huashen218/convxai-cia-dataset huggingface dataset:
Title: User Perceptions of Extraversion in Chatbots after Repeated Use
Authors: family: Völkel
given: Sarah Theres; family: Schoedel
given: Ramona; family: Kaya
given: Lale; family: Mayer
given: Sven
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: extraversion, conversational agent, chatbot, personalisation, personality

Abstract: Whilst imbuing robots and voice assistants with personality has been found to positively impact user experience, little is known about user perceptions of personality in purely text-based chatbots. In a within-subjects study, we asked N=34 participants to interact with three chatbots with different levels of Extraversion (extraverted, average, introverted), each over the course of four days. We systematically varied the chatbots’ responses to manipulate Extraversion based on work in the psycholinguistics of human behaviour. Our results show that participants perceived the extraverted and average chatbots as such, whereas verbal cues transferred from human behaviour were insufficient to create an introverted chatbot. Whilst most participants preferred interacting with the extraverted chatbot, participants engaged significantly more with the introverted chatbot as indicated by the users’ average number of written words. We discuss implications for researchers and practitioners on how to design chatbot personalities that can adapt to user preferences.
Title: Drawing Out the Everyday Hyper-[In]Securities of Digital Identity
Authors: family: Heath
given: Claude P. R.; family: Coles-Kemp
given: Lizzie
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: drawing, security technologies, world building, digital inclusion

Abstract: In a study of everyday digital identity, a set of primary drawings were made by researchers in online focus group settings as a way to capture our participants’ spoken narratives of hyper-[in]security in the usages of digital identity. In a second stage of work, key extracts from the drawings were collaged using the method described in the paper, allowing an exploratory qualitative cartography of hyper-[in]security to be constructed. These secondary collages group the [in]securities thematically without losing essential contextual information. Samples of our data are given, to illustrate the contribution of the method to experience-centred design, with special reference to security from the perspective of marginalised and underserved communities. We discuss our method as a step towards multidimensional cognitive mapping of the salient features of our participants’ narratives about hyper-[in]security, potentially paving the way for further world building explorations of digital identity futures.
Title: ”It Matches My Worldview”: Examining Perceptions and Attitudes Around Fake Videos
Authors: family: Shahid
given: Farhana; family: Kamath
given: Srujana; family: Sidotam
given: Annie; family: Jiang
given: Vivian; family: Batino
given: Alexa; family: Vashistha
given: Aditya
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Global South, India, ICTD, Misinformation, Fake videos, HCI4D

Abstract: We present a qualitative study with 36 diverse social media users in India to critically examine how low-resource communities engage with fake videos, including cheapfakes and AI-generated deepfakes. We find that most users are unaware of digitally manipulated fake videos and perceive videos to be fake only when they present inaccurate information. Few users who know about doctored videos expect them to be of poor quality and know nothing about sophisticated deepfakes. Moreover, most users lack the skills and willingness to spot fake videos and some were oblivious to the risks and harms of fake videos. Even when users know a video to be fake, they prefer to take no action and sometimes willingly share fake videos that favor their worldview. Drawing on our findings, we discuss design recommendations for social media platforms to curb the spread of fake videos.
Title: Accost, Accede, or Amplify: Attitudes towards COVID-19 Misinformation on WhatsApp in India
Authors: family: Varanasi
given: Rama Adithya; family: Pal
given: Joyojeet; family: Vashistha
given: Aditya
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: public sphere, rural, Misinformation, WhatsApp, disinformation, encrypted platforms

Abstract: Social media has witnessed an unprecedented growth in users based in low-income communities in the Global South. However, much remains unknown about the drivers of misinformation in such communities. To fill this gap, we conducted an interview-based study to examine how rural and urban communities in India engage with misinformation on WhatsApp. We found that misinformation led to bitterness and conflict – rural users who had higher social status heavily influenced the perceptions and engagement of marginalized members. While urban users relied on the expertise of gatekeepers for verification, rural users engaged in collective deliberations in offline spaces. Both rural and urban users knowingly forwarded misinformation. However, rural users propagated hyperlocal misinformation, whereas urban users forwarded misinformation to reduce their efforts to assess information credibility. Using a public sphere lens, we propose that the reactions to misinformation provide a view of Indian society and its schisms around class, urbanity, and social interactions.
Title: Winds of Change: Seeking, Preserving, and Retelling Indigenous Knowledge Through Self-Organized Online Communities
Authors: family: Kotut
given: Lindah; family: McCrickard
given: D. Scott
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: HCI4D, Indigenous Knowledge, Online Communities, Intangible Cultural Heritage, Critical Computing, Post-Colonial Computing

