Art Development Manager
Location: GB, LND, London
Department: Art Studio
Employment type: Full-time
Required experience: Mid-Senior level
Required education: Bachelor's Degree
Industry: Computer Games
Function: Art/Creative

Company profile:
Space Ape Games is an Award Winning Mobile/Social Gaming startup founded in 2012. We’re a small, high-performing team with big aspirations to make the highest quality and most successful games on your smart phone and tablet.We believe that the trait nearly all of the most successful games on mobile and tablet have in common is that they were made by talented teams with lots of experience working together. There are tens of thousands of app developers, but only a handful of really good, really experienced, well gelled teams out there.Accordingly, everyone on our team is an “A-player” with deep gaming experience. We are some of the key guys and gals behind the biggest games on Facebook and on the internet. Our team is behind a #1 game on Facebook, two #2 games on facebook, and one of the biggest virtual worlds for kids on the planet. And now with Samurai Siege we have a US top 50 grossing app (top 10 in some countries) played by more than 7m people in it’s first few months since launch.We love great tech. Not for its own sake but because we make games for big audiences and that means it’s got to work all the time. Because we are in a competitive space and that means we need to be fast and efficient. We are serious about sprint management. It’s good for our game, and keeps us focused.We are a creative company tempered by great analytics. Smart analytics can make a good game even better. But we think analytics alone makes soulless products. Why choose just one?

Job description:
Space Ape Games located in Soho, London has an opening for an Art Development Manager to work alongside our internal development teams on multiple projects for iOS and Android.The Space Ape Art team is extremely high performing and your job is to keep it that way, as we double the studio in size over the next year.The Art Team includes talented 3D Artists, illustrious Illustrators, full spectrum UI Designers and imaginative Concept Artists. The Art Development Manager’s remit is to maintain our high quality of output as we scale up to four teams working on multiple projects. This requires a super-organised person who will use Agile / Scrum / Sprint Boards / whatever tools necessary to allow artists to continue to focus on creating excellent work.The Art Development Manager works with each game’s Producer and the Studio Art Director to own the detailed weekly, monthly and quarterly art schedule, and ensures each team member knows exactly what they’re working on each week.Please visit #URL_8654457fa48dcb0a2327921c97785564550827f0ff2c5719ac68e727abfcf552#/ to register your details.

Requirements:
ResponsibilitiesPartner with the Studio Art Director, and Producers to manage content creation across the entire art department.Create and implement action plans for the art department’s future success, including internal staffing to support four simultaneous games in development.Manage the art project plan for two live games, and two games in development.Build on our successful outsourcing partnerships.Administer staffing decisions that help achieve both the short and long term goals of the art team.Work with production to help create and manage team schedules and ensure proper workflow throughout the art department.RequirementsAt least 3 years management experience with content creation for games.Project Management experience, preferably Agile/Scrum.Expertise with project tracking software (preferably Jira).Demonstrated ability to manage a large team of game developers (preferably artists) in a dynamically changing game production environment.Strong communications and organizational skills.Able to interact as part of a team and to contribute to increasing efficiencies.A professional, pro-active &amp; collaborative work attitude, with excellent interpersonal and organizational skills.Able to build consensus on overall goals and balance resource allocation based on project goals and individual ability.Passion for games &amp; mobile gaming.A “raise the bar” attitude.Additional SkillsExpertise in developing, defining, and documenting production workflow &amp; processes.Experienced developing games, preferably on iOS and Android.Experience with outsourcing game content.Experience managing a wide range of personnel issues and conflict resolution.

Benefits: