huashen218/convxai-cia-dataset huggingface dataset:
Augmenting Non-Collaborative Dialog Systems with Explicit Semantic and Strategic Dialog History
Keywords: dialog systems, history tracking

We study non-collaborative dialogs, where two agents have a conflict of interest but must strategically communicate to reach an agreement (e.g., negotiation). This setting poses new challenges for modeling dialog history because the dialog's outcome relies not only on the semantic intent, but also on tactics that convey the intent.  We propose to model both semantic and tactic history using finite state transducers (FSTs). Unlike RNN, FSTs can explicitly represent dialog history through all the states traversed, facilitating interpretability of dialog structure. We train FSTs on a set of strategies and tactics used in negotiation dialogs. The trained FSTs show plausible tactic structure and can be generalized to other non-collaborative domains (e.g., persuasion). We evaluate the FSTs by incorporating them in an automated negotiating system that attempts to sell products and a persuasion system that persuades people to donate to a charity. Experiments show that explicitly modeling both semantic and tactic history is an effective way to improve both dialog policy planning and generation performance.
Prediction, Consistency, Curvature: Representation Learning for Locally-Linear Control
Keywords: Embed-to-Control, Representation Learning, Stochastic Optimal Control, VAE, iLQR
TL;DR: Learning embedding for control with high-dimensional observations

Many real-world sequential decision-making problems can be formulated as optimal control with high-dimensional observations and unknown dynamics. A promising approach is to embed the high-dimensional observations into a lower-dimensional latent representation space, estimate the latent dynamics model, then utilize this model for control in the latent space. An important open question is how to learn a representation that is amenable to existing control algorithms? In this paper, we focus on learning representations for locally-linear control algorithms, such as iterative LQR (iLQR). By formulating and analyzing the representation learning problem from an optimal control perspective, we establish three underlying principles that the learned representation should comprise: 1) accurate prediction in the observation space, 2) consistency between latent and observation space dynamics, and 3) low curvature in the latent space transitions. These principles naturally correspond to a loss function that consists of three terms: prediction, consistency, and curvature (PCC). Crucially, to make PCC tractable, we derive an amortized variational bound for the PCC loss function. Extensive experiments on benchmark domains demonstrate that the new variational-PCC learning algorithm benefits from significantly more stable and reproducible training, and leads to superior control performance.  Further ablation studies give support to the importance of all three PCC components for learning a good latent space for control.
Graph Constrained Reinforcement Learning for Natural Language Action Spaces
Keywords: natural language generation, deep reinforcement learning, knowledge graphs, interactive fiction
TL;DR: We present KG-A2C, a reinforcement learning agent that builds a dynamic knowledge graph while exploring and generates natural language using a template-based action space - outperforming all current agents on a wide set of text-based games.

Interactive Fiction games are text-based simulations in which an agent interacts with the world purely through natural language. They are ideal environments for studying how to extend reinforcement learning agents to meet the challenges of natural language understanding, partial observability, and action generation in combinatorially-large text-based action spaces. We present KG-A2C, an agent that builds a dynamic knowledge graph while exploring and generates actions using a template-based action space. We contend that the dual uses of the knowledge graph to reason about game state and to constrain natural language generation are the keys to scalable exploration of combinatorially large natural language actions. Results across a wide variety of IF games show that KG-A2C outperforms current IF agents despite the exponential increase in action space size.
Towards Fast Adaptation of Neural Architectures with Meta Learning
Keywords: Fast adaptation, Meta learning, NAS
TL;DR: A meta-learning method for fast adaptation of neural architectures.

Recently, Neural Architecture Search (NAS) has been successfully applied to multiple artificial intelligence areas and shows better performance compared with hand-designed networks. However, the existing NAS methods only target a specific task. Most of them usually do well in searching an architecture for single task but are troublesome for multiple datasets or multiple tasks. Generally, the architecture for a new task is either searched from scratch, which is neither efficient nor flexible enough for practical application scenarios, or borrowed from the ones searched on other tasks, which might be not optimal. In order to tackle the transferability of NAS and conduct fast adaptation of neural architectures, we propose a novel Transferable Neural Architecture Search method based on meta-learning in this paper, which is termed as T-NAS. T-NAS learns a meta-architecture that is able to adapt to a new task quickly through a few gradient steps, which makes the transferred architecture suitable for the specific task. Extensive experiments show that T-NAS achieves state-of-the-art performance in few-shot learning and comparable performance in supervised learning but with 50x less searching cost, which demonstrates the effectiveness of our method.
Variational Hetero-Encoder Randomized GANs for Joint Image-Text Modeling
Keywords: Deep topic model, image generation, text generation, raster-scan-GAN, zero-shot learning
TL;DR: A novel Bayesian deep learning framework that captures and relates hierarchical semantic and visual concepts, performing well on a variety of image and text modeling and generation tasks.

