Question: The publisher of the Internet Channel relied primarily on what for its support?

full_context: Document 1: Nintendo Entertainment System: Atari Games created a line of NES products under the name Tengen and took a different approach. The company attempted to reverse engineer the lockout chip to develop its own "Rabbit" chip. However, Tengen also obtained a description of the lockout chip from the United States Patent and Trademark Office by falsely claiming that it was required to defend against present infringement claims in a legal case. Nintendo sued Tengen for copyright infringement, which Tengen lost as it could not prove that the legally obtained patent documents had not been used by the reverse engineering team. Tengen's antitrust claims against Nintendo were never finally decided.
Document 2: Web browser: Internet Explorer, on the other hand, was bundled free with the Windows operating system (and was also downloadable free), and therefore it was funded partly by the sales of Windows to computer manufacturers and direct to users. Internet Explorer also used to be available for the Mac. It is likely that releasing IE for the Mac was part of Microsoft's overall strategy to fight threats to its quasi-monopoly platform dominance - threats such as web standards and Java - by making some web developers, or at least their managers, assume that there was "no need" to develop for anything other than Internet Explorer. In this respect, IE may have contributed to Windows and Microsoft applications sales in another way, through "lock-in" to Microsoft's browser.
Document 3: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 4: Web browser: Microsoft responded with its Internet Explorer in 1995, also heavily influenced by Mosaic, initiating the industry's first browser war. Bundled with Windows, Internet Explorer gained dominance in the web browser market; Internet Explorer usage share peaked at over 95% by 2002.
Document 5: Internet Channel: The Internet Channel is a version of the Opera 9 web browser for use on the Wii by Opera Software and Nintendo. Opera Software also implemented the Nintendo DS Browser for Nintendo's handheld system.
Document 6: The Legend of Zelda: Twilight Princess: Aonuma had anticipated creating a Zelda game for what would later be called the Wii, but had assumed that he would need to complete Twilight Princess first. His team began work developing a pointing-based interface for the bow and arrow, and Aonuma found that aiming directly at the screen gave the game a new feel, just like the DS control scheme for Phantom Hourglass. Aonuma felt confident this was the only way to proceed, but worried about consumers who had been anticipating a GameCube release. Developing two versions would mean delaying the previously announced 2005 release, still disappointing the consumer. Satoru Iwata felt that having both versions would satisfy users in the end, even though they would have to wait for the finished product. Aonuma then started working on both versions in parallel.[o]
Document 7: Nintendo Entertainment System: The Nintendo Entertainment System (commonly abbreviated as NES) is an 8 - bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ, Hepburn: Famirī Konpyūta) (also known by the portmanteau abbreviation Famicom (ファミコン, Famikon) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986 and 1987, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. The best - selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now - standard business model of licensing third - party developers, authorizing them to produce and distribute titles for Nintendo's platform. It was succeeded by the Super Nintendo Entertainment System.
Document 8: Nintendo Entertainment System: A variety of games for the FDS were released by Nintendo (including some like Super Mario Bros. which had already been released on cartridge) and third party companies such as Konami and Taito. A few unlicensed titles were made as well. However, its limitations became quickly apparent as larger ROM chips were introduced, allowing cartridges with greater than 128k of space. More advanced memory management chips (MMC) soon appeared and the FDS quickly became obsolete. Nintendo also charged developers considerable amounts of money to produce FDS games, and many refused to develop for it, instead continuing to make cartridge titles. Many FDS disks have no dust covers (except in some unlicensed and bootleg variants) and are easily prone to getting dirt on the media. In addition, the drive use a belt which breaks frequently and requires invasive replacement. After only two years, the FDS was discontinued, although vending booths remained in place until 1993 and Nintendo continued to service drives, and to rewrite and offer replacement disks until 2003.
