huashen218/convxai-cia-dataset huggingface dataset:
Title: Breaking! A Typology of Security and Privacy News and How It's Shared
Authors: family: Das
given: Sauvik; family: Lo
given: Joanne; family: Dabbish
given: Laura; family: Hong
given: Jason I.
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: privacy, news media, usable privacy and security, cybersecurity, social cybersecurity, quantitative methods

Abstract: News coverage of security and privacy (S&P) events is pervasive and may affect the salience of S&P threats to the public. To better understand this coverage and its effects, we asked: What types of S&P news come into people's awareness? How do people hear about and share this news? Over two years, we recruited 1999 participants to fill out a survey on emergent S&P news events. We identified four types of S&P news: financial data breaches, corporate personal data breaches, high sensitivity systems breaches, and politicized / activist cybersecurity. These event types strongly correlated with how people shared S&P news-e.g., financial data breaches were shared most (42%), while politicized / activist cybersecurity events were shared least (21%). Furthermore, participants' age, gender and security behavioral intention strongly correlated with how they heard about and shared S&P news-e.g., males more often felt a personal responsibility to share, and older people were less likely to hear about S&P news through conversation.
Title: Extending Keyboard Shortcuts with Arm and Wrist Rotation Gestures
Authors: family: Buschek
given: Daniel; family: Roppelt
given: Bianka; family: Alt
given: Florian
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: smartwatch, elicitation study, wrist rotation, keyboard

Abstract: We propose and evaluate a novel interaction technique to enhance physical keyboard shortcuts with arm and wrist rotation gestures, performed during keypresses: rolling the wrist, rotating the arm/wrist, and lifting it. This extends the set of shortcuts from key combinations (e.g. ctrl + v) to combinations of key(s) and gesture (e.g. v + roll left) and enables continuous control. We implement this approach for isolated single keypresses, using inertial sensors of a smartwatch. We investigate key aspects in three studies: 1) rotation flexibility per keystroke finger, 2) rotation control, and 3) user-defined gesture shortcuts. As a use case, we employ our technique in a painting application and assess user experience. Overall, results show that arm and wrist rotations during keystrokes can be used for interaction, yet challenges remain for integration into practical applications. We discuss recommendations for applications and ideas for future research.
Title: “An Odd Kind of Pleasure”: Differentiating Emotional Challenge in Digital Games
Authors: family: Bopp
given: Julia Ayumi; family: Opwis
given: Klaus; family: Mekler
given: Elisa D.
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: player experience, emotion, emotional challenge, challenge

Abstract: Recent work introduced the notion of emotional challenge as a means to afford more unique and diverse gaming experiences. However, players' experience of emotional challenge has received little empirical attention. It remains unclear whether players enjoy it and what exactly constitutes the challenge thereof. We surveyed 171 players about a challenging or an emotionally challenging experience, and analyzed their responses with regards to what made the experience challenging, their emotional response, and the relation to core player experience constructs. We found that emotional challenge manifested itself in different ways, by confronting players with difficult themes or decisions, as well as having them deal with intense emotions. In contrast to more'conventional' challenge, emotional challenge evoked a wider range of negative emotions and was appreciated significantly more by players. Our findings showcase the appeal of uncomfortable gaming experiences, and extend current conceptualizations of challenge in games.
Title: Reinterpreting Schlemmer's Triadic Ballet: Interactive Costume for Unthinkable Movements
Authors: family: Karpashevich
given: Pavel; family: Hornecker
given: Eva; family: Honauer
given: Michaela; family: Sanches
given: Pedro
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: theatrical performance, interdisciplinary collaboration, crafts, design research, costume design, wearables

Abstract: In the 1920s, Oskar Schlemmer, artist in the Bauhaus movement, created the Triadic Ballet costumes. These re-strict movement of dancers, creating new expressions. In-spired by this, we designed an interactive wire costume. It restricts lower body movements, and emphasizes arm movements spurring LED-light 'sparks' and 'waves' wired in a tutu-like costume. The Wire Costume was introduced to a dancer who found that an unusual bond emerged be-tween her and the costume. We discuss how sensory altera-tion (sight, kinesthetic awareness and proprioception) and bodily training to adjust to the new soma, can result in nov-el, evocative forms of expression. The interactive costume can foster a certain mood, introduce feelings, and even embody a whole character -- only revealed once worn and danced. We describe a design exploration combining cul-tural and historical research, interviews with experts and material explorations that culminated in a novel prototype.
Title: Pinpointing: Precise Head- and Eye-Based Target Selection for Augmented Reality
Authors: family: Kytö
given: Mikko; family: Ens
given: Barrett; family: Piumsomboon
given: Thammathip; family: Lee
given: Gun A.; family: Billinghurst
given: Mark
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: target selection, augmented reality, refinement techniques, head-worn display, gaze interaction, eye tracking

