gzone0111/musique_hotpotqa_graph_retriever huggingface dataset:
Question: When did the company that would eventually invent the Gamecube unveil what would be called the NES?
Context: Document 1: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Document 2: Wii: The console was conceived in 2001, as the Nintendo GameCube was first released. According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."In 2003, game engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo (E3) was canceled. Miyamoto stated that the company "had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console." Nintendo president Satoru Iwata later unveiled and demonstrated the Wii Remote at the September Tokyo Game Show.The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected because of the notion that the two gaming systems would be identical. Miyamoto also stated, "[...] if the DS had flopped, we might have taken the Wii back to the drawing board." In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as the Wii U.
Answer: October 18, 1985
Reasoning steps: The Gamecube was invented by which company? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: What day did the publisher of Warlocked unveil the new systems?
Context: Document 1: Warlocked: Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: Warlocked >> publisher Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: On what date did the publisher of Advance Wars unveil their new systems?
Context: Document 1: Advance Wars: Advance Wars is a turn-based tactics video game developed for the Game Boy Advance by Intelligent Systems and published by Nintendo. It was released in North America on September 10, 2001 with a later release date on Japan and Europe, but the game release was put on hold in both Japanese and European regions due to the following day's September 11 attacks in the United States. Although the game was released in Europe in January 2002, neither GBA game was released in Japan until the "Game Boy Wars Advance 1+2" compilation on November 25, 2004. "Advance Wars" has been released for the Wii U Virtual Console simultaneously in Europe and North America on April 3, 2014.
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: What is the publisher of Advance Wars? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: When were new systems unveiled by the publisher of Warlocked?
Context: Document 1: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Document 2: Warlocked: Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.
Answer: October 18, 1985
Reasoning steps: What company published Warlocked? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: On what day did the publisher of The New Tetris unveil the new systems?
Context: Document 1: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Document 2: The New Tetris: The New Tetris is a puzzle video game for the Nintendo 64. The game was developed by H2O Entertainment and published by Nintendo, based on the latter's popular "Tetris" series. The game was originally released on July 31, 1999, in North America.
Answer: October 18, 1985
Reasoning steps: What is the publisher of The New Tetris? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: On what date did the publisher of Chick Chick Boom unveil its new systems?
Context: Document 1: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Document 2: Chick Chick Boom: Chick Chick Boom is an online Adobe Flash game created for Easter 2007 by German developer Extra Toxic and sponsored by Nintendo of Europe. (The two companies had previously cooperated in a similar project called "".) The game launched on April 3, 2007 and was only playable through the month of April. After the extra Toxic disabled play on April 30, 2007, a new version of the game, presenting new features and 3D visuals, was released on Q4 2010 for the Wii as a downloadable game for the WiiWare service.
Answer: October 18, 1985
Reasoning steps: Who was the publisher of Chick Chick Boom? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: In which year did Kirby's publisher unveil the start of development on what would become Twilight Princess?
Context: Document 1: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Document 2: List of Kirby characters: This is a list of fictional characters in the "Kirby" video game series developed by HAL Laboratory and published by Nintendo.
Answer: 2003
Reasoning steps: Kirby >> publisher Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003
Question: In what year did the publisher of Picopict reveal the start of development on what would become Twilight Princess?
Context: Document 1: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Document 2: Picopict: "Picopict" was an anticipated release due to its presentation. Since its release, "Picopict" has received a very positive reception from publications such as IGN, GameSpy, and writer Stephen Totilo. It was nominated for best DS puzzle game of the year from IGN and won best DSiWare game of the year from Nintendo Life. It had critics, including Pocket Gamer and GameSpot, the latter finding it too difficult and imprecise. A fellow developer of downloadable video games, Gaijin Games, praised it for its gameplay and presentation. It received some attention in sales, appearing on the DSiWare's top 20 best-selling games chart for several weeks following its release, peaking at 10. It has been compared to "Tetris" by several people, though UGO's Paul Furfari bemoaned such a comparison, saying that its presentation set it apart.
Answer: 2003
Reasoning steps: Picopict >> publisher Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003
Question: In what year did the publisher of Uniracers start the development of Twilight Princess?
Context: Document 1: Uniracers: Uniracers, released as Unirally in PAL territories, is a video game created by DMA Design and Nintendo of America for the SNES in North America in December 1994 and in the PAL territories on April 27, 1995.
Document 2: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Answer: 2003
Reasoning steps: Uniracers >> publisher Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003
Question: In what year did the publisher of Warlocked reveal the start of development on what would become Twilight Princess?
Context: Document 1: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Document 2: Warlocked: Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.
Answer: 2003
Reasoning steps: Warlocked >> publisher Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003
Question: What year did the publisher of Banjo-Tooie reveal the development of Twilight Princess?
Context: Document 1: Banjo-Tooie: Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the "Banjo-Kazooie" series and the sequel to "Banjo-Kazooie". The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.
Document 2: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Answer: 2003
Reasoning steps: Banjo-Tooie >> publisher Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003
Question: In what year did the manufacturer of Pokémon Mini reveal the start of development on what would become Twilight Princess?
Context: Document 1: Pokémon Mini: The (officially stylized as Pokémon mini) is a handheld game console that was designed and manufactured by Nintendo and themed around the "Pokémon" media franchise. It is the smallest game system with interchangeable cartridges ever produced by Nintendo, weighing just under . It was first released in North America on November 16, 2001, then in Japan on December 14, 2001, and in Europe on March 15, 2002. The systems were released in three colors: Wooper Blue, Chikorita Green, and Smoochum Purple.
Document 2: The Legend of Zelda: Twilight Princess: In 2003, Nintendo announced that a new The Legend of Zelda game was in the works for the GameCube by the same team that had created the cel-shaded The Wind Waker. At the following year's Game Developers Conference, director Eiji Aonuma unintentionally revealed that the game's sequel was in development under the working title The Wind Waker 2; it was set to use a similar graphical style to that of its predecessor. Nintendo of America told Aonuma that North American sales of The Wind Waker were sluggish because its cartoon appearance created the impression that the game was designed for a young audience. Concerned that the sequel would have the same problem, Aonuma expressed to producer Shigeru Miyamoto that he wanted to create a realistic Zelda game that would appeal to the North American market. Miyamoto, hesitant about solely changing the game's presentation, suggested the team's focus should instead be on coming up with gameplay innovations. He advised that Aonuma should start by doing what could not be done in Ocarina of Time, particularly horseback combat.[l]
Answer: 2003
Reasoning steps: Pokémon Mini >> manufacturer Answer: Nintendo
In what year did Nintendo reveal the start of development on what would become Twilight Princess? Answer: 2003