MATT: Hello, everyone.

(laughter)

MATT: And welcome to tonight’s episode of Critical
Role, where a bunch of us nerdy-ass voice actors

sit around and play the first game of our new
campaign of Dungeons and Dragons.

(cheering)

MATT: Super excited to be back. I’ve missed this a
lot. Missed this– oh, you guys will be fine. So

yes. Glad you guys can join us, apparently in some
crazy numbers. So welcome new viewers. Hope you

enjoy your stay. So, without further ado, let’s
get this going so we can get through our

announcements. Since it is our first episode of
the year, of the campaign, I want to make sure

that we get our announcements out of the way.
We’ve got some cool stuff to talk about. First and

foremost, we have two sponsors tonight. Our first
sponsor– and we’re going into, for a time, a cool

partnership with the folks at DnD Beyond,
actually. They’ve been really awesome, and we’ve

been talking, and anybody who hasn’t seen it, it’s
an online digital tool where you can create your

own D&D character, they have options to purchase
any of the current D&D books out there, and then

carry over any of the character options and racial
options over into it, so you can basically use it

as a tool. We’ll be using it to help us out in the
game as we go, ‘cause it’s actually got some pretty

cool stuff. So excited about that. It is D-N-D
Beyond, by the way, if you haven’t seen, not the

ampersand. It’s D-N-D.

LAURA: As in nnnn.

MATT: Nnnn. But yeah, so they’re going to be a
long-term partner for the show, so working with us

through the start of this campaign. We’re super
excited. But yeah. So we’re excited. You can

currently activate– it should be now– some
Critical Role content on there. They should have

available the Blood Hunter class that I created a
couple of years ago, kind of refining. Should be

available for you guys to find on the DnD Beyond,
which I’m excited about, and there’s a one-time

discount of $10 off any digital book in the
dndbeyond.com marketplace if you use the codeword

‘beginnings’ in there right now. So yeah, get a
chance to check it out.

TRAVIS: (vomiting noises) Would you like some?

MATT: So yeah. I’m super excited to have that,
guys. So you apply that code at checkout to make

that happen, in case you’re confused and trying to
get it to work. There’s a bunch of stuff to

explore on there, and a bunch of cool ways to
incorporate the existing breadth of D&D lore and

options in there, and now you have some of our stuff in
there as well, and hopefully more Critical Role

content and Tal'Dorei content and Exandria content
down the road to also be available on there as we

go. Super excited about that. I’d like to thank
you guys at DnD Beyond for being awesome. We also

have our second sponsor. Sam, if you want to take
it away.

SAM: I’m our second sponsor.

(laughter)

LAURA: Thanks, Sam!

SAM: No. Welcome, new viewers. Every week– or
many weeks, I am charged with writing the ad for

the sponsor of that week. I did this one way back
in mid-December, so it’ll feel a little stale.

(laughter)

SAM: Sorry. I didn’t have time to write a new one.
Apologies to our sponsor. But our second sponsor

tonight is Backblaze. They offer unlimited cloud
backup for Macs and PCs. You can restore from the

web or via hard drive. They’ll even overnight
FedEx a drive to you, and because it’s Christmas

season, I wrote this. ‘Twas the night before
Critmas when I clicked on my mouse, but the drive

wasn’t whirring; it had said 'Adi-ouse’. When up
from the cloud there arose such a sight, I knew in

a flash that my shit was all right. As I spat out
my plate of cold chicken kiev, down my chimney

came a weird little elf named Lev. I said, “Whoa,
whoa, whoa, how’d you get in my place?” Lev gave

me a wink and punched me in the face. And suddenly
he fired up a pipe and started to restore my

computer from a backup he carted. My documents,
like slash fiction from My Little Pony. My photos,

like me naked, covered in bologna. He mumbled that
you can get backed up at once for a merry little

fee of $5 a month-s. You even get 15 days free if
you scroll over to backblaze.com/criticalrole. And

just like that, my computer was on. Lev greased up
his body, and bam, he was gone. But I heard him

exclaim, “Peace out, yo, whassup! Happy Backblaze
to all, don’t forget to back up!”

(cheering)

SAM: I’ll write another one for Easter, I
promise.

(laughter)

MATT: Thank you, Sam. So thank you, Backblaze.
Happy to have you for our sponsor tonight as well.

Also, as a heads-up, we’ve had our friends at
Wyrmwood for a while have been awesomely providing

Wyrmwood dice boxes and dice trays and dice towers
to give away to people in the community. They have

new boxes for all the players in the new campaign.
And they have been working on something for a

while for us to kick off the new campaign. They
made us a new table. If we can go to a camera view

of this table they made for the campaign.

(cheering)

MATT: It’s made out of English brown oak, the
center Critical Role inlay is made of ash burl, is

the background, and then rosewood for the d20
outline, wenge for the Critical Role words

themselves, and silver stringing around the
border. It was built by hand in their

Massachusetts office and workshop, and it was
hand-rubbed oil on a wax finish. Over a hundred

hours were put into this table. They did an
incredible job, and we’re super honored to have

that here, and thank you guys for showing such an
awesome appreciation for what we do.

SAM: It smells really nice.

LAURA: We have cubbies!

MARISHA: It smells like wood in the studio, like
fresh wood.

SAM: And, when we get canceled, this is going to
be a great dining room table.

MATT: This is true! Thank you guys, Wyrmwood. If
you aren’t familiar with any of their stuff, go to

wyrmwoodgaming.com, that’s W-Y-R-M-wood Gaming
dot com. They do awesome work. It’s really super

high-quality, it’s great. So thank you guys. All
right, so. Let’s see. Updates we can get through.

Laura, do you have an update for merch stuff in
the new year?

LAURA: (yells) Okay. Yes, I do. It’s a new
campaign, new us, new merch. I don’t know which

camera I’m looking at.

SAM: That one.

LAURA: So we released our teaser on socials, and
everybody was like, “I want that as a poster!” So

we listened to you, and we made it a poster!

(cheering)

SAM: It’s a real poster?

LAURA: It’s a real poster!

SAM: Oh, wow!

LAURA: Look at this lameness that you could have
on your wall! So yeah. It’s in the store right

now, you guys, and we printed a small amount, so
those ones will be shipped faster, and then after

that it’ll just be pre-order, but I think it’s all
listed as pre-order, so just so you know.

SAM: Can you photoshop out my crotch region?

LAURA: No.

TALIESIN: That would be a lot of photoshop, man.

MATT: None of us have that much talent in post,
Sam.

LAURA: But let’s just talk about this Matthew
Mercer.

MATT: Let’s not talk about what I– when I put
that outfit on, I did not consider quite the

permeation in my life it would become. So there’s
that.

LAURA: So we can be with you always. Matt can
stare at you while you sleep.

LIAM: That’s actually how Purvon dressed.

MATT: God damn it.

TALIESIN: Hey, first throwback! Well done.

LAURA: Oh yeah. We’ve got to be careful, guys,
because we have a lot of people that haven’t

watched the last campaign, or haven’t finished the
last campaign, so no spoilers for last campaign.

SAM: I don’t really remember it.

TRAVIS: Well, we all died, so.

MATT: That’s true, yeah. Okay, next announcements:
the Critical Role podcast we have currently up to

date. All of Vox Machina’s story, the whole first
campaign, is now on the podcast. You can find it

where the finest podcasts are downloaded. And do
we have an update as far as the release schedule

for this podcast?

MARISHA: Yes, we do. They will be releasing one
week after we are live. We’ll be one week behind.

SAM: On a Thursday?

MARISHA: They will be releasing on Thursdays the
week after.

LAURA: Oh, so you can listen to it in the morning
and watch it live at night. If you have a lot of

free time. Or a really long drive, maybe.

SAM: An extra eight hours to spend every
Thursday.

MATT: To be fair, you guys would have about as
much free time on a Thursday as I would. Cool, so

look forward to that. Comic book, issue four of
Critical Role: Vox Machina Origins, Liam, when

does that come out?

LIAM: It is coming out on the 24th of this month.

TRAVIS: Oh, make it sooner!

LIAM: I’ve read it. It’s so good, it’s real good,
it’s so good. You guys, Vox Machina’s story ended

at this table, but it is going to live on and on
and on– at least for three more issues.

MATT: Thank you very much.

TRAVIS: Check it out everywhere.

LIAM: Yeah, on Zune, on PalmPilot. Darkhorse app,
Comixology, Limewire, finally.

MARISHA: Napster.

LAURA: I’m going to throw up.

MATT: That’s okay, guys, we’ve got a couple more
things left. Thank you for hanging in there. As

far as con appearances go, I actually fly tomorrow
to Miami, Florida for Paradise City Comic Con.

I’ll be there tomorrow until Sunday. If you guys
are in the area, come say hi at the convention. It

should be fun. I have panels and signings and
stuff. Hopefully see you there. Also, I’ll be at

Lexington Comic and Toy Con in Lexington,
Kentucky, March 9-11, Otafest in Calgary, May

18-20, and A-Kon in Texas, June 7-10.

ASHLEY: Jeez Louise, Matt.

LAURA: We have Emerald City Comic Con, me and
Travis.

TRAVIS: First weekend of March.

MATT: Badass. Cool. All right, so. Paring it down,
finishing it up here. Thank you for your patience.

With the new campaign, I want to renew our
appreciation for and make sure that we push to you

guys that we, from the very beginning, have been
supporting a really amazing charity called 826,

826LA being our local chapter. They have 826
groups all over the United States that they do

after-school creative writing, and a lot of great
creative classes for children who are either

underprivileged or don’t have opportunities to go
to these types of classes. They do wonderful,

wonderful work, and we’ve been supporting them
from the very beginning, and we’re just doubling

down on that for this new campaign. You guys as a
community have been fantastic in supporting them,

and all the charities that we’ve supported from
the very beginning. Critmas every year has been a

very prime example of that, so I just wanted to
continue to push that forward, share the love, and

a big thank-you to 826 for being such an amazing
source of creative drive for so many young kids

who normally wouldn’t have that opportunity. So
you guys are amazing, and show them your

appreciation if you can.

(cheering)

MATT: Final shout-outs. One, thank you to Ian
Phillips of Iron Tusk Painting, who has painted

the miniatures for this campaign.

(cheering)

MATT: He actually painted me and Marisha’s cake
toppers for our wedding, and whenever you manage

to see them in the campaign, you can know that
it’s his handiwork. Soon enough.

ASHLEY: Also, fun fact about Ian Phillips: I grew
up with him. He was one of my brother’s best

friends when we first moved out here to LA, and so
when that name was floating around, I was like,

wait a minute. And then we reconnected back on
Instagram. It’s such a crazy story. You know,

Critical Role brings it all back around.

(laughter)

MATT: I love it. So you can follow him,
@PaintingTusk on Twitter.

LIAM: I’ve had him paint 20 to 30– I’m kind of
addicted– 20 to 30 miniatures. They’re amazing.

He’s amazing at what he does.

MATT: And final thank-yous to Warner Bros and
Monolith Entertainment for letting us incorporate

the Shadow of War soundtrack into our Critical
Role soundtrack here on the air, so those will be

coming into the new campaign. And, super excited,
CD Projekt Red has been nice enough to allow us

use of the Witcher series soundtrack to also
incorporate into the campaign, which, honestly,

when we started playing at home, the Witcher
soundtrack was most of my music, and I couldn’t

use it when we started streaming, and so it’s been
a cool full-circle to be able to bring it back in.

Plus it brings a unique flavor that works with the
new campaign setting, so.

With that, I believe our announcements are done.
Thank you for bearing with us.

LAURA: Wait, we’re going to give– oh, that’s–

MARISHA: Afterwards.

SAM: There’s one more announcement.

MARISHA: Our announcement is our brand-new opening
title sequence. Which I think we’re ready for.

MATT: So, as we bring it down, guys, let’s go
ahead and prepare to dive in to the new year and

the new campaign for this episode of Critical
Role.

(yelling)

[80s music]

(laughter)

MATT: And welcome back.

TRAVIS: That was a new level.

MATT: We’ve definitely returned to the table.
Thank you, Sam. So.

MARISHA: Wait, super fast. We’ve got to go through
credits. Right? Okay. So normally we don’t do

this, and I did this once before when we released
our other opening title sequence. Yeah, 50th. So

we’re going to do this again. These are just
people who do so much and who do not get enough

love. I’m going to shout them out. Sean Becker,
who’s the unsung hero of Geek and Sundry, he’s the

executive producer. T.J. Rotell, he’s our
production manager around here, he makes sure that

we actually have cameras. Maxwell James, our
producer that makes this show go every week. Dani

Carr, our production coordinator, also huge
producer here. Steve Sprinkles, who directed that

amazing opening title sequence.

SAM: That’s not a real name!

MARISHA: I know. I love it on the slate. It always
says 'Sprinkles’. Jan-Michael Losada, who is our

D.P., and is the same D.P. from last time. Tristan
Savage-Tate, our first A.C. Sean Delahunt, who is

our key grip. Tyler Hart, who is our gaffer, who
gaffs everything around here, he’s amazing. Jenny

Newman, who did the amazing wardrobe. She sourced
all the wardrobe. Wren Witting, who’s one of our

hair and makeup artists. Vanessa Marie, who is our
second hair and makeup artist. Jose Sosa, who was

our production assistant. Selina Ruthe–

LAURA: That’s a lot of pieces of paper!

MARISHA: I know. Selina Ruthe, who did additional
photography, and she also does stuff every day.

LAURA: Why didn’t you put them on the same piece
of paper?

MARISHA: Because I didn’t know there was going to
be this many. Brandon Clark, who was our location

manager. Pamela Joy, who shot all the photos for
that, and Loretta Ritchert.

LAURA: Yeah, they’re with Heirloom Photography,
and they did all of our thumbnails, too. They did

that poster.

ASHLEY: Go check them out on Instagram!

MARISHA: Jason Charles Miller, who does our
music.

LIAM: Party on, Garthok!

MARISHA: Sean Hudson, who does our
post-production. And Andy Inglat, who edited that

thing. Okay. I’m sweating a lot.

MATT: That’s okay. So.

SAM: What a night. Well, guys…

TALIESIN: This has been great.

LIAM: Holy shit.

MATT: Everyone. Everyone.

SAM: Can we open our fricking books yet?

MARISHA: Not yet.

MATT: Welcome to Wildemount. The year is 835 P.D.,
or post-Divergence. This continent is divided both

by jagged terrain and political powers. The
Menagerie Coast, a collection of city-states

united under the Clovis Concord, monopolizes the
southwestern shores and ports of Wildemount,

thriving on open trade and cultural freedom.
Beyond the Cyrios Mountains lies the massive

region known as Wynandir, bisected by the
Ashkeeper Peaks. Eastern Wynandir houses the

expansive wastes and turbulent badlands of
Xhorhas, overrun with all manner of beasts and

terrors, relics from the final battles of the
Calamity that ruined that scarred landscape.

Northward, you would find the Greying Wildlands, a
lawless realm harboring a curse that has kept it

unconquered by human hands. However, this story
begins in the territory of Western Wynandir,

within the boundaries of the Dwendalian Empire.
Emerging 13 generations before, the Dwendalian

Empire has slowly spread to encompass the
surrounding societies of the region, absorbing the

peoples of the Zemni Fields and the Marrow Valley,
before finally conquering the Julous Dominion and

taking the whole of Western Wynandir for the
Empire.

SAM: There will be no test.

MATT: No. This is– let me continue. Under the
rule of the current King Bertrand Dwendal, now in

his 68th year, most are left to their own devices.
You live as you did before. The crown only takes a

tithe of what you produce and earn. You follow its
laws, worship its gods, and bow to its installed

local leadership. In return, denizens of the
Empire are protected from the chaotic horrors and

shadowed evils that stalk the edges of the
civilized lands. This accord has led to a

prosperous century for the Empire, or at least the
political elite. Tensions brew beneath the

chafing watch of the Crown’s Guard. Every temple
is government-owned and run, and worship outside

the approved idolatry is met with imprisonment.
Rumors of military clashes at the eastern border

near Xhorhas have many common folk on edge. Our
story, however, begins much smaller. Here in the

southern reaches of the Marrow Valley, beyond the
entry gates of the Wuyun Gorge, lies the small

rural town of Trostenwald. Bordering the blue
waters of the Ustaloch, this town came to

prominence near the turn of this recent century,
when the surrounding fertile farmlands were

discovered to produce a unique type of grain and
wheat, leading to a boom of breweries. When the

glut subsided, three large families stood
triumphant in the local business of fermented

delights. Now Trostenwald thrives on their exports
of fish, crops, and ale. Here in this sleepy trade

stop along the Amber Road, a handful of wandering
destinies slowly begin to intersect.

We begin in the early hours of the morning on the
day of Grissen in a messy room on the second floor

of the Nestled Nook Inn. A bleary-eyed, bruised
man in a tattered coat slowly wakens from his

lengthy sleep, catching his small, snoring ally
curled at the foot of the bed. Liam, if you would

like to describe your character, please.

(nervous laughter)

LAURA: Oh my god, no pressure!

SAM: Were we supposed to prepare this?

LIAM: I’m pretty filthy. I have a mess of
reddish-brown hair, and really filthy road

clothes. I wear a long coat that I slept in. I
slept about 20 hours last night. Jeez. Unshaven, a

bit of a mess.

SAM: So far you’re just talking about current
Liam.

LAURA: What color are your eyes? I need visual.

LIAM: They’re blue. That’s it. It was a rough day
yesterday, and– that’s it.

MATT: And your name is?

LIAM: Oh. Caleb. Caleb Widogast.

MATT: All right. As your smaller friend curls
awake, Sam, would you like to describe your

character?

SAM: Yeah. Um. I am a little goblin girl.

(laughter)

SAM: I am a goblin. So, you know, the green skin,
the green hair, the yellow eyes. And she wears

not-great clothes, just like her traveling
companion there. She hides in the shadows a lot,

because she knows goblins aren’t welcome in this
part, and that’s about it. I mean, she’s a little

skittish, and right now she’s probably stirring
awake as well, right?

MATT: Well. What’s your name?

SAM: Oh. Nott the Brave.

MATT: So Caleb, as you come to consciousness, you
glance over and can see, slowly snoring and

rousing at about the same time, Nott’s eyes blink
open, her slowly groaning face looking over

towards you.

SAM: (high-pitched Cockney accent) Oh! You’re finally awake,
I see. Oh yeah, motherfuckers. It’s on. You were out for quite

some time, there. Rough day, eh?

LIAM: (light German accent) Not our best day, no.

SAM: No, I mean, usually you’re so good at
everything, but yesterday you were just– maybe

you needed the sleep, is what you needed.

LIAM: Thank you.

SAM: Well, don’t thank me yet. I should probably
tell you what happened while you were asleep. I

mean, you were asleep for so long. I got bored,
frankly. I was going through my pack and

reorganizing.

LIAM: Has anybody seen you– seen you seen you?

SAM: Well, I mean, many people? I got bored.
You’ve never slept that long, so I left, I went

downstairs, I thought I’d do a bit of
window-shopping, and you know how sometimes I get

the itch, you know?

LIAM: I do. Did you make it back here okay, at
night?

SAM: I’m here, aren’t I?

LIAM: Yeah, you are.

SAM: Yeah, I did. But I might have been spotted by
a few of the Crown’s Guard.

LIAM: Did you have the mask on?

SAM: No? No, I didn’t. But they didn’t catch me,
so. Listen, I’m sorry, sometimes I get the urge,

I’ve got to take something, you know? I was trying
to replentish what you lost yesterday, and I failed.

LIAM: Well, we– (sighs)– discussed coming to a
bigger town. It’s going to be a little more

difficult now. You can’t go– it was easier on
outskirts, it was easier in farms, but we can’t do

that here.

SAM: I know, I’m sorry. Yeah. I know. You’re
right. Yep. I just got a little bit squiggly.

That’s all.

LIAM: Okay. Well, I think today you should have
the mask on at all times.

SAM: Yeah, good idea, Caleb.

LIAM: It’s better when we’re working together. If
you need to steal something, do it with my help,

all right?

SAM: Yeah, yeah, of course. Yeah.

LIAM: Back up the conversation a minute. Thank
you. I would not be alive if you had not– you

saved my life. So thank you.

SAM: Ah, no problem.

LIAM: Yesterday was really not great.

SAM: Yeah, well, we’ll do better today, right?

LIAM: Sure. Sure we will. Are you hungry?

SAM: Yeah, I’m starving.

MATT: At this point, you notice the gentle smell
of cooked meats and promises of mediocre porridge

and eggs just barely begins to creep beneath the
subtle floor of your room, meet your nostrils.

LIAM: Well, Nott, what are we going to do today? I
can go down and get breakfast and bring it up

here. At least– I don’t know. I mean, I’m a
little wary of just splashing back into the town

right away.

SAM: Let’s go down, get some food. I’ll come with
you, 'cause as you said, we’re better together.

And we’ll take it from there. You need some books
and stuff, right?

LIAM: Always.

SAM: All right, well, that’s on the to-do list.

LIAM: All right, well, let’s get something to eat,
then.

MATT: All right, so you prepare yourself with your
mask set over?

SAM: Yes, yeah, so I have a half a mask that
covers my goblin face, and with the hood over,

kind of obscures. Maybe it’s not a goblin, maybe
it’s a little halfling person or something.

MATT: Which is helpful. The southern, more rural
region of the Empire, especially near Felderwin,

which is one of the largest tilling and farming
areas of the entire Empire, has a very heavy

halfling population. And so while this city is not
the core of it, you’d probably see a larger 20-25%

of the population here in Trostenwald is halfling.
So you pass off pretty decently as long as you

keep away from discerning, intent eyes. So the two
of you manage to gather your things for the time

being, wander down the stairs from the top floor
down to the base of the tavern, which, the air is

already bustling with townsfolk and all manner of
travelers preparing to take on the day’s

responsibilities. Yorda, the 40-something woman
barkeep with shoulder-length blonde hair and

weathered skin that you previously rented your
room at the inn from, frantically darts behind the

bar while the red-headed barmaid rushes from table
to table. It seems that the clientele is a bit

more than they were expecting this morning. Yorda
yells from behind the bar to the barkeep,

“Adelaine, two more brats and a bit of mush at the
corner table.” She looks up, “I’m working on it!”

And she runs over and heads back to the kitchen.
There’s a faint bit of music as two

slovenly-looking musicians in the corner are
trying to work for tips with a small hat on the

floor that it looks like nobody’s thrown any coin
into it. The tables are fairly busy, except for

maybe two that appear to be available between the
two of you guys, if you’d like to find a seat.

LIAM: Okay. Sure. Is that easy to do, find a
seat?

MATT: Yeah, you walk over to it, you sit down.

(laughter)

LIAM: Is this how D&D works?

SAM: What do we roll for?

(laughter)

MATT: You sit down, and due to the chaos that
ensues around you, it takes a little while for

Adelaine, the red-headed barmaid, to come by, and
she scoots by the table. “I’m terribly sorry. What

“can I get you?”

SAM: You know, meat if you have it, but if you
don’t, that’s okay, too. Potatoes, or bacon if

it’s on the menu, but really anything–

MATT: “I can get you all three, it’s fine. What
you want?”

LIAM: A Trost for each of us, please.

MATT: “For breakfast? I like you. All right, two
Trosts and a bunch of meats. Be right back.” And

she rushes off, she pulls her hair back and ties it as
she goes into the kitchen, getting ready for the

midst of chaos. While you guys have a moment there
at the table, you can hear conversation muttering

around you, and you have a brief bit of privacy to
discuss.

LIAM: Yes, I need books, that’s true, but did you
find drink yesterday?

SAM: I have a little left in my flask.

LIAM: How much?

SAM: Just a couple swigs.

LIAM: So that’s also on the to-do list, then.

SAM: I mean, if you don’t want me to get too
jittery, yeah.

LIAM: All right. Okay. So we’ll do that first.

SAM: All right.

TRAVIS: I love her.

(laughter)

MATT: A short time passes before the two platters
are rushed over and scattered across the front of

your table with a clattering. Pile of meats there
set for you, a little bit placed on the side,

because you might need, especially with the look
on your face– Adelaine gives you a glance and

goes, “Put something in your belly.” Comes back
and slides two Trosts to you.

SAM: I remove my little mask, and then just go
(eating noises).

(laughter)

LIAM: I take the last piece.

MATT: As you guys are partway through your meal–
let’s see, this would be Caleb. You notice out of

the corner of your eye a gentleman enter the door
looking kind of meek. Middle-age, looks

work-hardened. He has a heavy chin-beard that is
unkempt and a bit wild, but his eyes are warm.

He’s holding his hat in his grip, and he scans the
room with an eager glance before his face

brightens, and he begins to push his way across
the room, in your direction, it looks like. He

scoots over towards your table, and as you’re
about to turn and see what he’s about–

LIAM: I’m putting my hand on my purse.

MATT: –he pivots to the table next to you
instead. He turns to you three.

(yelps)

LAURA: We’ve just been sitting here this whole
time!

MATT: Yeah. You’ve met this man the day before,
Rinaldo, the fisherman, who you had aided. And as

he approaches, he goes, “Might I sit, please?”

LAURA: Of course, take a seat.

SAM: What’s that?

MATT: As he sits down in his chair, I would ask
each of you to please describe yourselves,

starting with you, Laura.

LAURA: (Slavic accent) Oh, well, okay. I’m just, you
know, a little blue tiefling, that’s all, with blue hair.

And I’m wearing a pretty cute dress, that’s all.
And I’m having a good time, you know? We’re just

having a good time here at breakfast.

MATT: All right. And you?

MARISHA: Uh, yeah. Yeah. I’m, you know,
simple girl, simple needs. Just wearing nice, baggy

clothes, some monk vestiges. They’re in nice blues
and greys. You notice I have a blue sash around my

belt. Got a nice shave going on, little undercut.
Looks like maybe I put on makeup two days ago, and

I’m like, yeah, it’s still holding up. It’s fine.
I can work with that.

SAM: What’s your name?

MATT: We’ll get to that. Thank you. And Travis, if
you’d like to describe yourself, please?

TRAVIS: (Texan drawl) Yeah, I’m here too.

(laughter)

TRAVIS: I’m a half-orc, sitting here in beat-up
leathers. Have a big scar across my face.

SAM: (sings 'Bad to the Bone’)

(laughter)

TRAVIS: Green skin tone, and got some piecemeal
armor put together and stuff. My name’s Fjord.

LAURA: You’re very handsome. I just need to tell
you.

TRAVIS: Thank you. Appreciate that.

MATT: As Rinaldo sits down, clutching his hat
still in his hands, says, “I thank you for your

“time. Fjord. And, I apologize, I forget your
names.”

MARISHA: Beauregard.

MATT: “Beauregard. And?”

LAURA: Jester.

MATT: “Jester, thank you. You all came when no one
else would yesterday, and because of you my

"daughter is still alive.”

MARISHA: Oh yeah. Sorry for being a pessimistic
asshole, by the way, when we first came into town.

MATT: “Oh, that’s okay.”

MARISHA: I’m not used to things turning out good.

MATT: “You’ll do well this side of the Empire.
Anyway. I won’t keep you, but I– we spoke

"yesterday, and I didn’t have much to give you.
Sent you away with nothing but my gratitude. But

"I’ve been asking around the other fishermen,
lochsmen, and we’ve put together a little bit of

"coin for your troubles, so.” And he turns his cap
over on the table, and this catches your

attention, you hear this clattering of coin. Your
eyes glance over, especially you, Nott, and watch

as he leaves this pile of what looks to be mostly
copper and silver pieces, with a couple of

glimmers of gold, and as soon as it clatters
across the hard wood table here in the center of

the tavern, other faces begin to turn, gather
attention as to what’s happening over here in the

back edge, and he takes his cap back and pushes it
forward towards all of you, his dirty, you can see

cracked and very callused fingers shoving it in
your direction, before taking his hat and placing

it back over his head.

LAURA: So cool!

LIAM: Those coins went all over the floor?

MATT: All over the table. “I hope it’s helpful.
But thank you.”

MARISHA: Yeah, yeah. Oh wait.

TRAVIS: We can’t accept this, right? I mean, it’s
too much.

MARISHA: We’re supposed to at least say that,
right? And then still accept it, right?

TRAVIS: I think you’re supposed to do it if you
say it.

LAURA: Well, I mean, he did go around to a bunch
of people. That was a lot of work on his part. I

would hate to make him go back to all of those
people and give it back to each individual

person.

TRAVIS: Fine, fine.

MARISHA: If he didn’t keep a ledger, you know. We
wouldn’t want to do that. It’s rude not to accept

a gift, right? It’s rude not to accept a gift,
right?

MATT: “I would hope that is the case. Anyway.
Thank you very much. I am sorry for getting in

"your way.” And he stands up and gives you all a
nod and rushes out of the tavern, a little

embarrassed by all the attention that’s now placed
on him by the other patrons, and as he leaves,

everyone goes back to their business, a couple of
wandering eyes starting to count what coins are

there as you slowly mitt them in your direction.

LAURA: Divide it up.

MARISHA: Okay, okay.

MATT: There are four gold pieces amongst the pile,
22 silver, and 48 copper pieces.

TRAVIS: Can I clock the room, see who else is
watching her count?

MATT: Perception check. 48 copper.

TRAVIS: Is this the first roll?

MATT: First roll of the campaign.

TRAVIS: Natural 20.

(cheering)

MATT: And that’s how you start it. All right.

LAURA: So I’m leaving it to you to do that
counting. Which is really hard for me, personally,

but there you go.

MARISHA: How do you split up four gold? We have
four gold and there’s only three of us.

LAURA: Don’t know.

TRAVIS: Well, I actually did pretty good at that
card game, so you can have mine.

MARISHA: Aw. I will. Okay.

LAURA: So two for each of us! That’s great.

MARISHA: Oh, that’s good. One for you, two for
me, two for– oh wait, no, wait, math doesn’t

make sense.

SAM: She’s your treasurer?

MATT: This is going to go great.

LAURA: It’s hard not being the treasurer.

MARISHA: I’ll give two to Jester, one for you, one
for me. And then 22 silver, that’s–

LAURA: Tell you what, you do that math.

MATT: While you’re counting this out and figuring
out the division of your gains, Fjord, you glance

about, narrowing your orcish eyes across the room,
and you can see two other tables there are some

gentlemen who are peering over, and as soon as
they meet your gaze, they go right back to their

business and completely shrink away. There’s a man
and a hooded figure at a table immediately

adjacent to you. The man looks rather filthy, his
hair a bit unkempt, and he’s trying to finish his

drink. However, the smaller halfling-looking
figure is just glaring intently, and is slowly

leaning in the direction of the table.

TRAVIS: That’s creepy. Fucking disgusting. I think
we have people watching us.

LAURA: Who is watching us?

TRAVIS: Well, just take a look right over there.

SAM: Don’t arouse suspicion, but did you hear all
that coin hit that table, Caleb?

LIAM: I did. It’s on the table, though, so I think
on the table it will stay.

SAM: Yes, but we could follow them out. We could
do the Moneypot. We could run Rat Food. We could

do Prince and the Pauper to get it from them. We
could try Spider Eyes. Any of those could work–

LAURA: Are you guys staying here?

MATT: This blue-skinned tiefling suddenly leans
over to you at the table.

SAM: Don’t move. Don’t move. Tieflings can only
see movement.

LIAM: I don’t think that’s true–

LAURA: It’s very true, we have a hard time seeing
things that aren’t moving, it’s very true. But I

can hear you. You should take a bath. You know they
have showers here. It’s possible.

LIAM: A what now?

LAURA: You bathe yourself in water.

LIAM: No, I’ve bathed before, yeah, I know what a
bath is.

LAURA: It’s because you smell really bad, and it’s
wafting over this direction. I’m just letting you

know. I would hate if I smelled that bad and
someone didn’t tell me.

LIAM: I’ve only just met you.

LAURA: Hi! I’m Jester.

LIAM: Hi, I’m Caleb.

LAURA: Nice to meet you, Caleb. How much silver
did I just get?

MARISHA: Seven!

LAURA: Woo!

(laughter)

MARISHA: And 16 copper. Aren’t you all jealous?

SAM: Morning.

MARISHA: Morning.

MATT: Make a perception check, Beauregard and
Jester.

LAURA: Whoa.

LIAM: Are you checking your DnD Beyond specs?

MARISHA: I am, I’m adding my–

LAURA: 22. I haven’t even flipped over my
character sheet yet. This is crazy.

MARISHA: 19.

MATT: Okay. The somewhat meek female halfling
who’s now suddenly very reserved, and not as

filthy as the human compatriot that she keeps,
seems less and less halfling the more you glance

in her direction. The ears are folded inward but
elongated, the tinges of green to the skin, and

with the little words that have poked through her
lips, you can see what appear to be teeth more jagged

than expected of the half-folk.

MARISHA: I just shout over and I say, good
morning, in Halfling.

SAM: I know Halfling, right? Yes. I’ll shout back,
top of the morning to you.

(laughter)

MARISHA: Would you like a coffee? I’d love to buy
you a coffee.

SAM: We’ve got– free coffee? Yeah, yeah, I’ll
take it. Sure. Thank you.

TRAVIS: You’re being mighty fucking friendly. They
were looking at our coin.

MARISHA: Why can’t they have been looking at me?
Maybe they were looking at me.

TRAVIS: I didn’t think of that.

MARISHA: Maybe they were looking at you. As Jester
said, you’re handsome.

LIAM: Just–

LAURA: Yes?

LIAM: Nott.

SAM: He said “Jest”.

LAURA: I just thought you said my name, is all.

MARISHA: Oh, I said your name. Oh, they might have
said your name, too.

LIAM: Never mind, never mind. Could I get another
Trost over here, please?

SAM: Two, please, right away.

MATT: Eventually Adelaine comes by and brings two
fresh Trosts to the table, glancing about at the

unique tension in the air right here. “Would you
like anything as well?”

LAURA: Oh, yes. Lots of baked goods if you have
them, please.

TRAVIS: Pork belly, if you have it.

MARISHA: I don’t think I’ve seen you eat anything
other than pastries.

LAURA: I really like them.

MARISHA: I’m kind of concerned for your
well-being. It’s fine, I’m not that concerned.

Eat whatever you want. I’ll have bacon, some
ham, whatever.

MATT: “All right, pork it is. I’ll be right back.”
She rushes off to the kitchen. You guys continue

to awkwardly stare at each other.

LIAM: I’m going to put my hand up and say,
quietly, to Nott, the Moneypot is not for them.

It’s not for them, it’s for farmers. Okay?

SAM: Yeah, you’re right, you’re right.

MARISHA: Do we notice them whispering?

MATT: With your perception rolls earlier? Yes.

LIAM: But I said it really quietly.

(laughter)

MATT: She rolled a 22.

LIAM: But she can hear my little whisper?

MATT: No, you heard the whisper, you’re not sure
what the words are. You can see that they’re

whispering. Being mysterious.

LAURA: Okay, cool.

SAM: In Halfling, I’ll say to Beau–

MARISHA: Beau for short works.

SAM: Are you in town for business or pleasure?

MARISHA: Can I insight check him, see what he’s
hiding?

MATT: Make an insight check.

MARISHA: Okay. What’s my insight, I can’t
remember.

LAURA: What is he saying? I mean you, you’re a
girl. What is she saying? Shit. That’s really hard

to remember now.

SAM: You’re asking me what I’m saying.

LAURA: Yeah, what did you just say?

MARISHA: 13.

MATT: 13? I mean, seems to be genuine. Hard to
read through all the wrappings, shadow, and the

hood still obscuring the face.

LAURA: Do you have the mask covering you?

SAM: I think I do.

MATT: Yeah, it’s this porcelain covering that has
painted lips. It’s a little unsettling.

LIAM: I mean, I’m sorry, not to be blunt, but, you
know. It’s pretty obvious goblins are not welcome

strolling about.

LAURA: She’s a goblin?!

SAM: Yeah, yeah, but you don’t have to make a big
thing of it, all right? There could be people here

who don’t know.

LIAM: That’s right. She’s my companion, she’s my
friend. There’s nothing to make a big deal about.

That’s why she’s wrapped up. Just leave it,
please.

LAURA: I didn’t ask why she was wrapped up.

MARISHA: I know, we’re not making a big deal out
it. You’re making a big deal out of it.

LIAM: Somebody asked why she was wrapped up.

LAURA: No, nobody asked.

LIAM: Somebody said the words– this is Liam–
“Why are you all wrapped up?”

MARISHA: Oh, I asked if she was cold.

(laughter)

SAM: That’s concern.

MATT: As Caleb finishes oversharing.

LIAM: Vaxleth is over. It’s so over!

MARISHA: Those are old times, man. That was a
different universe. Different life.

MATT: At this point, there is a bit of a commotion
towards the entrance of the tavern. Two shadows

step into the doorway of the nearish-noonday sun.
The figures, one eclipsing the other from behind,

begin to step in. You notice one of them begins to
step from table to table, glancing about with a

sort of grace to the movement, the other staying a
few feet behind. Taliesin, if you’d like to

describe your character, please.

LAURA: I didn’t think we were going to meet you so
soon!

TALIESIN: Neither did I.

ASHLEY: I didn’t either.

TALIESIN: But here we are. A lavender– damn it,
Travis. A lavender tiefling with red eyes and very

pierced, extremely ostentatious horns that are
pierced with little gems and little baubles. He’s

got a tattoo that seems to be running up the side
of his face, a peacock tattoo that goes off into

his very ostentatious, ridiculous, overblown robes
that he wears. His two swords and pouch dangling at

the side of his hips. He’s very broad in his
dress.

LIAM: So a literal and figurative peacock.

TALIESIN: Oh yes.

TRAVIS: One of your characters? No.

TALIESIN: I know, mine. Who knew?

MATT: As this tiefling darts from table to table,
a few feet behind, you see–

ASHLEY: Wait, did you say your name?

TALIESIN: I didn’t say my name.

ASHLEY: Okay. So there is a woman behind him. Taller
than your average… lass.

(laughter)

ASHLEY: She’s very, very, very pale-skinned. Her
hair is black that starts to turn white as it gets

longer. It’s matted, it’s dreaded, it’s braided.
Her clothes are a bit tattered, but just sort of–

she’s a bit of a mess, and she has two different
color eyes. One of them is a light greenish-blue,

and the other is a violet color. And she’s very
standoffish, hunch-y, arms folded.

MATT: You watch as these figures slowly move from
table to table, the tiefling engaging in some

distant conversation, leaving a slip of paper,
walking to the next table. Gauging the atmosphere,

not leaving a slip of paper, and quickly moving
on, and then eventually your eyes meet what looks

to be two tables with a very motley crew of
individuals that are both awkwardly avoiding their

own tension and currently trying to figure you
out.

TALIESIN: Can I tell if– where are they in the
dispensement of the coin? Can I tell they have a

little coin on them? Did I catch any of that?

MATT: They’ve completed distributing, so you don’t
see any coin, unfortunately.

TALIESIN: Well. I don’t believe I’ve ever seen a
group of people more in need of a good time in my

entire life. Mollymauk Tealeaf of the Fletching
and Moondrop Traveling Carnival of Curiosities. If

there was ever a group of people that needed a
good time to go out, have a laugh, see things that

you have never seen before, and my god, take my
word for it, one month’s time, people will be

buying your ale to hear the tale of what you saw
at the Traveling Carnival of Curiosities this night.

LAURA: We saw your tent going up! We did!

MARISHA: We were actually going to go without the
flyer, but now we also have a flyer.

TALIESIN: It’s just five copper. A steal. At five
silver, it would be a steal, at five gold? Worth

every penny. But if you’ve got the five copper to
spend, we would happily have you all.

LAURA: Do you perform?

TALIESIN: Ah. I’m less of a performer and more of
an intermediary for these parts. I do on occasion

perform. I can read fortunes–

LAURA: (gasps) I was going to ask if you read
fortunes! Can you do one now?

TALIESIN: I knew you were going to ask that.

LAURA: (gasps) Oh my gosh, you’re so smart. Look
at this guy, he knows everything!

TALIESIN: I’m going to sit down at the table.

MATT: Okay. He goes and sits down at this table,
finishing his presentation. One of the barmaids

comes up to you, and looks up. You’re standing
almost a solid seven inches taller than her.

“Miss, can I get you a drink?”

ASHLEY: (deadpan) Yes could I have a drink,
please. Just some ale.

MATT: “Coming right up. Any preferences for the
family? Baumbauch?”

LAURA: Stay clear of Baumbauch. They’re dicks.

MARISHA: That’s kind of true.

ASHLEY: Just a big.

MATT: “Husseldorf, then. All right. Be right
back.” And she wanders off.

TALIESIN: Well. Who has coin for a fortune?

LAURA: Do you know my name?

TALIESIN: What is your name?

LAURA: Jester.

TALIESIN: I know your name now!

LAURA and TALIESIN: (laugh)

LAURA: What is your name?

TALIESIN: Oh, my name is Molly to my friends, and
we’re friends, now, aren’t we? Pleasure.

LAURA: Molly. Look at this guy.

TALIESIN: Mollymauk. Molly for short. This is
Yasha, she’s a charm.

ASHLEY: Hello.

MARISHA: Yasha. Yasha.

TALIESIN: Now. Would anyone like a fortune read?

LAURA: I would love one.

TALIESIN: Do you have coin?

LAURA: Yes. How much do you want?

TALIESIN: Two copper.

LAURA: Two copper, okay, I just got some copper.
Here you go.

MATT: Mark down your two copper. (laughs)

TALIESIN: I am taking this in. All right. (sighs)
I’m going to try and do this.

LAURA: Oh my gosh, really?

MATT: So, as he pulls out a small set of cards and
begins to shuffle them, go ahead and roll an

insight check.

ASHLEY: (deadpan) He’s really quite good, you
all should line up and get your fortunes told.

(laughter)

TALIESIN: Let’s do a 16 there.

MATT: Okay, so you get a brief conversation here,
you get a pretty solid read: the excitability, the

eagerness, and the exuberant interest in just
getting in your face that this person wants– any

fortune you tell will probably suffice. Go ahead
and roll a sleight-of-hand check as well.

SAM: Look at this fucking game!

(laughter)

TALIESIN: Also 16.

MATT: Yeah. And you feel pretty confident that her
eyes are locked onto your eyes at the moment and

not the deck, as you set up a proper reading. And
the cards are shuffled, set, you place them before

you, and you may give your fortune.

SAM: I’m going to just keep my eyes open for any
tricks of the hand, sleight-of-hand-y-type tricks.

MATT: Make a perception check.

SAM: Okay. Perception. 14.

MATT: 14. All right. Everything seems pretty
above-board.

TALIESIN: Your first card, the Silver Dragon. This
is good. You’re pure, you’re virtue, you are a

worthwhile and wonderful human being, obviously,
or creature of some repute.

LAURA: That’s what everyone always tells me.

TALIESIN: It’s true. And heading towards the
Anvil.

LAURA: What is that?

TALIESIN: That is a destiny forged.

ASHLEY: (deadpan) Ohh.

TALIESIN: There is something bright and
adventurous in your future.

LAURA: Wow! You know, we did just defeat a really
big snake? So maybe there’s even bigger things

coming up, you know?

TALIESIN: Can I make another roll?

MATT: Sure.

SAM: Ashley confirmed worst hype-man ever.

(laughter)

TALIESIN: 19.

MATT: Yeah, easy enough. Even with discerning eyes
at the table, you are at the top of your game.

TALIESIN: The Serpent card appears. Of course you
did.

LAURA: (gasps) Oh my gosh! Look at that! How did
you even do that?

TALIESIN: That’s all the cards. I’m simply a
vessel for higher powers.

LIAM: While everybody’s watching this shit happen,
may I cast Detect Magic?

MATT: You may. You lean back and subtly begin a brief
muttering of an incantation, your fingers wash

through the air, a faint silver gleam across your
fingertips. Nothing magical shows up in the

immediate vicinity.

LAURA: Will you ask the cards if I’m going to find
him?

TALIESIN: If you’re going to find her?

LAURA: Him.

TALIESIN: Give me a little bit more. Who’s this
'him’ that you’re looking for?

LAURA: I’m looking for my dad.

TALIESIN: 14.

MATT: You fumble for a second, but the card still
finds its way through without issue.

TALIESIN: Pushing through, pushing through. The
Eye card pulls up. You’ve already found the clue

you’re looking for. You just don’t know what it is
yet.

LAURA: Really?

TALIESIN: Apparently. Well, it’s what the cards
are saying. It’s right in front of you.

LAURA: Wow. Does it say how long ago I found it?
Because that’s–

TALIESIN: Sadly, I don’t have that sort of
specifics. That’s much more expensive.

LAURA: That’s going to take a lot of thinking.

TALIESIN: Well, you find us at the show, you’ll
find my tent and I’d be happy to give you a more

complicated reading.

LAURA: I can’t wait! It’s going to be so much
fun.

TALIESIN: So much fun.

MATT: Yasha, at this point, the barmaid, Adelaine,
comes up and hands you the ordered ale.

ASHLEY: Thank you, my lady.

MATT: “On the house.”

TALIESIN: On the house!

ASHLEY: That’s very kind of you.

MARISHA: Do you perform in the circus, too?

ASHLEY: No. I do not. I just– I put it up.

MARISHA: Oh, cool.

TRAVIS: The tent.

LAURA: It’s a big tent. It would take a lot of
work.

ASHLEY: I put up the stage, I move things around.
I’m very strong. But I don’t do anything in the show.

TALIESIN: Some of our acts are a little
complicated, with performers who are not of the

traditional variety. Can make some of the locals
get a little shifty, if you know what I mean, and

it’s good to have a few people around who are
capable of keeping issues contained.

MARISHA: Is that why it says 'No admittance to the
elderly’? You don’t want to deal with those riley

elderly. Or the ill, yeah. Why no elderly, though?
Ill kind of makes sense, but elderly?

TALIESIN: We cannot be held responsible for
anything that may happen to someone who is ill or

infirm. It is such an exciting, impressive show.

ASHLEY: We’ve had people die watching it.
Yeah. It’s just that exciting. Just from

excitement.

TRAVIS: Did they die in the show, or from watching
it?

ASHLEY: Yeah, just like heart attack. Just from
getting so excited, I guess.

MARISHA: We gotta get so wasted.

LAURA: When is it? How long is it? When is it?

MATT: It is actually the day of Grissen, and your
first show is today.

TALIESIN: First show is tonight.

LAURA: Well, we have plans tonight!

MARISHA: Yay!

LAURA: Do you stinky people want to come with us?

SAN: I– Caleb, we don’t have any plans tonight. I
guess we could go along. I wouldn’t mind seeing it.

MARISHA: It’ll be fun!

TALIESIN: Or you could stay here and buy beer for
the people who do see the shows, and you can hear

all about it and pay more.

LIAM: Yeah, we can go.

LAURA: It’s going to be so much fun.

SAM: Yeah, yeah, it sounds like a good night.
Yeah.

LAURA: Look at all these friends we’re making
here. This is a good city.

SAM: Yeah, it is.

MARISHA: Yeah, yeah.

TALIESIN: You are all the most charming people I’ve
met in– yes. I finish my beer. (sighs) Well, we’d

better be getting on.

ASHLEY: Yep, nice to meet you all. You’re so, uh,
wonderful.

TALIESIN: Charm. Pure charm. See you tonight!

MATT: And as they leave you, Yasha just downs her
entire ale, slams it on the table, and they both

walk out, passing a couple more flyers at off
tables, and then exit out to the rest of the day’s

sun beyond your sight.

MARISHA: She was awesome.

TRAVIS: She didn’t say much.

MARISHA: That’s why I liked her.

LAURA: She was really, really cool. Did you see
that cool thing she had going on with her chin?

That’s interesting. I wish I would have thought of
something like that.

MARISHA: Yeah, I mean, you could maybe do
something like that in time. Just wait until

maybe–

LAURA: So she doesn’t know I copied. I can’t do it
tonight.

MARISHA: No, no.

LAURA: Wow. Cool. What do you guys want to do
now?

(laughter)

TRAVIS: Was he using magic?

LAURA: I don’t know.

MARISHA: Are you– you’re superstitious. Yeah?

LAURA: No.

MARISHA: Okay.

LAURA: No, I’m not superstitious at all.

MARISHA: You– sure.

LAURA: Why?

MARISHA: I mean, what he was working in was– he
was doing a little like– he– he’s a smart guy.

He’s a smart guy.

LAURA: By the way, did you open your Christmas
present from me?

TALIESIN: No, not yet, no.

LAURA: You should go open it! Yes! Go grab the
bag!

TALIESIN: On the break. On the break, I’ll grab
it.

SAM: Hey, Matt. Dungeon master. They’re wearing
what they described. They’re not wearing any

cloaks or anything right now, are they?

MATT: Both of them have small cloaks over the
shoulders, Beau has a–

SAM: Do I recognize those cloaks?

MATT: No, you do not.

LAURA: What? Why would you recognize the cloaks?

SAM: Maybe I saw something. I don’t know.

MATT: No, you do not.

SAM: I didn’t see them last night?

MATT: No.

SAM: Okay. Interesting.

MARISHA: Mysteries.

LIAM: Also, for the record, there was nothing
magic about that. Maybe he’s good at reading

people, but that was not magic.

SAM: Caleb knows everything about magic. He’s been
even teaching me some. He’s real good. You should

see him–

LIAM: Nott–

LAURA: Caleb, are you going to go the Academy?

LIAM: (strained laugh) That’s silly.

SAM: He could if he wanted to. He’s really good at
magic. He can make a cat appear and disappear

whenever he wants.

LAURA: Really? A cat?

LIAM: (snaps)

MATT: You watch as just beneath the table, this
orange patchy tabby leaps up.

MARISHA: Oh, shit! What’s his name?

LAURA: Or her name!

LIAM: Well, it is a he. This is my cat Frumpkin.
Frumpkin, yes.

LAURA: Aw! Can I call him Lumpy?

LIAM: You can call him Frumpkin.

LAURA: Look at this Lumpy! Made in England.

(laughter)

LIAM: That was a little show gift from Marisha, so
this is Frumpkin.

LAURA: That’s so great.

SAM: That’s not all he can do. Caleb, tell them all
the stuff you can do. It’s really impressive!

LIAM: You know, sometimes less is more.

LAURA: I can do things, too.

SAM: With magic?

LAURA: Yeah.

SAM: Like what?

LAURA: Like–

SAM: Not to me, not to me!

LAURA: Like– oh, gosh. Okay. I’m going to use
Thaumaturgy and I’m going to make all the windows

in the place open up really fast, like crash
open.

MATT: Okay. You watch as four of the nearby
windows slam open with a sudden burst of wind, and

all the various bits of torchlight that light the
deeper and more shadowed corners of the room

suddenly darken and flicker. The music suddenly
comes to a stop. Everyone holds their position and

glances over at the table where you’re all sitting.

TRAVIS: Jester, don’t you remember us talking
about keeping a low profile?

LAURA: You’re right. I’m sorry. I use Thaumaturgy
and I close all the windows.

(laughter)

MATT: They all slam shut a second time. The light
flickers and then brightens back to its normal place.

LAURA: Ta-da!

MARISHA: Yeah! Yeah!

LAURA: Come see me tonight at the carnival! I’m
really good!

MATT: One really crotchety-looking guy in his
early 50s with a super underbite, probably missing

most of his teeth, just goes–

(laughter)

LIAM: I telepathically tell Frumpkin to jump up
and sit in the lap of the woman in the monk’s

robes who just made a big scene and hopefully keep
her occupied with being cute.

MATT: Okay. As soon as you sit down, Frumpkin
leaps into your lap and starts purring and rubbing

up against your hand.

MARISHA: Hey, buddy. Look at this kitty! I think
he likes me.

LIAM: Sure, right now he likes you.

MARISHA: Is this a real cat? Or is this a fake
cat?

LIAM: What do you mean, a fake cat?

MARISHA: Like a magic cat.

LIAM: He’s both a real cat and a magic cat.

MARISHA: Is he an illusion cat?

LIAM: Do you feel him?

TRAVIS: Could you put him over there?

MARISHA: Are you allergic to Frumpkins? Oh no!

LAURA: But he’s a magic cat. How can you be
allergic to magic cats?

TRAVIS: I’m pretty sure he’s a real fucking cat.

MARISHA: He’s one of those hypoallergenic magic
cats.

LIAM: I don’t know what the Fifth Edition rules
are–

LAURA: –for cat dander?

MATT: As far as you know right now? Yeah, he’s
having an actual allergic attack. A minor one.

MARISHA: I walk away a little bit from Fjord.

LIAM: Shit.

(laughter)

SAM: Well, you’re both magic-users, then. And so
is the larger fellow?

TRAVIS: Well, I mean, a little.

LAURA: Yeah, I mean, he’s learning. He’s getting
really good at it.

TRAVIS: Trying to learn more.

LAURA: Yeah, you should have seen him. He
disguised himself the other day, and it was like,

(clicks tongue).

TRAVIS: Thanks, Jester. She’s better at it than I
am. We’re trying to make our way up to the Academy

to get a little bit more learning done.

LAURA: Well, he’s going to learn. I’m not going to
go to the Academy.

MARISHA: Man, this Academy place keeps getting
brought up.

TRAVIS: Well yeah, it’s the place to be.

MARISHA: Okay.

SAM: I’m sorry, what Academy are we talking
about?

TRAVIS: Solstryce Academy. You know.

MATT: Soltryce.

LAURA: Yeah, that one.

SAM: The Soul Train Academy.

LIAM: It’s a very fancy place.

TRAVIS: You know it.

LIAM: I have heard of it.

TRAVIS: And you have arcane talents as well.

LIAM: Yeah.

LAURA: How long have you had yours?

LIAM: That’s a tricky question. I studied when I
was younger, and then I gave it up for a while. I

picked it up again recently. It’s all
book-learned.

LAURA: Wow, that’s cool.

MARISHA: This was a good way to go for your
first.

LAURA: A frickin’ cat!

MARISHA: This is kind of therapeutic. Making me
feel better, just about life in general.

TRAVIS: (sneezes)

MARISHA: All right.

SAM: He reads lots of books, Caleb does. He’s very
smart. In fact, should we go looking for more

right now?

LIAM: Maybe in a little while.

LAURA: Can I see one of your books?

LIAM: Well– and I pull apart the lapels of my
coat. I have books in what modern-day people like

to think of as holster-straps, but there’s a book
hanging here.

SAM: I think ancient people would call it a
holster as well.

LIAM: Bap-bap-bap. The books are right here. I
have these, but these are heirlooms, family

heirlooms, so I don’t share those, but– no, I
like to read. That’s all. And I’m a bit of a

self-starter, so I have to find– I mean, good
luck at the Academy. That’s rough, I hear.

TRAVIS: Do you know anything about it? We’re just
going up. Beginner’s luck.

LAURA: We know it’s rich people that go there. We
have to find a way to get you in.

LIAM: All I know is how hard it is to get into.

SAM: You don’t have a lot of money, then?

LAURA: Well.

TRAVIS: No.

LAURA: We had more.

MARISHA: But then we lost it, but then we got it
back.

TRAVIS: Somebody has a gambling problem.

SAM: Oh. Which one?

LAURA: What’s the name of it again?

MATT: It is the Crick-Queen’s Call.

LAURA: Have you played it?

SAM: No, I haven’t.

LAURA: I’ll teach you someday. It’s so much fun.

SAM: It’s a game?

LAURA: Yes.

SAM: Cards? All right. I might like to know that.

LAURA: I mean, I can teach you, if you want.

SAM: Yes, I would like to know that.

LAURA: Okay, I’ll deal!

SAM: Oh, right now?

LAURA: Yes, sure, this will be fun.

SAM: Is this okay?

LIAM: Listen, I would not be sitting here if it
were not for you. Do whatever you like.

LAURA: Okay. You draw three cards. Well, I give
you three cards. So you use 3d6.

SAM: 3d6.

LAURA: Yeah.

SAM: Got one. I’m not you. I have one of each
dice.

(laughter)

LAURA: Okay. So hide your roll from me, because we
can’t know. So first you have to ante up. How much

coin do you want to put in?

SAM: I’m out.

(laughter)

LIAM: It’s all right. I will front some coin for
you to play this game.

LAURA: Oh, great! How much do you want to front
him?

LIAM: I will give you a silver piece.

LAURA: A silver. Okay, this is great.

SAM: Thank you, Caleb. Thank you.

LIAM: Wish I had more.

LAURA: Okay. Am I doing this right?

MATT: So far.

LAURA: Now I’m going to give us three cards, so we
both roll, but we can’t see. That’s good. Okay.

MARISHA: Don’t say 'that’s good’.

LAURA: Bluffing. How do you know I wasn’t?

SAM: I’m going to try to change one of my cards.

LAURA: No, wait, there’s rules!

SAM: Without you seeing.

MATT: Make a sleight-of-hand check.

SAM: 12 plus eight, so that’s 20.

MATT: Make a perception check.

LAURA: No, he totally did it. She totally did it.
This is really hard, Sam.

LIAM: You’re only an hour and a half in.

SAM: This is my only skill, guys.

LAURA: But, you know, that’s my skill, too.

SAM: Oh, shit.

LAURA: So I’m going to try to do it as well,
'cause that’s my skill as well.

MATT: Well, first, what’d you roll for–

LAURA: I did not notice him doing it.

MATT: Okay, yeah, so you only get to reroll one of
the dice.

LAURA: Okay, so I’m going to try to reroll one of
my three, too.

MATT: Go ahead. So make a sleight-of-hand check.

LAURA: Oh, right. Oh, shit.

SAM: Do I notice her?

MATT: Well, roll a perception check.

SAM: Nope.

LAURA: 13?

SAM: No, I rolled three.

LAURA: Okay. So the best hand you can get is three
of a kind. Then, after that, it’s a straight. A

high straight. Then a low straight. Then it’s if
you get all evens, or if you get all odds, then

it’s two of a kind, then it’s nothing, it’s just
high card. Okay, but now we put in a second

amount, because you can up the ante, and you get
one more card.

SAM: I’m out.

LAURA: No, but wait, wait, wait. You can put in
more money, and then I deal you a different card.

You get to give a card back, and then I deal you
another card.

SAM: Should I? Caleb, do you have any more?

LIAM: Because you saved my life yesterday, you may
have one more silver piece.

LAURA: One more silver. Okay, I’ll keep it low,
too, because you’re only doing the one. So I only

put in one silver, too.

MATT: That’s a four-silver pot.

LAURA: Yes. And now give one of your dice back,
whichever one you don’t want, and roll it again.

MATT: So you get to reroll.

SAM: Okay, got it.

MATT: And you get to reroll one as well.

LAURA: I don’t want to reroll any. Okay. Now you
show what you got and we’ll see who wins.

SAM: I got a pair of fours.

LAURA: I got three fives.

SAM: I draw my shortsword.

(laughter)

MARISHA: I immediately grapple him.

MATT: Make an athletics check. You make an
acrobatics check.

SAM: Acrobatics? 24.

MARISHA: 14.

MATT: So the female goblin draws a shortsword. You
reach out to grab, and she slips out of your grasp

and is now holding the blade at the edge of the
table.

SAM: You’re cheating. Somehow you’re cheating.

LIAM: Nott, Nott, that’s fine. That’s fine. She
won my two silver pieces. We’ll just leave it at that.

SAM: I’m sorry.

LIAM: That’s okay. She’s very jumpy sometimes. You
can understand; we’ve been living in the woods for

a long time. Every time we come near any place
like this, we’re attacked, jumped, followed. So I

apologize on behalf of–

SAM: That was stupid. I’m sorry. I shouldn’t have
done that. I’m sorry.

LAURA: No, it’s okay. Just don’t do it again. But
I’m sorry I took all this money from your friend.

LIAM: That’s making it worse.

TRAVIS: Maybe you could give some of it back.

LAURA: Why, though? But I won it.

SAM: Your Laura is showing.

(laughter)

LAURA: Tell you what. I’ll give you– none of it
back, I can’t! Okay, here’s one silver back–

LIAM: No, I insist.

LAURA: Okay, but I insist, all the money back. All
right, fine, it’s mine, thank you. Yay.

SAM: I need another drink.

LIAM: A round of Trosts for both our tables,
please.

LAURA: See? Isn’t that the most fun?

SAM: It’s fun.

MATT: Yorda looks over and goes, “Any preference
of family?”

LIAM: Not Baumbauch.

MATT: “Von Brandt it is.”

MARISHA: I’m impressed that you stuck to taking a
guy’s money in a training game.

LAURA: Right? Oh, wait, is that bad?

MARISHA: Meh.

LAURA: Well, I only learned last night, you guys.

LIAM: What is a training game?

MARISHA: Just meaning when she was teaching.

LAURA: People took my money when I was learning.

LIAM: It’s fine. It’s water under the bridge. It’s
fine. It’s all right.

MATT: Another round is brought to your table. You
guys can share a solemn post-game drink amongst

yourselves.

LIAM: If you feel slightly worse, there’s a drink
on me.

LAURA: Oh jeez, now I’m definitely giving you your
two silver back. Don’t worry about it, man.

(laughter)

SAM: She’s just a couple of wild and crazy guys
over here.

(laughter)

LAURA: Have my baked goods come out yet?

MATT: They have. Your meal’s been presented for a
while now. You’ve had the opportunity to eat most

of your meal.

SAM: That’s real.

MATT: That is actually real. That’s the power of
imagination, Sam. That wasn’t there a second ago.

TALIESIN: Bangarang!

(laughter)

TALIESIN: Right there for you.

MATT: So you all finish your independent meals and
decide to continue your conversations or go about

your business for the day.

LAURA: I just want to go to the carnival.

LIAM: That’s later tonight, though, isn’t it?

MATT: If you have no other business, we can wait
until dusk.

SAM: Well, there’s that board on the wall. Has
anything new been posted on the board?

MATT: You go ahead and take a look at it. There is
one sheet that pertains to somebody in the Hills

Ward looking for folks to go ahead and do an
extermination run near the southern portion of the

Ustaloch. It looks like there’s what looks to be
a vole infestation.

TRAVIS: What the fuck is a vole?

MATT: It’s a small rat.

LAURA: Should we do it?

MARISHA: I mean, we have to kill Rodents of
Unusual Size.

SAM: That doesn’t sound interesting to me at all.

TRAVIS: What else is there?

MATT: Currently, it looks like there was another
sheet that looks like most has been torn off. The

rest of the board is pretty empty at the moment.

LIAM: DM, did I tear that? I can’t remember.

MATT: You did, yes.

SAM: Wasn’t it a delivery thing?

LIAM: That was what it was, yeah.

MATT: It was to help move and load crates at one
of the local breweries.

SAM: Fuck that.

LAURA: We’ve done that. It sucked so much.

SAM: You did that?

LAURA: Well, by mistake.

MARISHA: We played D&D and we moved crates for
eight hours.

(laughter)

TRAVIS: We did, yeah.

MATT: Welcome to level two.

SAM: We said no to that job, thank you.

TRAVIS: We get bored pretty easily.

MARISHA: We did, however, then gamble with the
other workers and then Jester– yeah. Jester–

LAURA: Well, I lost it, but he made so much.

TRAVIS: Maybe not out loud say that. Just a
thought.

MARISHA: Oh, that’s right. We probably shouldn’t.
We didn’t make any money.

LAURA: Do you guys want company? Do you want us to
come and hang out with you today?

SAM: I don’t know about that. That sounds risky, I
don’t know.

LIAM: Do you know something? I, shockingly, think
that’s not a bad idea.

SAM: To have these weirdos with us?

LAURA: I can hear you.

LIAM: Yesterday was a very bad day.

SAM: Yes. Well, I suppose if we surrounded
ourselves with weirdos, then maybe it would take

some of heat off of me.

LIAM: Well, yes. Bottom line: can you hang with
the goblin?

LAURA: Bottom line– and I touch Nott’s shoulder,
and I cast Blessing of the Trickster.

SAM: Oh, Jesus, she’s going to kill me right now.

(laughter)

SAM: Any magic kills a goblin instantly. Yeah,
instantly.

(laughter)

LAURA: That would be the worst character choice
ever.

(laughter)

LIAM: We will mourn her. Tschuss.

MATT: Okay, so there’s a slight sense of warmth
that emanates from under her hand, and for a

moment, you look over and glance instinctively,
ready to almost draw your sword again. But it

seems to quicken your reflexes. You have this
surge of adrenaline that doesn’t quite fade.

LAURA: You have advantage on all your stealth
checks.

MATT: For the next hour.

SAM: Thank you. That’s very nice.

TRAVIS: I don’t have a problem with goblins, but
you guys aren’t in any trouble, are you? No one’s

after you?

LAURA: Because she is all kinds of trouble.

SAM: No one is after me!

TRAVIS: Can I make an insight check?

MATT: You may.

(laughter)

TRAVIS: 13.

MATT: 13. If you want to go ahead and try and
lie.

SAM: That’s a 14, except negative three to
performance.

TALIESIN: I’ve been waiting for this for so long.

SAM: So 11.

MATT: So, are you lying?

SAM: I am lying. I am definitely on the run from
someone.

TRAVIS: Good to know.

MARISHA: So. Mask. I’m just fascinated by the
mask. Looks well-made. Did you make it?

SAM: That’s a good fucking question. Did I make
it?

(laughter)

SAM: I don’t make things.

MATT: No, I presume– and we discussed this a
little bit– we presume it may have been scavenged

from a porcelain doll.

SAM: Oh, that’s cool. Cool and gross, cool and
gross.

LAURA: What’s her name? The creepy doll?

TRAVIS: Annabelle.

(laughter)

LAURA: No, don’t say that. I don’t want to see art
with you with Annabelle’s face.

SAM: Too late.

MATT: The internet’s running with that now.

SAM: Check your Twitter.

TRAVIS: It seems we have all day. What were your
plans?

LIAM: Not much. We were going to sample the
different Trosts, and I wanted to maybe do some

book browsing. Nothing major.

LAURA: What’s a Trost?

MARISHA: Brewery tour!

SAM: It’s ale.

LAURA: We just can’t go by the Baumbauch ale.

SAM: What happened with the Baumbauchs?

LIAM: There are two others to choose from, here.

MARISHA: They’re who we loaded crates for, and
then we kind of swindled their employee.

TRAVIS: Didn’t leave on the best of terms.

LIAM: DM, which one is the one that everybody
knows has got the blessing of Fryda Langer?

MATT: No, that is actually the Baumbauch.

LIAM: Shit.

MATT: Yeah, the Starosta is kind of tied with the
Baumbauch family.

TALIESIN: We’re imaginary beer snobs now.

LAURA: Is that the one you need?

LIAM: No, I’m just saying the one that you
swindled, it’s got the blessing of the big cheese here.

LAURA: Oh. Well. Why do you need it?

LIAM: We don’t need it. It’s just pleasurable to
have a Trost, is what they say. She kind of needs it.

SAM: I need it a little bit.

LAURA: You need a beer?

SAM: Well, I prefer the harder stuff, but I’ll
take what I can get at this point. Yeah, I’m

sticking with this fucking accent for the next two
years.

(laughter)

TRAVIS: Laryngitis every Friday.

(laughter)

MARISHA: So beer tour, then circus?

LAURA: I’ve got to say, I miss those two people we
ran into at the carnival.

TRAVIS: I might just wait for the carnival,
actually.

MARISHA: Well, if we just montage through a beer
tour, we’ll quickly get to the circus. To the

carnival!

MATT: You can totally do that.

LIAM: Can we just bring my book-browsing down to a
single roll to see if anything of use–

MATT: Yeah, we can do that. We’ll say, if you guys
decide to go ahead and travel, the five of you,

you make your way through the town for the day,
you coast around the Husseldorf family brewery,

you meet Voss and June, who are the two very nice
ladies who run the facility. The Husseldorf

family. You avoid the Baumbauch, but can acquire
Baumbauch ale from other taverns in the town, of

course. And the von Brandt family brewery. All of them, as
soon as you say 'Trost’, they correct you and say

the family name. They’re very intent on getting
rid of the name 'Trost’ as an overall, discussion

of Trost-brand brews, and trying to make it their
family name. There’s an offense, to the point

where you’re like, “Oh, Jesus. I didn’t realize.”

TALIESIN: Like Kleenex and tissue paper? All
right.

MATT: But you manage to get nice and sauced
throughout the day.

LIAM: I take it easy. I have one more in the first
half of the day, and one in the second half.

MATT: Okay.

LAURA: I don’t have very much either.

MATT: Okay.

SAM: I’m going to have tons.

MARISHA: I get sauced.

MATT: All right, well, that being the case–

LIAM: –you are poisoned.

MATT: No, make a constitution saving throw.

SAM: Well, that was crazy. 12.

MATT: 12, okay. You get a little woozy for a
while, and as the sun begins to crawl towards the

distant horizon, you do not manage to allow your
meal to usurp your control.

LAURA: Aw, it’s like Ren Faire.

MATT: Yeah. Don’t remind me.

MARISHA: Good times, good times.

MATT: So as the day comes to a close, you’re
fairly tipsy, you’re not fully intoxicated. For

your trip, you wanted to head to the Hillsbrook
Parchment and Binding.

LIAM: Is that where I went the last time? Except
not as myself. So I’ll go as myself.

MATT: Okay. Go ahead and make an investigation
check.

LIAM: All right. Don’t fuck me, Vax. That is–

LAURA: That’s Vax. That’s Vax’s dice.

LIAM: Yeah, the thing about even a light German
accent is that when you say “Vex” and “Vax”, it’s

the same shit.

(laughter)

LIAM: That is a 12.

MATT: 12. You take the better part of 30 minutes
or so, and you find there’s a lot of books on

farming techniques. There’s a lot of books about
how to grow, care for different types of

vegetation, plants, various beasts of burden. You
find books on the different seasons and what’s

best for different types of grain and wheats. You
manage to pull through and find a couple of books

that deal with discussion of the Menagerie Coast
that talk about what’s called the Clovis Concord.

It’s more of a discussion of the political
structure that maintains all the city-states there.

LIAM: And the person who ran this place was an
older man, right? Just sipping tea.

MATT: Yeah, Sheenah, yeah.

LIAM: I’m sorry. You have a nice selection here.
Do you mind if I ask– I haven’t seen any other

booksellers of any kind in town. I’m not really
looking for anything on farming, so much. Is there

anywhere else I could look into?

MATT: “If you’re looking for some sort of a
library, your best bet is to go to Zadash up north.”

LIAM: Zadash.

MATT: “That’s where the Library of the Cobalt Soul
resides. They have all the information you could

"hope for. A bit pricey to peruse their interior,
unless you have proper coverage, but unfortunately

"if what we have isn’t what you’re looking for, I
can’t help you.”

LIAM: No, it’s a fine selection. Sorry. How much
for this book on hoe technique?

MATT: “Oh! Jamieson’s Hoedown, yes, quite. That
will be two silver pieces.”

LIAM: Oh. I’m very embarrassed, I’m sorry, I gave
away my last two silver pieces.

LAURA: No, I gave it back to you, remember?

LIAM: I gave away my last two silver pieces, so.
Maybe I can earn it back and come back later this week.

MATT: “Please do. Do you want me to hold it for
you?”

LIAM: Yes.

MATT: “What’s your name?”

LIAM: My name is Caleb Widogast.

MATT: “All right. I will keep it here under the
shelf. Thank you so much.”

LIAM: Okay, good day, thank you.

LAURA: Is this a big shop?

MATT: It’s a boutique. It’s designed almost like a
cross. There’s two cross-sections of hallways that

have books across the walls, and there’s a window
at the end of each and then a door at the far back.

LAURA: While he was talking to the shopkeeper, I’m
going to take out as many books as I can and move

them around on the shelves, and then take some of
them and turn them around to where their binding

is facing the inside.

MATT: Go ahead and make a sleight-of-hand check.

LAURA: Natural 20!

MATT: Over the period of him searching and
distracting this man, you have completely

rearranged the interior of this bookstore, to the
point where even in the far corner, you

Ghostbusters stack them in the center of the room,
floor-to-ceiling, with him not even noticing it.

LIAM: You little fucking poltergeist.

MATT: You feel confident and happy and a sensation
of approval washes over you. All right, so.

LAURA: I skip out the door.

MATT: Okay. You turn around from having this
conversation and notice the interior is not as you

last saw it, and a bit of nerves begin to brew up
under you.

LIAM: Frumpkin, come on.

MATT: (meows) Frumpkin follows behind.

LIAM: Oh yes! Matt’s got to make cat sounds now!

MATT: I didn’t even think about that until now.
God damn it. All right, so as you guys have

gathered at this point, the oranges and the pinks
of dusk begin to peek through the quite-cloudy

sky, the chilled air of the coming night sky
signalling the Crown’s Guard to begin lighting the

hanging lanterns that line the streets of
Trostenwald. A renewed energy takes the streets as

the sound of a fiddle seems to creep through the
night air.

SAM: My god, Ashley’s a master fiddler, isn’t
she?

ASHLEY: Beedle-deedle.

(laughter)

TRAVIS: I love how your fiddle noises were
“beedle-deedle”.

ASHLEY: That’s the sound for all instruments,
right?

SAM: Drums.

LIAM: By the way, DM, can I ask– sometime in the
entire day, when Nott was getting wasted, could I

have spent an hour using Arcane Recovery to gain
back that one spell slot I used this morning?

MATT: Sure, yeah. I’ll allow that. All right.
Folks begin to prod their heads out into the open

air, curious about the source of this unusual din,
and you find your vision capturing a small

procession of flamboyantly dressed people parading
through the central road. A lanky man of some

obvious elven descent leads the pack, his long,
ashy-brown hair curling ever-so-slightly past his

mid-back, his long coat and tails knocking around
by his skipping step. Two halfling women in purple

and green bodysuits dance from side to side,
handing flowers to children and flyers to adults,

as a bald man in a neck-frilled frock coat of
bright red, his face adorned in vibrant orange

makeup to look like the setting sun behind him,
plays the violin that you heard earlier in an

upbeat, jovial manner. A tall half-orc masculine
man with a well-groomed handlebar mustache that

curves out to the side, billowing white silk shirt
and black trousers, follows behind with a big drum

slung over his shoulder, going (drumming) along with the
fiddle. The tiefling man of lavender skin that you

saw earlier walks along with a grin, juggling two
curved scimitars as he walks in place, almost

loses one and catches it, continues to go.
Families are beginning to gather out to see this

display. The two dancers part, and then a woman of
short, fiery red hair and dark skin walking

between them, lifting a small candle before–
fwoosh! A giant burst, a gout of flame emerges

from the front of her mouth, brightens the
vicinity, and everyone collectively gasps and

begins cheering and clapping as they continue the
walk. There, to the back of it, you see the rather

burly-looking pale woman, arms crossed, just
following behind and keeping an eye like a

security guard to ensure that no business gets out
of hand. The gasps and the cheers begin to follow,

and as the procession continues down its way, the
families and civilians begin to gather and follow

behind. As the last bit of the sun sets behind the
mountain range, the torches glowing, the

procession curves through the center of the Loch
Ward to the edge of the Ustaloch itself. Through

the fishing village, more folks begin to gather.
Do you all follow?

ALL: Yeah.

LAURA: And I cast Blessing of the Trickster on you
again, just in case.

SAM: Thank you.

MATT: People following the parade, you see faces,
eager for this fresh form of entertainment.

Children laugh and chatter excitedly, while the
Crown’s Guard in their familiar bronze and

vermilion uniform try to maintain order between
themselves being quite curious or visibly

mistrusting of these hooligans that suddenly have
usurped the evening air. The procession continues

towards the eastern side, out along the southern
edge of this Loch Ward, to the Ustaloch’s

southern place, towards the new, completely
constructed, large, dark blue tent. Lengthy

streamers of white and silver flap with the cold
winds from the top of the structure. As you guys

walk, you watch as the horned tiefling you had
approached earlier slowly saunters up to your

side, you recognizing these individuals you had
spoken with earlier.

MARISHA: I go, Molly! Molly, hey!

TALIESIN: Oh, it’s my favorites. Hello.

LAURA: We came!

TALIESIN: I’m so glad you all came to see the
show. It’s going to be great tonight.

ASHLEY: (deadpan) It’s going to blow you away.

(laughter)

SAM: The hype continues.

ASHLEY: You’re going to love it.

TALIESIN: First show of a round’s always the best.
Without fail.

MARISHA: Where are the best seats?

TALIESIN: Well, I’m always partial to the front.
Then you’re right in it, if something goes wrong,

it’s nothing between you and whatever terrible,
bloody mess is going to happen. It’s just the best.

MARISHA: What?

TALIESIN: Nothing, nothing, you’re fine.

ASHLEY: It’s going to be great, but before you go
in, I do have to give you guys a pat-down, 'cause

you can’t go in with any weapons.

MATT: At this point, a voice rings out behind you,
you see as the carnival master Gustav glances over

your shoulder and goes, “You two, skip ahead,
quick. We need to go ahead and set up. Looks like

"we’re already having quite a few people excited to
come here, so at the door, interior to set up.

"Meet us at the front. Actually, you know what?
You’ll be on card duty. We need a little extra

"change on the side.”

TALIESIN: Card duty it is.

MATT: “All right. Folks, excited for your
patronage.” As he spins around and addresses the

whole crowd now and says, “Enjoy the night air.
Walk slowly. We need just a moment to set up.” And

the half-elf man bows and tips his large– it
looks almost like a top hat that gets floppy

towards the top and flops forward, and he puts it
back on top and begins sauntering, continuing the

music, but picking up their pace to get ahead of
the crowd as they draw you all slowly towards the

exterior tent. And that’s where we’re going to go
ahead and take our break.

(yelling)

TRAVIS: Face is on fire.

LAURA: Am I the only one going, do we really have
to give up our weapons? I don’t feel okay with this.

SAM: Ashley, I’ll do whatever you want, but if you
take my weapons I might kill you.

ASHLEY: I’d like to see you try.

(yelling)

MATT: All right, so. We’ll be back here in a few
minutes. We’re going to take a quick break. We

have our weekly giveaway from our friends at
Wyrmwood. We have a white oak complete dice tower

system that’s a three-piece set. That’s going to
be given away to one of you there in the chat. The

password, if I recall, is 'beginnings’. Yeah. This
one. If you’re in the Twitch chat, if you want to

be part of this, when you’re prompted there, go
ahead and enter the word 'beginnings’ once. If you

enter it more than once, you’ll get disqualified,
so be careful with that. Otherwise, it gets this

spamming spree of chaos. So the word is
'beginnings’. When prompted, go ahead and enter

that, and we’ll come back from the break with the
winner of that. Regardless, guys, welcome to the

beginning of the new campaign.

(yelling)

MATT: We’ll see you here in a few minutes.

LIAM: Magic!

LAURA: Magic!

[break]

MATT: Welcome back, ladies and gentlemen. Guys!
Wow!

LIAM: Grenade lobbed in by Foster at the last
second.

MATT: I know. Welcome back. So, first and
foremost, we have our winner of the white oak

complete dice tower from our friends at Wyrmwood.
The winner is GTDevoto. Congratulations. Denova

will reach out to you and get your contact
information. Everyone else, thank you for

entering. We’ll have more with each future episode
of Critical Role, thanks to our friends at

Wyrmwood Gaming. Also, as a heads-up for those who
aren’t familiar and for those who may be, we have

a Tuesday aftershow of this called Talks Machina
where our friend W. Brian Foster Esq., just mixing

up all of his names– you guys know him, Brian W.
Foster, friend of the show, is the host of the

show, and he’ll be there Tuesday talking about
this episode tonight with some of the cast. 7PM

Pacific time on Tuesday. So. Anyway.

(laughter)

MATT: Bringing us back.

TRAVIS: Bring that ass back.

SAM: Five dragons swoop down.

(laughter)

MATT: It’s so hackneyed. As you guys begin to
approach the outside of this large, dark navy

tent, people are being inspected and ushered
through by the well-groomed half-orc on one side,

and the pale woman, Yasha, you met for a second
time approaching the outskirts of this carnival,

with entry fees being collected by both as people
begin to pass into this large structure. A few

feet off to the side, you see a small crowd
gathered around Mollymauk, who is sitting atop a

small blanket and has cards splayed before him, a
similar set that you saw Jester toying with

earlier, and a farmer sits across from him,
listening intently. “All right, so what can you

"tell me about this here cough?”

TALIESIN: How long have you had it?

MATT: “Oh, going on like three, four months.”
(coughs)

TALIESIN: It looks like it’s getting better. Oh
yes. Does it feel like it’s getting better?

MATT: “Oh, right now? Yeah.”

TALIESIN: Yeah, look at that. I would maybe
breathe a tincture or something. Let’s– yeah,

maybe you should get that looked at.

MATT: “From who? What do the cards tell me?”

TALIESIN: Some sort of physician, perhaps.

MATT: “Right! Of course! Oh, thank you so much.”
And he places a–

TALIESIN: Platinum Dragon be with you. Thank you.

MATT: Stands up. “Dear, a physician!” And he walks
off.

(laughter)

MARISHA: What happened to 'no sick people’?

TALIESIN: This is outside the tent.

MATT: Yeah, he doesn’t enter the tent. He goes off
to the side.

MARISHA: Fair.

TALIESIN: It’s good to see you all here, though.

LAURA: Here’s the thing. Some of us have weapons
that we don’t want to pass away to other people,

so how much of a chance is it that we could get
through without having to do that, you know?

ASHLEY: Well, you can’t see the show if you have a
weapon on you.

LAURA: Right. And we really want to see the show.
But, you know, we are really good at security,

like all of us are really strong, and we could
fight things that came up, too, so maybe it would

be best if you don’t take our weapons, and then we
could help.

MARISHA: Actually, here’s a deal. We’ll make you a
good deal. You waive our entry fee and if anyone

needs to be kicked out, or any security needs to
happen, we’ll help you out.

SAM: Like deputy bouncers?

MARISHA: Like deputy bouncers.

ASHLEY: Well, see, funny thing about that, though,
is that’s my job. So.

LAURA: So do you want to hire us?

ASHLEY: No.

MARISHA: You would be like our boss. Have you ever
wanted to be a boss? Like, in charge?

ASHLEY: Well, I am.

LAURA: We could ask you for days off sometimes.

MATT: A heavy greenish-grey-skinned mitt slaps
onto Beau’s shoulder, as you glance over to see

the large, well-groomed half-orc man standing
there. “I’m terribly sorry, but we’ve got it taken

"care of. If you wish to pay entry, you can, but
the rules are the rules. So sorry.”

LIAM: Do they get stored in some sort of locker or
something?

ASHLEY: I hold them. And if you want, I can stand
right next to you guys. You can keep your eye on

me the whole time.

TALIESIN: She’s very trustworthy.

LIAM: That seems fair-ish to me.

MATT: “Yasha, does that seem– all right.”

MARISHA: I look at him as I take his hand off.
What’s your name, by the by?

MATT: “Bo.”

MARISHA: Good name.

MATT: “Thank you.”

LIAM: Well, that’s funny, because your name is
also Beau.

MATT: “Really?”

MARISHA: You didn’t have to– maybe let me choose
when to tell people–

MATT: “No, no, I’m curious about this. How do you
spell your name?”

MARISHA: Well, it’s short for Beauregard.

MATT: “Oh, mine’s just B-O.”

MARISHA: That’s unfortunate. I mean, it’s great.
Did kids make fun– never mind.

MATT: “It’s not inaccurate.” And he flicks the
side of his mustache.

(laughter)

LAURA: Like, is his mustache especially B.O.-y?
Like, what? That’s really gross.

MATT: Make a perception check.

LAURA: Ew. I don’t want to perceive this. I’m glad
I didn’t roll very well.

MARISHA: Can I make an insight check? Is he a
creep or is he just–

MATT: Make an insight check. Eight? Thankfully,
you’re not in proximity enough to catch a whiff of

his mustache.

MARISHA: Natural 20.

MATT: Okay. Interestingly enough, he seems very
well put-together. And he seems like he’s just

fucking with you. He’s having fun, and he’s
messing with you, and he’s just casual and

competent and actually pretty well-groomed. He
doesn’t smell. And he seems more just enjoying the

discourse.

MARISHA: It’s funny, see, my name’s Beau because
my parents wanted a son.

MATT: “Well. If it helps with any other confusion,
call me the Breaker. Well, if you see the rest of

"the show, perhaps you’ll see why I got my name.”

LAURA: Are you in the show, too?

MATT: And he cracks his arms. “I am. Towards the
end.”

TRAVIS: Now I want to see the show.

MATT: “Well then. May I?” You can see now the
crowd’s starting to queue up behind you pretty

heavily. “Besides, if you’re going to enter, we’ve
got to get through the rest of this riff-raff. Do

"you wish to join in?”

LIAM: I pull– all I have is a dagger, but I just
hand it to Yasha.

LAURA: Just one dagger?

ASHLEY: I promise you I will give it back.

LIAM: Yes, here you go.

ASHLEY: I promise you I will give you all of your
weapons back.

LAURA: Pinky-swear me, Yasha.

ASHLEY: Ugh. I don’t like–

LAURA: Yeah! Now we’re best friends. Here’s my
sickle.

MARISHA: I have a staff, but I also use it as a
walking stick, so I like to keep it on me.

TALIESIN: Can you not walk around without it or
something?

LAURA: She has a really bad limp.

MARISHA: Sometimes I get a little twinge, a little
disc issue.

TALIESIN: Can you hand me your staff so I can
watch this? I want to see this limp of yours.

Purely for my own entertainment.

MARISHA: Are you patronizing me, Mollymauk?

TALIESIN: No, I’m hoping that you’re going to
patronize us.

(laughter)

MARISHA: Can I keep my stick?

(laughter)

ASHLEY: How about this? I’ll take it, and I can
just carry you to your seat.

MARISHA: Deal.

LAURA: How are you carrying all of these weapons?

ASHLEY: Because I’m really fucking strong.

(laughter)

ASHLEY: You. Can I give him a pat-down, because
you’re–

MATT: Sure, roll an investigation check. I’ll give
you advantage because you’re really good at this.

LIAM: I open up the coat just so she can see the
books.

ASHLEY: I don’t think I find anything. 12.

MATT: You find two books and a modicum of change
and nothing else on him. He’s actually pretty

sparse as far as collectibles and keepsakes.

ASHLEY: I just thought your chest looked rather
square, so I wanted to see what was happening.

LIAM: I’m practically concave. Is it concave or
convex, I forget?

ALL: Concave.

MARISHA: Convex would be funny.

(laughter)

SAM: I’ll hand her my shortsword, but not my
little crossbow.

MATT: Okay, make a sleight-of-hand check to try
and hide that.

SAM: Four. Oh, wait. 12.

MATT: You have advantage on that, technically,
right? Dexterity checks?

SAM: Well, did you give me dexterity or just
stealth? How does that work?

LAURA: I think it’s just stealth checks with the
blessing.

MATT: Let me double-check that real fast.

ALL: Going to the book.

MATT: What the heck!

SAM: We’re playing First Edition, right?

MATT: No, it is stealth. You’re correct. Yeah.

LAURA: Sorry, I wish I wouldn’t have said it and
then you could have had advantage just then, but

I’m not a cheater.

SAM: No, you’re not.

LIAM: Out of game.

MATT: You see him slowly pocketing this crossbow.

ASHLEY: No, no, no. Little girl.

SAM: I’m just a little girl.

ASHLEY: Give me your other weapon.

SAM: This is a toy for little children. All right,
here. I’m sorry.

LAURA: Are you keeping track of what goes with
what person? Because it’s a lot.

TALIESIN: She’s very good at this.

ASHLEY: I’m very good.

LIAM: I just drag Nott five feet over. That is two
strikes against you. I think we should really just

sort of enjoy the show tonight.

SAM: All right. But what if someone attacks us?

LIAM: Well, I’ll handle that for you, okay?

SAM: All right.

MARISHA: Also, little girls don’t tend to tell
people they’re little girls.

SAM: This is my first time.

(laughter)

LIAM: When someone is a goblin in the middle of a
town where people hate goblins–

LAURA: Stop saying the word 'goblin’. People are
going to hear you.

SAM: I mean, she’s kind of right.

(laughter)

LIAM: Technically, I dragged her away, but you
know, D&D is funny with what is known and not.

TALIESIN: I heard you over the earring.

ALL: Aww.

LIAM: RIP.

ASHLEY: Wait, I didn’t get your weapon.

TRAVIS: Hah.

ASHLEY: Do you want to stare at me all day, or do
you want to give me the weapon so you can go watch

the show?

TRAVIS: That’s an interesting choice.

ASHLEY: It’s not really a choice.

TRAVIS: Sure.

MATT: What do you pull out?

TRAVIS: My falchion.

SAM: Your what?

MATT: A falchion, a large, curved sword, emerges
from a sheath on his back.

SAM: What is that?

ALL: It’s a large, curved sword.

(laughter)

ASHLEY: I twist it around a little. Play with it.
This is nice.

TALIESIN: Very nice.

ASHLEY: I like it.

SAM: It’s a falchion!

LAURA: You’re going to hang out with us the whole
night?

ASHLEY: I’ll hang out beside you so you can
watch.

MATT: Make a perception check.

TRAVIS: 11.

MATT: 11, that’s enough. As she spins the falchion
around, you notice that, affixed to her back, in

uncharacteristically clean leather towards the
rest of her outfit, what appears to be a

slung-over sheath and a very large bladed weapon,
larger than your falchion, affixed to her back.

MARISHA: I just like how everyone says
'falchion’.

LIAM: It’s pronounced 'felching’.

(laughter)

TALIESIN: I’m going to pick up my cards in a very
specific order very quickly and start stacking the deck.

ASHLEY: All right, well. If you want to follow me,
I’ll take you to your seats and I’ll stand beside

you the whole time.

TRAVIS: Fucking lead the way.

TALIESIN: Hey, Jester. Before you go. Tiefling to
tiefling, and thank you for keeping this rabble in check.

LAURA: Of course, you know, they’re a lot to
handle.

TALIESIN: One on the house. And I pull two cards.

LAURA: Yes? What are you telling me?

TALIESIN: I pull the Moon and I pull the Shadow.
Does this mean anything to you?

LAURA: Oh, yes.

TALIESIN: Well, think about it. Put it away.

ASHLEY: Beau.

MATT: Both her and the half-orc turn to you.

ASHLEY: Little one. I just go over and I
fireman-style over my shoulder. Since you can’t walk.

MARISHA: Oh.

(laughter)

MATT: Just carries her right in. Perfect.

MARISHA: I turn back to the rest of them.

TALIESIN: Such grace! Such form! Such dignity!

TRAVIS: The birds are out already.

MATT: At which point, the other Bo, Bo the
Breaker, goes ahead and collects five copper from

each of you as you pass through, so mark off five
copper, except for the two of you, you guys are

part of it.

LAURA: If I skip around, will I be part of the
show and then I don’t have to pay?

TALIESIN: Weirdly, being part of the show means
you strangely pay more. I’m not entirely sure how

that works.

LIAM: Nott, do you have five copper?

SAM: For you, Caleb, I do.

LIAM: No, I’m not asking. I was going to help you,
but if you have it, you’re good.

SAM: No, you’ve been spotting me all day, I’ll
take care of both of us.

ASHLEY: Mollymauk. That Jester’s adorable.

TALIESIN: I know. Highly entertained.

ASHLEY: I like her.

TALIESIN: I do too.

MATT: So, stepping into the interior of the tent,
the rocky floor filled with grass and dirt and

various flattened groundscape on the outskirts of
the Ustaloch, you can see a thick, heavy

tarp-like material hitting the very edge where the
heavy dark blue cloth hangs from the sides of the

tent you’re within. You can see where the seating is
guided across the floor, and there, already in a

very packed room, you see a few dozen townsfolk
that have begun to gather in a semicircle. There

is the entrance flap of the tent where you guys
are walking in. As soon as you walk in, you can

see a central pillar, a heavy column of wood, a
tree that has been completely rounded off on all

sides, held aloft to carry the top of the canopy
of the tent itself. And across the way, you can

see a larger flap tent that is currently closed
that appears to be probably the performers’

entrance. You can see above you four hanging
lanterns that glow with what seems like a flicker

of light, but the pattern to them is consistent,
meaning it’s not probably natural flame. Children

and people are beginning to mash around the sides,
and the space along the edges of the interior of

this tent is starting to get a little cramped.
Where do you guide them, Yasha?

ASHLEY: Did you guys want to sit in the front
row?

SAM: That’s what we were told is the best seat in
the house.

ASHLEY: We want to sit in the front row.

MATT: So there’s– if you consider a semicircle
pattern here, there’s– if you’re entering, you

can go front to the right, front to the left,
front to the center, anywhere in between. Where

would you like to be currently sitting?

ASHLEY: Front and center? Or do you want to be on
the sides?

LAURA: Front and center!

ASHLEY: I take them to the front and center.

MATT: Front and center, okay.

LIAM: I’m going to keep my hand on my meager purse
for the evening.

MATT: Okay.

LAURA: As soon as I sit down, I’m going to pull
out my sketchbook and draw the moon and the shadow

card that Molly showed me.

MARISHA: As we’re walking over, I say, hey, Yasha,
'cause I was totally on your shoulder, heard you

talking about my friend, Jester.

ASHLEY: Ah, shit.

MARISHA: Yeah.

ASHLEY: I didn’t mean anything by it. I just–

MARISHA: No, dude. No, she’s never mentioned a
significant other, so, I mean.

ASHLEY: Oh, I’m not looking for anything, I
just–

MARISHA: Will you hold me through the show?

(laughter)

MARISHA: Like, cradle me?

ASHLEY: That’s an extra charge. We do do that,
though.

MARISHA: How much?

ASHLEY: Well, it’s an extra five gold pieces.

MARISHA: Five gold?

ASHLEY: These arms are worth a lot.

TALIESIN: It’s a very swaddling hug. You’ve never
experienced anything like it.

ASHLEY: It’s the best way to see the show, if
that’s how you want it.

MARISHA: I’ll give you five silver just to have
your shrug to sit on so my butt’s not on the floor.

ASHLEY: I don’t take off my shrug.

MARISHA: Oh, sorry.

ASHLEY: How about you just keep your money and
I’ll put you in a chair and I’ll just watch over

your weapons.

MARISHA: Okay.

MATT: So she places you on the ground, as there
are no chairs.

ASHLEY: On the ground, I mean, because there’s no
chairs.

LAURA: Oh, there’s no chairs? Aw. I was picturing
benches. That’s okay.

TRAVIS: There’s no benches? Oh, fuck.

MATT: Where are they going to transport benches
from place to place?

ASHLEY: That’s a good point.

TRAVIS: Carnival? I don’t know.

(laughter)

MATT: Well, sorry, you have Fletching and Moondrop
to deal with.

TALIESIN: Bring a cushion from home like a regular
person.

MATT: So, as the music has died down and everyone
begins to crowd in and whisper to themselves,

eventually it begins to quiet a bit, everyone
having their seats. The familiar sound of the

fiddle begins to play, and everyone quickly gets
quiet, down to a hush. The music seems sourceless

in the interior of the tent. Everyone begins to
look around to see where it may come from. You

hear points of hushed “look"s, pointing off in
different areas, and at the top of the tent, you

see, seeming to stretch and fall, like a slow drop
of water, the man in red you saw earlier descends

from the top of the tent, but now dressed
head-to-toe in a matching deep blue outfit and

full makeup, to where he appears out of the canopy
of the tent. He hangs from a rope by one foot,

it’s wrapped around and clutched as his foot
catches the edge. Playing his violin

ever-so-slowly as he carefully descends, and then
at the last moment releases the rope and lands on

his feet, continuing the music he’s playing. He
slowly spins as the longer-haired elf leader of

the earlier parade that you saw, the one that had
marked back briefly to your two new friends over

here, enters the tent from the distant flaps, the
performers’ entrance, his head now sporting that

same tall hat, flopping backwards at the apex. He
extends his arms, removing the hat, and takes a

deep bow as the crowd begins to clap.

(applause)

MATT: "Ladies and gentlemen of Trostenwald, I am
Carnival Master Gustav Fletching, and allow me to

"welcome you to the Fletching and Moondrop’s
Traveling Carnival of Curiosities.”

(applause)

MATT: “I ask you, each and every one of you–” You
hear some children giggle as he makes eye contact.

“–grant us your imaginations this eve but a
trifle bit of time, and allow us to reveal a realm

"of laughter, mystery, danger, and beauty. I see
you’ve already met Desmond.” And he gestures

towards the man in all blue who’s playing the
fiddle. “He’ll be part of our story tonight, so

"keep a wily eye for the shifting fool. But first,
I tell you a tale of two sisters of the Fey.” And

as Desmond slowly leaves the tent, you see two
armored guards by where he is now have entered,

two of the Crown’s Guard are stepping by the
entrance where he walked in, watch him pass. “Lost

"without form into the mazes of the underworld.
There, where the body would break, they found a

"teacher in a mystical serpent, and the gift they
received was the ability to bend with this maze

"that captured them and slither their way back to
the surface to reclaim their place in the world.

"May I present to you Mona and Yuli, the Knot
Sisters.” As he slowly backs through the

performers’ entrance, the two halfling dancers you
saw earlier, in the full bodysuits, emerge from

behind the Carnival Master as he discreetly exits.
They sport serpentine makeup, scales affixed to

the sides of their face and arms. Approaching the
central spire, the pole that holds the tent up,

one immediately leaps onto the shoulders of the
other, bending her back a near-impossible amount,

creating this humanoid sculpture that you see the
front row cringe at the idea of the pain that

would cause an average individual. But these
halflings are very nimble and able to create

almost a single form out of two bodies. Their
rigid form becomes fluid to the eye as they move

and shift to the music, the violin now sourceless
once again, not seeing where this Desmond is

placed, but they seem to move as it picks up
speed.

LAURA: (whispers) It’s like the serpent we fought,
you guys!

SAM: I was expecting more Ringling Brothers,
actually.

(laughter)

MATT: Suddenly, the top one folds over and slams
into the ground, tumbling across the center in a

wild display of physical control. The two of them
begin to tangle and wrap like two battling snakes,

their bodies seemingly disconnecting from the
rigid halfling forms you had seen, and you swear,

for a moment, becoming serpentine-like as they
intertwine around the base of this pole. It’s

beautiful and violent at the same time. It’s
off-putting. And watch as they curl around the

base of this pole, the lights above begin to
become a dull greenish-blue, and get darker and

darker, presenting this imagery of the underworld.
One by one, they silently tell a tale of struggle,

crawling across one, then the other, one at a
time, using their serpentine-like forms as an

extending ladder, folding over each other as they
use every muscle in their body to cling around

this pole and ladder-step up like a snake. It’s a
very strange but alluring sight, and you can’t

help but notice that you forget that these are two
halfling girls, and you find yourself pulled into

this wordless story they tell of climbing back to
their place, to the surface, towards the dark sky

of lightless blue cloth. As the baubles that
contain the interior light of the tent begin to

glow brighter and brighter, their climbing becomes
more fevered. The two of them, arm into arm, leg

into leg, rolling up and swirling, until
eventually at the apex they grab each other’s arms

around the pole before spinning downward,
back-to-back, legs outward, with a rapid pace, the

music coming to a full crescendo. Like a Maypole,
they both curl and twirl and then tumble to the

ground before the audience with a flourish, arms
in the air, and the audience erupts in applause.

(applause)

MATT: As they both begin to back away, smiles on
their faces, nodding to each other, Gustav emerges

once more from the performers’ flap. The fool
appears at the back entrance again, taking an

ominous tune with his violin this time, his outfit
no longer blue but deepset black. The hanging

lights darken once again as Gustav takes the
center stage. “In a flash, beyond the ash, the

"gods all went and gone. The darkness came to
grasp, reclaim, and suffocate the dawn.” Suddenly,

out of the darkness behind him, a burst of flame
lights the room. “But from that night, a burning

"light doth keep back shadows’ bane. The strength
to fight will set alight the morning sun again.

"Ladies and gentlemen, I present to you Ornna the
fire fairy.” And Gustav leaves the tent once more.

As you watch, a pair of metallic fans, alight with
flame, now frame the beautiful woman of short red

hair you had seen before in the procession. Gustav
slinks into the darkness and vanishes as Ornna

spins in hypnotic twirl, her simple dress of golds
and reds almost glowing in the firelight around

her, the flickering of the flames giving her the
visage of a warrior-goddess battling the dark that

surrounds. The frenzied fiddle of the fool picks
up as she twirls the fans in her grasp, her face

stoic and graceful simultaneously. The hushed awe
of the audience fills the air, watching this

magnificent warrior strike at the shadows, the
lights above flickering brighter with each spin

and dive, banishing the shadows from the room. She
matches the pace of the music, drawing to a

crescendo, and leaps, and barrel-turns and
climaxes with her striking a powerful pose as the

lights rocket to a victorious luminescence. Once
again, the crowd goes crazy.

(applause)

LAURA: This is really different than most
carnivals that I’ve gone to.

SAM: It’s very artistic, yeah.

MATT: Gustav enters as she exits with a bow, the
fans flickering out. He enters clapping at Ornna. A

low drumbeat begins to beat in the distance as the
fiddle grows tense once more. “Even as the sun

"would rise anew, bellowing roars will quake the
lands of Xhorhas and beyond. Terrible beasts, now

"freed from their dark masters, scattered into our
world.” (roars) A terrible, guttural roar shakes

the room, followed by the sounds of grinding and
dragged chains. From behind the performers’ flap,

the half-orc, Bo, who you’d met earlier, the
Breaker, and the fool, who is now still playing

the fiddle, yet the bow of it continues to go on
its own as he drags the other chain with his arm,

wrapped around his forearm. The two of them pull
something through the flap. It swells, and from

beneath it is revealed an enormous creature of
green scales, slimy-looking skin, and a corpulent

form, large toad-like legs frame a rotund torso,
and muscular arms that are manacled and pulling

him in. It fights and wrestles against the taut
chains as it’s pulled further and further towards

the center of the tent, but is held in place by
the two men. It roars a second time. (roars) The

front row immediately pulling back and screaming.
You hear kids begin to cry. A handful of townsfolk

shoot to their feet, grasping the children in
fear, preparing to run.

LAURA: Have we ever seen anything like this
before?

MARISHA: Yeah, what’s it look like?

LAURA: Well, he just described what it looked
like.

MARISHA: By name.

MATT: You have not seen this creature. Gustav
continues, seemingly unflinched by its approach.

“The devil-toad crawls hungrily–”

SAM: But what does it look like?

(laughter)

MATT: “–into the land of the free folk, lording
over nightmares as they say, and what truth lies

"behind the eyes of this beast? What would be
learned when the guiding heart of innocence

"pierces the hateful soul and brings it to see
beauty for the first time? I present to you the

"vivid voice of Toya.” And as Gustav backs away,
the devil-toad struggling against the chains, a

soft, faint voice begins to slowly emanate from
the air–

(a voice appears in the background music)

(exclamations)

MATT: Eyes previously locked on the frightening
creature now seek a source and find, atop a

platform within the chamber, high up on a small
platform set against the apex of the pole, a young

dwarven girl, maybe 12 years of age, her braided
golden hair clasped and her hands at her side, a

white dress obscuring her feet. She sings with a
mystifying, mature voice that pierces your hearts

with joy, unexpectedly and uncontrollably. The
crowd audibly gasps as one, the entrancing song of

this girl bringing every person into this music.
The devil-toad stops struggling against the

chains, seemingly caught by the sound of her
voice. Its face drops into a soft smile as it

slowly walks towards the base of the pole and
sits. The half-orc and the fool drop the chains and

back away, leaving the beast free in its rapture.
Her voice almost begins to summon a chorus from

the ether, magical in nature, as there are no
others but her joining into this piece. Her smile

is infectious, and you can’t tear your eyes away.
You only now realize the tears down your cheeks,

but you cannot break your gaze. From the front row
of the audience, on the left, a man stands up, his

arms outstretched towards her. His dirtied cloak
falls away, his face and skin wracked with age.

You see his legs shaking as he stands, his cheeks
wet with tears. He shouts (exclaims). His arms

drop and clutch his chest. Gurgles a burst of vocal pain
once more, and folks nearest to him begin to lean

away as he begins to shake. You glance over as the
old man yells out once more, as the skin on his

arms suddenly begins to tear, the bones splitting
from the flesh, writhing, cracking. Dust and blood

shake from his wounds as his form swells. Screams
begin to ring out from the audience around him,

people rising up and running for the exit. Chaos
breaks into the room around you. Toya’s song

abruptly ends, the little girl looking down with
fright in her eyes, the devil-toad glancing about

worriedly, the half-orc and the fool rushing up
beside him to look at the transforming man. The

half-orc yells, escorting patrons to the exit,
“Everyone! Leave the tent now! Kylre–” As he

points to the devil-toad. “–get her to safety.”
The devil-toad glances up and leaps with a sudden

gust of strength to the top and grabs the center
pole of the room as it begins to almost quiver to

his weight. He grabs the little girl safely under
his arm and leaps back down. What are you all doing?

LAURA: I invoke Duplicity.

MATT: You watch as her form suddenly dissipates
into multiple seemingly copies of her form as

Jester.

TRAVIS: Yasha? We’re going to need those weapons
back.

MARISHA: I turn to Mollymauk and go, man, I
thought it was kind of lame at first, but this is

awesome!

TALIESIN: Everyone get out right now.

MARISHA: This isn’t part of the show?

TRAVIS: Not part of the show.

SAM: It’s too artsy.

MATT: The old man’s body stops quaking, his flesh
now grey and mangled like an ancient tree trunk.

He turns, his eyes blood-red and bulging, his lips
curled into a horrifying grimace. The two Crown’s

Guard begin to try and make their way through the
panicked crowd, but the people, like a wave of

chaos, are keeping them at bay. I need everyone to
roll initiative.

(yelling)

LIAM: The miniatures come out, guys!

TRAVIS: First map!

(yelling)

MARISHA: I rolled a natural one.

SAM: That bodes well.

MATT: So you guys, this guy is actually over here.
You guys are all up here in the front.

LAURA: Oh yeah, we were right in the fucking front
row. Look at us! We’re so cute!

TALIESIN: Oh my god, it’s so pretty.

SAM: We’re all going to die.

LIAM: Probably. But then the third campaign
begins.

LAURA: Yay.

SAM: I like the tents and donkeys outside.
Amazing.

MARISHA: Look, Taliesin, it’s a bardo. Oh my god!

TALIESIN: No, go for it. Oh boy.

MATT: All right, so. 20 to 15?

LAURA: 21.

MATT: All right.

LAURA: Oh, wait, 22.

MATT: Nice. 15 to ten?

TALIESIN: Ten.

SAM: Ten.

TRAVIS: 12.

ASHLEY: 13.

LIAM: 11.

MATT: So 13 and then ten and ten? Sorry, 12. So
Yasha got 13, then we have Fjord. And then 11. And

then we have Nott at ten. And what’d you get?

MARISHA: Five. Rolled terribly.

MATT: There we go. Okay, so. Top of the round, as
this creature turns and glares about in the area,

this swollen form over here to the side, that’s
what remains of the old man who had stood up in

the center of the chamber. Jester, you’re up
first.

LAURA: Okay. Well, I’m just going to go for it,
all right? I’m going to cast Guiding Bolt on the

monster that just appeared.

MATT: Okay, as it turns towards you. It’s a saving
throw, correct?

LAURA: Let’s find out. You make a ranged spell
attack.

MATT: Go ahead and roll on that.

LAURA: Okay, okay.

SAM: Magic, you’re using magic.

LAURA: Well, it’s cocked. It was 20 and then it
rolled.

SAM: You said cocked.

LIAM: You’re a cock.

LAURA: That’s 11 plus– what do I add to my–
Guiding Bolt, plus five. So 16.

MATT: 16 hits. Go ahead and roll damage.

LAURA: Yay. 4d6.

MATT: Yasha, you’re almost on deck.

LAURA: Ten, 16, 18, and then any attacks in the
future– the next attack has advantage.

MATT: How much damage was that? 2d6, 18?

SAM: 4d6, you said.

LAURA: Yeah, it was 4d6 radiant damage. So yeah,
it was 18. And then I’m going to run the opposite

direction away from him, but I’m going to keep my
duplicate up there.

MATT: Okay, which, for your duplicate, I should
go ahead and grab something.

TALIESIN: Oh, you’ve got toys.

LAURA: That backpack’s almost as big as my dice
bag.

MATT: Almost. I was like, that’s right, you can do
this, so I need to pull out– we’ll say for the

purposes of this, you’re– we’ll put you– this
will be your duplicate, wherever you want to move

it from where you are, so she moves there.

LAURA: So she’s going to stay here. I can’t reach
that far, but. Oh, shit, sorry.

MATT: Just let me know where. There?

LAURA: Sorry, I didn’t realize it was–

MATT: You can get there.

LAURA: Okay, sounds good.

MATT: Okay, so that ends your turn. At the top of
your turn, this creature closest to one of the

people nearby screaming, this young woman who’s
trying to back away, it just turns toward her and

grabs and tries to tear into her with two strikes.
The first one, that is actually going to miss. She

ducks out of the way and begins crawling across
the ground as it goes for a second attack. That,

however, does hit, it’s a 16. That’ll do it. So
with eight points of bludgeoning damage, it

reaches down and slams its fist into her chest,
and as it does, she gives out this horrible yelp

as it rips into her and begins gnawing into her
flesh and pulls away with a mouthful of it and

stands up, its eyes scanning the room for the next
possible victim. It’s going to begin to stalk

forward, coming up to that guy. All right, Yasha,
your turn.

ASHLEY: Okay. How close am I to them– I want to
give them their weapons.

MATT: You’re right there. You’d have to– You’re
pretty close to everybody. You could distribute–

you could use your action to toss the weapons out
to everybody this turn, I’ll say.

ASHLEY: Okay. I’ll pass my weapons out this turn.

MATT: Okay, so you’ll spend your action throwing
them out to the individuals. So your shortsword

and crossbow clatter to the ground, and you
quickly scramble to grab them. Caleb’s dagger

falls at his foot. Your staff gets tossed quickly
from behind you. Your falchion meets your arm.

SAM and MARISHA: Falchion.

MATT: All right. That ends Yasha’s turn. Fjord,
you’re up.

TRAVIS: Can I run up with the falchion within
melee?

MATT: You actually rush through Jester’s form. You
watch the image dissipate as you charge through it

and meet up, face-to-face, with this large,
gnarled, horrible-looking creature. What are you doing?

TRAVIS: Ripping the falchion, can I swing it into
the creature?

MATT: You may.

LAURA: And you get advantage.

TRAVIS: I do? Thank god, because that was a one.
18.

MATT: 18 hits. Go ahead and roll damage.

TRAVIS: Nice.

SAM: It’s a real fight!

MATT: Yeah.

TRAVIS: 11.

SAM: We’ve got like a dozen hit points, we’ll be
okay.

MATT: All righty. That ends your turn? All right,
you’re done. That brings us to Caleb.

LIAM: I would like to use my movement to push as
far into the crowd as I can.

MATT: Okay, going through the crowd is–

LIAM: Half-movement? That’s fine, sure. I just
want people in front of me.

MATT: Push through to about there. You end up
pushing a kid out of the way.

LIAM: That’s great. That’s exactly fine with me
and I will pull out the diamond and cast Chromatic

Orb, and I will send a ball of cold at the
creature that Fee-ord– Fjord–

MATT: All right, go ahead and make a spell
attack.

LIAM: Yes, here it comes.

SAM: Watch out for Fee-ord.

(laughter)

LIAM: My goodness. That is a 17.

MATT: 17 hits. Go ahead and roll damage.

LAURA: Isn’t Chromatic Orb like a really strong
spell?

LIAM: No.

MATT: There’s Prismatic Spray. Chromatic is the
starter version.

LIAM: That is nine.

ALL: Nein!

MATT: (German accent) All right, very well done,
Caleb.

LIAM: (thicker German accent) Now is the part
where we dance.

MATT: So as you push the child out of the way,
turn, putting your pocketed diamond out in front

of you, you focus and you watch as this beam of
light blue energy streaks past, just barely

coasting between a few heads. It slams into this
creature, as crystals form where the

wound and impact was. It cracks back into place
where it was. End of your turn? All right. Nott,

you’re up.

SAM: Okay. Having seen the beautiful dwarven–
girl, was it? Who sang and soothed a monster

earlier in the show, I’m going to attempt to sing
and soothe this monster. So I step forward and I

open my mouth, and I sing, (singing badly) And I
will always soothe you!

LAURA: Can I shoot an arrow at Nott?

LIAM: He’s killing the memory of Scanlan.

MARISHA: I know, can’t let that go.

MATT: Make a performance check.

SAM: Performance check. Ooh, it’s really good. 18,
minus three, so that’s 15.

MATT: Okay. As you’re singing out this discordant
sound, folks nearby are covering their ears and

glancing back and looking in surprise at this
strange creature giving off this–

SAM: Does it die?

MATT: No. However, it now, after taking a few hits
nearby, its red eyes– or at least one red eye

slips over to look in your direction. That’s as
much of an effect.

SAM: Fuck!

(laughter)

MATT: Do you want to move, or are you going to
stay there?

SAM: Yes, I’m going to move, and I’m going to dash
behind somebody in the crowd, some weak-looking

individual.

MATT: Okay. You can get behind there. Okay. All
right, that ends your turn?

LIAM: That’s our M.O., baby!

MATT: Beau, you’re up.

MARISHA: Oh shit, okay. To RP my tragic one on the
first fucking battle a little bit, I’ll turn to

everybody and go, guys, no, it’s part of the show.
Molly said that people die. She was just a claque.

Okay. And then I run and I’m going to tackle the
zombie guy. Can I see if I can grapple him?

MATT: You can certainly, on the first attack. Go
for it. Make an athletics check.

MARISHA: Just straight athletics. Oh god. Do I
keep that? It’s not good.

(laughter)

MARISHA: Seven.

MATT: 17. You attempt with your first strike, and
the creature just breaks away. Its strength is far

more than you imagined it would be from what was
originally an elderly-looking frame.

MARISHA: I go, oh, fuck that. I don’t know if
that’s true, and I’m going to do a flurry of blows

and do two, pop-pop. That’s unarmed, right?
Pop-pop.

MATT: That is correct.

MARISHA: I do two, right?

MATT: Yes, if you’re using your ki point to do
that, yes.

MARISHA: Yes, I am. So first one, it’s plus six?
Okay. First one is 19. No, 20. First one is 20

total, and then the second one is 15 total.

MATT: Both hit. Roll damage for each.

MARISHA: Okay. Not great.

SAM: What are those dice?

MARISHA: They’re d4s, they’re just fancy d4s.
Yeah. That is four, eight, 11 points of damage.

MATT: Between both? Great. So after the grapple
fails and it pushes you away, you go ahead and

pull back and then leap, kick it in the chest and
then uppercut it in the chin.

MARISHA: Yeah, that’s cool.

MATT: Looks back towards you. So that would be
putting you up base-to-base with it there. All

righty. Ending your turn? Okay, at that point, the
crowd is now screaming and begins to swell and

push in this direction. These folks all begin to
run back and around this way. This crowd begins to

push, the guards are trying to push forward, and they
can only get a little ways forward to there and

there. Everyone just shifts out this direction.

LAURA: God, somebody’s going to get trampled.

SAM: It’s really a hazard. They should have had
more exits.

LAURA: I mean, it’s a fire hazard, for sure.

MATT: Caleb and Nott, I need you both to make
dexterity saving throws.

SAM: 15.

LIAM: Oh, pretty good. That is 17 for me.

MATT: All right. You both manage to just bob and
weave through the crowd to prevent being trampled

and backing away from the chaos as people are
pushing through. The entrance is too small for

everyone to leave, and there’s now a giant
bottleneck that’s beginning to push up as people

are now screaming and trying to get out. They’re
crying, and the chaos is just swelling into this

absolute cacophony. As soon as that finishes, the
devil-toad carrying the dwarven girl, who was

given a decree, exits out back with her to get her
to safety. These two begin to slowly back away,

seeing that things seem to be handled? And the
guards making their way in are looking scared at

each other, not really knowing what to make of the
current chaos. At that point, you watch as the

woman whose chest was torn into by this creature
suddenly–

(groaning)

MATT: –snaps up into place.

LAURA: Oh, shit. Okay, we have to keep them from
being dead.

MATT: Top of the round. Jester, you’re up.

LAURA: Oh, god.

MATT: What was your initiative again?

TALIESIN: Ten.

MATT: Ten, oh, shit. That’s right, you’re with
Nott, that’s what happened. So Molly, you go ahead

and go for your turn as well. My apologies.

TALIESIN: I’m going to yell to the back, open the
tent wide! And I’m going to pull– how far away am I?

MATT: You’re right there. You’re in the middle of
the crowd as it’s swarming around you and Yasha.

TALIESIN: (sighs) I’m going to run around and see
if I can flank that creature, if I can move

towards flanking that creature with the other
two.

MATT: You can’t really flank it, but you can get
next to it.

TALIESIN: All right. Can I get close enough to
take a shot?

MATT: You can, yeah.

TRAVIS: Take a shot?

SAM: You have guns?

TALIESIN: Well, old habit.

(laughter)

TALIESIN: As a bonus, I’m flipping it out, and I’m
going to activate the first sword.

MATT: Okay, so you watch as Molly pulls the
scimitar out, and as he unsheathes it, draws it

across the side of his exposed chest, causing a
little bit of blood to spill out, and as it does,

he pulls the blade out, and you watch as the edge,
suddenly, ice crystals begin to build on the outside

of the blade.

TALIESIN: And I’m taking a shot at the creature.

SAM: Taking a shot?

TALIESIN: Taking a slice.

LAURA: Taking a stab.

SAM: But with bullets.

TALIESIN: That’s 21 to hit.

MATT: That hits.

TALIESIN: That’s not bad. That’s eight points of
damage and one point of ice damage.

MATT: Okay, so nine points of damage on the first
strike.

TALIESIN: No, that was my bonus.

MATT: That was your bonus, that’s all you’ve got.
Okay. So one strike, you cut across, and you watch

as you cut this wide wound open, exposing the
fleshy organs’ interior, but they’re frozen where

the wound cut through, and it’s still holding it
together. It’s looking like it’s starting to hurt

a bit and fall apart slightly.

SAM: This is the bigger monster?

MARISHA: So it’s the one I’m fighting?

MATT: Yes. So that ends your turn, Molly? Brings
us to the top. So Jester, sorry, back to you.

LAURA: Oh, now I’m worried. I’m worried about
the undead. I don’t know. Well, I don’t think I

would know this, so it’s okay. I’m going to say to
the air and say, dude, are you here, because this

is like the coolest shit we’ve ever seen! And then I’m
going to cast Toll the Dead on the first zombie

creature guy. And there’s a bell that tolls.

MATT: Toll the Dead.

MARISHA: Oh, that’s fucking rad, dude.

LAURA: He has to make a wisdom saving throw or
take 1d12 necrotic damage.

MATT: Natural one. Go ahead and roll a d12.

LAURA: Oh, three. That’s lame.

MATT: Three points of necrotic damage. So as this
deep temple bell rings out in the air above, you

watch as this creature who has turned and is
beginning to just whale upon the surrounding

allies that are curling at its sides, it seems to
retract from the sound and cover its ears briefly

before angrily lashing out.

LAURA: And I made that sound like it was coming
from my duplicate, and my duplicate’s going to run

back a little bit and stand next to the pole.
Yeah.

MATT: Cool. Is that your turn? All right. The
standing creature that’s now been sliced,

bludgeoned, and wounded by all three of you, is
going to go ahead and make two strikes at– roll

randomly to see who it goes for. That’s going to
be at Beauregard. It swings at you twice, both

with its giant massive clawed fists, just striking
out towards you. First one is 17 to hit?

MARISHA: My armor class is 17.

MATT: Nine points of bludgeoning damage as the
first one just slams you in the chest. You feel

the wind knocked out of you for a brief second.
The second swing’s going to come at you. That’s

going to be a 20 to hit.

MARISHA: Yup, yup, that hits.

TRAVIS: This thing’s swinging hard. Holy shit.

MATT: And that’s going to be six points of
bludgeoning damage to you.

LIAM: What are you at, girl?

MARISHA: Don’t worry about it. I’m bad.

MATT: It slams into you once with the fist, and
the other one grabs into your stomach, abdomen

region, and the claws dig in, and its jaw unhinges
and drops like a snake’s.

MARISHA: I turn to Fjord and I go, I’m not a
claque, this show’s bullshit.

MATT: The other one is going to rush over towards
you, Mollymauk, as you’re the closest one to it,

and is going to take one swing at you.

TALIESIN: Yeah, no. I’m going to use Blood
Maladict.

MATT: Okay, so you’re using a reaction? You don’t
have to roll anything for it. He just has

disadvantage on the strike.

TALIESIN: Oh, that’s right, because I’m not
doubling it up.

MATT: That’ll do it. He rolled a 16 and then a
four. So as it swings towards you, you watch as

suddenly the reddish burning eyes of the second
creature go black, and it goes way too wide and

misses you. You easily duck out of the way of its
first strike. As it runs past, towards you this

way, you get an attack of opportunity as it leaves
your attack range to attempt to swing around Molly

for a second strike. Go for it.

TRAVIS: That is 16.

MATT: 16 hits! Go ahead and roll damage.

TRAVIS: Nice. That is 12 points of damage.

MATT: With this brief opening as it rushes past
Mollymauk, after its eyes go black, you watch as

it stumbles, its vision ruined. With that moment,
you swing out with your– falchion, thank you.

Yeah, it’s falchion, that’s right– and strike
across the back of its shoulder. You see what once

was this beautiful young woman is now this
swollen, horrible undead form lumbering past, and

you cut a heavy chunk of meat off of its shoulder.
It curves around and makes a second strike at you,

Mollymauk. This one without advantage. That’s a
natural 19. Yeah, that’s a 24 to hit. All right.

You take eight points of bludgeoning damage, as
the first one, you manage to move out of the way,

and as you spin your scimitar around, you glance
over just in time to have it clock you right

across the jaw. Your vision blurs and doubles for
a second. That’s going to end their turn. Yasha,

you’re up.

SAM: All right, Yasha!

ASHLEY: Can I get to the big beast? Beast number
one? Okay, so this is the first time I’ve done

this, so hopefully I won’t do this wrong.
I would like to rage.

(cheering)

ASHLEY: I’m going to workshop it, I’ll make
something later. For now, it’s a placeholder.

Okay, I would like to rage, and reckless attack?

MATT: Yeah, you can reckless attack any of your
attacks.

SAM: Is that something you can do right away? That
sounds like a later thing.

ASHLEY: Is that something you do later? Okay. I
didn’t get a practice shot at this. Okay. So I

just roll.

MATT: You roll at advantage.

ASHLEY: I don’t know how to play D&D anymore! I
just forgot how to do it.

LAURA: Okay, but roll again, you have advantage.

ASHLEY: Oh, reckless. Okay. 17?

MATT: That hits. Go ahead and roll damage.

ASHLEY: I take out my beautiful greatsword.

MATT: Freshly purchased. In fact, this is the
first time it’s seen battle.

ASHLEY: It is the first time it’s seen battle.

SAM: Google reported a weird influx of 'falchion’
searches.

(laughter)

ASHLEY: 13.

MATT: On the one that’s already been damaged?

ASHLEY: Yeah. The first guy.

MATT: Yeah, all right.

ASHLEY: Get the fuck out of my tent!

(laughter)

MATT: Yeah, no, it does not make the save– it
rolled– yeah. So as you come down with your blade

and carve through its body, you watch as it curls
back, trying to reform and hold itself, but your

blow was too strong, and its zombie-ish form
cannot maintain a cohesive hold on its form, and

you watch as it just crumbles to the ground, no
longer moving.

(cheering)

SAM: Yasha!

ASHLEY: Okay, okay, okay.

MATT: Okay, that ends your turn. As you’re there,
growling animalistically towards the creature.

ASHLEY: Ooh, that feels fun.

MATT: You have about five more feet of movement,
if you wanted to move.

ASHLEY: Okay, so I’m going to go a little bit
closer to– wait, how many more are left? Just

the other one? Yeah, so I’ll get ready for the
other one. So a little bit closer to it.

MATT: All right. That ends your turn, Yasha.
Fjord, you’re up.

TRAVIS: Shit. I’ll turn and head towards
other tree-zombie fuck. I would like to use my

bonus action to cast Hex on it.

MATT: Okay. So you watch as Fjord lumbers towards
it, his large, armored half-orc form holding the

blade in his hand. Puts his hand out, and the
shadows suddenly swirl and gather around this

zombified woman’s form and cling to it, like it’s
holding it in place. So with it now hexed, what

would you like to do?

TRAVIS: I would like to use my falchion to open it
the fuck up.

MATT: All right, go for it.

TRAVIS: 21.

MATT: That definitely hits. Go ahead and roll
damage.

TRAVIS: That’s 12 points of damage, plus five
points of necrotic damage.

MATT: 17 points of damage.

LIAM: Level two, that’s major.

MATT: So, as you rush up, after the shadows gather
around it, it looks up to you, and it pulls back,

ready to strike, and you just shake your head, and
one large swipe of your falchion carves this giant

mark across its chest. Where the cloth and flesh
opens, you can see this blackened interior, where

the muscles are trying to move, almost like worms,
to regather and tighen. All right, that ends your

turn. That brings us to Caleb.

LIAM: All right, I know that it’s restricted
movement, but I will push this way through the

crowd so that I have a clearer shot, as far as I
can, and then I will re-up with Chromatic Orb.

MATT: You can push right about there. You just
barely pull through the crowd to the front to get

a clear–

LAURA: Hi, Caleb.

LIAM: I certainly don’t want to do that. I want to
stay in the crowd, behind people, and I will do

Chromatic Orb again, but this time, I’m going to set it
to acid, so see if it hit. Oh, that’s not good,

it’s 11.

MATT: 11 unfortunately does not hit. So as you
pull it out a second time, you’re pushing through

the crowd and you pull up your diamond, and right
as you’re about to release the spell, one of the

people in the crowd slams into you with her
shoulder and you get jarred off to the side. The

acid bolt of the Chromatic Orb flies off and
actually burns a hole through the distant tent and

then vanishes into the night sky.

LIAM: Hope that didn’t hit anyone.

MATT: All right, that ends your turn, Caleb. Nott,
you’re up.

SAM: Do I have eyes on the biggie? Is Fjord right
next to her?

MATT: Fjord and Mollymauk are both next to it,
yes.

SAM: All right. I’m going to peek out behind
whatever patron I’m next to, take out my little

crossbow and just shoot a little shot.

MATT: All right, go for it.

TRAVIS: Is it made of piano wire?

(laughter)

SAM: 16.

MATT: 16 hits.

LAURA: I like how every time you roll it comes
out.

SAM: It does. This is very bouncy. Okay, so 1d6,
that’s a four, plus four is eight, plus I get

sneak attack damage, 'cause I’m a rogue. Another
four, so that’s 12. Is the creature bigger than

me? I will use Fury of the Small.

(cheering)

SAM: To inflict another two points of damage, so
that’s 14 points of damage.

MATT: Okay. As you pull around the corner and
release your one crossbow bolt, it hits the bottom

of the chin and pokes out one of the eyes. The eye
goes flying off into the distance as the bolt is

now jammed outside of the socket. The creature
turns, glancing your direction. It looks pretty

hurt, but it’s still standing.

SAM: Can I use the rest of my
action-movement-whatever bonus to look at the

patron I’m next to. Do they have any baubles or
jewelry on them?

TRAVIS: In this moment?

MATT: I’ll say you can use your bonus action to
just look. There’s nothing you can do this turn,

but next turn, you could. So make a perception
check.

SAM: Oh, it’s just nine.

MATT: Nine? It’s hard to look. You see this what
looks to be late-30s woman dressed in some sort of

general workers’ clothing with a loose apron, and
she’s just running and scrambling to get towards

the exit. You don’t see anything of worth on her,
unfortunately. Sorry. All right, Nott, that ends

your turn. Molly, you’re up.

TALIESIN: I’m still engaged with it, right? Okay,
I’m going to take two swipes.

MATT: Okay, so you spin around. You pull your
second scimitar out, as part of the strike, one of

them encased in ice crystals. So the first
strike– make sure you mark which one’s which.

TALIESIN: Purple’s the ice. That’s– the purple is
12 to hit?

MATT: 12 just barely hits.

TALIESIN: Ooh. So they both hit, so that’s good.
So that’s going to be– or all three, then, because

the other one is 21 to hit.

MATT: That hits, yeah.

TALIESIN: The first one is four points of damage.

MATT: Four points of damage?

TALIESIN: I’m sorry, the magic one is six points
plus three ice, so nine points.

MATT: Nine points of damage, all right.

TALIESIN: The other one is four points of damage.

MATT: Okay. So the first strike hits, and as the
scimitar carves through, the body snaps and opens,

and it snaps back into place, the torso locking
back in. The second strike does how much damage?

TALIESIN: Four points of damage.

MATT: Yeah. The second one hits again, and you
watch as the torso spins off. It looks like only the

spinal column is holding it in place, but it’s
managing to maintain its structure as it (snarls).

That ends your turn.

TALIESIN: Someone, anyone? Yep.

MATT: All right, ending Mollymauk’s turn, that
brings us to Beau.

LAURA: Beau, you got this.

MARISHA: In response to him, I say, I thought you
said you didn’t let in the sick!

TALIESIN: Just kill it!

MARISHA: I come up and I want to do a flying
Superman (impact).

MATT: Wham! Go for it.

MARISHA: First one. Okay. 16?

MATT: That’ll hit. Damage.

MARISHA: I had my staff– oh, I had my staff, but
I said–

LIAM: You said Superman punch, man.

MARISHA: It’s fine, it’s fine. Six damage.

MATT: Six points of damage. Natural 20. You watch
as you sock it in the face and the jaw breaks and

then snaps back into place. As you land, pulling
it back, you can see some of the teeth are

actually stuck in your fist as you pull back,
they’ve broken off into your knuckles.

MARISHA: I go, oh, come on. I’m going to use my
other ki point to do flurry of blows again, and

I’m going to try and punch him in the bridge with
the remainder of his teeth.

MATT: Her teeth, technically, this is the woman
that was killed originally.

MARISHA: Oh. I’ll be like, you were so pretty,
too.

