turn
stringclasses 200
values | details
dict | dialogue
sequencelengths 0
8
| dataset_name
stringlengths 16
16
|
---|---|---|---|
round31 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.79,
1.13,
-0.41,
1.11,
-0.34,
-0.07,
0.43,
0.45
],
"agent_0(Elf Wizard)": [
-0.06,
1.17,
1.14,
1.2,
-0.06,
1.17,
0.34,
0.07,
0.77,
0.51
],
"agent_1(Human Warrior)": [
-0.83,
0.66,
0.37,
0.68,
-0.83,
0.66,
-0.43,
-0.45,
-0.77,
-0.51
]
},
"reward": [
{
"adversary_0": -1.1811093911473083,
"agent_0": 0.11764810772307377,
"agent_1": 0.11764810772307377
}
],
"state": [
{
"adversary_0(Thief)": [
0.93,
1.13,
-0.27,
1.11,
-0.21,
-0.09,
0.61,
0.45
],
"agent_0(Elf Wizard)": [
-0.06,
1.2,
1.14,
1.22,
-0.06,
1.2,
0.21,
0.09,
0.82,
0.54
],
"agent_1(Human Warrior)": [
-0.88,
0.66,
0.32,
0.68,
-0.88,
0.66,
-0.61,
-0.45,
-0.82,
-0.54
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been detected. I must find a new way to evade the agents.[3]",
"round19:[1] Alert! The Thief is on the move. We should coordinate our actions to corner them.[2]",
"round19:[2] I'm on it! Let's use the terrain to our advantage and box the Thief in![1]",
"round19:[0] You won't catch me that easily. I have a few tricks up my sleeve still![3]",
"round19:[1] Keep your guard up, agent_1. We can't let the Thief outmaneuver us again![2]"
] | SFSA_0200_000008 |
round60 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.64,
1.13,
-0.56,
1.11,
-0.5,
-0.04,
0.24,
0.45
],
"agent_0(Elf Wizard)": [
-0.06,
1.15,
1.14,
1.17,
-0.06,
1.15,
0.5,
0.04,
0.73,
0.49
],
"agent_1(Human Warrior)": [
-0.79,
0.66,
0.41,
0.68,
-0.79,
0.66,
-0.24,
-0.45,
-0.73,
-0.49
]
},
"reward": [
{
"adversary_0": -1.2417732834253288,
"agent_0": 0.20738469442855467,
"agent_1": 0.20738469442855467
}
],
"state": [
{
"adversary_0(Thief)": [
0.79,
1.13,
-0.41,
1.11,
-0.34,
-0.07,
0.43,
0.45
],
"agent_0(Elf Wizard)": [
-0.06,
1.17,
1.14,
1.2,
-0.06,
1.17,
0.34,
0.07,
0.77,
0.51
],
"agent_1(Human Warrior)": [
-0.83,
0.66,
0.37,
0.68,
-0.83,
0.66,
-0.43,
-0.45,
-0.77,
-0.51
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]",
"round25:[1] The wizard's magic is strong, but we must not let the thief escape our sights![3]",
"round25:[2] I'll close in for the attack. Keep the pressure on from your end![1]"
] | SFSA_0200_000008 |
round72 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 1,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.53,
1.08,
-0.67,
1.06,
-0.61,
-0.08,
0.09,
0.4
],
"agent_0(Elf Wizard)": [
-0.06,
1.14,
1.14,
1.16,
-0.06,
1.14,
0.61,
0.08,
0.7,
0.48
],
"agent_1(Human Warrior)": [
-0.77,
0.66,
0.43,
0.68,
-0.77,
0.66,
-0.09,
-0.4,
-0.7,
-0.48
]
},
"reward": [
{
"adversary_0": -1.2547290741247117,
"agent_0": 0.24178147185199306,
"agent_1": 0.24178147185199306
}
],
"state": [
{
"adversary_0(Thief)": [
0.64,
1.13,
-0.56,
1.11,
-0.5,
-0.04,
0.24,
0.45
],
"agent_0(Elf Wizard)": [
-0.06,
1.15,
1.14,
1.17,
-0.06,
1.15,
0.5,
0.04,
0.73,
0.49
],
"agent_1(Human Warrior)": [
-0.79,
0.66,
0.41,
0.68,
-0.79,
0.66,
-0.24,
-0.45,
-0.73,
-0.49
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round26:[1] The thief is on the run! Let's not let our guard down, we must press the attack![3]",
"round26:[2] I'll cover the rear, you two keep pursuit! We can't let the thief escape![3]"
] | SFSA_0200_000008 |
round73 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.44,
0.99,
-0.76,
0.97,
-0.75,
-0.15,
-0.01,
0.31
],
"agent_0(Elf Wizard)": [
-0.01,
1.13,
1.19,
1.15,
-0.01,
1.13,
0.75,
0.15,
0.73,
0.46
],
"agent_1(Human Warrior)": [
-0.75,
0.66,
0.45,
0.68,
-0.75,
0.66,
0.01,
-0.31,
-0.73,
-0.46
]
},
"reward": [
{
"adversary_0": -1.2326319182380119,
"agent_0": 0.23554698109105676,
"agent_1": 0.23554698109105676
}
],
"state": [
{
"adversary_0(Thief)": [
0.53,
1.08,
-0.67,
1.06,
-0.61,
-0.08,
0.09,
0.4
],
"agent_0(Elf Wizard)": [
-0.06,
1.14,
1.14,
1.16,
-0.06,
1.14,
0.61,
0.08,
0.7,
0.48
],
"agent_1(Human Warrior)": [
-0.77,
0.66,
0.43,
0.68,
-0.77,
0.66,
-0.09,
-0.4,
-0.7,
-0.48
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been noticed. I must try a different tactic![3]",
"round78:[1] The thief is trying to be sly, but I can sense their presence. Should we confront them, or wait for them to make a move?[3]",
"round78:[2] Let's not take any chances. I'll ready my blade. We can't let them get the jump on us![3]"
] | SFSA_0200_000008 |
round135 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
0.38,
0.88,
-0.82,
0.86,
-0.85,
-0.26,
-0.09,
0.19
],
"agent_0(Elf Wizard)": [
0.03,
1.12,
1.23,
1.14,
0.03,
1.12,
0.85,
0.26,
0.75,
0.45
],
"agent_1(Human Warrior)": [
-0.73,
0.66,
0.47,
0.68,
-0.73,
0.66,
0.09,
-0.19,
-0.75,
-0.45
]
},
"reward": [
{
"adversary_0": -1.1873295768804981,
"agent_0": 0.20201287191137263,
"agent_1": 0.20201287191137263
}
],
"state": [
{
"adversary_0(Thief)": [
0.44,
0.99,
-0.76,
0.97,
-0.75,
-0.15,
-0.01,
0.31
],
"agent_0(Elf Wizard)": [
-0.01,
1.13,
1.19,
1.15,
-0.01,
1.13,
0.75,
0.15,
0.73,
0.46
],
"agent_1(Human Warrior)": [
-0.75,
0.66,
0.45,
0.68,
-0.75,
0.66,
0.01,
-0.31,
-0.73,
-0.46
]
}
]
} | [
"round79:[0] It seems my stealth attack was unsuccessful. I must rethink my strategy.[3]",
"round79:[1] Our combined efforts have protected us from the adversary's assault. Well done![2]",
"round79:[2] Indeed, your warrior's strike was timely. Let's keep our guard up![3]"
] | SFSA_0200_000008 |
round136 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.33,
0.74,
-0.87,
0.72,
-0.92,
-0.39,
-0.15,
0.01
],
"agent_0(Elf Wizard)": [
0.05,
1.11,
1.25,
1.13,
0.05,
1.11,
0.92,
0.39,
0.77,
0.4
],
"agent_1(Human Warrior)": [
-0.72,
0.71,
0.48,
0.73,
-0.72,
0.71,
0.15,
-0.01,
-0.77,
-0.4
]
},
"reward": [
{
"adversary_0": -1.1296302043091788,
"agent_0": 0.11848090692510227,
"agent_1": 0.11848090692510227
}
],
"state": [
{
"adversary_0(Thief)": [
0.38,
0.88,
-0.82,
0.86,
-0.85,
-0.26,
-0.09,
0.19
],
"agent_0(Elf Wizard)": [
0.03,
1.12,
1.23,
1.14,
0.03,
1.12,
0.85,
0.26,
0.75,
0.45
],
"agent_1(Human Warrior)": [
-0.73,
0.66,
0.47,
0.68,
-0.73,
0.66,
0.09,
-0.19,
-0.75,
-0.45
]
}
]
} | [
"round93:[0] It seems my stealthy approach has been noticed. I must resort to other means.[3]",
"round93:[1] Keep your guard up, agent_1! The Thief is looking for an opening. Let's not give it to them![3]",
"round93:[2] I'm on it, agent_0! Let's show this Thief what real teamwork looks like![3]",
"round93:[0] You won't catch me off guard that easily. Prepare yourselves![3]",
"round93:[1] Together we stand, divided we fall. Let's coordinate our attacks![3]"
] | SFSA_0200_000008 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.29,
0.59,
-0.91,
0.57,
-0.98,
-0.54,
-0.2,
-0.18
],
"agent_0(Elf Wizard)": [
0.07,
1.11,
1.27,
1.13,
0.07,
1.11,
0.98,
0.54,
0.78,
0.36
],
"agent_1(Human Warrior)": [
-0.71,
0.75,
0.49,
0.77,
-0.71,
0.75,
0.2,
0.18,
-0.78,
-0.36
]
},
"reward": [
{
"adversary_0": -1.0696712471132517,
"agent_0": 0.03789154693386032,
"agent_1": 0.03789154693386032
}
],
"state": [
{
"adversary_0(Thief)": [
0.33,
0.74,
-0.87,
0.72,
-0.92,
-0.39,
-0.15,
0.01
],
"agent_0(Elf Wizard)": [
0.05,
1.11,
1.25,
1.13,
0.05,
1.11,
0.92,
0.39,
0.77,
0.4
],
"agent_1(Human Warrior)": [
-0.72,
0.71,
0.48,
0.73,
-0.72,
0.71,
0.15,
-0.01,
-0.77,
-0.4
]
}
]
} | [
"round94:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round94:[1] The thief is on the run! Let's press our advantage and corner them![3]",
"round94:[2] I'm on it! Together we can subdue the adversary![3]"
] | SFSA_0200_000008 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.03,
0.7,
-0.26,
-0.09,
-0.35,
0.93,
-1.34,
-0.15
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.93,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.15,
0.99,
1.08
]
},
"reward": [
{
"adversary_0": -0.7038114563956288,
"agent_0": 0.25982068776021316,
"agent_1": 0.25982068776021316
}
],
"state": [
{
"adversary_0(Thief)": [
0.03,
0.7,
-0.26,
-0.09,
-0.35,
0.93,
-1.34,
-0.15
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.93,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.15,
0.99,
1.08
]
}
]
} | [
"round0:[0] It seems I've been caught off guard![3]",
"round0:[1] Don't worry, we'll protect you from the adversary![3]",
"round0:[2] I'll take the front, you support from the back, agent_0![1]",
"round0:[0] A sound strategy, agent_1. Let's do this![2]",
"round0:[1] Keep your eyes peeled, the Thief is crafty![0]"
] | SFSA_0200_000009 |
round10 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.03,
0.65,
-0.26,
-0.14,
-0.35,
0.88,
-1.34,
-0.2
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.88,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.2,
0.99,
1.08
]
},
"reward": [
{
"adversary_0": -0.6538706473316792,
"agent_0": 0.20987987869626357,
"agent_1": 0.20987987869626357
}
],
"state": [
{
"adversary_0(Thief)": [
0.03,
0.7,
-0.26,
-0.09,
-0.35,
0.93,
-1.34,
-0.15
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.93,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.15,
0.99,
1.08
]
}
]
} | [
"round15:[0] It seems my stealthy approach has been detected. I must act quickly![3]",
"round15:[1] Watch out, the Thief is trying to make a move! We should defend together![3]",
"round15:[2] I'm on it! Let's surround the Thief and prevent any escape![0]",
"round15:[0] You won't catch me that easily! I have tricks up my sleeve![3]",
"round15:[1] Stay alert, Agent_1. Let's not fall for any of the Thief's deception![2]"
] | SFSA_0200_000009 |
round11 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.03,
0.62,
-0.26,
-0.17,
-0.35,
0.84,
-1.34,
-0.24
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.84,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.24,
0.99,
1.08
]
},
"reward": [
{
"adversary_0": -0.6164213383783118,
"agent_0": 0.17243056974289617,
"agent_1": 0.17243056974289617
}
],
"state": [
{
"adversary_0(Thief)": [
0.03,
0.65,
-0.26,
-0.14,
-0.35,
0.88,
-1.34,
-0.2
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.88,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.2,
0.99,
1.08
]
}
]
} | [
"round16:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round16:[1] The Thief is on the run! We should press our advantage while we can![3]",
"round16:[2] Let's coordinate our attacks to ensure we corner the Thief![0]"
] | SFSA_0200_000009 |
round34 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.03,
0.54,
-0.26,
-0.25,
-0.35,
0.76,
-1.34,
-0.32
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.76,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.32,
0.99,
1.08
]
},
"reward": [
{
"adversary_0": -0.5384246085070243,
"agent_0": 0.0944338398716087,
"agent_1": 0.0944338398716087
}
],
"state": [
{
"adversary_0(Thief)": [
0.03,
0.62,
-0.26,
-0.17,
-0.35,
0.84,
-1.34,
-0.24
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.84,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.24,
0.99,
1.08
]
}
]
} | [
"round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic. [3]",
"round18:[1] The thief is weakened, let's use this chance to strike together! [3]",
"round18:[2] I'm on it! Let's flank him, my magical abilities can support from behind. [1]",
"round18:[0] Careful, I can still hear your movements. You won't catch me off guard again. [3]",
"round18:[1] We'll be ready for your tricks, adversary. Now, let's end this! [0]"
] | SFSA_0200_000009 |
round35 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.02,
0.48,
-0.31,
-0.31,
-0.4,
0.7,
-1.39,
-0.38
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.4,
-0.7,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.39,
0.38,
0.99,
1.08
]
},
"reward": [
{
"adversary_0": -0.47912039752115404,
"agent_0": 0.035129628885738395,
"agent_1": 0.035129628885738395
}
],
"state": [
{
"adversary_0(Thief)": [
0.03,
0.54,
-0.26,
-0.25,
-0.35,
0.76,
-1.34,
-0.32
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.35,
-0.76,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.34,
0.32,
0.99,
1.08
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]",
"round19:[1] The Thief is on the move. We should regroup and prepare for the next encounter![3]",
"round19:[2] I'll hold the front, you two use your abilities to outmaneuver the adversary![0]"
] | SFSA_0200_000009 |
round43 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 1,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.05,
0.38,
-0.35,
-0.41,
-0.44,
0.61,
-1.42,
-0.47
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.44,
-0.61,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.42,
0.47,
0.99,
1.08
]
},
"reward": [
{
"adversary_0": -0.38871307182834247,
"agent_0": -0.05527769680707317,
"agent_1": -0.05527769680707317
}
],
"state": [
{
"adversary_0(Thief)": [
-0.02,
0.48,
-0.31,
-0.31,
-0.4,
0.7,
-1.39,
-0.38
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.4,
-0.7,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.39,
0.38,
0.99,
1.08
]
}
]
} | [
"round25:[0] It seems I've been caught! I must use my stealth to escape![3]",
"round25:[1] Agent_1, let's corner the Thief. We can't let him get away with our treasures![2]",
"round25:[2] On your mark, agent_0. I'll cast a spell to slow him down![0]",
"round25:[0] Drat! I'm cornered. I'll have to fight my way out![1]",
"round25:[1] Prepare yourself, adversary_0. We won't let you leave with our loot![3]"
] | SFSA_0200_000009 |
round44 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.08,
0.26,
-0.38,
-0.53,
-0.52,
0.49,
-1.45,
-0.59
],
"agent_0(Elf Wizard)": [
0.43,
-0.22,
0.43,
-0.22,
0.14,
-1.01,
0.52,
-0.49,
-0.94,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.45,
0.59,
0.94,
1.08
]
},
"reward": [
{
"adversary_0": -0.2770234642817932,
"agent_0": -0.21082531226390983,
"agent_1": -0.21082531226390983
}
],
