Question: Can both Brain Chain and Camp Granada be played by a single player?

full_context: Document 1: Fireball Island: Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is ""The dimensional adventure game of pitfalls and perils!"" It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. Game concept originally developed by artist / toy designers Bruce Lund and Chuck Kennedy. The game was licensed to Milton Bradley by Anjar Co., an international toy licensing company and co-licensor of the game.
Document 2: Flip-O-Potamus: Flip-O-Potamus is a Milton Bradley board game released in 1986. Flip-O-Potamus is part of the T.H.I.N.G.S. family of games (Totally Hilarious Incredible Neat Games of Skill).
Document 3: Mad Gab: Mad Gab is a game created by Terry White in which there are at least two teams and 2-12 players. Each team has two minutes to sound out three puzzles. The puzzles, also known as mondegreens, contain small words that, when put together, make a word or phrase. For example, "These If Hill Wore" when pronounced quickly sounds like "The Civil War." Another example would be "Eye Mull of Mush Sheen" quickly spoken it sounds like "I'm A Love Machine." There are two levels of difficulties: easy and hard. The faster the puzzles are answered, the more points the players score.
Document 4: Hex (board game): Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
Document 5: Camp Granada: Camp Granada is a 1965 children's board game by Milton Bradley Company based on Allan Sherman's popular 1963 novelty song "Hello Muddah, Hello Fadduh (A Letter from Camp)". Campers take turns driving a breakdown-prone bus to gather ICKY animals from various summer camp locations to be the first to leave the real rotten camp for home. The game board depicts spikes on the diving board, an octopus in the swimming hole, and a lover's leap into a volcano.
Document 6: Trivial Pursuit: Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions.
Document 7: Connect Four: Connect Four (also known as Captain's Mistress, Four Up, Plot Four, Find Four, Fourplay , Four in a Row, Four in a Line and Gravitrips (in Soviet Union)) is a two-player connection game in which the players first choose a color and then take turns dropping colored discs from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the next available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs. Connect Four is a solved game. The first player can always win by playing the right moves.
Document 8: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 9: Connection game: A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper and pencil games.
Document 10: Trivial Pursuit (disambiguation): Trivial Pursuit is a boardgame based on a player's ability to answer general knowledge and popular culture questions.
Document 11: Cups (game): Cups was one of several games invented in 1965 by father and son Arthur Amberstone and Wald Amberstone who were both cofounders of the New York Gamers Association (N.Y.G.A.). They also invented Power, and High Deck, a card game based on medieval society. At the time both were working as basket makers as well as game designers in New York City. This game was first published in A Gamut of Games by Sid Sackson in 1969. Wald Amberstone co-founded the Tarot School in 1995 along with his wife Ruth Amberstone. The game Cups is a contemporary two-ranked single-lap member of the ancient game family of Mancala.
Document 12: Shout About Movies: Shout About Movies is a movie trivia DVD game played entirely on a television. The game is designed to be played with four or more players, a DVD player and a television is the only device necessary to play the game. Players split up into two teams, shout out answers to movie trivia questions, and use the remote to keep score. Whichever player shouts the answer correctly, their team gets the point. The game has eight rounds. Similar to "You Don't Know Jack" and "Trivial Pursuit", the DVD keeps track of the score. Each DVD contains three games.
Document 13: Mall Madness: Mall Madness is a shopping themed board game released by Milton Bradley (later versions are titled as Electronic Mall Madness). The original game was released in 1988, and an electronic talking version was sold starting in 1989. Milton Bradley updated the game in 1996 with a new design, and another updated version was released in 2004.
Document 14: Brain Chain: Brain Chain is a strategy-driven trivia board game played by two or three players or teams. The object is to be the first player or team to connect an unbroken row of six "links" horizontally, vertically, or diagonally. The game is played on a 10x10 category grid surrounded by an exterior track. "Brain Chain" has been described as "Trivial Pursuit" with a Go-Moku win mechanic plus a dash of "Pueblo" added in.
Document 15: Monopoly Junior: Monopoly Junior is a simplified version of the board game Monopoly, designed for young children. It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements (a zoo, a video game arcade, a pizzeria, etc.) to make the game more child-friendly.
ground_truth: no