MATT: Go for it. Two more strikes.

MARISHA: 19 and 18. Natural. And then, okay.

LAURA: That’s a really pretty dice.

MARISHA: Eight, 12, 13 damage.

MATT: Natural one, no. So the second punch, you
swing wide and hit the side of the head, and the neck

snaps, and it’s now stuck in a sideways position.
As it turns, the jaw, it pulls back one of its

weirdly swollen clawed hands, ready to go for that
open wound in your gut, and as it does,

how do you want to do this?

(cheering)

TRAVIS: First one!

SAM: First blood.

MARISHA: I’ll do the uppercut with the other one,
and the one that has its teeth in it, I want to go

right between the bridge of the nose and get the
teeth right in the eyes and break the nose bridge

into the brain. You know that thing? Yeah.

MATT: And as you do that, you slam into its face.
You watch as the skull caves in, the teeth

piercing both of the red, bulging eyes. And with
this horrible sucking, sighing sound, it falls

onto its back, no longer moving, the shadows
released.

MARISHA: I grab my gash and fucked-up ribs and
immediately turn over me. Can I do a perception

check or an insight check on any of the
ringleaders? On any of what was going on? The

ringleader or the jester?

MATT: That was your turn, unfortunately. That’s
your turn. At this point, the current threats are

down, and the crowd is screaming and rushing. The
two members of the Crown’s Guard are rushed to the

front, weapons ready, and they see both of these
creatures bloodied and ruined across the base of

this. In the midst of the chaos, one of them
points and goes, “You, you! Stay where you are!”

And you watch as the rest of the crowd slowly
pushes through, you see as Gustav

manages to make his way in. “Dear god, what’s
happened here?” Looks over toward Bo the Breaker,

the half-orc who’s now joined the rest of you.
“Sir, I don’t know how he got in here.” And

everyone looks around back at you. Bo looks at
you, Gustav looks to you, Molly. “What happened?”

TALIESIN: One of them turned. I don’t know what
happened.

LAURA: There was a sick guy! There was an old sick
guy and he turned into a zombie! And I run over

and I cast Cure Wounds on Beau.

MARISHA: Oh, thank you, man. I’m really down.

LAURA: Are you sick too? Did you get hurt? Hold on
two seconds. I’m going to cure her and then I’ll

cure you too.

TRAVIS: Yasha, have you ever seen anything like
this happen before?

ASHLEY: No. Never.

LAURA: Seven points, that’s all I could cure.

MARISHA: That’s amazing. That’s great.

TALIESIN: I’m going to drop my sword.

LAURA: Oh, that’s better for you, ten for you.

MATT: Okay. At this point, the two Crown’s Guard
that are there are trying desperately to maintain

control. You can see they’re visibly shaken, and
they glance at each other like they’re a little

out of their depths at the moment. “Stay where you
are. Don’t go anywhere.”

TALIESIN: Oh, wherever will I go.

MATT: And he turns to the one who’s in the front,
looks to the other one who just made his way

through, and goes, “Sivelmen, find someone. Bring
the rest of the guard. Please!” “Right now, sir.”

And he pushes his way towards the back as the rest
of the crowd runs out. Now everyone in the crowd

has mostly pushed out of the tent, the last few
dregs pushing through. Children crying, people of

Trostenwald just exiting out the flaps as they
close, and you’re all standing there, weapons in

your hands, wondering what to do.

TRAVIS: What are the corpses doing now that
they’ve fallen?

MATT: They’re both unmoving, ruined, torn apart.

LAURA: Can I search the corpse of the woman?

MATT: You can. As you go to move to it, both of
your forms merge. The Crown’s Guard goes like,

“Don’t move.”

LAURA: Which one?

MATT: “Both? Uh.” He looks genuinely confused.

LAURA: When I’m going “which one?” I make my
second form just dart forward and start searching

the body.

MATT: Okay. It mimics searching a body. It’s not
actually you. Begins rifling imaginary things out

of the pockets.

LAURA: Look at all the stuff that that one’s
finding over there!

(laughter)

LAURA: Can he turn and look and I try to search
the other guy?

MATT: Make a deception check to try and deceive
him to glance over.

LAURA: Not bad. 19?

MATT: (laughs) He goes, “What, over there?” Looks
over as you jump over quickly and begin searching

through it, and you guys watch her do this, and
there’s a clear line of sight. As soon as he turns

back, he’s going to notice her rifling through the
other corpse.

ASHLEY: Is Gustav still in here?

MATT: Gustav is now walking up, and he’s hands up
in the air. “I’m terribly sorry. I– this has

"never happened. I don’t know what happened. What
happened?!”

TALIESIN: We’ve never seen anything like it
before. He just– he gripped his heart and fell

over and turned into that thing.

ASHLEY: It was when Toya started singing.

MARISHA: Yeah, what’s with the dwarven girl?
Why–

TALIESIN: Nothing like this.

MATT: “She’s been singing with us for over two
years, now.”

MARISHA: How’d she come to you? She’s a pretty
young girl.

MATT: “She had no family and she was singing in
the street for change. There was an opportunity.

"We seized it. We gave her a family she didn’t
have.”

TRAVIS: Put your hands down.

MATT: The Crown’s Guard goes like (grunts). “It’s
fine, just don’t move.”

LAURA: Did I find anything?

MATT: Make an investigation check.

SAM: She uses a different dice for everything,
Travis?

LAURA: Shut up.

SAM: Is that what I’m dealing with now?

TRAVIS: You’re not even ready.

LAURA: 14?

MATT: You manage to rifle through the old man’s
body, through the stringy bits of gore, and you do

find three pieces of silver that are just coated
in blood. A few moments pass. The rest of the

people are gone, and it’s just this awkward quiet,
and at this point you watch as Ornna, the fire

fairy who had previously performed, walks in and
is like, “I’m sorry. What has happened here?”

LAURA: Your little dwarf girl was singing, and she
turns people into zombies.

TALIESIN: I feel that that was entirely
coincidental. I’m really not sure that the two

things were related. Something was wrong with this
man.

MARISHA: See, it’s interesting, because I would
say the opposite. I would say it wasn’t that

coincidental, because–

LIAM: I would agree, it seemed to happen with
this–

TALIESIN: We’ve seen her sing dozens, hundreds of
times. Nothing like this has ever happened. I’ve

seen people sit in the front row hundreds of
times. Nothing like this has ever happened.

LIAM: Have you had the elderly or the sick in
these tents before?

MARISHA: Yeah, you also happen to be very explicit
on your page that you don’t want the sick, so.

TALIESIN: Gustav.

MATT: At this motion, Gustav goes, “It’s generally
just because we want to promote a space of

"welcoming cleanliness. When we’re working amongst
the outskirts of the Empire, we don’t want to

"bring an element that reminds you of death and–”

SAM: You hate old people so much.

MATT: “Well, we’re in entertainment. We have to be
cautious.” The single Crown’s Guard guy who’s

sitting there with his weapon out, you can see him
shaking almost, he’s never had to deal with

anyting like this before.

TALIESIN: Hold up. I’ve never seen that one
before. He looks really suspicious.

MATT: Towards him?

TALIESIN: No, the guy behind him.

LAURA: (gasps) He does look suspicious.

MATT: Make a deception check.

TALIESIN: Sure. Eight.

MATT: He goes, “Don’t try that on me. I’ve been
doing this for over ten years.”

ASHLEY: Oh wait, look at him!

LAURA: I cast Thaumaturgy and make it sound like
there’s a sound coming from behind him, too.

MATT: Make a sleight-of-hand check to see if you
can cast this spell subtly enough or not.

SAM: This poor guard. Ooh!

(groaning)

LAURA: Natural one.

MATT: As you attempt to cast this spell, a little
bit of spittle gets caught in your windpipe, and

you begin to cough uncontrollably. Yeah, it just
falls away.

LAURA: (coughing) There was some popcorn that I
ate earlier.

TRAVIS: You should know that whatever happened to
that first man when he attacked the woman, she

caught whatever he had.

MATT: “And that is extremely worrying. Nobody
touch that body.” And he looks back and sees you

coughing over the corpse, and the guy’s like,
“Don’t you touch that body! Are you sick?”

LAURA: (coughing) I have bloody fingers.

MATT: “Someone hold her down. If she’s sick and
turns into one of these, I will not–”

ASHLEY: She’s fine. Just calm down.

TALIESIN: Well, we’ve already killed two of them.

SAM: She’s definitely sick.

MATT: Make a deception check.

LAURA: That was cocked, unfortunately. That was a
good one. Oh, well. 16?

MATT: 16? His face goes white and he goes, “Kill
the thing!” And rushes forward, blade held above.

ASHLEY: I take out my greatsword.

SAM: What, you’re going to kill a guard?

ASHLEY: Stop, stop.

MATT: He holds back. He turns to you and sees you
standing a full four inches taller than him with a

much larger blade, with one hand, and he goes,
“Look, if she’s going to become one of these

"things, we have to stop her now.”

LAURA: Yasha will totally kill me. Don’t worry,
you can leave.

MARISHA: Jester. Jokes are great until they get
you killed, man. She’s joking.

LAURA: (weak laughter)

SAM: Poor guard.

MATT: Immediately rubs his eyes. You can see him,
now that he’s closer to you, you can see he’s

sweating, he’s scared, he’s generally trying the
best he can to use whatever training he’s received

to deal with a scenario he was not trained for.

MARISHA: This is the King’s Guard guy?

MATT: One of the Crown’s Guard. The Crown’s Guard
are all generally hired and trained militia that

are sent amongst all the cities to keep the
peace.

MARISHA: What’s your name, man?

TALIESIN: Wow, he’s really shook up.

SAM: Jamieson.

MATT: “Flynn.”

MARISHA: Flynn. How long you been doing this, you
said ten years?

MATT: “Ten years two months ago.”

MARISHA: Oh. Happy ten year-i-versary. Yeah,
congrats. Did you get a nice watch or like a

commemorative tankard?

TRAVIS: They don’t have watches yet.

MARISHA: Shit. Did you get a commemorative
tankard? Forget the watch part.

MATT: “No. Don’t move.”

MARISHA: I’m not moving, man. Hey. Hey, Flynn.
Hey, man. How about first we put the swords down,

because we helped? Yeah.

SAM: Are any of us high charisma? 'Cause it don’t
seem like it.

MATT: At this point, the flaps at the front of the
tent, the entranceway, fold in and you watch as

one, two, three, four, six, ten Crown’s Guard
begin filtering into the chamber. You watch as one

man, the one who has his helmet off and under his
shoulder, he’s maybe in his early 40s or so, short

brown hair with patches of grey. Somewhat
jaundiced skin. Molly, you’ve encountered this man

once before when you entered the city. He
approaches Gustav right now with a commanding

voice. “I had a gut feeling that you were nothing
but trouble when you came into our town.” Gustav

turns around. “I guarantee to you, my friend, I
have no idea–” “What happened here?” The Crown’s

Guard who’s been shaken turns around and goes,
“Sir, Flynn. There was a creature. This carnival

"seemed to create some sort of terrible entity that
killed and then created a secondary beast. I

"watched it with my own eyes from the back row.”
And the man turns back towards Gustav and the rest

of you. “And who else saw that?”

TRAVIS: We did.

LAURA: Well, we saw an old guy turn into a zombie.
But it’s possible that he just died because he was

old, and then he had the zombie curse on him and
just turned, you know? Because that happens a lot.

TALIESIN: (deadpan) Gustav, it’s no use, we’ve
been found out. Our terrible plot to make a zombie

rampage through our carnival has been discovered.
Whatever will we do now that we’ve been discovered

for our brilliant plot to make a zombie ruin our
circus. My god.

MATT: Flynn turns to you and goes, “Put your
weapons down or we’ll arrest you immediately!”

TALIESIN: I’m literally holding nothing but my
hands.

LIAM: I mean, I’m sorry, but we’re basically a
group of strangers. Most of us don’t know each

other. We all have the same story. There was a
show, an old man became a thing, and we helped

destroy it. This one destroyed it. What more do
you want from us?

TALIESIN: It ruined our show.

MATT: Flynn turns back and says, “Watchmaster,
what should we do?” And the man with the helmet

under his arm walks forward, walks to Gustav,
gives him one look over, still a few inches

shorter than him. Looks at him with a sense of
purpose and social status that has a sense of

disinterest and disrespect. “You, sir, and your
orc, and your circus, are considered currently

"under arrest. Who else belongs to your merry
band?” He looks about the rest and Gustav goes,

“The orc.” Glances back at the two of you and
goes, “The rest of them are just purveyors of our

"performances. He was just joking earlier, right?”
Make a deception check.

SAM: Oh boy.

TALIESIN: Nope.

MATT: “And you are also under arrest. The rest of
you, what are your names?”

LAURA: Shirley.

SAM: Temple.

(muffled laughter)

LIAM: Caleb Widogast.

MARISHA: Beau, same as him.

TRAVIS: Bo.

(laughter)

SAM: I am Bo!

TRAVIS: You pointed at me.

MARISHA: I meant the NPC Bo! But it works!

ASHLEY: Here’s the thing. Oh, it’s Mary by the
way, but I think I know who might know what has

happened here.

MATT: “Do you? Tell me.”

ASHLEY: I’ll have to go get her.

MATT: “Who is this?”

ASHLEY: She is the singer that made this all
happen.

MATT: “Flynn, escort this woman to retrieve this
individual she speaks of.” Flynn nods and walks

over towards you.

LAURA: She’s really shy, though, and I hear she
only talks to tieflings, so you should probably send–

MATT: “Stay where you are.”

LAURA: –my brother along, because he’s really good
with that stuff.

TALIESIN: Try not to stab any random people on
your way there, Flynn. You’re doing good.

MATT: “My men tell me that the rest of you helped
destroy these fiends. Is that correct?”

ALL: Yeah.

MATT: “Then on behalf of the Starosta, I
appreciate your aid. But until this investigation

"is complete, you are all under investigation from
us. Where are you staying?”

TRAVIS: The Nestled Nook Inn.

SAM: Nested Nook.

MATT: Nestled. He got it right.

SAM: Oh, shit. One letter. God damn it.

TRAVIS: I have an intelligence of 14. I know what
I’m doing.

MATT: “Do not leave this city unless you are told
otherwise. Should you do so, I have your names,

"and I can have the full might of the Cerberus
Assembly track you down. You. Flynn. Free this

"girl.” While you all stand in the tent, Flynn
approaches you and walks a little bit behind you,

weapon drawn but at the side. Do you lead him out
of the tent? Okay. So you walk through the

performer’s flap, and as you walk out, you can see
backed up into the number of tents that are set

up, and some of the carts, other members of the
circus are hiding, and as soon as you exit out

the front and they see you before the Crown’s
Guard, they all immediately scatter and vanish to

the nearby shadows, out of sight. The two of you
walk out into the center, the fire crackling in a

small pit off to the side. “All right, where is
this girl you speak of?”

ASHLEY: She’s in the back in the tents.

MATT: “Show me.”

ASHLEY: Follow me.

MATT: He follows you. Which tent do you lead him
to? Over here? Okay, there’s a larger tent, as he

walks by your side, there’s the flap that’s
slightly open.

SAM: God, you could seduce him.

ASHLEY: Go get her. She won’t talk to me. She’s
too scared of me.

MATT: “All right.” Gets his weapon ready and walks
into the tent.

ASHLEY: I close the tent and I take off.

MATT: Okay. There’s a few moments before, in the
distance, you hear a voice say, “The tent is

"empty. What are you talking about? Hello?
Helloooo?”

(laughter)

MATT: And you don’t look back, and you just run
into the darkness of night, into the Marrow Fields

and disappear.

SAM: But that’s so mysterious.

LIAM: While that was happening, I’m close to the
edge of the tent, and at some point I just (snap)

and summoned Frumpkin. I have a 30-feet outside
the tent, so Frumpkin’s out there.

MATT: Okay. Frumpkin keeps watch. The Watchmaster,
as you heard him notified earlier, turns to the

rest of you. “So. The investigation will begin. If
any information comes to light that could

"alleviate you of the charges brought to this
carnival, come to me and let me know. If you have

"no answers before we complete this investigation,
then I believe you all will fall into the judgment.”

LAURA: Next time we don’t help. That’s what it
comes down to.

MARISHA: I know, we got paid the first time we
helped, and then we got arrested the second time.

I don’t know what lesson to learn here.

SAM: Just say okay and let’s leave.

LIAM: Yeah, yeah.

MATT: So the guards escort you out of the tent.
Molly, you’re stuck behind with Gustav and Bo the

Breaker, with a guard of five Crown’s Guards set
to keep watch. As the rest of you are sent to the

city, the Watchmaster turns once more and says,
“Remember, you flee, I’ll find you.”

And that’s where we’ll end tonight’s session.

SAM: No way! What? No! I want to keep playing.

TALIESIN: I’m so excited, this is great.

LIAM: It’s a good spot.

ASHLEY: We did it, we did it.

TRAVIS: Holy shit.

LAURA: We have to get Molly out!

SAM: (sighs) Everything’s better with Molly.

(laughter)

TALIESIN: Truer words were never spoken.

MATT: Well, guys, welcome to the new campaign.
Season two, I guess.

LIAM: Oh my goodness.

MARISHA: It feels so weird.

SAM: Look at these cool Wyrmwood cases that we
have!

MATT: Fucking Sam. I swear to god.

MARISHA: I used 100% new dice. No repeats from
Keyleth.

TRAVIS: Yeah, totally new dice.

TALIESIN: I kept the Gil die.

LAURA: I used some new dice.

TRAVIS: What are you talking about?

LAURA: Some new dice.

MATT: I used this beautiful little–

TALIESIN: Fuck you.

MATT: The Snitch is mine now.

LIAM: Look at all the 20s Taliesin rolled
tonight.

MATT: I know. Oh man. I’m excited.

SAM: Such cool characters, guys!

MATT: I’m excited to see where this goes.

SAM: I still don’t know what half of you guys are.
What’s Travis?

MATT: Everyone did something that revealed them
tonight.

SAM: I don’t know nothing, I don’t know how to
play D&D.

MARISHA: Should we all say in case you’re Sam and
you don’t know?

TRAVIS: I’m a ballerina.

MARISHA: He’s a prima.

MATT: Well, guys. Happy New Year. Welcome back,
Happy New Year to you guys. Thank you for coming

along with us on this first episode of a new
journey. Thank you, Backblaze and DnD Beyond, for

being awesome sponsors partnered with us going
forward. Thank you, Wyrmwood, for this amazing

table. Thank you guys for coming along with us
this evening for our first dive into this new

venture. Hope you enjoyed it. We did.

MARISHA: Thank you to our amazing crew.

SAM: Thank you, Matt Mercer, for this amazing new
campaign! Welcome to Wildemount.

MATT: I’m excited.

SAM: Thanks, Yev.

MATT: Guys, have a wonderful evening. We’ll see
you next week. See where this next stage in the

story takes us. Ashley, I’m glad you could make it
for this first episode.

ASHLEY: Yeah, me too.

MATT: Until then, have a wonderful night, sleep
well, and is it Thursday yet? Good night!

(cheering)

[music]

MATT: And welcome to tonight’s episode of Critical
Role, where a bunch of us nerdy-ass voice actors

sit around and play Dungeons & Dragons.

TRAVIS: Dungeons & Dragons!

MATT: Or that. We also do that, I guess.

TALIESIN: That’s the same embarrassment that you
feel about us; the way we’re feeling about you now.

MATT: What the fuck was that?!

SAM: Where we play Dungeons & Dragons!

MATT: Oh my god. Welcome. We’re already loopy,
what could possibly go wrong? So yes, welcome!

Before we jump into tonight’s game, we have some
announcements to get through real fast so hold

tight for just a moment. First and foremost,
continuing tonight’s sponsorship with our friends

at D&D Beyond. Our now long-term partner. We’re
super excited to be working with them for the

foreseeable future for the time being with the
show. Sam, you have some words, I believe.

SAM: To plug our good friends at D&D Beyond, I
need my fellow castmates to help me. Can we

practice? Can you all say, “Boo”?

ALL: Boo!

SAM: Can you all say, “Yay”?

ALL: Yay!

SAM: Okay, the official digital toolset for
Critical Role is D&D Beyond.

ALL: Yay!

SAM: A great service to organize everything D&D.
Rules, spells, character sheets, and more, all

with a pesky pen and paper?

ALL: Boo!

SAM: No! You can access it digitally on your
computer, mobile, or tablet.

ALL: Yay!

SAM: The cast is using D&D Beyond every week,
except for Taliesin.

ALL: Boo!

SAM: Just kidding, he is!

ALL: Yay!

SAM: I have to use both the boo and the yay or
else it doesn’t make sense. He can do cool stuff

like activate Critical Role content in his
character builder and create a blood hunter.

ALL: Yay!

SAM: And do you think they charge an arm and a
leg?

ALL: Boo!

SAM: No, they don’t!

ALL: Yay!

SAM: D&D Beyond is offering a discount of $10 off
any digital book in their shop. Use code

“beginnings” at checkout.

ALL: Yay!

SAM: So check them out at dndbeyond.com. Is that D
and D Beyond?

ALL: Boo!

SAM: No, is that D-N-D Beyond?

ALL: Yay!

SAM: And this spot was written by Sam Riegel.

ALL: Boo!

(laughter)

MATT: Thank you so much, Sam. And thank you, D&D
Beyond, for being our partners for this new

campaign.

LAURA: Marisha, you yay'ed, good for you!

MARISHA: I did! It was a little complacent, but I
yay'ed. I gave him one.

MATT: Oh man. Talks Machina, of course, our after
talk show about this episode will be on next

Tuesday, as it is every Tuesday, after the show at
7:00pm Pacific here on Twitch and Project Alpha,

with our host Brian W. Foster. (burp) I always
burp when I say his name. I wonder what that says

about him. I don’t know why.

LAURA: It’s that cabbage smell.

MATT: It’s the cabbage. So check that out. Merch,
Laura.

LAURA: So, you know, we talked about those posters
last week. They’re still in the store on

pre-order. Some of them are getting shipped out
right now, so you should be getting them soon.

ALL: Yay!

LAURA: We’re going to leave them on pre-order
until Monday night, so if you’re watching this on

YouTube after it’s been aired live, you’ve got until
midnight to put in that order.

ALL: Yay.

LAURA: Then they’re going to be gone. Well, we
might have a small overage that remains in the

store. But the pre-orders will be done. You know
what I mean. And then hey, check out that other

stuff like shirts, hats, and dice. We should be
getting some more Vox Machina d20s. I know a lot

of people have been asking about them. They’re
going to be restocked, hopefully within the next week.

More will be coming soon if those sell out. You
know how it goes.

MATT: Great, thank you, Laura. Podcast. Episode
one of this campaign is already up. So those of

you following in podcast form or have friends who
have been waiting to listen to the podcast on

their commute; it is available, the first episode.
Every Thursday morning, we’ll have the episode of

the previous week available and we’ll be keeping
those up consistently as the campaign progresses,

and we also have the entire story of Vox Machina
currently available on podcast. Makes me happy.

Once again, we are firmly in support of our
longtime charity partners, 826LA. They do awesome

work teaching creative writing classes for
children who normally wouldn’t have the

opportunity to get involved. They do phenomenal
work. I recommend that you research them and if

you can, either help with a donation or actually,
you can donate your time as well to help teach and

be part of the program if one is near you. Go
check it out.

MARISHA: We were talking to one of the heads at
826LA over the break, Joel, and he was saying that

they would love to do D&D, but no one on their
staff knows how to DM or do D&D. So if there’s an

826 in your area, and you’re like, “I know, I’ll
start a D&D club,” I’m sure they’ll be open to it,

just go talk to them and go teach kids D&D!

MATT: Yeah. Run a game for a bunch of cool
teenagers and show them how awesome this game is.

MARISHA: Or cool eight-year-olds who are equally
as amazing.

SAM: Or dorky eight-year-olds or teenagers.

MATT: Those are the same, Sam.

MARISHA: Nerd is chic now.

MATT: I like to think I was always cool. No, it’s
not true at all. I’m still trying to get there.

All right, cool! Appearances. Laura and Travis
will be at Emerald City Comic Con in Seattle,

March 2nd to the 4th. If you’re up in that area,
go over and say hi to them. I will be at Lexington

Comic and Toy Con in Lexington, Kentucky March 9th
to the 11th. As well as Otafest in Calgary up in

Canada, May 18th to the 20th, and Akon in Texas,
June 7th to the 10th.

SAM: Calgary is like the Kentucky of Canada.

LAURA: Is it?

SAM: I don’t know.

MARISHA: I’ll take that as a compliment.

LIAM: I am also going to Bak-Anime, not to be
confused with SacAnime, on February 3rd and 4th.

TRAVIS: How do you spell that, B-A-K?

LIAM: B-A-K, that’s real soon. So I’ll be there.

MATT: Beautiful. And I believe–

LIAM: Wait! Comic book next week. Issue four.
Comic book.

MATT: Issue four on the 24th, I believe it is?

TALIESIN: By far the most fourth of all of these
books. It’s easily the most fourth.

TRAVIS: Like the blue hair.

TALIESIN: Thank you, this is new. Just went for
this, it’s going to slowly darken over time.

MATT: Into pure shadow.

TALIESIN: It’s going to be keyframed and
photoshopped, I’m aware.

MATT: The invitation is there, folks. Screencap and
photoshop away.

TALIESIN: I’ve already been told that’s it’s going
to happen.

MATT: On that note, that concludes our
announcements, thank you for your patience. And I

believe it’s time for us to begin tonight’s
episode of Critical Role.

[80s music]

MATT: And welcome back. Last we left off, our
slowly gathering band of adventurers had begun to

have their stories intertwine in the city of
Trostenwald, on the southern reaches of western

Wynandir on the continent of Wildemount. Here we
had Nott and Caleb who had been traveling

southward coming and meeting, in the center of the
tavern, the Nestled Nook Inn, with Jester,

Beauregard, and Fjord. They were invited to a
nearby carnival that had begun preparing for their

performance later that evening, in which they met
Yasha and Molly. After swapping some stories,

earning and losing some gold, they began to gather
at the outskirts of the Ustaloch, the lake right

on the eastern edge of Trostenwald, for the first
opening performance of the Fletching and Moondrop

Carnival of Curiosities.

TALIESIN: Traveling Carnival of Curiosities.

MATT: Upon entering the tent, they saw a number of
performances. However, during a musical performance

by this young dwarven girl whose voice was this
mysterious, magically enchanting experience, a

member of the audience rose up and began to
transform into a terrible undead creature that

began to lash out, killing another member of the
audience, who then began to become one of these

same creatures. You all, grabbing your weapons
from Yasha, who had been keeping them stashed

away, leapt into the fray, slaughtered both of
these terrible beasts, just in time for the

crownsguard to rush in and ask you what the hell
happened. After information had been gathered of

who was immediately available and responsible for
this carnival, Gustav, Bo the Breaker, and Molly

were marked to be arrested. One of the guards was
escorted outside of the tent by Yasha, who was

going to show him where this young dwarven girl
was currently resting, and upon being led astray

to the wrong tent, she just ran into the distant
hills and vanished. And that is where we left off.

SAM: So we’re still at the carnival?

MATT: You’re still in the tent.

LIAM: With crownsguard?

MATT: With the crownsguard and with Watchmaster
Jossyd. The crownsguard that had left naught but a

moment before comes rushing in, his breath
huffing, sweat dripping from his brow, his eyes

wild. He goes, “Watchmaster! The big woman is
gone! She’s gone!” The Watchmaster turns to him

and says, “You three, go with him. Search for
her.” They all immediately run out back out the

performer’s flap and he turns to the rest of you
in the group, “Shackle and drag those three down

“to the stockade.” About five guards approach and
begin to press Gustav, Bo, and Molly to the ground

and begin to put chains and shackles on them.

TALIESIN: I’d like to make a counteroffer?

MATT: He’s in mid-speech, “The rest of you keep an
eye on the performers here. Ask around, see what

“you can find. As for the others, don’t go far.”

LAURA: The innocent patrons, you mean?

MATT: “You may be innocent, in which case you have
nothing to worry about. However, we have an

"investigation to complete, so I would ask that you
stay in the city and wait until you are called in.

"You will be questioned, and when this
investigation is completed, regardless of how long

"it may take, you are not to leave Trostenwald.”

LIAM: If I could just contribute one word, the 40
or so people who are outside and the rest of us

will vouch for this one, the colorful one. He
saved many people’s lives. Don’t take my word for

it. There’s everyone outside.

MATT: All the rest of the crownsguard glance to
each other, he goes, “Well, unfortunately, that is

"not for me to decide. The Lawmaster would have to
be appealed to. If you wish to come with us, we

"can bring you along with us to the stockade and
you can speak with her. Then, perhaps, she may

"grant you leniency, but I can give you no
guarantee.”

MARISHA: Why don’t you just question us right now?
I’m confused on why you don’t just do that now.

MATT: “Well, we could do that instead. We’ll
have you arrested, put you in the stockade as we

"question the rest of you.”

LAURA: No, let’s go to the stockade.

TRAVIS: Yeah, we’ll all be in one place.

LAURA: Yeah.

MARISHA: Jails are not my favored terrain. Just
want to point that out. Not this go-around. No.

TRAVIS: Good to know.

LAURA: I would have guessed that about you.

MARISHA: Not really comfortable with that.

MATT: “We’re leaving. The rest of you, stay in here.
Watch over the performers. Make sure nobody

"leaves. Come if you wish. Otherwise, we’ll be in
touch.” The Watchmaster gathers alongside the

other five crownsguard, lifting up the shackles of
the three that had been arrested and begin to drag

them outside of the tent and into the night air.

LIAM: I send Frumpkin to follow.

MATT: Okay.

MARISHA: Can I double back into the performance
area and see if I can find that little girl that

they’re looking for? Before they do?

MATT: You may, if you want to. So you send
Frumpkin just to follow them. You guys are staying

behind, then?

TRAVIS: Are there three regular crownsguard that
are going with Molly? Or is the Watchmaster going

with them as well?

MATT: The Watchmaster is going with them, or at
least he’s exiting the tent with them. It looks

like there are five crownsguard attending the three
of them that are shackled.

TRAVIS: I’ll go out the front exit of the tent
just to see if the Watchmaster goes with Molly.

MATT: Okay.

LAURA: I’ll follow Fjord.

MATT: Okay, so the two of you are following.
Anybody with them? Currently, it’s you two and

Frumpkin.

SAM: Are we going with them or not? Should we stay
here? This is not our affair, right?

LIAM: I don’t know. I’m having second thoughts
about being here at all.

SAM: Well, you sent the kitty, didn’t you?

LIAM: Yes, and we’re not going to leave without
him. Why don’t we just–?

SAM: Follow behind a bit?

LIAM: That’s right.

SAM: Okay. Sounds good.

MATT: All right, so as you guys exit, keeping
a pace behind, watching the

crownsguard guiding the current prisoners towards
the actual city, Frumpkin keeping a zig-zagging

distance behind and following.

LIAM: DM?

MATT: Yes?

LIAM: Is it possible for me, if Nott is holding my
hand and leading me, to go full third eye and walk

blind and deaf here looking through Frumpkin’s
senses?

MATT: I would say yes, but you are purely like–
because all you’re doing is walking forward and

you need someone to guide you.

LIAM: Right.

SAM: And he can’t communicate to me either so–

LIAM: I can talk, but I can’t hear you. I can talk
and hold her hand so she can stop me from

prat-falling all over myself.

SAM: Yes. But you can talk?

MATT: He can talk but he can’t hear you.

SAM: Got it. Okay. Great.

LIAM: But we’ve done this before so you know to
squeeze my hand really hard if I should pipe down.

SAM: Sure.

MATT: All right. So, first off, Beauregard.

MARISHA: Yeah.

MATT: As you back out of the performer’s exit of
the tent into the center of their encampment, the

immediate exit, there are already four crownsguard
currently searching around and setting up a watch

perimeter around the different tents. They’re
gathering and making sure none of the other

performers have fled and a lot of them are being
brought out into an area where there’s a number of

tents all facing towards a large campfire in the
center. There’s a couple of chairs set up there,

it’s kind of the common area for the performers of
the carnival and it looks like they’re all being

put out there so they can get a bead on it and
make sure they know where everyone else is.

MARISHA: I’m going to try to be aloof, stealth a
little bit. I don’t want to make myself completely known.

MATT: Are you trying to stealth out of sight or
just trying to not draw attention?

MARISHA: No, just trying not to draw attention.

MATT: Okay, all right. Go and make a stealth check
just to see if–

SAM: Wait, did we just all ditch Marisha?

LAURA: She just walked out.

MARISHA: I ditched you. That’s cocked. That’s
better. 17.

MATT: 17. Okay. As you kind of dart through the
flap of the tent and move behind one of the large

carts that currently is still affixed to a horse
that is currently just chewing on an apple, and

you hear the crunch in its teeth, you glance over
past the edge of the immediate near tent and you

can see this group gathering there and it appears
that no one’s immediately aware of your presence.

MARISHA: Do I see the little girl whose name was–
what was her name?

MATT: Toya. You do not see her yet. The guard just
got out there and they’re just beginning to pull

people out. You do see the fire dancer brought out
there. You then see the two– Yeah, Ornna. The

Knot sisters are brought out and pushed out there
and they’re all looking very frustrated.

MARISHA: Are people being amicable?

MATT: Yeah, they’re not shoving them around,
they’re just calling them out to the front so they

know where they are.

MARISHA: Okay. I want to look around. Do I see any
type of movement in the shadows, anyone looking

suspicious?

MATT: Make a perception check.

MARISHA: Ooh yeah! Natural 18. 21.

MATT: 21. Okay, as you glance about, you don’t see
anything lurking in the shadows. What you do

notice, though, is one of them bring Toya out of
one of the– the tent that’s on the southern side and

as he brings her out, there’s a heavy thud sound,
and you see coming out from behind the tent the

large form of– you heard the name Kylre once, but
the “devil toad.” The obese lizard man who’s

stomping up behind.

LAURA: Is he a dude or is he a creature?

MATT: It looks like a lizard man, so scaled,
humanoid, but extremely thick, bulbous belly,

large, almost frog-like legs–

TRAVIS: Bipedal or on all fours?

MATT: Due to the size of his form, mostly all
fours and lumbering forward on all of them but

sits back on a bipedal situation.

MARISHA: So they’re bringing the both of them out?

MATT: The toad is hiding behind the tent and as
soon as Toya comes out, comes up to the guard and

puffs up its chest. The guard spins around and
goes for the blade and pulls it out just carefully.

MARISHA: Am I still next to that horse?

MATT: The horse is currently still up on the cart,
but is about 30 feet from you.

SAM: Beast Shape!

(laughter)

MARISHA: I’m going to take my staff and give a
really nice whack to the horse to get it to run.

MATT: You know what? Let’s go ahead and make an
animal handling check on that.

SAM: We never get to make those!

LIAM: First of the show!

MARISHA: Oh my god, I’m so nervous right now.

TRAVIS: You’re good, you’re good, you’re good.

MARISHA: That’s not great. 11?

MATT: 11 will do. It wasn’t a hard DC, but it was
more knowing where to hit it to where it would

cause it to bolt versus just get angry.

MARISHA: Get pissed, sure, kick me.

MATT: So going for– not to actually hurt the
creature but just enough to spook it, you hit it

in the right place towards the back of its
hindquarters to cause it to suddenly rear up

(neighs) (cart clattering noise) and go into a
sprint. The cart begins to bounce and smash onto

the ground. You can see the wheels clattering into
the rocks and the stone between the bits of–

MARISHA: I’m going to bolt in the opposite direction and
try and loop around to the south side of the tent.

MATT: Make another stealth check, please.

MARISHA: Big dice, big dice. Okay, 19!

MATT: Okay. You dart around the north side of
these tents and you’re pretty sure you weren’t

seen. As the cart begins to bolt off behind this
horse, you see all the crownsguard turn. The one

that was currently staring at the devil toad
glances off to the side. As he glances off, the

devil toad takes Toya and just pulls her to him
protectively and the guard puts his sword away.

“Check!” Points to them and then bolts off to go
after the horse. The other three stay, watching

over the group.

MARISHA: Okay, can I loop around, kind of come up
behind them?

MATT: I mean, they’re scattered a bit but
there’s–

MARISHA: The devil toad and Toya.

MATT: Oh yeah. Make another stealth check. You’re
running through open areas each time you’re doing this.

MARISHA: Yep. (yells) Did you see that?! It leaned
to a four. Ten.

TRAVIS: That is a bastard die right there.

MARISHA: That sucked.

TRAVIS: That’s a tease.

MARISHA: Laura, put him in the dice jail.

LAURA: I don’t have my dice jail out yet. It’s
okay, he’ll chill there.

MATT: As you come up around the back of the devil
toad, the guard that runs past doesn’t immediately

notice you because he’s focused on where this cart
is running off and you can see another guard that

was far away from this encampment that’s circling
back with him. The two of them are now bolting in

the direction as the cart begins to slow. It’s not
just going forward forever but it spooked him and

it’s starting to slow down. They’re just going to
inspect it. However, as you slink up behind, the

devil toad’s head curls back towards you and you
hear this deep, guttural (growls).

MARISHA: “Okay. It’s okay. Toya?” And I look at
Toya. “Hey, come on, let’s get out of here, let’s go.”

MATT: At which point a voice says, “Excuse me?!”

And you can see the three guards are there
staring at you.

MARISHA: Fuck. You didn’t say there were fucking
guards.

MATT: I did say there were three guards. The three
guards watching them.

MARISHA: I thought you said they left.

MATT: One of them left.

MARISHA: One of them left. So wait. Oh shit.

MATT: It’s a bad stealth check, I’m sorry. But
there’s now three crownsguard right there and

they’re like, “Can I help you?”

TRAVIS: Time to go to jail.

LAURA: Oh, this is so exciting.

SAM: Kill them all.

MARISHA: Ey! I was actually just looking for the
loo?

MATT: The guard that’s closest to you glances to
the other guys and goes, “She was with the group,

"right?” They recognize you, and they look at each
other. “You’re going to the stockade, my dear.”

MARISHA: No!

MATT: The three guards slowly approach and they
begin to take out chains and manacle you up.

SAM: In an effort not to go to jail, you went to
the jail.

MARISHA: I’m trying to get the girl. I was trying
to free the damn girl.

MATT: I know.

TALIESIN: You’ll be fine.

MATT: So you’re shackled and begin to be dragged
toward the stockade.

MARISHA: It’s just the two guards, right?

MATT: It’s the two guards now. As you’re being
brought back, you can see more guards are coming

from the city to the carnival. They’re keeping it
under surveillance.

MARISHA: So are they taking me away?

MATT: They’re taking you to the city, yeah.

MARISHA: What are they doing with Toya? Anything?
Are they leaving them behind?

MATT: They’re leaving them behind currently with
the guards that are there. They’re not arresting

anybody from the carnival, but they’re not letting
them leave. But they’re keeping them there.

MARISHA: Okay. I’m going to do a quick–

SAM: Kill them all.

MARISHA: I’m in shackles?

MATT: You are.

MARISHA: Okay. I’m going to do some monk shit
here. I’m going to elbow one of the guards. Right

in the ribs. And take the other one and bash the
other one in the face and then I’m going to turn

to Toya and I’m going to say, “Run! Run! Go! Run!”

MATT: Okay. Go ahead and–

SAM: Make all kinds of rolls.

MATT: First, go ahead and make an athletics check.

MARISHA and SAM: This is a terrible idea.

LAURA: To not drag any attention towards her, you
are completely shoving her into the limelight.

MARISHA: Trying to distract these fucking
assholes. That is a six. Ten.

MATT: As you go back to elbow, you get halfway
there before your chains go taut. They’re both

holding the chain at each side, and you see the
tension of it; you can’t even get him from behind.

You imagine in your head; you go over it two or
three times. As you go through the first step–

(grunt) doesn’t go anywhere.

TRAVIS: Tried to do the Sherlock Holmes.

MARISHA: Do I at least get the “Run!” out to
Toya?

MATT: No. I’m sorry.

MARISHA: Is she just standing there? Waiting for a
guard?

TRAVIS: She sees you having a seizure in the
chains.

(laughter)

MARISHA: What is she doing? Is she running?

MATT: No. Honestly, the devil toad and her seem
pretty close. He is grabbing her in a protective manner.

MARISHA: No, they can both run. Run for your life!
Fine, whatever. She wants to get arrested at this point.

MATT: Two bad rolls in a row. I know. Level two.

MARISHA: I go join my friends.

MATT: You will shortly. Ahead of her, along the
way, Gustav is just quiet. Bo the Breaker, Bosun,

as you know him by his full name, is grumbling
under his breath and is trying to out-loud piece

together thoughts on what may have what
transpired, saying things like, “I don’t know, you

"think it’s done on the inside? Or is this somebody
trying to sabotage it?”

TALIESIN: I think maybe it has nothing to do with
us. I think maybe we were just caught in the crossfire.

MATT: It is quite possible.

TALIESIN: Sorry, sir. Trying to keep my mouth
shut.

MATT: One of the guards tugs on both of your
chains and says, “Quiet now! Save it for the

"lawmaster.” They bring you in– you go in through
the Lochward into the Hillsward, which is the

southern portion of Trostenwald. You are brought
to the outside of the stockade, which is a large

single-story, tall, rectangular building of large
stones and masonry. It’s built for function. It’s

not a very beautiful building, but it’s
defensible and it seems fairly well-made. However,

there are the banners of the crownsguard marking
the double-door entrance. As you’re brought

within, you can already see there are two central
chairs where two current watch sit, just watching

the front door. Beyond the right, you see, is an
office that you guys are dragged to– and the rest

of you eventually catch up to the group. You are all
brought inside this darkened office. Inside,

relatively simple. This isn’t a library-type study
office. This is very much for function. There’s a

couple of small crates that contain materials that
are too far in shadow to see the details of it.

Look to be pieces of paper, probably gathered
evidence or weapons that have been reclaimed.

There is a stone desk on the far end, and there,
within this office, already accompanied by a

messenger dressed for immediate travel, is a tough-looking
dwarven woman in her middle years rapidly

scrawling on parchment. Her black hair is streaked
with silver, tumbling past her red and gray

leather armor. She finishes writing on this
parchment, rolls it up, and hands it to the

messenger who immediately darts out of the room
without a word past you guys, giving you a brief

look as he continues on whatever his business is.
As soon as your eyes pass off the messenger, you

hear a loud slam, and you glance back. She’s put
her hands on the table. She glances up, “All

"right, what riff-raff have you brought in to me
this day?” The watchmaster takes the chains of the

three of you and pulls you to the front of the
group and says, “Sorry to be a bother, but we have

"three individuals arrested in connection with, as
you have heard so far, the deaths at the carnival

"performance this evening.” She rolls her eyes.
“All right, bring them forward.” They go ahead and

pull the chains up. The watchmaster bows his head
and then leaves the room. She steps forward and

goes, “I am Norda. It is my job to keep this city
safe and keep shite like what happened tonight

"from happening. I approved your second time on the
outskirts of our town and you have killed two of

"my people. What have you to say about yourselves?”

TALIESIN: Exactly how did we kill them, exactly?

MATT: She glances over at you. Glances over at
Gustav, “I have been told by my guard that you

"gave performance, and as part of this performance
you released two beasts into the midst of the

"population.”

LAURA: Well, technically, he wasn’t part of the
performance, technically he was saving everyone.

Technically.

TALIESIN: Thank you. Yes, you see–

MATT: Gustav interrupts you and says, “I’m so
sorry, my liege. Please, I take full

"responsibility for what happened this evening on
myself. These people around me had nothing to do

"with this. They are not part of the carnival, they
were just merely helping. It is my carnival, and

"whatever judgement there lies, I take upon myself
and my head.” At which point Bo the half-orc steps

forward, against his chains and goes, “Gustav,
what are you doing?” He’s like, “Shut. Up. Please,

whatever judgement there is, put it upon me,” and
he bows his head low. “Is that the case? Is he the

"only one?” She takes a good, hard look at you and
Bo the Breaker.

TALIESIN: Oh, are you waiting for me to speak?
Yes, he’s the only one.

MATT: Make a persuasion check.

TALIESIN: Natural 20. About fucking time, you
little shit!

MATT: She gives you a look. Looks over at Bo the
Breaker. Shakes her head. “Keep these two

downstairs. This one let go. He seems to be free.
We’ll be talking to you very soon.” At which

point, the crownsguard drag the chains back and
Gustav gives you a quick look under his eye and

goes– as they’re pulled out of the room, out of
sight. She glances to you, “Well, you’re out of

chains! That’s great. Doesn’t mean you’re absolved
of the investigation. So, where are you staying?

You and your compatriots?”

LAURA: Well, technically we just all met,
technically.

MATT: “Well, technically, as far as I’m concerned,
you’re all together as part of this

investigation.”

LAURA: We’re a group you guys!

(laughter)

MATT: “So we’re going to have our investigators
come to wherever you’re staying, which–,” and she

looks down at some papers here, “– looks to be
the Nestled Nook?”

TRAVIS: That’s correct.

MATT: “All right. Don’t leave the city. We’ll be
in touch.”

LAURA: Great, I really like it here so that’s good
that we get to stay so long.

MATT: “Do you have something to say?”

TALIESIN: No. Just shocked to see someone die in
front of me not more than–

TRAVIS: I can assure you, we’re here to cause no
trouble. We will be as compliant as we possibly

can be.

MATT: “Good. Dismissed!” She claps the edge of the
table. The remaining crownsguard, who’s left there

to keep watch, escorts you out off the stockade,
escorts you onto the street.

LAURA: Her accent is really strong! It’s hard to
not match her accent!

(laughter)

TALIESIN: It’s the one accent that I really have
trouble with.

TRAVIS: Would you call it infectious?

TALIESIN: Bastard.

MATT: Sorry.

TALIESIN: The one that we know is a problem.

LIAM: I’m going to call my cat back to me and I
drop the telepathy and I just start tugging you

back to the Nestled Nook. Come on, we have to talk
about this. We have to decide what we’re going to do.

SAM: Right away.

TRAVIS: Excuse me–

LAURA: They’re not with us.

TRAVIS: Oh, I thought you were right behind us.

LIAM: My cat was in there, but not I.

MATT: Yeah, but you’d have to stay within 100 feet
to maintain that.

LIAM: Well, we would’ve walked up to the building,
the cat would’ve scurried around, if possible. So

I’d like to think that I heard all that, which is
why just I said all the things I did.

MATT: You did hear all that. Okay, and I’d say, as
they’re making their way out, you can probably

duck around without them seeing you as they left.
Yeah, you can do that. So, you guys are jettisoned

into the street. It’s now probably just past
midnight.

TRAVIS: Mollymauk, I don’t mean to pry into your
business, but has this ever happened to you

before?

TALIESIN: This has never– anything like this has
ever happened before. And thank you. For the

record, I don’t owe any of you anything–

TRAVIS: Oh, I don’t know about that.

TALIESIN: –I swear, but thank you, and I’m ready
to help with this.

LAURA: Do you think it was the little girl?

TALIESIN: No! That’s an act, that’s not anything.
It’s just a show!

TRAVIS: Right, the large toad that was with the
girl, what’s the story there?

TALIESIN: It’s nothing special, it’s just a guy
making a buck, all right? He’s fine!

MATT: You hear the footfalls of guards approach
and the rattle of chains as you see Beauregard–

TALIESIN: By the way, where’s the obnoxious one?
The really loud–

MATT: As opposed the rest of you who are gingerly
brought up, you see Beauregard being pulled

forward but now the chains around her are being
pulled taught on two sides. She’s being brought

forward like a wild animal almost.

MATT: And she’s just being led towards the
stockade.

MARISHA: Help.

LAURA: What happened?

MARISHA: Help. Help help help. Help help. Help
help help.

(laughter)

MARISHA: Help. I’m with you, I’m with you. Help
help.

LAURA: Oh, I thought you didn’t like jails.

MARISHA: (clears throat) Help.

TALIESIN: Is this part of the show by the way? I
was just curious.

TRAVIS: Unfortunately, no.

MATT: Which is the last thing you see as she is
yanked into the stockade and out of sight.

TALIESIN: I’m going to be very helpful and not go
in there with the two of you while you try and get

her out.

LAURA: So should we go in and try to get her out?

TRAVIS: Well, yeah!

LAURA: Okay.

TALIESIN: I’ll stand guard.

LAURA: We’ll follow her in.

TRAVIS: Don’t. Leave.

TALIESIN: I have nowhere to go.

MATT: You walk in behind her. You watch her being
pulled to the stairs. She’s bypassing the office

of the Lawmaster right now and is being brought to
incarceration before being questioned. They bring

her to the stairs and a torch-lit, subterranean
basement area. As you begin to approach and follow

behind, you can see one of the guards who is
currently on watch. He sees you guys just exit and

then walk back in, following another prisoner. And
stands up and goes, “I’m sorry, where are you

going?”

TRAVIS: It was a busy day for us. Unfortunately,
we’re partially responsible for this one as well.

Bad luck.

LAURA: She was also helping to save a lot of
people. Big misunderstanding.

MATT: “Well, see her into her cell and please exit
the vicinity.”

TRAVIS: Fair enough.

MATT: “Appreciate that.” He follows behind you
guys. They’re on high alert and they’re a bit

scattered. You get the sense right now that they
have a lot of their initial stock of guards

off-site right now. So they’re doing the best they
can to hold on to what they currently have in the

stockade.

TRAVIS: To the side I say to Jester, I say: This
does not really fall in with keeping a low

profile. We talked about this.

LAURA: I know isn’t it so weird?

TRAVIS: Yeah, it is.

MATT: You guys follow down to the basement portion
of this. Which there’s a heavy locked door

immediately that is opened from the opposite side.
You hear a couple of keys turn and the shifting of

wood against metal before the door opens and
reveals the rest of a long hallway that is flanked

by two rows of cells. Iron bars about maybe two
inches apart going across the entirety of this

long hallway. You can’t quite see the end of it
until you step down to where the door frame is.

And there is probably a total of ten cells to each
side. As you walk through, you can see in the off

shadows in the corners a few huddled bodies
hunched or asleep. Keeping to the shadows and out

of the light. The smell of mildewed wet compost
and piss hits your nose like a wall.

LAURA: It smells like Caleb down here.

(laughter)

MATT: You get about five cells in where you can
see the guard that was previously in there just

finish off closing the cell that contains both
Gustav and Bo the Breaker. They move to the cell

just beyond that, open that cell, and then go
ahead and put Beauregard into that one.

TRAVIS: Are they not going to take her to see the
Lawmaker?

LAURA: I know, why doesn’t she get to talk to the
Lawmaster?

MATT: As he closes and locks it, “Because she
decided not to come helpfully.”

LAURA: What do you mean?

MARISHA: Ah, oh, no you misunderstood. See that
was just, I have this spasm that has this twitch.

It was an injury from, like, a childhood thing.

LAURA: Oh no, are you guys making fun of her
because of her spasm?

MARISHA: Yeah that’s actually– (fake crying) it
was very sensitive for me. I had a really tough

childhood. I was just trying to find a bathroom.

MATT: The three guards walk away, not caring. Who
were there previously and–

SAM: Spasm shaming.

MATT: At this point, a man who is on the far end
of the hall walks up. And you can see him, he’s a

man with a heavy, bushy beard that obscures a lot
of a dark leather mantle, over a general cloth

tunic. He has burly arms, heavy torso, super
scrawny legs, a widow’s peak, and he looks to be

the jailer. He walks up and puts his hand on the
bars and goes, “Oh well, if you want to be

"patient, I’m sure the Lawmaster will be here
sometime in the morning and you can discuss

"whatever this business is. But if you want to say
goodbye, now’s the time.”

TRAVIS: Actually, we were just upstairs and it
would really help us if we could, perhaps,

expedite the process. Perhaps there’s an
arrangement we could come to if she could see the

Lawmaster now.

MARISHA: Yeah, I’m looking injured, man. I show
him my eight hit points of damage.

TALIESIN: How many kittens is that again?

MATT: That’s sixteen kittens. Kittens have half of
a hit point, I don’t think kittens have more than

that.

LIAM: That’s eight Frumpkins.

TRAVIS: An audience is all we’re asking for. No
favors.

MARISHA: Yeah, this is just a wrong time, wrong
place thing.

MATT: Make a persuasion check.

SAM: Use it.

TRAVIS: God bless. 16.

MATT: He gives you a look and says, “All right,
but if she gets angry, it’s not on me.”

TRAVIS: I understand. Thank you for your
understanding.

LAURA: She’s a very calm person. I’ve never seen
her angry, ever.

MATT: He gives a whistle. Another crownsguard
comes up and approaches him and he goes, “I’m

"sorry. Could you go and fetch the Lawmaster? They
are requesting an audience. If she gets angry,

"just add it to this one’s sentence.” The guard
exits and a brief time by, you can hear the slight

muddled cursing of a dwarven female descending the
stairs. You can see she has an overcoat on, was

halfway out of the stockades finishing up her
evening in her office.

TRAVIS: Beau, remember your little sister.

SAM: Oh, what? Little sister? What?

LIAM: We’re not there.

MATT: So, as the Lawmaster approaches, now pulling
the coat over herself, she goes, “Okay, so you’ve

"returned, apparently, needing to poke into what
business now before I go off and get some food?”

TRAVIS: I do hate to trouble you again, twice in
the same evening. It’s incredibly inconvenient.

MATT: “I hate being troubled twice in the same
evening.”

TRAVIS: If we may, this sweet girl here was also
part of our party and she is quite the protective

one. I’m afraid that she was also providing aid to
our fellows in that tent. I’m afraid her younger

sister was attacked in a similar way. I feel it’s
only prudent to acknowledge that she was trying to

protect this young dwarven girl that performed in
the circus. She means no harm.

LAURA: It was an adopted sister.

MARISHA: I practically raised her. It’s a
sensitive subject.

MATT: Okay. I would like a deception check.

TRAVIS: Oh, yeah baby. 24. Natural 18.

MATT: Modified by their answers.

LAURA: I was helping!

TRAVIS: I’m new at this stat! Don’t fuck it up!

MATT: She gives a narrow look through her eyes,
looks to one of the other guards that you can see

standing in the back, a familiar one to you, Beau,
and goes, “Is this true?” He goes, “It appeared to

"us that she was attempting to escape upon us
trying to bring calm to a very tense situation,

"but I’ll leave it in your realm, Lawmaster.” She
looks back. “So your sister, apparently, is part

"of this scenario as well?”

MARISHA: Adopted sister.

MATT: “Okay. Well, your sister’s under
investigation.”

MARISHA: Sure.

LAURA: She’s staying at the same place that we
are.

TRAVIS: Indeed. And we can be found at any hour.
The Nestled Nook Inn is where we are.

MARISHA: And I’m more than willing to be compliant
with the investigation. In fact, you can see the

injury the beast left on my ribs, so if you want
to test it for any type of specimen samples, feel

free. It’s very painful, but I’m willing to do it
for the cause.

LAURA: Do you need me to heal that?

MARISHA (through gritted teeth): No! For the
cause! Do it for the cause!

MATT: At which she looks to you now and goes, “Are
you saying you might have been infected by this

"beast?”

MARISHA: No. It’s a separate issue. There was two
things going on. There was, like, the big angry

toad beast and he got a swipe at me. And then
there were people who were getting attacked.

MATT: “Theeds!” And she looks over to the jailer,
who goes, “Aye?” And she goes, “Could you have a

"look at this wound for me real fast? I want to
make sure this isn’t something that’s going to

"spread.”

MARISHA: Yeah! Yeah. Uh-huh.

TRAVIS: A great idea indeed. And thankfully there
was no flesh-to-flesh contact.

MARISHA: Nope.

LAURA: Yeah. The big zombie beast especially was
using a lot of, like, sticks and stuff to attack

people more than any kind of mouth.

(laughter)

MATT: The jailer, Theeds, takes a quick look at
the wound and he goes, “No, it appears to mainly

"be just bludgeoning. I mean, we’ll keep a close
eye on her.” You can see now the Lawmaster is

rubbing her eyes in frustration and goes, “I just
want to sleep.”

TRAVIS: Indeed. It would give us no greater
pleasure than to get out of your hair.

MATT: “Fine. We’ll have guards posted at the
outside of the inn. You’re not to leave until this

"investigation is complete. It may take days. Until
we find out who’s responsible for these deaths and

"bring them to justice, you are not to leave the
tavern.”

TRAVIS: Understood.

LAURA: Like, at all during the day, even? Just a
question. If we wanted to shop or something. Not

okay?

MATT: “Not until this is done.”

LAURA: Cool.

MATT: “Because otherwise, you’re welcome to stay
here, instead.”

LAURA: It is really beautiful here, but I think
I’d rather stay at the inn?

TRAVIS: Indeed we would. This is most gracious of
you, Lawmaster Norda.

MATT: “Get them the fuck out.” She turns around
and sighs heavily as she stomps out of the

chamber. The jailer opens the cell door and allows
Beauregard back out, and he looks a bit confused

but amused at the same time. The guards that had
originally arrested you escort you out, not

leaving any element of their sight off of you.
They escort you guys to the actual inn itself, to

the bottom floor of the Nestled Nook Inn, watch
you enter, and then post up right outside the main

entrance to the tavern.

LAURA: You should have spasmed a couple times on
the way here.

MARISHA: Aw, shit.

LAURA: Yeah. Opportunity missed.

MARISHA: My little sister? What the what?

LAURA: She’s a dwarf! She’s human!

TRAVIS: What? No, I was trying to say she had a
little sister that had a similar incident and that

made you try to protect Toya. I was trying to
throw you a bone.

LAURA: Oh. You didn’t make that clear at all.

MATT: Are you guys up in your room, or are you in
the tavern?

LIAM: Yeah. We’re having a talk.

TRAVIS: We’re under watch.

MARISHA: I was just trying to go with what you
said.

TRAVIS: Yeah. You did all right.

MARISHA: All right. I mean, it kind of worked. But
you’re not entirely wrong! I was trying to go get

the stupid little girl, who seemed to be stupid.

TRAVIS: Did you see anything?

MARISHA: I tried to save her. I was like, get the
hint, what’s going on?

LAURA: Why would you save her? She turned those
people into zombies.

MARISHA: (stammers)

TRAVIS: We don’t know that.

LAURA: I mean, she could have.

TALIESIN: She didn’t.

LAURA: Oh, hi! You’re here.

MARISHA: Yeah, if anything, we should be looking
at this guy. Why are we putting our neck out for

you?

TALIESIN: You’re putting your neck out for Toya
for some strange reason and I don’t know why,

she’s perfectly capable of handling herself.

TRAVIS: Have you been to this town before?

TALIESIN: Not that I can remember. They all look
the same after a while.

MATT: You’ve come through once, but that was a
while back and you weren’t really paying

attention.

TALIESIN: Busy, yeah.

TRAVIS: And you’ve never seen conditions like this
affect any other carnival goer before?

TALIESIN: Nothing like this. Hundreds, possibly
thousands of shows. Yeah, thousands of shows.

Nothing. Never. It’s not us.

LAURA: So great! We’re stuck in a city that has
zombie issues, that’s all.

TRAVIS: Where are the other two?

TALIESIN: Which other two?

TRAVIS: The stinky one and the little one.

TALIESIN: Oh, your friends!

TRAVIS: Yeah. Can we look around and see if we
spot Caleb and–

TALIESIN: You call them Stinky and the little one?
All right.

MATT: You spot around the interior of the tavern.
They don’t appear to be nearby.

TRAVIS: I wonder if they came back.

LAURA: I’ll go up and ask the tavern keeper.

MATT: Okay. Yorda?

LAURA: Yeah, Yorda.

MATT: “Oh, hi! Everything all right? You had a few
bruiser types leading you in here, some of the

"crownsguard, huh?”

LAURA: Oh my gosh, there was this big trouble at
the carnival, did you go?

MATT: “I heard about that. I didn’t go in there,
but people are coming in here saying–”

LAURA: Somebody turned into a zombie and then–

MATT: “I heard that! That’s incredible!”

LAURA: Yeah! And then we’re all under
investigation because we saved them! These guards

are weird. Hey, did you see the wizard guy, the
stinky guy and the little halfling?

MATT: “Yeah, they came in not but a few minutes
before you did. They went upstairs.”

LAURA: Oh, great! They’re here!

TRAVIS: They are?

LAURA: Yeah.

TRAVIS: Good.

MATT: Meanwhile, the two of you are upstairs in
your own chambers.

LIAM: During all of that, I would have dragged you
back here, brought you upstairs. And I whip off my

ratty coat, throw it on the bed and sit down on
the ground so that I’m eye level with you, Nott.

SAM: Hi.

LIAM: Nott, you and I have to make some decisions
right now, okay?

SAM: Now?

LIAM: Yes.

SAM: Why?

LIAM: Well, I know why we said we were coming
here.

SAM: Get some booze, got some books, find a little
taste of civilization, maybe some better food.

LIAM: Yeah. I didn’t say, I also had the idea–
you know, you and I meeting and teaming up has

been a good thing.

SAM: Oh, yes, very good. I know everyone else
makes fun of your smell, but I don’t smell

nothing.

LIAM: That’s what I like about you. I have been
thinking, and yesterday just furthers that

thinking, that I don’t think you and I are enough.
I had the idea that we would come here maybe and

find others that we could tag along with, or meet
up the way you and I did. But now I think that is

a terrible idea! The people we spent the day with
are lunatics. I don’t think that we can do this.

I’ve changed my mind entirely, and I think we
should go, but we can’t now because we are stuck

here for the moment.

SAM: Under sort of holding arrest or something? We
can’t leave the city.

LIAM: No.

SAM: But I was thinking about this. The people we
met down there and spent the day with: they are

lunatics, but they draw a lot of attention to
themselves, leaving us free to sort of slink back

into the shadows a little bit. It might be sort of
the perfect camouflage. No one’s going to be

looking for a little goblin girl anymore, because
they’ll be looking at the crazy people, the

tieflings running around smashing shit.

LIAM: You know, I had not thought of it quite in
that way and that is a good point, but I am not

convinced. I’m not convinced. And perhaps we’re
better off– maybe I was too ambitious.

SAM: Well, let’s give it a day and if things seem
a little bit, you know, skinky-doodie tomorrow, we

can fritter away in the middle of the day or
something.

LIAM: All right. Well, we’ll wait and see. While
we’re here, one thing, okay? No Money Pot. No Rat

Food. None of those plays. I have silver, we don’t
need it right now.

SAM: But we need to replenish the healing potion
you used. If we don’t have that, then what happens

the next you get in trouble?

LIAM: We’re sealed here, and they are watching.
We’re with a couple of tieflings, a little person

in a doll mask, and a dirty ginger. We’ve got
people staring at us every second of the day. We

need to dial it back a little bit.

SAM: All right, but how on earth are we– all
right. We can cool it with the cons for a couple

of days. But I can’t promise that I won’t get the
itch again.

LIAM: You just talk to me. You hold Frumpkin. Just
keep your hands full with Frumpkin, okay? Hold my

cat, okay?

SAM: All right.

LIAM: And then this is going to blow over because
we didn’t do anything! We did something good.

SAM: No! I didn’t do nothing, we just went to a
show.

LIAM: That’s right.

SAM: It was a pretty good show. Up until, you
know, the dead people part.

LIAM: But it was a good show, wasn’t it?

SAM: Yeah! Well, we’ll lay low. Should we pretend
that we’re still friends with these people?

LIAM: I was going to suggest the same thing. In
fact, I think we should go downstairs. They’re

going to be coming back. We don’t want to cause a
stir with them, either. We just want to leave if

that’s what we’re going to do.

SAM: Don’t worry! I’ll turn on the charm.

TALIESIN: Thank God.

LIAM: Okay. Let’s get a drink.

SAM: Thank gods.

LIAM: We head downstairs.

MATT: You guys head down. You get to the bottom of
the stairs just in time to see Jester, Beauregard,

Molly, and Fjord looking across the tavern, making
their way in your direction, and you guys notice

them meeting you in the tavern room, as well.

SAM: Oh, thank God you’re here and safe! We missed
you! Somehow we got separated! Friends.

LAURA: That happens, yes.

MARISHA: Can I insight check him?

MATT: Sure.

SAM and MATT: Her.

MARISHA: Her. Sam. Natural 20.

SAM: I’m lying!

(laughter)

MARISHA: Front butt?! You just saw that, too?!

(laughter)

MARISHA: You guys peaced out pretty quickly.

LIAM: We did, I did not come to Trostenwald to go
to jail.

TRAVIS: What did you come to Trostenwald for?

LIAM: We are tired. We’ve been traveling a long
time. We’ve been saving. Wanted to take it easy

for a few days.

TRAVIS: Sure, I’m not trying to pry. I was just
curious where you were going.

MARISHA: Just curious why you have a mask.

TALIESIN: If I’m going to listening to somebody’s
life story I’m going to need a drink. You,

gorgeous, what’s your name?

MATT: You look over and see a woman with darker
hair, the general barmaid. “Adelaine.”

TALIESIN: Adelaine, I would like a round for all
these terrible people and one for myself. What’s

the difference between these three beers? I’ve
honestly got to admit, they all taste the same to

me.

MATT: “Go with the von Brandt.”

TALIESIN: Let’s get a round of von Brandt for
everybody.

TARVIS: Actually, if it’s all the same I’m not
really an ale fan. Do you have any fire whiskey?

MATT: “We can get you some liquor, aye.”

LAURA: Can I have some milk?

SAM: Two, please.

MATT: “All right.” She walks away.

LAURA: You think she heard that I wanted milk?

TALIESIN: I don’t know. I’m going to ask for one
of each of these beers because I want to have a

tasting competition. I’m not going to be drinking
alone.

LIAM: I wander away from these two with their
questions and I sit down with Molly.

LAURA: Caleb, you want to see something cool?

LIAM: I would love to see something cool.

LAURA: I show Caleb where I etched the dick in the
table a couple nights ago.

MARISHA: Yeah! Bringing it back.

LIAM: That’s pretty good.

TALIESIN: How’d you etch a deck in the table?

LAURA: It’s a dick.

TALIESIN: Oh.

LIAM: Have you always been an artist?

LAURA: I have actually, I’ve been an artist since
I was little.

TALIESIN: You think that’s what they look like?

LAURA: I’ve seen a lot of dicks. That is what most
of them look like.

TALIESIN: I’m already in my cups.

LAURA: What?

LIAM: So where do you two come from?

LAURA: Us two?

LIAM: Yes, you two with the horns.

LAURA: Well, I don’t know where he comes from. You
think we all come from the same place? That was

really inconsiderate.

LIAM: No, you are very different it’s very clear.

LAURA: He’s purple.

TALIESIN: She’s blue.

LAURA: Which is pretty rare.

LIAM: He’s every color.

TALIESIN: It’s very true.

LAURA: I’m from Nicodranas.

LIAM: Remember when we started the first campaign
and all those places came in a split second and

all that history. I’m from Shrev`nam Chicago. Oh
yes.

TALIESIN: I’m from the circus.

LIAM: So you’re a traveler then?

TALIESIN: Oh yeah. Quite a while.

LIAM: Since childhood?

TALIESIN: Long as I can reasonably remember at the
very least. It’s been a while. It’s nice. I like

it. They’re good people. Work hard.

LIAM: You have a lot of scars.

TALIESIN: That’s a very funny story, actually.

TRAVIS: I like funny stories.

TALIESIN: Me too.

TRAVIS: You did some crazy shit with that sword of
yours.

TALIESIN: Thank you. These swords– you buy a
drink and we’ll see.

TRAVIS: You polish off that one already?

LAURA: Wow, that’s a lot– okay.

TRAVIS: Can we get another round? For the–

TALIESIN: How much I owe you for the first round?

MATT: They are keeping a tally of the table.

LIAM: Frumpkin scrabbles up onto Nott’s shoulder.

SAM: Hi Frumpy, nice to see you again.

TALIESIN: Mother always told me to never give a
story away for free.

TRAVIS: Wise words.

LAURA: My mother said don’t give away other things
for free.

TALIESIN: I already like your mother.

MARISHA: My mother always said nothing in life is
free.

TALIESIN: I can tell.

MARISHA: None of this absolves the dodgy goblin
who slinked past that first question. Where are

you from? What are you traveling from? Why the
mask?

TRAVIS: Only because we seem to find ourselves in
quite the predicament.

SAM: We’re just a couple of friends, strolling
around the countryside looking for adventure.

MARISHA: Sure you are.

LIAM: Do you see many goblins walking around
cities here?

MARISHA: It has nothing to do with that. People
who move from place to place frequently tend to

have other stories as to why they’re doing it.

LIAM: Well, let me make it clear: goblins are not
typically welcome in any cities, that is why the

mask.

MARISHA: Well, you’re going back to the goblin
thing. I’m more curious about the travel thing.

SAM: We have a string of bad luck. We tend to get
in trouble in places for various reasons. Some of

which is my fault. Most of which is my fault. I
have sticky fingers. I can’t help myself

sometimes. I’m fascinated by little bobbles and
fancy pieces of jewelries and I love trinkets so

much! I just have to take them, and have them
with me, and put them in my pockets. It’s gotten

us in a few scrapes a couple times. Caleb, he is
fantastic. Very patient with me, understands. But

really it’s my fault; it’s not him. He’s a smart
man, a brilliant magician! Have you seen? Some of

his tricks are phenomenal, really.

TRAVIS: No, I’d love to.

SAM: I feel bad to because we never stay in one
place long enough for him to have a decent shower.

(laughter)

TRAVIS: It’s a moving story.

MARISHA: I immediately check my pockets after that
to see is Nott has lifted anything. Is everything

still there, all my coin?

MATT: Make an investigation check.

TALIESIN: I’m going to join you on this one.

MARISHA: Not great. Not great at all. Six.

TALIESIN: 16.

MATT: 16? Everything seems to be in order for
you.

MARISHA: Wait that was a 15! Right? That was the
dice I rolled? 16.

MATT: Everything seems to be in order.

MARISHA: Okay.

SAM: Anyway, that’s the long and short of it.

LAURA: What do you do with the things once you
steal them?

SAM: Well the nice ones I keep. I have a little–

LAURA: Do you have a collection?

SAM: I collect a lot of things, but in the last
place we hunkered down, it was all taken from me.

We were in one of those prisons before– Am I
sharing too much? I’m sharing too much, aren’t I?

We were in a prison, they took all of our
belongings. I lost all of my collections. I had a

lovely rock collection. I had a rare coin
collection. I had a stick collection. Yeah, it’s

all gone now.

LAURA: What about shiny things, though?

SAM: I love them. I just don’t have any right
now.

LAURA: Because I think if you have sticky fingers
for sticks and rocks, I don’t think that will get

you in trouble.

SAM: True. But they were like people’s canes and
things.

(laughter)

SAM: I mean I call them sticks because I don’t
need them. But I suppose they really needed them.

LAURA: Yeah, that makes sense.

TALIESIN: There’s only one way to find out.

MARISHA: Wait, I’m sorry. I think I need
clarification. If sticks mean things like valuable

canes, what do rocks mean to you?

SAM: You know those rocks that humans wear on
their fingers and around their necks and stuff.

They’re really nice rocks.

LIAM: We don’t have many of those at the moment.

TRAVIS: Would it be fair to say that the more
someone desires something, the more you’re

interest increases?

SAM: Oh I don’t care about the people who have
them. I just like pretty things. Toys, anything

really.

LAURA: I’ll keep an eye out for things that you
would like.

SAM: Okay! Can you help with that?

LAURA: I can if you want me to. Or I can point it
out.

MARISHA: Is it the joy of taking the things or do
you just like gifts?

SAM: No, it’s the collecting.

LIAM: It’s like a nervous tick a little bit.

TRAVIS: Are you good at it? Do you get caught very
often?

SAM: Well, would you like a demonstration?

LAURA: Yes!

TRAVIS: Now, Jester, if I may, we are already in a
little bit of a pickle.

LAURA: Steal something from me! Do you want me to
close my eyes?

SAM: Sure! That’ll make it really easy. Are they
closed?

LAURA: Yeah.

SAM: All right. Out of practice here. I’m going to
do a shot. Crack my knuckles.

LAURA: Just don’t take the thing on my waist,
because he’ll be pissed.

SAM: He’ll be pissed? What?

LAURA: Yeah.

SAM: He?

LAURA: Yeah.

SAM: What’s on your waist?

TALIESIN: I’m looking at her waist. What’s on her
waist?

MATT: What’s on your waist?

LAURA: My symbol to the Traveler.

SAM: Oh. All right, I’ll go to her left buttcheek
pocket and fish around.

LAURA: I’m in a dress. I don’t have a pocket on my
buttcheek. But you can try.

SAM: What pockets do you have?

LAURA: I would have pockets on the front of my
dress, and maybe a little pouch on my hip.

SAM: I’ll do the hip pocket.

MATT: All right, make a sleight of hand check.

SAM: Three.

(laughter)

MATT: You close your eyes and feel a tug and a
shake–

SAM: Plus eight.

MATT: What’s your passive perception?

TALIESIN: I’m going to guess ten.

LAURA: No, it’s 13.

MATT: So, yeah, you totally feel–

LAURA: You’re doing great!

SAM: This is not how it usually works! The person
is not really expecting it. This is embarrassing,

really. I have the one skill and I failed at it.

LAURA: It’s okay, you can keep practicing.

LIAM: There is that one magic trick that you’re
able to do. Would you like to show them the magic

trick that you can do? I pull out a small red clay
ceramic bowl. Then I pull out a copper piece.

Here, you know the trick, right?

SAM: Yes, I know the trick. Takes a little bit of
time, doesn’t it?

LIAM: You’re good.

SAM: Okay. (clears throat) I do know one piece of
magic. Feast your eyes–

TRAVIS: I take one step back.

on the sacred money pot of school.
If you place a copper piece into this pot

and say the magic words–
what’s the magic word again?

LIAM: Fibulous.

SAM: Fibulous! It will turn into a silver piece.

LAURA: Should I say it?

TALIESIN: I want to hear you say it, anyway.

SAM: Only I can say it.

(laughter)

SAM: For everyone has their own magic word, and it
won’t work with you.

(vocalizing, trills)

By the ancient order of the school, fibulous!

LIAM: That is a silver coin right there.

LAURA: Oh my gosh. Wait a minute. Does this mean
the silver I won from you was actually copper?

SAM: No, it only works up.

LAURA: Great! Thanks for the silver.

SAM: Well, no, we weren’t giving you the silver
piece just showing you a bit of magic. This pot is

actually quite powerful. It can do that once a
day, so if you’d like to purchase it.

LAURA: Can you turn this into a gold piece?

SAM: Well, it only works once a day.

LAURA: Well, tomorrow can you make it gold?

SAM: I think it only does the copper to silver?

LIAM: The magic is not that strong.

SAM: Yes, it’s a mild magic pot. But if you’d like
to purchase it from us, we can sell it to you for

five gold.

LAURA: Five gold for one silver a day? That
doesn’t add up.

TRAVIS: By the end of the week you made your money
back.

LAURA: No.

SAM: At discount for friends, three gold.

LAURA: Three gold.

SAM: And for that, we’ll teach you your own magic
word.

LAURA: That’s pretty good.

TALIESIN: That’s 40 days.

LAURA: 40 days?

SAM: You can do it once a day forever, you have it
for the rest of your life.

LAURA: Yeah, but I have lots of money. I don’t
need it.

SAM: But this is free money, that you don’t have
to work for.

LIAM: Also, you know, they basically helped us out
today. You can do it for one, for them.

SAM: All right, one gold.

LAURA: One gold. That’s a really good deal. Did
you hear how much he gave me a deal? Okay!

MATT: Do you give him the gold?

LAURA: Yes, I’ll give him the gold. Hold on, let
me make sure I have it. Where’s my–?

TALIESIN: It’s the second button.

LAURA: Oh, currency! Gold. Okay, one down.

MARISHA: Do I notice anything shifty about that,
while we were looking at his hands?

MATT: Perception check.

LAURA: What’s my magic word?

LIAM: It can be whatever you want it to be. You
have to agree upon it and you have to focus on

that word for one full day while you are in
possession of the pot.

MARISHA: 21.

MATT: You watch that copper piece become silver,
magically.

LAURA: How about skinky doodie?

LIAM: Skinky doodie, that is unique. I’m sure no
one else has possession of that arcane power word.

I could consider it yours if you focused on it all
day tomorrow. But you really have to focus.

LAURA: Okay, I will. Super a lot of focus. Skinky
doodie. Thank you for this.

SAM: It’s a pleasure doing business with you. Does
that answer your question? I’ve got some for you.

MARISHA: You have questions for me?

SAM: Yeah! How does someone like you – you’re
human right?

MARISHA: Yeah, I am.

SAM: How do you come by learning Halfling?

MARISHA: My parents were in the winery business.
The wine making business. And halflings really

like wine.

SAM: Everyone likes wine!

MARISHA: That’s true.

TRAVIS: Some people more than others.

MARISHA: Some halflings just deal in wine a lot,
and a lot did in the town that I’m from and then

my parents wanted me to keep up with the books and
all that stuff so it forced me to learn halfling.

I was around it a lot.

SAM: What town was that then?

LAURA: It’s close by here, right?

MARISHA: It’s a bit aways. It’s Kamordah.

SAM: Hmm, haven’t heard of it.

MARISHA: It’s a small farming town, it’s no big
deal. It’s whatever.

SAM: Nothing shady there!

MARISHA: Nope, just a wandering traveler just like
the rest of y'all.

TRAVIS: Well I mean I was really impressed with
the little trick, I sure would like to see a big

trick.

LAURA: I use Thaumaturgy to open all the windows!

MATT: Being about one o'clock in the morning at
this time, and the energy in the tavern has come

to a quiet crawl, those who are keeping their cups
are either snoring or in the process of preparing

to go to sleep, you watch as Adelaine, the
barmaid is walking around cleaning up tables and

suddenly all the windows in the room slam open
with a heavy impact and there’s a burst of wind

that comes through. The two crownsguard that were
outside flanking the opening doorway suddenly rush

and look in and look about at the lot of you.

TALIESIN: Sorry! Drinking! I did order two extra.
Two extra?

MATT: They both just slowly curl back to their
perimeter.

TALIESIN: You’re no fun.

MARISHA: Yeah, circus! Woo, circus coming to
town!

TRAVIS: Jester, I meant a trick from Caleb.

LAURA: Oh.

LIAM: You want to see a trick?

TRAVIS: I would love one.

LIAM: I am well into my second trost at this
point. I can show you a trick. Young lady, if you

would assist me please. Step up onto the table.

SAM: Absolutely!

MARISHA: Just don’t break anything.

LIAM: Adjust your minds. I begin to weave one hand
in a slow circle around the other, and a globe of

golden light poofs out.

SAM: I put my hands and feet out in an akimbo
pose.

LIAM: A second little globule of light comes out.

SAM: I feel it coming! Hit me!

LIAM: Then two more at the same time come out of
my hand. Then they amass upon my little companion

and form a similar sized little humanoid of light
that then coincides with my little friend. She is

glowing golden on a table in the middle of the
Nestled Nook.

SAM: (sings)

LIAM: The Goblight, ladies and gentlemen. The
Goblight!

SAM: Thank you!

MATT: There’s some claps in the back rooms. You
see one of the drunken gentlemen has come to

semi-consciousness and goes, “That’s impressive!”
(hic)

Then passes back out on the table.

TRAVIS: How did you learn to do that?

LIAM: I could always do that a little bit, as a
kid. I was always good with magic. I had a knack

for it. That one’s easy.

TRAVIS: That’s impressive.

LIAM: Well, thank you.

MARISHA: Aw buddy.

LAURA: Maybe he can teach you how to do that.

TRAVIS: Is it something that can be taught to
others?

TALIESIN: Are you trying to learn magic? Is that a
thing?

TRAVIS: Well, I’m just a little curious about
how people use their magic.

MARISHA: I’ve seen you have a few tricks up your
sleeve. You seem like you’re not totally magic inept.

TRAVIS: No, it’s relatively new for me though, so
I’m just trying to learn.

LIAM: Are you reading a lot?

TRAVIS: No, I wonder if maybe I should be?

LIAM: Well, it could be helpful. Although, I’m a
bit of an amateur teacher. I taught Nott the one

trick you saw, but other things. We’ve been
working together, I suppose I could try to help

you.

MARISHA: Have you had your abilities your whole
life, like a kid?

TRAVIS: No. Again, fairly recently.

MARISHA: Something happen?

TRAVIS: Yeah.

LIAM: Oh, I’m sorry, do you two not know each
other super well? You seem like you do.

MARISHA: We got a good 24-48 hours on the rest of
you.

TRAVIS: Yeah, we’re not super deep.

MARISHA: Nope.

SAM: Where did you come from then?

TRAVIS: Well I came up from the town of Port
Damali.

LAURA: That’s where we met!

TRAVIS: Yeah, I met Jester a while back and after I
Ieft town, coming up to the northeast, I ran

across her. I’d seen her do some of her magic
before. That’s what I’m trying to learn about.

LAURA: If you need anymore displays, you just let
me know.

LIAM: We’ve seen that window thing a couple times.
It’s good.

MARISHA: Can I request a display? I think I have a
broken rib. It might be getting more purple.

LAURA: Oh yeah, I mean I can ask, but I think I’m
tapped.

MARISHA: I’ll sleep it off, it’s fine.

LAURA: Yeah. I can try! I’ll put my hand out. I’ll
try to cast Cure Wounds. I got shit. I got

nothing. It’s not happening.

SAM: It’s past midnight!

LAURA: Oh, no. I’ve got to sleep.

MATT: You concentrate for a moment. Make a
medicine check.

LAURA: Okay!

SAM: Natural 12!

LAURA: That’s 17.

MATT: 17. You focus on the bruised area, exposed
out of her monk robes. You watch as the slight

bruising suddenly turns like a sickly green.

SAM: Is that good?

MATT: In a very unhealthy way.

LAURA: You know what? I think this might be worse
than just like a bruised rib. Can I poke it? Does

it seem infected?

MARISHA: Does it hurt?

LAURA: I’m not going to poke it with my finger,
though, I’m going to poke at it with a fork.

MARISHA: Don’t poke at me with a fork!

MATT: Right now, she’s inspecting it. You take a
fork off the table and poke.

MARISHA: No, you don’t!

LAURA: I’ll use the blunt end, don’t be such a
baby!

MATT: She pushes it in and the bruise hurts a bit.
You watch as this sickly pus liquid begins to pour

out, with a thick viscosity and a lot of it. You
all of the sudden feel like you’ve punctured a

balloon that’s beginning to erupt and you feel
awful. Then you blink a few times and it’s just a

bruise. You hear this distant (cackling).

LAURA: Oh, motherfucker, he’s such a dick!

SAM: What? Who? What? What’s going on?

MARISHA: My bruise is in the shape of a dick?

LAURA: That would be really cool.

MARISHA: That would be fun!

LAURA: I’m just going make sure, I’m going to push
on it a bit more. I think it’s okay, you’re fine.

MARISHA: All right. I’ll sleep it off.

LAURA: I think I need some sleep, you guys.

LIAM: Gustav, the person who runs the circus, is
he your friend?

TALIESIN: He’s family.

LIAM: He’s family?

TALIESIN: We take care of each other. He’s a good
man.

LIAM: So what’s your play tomorrow?

TALIESIN: Well, they have all my things and they
have all my family. I’m going to figure out what is

going on. Try and find out what’s actually doing
this. I assume since it’s none of us, it’s going

to happen again.

LAURA: But how can we because we can’t leave this
tavern?

TALIESIN: Well, I–

SAM: Were Caleb and I not instructed not to leave
the tavern? We received no formal instruction.

MATT: No, you weren’t part of that formal
instruction. The rest of you were told not to

leave the tavern until further notice.

TALIESIN: I’m sure if we sleep on it, we’ll think
of something.

LAURA: Fjord! You and I could leave in the morning
the same way we got in.

TRAVIS: That’s true.

SAM: How’d you get in?

LAURA: With magic. I would show you now, but I’m
out of spells!

SAM: The fork trick wasn’t very fun, was it?

LAURA: No. I was making sure she wasn’t a zombie.
I thought she might be.

TALIESIN: That’s fair.

LAURA: She got clawed, right?

TALIESIN: A bit, yeah.

LAURA: All right. Hey bitches, I’m going to go to
bed.

TALIESIN: Where exactly am I going to be sleeping,
by the way? I can sleep down here, but it might be nice–

TRAVIS: Molly, if you would like to share my room,
you can.

TALIESIN: Excellent. You don’t mind? I’m going to
pull the swords off finally and start getting

comfortable out of the performance clothes.

MARISHA: I’m in Jester’s room, still, I think.
Sleeping on the floor on my bedroll.

LAURA: As she starts to go to sleep, I want to
draw in my sketchbook and tell the Traveler all

about the cool things I saw for the day. I’m going
to draw the red faced guard as I pretended I was a

zombie, and I’m going to draw Molly’s horns all
full of jewels and stuff! I’m going to draw the

stack of books.

SAM: The monster attack?

LAURA: And I’m going to draw like a zombie, but
like as an old man but as he’s biting his dentures

fall out and he’s not no teeth!

MATT: All righty. Fairly decent sketches,
actually. You eventually find yourself to sleep.

The rest of you, go to your respective rooms and
find yourselves falling into a night’s rest. As

evening comes to a close and the morning brings
you to consciousness, you are rested. You are

healed up, your spells are restored.

SAM: I can use the Long Rest feature of D&D
Beyond!

MARISHA: You hit a button!

LAURA: And all my spells back!

TALIESIN: There is a button for it.

SAM: Whoa, nothing changed! No spells. I lost ten
hit points?! What the fuck?! I’ve done something

terribly wrong.

(laughter)

TRAVIS: D&D Beyond’s watching going, “Fuck you,
Nott!”

LAURA: Wait no, you’re putting temporary hit
points on! What are you doing?

SAM: We’ll work on this during the break.

LIAM: Self destruct in 10, nine.

MARISHA: He just throws the iPad.

MATT: Coming to consciousness in your respective
rooms, cold morning air. It’s a bit frosty. The

windows to each of your rooms have a bit of that
curled bit of frost on the outskirts of the glass.

It’s probably 8:00 or 9:00 in the morning at this
point in time and the day is yours. What do you

wish to do?

MARISHA: As I wake up, I sit up and I go: Jester?

LAURA: Hmm?

MARISHA: Were you laughing to yourself last night?
I just kept hearing giggling. It was obnoxious.

LAURA: I’m sorry.

MARISHA: Uh-huh. I just get ready.

MATT: As a note, too, for all the drinks you guys
drank last night, that probably put you back about

one and a half gold.

TRAVIS: Molly, that’s your tab, right?

TALIESIN: All but the one you bought me.

TRAVIS: Yeah, except for that one.

TALIESIN: To be fair, I didn’t give you that
story.

TRAVIS: That’s true.

TALIESIN: I very carefully start unfolding my robe
and it has my swords very carefully laid out in

there from the closet. I do a little prayer and
put everything back on.

TRAVIS: Are you praying over your swords?

TALIESIN: I am, of course.

TRAVIS: Is that part of your thing?

TALIESIN: You seem honest.

TRAVIS: I try to be.

TALIESIN: Well, the swords are magic. According to
my mum, they go back in our family generations to

a very unusual rare line of tiefling that came
from a demon of ice that lived inside a volcano.

Our family, and I take this with a grain of salt,
were royal guards, were entrusted with these magic

swords and these swords can only be activated by
the blood of the royal family. So in honor of any

fighting I ever do with them, I make sure my blood
is at least drawn once.

TRAVIS: That’s quite the story. Can I insight
check him?

MATT: Yes, you may.

TRAVIS: 15.

TALIESIN: What am I fighting against?

MATT: This would be deception.

TALIESIN: That would be deception. All right. I’m
lying like a motherfucker.

TRAVIS: Well thank you for sharing that
honest story with me. It means a lot.

TALIESIN: I walk downstairs.

MATT: All right.

LAURA: Can I go knock on Fjord’s door?

MATT: Sure.

LAURA: Ey oh ey, good morning!

SAM: She’s a morning person too? Jesus.

TRAVIS: Ey oh ey yourself.

(laughter)

LAURA: Hey, do you want to get out of here?

TRAVIS: Yeah, we said we were going to do that,
didn’t we? What did you have in mind?

LAURA: Well, we sneak out and then we go find out
why there are zombies.

TRAVIS: That’s a detailed plan.

LAURA: Yes.

TRAVIS: I like it. Are we taking anybody with us?

LAURA: Well, if they can make themselves not look
like themselves, then sure.

TRAVIS: Fair enough. Do you want to ask any of
them?

LAURA: Hey, Beau.

MARISHA: Yeah.

LAURA: Do you have anything you can do to make
yourself not look like you?

MARISHA: I take my robes and I flip them inside
out and I take some dirt and dirty it up a little

bit and take my hair down and I steal
a scarf off of Jester’s stuff and I do a

bandana around my head.

LAURA: No, you look like you with a bandana around
your head.

TRAVIS: Yeah that’s not going to cut it, not quite
like what we had in mind.

LAURA: Yeah.

MARISHA: What are you guys doing? You guys
leaving? Are you guys fucking leaving? You’re not

leaving without me are you?

LAURA: No, of course, we’re coming back.

MARISHA: You’re skipping town.

LAURA: No. Oh, but we could.

TRAVIS: She’s right here.

LAURA: Okay.

MARISHA: I could skip town with you, though. Do
you want to skip town?

LAURA: We’ll be back.

TRAVIS: Let’s see if Caleb and his little friend
are downstairs first. He has tricks after all.

LAURA: Right.

MATT: Okay, the two of you come to consciousness.
What are you up to?

SAM: Get some breakfast, I guess?

LIAM: Yeah, we’re already down there.

MATT: You’ve already gone down there?

TALIESIN: I’ve already gone. I’m having breakfast.
I’m leaving a note with the barkeep for Yasha if

she comes back.

MATT: Okay.

MARISHA: I guess I go down and have breakfast as
well.

MATT: As you guys wander down you find Caleb and
Nott already at a table and Mollymauk returning

from the bar after delivering that note.

TRAVIS: Y'all are downstairs?

SAM: (messy eating noises)

LAURA: Can I try to pick a piece of bacon off your
plate?

SAM: (growls) Sure, for you.

LAURA: Thanks.

TRAVIS: It’s like a little dog. The little back
foot creeps up. (growls) If we could we’re– did

you just fucking? Shit. We were thinking of maybe
finding our way outside of the inn for a bit. I

don’t want to presume anything, but do you have
the ability to change the way you look?

LIAM: To change the way I look?

TRAVIS: Yeah. You know

LIAM: To leave the inn?

TRAVIS: Yeah, assume a different form.

LIAM: Why would I do that to leave the inn?

LAURA: So we can find out why there are zombies.

LIAM: Why wouldn’t I just walk out of the inn?

LAURA: Well, because we were told we can’t leave
the inn.

SAM: We weren’t told that.

TRAVIS: Right.

LAURA: Huh. Well, that’s convenient.

SAM: But I can change my appearance.

LAURA: Wow. I would never know it was you.

SAM: Yeah.

TRAVIS: Molly, what about you?

TALIESIN: Well, I mean look at me. I go into my
bag. I do have a disguise kit. Don’t I? I think I

do. It’s so weird to just have things now. Yeah, I
have a disguise kit.

TRAVIS: Fair enough.

SAM: What does that mean?

MATT: It means he can use to try and disguise
himself. Hide features.

TALIESIN: It’d be a little tricky for me. I
look like what I’m going to look like.

But the rest of you could do a little work.

TRAVIS: Beau, I don’t want to leave you behind,
but I–

LAURA: It’s true. I have a disguise kit, too. I
could help you out.

MARISHA: Would you do my makeup for me?

LAURA: I’m really good at makeup.

MARISHA: Are you?

LAURA: Yeah.

MARISHA: Let’s do that.

LAURA: I’m really shit at makeup.

(laughter)

TALIESIN: We could just shower this one that would
be enough.

LAURA: He can leave, apparently.

LIAM: Yeah, we could. But not town, we were told
to stay in town.

LAURA: No, no, we’re going to stay in town.

SAM: What are we doing again?

LAURA: We have to find out why there are zombies
so we that don’t get arrested for being zombies.

SAM: So we solve the case to clear our own name.

LIAM: Why shouldn’t we just wait for it all to
blow over? We didn’t do anything.

TALIESIN: I tend to find these things don’t blow over
necessarily as more they just eventually decide

someone’s guilty and take their revenge on them.

LIAM: Do you find yourself in situations like this
often?

TALIESIN: Not this particular one, but yes.

MARISHA: I mean, look at him. No offense or
anything.

TALIESIN: None taken, really. A little taken, but
that’s fine.

TRAVIS: He makes a point. I think that the sooner
we find the cause of this, the sooner we can get

out of here.

TALIESIN: She’s right, immediately the two of us
are going to get hit with this.

SAM: If we solve the case we would be absolved.
It’s not a terrible plan.

MARISHA: And you’re so concerned with your goblin
friend. I mean he’s in the same boat as the

tieflings.

LIAM: That’s a girl.

LAURA: I know it’s hard to tell.

MARISHA: I said your goblin friend.

LAURA and LAURA: You said he.

MARISHA: Whatever.

SAM: Listen, we’ve all had a rough night. I know
that my features aren’t necessarily the most

feminine. Among goblin kind, I understand. It’s
hard to tell.

LAURA: I can tell.

LIAM: Everybody can tell.

LAURA: Yeah.

MARISHA: I’m working on it.

TRAVIS: Let’s get out of here. Can I walk back
into a privy, washroom area?

MATT: Yeah, upstairs at the very end of the hall
is the communal washroom.

TRAVIS: Can I use my Mask of Many Faces to cast
Disguise Self on myself?

MATT: Sure, what form so you want to take?

TRAVIS: Older, white-haired, with a beard. Just
very simple peasant’s clothes. Maybe a bit of a

farmer or a land worker.

MATT: Okay, easily enough. Basic browns and tans
and general farm worker’s tunic and supplies.

TRAVIS: Smudges, dirt on the fingernails.

MATT: Yeah, easy enough.

LAURA: I’m going to help Beau. You know what I’m
going to do for you? I’m going to use my disguise

kit I’m going to give you a beard.

MARISHA: Oh, yeah!

LAURA: Yeah and I’m going to turn you into a dude,
that’s a good disguise, right?

MARISHA: Yeah.

LAURA. Yeah, and a mustache. And a hat.

MARISHA: Love it.

SAM: You really have to sell it though, and act
like a dude.

MARISHA: (low, gravelly voice) I think I can do that.

SAM: Oh yes!

MARISHA: I’m going to go a step further and tape
down my boobs, bandage them down all the way, you

know wrap them. Stuff my crotch a little bit.

MATT: All right. Go ahead and make a dexterity
check.

TALIESIN: Do you want assistance with this?

LAURA: Was he helping me?

MATT: If you want to.

LAURA: Sure.

MATT: So take it with advantage.

TALIESIN: Oh, with advantage.

LAURA: Good. Okay, with the advantage. Dexterity.
15.

MATT: 15, okay. You actually manage to sell a
decent disguise.

MARISHA: Do I have some five o'clock shadow?

MATT: At a distance, at like three or four feet
would be passable and walking quickly by. Upon

close inspection, you could see through it.

LIAM: Is it like one of those old kids toys where
you use the magnet to pull the little filings up?

MATT: More or less.

MARISHA: Mr. Woolly?

MATT: A medieval version of that.

LIAM: Herr Woolly.

MATT: But impressive. Using the kit and using
whatever scraps of clothing you can find and amass

you manage to get a relatively top-knot Silverlake
hobo version of Beau functionally ready to go.

LAURA: It’s good, it’s good.

MARISHA: Wait Fjord how do you sound? Say words,
you’re manly.

TRAVIS and MARISHA: Manly words. Mirror image. I
got nuts.

(laughter)

LAURA: And I’ll cast Disguise Self on myself, as
well, and turn myself into a human with blonde

hair and she’s going to be very clean-looking.

SAM: Angelina.

LAURA: Yes! With big lips, and a couple jewels on
her fingers.

MATT: Okay. Just double-checking here, Disguise
Self lasts for, is it an hour? Yeah, I thought it

was an hour. So while they’re doing that, are you
using your disguise kit on yourself?

TALIESIN: I assume I’ve just got some very basic
black robe that just–

MATT: Yeah, with a cloak and hood and make-up, you
can probably pass for human as long as you keep

the hood up, and keep most of your more
ostentatious garb hidden.

TALIESIN: I’m sure I’ve got a set.

MATT: Go ahead and make a dexterity check for your
disguise kit.

LAURA: Do you want help?

TALIESIN: Yes please, this is a lot of work. It’s
a natural 20, that’ll do it.

MATT: All right. Between making your skin tone
more of a natural tan, peach humanoid color, bring

the hood up. You actually pull some of your hair
forward and adhere it a bit around the horns so

that it looks almost like a cluster of hair in the
front. You manage to tuck in and tie your robe

behind you, your usual clothing, and then using an
over-robe to hide most of the material, and you

look like a dude passing through. So with that
your disguises are complete, your spells are cast.

MARISHA: Is that your human face?

LIAM: While they’re doing all that, I want to
stroll outside and see if there’s crownsguard

outside, or what. I’m just going to get a breath
of fresh air and see what’s on the street outside

of this place.

MATT: Okay. As you exit, there are two gentlemen
in full crownsguard gear. One is standing outside,

the other is currently sitting in a chair, and as
soon as you walk past, they both scan you up and

down, continue to watch you pass by.

LIAM: Good. There’s only just the two at the
door?

MATT: Just the two that you can see at the front,
yes.

LIAM: Okay, all right. So I just take a minute or
two. I go back inside. And– on Nott’s shoulder

and say we’re good, yeah, I think we’re good.

SAM: Excellent.

LAURA: Should we try to do this, then?

TRAVIS: In twos, or singles.

LAURA: Yeah, of course, not all at the same time,
that’s obvious.

TRAVIS: Level two, trying to get out of a fucking
inn.

MARISHA: It’s so hard.

TALIESIN: Now I’m kicking myself.

MARISHA: So anxiety-inducing.

TALIESIN: No, never mind, I didn’t do it at the
time, I can’t do it now. No retconning, never

mind.

LIAM: I’m going to squat down over with you,
privately. I still think that this is a bad idea,

but I can tell that you want to.

SAM: Well it’s just that– listen, there’s no
offense, I enjoy our talks and your schooling and

everything, but I haven’t talked this openly and
freely with other people in months. It’s amazing.

LIAM: It really is pretty nice, isn’t it?

SAM: Yes!

LIAM: Still, if this goes south, we leave.

SAM: We’re the first ones out the door.

LIAM: Easily.

SAM: Yeah. They’ll never know who we were.

LIAM: Caleb and Nott.

SAM: Well, don’t say that too much. I mean, yes,
they do know that we’re Caleb and Nott, yes.

LIAM: All right.

SAM: Okay.

LIAM: So we’re doing this?

SAM: Yeah, let’s just go with, and see where it
leads.

LAURA: Can I walk up to Nott?

SAM: Hi! Yes, we weren’t talking!

LAURA: (high-pitched) Do you like my outfit?

SAM: Oh! What are you? I’m sorry, I’m just a young
girl from the village.

LAURA: And I’m just a young girl from town.

SAM: I don’t know anything. I should go get my
father.

TRAVIS: (high-pitched) New York is where I’d
rather stay!

(laughter)

LAURA: Nott, it’s me! It’s Jester!

SAM: But you look like–

LAURA: I know! This is how good I am at magic!
Check me out. Are we leaving here or not?

SAM: Are you afraid you’ll be propositioned on the
street?

LAURA: I am really attractive right now.

SAM: Those lips are very big.

LAURA: I came over here to give you the blessing!

SAM: What is that? What does that do?

LAURA: It helps you with your stealthing!

SAM: Oh, the stealthy thing, yes, thank you so
much, I’ll accept it.

LAURA: You’re welcome. Okay, that’s it. But I’ll
see you outside at some point, okay? Don’t be

scared, come up to me.

SAM and LAURA: Okay.

MATT: Okay, in what order are you leaving?

TRAVIS: Should I go first?

LAURA: Sure!

MARISHA: Are we going out in pairs? Like you said?
(Deeper) Are we going out in pairs?

TALIESIN: Has Adelaine noticed any of this?

MATT: I imagine you guys have been using your
disguise kits in your own rooms and chambers.

Other than that, no one immediately seems to be
noticing. Make a perception check.

TRAVIS: Not command ops in the tavern hall.

TALIESIN: Let’s call that a–

LAURA: 14!

TALIESIN: 14, thank you.

MATT: You do see Yorda, the barkeep, in the
process of wiping out some glasses at the end,

she’s occasionally giving a glance over to you
guys as you’re walking around.

LAURA: (whispering) You go first!

TRAVIS: You want to come with?

MARISHA: Yeah.

TRAVIS: Don’t do anything stupid. Mouth shut, eyes
forward. Show me how you walk. Maybe a little

less. That’s nice. I also assume a little limp,
slight.

MATT: I’ll say for the purpose of this, each of
you make a performance check.

LAURA: Oh, god.

TRAVIS: 20.

MARISHA: 16.

MATT: Okay. The both of you exit out, holding your
breath. Out of your peripheral you can see the

deep reds and golds of the crownsguard armor
flanking you as you breach the outer porch of the

tavern, stepping down into the dust to the main
street. You curve to the left and see nor hear any

reaction from either of them.

TRAVIS: Just keep moving to the other side of the
street.

TALIESIN: I go single just a little bit after, and
I rolled a natural 20.

SAM: Is that three for the night?

TALIESIN: Yep.

SAM: Oh my god.

TRAVIS: What color is that die?

TALIESIN: It seems to be iron, like my will.

MATT: It may not have been the snitch after all,
you asshole.

TALIESIN: Me and my magic swords.

MATT: Apparently. All right, you saunter by
without an issue. By saunter, I mean you stumble

through. You hear a cough at one point, and it
causes you a moment, but you just continue on

without notice.

LAURA: Oh, everybody’s leaving and I didn’t have a
partner!

MARISHA: It’s fine, don’t worry about it.

SAM: You can come with us, if you like.

LAURA: But I feel like you guys are noticeable and
why would I be this really beautiful woman leaving

with the stinky guy?

SAM: It’s quickly becoming canon that you just
have shit smeared all over you. You could travel

with me! I could be your daughter.

LAURA: You’re my daughter!

SAM: Yes! We’re a couple, and he’s our guard or
something, I don’t know.

LAURA: Yeah! You leave after us Caleb, okay?

LIAM: Isn’t it simpler for you to walk on yourself
like a beautiful woman?

LAURA: No, me and Nott are going to go together.
Okay, come on, Nott!

SAM: I’m sorry, she’s very forward.

LAURA: Come on sweetie, let’s go.

SAM: Yes, mommy!

LAURA: And we walk out.

MATT: You guys don’t have to make a performance
check because you’ve exited before, and you’re

completely visually a different individual, so you
guys pass through without an issue. Caleb, you can

follow up behind, as you are not currently under
direct guard in the tavern. They do notice you

exit, and they’re aware of your presence, but you
are not confined to the tavern. So you guys all

manage to slowly come together a few blocks down
and out of the sight of the crownsguard guarding

the Nestled Nook Inn, and where are you off to?

LAURA: We did it! Where should we go?

TRAVIS: Let’s just keep walking for now.

LAURA: Okay. Should we walk toward the carnival
where the zombies were?

TALIESIN: Who was he, would be my question.

LAURA: Oh, right. We should find out where he’s
from. How do we do that? Should we ask around and

say hey, anybody know where the old guy came from
that turned into a zombie?

TRAVIS: That’s a good point.

TALIESIN: Seems to be the most appropriate thing
to ask at this point.

LIAM: Well, we could find some public places and
just gossip a bit, see if anybody has heard of

him, if a friend has died at the circus last
night.

MARISHA: I mean, you mentioned no sick people. If
he was sick, sometimes that word gets around.

TRAVIS: Maybe there is a morgue, maybe they
recognized him.

TALIESIN: These small towns, most everyone knows
everybody else.

LAURA: Let’s go to, is there a market area?

MATT: They don’t have a large bazaar, but there is
an area that is generally where a lot of the

simple wares and vegetables and meats and people
who sell small things that they craft their own

at, it’s a small market. If you want to make an
investigation check.

LAURA: 16.

MATT: Okay, by going around asking questions and
inquiring and trying to prod people to talk about

what transpired the night before, the information
you gather involves the man who passed away. His

name is Enon Brinjay.

LIAM: Grimjay?

MATT: Brinjay. He’s a standard human being in his
early 80s. He’s old, but healthy, it seemed.

TRAVIS: Was he in good health?

MATT: Seemed to be in good health for his age.

LIAM: So our war against the old continues.

MATT: Apparently.

TALIESIN: We’re the Logan’s Run of D&D.

MATT: He seemed to have been retired for quite
some time, but had been making little bits here

and there, helping the fishermen move fish to and
from the outside of the lake. He wasn’t really

well known. The reason people are talking about
him now is because the word is gotten around and

gossiped about, but for the most part, he was one
of the many faceless people that live in the town.

A handful knew his name.

TALIESIN: Retired fisherman?

MARISHA: He was helping.

TALIESIN: Do we know where he was retired from and
where he was staying, maybe where he was drinking?

He had to go somewhere.

MATT: Actually, he was known often to be drinking
at The Old Mud Hole Tavern.

TALIESIN: Is that with the weird “e” spelling?

MATT: No, just “old.”

TALIESIN: I’m always a fan.

MATT: I know.

LAURA: “Ye olde.”

TALIESIN: “Ye olde” It’s pronounced “the” when you
see the ye.

TRAVIS: I should point out this is the second
connection to the Ustaloch.

TALIESIN: The what?

TRAVIS: Well, before we met up with you two, we
fought off a wicked, sick water snake.

LAURA: It came up out of the lake for some
reason.

TALIESIN: Is this a metaphor or is this actually a
real thing?

LAURA: It really happened. I almost died.

MARISHA: I punched a snake to death.

LAURA: She did.

SAM: There were the snakes in the circus last
night, but it wasn’t related to the attack, I

suppose.

LAURA: A little different.

LIAM: How long of a snake are we talking about?

MARISHA: Oh, it was a giant water snake, then the
little girls were complaining about more and more

instances of these snakes coming out of the lake.

SAM: And this fellow who died worked with the
fishermen in the lake?

LAURA: Well, he took some jobs with them. Did
anybody see him the day of the carnival? Was he

working with anyone that day?

MATT: You don’t find any of that information. That
would be an intense investigation. You would have

to go beyond asking questions around a market.

SAM: Is the lake within the city limits?

MARISHA: Yeah.

MATT: It’s technically considered part of the
city. It might not be an issue.

LAURA: Where’s Ye Olde Mud Hole Tavern at?

MATT: The Mud Hole Tavern, you’ve been to before.

TALIESIN: I was doing my rounds.

MATT: Yeah, when you first entered the city, so
you can–

MARISHA: The Lochward, is that what we’re talking
about?

MATT: The Lochward is where the Old Mud Hole would
be at. The Lochward is to the eastern side of the

entire city. The Lochward is the central one.

LIAM: The wards border the lake.

MATT: So you make your way to the Old Mud Hole.
Entering inside, this is a dark dive of a bar,

you’ve been there once before. It smells heavily
of old, wet wood, ale stains, and peanut. It’s a

very small area and of the four tables that are
there, they are mostly empty, except for one old

man who is sitting there in the process of playing
a game of solitaire with his cards and a man in

his 30s thumbing through a book, who would be the
barkeep if there were more patrons at the moment.

He’s flipping through and glances up and gives you
a look as you enter. “Can I help you? Are you

"looking for drinks? Can I get you anything?”

LIAM: Yeah, I would really love a drink and I sit
down next to him. What do you have? I need

something heavier than a trost. I’ve had enough
trosts to last me a lifetime.

MATT: “We have liquor.”

LIAM: I will take your liquor.

MATT: “I will get some whiskey for you then.
Whiskey, everyone?”

MARISHA: Sure.

SAM: Two please.

LAURA: It’s okay. She’s my daughter. She loves
whiskey. I don’t even remember what voice I was doing.

(laughing)

MATT: Make a deception check.

LAURA: I let her have any whiskey she wants. Oh,
that’s pretty good. 17.

TALIESIN: We’ve been doing a pub crawl.

MATT: He goes and lines up a few small containers,
fills whiskey for all of you. “All right, that

"will be eight silver for the batch.”

LIAM: I have that. I pull out eight silver. Oh
wait, silver, did you say? I do not have eight

silver.

LAURA: It’s okay. I have it.

LIAM: You do?

LAURA: Sure.
(high-pitched voice) I mean, sure.

MATT: He takes the silver and puts it away, slides
the drinks to the rest of you and goes back to his

book and starts thumbing through again.

LIAM: Honestly, it’s been a terrible 24 hours. We
were at the circus last night and I did not know

him well, but old man Brinjay fell.

MATT: He looks up and goes, “Enon, it’s sad to see
him go and many of us were wondering what day it

"was going to be.”

LIAM: Did you know him?

MATT: “He came in here most every day to drink.
He’s a lonely man.”

LIAM: It was a terrible way to go. I’m sorry.

MATT: “Doesn’t bother me one way or the other.
Just sad to lose a patron.”

LAURA: Do you know who was talking to him the day
of the carnival?

MATT: “I don’t recall. Sometimes he would tell
stories to whoever was willing to listen and not

"most were willing to listen.”

LAURA: Was he here that day?

MATT: “Yesterday?”

LAURA: Yeah.

MATT: “I think he came in briefly for a drink
before the carnival, but that was it.”

MARISHA: You know, we should drink to old stories
of Brinjay.

TRAVIS: (shushes)

TALIESIN: I down my shot. What did the man drink
out of curiosity? What was his final drink? I’m a

bit of a macabre person myself.

MATT: “It’s this very whiskey you just had.”

TALIESIN: I’ll take one more, and I’ll get one of
my own.

LIAM: I heard he was sick, too.

MATT: “I don’t believe he was ill. I hope not. He
seemed to be rather wasting away. You shouldn’t be

doing so much manual labor at that age.”

SAM: What labor was he doing?

MATT: “He carries stuff around from small tasks
to–

SAM: Down at the docks?

MATT: "The docks, up at the North Ward. He carried
crates, boxes. Just odd jobs, ways to get by ‘til

"the end of his days, which now that they’ve come,
may he rest and not have to do odd jobs ever

"again.” He pours his own bit of whiskey.

ALL: Cheers.

LAURA: Do you know who he was doing odd jobs for
that day?

SAM: Your lady voice is worse than mine.

MATT: “To be honest, if he did, I wasn’t paying
attention.”

LIAM: I’m sure his family will miss him very
much.

MATT: “There’s nobody nearby. He had a son about
35 years ago, but he got married and went up

"north.”

TRAVIS: Did he work for any of the particular
breweries around?

MATT: “I don’t know. Maybe.”

MARISHA: Brinjay.

LAURA: Where did he sit in here?

MATT: He points over to the not the table the guy
is playing solitaire on, but the empty table to

the right of him. “Usually right there in the
corner.”

LAURA: I go sit in the corner. I’m going to look
for anything I can find that looks like an old man was

touching it.

MATT: Okay, make an investigation check.

LAURA: Okay. I’m really good at these. 12.

MATT: 12. It looks like probably old person
touching has been all over here. Yes. The table is

very old and warped in places, stains all over it.
It’s not a very good table. It’s seen some rough

days.

TRAVIS: If we were to go down to the docks and ask
after a few people he worked with, is there anyone

you know that we should speak to, familiar of
his?

MATT: “I apologize. I served him drinks and
pretended to listen to him many times, but I

"wasn’t really paying attention.”

TRAVIS: I understand that.

MARISHA: Is there anyone who did? That wasn’t
hypothetical.

MATT: “Maybe. I apologize. I spend most of my days
reading.” He lifts the book.

MARISHA: What’s the book?

SAM: You read!

LIAM: Subtle, guys.

TALIESIN: We got a reader. While they’re doing
this, I’m going to saunter over to the card

player.

LIAM: Can I see what’s on the spine of that book
from where I am?

MATT: At a glance at it, it’s in Zemnian, which
you can read. The translation would come about to

The Rosed Embrace.

MARISHA: A romance novel.

MATT: Probably.

LAURA: Is Fabio on the cover?

LIAM: How’s your trashy novel? Is it a good one? No
judgement.

MATT: “It’s not trashy. It’s very tasteful.”

LIAM: Oh no, I’m fluent in Zemnian. I’ve read all
of his works.

MATT: “Have you?”

LIAM: Mutual fan.

MATT: “I didn’t realize there was another Samuel
fan in here. Which is your favorite?”

LIAM: I love the Farthing’s Embrace.

MATT: “I haven’t read that one.”

LIAM: It’s an early one. He actually did it under
a pseudonym. He did a whole series under that

pseudonym, short stories.

MATT: “What is it again?” He goes over and grabs a
piece of chalk in the back and starts, “It was–?”

LIAM: Farthing’s Embrace.

MATT: “Mein Gott, I did not know about this. I may
have to send out Zadash and see if we can find

"some of those books. Thank you.”

LIAM: You’re a big reader or just Samuel?

MATT: “Just recently Samuel. I read on occasion.
It depends on what you can find.”

LIAM: I read a lot, but all I’ve been able to find
in this town is that parchment place.

MATT: “The parchment place is good for trash. If
you’re looking for unique stuff, there’s a few

"places you can go.”

LIAM: Here in town?

MATT: “Here in town, yeah. If you’re having a hard
time finding a specific book, I would recommend

"going to Burnished Bibelots.”

LIAM: Burnished Bibelots. Which ward is that in?

MATT: “That is in the North Ward, just on the
outskirts of the main market street. It’s a bit of

"a cluttered mess, but Oglen would be happy to help
you.

LIAM: Oglen?

MATT: "Oglen.”

LIAM: That is good to know. Thank you.

MATT: “Not to worry.”

LIAM: Those are hard to find, the Farthing’s
Embrace.

MATT: “I imagine so. It can’t be that bad.”

LIAM: He wasn’t as proud of them. Early work and
all that.

MATT: “Of course. I have a contact in Rexxentrum.
If I cannot find it in Zadash, I will get it from Rexxentrum.”

LIAM: That would be the place.

MATT: “What’s your name?”

LIAM: My name is Caleb.

MATT: “Caleb. Pleasure to meet you. I am Vosna.”

TRAVIS: Thank you for the drink, Vosna. I’ll be
taking my leave now.

MATT: “Of course. If anybody else is a reader as
well, come by and talk sometime.”

TALIESIN: Not there at all.

LIAM: This has been quite a day.

LAURA: Is there pictures?
(in high-pitched voice) Is there pictures?

MATT: “Pictures are up in here.”

LAURA: Oh. Sounds exciting.

LIAM: I sneak my undrunk whiskey to Nott.

SAM: I take out my flask from my leg, unscrew it,
and pour it in.

MATT: Okay.

LAURA: What do you guys think? Should we stay
here? Should we go somewhere else?

TRAVIS: We got to get Molly.

TALIESIN: I just sat down for a moment with this
solitaire player.

MATT: Correct.

TALIESIN: They say that solitaire is the game for
the death-obsessed. There’s inevitability to every

hand, most of them are doomed from the start no
matter what you do. Any interest to buck fate and

try your hand at an opponent for once? No money,
just friendly.

I slide the rest of my whiskey over.

MATT: “Are you a devil?”

TALIESIN: I’ve been called worse.

MATT: “I don’t play with devils.”

TALIESIN: I’m just a man who saw another man die
yesterday. It’s been heavy on my conscience and I

was just wondering if there was anything you could
tell me about Enon.

MATT: “Enon wanted to go to that bloody circus.”

TALIESIN: I’m regretting it myself.

MATT: “I told him not to go. Stupid, it is for the
common folk and the young. He’s always had his

"head in the clouds.”

TALIESIN: Has he? That’s not what other people
have said.

MATT: “Other people are stupid.”

TALIESIN: Why do you think he went? Why do you
think that happened to him?

MATT: “He’s lonely. Don’t trust the carnival.
Nothing but spooks and magicians and things that

"want to take your life and take your money, take
your family, whisk you away. Fuck the circus.”

TALIESIN: Fuck the circus. So that’s what you
think happened to him, then? I feel like there’s

something evil afoot.

MATT: “Says the devil.”

TALIESIN: Again, I’ve been called worse. Sure you
have in your time, as well.

MATT: He takes the drink, sips it. “Don’t come
‘round here no more.”

TALIESIN: I take my cup back. Down it. I love
small towns.

MARISHA: Shithead.

TRAVIS: We head outside. Well, that was
revealing.

SAM: Was it?

MARISHA: We learned a few things, actually. He’s a
prime target. Perfect victim, perfect candidate.

No one really paid attention to him, he was old,
he had no family, his son’s gone.

TALIESIN: Awfully convenient.

MARISHA: Awfully convenient. Still awfully
convenient that your little circus doesn’t allow

the elderly, which you never fully explained, and
he happened to be one of the oldest people in that

circus. Where did that rule come from?
The sick makes sense, I asked you that

before, but why elderly?

TALIESIN: That rule’s been around for as long as I
can remember because it makes people think the

show’s dangerous. Gives them a thrill.

TRAVIS: You’re worried about them having a heart
attack or something?

TALIESIN: We’re not really worried about people
having a heart attack; we want people to be

worried about having a heart attack, because then
they’re more excited to come see the show. This is

how these shows work.

MARISHA: Do you know who implemented that rule?

TALIESIN: Before my time.

LAURA: In his defense, every carnival I’ve gone to
has said no sick people, no old people.

TALIESIN: It’s a boilerplate.

MARISHA: Still a good candidate.

TALIESIN: If you were trying to hide doing
something to someone it’s a great candidate. If I

was trying to get away with something, terrible
idea.

MARISHA: Or if you were trying to frame someone.
Seems to be a lot of pretty bigoted people in this

town who don’t like tieflings and other strange
lots. Jester, you actually said one of the

smartest things of the night, which is– you did,
yeah. Which is, guard’s really weird.

LAURA: Right?

MARISHA: Yeah.

TALIESIN: Wait, what?

LAURA: The guards are really weird.

MARISHA: The Crownsguards. As you were saying, the
Ustaloch?

TALIESIN: What kind of weird?

LAURA: Like, you know, they– What kind of weird?

(laughter)

MARISHA: They seem to be the one connecting
through-line. Also, what’s her name, Norda?

Mentioned that she didn’t want to let you lot in,
but made an exception. I don’t know, if I wanted

to do something, and if I already knew a bunch of
people were upset and angry at a circus and

strange people coming in, it’s easy framing, in my
opinion.

TRAVIS: She makes a valid point, actually.

LAURA. Oh. If people are scared of carnivals, they
won’t want them in the future.

TRAVIS: Bingo.

MARISHA: That, or if you’re up to no good and you
don’t want to get caught, blame it on the easy

frame. The weirdos who just rolled into town.

LAURA: Great, so we just need to investigate the
guards.

TRAVIS: That might be harder to do. Maybe we go
down to the Lochward.

TALIESIN: Start at the docks, but I’ll keep that
in mind.

MARISHA: I don’t know, it might not be the
guards. There might be another through-line

that we’re missing.

LAURA: Do we need to question the guards?

SAM: That sounds terrible.

LAURA: Maybe we should tell them they can’t leave
town.

MARISHA: Ooh, that’s a good idea, yeah! Maybe when
they question us–

LAURA: We turn it around!

MARISHA and LAURA: Yeah!

MARISHA: I like that.

TALIESIN: I was about– nope, nevermind.

LAURA: What?

TALIESIN: I was about to be very impressed, but I
take it back.

MARISHA: Aw.

TRAVIS: How far is it from where we are to the
Lochward?

MATT: You guys are technically in the Lochward.
It’s a quick jaunt over to the edge of the Ustaloch.

MARISHA: So the Ustaloch is the docks? It’s what
they called the ward, or it’s the lake?

MATT: It’s the giant lake that the docks are up
against. The city is built against this giant,

kidney bean-shaped lake.

MARISHA: What does “usta” mean? What does “usta”
come from?

MATT: Do you speak Zemnian?

MARISHA: You speak Zemnian.

LIAM: I do speak Zemnian.

TALIESIN: What does “usta” mean?

LIAM: It means–

MATT: Do you know?

LIAM: Do I know?

MATT: I just wanted to fuck with you.

LIAM: It’s been a while, but osten means lake. No,
it’s not Lake Lake.

MATT: Essentially, it just means “an east lake.”

LIAM and MARISHA: East Lake.

TALIESIN: Very good.

MATT: Not too complicated.

MARISHA: All right.

TALIESIN: I’d like to avoid the guards for as long
as possible.

MARISHA: Agreed.

TRAVIS: Let’s head down to the docks. Keeping an
eye out for crownsguard.

MATT: As you guys make your way towards the
Ustaloch and the Dockward there, we’ll go and take

a break. We’ll be back in a few minutes. We’ll
continue to unveil this mystery.

SAM: This is exciting. Gripping.

MATT: Indeed. I suppose. Little low level mystery
here. We’ll see where this goes. All right guys,

back here in a few minutes. We’re going to take a
quick restroom break, pick it up from here. We

have video at the break for this week’s contest,
so if you’re watching on Twitch, feel free to go

ahead and pay attention to get the password and
enter this contest, and we’ll have the victor at

the end of the break. We’ll be back here in a few
minutes, and we’ll see you then.

[break]

MATT: Welcome back, everyone. Before we dive in,
real fast, we do have a winner from the chat.

Thanks, Sam. Congratulations to AvilynRain,
AvilynRain in the Twitch chat! You won the awesome

Wyrmwood prize package. Danoba will be in contact
with you to get your contact information and get

that sent out to you. Congratulations.

MARISHA: I love how we just went through every
rain song in about 30 seconds.

MATT: Yeah we did! Most of them. As you guys make
your way across the streets of the Lochward, you

find yourself to the docks, which are about five
or six main dock structures that protrude anywhere

from ten to 30 or so feet into the loch itself.
There are no major ships. The biggest river that

exits the loch heads towards the mountains, so
there is no direct path to the inlet. All the

boats in here are small fishermen’s boats; they’re
designed specifically for the lake, for freshwater

fishing and whatever needs to be transferred from
bank to bank. As you approach, you can see a good

amount of the boats are still out on the water.
You can look out and see the outline of them

against the horizon. You see a couple of small
landmasses in the center of the loch, that are

barely out of view. You approach, and the first
couple of fishermen that walk past you both look

to be hardened in their years. Their skin is very
battered by the sun, it’s wrinkled and dark from

constant beating of the sky upon them. They glance
over at this unique-looking troupe as they

approach. They stop and don’t say anything, they
just look at you like “What are you doing here?”

LAURA: Do we still have Disguise Self up?

MATT: You have it for maybe ten more minutes.

MARISHA: Oh shit.

TRAVIS: Do we see any King’s Guard? Crownsguard?

MATT: Crownsguard? Make a perception check.

LAURA: 11.

TRAVIS: 11, same.

MATT: Glancing about, you don’t see any
crownsguard in the immediate vicinity of the

Lochward. You’ve seen them, they patrol the town
and walk through, ward to ward, but you don’t see

any at the moment, no.

LAURA: Looks like we’re ahead of them in the
investigation.

MARISHA: Hey, Jester. Do you happen to remember
the name of that guy whose daughter we saved from

the snake?

LAURA: Oh shit.

MARISHA: Yeah.

LAURA: Let’s see if I wrote it down in my
sketchbook.

MARISHA: Yeah, because I didn’t write it down.

LAURA: King Bertrand?

TRAVIS: No.

LAURA: Okay. What about– no, I know that guy.
Nope, I didn’t.

MARISHA: Damn it.

MATT: You remember where he lives, mostly, because
you were there.

MARISHA: That’s true.

LAURA: We could go by there.

MARISHA: We could go by. He seems to like us.

LAURA: He worked out there, right?

MARISHA and LAURA: Yeah.

MATT: You guys make your way along the edge of the
loch to the outside of the fisherman’s house. The

house is currently being repaired. You can see in
the main doorway, the door is off the hinges, and

there’s a large pile of ruined furniture and
cabinets that have been shifted out of the

building. You can also see a long serpentine
body that is currently being skinned by a younger

man, probably 14 or 15. He’s in the process of
carving the skin off of it. This thing is about 20

to 25 feet long.

MARISHA: That’s the snake I punched.

LIAM: That’s your work? That’s impressive. You
took it all by yourself?

MARISHA: Well, no. They helped me. I’m not an
egomaniac. They fucking helped me.

LIAM: But I saw your guns last night. You probably
took the lead.

MARISHA: Give credit to the whole damn group, move
on.

TRAVIS: Flattery got you nowhere.

TALIESIN: I’m comparing the snake to the snake
that’s tattooed on my hand to try and get the

heads to be the exact same size.

LIAM: We have been in the woods for too long. I’ve
forgotten how to talk to people.

SAM: Your game is really suffering.

MARISHA: Thanks for the damn compliment.

MATT: As you approach, the young man with this
large, sharpened knife– it looks like it may have

been a heavy butchering knife that he’s using to
fillet and pull the skin off the snake. Looks back

at you guys and doesn’t know what’s going on. You
hear a voice go, “Hey!” You look up and you see

the fisherman that you saw before, the one who
came to you guys in the tavern. He’s up on top of

the roof, and he’s currently boarding some
portions of it. It looks like a part of the roof

had been damaged in the fray. He goes, “Hold on,”
gets up, and comes down the ladder on the side and

approaches. You can see he’s sweating. “I’m so
sorry, I didn’t know you were coming. What can I

"do for you?”

MARISHA: Sorry for dropping in.

LAURA: Do we look like ourselves yet?

MATT: No, actually. This is an interesting point.

TRAVIS: Damn it.

SAM: Wait. None of you look the same.

MATT: That’s right, no, thank you for reminding
me. He comes out and he goes, “How can I help

"you?”

(laughter)

LAURA: It’s us!

MARISHA: Yeah, it’s me. I pull the hat off and
pull my hair up. It’s Beauregard. We killed your

snake?

LAURA: (in normal voice) Pretend that I don’t
talk– (in human accent) Pretend that I don’t talk

like this.

TRAVIS: Fuck it, I drop Disguise Self.

MATT: He goes,“Ah!”

TRAVIS: I’m sorry to deceive you.

MATT: I’m very confused.

MARISHA: Oh no. Don’t worry about it. What was
your name, friend?

MATT: “Rinaldo.”

MARISHA: Rinaldo! That’s what it was. I knew it
was an R! Okay, Rinaldo.

TRAVIS: Rinaldo, this snake that was in your house
is not the only strange occurrence that’s been

happening. We’re trying to find out the cause of
it. Have you seen anything else like this in the

time that’s passed?

MATT: “No, we’ve been doing repairs on the house
and getting everything underway. This is the first

"thing that’s come on this side. Most of them live
toward the center of the lake and stay underwater.

"It’s been two in the last few months that have
come up. It’s a bit of a nuisance.”

LAURA: Have you seen any zombies coming out of the
lake?

MATT: “Zombies? What are you talking about?”

TRAVIS: We’re asking after a man that helped down
at the docks, named Enon. Have you heard of him?

MATT: “Enon?”

TRAVIS: Enon.

MATT: “Yeah, I worked with him a couple times. He
comes through, looking for work, asking to see

what’s available.”

LIAM: You obviously have not heard the news from
the traveling circus in town. From last night.

MATT: “No. That’s the big blue tent, right?”

LIAM: That’s correct.

MATT: “No, what’s going on?”

LAURA: (whispering) Enon turned into a zombie.

SAM: What?

LAURA: (louder) Enon turned into a zombie!
(whispering) And was killed.

SAM: What?

MATT: “I’m sorry to hear that. That’s terrible.
Wow, that’s really terrible. I’m sorry.”

TRAVIS: We were trying to see if he might have
worked with people that might have known what he

was doing that day, earlier.

MATT: “I haven’t seen him at the docks in a while.
Not for a week, at least.”

TRAVIS and LAURA: Really?

LIAM: Is there anything out of the ordinary from
the past week or two that comes to mind? Anything

off about the run-of-the-mill stuff?

MATT: “Other than a giant fucking snake ruining my
house, but not that comes to mind, no. Circus

"coming into town, that’s a little weird.”

TRAVIS: I see you’re skinning the beast. Can I ask
why?

MATT: “I’m not going to let it go to waste. That’s
some good meat. Some good skin.”

MARISHA: You mentioned the circus coming to town
as weird. Why?

MATT: “Because there’s a circus in town.”

LIAM: He just means out of the ordinary, yeah?

MATT: “Yeah. We don’t get many shows and traveling
folk. Last time this was here, a year ago, it came

"and went in a week.”

SAM: You said you hadn’t seen this– hi. You said
you hadn’t seen this person in a week? Was that

unusual?

MATT: “No. I didn’t keep up with him. He came
through every now and then. I had a little cash

"and needed some help hauling things around. I
asked for his assistance. He was an old fella, and

"it was less that he was helpful and more that we
wanted to help when we could.”

TRAVIS: If we went down to the docks where he
worked, is there anyone that we should ask for, to

speak to, who might have known him better?

MATT: “Your guess is as good as mine. To be fair,
although we’re a community, we’re also relatively

"competitive. You understand.”

TRAVIS: I do.

TALIESIN: You think anyone would have wanted him
marked or harmed in some way?

MATT: “I don’t think so. He’s an old man. I
haven’t seen or heard anyone– his disposition

"seemed positive enough, if a little sad and
lonely.”

TRAVIS: If you think of anything, or if you hear
anyone speak about him, you can find us at the

Nestled Nook Inn. We’d appreciate anything, if it
happens to reach your ears.

MATT: “Of course. Let me finish up here with the
roof and I’ll ask around, see if anything comes up.”

TRAVIS: Much obliged.

MARISHA: How’s your little girl doing? Sorry, I
cover my beard.

MATT: “It just wasn’t expected.”

MARISHA: Sorry.

MATT: “No, she’s doing great. She’s been a little
spooked, but she slept well last night. She’s

"doing fine. Thank you again for what you guys did
for me.”

LAURA: You’re welcome.