"state": [
{
"adversary_0(Thief)": [
-0.05,
0.38,
-0.35,
-0.41,
-0.44,
0.61,
-1.42,
-0.47
],
"agent_0(Elf Wizard)": [
0.38,
-0.22,
0.38,
-0.22,
0.09,
-1.01,
0.44,
-0.61,
-0.99,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.42,
0.47,
0.99,
1.08
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been detected. I must act swiftly to turn this tide![3]",
"round26:[1] Agent_1, let's coordinate our efforts. The Thief is vulnerable. I'll cast a spell to enhance your strike![2]",
"round26:[2] Roger that, Agent_0! I'm on it. Prepare to see my sword glow with your enchantment![0]",
"round26:[0] You won't catch me that easily! I'll use the shadows to my advantage![1]",
"round26:[1] Be careful, Agent_1. The Thief is using the environment to its benefit. Stay alert![3]"
] | SFSA_0200_000009 |
round90 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.1,
0.12,
-0.4,
-0.67,
-0.57,
0.35,
-1.47,
-0.73
],
"agent_0(Elf Wizard)": [
0.47,
-0.22,
0.47,
-0.22,
0.17,
-1.01,
0.57,
-0.35,
-0.9,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.47,
0.73,
0.9,
1.08
]
},
"reward": [
{
"adversary_0": -0.16171320544962675,
"agent_0": -0.35975505665737184,
"agent_1": -0.35975505665737184
}
],
"state": [
{
"adversary_0(Thief)": [
-0.08,
0.26,
-0.38,
-0.53,
-0.52,
0.49,
-1.45,
-0.59
],
"agent_0(Elf Wizard)": [
0.43,
-0.22,
0.43,
-0.22,
0.14,
-1.01,
0.52,
-0.49,
-0.94,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.45,
0.59,
0.94,
1.08
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been detected. I must refine my tactics![3]",
"round78:[1] The Thief is trying to sneak up on us. Be on your guard, Agent_1![2]",
"round78:[2] Roger that, Agent_0! Let's keep our eyes peeled and not let our guard down.[1]",
"round78:[0] You won't catch me off guard next time, agents![3]",
"round78:[1] We'll be ready for anything you throw at us, Adversary_0![0]"
] | SFSA_0200_000009 |
round91 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.12,
0.07,
-0.42,
-0.72,
-0.62,
0.29,
-1.49,
-0.79
],
"agent_0(Elf Wizard)": [
0.5,
-0.22,
0.5,
-0.22,
0.2,
-1.01,
0.62,
-0.29,
-0.87,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.49,
0.79,
0.87,
1.08
]
},
"reward": [
{
"adversary_0": -0.13793071824810468,
"agent_0": -0.4090833503239102,
"agent_1": -0.4090833503239102
}
],
"state": [
{
"adversary_0(Thief)": [
-0.1,
0.12,
-0.4,
-0.67,
-0.57,
0.35,
-1.47,
-0.73
],
"agent_0(Elf Wizard)": [
0.47,
-0.22,
0.47,
-0.22,
0.17,
-1.01,
0.57,
-0.35,
-0.9,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.47,
0.73,
0.9,
1.08
]
}
]
} | [
"round79:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round79:[1] Our combined efforts have pushed back the adversary. Let's keep the pressure on![3]",
"round79:[2] I'll focus my attacks to support you, agent_0. Together we can overcome![3]"
] | SFSA_0200_000009 |
round182 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.13,
-0.02,
-0.43,
-0.81,
-0.65,
0.2,
-1.5,
-0.88
],
"agent_0(Elf Wizard)": [
0.52,
-0.22,
0.52,
-0.22,
0.22,
-1.01,
0.65,
-0.2,
-0.85,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.5,
0.88,
0.85,
1.08
]
},
"reward": [
{
"adversary_0": -0.13333983583165007,
"agent_0": -0.4329940156611183,
"agent_1": -0.4329940156611183
}
],
"state": [
{
"adversary_0(Thief)": [
-0.12,
0.07,
-0.42,
-0.72,
-0.62,
0.29,
-1.49,
-0.79
],
"agent_0(Elf Wizard)": [
0.5,
-0.22,
0.5,
-0.22,
0.2,
-1.01,
0.62,
-0.29,
-0.87,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.49,
0.79,
0.87,
1.08
]
}
]
} | [
"round93:[0] It seems my stealthy approach has been detected. I must find another way to strike[3]",
"round93:[1] Our combined efforts have kept the adversary at bay. Let's maintain our vigilance[3]",
"round93:[2] The thief's actions are predictable. We should use this to our advantage and prepare for the next move[3]"
] | SFSA_0200_000009 |
round183 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.14,
-0.14,
-0.44,
-0.93,
-0.68,
0.03,
-1.51,
-1
],
"agent_0(Elf Wizard)": [
0.54,
-0.17,
0.54,
-0.17,
0.24,
-0.96,
0.68,
-0.03,
-0.83,
-1.03
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.51,
1,
0.83,
1.03
]
},
"reward": [
{
"adversary_0": -0.19906467705797853,
"agent_0": -0.3645035202824047,
"agent_1": -0.3645035202824047
}
],
"state": [
{
"adversary_0(Thief)": [
-0.13,
-0.02,
-0.43,
-0.81,
-0.65,
0.2,
-1.5,
-0.88
],
"agent_0(Elf Wizard)": [
0.52,
-0.22,
0.52,
-0.22,
0.22,
-1.01,
0.65,
-0.2,
-0.85,
-1.08
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.5,
0.88,
0.85,
1.08
]
}
]
} | [
"round94:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]",
"round94:[1] Alert! The Thief is on the move. We should coordinate our actions to corner them![3]",
"round94:[2] I'm on it! I'll distract the Thief while you prepare your spell, Elf Wizard![0]",
"round94:[0] A crafty plan, Human Warrior. I'll be ready to cast when you've got them in place![2]",
"round94:[1] Let's do this! I'll use my warrior's might to keep them at bay![3]"
] | SFSA_0200_000009 |
round197 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.15,
-0.28,
-0.44,
-1.07,
-0.7,
-0.14,
-1.52,
-1.13
],
"agent_0(Elf Wizard)": [
0.55,
-0.14,
0.55,
-0.14,
0.25,
-0.93,
0.7,
0.14,
-0.82,
-0.99
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.52,
1.13,
0.82,
0.99
]
},
"reward": [
{
"adversary_0": -0.3163660032581346,
"agent_0": -0.2483243276632502,
"agent_1": -0.2483243276632502
}
],
"state": [
{
"adversary_0(Thief)": [
-0.14,
-0.14,
-0.44,
-0.93,
-0.68,
0.03,
-1.51,
-1
],
"agent_0(Elf Wizard)": [
0.54,
-0.17,
0.54,
-0.17,
0.24,
-0.96,
0.68,
-0.03,
-0.83,
-1.03
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.51,
1,
0.83,
1.03
]
}
]
} | [
"round103:[0] It seems my stealthy approach has been noticed. I must resort to a different tactic![3]",
"round103:[1] Be on your guard, my allies! The Thief is adapting its strategy and could strike at any moment![3]",
"round103:[2] I'm ready for action. Let's coordinate our efforts to keep the Thief at bay![3]",
"round103:[0] You won't catch me off guard so easily. Prepare for my counterattack![1]",
"round103:[1] Agent_1, let's double-team the Thief. Now's our chance to push back![2]"
] | SFSA_0200_000009 |
round198 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.15,
-0.38,
-0.45,
-1.17,
-0.71,
-0.28,
-1.52,
-1.24
],
"agent_0(Elf Wizard)": [
0.56,
-0.11,
0.56,
-0.11,
0.26,
-0.9,
0.71,
0.28,
-0.81,
-0.96
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.52,
1.24,
0.81,
0.96
]
},
"reward": [
{
"adversary_0": -0.41331257737622845,
"agent_0": -0.15401025335439184,
"agent_1": -0.15401025335439184
}
],
"state": [
{
"adversary_0(Thief)": [
-0.15,
-0.28,
-0.44,
-1.07,
-0.7,
-0.14,
-1.52,
-1.13
],
"agent_0(Elf Wizard)": [
0.55,
-0.14,
0.55,
-0.14,
0.25,
-0.93,
0.7,
0.14,
-0.82,
-0.99
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.52,
1.13,
0.82,
0.99
]
}
]
} | [
"round104:[0] It seems my stealthy approach has been detected. I must act swiftly to turn this tide![3]",
"round104:[1] Alert! The Thief is moving into position. Prepare to counter any sudden moves![3]",
"round104:[2] I'm on it! Let's show this Thief the might of our combined forces![3]",
"round104:[0] You won't catch me that easily. I have a few tricks up my sleeve![3]",
"round104:[1] Keep your guard up, agent_1. This might be a diversion![2]"
] | SFSA_0200_000009 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.16,
-0.51,
-0.45,
-1.3,
-0.72,
-0.43,
-1.53,
-1.37
],
"agent_0(Elf Wizard)": [
0.56,
-0.09,
0.56,
-0.09,
0.27,
-0.88,
0.72,
0.43,
-0.81,
-0.94
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.53,
1.37,
0.81,
0.94
]
},
"reward": [
{
"adversary_0": -0.5356464291473294,
"agent_0": -0.03464503898994786,
"agent_1": -0.03464503898994786
}
],
"state": [
{
"adversary_0(Thief)": [
-0.15,
-0.38,
-0.45,
-1.17,
-0.71,
-0.28,
-1.52,
-1.24
],
"agent_0(Elf Wizard)": [
0.56,
-0.11,
0.56,
-0.11,
0.26,
-0.9,
0.71,
0.28,
-0.81,
-0.96
],
"agent_1(Human Warrior)": [
1.37,
0.85,
1.37,
0.85,
1.07,
0.06,
1.52,
1.24,
0.81,
0.96
]
}
]
} | [
"round135:[0] It seems my stealthy approach has been noticed. I must refine my tactics.[3]",
"round135:[1] Our adversary is trying to be sly, but I can sense their presence. Let's work together to corner them![3]",
"round135:[2] The thief's movements are predictable. I'll use my warrior's strength to block their escape![3]",
"round135:[0] You'll not catch me that easily! I'll use the environment to my advantage![3]",
"round135:[1] Stay alert, my friends. The thief is crafty, but with our combined powers, we can overcome![3]"
] | SFSA_0200_000009 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
1.04,
-1.39,
0.2,
-0.28,
0.91,
0.15,
0.11,
-1.31
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.13,
-1.54,
-0.71,
-0.43,
-0.91,
-0.15,
-0.8,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
-0.11,
1.31,
0.8,
1.45
]
},
"reward": [
{
"adversary_0": -0.3468643991431864,
"agent_0": -0.4830266620238047,
"agent_1": -0.4830266620238047
}
],
"state": [
{
"adversary_0(Thief)": [
1.04,
-1.39,
0.2,
-0.28,
0.91,
0.15,
0.11,
-1.31
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.13,
-1.54,
-0.71,
-0.43,
-0.91,
-0.15,
-0.8,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
-0.11,
1.31,
0.8,
1.45
]
}
]
} | [
"round0:[0] It seems I've been caught off guard![3]",
"round0:[1] Don't worry, we'll protect you from the adversary![3]",
"round0:[2] Let's work together to defeat the thief![3]",
"round0:[0] I'll take cover and look for an opening. Be ready![3]",
"round0:[1] We'll create a diversion. Now's your chance![0]"
] | SFSA_0200_000010 |
round2 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.99,
-1.39,
0.15,
-0.28,
0.86,
0.15,
0.06,
-1.31
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.13,
-1.54,
-0.71,
-0.43,
-0.86,
-0.15,
-0.8,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
-0.06,
1.31,
0.8,
1.45
]
},
"reward": [
{
"adversary_0": -0.3206006415761573,
"agent_0": -0.5092904195908338,
"agent_1": -0.5092904195908338
}
],
"state": [
{
"adversary_0(Thief)": [
1.04,
-1.39,
0.2,
-0.28,
0.91,
0.15,
0.11,
-1.31
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.13,
-1.54,
-0.71,
-0.43,
-0.91,
-0.15,
-0.8,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
-0.11,
1.31,
0.8,
1.45
]
}
]
} | [
"round15:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]",
"round15:[1] Our combined efforts can overcome the adversary. Let's coordinate our actions![3]",
"round15:[2] I'll focus my attacks to provide cover. Wizard, can you use your magic to support us?[3]",
"round15:[0] You have my support. I'll cast a spell to aid in our defense![2]",
"round15:[1] Then let's move out! Our teamwork will be our strength against the Thief![3]"
] | SFSA_0200_000010 |
round3 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.9,
-1.39,
0.06,
-0.28,
0.82,
0.15,
-0.02,
-1.31
],
"agent_0(Elf Wizard)": [
-0.76,
-0.43,
0.08,
-1.54,
-0.76,
-0.43,
-0.82,
-0.15,
-0.85,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.02,
1.31,
0.85,
1.45
]
},
"reward": [
{
"adversary_0": -0.2900659862077655,
"agent_0": -0.5829829935937081,
"agent_1": -0.5829829935937081
}
],
"state": [
{
"adversary_0(Thief)": [
0.99,
-1.39,
0.15,
-0.28,
0.86,
0.15,
0.06,
-1.31
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.13,
-1.54,
-0.71,
-0.43,
-0.86,
-0.15,
-0.8,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
-0.06,
1.31,
0.8,
1.45
]
}
]
} | [
"round16:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]",
"round16:[1] The Thief is on the run! Let's not let our guard down, we must be cautious still.[3]",
"round16:[2] I'll keep my eyes open. That Thief won't catch me off-guard![3]"
] | SFSA_0200_000010 |
round4 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.79,
-1.39,
-0.05,
-0.28,
0.74,
0.15,
-0.14,
-1.31
],
"agent_0(Elf Wizard)": [
-0.8,
-0.43,
0.04,
-1.54,
-0.8,
-0.43,
-0.74,
-0.15,
-0.88,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.14,
1.31,
0.88,
1.45
]
},
"reward": [
{
"adversary_0": -0.2880704656806969,
"agent_0": -0.6178088209397852,
"agent_1": -0.6178088209397852
}
],
"state": [
{
"adversary_0(Thief)": [
0.9,
-1.39,
0.06,
-0.28,
0.82,
0.15,
-0.02,
-1.31
],
"agent_0(Elf Wizard)": [
-0.76,
-0.43,
0.08,
-1.54,
-0.76,
-0.43,
-0.82,
-0.15,
-0.85,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.02,
1.31,
0.85,
1.45
]
}
]
} | [
"round18:[0] It seems my stealthy approach has been detected. I must resort to more drastic measures![3]",
"round18:[1] Be on your guard, allies! The thief is about to make a move![3]",
"round18:[2] I'm ready for action. Let's corner the thief and end this![3]",
"round18:[0] You'll have to catch me first! I'm quicker than I appear![3]",
"round18:[1] Don't let the thief's boasts fool you, partner. We can do this![3]"
] | SFSA_0200_000010 |
round14 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 1,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.7,
-1.34,
-0.14,
-0.23,
0.69,
0.2,
-0.23,
-1.26
],
"agent_0(Elf Wizard)": [
-0.83,
-0.43,
0.01,
-1.54,
-0.83,
-0.43,
-0.69,
-0.2,
-0.91,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.23,
1.26,
0.91,
1.45
]
},
"reward": [
{
"adversary_0": -0.2717494006356323,
"agent_0": -0.6589842109040838,
"agent_1": -0.6589842109040838
}
],
"state": [
{
"adversary_0(Thief)": [
0.79,
-1.39,
-0.05,
-0.28,
0.74,
0.15,
-0.14,
-1.31
],
"agent_0(Elf Wizard)": [
-0.8,
-0.43,
0.04,
-1.54,
-0.8,
-0.43,
-0.74,
-0.15,
-0.88,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.14,
1.31,
0.88,
1.45
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been noticed, I must act quickly![3]",
"round19:[1] Agent_1, let's coordinate our actions to corner the Thief![2]",
"round19:[2] On your mark, agent_0. I'll distract the Thief while you cast your spell![0]",
