Question: Which board game is the most modern, Carcassonne or Ashta Chamma?

full_context: Document 1: Carcassonne: Wheel of Fortune: Carcassonne: Wheel of Fortune 2009 is a tile-based German-style board game developed by Klaus-Jürgen Wrede and distributed by Hans im Glück in German and Rio Grande Games in English. It is considered a game in the "Carcassonne" series, and is considered both as a standalone game as well as an expansion set to "Carcassonne".
Document 2: Kotu Ellima: Kotu Ellima is a two-player abstract strategy board game from Sri Lanka and India. The game is similar to draughts and Alquerque as players hop over one another's pieces to capture them. However, unlike draughts and standard Alquerque, the game is played on an expanded Alquerque board consisting of four triangular boards attached to the four sides of an Alquerque board. Also, pieces can move and capture in any direction from the beginning. There is no promotion to King. Its actual closest relatives are Peralikatuma and Sixteen Soldiers which are also from the Indian subcontinent. The only real difference between these three closely related games is the number of pieces. In Sixteen Soldiers, each player has 16 pieces hence the name of the game. In Peralikatuma, each player has 23 pieces. In Kotu Ellima, each player has 24 pieces. The whole board is covered with pieces except the middle point reminiscent of Alquerque. Kotu Ellima is also related to the Indonesian game of Permainan-Tabal.
Document 3: Catan Dice Game: Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Mayfair Games in English-speaking countries. It is a dice game re-imagining of Teuber's most notable title, "Settlers of Catan". "Catan Dice Game" can be played by any number of players, but is ideally suited for up to four. A variation, known as "Catan Dice Game Plus", is freely available from the "Catan" website, whose gameplay is closer to its "Settlers" origins.
Document 4: Sua Ghin Gnua: Sua Ghin Gnua is a two-player abstract strategy board game from Thailand, formerly known as Siam. Another name for the game is Tigers and Oxen. It is a hunt game played on a 5x5 square grid with only orthogonal lines. One player plays the three tigers, and the other player plays the twelve oxen. The board is empty in the beginning. Players first drop their pieces onto the board, and then are able to move them. The tigers can capture the oxen by the short leap as in draughts and Alquerque, but the oxen attempt to elude and at the same time hem in the tiger. Sua Ghin Gnua most resembles the tiger hunt games (or tiger games) such as Bagh-Chal, Rimau-rimau, Main Tapal Empat, Catch the Hare, and Adugo since they all use a 5 x 5 square grid. But tiger games technically consist of a standard Alquerque board which is a 5 x 5 square grid with several diagonal lines criss-crossing through it which are completely missing in Sua Ghin Gnua. There are however some variants of Catch the Hare which have missing diagonal lines also. Another game that resembles Sua Ghin Gnua is from Myanmar called Tiger and Buffaloes which is a hunt game consisting of a 4 x 4 square grid with no diagonal lines. Myanmar happens to border Thailand geographically so there might be a historical connection between the two games. Another game from Myanmar is Lay Gwet Kyah that is presumed to be similar to Sua Ghin Gnua. Sua Ghin Gnua was briefly described by Stewart Culin, in his book "Chess and Playing Cards: Catalogue of Games and Implements for Divination Exhibited by the United States National Museum in Connection with the Department of Archaeology and Paleontology of the University of Pennsylvania at the Cotton States and International Exposition, Atlanta, Georgia 1895" (1898). It's also briefly mentioned by H.J.R. Murray in his book "A History of Chess" (1913). It was also described by R.C. Bell, in his book "Board and Table Games from Many Civilizations" (1969).
Document 5: Zamma: Zamma is a two-player abstract strategy game from Africa. It is especially played in North Africa. The game is similar to Alquerque and draughts. The board is four Alquerque boards combined together to form a square board. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Furthermore, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the king in draughts. The Mullah can move in any direction. In North Africa, the black pieces are referred to as men, and the white pieces as women. In the Sahara, short sticks represent the men, and camel dung represent the women.
Document 6: Thurn and Taxis (board game): Thurn and Taxis is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as "Thurn und Taxis") and by Rio Grande Games in English. In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of Thurn und Taxis in the 16th century. The game won the prestigious 2006 Spiel des Jahres award.
Document 7: Chaturanga: Chaturanga (Sanskrit: चतुरङ्ग ; "caturaṅga "), or catur for short, is an ancient Indian strategy game which is commonly theorized to be the common ancestor of the board games: chess, shogi, sittuyin, makruk, xiangqi and janggi.
Document 8: Barbarossa (board game): Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. "Barbarossa" won the 1988 Spiel des Jahres award.
Document 9: Caylus: Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. "Caylus" has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.
Document 10: Tiger game played with forty: Meurimueng-rimueng peuet ploh is a two-player abstract strategy board game from Sumatra, Indonesia. The last part of the name, ploh, is sometimes spelled "plo". It is specifically played by the Acehnese. The game was published in the book entitled "The Achehnese" by Hurgronje, O'Sullivan, and Wilkinson in 1906 and described on page 204. It is also played in Java, Indonesia where it is called Dam-daman. However, Dam-daman is also a general term for draughts or checkers in Indonesia. The game is also played in India especially in Punjab where it is called Ratti-chitti-bakri. The game is basically an enlarged version of Alquerque. It is specifically four times the size of an Alquerque board which is the same board used for Zamma. The rules are exactly those of Alquerque, except that captures are not compulsory.
Document 11: Kharbaga: Kharbaga is a two-player abstract strategy game from Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. The game is also similar to Alquerque and draughts. The board is essentially an Alquerque board with twice the number of diagonal lines or segments allowing for greater freedom of movement. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Moreover, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the King in draughts. The Mullah can move in any direction.
Document 12: My First Carcassonne: My First Carcassonne, formerly known as "The Kids of Carcassonne" is a tile-laying German-style board game developed by Marco Teubner. It is a board game in the "Carcassonne" series, published by Hans im Gluck in Germany and Z-Man Games in North America. "My First Carcassonne" is the third "Carcassonne" spinoff in the series in which the game is designed by someone other than series creator Klaus-Jurgen Wrede, following "" and ""; "My First Carcassonne" is designed by Marco Teubner, and both Teubner and Wrede are credited on the box.
Document 13: Ashta Chamma (board game): Chowka Bara (Kannada: Chowka bara ) or Ashta Chamma (Telugu: అష్టా చమ్మా )) is an Indian board game, played during the era of kings.
Document 14: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 15: Qwirkle: Qwirkle is a tile-based game for 2 to 4 players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games "Rummikub" and "Scrabble". It is distributed in Canada by game and puzzle company, Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009.
ground_truth: Carcassonne