gzone0111/musique_hotpotqa_graph_retriever huggingface dataset:
Question: What did the publisher of Banjo-Tooie rely primarily on for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: Banjo-Tooie: Banjo-Tooie is a platform video game developed by Rare and originally released for the Nintendo 64 console in 2000. It is the second game in the "Banjo-Kazooie" series and the sequel to "Banjo-Kazooie". The game follows series protagonists Banjo and Kazooie as they attempt to stop the plans of the witch Gruntilda and her two sisters, who intend to vapourise the inhabitants of the game's world. The game features worlds that are significantly larger than those of its predecessor, requiring the player to complete challenges such as solving puzzles, jumping over obstacles, collecting items, and defeating bosses. It also includes a multiplayer mode where up to four players can compete in several minigames.
Answer: first-party games
Reasoning steps: Banjo-Tooie >> publisher Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: What does the company that made PlayChoice-10 rely on primarily for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: PlayChoice-10: PlayChoice-10 is an arcade machine which can consist of as many as 10 different games previously available only on the Nintendo Entertainment System (NES) home console. The games for this system are in the modular form of circuit boards which are plugged into one of the ten open slots on the PlayChoice-10's motherboard.
Answer: first-party games
Reasoning steps: What company made PlayChoice-10? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: What did the publisher of Mole Mania primarily rely upon for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: Mole Mania: Mole Mania, known in Japan as , is a 1996 video game developed by Nintendo EAD and Pax Softnica, and published by Nintendo for the original Game Boy. It is also one of the least known works of Shigeru Miyamoto. The game was re-released for the Nintendo 3DS Virtual Console in all major regions throughout 2012.
Answer: first-party games
Reasoning steps: What is the publisher of Mole Mania? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: On what date did the Stack-Up publisher unveil the new systems?
Context: Document 1: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Document 2: Stack-Up: Stack-Up is a video game released in 1985 for the Nintendo Entertainment System, designed for use with R.O.B. the Robotic Operating Buddy. "Stack-Up" is one of two games in Nintendo's "Robot Series", the other being "Gyromite". While "Gyromite" is a pack-in game with the R.O.B. itself and therefore comes with all the parts needed to play the game, "Stack-Up" comes in a large box containing additional bases and colored discs. The game's retail box comes with many small plastic parts, which may contribute to difficulty in maintaining a complete set. "Stack-Up" is considered to be one of the rarest first-party games for the NES.
Answer: October 18, 1985
Reasoning steps: Who was the publisher of Stack-Up? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: On what did the publisher of Yoshi's Story primarily rely for its support?
Context: Document 1: Yoshi's Story: Yoshi's Story is a side-scrolling platform game published and developed by Nintendo for the Nintendo 64. It was first released in Japan in December 1997, and worldwide the following year. It was re-released on the Wii's Virtual Console service in 2007, and later for the Wii U's Virtual Console in 2016.
Document 2: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Answer: first-party games
Reasoning steps: Who published Yoshi's Story? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: What does the publisher of Aura-Aura Climber rely primarily on for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: Aura-Aura Climber: Aura-Aura Climber is an arcade action video game developed and published by Nintendo for the Nintendo DSi's DSiWare digital download service. It was released on February 22, 2010.
Answer: first-party games
Reasoning steps: Who was the publisher of Aura-Aura Climber? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: On what did the publisher of Pokemon Channel primarily rely for its support?
Context: Document 1: Pokémon Channel: Pokémon Channel, released in Japan as , is a 2003 video game in the "Pokémon" series for the GameCube, developed by Ambrella, published by The Pokémon Company and distributed by Nintendo. The player's goal is to help Professor Oak refine and promote his TV network through watching broadcasts with a Pikachu. The game contains elements of the adventure, digital pet, and simulation genres. The player can explore full 3D environments, have Pikachu converse with other Pokémon, and collect various items.
Document 2: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Answer: first-party games
Reasoning steps: Who published Pokémon Channel? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: On what did the publisher of Warlocked rely primarily for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: Warlocked: Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.
Answer: first-party games
Reasoning steps: What company published Warlocked? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: What did the business that published Swapnote primarily rely on for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: Swapnote: Swapnote, known as Nintendo Letter Box in PAL regions and in Japan, is a messaging application for the Nintendo 3DS family. "Swapnote" was released on December 21, 2011 in Japan and December 22, 2011 in Europe, Australia and North America via the Nintendo eShop. It can be downloaded at no additional cost and is pre-installed on newer systems. "Swapnote" is the successor to the PictoChat app for the Nintendo DS line.
