Violent Content Research Act of 2013

Bill: 113-s-134
Sponsor: full_name: Sen. Rockefeller, John D., IV [D-WV]
Introduced: 2013-01-24
Policy area: Commerce
Subjects: Child health

Congressional oversight

Games and hobbies

Government studies and investigations

Internet and video services

Internet, web applications, social media

Mental health

Violent crime
Latest action: action_date: 2013-12-17
text: Placed on Senate Legislative Calendar under General Orders. Calendar No. 262.

Summaries:
action_date: 2013-01-24
action_desc: Introduced in Senate
text: <p>Violent Content Research Act of 2013 - Directs the Federal Trade Commission (FTC), the Federal Communications Commission (FCC), and the Department of Health and Human Services (HSS), jointly, to undertake to enter into appropriate arrangements with the National Academy of Sciences (NAS) to conduct a comprehensive study and investigation of whether there is a connection between exposure to violent video games and programming and harmful effects on children.</p> <p>Requires such investigation to consider whether: (1) such exposure causes children to act aggressively or causes other measurable harm to children, has a harmful effect on children already prone to aggressive behavior or on other identifiable groups of children, and causes effects distinguishable from other types of media; (2) any identified harm has a direct and long-lasting impact on a child's well-being; and (3) current or emerging characteristics of video games have a unique impact on children, considering video games' interactive nature and the personal and vivid way violence might be portrayed in such video games.</p> <p>Requires such agencies, in entering into any such arrangements, to request the NAS to report the results to Congress, FTC, FCC, and HSS.</p>

action_date: 2013-12-17
action_desc: Reported to Senate with amendment(s)
text: <p>Violent Content Research Act of 2013 - Directs the Federal Trade Commission (FTC), the Federal Communications Commission (FCC), and the Department of Health and Human Services (HSS), jointly, to undertake to enter into appropriate arrangements with the National Academy of Sciences (NAS) to conduct a comprehensive study and investigation of whether exposure to violent video games and programming has a harmful effect on children that is distinguishable from any other factors.</p> <p>Requires such study and investigation to consider whether: (1) such exposure causes children to act aggressively or causes other measurable harm to children, has a disproportionately harmful effect on the behavior of children already prone to aggression or on the behavior of other identifiable groups of children, and has a harmful effect that is distinguishable from other types of media; (2) any identified harm has a direct and long-lasting impact on a child's well-being; and (3) current or emerging characteristics of violent video games have a uniquely harmful effect on the behavior of children, considering video games' concretely interactive nature.</p> <p>Requires an identification of gaps in current research which, if closed, could provide information regarding any causal connection between such exposure and children's behavior.</p> <p>Requires such agencies, in entering into any such arrangements, to request the NAS to report the results to Congress, FTC, FCC, and HSS.</p>

tv_txt: II 113th CONGRESS 1st Session S. 134 IN THE SENATE OF THE UNITED STATES January 24 (legislative day, January 3), 2013 Mr. Rockefeller (for himself, Mr. Blumenthal , Mr. Coburn , Mr. Johanns , and Mr. Heller ) introduced the following bill; which was read twice and referred to the Committee on Commerce, Science, and Transportation A BILL To arrange for the National Academy of Sciences to study the impact of violent video games and violent video programming on children.

1. Short title This Act may be cited as the Violent Content Research Act of 2013 . 2. Study; National Academy of Sciences (a) In general Not later than 30 days after the date of enactment of this Act, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services, jointly, shall undertake to enter into appropriate arrangements with the National Academy of Sciences to conduct a comprehensive study and investigation of— (1) whether there is a connection between exposure to violent video games and harmful effects on children; and (2) whether there is a connection between exposure to violent video programming and harmful effects on children. (b) Contents of study and investigation (1) Violent video games The study and investigation under subsection (a) shall include— (A) whether the exposure listed under subsection (a)(1)— (i) causes children to act aggressively or causes other measurable harm to children; (ii) has a disproportionately harmful effect on children already prone to aggressive behavior or on other identifiable groups of children; and (iii) has a harmful effect that is distinguishable from any negative effects produced by other types of media; (B) whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being; and (C) whether current or emerging characteristics of video games have a unique impact on children, considering in particular video games' interactive nature and the extraordinarily personal and vivid way violence might be portrayed in such video games. (2) Violent video programming The study and investigation under subsection (a) shall include— (A) whether the exposure listed under subsection (a)(2)— (i) causes children to act aggressively or causes other measurable harm to children; (ii) has a disproportionately harmful effect on children already prone to aggressive behavior or on other identifiable groups of children; and (iii) has a harmful effect that is distinguishable from any negative effects produced by other types of media; and (B) whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being. (3) Future research The study and investigation under subsection (a) shall identify gaps in the current state of research which, if closed, could provide additional information regarding any causal connection— (A) between exposure to violent video games and behavior; and (B) between exposure to violent video programming and behavior. (c) Report In entering into any arrangements with the National Academy of Sciences for conducting the study and investigation under this section, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services shall request the National Academy of Sciences to submit, not later than 15 months after the date on which such arrangements are completed, a report on the results of the study and investigation to— (1) Congress; (2) the Federal Trade Commission; (3) the Federal Communications Commission; and (4) the Department of Health and Human Services.

