Question: What is is a Japanese collectible card game that embody's the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes and was published by Konami  ?

full_context: Document 1: Game design: Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, particularly virtual ones (see gamification).
Document 2: Xiaolin Showdown Trading Card Game: Released in October 2005 by Wizards of the Coast, the Xiaolin Showdown Trading Card Game is a collectible card game based on the "Xiaolin Showdown" animated series. It is a two player game where the object is to be the first to win four contests for Shen Gong Wu. The Shen Gong Wu are hidden mystical objects, and searching for them and using them is a central focus of the series, with conflicts over their possession resolved by a Xiaolin Showdown. The first expansion set, "Wudai Warriors", was released in March 2006.
Document 3: Collectible card game: A collectible card game (CCG), also called a trading card game (TCG) or customizable card game, is a kind of card game that first emerged in 1993 and consists of specially designed sets of playing cards. Successful CCGs typically have upwards of thousands of unique cards, with the first developed, and most successful one, "", now having over 17,000.
Document 4: Yu-Gi-Oh! Trading Card Game: The "Yu-Gi-Oh!" Trading Card Game, known as the "Yu-Gi-Oh!" Official Card Game (遊☆戯☆王オフィシャルカードゲーム , Yū-Gi-Ō Ofisharu Kādo Gēmu ) in Asia, is a Japanese collectible card game developed and published by Konami. It is based on the fictional game of Duel Monsters created by manga artist Kazuki Takahashi, which is the main plot device during the majority of his popular manga franchise, "Yu-Gi-Oh!", and its various anime adaptations and spinoff series.
Document 5: Pokémon Trading Card Game: The Pokémon Trading Card Game (ポケモンカードゲーム , Pokemon Kādo Gēmu , "Pokémon Card Game") , abbreviated to PTCG or Pokémon TCG, is a collectible card game, based on the Pokémon video game series, first published in October 1996 by Media Factory in Japan. In the US, it was initially published by Wizards of the Coast; Nintendo eventually took over publishing the card game alongside the video games in June 2003.
Document 6: Game art design: Game art design is a subset of game development. It is the process of creating the artistic aspects for video games. Video game art design begins in the pre-production phase of creating a video game. The video game artists are visual artists involved from the conception of the game and they make rough sketches of the characters, setting, objects, etc. These starting concept designs can also be created by the game designers before the game is moved into actualization. Sometimes these are concept designs are called “programmer art”. After the rough sketches are completed and the game is ready to be moved forward those artists or more artists are brought in to bring these sketches to life through graphic design.
Document 7: Video game genre: A video game genre is a classification assigned to a video game based on its gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges and are classified independently of their setting or game-world content, unlike other works of fiction such as films or books. For example, a shooter game is still a shooter game, regardless of where it takes place.
Document 8: Art game: An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are "interactive" (usually "competitive" against the computer, self, or other players) and the result of "artistic intent" by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art".
Document 9: Transreality gaming: Transreality gaming, sometimes written as trans-reality gaming, describes a type or a mode of gameplay that combines playing a game in a virtual environment with game-related, physical experiences in the real world and vice versa. In this approach a player evolves and moves seamlessly through various physical and virtual stages, brought together in one unified game space. Alongside the rising trend of gamification, the application of game mechanics to tasks that are not traditionally associated with play, a transreality approach to gaming incorporates mechanics that extend over time and space, effectively playing through a players day-to-day interactions.
Document 10: Power Rangers Collectible Card Game: The Power Rangers Collectible Card Game is an American trading card game created by Bandai based upon Saban's Power Rangers Series television franchise. It was released in October 2008. The artwork featured on the cards originates from the Japanese Rangers Strike trading card game created in commemoration of the Super Sentai Series's 30th anniversary. Toei's Super Sentai Series television franchise is the primary source of Japanese footage for "Power Rangers".
Document 11: Matching game: Matching games are games that require players to match similar elements.
Document 12: Video game design: Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.
Document 13: Star Wars Trading Card Game: Star Wars: The Trading Card Game was a collectible card game produced by Wizards of the Coast (WotC). The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, "". After its initial release in 2002, the game was 'put on indefinite hold' by WotC in late 2005. The Star Wars Trading Card Game Independent Development Committee was created by a group of fans to continue development of the game. They design new cards that are available as free downloads at their website.
Document 14: Pokémon Trading Card Game (video game): Pokémon Trading Card Game, originally released in Japan as "Pokémon Card GB" (ポケモンカードGB , Pokemon Kādo Jī Bī ) is a video game adaptation of the original tabletop trading card game of the same name, which in turn was based on the "Pokémon" role-playing video game series. Developed by Hudson Soft and published by Nintendo, it was initially released in Japan in December 1998, with an English version appearing in North America in April 2000 and in Europe the following December. The title features digital version of cards from the first three sets of the trading card game originally released in English by Wizards of the Coast between 1998 and 1999, as well as exclusive cards not available outside of the game.
Document 15: Yu-Gi-Oh! GX: Yu-Gi-Oh! GX, known in Japan as Yu-Gi-Oh! Duel Monsters GX (Japanese: 遊☆戯☆王デュエルモンスターズGX , Hepburn: Yūgiō Dyueru Monsutāzu Jī Ekkusu ) , is an anime spin-off and sequel of the original "Yu-Gi-Oh! Duel Monsters" anime. It aired in Japan on TV Tokyo between October 6, 2004 and March 26, 2008, and was succeeded by "Yu-Gi-Oh! 5D's". "Yu-Gi-Oh! GX" follows the exploits of Judai Yuki (Jaden Yuki in the 4Kids version) and his companions as he attends Duel Academy. It was later dubbed in English by 4Kids Entertainment and a manga spinoff was created by Naoyuki Kageyama.
ground_truth: Yu-Gi-Oh