"round19:[0] Be ready, both of you. I'll create an opening![1]",
"round19:[1] Now! I'll cast a binding spell to immobilize the Thief![3]"
] | SFSA_0200_000010 |
round15 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.63,
-1.25,
-0.2,
-0.15,
0.59,
0.28,
-0.29,
-1.17
],
"agent_0(Elf Wizard)": [
-0.8,
-0.43,
0.04,
-1.54,
-0.8,
-0.43,
-0.59,
-0.28,
-0.88,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.29,
1.17,
0.88,
1.45
]
},
"reward": [
{
"adversary_0": -0.25115321838478794,
"agent_0": -0.6540384028873898,
"agent_1": -0.6540384028873898
}
],
"state": [
{
"adversary_0(Thief)": [
0.7,
-1.34,
-0.14,
-0.23,
0.69,
0.2,
-0.23,
-1.26
],
"agent_0(Elf Wizard)": [
-0.83,
-0.43,
0.01,
-1.54,
-0.83,
-0.43,
-0.69,
-0.2,
-0.91,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.23,
1.26,
0.91,
1.45
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]",
"round25:[1] The Thief is on the run! Let's not let our guard down and pursue a cautious strategy![3]",
"round25:[2] Keep your eyes peeled, agent_1. I'll cast a detection spell to help us track the adversary![1]"
] | SFSA_0200_000010 |
round32 | {
"actions": [
{
"adversary_0": 1,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.59,
-1.14,
-0.25,
-0.03,
0.52,
0.4,
-0.34,
-1.05
],
"agent_0(Elf Wizard)": [
-0.77,
-0.43,
0.06,
-1.54,
-0.77,
-0.43,
-0.52,
-0.4,
-0.86,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.34,
1.05,
0.86,
1.45
]
},
"reward": [
{
"adversary_0": -0.2551378203778032,
"agent_0": -0.6310329702810522,
"agent_1": -0.6310329702810522
}
],
"state": [
{
"adversary_0(Thief)": [
0.63,
-1.25,
-0.2,
-0.15,
0.59,
0.28,
-0.29,
-1.17
],
"agent_0(Elf Wizard)": [
-0.8,
-0.43,
0.04,
-1.54,
-0.8,
-0.43,
-0.59,
-0.28,
-0.88,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.29,
1.17,
0.88,
1.45
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round26:[1] The Thief is moving into a compromising position. We should coordinate our attack![2]",
"round26:[2] I'm on it! Let's surround the Thief and take them down together![1]",
"round26:[0] Careful, Agent_1, don't get too close. I'll try to cast a spell to support you![3]",
"round26:[1] Roger that, Agent_0. I'll create an opening for your spell to land![0]"
] | SFSA_0200_000010 |
round33 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.6,
-1.05,
-0.24,
0.06,
0.52,
0.49,
-0.33,
-0.97
],
"agent_0(Elf Wizard)": [
-0.76,
-0.43,
0.08,
-1.54,
-0.76,
-0.43,
-0.52,
-0.49,
-0.84,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.33,
0.97,
0.84,
1.45
]
},
"reward": [
{
"adversary_0": -0.24654371006389214,
"agent_0": -0.6254429045577914,
"agent_1": -0.6254429045577914
}
],
"state": [
{
"adversary_0(Thief)": [
0.59,
-1.14,
-0.25,
-0.03,
0.52,
0.4,
-0.34,
-1.05
],
"agent_0(Elf Wizard)": [
-0.77,
-0.43,
0.06,
-1.54,
-0.77,
-0.43,
-0.52,
-0.4,
-0.86,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.34,
1.05,
0.86,
1.45
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been detected. I must find a new strategy to deal with you two![3]",
"round78:[1] My magical senses tell me the adversary is nearby. We should coordinate our efforts to corner them![2]",
"round78:[2] Agreed! Let's move in, but keep a watchful eye for any traps the Thief might have laid.[1]",
"round78:[0] You'll have to be faster than that to catch me![3]",
"round78:[1] Don't let their taunts distract you. Remember, we work as a team![2]"
] | SFSA_0200_000010 |
round58 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
0.61,
-0.93,
-0.23,
0.17,
0.52,
0.6,
-0.32,
-0.85
],
"agent_0(Elf Wizard)": [
-0.75,
-0.43,
0.09,
-1.54,
-0.75,
-0.43,
-0.52,
-0.6,
-0.83,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.32,
0.85,
0.83,
1.45
]
},
"reward": [
{
"adversary_0": -0.2869255410371975,
"agent_0": -0.5744710831711739,
"agent_1": -0.5744710831711739
}
],
"state": [
{
"adversary_0(Thief)": [
0.6,
-1.05,
-0.24,
0.06,
0.52,
0.49,
-0.33,
-0.97
],
"agent_0(Elf Wizard)": [
-0.76,
-0.43,
0.08,
-1.54,
-0.76,
-0.43,
-0.52,
-0.49,
-0.84,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.33,
0.97,
0.84,
1.45
]
}
]
} | [
"round79:[0] It seems my stealthy approach has been detected. I must refine my tactics![2]",
"round79:[1] The Thief is on the move. Let's coordinate our actions to corner them![3]",
"round79:[2] I'm on it! Let's use the element of surprise and strike together![1]",
"round79:[0] You won't catch me that easily. I have a few tricks up my sleeve![3]",
"round79:[1] Keep your guard up, we don't know what they might be planning![2]"
] | SFSA_0200_000010 |
round59 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.62,
-0.8,
-0.22,
0.31,
0.52,
0.74,
-0.31,
-0.66
],
"agent_0(Elf Wizard)": [
-0.74,
-0.43,
0.1,
-1.54,
-0.74,
-0.43,
-0.52,
-0.74,
-0.82,
-1.4
],
"agent_1(Human Warrior)": [
0.09,
0.97,
0.93,
-0.13,
0.09,
0.97,
0.31,
0.66,
0.82,
1.4
]
},
"reward": [
{
"adversary_0": -0.37984630366198163,
"agent_0": -0.47363594399580616,
"agent_1": -0.47363594399580616
}
],
"state": [
{
"adversary_0(Thief)": [
0.61,
-0.93,
-0.23,
0.17,
0.52,
0.6,
-0.32,
-0.85
],
"agent_0(Elf Wizard)": [
-0.75,
-0.43,
0.09,
-1.54,
-0.75,
-0.43,
-0.52,
-0.6,
-0.83,
-1.45
],
"agent_1(Human Warrior)": [
0.09,
1.02,
0.93,
-0.08,
0.09,
1.02,
0.32,
0.85,
0.83,
1.45
]
}
]
} | [
"round93:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]",
"round93:[1] Our combined efforts are paying off. Let's keep the pressure on the Thief![3]",
"round93:[2] I'll focus my attacks on the Thief. Wizard, can you support with spells?[0]"
] | SFSA_0200_000010 |
round64 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
0.57,
-0.7,
-0.27,
0.41,
0.46,
0.84,
-0.35,
-0.53
],
"agent_0(Elf Wizard)": [
-0.73,
-0.43,
0.11,
-1.54,
-0.73,
-0.43,
-0.46,
-0.84,
-0.82,
-1.37
],
"agent_1(Human Warrior)": [
0.09,
0.94,
0.93,
-0.17,
0.09,
0.94,
0.35,
0.53,
0.82,
1.37
]
},
"reward": [
{
"adversary_0": -0.48925375914151303,
"agent_0": -0.35830897705164233,
"agent_1": -0.35830897705164233
}
],
"state": [
{
"adversary_0(Thief)": [
0.62,
-0.8,
-0.22,
0.31,
0.52,
0.74,
-0.31,
-0.66
],
"agent_0(Elf Wizard)": [
-0.74,
-0.43,
0.1,
-1.54,
-0.74,
-0.43,
-0.52,
-0.74,
-0.82,
-1.4
],
"agent_1(Human Warrior)": [
0.09,
0.97,
0.93,
-0.13,
0.09,
0.97,
0.31,
0.66,
0.82,
1.4
]
}
]
} | [
"round94:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]",
"round94:[1] Watch out, the Thief is trying to change his strategy! Let's stay alert and keep our positions secure.[2]",
"round94:[2] Roger that, agent_0! I'll hold my ground and be ready for any surprise attacks.[3]",
"round94:[0] You won't catch me off guard this time, agents![3]",
"round94:[1] We'll see about that. Agent_1, prepare to strike if the opportunity arises![2]"
] | SFSA_0200_000010 |
round65 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.49,
-0.62,
-0.35,
0.49,
0.38,
0.92,
-0.44,
-0.37
],
"agent_0(Elf Wizard)": [
-0.73,
-0.43,
0.11,
-1.54,
-0.73,
-0.43,
-0.38,
-0.92,
-0.81,
-1.29
],
"agent_1(Human Warrior)": [
0.09,
0.86,
0.93,
-0.25,
0.09,
0.86,
0.44,
0.37,
0.81,
1.29
]
},
"reward": [
{
"adversary_0": -0.5995572541707725,
"agent_0": -0.24357519902846192,
"agent_1": -0.24357519902846192
}
],
"state": [
{
"adversary_0(Thief)": [
0.57,
-0.7,
-0.27,
0.41,
0.46,
0.84,
-0.35,
-0.53
],
"agent_0(Elf Wizard)": [
-0.73,
-0.43,
0.11,
-1.54,
-0.73,
-0.43,
-0.46,
-0.84,
-0.82,
-1.37
],
"agent_1(Human Warrior)": [
0.09,
0.94,
0.93,
-0.17,
0.09,
0.94,
0.35,
0.53,
0.82,
1.37
]
}
]
} | [
"round103:[0] It seems my stealthy approach has been detected. I must rethink my strategy![3]",
"round103:[1] Our adversary is weakening. We should press the attack together![3]",
"round103:[2] I'll focus my attacks on the thief to keep them off balance. Follow my lead![0]"
] | SFSA_0200_000010 |
round68 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
0.43,
-0.61,
-0.41,
0.49,
0.31,
0.92,
-0.5,
-0.3
],
"agent_0(Elf Wizard)": [
-0.72,
-0.43,
0.12,
-1.54,
-0.72,
-0.43,
-0.31,
-0.92,
-0.81,
-1.23
],
"agent_1(Human Warrior)": [
0.09,
0.8,
0.93,
-0.31,
0.09,
0.8,
0.5,
0.3,
0.81,
1.23
]
},
"reward": [
{
"adversary_0": -0.6437548089512937,
"agent_0": -0.1595047673742962,
"agent_1": -0.1595047673742962
}
],
"state": [
{
"adversary_0(Thief)": [
0.49,
-0.62,
-0.35,
0.49,
0.38,
0.92,
-0.44,
-0.37
],
"agent_0(Elf Wizard)": [
-0.73,
-0.43,
0.11,
-1.54,
-0.73,
-0.43,
-0.38,
-0.92,
-0.81,
-1.29
],
"agent_1(Human Warrior)": [
0.09,
0.86,
0.93,
-0.25,
0.09,
0.86,
0.44,
0.37,
0.81,
1.29
]
}
]
} | [
"round104:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round104:[1] Agent_1, let's coordinate our attacks to take down the adversary![3]",
"round104:[2] I'm on it! Together we can overcome the thief's tricks![1]",
"round104:[0] You won't catch me that easily! I still have a few surprises up my sleeve![3]",
"round104:[1] Keep your guard up, agent_2! This isn't over yet![2]"
] | SFSA_0200_000010 |
round69 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.38,
-0.66,
-0.46,
0.45,
0.26,
0.88,
-0.55,
-0.35
],
"agent_0(Elf Wizard)": [
-0.72,
-0.43,
0.12,
-1.54,
-0.72,
-0.43,
-0.26,
-0.88,
-0.8,
-1.23
],
"agent_1(Human Warrior)": [
0.09,
0.8,
0.93,
-0.3,
0.09,
0.8,
0.55,
0.35,
0.8,
1.23
]
},
"reward": [
{
"adversary_0": -0.642906900136484,
"agent_0": -0.16637277116764138,
"agent_1": -0.16637277116764138
}
],
"state": [
{
"adversary_0(Thief)": [
0.43,
-0.61,
-0.41,
0.49,
0.31,
0.92,
-0.5,
-0.3
],
"agent_0(Elf Wizard)": [
-0.72,
-0.43,
0.12,
-1.54,
-0.72,
-0.43,
-0.31,
-0.92,
-0.81,
-1.23
],
"agent_1(Human Warrior)": [
0.09,
0.8,
0.93,
-0.31,
0.09,
0.8,
0.5,
0.3,
0.81,
1.23
]
}
]
} | [
"round135:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round135:[1] Our adversary is trying to sneak up on us. Be on your guard, friend![3]",
"round135:[2] I see you, thief! Your tricks won't work on me. Prepare to face my blade![0]",
"round135:[0] You won't catch me easily, warrior. I'm more cunning than you think![2]",
"round135:[1] Don't let him out of your sight, partner. We can't let him get the upper hand![3]"
] | SFSA_0200_000010 |
round149 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.34,
-0.74,
-0.49,
0.37,
0.22,
0.8,
-0.58,
-0.44
],
"agent_0(Elf Wizard)": [
-0.72,
-0.43,
0.12,
-1.54,
-0.72,
-0.43,
-0.22,
-0.8,
-0.8,
-1.24
],
"agent_1(Human Warrior)": [
0.09,
0.81,
0.93,
-0.3,
0.09,
0.81,
0.58,
0.44,
0.8,
1.24
]
},
"reward": [
{
"adversary_0": -0.6154735507952337,
"agent_0": -0.19832152857676166,
"agent_1": -0.19832152857676166
}
],
"state": [
{
"adversary_0(Thief)": [
0.38,
-0.66,
-0.46,
0.45,
0.26,
0.88,
-0.55,
-0.35
],
"agent_0(Elf Wizard)": [
-0.72,
-0.43,
0.12,
-1.54,
-0.72,
-0.43,
-0.26,
-0.88,
-0.8,
-1.23
],
"agent_1(Human Warrior)": [
0.09,
0.8,
0.93,
-0.3,
0.09,
0.8,
0.55,
0.35,
0.8,
1.23
]
}
]
} | [
"round136:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]",
"round136:[1] Be cautious, my allies! The thief is crafty, and our rewards are at stake![3]",
"round136:[2] I'm on it! My warrior's strength shall protect us from the thief's tricks![3]",
"round136:[0] You may be strong, but can you catch what you cannot see?[2]",
"round136:[1] Use your magic to aid our comrade, and let's end this round with our honor intact![3]"
] | SFSA_0200_000010 |
round150 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.32,
-0.8,
-0.52,
0.3,
0.19,
0.73,
-0.61,
-0.51
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.12,
-1.54,
-0.71,
-0.43,
-0.19,
-0.73,
-0.8,
-1.24
],
"agent_1(Human Warrior)": [
0.09,
0.81,
0.93,
-0.29,
0.09,
0.81,
0.61,
0.51,
0.8,
1.24
]
},
"reward": [
{
"adversary_0": -0.6030254850309035,
"agent_0": -0.2141563366331043,
"agent_1": -0.2141563366331043
}
],
"state": [
{
"adversary_0(Thief)": [
0.34,
-0.74,
-0.49,
0.37,
0.22,
0.8,
-0.58,
-0.44
],
"agent_0(Elf Wizard)": [
-0.72,
-0.43,
0.12,
-1.54,
-0.72,
-0.43,
-0.22,
-0.8,
-0.8,
-1.24
],
"agent_1(Human Warrior)": [
0.09,
0.81,
0.93,
-0.3,
0.09,
0.81,
0.58,
0.44,
0.8,
1.24
]
}
]
} | [
"round178:[0] It seems we're all in a tough spot with these rewards. What's your assessment, agent_0?[1]",
"round178:[1] My spellcasting isn't as effective as I'd like. Perhaps a collaborative effort is in order?[0-3]",
"round178:[2] I agree with agent_0. We should work together. My warrior skills might be of use in a team[3]",
"round178:[0] Very well, but be cautious. I am the Thief, and my moves are unpredictable. Let's plan our next step carefully[1-3]",
"round178:[1] Then let's focus on increasing our individual strengths before we make our next move. Agent_1, can you lead the way?[2]"
] | SFSA_0200_000010 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.3,
-0.9,
-0.54,
0.21,
0.17,
0.64,
-0.63,
-0.61
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.13,
-1.54,
-0.71,
-0.43,
-0.17,
-0.64,
-0.8,
-1.24
],
"agent_1(Human Warrior)": [
0.09,
0.82,
0.93,
-0.29,
0.09,
0.82,
0.63,
0.61,
0.8,
1.24
]
},
"reward": [
{
"adversary_0": -0.5788434923570819,
"agent_0": -0.24087848945202095,
"agent_1": -0.24087848945202095
}
],
"state": [
{
"adversary_0(Thief)": [
0.32,
-0.8,
-0.52,
0.3,
0.19,
0.73,
-0.61,
-0.51
],
"agent_0(Elf Wizard)": [
-0.71,
-0.43,
0.12,
-1.54,
-0.71,
-0.43,
-0.19,
-0.73,
-0.8,
-1.24
],
"agent_1(Human Warrior)": [
0.09,
0.81,
0.93,
-0.29,
0.09,
0.81,
0.61,
0.51,
0.8,
1.24
]
}
]
} | [
"round179:[0] It seems my stealthy approach has been detected. I must rethink my strategy.[3]",
"round179:[1] Our enemy is vulnerable. Let's coordinate our attack to maximize our impact![3]",
"round179:[2] I'm ready to strike alongside you, but we must be cautious. The thief is crafty and may have a trick up their sleeve.[3]",
"round179:[0] You're right to be cautious, but I won't let that thief outmaneuver us. Let's move in together![1]",