SAM: What? For what?

LAURA: We saved a little girl!

SAM: Oh yes, that’s right.

LAURA: If you see any zombies, please let us
know.

MATT: “I will. You were so kind to help me when I
saw a snake, I figure if I see a zombie, you’d

"also be helpful.”

LAURA: We would, definitely. We already killed a
zombie too!

TALIESIN: This is just a snake. This is a big,
weird snake I’m looking at?

MATT: You can inspect it if you want.

TALIESIN: No, I’ve been looking at the snake this
entire time.

LAURA: Oh, we have one of its fangs. I pulled it
out.

MATT: Make a nature check.

SAM: Ooh, don’t do those much either.

MARISHA: I have a fang too, right?

TALIESIN: Nine.

MATT: Nine? You don’t know much about snake
biology. It’s hard to tell if it’s out of the

ordinary. It’s just a big snake.

TALIESIN: Looks like mine.

LAURA: Only bigger.

TALIESIN: Much bigger.

TRAVIS: Shall we?

LAURA: Fuck. Sure.

SAM: We are the best detectives ever.

LAURA: I feel like we are really doing bad at this
detective thing.

TRAVIS: We should probably wrap up whatever we’re
doing. I imagine they’re going to come by the inn

soon and try and speak with us. Not you two.

SAM: We didn’t leave any sort of Ferris Bueller-y
thing?

TRAVIS: Nope. No stuffed beds, no recordings on
the old VHS.

MATT: What are you guys doing? Where are you
going?

SAM: Is there anywhere else that we need to
inspect? The carnival or more docks stuff?

LAURA: I feel like going back to the carnival is
probably a bad idea.

TALIESIN: I’d say the docks are his home, if we
could figure out where he lived.

SAM: Where he was last seen.

TALIESIN: He was last seen at the circus!

LAURA: Rinaldo!

MATT: “Yeah?”

LAURA: Do you know where Enon lives?

MATT: “I can’t say I do. I’m sorry. My apologies.
Wish I could be of more help.”

LAURA: It’s okay.

TALIESIN: You don’t happen to know what happened
to his son, by any chance?

MATT: “I didn’t even know he had a son.”

LAURA: See? We’re better investigators than this
guy.

SAM: But he’s not trying to investigate!

TALIESIN: I take the compliment. I’m putting it my
pocket. I’m keeping it for later.

MATT: He climbs back up the ladder to the roof.

MARISHA: I’m starting to think that following
Enon’s story isn’t necessarily going to lead us

here. He seems like a random victim.

LAURA: Hey, 14 year old kid!

MATT: He has this puffy red ‘fro going on. He
looks pale, fresh to this, scrawny. He’s stopped

drawing his blade across the snake. “Yeah?”

LAURA: Do you live here?

MATT: “No, I live about three houses up.”

LAURA: Did you go to the carnival?

MATT: “Last night? Yeah, I was there.”

LAURA: Okay, where were you at the carnival?

MATT: “I actually snuck in under the tent after it
had started.”

LAURA: Right, that’s a good thing. Were you close
to Enon? In the show. Were you on that side or the

other side? Did you see the zombie?

MATT: “I saw him a little bit. He was in the front
and I had people in front of me, but I think I saw

"some of it. It was pretty cool.”

LAURA: It was kind of crazy, right? Have you heard
any ghost stories around town lately? About scary

things happening?

MATT: “My grandma told me a ghost story years ago
about these giant badger creatures that live on

"the hills of the Ashkeeper that can stand up on
their hind legs, and they come down and they eat

"kids that don’t go to bed in time.”

LAURA: Oh shit. Those guys are scary, I’ve heard
of them. You should be really careful. Have you

heard anything about zombies?

MATT: “No, not since that.”

LIAM: What’s up?

LAURA: Caleb has seen some shit.

MATT: “I have to finish the–”

LAURA: Hey, listen, if you hear any other ghost
stories, you come and find us, okay?

MATT: “Okay.”

LAURA: All right.

(laughter)

MARISHA: Are we just going from person to person
in town telling them to come find us?

SAM: We are really terrible at this!

TALIESIN: Well, she’s making friends with
everybody. I don’t see any of you making friends.

TRAVIS: I’m a little concerned that we’ve been
gone for a while.

MARISHA: Yeah, maybe we should get back.

TRAVIS: Maybe let these two, that aren’t under
house arrest–

SAM: Continue the investigation? Or go back?

TRAVIS: No, continue. I mean, if you’re up for
it.

SAM: Yeah, yeah, We’ll be a regular–

LIAM: Yeah, we’ve done nothing wrong. We’re not
sweating it. I’m not sweating–

LAURA: Yeah, I believe you completely. That was
very believable. I’m going to give you another

blessing before you leave, okay?

LIAM: What are you talking about? None of us did
anything. None of us! We protected the people of

this town!

LAURA: It’s true.

LIAM: It is true.

LAURA: I know.

LIAM: That’s easy. Let’s go solve a mystery,
Nott.

SAM: All right.

TALIESIN: Were you being sarcastic– oh, no you
weren’t, okay. Catching up on that.

MARISHA: So, kids don’t know anything about this,
old people don’t know anything about this–

TRAVIS: Tavern-keeper doesn’t know anything about
this.

TALIESIN: Only the pure of heart make their answer
out of riddles. Back to the tavern.

MARISHA: But pure of heart! Still going back to
the guards thing! Back to the tavern, let’s go.

SAM: Were we just on the docks?

MATT: Yeah, you guys were at the docks.

LIAM: We came up with bupkus.

LAURA: We didn’t ask anybody, we went straight to
the house.

SAM: Okay, we’ll walk around the docks and look
for–

TRAVIS: We’ll see you back at the inn.

SAM: All right.

LAURA: Should we run back, or should we saunter
back?

TALIESIN: You’re going to probably, you know,
poof.

MARISHA: Yeah, how much time does she have?

LIAM: About a minute?

MATT: Yeah, it’s about to fade.

LAURA: Yeah, I figured it had already happened
probably midway talking to the kid.

MATT: Probably.

MARISHA: Maybe super stealthily back?

LAURA: All right. I put my hood up.

TALIESIN: I can maybe put a rope through the
window.

MARISHA: Yeah, that’s a good idea.

LAURA: Is it a two-story?

MATT: It’s a two-story. You guys are up in the
second story.

TALIESIN: I got rope.

LAURA: Let’s do that, yeah. We’ll sneak around the
back of the inn, and try to climb up the upstairs

window.

TRAVIS: I can keep them busy at the front door.

TALIESIN: I’ll go through the front like a proper
person.

MATT: All right, so you guys are setting up a rope
to climb up the back? You go in, on your own, up

to the top, you put a rope through–

MARISHA: Fjord’s distracting.

LAURA: In the front. Then we’re going to try to
sneak–

TALIESIN: Right, and then I’m going to drop some
of the rope out the back window for them.

MATT: Easy enough to do, so those of you who want
to wait and can take the rope up, you wait for a

moment where nobody’s watching and climb your way
up into the inn safely and get to your rooms. You

two, what are you doing?

TALIESIN: (singing) 50 feet of hemp rope, it’s a
standard!

LIAM: Hey kiddo, do you want a piggy-back?

SAM: Sure, that sounds like a good idea.

LIAM: Scramble up, let’s go talk to some people.

SAM: All right, I’ll jump on Caleb’s back.

MATT: All right.

LIAM: I’ll wander down to where people are
working. Where people are moving crates around.

MARISHA: He’s on Caleb’s back!

MATT: Okay, that would be probably closer to the
Northward.

LIAM: Okay, so that’s the plan, is to look for
people moving crap around, the same way that Enon

is said to have. So that’s what we’ll do.

MATT: Okay, make an investigation check.

LIAM: All right.

SAM: Shall I help, or no?

MATT: If you want to.

LIAM: Not that great.

MATT: You aiding him would give him an advantage
in the roll.

LIAM: Oh! That didn’t help. 12 for me.

MATT: You take a couple hours wandering through
the Northward, asking questions, and most of the

information you get is, they have no idea who that
is, or like, “Ah, he died? It’s about time.”

LIAM: And there’s no point even asking questions
because we’ve asked them all for two hours, yeah?

MATT: I’d say yeah, based on that roll.

LIAM: Okay, well that’s a big zero. You want to go
book shopping with me?

SAM: Sure!

LIAM: Okay. I believe that gentleman said that the
Burnished Bibliots was in the Northward, correct?

MATT: I believe you are correct. Yeah, it’s in the
southern portion of the Northward by where it

borders the Lochward.

LIAM: Okay, so I’ll start asking questions to get
us there.

MATT: Easily enough. You eventually are led to it,
and you come to a closet that’s affixed to another

building. The wood used are almost driftwood and
heavily weathered, and the front door is closed as

you approach. It looks like a glorified storage
shed that has been bolted and put up against

another structure.

LIAM: All right, well I will walk up to the door
and knock on it.

MATT: Okay. (knocks) No response.

LIAM: Is there any breaks in the door or the
building or cracks that Frumpkin could fit into?

MATT: Visual glance, there look like there’s that
space underneath the door.

Probably not enough for a cat to slip through.

LIAM: Are there any windows or anything or is it
all a big, dirty, dingy mess?

MATT: There are windows, but if you look at the
back of the windows all you see is scraps of

material, stacks of books, piles of boxes and
crates, it’s literally blocked out with things

stacked up against it from the interior.

LIAM: How busy is the front of this place?

MATT: Not busy at all, it’s just the two of you,
right now, standing at the front door.

LIAM: No one’s around us, though?

MATT: It’s not on the main street, it’s a little
pushed back, recessed about ten or 15 feet from

the main road so there’s no one immediately around
you. But there are people walking back and forth

on the road behind but you’re out in the open, per
se.

SAM: And no one’s coming to the door?

MATT: No one’s come to the door yet, no.

SAM: Want me to break in?

LIAM: Yes. No.

[knocking]

MATT: Okay. A moment passes and you hear, “Hold
on!” The door opens. It was open. There’s the

sound of heavy sacks go tumbling down to the
interior of it and you glance around and you hear

a voice go, “Can I help you?”

LIAM: Hello?

MATT: You look down, and there’s this
crotchety-looking scrawny old gnome who’s sitting

there in the doorway. He’s got this vibrant puff,
like a cotton ball, of hair around his head. But

it’s this perfect “U” of bald on top. No glasses,
eyes are very small and beady, and he has this

bulbous, round nose at the front with this little
bit of a tuft of chin white hair that matches the

cotton ball tuft on the sides. He’s sitting there
clutching the top of the knob on the inside which

is actually affixed shorter on the door and he
goes, “Well come in.”

LIAM: Yes please, you’re open for business I take
it.

MATT: “Always open, come on in.”

LIAM: All right.

MATT: Turns around and musters his way inside. As
soon as you step in the door and look around, this

place looks like an episode of Hoarders. It is
just floor-to-ceiling, wall-to-wall, stacks of

anything and everything: knick-knacks, small
stuffed animals, toys, books, glasses, and

goblets. It is the biggest, crammed flea-market
into a small shed-like space you’ve seen.

SAM: I start unscrewing my flask.

(laughing)

LIAM: Frumpkin climbs back up onto Nott’s shoulder
and nestles in.

MATT: (meowing)

LIAM: I am scouting the city for books, I am
starved for books.

MATT: “Well we’ve got books here.”

LIAM: Yes sir, I’m sorry what is your name?

MATT: “Oglen. Oglen Hornsblower.”

LIAM: Oglen Hornsblower.

MATT: “And welcome to my collection. You want to
buy something, let me know.”

LIAM: Well I see you sell a great many things in
here, books included. This is just things you’ve

collected throughout your lifetime?

MATT: “Right. Boughten, traded for, found.”

LIAM: I don’t know what you just said, but I am
interested in books. Particularly in the arcane

realm, but any kind of book. Do you have anything
that you just outright know is out of the

ordinary?

MATT: “I’m sure we’ve got a few. Look around! See
what you find. It’s half the fun, half the

"journey.”

LIAM: All right, friend, let’s– It’s like
Winter’s Crest morning for me and I’m scanning the

shelves.

MATT: Make an investigation check.

SAM: Can you give me something to look for? To
distract me and give me a mission to go on,

please?

LIAM: Yes. You want to find some sort of tool that
helps you do what you do best.

SAM: All right.

LIAM: Investigation check, that is a 21.

MATT: 21?

SAM: I rolled a 21 investigation check.

MATT: All right.

SAM: I’m just looking for baubles to steal.

(laughter)

MATT: All right. In thumbing through, there are
plenty of books that, within a first glance,

“This is not of interest to me.” You have to move things
out of the way and push things aside.

The smell in there is dusty and moldy
and you do find there is

some subtle water damage and some mildew growing

in one far corner and you’re like ugh, put that
back. However, you rolled really high. Two things

catch your eye. One, there appears to be the
remnants of some sort of notebook, a sketchbook

that is written in a language you do not
understand– What languages do you know?

LIAM: Well, off the bat, I don’t know where that
is in D&D Beyond yet. But if I open up my binder I

bet I have a paper version that I can verify with.
I speak Sylvan, Common, and Celestial and I also

can Comprehend Languages as a ritual spell but I
think that takes some time.

MATT: It does take ten minutes.

LIAM: Ten minutes.

MATT: But you glance through the book, and while
you cannot read the text you do recognize that

there are elements at the back of the book that
have a hint of arcane nature. That’s one of two

books you find with that roll.

SAM: It’s like the adult section for him.

MATT: I know. The second book you find is written
in Zemnian, which you can read.

LIAM: That’s correct.

MATT: The title translates to Fiends of Folklore.

LIAM: I’m so happy. You have quite a shop here.

MATT: “I know I do!”

LIAM: You have some real treasures. I’m
particularly interested in both of these books.

MATT: “Good choices, good choices.”

LIAM: I don’t know though, I don’t think that– I
mean I’m rather tight on coin at the moment so–

MATT: “That’s too bad.”

LIAM: Maybe my eyes are too big for my stomach.

MATT: He’s pulling the books away from you.

LIAM: How much would you part with these for?

MATT: (sniffs) He holds of the Fiends of Folklore
book, “Three gold pieces. This one, (sniffs)–

"ten gold pieces.”

LIAM: Which one is which?

MATT: The Fiends of Folklore is the three, the
other tome.

LIAM: The arcane, weird one.

MATT: You’re not quite sure what’s in it.

LIAM: Okay. Would you have any interest in a magic
cat?

MATT: “I’m sorry?”

LIAM: Frumpkin disappears from on Nott’s shoulder.
Reappears next to the little man.

MATT: (yelps) He like throws the books and grabs
nearby this large sack and starts–

angrily beating the cat.

LIAM: I’ll take that as a no!

TRAVIS: Childhood cat, destroyed!

MATT: He does hit Frumpkin. Frumpkin takes one
point of bludgeoning damage.

LIAM: That might be it, I don’t really know. I
didn’t think that this would happen so quickly.

TRAVIS: Faced with our own mortality.

LAURA: Frumpkin point two.

MARISHA: Yeah, he updates overnight as long as
he’s plugged in, right?

LIAM: Hold on, I have to see if Frumpkin is still
here.

TRAVIS: Must be plugged in and connected to Wifi.

MARISHA: Type in your passcode if you agree to the
terms.

LIAM: One hit point of damage?

MATT: Yes.

LIAM: He’s still here.

MATT: There you go. Frumpkin immediately darts off
jumps on your shoulder, turns around and

(hisses).

LIAM: So you don’t like cats, I understand that.

MATT: “Sorry, it caught me off-guard.”

LIAM: Well I was trying to sample the merchandise
for you. Because if it was just a cat it was just

a cat, but this one– changes to my other
shoulder– he’s a magic cat.

MATT: “Okay.”

LIAM: You can roll him in mud, he comes back
clean. He disappears, he reappears, he brings you

things.

MATT: “Can you make him go away?”

LIAM: Gone.

MATT: “Thank you. Now we can continue to talk
money.”

LIAM: Here’s what I propose. I do not have ten
gold at the moment. But it doesn’t feel like you

get a lot of thoroughfare here, so I’m going to
come back to purchase this later. That’s it.

That’s the end of my spiel; that’s all I’ve got.
I’m interested, and thank you for giving me the

time.

MATT: “Of course. Sorry about your cat, friend.”

LIAM: It’s okay. Nott?

SAM: Have I heard all of this conversation?

MATT: You’ve been hearing all of it, but you’ve
also found, amongst the chaos, a brass baby bottle

that’s fairly dented, but it’s very shiny and
polished, you can already see on the inside. You

find a new flask, actually. It’s very tarnished,
but you spit and rub it a little bit. It looks to

be of very fine metallic material. You’re not
entirely sure, you’d have to clean it, but it

looks like very nice quality material.

SAM: All right. I’ll try to trade my flask with
that flask.

MATT: Make a sleight of hand check.

TRAVIS: Indiana Jones style.

SAM: 22!

TALIESIN: How?!

SAM: Wait. More. No, that’s right. 22.

MATT: Now, your flask, which still has liquor in
it, is left behind for the empty flask you

receive. However, without an instance of anyone
even paying attention. It is yours. You can write

in your inventory you are now the owner of a
platinum flask.

ALL: Ooh!

SAM: Shit! Okay! It’s a baby bottle, or maybe a
rattle? What’d you say?

MATT: Baby bottle. Looks like it was used as a
bottle for a very upper-class family.

TALIESIN: You’re already so ahead, though!

SAM: I know. But I can’t resist. I’ll try to take
one more look and pocket that as well.

MATT: Make another sleight of hand check, please.

SAM: 20.

MATT: It just vanishes into your cloak! It’s the
craziest thing! It was there and it’s gone!

TRAVIS: Yes!

SAM: Are we going to leave now? Should we leave? I
think we should leave. Maybe we should go. Do you

need some money? I could lend you some money, if
you want.

LIAM: Maybe we’ll come back tomorrow.

SAM: All right. Lovely place you got here!

LIAM: Piggyback?

SAM: Yes, please!

MATT: “I’ll hold these books for you! Come back
when you can!”

LIAM: Within the week, I promise.

MATT: “All right. Have a good day, little girl!”

SAM: I will!

MATT: You guys exit the building.

SAM: I’m sorry! I did it again, I couldn’t help
it. I took some things. Do you think he noticed?

Do you think we’re in trouble? Maybe we should
hurry back.

LIAM: I don’t think he saw.

SAM: All right. Are you cross with me?

LIAM: No. Just wait one moment, okay? Wait for me
here?

SAM: Okay. I heard you talking about money, by the
way, I could lend you some, if you’d like.

LIAM: Wait right here. I cast Detect Magic just
before I walk back into the store. I look all

around. What are your hours, here? As I look to
see if there is anything besides that book,

anything.

MATT: You glance throughout the interior, and you
don’t sense anything magical, unfortunately,

within the piles of rubble.

LIAM: Besides the book he put down?

MATT: The book’s not radiating any magical aura.
But he answers. “Oh! All hours! I don’t really

"close. I don’t really sleep.”

LIAM: Middle of the night, even?

MATT: “Sure!”

LIAM: All right. Business is business. Thank you!

MATT: “No worries. See you then!”

LIAM: Bis später.

MATT: “Pee shmiter!”

LIAM: That guy does not speak Zemnian!

MATT: No, he does not.

LIAM: Let’s go back to the hotel, shall we?

SAM: Let’s do it.

MATT: While they’re away, you guys wait there for
a bit, getting stir crazy in the process of

waiting in your room. Jester and Beauregard,
there’s a knock at your door.

LAURA: Hello?

MATT: “Please open, it’s Crownsguard.”

LAURA: Hold on, I’m naked!

(whispering) Yeah, I don’t know. Do you
want to put clothes on?

Should we take our clothes off?

MARISHA: Did you say that because you wanted to
tell me something?

LAURA: No, I just wanted to make them wait. Okay,
I’m dressed now!

MARISHA: I like that. We’re giving them–
authority. Got the upper hand. Okay.

LAURA: It’s a power play.

MARISHA: Do we invite them in or are we going
to–? You open the door. I’m going to sit,

unassuming, on the bed.

LAURA: Sit! Come in, please.

MARISHA: Oh!

MATT: The door opens, and there are two
crownsguards there, standing, shields to the

side.

LAURA: Oh hello, I wasn’t expecting you.

MARISHA: Oh, yeah, hi.

MATT: “We’re here to notify you that the
investigation is ongoing. You will not be needed

"today. Please remain in your premises. Be back
tomorrow.”

TRAVIS: Jury summon.

MARISHA: Bullshit! Jury duty shit! Goddamn it!

TALIESIN: We are at D&D Jury Duty.

MATT: Yes you are.

MARISHA: Seven dollars a day? What is this shit?

LAURA: Can I ask you a question before you leave?

MATT: “Yes, what is your question?”

LAURA: Are you guys going to be the same people
coming back tomorrow?

MATT: “Possibly.”

LAURA: What is your names?

MATT: They look at each other, look back at you.
“I am Jonas.” The other guy pipes up, he’s a

little younger, he goes, “I am Lucas.”

LAURA: Jonas and Lucas, very good names.

MARISHA: You guys should start a band. Like a boy
band or something.

LAURA: Yeah, that’d be good. Girls would go crazy.
If you guys want to play some games tomorrow,

we’ll just be here!

MATT: “Very well! Have a good day.” They look at
each other like, “What?” and close the door.

LAURA: I shouldn’t have offered the game. What if
we want to leave and then they want to take us up

on the game thing?

MARISHA: I thought you enjoyed games.

LAURA: No, I love games!

MARISHA: Sure.

LAURA: But what if we leave and then they want to
play games?

MARISHA: Okay.

MATT: Onto Fjord’s door.

TALIESIN: I’m sitting playing with the cards.

TRAVIS: I open it.

MATT: Same two guards there. Lucas and Jonas.
Jonas and Lucas. “Hello. The investigation is

"ongoing. You’ll not be needed for today. We will
return tomorrow.”

TRAVIS: I shut the door.

TALIESIN: Any progress?

MATT: There’s a pause and then you here the subtle
shifting of greaves against the wooden floor as

they slowly walk away.

TRAVIS: Go take that game in the other room, why
don’t you?

TALIESIN: That was a power move right there.

TRAVIS: Thank you.

MATT: You guys return to the inn.

SAM: I guess we do.

MATT: Yes you do.

SAM: Well. That was terrible. No one found out
anything. It was a waste of a day. We’re all

terrible at this. Goodnight?

LAURA: What time is it?

MARISHA: That’s not true! I still say that some of
the best information that you can get can be in

the information that you don’t find.

SAM: That is nonsense.

MARISHA: I’m just saying! Sometimes the lack of
information can be a process of elimination.

TRAVIS: Sure.

MARISHA: It’s super broad!

TALIESIN: No, you know what? I’m going to take
it.

MARISHA: I’m trying to be fucking silver lining,
so I don’t feel like a piece of shit for waste a

day, and you guys are shitting on that, but it’s
fine.

TRAVIS: You found nothing at the docks, zip,
zero?

LIAM: We spent hours there, no one knew anything
about the old man.

MARISHA: See? No one knew anything about him. That
means, prime candidate, someone’s little

experiment. Little Frankenstein. I’m telling you.

LIAM: I don’t really understand what she’s
saying.

LAURA: I don’t either. I’m going to run up and
down the stairs for a while.

MATT: (quick footsteps)

TALIESIN: How long have you known this one?

MARISHA: Who are you talking to?

TALIESIN: Anybody who’s watching this happen.

MARISHA: About 24 hours longer than you have.

TALIESIN: That explains a lot.

MATT: At one point, Adelaine the barmaid comes up.
“I’m sorry, can you please stop?”

LAURA: Okay.

MATT: “Thank you!”

SAM: Hey, Dungeon Master?

MATT: Yes?

SAM: The other night, when Nott was out carousing
a bit while Caleb was asleep. He saw some figures

in cloaks dash by. Was there any distinctive
anything about these three figures that

dashed by?

MATT: Not that you noticed, unfortunately.

SAM: Damn it. Okay, I will share that information
with the group. I saw some weirdos running

around.

LAURA: When?

SAM: The other night, when he was asleep.

TRAVIS: How late?

SAM: Two in the morning?

LIAM: You were out that late?

SAM: Sorry.

LAURA: Maybe we should go out at two o'clock in
the morning and see if we can find them.

MARISHA: Ooh, that’s a good idea.

LAURA: Follow them.

MARISHA: You guys notice that it’s weird that no
one’s actually really talking about this? This is

a small town. I come from a small town. Small town
people gossip.

TALIESIN: I feel like there should be some more
gossip then there is, that’s very true.

MARISHA: Someone is talking about this, we just
haven’t found them yet. 2:00AM field trip!

LAURA: We can always leave through the window this
time.

MARISHA: Mm-hmm, I like that.

TRAVIS: I can be down for that.

TALIESIN: I leave the rope tied in here. Can we
use your cat? Reel it back up in so that there’s

no trace of us until we need to get back there.

LIAM: Are you asking for my cat to haul up our
rope?

TALIESIN: No, I’m telling you that your cat is
going to haul up a rope.

LAURA: How is a cat going to lift up a rope?

TALIESIN: It’s not that heavy of a rope, it’s just
hemp.

MATT: Hemp rope can be pretty heavy.

TALIESIN: Well, if I throw it back up there then I
imagine you cat can knock it back down at the very

least.

LAURA: There, that would work, maybe.

MARISHA: Oh, is he like an asshole cat?

TALIESIN: I assume he’s an asshole cat. Aren’t all
cats asshole cats?

MATT: This is true.

LAURA: It might be down before we come back, is
the thing.

TALIESIN: I assume he’s going to– that’s fair.

TRAVIS: Where were you when you saw these cloaked
figures?

SAM: I had gone out to do some window shopping.

TRAVIS: At 2:00AM?

SAM: Yes, I wasn’t very successful. I had walked
by the general store–

LAURA: Oh, we went there.

MARISHA: Yeah, we did.

SAM: I passed by a place called Natural Remedies,
herbs and medicinal things. I went by a spot named

Jackalwere, it’s a smithy.

LAURA: Okay, but where did you see the cloaked
guys?

SAM: It was between– I don’t remember.

MATT: It was one block north of the Natural
Remedies.

MARISHA: Natural Remedies. What was the other one?
Jackalwere?

SAM: I think that was what it was called.

MATT: Yeah, Jackalwere Smiths.

SAM: We could do a little stakeout!

TRAVIS: We could.

MARISHA: That’s true. How do people send messages
in this town? Have we figured that out?

SAM: Probably by foot or by horse, right?

TALIESIN: Not that big of a town.

TRAVIS: Should someone stay up? Well, I was
thinking someone should keep a lookout on the roof

of the inn in case someone comes for us while
everyone else is out.

LAURA: How would we let anybody know?

TRAVIS: I don’t know. Can you conjure those golden
orbs up into the air as like a signal?

LIAM: It’s pretty limited. They don’t go that
far.

TRAVIS: Maybe we just risk it.

SAM: Yeah!

LAURA: Let’s risk it.

TRAVIS: It’s 2:00AM, I’m sure everybody will be
asleep. Let’s risk it.

MARISHA: Before we leave–

is there a window in
the hall? Or are there only windows in our bedrooms?

MATT: There is no window in the hall, only in the
rooms.

MARISHA: Okay, that’s fine. On our side of the
room–

MATT: You have three rooms between you.

TALIESIN: There’s three rooms and they all have
windows.

MATT: Correct.

MARISHA: On our side of the door, I’m going to
take out my healer’s kit. Do I have any bandages

or medical tape or anything like that?

MATT: Not medical tape, but there are clean strips
of cloth and some adhesive bandages, basic

general–

LAURA: No tape?!

MARISHA: I’m going to tie a bandage ever so
lightly around one side of the handle onto

something on to the other side of the door. If
there’s something like a lamp or some kind of pipe

or something I can tie it to.

LAURA: So that we’ll know if someone tried to come
in the room?

MARISHA: Correct.

LAURA: Okay.

MATT: You can pull one bandage out and affix to
one of the chair legs nearby. You could do that.

TALIESIN: Oh for god’s sake. I pull out a big
thing of string.

MARISHA: Okay, yeah. I’ll take some string and
just some twine and–

LAURA: What are we going to do? Leave through our
window?

MARISHA: Yeah.

LAURA: To their window?

MARISHA: Well, I figured we’re all in the same
room at this point.

LIAM: What are you trying to do?

MARISHA: I’m trying to make sure that if someone
tries to come in our room we’ll know if they come in.

LIAM: I can take care of that.

TALIESIN: Oh, well then, I’m taking my string
back.

MARISHA: What can you do?

LIAM: I have some magic for that.

SAM: Yeah, he has a magical spell that alerts you
when someone tries to break in your room.

LIAM: That is correct. Yeah. I will take a moment
to do that and it will let me know.

SAM: Best part is, it doesn’t alert him when I
sneak in or out.

LIAM: That you know of.

SAM: Wait. What?

LIAM: One mile of the warded area.

SAM: Ooh!

MARISHA: That’s better! Let’s do that.

LIAM: I just need ten minutes. And I pull out a
little spool of silvered thread and stretch it

out. Where did you want this? Over the window?

MARISHA: Well, I was going to say in the door, but
if there’s maybe a place in the hall.

LIAM: Well, I can do the entire room really, I can
go doorknob to– The funny thing about this

thread, there’s no end to it. So I start looping
it all the way around the room and tie it off, and

take out one of my books from the holster, the one
on the left side, and I open it up. You guys watch

as I spend ten minutes referring to the book and
tracing symbols on the floor. Along, underneath

the thread, and about ten minutes of time, nothing
happens, but that’s taken care of.

LAURA: Nice.

SAM: See, he’s really good.

LAURA: Yeah.

TRAVIS: Didn’t really look like much.

LIAM: Yeah, either that or I’m really bullshitting
you and nothing happened.

LAURA: Either way, I liked it. Let’s sneak out.

TALIESIN: I’m going to do one last thing before we
leave, which is just tussle the room a bit so it

looks like it’s been robbed. Just in case they do
come in.

MATT: Okay, so you toss the room a bit, muddle up
the space, and you guys, one by one, climb out the

back of the window, down the rope, and into the
alley behind the inn. Looking about, you’re

waiting until about post-midnight, you said?

TRAVIS: Yeah.

MATT: Okay, so it’s dark. The various lanterns
that dangle on the hook poles at different

intersections of the street are lit. Other than
that, you have a faint bit of moonlight that’s

coming through the sky. There are some clouds, but
they’re a bit broken up, so every now and then the

moon cover can vanish and then return, but for now
you have moonlight in the city. Where are you guys

going?

LAURA: Towards the north end.

TRAVIS: I ought to be leading the way, I reckon.

SAM: Yeah, I’ll go to where I saw the three
cloaked figures.

MATT: A little ways north of Natural Remedies?
Okay. I would like everybody to make a stealth

check, please.

SAM: Stealth check. Do I still have the blessing?
No, I don’t.

LAURA: No, you don’t. But I can do it to
everybody, one by one, if we get to an open area.

SAM: 21.

TRAVIS: 15.

MARISHA: 19.

TALIESIN: 17.

LAURA: 21.

LIAM: Forty– 12.

SAM: 42.

MATT: You guys, following Nott, dodge between
alleys, there are a few patrols of the crownsguard

that you see passing by, and you wait for them to
just cross paths, and then move on. Eventually

finding your way to Natural Remedies, seemingly
unseen. It’s quiet, you can hear the sound of

crickets in the distance. The cold night air is
causing your breath to show every time you exhale,

you all bundle your cloaks as you move on. The
moonlight fades a bit, things get darker, but you

follow Nott’s lead, travel from place to place.
You finally get to the outskirts of Natural

Remedies, and to the northern alleyway where you’d
originally seen those figures pass. You’re there.

SAM: Should we fan out a bit? Cover a couple
corners, so we can still see each other?

TRAVIS: Good idea.

LAURA: Yeah. I’m going to go with Fjord.

MARISHA: Let’s not spread out too far, though.

SAM: Are you two like an item?

LAURA: What?

SAM: You and Fjord, are you like a thing?

LAURA: Why, are you interested in him?

SAM: No, ugh, no!

LAURA: No?

SAM: You travel together.

LAURA: Well yeah, he’s a good friend. He watches
out for me, I watch out for him, you know. We’re a

good team. Like you and Caleb.

SAM: Not at all like that, but yes, all right.

MATT: As you guys fan out a little bit, everyone
make a perception check.

LAURA: Natural one.

SAM: 19.

LAURA: I don’t see shit.

MARISHA: Perception?

TALIESIN: 12.

TRAVIS: Nine.

MARISHA: 18.

LIAM: Ten.

MATT: Okay, so all of you, except for Jester,
manage to get a clear view of your vicinity.

Jester, you somehow get an eyelash caught in your
eye and spend the next hour trying to get it out,

but it’s in the eyelid.

LAURA: Fjord, can you see it?

TRAVIS: Look up. Yeah.

MARISHA: To the left.

TRAVIS: Let me get it–

LAURA: No, no, no. Okay, okay, okay.

MATT: Occasionally, you can hear the crownsguard
approaching, and they carry their torches with

them. You can see the light crawling forward, so
you all duck out of the way and let them pass.

About an hour passes. Two hours pass. Around the
third hour, you get the sensation that whatever

you saw the other night is not arriving on a
clockwork time or not arriving at all. It’s about

three in the morning, in the center of the city by
yourself. What do you wish to do?

MARISHA: Three in the morning?

MATT: Yeah.

MARISHA: I turn to Caleb. Any tingling from your
alarm system?

LIAM: No, I wouldn’t have brought it up if
something had happened.

MARISHA: That’s a good point.

TALIESIN: I’m just going to try to meditate on the
strange death and see if I can feel anything.

MATT: Okay.

Make an intelligence check.

TALIESIN: All right. Just see how this goes.

SAM: Mediation check.

TALIESIN: 17.

MATT: Pouring over the details of what has
transpired and what you guys have done so far to

find information, there are still things to
inquire about. There are still things to wonder

and discover and there are a few places you
haven’t been to. A few places you haven’t returned

to. A few people you haven’t even inquired about
closer to the investigation.

LAURA: Oh, we should talk to the girl.

SAM: Toya?

LAURA: Yeah.

SAM: Let’s go wake her ass up.

MARISHA: Is she under arrest? We don’t know.

TALIESIN: Maybe we have to go back to the circus.

LAURA: Maybe it was Yasha.

TALIESIN: It’s early enough maybe we should
just–

TRAVIS: We have a few more hours and the cover of
darkness.

SAM: Yeah, let’s go wake her ass up.

MARISHA: Maybe we should go back to the circus.
Scene of the crime? That whole thing?

TALIESIN: I hate to admit it, but maybe– it’s not
us.

TRAVIS: Who’s real stealthy?

MARISHA: I’m all right.

TRAVIS: Maybe we don’t all need to go. Maybe
just a few, and the others will hang back.

SAM: Hang back close by though, right? If
something goes bad–

MARISHA: Or if you see something. How far are we
from the inn?

MATT: From the inn? About a 15 minute jog.

SAM: So we can go to the circus?

TRAVIS: An hour and a half.

LAURA: While we’re still trying to figure this
out, I’m going to take out my painter’s kit and

draw like a little piece of poop on the side of
the building that we’re next to.

SAM: Tagging? That’s good.

MARISHA: A little tagger.

TRAVIS: Is it like a mound of poop or like a
single–?

LAURA: No it’s like a mound of poop.

TALIESIN: It’s like an emoji.

MATT: Make a performance check.

LAURA: Oh I rolled really low on this one. Four!

MATT: It takes a little convincing to have them
see the poop in the drawing. You can see it, but

you’ve seen better.

TRAVIS: Is it a worm? It’s a snake.

LAURA: It’s poop, I should’ve–

LIAM: That’s an oval.

LAURA: I should have drawn a pile of poop. I
draw a pile of poop next to it.

MATT: It helps, but–

LIAM: That’s a triangle.

TRAVIS: Yeah, I thought it was like chocolate
frozen yogurt.

TALIESIN: Is math or something?

LAURA: It’s dark okay?! I can usually paint much
better than this. It’s really dark and my hands

feel a little numb.

SAM: Let’s move then.

MATT: Who’s going where? What are you guys doing?

ALL: We’re all going to the circus.

TRAVIS: Stealthily to the circus.

MATT: All right, I would like for all of you to
roll a stealth check.

MARISHA: Is no one staying behind or–?

LAURA: Fuck it!

SAM: Some are staying away from the tent.

TRAVIS: Yeah, going in danger close.

SAM: 13.

TRAVIS: Nine.

MARISHA: Oh not great. Nine!

TALIESIN: Seven.

LAURA: 19.

LIAM: 15.

SAM: 13.

MATT: Okay, you guys make your way through most of
the Docksward on your way to the large blue tent

that still stands ominously in the distance.
Thankfully, the moon has come out and cast this

rimlight against the structure, so it’s easy to
see. As you guys are making your way outside of

the Lochward, you immediately see the approaching
torchlight of crownsguard. One of them you just

faintly hear 40 or 50 feet ahead of you, “Who goes
there?”

LAURA: Oh shit.

SAM: Is there only one guard?

MATT: It’s two guards, side by side. These watches,
they patrol in pairs.

MARISHA: Are we in like an alleyway, or in the
street?

MATT: You guys are keeping off to the side. You’re
all on the outskirts of the lake and almost made

your way out of the city towards where the–

LAURA: Go in the lake. Quick, go into the lake!

TRAVIS: I cast Disguise Self, and I turn myself
into a crownsguard.

LIAM: Disguise Self and follow suit.

MATT: You do as well?

LIAM: Yeah.

MATT: All right. So you both become crownsguard.
You’ve all of a sudden are adorned in the goldish

brass and red armor.

TALIESIN: I’m in my black hood. I’ve got my hood
up now.

SAM: Anywhere to hide?

MATT: There are some small alcoves, but you guys
are out in the open, now. They’ve seen you.

MARISHA: All of us?

MATT: You don’t know. They’ve seen you. They’ve
called to you, and then both of you guys

disguised yourselves. What are you doing?

LAURA: I walk into the lake and crouch down?

MATT: Jester walks up and wades in about six
inches of water and just– gives her best duck

impression.

SAM: I will take off my mask and start attacking
Caleb in a convincing fashion. Not to draw blood

but– yeah.

MATT: Make a deception check.

SAM: Deception check?

MATT: Yes.

SAM: Oh.

LIAM: Can I start going (groans) Oh get off, you
little beast! To help with the illusion?

SAM: (snarling noises)

MATT: Sure, make a deception check.

SAM: Oh, my deception check was a three minus
three.

LIAM: But roll with advantage.

SAM: At advantage?

LIAM: I’m helping you, you little–

SAM: Seven minus three!

LIAM: Oh no!

MATT: Okay so as soon as these two crownsguard see
this, they go “Shit!” They pull their blades and

they start charging you, Nott, to try and protect
their other crownsguard–

LIAM: I take Nott and slam her into a wall as hard
as I can and say: Down you beast!

MATT: All right, as you rush up in a jog, blades
drawn, one of them is going to go ahead and

attempt to strike.

SAM: Oh god! Sure.

MATT: That is going to be a 14 to hit.

SAM: Miss!

MATT: So you manage to (squeaks) and narrowly
dodge the blade as it strikes through the back of

your cloak and pins it to the side of a wooden
pole that is on the outside of an overhang where

some of the fish are being left out to dry and
turn into fish jerky. It holds you in place as

you’re snarling and looking scared. The other one
pulls out his blade and says “Where did this thing

"come from!?”

LIAM: I have it! And I punch Nott right in the
face.

SAM: Oh!

MATT: All right, you take one point of bludgeoning
damage, Nott, and blood just (flowing noise) from

the nose.

LIAM: I have this. We’re taking these people across
to jail.

TRAVIS: (Regal voice) Indeed, stay our blade,
please, obviously he can handle this.

LIAM: Don’t you fucking move you little green
piece of filth.

SAM: (spits)

TRAVIS: Right in your face! Haha, incredible.

LIAM: This one is mine, thank you. Beat her within
an inch of her life.

MATT: I need you to make a deception check on that
one.

TALIESIN: We are just the worst. This is just
terrible.

MARISHA: Oh man.

LIAM: Natural 20.

(cheering)

SAM: We’ve practiced this before. We got this
routine down.

MATT: You see a look of disappointment come across
the two crownsguards’ faces in their inability to

help you skewer this small, feral creature. They
both put their blades away. “All right if you see

"anything else, give a shout. (spits)”

SAM: Ugh.

MATT: They both continue their walk past the rest
of you.

LIAM: The rest of you lot fall in line. I drag the
little one off.

SAM: (snivels)

MATT: They look over at the tiefling– partially
crouched in the water.

SAM: She’s taking a shit.

LAURA: I really had to pee!

MATT: “Hey! Not in the Ustaloch!”

(laughter)

LAURA: Okay. Oh okay. I get out. I stand up and
slowly dredge out of the water.

MATT: Your legs are soaked from thigh to foot, and
they both eye you warily and slowly walk past.

LAURA: (sigh of relief)

MARISHA: It’s real cold out.

LIAM: Have they cleared the way?

MATT: Eventually, they pass beyond a point where
you feel absolute dread of their presence.

TRAVIS: Is that a natural thing for you guys to
just attack each other in moments of stress?

LIAM: Are you all right? I am so very sorry, I’m
so sorry–

SAM: No, I’m fine that was good acting. You were
perfect. I panicked, I didn’t know what to do. I

was trying to create some sort of distraction.

LIAM: Let me see your teeth. Okay. You look all
right.

SAM: They’re all over the place.

(laughter)

TRAVIS: Oh, I can’t tell if that got worse or
better.

MARISHA: You fixed them a bit!

LIAM: Okay. Who wants to go to the circus?

MARISHA: Yay.

MATT: All right, you guys are make the rest of the
path to the outskirts of the circus. You see at

the very front flap of it you see a crownsguard
who’s like (yawn) sitting there, his arms crossed

to the front keeping an eye out, he is doing
late-shift. You do see the faint distant

flickering glow of firelight from the back side of
the circus.

MARISHA: What is that? Do you guys have like a
nightlight?

TALIESIN: It’s where we camp.

MATT: Yeah, you saw it earlier, you saw the
campfire.

MARISHA: Oh sure.

TRAVIS: If you want to make your ways around, I
could distract them for a moment, have a

conversation with them.

MARISHA: Do they still look like crownsguard?

MATT: Yes.

TRAVIS: For an hour.

MARISHA: Okay, yeah.

LIAM: You you want to go with them? I’ll go with
him.

SAM: Sure, but will you be watching me or no? You
don’t have to.

LIAM: Frumpkin will go with you.

SAM: All right. I’ll go with you and– who else is
going? Are you stealthy?

LAURA: We’ll take care of you. Don’t worry!

TALIESIN: They’re not going to talk to you without
me, so I’m coming, too.

LIAM: I’m a little jittery, do you want to be a
front man for a little while?

TRAVIS: Sure I got it, yeah.

LIAM: Okay.

MATT: All right, so what are the groups here?

SAM: The girls and the boys.

TRAVIS: Caleb and me–

LAURA: And Molly.

SAM: And whatever Molly is.

(laughter)

TALIESIN: I’m fabulous.

MATT: Molly, who are you going with?

TALIESIN: I’m going with the girls, because the
circus kids won’t talk to them without me.

MATT: All right, so the three of you are going
forward. What are you doing? I guess I should

ask.

TRAVIS: I walk up to the guard. (regal voice) It’s
a late night, not much action this evening. See

anything unusual?

MATT: “Eh, nothing yet. Mostly I hate this. Ugh, I
just wish this whole fucking circus would just go.

"I need to sleep. Regular hours.”

TRAVIS: Yeah, have you heard heard?
How long are they supposed to be here?

MATT: “Until they finish this fucking
investigation. They keep bugging people for

"information, but they’re all just clammed up and
not saying shit.”

TRAVIS: At least you’re by the tent, they’ve had
us walking the perimeter of the lake the entire

time.

MATT: “It’s bullshit. I wish they would just go
ahead and execute them. That carnival master or

whatever and get it over with.”

TRAVIS: Did they find anything inside, today? Tell
me, something interesting, please.

MATT: “They investigated the corpses and found
nothing yet. Still in there if you want to take a

look at it.”

TRAVIS: Would you mind if we popped in?

MATT: “I mean I suppose so.” Make a deception
check.

MARISHA: Something good, something good?

TALIESIN: No.

TRAVIS: Where is it? Jesus.

Oh! 13.

MATT: Okay. He thinks a second on it. “Oh I
suppose so. Go on in.”

TRAVIS: We’ll be quick, super fast.

MATT: “Please, get it over with.” He stops you.
“If there’s any way to expedite this, if you can

"pin it on any of them, we can just kill them and
take care of it. Let me know.”

TRAVIS: Let’s go.

(as Grog) That worked way better
than I thought. Like we should– I mean–

(as Fjord) should we look around for stuff or what?

(laughter)

SAM: Yes. Yes.

LIAM: You are very good with voices.

TRAVIS: Well you know, I do a little mimicry here
and there. We should look, come on. Check the

grounds. Maybe we can find where the bodies are
laying.

LIAM: Yeah, let’s have a look around.

MATT: You guys look inside, the tent is dark.
There’s no light inside.

LIAM: I take a rag out of my side satchel and I
cast– what the hell is it called because I’ve

only been a wizard for a short time– one Dancing
Light underneath the rags so it’s only dim.

MATT: All right, so you have this self-made hooded
lantern with the hood you have over it.

LIAM: Yeah.

MATT: Okay.

MARISHA: That’s dope.

LIAM: What the fuck are we looking for in here?

MATT: And Nott, you’re going with them?

SAM: I’m with the girls.

TRAVS: Where did the bodies fall? Over there,
didn’t they?

LIAM: That’s right, yeah.

TRAVIS: Well let’s search the grounds.

MATT: You make your way inside, the smell is
pretty bad. You can smell the flesh beginning to

decay.

TRAVIS: Have they moved the bodies or are the
bodies still there?

MATT: With a bit of looking, the bodies are still
there where they left them. They have not moved,

you can see a couple of remnants of notes and
sheets that have been crumpled, but the bodies

have been left where they are.

TRAVIS: Can we check the bodies for anything?

LIAM: Is there anything arcane? From all my
studies, does anything here ring any bell? I have

a photographic memory.

MATT: Go and make a religion check.

LIAM: All right. That is a ten.

MATT: Unfortunately, you don’t have a lot of
research on the undead, or whatever might be the

essence of this creature’s creation, and the more
you look at it, you’re like, “This is not my

specialty.”

LIAM: Okay. What about the perimeters of here,
where all the people were? There was a swarm of

people. I spend five minutes seeing anything was
dropped of interest.

MATT: Make an investigation check, both of you.

TRAVIS: That’s better.

LIAM: I miss the twins.

TRAVIS: 16.

LIAM: Big ten.

MATT: Glancing about, you can see the track marks
of everyone fleeing. You can see the spatters of

blood. You can see the place where the
transformation occurred. There is a horrible

shedding of certain layers of flesh. You can see
previously existing layers of flesh and muscle

that were shed as whatever this undead thing was
fell to the ground. Once again, you make a

religion check as well.

TRAVIS: Okay. Roll high. I did not. Ten.

MATT: Yeah. This is not your specialty. You have
little experience with the undead and this type of

magic.

TRAVIS: We can’t spend that long in here. Maybe we
just take a bit of it with us. Do you have a

pocket?

LIAM: I have many pockets, of course I have
pockets.

TRAVIS: Like a jar? I-I got no pockets!

SAM: You designed a character with no pockets?!
Why would you do that?

TRAVIS: There’s no pockets! All right, but I’ll
check.

LIAM: He’s just in the Blue Man Group unitard and
that’s it.

MARISHA: I’m sure Rob Liefeld just got a nosebleed
and he doesn’t know why.

LIAM: So this dead thing is here in front of me?

MATT: Two of them. There’s the main one, the
ground zero one, which is where you were putting

all your attention, and then there’s the woman,
who was transformed as part of the first.

LIAM: I will take my dagger, and I will slice a
little bit off of the woman, and it’s going to get

dark in here and I will snuff out the light and
use the rag to roll it up and I’ll put the little

piece in my pack.

MATT: With a squishy sound you place it within
your pack.

LIAM: Let’s get out of here, I’m going to be
sick.

TRAVIS: Agreed.

MATT: All right. The four of you, I need you to
roll stealth checks, please.

MARISHA: Not that one. I don’t feel good about it.
Oh not bad! 21.

TALIESIN: 17.

LAURA: 18.

SAM: 25.

MATT: Without issue, you guys quickly dart around
the side of the tent and make your way right

towards the central area where the multitude of
tents to this back encampment is placed. There is

a single campfire. The embers are burning out. It
has not been kept up. You do see two crownsguard

who are currently keeping watch. One of them is
slumped in a chair across from the fire and is

nodding off. The other is doing a basic patrol and
looking around. Other than that, you don’t hear

any sounds, you don’t see anybody else. Just the
two crownsguard.

TALIESIN: Which of the tents is currently
occupied?

MATT: There are four main tents. There are two
very large ones, one of which generally contains

Toya and Kylre, the devil toad. That’s on the
south side. There’s the north largest tent, this

one contains the Knot sisters and Ornna. Then
there’s a very small tent to the south side that

would be Bo the Breaker’s tent, but he’s not here.
Then there’s a medium sized tent on the north

side. Who would be in that one?

TALIESIN: Toya and Kylre share a tent, that’s
right. It would be Desmond.

MATT: Desmond would be the other one. It would be
Gustav staying there as well, but Gustav changes

between the tent and the cart.

MARISHA: The cart?

TALIESIN: We have a wagon.

LAURA: Molly, I have a question. What made you
guys set up your tent here?

TALIESIN: We were told to set it up here, if I
recall.

LAURA: In this specific area?

TALIESIN: That sounds right. If I recall, we were
specifically told to set up tent right here.

MARISHA: And it’s by the lake, right?

MATT: Maybe 150-200 feet away from it.

MARISHA: That’s pretty close to a lake.

LAURA: What if they set up their tent on a cursed
land or something?

MARISHA: It’s the lake, it’s common?

TALIESIN: What’s the easiest tent to get to
without–

MATT: Do you want to go to the north side or the
south side of the main tent?

TALIESIN: I want to go with whatever’s furthest
away from the guards.

SAM: Shouldn’t we just go to the Toya tent?

MATT: The Toya tent’s on the south side, that’s
the opposite side, you guys would have probably

come in from the north end.

TALIESIN: What’s the easiest to get to without–

MATT: That would be the one that contains Ornna
and the Knot sisters.

TALIESIN: I’m going to go back there and do our
traditional (bird call)

MATT: Okay. There’s actually no response.

LAURA: (bird call)

MARISHA: I had Mona and Lena, but maybe it’s
Lolie.

TALIESIN: Yuli. It’s Mona and Yuli. I’m going to
try one of the other tents. Am I getting the sense

that any of them are in?

SAM: Look over here!

TALIESIN: Over here!

MATT: The other tent you get to and you make the
same sound? This would be the one that Desmond

usually is in, too. There’s a pause, and then you
hear a very faint (bird call).

TALIESIN: I’m going to very gently lift the back
of the tent up and not go in through the front.

And just–

MATT: Okay. You glance inside and you can see,
leaning up from a bedroll, Desmond who is

half-awake, and glances over and sees you. He’s
out of outfit, out of makeup, and he gives a nod.

TALIESIN: (whispering) Do you know what’s going
on? (switches to normal volume) Assume we’re

whispering, because this is bullshit.

MATT: Yeah.

TALIESIN: How is it? What’s happened?

MATT: “They’ve come around asking a few questions,
we’re trying to figure it out ourselves. Are you

"okay?”

TALIESIN: I could be worse.

MATT: “How’s Gustav? And Bosun?”

TALIESIN: They couldn’t be worse. And then Yasha
Yasha’d. I don’t know. Did Toya see anything? Did

she say anything?

MATT: “We’re still trying to figure this out
ourselves. Are you alone?”

TALIESIN: No, I’ve picked up a few scragglers.
They’re idiots, but they’re helping.

MATT: “Well bring them in.”

SAM: We come in.

MATT: You guys all enter the tent and you see
Desmond. Previously you saw him in this very

colorful outfit with the frilled neck piece and
the full facial makeup. Now you see a man in his

late 30s with a very scarred left side of his
face. It looks like it was shredded at one point

in his youth, that the makeup hid during the
performance. As soon as you enter, even upon

greeting him, he has a very sad presence to him.
Even though you’re all under the cover of night

and having this conspiratorial conversation, he
has this melancholy about him that permeates the

space inside the tent. He says, “So you’re all the
ones that helped earlier. Thank you. It would have

"been far worse if you hadn’t.”

LAURA: No problem.

TALIESIN: What do they think happened? What are
they asking?

MATT: “They’re thinking something about the show.
They’re thinking Gustav made this happen. I don’t

think it’s Gustav, he’s a good man. He makes poor
choices and it’s plagued him his whole life, you

can see it in his brow. But good intentions have
grave consequences. No one that good comes out of

Shady Creek Run without some mistakes behind them,
but I don’t see him doing this.”

TALIESIN: What would be the point?

LAURA: Has it ever happened like this before?

MATT: “No.”

LAURA: Anything weird ever happened before?

MATT: “Weird things? All the time. We’re a bunch
of weird folk, work with a lot of weird people.

Bunch of strange freaks gathered to this show.”

MARISHA: Was there anyone new here recently that
you haven’t worked with a lot?

MATT: “Yeah, she apparently ran off.”

TALIESIN: Yasha’s the newest, but she can be
flighty.

MARISHA: What about Mona and Yuli?

MATT: “The sisters are bitter, but it’s no fault
of theirs.”

MARISHA: Why are they bitter?

MATT: “Because the world is cruel.”

TALIESIN: You’ve never met it– Well, nevermind.

MATT: “I wish I could help them, but it–”

MARISHA: (stutters) What happened to them?

LAURA: Are you drunk? What’s going on?

MARISHA: No, I’m trying to hear and whisper at the
same time.

LAURA: You can talk at a normal volume.

MATT: Magical whisper. Cone of Whisper.

MARISHA: Matt Cone of Whisper!

TALIESIN: Oh God, that’s a new thing now.

MARISHA: What did they say? Why do they think
that? Why is the world shitty?

MATT: “Have you been around? Have you travelled to
see anything?”

MARISHA: Yeah. Listen. The world has its own brand
of shitty depending on whose eyes are looking at

it, right? So what is their brand of shitty?

TALIESIN: Circus shitty.

MATT: “I don’t know. Ask them.”

MARISHA: Where are they?

TALIESIN: In a tent over there.

MATT: “They don’t seem to take much of a liking to
me anyway, so I can’t really tell you myself. I’m

"sorry.”

SAM: They don’t like you? Why?

MATT: “There’s a lot of people that don’t like
me.”

LAURA: I like you, Desmond. I think you’re great.

SAM: Why? What did you do?

MATT: He looks at you and goes, “Same reason folks
probably don’t like you; you’re different.”

SAM: Hmm.

TALIESIN: Is everybody still here? They’ve not
taken anyone away other than–

MATT: “Other than those two, everyone else is
here. We’re just keeping under watch until their

"investigation is complete.”

MARISHA: Molly, why did you laugh when I asked
about the sisters?

TALIESIN: We’re carnival people, we’ve all got our
issues. You don’t end up here if you’re not

a little weird.

LAURA: Can I try something? I want to try to cast
Detect Good and Evil.

MATT: Okay.

LIAM: Cleric shit!

LAURA: Right?

SAM: On?

LAURA: On the area. It lasts up to ten minutes, so
it’s within 30 feet of me.

TRAVIS: You ever cast this before?

LAURA: No.

TRAVIS, TALIESIN, and MARISHA: First cast!

TRAVIS and TALIESIN: First blood!

MATT: So you cast it. You concentrate. You reach
down and grasp the bottom of your symbol that

hangs around your belt, and there’s a faint rush
of divine force given to your consciousness. You

don’t sense within 30 feet of you any fiendish, or
celestial, or fey, or undead, or aberration.

LAURA: Nothing that’s been desecrated?

MATT: Nothing from this tent or within 30 feet.

SAM: Does it follow her?

LAURA: Yeah, it follows me.

MATT: It’s like a radial thing.

SAM: That’s pretty cool, let’s keep going then.
Maybe we’ll see something?

LAURA: Yeah. Am I close to the edge of the main
tent?

MATT: There are two tents to the north. There’s a
bigger one, and a medium one. The one that you’re

in right now is the larger one to the north, and
as such contains– Actually no. The one that you

guys are in right now is the medium one. The one
that contains Desmond. The larger one contains

both of the sisters and Ornna.

LAURA: Okay. And they’re closer to the big tent?
Where is the big tent?

MATT: Correct. The big tent is about ten to 15
feet from the one you’re in right now.

LAURA: Okay, cool. Yeah, let’s leave. I’ll get up
to the edge of the big tent, and I want to see if

I can feel anything weird in that area.

MATT: Okay. Is everyone else staying inside or are
you going with her?

SAM: We’re going with, but before we leave I’ll
ask Desmond: From one outcast to another, are

there any questions that are bugging you
about all this?

MATT: He thinks for a second. “I don’t want this
all to fall on Gustav. He’s done a lot of good for”

“all of us, and the way they’re talking about the
investigation, they’re looking to make a scapegoat”

“of this.”

SAM: Well, thank you.

MATT: “Thank you.”

SAM: (mimics bird call poorly) That’s how they
talk to each other. That’s how carnival folk talk

to each other.

TALIESIN: Oh, for fuck’s sake. I’m going to do my
best.

MATT: “Thank you.”

TALIESIN: I’m going to quietly sneak out the back
of the tent again and sneak into the–

MATT: Another stealth check, my friends.

TALIESIN: Oh god, I hate all of this.

LAURA: I’m going to give Molly Blessing, so you
get advantage.

SAM: 21.

MARISHA: 13. Not great.

TALIESIN: 13.

MATT: With advantage?

TALIESIN: With advantage.

LAURA: 12.

MATT: Okay. You guys make your way up to the edge
of the tent.

TALIESIN: I’m not going to make the noise I’m just
going to–

MATT: Right. As you make your way over to the edge
of the tent where the sisters and Ornna are, you

focus and concentrate. Nothing, from the radial
thing. One of the guards, who’s standing up and

making a patrol, looks over right as you duck
behind and you hear a “Huh?”

SAM: Uh oh.

LAURA: Quick, go in the tent.

TALIESIN: We’re going to go in the tent.

LAURA: We all duck under the tent go and act like
we’re sleeping.

MATT: You guys all dodge under the tent just as
the guard begins to pass around. You hear the

footsteps around. As you step in you watch as the
two Knot sisters–

TALIESIN: (shushes)

MATT: They both curl into a ball and stay really
quiet. All of the sudden Ornna comes to

consciousness and (light footsteps)

the footsteps finish the circle
and then go back towards where the fire is.

LAURA: That was close.

MATT: Ornna leans in, goes like, “Okay, what is
going on.”

TALIESIN: That’s what I’m trying to figure out,
what the fuck is going on. They’re with me, it’s

been complicated. Gustav’s in deep. Bosun’s in
deep.

LAURA: Tell us you know something.

MATT: “What do you want to know?”

TALIESIN: What did you see? I don’t know.

SAM: Who did this? What was it?

MATT: “I don’t know. I looked and I saw what you
saw.”

TALIESIN: This is Ornna I assume.

MATT: This is Ornna, yeah.

TALIESIN: Ornna is the fire dancer.

MARISHA: Right, okay.

TALIESIN: For fuck’s sake, they’re going
to kill every last fucking one of us unless

we figure this out.

MATT: She’s like, “Right.”

TALIESIN: What do you think?

MATT: “Well the sister’s over here think it’s a
hit job, but this isn’t a hit job with zombies?

"Are you fucking kidding me?”

TALIESIN: I don’t know. I think that they’re
trying to cover something.

MATT: “That’s not surprising.”

MARISHA: Can I insight check the sisters? What are
they doing right now?

MATT: They’re both just quietly curled up and
watching you guys talk.

MARISHA: They’re not saying anything, though?

MATT: Not yet. If you want to ask them something
you can.

MARISHA: Do they look nervous or are they just
being shifty?

MATT: Make an insight check to find out.

MARISHA: Yeah.

LAURA: While she’s doing that I’m going to try and
sneak out the underside of the tent to go to the

big tent.

SAM: I’ll go with her.

MATT: This is a bit of a leap. This goes about 25,
30 feet south of where you are around the campfire

that’s open.

SAM: No problem.

MATT: Go ahead and make your stealth checks,
guys.

TALIESIN: Oh god. I miss Pass Without a Trace so
much.

SAM: 23.

TALIESIN: That’s a number.

LAURA: Nine.

MATT: Okay. What was your insight check?

MARISHA: 15.

MATT: 15. They both look nervous, but just
untrusting of the scenario. You can’t read

anything deeper than that. There is definitely a,
hmm, but you can’t quite get a full bead on them.

You guys, as you curl around the outside, there’s
the one guard that’s sitting in the chair by the

fire that goes like (snores) and opens his eyes a
little bit and looks over in your direction,

Jester, and there’s a brief moment where he’s just
looking right at you. Do you do anything?

LAURA: I freeze.

SAM: Oh god.

MATT: Stands up.

LAURA: Can I use– oh shit. I’m going shitballs,
shit.

SAM: I’m just tucking around, getting ready.

MATT: You’re around, you don’t see anything.

SAM: I don’t see this?

MATT: Sorry, he doesn’t see you.

LAURA: I’m going to cast Charm Person on the guard
that sees me.

MATT: Okay. As he stands up, he goes toward you
and he goes for his blade and he has to make a

saving throw.

SAM: Oh boy.

MATT: Which he does not make. I don’t think so,
it’s like a six.

SAM: No, it’s like 13 or something.

LAURA: Yeah.

MATT: So he goes like–

LAURA: Hi, I’m not here.

MATT: “Okay.”

LAURA: Okay. Sit down. Go to sleep, this is a
dream.

MATT: Make a persuasion check.

TALIESIN: That’s so good.

LAURA: That’s so close. This is so bad. Five.

MATT: He doesn’t seem to buy the dream thing, but
he’s like–

LAURA: You want it to be a dream.

MATT: He doesn’t go to sleep but he knows
you’re there and he’s keeping an eye, but

he’s not doing anything.

LAURA: Okay, well it’s good enough, I guess.

MATT: But he’s definitely aware that you’re
there.

LAURA: I’m going to go towards the big tent just
so I can see if I can sense any evil.

MATT: Okay. Really quickly, just to check because
it’s– That’s right, Charm Person is not–

LAURA: It’s not, yes.

MATT: Okay. It’s at this point that you turn your
attention to the tent and focus. There is a hefty,

radiating warm fiendish source from the inside of
that large tent.

SAM: We found something!

LAURA: I can sense something. Let’s go in the
tent.

SAM: Go in? But if it’s bad, that’s bad.

LAURA: What if it’s just a dead thing?

SAM: Oh god, will we have to fight a dead thing?
Should we get some help? I turn to Caleb’s cat and

I say go! Go get Caleb! Shoo! (hiss) Go away!
(hiss) I can’t speak Cat! Go away!

MATT: The cat goes, (angry meow).

SAM: Go away! Go tell Caleb we’re here!

MATT: (hiss)

LIAM: Yes!

MATT: Turns around and sprays you and then keep
walking.

SAM: Okay, I’ve sent for help.

LAURA: Okay. Let’s go under the tent.

SAM: All right, let’s go.

MATT: You guys carefully maneuver under the tent.
As soon as you curl into the interior of the tent

you hear a very heavy (snoring).

LAURA: This the big tent that you guys were just
in?

SAM: No.

MATT: No, it’s the one on the south side of it.

SAM: It’s a different one.

LAURA: Oh!

MARISHA: Toad guy.

MATT: You see the slowly expanding and contracting
form of Kylre from the back side. You see this

giant, scaly, somewhat oily exterior of the body.

SAM: That’s why you detected him, because he’s a
fiend.

LAURA: Maybe he’s a good fiend, can fiends be
good?

SAM: I don’t know, you detected–

LAURA: Is he still sleeping?

MATT: (snoring)

LAURA: He’s still sleeping.

SAM: We can wake him up and ask?

LAURA: And ask if he’s good or bad?

SAM: Yeah?

LAURA and SAM: Eh.

SAM: Is anyone else in the tent?

MATT: Make a perception check.

SAM: One.

LAURA: Oh no, we suck at this.

LIAM: This? Everything!

LAURA: 17.

MATT: Okay, that’s better. You just stare right at
the body of this toad going, “Nope.”

SAM: This looks really big and scary.

MATT: You glance and see a faint bit of a whitish
material from the crook of the arm. You take a few

steps forward and glance from the side and you can
see asleep, cradled in his large, lizardman arms,

Toya, dwarf girl is curled up and asleep
peacefully.

SAM: We should talk to her, but if we wake her up
he’s going to be mad. I guess we have no choice,

we should talk to her. She’s a dwarf? Do you speak
Dwarvish?

LAURA: No, I don’t.

SAM: Maybe she speaks Common. We’ll be fine. She’s
a circus person.

LIAM: I have that ability, it lets you know
exactly where the fiend is. Which of those

things is the fiend?

LAURA: Which of the things is the fiend?

MATT: It’s the large source.

LAURA: It’s definitely the large fiend.

LIAM: It could have easily been the little girl.

MATT: It could have been, yeah.

LAURA: It’s the big guy.

SAM: Let’s wake her up!

MATT: The radiance is around the large creature.

LAURA: And her name is Toya?

SAM: Toya. Singing dwarf.

LAURA: Let’s sit down on the ground and look
non-threatening. So we sit down cross-legged. Just

casual. Like we’re having a tea party.

SAM: Put down my hair.

LAURA: And then we go: Toya! Toya wake up!

SAM: Wakey wakey!

MATT: The breathing stops and there’s this
stillness in the interior of the tent.

SAM: We should light a light or something?
Otherwise we’re just in the dark.

MATT: You hear this faint sound of squeaking as
lubricated folds of lizardman flesh twist over

each other as the devil toad’s head kind of curls
back to look at you quietly, the mouth slightly

ajar. You can see rows of teeth and this bit of
drool down the edge of the chin onto the ground.

“What. you. want?”

LAURA: We’re here to talk to Toya.

MATT: At which point the little girl (yawn) begins
(grunt) (thumping) and rotates in his space. He

takes up almost the entirety of this tent. And
slowly rotates around inside. Surprisingly quiet

for his size. And still clutching Toya, Toya sits
up and is like “What’s happening? (yawn)”

LAURA: Hi!

MATT: “Hi!”

SAM: Sorry to disturb your slumber.

MATT: She takes her braids and holds them with her
hands, it’s almost a safety blanket she curls into

herself. She looks about 11 or 12. This close you
can see she looks younger than she did from that

distance. Whether it be the presence or the mature
voice. But she seems pretty young. But she’s not

childlike.

LAURA: Oh hey! What’s going on.

MATT: “ Well?”

SAM: Do you recognize us from the other night?
Last night?

LAURA: Last night.

SAM: Last night?

MATT: “I don’t remember, I got scared.”

LAURA: It was scary. You have a really pretty
voice.

MATT: “Thank you.”

LAURA: Did you notice how when you sang that a
dude turned into a zombie?

MATT: She begins to chuckle. And the big toad
(laughter). “I did. It was really scary! I didn’t

"like it at all. I didn’t do that, did I?”

LAURA: Probably not.

SAM: Has it happened before, or was that–

MATT: “No. The guards are saying I probably did
that, they’re saying I might have done that.” It’s

interesting, you notice now listening to her, she
has this beautiful voice but her speaking voice is

very crackly. It sounds almost damaged.

LAURA: Do you sing all the time, Toya?

MATT: “I sing a lot. It’s what keeps me alive,
it’s what gets me money.”

LAURA: Right. I understand that.

SAM: Was that the same song you always sing?

MATT: “Yeah. It’s the one song I know.”

SAM: Did it feel the same coming out of you or was
it different?

MATT: “It felt the same.”

LAURA: What language is it?

MATT: “It’s an old dwarven tune. My mother taught
it to me before she passed.”

LAURA: What does it mean?

MATT: “It’s a tale of the angels and how they came
from the realms beyond of the gods. They granted

"each to us our sparks of life.”

LAURA: Granted sparks of life. Does that sound
like a familiar story that I’ve heard before?

MATT: It sounds vaguely religious, but–

SAM: When you were singing, did you hear any other
sounds or words that someone else was saying?

MATT: “No, not beyond the ordinary. Then I saw
that poor man just start tearing through people. I

"got scared and Kylre helped me.” She puts her arm
up and pats and (grunt).

LAURA: How did you and Kylre meet?

MATT: “They brought me into the circus. I was up
in a city north of here, far north of the Marrow

"Valley and I was just on the streets singing. And
this carnival came by and I met Gustav and he

"invited me to join and that’s how I met Kylre and
I met all these wonderful people.”

SAM: Has anyone new come around and talked to
you?

MATT: “No.”

SAM: Asked you to do anything? It’s so strange.

LAURA: Man, we suck at this.

SAM: No, we’re really good.

MATT: “The newest people we’ve had are Mollymauk
and Yasha.”

LAURA: They’re new?

MATT: “Comparatively. Mollymauk’s been here almost
two years now.”

LAURA: Oh. Okay.

MATT: “He came after I did. We both found our
voice together. I was very scared and he wasn’t

"talking and together we helped each other learn to
have fun again.”

SAM: And yesterday before the show you didn’t
notice anything weird, anyone creeping around the

carnival, setting up anything?

MATT: “No.”

SAM: Snooping around?

LAURA: Anybody in weird cloaks?

SAM: Cloaks, cloaks!

MATT: “I didn’t see anything.”

LAURA: Okay.

LIAM: DM, on a minor note, I put my hand on
Fjord’s shoulder and say I’m going to be blind for

a second, give me a little slap if anything goes
wrong. And I tune into Frumpkin who should still be–

MATT: At this point in time you notice (laughter)
Nott going “Shoo! Cah! Go find help!” and you hear

a (hiss) (grumpy meow). Yeah.

LIAM: And then Frumpkin takes off?

MATT: Frumpkin starts heading back around towards
you.

LIAM: So I’m looking at myself after a moment.

MATT: Briefly, as you keep concentrating, Frumpkin
finds his way under the tent and comes up to you.

SAM: Is there anyone you think would want to
destroy the carnival or hurt Gustav? Does Gustav

have any enemies?

MATT: “I hope not. I know him and Ornna argue a
lot, but–”

SAM: Him and Ornna? It’s Ornna! Ornna’s the one.
Thanks very much, we’re out of here.

(laughter)

SAM: Hot lead!

LAURA: Let’s go! We’ve got it, we’ve solved the
case!

TALIESIN: I’m going to have a tiny bit of
conversation with her.

MATT: Yeah. So while they’re gone, the two of you
are in the other tent with the sisters and Ornna.

MARISHA: I would like to talk with the sisters
while that is going on.

MATT: They’re both sitting there, knees tucked to
their chest.

MARISHA: I go and sit down next to them, putting
my knees up, too. This whole thing is really

messed up, right?

MATT: “Yeah, you’re telling us.”

MARISHA: Yeah. Man. Like, why would we do anything
like that? I feel like we’re all being needlessly

persecuted.

MATT: “I’m sorry, who are you?”

MARISHA: Oh, sorry. I’m Beau. The other Bo, but I
helped fight the zombies the other night. I’m

under house arrest. We’re under the same
situation, just separately. Not really. I don’t

want to compare myself to you, because that would
be rude.

MATT: The two halfling twins look at each other,
and back at you.

TALIESIN: Her name’s Beau. She’s helping, she’s
awful, you have a lot in common.

MATT: “Okay, well, I mean, whatever you want to
know.”

MARISHA: He’s such a dick. Why is he such a dick?

MATT: “Molly’s great, why are you such a dick?”

TRAVIS: Reversal!

MARISHA: Oh, sorry, he’s been talking shit about
you this whole time, I don’t know, I just–

MATT: Make a deception check on that.

TRAVIS and LIAM: Oh.

LIAM: Stirring the pot.

MARISHA: It’s okay. 15.

TALIESIN: I’m going to walk by the two twins,
because I’m circling the tent, trying to get a

look, and be like, I’ve absolutely been talking
shit. You’re both terrible. I give them both a

kiss on the head and keep walking.

MATT: Okay. They both, “All right, so what are you
trying to do?”

MARISHA: What am I trying to do? I’m trying to
figure out who’s behind all this so that we can

keep moving on with our lives.

MATT: “All right, well, get it over with. Soon as
this is done, we’re out.”

TALIESIN: They may not let us leave. They may be
killing us all.

MATT: “They’re not going to kill us all!” The
other goes, “They’re not going to kill us all.”

TALIESIN: They’re weird out there. They’re very
weird out there.

MATT: (sighs)

MARISHA: Your guys’ performance was amazing, by
the way.

MATT: “Thanks.”

MARISHA: I loved it.

SAM: We’re stealthing over to that tent, by the
way.

LAURA: I thought we were stealthing over to the
main tent.

SAM: The one with Ornna in it.

TALIESIN: Ornna’s in the tent with us.

MATT: Oh, you guys are going to the main tent.

LAURA: I wanted to get to the main tent to see if
I could sense any evil in the big, main tent.

SAM: Oh, you want to swoop by the main tent?

LAURA: But if it’s really far away.

MATT: Not too far away from where you were,
because you’re backing out the side of it. So you

can go ahead and stealth around. Make a stealth
check.

LAURA: Oh, god. Please no one, please no whammies.

TALIESIN and LAURA: Big money.

SAM: I’m fine.

LAURA: Natural 20!

MATT: Nice, and what did you get?

SAM: 22.

MATT: The two of you, without issue, make your way
around towards the large tent without being seen.

SAM: Any evil?

LAURA: I’m sensing it.

MATT: Nothing.

SAM: Goddamn it.

LAURA: No fucking evil!

SAM: It’s Ornna! We know who it is! We know who
the killer is!

TALIESIN: While you’re talking to the twins, I’ll
be talking to Ornna. Oh, for fuck’s sake.

MATT: “To be honest, if it’s any easier, it’s
probably Gustav.”

TALIESIN: It’s not fucking Gustav.

MATT: “It probably is, you shut up. He’s a prick,
he doesn’t know what he’s doing, he’s going to run

this whole carnival into the ground. I don’t want
to take the fall for it, we all get away on this.

MARISHA: No!

TRAVIS: Little feet.

LIAM: (snarling noises)

TRAVIS: Eats and shoots the same way. (snarls)

MARISHA: So wait, it’s probably Gustav? What makes
you say that?

MATT: "Because he’s in prison, he’s the leader,
he’s fucked this whole thing by letting this

happen.”

MARISHA: Oh. Wow. You have interesting
perspectives. Hey, weird question, how do you guys

come up with your acts? Is that something that you
guys create yourselves, or do you guys workshop it?

TALIESIN: It’s like she’s never experienced
boredom. It’s very weird.

MATT: “Yeah. It’s impressive.”

TALIESIN: Hey, Ornna?

MATT: Ornna goes, “Yes?”

TALIESIN: (sighs) I mean, I know your feelings on
all this. What do you think?

MATT: (sighs) “I’d say Bosun’s a stand up guy, if
a bit of a self-absorbed dick at times. And we all

"knew Gustav was going to shit the bed sooner or
later, I mean, this is his karma. I just don’t

"know how, or why, but I can guarantee you, if this
was my carnival, this shit wouldn’t have happened.

TALIESIN: Really?

MATT: "Mm-hmm.”

TALIESIN: What exactly would you have done?

MATT: “Well, first off, I would have made sure
that we had better support from the guard before

this all happened so nobody else got killed.”

TALIESIN: They were useless.

MATT: “Secondly, I would have made sure that there
weren’t any old folks that made it in to fucking

turn into shit.”

TALIESIN: Well, that’s on me and– That’s on me.

MATT: “I don’t know.”

MARISHA: You feel the same way, Knot sisters? Feel
like this is karma on Gustav?

TALIESIN: They would.

MATT: At which point, the flap of the tent opens
up and it’s Jester.

LAURA: It’s Ornna!

SAM: Ornna, you have a lot of explaining to do!

MARISHA: Shut up!

SAM: You have a lot of explaining to do!

MARISHA: Shut up!

SAM: We’ve talked to Toya. She knows it’s you who
did this!

LAURA: We know you guys are in a fight all the
time.

SAM: You’re the one behind the whole plot! You did
it!

LAURA: You!

MATT: The two Knot sisters immediately go, “Ornna?
Is it you? Did you kill that guy?” Ornna’s like,

“I don’t know what you’re talking about. What the
fuck is this? Who the fuck are you!”

LAURA: Why did you turn that guy into a zombie?

SAM: Who do you work for!

TALIESIN: Ornna, Ornna.

MARISHA: Insight check on the Knot sisters!

MATT: Go for it.

SAM: They’ve got Nazi in their name!

MARISHA: What?!

SAM: Knot seesters.

MARISHA: Natural 20!

[all exclaiming]

LIAM: Whispers!

LAURA: The first whisper!

MARISHA: Give me that sweet whisper!

SAM: Guys, I don’t know about you. But my stats
are so neat because of D&D Beyond tonight.

LIAM: There’s no pencil smudges.

SAM: No, I know right now I’ve got 14 of 15 hit
points.

TRAVIS: It opens, it closes, you can see your
spells when you need to see them without

flipping.

TALIESIN: I’ve got a little iPad button on the
back of my pen, it’s quite nice.

SAM: Start talking, or this gnome– nope! Goblin!
Starts biting.

MATT: Ornna goes, “To be perfectly honest, I have
no idea what’s going on. Y'all just came in here,

started throwing accusations at me. Gustav got
arrested. Bosun got arrested. Molly got

arrested, I’m glad you got off that. But to be
perfectly honest, this whole thing’s a shit show.

And the circus is probably not going to be the
same after this.”

LAURA: Insight check on the–

MATT: Insight check on Ornna.

LIAM: My cat is on patrol because we’ve been
standing with our dicks in our hands for a long

time.

MATT: Yeah, I’m sorry.

LIAM: No! I’m not complaining, but I would have
sent the cat out.

LAURA: Seven.

MATT: Kind of hard to read. She seems genuinely
frustrated and caught off guard by this.

LAURA: I think she’s telling the truth.

TALIESIN: Ornna, you might as well come clean,
this is classic you.

MATT: She looks at you. “Molly.”

TALIESIN: I’m just trying to–

MATT: “Fuck you.”

TALIESIN: Oh, fuck you, too. It’s no secret that
Ornna and Gustav have their differences, but this

ridiculous. I mean, she knows damn well that half
the circus would leave if he got fucking arrested

and died.

MATT: “You’re for real worried about this? You
really think who it could be? Let’s play. Gustav:

he’s an idiot. But he’s not a murderer. Bosun: bit
of a dick. But he’s a stand up fella. Toya:

absolute doll. Couldn’t hurt a fly. Mona and Yuli:
They’re cunts. But they’re not going to kill

anyone. Desmond’s a weird fellow. There’s
something dark in his past; you can see it in his

melancholy.

TALIESIN: But this is not his style.

SAM: It’s Desmond. Let’s go to his tent!

TALIESIN: I just grab–

MATT: "There’s some untrustworthy intelligence in
those lizard eyes of that devil.”

LAURA: I did get a very evil kind of vibe off
him.

TALIESIN: What do you mean evil kind of vibe?

LAURA: Well, I mean, he’s a fiend.

TALIESIN: He’s what?

LAURA: The devil toad guy. He’s a fiend.

TALIESIN: That’s just a name. It’s not actually,
like real thing. That just–

[stammering]

LAURA: You guys know he’s a fiend, right?

MATT: There’s this moment of silence, like, “He’s
supposed to be lizardfolk.”

TALIESIN: What do you–

SAM: It’s the lizard man!

TALIESIN: I grab and push you down into the ground
and hold you. (shushing sounds) Not yet.

SAM: We’re cracking this case wide open.

MATT: You guys, what are you doing?

LIAM: I mean, just because we’re standing here so
long, I would have been nervous and again held on

to this guy’s big bicep and sent the cat out.

TRAVIS: Why are you going all catatonic on me?

MATT: (laughs) Nice. As the cat darts under the
tent and makes its way through, you glance over to

the fire and sees a large dark shape step out from
one of the tents and you watch as one of the

guards who’s sitting in the chair stands up and
crumples onto the ground without a sound. You see

the other guard look over, go over and run up to him
and start to check on him. You guys hear a voice

in the back start saying, “Damon? Damon?”

MARISHA: Just a guard. One of the guards.

LIAM: Fjord, something bad is happening.

MATT: You watch as the dark figure spins and two
flashes of red in the shadow nearby and you watch

as the other guard suddenly grabs his head and
grasps at his chest and falls on his back as his

legs curl up.

MARISHA: What the fuck!

LIAM: Do I know where in relation to Fjord and I
this is?

MATT: It is to the east of you, about 150 feet.

TRAVIS: Can you talk to me when you’re looking
through the cat?

LIAM: I can talk, but I can’t hear anything when
I’m doing this.

MATT: Correct. You watch as the shadow bounds like
a giant frog–

LIAM: The frog is on the move. Frog is on the
move.

MATT: –northward.

LIAM: Away from us? But I don’t know where the
others are.

MATT: You guys hear the name calling, and then
silence once more.

LAURA: (whispers) Can we peek outside of the tent
and see what’s going on?

MATT: You guys go ahead and you look just as the
guard on the ground is like (gurgling) and just

stops moving. You see all the veins bulging.

MARISHA: I run up to the guard and check his
pulse. Is he still alive or is he paralyzed?

MATT: As you come out of the tent, you watch as
the flesh on his neck and throat splits and a very

familiar transformation begins to take place as
both of the guards begin to (growling).

LAURA: Oh no. We have to fight them.

MARISHA: Yeah, but get under the tent! We can get
the drop!

LIAM: I come out of it and I– Zombies. I start
running towards the tent that I saw Jester peek

out from under.

MATT: As you guys rush underneath the big blue
tent, you watch as the two guards that are quickly

bulging and mutating, bits of their flesh
dislodging from their body and falling. You watch

now, up close, similar to the last time, but now
that you are looking intently for this, you can

see where there should be blood, it’s almost like
dust and sand begin to spill from the wounds.

Something you had noticed a little bit in the body
of the old man before, but you didn’t know if it

was decomposition or just general dirt.

TALIESIN: Girls, we’re not supposed to be here.
Can you help us handle this?

MATT: You watch as the two halflings are like,
“Fuck no!”

TALIESIN: (sighs) We’ll do what we can. If
something goes wrong, nudity usually works.

[laughing]

MATT: The two mutated guards now, their armor
bulging and broken in places, turn to the noises

in the tent where you guys are.

SAM: Are we in the same tent or are we in two
different tents?

MATT: You guys are all in one tent with the other
girls. You are all jammed into the space. The two

of you make your way outside of the large tent as
you watch these two bulging, zombified creatures

making their way towards the tent. And that’s
where we’re going to pick up next time.

(groaning)

SAM: Bastard!

MATT: Because it is 11 now.

TRAVIS: But we’re not supposed to be there! We’re
gonna get framed for it!

MARISHA: Exactly, we can’t get framed!

SAM: Can I just say, Laura and I busted the case
wide open!

(laughter)

TRAVIS: That is true!

SAM: We solved the case. Easy.

LAURA: Totally.

TALIESIN: Which one’s Nancy, which one’s Drew?

SAM: Couple inquisitions. Couple little, uh–

Following the clues.

LAURA: That’s right.

TALIESIN: Just one more question.

TRAVIS: When that demon frog leapt, how high and
how far, approximately, did it look like it went?

MATT: It looks like it leapt about 20 to 25 feet
in the air and traveled about 40 feet with the

leap. It was a large arc.

LAURA: So we definitely can’t fight that thing.

TRAVIS: Sure we can.

LAURA: Oh my god.

TRAVIS: Oh god.

MATT: You saw it escape northward from where you
are.

MARISHA: And did it look like the same figure?

MATT: Yasha ran north, northeast. This is just
straight north of where you are.

Towards the Ustaloch.

MARISHA: Towards Ustaloch! It’s the fucking lake!

[crosstalk]

TRAVIS: Oh man, this is good, dude!

MARISHA: See, here’s my thing. Does anyone else
notice that the zombie transformations seem like a

serpent shedding its skin? Because they always
slough off their skin?

TRAVIS: It’s also done without any contact.

MARISHA: Wait, what?

TRAVIS: It’s done without any contact. He never
touches him.

LAURA: Yeah, he touched him, didn’t he?

MATT: No.

LAURA: I thought he did.

MATT: No, they just suddenly began to erupt in–

LAURA: Hey, bonus news, though. The charm spell
guy isn’t going to turn me dead!

MATT: Look at that silver lining!

TALIESIN: This season got dark. Season got dark.

LAURA: Whoa. Tight tight tight tight.

TRAVIS: Good shit. Little damaged voice, fuck
yeah.

MATT: That’ll be fun.

LAURA: I wanted to cough for her.

MATT: We’ll pick up there next week. The chase is
on, apparently. Thank you guys so much for being

awesome. Thank you guys for coming along and
watching with us. We’ll pick this up next Thursday

where we left off, right in the middle of this
campsite. Until then, have a wonderful week. See

you guys then. And, is it Thursday yet?

Goodnight.

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons.

(laughter)

MATT: Liam gets ever creative every week right
before the camera goes live. Thank you, Liam.

LIAM: First good one of the campaign, come on.

MATT: Welcome! Before we jump into the game, we
have some announcements, so we’ll get through

those as quickly as possible. First and foremost,
once again, returning, and for an extended time

for the foreseeable future, we are happy to have a
sponsored partner, D&D Beyond.

(cheering)

MATT: Awesome, fantastic application for those to
make their D&D characters and store them online

and adjust. Sam, do you want to go ahead and take
it away?

SAM: Yes! D&D Beyond is our awesome sponsor. It’s
a great online mobile access thing that you can

manage all sorts of stuff. I’m losing my voice
tonight, because–

MARISHA: Oh no!

SAM: Yeah, I know. So that I can preserve my voice
for the rest of the night, Laura, can you read the

copy and I’ll lip sync it.

LAURA: The joy of sitting next to you.

SAM: Thank you.

Laura: Oh god. As you know, D&D Beyond is the
official digital tool set for Critical Role. It’s

got a ton of features, but one of the coolest is
that it keeps track of stuff like hit points,

inspiration, and all sorts of modifiers to your
dice rolls, which is amazing, especially if you’re

the kind of person that’s more focused on which
dice you’re rolling with.

SAM: Keep going.

(laughter)

LAURA: You know, the kind of superstitious gamer
that thinks that the color and style of dice

actually makes any difference at all. The sort of
weirdo who believes some dice are lucky and some

are cursed. Or one of those crackpot shut-ins who
uses dice jails– ha ha ha. Those people are lame.

Anyway, check them out at w-w-w-dot–

SAM: Oh, keep going.

LAURA: dndbeyond.com That’s D-N-D not D-and-D.
DnD. Get $10 off any book in the marketplace with

code ‘beginnings.’ Also, Sam Riegel is a cock
bag.

SAM: What?! No! That’s not what it says!

(laughter)

MATT: Thank you, Sam. Well done.

TALIESIN: Classic, classic.

MATT: Thank you, Laura, for the assist. Thank you,
D&D Beyond for being an awesome partners on this

new campaign. As a reminder, Talks Machina, with
our recently paroled friend Brian W. Foster, your

host every Thursday– I’m sorry, Tuesday– Tuesday
nights at 7:00pm on Twitch and Project Alpha to

talk about this episode that’s happening tonight,
next week. Check it out if you’re around and want

to see different cast members’ thoughts on what
has transpired. The new campaign episode two is

now available for download on podcast, so you can
go ahead and find that where all great podcasts

are available on the internet. Issue #4 of the
Critical Role comic, Vox Machina: Origins is out!

It’s been out for a couple of days now. It’s
starting to ramp up towards the story climax in

the next two issues. Pretty excited about it and
the next two issues are crazy.

LIAM: Well-oiled machine, that party.

MATT: Those of us that know what happens in the
next two issues, it’s like (quiet squeal) getting

impatient.

SAM: I don’t know what happens.

LIAM: Oh my god. I saw some early black and white
pages today.

MATT: Olivia did such a good job. Olivia is our
artist for it. She’s from the Critter community.

She’s amazing and did an incredible job with the
comic, so show her some love. Olivia Samson is

amazing, and Matt Colville, of course, our writer.
Everyone who works on the comic does a great job,

so check it out if you haven’t had the chance.
It’s available on digital download on the Dark

Horse app, on ComiXology, and a lot of
other awesome places on the internet

you can probably find.

MATT: Are you– oh jeez. Why do we put you two
next to each other?

LAURA: Look, I gave him a dice and he gave me a
dice.

MATT: Aw, that’s actually really cute. I apologize
for being so snappy.

(laughter)

MATT: I apologize if I’m a little puffy still. I
had my wisdom teeth taken out.

(cheering)

SAM: When?

MATT: On Saturday.

TRAVIS: No anesthetic.

(laughter)

LIAM: Show us your mouth holes!

MATT: No, you do not want that.

LAURA: I expected your cheeks to be all poofy.

MATT: They have been throughout the whole week and
steadily, I have been like, “Please, please, don’t

“be so bad on Thursday.” It’s okay. Not too bad
today.

LAURA: You look chiseled.

MARISHA: He looks fine. It’s all in his head.

TRAVIS: Did you dunk your head in a tub of ice and
stuff?

MATT: A lot of ice. A lot of ice. But that’s
enough about me and my gum holes.

(laughter)

LIAM: I would like to hide behind 50 characters
now.

MATT: Exactly. That’s my usual defense mechanism
for social engagement. Also, once again, our

fantastic charity, 826LA. If you haven’t had a
chance, check it out. They do amazing programs for

creative writing for underprivileged kids. If you
have the opportunity to donate, or donate your

time to become one of their fantastic volunteers,
that would be fantastic. Check it out, we love

them, and have been supporting them for a long
time. They’re amazing. Thank you, 826LA. Or an 826

near your home. I think those are all of the major
announcements.

LAURA: Whoa, that was fast!

MATT: I know, we went through them fast.

LAURA: I didn’t even sort my dice yet!

MATT: No new cons or events. So with that, let’s
dive into tonight’s episode of Critical Role.

[upbeat music]

MATT: Welcome back. Last we left off, this
intrepid band of slowly converging individual

stories into some semblance of an adventuring
party have found themselves caught up in an

investigation. There was a carnival you attended,
which Mollymauk was a part of, that had a terrible

scenario occur. An older man who was at the
carnival had been transformed in the middle of a

performance into some horrible undead creature
that attacked and assaulted other people within

the tent. You defeated it and since have all been
under investigation and been told you can’t leave

the town. To try and absolve yourselves of any
sort of doubt, you’ve begun to investigate what

the cause is for this strange transformation.
You’ve gone around the town asking questions,

meeting individuals, eventually finding yourselves
back at the tent in the middle of the night, past

midnight, in the early hours of the morning,
sneaking into tents and asking members of the

carnival what they may know about what has
transpired. Upon speaking with a number of members

of the carnival, two of the guards that were on
site suddenly fell dead where they were standing,

writhing in pain as they passed. You watched as a
large shadow, which you had confirmed being

fiendish in nature, leapt northward towards the
Ustaloch and out of sight as both Fjord and Caleb

rushed out of the main tent to see the center of
the camp where these two bodies begin to rise up,

two more of the freshly transformed undead
creatures now angered and looking about for

something to feast upon. And that was where we
left off.

TRAVIS: Totally good.

SAM: No problem with our setup.

LAURA: That was the third spell, by the way.
Detect Good and Evil.

MATT: Okay, there you go. So how many spells do
you have left?

LAURA: No spells. I’ve got cantrips though, so
don’t worry, guys.

MATT: Well–

TALIESIN: No burger left. Just onion rings.

LAURA: Just the fried piece. Not even an onion
left in there.

MATT: I would like you all to roll initiative,
please.

TRAVIS: Oh, right off the bat?

MATT: Yeah!

SAM: We’re fighting already?

MARISHA: Oh, natural 20!

SAM: Nope!

I rolled her dice, it was a one, I’m never
rolling it again.

LAURA: Oh! Yours rolled a one, too.

(laughter)

TRAVIS: We rolled low. Level two!

LAURA: Oh no, oh no!

MATT: All righty. 20 to 15.

MARISHA: 24.

MATT: Beau at the top. 15 to 10?

LIAM: Elf. 11.

SAM: Is that German?

LIAM: Ja.

MATT: Ten to five.

SAM: Five.

TALIESIN: Eight. That’s a number.

MATT: That it is. You?

TRAVIS: Nope. Three.

LIAM: Three!

LAURA: You have three initiative? What’s your
initiative?

LIAM: What’s your modifier?

TRAVIS: Zero.

MATT: So. Five.

LIAM: Holy. Shit.

MATT: The good news is they didn’t roll very high,
either, but still better than a lot of you. And

then three and three?

LAURA: No, I’m four.

MATT: Okay, there we go.

TRAVIS: You’re one, right?

SAM: I have five. One plus four.

LIAM: And you’re one plus nothing?

LAURA: One plus three.

MATT: You watch as these two zombified guards,
their brass-colored scale armor clanking as their

forms rise up, looking around, peer past the
shadowed darkness around the campfire lighting the

interior. The horses grow nervous as you watch
both Caleb and Fjord emerge from the tent right in

their sights. You watch as they both
begin to lumber in your direction.

TRAVIS: Son of a bitch.

SAM: You guys are out in the open?

LAURA: Yeah, they’re just sitting there.

LIAM: We just walked out of the tent door and are
looking at that.

TRAVIS: Thank god there’s that cart right there.

LIAM: We’re safe.

MATT: They come right up to you.

LAURA: They are fast moving zombies!

MATT: Well, that’s all it can do. It dashed. It
lurches towards them. They move a little bit

quicker than you’d expect, but not necessarily
that quick. They both spend their full turns

trying to close the gap. For the horses–

LIAM: Is that one five or ten feet away from me?

The horses immediately freak out
and start running this direction in a gallop.

LIAM: Oh, damn it.

TRAVIS: There goes that idea.

TALIESIN: It was such a good idea.

SAM: The horses have better initiative
than all of us.

MATT: That’s going to go ahead and end their go.
Beau, you’re up.

MARISHA: I turn to Jester and Molly. Fucking– we
probably shouldn’t kill crownsguard, even if it’s

a zombie. Should we go after the toad?

LAURA: We should probably kill the zombies because
anybody that gets bitten by a zombie turns into

another zombie!

MARISHA: I don’t want to be a guard killer. All
right, fine.

TALIESIN: I don’t want to be a fucking zombie.

TRAVIS: We just can’t be here.

MARISHA: Can I peek out and see the
guard-zombies?

TALIESIN: They did run by.

MATT: You watch them as you peek under the tent
and they both just ran to the right.

MARISHA: Can I crawl out from under the tent and
clear the gap with them and get up to them?

TALIESIN: Oh, fancy.

SAM: Cool map.

MATT: That’s as close as you can get right there.
You can go into a dash if you wanted to engage

directly.

MARISHA: Oh, man, I don’t know what to do.

TRAVIS: It’s all right. Work it out.

MATT: Actually, this is my fault. I rolled for the
zombies to see who they saw first, but technically

their turn hadn’t come up yet. That’s my fault,
because their initiative is lower in the order, so

we’re going to retcon a little bit of that. That’s
still there.

TRAVIS: (singing) Rewind!

MATT: Because your initiative was super high.
That’s totally my bad. It’s early enough in the

combat where it’s not going to make a huge
difference. But you do watch as they turn and they

look past the direction like they’re ready to dart
towards the actual large carnival tent.

LAURA: Now I just want to do Hamilton with all our
character voices.

MARISHA: After Jester trying to help me, can I
close the gap to this guy?

MATT: You can at this point, yeah. It’s two
squares to get there.

TRAVIS: Look at that mini!

LAURA: Oh, you’re out there all by yourself!
Beau!

MARISHA: It’s cool, man.

TRAVIS: Cut them down with those guns.

MARISHA: Is that fire still going?

MATT: It’s not a huge blaze, but there’s some
flames in it. It’s starting to burn out a little

bit.

TRAVIS: Both barrels. Six shooter. Give it to
them.

MARISHA: Okay. With my initial attack as I run up,
can I take my staff and try and take them out at

the knees? Just a sweep?

MATT: Sure. I’d say go ahead and make an athletics
check.

TRAVIS: Knock them prone?

MARISHA: Yeah, that’s what I’m going for.

MATT: Make an athletics check.

TRAVIS: I like that a lot.

MARISHA: That’s not great. Nine.

MATT: Rolled a natural 20 on his end.

MARISHA: Shit!

MATT: As you swing with the staff, it slams into
the side of the guard’s leg and you hear the

slight crack of wood as the armored exterior of
the zombified form seems to stand resolute against

the strength of your blow. Its head, which was
turned off angrily towards the shadowed direction

of Caleb and Fjord, turns back, the red burning
coals for eyes now glaring in your direction. What

are you doing?

MARISHA: I look at him and I say, you fucking
broke my stick! I’m going to do an elbow to the

face and then another punch with the staff still
in my hand and do Flurry of Blows.

MATT: Well, you did your one attack to sweep him.
It’s an unarmed attack for your next two.

MARISHA: Right, I know. I’m doing an elbow and a
punch, I’m just holding my staff.

MATT: Right. Misunderstood. Okay, go for it. Roll
for the attack.

MARISHA: Two attacks, right?

MATT: You got it.

MARISHA: Oh god, this makes me so nervous. That’s
good! 19 for the first one.

MATT: 19 hits.

MARISHA: Oh, and a natural one for the second.

MATT: You guys with the ones at the start of this
fight!

LAURA: I don’t know what’s happening!

MATT: Roll damage for the first one.

TRAVIS: You can’t be too cocky.

MATT: I know, apparently.

MARISHA: Eight?

LAURA: What’s new at the table?

TALIESIN: Everything.

MATT: Eight points of damage. As you elbow across,
wham! You watch as the jaw hangs and dislodges a

bit, and as its head turns towards you, you reach
with your other first and it catches it in the

middle of the air and it tries to bite at your
arm, but the jaw hangs open, not able to actually

find any purchase in your arm. I believe that ends
your turn. Caleb, you’re up.

LIAM: I am going to move over a bit towards that
carriage and I pull the diamond out of my

component pouch and a small prismatic ball forms
over it. I take my other hand and spin it really

fast and little ice shards start shooting out of
the side. I take it with the free hand and I’m

going to throw it like a fucking baseball pitcher
at the one closest to Beauregard.

MATT: Right there? Okay. So go ahead and roll your
attack on that.

LIAM: D&D Beyond, where did you go? Oh, that’s
good! 23.

MATT: 23 definitely hits.

LIAM: Okay. So that is cold damage. 3d8. Come on!
Nine total.

MATT: Nine points of cold damage to it. You watch
as it’s trying to bite with no effect towards

Beau’s arm as she’s pulling away. The sphere slams
into the side of its shoulder, it would be this

side, and it pulls back. You watch as the arm
breaks a bit and the ice shards coalesce around

the outside of the armor and linger with this
frost and mist that sprays off the impact. It

looks fairly damaged.

LIAM: Question, am I supposed to roll initiative
for Frumpkin as well?

MATT: Technically by the rules, yes. But it might
be easier to have you guys go at the same time.

LIAM: Okay, if that’s what you want to do.

MATT: Sure, for now.

LIAM: I’m sending Frumpkin to zip under that tent.
He has 40 feet of movement.

MATT: This one here?

LIAM: Yeah.

MATT: Easy enough. Frumpkin is underneath there.

TRAVIS: What’s inside?

MARISHA: What’s in the tent?

TRAVIS: (sneezing) Fucking cat.

MATT: That your turn?

LIAM: That’s it, ja.

LAURA: This is so cute. Look at all
the little barrels.

MATT: Molly, you’re up.

TALIESIN: I’m going to burst out of the tent. Can
I make it to the one that Beau is fighting?

MATT: (counting) You can indeed.

TALIESIN: I’m going to make it to the one that
Beau is fighting and I’m going to take two

straight attacks with my scimitar.

MATT: Go for it. You see half of its body encased
in ice now, and it’s still lashing out in Beau’s

direction as you rush up.

TALIESIN: That’s a 15 and a natural 20.

MATT: Okay then!

TALIESIN: Without even figuring out, yeah.

LAURA: Fifteen plus whatever.

MATT: Those both hit.

TALIESIN: Natural 20 is just double the die,
right?

MATT: Yeah.

TRAVIS: Come on, iron snitch.

LAURA: Make up for our shortcomings, Taliesin!

MATT: Which one’s which?

TALIESIN: First one is (counting) 15?

TRAVIS: Yeah, dude.

TALIESIN: No, double, I have to roll two dice,
right?

MATT: The first attack is that die, so that’s not
the critical.

TALIESIN: Okay, that’s fine. That’s nine points of
damage. Then two dice or double the dice?

MATT: We’ll just double the die, it’s fine. It’s
fun to do it that way. Less dice to have to roll.

TALIESIN: That’s 13 points of damage.

MATT: 13 points of damage.

MATT: Ha, nope. So you watch as it’s slashing at
Beau. The ice explodes in its side and Mollymauk

comes walking out of the tent, both of the
scimitars spinning in his hand like this dervish

entity. As he slams both blades simultaneously
into the sides of this creature, he cuts a v shape

into the upper torso and it slips out of it. The
central portion of its body slips onto the ground

with a splat and the arms fall to the side and the
body collapses onto the ground.

TALIESIN: I turn and smile at Beau.

MARISHA: Thanks.

LAURA: You cut like a little v cake with head.

TALIESIN: It’s a pizza pie with a pizza slice. I
turn 180 and get ready for the other one.

MARISHA: Doesn’t make me trust you any more. Less,
actually.

MATT: Which is now its turn. Having you rush out
of the tent, its attention once in the distance,

it traces you over as you attack its ally. It
lunges over towards you and makes two strikes in

your direction.

TALIESIN: I make eye contact with it and, fuck it,
just for fun I’m going to burn my blood maledict.

There’s going to be a blood vessel that pops on my
neck and I’m going to make him cry.

TRAVIS: “I’m just going to make him cry”!

MATT: The bulging red eyes suddenly go black and
thick droplets of blood-like ichor begin to spill

out the corners of the zombie’s eyes.

TALIESIN: I take three damage.

MATT: Oh are you–

TALIESIN: I’m amplifying.

MATT: You take three damage. This attack and the
next attack he has disadvantage on.

MARISHA: Ooh shit, that’s awesome!

MATT: 16 and an eight for the first attack so that
bring it down to a 12 to hit.

TALIESIN: No.

MATT: As it rushes towards you, you can see the
opening as it swings too wide and you duck right

out of the way. Second attack with disadvantage as
well. That’s a 19 and a 16, so the 16 plus four

that’s 20, so it still hits.

TALIESIN: It still hits. That’s fine.

MATT: The first one you duck out of the way.
However, the secondary slam hits you for five

points of bludgeoning damage across your shoulder.
You get pushed back into Beau and Beau catches

your fall.

TRAVIS: Not the jacket!

TALIESIN: Ow.

MATT: That ends its go. Nott, you’re up.

SAM: It’s still alive?

MATT: Yeah.

SAM: Nott is going to hard charge out of the tent.
Not at the beast, but across the courtyard. Yes.

As fast as she can go, saying: Shit shit shit! Can
she make it to that box?

MATT: She can’t, unfortunately.

SAM: She can’t?

MATT: No, it’s (counting). You can get to right
there.

SAM: As she’s running, she’s going to fire her
crossbow at the dude. 11 plus six, 17.

MATT: That hits.

ALL: Ooh!

(laughter)

TRAVIS: Wow!

Your dice just ollied off of the side of
your dice tray! If this was Tony Hawk, you would

be accumulating points still, it’s racking it up.

LIAM: I’ve seen this Twilight episode. He knows
what is behind your screen the rest of the game!

MARISHA: Give him the multiplier!

MATT: There you go.

SAM: Okay, so that is seven points of damage and
sneak attack damage?

MATT: Correct, as it is adjacent to Molly.

SAM: Another two points.

MATT: Okay.

SAM: Oh! And why not? I’ll use Fury of the Small!
Add another two points.

MATT: That’s a full ten points of damage to him.

SAM: Yes and then bonus action can I just hide
behind that thing?

MATT: You can’t hide behind it because you’d have
to get behind it, but you can use your bonus

action to dash and get behind it. You’re not
technically hiding, but you’ll move in this direction.

LAURA: Oh, that’s what rouges can do, they can use
their bonus action to dash?

SAM: Apparently?

MATT: Yep. You get behind. “Oh god!” That finishes
your turn, Nott. That brings us to Jester! You’re up!

LAURA: Oh okay! I’m going to sit down on the
ground and open the tent.

MATT: And look out?

LAURA: And look out.

MATT: You see this sudden interaction of everyone,
or at least Beau and Molly leaping towards the

standing zombie.

LAURA: Then I say: Oh shit, I shouldn’t have used
all those spells earlier. All I have is Sacred

Flame, and I’m going to do that. I’m going to
shoot Sacred Flame and at the same time I’m going

to go: Frumpkin, come here, let me pet you!

MATT: All right so Sacred Flame is a saving throw
for the–

LAURA: Yeah, it’s a 13 dexterity.

MATT: It actually rolled exactly a 13 with no
modifiers, so it does succeed.

LAURA: That doesn’t do any damage then?

MATT: Well, what does it say on the spell, is it
half damage or no damage?

LAURA: It just says that’s it.

MATT: Okay then yeah, sorry.

LAURA: Balls! (Coughs) Shit. Frumpkin! Lumpy, come
here.

MATT: Let me double check that.

LAURA: Sorry, guys.

MATT: That finishes Jester’s turn. Fjord, you’re
up.

TRAVIS: Oh yeah, can I fucking run up past the
cart? Charge into the fray with my 30 speed.

MATT: That’s about as close as you can get right
there.

TRAVIS: Can I pull out my falchion? I’ll flip it
over so it’s pommel up and I will use Eldritch

Blast towards the remaining zombie.

MATT: As you hold your arm out in force, the edge
of the pommel glows with this dark, black, purple,

crackling energy, and this single bolt of Eldritch
energy fires out in the direction. Roll for the attack.

TRAVIS: That is a 14.

MATT: That hits, roll damage.

SAM: Travis is using magic.

TRAVIS: I’m telling you, it’s all happening you
guys! That is nine points of damage.

MATT: Nine points of damage, nice. It hits and the
armor dents inward, to the point where if it was

still a living human, it probably would’ve caused
some serious internal bleeding or bludgeoning, but

the creature seems relatively unphased by the
impact, other than being pushed onto one foot then

back on its, two-foot weight. That ends your
turn.

TRAVIS: I look around and say we need to drop this
fucker and get the hell out of Dodge.

(laughing)

TALIESIN: There’s no way we’re going to be
able to take this shit seriously.

MATT: Beau, you’re up.

MARISHA: Okay, back to the top. I’m going to do
with my two-handed, I’m going to use my

quarterstaff two-handed and come down and try and
crack it over his head.

MATT: All right, you have to move over to him,
though.

MARISHA: Okay, can I step over the dead guy.
Sorry, excuse me.

MATT: You vault off of the corpse of the other
zombie guard and then leap down with your staff

towards him, go for it.

MARISHA: Goddamn it, fuck, balls and shit. 13.

MATT: 13 still hits.

MARISHA: Yeah! Fuck yeah!

TRAVIS: If you weren’t drinking a sea anemone.

MARISHA: You’re so weirded out about it. 11 points
of damage.

MATT: 11 points of damage. Wham! You slam into it
and watch as it (impact). It’s starting to look

pretty beat up, but it’s still standing.

TRAVIS: Damn, that armor’s helping it, huh?

MATT: You have a bonus action if you still want
it.

MARISHA: I can hit again with my bonus, right? I’m
still trying to figure this out.

MATT: Every turn, as long as you’re attacking with
your action, you can bonus attack with you unarmed

strike. Then use a ki point to double attack if
you want.

MARISHA: Right. Learning these combat abilities,
it’s weird. Okay. I’m going to be like: Ugh, die!

I’m going to do a big roundhouse kick to his
head.

MATT: Go for it, roll for the attack.

TRAVIS: That’s awesome.

MARISHA: That’s good, that’s a 16!

MATT: 16 hits! Go ahead and roll damage.

MARISHA: That’s an unarmed strike? Okay, eight
points!

MATT: Eight points?!

MARISHA: It’s a two, plus– No, wait! I’m sorry,
six points. I was looking at the wrong thing.

MATT: That’s okay. Six points of damage. Whack!
You slam it in the side of the head with a

roundhouse kick and watch as the neck snaps and
the head is stick there like (snarling). It’s

trying to snarl, but you can hear the windpipe is
closed off at the angle that it got snapped and

it’s making this horrible choking sound.

MARISHA: I go, “Ugh, Molly!”

“Do it!”

MATT: Caleb, your turn.

LIAM: Okay I’m also tapped as well. I’m going to
back up against the tent that we came out of and

with a sinking pit in my stomach, my hand starts
to blacken and flake and fire springs from the

palm and it shoots, and I cast Fire Bolt.

MATT: Roll for the attack.

LAURA: Is that a cantrip?

LIAM: That is a cantrip, yeah. That’s good though,
that’s 17.

MATT: That hits, go ahead and roll damage.

LIAM: That’s 1d10, that’s this guy here that I
never used in the last campaign. Oh, that’s four.

MATT: Four points of damage. All right. The bolt
slams into the side of its head where it was hit

by Beau, and actually snaps it back into place.
You watch its eyes lull for a second and it comes

back with renewed undead strength.

LAURA: Renewed undead strength?

TRAVIS and TALIESIN: Undead strength.

MATT: Renewed in the sense that for a second you
watched the light flicker out but it seems to push

through by the force of the enchantment that holds
it aloft.

MARISHA: Beau goes: Who undid my work?

LIAM: I probably have a little bit of movement
left.

MATT: You’ve got ten feet.

LIAM: I would like to sidle into the tent that I
exited before and disappear. Frumpkin will dart

across behind Molly to the little tent.

LAURA: No, don’t leave me!

MATT: (Counting) What’s the movement on Frumpkin?

LIAM: 40.

MATT: All right. That’s your turn?

LIAM: Ja, that’s it.

MATT: All right. Molly, you’re up.

TALIESIN: I’m going to take two more shots, I’m
going to see if I can decapitate–

MATT: Two more shots?

TALIESIN: Oh man! I’ve got to get out of that
habit.

LAURA: Two more swings?

TALIESIN: Two more swings, see if I can decapitate
it.

LAURA: Two more flourishes.

TALIESIN: That’s an eight.

MATT: Eight? Misses.

TALIESIN: But a 16 does not.

MATT: 16 does hit. Go ahead and roll damage.

TALIESIN: That’s nine points of damage.

MATT: Nine points of damage.

As the blade sinks into its shoulder and you
see it carves in and jams halfway through the

torso, the armor stopping it part way before it
lodges in, and it leans forward. (growling) It’s

still standing, and your blade’s stuck in the
abdomen.

LAURA: Renewed, undead strength.

MATT: All right, that ends your turn, Molly. It’s
going to take its first slam, swipe at you. Since

you’re immediately in front of it. That’s a
natural 20. I’m rolling some good 20s tonight.

TRAVIS: What dice did you use?

MATT: What other dice?
Of course it’s the snitch.

TRAVIS: (screaming) No, look what you did!

Come back to bite you in the anus.

TALIESIN: This is not looking good.
This is looking very bad.

MATT: 11 points of bludgeoning damage.

TALIESIN: Oh my god.

MATT: It clocks you across the side of
the temple. You’re vision goes blurring for a

second. You spit across the ground. You’re used to
the sight of your own blood, but now it’s across

the grass and dirt at your foot. You start to feel
yourself get a bit woozy. It’s going to go ahead

and spin around and strike you with its open claw
with the other arm.

TALIESIN: I swear I thought I could kill it.

MATT: That’s going to be a 16 to hit?

TALIESIN: That hits.

SAM: Man down.

TRAVIS: Come on, baby.

MATT: That is nine points of bludgeoning damage.

TALIESIN: Oh yeah, I’m out.

TRAVIS: (laughing) Yeah, first one!

MARISHA: Oh shit!
Christ!

TRAVIS: Write the history books.

MATT: You guys watch as the first hit clocks Molly
hard. The second one is this clawing uppercut. He

goes backwards dropping one scimitar; the other
one being left, stuck in the body of the undead

guard. As it now glances back towards Beau to
its right. That’s the end of Molly’s turn, and the

zombie’s turn. Nott, you’re up.

LAURA: Kill it, Nott!

TRAVIS: You didn’t fall into the fire, right?

MATT: No, he fell straight back.

TRAVIS: Are you sure?

MATT: If he rolled a one, we’d talk.

TALIESIN: I think I’m immune to fire, anyways or
some such thing.

MATT: Fire resistance?

TALIESIN: Yeah, fire resistance.

TRAVIS: Because of your magical, technicolor
dreamcoat?

MATT: Nott, what do you got? You just watched
Molly go down.

TALIESIN: Out, but not dead.

SAM: Seeing one of us die scares the shit out of
me.

MATT: Unconscious.

SAM: No, dead forever.

(laughter)

TALIESIN: I’ve just started working on a new
character tonight. Thank god.

SAM: I start charging out at the beast.

MATT: All right.

SAM: I get about halfway. I fire my crossbow
(wailing scream).

Fire the crossbow.

TRAVIS: So brave.

SAM: That’s a natural 20.

(cheering)

LAURA: With sneak attack you double your dice.

MATT: How do you want to do this?

(cheering)

MATT: It doesn’t even matter the damage you deal.
If the damage from a critical hit, it doesn’t get

its undead fortitude.

(cheering)

SAM: I’m low to the ground so probably in the back
of the calf or something. Before it falls, I’m

going to turn and run into the tent. I don’t even
know if I hit. (screaming)

LIAM: That’s my girl.

MATT: Molly, as you watch it turn around towards
you, suddenly it lurches as a crossbow bolt

shatters its kneecap from behind. Its other leg,
which had been partially damaged from the process

of getting up and combat that’s happened isn’t
enough to keep it aloft. It tumbles back into the

fire and immediately begins to burn as it begins
to scream and squeal. See the flames begin to burn

and engulf its body before eventually it comes to
rest, no longer held by this undead magic that

keeps it standing. Quiet falls over the
encampment.

TRAVIS: Nice.

Molly. Well, next up, as this is now

important, Jester it’s your turn.

LAURA: I come running out of the tent. Say: Molly!
Oh shit, oh no! Okay. I kneel down next to him and

I’ll do Spare the Dying cantrip.

SAM: It’s a cantrip?

LAURA: Yes. It took someone going unconscious,
guys.

SAM: It’s designed for this moment.

MATT: That being the case, you become stable.

TALIESIN: (gasps)

MATT: You’re not conscious yet, but you’re stable.
You don’t have to make–

LAURA: Can I try and do some medicine on him? Does
that heal him at all?

MATT: Do you have a healer’s kit?

LAURA: I don’t think so.

TRAVIS: She has desserts.

LAURA: I have doughnuts, some paint supplies.

MATT: Beau as you’re standing here, Molly is no
longer bleeding out. He’s breathing and coughing

in the unconsciousness from the pain. You watch as
Jester is fiddling through her bag, pulling things

out.

MARISHA: You have a six pack of donuts, but you
don’t have a healer’s kit in there? And you’re the

cleric? I’m confused.

LAURA: I’m the cleric? What is this? I’ve never
traveled with a bunch of people that I thought

would die in front of me, okay? I never needed a
healer’s kit before.

MARISHA: Well, congratulations, you’re the cleric
now.

LAURA: (gasps) You have a healer’s kit? Oh my
gosh. I’ve always wanted one of these for so

long.

MARISHA: I’ll give it to her. Here, it’s a gift.
Congratulations-on-you-being-in-a-new group gift.

LAURA: Yes! How do I use this, though?

SAM: Oh no, she’s not proficient.

LAURA: I open it and rummage through a bunch of
shit here.

TRAVIS: No vanilla extract or sprinkles?

MATT: I’ll say for the instance of this, since
it’s not necessarily immediate danger of him dying

off. Go ahead and make a medicine check.

SAM: Use my dice that I gave you.

LAURA: Should I?

SAM: Yes.

LAURA: What if I roll a one on it?

SAM: That’s what I’m hoping for.

SAM: That’s a strong four.

LAURA: A nine?

MATT: Okay, I’ll say– (sighs). He’s still
unconscious. Given a little bit of time, he’ll

come back to consciousness. Ten minutes or so. You
can probably, eventually through the use of strong

vapors or something you can bring him back from
the brink. At this point the rest of the carnival

currently within the vicinity begin to emerge from
the tents seeing that the danger has passed.

SAM: Is there any young girl in the tent with me?

MATT: Make a perception check.

SAM: Natural 20.

MATT: You glance around the interior of the
chamber which has a unique smell to the inside.

You smelled it before, but it catches you very
strongly now that there’s quiet and you’re not

focused on anything else. A very faint smell of
brimstone lingers within the tent, mingling with

the wet grass. You look around and see no girl.

LIAM: What does happen is Frumpkin scrabbles up
your back and comes to your shoulder, and I’m

watching everything from my hidey hole.

MARISHA: I immediately drop down and start
searching the guard.

LAURA: Yeah, is any of their armor still usable?
Because we can pretend we’re guards for some

reason.

MATT: The one that he cleaved, the armor is not
functional at all. The other one, the last one to

die, the armor is still functional. It is dented
and beat up, but it’s still functional. There’s

the slightly tarnished brass armor. Then there’s
the red maroon color. It’s like a scale mail

chestplate and armplates for it. It could be used
but it’s still a big piece of armor. You’d have to

lug it around or wear it.

TRAVIS: We still look like Crownsguard.

LAURA: Oh.

MATT: You both do, currently.

TRAVIS: Caleb and I.

LIAM: We probably have a half hour at this point?

MATT: About, yeah.

LAURA: We should get out of here soon though
because guards could be coming.

TRAVIS: Did anybody see what happened or where
that hellish toad went?

LAURA: It jumped off that way.

TRAVIS: You saw it?

LAURA: Yeah.

MATT: The Knot twins emerge like, “Where are the
guards, the rest of them? Are more coming or is

this all of them?”

LAURA: There’s probably more coming, I would
think.

TRAVIS: We can’t be here.

MATT: “Do you think we should run?”

MARISHA: We should hide the evidence.

TRAVIS: What? Where?

MARISHA: I don’t know.

LAURA: I don’t know who should run where.

TALIESIN: (groans)

LAURA: I have his head in my lap and I’m slapping
his cheek consistently.

MARISHA: Was there nothing useful on the guard?

MATT: As you continue to search through, aside
from the armor that seems functional, each of them

have a basic longsword.

TALIESIN: One of them has my sword embedded in
their chest.

MATT: Yes. Which can be pulled out. Between the
two of them you can gather about six gold pieces

and four silver pieces.

LAURA: Ooh!

TRAVIS: I don’t want to get these folk in any more
trouble. How far is it from here to the lake?

MATT: Glancing off to the side you can see the
lake is maybe 400 to 500 feet north.

TRAVIS: I say we could drag them and throw them
into the lake to avoid suspicion on the carnival.

We’ve got to get out of here.

MARISHA: How well did the fire burn the other
body? Did it do pretty well or–

MATT: It’s pretty burned. The maroon robes on the
one armor is damaged and can possibly be salvaged.

The armor on the one that is burned can be used.
The robes or the maroon cloth is burned away

entirely. The armor looks like its been burned. It
has blackened, charcoal edges to it.

LIAM: Nott, you feel Frumpkin’s claws slowly and
deliberately squeeze into your shoulder.

SAM: That means I have to go.

TRAVIS: Where’s Caleb?

MARISHA: I thought he was with you.

TRAVIS: He was. I look around for Caleb.

MATT: Okay. If you’re right there, you’re not far
from the tent. You head back and see he’s not on

the outside of the tent.

SAM: The smell of sulfur, I mean brimstone, do I
figure that it’s probably the residual from the

big toad guy or is there a substance in the room
that is causing it?

MATT: Make a religion check.

SAM: A religion check? One.

(laughter)

MATT: You believe the little girl may have tooted
before where she went to where she is.

TRAVIS: That’s a devastating toot.

SAM: I’m going to try and get out of the tent
through the side. Like underneath the side and

towards the horse. Yeah, back there. Looking for
Caleb.

MATT: You glance over and you don’t see Caleb. You
do see Fjord is in the process of looking in the

area. You walk up and Caleb is nowhere near the
tent on the outside. You don’t know where he is.

TRAVIS: Nott, have you seen Caleb?

SAM: No, not yet. Is he okay? Did he live? Did
everyone live?

TRAVIS: You got his little cat right there on your
shoulder.

SAM: Oh yes I do, hi. Yeah, so he can’t be far.

TRAVIS: We need to get out of here. We need to
follow after that toad.

SAM: Okay. There’s horses around here, let’s steal
them.

TRAVIS: That’s actually not a terrible idea.

LAURA: Ooh good, we can put Molly on the back of
the wagon. That way we can get him out of here.

And the guards’ bodies, too! That way we can drop
them off away from the carnival and people won’t

think it’s related.

MARISHA: Oh my god, you are so speaking my
language.

LAURA: I’m a very wise person.

TRAVIS: That’s a great idea. Let’s do that.

LAURA: Okay.

TRAVIS: Who wants to help me with the one totally
charred body?

LAURA: I’ll do it. I go pick him up and carry
him.

MATT: An impressive display of physical strength.
The little, adorable tiefling, without an issue

lifts the body out of the charred bits of burnt
wood and charcoal.

TRAVIS: Shit. Never would have known.

MARISHA: I grab the other body and start dragging
it or at least its torso.

TRAVIS: I’ll help you.

MATT: Ornna gives a hand and helps you. The Knot
sisters look like they want to be absolved of this

whole scenario and look like they’re about to flee
at any moment.

SAM: Might I point out real quick, up to this
point we are fugitives who haven’t committed a

crime. But starting now we will be fugitives who
have committed crimes. Are we sure we want to do this?

TRAVIS: I mean it’s either that or leave the
carnival and take the fall for what is two dead

crownsguard.

SAM: All right, let’s go. But I have to find Caleb
first.

LIAM: Caleb gets over it and he comes out and
starts helping push the bodies onto the– doesn’t

say anything, but starts pushing bodies onto the
back of the cart.

TRAVIS: Where’d you go?

LIAM: This is not my thing. I am not brave like
Nott. Let’s get out of here, please.

TRAVIS: You shot shit out of your hands. I don’t
think you were not brave. That was really

impressive.

MARISHA: Wait, you were shooting shit out of your
hands?

TRAVIS: It was fire. It’s a figure of fucking
speech.

MARISHA: Oh.

LIAM: I haven’t learned that one yet. Some day.

LAURA: Somebody needs to grab Molly. He’s still
over there.

TRAVIS: Yeah, okay. We go back over there and we
fucking grab Molly. I grab him by his horns.

MATT: As you’re dragging Molly, Molly, your eyes
lull open and you’re at one hit point. Come to

consciousness.

TALIESIN: I’m at one hit point?

MATT: You’re being dragged.

MARISHA: I start hooking up the horses.

MATT: Okay. You’re hooking them all up to?

MARISHA: Yeah, one is going to hook up to the
wagon and I’ll– which wagon do we want to take?

LAURA: The one with the two horses attached, yo.
Can you see it?

MARISHA: Yeah.

LAURA: We’ll take that one.

MARISHA: Okay.

LAURA: Unhook the other horse so we can steal that
one, too.

MATT: As you guys are doing this, the two Knot
sisters talking to each other, look around, and

they go running to the southeast.

LAURA: They’re outies.

MATT: They’re out.

SAM: Should I shoot them?

TALIESIN: They’re okay.

TRAVIS: Is that single horse a mustang?

LAURA: Oh my god.

TALIESIN: Really?

TRAVIS: What? Can I ask a simple question?

MARISHA: We better get $100,000 from Ford for that
one. We better fucking get that.

MATT: Sure.

TRAVIS: It’s not a mare? I’m just checking.

MATT: No, no it is.

TRAVIS: I’m just very curious as to the sex of the horse,
that’s all.

MATT: Roll a perception check.

TRAVIS: 12. No, 14.

MATT: That is a mustang.

LIAM: Is its name Roy?

SAM: The white one?

TRAVIS: Yeah.

TALIESIN: Are you going to name it Sally?

TRAVIS: You’ll find out.

(laughter)

TALIESIN: I had that coming.

LIAM: During all the busywork, I’m not saying
anything, but I keep giving worried and stressed

glances at my little friend.

LAURA: Don’t worry, Caleb, I’m okay.

MATT: You guys have the bodies loaded up, both the
charred and the slashed one, onto the cart.

TALIESIN: I’m going to pull my sword back out and
start trying to get the horses going.

LAURA: He’s alive! You’re awake!

TALIESIN: That really hurt.

LAURA: How do you feel?

TALIESIN: I feel terrible.

LAURA: I saved your life. You should be really
grateful.

TALIESIN: I can do that. I can do that.

MARISHA: Molly, I appreciate you trying to rally
the horses right now, but I really think you

should rest.

TALIESIN: No, I’m fine. I’m going to actually fall
back into the cart.

MARISHA: I take the reins.

MATT: All right. Easy enough to find any sort of
material if you wanted to cover the contents of

the cart. You guys are ready to go. Ornna is
standing there alone. “I think I should stay here.”

LAURA: Are you sure?

MATT: “What, and be a fugitive? I can explain what
happened. Hopefully.”

LAURA: What are you going to say to them?

MATT: “Exactly what happened. The same thing that
turned these guards ran off and you’re hoping to

stop it.”

LAURA: Don’t say that we were here. Don’t mention
we were here. That’s pretty important, I think.

Yeah?

TRAVIS: You couldn’t see us in the low light, but
they chased after whatever caused this.

MATT: “Okay. I can do that. I can’t leave Gustav
and Bosun in prison to take the fall for this.”

LAURA: We’ll get them out of it.

LIAM: Would you have the abilities to burn these
things up the way we did? Are you capable? Could

you have killed these things? Is that believable
for people who know you?

MATT: “I’m quite good with fire. That’s not
entirely impossible.”

MARISHA: Ornna, is there anything else that you
can think of that could possibly help us? Like why

this toad decided to freak out right now? Anything
that comes to mind before we go chase after your

mess.

TRAVIS: Any previous episodes of this kind?

MATT: “No. Never trusted anything that looked the
way Kylre did. Everyone seemed to put a lot of

trust in him. Gustav did. Toya did. I don’t know
if this is still a misunderstanding, but–” She

points over to where there’s splatters of blood in
the middle of the grass. The leftover carnage from

the battle. “Just get this figured out, please.
This is all I have left.” She looks around the

empty encampment. She stands amongst the four
empty tents by herself.

SAM: Toya’s gone, right?

MATT: Toya’s gone.

LAURA: What happened to her? Did it take Toya with
it?

LIAM: Yeah, she frogged out.

TRAVIS: We’ll try and find some evidence that will
exonerate you and we’ll return.

LAURA: We need to find evidence to exonerate us.

SAM: Sorry that we thought that you did it.
Briefly.

MATT: “It’s okay. It’s hard for some folks to
trust carnival folk. Just as hard as it is for

some folks to trust little green folk.”

(laughter)

TRAVIS: We should really get to stepping.

LAURA: Let’s go.

SAM: Saddle up.

TRAVIS: Sure.

MATT: You hop on your mustang.

TRAVIS: I do. Shelby.

MARISHA: Oh, god!

TRAVIS: Just deliver it to the PO Box, that’s
fine.

TALIESIN: Everything that you’ve been holding back
for years now is going to come pouring out of you.

Okay.

MATT: You have the cart and the horses at your
disposal. What are you guys doing?

TALIESIN: Trying to take as much of a short rest
as I can back there. I’m going to try and sleep

this off like a bad hangover.

LIAM: I will attempt to do the same to do arcane
recovery.

MATT: Okay. The two of you saddle up on the back
of the cart as it makes its way northward.

SAM: Where are we going?

TRAVIS: In the direction the toad leapt.

LAURA: Are we really chasing the toad right now?
Molly obviously did the most damage out of anyone

and he’s almost dead right now.

MARISHA: Maybe we can at least find him, stake him
out, and then we’ll rest.

LAURA: We are going to rest, right? We can’t just
chase after a toad. We’ll die.

TRAVIS: We might need to play it by ear.

LAURA: Fjord, I’m trusting you.

TRAVIS: If it’s too dangerous, we’ll stand down.
How about that?

LAURA: Okay.

LIAM: Also I have a cat.

LAURA: Yeah, it’s cute.

LIAM: That’s not what I mean. If we catch up to
them, my cat can follow and I can watch.

TRAVIS: Yeah, you blanked out there for a second.

LIAM: If we find them, then we assign Frumpkin to
the case and I will lean against a tree. Nott will

keep watch over me and we will know where it
goes.

SAM: We’re going with them, then?

LAURA: Yeah, let’s follow the direction that the
toad went.

TRAVIS: Yeah.

MARISHA: Cats love toads.

LAURA: I like it. It’s a good plan. This is
definitely not going to backfire. Let’s go.

(laughter)

MATT: All right. The horses pick up and begin
heading northward towards the Ustaloch.

LAURA: When we get far away from the carnival, we
should drop the guard bodies off. Push them out so

it looks like they were on patrol when they turned
into zombies. Far away from the carnival.

MARISHA: We ran into those guards that were
patrolling the lake–

LAURA: Exactly! Like a lake patrol.

MATT: It doesn’t take you too long to get to the
southern edge of the Ustaloch. You can see the

muddy lake bed that gives way to the water itself.
Number of scattered stones in the muck and

occasionally you hear the lapping of waves. The
very subtle wind flowing through in the night.

It’s about two in the morning. There’s some
moonlight in the sky. It looks like a waxing moon.

At least the one you can see because there are
multiple moons.

SAM: Wait, what?

