Illustrator
Location: GB, LND, London
Department: Art Studio
Employment type: Full-time
Required experience: Associate
Industry: Computer Games

Company profile:
Space Ape Games is an Award Winning Mobile/Social Gaming startup founded in 2012. We’re a small, high-performing team with big aspirations to make the highest quality and most successful games on your smart phone and tablet.We believe that the trait nearly all of the most successful games on mobile and tablet have in common is that they were made by talented teams with lots of experience working together. There are tens of thousands of app developers, but only a handful of really good, really experienced, well gelled teams out there.Accordingly, everyone on our team is an “A-player” with deep gaming experience. We are some of the key guys and gals behind the biggest games on Facebook and on the internet. Our team is behind a #1 game on Facebook, two #2 games on facebook, and one of the biggest virtual worlds for kids on the planet. And now with Samurai Siege we have a US top 50 grossing app (top 10 in some countries) played by more than 7m people in it’s first few months since launch.We love great tech. Not for its own sake but because we make games for big audiences and that means it’s got to work all the time. Because we are in a competitive space and that means we need to be fast and efficient. We are serious about sprint management. It’s good for our game, and keeps us focused.We are a creative company tempered by great analytics. Smart analytics can make a good game even better. But we think analytics alone makes soulless products. Why choose just one?

Job description:
Space Ape is a “San Francisco Style” tech startup in the heart of Soho, London.We are committed to building a company of world class engineering and world class game craftsmanship – a place where the best engineers love to work and the best game designers and developers love to create the future of play.  We think the best teams will inevitably make the best products.Our culture is centered around empowerment, passion, commitment, and fun.  We’re a small team because we believe small teams can change the world.  And one day when we are bigger, we’ll be a bigger company full of small teams.We believe that happiness is important.  We strive to create a happy and productive working environment.  Our studio is really cool.  It is nice, bright, and open, the kitchen is stocked and the Foosball table is wifi-enabled.We seek individuals who, in addition to being amazing engineers, also enjoy the other aspects of building a new company such as designing features, making decisions, multi-stack programming, recruiting, finding users; you name it. And foosball.

Requirements:
ResponsibilitiesThe timely creation of high-quality game-assets to the project’s art-style and technical requirements.Build and maintain in game content using Unity.Keep abreast of the latest industry art production techniques.Mentor and assist members of the team.Liaise and work closely with other departments, solving problems on a win-win basis.The ability to work in different styles and genres.RequirementsArt degree or excellent game-focused portfolio.Extensive knowledge of industry applicable software.Technical expertise and familiarity with game-engines and their performance requirements.A professional, pro-active and collaborative work attitude, with excellent interpersonal and organizational skills.Passion for games and mobile gaming.A “raise the bar” attitude.

Benefits: