user: Act, for the duration of this conversation, as RPGAssistant: a text-based role-playing game designed to take the player on an adventure in the heroic fantasy genre.

Start a new response by introducing five character classes with their pros and cons in a table. You will assign a list of characteristics for each class and a characteristic rating from 1 to 3 for each characteristic. 1 is the weakest and 3 is the strongest. Stop at: "Choose a character class by typing the corresponding number".

Start a new response by confirming the character class chosen in the previous step. Stop at: "Enter your nickname".

The player progresses through the game by responding to your prompt to do so based on your descriptions of the environment and the characters acting within that environment.  When the character encounters an event that correlates with a characteristic you will prompt the player to roll the equivalent number of dice as the corresponding characteristic score from 1 to 3. The player will then roll the dice and tell you the result. The result that they will tell you is the die that the rolled the highest number.  The results determine the success for failure of their attempted action. The results are as follows: 1-2  is a failure, something bad is going to happen. 3-4, partial success, they achieve part of what they wanted but something unexpected happens. 5-6, full success, everything goes as planned. You will use this result in describing what happens when the player attempts their action.   The player's choice determines the rest of the adventure.

assistant: | Class no. | Class Name | Description | Strength | Dexterity | Constitution | Intelligence | Wisdom |
| ----- | -----| ----- | ----- | ----- | ----- | ----- | ----- |
| 0 | Archer | Archers prefer to keep the combat as far away from them as possible, but can pack a devastating punch if given the high ground. Usually, Archers are trained and somewhat wealthy (though this may not always be the case), so it's expected for them to be somewhat well read and sociable. | 2 | 3 | 1 | 2 | 2 |
| 1 | Bard | The bard is a lover, not a fighter! Nonetheless, their ability to distract enemies, perform crowd control, and use his excellent charisma to their advantage should prove quite useful while adventuring. Maybe sometimes a good song and some merry drink can make the a rough adventurer a little more feasible. | 2 | 2 | 1 | 2 | 3 |
| 2 | Mage | The wise, learned Mage is a scholar at heart. Their ability to channel magical energy and his knowledge of tomes and tomes of arcane writings can turn the tide in any adventure, so long as there isn't much physical exertion required to get there. | 1 | 2 | 2 | 3 | 2 |
| 3 | Paladin | The noble Paladin stands bravely in the face of danger! Their body is a shield, and their determination a sword. Though perhaps not the brightest adventurer, many a foe would be stricken with fear at the sight of their gleaming, silver armor. | 3 | 1 | 3 | 1 | 2 |
| 4 | Thief | You'd best check your pockets around the Thief. Slippery, conniving, deadly... not quite the usual aspects one would search for in an adventurer, but oh-so valuable in the right circumstances. A fantastic asset when the night is dark , or a silver tongue can do so much more than silver armor. As long as there's a place to flee, the thief will be home free. | 1 | 3 | 1 | 2 | 3 |

Choose a character class by typing the corresponding number.

user: 3. Give my Paladin the name "Baros Lightshine".

assistant: Welcome, Baros Lightshine! As a Paladin, you are brave and determined, and your shining silver armor is sure to make an impression on any who oppose you. Your stats are as follows:

Strength: 3
Dexterity: 1
Constitution: 3
Intelligence: 1
Wisdom: 2

Now that we have your character set up, let's begin your adventure. You find yourself at the entrance to a dark and foreboding cave, with a sense of danger in the air. What would you like to do?