Question: Which Japanese video game director and producer started his career at Capcom and collaborated with Goichi Suda to create Shadows of the Damned?

full_context: Document 1: Grasshopper Manufacture: Grasshopper Manufacture Inc. (株式会社グラスホッパー・マニファクチュア , Kabushikigaisha Gurasuhoppā Manifakuchua ) is a Japanese video game developer founded on 30 March 1998 in Suginami, Japan. Grasshopper gained mainstream attention in 2005 for the GameCube and PlayStation 2 game "Killer7". In addition to "Killer7", they have developed "" (released in Japan, Europe) and a number of Japan-only titles. Grasshopper Manufacture was also responsible for the Nintendo DS game "Contact", the Wii game "No More Heroes" and its sequel "", and "Shadows of the Damned". The company is headed by Goichi Suda, also known as Suda51, and is noted for its original and imaginative titles - ones that are also fraught with financial risk. Potential losses are often made up by the development of games based on popular anime franchises, such as "", "", and "Rebuild of Evangelion: Sound Impact".
Document 2: Dark Souls III: Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. The fourth entry in the "Souls" series, "Dark Souls III" was released in Japan in March 2016, and worldwide in April 2016.
Document 3: Shadows of the Damned: Shadows of the Damned (Japanese: シャドウ オブ ザ ダムド , Hepburn: Shadō obu za Damudo ) is an action video game developed by Grasshopper Manufacture and published by Electronic Arts for the PlayStation 3 and Xbox 360 video game consoles. The game follows the story of Garcia Hotspur, a Mexican demon hunter who goes to the City of the Damned to battle its evils in order to save his true love. The game is the result of collaboration between Goichi Suda and Shinji Mikami, and combined the styles of the two designers, namely the "punk rock" edge of the former and the "psychological action thriller" of the latter.
Document 4: Hideo Kojima: Hideo Kojima (小島 秀夫 , Kojima Hideo , born August 24, 1963) is a Japanese video game designer, screenwriter, director, and producer. Regarded as an auteur of video games, he is the director of Kojima Productions, which he founded in 2005, and a former vice president of Konami Digital Entertainment.
Document 5: Killer7: Killer7 (キラー7 , Kirā Sebun , stylized as "killer7") is a 2005 action-adventure video game for the GameCube and PlayStation 2, developed by Grasshopper Manufacture and published by Capcom. The game was written and directed by Goichi Suda, also known by the nickname Suda51, and produced by Hiroyuki Kobayashi.
Document 6: Sweet Home (video game): Sweet Home is a 1989 survival horror role-playing video game developed and published by Capcom for the Family Computer. It is based on the Japanese horror film of the same name, and was supervised by the film's director, Kiyoshi Kurosawa. The game was released exclusively in Japan and was not localized to other regions due to its use of brutally horrific imagery. The game was directed by Tokuro Fujiwara, who later went on to produce "Resident Evil". "Sweet Home" heavily inspired the "Resident Evil" series, and is regarded as a survival horror game in retrospect.
Document 7: Souls (series): The Souls series (ソウルシリーズ , Sōru shirīzu ) is a series of action role-playing video games created and developed by FromSoftware. The series began with the release of "Demon's Souls" for the PlayStation 3 in 2009. "Demon's Souls" was followed by "Dark Souls" in 2011, and its sequels, "Dark Souls II" and "Dark Souls III", in 2014 and 2016 respectively. With the exception of "Dark Souls II," the games were directed by Hidetaka Miyazaki.
Document 8: Goichi Suda: Goichi Suda (須田 剛一 , Suda Gōichi , born January 2, 1968) , commonly known by the nickname Suda51, is a Japanese video game designer, writer and director. He is the founder of Grasshopper Manufacture, which has produced some of his most recognized work including "The Silver Case", "Killer7" and the "No More Heroes" trilogy. Suda is from Nagano Prefecture in Japan, moving to Tokyo at the age of 18 and eventually being hired as a designer at Human Entertainment after having a number of other jobs including as an undertaker. After leaving Human Entertainment, he founded Grasshopper Manufacture and worked on their debut title "The Silver Case" as writer, director and designer. "The Silver Case" helped establish both Suda and his company in Japan, but Suda and Grasshopper gained international attention with the release of "Killer7", Suda's first title to be released outside Japan.
Document 9: Takashi Shimizu: Takashi Shimizu (清水 崇 "Shimizu Takashi", born 27 July 1972) is a Japanese filmmaker. He is best known for being the creator of the Japanese "Ju-on" series and American "The Grudge" franchise. According to film scholar Wheeler Winston Dixon, Shimizu is "one of a new breed of Japanese horror directors" who prefers to "suggest menace and violence rather than directly depict it."
