huashen218/convxai-cia-dataset huggingface dataset:
DOM-Q-NET:  Grounded RL on Structured Language
Keywords: Reinforcement Learning, Web Navigation, Graph Neural Networks
TL;DR: Graph-based Deep Q Network for Web Navigation

Building agents to interact with the web would allow for significant improvements in knowledge understanding and representation learning. However, web navigation tasks are difficult for current deep reinforcement learning (RL) models due to the large discrete action space and the varying number of actions between the states. In this work, we introduce DOM-Q-NET, a novel architecture for RL-based web navigation to address both of these problems. It parametrizes Q functions with separate networks for different action categories: clicking a DOM element and typing a string input.  Our model utilizes a graph neural network to represent the tree-structured HTML of a standard web page.  We demonstrate the capabilities of our model on the MiniWoB environment where we can match or outperform existing work without the use of expert demonstrations. Furthermore, we show 2x improvements in sample efficiency when training in the multi-task setting, allowing our model to transfer learned behaviours across tasks.
InstaGAN: Instance-aware Image-to-Image Translation
Keywords: Image-to-Image Translation, Generative Adversarial Networks
TL;DR: We propose a novel method to incorporate the set of instance attributes for image-to-image translation.

Unsupervised image-to-image translation has gained considerable attention due to the recent impressive progress based on generative adversarial networks (GANs). However, previous methods often fail in challenging cases, in particular, when an image has multiple target instances and a translation task involves significant changes in shape, e.g., translating pants to skirts in fashion images. To tackle the issues, we propose a novel method, coined instance-aware GAN (InstaGAN), that incorporates the instance information (e.g., object segmentation masks) and improves multi-instance transfiguration. The proposed method translates both an image and the corresponding set of instance attributes while maintaining the permutation invariance property of the instances. To this end, we introduce a context preserving loss that encourages the network to learn the identity function outside of target instances. We also propose a sequential mini-batch inference/training technique that handles multiple instances with a limited GPU memory and enhances the network to generalize better for multiple instances. Our comparative evaluation demonstrates the effectiveness of the proposed method on different image datasets, in particular, in the aforementioned challenging cases. Code and results are available in https://github.com/sangwoomo/instagan
Learning to Describe Scenes with Programs
Keywords: Structured scene representations, program synthesis
TL;DR: We present scene programs, a structured scene representation that captures both low-level object appearance and high-level regularity in the scene.

Human scene perception goes beyond recognizing a collection of objects and their pairwise relations. We understand higher-level, abstract regularities within the scene such as symmetry and repetition. Current vision recognition modules and scene representations fall short in this dimension. In this paper, we present scene programs, representing a scene via a symbolic program for its objects, attributes, and their relations. We also propose a model that infers such scene programs by exploiting a hierarchical, object-based scene representation. Experiments demonstrate that our model works well on synthetic data and transfers to real images with such compositional structure. The use of scene programs has enabled a number of applications, such as complex visual analogy-making and scene extrapolation.
Data-Dependent Coresets for Compressing Neural Networks with Applications to Generalization Bounds
Keywords: coresets, neural network compression, generalization bounds, matrix sparsification

We present an efficient coresets-based neural network compression algorithm that sparsifies the parameters of a trained fully-connected neural network in a manner that provably approximates the network's output. Our approach is based on an importance sampling scheme that judiciously defines a sampling distribution over the neural network parameters, and as a result, retains parameters of high importance while discarding redundant ones. We leverage a novel, empirical notion of sensitivity and extend traditional coreset constructions to the application of compressing parameters. Our theoretical analysis establishes guarantees on the size and accuracy of the resulting compressed network and gives rise to generalization bounds that may provide new insights into the generalization properties of neural networks. We demonstrate the practical effectiveness of our algorithm on a variety of neural network configurations and real-world data sets.
InfoBot: Transfer and Exploration via the Information Bottleneck
Keywords: Information bottleneck, policy transfer, policy generalization, exploration
TL;DR: Training agents with goal-policy information bottlenecks promotes transfer and yields a powerful exploration bonus

A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postulate that in the absence of useful reward signals, an effective exploration strategy should seek out {\it decision states}. These states lie at critical junctions in the state space from where the agent can transition to new, potentially unexplored regions. We propose to learn about decision states from prior experience. By training a goal-conditioned model with an information bottleneck, we can identify decision states by examining where the model accesses the goal state through the bottleneck. We find that this simple mechanism effectively identifies decision states, even in partially observed settings. In effect, the model learns the sensory cues that correlate with potential subgoals. In new environments, this model can then identify novel subgoals for further exploration, guiding the agent through a sequence of potential decision  states and through new regions of the state space.
Emerging Disentanglement in Auto-Encoder Based Unsupervised Image Content Transfer
Keywords: Image-to-image Translation, Disentanglement, Autoencoders, Faces
TL;DR: An image to image translation method which adds to one image the content of another thereby creating a new image.