Abstract: Technology has provided an environment for connecting indigenous community members and provide a means for them to seek and engage with their indigenous knowledge (IK). Emerging research has examined the effects of social media on specific IK, including the possibility of undermining community agency. In this work, we contrast how indigenous community members engage with IK offline, and in their own self-organized communities online. Through interviews with community members and a study of Facebook Pages and Facebook Groups, we seek to better understand these practices and elicit design recommendations. Our findings describe how community roles have shifted in the presence of technology, notably with absence of elders and the inclusion of “born towns”–community members who live in non-traditional settings. We also find that fluency in the indigenous language served both as a gatekeeper: guarding the community knowledge, while also facilitating discussion surrounding different aspects of IK.
Title: Investigating Older Adults’ Attitudes towards Crisis Informatics Tools: Opportunities for Enhancing Community Resilience during Disasters
Authors: family: Suhaimi
given: Nurul M; family: Zhang
given: Yixuan; family: Joseph
given: Mary; family: Kim
given: Miso; family: Parker
given: Andrea G; family: Griffin
given: Jacqueline
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: crisis informatics, aging population, critical events, mobile applications, older adults, disasters, emergencies, ageing

Abstract: The world population is projected to rapidly age over the next 30 years. Given the increasing digital technology adoption amongst older adults, researchers have investigated how technology can support aging populations. However, little work has examined how technology can support older adults during crises, despite increasingly common natural disasters, public health emergencies, and other crisis scenarios in which older adults are especially vulnerable. Addressing this gap, we conducted focus groups with older adults residing in coastal locations to examine to what extent they felt technology could support them during emergencies. Our findings characterize participants’ desire for tools that enhance community resilience-local knowledge, preparedness, community relationships, and communication, that help communities withstand disasters. Further, older adults’ crisis technology preferences were linked to their sense of control, social relationships, and digital readiness. We discuss how a focus on community resilience can yield crisis technologies that more effectively support older adults.
Title: PneuMesh: Pneumatic-driven Truss-based Shape Changing System
Authors: family: Gu
given: Jianzhe; family: Lin
given: Yuyu; family: Cui
given: Qiang; family: Li
given: Xiaoqian; family: Li
given: Jiaji; family: Sun
given: Lingyun; family: Yao
given: Cheng; family: Ying
given: Fangtian; family: Wang
given: Guanyun; family: Yao
given: Lining
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Shape-changing Interface, Computational fabrication

Abstract: From transoceanic bridges to large-scale installations, truss structures have been known for their structural stability and shape complexity. In addition to the advantages of static trusses, truss structures have a large degree of freedom to change shape when equipped with rotatable joints and retractable beams. However, it is difficult to design a complex motion and build a control system for large numbers of trusses. In this paper, we present PneuMesh, a novel truss-based shape-changing system that is easy to design and build but still able to achieve a range of tasks. PneuMesh accomplishes this by introducing an air channel connection strategy and reconfigurable constraint design that drastically decreases the number of control units without losing the complexity of shape-changing. We develop a design tool with real-time simulation to assist users in designing the shape and motion of truss-based shape-changing robots and devices. A design session with seven participants demonstrates that PneuMesh empowers users to design and build truss structures with a wide range of shapes and various functional motions.
Title: ElectriPop: Low-Cost, Shape-Changing Displays Using Electrostatically Inflated Mylar Sheets
Authors: family: Fang
given: Cathy Mengying; family: Gu
given: Jianzhe; family: Yao
given: Lining; family: Harrison
given: Chris
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Computational Fabrication, Electrostatic Inflation, Shape-changing Interface

Abstract: We describe how sheets of metalized mylar can be cut and then “inflated” into complex 3D forms with electrostatic charge for use in digitally-controlled, shape-changing displays. This is achieved by placing and nesting various cuts, slits and holes such that mylar elements repel from one another to reach an equilibrium state. Importantly, our technique is compatible with industrial and hobbyist cutting processes, from die and laser cutting to handheld exacto-knives and scissors. Given that mylar film costs <$1 per m2, we can create self-actuating 3D objects for just a few cents, opening new uses in low-cost consumer goods. We describe a design vocabulary, interactive simulation tool, fabrication guide, and proof-of-concept electrostatic actuation hardware. We detail our technique’s performance metrics along with qualitative feedback from a design study. We present numerous examples generated using our pipeline to illustrate the rich creative potential of our method.
Title: Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation
Authors: family: Tanaka
given: Yudai; family: Nishida
given: Jun; family: Lopes
given: Pedro
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Haptics, Virtual Reality, Augmented Reality, Electrical Muscle Stimulation