MATT: There’s two moons in Exandria.

SAM: How did we never know that?

MATT: That was established in the last campaign.

TALIESIN: Like dogs, we never looked up.

MATT: One of the moons is so faint–

SAM: How many suns are there?

MATT: There’s one. Anyway, there’s a faint bit of
moonlight which gives you folks without darkvision

a little bit of detail that you can make out in
the vicinity. You come to the lake edge and

there’s the water.

TRAVIS: This is the best we can do for them.

LAURA: Take them out of this wagon!

MARISHA: Hang on, hang on. I want to look around.
Do I see any guards?

MATT: Perception check.

MARISHA: Big dice, don’t fail! Natural 20!

MATT: Okay. Couple things. One: you don’t see any
guards, but you do see a few hundred feet to the

west of you along the edge, you see a boat that is
about a hundred feet out on the water. You see two

figures that are in the boat. Possibly two
fishermen or two guards, but you can’t really tell

from this distance. There are two figures in a boat
a little ways out on the water.

From your current visual
perspective, you don’t see the other end of the

lake. It’s a pretty decent sized lake, but you can
see the very faint bump of a landmass that breaks

the horizon of the water.

MARISHA: Like an island?

MATT: Like an island, possibly.

LAURA: Or a giant toad sitting in the water?

TALIESIN: That would be a very big toad.

MARISHA: It’s far away on the horizon, the little
bump?

MATT: Yeah, it breaks the water’s horizon from
here.

MARISHA: There’s two figures on a boat about a
hundred yards out.

LAURA: Can they see us?

MARISHA: I don’t know. It’s hard to say. Do they
seem distracted? Can I make anything else out?

TRAVIS: Lamplight on the boat?

MATT: There’s a faint bit of lantern light that’s
the only reason you’re able to make them out at

this distance, but that’s as much detail as you
can make out. They’re a few hundred feet away from

you.

LAURA: If we can’t see them very clearly, they
can’t see us very clearly. We don’t have a light

on us.

TRAVIS: We’re going to have to ditch this wagon
anyway because we’ve got tracks.

SAM: Just change the license plate. No?

TRAVIS: Vanity plate? What does it say?

SAM: “Back in time”?

(laughter)

MATT: Oh, man.

So, what do you do?

LAURA: Go up a little further away from the boat
and then dump the bodies.

SAM: It’s really shallow. Shouldn’t we weigh them
down with something?

LAURA: It’s not like we’re trying to hide the
bodies. We’re saying they turned into zombies

around here. Is that stupid?

TRAVIS: No, they don’t have to go in the water,
right? They’re burned. It’s not like they burned

in the water.

MATT: That would be very confusing.

TRAVIS: It would.

TALIESIN: The wagon tracks directly to the point
at which they are found.

TRAVIS: That’s what I just said.

LAURA: Oh, coming from the carnival.

TRAVIS: I wish I had something that could
help Molly out.

SAM: We could write a little note and put it in
one of their pockets that says something like

“I’ve discovered that Caleb and Nott are innocent
and should be cleared of all charges”, or

something like that.

LAURA: That would definitely work. Will you add my
name to that list?

SAM: Sure. How do you spell Jester?

LAURA: Like normal.

SAM: Okay.

MARISHA: Maybe we can dump them, backtrack with
the cart, and drop the cart back off.

TRAVIS: As we’ve been riding, have we seen any
tracks that we think might have belonged to the

toad? Since it was leaping in these huge arcs.

MATT: Make a survival check.

TRAVIS: Ugh, three.

MATT: Even with your darkvision, it’s hard to make
out too many details. There’s a lot of foot

traffic along the banks of the river at different
points in the day. There’s not a lot of light.

You’re unable to pick up any tracks.

LAURA: Maybe we dump the bodies and I’ll get out
and try to make the tracks go away for a little

bit. I’ll walk up the path and do like this.

TRAVIS: Why? We could get rid of the wagon later.

LAURA: Yeah, but the wagon will come from the
carnival straight to the bodies. Isn’t that weird?

LIAM: You’d have to erase the tracks all the way
back to the– how far back are you willing to go?

LAURA: Not that far.

LIAM: What’s the plan here? Are we going to flee?

LAURA: I think we have to go back to the inn,
right?

TRAVIS: Once the sun comes up–

LIAM: I know. Everybody’s in deep shit. I
understand the problem, but my question is are we

cutting and running?

LAURA: Yeah.

LIAM: No, I mean cutting and running.

TRAVIS: No, no, we can’t just leave.

LAURA: Oh, okay.

LIAM: We do it all the time.

LAURA: Well…

TRAVIS: Let’s see if we can find the toad. If the
sun starts to break, then we’ll make up our mind.

LAURA: All right. Are we dumping these bodies or
what?

TRAVIS: Yes, kick them out.

MATT: Okay, so you remove the bodies from the
cart. Are you dumping them on the shoreline?

LAURA: Yeah.

MATT: Okay. (thud, thud) The two transformed guard
corpses now lie there. One an ashy mess, the other

in three pieces. Left along the bank of the
water.

LAURA: I get out and I start positioning them like
maybe they were having a romantic tryst.

LIAM: Those two burnt men? Yes.

MATT: Okay. (laughs)

MARISHA: I’m going to help Jester try and clear
the tracks while she positions bodies.

MATT: Make a survival check.

MARISHA: (disgusted noise) Eight.

MATT: All right. You guys–

(laughter)

TRAVIS: Anybody else want to look for some toad
prints?

LAURA: Do you want us to?

SAM: We were going to go along the north way,
right?

TRAVIS: We’ve been doing that already.

MARISHA: If we try and cover the wagon tracks as
much as we can, then follow the embankment and try

and ride the horses and the cart along the water,
it’ll hide our tracks as we move northward.

LAURA: Sure, let’s do that.

MARISHA: Okay.

TALIESIN: Who are you?

TRAVIS: That’s actually a great idea.

TALIESIN: That’s really clever. Why would you even
think that?

LAURA: Oh, she’s all about shady shit. She does a
lot of it.

TALIESIN: Huh.

MARISHA: You understand.

TALIESIN: Maybe. I don’t know. I’ll think about
it.

LAURA: (singsong) Go to sleep, little tiefling.

TALIESIN: Ow, that hurts. Ow.

LIAM: Beauregard, are the people on the boat doing
anything different?

MATT: You glance back over and you can see the
boat seems to have moved a little bit further away

and has come up to the bank and looks like it’s
hitting land.

MARISHA: Towards us?

MATT: No, a little bit further away and then has
hit the land. The figures are currently taking

things out of the boat.

LAURA: They’re late night fishermen.

MARISHA: I think they’re fishermen. Let’s keep
moving.

MATT: Okay, which direction are you moving?

MARISHA: North.

MATT: Well, north is into the water. Like you hit
the water of the bottom of the lake.

SAM: The toad went due north? Like straight into
the water?

MATT: That’s the direction it was traveling.

LAURA: Can I look for toad tracks?

MATT: Make a survival check, sure.

TRAVIS: Come on, don’t roll Sam’s fucking dice.

LAURA: I didn’t.

MATT: Oh, Sam.

TALIESIN: That was a lot.

LAURA: That was a whole lot of rolls. Survival.
11.

MATT: 11. It’s hard to really make out what tracks
are what. You do see a few heavy impacts in the

mud. Some of them looks like it could have been
the bodies being rolled, but not too far from

where you are, there’s one big smack in the mud.
Like something heavy impacted.

LAURA: Fjord! Come look at this! This is
definitely toad tracks.

TRAVIS: In the shape that it’s in, this print. Are
their toes pointing in a specific direction?

MATT: Make an investigation check.

TALIESIN: Well, this will break my short rest.

MATT: This will break your short rest.

TRAVIS: 14.

MATT: You can see the heavy impact has a few
subtler imprints. There do appear to be two hands

and two feet though the water has washed in and
gotten rid of a lot of the details at this point.

You can vaguely tell they appear to be facing
towards the water.

LAURA: That lump is the toad.

SAM: Could be.

TALIESIN: How many people in the boat?

TRAVIS: Two.

TALIESIN: How many people are we looking for?

TRAVIS: One and a giant toad.

TALIESIN: Didn’t he leave with a–

TRAVIS: Girl.

TALIESIN: Two people?

MATT: Two people in the boat.

MARISHA: Do these silhouettes look proportionate
to each other?

MATT: They look proportionate to each other.

TRAVIS: Does one look like Gorilla Grodd and—

MATT: They both look vaguely humanoid and
regular.

MARISHA: Which way did the fisherman go?

MATT: They are a little bit to the west along the
bank in the direction of the city. The city is

northwest of you currently. If you were to
continue around the lake–

LIAM: Because the city is on the lake so we’re
just around the edge of the lake.

MATT: Exactly.

MARISHA: I think we should keep heading away from
the city, right?

LIAM: It depends on what we’re going to do.

SAM: If we’re chasing the toad it seems like we
need to find a boat and go out into the water.

LAURA: So we head towards that boat that hit
land.

SAM: Steal that boat?

LAURA: If we go towards the toad we are going to
fight the toad.

SAM: Well no, we are just going to find the toad.
You said this. We’re camping and waiting and

resting.

LIAM: The other thing we can do, but it will take
some time, need about an hour. Frumpkin is a cat

but Frumpkin does not need to be a cat. I could
fly him over as well but I need time, I need about

an hour.

SAM: Or swim.

TALIESIN: I’m actively tracking this creature,
aren’t I on a certain level?

MATT: I mean, if you want to. You haven’t yet
decided to.

TALIESIN: I hadn’t really thought about it. It’s
something I can in theory do.

LAURA: Because you used your blood on it?

TALIESIN: No. This would also break my short rest,
wouldn’t it?

MATT: Actually, I’d say for the points of
expediency, with the time it has taken you and

have these discussion at the edge, it’s pushing
2:30 like 3:00 in the morning and both of you have

finished the short rest.

TALIESIN: I’m going to use Hunter’s Bane really
quickly and look at the track for a second.

MATT: You get your blood maledict and you can use
your hit dice if you want.

TALIESIN: Yeah, I’m going to do both of those.

LIAM: I changed my mind, I believe I used arcane
recovery during the day. So forget it.

MATT: Yeah, it’s gone.

SAM: You can hit dice it.

LAURA: I bet you have a thing where you can click
it on.

TALIESIN: Now I’m at 12 hit points.

MATT: That’s better, there you go.

TRAVIS: 12?

MATT: Better than one.

TALIESIN: Yay 12 hit points. I’m going to see if I
can help with the tracking because I’m going to

start actively tracking this particular creature.

MATT: Make a survival check.

TALIESIN: Survival check? Which I have advantage
on.

MATT: You have advantage on it because it’s a
feat.

LIAM: If I have an hour to do some
ritual casting, yeah.

TALIESIN: 18.

MATT: Looking at the imprint you follow back the
direction of the carnival and you can see the path

because it was a beeline toward the Ustaloch. The
best you can tell because the water picks up

there’s no trail to pick up in the water. Looking
at the trajectory, it was very intently making its

way towards the water either avoiding making any
more tracks and making it difficult to follow.

TALIESIN: Guy went into the water.

LAURA: That’s what we figured.

TALIESIN: Do you think he’s trying to swim all the
way to the other side or you think he’s just going

around the lake?

TRAVIS: We’re not lucky enough to have any small
boats along the shores that have been beached?

MATT: Not near you. There’s the one that you saw
the two fishermen are at right now. Then further

into the city the docks, there’s plenty of boats
that are tied up and locked.

LIAM: At the level two– Oh sorry, go ahead.

MARISHA: Go ahead.

LIAM: It’s a rules question, you go for it.

MARISHA: Even if we find this thing, if we rest
camping out then we’re not at the tavern.

TRAVIS: Yeah, we got like four hours until
sunrise.

SAM: Do any of us know what’s beyond? Like what’s
on the other side of this lake? Is it a mountain?

LAURA: Straight across.

MATT: The other side of the lake, from what you
know, because you were traveling southward towards

it, there’s no major landmass on the other side of
the lake. It’s just open field. You notice what

looks to be some sort of a bulge in the landmass
in the center. Too large to be the toad, but it

does seem to break up the water horizon from that
vantage point.

LAURA: It could have gone to the island.

MARISHA: I bet that’s exactly where it is.

TRAVIS: How do we feel about the knowledge that
it’s somewhere here in the lake, perhaps, or the

other side? Circling back tomorrow? At least we’ll
avoid suspicion if we’re at the inn.

LAURA: Will you be able to keep tracking it? After you sleep?

TALIESIN: I don’t know. I’m not sure. Maybe. Could
be.

MATT: It’s not like a mental tracking ability.
It’s to be able to see details of the specific

type of tracks.

TALIESIN: I legitimately do not know how it works.
Sorry.

MATT: Just like any other tracking, you still need
to have things to follow. You can read damage in

the forest to see if something barreled through.
You can follow tracks. You can see blood

splatters. Any sort of thing that can give you an idea of
where something went that is of those types of creatures.

TALIESIN: Do I know what he was, by the way?

LAURA: He was a fiend.

MATT: With the knowledge of it being a fiend, go
ahead and make a religion check.

TALIESIN: And I get advantage on that.

MATT: You do, actually.

TALIESIN: Religion check? 15.

MATT: 15? Now that they’ve mentioned a fiend, it seems
familiar, but the most you can get is

a memory that you don’t know where it
came from, this memory of horrible toad-like

demonic creatures that exist to the far east in Xhorhas.

That’s as much as you can recall. But you’re
definitely sitting here now with this memory

that comes to mind, going, “This whole time! This
whole time–”

TALIESIN: This whole time I’ve been sitting with
this.

LIAM: Rules question. Caleb is too fucking poor to
change Frumpkin’s shape willy-nilly because it’s

ten gold pieces worth of charcoal, incense, and
herbs, which I don’t have. So he’s a cat for the

foreseeable future.

SAM: Do you just need ten gold pieces?

LIAM: I need incense, herbs, and charcoal.

TALIESIN: Are you saying this out loud?

LIAM: No, I’m just talking in my accent to you.

TALIESIN: Listening to this, I reach in.
I’ve got some incense.

LIAM: Do you have charcoal?

TRAVIS: I’m sure we can find some charcoal.

TALIESIN: Isn’t this impressive enough that I
happen to have some incense?

LIAM: If we can get back into town somehow.

SAM: We’re going to go shopping at three in the
morning?

MATT: Technically, elements of that guard’s body
are charcoal now.

MARISHA: That’s what I was going to say.
Let’s go back and raid the fire.

TALIESIN: There’d also be a fire inside the inn,
to be fair. Charcoal is– it’s not like it’s hard to get.

TRAVIS: And you two seem to be able to move freely,
without suspicion.

TALIESIN: That’s true, you can go shopping more.

LIAM: I will.

TALIESIN: Let’s go maintain the illusion of
innocence for the evening.

MARISHA: Should we walk the cart off?

LAURA: Yeah, yeah, yeah!

TRAVIS: And leave it outside town as we’re
making our way back.

Maybe give the horse a little spank
on the ass and send it on its way.

MARISHA: See where it goes. I like that.

TRAVIS: Shall we?

LAURA: It’s open 24 hours.

LIAM: That random book about fiends has all the
answers about the fiend we’re chasing. Let’s go

get it.

LAURA: Yeah. You should do that.

TALIESIN: Xhorhas. It’s a creature from Xhorhas.
I’m pretty sure, I don’t know. We’ll see.

God, I’m remembering something.

LAURA: Let’s go.

TRAVIS: We head back.

MARISHA: We go along the lake, then off to the edge,
and then we’re going to give the horse a slap and send

him off past–

MATT: Okay, so the cart makes its way.
The two fishermen you see are in the process

of tying up nets and bags of things, and they just
stop and watch you guys ride by, then go about the

rest of their work. You continue with the cart,
pulling it up toward the southern edge of where the

Ustaloch meets Trostenwald, and you can abandon it
there, or you said you wanted to send it somewhere?

LAURA: I don’t think we would have taken the cart
past the fishermen. Are we going to do that?

TRAVIS: I thought we were going to head back
to the village, to a good distance.

LIAM: How much ground did we cover, I don’t know?

MATT: So what are you doing?

TRAVIS: We’re taking the cart back to a distance
from the city.

LIAM: Half a mile.

TRAVIS: Yeah, and then letting the horses run,
so the– sending the track off.

MATT: I see. Okay.

LAURA: I don’t think we would have gone right past
the fishermen that would be able to identify us.

MARISHA: Using the lake to hide tracks.

MATT: Okay, so you guys head the opposite direction for a
little ways after the field. All right. Who’s spooking the horses?

LIAM: That’s your specialty.

MARISHA: Whack with the stick.

MATT: Make an animal handling check.

TRAVIS: Please roll bad. If there is any
justice in the world…

MARISHA: It’s not great. Thanks, Travis. Thanks. Six.

SAM: Six? To hit a horse?

MARISHA: Correctly hit a horse!

LAURA: The horse whimpers; you hurt a horse.

MATT: What’s your armor class?

MARISHA: 17.

MATT: 17? As soon as you hit it, there’s a
(whinny) and there’s a split-second where you watch

its back leg muscle twitch, and you duck out of the
way just as its back hooves (whoosh) past your face.

TALIESIN: I’m going to walk over to the horses and–
they’re trained horses.

MATT: Yeah.

TALIESIN: I’m going to go whisper in their ear and
give them a little pat.

MATT: Make an animal handling check.

LAURA: You rolled shit, too!

TALIESIN: Nine.

TRAVIS: Horses are our new door!

LIAM: Drops a couple of horse apples.

TALIESIN: I didn’t get advantage on that because I knew
the animals, did I?

MATT: No. You knew the animals, but you weren’t
the animal handler.

LAURA: I use Thaumaturgy and I make the sound of
like a predator behind them.

MATT: Okay. I’ll give you an animal handling check
with advantage, because it’s fun.

TALIESIN: I’m into this.

LAURA: Okay, 13!

MATT: 13! It’s above a ten, guys! Awesome!

ALL: (chanting) Level two!

TALIESIN: This is Romper Room!

MATT: Yeah, I know! With a crack, and a heavy
echoing snarling sound in the vicinity, both

horses kick up and go into a full gallop sprint
away from the direction of you, the cart being

dragged behind it. They continue to go into the
shadow. You don’t know how long they’re going to go.

LIAM: I cast Thaumaturgy! (quacks)

MATT: By the time you guys make it back to the
inn–

LAURA: Those ducks are scary!

MATT: Are you guys being careful, or are you just
walking back?

LAURA: We’re being careful.

MATT: I’d like you all to roll a stealth check,
please.

TRAVIS: I’m going to use Mask of Many Faces to
make myself look old.

TALIESIN: Natural 20.

SAM: What was that? I don’t even know what that
was.

TALIESIN: Look at all that stuff!

LAURA: I’m going to– Does anybody have shitty stealth?

TALIESIN: I can’t even see myself with this
roll.

LIAM: I do, but I rolled 12.

LAURA: Well okay, I was going to give anybody
advantage, but here you go.

SAM: Thank you.

LAURA: Wow, that was bad.

LIAM: You have advantage, right? Roll again!

SAM: I already rolled once.

TRAVIS: 18, but I’m also–

LIAM: 16.

MARISHA: 17.

LAURA: 18.

TALIESIN: Technically, my stealth would be 23.

SAM: 11.

MATT: All right, that’s fine. You manage to make
it to the Nestled Nook Inn without any prying eyes

seeing too deeply into your movement. You get back
to your rooms as the very faint distant change of

black night begins to turn to the faintest of blue
of morning curling over. You guys go to your

respective rooms, and you take a rest?

LAURA: We should go to sleep.

LIAM: I’m going to dig some charcoal out of the
remains of the fire in the common room and then go

to bed.

MATT: Okay. The owner watches you do that and
she’s just, “Whatever.”

LIAM: Don’t thank me. Lovely inn. Good night.

MATT: “Don’t get anything else dirty!”

LIAM: Just going to draw some dicks!

MATT: You guys complete a long rest.

TRAVIS: We made it!

SAM: One day down. Two days down!

LAURA: Do we reset our max hit points when we take
a long rest?

MATT: Your max hit points? I mean, your max hit
points are your max hit points.

TALIESIN: When you hit ‘long rest’, it should
auto-reset.

SAM: With D&D Beyond, it does the work for you.

LIAM: Wait, is there a rest button?

SAM: There is, there are two rest buttons, Liam.

LIAM: Where are they?

SAM: They’re down towards the bottom, short rest
or long rest.

LIAM: Whoa!

LAURA: I fell asleep in my sketchbook, halfway
through my drawing of the two zombie guards making out.

SAM: Gross. Were they dead?

LAURA: They’re zombies, so yeah!

TALIESIN: Slightly hotter, okay.

LAURA: One arm is like off to the side.

TALIESIN: Way hotter.

MATT: With full rests completed, consciousness
comes to on the outside of Jester’s room with the

heavy sound of (knocking).

MARISHA: Jester!

LAURA: Is that our door?

MARISHA: I think so.

LAURA: Hold on, I’m naked!

MARISHA: Yeah, hold on, she’s naked! Do you want
to get it? Or should I get it?

LAURA: I’ll get it!

MARISHA: Maybe I should get it.

LAURA: No, I get up, I get it. Hello!

MATT: You open the door. The same two crownsguard
that had come the day before.

LAURA: Did you come back to play some games?

MATT: “No. We came to tell you that you’ll be
needed for the investigation and questioning

"within the next three hours to arrive at the
behest of the Lawmaster at the stockade.”

MARISHA: Why didn’t you just come and get us when
you were ready for us?

LAURA: Well, you know, we might want to brush our
teeth.

MARISHA: Does that take you three hours?

LAURA: No. Now we have time to–

MATT: “We’ll be back in three hours.”

LAURA: Okay. I’ll see you soon! I miss you
already!

MATT: (door creaking) Habit of creeping out guards,
I like this. The rest of you come to consciousness.

You’re rested. At this point in time, it’s
past noon. It’s about two in the afternoon.

TRAVIS: No knock on our door, only you two.

MATT: Well, no. It’s these two currently,
for the moment. Then– (knocking).

TRAVIS: Your jury summons is (groans).

MATT: Just finishing up with them.

LAURA: It’s two o'clock in the afternoon, you
said? When we woke up?!

MATT: Yes.

LIAM: We got back in the middle of the night. No
real job here.

TRAVIS: I’ll open the door.

MATT: Two guards are there.

TRAVIS: Yes?

MATT: “Sorry to disturb, the investigation will
require you in about three hours.”

TRAVIS: I just shut the door.

MARISHA: Love it! It’s my favorite. I was waiting
for it.

MATT: All right, so. What are you guys doing?

SAM: Go down for breakfast?

LIAM: I go down. It’s Yorda who runs the place?

MATT: Correct.

LIAM: I find Yorda. Excuse me, a question about
the town.

MATT: She’s right in the middle of pouring a drink,
she’s like, “Right! What do you need?”

LIAM: Is there a pawn shop anywhere in this city?

MATT: “If you’re looking for strange wares in
general, then your best look would be Burnished Bibelots.”

LIAM: Thank you.

MATT: “You might be able to talk to, let’s see
here– Lochward General might be interested in

"buying a few things.”

LIAM: Wockwurt?

MATT: Lochward General.

LIAM: Lochward’s General, of course. Excuse me.
That’s in the Lochward, then?

MATT: Aye, it’s about three blocks up north.

LIAM: Only been here two days. Okay, you are down
here?

SAM: I’m always with you.

LIAM: Yeah, okay. That flask.

SAM: Yes? You saw that?

LIAM: Yes, I did see it.

SAM: Sorry!

LIAM: No, I’m not sorry at all, but I have a big
favor to ask you. That’s very valuable what you

have there. Do you know that is made of platinum?

SAM: Would I know that it’s made of platinum, just
from glancing at it and feeling it?

MATT: It looks very pretty. Make an intelligence
check.

SAM: Not great. Just an intelligence check?

MATT: Yes, just your modifier.

SAM: Eight.

MATT: It’s very shiny.

LIAM: Let me explain it to you. That little bottle
is worth a great deal. It can buy you many full bottles.

SAM: I don’t want to get rid of it.

LIAM: Would you like to trade that for many bottles
of booze? Many.

SAM: That is a tough decision. But this is the
only one I have! I only have one flask.

LIAM: We could buy you another flask that can hold
whiskey just as well as that one. Here’s the

thing, you know that I was very interested in
those books. We came here for books and booze.

You’ve gotten a little booze, but we can get a lot
and those books are expensive and I know that we

can get enough money for it and I really don’t
feel like pushing our luck with the law here in

town and pulling a fast one again.

SAM: Oh, but it’s so pretty. How about this for a
counteroffer: how much are the books?

LIAM: They were worth a total of 13 gold.

SAM: Here!

LIAM: Did she just hand me 13 gold?

MATT: Yes.

SAM: I like this better.

(laughter)

LIAM: I take her by the head and I rustle our
heads together.

SAM: Stop!

LIAM: That’s a good deal. I leave to find that
place.

SAM: I come with him.

LIAM: Oh, you’re coming too? What a good day this
is! All right, let’s go shopping!

MATT: All right, you guys make your way to Burnished
Bibelots. It is open, though there is nobody

currently inside the interior. As you go to the
door, it opens up and you see the same cluttered

mess of the inside. There across the way you see
the tiny gnome gentleman who’s up on top of his

desk, his legs folded over each other. He’s
looking through a book right now, as he’s thumbing

through, “Hello!”

LIAM: Hello there, my friend! Just as I said, I’ve
returned. I have what we agreed on. 13 gold for

these two books that we discussed.

MATT: “Yes! Okay. Good! I have them held right here!”
He reaches back and then has to arrange himself again.

TRAVIS: And dies.

LIAM: Free books!

MARISHA: The best day ever!

MATT: Eventually he crawls off the top of the
desk, gets down there, puts the two books on the

top. “Wonderful doing business with you!” Slides
them forward to you, counts–

LIAM: These are the same two books? As yesterday?

MATT: “Those are the ones you told me to hold for
you, yes.”

LIAM: Oh, I was asking Matthew, these are the same
two books?

MATT: Yes they are.

LIAM: Oh good! Excellent!

SAM: Your accent is confusing.

LAURA: I know, it’s confusing when you speak
with the accent all the time!

LIAM: I never stopped with the British either last
time, so I’m never going to stop. Oh, I’m so

happy, and I’m saying this out loud as Caleb. Good
day to you!

SAM: Sure you don’t want to–

LIAM: I scoop up Nott and I just start dancing
down the street with her up onto my shoulders!

SAM: Sure you don’t want stay here and shop around
some more? Okay!

LIAM: No! We have plans to make with our new
friends! Let’s go get some breakfast!

SAM: Okay, but I could’ve perused some of the
aisles and it’s a long– okay!

LIAM: Nope! We’re away!

TRAVIS: No hands in your pockets order.

MATT: You guys make your way back as the rest of
you have come to consciousness and you head

down to the tavern.

LAURA: Cool. Why are you guys so happy?

LIAM: Good shopping run. Where did you get 13
gold?

SAM: I’ve always had it, you never asked for any.

LIAM: Good to know. I don’t need to know anything
more, I’m just happy that you have it. I’m

thankful.

SAM: I collect things. Among them are pieces
of gold. I have more.

LIAM: I just squeeze the cheeks, and I look at my
books!

SAM: Ooh! You made my cheeks all green!

MATT: So it’ll take you a few hours to go through
those books.

LIAM: Yes. I will start on the one about fiends
because it is topical!

MATT: You begin to read through it. In the tavern
at the table, or do you want to read in your room?

Up to you.

LIAM: No I’m going to read here. Good focus!

LAURA: Can I look at one of your books?

LIAM: Yeah, go away.

LAURA: Is that a yes? You said yes.

LIAM: I shove the book deep into my belt near my
dick so she doesn’t want to go near it!

LAURA: I’m not afraid of dicks.

MARISHA: She’s not your sister anymore.

LIAM: Good point. Hey now.

SAM: He gets like this when he’s studying. He gets
very focused, it’s best not to disturb him.

MATT: It’s an interesting book. It talks about
different forms of fiends and demons and the

hierarchy of the Nine Hells. It talks about myths
and stories of devils and demons interfering with

the lives of mortals. A lot of it is fables, a lot
of it is warnings and things that parents would

tell to keep their children from wandering in the
darkness. But it does have little tidbits of

information about different types, and they talk
about horned devils, and they talk about the great

and terrible balor and pit fiend, and it seems to
be a jumble between both demons and devils.

LAURA: Can I look over his shoulder the whole time
he’s reading it?

MATT: Sure, if he lets you.

LIAM: I do not let her. I am in a corner.

TRAVIS: And it’s about 2:30 to 3:00?

MATT: Right now, it’s about three.

TRAVIS: In the next couple hours they said they
would call for us.

MATT: Yes.

SAM: Should we go look for the toad?

TRAVIS: I was going to say, did they come to your
room as well?

LAURA: Yeah. In a couple hours.

MARISHA: Should we talk about what we’re going to
say to them? Do we need to corroborate our stories?

TRAVIS: I mean, we tell the truth, we did nothing
wrong.

LAURA: That’s right, we were in this inn the whole
time.

MARISHA: That’s true. Yeah.

TRAVIS: I was thinking that if we get out of there
tonight, fingers crossed, we should probably think

about acquiring some sort of vessel to explore the
lake tonight.

LAURA: We can definitely steal a boat.

MARISHA: We know where a good fisherman’s boat is.

TRAVIS: Or I may be able to arrange free passage
on a vessel.

MARISHA: What, how?

TRAVIS: I have a little knack with, you know.

LAURA: He was a sailor! That’s how I met him!

TRAVIS: Well, for a bit.

MARISHA: Wow, that’s pretty cool.

LIAM: How long was that for?

TRAVIS: Few years.

LAURA: As soon as Caleb looks up, I look in his
book. What is your book about?

LIAM: Oh, this is about grumpkins and
periwinkles.

LAURA: (gasps) Those are my favorite!

LIAM: What is a periwinkle?

LAURA: Are there drawings of them?

LIAM: Occasional drawings. There’s no penises
drawn in this book so I don’t think you’d be

interested.

TALIESIN: Any toad creatures?

MATT: You do find one interesting tidbit of
information that piques your interest.

SAM: Ooh, he has it written down? On a thing?

TALIESIN: Oh, the first piece of paper of the
game!

MARISHA: What’s it say?

MATT: If he decides he wants to share, it’s up to
him.

LIAM: Leave me alone, I’m reading.

MARISHA: Caleb, we’re bored! Tell us a story!

LIAM: I need 20 actual seconds to see what the
piece of paper says!

TALIESIN: Have you read it now? What’s it say?

SAM: So Fjord, you’re very acquainted with seamen
then? Having been on the water for so long?

TRAVIS: Sure am! Yep.

MARISHA: Have you heard that joke a lot?

TRAVIS: I have. It gets funnier every time, though,
I got to say. It’s all in the delivery.

LAURA: He laughed at it the first 20 times I
said it to him.

MARISHA: So wait, do you seamen have cloisters in
Trostenwald?

SAM: Are there clusters of seamen around you at
all times?

TRAVIS: Is it too early in the campaign to walk
away? And I fucking saunter away.

SAM: And I saunter away. I mosy away.

(laughter)

MATT: As Fjord slowly walks away from the table,
not engaging with your comedic advances.

LIAM: Do I remember people talking about
nightmares from the past couple of days? Not Liam,

but Caleb?

MATT: No, you didn’t inquire or question.

LIAM: Okay, and I didn’t overhear, okay.

LAURA: What does it say?

LIAM: I mean, it’s chock-a-block with a lot of
things, most of it probably untrue and stories to

scare your children, but there is some sort of
demon that is described as being fat and rotund,

and it talks about– I mean, this is too
coincidental, it can’t be the thing that we’re–

what are the odds of something being in this book,
and it’s what we’re chasing today? But this is

describing some sort of scaled demon that feeds on
people in the night, when they’re sleeping, and it

leaves corrupted, undead corpses behind, known as
husks.

LAURA: That is what they look like. They look like
husks!

MARISHA: They did look like husks.

TRAVIS: And we didn’t see anybody it fed on.

LIAM: Does this book– is it of this town, or?

MATT: Oh no, it’s a general book about–

LIAM: General book, could be anywhere.

MATT: Anywhere, anything, it doesn’t even mention
locations. It’s just, “This is some lore about

"devils and demons!”

TALIESIN: Kylre’s been around for a while, though!
And this is new, right? I feel like– Was there nothing?

TRAVIS: How well did you know Kylre?

TALIESIN: I mean, not that well. Of everybody, the
least.

LIAM: You haven’t heard the word nergaliid?

TALIESIN: That’s a–

MATT: As soon as he says that, it triggers
something in your brain, and that thought you had

the other night clicks. Like, that’s what it was
that was escaping you. Nergaliid.

TALIESIN: I have heard that word before.

LIAM: Because that’s what I’m talking about here.

TALIESIN: Oh dear. Oh, why can’t I remember? It
was so long ago.

MARISHA: Okay, so what was Mr. Frogman’s diet?

TRAVIS: Yeah, what did he feast on?

TALIESIN: What did he eat?

MATT: He ate what was given to him.

TALIESIN: He ate what we had!

MATT: He seemed like a lizard man, from what you
knew and experienced. He thought it was fine.

There was no draw to it.

LAURA: You never noticed him eating people before?

TALIESIN: I feel like I would’ve taken note of it.
I don’t necessarily know I would’ve commented on

it, but I would’ve noted it.

LAURA: Okay.

TALIESIN: And it was not noted.

LIAM: Once again, I have no idea if this is the
creature that we’re in pursuit of, but this talks

about it not eating food, but siphoning the life
off of mortal creatures, but not to the point of

death or harming them. They might not even notice
that it’s happening.

TALIESIN: Oh no.

LAURA: (gasps) That’s what was happening to Toya.
Maybe all of you.

LIAM: It says that this thing has two types of
feeding: one is slow and unnoticeable, maybe, and

one is quick with much pain and anguish.

LAURA: Does it say anything about it hiding in
water?

LIAM: No.

LAURA: Does it say anything about it liking the
sound of song?

LIAM: It does not.

LAURA: Is it related at all to the periwinkles you
were talking about before?

TALIESIN: It’s not possible he’s trying to head
back to Xhorhas, is it? I said out loud.

TRAVIS: I think we saw both the fast and the
slow feeding methods.

TALIESIN: Kylre was not a talker.

LAURA: Does it say how to kill it?

TRAVIS: Yeah, weaknesses? Vulnerabilities?

TALIESIN: Stabbing?

LAURA: Well, most fiends are weak to holy damage,
right?

MATT: Make a religion check.

TALIESIN: Can I also do this? I’m thinking about
everything I hear.

MATT: Sure, I’ll let you roll for it.

SAM: They have a vulnerability to poppyseed
muffins.

TALIESIN: Nine.

LAURA: 14.

MATT: You don’t get the idea that most devils or
demons have a vulnerability to radiant or holy

damage. Some might, some don’t, but you’re
unable to take a bead on this. The book you have

is informative from an encyclopedia standpoint.
It’s sort of storytelling and an informative

thing, but it’s not a catalog about all the
aspects and details of each creature.

LIAM: Right, it’s a kid’s Encyclopedia Britannica,
and scanning through, I saw one thing that popped out.

MATT: Yeah, you were like, wait.

LIAM: May I ask with my intelligence score of 18
and the Keen Mind feat, could we say that Caleb is

a speed reader?

MATT: In comparison to some, maybe. You’re not
Johnny Five-style, I know kung-fu.

LIAM: Believably, not magic.

MATT: Yeah, you can read pretty quick, let’s say.
You spend a lot of time by yourself reading.

LAURA: “Reading.”

LIAM: Good times.

TRAVIS: In the bathroom.

TALIESIN: Clusters of semen all around you.

LIAM: It was still funny when it was just implied.
You can paint it across the wall.

TALIESIN: Always funny. Always.

LIAM: We’re talking about masturbation.

SAM: Jerking off.

(laughter)

LIAM: Would you say that Caleb is a speed-beater?

SAM: Roll for spanking.

MATT: From the window to the wall.

(laughter and groaning)

MATT: As you guys are having this discussion, the
two guards that had come in earlier come through

the main door earlier than the three hours you had
anticipated with another guard in tow. As they

rush in they glance around the room and see you
and make a beeline to your table in a very huffed

bit of energy. They say, “You are absolved of
meeting this afternoon. We’ll pick this up

"tomorrow.”

LAURA: What’s going on?

TALIESIN: Wait, what?

MATT: “There have been a series of murders within
the Crownsguard that we are investigating as well.

"This will be part of the investigation tomorrow,
you are not to leave this inn.”

LAURA: But we could help. Obviously, we had nothing to
do with it if people are hurt outside and we were

here the whole time.

MARISHA: How are we absolved yet we still have to
be locked in this inn?

MATT: “You are absolved of it today. We’re still
going to come by tomorrow and have you questioned.

"We’ve arrested Ornna and we have members of the
carnival that have fled that we’re currently

"seeking at the moment.”

MARISHA: You should pick better words next time
that are slightly more clear.

MATT: “We’ll return tomorrow.” They leave in a
frustrated huff.

TRAVIS: Well, our day just got freed up.

SAM: But they still said we couldn’t leave.

TALIESIN: You could read that other book, at the
very least.

LIAM: I could. I could also– here’s the thing
about my cat. He’s a cat, definitely a cat, but is

also a fey creature. If I have an hour, he doesn’t
have to be a cat. He can temporarily be a bird.

LAURA: How much did you say it costs, though?

LIAM: Well, I have a lot of charcoal now, and you
said you have incense on you?

TALIESIN: I go into my bag and I’ve got some old,
weird– I’ve got a weird little–

MATT: You’ve got about eight silvers worth of
incense, and that’s a lot.

TALIESIN: It’s in a very strange, ornate bag
that’s covered in strange gems and weird filigree.

SAM: Does Molly always smell of patchouli?

TALIESIN: Sandalwood. It’s nag champa all over.

MATT: It’s masking the faint scent of horse dung.

SAM: What else do you need?

LIAM: Let it all out. Go for it. Don’t hold back.

TRAVIS: Are you sure you want to do this, with
your cat?

LIAM: Yes. I prefer him as a cat, to be honest,
but in a pinch.

TRAVIS: Anything else besides a bird? I mean, any
kind of creature?

LIAM: Well, not any kind of creature, but I’ve made
him an octopus once. There was this one time when

Nott was very high up in a burning building and we
had no way to get her down.

SAM: I jumped on to the octopus and it served as
some sort of a landing pad. It killed the octopus,

but I lived.

LAURA: Octopuses are very smart.

LIAM: I think it’s octopi.

LAURA: I didn’t say I was very smart.

TALIESIN: Enough about the pastries already.

TRAVIS: It can be killed is an important thing to
know. I only mean, if it’s important to you,

in a moment of danger I would try to save it, but
if that’s not important.

LIAM: It can be pricey to keep bringing him back
and all that, but he– no, you can’t kill him.

TRAVIS: Fair enough. That’s very impressive.

SAM: I’ve tried.

LIAM: She’s eaten him twice.

SAM: I was very hungry.

LIAM: I will need about an hour of time; I’ll probably
head upstairs. Do you have a pot I could borrow?

MATT: Yorda is currently in the process of sitting
down and checking something underneath the bar and

goes, “I’m sorry, what was that?”

LIAM: I was hoping you had an iron pot I could
borrow for– never mind, I’ll use the piss pot.

I’ll borrow this.

TALIESIN: Yes, of course.

LIAM: Is this enough to jury-rig?

MATT: How much is the–

LIAM: It’s ten gold.

MATT: No, you’re going to need to go out and buy
some.

LIAM: That’s why I asked.

SAM: Buy some, what, incense?

LIAM: Okay, this is a joke. I need to actually go
to the incense store.

LAURA: Get ten gold worth of incense?

LIAM: Charcoal and incense, yeah.
For this plan to work.

MATT: There is the remedy store that you’ve seen
before, and that would be the place to have

incense and/or herbal type.

SAM: I’ve been to one of these places, it’s called
Natural Remedies. Herbs and medicinal things. It’s

up the street a bit.

LIAM: Do you have ten gold?

SAM: Maybe.

TRAVIS: I have ten gold.

LAURA: You’re going through gold very quickly.

SAM: Or I could sneak in and grab it for you.

LAURA: I could help you.

SAM: That sounds fun.

LIAM: We’re still in trouble with the law. I don’t
want to push that. If we have the gold, that’s the

safest path.

TALIESIN: I’m in for a penny. I’m going to throw
a gold in there as well.

MATT: All right, so you have ten gold between you:
nine from Fjord, and one from Molly.

LAURA: Okay, I’ll put one in, then you have only
eight.

MATT: Okay, so eight off. All right, you have the
gold. We’ll say for the purposes of expediency,

it’s easy enough to go and purchase the necessary
incense and it’s quite a bit. For the purposes of

this ritual, which you’ve done before, it’s quite
a cluster you have to assemble for this. The

chalk’s amassed, the other materials you need for
it.

TALIESIN: I just saw Jester open her purse.
Dear–!

LIAM: Brain wipe. I’m going to go up to my room and it takes
me an hour to do this. An hour and ten minutes to

be exact. I put the–

TALIESIN: The ten minutes is clean-up.

(laughter)

LIAM: Look at the dungeon master. Is that maybe
the longest facepalm?

MATT: I don’t know, you guys have made me facepalm
pretty long before.

LIAM: I go upstairs to cast “Find Familiar”.

MARISHA: Oh, you found him!

MATT: What form?

LIAM: A sparrow.

MATT: As you finish the concentration, the cat
form shimmers and condenses into this tiny little

cluster of coal before it sprouts wings and you
glance on your shoulder. (whistles)

LIAM: I’m sorry, I know this is not your preferred
form, but it is only temporary until I get ten

more gold. Let’s go down and get some breakfast.

MATT: You guys, after waiting patiently and
talking amongst yourselves, Caleb reemerges with a

tiny sparrow.

LIAM: There he is. He lands on Molly’s horn.

LAURA: Damn it. Right here?

LIAM: On his horn, yes.

TALIESIN: Go ahead.

LAURA: This is the lumpiest little bird I’ve ever
seen.

MARISHA: Is his name still Frumpkin, it’s just a
bird now?

LIAM: Always Frumpkin, yeah.

TALIESIN: He’s a little feathery Frumpkin.

LIAM: He flits over to Jester’s horn. Takes a
dump.

LAURA: I feel so special and blessed, you guys.

TALIESIN: You look like a princess.

LAURA: Thank you.

LIAM: He stays there for the time being. Is this
what we’re doing? I can’t go anywhere, I’m going

to be blind and deaf, I have to stay still and
safe. Try not hit me in the head with too many

things. It’ll take a while, but he will go off.

TRAVIS: Well, if you’d like, you could stay at the
inn, or we could acquire that boat and once you’re

on board we could send it out as a sort of a
recon.

LIAM: That’s true as well.

SAM: Do sparrows see in the dark? They’re daytime
birds.

TRAVIS: It is daytime right now, it would require
us leaving now.

SAM: We should do this quickly before the light
goes away, right?

TALIESIN: Well, if we can send the sparrow out, we
can carry him with us if he finds anything.

LIAM: I could have done a bat, but it’s too late
for that now.

TRAVIS: A what?

LIAM: A bat.

TRAVIS: We should take advantage of the daytime.
Out the windows as we did before?

TALIESIN: Let’s let the sparrow see if it can find
anything. Then we know which direction we have to

head into so there’s not too much meandering
about.

MARISHA: Yeah, can we hunker down here while–

TALIESIN: Until there’s a direction to go.

TRAVIS: Perhaps we should go upstairs–

MATT: You can only see through Frumpkin’s eyes for
up to a 100-foot radius.

LIAM: I thought we talked about this. You told
me– and if you need to change it, change it– But

that I can only control him telepathically up to
100 feet, but could continue to see.

MATT: Let me double-check.

LIAM: I’m happy whatever your ruling is, but
that’s how we’ve done it.

MATT: I have to recall the specifics, I may have
confused–

TRAVIS: If that’s the case, we’ll get the boat. If
not, we’ll let drone sparrow activate.

LIAM: That’s what I based this whole plan on.

LAURA: Do we have to get in disguise again in
order to leave?

TRAVIS: We could try to go out the side of the
windows. It is daytime.

LIAM: The wording was a little squirrely.

MATT: The wording is a little squirrely. Yeah, you
cannot communicate with it telepathically, but you

could technically still see through its eyes, I
suppose.

LIAM: So I can give him the command up close to
go, but if anything happens I can’t improvise with

him. He does what the command is.

MATT: Right. What’s the command?

LIAM: To fly north to the island and circle it a
few times to see what we can see and come back.

MATT: All right. As you go up to the window and
release Frumpkin–

TRAVIS: Can we say we’re doing this from one of
our rooms?

LIAM: We gather in Fjord and Molly’s room.

MATT: It’s curious, when Caleb is focusing, the
pupils go to a very faint sky blue. You see

flickering in them, though you cannot make any
imagery out of it, it’s just the strange movement

within the pupil.

TRAVIS: Yep, there’s that bullshit again.

LAURA: He can’t communicate with us when he’s like
this?

TRAVIS: He talks. He will talk to you out of the
fucking blue.

LAURA: Can he feel if we touch him? I poke him in
the forehead.

LIAM: Ow.

LAURA: Oh, okay.

LIAM: Don’t do that, please, I’m trying to
concentrate.

LAURA: Can he tell who did it?

SAM: No, he can’t see you.

LAURA: That’s wonderful.

SAM: But I will tell him later when he asks.

LAURA: Well, okay, but he won’t know now.

MATT: As you concentrate, the bird’s-eye view of
Trostenwald– Frumpkin carries up high into the

air. For the large lake that it is, you can see
two smaller land masses in the center of the lake.

Technically not north from where you are now,
since you’re back in the city, it’s more of a

northeastern direction. They’re both relatively
small, one’s maybe a few hundred feet across,

another one is maybe 50 feet across. It’s a
smaller mass. Watching as it coasts downward and

does a pass over the larger one, make a perception
check for Frumpkin.

LIAM: That is a six plus very little or nothing,
so you can guesstimate.

MATT: There is a faint treeline on this island.
The island has a few small trees, which is mainly

what you had seen during the night when you looked
out over the water, Beauregard. The land mass was

actually the very top of this tree line. It’s a
small grove that has clustered there on the center

of this island. Unable to make out any other
details other than the tops of these trees and

there’s a few spots in between where you can see
overgrown grass and general ground, rock.

LIAM: This is the bigger one?

MATT: The bigger one, yeah. Make a perception
check for the smaller one.

LIAM: Worse. Five.

MATT: The other one has maybe five or six trees on
it, but most of them appear to have either died or

be standing alone on this small mass. That one
looks pretty barren. Even with as bad of a look as

that was, it doesn’t look like there’s anything
visible on that land mass.

LIAM: Does it look balder than the other?

MATT: It does.

LIAM: Okay.

MATT: The larger one has much more of a cluster, a
grove.

LIAM: Last question, I can probably tell how far
apart these two islands are, yeah?

MATT: Yeah, they’re roughly 600 feet apart from
each other.

LIAM: 600, okay.

SAM: We’re all sitting around in this room,
watching him watch TV, essentially.

MATT: Yes, basically.

SAM: While this is going on, can I whip out my
little chemistry kit and start putting together

some chemical stuff?

MATT: Sure, what would you like to make?

SAM: Acid.

MATT: Okay. It requires half a day to make that.

SAM: I’ll start it, then.

MATT: Okay.

SAM: Get in an hour of work.

MATT: Okay.

MARISHA: While she’s doing that, I’m going to
take my staff and repair where it cracked.

MATT: That’s easy enough.

LAURA: I’m going to braid Caleb’s hair.

MATT: Okay.

LIAM: I feel that.

LAURA: I know.

LIAM: And it feels good.

SAM: We talking just one braid? French braid?

LAURA: Like a few little braids, because his hair
is not super long. Maybe one here, one here, and

one down here.

LIAM: You can’t make me Vax again, it won’t work.

MATT: Make an intelligence check, adding your
proficiency modifier.

SAM: One.

(laughter)

TRAVIS: You kill us all.

TALIESIN: Play-Doh, we’ve got Play-Doh.

MATT: For the supplies that you’ve spent– You’ve
used your one set of acid supplies you had on you,

so you’ll have to buy more to make it again. As
you begin to make it, it becomes caustic and

begins to melt through part of your glove. You
immediately freak out, you drop it, and it hits

the wood. Splatters a bit and begins to melt
through the wood.

SAM: Sorry. I didn’t mean to, I was–

LAURA: (gasps) Now we can spy on the people below
us.

SAM: It didn’t go through the entire floor, I
don’t think.

TALIESIN: Well, we’re not going to get our deposit
back.

SAM: We’ll move the nightstand over a little to
cover it up. No one will see.

MARISHA: Is it slowly eating through the
wood?

MATT: It is still slowly eating through the wood.

SAM: I pour some water on it.

MARISHA: Oh no.

TALIESIN: That makes it worse.

SAM: Oh no.

MATT: Eventually Frumpkin begins to return, having
done Frumpkin’s full watch.

LIAM: When I see that he’s halfway back, I come
out of it.

MATT: You come out of it and the first thing you
see is all of them gathered around this hole in

the wood.

LIAM: What are you doing?

SAM: I’m sorry. I’m sorry, Caleb.

LIAM: I plant my hands on the sides of the wood
and start transmuting it to iron.

LAURA: Iron? That’s not noticeable.

MATT: As you concentrate, the area and the wood
around where that hole is all of a sudden begins to

turn darker and more solid. While the texture
remains of wood, suddenly it has the appearance of

a dull reddish-brown metal.

SAM: Thank you. We’ll mop it up with some towels
and whatnot while it’s still iron.

LIAM: Hopefully it will dry.

TRAVIS: That is a hell of a talent you have.

TALIESIN: It’s pretty fancy.

MARISHA: Is that what you did with the coin? Is
this the coin trick?

SAM: No, the coin was magic. It was a magic pot
that we sold you.

LAURA: Oh man, I’ve been concentrating on
skinky-doodles all day.

SAM: That is your power word.

LAURA: Man. All right.

SAM: Sorry.

LAURA: It’s fine.

MARISHA and SAM: Sorry.

LIAM: But it brought us closer together.

SAM: Would you like back the two copper pieces you
gave me for the pot?

LAURA: No, you keep it. I’m a very generous
person.

TRAVIS: Can we ask what you saw?

LIAM: Of course, sorry. Acid. Wood. There are two
islands out there, a bigger one– they’re not

close– and a smaller one. One is bald-ish, a
couple of trees, but I couldn’t see too well on

either of them. The bigger one is dense with
trees. I didn’t see them.

LAURA: Did you have it fly down closer so you
could see better?

LIAM: I thought that he would be able to see from
the air, and I thought that would be safer,

so no, I’m sorry.

TRAVIS: Was it busy water, was there lots of
ships out?

LIAM: I would have seen that.

MATT: There are some fishing vessels out there,
and there are a number of them that are still at

the docks.

TRAVIS: It’s not a lull for any reason?

MATT: No.

LIAM: It’s not fleet week.

LAURA: I guess we should go to the big island?

LIAM: I think that the chances of finding it on
the big island are greater, yes.

TRAVIS: Fair enough. Out the window, shall we?

MARISHA: What time of day is it?

MATT: By now it’s 3:30 in the afternoon, four
o'clock.

LAURA: Should we wait until dusky-time?

MARISHA: That’s what I’m thinking. Wait until
the sun starts to go down? Because it’s got to be

soon at this point.

MATT: Actually, it’s probably closer to five at
the time that you’ve spent with Frumpkin, so it’s

starting to get closer to dusk.

LAURA: Okay. Does anybody else want braids in the
amount of time we have to wait?

MARISHA: Ooh, yeah! Can you give me one going back
this way?

LAURA: Of course, I can totally do that.

MARISHA: Thanks.

TRAVIS: Is anyone else going to be heading out the
front door besides Caleb, Nott, and myself?

LAURA: I don’t want to waste a spell this time.

TRAVIS: I think that’s smart.

TALIESIN: I’ll keep with you.

LIAM: How far away, roughly, was the edge of the
lake and islands from where we are right now?

MATT: From where you are right now? I’d say a mile
and a half.

LIAM: Okay, so while everyone is preparing, I take
out my spool of silver thread and I go first to

Jester’s room, and I stretch the thread across,
and a little (magic flitter sound) flashes across

and the thread disappears. It takes about ten
minutes each time, and I do the same on Fjord’s

doorway, stretch across (magic flitter sound). If
anyone goes in to these doors besides you, I will

know, but not when we’re on that island. Only on
the way there. Lasts about a mile.

LAURA: That’s awesome!

TRAVIS: That’s great, yeah.

MARISHA: While we’re getting ready, Molly, I don’t
know if you unintentionally dodged the question

last time, or if you didn’t hear me, but you never
exactly told us how the circus creates and writes

their performance acts.

TALIESIN: I’d forgotten about that.

MARISHA: Oh, so you did hear me though?

TALIESIN: We were in the middle of things.

MARISHA: Just clarifying.

TALIESIN: It’s usually Gustav. If somebody’s got
an act, they show it off, Gustav figures out how

it’s going to work into the narrative. Puts it all
together.

MARISHA: You bring your own narrative?

TALIESIN: You bring a bit, and then the bit is
shaped and formed by the director of the show. If

you can do a thing with fire or you can do some
juggling, and then they figure out how that’s

going to work into everything. Where it sits and
what costuming, and the whole thing is all an act.

Mostly. Mostly an act.

MARISHA: Did Toya and Kylre come together with
their act?

LAURA: They came separate.

MARISHA: They came separate.

TALIESIN: Oh, you’re thinking of Toya and Kylre?
They were an act before– They were an act for as

long as I can remember, right?

MATT: As long as you can remember, yeah.

TALIESIN: Yeah, I’ve never not known them as an
act.

LAURA: I thought when we talked to them they said
that Toya came after Kylre. They joined the circus

at separate times.

MARISHA: That’s what they told you?

SAM: When we were investigating, we were–

LAURA: We gave them a hard– what was it?

SAM: Bad Cop.

LAURA: Yeah, Good Cop. I was the good cop.

SAM: I was the bad cop!

LAURA: Yeah, and we got hard information from
them!

SAM: You’re not leaving here without telling us
the truth!

LAURA: Yeah, and I was like, “Don’t worry, she
won’t hurt you!”

SAM: I’m crazy! I’ll bite her too!

LAURA: Then they fessed up to everything!
They were like, “We’re a fiend!” and she was like,

“I’m a little girl!”

SAM: Yeah, it was crazy.

LAURA: That was how it went.

SAM: She confessed to being a little girl.

LIAM: Do you have any empty positions at the
circus for these two?

TALIESIN: I’m feeling like maybe that might be a
thing.

LIAM: Tealeaf, you said, “It’s mostly an act.”
What’s the not-mostly part?

TALIESIN: Well, I mean, everyone’s got some weird.
We’re weird people. People come in and you’re a

bit strange, you got something you can do.

LIAM: Are they all swashbuckling swordsmen like
you?

TALIESIN: No.

LAURA: Can they all tell fortunes like you?

TALIESIN: No.

SAM: Do they cut themselves like you?

TALIESIN: Well, that’s a complicated conversation,
but no.

MARISHA: You guys are super easy to lie to, no
offense or anything. They lied to them, which means–

LAURA: No, they didn’t lie to us!

SAM: We meted out the truth!

LAURA: They told us the truth!

SAM: We cracked the case wide open!

TALIESIN: She is a little girl, to be fair.

LIAM: Nott?

SAM: Toya. Unless, and here’s my new theory: the
big frog man can leech the life force from people?

LIAM: If that’s what it is, yeah.

SAM: What if Toya is a fully-grown adult woman,
but he’s been slowly leeching so much life from

her that she’s a small husk.

TALIESIN: Toya’s not a fully-grown adult woman.

SAM: She’s a tiny full-grown person!

TALIESIN: She’s a dwarf.

SAM: Oh, she’s just a dwarf? Oh, okay, that makes
more sense, actually, when you say it that way. It

seemed like she was shrunken down from magic!

TALIESIN: That is so offensive.

LIAM: Perhaps this girl Toya is his baby’s bottle,
and then once in a while he wants an extra snack.

TALIESIN: I think you’re right, but I don’t know
how he’s managed to go this long. Why now, and why

in front of all those people?

LAURA: What if he’s like one of those creatures
that lives on the bottom of the sea, and she’s not

actually even a person, she’s like this light
thing that dangles in front of–

SAM: One of his tentacles!

LAURA: Yeah!

TRAVIS: He has tentacles now.

SAM: Not just tentacles, dwarf tentacles!

LIAM: Fucking anime actors.

(laughter)

SAM: Let’s go. I think we know all we need to know.

TALIESIN: I think he is a fiend. I think he is
feeding off her. The rest of it I’m not sure.

MARISHA: You never noticed Toya acting weird? You
were never like, “Oh, this is a strange–”

TALIESIN: Have you met us? We’re all a bit weird,
and you don’t ask a ton of questions.

MARISHA: Yeah, but there’s a difference between
“quirky” weird and “Oh, I think this person’s life

"force is being siphoned away from them” weird.

TALIESIN: There is. It’s the difference between
being in a carnival and not being in a carnival.

MARISHA: Then why were you with the carnival?

TALIESIN: Because I’m weird!

MARISHA: (groaning)

SAM: That tracks. That fully tracks.

TALIESIN: I mean, it’s putting together. He was
never that talkative. I don’t know. I don’t like it.

LIAM: Well, what are we doing?

MARISHA: Let’s go find the damn toad!

TRAVIS: Can I use Mask of Many Faces to change
into that older gray-haired farmer?

MATT: Sure. Easy enough. The sun is close to
setting. you’ve got about another 30 minutes

or so before it sets.

SAM: Let’s go.

LAURA: I bless you.

SAM: Gesundheit. On the way out, can I grab some
booze from the bar to fill up my platinum flask?

Or to fill it up a little?

MATT: Okay, we’ll say for that, that’ll run you
about– Fine liquor? About two silver pieces.

SAM: Great. I’ll mark it down.

MATT: It’s a hefty flask, too.

TRAVIS: Using D&D Beyond.

(laughter)

MATT: Mark that bar tally. All right. Liquor
refilled, you go towards the window, you all

gather and glance out, and in the alley below the
inn is a stationed crownsguard that wasn’t there

before. You immediately get the sense that with
the sudden murder of two crownsguard being

discovered in the vicinity, they may have beefed
up security a little bit.

MARISHA: Ah shit.

MATT: Only one of them is guarding the alley’s
exit onto the main street, and they’re looking

away at the moment out into the road, but occasionally
glance over their shoulder into the alley. But

there appears to be a little more of a security
set-up.

LAURA: Maybe you should go out the front and talk
to him and distract him so we can sneak out the window.

TRAVIS: I can do that. Do you want to come along
on this little escapade?

LIAM: Yes, I’m a good talker when I have to be.

SAM: As am I.

TALIESIN: Well!

LIAM: Not for this.

SAM: I’ll keep lookout.

TALIESIN: I am not the right kind of talker for
this.

TRAVIS: Fair enough. So I’ll head out the front.

MATT: Okay, you exit without issue.

TRAVIS: Can I locate the crownsguard?

MATT: Easy enough, and as you exit the tavern, you
can see where once there were two guards sitting

at the front, there’s now three, and there are two
guards stationed across the street that are

keeping a watch. It looks like everyone’s on high
alert since they’ve had some of their own

crownsguard killed. You make your way around the
corner, through the T-intersection to the other

road that meets with the main street that crosses
in front of the Nestled Nook, and you see the

guard stationed outside who’s currently leaning up
against the wall, arms crossed, looking back and forth.

TRAVIS: Can I run up to him and say: (old raspy
voice) You, please, over here! I’ve seen one of

those creatures! It’s tearing into him and it’s
horrible. Please, come quickly!

MATT: Make a deception check.

SAM: Oh yes, here it is. Come on, charis.

TRAVIS: 15.

MATT: 15? He goes, “Which way? Please, point and
show me.”

TRAVIS: This way, quickly, please!

MATT: He grabs his blade and draws it out, and
gives a jog after you. The rest of you guys make

your way down quickly outside into the alleyway.
Make a stealth check.

LAURA: I’m so scared of rolling right now.

TALIESIN: Why does every roll have to be– Oh
thank god.

MARISHA: Oh my god, why.

LAURA: Oh, no.

SAM: We’re fine, we went out the front door.

MARISHA: Nope, it’s a one.

TRAVIS: It’s a nordic “7.”

LAURA: No!

TALIESIN: 18.

LAURA: 21.

SAM: We’re going out the front door.

MATT: All right.

MARISHA: I don’t know! You know, if it’s binary,
one means–

MATT: All right. Between the three of you making
the check that’s still a majority success. But you

do pop your ankle when you land.

MARISHA: Did you see the stink-eye he gave me?

LAURA: Don’t make comments after
he just was kind to us.

MATT: I was being kind! You sprained your ankle a
little bit as you land and you kind of hop behind

but the three of you make your way past the alley
without issue.

SAM: Does she have disadvantage on all checks
for the next two days?

MATT: No.

(laughter)

SAM: That’s how I would rule it.

TALIESIN: This is why we don’t have you as DM.

MARISHA: This ankle is affecting my wisdom! It’s
reaching into my family’s history!

LIAM: Dungeons & Dragons is about punishment.

MATT: The three of you dart on the outside and
make your way down the alley behind what looks to

be a cluster of empty rain barrels that are set up
to catch during storms, and you appear to have

managed to just avoid the sight of the guarding
crownsguard on the outside of the inn. Caleb and

Nott, what are you guys doing?

LIAM: We’re scouting the way nonchalantly, I would
imagine.

SAM: I’m real! I’m with you!

MATT: So they darted off into the alley, what are
you guys doing?

LIAM: We could make our way to the outskirts of
town.

SAM: I said that I would be on lookout duty, so
I’m just peering– Wait they went to the alley to

go?

MATT: While he was distracting them, you saw the
guard leave with Fjord.

SAM: We’ll go with, right?

LIAM: No, we can stay in the open. I send Frumpkin
up into the air over the party, 100 feet in the air.

SAM: We’re just going out in the open to the
water.

TALIESIN: We can also follow the bird.

MARISHA: Yeah, I was going to say, why don’t you
guys lead the way, and you guys give us a signal

if you guys see a guard.

MATT: You aren’t there. You haven’t caught up with
them yet, they’re still out in the open.

TALIESIN: I miss the earrings.

LIAM: So I take your hand, and I’m watching them
from above.

SAM: I’m guiding him along.

MATT: So the two of you make your way towards the
docks slowly.

LIAM: I’m totally acting like I see everything.

MATT: Right. I see everything.

LAURA: I have my hood up.

TALIESIN: Yeah, no, I’m over cloak.

TRAVIS: Weekend at Bernie’s walking. Looking
around at nothing.

MATT: You guide for two and a half blocks and the
guard’s still like, “Where is it?”

TRAVIS: I look over my shoulder and keep running,
and then go: Oh, what do you want? Who are you?

Why are you following me?

MATT: “You called me– You said there was one of
them–”

TRAVIS: Have I done something again? Have you seen
my son? What’s your name? You’re a strong looking–

MATT: He sheathes the blade.

TRAVIS: Oh dear. Do you have any coin?

LIAM: It’s badass.

MATT: He walks up and slaps you across the top of
the head, and just goes, “Don’t go wasting our time.”

TRAVIS: I’m sorry. No respect for the elderly,
apparently. I walk away.

MATT: He spits on the ground towards you and turns
around and heads back to his post.

TRAVIS: (grunting) I make my way towards the
docks.

MATT: You all manage to slowly make your way to
the outskirts of the Ustaloch, down to where the

majority of the docks are set up on the lake
itself. Since the lights have gone out, most of

the boats have now come back in, and they are
bringing in their hauls out, and have small nets

and baskets filled with fish they’ve caught while
they’re out there, small crustaceans, most of them

are in the process of just offloading and locking
up and tying their boats. What are you guys doing?

LIAM: I think perhaps the best thing to do is to
rent a boat, not steal a boat.

LAURA: You should talk to people.

TRAVIS: I think we may be able to avoid any kind
of trading of currency.

LIAM: What’s your idea?

TRAVIS: Let me see if I can find a boat that would
accommodate all of us and see if we can find some

amicable people.

LIAM: All right.

TRAVIS: As a sailor, apparently I’m able to
acquire free passage on ships.

MATT: You are, actually.

TRAVIS: I have to talk the talk and
maybe trade something, but–

MATT: One of the larger fishing
vessels that can carry a group of your size, as

well as a couple of others, has already been
pulled in and most everyone has been loaded off.

You can see there’s one gentleman in his
mid-forties, a little bit of a five o'clock shadow

on his chin, a small scar across the bottom of it.
He has a heavy knitted cap that’s folded back onto

the top of his shoulders and a long coat, and as
he’s standing there, he looks over at you and

watches you approach, taking the rope and tying it
around the edge.

TRAVIS: Hello there. I was hoping that perhaps I
could trouble you. We’re trying to make our way

out into the lake, some of my companions and I,
for a small day trip. We’ve never quite been out

on the lake, not this one. Is there a chance we
could trade some work on your day’s journey for

some travel?

MATT: “If you’re looking for someone to take you
around the lake, I could do that for a bit of coin, sure.”

TRAVIS: I’m sorry, we’re a bit light on coin. Is
there perhaps anything we could help you with

around here in trade?

MATT: He glances at your hands as you’re talking,
“You look like a hard-worker.”

TRAVIS: Indeed. Many years of my life.

MATT: “Where are you from?”

TRAVIS: Port Damali.

MATT: “I see you’ve been a shiphand before. I can
see the cracks in the fingers.”

TRAVIS: They never go away.

MATT: He looks at his own hand. “So you’re just
looking for a joyride?”

TRAVIS: Yes, it would help me look a bit more
impressive in the eyes of my younger comrades.

MATT: “I’ll tell you what. I’ll take you around.
You get a bottle to take more out there, we’ll

call it even.”

TRAVIS: Much obliged.

MATT: “All right.” He goes and starts getting the
boat ready to go back out on the lake.

TRAVIS: I go back. It fucking worked.

LAURA: That was pretty cool, Gramps.

TRAVIS: Thanks. We should go.

MATT: He’s getting ready. The trade was to bring a
bottle.

TRAVIS: A bottle! Right. You don’t happen to carry
any fine firewhiskey on you, do you?

SAM: Nope.

TRAVIS: If I gave you some money, could you go
pick us up a nice bottle of some stuff?

SAM: Yes.

TRAVIS: I don’t trust you. If I gave you some
money, could you–?

LAURA: Yes, you can definitely trust me.

TRAVIS: I don’t trust you either. Beau, I’m going
to give you three gold.

MARISHA: That’s too much, but do I get to keep the
change?

TRAVIS: No.

MARISHA: Damn it. I’ll be right back. I go get two
bottles.

MATT: A bottle of fine wine runs you about ten
gold pieces. A bottle of basic wine, about a gold.

This is some Two-Buck Chuck style of wine.

TRAVIS: You can’t come back with ten gold wine if
I said I was broke.

MARISHA: Exactly.

TALIESIN: Two-Gold Bold.

MATT: You spend the gold and you get a bottle of
cheap wine, make your way back to the boat–

LAURA: Can I pull Fjord aside while she’s off
doing that?

MATT: Yeah.

LAURA: Fjord, that voice you’re doing. It almost
sounded like you actually did in Port Damali.

TRAVIS: Right, yeah.

LAURA: I mean, I like that voice. I like this
voice too, though.

TRAVIS: Oh, well I’m glad. I’m partial to it
myself.

LAURA: I like it. You can keep doing it.

MATT: As you return with the bottle, you all get
onto the boat. The older gentleman, as you all get

on, introduces himself: “I’m Noah, this is my
vessel. I’ll take you where you need to go. Now,

if I can ask where you’re headed. Want to do a
pass on the lake and back, or…”

SAM: Caleb, where are we headed?

LAURA: Wait, are you still in bird mode?

LIAM: No. That ended. We hear that there’s
beautiful islands out in the middle of the

Ustaloch.

MATT: As he pulls the rest of the rope in as you
guys are on board, he stops. “Beautiful?”

TRAVIS: They haven’t been on the water much. An
island to the eyes of someone like him would appear–

LIAM: I’ve never seen a lake before this one so,
first island. It’s a very big moment for me.

MATT: He goes and gets his paddle out and begins
making his way– “Well there’s only two islands

out there. One’s a piece of shite and the other’s
Crookedstone.”

LAURA: What’s Crookedstone?

MATT: “Crookedstone used to be where and old witch
lived about a hundred years ago.”

(gasps)

MATT: “No one goes over to Crookedstone.”

TALIESIN: Well!

(laughter)

MARISHA: No one goes to Crookedstone.

TALIESIN: That is our siren’s call.

LIAM: Did you say piece of shite? What’s the name
of the other one?

MATT: “Well, it doesn’t really have a name. It’s
too small.”

LAURA: Oh, so the big one is Crookedstone?

LIAM: Crookedstone, yeah.

MATT: “Can I ask you where you’re going?”

LAURA: I mean, that sounds like fun, right?

MARISHA: Yeah, you guys aren’t actually afraid of
some–

MATT: He puts the oar down–

SAM: Boink.

MATT: (cork removal noise) (gulps) (sighs)

TALIESIN: No aerator?

(laughter)

SAM: You monster!

(laughter)

TALIESIN: You’ve ruined it.

MATT: “Fair be it to me to judge. To Crookedstone,
then.” He picks up his oar and begins paddling.

LAURA: Tell me more about this witch!

MATT: “I don’t know. Probably died many years ago
and no one goes around, seeing as it’s cursed

land. You’ll see for yourself soon enough.”

LAURA: Did she have a wart on her nose?

MATT: “Probably.”

LAURA: Yeah.

MATT: “We don’t really deal with witch folk.”

LAURA: Did she wear a hat? Like a pointy one?

MATT: “I’d only expect as such.”

LAURA: Right?

MATT: (chuckles) Takes another swig as you guys
begin to make your way towards the center of the

Ustaloch–

TRAVIS: Can I put an arm around Beau and have her
come to the front of the boat so we can check out

the waters as we’re going, just for anything that
might be–

MATT: Sure. Both of you make a perception check,
please.

TALIESIN: I’m going to keep my eyes peeled as
well.

MATT: Sure.

LAURA: I’m going to draw witches in my
sketchbook.

MARISHA: (yelling) God fucking shitballs cock!

LIAM: I actually tagged along with them.

MATT: Okay.

TALIESIN: (growls and sighs)

LAURA: So it went well?

MARISHA: (high-pitched) It’s great. It’s a good
roll.

SAM: I’m drinking tons of whiskey because I’m
super scared to be on the water.

TALIESIN: Eight.

TRAVIS: 13.

LIAM: 20.

MATT: Okay. For future note, if everyone’s going
to make a perception check I may have a few folks,

you know, to helm it, and other people aiding
their roll with advantage. Just so we don’t end up

having a barrage of perception like, “They failed?
I do it. They failed? I do it.” Because that

gets a little lame. All right, as you guys keep
watch over the edge of the water, heading in as

the sky darkens, heading towards Crookedstone, the
island in the center of the Ustaloch. Prepare

yourselves for whatever you’ll find there and
we’re going to go to break!

TRAVIS: Crookedstone, here we come!

MATT: It’s time. We’re going to go ahead and take
a quick ten minute break, roughly. We have ten

minutes so we get a little bathroom break. We’ll
be back here shortly. Make sure to stick around

for a video at the break in which we have our
Wyrmwood contest to win some awesome Wyrmwood

stuff, so keep an eye. We’ll be back here in a
little bit. See you soon.

[break]

MATT: Welcome back! Sam!

TRAVIS: Wow. There’s Hail Marys and then there’s
that.

LIAM: (laughing)

MATT: Oh, I’m going to get you guys back one of
these days real hard.

MARISHA: You already do.

TRAVIS: Don’t poke the DM.

LIAM: Did that make it in? That was a nuke!

MATT: Welcome back.

TALIESIN: I was weirdly expecting more.

LIAM: Are you kidding?

MATT: Our winner of the grandiose collection of
Wyrmwood elements is koehlerart. Congratulations,

you’re the winner. Danoba will contact you and get
your information. Pretty nice win on your part.

We’ll have next week another giveaway to look
forward to that.

LAURA: I choked on my spit as I wooed.

MATT: You swooed? Don’t do that.

TALIESIN: I don’t even know how you did that!

MATT: The sun has set as you guys approach the
outer banks of the Crookedstone Island in the

center of the Ustaloch. You can see the grove, a
clustered central conglomerate of trees that all

create this mound of brush. Now that you’re up
close against it, you can see the bit of moonlight

that’s starting to come over the horizon dancing
across the upper part of the canopy. The trees, at

most, are about 15 to ten feet tall. They’re not
incredibly huge, some even hovering around the

five to ten foot range on the outskirts.

LAURA: How tall was the lizard man? Devil toad?

MATT: He was about eight feet tall, hunched
forward.

LAURA: Okay.

LIAM: That’s big.

MATT: As you approach the bank, you can see
already there’s a lot of heavy rocks. This is not

a soft, muddy embankment like the outskirts of the
lake. This has a lot of jagged rock, and your

ship-finding friend is carefully making his way
through as close as he can before he comes to a

stop, pushes off with an oar, and says, “All
right, I think this is as close as I can get. What

"are you doing here, if I might ask?”

LAURA: We are going to have a picnic on the
island.

MARISHA: Beach party.

LAURA: Nighttime beach party!

MATT: Make a deception check.

SAM: Nighttime beach party.

TRAVIS: We’re carrying nothing.

LAURA: Wait, what is it, a deception? 14.

MATT: “Sorry I asked.”

MARISHA: The nighttime is the best time to go
frog-digging.

MATT: “I’ll tell you what.”

SAM: That is true.

TRAVIS: Kentucky.

MARISHA: Yeah!

MATT: “I get the sense the less I know, the better
off I am. Go about your business, I’ll be waiting

"here. Don’t do anything stupid. I’m not getting
involved with anything. If there’s some illegal

"business here and I see something shifty, I’m back
on the shore and you have to swim your way home.”

TRAVIS: Of course. Would someone help me down?

LAURA: Here, I’ll help you, Gramps. On either
side.

SAM: All you need to know is, there’s three dudes
and three ladies. You do the math.

TALIESIN: Don’t do the math.

MATT: He takes the bottle and takes a big, heavy
swig, and sits down in the boat.

TRAVIS: We’ll return.

MATT: All right. As you guys step off the boat
into about ankle-deep water, traversing the broken

bits of sharpened stone, making your way to the
actual island of Crookedstone, you begin to slowly

approach the outside of the treeline. What do you
guys want to do?

LAURA: Should I cast Good and Evil Detection
again?

SAM: That seemed to work.

LAURA: I can do it.

TALIESIN: Before you do, let’s take a look around.
I’m going to take a look around to see if I can

find any footprints.

MATT: Make an investigation check.

TALIESIN: Can I use my (mumbles) again, or no?

MATT: What are you doing? Are you looking around
for details?

TALIESIN: I’m specifically looking for signs of
Kylre.

MATT: Make a survival check, with advantage.

LAURA: What was the name of the creature again?

MARISHA: A nergaliid.

SAM: Heavens to Murgatroyd.

TALIESIN: Wow, that’s awful. Wait, that’s cocked.

LIAM: We’re under the light of the moons,
correct?

TALIESIN: That’s awful. I can’t even– that’s
eight.

MATT: It’s hard to tell. Because it’s such a rocky
shore, there aren’t a lot of signs of landfall.

LIAM: Moonlight, at this point?

MATT: Moonlight, and a little bit of a dissipating
orange-purple glow in the sky.

TALIESIN: That’s right, we’ve got some humans.

SAM: I did a Travis burp.

MATT: Oh no.

LAURA: He blew it out.

SAM: I blew it that way!

MARISHA: Thanks?

TALIESIN: Oh wow.

TRAVIS: You can taste it, can’t you?

MATT: What’s the plan, guys?

MARISHA: You didn’t find anything?

TALIESIN: We can start heading in.

LAURA: I can cast it, I just will lose a spell
slot.

LIAM: Hold on. I send Frumpkin into the sky. Look
down, and see if now that I have him flying

closer, maybe I can see better, or see something
moving in this dim light, before it goes?

MATT: Perception check on Frumpkin, please.

LAURA: Roll really good.

MATT: With disadvantage because of the lack of
light.

LIAM: Balls. That’s a big seven.

MARISHA: We’re lowly humans. How did you deal with
this?

TALIESIN: It was awful. I let all of you go first
everywhere.

MATT: Yeah, the lack of detail, nothing really
catches Frumpkin’s eye from above.

LIAM: It’s too dark. (flutters)

MARISHA: Can I look and see if I see any big
broken branches, or sign of something big moving

through the forest?

MATT: Make a perception check.

MARISHA: Perception? Not investigation?

MATT: Are you glancing about, or are you going to
wade through the forest to look for things?

LIAM: No ranger.

MARISHA: I’d like to move up to the treeline and
see where the mud is, and see if I can see any

sign of something big moving through the forest.

TALIESIN: Or for a witch’s hut.

MATT: Make an investigation check.

LAURA: It’s a big island.

MARISHA: That’s the same damn fucking roll. Piece
of shit.

MATT: Which is good, because the first roll should
have stayed anyway. Works out well.

MARISHA: Investigation? Seven.

MATT: Seven. It’s hard to tell in the dark,
unfortunately. Your human eyes prevent you from

finding any details in the vicinity without a
light source. The faint bit of moonlight gives you

the general structure of the island, but beyond
that, even looking close, you have a hard time

making out details.

TRAVIS: How about we fan out and move in?

LAURA: Okay.

TRAVIS: Keep a line. Within eye shot of each
other.

MARISHA: Like looking for drowned kids?

TRAVIS: Well, yeah.

MARISHA: Make a line.

LIAM: Because I can’t see anything, I’m going to
hand on your shoulder.

SAM: Guide you through.

MATT: Okay. What is the order in which you guys
are walking or fanning out?

SAM: The exact order that our minis are, right
there.

MARISHA: You know, it kind of works.

TRAVIS: Put me next to Beau.

TALIESIN: Let’s put the humans in the middle, so that
they can’t be surprised.

MARISHA: Put Fjord on the outside. There we go.

SAM: Well, not the exact order.

LIAM: Do we want to do it like a V-formation, with
Nott in the lead and the two humans just behind?

SAM: We’re fine like this.

LAURA: Nott should be next to Caleb, because he
can’t see. So Nott should be right next to Caleb.

TRAVIS: Jester and Nott switch.

MARISHA: Just don’t spread out too far to where
we’re not in shouting distance.

LAURA: Okay. So we spread.

MATT: Technically, you’re in the– We’ll go with
this.

ALL: It’s fine.

SAM: We’re all going to die anyway.

TALIESIN: Again.

MATT: You guys all carefully make your way into
the treeline. The smell here is definitely that of

low tide. You get that unearthing of sediment, and
the occasional whiff of dead fish.

LAURA: Do we smell any brimstone?

MATT: No, not at the moment. You guys push further
in. Are you being quiet about this?

ALL: Yeah.

MATT: Then I would like you all to make a stealth
check.

TALIESIN: Hey! There’s my good roll!

MARISHA: That’s all right.

LAURA: 17.

TALIESIN: 19.

TRAVIS: 16.

MARISHA: 17.

LIAM: 15.

SAM: 16.

MATT and TRAVIS: Wow!

TALIESIN: There’s that magic we never had.

MATT: As you guys slowly become a cohesive unit, a
true adventuring party, you begin to carefully

make your way through. Thankfully, most of the
small tree cluster, this small glade, the floor of

it is soft, and as you step, there’s no heavy
snapping of twigs or crumbling of leaves.

Something does catch the edge of your foot on the
outskirts, Fjord, as you glance down. You see what

looks to be two crustacean shells: small crabs
that have been fished out of the nearby lake, and

have been completely eaten. The inside has been
cleared out.

TRAVIS: Hold for a second. These shells have been
devoured.

MARISHA: Oh. I pass it down the line. The shells
have been devoured!

LIAM: The bells have been deflowered.

SAM: The whales are in my power!

LAURA: The veils are covered in flour.

(laughter)

MATT: Something about being deflowered.

SAM: Did Toya love crabs?

TALIESIN: She ate what was put in front of her. We
ate what was put in front of us. We’re not picky people.

MATT: You guys continue about 30 or so feet into
the treeline, before you start finding, I wouldn’t

say a clearing, but the trees aren’t as closely
placed together. There is some semblance of an

opening here and there.

SAM: What?

LAURA: Stop burping! Yes you did!

SAM: I didn’t burp!

LAURA: You probably just breathed out hard.

LIAM: I’m sorry, it was me.

SAM: That was you?!

LIAM: No, I meant Caleb’s stink.

SAM: I have not burped.

TALIESIN: I’m trying to keep an eye out for
anything.

MATT: Unfortunately, you’re having a hard time to
make out any sign. You guys make your way towards

the center of this cluster of trees.

MARISHA: As we walk, Fjord and I will keep a
lookout for any more crustacean empty shells.

MATT: Okay. Make a perception check. Well, one of
you do, the other can aid if you want to, and that

gives you advantage on the roll.

MARISHA: Help me. I get advantage?

MATT: Yeah.

MARISHA: Thank god you’re helping me. Just
perception? 20 total.

MATT: You don’t see any more crab shells, but you
do glance a bit ahead, and amongst the trees, you

can see stonework. Stones stacked in a wall that
is toppled over and fallen. A small ruin. Some

sort of a structure, once a single-story structure
that seems to have fallen inward and been

destroyed. Partially overgrown, and what little
moonlight comes through, you can make out the

shape of it. There’s corners still standing, but
other than that, it looks like it’s been toppled

over and left to ruin.

MARISHA: Is that a cave? I think your eyes are
better than mine.

TRAVIS. Yeah. With my darkvision, can I zero-in on
what she’s looking at?

MATT: If you get a little closer, you can, yeah.

TRAVIS: I scoot up a little bit.

MATT: Okay. You creep up and you can see it’s a
ruined building. It looks like it was 30 feet on

one side, 15 feet on the other. It’s destroyed.

TRAVIS: I can see why they say a witch was here.
It’s pretty spooky in this light.

TALIESIN: Even if we weren’t here on business, I
really want to see this.

LAURA: Can we sneak around the hut?

MARISHA: Can we surround the hut?

MATT: There’s no hut. It’s a ruin.

LAURA: Can we sneak around the ruin?

MARISHA: We’re building a narrative here that Matt
is not giving us.

MATT: Like The Secret. You’re manifesting a witch
fight here. “Where’s the hut?”

TRAVIS: Let’s approach.

MATT: You guys approach. Who’s keeping visual
point on this?

MARISHA: Who’s got better eyes?

TRAVIS, TALIESIN, and LAURA: I have darkvision.

LIAM: I’m moving slow on purpose at the back of
the group now.

TRAVIS: Which means you are, too.

MATT: Who’s helming this? I’ll give one of you a
perception roll to help on this.

TRAVIS: Go for it, Molly.

LAURA: No, we’re pointing at you.

TRAVIS: You’re pointing at me? I don’t want
perception, you want Beau.

MATT: Technically, I should have given Beau
disadvantage because of her human eyes. I let it

slide because you were looking for crustaceans.

LAURA: I’ll do it! Because I like witch huts, I’ll
do it. What’s yours?

TALIESIN: I’ll do it.

MATT: I’m not used to you being a human.

MARISHA: He basically saw it.

MATT: I know. It worked out fine for the
narrative.

TALIESIN: I’ll go for it. I don’t get advantage on
this.

MATT: No.

TALIESIN: No, okay. God. Six.

MATT: It’s too dark to see anything, even with
your darkvision. It looks like a ruin. It could

very well be that this island is abandoned.

MARISHA: Does it look like, when we get up close
to it, like it’s caved in on top?

MATT: It looks like whatever roof was has fallen
in, and all there are are some semblances of the

wall still standing, and corners to the structure,
but most of it is either crumbled in entirely–

LIAM: Yeah, this is like a famine home in Ireland.
You can see the edges of it, probably.

MATT: Yep.

MARISHA: Fjord, give me a boost.

TRAVIS: Yeah, sure.

MARISHA: Getting up on the roof.

MATT: Okay. You climb up onto– there is no roof
to it, per se. It’s all fallen in.

SAM: There’s a full hut with a witch inside,
Matt.

(laughter)

MATT: You want me to put a witch in this? You want
me to throw a witch in this? There can be a witch, Sam!

SAM: There’s a full, two-story hut with a burning
fireplace.

LIAM: I’ll pull out the Baba Yaga, give me five
seconds.

MATT: I got rules for this shit in the book.

MARISHA: You hear a dice fall, “And… six witches
come out.”

MATT: Yeah, going back to my first campaign. Roll
for number of witches. As you vault up to the top

edge of one of the stronger walls, you head up
onto the side and glance to the back, right as a

pair of red eyes (whoosh) right up at you, and
this (growling).

TRAVIS: We know that sound.

MATT: I need you to roll initiative.

TALIESIN: I did not sneak that in, did I?

MATT: Nope.

SAM: Everybody, or just her?

MATT: All of you.

LAURA: All of us?

(cheering)

MARISHA: Which dice? I haven’t rolled this dice
yet. Maybe it will be kind.

SAM: Look at this well-constructed map.

LIAM: Oh, shit snacks.

MATT: There’s Beau, right there.

TRAVIS: Look at the size of that.

LIAM: Look, you’re up in the air, bro!

LAURA: And little Toya.

MATT: Whereabouts are you guys, currently?

LIAM: I would be the furthest back.

MARISHA: Fjord’s right next to me.

LAURA: Me and Molly were closer to it.

MATT: Fjord’s right there, giving you the boost
up. You and Molly were close to it?

LAURA: Closer than Caleb. Yeah, that’s good.

MATT: You guys are next to each other, because
you’re holding there. Molly moved up to probably

here. Around there?

TALIESIN: Yeah, I’m all right with that.

LAURA: Yes, I’m good.

MATT: Okay.

TRAVIS: The trees are awesome. Oh man! That
fucking music.

MATT: Let’s go ahead and– oh shit, okay.

LAURA: Oh no, they rolled really well.

SAM: They? It’s just one.

LAURA: Toya’s there too.

SAM: Toya’s just a dwarf girl.

LAURA: She’s going to pull out some shit.

MARISHA: Yeah she is, don’t trust that bitch.

MATT: 25 to 20, anybody? Nott, since you got
high– You got higher than that last time. 20 to 15?

TALIESIN: 18.

MARISHA: 16.

MATT: Hold on. We have Molly up front at 18. Who’s
next after that?

MARISHA and LAURA: 16.

LIAM: I’m at 15.

TRAVIS: You and Frumpkin?

MATT: For the ease of this, we’re going to run
with Frumpkin on your initiative order because

otherwise it’s another initiative we have to worry
about.

LIAM: So keep him with me?

MATT: Yeah. All right, so, Caleb. 15 to ten?

SAM: 11!

MATT: All right, Nott. What did you get, Fjord?

TRAVIS: Five.

LAURA: Oh no.

SAM: Wait, you can’t see because you’re looking
through the sparrow, or because you’re a human?

LIAM: I’m human.

SAM: That’s why we’re holding hands?

LIAM: We’re not holding hands anymore.

MATT: Top of the combat round. Molly, you hear
this growl, and you watch Beau begin to react and

get the staff ready and you immediately know this
is not good, but you’re up first.

TALIESIN: I’m going to pull out both my swords,
and I’m going to drag them–

LAURA and MARISHA: [imitating him] Borth your
swords!

SAM: Irish, Laura.

TALIESIN: I’m not doing my accent right now. So
I’m going to pull out both the swords, and I’m

going to drag them on the back of my neck, and
before the blood even begins to pour, it goes

straight into ice along the blades.

TRAVIS: Sick.

MATT: You can only apply one per round on a bonus
action.

TALIESIN: Action, bonus action.

MATT: Oh, you’re doing both right now?

TALIESIN: Action and bonus action.

MATT: Technically it’s a bonus action; you can’t
convert an action to a bonus action.

TALIESIN: I can’t turn an action to a bonus
action?

MATT: No. Unfortunately.

TALIESIN: All right, that’s fair.

MATT: Yeah, you could apply it once, and then you
still have your action if you want to.

TALIESIN: Okay.

MATT: You can mark down, you take down your
temporary hit points or your max hit points to 22.

TALIESIN: I’m going to move around and I’m going
to try and get a little cover right here.

MATT: Okay. You move there?

TALIESIN: I’m going to move there, and I’m going
to hold my attack until there’s something to hit.

I’m going to try and make a little wave at Yasha.
Toya. Ah, brain.

MATT: It is now Kylre’s turn.

TRAVIS: Oh, shit, right away.

MATT: All right, seeing you right there, the devil
toad turns to little Toya to the side, who looks a

bit dirtied at a glance, and goes, “They’re trying
to take you away. Come, sing for us! Stop them!”

MARISHA: I look down at Fjord and I go: let me
down! Help me down!

TRAVIS: What?

MATT: All right. The devil toad is going to
straight leap, which would pass through your– you

get an attack of opportunity– and land right
there.

TRAVIS: Look at the size of that thing.

MATT: Make your attack, if you want to.

MARISHA: I can’t really do anything; it’s just a
whack, right?

MATT: It’s just a hit with your staff, yeah.

MARISHA: Okay, 21.

MATT: That hits! Go ahead and roll damage.

MARISHA: Just with my staff, right?

MATT: Correct.

MARISHA: Not great. Seven points of damage.

MATT: Seven points of damage. You smack it on the
way, with this horrible wet thud to the back of its

body, but it moves through with immense speed,
especially with the density and the weight of this

thing as it lands, the ground shakes in the area,
the vicinity, and as it lands, it uses its action

to Summon Devil.

MARISHA: Summon Devil?

MATT: As it lands, it begins to mutter a language
under its breath. Anybody here speak Infernal?

TALIESIN: Yeah.

MATT: You hear an incantation that essentially
amounts to a faint, “Come, protect me, brothers,”

beneath its breath, and three bursts of flame.

SAM: Three!? Not three!

MATT: As three imps apparate in the vicinity.

MARISHA: Fucking imps!

MATT: Here and here. Roll their initiative. Okay.

LAURA: (singing) We’re fucked. We’re fucked.

TRAVIS: So excited right now!

MATT: That’s his action, and Toya’s up next! Toya
actually rolled initiative just below.

TRAVIS: She wants to be our friend.

MATT: Toya is looking around, looking scared,
looking at you motioning towards her. (sung note)

Her haunting voice begins to spread from her and I
need all of you to make a wisdom saving throw, please.

TRAVIS: Oh, shit.

SAM: 15.

MARISHA: Also 15.

TALIESIN: 20.

TRAVIS: 17. Natural 17.

LIAM: 20.

SAM: Still 15.

LAURA: Nine.

MATT: Okay. That’s some good saving throws, guys.
All of you shake your head and back away. You:

your eyes move towards her, and there’s an
enchantment that pulls your attention. You have

disadvantage on any attack rolls you make for the
next turn. She, scared, sees you, and begins to

walk back this way and hide behind the wall, but
continues to sing, giving this aura in the

vicinity. That ends Toya’s turn. Beau, you’re up,
as well as Jester.

LAURA: I’m going to Invoke Duplicity.

MATT: So that’s your action? Where are you placing
your–?

LAURA: So she can appear anywhere?

MATT: Let me see real fast. Still getting used to
these new abilities.

SAM: Use your D&D Next to look at the information
about that spell.

MATT: It appears anywhere within 30 feet of you in
an unoccupied space.

LAURA: Tight. Okay, she’s going to appear in the
tree in front of me. Next to Fjord.

SAM: Wait, did you have two minis made for
yourself?

LAURA: No, Matt did the second one! Isn’t that
cool!?

SAM: Ah, wow.

LAURA: Then as me, I’m going to run away. Can I
run behind a tree and crouch?

MATT: You can go around this one there.

LAURA: I’m going to crouch behind it.

MATT: That gives you some cover. That’s your turn.
Beau, you’re up.

LAURA: That’s my turn.

MARISHA: I’m going to vault off of the platform
that I’m on, and I’m going to go for Toya. I’m

going to take my bo staff. I’m going to try and
take her where her throat is and grapple her down

to the ground. Like to basically throat crush and
get on top of her.

MATT: All right, make an acrobatics check.

TRAVIS: Little larynx assault.

LAURA: I feel like Beau will have far less
problems hurting children.

MARISHA: Yeah. Okay. 15.

MATT: Yeah. You make the landing, roll, and go
towards her. You’re going to use your action to grapple?

MARISHA: Grapple her down.

MATT: Go ahead and make an athletics check,
please.

LIAM: Put her in a body bag, Johnny!

TRAVIS: That was so close.

MARISHA: It’s a 14. Yeah, I know, you can barely
see that one. Athletics you said? 19. 18, sorry!

MATT: As you land, you manage to grapple Toya and
using the staff you press her against the wall,

and the scared dwarf girl’s eyes are open wide.
The singing falters for a second, but she

continues to still sing, and you see her eyes
looking around desperately for–

MARISHA: Do I have a bonus?

MATT: I mean, you have a bonus action, yes.

MARISHA: Can I crush in a little bit further and
get her to stop singing?

TALIESIN: I’m so proud of you.

SAM: Crush that windpipe.

MARISHA: Just a little!

MATT: Technically a grapple is an attack, so it’s
an attack action, so yeah. You can.

MARISHA: That’s right. Y'all thought Keyleth was a
fuck-up. What am I doing, just a straight attack?

MATT: Just a straight attack. If you’re just
hitting, or pushing ahead with it, I’ll say.

MARISHA: 11.

MATT: 11? Does not hit, actually.

LAURA: She’s got the strongest windpipe ever.

MATT: It’s more that fact that as you’re pressing
in, she’s adjusting her body and she’s reaching

up, grabbing, and trying to keep her voice
emitting from her throat. You can’t seem to get a

beat to press. She looks genuinely really scared
and freaking out at being put in this position.

MARISHA: I’m just going to say: I felt bad for you
before, but now you should be scared.

MATT: Okay. That ends Beau’s turn. Caleb, you’re
up.

LIAM: Question: is the humans’ visibility shit
right now?

MATT: Yeah, there’s no light in here.

LIAM: So I can’t see what I’m doing, right?

MATT: Most any roll you’d be making would be at
disadvantage.

LIAM: Okay, so four globules of light go (popping)
out of my hands and one of them hovers–

MATT: Actually, we have a light for this. Forgot
about that! I should’ve put that on. Hints of

moonlight.

LIAM: It’s a row of four globules of light. One is
hanging above where my miniature is now. One is

closer to froggy. One is, like a line over the
building, so that there’s one also hanging over

Beauregard.

MATT: We’ll say within this vicinity here, the
entire center of the island now glows. You can see

the ruins casting shadows off against the rocks in
the vicinity from where each globe is placed. You

all have a pretty good view of the battlefield at
the moment.

LIAM: With my remaining movement, I’m hauling ass
towards Fjord and whichever Jester that is ahead

of me.

MATT: You can get right behind Fjord if you want
to. That ends Caleb’s turn. Nott, you’re up.

SAM: Okay. Seeing where Caleb has run– If I move,
will that imp next to me get an attack?

MATT: One way to find out.

SAM: Okay. Well then, I will turn to the imp next
to me and I will slash at it with my shortsword.

MATT: Okay, go for it.

SAM: Two.

LAURA: Don’t you add something?

SAM: Two plus six. Eight.

MATT: Eight.

MATT: As you swing wide, it flaps its wings
backward and the tiny demonic humanoid creature

with its wings in the air goes (cackling).

SAM: All right, I will bonus action disengage and
run to Caleb.

MATT: Okay, there’s that.

TRAVIS: Disengage, baby!

LIAM: So proud! So proud!

MATT: Okay, so you’re all clustered up here behind
the ruins.

LAURA: So smart.

SAM: They can’t get us over here.

(laughter)

MATT: All right, so that finishes your turn, Nott.
Fjord, you’re up.

TRAVIS: Over the top of the ruins, can I see the
hellish toad?

MATT: You can. With the light that’s burning up
there, it only goes about maybe five or six feet

there. You have a good view of the creature.

TRAVIS: Can I use for my bonus action my
Hexblade’s Curse?

MATT: That you can!

TALIESIN: What?! Hexblade’s Curse?

TRAVIS: I gain bonus to my damage rolls. A 19 or a
20 is a crit. When it dies, I might get something.

MATT: As you focus on it, and you condense your
attention, you guys watch as the blade in Fjord’s

hand shimmers slightly. What was previously a
faint bit of polished metallic suddenly begins to

grow something organic looking. A cluster of
barnacles begin to appear out of the hilt of the

weapon and curl down about three or four inches
down the blade, and it begins to drip water,

sourceless. Like it was freshly pulled out of the
ocean. The shadows that had been drawn from the

nearby bits of stonework begin to tear into the
body of the devil toad who looks around at the

ground as there’s now this squirrely swirling bit
of black energy that’s wrapping around and causing

it to look about confused at its torso. That’s
your bonus action.

TRAVIS: I’m coming for you. I’ll roll around the
right side so I can see Toya.

MATT: All right.

TRAVIS: I’ll use Eldritch Blast at Toya being held
down by Beau.

MARISHA: He gets advantage, right, because she’s
pinned?

MATT: You’re shooting Toya? Or are you shooting
the toad?

TRAVIS: I’m sorry. The toad.

MARISHA: Oh sorry, sorry, sorry.

TRAVIS: That is a 19. That is a crit.

MATT: For the Hexblade’s Curse, we’ll have to
double check.

TRAVIS: Oh, it is melee.

MATT: It is for your melee. I don’t think it’s for
spells unfortunately.

TRAVIS: That’s right. It is melee. Yeah, I’m
staying right there. Plus six, so that’s a 25.

MATT: Yeah, that hits. Go ahead and roll damage.

SAM: Every time he casts a spell, does it go
(sings Dueling Banjos).

(laughter)

TRAVIS: 13, 14, 15.

MATT: 15?! Slick.

LIAM: From that blast? Sick.

MATT: Because it’s plus–?

TRAVIS: 1d8 plus four, plus two for the Hexblade’s
Curse.

MATT: The hexblade– is that also for a melee
weapon though?

TRAVIS: Bonus to damage rolls against the cursed
target. It equals my proficiency bonus.

MATT: Great, yeah. That’s 15? With that as you
snipe through the pommel of your blade, the energy

blast strikes and the toad– as it impacts, the
shadows seem to grab the bolts of energy and tear

them back towards it’s torso causing additional
damage as it (grunts in pain).

TRAVIS: Can I use the rest of my movement– yeah,
no, I’m good where I am.

MATT: Okay. That’s the end of your turn. Top of
the round. Now the imps go.

SAM: Oh boy.

LAURA: Imps are the top of the round?

MATT: Yep.

LAURA: Jeez louise.

TRAVIS: Times three right?

LIAM: Nope, that’s a mistake. You also don’t mean
to do that.

MATT: Two, three, four.

TRAVIS: Twenty feet speed.

MATT: Oh no, it’s a 40 foot fly speed!

(groans)

MARISHA: Of course it is.

TALIESIN: Opening your mouth right there. That was
so useful! So useful!

MATT: All right, cool.

TRAVIS: My apologies.

MATT: With that, all three are of
them are going to make a sting strike. That’s one

against you, Caleb. That’s a natural three plus
five. That’s eight.

LIAM: Ooh, it almost got me though.

MATT: Misses you. Against Nott, that– Jesus.
Nine.

SAM: No.

MATT: Then Molly. A 17 plus five.

TALIESIN: Yep, that hit me.

(laughter)

TALIESIN: Actually, is it close enough to me that
I would have taken a swipe at it anyways?

MATT: You would have. You take your strike as it
comes into range.

TALIESIN: That’s a 13?

MATT: 13 does hit. Just hits!

TALIESIN: That’s a 1d6 plus 1d4. That’s eight
damage plus one cold damage, so nine damage.

MATT: Nine points of damage. As it swings down
with its wings, you arc out with your scimitar and

you carve through its body. It looks horribly
hurt, blood spatters across your arm and across

your forearm from the creature.

But it still survives and jams its stinger
into you. You suffer from that–

It’s cocked. That is five points of

piercing damage and you have to make a
constitution saving throw, please.

TALIESIN: Five points of damage and a constitution
saving throw.

MATT: Correct.

TALIESIN: Constitution saving throw.

Goddamn it. 11.

MATT: 11 is just what you need to succeed! You
only suffer four points of poison damage.

TALIESIN: So I just took–

MATT: Nine points of damage total.

SAM: That’s nothing! You’re fine.

TALIESIN: That’s a lot.

SAM: We each have like 150 hit points.

TRAVIS: The Hexblade’s Curse is on any damage,
it’s not melee.

MATT: Correct.

TRAVIS: I could roll an extra damage die, and it
would be for that crit. The 19.

MATT: Oh wait! Okay, good to know.

TRAVIS: It doesn’t have to be melee. I had it
right there and I should’ve read it.

MATT: Thank you for clarifying. Go ahead and roll
another die.

TRAVIS: And it’s a 1d10, not a 1d8. I was talking
out my ass before. So ten.

MATT: You rolled a ten?

TRAVIS: No, I rolled four.

MATT: Well, it’s the additional die.

TRAVIS: Thank you, just the four.

MATT: So 19 damage on that one, nice. Good to know,
thank you. That brings us to the end of the imp’s

turn. Molly, you’re up.

TALIESIN: I’m going to use my bonus action, take a
slash at that imp. I can only use it as an action,

right?

MATT: Well, no. You have to attack with one hand
and then as a bonus you can attack with the

other.

TALIESIN: Okay, I’ll burn my attack hitting that
bloody imp.

MATT: You can attack with the one that’s not
enchanted if you wanted to.

TALIESIN: No, I’ll hit it with the enchanted one.

MATT: Okay.

TALIESIN: I’m really hurt and I just took nine
points of damage.

MATT: Go for it.

TALIESIN: Yeah, 19 to hit.

MATT: That hits, go ahead and roll damage.

TALIESIN: That’s seven points of damage.

MATT: With a scream and a burst of flame and
sulfurous cloud, the imp flickers out of

existence.

TALIESIN: I’m going to pull back behind this tree
trunk then and get a little cover to figure out

what to do next, because I’m really hurt.

MATT: Okay, you used your action, you still have
your bonus action.

TALIESIN: Yeah. I can’t heal or anything. My god,
I can’t do anything.

MATT: You can still attack with your bonus action
if you wanted to. Okay, then back away. That’s

your turn then. Molly’s done. Kylre, let’s see
here. He’s going to make a standing leap.

LAURA: No-o-o-o!

(counting) 30, he can land right there.

SAM: Juggernaut.

MATT: Lands right next to you, Caleb, you get
knocked almost off your feet and barely hold

yourself there. As it lands, you glance over your
shoulder at it, its eyes burn ever bright and you

feel this horrible sickening sensation crawl
across your body, make a wisdom saving throw.

LAURA: Oh god.

LIAM: 20.

MATT: That succeeds the saving throw.

SAM: He’s so wise!

MATT: You are not stunned, as the siphon life
deals four points of psychic damage to you.

LIAM: Okay. Plenty to spare.

However, he gains four temporary hit points.

TRAVIS: He gains four?

MATT: Yes. The life that it pulls from you
bolsters himself and it would’ve been a lot worse

if you had failed, so that’s good. All right,
that’s going to end Kylre’s turn. Now going to

Toya, who’s still singing, I need everybody to
make a wisdom saving throw, please.

TALIESIN: 16.

TRAVIS: 14.

LAURA: 21.

SAM: 19.

MARISHA: 20.

LIAM: What is this, wisdom? 23.

MATT: Yes. You guys are rolling some crazy fucking
saving throws!

MARISHA: Just saves.

MATT: Jesus. Well, Toya keeps singing. She’s
starting to cry now, you can see tears running

down her face as you’re pushing her into the wall.
That ends Toya’s turn, Beau and Jester, you’re up.

LAURA: Am I within hitting range–
me-me-me–

Can I run away without getting hit?

MATT: You don’t know.

LAURA: Okay. Do you want to do something first?

MARISHA: Go for it, I’m just going to be like:
Shh, shut up! So go ahead.

LAURA: Okay. I’m going to, with my duplicity self,
get up on the roof.

MATT: All right.

LAURA: Right there. She’s going to Guiding Bolt
straight in his face.

MATT: Okay, go ahead and roll for the attack.
Guiding Bolt is a ranged spell attack, correct?

LAURA: Yes.

Balls! Seven.

MATT: Seven is not a hit. As you attempt to fire
the bolt outward, the devil creature glances up

and sees your secondary form and then ducks, as it
blasts into the ground right by your feet, arcing

past and exploding across the dirt and bits of–
whatever it is there. The word escaped me in the

moment.

SAM: Gore!

MATT: Yes. Well, no, I was going to say compost.
There you go, compost was the word I was looking

for.

LAURA: Skinky-doodie!

I am going to say: you are so stupid, why
did you get up on the roof like that?! That’s why

he saw you! I am going to run to the tree,
straight back.

MATT: Okay. As you come out of the way, the toad’s
long-armed reach swipes out at you as a reaction.

MARISHA: Jester has some self-deprecation issues?

That is going to be 16 to hit.

LAURA: It doesn’t hit me. 17.

TRAVIS: You have AC 17?

LAURA: I got a shield, bitches.

MATT: As you run and dart, you see the giant arm
coming down towards you, and you pull the shield

up and it almost causes you to trip from the sheer
force of the impact. But the brunt of it is taken

by the shield as it scrapes off and you hear this
horrible grinding of metal as its claws scoop

across the outside of it. That ends your turn I
believe. Beau.

MARISHA: Okay, so I’ve got the little girl pinned,
and I am going to go, shh. I am going to take my

arm and–

MATT: Are you trying to cover her mouth?

MARISHA: Yep.

MATT: Okay. Go ahead and make an additional
athletics check.

MARISHA: I want to jam my whole forearm in her
mouth.

MATT: All right. Make an athletics check.

MARISHA: Okay.

LIAM: It’s your forte, so–

MARISHA: Ten!

MATT: She rolled a ten as well. That is
considered–

MARISHA: A roll off! I get to roll again!

(laughter)

MATT: No, I believe for contesting…

TRAVIS: Yeah, because if it was AC, it would be
just enough. But–

MATT: Right. I’m looking at contesting grapple
checks here real fast.

TALIESIN: Ah, learning.

TRAVIS: (inaudible auctioneer voice)

(laughter)

LAURA: That was Fjord’s other job.

TRAVIS: As a manure salesman.

(laughter)

MATT: Doesn’t say as part of the rules. I’ll say,
for the hell of it, let’s roll it one more time.

MARISHA: Okay!

SAM: It’s a roll off!

EVERYONE: Its a roll off!

MARISHA: Dance battle!

LIAM: Get back in there, Rocky!

MARISHA: Ah– this one! Don’t fuck me, blue! No,
that’s good, plus, my athletics, right?

MATT: Yes.

MARISHA: 16, thank you.

MATT: Natural 18. This tiny little dwarf girl, her
stout form still manages to pull your arm back

from her mouth. The voice continues to
billow outward.

SAM: It’s because she is really a tentacle. She is
part of him–

MARISHA: Do I have a bonus action?

MATT: Yeah, it was an attack, yeah. It was a
grapple attack. You do.

MARISHA: Can I try something else like that again,
or do I just get an attack?

MATT: I mean, what you want to do?

MARISHA: Okay, my arm doesn’t work. I am going
to–

LAURA: Punch her in the face!

LIAM: Knock her the fuck out!

MARISHA: Yeah, I’m going to be like, fuck! I’m
going to elbow her right in the temple and try and

knock her out.

MATT: Okay, make an attack.

MARISHA: Natural 18. 24.

MATT: That hits, roll damage.

MARISHA: Right, 22, yes, 22. No, 24. I’m confused.
Okay.

TRAVIS: New characters.

MARISHA: New characters, new characters.
New character, who dis?

Ah, yeah, okay, eight damage!

MATT: Eight damage. Whack! As you smack her in the
side of the head, her eyes loll back and she falls

limp in your grasp. She’s unconscious.

TRAVIS: Wow.

MATT: The singing immediately stops.

LAURA: Oh, he is going to be so pissed!

TRAVIS: Oh yeah, tiny dancer coming.

MARISHA: That’s all. That ends my turn right? I’m
holding this girl?

MATT: You have your movement. You are holding her
there.

MARISHA: Oh, I’m holding her? Can I drag her back
a bit? Into the woods.

MATT: Okay, it’s half movement to drag her. That’s
as far as you can get.

MARISHA: I’m going to be quiet. Can I support her
head?

MATT: As soon as the singing stops. (grunts) The
toad looks over the shoulder and sees you dragging

her back. What previously was this low, guttural
growl becomes this bellowing scream of hatred.

That ends your turn, Beau.

LAURA: What are the odds you think that Yasha’s on
this island and she’s going to come save us all?

MATT: Caleb, your turn.

LIAM: As soon as it starts roaring, I am
surrounded, I have nowhere to go so I pull the

diamond out, spin it, and the ice shards start to
shoot and I pick it up and I throw it in his

bellybutton.

MATT: All right. You are in melee range with a
creature doing a ranged spell attack, so go ahead

and roll your attack. It has disadvantage.

LIAM: That’s okay because if I move I am dicked.
That’s not good. That’s terrible. The second one

was so good though. That’s not great. That’s ten.

MATT: Unfortunately, as you’re scared, the sound
of its screaming causes you to shake as you

release the blast. Unfortunately, your fingers
lose the hold of your diamond for a moment and you

have to actually catch it. As you do, the spell
dissipates and fumbles. Anything else on your

turn, Caleb?

LIAM: I’m going to– Nope. I’m going to stay there
and freeze. Freeze up. The cat’s a bird and she

flies up straight.

MATT: That ends Caleb’s turn. Nott, you’re up.

TRAVIS: Warhorn.

LAURA: Do something cool.

SAM: I mean I can– seeing Caleb surrounded, Nott
will leap on to the beast’s face and stab it in

the neck.

MATT: Which one, the toad?

SAM: The big one.

MATT: You will get an attack–

SAM: I’ll disengage first.

MATT Okay, so you disengage as a bonus action.
Move over–

LAURA: You knocked me off the roof.

MATT: I’m sorry.

LAURA: She didn’t feel anything. She doesn’t have
actual nerves.

MATT: Exactly. As you push away from the imp as it
tries to strike at you, seeing your friend in

serious danger here, you dive into the shadows,
leap into the air. Go ahead and roll an attack.

SAM: 19.

MATT: 19 hits. Go ahead and roll damage plus sneak
attack, because Caleb is in range.

SAM: Nine, ten, plus fury of the small, 12.

MATT: All right. So 12 points of damage. As you
drive the blade into the devil toad, you see it

plunge right to the hilt and it begins to bleed
from the wound but its attention is still focused

on the unconscious dwarf being dragged off by the
monk. But that was a pretty sizeable blow. That

ends your turn I believe. Fjord.

TRAVIS: All right, I have a question. Hexblade’s
Curse. If I do another bonus action, does

Hexblade’s Curse keep going? It doesn’t say– it
says if the curse ends early or the target dies

or you die or you’re incapacitated, it drops but
nothing else.

MATT: Does it say it’s concentration?

TRAVIS: It doesn’t say.

MATT: Then I would say it’s not concentration

TRAVIS: Fucking A. With my bonus action, can I
cast Wrathful Smite?

MATT: Yes you may.

TRAVIS: May I charge el toad from hell-o?

MATT: That you can. As you run through the space
between that large rock and the exterior of the

ruined building, your large blade, water drifts
off of it behind. It seems to almost perpetually

emanate its own source of water. You arc with the
blade forward. Go ahead and make your strike.

TRAVIS: 17 to hit.

MATT: That hits.

TRAVIS: Beautiful. This is a 1d8.

MATT: Is it one-handed, or are you holding it with
two hands?

TRAVIS: I didn’t really say.

MATT: You did not.

TRAVIS: So I’ll go with the lower of the two. 1d8
plus four. 12 plus a 1d6 psychic damage and he has

to make–

MATT: Was it plus four, right?

TRAVIS: It is plus four.

MATT: Your charisma’s plus four. Then you get a
plus two because of your Hex, so technically it’s

16. Sorry, 14.

TRAVIS: Let’s see, 1d6 psychic damage, which is an
additional one for 15. He makes a wisdom saving

throw or he’s frightened until the end of the
spell.

MATT: That is going to be a 12. What’s the DC?

TRAVIS: Oh, I think that’s lower than my 14. I’ve
got a spell save DC, y'all!

MATT: As you rush through the air and the blade
arcs, the water seems to glow as it comes off,

like it becomes phosphorescent and as he impacts
the blade into the side of the demon toad, there’s

a flash of light and what’s left behind is the
scar that you’ve cut through its body is now

burning with this reminiscent ember where you just
carved through its hide. It looks down at you,

averts its gaze from the monk for a second, and
goes (confused snarling). For a split second, for

the first time, you see fear in its red burning
eyes.

TRAVIS: Yes!

MATT: How long does that last?

TRAVIS: It lasts until he can make a wisdom check
against the spell save DC.

MATT: Again? Okay. So he has disadvantage on
attacks and cannot move closer towards you.

MARISHA: Amazing.

TRAVIS: Yeah, he’s frightened.

MATT: That ends Fjord’s turn. The imps are up now.
This imp here is going to turn around and dart

towards the cleric who ran off to the side and
that one’s going to attack Caleb. Caleb, that is

going to be a 12 to hit?

LIAM: Deffo.

MATT: That hits?

LIAM: Yeah.

MATT: Okay. So you suffer, as the stinger hits
you, for seven points of piercing damage. I need

you to make a constitution saving throw, please.

SAM: No problem.

LIAM: That’s a 12.

MATT: A 12 succeeds. So you only suffer five
points of poison damage.

LIAM: Caleb is unconscious on the ground.

LAURA: Oh no!

MATT: The other imp attacking you, Jester. That is
going to be a natural 19. Pretty sure that hits

you at 24. You take six points of piercing damage
and I need you to make a constitution saving throw.

TALIESIN: Jesus, these things are so vicious.

SAM: And you lose all your gold.

LAURA: God (angry muttering)– seven.

LIAM: Jeez, this is going south guys.

MATT: Actually, that’s not too bad. Six points of
poison damage.

LAURA: So 12 total?

MATT: Correct.

TALIESIN: Oh my god.

MATT: All right, that’s going to end the imps’
turn. Molly, you’re up.

TALIESIN: (groaning) Shit.

LIAM and SAM: Get her done.

TALIESIN: I’m going to get a little closer, I’m
going to start running towards the ruins.

MATT: That’s 30 feet there.

TALIESIN: That’ll do it. I’m going to look at the
imp and I’m, in Infernal, I’m going to say, to

just– terrible: There’s nothing but death for you
here. I’m going to attack Vicious Mockery on him

and show him the bottom card.

SAM: Are you a bard?! What the fuck?

MATT: Variant tiefling.

TALIESIN: I have to learn some– Yeah, that’s a–

MATT: A wisdom saving throw?

TALIESIN: Yeah, it’s a wisdom saving throw.

MATT: That is going to be a no with a seven, I’m
pretty sure.

TALIESIN: I’m trying to figure out how this works
but–

LIAM: By the way, when Caleb went down those four
balls of light disappeared.

MARISHA: No!

TALIESIN: It’s not a lot, but that’s four points
of psychic damage and he has disadvantage on the

next attack roll it makes.

MATT: All righty, good to know.

TALIESIN: That was just my bonus action, I’m going
to use my action–

MATT: Vicious Mockery is an action.

TALIESIN: No that’s a– it is an action, you’re
right. That’s what I’ve got right now. Just trying

to get its attention.

MATT: Okay. That ends your turn. It is now Kylre’s
turn who is– (laughs) oh man, yeah. He was about

to go right after Beau, but he’s scared of you and
cannot move closer towards you. He’s going to take

a swing at Nott. He’s like (panicked muttering)
and try to squash the small thing right there,

with disadvantage. That is 16.

SAM: 16.

MATT: 16’s your armor class? That hits. 11 points
of piercing damage as the claw strikes out at you,

and I need you to make a constitution saving
throw.

TALIESIN: Oh my god. We’re not doing well.

SAM: Ten.

MATT: Ten is just what you needed to succeed. The
poison from the claws of the toad does not set

into your system.

TRAVIS: I can’t believe this shit.

MARISHA: I know. Who’s down? You’re down?

TALIESIN: He’s the only one who’s down but we’re
all hurt.

LAURA: And I’ve got a thing right in front of me
so I can’t–

MATT: Kylre’s going to– out of sheer panic now
from you– try to flee. So he’s going to leap and

land over here. You do both get attacks of
opportunity on the toad. Would not have fled

except for that fear effect. He’s like, “Fuck, I
got to run.”

SAM: 22.

MATT: That hits.

TRAVIS: 18.

MATT: Hits.

TRAVIS: Can I grab the sword with two hands,
please?

MATT: Sure.

SAM: Eight points.

MATT: Eight points of damage. You added sneak
attack to that, right?

SAM: Why do I get sneak attack?

MATT: Because he is next to it.

SAM: All right. 11 points.

MATT: 11 points of damage. Nice.

TRAVIS: 11 points of damage, and does that trigger
another psychic attack?

MATT: How does the effect on that work?

TRAVIS: It says the next time you hit with a
melee weapon attack during the spell’s duration

your attack deals an extra 1d6.

MATT: Yes, it does.

TRAVIS: Okay. So that’s 11 plus five, so 16?

MATT: 16 points of damage. All righty.

TRAVIS: Concentration. Can’t use something else.
Committed.

MARISHA: It’s a bitch, isn’t it? Concentration’s a
bitch.

MATT: As an action it has to try and save against
the spell, ending the effect. Damn, that’s crazy.

All righty, so that being the case, that’s going
to end Kylre’s turn. Lands, looks over at you

hiding behind the tree–

TALIESIN: Oh god, no.

MATT: Toya, death saving throw. That’s a success.
All righty, that brings us to Beau and Jester.

What are you guys doing, Beau and Jester?

LAURA: You can go first this time.

MARISHA: I can go first? Who am I next to? Who’s
Beau next to?

MATT: You’re right here, next to Toya.

MARISHA: And Fjord is in between… I’m too far
away from everything.

MATT: Yeah.

MARISHA: Can I run– I want to pick her up–

MATT: It’s half movement with her if you bring
her.

MARISHA: That’s fair. No, I’m sorry. I want to
move this way towards Molly.

MATT: Okay. Double move?

MARISHA: Yeah, and I’ll try and get behind– I’ve
got a 40-foot movement.

MATT: That’s right. So you can get there.

MARISHA: Okay. Do I have any type of bonus action
or anything?

MATT: You have your bonus action.

MARISHA: Can I yell, Kylre! And I want to hold
up the girl and be like, come get her!

(laughter)

TALIESIN: Fuck, man.

MATT: Kylre, between the trees and being
frightened of Fjord, doesn’t seem to notice you at

the moment. He’s currently focused on the fear
effect.

MARISHA: Yeah, I tried.

MATT: That’s all good. That ends your turn.
Jester?

LAURA: Okay. I’m going to cast– fuck– Cure
Wounds on myself.

MATT: Okay.

TALIESIN: Glad you didn’t do Detect Evil?

LAURA: Yeah. Oh, that’s good! Nine points of
damage healed. Okay. Which is going to go away as

soon as I turn and run away from the imp towards
Fjord, around the trees so that the frog guy

doesn’t get an attack on me.

MATT: Well, you’re still in his combat range,
actually. He has a ten-foot range.

LIAM: Stay. Maybe he’ll be distracted by fear.

MATT: He does have disadvantage on the attacks
because of the fear effect, so that’s helpful. Do

you want to run through this way?

LAURA: I guess, yeah.

TALIESIN: He can’t follow you.

MATT: 30, that puts you there. Both the imp and
Kylre get an–

TALIESIN: Both have disadvantage.

MATT: The imp because…

TALIESIN: Vicious Mockery.

MATT: Oh, that’s right, yeah. That’s right.

TALIESIN: Part of the plan!

LIAM: Damn. We’re in a tight spot.

MATT: That Vicious Mockery brings the imp’s attack
down to a nine, so the stinger whips past you.

Kylre’s giant claw reaches out and tries to catch
you as you run past. Natural 20 and a three.

(relieved noises)

MATT: That puts you at a nine, which I’m pretty
sure misses. As you rush past, you hear the (boom)

of the ground behind you and bits of dirt and rock
throw up, tapping the back of your head from the

impact of Kylre’s grasp hitting the ground.

LAURA: I’m just running away saying: Shit, shit,
shit!

MATT: That ends your turn?

LAURA: I guess so.

MATT: That brings us to Caleb. I need you to make
a death saving throw.

LIAM: Success.

MATT: Okay, that’s one success in that. Nott.

SAM: There is an imp still in front of us?

MATT: Yes. There is an imp that just knocked Caleb
to the ground.

LIAM: He’s going to fuck me up.

SAM: Okay. I will just shoot him with an arrow.
I’m like ten feet away?

MATT: Yeah. 15 feet from him.

SAM: 15 feet. I’ll draw and shoot.

MATT: You pull out your hand crossbow.

SAM: Oh boy, ten.

MATT: Ten? That does not hit, unfortunately. It
ducks out of the way.

SAM: And then I will–

TALIESIN: You have so few actions.

SAM: I really do. I will cover Caleb’s body with
mine.

TALIESIN: Does that work?

SAM: We’ll see.

MATT: You move onto Caleb’s space and use your
body as a shield. Okay, that ends Nott’s turn.

Fjord, you’re up.

TRAVIS: Let’s try to finish this motherfucker off.
I run right past Jester as she’s going, “Shit, shit!”

MATT: 30 is as close as you can get right there.

TRAVIS: Which is not in melee. Damn! Eldritch
Blast!

MATT: You are in its melee range, which means
you’ll have disadvantage on Eldritch Blast.

Knowing that, you can take a step back.

TRAVIS: Yeah, I’ll take one back.

LIAM: Travis wouldn’t, but Fjord would know.

TRAVIS: That is a 24.

MATT: That definitely hits. Is it a natural 18?

TRAVIS: It’s a 17. Plus six, 23. Sorry. That is
eight plus four plus two. 12, 14, and the–

MATT: Don’t do additional psychic damage, it has
to be a melee weapon to do that.

TRAVIS: Thank you. 14.

MATT: 14 points of damage. All righty. Fjord, how
do you want to do this?

(cheering)

TRAVIS: Oh shit! I run up. Stop. Realize how long
its arms are. Flip the sword over. Look into the

pommel, and fire it into his back, line him up.

MATT: As the creature pulls its jammed hand out of
the ground after trying to strike at Jester, it

turns around to watch as you approach, and as you
hold the pommel outward, the blast, lighting up its

jaw, its eyes go to a bright pink with fear as it
recoils from the blast. As it hits, the blast

seems to be absorbed by its blubberous form. This
crack begins to (cracking) across its body. It’s

trying to hold itself together, and the scales
begin to turn to ash. Like the inside of it

burning out like the end of a cigarette, the
embers glowing, incinerating the interior of its

body as it slowly tries to hold its body together.
It falls to its knees and then slowly the rest of

its body tumbles away into ash and dust.

TALIESIN: There is no body?

MATT: The whole body doesn’t burn away.

TALIESIN: We need a body!

MATT: The wound where it impacted is burned up at
this point.

TALIESIN: Oh thank god. Is that imp still there?
Is the imp still active?

MATT: Two imps are still active, yes. That ends
your turn, Fjord?

TRAVIS: Yeah.

MATT: That imp is going to go after Nott, who is
currently protecting the body.

TALIESIN: I’m going to Blood Maledict. I’m going
to Curse of the Eyeless on that imp.

MATT: Which one, the one that is attacking Nott?

TALIESIN: The one that is attacking Nott.

MATT: Okay, so disadvantage on that one. That puts
it at 14.

SAM: 16.

MATT: As its eyes cloud over, it swings with its
stinger and you feel it just barely hit the tip of

your hood and pull it back. But no impact from the
stinger. One will attack you, Fjord. That is an 18.

TRAVIS: That will hit.

MATT: Yeah, it hits.

TRAVIS: You motherfucker.

MATT: You suffer seven points of piercing damage,
and I need you to roll a constitution saving throw.

TRAVIS: Copy that.

MARISHA: Big money! That’s not big money!

TRAVIS: That is not big money. I’m pretty sure
that is low, because that is a two. Yeah, that’s a six.

MATT: 3d6 of poison damage, that is 14 points of
poison damage.

LAURA: Are you still alive?

TRAVIS: No, I’m unconscious.

TALIESIN: Oh for fuck’s sake.

SAM: From an imp?

MATT: That stinger is no joke, man.

LAURA: Wouldn’t that be funny if we killed the
thing and then died from the imps? That would be

so funny.

MATT: After the creature that summoned it is gone,
the imp turns and as it runs toward you, you try

and prepare, and its stinger pushes past your
leather armor and pierces right through your

sternum and poison hits the inside of your system,
right where the heart and lungs are and you feel

them seize up. Your eyes and sight go to darkness.
That ends both imps’ goes. Molly, you are up.

TALIESIN: I’m running at the closest imp. Can I
get there?

MATT: You can get there.

TALIESIN: All right, I’m going to take two
swings.

MATT: Go for it.

TALIESIN: For fuck’s sake. Nope. That was a ten.

MATT: No. You try and swing, the blind rage in
your eyes, but the imp whose eyesight you had

cursed, hearing you approaching, manages to just
get out of your range. Sorry man, that sucks. All

right, that brings us to Beau and Jester’s turn.

LAURA: I’m going to turn and say: Oh, help me,
Traveler! I’m going to cast Word of Radiance.

SAM: It’s pronounced “verd.”

LAURA: Which will hit both of the imps with 1d6
radiant damage.

MATT: What is the spell?

LAURA: It’s Word of Radiance. Each creature of my
choice I can see must succeed on a constitution

saving throw.

MATT: Constitution saving throw? Thank you.

LAURA: Of 13.

MATT: Five and 16. The one over Fjord succeeds,
the one over Nott does not. What does it do?

LAURA: 1d6 radiant. Six damage!

MATT: Six points of damage to the one over Nott?

LAURA: Yeah.

MATT: That’s the one that someone damaged.

LAURA: Yeah, that’s the one he cursed.

MATT: Yeah, with Vicious Mockery. That’s enough to
do it. This bright, whitish-blue light begins to

burn up its body. As it tries to fly away, you
watch its body burn away like flash paper.

MARISHA and TRAVIS: That is cool.

TALIESIN: Can you bonus action anybody?

LAURA: That was an action.

TALIESIN: Stabilize someone?

MATT: No, that’s a feat.

LAURA: As a bonus can I– I don’t even have
a healing potion.

TRAVIS: There is one on the map.

LAURA: I’m going to run over to– oh shit, the imp
is still over top of Fjord.

LIAM: Yes, that’s the threat.

LAURA: I’m going to make my illusion jump down and
start charging at the imp over Fjord.

TALIESIN: That’s smart.

MATT: That ends your turn. That brings us to
Beau.

MARISHA: Once again, there is no way I can break
through the grounds and get to this imp, is there?

MATT: No.

TALIESIN: You could dash.

LIAM: You can get there and draw attention.

TRAVIS: How many imps are left?

TALIESIN and MATT: One.

MARISHA: I gave my healer’s kit to her, so there’s
nothing I can do to try and bring the girl back?

LIAM: You can soak up damage.

TALIESIN: She has got two more rounds regardless.

MARISHA: She does. She’s already saved one.

MATT: Actually I need to make another. Okay,
success.

TALIESIN: Yay!

MARISHA: Damn, there’s not a lot I can do. I guess
I’ll run up. Just there. Can I pick up a rock and

throw a rock and be like: Get! Get on!

MATT: Sure, we’ll call it an improvised weapon.

MARISHA: Get!

MATT: You’re not proficient. So go ahead and roll
a straight attack roll.

LIAM: In the dark.

MATT: Yes, with disadvantage.

MARISHA: Four. 14. I guess that’s a four. So ten.

MATT: You hear it clatter against a tree in the
distance.

MARISHA: Yah! Yah!

TRAVIS: Damn trash pandas, get out of here!

MATT: Caleb, make another death saving throw,
please.

TALIESIN: How are you doing, man?

LIAM: That’s a success.

MATT: Two successes. All righty. Nott.

SAM: Okay, with one hand I will try to cover the
bleeding wounds of Caleb, and with the other hand,

not even looking, I’ll just fire my crossbow at
the other–

(laughter)

SAM: At the other imp-y thing.

MATT: Okay. Go for it.

SAM: One.

MATT: That’s what happens when you don’t look!

SAM: I should’ve looked!

MATT: All right. Roll one more attack roll for me,
please.

LAURA: Oh no.

SAM: That’s a six.

MATT: Six? You hear a (metallic sound) across your
shield as a bolt from a hand crossbow almost hits

you, Jester.

SAM: I’m blinded by tears!

(laughter)

TALIESIN: This is– oh man, one imp is going to
kill us all. One fucking imp.

MATT: All right. Nott, does that end your turn?

SAM: I mean, I can’t do anything. I can run over
to the other thing, but I can’t do anything, so–

TALIESIN: We have to stabilise Fjord, is what
we’ve got to do.

SAM: And my boy–

TALIESIN: Caleb? Caleb’s doing okay.

LIAM: I have two successes. Not that you know
that.

SAM: I don’t know that, but… I’m just staying.

MATT: Fjord, I need you to make a death saving
throw. It’s been a long time since you’ve had to

make one of these in the game.

TRAVIS: Three.

MATT: That’s a fail. All righty.

MARISHA: Is that your first fail?

MATT: Top of the round. The imp– I’m going to
make a perception check for that imp. That’s not

good enough. The imp is going to go ahead and fly
over and attempt to take a swing at your duplicity

illusion.

MARISHA: That’s good.

MATT: Okay. Does anything happen when the illusion
is hit?