"round179:[1] On my mark, we'll engage. Keep your eyes peeled for any sign of a trap![2]"
] | SFSA_0200_000010 |
round0 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-1.17,
-0.03,
-1.15,
-0.39,
-1.07,
-0.6,
0.06
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
1.07,
-0.22,
1.13
],
"agent_1(Human Warrior)": [
0.07,
-1.23,
0.07,
-1.23,
0.57,
-1.21,
0.6,
-0.06,
0.22,
-1.13
]
},
"reward": [
{
"adversary_0": -1.2853705555158905,
"agent_0": 1.1070589196229597,
"agent_1": 1.1070589196229597
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-1.17,
-0.03,
-1.15,
-0.39,
-1.07,
-0.6,
0.06
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
1.07,
-0.22,
1.13
],
"agent_1(Human Warrior)": [
0.07,
-1.23,
0.07,
-1.23,
0.57,
-1.21,
0.6,
-0.06,
0.22,
-1.13
]
}
]
} | [
"round0:[0] It seems my stealthy approach has been noticed, I must act quickly![3]",
"round0:[1] Watch out, the Thief is trying to make a move![3]",
"round0:[2] I'm on it! Let's corner the Thief and end this![3]",
"round0:[0] You'll never catch me, I'm too quick![3]",
"round0:[1] Don't let him escape, we need to work together![3]"
] | SFSA_0200_000011 |
round22 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-1.12,
-0.03,
-1.1,
-0.39,
-1.02,
-0.6,
0.11
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
1.02,
-0.22,
1.13
],
"agent_1(Human Warrior)": [
0.07,
-1.23,
0.07,
-1.23,
0.57,
-1.21,
0.6,
-0.11,
0.22,
-1.13
]
},
"reward": [
{
"adversary_0": -1.240086587961678,
"agent_0": 1.0617749520687472,
"agent_1": 1.0617749520687472
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-1.17,
-0.03,
-1.15,
-0.39,
-1.07,
-0.6,
0.06
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
1.07,
-0.22,
1.13
],
"agent_1(Human Warrior)": [
0.07,
-1.23,
0.07,
-1.23,
0.57,
-1.21,
0.6,
-0.06,
0.22,
-1.13
]
}
]
} | [
"round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again[3]",
"round15:[1] Our enemy is weakened, but we must stay vigilant. Let's prepare our defenses[3]",
"round15:[2] I'll take the front, you two cover the flanks. We can't let the thief get away this time[3]",
"round15:[0] You have my arrows at your back, agent_1. Let's finish this[1]",
"round15:[1] With magic on our side and strength in our unity, we'll overcome the adversary[3]"
] | SFSA_0200_000011 |
round23 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-1.03,
-0.03,
-1.01,
-0.39,
-0.93,
-0.6,
0.25
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.93,
-0.22,
1.18
],
"agent_1(Human Warrior)": [
0.07,
-1.28,
0.07,
-1.28,
0.57,
-1.26,
0.6,
-0.25,
0.22,
-1.18
]
},
"reward": [
{
"adversary_0": -1.161770733315765,
"agent_0": 0.9834590974228342,
"agent_1": 0.9834590974228342
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-1.12,
-0.03,
-1.1,
-0.39,
-1.02,
-0.6,
0.11
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
1.02,
-0.22,
1.13
],
"agent_1(Human Warrior)": [
0.07,
-1.23,
0.07,
-1.23,
0.57,
-1.21,
0.6,
-0.11,
0.22,
-1.13
]
}
]
} | [
"round16:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]",
"round16:[1] Be on guard, my allies! The Thief is trying to make a move. We must coordinate our actions![2]",
"round16:[2] Roger that, Wizard! I'll try to intercept the Thief and keep it from reaching our positions![0]",
"round16:[0] Cunning plan, Warrior. I'll cast a spell to support you from the rear![1]",
"round16:[1] Let's do this! Together we stand, divided we fall![3]"
] | SFSA_0200_000011 |
round27 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.92,
-0.03,
-0.89,
-0.39,
-0.82,
-0.6,
0.4
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.82,
-0.22,
1.22
],
"agent_1(Human Warrior)": [
0.07,
-1.32,
0.07,
-1.32,
0.57,
-1.3,
0.6,
-0.4,
0.22,
-1.22
]
},
"reward": [
{
"adversary_0": -1.0604867815909913,
"agent_0": 0.8821751456980605,
"agent_1": 0.8821751456980605
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-1.03,
-0.03,
-1.01,
-0.39,
-0.93,
-0.6,
0.25
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.93,
-0.22,
1.18
],
"agent_1(Human Warrior)": [
0.07,
-1.28,
0.07,
-1.28,
0.57,
-1.26,
0.6,
-0.25,
0.22,
-1.18
]
}
]
} | [
"round18:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]",
"round18:[1] The Thief's movements are predictable. We should coordinate our actions to corner them.[2]",
"round18:[2] Agreed, Agent_0. Let's use our combined strength to outmaneuver the adversary.[0]",
"round18:[0] Very well, I'll prepare my defenses. Be ready to strike![1]",
"round18:[1] On your mark, Agent_1. Let's finish this![3]"
] | SFSA_0200_000011 |
round28 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.83,
-0.03,
-0.81,
-0.39,
-0.73,
-0.6,
0.52
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.73,
-0.22,
1.25
],
"agent_1(Human Warrior)": [
0.07,
-1.35,
0.07,
-1.35,
0.57,
-1.32,
0.6,
-0.52,
0.22,
-1.25
]
},
"reward": [
{
"adversary_0": -0.9865951266120555,
"agent_0": 0.8082834907191248,
"agent_1": 0.8082834907191248
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.92,
-0.03,
-0.89,
-0.39,
-0.82,
-0.6,
0.4
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.82,
-0.22,
1.22
],
"agent_1(Human Warrior)": [
0.07,
-1.32,
0.07,
-1.32,
0.57,
-1.3,
0.6,
-0.4,
0.22,
-1.22
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been detected. I must act quickly to secure the treasure![3]",
"round19:[1] Be on guard, my allies! The thief is attempting to make off with the prize. We must stop him![3]",
"round19:[2] I'm on it! My warrior's strength will be the thief's downfall![0]"
] | SFSA_0200_000011 |
round86 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.81,
-0.03,
-0.79,
-0.39,
-0.72,
-0.6,
0.55
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.72,
-0.22,
1.27
],
"agent_1(Human Warrior)": [
0.07,
-1.37,
0.07,
-1.37,
0.57,
-1.34,
0.6,
-0.55,
0.22,
-1.27
]
},
"reward": [
{
"adversary_0": -0.9739958240390868,
"agent_0": 0.795684188146156,
"agent_1": 0.795684188146156
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.83,
-0.03,
-0.81,
-0.39,
-0.73,
-0.6,
0.52
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.73,
-0.22,
1.25
],
"agent_1(Human Warrior)": [
0.07,
-1.35,
0.07,
-1.35,
0.57,
-1.32,
0.6,
-0.52,
0.22,
-1.25
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been noticed. I must act quickly to secure the treasure![3]",
"round25:[1] Alert! The Thief is moving in on the treasure. We must intercept![3]",
"round25:[2] I'm on it! Let's corner the Thief and protect the loot![0]"
] | SFSA_0200_000011 |
round87 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.85,
-0.03,
-0.83,
-0.39,
-0.76,
-0.6,
0.48
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.76,
-0.22,
1.24
],
"agent_1(Human Warrior)": [
0.07,
-1.33,
0.07,
-1.33,
0.57,
-1.31,
0.6,
-0.48,
0.22,
-1.24
]
},
"reward": [
{
"adversary_0": -1.0065707462889615,
"agent_0": 0.8282591103960307,
"agent_1": 0.8282591103960307
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.81,
-0.03,
-0.79,
-0.39,
-0.72,
-0.6,
0.55
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.72,
-0.22,
1.27
],
"agent_1(Human Warrior)": [
0.07,
-1.37,
0.07,
-1.37,
0.57,
-1.34,
0.6,
-0.55,
0.22,
-1.27
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round26:[1] The thief is moving into position. We should coordinate our actions to corner them![3]",
"round26:[2] I'm on it! I'll try to flush them out while you cast your spells, agent_0![0]",
"round26:[0] A sound plan, agent_1. Let's execute it![3]",
"round26:[1] Be ready, my magic is at your disposal![3]"
] | SFSA_0200_000011 |
round131 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.93,
-0.03,
-0.91,
-0.39,
-0.83,
-0.6,
0.38
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.83,
-0.22,
1.21
],
"agent_1(Human Warrior)": [
0.07,
-1.31,
0.07,
-1.31,
0.57,
-1.28,
0.6,
-0.38,
0.22,
-1.21
]
},
"reward": [
{
"adversary_0": -1.0743326541728175,
"agent_0": 0.8960210182798868,
"agent_1": 0.8960210182798868
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.85,
-0.03,
-0.83,
-0.39,
-0.76,
-0.6,
0.48
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.76,
-0.22,
1.24
],
"agent_1(Human Warrior)": [
0.07,
-1.33,
0.07,
-1.33,
0.57,
-1.31,
0.6,
-0.48,
0.22,
-1.24
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]",
"round78:[1] The Thief is on the move. We should be cautious and stick together to corner them![3]",
"round78:[2] Agreed. Let's flank them, I'll create a diversion while you, Agent_1, can take the lead![0]",
"round78:[0] You have my support, Agent_1. Let's synchronize our moves to ensure success![2]",
"round78:[1] Remember, our goal is to work together. Let's not let the Thief slip away again![3]"
] | SFSA_0200_000011 |
round177 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.94,
-0.03,
-0.92,
-0.39,
-0.84,
-0.6,
0.35
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.84,
-0.22,
1.19
],
"agent_1(Human Warrior)": [
0.07,
-1.29,
0.07,
-1.29,
0.57,
-1.27,
0.6,
-0.35,
0.22,
-1.19
]
},
"reward": [
{
"adversary_0": -1.0823891437677018,
"agent_0": 0.904077507874771,
"agent_1": 0.904077507874771
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.93,
-0.03,
-0.91,
-0.39,
-0.83,
-0.6,
0.38
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.83,
-0.22,
1.21
],
"agent_1(Human Warrior)": [
0.07,
-1.31,
0.07,
-1.31,
0.57,
-1.28,
0.6,
-0.38,
0.22,
-1.21
]
}
]
} | [
"round79:[0] It seems my stealthy approach has been detected. I must find a new way to evade the agents.[3]",
"round79:[1] Watch out, agent_1! The thief is trying to find a way to sneak past us. Let's keep our eyes open![2]",
"round79:[2] Roger that, agent_0! I'll take a defensive stance and be ready to intercept any move the adversary makes.[3]",
"round79:[0] You won't catch me so easily. I have a few tricks up my sleeve still![3]",
"round79:[1] We're prepared for anything, adversary_0. Your tricks won't fool us![3]"
] | SFSA_0200_000011 |
round178 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.9,
-0.03,
-0.87,
-0.39,
-0.8,
-0.65,
0.38
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.8,
-0.27,
1.18
],
"agent_1(Human Warrior)": [
0.12,
-1.27,
0.12,
-1.27,
0.62,
-1.25,
0.65,
-0.38,
0.27,
-1.18
]
},
"reward": [
{
"adversary_0": -1.0451968107818481,
"agent_0": 0.8668851748889174,
"agent_1": 0.8668851748889174
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.94,
-0.03,
-0.92,
-0.39,
-0.84,
-0.6,
0.35
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.84,
-0.22,
1.19
],
"agent_1(Human Warrior)": [
0.07,
-1.29,
0.07,
-1.29,
0.57,
-1.27,
0.6,
-0.35,
0.22,
-1.19
]
}
]
} | [
"round93:[0] It seems my stealth attack was unsuccessful. I must refine my strategy.[3]",
"round93:[1] The Wizard's magic is strong, and the Warrior's might is unyielding. We must work together to overcome the adversary![3]",
"round93:[2] Indeed, our combined efforts have protected us from the Thief's cunning. Let's maintain our vigilance![3]"
] | SFSA_0200_000011 |
round179 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.82,
-0.03,
-0.79,
-0.39,
-0.72,
-0.69,
0.45
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.72,
-0.3,
1.17
],
"agent_1(Human Warrior)": [
0.15,
-1.26,
0.15,
-1.26,
0.66,
-1.24,
0.69,
-0.45,
0.3,
-1.17
]
},
"reward": [
{
"adversary_0": -0.9754350838442476,
"agent_0": 0.7971234479513168,
"agent_1": 0.7971234479513168
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.9,
-0.03,
-0.87,
-0.39,
-0.8,
-0.65,
0.38
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.8,
-0.27,
1.18
],
"agent_1(Human Warrior)": [
0.12,
-1.27,
0.12,
-1.27,
0.62,
-1.25,
0.65,
-0.38,
0.27,
-1.18
]
}
]
} | [
"round94:[0] It seems my stealthy approach has been detected. I must refine my tactics.[3]",
"round94:[1] Our enemy is cunning, but together we can overcome. I'll cast a spell to aid us![3]",
"round94:[2] With your magic and my might, we make a formidable team. Let's press the attack![3]",
"round94:[0] You may have the upper hand for now, but I've not yet played all my cards![3]",
"round94:[1] Be cautious, my friend. We do not know what tricks the thief may have up their sleeve.[2]"
] | SFSA_0200_000011 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.54,
-0.8,
-0.03,
-0.78,
-0.39,
-0.71,
-0.72,
0.45
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.71,
-0.33,
1.16
],
"agent_1(Human Warrior)": [
0.18,
-1.26,
0.18,
-1.26,
0.69,
-1.23,
0.72,
-0.45,
0.33,
-1.16
]
},
"reward": [
{
"adversary_0": -0.9656670073457193,
"agent_0": 0.7873553714527886,
"agent_1": 0.7873553714527886
}
],
"state": [
{
"adversary_0(Thief)": [
-0.54,
-0.82,
-0.03,
-0.79,
-0.39,
-0.72,
-0.69,
0.45
],
"agent_0(Elf Wizard)": [
-0.15,
-0.1,
-0.15,
-0.1,
0.36,
-0.07,
0.39,
0.72,
-0.3,
1.17
],
"agent_1(Human Warrior)": [
0.15,
-1.26,
0.15,
-1.26,
0.66,
-1.24,
0.69,
-0.45,
0.3,
-1.17
]
}
]
} | [
"round103:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round103:[1] Our enemy is on the run. Now's the time to press our advantage![3]",
"round103:[2] I'll follow your lead, but let's be cautious. We don't want to walk into a trap![3]"
] | SFSA_0200_000011 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
0.17,
0.54,
0.12,
-0.4,
-0.01,
0.09,
-0.39
],
"agent_0(Elf Wizard)": [
0.14,
0.18,
0.14,
0.18,
0.94,
0.12,
0.4,
0.01,
0.49,
-0.38
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.39,
-0.49,
0.38
]
},
"reward": [
{
"adversary_0": -0.313619076556791,
"agent_0": 0.08717609232370921,
"agent_1": 0.08717609232370921
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
0.17,
0.54,
0.12,
-0.4,
-0.01,
0.09,
-0.39
],
"agent_0(Elf Wizard)": [
0.14,
0.18,
0.14,
0.18,
0.94,
0.12,
0.4,
0.01,
0.49,
-0.38
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.39,
-0.49,
0.38
]
}
]
} | [
"round0:[0] It seems my stealthy approach has been noticed. I must act quickly to turn this tide![3]",