We study the problem of learning to map, in an unsupervised way, between domains A and B, such that the samples \vb∈B contain all the information that exists in samples \va∈A and some additional information. For example, ignoring occlusions, B can be people with glasses, A people without, and the glasses, would be the added information. When mapping a sample \va from the first domain to the other domain, the missing information is replicated from an independent reference sample \vb∈B. Thus, in the above example, we can create, for every person without glasses a version with the glasses observed in any face image. 
        
        Our solution employs a single two-pathway encoder and a single decoder for both domains. The common part of the two domains and the separate part are encoded as two vectors, and the separate part is fixed at zero for domain A. The loss terms are minimal and involve reconstruction losses for the two domains and a domain confusion term. Our analysis shows that under mild assumptions, this architecture, which is much simpler than the literature guided-translation methods, is enough to ensure disentanglement between the two domains. We present convincing results in a few visual domains, such as no-glasses to glasses, adding facial hair based on a reference image, etc.
Learning Embeddings into Entropic Wasserstein Spaces
Keywords: Embedding, Wasserstein, Sinkhorn, Optimal Transport
TL;DR: We show that Wasserstein spaces are good targets for embedding data with complex semantic structure.

Despite their prevalence, Euclidean embeddings of data are fundamentally limited in their ability to capture latent semantic structures, which need not conform to Euclidean spatial assumptions. Here we consider an alternative, which embeds data as discrete probability distributions in a Wasserstein space, endowed with an optimal transport metric. Wasserstein spaces are much larger and more flexible than Euclidean spaces, in that they can successfully embed a wider variety of metric structures. We propose to exploit this flexibility by learning an embedding that captures the semantic information in the Wasserstein distance between embedded distributions. We examine empirically the representational capacity of such learned Wasserstein embeddings, showing that they can embed a wide variety of complex metric structures with smaller distortion than an equivalent Euclidean embedding. We also investigate an application to word embedding, demonstrating a unique advantage of Wasserstein embeddings: we can directly visualize the high-dimensional embedding, as it is a probability distribution on a low-dimensional space. This obviates the need for dimensionality reduction techniques such as t-SNE for visualization.
Wasserstein Barycenter Model Ensembling
Keywords: Wasserstein barycenter model ensembling
TL;DR: we propose to use Wasserstein barycenters for semantic model ensembling

In this paper we propose to perform model ensembling in a multiclass or a multilabel learning setting using Wasserstein (W.) barycenters. Optimal transport metrics, such as the Wasserstein distance, allow incorporating semantic side information such as word embeddings. Using W. barycenters to find the consensus between models allows us to balance confidence and semantics in finding the agreement between the models. We show applications of Wasserstein ensembling in attribute-based classification, multilabel learning and image captioning generation. These results show that the W. ensembling is a viable alternative to the basic geometric or arithmetic mean ensembling.
Generalizable Adversarial Training via Spectral Normalization
Keywords: Adversarial attacks, adversarial training, spectral normalization, generalization guarantee

Deep neural networks (DNNs) have set benchmarks on a wide array of supervised learning tasks. Trained DNNs, however, often lack robustness to minor adversarial perturbations to the input, which undermines their true practicality. Recent works have increased the robustness of DNNs by fitting networks using adversarially-perturbed training samples, but the improved performance can still be far below the performance seen in non-adversarial settings. A significant portion of this gap can be attributed to the decrease in generalization performance due to adversarial training. In this work, we extend the notion of margin loss to adversarial settings and bound the generalization error for DNNs trained under several well-known gradient-based attack schemes, motivating an effective regularization scheme based on spectral normalization of the DNN's weight matrices. We also provide a computationally-efficient method for normalizing the spectral norm of convolutional layers with arbitrary stride and padding schemes in deep convolutional networks. We evaluate the power of spectral normalization extensively on combinations of datasets, network architectures, and adversarial training schemes.
Unsupervised Speech Recognition via Segmental Empirical Output Distribution Matching
Keywords: Unsupervised speech recognition, unsupervised learning, phoneme classification