Document 9: Nintendo Entertainment System: Several companies, refusing to pay the licensing fee or having been rejected by Nintendo, found ways to circumvent the console's authentication system. Most of these companies created circuits that used a voltage spike to temporarily disable the 10NES chip in the NES. A few unlicensed games released in Europe and Australia came in the form of a dongle that would be connected to a licensed game, in order to use the licensed game's 10NES chip for authentication. In order to combat unlicensed games, Nintendo of America threatened retailers who sold them with losing their supply of licensed titles. In addition, multiple revisions were made to the NES PCBs to prevent these games from working.
Document 10: Nintendo Entertainment System: By 1988, industry observers stated that the NES's popularity had grown so quickly that the market for Nintendo cartridges was larger than that for all home computer software. Compute! reported in 1989 that Nintendo had sold seven million NES systems in 1988, almost as many as the number of Commodore 64s sold in its first five years. "Computer game makers [are] scared stiff", the magazine said, stating that Nintendo's popularity caused most competitors to have poor sales during the previous Christmas and resulted in serious financial problems for some.
Document 11: Nintendo Entertainment System: As the 1990s dawned, gamers predicted that competition from technologically superior systems such as the 16-bit Sega Mega Drive/Genesis would mean the immediate end of the NES’s dominance. Instead, during the first year of Nintendo's successor console the Super Famicom (named Super Nintendo Entertainment System outside Japan), the Famicom remained the second highest-selling video game console in Japan, outselling the newer and more powerful NEC PC Engine and Sega Mega Drive by a wide margin. The console remained popular in Japan and North America until late 1993, when the demand for new NES software abruptly plummeted. The final Famicom game released in Japan is Takahashi Meijin no Bōken Jima IV (Adventure Island IV), while in North America, Wario's Woods is the final licensed game. In the wake of ever decreasing sales and the lack of new software titles, Nintendo of America officially discontinued the NES by 1995. However, Nintendo kept producing new Famicom units in Japan until September 25, 2003, and continued to repair Famicom consoles until October 31, 2007, attributing the discontinuation of support to insufficient supplies of parts.
Document 12: Adobe Flash Player: Availability on desktop operating systems Platform Latest version Browser support Windows XP and later Windows Server 2003 and later 27.0. 0.183 Firefox, Chrome, Chromium, Safari, Opera, Internet Explorer, Microsoft Edge Windows 2000 11.1. 102.55? Windows 98 and ME 9.0. 115.0? Windows 95 and NT 4 7.0. 14.0? Mac OS X 10.6 or later 27.0. 0.183 Firefox, Chrome, Chromium, Safari, Opera Mac OS X 10.5 10.3. 183.90? Classic Mac OS, PowerPC 7.0. 14.0? Classic Mac OS, 68k 5.0? Linux 27.0. 0.183 Firefox, Chrome, Chromium, Opera
Document 13: Internet Explorer Mobile: Internet Explorer Mobile (formerly named Pocket Internet Explorer; later called IE Mobile) is a discontinued mobile browser developed by Microsoft, based on versions of the Trident layout engine. IE Mobile comes loaded by default with Windows Phone and Windows CE. Later versions of Internet Explorer Mobile (since Windows Phone 8) are based on the desktop version of Internet Explorer. Older versions however, called Pocket Internet Explorer (found on Windows Phone 7 and Windows Mobile), are not based on the same layout engine.
Document 14: Super Nintendo Entertainment System: Emulation of the SNES is now available on handheld units, such as Android devices, Apple's iPhone and iPad, Sony's PlayStation Portable (PSP), the Nintendo DS and Game Boy Advance, the Gizmondo, the Dingoo and the GP2X by GamePark Holdings, as well as PDAs. While individual games have been included with emulators on some GameCube discs, Nintendo's Virtual Console service for the Wii marks the introduction of officially sanctioned general SNES emulation, though SNES9x GX, a port of SNES9x, has been made for the Wii.
Document 15: Web browser: In January 2009, the European Commission announced it would investigate the bundling of Internet Explorer with Windows operating systems from Microsoft, saying "Microsoft's tying of Internet Explorer to the Windows operating system harms competition between web browsers, undermines product innovation and ultimately reduces consumer choice." Microsoft Corp v Commission
ground_truth: first-party games
sub_queries: What is the publisher of Internet Channel? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games