LAURA: It doesn’t say! It just says for the
duration you can cast spells as though you were in

the illusion’s space.

MATT: Let me check just in case.

LAURA: I have advantage on attack rolls against
the creature if we’re both within five feet of

each other.

MATT: Okay, yes. So just an illusion. So it
strikes and its stinger passes through with no

effect and it seems confused and figures it out.
So now it knows that it’s an illusion, but it

wasted its attack that round. Illusions come in
handy for that. All right, that ends their turn.

Molly, you’re up.

TALIESIN: I’m running right at it.

MATT: All righty.

TALIESIN: Let’s try some different dice here.

For fuck’s sake! I’ve got to stop rolling that
die. This is– yeah, no.

LAURA: Both of them fucked you again.

TALIESIN: 11?

MATT: 11 does not hit. It’s too quick. You swing
twice more and it’s doing figure-eights around

your blades. It’s frustrating the shit out of
you.

LAURA: Poor Molly. His arms are getting so tired
swinging both those blades.

TALIESIN: This is so embarrassing.

LIAM: The dice don’t give a shit–

MATT: All right. Toya–

TALIESIN: This is so embarrassing.

MATT: –succeeds on her third death saving throw
and stabilizes. No, she’s stabilised. A natural 20

is what we’d need to see for the one. All right,
so that brings us to Beau and Jester.

LAURA: Do you want to attack the imp?

MARISHA: I’ll– yeah.

TALIESIN: Do you get advantage because I’m engaged
with it?

MATT: No. It doesn’t work that way.

MARISHA: I’m not a rogue.

MATT: That’s right.

MARISHA: So seeing everyone dodge this thing, I’m
just like–

MATT: I mean, if you’re flanking it, I’ll allow
advantage on the attack. Which is like, as long as

you’re on the complete opposite side of the foe–

TRAVIS: There is a convention around the imp right
now.

MATT: So you can– I’ll say you can get
advantage.

LIAM: Everyone’s like, “Hey, hey, hey!”

MATT: Essentially, yeah.

TALIESIN: Ugh, look at it scoot! God!

MATT: So yeah, you can if you want to.

MARISHA: So I’m just going to run up and be like,
stupid! I’m going to try and stomp it.

MATT: So you’re going to try and knock it to the
ground and stomp on it, is that what you’re doing?

Because it’s flying in the air. All right, first
strike. So attack with advantage.

LIAM: It’s like that video from Ireland. Catch
it, daddy!

MARISHA: With advantage, right? That hits. 15,
natural. With my two-handed staff?

MATT: Yep.

MARISHA: Wait. I’ve already hit. Forget that.
Forget that! Eight, so 12 damage.

MATT: All right, so the first attack crushes the
imp and it hits the ground, the wings go limp and

it’s dead, but you still (yells) and stomp down,
just crushing it more and more. And then its body

eventually just burns away into ash. So all the
threats have been neutralised and you now have two

friends that are bleeding out.

LAURA: Okay, then I’m going to run over to Fjord
and cast Cure Wounds on him so he wakes up.

MATT: You come back to consciousness.

LAURA: With five hit points.

SAM: I will try to stabilise Caleb using no–

MATT: Caleb, I need you to make a death save.

LIAM: Death save? Fail.

MATT: All righty. Make a medicine check.

SAM: Natural 20. And I will do mouth-to-mouth.

MATT: I will say for the purposes of this, you
watch as Nott pulls the porcelain mask back and

just gives Caleb the most terrifying
mouth-to-mouth you’ve ever seen. Caleb, the

darkness fades and you come to consciousness. The
first things you notice are the cold temperature,

the taste of iron in your mouth, and the vision of
Nott pulling away from you like a terrifying

Nosferatu.

TRAVIS: Oh Jesus! Like Willem Dafoe as–

LIAM: Caleb goes (yelps), and I cast Dancing
Lights into the goblin and light her up! Ah!

TRAVIS: Even worse.

MATT: (laughs) Temporarily blinded.

LIAM: What the hell happened?

MARISHA: It’s like 2am and the lights come on at
the club.

SAM: Ugh, that’s what she looked like?

(laughter)

LAURA: Oh man, I start dancing around in a circle
with my illusion. We did it, guys!

MATT: You watch as two Jesters start doing a
little skip.

MARISHA: I immediately run to Toya.

TALIESIN: I was about to say, I’m going to run to
Toya and pick her up. I’ve got her. I’ve got her.

MARISHA: Do you– I’ve got her. I could hold her,
though.

TALIESIN: I’ve got her.

MARISHA: Why–

TALIESIN: Because you were the last face she saw?
I should probably be the first. Thank you. You did

the right thing. You don’t need to be the first
thing she sees. She’ll just start screaming all

over again. Thank you.

TRAVIS: Anything of the toad?

TALIESIN: We’re going to need him.

LAURA: Oh yeah. I want to go over and start
searching his body.

TRAVIS: I thought it burned away, no?

MATT: A large part of the torso just burned away.
The inside is partially burned out to embers in

the blast, but there’s still probably 60 percent
of the body remaining.

LIAM: DM, am I at one hit point at this moment? It
was zero.

MATT: You would be at one hit point when you come
to consciousness. I’m giving you that because of

the natural 20. Any other roll, you would just be
stabilised.

LIAM: True love’s kiss.

MATT: Exactly. (laughs)

LAURA: Investigation or perception?

MATT: This is investigation, because you’re poring
through the–

LAURA: 14.

MATT: 14. You find a small pouch of flesh, like a
little hiding pouch that you kind of reach in a

little bit and it has kind of a mucus-y liquid on
the inside. As you reach in, your fingers find

what appear to be a few small stones you can feel
at the tip of your fingers. Do you pull them out?

LAURA: Okay.

MATT: You pull it out. It’s a handful of jewels.
Looks like rings, necklaces. There’s actually a

few stolen pieces of jewelry that are in the pouch
as well as a few coin.

LAURA: What? This is awesome. Here, Fjord, I found
a cloister of seamen for you.

TRAVIS: What is it? What did you give me? What is
this?

LAURA: It’s a bag of stuff that I think you will
like. I already removed all the fancy stuff from

it though.

SAM: So it’s just gooey flesh?

TALIESIN: That’s definitely a cloister. It’s a
nu-gget.

TRAVIS: That’s foul.

MATT: But other than that, it is devoid of any
other items or objects and it looks like that was

its running fund.

LAURA: Whoa! I put all of the jewels on my
fingers.

MATT: They’re still slick but easy to put on
because they’re lubricated.

LAURA: Nott, look at me.

SAM: Those are very nice.

LAURA: Aren’t these pretty rocks?

SAM: They are very pretty, yes. Where did you find
them?

LAURA: On the bag.

SAM: On the bag? Can I have one?

LAURA: Yes, but first, can I use a ritual spell?
Does that work against– Yeah. I can do ritual spells?

MATT: You can do ritual spells and it won’t take a
spell slot, just takes ten minutes more of casting

time to do it.

LAURA: Can I Detect Magic on it?

MATT: You may. So you take a little bit of time
concentrating on it. At the end of the spell, you

send out your extended consciousness, but they do
not resonate anything magical.

LAURA: Hmm, they’re just plain rings, but they’re
very pretty.

MATT: They are pretty.

MARISHA: What are you going to do with the girl?

TALIESIN: (sighs) Get her back home.

MARISHA: Where’s home for a traveling circus?

SAM: What if she’s evil?

TALIESIN: I know. We’re going to have a talk.

LAURA: We should bring her to the–

SAM: Authorities.

LAURA: So that she can defend us. So that she can
tell everyone that the fiend was bad.

MARISHA: I don’t know if she feels that way.

TALIESIN: I don’t know if she feels that way
either, but although– it’s going to take some

time, I think. And also, we’re going to need the
body, and honestly, only one of us was here. For

those at home, I’m pointing at Caleb.

TRAVIS: Well, why was he the only one?

TALIESIN: Because the rest of us are under
arrest.

TRAVIS: That’s very true.

TALIESIN: So congratulations on single-handedly
defeating the creature that killed several guards.

I’m sure you will be well-rewarded and
compensated.

LAURA: You are a very powerful wizard.

LIAM: Yeah, you know, ain’t nothing. (coughs)
(high-pitched) Oh!

TRAVIS: Yeah, that’s how I feel.

LAURA: Can I use my healing kit and help heal him?
Does that work, or does it just bring somebody

back to consciousness?

MATT: It just helps stabilise. There’s a feat you
can take that makes it do more.

LAURA: Oh really? Okay, cool.

LIAM: Do you have any anything left in you?

LAURA: I got nothing.

LIAM: Well, okay.

LAURA: I can heal you in the morning.

LIAM: Or we could just sit here for a bit and I
could catch my breath, I think.

LAURA: We can rest for 30 minutes or an hour or
so.

TALIESIN: Let’s take a rest.

MATT: All right. As you guys sit here in the
quiet, you can hear the crickets now; the rest of

the sound of the forest has fallen away and the
din of the battle has vanished. The moonlight gets

a bit brighter as the moon climbs higher in the
sky. And you all kind of look around at each

other. Through this haphazard series of events
you’ve come to assemble a skillset that seems to

overlap pretty well. And hopefully it’s enough to
clear your name. But we’ll find that out next

week. So we’re going to end the episode. We’ll be
back to continue that thread next Thursday.

MARISHA: But I want to, like, keep going.

MATT: I know, but it’s 10:45!

LAURA: I would just like to say that as we’re
resting there, I’m closing my eyes and keeping a

hand down close to Nott with my rings on my
fingers.

SAM: I’m going to try to take one off.

MATT: Sleight of hand.

SAM: Eight– 26.

MATT: I don’t even think you have high enough
perception at all. You have a very nice–

LAURA: It was all the mucus on the ring.

MATT: Yep.

SAM: I’m just going to say, I did it.

(laughter)

LAURA: I’m so proud of you.

MATT: Aw. And we’ll leave it at that. All right,
thank you guys so much for watching. I’m excited

to continue this next week.

LIAM: Man, I got the full wizard experience
tonight.

MATT: Yeah, you did!

(laughter)

MATT: Oh man. Well done, that’s your first boss
fight of the campaign!

MARISHA: Oh my god!

TALIESIN: That was so unpleasant.

LAURA: Good job, Fjord!

MATT: Two of you went down.

MARISHA: Does this mean we level up?

MATT: Well, because we are doing milestone
leveling with this campaign–

SAM: What does that mean?

MATT: That means there’s no experience points, but
at the end of each major story beat,

like a big moment that I see fit, then everyone
will level up together.

MARISHA: So do you see fit?

MATT: I will see fit when this arc concludes, so
end of next episode, probably, everyone’s going to

hit level three. So start thinking about– for
those of you who have to choose a path, think

about what you want to do if you haven’t already.

TALIESIN: I think I’m going to multiclass.

LIAM: Seven times.

TALIESIN: Master of none.

MATT: Not even passable. (laughs) All right, thank
you guys so much for watching. Thank you again,

D&D Beyond, for being our awesome partner and
sponsor for the leg of this campaign. Hope you all

have a wonderful weekend, and is it Thursday yet?
Have a good night.

TRAVIS: We lived!

MARISHA: We lived! Episode three!

MATT: Hello, everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons.

(cheering)

MATT: Welcome. Thank you for joining us. Before we
jump in to tonight’s episode, we’re going to go ahead

and do some quick announcements. First and
foremost, our returning sponsor and long-time

partner for this campaign’s beginning, on into the
foreseeable future, hopefully: D&D Beyond. They’ve

been awesome. Sam, do you have a few words you
want to say?

SAM: Guys, hi! Sam Riegel, here. It’s award
season, so tonight I’m going to announce the D&D

Beyond Awards. The envelope, please!

TRAVIS: Paper cut.

SAM: Okay, nervous, really nervous. There’s
nothing in here. Best discount codes for books in

the D&D Beyond store? The winner is: beginnings.
“Beginnings” is the discount code! Best URL on the

entire internet? The winner is: DNDBeyond.com!
Best picture–

LAURA: This is so stupid.

SAM: La La Land. It’s Moonlight.

(cheering)

MARISHA: Old jokes.

SAM: Best way to build a Blood Hunter? Activate
Critical Role content on DNDBeyond.com! Best

supporting actor? Sam Riegel. Best job opening at
a D&D-related internet company? Front-End

Developer. I guess they’re looking for a front-end
developer. Someone will put a URL somewhere on here.

MATT: At careers.com is where you can go to the
Careers tab.

SAM: Thank you, D&D Beyond, for being our
official– What are they calling it?

LAURA: Sponsor?

SAM: No, not sponsor. They’re the official tool
set of Critical Role.

LAURA: Oh, that’s cool.

TRAVIS: Well done! Is that the first annual–

SAM: The first annual awards show. What should we
call them? Not the Oscars. The Critters. No. The Sponsees.

LAURA: Ooh, The Sponsees. That’s fancy.

LIAM: That was strangely manic and desperate.

MARISHA: Isn’t every awards show, though?

LIAM: Did you literally write that in the bathroom
six minutes ago?

SAM: For sure.

MATT: I feel like Kendrick Lamar should’ve won
at least two of those, but…

Thank you, Sam. Thank you, D&D Beyond. You
can find them on DNDbeyond.com. That’s

DNDbeyond.com. Next up, based on tonight’s
episode, we’ll have next Tuesday, at 7:00PM

Pacific Time, here on Twitch and Alpha, Talks
Machina, where members of the cast will come, with

our fantastic Brian W. Foster, to discuss what
transpires tonight. You get to ask questions and

submit them, so do so. Asinine Wisdom, next week
on Geek & Sundry Twitch, has a special guest. I

believe our very own Sam Riegel will be there.

SAM: Oh, god.

LAURA: You’re actually doing something else on the
internet?

SAM: I always do shows on Geek & Sundry, and this
is no change. What’s the show called again?

MATT: Asinine Wisdom. It’s at 9:00PM on Tuesday,
Pacific Time, after Talks Machina. A double-dose

of Sam Riegel, which is a lot. We have a new show
coming up here, featuring the Weave RPG, from The

Monocle Society, called Weave. That’ll be showing
next Wednesday night at 9:30 Pacific Standard

Time, here on the Twitch Channel. Check it out
then. It has a great cast of Amy Dallen, Gina

DeVivo, Whitney Moore, Becca Scott, and Stef
Woodward, so check it out! I hope you like it.

Weave is really awesome. I’m really excited to see
that. The podcast of episode three last week

released today, so if you missed the last episode,
or have friends who have been trying to keep up with the

podcast, last week’s episode is available for
download. Once again, we have issue number four of

Critical Role: Vox Machina Origins. It’s
available for download digitally, on Comixology,

the Dark Horse app, and all other places where
fine digital comic books are sold.

TRAVIS: Go get it, rate it, love it. Show us that
you’re reading it.

LIAM: Burn it. Not the book, Laura’s die.

SAM: I’ve got to help her choose her dice.

MATT: No! Why would you do that? You know better!

SAM: I’ve already cursed two of them.

LAURA: They’re out. All the ones that got selected
tonight are shades of pinks, purples and blues and

I think it’s lovely.

MATT: It’s like watching a video of guys putting
their hands in alligator mouths. Like, why would

you do that? It’s entertaining for us, but why
would you do that? Once again, our fantastic

charity, 826LA. If you get the opportunity to
either give and help out or donate your time to

help teach any of their fantastic classes to help
children learn creative writing in environments

where it’s hard to find that type of tutelage.
It’s a great program. Check it out at your local

826 chapter and see if you can help out.

MARISHA: Tell them you want to run a D&D game for
them.

MATT: I think that’s it.

LAURA: That was so fast, though!

MATT: I know.

SAM: The comic book is out.

LAURA: What about our appearances coming up?

LIAM: I’m going to be at BAK-Anime this weekend.
Two days only in Bakersfield, California. I will

talk and I will go out in public.

LAURA: Me and Travis–

TRAVIS: Travis and I–

LAURA: Travis and I are going to be at Emerald
City Comic Con the first weekend in March.

MATT: I’ll be at Lexington Comic and Toy Con in
Lexington, Kentucky. That’s March 9th to the 11th.

I’ll be at Otafest in Calgary, up north, May 18th
to the 20th.

TRAVIS: Keep it within a few months, for the love of–

MATT: And A-Kon in Texas, June 7th to the 10th. If
you are anywhere near those regions. I’ve said

before, I’m going to take this off the sheet for
the future. We’ve said that a lot now. Hey, it’s

not my job to update that sheet. Anyway guys, I’ll
remember this.

MARISHA: You should go check out Good Fortnight
Kevin on Alpha because it’s a morning show and

it’s funny. It’s dumb and it’s super meta.

MATT: Super meta funny dumb show. All right. It
appears that the dice have been culled.

LAURA: We’re on the last one, so we’re solid.

MATT: Then let’s go ahead and dive into tonight’s
episode of Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back. Last we left off, our group of
adventurers had found their various individual

fates come together here in the city of
Trostenwald, where they had attended a carnival

that had blown into town, had watched a horrible
occurrence happen where one of the older attendees

transformed into this terrifying zombie creature.
Upon defeating it, you were all put under

investigation as possible culprits for the reason
that it occurred. In trying to wander the city to

investigate and try and clear your name, you
eventually found that there was a fiend hiding

amongst these carnival workers. This large
devil-like toad creature, which through some

research you had found to actually be called a
nergaliid, had killed two more of the guards,

leaving you to fend with their transformed forms,
and then fled deep into the center of the Ustaloch Lake.

(clattering off-camera)

MATT: Thank you for the punctuation. Upon
gathering your supplies after a night’s rest, you

managed to, through the trade of a bottle of wine, get
passage across the lake onto the central island,

which at one time housed the abode of a witch that
had long collapsed. Waiting for nightfall, you

approached the center of the grove that existed there on the
island and found near this ruin this same fiendish

nergaliid, as well as Toya, the 12-year-old dwarf
girl who had been affixed to him for the

performances in the carnival. You did battle with
this large fiendish entity who summoned a cluster

of imps and managed to knock a few of you pretty
heavily to the ground before you finished it off.

We left off as you all were finishing licking your
wounds, catching your breath, and now as the

moonlit night gets its darkest in the sky, you
figure out what the next step is in gathering means

of absolving yourselves of suspicion. As you’ve
all now taken a moment to yourselves, you can hear

the sound of the nearby crickets getting more and
more deafening as the silence crawls over the

center of the lake. Toya, the young girl, still
lies unconscious. The remains of the devil toad,

still partially burnt from the final blow
delivered by Fjord, are mostly intact above its

shoulders, head, and its legs. What would you like
to do?

TRAVIS: Ow. We’re all fucked up.

LAURA: Does anybody need any healing?

SAM: Oh, are you alive right now?

TRAVIS: We’re up. Just barely.

LAURA: You need some?

LIAM: I’m really shabby at the moment.

LAURA: Oh, that’s too bad because I don’t have any
spells left.

LIAM: That’s good. Let’s go back and talk to the
cops.

LAURA: Should we do something with this body?

TALIESIN: I think we need to bring it. I think we’re
going to need a trophy.

LIAM: What about just its head?

TALIESIN: That’ll do.

TRAVIS: It’s a big head. It might be all we can
take.

LAURA: I don’t know if it’ll fit on the boat.
Would it fit on the boat that we came out on?

MATT: How much of the body?

LAURA: The whole body.

MATT: The whole body with all of you could
probably fit. It doesn’t have the usual– you

could probably fit it.

SAM: How about just the head?

MATT: The head it would probably do, but the full
body, I’d have to make a few rolls.

TALIESIN: I’m going to give the body a quick
search to see if there’s anything.

MATT: You already did.

LAURA: Yeah, I got a bunch of rings. See?

TALIESIN: Do I recognize any of these rings?

MATT: No, you do not.

TALIESIN: All right. That’s disturbing.

SAM: I got one, too.

TRAVIS: Has the head been damaged at all, or is it
mostly intact?

MATT: It’s mostly intact. There are a few gashes
on it from the general fray, but for the most part

it’s still a solid head.

TRAVIS: Molly, you’ve got them impressive swords.
You want to do some hacking?

TALIESIN: Suppose I should.

MARISHA: I’d say you have a pretty impressive
sword, too.

TALIESIN: I’m going to try and carve off the head.

MATT: Okay. It’s a tough form. Not only is the
exterior of its flesh blubbery and a heavy

rubber-like substance that is glistening with
whatever mucus-like liquid it naturally produces,

but then beneath it, the muscle sinew is extremely
tough. It takes you the better part of 20 minutes

to finally get the head entirely off the rest of
the torso. It weighs enough to the point where

you’re going to need one or two other hands to get
it anywhere.

TRAVIS: That’s an artiste at work right there.

TALIESIN: This is as far as I go one this one.
That’s way too heavy for me.

LIAM: It’s all you, blue.

MARISHA: I’ll help you out.

TALIESIN: I’m going to grab Toya.

LAURA and MARISHA: (groaning)

LAURA: Is Toya waking up at all?

MATT: Toya is passed out. You’d have to try and
rouse her.

LAURA: It’s probably best not to wake her up while
we’re carrying this head around.

TALIESIN: I think that’s a very good idea.

MARISHA: Yeah, this is frightening.

LIAM: The imps burned away?

MATT: Yes, they turned to ash.

LAURA: Does he have hair? What are we carrying him
by?

MARISHA: Yeah, what are we carrying him by?

MATT: Along the brow line there are these small
holes that could be breathing holes. You’d have to

carry it from there, under the socket, or under
the jaw.

LIAM: Because that’s what you want to stick your
finger in.

TRAVIS: Yeah, totally. The mucus hole.

MARISHA: I grab the jaw and I say: “Hey, Jester.”

TALIESIN: I did share meals with this person for
two straight years. Never mind. I’m walking away.

TRAVIS: We are fucking with his old co-worker.

TALIESIN: I’m already walking away. I took the kid
and am walking to the boat.

LAURA, MARISHA and TRAVIS: Sorry!

LIAM: Caleb just retched into the grass from
watching that.

LAURA: All right, let’s carry him.

TALIESIN: You’re the worst. You’re all the worst.

LAURA: Fjord, I gave you the bag of skin. Don’t
forget you have that.

TRAVIS: I have it?

LAURA: You have the bag of slimy skin.

TRAVIS: I’m going to salt it and hang it out to
dry.

LIAM: If it will help tomorrow or today– what
time is it? It’s the middle of the night, isn’t it?

MATT: You approached just after dusk, so between
the slow moving in there, the combat, and the rest

afterward it’s probably close to 10:00PM.

LIAM: I know exactly what time it is, don’t I?
Yeah.

TRAVIS: You know exactly what time it is?

LIAM: It’s something I’ve always been able to–
why is everybody looking at me like– (vomiting sound)

LAURA: Where’s Frumpkin?

LIAM: (fwoosh)

LAURA: Oh, good.

MATT: At this point, Molly, as you’re ahead of the
group and you’re making your way through the

trees, Toya begins to stir in your grasp. Her eyes
open a bit as you’re holding her and she looks up

at you, confused, eyes lolling around in the
sockets for a moment before they see you and

clarify. “Molly?”

TALIESIN: I know, dear. You’ve been through a bit.
There’s been some bad business.

MATT: “What happened?”

TALIESIN: (sighs) A friend turned on us, but it’s
going to be all right. I’m going to get you home,

all right?

MATT: “Wait, where’s Kylre?” She starts trying to
fight your grasp.

TALIESIN: I’ll explain it later.

MATT: She’s going to try and break free of your
grasp. Are you going to attempt to hold onto her?

TALIESIN: Oh, yeah.

LIAM: How far away are they from the rest of us?

MATT: While you guys have been doing all this,
he’s gone on ahead. He’s probably a good 40 to 50

feet ahead. Go ahead and roll an athletics check.

TALIESIN: You’re a monster.

LAURA: Oh, no!

TRAVIS: Tell me you did it.

TALIESIN: No, it’s not that bad.

LAURA: Oh, it looked like a one from this angle.
Still pretty terrible.

TRAVIS and MARISHA: (chanting) Level two.

LAURA: You were rolling bad on this the last game.
You need to stop rolling that one.

MATT: Yeah, that dice needs to go away.

TALIESIN: I’ve got some new stuff coming in.

LAURA: All right.

MARISHA: It’s coming across the border. It’s real
good.

TALIESIN: Coming in from the Feywild.

MATT: You can choose athletics or acrobatics.

TALIESIN: Oh. Can I reroll?

MATT: No.

TALIESIN: Then that’s nine.

MATT: That still beats her. She rolled a five. All
right, wanted to double-check. She’s scrambling

and as you pull her back she tries to fight for a
second and then goes limp in your grasp and goes,

“I’m scared.”

TALIESIN: I know. It’s going to be a bit rough,
but it was for the best. I’m so sorry. Some people

just turn, I’m so sorry.

MATT: “What happened?”

TALIESIN: He got sick. There was something inside
him. There was something that made him

do some bad things, but it had to be taken care
of. You’re going to be all right.

MATT: She gets really quiet for a second. You get
to the boat and the gentleman earlier that you had

passed the wine off to is sitting there waiting.
He has a small pouch that’s opened with some dried

meat that he’s chewing on as he’s waiting. As you guys
walk up, he says: “Oh, I see you’ve finished.”

LAURA and MARISHA: (groaning)

MATT: (shouting) “What in the hell is that?!”

MARISHA: Move!

LAURA: We told you we were having a party, man!

LIAM: I was just about to suggest covering that
up, but you know, all cards on the table.

MATT: He grabs his bag of dried meat, pulls it up,
and backs up. “I didn’t know– What is that? What

“did you do? What is that?”

MARISHA: I said we were going to be doing some
frog digging.

TALIESIN: Biggest frog you’ve ever seen.

MATT: There’s a pause before this tiny screeching
sound begins to emit from Toya. This high pitched

and barely audible squeak as Toya begins to
scream.

LAURA: I take off my cloak and I cover the head
with it.

TALIESIN: I was trying to keep her away from
that.

MATT: It’s hard to keep her away from that.

TRAVIS: We literally cut the head off Barney and
shoved it in her face. (singsong) I love you.

TALIESIN: The Barney that been raising her, yes.
Really take that in. Off to a great start.

MATT: After Jester throws her cloak over Toya–

LAURA: No, not Toya. Over the head.

TALIESIN: I’m trying to keep her quiet.

MATT: She’s sobbing into your arms at this point.
You feel her body shaking against your grasp.

LAURA: I feel so bad.

TALIESIN: You should.

SAM: Poor girl.

TALIESIN: I’m going to take her to the front of
the boat and keep her far away from all that.

LIAM: I pull Fjord away for a moment, about ten or
15 feet away. This man in the boat has seen all of

you who are supposed to be under house arrest. We
cannot have him talking to the authorities.

SAM: Should we kill him?

LIAM: Jeez! Come here.

TRAVIS: I have a good feeling that this guy is a
man of upstanding nature. I’m sure he’ll keep it

to himself.

LIAM: Oh, that’s very trusting.

TRAVIS: Yeah, of course.

SAM: We gave him one bottle of wine. That’s not
very much.

TRAVIS: We have another bottle. Don’t we?

MARISHA: Yes?

LIAM: Oh, you’re here too, now. Great, it’s a party.

MARISHA: We could also toss him a bit of gold if
we think it would make him forget the night.

TRAVIS: After all, we came to him, right? I would
prefer not to use any violence.

LIAM: I’m not suggesting that, but it’s either
violence or giving him a little something.

MARISHA: What makes you think he’s going to go
talk to the authorities?

LIAM: You want to leave it to chance?

MARISHA: Who cares?

SAM: This is a small town, Beau. Everyone talks to
everyone. You taught us that.

MARISHA: I did, but everyone also hated the
circus.

LIAM: Molly, do you want to join this
conversation?

TALIESIN: I’ve been listening. I pull out a gold
coin. Give him this.

LAURA: Maybe one more. Or two more.

MARISHA: I pull two out as well.

LAURA: I’ll pull three out.

MATT: He’s recessed to the very back of his boat,
wide-eyed as you approach.

TRAVIS: You’re right. Coin is a good idea.

LAURA: Go charm him, Fjord. You’re very charming.

MARISHA: You’ve got fisherman vibes.

TRAVIS: Oh, shit. Wait a minute. How long did that
fight take?

MATT: You’ve returned to your normal half-orc
form.

TRAVIS: Oh, cool. Okay. There was an old man who
was with us before.

TALIESIN: And now there’s a little girl. It’s all
coming full circle.

TRAVIS: Maybe we give him the extra bottle of wine
and you go talk to him.

LIAM: Walking up to the boat–

MARISHA: Here. (clink)

LIAM: Collecting it as I go. The thing of it is,
we’ve just done Trostenwald– what was that?

Never mind. –a great service. There was an unsavory element–
did you know the circus was in town?

Doesn’t matter. There was a bad fellow– that’s his head–
with them. It’s no fault of theirs. You pick weird folk up on the

road in the circus. Isn’t that right, Mollymauk?

TALIESIN: I’ll let that go.

MATT: He reaches over, grabs the oar from the
side, and lifts the cloak off the face.

LIAM: That’s going to rile you up. That’s a bad
idea.

MATT: “It doesn’t look like a savory creature.”

LAURA: It wasn’t. Trust us.

TALIESIN: Took a lot out of us.

LIAM: But the situation in town is a little
political. We’re going to take this thing out of

here and I’m going to report it to the
authorities. We don’t really want to create a stir

and frighten people here. I hope you will take–

LAURA: We like to be unsung heroes. You know, like
superheroes with secret identities.

MARISHA: Yeah, we’re an underground anonymous
activist group.

LAURA: Yeah, that helps people. But if everyone
knows who we are, it’ll be much harder to fight

all the crime.

LIAM: Try to focus on the gold.

MATT: He slowly reaches out and takes it from your
hand. “All right. I trust it was a bad thing. So

"I’m going to take you back, and then you promise
I’ll never see you again?”

LAURA: We’ll try really hard to not let you see
us.

TALIESIN: If you see us, we won’t make eye
contact.

LAURA: We’ll pretend we don’t know you.

MATT: “That includes the goblin.”

SAM: I was never here. We never had this
conversation.

LAURA: She’s a halfling.

MATT: He glances over and takes a closer look.

SAM: I’m very ugly for a halfling.

MATT: “Let’s just get back to shore.” He grabs the
oar, takes the bottle of wine that he had mostly

drunk by himself before, and polishes it off in
one series of gulps.

LAURA: Don’t boat drunk.

MATT: As you all gather up onto the ship, he
begins to paddle you back towards the western

shore of the Ustaloch to the outskirts of
Trostenwald.

MARISHA: When we get to the shore, we should
probably split up.

LAURA: How are we going to get this giant head to
the authorities?

MARISHA: That’s a good question.

LAURA: Oh, I got an idea! Why don’t you go get a
wagon as soon as we get to shore, and we’ll help

you load it onto the wagon, and then you just take
it on in yourself.

TALIESIN: It’s a shame we didn’t just get rid of a
wagon not more than one night ago.

SAM: Why do we need to take it with us? Us
traipsing through town with a giant head seems

like it would draw focus. Why don’t we just put it
somewhere and send the authorities out here to

find it later?

TALIESIN: Someone else may get to it, or something
might happen.

SAM: What are they going to do with it? It’s a big
head!

MARISHA: We could leave someone with it, and we
can just–

TRAVIS: I could stand guard as a crownsguard next
to it.

TALIESIN: What could people do with the head of a
creature like this?

MATT: What could people do with the head of a
creature like this? Who knows.

TALIESIN: Would I know?

LAURA: They could make a lot of soup.

MATT: They could turn it in for– there’s a lot of
poor folk here. If they had a large looking odd

creature, that’s worth some gold.

SAM: We can hide it. Maybe some of us have skills
to hide things.

LIAM: I think Fjord had a good idea, which is if
you can disguise yourself as a crownsguard again,

you wait with it. You guys get back to the tavern,
yeah?

MARISHA: You can go and alert the authorities.

LIAM: Now, here’s the thing. I may be speaking out
of turn– I know I don’t know you very well, but

it feels like the thing that we all share in
common here is that we don’t wish to make– maybe

not you– make a big splash here.

TRAVIS: Agreed. The less attention, the better.

LAURA: Well, you know, whatever.

TRAVIS: The less attention, the better.

TALIESIN: For the moment.

LIAM: Okay, so maybe I’m 70 to 80 percent correct,
but we’re all in this together.

MARISHA: And gold. I like getting paid.

TALIESIN: We need to get this one back to the
circus, too. You might be helpful for that.

LIAM: I don’t want to make a big thing. I’m going
to go the authorities, to– my keen mind tells me

that woman’s name was–?

MATT: Oh, the– sorry.

LIAM: Yeah, the one who wanted to go eat.

MATT: Yes, you’re talking about–

TRAVIS: Norda?

MATT: Yes, Lawmaster Norda.

LIAM: Norda? I want to go to her and citizen’s
arrest kind of thing. Keep it quiet, don’t need

big accolades, will take gold, and then I’ll bring
that back and we can divvy that up. That’s no problem.

TRAVIS: I like it. As soon as other crownsguard
arrive with Norda and the rest of whoever you

bring to the scene, maybe I can go with you and
help return Toya.

LAURA: You disappear quickly, because if you get
drawn into that investigation, it would be bad.

LIAM: Right, and if nobody recognizes you– Do you
remember any of the guards that were in town that

you could make yourself look like specifically?

LAURA: Oh!

MARISHA: What was that guy’s name?

LAURA: What were the two guards that keep coming
to the tavern?

MARISHA: Oh, wait!

LAURA: We wrote their names down.

MARISHA: Jonas and Lucas.

LAURA: That’s right!

SAM and MARISHA: The Jonas Brothers.

MATT: They’re not related at all.

LIAM: DM, question. The two zombified back at the
circus tents, were they burnt to a crisp beyond

recognition?

MATT: One of them was, and they have been
discovered.

LIAM: Yeah, but was he recognizable? Did we leave
him looking like that dude at the end of The Last

Crusade after he drank from the wrong cup?

MATT: With some time, he could be identified.

LIAM: Okay. Well, the Jonas Brothers it is,
friends.

SAM: Just to game this out. You, Caleb, someone
who is not suspected of a crime, is going to bring

the severed head of a member of the circus to the
police–

LAURA: No, he’s going to go to the police and
bring them to the head.

SAM: Either way. You, Caleb, someone who is not
suspected of a crime, is going to point the police

to the severed head of a member of the circus with
no evidence showing what that thing was or that it

was evil, and that will somehow not implicate
other people who were not with us at the time. How

is this going to prove their innocence, just
showing a head?

LIAM: They already believe that the circus is
terrible. I think they were just going to confirm

their own suspicions.

MARISHA: Also, Toya. If she would speak honestly,
she would absolve all of us.

TRAVIS: I think Beau makes a very good point.
Without Toya’s testimony we’re in trouble.

TALIESIN: I’m hoping Toya will–

LIAM: Well, that’s a sticky situation. Because
what if she talks about my friends who were there

with me?

TALIESIN: She knows what to say when guards are
asking questions.

LIAM: It looks like she knows how to go off like a
siren.

TALIESIN: She’s had a bad night.

LIAM: I’m at one hit point, I understand.

TALIESIN: We’ll have a talk. We’ll get her to some
people who can calm her down and make sure she

remembers how we take care of each other.

MATT: “If there’s something you want to ask me,
I’m right here.” You’re all in this boat as it

makes its way across the Ustaloch.

TALIESIN: Sorry, dear. I was hoping that we didn’t
have to have this conversation in front of strangers.

MATT: “Can someone please explain to me what’s
going on?”

LIAM: Can you explain to us, maybe, your
relationship with Kylre? If that was his name.

MATT: “I mean, that’s the name I’ve ever known.”

LIAM: Let’s talk about the killing part, though.

MATT: “I don’t know anything about that. When we
did the show the other night, the horrible man–”

TALIESIN: It turns out that that was– Kylre did
that.

MATT: “Why?”

TALIESIN: I don’t know why. Something snapped.
He’s hurt and killed a lot of people. We think

that maybe he’s been making you sick too.

LAURA: Have you ever heard him say nergaliid?

MATT: “No. Where’s Gustav?”

TALIESIN: Gustav is having trouble with the
authorities. We’re going to need to all work

together to save him.

TRAVIS: Unfortunately, the authorities think that
Gustav and the circus are responsible for what

happened. Actually, it’s just Kylre. He wasn’t
what you thought he was, I’m afraid.

TALIESIN: The twins are being the twins, Ornna’s
being Ornna. But I think we can save everybody. We

just need to take care of each other.

MATT: “He was my friend, though.”

LIAM: Child, how did you grow so close to him?

MATT: “Gustav put us together for our act and he
protected me. I felt safe around him. He didn’t

"let anybody get too close I didn’t want to.”

LIAM: Did he communicate with you in some way?

MATT: “He talked.”

LIAM: What did you talk about?

MATT: “Well, we talked about everybody else in the
family. We talked about how I missed not having a

"family. He didn’t talk about himself much, but it
was mainly just little games.”

LAURA: Did he teach you how to sing to affect
people’s minds?

MATT: “No. That was how I got by before I met
these guys.”

LIAM: I am sure this is painful for you. You are
young. Sometimes people we feel we know can be

someone else. Regrettably, this is one of those
instances. He was a dangerous thing. It is very

important that this is buried here. You want to
travel on with the circus and with Mollymauk and

your friends. That thing tried to kill us. It did
kill things in Trostenwald. Who knows what it

would have done to you, child?

MATT: Make a persuasion check.

LIAM: Oof.

SAM: It’s good.

LIAM: No, it’s not good.

TALIESIN: I felt it.

TRAVIS: It’s Sam good.

LIAM: It is only a six. Rolled very low.

MATT: As you’re talking to her, her eyes keep
flickering off of your face and over towards Beau.

You watch her curl back into herself and get
quiet.

TRAVIS: It might do for you to apologize.

MARISHA: Sorry.

LAURA: Sorry for what, Beau?

MARISHA: Really, Jester?

LAURA: Really.

TALIESIN: No, I want to hear this too.

MARISHA: Sorry for choking you with my stick.

TALIESIN: Somehow that was better than what I was
hoping for.

LIAM: Rated T for Teen.

SAM: And I’ll never do it again?

(laughter)

MARISHA: And I’ll never do it again. As long as
you don’t try that again, of course, I guess.

LAURA: It was only because Kylre was trying to
kill us and she was afraid that you were helping him.

MARISHA: Yeah, I wasn’t trying to hurt you. I was
just trying to get you to stop singing. But it was

so abrasive.

TALIESIN: You know how people outside can be. The
mean girl was just afraid of you and we’re going

to let her go on this one.

MATT: “I’m tired.”

TALIESIN: Yeah, I know. Let’s get you home, okay?

MATT: She leans into you, Molly. After a few
minutes, she falls asleep against you.

LAURA: That went well, I think.

TALIESIN: Choked you with my stick?!

MARISHA: I did.

LAURA: She apologized for exactly what she did.

TALIESIN: That was certainly memorable.

MATT: “All right, we’re here.” The boat hits the
edge of the dock. He hops off and pulls the rope

up. Slowly manages the boat over to the side of the
dock, ties it up.

LAURA: How many people are around the dock right
now?

MATT: There’s no boats at the dock that are being
manned currently. There are a few boats out on the

water that you saw in the distance. There are some
night fishermen. There’s nobody immediately in the

vicinity.

TRAVIS: Okay, I’m going to hop off the boat and
break eye contact with the captain of the boat so

that I can Disguise Self into a crownsguard.

LIAM: I talk to him while you do that. You have
your wine, you have your gold. Thank you very

much, it is much appreciated. It was a lovely
trip.

MATT: “Yes that’s fine. Just, please, get out of
my boat.”

TRAVIS: (English accent) Who goes there? What is
this, what have you brought?

LIAM: Oh, I have felled a beast.

MATT: “They got in my boat. I– they–”

TRAVIS: Are you responsible for this?

MATT: “No. They took over my boat and forced me to
take them to the middle island there.”

LIAM: You will not take credit for my kill. I have
killed this thing and I want it to be watched. I

am going to the authorities. We will bring them
back and get this sorted.

TRAVIS: It’s a horrifying-looking creature. You
are to be commended for your bravery. Lawmaster

Norda will want to know about this immediately.

LAURA: You weren’t here.

MATT: Make a deception check with advantage.

TALIESIN: This is so weird.

LAURA: I’m just holding a bowling ball.

TRAVIS: 21. No, 20.

MATT: He goes, “I want nothing to do with this.
Good night.” He helps each of you quickly get off

the boat. Ties and locks it up and makes a
beeline–

SAM: (shouting) We’ll come to your house with your
share of the reward.

(laughter)

TRAVIS: All right, we can’t waste any time.

LAURA: Can I lob the head up over the side of the
boat?

MATT: Make a strength check.

LIAM: Monster calves.

LAURA: Oh no.

SAM: You’re strong, though.

TALIESIN: Are you?

LIAM: Yeah, but at level two you need to roll
higher than a three.

LAURA: Eight!

MATT: You get it partway up and it begins sliding
back into the boat and plops into the boat and

goes (bouncing) and you have to catch yourself.

TRAVIS: Tongue and mouth just (lolling).

MATT: It’s terrifying.

LAURA: All right, I need help. It’s still covered,
don’t worry. She can’t see what we’re doing, it’s

covered with my cloak.

SAM: I’ll help you.

LAURA: By the way, it’s a little tiny cloak. It’s
like a half cape so it’s like–

TALIESIN: It’s like a napkin on a buffalo.

MATT: A doily on a couch.

SAM: I’ll help you.

LAURA: It’s going to squish you.

SAM: That’s all right, I’m strong. One, two,
three!

MATT: Eventually you guys get it up onto the
dock.

LAURA: Oh, that’s good.

TRAVIS: Molly, do you intend to keep Toya here or
do you need to take her back?

TALIESIN: Take her right back. No one can know
that she’s been anywhere.

LIAM: That is correct. Take her and sequester her
with the family so not a peep gets out.

TALIESIN: We’ll explain to her what needs to be
done.

MARISHA: How do we trust you all won’t skip town in
the middle of the night?

TALIESIN: We still have people in the lockup.

LAURA: Gustav’s in jail still.

MARISHA: So?

LAURA: Some people are loyal.

TALIESIN: I’ll be back and I have to show back up
with you people anyway. I’m going to get her as

quickly as possible.

MATT: The rest of you guys are doing?

LAURA: Who is not very stealthy here?

TRAVIS: I’m keeping watch over the toad head.

MARISHA: I have a plus six to my stealth.

TALIESIN: I wouldn’t say no to it before I take
off.

LAURA: Oh that’s true, you’re sneaking back to the
carnival. I give you a nice little blessing.

LIAM: You’re going to stay with your new friend.
You can’t come to–

SAM: I’m not coming with you?

LIAM: Not this time. It’s not– you know why.

SAM: What if you’re in trouble? You’re very hurt.
You’ve had a terrible night.

LIAM: If any problem should arise, I’ll send
Frumpkin straight away to you.

SAM: Unless you’re dead. No one’s going to be
around to save you if you get into trouble.

LIAM: I’m almost dead already.

SAM: Yeah, that’s not good.

LAURA: That’s not comforting, Caleb.

LIAM: Nott, this is what I talked to you about the
other night. These are our friends and we’re going

to sort this out and figure out what we do next.
It has been you and me, now it is you and me and

them. Okay? You’re with your blue friend here.

LAURA: You can hold my hand.

LIAM: I’ll be back. I’m just going to have a
conversation. We have gotten out of prisons

before, you and I. I’m not worried about that.

SAM: Her hands are very warm.

LAURA: I’m warm blooded.

LIAM: Well, she was just holding the throbbing head.

SAM: Oh god.

LAURA: Nott, you were too.

SAM: That’s true. But I didn’t have my fingers in
the holes.

LAURA: Should I leave my cloak here over the head,
sir, good sir, guard man?

TRAVIS: It’s fucking me, right? We know it’s still
me. I’m right here.

MARIASHA: We’re not RPing still?

TRAVIS: No.

MARISHA: Sorry.

TRAVIS: You can do what you want.

LAURA: Should I leave my cloak here or should I
take it with me?

TRAVIS: Sure, I’ll make a dramatic flourish of
it.

LAURA: Just make sure you bring it back home.

MARISHA: I feel like the cloak is identifying to
you.

TRAVIS: Take it with you, scratch that. Good
idea.

MARISHA: Like where did this really pretty pink
and lavender cloak come from?

LAURA: It’s green.

MARISHA: I’m sorry, green. I haven’t looked at the
art.

SAM: It’s nighttime, the moonlight makes
everything sort of look purple.

TALIESIN: That’s canon.

TRAVIS: All right, go quickly.

LAURA: Okay, we stealth away.

TALIESIN: What is my stealth bonus now?

LAURA: You just get advantage.

MATT: We’ll get to you in just a second. The rest
of you guys make a stealth check, please.

LIAM: I don’t need to cause I’m just taking a
stroll.

MATT: Nope. For those of you who are–

MARISHA: Ten total.

MATT: That’s ten.

LAURA: Seven.

SAM: 26.

LIAM: Yep, that’s my girl.

MATT: Okay, before we get to you. As you guys make
your way back to the Nestled Nook Inn, you come to

the intersection where the alleyway leads you back
to where the rope you had originally let down was

placed. The rope is still there, in the darkness.
As you make your way into the alley a voice goes,

“Excuse me.” The three of you glance over and you
see a crownsguard at the end of the alley that’s

currently there with his arms crossed. “Can I help
you?”

LAURA: Is our back to him still?

MATT: He’s to the side. You guys are all looking
up at the rope now and he’s to the right of you.

LAURA: Is it still dark out?

MATT: Yes. It’s close to midnight at this time.

LAURA: Oh my god. Has anybody seen my shoe that I
dropped earlier around here?

MARISHA: I immediately drop to my knees and start
looking for a shoe.

TRAVIS: What, what?

SAM: Did you say a shoe?

MATT: I would like for you to make a– (laughs)

TRAVIS: You turned into Mr. Rogers?

SAM: A shoe!?

MATT: I would like for you to make a deception
check, with disadvantage please.

SAM: My shoe!

LAURA: Eight.

MATT: As Beau’s on the ground frantically
searching for a shoe and Nott’s there in the

darkness, the guard with his arms crossed goes
(whistles). He begins to walk and approach you as

two more guards close off the other side of the
alley and they begin to come up to you guys.

TRAVIS: How far away are they from me? Too far?

MATT: Too far.

MARISHA: Drop one of those rings, drop a ring!

LAURA: It’s not a shoe! I drop a ring. Wait, did
we take a short rest when we were on the boat? We

did. It was a short rest on the boat.

MATT: To get across, I would say I’d allow a short
rest.

LAURA: Okay, I’m going to cast Invoke Duplicity.
Behind the guard.

MATT: Make a sleight of hand check to see if they
notice you suddenly casting a spell, or a

spell-like effect.

LAURA: Please please please. Natural 20!

(cheering)

MATT: Okay, so you Invoke Duplicity. Another
version of you appears behind one of three guards.

What are you doing?

LAURA: Oh God. Oh, she doesn’t make a sound, does
she?

MATT: Let’s double-check this new ability that I’m
getting used to.

LAURA: I don’t think she makes any noise.

MARISHA: Can she tap?

LAURA: But if she can cast through her, then I can
imagine she can make contact because she casts on touch.

MATT: You create an illusory duplicate of
yourself. It is an illusion, it cannot make

actually physical contact with anything.

LAURA: Well, if she’s behind one of the guards
then two of the other guards can see her.

MATT: Sure.

SAM: We took a short rest on the thing?

MATT: I’ll say on the boat across the river,
sure.

SAM: If you want to hit dice it up.

TRAVIS: You can roll one hit die. He’s rolling
commando. He don’t want it.

MATT: Anyway, you Invoke Duplicity and you appear
behind him.

LAURA: Yeah. My duplicate is going to jump up and
down and start flailing her arms and then run down

the alley around the building.

MATT: Okay.

SAM: We have to kill these fucking guards, don’t
we?

MARISHA: No.

MATT: The guard sees something quickly dart into
the shadows and continues walking towards you.

LAURA: Oh, come on!

MARISHA: Just go with it, go with it.

LAURA: Did you see that behind you?

MATT: The guard approaches and goes, “It seems
that you have been out and about when you were

"supposed to be within the inn.”

MARISHA: Found it! The ring.

LAURA: That’s my ring. I dropped it out the
window.

SAM: She calls it a shoe, it’s a shoe ring.

LAURA: I like to wear them on my toes.

MATT: Three more guards have now approached from
the front of the building and they approach and

begin pulling out manacles and chains and say,
“We’re going to have to take you to the stockade.”

LAURA: Oh, please don’t. Really, we just left the
building because we wanted to go–

MATT: You’re being locked up right now, as we
speak.

LAURA: This is the stupidest thing!

MARISHA: So stupid!

TALIESIN: Level two!

SAM: Do I have to go, too?

MATT: Oh yeah.

SAM: But I was just a bystander! I was walking
down here and I saw these two ruffians and

I was going to go get help.

MATT: Make a deception check.

LAURA: It’s actually true, she wasn’t with us.

SAM: Zero.

(laughter)

TRAVIS: You rolled a zero?

LIAM: Look at him!

TRAVIS: What’s your modifier, negative two?

SAM: Three minus three is zero.

MATT: That went into my nose.

TRAVIS: Brave new world.

MATT: As you’re telling him this, your mask goes
(creak). He goes, “Arrest that creature!”

TALIESIN: We’re going to die from bad paperwork.

MARISHA: Yeah, we really are.

TALIESIN: Literally, we’re going to die from bad
paperwork.

MATT: You both are put in chains. You’re put in
chains both arms and legs.

LAURA: Oh, that’s just mean.

SAM: Racism!

MATT: They bring you over to the stockade.
Mollymauk. I need you to make a stealth check with

advantage.

TALIESIN: 13.

MATT: You guys slowly make your way through the
low grass over towards where the outside of the

carnival is. As you approach, you can see there’s
about five crownsguard that are making rounds

around the outside. It looks like where previously
they had been keeping watch over the people that

were there, since the murder of two of their own,
it has heightened the intensity of the watch. It

looks like it’s fairly well watched. You get the
sense, at a distance, that you would have a hard

time getting in there. You can try and sneak her
in and sneak out, but it seems dangerous.

TALIESIN: Oh, shite. Not even a good push to get
her underneath, just back into one of the tents,

or no?

MATT: You can try.

TALIESIN: Yeah, I don’t know they’re caught, do
I?

MATT: No, you have no idea.

MARISHA: Let’s all get caught.

TALIESIN: I’m going to try and wait for an
advantageous moment.

MATT: Which I’m going to allow you to do. You stay
outside of the outskirts of the torchlight at the

very front of the tent and the back of the tent.
The fire of the actual encampment has gone out

because you don’t see any other carnival members.
The sisters ran. They fled. You don’t see any sign

of Desmond or Ornna. Make one more stealth check,
for the two of you, with advantage because you still

have the ability. You’re at the cusp end of it
though.

TALIESIN: Ooh. 22.

MATT: You manage to pace yourself, just carefully
wait for the right moment, dart out of the grass

having her under your arm and she’s like, “What?
Why? What is going on?”

TALIESIN: You remember. Nothing happened. Find
Ornna. You didn’t see me. You just hid and waited

and you didn’t know that anything was wrong. If
people ask, unless you hear from me, you don’t

know anything.

MATT: “Okay.” You slip her into the tent and back
out, none the wiser.

TALIESIN: I’m going to start heading back to the
inn.

MATT: Okay. You go back to the inn. You two.
You’re just waiting?

LIAM: No, I’m not waiting. I’m going to see Norda,
so I’ll see you shortly. Be ready.

TRAVIS: You will.

MATT: Okay. You make your way to the stockade. As
you approach and make your way into the interior,

the two crownsguard at the front say, “Hold. What’s
your business?”

LIAM: Excuse me, and I lurch and prop myself up
against a wall and push back. Excuse me. I just

had a very harrowing night.

MATT: “Have you been drinking?”

LIAM: You get me Norda this very minute and I will
tell you what has happened with this circus and in

this town and don’t keep me waiting another
minute. I’m bleeding out here. Arschloch.

MATT: Make an intimidation check.

TALIESIN: Nice.

LIAM: Oh, come on.

MATT: Just keep it in the–

LIAM: I wish I had gone with that because it was
great there but it’s not great here. That is a nine!

MATT: It is indeed. He sits there and glares down
at you for a second, your posturing, this

filthy, scruffy man in a coat that wandered up out
of nowhere covered in a little bit of his own

blood. He just looks down at you for a second,
“Sorry. She’s done for the night.”

SAM: They keep regular hours here.

LIAM: Excuse me. There are very good people being
held under house arrest in a tavern right now.

They are innocent. I have evidence that I can show
her. This whole thing can be solved now.

MATT: “This whole thing can be solved first thing
in the morning. I’ll let you sleep it off. Have

"some water. Come back when you’re feeling a little
more yourself.”

SAM: Kill them all.

TRAVIS: I draw back, and flames burst forth!

LIAM: Okay. I look him in the eye. I will go away.
Get the message to her that the head of the circus

frog is at the docks, waiting for her inspection.

MATT: At this point, you hear a voice on the
inside, just like, “Good night, good night” and a

cloaked figure exits the front doorway, roughly
about four and a half foot tall.

LIAM: I remember the height.

MATT: Norda is off the clock and is currently
leaving for the evening to return to her home.

LIAM: (shouting) There is a circus toad’s remains
at the docks! I would like to put this town’s

fears to rest. I am looking for– What’s her name?
Yorda.

ALL: Norda.

LIAM: Norda. Yorda’s at the inn. Right?

MATT: There’s Norda and then Yorda because I like
to make it as confusing as possible.

LIAM: Liam’s memory is really spotty, but Caleb’s
is rock-solid.

MATT: It’s funny. When you spell things on paper,
they seem so much different and when you say them

out loud they’re like, “Ah, they’re very similar.”
The figure stops and turns and you hear this

audible (heavy sigh). The figure waddles over
towards you and pulls the hood back and it’s

Norda. “All right, what’s this about a frog
head?”

LIAM: Thank goodness. Thank you, gentlemen.
Forgive me, I can see that you’re trying to get

yourself home to bed.

MATT: “That would be preferable, aye.” You see
bags under her eyes. She’s had a long day, her

hair’s a bit frazzled, and she looks like she’s
waiting for you to finish.

LIAM: You are very aware that there are people at the
Nestled Nook under house arrest by your order?

They are innocent and I can prove it, and I would
like to end things as quickly as possible. I have

killed one of the circus folk this evening.

MATT: “Now this’ll be real interesting.” She looks
past you, and you follow her eyeline, and there

you hear the sound of chains as a handful of
crownsguard with Jester, Beau, and Nott, in

manacles, approach from behind. “These ones,
you’re talking about, right?”

MARISHA: Help. Help. Help.

(laughter)

LIAM: Funny story. Yes, these are the people I was
talking about. Nothing has changed, however, and I

am only asking to take another ten minutes of your
time to walk to the dock. One of the performers

has been killed this evening, and I have done it.
I staked out the circus because my friends were in

trouble, and wrongly accused, and I knew this. So
I staked out the circus this evening, and watched

as this toad thing left the grounds there. It did
this to me, and I, in a rage, followed it and

destroyed it, and I will show you the remains of
my work. We’ll put it to bed. I’m either a clown

or I’m a toad-killer. Let’s see what it is.

MATT: Make a persuasion check.

LIAM: Come on, you fucker.

LAURA: Oh, goddamn.

LIAM: 11.

MATT: She goes, (sighs) “Hold onto them for just a
moment.” She walks back inside. A moment passes,

and she returns with four other guards.

LAURA: I keep doing this so I can make a jingling
sound with my chains.

LIAM: You know, that’s probably agitating the
issue. Let’s go to the docks.

MATT: She comes up. “All right. Drag them along
with us. Show us what this thing is, and if what

"you say is not true, you’ll join them. How’s that
sound?”

LIAM: I’m good with these terms. Follow me
please.

MATT: “All right.”

LAURA: You know, the only reason we were out of
the inn is because we were looking for you, Caleb.

We didn’t know where you went.

LIAM: I am not going to answer her. I’m just
walking very firmly, with purpose, to the docks.

MATT: It has been close to an hour at this point.

TRAVIS: If I can clock that, I would like to leave
the head, move off into the shadows, and assume my

older man form.

MATT: Using your second slot.

TRAVIS: No, I can just drop–

MATT: Oh no, you can do this whenever, that’s
right.

TRAVIS: I’ll drop the crownsguard, and make the
old man and sit so I can keep an eye on it, but

away from it.

MATT: Eventually, you guys are led up to the
docks, where you guide them.

LIAM: Moment of confusion– here it is, right
here, where I left it. Nobody has tampered with

it. I turn around and I pull back my clothing and
show a huge slash across my body, and say: You see

this? It was done by this thing. (whoosh)

MATT: As soon as you pull back and reveal the
face, its jaw is relaxed now, its muscles have sat

now that it’s been left in the dock, and it’s
pooled at its base. This old pumpkin look. Its

tongue’s lolling out and unraveled on the ground,
what remained within its salivary glands has

soaked the remaining wood around its base. One of
the eyes has rolled back, but it’s a horrible

display. The guards take a step back immediately
at the reveal, and Norda immediately gets

interested, gets close, takes a look at it, and
begins prodding a bit with her finger.

LIAM: It is as bad as it looks, and if you have
any holy people in this city, they will confirm

that this thing is fiendish.

MATT: (sighs) “You say it’s a fiend? Because what
this looks like is you just murdered one of our

"possible witnesses and/or other members of this
investigation, so I’m hoping this is a fiend. I

"don’t know fiends.”

LIAM: I hope you don’t believe that I slashed open
my own body and then went to the police.

MATT: “Honey, I’ve been doing this for a long
time. I’ve seen stranger. Hold on just a second.”

She calls one of the guards over, whispers to him
for a second. He rushes off. “Just so happens we have

"someone in town who might be able to confirm this
for us, might help your case.”

LAURA: Who is it?

MATT: “Oh, they will be here shortly.”

LIAM: I sit down on a crate and I stop talking.

MATT: Okay, and this awkward period of time with
the guards all just standing there, holding you

as you wait patiently. Some of them are tapping
their fingers. You start rattling your chains and

two guards pull the chains taut so you can’t do it
anymore. Mollymauk, as you begin to make your way

back into town, because you’re making your way
through the dock district along the lakeside and

you look up ahead, and you can see there’s a
couple of torches being held by crownsguard right

where the head was left, and you can see Caleb,
and then three of your allies in chains.

TALIESIN: Hmm. (sighs)

LAURA: Oh no! What are you going to do?

TALIESIN: I’m going to get a little closer.

MATT: All right, make a stealth check, please. You
do not have advantage anymore, that has passed.

It’s been more than a hour.

TALIESIN: Just to take a look at what is actually
going on.

LAURA: Not to get too close.

TALIESIN: Not too close.

MATT: Yeah, it’s not a high DC.

TALIESIN: 19!

MATT: You get a little closer, you are still maybe
a good 100 feet or so away from them, keeping to

the shadows along a building, keeping low.
Thankfully it’s nighttime, it’s pushing midnight

at this point. Because you’re ostentatiously
dressed, but there isn’t a lot of light in your

colors. As far as you know right now, no one can
see you, you’re too far away to hear much, but you

can keep an eye on them.

TALIESIN: Oh, what’s the play? What’s the play?

Ah! I’m going to–
Yeah, fuck it. I’m going to walk up.

MATT: All right.

TALIESIN: With briskly. There I find you!
I’ve been looking everywhere.

You’re not supposed to leave
the bloody inn you– oh.

(sighs) They’re already in trouble, apparently.

MATT: “I love when they do this! Chain him up.”
You are shackled as well.

TALIESIN: All right. Less questions to answer.

MATT: At this point, Norda is starting to smile a
bit. She’s like “Man, if we could have more

criminals like you lot, my job would be far
easier. I would get home a lot earlier.”

SAM: We’re not criminals! We’re not! Me and Caleb
were just travelling ever since we broke out of that–

Nothing!

TALIESIN: Dance number.

LIAM: No, it’s good that you try so hard to
protect the rights of giant frog creatures. I’m

very impressed.

LAURA: Fiend creatures specifically.

MATT: At this point the guard that had left
earlier, who has been gone for about 15 to 20

minutes or so, comes back with a brisk jog.
There’s another figure walking up behind him, also

jogging. You can see light gray hood and cloak
around and as the figure approaches into the torch

light, pulls back the hood, and you see this long
shoulder length curled blond hair. A very very

delicate looking elven male, who approaches. “I
believe I’ve been summoned, Norda?” “Yes sorry,

this is Archivist Zeenoth. He’s been in town for a
few days and he comes from the library that knows

a lot about a lot of things. I hope that he can
help us in this. Zeenoth, they’re calling this

thing a fiend. What do you know about this?” He
steps closer, kneels down next to the head.

TALIESIN: Xhorhas.

MATT: Hmm?

TALIESIN: I just whisper Xhorhas.

MATT: “Yes, these creatures do frequent Xhorhas.”
He gives some look over, pulls a small book out of

his side pouch. Begins to thumb through it,
compares a few things. “I’m not a specialist,

unfortunately. This creature is very much a very
dangerous entity from the far east. I’m surprised

it made it this far into civilization before being
destroyed. It’s a good thing it has been.” He now

gets to look at everyone, over the crew and goes,
“Are you the ones who slew it?”

LAURA: Oh well technically it was Caleb,
technically.

LIAM: Just me.

MATT: As the figure looks over and stops on Beau
and kind of smiles.

SAM: What’s going on over there?

MARISHA: Oh sorry, I just have back issues. I’m
just stretching.

LIAM: Yes it was difficult, but I prevailed in the
end. The city is safe. What library was that that

you mentioned?

MATT: “Oh I’m an archivist. I’m the archivist of
the Cobalt Soul.”

LIAM: Here in town?

MATT: “No, I’m from Zadash. I’m a bit out of my
depth at the moment.”

LAURA: What brings you this far?

MATT: “Well, I have business.” At this point Norda
goes, “All right you know what? This is some

serious bullshite. We’re all just chilling here at
the docks, we have confirmed that’s a fiend.”

LAURA: The nergaliid!

MATT: “A nergaliid! Bring them back to the
stockade. Let’s have a trial.” They begin to pull

you guys back to the stockade. Two of the guards
grab the nergaliid head and they begin dragging it

along, and you guys are all being pulled.

LIAM: Oh sorry, one last thing, Watchmaster. I
pull out the book that I read about the nergaliid.

Here this is a gift, for you. This is folklore.
You will find I have marked a page in there. It

will describe this thing.

MATT: As you guys are walking, she thumbs through
and finds the page, begins to read, passes it to

the archivist. He begins to read it. He passes it
back. You guys all make your way into the

stockade. You’re not brought to her chambers,
you’re brought to a much larger room. This room

has much more of a stark, barren, stone interior.
There are benches built. There is a central kind

of a pit. There’s about four or five steps down
into this pit. Then above that is a desk where

Norda takes as the law master. As you step in you
realize, oh this is a room of judgement. What are

you doing?

TRAVIS: I would like to try, once they start
making their way back to that facility, to quickly

make my way to the inn, if I can as the old man,
enter, make my way into the restroom, drop my

disguise, come back out as Fjord. Oh the water
closet, what have you.

MATT: There is a shared water closet.

LIAM: It’s just a pot.

TRAVIS: Yeah, the room with the pot in it. Then
make my way back to the front door, stick my head

out where the guards are.

MATT: Yeah, there’s two guards still posted there.
Most of them have already left because they’re

carting off the rest of your friends.

TRAVIS: Please, I can’t seem to find any of my
comrades. Have you seen where they have gone?

MATT: They look at each other. “Yeah, they’ve been
arrested.”

TRAVIS: I was afraid as much. Could I make my way
down to where they are being held? I would like to

be present, if it would be prudent.

MATT: “You leave our watch, we cut you.” They both
flank you side to side and push you ahead a little

bit. They are glued to your right and left.

TRAVIS: Very kind of you.

MATT: They lead you to the stockade. As you guys
are brought into this chamber, Norda sets up.

SAM: Who is going to go get the little girl?

LIAM: You’re the little girl here. You’re
confused. It’s been a night.

MATT: Norda, up there at the top, takes her cloak
off, puts on her ceremonial armor bits. There’s a

whole element to the presentation of this. You can
see her tiredly putting them on. Sets her hands on

the top, “I would like you to present what
evidence you have to absolve you of these charges

against you and then based on what you present,
I’ll decide whether or not you’re innocent or

guilty or require further investigation. Who would
like to present evidence first? You! You brought

the head of a creature! You’re not in chains.
We’ll start with you.” They drag the creature’s

head forward. She takes the book from the
archivist. “And speaking with Zeenoth here, it

appears what you said is true. This creature is a
dangerous, terrible fiend. And looking at it’s

apparent ability to feast on the essence of
creatures, this explains both the transformation

of the old man. This also explains destruction of
our two guards, who were recently discovered. Rest

their soul. So, that explains that. Convince me as
to why you were not working with this entity,

especially those of the carnival.” She snaps her
finger again and you watch as Gustav and Bosun are

brought into the chamber, as well as a third
figure who you see step out of the shadows. Her

hair dark and fading to white, last seen fleeing
into the distant fields, you see, in chains as

well, Yasha being pulled into the courtroom.

(cheering)

TRAVIS: Showing up just to get arrested!

MARISHA: Welcome to the club!

LIAM: (singing) Breaking the law, breaking the
law!

TALIESIN: Lot of help you were!

MARISHA: Welcome to the chain gang.

ASHLEY: Hey. Yeah.

MATT: “That one was caught fleeing from the
scene.”

ASHLEY: No, that’s completely a misunderstanding
of things. That’s not what happened.

MATT: “I’m certain. You have a trustworthy face.
What’s the next bit of evidence you want to

present, please? Anyone?”

LIAM: Well, first a question. Are you familiar
with Occam’s Razor?

MATT: “What?”

LIAM: I figured. Okay. That one works for the
circus. Do I look like I work for the circus?

MATT: “Strangely, not well dressed enough.”

LIAM: No. I’m a dirty hobo and I reek like
yesterday’s garbage.

MATT: “I wasn’t going to go that far, but I’ll
admiss it.”

LIAM: Yeah. This one, does he look like a circus
performer? Is he filthy like me?

LAURA: He’s not here.

MATT: “Which one?” Fjord has not arrived yet.

LIAM: But he’s right here! Look, I can touch him.

MATT: We’ll say for the purposes of that, as you
say that and reveal your hand, Fjord enters

through the door like it was a planned arrival.

SAM: Weirdly, he’s dripping wet.

TRAVIS: Baby oil.

LIAM: The sardonic one, right? With the
shit-eating grin. Does she look like she works for

the circus?

MATT: “I don’t know what she works for, but I
don’t trust her.”

MARISHA: That’s smart.

LIAM: I am injured within a centimeter of my life.
This one is a nincompoop.

LAURA: Wait, which one were you pointing at?

LIAM: That’s you. I pull the mask away. This is my
good friend. She’s a goblin.

SAM: A little halfling girl!

MATT: At this point, you watch her pull back.

LIAM: I step in front of her. She is my friend and
colleague and you will not lay a hand on her while

I am standing here.

MATT: Make a persuasion check.

LIAM: Fucking right I will.

That is an 11.
(chanting) Level two!

MARISHA: (chanting) Shitty dice!

MATT: Her eyes are chained onto this goblin.

LIAM: She’s looking into my chest because Nott is
behind me. I’m sorry, I’m confused why you’re

going to such lengths to defend the rights of this
large, oversized frog skull.

MATT: “I defend no rights of this creature! I’ve
been in this office long enough to know that there

aren’t usually solo workers on something like
this. I know these folk. They all protect each

other. Who’s to say this wasn’t their whole
reasoning for coming anyway, and something went

wrong, and they’re letting him take the fall?”

LIAM: There’s a big conspiracy to make undead
crownsguard here in the city?

MATT: “I don’t fucking know! Don’t tell me how I
do my business! Sit the fuck down! Who’s next?”

TALIESIN: You’re right. We do protect our own.
That’s absolutely true.

MATT: “Let him up.” They loosen the chains and you
get to stand and approach a bit.

TALIESIN: It’s a common tactic. It’s a good way to
make your way through this world. Normally it

works. We assumed, the circus, anyway, that we
were being framed. We were protecting our own. Is

the head in here?

LAURA: Yes.

TALIESIN: This one showed his true colors, and
then we took care of it. I’m going to throw one of

my swords down on the ground that is filthy with
its blood.

MATT: “All right. Why did this one run?”

ASHLEY: Well–

SAM: (high-pitched) I mean–

ASHLEY: I feel like I didn’t need to be in there
anymore. You know. I don’t– ugh.

MATT: I would like you both to make persuasion
checks.

ASHLEY: I feel like–

TALIESIN: Oh, shit. 12.

ASHLEY: 11.

TALIESIN: We needed someone on the outside. We
knew we were innocent. We knew you didn’t think

so. We just assumed you were going to have us all
executed and we didn’t do anything. What would you

have done?

MATT: “Is that goblin pissing in my court?”

(laughter)

SAM: I’m sorry! I’m really nervous!

TALIESIN: In his defense, it’s a wonderful
vintage. Her defense.

SAM: I’m very nervous. I’m sorry, it’s just your
guards shackled both my wrists and my ankles and I

can’t move to get into a good position.

LIAM: You know, when she’s nervous she aerates her
bladder, all right?

SAM: Look, I have some evidence to submit. Look at
my hands and also the hands of Jester. We’re

covered in the thing’s blood. We were there too.
We helped the killing of the creature.

MATT: The dwarf woman, Norda, leans forward and
looks you dead in the eyes. “I’ve known friends I

grew up with who were carved down by your kin.
Convince me why I shouldn’t hang you tomorrow.”

SAM: I’m sorry for your loss. Where are your
people from?

MATT: “Grimgolir.”

SAM: That’s not where my clan’s from. I had
nothing to do with it. My clan operates far, far

away and–

MATT: “Where does your clan operate from?”

SAM: I’m looking on the map. Near the Felderwin
Tillage.

MATT: “That’s not too far. Maybe we’ll send some
folks to pay a visit to your clan.”

SAM: You can. Feel free. I’ll even tell you where
they are. I’m no longer associated with them and I

can help you hunt them down if you’d like.

MATT: Make a persuasion check.

MARISHA: Wow.

LAURA: What is it?

SAM: One.

LAURA: No, but you didn’t roll a one. He rolled a
four.

SAM: It’s not a natural one.

LAURA and TALIESIN: Not a natural one.

LIAM: Still sucks.

MATT: (sigh)

LAURA: God, why are we rolling so bad?

MATT: She leans back. “I want to sleep. I think
you’re telling the truth. Most of you. Archivist,

does this resonate with you as well? Does this
check out, lore-wise? I don’t know what the fuck

you do.” The Archivist is like, “I believe based
on what they’ve stated, at least it’s consistent

though I’m a bit confused as to the demeanor of
the goblin. It’s not unheard of to have goblin kin

turn against their own. There have been a number
of historic individuals of various monstrous races

who have been beneficial members of society.”

LIAM: I invite Nott up to my piggy-back position
on my shoulders.

LAURA: You can’t, she’s chained up.

LIAM: I scoop her up.

SAM: This is even more awkward. Just put me back
down. Put me back down.

LIAM: Just let it happen.

SAM: No! The chains are pulling me one way and
you’re pulling me the other way. Just come down to

my level! Come down here!

MATT: “Bring the two others forward.” They bring
forward Gustav and Bosun. “This is your circus,

right?” He goes, “It is my circus and I take full
responsibility for what’s happened. Sincerely.

They have done nothing wrong. They are completely
innocent. I brought this creature into our fold

and that is on me. Whatever judgement you have,
bring onto my head, not theirs. Please. I implore

you.” “Fine. I’ll consider the investigation
closed. You’re all freed of charges against you.

Including the goblin.”

SAM: Oh! Thank you! I would kiss you if I could.

MATT: “I would not recommend trying. Okay. Gustav,
what’s– I can’t read your last name. You’ve been

given quite a debt for Trostenwald so you shall
remain here until you’ve worked off the debt to

the city. To the number of 2,645 gold pieces. To
make up for the deaths of our two crownsguard, of

the two civilians who have died, and the general
cost of this entire investigation. We’ll consider

what your work is to the city tomorrow. However,
the rest of you: you’re free to go. I’m going to

go get myself some sleep.”

LIAM: Can I have my book back, please?

MATT: Takes her armor off. “(sigh) All right. I’m
going to get a drink.” She puts her cloak on and

then hops off. With the imposing sight of her on
top of a large pedestal and desk, she hops down to

her natural dwarven height and it’s almost
adorable to watch her just skitter the hell out of

there. She’s done.

LAURA: Where are you getting a drink at?

MATT: There’s no response.

LAURA: Do you want company?

TRAVIS: I just turn to the nearest crownsguard
and–

MATT: The chains are removed. They free everybody,
including Gustav, but two guards are assigned to

him to keep an eye over him.

MARISHA: As soon as Beau gets out of her chains, I
grab my stuff and I leave.

MATT: Okay. As you are exiting the stockade, in
the archway of the doors right outside, you see

another figure standing hood up– like a short
hood with a mantle that stops about midway. Bare

arms and dark skin, baggy gray pants and is there,
waiting.

MARISHA: What’s the mantle?

MATT: You don’t recognize any details about it.
You see a cloaked figure there, waiting, looking

right at you.

MARISHA: Is he blocking the doorway?

MATT: Is just beyond the doorway. It’s not
blocked.

MARISHA: Is there another way out?

MATT: I mean, you can exit. They’re just on the
other side of the door. Every other way in, you

don’t know the stockade well and all of it just
leads further into the stockade. There are other

crownsguard inside.

MARISHA: Okay, I’m just going to try and just bolt
through.

MATT: You’re just going to bolt? Full run?

MARISHA: Not run, just you know, Irish goodbye.

MATT: Okay. All right. As you briskly exit and
turn to the left, the figure intervenes and side

steps right in front of you.

MARISHA: Do I recognize him?

MATT: No. You don’t see much of the face. The hood
is up and a little bit of the moonlight is coming,

you can see the edge of features. The body is
muscular, but thin. Looks not terribly masculine

or feminine, but it looks able and it moved at a
very quick speed to intercept your positioning.

MARISHA: I just go: Oh, fuck! Turn around and walk
back in.

MATT: Okay.

MARISHA: I’ll join everyone else. I flick off the
guy on my way back in.

MATT: Okay. As you guys are being escorted out of the
stockade, Beau comes back in and joins you.

LAURA: I thought you left.

MARISHA: Just had to pee.

LAURA: Oh.

TALIESIN: Shame.

LAURA: Hey, you guys, we’re town heroes! What’s it
feel like?

MARISHA and LAURA: Yeah!

LAURA: Yasha, it’s very good to see you again.

ASHLEY: It’s good to see you guys, too.

SAM: Where did you go? Were you on the lam for a
long time?

ASHLEY: I have a little bit of a problem with
authority and I didn’t want to be caught in a

small and confined space and then that ended up
happening.

LAURA: How long have you been in there?

ASHLEY: Immediately after I ran away. They sent
out horses. I’m not that fast, but I did fuck up a

few of the guards. “By accident. ”

MATT: As you say that, you hear a couple (clears
throat) and two of the crownsguard visibly bruised

that are escorting you guys out into the night air
before they eventually leave you to your own devices.

TRAVIS: Molly, what do you think this means for
the carnival?

TALIESIN: I don’t know. That is a question.

LAURA: I mean, if Gustav has to stay here then
who’s going to run it?

MARISHA: That’s a lot of gold. That’s like a life
sentence worth of gold.

LAURA: Well, I mean–

TALIESIN: Gold comes, gold goes.

LIAM: How much do you think the circus has?

TALIESIN: I don’t know how much the circus has and,
honestly, I think Ornna would lie about it if we asked.

MATT: The crownsguard have pulled away and now
it’s just you guys and Bosun and Gustav now, out

in the air and Gustav is rubbing his wrists.
“Well, thank you everyone for helping. That could

"have been a lot worse. And, you know, it’s fine. I
know it’s a lot of money, but shouldn’t take me

"more than a few years. It’s a nice town!
Trostenwald is a nice town!”

TRAVIS: It’s not that nice.

MATT: “No, it’s not, but you know, it’s better than
prison.”

LAURA: There’s a lot of beer here.

MATT: “That there is. I may have to start a small
fund for that on its own.”

LIAM: What happens to the circus, because, you know,
you can’t do the same show for the same people for

a year?

MATT: “Where’s Ornna? Where’s the twins?
Where’s–”

TALIESIN: Well, the twins buggered. Ornna? God
only knows.

ASHLEY: Where’s Toya?

TALIESIN: Toya is back at the circus, but shaken.
Very shaken.

MATT: At which point, Gustav just begins making a
beeline for the circus. Bosun goes, “Oh.” (sighs)

TALIESIN: How hard can it be to make 2,000 gold?

MATT: “I don’t know how much he saved. Nowhere
near that much, probably.”

TALIESIN: How hard can it be to steal 2,000 gold?

LAURA: I don’t know how many people around here
have that much. Although, the breweries might.

TALIESIN: Maybe be best to find that gold
elsewhere.

ASHLEY: Wait, so who killed him?

MATT: Gustav has spun around and comes back and is
like, “Sincerely. I appreciate the aid, but don’t.

"This is on me. I’ll take care of it. This is not
your responsibility. It’s not your responsibility.

"You guys have already done so much. It’s fine.
I’ll take care of it.”

TALIESIN: Suppose we should take a look at what’s
left of the circus.

MARISHA: Can I go take a look around? Do I see
Zeenoth anywhere?

MATT: Make a perception check.

MARISHA: Oh, god damn it, it was almost better. It
was almost good. Ten.

MATT: Ten? You don’t see anybody immediately
around.

LAURA: Was that Archivist Zeenoth that was outside?

MARISHA: Archivist.

LAURA: That’s what I said. Was that who it was
that was like–

MATT: No, Zeenoth was still inside the courtroom when
you were leaving.

MARISHA: Yeah. Different guy.

LAURA: Oh, who was it that was outside?

LIAM: We don’t know, we didn’t see him.

TRAVIS: It’s very late, right?

MATT: Yeah, it’s post-midnight now.

LAURA: I’m so tired.

TRAVIS: Don’t suppose you want to retire for the
evening? Share a drink together now that this is

somewhat behind us?

TALIESIN: I will definitely drink. I think we
should probably drink at our camp then. I’m fine

inviting them.

MATT: “Tell you what. As a thanks, we’ll grab
Toya. We’ll meet you guys– where are you all staying?”

MARISHA and LIAM: The Nestled Nook.

MATT: “We’ll come meet you at the Nestled Nook and
I’ll get a round for you all. As a thank you.”

TALIESIN: Is this a human thing to– never mind

LIAM: Yeah, we’re just like tieflings, we’re all
alike.

TALIESIN: I know.

MATT: “All right. Bosun, come on.” They make their
way off to the carnival camp.

ASHLEY: It was him?

TALIESIN: Kylre went bad. Maybe he’d already
always been bad, I don’t know.

LAURA: I mean, he attacked us. A lot of guards,
too.

SAM: He was an evil fiend. When he joined the
circus, who brought him in?

TALIESIN: Let’s not be throwing words around.

SAM: No, he was literally an evil fiend.

LAURA: He summoned imps.

TALIESIN: He did summon–

LAURA: He summoned imps, Yasha!

SAM: He controlled the girl!

TALIESIN: He was fine for years. Something set him
off.

LIAM : Ah, he said it himself, you people in the
circus are weird, right? So, every once in a

while, a glitch.

MARISHA: A glitch? What?

TALIESIN: He was fine for so long. There was
nothing for so long. Why? Things don’t just…

MARISHA: I still think there’s something creepy
about this lake, man.

TALIESIN: Maybe?

MARISHA: It gives me the heebie jeebies.

TALIESIN: Everything gives me the heebie jeebies.

LIAM: Well, if it is this thing that we’ve read
about in the book, then perhaps he needed to feed

more or was impatient for some reason?

ASHLEY: What’s happened with Toya?

TALIESIN: Shite.

ASHLEY: How is she?

TALIESIN: She is not good. She is taking it as you
would expect.

SAM: Also Beau crushed her windpipe.

TALIESIN: That’s true. With her stick.

LIAM: And, I’m sorry, are we also taking the
bouncer into our little coven of weirdos. Is that

a thing that’s happening?

ASHLEY: Oh, well–

TALIESIN: Always.

ASHLEY: I mean, I kind of go on my own, but–

MARISHA: Yeah, she’s one of us.

TALIESIN: She’s the charm, she has to come!

LIAM: I’m too tired to argue. Let’s get that
drink.

TALIESIN: See, charm. Drink.

MATT: As you make your way back to the Nestled
Nook Inn, within the tavern, and within the next

hour or so, Gustav and Bosun, Toya and Ornna all
come in and join you. You guys crowd a few tables

together, and under what is generally a pretty
empty tavern this night, you guys, for the most

part, dominate the center space.

TRAVIS: I’m sorry, Yasha, for new patrons, you’re
going to have to surrender your sword.

ASHLEY: (laughs) You’re very funny.

TALIESIN: He is very funny.

LIAM: That is a very sick burn.

MARISHA: Speaking of swords–

LAURA: Careful Fjord, we haven’t been healed yet,
you know. She could take you down.

ASHLEY: You could always try to take it.

TALIESIN: Arm wrestle.

TRAVIS: I could, couldn’t I?

ASHLEY: Yeah.

MARISHA: Arm wrestle!

ASHLEY: You do look pretty strong. I mean, you’re
just a little bit bigger than me, but I still

think I could probably take you.

TRAVIS: Looks could be deceiving.

MARISHA: Arm wrestle! Bets on Yasha.

LAURA: Do it! Arm wrestle!

TRAVIS: I just thought it would be a nice
gesture.

LAURA: To arm wrestle?

TRAVIS: No, to give up her sword.

ASHLEY: What about your sword?

TRAVIS: Oh, I’m a paying patron here. They know me
quite well.

TALIESIN: So? You’ve got to be putting something
on the table, though. Well, if you want to

surrender the sword or not surrender the sword.

TRAVIS: Did you want to stay in that room any
longer, Molly?

TALIESIN: (laughs) Never.

MARISHA: I don’t know what we’re talking about
anymore.

LAURA: I don’t either.

TRAVIS: Let’s get a drink.

MARISHA: Are you guys going to arm wrestle?

TRAVIS: No.

MARISHA: Okay. How about “Boulder, Paper, Shears”?
Wait, what is it? “Boulder, Parchment, Shears”!

TALIESIN: That’s a stupid game.

SAM: I never heard of that game.

ASHLEY: I think it’s something that kids play. I
have a better version of that game. We can play it

later.

MATT: The rest of the carnival in presence, Gustav
goes and orders a round of drinks to all of you

and then sits down. Toya still looks a bit shaken,
but seems to be comforted with the rest of the

family around her, that still remain at least.
Desmond’s come and joined as well. As you’re all

sitting together for a bit, there’s a moment of
quiet as you’re all sipping, and just tiredly

thinking over the events of the evening. Toya
breaks the silence, “Is the family going away? Am

I going to be alone again?” Ornna looks over at
her and goes, “Not if I can help it. It’s you and

me, kid, against the world.” Bosun pats Ornna on
the shoulder and says, “Well, if you’d have me,

you can probably use a strong arm.” Ornna looks
back at him. Ornna and him have had this

rivalry tension for a while. She goes, “You know
what? Sure. The trio makes for a strong pack of

performers. Desmond, are you in?” And Desmond is
just sitting there, staring into his cup and goes,

“I see a new family before me. And one I fear
that’s a story I could only spoil. No, I thank

you, but I’ll find my own path.” And he just sits
there kind of quietly in this somewhat sad space.

He gives a brief pat and side hug to Bosun before
standing up and leaving. Gustav stands up and

looks around. “I’m sorry for everything. For all
the pain this has caused you, for all the pain

it’s caused you.” Looks at Toya, “For all the pain
it’s caused you, little one.”

TRAVIS: We had quite the adventure, actually. I
know people were hurt, but that was really

something.

MARISHA: And apparently, nobody really cared about
Enon, so that’s, you know, good for your

conscience.

MATT: “Everyone’s conscience is heavy with its own
reasoning.”

TALIESIN: Get no blame from me.

MATT: “I appreciate that. We are our own worst
enemy, are we not?”

TALIESIN: Ah, cheers to that!

LIAM: I catch Nott’s eye and silently mouth the
word ‘lunatics’.

SAM: Yeah, yeah.

MATT: “Well, I think that’s the end of my
carnival.” (laughs)

LAURA: It was such a good carnival.

MATT: “It was a good run! It was a really good
run.”

MARISHA: Man, we caught the last show, you guys!

TALIESIN: Not our best show.

LAURA: I liked it.

SAM: The tickets are probably worth something!

MARISHA: They might!

TRAVIS: Closed it down.

MARISHA: I’m gonna keep this flyer.

TALIESIN: You have plans?

ASHLEY: No, I’m just going to float around like I
usually do.

TALIESIN: I don’t know, I’m thinking about it. I
don’t know where I’m going to end up now.

MATT: “You can go with Bosun and Ornna, if you
like. You guys are still carrying on. I mean, I’m

not going to keep the tent, I’m not going to keep
the supplies. I might hock some of it to try and

pay off my debt, but– take what you want. Start
anew. It’s my gift to you.” They all kind of,

“Thank you very much. We’ll start small, I don’t
think we need too much of the ensemble. How we

began, back up in Shady Creek.”

LAURA: I mean, I could use a really large tent.
Like the biggest one? I would take that off your

hands.

TALIESIN: The biggest one’s a bit–

TRAVIS: What would you do with a really large
tent?

LAURA: I don’t know, I could open up a hotel? Or I
could make a bunch of dresses. Or–

SAM: Out of the tent?

LAURA: Yeah!

TALIESIN: You could make a lot of dresses out of
that tent. That’s fair.

LAURA: Yeah, right? It’s really pretty fabric.

TALIESIN: Thank you.

LAURA: (gasps) A hot air balloon!

TALIESIN: I don’t–

LIAM: A what?

SAM: Those aren’t invented.

LAURA: Haven’t you seen airships?

SAM: No!

LIAM: They generally run from crystals. I’ve seen
that kind before.

LAURA: Yeah!

LIAM: Yeah, there’s no balloons, though. What’s a
balloon?

MATT: They have simple dirigibles, but they’re not
very functional.

LAURA: Yeah, it just involves fire you guys. We
can figure this shit out.

LIAM: Oh, a dirigible? Dirigible I’ve heard of,
but a balloon? I don’t know what that is.

MARISHA: Have the airships made it to this
continent yet?

LIAM: You don’t know.

SAM: I think, Jester–

LAURA: I’ve seen airships, okay? I’ve seen them.

SAM: Jester, I think it’s safe to say that this
first case is closed!

LAURA: (gasps)

SAM: So we could open some sort of private
investigation service.

LAURA: That’s what we should do!

SAM: Out of a tent.

LAURA: Let’s not open it here, though. This town
sucks!

TRAVIS: Yeah, we were still planning on moving on
after this.

MATT: “Bosun and Ornna, you guys can use that
tent, right?” “Yeah, I think we’ll take the tent.”

“All right.”

SAM: Aw, they took the tent.

LAURA: Aw. We waited too long!

SAM: You got to jump on the tent when it becomes
available.

LIAM: You know, just out of curiosity, what’s
everybody plan to do now?

SAM: Well do we have to leave? I mean I’m not
wanted anymore.

LIAM: You were never wanted. Back to my
question–

LAURA: Fjord and I are going to try and get him
into the Academy.

TRAVIS: Well, I wanted to find out more about the
Soltrice Academy, yes. I didn’t know what

direction you were heading. I never even asked
what you were doing here in the first place.

MARISHA: Oh, you know, I’m just doing a walking
tour? Through the continent, just kind of–

TRAVIS: A walking tour?

MARISHA: Yeah, just like a backpack vacation, you
know? Just stretch my legs a little bit. Meeting

some fine people. Discovering myself.

TRAVIS: Are you on a vacation?

MARISHA: Yes.

TRAVIS: Bring a lot of money with you for that
vacation, did you?

MARISHA: What’s it matter to you?

TRAVIS: I don’t believe you’re on vacation. Where
are you going?

MARISHA: (laughs) That’s your problem. So, you
guys going to take off or do you guys want company

or– ?

MATT: Gustav finishes the drink and goes, “Well,
I’m going to go get some sleep and try and figure

out how to put my life together. I bid you all a
wonderful night–”

LAURA: Gustav, wait! Here. And I take off one of
my rings. This is an old family heirloom, and I

hope it can help you pay some of your debt.

TALIESIN: I want to spy the rings on her hand, by
the way, really quickly.

MATT: “Looks just like the one I lost off my
pinky.”

LAURA: Well, that’s so weird that you and my
family have the same looking ones.

MATT: “That’s wonderful, thank you so much.”

LAURA: You’re welcome.

MATT: “That’s very sweet.”

TALIESIN: I want to look at the other rings she
picked up, not that she’s wearing right now.

LAURA: They’re right here. You can get a look at
them!

MATT: They’re all over her fingers.

TALIESIN: They are obviously rings from random
dead people, aren’t they?

MATT: Yeah.

TALIESIN: Okay. I’m just putting that together.

LAURA: I play dinosaur fights.

MATT: Gustav puts his hat on. “Yasha, be safe, and
punch anyone who gets in your way.”

ASHLEY: I will.

MATT: “Mollymauk, I hope you find what you’re
looking for.”

TALIESIN: I think I will.

MATT: “To the new family, don’t make the same
mistakes your forefathers did. The rest of you,

thank you.”

LAURA: (whispers) He said forefathers.

SAM: (whispers) That’s progressive.

(laughter)

MATT: “I bid you all adieu,” and he exits.

LAURA: What are you looking for, Molly?

TALIESIN: Hmm, I’m not quite done with this one.
We’ll see.

ASHLEY: Toya.

MATT: Bosun and Ornna stood up and Toya is there,
“Yeah?”

ASHLEY: What are your plans? What do you want to
do?

MATT: “I figure I’ll just move on with Bo and
Ornna and make a new show. Something with a little

less death. That’s what I’d like.”

LAURA: You should make your way to the Menagerie
Coast. I think you guys would have a lot of

success in Nicodranas.

MATT: “I haven’t been to Nicodranas.”

LAURA: It’s beautiful.

MATT: She looks up and tugs on the side of Bosun’s
sleeve. “You know, I actually haven’t been there

either.”

LAURA: They’re always looking for good performers.
You would do well.

MATT: “Hmm. Let’s go ahead and make our way. That
sounds like a nice change of pace, and this empire

is getting a little stuffy for me anyway.”

MARISHA: I’ve bend down to Toya, and I take off
one of the little jade bangles around my wrist,

and I say, “Here. This will keep you safe from
assholes named Beau. Except for that asshole,

named Bo. He’s a good Bo, but all other assholes
named Beau.”

MATT: You watch as Ornna elbows him and is like,
“Oh, no, he’s an asshole too. It’s fine.”

TALIESIN: It’s true.

MARISHA: Sorry. Sorry again about that.

MATT: She takes it and goes, “It’s okay. I know
you did what you had to. But when I’m older, I’m

going to get you back.”

MARISHA: You better.

LAURA: Your first nemesis!

MARISHA: My first nemesis!

MATT: Is a twelve year old girl!

(laughter)

MARISHA: I give her a little chin (weak punch
sound).

TRAVIS: She goes unconscious.

(laughter)

MARISHA: Aw, why? No!

MATT: The three of them stand up and give a nod,
wordlessly look over the rest of you with a smile

of thanks, and Bosun looks to you and makes eye
contact and goes, “Take care, brother. It gets

tougher for us up north.”

TRAVIS: I’ll keep that in mind.

MATT: And they all leave the inn.

ASHLEY: I mean, I’ll say it. I don’t know if you
will, but I think that little girl is creepy.

(laughter)

TALIESIN: Oh no, she’s had a thing the entire
time. There was a little while I thought she was

in on it completely.

ASHLEY: Yeah.

LAURA: I mean, she might have been.

TALIESIN: I’ve known her for years. I just assumed
that she was in on it.

LAURA: She could’ve been in on it, and just got
right away with it.

TALIESIN: Yeah. That would be great.

LAURA: She’s good.

MARISHA: For her, yeah, I mean I got to give it to
her, yeah.

TALIESIN: You know, no matter what you pick,
you’re always welcome, right?

ASHLEY: Yeah.

TALIESIN: Wherever you end up.

ASHLEY: Maybe for a little bit, but I’ve got some
things I need do, so.

LAURA: Do you guys want to travel with me and
Fjord?

ASHLEY: Where are you going, again?

TRAVIS: Up north. Northeast to the Solstryce
Academy.

LIAM: Straight there.

TALIESIN: Northeast. I’ve always wanted to go
there.

ASHLEY: Where’s… where northeast?

LAURA: Um…

(chuckles)

SAM: We’re here.

(laughter)

MATT: Well technically, you don’t have a map.

SAM: Oh, no.

LAURA: We should really get a map, you guys. I
haven’t spent a lot of time in this area and I

don’t really know where we’re going.

TRAVIS: We’re kind of going from town to town and
asking as we go. Afraid we don’t know too much.

LAURA: I wonder if there’s a place– maybe at the
general store? They would have a map? Or do you

have to go to a map maker?

TALIESIN: Traditionally, you have to go to a map
maker.

MATT: Traditionally but it can depend.

TALIESIN: We might have a bit of something at the
circus, I don’t know.

ASHLEY: I would love a map.

LAURA: We’ll go looking for things tomorrow. We
can go shopping.

ASHLEY: Okay. We’ll go shopping with you.

LAURA: Yeah.

MARISHA: Where are you guys heading off to? Seems
like people are making pretty big plans.

TRAVIS: There’s safety in numbers, you know?

LIAM: Yeah. Took the words out of my mouth.

LAURA: Nott, don’t you want to travel with us,
too?

SAM: Um, is she coming?

LAURA: Yeah, she just said she was.

ASHLEY: Oh, are you scared of me?

SAM: A little bit. You’re very big.

ASHLEY: Well, I thought you were Nott, the Brave?

SAM: Oh. No, there’s no comma.

LAURA: (laughs)

SAM: I’m just Nott the Brave.

(laughter)

LIAM: I don’t know. You know, Nott and I have been
travelling together for a while and two is better

than one, although still very difficult.

MARISHA: How long ago was it that you guys broke
out of prison?

LIAM: Uh… you know, it was six months ago,
about. Five, six months ago.

MARISHA: Damn, you guys are doing good.

TALIESIN: Insight check.

MATT: Against–

TALIESIN: Five or six months ago.

MATT: Yeah.

LAURA: Oh, that was so close.

TALIESIN: 14.

SAM: You have to roll, don’t you?

LAURA: Yeah.

MATT: Roll either persuasion or deception. You can
choose. Don’t–

LIAM: I’ll do persuasion.

MATT: I mean, you don’t have to say but you did.
That’s fine.

LIAM: That’s uh, I don’t know where on my
character sheet is. That’s also a 14.

LAURA: Oh.

MATT: All right, so seems on the level.

TALIESIN: All right.

LAURA: (laughs)

TRAVIS: Broke out of prison? That’s very
impressive.

SAM: Well, it was mainly Caleb. We had to get out.
I mean, it was a bad place.

LAURA: Were they going to kill you?

SAM: We would have died, for sure.

ASHLEY: But you guys were there together? Because
you knew each other before?

LIAM: Well, first of all, she’s being modest. It
was not just me at all, I could not have gotten

out of there without you. I don’t think you could
have gotten out of there without me either but you

know.

SAM: That’s true, for sure.

LIAM: That’s why I said two. Better than one. One
is the loneliest number.

LAURA: That you’ll ever see.

LIAM: Yeah.

MARISHA: There’s nothing wrong with being alone.

LIAM: You know, normally I wouldn’t feel
comfortable talking about shit like this but you

are all very shifty.

LAURA: I’m very trustworthy.

TALIESIN: Thank you.

LIAM: No, no, no, you’re shifty as well. Yeah.

TALIESIN: It’s true.

TRAVIS: In the short time we’ve spent with you,
you seem to be very upstanding folks. I’m sure it

wasn’t for anything too serious.

LIAM: No, nothing serious at all, really. I was
too curious. She was maybe a little thirsty. You

know, petty stuff.

SAM: But they treated us very badly and we needed
to get out of there.

LIAM: We all know how this country works.

MARISHA: And where was ‘there’?

TRAVIS: Yeah, is there anywhere we should stay
away from on our travels?

LIAM: (clears throat)

SAM: Any place is– I mean, we’ve been travelling
around a bit but–

LIAM: You know, I wouldn’t go west, maybe.

TALIESIN: Northwest.

SAM: I’m told east is bad too. There’s monsters.

LIAM: Yeah and they’re pretty terrible in the
north. That’s no secret.

LAURA: So we go south?

SAM: Oh no, not south.

(laughter)

ASHLEY: It just depends where in the south,
actually.

TALIESIN: I’d be happy keeping a bit of a low-key
existence.

LAURA: Well, I mean we are vigilantes so it’s best
if we, you know, have our secrets.

TALIESIN: Some of us are a bit sketchy with the
law.

MARISHA: Yeah.

LIAM: Mollymauk, you’re comfortable leaving the
circus? You are very– you have a lot of flair.

TALIESIN: Well, I figured if you’re going to live
your life, you’re going to live your life.

LAURA: (jingling)

TALIESIN: Does do that. There’s nothing wrong with
living your life. You only get one of them, or

mostly. And your days are going to be the days
that you’re going to have and I’d like to keep

living my life the way I’d like to and keep off of
certain radars.

MARISHA: Cheers to that.

LAURA: Yeah. Life does need things to live.

(laughter)

TALIESIN: Stupid phrase.

LIAM: That doesn’t make any sense at all.

TALIESIN: Really stupid.

TRAVIS: Who said that?

LIAM: I mean, it does but it blatantly obvious and
simplistic.

(laughter)

TALIESIN: That’s just ridiculous.

(laughter)

TALIESIN: That felt so good. That’s catharsis.

TRAVIS: Yasha, anywhere that we should avoid for
you?

ASHLEY: You know. I’m just– I’ll make my way
wherever we go and maybe I’ll not stay with you

the whole time but I don’t like, you know–

TRAVIS: Being confined.

ASHLEY: Yeah. I don’t– groups and things–

MARISHA: Are you claustrophobic?

ASHLEY: Uh, no.

MARISHA: You mentioned the smaller cl–cramped space
in the cell. Just curious.

LAURA: Clamp space?

MARISHA: Clamps– clampy space.

TALIESIN: Clam space.

ASHLEY: I like to have my freedom.

LIAM: I mean, technically this is a group. You
mean groups bigger than this group or is this

group too claustrophobic for you or– ?

ASHLEY: No. I don’t mean it like that. I just want
to make my own way sometimes.

MARISHA: Not tied down to anything but that cloak,
am I right?

ASHLEY: (chuckles) Yeah, that’s right.

LAURA: Speaking of cloaks, mine smells really
bad.

SAM: It was on top of a head. Ugh, that’s really
gross.

LAURA: I’m going to go try to find somewhere to
wash it.

MATT: Upstairs at the end of the hallway is a
communal washroom. You can find space there.

LAURA: Hey Caleb!

LIAM: Yeah?

LAURA: You know what’s upstairs?

(laughter)

LAURA: This place where I’m going to go wash some
stuff. You could use it.

TALIESIN: You smell fine.

LAURA and MARISHA: (chuckles)

SAM: I like you just the way you are.

LAURA: You’re bloody now, too, in addition to
being stinky.

TALIESIN: You should probably get that patched up,
actually, though. That is fair.

LIAM: (clears throat)

MARISHA: Yeah, I actually feel like you’re
starting to get a rash.

(laughter)

LIAM: Yeah, I’m good, thank you.

(laughter)

TRAVIS: Damn right.

(laughter)

MATT: All right.

SAM: Well, I suppose we should all go to sleep and
then if any of us are here in the morning, we’ll

set off together?

TRAVIS: That seems fair.

TALIESIN: I’m all right with that. Collect our
things from– my things, anyway, from the circus.

There should be some spares.

LIAM: Do we have time to– look at this, we’re
making plans with friends, that’s amazing. Do we

have for errands in the morning? I have a couple
stops. Nothing major.

TALIESIN: Take me a while to pack.

LIAM: Yeah.

MARISHA: You guys want me to tag along with you?

TRAVIS: If you weren’t too anxious to run off
anywhere.

MARISHA: (chuckles, clears throat) No. I’m free on
my backpack tour. No plans.

TRAVIS: Right. Any sightseeing we should schedule
along our way?

MARISHA: Maybe avoid Zadash just because I just
came there, you know. Don’t want to hit the same

place twice.

TRAVIS: Zadash?

MARISHA: Yup.

TRAVIS: Keep that in mind.

(laughter)

TALIESIN: Note, note, note.

MATT: As you guys are all finishing your drinks
and standing up to leave the table, a familiar

voice pipes in from the center of the tavern.
“Beauregard?”

MARISHA: (groans)

MATT: And the Archivist who was there earlier
during the trial in the stockade. “It’s been

difficult to find you. Do you mind if we speak?”

MARISHA: Hey, Zeenoth! Hey. It’s been all of about
twenty minutes since I’ve seen you last.

MATT: “Yes, um, would you walk with me? I believe
we have much to discuss.”

MARISHA: Okay.

MATT: “Don’t worry. She’ll be returned to you.
Just–”

TRAVIS: You all right with this?

MARISHA: It’s cool. I’ve got it.

TALIESIN: We don’t care. We’re not that attached
yet.

LAURA: (laughs)

MATT: “All right then. This way please,
Beauregard.”

MARISHA: (sighs)

MATT: The elvish man gives a bow and he seems
jovial.

(laughter)

TALIESIN: More mine, more mine!

MATT: Beau leaves and you guys are able to go
about the rest of your evening to rest however you

see fit.

LIAM: Way up after Nott has gone, I go over to
Norda. Is Norda down there?

SAM: Yorda.

LIAM: No, there’s two people with rhyming names.

MARISHA: Yorda is the bartender.

MATT: Yorda is the bartender.

LIAM: This is revenge for Vex and Vax.

MATT: Yeah, and Purvon.

LIAM: I find the purveyor of the establishment.

MATT: Yorda.

LIAM: Mork from Ork, that’s what I said.

MATT: “Right, what can I help you with?”

LIAM: Excuse me, is there– I know you have a bath
here, but is there a hot bath place like a

bathhouse? I’m bruised over every inch of my body
and I’m in a lot of pain.

MATT: “Right, that’ll probably be in the
Hillsward. It’s a bit pricey, but I don’t know if

it’s open this late.”

LIAM: I know, but how much are we talking about?

MATT: “Oh, I’d put it maybe somewhere in the
neighborhood of five silver for a bath.”

LIAM: That’s expensive.

MATT: “But you get bathed like proper, multiple
people bathing you.”

LIAM: Northward, you say?

MATT: “No, Hillsward.”

LIAM: Okay, good.

MATT: “I mean, no offense to you. Their clientele
is a bit, upper class.”

LIAM: I’m not worried.

MATT: “Alright, fair enough.”

LIAM: Danke. And I head up there.

MATT: Okay. Beau, as you exit with Zeenoth. As
soon as you step into the night air, a second

figure flanks your other side. The hooded figure
from earlier that had caught you.

MARISHA: I just look at Zeenoth and go really? Is
this really necessary?

MATT: “It is only because it’s been so difficult
to find you. I had to call in a favor. Please,

come with us. We have a warehouse.”

MARISHA: Do we have to with this guy? He fucking–
look at him. He looks shifty.

MATT: The head turns to you in the hood and you
see dark elvish features. A bald head as the hood

comes back. What looks to be a female elf of very
lithe form who turns to you and goes, “Actually,

it is a woman, but I’ll ignore that.”

MARISHA: Sorry, you’re super covered– literally
saw no features until right now.

MATT: “It is fine.”

MARISHA: You’re very attractive though.

(laughter)

MATT: And she walks ahead of you and the two of
you begin to make your way there. They’re guiding

you towards the Northward and as you step into the
dark following their lead, we’re going to take a

break.

(cheering)

MARISHA: I smell bad y'all.

TRAVIS: Do you?

MARISHA: Don’t. You were like, oh my cape smells
bad and I was like RPing and I like, ooh.

(laughter)

TALIESIN: Everybody at home, grab your ticket you
got in the mail. Scratch off number three.

(laughter)

MATT: We’ll be back here in a few minutes. For
those of you who want to enter the Wyrmwood

giveaway, tonight it’s a special Valentine’s Day
promotion from our friends at Wyrmwood. They have

four types of dice vaults to choose from where
they translate your Valentine Day’s message in

Elvish.

(gasping)

TRAVIS: Damn that shit glows!

MATT: So you have some golden Evish stuff there.

LAURA: It’s pretty and you can choose the wood.

LIAM: The writing only shows up if you throw it in
fire.

(laughter)

MATT: Don’t listen to Liam. To whoever is the
winner of this or any of these, they’ll go ahead

and get you the contact information for Wyrmwood
so they can customize your phrase. If you want to

be part of this giveaway over the break, make sure
to use the keyword toad. T-O-A-D in the chatroom.

There’s also apparently an anti-Valentine’s Day
Drow vault they do as well. It’s pretty cool.

Check them out at wyrmwoodgaming.com but if you
want to enter that, the codeword is toad. Only

enter once please in the Twitch chat because if
you do more than once, you’ll be disqualified.

Wait for them to notify you over the break and
we’ll come back with the winner when we return.

MARISHA: They gave us an amazing matching set with
the Elvis– Elvish for our wedding. It was super

sweet. Thanks Wyrmwood. Elvis from Memphis.

MATT: (Elvis impression) “Oh that was a natural
20.” We’ll see you guys in a little bit.

(cheering)

[break]

MATT: Hello, everyone, and welcome back. Before we
jump back in, we have our winner from the chat.

The winner is Piamo_Feddie! If I am reading this
correctly, Piamo_Feddie. Congratulations! Danoba

will get your contact information, we’ll get that
sent out to you. Well done, and happy Valentine’s

Day. Now jumping back into the game, I would like
to ask everyone but Marisha to leave the table,

please.

MARISHA: See you, guys.

TRAVIS: Don’t die!

MARISHA: This is so scary! So nerve wracking.

MATT: Beauregard.

MARISHA: Mm-hmm.

MATT: Quietly, they walk you through the night
air, through the Northward, to a familiar place:

the outskirts of the Baumbauch Family Brewery.
There’s a slight opening on the side warehouse

doors where you had previously worked when you
first arrived at Trostenwald, and Archivist

Zeenoth gestures for you to enter. “Please. If you
don’t mind, my dear.”

MARISHA: Really? Is this what got me caught,
working for these fucking assholes? Ugh. I walk in.

MATT: There is a single glowing lantern that is
currently hanging from a rope that is strewn

across the ceiling of the warehouse that gives a
central source of light to the room. It causes the

shadows to stretch out very long across the
sides.

MARISHA: What is this?

MATT: As you walk in and turn around, the door is
closed. The two figures approach. The female elf

goes and takes a chair and sets it in the center
beneath the lantern. “Please, have a seat.”

MARISHA: I’d prefer to stand.

MATT: She just sits back, about 20 or so feet, and
leans against one of the large stacks of crates as

Zeenoth approaches you. “Now, Beauregard. You have
been what the Archive would call a problematic

student.”

MARISHA: (laughter)

MATT: “I’ve had to pull in quite a bit of a
favor–”

MARISHA: Sorry. (laughter) Keep going. I’m
listening.

MATT: “Since I have been assigned to your
tutelage, overseeing your progress and training,

you’ve shown great promise, in many ways. You’re a
seeker of truth, and you have a keen sense for

manipulations and falsehoods. Correct?”

MARISHA: Thanks?

MATT: “When the Archive took you in at the behest
of your family, you agreed to undergo our

discipline. Our lifestyle.”

MARISHA: No, I didn’t agree to shit. You took me
in because I’m assuming my father paid you a

pretty nice sum of coin to make sure that you took
me in. I’m assuming that coin is no longer coming

to the Reserve, so, why do you care?

MATT: “Believe it or not, not everyone does what
they do in this world for coin. We see possibility

in you. We, wish to prevent you from blowing out
your own flame. Your tendencies clash with our

teachings, your dislike for authority.”

MARISHA: Yeah, I thought you guys hated me.
Thought I was doing you a favor by leaving.

MATT: At which point, the woman from behind says,
“Your dislike for authority is not a bad thing. It

can keep you alive. Authority should always be
questioned. Those with more power than you should

be held to a higher standard.”

MARISHA: Thank you, authoritative figure who I am
unaware of your name?

MATT: At which point, Zeenoth picks up, again,
says, “But the way of the Knowing Mistress has an

order of learning. Your patience is essential to
adhering to this path. I know it may not be

stimulating at times, but we must prepare your
mind if we are ever to prepare your soul.”

MARISHA: Yeah, I’d say that sorting books and
punching brick walls repeatedly can definitely not

be stimulating at all times.

MATT: “Look, I just wish to–” At which point, the
elven woman goes, “Enough. I’ve heard enough,

Zeenoth. You are removed of your responsibility to
oversee Beauregard.” Zeenoth’s eyes go wide. “This

is not a student you can help. Return to Zadash.”
Zeenoth goes, “Expositor, I do not think that I

have been given a fair shot. Please–” “I know
this girl, because I see much of myself in her.

You cannot reach her. Go.” Zeenoth looks hurt. “I
apologize that I failed you.” He turns around and

heads back towards the warehouse doors, which
shift open, and close.

MARISHA: The fuck was that?

MATT: The woman now steps forward.

MARISHA: I feel like he made me look like an
asshole, feel like an asshole. Fuck, maybe I’m an

asshole.

MATT: “Maybe you’re an asshole. You probably are
an asshole. That’s all right, because so am I.

Because sometimes you need someone to be an
asshole to get shit done.”

MARISHA: Being nice never did. What are we
talking, stranger?

MATT: “I am Expositor Dairon, of the Cobalt
Soul.”

MARISHA: Dairon?

MATT: D-A-I-R-O-N. “I take it you have heard of
our station through whispers.”

MARISHA: Some people like to call you boogie men.
I figured it was always real. In my opinion, the

best way to hide in a secret organization is by
having a boogie man.

MATT: “We are the hidden strength of the library,
you are not wrong. We wade in the filth of

society. We weed out the corrupt. We pursue the
secret evils of the world, and expose them to the

light.”

MARISHA: Wow.

MATT: “We twist the arm of the unjust, until they
spill their mysteries. We are the spies. We are

the hunters. We are the watchmen to those who
rule. We are not kind. We are forthright. We are

truth. Do you, Beauregard, want to see the truths
of the world?”

MARISHA: Oh god, I’m sorry. I have this burn in my
butt from all the smoke you just blew up my ass.

It’s just, oh god. Is that a magical talent?

MATT: What’s your armor class?

MARISHA: 17.

MATT: You suffer ten points of bludgeoning damage
as, out of nowhere, her fist hits you right across

the side of your face.

MARISHA: It takes me to the ground. That takes me
to the ground.

MATT: You’re unconscious?

MARISHA: No, just takes me to the ground.

MATT: Okay. “Are you listening now?”

MARISHA: Do I have a choice?

MATT: “Let me be your teacher.”

MARISHA: Oh, boy. Is that what I have to look
forward to?

MATT: “No. What do you want to do now, that that’s
happened?”

MARISHA: I kind of want to fucking punch you
back.

MATT: “Then do it.”

“What’s stopping you?”

MARISHA: Now you have my attention. And I fucking
punch her in the face!

MATT: Go for it. Roll for an attack.

MARISHA: Just a straight unarmed, right?

MATT: Yep.

MARISHA: 12 total, not good.

MATT: She dodges out of the way, and as you move
past, plucks you in the back of the head with a

knuckle. That hits. You take one point of
bludgeoning damage. It’s a very light tap.

MARISHA: Ow! What the fuck, my dad used to do that
type of shit.

MATT: With that, she rushes around with a rapid
pace to the front of you, feints with an upper

cut, and then goes to elbow you in the side of the
head. That is a 16. What’s your armor class?

MARISHA: That misses. 17.

MATT: Misses. You manage to duck out of the way of
it. She goes, “Good. Good.”

MARISHA: I got to add some points here.

MATT: Okay. She’s going to go ahead and use her
bonus action to go into a defensive stance.

“Come on.”

MARISHA: (yells) I’m going to spend a ki point,
and go into Flurry of Blows, and do a blind

haymaker, a second blind haymaker, and then try
and backhand with the third. Wildly, recklessly.

Okay, first one. Natural 20!

MATT: Oh, shit!

MARISHA: Second one. Natural 20!

MATT: Two natural 20s in a row!

MARISHA: I don’t have anyone sitting next to me to
confirm this, but I swear it’s a natural 20!

MATT: No, I can see it!

MARISHA: I’ll take a picture if I have to! A
natural 17.

MATT: Roll damage on those first two!

MARISHA: Okay. You double the dice, right?

MATT: Yeah. Roll the dice, double it.

MARISHA: Okay. That was a three, a two, so five,
ten plus eight. 18.

MATT: 18 points of damage. Then the third strike
that hit?

MARISHA: One, so another five points. God
fucking– Thinking of my dad, after she just went

“boop,” something just popping the back of my
head.

MATT: You watch as her defensive stance, she’s
prepared for it, and as you go to swing, she lets

it down at the last second, and lets you get some
hits in. Wham, wham! But much stronger than she

expected. The first one clocks her across the
chin. The other one hits her across the temple.

The last one–

MARISHA: Just a wild backhand.

MATT: Just hits her in the back of the head. She
stumbles for a second, then spins around. You can

see a bit of blood trickling out of the corner of
her mouth, and there’s a little bit of a scrape of

dirt on the side her head where you hit. She turns
around. “Very good. You have learned some things

in your time.” She quickly advances on you. Hits.
18, hits. Okay. You take three points of

bludgeoning damage, one per hit. Pop! Pop pop! She
is basically going full in with the strike, and is

just prodding you with these gentle little hits,
showing control, showing that she’s entirely able

to overwhelm you, and she’s hitting different
places on your body, strategically. Because with

each hit, you feel this burst of numbness in those
vicinities. I need you to make a constitution

saving throw.

MARISHA: Not great. That’s a natural seven, so ten
total.

MATT: Okay. After each hit, you gather yourself
for a second, she stops and goes, “You are quick,

and there is intelligence lying in there. You are
also quite nimble at dodging blows. Do you see,

with but a few simple strikes, I’m able to extract
from you everything I need to know about you.”

MARISHA: What the fuck, why can’t I feel my hand?
What did you do?

MATT: “You see, brute force has its place. But
precision, and intent. That can take down the

greatest of mountains, by poking the weakest
point. Now, I know where your weak points are.”

MARISHA: You don’t know shit about me, bitch. I’m
going to take another attack.

MATT: Go for it.

MARISHA: That’s a three. That’s a nine.

MATT: Nope. With each miss, or, the first miss,
she’s going to use a reaction to attack you.

That’s going to be– She can do that. Ducks out of
the way, and immediately uses a reaction to smack

you in the head for one point of damage, another
bludgeoning point. She’s going to spend another ki

point to do another reaction. She can also do
that.

MARISHA: Roll. I rolled a 15 to attack. Second
attack. These are two attacks, right?

MATT: For your second one, yeah.

MARISHA: 15, so, 21.

MATT: Yeah, the second one does hit. She does not
get the second attack. Roll damage on that second

strike.

MARISHA: Okay. Attacking her with the first one,
and then I’m just going to duck down a little and

jab her right in the ribs.

MATT: All right. What was the damage on that?

MARISHA: Eight.

MATT: Eight damage, nice. You crack her in the
ribs, and the impact actually does catch her off

guard. She ends up tumbling five feet backward
across the ground, catching herself in a

three-point landing.

MARISHA: I back up. I’m going to spend another ki
point to do my defensive stance. Patient defense.

MATT: Okay. Patient defense. You go into that
stance that she was in earlier, but holding it for

the entirety of this. Her eyes narrow for a
second. You see her looking at all the different

points that she struck on you earlier, like she’s
reading some sort of a docket on what your

physicality is. With that, she doesn’t run at you,
she runs around you in a circle and begins to jump

off the sides of the boxes, some of the crates
that are stacked up nearby. You watch them wiggle

as she puts her weight up against them, leaps
off–

MARISHA: Instead of getting distracted by her, I
just listen to her and look at her out of my

periphery.

MATT: Okay. Eventually, she uses her momentum to
climb to the top with her feet and leap off, then

come downward with the knee towards you.

MARISHA: Right as she comes down and I’m going to
use– Oh, wait, dodge? Go first?

MATT: You’re already in your defensive stance, so
her attack’s at disadvantage against you. The

first strike. 19, 20 to hit?

MARISHA: Miss. It says patient defense, spend one
ki point to take the dodge action as a bonus

action on my turn.

MATT: Correct, what the dodge action does is it
means any attacks against you have disadvantage.

MARISHA: Oh. Cool.

MATT: The first one did hit. Second one does not.
The third one does. Two hits still get you. Both

one point of bludgeoning damage. The knee comes
down, and right as it cracks into your head, she

shifts to the side and glides off, and as soon as
her body glides off, her back is to yours, and her

spinning elbow goes and cracks you in the side of
the head, but it stops short, just barely hitting

you. She’s toying with you at this point.

MARISHA: You said two more points?

MATT: Yes, two more points of bludgeoning damage.
Make another constitution saving throw, please.

MARISHA: 11. No, sorry, 12.

MATT: This time, opposed to the pressure points
being hit, there is the one smack on the side of

your head.

MARISHA: Yeah?

MATT: This pain surges through the side of your
temple, and travels through your spine, to all the

points she had hit earlier, and your whole body
tenses and seizes for a second. Your vision blurs,

and your mouth stammers, and you’re stunned for
the next round. As she lands behind you, and walks

around to the front of you, you’re unable to, you
can’t move, you can’t speak. “I can start you on

this path. You can return to your wanderlust, your
allies. Our kind learns more in the world than in

a library. Agree to my instruction, to use the
skills I teach you, as you return throughout your

journeys. One day, you too, can become an
expositor.” You begin to regain control of your

senses, and your speech begins to slowly return to
you.

MARISHA: Okay. I got to hand it to you, that was
awesome, and I want to know how to do that. You

beat me.

MATT: “Very well. Your first lesson begins now.”

MARISHA: Okay. (groan)

MATT: She snaps her fingers, and you watch as
Zeenoth steps back in, sheepishly. “Is it over, my

dear? Is it done?” “I need you to stand here for a
second, Zeenoth. I need a body. Let me show you

the proper pressure points.” Zeenoth’s eyes go
wide for a second. “I don’t believe–” “You owe me

a favor. I found her for you, did I not?” Zeenoth
sighs, sags his head, and takes his cloak off.

MARISHA: I grab that stool, and I drag it over.

MATT: “Now, depending on what you wish to learn,
there are different places where you can pull the

information from the body.” Over the next few
hours, working with you, and over time–

MARISHA: Does she beat the shit out of Zeenoth?

MATT: You both do.

MARISHA: Sorry, Zeenoth. Sorry. God, we’re such
assholes.

MATT: “Assholes that the world needs, from time to
time.”

MARISHA: Yeah. The world does need an asshole.
We’ll work on that one together. We’ll work on

that. That’s good, that’s good.

MATT: “I’ll return to Zadash in the morning. Take
what I have taught you. "When you feel it’s time

for more tutelage, return to me. Do not worry. I
have an eye on you.”

MARISHA: What do I do until then, do I just
continue–

MATT: “Do what you must. Travel the world. Use
what I’ve taught you. Learn about injustice. Those

you don’t trust, follow them. Bend them. Make them
tell the truth and admit their guilt. Find where

ever corruption is. Root it out and let the system
do its job. If the system isn’t doing its job,

destroy the system.”

MARISHA: Why are you doing this? Why me?

MATT: “Because a long time ago, I was a wayward
girl with no direction, was angry, and fighting at

the world. And someone did this for me.”

MARISHA: I don’t really believe in systems or
being a part of them, let alone a system that

takes down other systems. Seems almost
hypocritical.

MATT: “Perhaps. Who knows. Maybe one day you’ll
find the corruption inside our own.”

MARISHA: Touche.

MATT: “Go. Get some rest. Clean up a bit, I think
you could use it.”

MARISHA: You might have broke my wrist.

MATT: “It’ll heal. Zeenoth.” She slaps him awake.
His unconscious body on the ground.

MARISHA: Bye, Zeenoth! Zeenoth!

MATT: (coughing)

MARISHA: Zeenoth!

MATT: “Oh dear.”

MARISHA: Bye.

MATT: “Goodbye. I have such great pleasure in
saying goodbye, and good riddance.”

MARISHA: I leave.

MATT: You make your way back to the tavern, go
back into the room, and, exhaustedly, pass out.

Let’s bring everyone else back in.

MARISHA: Hi, friends. How’s it going?

TRAVIS: Are you alive?

LIAM: I’m sure everything went according to plan.

TALIESIN: Quiet dignity and grace.

MATT: As you all come to consciousness in the
morning, little sore, but recovered–mostly–from

the battle that wrecked you the evening before.
The fresh smells of cooked meats, and the sounds

of various patrons below in the inn tavern floor,
rouse you to the morning. What do you wish to do?

LIAM: Ah–

MARISHA: Hi, guys. Sorry I snuck in last night.

TRAVIS: How does she look?

MATT: She’s beat to shit.

TRAVIS: Oh, fuck! Did you get horse kicked?

MARISHA: Several times.

TRAVIS: Damn. How’s the horse look?

MARISHA: Horse is fucking dead. I ate it.

TRAVIS: That’s a bit excessive.

MARISHA: Horse is fucking fine. Hey, Jester, do
you have a bandage? Do you have a thing?

LAURA: Oh, yes! Of course I do. I have a lot of
bandages because I am the cleric.

TRAVIS: I don’t know if that bone’s supposed to be
sticking out of that part.

LAURA: Yes, I’m going to open the medical kit and
rummage around. Pull out some stuff. Give me your

wrist! I can definitely heal this.

TRAVIS: I bet Yasha can pop it back into place.

MARISHA: Yeah, crack.

MATT: Make a medicine check.

TRAVIS: You just made a bow.

TALIESIN: It was string and mime.

MARISHA: Oh, you made it worse!

LIAM: (blood gushing)

LAURA: 20.

MATT: Okay. It’s actually fairly well made; it
gives some nice support to it. I mean, it’s more

of a sprain than a break. But it helps offer some
support to it. It’ll heal.

MARISHA: I’ve had some sprains that feel like
breaks.

MATT: Yeah, no, it hurts like a bitch, or it did
last night. Or it feels a little better today, but

that’s definitely going to help give it some
support. Good job.

MARISHA: Thank you.

ASHLEY: What happened to you?

LAURA: I’ve been practicing.

TRAVIS: Not you, her. What happened to her?

LAURA: Oh. Sorry.

MARISHA: Man, it was a great night. I had a great
night! I haven’t had a great night in a long time,

you guys. That was a great night.

TRAVIS: With the guy you–

LAURA: You came in really late.

TALIESIN: I’d like to see the other guy.

MARISHA: I might have been accepted into, like, a
secret society. It’s kind of secret society

business. It’s hard to talk about.

LAURA: Are you allowed to talk about it? Tell us
about it!

MARISHA: Okay! No, I can’t. It’s fine. There are
these monks. I thought they hated me. It turns out

they like me. Turns out they want me to become a
part of their gang. But it’s not really real, and

they’re like, “Just keep doing your thing! But
you’re against injustice and seek out truth and

break systems!”

LAURA: You are a hero!

LIAM: Is this one of those dreams where nobody has
their clothes on?

TALIESIN: You know, if the monks beat you up to
make them join your gang, they’re not really your

friends.

MARISHA: You know, I said something like that to
her. It wasn’t as black and white as that.

TALIESIN: Is that why they did that to your face
there? Oh, no, they didn’t. Apparently they were

pretty–

MARISHA: I wouldn’t say this woman was my friend.
I would say she’s definitely a badass. I wouldn’t

say she’s my friend.

TRAVIS: This woman, was she with the fellow that
you left with last night?

MARISHA: She was. His name was Zeenoth. He’s an
archivist of the Cobalt Reserve. Lot of books

there. Lot of books.

TRAVIS: Cobalt Reserve. He was in the court.

ASHLEY: Was this a test of some sort?

MARISHA: I think so.

LAURA: Did you pass? I mean, they made you a hero,
so obviously you did.

MARISHA: I’m not a hero. That’s not what they did.
It’s more like a vigilante! Like what we said!

Yeah!

LAURA: This is so great. Can they let us into the
secret society too?

MARISHA: No.

LIAM: Well, you know, this is very fascinating,
but I have some errands to run. Nott, would you

like to run errands with me? We are totally coming
back and not leaving on our own undercover.

TRAVIS, LAURA, and TALIESIN: Insight check.

LIAM: Bring it on.

MARISHA: Do you need an insight check to know that
that was shady as fuck?

TALIESIN: Fuck all.

LAURA: 15.

TRAVIS: 11.

LIAM: Persuasion?

TALIESIN: 11.

MATT: You don’t have to tell me what you’re
rolling!

LIAM: I rolled a natural 20! Whatever. I’m being
very honest! We’re not going anywhere. But I do

have errands to run. So, we’re going to leave
soon. Have some breakfast. I grab some bacon from

Ford/Fjord’s plate, and grab Nott and head out the
door.

TALIESIN: Meet us at the circus.

LAURA: I’m going to draw in my sketchbook a
drawing of the devil toad head rolling along the

ground like a bowling ball.

SAM and TALIESIN: She really did.

LAURA: Well, kind of. I put the little bowling
ball things on there. And he’s going to run into

all of us, in chains, being knocked down like
pins.

MATT: Okay. Roll a dexterity check. Why not?

LAURA: Eight– No, 15.

MATT: It’s very well done. There’s, like, hatch
mark shading.

LAURA: Well, I did get really good training, so
it’s good that I know how to do shading.

MATT: All right, what are you guys doing? The rest
of you, while they rush off to go about their

errands.

TRAVIS: Apparently eating less of my bacon,
motherfucker.

TALIESIN: I’m going to pack up and head back to
the circus. Start getting things together.

ASHLEY: Yeah. I think I’ll join you.

MATT: Molly and Yasha are heading back to the
carnival grounds.

LAURA: I want to go try to buy a map.

MARISHA: That’s a good idea.

LAURA: Yeah!

ASHLEY: Oh, I did actually want to see that map.

TALIESIN: I’ll meet you there. Actually, you know
what? I want to see you see that map.

ASHLEY: I think that’s a great idea. Seeing me see
a map is something pretty special.

TALIESIN: It’s gorgeous. It’s fabulous.

MATT: You guys, where are you heading off to?

LIAM: I have two places to go. The first, we’re
going to the Burnished Bibelots. The second is a

surprise. But I know that I whisked you away in a
hurry the other day and you weren’t done

browsing.

SAM: That sounds lovely and I would like to browse
there again, but, honestly, Caleb, I am very

worried about you. You have passed out twice in
the last few days, and unless we get you a healing

potion, there is no promise that you will still be
alive tomorrow. I think we should go to Natural

Remedies. You distract the owner while I go in the
back and I steal a healing potion. It’s the only

way to guarantee your safety.

LIAM: Maybe that’s the third place that we go. I
will point out your point, which was that these

crazy bastards are very distracting and strange,
yeah?

SAM: Yes!

LIAM: So they could be my healing potion, you
know? We’ll talk about it. Third place. So, drag

her off to the Burnished Bibelots. Boom, in the
door.

MATT: You head inside. It looks as chaotic as you
left it. You see what looks to be a small bowl of

heated porridge that’s gathered on the counter,
and cross-legged on top is the fantastic gnomish

purveyor of the interior, Oglen. “Hello?”

LIAM: Good day to you, sir!

MATT: “Good day to you as well.”

LIAM: I give Nott a little shove over towards the
shelves and walk up to him, right up to the

counter. What are you eating there? That looks
good.

MATT: “Breakfast.”

LIAM: All right, yeah. That’s what that is. You
know, I wanted to thank you for the book. I don’t

know if you read it yourself, but I read it cover
to cover quickly. It was fascinating and very

useful.
[aside, quietly] I hope you’re doing stuff over there.

MATT: “All sales are final!”

LIAM: Well, here’s the thing. I have read this
book and loved it, and if you would like to

purchase it for the low, low price of one gold,
you can sell it again. You sold it to me for

three. You have it back for one. You can turn a
profit.

MATT: Make a persuasion check.

LIAM: Natural 20.

MATT: You watch as some of the porridge is
spilling out the side of his mouth, and he rubs it

off. “All right.” And he pulls a gold coin out of
his pouch.

LIAM: That is a good decision, and it was a good
book. I am grateful for the knowledge you have

imparted upon me.

MATT: “Might I have the book?”

LIAM: Oh, of course! It’s right here on the table.
Sorry, grandfather.

MATT: “All sales are final.”

LIAM: Right. You will not sell that back to me,
for sure.

MATT: “Do you want it? I can sell it to you for
three gold.”

LIAM: That’s a good price. Nott, how are you
doing?

SAM: (chewing) Bacon’s really good!

LIAM: All done for the day?

SAM: I’m looking around for something to swipe.

MATT: Make an investigation check. You guys keep
just shaking down this poor gnome guy.

SAM: Ten.

MATT: Looking around, I mean, a lot of this is
knick-knacks and inane garbage, and things that

just aren’t quite worth what you’d be looking for.
You do find one art piece that looks like it’s a

pretty good art piece with a decent frame, might
be worth a little bit, but that’s the best you can

find. Everything else here looks like it’s the
dingy side of the Salvation Army.

SAM: Anything small? Ooh! Can I find my old flask
that I left here?

MATT: Yes, I’ll let you do that. It has not moved
from where you placed it.

SAM: I’m going to steal back my old flask.

MATT: Make a sleight of hand check, please.