Abstract: We propose a novel interface concept in which interactive systems directly manipulate the user's head orientation. We implement this using electrical-muscle-stimulation (EMS) of the neck muscles, which turns the head around its yaw (left/right) and pitch (up/down) axis. As the first exploration of EMS for head actuation, we characterized which muscles can be robustly actuated. Second, we evaluated the accuracy of our system for actuating participants' head orientation towards static targets and trajectories. Third, we demonstrated how it enables interactions not possible before by building a range of applications, such as (1) synchronizing head orientations of two users, which enables a user to communicate head nods to another user while listening to music, and (2) directly changing the user's head orientation to locate objects in AR. Finally, in our second study, participants felt that our head actuation contributed positively to their experience in four distinct applications.
Title: STRAIDE: A Research Platform for Shape-Changing Spatial Displays based on Actuated Strings
Authors: family: Engert
given: Severin; family: Klamka
given: Konstantin; family: Peetz
given: Andreas; family: Dachselt
given: Raimund
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Tangible Interaction, Prototyping Platform, Casual Visualization, Shape-Changing Interface, Data Physicalization, Spatial Display

Abstract: We present STRAIDE, a string-actuated interactive display environment that allows to explore the promising potential of shape-changing interfaces for casual visualizations. At the core, we envision a platform that spatially levitates elements to create dynamic visual shapes in space. We conceptualize this type of tangible mid-air display and discuss its multifaceted design dimensions. Through a design exploration, we realize a physical research platform with adjustable parameters and modular components. For conveniently designing and implementing novel applications, we provide developer tools ranging from graphical emulators to in-situ augmented reality representations. To demonstrate STRAIDE’s reconfigurability, we further introduce three representative physical setups as a basis for situated applications including ambient notifications, personal smart home controls, and entertainment. They serve as a technical validation, lay the foundations for a discussion with developers that provided valuable insights, and encourage ideas for future usage of this type of appealing interactive installation.
Title: “I hope I never need one”: Unpacking Stigma in Aging in Place Technology
Authors: family: Caldeira
given: Clara; family: Nurain
given: Novia; family: Connelly
given: Kay
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: aging in place, older adults, stigma

Abstract: Aging in place technologies are designed to extend independence and autonomy in older adults, promoting quality of life and peace of mind. Prior work has described how adoption and continued use of these technologies are low when they are perceived as reinforcing aging stigma or reminding older adults of negative aspects of aging. Building on past research, we investigate older adults’ perceptions of four different kinds of aging in place technologies. Based on in-depth interviews with 18 older adults using a set of scenarios, we describe how different design characteristics contribute to perceived aging stigma. Additionally, we draw on Duner & Nordström’s classification of coping strategies to discuss how specific kinds of technology can best support older adults during different stages of the aging process.
Title: Examining Identity as a Variable of Health Technology Research for Older Adults: A Systematic Review
Authors: family: Harrington
given: Christina; family: Martin-Hammond
given: Aqueasha; family: Bray
given: Kirsten E
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: study participants, health, cultural diversity, diversity dimensions, pervasive and ubiquitous technologies, systematic review, older adults

Abstract: Innovations in HCI research of health-related pervasive and ubiquitous technologies can potentially improve older adults’ access to healthcare resources and support long-term independence in the home. Despite efforts to include their voices in technology research and design, many older adults have yet to actualize these health benefits, with barriers of access and proficiency actually widening the gap of health inequities. We reviewed 174 HCI publications through a systematic review to examine who is engaged in the design of health technologies for older adults, methods used to engage them, and how different types of participation might impact design directions. Findings highlight that thus far, many identity dimensions have not been explored in HCI aging research. We identify research gaps and implications to promote expanding research engagement with these dimensions as a way to support the design of health technologies that see better adoption among marginalized populations.
Title: “It Feels Like Taking a Gamble”: Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual Impairments
Authors: family: Li
given: Franklin Mingzhe; family: Spektor
given: Franchesca; family: Xia
given: Meng; family: Huh
given: Mina; family: Cederberg
given: Peter; family: Gong
given: Yuqi; family: Shinohara
given: Kristen; family: Carrington
given: Patrick
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: Assistive technology, Accessibility, Qualitative study, People with Visual Impairments, Makeup, Cosmetics

