#NEWLINE# def bind( self , location ) : #NEWLINE# #INDENT# glBindBuffer ( GL_ARRAY_BUFFER , self . parent . handle ) #NEWLINE# glVertexAttribPointer ( location , self . components , GL_FLOAT , GL_FALSE , ( sizeof ( c_float ) * self . parent . components ) , c_void_p ( ( sizeof ( c_float ) * self . offset ) ) ) #NEWLINE# glBindBuffer ( GL_ARRAY_BUFFER , 0 )