Question: Nintendo Power Line was revived in celebration of the console that had how many built-in games?

full_context: Document 1: Nintendo Network: The Nintendo Network (Japanese: ニンテンドーネットワーク , Hepburn: Nintendō Nettowāku ) is Nintendo's online service which provides online functionality for the Nintendo 3DS and Wii U systems and their compatible games. Announced on January 26, 2012 at an investors' conference, it is Nintendo's second online service after Nintendo Wi-Fi Connection. Former president of Nintendo Satoru Iwata said, "Unlike Nintendo Wi-Fi Connection, which has been focused upon specific functionalities and concepts, we are aiming to establish a platform where various services available through the network for our consumers shall be connected via Nintendo Network service so that the company can make comprehensive proposals to consumers."
Document 2: Super NES Classic Edition: Super Nintendo Entertainment System: Super NES Classic Edition, known as Nintendo Classic Mini: Super Nintendo Entertainment System in Europe and Australia and the Nintendo Classic Mini: Super Famicom (Japanese: ニンテンドークラシックミニ スーパーファミコン ) in Japan, is a dedicated video game console by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pre-installed, including the never-before-released game "Star Fox 2". It was released on the 21st anniversary of the Nintendo 64's release in North America.
Document 3: NES Classic Edition: Nintendo Entertainment System: NES Classic Edition, known as Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia and the Nintendo Classic Mini: Family Computer (Japanese: ニンテンドークラシックミニ ファミリーコンピュータ ) in Japan, is a dedicated video game console by Nintendo, which emulates the Nintendo Entertainment System (NES). It launched on November 10, 2016 in Australia and Japan, and November 11, 2016 in North America and Europe. Aesthetically, the console is a miniature replica of the NES, and it includes a static library of 30 built-in games from the licensed NES library, supporting save states for all of them.
Document 4: Nintendo Power: Nintendo Power was a news and strategy magazine which was initially published in-house monthly by Nintendo of America, and later independently. In December 2007, Nintendo contracted publishing to Future US, the American subsidiary of British publisher Future. It was one of the longest running video game magazines in the United States and Canada, and was Nintendo's official magazine in North America.
Document 5: Nintendo World: Nintendo World is a Brazilian video game magazine, which covers games for the Nintendo Wii, Wii U, 3DS and DS. It was created in 1998 by the Conrad Editora. Initially it covered games for the Nintendo 64 and Game Boy Color consoles, which were very popular in the country at the time. Over 100 issues have been published as of 2006, and the magazine has been awarded by Nintendo of America for its high readership and for being one of the best quality Nintendo magazines in Latin America. Its current editor is Editora Tambor. From issue 60 onwards, the magazine started featuring content from "Nintendo Power".
Document 6: Game Boy Micro: Game Boy Micro (ゲームボーイミクロ , Gēmu Bōi mikuro ) (stylized as Game Boy micro) is a handheld game console developed and manufactured by Nintendo. It was first released in September 2005 as a compact redesign of the Game Boy Advance. The system is the last console in the Game Boy line. Unlike its predecessor, the Game Boy Micro lacks backward compatibility for Game Boy or Game Boy Color games.
Document 7: NF Magazine: Nintendo Force, or NF Magazine, is a bi-monthly magazine that centers upon various Nintendo hardware products such as the Wii, Wii U, Nintendo DS, Nintendo Switch, Nintendo 3DS. On December 21, 2012, IGN editor and magazine founder Lucas M. Thomas announced his intention to release the magazine, stating that he had begun to plan for the magazine upon hearing of "Nintendo Power"'s cancellation. The magazine includes staff members from Destructoid, GoNintendo, IGN, Nintendojo, 1UP.com. The writer and founder of the online comic "Brawl in the Family", and Nintendo World Report, among others.
Document 8: List of Wii games using WiiConnect24: This is a list of games on the Wii video game console that use WiiConnect24. WiiConnect24 games are distinguished from Wii Wi-Fi Connection games in that WiiConnect24 support only allows for passive connection between players, such as the sharing of credits in "" or "Metroid Prime Trilogy". Some games support both active connectivity with the Nintendo Wi-Fi Connection (requiring an independent 12-digit Friend Code), as well as passive connectivity with WiiConnect24 (only needing the Wii's own 16-digit Friend Code), such as "Mario Kart Wii".
