Question: Twister and Squatter, are what type of entertainment?

full_context: Document 1: Poleconomy: Poleconomy is a board game invented by New Zealander Bruce E. Hatherley and first published in 1980. It is similar to "Monopoly" but the board is divided into companies rather than properties. Players compete to acquire properties and investments through stylized economic and political activity. The playing time is set by agreement from all players, e.g. 2 hours, and the winner is determined by the monetary sum of all player cash, companies, insurance or other assets. The game can also end when there are no more companies, advertisements in the bank or bonds in the treasury. Another objective of the game is "to teach players some of the fundamentals of economics, and the ways in which the economy and the government interact." Different editions were published for several different countries. The name "Poleconomy" is a portmanteau of "politics" and "economy".
Document 2: Sit 'n Spin: Sit 'n Spin is a popular preschool toy first introduced in the 1970s and currently produced by Playskool, a division of Hasbro.. Introduced by Kenner Toys (later bought by Hasbro) in Cincinnati, Ohio, it was invented by Jacob W Burkart Sr and John F Mayer in 1973 in Kenner's engineering department. It came in a multitude of visual designs; however, all were multicolored (using some or all of the primary colors red, yellow, blue). It features a large circular two-part plastic base. One part is in contact with the ground, and is connected to a smaller concentric plastic disk above it. The other part of the base, another concentric circle, is free to spin about the axis. A child sits on this part of the base, cross-legged and straddling the pole, and turns the disk, spinning the child in the other direction.
Document 3: CirKis: CirKis is a piece placing board game, for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2009. However, the game is no longer in production. It received the French Game of the Year Award for 2009. The game is based on Penrose tiling.
Document 4: Twister (game): Twister is a game of physical skill, produced by Milton Bradley Company and Winning Moves, that has been inducted into the American National Toy Hall of Fame. It is played on a large plastic mat that is spread on the floor or ground. The mat has six rows of large colored circles on it with a different color in each row: red, yellow, green, and blue. A spinner is attached to a square board and is used to determine where the player has to put their hand or foot. The spinner is divided into four labeled sections: left foot, right foot, left hand, and right hand. Each of those four sections is divided into the four colors (red, yellow, green, and blue). After spinning, the combination is called (for example: "right hand yellow") and players must move their matching hand or foot to a circle of the correct color.
Document 5: Agricola (board game): Agricola is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In "Agricola", players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
Document 6: Squatter (game): Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert Crofton Lloyd. With more than 500,000 games sold in Australia alone, it became the most successful board game ever developed in Australia. Superficially, Squatter has the appearance of a "Monopoly"-type game. However, unlike Monopoly, all players remain in the game until the end. Players each start the game with their own sheep station and aim to be the first player to improve and irrigate their pastures and then fully stock their sheep station. Players run their sheep station as a business venture, to earn enough money to pay for the seasonal running expenses and to finance the improvements that are required to win the game. The Squatter game presents players with a mixture of strategy and luck that reflects the many challenges facing any form of livestock raising. These challenges include droughts, floods and bushfires, as well as disease, variable livestock prices, and luck. In 1999, a version became available on PC CD-ROM. However the PC version was not commercially successful and is no longer available.
Document 7: Qwirkle: Qwirkle is a tile-based game for 2 to 4 players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games "Rummikub" and "Scrabble". It is distributed in Canada by game and puzzle company, Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009.
Document 8: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 9: Solarquest: SolarQuest is a space-age real estate trading board game published in 1985 and developed by Valen Brost, after his having conceived the idea in 1976. The game is patterned after "Monopoly" but replaces pewter tokens with rocketships and hotels with metallic fuel stations. Players travel around the sun acquiring planet, moon, and man-made space structure monopolies while fending off attacks. They seek to knock their opponents out of the game through bankruptcy, as well as optional laser blasts and dwindling fuel supplies (when using the Advanced Play ruleset).
Document 10: Connect Four: Connect Four (also known as Captain's Mistress, Four Up, Plot Four, Find Four, Fourplay , Four in a Row, Four in a Line and Gravitrips (in Soviet Union)) is a two-player connection game in which the players first choose a color and then take turns dropping colored discs from the top into a seven-column, six-row vertically suspended grid. The pieces fall straight down, occupying the next available space within the column. The objective of the game is to be the first to form a horizontal, vertical, or diagonal line of four of one's own discs. Connect Four is a solved game. The first player can always win by playing the right moves.
Document 11: The Farming Game: The Farming Game is a board game simulating the economics of a small farm. Published in 1979, it was designed by George Rohrbacher, a rancher in Washington State. "The Farming Game" painfully reflects the real-life difficulties of running a farm. Also, the names and places in the game are the names of families farming for generations in Yakima Valley and other parts of Central Washington. When Rohrbacher invented the game, it was a desperate time for his failing farm and small family, which is reflected in the difficulty of the game, and the multitude of points taken into consideration in farming that are often left up to chance. It is considered a board game which has educational value.
Document 12: Finance (game): Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on "The Landlord's Game" in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads, however these may not be purchased. The game is actually a predecessor to "Monopoly".
Document 13: Camel Up: Camel Up is a board game for two to eight players. It was designed by Steffen Bogen and illustrated by Dennis Lohausen, and published in 2014 by Pegasus Spiele. Players place bets on a camel race in the desert; the player who wins the most money is the winner of the game. "Camel Up" won the Spiel des Jahres in 2014.
Document 14: Jenga: Jenga is a game of physical skill created by Leslie Scott, and currently marketed by Hasbro. Players take turns removing one block at a time from a tower constructed of 54 blocks. Each block removed is then placed on top of the tower, creating a progressively taller and unstable structure.
Document 15: Polarity (game): Polarity is a board game that requires strategic thinking and dexterity to control hovering magnetic discs. "Polarity" was invented in 1985 by Canadian artist and designer Douglas Seaton. It was first published in 1986. The game has had a tumultuous past, with its rights changing hands several times over the past two decades. The game has been published by Telemotion Technologies, Irwin Toy, briefly with Mattel and most recently by Temple Games. The game ships in a canvas sleeve and include the magnets, the board, and a paper rulebook. An unrelated game of the same name is published by a company called Mindwalk (Company).
ground_truth: game