We consider the problem of training speech recognition systems without using any labeled data, under the assumption that the learner can only access to the input utterances and a phoneme language model estimated from a non-overlapping corpus. We propose a fully unsupervised learning algorithm that alternates between solving two sub-problems: (i) learn a phoneme classifier for a given set of phoneme segmentation boundaries, and (ii) refining the phoneme boundaries based on a given classifier. To solve the first sub-problem, we introduce a novel unsupervised cost function named Segmental Empirical Output Distribution Matching, which generalizes the work in (Liu et al., 2017) to segmental structures. For the second sub-problem, we develop an approximate MAP approach to refining the boundaries obtained from Wang et al. (2017). Experimental results on TIMIT dataset demonstrate the success of this fully unsupervised phoneme recognition system, which achieves a phone error rate (PER) of 41.6%. Although it is still far away from the state-of-the-art supervised systems, we show that with oracle boundaries and matching language model, the PER could be improved to 32.5%. This performance approaches the supervised system of the same model architecture, demonstrating the great potential of the proposed method.
Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks
Keywords: multiagent, communication, competitive, cooperative, continuous, emergent, reinforcement learning
TL;DR: We introduce IC3Net, a single network which can be used to train agents in cooperative, competitive and mixed scenarios. We also show that agents can learn when to communicate using our model.

Learning when to communicate and doing that effectively is essential in multi-agent tasks. Recent works show that continuous communication allows efficient training with back-propagation in multi-agent scenarios, but have been restricted to fully-cooperative tasks. In this paper, we present Individualized Controlled Continuous Communication Model (IC3Net) which has better training efficiency than simple continuous communication model, and can be applied to semi-cooperative and competitive settings along with the cooperative settings. IC3Net controls continuous communication with a gating mechanism and uses individualized rewards foreach agent to gain better performance and scalability while fixing credit assignment issues. Using variety of tasks including StarCraft BroodWars explore and combat scenarios, we show that our network yields improved performance and convergence rates than the baselines as the scale increases. Our results convey that IC3Net agents learn when to communicate based on the scenario and profitability.
ProxQuant: Quantized Neural Networks via Proximal Operators
Keywords: Model quantization, Optimization, Regularization
TL;DR: A principled framework for model quantization using the proximal gradient method, with empirical evaluation and theoretical convergence analyses.

To make deep neural networks feasible in resource-constrained environments (such as mobile devices), it is beneficial to quantize models by using low-precision weights. One common technique for quantizing neural networks is the straight-through gradient method, which enables back-propagation through the quantization mapping. Despite its empirical success, little is understood about why the straight-through gradient method works.
        Building upon a novel observation that the straight-through gradient method is in fact identical to the well-known Nesterov’s dual-averaging algorithm on a quantization constrained optimization problem, we propose a more principled alternative approach, called ProxQuant , that formulates quantized network training as a regularized learning problem instead and optimizes it via the prox-gradient method. ProxQuant does back-propagation on the underlying full-precision vector and applies an efficient prox-operator in between stochastic gradient steps to encourage quantizedness. For quantizing ResNets and LSTMs, ProxQuant outperforms state-of-the-art results on binary quantization and is on par with state-of-the-art on multi-bit quantization. We further perform theoretical analyses showing that ProxQuant converges to stationary points under mild smoothness assumptions, whereas variants such as lazy prox-gradient method can fail to converge in the same setting.
Optimal Completion Distillation for Sequence Learning
Keywords: Sequence Learning, Edit Distance, Speech Recognition, Deep Reinforcement Learning
TL;DR: Optimal Completion Distillation (OCD) is a training procedure for optimizing sequence to sequence models based on edit distance which achieves state-of-the-art on end-to-end Speech Recognition tasks.

