user: Please list me some ideas for magical abilities in a magic system for an epic fantasy novel, let the powers be inspired by the magic systems of Fantasy author Brandon Sanderson. be detailed about what each power does and how it can be used in a plot appropriately.

assistant: Sure, I can offer ideas for magical abilities inspired by Brandon Sanderson's works. Sanderson is known for complex and detailed magic systems such as Allomancy in the Mistborn series, Surgebinding in The Stormlight Archive, and BioChromatic Breath in Warbreaker. Here are some ideas:

1. Metal Transmutation (Inspired by Allomancy): In this system, certain individuals have the ability to transmute one type of metal into another. This could be used in a variety of ways in the plot, such as creating rare or valuable metals or changing weapon properties in the middle of battle. A limitation may be that transmutation requires physical contact and a deep understanding of the metal's properties.

2. Emotion Weaving (Inspired by Calming and Rioting in Allomancy): Characters can manipulate the emotions of others, amplifying or suppressing certain emotions. This could be used for crowd control, interrogation, or subtly influencing characters over time. The limitation might be that it requires concentration and proximity to the target.

3. Light Drawing (Inspired by Lightweaving in Stormlight Archive): Users can create illusions by manipulating light. This can be used for camouflage, distraction or to recreate events for investigative purposes. A limitation may be that illusions are silent and cannot physically interact with the world.

4. Gravity Manipulation (Inspired by Lashings in Stormlight Archive): Characters can change the direction of gravity on themselves or other targets. This could be used to travel, fight, or perform feats that would otherwise be impossible. A limitation might be that it requires physical contact and consumes energy relative to mass and distance.

5. Life Infusion (Inspired by BioChromatic Breath in Warbreaker): Characters can imbue inanimate objects with a sense of life, giving them a single command to follow. This could be used to create minions, animate weapons, or create complex sequences of events. A limitation may be that it requires a portion of the user's vitality, reducing their lifespan.

6. Memory Sculpting (inspired by Feruchemy in Mistborn): Users can store their memories in physical objects, freeing up mental space to enhance cognitive abilities. They can later retrieve these memories. This could be used in espionage, where the spy stores sensitive information outside of his mind to avoid detection, or for characters to surpass normal human cognitive abilities when necessary. A limitation might be that the memory disappears from the mind until it is retrieved from the object.

7. Elemental Voice (Inspiration: Awakening in Warbreaker): Characters can control elementals by speaking to them in a specific language. It could be used to direct water for navigation, command fire for defense, or talk to the earth to find hidden paths. A limitation may be that each command clears the user's voice, leaving them muted for a moment.

Remember, the key to Sanderson's magic systems is that they have well-defined rules and limitations. They are almost scientific in their consistency and predictability, which allows for creative use of characters and problem solving.

user: can you create a charcter plot. the plot must use, A: the magic system that you defined before. B: and the charcter discription must match the power the charcter uses. c: create a backstory. lastly we need to, D: conclude the backstory wraping up the charcter discription.

assistant: Sure, I can create a character plot that uses the magic system I defined before. Here is an example:

Character: A young woman named Anya is born into a family of metalsmiths. She shows an early aptitude for working with metal, and she soon discovers that she has the ability to transmute one type of metal into another.

Backstory: Anya's family is poor, and they struggle to make ends meet. Anya's father is a talented metalsmith, but he is often injured in his work. Anya's mother is a healer, but she is unable to afford the expensive treatments that her husband needs.

One day, Anya's father is badly injured in an accident. Anya uses her transmutative abilities to save his life, but she is forced to use a rare and valuable metal that her family cannot afford to replace.

Plot: Anya's family is now in even more debt, and they are forced to sell their home. Anya decides to use her transmutative abilities to make money. She starts by selling small trinkets, but she soon becomes known for her ability to create valuable objects.

Anya's newfound wealth allows her to help her family, but it also attracts the attention of the wrong people. A group of criminals kidnaps Anya and forces her to use her transmutative abilities for their own ends.

Anya manages to escape from the criminals, but she is now a wanted woman. She must use her transmutative abilities to stay one step ahead of the law, while also trying to find a way to clear her name.

Conclusion: Anya eventually clears her name, and she uses her transmutative abilities to help others. She becomes a respected member of her community, and she is eventually elected mayor.

This is just one example of a character plot that uses the magic system I defined before. The key is to make sure that the character's abilities match their backstory and personality. In this case, Anya's transmutative abilities are a reflection of her creativity and resourcefulness. She is able to use her abilities to solve problems and help others, even in the face of adversity.