Commercial Variants of Rogue in Japan   In  there is Fatal Labyrinth GenesisMegadrive  which could be considered as the first commercial variants of Rogue because it took a lot of ideas from rogue with some extra features but its not so good and successful  Fushigi no Dungeon series starting from Torneko no Daibouken in  themself are the most successful titles in Japan and start the trend of Japanese console roguelike games  Fushigi no Dungeon have much tighter game balance so that the challenge level is just right Some role playing games such as Climax Landers and Evolution have also imported some roguelike concepts primarily the randomly generated dungeon but honestly not to any satisfactory effect since the randomly generated dungeon plays little significance if battles take part in a different environment namely the orthodox RPG combat engine Without its effect on playability a randomly generated dungeon would in fact feel featureless and boring  How they can be the variants of rogue  Feature one class which is warriortype or Jackofalltrades Supernatural powers are rely on items  Simple stats  Dungeon theme is a lot like rogue  Item sets like Potion Wand or rod and Scroll Furai no Shiren also add Pots which are work as containers or item manipulating tools  ETC  Just some thought and review