#NEWLINE# def render( self , context ) : #NEWLINE# #INDENT# for ( condition , nodelist ) in self . conditions_nodelists : #NEWLINE# #INDENT# if ( match is not None ) : #NEWLINE# #INDENT# try : #NEWLINE# #INDENT# match = condition . eval ( context ) #NEWLINE# #UNINDENT# except VariableDoesNotExist : #NEWLINE# #INDENT# match = None #NEWLINE# #UNINDENT# #UNINDENT# else : #NEWLINE# #INDENT# match = True #NEWLINE# #UNINDENT# if match : #NEWLINE# #INDENT# return nodelist . render ( context ) #NEWLINE# #UNINDENT# #UNINDENT# return ''