For bidirectional joint image-text modeling, we develop variational hetero-encoder (VHE) randomized generative adversarial network (GAN), a versatile deep generative model that integrates a probabilistic text decoder, probabilistic image encoder, and GAN into a coherent end-to-end multi-modality learning framework. VHE randomized GAN (VHE-GAN) encodes an image to decode its associated text, and feeds the variational posterior as the source of randomness into the GAN image generator. We plug three off-the-shelf modules, including a deep topic model, a ladder-structured image encoder, and StackGAN++, into VHE-GAN, which already achieves competitive performance. This further motivates the development of VHE-raster-scan-GAN that generates photo-realistic images in not only a multi-scale low-to-high-resolution manner, but also a hierarchical-semantic coarse-to-fine fashion. By capturing and relating hierarchical semantic and visual concepts with end-to-end training, VHE-raster-scan-GAN achieves state-of-the-art performance in a wide variety of image-text multi-modality learning and generation tasks.
Higher-Order Function Networks for Learning Composable 3D Object Representations
Keywords: computer vision, 3d reconstruction, deep learning, representation learning
TL;DR: Neural nets can encode complex 3D objects into the parameters of other (surprisingly small) neural nets

We present a new approach to 3D object representation where a neural network encodes the geometry of an object directly into the weights and biases of a second 'mapping' network. This mapping network can be used to reconstruct an object by applying its encoded transformation to points randomly sampled from a simple geometric space, such as the unit sphere. We study the effectiveness of our method through various experiments on subsets of the ShapeNet dataset. We find that the proposed approach can reconstruct encoded objects with accuracy equal to or exceeding state-of-the-art methods with orders of magnitude fewer parameters. Our smallest mapping network has only about 7000 parameters and shows reconstruction quality on par with state-of-the-art object decoder architectures with millions of parameters. Further experiments on feature mixing through the composition of learned functions show that the encoding captures a meaningful subspace of objects.
Neural Module Networks for Reasoning over Text
Keywords: question answering, compositionality, neural module networks, multi-step reasoning, reading comprehension
TL;DR: This paper extends neural module networks to answer compositional questions against text by introducing differentiable modules that perform reasoning over text and symbols in a probabilistic manner.

Answering compositional questions that require multiple steps of reasoning against text is challenging, especially when they involve discrete, symbolic operations. Neural module networks (NMNs) learn to parse such questions as executable programs composed of learnable modules, performing well on synthetic visual QA domains. However, we find that it is challenging to learn these models for non-synthetic questions on open-domain text, where a model needs to deal with the diversity of natural language and perform a broader range of reasoning. We extend NMNs by: (a) introducing modules that reason over a paragraph of text, performing symbolic reasoning (such as arithmetic, sorting, counting) over numbers and dates in a probabilistic and differentiable manner; and (b) proposing an unsupervised auxiliary loss to help extract arguments associated with the events in text. Additionally, we show that a limited amount of heuristically-obtained question program and intermediate module output supervision provides sufficient inductive bias for accurate learning. Our proposed model significantly outperforms state-of-the-art models on a subset of the DROP dataset that poses a variety of reasoning challenges that are covered by our modules.
Improved memory in recurrent neural networks with sequential non-normal dynamics
Keywords: recurrent neural networks, memory, non-normal dynamics
TL;DR: a feedforward, chain-like motif (1->2->3->...) is proposed as a useful inductive bias for better memory in RNNs.

Training recurrent neural networks (RNNs) is a hard problem due to degeneracies in the optimization landscape, a problem also known as vanishing/exploding gradients. Short of designing new RNN architectures, previous methods for dealing with this problem usually boil down to orthogonalization of the recurrent dynamics, either at initialization or during the entire training period. The basic motivation behind these methods is that orthogonal transformations are isometries of the Euclidean space, hence they preserve (Euclidean) norms and effectively deal with vanishing/exploding gradients. However, this ignores the crucial effects of non-linearity and noise. In the presence of a non-linearity, orthogonal transformations no longer preserve norms, suggesting that alternative transformations might be better suited to non-linear networks. Moreover, in the presence of noise, norm preservation itself ceases to be the ideal objective. A more sensible objective is maximizing the signal-to-noise ratio (SNR) of the propagated signal instead. Previous work has shown that in the linear case, recurrent networks that maximize the SNR display strongly non-normal, sequential dynamics and orthogonal networks are highly suboptimal by this measure. Motivated by this finding, here we investigate the potential of non-normal RNNs, i.e. RNNs with a non-normal recurrent connectivity matrix, in sequential processing tasks. Our experimental results show that non-normal RNNs outperform their orthogonal counterparts in a diverse range of benchmarks. We also find evidence for increased non-normality and hidden chain-like feedforward motifs in trained RNNs initialized with orthogonal recurrent connectivity matrices.
Learn to Explain Efficiently via Neural Logic Inductive Learning
Keywords: inductive logic programming, interpretability, attention
TL;DR: An efficient differentiable ILP model that learns first-order logic rules that can explain the data.

