Question: What subset of the character set that ASCII was incorporated into is used by Windows?

full_context: Document 1: Unicode: Unicode is developed in conjunction with the International Organization for Standardization and shares the character repertoire with ISO/IEC 10646: the Universal Character Set. Unicode and ISO/IEC 10646 function equivalently as character encodings, but The Unicode Standard contains much more information for implementers, covering—in depth—topics such as bitwise encoding, collation and rendering. The Unicode Standard enumerates a multitude of character properties, including those needed for supporting bidirectional text. The two standards do use slightly different terminology.
Document 2: Unicode: Several subsets of Unicode are standardized: Microsoft Windows since Windows NT 4.0 supports WGL-4 with 652 characters, which is considered to support all contemporary European languages using the Latin, Greek, or Cyrillic script. Other standardized subsets of Unicode include the Multilingual European Subsets: MES-1 (Latin scripts only, 335 characters), MES-2 (Latin, Greek and Cyrillic 1062 characters) and MES-3A & MES-3B (two larger subsets, not shown here). Note that MES-2 includes every character in MES-1 and WGL-4.
Document 3: Unicode: Unicode has become the dominant scheme for internal processing and storage of text. Although a great deal of text is still stored in legacy encodings, Unicode is used almost exclusively for building new information processing systems. Early adopters tended to use UCS-2 (the fixed-width two-byte precursor to UTF-16) and later moved to UTF-16 (the variable-width current standard), as this was the least disruptive way to add support for non-BMP characters. The best known such system is Windows NT (and its descendants, Windows 2000, Windows XP, Windows Vista and Windows 7), which uses UTF-16 as the sole internal character encoding. The Java and .NET bytecode environments, Mac OS X, and KDE also use it for internal representation. Unicode is available on Windows 95 through Microsoft Layer for Unicode, as well as on its descendants, Windows 98 and Windows ME.
Document 4: Unicode: Unicode can be implemented by different character encodings. The most commonly used encodings are UTF-8, UTF-16 and the now-obsolete UCS-2. UTF-8 uses one byte for any ASCII character, all of which have the same code values in both UTF-8 and ASCII encoding, and up to four bytes for other characters. UCS-2 uses a 16-bit code unit (two 8-bit bytes) for each character but cannot encode every character in the current Unicode standard. UTF-16 extends UCS-2, using one 16-bit unit for the characters that were representable in UCS-2 and two 16-bit units (4 × 8 bits) to handle each of the additional characters.
Document 5: ASCII: ASCII was incorporated into the Unicode character set as the first 128 symbols, so the 7-bit ASCII characters have the same numeric codes in both sets. This allows UTF-8 to be backward compatible with 7-bit ASCII, as a UTF-8 file containing only ASCII characters is identical to an ASCII file containing the same sequence of characters. Even more importantly, forward compatibility is ensured as software that recognizes only 7-bit ASCII characters as special and does not alter bytes with the highest bit set (as is often done to support 8-bit ASCII extensions such as ISO-8859-1) will preserve UTF-8 data unchanged.
Document 6: Unicode: Thousands of fonts exist on the market, but fewer than a dozen fonts—sometimes described as "pan-Unicode" fonts—attempt to support the majority of Unicode's character repertoire. Instead, Unicode-based fonts typically focus on supporting only basic ASCII and particular scripts or sets of characters or symbols. Several reasons justify this approach: applications and documents rarely need to render characters from more than one or two writing systems; fonts tend to demand resources in computing environments; and operating systems and applications show increasing intelligence in regard to obtaining glyph information from separate font files as needed, i.e., font substitution. Furthermore, designing a consistent set of rendering instructions for tens of thousands of glyphs constitutes a monumental task; such a venture passes the point of diminishing returns for most typefaces.
Document 7: Unicode: MIME defines two different mechanisms for encoding non-ASCII characters in email, depending on whether the characters are in email headers (such as the "Subject:"), or in the text body of the message; in both cases, the original character set is identified as well as a transfer encoding. For email transmission of Unicode the UTF-8 character set and the Base64 or the Quoted-printable transfer encoding are recommended, depending on whether much of the message consists of ASCII-characters. The details of the two different mechanisms are specified in the MIME standards and generally are hidden from users of email software.
