Question: Which magazine is published more frequently, Asimov's Science Fiction or Game Informer?

full_context: Document 1: Retro Gamer: Retro Gamer is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Although launched in January 2004 as a quarterly publication, "Retro Gamer" soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, although the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future Publishing on 21 October 2016, following Future's acquisition of Imagine Publishing and its print portfolio.
Document 2: The Imaginary (short story): "The Imaginary" is a science fiction short story by Isaac Asimov. It first appeared in the November 1942 issue of "Super Science Stories" and was reprinted in the 1972 collection "The Early Asimov". Following the sale of "Half-Breeds on Venus", which was a sequel to "Half-Breed", Asimov suggested to "Astounding Science Fiction" editor John W. Campbell that he write a sequel to the story "Homo Sol". Campbell was unenthusiastic, but agreed. Since "The Imaginary" lacked the human-alien conflict that he had liked in the earlier story, Campbell ultimately rejected it. "The Imaginary" was the twenty-first story written by Asimov, and the twenty-ninth to be published. Due to the peculiar workings of the science fiction magazine publishing industry, "The Imaginary" appeared a month after the third story in the Homo Sol Trilogy, "The Hazing".
Document 3: Foundation (journal): Foundation: The International Review of Science Fiction is a critical peer-reviewed literary magazine established in 1972 that publishes articles and reviews about science fiction. It is published triannually (spring, summer, and winter) by the Science Fiction Foundation. "Worlds Without End" called it "the essential critical review of science fiction", whilst "The Encyclopedia of Science Fiction" has called it "perhaps the liveliest and indeed the most critical of the big three critical journals" (the others being Extrapolation (journal) and Science Fiction Studies). A long-running feature was the series of interviews and autobiographical pieces with leading writers, entitled "The Profession of Science Fiction", a selection of which was edited and published by Macmillan Publishers in 1992. Several issues have been themed, including #93 ("A Celebration of British Science Fiction", 2005), published also as part of the Foundation Studies in Science Fiction. The hundredth edition (Summer 2007) was unusual in that it was an all-fiction issue, including stories by such writers as Vandana Singh, Tricia Sullivan, Karen Traviss, Jon Courtenay Grimwood, John Kessel, Nalo Hopkinson, Greg Egan, and Una McCormack. Back issues of the journal are archived at the University of Liverpool's SF Hub whilst more recent issues can be found electronically via the database providers ProQuest.
Document 4: Asimov's Science Fiction: Asimov's Science Fiction (ISSN 1065-2698) is an American science fiction magazine which publishes science fiction and fantasy named after science fiction author Isaac Asimov. It is currently published by Penny Publications. From January 2017, the publication frequency is bimonthly (six issues per year).
Document 5: Scientific American: Scientific American (informally abbreviated SciAm) is an American popular science magazine. Many famous scientists, including Albert Einstein, have contributed articles in the past 170 years. It is the oldest continuously published monthly magazine in the United States(though it only became monthly in 1921).
Document 6: Nintendo Power: Nintendo Power was a news and strategy magazine which was initially published in-house monthly by Nintendo of America, and later independently. In December 2007, Nintendo contracted publishing to Future US, the American subsidiary of British publisher Future. It was one of the longest running video game magazines in the United States and Canada, and was Nintendo's official magazine in North America.
Document 7: Analog Science Fiction and Fact: Analog Science Fiction and Fact is an American science-fiction magazine published under various titles since 1930. Originally titled Astounding "Stories of Super-Science", the first issue was dated January 1930, published by William Clayton, and edited by Harry Bates. Clayton went bankrupt in 1933 and the magazine was sold to Street & Smith. The new editor was F. Orlin Tremaine, who soon made "Astounding" the leading magazine in the nascent pulp science fiction field, publishing well-regarded stories such as Jack Williamson's "Legion of Space" and John W. Campbell's "Twilight". At the end of 1937, Campbell took over editorial duties under Tremaine's supervision, and the following year Tremaine was let go, giving Campbell more independence. Over the next few years Campbell published many stories that became classics in the field, including Isaac Asimov's "Foundation" series, A.E. van Vogt's "Slan", and several novels and stories by Robert A. Heinlein. The period beginning with Campbell's editorship is often referred to as the Golden Age of Science Fiction.
