#NEWLINE# def _reveal( self , character , attacker , amount ) : #NEWLINE# #INDENT# if character . is_hero ( ) : #NEWLINE# #INDENT# if ( ( character . health - self ) <= 0 ) : #NEWLINE# #INDENT# character . add_buff ( BuffUntil ( Immune ( ) , TurnEnded ( player = CurrentPlayer ( ) ) ) ) #NEWLINE# super ( ) . reveal ( )