Question: Were the makers of the board game "Titan" the same makers of "The Farming Game?"

full_context: Document 1: Twilight Imperium: Twilight Imperium is a strategy board game produced by Fantasy Flight Games. It was designed by Christian T. Petersen and was first released in 1998. The game is in its third edition (2005), which has large changes over previous editions. This edition also has two expansions – "Shattered Empire" released in 2006, and "Shards of the Throne" released in 2011. It is known for the length of its gameplay (typically greater than 6 hours), and its in-depth strategy (including military, political, technological and trade).
Document 2: Tsuro: Tsuro is a tile-based board game designed by Tom McMurchie, originally published by WizKids and now published by Calliope Games.
Document 3: The Farming Game: The Farming Game is a board game simulating the economics of a small farm. Published in 1979, it was designed by George Rohrbacher, a rancher in Washington State. "The Farming Game" painfully reflects the real-life difficulties of running a farm. Also, the names and places in the game are the names of families farming for generations in Yakima Valley and other parts of Central Washington. When Rohrbacher invented the game, it was a desperate time for his failing farm and small family, which is reflected in the difficulty of the game, and the multitude of points taken into consideration in farming that are often left up to chance. It is considered a board game which has educational value.
Document 4: Mines of Titan: Mines of Titan is a single-player role-playing video game, developed by Westwood Associates (later Westwood Studios), and released by Infocom in 1989 for MS-DOS and Apple II.
Document 5: Titan (game): Titan is a fantasy board game for two to six players, designed by Jason B. McAllister and David A. Trampier. It was first published in 1980 by Gorgonstar, a small company created by the designers. Soon afterward, the rights were licensed to Avalon Hill, which made several minor revisions and published the game for many years. "Titan" went out of print in 1998, when Avalon Hill was sold and ceased operations. A new edition of "Titan", with artwork by Kurt Miller and Mike Doyle and produced by Canadian publisher Valley Games became available in late 2008. The Valley Games edition was adapted to the Apple iPad and released on December 21, 2011.
Document 6: The Boardgamer: The Boardgamer was a magazine founded by Bruce Monnin after Avalon Hill was bought out by Hasbro and the future of their board games was in doubt. The magazine was published between 1996 and 2004. The intention was to continue support for Avalon Hill products in the same way "The General" had, as well as (according to Monnin in issue 46 of "Operations Magazine"), any games contested at the World Boardgaming Championships.
Document 7: Shards of the Throne: Shards of the Throne is the second expansion to the board game Twilight Imperium, both of which were designed and published by gaming company Fantasy Flight Games. It was released in May 2011.
Document 8: Squatter (game): Squatter is a board game that was launched at the Royal Melbourne Show in 1962, invented by Robert Crofton Lloyd. With more than 500,000 games sold in Australia alone, it became the most successful board game ever developed in Australia. Superficially, Squatter has the appearance of a "Monopoly"-type game. However, unlike Monopoly, all players remain in the game until the end. Players each start the game with their own sheep station and aim to be the first player to improve and irrigate their pastures and then fully stock their sheep station. Players run their sheep station as a business venture, to earn enough money to pay for the seasonal running expenses and to finance the improvements that are required to win the game. The Squatter game presents players with a mixture of strategy and luck that reflects the many challenges facing any form of livestock raising. These challenges include droughts, floods and bushfires, as well as disease, variable livestock prices, and luck. In 1999, a version became available on PC CD-ROM. However the PC version was not commercially successful and is no longer available.
Document 9: Stardew Valley: Stardew Valley is an indie farming simulation role-playing video game developed by Eric "ConcernedApe" Barone and published by Chucklefish. The game was released for Microsoft Windows in February 2016, with ports for OS X, Linux, PlayStation 4 and Xbox One released later that year. A port for Nintendo Switch is also in development and is expected to be released in 2017. In "Stardew Valley", the player takes the role of a character that, to get away from the hustle of an office job, takes over their grandfather's dilapidated farm in a place known as Stardew Valley. The player manages their character's time and energy levels as they clear land, plant and tend crops, raise livestock, craft goods, mine for ores, and engage in social activities, including romances leading towards marriage, with the various residents of the small town, all while earning in-game money to expand their farm. The game is open-ended, allowing the player to take on activities as they see fit.
Document 10: Farming Simulator: Farming Simulator is a farming simulation video game series developed by Giants Software. The locations are based on American and European environments. Players are able to farm, breed livestock, grow crops and sell all assets created from farming. The game has sold over four million copies.
Document 11: Uwe Rosenberg: Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game "Bohnanza", which was successful both in Germany and internationally. He also designed "Agricola", a genre-changing game that dethroned "Puerto Rico" as the highest rated game on BoardGameGeek.com in September 2008 and stayed at the top of the rankings until March 2010.
Document 12: Agricola (board game): Agricola is a Euro-style board game created by Uwe Rosenberg. It is a worker placement game with a focus on resource management. In "Agricola", players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
Document 13: Terra Mystica: Terra Mystica is a German-style board game for two to five players designed by Helge Ostertag and Jens Drögemüller. The game was first published by Feuerland Spiele in Germany in 2012, and was later published in English and French by Zman Games and Filosofia Édition in 2013. Feuerland Spiele released a second German edition of the game in 2013.
Document 14: Heroscape: Heroscape (stylized as "heroScape" or "HeroScape") is an expandable turn-based miniature wargaming system originally manufactured by Milton Bradley Company, and later by Wizards of the Coast, both subsidiaries of Hasbro, Inc., and discontinued by Hasbro in November 2010. The game is played using pre-painted miniature figures on a board made from interlocking hexagonal tiles that allow for construction of a large variety of 3D playing boards. The game is often noted and lauded by fans for the relatively high production quality of the game materials, in particular the pre-painted miniature figures as well as its interchangeable and variable landscape system.
Document 15: SimFarm: SimFarm: SimCity's Country Cousin, developed by Maxis in 1993, is a computer game in which players build and manage a virtual farm. It was released in 1993 as a spin-off of "SimCity".
ground_truth: no