Question: Which game was created first, Bailout! The Game or Dark Tower?

full_context: Document 1: Dark Tower (game): Dark Tower is a 1981 electronic board game by Milton Bradley Company, for one to four players. The object of the game is to amass an army, collect the three keys to the Tower, and defeat the evil within. The game came out during the height of the role-playing game craze in the early 1980s. Advertising for the game included a television commercial featuring Orson Welles.
Document 2: Balderdash: Balderdash is a board game of bluffing and trivia created by Laura Robinson and Paul Toyne of Toronto, Ontario, Canada. The game was first released in 1984 under Canada Games. It was later picked up by a U.S company, The Games Gang, and eventually became the property of Hasbro and finally Mattel. The game is based on a classic parlor game called Fictionary. The game has sold over 15 million copies worldwide to date. It is aimed at fans of word games, such as "Scrabble".
Document 3: Gamemaster (board game series): The Gamemaster Series of board games consists of five war simulation games released by the game company Milton Bradley beginning in 1984. The games were not developed "in-house" by Milton Bradley, with each game initially published in limited runs by smaller game publishers in the early 1980s before their rights were acquired by Milton Bradley. Despite this, some modern reissues of these games refer to the Milton Bradley versions as the "first edition" of each game.
Document 4: Thunder Road (board game): Thunder Road ("a.k.a. ThunderRoad, Le Survivant") is a post-apocalyptic themed racing board game invented by Jim Keifer and published by Milton Bradley. Using an assortment of four different vehicles each ranging from a modified dune buggy to a gyrocopter, players must race down an infinite roadway against one another. The goal of the game for players is to either be the last player team alive ("e.g., eliminate all other player vehicle teams") or simply out race ("i.e., out distance") the other teams. Although the game was originally published by Milton Bradley in 1986, Hasbro currently owns the rights to the game, since it acquired Milton Bradley in 1984.
Document 5: Bailout! The Game: Bailout! The Game is a board game created in 2008 by Jordy and Shari Sopourn. The Sopourns, a married couple living in South Florida, were trying to explain the Troubled Asset Relief Program (TARP)—better known as the government bailout—to their three home-schooled children. Due to the children's young age (the oldest was ten), they had trouble understanding the concept, so their parents turned it into a board game. According to Jordy, the game "took on a life of its own" and the couple decided to self-publish the game.
Document 6: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 7: The Dark Tower (series): The Dark Tower is a series of eight books written by American author Stephen King that incorporates themes from multiple genres, including dark fantasy, science fantasy, horror, and Western. It describes a "gunslinger" and his quest toward a tower, the nature of which is both physical and metaphorical. The series, and its use of the Dark Tower, expands upon Stephen King's multiverse and in doing so, links together many of his other novels. King has described the series as his "magnum opus". In addition to the eight novels of the series proper that comprise 4,250 pages, many of King's other books relate to the story, introducing concepts and characters that come into play as the series progresses.
Document 8: Cups (game): Cups was one of several games invented in 1965 by father and son Arthur Amberstone and Wald Amberstone who were both cofounders of the New York Gamers Association (N.Y.G.A.). They also invented Power, and High Deck, a card game based on medieval society. At the time both were working as basket makers as well as game designers in New York City. This game was first published in A Gamut of Games by Sid Sackson in 1969. Wald Amberstone co-founded the Tarot School in 1995 along with his wife Ruth Amberstone. The game Cups is a contemporary two-ranked single-lap member of the ancient game family of Mancala.
Document 9: Finance (game): Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on "The Landlord's Game" in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads, however these may not be purchased. The game is actually a predecessor to "Monopoly".
Document 10: The Game of Life Card Game: The Game of Life Card Game is a card game created by Rob Daviau and published by Hasbro in 2002. The object of the game is to collect as many points as possible before the letters for L.I.F.E. are drawn. The game begins with each player first deciding whether to pick a career right away or go to college and get a career afterwards. Each turn, players draw to fill their hands and then complete goals by playing cards from their hand. Goals are completed by paying their cost in money or time. Each turn, a player has as much money or time as their career (and other time/money altering cards) allow. Goals have an associated point value to them and the player or team that collects the most points at the end of the game wins.
Document 11: Figure It Out (board game): The "Figure It Out" board game was based on the popular children's game show "Figure It Out" on Nickelodeon. It was produced by Cardinal Games in 1998 and included a "Billy the Answer Head" board that was coated to allow for writing and erasing with crayon, two sets of game cards, and a timer.
Document 12: Summit (game): Summit is a Cold War board wargame introduced in 1961 by Milton Bradley as "The Top Level Game of Global Strategy", with an updated release in 1971. Each player chooses one of the major powers from the 1950s/1960s era and controlled their economic and military buildup during each turn, much like Risk.
Document 13: Game of the Generals: The Game of the Generals, also called GG as it is most fondly called, or simply The Generals, is an educational war game invented in the Philippines by Sofronio H. Pasola, Jr. in 1970. Its Filipino name is "Salpakan." It can be played within twenty to thirty minutes. It is designed for two players, each controlling an army, and a neutral arbiter (sometimes called a referee or an adjutant) to decide the results of "challenges" between opposing playing pieces, that like playing cards, have their identities hidden from the opponent.
Document 14: All-World: All-World is a fictional location in Stephen King's "The Dark Tower" series of novels. All-World is the world known to contain the "Keystone Tower" in the Dark Tower series. It is the only world that contains the Dark Tower in its physical form; all others contain a representative of the Tower, such as a rose. From All-World, it is possible to actually enter the Dark Tower.
Document 15: The Farming Game: The Farming Game is a board game simulating the economics of a small farm. Published in 1979, it was designed by George Rohrbacher, a rancher in Washington State. "The Farming Game" painfully reflects the real-life difficulties of running a farm. Also, the names and places in the game are the names of families farming for generations in Yakima Valley and other parts of Central Washington. When Rohrbacher invented the game, it was a desperate time for his failing farm and small family, which is reflected in the difficulty of the game, and the multitude of points taken into consideration in farming that are often left up to chance. It is considered a board game which has educational value.
ground_truth: Dark Tower