huashen218/convxai-cia-dataset huggingface dataset:
Explaining Point Processes by Learning Interpretable Temporal Logic Rules
Keywords: Temporal Point Process, Temporal Logic Rules, Explainable Models

We propose a principled method to learn a set of human-readable logic rules to explain temporal point processes. 
        We assume that the generative mechanisms underlying the temporal point processes are governed by a set of first-order temporal logic rules, as a compact representation of domain knowledge. Our method formulates the rule discovery process from noisy event data as a maximum likelihood problem, and designs an efficient and tractable branch-and-price algorithm to progressively search for new rules and expand existing rules. The proposed algorithm alternates between the rule generation stage and the rule evaluation stage, and uncovers the most important collection of logic rules within a fixed time limit for both synthetic and real event data. In a real healthcare application, we also had human experts (i.e., doctors) verify the learned temporal logic rules and provide further improvements. These expert-revised interpretable rules lead to a point process model which outperforms previous state-of-the-arts for symptom prediction, both in their occurrence times and types.
On Robust Prefix-Tuning for Text Classification
Keywords: prefix-tuning, pretrained language models, text classification, robustness in NLP, optimal control

Recently, prefix-tuning has gained increasing attention as a parameter-efficient finetuning method for large-scale pretrained language models. The method keeps the pretrained models fixed and only updates the prefix token parameters for each downstream task. Despite being lightweight and modular, prefix-tuning still lacks robustness to textual adversarial attacks. However, most currently developed defense techniques necessitate auxiliary model update and storage, which inevitably hamper the modularity and low storage of prefix-tuning. In this work, we propose a robust prefix-tuning framework that preserves the efficiency and modularity of prefix-tuning. The core idea of our framework is leveraging the layerwise activations of the language model by correctly-classified training data as the standard for additional prefix finetuning. During the test phase, an extra batch-level prefix is tuned for each batch and added to the original prefix for robustness enhancement. Extensive experiments on three text classification benchmarks show that our framework substantially improves robustness over several strong baselines against five textual attacks of different types while maintaining comparable accuracy on clean texts. We also interpret our robust prefix-tuning framework from the optimal control perspective and pose several directions for future research.
Learning Graphon Mean Field Games and Approximate Nash Equilibria
Keywords: Mean Field Games, Reinforcement Learning, Multi Agent Systems

Recent advances at the intersection of dense large graph limits and mean field games have begun to enable the scalable analysis of a broad class of dynamical sequential games with large numbers of agents. So far, results have been largely limited to graphon mean field systems with continuous-time diffusive or jump dynamics, typically without control and with little focus on computational methods. We propose a novel discrete-time formulation for graphon mean field games as the limit of non-linear dense graph Markov games with weak interaction. On the theoretical side, we give extensive and rigorous existence and approximation properties of the graphon mean field solution in sufficiently large systems. On the practical side we provide general learning schemes for graphon mean field equilibria by either introducing agent equivalence classes or reformulating the graphon mean field system as a classical mean field system. By repeatedly finding a regularized optimal control solution and its generated mean field, we successfully obtain plausible approximate Nash equilibria in otherwise infeasible large dense graph games with many agents. Empirically, we are able to demonstrate on a number of examples that the finite-agent behavior comes increasingly close to the mean field behavior for our computed equilibria as the graph or system size grows, verifying our theory. More generally, we successfully apply policy gradient reinforcement learning in conjunction with sequential Monte Carlo methods.
Measuring CLEVRness: Black-box Testing of Visual Reasoning Models
Keywords: Visual Reasoning, Visual Question Answering, Black Box Testing, Computer Vision

How can we measure the reasoning capabilities of intelligence systems? Visual question answering provides a convenient framework for testing the model's abilities by interrogating the model through questions about the scene. However, despite scores of various visual QA datasets and architectures, which sometimes yield even a super-human performance, the question of whether those architectures can actually reason remains open to debate.
        To answer this, we extend the visual question answering framework and propose the following behavioral test in the form of a two-player game. We consider black-box neural models of CLEVR. These models are trained on a diagnostic dataset benchmarking reasoning. Next, we train an adversarial player that re-configures the scene to fool the CLEVR model. We show that CLEVR models, which otherwise could perform at a ``human-level'', can easily be fooled by our agent. Our results 
        put in doubt whether data-driven approaches can do reasoning without exploiting the numerous biases that are often present in those datasets. Finally, we also propose a controlled experiment measuring the efficiency of such models to learn and perform reasoning.
Exploiting Class Activation Value for Partial-Label Learning
Keywords: Partial-label Learning, Class Activation Map