LIAM: What is that little dancer toy? Between the
three red mushrooms on the shelf behind you, is

that a music box there?

MATT: “It is a music box.”
He takes it and cranks it.

SAM: 24.

MATT: “It was a music box.”

LIAM: It’s lost the magic.

MATT: “I can fix it.”

LIAM: How long would that take?

MATT: He breaks it open, looks inside. “Three
days.”

LIAM: Okay. Well, I’ll come back and see your work
in three days. Work on that and your breakfast.

Hey Nott, are you ready?

SAM: Mm-hmm!

LIAM: All right. Good day to you. Happy sales.

MATT: “Happy sales, as well.”

LIAM: Sure. Out the door.

SAM: I rolled a 24.

MATT: Yeah, he did not notice at all.

LIAM: I’m going to head in the direction, dragging
my goblin friend with me, to that fancy bathhouse

that was described to me last night at the Nestled
Nook.

MATT: You guys make your way southward. Go ahead
and make a general charisma check.

LIAM: Charisma check? Well, something I wanted to
do before we got there, was going to do it maybe

in an alley, but you tell me, is I would like to
cast Disguise Self on myself. Presumably gone into

an alleyway so no one sees me doing this in the
middle of the road. I take the form of a man in

very fancy green robes, beautiful blond hair, very
handsome man, with a vomit stain down the front of

my clothes.

MATT: Okay. Specific and easily done.

LIAM: I drag my little friend along with me. You
are going to like this, this is something very special.

SAM: I’m excited.

LIAM: Oh, charisma check. Straight charisma?

MATT: Straight charisma. Add your modifier.

LIAM: Yeah, it’s 11.

MATT: 11, okay. With your Disguise Self form, it’s
easy enough for you to ask a few questions, and

eventually you are given directions to what is
called the Warm Dew Bathhouse. Warm Dew.

LAURA: Warm Doo, D-O-O.

MATT: D-E-W.

LIAM: Dew, dew. There’s a liquid u in that.

TRAVIS: Warm doo. Thank you.

MATT: It’ll be one before you bathe there and the
other when you leave.

(laughter)

LIAM: All right, let’s enter this establishment.

MATT: For as far south as this is, it’s pretty
decent compared to the other areas. Most of the

Hillsward– you get the sense that a lot of the
rural farming community that fills out most of

Trostenwald, a lot of the money that gets made
goes directly to the central portion of this ward,

where this bathhouse is. It’s small, but it’s
really well put together. As you walk inside, you

can see there are marble busts set on the sides of the
entrance way, each side. You can see nice

tapestries that are pulled back over the windows,
and as both of you walk in, you see this young

man, maybe his mid-twenties or so. Human, but he
looks very thin and sickly, like he had a rough

upbringing, and his general constitution has
suffered for it. He has a warm smile, and he’s

wearing these long white robes with what looks to
be a yellowish scarf that’s wrapped around as he

approaches. “Hello and good morning. Can I help
you?”

LIAM: Yes, one moment. (quietly) Stay close to me
and let me do the talking. (louder) Hello, please,

don’t focus– my daughter is shy.

MATT: “I’m very sorry.”

LIAM: I’ve had a terrible day. Some disgusting
derelict has vomited all over me, I smell like

filth, and I would like to spend a couple of hours
in your finest bath. Maybe not your finest. A good

bath, for a couple of hours. My daughter and I. I
will need adjoining baths, if you have that. For

modesty’s sake, my daughter and I.

MATT: “That can be done. Of course.” Make a
persuasion check.

LIAM: (humming) There’s a 12.

MATT: “For two hours, that will run– for two
baths adjoining, we’ll put it at eight silver pieces.”

LIAM: That’s fine. I definitely have that. I take
out the eight silver, I slap it down.

MATT: “Wonderful. We’ll show you to your
bathroom.”

LIAM: Okay. Come along, dear.

SAM: Yes, Vater.

MATT: You guys are escorted to what– It’s really
off-putting for the two of you. Not only is the

smell clean inside here, but there’s the scent of
lavender in the hallway, and you hear soft music

in the distance. As you walk past, you do see that
there is a resident violinist that plays, and you

guys are led to these two–

SAM: This is really nice!

LIAM: Yes, it is.

SAM: They got a violinist over there! I’m sorry,
zey got a violinist over zere, Vater.

LIAM: That’s meine Liebchen. I’m hoping for a hot
bath for the both of us. It has been a long bit of travel.

MATT: “Right this way.” Leads you into the
chambers. There is a glass, fogged window, so the

sunlight comes through, but no one can see
through. There are some linens set out, a towel,

and two basins that are freshly filled with
steaming water. You are left into the chamber.

LIAM: Are they separate, though?

MATT: They’re separated by a small wall that’s eye
length, but you can still talk to each other over it.

LIAM: Excellent. This is called a bath.

SAM: I’ve heard of them.

LIAM: A hot bath. We have been pretty dinged up
for the past several months, and we might not get

back into something like this for a while, so I
want you to enjoy it. Go over to your side, and I

will be here. Nott, I’m going to do a bit of
reading.

SAM: While you bathe?

LIAM: Yes.

SAM: You’ll still be the same Caleb when you’re
done, right?

LIAM: Yes, I will be the same Caleb.

SAM: I’ve just gotten used to you, and now you’re going
to change a bit.

LIAM: Trust me, I will not.

SAM: All right.

LIAM: Once she is clear of the wall, I’m going to
start actually disrobing, although I guess the

illusion stays.

MATT: The illusion stays. Strangely, clothes start
apparating out of you. (slurping)

MARISHA: It’s like a bad video game glitch. Bad
texture glitch.

LIAM: Nott, I’m probably going to go quiet for a
little while.

SAM: No problem. I’ll just be over here, you know,
bathing.

LIAM: Enjoy it. I find the second book and examine
it. Am I able to read this?

MATT: You are, actually. There is one incomplete
arcane inscription in there. Unfortunately, it’s

been too burned, beyond recognition. You can see
this was a spellbook. Mostly destroyed, but there

are two complete spells in there that, if you wish
to, you could transcribe over into your book.

Those would be Arcane Lock and Unseen Servant.

ALL: Ooh!

LIAM: So. All my actual clothes are off. I’m going to
take the book and set it on the edge of the basin.

MATT: Because you paid for it, there is a hinged,
small desk piece where food can be eaten, or

drinks could be served while people are taking a
bath.

LIAM: I set it down. I sit with just my legs in
the bath for a moment, and I look at the book.

[exhales]

SAM: I’m going to find the pitcher of cucumber
water, dump it on the floor, and eat all the cucumbers.

(laughter)

MATT: As you hear over the wall (gobbling).

SAM: Look around for anything in the room that can
be stolen?

MATT: Plenty of things, actually. No one’s
watching. There’s a vase that’s really nice. The

doorknob itself is a brass, gold-like material.

SAM: I’ll start working on that.

MATT: Using your thieves’ tools, you can get that
free, if you want.

SAM: After a while, I put a toe into the water,
feel it, and I’m like: Nah. I’ll use my empty

flask and fill it up with water.

MATT: Okay. You get a water flask.

SAM: Then work on the doorknob.

MATT: Okay. Go ahead and make a thieves’ tools
check, adding your dexterity.

SAM: 12.

MATT: Add the dexterity and your proficiency.

SAM: Oh. 14.

MATT: There you go. With very little sound, the
doorknob comes off, and you have now a solid brass

doorknob. There is the vase.

SAM: Is it a big vase?

MATT: It’s like that big. It’s more of a
decorative flower holder over by the window.

SAM: Sure. I’ll try to get that too.

MATT: Easy. You get it. There’s nobody watching
you!

SAM: I’ll also save the flowers in a separate
pouch.

MATT: Okay. There you go.

SAM: Any towels. Ooh, you know what?

MATT: Yeah, the linens can be taken.

SAM: I’m going to take one towel and tear it into
shreds, and use it to replace any of my bandages

that have worn or fallen off.

MATT: Easy enough. There’s some nice clean
bandages. Good.

SAM: I’m good.

LIAM: On my side, while all of that is happening,
two things. One is that when I finally get into

the tub I dip my whole body almost entirely in,
but not my head or hair. Letting the bruises soak

in the hot water, which feels wonderful. The
second thing is, while flipping the pages of this

book, very still, I can hear all of this, and it
is extremely endearing, but I go completely still.

Completely quiet. And read in peace.

MATT: While you guys are taking a bath, the rest
of you are going off on a shopping trip. Except

for you, you’re going to–

TALIESIN: No, I’m going map hunting.

MATT: That’s right. You’re going. Who’s all going
together?

LAURA: All of us.

MATT: Where are you going?

LAURA: Okay, I’m going to ask Yorda if there’s a
map maker in town.

TALIESIN: Or if she can draw us a map of how to
get there.

MATT: “There’s not much of a specific cartographer
in place. Most of the cartography guilds are up

"north in either Zadash or Rexxentrum. There might
be one in Alfield? We’re a bit small over here.

"You could ask the general store, or you could
maybe go to the stockade. They have maps there but

"they use those. You might be able to pay enough
for them.”

LAURA: I don’t want to go back to the stockade.

MATT: “Then maybe check the general store or any
of the strange book places might have something

"old and lying in the back.”

LAURA: Ooh, what strange book places?

MATT: “Well, let’s see. There’s the Hillsbrook
Parchment and Binding. There’s the Burnished

"Bibelots, that I think one of your friends has
already been to. Those are the two strange book

"places. I’m not much of a reader myself, so I
couldn’t tell you.”

LAURA: Can you draw me a map of how to get to
those places?

MARISHA: We’ve already been to the general store.

LAURA: Yes, you’re right. I guess we can try that
place.

MARISHA: You can still make her draw a map. I
don’t want to rain on your parade. I’m sorry.

TRAVIS: You just shit all over her.

MARISHA: I totally did.

MATT: She gives you directions.

LAURA: Let’s go on a trip!

MATT: Where are you guys going first?

MARISHA: (singing) General store!

LAURA: We’ve been there before.

MARISHA: (singing) I want to buy another health
pack!

SAM: Health pack?

MARISHA: I meant a healer’s kit.

LAURA: The general store doesn’t like us very
much. Oh wait. That healer’s kit, is that the one

you bought when we were together?

MARISHA: Yeah.

LAURA: You spent way too much money on it because
I changed the tag?

MARISHA: Yeah. That one.

LAURA: That was great. Now I have it. Cool.

MARISHA: You won twice.

MATT: Everything’s coming up Jester.

LAURA: All right, let’s go back there. They don’t
like me, but let’s go back there.

MARISHA: I can just pop in if you want to wait
outside.

LAURA: They don’t like you either.

MARISHA, Yeah, but they like money. Let’s go.

MATT: All right, so you guys make your way to
Lochward General in the Lochward District. As you

enter, the older woman, Harper Mince, is there in
the general store. It’s the large, almost wooden

barn exterior. The front door opens two ways, and
the inside is wall-to-wall lined with tools for

farming and farming equipment for building.
There’s lumber. There’s all sorts of iron nails.

It’s by all accounts a rural general store.

You see on far end is Harper, the older
woman there, standing and looking out at the rest

of you. “Hi, can I help you? What are you looking
for?”

LAURA: We are looking for pickles, did you get any
yet?

MATT: “No, we don’t sell pickles here, sorry.”

LAURA: Most general stores have pickles, this is
the only thing.

MARISHA: You’re not wrong, generally, yeah.

MATT: “We can order some pickles, if you like.”

LAURA: Yeah, you probably should. I think you
would do well if you sold pickles. Do you have

maps for sale of the area?

MATT: “The area? Let me check. I’ll be right
back.”

LAURA: Does she leave the room?

MATT: Yeah, she does. She leaves the room.

TRAVIS: Don’t– put your hands in your pockets.

LAURA: Don’t put my hands in my pockets, got it! I
start running around and just moving everything on

the shelves again the same way as before.

MATT: Make a sleight of hand check.

SAM: You’re just moving things?

LAURA: Yeah, just like moving–

TRAVIS: Please be Laura when she was five and
break shit.

LAURA: Oh yes! 18 plus five.

TALIESIN: This is beautiful.

MATT: With nary a squeak you completely rearrange
in a period of about two and a half minutes most

of the price cards that are dangling from a number
of the tools, their placement. You guys all sit

back and watch as this glorious display– you can
almost hear the William Tell Overture begin to

play in the back of your head as she rummages back
and forth throughout the interior of the chamber,

turning things around and sticking them in the
ground. It has been completely rearranged.

LIAM: [old man voice] Why
is this crowbar seven gold?

MATT: Eventually you hear some rummaging from the
back room and some footsteps coming nearby and you

quickly stop and return to your original point
there and Harper Mince returns from the back room.

She has a few papers in her arms. She goes, “I’m
sorry, we don’t have any maps of the local area

for detail. I have a map of the Dwendalian Empire
as a whole, I hope that’s enough.”

LAURA: I mean, that could work, I suppose. It’s
not what we need, but if that’s what you have

that’s what we can buy from you.

MATT: “All right, let me look at the date here.
This will run about seven silver.”

LAURA: Okay, that sounds like a good price, yeah.

MARISHA: Can I also get another healer’s kit? If
you have one.

MATT: “Right, yes, let me go ahead and get that
for you here.” The healer’s kit. Looking up the

pricing in the equipment section.That is five gold
pieces for the healer’s kit.

(groaning)

MARISHA: Five gold.

MATT: All right, mark it off. You get yourself a
secondary healer’s kit.

MARISHA: Well, one healer’s kit. She’s got the
other one.

MATT: You hand over the seven silver?

LAURA: Yes, I do.

MATT: She takes it and put the ribbon back on it.

Finally get to give that to you guys.

LIAM: Shut the front door!

LAURA: And I have a pretty ribbon out of it.

TALIESIN: We’re going to Goonies this really
quickly here. Ready?

LAURA: What the fuck?!

SAM: That’s beautiful! Who made this? Did you make
this?

MATT: I designed the layout, but the map is made
by a wonderful woman named Deven Rue, who does

incredible handcrafted maps.

SAM: You got to get a camera on this shit.

TRAVIS: Hold it up!

MARISHA: Put it in the middle.

TALIESIN: Take a look, it’s amazing!

TRAVIS: Oh my god!

MARISHA: Wait, where are we?

MATT: You guys are in Trostenwald, right there.
This is north, this is south.

SAM: Angle it to that camera.

LAURA: What camera?

ALL: Wow.

MATT: This is the Dwendalian Empire. This is not
all of Wildemount, this is just a portion. Deven

did an incredible job with this. You should follow
her on Patreon or Twitter, she does amazing work.

She does incredible work.

LAURA: Oh my god, you guys, let’s go all of these
places.

ASHLEY: Maybe not all of them.

LAURA: Okay, we are definitely going to visit this
place called Hupperdook.

SAM: I think I had one of those this morning.

[laughter]

LAURA: Then we’ll make our way up to Nogvuror. Oh
man, this is awesome. Hey look, look over here!

This is where I live!

SAM: There be dragons there.

TALIESIN: You live in a serpent?

LAURA: Mm-hmm.

MATT: By the way, Deven, who did the map, it is
her birthday today.

MARISHA: Happy birthday, Deven!

LAURA: Damn, this is amazing! Okay, I’ll leave it
up here.

TALIESIN: If you pull out a real medi-kit now I’m
going to be really excited. 50 bandages come

flying in…

ASHLEY: That is so beautiful.

MATT: She did an incredible job. The exchange is
done, you have your map. Anything else you guys

want to handle?

TALIESIN: Medi-kit?

MARISHA: I got it.

LAURA: Can I just look around and see if there’s
anything interesting to buy in here, like–

MATT: There’s plenty of tools. There are various
packs of supplies.

LAURA: I guess if I bought the painter’s kit then
it just stays and I don’t run out of that.

MATT: Over time you would run out of it.

LAURA: But I’m good on paint?

MATT: Good for a while.

TRAVIS: Can I actually approach the storekeep and
say: do you know of any stores that have arcane

items, things with magical properties, healing
potions?

MATT: “I’m sorry, we’re a bit out of the center of
the country for arcane items. You’d want to go

further north for that.”

TRAVIS: Further north? I appreciate your time,
thank you.

MATT: “Of course.”

MARISHA: This town blows.

TRAVIS: She’s right fucking there.

MARISHA: I don’t care.

[laughter]

TRAVIS: Shall we depart?

LAURA: Sure. Thank you so much for this beautiful
map. You did a really good job drawing it.

MATT: Take your map.

ASHLEY: I also really like what you’ve done with
the place.

MATT: “Thank you very much–”

MARISHA: Let’s go, bye! Thank you!

MATT: “I– um…”

TRAVIS: Gotta go!

MARISHA: [bell dangling noises]

MATT: As you guys all exit, she begins to come
around the counter.

TALIESIN: I like the idea of you just
standing there going, [bell dangling noises]

LAURA: Wherever we go, I’m going to bury my head
in the map and walk behind everybody like a total

tourist.

TALIESIN: Well, that’s the question: are we going
to be able to grab a cart or two from the circus?

MATT: You can probably get a cart.

TALIESIN: Like one of the little vardos? Can we
snag a vardo?

MATT: Technically it’s a vardo and the three of
them took it. There’s a vardo and then there’s

some carts. You weren’t rolling with a pretty
heavy– honestly, most of the room in the carts

was either for carrying you guys, whatever small
bags you had with you, and the poles you would

assemble to make the tent. Are you guys done with
your business? Anything else you want to do while

you’re out and about?

TRAVIS: That’s it for me.

LAURA: There’s nowhere we can buy healing potions
in this city?

MATT: There’s Natural Remedies, which you’ve
passed before, but not entered. It’s an herbal

healers establishment.

LAURA: Let’s try that.

TALIESIN: I’m very wary of this, but fine.

TRAVIS: It’s going to smell like “Sephoria,” I
know it.

LAURA: Sephora.

TRAVIS: That’s the fancy version.

MATT: Now, you guys had left earlier, so as you
guys head toward Natural Remedies, you guys finish

your bath.

LIAM: I pack up. I said we’re staying for an
hour, so I cast Disguise Self again to

keep the illusion going. I’m done, you look–

SAM: I splashed some water on my face.

LIAM: –refreshed.

SAM: Oh, it was such a good bath. I’m ready to go
now, I feel refreshed.

LIAM: Did you like it, though?

SAM: It was a once-in-a-lifetime experience.

LIAM: I wanted to repay you for all you’ve done
for me for the past couple of days.

SAM: Consider it paid! You look the same. Does he
look the same?

MATT: Yeah.

LIAM: The brief moment that I was in my own guise
nothing changed up here, so I look exactly the way

I did this morning.

LAURA: What’s the purpose of that?

LIAM: Who said that? You wanted to do something,
right?

SAM: I wanted to go to Herbal Remedies and see if
we could get you a healing potion.

LIAM: Let’s do that, then. You lead the way. Well
wait, you lead the way outside. Let’s keep our

little schtick going here and then off we go.

MATT: All right. As you guys exit–

SAM: Auf Wiedersehen!

MATT: “I trust you enjoyed your time at the bath,
thank you.”

LIAM: Yes, but we have to go. Sorry, I’m late for
a very important appointment. I drag Nott right

out of here because I saw no doorknob on the
door.

MATT: Yeah, amongst other things. You guys make
your way out and beeline it towards the Lochward

to where you would find Natural Remedies. The rest
of you guys, as you approach the exterior, amongst the

rest of the buildings in the central city, Natural
Remedies is, for lack of a better term, humble.

It’s a small shack, but as soon as you approach it
has very strong, pungent smells of funguses.

TRAVIS: Instant headache.

MATT: Yep. On the outside you can see, right where
the doorway is open, there are strings of herbs

that are tied up and left to dry out. On the
inside, you can already see that there are shelves

of various flora and fauna that are being
cultivated for various remedies and means of

selling to anybody who wants to come by and
procure herbal medicines. Let’s see who’s

handling this one, because you guys have not been
here yet. As you enter the main chamber–

LIAM: Sorry, I will say that on the way there
that I dropped the disguise, somewhere.

MATT: Okay, easily enough, so you guys haven’t
arrived yet. You guys have arrived. As you enter the interior,

it’s a very musty smell on the inside, too.
There’s a lot of fungus being grown on the inside

here, and you can see that elements of it may have
expanded into the corners of the actual room and

it’s not necessarily the nicest space to be
wandering in. It seems natural. Across the way,

you see a gentleman of relatively tanned skin,
with darker hair that’s ratty and clustered. He’s

in his late twenties or so, looks to be upon
closer inspection partial elven blood, partial

human blood, and he’s in the process of carefully
carving a large stalk of what looks like a fungus

off of a small pot that he pulled off one of the
shelves. As you enter, he doesn’t even make eye

contact. He goes, “Hello, please, just wait a
moment. There we are. Hi, can I help you?”

LAURA: Yeah, my friends keep dying. Do you have any
health potions?

MATT: “We have a handful, that is correct. How
many are you looking to purchase?”

LAURA: How many do you have?

MATT: “Four.”

LAURA: Ooh. That will last us probably, like, a
day.

MATT: “What do you do for a living?”

LAURA: We’re superheroes.

TALIESIN: Sword jugglers.

MATT: “Why would– Fine, who am I to ask?”

MARISHA: Look at this bruise.

MATT: “I cut fungus for a living.”

MARISHA: Look, it’s in the shape of a dick.

MATT: “I’m not going to ask. Four? Did you want
them?”

LAURA: Sure, yes. How much for four healing
potions?

MATT: “For four healing potions,” and he pulls
them out and plops them on the table, “240 gold pieces.”

TALIESIN: Level two.

LAURA: Okay, hold on. I open up my pack and I pour
out all my money. I start counting it.

ASHLEY: Do you have a deal, you know, if we got
all of them? That seems pretty high. Right? That

seems pretty high for a healing potion.

MATT: Make a persuasion check with disadvantage.
Yasha: the wheeler and dealer.

ASHLEY: Three.

MATT: “No, actually, I think it’s rather standard
in these parts. But I can put them back.”

TALIESIN: Healing potions aside, you are doing
something really interesting and exciting here.

You’re not a healing potion dealer. What are you
doing here? Like this is fascinating.

MATT: “Oh, I create all sorts of means of tending
to wounds and loss of stamina. To be honest, a lot

"of people come around here for
performance-enhancing fungus.”

TALIESIN: I don’t know, I feel like you can excite
me. I feel like there’s something that you have to

show that’s really exciting. I’m not entirely sure
it’s all about stamina, I think you’ve got

something– you did that on purpose. Talk to me
like I’m a child, show me something I’ve never

seen before.

MATT: Make a persuasion check.

TALIESIN: Not with advantage, because I don’t have
it, but I was so excited.

MATT: Nope.

TALIESIN: Persuasion check. 19. I’m fishing for
drugs, I’m not going to lie. I’ve been on the road

a long time, I don’t remember how to do this.

MATT: He leans in close to you. “Mind closing the
door?”

TALIESIN: I skip over to the door and gingerly
close it.

MATT: “Keep curious company, that’s true.”

TALIESIN: Yes, I do. And we’re leaving town
today.

MATT: “Those are magical words for a man of my
business. Are you a fan of skein?”

TALIESIN: I don’t actually know what that is.

MATT: “Well,” and he goes back into the back
chamber, comes back with a small satchel. There’s

a finely dried, dusted material on the inside, it
has a grayish-blue color to it. He goes, “This is

"a dried and ground fungus called skein. It’s
called skein because when you eat it you can see

"the weave of time.”

MARISHA: Is that what skein means?

MATT: “It’s a woven skein, it’s a joke on fate–
never mind.”

TALIESIN: I thought it was very clever.

MATT: “Thank you very much. It’s effective, it’s
popular on the outskirts where it’s not so heavily

"controlled and carries a huge jail-time if caught.
How much are you looking to purchase?”

TALIESIN: I’ve got to be honest, I’m not made of
money, but I’m always curious for a new experience.

MARISHA: Can I do an insight check on this guy?

MATT: Sure, go for it.

MARISHA: See if he’s trying to scam us.

MATT: Go for it.

MARISHA: Can I use my criminal background?

MATT: Sure.

LIAM: All right, Marisha said that, not
Beauregard.

MARISHA: To know if he’s actually giving what he’s
giving?

MATT: You know what? Make your insight check.

MARISHA: Just straight insight.

MATT: Straight insight.

MARISHA: It’s not as good as I would’ve hoped.
18.

MATT: Not as good as I hoped: 18.

LIAM: That’s a slam dunk at level two.

MATT: Seems on the level, seems excited that
somebody’s asking about it. You get the sense

that maybe he makes a lot of this either for
himself or in hopes that somebody asks about it

and is seemingly excited that somebody in this
bumfuck town, in his opinion, would even have

interest. You have once encountered this substance
before, and it does seem legit.

MARISHA: Okay.

ASHLEY: How do we know if it’s good quality,
though? Can I give it a sample?

TALIESIN: Well, this might be complicated, I think
that just– What would–

TRAVIS: How about a few experiences?

TALIESIN: A few experiences’ worth. What would that
run me?

MATT: Hey guys, we’re dealing D&D drugs.

TALIESIN: I’m so sorry. I’m so sorry for dragging
the entire audience into this. Hopefully your

children are already asleep, I do apologize.

SAM: D&D Beyond, everybody. Our sponsor for the
evening.

TALIESIN: Thank you for really bringing that to
earth for me. You started this.

MATT: “I’ll put you in at a gold an experience,
how about that?”

TALIESIN: All right. Yeah, put me in for one. I’ll
try anything once.

MATT: He takes a small little batch of this dried,
powdered fungus, and puts it into a small glass

vial, corks it, and hands it over.

ASHLEY: Well, you might as well make another one.
I’m not going to let my friend experience it alone.

TALIESIN: What’s it called? Skein?

MATT: Skein. S-K-E-I-N. I believe that’s how it’s
spelled.

LAURA: Yasha, you should take it with them. Right
now. It’ll be fun.

TALIESIN: No, this is not how this works. This is
not how this works. We bank our moments for those

moments when life is disappointing.

TRAVIS: I know a unique substance when I see it,
I’ll take one as well.

TALIESIN: Oh my god.

MARISHA: One for me too.

TALIESIN: This can come in handy in all sorts of
ways.

MATT: God damn it, guys.

TALIESIN: The fact that you had this ready means
that there is no shame here. You were ready for this.

MATT: You’re right, I am not making any of this up
on the spot at all.

TALIESIN: I know, I can tell!

LIAM: This guy went from the Simpson’s Safeway
clerk to the shadiest motherfucker in a snap of

time, because of your question.

TALIESIN: A big, purple, pierced demon walked into
the room and was like, hello.

LIAM: Yes, can I help you, good sir? Yes, I can
help you.

TRAVIS: I’ll tell you what, because you are such a
purveyor of such interesting items, I will take

one of those health potions, but for 50 gold.
That’s the running price I’ve seen in neighboring

towns, and I don’t mean to be swindled.

MARISHA: I assume you’d want to go ahead and give
it to us for that so that we keep this a secret.

MATT: Make a persuasion check, with advantage.

TRAVIS: 21.

MATT: “50 gold,” and he pulls his hair back a bit,
“Seems fair.” Takes a potion and hands it over. He

scoops a little vial and says, “And for fun.” He
throws it over.

LIAM: You fucking badass.

SAM: Cut to an hour later, and someone’s jamming
an adrenaline needle.

MATT: TPK by misuse?

TALIESIN: Somewhere around level eight, this is
going to be hilarious. Somewhere around level

eight somebody’s going to go shopping and the rest
of us are going to be like: this is now, this is

happening now.

MATT: This has become the longest afterschool
special I think we’ve ever experienced.

TALIESIN: Years in the making.

MATT: He immediately gets nervous at her mention
of–

TALIESIN: She’s fine, she’s just awful, you’re a
gentleman, I hope to see you again. I’m looking

forward to this.

MATT: “I’ll be here.”

TALIESIN: Of course, we never met you, you never
met us.

MATT: “Of course not. I don’t know who you are.”

TALIESIN: I am already out the door, with a
flourish.

MATT: At which point, you run outside just as
Caleb and Nott are approaching.

MARISHA: Before I go out I say, nice to meet you,
mister–?

MATT: “Davies.”

TRAVIS: The decision was still happening by the
time you got to the last letter.

MARISHA: I go: Okay, Davies.

LAURA: I guess I’ll scoop my money back into
my pouch and leave.

MARISHA: Do you want anything?

LAURA: No.

MATT: You bump into Caleb and Nott on the way
out.

LIAM: What’s the matter, do you have a cold?

LAURA: You don’t smell bad, what did you do?

MATT: Actually, ironically, his clothes do still
smell pretty bad, and he still looks awful.

LAURA: You don’t smell as bad.

MATT: That’s true, on a gradient scale, he does
smell a little better.

LIAM: I will take that as a compliment, thank you.
What are you guys doing here, are you shopping?

What do they have in there?

LAURA: They bought drugs.

TRAVIS: That is an over-exaggeration.

TALIESIN: That is an extreme over-exaggeration. We
got a health potion.

SAM: All of you?

MARISHA: Well, it was kind of a ploy to get a
cheaper health potion.

TALIESIN: It worked.

MARISHA: And we got drugs on top of it. It was a
win-win, am I right?

LAURA: If you guys go in there and you buy a
health potion, don’t spend as much as he says,

because apparently he was lying.

LIAM: How much do they run for?

TRAVIS: Health potions were quoted at 70, but he
was kind enough to understand that 50 was enough.

LIAM: 70?

TRAVIS: Gold pieces.

SAM: North we go.

TALIESIN: North, to the horses.

LIAM: We have a plan for the day?

LAURA: Yes, and I show them the map that we just
got. We’re heading that way. Can I take the ribbon

that was wrapped around the map and tie it around
one of my horns?

MATT: Easily enough.

MARISHA: That’s cute.

LAURA: Thank you.

SAM: We could rob the store.

LIAM: Do you have a strategy for that?

SAM: I mean, we could use one of our pre-planned
strategies.

LIAM: Which one would that be? Because I was
thinking about it on the walk here and I can’t

think which one applies.

TALIESIN: I was going to say, robbing shady people
is usually a bad idea.

MARISHA: Do we hear them doing these plans? Do we
hear you guys making this plan?

LIAM: No, I wouldn’t be saying this out loud if
you’re close.

SAM: We could just do the simplest: the Prince and
the Pauper.

LIAM: Here’s the thing, I have died almost twice
in two days. We have our friends and I think

that’s a good way to start.

SAM: All right.

LIAM: I mean, you know, we almost all got pinched
yesterday.

SAM: You’re right, we should leave town with our
wits about us and full of health. Let’s just go

while we’re ahead. Besides, I got plenty of stuff
today.

LIAM: You and me?

SAM: Yeah, let’s go.

LIAM: All right. Okay, where are we going first?

LAURA: We’re heading north to–

LIAM: Is it this big?

MATT: That’s the size of the map.

LAURA: I mean, we can stop through Alfield first
and see if there’s anything cool there, or– what

city was it that the academy was in?

MARISHA: “Solstryce?”

MATT and TRAVIS: Soltryce.

MARISHA: Is that the name of the town?

TALIESIN: No, I don’t think it’s the name of the
town.

LAURA: I mean, the ultimate goal, you guys, is to
get to Hupperdook, but–

TALIESIN: What about Yogurt?

LAURA: That’s an afterthought.

TALIESIN: It usually is.

LIAM: How far off does Hupperdook look?

LAURA: Well, we have to pass through Felderwin and
the Felderwin Village first.

SAM: Let’s skip that one, please.

LAURA: Oh, is that the one you don’t like? Okay,
then we’ll go up through Alfield, and then Zadash,

and then we’ll cut across and go to Hupperdook.

MARISHA: Is that where your clan is from?

SAM: They roam about.

ASHLEY: You don’t want to go to Zadash, is that
right?

MARISHA: Nah, it’s cool. We can go back.

TRAVIS: It’s cool now?

MARISHA: Yeah, I mean, there’s a few places that I
didn’t get to see in my sight-seeing roundabout,

didn’t get to hit everything. Now that I’ve slept
on it, I’ve had a change of heart. It’s a nice town.

LAURA: How long of a travel would it be to get to
Zadash from where we are now?

MATT: Following the road is longer, but it’s
safest. That’ll probably be close to 200 miles to Zadash.

SAM: Jesus. We’re on foot.

TALIESIN: No, we’ve got a cart.

SAM: A cart.

MATT: You do have a cart. A single cart.

LAURA: A horse? Let’s go back to the inn and ask
Yorda if she knows if Alfield is a big city.

LIAM: Do I have any knowledge of Alfield?

TALIESIN: I came though Alfield, didn’t I?

MATT: No, you guys traveled around. You went from
Felderwin, and curved around to the Ustaloch.

TALIESIN: That’s right.

MATT: Alfield is actually slightly smaller than
Trostenwald, it’s a stop on the way to Zadash.

Zadash is the second-largest city in the kingdom.

MARISHA: What do I know about Zadash that I could
tell them? Can I tell them anything?

MATT: It was the last conquered bastion of the
previous government before the empire entirely

took the valley.

MARISHA: That’s right. Zadash is on the edge of
the empire too, right?

MATT: It was, but now it’s more central. It
expanded past and took over Trostenwald, Alfield,

it expanded all the way into the valley.

LIAM: Will you share your map with me for just
one minute?

LAURA: Of course.

SAM: This is a good trick he does. He can look at
it once and it will stay with him forever.

LAURA: Really?

SAM: Yes, it’s amazing, you can quiz him on it later.
While he’s memorizing it, Yasha, is that your name again?

ASHLEY: Yasha.

SAM; It’s like Ash, with an -ay.

ASHLEY: Not really, but close enough.

SAM: I got you these flowers.

ASHLEY: Oh.

SAM: Thought that they might gussy you up a bit.
It’s a lot of drab colors. Also, maybe you won’t

kill me now.

ASHLEY: I’m not going to kill you.

SAM: I know, I gave you the flowers.

ASHLEY: All right, well.

SAM: Girls like flowers.

LAURA: I love flowers, did you get me any?

SAM: I didn’t, because you’re less of a threat.

LAURA: You don’t know that.

ASHLEY: That was very nice of you, thank you.

SAM: Sure!

MARISHA: Didn’t peg you for a flowers type of
girl.

SAM: All girls like flowers.

ASHLEY: I take out a book that I have and in
between some of the pages is a four-leaf clover.

I’ll take the flowers and I’ll put them in between
the other pages, and I’ll put it away.

SAM: You see?

(laughter)

SAM: It doesn’t hurt to be nice sometimes.

MARISHA: I mean, it can, though.

SAM: Well it hurts you.

LIAM: It looks like somebody was very nice to you
the night before, over and over again.

MARISHA: Oh, she was.

LAURA: You guys, we are going to Zadash. Is that
what we’re saying, we’re going to go to Zadash?

LIAM: Sure, let’s do that. What’s our goal in
Zadash?

LAURA: I don’t know, I just need to know where
we’re going, okay?

MARISHA: That’s on the way to the “Solstryce”
Academy?

MATT: The Soltryce. Solstice, I can see you mixing
it up. The Soltryce is technically in Rexxentrum,

which is the capital of the empire.

LAURA: Which is a lot farther.

MATT: Which is a lot farther. Zadash does have the
only other subsidiary of the academy there, but

the main Soltryce academy is in Rexxentrum, the
capital. But Zadash has some connection to it.

TRAVIS: I’ll take it.

LIAM: Unless you’re a foreigner, everyone knows
about Rexxentrum.

MATT: Yes, it’s huge. For player comparison, it’s
twice the size of Emon. It’s a massive city.

LAURA: Zadash?

MATT: No, not Zadash, Rexxentrum.

LIAM: Zadash is medium, or smaller.

LAURA: Okay. Yeah.

LIAM: How far did that map say, when I looked
at it? 200 miles you said to Zadash?

MATT: To Zadash, roughly 200 miles or so, if
you’re taking the road, quicker if you take a

straight line, but you’re not as safe.

LIAM: Well, I think it’s good.

SAM: Are we going to walk there? Should we get
horses?

TALIESIN: We have a horse.

LIAM: How many horses?

TALIESIN: We have a horse.

MARISHA: A horse and a carriage. I’m assuming it
can’t fit all of us.

TRAVIS: Yeah, like a wagon.

TALIESIN: We have a wagon.

MATT: It’ll be about the same pace as on foot. At
a fast pace on foot, you guys can traverse about

30 miles a day. That also means you’re moving at a
fast pace, so you’re not being completely aware of

your surroundings, you have a penalty to passively
seeing things around you. But you get there quicker.

TRAVIS: I like it.

TALIESIN: Why be fast? What are we in a rush for?

LAURA: We can sightsee.

TALIESIN: I find careful is always best.

LIAM: A couple of weeks on the road to a city
bigger than this one.

MARISHA: Are we all going to get along for a
couple of weeks?

SAM: We’ll find out, I suppose.

LAURA: I get along with everyone, Beau.

MARISHA: That’s true, that’s true.

TALIESIN: I don’t get along with anybody.

MARISHA: That’s also true.

LIAM: Two weeks is not a bad test run for
companions. If we don’t like it, we part ways in Zadash.

TRAVIS: Yeah, free to go at any time. As long as
it serves everyone, we’ll stay this way.

ASHLEY: I think I need to stay here just a little
bit longer. But I will meet you guys there at some point?

SAM: Why?! What’re you doing?

LIAM: You have something else to do?

ASHLEY: I just don’t think I can leave here until
I’m told I can.

SAM: By the authorities?

ASHLEY: No, I just–

SAM: You’re so mysterious

ASHLEY: I have things that I need to do–

SAM: Name one.

TALIESIN: You know where we’re headed.

MATT: Blindspot.

MARISHA: Poor Ashley, we make her come up with
excuses every time.

ASHLEY: I have reasons, I can stay, I just need to
converse with somebody to see where my next step leads.

MARISHA: You know you’re not beholden to Gustav
anymore, right?

ASHLEY: No, yes, no. It’s not him.

MARISHA: Is it Bo? The other Bo? Is it Desmond?

ASHLEY: No.

MARISHA: Is it Ornna?

SAM: Please, Beau, let the detectives figure this
out. Is it Desmond?

LAURA: Is it Ornna?

SAM: It’s Ornna, isn’t it? It’s Ornna, I knew it.

LAURA: Will you hold this?

SAM: Yes, of course. See? Another case cracked. It
was Ornna.

LAURA: Before we leave, is there anywhere in town
that there would be a courier service where I could

send a message?

MATT: There are messenger services, yeah.

LAURA: Can I go find one?

MATT: Yeah, okay. For the purposes of brevity,
we’ll say that you find a courier service that

runs fast horseback all along the roads from the
Empire, and then with approval, outside of it,

to the south and west.

LAURA: I’m going to write a letter to my mother
that says, “Dear Mom, all of the money’s gone. I

"don’t know what happened, but I am very broke and
I need more. Please help me. I am going to Zadash.

"That’s where you can send it. Just send it to the
inn that is the biggest one and I’ll find it

"there. Just address it to me. Your loving
daughter, Jester. Please, thank you, I need help,

"thank you.”

MATT: All right. For delivery to Nicodranas, the
cost of the courier service will run you about

five gold.

LAURA: This is really fucking– She better send
money, because this is eating into it.

MATT: That’s hundreds and hundreds of miles on
horseback.

LAURA: Okay, I’ll give the five gold for that.

TALIESIN: It is such a different world.

MATT: Yeah. Welcome to level… three, after
tonight.

SAM: Oh! If we live.

MARISHA: While we’re stopping by the post office,
can I talk to the courier person?

MATT: Sure. It’s a young girl with short-ish
brushed hair, she’s boyish and freckled, and a

bit dirty in the edges of her chin, she’s in the
process of loading up the packs on the horse, and

she’s wearing simple leather armor, and looks back
at you. “Can I help you?”

MARISHA: Yeah, I was just wondering if you had any
incoming mail for the Baumbauchs? I said that I

would pick it up on the way home, heading over
there.

MATT: Make a deception check.

TALIESIN: Wow.

SAM: Mail fraud on the way out of town.

MARISHA: That’s good! 20. No. Deception? 19
total.

MATT: “Let me check. Yeah, actually, we’ve got three
small parcels on the way to the Baumbauchs there.”

MARISHA: Thank you so much. He’s going to be so
happy to not have to run this errand. Thank you,

bye. Oh, sorry, here you go. I give her a gold.

MATT: “That’s very kind, thank you.”

MARISHA: Have a good day.

MATT: Hops onto the horse and takes off
southward.

TALIESIN: Mail fraud.

MARISHA: Let’s go.

TALIESIN: That is actually the worst crime we’ve
committed today.

MARISHA: You said how many? Three parcels?

MATT: Three parcels.

ASHLEY: When you get to Zadash, maybe send me a
note, or maybe I’ll be there. I just have to do a

couple things.

LAURA: We’ll send you a note on the way to Zadash.
Then maybe you can meet us there.

ASHLEY: Okay. That sounds like a plan.

TRAVIS: Do we have our fucking wagon ready?

TALIESIN: Wagon’s ready. I’ve even attempted to hide
some of the contraband and otherwise. I packed well.

LIAM: While everyone is getting ready, I wait for
a moment when Fjord is on his own and everyone is

busy, walk over. This group seems rough around the
edges, but you seem clever. Hopefully we can make

this work.

TRAVIS: I think we should be able to, yeah. I
mean, a little guidance goes a long way. You seem

to be good at looking out for Nott.

LIAM: I mean, full disclosure, I’m a little rough
around the edges, but you catch my drift.

TRAVIS: I do. You can trust us. You’re safe here.
I’m concerned with what happens with Jester and

Beau. I think, amongst all of us, we should be
fine.

LIAM: Let’s make it work.

TRAVIS: We’ll make it work.

SAM: Fjord, something in me says that, for some
reason, you should be the one who tells the horses

and wagon to go.

(laughter)

SAM: It just seems– you’re the biggest, maybe?

TRAVIS: That is mighty considerate of you, Nott.
Are you sure you don’t want to take a crack at it?

SAM: I could take a crack at it. The wagons be
hitched, hee-haw.

TRAVIS: Use your diaphragm. Really get a yee-haw,
get in there.

SAM: Saddle up your doggies, hee-haw.

TRAVIS: One more time, on the count of three. One,
two, three. On three, I push his chest in.

SAM: Yee-haw!

MATT: All right. With that, her vocal expulsion is
majestic and sudden. Make an animal handling check

with advantage, please.

SAM: With advantage? Six. I’m still a scary
goblin.

MATT: The sound that comes out is less of a
“Yee-haw,” and more of a screech sound. The horse

immediately rises up and goes into a very heavy
gallop, and the cart takes off ahead of you, and

you all struggle to catch up for a bit. With that,
you guys quickly try and saunter up, heading

northward along the road towards the direction of
Alfield, and eventually Zadash, as you head

further into the Dwendalian Empire, and whatever
fate has in store for you the next leg of your

journey. We’ll stop tonight’s session there.

SAM: Ashley Johnson, ladies and gentlemen.

LIAM: Yee-haw.

ALL: Yee-haw.

TRAVIS: Well, we committed felonies and mail
fraud. That’s good.

TALIESIN: Quite a few. Got into a bar fight.

LAURA: We skipped town without paying our inn
fees.

SAM: We bought drugs.

TRAVIS: We bought a little bit of mold.

MATT: You paid your inn fee.

LAURA: We did pay on the way in. I did pay for a
few days when we got in. I guess that is probably enough.

LIAM: Oh my gosh, and Sneaky McSneakerson over
here. Oh boy.

SAM: Oh, yeah. Who knows what Marisha did while we
were out there?

TRAVIS: Yeah, we got to go back and not watch that
later.

MARISHA: Like the three rules of Fight Club.

MATT: You guys are all level three when you come
back next week.

(cheering)

TRAVIS: Oh god, we got to shop. We got to book
shop.

LAURA: Oh man, this is fun.

MATT: Yeah, thank you guys for sticking around for
a less intense, more character-driven episode,

these early days of figuring each other out and
forming a fellowship. This is fun, I love it.

LIAM: Bunch of assholes.

MATT: I know.

TALIESIN: Bunch of assholes!

LIAM: That’s the name.

MATT: Thank you guys for watching. Thank you
again, Deven, for being an incredible artist, and

an incredible mapmaker for working with me on
that. Her Twitter– I should’ve had this prepared

in advance! You can follow Deven on Twitter
@devenrue, Mistress of Maps. Her work is

incredible. She has a Patreon, which I’m a patron
for, you should be too. It’s her birthday, so say

happy birthday to her.

ALL: Happy Birthday!

MATT: All right, guys, have a wonderful week.
Ashley, come back.

ASHLEY: Hopefully soon, I never know. I’ll try.

LAURA: So glad you were here.

MATT: If anybody from Blindspot is watching right
now, kill off her character. I mean, don’t do

that, but we want her back.

ASHLEY: I don’t think any of them are watching.

MATT: It’s fine. We just miss her a lot. We’ll see
you guys back next week. Much love to you, much

love to you, and is it Thursday yet?

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons. Some of us are mentally

lagging a little, but that’s okay. It’s been a
long day. Welcome, guys. Before we jump into

tonight’s session, we’re going to do some quick
announcements. First and foremost, thank you to

our returning sponsor and partner at the start of
this campaign, and for the foreseeable, amorphous

future of which they wish to come along with us on
this journey, D&D Beyond. They’ve been awesome and

I actually just learned today of a really helpful
functionality that I probably should have known

about, where you can create your own campaign in
there and then send out a link to all your players

and their characters get added to your campaign.
Now I have access to all of your character sheets

at all times, which alleviates me having to text
you all, “What’s your maximum hit points now?” and

all that shit.

LAURA: Did you just have them? Or do we need to
send you our characters?

MATT: Well no, I sent out the link earlier today
and you’re one of the only ones who hasn’t

responded yet, but you will, later, that’s okay.

LAURA: I didn’t see it, I was recording.

MATT: That’s okay, so were we.

(laughter)

LAURA: I didn’t look at my phone.

TRAVIS: What a dick.

(laughter)

MATT: It’s all good.

LAURA: That means all of you guys were texting in
your sessions.

TALIESIN: This is true.

LIAM: We’re that good.

(laughter)

MATT: Sam, do you have any words you wanted to say
about our sponsor?

SAM: I do. Here, give this to Matt, he’ll need it.

MATT: Oh no.

SAM: Our partner this week is once again D&D
Beyond, that’s dndbeyond.com. The big news is that

D&D’s newest book, Mordenkainen’s Tome of Foes, is
available for pre-order now on the site. If you

preorder, you’ll get exclusive character portrait
frames, sheet backdrops, and themed colors that you

can use with upcoming character sheet updates! I
don’t know what that means but it sounds awesome.

The $10 off code “beginnings” can be applied to
your preorder. To celebrate, I’m going to

personally be giving away one copy of this book to
either Travis, Liam, or Marisha, but they have to

compete for it. Here’s the rules: I’m going to
give you a race, class, and character description,

just like you can do on D&D Beyond, and all you
guys have to do is come up with the name of that

character. Laura, Taliesin, and Matt will be the
judges. Best out of three wins, all right? You

just have to come up with a name for this
character, ready? A male stout halfling swamp

druid who only wears a diaper made out of kelp and
loves to Wild Shape into manatees. Liam, what is

the name of that character?

LIAM: Twill Pillikins.

SAM: Marisha, what is the name of that character?

MARISHA: Squall Squatlock.

SAM: And Travis?

TRAVIS: Merkin Dullbringer.

SAM: Judges, who wins? Oh, Travis, easy win for
Travis.

MATT: Adding Merkin to a swamp druid was too
easy.

LAURA: It was you, Liam, until he brought up the
Merkin.

SAM: Remember, these characters can all be made on
D&D Beyond. The next one is a male tabaxi bard

with an electric guitar who constantly plays K-pop
songs and has a runny nose. What is his name? Liam O'Brien.

LIAM: Bathtub Stealthcat.

SAM: Marisha Ray. Oh yeah, sorry, three names.

MARISHA: Mollysquawk the J-pop Hadockhop.

SAM: Yep, okay. Travis?

TRAVIS: Pubert Pimplepop.

SAM: Ooh! Judges.

TALIESIN: I got bribed.

SAM: Travis again.

TALIESIN: I’m purchasable, putting that out
there.

SAM: One more, this one is worth two points. A
female kenku paladin with no arms or legs.

LAURA: What’s a kenku?

LIAM: Kenku’s a bird.

LAURA: Yeah, I know. Shut up!

SAM: Who worships the lobster-headed god
Blibdoolpoolp, and it is a real god, and is

dragged around by a pack of reindeer. Liam, what
is the name of that character?

LIAM: Dagon Henry Kissinger.

MARISHA: Madame Mannequin Ba-Deece.

TRAVIS: Filma Kraken.

SAM: Judges, Liam, Liam, Marisha, Liam gets two
points! Travis gets two points! Marisha wins!

MARISHA: Yay, golf rules!

SAM: I will personally buy you one of those books,
Marisha, hold me to it. D&D Beyond, everyone, make

your character today.

MATT: Thank you Sam, thank you very much.

LAURA: That was good.

TALIESIN: That got weird.

MATT: Isn’t it always, though?

LAURA: That was close, I’m not going to count it.
This is the one Sam gave me, so we’ll see.

MATT: Finishing up from that, we have Talks Machina
next Tuesday at 7:00pm Pacific here on Twitch and

Project Alpha to discuss tonight’s episode of
Critical Role hosted by our fantastic Brian W.

Foster, so check that out on Tuesday next week. We
have a new show called Weave coming up, Marisha, do

you want to explain this a little bit?

TALIESIN: We’re one episode in.

MATT: One episode in? That’s right, that launched this
week.

MARISHA: Yeah, it happened… last night?

TALIESIN: Wednesday night.

MARISHA: Wednesday night, it happens after
Wednesday Club. It’s being GMed by Amy Dallen and

it’s an interactive storytelling RPG game. It’s
got all the ladies of Geek & Sundry, so check it out.

MATT: That’s awesome.

TRAVIS: That’s a dope jacket, by the way.

MARISHA: Thanks, man.

TRAVIS: Yeah, jealous.

MATT: We’ll get you one, same size. Last week’s
episode of Critical Role is available in podcast

form wherever you can find the greatest podcasts to
download. So if you have friends who are listening

to the audio, they can do so now and be caught up
with you up until after tonight. Also, comic book

issue four of Critical Role: Vox Machina Origins
is available for digital download anywhere where you can

find digital comics for the most part: ComiXology,
the Dark Horse app, and other great places.

TRAVIS: It’s so good, Minxie’s in there killing things.

MATT: We’ve got a new one creeping up on the
horizon.

LIAM: I’ve read the whole thing, I’ve seen the
pictures.

MATT: I was supposed to see the art today! I can’t
wait! Anyway, enough of that. Of course, our

fantastic 826LA and the 826 group that does
fantastic after-school programs for kids to get

into creative writing. Check it out if you haven’t
already, and if you can’t give to help out with

this charity, you can donate your time as well to
help teach some of these kids and help expand

their imaginations, so check it out. They’re
awesome people and we continue to support and push

them forward. Any new appearances you want to
announce? Or just rinse and repeat the ones– if

you want to know what conventions we’re going to
be at in the near future, watch last week’s

episode. Otherwise it gets monotonous for us.
Anyway, any other announcements that I’ve missed?

SAM: Apparently my breath stinks, so if anyone has
any gum, I’ll take it.

MATT: Send your gum to Geek & Sundry.

TALIESIN: Don’t send your gum.

LAURA: I have something. The Shadow of War
expansion pack, The Blade of Galadriel, came out

and you can play and be me, so get it and play.

SAM: Just you, Laura Bailey?

LAURA: Yeah, basically just me, running around
Mordor.

LIAM: Donut hole! Donut hole! Donut
hole!

TRAVIS: You’ve got a ring of power and shit.

LAURA: Yeah, so check it out.

LIAM: She has a ring of power?

LAURA: Shut up! What? No. What?

MATT: On that note, let’s go ahead and dive in to
tonight’s episode of Critical Role.

(cast singing)

[click, TV static]

[groovy Critical Role theme]

MATT: And welcome back.

LAURA: He just tunes it out now.

MATT: I have to.

LIAM: Except when he doesn’t.

MATT: Except when I don’t, which makes it a
challenge for you guys, which does not help me.

Anyway, last we left off, the group of adventurers
whose fates are slowly entwining found themselves

meeting in the city of Trostenwald on the southern
reaches of the Dwendalian Empire on the continent

of Wildemount. Through a mishap in a circus
passing through town, you began to give chase to

the investigation that has caught you up in this legal
issue and you found yourselves locked under house

arrest and being considered possible murderers.
You sought the answer to this endeavor, you found

the devil toad, or the nergaliid, as you
discovered, was responsible. You hunted it down,

slew it, brought its head back, and after arguing
with a very tired and wanting to get it over with

lawmaster in Trostenwald, managed to convince her
enough to let you off the hook and leave most of

the standing legal issues with Gustav, thus
disbanding the circus and setting you and Yasha

free. Yasha went on her own path while the rest of
you, the six of you, decided strength in numbers,

and at the time being, you all seem to enjoy each
other’s company. Purchasing a fresh

map, looking at your future prospects and your
dwindling funds, you decided to head northward,

towards the city of Zadash by way of the Golden
Road, past the city of Alfield. And that is where

we left off, as you had smacked the rear end of
the single horse and cart, and sent it spooked

into the northern field.

LAURA: We chased after it, right?

MATT: You do. You chase after it to keep up.

LAURA: We don’t just lose it.

MATT: Being relatively before noon at this point
in time, you’re heading northward along the Amber

Road. The well-packed dirt of the ten-foot roadway
gives you a clear path towards your next

destination. The gentle creak of the cart mingles
with the clomping of the horse hooves as you push

forward. The midday air is warmer than you
expected. The sky’s common gray presence is broken

into smaller cloud patches, the victorious blue
peeking through. You guys continue for a few hours,

talking amongst yourselves a bit. If there are any
questions you wish to ask each other, now is

the time.

SAM: Any questions?

MATT: Meaning if there is anything coming out of
the city you wanted to talk about, otherwise I’m

going to continue to push forward with your
journey. So stop me at any point.

TRAVIS: Is Beau– is her face all jibbity-jacked,
or is it pretty normal-looking at this point?

MATT: Make a perception check.

TRAVIS: Not that I watched anything from last week,
because I didn’t! 16.

MATT: You can see there is some faint bruising
starting to show on the left side of the face.

TRAVIS: I bet she doesn’t want to talk about that.
That’s a good shiner.

MARISHA: Thanks.

TRAVIS: Did you give as good as you got?

MARISHA: I wouldn’t say I won, because I lost.
But I did pretty good. What color is it right now?

Is it in that orange-ish purple–

TRAVIS: It’s got the green-yellow sunset
happening, things are starting to spread. Tomorrow

will be–

MARISHA: Right. Got that little orangey. Mm-hmm.

LAURA: It’s really pretty.

MARISHA: Thanks.

TALIESIN: Significant improvement.

TRAVIS: That trouble going to follow you as we go
on our way, or do you think you’re free and clear?

MARISHA: Oh no, that was just a little bar fight.
Nothing. Just a little friendly sparring. Nothing crazy.

TRAVIS: Nice.

LAURA: Does anyone want a donut from my bag?

TALIESIN: Yes, I’ll have a donut, thank you,
please.

LIAM: I would also like a donut, please.

LAURA: Okay, here you go. I don’t have them in
real life, just this one in real life. But in the

game, you guys are having delicious donuts.

TRAVIS: How old are those donuts?

LIAM: Do you actually have donuts? I don’t
understand.

LAURA: Yeah, here you go.

LIAM: Oh, there it is.

MATT: Imagination!

LAURA: You’re doing it, Peter, you’re doing it!

TALIESIN: I was just going there, damn it!
Bangarang!

LAURA: These donuts are not that old.

TALIESIN: What does “not that old” mean, does it
mean they’re young?

LIAM: Are they pretty new?

LAURA: They’re pretty new, yes.

LIAM: Three days new? Or– Forget it, I don’t
actually want to know the answer.

LAURA: Just eat it, it’s good.

TALIESIN: Is it good and do we gain or lose hit
points?

MATT: No hit point transition, no constitution
saves. They’re a bit stale, but still tasty enough.

TRAVIS: Any lint from the bag that they were being
held in?

MATT: You can chose to remove it if you’d like,
but it may be part of the texture. It adds color.

LAURA: That’s right. It’s like sprinkles.

LIAM: Mollymauk, is this weird for you to not be
traveling with your performing family?

TALIESIN: It’s change, but travel is travel, so.

LAURA: Did you travel in a wagon when you were
with your family?

TALIESIN: Oh yes, we traveled forever. It was
constantly on the road. Once we left home, we

stayed moving.

MATT: Ironically, traveled in the exact wagon that
you’re in right now.

LAURA: Oh, nice.

LIAM: Some things don’t change. We didn’t have
much of a chance to see you perform. I saw you do

a card reading for Jester, but things got waylaid
at the circus. What do you normally do?

TALIESIN: Oh, things. I’m not really much of a
performer, I’m more of– Help set up. Help run the

shows, help make illusions, that sort of thing.

SAM: Like a techie?

TALIESIN: I guess you could say a techie. I show
off a little bit of the sword juggling.

SAM: Oh!

TALIESIN: I’ve got some things I was working on.
Like this.

TRAVIS: You juggling those big motherfucking
swords?

TALIESIN: Yeah.

MATT: You watch as he balances one on the edge of
the hand and then tosses it up and catches it as

it falls, and takes the other one and glides it
across, spins it up, catches it on his chin. On

his nose; he makes it hop around. It’s pretty
decent.

TALIESIN: Little roll.

LAURA: Can you swallow it?

MATT: Make an acrobatics check if you want to
try.

TALIESIN: Well, it’s a curved sword. So not the
curved ones. But I could probably do a straight

sword. I’m not going to swallow a curved sword!
That would be very complicated to pull off.

LIAM: If anybody can do it, it’s you.

SAM: That tiefling anatomy is very strange, you
know.

TALIESIN: I’m flexible, but not that flexible. I’m
pretty flexible. Yeah, I never nailed anything

down for a really good act.

MATT: A few hours into travel along the road, you
catch ahead the sight of another caravan heading

southward in your direction. They begin to crest
over one of the hills. As you look forward, too,

the central portion of the Marrow Valley isn’t
just a smooth, constant grade. It’s a series of

rolling hills and high grasses and wheats and
grains, and a lot of wild weeds that have taken

over the areas between bastions of civilization.

LIAM: How far away are they?

MATT: You can see up there about maybe a half mile
or so, as they crest over one of the hills in the distance.

LIAM: Yeah, I send Frumpkin ahead and see it, and
go blind and deaf here, so I can get a closer look

at them.

SAM: Which is Frumpkin now?

LIAM: Frumpkin’s a sparrow at the moment. I don’t
have the components to put him back to the shape

he prefers, which is a cat.

LAURA: What are the components?

LIAM: Charcoal and some incense, a kind of incense
you have to use. I’m all out. I used it all.

TALIESIN: Not my incense.

LIAM: No.

TRAVIS: Is there money involved?

LIAM: Money? Well, you have to pay money to get
the things to do it.

TRAVIS: Right, I’m sorry.

LIAM: He’s been a couple of things before. He can
last. Anyway. Off you go.

LAURA: Have you ever made him a turtle?

MATT: He can’t hear you right now, unfortunately.

LAURA: Have you ever made him a snake? Have you
ever made him a roach?

SAM: He’s gone to the other place. He won’t be
able to respond.

LAURA: Have you ever made him a unicorn?

TRAVIS: Oh my god.

SAM: A unicorn would be really cool.

MARISHA: That would be really cool.

TALIESIN: I’d like to see that.

LAURA: They exist, you know.

TALIESIN: I didn’t know that.

LAURA: They do.

MATT: As your vision crests up with the flight of
Frumpkin, make a perception check for Frumpkin.

LIAM: Don’t fuck me, Scanlan. Oh, that’s not
Scanlan, that’s Percy, but you did fuck me, Percy.

TALIESIN: I try.

LIAM: That is very low. We’ll just say it fails,
because it’s a two.

MATT: It’s a two?

LIAM: Yeah, I rolled a two.

MATT: Okay. I mean, at a safe enough distance to
look down, there are shapes. The most that

Frumpkin makes out is that it looks to be six
heavy wagons.

MARISHA and LAURA: Six?

MATT: Six heavy wagons, each being pulled by a
trio of horses.

SAM: We can rob them.

LIAM: 18 horses.

TRAVIS: We should what?

SAM: Well, we could rob them, or we could go off
the road and hide and wait for them to pass.

LAURA: Is Frumpkin back? Do we know all these
things yet?

SAM: Oh, we don’t.

MATT: We’ll say for the purposes of this–

SAM: Pleasant day!

LIAM: I started muttering as soon as I could see
that. What they were, what I saw.

LAURA: Do they look like they’re in armor? Do they
look like they’re soldiers?

SAM: He can’t hear you.

LAURA: Do they look like they’re mean?

TALIESIN: Do they look like they’re unicorns?

MARISHA: Do they look like they’re traders? Like
traders, not traitors.

SAM: He can’t hear you.

LAURA: Do you see, are they carrying money? Are
they carrying people?

SAM: He won’t be able to talk to you for a while.
You see, he’s not really there.

MATT: Coming closer down the road now, the gap
between your traveling troupe and this caravan

grows smaller and smaller. All the rest of you,
I’d like to make a perception check, please. I

think at this point, Frumpkin has–

LIAM: I would’ve released it, yeah. He’s not back,
but I released the sight.

TRAVIS: 17.

LIAM: Perception check?

SAM: Nine!

TALIESIN: 20.

MARISHA: 17.

LAURA: Five!

LIAM: Zwölf.

MATT: Amongst all of you guys keeping an eye out,
you look ahead and you can see the wagons are

covered, some of them are bundled; some of them
are taller; some of them are smaller. What you do

notice is at the front of each of the wagons,
there’s a figure with the reins that is in the

process of sitting there and occasionally making
sure the pace is kept relatively steady forward.

You do see by the long robes and ornate silk
mantles of the highwaymen that are holding these

reins, you get the impression that they probably
are from the Menagerie Coast. You two in

particular recognize, it’s not well-off mercantile
clothing, but it looks like it’s not rags for a

person that makes this trek up and down the Amber
Road. Looks like they’re heading southward,

probably returning after completing some sort of a
trade run up to either Zadash or Rexxentrum and

spaces nearby. As the gap begins to close, there’s
a brief moment of chicken to see who’s going to

avert the path as it’s only about ten foot wide.
It would be a pretty tight fit to get both your

troupe and their wagons past. Do you guys yield or
do you continue to push forward?

TRAVIS: I would just like to suggest we might give
way. There are six of them.

TALIESIN: I’m fine with that.

MARISHA: Yes, agreed.

LAURA: Yeah.

MATT: You guys skirt your single horse– poor
thing is pulling this cart on its own.

TRAVIS: We’re going to kill it.

MATT: It’s not going any faster, really, than you
guys walking, necessarily.

(laughter)

LAURA: But we get to be lazy.

TRAVIS: But we’re not walking.

(laughter)

MATT: Because it is not a riding horse, it is a
beast of burden, so it’s about the same pace that

you’re going. As you guys pull slightly off into
the grass, the cart bumps as it hits some rocks

and patches of dirt and thick grass. They continue
to pass, and as they do, you see the individuals.

The one in the front has what looks to be a thick
scarf tossed over the shoulder obscuring part of

the face, and she gives a hand salute up to you as
it passes and a bit of a head nod. As you wave your

hand frantically, a bit of eye contact is made and
continues past.

LAURA: Are you going to Nicodranas?

MATT: No response. The first cart continues past.

LAURA: Hi. Hi, are you going to Nicodranas?

MATT: The next one looks over to you for a second,
the head cocked a little bit. “No, we are on our

“way to Port Zoon.”

LAURA: Oh.

MATT: “By way of Nicodranas.”

LAURA: Oh! Did you come from Zadash?

MATT: “We briefly did, yes, but we are returning.
We have finished our wares and we have things to

"bring back to sell.”

LAURA: How far is it to Zadash?

MATT: “Uh…” At this point he’s passed by you and
his voice gets a bit louder over his shoulder and

he’s like, “From this point, it’s probably around
150 miles.”

LAURA: Thank you!

MATT: The next one continues, one after another.
You get a better look, too. The ones at the front

that were pretty heavily covered, as opposed to
the ones in the back which are a little taller,

and as you look into the back, there’s little
flaps and openings on the inside, you can see

there’s families traveling.

MARISHA: Does it look like they have any wares
that they’re traveling to trade?

MATT: Make a perception check.

MARISHA: That’s a 16, I think. Yeah. 19.

MATT: Glancing through, you can see the three
wagons towards the back seem to be more for

transport of people. It seems like either these
merchants are bringing their family with them for

long treks, so they’re not apart from them for so
long, or their family is just a family of traders

or transport. Looking past them, you can see there
are a lot of supplies behind them, but you’re not sure

if they’re wares or just their personal goods.

TRAVIS: Molly, feel like making some coin, doing a
little bit of a show?

TALIESIN: Hmm.

MATT: The fifth cart’s now passed. You’re moving
on to the sixth cart.

TALIESIN: Do these people look like they’re in the
mood to stop?

MARISHA: Yeah, do they look sad?

MATT: Make an insight check.

SAM: Do they look sad.

TALIESIN: What’s insight?

LAURA: Plus five.

TALIESIN: Oh, where do you see that? Oh! There it
is. Thank you. 19.

MATT: They don’t look sad necessarily. They’re on
the road, just kind of looking out and keeping

eyes on the vicinity and probably lost in thought.
You do see a pair of children, hard to gauge their

age at this distance, but they’re under the age of
ten at least, and they seem to look relatively bored.

TALIESIN: I’ll balance one of the swords on my
head and flash the cards and see if anybody bites.

LAURA: As you drop them all over the ground.

LIAM: Wakka wakka.

MATT: You watch as the young boy, he has tangled
black hair that poofs out a bit on the sides, he

has a deeper brown skin, and he looks up at you
with his bright blue eyes. As soon as you begin

balancing the sword, he smiles a little bit and
jabs his elbow into his sister who’s a little bit

older than him, who glances over and points. They
both point towards you. You don’t hear anything.

They just point and smile as their cart pulls
away, the sixth cart making distance from you.

LAURA: He can tell your fortune!

TALIESIN: They didn’t poke the parents.

LAURA: They’re stupid.

MATT: The caravan continues without you.

LAURA: Yeah!

TALIESIN: Ah, it’s very good.

LAURA: Is it?

TALIESIN: Yes.

LAURA: What does it mean?

TALIESIN: It means that you’re on a cart.

LAURA: It was the chariot.

TRAVIS: Would you normally, you know, hijack a
caravan like that?

SAM: I mean, we have in the past. If we are
confident we can get away with it, we would. We could–

TALIESIN: Can you get away with something like
that?

SAM: There’s a lot of people in that caravan
though, it seems like a risky maneuver.

LIAM: That’s a pretty big matzo ball there.

TALIESIN: And stealing is wrong. But if you did
it, could you get away with it?

SAM: We could probably get away with it. Why? You
want to follow them and rob their shit?

TRAVIS: Just going off what you said earlier. I
don’t want to change your behavior just because

you’re with us all of a sudden.

SAM: I mean, sure. Let’s go do it.

LAURA: He’s just trying to get you in trouble.

SAM: Oh, okay.

TRAVIS: I am not. Merely asking a question.

MARISHA: Would you join in in the stand off?

TRAVIS: Wait, what does that–

MARISHA: Would you join the stagecoach robbery?

TRAVIS: If we’re pointing them down, reach for the
sky!

TALIESIN: Careful, those fingers are loaded.

LIAM: Yeah, but I would ask. Are you asking
because that is something that you have no

experience with or are you wondering maybe is that
something that we could join you in?

TRAVIS: Only because I have no experience in it, I
was just curious what it was that you might have

done, you know, previously.

LAURA: Did you hijack a cart?

SAM: No, we were more small-time thieves. We
wouldn’t typically hijack moving caravans. Usually

we’d wait until they parked somewhere and then
just go sneak on and steal something out of the back.

LIAM: Mostly whatever we can walk away with.

MARISHA: The things with moving carts of that big
a family is they tend to prep. You don’t know what

kind of people or weapons they have with them.

LIAM: Always go for a sure thing.

MARISHA: You know how we’re pretty sure that
everyone on this road’s going to kill us? Yeah,

everyone else thinks that, too.

TRAVIS: Fair enough.

SAM: But if you need me to teach you how to steal,
you can tag along sometime.

TRAVIS: I might take you up on that, yeah.

SAM: All right.

TALIESIN: Interesting.

MATT: Continuing on your path, I want to ask which
two of you are taking point in keeping an eye on

the road and the landscape around you as you
progress?

TRAVIS: (fake cough) Beau.

MARISHA: Yeah, I’ll take watch.

TRAVIS: Oh, sorry.

MATT: Okay. Beau and who else?

TRAVIS: So generous of you.

LAURA: You want to do it?

TALIESIN: I was going to say, yeah. I’ll take a
round. I’m used to keeping an eye out on the road.

MATT: So the two of you are taking point up until
you guys decide to change it when it comes to

travel along the road.

MARISHA: It’s just general perception?

MATT: Yes. I would like you both, currently about
an hour’s journey past that intersection with the

other caravan, to make a perception check.

LAURA: Ooh! I bet someone’s going to try to hijack
our shit on the road just like we were talking

about then.

MARISHA: Not too bad. 18.

TRAVIS: Yeah! Smash.

MATT: 18 and eight. Actually, both of you don’t
really notice anything.

MARISHA: Oh. Take that back. Take it back.

MATT: Both of you keeping an eye out, the hills
continue to roll. You see patches of trees and

small wooded areas. Grass field is tall but it’s
beautiful and the light breeze that blows through,

you can see the waves of wind as they come across.
You can hear the faint sound of it moving the

fields across.

MARISHA: Is there a tree that looks climbable that
I could get a vantage point?

MATT: There is. It’s maybe about 600 feet off the
road, but you can try and head over there if you

want to.

TRAVIS: Plus we’ve been traveling for what? About
hour and a half, two hours now?

MATT: I’d say total right now, you’ve been
probably on the road for about four hours.

MARISHA: Oh.

TRAVIS: We should probably rest the horse for
just a bit.

(laughter)

MARISHA: Sure. Anyone want to take a quick pee
break?

LAURA: Yes.

SAM: Yes, please.

MARISHA: All right. Let’s go over to the bushes.

MATT: All right. So you guys leave the cart on the
road or do you take it off to the side?

SAM: Should leave a guard with the–

LAURA: We should lead it off the road.

MARISHA: Can we take it with us fairly easily?

MATT: I mean, you can. The progress will slow a
bit because you’re now taking it through the hills

and the field and having to push the cart through
the grass.

LIAM: No, we should take it off the road.

LAURA: Just off the road a little bit.

MARISHA: Just off the road but we don’t have to go
all the way to the tree, I can–

TALIESIN: I’ll sit with the cart for the first
roll.

TRAVIS: I’ll stay with you.

LIAM: Where are you going to do?

MARISHA: I’m just going to go check out this tree
over here. See if I can get a little better

vantage.

LIAM: Okay. I have a bird that can go probably
higher than the tree, if you want.

MARISHA: Yeah, kind of forgot about that.

LIAM: Would you like me to do that?

LAURA: Maybe she likes climbing trees.

LIAM: Or you could. I don’t want to rob you of the
joy of climbing a good tree.

TRAVIS: Or falling out of it, which we would
really enjoy.

TALIESIN: That would be actually extremely–

MARISHA: Both are very pleasant, but I do not
necessarily need that to feel fulfilled.

LIAM: Okay. Well, I will sit in the field then and
give him a little chuck under the chin and– oh,

wait. Before I go away, am I looking for anything
specific?

MARISHA: Just people coming.

LIAM: People coming.

MATT: As the rest of you take a moment to step off
to the side of the road, pull out some of your

travel supplies to feed the horse, give it a
rest.

LAURA: Pick some flowers.

MATT: Pick some flowers, which you can find.
They’re wildflowers. They’re bright white,

scattered and simple, but they’re beautiful in their own
right. You all take a bit to relieve yourselves a

little ways off the road. You make your way
towards the nearest tree and it’s a cluster of

about five or six that are nearby, this pocket
where it seems like some seeds long ago got

dropped by a bird, probably, over the sky, and
then proceeded to grow and sprout. The lowest

branch is about ten feet up, so you’re going to
have to take a quick leap and try and climb some

of it.

MARISHA: I wanted to wait for Caleb.

MATT: Oh, that’s right, you’re waiting there.
Never mind. You see that tree and you go, “I’ll

"get to that later.”

MARISHA: It’s a damn good tree. I do miss climbing
trees.

LAURA: Do you need me to lift you up to the
branch?

MATT: Your eyes cloud over.

LIAM: They do. As the bird is flying, just for a
second, I say: You know, ordinarily– I can’t hear

you, but he’s a cat almost all the time, so this
is a rarity. You’ll be able to climb many trees,

many other times, but we should take advantage of
him. Well, okay.

LAURA: None of us were nearby when he was saying
all of that.

MATT: No, you guys were quite a ways off. No one
was in earshot.

TRAVIS: We were shitting in the bushes.

MATT: A ladybug lands on his nose and goes in his
nostril, but he can’t feel it.

LIAM: Feel it?! I can feel stuff!

MATT: Maybe not this. You’re too focused.

LIAM: We worked out that he could– okay, great.
There’s bugs in my nose.

MATT: It tickles a little bit.

LIAM: Shove it all in, everybody!

MATT: To be fair, your face itches in general from
the sheer amount of filth that’s on it. It’s hard

to really differentiate.

LIAM: In the middle of the field you hear: Ooh,
look at that! What do I see?

MATT: Make a perception check for your birdie.

LIAM: That’s a nine.

MATT: Glancing over and doing a wide pass around
as everyone begins to gather their things and head

towards the cart, the road’s pretty open. At this
point, the previous caravan is invisible from that

height, the hills close that distance. You don’t
see anything coming your way. It seems pretty open

and safe.

LIAM: Okay. I keep flying for a little bit
longer.

MATT: Okay.

LAURA: I lift Beau up to the branch just because.

MARISHA: Okay. Feels like childhood. Do you want
up here?

LAURA: Yeah, I’ll jump!

MARISHA: All right, I lift her up.

LAURA: We sit up in the branches.

MATT: Okay, cool. It’s a nice view.

(laughter)

TRAVIS: It’s impossible to believe him.

MARISHA: Is there anything carved in the
branches, in the tree trunk?

MATT: Make an investigation check.

LIAM: The treant eats you.

MATT: Shh, don’t spoil it!

MARISHA: 18.

MATT: No carvings of names or letters, but you do
see a few knots in the tree that have currently

been carved out and made a home to a number of
woodland creatures.

LAURA: I’ve never climbed a tree before.

MARISHA: Really?

LAURA: Yeah. This is really pretty.

MARISHA: What do you think lives in that hole?

LAURA: Probably very small unicorns.

MARISHA: Have you ever seen an unicorn?

LAURA: Yes, I’ve seen many. The little ones can be
as small as hamsters.

MARISHA: Pocket unicorns?

LAURA: Yeah.

MARISHA: Where do you find such things?

LAURA: All over. You just have to know where to look.

SAM: And believe.

TALIESIN: She’s starting to believe.

MARISHA: What is it like being in your head?

LAURA: It’s pretty great!

MATT: Eventually, you all gather yourselves again
back at the wagon, cart it back onto the road, and

head northward. Another few hours pass before the
sun begins to set. As the sky grows darker, the

clouds from the north-northeast begin to filter in
with a colder wind. You get the sense that the

warm day that you had is coming to a close and who
knows how long the current cold weather will keep.

The light begins to fade, darker and darker, until
you get the sense that you have about 30 minutes

before this field goes pitch black.

LIAM: How cold is it out?

MATT: You can see your breath.

LAURA: Oh, that’s pretty cold.

MATT: Not super thick, but when you exhale you see
a bit of the breath before you.

TRAVIS: Should we pull off on the side of the road
and get a campfire going?

TALIESIN: I’d say let’s get a bit off the road, if
possible.

MARISHA: Does it look like there’s any trees or
any base of mountains or any place that would be a

good sheltered campsite?

MATT: There are no mountains anywhere in the
vicinity. You’re in the center of the rolling

hills. There is a cluster of trees you could go to
that’s about 300 feet or so off the road. It’s

three trees, so it’s not a lot of cover, but
unfortunately you’re in the middle of a valley.

TALIESIN: It’ll do.

LAURA: Can we get the horse over to them?

MATT: It takes you a little bit. You spend about
45 minutes in pitch dark keeping an eye in that

direction before you come upon the tree. You can
faintly see the outline of the tree against the

faint bit of light making it through the cloud cover.
You guys stop there, get the horse a little bit of

water and feed, and the site’s yours.

TALIESIN: Set a tent. Start a fire.

LAURA: This is why we should’ve taken one of the
circus tents.

TALIESIN: They take an awful lot of time to put
up. You do know this. There’s a process.

LAURA: Yeah, but think about how cool it would be
to camp in one.

TALIESIN: Oh, it would be amazing. I’ve done it.
It’s great, but this is nice, too.

TRAVIS: Shall we collect some wood and start a
fire?

SAM: Sounds good.

MATT: Who’s starting the fire?

TRAVIS: Anybody want to come with me to find some
kindling?

MARISHA: I have an adventurer’s kit. Does that
have a tinder in it?

MATT: You can do that.

TRAVIS: Shall we?

MARISHA: Sure.

TRAVIS: All right. Go look for some dead-ish
branches.

MARISHA: I’m a little– you be my eyes. It’s super
dark.

SAM: Maybe you shouldn’t go.

MARISHA: You know what, I’ll start digging a
little pit.

LIAM: Now, hold on. I pull a rag out, and I (poof)
one of the Dancing Lights, and make that hooded

lantern again so that you can see.

MATT: With that light, it’s easy enough to find
some small kindling. There’s not a whole lot in

the vicinity, mainly being that it’s an open
field. But you find a few pieces of fallen tree

and general dead plant life in the vicinity that
can get something going.

TALIESIN: We can chop it up.

MATT: Eventually you get a fire going. It’s a
little beacon of light here in the darkness,

orange-ish flickering against the interior
of the three trees as you guys are situated there.

You figure you’ve made it a little under halfway
to Alfield, which is the small city on the way to

Zadash. It’ll take you a little over a day’s
travel, or if you push it ahead you could probably

make it in a day, but you can run the risk of
getting tired. But for resting this evening, who

wants to take watch?

TRAVIS: Nobody. We’re all going to sleep.

LIAM: While they decide that, I’m going to pull
out my silver thread and I’m going to start

winding a 20-foot circle around the fire.

MARISHA: Oh, nice.

LAURA: I get my little bouquet of wildflowers and
I give it to Nott.

SAM: Oh, that’s very nice of you.

LAURA: Well, you said all girls like flowers.

SAM: We do. That’s very nice of you, thank you.
What did I do to deserve this?

LAURA: I don’t know, you are my friend.

TALIESIN: A single tear pours down a porcelain
cheek.

LAURA: I’ll take first watch.

MATT: Okay.

LIAM: Everybody hears a little (ting) as I hit a
little bell that I have that’s part of it.

And that’s it.

SAM: I’ll sit up with you, Jester, and take first
watch, 1B.

LAURA: I like it.

MATT: All right. We’ll say for the purposes of
expediency on this, I’ll take three perception

rolls from three different people that are keeping
watch throughout the evening. So with the setup of

your spell, you go to rest. Jester, you first.

LAURA: Oh, god damn it!

SAM: No, it’s pretty good.

LAURA: Yeah, one. So pretty good.

MATT: All right, natural one. About ten minutes–

LAURA: Sorry, guys.

MATT: About ten minutes into your watch, the
inspiration hits for you to start drawing

interesting faces and weird trees. You start
sketching–

LAURA: Little tiny hamster unicorns!

MATT: There you go. As you begin to sketch, you
are not paying attention at all to the area around you.

LAURA: It’s really cute! All wrapped up in a
little swaddling blanket!

MARISHA: Little hamster tails! Oh man!

MATT: Giant miniatures space unicorns. However,
even though you rolled really poorly, your watch

goes through unabated. Second watch, who’s taking
that?

LAURA: I’m so tired! (snores)

LIAM: I will stay up for a little bit, yeah.

MATT: All right. Go ahead and roll a perception
check, please.

LAURA, MARISHA, and TRAVIS: (chanting) Caleb!

LIAM: Oh, that’s pretty good. That’s a 19.

MATT: Okay. Keeping an eye out, you see a little
ways off– it’s hard to make out any shapes

because of your human eyes and, with the firelight
that’s near you, your eyes can’t adjust to the

darkness as well, but there are bits and pieces
where the clouds do break, the moonlight comes

down and you can see a distant shape that’s moving
through the field maybe about 400 feet off. You

can see it pushing through the height of the
grass, moving slowly.

LIAM: Am I the only one awake at this moment?

MATT: Yep.

LIAM: I slowly jiggle Nott awake. (whispers) Get
up.

SAM: It was violin class! What?

LIAM: I put a hand over her mouth.

SAM: What’s going on?

LIAM: There is a thing out around our fire a ways
off.

SAM: Why did we leave you on watch? You can’t see
in the dark!

LIAM: No, I saw the shape. It’s not dark, there’s
a fire here.

SAM: Okay, let me sneak around and look. Right? We
don’t want to wake everyone because–

LIAM: Because we want them to die? I think we
should probably wake everyone.

SAM: What if it’s nothing? Then they’ll be upset
with us. There’s nothing more dangerous than–

LIAM: I shake Beau awake.

SAM: No, she’s the most irritable!

MARISHA: I’m what?

SAM: Sorry.

MARISHA: Did you say I’m fucking irritable?

LIAM: She said “most beautiful.” There’s a thing
out there in the field. Something is moving.

LAURA: She can’t see! She’s human, too!

(laughter)

SAM: I’m going to go look! I can see in the dark.

LIAM: No, wait here!

SAM: I’m going to dart off in a flanking maneuver.

MATT: Make a stealth check.

SAM: 18 plus stuff.

LIAM: As soon as I see her do that, I start
swatting Fjord on the back to wake him up.

SAM: 26.

MARISHA: What do I see?

MATT: You vaguely see the shape moving, but it’s
hard to see, and only because of the moonlight.

Nott, as you stealth up and quickly move through
the grass, eventually you hear this (soft grunting).

You glance up and see there is not one,
but three large buffalo-type creatures that are

lumbering through the fields.

SAM: Buffalo-type creatures, or buffalo?

MATT: You’re not sure. You’re not close enough to
see. You see they’re bipedal, they’re thick and

muscular, and they have these large horns that
curl off to the side and out.

TRAVIS: Bipedal?

MATT: Sorry, quadruped, not bipedal.

SAM: How far am I from the camp?

MATT: You’re about, maybe, 80 to 100 feet from it.

SAM: Cool. I’m going to pull out a piece of copper
wire and, remembering the motions that Caleb

taught me, I’m going to twirl it around in my hand
and hold it up to my mouth and whisper a Message

just to Caleb.

TRAVIS: Oh shit, what?!

SAM: I’m going to say: it’s three buffalo, or
buffalo-type objects. Creatures. What do you want

me to do? (fwoosh)

LIAM: I’m so proud! I don’t know that spell, so I
cannot talk back.

SAM: Yes, you can!

LIAM: What? Who said that? If you can can hear
me– I don’t think you can– come back with the group.

SAM: All right.

LAURA: Can you hear him?

LIAM: Is that how Message works?

SAM: Yes, I can hear you.

LAURA: That is awesome!

MATT: The whispers continue back and forth.

SAM: It’s just one back and forth. I can talk to
him, he can reply once. That’s it.

MATT: For one round.

LIAM: For one round, so six seconds.

LAURA: Sick.

MATT: It’s a cantrip.

LAURA: Oh my gosh, I love it.

LIAM: Oh, if it’s a cantrip, you can do it over
and over again.

LAURA: It’s a cantrip?

SAM: Is it? Oh, it is! Ooh, this is exciting! I’ve
never had magic before.

LIAM: It’s two soup cans with a string.

MATT: Essentially.

LAURA: How far does it go?

SAM: You don’t know!

TRAVIS: Yeah, there you go.

SAM: You’re drawing hamsters.

LAURA: Oh, the cutest unicorn hamsters.

MATT: So Nott, what are you doing?

SAM: He said to come back, so I’m coming back. On
the way back, I’m going to see if they’re eating

or sleeping. What are they doing?

MATT: They’re just moving. As you head back to the
camp, you can see they pass and continue heading

in the southwestern direction in the field, not
taking notice of your fire or the encampment.

SAM: They could be good for meat. We could go kill
them and eat them for meat.

LIAM: Is she back?

MATT: Yes.

LIAM: I scoop her up. Look at you! You cast a
spell, you spoke to me!

SAM: You said to do the hand movements and the
whispery thing. And I did it and it worked!

LIAM: It’s as simple as that, isn’t it?

SAM: Yes!

LIAM: Oh, I’m so proud of you! We need to calm
down and go back to bed.

SAM: Oh, but we could’ve eaten those buffalo-type
creatures.

TRAVIS: Hey, what the fuck did you wake us up for,
anyway?

LIAM: (laughs nervously) Got you.

TRAVIS: That’s a joke?

LIAM: No. I thought we were all going to die, but
it was just– what was it?

SAM: Three large beasts of burden. Wait, we could
use them to pull the cart!

TRAVIS: Yeah! Where are they?

SAM: They went that way! In the dark!

MARISHA: You sure they were just cows? Or donkeys?
Or buffalo-type things?

SAM: I don’t know! I don’t know what they were,
but they looked big and able to pull the cart.

TRAVIS: Let’s go look at one.

SAM: You want to go cow-tipping, don’t you?

TRAVIS: Fuck yeah! Take me cow-tipping, son! Woo!

LIAM: Echoes in the field. (echoing sounds)

SAM: What happened?

TRAVIS: I don’t know. Back in college.

SAM: Are we going to go after them or are we going
to go back to sleep?

TRAVIS: Yeah, let’s go look at one.

LIAM: Well, shit. I guess we’re going to look
at a buffalo.

SAM: Let’s go!

LAURA and TALIESIN: I’m still sleeping.

MATT: While Molly and Jester continue to enjoy
their continued long rest, you all interrupt it to

get up, and head in the direction of these
creatures. I would like you all to make a stealth

check, please.

SAM: 12.

TRAVIS and MARISHA: 11.

LIAM: 16.

MATT: All right. The four of you, shoulder to
shoulder, keeping low, making your way through the

field, stepping ever so carefully. And there’s
this (croaking) as one of you accidentally goes

completely foot down on to some sort of field frog
that had been there. As the croak hits, you watch

as one of the creatures (startled grunting), and
they all start running away, spooked by the sound.

TRAVIS: Shit.

MARISHA: Can we tell what they are? Now that we’re
closer?

MATT: Make a perception check, if you want to.

TRAVIS: I’d like to, with my darkvision.

MATT: At disadvantage on you, unfortunately, at
this distance.

TALIESIN: Welcome to human.

MARISHA: Six.

MATT: They look like buffalo-like creatures.

TRAVIS: 13?

MATT: They look like buffalo.

SAM: You’ll never know what they were.

TRAVIS: Well, that was worth a look.

MATT: You aren’t too familiar with a lot of the
indigenous animals that live or have been brought

to this region if they haven’t been near the port
towns that you grew up in. You haven’t seen these

types of creatures before, but you vaguely know
they’re in the ballpark of what a buffalo, you

imagine, looks like.

TRAVIS: It’s vaguely what I imagine a buffalo
would look like.

MARISHA: Yeah.

SAM: Sorry.

MARISHA: That was fun, let’s go.

TRAVIS: Back to sleep.

LIAM: Silently ruffle Nott’s hair on the way back
to camp.

SAM: Stop it.

LAURA: (singing) Who’s got the third watch?

TALIESIN: I’ll take it.

LIAM: Turd watch.

MATT: All right. Molly has the third watch.

TALIESIN: Turd watch.

MATT: Perception check, please.

LAURA: Oh no!

TALIESIN: Six.

MATT: Okay. As you keep an eye out, everyone else
sleeps throughout the evening. Eventually, you nod

off, and fall asleep with the rest of them. I
would like to ask all of you to leave the table

for a moment, except for Fjord.

TRAVIS: For me?!

MATT: Yeah.

MARISHA: It’s your turn now!

TRAVIS: Why? (shouting) Why didn’t you roll a
higher perception?

TALIESIN: I literally don’t know. That’s actually
the problem.

MARISHA: Just don’t get a lich phylactery
installed in you again.

TALIESIN: Travis, it’s been nice playing with
you.

TRAVIS: Oh god. Oh no!

TALIESIN: I thoroughly enjoyed your accent.

TRAVIS: Oh shit!

MATT: Fjord, as darkness takes your mind,
dreamless like most, you await the emptiness of

sleep to carry you to the day. Your sense of body
fades, but your mind and the dark linger. Minutes,

hours, days. Time loses real sense and meaning,
but you’re conscious for it and that is almost

maddening, in that split second or endless stretch
of experience that you’re currently unable to

express. As the time passes, the air grows colder
around you. The faint shimmer of shifting midnight

blue, muted and distant, now showing endless depth
before you, rippling. You begin to flail about,

your senses returning with the dropping
temperature, but there is resistance to your limbs

as you push in the space around you. You’re
sluggish. There’s force. It’s not air, it’s water.

You suddenly feel the burning pain in your lungs
as your breath fights to escape you, but you hold

tight. You seize and swim in desperation, choosing
any direction, but the shimmering blue is

directionless. There is no up, there is no down.
It’s just depth. Movement. The universal shadows

dance as one, right to left. With a speed that
pulls you along with the current, you feel

yourself being jostled. As it shifts again to the
left to right, around behind you, you find

yourself toppling, head over end, eventually
coming to rest again. You spiral over and over

again, the darkness swallowing you, tightening
around you as this dance, this shape, this endless

coil, this spiral around you. As the current tugs
at you, battering you, you cannot fight any more

as the increased power of the current pulls on
your form. You cough, and the freezing waters rush

into your body, the briny taste of salt water
stinging your insides. Your wincing eyes open with

the pain that clutches the interior of your chest,
only to see a gargantuan mass moving through the

water around you, like a massive noose closing in.
The pain in your chest vanishes. As your breathing

normalizes– thicker than air, but breathable all
the same– it feels strange yet weirdly familiar.

In that moment, yellow light bursts before you in
the shape of an enormous yellow eye. An

impossibly low tone rumbles through the waters
around you, shaking you to your core, like an

organic war horn the size of a canyon. The eye
narrows as the tone grows stronger. A thought

enters your mind, a jumble of emotions that your
brain attempts to make sense of until a word

congeals into the center of your consciousness:
“Watching.” The eye just looks at you, waiting expectantly.

TRAVIS: (English accent) What are you?

MATT: “Watching.”

TRAVIS: Watching me?

MATT: The eye opens a bit and leans closer towards
you. “Potential.”

TRAVIS: My potential? What are you asking of me?

MATT: “Learn.”

TRAVIS: Learn. What would you have me learn?

MATT: “Learn. Grow. Provoke. Consume.”

TRAVIS: Learn, grow, provoke, consume. I don’t
understand.

MATT: “Reward.”

TRAVIS: A reward for this? I’m listening.

MATT: “Patience.” The eye closes, and the light is
gone. You feel the darkness and the cold

completely suffuse your entire world as the panic
and solitude, the true quiet of your

unconsciousness, begins to take hold. At that
moment, you gasp for breath, and your eyes open,

coughing and sputtering in the morning air. If we
could have everybody else come back to the table,

please! Call them back in.

TRAVIS: Fuck. Fuck you! What were those words?!

MATT: Watching, potential, learn, grow, provoke,
consume. We’ll go over the rest later. Come on in!

SAM: Are we supposed to come back?

MATT: Yes, you’re supposed to come back in.

LAURA: We’re supposed to come in!

MATT: You are.

TRAVIS: Sorry, I found a patch of strawberries.

TALIESIN: Everybody back?

MATT: Everybody back.

LIAM: Are you okay? We’re fine? Everything’s
good?

TRAVIS: Yeah! We’re fine. We’re great. Just
doing dandy. Yep.

LIAM: You would tell us if something was wrong?

TRAVIS: Of course.

SAM: That was fast. You really fought five guys in
an alleyway that fast?

TRAVIS: Sometimes it doesn’t take that long, you
know what I mean?

LAURA: What does he look like? What are we doing?

MATT: As the rest of you have already come to
consciousness in the morning air, begun to situate

your belongings and put out the embers of the fire
that lasted– pardon– throughout the night. Your

morning belches getting out. Fjord has slept in,
and has been ever so still in his sleep. Suddenly,

without warning, he suddenly shoots up from his
sleep, his eyes wide, and as he opens his mouth,

begins coughing and spitting water up.

TRAVIS: (coughing)

SAM: Oh no, he’s injured!

LAURA: Fjord! Have I ever seen this happen to him
before?

MATT: No.

LIAM: Can you speak?

TRAVIS: Yeah. No, I’m fine.

TALIESIN: Yeah, you look it.

LIAM: You just spit a lot of water out and you
were sleeping.

TALIESIN: Was it a lot of water?

MATT: It was a sizeable glass filled with water.

TALIESIN: I’m going to do something very weird.
I’m going to walk over and dampen my hand on the

water on his chest really quickly and (sniffing).

MATT: It’s briny and salty.

TALIESIN: Huh.

SAM: Why are you drinking salt water?

TALIESIN: You don’t know that.

SAM: Oh. (in Sam’s voice) Why are you drinking
salt water?

(laughter)

LAURA: Jeez, Fjord. That’s a lot of drool.

MARISHA: Does it taste like stomach acid? Because
that’s gross, man.

TALIESIN: Only one way to find out!

TRAVIS: Like a momma bird. Everybody have some of
what I puked up. It’s all good.

LIAM: I don’t, I want to make an insight check.
He’s talking about acid reflux but he just spit a

bunch of water out.

MATT: Yeah, make an insight check.

LIAM: Yeah, okay. That’s 22.

TRAVIS: Yeah, I don’t think it was acid reflux.

MARISHA: You taste like a seaman.

(laughter)

TRAVIS: I don’t know. I want to shake your hand,
but at the same time, I want to smash it.

MATT: I’ve never been more proud of my wife.

TAIESIN: That’s not normal.

LAURA: What happened, Fjord?

LIAM: Does he seem full of shit to me?

MATT: Seems like he’s covering some confusion or
at least trying to deflect.

TRAVIS: I had a dream, I’m sorry. A vivid one.
Just shook me to my core a little. I’ll be fine,

really. It’s not a common thing.

LAURA: Why the water, though?

TRAVIS: I don’t know.

MARISHA: You never told me where you got that
sword. I mean, because I saw it get a little soggy,

a little drippy, when we were fighting the frog
thing, so, you know.

MATT: As you glance down at your sheath on the
ground, it is empty. There is no falchion.

TRAVIS: Yeah. That sword is a pickle.

MARISHA: It’s a pickled sword? Are there benefits
to pickling your weapons?

TRAVIS: It’s a mystery.

MARISHA: Oh, right.

TALIESIN: He’s not wrong, though. It actually is a
pickle. You can taste it.

MARISHA: Yeah. It is very salty.

LAURA: I do like pickles.

TALIESIN: Yeah, it’s not bad.

LIAM: Is our group going to be all about puns and
that stuff?

SAM: It’s the lowest form of humor.

LAURA: Is it really the lowest?

TALIESIN: Level three.

MARISHA: Okay, there are some pun competitions
that get serious.

SAM: Are you all right, Fjord?

TRAVIS: Yeah. I feel funny. Caleb, you remember me
asking you about your arcane prowess?

LIAM: Yeah.

TRAVIS: My small experience with the arcane came
to me around the same time that sword did.

LIAM: How long ago was that?

TRAVIS: Not too long ago. Very recent. Right
before I met up with Jester.

SAM: Were you in the ocean?

TRAVIS: Yeah, I was. Did a lot of merchant
sailing, previously. Had one trip that didn’t go

so well. Suffice it to say, after it was done, I
found that sword.

MARISHA: What happened on the trip? Rough waters?

TRAVIS: Yeah.

SAM: Did anyone die?

TRAVIS: Yeah, I’m not real comfortable talking
about it.

LIAM: What about the sword? You said you found it
on the ocean, you found on the boat you were on?

You were on an island? What do you mean?

TRAVIS: I found it on the shore. When I got back
to land, it was just there. I’m not super familiar

with a ton of weaponry– the sword I know, I had
some training in it, but this seemed like a unique

sword. I felt like it almost called to me. I know
how that sounds, but when I picked it up, seemed

like everything changed. Ever since, I’ve been
able to do more things. Been able to reach out

with some of the stuff I’ve seen you do. That’s
why I’m trying to make it up to the Academy. I’m

trying to figure out what it is that I have.

LIAM: DM, when I cast Detect Magic in the first
game, in the tavern, did that sword light up?

MATT: No.

TRAVIS: I don’t mean to alarm any of you, really.
I’m trying to be as forthright as I can.

TALIESIN: Where is the sword right now?

TRAVIS: Can I make it appear?

MATT: You look down, and it’s not in the sheath.
You glance around, it’s nowhere near you.

TRAVIS: I focus. Reach down.

MATT: He looks down at his open palm, and there is
a flash of greenish-blue, teal energy out of his

grip. There, clutched within his grasp, you see
the falchion, coated in the remnants of sea floor

life. You see the barnacles encrusted around the
edge and up the back of the blade, as it begins to

drip water. The same kind that was coughed up by
Fjord this morning.

TRAVIS: You can see why I’m a little curious about
this item.

TALIESIN: That’s a great trick.

LIAM: I don’t even need to touch it, but would you
trust me to study it for a moment?

TRAVIS: Do you have any experience with items like
this?

LIAM: I’m good at figuring things out. I’m
clever.

MARISHA: I might be able help you with that. I was
obsessed with underwater life and mermaids, so

I’ve read a few books.

TRAVIS: Could we revisit that idea, perhaps? I’m
sorry, the night has left me a bit shaken, and I

feel like I need a moment to get my bearings, if
that’s all right.

LIAM: Ja, you can understand that we would be
curious, but I don’t want to push anybody. I mean,

we’ve just met.

TRAVIS: Of course not, and I don’t want to make anyone
feel uneasy. Again, trying to be as transparent as

I can. I don’t quite understand, and I appreciate
your patience in advance. And I make it vanish.

MATT: You watch as it just disappears out of your
grip.

LIAM: When he says he doesn’t quite understand, is
he telling the truth? Is that the same insight check?

MATT: You have to make a new one.

LIAM: 11.

TALIESIN: 23.

MATT: 23.

TALIESIN: This whole story, I’ve been watching.

MATT: As far as you can tell, as forthright and
honest as you’ve heard him be.

TALIESIN: That’s so disappointing. All right.

LAURA: Fjord, do you think you’re slowly turning
into water?

TRAVIS: (sighs) No. I hadn’t considered that
terrifying thought, but thanks. I’ll just add that

to the fucking list.

LAURA: If you feel like it’s happening, let us
know and we’ll try to catch you in a jar.

TRAVIS: In a jar?

TALIESIN: Unless he runs away.

SAM: We’re not going to let you run into the
dirt.

LAURA: Maybe something can happen.

TRAVIS: Tell you what, I start sweating real hard,
I’ll let you know, okay?

TALIESIN: He’s fine.

MARISHA: Has that happened to you before, by the
way? The whole, “waking up coughing salt water” thing?

TRAVIS: I don’t really remember.

LIAM: You wouldn’t have to remember that far back.
You said that this all started just a few weeks

ago, when you met this one.

TRAVIS: I don’t really remember my dreams all that
well. They leave me quickly.

TALIESIN: I remember all of mine, I don’t know.

LAURA: I’ve never seen him wake up with water all
over him.

MARISHA: Well, excited to see what unfolds. Shall
we?

TALIESIN: If you’re going to vomit something, salt
water’s pretty decent. It could have been way worse.

LAURA: Of all things, it’s way better than vomit.

TALIESIN: Oh, it’s far superior. Already, you’re
proving to be an asset.

LAURA: If we get really thirsty, we’ll just come
to you in the morning.

TALIESIN: You can’t drink– the salt water makes
you thirstier.

LAURA: Oh, really?

TALIESIN: It feels like you should be able to, but
you can’t.

SAM: Should we get back on the road, then?

TRAVIS: If you wouldn’t mind.

SAM: How is Horse doing today?

TRAVIS: Horse?

SAM: How’s Horse?

LAURA: What is his name?

LIAM: I was wondering the very same thing,
actually, all night. I was wondering what we would call–

LAURA: This horse? Maybe he has a name. Molly?

TALIESIN: Does the horse have a name? If it did,
I’ll make one up.

MATT: It probably had a few names, in travel, and
you’ve gone through a few horses.

TALIESIN: Try not to name them. We’re just going
to end up eating them.

MATT: So whatever you come up with.

TALIESIN: His name was Winter’s Crest. If he lived
that long, that was when we were going to butcher

him and eat him. You can rename him, it’s fine.

LAURA: I like it, it’s like a celebration.

TALIESIN: That was the plan.

SAM: Maybe for short we’ll call him W.C.

LIAM: You were going to butcher, at Winter’s
Crest, and that’s a special treat?

TALIESIN: It means you’re going to eat meat, and
then you’re going to make some jerky, and then

you’re going to buy another horse with the money
you make.

MATT: Interesting point, too: For most of you,
Winter’s Crest would have little meaning. It’s

largely celebrated in continents to the west, as
it is specific to a historic event that did not

happen in Wildemount. But you’re a carnival, so
you guys have more of a vast and strange knowledge.

TALIESIN: We celebrate everything.

MATT: When he says Winter’s Crest, maybe Beau.

LIAM: Have I ever read about it?

LAURA: I feel like my mom saw lots of visitors
from other places.

MATT: It’s possible, but just for a bit of
information.

MARISHA: I feel like the snooty town that I came
from would have a Winter’s Crest festival, like

how we have Oktoberfests out here. Even though we
have no real business having them, yeah.

TALIESIN: Just glögg. Lots and lots of glögg.

MATT: As you guys look off, at this conversation
with the horse, the horse is currently about 30

feet off in the field, eating grass out of the
field.

TALIESIN: If you’re on the road long enough, you
eat a lot of animals. You eat a lot of beasts of burden.

LAURA: I wander over to the wagon and I go and sit
down and start drawing, because I need to. I need

to spend a little time.

LIAM: I pull Nott over. Do you know what W.C.
means in Zemnian?

SAM: What does it mean?

LIAM: Toilet.

SAM: It’s a pun.

(laughter)

LIAM: I give her a little fistbump.

MATT: As you guys gather up, in the fresh morning
air, back into the cart.

MARISHA: Do some pull-ups on the tree branches.

MATT: As Beau gets nice and swole for the
morning.

LIAM: Vasquez.

MARISHA: Just a little bit.

TRAVIS: You’re just too bad, Vasquez.

MATT: (laughter) Vasquez is a pretty good print.
I think we were talking, Vasquez and Starbuck

from the new Battlestar are both good character
prints for Beau. Yeah, love that. As you guys

bring the cart back up onto the Amber Road,
northward, you begin your second-day trek. You

guys push on for a few hours. Is it still Beau and
Mollymauk keeping point?

TALIESIN: I’ll keep.

MARISHA: I don’t mind.

MATT: I’ll have both of you roll a perception
check, please.

MARISHA: Do we have the highest perception?

TALIESIN: Ugh. I did until it bounced.

MARISHA: Fuck. I almost got– samesies. 11.

TALIESIN: Five.

MATT: Okay.

LAURA: I have decent perception, what’s yours?

MATT: Calm fields.

TALIESIN: I might be distracted looking for things
that I can pluck out of the fields. All right.

MATT: You push on for a few more hours, the
afternoon staring to get late. You can choose

soon, when it gets dark, to set up camp again and
stay another evening out in the fields, or you get

a sense looking at the map that you had procured
that if you push an extra hour or so past, you

could probably make it to Alfield before the
night’s done.

SAM: Let’s do that.

TALIESIN: Most of us can see in the dark, it’s not
a big deal.

TRAVIS: Yeah.

LAURA: Okay. You guys just hunker down in the
wagon, okay? You be safe.

MARISHA: Deal.

LIAM: Must be nice.

TRAVIS, LIAM, and TALIESIN: (singing) Must be
nice.

TALIESIN: Can’t say that, ah!

MATT: All righty. You guys push forward, kind of
pick up the pace a bit, but the horse and those of

you who are on the sides of the cart, if you wish
to, you can jog along the side to alleviate some

of the burden.

MARISHA: I’m going to scan still while I’m–

MATT: Keeping an eye out.

MARISHA: With my shitty vision.

MATT: Okay. The sun does eventually close towards
the Cyrios Mountains to the west and night begins

to fall. At this point, you do see just over the
distance in the hill as darkness comes, you can

see the faint glow, a cluster of light, of a
village in the distant hills. You get the sense

that this is probably Alfield at the perimeter of
your vision. As you continue to push forward,

you’ve now gone past eight hours of continuous
travel into the ninth hour. I would like you all

to roll a constitution saving throw, please.

MARISHA and TALIESIN: Natural 20.

LAURA: Whoa. That’s because you guys are– oh, no,
you’re riding in the cart.

MARISHA: I’m riding.

TRAVIS: 16.

MARISHA: I’m just like: What’s wrong?

LIAM, SAM, and LAURA: Nine.

MATT: Nine as well? Wow. It’s like Rammstein on
that side of the table.

(laughter)

TRAVIS: Nein! Cookie monster.

MATT: All right. So the three of you take one
level of exhaustion.

LAURA: Aw. How do we do that in here?

LIAM: How does that affect us, again?

MATT: This is a good thing to look up.
Essentially, per point of exhaustion–

TALIESIN: So you go to your HP.

MATT: There you go. So you have disadvantage on
ability checks until you take a long rest to get

rid of it.

LAURA: Disadvantage on abilities?

MATT: Yes. On ability checks, so skills and things
like that.

LAURA: Okay, okay, okay.

MATT: All right. You guys are– you’re a few–
you’re probably about a half mile away from

Alfield and it looks, even at this distance, a bit
smaller than Trostenwald, where you were. You can

see the faint clusters of trees on the north,
eastern and northeastern sides of the city,

otherwise it’s just in this pocket behind a few
hills. It’s a bit podunk in size, you can gather

from this distance, but it’s welcoming. There’s a
flash of orange light on the outskirts of town.

LIAM: Did that look arcane to me?

MATT: No, it just looked like a flash. I mean, it
could have been arcane. It’s hard to tell at this

distance, it’s quite a ways away.

TALIESIN: That’s weird.

MATT: There’s a second one. (flash) You faintly
see what looks like the distant curl of flames

beginning to spread across what appears to be a
roof.

TRAVIS: Oh shit.

LAURA: Oh no.

MARISHA: Think we just watched someone commit
arson, you guys!

TRAVIS: That’s not really a–

MARISHA: Let’s go kick their ass.

TRAVIS: Yeah, let’s do that.

LAURA: Does it look like the fire is spreading at
all?

MATT: I mean, as you sit here and watch–

LAURA: We’re walking.

TALIESIN: Let’s head that direction and start
yelling at people.

TRAVIS and TALIESIN: Full sprint.

TRAVIS: Fire!

MATT: You guys begin to go into a faster jog in
that direction. As you do, you can see the fire is

now beginning to consume a handful of buildings
and the flames are beginning to flicker higher.

You begin to hear in the distance a very faint
high-pitched yelp or some sort of a screech. It’s

hard to make it out at this distance, it’s an open
field area and it’s mingling with what sounds like

now dozens of voices screaming and entwining. As
you can see the uncontrolled flames still

progressing on the eastern side of the village,
you can just see, as you get within a few hundred

feet of the western side of Alfield, people just
running. Villagers, probably a few hundred of

them, are now just running out of the town as you
guys begin to approach. Towards you and out into

the field. So as you’re approaching, they’re
coming your direction.

TALIESIN: I’m going to stop one and ask what
happened.

MATT: As you glance over, you see a family of five
halflings rushing right past you. The mother is

dragging two of the younger ones by the hand while
the father is running alongside the eldest

daughter, probably in her teens. The father wears
a leather cap and has a handlebar mustache and

simple farm clothing. As you shout out, he makes
your eye contact.

TALIESIN: What has happened?

MATT: “Oh, I don’t know what happened. They
started to burn the buildings and these things

"started rushing. The city is under attack.”

LAURA: What things?

MATT: (panicked) “Big things. Dog-faced. I can’t–
Come on.” They just keep running.

LAURA: Dogs are attacking the village!

MATT: At this point, you guys can see more people
are fleeing. As you get closer, about 100 feet

outside the city, you watch as the droves of
people are beginning to get– at least either the

ones that are actively fleeing have made it out of
the city, or in the process the stragglers are still

coming through. You see a young human man with
scrappy, tattered brown hair, a bit of blood

dripping down his face, running before his back
arches and he falls into the grass. You can see an

arrow protruding from his back. At that point, you
can see, standing up from behind one of the

exterior walls of the city, a humanoid creature
stretching up to about seven feet tall, muscular

torso with thin dog-like legs. You watch as it
extends its neck with spots of fur, its ears

curled upwards as it has a dog-like snout at the
front of it.

LAURA: Werewolves!

MATT: You watch as it leaps onto the back of this
fallen villager, bites into the shoulder, and tears

a chunk out. Swallows it before it growls into the
air (yipping howl).

LAURA: Is that a werehyena?

SAM: Have we seen these things before?

MATT: You have. You’ve encountered a roving band
of these on your way southward.

LAURA: What is it?

SAM: I think they’re– well, we don’t know what
they’re called. We just fought them. I don’t know

what they’re called; we fought one before!

LAURA: You know how to kill them?

SAM: You just hurt them until they die.

MATT: It swallows the flesh, grabs the body, and
then darts back into the city, dragging the corpse

of the villager it’s just killed with it
rapidly.

TALIESIN: That’s weird.

LIAM: Is it a walled-in city or just parts here
and there?

MATT: No. They’re small and waist high, and
shoulder high walls that are partitions here and

there, but it’s largely a farming city.

LIAM: Not fortified at all?

MATT: No, not at all.

LAURA: Is he within range to hit with a spell?

MATT: No, he’s about– well, depends on the spell.
Right now he’s about 200 feet from you and he’s

running into the city. You can see the flames are
further in but you can see the orange glow

flickering in the distance.

MARISHA: Can I do a quick scan and see if I see
more?

MATT: Perception check.

MARISHA: Don’t fuck this up. That’s okay, 17.

MATT: 17. In the immediate vicinity, you do not.
You see more people from the village starting to

run out, screaming. You see a handful of
crownsguard come out, one of them looks wounded

and is, “To the north. Where are they coming
from?” You see the two of them dart off northward

into the city. What are you guys doing?

TRAVIS: I chase after the crownsguard.

MATT: Okay.

LAURA: Go after the one that stole the guy.

MARISHA: We’ll go after the one that stole the
guy.

TALIESIN: Is this making my spider sense tingle,
can I track them?

MATT: No.

TALIESIN: Okay.

MATT: You get the sense, at the moment, there’s no
active idea that these would be considered a

creature that would draw your attention.

TALIESIN: Okay, all right.

MATT: Are you leaving the cart there, on the
outskirts?

TRAVIS: Yes.

LIAM: We leave the toilet behind and we run in.

MATT: All right, as you go charging into the city,
you’re pushing past fleeing villagers and you can

see some of the buildings now have been locked
shut. You can see faintly through the windows

furniture being boarded up from the inside. People
are hunkering down for whatever this assault is.

As you enter, you see the crownsguard went
northward but the one creature that you saw charge

in went straight towards the heart. Right now you
can see there’s two main streets that bisect this

small village. There’s one that goes at an angle,
northwest to southeast. One that goes right

towards the center, west to east. As you head
towards the center you can see the flames are more

near that central square. As you guys begin to
run, push past a few more people, the smoke is

starting to billow up and you can see now there’s
embers rising and then falling. This very faint

ashy rain of small points of reddish-orange light
that begin to fall with the ash. As you turn

around one of the buildings, there’s one of the
side walls and four crownsguard all ducked down

behind the wall with crossbows and longbows, all
back behind it. You can see one that’s adorned

with more ornate armor. You see a person there
with elven features, but hint at a mixed

lineage. They have their helmet on the ground,
showing shoulder-length blond hair that’s turned

red in places from a spattering of gore. Through
gritted teeth they curse in pain as the bandages

are applied to what you can see is a wound right
around the midsection in the thigh area. Another

soldier is in the process of wrapping it. You
watch as they go, “Gah! You fool, bind the wound,

"don’t stuff it.” Goes and they pull a bolt back
into the crossbow and nock it at the ready.

Glancing up and seeing you approach, they scan
past you– most of you now with weapons at the

ready, it seems, charging forward. “You!” You
suddenly have an array of arrows, about five or

six, come over the wall. One of them manages to
pierce the back of one of the crownsguards’ heads

and falls and crumples to the ground. They all get
lower again. You hear in the distance (growling yips).

The individual looks back to you. “You, are
you able-bodied?”

LAURA: Yeah.

SAM: Very.

MATT: “And you’re armed.”

TRAVIS: We are.

MATT: “30 gold a gnoll ear. Now get in there and
help.”

TRAVIS: A gnoll?

MARISHA: 30 gold a gnoll ear?

LAURA: For each one? How many are there?

TRAVIS: Just go get them.

MATT: They give you a look like– “Just go!”

LAURA: I just don’t want to get overwhelmed is
all.

MARISHA: Nott and Jester, do you guys have ways to
block arrows?

MATT: (whoosh) Two of them glace up and fire two
crossbow bolts over the wall and duck back behind.

You hear a heavy smashing of wood, some more barks
and gibbering echoing around the way. You can see

now flames curling up to the top of the building
that you’re all right next to, before the small

wall that bisects the entryway.

LAURA: I have a shield.

TALIESIN: I start one of my swords on the back of
my neck.

LIAM : We are sitting ducks here. What do we do,
Fjord?

TRAVIS: It’s all on the other side of a wall?

MATT: Correct.

MARISHA: Let’s go towards the wall.

MATT: To give you perspective now.

SAM: Oh. This’ll help. Hey side note: where’s my
fucking wine?

LAURA: Did you leave it?

TRAVIS: You mean your water?

MARISHA: Did you leave it outside?

SAM: Is it gone?

MARISHA: No, it’s just on the table.

LAURA: Whoa! Oh my gosh. Where are we?

MATT: You guys–

LAURA: This is so cool. Look at that flame on the
side of the roof.

MATT: You are all right over this side area,
corner. Arrange yourself as you feel you wish to

be. Over there on the far end of the village.

SAM: Oh wow. What a cool map.

MATT: If you wish to, you can place yourselves
where you wish or show me where you want them to go.

LIAM: I would be pressed against the wall of that
house.

MATT: Right here?

LAURA: Before I ran over here, I’m going to Caleb.
I’ll hit you on the shoulder and say, bless you.

And I’m going to give you Blessing of the
Trickster just in case you want to stealth because

you’re squishy, yo.

LIAM: Okay, so I have advantage on stealth?

LAURA: Yes.

LIAM: Thank you.

MARISHA: I’ll be with Jester.

SAM: The enemies are just all over that
direction, right?

MATT: With what little bit you’ve looked over to
the side you can see there are some up on the

rooftops in the distance. You can see their dark
figures silhouetted by flames, and other bits of

light that normally fill the streets in the center
of the city. Most you can see are these up here and

you can already see a few bodies of guards and
civilians that are lying on the ground, carved

open and not moving. You see spatters of blood.
You still hear them barking and giving orders next

to each other (rabid barking).

LAURA: How far away are the ones on the roof?
How long is the distance from us?

MATT: Over here? At this distance it’s hard to
say. I’d say probably in the neighborhood of about

70 to 80 feet from you. You guys, I would like, if
you are trying to stay out of sight, make a

stealth check, please. Those of you with a point
of exhaustion, you have disadvantage.

MARISHA: Natural 19.

LAURA: Six.

TALIESIN: 21.

SAM: 15.

LIAM: 16.

MARISHA: 25.

TRAVIS: 14.

SAM: So revealing–

LAURA: Yeah, well, I’m exhausted.

MATT: That’s okay. As a group, for the moment you
guys haven’t drawn their attention. You’re still

right next to where there are crownsguard who are
in the process of a firefight with whatever is in

this vicinity of the city. However, you may or may
not make it through, for the moment, unseen. You’re

not certain how many there are. But you can hear a
lot of yipping and growling right around this

large, two-story building that is currently
engulfed in flames.

SAM: I have an idea. We need to move away from
here, right, Fjord?

TRAVIS: We do. We have to use the cover of the
buildings.

SAM: All right, I think I can do something that
would make them fire many of their arrows at

something, but not us. Should I do that and then
as soon as they fire their arrows we can run?

TRAVIS: Diversions are absolutely–

SAM: Diversions! That’s what it’s called, it’s a
diversion. All right, may I move, is that a thing?

MATT: You may, you’re stealthed currently.

SAM: I take out a bit of fleece, and repeating the
words and doing the hand gestures that I’ve been

taught and tracing the image of a creature on the
fleece, I will make a Silent Image of the guard

who told us 30 gold a gnoll. I’m going to have the
image of that guard dash across, slowly, dash

across this alleyway. Like that way.

LIAM: Maybe amble more than dash.

SAM: Yes, not dash, just walk in a way that he
could be easily shot.

MATT: Interesting point of order, you’re not too
certain of the gender of this individual, kind of fluid.

SAM: Okay, great, that long-haired guard
individual.

MATT: There you go. As the figure leaps over the
wall and begins making a run towards the center

area, about four different arrows pass through its
form before one of these gnoll creatures goes

lumbering forward and slashes out to it. This
gnoll, interestingly enough– the other ones you

see and the one you saw before the city are all
built and muscular. This one seems to be porous.

With a brief bit of view, you can see there’s
clumps of fur and exposed bone and part of its

skull is just pushing out of its snout with teeth
gnashing. As it tears into the illusion, it claws

through, confused, and looks over in your direction.
As you’re finishing drawing your blade across your

back, what normally would be cold energy suddenly
flickers into this beacon of bright white light.

SAM: Ooh, nice.

MATT: Something clicks in your mind and you’re
like, “Oh, I know you.”

TALIESIN: I’m preparing. How close am I to this
thing?

MATT: This entity would be here now. It would have
just left out into that section there.

TALIESIN: Does it see us?

MATT: It does now.

TALIESIN: I’m going to use Vicious Mockery at it,
really quickly.

MATT: All right.

LAURA: Can I invoke Duplicity?

MATT: You may. I’m giving you all one round
preparation before we roll initiative.

TRAVIS: Yeah, I was going to say, we’re in it.
This is a fight. So anything you want to do now,

do it.

LIAM: I mutter a few words and my form starts to
blink in and out of view. There is another Caleb

next to me and another Caleb next to me. Shifting,
blinking, flashing back and forth and it’s hard to

see where I am.

MATT: Okay. Is that concentration?

LIAM: Yeah, it is.

MATT: All right, I’m going to put a concentration
marker on you just so we remember it.

TRAVIS: Can I also, knowing that we’re probably
going to be up close, danger close, I’m going to

cast Armor of Agathys on myself. You see a
spectral frost start to harden around my armor in

a shimmering light.

MATT: That’s cool. So that’s you. That’s you.
You’re going to Vicious Mockery.

TALIESIN: I’m going to use Vicious Mockery. I’m
going to look at him with my eyes glowing, and my

sword glowing, and in Infernal say, (rasping) The
light comes to blind your eyes and burn your

flesh. Yeah, 1d4.

MATT: He rolled a 13 minus three. I believe it’s
wisdom, correct?

TALIESIN: Yeah, it’s a wisdom saving throw.

MATT: I’m pretty sure that’s a ten and that does
not make your DC.

TALIESIN: Yup, so he takes three psychic damage
and he has disadvantage on his next attack roll.

MATT: Yes.

TALIESIN: I’m going to use my bonus action– yeah,
fuck it, let’s go for it– I’m going to activate

both swords.

MATT: You drag the other edge of your blade–

TALIESIN: Should I? Yeah.

MATT: You’ve taken a total of six damage and your
max HP is down by six. But you have currently the

new invoked Rite on each blade.

LAURA: Can I use my bonus action really fast?

MATT: You may.

LAURA: To say a little pray to the Traveler, and
I’m going to cast Spiritual Weapon.

MATT: You may do that. Where are you going to cast
it?

LAURA: I’m going to cast it right above this
zombie gnoll. It’s going to be in the shape of a

giant lollipop. Like a bludgeoning lollipop.

MATT: You watch as this flash of purplish energy
suddenly apparates into the air. This thick-like

wooden handle that is jammed into a massive,
bludgeoning, solid piece of sugary goodness.

LAURA: Yes!

LIAM: The old fashioned swirly kind?

LAURA: Yeah!

MATT: With that, you can make an attack with that
as soon as it comes out. Make a melee spell

attack, please.

LAURA: Okay, 17?

MATT: 17 does hit.

LAURA: Ooh, seven. Seven radiant damage.

MATT: Seven radiant damage, nice. As it strikes
down, wham! From the creature, already watching

its bones and its form shakes–

LAURA: Oh wait, oh wait, oh wait, I was looking at
the wrong spell, hold on. Oh, 1d8 plus three!

Seven plus three– Ten!

MATT: Ten. Oh, that’ll be enough. You watch as it
pulls back with the Infernal shouting of Mollymauk

causing it to prepare itself for a lunge. As it
gets low, its jaw snapping open, you watch as bits

of its skin fall onto the ground as it does so
(snarl). And right before it leaps, (wham) it just

smashes it into the ground and its bones go flying
and scattering in every which direction.

ALL: Oh!

TRAVIS: Is that one of the were-thingies? Damn!

LAURA: That ear is mine!

MATT: All right, so Beau, what are you doing? You
all have one round of prep. Right now, you’ve gone–

SAM: I cast a spell. Can I also move?

MATT: You can move, yeah.

SAM: As soon as the arrows flew by, I’m going to
dash across the alley.

MATT: Okay.

LAURA: And I’m going to send my duplicate after
her.

MATT: Okay. You’re running that way?

SAM: Yep. As far as I can go.

MATT: All right. And you send your duplicate over
there as well?

LAURA: Yeah.

MATT: All righty. And Beau?

MARISHA: I’m also going to use my speed to dash
across. I can move 40. Can I peek into this window

and see if I can see anything in here?

MATT: Sure. Easy to see in this perspective. You
glance inside–

MARISHA: Stealthily?

MATT: All right. As you glance inside, you can
just barely see around the corner. The place is

tossed. It is shattered and ruined. It looks like
it was once the interior of a small tavern of some

kind, but the kitchen is wrecked and you can see
two of these gnolls are in the process of grabbing

large sacks out of the kitchen and pulling them
out through the front door on the opposite side of

the building.

MARISHA: Oh shit. Okay. I turn to Nott. I go–

SAM: Look at two unicorns inside?

MARISHA: The gnolls!

SAM: They’re inside the–?

MARISHA: Shh.

MATT: I would like you all now to roll
initiative.

MARISHA: Natural 20.

ALL: Whoa.

MARISHA: That’s the second one of the night.

SAM: Oh wait, is this an ability check?

MATT: Yes, so these are with disadvantage.

LAURA: Oh, really?

LIAM: Oh, scheiß.

MARISHA: No good?

LIAM: That was worse.

MARISHA: Oh no.

TRAVIS: (German accent) That was worse.

LIAM: That was already bad.

LAURA: Initiative is an ability?

MATT: It is.

LAURA: Are attack rolls?

SAM and MATT: No.

LAURA: Okay. Did I already ask that?

SAM: Nope. Don’t worry, though; I touched all your
dice, so they’re going to roll great tonight.

LAURA: Thanks. Thanks, Sam.

TALIESIN: He may have licked a couple of them.

LAURA: Can you lick this one?

MATT: 25 to 20, anybody?

TRAVIS: 25 to 20.

MARISHA: 24.

LAURA: I’m going to put it back over here. I’m
going to try it. Maybe it’ll roll really well with

your spit on it.

TALIESIN: It’s a very pretty die.

LAURA: It’s so pretty, right?

MATT: 20 to 15?

TRAVIS: 16.

MATT: 16. All righty. 15 to ten?

TALIESIN: Nine. Oh, nope, never mind, yeah.

TRAVIS: Wow, guys. Wow.

LIAM: Mm-hmm.

MATT: All right, ten to five.

TALIESIN: Nine.

LAURA: Seven.

LIAM and SAM: Six.

MATT: Okay, so that order.

TALIESIN: I want them to get a little closer
anyway. They’re all far.

LIAM: It’s all part of the plan.

LAURA: Mm-hmm.

TALIESIN: It’s going to go great.

MATT: Molly, then Jester. Then Caleb?

LIAM: Yeah.

SAM: And Nott.

LIAM: What’d you get?

SAM: Six.

LIAM: Oh, all together at last.

MATT: All righty, so. Top of the round, as some of
this has happened. The one gnoll skeletal form has

shattered onto the ground. Some of the other
gnolls begin to look over in that direction, and

see a few of you over by the guards now, standing
up and darting over the way. They’re preparing for

some sort of… whatever’s coming. But first of the
round is you, Beau.

MARISHA: I turn to Nott.

SAM: Huh!?

MARISHA: Hey, you want to take these guys? You
ready for this?

SAM: (panicked stuttering) I’m going to drink from
my flask.

MARISHA: Get ready. I want them to come to this
window, okay? I’m going to go (whistles) through

the window. Try and get their attention.

MATT: Okay.

LAURA: Right there?

MATT: Make a performance check.

MARISHA: To whistle? Not great. Not great at all.
Three.

MATT: All right. The whistle has a bit of volume
to it. Unfortunately, with the sound of all the

breaking of furniture, them all growling at each
other, and the general screams in the vicinity,

it’s lost in the chaos. It’s not necessarily a
quiet atmosphere to draw a guard’s attention. The

gnolls don’t seem to care much for a whistle
around the window. They’re more focused on

grabbing and running out the front, other way,
with whatever they’re taking.

MARISHA: Is that my action or a bonus action?

MATT: I’ll let that be like a bonus action, we’ll
say.

MARISHA: Bonus action.

MATT: Because you were waiting for something to
happen.

LIAM: Mercer-ful.

MARISHA: Shit. Going in! I jump through the
window, and before one of them leaves, I’m going

to crack them with the staff right over the head.

MATT: Okay. With a 40-foot movement, that brings
you–

MARISHA: Can I go in through the window?

MATT: You do. As you go through the window,
because they’ve mostly shifted into the other room

now; that’s where you see them moving. They’re not
in the room that’s closest to you, so you go jump

through the window, over the mass, make your way
through the living room, and you watch as they’re

exiting the door. You get all the way through.

MARISHA: I thought it was much closer than that.

MATT: Unfortunately, no. But you do manage to make
it all the way to this door there.

MARISHA: Oh! They’re going out the back door. I
thought they were going out that way!

MATT: Nope!

MARISHA: Okay.

MATT: Is that still what you want to do?

MARISHA: That’s bad disadvantage. Fog of war.

MATT: Well, here’s what you do. As you rush
through to go after them, as they’re fleeing out

the other side, you come to the doorway and you
can see there’s one gnoll right in front of you

that hasn’t noticed you rushing behind it. It’s
currently throwing a corpse of one of the

villagers onto a cart that’s sitting right outside
of that door. That cart, which is piled up with

other corpses, and bags, and whatever things they
were robbing from the inside of this building that

they’ve thrown onto this cart. You can now see
there’s four gnolls that are gathered around it in

the process of throwing things onto it, and it
looks like they’re getting ready to start pushing

it. They haven’t noticed your arrival, as you’ve
just darted into the doorway. What are you going

to do?

MARISHA: Okay, I’m going to double ba– Ah, I can’t
move anymore, can I?

MATT: No, that was your move to get there.

MARISHA: I’m going to spend a ki point and do
Patient Defense.

MATT: Well, as your action you can just go into it
without having to spend a ki point.

MARISHA: Oh, really?

MATT: Because you already used your bonus action.
The ki point allows you to do it as a bonus

action, but you can just do it as an action any
time.

MARISHA: Ooh. Great, I’ll do that.

MATT: You just go into the dodge action.

MARISHA: I’ll just hold back and wait.

MATT: Right, so you’re holding back in the
doorway, and you’re ready to use the door to help

defend you if it needs to. Okay, that ends Beau’s
turn. It’s now their turn.

TRAVIS: Oh, shit, already? Oh god.

TALIESIN: Yeah, this is what was coming.

MATT: They rolled really high in the initiative.

TRAVIS: What are we calling these things?

ALL: Gnolls.

LIAM: G-N-O-L-L.

MARISHA: I thought I was going to still be a lot
closer to Nott.

LIAM: (sings) G-N-O-L-L.

LAURA: (sings) K-N-O-L-L

MATT: Visibly off to the side, there is…

SAM: N-O-L-L?

MATT: Yeah, that’s going to be two of them firing
their bow– Actually, no, three, because they

watched you come out. There’s three of them that
are going to be firing their bows at Beau.

LAURA: Oh no!

SAM: Beau, bow, Beau, and bow?

LIAM: Bobobo-bo bo-bobo.

MATT: They all have disadvantage on the attack,
however.

SAM: She’s in Patient Defense; she’s going to be
fine.

MATT: As this one fires off in the direction of
your duplicitous form, as it disappears through.

As it’s the only thing it can visually see. It’s
going to stay behind the wall. That’s three

attacks at disadvantage against Beau.

MARISHA: And they all have disadvantage.

MATT: They do.

MARISHA: Because I did Patient Defense?

SAM: You’re going to be fine.

MATT: First one with a longbow, that’s a 15?

MARISHA: Miss.

MATT: Right. Misses. The first one, you watch as
it just moves past you and slams into the door.

The next one, from this guy up here–

MARISHA: I immediately go: whoops.

