Question: Which game, Polarity or Indigo has been published by the most companies?

full_context: Document 1: Entdecker: Entdecker (German: "Discoverer") is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, "The Settlers of Catan". An updated version, "Die Neuen Entdecker", was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title "Entdecker - Exploring New Horizons". This version of the game won the Essen Feather for that year.
Document 2: Masterpiece (game): Masterpiece is a board game by Parker Brothers, now a brand of Hasbro. Players participate in auctions for famous works of art. It was invented by Joseph M. Burck of Marvin Glass and Associates and originally published in 1970 by Parker Brothers, and then published again in 1976 and 1996. The game is now out-of-print. In this game, players compete with other players to bid on potentially valuable paintings, and negotiate with other players to trade these works of art, build a portfolio, amass money, and win the game. The top value of a painting in the 1970 edition is $1 million, and $10 million in the 1996 edition; however, getting the full value for the painting requires some luck in landing on the right square on the board to sell a painting to the bank.
Document 3: Polarity (game): Polarity is a board game that requires strategic thinking and dexterity to control hovering magnetic discs. "Polarity" was invented in 1985 by Canadian artist and designer Douglas Seaton. It was first published in 1986. The game has had a tumultuous past, with its rights changing hands several times over the past two decades. The game has been published by Telemotion Technologies, Irwin Toy, briefly with Mattel and most recently by Temple Games. The game ships in a canvas sleeve and include the magnets, the board, and a paper rulebook. An unrelated game of the same name is published by a company called Mindwalk (Company).
Document 4: CirKis: CirKis is a piece placing board game, for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2009. However, the game is no longer in production. It received the French Game of the Year Award for 2009. The game is based on Penrose tiling.
Document 5: Taj Mahal (board game): Taj Mahal is a German-style board game for 3–5 players designed by Reiner Knizia and first published in 2000 by Alea in German.
Document 6: Kingdoms (board game): Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game "Auf Heller und Pfennig", but has been given a Medieval Fantasy theme.
Document 7: Focus (board game): Focus is an abstract strategy board game, designed by Sid Sackson and first published in 1964 by Kosmos. The game has been re-published many times since, sometimes under the titles "Domination" or "Dominio". "Focus" won the 1981 Spiel des Jahres and Essen Feather awards. The game appears in Sackson's "A Gamut of Games" in the section "New Battles on an Old Battlefield".
Document 8: Indigo (board game): Indigo is a 2012 board game developed by Reiner Knizia and published by Ravensburger.
Document 9: Poleconomy: Poleconomy is a board game invented by New Zealander Bruce E. Hatherley and first published in 1980. It is similar to "Monopoly" but the board is divided into companies rather than properties. Players compete to acquire properties and investments through stylized economic and political activity. The playing time is set by agreement from all players, e.g. 2 hours, and the winner is determined by the monetary sum of all player cash, companies, insurance or other assets. The game can also end when there are no more companies, advertisements in the bank or bonds in the treasury. Another objective of the game is "to teach players some of the fundamentals of economics, and the ways in which the economy and the government interact." Different editions were published for several different countries. The name "Poleconomy" is a portmanteau of "politics" and "economy".
Document 10: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 11: Through the Desert: Through the Desert is a German-style board game designed by Reiner Knizia. It was originally released in 1998 by German game publisher, Kosmos, under the name "Durch die Wüste". Players place pastel colored plastic camels on a hexagon-based board in an attempt to score points by capturing watering holes and reaching oases.
Document 12: Catan Dice Game: Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Mayfair Games in English-speaking countries. It is a dice game re-imagining of Teuber's most notable title, "Settlers of Catan". "Catan Dice Game" can be played by any number of players, but is ideally suited for up to four. A variation, known as "Catan Dice Game Plus", is freely available from the "Catan" website, whose gameplay is closer to its "Settlers" origins.
Document 13: Hex (board game): Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
Document 14: Amun-Re (board game): Amun-Re is a game designed by Reiner Knizia and first published in 2003 by Hans im Glück in German and in English by Rio Grande Games.
Document 15: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
ground_truth: Polarity