Abstract: Head and eye movement can be leveraged to improve the user's interaction repertoire for wearable displays. Head movements are deliberate and accurate, and provide the current state-of-the-art pointing technique. Eye gaze can potentially be faster and more ergonomic, but suffers from low accuracy due to calibration errors and drift of wearable eye-tracking sensors. This work investigates precise, multimodal selection techniques using head motion and eye gaze. A comparison of speed and pointing accuracy reveals the relative merits of each method, including the achievable target size for robust selection. We demonstrate and discuss example applications for augmented reality, including compact menus with deep structure, and a proof-of-concept method for on-line correction of calibration drift.
Title: Do You Think What I Think: Perceptions of Delayed Instant Messages in Computer-Mediated Communication of Romantic Relations
Authors: family: Tu
given: Pei-Yun; family: Yuan
given: Chien Wen (Tina); family: Wang
given: Hao-Chuan
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: instant messaging, delayed communication, expectancy violations theory, common ground, relational communication, computer-mediated communication, romantic relationship, grounding

Abstract: In romantic relationships, Instant Messaging (IM) can serve as a communication channel to maintain a sense of mutual presence and relational closeness when being physically separated. However, IM is asynchronous by design. There can exist time delay for people to receive and reply to incoming messages, which may violate romantic partner's mutual expectation. Limited understanding is available around how unintended and intended delays affect the relationship of romantic partners. This work examines how romantic partners grow, perceive, and use mutual knowledge about each other in delayed IM to resolve the expectancy violation. We conducted a 7-day diary study on 16 pairs of romantic couples and used the diary entries as probes for post-study one-on-one interviews. Our findings show that couples employ different strategies of information grounding to parse and resolve delayed IM. Based on these findings, we propose several theoretical and practical implications.
Title: Analogy Mining for Specific Design Needs
Authors: family: Gilon
given: Karni; family: Chan
given: Joel; family: Ng
given: Felicia Y.; family: Liifshitz-Assaf
given: Hila; family: Kittur
given: Aniket; family: Shahaf
given: Dafna
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: text embedding, creativity, inspiration, abstraction, focus, product dimensions, computational analogy, innovation

Abstract: Finding analogical inspirations in distant domains is a powerful way of solving problems. However, as the number of inspirations that could be matched and the dimensions on which that matching could occur grow, it becomes challenging for designers to find inspirations relevant to their needs. Furthermore, designers are often interested in exploring specific aspects of a product-- for example, one designer might be interested in improving the brewing capability of an outdoor coffee maker, while another might wish to optimize for portability. In this paper we introduce a novel system for targeting analogical search for specific needs. Specifically, we contribute an analogical search engine for expressing and abstracting specific design needs that returns more distant yet relevant inspirations than alternate approaches.
Title: HARK No More: On the Preregistration of CHI Experiments
Authors: family: Cockburn
given: Andy; family: Gutwin
given: Carl; family: Dix
given: Alan
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: replication, experimental preregistration, file drawer effect, harking, nhst controversy, p-fishing

Abstract: Experimental preregistration is required for publication in many scientific disciplines and venues. When experimental intentions are preregistered, reviewers and readers can be confident that experimental evidence in support of reported hypotheses is not the result of HARKing, which stands for Hypothesising After the Results are Known. We review the motivation and outcomes of experimental preregistration across a variety of disciplines, as well as previous work commenting on the role of evaluation in HCI research. We then discuss how experimental preregistration could be adapted to the distinctive characteristics of Human-Computer Interaction empirical research, to the betterment of the discipline.
Title: OptiMo: Optimization-Guided Motion Editing for Keyframe Character Animation
Authors: family: Koyama
given: Yuki; family: Goto
given: Masataka
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: optimization, motion editing, computer animation, computational interaction, computational design, physics

