huashen218/convxai-cia-dataset huggingface dataset:
Title: Friending to Flame: How Social Features Affect Player Behaviours in an Online Collectible Card Game
Authors: family: Türkay
given: Selen; family: Adinolf
given: Sonam
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: player behaviors, online collectible card games, social features

Abstract: Online Collectible Card Games (OCCGs) are enormously popular worldwide. Previous studies found that the social aspects of physical CCGs are crucial for player engagement. However, we know little about the different types of sociability that OCCGs afford. Nor to what extent they influence players' social experiences. This mixed method online survey study focuses on a representative OCCG, Hearthstone [24] to 1) identify and define social design features and examine the extent to which players' use of these features predict their sense of community; 2) investigate participants' attitudes towards and experiences with the game community. The results show that players rarely use social features, and these features contribute differently to predicting players' sense of community. We also found emergent toxic behaviors, afforded by the social features. Findings can inform the best practices and principles in the design of OCCGs, and contribute to our understanding of players' perceptions of OCCG communities.
Title: Sensing Fine-Grained Hand Activity with Smartwatches
Authors: family: Laput
given: Gierad; family: Harrison
given: Chris
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: activity recognition, bio-acoustics, context-sensing

Abstract: Capturing fine-grained hand activity could make computational experiences more powerful and contextually aware. Indeed, philosopher Immanuel Kant argued, "the hand is the visible part of the brain." However, most prior work has focused on detecting whole-body activities, such as walking, running and bicycling. In this work, we explore the feasibility of sensing hand activities from commodity smartwatches, which are the most practical vehicle for achieving this vision. Our investigations started with a 50 participant, in-the-wild study, which captured hand activity labels over nearly 1000 worn hours. We then studied this data to scope our research goals and inform our technical approach. We conclude with a second, in-lab study that evaluates our classification stack, demonstrating 95.2% accuracy across 25 hand activities. Our work highlights an underutilized, yet highly complementary contextual channel that could unlock a wide range of promising applications.
Title: Human-Computer Insurrection: Notes on an Anarchist HCI
Authors: family: Keyes
given: Os; family: Hoy
given: Josephine; family: Drouhard
given: Margaret
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: power, theory, anti-capitalism, oppression, design, social change, anarchism, intersectionality, prefigurative politics, autonomy

Abstract: The HCI community has worked to expand and improve our consideration of the societal implications of our work and our corresponding responsibilities. Despite this increased engagement, HCI continues to lack an explicitly articulated politic, which we argue re-inscribes and amplifies systemic oppression. In this paper, we set out an explicit political vision of an HCI grounded in emancipatory autonomy-an anarchist HCI, aimed at dismantling all oppressive systems by mandating suspicion of and a reckoning with imbalanced distributions of power. We outline some of the principles and accountability mechanisms that constitute an anarchist HCI. We offer a potential framework for radically reorienting the field towards creating prefigurative counterpower-systems and spaces that exemplify the world we wish to see, as we go about building the revolution in increment.
Title: Beyond "One-Size-Fits-All": Understanding the Diversity in How Software Newcomers Discover and Make Use of Help Resources
Authors: family: Kiani
given: Kimia; family: Cui
given: George; family: Bunt
given: Andrea; family: McGrenere
given: Joanna; family: Chilana
given: Parmit K.
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: software help, software learning, help-seeking

Abstract: For most modern feature-rich software, considerable external help and learning resources are available on the web (e.g., documentation, tutorials, videos, Q&A forums). But, how do users new to an application discover and make use of such resources? We conducted in-lab and diary studies with 26 software newcomers from a variety of different backgrounds who were all using Fusion 360, a 3D modeling application, for the first time. Our results illustrate newcomers' diverse needs, perceptions, and help-seeking behaviors. We found a number of distinctions in how technical and non-technical users approached help-seeking, including: when and how they initiated the help-seeking process, their struggles in recognizing relevant help, the degree to which they made coordinated use of the application and different resources, and in how they perceived the utility of different help formats. We discuss implications for moving beyond "one-size-fits-all" help resources towards more structured, personalized, and curated help and learning materials.
Title: City Explorer: The Design and Evaluation of a Location-Based Community Information System
Authors: family: Pang
given: Carolyn; family: Pan
given: Rui; family: Neustaedter
given: Carman; family: Hennessy
given: Kate
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: community, urban informatics, location-based games, mobile computing

