Question: The Overwatch World Cup 2017 was organized by a video game developer and publisher based in what city?

full_context: Document 1: Evolution Championship Series: The Evolution Championship Series (EVO or Evo) is an annual esports event that focuses exclusively on fighting games. The tournament is a completely open tournament and uses the double elimination format. As with Super Battle Opera, contestants travel from all over the world to participate, most notably from Japan. The first Evolution was originally held as a "Super Street Fighter II Turbo" and "Street Fighter Alpha 2" tournament called the Battle by the Bay. It changed its name to Evo in 2002. Every successive tournament has seen an increase of attendees. It has been held at various venues across the Las Vegas Valley since 2005.
Document 2: Intel Extreme Masters Season IX – World Championship: Intel Extreme Masters Season IX – World Championship
Document 3: 2016 League of Legends World Championship: The 2016 "League of Legends" World Championship was the sixth world championship for "League of Legends", a video game developed by Riot Games. It was held from September 29October 29, 2016, in cities across the United States. Sixteen teams qualified for the tournament based on their placement in regional circuits such as those in North America, Europe, South Korea, and China. The tournament's group stage was held at the Bill Graham Civic Auditorium in San Francisco, the quarterfinals at The Chicago Theater in Chicago, and the semifinals at Madison Square Garden in New York City. The final was held in front of a crowd of nearly 20,000 fans at the Staples Center in Los Angeles. Russian-German DJ Zedd made a exclusive song for the tournament titled "Ignite", the song became available for streaming viewing on the game's official YouTube channel.
Document 4: Electronic Arts: Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. As of September 2017, Electronic Arts is the second-largest gaming company in the Americas and Europe by revenue and market capitalization after Activision Blizzard and ahead of Take-Two Interactive.
Document 5: Intel Extreme Masters Season X – World Championship: Intel Extreme Masters Season X – World Championship
Document 6: Rogue Entertainment: Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's "Quake" series of games. The company's first game, "Strife: Quest for the Sigil", was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down.
Document 7: Blizzard Entertainment: Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and is a subsidiary of the American company Activision Blizzard. The company was founded on February 8, 1991, under the name Silicon & Synapse by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce, and Allen Adham. The company originally concentrated on the creation of game ports for other studios before beginning development of their own software in 1993 with games like "Rock n' Roll Racing" and "The Lost Vikings". In 1994 the company became Chaos Studios, then Blizzard Entertainment, Inc. after being acquired by distributor Davidson & Associates.
Document 8: Parallax Software: Parallax Software was a video game developer best known for creating the "Descent" series of computer games. Parallax Software was started in 1993 by Matt Toschlog and Mike Kulas. After the release of "Descent II" in 1997, the company was split to form Volition (Mike Kulas) in Champaign, Illinois, and Outrage Entertainment (Matt Toschlog) in Ann Arbor, Michigan. Both companies were later bought by publisher THQ. In July 2003, Outrage was shut down, but Volition continues to develop video games.
Document 9: DICE Los Angeles: DICE Los Angeles (formerly DreamWorks Interactive L.L.C., later EA Los Angeles, and lastly Danger Close Games) is an American video game developer and a division of EA DICE. The company was founded in June 1995 as joint venture between DreamWorks SKG and Microsoft under the name DreamWorks Interactive. It was acquired by Electronic Arts and renamed EA Los Angeles in 2000, and to Danger Close Games in 2010. In 2013, the studio became a division of EA DICE and received the name DICE Los Angeles. The company is primarily known for having developed the "Medal of Honor" and "Command & Conquer" series of video games.
Document 10: Overwatch World Cup 2016: The Overwatch World Cup 2016 was an "Overwatch" eSports tournament, organized by Blizzard Entertainment, the game's developer. It was the first of the series, and took place at BlizzCon at the Anaheim Convention Center from November 4–5, 2016.
Document 11: Evo 2014: The 2014 Evolution Championship Series (commonly referred to as Evo 2014 or EVO 2014) was a fighting game event held in at Westgate Las Vegas on July 11–13. The event featured a major tournament for eight fighting games, including "Ultra Street Fighter IV" and "". The event was part of the first Capcom Pro Tour and its "Super Smash Bros. Melee" tournament was unexpectedly sponsored by Nintendo.
Document 12: Overwatch World Cup 2017: The Overwatch World Cup 2017 is an "Overwatch" eSports tournament, organized by Blizzard Entertainment, the game's developer. It features 32 represented nations from around the world, with the final tournament taking place at the Anaheim Convention Center from November 3-4, 2017.
Document 13: Evo 2016: The 2016 Evolution Championship Series (commonly referred to as Evo 2016 or EVO 2016) was a fighting game event held in Las Vegas on July 15–17. Being hosted on the twentieth anniversary of the Evolution Championship Series, the event offered tournaments for various video games, including "Street Fighter V", "Super Smash Bros. Melee", and "Pokkén Tournament". Participation reached record-breaking numbers, with over 5,000 people registering for the "Street Fighter" competition alone. 2016 was the first time the Evo Grand Finals were held in an arena and were broadcast by ESPN2 in addition to Twitch.tv.
Document 14: Bethesda Softworks: Bethesda Softworks LLC is an American video game publisher based in Rockville, Maryland. The company was founded by Christopher Weaver in 1986 as a division of Media Technology Limited, and in 1999 became a subsidiary of ZeniMax Media. In its first fifteen years, it was a video game developer and self-published its titles. In 2001, Bethesda spun off its own in-house development team into Bethesda Game Studios, and Bethesda Softworks became a publisher only. It currently also publishes games by ZeniMax Online Studios, id Software, Arkane Studios, MachineGames, Tango Gameworks and BattleCry Studios.
Document 15: List of Bungie video games: Bungie Inc. (stylized in its corporate logo as "BUNGiE") is an American video game developer located in Bellevue, Washington. The company was established in May 1991 as Bungie Software Products Corporation by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game "". Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, creating the successful games "Pathways Into Darkness" and the "Marathon" and "Myth" series. A West Coast satellite studio named Bungie West produced the PC and console title "Oni" in 2001. Microsoft acquired Bungie in 2000; its then-current project was repurposed into a launch title for Microsoft's new Xbox console, called "". "Halo" went on to become the Xbox's "killer application", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and became a privately held independent company, Bungie LLC. The company later incorporated and signed a ten-year publishing deal with Activision Blizzard. The company is known for its informal and dedicated workplace culture, and has recently released new titles with Activision, including IP "Destiny".
ground_truth: Irvine