Question: What year did the publisher of Banjo-Tooie reveal the development of Twilight Princess?

full_context: Document 1: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Document 2: The Legend of Zelda: Twilight Princess: At the time of its release, Twilight Princess was considered the greatest entry in the Zelda series by many critics, including writers for 1UP.com, Computer and Video Games, Electronic Gaming Monthly, Game Informer, GamesRadar, IGN, and The Washington Post. It received several Game of the Year awards, and was the most critically acclaimed game of 2006. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition port for the Wii U, The Legend of Zelda: Twilight Princess HD, will be released in March 2016.
Document 3: Snake Rattle 'n' Roll: Snake Rattle 'n' Roll is a platforming video game developed by Rare. It was published by Nintendo and released for the Nintendo Entertainment System in North America in July 1990 and in Europe on March 27, 1991. It was ported to the Mega Drive and released by Sega in June 1993. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric levels. The object is to navigate the obstacles in each level and eat enough "Nibbley Pibbleys" to ring a weigh-in bell located in the level, which will allow the snakes to exit. The game can be played by a single-player or by two players simultaneously.
Document 4: The Legend of Zelda: Twilight Princess: Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
Document 5: Super Mario Bros.: Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo Entertainment System home console. Released as a sequel to the 1983 game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, and in Europe and Australia two years later. In Super Mario Bros., the player controls Mario and in a two - player game, a second player controls Mario's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
Document 6: Banjo-Tooie: Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the "Banjo-Kazooie" series and the sequel to "Banjo-Kazooie". The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.
Document 7: The Legend of Zelda: Twilight Princess: A high-definition remaster of the game, The Legend of Zelda: Twilight Princess HD, is being developed by Tantalus Media for the Wii U. Officially announced during a Nintendo Direct presentation on November 12, 2015, it features enhanced graphics and Amiibo functionality. The game will be released in North America and Europe on March 4, 2016; in Australia on March 5, 2016; and in Japan on March 10, 2016.
Document 8: The New Tetris: The New Tetris is a puzzle video game for the Nintendo 64. The game was developed by H2O Entertainment and published by Nintendo, based on the latter's popular "Tetris" series. The game was originally released on July 31, 1999, in North America.
Document 9: Mario Golf: Toadstool Tour: Mario Golf: Toadstool Tour, known in Japan as , is a 2003 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo GameCube. It is the sequel to the 1999 Nintendo 64 title "Mario Golf", and is the second game in the "Mario Golf" series. It was released in North America on July 28, 2003, in Japan on September 5, 2003, and in the PAL region in 2004.
Document 10: Banjo-Tooie: "Banjo-Tooie" was developed by Rare and designed by Gregg Mayles, who previously worked on "Banjo-Kazooie". Development of the game started in June 1998. Some features that were originally cut during the development of "Banjo-Kazooie", such as some of its worlds and a multiplayer game mode, were instead integrated into "Banjo-Tooie". An additional world set in a castle was planned, but due to time constraints, it was scrapped during development and assets from it were used in constructing Cauldron Keep. The game features roughly 150 total characters, including enemies and non-playable characters.
Document 11: The Legend of Zelda: Twilight Princess: The Legend of Zelda: Twilight Princess (Japanese: ゼルダの伝説 トワイライトプリンセス, Hepburn: Zeruda no Densetsu: Towairaito Purinsesu?) is an action-adventure game developed and published by Nintendo for the GameCube and Wii home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was released worldwide in December 2006.[b]
Document 12: Super Mario World: Super Mario World is a side - scrolling platform game in which the player controls Mario, the on - screen protagonist. The game shares similar gameplay mechanics with earlier titles in the series -- Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3 -- but introduces several new elements. As well as the running and jumping moves found in past games, the player can float with the aid of special items, and execute new types of jumps such as the spin jump. The game has 96 levels.
Document 13: The Legend of Zelda: Breath of the Wild: Similarly to the original Legend of Zelda (1986), players are given little instruction and can explore the open world freely. Tasks include collecting multipurpose items to aid in objectives or solving puzzles and side quests for rewards. Breath of the Wild's world is unstructured and designed to reward experimentation, and the story can be completed in a nonlinear fashion. Development of Breath of the Wild lasted five years. Wanting to reinvent the series, Nintendo introduced elements such as a detailed physics engine, high - definition visuals, and voice acting. Monolith Soft assisted in designing landscapes. The game was planned for release in 2015 as a Wii U exclusive, but was delayed twice due to problems with the physics engine. Released on March 3, 2017, Breath of the Wild was a launch game for Switch and the final Nintendo game for Wii U. Two downloadable content packs were released later in 2017.
Document 14: The Legend of Zelda: Twilight Princess: In four months, Aonuma's team managed to present realistic horseback riding,[l] which Nintendo later revealed to the public with a trailer at Electronic Entertainment Expo 2004. The game was scheduled to be released the next year, and was no longer a follow-up to The Wind Waker; a true sequel to it was released for the Nintendo DS in 2007, in the form of Phantom Hourglass. Miyamoto explained in interviews that the graphical style was chosen to satisfy demand, and that it better fit the theme of an older incarnation of Link. The game runs on a modified The Wind Waker engine.
Document 15: Donkey Kong Country Returns: Donkey Kong Country Returns is a side - scrolling platformer video game developed by Retro Studios and published by Nintendo for the Wii console. The game was released first in North America in November 2010, and in PAL regions and Japan the following month. A stereoscopic port of the game, titled Donkey Kong Country Returns 3D, was released for the Nintendo 3DS in May 2013, and in Japan the following month.
ground_truth: 2003
sub_queries: Banjo-Tooie >> publisher Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003