#NEWLINE# def _create_player_logic_blocks( self , player , **kwargs ) : #NEWLINE# #INDENT# "Creates the game-wide logic blocks for this player.\n\n        Args:\n            player: The player object.\n            **kwargs: Does nothing. Just here to allow this method to be called\n                via an event handler.\n\n        Note that this method is automatically added as a handler to the\n        'player_add_success' event.\n        " #NEWLINE# player . uvars [ 'logic_blocks' ] = set ( ) #NEWLINE# if ( 'logic_blocks' in self . machine . config ) : #NEWLINE# #INDENT# self . _create_logic_blocks ( config = self . machine . config [ 'logic_blocks' ] , player = player , enable = False )