Answer: first-party games
Reasoning steps: What business published Swapnote? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: What did the business that published StarTropics rely primarily on for its support?
Context: Document 1: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Document 2: StarTropics: StarTropics is an action-adventure video game released by Nintendo in 1990 for the NES. Unlike most of Nintendo's games, it was never released or intended to be released in Japan. It was released only in North America and Europe. It was produced, written and directed by Genyo Takeda of Nintendo Integrated Research & Development (who also developed the "Punch-Out!!" series). "StarTropics" was followed by a sequel titled "", released in 1994.
Answer: first-party games
Reasoning steps: What business published StarTropics? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: When did the publisher of Tetrisphere unveil their new systems?
Context: Document 1: Tetrisphere: Tetrisphere is a falling block puzzle video game for the Nintendo 64 (N64) console. Developed by Canadian company H2O Entertainment, a nearly complete version of the game was originally slated for release on the Atari Jaguar in early 1995. After Nintendo obtained its publishing rights, "Tetrisphere" was reworked for the N64 and released on the platform in North America on August 11, 1997, and the PAL regions in February 1998.
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: Who published Tetrisphere? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: What did Warlocked's publisher rely on primarily for its support?
Context: Document 1: Warlocked: Warlocked is a real-time strategy video game developed by Bits Studios and published by Nintendo for the Game Boy Color. Critical reception towards the game was positive, it received a score of 86% on review aggregation website GameRankings. IGN named the game as the Best Game Boy Strategy game of 2000, and would later list the game as one they would like to see on a hypothetical Virtual Console platform for the Nintendo DSi, owing partially due to its real-time strategy interface. A sequel to the game, titled "Wizards", was in development for the Game Boy Advance, but was cancelled due to the lack of a publisher.
Document 2: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Answer: first-party games
Reasoning steps: Warlocked >> publisher Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: At June 1985's Consumer Electronics Show, on what date did the publisher of Magnetica unveil its new systems?
Context: Document 1: Magnetica: Magnetica (known in Japan as and in Europe as Actionloop) is a puzzle game for the Nintendo DS, released as part of the Touch! Generations series. The game was developed by Mitchell Corporation and published by Nintendo, and is based on Mitchell's 1998 arcade game "Puzz Loop".
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: Who published Magnetica? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: The publisher of the Internet Channel relied primarily on what for its support?
Context: Document 1: Internet Channel: The Internet Channel is a version of the Opera 9 web browser for use on the Wii by Opera Software and Nintendo. Opera Software also implemented the Nintendo DS Browser for Nintendo's handheld system.
Document 2: Nintendo Entertainment System: In the longer run, however, with the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Answer: first-party games
Reasoning steps: What is the publisher of Internet Channel? Answer: Nintendo
Nintendo relied primarily on what for its support? Answer: first-party games
Question: What day did the publisher of Aura-Aura Climber unveil the new systems?
Context: Document 1: Aura-Aura Climber: Aura-Aura Climber is an arcade action video game developed and published by Nintendo for the Nintendo DSi's DSiWare digital download service. It was released on February 22, 2010.
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: Who was the publisher of Aura-Aura Climber? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: What day did the Swapnote publisher unveil the new systems?
Context: Document 1: Swapnote: Swapnote, known as Nintendo Letter Box in PAL regions and in Japan, is a messaging application for the Nintendo 3DS family. "Swapnote" was released on December 21, 2011 in Japan and December 22, 2011 in Europe, Australia and North America via the Nintendo eShop. It can be downloaded at no additional cost and is pre-installed on newer systems. "Swapnote" is the successor to the PictoChat app for the Nintendo DS line.
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: What business published Swapnote? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985
Question: At June 1985's Consumer Electronics Show, on what date did the publisher of EarthBound unveil its new systems?
Context: Document 1: EarthBound: EarthBound (known as Mother 2 in Japan) is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the "Mother" series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of four, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the evil alien force Giygas.
Document 2: Nintendo Entertainment System: At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, following up with a full-fledged North American release of the console in February of the following year. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros.h[›] Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
Answer: October 18, 1985
Reasoning steps: What company published EarthBound? Answer: Nintendo
What day did Nintendo unveil the new systems? Answer: October 18, 1985