Question: In what year did the manufacturer of Pokémon Mini reveal the start of development on what would become Twilight Princess?

full_context: Document 1: Pokémon Puzzle League: Pokémon Puzzle League is a puzzle game for the Nintendo 64 console. It is based on Nintendo's "Puzzle League" puzzle games, with Pokémon likenesses. It was released in North America starting in 2000, and in Europe. It is one of several "Pokémon" games to be based on the "Pokémon" anime, and features Ash Ketchum and other characters featured from the anime. The game was released on the Virtual Console on May 5, 2008, in the North America region, and on May 30, 2008, in the European region.
Document 2: The Legend of Zelda: Twilight Princess: Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
Document 3: Pokémon (video game series): Pokémon Genres Adventure Augmented reality Fighting Puzzle Role - playing Strategy Developer (s) Ambrella Bandai Namco Entertainment Chunsoft Creatures Inc. Game Freak Genius Sonority HAL Laboratory Hudson Soft Intelligent Systems Niantic Labs Nintendo Tecmo Koei Publisher (s) Nintendo Creator (s) Satoshi Tajiri Platforms Android Arcade Game Boy Game Boy Advance Game Boy Color GameCube iOS Nintendo 3DS Nintendo 64 Nintendo DS Nintendo Switch Wii Wii U Platform of origin Game Boy Year of inception First release Pokémon Red and Blue February 27, 1996 Latest release Pokémon Ultra Sun and Ultra Moon November 17, 2017
Document 4: The Legend of Zelda: Twilight Princess: The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]
Document 5: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Document 6: Pokémon Origins: Pokémon Origins, known in Japan as , is a Japanese anime television miniseries based on Nintendo's "Pokémon" franchise. Unlike the ongoing television series, this special features the settings and characters from the original video games "Pokémon Red" and "Blue", and is largely more faithful to the games' mechanics and designs. Like the television series, it was not owned by Media Factory (brand company of Kadokawa Corporation). Animation is handled by Production I.G, Xebec, and OLM, Inc., and the film is split into four parts, each directed by a different director from these studios. It was broadcast on TV Tokyo on October 2, 2013, ten days before the release of the "X" and "Y" video games, and began streaming internationally on Nintendo's Pokémon TV service from November 15, 2013 to December 2, 2013. On September 14, 2016, the first episode of the series was released for free on the official Pokémon YouTube channel.
Document 7: The Legend of Zelda: Twilight Princess: A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
Document 8: Pokémon Mini: The (officially stylized as Pokémon mini) is a handheld game console that was designed and manufactured by Nintendo and themed around the "Pokémon" media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under . It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple.
Document 9: The Legend of Zelda: Breath of the Wild: Similarly to the original Legend of Zelda (1986), players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. Breath of the Wild's world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion. Development of Breath of the Wild lasted five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high - definition visuals, and voice acting. Monolith Soft assisted in designing landscapes. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. Released on March 3, 2017, Breath of the Wild was a launch game for Switch and the final Nintendo game for Wii U. Two downloadable content packs were released later in 2017.
Document 10: Pokémon: The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (``Red ''and`` Green'', respectively) for the Game Boy in Japan on February 27, 1996. When these games proved popular, an enhanced Ao (``Blue '') version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games released in the United States on September 30, 1998. The original Aka and Midori versions were not released outside Japan. Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the Pokémon anime. This first generation of games introduced the original 151 species of Pokémon, in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew. It also introduced the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name`` Kanto'' was not used until the second generation.
Document 11: Pokémon Channel: Pokémon Channel, released in Japan as , is a 2003 video game in the "Pokémon" series for the GameCube, developed by Ambrella, published by The Pokémon Company and distributed by Nintendo. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items.
Document 12: Pokémon: The Pokémon franchise started off in its first generation with its initial release of Pocket Monsters Aka and Midori (``Red ''and`` Green'', respectively) for the Game Boy in Japan on February 27, 1996. When these games proved extremely popular, an enhanced Ao (``Blue '') version was released sometime after, and the Ao version was reprogrammed as Pokémon Red and Blue for international release. The games launched in the United States on September 30, 1998. The original Aka and Midori versions were never released outside Japan. Afterwards, a further enhanced version titled Pokémon Yellow: Special Pikachu Edition was released to partially take advantage of the color palette of the Game Boy Color, as well as to feature more elements from the popular Pokémon anime. This first generation of games introduced the original 151 species of Pokémon, in National Pokédex order, encompassing all Pokémon from Bulbasaur to Mew. It also introduced the basic game concepts of capturing, training, battling, and trading Pokémon with both computer and human players. These versions of the games take place within the fictional Kanto region, inspired by the real world Kantō region of Japan, though the name`` Kanto'' was not used until the second generation.
Document 13: Pokémon Go: Pokémon Go is a free - to - play, location - based augmented reality game developed by Niantic for iOS and Android devices. The game was the result of a collaboration between Niantic and Nintendo, by way of The Pokémon Company, and was initially released in selected countries in July 2016. The game utilizes the player's mobile device's GPS ability to locate, capture, battle, and train virtual creatures, called Pokémon, which appear on the screen as if they were at the same real - world location as the player. The game features a freemium business model and supports in - app purchases for additional in - game items.
Document 14: The Legend of Zelda: Twilight Princess: At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016.
Document 15: The Legend of Zelda: Twilight Princess: In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
ground_truth: 2003
sub_queries: Pokémon Mini >> manufacturer Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003