#NEWLINE# def test_melee_combat_is_handled( self ) : #NEWLINE# #INDENT# '\n        Damage modifiers should be handled in melee combat too\n        ' #NEWLINE# weapon = ItemBuilder ( ) . with_name ( 'hammer' ) . with_damage ( 2 , 'crushing' ) . build ( ) #NEWLINE# self . character1 . inventory . weapon = self #NEWLINE# attack ( self . character1 , 3 , self . rng ) #NEWLINE# assert_that ( self . character2 . hit_points , is_ ( equal_to ( 7 ) ) )