huashen218/convxai-cia-dataset huggingface dataset:
Title: HeadWind: Enhancing Teleportation Experience in VR by Simulating Air Drag during Rapid Motion
Authors: family: Tseng
given: Chun-Miao; family: Chen
given: Po-Yu; family: Lin
given: Shih Chin; family: Wang
given: Yu-Wei; family: Lin
given: Yu-Hsin; family: Kuo
given: Mu-An; family: Yu
given: Neng-Hao; family: Chen
given: Mike Y.
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Motion perception, Air drag, VR Haptics, Teleportation

Abstract: Teleportation, which instantly moves users from their current location to the target location, has become the most popular locomotion technique in VR games. It enables fast navigation with reduced VR sickness but results in significantly reduced immersion. We present HeadWind, a novel approach to improve the experience of teleportation by simulating the haptic sensation of air drag when rapidly moving through the air in real life. Specifically, HeadWind modulates bursts of compressed air to the face and uses multiple nozzles to provide directional cues. To design the wearable device and to model airflow speed and duration for teleportation, we conducted three formative studies and a design session. User experience evaluation with 24 participants showed that HeadWind significantly improved realism, immersion, and enjoyment of teleportation in VR (p<.01) with large effect sizes (r>0.5), and was preferred by 96% of participants.
Title: How AI-Based Training Affected the Performance of Professional Go Players
Authors: family: Kang
given: Jimoon; family: Yoon
given: June Seop; family: Lee
given: Byungjoo
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: AlphaGo, game of Go, Artificial Intelligence, neural network, deep learning

Abstract: In this study, we analyzed how the performance of professional Go players has changed since the advent of AlphaGo, the first artificial intelligence (AI) application to defeat a human world Go champion. We interviewed and surveyed professional Go players and found that AI has been actively introduced into the Go training process since the advent of AlphaGo. The significant impact of AI-based training was confirmed in a subsequent analysis of 6,292 games in Korean Go tournaments and Elo rating data of 1,362 Go players worldwide. Overall, the tendency of players to make moves similar to those recommended by AI has sharply increased since 2017. The degree to which players’ expected win rates fluctuate during a game has also decreased significantly since 2017. We also found that AI-based training has provided more benefits to senior players and allowed them to achieve Elo ratings higher than those of junior players.
Title: Trust, Reciprocity, and the Role of Timebanks as Intermediaries: Design Implications for Addressing Healthcare Transportation Barriers
Authors: family: Dillahunt
given: Tawanna R; family: Maestre
given: Juan F.; family: Kameswaran
given: Vaishnav; family: Poon
given: Erica; family: Osorio Torres
given: John; family: Gallardo
given: Mia; family: Rasmussen
given: Samantha E.; family: Shih
given: Patrick C.; family: Bagley
given: Alice; family: Young
given: Samuel L. A.; family: Veinot
given: Tiffany C.
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: transportation, timebanks, mobility, healthcare access, design

Abstract: Millions of Americans forego medical care due to a lack of non-emergency transportation, particularly minorities, older adults, and those who have disabilities or chronic conditions. Our study investigates the potential for using timebanks—community-based voluntary services that encourage exchanges of services for “time dollars” rather than money—in interventions to address healthcare transportation barriers to seed design implications for a future affordable ridesharing platform. In partnership with a timebank and a federally qualified healthcare center (FQHC), 30 participants completed activity packets and 29 of them attended online workshop sessions. Our findings suggest that promoting trust between drivers and riders requires systems that prioritize safety and reliability; yet, there were discrepancies in the ability of the timebank and FQHC to moderate trust. We also found that timebank supports reciprocity, but healthcare transportation requires additional support to ensure balanced reciprocity. We explain these findings drawing from network closure and trust literature. Finally, we contribute design implications for systems that promote trust and facilitate relational over transactional interactions, which help to promote reciprocity and reflect participants’ values.
Title: Transitioning Toward Independence: Enhancing Collaborative Self-Management of Children with Type 1 Diabetes
Authors: family: Cha
given: Yoon Jeong; family: Saxena
given: Arpita; family: Wou
given: Alice; family: Lee
given: Joyce; family: Newman
given: Mark W; family: Park
given: Sun Young
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: child self-care, type 1 diabetes, child independence, chronic illness management, pediatric patient, child-parent collaboration, collaborative healthcare technology

