Wide-angle Infinity Display Equipment: I have no records that the company made this product and therefore no way to verify anything.  Another thing is that this topic does not warrant it's own article, and should instead lead to the page on general aircraft simulators.  Delete Effectively unsourced (the one cited reference is not really about the subject), and no information about this topic found.   It therefore fails WP:GNG .   Poorly-written, too; I can barely tell what the article is about.   If someone who knows the subject can insert some references and clean up the text, I may reconsider.  WeirdNAnnoyed ( talk ) 00:46, 14 December 2023 (UTC) [ reply ] Comment : Surprisingly, I found this obituary about the person invented it [20] .  We'll still need more for sourcing, but there might be something here.  Oaktree b ( talk ) 00:56, 14 December 2023 (UTC) [ reply ] Keep : Obituary above, then [21] and [22] that talk about this "thing".  I don't understand much of it, seems to be about the display used in flight simulator machines to train pilots.  Oaktree b ( talk ) 00:58, 14 December 2023 (UTC) [ reply ] While there is an obituary about the person who invented it, the only other resources are links back to this Wikipedia page.  Gbrickner ( talk ) 02:55, 14 December 2023 (UTC) [ reply ] No, the peer reviewed journals talk about it.  Oaktree b ( talk ) 22:24, 14 December 2023 (UTC) [ reply ] Keep – Despite the paucity of sources available, I'm inclined to keep it.  This was a significant innovation by Rediffusion in the field of flight simulation, which, after the patent expired, became the industry standard for projection systems on full flight simulators .  Before WIDE, there were a variety of visual systems in use on FFS, all technologically inferior, none of which survives today.  -- Deeday-UK ( talk ) 10:09, 16 December 2023 (UTC) [ reply ] Relisted to generate a more thorough discussion and clearer consensus.  Please add new comments below this notice.  Thanks, L iz Read!  Talk!  02:20, 21 December 2023 (UTC) [ reply ] Relisted to generate a more thorough discussion and clearer consensus.  Relisting comment: Relisting again.  If no further comments, I will close this as No consensus.  Please add new comments below this notice.  Thanks, L iz Read!  Talk!  03:13, 28 December 2023 (UTC) [ reply ] Looking at sources like ISBN 9780521357517 and ISBN 9780470754368 it is clear that this should be at the title that is currently a redlink in the first sentence of the article, because this is discussing a subject under one of the many trade names (even from Rediffusion, which had two WIDEs and some predecessors such as Duoview, according to some of the books that I've just found; and Rediffusion isn't even the only company here).   I am confident from even a brief amount of research that this could be refactored into an article that doesn't address cross-cockpit collimated display systems under a marketing trademark title, and that there is sourcing from quite a lot of technical literature for doing that and making a proper main-article for Full flight simulator#Collimated cross-cockpit displays that discusses things like the slightly imperfect simulation that collimation results in, weight and mirror design advances using mylar film, and all of the other things that are in the books.   Although it will probably be another 16 years until someone takes the hint from this discussion.   ☺ Uncle G ( talk ) 04:42, 28 December 2023 (UTC) [ reply ] Agree on all fronts: this article should be merged into Cross-cockpit collimated display , once such article is created.  My earlier Keep vote would only apply until that happens (yes, quite possibly in 16 years time or so...) -- Deeday-UK ( talk ) 09:33, 28 December 2023 (UTC) [ reply ] The above discussion is preserved as an archive of the debate.  Please do not modify it.  Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review ).  No further edits should be made to this page.

Discussion outcome: no consensus