Question: Which board game won the Jeu de l'année prize, Hijara or Concept?

full_context: Document 1: Hijara: Hijara is a two-player abstract strategy board game played with small stones. It has been likened to a three-dimensional game on a two-dimensional board.
Document 2: Hex (board game): Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
Document 3: Jeu de l'année: The Jeu de l'année (French for "Game of the Year") was a French games award, given by the "Association de Promotion et d'Evaluation des Jeux" in October to outstanding parlour games
Document 4: Alain Ledoux: Alain Ledoux is the inventor of the guess 2/3 of the average-game. In 1981, Ledoux used this game as a tie breaker in his French magazine . He asked about 4,000 readers, who reached the same amount of points in previous puzzles, to state an integer between 1 and 1,000,000,000. The winner was the one who guessed closest to 2/3 of the average guess. In 1995, Rosemarie Nagel revealed the potential of guessing games of that kind: They are able to disclose participants´ "depth of reasoning". Due to the analogy to Keynes´ comparison of newspaper beauty contests and stock market investments the guessing game is also known as the Keynesian beauty contest. Rosemarie Nagel´s experimental beauty contest is a famous game in Experimental economics. The founding father of this game was unearthed in 2009 during an online beauty contest experiment with chess players provided by the University of Kassel (Germany): Alain Ledoux, together with over 6,000 other chess players, participated in that experiment which looked familiar to him.
Document 5: Isola (board game): Isola is a two-player abstract strategy board game. It is played on a 7x7 board which is initially filled with squares, except at the starting positions of the pieces. Both players have one piece; it is in the middle position of the row closest to his/her side of the board.
Document 6: CirKis: CirKis is a piece placing board game, for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2009. However, the game is no longer in production. It received the French Game of the Year Award for 2009. The game is based on Penrose tiling.
Document 7: Concept (board game): Concept is a 2014 board game developed by Alain Rivollet and Gaëtan Beaujannot and published by Repos. It was nominated for the Jeu de l'année prize in Cannes in 2014.
Document 8: Memoir '44: Memoir '44 is a light wargame, or war-themed strategy board game, for two players created by Richard Borg, published in 2004 by Days of Wonder and illustrated by Julien Delval and Cyrille Daujean. The game can also be played with up to six players if played in teams and up to eight players in the "Overlord" scenarios that require two copies of the game. It received the 2004 International Gamers Award for "General Strategy, 2-Player" category and The Wargamer 2004 "Award for Excellence". The game is published in English and French (as Mémoire 44) by Days of Wonder.
Document 9: Picaria: Picaria is a two-player abstract strategy game from the Zuni Native American Indians or the Pueblo Indians of the American Southwest. It is related to tic-tac-toe, but more related to Three Men's Morris, Nine Holes, Achi, Tant Fant, and Shisima, because pieces can be moved to create the three-in-a-row. Picaria is an alignment game.
Document 10: Skirrid (board game): Skirrid is a board game designed for 2–6 players. It is played on a 19×19 square board which is divided into two areas: a central diamond (coloured white) and the four corner triangles (coloured black) that remain. One player has 18 translucent tiles made of clear plastic, the other of smoked plastic. These tiles come in six different shapes, each with their own name:
Document 11: Camel Up: Camel Up is a board game for two to eight players. It was designed by Steffen Bogen and illustrated by Dennis Lohausen, and published in 2014 by Pegasus Spiele. Players place bets on a camel race in the desert; the player who wins the most money is the winner of the game. "Camel Up" won the Spiel des Jahres in 2014.
Document 12: Abstract strategy game: An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Document 13: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 14: Havannah: Havannah is a two-player abstract strategy board game invented by Christian Freeling. It belongs to the family of games commonly called connection games; its relatives include Hex and TwixT. Havannah has "a sophisticated and varied strategy" and is best played on a base-10 hexagonal board, ten hex cells to a side.
Document 15: Kharbaga: Kharbaga is a two-player abstract strategy game from Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. The game is also similar to Alquerque and draughts. The board is essentially an Alquerque board with twice the number of diagonal lines or segments allowing for greater freedom of movement. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Moreover, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the King in draughts. The Mullah can move in any direction.
ground_truth: Concept