The capability of making interpretable and self-explanatory decisions is essential for developing responsible machine learning systems. In this work, we study the learning to explain the problem in the scope of inductive logic programming (ILP). We propose Neural Logic Inductive Learning (NLIL), an efficient differentiable ILP framework that learns first-order logic rules that can explain the patterns in the data. In experiments, compared with the state-of-the-art models, we find NLIL is able to search for rules that are x10 times longer while remaining x3 times faster. We also show that NLIL can scale to large image datasets, i.e. Visual Genome, with 1M entities.
Span Recovery for Deep Neural Networks with Applications to Input Obfuscation
Keywords: Span recovery, low rank neural networks, adversarial attack
TL;DR: We provably recover the span of a deep multi-layered neural network with latent structure and empirically apply efficient span recovery algorithms to attack networks by obfuscating inputs.

The tremendous success of deep neural networks has motivated the need to better understand the fundamental properties of these networks, but many of the theoretical results proposed have only been for shallow networks. In this paper, we study an important primitive for understanding the meaningful input space of a deep network: span recovery. For k<n, let A∈Rk×n be the innermost weight matrix of an arbitrary feed forward neural network M:Rn→R, so M(x) can be written as M(x)=σ(Ax), for some network σ:Rk→R. The goal is then to recover the row span of A given only oracle access to the value of M(x). We show that if M is a multi-layered network with ReLU activation functions, then partial recovery is possible: namely, we can provably recover k/2 linearly independent vectors in the row span of A using poly(n) non-adaptive queries to M(x).  Furthermore, if M has differentiable activation functions, we demonstrate that \textit{full} span recovery is possible even when the output is first passed through a sign or 0/1 thresholding function; in this case our algorithm is adaptive. Empirically, we confirm that full span recovery is not always possible, but only for unrealistically thin layers. For reasonably wide networks, we obtain full span recovery on both random networks and networks trained on MNIST data. Furthermore, we demonstrate the utility of span recovery as an attack by inducing neural networks to misclassify data obfuscated by controlled random noise as sensical inputs.
Oblique Decision Trees from Derivatives of ReLU Networks
Keywords: oblique decision trees, ReLU networks
TL;DR: A novel neural architecture which implicitly realizes (oblique) decision trees.

We show how neural models can be used to realize piece-wise constant functions such as decision trees. The proposed architecture, which we call locally constant networks, builds on ReLU networks that are piece-wise linear and hence their associated gradients with respect to the inputs are locally constant. We formally establish the equivalence between the classes of locally constant networks and decision trees. Moreover, we highlight several advantageous properties of locally constant networks, including how they realize decision trees with parameter sharing across branching / leaves. Indeed, only M neurons suffice to implicitly model an oblique decision tree with 2M leaf nodes. The neural representation also enables us to adopt many tools developed for deep networks (e.g., DropConnect (Wan et al., 2013)) while implicitly training decision trees. We demonstrate that our method outperforms alternative techniques for training oblique decision trees in the context of molecular property classification and regression tasks.
Precision Gating: Improving Neural Network Efficiency with Dynamic Dual-Precision Activations
Keywords: deep learning, neural network, dynamic quantization, dual precision, efficient gating
TL;DR: We propose precision gating (PG), an end-to-end trainable dynamic dual-precision quantization technique for deep neural networks.