Abstract: The mission of animators is to create nuanced, high-quality character motions. To achieve this, the careful editing of animation curves---curves that determine how a series of keyframed poses are interpolated over time---is an important task. Manual editing affords full and precise control, but requires tedious and nonintuitive trials and errors. Numerical optimization can automate such exploration; however, automatic solutions cannot always be perfect, and it is difficult for animators to control optimization owing to its black-box behavior. In this paper, we present a new framework called optimization-guided motion editing, which is aimed at maintaining a sense of full control while utilizing the power of optimization. We have designed interactions and developed a set of mathematical formulations to enable them. We discuss the framework's potential by demonstrating several usage scenarios with our proof-of-concept system, named OptiMo.
Title: Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects
Authors: family: Schmitz
given: Martin; family: Herbers
given: Martin; family: Dezfuli
given: Niloofar; family: Günther
given: Sebastian; family: Mühlhäuser
given: Max
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: digital fabrication, 3d printing, sensors, input, mechanism, capacitive sensing, metamaterial

Abstract: Embedding sensors into objects allow them to recognize various interactions. However, sensing usually requires active electronics that are often costly, need time to be assembled, and constantly draw power. Thus, we propose off-line sensing: passive 3D-printed sensors that detect one-time interactions, such as accelerating or flipping, but neither require active electronics nor power at the time of the interaction. They memorize a pre-defined interaction via an embedded structure filled with a conductive medium (e.g., a liquid). Whether a sensor was exposed to the interaction can be read-out via a capacitive touchscreen. Sensors are printed in a single pass on a consumer-level 3D printer. Through a series of experiments, we show the feasibility of off-line sensing.
Title: Investigating How Smartphone Movement is Affected by Body Posture
Authors: family: Eardley
given: Rachel; family: Roudaut
given: Anne; family: Gill
given: Steve; family: Thompson
given: Stephen J.
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: grasp, body posture, handgrip, smartphone, lying down, design, standing, mobile device, interaction

Abstract: We present an investigation into how hand usage is affected by different body postures (Sitting at a table, Lying down and Standing) when interacting with smartphones. We theorize a list of factors (smartphone support, body support and muscle usage) and explore their influence the tilt and rotation of the smartphone. From this we draw a list of hypotheses that we investigate in a quantitative study. We varied the body postures and grips (Symmetric bimanual, Asymmetric bimanual finger, Asymmetric bimanual thumb and Single-handed) studying the effects through a dual pointing task. Our results showed that the body posture Lying down had the most movement, followed by Sitting at a table and finally Standing. We additionally generate reports of motions performed using different grips. Our work extends previous research conducted with multiple grips in a sitting position by including other body postures, it is anticipated that UI designers will use our results to inform the development of mobile user interfaces.
Title: How Information Sharing about Care Recipients by Family Caregivers Impacts Family Communication
Authors: family: Yamashita
given: Naomi; family: Kuzuoka
given: Hideaki; family: Kudo
given: Takashi; family: Hirata
given: Keiji; family: Aramaki
given: Eiji; family: Hattori
given: Kazuki
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: healthcare technology, caregiving, depression, informal caregiver, tracking technology, family communication

Abstract: Previous research has shown that tracking technologies have the potential to help family caregivers optimize their coping strategies and improve their relationships with care recipients. In this paper, we explore how sharing the tracked data (i.e., caregiving journals and patient's conditions) with other family caregivers affects home care and family communication. Although previous works suggested that family caregivers may benefit from reading the records of others, sharing patients' private information might fuel negative feelings of surveillance and violation of trust for care recipients. To address this research question, we added a sharing feature to the previously developed tracking tool and deployed it for six weeks in the homes of 15 family caregivers who were caring for a depressed family member. Our findings show how the sharing feature attracted the attention of care recipients and helped the family caregivers discuss sensitive issues with care recipients.
Title: Effects of Socially Stigmatized Crowdfunding Campaigns in Shaping Opinions
Authors: family: Dey
given: Sanorita; family: Karahalios
given: Karrie; family: Fu
given: Wai-Tat
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: biased assimilation, stigmatized crowdfunding campaigns, shaping opinions, social support

Abstract: Donation-based crowdfunding platforms have an increasing number of campaigns on socially stigmatized topics. These platforms' widespread online reachability and the large flow of monetary donations have the potential to shape individuals' opinions by influencing their perceptions. However, little research has been done to investigate whether these campaigns impact individuals' opinions and how. We conducted an experiment to explore how an attitude-inconsistent campaign on fairness and equality for LGBTIQ people influenced participants' opinion on this topic. Although all the participants changed their perceived opinions after reading the support for the campaigns, participants opposing equality were less inclined to change their attitude than participants supporting equality. To examine this difference further, we conducted another experiment where participants were exposed to both attitude-consistent and attitude-inconsistent campaigns with varying levels of social support. Participants opposing equality showed less sensitivity to the level of social support, and wanted to donate significantly more money to anti-equality campaigns compared to those who supported equality. Results demonstrate the complex role of crowdfunding campaigns in shaping individuals' opinions on stigmatized topics.
Title: Security During Application Development: an Application Security Expert Perspective
Authors: family: Thomas
given: Tyler W.; family: Tabassum
given: Madiha; family: Chu
given: Bill; family: Lipford
given: Heather
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: security vulnerabilities, secure programming, application security experts, software development