Partial-label learning (PLL) solves the multi-class classification problem, where each training instance is assigned a set of candidate labels that include the true label. Recent advances showed that PLL can be compatible with deep neural networks, which achieved state-of-the-art performance. However, most of the existing deep PLL methods focus on designing proper training objectives under various assumptions on the collected data, which may limit their performance when the collected data cannot satisfy the adopted assumptions. In this paper, we propose to exploit the learned intrinsic representation of the model to identify the true label in the training process, which does not rely on any assumptions on the collected data. We make two key contributions. As the first contribution, we empirically show that the class activation map (CAM), a simple technique for discriminating the learning patterns of each class in images, could surprisingly be utilized to make accurate predictions on selecting the true label from candidate labels. Unfortunately, as CAM is confined to image inputs with convolutional neural networks, we are yet unable to directly leverage CAM to address the PLL problem with general inputs and models. Thus, as the second contribution, we propose the class activation value (CAV), which owns similar properties of CAM, while CAV is versatile in various types of inputs and models. Building upon CAV, we propose a novel method named CAV Learning (CAVL) that selects the true label by the class with the maximum CAV for model training. Extensive experiments on various datasets demonstrate that our proposed CAVL method achieves state-of-the-art performance.
Givens Coordinate Descent Methods for Rotation Matrix Learning in Trainable Embedding Indexes
Keywords: Search index, Product quantization, Block coordinate descent

Product quantization (PQ) coupled with a space rotation, is widely used in modern approximate nearest neighbor (ANN) search systems to significantly compress the disk storage for embeddings and speed up the inner product computation. Existing rotation learning methods, however, minimize quantization distortion for fixed embeddings, which are not applicable to an end-to-end training scenario where embeddings are updated constantly. In this paper, based on geometric intuitions from Lie group theory,  in particular the special orthogonal groupSO(n),  we propose a family of block Givens coordinate descent algorithms to learn rotation matrix that are provably convergent on any convex objectives. Compared to the state-of-the-art SVD method, the Givens algorithms are much more parallelizable, reducing runtime by orders of magnitude on modern GPUs, and converge more stably  according  to  experimental  studies.   They  further  improve  upon  vanilla product quantization significantly in an end-to-end training scenario.
cosFormer: Rethinking Softmax In Attention
Keywords: Linear Transformer, softmax attention

Transformer has shown great successes in natural language processing, computer vision, and audio processing. As one of its core components, the softmax attention helps to capture long-range dependencies yet prohibits its scale-up due to the quadratic space and time complexity to the sequence length. Kernel methods are often adopted to reduce the complexity by approximating the softmax operator. Nevertheless, due to the approximation errors, their performances vary in different tasks/corpus and suffer crucial performance drops when compared with the vanilla softmax attention. In this paper, we propose a linear transformer called cosFormer that can achieve comparable or better accuracy to the vanilla transformer in both casual and cross attentions. cosFormer is based on two key properties of softmax attention: i). non-negativeness of the attention matrix; ii). a non-linear re-weighting scheme that can concentrate the distribution of the attention matrix. As its linear substitute, cosFormer fulfills these properties with a linear operator and a cosine-based distance re-weighting mechanism. Extensive experiments on language modeling and text understanding tasks demonstrate the effectiveness of our method. We further examine our method on long sequences and achieve state-of-the-art performance on the Long-Range Arena benchmark. The source code is available at https://github.com/OpenNLPLab/cosFormer.
FALCON: Fast Visual Concept Learning by Integrating Images, Linguistic descriptions, and Conceptual Relations
Keywords: Neuro-Symbolic Reasoning, Concept Learning, Meta-Learning

We present a meta-learning framework for learning new visual concepts quickly, from just one or a few examples, guided by multiple naturally occurring data streams: simultaneously looking at images, reading sentences that describe the objects in the scene, and interpreting supplemental sentences that relate the novel concept with other concepts. The learned concepts support downstream applications, such as answering questions by reasoning about unseen images. Our model, namely FALCON, represents individual visual concepts, such as colors and shapes, as axis-aligned boxes in a high-dimensional space (the ``box embedding space''). Given an input image and its paired sentence, our model first resolves the referential expression in the sentence and associates the novel concept with particular objects in the scene. Next, our model interprets supplemental sentences to relate the novel concept with other known concepts, such as ``X has property Y'' or ``X is a kind of Y''. Finally, it infers an optimal box embedding for the novel concept that jointly 1) maximizes the likelihood of the observed instances in the image, and 2) satisfies the relationships between the novel concepts and the known ones. We demonstrate the effectiveness of our model on both synthetic and real-world datasets.
HyAR: Addressing Discrete-Continuous Action Reinforcement Learning via Hybrid Action Representation