Abstract: Although child participation is required for successful Type 1 Diabetes (T1D) management, it is challenging because the child’s young age and immaturity make it difficult to perform self-care. Thus, parental caregivers are expected to be heavily involved in their child’s everyday illness management. Our study aims to investigate how children and parents collaborate to manage T1D and examine how the children become more independent in their self-management through the support of their parents. Through semi-structured interviews with children with T1D and their parents (N=41), our study showed that children’s knowledge of illness management and motivation for self-care were crucial for their transition towards independence. Based on these two factors, we identified four types of children’s collaboration (i.e., dependent, resistant, eager, and independent) and parents’ strategies for supporting their children’s independence. We suggest design implications for technologies to support collaborative care by improving children’s transition to independent illness management.
Title: When Worlds Collide: Boundary Management of Adolescent and Young Adult Childhood Cancer Survivors and Caregivers
Authors: family: A. Ankrah
given: Elizabeth; family: Bhattacharya
given: Arpita; family: Donjuan
given: Lissamarie; family: L. Cibrian
given: Franceli; family: Torno
given: Lilibeth; family: Ritt Olson
given: Anamara; family: Milam
given: Joel; family: Hayes
given: Gillian
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Childhood Cancer Survivors, Disclosure, Transitions, Survivorship, Boundaries

Abstract: Adolescent and young adult childhood cancer survivors experience health complications, late or long-term biomedical complications, as well as economic and psychosocial challenges that can have a lifelong impact on their quality-of-life. As childhood cancer survivors transition into adulthood, they must learn to balance their identity development with demands of everyday life and the near- and long-term consequences of their cancer experience, all of which have implications for the ways they use existing technologies and the design of novel technologies. In this study, we interviewed 24 childhood cancer survivors and six caregivers about their cancer survivorship experiences. The results of our analysis indicate that the challenges of transitioning to adulthood as a cancer survivor necessitate the development and management of multiple societal, relational, and personal boundaries, processes that social computing technologies can help or hinder. This paper contributes to the empirical understanding of adolescent and young adult cancer survivors’ social experiences. We further contribute sociotechnical design provocations for researchers, designers, and community members to support survivors.
Title: Investigating Daily Practices of Self-care to Inform the Design of Supportive Health Technologies for Living and Ageing Well with HIV
Authors: family: Claisse
given: Caroline; family: Kasadha
given: Bakita; family: Stumpf
given: Simone; family: Durrant
given: Abigail C.
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Long-term condition, Personal Health Informatics, Self-care, Diary Study

Abstract: We report on a Diary Study investigating daily practices of Self-care by seven UK adults living with Human Immunodeficiency Virus (HIV), to understand their routines, experiences, needs and concerns, informing Self-care technology design to support living well. We advance a developing HCI literature evidencing how digital tools for self-managing health do not meet the complex needs of those living with long-term conditions, especially those from marginalised communities. Our evaluation of using a Self-care Diary as Design Probe responds to calls to study Self-care practices so that future digital health tools are better grounded in lived experiences of managing multi-morbidity. We contribute to HCI discourses including Personal Health Informatics, Lived Informatics and Reflection by illuminating psychosocial challenges for practicing and self-reporting on Self-care. We offer design implications from a Critical Digital Health perspective, addressing barriers to technology use related to trust, privacy, and representation, gaining new significance during the COVID-19 pandemic.
Title: The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology
Authors: family: Mequanint Bezabih
given: Alemitu; family: Gerling
given: Kathrin; family: Abebe
given: Workeabeba; family: Vanden Abeele
given: Vero
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems

Abstract: Adolescents in sub-Saharan Africa are at the epicenter of the global HIV epidemic. Yet, technology to support HIV management overwhelmingly focuses on adult medication adherence, neglecting the complex lives of adolescents in low-income regions. We present findings from interviews and focus groups that included twelve HIV-positive adolescents in Ethiopia, and eleven adults from their care circles. We leverage the Integrated Behavioral Model to examine the lived experience of HIV and the space for technology. Additionally, we present an inductive thematic analysis, which highlights non-disclosure as a central theme, i.e., adolescents remaining unaware of their HIV status. Drawing from these findings, we discuss how to account for (the lack of) disclosure in the design of technology to support HIV management, and reflect on whether technology could (and should) support the process. We further highlight the risks that researchers and designers need to be aware of when designing HIV management technology for this audience.
Title: Why Did You/I Read but Not Reply? IM Users’ Unresponded-to Read-receipt Practices and Explanations of Them
Authors: family: Chou
given: Yu-Ling; family: Lin
given: Yi-Hsiu; family: Lin
given: Tzu-Yi; family: You
given: Hsin Ying; family: Chang
given: Yung-Ju
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: turn-taking, responsiveness, seen function, sense-making, explanation, texting, Read receipt, instant messaging

