建造乌托邦
是一款多功能的沙盒类大型多人在线多平台电子游戏。建造乌托邦是由Mike Hommel（Hamumu）和Seth A. Robinson（Seth）建造乌托邦在2012年12月首发Android版。2013年1月11日正式在微软 Windows，MacOS和iOS发布。
在2017年2月28日，育碧宣布完成于2016年第四季对Growtopia的收购和得到Growtopia的所有权。育碧正式投入对建造乌托邦的开发。建造乌托邦应用免费增值模式。
"Growtopia"是主要在于多数游戏内的东西可以用种子生产的2D沙盒类大型多人在线平台电子游戏。 这个游戏没有100%完成或终极目标，然而这个游戏有成就系统和通过非玩家角色完成任务。When a new player joins, they are sent to a private world called Tutorial, which teaches them the basics of the game by giving them quests through an item called the Growpedia. The player starts out with two basic tools: a fist for punching and breaking blocks and a wrench for editing block properties. Once they have finished the tutorial, they are sent to a world called Start so that they can learn more about the game.
Players can visit other people's worlds or create their own. When a player creates a new world, the world will be procedurally generated. Worlds in "Growtopia" have the same size, with the exception of some worlds created by the original developers (such as the world Tiny). Players can break and build blocks, get seeds or gems from blocks, plant seeds, and harvest trees. Players cannot interact with the world if it is locked by someone else.
Players can lock areas by using different sizes of locks: Small Lock, Big Lock, Huge Lock, and World Lock (there are also other types of locks such as Diamond Locks, which have the same function as World Locks). The game also contains types of locks that change certain aspects of how the world functions. When a player has locked an area, they can allow other people to interact with the area by giving them access through the lock. Locks also act as the main form of tradable currency.
育碧阿布扎比负责Growtopia的开发工作。 Production of "Growtopia" started in 2012, when designer Seth Robinson made six mockup 截图 outlining the premise of the game of which he originally called "Buildo", and sent it to Mike Hommel to entice him into helping with the project. The game's user interface started to take shape with Hommel's mockups. On October 22, 2012, Hommel uploaded a video to his YouTube channel showing the development of the game before its release.
During initial development, Robinson and Hommel brought in the help of composer Cory Mollenhour to produce "Growtopia"s soundtrack.
After three months of development, the game was released on Android as a free beta on November 30, 2012, under the name "Growtopia". They moved the game out of beta and released the full version on January 9, 2013. The game has been updated ever since. On February 28, 2017, Ubisoft announced an acquisition of "Growtopia". The transaction was completed during Ubisoft's 2016-17 fourth quarter, under the terms that the original developers would continue being both design and general advisors to the game's continued development. A North American community management and moderation team was set up after Ubisoft's acquisition. They handed responsibility of the game's future development over to their Ubisoft Abu Dhabi team. The team has been working continuously on Growtopia ever since.
The game can be played on multiple operating systems, including Microsoft Windows, OS X, iOS, and Android. The iOS version was released on January 11, 2013, after the initial release for Android on November 30, 2012. Following these mobile releases, the game was brought to computers; a Windows beta version was released on July 9, 2013, and a OS X version was released on July 27, 2013.
"Growtopia" was available for a period of time on the Nintendo Switch, PlayStation 4, and Xbox One from July 18, 2019, to July 30, 2020, before being discontinued in order to "allocate all resources back to support the Mobile and PC version". The decision to discontinue all console support was declared on April 27, 2020, and had followed from a previous announcement on January 19, 2020, which had notified the community that there would no longer be any major updates or annual events for the consoles platforms, as their team only had "limited resources available". An Ubisoft Abu Dhabi team member stated that since there were "many, many more players playing on Android, iOS, and PC", they were going to focus their resources back towards those platforms.
"Growtopia" received "mixed or average" reviews from critics according to review aggregator GameRankings.
Jay Is Games described the game as "simple and easy enough to work on the mobile platform (and be fun for kids), but with enough room for customization and socialization". 148Apps gave the game a 4/5, saying "the crafting mechanic is unique". Pocket Gamer's Peter Willington scored the game 6 out of 10, said he dislikes the crude menus, the UI is bland and cramped and hates the character design.