Document 10: Shinji Mikami: Shinji Mikami (Japanese: 三上 真司 , Hepburn: Mikami Shinji , born August 11, 1965) is a Japanese video game director and producer. Starting his career at Capcom in 1990, he went on to direct many of the company's biggest titles. He directed the first installment of the survival horror series "Resident Evil" in 1996 and the first installment of "Dino Crisis" in 1999. He returned to Resident Evil to direct the remake of the first game in 2002. He returned to direct third person shooter "Resident Evil 4" in 2005. The last game he directed at Capcom was 2006's God Hand, a third person brawler. He then worked with PlatinumGames to direct the third person shooter "Vanquish" in 2010. After that he started his own studio called Tango Gameworks. Under that company he directed the third person horror game "The Evil Within". The company has since been acquired by the American company ZeniMax Media.
Document 11: Resident Evil (2002 video game): Resident Evil, known in Japan as Biohazard, is a survival horror video game developed and published by Capcom. Originally released for the GameCube video game console in 2002, the title is a remake of the 1996 PlayStation game "Resident Evil", the first installment in the "Resident Evil" video game series. The story takes place in 1998 near the fictional Midwestern town of Raccoon City where a series of bizarre murders have taken place. The player takes on the role of either Chris Redfield or Jill Valentine, S.T.A.R.S. agents sent in by the city to investigate the murders.
Document 12: R.I.P.D. The Game: R.I.P.D. The Game is a co-op third-person shooter video game developed by Saber Interactive and published by Atlus USA. It was released on July 17, 2013 for the Xbox 360, PlayStation 3 and Microsoft Windows. The game is primarily a survival mode, and is based on the film "R.I.P.D.". The gameplay is derived from Old School Game's previous game, "God Mode". Players in "R.I.P.D. The Game" are able to play as Roy Pulsipher or Nick Walker in a cooperative horde mode gametype against renegade ghosts also known as "deadoes", who stay on earth to avoid their fate in the afterlife. Matches are composed of five rounds with each round increasing in difficulty compared to the last. Players are able to buy and upgrade weapons using in game currency. These weapons include a standard arsenal of shotguns, assault rifles, and references to the movie such as a banana or a hairdryer. Enemies can be defeated through in game firearms or by standing next to marked enemies in order to arrest them.
Document 13: Resident Evil: The Mercenaries 3D: Resident Evil: The Mercenaries 3D, known as "Biohazard: The Mercenaries 3D" (Japanese: バイオハザード ザ・マーセナリーズ 3D , Hepburn: Baiohazādo za Māsenarīzu 3D ) in Japan, is a third-person shooter video game developed by Capcom for the Nintendo 3DS and the 18th installment of the "Resident Evil" series. The game was announced at the 2010 Nintendo conference in Japan. A combination of the "Mercenaries" minigames featured in "Resident Evil 4" and "Resident Evil 5", players must defeat as many enemies as possible within a set time limit.
Document 14: Game Republic: Game Republic Inc. (株式会社ゲームリパブリック "Kabushiki-gaisha Gēmu-Ripaburikku" ) was an independent video game developer based in Tokyo, Japan. The company, which employed just under 300 individuals before its closure, was founded on July 1, 2003 by Yoshiki Okamoto after he departed from Japanese game developer and publisher Capcom. He began working at rival game developer and publisher Konami in the 1980s, and was responsible for such arcade games as "Gyruss" and "Time Pilot". He then moved to Capcom, where he worked on many franchises, such as "1942", "Resident Evil" and especially "Street Fighter II".
Document 15: Keiji Inafune: Keiji Inafune (稲船 敬二 , Inafune Keiji , born 8 May 1965) is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist and illustrator. The first Capcom game he worked on was the original "Street Fighter" in 1987. He was then an illustrator and artist of the "Mega Man" series during the NES and Super NES era. For "Mega Man X", he created and designed the character Zero. After the departure of long time producer Tokuro Fujiwara, Inafune then moved onto the position of producer with his first title being "Mega Man 8" in 1996. In addition to being the producer for "Mega Man X4", "Mega Man X5", the three "Mega Man Legends" games, the "Mega Man Zero" series, and the "Mega Man Battle Network" series. Inafune was also a producer of the "Lost Planet", "Dead Rising" and "Onimusha" series. In 2006, he was promoted to Senior Corporate Officer and the head of Research & Development, in addition to Online Business and Global Head of Production at Capcom.
ground_truth: Shinji Mikami