Prompt: Visualize a 32-bit dating simulation game interface. The primary focus is on the user interface elements. On the left side of the screen is an item bar, displaying pixelated icons of various items like a letter, a gift box, and a bouquet. On the right, there are several small character icons, each representing different female characters. Next to each character icon, there are heart logos: some are filled (solid) indicating good relationship status, while others are empty (hollow) showing room for improvement in the relationship. The interface should be sharp, clear, and vibrant, capturing the essence of early dating simulation games. As for the background, it's a simple, pixelated schoolyard setting with trees and a bench, setting a calm and serene atmosphere for the game