MATT: That’s a 12 and a two. The other one misses
into the wall. This one over here is going to fire

at you. That’s a 16 and a 14, plus three, 17.

MARISHA: 17 is my armor class.

MATT: The first two: one hits the door; the other
one, you duck out of the way; and the third one

comes and it’s piercing right towards your chest.
It’s going to deal 2d8, seven points of piercing damage.

MARISHA: Okay. I’m going to use Deflect Missiles
for my reaction.

MATT: Oh, right! Because you got that for your–
Okay. As a reaction, you watch this one arrow that

you can’t quite duck out of the way–

MARISHA: (grunting exertions)

MATT: All right. So go ahead and make the roll.

MARISHA: But it’s not super– I’m still level
three, so it’s more like a cat swat.

MATT: Yeah, you’re trying to swat it and see if
you can carry the momentum with it.

LAURA: 20!

MARISHA: That is seven on the dice, plus seven,
14.

MATT: You reduce the damage to zero and you catch
it.

SAM: Whoa.

MATT: If you want to, you can spend a ki point to
throw it, if you want to.

TRAVIS: Oh! Throw that shit!

MARISHA: Yeah, let’s do it! Just because I can!

MATT: All right, where are you throwing it to?

TRAVIS: In the foot.

LIAM: At the bitch who attacked you.

SAM: Or the guy in front of you.

MARISHA: I’m going to do it at the guy in front of
me, who’s right behind me.

MATT: Okay.

MARISHA: So I’m going to catch it, and I’m going
to spin around in a full flourish, and I’m going

to just throw it like a Gambit card with the
momentum that it’s got.

MATT: All right, so as you grab it, you spin
around and throw it. Go ahead and make the attack roll.

MARISHA: What’s the attack roll?

MATT: It should be your–

MARISHA: What is it? I’ve never done this before!

MATT: I know. This is new.

MARISHA: It’s brand new!

MATT: Here we go. You just make a ranged attack
with it, so roll a d20, add your dexterity modifier

and your proficiency modifier, so same as any of
your other attacks, because it counts as a monk weapon.

MARISHA: Okay, 16.

MATT: 16 hits. It takes 1d8, so roll 1d8, plus
two.

MARISHA: Four. Four damage total.

MATT: All right. I wonder, does it add your damage
bonus to it, or the original weapon, because it is

your strength throwing it back. Pardon me, folks,
while we’re figuring out new abilities they can use.

MARISHA: You make the attack with proficiency and
the missile counts as a monk weapon for the attack.

MATT: It is your attack, so you get to add your
dex bonus.

MARISHA: So six total.

MATT: All right, so six points of damage. You
watch as the arrow just sinks into the chest of

its thick hide armor. (snarling)

MARISHA: I go: Hah! Ooh.

MATT: The other ones that are throwing stuff onto
the cart hear this commotion and turn around and

look at you. Three of them continue just throwing
stuff onto the cart faster, while the one that’s

immediately in front of you spins around and
stands tall. You can see it looking down at you a full

foot and a half, almost two feet taller than you.
(snarling) It’s going to go ahead and grabs a

spear off the side of the wall that it had leaning
against and it’s going to try to thrust it at you.

It still has disadvantage on the attack, though,
because you’re in your stance. That’s 16.

MARISHA: Miss.

MATT: This one, as it goes and thrusts with the
spear, coming off of the adrenaline of the

deflected missile, you duck low, and then kick the
spear up, which slams into the top of the door frame

and completely misses you. He’s now stepping into
the door frame, completely filling it as you’re

backing up into your space, and the two of you are
in this very intense, small, occupied block.

MARISHA: And I go: no, seriously dude, did you see
that?!

TRAVIS: My legs are jumping around like crazy
right now.

MATT: These guys are going to begin pushing the
cart and it’s going to move at half their movement

to there. This one here is going to move up to
here, right around the side of this wall, and it’s

going to take its longbow and fire at you,
because you’re the one they can see.

MARISHA: That’s fair.

MATT: Disadvantage. That is a 15.

MARISHA: Miss.

MATT: This one, actually, you see over at the
fire, and you grab the front of the armor of the

gnoll and pull his in front of you, and it actually
hits the back of his armor, splintering it, and

the smell hits you.

MARISHA: I just go, excuse me for a second. Thank
you.

MATT: As you let him go, there’s this thick, oily,
horrible liquid that’s matted in the fur, and the

touch of it’s nasty. The smell itself is very
acrid of rotting flesh and mangy fur. That’s going

to end all those guys there, they’re pushing
there. All right, that ends the gnolls’ turn.

Fjord, you’re up.

TRAVIS: Yeah, okay. With my 30 feet of movement,
can I wrap around the far side of the house and

just get to cover of the corner?

MATT: That’s exactly where you can get.

TRAVIS: Now there is an individual over there that
sucks, right?

MATT: Correct. You see it has a longbow and is
currently reaching back and it’s pulling another

arrow and getting it notched up.

TRAVIS: I beg for forgiveness, I’m going to try
some shit. I would like to cast–

MARISHA: We’re all trying some shit, it’s okay.

TRAVIS: Crown of Madness.

(cheering)

MATT: All righty, so what’s the save on that one?

TRAVIS: It is wisdom saving throw, I believe, let
me double-check. Yeah, wisdom saving throw.

MATT: No, that’s an eight. I’m pretty sure that
does not hit.

TRAVIS: So he becomes charmed, and a jagged crown
of iron appears around his head, and madness glows

in its eye.

MATT: That’s concentration, correct?

TRAVIS: Yes, it is.

MATT: I’m putting a concentration circle on you.
All righty, the charmed target must use its action

before moving each of its turns to make a melee
attack against a creature other than itself you

mentally choose. So it has to be a melee attack.

TRAVIS: Oh, melee. Fucking shit, I saw the bows.
Damn the words in this book!

MATT: That’s okay.

(laughter)

TRAVIS: But I can make him move towards something,
right?

MATT: That you can.

TRAVIS: Okay, good. I’m going to have him climb up
on that roof and attack that other fucking gnoll

that’s up on that son of a bitch.

MATT: Okay. Since it has to use its action before
its movement, you watch as it looks up at the top

of the roof, (snarling) and leaps up, climbs,
scampers up to the side, and gets right up into

base to base with this guy, confusing the other
gnoll, who looks down at it, like it’s about to

help him, and it doesn’t seem to notice there’s
any sort of threat there, but it can’t make an

attack on this round.

TRAVIS: That’s fair. Can I use my bonus action to
use my Mask of Many Faces to make myself look like

a gnoll? No, they’re taller. They’re too tall.

MATT: Well, they’re medium, they’re not–

TRAVIS: Two feet taller, I can only do a foot
taller or shorter.

MATT: It’s cutting it close, you’d look like a
small gnoll.

TRAVIS: I’d like to do it.

LAURA: A teeny gnoll.

MARISHA: He’s the runt.

MATT: You are visible to a number of gnolls in
this courtyard. You don’t have any movement to

back away from that edge, unfortunately.

TRAVIS: I was hoping to just be– Because I can’t
see that far– to be right here to hit the only

guy that could see me on the ground there.

MATT: Right, but you’re right on the corner,
that’s how you were able to see him and send him

this way.

TRAVIS: The guy on the roof can see me as well?

MATT: Yeah, they can both see you. Just so you
know. The rest of them probably can’t, but you

transform yourself into a gnoll-like appearance.
All right. Does that end your turn?

TRAVIS: That is it.

MATT: All righty. In the back of the alleyway, one
of the gnolls stands thicker, more angry, and more

ornate than the rest of the pack. You see heavy
scale mail armor across the torso, and a large

helmet across its head. You look as thick spines
about a foot and a half to two feet long are woven

into the scales themselves off the shoulders, the
back of the helmet, and the sides of the armor.

They look natural, as opposed to metal, like long,
bony spines that are put onto it, both as an

ornate adornment, or possibly just a means of
defense and to look scary. It begins barking and

steps forward, giving motions to some of the other
gnolls, and the ones that are on the cart continue

pushing it, as it steps forward–

LAURA: Oh no.

MATT: To there.

TRAVIS: I should have used it on that fucker.

MATT: It’s going to go ahead and use–

SAM: Is that a crownsguard?

LAURA: No, he’s like a Grandmaster gnoll.

SAM: No, the guy next to him.

LAURA: Oh. I feel like that’s a zombie gnoll.

MATT: It’s going to use Incite Rampage.

SAM: Oof, what does that mean?

MATT: It looks over towards the one that’s right
next to Beau and goes, (snarling). The one that’s

in the middle of the area with you hears that,
grins, and then gets an extra attack against you,

with disadvantage. And a four. That defense is
helping you out. It goes to strike again, and as

it comes out with its claw, it’s putting its spear
to the side.

MARISHA: I do a little duck.

MATT: It misses you entirely. That’s going to end
its turn at the moment. Then it goes to the guards

on this end. These guards are going to fan out.

TRAVIS: (raspy voice) Hey, come on, let’s go.

MATT: Then they dart back around this way. They’re
going to find a corner next to you, Jester, and

take a shot at the gnoll that’s up on the roof,
next to the one that you have charmed. Shit,

that’s going to miss. Five plus five. He fires and
it goes wide, you see it vanish into the rising

cloud of embers and flame. That’s going to end the
guards’ turn. They’re getting around and preparing

for the next round to shoot a volley.

LAURA: I pat him on the shoulder and say: don’t
worry, nobody saw that.

MATT: They glance over their shoulder and is like,
“Shh!” Molly, you’re up.

TALIESIN: I’m going to take a run. Am I going to
do this? Am I going to be this idiot? Yeah, let’s

be an idiot. I’m going to take a run to try to get
cover at the other house. I’m going to try to run

across the alleyway.

MATT: This way?

TALIESIN: Yeah.

LAURA: Dashy-dash?

TALIESIN: Dashy-dash.

MATT: (counting) It will put you at about there.

TALIESIN: Yeah.

MATT: But that’s your round.

TALIESIN: That’s my round. I just (zooming).

MATT: Cool. All righty. That ends Molly’s turn.
Jester, you’re up.

LAURA: Okie dokie. I’m going to send my duplicate
out against the wall on this house.

MATT: Over here?

LAURA: Yeah. Against that wall. She can go up to
30 feet. And I’m going to run across–

MATT: That space?

LAURA: Yeah, can I get against the wall further
in? Yeah, right there, that’s good.

MATT: Okay. That’s your turn? You still have an
action.

LAURA: Oh yeah, I’m going to use my bonus
action–

MATT: You currently cannot see anything for it to
attack. You need to be able to see a target for it

to attack something. So you’d have to be either
further out. You can do it as part of your

movement, as you run across, make it move and
attack, and then continue back–

LAURA: As I’m running, can I use my spiritual
weapon and–

MATT: Can you move it 20 feet?

LAURA: I think it’s 30 feet. Let’s see. 20 feet.
You’re right, I’m sorry. 20 feet.

MATT: Which direction?

LAURA: Towards the giant guy and hit him!

MATT: Make a roll.

LAURA: Hit him with the rock! 15.

MATT: 15 unfortunately does not hit.

LAURA: Boo!

MATT: It just misses, you watch as the shield
comes up and deflects the large glowing mace of a

lollipop. Then you continue the rest of your
movement to dart behind the building. At this

point, you’ve all pretty much shown your cards
that you’re here and part of this fight. You’re

the only one who’s up in the air.

LAURA: For my action, can I still see my duplicate
around the corner right there?

MATT: Correct.

LAURA: She is going to cast–

MATT: Well, you would be able to as you’re
running.

LAURA: Okay. She is going to use the cantrip
Sacred Flame!

MATT: Against?

LAURA: Against the same big guy!

MATT: These would be things you would have done before you
ran across.

LAURA: Yes, basically yes, that’s what I did.
Technically I did this before I moved.

MATT: Just letting you know that usually you have
to do that as part of your movement. Dexterity

saving throw. That is a 12.

LAURA: Good! He has to beat 13! It hits him!

MATT: It takes 1d8 points of radiant damage.

LAURA: Yes it does! Four.

MATT: After the shield deflects the lollipop, the
flash of radiant energy burns across the armor and

the torso. Instinctively it puts up the shield to
try and deflect the blow from the eyes.

(screeches) Looks out and doesn’t see where it
came from, but it’s singed a little. That ends

Jester’s turn, Caleb and Nott, you’re up.

LIAM: Yeah okay, I will move along the table over
here to this spot.

LAURA: Well, that’s one method to be able to
reach.

LIAM: I think I have a clear view of the big gnoll,
correct? From there?

MATT: The big one? You do.

LIAM: I mutter a few arcane words under my breath
and a circle of flame spins around my hand and

three beams of fire shoot out towards this big
guy. I cast Scorching Ray. Each one is a separate

attack. First one is a 16.

MATT: 16 hits.

LIAM: Second one is also a 16, the third one is a
17.

MATT: All three hit.

LIAM: So 6d6 on him.

SAM: 6d6?

LIAM: Because they all hit. That’s four, six–

TRAVIS: What dice are you rolling there, big guy?

LIAM: Nine. That’s the six?

TRAVIS: No, your d20, which one was it?

LIAM: This one.

LAURA: That’s the Grog one.

LIAM: Oh, thank you. (counting) That’s a total of
19 fire damage on him.

MATT: 19 points of fire damage. As the three beams
arc out and blast, you see as the large gnoll, who

seems to be a pack lord or leader of some kind,
sees this coming. Tries to put the shield up, but

all three blast into its armor. You watch as
flames burn out of it suddenly. As it withdraws

and takes a step back– (grows and howls) It just
looks angry. It looks hurt a little bit, but

mostly angry.

LIAM: I probably have ten feet of movement which I
would like to use to move back to where I was and

try to not hyperventilate against the back of this
building.

MATT: Okay.

LIAM: Dead center. Yeah. Okay. Good.

MATT: Good to know.

LAURA: I like that you’re facing the wall so it
looks like–

LIAM: No, I’m like this. I’m doing this.

MATT: Nott, you’re up.

SAM: Nott’s going to poke her head into the window
where Beau is inside. Beau is within a few feet of

a baddie, right? I’m going to shoot the baddie
next to Beau. 15.

MATT: 15, that doesn’t– oh wait, for a regular
gnoll that just hits, barely.

ALL: Regular gnoll!

(laughter)

TRAVIS: That’s all I heard!

SAM: Nine points, that’s including sneak attack
damage. Plus fury of the small, so 11 points of damage.

MATT: Well, it’s your level, right? You went up a
level so technically–

SAM: Ten points of– wait, what did I say? Nine?
12! Thank you.

MATT: 12 points of damage. As this gnoll is in the
process of slamming through the front doorway, the

doorway has been bashed inward on each side and
Beau is in the process of dodging and weaving and

getting out of the way. You find one opening and
fire your crossbow bolt. It goes through the

window, through the doorway bisecting the two
different rooms and straight under the clavicle

near the heart section of it. As it pierces in,
(screams) and it coughs up a bunch of blood onto

the front of its hide armor. It’s not dead, but
it’s pretty hurt. That was a pretty nasty blow.

SAM: Movement, I will use to climb up into the
second floor window. That’s not me. The one next

to your right. There you go.

MATT: Go ahead and make an athletics check.

SAM: That was good, but it’s disadvantage. That’s
better. Athletics. It’s a straight ten.

MATT: Ten is exactly what you needed. That was the
DC to get up onto the second floor. As you come up

into the second floor, you immediately climb and
leap up through the window into a chamber that is

filled with roaring flame.

SAM: (screams)

MATT: Trying to avert your gaze, the heat is
pressing into you. There’s a table that’s on fire,

most of the roof has been burned away. There’s
beams that have fallen. You’re like, “This was a

"bad idea!”

SAM: I say: This is fine!

(laughter)

SAM: Can I use my dash? Was that all my movement?

MATT: No, that was your movement to get up there
and you could use your bonus action if you’d like to.

SAM: Okay, I’ll use a bonus action to get– Is
towards the window less fiery?

MATT: It’s still burning, but you’re going to have
to leap over the flames to get there.

SAM: Sure.

MATT: I’ll say make an acrobatics check to try and
leap over parts of broken–

SAM: It was two threes.

MATT: You make it across. You leap onto the first
beam and it breaks. You’re like “Ah, that burns!”

You leap again onto the next one, “Ah, that burns
too!” Eventually, you get over there. Your boots

are on fire, and you’re having to pat them out
real fast. You suffer five points of fire damage

getting across the room.

SAM: Rough.

MATT: But you are in an area where it seems it’s
just embers, and most of the flame is catching

behind you for the moment. You get the sense that
it might begin to spread in the next minute or so,

but at this point, you’re not immediately in the
threat of flame and you have a look down into the

entirety of the courtyard with a little bit of
cover. In fact, it would be considered half cover

up in here.

SAM: Half cover. I’m done. Hey, look at that, it’s
me in the window.

MATT: At which point, you can see the skeletal
gnolls that are out there all at once turn and

begin shambling forward. There’s one this way that
begins to run up and take a swing at your

duplicitous form, before striking out with no
effect. This one spins and comes up into Beau and

then there’s one that emerges from–

LAURA: I’m going to point out I’ve been doing
it wrong because I was thinking of my duplicate as

like Trinket was, which had movement the same as
me, and it is a bonus action to move my duplicate,

which I did not realize. I’m going to stop doing
that.

MATT: That’s okay, we learn what the new abilities
do.

LAURA: Yeah, I just looked it up and I’m sorry.

MATT: That’s all good.

SAM: So your duplicate is somehow less useful than
Trinket? Is that what you’re saying?

(laughter)

LIAM: She doesn’t give a shit about that bear.

MATT: Out of the doorway here, another one of them
bursts through and runs to the back and sees the

direction where Jester is in the process of
glancing over to the side.

LAURA: Oh! That’s real me!

MATT: It uses its action to charge up into combat
with you. It can’t actually make an attack this

turn, but it’s right up to you. Its gaping,
vacuous skull, open sockets, trying to bear down

on you. That’s going to end their go, except for
the one that’s striking at you, Beau.

TALIESIN: There’s one on the roof still, too.

MATT: Well, that’s not one of the skeletal ones.
That’s going to be, with disadvantage, 17 to hit.

MARISHA: 17 hits.

MATT: 17 hit. It bites out towards you with its
broken toothy jaws and you suffer six points of

piercing damage as the jaws clamp down on your
forearm and you’re like “Oh god!” It’s pushing now

to try to find the space next to the larger gnoll
and they’re both currently blocking the doorway

from your escape.

MARISHA: I’m doing the animal control thing and be
like: No, no, bad.

MATT: Which, by the way, top of the round. Beau,
your go.

MARISHA: My go, okay. Let me put these hit points
in. Apply changes.

LAURA: This makes my duplicate way less fun if I
can’t move her.

TALIESIN: You get bonus actions all the time.

LAURA: That’s my spiritual weapon.

SAM: She may move if you move away from her 30
feet; she may just come with you.

LAURA: 120 feet.

SAM: Oh shit. But you can leave her out in the
open.

LAURA: Yeah, at least she’s directing fire.

MARISHA: Okay, I’m going to do something creative.
I’m going to take the arrow that Nott just fired

into the guy’s chest. I’m going to grab it. Can I
rip it out with my off-hand, spin around, and stab

him back in the blade?

MATT: Awesome, go ahead and roll for your main
attack.

MARISHA: God blessed fuck. That’s not good. That’s
a ten.

MATT: You pull it out. There’s a horrible pained
yelp as you yank it out. As you spin around and

attempt to slam it into its back, its giant, thick
gnoll arm slams into the door frame and blocks

your ability to pass forward. You get caught over
its arm and have to withdraw.

MARISHA: Okay, I’m going to take my other off-hand
attack on the one that just bit down on me. I’m

going to rip from it and elbow crack it right in
the nose.

MATT: The one that just bit you? All right, go for
it.

MARISHA: Damn it. That’s 11.

MATT: 11? 11 doesn’t hit unfortunately. Lot of
whiffing on both sides when it comes around Beau,

but as you attempt to strike out with the elbow,
it does strike its skull, and its jaw unhinges and

snaps it back into place.

MARISHA: Shit, that was my bonus action, wasn’t
it?

MATT: Yep.

MARISHA: I can’t use a ki point, can I?

MATT: As a bonus action, you can use a ki point to
do two as your bonus if you have it. Flurry of Blows.

MARISHA: I was wanting to do a ki point to do
Patient Defense again.

MATT: No, you used your bonus action, sorry. You
want to move or you want to stay where you are?

MARISHA: Yeah, can I back up into the house and
close the door?

MATT: The door frame is pretty banged up, you can
try. You can certainly try.

MARISHA: Sure!

MATT: Taking a step back, one has spears, so
you’re still in its melee range as you try and

close the door. They’ll both get attacks of
opportunity on you if you do that.

MARISHA: No, I’ll stay.

MATT: Okay, so you stay there holding your
position. That ends Beau’s turn. The gnolls go.

Before we do anything, the one that’s right next
to the guy on the wall, what do you want it to do?

TRAVIS: Melee, so if he has a weapon or anything,
hit him. If not, just knock him the fuck off the roof.

MATT: He has a spear or you can make a shove, up
to you.

TRAVIS: Spear!

MATT: All right, so the spear attack, it’s going
to, as it climbs to the top and lunges out with

its arm. Go ahead and make an attack roll for me.

TRAVIS: Oh, okay. Plus anything?

MATT: It is plus five.

TRAVIS: That’s a 20.

MATT: Sorry, plus four.

TRAVIS: That’s a 19.

MATT: 19 definitely hits. Go ahead and roll 1d6
damage plus two. Two hands technically, so that

would be 1d8. Sorry.

TRAVIS: Yeah, that’s much better. Nine.

MATT: Nine. Nein! It jams the spear with both hands into
its friend and the gnoll yelps and grabs it and

pulls it out and looks at it confused and angry.
Trying to figure out what exactly happened. As it

does so, it’s going to attempt to shove it off the
wall that just hit it. Make a roll for the

athletics check of the other gnoll.

TRAVIS: Adding my modifier or its?

MATT: Its modifier.

TRAVIS: 16 plus?

MATT: 16 plus two. It beat it. It rolled a 17.
After it gets stabbed and looks back at the gnoll

that you took control and Sparta-kicks it off of
the edge of the roof. It slides and tumbles down,

landing onto the ground prone right next to Molly.
It does suffer one point of falling damage. Molly,

you watch as it tumbles and hits the dirt next to
you and it’s like (groans). You watch as this

mystical crown of weird iron horns are floating
above its head.

TALIESIN: Is this–?

MATT: That takes up his turn. This guy’s going to
move forward and advance. This is unfortunate for

Beau, partially. This one is going to fire at
Beau. This one actually can see Nott and this one

is going to take a shot at Nott as well. So one
attack against you, Beau, from that gnoll there.

That’s going to be 11, misses. It actually hits
the wall and embeds itself into the side of the

door frame. The two attacking you, Nott– You do
have partial cover on these guys. Half cover will

be plus two bonus to AC. The first one is going to be a
20.

SAM: Hits.

MATT: The second one is a natural two. The one
that does hit you, you suffer nine points of

piercing damage. A lot of nines tonight! As the
arrow suddenly arcs upward and hits you right in

the side of the jaw and carves through part of
your neck that way before it exits out the other

side. You have this big gash on the side. It
doesn’t quite hit the jugular, thankfully, but it

is pretty messy as you are starting to bleed down
the side of your neck.

LAURA: Isn’t she harder to hit because she’s so
little?

MATT: Yeah, but that one had some decent aim.
These guys here continue to push forward that way

and they’re going to use their other action to
push forward. This guy is going to go ahead and

throw another body up onto this as the other one’s
pushing it. They don’t get quite as far because

one of them stopped pushing, but they’re getting
to the edge of the map. The one that’s snarling

there is watching them vanish behind. This guy
around the edge is going to, let’s see. Seeing you

yelp up in the window, he’s going to take a shot
at you. Beau’s currently being dealt with two of

them and you’re up in the flames right now. That
is going to be a 15, which I do not believe hits.

SAM: No.

MATT: This one strikes the ember wood on the
outside and breaks through, but it only comes

partially out and is embedded, missing you by an
inch. That finishes the gnolls’ turn, I believe.

Oh, this guy is going to turn and take a swing at
Beau with a spear, two hands. That is a 16.

MARISHA: Miss.

MATT: 16 misses. It swings out and you actually
catch the spear off to the side and you’re now in

a strength tug of war with its own weapon as
it’s–

MARISHA: My stick! Mine! Drop it! Bad! Do you want
to play or not?

MATT: Ending their go, it goes to Fjord’s turn.

TRAVIS: Crown of Madness piece of shit. Can I go
ahead and send, using my action to maintain it,

can I send that stupid ass back up the roof?

MATT: Let me double-check something.

TALIESIN: The damage may have–

TRAVIS: Knocked it out. No!

MATT: I don’t know if that’s the case. It’s not
just that. It already moved on its turn, it takes

its turn, you have to spend your action to maintain
the spell, so it won’t do anything on your turn.

So either you continue to maintain the spell, and
then next turn it’s still under your control, or

you do whatever you want–

LAURA: Or you drop it because he’s prone and Molly
will get super advantage on hitting him.

SAM: Super advantage!

TALIESIN: Yeah, I don’t know what the crown is.

TRAVIS: Fuck it, I’ll drop it and I’ll come into
the street, down the way 30 feet. But I look like

a gnoll.

TALIESIN: Concentration’s gone.

MATT: Oh, that’s right. Thank you.

TRAVIS: But I still look like a gnoll.

MATT: Yes, you do.

TRAVIS: That will be my turn.

MATT: All righty, are you holding your action to
do anything?

TRAVIS: I guess, because I dropped it, I have it.

MATT: You have your action because you didn’t
maintain the spell.

TRAVIS: With my action, I’m going to cast
Hexblade’s Curse on that big son of a bitch.

MATT: This guy?

TRAVIS: Yeah.

MATT: I believe it’s a bonus action to do that,
isn’t it?

TRAVIS: It is.

MATT: So you still have your action.

TALIESIN: You could even make it to get into his
face.

TRAVIS: With my action, I will Eldritch Blast from
where I am.

MATT: Go for it, make the attack roll.

TRAVIS: Thank you. Skadoosh. It’s a 15 plus six,
21.

MATT: That hits, go ahead and roll damage.

TRAVIS: Amazing, 1d10. (counting) Sorry, I
should’ve looked at this beforehand. 14.

MATT: 14 points of damage. As you rush up, you
watch as this squatter gnoll saunters out in the

middle, points to the seeming leader of this
cluster, and as it does, the soot and ash from the

ground begins to affix itself around the inside of
its armor, holding it in place for the moment.

With the other hand holding the suddenly
appearing barnacle-studded blade, you unleash

this blast of eldritch energy that slams into the
center of the armor. You watch as the energy

courses through all of the crevices between the
scales that are overlapping. As it fades, you

watch as this bit of steam and blood come out of
its mouth, and it turns right to you, its head

turning, it spits a cluster.

TRAVIS: (yipping)

MATT: We’ll get to that. That’s your turn?

TRAVIS: That’s it.

MATT: Okay, it’s his turn now. Now it– (shrieks
and growls)

(laughter)

MATT: And goes running and rushes up towards you.
You watch as previously it just had this large

pole on its back? It pulls it and brings it loose
as you see a large two-handed glaive come swooping,

which doesn’t actually– it can get to there and
still hit you because of its reach. As it runs

forward, it brings it down. It’s going to
multi-attack you twice with it.

TRAVIS: Okay.

MATT: First one is going to be a 21 to hit?

TRAVIS: Oh, that’ll hit.

MATT: And a 17 to hit.

TRAVIS: Both hit.

MATT: Both hit. All right.

TRAVIS: That’s okay, I’ve got the armor. It deals
damage when you hit me.

LIAM and LAURA: Ooh.

MATT: That is eight points of slashing damage on
the first hit. Wham! As the large polearm– the

axe-like hooked blade at the end of it. You can
see the same spines that are on its armor are

affixed to the edge of it. As it slams down
towards you, the armor bursts, this cold energy

that– how much damage does he take?

TRAVIS: I got ten temporary hit points at
second level, so he takes eight points of cold damage.

MATT: Slick. Second strike? He rolled a one. That
is going to be four points of slashing damage for

the second strike.

TRAVIS: So he’ll take two points of cold damage
and I’ll take the other two points.

MATT: Nice.

MARISHA: You have so many fun gadgets!

MATT: Oh! He does get back his Incite Rampage. At
which point, he’s going to go ahead and glance

over towards the gnoll that is– hmm.

SAM: The grassy gnoll?

MATT: The grassy gnoll, yes. Thank you, Sam.

TRAVIS: Thank you, Sam.

MATT: All right, yeah. The only one that they can
currently see that’s in melee range at the moment,

because the wall’s there, is going to be the one
next to Beau.

SAM: No, really. Thank you, Sam.

MATT: Sincerely. So after it strikes you twice
with the glaive, bits of ice shards spray off with

each blow now affixing to the ash and the energy
that’s instilled this armor after you blasted it.

It looks over to the one right in front of Beau
and goes (growls and snarls) and it glances over

its shoulder, and with renewed strength, pulls the
spear free from your grasp and goes for another

strike against you as a reaction.

MARISHA: Bad dog.

MATT: That is going to be a 19 to hit.

MARISHA: How much?

MATT: 19.

MARISHA: That one hits.

SAM: How many are engaged with you right now?

MATT: Two.

MARISHA: Three? Two?

LAURA: She’s so wanted.

MATT: That’s going to be seven points of piercing
damage.

LIAM: Apologies to my friend.

MATT: All righty, that’s going to end his turn and
the guards back here are going to come forward and–

TRAVIS: Oh, let’s go this way!

MATT: They’re both going to fire at the one on the
rooftop.

SAM, TRAVIS, and TALIESIN: Hey!

LAURA: (laughter) And a miss and a miss!

MATT: First one’s a miss. Second one is a 16. That
hits.

SAM: Hey!

MATT: It’s an eight plus two so that’s ten points
of damage. Based on the Crown of Madness damage it

took earlier, the spear’s enough to finish it
off. You watch as on the top, it goes and draws an

arrow and pulls it back, looking down at you as
you’re down in the square. Then one of the guards

pulls its crossbow and (shrieks) it stumbles back
and falls dead on the ground.

TRAVIS: Here we go.

MATT: That ends that one, the other guard over
there. They’re going to go ahead and move up the

side and step out now that it seems to be opening
and is going to fire towards the skeletal gnoll

that is currently in the process of harassing the
image that as far as they’re concerned is just

Jester. It’s going to be– yeah, that hits.
Without issue.

TALIESIN: I’m not used to melee combat. This is so
terrifying.

LAURA: Yeah, right?

TRAVIS: Get up in that.

TALIESIN: I don’t want to get up in that.

TRAVIS: Get a whole bunch of stank right in your
face.

MATT: Pulls out the heavy crossbow and fires and
does 11 points of damage, which is enough to

shatter the skeletal gnoll witherling. As it falls
to the ground and breaks into a scattered pile of

bone bits and dried gnoll flesh. That ends the
guards’ turn. Molly, you’re up.

TALIESIN: I’m going to stab this thing that just
fell right in front of me. Just going to stab it.

MATT: It is prone, so I believe you have advantage
against it. Yep! With each attack.

TALIESIN: Question about Rite of the Dawn, is it
just plus three or is it just my wisdom or is it

also a–?

MATT: Wisdom bonus is against undead creatures.

TALIESIN: Okay, this is not an undead creature.

MATT: It is not. There are undead creatures
among the pack, but there are none there. It’s just

straight Rite damage.

TALIESIN: So it’s just an extra 1d4. Okay,
just checking. That’s how that works. Okay, cool.

See if I hit? Thank you. 13?

MATT: 13 unfortunately misses. The first strike–

TALIESIN: Oh my god.

MATT: As you swing down onto the ground, it
scrambles about and pulls its shield up just in

time. Your blade catches the edge, embeds itself
an inch into its rear.

TALIESIN: I hit it with the other one.

MATT: You use your one blade to push the shield
off to the side as it’s still there, and trying to

jam downward. Go for it.

TRAVIS: Definitely hit.

TALIESIN: Come on. Oh, thank God. 21.

MATT: 21 hits. Go ahead and roll damage.

TRAVIS: (chanting) Level three! Level three!

TALIESIN: So that’s nine points of damage.

MATT: Nine points of damage. You manage to jam
underneath and hit it in the chest. It shrieks with pain

and pushes the blade out of its body with a sheer
flexing of its muscle. It begins to try and get up

off the ground. It’s hurt, but it’s still standing or about
to be standing in a moment. You can move if you’d

like to.

TALIESIN: Yeah, that’s right. I can break combat
with it. It doesn’t matter, right? At this point?

Or does it get an attack of opportunity?

MATT: It does get an attack of opportunity, but it
has disadvantage on him.

TALIESIN: There’s no way I can circle up onto the
wall, is there?

MATT: Onto the wall?

TALIESIN: Yeah. Get a little vantage on him.

MATT: You could.

TALIESIN: I want to be able to hop on because I want to
head that direction afterwards. All right.

MATT: You get up onto the wall.

TALIESIN: And that way, if he tries to run or do
anything, I can futz with him.

MATT: Cool, that’s fine. Molly, your turn is over.
Jester, you’re up.

LAURA: Yay! I’m going to run away from this guy
that’s next to me. I’m going to run out into the

alley so I can see people.

MATT: This way?

LAURA: Yeah.

MATT: As you rush out, it takes a swing attack of
opportunity towards you. This is going to be with

a club. It has a heavy wooden club and it makes a
giant arc towards you as you speed away. That is

19 to hit.

LAURA: Can I use a reaction on that?

MATT: You can, yeah.

LAURA: I’m going to say “I am rubber and you are
glue” and use Hellish Rebuke on him. In Infernal.

MATT: All right. Well, first, the club hits you
and you take five points of bludgeoning damage.

LAURA: Okay.

MATT: As you turn around, you say that at him and
unleash your Hellish Rebuke. He has to make a

constitution saving throw, I believe it is,
right?

LAURA: Maybe. Hold on.

SAM: You have to save first.

LAURA: I’m applying my changes to my health.

SAM: Now close out of that.

LAURA: This is so much!

MATT: It has to make a constitution save– No,
that’s dexterity saving throw, which it does not

make. It’s seven. So it suffers 2d10 cold damage. So how
much did you deal?

LAURA: Oh, 2d10. Okay. Nine.

ALL: Nine.

TALIESIN: This is becoming a thing.

LIAM: So sorry, guys. There you go.

MATT: As you dart away, you release your fury and
anger, and you watch as suddenly this blast of cold

water and ice energy burst out of its body. The
inside of its somewhat cavernous ribcage is now

filled with frost crystals, jutting out and
breaking parts of the ribs. It looks heavily

damaged, but still standing.

LAURA: Ooh, chilly!

MATT: All righty.

SAM: You still have your action, right?

LAURA: I know, and my bonus action!

MATT: Yeah.

LAURA: So for my bonus action, I’m going to send
my lollipop towards the giant guy and try to hit

him. At the same time, I’m going to cast– What am
I going to cast? Radiant– No, Guiding Bolt!

MATT: Okay.

LAURA: With, you know, I’m going to do a little
flourish, like pink energy comes out.

MATT: All right. Go ahead and make your spell attack.

LAURA: Okay. Spell attack? Ooh, that’s good.
That’s a 19 plus five.

MATT: That hits. Go ahead and roll damage.

LAURA: Okay.

TALIESIN: That’s new dice, man.

LAURA: Yes, yes, yes.

SAM: I touched one.

LAURA: You didn’t touch these ones.

SAM: That’s why they rolled so shit.

LAURA: Six, eight, nine radiant.

ALL: Nine!

MATT: What’s up with the nines? It’s getting
ridiculous.

TRAVIS: CritRoleStats is going– (clicking).

MATT: Yep.

LIAM: We’re losing subscribers in Europe
right now.

LAURA: That’s radiant damage, and then the
Spiritual Weapon–

MATT: All right. Guiding Bolt: the next attack
against it has advantage.

LAURA: Oh, good. Then the Spiritual Weapon will
have advantage. Great!

LIAM: Halt den Mund!

LAURA: Oh, good. So that’s 20.

MATT: That hits. Go ahead and roll damage for Spiritual
Weapon.

TRAVIS: Nice!

LAURA: Where’s my eight? Six plus three is nine!

ALL: Nine!

MATT: This is absurd, guys. This is absurd. All
righty, does that end your turn?

LAURA: Oh, I’m going to use the rest of my
movement to run over and try to get behind this wall.

MATT: You’re from over there, that’s (counting)
20, you have ten more feet. You can get there.

LAURA: That’ll work. I was going to go to the
brick wall.

MATT: Oh, the brick wall. You’ll get up onto it.

LAURA: Yeah, sure, why not?

MATT: It’s considered rough terrain, so you
technically can’t get all the way on the other

side. You climb up onto it. That finishes your
turn. As you finish blasting with the Guiding

Bolt, at the same time as it slams and sparkles
you watch as the lollipop clubs down onto the

back of its head. That ends your turn. Caleb,
Nott, you’re up.

LIAM: Okay. I start moving back towards the same
vantage point I had before and I see Jester above

me, and I see a guy over there covered in ice, and
I whip around and the diamond comes up and I go

(sizzling) and I was about to make it acid, but
there’s ice everywhere so it’s ice now. Chromatic

Orb off to the big guy in the middle of town
square, yeah.

MATT: Go ahead and make the attack roll.

LIAM: It misses entirely.

MATT: It spins and hits the ground. You watch as
ice crawls up the side of the building. I will say

it does manage to put out part of the fire that is
currently burning the building.

MARISHA: You did a good thing here. You did good
today.

TALIESIN: You made lemonade. Way to make some
lemonade.

MARISHA: You just got the participation trophy.

LIAM: Then I use the rest of my movement to press
my back against the wall and go nein, nein, nein.

MATT: As you move out, where are you at now?

LIAM: Still behind the same building.

MATT: You dart out and fire, and then back. All
righty. That ends your turn. Nott!

SAM: Just a little perspective here. The gnolls
pushing away the cart, how many are there? And

what are they–?

MATT: There are currently three that are gathered
around it and in the process of pushing it.

They’re getting momentum as it’s going.

SAM: No obvious weak points on the cart or
anything?

MATT: Make a perception check. It will take your
bonus action to do so.

MARISHA: Take out a wheel!

SAM: It’s going to take my bonus action to do so?
Then I will not look at the cart.

TALIESIN: It will move slower if we kill them.

SAM: I’m sure it will, but I don’t know if I could
kill one in one shot. Instead I will, using my

goblin feet claws, just dig in and I’m going to go
upside down so I can see into where Beau is and

shoot one of the ones next to her.

LAURA: You can do that?!

SAM: I don’t know!

MATT: As you dig in and hang down, you watch as
your hood and hair hangs upside down. You pull the

crossbow down. The tension of the bolt is holding
it in, thankfully, otherwise it would just fall

from its upside down standpoint, and you
fire! You can go ahead and make a strike.

Technically you have two that you’re in view of
here, they both have three-quarters cover because

of the nearby door and the angle.

SAM: The ones next to her?

MATT: Yeah.

SAM: Ugh. Well, I got to hit them.

MATT: Which one are you shooting? The skeletal one
or the–?

SAM: The one that I hit before.

MATT: Okay, so that one. Go for it.

SAM: That is 17.

MARISHA: I think that hits, right?

MATT: 17 would hit if it didn’t have
three-quarters cover, which gives a plus five bonus

to AC.

MARISHA: Oh, poopers!

MATT: Unfortunately, it’s just the large part of
the door frame in the way, there’s Beau in the

way, and there’s a lot going on in that moment. As
you go and fire it just zips past and slams into

part of the now broken door that’s coming off the
hinges.

TALIESIN: Man, I hate level three.

SAM: Cool. I’m going to go pop back up to the top
floor, and use my bonus action to hide.

MATT: All righty. Go ahead and make a stealth
check.

SAM: Nope. Ten.

MATT: You get down low, but your hood and hair are
now frizzed and poking out the side. That ends

your turn, Nott. This one is going to rush
forward, pursuing Jester. That one is going to

attempt to continue to whale on Beau. That’s going
to be a 15 against Beau.

MARISHA: Miss.

MATT: Misses, you just duck out of the way as it
tries to bite you and slam your elbow onto its

snout, knocking it out of the way. Just holding
on, holding off in this doorway. The one that runs

up towards you is going to attempt to hit you
again with a club. That is going to be a 19. Again.

LAURA: Ugh!

MATT: Oh that’s a d4, sorry. That’s six points of
bludgeoning damage. Whack! As the club hits you in

the back of the head as you’re just climbing over
the top of the wall. You have to catch yourself

from tumbling face first into the dirt on the
other side. You manage to catch your footing on

top of the wall. But it’s now up, and in
combat with both you and the guard from earlier.

That ends their turn. Top of the round, Beau,
you’re up.

MARISHA: Oh god, okay. I’m going to taste a little
bit of blood that’s now in my mouth, get real

fucking pissed off, and I’m going to do a Star
Wars-style flourish and go crack down to the new guy.

MATT: The skeletal one? There’s a skeletal one,
and there’s the one that’s been fighting you this

whole time.

MARISHA: Which one looks like he has less damage?

MATT: The skeletal one hasn’t been damaged yet,
but it looks a little more fragile. The one that

got shot by Nott earlier still has the big–

MARISHA: Let’s do the skeletal guy.

MATT: Go for it. Do the attack.

MARISHA: Not good at all. 14.

MATT: That hits. Doesn’t have as strong an armor class
as the other one.

MARISHA: Okay. Eight points of damage.

MATT: Eight points of damage. That one’s already
been damaged previously. As you bring the staff

down with both hands, whack, you slam right
through the center of its chest and clavicle. You

watch as the torso breaks and folds from the
weight of the blow. The skull tumbles off and hits

the ground, and it falls into a pile of bones and
rags.

MARISHA: I’m going to use my bonus action. With
that momentum, I’m going to stick the staff in the

ground, and use that to lift myself up and do a
two-footer kick into the other guy.

MATT: Go for it. Single attack?

MARISHA: Let’s do Flurry of Blows.

MATT: All right, so this is your third ki point?

MARISHA: Nope, this is my second.

MATT: Right, because you did the– No, because you
did flurry earlier, didn’t you?

MARISHA: I did, but I did it as an action, not on
a bonus action, and you said I didn’t have to use

a ki point.

MATT: No, a Flurry of Blows, I thought.

MARISHA: I did Patient Defense, I did one Flurry
of Blows–

MATT: You did the dodge action, as an action,
which doesn’t take any ki points. You spent one

doing a Flurry of Blows earlier.

MARISHA: I spent one doing deflect, and then one
to do Flurry of Blows.

MATT: This is your third one.

MARISHA: No. This is the second one. This is the
first Flurry of Blows I’m doing.

MATT: I’m sorry, that’s what I was asking, my
confusion. Cool, so go for it.

MARISHA: Shit, I don’t remember. This was what I
rolled, right? Okay, not good. Ten.

MATT: Ten against him? Nope. As you kick both feet
forward, one hits and skims off the shoulder. The other?

MARISHA: The other is okay. 15.

MATT: 15 just hits. Go ahead and roll damage.

TRAVIS: (singing) Pour some sugar on him.

MARISHA: Seven.

MATT: Seven points of damage? All righty, based on
the damage that you had sustained earlier and the

blows from earlier, as you strike him with the
other foot, you snap the side of his jaw, which

breaks out. As he stumbles backward, you take the
back of the staff and crack up underneath the jaw,

snapping the neck the rest of the way, and it
falls to the ground, no longer moving. You still

have your movement.

MARISHA: Now I’m going to look around, and I’m
going to step back and into the house for just a minute.

SAM: Into the house?

TALIESIN: This is fine.

MARISHA: This is fine. Just so I have cover. Right
in the doorway.

TRAVIS: Just going to take a quick timeout.

MARISHA: Quick timeout.

SAM: There’s a really loud ticking clock in the
room with you.

MARISHA: You hear a (faint scream) in the
distance.

MATT: With that, this gnoll is going to stand up.
Molly’s on the wall.

TALIESIN: I know, I’m being an asshole.

MATT: It’s okay. Stands up.

TALIESIN: Man, I’m normally the one with shaky
hands.

MATT: That’s more because these walls are not the
most sturdy. There you go. Stands up to you. This

one is going to step forward into the way. This
one is going to join in there. Those three now in

visual range. These two are both going to take
shots at Jester. This one’s going to take a shot

at Fjord. Two longbows aiming in your direction.
That’s a 20 and a natural one. The second one

misses. You suffer eight points of piercing damage
as the arrow sinks right into your torso, right in

the stomach area, and pierces through. You catch
it with your hand, but it’s still a few inches

into your actual midsection. Then there’s the one
over here that turned around and sees you now

engaging with the current pack leader.

TRAVIS: But I’m a gnoll! Ah!

MATT: That’s a 15.

TRAVIS: I’m just confused, that hits.

MATT: That’s going to be six points of piercing
damage. This one now slams into the side of your

knee, and hits the meaty part, so thankfully it’s
not locked in the bone or any of the joint, but it

hits you in the side and you buckle to that side
from the pain.

TRAVIS: Understood.

MATT: This guy over here is going to leap down and
begin helping push the cart.

ALL: No!

MATT: With that, the cart pushes another full 40
feet and is currently off of the board. Let me

mark it over here.

MARISHA: How do we feel about the cart?

LAURA: We got to get the cart!

SAM: I can take a shot at the cart, but what is
one arrow going to do?

TALIESIN: We can take out people pushing it.

MATT: That finishes the gnolls’ turn there. Oh,
there’s the one that’s attacking Molly. It’s going

to take its spear and attempt to two-hand strike
at you. That is cocked.

TALIESIN: Does he have a spear? I thought he had a
bow. Oh, he’s got both.

MATT: 13 to hit, which I don’t think hits.

TALIESIN: No, it does not hit.

MATT: You, on the wall, dance off the way, leap as
it goes up. All right, and I believe that’s all

the gnolls immediately in the vicinity that are in
combat. That ends the gnolls’ turn. Fjord, you’re up.

TRAVIS: Yeah, great, awesome, sweet. Can I use
Eldritch Blast against the big fucking guy,

because he didn’t get any closer for a melee
attack, right?

MATT: You’re still within his attack range,
because he has the glaive. You do have

disadvantage on Eldritch Blast.

TRAVIS: Oh. Imma fucking move out of his attack
range. Does that give him attack of opportunity?

ALL: Yes.

TRAVIS: Yeah, I’m doing that anyway. I’m going to
move back towards the corner where I was going.

MATT: Right there?

TRAVIS: No, all the way back. Back towards my
original hiding place.

MATT: You pull back to the corner there. As you
pull back, he takes a step forward and reaches out

with the glaive to try and strike you.

SAM: Does he have any disadvantage or anything?

MATT: Nope. That is a 23 to hit.

TRAVIS: That hits.

MATT: That is going to be ten points of slashing
damage. As you back away, arcs downward.

TRAVIS: I will now, out of his melee range,
Eldritch Blast. Ugh, God, that’s not great. 13.

MATT: 13 does not hit. Now that it’s seen the
Blast, after it strikes and grins you hear this

(hyena chuckle) under its breath. You turn around
and go to strike out with the Eldritch Blast, and

it pulls one of the other gnolls nearby and yanks
it in front of him, just as the shield takes it

off, then sets him back in place. Deflects it with
its own guy.

TRAVIS: Nice. As I’m pulling around the corner,
can I use my bonus action to drop the stupid,

runty gnoll look?

MATT: You don’t have to spend a bonus action, you
just drop it. Pulling back from the fire, yeah,

you can get just around that corner. The guard
lets you by.

TRAVIS: I need cover.

MATT: That ends your turn. The leader at this
point makes this loud gibbering sound that echoes

throughout the alley, turns, and runs off to
pursue the cart.

SAM: He left!

TRAVIS: We’re at level three, that’s got to be an
acceptable option right now.

SAM: No!

LAURA: That means we almost killed him, that’s
what that means! We almost had him.

MARISHA: Do we chase after him?

LAURA: Yeah.

MATT: That ends his turn. The guards now, who have
notched their crossbows again, are going to take

shots at both of those guys right there. Fucking
two. That does hit. The other one gets hit.

LAURA: Have we killed any of the gnolls-gnolls?

TRAVIS: Yeah, it’s simple numbers. Them leaving is
a good–

MATT: Molly, you’re up.

TALIESIN: I’m taking a slice at this guy again. I
don’t have advantage anymore.

MATT: You do not. He is not prone anymore,
unfortunately.

TALIESIN: Slice number one. Oh, for fuck’s sake.
Ten.

MATT: Ten does not hit, unfortunately.

TALIESIN: Slice number two. That hits, thank you!
23.

MATT: 23 will hit. Go ahead and roll damage.

TALIESIN: That’s five points of damage and two
points of extra damage.

MATT: Radiant? All right. The first one, you swing
and it ducks out of the way, and attempts to

strike upward with its spear. As you do, you knock
it to the side, with the scimitar that missed, and

with your other hand, strike down right across its
face. You arc through and you actually carve one

of the eyes in twain. You see a large red mark
where you’ve split part of its face, and it’s hurt

really bad, but it’s still standing. There’s gore
dripping out of the socket where its ruined eye

sits. (snarls)

TALIESIN: I’m going to try and circle around it to
get out of the way of the archers. I’m going to

hop back off and get behind him.

MATT: You can do that without a problem. You
leapfrog off of him, grab his shoulders, and land

behind him, scimitars at the ready. Okay, ending
Molly’s turn. Jester, you’re up.

LAURA: What about the guards?

MATT: The guards already went. Oh, she didn’t
fire. Sorry, thank you for reminding me about

that. The other guards did go, she did not– They
did not.

LAURA: Aren’t they going to attack this skeleton
one that’s right here next to both of us?

MATT: They throw their crossbow to the ground and
pull out a morningstar, and does a sideswipe

towards this– That is a 19. We’ll say that
straight up hits. That does five plus eight points

of damage to that one. I don’t think you’ve
damaged that one yet, right?

LAURA: Yes I had. I did the Hellish Rebuke to it.

MATT: That’s right, you did! That was the wrong
one. All right, with that, they swing backwards

with the mace and hit the side of the skeletal
head, which shatters immediately upon impact,

ruining its form, and is no longer part of the
battle.

LAURA: I am so surprised I fall off the wall!

MATT: You are. You tumble that way.

LIAM: Get out of the city!

MATT: All righty. Jester, your turn.

LAURA: Okay. Are either of those two gnolls over
there damaged?

MATT: From what you can tell, nope.

LAURA: Okay, well, I’m going to use my giant
lollipop, and it’s going to swing and hit a couple

times and try to hit one like a bat.

MATT: Go for it.

LAURA: Okay, this is the one you licked.

SAM: Okay.

LAURA: Eight.

SAM: (sad trombone)

LAURA: Sam’s spit: not a good luck charm.

MATT: As it swings in the air and spins, they both
take one step back and it hits the dirt, and they

both look at each other, and (chuckles).

LAURA: Shit. I’m going to cast Cure Wounds on
myself, and then I’m going to leap off the wall

with great flourish and land next to Caleb. Okay,
that’s a good idea. I’m going to land next to the

guard. Then I’m going to skip away to the
building.

MATT: There you go. All righty. That ends Jester’s
turn. Caleb, Nott, you’re up.

LIAM: Okay, I’m just going to do my same dog and
pony show trick, I’m going to go to the corner, I

should be able to see two or three gnolls, I
think, over there, yeah?

MATT: Yes, over here.

LIAM: Okay, so (sizzling) starts to burn in my
hand, Chromatic Orb out to hit whichever one–

MATT: That one’s probably the easiest to see right
now.

LIAM: Then that’s the one I’m going to go for.
Come on. Oh, that’s good. That’s a 17.

MATT: That definitely hits.

LIAM: Thanks, Keyleth.

MARISHA: You’re welcome, boo.

LIAM: That is 3d8, so where is my eight-sided die?
There it is. This is fire, and it is 11 points of damage.

MATT: As it bursts into it, you see the fur burn
and singe and (whimpers) pats it out and the

flames subside, you see it’s charred and burnt,
and you see the flesh is cracked and blackened.

It’s injured, but it’s standing.

LIAM: Okay, and I inch back again and say,
(singing) If it ain’t broke, don’t fix it. And

hide behind the building.

MATT: That ends your turn. Nott?

SAM: There’s two gnolls in front of me that I can
see, right?

MATT: You can see those down there. The one just
got blasted with the familiar fiery explosion of

Caleb’s Chromatic Orb. The other is untouched.

SAM: The other one, I will point at and I will
remove a tiny rotten tart from my pocket and

crumple it onto the floor and take a feather and
move it around over the crumbs, and say: Hey, what

happens to a frog’s wagon when it breaks down? It
gets toad away! And I will cast Hideous Laughter

on the gnoll.

TRAVIS: Hideous indeed.

MARISHA: No bad Halle Berry lines.

MARISHA and LAURA: What happens to a toad when
it’s struck by lightning? The same thing that

happens to everything else.

MATT: Wisdom saving throw? That is a natural 11.
What is your spell DC?

SAM: 13.

MATT: 13. All right.

TALIESIN: I like the theory that he doesn’t burst
into laughter, he just holds the groan pain.

LIAM: I would like to think that he does laugh
hideously and despises himself for it.

MATT: Did you shoot the one who was blasted with
the fire or the one that was untouched?

SAM: The untouched one.

MATT: You watch as the one that was currently
untouched that was drawing another arrow glances

up and hears, and goes, (uncontrollable laughter)
and falls to the ground. (manic laughter) Laughing

this horrible hyena chuckle, and it’s billowing
out into the street, clutching its stomach and

dropping its weapons to the side and just rolling
on the ground. Its friend next to it is like, huh?

Looks up and sees you.

SAM: Okay. All right, I’ll use my bonus action to
hide.

MATT: Go for it.

SAM: Oh, I have to stealth. Oh, God damn. Okay,
that’s 13.

MATT: Okay. That ends your turn. There are no more
of the undead types, so they’re off the thing.

Beau, you’re up.

MARISHA: Okay, I step out of the burning building,
sauntering like a badass John Woo film.

LIAM: Doves go everywhere.

MATT: That’s five feet of movement.

MARISHA: Yeah, and looking at this one, I go: Hey,
your friends have an inside joke without you.

Pointing at the guy on the ground. As soon as he
turns, I go whack like a baseball bat, right

across his head.

MATT: As soon as he glances over to the side, he
looks back just as you’re already in his face.

MARISHA: Oh, that’s good.

LIAM: Swing it high, Beau.

MARISHA: 25! No, sorry, 24!

MATT: 24, that’ll definitely hit. Roll damage.

LIAM: Swing away.

MARISHA: I’m going to take that, that’s a 13,
sorry, ten, nope, 11! Math.

MATT: 11 points of damage. Whack! You watch as
about five or six gnoll teeth go flying from the

impact, the jaw quivers as spittle and blood goes
careening off the side of the impact. It falls and

stumbles, if you want to follow it up.

MARISHA: I’m going to, using that momentum, do a
helicopter flourish above and go crack down over top.

MATT: Go for it.

MARISHA: That’s a natural 19!

MATT: That hits, go ahead and roll damage.

MARISHA: Oh, wait, this is technically an
off-handed.

MATT: Right, so it’s a d4 for this one, but we’re
using the staff for a flourish.

MARISHA: Ooh, that’s a four, so eight points of
damage.

MATT: Eight points of damage. Wham! As you bring
it down over the top of the head, it falls and

gets up, it’s dazed and beaten within an inch of
its life, it’s ready to go. It’s barely standing

at this point, one eye is lolling around and
trying to find, and the other one is swollen shut

now and can’t actually see anything. It’s in a bad
place.

MARISHA: Fuck. I’ll hold.

MATT: Okay. That ends your turn, Beau. The guy on
the ground is just laughing his ass off. At the

end of its turn, it’s going to try and make a
saving throw. No, that is a two. It is still

laughing on the ground. This one, seeing the rest
of its allies run, turns around and is just going

to run.

SAM: That’s the one you just hit?

MARISHA: No. This here.

SAM: How many are over there? Oh, I didn’t see
it.

TALIESIN: Two, and I’ve got one.

MATT: This one, seeing another one flee, is going
to attempt to try and flee after. You get an

attack of opportunity.

MARISHA: I have advantage on that?

MATT: You do not.

MARISHA: Fuck. Oh, but that’s still good. 18.

MATT: That hits, roll damage.

LAURA: Kill him!

MARISHA: Is that with my regular attack?

MATT: Yes.

MARISHA: Eight damage.

MATT: You knock and crush him to the floor. As he
tries to run, you whack and hit him, and you watch

him take a few steps and skid and fall onto the
ground, and he’s not moving. The one over here,

who is not currently in the process of knowing
that everyone else is fleeing, because he’s been

stuck over here, is going to try to take a spear
attack at you, Molly.

TALIESIN: I’m going to snap at him. I’m going to
use Blood Maledict.

SAM: Hellish Snap.

MATT: Which is good, because he rolled a natural
20 on the first roll.

TALIESIN: Yeah, no he ain’t.

MATT: Disadvantage, that brings him to a 15.

TALIESIN: That is my armor class.

MATT: So it just hits you.

LAURA: But at least it’s not a critical attack.

TALIESIN: Nope!

LIAM: All his friends are running away, and he’s
going, “Me and my friends are going to kill you.”

MATT: Eight points of piercing damage. Its eyes go
dark and it pulls back, and still it seems its

sense of smell can still find your placement in
the vicinity, and as you pull out of the way, it

still manages to find you. The spear pierces right
around where the hip is, and you pull back,

gritting your teeth. That’s going to end its go.

TRAVIS: My turn.

MATT: Yep.

TRAVIS: Can I hop around the corner again?

SAM: (engine revving) Start up the full.

TRAVIS: I’ll go ahead and use my 30 speed to close in on
the proned-out. Great, and I’ll use Eldritch Blast

against that.

MATT: All right, it has disadvantage against it
because it’s prone.

TRAVIS: 11.

MATT: 11. As it’s rolling around on the ground,
it’s difficult to find a proper shot, and you

fire, and it hits the dirt next to it, sending a
bit of dust over it. It stops laughing for a

second as the dust– He laughs even harder at the
actual dust.

TRAVIS: That’s it. That’s my turn.

MATT: That ends your turn. All right. The guards
go. The leader continues to run, and is now

disappearing into the smoke and ash. You don’t
have a visual on the cart at the moment, it’s now

pressed into where a lot of the fire is, and it’s
obscuring their escape. These guards are going to

move forward as they load their crossbows, and
they’re both– actually, because he’s on the

ground laughing, you’re coming out on the roof,
they’re going to turn and fire at the one that’s

in front of Molly. It does have three-quarters
cover because of the wall. They’re trying to help

you out.

TRAVIS: We need the assistance of guards, guys.

MATT: Hits the wall and deflects.

TRAVIS: It’s hard.

MATT: That does hit! That is a 21, actually, so
that does, even with the bonus to armor class from

the three-quarters cover, it still hits.

SAM: Those guards are killing more than we are.

MATT: With that, as it’s there in front of you
with its spear, after stabbing you, it pulls back

and one crossbow bolt out of its forehead.
Its jaw goes slack and falls to the ground, dead.

TALIESIN: Oh, come on.

SAM: Don’t you want to ask that nameless guard how
he wants to do this?

MATT: Well, there’s still one left on the ground,
which we’ll say for the purposes of narrative

here, who wants to do this?

TRAVIS: What, you really want to do something?

SAM: Is it our turn soon? Caleb and me?

LIAM: Yeah.

MATT: Well, when we come back around, it would be
Molly’s turn, Jester, then Caleb and Nott. So

whatever you guys want to do in this moment before
it comes back, let me know.

SAM: I would like to jump down from the wall and
run as fast as I can after the leader and the cart.

TRAVIS: Really?

MARISHA and LAURA: Whoa!

MATT: Make an acrobatics check.

SAM: Oh, disadvantage. Jesus. 11.

MATT: You jump off the side and you land, you do
suffer four points of bludgeoning damage as you

hit the ground and your feet buckle, and you
actually slam and your face hits the dirt, but you

use your momentum to scurry back up, and beginning
to move forward, you get– and if you’re using the

rest of your–

SAM: Dash, everything.

MATT: I need you to make a concentration check, by
the way.

SAM: Oh.

MATT: Make a constitution saving throw, because
you did take–

SAM: This is a saving throw, that’s not
disadvantage. 16.

MATT: Yeah, so you maintain control over the
Hideous Laughter. Okay. You rush into the cloud of

ash after them, and you begin to see some of the
shapes ahead of you of the gnolls there, pushing

the cart. You’re still behind them by about 30 or
so feet, and right as you rush forward, darting

in, the heat from the embers entering your lungs
burn, and you put your mask over to block and help

filter a bit, with the cloth and bandages, and
right as you rush forward, you see the back of

the heavy armored leader, that’s bringing up the
rear of where the cart is, and he turns and sees you.

SAM: Oh god.

MATT: As soon as you finish your movement, it
spins and looks in your vicinity, to see that

you’re alone.

SAM: Oh god.

MATT: Takes his glaive.

SAM: Oh god!

MATT: And closes the distance with a giant
downward swing.

SAM: Oh god!

LAURA: What did you do?

TALIESIN: Wait, is it his turn already?

MATT: At this point? The narrative timing on
this.

TALIESIN: Because I was going to run that way too,
I thought we were still–

LAURA: Yeah.

MARISHA: Yeah, who was allowed to run?

MATT: Well, Nott’s after you.

TALIESIN: Okay. So I will–

LAURA: But we didn’t get to go, because Nott just
jumped it.

SAM: Yeah.

MATT: All right, cool. All right, well let’s roll
it back a little bit here and see how this helps

you. All right, cool. So. No, it’s fine. So
Jester, Molly, what are you guys doing?

TALIESIN: I was going to run to see where the cart
was going. Full dash.

MATT: Okay. As you sprint off, with a full dash,
you don’t quite get as close as Nott does.

TALIESIN: No, I wouldn’t.

MATT: Because Nott is much faster.

TALIESIN: Is he triggering my spider sense at
all?

MATT: No.

TALIESIN: Okay.

TRAVIS: What’s your spider sense?

MATT: It’s not really a spider sense.

TALIESIN: I know, but you know.

SAM: But it’s a spider sense.

LAURA: Basically.

MATT: You’re about that far back, I would say.

LAURA: I was going to have my duplicate go over
and touch the guy laughing on the ground, and cast

Inflict Wounds.

MATT: Go for it.

MARISHA: Dope.

MATT: It’s a melee spell attack, correct? You have
advantage on it because he’s currently

incapacitated.

LIAM: If he’s still around when she’s done, I
would have done my same single–

LAURA: Natural 20.

LIAM: Yeah!

TRAVIS: That’ll be all the damage.

MATT: Oh my god. So roll the dice.

MARISHA: He’s going to turn into powder.

LAURA: Five, six, 13, 26!

MATT: As he’s laughing, your image walks up with a
skip, bends down and touches him, and he suddenly

withers into this completely dried-out husk of
what the gnoll once was, the life force drawn and

cast out of his body. He stops laughing, and the
body falls like a mummy to the ground.

SAM: Your duplicate can cast spells?

LAURA: Yeah. That’s why it’s more fun if I can move
her.

TALIESIN: That’s why it’s like a bear.

MATT: All right, finishing those turns, back to
the top of the round.

LIAM: No, I would have leaned out, if I had seen it
was dead, and no enemies, I would use my

movement, my action to move further up to the
corner, not much besides that, but join where

Fjord and the duplicate are. That’s it.

MATT: That ends your turn.

TRAVIS: Your friend took off running.

LIAM: Nott?

LAURA: That’s all happening right now.

LIAM: This is simultaneous.

MATT: Beau, your turn.

MARISHA: Hearing you say that, I’m going to be like,
I guess we’re– race you! I’m going to take off

running after Nott.

MATT: Okay.

MARISHA: 40 feet speed.

MATT: You manage to catch up right around
basically where Molly is there. Do you have a ki

point left?

MARISHA: I do.

MATT: If you wanted to use your–

MARISHA: That would just get me– I’ll save it for
right now. But I can see Nott, and I can see the

guy, and I can see the cart.

MATT: There’s cloud and ash, embers pushing into
the atmosphere now, the nearby building are

actually in flames and engulfed on the side here.

MARISHA: That was a double move?

MATT: That was a double movement to get to there.

MARISHA: All right.

MATT: As you and Molly are 15, 20 feet from each
other, and ahead you can see the shape of Nott, and

you can see the leader of them. You can now see
from nearby buildings that about ten other gnolls

are all gathering around the cart and they’re all
leaving. They’re all carrying giant sacks on their back,

dragging bodies and corpses behind them.

MARISHA: Ten?

MATT: Yeah. This wasn’t the only gnolls that
attacked the city.

TALIESIN: This was just our little patch. Our
gnoll patch.

MATT: Finishing Beau’s turn, it comes back to
Fjord. The rest of the gnolls continue pushing the

cart. A few join them, giving it momentum.
About six more of them begin stepping up,

flanking the leader, who’s now staring at the
three of you.

TALIESIN: Now’s not the time!

TRAVIS: I’ll run forward using my 30 feet but
I will call out: Nott, get back here!

SAM: What? Don’t blow my cover.

TRAVIS: Let them go!

SAM: Okay. What?

MATT: That ends Fjord’s turn. The leader sees the
three of you there, puts the glaive away with one

hand, turns around as he draws his longbow and
fires an arrow right at you. That is a 17 to hit?

SAM: Hits.

MATT: That is eight points of piercing damage.

MARISHA: Are you down?

TALIESIN: He is so down.

MATT: The arrow strikes Nott in the chest, who
falls unconscious onto the ground, the ash and

embers starting to spill over her unconscious
body. With that– because I believe– yeah, it can

make two attacks with its longbow. He’s going to
make a second strike now. This one’s going to be

at– I’m going to make it– He can’t decide at the
moment. This’ll be a four, Molly. That is a

natural 20.

(groaning)

MATT: That is 18 plus three. 21 points of
piercing damage.

TALIESIN: You got to be fucking kidding me,
really?

MATT: He rolled a nine on a d10. And it’s a crit.

TALIESIN: Oh, I’m down.

MATT: Molly goes down.

SAM: Oh, shit.

MATT: With his movement, he puts the bow back away
and keeps walking with the rest of the gnolls.

MARISHA: I grab Fjord and I say, just wait. Wait.
Let them go.

MATT: You watch as all of them turn around and
they all begin to gather. You hear this cacophony

of different gibbering cries in the distance as
they’re all starting to call themselves back to

leave the city. They all step into the clouds of
smoke and ash in the distance before eventually

all the shapes disappear.

MARISHA: I want to watch them as far as I can to
try and pinpoint a direction that they’re heading in.

MATT: Okay, make a survival check in this moment.

LIAM: It’s dark, too.

MATT: It is dark.

MARISHA: Not great, 11.

MATT: Okay. It’s hard to tell with all the smoke,
you can’t see the moon, you can’t see the

placement of the sky, but you make a note of which
direction they’re traveling based on the street.

Those who are both on the ground as Beau continues
doing this, you guys begin to rush up and you see

both Molly and Nott on the ground.

LAURA: I run up and I’ll cast Cure Wounds on
Molly. Then I’m going to run over and do the same

thing at level two to Nott. That’s six points of
healing for you, I’m sorry.

TALIESIN: Thank you.

LAURA: I’ll run up and cast it on Nott. Oh no, Nott!
I pull her up into my lap. Oh, that’s good. 13–

oh, 13 plus five! No, plus three.

MATT: That immediate first breath is filled with
pain, both from the wounds you’ve sustained and

the immediate influx of burning ash that sweeps
into your lungs. Both of you come to consciousness.

SAM: (gasping) Oh my gods!

TALIESIN: What were you thinking?

SAM: I was just going to follow them from afar. I
forgot they had bows and arrows.

TALIESIN: That’s literally the only thing that’s
been happening.

SAM: I thought they wouldn’t see me because of the
smoke. Oh boy.

TALIESIN: I’m going to put out these fires. Oh,
I’m not getting up.

MARISHA: Ah shit, the town, you guys! And I’m going to
go back and start trying to put out the fires.

TALIESIN: I’m going to crawl back towards the–

MATT: As you guys begin to regather your troops,
more of the crownsguard that you see have been

battling and have been partially wounded by a lot
of the other gnolls are beginning to gather their

dead, beginning to try and put out what fires they
can and acknowledge which buildings can’t be

saved. As you begin to take what remains of your energy to
do so, we’re going to go ahead and take a break.

We’re going to take a break here, and we’ll have a
little denouement to this episode tonight. But

before I leave, we have another contest tonight.
Our friends at Wyrmwood actually have a pretty

cool giveaway tonight. As part of their new
Kickstarter, they have this all-inclusive package

here, which is both a dice box, with a leather
base, and on the inside here an all-inclusive

package for your dice.

SAM: We don’t have those.

MATT: No, they just started producing them. These
are walnut Adventurer’s Arsenal kits, and we’re

giving away two of them. The keyword tonight is
map, M-A-P, based off last week’s episode, thank

you Deven. During the break in Twitch chat only,
come in there and when you’re prompted go ahead

and enter the keyword, map, into the chat only
once. More than once and you will be disqualified.

Two of you will be chosen during the break, and
we’ll come back to see who wins that. See you guys here

in a few minutes.

[break]

MATT: Welcome back, everybody. That was on the
air, well done. The winner of the Adventure

Arsenals are, we have two of them, TheBravestKoala
and GrandmasterBlaq. Congratulations to both of

you guys for the win, go ahead and Danoba will
reach out to you and get your contact info and

we’ll get those to you. For those of you who are
curious to look at it, this particular

Kickstarter you can find on wyrmwoodgaming.com
to look and see the cool thing this new release is

going to entail, so thank you very much, Wyrmwood.
All right, with some of the flames dying down, 30

minutes or so of the chaos descending, the
Crownsguard begin to come back, those that are

still living, many of them wounded and tending to
their wounds, or helping the survivors that are

still within the town. You see some families are
starting to unblock their entranceways and the

people who had escaped the city are slowly
beginning to filter in. You can hear the sobbing

in the distance of families that are coming back to
homes that have been destroyed. The smoke still

chokes the air, and at this hour now it’s probably
pushing close to 11:00 or later. But as the guards

come through and begin to take in the essence of what’s
happening, the armored individual that helped you

when you first arrived and gave you the command to
aid in this approaches. You see their half-elven

face, solemn and tense, approach and extend a
hand. “There aren’t many who would immediately

"jump into the fray as you did. I would say that we
would have lost many more, and perhaps all of my

"men had you not been there, so thank you.”

LAURA: Of course, I say as I cut off the ears of
some of the gnolls.

LIAM: You beat me to it. You said 30 minutes went
by, I wanted us to be doing that already.

MARISHA: We’re like: Oh no, put out this fire!

LAURA: These people have lost everything!

LIAM: I was just waiting for you to pause.

MATT: Yeah, no worries. Unfortunately, for the
three skeletal ones you only manage to get one

full ear.

LIAM: That’s fine.

LAURA: That’s okay because we got two ears
off of all the other ones.

MATT: You did. We’ll say for that, for those who
would’ve been destroyed or damaged, let me go

ahead and roll and see how many ears you’re able to
pull off of those bodies.

LAURA: I’m also going pull off a chunk of tail and
see if it will pass.

LIAM: I’d like to think that we leaned down to the
same gnoll, cutting, and went, same hat? Same hat.

MATT: You manage to pull up about 12 ears intact
between all the fallen bodies. Some you killed,

some maybe you didn’t. You came across the body
elsewhere in the square and just took the ear.

MARISHA: I totally remember kicking this guy’s
ass.

MATT: Other guards are collecting them as they go
and there are a couple moments where someone was

going for an orc– or a gnoll that you had killed
and you went to the guard and went, nuh-uh, and

they backed off. But anyway, the soldier head that was
speaking with you extends a hand and they say, “I

"am Watchmaster Bryce Feelid, assigned here to
Alfield, now in my fourth year. Thank you.”

MARISHA: Watchmaster?

MATT: “Watchmaster Bryce Feelid.”

TRAVIS: What were those creatures? Have you
encountered them before?

MATT: “We’ve encountered them before, yes, in
smaller hunting packs, maybe a half-dozen at a

"time, usually on the outskirts. They don’t come to
civilization like this. It’s generally too

"dangerous for them, in the smaller numbers they
travel. What the fuck are they after?”

TRAVIS: Such a grizzly scene, they seemed to be
carrying away bodies on that cart they had.

TALIESIN: That was weird.

LAURA: Did you notice they had some undead
gnolls with them?

TRAVIS: I did.

TALIESIN: There were.

LAURA: Have you ever seen anything like that?

MATT: “I’ve maybe crossed one or two as part of
the roving packs, it’s not terribly uncommon.”

TALIESIN: What turns them like that? Is there
something in the water?

MATT: “I have no idea. I don’t know the ins and
outs of their creepy bestial lifestyle. I mean,

"what–” And you watch as they sit down for a
second, leaning against the wall, thinking and

scratching at their chin, “Word came of a small
hunting party of these beasts spotted to the

"south, so we sent a small troupe to slay them naught
but two hours before they struck here. We had sent

"more than half of our men’s strength to go and
deal with them, so we were unprepared and, at the

"time, unguarded for the most part. We were caught
at half strength. It can’t be a coincidence. They

"must be desperate to assault head-on
like this. There’s plenty of small game in the

"surrounding wood and they’re known to be provoked
to violence, but I’ve only heard of gnolls picking

"off the outlying folk, those that wander too far
from the fields.”

LAURA: Do they eat the bodies?

MATT: “They eat what flesh they can get a hold of,
but we went through a number of the buildings and

"they’ve ransacked two of the inns. They completely
took the entire butcher’s stock. They’ve carved

"the city of whatever meats, fresh or dried, we
had.”

TALIESIN: Word came? Word came that they were in
the south? Where did word come from?

MATT: “Word came from some of our crownsguard who
were running a patrol.”

LIAM: We have seen these things as far south as
Trostenwald. Further even.

MARISHA: Has there been something else going on,
that you can think of, that might have cut off

their food supply?

MATT: “Not that I can think of. For the most part,
this far south, other than a few run-ins here and

"there, they aren’t– conflicts of this size don’t
make it past Bladegarden.”

MARISHA: Bladegarden?

MATT: “It’s where most of them– It’s where most
of the Empire’s military and guard are trained and

"then sent out throughout the rest of the valley.
That’s a lot of meat that they’ve acquired from

"us, and they’ve lost many, I thought, of their kin in
this battle as well.”

LAURA: Too much meat. What are they feeding?

MATT: “Or what’s making them so hungry?”

LAURA: Oh. Or that.

TRAVIS: Indeed. My concern is that they’ll return.
We’ve fended them off for now, but they’ll come back.

MARISHA: Especially if they’re as desperate as you
say they are.

MATT: “I’ve sent three of our scouts to try and
find out where they went, track wherever they’re

"taking their spoils. Reports come in that most of
the bodies they took were dead, perhaps not all.

"We have to do our best to at least recover any
survivors, wipe out what remains, and prevent this

"from ever happening again.”

MARISHA: Have you heard local farmers complaining
about them stealing livestock? Missing livestock?

MATT: “I’m going to look into that, actually. I’m
sorry, I’m still gathering my thoughts.”

LAURA: (gasps) W.C! I get up and I run and see if
our horse is still there.

MARISHA: Oh, W.C.

MATT: Okay, so you charge out to the far city and
you do find W.C., still affixed to the cart,

currently chewing on a small bag of oats where one
of the families of villagers who fled have come

back and begun to feed him.

LAURA: Thanks, man! Thumbs up to the family, I’ll
run back to the group.

TRAVIS: Are you going to run back to the group, or
bring W.C. with?

LAURA: No, I’m going to leave it out there.

TRAVIS: Oh, cool, okay.

TALIESIN: Petting zoo.

LAURA: Yeah, they’re petting him.

MATT: To the rest of you, Bryce says, “Well, as
rash as it was said– and our coffers are not as

"strong as they could be, I will request more of a
monetary influx up north– for the ears you have

"taken you will be paid. Any more that you find,
those will be paid as well.”

TALIESIN: Well, and we’re going to need some
lodging anyway, so perhaps some trade could be

worked out.

TRAVIS: Indeed, we could provide some extra
muscle, perhaps for some lodging while we stay and

maybe we could aid your men and their efforts to
exterminate this foe.

MATT: “Well, I would normally put you up in the
Candleglow Inn but–” They gesture over towards the

large building that you had walked through that’s
now currently–

TALIESIN: It’s literally glowing like a candle
right now.

MATT: “That is ironic now that you point it out.”

TALIESIN: I feel really bad for saying that out
loud.

MATT: “Let’s just not let Thadeus know that his
life is–”

LIAM: I have a question. After listening to this
for a while, I start looking around the town, would

you say that with all these burnt buildings
everywhere, that if I start picking through the

rubble I would find enough charcoal to reduce
the costs I would need for Find Familiar,

eventually? Because I still need the incense and
the herbs, but if I get a lot of charcoal from these

burnt homes–

MATT: I will say if you take 30 minutes to find
good pieces of charcoal, and roll an investigation check.

LIAM: Yeah.

TRAVIS: Nein.

LIAM: Yeah, done and done. That’s good, and I have
a good investigation too. That is a 23.

MATT: All right, you manage to reduce the cost of
you next Find Familiar spell by three gold pieces.

LIAM: Yeah, good, that’s good.

MATT: From the hopes and dreams of Alfield. So
Bryce looks at you. “I can have you put up at the

"Feed and Mead tavern.”

SAM: Feed and Mead?

MATT: “Feed and Mead tavern. It’s not the most
comfortable place, but it’ll do.”

MARISHA: It’s a good name.

MATT: “I did not name it, but pass it on to Crute,
the owner.”

TRAVIS: Crute?

MATT: “Tell him that Bryce sent you and you are
being put up by the Crown for as long as you are

"hunting these creatures.”

TRAVIS: We appreciate that. Hopefully, there won’t
be another call to action while they’re here, but

you can count on us if there is.

MATT: “Of course. Well.” They reach into a pouch
and begin to count out the gold for the number of

ears you’ve collected. With twelve ears–

LAURA: 360 gold.

MATT: Mm-hmm.

MARISHA: Dope.

MATT: After bringing the ears forward, they glance
over. “Actually, I’ll be right back. I may need to

"acquire a bit more change.” And after a brief
wait, Bryce returns and you are paid the full amount.

TRAVIS: Damn.

MATT: So 360 gold at your disposal.

SAM: Should we divvy it up equally?

LAURA: If we do, that’s 60 gold apiece. That’s
Laura talking.

(laughter)

MARISHA: I’m fine with that.

MATT: Bryce says, “We hope to hear back in the
morning of our scouts’ findings. If you wish to,

"if you can hunt whatever remains of these
creatures and bring back proof that they’ve been

"wiped out, I’ll see what I can have sent southward
of Zadash to make it worth your while.”

MARISHA: In the meantime, you wouldn’t have
anything that might help us and our little

expedition, would you? Healing potion might be
nice if you got one hiding away somewhere in a

closet, forgotten.

MATT: “I don’t mean to be brusque, but at the
moment I think we have a number of our guard who

"are in more desperate need.”

MARISHA: Fair.

LAURA: I can help them… in the morning.

(laughter)

MATT: “I’m sure that would be appreciated. For the
moment, you all look about as battered as I feel. Rest

"up, come–” Let’s see, they would be at– “Meet me
outside of the Broad Barn.”

SAM: The “Rod Bawn”?

MATT: “The Broad Barn.”

LAURA: The broad?

MATT: Barn. Broad Barn.

They point it out to you, it’s on the
western side of the town. “There, we’ll make sure

"you get the basic supplies necessary. Hopefully,
we’ll have information on where to go, and if you

"so choose, we could conscribe you to be under our
intent to destroy these creatures. Think on it,

"rest, we’ll speak in the morning.” Bryce turns
around and limps off with a few of the other

crownsguard. As you guys eventually find your way
to the Feed and Mead, you are immediately met by

Crute, who is this ornery, salty-looking dwarf of
tousled white-gray hair, this single tuft of a

beard that dangles down towards the belly button
before it hits a ring of gold, goes, “Oh, so I’ve

"been told you’re the ones who were coming to
sleep. Got one of our two rooms for you.”

SAM: One?

MATT: He never quite makes eye contact with you.
He’s looking at your shoulder, or right above your face.

SAM: I think he’s got two glass eyes.

MATT: “Come, I’ll show you.” Turns around and
leads you to your space. There are four beds

jammed in here. It’s like a youth hostel-type
living situation here, but it’s functional.

LAURA: Are they doubles? Fulls? Queens? Twins?

MATT: They are pretty much as twin bed as you can
get.

MARISHA and TALIESIN: I’m fine with the floor.

TRAVIS: I’m great with a bed.

LIAM: I’ve already got the silver thread out and I
am looping it over any open window and by the door.

TALIESIN: Was there beer downstairs? Was there
ale?

MATT: You can go ask.

TALIESIN: I’m going to drop my things and run
downstairs.

MATT: Okay. You come downstairs and there’s nobody
inside, this is not a tavern night for a lot of

people. “Right, can I help you?”

TALIESIN: Is there drink? Is there smoke?

MATT: “Smoke we don’t have. But drink, that I can
give you.”

TALIESIN: I’ll take something interesting.

MATT: “Interesting, you say. Heh.” Takes out a
bottle, looks like a deep green glass, and uncorks

it. Takes a small shot glass that has a bulbous
bottom, pours it to the very top with this liquid

that looks a deep sea-teal green, and slides
it forward.

TALIESIN: Fast or slow?

MATT: “Well, depends on how much you like to
dream.”

TALIESIN: How much?

MATT: “For that, and for what I heard you did,
it’s on the house.”

TALIESIN: Nonsense.

MATT: “For the night. You want more, you’re paying
top-shelf price.”

TALIESIN: What’s top-shelf price?

MATT: “For that drink there, that would run you
about three silver.”

TALIESIN: I put a gold on the table.

MATT: “Not going to complain.”

TALIESIN: Consider it an advance, it’s been a
rough night for everybody.“

MATT: "Right, right, of course.”

TALIESIN: And I’m going to sip this mother.

MATT: It has a very smoky, oak-barrel flavor to it
at first as it hits your tongue and then it burns

into this very medicinal, herbal, almost anise
mixed with burnt charcoal.

TALIESIN: That sounds nice. I’m going to sit, and
sip this, and grin, and very silently have a mild

nervous breakdown about what just went down.

MATT: Okay. As you all slowly come to rest,
exhausted, sore, beaten, trying to fall asleep to

the distant muffled sound of shouts and wailing in
the streets–

LAURA and MATT: And Jester jumping on the bed.

TRAVIS: Jester!

MATT: You find yourself to rest, preparing for
what the morning may hold, and that’s where we’re

going to pick up for next week’s session.

LAURA: Worst roommate ever.

LIAM: You’re not the only one. Caleb is going: one
gold, two gold, three gold, 60 gold.

LAURA: 60 gold, Caleb!

LIAM: This was a good idea.

TALIESIN: This is working out weirdly, I’m
excited.

MARISHA: We all have an extra 60 gold, yeah?

LAURA: For all the work that Beau did.

(laughter)

MATT: That was some Jackie Chan shit. You were in
the doorway, dodging everything.

TALIESIN: We now need to have a Stephen Chow
night, that was some crazy shit.

LIAM: We are hitching out stars to your wagon.

(laughter)

LIAM: She just shot some Sun Chip out of her
mouth. You’re welcome, internet!

MATT: Gif that.

MARISHA: Oh, there it is, I found it.

SAM and LAURA: (groan)

MATT: Waste not, want not. That’s my wife, ladies
and gentlemen. Thank you guys so much. Thank you

guys for watching. Thank you, D&D Beyond, I’m
learning more and more about the app and I’m

enjoying it, thank you for supporting the show.
Thank you all for joining us tonight, we’ll see

you next week, and is it Thursday yet?

LIAM: Nein!

MATT: Good night, everybody.

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons.

TRAVIS: Yeah, we do!

MATT: Apparently, someone’s got mail on Drag
Race!

LIAM: That was like standing at the dock going,
“Three, two, one, jump!” and Travis was the only

one who jumped in.

MATT: Yeah, well done, though. Welcome guys! Before
we jump into tonight’s episode, we have some

announcements to get through. First and foremost,
returning once again this week, our fantastic

partners and sponsor for the beginning of this
campaign, D&D Beyond! An awesome Dungeons &

Dragons tool for use for your campaigns, whether
you be DM or player, and Sam, do you have anything

to say about that?

SAM: Hi! Hey, our partner this week is D&D Beyond,
that’s www.dndbeyond.com. They’d like to invite

Critters to check out “And Beyond,” the monthly
developer update and Q&A session for D&D Beyond.

D&D Beyond product director Adam Bradford will
share the latest thing the team is working on and

answer questions from the community. The next
stream will take place tomorrow, the 16th of

February, at 11:00pm– nope– 11:00am Pacific.
Check it out at twitch.tv/dndbeyond and to

celebrate, I’m giving out a prize tonight. It’s
another contest, all of you can play, and here’s

the rules: using D&D Beyond, you have to create a
character, right now, a level three character, any

character, go!

MARISHA: On our app?

LAURA: What?! That’s going to take so long!

SAM: (intense timer countdown song)

MARISHA: Hang on, it’s refreshing! You should’ve
given us warning!

SAM: (singing) D&D&D&D Beyond. D&D Beyond! D&D!

LAURA: I did it!

TALIESIN: Aw, damn it!

SAM: What? I don’t see it. It’s there. She did
it.

LAURA and TALIESIN: I did it!

LIAM: Sphincter, Sphincter, Sphincter!

SAM: Oh, you know what? I don’t know how to call
it!

LAURA: I have 138 hit points?

SAM: Wow! Wait, at a level three character? No,
she’s level 15!

TALIESIN: Callous, 25 hit points! Already done,
right there!

SAM: All right, Taliesin wins. See how easy it is
to create a character with D&D Beyond?

TALIESIN: A level three blood hunter earth
elemental.

SAM: I’ll give you a hint: your prize is attached
to my mug.

TALIESIN: Oh, no.

Wait, wait, wait! No, leave it! Put it
back, I want to do this properly.

SAM: What’re you doing?

TALIESIN: Lift, lift, lift.

(laughter)

MARISHA: Did you just–

TRAVIS: You hit Randomize Your Character.

SAM: Do you see how easy it is? We all created a
character in, like, 25 seconds!

LAURA: This random character that I just created
is really fucking cool.

TALIESIN: I’m actually really impressed with this
fucking character.

LIAM: Aw, I don’t want to have Sphincter next to
Caleb now!

SAM: Wait, you really named it “Sphincter?”

LIAM: Yes. That’s the name I gave them! That’s as
far as I got! Delete. Oh, there goes Caleb.

TRAVIS: What is your name? Panalanalam– Pana–

MARISHA: Panlanann.

TRAVIS: There are four “N’s” in that name.

MARISHA: I am Panlanann, the wood half-elf blood
hunter!

SAM: What was yours, Taliesin?

TALIESIN: Callous.

SAM: Callous? What was yours, Laura?

LAURA: I was Alight, a level 15 fire genasi.

SAM: Her name was Alight?

LAURA: Alight.

TRAVIS: I am Eomita Deephollow, lightfoot halfling
fighter.

MARISHA: Dude, my abilities are balls, though. I
have a five dex and a four wisdom. That’s sad.

MATT: We’re using those characters for the next
campaign.

TRAVIS: No, no, no! No!

MARISHA: Wait, you got dope stats!

TRAVIS: Because I’m awesome.

MARISHA: Look how fucking crap these are!

TRAVIS: You’re in big trouble.

MATT: Thank you very much, Sam, congratulations
Taliesin, and thank you D&D Beyond for being our

sponsor. Quick reminder to those of you who have
an Amazon Prime account, you can get a free

subscription to the Twitch channel by going
through your actual– yeah, you do it through

Twitch! You link your Amazon Prime account to your
Twitch name and you are able to subscribe to one

channel for free a month. If you have not
subscribed and you want to have the VODs available

to you before they go up on Youtube, that’s the
way to do it, for no additional charge. Check it

out. Talks Machina–

LAURA: Sam, stop touching my shit. Look at that!
He rolled ones, ones, and ones!

LIAM: Kids!

LAURA: I’m sorry. Sorry, Matthew.

MATT: It’s okay. We haven’t started yet, so
technically it’s a buffer. Talks Machina, next

Tuesday at 7:00pm Pacific. We’ll be here on Twitch
and Project Alpha where our host, Brian W. Foster,

will discuss what happens and transpires in this
episode tonight, so check it out next week on

Tuesday. The podcast of last week’s episode is
available for download, so those of you who missed

last episode or want to listen to it on your drive
or commute, or you just like the audio to create

your imagination-scape, last week’s episode is
available to download now wherever finest podcasts

are located to be downloaded. Any other major
announcements from you guys?

LIAM: A little thing that is totally improvised. A
couple of weeks ago, a Critter named Courtney–

forgive me if I’m getting that wrong– She tweeted
a picture of her with this scarf that she was

making for Caleb, and she made the hashtag
#ScarvesForCaleb and then people started talking

about it. I retweeted because I thought it was
awesome, and they came up with the idea to make

scarves for Caleb– But not for me– to give to
shelters: Homeless shelters, to veterans, to

anyone who needs scarves or hats or mittens. I
think it’s a great idea, and you would make me

happy. This is beautiful, I love it, thank you,
but don’t pile me up in scarves. Send them to

people who need them. I just think it would be a
nice thing to do.

MATT: That’s awesome guys, I love it. Once again,
826LA, our fantastic charity we’ve been supporting

since the very beginning of this show, almost three
years ago now. They do fantastic work. If you

have the opportunity to give your time to it, or
want to help donate, or at least look up and see

what they do, I recommend you do it, they are
fantastic, so thank you guys. Unless anybody else

has anything else to interject, I believe it’s
time for us to jump in to tonight’s episode of

Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back. You guys are getting sloppy.
Welcome back. Last we left off, our gathering of

friends have been traversing northward along the
Amber Road, with the distant destination of

Zadash, one of the larger cities of the Dwendalian
Empire, as your destination. Upon traveling, you

passed a caravan, spent an evening amongst trees,
where you found a wayward cluster of wandering

buffalo…-like creatures. You continued northward
for a second day, rushed on past sunset to rest in

the city of Alfield, a small farming town that’s
along the way to Zadash. However, upon noticing

that some of the buildings in the eastern side of
town began to light up with flame, you began to

approach rather rapidly, seeing members of the
city, citizens fleeing and screaming, and there

seemed to be some sort of attack. Upon going into
the town, you realized that a number of these

buildings are being set fire by an incursion of
gnolls. You were immediately brought in by

Watchmaster Bryce, who offered to pay you for each
set of gnoll ears that were brought to them, and

you jumped into the fray, managed to kill quite a
few, many of them still left with their quarry, it

seems, which happened to be quite a number of
bodies and/or citizens still living, that were

dragged off into the ashen and cloud-covered
night. Upon returning, many of you bruised,

beaten, and at one point in danger of worse, you
were given an evening’s rest at the Feed and Mead

Tavern, and were told, if you were interested in
pursuing future coin in helping with the current

conflict nearing the city, to meet Bryce out by
the Broad Barn.

ALL: The Broad Barn.

LAURA: That’s why I wrote Broad Barn down.

MATT: That is why.

LIAM: I wrote “Rod Barn.”

MATT: That’s a different place entirely. You guys
all bundled up into a singular room above the

floor of the Feed and Mead. Found yourselves
exhausted, passed out, and got an evening’s rest,

so you’ve all gotten a long rest. You’ve healed
up. You’ve recovered your abilities. As the

uncomfortable warmth of the morning kicks in, with
your small room and number of warm bodies

encompassing a very tight and not very drafty
space, the partially humid early hours draw you

from consciousness. You all begin to stretch your
sore muscles and decide what endeavors await you

with the new day. What do you guys want to do?

LAURA: What do you guys want to do today?

TRAVIS: That bed was not my favorite.

LAURA: I liked it.

TRAVIS: Little stiff.

MARISHA: You should try sleeping on the floor.
It’s actually really good support.

TALIESIN: It’s good for your back, it’s really
true.

TRAVIS: You use a pillow, or are you just on the
floor?

TALIESIN: Pillow.

(laughter)

TRAVIS: Do you have to pray over your swords or
anything this morning?

TALIESIN: No, everything’s fine. They just do what
they need to do. I just have to keep them clean.

TRAVIS: Yeah, well, we were sharing a room one
night, and Molly has a ritual. I think it’s part

of his custom. Yeah, he performs over his swords.

TALIESIN: I have to take care of them or else
they’ll stop working, of course.

MARISHA: Sure.

LAURA: Do they need to feed?

TALIESIN: They do actually, yeah. I’ve got to feed
them some, well– it’s complicated. I don’t like

to go too deep into it, but I’ve got to use my
bloodline on occasion. Actually, since we’re

already on the road, I should be honest, I wasn’t
entirely telling the truth when I talked to you

that night.

TRAVIS: No! Stop it!

SAM: You seem so honest.

TALIESIN: Oh, you’re just a bundle of truth too,
aren’t you?

LIAM: What is a bloodline?

TALIESIN: I suppose it’s only fair. I did tell you
that these swords are special, and that they use

the blood of my family to activate themselves. I
know I might have said I was from a long line of

priests, and–

MARISHA: Oh my god, you killed your whole family.

TALIESIN: I didn’t kill my whole family.

MARISHA: Oh, okay. Never mind, keep going. I’m
sorry.

TALIESIN: Our family were less the priests, and
more the sacrifices. We may have stolen the swords

and run. That’s why I’ve been trying to keep a bit
of a low profile when it comes to some of the authorities.

TRAVIS: Yeah. I mean, for fear of your life you
ran?

TALIESIN: It’s been a long time, but I’d rather
not run into them.

LAURA: What gods were you being sacrificed to?

TALIESIN: Oh, I couldn’t tell you. It was my
parents, I was just wee by the time that happened.

SAM: Is there a roving band of priests that are
trying to find you right now?

TALIESIN: Oh, I hope not. I mean, it’s been a long
time.

MARISHA: Where’s home? Where is this place that
you stole–

TALIESIN: My parents never spoke of it. Somewhere
out east.

LIAM: You got to the circus from that, how?

TALIESIN: Well, it was a bit of a mess, but I just
ended up there eventually. Just looking for a

place where I could rest, I suppose?

LIAM: That’s funny, you gave me an answer, but you
didn’t really give me an answer.

TALIESIN: Well, I don’t know you that well.

MARISHA: That’s what he’s been doing this whole
time.

TALIESIN: That requires a drink.

TRAVIS: I understand that sentiment. Trying to
find a little respite, a little peace.

TALIESIN: It’s a good place to be if you want to
run, but not run.

SAM: Are there any others of your family out there
on the run?

TALIESIN: Not that I’ve ever met.

LAURA: Was it just your parents and you that were
being sacrificed?

TALIESIN: You know, I don’t know. I never thought
to ask.

LAURA: Did they want to kill you or just take your
blood?

TALIESIN: Apparently they needed us alive for it,
so there was that.

LAURA: Oh! So it wasn’t so bad, they just slowly
drained you.

SAM: Doesn’t sound that bad. Yeah, they’re not
going to kill you.

TALIESIN: So I was told.

MARISHA: Isn’t that what you’re doing to yourself
on a daily basis?

TALIESIN: It’s not that bad, though, it doesn’t
leave a mark really.

TRAVIS: You’re in control of it. You’re using it
for yourself?

TALIESIN: Oh yes, of course. It can come in handy.

LAURA: Does it have to be your blood?

TALIESIN: Oh yes. Of our bloodline, apparently.

MARISHA: Have you tried any other bloodlines?

TALIESIN: Well, I’ve cut a lot of people with them.
Would you like to take a run at it? You could be lucky.

MARISHA: I’ll save that for another day.

TALIESIN: I had a funny feeling.

TRAVIS: I’m tempted.

SAM: What about you, Fjord? Are you going to vomit
any seawater this morning?

TRAVIS: (retching)

SAM: Oh, watch out!

TRAVIS: Nah.

TALIESIN: Could’ve been worth five copper on the
open road at one point.

TRAVIS: I seem to have missed my calling.

TALIESIN: Always could use a circus geek.

MARISHA: How’d you sleep, aside from the crappy
bed?

TRAVIS: I know what you’re asking. I didn’t have
any other dreams. It was fairly restful.

LAURA: No dreams at all?

TRAVIS: None I care to speak of.

LIAM: Do we think there’s anything left of this
town?

TALIESIN: That is a question.

TRAVIS: Anything left?

SAM: It didn’t seem like the whole thing was on
fire.

TRAVIS: We couldn’t quite see it at night, that’s
true. Maybe we should go down.

LIAM: I would like to take a walk and see what it
is we’re out to save.

LAURA: We can steal some things!

LIAM: Maybe we do that second, and first we take a
walk.

TALIESIN: How do we get paid? There was talk of
pay.

LAURA: I thought we already got paid.

LIAM: We did, but Molly was drinking, so maybe he
does not remember.

TRAVIS: He said he was going to bring the rest, I
think, later.

TALIESIN: I’ve got to say, there’s worse ways to
make a living.

LIAM: I counted 60 gold.

TRAVIS: Hey, Molly, didn’t you say Bryce said it
would come later?

MATT: Bryce had said if you wanted to continue to
help with this then there was more money.

LAURA: Let’s keep helping!

MARISHA: Yeah, I mean, it’s not a bad gig.

LAURA: We could stay here forever and just kill
gnolls.

SAM: That was very scary. One of them almost
killed me!

LAURA: But think about how good we would get over
time.

SAM: That’s true. The 10,000-hour rule?

LAURA: Mm-hmm!

TALIESIN: Nott the gnoll killer.

TRAVIS: Jester, we agreed not to put anyone in
harm’s way in an excessive manner.

LAURA: When did we agree that?

TRAVIS: Did we not?

LIAM: I don’t remember that, either.

TALIESIN: I don’t recall making that arrangement.

LAURA: Did we agree to that?

TRAVIS: Maybe I thought that was an unspoken
thing.

LAURA: Usually when you agree to something you
have to say it out loud. Most of the time. Unless

it’s, like– We just agreed to it! You said it,
you said it!

SAM: What did you agree to?

LAURA: I can’t tell, it’s a secret! Oh! But she’s
serious about it, I can tell!

TALIESIN: You’re so good at this.

LIAM: Well, my social anxiety is getting the best
of me. I’m taking a walk. Goodbye.

MATT: The door slams behind Caleb briskly making
his exit.

LAURA: Do you want a donut this morning? It’s a
little more stale in the bag, I have to let you know.

TRAVIS: I think I’m fine.

LAURA: Do you want one?

TALIESIN: Oh, yeah. More donut for us.

MARISHA: I guess we should greet the town.

TRAVIS: Fair enough.

LAURA: Wait! When did we say we were going to meet
Bryce?

SAM: Why are you yelling?

LAURA: I thought they were leaving.

TRAVIS: Actually, I think they’ll find us.

MARISHA: Yeah. Maybe we could just stand in the
middle of town and go, “Bryce?” until they show up.

LAURA: In front of Broad Barn.

MARISHA: Okay, I have a question about this Broad
Barn thing. Is Broad Barn the name of an

establishment, or is Broad Barn a very broad
barn?

TALIESIN: It’s a very long barn.

MARISHA: It’s a very big barn?

LAURA: What if it’s a street? We didn’t clarify,
did we?

MARISHA: What if it’s a tavern? I don’t know, I
got confused in his delivery.

LAURA: I bet we can ask the guy downstairs.

MARISHA: All right, yeah.

TALIESIN: He seemed nice last night.

TRAVIS: We go downstairs.

TALIESIN: I’ll follow for this.

LIAM: It’s a Zork game. We go down the stairs.

MATT: I know, apparently. You head downstairs to
the only other real location within the Feed and

Mead Tavern. There’s Crute still there off to the
side and one very dirty and ashy civilian who is

currently slowly scarfing a meal with a thousand
yard stare. Looks like they had been close to the

action and chaos the evening before. As you walk
down, Crute looks across and goes, “I see you’re

“awake. Would you like breakfast?”

LAURA and TALIESIN: Yes, please.

MATT: “All right. It’ll be about an hour. Because
it’s just me.”

SAM: An hour? All right.

MATT: “It’s just me.”

LAURA: Do you want some help? I’ll come help you!

MATT: “Come on!”

TALIESIN: I’ll go in for this if it means a faster
breakfast.

MATT: The two of you jump in with Crute in what is
a not very well-kept kitchen, but functional. The

gristle, who knows how long it’s been there. It
might add to the flavor, who knows.

TRAVIS: A-rating for the city of Los Angeles?

MATT: We’ll put it at a B in Panorama City.

TALIESIN: Wow, that’s an in-joke.

MATT: You guys go ahead and help out. It does
manage to cut down the time for breakfast

preparation. Eventually food is presented.

LAURA: After we’ve cooked, I’m going to switch out
his salt for his sugar.

MATT: Make a sleight of hand check.

TALIESIN: I want to see if I see this. I don’t, do
I?

MATT: You’re too caught up in the meal-making.

LAURA: 19.

TALIESIN: Oh, yeah, I definitely don’t see this.

MATT: Neither does Crute, as you manage to do so
swiftly. Practiced, like you’ve done this before

in many other establishments in the past, maybe.

LAURA: After we cooked.

TRAVIS: You just give us all diabetes, that’s
great.

TALIESIN: The frittatas are going to taste real
weird.

MATT: As you guys finish your breakfast, the rest
of the day is yours.

MARISHA: What does the town look like when we step
out front? How bad is it?

MATT: As you emerge from the tavern– and Caleb,
you’ve already seen this– you see that the fires

have now been reduced to maybe a dozen wide plumes
of gray-white smoke on the eastern side of the

city. It rises from the ashes and charred wood
remains and wood frames where some buildings used

to be. It seemed much more dangerous and chaotic
last evening, but looking at it now in the day,

it’s no more than maybe a dozen buildings or so
that were affected. They were more centralized to

cause the most chaos suddenly at that time of
night. You get the sense as soon as you look

around that the folks of the city are on edge,
understandably so. You see the people are trying

to pick up their lives and move on in the face of
what recently occurred. The very air holds this

tension as you look around you. People walk past
you with sacks of grain and tools, their eyes

wide, darting around for unseen danger and
glancing past the two tieflings, immediately,

instinctually step back a bit and make a wide
berth. You watch children run from doorway to

doorway, trying to stay out of the street as long
as possible. It seems like it’s trying to carry

on, but it’s going to be a process. Some folks are
rummaging through the remains of the respective

buildings. You glance over near where the central
portion of your conflict last night took place,

where the Candleglow Tavern is, and there you see,
amongst the smoldering rubble of the inn, a single

halfling man sifts through the wreckage, a
crownsguard helping him lift heavier beams. You

see as he plucks what he can of his former life
from the rubble.

SAM: Should we go over and talk to him?

LAURA: Sure.

SAM: Do we recognize this person?

MATT: You have not met this person, no.

LAURA: You’re a halfling, too, so maybe you should
talk to him.

SAM: I’m not technically.

TALIESIN: I’m going to walk over.

SAM: I’ll join. We’ll just go over and scare the
shit out of him.

TALIESIN: Need a hand?

MATT: You can see a halfling man, maybe in his
fifth decade or so. He has ashy blond hair and a

face cracked by smiling, though now too dour and
soot-covered to see any sort of smile on his face.

As he pulls through some of the rubble and he’s
making a small pile on the side, he looks up and

goes, “Oh, right. Can I help you?”

TALIESIN: We were part of this commotion last
night. We were wondering if you need a hand with

anything right now?

MATT: “I mean, if you don’t–”

TALIESIN: I’m taking off my jacket.

MATT: “You don’t have to! Okay, okay.” As you dive
in, you spend the next ten minutes helping move

through some of the heavier beams that collapsed.
There is still somewhat of a structure, mainly of

the bottom floor, but a lot of the top floor, the
one that you were in last night, has fallen in

over time. So it’s moving some of the bigger beams
out of the way. As you’re pulling through and

moving some of the larger pieces of the structure,
the halfling man goes, “I appreciate the help.

"Name’s Thadeus. Thadeus Candleglow.”

LAURA: Oh, this was your place?

MATT: “It was.”

LAURA: Oh, wow.

MATT: “20 years since I was left this place. Built
by my grandpaps, Reedus.”

SAM: Were you here when the attack happened?

MATT: “Oh, I was here. When they all came in, I
was gone. I wasn’t about to stay around, you know?”

SAM: Did you happen to see where they came from?

MATT: “Oh, I did not. I was in the process of
cleaning dishes and dealing with a couple of my

"patrons. One of them–” and he points over to the
rubble. You can see what looks to be a skeletal

body that’s been partially collapsed. “I suppose
Leiman’s probably not going to be a regular anymore.”

LAURA: Oh, no.

TALIESIN: You going to rebuild, give him a fine
plaque?

MATT: “Rebuilding requires something called money.
I think I’m probably going to gather what I can

"here and shop up north and see what other
work I can get myself to.”

LAURA: How much gold do you need?

MATT: “I don’t know. A building establishment like
this. I’m not entirely certain, but I could check

"in. I assume it’s probably a few thousand gold
pieces for the structure.”

LAURA: I just had that, too! I’m sorry, I don’t
have it anymore. But I could try writing to my mom

to see if she’ll help you.

MATT: “That’s really sweet.”

TALIESIN: Or, as another thought, since you were
basically robbed, who were they? What happened?

Has this happened before?

MATT: “Oh, this hasn’t happened as long as I’ve
been here, and I’ve been here most of my life,

"here in Alfield. You hear about these things
wandering on the outside, and you know crownsguard

"keeps you safe. Anything comes too close, they
just shoot them in the face with a bunch of arrows

"and shit.”

LAURA: I love him so much!

SAM: Thadeus, did they seem to be after anything
in particular? Were they here for property or

people or gold or food?

MATT: “They didn’t take any of the worthwhile
stuff, thankfully.” He points over to a pile and

you can see there’s some brass urn or vase that’s
been smashed and dented by the conflict. You can

see bits and pieces of a few keepsakes that might
be worth a little bit of money that have been

brought out. “They just mainly took all of our
food stores. Most of my meats, most of my salted

"meats, the dried meats, the fresh meats, the
butchered meats. They cleared out the butcher down

"the street.”

LAURA: Shrimp scampi. Butterfly shrimp.

TRAVIS: Coconut shrimp.

LAURA: Fried shrimp.

SAM: Don’t engage them.

TALIESIN: We’re all going to die now.

MATT: “That’s a real curious-looking face you got
there.”

LIAM: Excuse me, I saw in the middle of the fray–
Sir. Excuse me.

SAM: In Halfling, I say to him, I’ve also been a
victim of a horrible attack.

MATT: Make a persuasion check.

SAM: Oh, minus. Ten.

MATT: But in Halfling, that helped. “Yeah, sorry.
What can I do?”

LIAM: I’m sorry, I was part of the fray as well. I
was right in the thick of it. I saw a cart piled

high with bodies. Are there people missing from
town?

MATT: “Quite a few. You’d have to ask around some
of the crownsguard.”

LIAM: How has the rest of the village fared? Is
everything as poorly off as you are?

MATT: “I mean, plenty of folks seem to get through
this okay. They only took down a few buildings.

"I’m more worried about the folks that were plucked
from their homes.”

LIAM: Is yours the only business that was hit?

MATT: “I haven’t looked around, to be perfectly
honest. I’ve been a little focused on–” and he

gestures out with his hands at the rubble that was
once his life.

TALIESIN: You had a lot of meat, didn’t you?

MATT: “Well, you have to present meat. A lot of
people around here eat meat.”

TALIESIN: Would you say that you offer a larger
selection of meat than some of the other

establishments in town?

MATT: “If you’re asking me, then the best meat.
Don’t know about quantity, but quality was–” (tongue click)

TALIESIN: I feel like I’ve been robbed of the
experience of your fine, fine meat products, and

I, for one, would like you to rebuild so that I
might try some of your meats.

MATT: “Well, if at some point the gracious gods
see fit to bequeath upon me a strike of good luck

"and I can get to rebuilding, my friend, one day,
you may be able to try one of my meats.”

TALIESIN: I’m going to take a look– Is the friend
who’s dead skeletonized?

MATT: Oh, yeah, burnt charred.

TALIESIN: Oh, burnt, okay. Where is this butcher
that you mentioned as well?

MATT: “Oh that’s–” He steps out through where the
doorframe is still standing, the one that you

defended yourself through most of that battle,
just a free-standing frame now.

MARISHA: Was I in the butcher’s? Because that
would be some real horror-level shit.

TALIESIN: I think you were in the barbecue shack.

MARISHA: That’s kind of awesome.

MATT: He points over to a building across the way,
which is one of the buildings that was nearby. He

says, “That there’s the Ruddy Top Butcher, well,
what remains of it,” and you can see that building

too. It’s still standing, and it’s nowhere near as
damaged as the Candleglow Inn, but it’s sustained

quite a bit of damage, and it looks like the roof
has fallen in.

LIAM: I’m sorry, Mollymauk, another question for
you: Is there maybe– I hope it is still

standing– but a supply store?

MATT: “Yeah, if you’re looking for farming
supplies, general supplies, there’s–”

LIAM: I’m sorry, I’m in the need of some incense.

MATT: “Oh, you could probably find something like
that there, The Broad Barn.”

LAURA: Oh! It’s a store!

MARISHA: Question answered. I’m sorry, I’m
standing by Fjord. Question answered!

TALIESIN: It’s like half a question, because
you’re wondering why it’s called that at this point.

LAURA: I bet it’s big.

TALIESIN: At least wide.

MATT: “At one time it was a barn, but the farm
stopped giving up crop, and so they converted the

"barn itself into what was a general store, because
they started selling off the tools they didn’t

"need, but that made them more money than the crops
did that year, so we started importing more tools,

"and for the past 30 years the Broad Barn has been
our commonly known general supply place there on

"the western side of Alfield, so if you want
to–”

SAM: This is really fascinating.

LAURA: Wow, this is a really good talk that we’ve
had.

MATT: “Of course.”

TRAVIS: Did you just out-talk Jester?

LAURA: I think I’m going to go look for the Broad
Barn

TALIESIN: That’s an idea. Don’t pack up shop just
yet, we’re going to see if we can do something

about these terrible creatures that have been
roaming around.

LAURA: Maybe we’ll find all of those thousands of
gold for you, and you can build your shop back up.

MATT: “Well, y'all look like you’re geared up to
be making a mess. You going after these things?”

TALIESIN: We are, perhaps, persons of action.

LAURA: We’re really tough. We have no fear.

MATT: He leans in real close to you, getting on
his tippy toes to meet your gaze, and he says,

“Well, if you manage to go and kill some of them
dog people, you tell them Thadeus Candleglow says hi.”

LAURA: I will.

MATT: “Thank you.”

TALIESIN: She really will.

MATT: “Good.”

LAURA: Here. It’s a moldy donut. Be well,
child, the Traveler is with you.

MATT: “I’m not a child, but I appreciate the
gesture.”

LAURA: You know my name! I leave.

MATT: “Gesture. Her name’s Gesture!”

TALIESIN: It is a gesture, like Prince.

MATT: The adventurer formerly known as Jester. He
takes a bite, and (spitting).

LIAM: Also, I’m sorry, just between you and me, I
know the look on your face a little bit, you seem

a little manic. If you have friends you can stay
with right now, you know you don’t have to rebuild

it today. I recommend you take it slow.

MATT: “I don’t think I have much of a choice at
the moment.” He gives a long stare towards you

that fades past a little bit beyond. “Anyway, I
should get back to picking up the pieces. Excuse

"me,” and starts gathering more stuff from the
rubble, and the crownsguard behind goes over and

takes the things he’s already gathered, and begins
putting them into a small crate, and doesn’t engage.

MARISHA: While they were having that conversation,
I’m hanging back with Fjord, if you’re cool with that.

TRAVIS: Yeah.

MARISHA: Question: If you were a crazy, ravenous,
dog humanoid person thing, what would make you

really hungry all of a sudden? I didn’t phrase
that question very well.

TRAVIS: No, I knew where you were going with it,
though. How do we ring the dinner bells, is what

you’re saying. How do we get them to come to us?

MARISHA: Yeah. It seems like they’re into meat?
Kind of anything.

TRAVIS: Well, they done took it all, I think.

MARISHA: Also, they’re really hungry, more so
now.

TRAVIS: Why more so now?

MARISHA: I don’t know. Why more so now?

TRAVIS: Well, they took all the Luby’s Cafeteria
with them, so I don’t think they’re going to be

hungry for a bit.

MARISHA: But what if they are still hungry?

TRAVIS: Then we would need to roast some meats.

MARISHA: You know who else was really hungry out
of fucking nowhere?

TRAVIS: Who?

MARISHA: Big angry toad man. Devil toad guy. I
feel like I should get better names for all these things.

TRAVIS: Yeah. He was hungry all of a sudden?

MARISHA: I don’t know. I mean, it might be a
coincidence.

TRAVIS: You thinking some of them gnolls had
some fiendish qualities, perhaps?

MARISHA: Well, considering some of them were
undead.

TRAVIS: Right, shit.

MARISHA: There was that whole zombie gnoll thing.

TRAVIS: I forgot all about that.

MARISHA: Yeah. How could you forget that?

TRAVIS: I have some weird dreams. What did you have
in mind? Other nights.

MARISHA and TRAVIS: What?

(laughter)

MARISHA: I legitimately didn’t understand what you
said.

TRAVIS: Oh, nothing, I got shit in my teeth.

MARISHA: Are you okay?

TRAVIS: Yeah, fine. Did you have a plan? Did you
want to do something to wrangle them–

MARISHA: I was just striking conversation.

TRAVIS: Oh, sorry. Well, maybe we’ll follow them
to the Barn Broad.

MARISHA: Okay, let’s go to the Barn Broad.

TRAVIS: Broad Barn. I was fucking with you.

MARISHA: I was going along with you.

TRAVIS: Yeah, that’s all right.

TALIESIN: When did we hire Tom Stoppard to write
this?

MATT: I know. Seriously.

TALIESIN: I couldn’t deal.

MATT: Where are you guys off to?

LIAM: To the Broad Barn.

MATT: You were told it was on the western edge of
town, and since most of the city is built on two

intersections of main road, you follow the core
essential east to west path, and on the way out,

where you first entered last night, even though
you just ran past it, you can see there is indeed,

right on the edge of town, almost like the town
was built to fill the gap in between, a very large

barn that looks to have hundreds and hundreds of
feet of coiled rope on the outside. The front doors are

wide open and you can see a number of folks are
coming in and out, many of them with cleaning

supplies, heavy pieces of cloth, buckets, whatever
can be used to start getting rid of the remaining

black splash and ashy covering of last night’s
destruction. You also notice, as you approach on

the outside, there’s a bit of commotion. You see a
dozen or so crownsguard, and a handful of armed

volunteers, that all appear to be in regular civvy
farmer clothing, that are all gathered in a loose

huddle, with Bryce among them. You hear a loud
grating voice from within that huddle. As you

approach from the outskirts, you see a middle-aged
male gnome of ruddy complexion and slicked parted

dark hair. He wears very clean maroon and gold
robes, and that would lend an air of elegance,

were he not hopping around and pointing fingers.
You see as he starts shouting between the crew,

waving his hand around, “Without any warning, it
was your job, Bryce! With Ruben cold dead, that

"leaves no Lawmaster to preside, forcing me to take
that position as well. I do not need that added

"responsibility, but until we get a new Lawmaster
instated from Rexxentrum, I have no choice.” Bryce

pipes up at this point, glancing over and seeing
you guys’ presence, “Starosta, I’ve sent a request

"to both Zadash and Bladegarden for a supplementary
force, but it may be weeks before any would

"arrive. Can we send trained hands at my approval
to retaliate?” At which point, the Starosta, which

has now been identified, says, “We cannot spare any of
our forces while the surviving guard are drawn so

"thin. Out of the question! Maintain a vigilant
perimeter and deflect any further incursions.”

Bryce nods slowly. “Can we at least have
permission to hire mercenary strength to

"retaliate, then? I feel not being proactive before
the gnoll force can fully regroup would put us at a

"severe disadvant–” At which point is cut off by
the Starosta. “Yes, that’s fine! Hire outside! I

"don’t want any more of my citizens’ deaths on my
record. Dismissed!”

He immediately pushes through the
crownsguard and storms off, which is hilarious to

watch a gnome storm out of a group of people, and
off with a huff is escorted by three crownsguard

from behind, out of that space. The crowd begins
to murmur and disperse, and go about their

business. Bryce turns and smiles at all of you.
They’ve washed up from last night’s damage and

dirty conflict, so as they approach–

MARISHA: I turn to Jester, and I go, look
inviting. Look heroic.

MATT: “I’m deeply sorry about that. Starosta Kosh
is high-strung on a holiday, and tensions have

"never been this high since he was assigned here
eight years ago, so please don’t take that to

"heart. He’s just a–”

LAURA: Dick.

MATT: “Your words, not mine.”

TRAVIS: Seems some people handle pressure better
than others. He doesn’t seem like the handling type.

MATT: “No. Those in higher political positions
rarely do, it seems. Anyway, I want to thank you

"all again for your aid last night. I can’t fathom
the further death toll, had you not been there and

"jumped in selflessly as you did. Thank you.” Bryce
trails off and looks back towards where Starosta

Kosh had stormed off and goes, “Fucking Dwendalian
political bullshit. We’ve needed a more trained

"guard here for weeks, especially with Xhorhas
bleeding into the valley, but we’re far too south

"to matter. Any request has been declined due to
all necessary forces being needed at the garrisons

"by Brokenveil. If they were doing their jobs at
the Bluffs, we wouldn’t have so many reports of

"violent beasts in the valley in the first place,
but here we are. At least I’ve gotten approval for

"a bit more cash. To that, while I do not know what
your business here is in Alfield, if you are still

"interested, we are in need of some skilled
mercenary work.”

LAURA: We’re going to kill all of them!

TRAVIS: We couldn’t help but overhear that you
were asking for some aid. How long were you

thinking you might need these replacements?

MATT: “Well, until at least this threat has been
dealt with in a satisfactory way. I’ve

"unfortunately not had my scouts return after
they were sent the night before, which does not

"bode well, but I suspect that we should see some
sort of hopeful backup sent by Zadash or

"Bladegarden within the next week or two. In the meantime,
we’re a bit of a sitting duck scenario, so I’ve

"sent a few guards to go to Zadash to see what
other mercenaries could be sent forward. We do

"have some folks traveling along the road and will
keep an eye out to see if anybody else is looking

"for some coin, but for now, you are our first line
of defense. Or offense, if you will.”

TRAVIS: Well, I think I speak for all of us, we’re
certainly up to the task for a bit. Well, maybe

for a little less than a bit. Can I ask, are there
any other threats to this town, besides those gnolls?

MATT: “Oh, there are plenty of threats. Let’s see,
famine, syphilis–”

TRAVIS: Things that come on legs and with weapons,
I mean.

LAURA: Syphilis can come with legs–

TALIESIN: I feel like that was worth pointing
out.

TRAVIS: Why do both of you know that?

MATT: “You’re not wrong.”

TALIESIN: Tiefling thing.

MATT: “This backwards place has its fair share of
issues, as I’ve come to learn as being not from

"the region, but it seems to me that nothing on
this scale has quite assaulted in some time. I

"mean, there have been wandering rumors of terrible
things and creatures wandering past the Xhorhas

"border for as long as the Dwendalian Empire has
been around. It’s the whole reason that the

"garrison’s up north. But this far south, generally
the guard can keep things at bay. This is a very

"organized thing, I don’t like it. I don’t like it
at all.”

TALIESIN: It’s new, then?

MATT: “Well, this is new. Nothing on this scale.”

TALIESIN: It seems, from what we’ve seen, that
they were hungry.

MATT: “I’ve done a bit of research overnight, and
it seems that gnolls are known to be very

"aggressively hungry creatures. Could say famished
to the point of obsession.”

LAURA: I feel their pain.

TALIESIN: I can understand that.

LIAM: So you wish to hire us. How much? We are
very experienced, but we’d like to know what we’re

talking about in advance. What kind of money are
we talking about?

MATT: “The deal stands. 30 gold per gnoll ear,
proof of a dead gnoll. If you can recover any of

"the missing townsfolk here in Alfield and bring
them back safely, I’d be willing to pay 25 gold a

"head, returned.”

SAM: What if we find a dead body and bring it
back?

LIAM: Is there some lesser number for those?

MATT: “There is, because even if they are gone, we
would wish to bury those we’ve lost. I could

"probably muster ten gold per retrieved member of
the Alfield citizenry.”

LAURA: Specifically their heads, too?

MATT: “Preferably all of them. Whatever you can
find.”

LIAM: It is permissible, is what they’re saying
here.

MATT: “Seeing what these creatures did last night,
I don’t know what state you’ll find any of

"them, but I’m being hopeful.”

TRAVIS: Do you know what area they might have gone
to?

MATT: “They seemed to be heading east, to a
northeast direction. That’s where the scouts went

"before they left. I wish I had more information
for you, but that may be the place to start.”

LIAM: Could you tell us at least what the
landscape is like in that direction, what is over there?

MATT: “There are some spotty woods on the
outskirts of the town that Alfield was built

"into. Beyond that, it’s rolling hills and fields.
There are some older, long grown-over settlements

"that have been abandoned. Small-scale, but
honestly, beyond here it’s mainly fields.”

LAURA: I bet we can find some ghosts.

TALIESIN: I always love a ruin.

MATT: “If I might offer some advice: If you do see
a ghost, don’t engage.”

LAURA: Do you know where they are? So we know how
to steer clear?

MATT: “My dear, there are ghosts everywhere in
this world. It’s far more ancient than you assume.”

LAURA: Ooh!

MARISHA: Bryce, some of these gnolls were undead,
or raised from the dead. Do you have any inkling

as to why, or have you seen that problem around
here before?

MATT: “I don’t know as to why, but it’s not
uncommon, from what I could ascertain. Whatever

"dark powers they worship, it seems, allows some to
progress beyond death. Rumors are that when gnolls

"go hungry and left to feed on each other, what
remains rises to fight alongside those that still live.”

LAURA: That would be why some of them have chunks
missing out of them.

LIAM: This comes from research you have done, that
you have read up on? Would you be able to share

this reading with me, so that we are fully
prepared?

MATT: “Honestly, I just shared with you most of
all that I had learned.”

LIAM: Just a small book.

TRAVIS: More of a pamphlet, actually.

MATT: “The only other bit of information I was
able to pull from that was, they have this thing,

"this entity that they worship. It has a name.”
Pulls out a few small notes.

LAURA: Fire hydrant.

SAM: Does it start with an A? Sometimes if you go
down through the alphabet, A, B–

MATT: As you’re saying this, they pull a small
series of notes from their pocket. “Yeenoghu.”

SAM: With a Y? That would have taken forever.

MATT: Let that be a lesson, young halfling.

LIAM: With a Y? Yeenogru?

ALL: Yeenoghu.

MATT: “I don’t know how to pronounce it, I only
read it. I apologize.”

TALIESIN: Do I know anything about Yeenoghu?

MATT: Make a religion check. With advantage.

TALIESIN: A religion check? 18.

MATT: It sparks a memory in you. Information
floods your mind, and you recall hearing about

various demonic leaders of the Abyss. Creatures
that once walked the prime plane. You see images

of this large, bestial, feral, angry demon.
Ever-hungering, ever wandering to conquer and

devour in its wake, leaving destruction, fetid
meat, and waves of yipping, angry hyenas to devour

what was left behind.

TALIESIN: Thank you.

LIAM: Sorry, another question. May I call you
Bryce?

MATT: “Of course.”

LIAM: Bryce. We were just about to go inside the
barn here and get outfitted for this– for many

things, but especially now that we are going to go
take care of this problem. Do you have any sort of

pull with these people? Might we get any
friendly–

TRAVIS: Advance?

LIAM: No. Well, sure, but I’m talking about some
sort of discount for getting ready for the road.

We’re not that flush.

MATT: “It’s not so much about that, more than
these aren’t well-to-do people in their own right,

"and right now, honestly, rebuilding–”

LIAM: It’s asking a bit much, I was too forward.

MATT: “That’s all right. But you, as I know quite
well from personal experience, have some coin to

"your name. Perhaps that will be of aid to you.”

LIAM: Yes.

TALIESIN: One last quick question, though. What do
the gnolls normally eat?

MATT: “As far as I could tell, whatever living
things they can get their hands on.”

TALIESIN: Those buffalo creatures that we see
roaming around?

MATT: “Probably.”

TALIESIN: Good to know.

MATT: “I will say, if there are any surviving
captives, then haste is very much key. For if they

"are as hungry as they seem, regardless of the
massive volume they have acquired through the

"evening, I know not how many their number is, or
how hungry they are. Take too long, there may not

"be much left to find.”

LAURA: We’ll get this stuff and head right out.

LIAM: Sorry, my curiosity gets the best of me,
always. You are talking about buff– “buffaro”

creatures, or something? We saw these beasts on
the outskirts of town. They look brown-furred,

beast of burden-type creature? Do you know what
those animals are?

MATT: “Right, yes. The valley aurochs.”

LIAM: Valley aurochs? Got it, thank you. All
right, we should get ready for the road. Walking

into the store.

LAURA: Was it hit at all? Was the store that we’re
going into destroyed at all?

MATT: No, this was far enough west. It was mainly
just a few buildings in the eastern side. Coming

from where the woods were, it seemed like they
were using cover of tree and canopy upon the

incursion, then immediately assaulted partway into
the eastern part of the city, burned it from the

middle, and then used the flames to escape out the
back. What were you about to say?

MARISHA: (gasps) Bryce?

TRAVIS and MARISHA: (exaggerated coughing)

MATT: “Yes? Are you all right?”

MARISHA: Sorry, a lot on my mind. Speaking of the
aurochs, I asked you yesterday if you’d heard if any of the

farmers had had their cattle hit? You heard that
yet?

MATT: “I could ask around. It does happen on
occasion.”

MARISHA: It’s fine. We’ll ask on our way out. It’s
good.

TRAVIS: Hey, Caleb?

LIAM: Yeah?

MATT: “If you’ll excuse me, I do have something to
get to. But good luck and godspeed.”

LAURA: Have fun dealing with the dick.

MATT: “I’ll do my best.” Bryce turns around and
leaves.

LAURA: Did I recognize Starosta Kosh? Did he seem
like the type that would have made a little side

trip down to– because he seems like the type.

TRAVIS: Was that a character-DM inside joke?

MARISHA: I know; I feel like I learned something.

MATT: Make an intelligence check.

TALIESIN: I’m filing, I’m putting a wall
between that.

SAM: I can’t read your dice at all.

LAURA: Intelligence, 18.

MATT: The robe coloring is what caught you, and
the hair. The specific slicked and parted comb.

You have seen this individual before. You were
younger. Maybe eight or so years ago. Eight or

nine years.

LAURA: Good to know.

TALIESIN: You’re just made of secrets, aren’t you?
Just made of secrets.

TRAVIS: Caleb.

LIAM: Yeah?

TRAVIS: In my personal holdings– I don’t really
remember putting this there– but apparently I

have five sticks of incense that I have no
intention of using.

LIAM: Oh yeah?

TRAVIS: Will that do you any good?

LIAM: Well, that would be worth about– how much,
DM?

MATT: What does this incense come from?

TRAVIS: I think it was part of a thing. I don’t
know.

LIAM: A pack or something?

TRAVIS: It’s D&D Beyond. I don’t know.

MATT: Oh, so it’s part of an adventuring pack,
then.

TRAVIS: I think so, yes.

MATT: It would be negligible by comparison. I’d
say maybe, at most, five silver’s worth. At most.

LIAM: That is really very–

TRAVIS: Changed your day, didn’t it? Everything’s
coming up flowers now.

LIAM: Yes, this has helped me immeasurably.

TRAVIS: Don’t mention it.

LAURA: Wait, wait. How much incense do you need?

LIAM: Well, it depends on how much I want to do
with it. I want my cat back. But I was in the

realm of 15 or 20 gold I’m going to spend here
today, if they have that much.

LAURA: On incense?! And that five sticks was five
silver’s worth?

LIAM: Did anyone say that out loud?

SAM: She has a good eye for value.

LAURA: That is a lot of incense to burn.

MATT: Well, there’s a lot of parts to–

LIAM: It’s not quantity. It is the quality of
the incense. And this was top-shelf, but I still

need more. So, in we go. And then I say: Thank
you, big guy. And I punch him and I walk in.

TRAVIS: As he walks away, I’m like: Ow!

(laughter)

MATT: I think both of you do that, as you both
separate.

LIAM: Keep up a good face for two seconds.

MATT: As you walk into Broad Barn, there are five
other individuals that are coming through and

picking up thick cloth for cleaning. One person is
picking up a few different burn balm kits. On the

far end, as they’re checking out, there is an
extremely old gentleman with this giant, gnarled

tuft of a chin beard that merges with this halo,
like a lion’s mane of white hair. He has this

really thin, long, crooked nose. Almost like
Engywook from NeverEnding Story, but no glasses.

He’s trying to keep a smile in the rather dark
faces of the people that are coming in, with the

evening’s events coming around. As you guys walk
in and approach, he glances down and goes, “Well.

"If y'all need something, y'all just let me know.”

SAM: Oh boy. West Virginia.

LAURA: Do you have any pickles?

MATT: “Y'all want pickles?”

LAURA: You seem like the type of place that would
carry pickles.

MATT: He leans back and rummages through what
sounds like a small paper bag.

LAURA: They come in barrels, usually. You get
barrels of pickles.

MATT: There’s a small glass mason jar with two
pickles and he goes, “I’m willing to part with

"these here pickles!”

LAURA: Is it poop in a jar? Or is it pickles?

MATT: No, it’s pickles. It looks like he may have
just pulled it out of his lunch.

TRAVIS: Only you would put poop in a jar, Jester.

LAURA: That’s true.

MATT: “I could part with them for around three
copper?”