Document 8: Unicode: Unicode defines two mapping methods: the Unicode Transformation Format (UTF) encodings, and the Universal Coded Character Set (UCS) encodings. An encoding maps (possibly a subset of) the range of Unicode code points to sequences of values in some fixed-size range, termed code values. The numbers in the names of the encodings indicate the number of bits per code value (for UTF encodings) or the number of bytes per code value (for UCS encodings). UTF-8 and UTF-16 are probably the most commonly used encodings. UCS-2 is an obsolete subset of UTF-16; UCS-4 and UTF-32 are functionally equivalent.
Document 9: ASCII: The X3.2 subcommittee designed ASCII based on the earlier teleprinter encoding systems. Like other character encodings, ASCII specifies a correspondence between digital bit patterns and character symbols (i.e. graphemes and control characters). This allows digital devices to communicate with each other and to process, store, and communicate character-oriented information such as written language. Before ASCII was developed, the encodings in use included 26 alphabetic characters, 10 numerical digits, and from 11 to 25 special graphic symbols. To include all these, and control characters compatible with the Comité Consultatif International Téléphonique et Télégraphique (CCITT) International Telegraph Alphabet No. 2 (ITA2) standard, Fieldata, and early EBCDIC, more than 64 codes were required for ASCII.
Document 10: UTF-8: UTF - 8 is a variable width character encoding capable of encoding all 1,112,064 valid code points in Unicode using one to four 8 - bit bytes. The encoding is defined by the Unicode standard, and was originally designed by Ken Thompson and Rob Pike. The name is derived from Unicode (or Universal Coded Character Set) Transformation Format -- 8 - bit.
Document 11: Unicode: The set of graphic and format characters defined by Unicode does not correspond directly to the repertoire of abstract characters that is representable under Unicode. Unicode encodes characters by associating an abstract character with a particular code point. However, not all abstract characters are encoded as a single Unicode character, and some abstract characters may be represented in Unicode by a sequence of two or more characters. For example, a Latin small letter "i" with an ogonek, a dot above, and an acute accent, which is required in Lithuanian, is represented by the character sequence U+012F, U+0307, U+0301. Unicode maintains a list of uniquely named character sequences for abstract characters that are not directly encoded in Unicode.
Document 12: ASCII: Originally based on the English alphabet, ASCII encodes 128 specified characters into seven-bit integers as shown by the ASCII chart on the right. The characters encoded are numbers 0 to 9, lowercase letters a to z, uppercase letters A to Z, basic punctuation symbols, control codes that originated with Teletype machines, and a space. For example, lowercase j would become binary 1101010 and decimal 106. ASCII includes definitions for 128 characters: 33 are non-printing control characters (many now obsolete) that affect how text and space are processed and 95 printable characters, including the space (which is considered an invisible graphic:223).
Document 13: ASCII: ASCII (i/ˈæski/ ASS-kee), abbreviated from American Standard Code for Information Interchange, is a character-encoding scheme (the IANA prefers the name US-ASCII). ASCII codes represent text in computers, communications equipment, and other devices that use text. Most modern character-encoding schemes are based on ASCII, though they support many additional characters. ASCII was the most common character encoding on the World Wide Web until December 2007, when it was surpassed by UTF-8, which is fully backward compatibe to ASCII.
Document 14: ASCII: Originally based on the English alphabet, ASCII encodes 128 specified characters into seven - bit integers as shown by the ASCII chart above. Ninety - five of the encoded characters are printable: these include the digits 0 to 9, lowercase letters a to z, uppercase letters A to Z, and punctuation symbols. In addition, the original ASCII specification included 33 non-printing control codes which originated with Teletype machines; most of these are now obsolete.
Document 15: Unicode: Unicode is a computing industry standard for the consistent encoding, representation, and handling of text expressed in most of the world's writing systems. Developed in conjunction with the Universal Coded Character Set (UCS) standard and published as The Unicode Standard, the latest version of Unicode contains a repertoire of more than 120,000 characters covering 129 modern and historic scripts, as well as multiple symbol sets. The standard consists of a set of code charts for visual reference, an encoding method and set of standard character encodings, a set of reference data files, and a number of related items, such as character properties, rules for normalization, decomposition, collation, rendering, and bidirectional display order (for the correct display of text containing both right-to-left scripts, such as Arabic and Hebrew, and left-to-right scripts). As of June 2015[update], the most recent version is Unicode 8.0. The standard is maintained by the Unicode Consortium.
ground_truth: WGL-4 with 652 characters
sub_queries: ASCII was incorporated into what other character set? Answer: Unicode
What subset of Unicode is used by Windows? Answer: WGL-4 with 652 characters