Question: In 2006, Marty Stratton was responsible for the overall development of what first-person shooter video game developed by id Software?

full_context: Document 1: Id Tech 5: id Tech 5 is a proprietary game engine released by id Software. It follows its predecessors, id Tech 1, 2, 3 and 4, all of which have subsequently been published under the GNU General Public License. It was seen as a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core computer; however, the demo used only a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card.<ref name="http://www.Gaminggroove.com posting"> </ref> id Tech 5 was first used in the video game "Rage", followed by "", "The Evil Within" and "".
Document 2: Rage (video game): Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August 2, 2007 at QuakeCon. "Rage" uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.
Document 3: ZeniMax Media: ZeniMax Media Inc. is an American media company. The company is known for owning Arkane Studios (developer of "Dishonored" and "Prey"), BattleCry Studios (developer of "BattleCry"), id Software (developer of the "Doom" and "Quake" series, and "Rage"), MachineGames (developer of ""), Tango Gameworks (developer of "The Evil Within"), Bethesda Softworks with its Bethesda Game Studios (developer of "The Elder Scrolls" and "Fallout" series) and ZeniMax Online Studios (developer of "The Elder Scrolls Online"). ZeniMax is headquartered in Rockville, Maryland, with offices in Asia / Asia Pacific, Australia and Europe (Germany, France, Benelux).
Document 4: Jeff Hickman: Jeff Hickman is a video game designer, producer and customer support specialist currently working as the executive producer of live services for BioWare. His main task is to oversee the live services and operations of . Hickman entered the gaming business in 2001 working for Mythic Entertainment as their director of customer support for the MMORPG "Dark Age of Camelot". In 2005, he was promoted to executive producer, for DAOC. In 2006, he became the executive producer of "". In January 2011 Hickman was named executive producer of live services for Bioware.
Document 5: Rockstar Advanced Game Engine: The Rockstar Advanced Game Engine (RAGE) is a proprietary game engine developed by the RAGE Technology Group at Rockstar San Diego, with contributions by other Rockstar Games subsidiaries. The engine has been used on several different platforms such as Microsoft Windows, PlayStation 3, PlayStation 4, Wii, Xbox 360 and Xbox One. The Angel Game Engine was originally developed by Angel Studios for "Midtown Madness" and later the sixth generation console era versions of the "Midnight Club" series and other Angel Studios games.
Document 6: Ed Boon: Edward John Boon (born February 22, 1964) is an American video game programmer and director who was employed for over 15 years at Midway Games and since 2011 has worked for Warner Bros. Interactive Entertainment in its subsidiary company NetherRealm Studios. Boon is best known for the widely popular "Mortal Kombat" series, which he created with John Tobias.
Document 7: Rogue Entertainment: Rogue Entertainment was a computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same building as id Software, all of their games used game engines created by id Software, and two of their games were expansions for id Software's "Quake" series of games. The company's first game, "Strife: Quest for the Sigil", was released as shareware on February 23, 1996, with the retail version later being released on May 31, 1996. Many former Rogue Entertainment employees moved to Nerve Software after Rogue Entertainment shut down.
Document 8: Doom engine: id Tech, also known as id Tech 1 or the "Doom" engine, is the game engine that powers the id Software games "Doom" and "". It is also used in "Heretic", "", "Strife: Quest for the Sigil", "Hacx: Twitch 'n Kill", "Freedoom", and other games produced by licensees. It was created by John Carmack, with auxiliary functions written by Mike Abrash, John Romero, Dave Taylor, and Paul Radek. Originally developed on NeXT computers, it was ported to DOS for "Doom"<nowiki>'</nowiki>s initial release and was later ported to several game consoles and operating systems.
Document 9: Id Tech 6: id Tech 6 is a multiplatform game engine developed by id Software. It is the successor to id Tech 5 and was first used to create the 2016 video game "Doom". Internally, the development team also used the codename "id Tech 666" to refer to the engine. The PC version of the engine is based on OpenGL API and additionally Vulkan API is also supported through patch updates.
Document 10: Rage (video game): Rage (stylized as RAGE) is a first-person shooter video game developed by id Software, released in October 2011. It was first shown as a tech demo on June 11, 2007, at the Apple Worldwide Developers Conference, and was officially announced on August 2, 2007 at QuakeCon. "Rage" uses id Software's id Tech 5 game engine, and was the final game released by the company under the supervision of founder John Carmack.
Document 11: Marty Stratton: Marty Stratton is an executive producer and game director for Id Software. After joining Id Software in 1997, Stratton became the Director of Business Development, overseeing the company's interests in European markets. In 2006, he became responsible for the overall development of "Quake Live", "Rage", and "Doom" with ZeniMax Media and Bethesda Softworks respectively. Prior to his arrival at Id Software, Stratton previously worked for Adeline Software International and Activision in Quality Assurance on "Time Commando" and "".
Document 12: Jamil Moledina: Jamil Moledina works in the videogame industry doing business development. He was born in Mombasa, Kenya, raised in London and Los Angeles, and now lives in San Francisco. He works at Google as the Games Strategic Lead for Google Play, managing games curation strategy for key partners on the default Android store, as well as curating the games portfolio for Daydream, Google's VR platform. He was previously the CEO of Wormhole Games, the makers of "Tank Nation." Prior to that he was VP Business Development for Funzio, the makers of "Crime City,", through their acquisition by GREE. Moledina previously directed business development at the EA Partners studio of Electronic Arts, where he created and managed the EA Arthouse initiative to sign and publish indie downloadable games such as "Shank" and "DeathSpank." He also served on the Board of Directors of the International Game Developers Association, the professional association of the game industry.
Document 13: Bruce Straley: Bruce Straley is an American game director, artist and designer. He previously worked for the video game developer Naughty Dog, known for his work in the video games "The Last of Us" and "". Straley's first video game work was as an artist at Western Technologies Inc, where he worked on two titles. Following this, he worked as a designer on titles for different companies, prior to his employment at Crystal Dynamics, where he worked as a designer on "" and "".
Document 14: Id Tech: id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game "Rage", the engines lacked official designation and as such were simply referred to as the "Doom" and "Quake" engines, from the name of the main game series the engines have been developed for. "id Tech" numbers 2, 3, and 4 have been released as free software under the GNU General Public License, along with the source code to "Wolfenstein 3D", "Doom", and "Quake".
Document 15: Id Tech 4: id Tech 4, popularly known as the "Doom 3" engine, is a game engine developed by id Software and first used in the video game "Doom 3". The engine was designed by John Carmack. Carmack also created previous game engines, such as those for Doom and Quake, which are widely recognized as significant advances in the field. This OpenGL-based game engine has also been used in "Quake 4", "Prey", "", "Wolfenstein", and "Brink".
ground_truth: Rage