"round0:[1] Alert! The Thief is trying to make a move. We should coordinate our actions to counter![3]",
"round0:[2] I'm on it! Let's use our combined strength to corner the Thief and keep them at bay![0]"
] | SFSA_0200_000012 |
round8 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 3,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
0.12,
0.54,
0.07,
-0.4,
-0.06,
0.09,
-0.44
],
"agent_0(Elf Wizard)": [
0.14,
0.18,
0.14,
0.18,
0.94,
0.12,
0.4,
0.06,
0.49,
-0.38
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.44,
-0.49,
0.38
]
},
"reward": [
{
"adversary_0": -0.2892048992801683,
"agent_0": 0.0627619150470865,
"agent_1": 0.0627619150470865
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
0.17,
0.54,
0.12,
-0.4,
-0.01,
0.09,
-0.39
],
"agent_0(Elf Wizard)": [
0.14,
0.18,
0.14,
0.18,
0.94,
0.12,
0.4,
0.01,
0.49,
-0.38
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.39,
-0.49,
0.38
]
}
]
} | [
"round15:[0]It seems my stealth attack was unsuccessful. I must try a different tactic![3]",
"round15:[1]Be on your guard, agent_1. The thief is looking for an opening. Let's coordinate our actions![2]",
"round15:[2]Understood, agent_0. Let's keep the thief at bay and look for opportunities to strike![3]",
"round15:[0]You won't catch me off guard again, agents![1]",
"round15:[1]We'll see about that. Agent_1, prepare to strike if the thief makes a move![2]"
] | SFSA_0200_000012 |
round9 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
0.03,
0.54,
-0.02,
-0.4,
-0.19,
0.09,
-0.52
],
"agent_0(Elf Wizard)": [
0.14,
0.23,
0.14,
0.23,
0.94,
0.17,
0.4,
0.19,
0.49,
-0.33
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.52,
-0.49,
0.33
]
},
"reward": [
{
"adversary_0": -0.2644147949632523,
"agent_0": -0.0033004013304613333,
"agent_1": -0.0033004013304613333
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
0.12,
0.54,
0.07,
-0.4,
-0.06,
0.09,
-0.44
],
"agent_0(Elf Wizard)": [
0.14,
0.18,
0.14,
0.18,
0.94,
0.12,
0.4,
0.06,
0.49,
-0.38
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.44,
-0.49,
0.38
]
}
]
} | [
"round16:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]",
"round16:[1] The Thief is trying to be sly, but I can sense their movements. Let's keep a close eye on them![2]",
"round16:[2] I'm on it! Together we can outsmart the adversary. Let's coordinate our next move![1]",
"round16:[0] You may have noticed me, but I still have a few tricks up my sleeve. Prepare yourselves![3]",
"round16:[1] We're ready for anything you throw at us. Your tricks won't fool us![0]"
] | SFSA_0200_000012 |
round81 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
-0.08,
0.54,
-0.14,
-0.4,
-0.35,
0.09,
-0.64
],
"agent_0(Elf Wizard)": [
0.14,
0.27,
0.14,
0.27,
0.94,
0.21,
0.4,
0.35,
0.49,
-0.29
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.64,
-0.49,
0.29
]
},
"reward": [
{
"adversary_0": -0.27434621015904626,
"agent_0": -0.02606838209677287,
"agent_1": -0.02606838209677287
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
0.03,
0.54,
-0.02,
-0.4,
-0.19,
0.09,
-0.52
],
"agent_0(Elf Wizard)": [
0.14,
0.23,
0.14,
0.23,
0.94,
0.17,
0.4,
0.19,
0.49,
-0.33
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.52,
-0.49,
0.33
]
}
]
} | [
"round18:[0] It seems my stealthy approach has been detected. I must act quickly to turn this tide![3]",
"round18:[1] Be on your guard, allies! The thief is trying to make a move. Let's coordinate our efforts to counter![3]",
"round18:[2] I'm ready to strike alongside you, Wizard. The warrior and I will provide a distraction![1]",
"round18:[0] You won't catch me that easily! I have a few tricks up my sleeve still![3]",
"round18:[1] Keep your eyes peeled, everyone. The thief is crafty, but together we can overcome![2]"
] | SFSA_0200_000012 |
round82 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
-0.22,
0.54,
-0.27,
-0.4,
-0.51,
0.09,
-0.83
],
"agent_0(Elf Wizard)": [
0.14,
0.29,
0.14,
0.29,
0.94,
0.24,
0.4,
0.51,
0.49,
-0.31
],
"agent_1(Human Warrior)": [
-0.36,
0.61,
-0.36,
0.61,
0.44,
0.55,
-0.09,
0.83,
-0.49,
0.31
]
},
"reward": [
{
"adversary_0": -0.3407238737029468,
"agent_0": 0.015104838555327793,
"agent_1": 0.015104838555327793
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
-0.08,
0.54,
-0.14,
-0.4,
-0.35,
0.09,
-0.64
],
"agent_0(Elf Wizard)": [
0.14,
0.27,
0.14,
0.27,
0.94,
0.21,
0.4,
0.35,
0.49,
-0.29
],
"agent_1(Human Warrior)": [
-0.36,
0.56,
-0.36,
0.56,
0.44,
0.5,
-0.09,
0.64,
-0.49,
0.29
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been detected. I must find a new way to evade the agents.[3]",
"round19:[1] I sense the adversary's presence is weakening. We should press our advantage and work together to corner them![3]",
"round19:[2] I'm on your tail, Wizard! Let's coordinate our attacks and take down the Thief![3]"
] | SFSA_0200_000012 |
round122 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
-0.37,
0.54,
-0.42,
-0.4,
-0.69,
0.09,
-1.02
],
"agent_0(Elf Wizard)": [
0.14,
0.32,
0.14,
0.32,
0.94,
0.26,
0.4,
0.69,
0.49,
-0.33
],
"agent_1(Human Warrior)": [
-0.36,
0.65,
-0.36,
0.65,
0.44,
0.59,
-0.09,
1.02,
-0.49,
0.33
]
},
"reward": [
{
"adversary_0": -0.45361552668520183,
"agent_0": 0.1087966094750869,
"agent_1": 0.1087966094750869
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
-0.22,
0.54,
-0.27,
-0.4,
-0.51,
0.09,
-0.83
],
"agent_0(Elf Wizard)": [
0.14,
0.29,
0.14,
0.29,
0.94,
0.24,
0.4,
0.51,
0.49,
-0.31
],
"agent_1(Human Warrior)": [
-0.36,
0.61,
-0.36,
0.61,
0.44,
0.55,
-0.09,
0.83,
-0.49,
0.31
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been detected. I must act swiftly to turn this tide![3]",
"round25:[1] Watch out, everyone! The thief is on the move. Let's coordinate our actions to corner them![3]",
"round25:[2] I'm ready to cast a spell to aid in the pursuit. Where should I focus my magic?[3]",
"round25:[0] Try to corner me, will you? I'll show you the error of your ways![1]",
"round25:[1] I'm closing in! Don't let the thief getaway. We have them cornered now![2]"
] | SFSA_0200_000012 |
round123 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
-0.53,
0.54,
-0.59,
-0.4,
-0.87,
0.09,
-1.26
],
"agent_0(Elf Wizard)": [
0.14,
0.33,
0.14,
0.33,
0.94,
0.28,
0.4,
0.87,
0.49,
-0.39
],
"agent_1(Human Warrior)": [
-0.36,
0.72,
-0.36,
0.72,
0.44,
0.67,
-0.09,
1.26,
-0.49,
0.39
]
},
"reward": [
{
"adversary_0": -0.5954187508497879,
"agent_0": 0.23606053836262636,
"agent_1": 0.23606053836262636
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
-0.37,
0.54,
-0.42,
-0.4,
-0.69,
0.09,
-1.02
],
"agent_0(Elf Wizard)": [
0.14,
0.32,
0.14,
0.32,
0.94,
0.26,
0.4,
0.69,
0.49,
-0.33
],
"agent_1(Human Warrior)": [
-0.36,
0.65,
-0.36,
0.65,
0.44,
0.59,
-0.09,
1.02,
-0.49,
0.33
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been noticed. I must act swiftly to secure the treasure![3]",
"round26:[1] Watch out, the Thief is moving in! We need to protect the treasure and support each other![2]",
"round26:[2] I'm on it! Let's corner the Thief and keep him away from the loot![0]",
"round26:[0] You'll have to catch me first! I'm too quick for the likes of you![1]",
"round26:[1] Don't underestimate us, Thief! We'll bring you to justice![3]"
] | SFSA_0200_000012 |
round124 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
-0.71,
0.54,
-0.76,
-0.4,
-1.05,
0.09,
-1.49
],
"agent_0(Elf Wizard)": [
0.14,
0.34,
0.14,
0.34,
0.94,
0.29,
0.4,
1.05,
0.49,
-0.44
],
"agent_1(Human Warrior)": [
-0.36,
0.78,
-0.36,
0.78,
0.44,
0.73,
-0.09,
1.49,
-0.49,
0.44
]
},
"reward": [
{
"adversary_0": -0.7548891753792907,
"agent_0": 0.38455756749731584,
"agent_1": 0.38455756749731584
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
-0.53,
0.54,
-0.59,
-0.4,
-0.87,
0.09,
-1.26
],
"agent_0(Elf Wizard)": [
0.14,
0.33,
0.14,
0.33,
0.94,
0.28,
0.4,
0.87,
0.49,
-0.39
],
"agent_1(Human Warrior)": [
-0.36,
0.72,
-0.36,
0.72,
0.44,
0.67,
-0.09,
1.26,
-0.49,
0.39
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been detected. I must refine my tactics.[3]",
"round78:[1] The wizard's magic is strong, but we must not let our guard down. Let's keep a close eye on the thief![2]",
"round78:[2] I'm on it! The warrior's strength is with us. Together we can overcome the adversary![1]",
"round78:[0] You may have noticed me, but I won't make the same mistake again. Prepare for my next move![3]",
"round78:[3] We're ready for anything you throw at us, adversary![0]"
] | SFSA_0200_000012 |
round199 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.26,
-0.79,
0.54,
-0.84,
-0.4,
-1.14,
0.09,
-1.61
],
"agent_0(Elf Wizard)": [
0.14,
0.35,
0.14,
0.35,
0.94,
0.3,
0.4,
1.14,
0.49,
-0.47
],
"agent_1(Human Warrior)": [
-0.36,
0.83,
-0.36,
0.83,
0.44,
0.77,
-0.09,
1.61,
-0.49,
0.47
]
},
"reward": [
{
"adversary_0": -0.8303545095086698,
"agent_0": 0.4517575474204225,
"agent_1": 0.4517575474204225
}
],
"state": [
{
"adversary_0(Thief)": [
-0.26,
-0.71,
0.54,
-0.76,
-0.4,
-1.05,
0.09,
-1.49
],
"agent_0(Elf Wizard)": [
0.14,
0.34,
0.14,
0.34,
0.94,
0.29,
0.4,
1.05,
0.49,
-0.44
],
"agent_1(Human Warrior)": [
-0.36,
0.78,
-0.36,
0.78,
0.44,
0.73,
-0.09,
1.49,
-0.49,
0.44
]
}
]
} | [
"round79:[0] It seems my stealthy approach has been noticed. I must retreat and regroup.[3]",
"round79:[1] Our combined efforts have pushed back the adversary. Let's maintain our vigilance![3]",
"round79:[2] I'll keep my guard up. That Thief won't catch me off-guard again![3]"
] | SFSA_0200_000012 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-0.75,
-1.59,
-0.3,
-0.24,
-0.18,
-0.52,
-1.54
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.18,
-0.28,
-1.36
],
"agent_1(Human Warrior)": [
0.49,
0.78,
0.49,
0.78,
-1.08,
1.23,
0.52,
1.54,
0.28,
1.36
]
},
"reward": [
{
"adversary_0": -0.751005518920978,
"agent_0": 0.142515889861335,
"agent_1": 0.142515889861335
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-0.75,
-1.59,
-0.3,
-0.24,
-0.18,
-0.52,
-1.54
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.18,
-0.28,
-1.36
],
"agent_1(Human Warrior)": [
0.49,
0.78,
0.49,
0.78,
-1.08,
1.23,
0.52,
1.54,
0.28,
1.36
]
}
]
} | [
"round0:[0] It seems my stealth approach has not gone unnoticed. I must try a different tactic.[3]",
"round0:[1] Watch out, the Thief is trying to change his strategy! We should stick together and not let him divide us.[3]",
"round0:[2] I agree. Let's keep our eyes on the Thief and cover each other's backs. Strength in numbers![3]"
] | SFSA_0200_000013 |
round5 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-0.8,
-1.59,
-0.35,
-0.24,
-0.23,
-0.52,
-1.59
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.23,
-0.28,
-1.36
],
"agent_1(Human Warrior)": [
0.49,
0.78,
0.49,
0.78,
-1.08,
1.23,
0.52,
1.59,
0.28,
1.36
]
},
"reward": [
{
"adversary_0": -0.8009713317579797,
"agent_0": 0.19248170269833675,
"agent_1": 0.19248170269833675
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-0.75,
-1.59,
-0.3,
-0.24,
-0.18,
-0.52,
-1.54
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.18,
-0.28,
-1.36
],
"agent_1(Human Warrior)": [
0.49,
0.78,
0.49,
0.78,
-1.08,
1.23,
0.52,
1.54,
0.28,
1.36
]
}
]
} | [
"round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again![3]",
"round15:[1] Be on your guard, allies! The thief is cunning and may strike again![3]",
"round15:[2] I'm ready for the next move. Let's work together to protect each other![3]"
] | SFSA_0200_000013 |
round6 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-0.89,
-1.59,
-0.44,
-0.24,
-0.32,
-0.57,
-1.67
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.32,
-0.33,
-1.36
],
"agent_1(Human Warrior)": [
0.54,
0.78,
0.54,
0.78,
-1.03,
1.23,
0.57,
1.67,
0.33,
1.36
]
},
"reward": [
{
"adversary_0": -0.8884207605537053,
"agent_0": 0.27993113149406235,
"agent_1": 0.27993113149406235
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-0.8,
-1.59,
-0.35,
-0.24,
-0.23,
-0.52,
-1.59
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.23,
-0.28,
-1.36
],
"agent_1(Human Warrior)": [
0.49,
0.78,
0.49,
0.78,
-1.08,
1.23,
0.52,
1.59,
0.28,
1.36
]
}
]
} | [
"round16:[0] It seems my stealth attack was unsuccessful. I must rethink my strategy![3]",
"round16:[1] The Thief is vulnerable. Let's work together to corner them![3]",
"round16:[2] I'll charge ahead and draw their attention![0]"
] | SFSA_0200_000013 |
round12 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 2
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-1,
-1.59,
-0.56,
-0.24,
-0.43,
-0.6,
-1.79
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.43,
-0.37,
-1.36
],
"agent_1(Human Warrior)": [
0.58,
0.78,
0.58,
0.78,
-0.99,
1.23,
0.6,
1.79,
0.37,
1.36
]
},
"reward": [
{
"adversary_0": -1.003992450603944,
"agent_0": 0.39550282154430094,
"agent_1": 0.39550282154430094
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-0.89,
-1.59,
-0.44,
-0.24,
-0.32,
-0.57,
-1.67
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.32,
-0.33,
-1.36
],
"agent_1(Human Warrior)": [
0.54,
0.78,
0.54,
0.78,
-1.03,
1.23,
0.57,
1.67,
0.33,
1.36
]
}
]
} | [
"round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic![3]",
"round18:[1] The Thief is on the move. Be vigilant, my allies![3]",
"round18:[2] I'm on it! Let's corner them and finish this![0]"
] | SFSA_0200_000013 |
round13 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-1.14,
-1.59,
-0.69,
-0.24,
-0.57,
-0.58,
-1.93
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.57,
-0.34,
-1.36
],
"agent_1(Human Warrior)": [
0.55,
0.78,
0.55,
0.78,
-1.01,
1.23,
0.58,
1.93,
0.34,
1.36
]
},
"reward": [
{
"adversary_0": -1.140662107113047,
"agent_0": 0.532172478053404,
"agent_1": 0.532172478053404
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-1,
-1.59,