Abstract: Many working professionals commute via public transit, yet they have limited tools for learning about their urban neighborhoods and fellow commuters. We designed a location-based game called City Explorer to investigate how transit commuters capture, share, and view community information that is specifically tied to locations. Through a four-week field study, we found that participants valued the increased awareness of their personal travel routines that they gained through City Explorer. When viewing community information, they preferred information that was factual rather than opinion-based and was presented at the start and end of their commutes. Participants found less value in connecting with other transit riders because transit rides were often seen as opportunities to disengage from others. We discuss how location-based technologies can be designed to display factual community information before, during, and at the end of transit commutes.
Title: Dynamics of Visual Attention in Multiparty Collaborative Problem Solving using Multidimensional Recurrence Quantification Analysis
Authors: family: Vrzakova
given: Hana; family: Amon
given: Mary Jean; family: Stewart
given: Angela E. B.; family: D'Mello
given: Sidney K.
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: regularity, synchrony, cscw, eye-tracking, cscl, mdrqa

Abstract: Multiparty collaborative problem solving - an increasingly important context in the 21st century workforce - suffers from a degradation of social and behavioral signals when attempted remotely, resulting in suboptimal outcomes. We investigate teams' multidimensional patterns of visual attention during a collaborative problem-solving task with an eye for leveraging insights to improve collaborative interfaces. Fifty-seven novices (forming 19 triads) engaged in a challenging programming task (Minecraft Hour of Code) using videoconferencing software with screen sharing. To discover patterns of individual-level gaze-UI coupling(coordination of a teammate's attention with respect to changes in the user interface) and team-level gaze-UI regularity (dynamics of teams' collective attention in context with changes in the user interface), we applied cross- and multidimensional recurrence quantification analyses, respectively. Individuals' eye gaze was significantly coupled with the ongoing screen activity whereas teams displayed significant patterns of gaze regularity, suggesting repetitive patterns in teams' attention. These measures predicted expert-coded collaborative processes of constructing shared knowledge and negotiation and coordination (but not maintaining team function) and correlated with task score (r = .425). They also predicted individually assessed subjective perceptions of team performance and the collaboration process, but not individual's learning or team's task scores. We discuss implications of our findings for the design of intelligent collaborative interfaces.
Title: Upside and Downside Risk in Online Security for Older Adults with Mild Cognitive Impairment
Authors: family: Mentis
given: Helena M.; family: Madjaroff
given: Galina; family: Massey
given: Aaron K.
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: risk, cybersecurity, scams, discussion, dementia

Abstract: Older adults are rapidly increasing their use of online services such as banking, social media, and email - services that come with subtle and serious security and privacy risks. Older adults with mild cognitive impairment (MCI) are particularly vulnerable to these risks because MCI can reduce their ability to recognize scams such as email phishing, follow recommended password guidelines, and consider the implications of sharing personal information. Older adults with MCI often cope with their impairments with the help of caregivers, including partners, children, and professional health personnel, when using and managing online services. Yet, this too carries security and privacy risks: sharing personal information with caregivers can create issues of agency, autonomy, and even risk embarrassment and information leakage; caregivers also do not always act in their charges' best interest. Through a series of interviews conducted in the US, we identify a spectrum of safeguarding strategies used and consider them through the lens of 'upside and downside risk' where there are tradeoffs between reduced privacy and maintaining older adults' autonomy and access to online services.
Title: Seekers, Providers, Welcomers, and Storytellers: Modeling Social Roles in Online Health Communities
Authors: family: Yang
given: Diyi; family: Kraut
given: Robert E.; family: Smith
given: Tenbroeck; family: Mayfield
given: Elijah; family: Jurafsky
given: Dan
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: social support, online health communities, machine learning, natural language processing, social roles

Abstract: Participants in online communities often enact different roles when participating in their communities. For example, some in cancer support communities specialize in providing disease-related information or socializing new members. This work clusters the behavioral patterns of users of a cancer support community into specific functional roles. Based on a series of quantitative and qualitative evaluations, this research identified eleven roles that members occupy, such as welcomer and story sharer. We investigated role dynamics, including how roles change over members' lifecycles, and how roles predict long-term participation in the community. We found that members frequently change roles over their history, from ones that seek resources to ones offering help, while the distribution of roles is stable over the community's history. Adopting certain roles early on predicts members' continued participation in the community. Our methodology will be useful for facilitating better use of members' skills and interests in support of community-building efforts.
Title: AdaCAD: Crafting Software For Smart Textiles Design
Authors: family: Friske
given: Mikhaila; family: Wu
given: Shanel; family: Devendorf
given: Laura
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: smart textiles, weaving, computer-aided design

