Question: Which board game was created by Reiner Knizia, Junta or Medici?

full_context: Document 1: 6 Nimmt!: 6 Nimmt! / Take 5! is a card game for 2-10 players designed by Wolfgang Kramer in 1994 and published by Amigo Spiele. The French version is distributed by Gigamic. It has 104 cards, each bearing a number and one to seven bull's heads symbols that represent penalty points. A round of ten turns is played where all players place one card of their choice onto the table. The placed cards are arranged on four rows according to fixed rules. If placed onto a row that already has 5 cards then the player receives those five cards, which count as penalty points that are totted up at the end of the round. Rounds are played until a player reaches 66 points, whereupon the player with the least penalty points wins. The game's suggested minimum age is 10 years, and lasts on average about 45 minutes.
Document 2: Catan Card Game: The Catan Card Game, originally named The Settlers of Catan: The Card Game, is a card game adaptation of "The Settlers of Catan". It is a member of the "Catan" series of games, and is published by Kosmos in German, and Mayfair Games in English. The "Catan Card Game" is a two-player game, although the rules can be accommodated as to allow players to share a set or for each player to have their own. Seven expansions of the "Catan Card Game" have been released.
Document 3: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 4: Happy Families: Happy Families is a traditional card game, usually with a specially made set of picture cards, featuring illustrations of fictional families of four, most often based on occupation types. The object of the game is to collect complete families. The player whose turn it is asks another player for a specific card from the same family as a card that the player already has. If the asked player has the card, he gives it to the requester and the requester can then ask any player for another card. If the asked player does not have the card, it becomes his turn and he asks another player for a specific card. Play continues in this way until no families are separated among different players. The player with the most cards wins. One of the rules states that a player cannot ask for a certain card to deceive any player if he does not have a card in the set he is asking for. The game can be adapted for use with an ordinary set of playing cards (see Go Fish).
Document 5: Vinci (board game): Vinci is a board game designed by Philippe Keyaerts. It resembles a diceless variant of "Risk" with variable special abilities and an original decline mechanic, and is also similar in some ways to "History of the World". The game's name, pronounced "Vinchi", means "to be conquered" in Latin. In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as "Small World", also credited to Keyaerts, and published by Days of Wonder.
Document 6: West End Games: West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its current and past product lines include "", "Paranoia", "Torg", "DC Universe", and "Junta".
Document 7: Acquire: Acquire is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It was one of the most popular games in the 1960s 3M bookshelf game series, and the only one still published in the United States.
Document 8: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 9: Monopoly Junior: Monopoly Junior is a simplified version of the board game Monopoly, designed for young children. It has a rectangular board that is smaller than the standard game and rather than using street names it is based on a city's amusements (a zoo, a video game arcade, a pizzeria, etc.) to make the game more child-friendly.
Document 10: Junta (game): Junta is a board game designed by Vincent Tsao published, as of 1985, by West End Games. Players compete as the corrupt power elite families of a fictional parody of a stereotypical banana republic (specifically "Republica de los Bananas") trying to get as much money as possible into their Swiss bank accounts before the foreign aid money runs out. Fighting in the republic's capital during recurrent coup attempts encompasses most of the game's equipment, rules and playtime. This game-within-the-game is however actually tangential to the players' main goal.
Document 11: Medina (board game): Medina is a board game designed by Stefan Dorra and published by Hans im Glück and Rio Grande Games in 2001. In the game, three or four players compete to be the most influential developer of Medina, a desert city near the Atlas Mountains in 1822. Variations of the game allow 2 or 5 players. The game was nominated for the 2001 Deutscher Spiele Preis and the 2003 Jeu de l'année, but won neither prize.
Document 12: Game of the Generals: The Game of the Generals, also called GG as it is most fondly called, or simply The Generals, is an educational war game invented in the Philippines by Sofronio H. Pasola, Jr. in 1970. Its Filipino name is "Salpakan." It can be played within twenty to thirty minutes. It is designed for two players, each controlling an army, and a neutral arbiter (sometimes called a referee or an adjutant) to decide the results of "challenges" between opposing playing pieces, that like playing cards, have their identities hidden from the opponent.
Document 13: Medici (board game): Medici is a German-style board game by Reiner Knizia. Players buy cards in an auction and match in series and in sets to end up with most points from those formations.
Document 14: Bailout! The Game: Bailout! The Game is a board game created in 2008 by Jordy and Shari Sopourn. The Sopourns, a married couple living in South Florida, were trying to explain the Troubled Asset Relief Program (TARP)—better known as the government bailout—to their three home-schooled children. Due to the children's young age (the oldest was ten), they had trouble understanding the concept, so their parents turned it into a board game. According to Jordy, the game "took on a life of its own" and the couple decided to self-publish the game.
Document 15: Kingdoms (board game): Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game "Auf Heller und Pfennig", but has been given a Medieval Fantasy theme.
ground_truth: Medici