Question: What did the publisher of Balloon Kid rely primarily on for support?

full_context: Document 1: Super Mario Land: Super Mario Land is a 1989 side-scrolling platform video game developed and published by Nintendo as a launch title for their Game Boy handheld game console. It is the first "Mario" platform game ever to be released for a handheld console. In gameplay similar to that of the 1985 "Super Mario Bros.", but resized for the smaller device's screen, the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls. Unlike other "Mario" games, "Super Mario Land" is set in Sarasaland, a new environment depicted in line art, and Mario pursues Princess Daisy (who makes her debut in this game). The game also includes two "Gradius"-style shooter levels.
Document 2: Nintendo Entertainment System: A variety of games for the FDS were released by Nintendo (including some like Super Mario Bros. which had already been released on cartridge) and third party companies such as Konami and Taito. A few unlicensed titles were made as well. However, its limitations became quickly apparent as larger ROM chips were introduced, allowing cartridges with greater than 128k of space. More advanced memory management chips (MMC) soon appeared and the FDS quickly became obsolete. Nintendo also charged developers considerable amounts of money to produce FDS games, and many refused to develop for it, instead continuing to make cartridge titles. Many FDS disks have no dust covers (except in some unlicensed and bootleg variants) and are easily prone to getting dirt on the media. In addition, the drive use a belt which breaks frequently and requires invasive replacement. After only two years, the FDS was discontinued, although vending booths remained in place until 1993 and Nintendo continued to service drives, and to rewrite and offer replacement disks until 2003.
Document 3: Mole Mania: Mole Mania, known in Japan as , is a 1996 video game developed by Nintendo EAD and Pax Softnica, and published by Nintendo for the original Game Boy. It is also one of the least known works of Shigeru Miyamoto. The game was re-released for the Nintendo 3DS Virtual Console in all major regions throughout 2012.
Document 4: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 5: Nintendo Entertainment System: By 1988, industry observers stated that the NES's popularity had grown so quickly that the market for Nintendo cartridges was larger than that for all home computer software. Compute! reported in 1989 that Nintendo had sold seven million NES systems in 1988, almost as many as the number of Commodore 64s sold in its first five years. "Computer game makers [are] scared stiff", the magazine said, stating that Nintendo's popularity caused most competitors to have poor sales during the previous Christmas and resulted in serious financial problems for some.
Document 6: Donkey Kong Country Returns: Donkey Kong Country Returns is a side - scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. A stereoscopic port of the game, titled Donkey Kong Country Returns 3D, was released for the Nintendo 3DS in May 2013, and in Japan the following month.
Document 7: Nintendo Entertainment System: The Nintendo Entertainment System (commonly abbreviated as NES) is an 8 - bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986 and 1987, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. The best - selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now - standard business model of licensing third - party developers, authorizing them to produce and distribute titles for Nintendo's platform. It was succeeded by the Super Nintendo Entertainment System.
Document 8: World of Goo: For the game's European release in December, 2D Boy depended upon the community to translate and localize "World of Goo" into the appropriate languages, including Dutch, French, German, Italian and Spanish. During the 2009 D.I.C.E. Summit, Nintendo announced that it would publish "World of Goo" in Japan during the second quarter of 2009; the game was released on April 21, 2009 under the title .
Document 9: Nintendo Entertainment System: Several companies, refusing to pay the licensing fee or having been rejected by Nintendo, found ways to circumvent the console's authentication system. Most of these companies created circuits that used a voltage spike to temporarily disable the 10NES chip in the NES. A few unlicensed games released in Europe and Australia came in the form of a dongle that would be connected to a licensed game, in order to use the licensed game's 10NES chip for authentication. In order to combat unlicensed games, Nintendo of America threatened retailers who sold them with losing their supply of licensed titles. In addition, multiple revisions were made to the NES PCBs to prevent these games from working.
