huashen218/convxai-cia-dataset huggingface dataset:
Title: Synthesis of Forms: Integrating Practical and Reflective Qualities in Design
Authors: family: Ghajargar
given: Maliheh; family: Bardzell
given: Jeffrey
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Design process, Research through Design, Design Theory, Form-giving

Abstract: Synthesis, or the integration of hitherto separated elements, is a prominent concept in theories of design processes. Synthesis often happens when there is a need to make a decision, though it is often the result of a combination of different alternatives, instead of deciding in favor of one and eliminating another. In many design studies, synthesis has been investigated in the contexts of everyday design—bicycle frames, sewing machines, commercial architecture. We were interested in how it might apply in contexts of reflective design, whose pragmatics often depend on different interrelationships between users and technological products. In this paper, we argue that designing everyday use objects for reflection requires a synthesis of two apparently opposite forms: conventionally practical forms, since they are everyday use objects, and evocative forms, since they make users think. We provide two examples of everyday objects for reflection that we believe synthesize both conventionally practical and evocative forms, analyzing the design processes that led to these forms, and discussing how these reflective designs embody different forms of synthesis.
Title: Data Epics: Embarking on Literary Journeys of Home Internet of Things Data
Authors: family: Desjardins
given: Audrey; family: Biggs
given: Heidi R.
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: RtD, Fiction, Speculative, Home, Data, IoT, Epics

Abstract: In this paper, we use fiction as a method to complicate the commonplace narratives of data as intangible and objective, in the particular context of Internet of Things (IoT) in the home. We, a team of two design researchers, partnered with a fiction writer and a single IoT enthusiast, Susan, to create The Data Epics: four short stories based on Susan's monthly home IoT data logs. The Data Epics revealed new imaginaries for data, showing new world-views and lively data, but also surfaced data's entanglement in meshes and hierarchies, and concerns about control and power. Our work also examines the labor of tending to and interpreting data and a particular interest in anomalies. We conclude with discussions of how data imaginaries from fiction might be imperfect, but are uniquely generative, offering a path to get closer to IoT data by trying things on and zooming in and slowing down.
Title: Timelines: A World-Building Activity for Values Advocacy
Authors: family: Wong
given: Richmond Y.; family: Nguyen
given: Tonya
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: values work, values advocacy, design fiction, values in design, ethics

Abstract: This paper presents Timelines, a design activity to assist values advocates: people who help others recognize values and ethical concerns as relevant to technical practice. Rather than integrate seamlessly into existing design processes, Timelines aims to create a space for critical reflection and contestation among expert participants (such as technology researchers, practitioners, or students) and a values advocate facilitator to surface the importance and relevance of values and ethical concerns. The activity’s design is motivated by theoretical perspectives from design fiction, scenario planning, and value sensitive design. The activity helps participants surface discussion of broad societal-level changes related to a technology by creating stories from news headlines, and recognize a diversity of experiences situated in the everyday by creating social media posts from different viewpoints. We reflect on how decisions on the activity’s design and facilitation enables it to assist in values advocacy practices.
Title: In Tension with Progression: Grasping the Frictional Tendencies of Speculative, Critical, and other Alternative Designs
Authors: family: Pierce
given: James
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Speculative Design, Design Fiction, Design Theory, Critical Design, Design

Abstract: Speculative design, critical design, and other alternative designs have emerged as popular approaches and burgeoning traditions within HCI and design research. While examples of this work abound, comparatively little theory exists for grasping alternative designs, and for explicating their relation to other types of design and to design in general. In response this paper develops the key concepts of progressional design, frictional design, and design as prefiguration. The progressional conceptualization of design holds that designs have a primary purpose, and that purpose is to ultimately converge toward and ideally arrive at production. The frictional conceptualization of design radically relaxes teleological assumptions and productional expectations. Frictional designs prefigure possibilities that are compellingly resistant to further progression and final production. Prefiguration grounds both progression and friction in the idea that designs are partial, provisional, and potentially preliminary actualizations of possible futures. To illustrate frictional design, this paper outlines a framework of 5 frictional tendencies: diverging, opposing, accelerating, counterfactualizing, and analogizing. These tendencies represent ways in which frictional designs are directionally in tension with the arrow-like vector of progressional design. Several additional concepts are discussed in conclusion to further explicate more nuanced relational potentials between friction and progression: transproductional uses, teleological ambiguity, and relational multiplicity.
Title: RCO : Investigating Social and Technological Constraints through Interactive Dance
Authors: family: Alaoui
given: Sarah Fdili; family: Matos
given: Jean-Marc
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Dance, Performance led Research

