Question: Which of the following strategy games is based on the German electoral system: Die Macher or ZÈRTZ?

full_context: Document 1: TAMSK: TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
Document 2: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 3: Spiel des Jahres: The Spiel des Jahres (German for "Game of the Year") is an award for board and card games, created in 1978 with the stated purpose of rewarding excellence in game design, and promoting top-quality games in the German market. It is thought that the existence and popularity of the award is one of the major drivers of the quality of games coming out of Germany. A Spiel des Jahres nomination can increase the typical sales of a game from 500–3000 copies to around 10,000; and the winner can usually expect to sell 300,000 to 500,000 copies.
Document 4: GIPF (game): GIPF is an abstract strategy board game by Kris Burm, the first of six games in his series of games called the "GIPF" Project.
Document 5: Catan Dice Game: Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Mayfair Games in English-speaking countries. It is a dice game re-imagining of Teuber's most notable title, "Settlers of Catan". "Catan Dice Game" can be played by any number of players, but is ideally suited for up to four. A variation, known as "Catan Dice Game Plus", is freely available from the "Catan" website, whose gameplay is closer to its "Settlers" origins.
Document 6: Die Macher: Die Macher is a strategy board game designed by Karl-Heinz Schmiel of Germany. The game is based on the German electoral system and each player takes the role of one of five political parties (in the 2006 edition, the CDU/CSU, FDP, SPD, Greens, and Die Linke). Parties score points based on seats won in seven state "(Land)" elections, the size of their national party base, the amount to which they control the national media, and how well their party platform aligns with national opinion.
Document 7: Connection game: A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper and pencil games.
Document 8: GIPF project: The "GIPF" Project is an award-winning series of seven abstract strategy games by designer Kris Burm.
Document 9: Entdecker: Entdecker (German: "Discoverer") is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, "The Settlers of Catan". An updated version, "Die Neuen Entdecker", was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title "Entdecker - Exploring New Horizons". This version of the game won the Essen Feather for that year.
Document 10: PÜNCT: PÜNCT is a two-player strategy board game. It is the sixth (and final) release in the "GIPF" project of six abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. "PÜNCT" won the "Games Magazine" Best Abstract Strategy game for 2007.
Document 11: Abstract strategy game: An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Document 12: Medici (board game): Medici is a German-style board game by Reiner Knizia. Players buy cards in an auction and match in series and in sets to end up with most points from those formations.
Document 13: ZÈRTZ: ZÈRTZ is the third game in the "GIPF" Project of six abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. Since neither player owns on-board pieces, maintaining the initiative is of fundamental importance.
Document 14: Andreas Seyfarth: Andreas Seyfarth (born November 6, 1962) is a German-style board game designer, who is most famous for creating "Puerto Rico", which is rated #6 on BoardGameGeek. In 2002, the game was awarded first place for the prestigious Deutscher Spiele Preis (German for "German Game Prize"). Seyfarth also received the crown jewel of German board-game awards, the Spiel des Jahres (German for "Game of the Year") in 1994 and 2006 for his games "Manhattan" and "Thurn and Taxis" respectively.
Document 15: Kingdoms (board game): Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game "Auf Heller und Pfennig", but has been given a Medieval Fantasy theme.
ground_truth: Die Macher