Question: Which game CirKis or Top Secret Spies was produced first ?

full_context: Document 1: Codenames (board game): Codenames is a 2015 board game designed by Vlaada Chvátil. The game is typically for two teams of at least two players each, but can also be played by two or three players with just one person simply acting as the "Spymaster" (i.e. clue-giver) for the other one or two. Rules for these variants are provided in the game instructions.
Document 2: Barbarossa (board game): Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. "Barbarossa" won the 1988 Spiel des Jahres award.
Document 3: Thurn and Taxis (board game): Thurn and Taxis is a board game designed by Karen and Andreas Seyfarth and published in 2006 by Hans im Glück in German (as "Thurn und Taxis") and by Rio Grande Games in English. In the game, players seek to build postal networks and post offices in Bavaria and surrounding areas, as did the house of Thurn und Taxis in the 16th century. The game won the prestigious 2006 Spiel des Jahres award.
Document 4: Top Secret Spies: Top Secret Spies (German name: Heimlich and Co.) is a spy-themed German-style board game designed by Wolfgang Kramer and published in 1984 by Ravensburger. The game, also known as "Under Cover" or "Detective & Co", won the Spiel des Jahres award in 1986.
Document 5: Quoridor: Quoridor is a 2- or 4-player abstract strategy game designed by Mirko Marchesi and published by Gigamic Games. Quoridor received the Mensa Mind Game award in 1997 and the Game Of The Year in the USA, France, Canada and Belgium.
Document 6: Scotland Yard (board game): Scotland Yard is a board game in which a team of players, as police, cooperate to track down a player controlling a criminal around a board representing the streets of London. It is named after Scotland Yard, the headquarters of London's Metropolitan Police Service. "Scotland Yard" is an asymmetric board game, with the detective players cooperatively solving a variant of the pursuit-evasion problem. The game is published by Ravensburger in most of Europe and Canada and by Milton Bradley in the United States. It received the "Spiel des Jahres" (Game of the Year) award in 1983.
Document 7: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 8: Entdecker: Entdecker (German: "Discoverer") is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, "The Settlers of Catan". An updated version, "Die Neuen Entdecker", was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title "Entdecker - Exploring New Horizons". This version of the game won the Essen Feather for that year.
Document 9: CirKis: CirKis is a piece placing board game, for two to four players, invented by Phil E. Orbanes and developed by Winning Moves Games USA in 2009. However, the game is no longer in production. It received the French Game of the Year Award for 2009. The game is based on Penrose tiling.
Document 10: Uwe Rosenberg: Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game "Bohnanza", which was successful both in Germany and internationally. He also designed "Agricola", a genre-changing game that dethroned "Puerto Rico" as the highest rated game on BoardGameGeek.com in September 2008 and stayed at the top of the rankings until March 2010.
Document 11: Keltis: Keltis is a board game designed by Reiner Knizia that won the Spiel des Jahres for best game of the year in 2008. In the US, it has been marketed as Lost Cities: The Board Game, though there are some subtle rules differences.
Document 12: Spiel des Jahres: The Spiel des Jahres (German for "Game of the Year") is an award for board and card games, created in 1978 with the stated purpose of rewarding excellence in game design, and promoting top-quality games in the German market. It is thought that the existence and popularity of the award is one of the major drivers of the quality of games coming out of Germany. A Spiel des Jahres nomination can increase the typical sales of a game from 500–3000 copies to around 10,000; and the winner can usually expect to sell 300,000 to 500,000 copies.
Document 13: Qwirkle: Qwirkle is a tile-based game for 2 to 4 players, designed by Susan McKinley Ross and published by MindWare. Qwirkle shares some characteristics with the games "Rummikub" and "Scrabble". It is distributed in Canada by game and puzzle company, Outset Media. Qwirkle is considered by MindWare to be its most awarded game of all time. In 2011, Qwirkle won the Spiel des Jahres, widely considered the most prestigious award in the board and card game industry. A sequel, Qwirkle Cubes, was released by Mindware in 2009.
Document 14: Pente: Pente is a strategy board game for two or more players, created in 1977 by Gary Gabrel, a dishwasher at Hideaway Pizza, in Stillwater, Oklahoma. Customers played Pente at Hideaway Pizza on checkerboard tablecloths while waiting for their orders to arrive. Thirty years later, patrons are still playing Pente at Hideaway Pizza, although now with roll-up Pente boards. Pente is based on the Japanese game ninuki-renju, a variant of renju or gomoku that is played on a Go board of 19x19 intersections with white and black stones. Like "ninuki-renju," Pente allow captures, but Pente added a new opening rule. In the nineteenth century, "gomoku" was introduced to Britain where it was known as "Go Bang." (borrowed from Japanese "goban" 碁盤 meaning "go board")
Document 15: Hex (board game): Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
ground_truth: Top Secret Spies