Question: Who founded the company that created the game engine used to make Far Cry?

full_context: Document 1: Far Cry (video game): Far Cry is a first-person shooter video game developed by Crytek and published by Ubisoft. The game was released for Microsoft Windows on March 23, 2004. It is the first installment in the "Far Cry" series, followed by 2008's "Far Cry 2".
Document 2: Far Cry: Far Cry is a franchise of first-person shooter video games, all which have been published by Ubisoft. The first game, "Far Cry", was developed by Crytek to premiere their new CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the full rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. To date, there have been four main games in the series, with a fifth one announced for a 2018 release, along with two standalone expansions; the first game, initially developed for Microsoft Windows, also saw a number of ports to video game consoles.
Document 3: Game engine: A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and may include video support for cinematics. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to port games to multiple platforms.
Document 4: PhyreEngine: PhyreEngine is a free to use game engine from Sony Interactive Entertainment. Despite its origins under Sony it is compatible with more than just PlayStation platforms, with support for PlayStation 4, PlayStation 3, PlayStation VR, PlayStation Vita, PlayStation Portable, Microsoft Windows (for OpenGL and DirectX 11) , Google Android and Apple iOS. PhyreEngine has been adopted by several game studios and has been used in over 200 published titles.
Document 5: Id Tech 4: id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3". The engine was designed by John Carmack. Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
Document 6: Rockstar Advanced Game Engine: The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries. The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One. The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games.
Document 7: Frostbite (game engine): Frostbite is a game engine developed by EA DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, and now eighth generation game consoles PlayStation 4 and Xbox One. The game engine was originally employed in the "Battlefield" video game series, but would later be expanded to other first-person shooter video games and a variety of other genres. To date, Frostbite has been exclusive to video games published by Electronic Arts.
Document 8: CryEngine: CryEngine is a game engine designed by the German game developer Crytek. It has been used in all of their titles with the initial version being used in "Far Cry", and continues to be updated to support new consoles and hardware for their games. It has also been used for many third-party games under Crytek's licensing scheme, including "" and "SNOW". Warhorse Studios uses a modified version of the engine for medieval RPG "". Ubisoft maintains an in-house, heavily modified version of CryEngine from the original "Far Cry" called the Dunia Engine, which is used in their later iterations of the "Far Cry" series.
Document 9: Saber Interactive: Saber Interactive Incorporated is an American video game developer founded in 2001 by Andrey Iones, Matthew Karch and Anton Krupkin in Millburn, New Jersey. Now headquartered in Maplewood, New Jersey, it has additional offices in Saint Petersburg (Russia), Madrid (Spain), and Kiev (Ukraine). The studio's debut title was "Will Rock", which was released in 2003 by Ubi Soft.
Document 10: Crytek: Crytek GmbH is a German video game and software developer, based in Frankfurt, Germany. Founded by Turkish German brothers Cevat, Avni and Faruk Yerli in Coburg in September 1999 and moved to Frankfurt in 2006, Crytek also operates further studios in Kiev and Istanbul.
Document 11: Ubisoft Kiev: Ubisoft Kiev is a Ukrainian video game developer based in Kiev, Ukraine. The company is owned and operated by Ubisoft. It is one of Ubisoft's Eastern European games studios, along with Ubisoft Bucharest and Ubisoft Sofia.
Document 12: Snapshot Games: Snapshot Games is an independent video game developer headquartered in Sofia, Bulgaria. Snapshot Games was founded in 2013 by Julian Gollop and David Kaye. Gollop is widely recognized for creating the "X-COM" video game franchise in the 1990s with "" and "" Gollop also is the CEO of Snapshot Games. In addition to Gollop, the company includes about eight developers who are industry veterans with years of previous experience working for Ubisoft Sofia, Crytek Black Sea, and other Bulgaria studios. On June 8, 2017, the company announced that they will employ a team of about thirty developers by the end of the year.
Document 13: Decima (game engine): Decima is a proprietary game engine developed by Guerrilla Games, released on November 15, 2013. It houses tools and features for creating artificial intelligence, physics, logics and worlds within development as well as compatibility with 4K and HDR. It is best known for its use in "Killzone Shadow Fall", "Until Dawn", "" and "Horizon Zero Dawn", as well as the upcoming game "Death Stranding".
Document 14: Guerrilla Games: Guerrilla B.V., doing business as Guerrilla Games, is a Dutch first-party video game developer founded in 2000 as "Lost Boys Games". Based in Amsterdam, Netherlands, it is a wholly owned subsidiary of Sony Interactive Entertainment. The company currently employs approximately 270 individuals, and is headed by managing director Hermen Hulst.
Document 15: Epic Games: Epic Games, Inc. (formerly Potomac Computer Systems and later Epic MegaGames, Inc.) is an American video game development company based in Cary, North Carolina, partially owned by Tencent. Founded in 1991, it is best known for the development of Unreal Engine technology, which has powered its in-house "Unreal", "Gears of War" and "Infinity Blade" series as well as many other games, and has been awarded by Guinness World Records as the "most successful video game engine".
ground_truth: Cevat, Avni and Faruk Yerli