Document 9: Nintendo Switch: The Nintendo Switch is the seventh major video game console developed by Nintendo. Known in development by its codename NX, it was unveiled in October 2016 and was released worldwide on March 3, 2017. Nintendo considers the Switch a "hybrid" console; it is designed primarily as a home console, with the main unit inserted onto a docking station to connect to a television. Alternatively, it can be removed from the dock and used similarly to a tablet computer through its LCD touchscreen, or placed in a standalone tabletop mode visible to several players. The Switch uses Joy-Con wireless controllers, which include standard buttons and a directional joystick for user input, motion sensing, and high-definition tactile feedback. The Joy-Con can attach to both sides of the console to support handheld-style play, connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote, supporting local multiplayer modes. The Switch's software supports online gaming through standard Internet connectivity, as well as local wireless ad hoc connectivity with other Switch consoles. Switch games and software are available on both physical flash ROM cartridges and digital distribution, and does not use region locking. The Switch competes on the console gaming market with contemporaries Sony PlayStation 4 and Microsoft Xbox One.
Document 10: Fairchild Channel F: The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976 across North America at the retail price of $169.95. It was also released in Japan in October the following year. It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released its VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units, trailing behind sales of the VCS.
Document 11: Retro Duo: The Retro Duo is a video-game clone console developed by Retro-Bit and distributed by Innex, Inc. The Retro Duo is an 8-bit and 16-bit video game console. It was designed to fit the needs of 8-bit and 16-bit console gamers and plays game cartridges for the Nintendo Entertainment System and Super NES/Super Famicom. There have been quite a few clone systems made in recent years, but the difference with this one is that it plays American, European, and Japanese games and has the highest compatibility over any other clone system. Another notable difference is that S-video is now compatible when playing SNES games. The console is not licensed by Nintendo and is not fully compatible with every game released for the two game systems; however, the majority of games will function properly. While it has only been released in Canada and the United States, it can still be used in Europe and Japan with a power plug adapter. The console is compatible with official and third party SNES controllers.
Document 12: Club Nintendo: Club Nintendo was the name of several publications and a better-known customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned credits or "coins" by submitting codes found on Nintendo products and systems, which could be traded in for special edition items only available on Club Nintendo. Rewards included objects such as playing cards, tote bags, controllers, downloadables, and warranty extensions on select Nintendo products.
Document 13: Nintendo Power Line: The Nintendo Power Line was a hotline that provided fellow readers of Nintendo Power hints to their favorite games on Nintendo consoles, such as the Nintendo Entertainment System. It ran from the publishing of the first issue publication of Nintendo Power to June 2010, due to the Internet becoming more widespread. It was revived from November 11 to November 13, 2016 in celebration of the release of the NES Classic Edition. The messages, however, were automated rather than being live.
Document 14: List of Sega Genesis games: The Sega Genesis, known as Mega Drive (Japanese: メガドライブ , Hepburn: Mega Doraibu ) in most regions outside North America, is a 16-bit video game console that was developed and sold by Sega Enterprises, Ltd. First released in Japan in 1988 and in North America in 1989, the Genesis is Sega's third console and the successor to the Master System. The system supports a library of more than 700 games created both by Sega and a wide array of third-party publishers and delivered on ROM cartridges. It can also play the complete library of Master System games when the separately sold Power Base Converter is installed. The Genesis also benefited from numerous peripherals, including the Sega CD and Sega 32X, several network services, and multiple first-party and third-party variations of the console that focused on extending its functionality. The console and its games continue to be popular among fans, collectors, video game music fans, and emulation enthusiasts. Licensed third party re-releases of the console are still being produced, and several indie game developers continue to produce games for it. Many games have also been re-released in compilations for newer consoles and offered for download on various digital distribution services, such as Virtual Console, Xbox Live Arcade, PlayStation Network, and Steam.
Document 15: NGC Magazine: NGC Magazine (originally known as "N64 Magazine" until Issue 60, 2001) was a British magazine specialising in Nintendo created consoles; which was first printed in 1997 and ran until 2006. "N64 Magazine" was the successor to "Super Play" magazine after it ended in 1996 as it retained many of the staff and the style of that publication. In November 2000 it merged with its sister Future plc magazine "Nintendo World". In 2006 the magazine finally closed and has been succeeded – this time by NGamer Magazine, which was briefly renamed Nintendo Gamer in January 2012, until publishing its final issue in September 2012.
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