Question: What year was the game, in which TeamTNT created the "TNT:Evolution" episode for, released?

full_context: Document 1: Hexen II: Hexen II is a dark fantasy first-person shooter video game developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the ""/"Heretic" series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007. Using a modified "Quake" engine, it featured single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These included the offensive Paladin, the defensive Crusader, the spell-casting Necromancer, and the stealthy Assassin.
Document 2: Doom II: Hell on Earth: Doom II: Hell on Earth is a first-person shooter video game, the second title of id Software's "Doom" franchise. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike "Doom", which was initially only available through shareware and mail order, "Doom II" was a commercial release sold in stores. "Master Levels for Doom II", an expansion pack that includes 21 new levels, was released on December 26, 1995 by id Software.
Document 3: MapCore: MapCore is a game development community with origins in "Half-Life" mod production, which since its inception in 1999 has evolved into a thriving forum featuring all flavours of game development including level design, modelling, concept art, and programming. With 100+ members part of the professional games industry working for the likes of Blizzard, Crytek, DICE, Gearbox Software, Rockstar Games, and Ubisoft, MapCore offers an opportunity for professionals and amateurs alike to socialise, learn, teach, and find talent.
Document 4: Doom (2016 video game): Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the "Doom" franchise, it is the fourth title in the main series and the first major installment since "Doom 3" in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016 and is powered by id Tech 6. A port for Nintendo Switch developed by Panic Button is scheduled for release in Q4 2017.
Document 5: TeamTNT: TeamTNT is a group of mappers who created the "TNT: Evilution" episode of "Final Doom", as well as several free level packs and developer resources for "Doom II". TeamTNT is responsible for development of the BOOM and Boom-DM Engines used by many level designers during the height of Doom wad-making in the 90s before the rise to predominance of the ZDoom engine which features BOOM support. The advantages that the BOOM Engine gave designers over the Doom engine mainly concerned the removal of dimension limits and other limits from the level specifications and physics of the game.
Document 6: IPhone Dev Team: The iPhone Dev Team is a group of engineers in the iOS (formerly "iPhone OS") community which has developed several tools to enable use of applications not authorized by Apple Inc on the iPhone, iPod Touch and iPad, and to enable use of the iPhone on GSM carriers not contracted by Apple. These applications provide owners with the ability to sidestep the limitations placed on the devices by the manufacturer, allowing for activities such as deep customization and easy international roaming. The group and their tools have become emblematic for these activities, which are termed jailbreaking and SIM unlocking respectively, to the extent that the Electronic Frontier Foundation have made them the primary example used in their petition to create a DMCA anti-circumvention exemption for jailbreaking and Apple executive Greg Joswiak (Vice President iPhone Product Marketing) has quoted them in his countering comment to the same petition.
Document 7: Id Tech 6: id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game "Doom". Internally, the development team also used the codename "id Tech 666" to refer to the engine. The PC version of the engine is based on OpenGL API and additionally Vulkan API is also supported through patch updates.
Document 8: DeathDrome: DeathDrome is a 1996 third-person shooter game developed by Zipper Interactive and published by Viacom New Media. It became the first game to be developed by Zipper Interactive.
Document 9: Final Doom: Final Doom is a first-person shooter video game released in 1996. The game contains the same weapons, items, and monsters from "", and was distributed as an id Software product.
Document 10: NAM (video game): NAM (also sold under the name Napalm in Walmart retail outlets) is a commercial Build engine first-person shooter video game set during the Vietnam War, developed by TNT Team and published by GT Interactive Software. It originated from the creation of TNT Team's 1997 total conversion mod for "Duke Nukem 3D" titled "Platoon". It was picked up by Infogrames, who put them to work on a remake with more professional art and some custom source code modifications by Matt Saettler, product manager for "Blood", which resulted in "NAM". The game was released on July 31, 1998. U.S. Marine Sergeant Dan Snyder, who helped pioneer computer simulation training for American troops with a "Doom" army mod, was a consultant on the project. "NAM" was later re-released on Steam on November 6, 2014, with Retroism and Night Dive Studios as the publishers.
Document 11: Doom engine: id Tech, also known as id Tech 1 or the "Doom" engine, is the game engine that powers the id Software games "Doom" and "". It is also used in "Heretic", "", "Strife: Quest for the Sigil", "Hacx: Twitch 'n Kill", "Freedoom", and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to DOS for "Doom"<nowiki>'</nowiki>s initial release and was later ported to several game consoles and operating systems.
Document 12: First-person shooter: First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Document 13: Id Tech 4: id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3". The engine was designed by John Carmack. Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
Document 14: Doom (series): Doom (stylized as DOOM) is a series of first-person shooter video games developed by id Software. The series focuses on the exploits of an unnamed space marine operating under the auspices of Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to survive.
Document 15: Id Tech: id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game "Rage", the engines lacked official designation and as such were simply referred to as the "Doom" and "Quake" engines, from the name of the main game series the engines have been developed for. "id Tech" numbers 2, 3, and 4 have been released as free software under the GNU General Public License, along with the source code to "Wolfenstein 3D", "Doom", and "Quake".
ground_truth: 1996