Document 10: Balloon Kid: "Balloon Kid" was designed by Yoshio Sakamoto. and developed by Nintendo in co-operation with the external company Pax Softnica. It was first published in North America in February, and finally in Europe on September 28. As such, it is one of the few first-party Nintendo games that were not published in Japan, until Nintendo licensed it to Sanrio's subsidiary Character Soft for reprogramming and publishing it to the Family Computer as "Hello Kitty World" in Japan on March 27, 1992, while "Balloon Kid" was remade for Game Boy Color and released in Japan on July 31, 2000. According to Hitoshi Yamagami, director of "Balloon Fight GB", the Game Boy Color version was developed due to demand for a "Balloon Fight" sequel and that the success of "Game Boy Gallery" ""made them consider making an updated version of "Balloon Kid" for the Japanese market."" Both "Balloon Kid" and "Balloon Fight GB" were later re-released in their original regions as part of the Nintendo 3DS Virtual Console lineup; however, the "VS Mode" became incompatible.
Document 11: Nintendo Entertainment System: Atari Games created a line of NES products under the name Tengen and took a different approach. The company attempted to reverse engineer the lockout chip to develop its own "Rabbit" chip. However, Tengen also obtained a description of the lockout chip from the United States Patent and Trademark Office by falsely claiming that it was required to defend against present infringement claims in a legal case. Nintendo sued Tengen for copyright infringement, which Tengen lost as it could not prove that the legally obtained patent documents had not been used by the reverse engineering team. Tengen's antitrust claims against Nintendo were never finally decided.
Document 12: StarTropics: StarTropics is an action-adventure video game released by Nintendo in 1990 for the NES. Unlike most of Nintendo's games, it was never released or intended to be released in Japan. It was released only in North America and Europe. It was produced, written and directed by Genyo Takeda of Nintendo Integrated Research & Development (who also developed the "Punch-Out!!" series). "StarTropics" was followed by a sequel titled "", released in 1994.
Document 13: Kirby Tilt 'n' Tumble: Kirby Tilt 'n' Tumble is an action puzzle video game developed by HAL Laboratory and published by Nintendo for the Game Boy Color handheld video game console. It was released in Japan on August 23, 2000 and in North America on April 11, 2001. Due to the cartridge having a built-in accelerometer, it has a unique shape, as well as a unique transparent pink color.
Document 14: Balloon Kid: Balloon Kid is a flying platform game developed by Pax Softnica and published by Nintendo for the Game Boy on October 5, 1990 in North America and on January 31, 1991 in Europe. It is the sequel to "Balloon Fight". It was never released in Japan for the original Game Boy; however, two years after its original release, a licensed Family Computer port titled was reprogrammed and released by Sanrio's subsidiary Character Soft exclusively in Japan on March 27, 1992. A Game Boy Color edition with a few new features titled was released in Japan on July 31, 2000.
Document 15: Nintendo Entertainment System: As the 1990s dawned, gamers predicted that competition from technologically superior systems such as the 16-bit Sega Mega Drive/Genesis would mean the immediate end of the NES’s dominance. Instead, during the first year of Nintendo's successor console the Super Famicom (named Super Nintendo Entertainment System outside Japan), the Famicom remained the second highest-selling video game console in Japan, outselling the newer and more powerful NEC PC Engine and Sega Mega Drive by a wide margin. The console remained popular in Japan and North America until late 1993, when the demand for new NES software abruptly plummeted. The final Famicom game released in Japan is Takahashi Meijin no Bōken Jima IV (Adventure Island IV), while in North America, Wario's Woods is the final licensed game. In the wake of ever decreasing sales and the lack of new software titles, Nintendo of America officially discontinued the NES by 1995. However, Nintendo kept producing new Famicom units in Japan until September 25, 2003, and continued to repair Famicom consoles until October 31, 2007, attributing the discontinuation of support to insufficient supplies of parts.
ground_truth: first-party games
sub_queries: Who was the publisher of Balloon Kid? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games