Abstract: Woven smart textiles are useful in creating flexible electronics because they integrate circuitry into the structure of the fabric itself. However, there do not yet exist tools that support the specific needs of smart textiles weavers. This paper describes the process and development of AdaCAD, an application for composing smart textile weave drafts. By augmenting traditional weaving drafts, AdaCAD allows weavers to design woven structures and circuitry in tandem and offers specific support for common smart textiles techniques. We describe these techniques, how our tool supports them alongside feedback from smart textiles weavers. We conclude with a reflection on smart textiles practice more broadly and suggest that the metaphor of coproduction can be fruitful in creating effective tools and envisioning future applications in this space.
Title: Trust and Recall of Information across Varying Degrees of Title-Visualization Misalignment
Authors: family: Kong
given: Ha-Kyung; family: Liu
given: Zhicheng; family: Karahalios
given: Karrie
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: confirmation bias, visualization title, misinformation

Abstract: Visualizations are emerging as a means of spreading digital misinformation. Prior work has shown that visualization interpretation can be manipulated through slanted titles that favor only one side of the visual story, yet people still think the visualization is impartial. In this work, we study whether such effects continue to exist when titles and visualizations exhibit greater degrees of misalignment: titles whose message differs from the visually cued message in the visualization, and titles whose message contradicts the visualization. We found that although titles with a contradictory slant triggered more people to identify bias compared to titles with a miscued slant, visualizations were persistently perceived as impartial by the majority. Further, people's recall of the visualization's message more frequently aligned with the titles than the visualization. Based on these results, we discuss the potential of leveraging textual components to detect and combat visual-based misinformation with text-based slants.
Title: Lost in Style: Gaze-driven Adaptive Aid for VR Navigation
Authors: family: Alghofaili
given: Rawan; family: Sawahata
given: Yasuhito; family: Huang
given: Haikun; family: Wang
given: Hsueh-Cheng; family: Shiratori
given: Takaaki; family: Yu
given: Lap-Fai
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: games, vr, wayfinding, eyetracking

Abstract: A key challenge for virtual reality level designers is striking a balance between maintaining the immersiveness of VR and providing users with on-screen aids after designing a virtual experience. These aids are often necessary for wayfinding in virtual environments with complex paths. We introduce a novel adaptive aid that maintains the effectiveness of traditional aids, while equipping designers and users with the controls of how often help is displayed. Our adaptive aid uses gaze patterns in predicting user's need for navigation aid in VR and displays mini-maps or arrows accordingly. Using a dataset of gaze angle sequences of users navigating a VR environment and markers of when users requested aid, we trained an LSTM to classify user's gaze sequences as needing navigation help and display an aid. We validated the efficacy of the adaptive aid for wayfinding compared to other commonly-used wayfinding aids.
Title: "If It's Important It Will Be A Headline": Cybersecurity Information Seeking in Older Adults
Authors: family: Nicholson
given: James; family: Coventry
given: Lynne; family: Briggs
given: Pamela
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: information seeking, older adults, cybersecurity, digital literacy, social aspects of security

Abstract: Older adults are increasingly vulnerable to cybersecurity attacks and scams. Yet we know relatively little about their understanding of cybersecurity, their information-seeking behaviours, and their trusted sources of information and advice in this domain. We conducted 22 semi-structured interviews with community-dwelling older adults in order to explore their cybersecurity information seeking behaviours. Following a thematic analysis of these interviews, we developed a cybersecurity information access framework that highlights shortcomings in older adults' choice of information resources. Specifically, we find that older users prioritise social resources based on availability, rather than cybersecurity expertise, and that they avoid using the Internet for cybersecurity information searches despite using it for other domains. Finally, we discuss the design of cybersecurity information dissemination strategies for older users, incorporating favoured sources such as TV adverts and radio programming.
Title: Engaging Lived and Virtual Realities
Authors: family: Vishwanath
given: Aditya; family: Karusala
given: Naveena; family: Wong-Villacres
given: Marisol; family: Kumar
given: Neha
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: usa, classrooms, vr, hci4d, india

