( mapping: typing.List[simulate.assets.action_mapping.ActionMapping] actuator_tag: typing.Optional[str] = None n: typing.Union[int, typing.List[int], NoneType] = None low: typing.Union[float, typing.List[float], numpy.ndarray, NoneType] = None high: typing.Union[float, typing.List[float], numpy.ndarray, NoneType] = None shape: typing.Optional[typing.List[int]] = None dtype: str = 'float32' seed: typing.Optional[int] = None )
Parameters
List[ActionMapping]
) —
A list of ActionMapping (to physics engine behaviors)
str
, optional, defaults to “actuator”) —:
A string tag for the actuator that is used to group actuators together when sending actions
(we always have a scene-level gym dict space).
int
or List[int]
, optional, defaults to None
) —
For discrete actions, the number of possible actions.
For multi-binary actions, the number of possible binary actions or a list of the number of possible actions
for each dimension.
float
or List[float]
or np.ndarray
, optional, defaults to None
) —
Low bound of continuous action space dimensions, either a float or list of floats.
float
or List[float]
or np.ndarray
, optional, defaults to None
) —
High bound of continuous action space dimensions, either a float or list of floats.
List[int]
, optional, defaults to None
) —
Shape of continuous action space, should match low/high.
str
, optional, defaults to "float32"
) —
Sampling type for continuous action spaces only.
An Asset Actuator can be used to move an asset in the scene. The actuator is designed to be a part of an Actor that manipulates a scene.
We define:
ActionMapping
(to physics engine behaviors)Under construction 🚧.