Abstract: We describe the research led by the performance Radical Choreographic Object (RCO). RCO is a participatory performance where the audience members respond to instructions and interactions sent to their mobile phones as well as invitations to dance from the performers. The performance provides an experimental ground where we question how humans participate to the dance and how they relate to their mobile technologies. Through observations and conversations with participants during several showings, we show that the participants progressed from obeying and feeling hostage of the interactions to re-interpreting and re-appropriating them. We then discuss these findings in the light of the norms and constraints that are imposed by social behaviours and by the abundance of mobile technologies. We also reflect on the alternatives that emerge where people break free from those norms, embrace eccentricity and dare to dance.
Title: Watching Myself Watching Birds: Abjection, Ecological Thinking, and Posthuman Design
Authors: family: Biggs
given: Heidi R.; family: Bardzell
given: Jeffrey; family: Bardzell
given: Shaowen
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Designing to decenter the human, sustainable HCI, Bird Watching, research through making, Autoethnography, Abjection, posthumanism

Abstract: In recent years, Sustainable HCI researchers have begun to investigate “noticing” as a design research method useful in efforts to decenter the human in design. Through an autoethnographic bird watching practice combining field observation, journaling, and making practices, we examine how noticing affects us and our way of relating to birds. We found that bird watching surfaces a feeling of abjection, or a simultaneous repulsion and fascination with a part of oneself one rejects in pursuit of personal growth. Along the way, we honed a practice of attunement through deep listening and field recording, which enabled immersive "ecological" experiences. We offer (1) an account of our method and process, (2) the framework of abjection as an approach to designing amongst the complexity of human/non-human interaction, and (3) reflections on how to design for ecological thinking in the push towards a posthuman design.
Title: Freeform Fabrication of Fluidic Edible Materials
Authors: family: Yang
given: Humphrey; family: Luo
given: Danli; family: Qian
given: Kuanren; family: Yao
given: Lining
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: personal fabrication, edible interface, Food printing, 3D printing, computational fabrication

Abstract: From providing nutrition to facilitating social exchanges, food plays an essential role in our daily lives and cultures. In HCI, we are interested in using food as an interaction medium and a context of personal fabrication. Yet, the design space of available food printing methods is limited to shapes with minimal overhangs and materials that have a paste-like consistency. In this work, we seek to expand this design space by adapting support bath-assisted printing to the food context. The bath scaffolds the embedded materials and preserves shapes during the printing processes, enabling us to create freeform food with fluid-like materials. We provide users guidelines for choosing the appropriate support bath type and processing methods depending on the printing material's properties. A design tool suite and application examples, including confectionery arts, 4D printed food, and edible displays are also offered to demonstrate the enabled interaction design space.
Title: Data as Delight: Eating data
Authors: family: 'Floyd' Mueller
given: Florian; family: Dwyer
given: Tim; family: Goodwin
given: Sarah; family: Marriott
given: Kim; family: Deng
given: Jialin; family: D. Phan
given: Han; family: Lin
given: Jionghao; family: Chen
given: Kun-Ting; family: Wang
given: Yan; family: Ashok Khot
given: Rohit
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Human-Food Interaction, Data Representation, Food

Abstract: The HCI community has a rich history of finding new ways to engage people with data beyond the screen. With our work, we aim to expand the scope of how interaction design can engage people, arguing that “eating data” has the potential to allow people to experience “data as delight”. With reference to prior work and our design research findings, we discuss the advantages and the challenges of this approach to integrating data and food. We then identify four themes to guide the design of engagements with data through food: food form, food commensality, food ephemerality, and emotional response to food. Within these design themes, we articulate twelve insights for interaction designers to use when working on serving data as delight.
Title: Eyecam: Revealing Relations between Humans and Sensing Devices through an Anthropomorphic Webcam
Authors: family: Teyssier
given: Marc; family: Koelle
given: Marion; family: Strohmeier
given: Paul; family: Fruchard
given: Bruno; family: Steimle
given: Jürgen
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Critical Design, Webcam, Sensing Devices, Anthropomorphism, Ubiquitous computing