Abstract: Makeup and cosmetics offer the potential for self-expression and the reshaping of social roles for visually impaired people. However, there exist barriers to conducting a beauty regime because of the reliance on visual information and color variances in makeup. We present a content analysis of 145 YouTube videos to demonstrate visually impaired individuals’ unique practices before, during, and after doing makeup. Based on the makeup practices, we then conducted semi-structured interviews with 12 visually impaired people to discuss their perceptions of and challenges with the makeup process in more depth. Overall, through our findings and discussion, we present novel perceptions of makeup from visually impaired individuals (e.g., broader representations of blindness and beauty). The existing challenges provide opportunities for future research to address learning barriers, insufficient feedback, and physical and environmental barriers, making the experience of doing makeup more accessible to people with visual impairments.
Title: Methods for Evaluating the Fluency of Automatically Simplified Texts with Deaf and Hard-of-Hearing Adults at Various Literacy Levels
Authors: family: Alonzo
given: Oliver; family: Trussell
given: Jessica; family: Watkins
given: Matthew; family: Lee
given: Sooyeon; family: Huenerfauth
given: Matt
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: accessibility, methodological research, automatic text simplification, deaf and hard-of-hearing

Abstract: Research has revealed benefits and interest among Deaf and Hard-of-Hearing (DHH) adults in reading-assistance tools powered by Automatic Text Simplification (ATS), a technology whose development benefits from evaluations by specific user groups. While prior work has provided guidance for evaluating text complexity among DHH adults, researchers lack guidance for evaluating the fluency of automatically simplified texts, which may contain errors from the simplification process. Thus, we conduct methodological research on the effectiveness of metrics (including reading speed; comprehension questions; and subjective judgements of understandability, readability, grammaticality, and system performance) for evaluating texts controlled to be at different levels of fluency, when measured among DHH participants at different literacy levels. Reading speed and grammaticality judgements effectively distinguished fluency levels among participants across literacy levels. Readability and understandability judgements, however, only worked among participants with higher literacy. Our findings provide methodological guidance for designing ATS evaluations with DHH participants.
Title: “I Shake The Package To Check If It’s Mine”: A Study of Package Fetching Practices and Challenges of Blind and Low Vision People in China
Authors: family: Lei
given: Wentao; family: Fan
given: Mingming; family: Thang
given: Juliann
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: KuaiDiGui, Package delivery, China, People with vision impairments, Qualitative study, Accessibility, Interview, Blind and low vision

Abstract: With about 230 million packages delivered per day in 2020, fetching packages has become a routine for many city dwellers in China. When fetching packages, people usually need to go to collection sites of their apartment complexes or a KuaiDiGui, an increasingly popular type of self-service package pickup machine. However, little is known whether such processes are accessible to blind and low vision (BLV) city dwellers. We interviewed BLV people (N=20) living in a large metropolitan area in China to understand their practices and challenges of fetching packages. Our findings show that participants encountered difficulties in finding the collection site and localizing and recognizing their packages. When fetching packages from KuaiDiGuis, they had difficulty in identifying the correct KuaiDiGui, interacting with its touch screen, navigating the complex on-screen workflow, and opening the target compartment. We discuss design considerations to make the package fetching process more accessible to the BLV community.
Title: InfraredTags: Embedding Invisible AR Markers and Barcodes Using Low-Cost, Infrared-Based 3D Printing and Imaging Tools
Authors: family: Dogan
given: Mustafa Doga; family: Taka
given: Ahmad; family: Lu
given: Michael; family: Zhu
given: Yunyi; family: Kumar
given: Akshat; family: Gupta
given: Aakar; family: Mueller
given: Stefanie
Venue: Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems
Keywords: markers, unobtrusive tags, infrared imaging, augmented reality, 3D printing, tracking, personal fabrication, computer vision, identification

Abstract: Existing approaches for embedding unobtrusive tags inside 3D objects require either complex fabrication or high-cost imaging equipment. We present InfraredTags, which are 2D markers and barcodes imperceptible to the naked eye that can be 3D printed as part of objects, and detected rapidly by low-cost near-infrared cameras. We achieve this by printing objects from an infrared-transmitting filament, which infrared cameras can see through, and by having air gaps inside for the tag’s bits, which appear at a different intensity in the infrared image. We built a user interface that facilitates the integration of common tags (QR codes, ArUco markers) with the object geometry to make them 3D printable as InfraredTags. We also developed a low-cost infrared imaging module that augments existing mobile devices and decodes tags using our image processing pipeline. Our evaluation shows that the tags can be detected with little near-infrared illumination (0.2lux) and from distances as far as 250cm. We demonstrate how our method enables various applications, such as object tracking and embedding metadata for augmented reality and tangible interactions.