# Buggy code
def __init__(self, name, node_type, parent):
    """
    Create a node for an import tree.

    :param name: Name of the node.
    :type name: str
    :param node_type: Type of the node.
    :type node_type: NodeType
    :param parent: Parent node of this node.
    :type parent: Node
    """

    self.name = name
    self.node_type = node_type
    self.parent = parent

    if not self.parent and self.node_type is not NodeType.ROOT:
        raise Exception("Only node with type ROOT are allowed to have no parent")

    self.depth = 0
    if self.node_type is NodeType.ROOT:
        self.depth = 0

    else:
        self.depth = self.parent.depth + 1

    self.children = {}

    self.alias = False


# Traceback (KeyError)
INFO [py] launching openage v0.4.1-377-g2be30ba76
INFO [py] compiled by GNU 10.2.0
Do you want to convert assets? [Y/n]
Y
Should we call wine to determine an AOE installation? [Y/n]
n
Could not find any installation directory automatically.
Please enter an AOE2 install path manually.
/home/schatzi/nvme/Steam/steamapps/common/AoE2DE/
converting from '/home/schatzi/nvme/Steam/steamapps/common/AoE2DE'
INFO [py] Game edition detected:
INFO [py]  * Age of Empires 2: Definitive Edition
INFO [py] converting metadata
INFO [py] [0] palette
INFO [py] [1] empires.dat
INFO [py] Starting conversion...
INFO [py] Extracting Genie data...
INFO [py] Creating API-like objects...
INFO [py] Linking API-like objects...
INFO [py] Generating auxiliary objects...
INFO [py] Creating nyan objects...
Traceback (most recent call last):
File "/usr/bin/openage", line 15, in <module>
main()
File "/usr/lib/python3.9/site-packages/openage/__main__.py", line 132, in main
return args.entrypoint(args, cli.error)
File "/usr/lib/python3.9/site-packages/openage/game/main.py", line 71, in main
used_asset_path = convert_assets(
File "/usr/lib/python3.9/site-packages/openage/convert/main.py", line 100, in convert_assets
for current_item in convert(args):
File "/usr/lib/python3.9/site-packages/openage/convert/tool/driver.py", line 48, in convert
yield from convert_metadata(args)
File "/usr/lib/python3.9/site-packages/openage/convert/tool/driver.py", line 96, in convert_metadata
modpacks = args.converter.convert(gamespec,
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/processor.py", line 63, in convert
modpacks = cls._post_processor(dataset)
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/processor.py", line 153, in _post_processor
DE2NyanSubprocessor.convert(full_data_set)
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/nyan_subprocessor.py", line 38, in convert
cls._process_game_entities(gamedata)
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/nyan_subprocessor.py", line 120, in _process_game_entities
cls.tech_group_to_tech(tech_group)
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/nyan_subprocessor.py", line 596, in tech_group_to_tech
patches.extend(DE2TechSubprocessor.get_patches(tech_group))
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/tech_subprocessor.py", line 147, in get_patches
patches.extend(cls.resource_modify_effect(converter_group,
File "/usr/lib/python3.9/site-packages/openage/convert/processor/conversion/de2/tech_subprocessor.py", line 276, in resource_modify_effect
upgrade_func = DE2TechSubprocessor.upgrade_resource_funcs[resource_id]
KeyError:  208

# Fixed code
def __init__(self, name, node_type, parent):
    """
    Create a node for an import tree.

    :param name: Name of the node.
    :type name: str
    :param node_type: Type of the node.
    :type node_type: NodeType
    :param parent: Parent node of this node.
    :type parent: Node
    """

    self.name = name
    self.node_type = node_type
    self.parent = parent

    if not self.parent and self.node_type is not NodeType.ROOT:
        raise Exception("Only node with type ROOT are allowed to have no parent")

    self.depth = 0
    if self.node_type is NodeType.ROOT:
        self.depth = 0

    else:
        self.depth = self.parent.depth + 1

    self.children = {}

    self.marked = False
    self.alias = ""