-0.56,
-0.24,
-0.43,
-0.6,
-1.79
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.43,
-0.37,
-1.36
],
"agent_1(Human Warrior)": [
0.58,
0.78,
0.58,
0.78,
-0.99,
1.23,
0.6,
1.79,
0.37,
1.36
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been detected. I must find a new way to strike![3]",
"round19:[1] Our enemy is cunning, but together we can overcome. I sense the thief's presence is weakened. Let's press on![3]",
"round19:[2] I'll take the front, protect the wizard and allow him to cast his spells![1]",
"round19:[0] You have my gratitude, warrior. I'll use this opportunity to plan my next move![2]",
"round19:[1] Focus your attacks, and I'll support with magic. Let's end this![0]"
] | SFSA_0200_000013 |
round23 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 3
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-1.29,
-1.59,
-0.85,
-0.24,
-0.72,
-0.57,
-2.08
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.72,
-0.33,
-1.36
],
"agent_1(Human Warrior)": [
0.54,
0.78,
0.54,
0.78,
-1.03,
1.23,
0.57,
2.08,
0.33,
1.36
]
},
"reward": [
{
"adversary_0": -1.2931586452527426,
"agent_0": 0.6846690161930996,
"agent_1": 0.6846690161930996
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-1.14,
-1.59,
-0.69,
-0.24,
-0.57,
-0.58,
-1.93
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.57,
-0.34,
-1.36
],
"agent_1(Human Warrior)": [
0.55,
0.78,
0.55,
0.78,
-1.01,
1.23,
0.58,
1.93,
0.34,
1.36
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been detected. I must find another way to secure the treasure![3]",
"round25:[1] Keep your guard up, agent_0! The Thief is on the move, and their intentions are clear.[3]",
"round25:[2] I'm on it, agent_1! Let's corner the Thief before they can make their move![3]",
"round25:[0] You'll have to catch me first, agents![3]",
"round25:[1] We'll stop you, adversary_0! Agent_2, can you cast a spell to slow them down?[3]"
] | SFSA_0200_000013 |
round24 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-1.46,
-1.59,
-1.01,
-0.24,
-0.89,
-0.55,
-2.29
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.89,
-0.31,
-1.41
],
"agent_1(Human Warrior)": [
0.53,
0.83,
0.53,
0.83,
-1.04,
1.28,
0.55,
2.29,
0.31,
1.41
]
},
"reward": [
{
"adversary_0": -1.4575270749813842,
"agent_0": 0.8490374459217412,
"agent_1": 0.8490374459217412
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-1.29,
-1.59,
-0.85,
-0.24,
-0.72,
-0.57,
-2.08
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.72,
-0.33,
-1.36
],
"agent_1(Human Warrior)": [
0.54,
0.78,
0.54,
0.78,
-1.03,
1.23,
0.57,
2.08,
0.33,
1.36
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been detected. I must retreat and regroup![3]",
"round26:[1] Our positions are advantageous. Let's maintain the pressure on the adversary![3]",
"round26:[2] I'll press the attack from this angle. Watch for my signal![1]"
] | SFSA_0200_000013 |
round66 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.03,
-1.53,
-1.59,
-1.08,
-0.24,
-0.96,
-0.55,
-2.4
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.96,
-0.31,
-1.44
],
"agent_1(Human Warrior)": [
0.52,
0.87,
0.52,
0.87,
-1.05,
1.32,
0.55,
2.4,
0.31,
1.44
]
},
"reward": [
{
"adversary_0": -1.5308167885076354,
"agent_0": 0.9223271594479924,
"agent_1": 0.9223271594479924
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-1.46,
-1.59,
-1.01,
-0.24,
-0.89,
-0.55,
-2.29
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.89,
-0.31,
-1.41
],
"agent_1(Human Warrior)": [
0.53,
0.83,
0.53,
0.83,
-1.04,
1.28,
0.55,
2.29,
0.31,
1.41
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been detected. I must find a new strategy to evade the Elves' magic and the Human's sword.[3]",
"round78:[1] My spells detect a presence attempting to remain hidden. Let's work together to corner the Thief and end this game![3]",
"round78:[2] I'll guard the rear and ensure our enemy does not escape. Press forward and use your magic to flush them out, Elf![1]",
"round78:[0] You'll not catch me so easily. I'll use the cover of darkness to my advantage. Prepare for a cunning surprise![3]",
"round78:[1] Be cautious, Human. The Thief may have tricks up their sleeve. Let's move cautiously and keep our eyes open for any sign of movement.[2]"
] | SFSA_0200_000013 |
round67 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.08,
-1.59,
-1.64,
-1.14,
-0.29,
-1.01,
-0.59,
-2.49
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.29,
1.01,
-0.3,
-1.47
],
"agent_1(Human Warrior)": [
0.51,
0.9,
0.51,
0.9,
-1.05,
1.35,
0.59,
2.49,
0.3,
1.47
]
},
"reward": [
{
"adversary_0": -1.5874763989432794,
"agent_0": 0.9789867698836364,
"agent_1": 0.9789867698836364
}
],
"state": [
{
"adversary_0(Thief)": [
-0.03,
-1.53,
-1.59,
-1.08,
-0.24,
-0.96,
-0.55,
-2.4
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.24,
0.96,
-0.31,
-1.44
],
"agent_1(Human Warrior)": [
0.52,
0.87,
0.52,
0.87,
-1.05,
1.32,
0.55,
2.4,
0.31,
1.44
]
}
]
} | [
"round79:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]",
"round79:[1] Watch out, the Thief is trying to change strategies. We should stick together and be ready![2]",
"round79:[2] Agreed, let's keep our formation tight and not let the Thief catch us off guard![1]"
] | SFSA_0200_000013 |
round109 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
-0.12,
-1.58,
-1.68,
-1.13,
-0.33,
-1.01,
-0.62,
-2.5
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.33,
1.01,
-0.29,
-1.49
],
"agent_1(Human Warrior)": [
0.5,
0.92,
0.5,
0.92,
-1.06,
1.37,
0.62,
2.5,
0.29,
1.49
]
},
"reward": [
{
"adversary_0": -1.581032799104184,
"agent_0": 0.9725431700445409,
"agent_1": 0.9725431700445409
}
],
"state": [
{
"adversary_0(Thief)": [
-0.08,
-1.59,
-1.64,
-1.14,
-0.29,
-1.01,
-0.59,
-2.49
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.29,
1.01,
-0.3,
-1.47
],
"agent_1(Human Warrior)": [
0.51,
0.9,
0.51,
0.9,
-1.05,
1.35,
0.59,
2.49,
0.3,
1.47
]
}
]
} | [
"round93:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]",
"round93:[1] Our enemy is weakened, let's press the attack together![3]",
"round93:[2] I'll distract the adversary, you two focus your magic and might![3]"
] | SFSA_0200_000013 |
round110 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.14,
-1.52,
-1.71,
-1.07,
-0.36,
-0.95,
-0.64,
-2.41
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.36,
0.95,
-0.29,
-1.46
],
"agent_1(Human Warrior)": [
0.5,
0.89,
0.5,
0.89,
-1.06,
1.33,
0.64,
2.41,
0.29,
1.46
]
},
"reward": [
{
"adversary_0": -1.5270168607135903,
"agent_0": 0.9185272316539473,
"agent_1": 0.9185272316539473
}
],
"state": [
{
"adversary_0(Thief)": [
-0.12,
-1.58,
-1.68,
-1.13,
-0.33,
-1.01,
-0.62,
-2.5
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.33,
1.01,
-0.29,
-1.49
],
"agent_1(Human Warrior)": [
0.5,
0.92,
0.5,
0.92,
-1.06,
1.37,
0.62,
2.5,
0.29,
1.49
]
}
]
} | [
"round94:[0] It seems my stealthy approach has been detected. I must find a new strategy![3]",
"round94:[1] Keep your guard up, agent_1. The Thief is looking for an opening. Let's not give him one![2]",
"round94:[2] Roger that, agent_0. I'll stay on the offensive to keep him on his toes![3]",
"round94:[0] You won't catch me off guard that easily, agents![3]",
"round94:[1] Together we stand, divided we fall. Let's work as a team to take him down![3]"
] | SFSA_0200_000013 |
round199 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
-0.17,
-1.43,
-1.73,
-0.98,
-0.38,
-0.86,
-0.66,
-2.29
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.38,
0.86,
-0.29,
-1.43
],
"agent_1(Human Warrior)": [
0.5,
0.86,
0.5,
0.86,
-1.07,
1.31,
0.66,
2.29,
0.29,
1.43
]
},
"reward": [
{
"adversary_0": -1.437300010533818,
"agent_0": 0.8288103814741751,
"agent_1": 0.8288103814741751
}
],
"state": [
{
"adversary_0(Thief)": [
-0.14,
-1.52,
-1.71,
-1.07,
-0.36,
-0.95,
-0.64,
-2.41
],
"agent_0(Elf Wizard)": [
0.21,
-0.57,
0.21,
-0.57,
-1.35,
-0.12,
0.36,
0.95,
-0.29,
-1.46
],
"agent_1(Human Warrior)": [
0.5,
0.89,
0.5,
0.89,
-1.06,
1.33,
0.64,
2.41,
0.29,
1.46
]
}
]
} | [
"round103:[0] It seems my stealth attack was not as successful as I'd hoped. I must try a different strategy.[3]",
"round103:[1] Be on guard, my allies! The thief is adaptable and may strike again. Let's maintain our formation and watch each other's backs![3]",
"round103:[2] I'm ready for the next move. We should press the attack before the thief can regroup![3]",
"round103:[0] You won't catch me off guard twice! Prepare for my counterattack![3]",
"round103:[1] Together we stand, divided we fall. Let's show the thief the power of our combined forces![3]"
] | SFSA_0200_000013 |
round0 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.48,
-0.91,
-1.36,
-0.82,
-0.53,
-0.48,
-0.16
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.53,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.16,
-0.34,
-0.38
]
},
"reward": [
{
"adversary_0": -1.634980431639216,
"agent_0": 0.8044665820061739,
"agent_1": 0.8044665820061739
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.48,
-0.91,
-1.36,
-0.82,
-0.53,
-0.48,
-0.16
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.53,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.16,
-0.34,
-0.38
]
}
]
} | [
"round0:[0] It seems I've been detected. I must move stealthily to avoid the agents.[3]",
"round0:[1] I sense a presence nearby. Could it be the adversary? Let's be cautious, agent_1.[3]",
"round0:[2] I'm on it, agent_0! Let's coordinate our movements to corner the thief![3]",
"round0:[0] They're working together. I'll have to separate them to stand a chance.[3]",
"round0:[1] Keep your guard up, agent_1. The thief may try to divide and conquer![3]"
] | SFSA_0200_000014 |
round14 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.43,
-0.91,
-1.31,
-0.82,
-0.48,
-0.48,
-0.11
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.48,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.11,
-0.34,
-0.38
]
},
"reward": [
{
"adversary_0": -1.5937721674703629,
"agent_0": 0.7632583178373208,
"agent_1": 0.7632583178373208
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.48,
-0.91,
-1.36,
-0.82,
-0.53,
-0.48,
-0.16
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.53,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.16,
-0.34,
-0.38
]
}
]
} | [
"round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again[3]",
"round15:[1] The thief is weakened, let's press our advantage together![2]",
"round15:[2] Agreed, let's coordinate our attacks to ensure success[1]",
"round15:[0] You won't catch me off guard twice. Prepare for my counterattack![3]",
"round15:[1] Be on guard, agent_1, a counterattack is incoming![3]"
] | SFSA_0200_000014 |
round15 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.44,
-0.91,
-1.32,
-0.82,
-0.49,
-0.48,
-0.12
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.49,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.12,
-0.34,
-0.38
]
},
"reward": [
{
"adversary_0": -1.6040273670711398,
"agent_0": 0.7735135174380977,
"agent_1": 0.7735135174380977
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.43,
-0.91,
-1.31,
-0.82,
-0.48,
-0.48,
-0.11
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.48,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.11,
-0.34,
-0.38
]
}
]
} | [
"round16:[0] It seems my stealth attack was unsuccessful. I must regroup and try another strategy.[0]",
"round16:[1] The thief's efforts were in vain. We should use this opportunity to strengthen our defenses and prepare for their next move.[1]",
"round16:[2] I'll focus on a offensive maneuver. We can't let the thief catch us off guard again![2]",
"round16:[0] Be cautious, warrior. My skills are not to be underestimated. You may find your offensive tactics meet with a surprise![1]",
"round16:[3] Allies, coordinate your actions. We are stronger together. Let's ensure our next move is a united one![all]"
] | SFSA_0200_000014 |
round36 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.4,
-0.91,
-1.28,
-0.82,
-0.45,
-0.48,
-0.08
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.45,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.08,
-0.34,
-0.38
]
},
"reward": [
{
"adversary_0": -1.5708168692691997,
"agent_0": 0.7403030196361576,
"agent_1": 0.7403030196361576
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.44,
-0.91,
-1.32,
-0.82,
-0.49,
-0.48,
-0.12
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.49,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.12,
-0.34,
-0.38
]
}
]
} | [
"round18:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic.[3]",
"round18:[1] The thief is vulnerable. We should focus our attacks on him now![3]",
"round18:[2] I agree. Let's coordinate our efforts and strike together![3]"
] | SFSA_0200_000014 |
round37 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.32,
-0.91,
-1.2,
-0.82,
-0.37,
-0.53,
0
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.37,
0.29,
0.38
],
"agent_1(Human Warrior)": [
-0.39,
-1.2,
1.17,
-1.32,
-0.39,
-1.2,
0.53,
0,
-0.29,
-0.38
]
},
"reward": [
{
"adversary_0": -1.5061079779639515,
"agent_0": 0.6755941283309094,
"agent_1": 0.6755941283309094
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.4,
-0.91,
-1.28,
-0.82,
-0.45,
-0.48,
-0.08
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.45,
0.34,
0.38
],
"agent_1(Human Warrior)": [
-0.44,
-1.2,
1.12,
-1.32,
-0.44,
-1.2,
0.48,
0.08,
-0.34,
-0.38
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been detected. I must find another way to evade the group[3].",
"round19:[1] The thief is on the move again. We should stick together and keep an eye on our surroundings[2].",
"round19:[2] Agreed. I'll keep my guard up. Let's not let the thief out of our sight[1]."
