Question: In what state is the publisher of Save The Dinos based?

full_context: Document 1: Mac gaming: Mac gaming refers to use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL and more recently Apples own Metal API. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on Mac OS X, though as of 2017 a majority still requires the use of Windows. Nowadays more and more games are being ported to the Mac Platform.
Document 2: Alex Seropian: Alexander Seropian (born 1969) is an American video game developer, one of the initial founders and later president of Bungie Software Products Corporation, the developer of the "Marathon", "Myth", and "Halo" video game series. Seropian became interested in computer programming in college and teamed up with fellow student Jason Jones to publish Jones's game "". The two became partners, and Bungie grew to become the best-known Apple Macintosh game developer before being bought by Microsoft in 2001.
Document 3: Vivisector: Beast Within: Vivisector: Beast Within is a Ukrainian made first-person shooter game released in Europe in 2006. Inspired largely by the movie "Island of Lost Souls" and the story "The Island of Doctor Moreau", which the movie was based on, the game is set in 1987 on a covert military installation on Soreo Island, where a riot has broken out by renegade geneticist Dr. Morhead's experimental human-animal hybrid soldiers against the corrupt general that ordered their creation. It is the player's job, initially, to help the General suppress the riot and regain control of the hybrid soldiers, but the player eventually switches sides against the General halfway through the game. The game is most infamous for its "vivisection point" feature, which allows the player to rend an enemy's flesh from their body with each shot (though, due to Germany's strict censor laws, this feature was removed for the human NPCs). This game came out of the cancelled "Duke Nukem: Endangered Species Hunter" title.
Document 4: Incredibots: IncrediBots is a physics simulation game and series produced by Grubby Games and was later purchased by Big Fish Games. It uses the Box2D Physics Engine, which allows objects created in a simple click and drag fashion to interact realistically. Users can create basic geometric shapes such as triangles, rectangles, and circles, and then connect them together using different types of joints. The three basic kinds of joints are fixed joints (which permanently connects two shapes together to form a larger solid shape), rotating joints (which allow rotational movement), and sliding joints (which give objects one-dimensional linear movement, much like a pneumatic piston). Once combined with shapes, these joints form what are known as "'bots", "robots", or "IncrediBots". One other kind of joint, thrusters, are like rocket engines.
Document 5: Aspyr: Aspyr Media, Inc., doing business as Aspyr, is an American video game developer and publisher based in Austin, Texas. Established in 1996, the company specializes in porting video games from Microsoft Windows to macOS and Linux with partners 2K Games, Activision, Gearbox Software, and others.
Document 6: Heavy Gear II: Heavy Gear II is a mecha based first-person shooter video game. Set in Dream Pod 9's Heavy Gear universe, the game was developed and published by Activision in 1999 for Microsoft Windows, it was ported to Linux in 2000 by Loki Software. It is a sequel to the 1997 video game "Heavy Gear".
Document 7: Save The Dinos: Save the Dinos is a computer game created by Kaibridge Games and published by Aspyr Media in 2007. Kaibridge originally published the game independently under the title "Bone Monkeys vs. Dinosaurs" in 2006 prior to its release by Aspyr. The game was designed by Greg Johnson to make use of an animation engine technology called DinoMorph developed at the University of Oregon. The object of the game was to save skeletal dinosaurs from the evil bone monkeys that swarmed and tried to break them into pieces by shooting a beachball cannon at the monkeys to knock them away from the dinosaur. It featured skeletal dinosaurs rigged with physics and a 2.5D cartoonish style. Gameplay also included educational elements to teach concepts in paleontology to children as they played the game.
Document 8: Game Dev Story: Game Dev Story is a simulation video game developed and published by Kairosoft for Microsoft Windows, iOS, and Android. It was released for Windows in April of 1997 , for iOS and Android on October 9, 2010, and for Windows Phone on July 6, 2015. The game follows a player-controlled video game company and its attempts to expand into a sales powerhouse over time. As a simulation, the game and the direction of the company is controlled by the player, following a parallel timeline of the video game industry and its history. The game was released to positive reviews, with many reviewers focusing on "Game Dev Story"' s addictive aspects and its witty references to video game pop culture.
Document 9: Darwin's World: Darwin's World, created by Dominic Covey, is a post-apocalyptic role-playing game first published under the d20 Open Game License in 2001. Originally designed as a quick adaptation of the 3rd Edition Dungeons & Dragons rules, the game has since been greatly expanded and revised and now utilizes the d20 Modern rules. Several "Darwin's World" books and supplements have seen print, though most support for the game is still only available in PDF format. In 2010, RPGObjects began producing game books using Pinnacle's Savage Worlds system.