Abstract: We investigate instant-messaging (IM) users’ sense-making and practices around read-receipts: a feature of IM apps for supporting the awareness of turn-taking, i.e., whether a message recipient has read a message. Using a grounded-theory approach, we highlight the importance of five contextual factors – situational, relational, interactional, conversational, and personal – that shape the variety of IM users’ sense-making about read-receipts and strategies for utilizing them in different settings. This approach yields a 21-part typology comprising five types of senders’ speculation about why their messages with read-receipts have not been answered; eight types of recipients’ causes/reasons behind such non-response; and four types of senders’ and recipients’ subsequent strategies, respectively. Mismatches between senders’ speculations about un-responded-to read-receipted messages (URRMs) and recipients’ self-reported explanations are also discussed as sources of communicative friction. The findings reveal that, beyond indicating turn-taking, read-receipts have been leveraged as a strategic tool for various purposes in interpersonal relations.
Title: EmoBalloon - Conveying Emotional Arousal in Text Chats with Speech Balloons
Authors: family: Aoki
given: Toshiki; family: Chujo
given: Rintaro; family: Matsui
given: Katsufumi; family: Choi
given: Saemi; family: Hautasaari
given: Ari
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: text chat, speech balloon, voice input, emotion

Abstract: Text chat applications are an integral part of daily social and professional communication. However, messages sent over text chat applications do not convey vocal or nonverbal information from the sender, and detecting the emotional tone in text-only messages is challenging. In this paper, we explore the effects of speech balloon shapes on the sender-receiver agreement regarding the emotionality of a text message. We first investigated the relationship between the shape of a speech balloon and the emotionality of speech text in Japanese manga. Based on these results, we created a system that automatically generates speech balloons matching linear emotional arousal intensity by Auxiliary Classifier Generative Adversarial Networks (ACGAN). Our evaluation results from a controlled experiment suggested that the use of emotional speech balloons outperforms the use of emoticons in decreasing the differences between message senders’ and receivers’ perceptions about the level of emotional arousal in text messages.
Title: “I need to be professional until my new team uses emoji, GIFs, or memes first’’: New Collaborators’ Perspectives on Using Non-Textual Communication in Virtual Workspaces
Authors: family: Shandilya
given: Esha; family: Fan
given: Mingming; family: Tigwell
given: Garreth W.
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Non-textual Communication, Virtual workspaces, Computer-mediated Communication

Abstract: Virtual workspaces rapidly increased during the COVID-19 pandemic, and for many new collaborators, working remotely was their first introduction to their colleagues. Building rapport is essential for a healthy work environment, and while this can be achieved through non-textual responses within chat-based systems (e.g., emoji, GIF, stickers, memes), those non-textual responses are typically associated with personal relationships and informal settings. We studied the experiences of new collaborators (questionnaire N=49; interview N=14) in using non-textual responses to communicate with unacquainted teams and the effect of non-textual responses on new collaborators’ interpersonal bonds. We found new collaborators selectively and progressively use non-textual responses to establish interpersonal bonds. Moreover, the use of non-textual responses has exposed several limitations when used on various platforms. We conclude with design recommendations such as expanding the scope of interpretable non-textual responses and reducing selection time.
Title: Because I’m Restricted, 2 – 4 PM Unable to See Messages: Exploring Users’ Perceptions and Likely Practices around Exposing Attention Management Use on IM Online Status
Authors: family: Chou
given: Yu-Ling; family: Chien
given: Yu-Ling; family: Lin
given: Yu-Hsin; family: Lin
given: Kung-Pai; family: Shih
given: Faye; family: Chang
given: Yung-Ju
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: restriction, response expectation, Attention management, instant messaging, online status indicator, design research, availability

Abstract: Attention-management tools can restrict online communication, but may cause collateral damage to their users’ fulfillment of communication expectations. This paper explores the idea of integrating attention management into instant messaging (IM), by 1) disclosing restriction status via an online status indicator (OSI) to manage contacts’ expectations, and 2) imposing communication limits to reduce communication distraction. We used a speed-dating design method to allow 43 participants to rapidly compare 48 types of OSI restriction in various conversational contexts. We identified two “tug-of-wars” that take place when attention management is integrated into IM apps: one between fulfilling one’s contacts’ expectations and protecting one’s own attention, and the other, between protecting one’s privacy and asserting the justifiability of using communication restrictions. We also highlighted the participants’ desire to be diplomatic for sustaining their positive images and maintaining relational connectedness. Finally, we provide design recommendations for integrating attention management into IM apps.
Title: How HCI Adopts Service Design: Unpacking current perceptions and scopes of service design in HCI and identifying future opportunities
Authors: family: Lee
given: Jung-Joo; family: Yap
given: Christine Ee Ling; family: Roto
given: Virpi
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Design methods, Value co-creation, Value constellation, Service design

