Expressive Processing : Unsourced other than the book itself.  Fails WP:GNG .  UtherSRG (talk) 12:11, 27 July 2023 (UTC) [ reply ] Note:  This discussion has been included in the deletion sorting lists for the following topics: Literature , Education ,  and United States of America .  UtherSRG (talk) 12:11, 27 July 2023 (UTC) [ reply ] Keep I was able to find a few significant independent reviews/commentaries: [31] , [32] .   That should be enough to cover WP:NBOOK .  WeirdNAnnoyed ( talk ) 15:20, 27 July 2023 (UTC) [ reply ] Keep per the significant coverage in multiple independent reliable sources .  Wikipedia:Notability (books)#Criteria says: A book is presumed notable if it verifiably meets, through reliable sources , at least one of the following criteria: The book has been the subject of two or more non-trivial published works appearing in sources that are independent of the book itself.  This can include published works in all forms, such as newspaper articles, other books, television documentaries, bestseller lists, and reviews.  This excludes media re-prints of press releases, flap copy , or other publications where the author, its publisher, agent, or other self-interested parties advertise or speak about the book.  Sources Reside, Doug (2010).  "A review of Noah Wardrip-Fruin's Expressive Processing: Digital Fictions, Computer Games, and Software Studies" .  Digital Humanities Quarterly .  Vol.  4, no. 2.  Archived from the original on 2023-07-31 .  Retrieved 2023-07-31 .  The review notes: "Although Noah Wardrip-Fruin’s Expressive Processing: Digital Fictions, Computer Games, and Software Studies is probably best known at present for the author’s attempt to provoke a radically open form of peer review by submitting portions of his manuscript to the blog Grand Text Auto in advance of the final submission to MIT Press, the most potentially transformative legacy of the book is in its compelling call for universal software literacy."  Monroy, Carlos (December 2011).  "Expressive Processing: Digital Fictions, Computer Games, and Software Studies. Noah Wardrip-Fruin".  Literary & Linguistic Computing .  26 (4): 481–483.  doi : 10.1093/llc/fqr035 .  EBSCO host 66887564 .  The review notes: "The central thesis of this book is key for advancing twenty-first century digital literacy, and thus relevant to the digital humanities community. This thesis can be derived from one of the definitions Wardrip-Fruin gives of expressive processing: ‘. . . the possibility of creating new simulated machines, of defining new computational behaviors, as the great authoring opportunity that digital media offers' (p. 7). Wardrip-Fruin systematically explains this main thesis throughout the book by leading readers on a historical journey that evokes personal memories for the author (as it did for me), making the reading more enjoyable. ... In the same way, I believe that the groundbreaking approach this book offers will help humanists and computer scientists alike discover the potential of computational processes and digital media for the advancement of digital humanities. An invitation to embark in this fascinating journey is what Wardrip-Fruin accomplishes with Expressive Processing ."  Koskimaa, Raine (May 2011). "Reading Processes: Groundwork for Software Studies" . Game Studies . Vol. 11, no. 2. ISSN 1604-7982 . Archived from the original on 2023-07-31 . Retrieved 2023-07-31 . The review notes: "As such, this book is the perfect volume to begin the new publication series in the software studies. Rather than building the theory for software studies, it works as a model of how to do software studies. The wide variety of materials discussed, however, may be the Achilles’ Heel of the book. As we are all influenced by endless array of information technologies and their software processes, Expressive Processing is, in a way, including everybody in its audience. Still, restricting the target group by modestly limiting the topics covered might have made this book even better."  Chen, A. (April 2010).  "Wardrip-Fruin, Noah. Expressive processing: digital fictions, computer games, and software studies" .  Choice .  Vol.  47, no. 8.  p. 1517.  Archived from the original on 2023-07-31 .  Retrieved 2023-07-31 – via Gale .  The review notes: "Through insightful examinations of media ranging from simulations to computer games, the author presents an intriguing and cogent argument. The book is by no means exhaustive in its coverage, but it does set the stage for further discussion and exploration. Although most references are defined, some familiarity with the various computer games examined in this work would be beneficial to the reader."  Nolan, Mark (2009-10-04).  "Book Review: "Expressive Processing" for the Masses?" .  The Arts Fuse .  Archived from the original on 2023-07-31 .  Retrieved 2023-07-31 .  The review notes: "But Expressive Processing is aimed at those who already have secure understanding of the processes of software — the general public is still left out of the debate. Still, Expressive Processing stands as a welcome addition to the limited academic discussion about video games, because it delves deeper into complex issues that previously have only been lightly considered."  Barlas, Irtaza (2010-03-16).  "Expressive processing : digital fictions, computer games, and software studies" .  ACM Computing Reviews .  Archived from the original on 2023-07-31 .  Retrieved 2023-07-31 .  The review notes: "The book includes technical details on everything that can be included in the context of digital media. It is written in an easy-to-read style, with charming side notes that don’t interrupt reading. I highly recommend this book to digital media--games, movies, and fiction--creators, AI students, and engineers."  Brown Jr., James J. (Summer 2011).  "Open Process Software" .  Criticism .  53 (3).  Wayne State University Press : 481–487.  doi : 10.1353/crt.2011.0019 .  ProQuest 912513115 .  Archived from the original on 2023-07-31 .  Retrieved 2023-07-31 .  The review notes: "Noah Wardrip-Fruin’s Expressive Processing provides some of those tools. Wardrip-Fruin’s notion of “expressive processing” evokes two ideas at once. ... Expressive Processing also works through some of the key questions posed by those of us interested in a bigger tent for computer programming. While scholars of new media will no doubt find Wardrip-Fruin’s discussion useful, one goal of the text is to reach beyond the relatively small conversations of software studies (an emerging strand of new media scholarship) and digital fictions."  There is sufficient coverage in reliable sources to allow Expressive Processing: Digital Fictions, Computer Games, and Software Studies to pass Wikipedia:Notability#General notability guideline , which requires "significant coverage in reliable sources that are independent of the subject".  Cunard ( talk ) 09:22, 31 July 2023 (UTC) [ reply ] Note: This discussion has been included in the list of Video games-related deletion discussions .  A. B. ( talk • contribs • global count ) 14:04, 31 July 2023 (UTC) [ reply ] Note: This discussion has been included in the list of Computing-related deletion discussions .  A. B. ( talk • contribs • global count ) 14:04, 31 July 2023 (UTC) [ reply ] Keep per Cunard and WeirdNAnnoyed .  -- A. B. ( talk • contribs • global count ) 14:06, 31 July 2023 (UTC) [ reply ] The above discussion is preserved as an archive of the debate.  Please do not modify it.  Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review ).  No further edits should be made to this page.

Discussion outcome: keep