Question: Which game has been released in more versions, Mall Madness or Halma?

full_context: Document 1: Kharbaga: Kharbaga is a two-player abstract strategy game from Africa. In a way, it is a miniature version of Zamma; however, there are more diagonal lines per square on the board as compared to Zamma. The game is considered part of the Zamma family. The game is also similar to Alquerque and draughts. The board is essentially an Alquerque board with twice the number of diagonal lines or segments allowing for greater freedom of movement. The initial setup is also similar to Alquerque, where every space on the board is filled with each player's pieces except for the middle point of the board. Moreover, each player's pieces are also set up on each player's half of the board. The game specifically resembles draughts in that pieces must move in the forward directions until they are crowned "Mullah" (or "Sultan") which is the equivalent of the King in draughts. The Mullah can move in any direction.
Document 2: Battle Masters: Battle Masters is a board game by Milton Bradley made in collaboration with Games Workshop in 1992. It is a game that simulates the type of battles as seen in "Warhammer Fantasy Battle", but with much simpler game mechanics not based on its parent game. The game, like its sibling Milton Bradley/Games Workshop partnerships "HeroQuest" and "Space Crusade", was designed by Stephen Baker, who later went on to design the popular game "Heroscape".
Document 3: Thunder Road (board game): Thunder Road ("a.k.a. ThunderRoad, Le Survivant") is a post-apocalyptic themed racing board game invented by Jim Keifer and published by Milton Bradley. Using an assortment of four different vehicles each ranging from a modified dune buggy to a gyrocopter, players must race down an infinite roadway against one another. The goal of the game for players is to either be the last player team alive ("e.g., eliminate all other player vehicle teams") or simply out race ("i.e., out distance") the other teams. Although the game was originally published by Milton Bradley in 1986, Hasbro currently owns the rights to the game, since it acquired Milton Bradley in 1984.
Document 4: Kotu Ellima: Kotu Ellima is a two-player abstract strategy board game from Sri Lanka and India. The game is similar to draughts and Alquerque as players hop over one another's pieces to capture them. However, unlike draughts and standard Alquerque, the game is played on an expanded Alquerque board consisting of four triangular boards attached to the four sides of an Alquerque board. Also, pieces can move and capture in any direction from the beginning. There is no promotion to King. Its actual closest relatives are Peralikatuma and Sixteen Soldiers which are also from the Indian subcontinent. The only real difference between these three closely related games is the number of pieces. In Sixteen Soldiers, each player has 16 pieces hence the name of the game. In Peralikatuma, each player has 23 pieces. In Kotu Ellima, each player has 24 pieces. The whole board is covered with pieces except the middle point reminiscent of Alquerque. Kotu Ellima is also related to the Indonesian game of Permainan-Tabal.
Document 5: Havannah: Havannah is a two-player abstract strategy board game invented by Christian Freeling. It belongs to the family of games commonly called connection games; its relatives include Hex and TwixT. Havannah has "a sophisticated and varied strategy" and is best played on a base-10 hexagonal board, ten hex cells to a side.
Document 6: Basilinda: Basilinda is a board game that was created by George Howard Monks, the author of Halma. Basilinda was first published and manufactured in 1890, by E.I. Horsman, a toy manufacturer from New York. The game originally sold for $1.00 when it was released, and is said to resemble Chinese checkers.
Document 7: The Mad Magazine Game: The Mad Magazine Game, titled Mad Magazine: The "What-Me Worry?" game on the cover, is a board game produced by Parker Brothers in 1979. Gameplay is similar, but the goals and directions often opposite to, that of "Monopoly"; the object is for players to lose all of their money. Play proceeds to the first player's right and the first player is determined by a left-handed roll for the lowest number. The game includes cards, money, dice, and tokens, and the game board features Alfred E. Neuman and illustrations from "Mad magazine". By design, no conclusive strategy exists for the game, since even if a player is winning, several spaces and cards direct players to exchange money or chairs with others, causing advantages to be lost instantly.
