Question: Do Matching games and Isola both have players?

full_context: Document 1: Isola (board game): Isola is a two-player abstract strategy board game. It is played on a 7x7 board which is initially filled with squares, except at the starting positions of the pieces. Both players have one piece; it is in the middle position of the row closest to his/her side of the board.
Document 2: Rummy: Rummy is a group of matching card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build "melds" which consists of "sets", three or four of a kind of the same rank; or "runs", three or more cards in sequence, of the same suit. You can also have mixed runs in all types of rummy so long as all 7 cards are in order. The original form of rummy is called Sai rummy, Straight Rummy, Standard Rummy, Traditional Rummy, or Basic rummy. The Mexican game of Conquian is considered by games scholar David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo and, going even further back, Mahjong. The Rummy principle of drawing and discarding with a view to melding appears in Chinese card games at least in the early 19th century and perhaps as early as the 18th century and is, in fact, the essence of Mah-jong. Rummy is also very popular in India. It is most likely that Indian Rummy is an extension of Gin Rummy and Rummy 500 which originated from the USA. It is played with 13 cards, one or two decks, two or more players and with or without jokers.
Document 3: Subtract a square: Subtract-a-square (also referred to as take-a-square) is a two-player mathematical game of strategy. It is played by two people with a pile of coins (or other tokens) between them. The players take turns removing coins from the pile, always removing a non-zero square number of coins. The game is usually played as a "normal play" game, which means that the player who removes the last coin wins. It is an impartial game, meaning that the set of moves available from any position does not depend on whose turn it is. Solomon W. Golomb credits the invention of this game to Richard A. Epstein.
Document 4: Matching game: Matching games are games that require players to match similar elements.
Document 5: Tile-matching video game: A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games.
Document 6: Leopard hunt game: Leopard hunt games or simply leopard games are a group of abstract strategy games of Southeast Asian origin, similar in spirit to European fox games, although they are believed to have arisen independently. The games are usually played on a triangular board with three horizontal parallel lines (including the triangle's base) intersecting the other two sides of the triangle and a vertical bisector. Though a number of variants exist, the basic principle of the game sees one player with a single piece (the hunter) and the other playing six or seven pieces (the hunted). Players move pieces in turn along the board's lines. The objective for the hunter is to capture the opponents pieces by "jumping" over them as in checkers while the hunted seeks to corner the hunter so that it has no possible move. Regional variants include
Document 7: Ploy (board game): Ploy is an abstract strategy board game for two or four players, played on a 9x9 board with a set of 15 pieces (2-handed) or 9 pieces (4-handed and partnership games) per player. Pieces have various horizontal, vertical or diagonal moves somewhat like chess pieces, except directions of movement are limited; pieces change directions of movement by "rotating". Object of the game is to capture the opponent's "Commander" (analogous to the king in chess), or all of his other pieces.
Document 8: Connection game: A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper and pencil games.
Document 9: Abalone (board game): Abalone is an award-winning two-player abstract strategy board game designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board.
Document 10: Hex (board game): Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
Document 11: Fish Tank (video game): Fish Tank is combination of popular Match 3 genre with arcade puzzle games. It’s an arcade-style matching game from iFun4all. However, instead of matching gems or blocks, you are matching colors of fish. It's kind of combining traditional match-three gameplay with reflex-based mechanics.
Document 12: Abstract strategy game: An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Document 13: Stratego: Stratego is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's "Flag", or to capture so many enemy pieces that the opponent cannot make any further moves. "Stratego" has simple enough rules for young children to play, but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named "L'Attaque". It has been in production in Europe since World War II and the United States since 1961. There are now 2- and 4-handed versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different rulesets.
Document 14: Happy Families: Happy Families is a traditional card game, usually with a specially made set of picture cards, featuring illustrations of fictional families of four, most often based on occupation types. The object of the game is to collect complete families. The player whose turn it is asks another player for a specific card from the same family as a card that the player already has. If the asked player has the card, he gives it to the requester and the requester can then ask any player for another card. If the asked player does not have the card, it becomes his turn and he asks another player for a specific card. Play continues in this way until no families are separated among different players. The player with the most cards wins. One of the rules states that a player cannot ask for a certain card to deceive any player if he does not have a card in the set he is asking for. The game can be adapted for use with an ordinary set of playing cards (see Go Fish).
Document 15: List of domino games: This is a partial list of games played with domino tiles or similar equipment. The most typical domino games are "layout games", i.e. games in which the players add matching tiles from their hand to a layout in the middle of the table. These can be either "blocking games", in which the object is to empty one's hand, or "scoring games", in which the players can score during the game by creating certain configurations. Other games using domino sets are often adaptations of card games. On the other hand, there are also domino-like card games, e.g. Sevens and the once very popular card game Pope Joan.
ground_truth: yes