Question: The weapon BFG is found in which game developed by id Software ?

full_context: Document 1: Doom II: Hell on Earth: Doom II: Hell on Earth is a first-person shooter video game, the second title of id Software's "Doom" franchise. It was originally released for MS-DOS computers in 1994 and Macintosh computers in 1995. Unlike "Doom", which was initially only available through shareware and mail order, "Doom II" was a commercial release sold in stores. "Master Levels for Doom II", an expansion pack that includes 21 new levels, was released on December 26, 1995 by id Software.
Document 2: Cabela's Big Game Hunter (PC): Cabela's Big Game Hunter is the first video game in the "Big Game Hunter" series. It portrays a variety of hunting scenarios and has a variety of weapons, characters, animals, and locations.
Document 3: First-person shooter engine: A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either NPCs or other players.
Document 4: First-person shooter: First-person shooter (FPS) is a video game genre centered around gun and other weapon-based combat in a first-person perspective; that is, the player experiences the action through the eyes of the protagonist. The genre shares common traits with other shooter games, which in turn makes it fall under the heading action game. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.
Document 5: Doom (series): Doom (stylized as DOOM) is a series of first-person shooter video games developed by id Software. The series focuses on the exploits of an unnamed space marine operating under the auspices of Union Aerospace Corporation (UAC), who fights hordes of demons and the undead in order to survive.
Document 6: Doom (film): Doom is a 2005 American science fiction action horror film directed by Andrzej Bartkowiak and written by David Callaham and Wesley Strick, loosely based on the video game series of the same name created by id Software. Starring Karl Urban and Dwayne Johnson, the film follows a group of marines in a research facility on Mars. After arriving on a rescue and retrieval mission after communications ceased, the marines soon battle genetically engineered monsters plaguing the facility.
Document 7: BFG (weapon): The BFG is a fictional weapon found in many video game titles, mostly in first-person shooter series such as "Doom" and "Quake".
Document 8: Foam weapon: A foam weapon, (also known as a boffer, padded weapon, or latex weapon), is a padded mock weapon used for simulated handheld combat. Such weapons are used in simulated battles called battle gaming and in some live action role-playing games (LARPs).
Document 9: Id Tech: id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game "Rage", the engines lacked official designation and as such were simply referred to as the "Doom" and "Quake" engines, from the name of the main game series the engines have been developed for. "id Tech" numbers 2, 3, and 4 have been released as free software under the GNU General Public License, along with the source code to "Wolfenstein 3D", "Doom", and "Quake".
Document 10: Space Hulk: Deathwing: Space Hulk: Deathwing is a first-person shooter developed by Streum On Studio with assistance from Cyanide and published by Focus Home Interactive. The game is set in the "Warhammer 40,000" universe and based upon the strategy board game "Space Hulk". The game was released in December 14, 2016 on PC and will be released in early 2017 for consoles.
Document 11: Doom novels: The "Doom" novel series is a series of four near-future science fiction novels co-written by Dafydd ab Hugh and Brad Linaweaver; "Knee-Deep in the Dead", "Hell on Earth", "Infernal Sky", and "Endgame". The series is initially based on the "Doom" and "" first-person shooter video games created by Id Software, although there are multiple departures from the game in the first two novels, and the second two continue in an independent direction to the games' storylines. The novels are primarily written from the first-person perspective of Flynn Taggart, a corporal assigned to Fox Company of United States Marine Corps, although the perspective changes from character to character in the second and third novel.
Document 12: Doom (2016 video game): Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the "Doom" franchise, it is the fourth title in the main series and the first major installment since "Doom 3" in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016 and is powered by id Tech 6. A port for Nintendo Switch developed by Panic Button is scheduled for release in Q4 2017.
Document 13: Id Tech 4: id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3". The engine was designed by John Carmack. Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
Document 14: Final Doom: Final Doom is a first-person shooter video game released in 1996. The game contains the same weapons, items, and monsters from "", and was distributed as an id Software product.
Document 15: Doom engine: id Tech, also known as id Tech 1 or the "Doom" engine, is the game engine that powers the id Software games "Doom" and "". It is also used in "Heretic", "", "Strife: Quest for the Sigil", "Hacx: Twitch 'n Kill", "Freedoom", and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to DOS for "Doom"<nowiki>'</nowiki>s initial release and was later ported to several game consoles and operating systems.
ground_truth: Doom