Question: What year was id Tech 5 first used in a video game?

full_context: Document 1: Return to Castle Wolfenstein: Return to Castle Wolfenstein is a first-person shooter video game published by Activision, released on November 19, 2001 for Microsoft Windows and subsequently for PlayStation 2, Xbox, Linux and Macintosh. The game serves as both a remake and a reboot to the "Wolfenstein series". This single player game was developed by Gray Matter Interactive and Nerve Software developed its multiplayer mode. id Software, the creators of "Wolfenstein 3D", oversaw the development and were credited as executive producers. The multiplayer side eventually became the most popular part of the game, and was influential in the genre. Splash Damage created some of the maps for the Game of the Year edition. A loose sequel, titled "Wolfenstein", was released on August 18, 2009.
Document 2: Marty Stratton: Marty Stratton is an executive producer and game director for Id Software. After joining Id Software in 1997, Stratton became the Director of Business Development, overseeing the company's interests in European markets. In 2006, he became responsible for the overall development of "Quake Live", "Rage", and "Doom" with ZeniMax Media and Bethesda Softworks respectively. Prior to his arrival at Id Software, Stratton previously worked for Adeline Software International and Activision in Quality Assurance on "Time Commando" and "".
Document 3: Rage (video game): Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August 2, 2007 at QuakeCon. "Rage" uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.
Document 4: Doom engine: id Tech, also known as id Tech 1 or the "Doom" engine, is the game engine that powers the id Software games "Doom" and "". It is also used in "Heretic", "", "Strife: Quest for the Sigil", "Hacx: Twitch 'n Kill", "Freedoom", and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to DOS for "Doom"<nowiki>'</nowiki>s initial release and was later ported to several game consoles and operating systems.
Document 5: Id Tech 6: id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game "Doom". Internally, the development team also used the codename "id Tech 666" to refer to the engine. The PC version of the engine is based on OpenGL API and additionally Vulkan API is also supported through patch updates.
Document 6: Id Tech 4: id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3". The engine was designed by John Carmack. Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
Document 7: Rockstar Advanced Game Engine: The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries. The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One. The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games.
Document 8: Red Faction (video game): Red Faction is a first-person shooter video game developed by Volition and published by THQ for PlayStation 2 and Microsoft Windows in 2001, and OS X in 2002. A version for the Nokia N-Gage was developed by Monkeystone Games, and the Mobile version was developed by Blue Beck. The game was inspired by several works of contemporary science fiction.
Document 9: First-person shooter engine: A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters. Shooter refers to games which revolve primarily around wielding firearms and killing other entities in the game world, either NPCs or other players.
Document 10: Doom (2016 video game): Doom is a first-person shooter video game developed by id Software and published by Bethesda Softworks. A reboot of the "Doom" franchise, it is the fourth title in the main series and the first major installment since "Doom 3" in 2004. It was released worldwide on Microsoft Windows, PlayStation 4, and Xbox One on May 13, 2016 and is powered by id Tech 6. A port for Nintendo Switch developed by Panic Button is scheduled for release in Q4 2017.
Document 11: Far Cry: Far Cry is a franchise of first-person shooter video games, all which have been published by Ubisoft. The first game, "Far Cry", was developed by Crytek to premiere their new CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the full rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. To date, there have been four main games in the series, with a fifth one announced for a 2018 release, along with two standalone expansions; the first game, initially developed for Microsoft Windows, also saw a number of ports to video game consoles.
Document 12: Rage (video game): Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August 2, 2007 at QuakeCon. "Rage" uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.
Document 13: Id Tech 5: id Tech 5 is a proprietary game engine released by id Software. It follows its predecessors, id Tech 1, 2, 3 and 4, all of which have subsequently been published under the GNU General Public License. It was seen as a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core computer; however, the demo used only a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card.<ref name="http://www.Gaminggroove.com posting"> </ref> id Tech 5 was first used in the video game "Rage", followed by "", "The Evil Within" and "".
Document 14: Id Tech: id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game "Rage", the engines lacked official designation and as such were simply referred to as the "Doom" and "Quake" engines, from the name of the main game series the engines have been developed for. "id Tech" numbers 2, 3, and 4 have been released as free software under the GNU General Public License, along with the source code to "Wolfenstein 3D", "Doom", and "Quake".
Document 15: Quake 4: Quake 4 is a military science fiction first-person shooter video game, the fourth title in the "Quake" series. The game was developed by Raven Software and published by Activision. Raven Software collaborated with id Software, the creators and developers of preceding "Quake" games. id Software supervised the development of the game as well as providing the id Tech 4 engine upon which it was built. "Quake 4" went gold in early October 2005 and was released on 18 October 2005 for Microsoft Windows and later for Linux, Xbox 360 and OS X. A special DVD Collectors Edition was released, including promotional material and the game "Quake II" with its expansions, "The Reckoning" and "Ground Zero". The Xbox 360 version of "Quake 4" is based on the Special Collectors Edition, and includes "Quake II". On 4 August 2011 the game was made available through Steam.
ground_truth: 2011