Document 8: Isaac Asimov: Isaac Asimov ( ; born Isaak Ozimov; January 2, 1920 – April 6, 1992) was a Russian-American writer and professor of biochemistry at Boston University. He was known for his works of science fiction and popular science. Asimov was a prolific writer, and wrote or edited more than 500 books and an estimated 90,000 letters and postcards. His books have been published in 9 of the 10 major categories of the Dewey Decimal Classification.
Document 9: Science Fantasy (magazine): Science Fantasy, which also appeared under the titles Impulse and SF Impulse, was a British fantasy and science fiction magazine, launched in 1950 by Nova Publications as a companion to Nova's "New Worlds". Walter Gillings was editor for the first two issues, and was then replaced by John Carnell, the editor of "New Worlds", as a cost-saving measure. Carnell edited both magazines until Nova went out of business in early 1964. The titles were acquired by Roberts & Vinter, who hired Kyril Bonfiglioli to edit "Science Fantasy"; Bonfiglioli changed the title to "Impulse" in early 1966, but the new title led to confusion with the distributors and sales fell, though the magazine remained profitable. The title was changed again to "SF Impulse" for the last few issues. "Science Fantasy" ceased publication the following year, when Roberts & Vinter came under financial pressure after their printer went bankrupt.
Document 10: GamePlay (magazine): GamePlay was a Croatian video game magazine which used to be published on monthly basis, first priced at 18 kunas, and then later at 20 kunas. It is considered to be the successor of "PSX", with most of the team behind "PSX" also working on GamePlay. It covered a wide range of gaming platforms, always bringing the latest news, previews, reviews and features. The first issue came out on 28 November 2002, while the final (99th) issue was released in February 2011. Though the publishing group planned to create a new version of "GamePlay" magazine and site, the plans were not realised. In 2012, the team started working on another video game magazine "Next Level", which is considered as a successor to "GamePlay". The magazine also had an accompanying online news site and a forum for discussions. It had around 100 pages.
Document 11: GamePro: GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on various video game consoles, PC computers and mobile devices. Gamepro Media properties included "GamePro" magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group.
Document 12: Game Informer: Game Informer (GI) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 when FuncoLand started publishing a six-page magazine. The publication is owned and published by GameStop Corp., the parent company of the video game retailer of the same name, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine; it is now the 4th most popular magazine by copies circulated. "Game Informer" has since become an important part of GameStop's customer loyalty program, Power Up Rewards, which offers subscribers access to special content on the official website.
Document 13: GMR (magazine): GMR was a monthly magazine on video games that was published by Ziff-Davis — the publisher of such magazines as "PC Magazine", "Electronic Gaming Monthly", and "Computer Gaming World" (later ""). "GMR" was launched in February 2003, being sold in only the Electronics Boutique (EB) chain of video game stores. The magazine was unusual among multiconsole magazines in that it covered PC as well as console games, as well as its minimalistic cover art, and, in its last few months, its shift in focus toward promotion of less mainstream titles. It lasted exactly two years, as the 25th and last issue (which was only sent to subscribers) was the February 2005 edition (though prints were limited and not even all subscribers received the final issue).
Document 14: Games (magazine): Games magazine (ISSN 0199-9788) is a United States magazine devoted to games and puzzles, and is published by Games Publications, a division of Kappa Publishing Group.
Document 15: Isaac Asimov's Magical Worlds of Fantasy: Isaac Asimov's Magical Worlds of Fantasy is a series of twelve themed paperback fantasy and science fiction anthologies edited by Isaac Asimov, Martin H. Greenberg and Charles G. Waugh, a companion set to the ten volume "Isaac Asimov's Wonderful Worlds of Science Fiction", produced by the same editors. It was published by Signet/New American Library from 1983 to 1991. Volumes 1 and 2 were also issued in hardcover in an omnibus collection titled "Isaac Asimov's Magical Worlds of Fantasy: Witches & Wizards".
ground_truth: Game Informer