TesserAct: Learning 4D Embodied World Models
Authors: name: Haoyu Zhen, name: Qiao Sun, name: Hongxin Zhang, name: Junyan Li, name: Siyuan Zhou, name: Yilun Du, name: Chuang Gan

This paper presents an effective approach for learning novel 4D embodied
world models, which predict the dynamic evolution of 3D scenes over time in
response to an embodied agent's actions, providing both spatial and temporal
consistency. We propose to learn a 4D world model by training on RGB-DN (RGB,
Depth, and Normal) videos. This not only surpasses traditional 2D models by
incorporating detailed shape, configuration, and temporal changes into their
predictions, but also allows us to effectively learn accurate inverse dynamic
models for an embodied agent. Specifically, we first extend existing robotic
manipulation video datasets with depth and normal information leveraging
off-the-shelf models. Next, we fine-tune a video generation model on this
annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for
each frame. We then present an algorithm to directly convert generated RGB,
Depth, and Normal videos into a high-quality 4D scene of the world. Our method
ensures temporal and spatial coherence in 4D scene predictions from embodied
scenarios, enables novel view synthesis for embodied environments, and
facilitates policy learning that significantly outperforms those derived from
prior video-based world models.