Question: Acquire and Glasnost The Game, are which specific form of entertainment?

full_context: Document 1: Sixteen Soldiers: Sixteen Soldiers is a two-player abstract strategy board game from Sri Lanka. It also comes from India under the name Cows and Leopards. A variant of this game is also popular in Bangladesh, where it is known as Sholo guti (Sixteen pieces). The game is similar to draughts and Alquerque as players hop over one another's pieces to capture them. However, unlike draughts and standard Alquerque, the game is played on an expanded Alquerque board consisting of four triangular boards attached to the four sides of an Alquerque board. Also, pieces can move and capture in any direction from the beginning. There is no promotion to King. Its actual closest relatives are Peralikatuma and Kotu Ellima which are also from the Indian subcontinent. The only real difference between these three closely related games is the number of pieces. In Sixteen Soldiers, each player has 16 pieces hence the name of the game. In Peralikatuma, each player has 23 pieces. In Kotu Ellima, each player has 24 pieces. Sixteen Soldiers is also related to the Indonesian game of Permainan-Tabal.
Document 2: Matching game: Matching games are games that require players to match similar elements.
Document 3: Acquire: Acquire is a multi-player mergers and acquisitions themed board game. It is played with tiles representing hotels that are arranged on the board, play money and stock certificates. The object of the game is to earn the most money by developing and merging hotel chains. When a chain in which a player owns stock is acquired by a larger chain, players earn money based on the size of the acquired chain. At the end of the game, all players liquidate their stock in order to determine which player has the most money. It was one of the most popular games in the 1960s 3M bookshelf game series, and the only one still published in the United States.
Document 4: Advanced Squad Leader Modules: Modules for the game Advanced Squad Leader (ASL) contains all the equipment needed to actually play the game. There are twelve official so-called "core" modules that contain the essential components for a complete order of battle of all major nationalities to participate in the Second World War. Ownership of all core modules is not a prerequisite to playing the game, and as few as one module can be used. In addition to core modules, other products are also available and may be loosely referred to as "modules", or in the more specific terms as Deluxe ASL Modules and Historical ASL Modules. These required previous ownership of some of the core modules in varying combinations, or at least the components of them (rules sections and counters, and sometimes mapboards).
Document 5: Rummikub: Rummikub is a tile-based game for two to four players, combining elements of the card game rummy and mahjong. There are 104 number tiles in the game (valued 1 to 13 in four different colors, two copies of each) and two jokers. Players have 14 or 16 tiles initially and take turns putting down tiles from their racks into sets (groups or runs) of at least three, drawing a tile if they cannot play. In the Sabra version (the most common and popular), the first player to use all their tiles scores a positive score based on the total of the other players' hands, while the losers get negative scores. An important feature of the game is that players can work with the tiles that have already been played.
Document 6: Blue and Gray (board game): Blue and Gray is an strategy board game for two players invented by Henry Busch and Arthur Jaeger in 1903. They obtained a patent for the game, but may never have published it. Blue and Gray was featured in the book "A Gamut of Games" (1969) by Sid Sackson. It was also featured in "The Book of Classic Board Games" (1991) by Klutz Press under the name Cats and Dogs. In this book, the game was ranked among the top 15 board games of all time, including checkers, backgammon, Go, and mancala. The game is also known as Wild West, Thumps Game, and Captain and Soldiers. The name Blue and Gray "refers to the uniforms of the South and the North in the Civil War and in the original game the playing pieces of the contestants were of those colors."
Document 7: Finance (game): Finance, or The Fascinating Game of Finance or Finance and Fortune, is a board game originally released in 1932. The game is based on "The Landlord's Game" in the movement of pieces around the board, the use of cards, properties that can be purchased, and houses that can be erected on them. The game also has railroads, however these may not be purchased. The game is actually a predecessor to "Monopoly".
Document 8: Glasnost The Game: Each Glasnost The Game game comes with a Board, one die, 36 cards and a number of differently colored tokens denoting armies and industries: Armies are dark, industries are light colored. Both types of token come in the following numbers and denominations: 25x1, 20x2, 5x2, 5x10, 5x20
Document 9: Stratego: Stratego is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's "Flag", or to capture so many enemy pieces that the opponent cannot make any further moves. "Stratego" has simple enough rules for young children to play, but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named "L'Attaque". It has been in production in Europe since World War II and the United States since 1961. There are now 2- and 4-handed versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different rulesets.
Document 10: Bookchase: Bookchase is a board game published by Art Meets Matter. Players compete to acquire six small books for their bookshelf. They do this by partly by answering multiple-choice questions, partly by visiting special spaces on the board: The Bookshop, The Book Corner, The Library and also by chance events triggered by the turn of an Award or Sentence card.
Document 11: Masterpiece (game): Masterpiece is a board game by Parker Brothers, now a brand of Hasbro. Players participate in auctions for famous works of art. It was invented by Joseph M. Burck of Marvin Glass and Associates and originally published in 1970 by Parker Brothers, and then published again in 1976 and 1996. The game is now out-of-print. In this game, players compete with other players to bid on potentially valuable paintings, and negotiate with other players to trade these works of art, build a portfolio, amass money, and win the game. The top value of a painting in the 1970 edition is $1 million, and $10 million in the 1996 edition; however, getting the full value for the painting requires some luck in landing on the right square on the board to sell a painting to the bank.
Document 12: Poleconomy: Poleconomy is a board game invented by New Zealander Bruce E. Hatherley and first published in 1980. It is similar to "Monopoly" but the board is divided into companies rather than properties. Players compete to acquire properties and investments through stylized economic and political activity. The playing time is set by agreement from all players, e.g. 2 hours, and the winner is determined by the monetary sum of all player cash, companies, insurance or other assets. The game can also end when there are no more companies, advertisements in the bank or bonds in the treasury. Another objective of the game is "to teach players some of the fundamentals of economics, and the ways in which the economy and the government interact." Different editions were published for several different countries. The name "Poleconomy" is a portmanteau of "politics" and "economy".
Document 13: TAMSK: TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
Document 14: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 15: Pasang (game): Pasang is a two-player abstract strategy board game from Brunei. The game is often referred to as Pasang Emas which is actually a software implementation of the traditional board game. The object of this game is to acquire the most points by capturing black and white tokens on the board. Black tokens are worth 1 point, and white tokens are worth 2 points. The board is initially laid out with all 120 black and white tokens in one of over 30 traditional patterns. Players choose a piece called a "ka" which is used to capture the tokens on the board. Each player's "ka" moves around the board capturing as many tokens as possible. As a note, the "kas" are the only mobile pieces in the game. The other pieces are stationary, and are captured by the "kas". Players must capture token(s) during their turn, or lose the game. When all tokens have been captured from the board, the player with the most points is the winner. However, if there are any tokens left on the board, and none can be captured on a player's turn, then that player loses the game, and the other player is the winner.
ground_truth: board game