Abstract: Service design has gained tractions in Human-Computer Interaction (HCI) as an approach to deal with changes of technology design scopes. In the meantime, there are confusions around definitions of service design and its relevance to HCI. Despite the co-existence of interests and confusions, little research has been done for a comprehensive overview of how HCI interprets and adopts service design. This research performed a systematic literature review on extant HCI publications that claim to use service design. The review findings from the 179 publications revealed varying dimensions of service design taken up in HCI, relations between service design scopes and emerging technologies, as well as unclarity to service design in HCI and HCI's current tendency to use service design for the interaction level rather than the system level. We discuss future design and research opportunities for HCI by integrating the system level dimensions of service design.
Title: A study of UX practitioners roles in designing real-world, enterprise ML systems
Authors: family: Zdanowska
given: Sabah; family: Taylor
given: Alex S
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: AI, Design, Machine Learning, Human-Centred Design

Abstract: Opportunities for AI and machine learning (ML) are vast in current interactive systems development. However, comparatively little is known about how functionality for the system behind the interface is designed and how design methodologies such as user-centered design have influence. This research focuses on how interdisciplinary teams that include UX practitioners design real-world enterprise ML systems outside of big technology companies. We conducted a survey with product managers, and interviews with interdisciplinary teams and individual UX practitioners. The findings show that nontechnical UX practitioners are highly capable in designing AI/ML systems. In addition to applying UX and interaction design expertise to make decisions regarding functionality, they employ skills that aid collaboration across interdisciplinary teams. However, our findings suggest existing HCI design techniques such as prototyping and simulating complexity of enterprise ML systems are insufficient. We propose adaptations to design practices and conclude that some existing research should be reconsidered.
Title: The Electronicists: Techno-aesthetic Encounters for Nonlinear and Art-based Inquiry in HCI
Authors: family: Kang
given: Laewoo; family: Jackson
given: Steven; family: Pinch
given: Trevor
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Art, Music, Nonlinear Engineering, Ethnography, Techno-aesthetic

Abstract: This paper offers a theoretical and methodological framework of ‘techno-aesthetic encounters’ that supports nonlinear (situated, materially-driven, and multi-sensory) and art-based modes of inquiry in HCI and the broader STEM fields. We first investigate recent literatures in HCI and science and technology studies (STS) that explore nonlinear modes of practice and creativity in processes of technology design, and argue that better recognition of these dynamics may open space for art-based and nonlinear leaners and makers to more actively engage in HCI research and design. To meet this need, we study three renowned art-and-engineering practitioners (Klüver, Paik, Moog) and our own experimental project titled ‘The Electronicists’ in which participants from different disciplines collaborated to produce three hybrid works. Based on this work, we propose a framework of ‘techno-aesthetic encounters’ that pursues event-based creativity through the mediation of engineering, art, and humanistic engagements. We suggest trust-based experiments, error-engaged studio, and art-based ethnography as promising methodological tenets of this approach.
Title: Designing for Inaccessible Emergency Medical Service Contexts: Development and Evaluation of the Contextual Secondary Video Toolkit
Authors: family: Schlosser
given: Paul; family: Matthews
given: Ben
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Head-worn display, Augmented reality, Secondary video, Participatory design, Design method, Emergency medical services

Abstract: Designing technology for emergency medical services (EMS) can be difficult, for example, due to limited access to domain experts. To support designers who aim to engage in a participatory design process in EMS environments, we created and evaluated the Contextual Secondary Video Toolkit (CSVT). This method uses secondary video material and design cards that allow domain experts to identify and prioritise challenges in their work environment and generate design ideas that address them. We illustrate the effects of the CSVT on design processes by analysing four workshops during which aeromedical EMS staff explored the potential of augmented reality to support their work. Our results indicate that the CSVT can support reflection about work practices, aid the generation of design ideas, and facilitate genuine participation. Furthermore, our data indicates that the use of secondary video in design projects is appropriate and even has certain advantages compared to primary field video.