#NEWLINE# def load_next( self ) : #NEWLINE# #INDENT# self . level_index += 1 #NEWLINE# if ( self . level_index >= len ( self . levels ) ) : #NEWLINE# #INDENT# self . level_index = 0 #NEWLINE# #UNINDENT# i = self . level_index #NEWLINE# self . level = self . levels [ i ] #NEWLINE# self . level . timer = ( pygame . time . get_ticks ( ) / 1000.0 )