Question: Who founded the studio who co-developed the Unreal series with the company who worked on Gears of War and Infinity Blade?

full_context: Document 1: Epic Games: Epic Games, Inc. (formerly Potomac Computer Systems and later Epic MegaGames, Inc.) is an American video game development company based in Cary, North Carolina, partially owned by Tencent. Founded in 1991, it is best known for the development of Unreal Engine technology, which has powered its in-house "Unreal", "Gears of War" and "Infinity Blade" series as well as many other games, and has been awarded by Guinness World Records as the "most successful video game engine".
Document 2: Unreal Championship: Unreal Championship is a first-person shooter video game developed by Epic Games and Digital Extremes, published by Infogrames, and released exclusively for the Xbox. "Unreal Championship" is essentially a console version game of the PC-based "Unreal Tournament 2003", developed specifically to take advantage of Xbox Live, Microsoft's online gaming service. In 2003 "Unreal Championship" was added to Microsoft's "Platinum Hits" line of Xbox games. It was followed in 2005 by "" also for Xbox.
Document 3: Electronic Arts: Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of September 2017, Electronic Arts is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive.
Document 4: List of Codemasters video games: Codemasters is a British video game developer and publisher founded by David Darling and his brother Richard in 1986. The headquarter of the studio is set in Southam, Warwickshire, while the company another 3 subsidiaries are set in Birmingham and Kuala Lumpur, Malaysia. The company was known for developing and publishing racing titles such as "Colin McRae Rally", "Micro Machines" and "TOCA". The company also released several other games in other genres, such as the action-adventure series "Overlord", the tactical shooter series "Operation Flashpoint" and the "Brian Lara Cricket" series. In 2008, the company acquired the rights to develop and publish licensed "Formula One" video games. In the same year, the company acquired Sega Studio from Sega and Codemasters Birmingham from Swordfish Studios. The company's majority owner is Reliance Big Entertainment, which acquired a 50% stake in the company in 2010 and increase to 60.41% in 2013.
Document 5: EA Canada: EA Canada (also known as EA Vancouver) is a video game developer located in Burnaby, British Columbia. The development studio opened as Distinctive Software in January 1983 and is Electronic Arts's largest and oldest studio. EA Canada employs approximately 1,300 people and houses the world's largest video game test operation.
Document 6: Steve Polge: Steven Polge is a game programmer, most noted for his work on the "Unreal" series of games, developed by Epic Games. Polge was hired by Epic in 1997 after creating the Reaper Bot, which is recognized by Guinness World Records as the first computer-controlled deathmatch opponent. In addition to programming on the franchise, he served as lead designer on "Unreal Tournament 3", and has been credited on other Epic titles such as "Gears of War", "Shadow Complex" and "Infinity Blade".
Document 7: Infinity Blade: Infinity Blade is a fighting game with role-playing elements developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It is the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon victory or defeat, the player restarts the game as the character's descendant with the same items and experience level.
Document 8: Unreal Tournament 2003: Unreal Tournament 2003 or UT2003 is a first-person shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames. It is designed mainly for multiplayer gaming. The game is part of the "Unreal series" of games, and is a sequel to "Unreal Tournament" ("UT99"). The game set a record for the number of downloads (1.2 million) when the demo was released, which is a reflection of the popularity of the original "UT". In addition, the game engine has been widely licensed for games such as the "Tom Clancy's Rainbow Six" series, "Splinter Cell", and "America's Army". Its sequel/expansion, "Unreal Tournament 2004", was released on 16 March 2004.
Document 9: Fortnite: Fortnite is a co-op sandbox survival video game developed by People Can Fly and Epic Games, the latter also publishing the game. The game was released as an paid early access title for Microsoft Windows, macOS, PlayStation 4 and Xbox One on July 25, 2017, with a full free-to-play release expected in 2018. It features cross-platform play between the PlayStation 4 and PC versions. A standalone mode, "Fortnite Battle Royale", based on the battle royale genre, was released for Windows, macOS, PlayStation 4, and Xbox One in September 2017.
Document 10: Digital Extremes: Digital Extremes is a Canadian computer and video game development studio founded in 1993 by James Schmalz, best known for its co-creation of Epic Games' highly successful "Unreal" series of games. Digital Extremes is headquartered in London, Ontario. In 2014, 61% of the company was sold to Chinese holding company Multi Dynamic, now Leyou, for $73 million. President Michael Schmalz and two partners retained 39% of Digital Extremes, and will continue to manage it.
Document 11: Realtime Worlds: Realtime Worlds Ltd was a video game developer based in Dundee, Scotland from 2002 until its closure in September 2010. Realtime Worlds was the largest independent game developer in Scotland with over 200 employees as well as a small Boulder, Colorado office.
Document 12: Infinity Blade II: Infinity Blade II is an action role-playing video game for the iOS mobile devices developed by Chair Entertainment and Epic Games released through the Apple App Store. The game is the sequel for the acclaimed "Infinity Blade" from the same developers.
Document 13: CryEngine: CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in "Far Cry", and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including "" and "SNOW". Warhorse Studios uses a modified version of the engine for medieval RPG "". Ubisoft maintains an in-house, heavily modified version of CryEngine from the original "Far Cry" called the Dunia Engine, which is used in their later iterations of the "Far Cry" series.
Document 14: Capcom Vancouver: Capcom Game Studio Vancouver, Inc. (formerly Blue Castle Games), more commonly known as Capcom Vancouver, is a video game developer owned by Capcom, and currently holds a partnership with Microsoft Studios. As "Blue Castle Games", the company is the creator of several successful baseball sports video games, including "The Bigs", "MLB Front Office Manager" and "The Bigs 2". They have also developed the "Dead Rising" series. Blue Castle Games was acquired by Capcom after the release of "Dead Rising 2", and renamed Capcom Vancouver.
Document 15: Crytek: Crytek GmbH is a German video game and software developer, based in Frankfurt, Germany. Founded by Turkish German brothers Cevat, Avni and Faruk Yerli in Coburg in September 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kiev and Istanbul.
ground_truth: James Schmalz