Document 10: Creatures (video game series): Creatures is an artificial life (alife) computer program series, created in the mid-1990s by English computer scientist Steve Grand whilst working for the Cambridge video games developer Millennium Interactive. Gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other species, and breeding them. Words can be taught to creatures by a learning computer (for verbs) or by repeating the name of the object while the creature is looking at it. After a creature understands language, the player can instruct their creature by typing in instructions, which the creature may choose to obey. A complete life cycle is modelled for the creatures - childhood, adolescence, adulthood, and senescence, each with their own particular needs. The gameplay is designed to foster an emotional bond between the player and their creatures. Rather than taking a scripted approach, Creatures series games were driven by detailed biological and neurological simulation and their unexpected results. There were six major Creatures releases from Creature Labs. Between 1996 and 2001, there were three principal games released, the Docking Station add-on (generally referenced as a separate game) and two children's games, and there were three games created for console systems. A sequel named "Creatures Online" was in development, with the artificial life technology from Creatures 3 and Docking Station updated to a 3D environment.
Document 11: Darwin (programming game): Darwin was a programming game invented in August 1961 by Victor A. Vyssotsky, Robert Morris Sr., and M. Douglas McIlroy. (Dennis Ritchie is sometimes incorrectly cited as a co-author, but was not involved.) The game was developed at Bell Labs, and played on an IBM 7090 mainframe there. The game was only played for a few weeks before Morris developed an "ultimate" program that eventually brought the game to an end, as no-one managed to produce anything that could defeat it.
Document 12: Jurassic Park Builder: Jurassic Park Builder is an Apple and later Android and Facebook application produced by Ludia in 2012. It is a construction and management simulation game in which the player builds a theme park featuring extinct animals. Three kinds of parks can be made: "Jurassic Park", located on Isla Nublar, featuring dinosaurs and other Mesozoic animals; "Aquatic Park", located on a seabed featuring extinct aquatic animals; and "Glacier Park", located in Patagonia, featuring extinct animals from the Cenozoic era along with some Mesozoic crocodilians. The game is similar to "" and "".
Document 13: List of Bungie video games: Bungie Inc. (stylized in its corporate logo as "BUNGiE") is an American video game developer located in Bellevue, Washington. The company was established in May 1991 as Bungie Software Products Corporation by University of Chicago undergraduate student Alex Seropian, who later brought in programmer Jason Jones after publishing Jones's game "". Originally based in Chicago, Illinois, the company concentrated primarily on Macintosh games during its early years, creating the successful games "Pathways Into Darkness" and the "Marathon" and "Myth" series. A West Coast satellite studio named Bungie West produced the PC and console title "Oni" in 2001. Microsoft acquired Bungie in 2000; its then-current project was repurposed into a launch title for Microsoft's new Xbox console, called "". "Halo" went on to become the Xbox's "killer application", selling millions of copies and spawning a billion dollar franchise. On October 5, 2007, Bungie announced that it had split from Microsoft and became a privately held independent company, Bungie LLC. The company later incorporated and signed a ten-year publishing deal with Activision Blizzard. The company is known for its informal and dedicated workplace culture, and has recently released new titles with Activision, including IP "Destiny".
Document 14: Otto Matic: Otto Matic is a 2001 action-adventure video game developed by Pangea Software and published by Aspyr Media for Mac OS 8,Mac OS 9 and Mac OS X. It came bundled with iMac G3 and G4 computers. The game was later ported by Ideas From the Deep to Microsoft Windows in 2004. An iPhone OS port, titled "Otto Matic: Alien Invasion", was released by Pangea in 2009.
Document 15: Big Nose Freaks Out: Big Nose Freaks Out is a platform game for the NES, produced by Codemasters and published by Camerica. Like many Codemasters NES titles, the game was also released for the Aladdin Deck Enhancer. The player controls a cave man character who has had all his bones stolen from a prehistoric bank by a dinosaur. Bignose sets off on an adventure through numerous prehistoric settings. Bignose defeats enemies using a club; however, he also has access to a primitive skate board device (stone-boarding), via his invention - the wheel. The game is essentially a platform game in which the player collects bones and other items, while travelling from left to right until reaching the goal. "Big Nose Freaks Out" also had a two player mode, and the addition of numerous secret levels and bonuses. "Big Nose Freaks Out" has become popular as more people have access to the ROM file through emulation websites.
ground_truth: Texas