Question: Thurn and Taxis and Cluedo, are which form of entertainment?

full_context: Document 1: Scattergories: Scattergories is a creative-thinking category-based party game originally published by Parker Brothers in 1988. Parker Brothers was purchased by Hasbro a few years later, and they published the game internationally under their Milton Bradley brand. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game known as Tutti Frutti, Jeu du Baccalauréat, Stadt Land Fluss, and many other names.
Document 2: Balderdash: Balderdash is a board game of bluffing and trivia created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro and finally Mattel. The game is based on a classic parlor game called Fictionary. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as "Scrabble".
Document 3: Andreas Seyfarth: Andreas Seyfarth (born November 6, 1962) is a German-style board game designer, who is most famous for creating "Puerto Rico", which is rated #6 on BoardGameGeek. In 2002, the game was awarded first place for the prestigious Deutscher Spiele Preis (German for "German Game Prize"). Seyfarth also received the crown jewel of German board-game awards, the Spiel des Jahres (German for "Game of the Year") in 1994 and 2006 for his games "Manhattan" and "Thurn and Taxis" respectively.
Document 4: Prince Max Emanuel of Thurn and Taxis (b. 1935): Max Emanuel Prinz von Thurn und Taxis (born 7 September 1935) is the heir presumptive to the nominal "Fürst von Thurn und Taxis" title held, according to the traditional house law of the former German princely House of Thurn and Taxis, by his nephew Albert, 12th Prince of Thurn and Taxis. Max Emanuel is a member of the former German princely House of Thurn and Taxis, whose wealth derives from founding the German postal service and brewing. These preparations were defeated however, after locals and a conservation society managed to get a local referendum held in 1997 to scrap the plans. Max Emanuel continued his plans four years later to build a hotel and golf course on the same site. People living nearby were upset that the view seen from the castle's grounds would be ruined by new construction meant for tourists; consequently the local council ruled that most of the land surrounding the castle was unusable for commercial development. Max Emanuel responded to these complaints by saying a luxury hotel would draw wealthy visitors to the village and help the local economy; restaurant, shop owners, and other members of the tourist industry tended to favor his plans, while village counselors, local farmers and others were opposed, believing that any commercial development would ruin the rural landscape and create too much noise. Those in favor of King Ludwig's legacy stated that the hotel would violate the romantic legacy the mad king left.
Document 5: My First Carcassonne: My First Carcassonne, formerly known as "The Kids of Carcassonne" is a tile-laying German-style board game developed by Marco Teubner. It is a board game in the "Carcassonne" series, published by Hans im Gluck in Germany and Z-Man Games in North America. "My First Carcassonne" is the third "Carcassonne" spinoff in the series in which the game is designed by someone other than series creator Klaus-Jurgen Wrede, following "" and ""; "My First Carcassonne" is designed by Marco Teubner, and both Teubner and Wrede are credited on the box.
Document 6: Cluedo: Cluedo ( )—known as Clue in North America—is a murder mystery game for three to six players, devised by Anthony E. Pratt from Birmingham, England. The game was first manufactured by Waddingtons in the UK in 1949. Since then, it has been relaunched and updated several times, and it is currently owned and published by the American game and toy company Hasbro. The object of the game is to determine who murdered the game's victim ("Dr. Black" in the UK version and "Mr. Boddy" in North American versions), where the crime took place, and which weapon was used. Each player assumes the role of one of the six suspects, and attempts to deduce the correct answer by strategically moving around a game board representing the rooms of a mansion and collecting clues about the circumstances of the murder from the other players.
Document 7: Spiel des Jahres: The Spiel des Jahres (German for "Game of the Year") is an award for board and card games, created in 1978 with the stated purpose of rewarding excellence in game design, and promoting top-quality games in the German market. It is thought that the existence and popularity of the award is one of the major drivers of the quality of games coming out of Germany. A Spiel des Jahres nomination can increase the typical sales of a game from 500–3000 copies to around 10,000; and the winner can usually expect to sell 300,000 to 500,000 copies.
Document 8: Ticket to Ride (board game): Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon, Illustrated by Julien Delval and Cyrille Daujean, published in 2004 by Days of Wonder. The game is also known as "Zug um Zug" (German), "Les Aventuriers du Rail" (French), "Aventureros al Tren" (Spanish), "Wsiąść do pociągu" (Polish), and "Menolippu" (Finnish).
Document 9: Thurn and Taxis (board game): Thurn and Taxis is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as "Thurn und Taxis") and by Rio Grande Games in English. In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of Thurn und Taxis in the 16th century. The game won the prestigious 2006 Spiel des Jahres award.
Document 10: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 11: Probe (parlor game): Probe is a parlor game introduced in the 1960s by Parker Brothers. It is reminiscent of the simple two-person game Hangman, whose object is to guess a word chosen by another player by revealing specific letters. Probe extends the number of players to a maximum of four and introduces additional game elements that increase the levels of both skill and chance. Like Hangman, each player has a secret chosen word. But unlike Hangman, the game ends when the last word, not the first word, is revealed. All players remain in the game until the end.
Document 12: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 13: Mastermind (board game): Mastermind or Master Mind is a code-breaking game for two players. The modern game with pegs was invented in 1970 by Mordecai Meirowitz, an Israeli postmaster and telecommunications expert. It resembles an earlier pencil and paper game called Bulls and Cows that may date back a century or more.
Document 14: Scotland Yard (board game): Scotland Yard is a board game in which a team of players, as police, cooperate to track down a player controlling a criminal around a board representing the streets of London. It is named after Scotland Yard, the headquarters of London's Metropolitan Police Service. "Scotland Yard" is an asymmetric board game, with the detective players cooperatively solving a variant of the pursuit-evasion problem. The game is published by Ravensburger in most of Europe and Canada and by Milton Bradley in the United States. It received the "Spiel des Jahres" (Game of the Year) award in 1983.
Document 15: Masterpiece (game): Masterpiece is a board game by Parker Brothers, now a brand of Hasbro. Players participate in auctions for famous works of art. It was invented by Joseph M. Burck of Marvin Glass and Associates and originally published in 1970 by Parker Brothers, and then published again in 1976 and 1996. The game is now out-of-print. In this game, players compete with other players to bid on potentially valuable paintings, and negotiate with other players to trade these works of art, build a portfolio, amass money, and win the game. The top value of a painting in the 1970 edition is $1 million, and $10 million in the 1996 edition; however, getting the full value for the painting requires some luck in landing on the right square on the board to sell a painting to the bank.
ground_truth: game