#NEWLINE# def bind( self , location ) : #NEWLINE# #INDENT# glBindBuffer ( GL_ARRAY_BUFFER , self . handle ) #NEWLINE# glVertexAttribPointer ( location , location . components , GL_FLOAT , GL_FALSE , 0 , c_void_p ( ) ) #NEWLINE# glBindBuffer ( GL_ARRAY_BUFFER , 0 )