#NEWLINE# def _texture_changed( self , value ) : #NEWLINE# #INDENT# actor = self . actor #NEWLINE# if ( ( actor is not None ) and ( ( value . input is not None ) or ( value . input_connection is not None ) ) ) : #NEWLINE# #INDENT# actor . texture = value #NEWLINE# self . texture . on_trait_change ( self . render ) #NEWLINE# #UNINDENT# self . render ( )