Ortaöğretim çağındaki öğrencilerde obezite ile dijital oyun bağımlılığı ve uyku kalitesi arasındaki ilişkinin incelenmesi
Investigation of the relationship between obesity, digital game addiction and sleep quality in secondary education students
Yazar: MEHMET ÖNLÜ
Danışman: DOÇ. DR. SELMA PEKGÖR ; DR. SÜMEYYE KOÇ
Sağlık Bilimleri Üniversitesi / Konya Şehir Hastanesi / Aile Hekimliği Ana Bilim Dalı
Derece: Tıpta Uzmanlık, 2024
Konu: Aile Hekimliği = Family Medicine

Özet:
Amaç: Ortaöğretim 6., 7. ve 8. sınıf çocuklarda obezite ile dijital oyun bağımlılığı ve uyku kalitesi arasındaki ilişkinin incelenmesi amaçlandı.
Gereç ve Yöntem: Bu çalışmaya Konya Merkezde Meram, Selçuklu ve Karatay'da eğitim gören ortaöğretim 6., 7. ve 8. sınıf toplam 902 öğrenci dahil edildi. Tüm katılımcılara; 19 soruluk sosyodemografik özellikleri içeren anket formu, 24 maddeden oluşan dijital oyun bağımlılığı ölçeği ve 24 sorudan oluşan pittsburg uyku kalitesi ölçeği uygulandı. İstatistiksel analizler Statistical Packet for The Social Science 22.0 bilgisayar programında yapıldı.
Bulgular: Katılımcıların yaş ortalaması 12,86±0,02 yıl olarak saptandı. Cinsiyete göre %51,3'i (n=463) kadın, %48,7'i (n=439) erkekti. Dijital Oyun Bağımlılığı Ölçeğine göre katılımcıların %2,9'u (n=26) normal, %46,2'si (n=417) az riskli, %40,1'i (n=362) riskli, %8,5'i (n=77) bağımlı ve %2,2'si (n=20) yüksek düzeyde bağımlı olarak bulundu ve tüm alt boyut ve toplamda erkeklerin puanı anlamlı olarak kadınlardan daha yüksek tespit edildi (p<0,001). Bilgisayar, telefon, tablette 3 saat ve  uzun süre geçirenlerin, oyunda 3 saat ve uzun süre geçirenlerin, oyun oynarken atıştırmalık tüketenlerin ve 12 yaşında olanların dijital oyun bağımlılığı ölçeğine göre riskli ve bağımlı olma düzeyleri daha yüksek tespit edildi (sırasıyla p<0,001, p<0,001 p=0,002 p=0,039 ). Atıştırmalıklarını televizyon ve bilgisayar karşısında daha sık yapanların, uyku problemi yaşayanların ve pittsburg uyku kalitesi ölçeğine göre uyku kalitesi kötü olanların; dijital oyun bağımlılığı ölçeğinin tüm alt boyutları ve toplamda puanları daha yüksek olarak bulunmuştur (p<0,001). Pittsburg uyku kalitesi ölçeği toplam puanda kadınların puanı erkeklere göre daha yüksek bulundu (p=0,008). Haftada 4 gün ve daha az kahvaltı yapanların, haftada 4 gün ve daha az 3 ana öğün yemek yiyenlerin, haftada 2 günden daha fazla hazır gıda tüketenlerin, öğün aralarında atıştırmalık tüketenlerin, atıştırmaları televizyon ve bilgisayar karşısında daha sık yapanların, günde 8 saatten daha az uyuyanların ve uyku problemi yaşayanların pittsburg uyku kalitesi ölçeği toplam puanı daha yüksek tespit edildi (p<0,001).
Sonuç: Çalışmamızda dijital oyun bağımlılığı ve uyku kalitesinin  obezite ile  ilişkisi saptanmadı. Dijital oyun bağımlılığı düzeyi arttıkça uyku kalitesinin daha kötü olduğu görüldü.
Anahtar Kelimeler: Dijital oyun bağımlılığı, uyku kalitesi, obezite

Abstract:
Aim: It was aimed to examine the relationship between obesity, digital game ad-diction and sleep quality in 6th, 7th and 8th grade secondary school children.
Material and Methods: A total of 902 secondary school 6th, 7th and 8th grade stu-dents studying in Meram, Selçuklu and Karatay in Konya Center were included in this study. To all participants; a survey form containing sociodemographic charac-teristics consisting of 19 questions, Digital Game Addiction Scale consisting of 24 items, and Pittsburg Sleep Quality Scale consisting of 24 questions were applied. Statistical analyzes were performed in the Statistical Packet for The Social Science 22.0 computer program.
Results: The average age of the participants was found to be 12.86±0.02 years. Ac-cording to gender, 51.3% (n=463) were female and 48.7% (n=439) were male. Ac-cording to the Digital Game Addiction Scale, 2.9% (n=26) of the participants are normal, 46.2% (n=417) are low risk, 40.1% (n=362) are risky, 8.5% are risky. (n=77) were found to be dependent and 2.2% (n=20) were found to be highly de-pendent, and men's scores in all subscales and in total were found to be significant-ly higher than women (p<0.001). According to the Digital Game Addiction Scale, those who spent 3 hours or longer on computers, phones or tablets, those who spent 3 hours or more in games, those who consumed snacks while playing games, and those who were 12 years old were found to have higher levels of risk and addiction according to the Digital Game Addiction Scale (p<0.001, p< 0.001 p=0.002 p=0.039 ). Those who snack more frequently in front of the television or computer, have sleep problems, and have poor sleep quality according to the Pittsburg Sleep Quali-ty Scale; All sub-dimensions and total scores of the Digital Game Addiction Scale were found to be higher (p<0.001). The total score of the Pittsburg Sleep Quality Scale was found to be higher in women than in men (p=0.008). Those who eat breakfast 4 days a week or less, those who eat 3 main meals 4 days a week or less, those who consume ready-made food more than 2 days a week, those who consume snacks between meals, those who snack more frequently in front of the television or computer, those who sleep less than 8 hours a day and those with sleep problems had higher Pittsburg Sleep Quality Scale total scores (p<0.001).
Conclusion: In our study, no relationship was found between digital game addiction and sleep quality with obesity. It was observed that as the level of digital game ad-diction increased, sleep quality worsened.
Key words: Digital game addiction, sleep quality, obesity