Discrete-continuous hybrid action space is a natural setting in many practical problems, such as robot control and game AI. However, most previous Reinforcement Learning (RL) works only demonstrate the success in controlling with either discrete or continuous action space, while seldom take into account the hybrid action space. One naive way to address hybrid action RL is to convert the hybrid action space into a unified homogeneous action space by discretization or continualization, so that conventional RL algorithms can be applied. However, this ignores the underlying structure of hybrid action space and also induces the scalability issue and additional approximation difficulties, thus leading to degenerated results. In this paper, we propose Hybrid Action Representation (HyAR) to learn a compact and decodable latent representation space for the original hybrid action space. HyAR constructs the latent space and embeds the dependence between discrete action and continuous parameter via an embedding table and conditional Variantional Auto-Encoder (VAE). To further improve the effectiveness, the action representation is trained to be semantically smooth through unsupervised environmental dynamics prediction. Finally, the agent then learns its policy with conventional DRL algorithms in the learned representation space and interacts with the environment by decoding the hybrid action embeddings to the original action space. We evaluate HyAR in a variety of environments with discrete-continuous action space. The results demonstrate the superiority of HyAR when compared with previous baselines, especially for high-dimensional action spaces.
Transferable Adversarial Attack based on Integrated Gradients

The vulnerability of deep neural networks to adversarial examples has drawn tremendous attention from the community. Three approaches, optimizing standard objective functions, exploiting attention maps, and smoothing decision surfaces, are commonly used to craft adversarial examples. By tightly integrating the three approaches, we propose a new and simple algorithm named Transferable Attack based on Integrated Gradients (TAIG) in this paper, which can find highly transferable adversarial examples for black-box attacks. Unlike previous methods using multiple computational terms or combining with other methods, TAIG integrates the three approaches into one single term. Two versions of TAIG that compute their integrated gradients on a straight-line path and a random piecewise linear path are studied. Both versions offer strong transferability and can seamlessly work together with the previous methods. Experimental results demonstrate that TAIG outperforms the state-of-the-art methods.
How to deal with missing data in supervised deep learning?

The issue of missing data in supervised learning has been largely overlooked, especially in the deep learning community. We investigate strategies to adapt neural architectures for handling missing values. Here, we focus on regression and classification problems where the features are assumed to be missing at random. Of particular interest are schemes that allow reusing as-is a neural discriminative architecture. To address supervised deep learning with missing values, we propose to marginalize over missing values in a joint model of covariates and outcomes. Thereby, we leverage both the flexibility of deep generative models to describe the distribution of the covariates and the power of purely discriminative models to make predictions. More precisely, a deep latent variable model can be learned jointly with the discriminative model, using importance-weighted variational inference, essentially using importance sampling to mimick averaging over multiple imputations. In low-capacity regimes, or when the discriminative model has a strong inductive bias, we find that our hybrid generative/discriminative approach generally outperforms single imputations methods.
Topological Graph Neural Networks
Keywords: topology, persistent homology, gnn, graph neural networks, graph classification, node classification, filtrations, topological data analysis, tda

Graph neural networks (GNNs) are a powerful architecture for tackling graph learning tasks, yet have been shown to be oblivious to eminent substructures such as cycles. We present TOGL, a novel layer that incorporates global topological information of a graph using persistent homology. TOGL can be easily integrated into any type of GNN and is strictly more expressive (in terms the Weisfeiler–Lehman graph isomorphism test) than message-passing GNNs. Augmenting GNNs with TOGL leads to improved predictive performance for graph and node classification tasks, both on synthetic data sets, which can be classified by humans using their topology but not by ordinary GNNs, and on real-world data.
Learning Value Functions from Undirected State-only Experience
Keywords: Reinforcement Learning, Offline RL, Offline RL without actions

This paper tackles the problem of learning value functions from undirected state-only experience (state transitions without action labels i.e. (s,s',r) tuples). We first theoretically characterize the applicability of Q-learning in this setting. We show that tabular Q-learning in discrete Markov decision processes (MDPs) learns the same value function under any arbitrary refinement of the action space. This theoretical result motivates the design of Latent Action Q-learning or LAQ, an offline RL method that can learn effective value functions from state-only experience. Latent Action Q-learning (LAQ) learns value functions using Q-learning on discrete latent actions obtained through a latent-variable future prediction model. We show that LAQ can recover value functions that have high correlation with value functions learned using ground truth actions. Value functions learned using LAQ lead to sample efficient acquisition of goal-directed behavior, can be used with domain-specific low-level controllers, and facilitate transfer across embodiments. Our experiments in 5 environments ranging from 2D grid world to 3D visual navigation in realistic environments demonstrate the benefits of LAQ over simpler alternatives, imitation learning oracles, and competing methods.
The Boltzmann Policy Distribution: Accounting for Systematic Suboptimality in Human Models
Keywords: human model, boltzmann rationality, suboptimality, HRI, human-robot collaboration, generative models, reinforcement learning, deep RL