Abstract: We are surrounded by sensing devices. We are accustomed to them, appreciate their benefits, and even create affective bonds and might neglect the implications they might have for our daily life. By presenting Eyecam, an anthropomorphic webcam mimicking a human eye, we challenge conventional relationships with ubiquitous sensing devices and call to re-think how sensing devices might appear and behave. Inspired by critical design, Eyecam is an exaggeration of a familiar sensing device which allows for critical reflections on its perceived functionalities and its impact on human-human and human-device relations. We identify 5 different roles Eyecam can take: Mediator, Observer, Mirror, Presence, and Agent. Contributing design fictions and thinking prompts, we allow for articulation on privacy awareness and intrusion, affect in mediated communication, agency and self-perception along with speculation on potential futures. We envision this work to contribute to a bold and responsible design of ubiquitous sensing devices.
Title: Making Un-Use: When Humans Disengage with Technology
Authors: family: Krischkowsky
given: Alina; family: Fuchsberger
given: Verena; family: Tscheligi
given: Manfred
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: human-artifact (dis-)engagements, making un-use, discontinued use

Abstract: Humans frequently discontinue to use certain technologies, services, or platforms: they deactivate accounts, block content, or find workarounds for un-using functionalities or devices. This is noticeable in contemporary trends, such as digital detox, where an entire market emerged to support users in discontinuing their use. In this essayistic paper, we reflect on a collection of examples where humans disengage with technology by applying Vardouli’s concept of ‘making use’ to the context of discontinued use. We propose making un-use as an epistemological perspective to ‘human-artefact engagements’; one that emphasises un-users as enactors of open-ended, temporarily evolving, and creative activities. We depict making un-use as transformational acts, and discuss epistemological and designerly consequences of making un-use to shed light on a not yet explored site of inquiry and a design space that is about to evolve: a design space for making and makers of un-use.
Title: How Design Researchers Interpret Probes: Understanding the Critical Intentions of a Designerly Approach to Research
Authors: family: Çerçi
given: Sena; family: E. Cecchinato
given: Marta; family: Vines
given: John
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Research through Design, design methods, Probes, Cultural Probes

Abstract: Since entering the HCI lexicon in the 1990s, Probes have been interpreted and used in divergent ways as a designerly approach to research. While originally positioned as a critique of dominant user-research methods, literature on Probes rarely reflects on such critical dimensions nor explicitly articulates the intents of using Probes as research artifacts. We conducted interviews with 12 design researchers who have worked with Probes within diverse Research through Design projects, exploring direct accounts of how and why Probes are used in practice. Our interviews brought to the fore the critical concerns behind Probe practices in relation to the language of Probing, relationships with participants, and motivations to challenge normative practices. While the pluralistic interpretations of Probes offered by our participants brings challenges, we discuss how making visible the critical motivations of our research opens up new ways of practicing and disseminating Probes.
Title: Design in Action: Unpacking the Artists’ Role in Performance-Led Research
Authors: family: Tholander
given: Jakob; family: Rossitto
given: Chiara; family: Rostami
given: Asreen; family: Ishiguro
given: Yoshio; family: Miyaki
given: Takashi; family: Rekimoto
given: Jun
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: collaborative design, performance-led research, interactive performance, telepresence

Abstract: This paper illustrates design work carried out to develop an interactive theater performance. HCI has started to address the challenges of designing interactive performances, as both audience and performers’ experiences are considered and a variety of professional expertise involved. Nevertheless, research has overlooked how such design unfolds in practice, and what role artists play in exploring both the creative opportunities and the challenges associated with interweaving digital technologies. A two-day workshop was conducted to tailor the use of the ChameleonMask, a telepresence technology, within a performance. The analysis highlights the artists’ work to make the mask work while framing, exploring and conceptualizing its use. The discussion outlines the artists’ skills and design expertise, and how they redefine the role of HCI in performance-led research.
Title: Cracking Public Space Open: Design for Public Librarians
Authors: family: Kozubaev
given: Sandjar; family: DiSalvo
given: Carl
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Public space, infrastructuring, civic design, public library

Abstract: Public libraries in the U.S. and around the world are rapidly changing due to expanding technological and social needs of their communities. Furthermore, in recent years, public spaces, including libraries, have faced budgetary and other pressures, putting a strain on the resources available to librarians. As such, public libraries are a compelling cite for uncovering socio-technical entanglements between government services, technology use, public space, and civic participation. In this paper, we report on a qualitative study of librarians in a U.S. urban public library system undergoing substantial renovations and transformations. We frame the work of librarians as a range of infrastructuring practices, which help uncover insights about the socio-material and political conditions of public service in libraries. Using the metaphor of cracking public space open, we contribute a set of design provocations to support an increasingly complex work of public librarians.
Title: Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial
Authors: family: Uriu
given: Daisuke; family: Obushi
given: Noriyasu; family: Kashino
given: Zendai; family: Hiyama
given: Atsushi; family: Inami
given: Masahiko
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Research through Design, Death Rituals, Techno-spiritual Practices, Commemoration, Mourning, Memorialization, Thanatosensitive Design, Online Memorial

