Question: Who founded one of the companies that handled the distribution of the NES?

full_context: Document 1: Elliot Handler: Elliot Handler (April 9, 1916 – July 21, 2011) was an American inventor, businessman, and co-founder of Mattel. With his wife, he developed some of the biggest-selling toys in American history, including Barbie, Chatty Cathy, Creepy Crawlers, and Hot Wheels.
Document 2: Super Nintendo Entertainment System: On August 23, 1991,[a] Nintendo released the Super Nintendo Entertainment System, a redesigned version of the Super Famicom, in North America for US$199. The SNES was released in the United Kingdom and Ireland in April 1992 for GB£150, with a German release following a few weeks later. Most of the PAL region versions of the console use the Japanese Super Famicom design, except for labeling and the length of the joypad leads. The Playtronic Super NES in Brazil, although PAL, uses the North American design. Both the NES and SNES were released in Brazil in 1993 by Playtronic, a joint venture between the toy company Estrela and consumer electronics company Gradiente.
Document 3: National Toy Hall of Fame: The National Toy Hall of Fame is an American hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and remembered); longevity (more than a passing fad); discovery (fosters learning, creativity, or discovery); and innovation (profoundly changed play or toy design). Established in 1998 under the direction of Ed Sobey, it was originally housed at A.C. Gilbert's Discovery Village in Salem, Oregon, United States, but was moved to the Strong National Museum of Play (now The Strong) in Rochester, New York, in 2002 after it outgrew its original home.
Document 4: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Document 5: Toys "R" Us: Founded by Charles Lazarus in its modern incarnation in 1957, Toys ``R ''Us traced its origins to Lazarus's children's furniture store, which he started in 1948. He added toys to his offering, and eventually shifted his focus. The company had been in the toy business for more than 65 years and operated around 800 stores in the United States and around 800 outside the US, although these numbers have steadily decreased with time.
Document 6: Beanie Babies: Nine original Beanie Babies were launched in 1993: Legs the Frog, Squealer the Pig, Spot the Dog, Flash the Orca, Splash the Whale, Chocolate the Moose, Patti the Platypus, Brownie the Bear (later renamed ``Cubbie ''), and Pinchers the Lobster (with some tag errors with`` Punchers''). They were not in factory production until 1994. Sales were slow at first to the point that by 1995 many retailers refused to buy the products in the bundles Ty offered them while others outright refused to buy them in any form. The popularity soon grew however, first starting locally in Chicago before growing into a national craze in the USA.
Document 7: Nintendo Entertainment System: The Nintendo Entertainment System (commonly abbreviated as NES) is an 8 - bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986 and 1987, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. The best - selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now - standard business model of licensing third - party developers, authorizing them to produce and distribute titles for Nintendo's platform. It was succeeded by the Super Nintendo Entertainment System.
Document 8: Super Nintendo Entertainment System: Internally, a regional lockout chip (CIC) within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. The Japanese and North American machines have the same region chip. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console; hardware in later games can detect this situation, so it later became common to install a switch to reconnect the lockout chip as needed.
Document 9: Beanie Babies: Nine original Beanie Babies were launched in 1993: Legs the Frog, Squealer the Pig, Spot the Dog, Flash the Orca, Splash the Whale, Chocolate the Moose, Patti the Platypus, Brownie the Bear (later renamed ``Cubbie ''), and Pinchers the Lobster (with some tag errors with`` Punchers''). They were not in factory production until 1994. Sales were slow at first to the point that by 1995 many retailers refused to buy the products in the bundles Ty offered them while others outright refused to buy them in any form. Their popularity soon grew however, first starting locally in Chicago before growing into a national craze in the USA.
Document 10: Super Nintendo Entertainment System: The Super Nintendo Entertainment System (officially abbreviated the Super NES[b] or SNES[c], and commonly shortened to Super Nintendo[d]) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom (Japanese: スーパーファミコン, Hepburn: Sūpā Famikon?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이 Syupeo Keomboi) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. It was released in Brazil on September 2, 1992, by Playtronic.
Document 11: Nintendo Entertainment System: Several companies, refusing to pay the licensing fee or having been rejected by Nintendo, found ways to circumvent the console's authentication system. Most of these companies created circuits that used a voltage spike to temporarily disable the 10NES chip in the NES. A few unlicensed games released in Europe and Australia came in the form of a dongle that would be connected to a licensed game, in order to use the licensed game's 10NES chip for authentication. In order to combat unlicensed games, Nintendo of America threatened retailers who sold them with losing their supply of licensed titles. In addition, multiple revisions were made to the NES PCBs to prevent these games from working.
Document 12: Teddy Ruxpin: From his debut in September 1985 various toy makers have produced Teddy Ruxpin over the years. The first was Worlds Of Wonder from 1985 until its bankruptcy in 1988. The toy's rights were then sold to Hasbro, and produced again from 1991 to 1996. Another version debuted in 1998 by YES! Entertainment with another version in 2006, produced by BackPack Toys. Presently Teddy Ruxpin is available from Wicked Cool Toys.
Document 13: Cabbage Patch Kids: Cabbage Patch Kids Type Dolls Company Coleco (1982 -- 1988) Hasbro (1988 -- 1994) Mattel (1994 -- 2003) Toys ``R ''Us (2003) Play Along (2004 -- 2011) Jakks Pacific (2011 -- 2014) Wicked Cool Toys (2015 -- present) Country United States Availability 1978 -- present Official website
Document 14: Nintendo Entertainment System: In the UK, Italy and Australia which share the PAL A region, two versions of the NES were released; the "Mattel Version" and "NES Version". When the NES was first released in those countries, it was distributed by Mattel and Nintendo decided to use a lockout chip specific to those countries, different from the chip used in other European countries. When Nintendo took over European distribution in 1990, they produced consoles that were then labelled "NES Version"; therefore, the only differences between the two are the text on the front flap and texture on the top/bottom of the casing.
Document 15: Nintendo Entertainment System: In Europe and Australia, the system was released to two separate marketing regions. One region consisted of most of mainland Europe (excluding Italy), and distribution there was handled by a number of different companies, with Nintendo responsible for most cartridge releases. Most of this region saw a 1986 release. Mattel handled distribution for the other region, consisting of the United Kingdom, Ireland, Canada, Italy, Australia and New Zealand, starting the following year. Not until the 1990s did Nintendo's newly created European branch direct distribution throughout Europe.
ground_truth: Elliot Handler
sub_queries: Who handled distribution in the other region? Answer: Mattel
Mattel >> founded by Answer: Elliot Handler