Question: Decima is a proprietary game engine developed by Guerrilla Games, it's best known for its use in games, such as Until Dawn is an interactive drama survival horror adventure video game developed by Supermassive Games and published by which organization, for PlayStation 4?

full_context: Document 1: The Last of Us Part II: The Last of Us Part II is an upcoming action-adventure survival horror video game developed by Naughty Dog and published by Sony Interactive Entertainment for PlayStation 4. It was announced at the PlayStation Experience event in December 2016, and will serve as the sequel to 2013's "The Last of Us".
Document 2: The Last of Us: The Last of Us is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. It was released for the PlayStation 3 worldwide on June 14, 2013. Players control Joel, a smuggler tasked with escorting a teenage girl named Ellie across a post-apocalyptic United States. "The Last of Us" is played from a third-person perspective; players use firearms and improvised weapons, and can use stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the "Cordyceps" fungus. In the game's online multiplayer mode, up to eight players engage in cooperative and competitive gameplay.
Document 3: The Inpatient: The Inpatient is an upcoming psychological horror video game developed by Supermassive Games and published by Sony Interactive Entertainment for PlayStation 4 and its virtual reality headset PlayStation VR. The game will be released in November 2017. It is set 60 years before the events of "Until Dawn".
Document 4: Game engine: A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to port games to multiple platforms.
Document 5: Horizon Zero Dawn: Horizon Zero Dawn is an action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for PlayStation 4 and released in early 2017. The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered. The character uses ranged weapons and a spear and stealth tactics to combat the mechanised creatures, whose remains can be looted for resources. A skill tree provides the player with new abilities and passive bonuses. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her across the entire map.
Document 6: Until Dawn: Until Dawn is an interactive drama survival horror adventure video game developed by Supermassive Games and published by Sony Computer Entertainment for PlayStation 4. It was originally scheduled to be released for PlayStation 3 and feature PlayStation Move support, but in August 2014 the game was re-introduced as a PlayStation 4 exclusive title, and was released worldwide in August 2015.
Document 7: Id Tech 6: id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game "Doom". Internally, the development team also used the codename "id Tech 666" to refer to the engine. The PC version of the engine is based on OpenGL API and additionally Vulkan API is also supported through patch updates.
Document 8: CryEngine: CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in "Far Cry", and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including "" and "SNOW". Warhorse Studios uses a modified version of the engine for medieval RPG "". Ubisoft maintains an in-house, heavily modified version of CryEngine from the original "Far Cry" called the Dunia Engine, which is used in their later iterations of the "Far Cry" series.
Document 9: Frostbite (game engine): Frostbite is a game engine developed by EA DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, and now eighth generation game consoles PlayStation 4 and Xbox One. The game engine was originally employed in the "Battlefield" video game series, but would later be expanded to other first-person shooter video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by Electronic Arts.
Document 10: Until Dawn: Rush of Blood: Until Dawn: Rush of Blood is an arcade survival horror first-person shooter developed by Supermassive Games and published by Sony Interactive Entertainment, released on 13 October 2016 worldwide for PlayStation VR headset on PlayStation 4. It is a direct spin-off from "Until Dawn" and features the player riding a horror-themed roller coaster while shooting at inanimate objects and live enemies.
Document 11: List of accolades received by The Last of Us: "The Last of Us" is an action-adventure survival horror video game developed by Naughty Dog and published by Sony Computer Entertainment. Players assume control of Joel (Troy Baker), escorting the young Ellie (Ashley Johnson) across a post-apocalyptic United States. The game's development was led by Bruce Straley and Neil Druckmann, as game director and creative director, respectively. The game was officially announced on December 10, 2011, and was widely anticipated. It was awarded Most Anticipated Game from PlayStation Universe and Cheat Code Central, receiving a nomination at the 2012 Spike Video Game Awards.
Document 12: Rockstar Advanced Game Engine: The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries. The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One. The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games.
Document 13: Decima (game engine): Decima is a proprietary game engine developed by Guerrilla Games, released on November 15, 2013. It houses tools and features for creating artificial intelligence, physics, logics and worlds within development as well as compatibility with 4K and HDR. It is best known for its use in "Killzone Shadow Fall", "Until Dawn", "" and "Horizon Zero Dawn", as well as the upcoming game "Death Stranding".
Document 14: PhyreEngine: PhyreEngine is a free to use game engine from Sony Interactive Entertainment. Despite its origins under Sony it is compatible with more than just PlayStation platforms, with support for PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Microsoft Windows (for OpenGL and DirectX 11) , Google Android and Apple iOS. PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.
Document 15: Id Tech 4: id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3". The engine was designed by John Carmack. Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
ground_truth: Sony Computer Entertainment