We present Optimal Completion Distillation (OCD), a training procedure for optimizing sequence to sequence models based on edit distance. OCD is efficient, has no hyper-parameters of its own, and does not require pre-training or joint optimization with conditional log-likelihood. Given a partial sequence generated by the model, we first identify the set of optimal suffixes that minimize the total edit distance, using an efficient dynamic programming algorithm.  Then, for each position of the generated sequence, we use a target distribution which puts equal probability on the first token of all the optimal suffixes. OCD achieves the state-of-the-art performance on end-to-end speech recognition, on both Wall Street Journal and Librispeech datasets, achieving 9.3% WER and 4.5% WER, respectively.
Feature Intertwiner for Object Detection
Keywords: feature learning, computer vision, deep learning
TL;DR: (Camera-ready version) A feature intertwiner module to leverage features from one accurate set to help the learning of another less reliable set.

A well-trained model should classify objects with unanimous score for every category. This requires the high-level semantic features should be alike among samples, despite a wide span in resolution, texture, deformation, etc. Previous works focus on re-designing the loss function or proposing new regularization constraints on the loss. In this paper, we address this problem via a new perspective. For each category, it is assumed that there are two sets in the feature space: one with more reliable information and the other with less reliable source. We argue that the reliable set could guide the feature learning of the less reliable set during training - in spirit of student mimicking teacher’s behavior and thus pushing towards a more compact class centroid in the high-dimensional space. Such a scheme also benefits the reliable set since samples become more closer within the same category - implying that it is easilier for the classifier to identify. We refer to this mutual learning process as feature intertwiner and embed the spirit into object detection. It is well-known that objects of low resolution are more difficult to detect due to the loss of detailed information during network forward pass. We thus regard objects of high resolution as the reliable set and objects of low resolution as the less reliable set. Specifically, an intertwiner is achieved by minimizing the distribution divergence between two sets. We design a historical buffer to represent all previous samples in the reliable set and utilize them to guide the feature learning of the less reliable set. The design of obtaining an effective feature representation for the reliable set is further investigated, where we introduce the optimal transport (OT) algorithm into the framework. Samples in the less reliable set are better aligned with the reliable set with aid of OT metric. Incorporated with such a plug-and-play intertwiner, we achieve an evident improvement over previous state-of-the-arts on the COCO object detection benchmark.
Diversity and Depth in Per-Example Routing Models
Keywords: conditional computation, routing models, depth
TL;DR: Per-example routing models benefit from architectural diversity, but still struggle to scale to a large number of routing decisions.

Routing models, a form of conditional computation where examples are routed through a subset of components in a larger network, have shown promising results in recent works. Surprisingly, routing models to date have lacked important properties, such as architectural diversity and large numbers of routing decisions. Both architectural diversity and routing depth can increase the representational power of a routing network. In this work, we address both of these deficiencies. We discuss the significance of architectural diversity in routing models, and explain the tradeoffs between capacity and optimization when increasing routing depth. In our experiments, we find that adding architectural diversity to routing models significantly improves performance, cutting the error rates of a strong baseline by 35% on an Omniglot setup. However, when scaling up routing depth, we find that modern routing techniques struggle with optimization. We conclude by discussing both the positive and negative results, and suggest directions for future research.
Learning concise representations for regression by evolving networks of trees
Keywords: regression, stochastic optimization, evolutionary compution, feature engineering
TL;DR: Representing the network architecture as a set of syntax trees and optimizing their structure leads to accurate and concise regression models.

We propose and study a method for learning interpretable representations for the task of regression. Features are represented as networks of multi-type expression trees comprised of activation functions common in neural networks in addition to other elementary functions. Differentiable features are trained via gradient descent, and the performance of features in a linear model is used to weight the rate of change among subcomponents of each representation. The search process maintains an archive of representations with accuracy-complexity trade-offs to assist in generalization and interpretation. We compare several stochastic optimization approaches within this framework. We benchmark these variants on 100 open-source regression problems in comparison to state-of-the-art machine learning approaches. Our main finding is that this approach produces the highest average test scores across problems while producing representations that are orders of magnitude smaller than the next best performing method (gradient boosting). We also report a negative result in which attempts to directly optimize the disentanglement of the representation result in more highly correlated features.
Exploration by random network distillation
Keywords: reinforcement learning, exploration, curiosity
TL;DR: A simple exploration bonus is introduced and achieves state of the art performance in 3 hard exploration Atari games.

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access the underlying state of the game, and occasionally completes the first level. This suggests that relatively simple methods that scale well can be sufficient to tackle challenging exploration problems.