Question: Are both Twilight Struggle and Evo games?

full_context: Document 1: Vinci (board game): Vinci is a board game designed by Philippe Keyaerts. It resembles a diceless variant of "Risk" with variable special abilities and an original decline mechanic, and is also similar in some ways to "History of the World". The game's name, pronounced "Vinchi", means "to be conquered" in Latin. In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as "Small World", also credited to Keyaerts, and published by Days of Wonder.
Document 2: Philippe Keyaerts: Philippe Keyaerts is a Belgian designer of German-style board games. His two first published games are "Vinci" and "Evo". Those two games use the mechanism of allowing the players to spend victory points to improve the characteristics of their play. He also invented "Space Blast", a small space battle game. Philippe Keyaerts is best known as the designer of "Small World", a 2009 fantasy-themed board game based upon a remake of "Vinci".
Document 3: Carcassonne (board game): Carcassonne is a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German and by Rio Grande Games (until 2012) and Z-Man Games (currently) in English. It received the Spiel des Jahres and the Deutscher Spiele Preis awards in 2001.
Document 4: Soviet influence on the peace movement: During the Cold War (1947–1991), when the Soviet Union and the United States were engaged in an arms race, the Soviet Union promoted its foreign policy through the World Peace Council and other front organizations. Some writers have claimed that it also influenced non-aligned peace groups in the West, although the CIA and MI5 have doubted the extent of Soviet influence.
Document 5: DVONN: DVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the "GIPF" Project. "DVONN" won the 2002 International Gamers Award and the "Games" magazine Game of the Year Award in 2003.
Document 6: Small World (board game): Small World is a board game designed by Philippe Keyaerts, Illustrated by Miguel Coimbra and Cyrille Daujean as graphic designer, and published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game "Vinci". Small World has won several awards, including "Games" magazine 2010 Game of the Year.
Document 7: Sigma I-67 and II-67 war games: The Sigma I-67 and II-67 War Games were two of a series of classified high level war games played in the Pentagon during the 1960s to strategize the conduct of the burgeoning Vietnam War. The games were designed to replicate then-current conditions in Indochina, with an aim toward predicting future foreign affairs events. They were staffed with high-ranking officials standing in to represent both domestic and foreign characters; stand-ins were chosen for their expertise concerning those they were called upon to represent. The games were supervised by a Control appointed to oversee both sides. The opposing Blue and Red Teams customary in war games were designated the friendly and enemy forces as was usual; however, several smaller teams were sometimes subsumed under Red and Blue Teams. Over the course of the games, the Red Team at times contained the Yellow Team for the Peoples Republic of China, the Brown Team for the Democratic Republic of Vietnam, the Black Team for the Viet Cong, and Green for the USSR.
Document 8: Summit (game): Summit is a Cold War board wargame introduced in 1961 by Milton Bradley as "The Top Level Game of Global Strategy", with an updated release in 1971. Each player chooses one of the major powers from the 1950s/1960s era and controlled their economic and military buildup during each turn, much like Risk.
Document 9: Stratego: Stratego is a strategy board game for two players on a board of 10×10 squares. Each player controls 40 pieces representing individual officer ranks in an army. The pieces have Napoleonic insignia. The objective of the game is to find and capture the opponent's "Flag", or to capture so many enemy pieces that the opponent cannot make any further moves. "Stratego" has simple enough rules for young children to play, but a depth of strategy that is also appealing to adults. The game is a slightly modified copy of an early 20th century French game named "L'Attaque". It has been in production in Europe since World War II and the United States since 1961. There are now 2- and 4-handed versions, versions with 10, 30 or 40 pieces per player, and boards with smaller sizes (number of spaces). There are also variant pieces and different rulesets.
Document 10: Cold War II: Cold War II (also called the New Cold War, Second Cold War and Cold War 2.0) refers to a renewed state of political and military tension between opposing geopolitical power-blocs, with one bloc typically reported as being led by Russia and/or China, and the other led by the United States or NATO. This is akin to the original Cold War that saw a global confrontation between the Western Bloc led by the United States and the Eastern Bloc led by the Soviet Union, Russia's predecessor state. American political scientist Robert Legvold posits that the "new Cold War began the moment we went over the cliff, and that happened with the Ukraine crisis." Others, such as Andrew C. Kuchins in 2016, believe that the term is "unsuited to the present conflict," but the situation is arguably more dangerous than during the original Cold War. One of the primary features of the "New Cold War", as first defined by Philip N. Howard, is that conflict is experienced primarily over and through broadcast media, social media, and information infrastructure.
Document 11: Culture during the Cold War: The Cold War (1947–91) was reflected in culture through music, movies, books, television and other media, as well as sports and social beliefs and behavior. One major element of the Cold War was the threat of a nuclear war; another was espionage. Many works use the Cold War as a backdrop, or directly take part in fictional conflict between the United States and the Soviet Union The period 1953–62 saw Cold War themes first enter the mainstream culture as a public preoccupation. For the historical context in America see United States in the 1950s.
Document 12: Evo (board game): Evo: The Last Gasp of the Dinosaurs is a German-style board game for three to five players, designed by Philippe Keyaerts and published by Eurogames. The game won the "GAMES Magazine" award for "Game of the year 2002" and was nominated for the Origins Award for "Best Graphic Presentation of a Board Game 2000". The game went out of print in 2007, and a second edition was released in 2011.
Document 13: Spiel des Jahres: The Spiel des Jahres (German for "Game of the Year") is an award for board and card games, created in 1978 with the stated purpose of rewarding excellence in game design, and promoting top-quality games in the German market. It is thought that the existence and popularity of the award is one of the major drivers of the quality of games coming out of Germany. A Spiel des Jahres nomination can increase the typical sales of a game from 500–3000 copies to around 10,000; and the winner can usually expect to sell 300,000 to 500,000 copies.
Document 14: Entdecker: Entdecker (German: "Discoverer") is a German-style board game designed by Klaus Teuber and published in 1996 by Goldsieber in German. Although the game won 2nd prize in the Deutscher Spiele Preis, many gamers were disappointed with the game after the success of Teuber's previous game, "The Settlers of Catan". An updated version, "Die Neuen Entdecker", was published in 2001 by Kosmos; this version was published in English by Mayfair Games under the title "Entdecker - Exploring New Horizons". This version of the game won the Essen Feather for that year.
Document 15: Twilight Struggle: Twilight Struggle: The Cold War, 1945–1989 is a card-driven strategy game for two players, with its theme taken from the Cold War. One player plays the United States (US), and the other plays the Soviet Union (USSR). The game takes its title from John F. Kennedy's inaugural address:
ground_truth: yes