Question: Which is a strategy game, Escape from Atlantis or ZÈRTZ?

full_context: Document 1: Atlantis Marine Park: Atlantis Marine Park is an abandoned theme park built in 1981 in Two Rocks, a small fishing community 60 km north of Perth, the capital of Western Australia. The park was a major feature of Alan Bond's Yanchep Sun City plan. It closed in August 1990 due to financial difficulty.
Document 2: Stay Alive (game): Stay Alive is a strategy game, where 2-4 players try to keep their marbles from falling through holes in the game board while trying to make their opponents marbles fall through. It was originally published by Milton Bradley in 1971 and marketed in television and print advertising as "the ultimate survival game". Stay Alive was republished with a smaller board by Winning Moves Games USA in 2005. This game is no longer in production.
Document 3: PÜNCT: PÜNCT is a two-player strategy board game. It is the sixth (and final) release in the "GIPF" project of six abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. "PÜNCT" won the "Games Magazine" Best Abstract Strategy game for 2007.
Document 4: Connection game: A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more goals, completing a closed loop, or connecting all of one's pieces so they are adjacent to each other. Connection games typically have simple rules, but complex strategies. They have minimal components and may be played as board games, computer games, or even paper and pencil games.
Document 5: ZÈRTZ: ZÈRTZ is the third game in the "GIPF" Project of six abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations. Since neither player owns on-board pieces, maintaining the initiative is of fundamental importance.
Document 6: GIPF (game): GIPF is an abstract strategy board game by Kris Burm, the first of six games in his series of games called the "GIPF" Project.
Document 7: TAMSK: TAMSK is the second board game in the "GIPF" Project of six abstract strategy games, and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and the player with the fewest remaining rings at the end of the game is the winner. The game is unique among the "GIPF" Project games in having time as a central game component, and the manner in which time is used is possibly unique among board games in general.
Document 8: Abstract strategy game: An abstract strategy game is a strategy game that does not rely on a "theme". Traditional abstract strategy games will conform to the strictest definition of: a gameboard, card, or tile game in which there is no hidden information, no non-deterministic elements (such as shuffled cards or dice rolls), and (usually) two players or teams taking a finite number of alternating turns.
Document 9: Thunder Road (board game): Thunder Road ("a.k.a. ThunderRoad, Le Survivant") is a post-apocalyptic themed racing board game invented by Jim Keifer and published by Milton Bradley. Using an assortment of four different vehicles each ranging from a modified dune buggy to a gyrocopter, players must race down an infinite roadway against one another. The goal of the game for players is to either be the last player team alive ("e.g., eliminate all other player vehicle teams") or simply out race ("i.e., out distance") the other teams. Although the game was originally published by Milton Bradley in 1986, Hasbro currently owns the rights to the game, since it acquired Milton Bradley in 1984.
Document 10: Escape from Atlantis: Escape from Atlantis is a board game that portrays the sinking of Atlantis and the attempts by the population to escape the sinking island. It was originally released in the United States under the title of Survive! and first published in the English language by Parker Brothers in 1982. "Survive!" was also marketed in Canada, Italy, Spain, and in many other countries.
Document 11: Santorini (game): Santorini is an abstract strategy board game for 2-4 players designed and released in 2004 by Gordon Hamilton and republished via Kickstarter in 2016 by Roxley Games. Inspired by the architecture of cliffside villages on Santorini Island in Greece, and primarily designed for two players, the game is played on a grid where each turn players build a town by placing building pieces up to three levels high. To win the game, players must move one of their two characters to the third level of the town.
Document 12: Wythoff's game: Wythoff's game is a two-player mathematical game of strategy, played with two piles of counters. Players take turns removing counters from one or both piles; when removing stones from both piles, the numbers of counters removed from each pile must be equal. The game ends when one person removes the last counter or counters, thus winning.
Document 13: GIPF project: The "GIPF" Project is an award-winning series of seven abstract strategy games by designer Kris Burm.
Document 14: Fireball Island: Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is ""The dimensional adventure game of pitfalls and perils!"" It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. Game concept originally developed by artist / toy designers Bruce Lund and Chuck Kennedy. The game was licensed to Milton Bradley by Anjar Co., an international toy licensing company and co-licensor of the game.
Document 15: Vanished Planet: Vanished Planet is a cooperative board game that debuted at the World Boardgaming Championships in 2003. "Vanished Planet" pits the players against a time limit; the players must succeed in a certain number of goals before this time limit is reached, or they all lose.
ground_truth: ZÈRTZ