Document 8: Mall Madness: Mall Madness is a shopping themed board game released by Milton Bradley (later versions are titled as Electronic Mall Madness). The original game was released in 1988, and an electronic talking version was sold starting in 1989. Milton Bradley updated the game in 1996 with a new design, and another updated version was released in 2004.
Document 9: Masterpiece (game): Masterpiece is a board game by Parker Brothers, now a brand of Hasbro. Players participate in auctions for famous works of art. It was invented by Joseph M. Burck of Marvin Glass and Associates and originally published in 1970 by Parker Brothers, and then published again in 1976 and 1996. The game is now out-of-print. In this game, players compete with other players to bid on potentially valuable paintings, and negotiate with other players to trade these works of art, build a portfolio, amass money, and win the game. The top value of a painting in the 1970 edition is $1 million, and $10 million in the 1996 edition; however, getting the full value for the painting requires some luck in landing on the right square on the board to sell a painting to the bank.
Document 10: Leopard hunt game: Leopard hunt games or simply leopard games are a group of abstract strategy games of Southeast Asian origin, similar in spirit to European fox games, although they are believed to have arisen independently. The games are usually played on a triangular board with three horizontal parallel lines (including the triangle's base) intersecting the other two sides of the triangle and a vertical bisector. Though a number of variants exist, the basic principle of the game sees one player with a single piece (the hunter) and the other playing six or seven pieces (the hunted). Players move pieces in turn along the board's lines. The objective for the hunter is to capture the opponents pieces by "jumping" over them as in checkers while the hunted seeks to corner the hunter so that it has no possible move. Regional variants include
Document 11: Hex (board game): Hex is a strategy board game for two players played on a hexagonal grid, theoretically of any size and several possible shapes, but traditionally as an 11×11 rhombus. Players alternate placing markers or stones (Go stones make ideal playing pieces) on unoccupied spaces in an attempt to link their opposite sides of the board in an unbroken chain. One player must win; there are no draws. The game has deep strategy, sharp tactics and a profound mathematical underpinning related to the Brouwer fixed-point theorem. It was invented in the 1940s independently by two mathematicians, Piet Hein and John Nash. The game was first marketed as a board game in Denmark under the name Con-tac-tix, and Parker Brothers marketed a version of it in 1952 called Hex; they are no longer in production. Hex can also be played with paper and pencil on hexagonally ruled graph paper.
Document 12: Space Hop: Space Hop is a board game published by Teaching Concepts and designed by Helmut Wimmer, a resident artist at New York's Hayden Planetarium. It is an educational game designed to teach children about the stars and planets.
Document 13: Gamemaster (board game series): The Gamemaster Series of board games consists of five war simulation games released by the game company Milton Bradley beginning in 1984. The games were not developed "in-house" by Milton Bradley, with each game initially published in limited runs by smaller game publishers in the early 1980s before their rights were acquired by Milton Bradley. Despite this, some modern reissues of these games refer to the Milton Bradley versions as the "first edition" of each game.
Document 14: Halma: Halma (from the Greek word ἅλμα meaning "jump") is a strategy board game invented in 1883 or 1884 by George Howard Monks, a US thoracic surgeon at Harvard Medical School. His inspiration was the English game "Hoppity" which was devised in 1854.
Document 15: Yahtzee: Yahtzee is a dice game made by Milton Bradley (now owned by Hasbro), which was first marketed as "Yatzie" by the National Association Service of Toledo, Ohio, in the early 1940s. Yatzie was included in a game set called "LUCK - 15 Grand Dice Games". It was marketed under the name of Yahtzee by game entrepreneur Edwin S. Lowe in 1956. Lowe is also responsible for introducing Bingo to the U.S. market. The game is a development of earlier dice games such as Poker Dice, Yacht and Generala. It is also similar to Yatzy, which is popular in Scandinavia.
ground_truth: Mall Madness