#NEWLINE# def decorate_level( self , level ) : #NEWLINE# #INDENT# '\n        Decorate level\n\n        :param level: level to decorate\n        :type level: Level\n        ' #NEWLINE# wall = self . configuration . wall #NEWLINE# for ( location , tile ) in get_tiles ( level ) : #NEWLINE# #INDENT# if ( tile [ '\ufdd0:wall' ] == wall ) : #NEWLINE# #INDENT# tile [ '\ufdd0:wall' ] = self . get_wall_tile ( level , location )