#NEWLINE# def update( self , t ) : #NEWLINE# #INDENT# y = ( self . height * abs ( math . sin ( ( ( t * math . pi ) * self . jumps ) ) ) ) #NEWLINE# y = int ( ( y + ( self . delta [ 1 ] * t ) ) ) #NEWLINE# x = ( self . delta [ 0 ] * t ) #NEWLINE# self . target . position = ( self . start_position + Point2 ( x , y ) )