Abstract: We examined the integration of VR into informal and less-structured learning environments in Atlanta (USA) and Mumbai (India) through a process of co-design, co-creation, and co-learning with students and teachers where students learned to use VR to engage with their economic, social, and cultural realities. Using qualitative methods, we engaged students and teachers at both sites in VR content creation activities; through these activities, we attempt to uncover a deeper understanding of the challenges and opportunities of introducing low-cost mobile VR for content generation, consumption, and sharing in underserved learning contexts. We also motivate future work that looks at integrating VR in new contexts, using flexible methods, across borders. The larger vision of our research is to advance us towards greater accessibility and inclusivity of VR across diverse learning environments.
Title: Alternative Avenues for IoT: Designing with Non-Stereotypical Homes
Authors: family: Desjardins
given: Audrey; family: Viny
given: Jeremy E.; family: Key
given: Cayla; family: Johnston
given: Nouela
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: research-through-design, smart home, bespoke, domestic technology, home, internet of things, non-stereotypical

Abstract: We report on the findings of a co-speculative design inquiry that investigates alternative visions of the Internet of Things (IoT) for the home. We worked with 16 people living in non-stereotypical homes to develop situated and personal concepts attuned to their home. As a prompt for co-speculation and discussion, we created handmade booklets where we took turns overlaying sketched design concepts on top of photos taken with participants in their homes. Our findings reveal new avenues for the design of IoT systems such as: acknowledging porous boundaries of the home, exposing neighborly relations, exploring diverse timescales, revisiting agency, and embracing imaginary and potential uses. We invite human-computer interaction and design researchers to use these avenues as starting points to broaden current assumptions embedded in design and research practices for domestic technologies. We conclude by highlighting the value of examining divergent perspectives and surfacing the unseen.
Title: Collaborative Futures: Co-Designing Research Methods for Younger People Living with Dementia
Authors: family: Bell
given: Jeanette; family: Leong
given: Tuck Wah
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: collaboration, co-design, ethics, younger onset dementia, ethnography, hci, probes, trust, sensitive cultures, methods, participatory action research, co-researcher, empathy

Abstract: Designing new technologies to support the lived experience of dementia is of increasing interest within HCI. While there is guidance on qualitative research methods to use in areas such as dementia, there is a need for more appropriate ways to research in the younger demographic. In Younger Onset Dementia (YOD), the circumstances and experiences are markedly different from dementia in the later stage of life requiring a different approach. This paper presents insights into the methods and approaches used in fieldwork with five people living with YOD; where they engaged as co-researchers in a co-directed inquiry into their lived experiences. Through this, we make a number of methodological contributions to HCI and Participatory Action Research (PAR) for research in the YOD setting. This includes productive approaches that are sensitive, respectful and empowering to the participants. It also extends current approaches to using probes in HCI and dementia research.
Title: "I was really, really nervous posting it": Communicating about Invisible Chronic Illnesses across Social Media Platforms
Authors: family: Sannon
given: Shruti; family: Murnane
given: Elizabeth L.; family: Bazarova
given: Natalya N.; family: Gay
given: Geri
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: health, media ecology, social media, invisible chronic illness

Abstract: People with invisible chronic illnesses (ICIs) can use social media to seek both informational and emotional support, but these individuals also face social and health-related challenges in posting about their often-stigmatized conditions online. To understand how they evaluate different platforms for disclosure, we interviewed 19 people with ICIs who post on general social media about their illnesses, such as Facebook, Instagram, and Twitter. We present a cross-platform analysis of how platforms varied in their suitability to achieve participants' goals, as well as the challenges posed by each platform. We also found that as participants' ICIs progressed, their goals, challenges, and social media use similarly evolved over time. Our findings highlight how people with ICIs select platforms from a broader ecology of social media and suggest a general need to understand shifts in social media use for populations with chronic but changing health concerns.
Title: The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
Authors: family: Al Zayer
given: Majed; family: Adhanom
given: Isayas B.; family: MacNeilage
given: Paul; family: Folmer
given: Eelke
Venue: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Keywords: vr sickness, virtual locomotion, virtual reality, sex differences, spatial navigation performance, field-of-view manipulation

Abstract: Recent studies show that women are more susceptible to visually-induced VR sickness, which might explain the low adoption rate of VR technology among women. Reducing field-of-view (FOV) during locomotion is already a widely used strategy to reduce VR sickness as it blocks peripheral optical flow perception and mitigates visual/vestibular conflict. Prior studies show that men are more adept at 3D spatial navigation than women, though this sex bias can be minimized by providing women with a larger FOV. Our study provides insight into the relationship between sex and FOV restriction with respect to VR sickness and spatial navigation performance which seem to conflict. We find the use of an FOV restrictor to be effective in mitigating VR sickness in both sexes while we did not find a negative effect of FOV restriction on spatial navigation performance.