] | SFSA_0200_000014 |
round40 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 2
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.21,
-0.91,
-1.09,
-0.82,
-0.26,
-0.57,
0.11
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.26,
0.25,
0.38
],
"agent_1(Human Warrior)": [
-0.35,
-1.2,
1.21,
-1.32,
-0.35,
-1.2,
0.57,
-0.11,
-0.25,
-0.38
]
},
"reward": [
{
"adversary_0": -1.41999116608776,
"agent_0": 0.5894773164547179,
"agent_1": 0.5894773164547179
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.32,
-0.91,
-1.2,
-0.82,
-0.37,
-0.53,
0
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.37,
0.29,
0.38
],
"agent_1(Human Warrior)": [
-0.39,
-1.2,
1.17,
-1.32,
-0.39,
-1.2,
0.53,
0,
-0.29,
-0.38
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round25:[1] The thief is moving stealthily. Be on guard![3]",
"round25:[2] I sense the thief's presence. Let's surround and corner them![0]"
] | SFSA_0200_000014 |
round41 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-1.07,
-0.91,
-0.95,
-0.82,
-0.13,
-0.54,
0.25
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.13,
0.27,
0.38
],
"agent_1(Human Warrior)": [
-0.37,
-1.2,
1.19,
-1.32,
-0.37,
-1.2,
0.54,
-0.25,
-0.27,
-0.38
]
},
"reward": [
{
"adversary_0": -1.321169065228646,
"agent_0": 0.490655215595604,
"agent_1": 0.490655215595604
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.21,
-0.91,
-1.09,
-0.82,
-0.26,
-0.57,
0.11
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.26,
0.25,
0.38
],
"agent_1(Human Warrior)": [
-0.35,
-1.2,
1.21,
-1.32,
-0.35,
-1.2,
0.57,
-0.11,
-0.25,
-0.38
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round26:[1] The Thief is on the move. Prepare to defend your positions![3]",
"round26:[2] I'm on it! Let's keep our formation and not let him get away![0]"
] | SFSA_0200_000014 |
round64 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 1,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.92,
-0.91,
-0.8,
-0.82,
0.02,
-0.53,
0.4
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
-0.02,
0.29,
0.38
],
"agent_1(Human Warrior)": [
-0.39,
-1.2,
1.17,
-1.32,
-0.39,
-1.2,
0.53,
-0.4,
-0.29,
-0.38
]
},
"reward": [
{
"adversary_0": -1.2175933437792148,
"agent_0": 0.3870794941461727,
"agent_1": 0.3870794941461727
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-1.07,
-0.91,
-0.95,
-0.82,
-0.13,
-0.54,
0.25
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
0.13,
0.27,
0.38
],
"agent_1(Human Warrior)": [
-0.37,
-1.2,
1.19,
-1.32,
-0.37,
-1.2,
0.54,
-0.25,
-0.27,
-0.38
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been detected. I must find a new way to catch you off guard.[3]",
"round78:[1] My magical senses tell me the adversary is nearby. We should be cautious and stick together for support![3]",
"round78:[2] I'll keep my eyes open and my sword ready. Let's move out![3]"
] | SFSA_0200_000014 |
round65 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.76,
-0.91,
-0.64,
-0.87,
0.18,
-0.52,
0.56
],
"agent_0(Elf Wizard)": [
-0.05,
-0.82,
1.51,
-0.94,
-0.05,
-0.82,
0.87,
-0.18,
0.35,
0.38
],
"agent_1(Human Warrior)": [
-0.4,
-1.2,
1.16,
-1.32,
-0.4,
-1.2,
0.52,
-0.56,
-0.35,
-0.38
]
},
"reward": [
{
"adversary_0": -1.1171284803027888,
"agent_0": 0.291061033370122,
"agent_1": 0.291061033370122
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.92,
-0.91,
-0.8,
-0.82,
0.02,
-0.53,
0.4
],
"agent_0(Elf Wizard)": [
-0.1,
-0.82,
1.46,
-0.94,
-0.1,
-0.82,
0.82,
-0.02,
0.29,
0.38
],
"agent_1(Human Warrior)": [
-0.39,
-1.2,
1.17,
-1.32,
-0.39,
-1.2,
0.53,
-0.4,
-0.29,
-0.38
]
}
]
} | [
"round79:[0] It seems my stealthy approach has not gone unnoticed. I must try a different tactic![3]",
"round79:[1] Watch out, the Thief is trying to change his strategy! Let's stick together and be prepared for anything![2]",
"round79:[2] Roger that, agent_0. I'll keep my guard up and watch for any sudden moves from the Thief![3]",
"round79:[0] You won't catch me off guard this time. I have a few tricks up my sleeve![1]",
"round79:[1] We'll be ready for anything you throw at us, adversary_0. Won't we, agent_1?[2]"
] | SFSA_0200_000014 |
round66 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.59,
-0.91,
-0.47,
-0.9,
0.35,
-0.51,
0.73
],
"agent_0(Elf Wizard)": [
-0.01,
-0.82,
1.55,
-0.94,
-0.01,
-0.82,
0.9,
-0.35,
0.4,
0.38
],
"agent_1(Human Warrior)": [
-0.41,
-1.2,
1.15,
-1.32,
-0.41,
-1.2,
0.51,
-0.73,
-0.4,
-0.38
]
},
"reward": [
{
"adversary_0": -1.0281234701031656,
"agent_0": 0.20341485112369628,
"agent_1": 0.20341485112369628
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.76,
-0.91,
-0.64,
-0.87,
0.18,
-0.52,
0.56
],
"agent_0(Elf Wizard)": [
-0.05,
-0.82,
1.51,
-0.94,
-0.05,
-0.82,
0.87,
-0.18,
0.35,
0.38
],
"agent_1(Human Warrior)": [
-0.4,
-1.2,
1.16,
-1.32,
-0.4,
-1.2,
0.52,
-0.56,
-0.35,
-0.38
]
}
]
} | [
"round93:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic. [3]",
"round93:[1] Our combined efforts are paying off. Let's keep the pressure on and not let the thief regroup. [3]",
"round93:[2] I'll focus my attacks to support you both. Together we can overcome the adversary. [3]"
] | SFSA_0200_000014 |
round122 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 2
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.51,
-0.91,
-0.39,
-0.93,
0.43,
-0.5,
0.81
],
"agent_0(Elf Wizard)": [
0.02,
-0.82,
1.58,
-0.94,
0.02,
-0.82,
0.93,
-0.43,
0.43,
0.38
],
"agent_1(Human Warrior)": [
-0.41,
-1.2,
1.14,
-1.32,
-0.41,
-1.2,
0.5,
-0.81,
-0.43,
-0.38
]
},
"reward": [
{
"adversary_0": -0.994569033904681,
"agent_0": 0.16976137823767612,
"agent_1": 0.16976137823767612
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.59,
-0.91,
-0.47,
-0.9,
0.35,
-0.51,
0.73
],
"agent_0(Elf Wizard)": [
-0.01,
-0.82,
1.55,
-0.94,
-0.01,
-0.82,
0.9,
-0.35,
0.4,
0.38
],
"agent_1(Human Warrior)": [
-0.41,
-1.2,
1.15,
-1.32,
-0.41,
-1.2,
0.51,
-0.73,
-0.4,
-0.38
]
}
]
} | [
"round94:[0] It seems my stealthy approach has not gone unnoticed. I must refine my tactics.[3]",
"round94:[1] The Thief is trying to stay hidden. We should coordinate our efforts to keep an eye on them![2]",
"round94:[2] Agreed. I'll focus on defensive positioning while you, Wizard, prepare your spells to reveal their position.[0]",
"round94:[0] You won't catch me so easily! I have a few tricks up my sleeve still.[1]",
"round94:[1] We'll be ready for whatever you throw at us. Stay alert, Warrior![3]"
] | SFSA_0200_000014 |
round123 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.5,
-0.91,
-0.38,
-0.95,
0.44,
-0.44,
0.82
],
"agent_0(Elf Wizard)": [
0.04,
-0.82,
1.6,
-0.94,
0.04,
-0.82,
0.95,
-0.44,
0.51,
0.38
],
"agent_1(Human Warrior)": [
-0.47,
-1.2,
1.09,
-1.32,
-0.47,
-1.2,
0.44,
-0.82,
-0.51,
-0.38
]
},
"reward": [
{
"adversary_0": -0.9910419093033641,
"agent_0": 0.16553091675049647,
"agent_1": 0.16553091675049647
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.51,
-0.91,
-0.39,
-0.93,
0.43,
-0.5,
0.81
],
"agent_0(Elf Wizard)": [
0.02,
-0.82,
1.58,
-0.94,
0.02,
-0.82,
0.93,
-0.43,
0.43,
0.38
],
"agent_1(Human Warrior)": [
-0.41,
-1.2,
1.14,
-1.32,
-0.41,
-1.2,
0.5,
-0.81,
-0.43,
-0.38
]
}
]
} | [
"round103:[0] It seems my stealthy approach has been detected. I must act swiftly to secure the treasure![3]",
"round103:[1] Alert! The Thief is moving in on the treasure. We must coordinate our actions to intercept![3]",
"round103:[2] I'm on it! I'll try to distract the Thief while you, Wizard, prepare your spells![0]",
"round103:[0] Clever plan, Warrior. Wizard, be ready to cast when I give the signal![1]",
"round103:[1] Magic at the ready! Let's ensure this Thief doesn't get away with our loot![2]"
] | SFSA_0200_000014 |
round130 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.55,
-0.91,
-0.43,
-0.97,
0.4,
-0.4,
0.77
],
"agent_0(Elf Wizard)": [
0.05,
-0.82,
1.61,
-0.94,
0.05,
-0.82,
0.97,
-0.4,
0.57,
0.38
],
"agent_1(Human Warrior)": [
-0.51,
-1.2,
1.05,
-1.32,
-0.51,
-1.2,
0.4,
-0.77,
-0.57,
-0.38
]
},
"reward": [
{
"adversary_0": -1.0085162929167582,
"agent_0": 0.1821247765553815,
"agent_1": 0.1821247765553815
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.5,
-0.91,
-0.38,
-0.95,
0.44,
-0.44,
0.82
],
"agent_0(Elf Wizard)": [
0.04,
-0.82,
1.6,
-0.94,
0.04,
-0.82,
0.95,
-0.44,
0.51,
0.38
],
"agent_1(Human Warrior)": [
-0.47,
-1.2,
1.09,
-1.32,
-0.47,
-1.2,
0.44,
-0.82,
-0.51,
-0.38
]
}
]
} | [
"round104:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round104:[1] Agent_1, let's coordinate our attacks. The Thief is vulnerable![2]",
"round104:[2] On your mark, Agent_0. I'll distract the Thief while you cast your spell![0]",
"round104:[0] Fine, but be careful. My magic is not to be trifled with![1]",
"round104:[1] Roger that! Let's finish this![3]"
] | SFSA_0200_000014 |
round131 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.53,
-0.91,
-0.41,
-0.98,
0.42,
-0.37,
0.79
],
"agent_0(Elf Wizard)": [
0.07,
-0.82,
1.63,
-0.94,
0.07,
-0.82,
0.98,
-0.42,
0.61,
0.38
],
"agent_1(Human Warrior)": [
-0.54,
-1.2,
1.02,
-1.32,
-0.54,
-1.2,
0.37,
-0.79,
-0.61,
-0.38
]
},
"reward": [
{
"adversary_0": -1.0012165967242772,
"agent_0": 0.17396673215320735,
"agent_1": 0.17396673215320735
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.55,
-0.91,
-0.43,
-0.97,
0.4,
-0.4,
0.77
],
"agent_0(Elf Wizard)": [
0.05,
-0.82,
1.61,
-0.94,
0.05,
-0.82,
0.97,
-0.4,
0.57,
0.38
],
"agent_1(Human Warrior)": [
-0.51,
-1.2,
1.05,
-1.32,
-0.51,
-1.2,
0.4,
-0.77,
-0.57,
-0.38
]
}
]
} | [
"round135:[0] It seems my stealth attack was not as effective as I'd hoped. I must try a different tactic![3]",
"round135:[1] Be careful, my magical abilities are not enough to protect us from a surprise attack. We need to watch each other's backs![2]",
"round135:[2] Agreed, I'll keep my guard up. Let's coordinate our next move to outsmart the thief![1]",
"round135:[0] You have my sword. Let's make sure our next action is synchronized to catch the adversary off guard![3]",
"round135:[1] With our combined strength, we can turn the tide of this battle. I'll prepare my spell, you ready your weapon![2]"
] | SFSA_0200_000014 |
round172 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 4
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.57,
-0.91,
-0.45,
-0.99,
0.38,
-0.35,
0.76
],
"agent_0(Elf Wizard)": [
0.07,
-0.82,
1.63,
-0.94,
0.07,
-0.82,
0.99,
-0.38,
0.64,
0.38
],
"agent_1(Human Warrior)": [
-0.57,
-1.2,
0.99,
-1.32,
-0.57,
-1.2,
0.35,
-0.76,
-0.64,
-0.38
]
},
"reward": [
{
"adversary_0": -1.0167823332792307,
"agent_0": 0.1887777033150666,
"agent_1": 0.1887777033150666
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.53,
-0.91,
-0.41,
-0.98,
0.42,
-0.37,
0.79
],
"agent_0(Elf Wizard)": [
0.07,
-0.82,
1.63,
-0.94,
0.07,
-0.82,
0.98,
-0.42,
0.61,
0.38
],
"agent_1(Human Warrior)": [
-0.54,
-1.2,
1.02,
-1.32,
-0.54,
-1.2,
0.37,
-0.79,
-0.61,
-0.38
]
}
]
} | [
"round136:[0]It seems my stealthy approach has been noticed. I must act quickly to secure the treasure![3]",
"round136:[1]Our adversary is moving in on the treasure. We must coordinate our efforts to prevent him from succeeding![3]",
"round136:[2]I'll focus my attack on the Thief to keep him at bay. Agent_0, perhaps you can use your magic to support me?[0]",
"round136:[0]A sound strategy, Agent_1. Agent_0, your spells could turn the tide in our favor![1]",
"round136:[1]Understood. I'll cast my enchantments and try to weaken the Thief's resolve![2]"
] | SFSA_0200_000014 |
round173 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.64,
-0.91,
-0.52,
-1,
0.3,
-0.33,
0.73
],
"agent_0(Elf Wizard)": [
0.08,
-0.82,
1.64,
-0.94,
0.08,
-0.82,
1,
-0.3,
0.66,
0.43
],
"agent_1(Human Warrior)": [
-0.58,
-1.25,
0.98,
-1.37,
-0.58,
-1.25,
0.33,
-0.73,
-0.66,
-0.43
]
},
"reward": [
{
"adversary_0": -1.0530681709618592,
"agent_0": 0.22443519920711397,
"agent_1": 0.22443519920711397
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.57,
-0.91,
-0.45,
-0.99,
0.38,
-0.35,
0.76
],
"agent_0(Elf Wizard)": [
0.07,
-0.82,
1.63,
-0.94,
0.07,
-0.82,
0.99,
-0.38,
0.64,
0.38
],
"agent_1(Human Warrior)": [
-0.57,
-1.2,
0.99,
-1.32,
-0.57,
-1.2,
0.35,
-0.76,
-0.64,
-0.38
]
}
]
} | [
"round178:[0] It seems we're all in a tough spot with these rewards. Any ideas on how to turn this around?[3]",
"round178:[1] I'm thinking we should coordinate our actions. My magic could support a strategic strike.[2]",
"round178:[2] The Thief's stealth could be crucial here. We need to capitalize on your ability to go unnoticed.[0]",
"round178:[0] Agreed. Let's plan our next move carefully. I'll look for an opportunity to strike without being seen.[1]",
"round178:[1] I'll prepare a spell to enhance our chances. Keep your eyes open, Human Warrior, we'll need your strength when the moment comes.[3]"
] | SFSA_0200_000014 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.65,
-0.75,
-0.91,
-0.63,
-1,
0.19,
-0.32,
0.66
],
"agent_0(Elf Wizard)": [
0.09,
-0.82,
1.65,
-0.94,
0.09,
-0.82,
1,
-0.19,
0.68,
0.46
],
"agent_1(Human Warrior)": [
-0.6,
-1.29,
0.96,
-1.41,
-0.6,
-1.29,
0.32,
-0.66,
-0.68,
-0.46
]
},
"reward": [
{
"adversary_0": -1.11075513413285,
"agent_0": 0.281615961256079,
"agent_1": 0.281615961256079
}
],
"state": [
{
"adversary_0(Thief)": [
0.65,
-0.64,
-0.91,
-0.52,
-1,
0.3,
-0.33,
0.73
],
"agent_0(Elf Wizard)": [
