Question: Which game was produced first Klaus Teuber's Löwenherz or Alex Randolph's Ghosts?

full_context: Document 1: Entdecker: Entdecker (German: "Discoverer") is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, "The Settlers of Catan". An updated version, "Die Neuen Entdecker", was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title "Entdecker - Exploring New Horizons". This version of the game won the Essen Feather for that year.
Document 2: Ghosts (board game): Ghosts (Finnish: "Kummituspeli" , Swedish: "Spökspelet" ) is a board game designed by Alex Randolph for two players, released in 1982 by Milton Bradley.
Document 3: Alhambra (board game): Alhambra (German: Der Palast von Alhambra , literally "The Palace of the Alhambra") is a 2003 tile-based German-style board game designed by Dirk Henn. It was originally published in Germany by Queen Games in a language-interdependent version; an English-specific version was released in North America by the now-defunct Überplay. The game is an Arabian-themed update, set during the construction of the Alhambra palace in 14th century Granada, of the 1998 stock trading board game "Stimmt So!", which in turn was an update of the 1992 mafia influence board game "Al Capone"; the original version was subsequently released as "".
Document 4: Through the Desert: Through the Desert is a German-style board game designed by Reiner Knizia. It was originally released in 1998 by German game publisher, Kosmos, under the name "Durch die Wüste". Players place pastel colored plastic camels on a hexagon-based board in an attempt to score points by capturing watering holes and reaching oases.
Document 5: Catan Dice Game: Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Mayfair Games in English-speaking countries. It is a dice game re-imagining of Teuber's most notable title, "Settlers of Catan". "Catan Dice Game" can be played by any number of players, but is ideally suited for up to four. A variation, known as "Catan Dice Game Plus", is freely available from the "Catan" website, whose gameplay is closer to its "Settlers" origins.
Document 6: Kingdoms (board game): Kingdoms is a German-style board game for 2-4 players designed by Reiner Knizia and released in 2002 by Fantasy Flight. The game is based on Knizia's original German game "Auf Heller und Pfennig", but has been given a Medieval Fantasy theme.
Document 7: Ghostbusters (role-playing game): Ghostbusters is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film "Ghostbusters".
Document 8: InSpectres: InSpectres is a humorous paranormal investigation-themed role-playing game created by Jared Sorensen and independently published by Memento Mori Theatricks.The game's story line follows the player's work in a supernatural investigation and elimination company.
Document 9: Broadsides and Boarding Parties: Broadsides and Boarding Parties is a board game published by Milton Bradley in 1984 as part of their Gamemaster series. It was the 3rd in the series of games that are all designed by Larry Harris. It is the only game of that series to feature a two player game (all of the games in the Gamemaster series were for two or more players), "Broadsides and Boarding Parties" is a duel between a Spanish galleon and a pirate ship. Players take turns moving their ship and firing at the other ship to sink her. If the ships collide then players may take boarding parties onto the other ship to try to win.
Document 10: Barbarossa (board game): Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. "Barbarossa" won the 1988 Spiel des Jahres award.
Document 11: Thunder Road (board game): Thunder Road ("a.k.a. ThunderRoad, Le Survivant") is a post-apocalyptic themed racing board game invented by Jim Keifer and published by Milton Bradley. Using an assortment of four different vehicles each ranging from a modified dune buggy to a gyrocopter, players must race down an infinite roadway against one another. The goal of the game for players is to either be the last player team alive ("e.g., eliminate all other player vehicle teams") or simply out race ("i.e., out distance") the other teams. Although the game was originally published by Milton Bradley in 1986, Hasbro currently owns the rights to the game, since it acquired Milton Bradley in 1984.
Document 12: Löwenherz: Löwenherz (German for "Lionheart") is a German-style board game designed by Klaus Teuber and published in 1997 by Goldsieber in German and by Rio Grande Games in English. A revised edition, titled Löwenherz: Der König kehrt zurück in German and Domaine in English, was released in 2003 by Kosmos in German and Mayfair Games in English.
Document 13: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 14: TAMSK: TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
Document 15: Scattergories: Scattergories is a creative-thinking category-based party game originally published by Parker Brothers in 1988. Parker Brothers was purchased by Hasbro a few years later, and they published the game internationally under their Milton Bradley brand. The objective of the 2-to-6-player game is to score points by uniquely naming objects within a set of categories, given an initial letter, within a time limit. The game is based on a traditional game known as Tutti Frutti, Jeu du Baccalauréat, Stadt Land Fluss, and many other names.
ground_truth: Ghosts