Question: Do both Game of the Goose and Medina require two or more players to play?

full_context: Document 1: Game of the Goose: The Game of the Goose or Goose game is a board game where two or more players move pieces around a track by rolling a die. The aim of the game is to reach square number sixty-three before any of the other players, avoid obstacles such as the Inn, the Bridge and Death.
Document 2: Sugoroku: Sugoroku (雙六 or 双六 ) (literally 'double six') refers to two different forms of a Japanese board game: "ban-sugoroku" (盤双六, 'board-sugoroku') which is similar to western backgammon, and "e-sugoroku" (絵双六, 'picture-sugoroku') which is similar to western Snakes and Ladders.
Document 3: Snout!: Snout! is a variation on the classic dice game Pass the Pigs. Unlike the original, players earn points by discarding cards in their hand matching what was rolled and getting rid of all cards in their hand, rather than matching what they rolled to a point chart. It was published by Winning Moves Games USA in 2005 but is no longer in production.
Document 4: Alhambra (board game): Alhambra (German: Der Palast von Alhambra , literally "The Palace of the Alhambra") is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is an Arabian-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game "Stimmt So!", which in turn was an update of the 1992 mafia influence board game "Al Capone"; the original version was subsequently released as "".
Document 5: Sua Ghin Gnua: Sua Ghin Gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is Tigers and Oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three tigers, and the other player plays the twelve oxen. The board is empty in the beginning. Players first drop their pieces onto the board, and then are able to move them. The tigers can capture the oxen by the short leap as in draughts and Alquerque, but the oxen attempt to elude and at the same time hem in the tiger. Sua Ghin Gnua most resembles the tiger hunt games (or tiger games) such as Bagh-Chal, Rimau-rimau, Main Tapal Empat, Catch the Hare, and Adugo since they all use a 5 x 5 square grid. But tiger games technically consist of a standard Alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in Sua Ghin Gnua. There are however some variants of Catch the Hare which have missing diagonal lines also. Another game that resembles Sua Ghin Gnua is from Myanmar called Tiger and Buffaloes which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines. Myanmar happens to border Thailand geographically so there might be a historical connection between the two games. Another game from Myanmar is Lay Gwet Kyah that is presumed to be similar to Sua Ghin Gnua. Sua Ghin Gnua was briefly described by Stewart Culin, in his book "Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895" (1898). It's also briefly mentioned by H.J.R. Murray in his book "A History of Chess" (1913). It was also described by R.C. Bell, in his book "Board and Table Games from Many Civilizations" (1969).
Document 6: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 7: Through the Desert: Through the Desert is a German-style board game designed by Reiner Knizia. It was originally released in 1998 by German game publisher, Kosmos, under the name "Durch die Wüste". Players place pastel colored plastic camels on a hexagon-based board in an attempt to score points by capturing watering holes and reaching oases.
Document 8: Blockade (board game): Blockade is a "beat the barrier" strategy board game for two players, played on a board with an 11x14 grid of spaces, barriers and 2 mobile playing pieces per player. The object of the game is to maneuver ones pieces around barriers and into the opponents starting spaces. The game is long out of production.
Document 9: Catan Dice Game: Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Mayfair Games in English-speaking countries. It is a dice game re-imagining of Teuber's most notable title, "Settlers of Catan". "Catan Dice Game" can be played by any number of players, but is ideally suited for up to four. A variation, known as "Catan Dice Game Plus", is freely available from the "Catan" website, whose gameplay is closer to its "Settlers" origins.
Document 10: Quoridor: Quoridor is a 2- or 4-player abstract strategy game designed by Mirko Marchesi and published by Gigamic Games. Quoridor received the Mensa Mind Game award in 1997 and the Game Of The Year in the USA, France, Canada and Belgium.
Document 11: Camel Up: Camel Up is a board game for two to eight players. It was designed by Steffen Bogen and illustrated by Dennis Lohausen, and published in 2014 by Pegasus Spiele. Players place bets on a camel race in the desert; the player who wins the most money is the winner of the game. "Camel Up" won the Spiel des Jahres in 2014.
Document 12: Bear games: Bear games is a category of board games of which many have historical roots in the Roman Empire. They were played in parts of the Empire as far away as Turkey and France and are still played today, especially in Italy. All of the games are two-player abstract strategy board games. Normally, the game is played with three hunters and one bear on a patterned board. It bears similarity to the hunt games such as the Fox games, Rimau-rimau, and Bagha-Chall, however, there are no captures involved. The three hunters are trying to hem in the bear, and block its movements.
Document 13: Leopard hunt game: Leopard hunt games or simply leopard games are a group of abstract strategy games of Southeast Asian origin, similar in spirit to European fox games, although they are believed to have arisen independently. The games are usually played on a triangular board with three horizontal parallel lines (including the triangle's base) intersecting the other two sides of the triangle and a vertical bisector. Though a number of variants exist, the basic principle of the game sees one player with a single piece (the hunter) and the other playing six or seven pieces (the hunted). Players move pieces in turn along the board's lines. The objective for the hunter is to capture the opponents pieces by "jumping" over them as in checkers while the hunted seeks to corner the hunter so that it has no possible move. Regional variants include
Document 14: Medici (board game): Medici is a German-style board game by Reiner Knizia. Players buy cards in an auction and match in series and in sets to end up with most points from those formations.
Document 15: Medina (board game): Medina is a board game designed by Stefan Dorra and published by Hans im Glück and Rio Grande Games in 2001. In the game, three or four players compete to be the most influential developer of Medina, a desert city near the Atlas Mountains in 1822. Variations of the game allow 2 or 5 players. The game was nominated for the 2001 Deutscher Spiele Preis and the 2003 Jeu de l'année, but won neither prize.
ground_truth: yes