We propose precision gating (PG), an end-to-end trainable dynamic dual-precision quantization technique for deep neural networks.  PG computes most features in a low precision and only a small proportion of important features in a higher precision to preserve accuracy.  The proposed approach is applicable to a variety of DNN architectures and significantly reduces the computational cost of DNN execution with almost no accuracy loss.  Our experiments indicate that PG achieves excellent results on CNNs, including statically compressed mobile-friendly networks such as ShuffleNet. Compared to the state-of-the-art prediction-based quantization schemes, PG achieves the same or higher accuracy with 2.4× less compute on ImageNet. PG furthermore applies to RNNs. Compared to 8-bit uniform quantization, PG obtains a 1.2% improvement in perplexity per word with 2.7× computational cost reduction on LSTM on the Penn Tree Bank dataset.
PAC Confidence Sets for Deep Neural Networks via Calibrated Prediction
Keywords: PAC, confidence sets, classification, regression, reinforcement learning

We propose an algorithm combining calibrated prediction and generalization bounds from learning theory to construct confidence sets for deep neural networks with PAC guarantees---i.e., the confidence set for a given input contains the true label with high probability. We demonstrate how our approach can be used to construct PAC confidence sets on ResNet for ImageNet, a visual object tracking model, and a dynamics model for the half-cheetah reinforcement learning problem.
DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames
Keywords: autonomous navigation, habitat, embodied AI, pointgoal navigation, reinforcement learning

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever "stale"), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. 
        
        This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially "solves" the task -- near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor.  Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of "ImageNet pre-training + task-specific fine-tuning" for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).
Learning to Learn by Zeroth-Order Oracle
Keywords: learning to learn, zeroth-order optimization, black-box adversarial attack
TL;DR: Novel variant of learning to learn framework for zeroth-order optimization that learns both the update rule and the Gaussian sampling rule.

In the learning to learn (L2L) framework, we cast the design of optimization algorithms as a machine learning problem and use deep neural networks to learn the update rules. In this paper, we extend the L2L framework to zeroth-order (ZO) optimization setting, where no explicit gradient information is available. Our learned optimizer, modeled as recurrent neural network (RNN), first approximates gradient by ZO gradient estimator and then produces parameter update utilizing the knowledge of previous iterations. To reduce high variance effect due to ZO gradient estimator, we further introduce another RNN to learn the Gaussian sampling rule and dynamically guide the query direction sampling. Our learned optimizer outperforms hand-designed algorithms in terms of convergence rate and final solution on both synthetic and practical ZO optimization tasks (in particular, the black-box adversarial attack task, which is one of the most widely used tasks of ZO optimization). We finally conduct extensive analytical experiments to demonstrate the effectiveness of our proposed optimizer.
MetaPix: Few-Shot Video Retargeting
Keywords: Meta-learning, Few-shot Learning, Generative Adversarial Networks, Video Retargeting
TL;DR: Video retargeting typically requires large amount of target data to be effective, which may not always be available; we propose a metalearning approach that improves over popular baselines while producing temporally coherent frames.

We address the task of unsupervised retargeting of human actions from one video to another. We consider the challenging setting where only a few frames of the target is available. The core of our approach is a conditional generative model that can transcode input skeletal poses (automatically extracted with an off-the-shelf pose estimator) to output target frames. However, it is challenging to build a universal transcoder because humans can appear wildly different due to clothing and background scene geometry. Instead, we learn to adapt – or personalize – a universal generator to the particular human and background in the target. To do so, we make use of meta-learning to discover effective strategies for on-the-fly personalization. One significant benefit of meta-learning is that the personalized transcoder naturally enforces temporal coherence across its generated frames; all frames contain consistent clothing and background geometry of the target. We experiment on in-the-wild internet videos and images and show our approach improves over widely-used baselines for the task.
SlowMo: Improving Communication-Efficient Distributed SGD with Slow Momentum
Keywords: distributed optimization, decentralized training methods, communication-efficient distributed training with momentum, large-scale parallel SGD
TL;DR: SlowMo improves the optimization and generalization performance of communication-efficient decentralized algorithms without sacrificing speed.

Distributed optimization is essential for training large models on large datasets. Multiple approaches have been proposed to reduce the communication overhead in distributed training, such as synchronizing only after performing multiple local SGD steps, and decentralized methods (e.g., using gossip algorithms) to decouple communications among workers. Although these methods run faster than AllReduce-based methods, which use blocking communication before every update, the resulting models may be less accurate after the same number of updates. Inspired by the BMUF method of Chen & Huo (2016), we propose a slow momentum (SlowMo) framework, where workers periodically synchronize and perform a momentum update, after multiple iterations of a base optimization algorithm. Experiments on image classification and machine translation tasks demonstrate that SlowMo consistently yields improvements in optimization and generalization performance relative to the base optimizer, even when the additional overhead is amortized over many updates so that the SlowMo runtime is on par with that of the base optimizer. We provide theoretical convergence guarantees showing that SlowMo converges to a stationary point of smooth non-convex losses. Since BMUF can be expressed through the SlowMo framework, our results also correspond to the first theoretical convergence guarantees for BMUF.