#NEWLINE# def drawNode( self , dagNode ) : #NEWLINE# #INDENT# "\n        Returns the given dag node's draw node (or None if it doesn't exist in\n        the scene).\n        " #NEWLINE# for item in self . items ( ) : #NEWLINE# #INDENT# if ( type ( item ) . __name__ != 'DrawNode' ) : #NEWLINE# #INDENT# continue #NEWLINE# #UNINDENT# if ( item . dagNode == dagNode ) : #NEWLINE# #INDENT# return item #NEWLINE# #UNINDENT# #UNINDENT# return None