Abstract: Many of the security problems that people face today, such as security breaches and data theft, are caused by security vulnerabilities in application source code. Thus, there is a need to understand and improve the experiences of those who can prevent such vulnerabilities in the first place - software developers as well as application security experts. Several studies have examined developers' perceptions and behaviors regarding security vulnerabilities, demonstrating the challenges they face in performing secure programming and utilizing tools for vulnerability detection. We expand upon this work by focusing on those primarily responsible for application security - security auditors. In an interview study of 32 application security experts, we examine their views on application security processes, their workflows, and their interactions with developers in order to further inform the design of tools and processes to improve application security.
Title: The Index of Pupillary Activity: Measuring Cognitive Load vis-à-vis Task Difficulty with Pupil Oscillation
Authors: family: Duchowski
given: Andrew T.; family: Krejtz
given: Krzysztof; family: Krejtz
given: Izabela; family: Biele
given: Cezary; family: Niedzielska
given: Anna; family: Kiefer
given: Peter; family: Raubal
given: Martin; family: Giannopoulos
given: Ioannis
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: task difficulty, eye tracking, pupillometry

Abstract: A novel eye-tracked measure of the frequency of pupil diameter oscillation is proposed for capturing what is thought to be an indicator of cognitive load. The proposed metric, termed the Index of Pupillary Activity, is shown to discriminate task difficulty vis-a-vis cognitive load (if the implied causality can be assumed) in an experiment where participants performed easy and difficult mental arithmetic tasks while fixating a central target (a requirement for replication of prior work). The paper's contribution is twofold: full documentation is provided for the calculation of the proposed measurement which can be considered as an alternative to the existing proprietary Index of Cognitive Activity (ICA). Thus, it is possible for researchers to replicate the experiment and build their own software which implements this measurement. Second, several aspects of the ICA are approached in a more data-sensitive way with the goal of improving the measurement's performance.
Title: Calling for a Revolution: An Analysis of IoT Manifestos
Authors: family: Fritsch
given: Ester; family: Shklovski
given: Irina; family: Douglas-Jones
given: Rachel
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: manifesto, control, transparency, responsibility, openness, design, ethics, diversity, iot, values

Abstract: Designers and developers are increasingly writing manifestos to express frustration and uncertainty as they struggle to negotiate between the possibilities that IoT technologies offer, and the ethical concerns they engender. Manifestos are defining of a 'moment of crisis' and their recent proliferation indicates a desire for change. We analyze the messages manifesto authors have for their readers. Emerging from a sense of uncertainty, these manifestos create publics for debate, demand attention and call for change. While manifestos provide potential roadmaps for a better future, they also express a deep concern and even fear of the state of the world and the role of technology in it. We highlight how practitioners are responding to unstable and rapidly changing times and detail what solutions they envision, and what conflicts these might bring about. Our analysis suggests new ways HCI might theorize and design for responsibility while attending to the perils of responsibilisation.
Title: Parody in Place: Exposing Socio-spatial Exclusions in Data-Driven Maps with Design Parody
Authors: family: Fox
given: Sarah E.; family: Lampe
given: Meredith; family: Rosner
given: Daniela K.
Venue: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Keywords: typography, design research, mapping, parody

Abstract: This paper describes the development of Parody in Place, a design parody that depicts Seattle neighborhoods with typographic arrangements derived from data generated by technology platforms such as Yelp and Zillow. The project invites inquiry into what technology corporations make matter and where, in ways that challenge the neutrality of neighborhood-based data. We designed the subject of our parody, a mock company called Dork Posters, to explore how the modes of parody by which the system operates expose socio-spatial exclusions both contested and propagated by digital platforms. Our interventions reveal shifts in response toward mapping techniques, from ambivalence to curiosity. We used Dork Posters to question reductionist techniques of data aggregation and ad hoc theories of data provenance. Our engagements also prompted reflection on the politics of measurement: how data sources shape result- ing insights and valuations. We end by discussing possibilities for expanding the design research program within human-computer interaction through parody.