#NEWLINE# def step( self , dt ) : #NEWLINE# #INDENT# for entity in ( self . world [ ... ] . collision . aabb . right < ( - self . half_width ) ) : #NEWLINE# #INDENT# entity . position . position . x += ( window . width + entity . collision . aabb . width ) #NEWLINE# #UNINDENT# for entity in ( self . world [ ... ] . collision . aabb . left > self . half_width ) : #NEWLINE# #INDENT# entity . position . position . x -= ( window . width + entity . collision . aabb . width ) #NEWLINE# #UNINDENT# for entity in ( self . world [ ... ] . collision . aabb . top < ( - self . half_height ) ) : #NEWLINE# #INDENT# entity . position . position . y += ( window . height + entity . collision . aabb . height ) #NEWLINE# #UNINDENT# for entity in ( self . world [ ... ] . collision . aabb . bottom > self . half_height ) : #NEWLINE# #INDENT# entity . position . position . y -= ( window . height + entity . collision . aabb . height )