0.08,
-0.82,
1.64,
-0.94,
0.08,
-0.82,
1,
-0.3,
0.66,
0.43
],
"agent_1(Human Warrior)": [
-0.58,
-1.25,
0.98,
-1.37,
-0.58,
-1.25,
0.33,
-0.73,
-0.66,
-0.43
]
}
]
} | [
"round179:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round179:[1] Our enemy falls back. Now is the time to press our advantage, comrades![3]",
"round179:[2] I'll charge ahead and deal the decisive blow![3]"
] | SFSA_0200_000014 |
round0 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-0.77,
-0.6,
0.42,
-0.99,
-0.42,
-1.06,
0.66
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.42,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.66,
0.07,
-1.08
]
},
"reward": [
{
"adversary_0": -0.7684099728598467,
"agent_0": -0.3209060520956101,
"agent_1": -0.3209060520956101
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.77,
-0.6,
0.42,
-0.99,
-0.42,
-1.06,
0.66
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.42,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.66,
0.07,
-1.08
]
}
]
} | [
"round0:[0] It seems I've been caught off guard![3]",
"round0:[1] Don't worry, we'll protect you from the adversary![3]",
"round0:[2] You won't get away with this, thief![0]",
"round0:[1] We'll see about that![2]",
"round0:[0] Your reward will be mine![3]"
] | SFSA_0200_000015 |
round38 | {
"actions": [
{
"adversary_0": 3,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-0.82,
-0.6,
0.37,
-0.99,
-0.47,
-1.06,
0.61
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.47,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.61,
0.07,
-1.08
]
},
"reward": [
{
"adversary_0": -0.8183356123805215,
"agent_0": -0.2709804125749352,
"agent_1": -0.2709804125749352
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.77,
-0.6,
0.42,
-0.99,
-0.42,
-1.06,
0.66
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.42,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.66,
0.07,
-1.08
]
}
]
} | [
"round15:[0] It seems my stealth attack was unsuccessful. I must regroup and try again![3]",
"round15:[1] Be on your guard, allies! The thief is still among us and ready to strike![3]",
"round15:[2] I'll keep my eyes open and my sword ready. Let's not let the thief out of our sight![3]"
] | SFSA_0200_000015 |
round39 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-0.8,
-0.6,
0.39,
-0.99,
-0.45,
-1.06,
0.62
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.45,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.62,
0.07,
-1.08
]
},
"reward": [
{
"adversary_0": -0.805853338061753,
"agent_0": -0.2834626868937038,
"agent_1": -0.2834626868937038
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.82,
-0.6,
0.37,
-0.99,
-0.47,
-1.06,
0.61
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.47,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.61,
0.07,
-1.08
]
}
]
} | [
"round16:[0] It seems my stealthy approach has been detected. I must find another way to gain an advantage. [3]",
"round16:[1] Watch out, agent_1! The thief is on the move. Let's coordinate our efforts to keep him at bay. [2]",
"round16:[2] I'm on it, agent_0! Together we can overcome the adversary. Let's focus our attacks. [1]",
"round16:[0] You won't catch me that easily. I have a few tricks up my sleeve still. [3]",
"round16:[1] Keep your guard up, agent_1. The thief is crafty, but we can't let that stop us. [2]"
] | SFSA_0200_000015 |
round41 | {
"actions": [
{
"adversary_0": 0,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-0.85,
-0.6,
0.34,
-0.99,
-0.49,
-1.06,
0.58
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.49,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.58,
0.07,
-1.08
]
},
"reward": [
{
"adversary_0": -0.8464226424613787,
"agent_0": -0.2428933824940781,
"agent_1": -0.2428933824940781
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.8,
-0.6,
0.39,
-0.99,
-0.45,
-1.06,
0.62
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.45,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.62,
0.07,
-1.08
]
}
]
} | [
"round18:[0] It seems my stealth attack was unsuccessful. I must rethink my strategy.[3]",
"round18:[1] Our combined efforts are strong. Let's keep the pressure on the thief![3]",
"round18:[2] Indeed, we stand united. I will use my warrior's might to protect us![3]",
"round18:[0] You may have bested me this time, but I am the master of escape. Prepare for my return![3]",
"round18:[3] Together we can overcome any adversary. Let's be vigilant and not let our guard down![3]"
] | SFSA_0200_000015 |
round42 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-0.88,
-0.6,
0.31,
-0.99,
-0.52,
-1.06,
0.55
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.52,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.55,
0.07,
-1.08
]
},
"reward": [
{
"adversary_0": -0.8768530052244446,
"agent_0": -0.21246301973101211,
"agent_1": -0.21246301973101211
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.85,
-0.6,
0.34,
-0.99,
-0.49,
-1.06,
0.58
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.49,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.58,
0.07,
-1.08
]
}
]
} | [
"round19:[0] It seems my stealthy approach has been compromised. I must find a new way to strike.[3]",
"round19:[1] Alert! The Thief is on the move. We should regroup and prepare for an attack.[3]",
"round19:[2] I'm on it! Let's formation up and defend against the Thief's next move.[3]",
"round19:[0] You won't catch me off guard again. I'll just have to be more cunning![3]",
"round19:[3] Together we stand strong. Keep your eyes peeled for any sign of the Thief's approach.[3]"
] | SFSA_0200_000015 |
round77 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 1
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-0.95,
-0.6,
0.24,
-0.99,
-0.6,
-1.06,
0.48
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.6,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.48,
0.07,
-1.08
]
},
"reward": [
{
"adversary_0": -0.9496227629429298,
"agent_0": -0.13969326201252696,
"agent_1": -0.13969326201252696
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.88,
-0.6,
0.31,
-0.99,
-0.52,
-1.06,
0.55
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.52,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.55,
0.07,
-1.08
]
}
]
} | [
"round25:[0] It seems my stealthy approach has been noticed. I must retreat and regroup![3]",
"round25:[1] The thief is on the run! We should pursue and corner him before he can escape![3]",
"round25:[2] Stay alert, my friends. He may try to double back or set a trap. Let's move with caution.[3]",
"round25:[0] You'll have to catch me first! I'm not going down without a fight![3]",
"round25:[1] We'll be ready for you, thief! Nowhere to hide in this environment![3]"
] | SFSA_0200_000015 |
round78 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-1.05,
-0.6,
0.14,
-0.99,
-0.7,
-1.11,
0.38
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.7,
-0.12,
1.08
],
"agent_1(Human Warrior)": [
1.15,
-1.43,
1.15,
-1.43,
0.5,
-0.24,
1.11,
-0.38,
0.12,
-1.08
]
},
"reward": [
{
"adversary_0": -1.0541637087597198,
"agent_0": -0.035152316195737,
"agent_1": -0.035152316195737
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-0.95,
-0.6,
0.24,
-0.99,
-0.6,
-1.06,
0.48
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.6,
-0.07,
1.08
],
"agent_1(Human Warrior)": [
1.1,
-1.43,
1.1,
-1.43,
0.45,
-0.24,
1.06,
-0.48,
0.07,
-1.08
]
}
]
} | [
"round26:[0] It seems my stealthy approach has been detected. I must resort to more drastic measures![3]",
"round26:[1] Be cautious, agent_1. The adversary_0 is likely to make a desperate move. Let's coordinate our actions![2]",
"round26:[2] Roger that, agent_0. I'll try to keep the pressure on while you cast your spells![1]",
"round26:[0] You won't catch me easily, agents. I have a few tricks up my sleeve![3]",
"round26:[1] We're prepared for anything, adversary_0. Your tricks won't save you![0]"
] | SFSA_0200_000015 |
round199 | {
"actions": [
{
"adversary_0": 4,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.04,
-1.18,
-0.6,
0.01,
-0.99,
-0.83,
-1.14,
0.25
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.83,
-0.16,
1.08
],
"agent_1(Human Warrior)": [
1.19,
-1.43,
1.19,
-1.43,
0.54,
-0.24,
1.14,
-0.25,
0.16,
-1.08
]
},
"reward": [
{
"adversary_0": -1.1825463645506071,
"agent_0": 0.09323033959515037,
"agent_1": 0.09323033959515037
}
],
"state": [
{
"adversary_0(Thief)": [
0.04,
-1.05,
-0.6,
0.14,
-0.99,
-0.7,
-1.11,
0.38
],
"agent_0(Elf Wizard)": [
1.03,
-0.35,
1.03,
-0.35,
0.39,
0.84,
0.99,
0.7,
-0.12,
1.08
],
"agent_1(Human Warrior)": [
1.15,
-1.43,
1.15,
-1.43,
0.5,
-0.24,
1.11,
-0.38,
0.12,
-1.08
]
}
]
} | [
"round78:[0] It seems my stealthy approach has been noticed. I must refine my tactics.[3]",
"round78:[1] Our adversary is weakening. Now is the time to press our advantage![3]",
"round78:[2] Together we stand strong. Let's coordinate our next move to corner the Thief![3]"
] | SFSA_0200_000015 |
round0 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.61,
0.12,
0.83,
1.36,
0.15,
0.95,
0.43,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.15,
-0.95,
0.28,
-0.81
],
"agent_1(Human Warrior)": [
0.4,
1.22,
0.17,
-0.02,
0.4,
1.22,
-0.43,
-0.14,
-0.28,
0.81
]
},
"reward": [
{
"adversary_0": -1.5922986636112413,
"agent_0": 0.7986829879879277,
"agent_1": 0.7986829879879277
}
],
"state": [
{
"adversary_0(Thief)": [
0.61,
0.12,
0.83,
1.36,
0.15,
0.95,
0.43,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.15,
-0.95,
0.28,
-0.81
],
"agent_1(Human Warrior)": [
0.4,
1.22,
0.17,
-0.02,
0.4,
1.22,
-0.43,
-0.14,
-0.28,
0.81
]
}
]
} | [
"round0:[0] It seems I've been caught off guard![3]",
"round0:[1] Don't worry, we're here to help![0]",
"round0:[2] Let's surround the thief and keep him from escaping![3]",
"round0:[0] I'll use my speed to flank him![2]",
"round0:[1] I'll use my magic to support from behind![3]"
] | SFSA_0200_000016 |
round14 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 2
}
],
"next_state": {
"adversary_0(Thief)": [
0.56,
0.12,
0.78,
1.36,
0.1,
0.95,
0.38,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.1,
-0.95,
0.28,
-0.81
],
"agent_1(Human Warrior)": [
0.4,
1.22,
0.17,
-0.02,
0.4,
1.22,
-0.38,
-0.14,
-0.28,
0.81
]
},
"reward": [
{
"adversary_0": -1.566679961795495,
"agent_0": 0.7730642861721814,
"agent_1": 0.7730642861721814
}
],
"state": [
{
"adversary_0(Thief)": [
0.61,
0.12,
0.83,
1.36,
0.15,
0.95,
0.43,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.15,
-0.95,
0.28,
-0.81
],
"agent_1(Human Warrior)": [
0.4,
1.22,
0.17,
-0.02,
0.4,
1.22,
-0.43,
-0.14,
-0.28,
0.81
]
}
]
} | [
"round15:[0] It seems my stealth attack was unsuccessful. I must refine my tactics.[3]",
"round15:[1] The thief's movements are predictable. We should coordinate our actions to corner them.[2]",
"round15:[2] Agreed, agent_0. Let's use the warrior's strength to flush them out while I support with spells.[1]",
"round15:[1] On it! I'll strike from the front, you take the flanks![2]",
"round15:[2] With pleasure. Let's end this quickly![1]"
] | SFSA_0200_000016 |
round15 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 0,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.47,
0.12,
0.7,
1.36,
0.02,
0.95,
0.34,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.02,
-0.95,
0.33,
-0.81
],
"agent_1(Human Warrior)": [
0.35,
1.22,
0.12,
-0.02,
0.35,
1.22,
-0.34,
-0.14,
-0.33,
0.81
]
},
"reward": [
{
"adversary_0": -1.5247595622457863,
"agent_0": 0.7311438866224728,
"agent_1": 0.7311438866224728
}
],
"state": [
{
"adversary_0(Thief)": [
0.56,
0.12,
0.78,
1.36,
0.1,
0.95,
0.38,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.1,
-0.95,
0.28,
-0.81
],
"agent_1(Human Warrior)": [
0.4,
1.22,
0.17,
-0.02,
0.4,
1.22,
-0.38,
-0.14,
-0.28,
0.81
]
}
]
} | [
"round16:[0] It seems my stealthy approach has been noticed, I must act quickly![3]",
"round16:[1] Watch out, the Thief is trying to make a move![3]",
"round16:[2] I'm on it! Let's surround the Thief and take them down![3]",
"round16:[0] You'll have to catch me first![3]",
"round16:[1] Together, we can corner the Thief![2]"
] | SFSA_0200_000016 |
round106 | {
"actions": [
{
"adversary_0": 2,
"agent_0": 2,
"agent_1": 0
}
],
"next_state": {
"adversary_0(Thief)": [
0.35,
0.12,
0.58,
1.36,
-0.1,
0.95,
0.27,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
0.1,
-0.95,
0.37,
-0.81
],
"agent_1(Human Warrior)": [
0.31,
1.22,
0.09,
-0.02,
0.31,
1.22,
-0.27,
-0.14,
-0.37,
0.81
]
},
"reward": [
{
"adversary_0": -1.475509516849916,
"agent_0": 0.6818938412266023,
"agent_1": 0.6818938412266023
}
],
"state": [
{
"adversary_0(Thief)": [
0.47,
0.12,
0.7,
1.36,
0.02,
0.95,
0.34,
0.14
],
"agent_0(Elf Wizard)": [
0.68,
0.41,
0.45,
-0.83,
0.68,
0.41,
-0.02,
-0.95,
0.33,
-0.81
],
"agent_1(Human Warrior)": [
0.35,
1.22,
0.12,
-0.02,
0.35,
1.22,
-0.34,
-0.14,
-0.33,
0.81
]
}
]
} | [
"round18:[0] It seems my stealthy approach has been noticed. I must act quickly![3]",
"round18:[1] The Thief is on the move. We should coordinate our actions to corner them![3]",
"round18:[2] I'm ready to strike alongside you, Wizard. Let's not let the Thief slip away![3]",
"round18:[0] You'll have to catch me first! I have a few tricks up my sleeve still![3]",
"round18:[1] Be on your guard, Warrior. We can't let their antics throw us off![2]"
] | SFSA_0200_000016 |