#NEWLINE# def at_object_receive( self , character , source_location ) : #NEWLINE# #INDENT# '\n        Do cleanup.\n        ' #NEWLINE# if character . has_player : #NEWLINE# #INDENT# if self . db . wracklist : #NEWLINE# #INDENT# for wrackid in self . db . wracklist : #NEWLINE# #INDENT# character . del_attribute ( character ) #NEWLINE# #UNINDENT# #UNINDENT# del character . db . health_max #NEWLINE# del character . db . health #NEWLINE# del character . db . last_climbed #NEWLINE# del character . db . puzzle_clue #NEWLINE# del character . db . combat_parry_mode #NEWLINE# del character . db . tutorial_bridge_position #NEWLINE# character . tags . clear ( category = 'tutorial_world' )