#NEWLINE# def __init__( self , world , image ) : #NEWLINE# #INDENT# GameEntity . __init__ ( self , image , 'spider' , image ) #NEWLINE# self . dead_image = pygame . transform . flip ( image , 0 , 1 ) #NEWLINE# self . health = 25 #NEWLINE# self . speed = ( 50 + randint ( ( - 20 ) , 20 ) )