Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
Authors: name: Weihao Tan, name: Xiangyang Li, name: Yunhao Fang, name: Heyuan Yao, name: Shi Yan, name: Hao Luo, name: Tenglong Ao, name: Huihui Li, name: Hongbin Ren, name: Bairen Yi, name: Yujia Qin, name: Bo An, name: Libin Liu, name: Guang Shi
Organization: ByteDance Seed

We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environments. Lumine adopts a human-like interaction paradigm that unifies perception, reasoning, and action in an end-to-end manner, powered by a vision-language model. It processes raw pixels at 5 Hz to produce precise 30 Hz keyboard-mouse actions and adaptively invokes reasoning only when necessary. Trained in Genshin Impact, Lumine successfully completes the entire five-hour Mondstadt main storyline on par with human-level efficiency and follows natural language instructions to perform a broad spectrum of tasks in both 3D open-world exploration and 2D GUI manipulation across collection, combat, puzzle-solving, and NPC interaction. In addition to its in-domain performance, Lumine demonstrates strong zero-shot cross-game generalization. Without any fine-tuning, it accomplishes 100-minute missions in Wuthering Waves and the full five-hour first chapter of Honkai: Star Rail. These promising results highlight Lumine's effectiveness across distinct worlds and interaction dynamics, marking a concrete step toward generalist agents in open-ended environments.