tv_txt: II Calendar No. 262 113th CONGRESS 1st Session S. 134 [Report No. 113–126] IN THE SENATE OF THE UNITED STATES January 24 (legislative day, January 3), 2013 Mr. Rockefeller (for himself, Mr. Blumenthal , Mr. Coburn , Mr. Johanns , Mr. Heller , Ms. Klobuchar , and Mr. Pryor ) introduced the following bill; which was read twice and referred to the Committee on Commerce, Science, and Transportation December 17, 2013 Reported by Mr. Rockefeller , with an amendment Strike out all after the enacting clause and insert the part printed in italic A BILL To arrange for the National Academy of Sciences to study the impact of violent video games and violent video programming on children.

1. Short title This Act may be cited as the Violent Content Research Act of 2013 . 2. Study; National Academy of Sciences (a) In general Not later than 30 days after the date of enactment of this Act, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services, jointly, shall undertake to enter into appropriate arrangements with the National Academy of Sciences to conduct a comprehensive study and investigation of— (1) whether there is a connection between exposure to violent video games and harmful effects on children; and (2) whether there is a connection between exposure to violent video programming and harmful effects on children. (b) Contents of study and investigation (1) Violent video games The study and investigation under subsection (a) shall include— (A) whether the exposure listed under subsection (a)(1)— (i) causes children to act aggressively or causes other measurable harm to children; (ii) has a disproportionately harmful effect on children already prone to aggressive behavior or on other identifiable groups of children; and (iii) has a harmful effect that is distinguishable from any negative effects produced by other types of media; (B) whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being; and (C) whether current or emerging characteristics of video games have a unique impact on children, considering in particular video games' interactive nature and the extraordinarily personal and vivid way violence might be portrayed in such video games. (2) Violent video programming The study and investigation under subsection (a) shall include— (A) whether the exposure listed under subsection (a)(2)— (i) causes children to act aggressively or causes other measurable harm to children; (ii) has a disproportionately harmful effect on children already prone to aggressive behavior or on other identifiable groups of children; and (iii) has a harmful effect that is distinguishable from any negative effects produced by other types of media; and (B) whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being. (3) Future research The study and investigation under subsection (a) shall identify gaps in the current state of research which, if closed, could provide additional information regarding any causal connection— (A) between exposure to violent video games and behavior; and (B) between exposure to violent video programming and behavior. (c) Report In entering into any arrangements with the National Academy of Sciences for conducting the study and investigation under this section, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services shall request the National Academy of Sciences to submit, not later than 15 months after the date on which such arrangements are completed, a report on the results of the study and investigation to— (1) Congress; (2) the Federal Trade Commission; (3) the Federal Communications Commission; and (4) the Department of Health and Human Services.

1. Short title This Act may be cited as the Violent Content Research Act of 2013 . 2. Study; National Academy of Sciences (a) In general Not later than 30 days after the date of enactment of this Act, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services, jointly, shall undertake to enter into appropriate arrangements with the National Academy of Sciences to conduct a comprehensive study and investigation of— (1) whether there is a connection between exposure to violent video games and harmful effects on children that is distinguishable from the effects of any other factors; and (2) whether there is a connection between exposure to violent video programming and harmful effects on children that is distinguishable from the effects of any other factors. (b) Contents of study and investigation (1) Violent video games The study and investigation under subsection (a) shall include— (A) whether the exposure listed under subsection (a)(1)— (i) causes children to act aggressively or causes other measurable harm to children; (ii) has a disproportionately harmful effect on the behavior of children already prone to aggression or on the behavior of other identifiable groups of children; and (iii) has a harmful effect on children's behavior that is distinguishable from any negative effects produced by other types of media; (B) whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being; and (C) whether current or emerging characteristics of violent video games have a uniquely harmful effect on the behavior of children, considering in particular such games' concretely interactive nature. (2) Violent video programming The study and investigation under subsection (a) shall include— (A) whether the exposure listed under subsection (a)(2)— (i) causes children to act aggressively or causes other measurable harm to children; (ii) has a disproportionately harmful effect on the behavior of children already prone to aggression or on the behavior of other identifiable groups of children; and (iii) has a harmful effect on children's behavior that is distinguishable from any negative effects produced by other types of media; and (B) whether any harm identified under subparagraph (A)(i) has a direct and long-lasting impact on a child's well-being. (3) Future research The study and investigation under subsection (a) shall identify gaps in the current state of research which, if closed, could provide information regarding any causal connection— (A) between exposure to violent video games and harmful effects on children's behavior; and (B) between exposure to violent video programming and harmful effects on children's behavior. (c) Report In entering into any arrangements with the National Academy of Sciences for conducting the study and investigation under this section, the Federal Trade Commission, the Federal Communications Commission, and the Department of Health and Human Services shall request the National Academy of Sciences to submit, not later than 15 months after the date on which such arrangements are completed, a report on the results of the study and investigation to— (1) Congress; (2) the Federal Trade Commission; (3) the Federal Communications Commission; and (4) the Department of Health and Human Services.

December 17, 2013 Reported with an amendment