--- language: - en pretty_name: HSSD tags: - 3D scenes - Embodied AI license: cc-by-nc-4.0 extra_gated_heading: "Acknowledge license to accept the repository" extra_gated_prompt: "You agree to use this dataset under the [CC BY-NC 4.0 license](https://creativecommons.org/licenses/by-nc/4.0/) terms" --- HSSD: Habitat Synthetic Scenes Dataset ================================== The [Habitat Synthetic Scenes Dataset (HSSD)](https://3dlg-hcvc.github.io/hssd/) is a human-authored 3D scene dataset that more closely mirrors real scenes than prior datasets. Our dataset represents real interiors and contains a diverse set of 211 scenes and more than 18000 models of real-world objects. This repository provides a Habitat consumption-ready compressed version of HSSD. See [this repository](https://huggingface.co/datasets/hssd/hssd-models) for corresponding uncompressed assets. ## Dataset Structure ``` ├── objects │ ├── */*.glb │ ├── */*.object_config.json ├── stages │ ├── *.glb │ ├── *.stage_config.json ├── scenes │ ├── *.scene_instance.json └── hssd-hab.scene_dataset_config.json ``` - `hssd-hab.scene_dataset_config.json`: This SceneDataset config file aggregates the assets and metadata necessary to fully describe the set of stages, objects, and scenes constituting the dataset - `objects`: 3D models representing distinct objects that are used to compose scenes - `stages`: A stage in Habitat is the set of static mesh components which make up the backdrop of a scene (e.g. floor, walls, stairs, etc.) - `scenes`: A scene is a single 3D world composed of a static stage and a variable number of objects ## Getting Started To load HSSD scenes into the Habitat simulator, you can start by installing [habitat-sim](https://github.com/facebookresearch/habitat-sim) using instructions specified [here](https://github.com/facebookresearch/habitat-sim#installation). Once installed, you can run the interactive Habitat viewer to load a scene: ``` habitat-viewer --dataset /path/to/hssd-hab/hssd-hab.scene_dataset_config.json -- 102344280 # or ./build/viewer if compiling from source ``` You can find more information about using the interactive viewer [here](https://github.com/facebookresearch/habitat-sim#testing:~:text=path/to/data/-,Interactive%20testing,-%3A%20Use%20the%20interactive). Habitat-Sim is typically used with [Habitat-Lab](https://github.com/facebookresearch/habitat-lab), a modular high-level library for end-to-end experiments in embodied AI. To define embodied AI tasks (e.g. navigation, instruction following, question answering), train agents, and benchmark their performance using standard metrics, you can download habitat-lab using the instructions provided [here](https://github.com/facebookresearch/habitat-lab#installation). ## Changelog - `v0.2.3`: First release. - `v0.2.4`: - Recompresses several object GLBs to preserve PBR material status. - Adds CSV with object metadata and semantic lexicon files for Habitat. - Adds train/val scene splits file.