Question: Which game was developed first, Cranium or Thurn and Taxis?

full_context: Document 1: Thurn and Taxis (board game): Thurn and Taxis is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as "Thurn und Taxis") and by Rio Grande Games in English. In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of Thurn und Taxis in the 16th century. The game won the prestigious 2006 Spiel des Jahres award.
Document 2: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 3: Ticket to Ride (board game): Ticket to Ride is a railway-themed German-style board game designed by Alan R. Moon, Illustrated by Julien Delval and Cyrille Daujean, published in 2004 by Days of Wonder. The game is also known as "Zug um Zug" (German), "Les Aventuriers du Rail" (French), "Aventureros al Tren" (Spanish), "Wsiąść do pociągu" (Polish), and "Menolippu" (Finnish).
Document 4: George Gomez: George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies. He worked on the team that created the "Tron" video game, and headed the team that created "Spy Hunter". In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates. After Glass he worked on numerous projects through the contract manufacturer Grand products, including the Battletech Centers and several Sega video games of the late 80's. In '93 he went to Williams Electronics and designed several pinball machines including "Monster Bash" and was one of the lead developers of the Pinball 2000 system. As a consultant he designed several games for STERN pinball including "The Lord of the Rings", and "Batman". Along with his recent work in pinball, he was also one of key designers of the street basketball video game series "NBA Ballers" for Midway.
Document 5: Cranium (board game): Cranium is a party game created by Whit Alexander and Richard Tait in 1998, after Richard spent a weekend playing games with another family and recognized the need for a game involving a variety of skills. He left his job at Microsoft, convincing his friend and co-worker Whit Alexander to join him in the creation of "Cranium". "Cranium", manufactured by Hasbro subsidiary Cranium, Inc., is billed as "The Game for Your Whole Brain". Unlike many other party games, "Cranium" includes a wide variety of activities. Giorgio Davanzo handles packaging and branding for the game, and the artwork is done by Gary Baseman, creator of the animated television series "Teacher's Pet".
Document 6: Entdecker: Entdecker (German: "Discoverer") is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, "The Settlers of Catan". An updated version, "Die Neuen Entdecker", was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title "Entdecker - Exploring New Horizons". This version of the game won the Essen Feather for that year.
Document 7: Andreas Seyfarth: Andreas Seyfarth (born November 6, 1962) is a German-style board game designer, who is most famous for creating "Puerto Rico", which is rated #6 on BoardGameGeek. In 2002, the game was awarded first place for the prestigious Deutscher Spiele Preis (German for "German Game Prize"). Seyfarth also received the crown jewel of German board-game awards, the Spiel des Jahres (German for "Game of the Year") in 1994 and 2006 for his games "Manhattan" and "Thurn and Taxis" respectively.
Document 8: Prince Max Emanuel of Thurn and Taxis (b. 1935): Max Emanuel Prinz von Thurn und Taxis (born 7 September 1935) is the heir presumptive to the nominal "Fürst von Thurn und Taxis" title held, according to the traditional house law of the former German princely House of Thurn and Taxis, by his nephew Albert, 12th Prince of Thurn and Taxis. Max Emanuel is a member of the former German princely House of Thurn and Taxis, whose wealth derives from founding the German postal service and brewing. These preparations were defeated however, after locals and a conservation society managed to get a local referendum held in 1997 to scrap the plans. Max Emanuel continued his plans four years later to build a hotel and golf course on the same site. People living nearby were upset that the view seen from the castle's grounds would be ruined by new construction meant for tourists; consequently the local council ruled that most of the land surrounding the castle was unusable for commercial development. Max Emanuel responded to these complaints by saying a luxury hotel would draw wealthy visitors to the village and help the local economy; restaurant, shop owners, and other members of the tourist industry tended to favor his plans, while village counselors, local farmers and others were opposed, believing that any commercial development would ruin the rural landscape and create too much noise. Those in favor of King Ludwig's legacy stated that the hotel would violate the romantic legacy the mad king left.
Document 9: Pandora's Box (1999 video game): Pandora's Box is a 1999 video game created by the designer of Tetris, Alexey Pajitnov, for Microsoft.
Document 10: My First Carcassonne: My First Carcassonne, formerly known as "The Kids of Carcassonne" is a tile-laying German-style board game developed by Marco Teubner. It is a board game in the "Carcassonne" series, published by Hans im Gluck in Germany and Z-Man Games in North America. "My First Carcassonne" is the third "Carcassonne" spinoff in the series in which the game is designed by someone other than series creator Klaus-Jurgen Wrede, following "" and ""; "My First Carcassonne" is designed by Marco Teubner, and both Teubner and Wrede are credited on the box.
Document 11: Spiel des Jahres: The Spiel des Jahres (German for "Game of the Year") is an award for board and card games, created in 1978 with the stated purpose of rewarding excellence in game design, and promoting top-quality games in the German market. It is thought that the existence and popularity of the award is one of the major drivers of the quality of games coming out of Germany. A Spiel des Jahres nomination can increase the typical sales of a game from 500–3000 copies to around 10,000; and the winner can usually expect to sell 300,000 to 500,000 copies.
Document 12: Scattergories: Scattergories is a creative-thinking category-based party game originally published by Parker Brothers in 1988. Parker Brothers was purchased by Hasbro a few years later, and they published the game internationally under their Milton Bradley brand. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game known as Tutti Frutti, Jeu du Baccalauréat, Stadt Land Fluss, and many other names.
Document 13: Cups (game): Cups was one of several games invented in 1965 by father and son Arthur Amberstone and Wald Amberstone who were both cofounders of the New York Gamers Association (N.Y.G.A.). They also invented Power, and High Deck, a card game based on medieval society. At the time both were working as basket makers as well as game designers in New York City. This game was first published in A Gamut of Games by Sid Sackson in 1969. Wald Amberstone co-founded the Tarot School in 1995 along with his wife Ruth Amberstone. The game Cups is a contemporary two-ranked single-lap member of the ancient game family of Mancala.
Document 14: List of Crash Bandicoot video games: "Crash Bandicoot" is a video game series created by Andy Gavin and Jason Rubin. It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, and Sony Computer Entertainment, with entries developed by Polarbit, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, and Naughty Dog. The series debuted in 1996 with the Sony PlayStation video game "Crash Bandicoot", premiered in North America on September 9, 1996. Most "Crash Bandicoot" games have either been platform games or released for Sony consoles and handhelds.
Document 15: Figure It Out (board game): The "Figure It Out" board game was based on the popular children's game show "Figure It Out" on Nickelodeon. It was produced by Cardinal Games in 1998 and included a "Billy the Answer Head" board that was coated to allow for writing and erasing with crayon, two sets of game cards, and a timer.
ground_truth: Cranium