Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D
  Assets Generation
Authors: name: Zibo Zhao, name: Zeqiang Lai, name: Qingxiang Lin, name: Yunfei Zhao, name: Haolin Liu, name: Shuhui Yang, name: Yifei Feng, name: Mingxin Yang, name: Sheng Zhang, name: Xianghui Yang, name: Huiwen Shi, name: Sicong Liu, name: Junta Wu, name: Yihang Lian, name: Fan Yang, name: Ruining Tang, name: Zebin He, name: Xinzhou Wang, name: Jian Liu, name: Xuhui Zuo, name: Zhuo Chen, name: Biwen Lei, name: Haohan Weng, name: Jing Xu, name: Yiling Zhu, name: Xinhai Liu, name: Lixin Xu, name: Changrong Hu, name: Tianyu Huang, name: Lifu Wang, name: Jihong Zhang, name: Meng Chen, name: Liang Dong, name: Yiwen Jia, name: Yulin Cai, name: Jiaao Yu, name: Yixuan Tang, name: Hao Zhang, name: Zheng Ye, name: Peng He, name: Runzhou Wu, name: Chao Zhang, name: Yonghao Tan, name: Jie Xiao, name: Yangyu Tao, name: Jianchen Zhu, name: Jinbao Xue, name: Kai Liu, name: Chongqing Zhao, name: Xinming Wu, name: Zhichao Hu, name: Lei Qin, name: Jianbing Peng, name: Zhan Li, name: Minghui Chen, name: Xipeng Zhang, name: Lin Niu, name: Paige Wang, name: Yingkai Wang, name: Haozhao Kuang, name: Zhongyi Fan, name: Xu Zheng, name: Weihao Zhuang, name: YingPing He, name: Tian Liu, name: Yong Yang, name: Di Wang, name: Yuhong Liu, name: Jie Jiang, name: Jingwei Huang, name: Chunchao Guo

We present Hunyuan3D 2.0, an advanced large-scale 3D synthesis system for
generating high-resolution textured 3D assets. This system includes two
foundation components: a large-scale shape generation model -- Hunyuan3D-DiT,
and a large-scale texture synthesis model -- Hunyuan3D-Paint. The shape
generative model, built on a scalable flow-based diffusion transformer, aims to
create geometry that properly aligns with a given condition image, laying a
solid foundation for downstream applications. The texture synthesis model,
benefiting from strong geometric and diffusion priors, produces high-resolution
and vibrant texture maps for either generated or hand-crafted meshes.
Furthermore, we build Hunyuan3D-Studio -- a versatile, user-friendly production
platform that simplifies the re-creation process of 3D assets. It allows both
professional and amateur users to manipulate or even animate their meshes
efficiently. We systematically evaluate our models, showing that Hunyuan3D 2.0
outperforms previous state-of-the-art models, including the open-source models
and closed-source models in geometry details, condition alignment, texture
quality, and etc. Hunyuan3D 2.0 is publicly released in order to fill the gaps
in the open-source 3D community for large-scale foundation generative models.
The code and pre-trained weights of our models are available at:
https://github.com/Tencent/Hunyuan3D-2