Aim: It was aimed to examine the relationship between obesity, digital game ad-diction and sleep quality in 6th, 7th and 8th grade secondary school children.
Material and Methods: A total of 902 secondary school 6th, 7th and 8th grade stu-dents studying in Meram, Selçuklu and Karatay in Konya Center were included in this study. To all participants; a survey form containing sociodemographic charac-teristics consisting of 19 questions, Digital Game Addiction Scale consisting of 24 items, and Pittsburg Sleep Quality Scale consisting of 24 questions were applied. Statistical analyzes were performed in the Statistical Packet for The Social Science 22.0 computer program.
Results: The average age of the participants was found to be 12.86±0.02 years. Ac-cording to gender, 51.3% (n=463) were female and 48.7% (n=439) were male. Ac-cording to the Digital Game Addiction Scale, 2.9% (n=26) of the participants are normal, 46.2% (n=417) are low risk, 40.1% (n=362) are risky, 8.5% are risky. (n=77) were found to be dependent and 2.2% (n=20) were found to be highly de-pendent, and men's scores in all subscales and in total were found to be significant-ly higher than women (p<0.001). According to the Digital Game Addiction Scale, those who spent 3 hours or longer on computers, phones or tablets, those who spent 3 hours or more in games, those who consumed snacks while playing games, and those who were 12 years old were found to have higher levels of risk and addiction according to the Digital Game Addiction Scale (p<0.001, p< 0.001 p=0.002 p=0.039 ). Those who snack more frequently in front of the television or computer, have sleep problems, and have poor sleep quality according to the Pittsburg Sleep Quali-ty Scale; All sub-dimensions and total scores of the Digital Game Addiction Scale were found to be higher (p<0.001). The total score of the Pittsburg Sleep Quality Scale was found to be higher in women than in men (p=0.008). Those who eat breakfast 4 days a week or less, those who eat 3 main meals 4 days a week or less, those who consume ready-made food more than 2 days a week, those who consume snacks between meals, those who snack more frequently in front of the television or computer, those who sleep less than 8 hours a day and those with sleep problems had higher Pittsburg Sleep Quality Scale total scores (p<0.001).
Conclusion: In our study, no relationship was found between digital game addiction and sleep quality with obesity. It was observed that as the level of digital game ad-diction increased, sleep quality worsened.
Key words: Digital game addiction, sleep quality, obesity


Aim: It was aimed to examine the relationship between obesity, digital game ad-diction and sleep quality in 6th, 7th and 8th grade secondary school children.
Material and Methods: A total of 902 secondary school 6th, 7th and 8th grade stu-dents studying in Meram, Selçuklu and Karatay in Konya Center were included in this study. To all participants; a survey form containing sociodemographic charac-teristics consisting of 19 questions, Digital Game Addiction Scale consisting of 24 items, and Pittsburg Sleep Quality Scale consisting of 24 questions were applied. Statistical analyzes were performed in the Statistical Packet for The Social Science 22.0 computer program.
Results: The average age of the participants was found to be 12.86±0.02 years. Ac-cording to gender, 51.3% (n=463) were female and 48.7% (n=439) were male. Ac-cording to the Digital Game Addiction Scale, 2.9% (n=26) of the participants are normal, 46.2% (n=417) are low risk, 40.1% (n=362) are risky, 8.5% are risky. (n=77) were found to be dependent and 2.2% (n=20) were found to be highly de-pendent, and men's scores in all subscales and in total were found to be significant-ly higher than women (p<0.001). According to the Digital Game Addiction Scale, those who spent 3 hours or longer on computers, phones or tablets, those who spent 3 hours or more in games, those who consumed snacks while playing games, and those who were 12 years old were found to have higher levels of risk and addiction according to the Digital Game Addiction Scale (p<0.001, p< 0.001 p=0.002 p=0.039 ). Those who snack more frequently in front of the television or computer, have sleep problems, and have poor sleep quality according to the Pittsburg Sleep Quali-ty Scale; All sub-dimensions and total scores of the Digital Game Addiction Scale were found to be higher (p<0.001). The total score of the Pittsburg Sleep Quality Scale was found to be higher in women than in men (p=0.008). Those who eat breakfast 4 days a week or less, those who eat 3 main meals 4 days a week or less, those who consume ready-made food more than 2 days a week, those who consume snacks between meals, those who snack more frequently in front of the television or computer, those who sleep less than 8 hours a day and those with sleep problems had higher Pittsburg Sleep Quality Scale total scores (p<0.001).
Conclusion: In our study, no relationship was found between digital game addiction and sleep quality with obesity. It was observed that as the level of digital game ad-diction increased, sleep quality worsened.
Key words: Digital game addiction, sleep quality, obesity