Question: Darin Adler was a developer of the game engine that ran which point-and-click adventure?

full_context: Document 1: RDI Video Systems: RDI Video Systems was a video game company founded by Rick Dyer originally as "Advanced Microcomputer Systems", and was well known for its Laserdisc video games, beginning with the immensely popular "Dragon's Lair". The company went bankrupt shortly after releasing the Halcyon home video game system, which they claimed would be entirely voice-activated, and have an AI on par with HAL 9000 from the film "". Some of theses games have been remastered by Digital Leisure.
Document 2: Macintosh operating systems: The family of Macintosh operating systems developed by Apple Inc. includes the graphical user interface-based operating systems it has designed for use with its Macintosh series of personal computers since 1984, as well as the related system software it once created for compatible third-party systems.
Document 3: Déjà Vu (1997 film): Déjà Vu is a 1997 American dramatic romance film directed by Henry Jaglom. It stars Stephen Dillane, Victoria Foyt, and Vanessa Redgrave. It premiered at the American Film Institute Festival on 25 October 1997 and was released theatrically on 22 April 1998.
Document 4: The Dig: The Dig is a point-and-click adventure game developed by LucasArts and released in 1995 as a CD-ROM for PC and Macintosh computers. Like other LucasArts adventure games, it uses the SCUMM video game engine. It also features a full voice-acting cast, including notable voice actors Robert Patrick and Steven Blum, and a digital orchestral score. The game uses a combination of drawn two-dimensional artwork and limited, pre-rendered three-dimensional movies, with the latter created by Industrial Light & Magic.
Document 5: Mac gaming: Mac gaming refers to use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Windows computers due to the high popularity of Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and support for Intel processors has eased porting of many games, including 3D games through use of OpenGL and more recently Apples own Metal API. Virtualization technology and Boot Camp also permit the use of Windows and its games on Macintosh computers. Today, a growing number of popular games run natively on Mac OS X, though as of 2017 a majority still requires the use of Windows. Nowadays more and more games are being ported to the Mac Platform.
Document 6: Darin Adler: Darin Adler was the technical lead for Apple Computer's System 7 operating system release. During 1985–1987 he worked for ICOM Simulations as primary developer of the MacVenture game engine which ran Déjà Vu: A Nightmare Comes True, Uninvited, and Shadowgate. Adler went on to work at General Magic and Eazel.
Document 7: Déjà Vu (1985 film): Déjà Vu is a motion picture released in 1985, produced by Cannon Films. The film, an adaptation of the novel "Always", by Trevor Meldal-Johnsen, is a reincarnation love story, directed by Anthony B. Richmond, and written by Richmond, Ezra D. Rappaport, and Arnold Anthony Schmidt. The film stars Jaclyn Smith, Claire Bloom, Nigel Terry and Shelley Winters.
Document 8: Classic Mac OS: The "Classic" Mac OS is a graphical user interface-based operating system developed by Apple Inc. for its Macintosh family of personal computers from 1984 until 2001, the original member of the series of Macintosh operating systems. The Macintosh platform, which was introduced in the classic Mac OS, is credited with having popularized the early GUI concept. Mac OS was preinstalled on every Macintosh computer that was made during the era it was developed; it was also sold separately in retail stores.
Document 9: Aventuras AD: Aventuras AD was a videogame Spanish producer, one of the most popular in Spain during the Golden Era of Spanish Software in the 1980s, specialized in text adventure games. It was created as a seal split from Dinamic Software in 1987 ("AD" comes from "Aventuras Dinamic", the name they had when they were part from Dinamic from 1985 to 1987). They popularized the genre of "aventura conversacional" (a Spanish word for text adventures that have static graphics, which in English is part of the primitive graphic adventures), and they would release games until 1992, when they, like the rest of the Spanish companies of the time, had to close on bankruptcy, unable to switch in time to 16 bit development. They would release their titles mainly for ZX Spectrum, Amstrad CPC, Commodore 64, MSX, IBM PC, Amstrad PCW, and in the last years also Atari ST and Commodore Amiga.
Document 10: Déjà Vu (video game): Déjà Vu is a point-and-click adventure game set in the world of 1940s hard-boiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Subsequent releases featured improved graphical features, including color.
Document 11: Voyeur (video game): Voyeur is an interactive movie video game released in 1993 for the Philips CD-i. MS-DOS and Macintosh computer ports were later released. A major selling point for the game was the "mature" content of the full motion video sequences, with a number of simulated sex scenes.
Document 12: System Information (Mac): System Information (previously known as System Profiler) is a software utility derived from field service diagnostics produced by Apple's Service Diagnostic Engineering team, at that time located in Apple satellite buildings in Campbell, California, that was bundled with the classic Mac OS since Mac OS 7.6 under the name Apple System Profiler. In Mac OS X v10.0, the first release of macOS, it was renamed System Profiler; with the release of Mac OS X 10.7 "Lion" it was again was renamed to System Information. Other new features in Lion are the ability to look up support information for the user's hardware model as well. In OS X Mountain Lion and later versions of macOS users can also access System Information by holding down the option key and "System Information..." will replace "About This Mac" in the Apple Menu.
Document 13: Mark Papermaster: Mark Papermaster is the Chief Technology Officer at Advanced Micro Devices. He had been the Senior Vice President of Devices Hardware Engineering at Apple Inc. He replaced Tony Fadell who was responsible for the team that created the iPod. Papermaster worked at IBM from 1982 to 2008. His last position at IBM was as vice president of IBM's blade server division. In 2008, Papermaster's decision to move from IBM to Apple became central to a court case considering the validity and scope of an employee non-compete clause in the technology industry. In August 2010 he stepped down from his position because of issues with Apple's internal politics and corporate culture.
Document 14: MacOS version history: The history of macOS, Apple's current Mac operating system originally named Mac OS X until 2012 and then OS X until 2016, began with the company's project to replace its "classic" Mac OS. That system, up to and including its final release Mac OS 9, was a direct descendant of the operating system Apple had used in its Macintosh computers since their introduction in 1984. However, the current macOS is a Unix operating system built on technology that had been developed at NeXT from the 1980s until Apple purchased the company in early 1997.
Document 15: XaAES: FreeMint, MultiTOS, and a few more obscure OSes are all successors to TOS the proprietary operating system of the Atari ST computer. Later models of the ST Computer were called the TT and the Falcon. TOS stands for The Operating System or Tramiel Operating System, as Jack Tramiel was the owner of Atari. GEMDOS itself was a near clone of DOS, the IBM PC OS. This was most visible to users in the 8.3 character file naming system. Like all personal computer operating systems of the day, TOS was single tasking. GEM, the graphical user interface, was licensed from Digital Research and was not included in Apple's lawsuit against DR, thus the Macintosh like appearance and ways of doing things remained on Atari computers. As time went on, the big goal for the ST within and without Atari was to have a multitasking TOS.
ground_truth: Déjà Vu