Question: Did Chicken Cha Cha Cha or RoboRally receive more awards?

full_context: Document 1: Axis &amp; Allies: Axis & Allies is a series of World War II strategy board games. Originally designed by Larry Harris and published by Nova Game Designs in 1981, the game was republished by the Milton Bradley Company in 1984 as part of the "Gamemaster Series" of board games. This edition has been retroactively named Axis & Allies: Classic to differentiate it from later revisions. In 1996, "Axis & Allies: Classic" was inducted into the Academy of Adventure Gaming Arts & Design "Adventure Gaming Hall of Fame". "Games" magazine also has inducted "Axis & Allies" into their buyers' guide Hall of Fame, an honor the magazine extends to "games that have met or exceeded the highest standards of quality and play value and have been continuously in production for at least 10 years; i.e., classics."
Document 2: CirKis: CirKis is a piece placing board game, for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2009. However, the game is no longer in production. It received the French Game of the Year Award for 2009. The game is based on Penrose tiling.
Document 3: Camel Up: Camel Up is a board game for two to eight players. It was designed by Steffen Bogen and illustrated by Dennis Lohausen, and published in 2014 by Pegasus Spiele. Players place bets on a camel race in the desert; the player who wins the most money is the winner of the game. "Camel Up" won the Spiel des Jahres in 2014.
Document 4: Richard Garfield: Richard Channing Garfield (born June 26, 1963) is an American game designer. Garfield created "", which is considered to be the first modern collectible card game (CCG). "Magic" debuted in 1993, and its success spawned many imitations. Garfield oversaw the successful growth of "Magic" and followed it with other game designs. Garfield also designed the living card game (LCG) "Netrunner", as well as "BattleTech", "" (originally known as "Jyhad"), "Star Wars Trading Card Game", the card game "The Great Dalmuti", and the board game "RoboRally". He also created a variation of the card game Hearts called Complex Hearts. Garfield first became passionate about games when he played the roleplaying game "Dungeons & Dragons", so he designed "Magic" decks to be customizable like roleplaying characters. Garfield and "Magic "are in the Adventure Gaming Hall of Fame.
Document 5: RoboRally: RoboRally is a board game originally published in 1994 by Wizards of the Coast (WotC). It was designed in 1985 by Richard Garfield, who would later create the card game "". The game and its expansions received a total of four Origins Awards. "RoboRally" was rereleased in July 2005 under the Avalon Hill label, and again in 2016 by Wizards of the Coast.
Document 6: Qwirkle: Qwirkle is a tile-based game for 2 to 4 players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games "Rummikub" and "Scrabble". It is distributed in Canada by game and puzzle company, Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009.
Document 7: Barbarossa (board game): Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. "Barbarossa" won the 1988 Spiel des Jahres award.
Document 8: My First Carcassonne: My First Carcassonne, formerly known as "The Kids of Carcassonne" is a tile-laying German-style board game developed by Marco Teubner. It is a board game in the "Carcassonne" series, published by Hans im Gluck in Germany and Z-Man Games in North America. "My First Carcassonne" is the third "Carcassonne" spinoff in the series in which the game is designed by someone other than series creator Klaus-Jurgen Wrede, following "" and ""; "My First Carcassonne" is designed by Marco Teubner, and both Teubner and Wrede are credited on the box.
Document 9: Thunder Road (board game): Thunder Road ("a.k.a. ThunderRoad, Le Survivant") is a post-apocalyptic themed racing board game invented by Jim Keifer and published by Milton Bradley. Using an assortment of four different vehicles each ranging from a modified dune buggy to a gyrocopter, players must race down an infinite roadway against one another. The goal of the game for players is to either be the last player team alive ("e.g., eliminate all other player vehicle teams") or simply out race ("i.e., out distance") the other teams. Although the game was originally published by Milton Bradley in 1986, Hasbro currently owns the rights to the game, since it acquired Milton Bradley in 1984.
Document 10: Zamma: Zamma is a two-player abstract strategy game from Africa. It is especially played in North Africa. The game is similar to Alquerque and draughts. The board is four Alquerque boards combined together to form a square board. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Furthermore, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the king in draughts. The Mullah can move in any direction. In North Africa, the black pieces are referred to as men, and the white pieces as women. In the Sahara, short sticks represent the men, and camel dung represent the women.
Document 11: BattleTech Collectible Card Game: The BattleTech Collectible Card Game is a collectible card game set in the BattleTech universe developed by Wizards of the Coast (WotC) for FASA using a similar style of gameplay and card distribution as WotC's "". It was designed by Richard Garfield. Its production ran from 1996 through 2001. The "BattleTech CCG" featured BattleMechs, characters, and technology from the original board game, with new artwork done by various artists. Currently, the "BattleTech CCG" is no longer in print.
Document 12: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 13: Star Wars Trading Card Game: Star Wars: The Trading Card Game was a collectible card game produced by Wizards of the Coast (WotC). The original game was created by game designer Richard Garfield, the creator of the first modern trading card game, "". After its initial release in 2002, the game was 'put on indefinite hold' by WotC in late 2005. The Star Wars Trading Card Game Independent Development Committee was created by a group of fans to continue development of the game. They design new cards that are available as free downloads at their website.
Document 14: Chicken Cha Cha Cha: Chicken Cha Cha Cha (original German name: "Zicke Zacke Hühnerkacke") is a board game for two to four players from four years onwards. It was designed by Klaus Zoch and self-published. It was illustrated by Doris Matthäus. The game was awarded the special prize for children's games in the Spiel des Jahres competition in 1998.
Document 15: Mage Knight: Mage Knight is a miniatures wargame using collectible figures, created by WizKids, Inc, and is the earliest example of what is now known as a Collectible Miniatures Game. The game was designed by founder Jordan Weisman along with Kevin Barrett. The game is the first to use WizKids' Clix system, combining roleplaying and wargaming elements with aspects of collectible card games. "Mage Knight" achieved success after it was introduced in 2000. WizKids announced in October 2010 that "Mage Knight" was being relaunched with a board game, card game, and role-playing game.
ground_truth: RoboRally