Question: Are Game For Fame and Castle Panic both board games?

full_context: Document 1: Fireside Games: Fireside Games is a US based board game publishing company owned and operated by Justin De Witt and Anne-Marie De Witt. Based in Austin, Texas, the company was founded in 2007. They published their first game, Castle Panic in 2009, and have published several expansions and sequels as well as other titles since then.
Document 2: Camel Up: Camel Up is a board game for two to eight players. It was designed by Steffen Bogen and illustrated by Dennis Lohausen, and published in 2014 by Pegasus Spiele. Players place bets on a camel race in the desert; the player who wins the most money is the winner of the game. "Camel Up" won the Spiel des Jahres in 2014.
Document 3: Happy Families: Happy Families is a traditional card game, usually with a specially made set of picture cards, featuring illustrations of fictional families of four, most often based on occupation types. The object of the game is to collect complete families. The player whose turn it is asks another player for a specific card from the same family as a card that the player already has. If the asked player has the card, he gives it to the requester and the requester can then ask any player for another card. If the asked player does not have the card, it becomes his turn and he asks another player for a specific card. Play continues in this way until no families are separated among different players. The player with the most cards wins. One of the rules states that a player cannot ask for a certain card to deceive any player if he does not have a card in the set he is asking for. The game can be adapted for use with an ordinary set of playing cards (see Go Fish).
Document 4: Castle Ravenloft Board Game: Castle Ravenloft Board Game is a 2010 board game published by Wizards of the Coast. It was the first game released in the Dungeons & Dragons Adventure System board game series.
Document 5: Castle Panic: Castle Panic is a board game designed by Justin De Witt and published by Fireside Games in 2009
Document 6: The Game of Life Card Game: The Game of Life Card Game is a card game created by Rob Daviau and published by Hasbro in 2002. The object of the game is to collect as many points as possible before the letters for L.I.F.E. are drawn. The game begins with each player first deciding whether to pick a career right away or go to college and get a career afterwards. Each turn, players draw to fill their hands and then complete goals by playing cards from their hand. Goals are completed by paying their cost in money or time. Each turn, a player has as much money or time as their career (and other time/money altering cards) allow. Goals have an associated point value to them and the player or team that collects the most points at the end of the game wins.
Document 7: Pandemic (board game): Pandemic is a cooperative board game designed by Matt Leacock and published by Z-Man Games in 2007. "Pandemic" is based on the premise that four diseases have broken out in the world, each threatening to wipe out a region. The game accommodates 2 to 4 players, each playing one of five possible specialists: dispatcher, medic, scientist, researcher, or operations expert. The game is unlike most board games in that the gameplay is cooperative, rather than competitive. Through the combined effort of all the players, the goal is to discover all four cures before any of several game-losing conditions are reached.
Document 8: Flash Point: Fire Rescue: Flash Point: Fire Rescue is a 2011 thematic cooperative board game designed by Kevin Lanzing with the help of firefighters. The objective is for players to work together to rescue people and animals from a burning building before it collapses. Since the initial release of the game several expansions have been published, which add additional scenarios for players experience. These include fires in a high rise building, a two-story house, and a submarine.
Document 9: Cooperative board game: In a cooperative board game, players work together in order to achieve a goal, either winning or losing as a group. As the name suggests, cooperative games stress cooperation over competition.
Document 10: The Castle (video game): The Castle is an MSX game released by ASCII Corporation in 1986. The game is set within a castle containing 100 rooms, most of which contain one or more puzzles. The object of the game is to navigate through the Castle to rescue the Princess. The player can push certain objects throughout the game to accomplish progress. In some rooms, the prince can only advance to the next room by aligning cement blocks, Honey Jars, Candle Cakes, and Elevator Controlling Block. Additionally, the player's progress is blocked by many doors requiring a key of the same color to unlock, and a key is removed from the player's inventory upon use. The prince must be standing on a platform next to the door to be able to unlock it, and cannot simply jump or fall and press against the door. The player can navigate the castle with the help of a map that can be obtained early in the game. The map will provide the player with a matrix of 10x10 rooms and will highlight the room in which the princess is located and the rooms that he had visited. The player must also avoid touching enemies like Knights, Bishops, Wizards, Fire Spirits, Attack Cats and Phantom Flowers.
Document 11: Matching game: Matching games are games that require players to match similar elements.
Document 12: Trivial Pursuit: Trivial Pursuit is a board game in which winning is determined by a player's ability to answer general knowledge and popular culture questions.
Document 13: Castle (card game): Castle is a card game designed by Bruno Faidutti and Serge Laget.
Document 14: Shout About Movies: Shout About Movies is a movie trivia DVD game played entirely on a television. The game is designed to be played with four or more players, a DVD player and a television is the only device necessary to play the game. Players split up into two teams, shout out answers to movie trivia questions, and use the remote to keep score. Whichever player shouts the answer correctly, their team gets the point. The game has eight rounds. Similar to "You Don't Know Jack" and "Trivial Pursuit", the DVD keeps track of the score. Each DVD contains three games.
Document 15: Game For Fame: Game for Fame is a party board game where 4-16 players work from unemployment to celebrity superstars.
ground_truth: yes