Models of human behavior for prediction and collaboration tend to fall into two categories: ones that learn from large amounts of data via imitation learning, and ones that assume human behavior to be noisily-optimal for some reward function. The former are very useful, but only when it is possible to gather a lot of human data in the target environment and distribution. The advantage of the latter type, which includes Boltzmann rationality, is the ability to make accurate predictions in new environments without extensive data when humans are actually close to optimal. However, these models fail when humans exhibit systematic suboptimality, i.e. when their deviations from optimal behavior are not independent, but instead consistent over time. Our key insight is that systematic suboptimality can be modeled by predicting policies, which couple action choices over time, instead of trajectories. We introduce the Boltzmann policy distribution (BPD), which serves as a prior over human policies and adapts via Bayesian inference to capture systematic deviations by observing human actions during a single episode. The BPD is difficult to compute and represent because policies lie in a high-dimensional continuous space, but we leverage tools from generative and sequence modeling to enable efficient sampling and inference. We show that the BPD enables prediction of human behavior and human-AI collaboration equally as well as imitation learning-based human models while using far less data.
WeakM3D: Towards Weakly Supervised Monocular 3D Object Detection
Keywords: Computer vision, monocular 3D object detection, weakly supervised

Monocular 3D object detection is one of the most challenging tasks in 3D scene understanding. Due to the ill-posed nature of monocular imagery, existing monocular 3D detection methods highly rely on training with the manually annotated 3D box labels on the LiDAR point clouds. This annotation process is very laborious and expensive. To dispense with the reliance on 3D box labels, in this paper we explore the weakly supervised monocular 3D detection. Specifically, we first detect 2D boxes on the image. Then, we adopt the generated 2D boxes to select corresponding RoI LiDAR points as the weak supervision. Eventually, we adopt a network to predict 3D boxes which can tightly align with associated RoI LiDAR points. This network is learned by minimizing our newly-proposed 3D alignment loss between the 3D box estimates and the corresponding RoI LiDAR points. We will illustrate the potential challenges of the above learning problem and resolve these challenges by introducing several effective designs into our method. Codes are available at https://github.com/SPengLiang/WeakM3D.
Exploring Memorization in Adversarial Training
Keywords: Adversarial examples, adversarial training, memorization, robust overfitting

Deep learning models have a propensity for fitting the entire training set even with random labels, which requires memorization of every training sample. In this paper, we explore the memorization effect in adversarial training (AT) for promoting a deeper understanding of model capacity, convergence, generalization, and especially robust overfitting of the adversarially trained models. We first demonstrate that deep networks have sufficient capacity to memorize adversarial examples of training data with completely random labels, but not all AT algorithms can converge under the extreme circumstance. Our study of AT with random labels motivates further analyses on the convergence and generalization of AT. We find that some AT approaches suffer from a gradient instability issue and the recently suggested complexity measures cannot explain robust generalization by considering models trained on random labels. Furthermore, we identify a significant drawback of memorization in AT that it could result in robust overfitting. We then propose a new mitigation algorithm motivated by detailed memorization analyses. Extensive experiments on various datasets validate the effectiveness of the proposed method.
Disentanglement Analysis with Partial Information Decomposition
Keywords: disentangled representations, variational autoencoders, deep generative models

We propose a framework to analyze how multivariate representations disentangle ground-truth generative factors. A quantitative analysis of disentanglement has been based on metrics designed to compare how one variable explains each generative factor. Current metrics, however, may fail to detect entanglement that involves more than two variables, e.g., representations that duplicate and rotate generative factors in high dimensional spaces. In this work, we establish a framework to analyze information sharing in a multivariate representation with Partial Information Decomposition and propose a new disentanglement metric. This framework enables us to understand disentanglement in terms of uniqueness, redundancy, and synergy. We develop an experimental protocol to assess how increasingly entangled representations are evaluated with each metric and confirm that the proposed metric correctly responds to entanglement. Through experiments on variational autoencoders, we find that models with similar disentanglement scores have a variety of characteristics in entanglement, for each of which a distinct strategy may be required to obtain a disentangled representation.