Abstract: While floral tributes are commonly used for the public commemoration of victims of disasters, war, and other accidents, flowers in vases color everyday life. In this research, these features of flowers are intertwined with the recent phenomenon of online memorials to develop a virtual floral tribute concept that includes physical rituals. We designed SenseVase, a smart vase to detect flowers placed in it, and a 3DCG Virtual Memorial that illustrates floral tributes given by people using SenseVases at home. This paper describes how we developed our design concept by reviewing previous literature and social aspects, and presents a video illustrating the concept. To validate the current concept, we interviewed several experts knowledgeable in public commemorations, virtual and online communities, and the floral business. Through a discussion of our findings from the design process and interviews, we propose a new direction for how HCI technology can contribute to public commemoration in addition to personal memorialization.
Title: Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan
Authors: family: Uriu
given: Daisuke; family: Toshima
given: Kenta; family: Manabe
given: Minori; family: Yazaki
given: Takeru; family: Funatsu
given: Takeshi; family: Izumihara
given: Atsushi; family: Kashino
given: Zendai; family: Hiyama
given: Atsushi; family: Inami
given: Masahiko
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: Techno-spiritual practices, Funeral, Telepresence and Telexistence, Mourning and Memorialization, Thanato-sensitivity, 360-degree camera, Death Rituals

Abstract: Funerals are irreplaceable events, especially for bereaved family members and relatives. However, the COVID-19 pandemic has prevented many people worldwide from attending their loved ones’ funerals. The authors had the opportunity to assist one family faced with this predicament by webcasting and recording funeral rites held near Tokyo in June, 2020. Using our original 360-degree Telepresence system and smartphones running Zoom, we enabled the deceased’s elder siblings to remotely attend the funeral and did our utmost to make them feel present in the funeral hall. Despite the webcasting via Zoom contributing more to their remote attendances than our system, we discovered thoughtful findings which could be useful for designing remote funeral attendances. From the findings, we also discuss how HCI designers can contribute to this highly sensitive issue, weaving together knowledge from various domains including techno-spiritual practices, thanato-sensitive designs; and other religious and cultural aspects related to death rituals.
Title: EscapeLoom: Fabricating New Affordances for Hand Weaving
Authors: family: Deshpande
given: Himani; family: Takahashi
given: Haruki; family: Kim
given: Jeeeun
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: weaving, digital fabrication

Abstract: Hand-weaving is a beloved craft in history, holding promise for many opportunities in making from flat sheet fabrics to smart textiles. To afford new weaving experiences, we explore how 3D printed custom weaving tools interplay with different materiality, augmenting the design space of weaving. We propose novel weaving techniques enabled by 3D printed custom tools: (1) water-soluble draft to synchronize design intention and practice, (2) flexible warps to guide complex patterns and to shape resulting object, and (3) rigid global geometry for woven artifacts in 3D. EscapeLoom as a computational design tool enables users to employ various parameters in their computational design, and showcases many creative possibilities that move away from the traditional definition of a loom to dive into what more it can be.
Title: Self-deStaining Textiles: Designing Interactive Systems with Fabric, Stains and Light
Authors: family: Bell
given: Fiona; family: Hong
given: Alice; family: Danielescu
given: Andreea; family: Maheshwari
given: Aditi; family: Greenspan
given: Ben; family: Ishii
given: Hiroshi; family: Devendorf
given: Laura; family: Alistar
given: Mirela
Venue: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
Keywords: LEDs, Self-Cleaning, Smart Textiles

Abstract: This work introduces “destaining” as an interactive component for the HCI community. While staining happens unintentionally (e.g., spilling coffee), destaining can be used as an intentional design tool that selectively degrades stains on textiles. We explore the design space using silver doped titanium dioxide (TiO2/Ag), stains and light as a set of design primitives for interactive systems. We then developed replicable and accessible fabrication and testing methods that enable HCI researchers and designers to upgrade various fabrics to self-destaining textiles. Next, we demonstrate a Self-deStaining textile interface with embedded Light Emitting Diodes (LEDs) and moisture sensors that activate cleaning. Lastly, we showcase how the textile can be used in everyday objects such as self-cleaning clothes, a patterning station for phone cases, and accessories that change patterns and colors based on the user’s experiences.