LAURA: That is a good deal, sir, and I will give
you the copper.

TALIESIN: Do you need more copper? Are you all
right?

LAURA: No, hold on. No, I’ve got copper around
somewhere.

TALIESIN: Okay, because I’ll give you two copper
if I get one of those pickles.

LAURA: Okay! Here, I pick some lint off one of the
coppers that I have.

MATT: He takes the copper from you.

TALIESIN: I pass him the two copper.

MATT: He takes the copper from you. Slides forward
the pickles and goes, (laughs) “Good deal!”

LIAM: Excuse me. I just inhaled my own spit.

MATT: “Don’t do that! That is not conducive to a
lengthy lifetime.”

LIAM: (Speak N Spell voice) I am okay. (as Caleb)
I am needing a very fine kind of incense, and I

don’t know if that is the type of thing this
establishment would carry, but it’s very

important. Do you have that sort of thing?

MATT: “You want incense? That’s fancy.”

LIAM: I’m sorry, it’s very noisy in the shop. What
did you say?

MATT: “It’s really fancy, them incense.”

LIAM: Well, look at me. Can you not tell how fancy
I am?

MATT: “That’s why I’m curious.”

LIAM: Well. You know, I’ve been on the road a long
time and I’m carrying a smell with me, if you

cannot tell.

MATT: “I got incense!”

LIAM: To the point, I like it. I would like to
spend about 20 gold worth of incense. Do you have

that much? I don’t mean cheap shit.

MATT: “What kind of establishment do you take me
for?”

LIAM: Well, it’s a barn, ja?

MATT: “Touché.” He wanders away from there and
gathers any semblance of anything that could be

considered incense to some degree. It’s a massive
volume, it’s– when he said quality over quantity,

this is definitely a quantity circumstance. Two big
burlap sacks filled with all sorts of fine ground

herbs and things that could amount to–

LIAM: I would like to make an insight check to
make sure it’s not oregano.

MATT: Go for it.

LIAM: Come on, where’s the druid? That’s what
would be for oregano. That’s Vex. This one.

LAURA: But she would know if you were swindling.

LIAM: Perception?

MATT: No, that’ll be insight.

LIAM: Insight? Oh, that’s much better. That is an
elf.

TRAVIS and LAURA: A what?

MATT: An elf.

LIAM: Elf. 11. You just learned something,
everybody. It’s 11 in German.

MATT: He seems to be doing the best he can.

LIAM: Good. This is really good. I will give you
17 gold for all this.

MATT: “Deal!”

LIAM: One. Two. (continues counting)

SAM: While he’s counting this out, is there anyone
else in the store? Anyone at all?

MATT: At this point, there’s three other people in
the store, and they’re slowly filtering out.

SAM: Do I see any little trinkets or anything?
Little brass things? Little baby bottles? Anything?

MATT: It seems that most everything they have
here– a lot of them are basic farming supplies.

There are a few metallic joints that could be used
for when you’re tapping a keg. They have some keg

taps there. They have– oh my god.

LAURA: You’re such a dick.

LIAM: 16.

SAM: Oh, that one fell.

LIAM: 16. And I push the 16 gold forward.

MATT: (slamming) “I appreciate your patronage.”

LIAM: These are heavy.

TALIESIN: I know this may be a stretch, but do you
have maybe any healing potions or anything like

that? Or maybe– this might be weird– some kind
of poisons maybe?

MATT: “That’s pretty weird. I’m going to say
there, sir, I mean you look pretty weird. That’s a

"pretty weird request. No, we do not carry
poisons.”

TALIESIN: For dealing with pests on a farm. That
sort of thing.

MATT: “We have insecticides.”

TALIESIN: Think that will work on a gnoll?

TRAVIS: Yeah! Insecticide. Pesticide. Herbicide.

MARISHA: An insecticide generally refers to
insects. And we’re talking gnolls.

LAURA: But it’s usually poison you put–

TRAVIS: Yeah, but you ever chugged a bunch of
insecticide? That’s a bad day.

TALIESIN: Stuff is stuff, it’s bad for anybody. I
guess.

LIAM: Is it flammable? Do I know if it’s
flammable?

MARISHA and TALIESIN: How much is it?

MATT: “For about a vial that big? A silver.”

MARISHA: You’re going to have to use a lot.

TALIESIN: What would that really– If I were to
drink that right now, what do you think that would

do to me?

MATT: “Probably have some real serious shits
for a few days.”

TRAVIS: It’s like Visine.

TALIESIN: Wow, really?

SAM: May I examine it?

MATT: Yeah.

SAM: Okay. I’m going to look at it. Smell it. Look
at the fluid. Do I know anything about this

chemical at all?

MATT: You do. It’s a very diluted form of acute
poison, to the point where it wouldn’t actually

affect any larger creature. But if put in a large
batch of water used to spray down crops, certain

insects– what are they called again? I forget–
aphids, things like that would die off.

SAM: Aphids? Oh, that’s nothing. It won’t really
do much.

TALIESIN: Do you know about these sorts of
things?

SAM: Sometimes. Not a lot.

TALIESIN: That’s very impressive.

LIAM: Nott, you’re selling yourself short.

SAM: Speaking of– and I’ll ask him for the
components to make acid. Does he have that stuff?

MATT: Yeah. In a very Anarchist Cookbook kind of
way. He doesn’t sell you acid, but there are the

materials available where you could create it.

SAM: Okay. How much for all this shit?

(laughter)

MATT: How many vials’ worth are you looking for?

SAM: Just one.

MATT: Just one? “This will run you about 12
gold.”

SAM: All right. That’s fine.

LAURA: Oh, can you throw a med kit in there
with it, if you have any left?

MATT: He looks around. “I’m afraid we’re clear
out. Bit of a– ”

LAURA: You have things going on.

MATT: “Lot of things. Sorry.”

LAURA: It’s fine.

MATT: “My apologies.”

LAURA: No, it’s okay. I have this pickle.

MATT: “It’s a good pickle.”

TALIESIN: It was.

MARISHA: Is it a good pickle, though?

LAURA: I haven’t tried it. I just drank the juice,
but he ate it.

TALIESIN: I ate mine. It was quite good. Now we’re
just sharing the juice at this point.

MARISHA: Guys, let’s go kill gnolls.

TRAVIS: Just the juice?

TALIESIN: Juice is great!

TRAVIS: It is. With a little whiskey.

MATT: (groans)

MARISHA and LAURA: Picklebacks!

MATT: Brine drinkers.

MARISHA: Nom nom nom!

TRAVIS: Like cheeseburger in a shot glass.

MARISHA: Yeah, so good!

MATT: Ugh, stop it.

LAURA: Are we prepared now to go?

SAM: Wait, no.

LIAM: No, I have things to do.

SAM: Do you sell any healing potions?

TALIESIN: I asked that.

SAM: You asked that already?

TALIESIN: Yeah, I did ask that.

SAM: Oh. Never mind!

MATT: “We’re not really purveyors of healing
potions, and those that have are usually held by

"the Crownsguard.”

TALIESIN: Wait, the Crownsguard? Really?

LAURA: We didn’t ask Bryce for any healing
potions.

TALIESIN: We should ask Bryce for some healing
potions.

MATT: You actually asked the night before, and
Bryce had said that they’re currently being used

to tend to the people that were in really bad
places. It’s hard to walk through a war zone and

be like, “Hey guys! Do you have supplies?”

TRAVIS: What do you need to do for the rest of the
day, Caleb?

LIAM: Well, I would really like to get my cat
back, so I would need about an hour to go do a

little stuff. Do you have anything else to do?

LAURA: I mean, there are people getting chopped up
and eaten. But if you really want a cat.

LIAM: What are we doing? Are we taking our cart?

TALIESIN: Take the cart? And get some meat from
the butcher?

LAURA: We might be able to go faster.

TRAVIS: I think if we were a little spread it
would help.

LIAM: Well, okay. Maybe I can put it on hold,
although I really hate to. But let’s come up with

what are we doing? What is the plan?

TRAVIS: Well, I would follow the direction they
left last night. See if we can find a trail.

SAM: We’re just going to go into the belly of the
beast? Because one of them shot me and killed me

with an arrow. We could draw them out.

TRAVIS: Yeah, you just stay behind Caleb. You’ll
be fine.

LAURA: You didn’t die, Nott. I saved you.

SAM: Thank you so much, but I don’t want to be in
that predicament again! Can we draw them out somehow?

TRAVIS: Yeah.

SAM: They are fond of meat. Here’s my idea. We
stage a barbecue contest. Finest in the land! All

the best barbecue will be there! And then, when
they come to sample our wares, I run and you kill them.

TRAVIS: You know, I love that idea. Small thing,
though. Time, again, is of the essence.

SAM: Because you want to slow cook that stuff to
be really good. It’s true.

TRAVIS: Right. Dry aged. Really get a good hickory
chip under them. Problem is, people might be dying

in the meantime. So if we could find a more
expedient solution?

LIAM: Oh, so were you thinking of having a
barbecue here or setting up a barbecue on the road?

LAURA: I’m think in the middle of a field, yes. So
that it’s–

LIAM: Just a random field?

LAURA: Yeah.

TALIESIN: It’ll take a while to make the signage
alone.

LAURA: So it seems like less of a trap.

TRAVIS: Beau had an idea! Get them, Beau! You tell
her–

MARISHA: No, you take it for her, please.

TRAVIS: Beau had a fantastic observation. If we
happen to see one of those beasts of burden on

our way out tracking, maybe we could wrangle one
up and use it as a bait.

LAURA: And if we don’t see one, then Fjord, you’re
the biggest.

TALIESIN: That’s fair.

LIAM: Either way, we will probably need the
cart.

TALIESIN: We could also see what they still have
at the butcher’s.

TRAVIS: To bring people back.

LAURA: And bring people back!

SAM: And maybe one extra horse.

MARISHA: What did you say, Molly?

TALIESIN: Or we could see what else they still
have at the butcher’s. There’s a butcher.

MARISHA: Well, the butcher got severely cleaned
out.

TALIESIN: Well, we just heard that, he might–

TRAVIS: I think you’re right. Extra horse. We need
the cart.

LIAM: To carry one of those beasts if we kill
one.

MARISHA: If we can try and figure out a way to
set up our operation on the edge of the forest so

that we’re not in the middle of a field, in the
open–

LIAM: Well, is the point to try to– I’m sorry, no,
you finish your thought.

MARISHA: Hills are bad to fight in, unless you’re
on top of the hill. That’s good.

LIAM: I’m not a tactician, but I have a question.

MARISHA: Go ahead.

LIAM: Are we trying to go back to these things where they
live? Their lair, their home, their camp? Or are

we hoping to luck into them on the road or–?

TRAVIS: I think we’d be making a best guess at this
point. My best hope is to find out where they are.

What it looks like where they’re staying, and if
we can, without confrontation, get some survivors

out of there. That would be ideal.

LIAM: I like that idea as well.

MARISHA: Actually, that’s not a bad idea at all.
Maybe we could have like a survivor round up team

and a defense team?

LAURA: But then how do we get all of the ears?

TRAVIS: I’m just putting it out there: maybe
survivors before ears.

MARISHA: We can always go back out and get more
ears whenever we damn feel like it.

LIAM: Well, that’s the thing. We can do both, but
there is a timestamp on the people. We should take

care of the people first. Because then we’re
increasing how much gold we will bring in because

if they die then we will not get as much money for
them if they are alive. We should get them alive.

Get them out. Kill the baddies if we can at the
same time, and if not, go back a second time.

TRAVIS: I thought you said you weren’t a
tactician, look at you!

SAM: He’s very smart.

TALIESIN: Extremely tactile.

TRAVIS: Caleb’s plan! Let’s do it!

LIAM: No social graces. Let’s do this.

MARISHA: Let’s go!

TRAVIS and MARISHA: Break!

SAM: Are we getting another horse?

LAURA: We’re going to ask Bryce if they have a
horse to spare.

SAM: Why don’t you four go get horses? Me and the
C-man will go get some incense and stuff.

TRAVIS: C-man? I thought I was the seaman? Fucking
get your titles right. Come on, brother, you know

you want to! I’m a proud son of a bitch!

SAM: Sorry! You’re a seaman.

LIAM: Wait, so now we need time?

TALIESIN: We’re going to go get a horse, you don’t
need to be here for that.

LIAM: Oh god. I really want my cat, but maybe–

SAM: Let’s go get some incense! I need to buy some
tarts.

LIAM: We’ll get the tarts. Maybe it would be
handier as a bird.

LAURA: You need a tart?

SAM: I need a tart.

LAURA: Oh, well, why didn’t you say something?
Hold on, let me dig.

SAM: That’s a bag of pastries!

LAURA: There’s this one–

SAM: Wow!

LAURA: Hold on. I think there’s a blackberry one
somewhere in here.

SAM: Ooh, I can’t tell what this used to be.

LAURA: It’s kind of gross; I’m sorry.

SAM: Is that the top or the bottom?

LAURA: I can’t tell anymore. It’s all black.
Sorry!

SAM: I have two tarts!

MATT: Yes. Very stale.

SAM: I’m taking them.

MATT: You can’t tell if the sour smell is
intentional flavor or just time taking its toll.

It’ll be tart one way or the other.

TRAVIS: Do we see any crownsguard around? In the
street.

MATT: Over time you will. They’re scattered a bit
thin and a lot of them are currently focused on

either perimeter watch, in case they come back, or
helping out those that need help inside the city.

TRAVIS: I’d just like to find one, if I could.

MATT: Within ten minutes of wandering through the
city as you guys have gathered yourselves and

begun heading towards the eastern side, you see a
crownsguard who is currently walking by with some

washrags under one arm and a little streak of
dried blood down the side of their face. Looks to

be a young man probably in his mid-20s or so.
Longish hair that’s been heavily braided on the

sides and then pinned to the back in a tuft of a
ponytail.

TRAVIS: Howdy!

MATT: “Yes?”

TRAVIS: Sorry to bother, but we’ve been
commissioned by Bryce to make a little expedition

to go after those gnolls and we’re going to need
an extra steed if the Crownsguard has one.

MATT: “We’re not allowed to give out any
Crownsguard supplies. If you’re looking for a

"steed, you’d probably have to go to the On the Wind
Stables. They’re going to be your best bet.”

TRAVIS: Where would those be?

MATT: “Right–” and points over towards the
northern side of the town. It’s one of the

buildings that’s taken a little bit of fire
damage.

TRAVIS: Are you concerned about the people that
live in this town? Clock’s ticking on their lives

and you want me to go get a steed from another
stable instead of saving their lives?

MATT: “It’s not–”

TRAVIS: I sure would hate to have to report this
to Bryce. I think they’d be pretty upset about it.

MATT: Make a deception check.

TRAVIS: 13.

MATT: “Look, I mean no offense whatsoever and if–
I can go find Bryce and see if we– the

"Watchmaster would be much more suited to–”

TRAVIS: Your name?

MATT: “Reggie.”

TRAVIS: Reggie. I’m disappointed, Reggie. I don’t
know what else to say. Let’s go.

(laughter)

LAURA: Should we go to the stables then?

TRAVIS: Fuck yeah. Now!

LIAM: Reggie, this town has been hit hard, you
look very weary and maybe a little down on your

luck yourself. Maybe I’m just reading into things,
but I would gladly pay you a silver for this horse.

TALIESIN: Let me tell you, Reggie, it would be the
best deal you could possibly make. I’m going to

use Charm Person.

MATT: Did not make that DC check. Reggie glances
over at you. He goes, “Let me see what I can do,”

and quickly makes his way northward to the outside
of the stables.

TRAVIS: Very nice!

TALIESIN: Thank you!

MATT: About five minutes pass and you can hear the
clopping of hooves as Reggie comes back with a

very obstinate beast on the reins. Dragging it
towards you, slowly guiding it. Reggie doesn’t

seem to be a very trained individual when it comes
to handling creatures, especially beasts of

burden. “Will this do?”

MARISHA: Oh good, I see you brought us your best,
Reggie. Thanks, man.

TALIESIN: Ignore her, she’s very difficult.

MATT: Hands you the reins.

TALIESIN: You’re a hero. Thank you.

MATT: “Best I could do. Good luck.”

LIAM: Here’s that copper. Thank you.

MATT: “Thank you.”

TALIESIN: I hand him a silver also.

MATT: “Thank you. Thank you.”

LIAM: Silver’s way too little for a horse.

TALIESIN: You said silver and we’re being fair!

MATT: “Just bring it back– it’s on loan! It’s on
loan.”

TALIESIN: If we come back, it comes back.

LAURA: Probably. We definitely won’t use it as
bait for the gnolls. Okay, bye!

TRAVIS: We make our way over to where we left our
other horse and cart.

MATT: Okay, easy enough to find. You placed it at
a hitching post with a little bit of feed over the

evening. Your cart and horse are safe and at your
disposal.

MARISHA: I saw them take off into the forest. I
tracked a little bit right between those trees. I

don’t know, we can start there.

LAURA: I bet they left a lot of tracks and
probably some cart things.

TRAVIS: I don’t know why, I thought you were going
to say they left behind poop.

LAURA: They probably did! Oh my god! They weren’t
wearing any underwear, were they?

MATT: They were wearing cobbled-together or
scavenged bits of leather and hide armors.

LAURA: But did it have holes for their butts?

MATT: It seemed like most of them would have had
some means of disposing of their excrement.

LIAM: They don’t care, they’re swinging low and
leaving it behind.

MATT: They weren’t very well-dressed.

TRAVIS: If that’s the direction you saw them head
off in, check it out.

MARISHA: I’ll be on the lookout for cart tracks.

LIAM: As we go, and also, we didn’t have time, so
here, off you go. I will sit in the cart and go blind.

MATT: Okay. While you are sending Frumpkin to
keep a watch, you are keeping an eye out

for tracks. Make a survival check, please.

MARISHA: It’s not my strongest, but it’s okay.

LAURA: I’m keeping an eye out for poop.

MARISHA: 16. No wait! I rolled a natural 16, so
19! I thought it was a 13; I apologize.

MATT: Very quickly you come upon a number of gnoll
footprints in the ground. Seem to be multiple cart

tracks. That was the one that you saw.

LAURA: (gasps) Oh no!

MARISHA: Wait, are there nearby towns? Are there
other nearby villages?

MATT: There were multiple carts.

MARISHA: Oh, we only saw one.

LIAM: The last one.

MARISHA: Okay, can I get like an odd estimate of
maybe how many gnolls we might be dealing with

based on the amount of tracks?

MATT: With that roll, I’d say you surmise
somewhere in the neighborhood of about 18 or so

gnolls. From what you can gather on the tracks
that you found.

TALIESIN: Would my Hunter’s Bane be useful for
that? For tracking these creatures?

MATT: You can attempt to glean information.

TALIESIN: Since they technically have some undead
around them?

MATT: For the specific– sure. Go ahead and make a
survival check to see if you can even find those tracks.

TALIESIN: Just a standard one? Standard survival
check. All right.

MATT: Well, technically you’re tracking undead, so
you get advantage on this one.

TALIESIN: 17.

MATT: Same degree. You find the tracks, you see
there is the remnants of this gnoll horde

returning towards a similar direction. You find
three sets of cart tracks.

MARISHA: I turn to the rest of the group and I go:
Good news, we’re real stupid if we thought we

couldn’t track them, because there’s a fuckton of
them. That’ll be easy. Bad news is, oh god,

there’s a fuckton of them. That’s it.

TRAVIS: Yeah, that is bad news. Are the carts all
heading in the same direction or would they split up?

MATT: They all converge into one path. They head
through the relatively thin woods that surround

the northeastern side of Alfield. As you progress
on that path out to the other side of the woods,

continue into the northeastern fields where the
rolling hills begin, these hills seem to go on for miles.

LIAM: Frumpkin would be in the air 300-400 feet in
front of the cart and I wouldn’t do 100% of the

time, but I would talk for three minutes and then maybe
go: hold on one sec (magic sound effect) and then

come back. So intermittent.

MATT: Go ahead and make a perception check.

TRAVIS: Tall grass on these rolling hills?

MARISHA: Or is it just open fucking hills?

TRAVIS: Picked by beasts or–

MATT: No, no. It’s tall grass across the hills–

LIAM: Seven.

MATT: The grass can vary anywhere from knee-high
to chest-high in places. The hills towards the

top can get a little more rocky. There are patches
where the grass doesn’t grow as well and there’s

open dirt and broken shale. After about an hour or
so of tracking in that direction, you come upon the

Rillway Road, which is the main road that heads up
towards Felderwin. You can see it a little ways off.

LIAM: Also, in this time I would have told the
rest of the group: Before Nott and I arrived in

Trostenwald, just outside the city limits, we were
waylaid by gnolls previously and they were hiding

in grass just like this. It was very much like
this so we should be– I’m getting very nervous

right now looking at it all.

TALIESIN: In theory, am I actively tracking these
creatures? The undead at least.

MATT: The undead tracks are falling in line with
her tracking. They’re moving as a group, but there

are far less undead tracks than there are regular
gnolls, so as best you can to keep tabs on it.

TALIESIN: I’m curious how much of this Hunter’s
Bane I can actually be using right now.

MATT: You’d be leading if she hadn’t made an
equally good roll, so now both of you are leading this.

TRAVIS: The grass, is it dead or vibrant
green?

MATT: Vibrant green, for the most part. The wind
is picking up a little bit and you can see,

especially when you start coming up over some of
the bigger hills, you can see the waves cresting over

the hillside and causing the shift of it. It’s a
very beautiful space.

TRAVIS: Is it still the morning hour or about
midday?

MATT: At this point now, you’ve been travelling,
we’ll say an hour and a half. It’s getting close

to noon.

TRAVIS: High noon?

MATT: Yes.

LIAM: You know, I know it’s actually about 11:37,
so we’re not quite there yet. By the position of

the sun.

TRAVIS: Oh no! Don’t do it! Oh no!

(nervous laughter)

TALIESIN: He’s sorry!

TRAVIS: It was right there!

MATT: I know. Anyway.

LIAM: Beholder!

MATT: Don’t think I’m not tempted.

MARISHA: How rough and how open is our situation
right now? Are we in the middle of an open field?

MATT: You’re pretty much in the middle of an open
field. But the tracks you can see– Because you

can see the Rillway Road south of you and the
tracks begin to shift further north. As they were

heading back, they were keeping off the road best
they can as well. You also do notice that within

the tracks you do find bits of grass that are
spattered with drying blood. You don’t know how

fresh it is. Go ahead and make a perception
check.

MARISHA: Remember how I was like, this is the
worst situation to be in?

TRAVIS: Mm-hmm.

MARISHA: I feel like this might be the worst
situation to be in.

TRAVIS: Right.

MARISHA: Survival?

MATT: Perception.

MARISHA: Perception? Oh no. Did you see that?

LAURA: It’s a one?

MARISHA: One.

MATT: As you’re having this conversation with
Fjord, you’re just not paying attention to the

road in front of you.

MARISHA: God.

LAURA: If we’re sitting in the cart, is the grass
taller than us or is it way lower than us?

MATT: No, it’s about as tall as the cart at times,
at times it’s lower. You guys do stand out amongst

the grass. As you head over the hills, or down
below, you are above the grass line without an issue.

LIAM: Walking on the ground as a human, is it up
to here, or–

MATT: Yeah, it’s about up to your chest at times.
Waist to chest. It varies.

LAURA: If I stand up in the cart as we go, can I
see out into the grass?

MATT: Yeah, if you wanted.

MARISHA: What if I gave Jester a ride on my
shoulders? While we walked.

SAM: On a moving cart?

MATT: What could possibly go wrong?

LIAM: You’ve seen Teen Wolf, ja?

MARISHA: In the cart, and I’m holding you. It’d be
kind of cool!

MATT: I’ll allow it. Go ahead and make a
perception check, Jester.

LIAM: Here goes all Jester’s teeth.

LAURA: 19!

MATT: Make a strength check.

MARISHA: Okay. Like a saving throw or just a
check?

MATT: Just a check.

LIAM: Come on, roll a 20. Make it happen.

MARISHA: That’s okay. It’s a 14.

MATT: Right as your eyes catch something, you drop
for a second, but Beau’s beneath you (groans) just

barely holding you, the elbows start to buckle a
bit, but rallies and (groans) holds you up above.

You flatten your back out and give a graceful pose
as you look ahead.

LAURA: I’m flying! I’m flying, Jack!

MARISHA: (strained) Yeah, you are!

TRAVIS: King of the world!

MATT: As you guys are coming up over a hill, you
get a good view down, and you can see between the

tall grass and the high weeds that are beginning
to cluster this vicinity, there is a series of

large hills that all break down into this valley
where the grass just ends in this area. It looks

like it’s barren rock and dirt. You notice, with
that perception check, a few carts, a few broken

boxes, some tables or contraptions. There’s some
semblance of civilization here amongst these hills

off the road.

LAURA: (gasps) There’s carts! I see the carts! I
jump up and down in her hands.

MARISHA: Oh god– (grunts)

SAM: Are there people in the carts?

MATT: She drops you.

LAURA: Oh, are there people in the carts? Can I
see?

MATT: They appear to be empty.

LAURA: They’re empty!

SAM: Abandoned?

LAURA: Maybe.

SAM: I’m going to start drinking.

MARISHA: Jester, I’m going to put you down.

MATT: Okay. How much do you drink?

SAM: I’m going to take three big swigs.

MATT: Okay, good to know.

LIAM: I would like to use Frumpkin to do a
once-around from above to see if any of those

beasts are on the horizon anywhere for us to kill,
and also if there are any survivors or anything here.

MATT: Perception check for Frumpkin.

LIAM: That is a 13.

MATT: 13, good to know.

LAURA: Should we pull the cart over and sneak up?

TRAVIS: Yes. By foot is how we should proceed.

LAURA: Okay. Let’s pull the cart over and hide it
in the grass.

MARISHA: Yeah. I help Jester hide the cart.

LAURA: Oh, but our horses. What if they get
eaten?

SAM: (nervous) It’s all right. It’s fine. We don’t
care about the horses. Let’s just save ourselves.

Who cares about the horses?

LAURA: But how are we going to get all the people
back if we don’t have horses to pull the cart?

SAM: That’s true.

LIAM: From 100 feet up, I can see through
Frumpkin’s eyes all of us being a bunch of dumb

fucks in the back of the cart.

MATT: It’s true.

SAM: Should we leave someone back to protect the
horses?

TRAVIS: No.

MARISHA: Seems a waste.

TRAVIS: Would you want to be the one person that
got attacked with the horses by yourself?

SAM: No.

TRAVIS: Yeah, I didn’t think so. We stick
together.

SAM: All right. I’ll be part of the Fjord
expedition.

(laughter and groaning)

LIAM: The crew! The crew groaned!

LAURA: I heard a groan.

SAM: That wasn’t a groan, that was like– ugh.

LIAM: Disgust?

TALIESIN: That was nausea!

MATT: I feel like I passed a stone.

TRAVIS: Yep. Now I’m ready to die.

(laughter)

MATT: All right, what’s the plan, guys?

LAURA: I’m going to– does anybody have to
sneeze?

TRAVIS and SAM: What?

LAURA: Anybody feel like they need to–

TALIESIN: Should we?

SAM: Sneeze? What? Why–

TRAVIS: That would give away our stealthy
approach.

SAM: Oh. I see.

LAURA: Because… Bless you! I give you Blessing of
the Trickster.

TRAVIS: Holy shit.

LIAM: I was waiting for the punchline.

TALIESIN: What does Blessing of the Trickster do?

LAURA: You have advantage on stealth.

TALIESIN: I have advantage on “smealth,” that’s
great.

MATT: “Smealth.”

TALIESIN: On “smealth.” He who “smealth” it.

MATT: Mm-hmm. All right, what are you guys doing
with the cart and the horses?

LAURA: We’re hiding it in the tall grass.

MATT: Okay.

TRAVIS: No rocks around, right? No stones or
boulders in the field?

MATT: Not that big. The hills themselves are–
it’s just large rolling hills in this whole valley area.

TRAVIS: I was trying to get it in the depression
of a rolling hill and just–

MATT: Okay. You have to back up a bit to get it
out of view.

LIAM: I’d like to point out that we came up with a
loose plan, but we’re not doing that plan.

LAURA: What was our loose plan? We didn’t see any
of them?

TRAVIS: We haven’t seen anything yet.

MARISHA: We’re not in any tree line or anything.

LIAM: Also, in a pinch, we could kill the horses.

TRAVIS: Kill the horses? Oh, to use as– that’s
right, we could.

LAURA: But we won’t be able to pull the cart. I’m
really strong, but I don’t know if I can carry

that many people.

SAM: She’s lying, she’s not really strong.

LAURA: I am really strong, though.

SAM: Really?

TALIESIN: We wouldn’t have to kill the horse, we
could just send the horse–

TRAVIS: Let’s find out what we see first, and then
we’ll decide.

TALIESIN: Sure. Recon.

LAURA: That’s not normally how you test strength.

SAM: I don’t know, I’m not strong.

MARISHA: Let’s flank. Around.

TRAVIS: Everybody fan out in a firing line, just
one straight line–

SAM: We’re going away from each other?

TRAVIS: Just within eye distance, right? But keep
a line.

TALIESIN: Answered my question. I was curious what
flanking was.

TRAVIS: Keep in line. We’re going to move towards
the cart. We’re going to use the tall grass.

LAURA: Towards the three carts?

TRAVIS: Yeah.

MARISHA: Do we need to have some sort of awesome
whistle or something? To communicate with each other?

TRAVIS: I’m open to it, if you have any.

MARISHA: Oh, what was that thing you did in the
circus? That was cool.

(whistling)

LIAM: (spitting noise) I can’t do that.

(various whistling noises)

LIAM: How about we don’t make any noise at all,
but we just sneak in?

TRAVIS: Yeah, let’s do that.

MATT: Having placed the cart where what you assume
is the best you can hide it, who is helming the

hiding of the cart?

LAURA: Me!

MATT: Go ahead and make a survival check.

LIAM: I will also help with that.

MATT: All right. If you’re aiding, then do it with
advantage.

LIAM: Okay. Lift with the legs!

LAURA: 13.

MATT: Okay. I mean, sure.

LAURA: I get some grass and I put it on the cart.

SAM: Put your alarm around the cart! You do it all
the time!

LIAM: Do we have the time for that right now?

SAM: How long does it take to cast?

LIAM: Right now, it will take me 11 minutes to do
that.

LAURA: Yeah, do it, do it!

TRAVIS: People’s lives. Urgency. Clock. Time. All
that stuff.

LAURA: Ten minutes. Okay.

SAM: All right, let’s just go.

MATT: What is the marching order?

LIAM: We’re coming in as a line together.

MATT: All right. What’s the order of the line,
then?

TRAVIS: We’re all even moving forward.

LAURA: But what is the order of the line?

SAM: I’m to the left of Caleb there on the end.

LIAM: I don’t want to be on an end. I don’t want
you to be on the end.

TRAVIS: I don’t mind being on an end. How about
that?

MARISHA: Yeah, I imagine that the ends are going
to be where you need the most strength, right?

LIAM: I would grab Nott by the shoulder and pull
us into the middle somehow.

TRAVIS: You want to be in the middle?

LIAM: Yes.

SAM: Let’s walk with Molly. There. Boom. Got it.

MARISHA: Great.

MATT: All right. We have: Molly, Nott, Caleb,
Jester, Beau, then Fjord. Okay. I would like you

all to make a stealth check, please. As you make
your way through the grass.

TALIESIN: That helps.

SAM: 21.

TRAVIS: 15.

MARISHA: 16.

LIAM: 12.

TALIESIN: 16.

LAURA: Ten.

LIAM: Those monster calves.

MATT: As you guys stay low to the grass, pushing
through with your hands carefully as you go,

hearing the wind occasionally rise and fall with a
distant (shh), the various waves of grass beating

against itself, you come upon where the grass
begins to fall off. You stay low as best you can

before the grass itself comes to an end right on
the outskirts of where the central area between

these hills begins. There, as you poke your head
through, you can see three carts that are

scattered a bit amongst a mineshaft yard. The
exterior of a mine. You can see large, wooden pan

tables; some pickaxes that are leaning against the
side, the remnants of some lanterns that have

rusted. There are the three carts. The carts
themselves are spattered with blood. You notice

three creatures, similar to the gnolls that you
saw the night before, but smaller and dog-like.

These are just basic hyenas that are gathered
around and are licking the blood that’s soaked

into the wood. One of them ends up finding a piece
of meat, or something that was hanging from one

side, and tears it off. Another one comes over
(whines) and bites onto it, and they begin tearing

and fighting over it before one of them pushes the
other over and it (yelps). It goes back and begins

licking the blood off the side of the wood. These
three hyenas are just scavenging on the outskirt

of these carts.

SAM: They’re just hyenas? They’re not magical,
undead hyenas?

MATT: Not from what you can tell.

TRAVIS: Can we see how many entrances there are to
this mine yard?

MATT: From this distance, you can’t see any
entrances.

MARISHA: Do you think they’re centurions?

LIAM: I think they’re going to make a big fucking
stink if we–

MARISHA: If they see us? I’ll bet they’re the alert
system.

LAURA: (whispers) We should kill them!

MARISHA: But we have to kill them all at once.

LIAM: That is correct.

TRAVIS: I could make a distraction. Nott, Beau,
are y'all fast, quick, and quiet?

SAM: Yes.

LAURA: Sure.

TRAVIS: Who else?

SAM: No, just us.

TALIESIN: I’m quietish.

TRAVIS: There’s three of them, right?

MARISHA: Yeah.

TRAVIS: All right.

MARISHA: You want to try and make a distraction
and bring them closer? To us? Then we can jump out

of the grass? Do the old “jump out of the
grass–”

TRAVIS: About how far from the edge of the grass,
where we are, to them?

MATT: About 50 or so feet. 60 feet.

TRAVIS: Can I use Minor Illusion to create a plump
little bunny and have it hop out of the grass? But

its front leg looks a little lame.

MARISHA: Oh, buddy.

MATT: Quietly, this plump, wounded, with a hint of
pink to the fur around the arm where it looks like

it may have been bleeding a bit, begins to hobble
its way silently out of the grass, just beyond the edge.

SAM: I’m going to hide.

LAURA: Yeah, I’m going to hide.

MATT: You guys are still hidden.

TALIESIN: I’m going to draw one of my swords and,
just out of experiment, try and get it to do that

weird thing it did yesterday. With my hand.

MATT: You initiate the Rite, and as you do, the
blade begins to give a faint, radiant glow, a

whitish-yellow light that you will almost
instinctually hold low in the grass to make sure

you don’t become a beacon amongst your hiding. You
watch as one of the hyenas (sniffing) and begins

making its way. The others look over (snarl)–
they begin to gather up, and the three almost go

into this pack swoop formation in the direction of
the rabbit, closing in. 40 feet, 30 feet, 20 feet.

With a rapid bolt, one of them runs forward and
leaps out towards the rabbit and skids into the

dirt past it, right to the front of the grassline
where you are, Beau.

TRAVIS: Now!

MARISHA: (slamming)

LAURA: I use Sacred Flame on the one next it.

MATT: Okay, and who is doing what else?

TALIESIN: I’m going to stab the third one.

MATT: The three of you rush out and attack, three
individual ones. What are you guys doing?

LIAM: I will send Frumpkin down to the one that
Jester’s attacking, right up against it to

distract and chirp in its face.

MATT: All right. Beau, go ahead and attack first.

MARISHA: I’m going to take the blunt end of the
staff and go right for it as it skids by, I’m

going to take right in its neck. Ooh, not great.
Ten.

MATT: Ten? You go to swing, and as it sees you
suddenly, it backs away, and your staff hits the

dirt right next to it. (snarls) It just barely
misses it. Caleb, you following up?

LIAM: Caleb sends Frumpkin right down to the
one that Jester was attacking and I will send out

a Fire Bolt at the same time.

MATT: Go for it. Roll your attack roll for the
Fire Bolt.

LIAM: That’s at advantage if my birdie is
bothering him up close.

MATT: Right. Okay. Wait, you’re going for the one
that Jester is attacking?

LIAM: Yeah, the one that Jester is attacking.

MATT: Okay. Go for it.

LIAM: That is– oh, that’s good. That is 21.

MATT: 21 hits. Go ahead and roll damage.

LIAM: These spells are all still new to me. Oh, that’s a
big one.

MATT: One point of damage.

LIAM: Big one point of damage.

MATT: It begins to burn this small circular image
on the hyena’s body. (yelping)

Go ahead and–

LAURA: It just has to make a dex save of over 13.

MATT: With a natural one, he does not.

LAURA: Yay. Then he gets four more damage,
radiant.

MATT: That’s enough. With the blast of the Fire
Bolt, and the incineration of the Sacred Flame,

you watch as that hyena bursts into fire and flops
to the ground while it burns, smouldering, its

flesh becoming the meals it had previously feasted
upon. Molly and Nott?

TALIESIN: I’ll take my run first? That’s a– wow.
17. My brain.

MATT: That hits. Go ahead and roll damage.

TALIESIN: That’s seven points, plus three radiant.

MATT: The first strike just completely cleaves it
in half, like its momentum, running, almost like

it hits the blade, and you hold it out and the
momentum just carries it over, seamlessly carving

through it.

TALIESIN: Am I close enough to hit the third one
that’s still left with my second attack?

MATT: You can have movement to close it. There’s
one right in front of Beau, so you’re a little

ways away, but you can close the gap, while Nott
and–

MARISHA: I didn’t get my bonus attack on that guy.
Can I get my bonus attack?

MATT: Yep!

MARISHA: Okay. I want to try and bring my heel
down on top of it as it tries to scooch away.

Fucking– did you see that?

TRAVIS: I did.

LIAM: Yep. 17 to a three.

LAURA: You need to not use that dice for the rest
of the night.

MARISHA: Nine.

MATT: Nine.

MARISHA: Nine.

MATT: Nine, again!

SAM and TALIESIN: Nein!

MATT: At first it hits the dirt, and it backs up.
You move out with your heel to go ahead and swing,

and it actually ducks underneath and tries to snap
at your heel, as Molly closes the gap, and–

TRAVIS: Would you like to go?

SAM: I release my bolt at that same one.

MATT: All right.

SAM: 20.

MATT: All right. Go ahead and roll damage. With
sneak attack.

SAM: 13.

MATT: Yeah, Molly, as you rush up, you watch as a
bolt just goes right through the side of the

hyena’s head, and it just falls lifeless to the
ground. All three of them out in a split second.

TRAVIS: I don’t want to, like, make y'all alarmed
or anything, but that was kind of fucking efficient.

LAURA: Everybody but Beau, you were missing like
crazy on that one.

MARISHA: You know, I had a long day yesterday,
okay?

TRAVIS: Hands are sweaty?

MARISHA: Just was faster than I thought.

LAURA: Hey, look! We can use this hyena meat as
bait!

TRAVIS: You’re right.

SAM: I’m going to go pull my bolt out of the
thing. Is it recoverable?

TALIESIN: Good shot.

MATT: Yeah, thankfully it was a clean enough shot,
didn’t seem to get caught or shatter against any

of the bones.

TRAVIS: Quick perimeter check to see if we alerted
anything, anything’s looking at us.

MATT: Perception check.

TRAVIS: Natural 19.

MATT: Glancing about the vicinity, does not look
like anything else is moving or near or has

noticed your presence.

TRAVIS: Move to the cart, quick check of anything
left behind, clues.

SAM: Do we need to drag these bodies?

TRAVIS: There’s no bodies, just blood spatter.

MARISHA: Do you mean the hyenas?

SAM: The hyenas.

TRAVIS: Oh. We’ve got to figure out where we’re
going first.

TALIESIN: I’m also going to point out, they hadn’t
been eating the hyenas anyway, so maybe leaving

bodies of their pets is not the greatest idea?

LAURA: Toss them into the grass, then, to get them
out of view?

TALIESIN: That might be a smarter way to go.

TRAVIS: Do it.

LAURA: Okay, I’ll pick them up and throw them as
far as I can into the grass.

MATT: Okay. Like a massive shotput, you watch as
tiny Jester, with a double spin each, chucks these

relatively heavy beasts deep into the grass field,
where they vanish with a heavy thud into the field.

LIAM: She’s like Miss Trunchbull from Matilda.

TRAVIS: You’re a lot stronger than you look.

LAURA: Thank you! Hey, what happened to the little
bunny, though? I’m going to look for the little

white rabbit.

TALIESIN: Oh dear.

MATT: Bunny appears to no longer be around.

LAURA: That’s really sad, they ate it.

TRAVIS: Yeah, boy, sure did.

SAM: We’ll have a funeral later.

TALIESIN: I’m going to keep a hold of my sword,
but I’m going to wrap it in the coat so it’s not

glowing ridiculously.

LIAM: There’s just the carts, there’s the one mine
entrance?

MATT: You don’t see an entrance to the mine, you
just see mining equipment.

MARISHA: Oh, mining. I misunderstood that, too.

MATT: You see pieces of equipment, and the
interior of this hill valley, this short little

valley, seems to have been prepped for some sort
of mining expedition.

SAM: There’s no mine hole?

MATT: You don’t see one at the moment.

LIAM: I’ll take a look around to see if there’s
anything, where they started or anything like that?

MARISHA: I’ll take the opposite side that he’s
doing.

SAM: I’m going to look in the carts.

MATT: Okay. You look in the carts, and they are
empty. You see a few wayward pieces of cloth,

everything in there is bloodied and caked, and has
streaks of it being licked up. It looks like the

hyenas had been at it for a while, trying to clear
off what was left behind from wherever the bodies

that were within were taken. I would like you both
to make investigation checks, please. And you’re

following the tracks?

TALIESIN: Mm-hmm.

MATT: Make a survival check.

TALIESIN: With advantage?

MATT: Because there are undead as a part of this,
I will let you.

TALIESIN: Survival check.

MARISHA and TALIESIN: 14.

LIAM: 20.

MATT: It looks like the dust and the dirt in this
vicinity has been freshly swept or dispersed

intentionally, meaning that once this little
valley had been entered, and the carts had been

emptied, something was smart enough to
intentionally cover their tracks. You, however–

you rolled a 20, you said? As you begin to look
about the base of the closest hill, facing away

from where you guys had entered, in an eastern
direction, you see a pattern of grasses that seem

to be interwoven, as opposed to a natural pattern,
there is a consistent mesh to the way they’ve been laid.

SAM: It’s a comb-over.

LAURA: It looks like how we put the stuff over the
cart.

MATT: As you glance over, you can see a net of
grasses that has been woven and thrown over,

leaving a small gap on the edge, where you can see
the dark exterior of what was a mine shaft

structure entrance.

LAURA: That’s way smarter that what we did.

MARISHA: A ghillie net.

LIAM: But we’ll remember it for the future.

TALIESIN: Yours was hand-crafted.

SAM: Why don’t we just take this one?

MARISHA: That’s what I was going to say, is it
heavy? How big is this thing? Can we fold it up

and stuff it in a bag?

MATT: It’s about 12 foot by 12 foot.

MARISHA: Oh, that’s big.

LAURA: It could fit in a backpack. Maybe roll up.

MATT: It’s pretty thick.

SAM: It’s got sticks.

MATT: Well, it’s thrown on and put against the
grass, it doesn’t have sticks in its sides.

SAM: Does it have a frame of any sort?

MATT: No, it’s laid on the side of the hill.

SAM: Oh, it’s a blanket! Oh, okay. We can take
that.

MARISHA: We can grab it on our way back and throw
it on the cart.

LAURA: Throw it on the cart as we’re leaving.

TALIESIN: I miss being low enough level that we
just take everything we find, no matter how useful.

LAURA: Like in Skyrim, just wheels of cheese. All
the cheese.

TALIESIN: We’re going to be cracking open clay
pots.

MATT: The scavenger levels, man. All righty. It is
too big for you to carry with you, but it can

definitely be taken with you should you exit.

LIAM: How about what’s behind the grass, let’s
discuss this instead.

MATT: All right. As you pull it back, you do see
the wooden support structure of the interior of a

mine shaft. As soon as you pull it back and look
inside, it looks like a barricade has been

partially placed up on each side. You see piles of
broken furniture, stools and chairs that are

shattered and jammed into each other to form some
sort of a barricade on each side. You can see

dry-rotted pickaxe handles, and other pieces of
general wooden beams used for construction that

are all pushed up against the sides, with a small
path, maybe about three feet wide, that you could

walk through to enter. It looks pitch black on the
inside. There is no light source outside of what

little bit of daylight is coming through from the
entrance.

LIAM: Sorry, I was thinking about a thing you were
saying, there is a way through for us?

MATT: There is a way, there’s about a two, three
foot gap between this barricade where it made its

way in, and once you enter through, you can now
see, since there has not been dust put, there is a

definitive trail of blood that has dragged through
and caked in the loose dirt and dust.

TALIESIN: Should I give it a little light, or no?

SAM: Wait, before we go in–

TRAVIS: You’re anxious to go. You want to go
first?

SAM: No! Jesus, no. No, please. There were hyenas
out here, right, posted as guards? If one of the

hyenas had gone (hyena howl), would something have
come out of this hole to come get us?

LIAM: I mean, that is a fair assumption, yeah.

SAM: Then why don’t we make that sound, and wait
for something to come out, and kill it.

LAURA: Well, but what if it alerts a lot of the
gnolls, and then we don’t have the element of

surprise at all anymore?

LIAM: Well, we’re talking–

SAM: You want to go into that dark, scary cave?

LAURA: It doesn’t look that bad to me.

SAM: It is a dark, scary cave!

TRAVIS: Frumpkin is still just a sweet little
bird, so I thought maybe a little quick flight in–

MARISHA: Canary in a gnoll mine!

(laughter)

TRAVIS: Oh! Oh, smash!

LIAM: Jesus.

MARISHA: We have to do it, it’s too perfect.

TRAVIS: Canary in a gnoll mine.

LIAM: That was good.

TALIESIN: That was so painful.

MARISHA: Sorry.

LIAM: Do not be sorry.

TALIESIN: There’s limits.

TRAVIS: I don’t know if that’s something Frumpkin
can do, unless, Nott, you just wanna go in there

and go kamikaze.

SAM: No! I’m drinking again.

MATT: Okay. You are now officially intoxicated.

SAM: I don’t have to roll, it just happens?

MATT: Yep.

SAM: Great.

MATT: For the next hour.

LAURA: What does that mean?

SAM: I’ll go in if you need me to.

TRAVIS: Oh, shit! Oh, shit! Oh, yes!

TALIESIN: No! Oh, wow!

LAURA: Is that where “the Brave” comes from?

MARISHA: That was going to be my question!

TRAVIS: We get her hammered, and she’s the most
fucking badass.

LAURA: Oh my god, this is awesome.

TRAVIS: Oh no.

LIAM: Frumpkin has been a sparrow before. Sparrows
don’t have darkvision, do they?

MATT: No.

SAM: It’s a night sparrow, he should have said.

LIAM: No, it is a regular sparrow.

TRAVIS: My only concern is if we draw them out,
there could be more than us, right? I just want to

get a quick peek, if we can.

LIAM: Well, I mean, I can send him in there, he’ll
probably hit the wall a few times, but if there’s

any fire or anything–

TRAVIS: You wouldn’t mind?

LIAM: No, you know, I can always bring him back,
but be careful, all right? But there he goes.

MATT: Yeah, there’s no light in there. About 25
feet in, go ahead and make a perception check.

LAURA: Yeah, you won’t be able to see anything
through it.

LIAM: 21.

MATT: 21. What faint light is coming in from the
interior– are you looking through?

LIAM: Yeah, I am.

MATT: Yeah. As soon as you come inside, about 40
feet in, the shaft widens into a common area. You

see a handful of tables, some chairs, similar to
what was placed within the barricade, some sacks

strewn about, some torn open and scattered across
the ground, some that are still lobbed in the corner.

LIAM: Is that from a light source inside, or from
sunlight coming in?

MATT: This is just a very high perception roll
with what little light is making its way in there.

And that’s where it goes dark, and there’s a
(thud) as Frumpkin hits a sloping ceiling.

MARISHA: And dies?

MATT: No, just hits the ground.

LIAM: Please, no!

MATT: Hits the ground, stunned.

LAURA: It’s like those birds that hit our windows
at home.

MARISHA: That’s right, yeah.

LIAM: Okay, well, I think I have seen all I am
going to see for the moment, but I didn’t see

anything in there.

MATT: Not in that main area.

LIAM: Nothing living in there that I saw?

MATT: Not with what little bit Frumpkin saw with a
quick glance before it got too dark and then he

hit the ceiling.

LIAM: Okay. Nott, my friend, I think maybe this is
a time where you could– please don’t go crazy,

but maybe go in 30 or 40 feet, there’s a room in
there, and I don’t think there’s anything in

there, but you would see.

SAM: (drunkenly) I’m just going to go in there and
get the gnolls.

LAURA: I’m gonna bless you before you go. So you
can be sneakier.

SAM: Great.

TRAVIS: Consonants are gone!

SAM: Can sparrows hear?

LIAM: I can hear through my sparrow.

SAM: I could bring the sparrow, you could at least
hear what’s going on, like a walkie talkie.

MARISHA: Like a walkie talkie!

LIAM: That’s correct. Richtig. Go.

SAM: Okay. I’ll take the sparrow, jam it in
there.

LIAM: Wait, I don’t want to get punched in the
face while I’m blind. Somebody please put a hand

on my shoulder–

SAM: Oh, you got to hold his hand.

LAURA: Are we going in?

SAM: No, he’s going to go into that other place.

LAURA: Oh, okay.

LIAM: If something bad is going to happen, just
shake me.

MARISHA: I’ll punch you in the face.

LIAM: No, don’t do that, just shake me.

LAURA: Just tickle his balls.

LIAM: Don’t do that, just–

SAM: I’m going to go in.

MATT: Okay.

TALIESIN: Punch him in the balls.

MATT: You move past the barricades, heading
towards the shaft– the barricade, there’s a lot

of stuff jammed up here at the front, almost like
it was barricaded from the inside long ago, and

then was cleared out partially, going through. You
make it through the 35 or so feet of the shaft, in

towards where it opens up, and you almost trip,
because your toe catches something, and you catch

yourself, and you look down to see a long piece of
rope that was stretched across that just got

tugged, and falls slack.

LAURA: Oh no, you didn’t see that?

MATT: You hear a (creak) and with your darkvision
glance up and see what appears to be a large log

that had been affixed to the ceiling. (whoosh)
Comes rushing towards you. Make a dexterity saving throw.

LIAM: You are a wee baby rogue!

SAM: Great check! Disadvantage. Great check!

LAURA: Good! Phew!

SAM: What is this, dex save?

MATT: Dex saving throw, yeah.

SAM: 24!

MATT: With disadvantage! You, even in your
somewhat hazy drunken stupor, see it just in time

and back up as it (whoosh) right past your nose
and slams into the wall to the left of you. It

hits, and you see the dust settle from the
ceiling.

TRAVIS: That, my lads, was a dragon.

MATT: You guys all hear this (slamming) from the
inside.

LIAM: Oh shit.

SAM: I’m okay, it was just wood.

MARISHA: What’s going on?

LIAM: I’ve heard a confusing thing. Something fell
down, but okay, we’re good.

TALIESIN: I think we might have lost the element
of surprise.

SAM: Is it a bigger space in here?

MATT: It is, actually. It opens up to be about 35
feet across from side to side, about 45 or 50

towards the end and then it seems to descend into
two different pathways.

SAM: Any signs of life? Anything?

MATT: Make a perception check.

SAM: Eight.

MATT: At the moment, no. But as you’re glancing
about, you can see that there are bags of supplies

that are partially sundered and torn open. You can
see tools, some that look pretty interesting,

there’s a crowbar on the ground across the way,
there’s other sacks that haven’t been spoiled yet.

You see some of the burlap is dry rotted and pulls
right apart, and it looks like there might be some

useful things in this chamber.

SAM: Okay. Real quick, I’ll just poke through one
of the bags.

MATT: Make an investigation check with
disadvantage.

SAM: Oh, well then, okay, eight!

MATT: You glance through and find a bunch of
mildewed rice grain. Right as you hear a (snort).

SAM: I will freeze and slowly turn to the sound.

MATT: You glance over, and from the right chamber
you see as two gnolls have appeared in the

entranceway and have entered up, called from the
sound of the heavy impacting thud on the wall but

a few moments ago.

LAURA: Are you stealthed?

MATT: They both– no, he’s not. She is not, sorry.
They both arrive to the top of the– (sniffing and

growling). They both grab their spears.

SAM: I’m going to say, “Help me! Help me now,
please come in, save me, save my life!”

LIAM: Help me, help me now, save my life. We have
to go in! Here we go!

MATT: What are you doing?

SAM: I am going to draw and fire at one.

MATT: As they’re both right there, rushing towards
you, you say this and you’re going to pull out and

fire at one. The one to the right or the left?

SAM: The first one who spotted me.

MATT: The one that first spotted you would be the
one on the left, so as it’s rushing towards you, go

ahead and fire.

SAM: Okay, 18.

MATT: 18 hits. Go ahead and roll damage.

SAM: Eight.

MATT: Eight points of damage, not–

SAM: Ten, 11 points of damage, because I’m going to
use Fury of the Small.

MATT: Okay, 11 points of damage. It hurts, but
it’s still rushing forward. They both begin to

rush in to close the gap. The rest of you guys rush in;
to get to him, it will take the full round to get

there. You guys use your movement and dash in.
Those of you who don’t have darkvision, you can’t

see anything.

TALIESIN: I also uncover my sword at this point,
which gives off a little bit of light.

MATT: A faint bit of light. At this point, any of
you with ranged abilities right now would be able

to strike. But before you do, two of the gnolls
rush in and are attempting to attack the small

goblinoid female who has walked into their lair.
The first strike, that is going to be a 21 to hit.

SAM: Definitely hits. Any of us.

MATT: That is six points of piercing damage as the
spear jams into your shoulder and scrapes down the

front of your chest, glances off the rest of your
armor and it hurts, but you’re fine. You’re still

feeling a little fuzzy anyway. The other one
attacks, that is going to be a 15 to hit.

SAM: No.

MATT: No. This one you do see coming, and you
dodge out of the way. But they’re both right up in

your face right now, snarling and (growling). With
that, the guys who have ranged attacks, go for it.

LIAM: Wait, so the whole party ran in?

MATT: Yes.

LIAM: As that was happening, the two humans in
tandem said, “Wait, let them draw out their– fuck!”

MARISHA: It’s so dark!

MATT: So you guys have disadvantage on any of your
attacks rolls because you cannot see. You are

blind in the chamber.

LIAM: Are we doing initiative or are we just
going?

MATT: For this round, because there’s just two
gnolls at the moment, I’m just going through

actions here to keep going.

LIAM: Dancing Lights!

LAURA: Guiding Bolt on the one closest to me.

TRAVIS: Eldritch Blast on the other one.

MATT: Okay, so the one that’s closest to you will
be the one that already took damage from the bolt

so roll for attack for the Guiding Bolt.

LAURA: 21.

MATT: 21 hits. Roll damage.

SAM: Jesus.

LAURA: Six, nine, ten.

MATT: Ten points?

LAURA: Ten points.

MATT: The one that’s now taken a crossbow bolt to
the throat and has taken a Guiding Bolt, this giant

blast of light explodes around this gnoll as it
yelps and it encompasses its torso with this

glittering light. Now the next attack against it
has advantage. It is super hurt, but still

standing. You’re making your attack.

TRAVIS: Yeah, I rolled the first one, which was a
24, but with advantage. That’s less, so 24.

MATT: You were attacking the other one, so you do
not get the benefit.

TRAVIS: Oh yeah, I’m sorry. 24 for the first
roll.

MATT: Still hits, go ahead and roll damage on that
one.

TRAVIS: Oh balls, that’s–

MATT: What are you using?

TRAVIS: Eldritch Blast.

MATT: It’s a d10 for damage. That’s a d12.

TRAVIS: Oh, that is a 12. Sorry, my bad.

SAM: That’s the other character.

TRAVIS: Old habits, they die hard. Nine points of
damage.

MATT: Nine points of damage on that one. It gets
blasted by the bolt of eldritch energy; however,

it’s still snarling. Currently they’re both
looking over at the sudden surge of newcomers.

TALIESIN: I’ve also got a distance attack. I’m
going to use Devil’s Tongue on the one that just

survived your hit.

MATT: Okay, what does that do?

TALIESIN: I’m going to use Vicious Mockery. In
Infernal: You will feed the dogs in hell.

LAURA: Oh, wow, I understood that. It was scary.

MATT: They rolled an eight, minus– yeah, it does
not make the save.

TALIESIN: It takes 1d4 psychic, which is three
points of psychic damage and has disadvantage on

its next attack.

MATT: Got it, great.

LIAM: Four globules of light, Dancing Lights. The
room is lit up.

MATT: All right. The room fills with light at this
point. The chamber fills, you can now see the

scenery around you. Nott, you’re up first. Since
you’re the first one to get a shot. There’s one

that’s super hurt and one that’s kind of hurt.

SAM: I’ll go for the super hurt one. Who’s right
in front of me, right?

MATT: Correct.

SAM: What’s wrong?

MARISHA: It fits in there!

LAURA: Oh yeah, that’s the thing!

SAM: That’s what I’m doing. Laura discovered this
last week.

LAURA: It stays up super good.

MATT: Nott, they’re both right up in your face
snarling.

SAM: I’m going to go to the super hurt one and be
like (scream), grab it and I’ll do Shocking Grasp.

MATT: Okay, so go ahead and make your melee spell
attack, I believe it is, right?

SAM: Yep, that’s a 19.

MATT: 19 hits.

SAM: Okay, I don’t know how to do this. Hold on,
is this a ten? No, that’s a ten, this is an eight. Seven.

MATT: Seven it is. As you reach up and grab it
with your hand, you watch as a burst of electrical

arcane energy surges through its body. You watch
as veins pop up its torso to its neck before it

collapses into the ground. You have to duck out of
the way before it slams. It would have crushed you

if you’d stayed in the space you were, but you
sidestep in time as the gnoll falls to the ground, lifeless.

SAM: Am I in range– where’s the other gnoll, is
it right on me?

MATT: Yeah.

SAM: Okay, I will bonus action disengage and run
all the way around to the other side of the room.

MATT: Okay. On the other side. As you’re doing
that, the gnoll that’s right there sees you rushing

off, but now it’s more attentive to the one who
blasted it there. I’d say, for the sake of

distance, since the moment you saw you fired, it
probably couldn’t close the gap, so it’s going to

drop the spear, pull out its longbow, and take a
shot at you from here.

TRAVIS: Oh, shit.

MATT: It’s going to be a 14 to hit, what’s your
armor class?

TRAVIS: 14.

MATT: 14, all right. Not a great roll, you take
four points of piercing damage.

TRAVIS: Four points.

MATT: It catches you right in the middle of the
sternum. The armor takes the brunt of it and it

mostly just snaps at the impact, but it hurt.
It’ll bruise. That ends the remaining gnoll’s

turn. Next up would be Beau.

MARISHA: Oh, are there any close to me?

MATT: There’s one you can close the gap with.
There’s only one that’s currently standing in the

room, the other one’s been killed. It was shocked to
death by Nott.

MARISHA: Okay, I’ll close the gap and come at it
with a big double swing from my staff.

MATT: Go for it.

MARISHA: Finally a decent roll. 19.

MATT: 19 hits, go ahead and roll damage.

MARISHA: Six plus four. That’s ten points of
damage.

MATT: Ten points of damage, that’s enough to do
it. It had already been damaged previously by

Fjord’s Eldritch Blast and you watch as it snarls
and pulls out its bow, pulls back, notches and

releases the arrow. Moments after it’s released,
with a quick burst of action you saunter up to its

side and hit it across the torso with the stick.
You feel seven different ribs break as it doubles

forward. As it looks at you for a second, you take
where the staff has broken in and jam upward

to where its lungs would be and it (chokes)
and falls to the ground, dead.

MARISHA: I shake it off my staff a little bit.

TRAVIS: Damn, you broke its ribs to get to its
organs.

MARISHA: It’s effective.

LAURA: (singsong) I cut off the ears.

MATT: You guys take a moment here–

TALIESIN: Put them in the jar?

LAURA and TALIESIN: It’s an ear jar!

LAURA: Our pickle jar–

MATT and TALIESIN: –Is now an ear jar.

TRAVIS: What happened? How’d they find you?

SAM: I don’t know. They’re very clever. I was
sneaking all the way down and they still

discovered me. I don’t know how.

TALIESIN: We look at the rope connected to the
log.

MATT: Yeah, as Nott’s saying this, your eyes wander
off of her over to the right where you see this

heavy tree covered in jagged bark that’s
(creaking).

SAM: That happened after they discovered me.

TRAVIS: Right.

LAURA: Ooh, what are all these bags in here?

SAM: I was about to go through them, do you want
to help?

LAURA: Yeah!

TRAVIS: I will keep an eye down the tunnel that
they came from while they pillage.

MARISHA: I’ll look around. Are there any other
entrances?

LIAM: As you’re looking, I’m going to pull all the
Dancing Lights down to one and put the rag over it

and walk beside Beau so that she can see.

MATT: Okay. There are two shafts. Both seem to
descend. Both curving off in opposite directions.

They both have the wooden frame for support.

SAM: Wooden shafts.

LIAM: Come on, you people. We need a corner, and a
camera for the corner, and a long paper hat for

you to put you in the corner.

LAURA: I didn’t even react to it, he had to point
it out.

MATT: Looking around, it looks like this was a
common area. This is the closest chamber to the

exterior of the mine. It looks like there were a
number of tables here, that a lot of them have

been knocked over and broken. A lot of what would
have filled this chamber has been pushed into the

barricade you saw up front. You’re helming the
investigation? Go ahead and make an investigation check.

MARISHA: That was me. Me and Caleb.

MATT: You guys are looking down the shafts.
They’re looking in the sacks.

MARISHA: Oh, sorry. For the bags, yeah.

MATT: Both of the shafts just descend and curve
out of view. They go to a steady 45-degree decline.

SAM: I’m helping, no? No.

LAURA: Do I get advantage because they’re
helping?

MATT: You’re too drunk to help.

TALIESIN: I was helping.

MATT: You’re looking as well? Sure, take advantage
then.

LAURA: That is not as good. Investigation. 11.

MATT: 11? Okay. You glance around. You find
there’s an untapped ale barrel, there’s an

untapped water barrel, there’s a hooded lantern
that still has a functional bit of oil in it,

though it’s only about half-full and very rusted
over, but you clear off the glass on the outside

and it’ll work fine. You find a sledgehammer that
the handle is not so rotted to the point where it

wouldn’t be functional, but a fair sledgehammer if
you wanted to break any rock or stone. The crowbar

that you had seen earlier, that can be acquired.

LAURA: We should write this stuff down.

MATT: You find a small lightweight rod about that
long that has a short piece of waxed twine

hanging from one end.

LAURA: Is it metal, did you say?

MATT: No, it’s not metal. It feels almost like a
hard clay.

LAURA: With wax?

MATT: With a waxed piece of twine on one end.

TALIESIN: Can I make a knowledge test to see if I
would know what this is?

SAM: A knowledge test? You mean an intelligence
check?

TALIESIN: Well, is this intelligence, or what
would this be? I’m trying to think– I might have

come across this?

MATT: You had as good a chance as anybody to have
come across this, so if you want to make an

intelligence check.

TALIESIN: Just an intelligence check? I’m trying
to remember. 11?

MATT: You haven’t come across one of these.

LAURA: Well, I have it. Then the water–

SAM: A water jug and an ale.

LAURA: A water jug and an ale jug.

SAM: Not jug, it was a barrel.

TRAVIS: Casks.

LAURA: Oh, so I can’t carry that with me? They’re
big?

MATT: No, they’re big, heavy, filled things.

TALIESIN: We can put them aside. We will be
bringing them out of here.

MATT: You, make an intelligence check.

LIAM: Okay, that’s okay. That’s, Scheiße, where did it
go? Over here, D&D Beyond. It is ten. Yeah, I

rolled very low.

MATT: Ten, okay.

TALIESIN: (whispering) Human, want a lantern?

MARISHA: Oh, yes. Did you light it? Is it a lit
lantern?

TALIESIN: I haven’t lit it yet. You can light it,
I’ll help.

LAURA: It’s hooded, so you can close off the
light.

MARISHA: Oh, I can close it on and off, right?
Like one of those things?

MATT: Once it’s ignited and the oil’s lit, yeah,
you can open and close the hood.

TALIESIN: I’m one-handed, so I can’t really help
you light it.

TRAVIS: Well, what’ve we got, are we happy?

LAURA: Yeah, I found a small rod and a crowbar and
a sledgehammer.

TRAVIS: Are you going to carry the sledgehammer?

LAURA: Is it heavy?

TRAVIS: Not for you, Beast Mode.

MATT: Nott, you’re an alchemist.

LIAM: Does the rod look like crudely made or
prettily designed?

SAM: Apparently I’m looking it over.

MATT: Yeah, as you’re looking over it, it’s not
beautifully made, it looks functional like a lot

of the tools here, there isn’t a lot of
presentation more than function as what you bring

into a mine.

LIAM: Okay, no carving, no glyphs, no nothing like
that, just caked in shit?

MATT: Yeah.

LIAM: Okay.

MATT: You take the rod and smell it and a familiar
scent hits your nose. You’ve worked in your

alchemical time with small-level explosives. As
part of the elements of the alchemist’s fire,

there is a reagent catalyst that when the
chemicals mix it causes a minor explosion and then

burns heavily, there is an element of that, but
it’s very, very strong and a very intense scent to

it. As soon as you smell it, it brings back
memories of accidents that have happened in the

past on a very small scale. You immediately get
this wave of cold shiver down your neck, that this

is a very dangerous object if used improperly.

SAM: Yeah, careful with that. I think maybe none
of us should hold that. Maybe Fjord, he seems sort

of responsible. No, don’t make it a mustache.

(laughter)

SAM: It could blow up your face. It could blow up
your face. Yeah, it’s a boom-boom stick. That’s

the alchemical term.

LAURA: Oh shit.

SAM: I think if you put it near fire it could go
explode. Who wants to hold it… who is not Jester?

TRAVIS: Yeah, I’ll take it.

LAURA: Give me my pencil, though. No!

SAM: Oh great, throw a sharp object.

TALIESIN: Anyone watching at home, the physics was
really demanding on that one.

LAURA: Can I put the sledgehammer on my back?

MATT: Yeah. You can sling it in with your–

LAURA: My shield?

MARISHA: All right, guys, left tunnel or right
tunnel?

TRAVIS: I’ll tuck the rod into my belt.

SAM: It’s fine, I’ll go down the tunnel and scope
it out for us.

TALIESIN: Well, before we do that, we should
remember to check for traps maybe.

SAM: Oh.

LAURA: Oh, can you do that?

SAM: I don’t know.

TALIESIN: I certainly can’t.

TRAVIS: You can?

TALIESIN: No, I can’t. I can’t do any of that.

LAURA: I can look for them.

TALIESIN: I won’t be able to find them.

SAM: I can look for them too, I don’t know what a
trap looks like.

LAURA: Well, what did that one look like that you got
hit with before?

SAM: Big piece of rope, probably should have seen
it.

LAURA: Maybe look for ropes crossing the ground.

SAM: All right.

TRAVIS: Maybe we view this an opportunity to grow and
we look for those now.

SAM: I will make a mental note.

TRAVIS: Great.

SAM: Look for big pieces of rope.

TRAVIS: Yeah. Anything that looks out of the
ordinary, out of place. On the wall, on the floors–

LIAM: Have a peeky-poo around as you go.

TRAVIS: Are you still shithoused? Are you fucking
hammered still?

SAM: Don’t tell me what I can and can’t drink.

(laughter)

LIAM: You know, she does this from time to time,
she becomes a little unpredictable, but you can’t

argue with the results, you really cannot.

MARISHA: I kind of like her when she’s like this.
It’s good.

TRAVIS: Okay, she needs another shot.

SAM: You want me to go ahead again?

TRAVIS: Yeah.

SAM: Oh boy.

LAURA: Which one are we going down, though? There’s
two entrances, aren’t there?

MATT: There are two paths, yes.

SAM: I’ll go down one, just a little ways, and then
I’ll come back.

LAURA: You should actually stealth, though, this
time, okay?

SAM: I will stealth. I’m going to stealth.

LAURA: You have a blessing.

SAM: And search for traps.

MATT: Okay, so make a stealth check first.

LAURA: With advantage.

SAM: Oh good. Okay, 20-something.

MATT: Well, with advantage, but then disadvantage
from the drunk, so it’s just a straight roll.

SAM: The first roll?

MATT: Yes.

SAM: 13.

MATT: Okay, good to know. Then you’re going to
check for traps?

SAM: Yes.

MATT: Make an investigation check with
disadvantage.

SAM: With disadvantage?

MATT, LAURA, and LIAM: Because you’re drunk.

SAM: That affects– yeah.

LIAM: You can’t tell me what I can do, Matthew.

MATT: Dexterity-based and intelligence-based
checks.

SAM: That’s all of the checks. So zero.

MATT: Okay.

SAM: Oh wait, no! No, I did the math wrong, it’s
ten. I’m drunk, guys!

TRAVIS: I know the feeling.

MATT: Okay, and which path is this you’re
checking?

SAM: Left.

LAURA: I was going to say left. I knew.

SAM: I love you.

TRAVIS: Do you want to check air current
temperature? Nothing? Anything?

MARISHA: Yeah, little drafts, anything like that?

MATT: You don’t sense any draft, the air is pretty
stagnant, actually.

TRAVIS: Temperature equal on both sides?

MATT: Seems to be. On the left path, you do not
notice any traps, anything akin to what you

stumbled across as you entered. It does seem to
descend and curve out of the way, but begin to

snake a bit. You get about 15 to 20 feet down
before it begins to rapidly curve left and right,

it’s only about ten feet wide. You can continue if
you want.

SAM: No thanks. Okay, I’ll go back and report what
I’ve heard, or what I’ve learned.

LAURA: Do either of the two paths have more tracks
coming in and out of them?

MATT: They both seem fairly equal. You’ve been
keeping tabs on footfalls in here. There’s traffic

both ways.

TRAVIS: You know what could be really handy in
this situation is some of that fancy fucking

thread of yours.

LIAM: For keeping things– alerting us of things
coming here or–

TRAVIS: Yeah, I don’t mind commiting to one of
these tunnels, I just want to make sure nothing

comes behind us or comes up from the other way.

LIAM: Yeah, that’s a good suggestion. First, what
are we doing? What did you find out down that way?

SAM: It just keeps going and starts snaking, and
there’s no traps, though.

LAURA: Let’s go down the right one.

SAM: Why?

LIAM: I think we should also send you down that
one as well to have a look around.

SAM: All right. Here I go.

(laughter)

MATT: Make a stealth check, please.

SAM: Okay, and looking for traps. Stealth with–

MATT: Disadvantage.

LAURA: No.

MATT: Oh, it’s straight roll because–

SAM: Okay, 25. 24. Something. It’s a lot.

MATT: All right, and investigation check with
disadvantage.

SAM: Investigation is 13.

MATT: With disadvantage.

TRAVIS: Because you’re hammered.

SAM: Yeah. 13.

TRAVIS: Yes!

MATT: You begin to curve down the right path and
there is a slight depression on one side that you

glance over and look and it looks like some of the
burlap that had been torn from the sacks earlier in the

tunnel had been used to cover a three and a
half foot wide pit that has been laced over to

hide its presence.

SAM: It’s just burlap over a pit in the ground?

MATT: Yeah, it’s affixed with a couple of rocks in
the sides, it’s very light and would have fallen

through. It only covers part of the path. The
tunnel is about ten feet wide and the right side

of it is where that pitfall is. You notice it and
go. “Oh, hmm.” This one does not snake, this one

continues in a continual curve for another 40 or
so feet before you’re starting to get a little far

from your friends. You can continue if you want.

SAM: It just keeps curving and curving?

MATT: It looks like it’s going in a downward
spiral.

SAM: Oh, a downward spiral. Okay, I’ll go back and
report what I saw.

MATT: Great album.

TALIESIN: So true.

SAM: All right, so one path goes “wiggedy woo” and
the other path goes “zibbidy zow.”

TALIESIN: Were there any traps?

SAM: No traps. Oh yes, there was a trap! To be
fair, there was one trap. I thought you meant any

sprung traps. There was a trap.

TRAVIS: You sussed it out.

SAM: I sussed it out. Don’t worry, I’ll take care
of it.

LIAM: How far down did you go each way?

SAM: 40 feet down the “ziggedy zow” and like 25
feet down the “zibbidy zoo.”

LIAM: Well, my instinct tells me that if there’s
something there, that they would trap it so

probably more valuable, if we’re going on nothing,
take the path that is trapped.

LAURA: I agree.

TALIESIN: Hear, hear.

SAM: You’re so smart.

LAURA: Unless they want us to think it’s the path
that they’ve trapped.

SAM: Reverse psychology!

LAURA: That’s right, and it’s actually the path
that is least resistance.

TALIESIN: Unless they knew that you would think
that.

SAM: Oh, reverse reverse psychology!

LIAM: These are dog people? Let’s take the path
with the trap.

TALIESIN: Trap, trap.

SAM: Right path.

MATT: As you all slowly begin to descend down the
right path.

LAURA: We’re stealthing!

MATT: We’ll come to that in just a second. We’re
going to go ahead and take a break. Since it’s a little

past nine. We’ll be back here in a few minutes to
pick up the descent further into this mineshaft.

LAURA and MATT: Into madness.

LIAM: Down the wooden shaft.

MATT: Before we get to that, however, we do have a
giveaway from our friends at Wyrmwood, as you saw

last week we have another of their black walnut,
two of their Adventurer Arsenals to give away again

this week. If you haven’t seen, they’re awesome,
well-made, and if you open it up on the inside it

has space for you dice, for your pen, a place
for a mini or eraser or anything else you want to

carry into your game. It fits into the dice box
that comes with it as well. We’re giving away two

of these during the break. To enter this while
we’re gone at the break you can go into the Twitch

chat and enter, when you’re prompted, the code word
gnoll. That’s G-N-O-L-L. Do not enter it more than

once or you’ll be disqualified, and we’ll come
back from the break with two winners to this.

Thank you so much. We’ll see you guys here in a
minute.

[break]

MATT: Welcome back. We have our two winners in the
chat over the break. Congratulations on winning

the Wyrmwood package to ding0atx and
lunaimperial.

ALL: Woo!

MATT: Congratulations to the two of you guys.
Danoba will reach out to you and get your contact

information and we’ll get those sent to you ASAP,
so well done.

Yes, all right. You chose the right or the
left again?

SAM and LAURA: The right.

MATT: The right, okay. Down the path, the shaft
winds for about another 150 or so feet before it

slowly levels out into a long chamber of multiple
levels. What once looked like a solid mining vein

is now strewn with bones and flayed skin pinned to
the rock walls with scavenged nails, blood

spattered across them with intent painted a jagged
smile of sharp teeth on each of these four hides.

A faint source of light in the center flickers, a
small stone altar holding a cluster of candles in

the central level platform. It looks like about
six gnoll-like figures have gathered around this stone–

LAURA: We were stealthing, we were stealthing.

MATT: I know. We’re going to get to that in just a
second.

LAURA: Okay.

MATT: While a strange seventh figure places small
wet stones upon this altar, smaller than the other

gnolls. Let’s get a perception check real fast
from two of you. Who’s leading the–

SAM: I would have been bringing them down, right?

LIAM: You can see in the dark.

LAURA: Yeah, I can see in the dark, I’ll look.

MATT: We’ll say since you two would be in the
front then for that, you jumped up first.

Perception check, both of you.

SAM: Five.

MARISHA: This sucks.

LAURA: 11.

MATT: Okay, so you don’t see much of the figure.
Also, right now, I’ll have you guys all do a

stealth check, please, as you make your way down.

TALIESIN: Do I still have advantage?

LAURA: No, he has advantage now, sorry.

TALIESIN: That’s okay.

SAM: 22.

LAURA: 15.

TALIESIN: Nine.

LIAM: Ten.

MARISHA: 22.

TRAVIS: 15.

MATT: Okay.

LAURA: Oh no.

SAM: Looks like this is the wrong path, everyone.
We should probably go back to the other. Sorry.

MATT: This figure looks gnoll-like, you see the
ears and the snout, but as it reaches down and

picks up these wet stones and places them in the
altar, giving small, dark, muffled barks and

yipping sounds, you see elements that look like
smooth human flesh. The more that you focus in,

you can see this looks to be a humanoid figure
that is wearing pieces of hollowed-out gnoll-like

armor. A hood missing a jaw that’s placed over the
top of the head, sections of arms worn like a

glove with the hand missing, sifted through. It
seems that a lot of the body parts are discolored

and rotting a bit, from what you can see from the
candle light that’s flickering across it. Long

bonelike spines, similar to what adorned the armor
of that pack lord that you battled in the middle

of the city last night, are also affixed to the
outsides and pierced through elements of the

shoulders and head of this flesh gnoll hide that
it’s wearing. As it growls, mimicking the sounds

of the gnolls that it seems to be residing along,
the other gnolls around look, pacing from foot to

foot impatiently (growls and grunts). Begins to
speak louder and louder at this altar as it places a

final wet stone on it. All the remaining gnolls
begin to bark in unison together (bark and howl).

LAURA: (whisper) Should we stop this?

MATT: They all at once leap onto the altar and
begin tearing into the stones, which are not

stones. They were glistening. At this point you see
hearts that are now being torn and swallowed by

the gnolls at the altar.

LAURA: Should we kill them all?

SAM: No.

TRAVIS: Don’t make a sound.

LIAM: (vomiting)

MARISHA: Oh, that was well done.

MATT: They finish devouring the hearts and the
humanoid figure begins to bark a few more times

and then in broken Common says, “The hunger will be
fed: ours and hers. Come,” and points to two of

them, “Help me carry more meat below. The rest,
stay. Feast on what remains.” Turns around and you

now look across the way. On the other side of the
chamber, darkened, you see a gnoll leaning in

familiar armor: the one that you had battled and
had left with the carts is watching from the

far end of the chamber down on the lower third-level
platform.

LAURA: The big mama jama?

MATT: The weird gnoll priest, I guess you could
say at this point, that’s been helming this little

ritual, goes and joins the armored gnolls and steps
aside and follows second, and the two gnolls that

were assigned by it leave as well, leaving four in
there in the chamber currently.

SAM: Including the armored one or no?

MATT: No, the armored one leaves with the priest.

LIAM: Did you describe any light source in here
that they’re working by?

MATT: The candle altar. Yeah. It’s not an
extremely bright light, but for those of you who

are human, it’s enough where you can make out
shapes once your eyes have adjusted to the low

light interior.

LIAM: Got it.

MATT: You watch as they begin to grab the bodies
on the ground. You can see there are now– The

grinding of bones as they drag broken corpses
across the floor and begin to tear into the torsos.

LAURA: While that’s happening, I’m going to cast,
very quietly, Cure Wounds on Nott next to me,

because I saw you’re bleeding, yo.

SAM: Oh, sorry. What does that do?

LAURA: You just regained nine hit points.

SAM: Ooh, nine.

TALIESIN: This is getting ridiculous.

LAURA: Yay.

MATT: (barking) You watch as four hyenas fill into
the space where the gnolls are and begin to sit at

bay, waiting for the gnolls to finish feasting. One
of them gets close, and the gnoll just grabs its

head and shoves it against the wall, and it snaps
into the wall and then backs up and then waits its

turn. You can see the other hyenas that exist in
this space, naturally scavengers, have to wait,

being at the lowest of the totem pole.

TRAVIS: How many total?

MATT: Four gnolls, four hyenas.

MARISHA: Fuck.

LIAM: The one that got thrown into the wall? It
got stunned or hurt, it didn’t get any–

MATT: It didn’t seem to be too much. More to just
keep it away from the meal.

TALIESIN: We know they go down very quickly.

MARISHA: I’m afraid if we keep waiting, more will
just show up.

LAURA: Yeah. Let’s kill them!

LIAM: (whispering) Here we go.

SAM: What? We’re just going to go? There’s no
plan?

MARISHA: Well, maybe we can draw a few over to us
and take them out on our terms.

MATT: If you’re planning to engage, should I show
you the layout of where they’re placed?

ALL: Yes!

SAM: He says coyly. “Would you like to see the
layout of the room?”

TRAVIS: I don’t like seven on eight. I am not a
fan.

SAM: Seven?

LAURA: But they’re little.

SAM: Six.

LAURA: The hyenas are little.

SAM: Oh, Yasha’s with us, right?

(laughing)

LIAM: The hyenas are just doggos.

SAM: Yeah, they’ve got like four hit points. You
can take out two of them in one go. If you were,

you know, Grog.

MATT: So here we have–

LAURA: Oh, one’s an archer, two’s an archer,
three’s an archer.

MATT: They all tend to carry a bow on their
backs.

LAURA: Shit, four’s an archer.

MATT: You can see now the hyenas that are waiting
patiently. This one got knocked into the wall.

They’re scooting at the sides, waiting for them to
finish their meals. You guys are right up here

where the shaft opens, glancing down into this
chamber. That was where the priest and the other

gnolls had exited.

SAM: We’re up on top, up there?

MATT: You guys are up on here. Which, for the
purposes of–

TRAVIS: Good thing we’re metal.

MATT: It’s fine.

TRAVIS: I mean, I hate it, but–

SAM: Is there any way to even the playing field a
bit? Any strategy? Fjord and Caleb, come on?

LIAM: What about the boom stick that you have? We
can chuck it into the–

LAURA: Oh! Wouldn’t that be really loud? Wouldn’t
that draw them back, though?

LIAM: Yes, it would, but–

TRAVIS: Plus we’re in a mine.

LAURA: It might bring the whole thing down on us.

SAM: Maybe we could use that to escape later.

LAURA: Yeah, definitely.

TRAVIS: There’s a big column that’s in between
them, right?

MATT: Correct.

TRAVIS: Is it a column or a stalagmite?

MATT: It looks like it was a stalactite that then
was reinforced as a column to help

maintain the structure.

MARISHA: If we can make some sort of distraction,
to get their attention, and if we can put or

heavy hitters, our people up front, we can try and
hold them in this mouth, ranged people in the back.

TRAVIS: Do you want to throw the rod at the
column?

LAURA: I feel like we should do that when we’re
leaving. We shouldn’t do that before we go in.

Because we’re not going to be able to get to
anything.

TRAVIS: There’s another path down.

LAURA: Well yeah, but this is very loud. It would
draw things up here.

LIAM: Where would you want this distraction to be?
Because I can make a little–

TRAVIS: Behind them, and make them turn away from
us. Because we’re in a fatal funnel up here at the top.

LIAM: I can make a little dancing golden person of
light appear down at the bottom of the passage.

MATT: A fifth gnoll begins to wander its way into the
chamber.

MARISHA: You see, more are going to keep coming.

MATT: It goes over and kicks one of the hyenas off
to the side. It sits there (snuffling and whining).

TALIESIN: We can see now or try the other way.

LIAM: If there’s more in there, they’re just going
to come in here anyway.

BEAU: And it’s not confined.

TRAVIS: I genuinely feel like we should go the
other way.

SAM: The other way? This is it, this is the other
way.

TRAVIS: There’s a whole other path.

SAM: It’s nothing.

TRAVIS: No?

SAM: That’s nothing.

TRAVIS: Do you know?

SAM: No, I’m guessing.

LIAM: Here’s the question: do you think these
things are going to come out of here right away,

or is it worth a shot? Maybe there is a way
around, to a way they’re not expecting?

MARISHA: Normally, miners build coal mines with
connecting shafts and double exits in case one

side collapses. You always want another way out.
We just don’t know where they’ve put everybody.

We’re here looking for villagers, remember?

LIAM: You know, there’s nothing saying we have to
run in here if we’re not feeling this. We can

backtrack and look in the other direction. In
fact, I’m leaning that way.

MARISHA: Hey, Matt. DM question? If we were to try
and back out of here, and draw them towards us,

what would that be? Just a tunnel?

MATT: Yeah, this tunnel is a ten-foot wide tunnel
that continues backward.

LIAM: Plus we do have a map here.

SAM: Five gnolls. We’ve got these guys.

LAURA: We can try attacking them, and if it gets
bad, then we use the TNT.

LIAM: Use D&D?

MARISHA: Yeah, that’s what I heard.

SAM: D&D?

LAURA: No, TNT.

TALIESIN: The longer we wait, the more things are
coming.

SAM: Maybe it’s the whiskey talking, but I think
we’ve got these guys.

MATT: If you wanted to, turning you backward here,
there’s this path here. We could continue the

tunnel back this way.

MARISHA: It’s only a death funnel if we’re the
ones dying, right? If they’re dying, that’s good

for us.

SAM: How far is it on the map from where we’re
standing to the farthest gnoll?

MATT: The farthest gnoll there? About 60 or so
feet.

SAM: We can definitely do a distraction to get
some of them to turn away from us. At least we get

a round in.

LAURA: Get a surprise round.

LIAM: I can make a little golden person dance
behind that guy there.

LAURA: We can get a surprise round on all of
them.

MARISHA: Surprise round, get as many range and AoE
spells off as we can?

LIAM: AoE? Surprise round? What are you talking
about?

TALIESIN: Be helpful!

TRAVIS: Can I use this planning moment to cast
Armor of Agathys on myself?

MATT: You may.

TRAVIS: Spectral frost collects from the air on my
armor.

MATT: Which, as a note to remind you from last
time–

TRAVIS: I didn’t give myself enough cold damage.

MATT: Correct, yeah, so keep that in mind.

SAM: Okay. Are you going to try your thing or
should I try my thing first?

LIAM: What is your thing?

SAM: I don’t know. I can try something! I can do a
similar thing, have them see something behind

them, but you can do the same thing. Yours are
already cast, right?

LIAM: Not right now, no. But it’s like that
(snaps), it’s easy, this one.

SAM: Okay. I could try to get one of them to fight
with one of the other ones of them.

LAURA and MARISHA: Yeah, that’s good.

LIAM: Do that.

SAM: I’m going to sneak up, down the steps to that
little crook in there.

MATT: Right here?

SAM: Little further back, yeah. Is that all right?
Do I have to roll or anything?

MATT: Roll a stealth check.

SAM: Oh, shit. Okay, with disadvantage?

MATT: Do you still have the gift?

LAURA: No, you still have Blessing.

SAM: Oh, so 26. That puts me within 30 feet of
those guys, right?

MATT: Oh yeah.

SAM: And what are they doing? Eating hearts?

MATT: At a closer glance, you look and see. One of
them currently is holding a pair of legs that are

no longer attached to a torso, and is stripping
the flesh from the thigh and leg, tearing into it.

Takes a piece and chucks it off to the side, and
the two hyenas fight over it. Another one back

there, you can see, is clutching a scapula, the
back of a shoulder blade, and is breaking the

bones in half and sucking the marrow out. At a
quick glance, you get the sense that some of these

may have been denizens of Alfield as of 24 hours
ago.

LIAM: I’m going to start throwing up again soon,
so let’s either do this or backtrack, please.

SAM: Are they carrying anything on their bodies,
on their person? Anything, canteens or weapons or

equipment or anything?

MATT: The gnolls?

SAM: The gnolls.

MATT: Most of them have a longbow slung over their
shoulder, and have a spear that dangles off to the

side, or has been jammed in the ground next to
them.

LAURA: While he’s doing it, I’m getting ready. I’m
doing this. I’m going to cast Mirror Image of myself.

MATT: Duplicity, or are you doing Mirror Image,
the spell?

LAURA: Mirror Image.

MARISHA: Let’s all agree that if this goes bad, we
run.

LAURA: Suddenly, there are three me’s around
myself.

TRAVIS: If we need to close it off, light the tip
of that little wick and throw it.

LIAM: Are we going right now?

MARISHA: Oh God.

SAM: Are any of them holding anything that they
put down for a second, or they got it firmly in

their claws?

MATT: The one that breaks and sucks the marrow out
of one of the large, shoulder blade areas takes and

grinds the teeth against it, scooping out
whatever’s inside, then throws that piece onto the

ground next to it, then takes the arm and begins
to splinter the middle of the arm bone and try to

get the marrow out of that.

SAM: Are you going to do your thing?

LIAM: Are you about to go?

SAM: I don’t know. You tell me.

LIAM: I’m going to really quickly mutter a few
arcane words, then there is another Caleb blinking

in front of me a little bit and behind me a little
bit. It is hard to see me at the moment.

LAURA: Are you casting Blur or Mirror Image?

SAM: What are those words?

LAURA: I want to know for my own sake.

LIAM: I don’t care.

MARISHA: Can I get more into a place with Beau? In
this crux, mirroring Nott. Stealth check? Natural 20!

MATT: Does your spell have concentration? You are
concentrating on a spell at the moment. Beau, you

quickly leap and land with no sound, catlike
reflexes.

MARISHA: Three-point landing.

MATT: Your foot does slide for a second as you
glance down, and where you stepped in, it looks

like there’s a bit of leftover pieces of people.

MARISHA: I (gagging).

SAM: I whisper a couple words and use Mage Hand to
pick up the little piece of shoulder blade he

dropped and throw it in the face of the other
guy.

MATT: Okay. It slowly lifts, and one of the other
gnolls that’s eating (splat), (growling), and the

other one goes (yipping), and they go back to
eating.

SAM: They don’t care. Thought they would kill each
other, I don’t know. That was it. We’re level

three, that’s all I got!

LIAM: (whoomp) A little halfling-sized person of
light appears behind the gnoll at the far end there.

MATT: What is it? What are you using?

LIAM: I’m using Dancing Lights. You can use the
four lights to make a little person, a little

humanoid shape of light. It is doing a little
macarena behind the gnoll all the way. I have 120

feet of range.

MATT: That spell is not concentration? Right,
okay.

LIAM: Yes, it is. But I would know that. I’m not
going to do that, because of my keen memory that

Caleb has, but not Liam.

SAM: I’m going to turn around and whisper to
Caleb: Are you going to do the thing? But I’m

using Message, so no one can hear us. Are you
going to do the thing? If not, I can do my thing.

LIAM: I send Frumpkin through the chamber and down
and starts battering into the walls here.

MATT: As soon as Frumpkin begins doing that, you
watch as the one that’s nearest on this side, the

one that had dropped the arm piece earlier, takes
the bow off its back and begins to notch an arrow,

looking around. It’s going to take a shot at the
bird fluttering through. That is a 17. What’s Frumpkin’s–?

LIAM: Oh, I’m sure that hits. Yeah.

MATT: Six points of piercing damage. The bird goes
(thud) on the ground and then dissipates. You

watch as the four hyenas suddenly rush in towards
where the bird had fallen, and they all go to the

spot where it landed and find an arrow lying
there, and (snarling and yipping).

LAURA: I cast Spiritual Weapon above the two
gnolls directly in front of me.

MATT: The range on that is–?

LAURA: Range on that is 60 feet.

MATT: You’re placing it where? Right there?

LAURA: Yeah, right there. It’s going to giant
lollipop down and smack one of them in the face.

MATT: All right. Which one?

LAURA: This one. The one on your left.

MATT: Okay. Go ahead and roll a spell attack.

LAURA: Ooh, 19 plus whatever!

MATT: Nice. Roll damage on that, that definitely
hits.

LAURA: That is nine force damage, and that’s my
bonus.

SAM: Damn.

LAURA: Then I can do a cantrip. For my action, I’m
going to cast Sacred Flame at the same dude.

MATT: Same dude? That is a 15.

LAURA: He saves, so is it half, or–?

TRAVIS: What kind of a check was it?

MATT: That would have been his dexterity saving
throw, right?

LAURA: Yes. “Must succeed,” so it probably doesn’t
do anything.

MATT: Yeah, then no damage. Okay, that ends your
turn. Everyone else gets one action and then we

roll initiative.

LAURA: Can I run down the steps and hide behind
a barrel like it’s going to make any fucking

difference at all?

MATT: Sure. You won’t get to hide, though, but
you’re there. You’re standing next to a barrel.

All righty, who’s up next?

TRAVIS: I’m ready.

MATT: Fjord, what you got?

TRAVIS: Can you point to one of them that is not
undead? Just looks like a regular gnoll, or I can

just pick one.

MATT: You can pick one. All of the gnolls in here
look like regular gnolls.

TRAVIS: Great. Did you aim at that one?

LAURA: No, I aimed at the other one.

TRAVIS: Okay, I’ll take that far one.

MATT: What are you doing?

TRAVIS: Can I focus and summon my falchion into my
hand?

MATT: Yep. It appears into your space in a burst
of dull greenish-blue fire, and there you see it,

dripping with salt water across its blade.

TRAVIS: Can I use my bonus action to cast Hex at
that right gnoll?

MATT: You may. That one is now hexed. You watch as
the gore that’s been dripping from the front of

its body seems to roll up its torso in reverse
before it slips into its armor and grasps itself,

the darkened shadowed gore now holding it in place
as the Hex curse.

TRAVIS: Can I reach back and fire Eldritch Blast
into it?

MATT: You may.

TRAVIS: 16.

MATT: That hits. Plus 1d6.

TRAVIS: Six plus four, ten, 1d6, 15 points of
damage.

MATT: 15 points of damage. (explosion) That one
immediately drops what it was eating as the blast

slams into it, as it’s confused by the wrapping of
the Hex. As it reels and almost stumbles onto its

back, its foot crushes one of the nearby skulls,
and there you see this gaping wound in its chest

where the armor’s been sundered. There’s a smoking
plume of blackened, horrible, shaded smoke pouring

from it.

TRAVIS: Can I use my distance to move over here,
if I may?

MATT: That’s as far as you can, there.

TRAVIS: Am I in your line of sight, Jester? Does
anybody need that?

LAURA: Nah, you’re fine.

MARISHA: Nope.

MATT: Beau?

MARISHA: Okay, I’m going to do something weird,
and I hope it works and doesn’t fuck the rest of

us. I’ll move up right here next to Fjord. 40.
That works good there.

MATT: That’s 20 there.

MARISHA: Let me go one more. That’s good. Then can
I reach in my bag and grab out, in my little

pouch, grab out a handful out of my 1,000 ball
bearings?

TRAVIS: You do have 1,000 ball bearings, I
remember that. We had money. She bought a lot of

fucking ball bearings.

MARISHA: A lot of ball bearings! Can I take it
and– you know how you can take your pocket and

flip it inside out? And have a bunch of ball
bearings go (metallic clinking) across this way?

MATT: You hear hundreds of tiny metal clangs in
succession as ball bearings begin to spray down

the stairs and scattering across the floor of this
central makeshift ritual room. As they run through

the semblances of gore and the areas of the
stonework that are exposed between, you have spent

your action scattering.

MARISHA: Is that my action? Okay, I’m going to
spend a ki point, and as my bonus action take

Patient Defense.

MATT: Nice. As soon as you empty those out, you
get back and go into your defensive position,

preparing for any sort of assault. Caleb?

LIAM: The effect of that hasn’t taken place yet,
correct?

MATT: The ball bearings, in this moment, are now
clattering down into the ground.

LIAM: Did Fjord hit one successfully?

MATT: He did, yes.

LIAM: That same one? I am just going to Fire Bolt
it. From yeah, yeah.

MATT: Roll for an attack.

LIAM: Fire Bolt. That is an attack range guy,
plus six that is a 15 to hit.

MATT: That hits, just barely.

LIAM: The damage is seven.

MATT: Seven points of damage. The one that you
had hexed suddenly goes up into flames with a

(dying scream) and falls back onto the ground.

LIAM: I’ll use my movement to back up about 15
feet just outside of the chamber.

MATT: You are just there. As the flash of red
light arcs from his finger and lights up the path

before it impacts and kills the gnoll, Caleb then
steps back into the shadows, trying to get out of

the way. Nott?

SAM: Oh, I get a turn as well? Because I did the
Mage Hand thing.

MATT: Yes, but that technically did not initiate
into a combat. It just bothered one of them.

SAM: Mildly.

MATT: A temporary inconvenience.

SAM: Sure, I’ll send an arrow down into the one
that Jester attacked.

MATT: Go for it.

SAM: That’s 23.

MATT: 23 hits. Roll damage.

SAM: Nine.

MATT: Nine plus your sneak attack.

SAM: This is a sneak attack?

MATT: Because you were stealthed.

SAM: 14.

LIAM: Rogue, best class.

MATT: That one (explosion). The bolt goes through
the center of his forehead and embeds itself right

up to the very back. You watch as it (dying scream) and
falls into the ground over one of the piled corpse

pieces it was tearing through. Becoming one with its
meal. And then?

SAM: Crouch back and hide.

MATT: Okay, make a hide check to try and disappear
back there. Stealth on that one.

SAM: Advantage, but disadvantage, so 16.

MATT: Okay. You did your thing. Molly?

TALIESIN: I’m going to creep out against the wall
closest to me and try and hide in one of these

coves. Over in the corner, as far as I can get
into the–

MATT: You can get right into the similar space as
Nott there.

SAM: Does he see me?

MATT: I would say barely.

TRAVIS: Hello!

SAM: Hi.

TALIESIN: Since I’m too far away for anything too
crazy, I don’t have a good bonus action. I will

use my Devil’s Tongue, I’ll use Vicious Mockery on
the gnoll that’s currently in between– not the

one that’s– actually, the one that’s furthest from
us, because he’s going to be the archer, and in

Infernal I’m going to say: I’m too disgusted to
think of anything clever.

MATT: It rolled a natural one on its saving throw.

TALIESIN: So yeah, that’s three psychic damage and
he has disadvantage on his next attack.

MATT: Good to know. Now, everyone please roll
initiative.

TALIESIN: Natural 20.

SAM: Natural 20. Do I have to roll with
disadvantage, is this dex or intelligence?

MATT: It’s technically a dexterity ability check
so it would be disadvantage, yeah.

SAM: Two, so six.

LAURA: That is so sad.

MATT: 25 to 20?

TALIESIN: 23.

TRAVIS: Yes.

MATT: Fjord, what did you get?

TRAVIS: Four.

MATT: Sorry. So who else rolled a natural 20?

SAM: I did, but I got a disadvantage.

MATT: Right, yeah. But don’t you have advantage
with–

SAM: On stealth.

MATT: Just on stealth checks, that’s right. So
Molly’s up first. That’s a fun little initiative

tracker thing from our friends at Axe & Shield.
See how it helps out there.

TALIESIN: I was 23.

MATT: 23. 20 to 15?

MARISHA and LIAM: 17.

MATT: The gnolls rolled a natural 18 plus one, so
they’re at 19. Gnolls are next.

TRAVIS: Oh, the gnolls are next.

MATT: Both of you guys are at 17?

MARISHA: I’m shaking.

MATT: 15 to ten?

LAURA: 13.

MATT: Jester got 13. Ten to five?

SAM: Six.

TRAVIS: I’m at four.

MATT: They hyenas are before Nott. Then we have
Nott, then we have Fjord. Molly, you’re at the top

of the round.

TALIESIN: God, that’s awful.

MARISHA: God, that’s bad. I don’t think I even
fucking spelled it right. I think I botched that

all across the board. I spelled it “Hyneas.”

MATT: Gets the idea across. The special hyena.

LAURA: “Hyneas!”

MATT: What you got, Molly?

TALIESIN: I’m going to get a little– Oh, can I do
this? No, I can’t do that. Fuck. I know, I’m so

sorry. I should have my shit together. How far
(counting)? Oh god, that’s too far to walk. I’m

going to try and get one little crevice. Actually,
I’m going to hold my position. I’m so sorry.

MATT: Hold your position?

TALIESIN: Hold my position and use one more Tongue
on one of the other guys.

MATT: All right. Natural 20 on the saving throw,
unfortunately.

TALIESIN: Oh, so no.

MATT: Sorry.

TALIESIN: (coughs) and I’m holding.

MATT: All right, that’s your turn. All right, the
gnolls are up first. These two here are going to

pull out their bow and begin to fire at Beau.
Since you had been the first to appear at this

point and gather their attention. They both have
disadvantage on the attacks. That is going to be

an 11.

MARISHA: Miss.

MATT: The other is two 14s in a row, so it would
be 18 to hit.

MARISHA: Oh, hit. With disadvantage?

MATT: 17 to hit, sorry.

MARISHA: Hit.

MATT: Yeah, all right.

MARISHA: 17 is my armor class.

MATT: That would be–

MARISHA: This is with a bow?

MATT: Yep. That’s going to be ten points of
piercing damage to you.

MARISHA: I’m going to cat-paw try to catch the
missile with Deflect Missiles. What do I spend–

Oh, wait. Oh no, wait, this is a ki point.

MATT: Well, it’s a ki point to throw it back.

MARISHA: Oh no, it’s a ki point to throw it back,
it’s just a reaction. It’s 1d10 plus seven. Nine

plus seven, so 16.

MATT: You catch it in mid-air and reduce it to no
damage.

TRAVIS: Fucking dope!

MARISHA: I hold it out like a microphone and go–

MATT: As you do that, the one in the bottom of the
ground, who is closest to you, grabs its

spear off the side of the wall. (growling) Runs up
the stairs.

TALIESIN: Does it hit the ball bearings?

MATT: That’s what I’m–

TALIESIN: Oh, okay.

MATT: Rolling its dexterity check to see if it can
do so. It does succeed. It’s a 15. It slips, but

it manages to make its way up the stairs.

MARISHA: I laugh at it, as it comes at me.

LAURA: He looks so stupid.

MATT: Coming into combat with both Fjord and Beau.
He’s going to go ahead and reach out at you with

that. It’s going to be a 16?

MARISHA: Miss.

MATT: 16 misses.

LIAM: I hope we at least heard the Looney Tunes
bongos (bongo noises).

MATT: After you drop the arrow, it comes up and
you parry this one off to the side and go back

into your defensive stance. That ends both of
those’s go there. Now, comes to Caleb.

LIAM: Yeah, I can see from where I am, I can see
Fjord and Beau with one of these things. I’m going

to Fire Bolt right from where I am.

MATT: All right, go for it. Roll for attack.

LIAM: That’s it. Aw, no.

TRAVIS: “Aw, no.”

MATT: It strikes part of the stone altar,
splintering candle wax and pieces of remnant heart

chunks, but no impact unfortunately on the actual
gnoll.

LIAM: Sorry!

MATT: You going to stay where you are?

LIAM: Yeah. I will walk just inside the–

LAURA: Did you go, Beau?

MARISHA: I haven’t, but we rolled at the same
time.

MATT: Right, so Beau, you want to go with your
action now?

MARISHA: Yes! I’m going to take my staff, I’m
going to try and crack this guy on the back of his

head where he is.

MATT: Go for it.

MARISHA: Jesus Christ al-fucking-mighty. 13? Does
that hit?

MATT: As you swing the bo back, trying to crack
him in the head, it actually slips on one of the

ball bearings you had left, and as it manages to
catch itself, it falls out of range of your sweep

of the bo. You’re like, “Shit!”

MARISHA: I’m my own worst enemy! I’m going to do a
knee and a round kick– Oh no, sorry. I can

just do one. I’m thinking in advance. One kick
with the knee!

MATT: All right, go for the attack.

TRAVIS: Damn.

LAURA: Do you want my dice bag?

MATT: You slip on one of your own ball bearings on
the second strike, and manage to catch yourself by

grabbing the fur on the outside of the gnoll and
using its body to right yourself, and then, “Ugh.”

It’s a little slick and sticky.

MARISHA: I wipe my hand on Fjord really quick.

MATT: All right, Jester, you’re up.

LAURA: Okay. Have any of them been hurt yet?

MATT: That are standing? This one has been hurt a
little bit.

LAURA: Okay. I’m going to move my Spiritual Weapon
over to the one on the ground, directly in front

of Beau. Oh, I meant on the lower level. Yeah, and
it’s going to hit him! Whoa. 16 plus five.

MATT: 16 hits, plus five hits even more.

LAURA: That’s nine points of force damage.

MATT: Nine points of force damage as the lollipop
hits it in the back of the skull and it leans forward

and grabs the back of its skull with this
pounding, throbbing pain in its head.

LAURA: And then I’m going to use Toll The Dead on
the one in front of Beau.

MATT: All righty. So what does it have to roll?

LAURA: He has to roll a wisdom saving throw.

MATT: Okay. And the range of that one is?

LAURA: 60 feet.

MATT: So that rolls a nine plus zero, nine.

LAURA: Yeah! So he takes 1d12 necrotic damage!
Two. It’s a little bell this time.

MATT: Just a little bell. You watch as a little bit
of blood comes out the side one of the hyena’s ears.

TALIESIN: I like to think that your lollipop makes
Candy Crush sounds when it hits people.

LIAM: Jester, is the lollipop the flat kind or the
round kind?

LAURA: I’m picturing the flat kind, so it can
whack.

MATT: So the spiral kind? Gotcha. Are you going to
move at all, or are you going to stay where you are?

LAURA: I’m going to stay right there.

MATT: Okay, that ends your turn.

LAURA: And then I make my mirror images be like–
I guess they’re doing that because I’m doing that

because they’re my mirror images.

MATT: There you go! There is a whole dance number
over there of multiple Jesters. The hyenas go now.

TRAVIS: (sings tune to “Single Ladies.”)

LIAM: That’s the best.

MATT: Does succeed on his dex save. This one’s going
to attempt–

TRAVIS: (singing) If you liked it, then you should
have put a ring on it.

MATT: Leaps up to there. Dexterity saving throw,
does succeed.

LAURA: Oh jeez, there’s a lot of them. That’s a
bigger one, it looks like.

MATT: Succeeds! They’re actually
rolling pretty high for their saving throws. This

one will be a three, that one does not make it.
This one gets partway over and then falls prone

there. Uses the other half of its movement to get
up, but that’s as far as it can get. It can’t

actually attack for this round. It’s going to use its
movement to make the rest of its run up to the top

of the stairs. So that one does not get an action
this turn because it slipped on the ball bearings.

It’s going to be one attack against Beau.

MARISHA: Whoa, it was effective!

MATT: With disadvantage. That’s a natural 20, and
a six.

MARISHA: Yeah!

MATT: Yeah, that does not hit, not at all. It’s
plus two. The hyena rushes up and lashes out

towards you, and you just pop, slap it in the nose and
it pulls back.

MARISHA: Nose punch.

MATT: Yep. The two other ones that rush up and
come along the flank with the hyena to you, Fjord.

First one goes, that is going to be a 15 plus two,
17?

TRAVIS: That will hit.

MATT: All right. Actually, it has advantage on the
roll because of pack tactics. It didn’t really

help, let’s see here. You take two points of
piercing damage.

TRAVIS: Okay.

MATT: The other one is going to attack you.

TRAVIS: It will take ten points of cold damage in
return.

MATT: (laughs) Which causes it to shatter into ice
on the ground. It bites you and its snout

(explosion) T-1000 style. It shatters into a
million ice pieces.

TALIESIN: You lost a gnoll there.

MATT: Yep.

TALIESIN: No, you’ve got a gnoll. You should have
that looked at.

MATT: Thank you. The other one is going to take a
strike at you. Natural 20, it’s a critical hit. 20

and ten. That pack tactics is nasty. That means
you, for dice wise, suffer eight points of

piercing damage. It takes ten and it explodes into
ice as well. Both of these hyenas rush up and

strike and both in succession disintegrate into
shards of ice across the ground.

LAURA: That is the coolest spell ever.

TALIESIN: It’s so hardcore.

MATT: The spell is gone though, right?

TRAVIS: That’s it.

MATT: That’s going to end the hyenas’ turn. Nott,
you’re up.

SAM: Okay, I’ll lean out from behind Mollymauk’s
buttocks and rest the hand crossbow on his left

cheek and fire–

TALIESIN: I support.

SAM: –on the gnoll that’s engaged with Fjord.

MATT: Okay.

SAM: Firing. Eight.

MATT: (laughs) As you drunkenly try and aim in the
direction.

SAM: It’s that bulbous butt!

MATT: You almost pull the trigger twice, but you’re
aiming at Fjord and you’re like, “No.”

TALIESIN: No advantage for engagement?

MATT: No advantage, but he can sneak attack if he
hits. That’s how it works. You finally go, and one

of the elements of stone in the side of the cavern
wall (impact) as the bolt hits it and goes sideways.

SAM:Am I still hidden? No? That exposes me, do I
have to hide again? How do rogues work?

MATT: Yeah, you’re revealed.

SAM: Oh, I was revealed. Okay. So I have to hide
again.

MATT: You have to find a way to obscure
something’s vision to you before you can hide.

SAM: Sure, got it. Okay, I’ll run up the stairs
then and hide back near where Caleb is. Other

side. And then hide.

MATT: That’ll work. Go ahead and roll a stealth
check as your bonus.

SAM: Well, I’ve cocked. Terrible. Nine plus eight
is 17! Oh, wow, I’m so stealthy.

MATT: You’re a rogue this go-round, man. All
right, that ends Nott’s turn. Fjord, you’re up.

TRAVIS: Oh, it is my turn! Can I use my bonus
action to move my Hex from my defeated foe to my

new foe right in front of me?

MATT: You may.

TRAVIS: Yeah, and can I whip my falchion around
and upstrike, just try and cut right through him?

MATT: Go for it.

MARISHA and TRAVIS: (singing) I whip my falchion
back and forth.

TRAVIS: That’s only a 16.

MATT: 16 hits!

TRAVIS: Oh, good!

MATT: His AC’s 15.

TRAVIS: Can I say two-handed?

MATT: I’ll allow it.

TRAVIS: I’ve got to get in the habit of saying
it.

MATT: Yeah, you’ve got to say it. Two-handed, I’ll
allow it.

TRAVIS: 1d10. That’s a ten! Four– that’s 14
points of damage plus a d6, that’s 15 points of damage.

MATT: So this one, that had already– 15 points of
damage, right?

TRAVIS: Mm-hmm!

MATT: This is the one that you hit earlier with
it. As you swing with your falchion, just spinning

it in your hand, you arc upward. As you do, you
watch as the gore and shadow of your Hex, which

now seems to grasp around its chest, almost
reaches out to meet the blade in the middle like

the two bits of lightning hitting in the center of
the sky. As they impact, the blade carries through

the momentum, the strength coming from the blade,
not from your actual body. As you do, you carve

through a large portion of its torso. You watch as
the hide armor folds off, revealing this huge gash

wound in its chest. It (snarling and growling).
It’s still standing, but it’s horribly wounded

now.

TRAVIS: You fucked with the wrong one, son.

MATT: That end your turn, Fjord?

TRAVIS: That does.

MATT: All right, to the top. Molly, you’re up.

TALIESIN: I’m going to run up to these two and
join the fray up here.

MATT: All righty.

TALIESIN: First, I’m going to take a swing at the
big guy.

MATT: Go for it.

TALIESIN: That’s 16 to hit.

MATT: That hits! Go ahead and roll damage.

TALIESIN: And that’s– just using my normal one
for this one. That’s eight points of damage.

MATT: Eight points of damage. As soon as it rears
from the attack, Fjord, you watch as in a flash

the cloak billows of Mollymauk’s arrival. As the
cloak falls, you just watch as the gnoll’s head

just rolls off of its shoulders. You can see the
blow that struck it.

TALIESIN: Bonus action with the glowing sword goes
down into the hyena.

MATT: Go for it.

TRAVIS: Well, hot damn!

TALIESIN: That’s an 11 to hit?

MATT: That’s its armor class. Hyena doesn’t have a
whole lot of armor.

TALIESIN: All right, and that’s eight points of
damage.

MATT: Eight points of damage. With the one strike,
you turn around and look at the hyena. (whoosh)

with the offhand and just carve right through it.

TRAVIS: With a flourish.

MATT: Wait, because that didn’t have the–

TALIESIN: No, this one was the glowing one.

MATT: Well, the glowing one is your main hand.

TALIESIN: Oh, it was my main hand?

MATT: Then your offhand is the other one.

TALIESIN: Oh, okay. I didn’t know how that.

MATT: So what damage would it have been without
the bonus?

TALIESIN: That would have been four.

MATT: Four damage? All right, so it’s still there.
You carve through, and it’s wounded, but it’s

still (whimpering).

TALIESIN: I would have flipped them if I’d known.

LAURA: Couldn’t you have attacked with your
offhand first?

TALIESIN: I was going to say, I would have flipped
them if I had known.

MATT: You could have.

TALIESIN: I was going to hit the one that didn’t
have much left.

MATT: The idea is the bonus action attack happens
as part of the attack action.

TALIESIN: Sure, I’ll do it reverse next time.

MATT: No worries, you can keep that in mind next
time. It’s all good, you still beat the shit out

of it with your offhand. So that ends Molly’s
turn. Those two gnolls in the back, this guy is

going to back up as he attempts to make a
dexterity save. Fails! So he falls prone, uses the

rest of his movement to get back up, so he can
only move ten more feet so he can’t get that much

further away. He’s going to go ahead and take a
shot, this guy is going to go ahead and pull back,

he’s out of the bearing range and begins making
his way towards the door.

MARISHA: No!

MATT: They’re both going to take shots at Fjord.
Actually, one at you, one at Molly. They’re not

going to fire at you because you visibly caught
one and dropped it in front of them like, “Fuck that.”

MARISHA: Aw, damn it!

TRAVIS: Fuck that!

MATT: Against Fjord, that’s going to be 19.

TRAVIS: Oh, that hits.

MATT: And against Molly.

TALIESIN: Blood Maledict on that fucker.

MATT: Okay. That brings it down to a 14.

TALIESIN: Yeah, that don’t hit.

MATT: All right, as the one that is going to fire
at you, Molly, pulls back its arrow, its eyes suddenly go

dark and begin to bleed from the inside. It
suddenly (snarling) and releases it, and you watch

as that arrow splinters against the central
column. The one that does come towards you, Fjord,

however, does strike true. You suffer eight points
of piercing damage as this one catches you right

in the abdomen, a little bit to the right, tapping
something kidneyish in that vicinity and you feel

this sudden dull pain and nausea overcome you.
That’s going to end the gnolls’ turn; Caleb,

you’re up.

LIAM: I saw Nott dart in front of me and chuckle
to myself, see Nott walk past, I’m going to walk

forward and say: You are enjoying this too much,
but okay. Can I see these two? You said they were

backing away, correct?

MATT: You can see this one. This one is
technically being blocked by that central column.

LIAM: All right then, the diamond comes up, I spin
it and little charges of electricity crackle

around it, and I kick it out from my hand and it
spirals through the room to that one.

MATT: Go ahead and roll your spell attack.

LIAM: Come on, Grog! No.

LAURA: Oh man, Caleb, so rough tonight.

TRAVIS: (as Grog) Sorry.

MATT: What’d you roll?

LIAM: Two. Plus six is eight, did that do it?

MATT: No, unfortunately.

LIAM: Nein!

MATT: It skitters off the central column and goes
spinning out of control as the electrical sphere

shatters against the stonework and dissipates the
energy, absorbed by the surrounding stonework.

LIAM: But I was so eager that I actually came down
the steps my full movement.

TALIESIN: I’ll also say I think we– oh no, that’s
right, you’re double.

MATT: Yeah, that would be your full movement there.
Pretty close.

LIAM: I don’t want to go there, I want to go to
the bottom of the steps behind Mollymauk and Fjord.

MATT: Ending Caleb’s turn, Beau.

MARISHA: Right, okay. How far away is he? I’m
having a hard time seeing. Can I close the gap?

MATT: You could say maybe he’s about 30 feet from
you.

MARISHA: Okay, can I do some cool monk shit and do
some wall running and leap and parkour and then

get to this guy?

MATT: You can certainly try. Make an acrobatics
check for me.

MARISHA: Acrobatics?

TALIESIN: I can see this is going to end up with
an Office parkour gif in your future.

MARISHA: Parkour! Oh, that’s good! That’s a
natural 18 plus six.

MATT: As you run off the edge, the hyena takes a
swing at you. That is going to be a 14.

MARISHA: Miss!

MATT: You feel it snap at your heel, but does not
actually grasp any of your body.

MARISHA: My foot just taps his arm just a little
bit and I leap off of his arm.

MATT: You push off of him, run across this wall,
leap, hit this pillar, and then, using the momentum, leap

and land right in front of the gnoll there.

MARISHA: As I’m leaping, I want to take the staff
and come down and go (crack) with a slap. Double

handed, piece of shit gnoll! Oh god, it’s a two!

MATT: What was the other one?

MARISHA: That was my eight-sided die. I’m trying
to efficient my rolls.

MATT: Roll both? Yeah. As you swing down, the
gnoll manages to see you up in the air and side

steps as you hit the stonework.

MARISHA: I scream as I come down the whole way
going (screaming).

MATT: (gnoll laughter)

MARISHA: I just go (pop) and do a little jab,
okay. That’s an 18.

TALIESIN: You just slap him in the face.

MATT: Damage on that one?

MARISHA: That’s just a d4. Four, so eight!

MATT: Eight points of damage, nice! As it’s
laughing, (laughing, punch, growling) its jaw is

dislocated and it snaps back into place. You see
some of its teeth broke. It looks kind of dazed

and hurt by it. It’s looking pretty rough; it’s
taken some hits in the past. That’s the end of

your turn.

TALIESIN: He can’t run anymore.

MATT: All right, that brings us to Jester.

LAURA: I say, “Don’t laugh at my friend!” and I’m
going to send my lollipop over and hit it in the face.

MATT: Yeah, that’ll do it, 20 feet.

MARISHA: Get a good hit, lollipop!

LAURA: I don’t know if it’s going to hit it. Eight
plus five.

MATT: 13? No, I’m afraid that will not hit. As the
lollipop comes around the corner, it sees it

coming, and moves to get Beau to intercede between
the lollipop and itself. At that moment, you’re like,

“Oh, I can’t quite–,” and you end up withdrawing
and not making the strike this round for fear of hitting Beau.

LAURA: Toll the Dead!

MATT: All righty, so that’s a wisdom save? That’s
six, no!

LAURA: Yay! Okay, seven.

MATT: Seven points of damage. As you release the
surge of energy, the sound begins to vibrate

in its ears as it (whimpering) and it reaches up
as both of its eardrums burst on the sides of its

head and it falls to one knee looking like it’s
completely ruined and dazed. And Beau, you have a

moment to coup de grâce it. You (whack) and break
its neck with one swoop of the bo. Combined, you

both finish off that gnoll.

MARISHA: Sounds great.

TALIESIN: That’s so cool. That spell is so cool.

LAURA: It’s pretty cool.

MARISHA: Fuck yeah, that was awesome.

TRAVIS: Toll the Dead is the bomb!

MATT: Jester, you want to move?

LAURA: I’m going to hang out where I am.

MATT: Okay. End of Jester’s turn. The hyenas. This
hyena is going to move past–

TALIESIN: Does Fjord get an attack of opportunity
on it?

MATT: No, that one was not in melee with
him. That one’s going to move up to you, Fjord.

Attacking you, Fjord, that is a six.

TRAVIS: No, it doesn’t hit! Thankfully.

MATT: Attacking you, Molly. That is a 20.

TALIESIN: That hits.

MATT: You take two points of piercing damage as it
snaps at you. Seeing that they’re both beginning

to glance about and see that their allies are
starting to back away, and there’s a lot of you up

in this upper area, they’re both going to attempt
to break away with the rest–

TALIESIN: I’m definitely going to take an attack
of opportunity on that one.

TRAVIS: I’d like to, as well.

MATT: Yep, both of you do.

LAURA: We got to get that last gnoll before he
leaves the room.

TALIESIN: 14?

TRAVIS: 21.

MATT: Both hit. Roll damage.

TALIESIN: Is this main hand?

MATT: Main hand. This one is hanging on by a
thread. It’s the one you damaged last round.

TALIESIN: Eight points of damage.

MATT: Yeah, you carve that one. You?

TRAVIS: 11 points.

MATT: As they’re rushing, you both (whoosh)
simultaneously strike back at it as they’re

attempting to flee and they stumble down the
stairs.

TRAVIS: Can we cheers swords?

TALIESIN and TRAVIS: Tink.

MATT: Perfect. Their bodies stumble to the ground
and end up– it’s weird because their bodies hit

the ground, and the momentum carries them as they
slide across the ball bearings, almost like

they’re lagging.

MARISHA: Bad physics?

TRAVIS: What’s that– kerning? Curling.

MATT: Finished the hyenas’ round. Nott, you’re
up.

SAM: Seeing the gnoll’s expression, I know it
well. It’s one of fear and about to run away.

(laughter)

MATT: Make an insight check.

SAM: Okay.

TALIESIN: At disadvantage?

SAM: 19.

MATT: It is not disadvantage on wisdom checks. 19.
This gnoll looks like it’s ready to fucking bolt.

It is on the way out of the room. The tide has
turned, it’s starting to see more and more of you

appear at the top of the stairs as the hyenas and
its friends are being destroyed. It’s going to run.

SAM: Okay. I’m going to put the hand crossbow up
and run as fast as I can, straight at it. Using my

bonus action to dash, I’m going to say to it: Hey,
you! If you spend all day in a well, well, that’s a

day well-spent! I’ll cast Hideous Laughter on it.

(laughter)

LAURA: I’m glad we still get shitty jokes.

MATT: It immediately goes (cackling) and falls on
the ground, on its back, and is now rolling with

laughter. Laughter that is echoing through the
halls and making its way through the tunnel.

SAM: Don’t you worry. Fjord, kill him!

TRAVIS: You made it prone; it’s harder to hit
that way!

SAM: Get closer!

TRAVIS: I’m trying! I would like to move up my 30
feet of speed.

MARISHA: I turn behind me, I go: Watch the ball
bearings! Watch the marbles!

MATT: Make a dexterity saving throw.

MARISHA: Shit.

MATT: As you hear that just as you reach the
bottom of the stairs.

TRAVIS: 13.

MATT: Okay, you get to the bottom of the stairs,
and you barely begin to slip and catch yourself.

It’s a DC 12. However, you continue to run.
(counting) That’s about as close as you can get on

your 30 movement–

TRAVIS: Can I use my bonus action to move my Hex
to the laughing gnoll on the ground?

MATT: Yes, you may.

TRAVIS: I’ll cast Eldritch Blast at it.

MATT: Actually, make a concentration check. You’ve
taken some damage, and I forgot to maintain your

Hex’s concentration.

TRAVIS: Oh. That’s right. Saving throw?

MATT: Make two for me, if you don’t mind.

TRAVIS: This first one is a 19.

MATT: Correct. That’s fine.

TRAVIS: The second one is 18.

MATT: Yeah, you’re fine. The Hex moves over–

TRAVIS: I’ll remember that.

MATT: Whenever you take damage, and you have a
spell that’s concentration, you have to–

TRAVIS: These spell rules.

MATT: I know.

TRAVIS: 14.

MATT: Eldritch Blast?

TRAVIS: Yes. Oh, sorry, plus six.

MATT: Disadvantage. Because it’s still prone.

TRAVIS: That’s even higher, so 14.

MATT: 14? Still misses, unfortunately. It hits and
gleans off of its armor. However, it isn’t quite

strong enough to actually make a painful impact on
its body and slams into the nearby rock, causing a

spray of dust and debris.

TRAVIS: The attack has to hit for Hex to work,
right?

MATT: Correct. All right. That ends your turn,
Fjord. Molly, you’re up.

TALIESIN: I’m going to run down the stairs the
opposite direction from the ball bearings. I’ll

see where I can get, if I can get 30 feet.

MATT: That’s as far as you can get, right there.

TALIESIN: I’m going to also use Vicious Mockery
again and yell: Shut up already!

MATT: That actually is a 16. What’s your DC?

TALIESIN: DC on that, it just says wisdom saving.

MATT: Right. Against whatever your spell DC is.

TALIESIN: Where is my spell DC? Well, it’s weird,
I’m not a spell–

MATT: Spellcaster technically. We will say for
the purposes of this it’s eight plus proficiency

bonus which is ten plus whatever your charisma
modifier is.

TALIESIN: My charisma modifier is zero.

SAM: Yuck.

MATT: Yeah. Not a big deal. For now. We’ll tighten
it up. Cool. So no effect there. Molly’s turn is

over. The gnoll’s turn. It is laughing its ass
off. Now does it make–

SAM: The end of its turn it makes a save.

MATT: All right. Which is a 17. It manages to
shrug off the laughter.

SAM: At the end of its turn.

LAURA: Oh, so it can’t get up and move.

MATT: No. It’s just on the ground going (confused
whimpering). It’s about to try and get back up.

Caleb, you’re up.

LIAM: I’m going to go along the edge of the steps
this way and come down toward it and I’m going to

now spin and flames lick around it and I’ll go
(flick) and I flick that off my hand. This time is

also not good. It is a 13.

MATT: 13. It has disadvantage because it’s still
prone.

LIAM: Oh. For my attack?

MATT: Yes. Against ranged spells.

LIAM: Same thing. Rolled the same thing.

MATT: Yeah, you release it and it just skids
across the ground. Like skipping a stone across a

lake. It slams into the wall behind it and
(explosion).

TRAVIS: I apologize.

LIAM: No, it’s okay. No, I don’t believe in any of
that bullshit. You all are crazy.

MATT: It’s all good, man. Just survive to level
five and everything will turn. Unfortunately it

does not hit.

LIAM: No, don’t worry about me. Keep going.
Everybody attack.

MATT: All right. Beau, you’re up.

MARISHA: I want to do this as my two-handed
attack, but for flavor to skin it. I want to

stroll up, channeling The Rock. Charge up the
elbow. Then we go a People’s Elbow. Come right down.

MATT: You have advantage because it is prone.

MARISHA: Just a full body weight (thudding). With
advantage? Can I consider it a two-handed attack?

MATT: You’re just getting your attack, so yeah,
still with advantage.

MARISHA: Oh my god! Why?!

LIAM: Two and a three.

MATT: Here’s what you do. You walk up. Tap tap.
Leap and right as you’re in the air the gnoll

kicks out of laughter. Rolls out of the way and
you wham!

MARISHA: (yelling in pain)

LIAM: Never recover from that injury.

TRAVIS: Yep, that shit just hangs out in there.

MATT: The worst funny bone pain shoots through
your arm as you get up.

LIAM: You are going to be rubbing Tiger Balm into
that shit for years.

MATT: You still have your bonus. The gnoll actually
starts laughing again.

MARISHA: For flavor, my second attack isn’t really
an attack. I’m in so much pain I go (yell) and I

kick a little bit.

MATT: Roll the attack. You still have advantage.
Yeah, because it’s still prone.

MARISHA: Natural 20!

MATT: That will shut it up.

LAURA: I like that your revenge hits are always
really high. That’s twice now that they’ve

laughed at you and you’ve hit them while they’re
laughing at you.

MARISHA: Every time I try to show off it never
works. That’s what I’m learning. Okay, three

doubled to six plus four. So ten.

MATT: So as it’s laughing, you kick it in the head
and you see it stunned on the ground for a second

and its eyes kind of rolling in different
directions. Nice heavy crack to the side of its temple.

MARISHA: I don’t care too much. I just roll over
and go fetal for a minute.

MATT: Okay, ending Beau’s turn. Jester, you’re
up.

LAURA: I’m going to skip over across the upper
level towards the far stairs so I can see it. I’m

going to send my Spiritual Weapon over to it and
smack it flat on the ground!

MATT: Okay, that does have advantage because it is
technically in melee with it.

LAURA: Jesus Christ, I don’t think either of them
hit. 13 and lower.

MATT: Nope. It’s just rolling out of the way of
everything. It’s doing what Beau did in the last

fight, but on the ground.

LAURA: Then I’m going to Toll the Dead. Wisdom.

MATT: Unless it rolls a natural 19.

TALIESIN: This is amazing!

MATT: This one gnoll is just holding on so hard.
Jester, I think that ends your turn, unfortunately.

LAURA: Jesus fucking Christ.

(laughter)

MATT: The hyenas are dead. There’s no hyenas
left.

TRAVIS: The proned-out gnoll is just making it
through.

MARISHA: Come on, Nott. Bring it home!

LAURA: I’m going to sit down on the ground and–
all my Mirror Images do the exact same thing.

MATT: You watch as four shimmering Jesters all
kneel down and shake their heads in their hands.

Beau is over there going (gasps).

MARISHA: It’s almost something like a Jacob’s
Ladder moment, the end of his life is being

stretched out.

MATT: This gnoll is going to need some serious
therapy. Nott, you’re up.

SAM: I can’t believe this thing is still alive.
It’s still prone, right?

MATT: It’s prone, yeah, so melee attacks have
advantage.

SAM: So I walk up to it, and then point-blank
shoot– not point-blank, but far enough away that–

MATT: You’re at disadvantage with a ranged
attack.

SAM: All right, I’ll stand back ten feet.

TALIESIN: No, you’ll still get disadvantage.

MATT: You have disadvantage from a ranged attack
up close and disadvantage against a prone

creature. Right now, with your crossbow, it’s
disadvantage regardless.

SAM: Oh, well shit. Then I will draw a sword and I
will–

TRAVIS: Slap that bitch!

TALIESIN: Now you’ve got advantage.

MATT: Now you have advantage on the attack.

TRAVIS: Get your hands dirty.

SAM: Thank god. Okay, 18.

MATT: 18 hits. Go ahead and roll damage with your
sneak attack.

SAM: Okay, 13.

MATT: 13 points of damage. How do you want to do
this?

(cheers)

SAM: I think, since it’s on the ground, I would
like to pin it into the ground, if I can, by

finding the thinnest thing on it and jamming my
shortsword into the ground.

MATT: As it’s cackling and moving around, I like
to imagine this is all happening simultaneously.

Beau’s on the ground holding her elbow, the weapon
misses, and it’s rolling and cackling and starting

to get up and you’re like “Hmm, there!” (thump)
Almost unceremoniously it’s like (dying yip) and

falls limp on the ground where you place it. It’s
almost like the slow push from Saving Private

Ryan. You’re like, “Shh, shh, shh.”

LAURA: You’re terrible.

MATT: (dying yips) and it expires there on the
ground.

LAURA: I go around and I collect the gnoll ears
and I put them in the jar.

LIAM: As the room falls still, I say: Well, he had
a good run. A toast to that guy right there on the ground.

SAM: Yes.

TALIESIN: Cheers.

SAM: He was like Beyoncé. He was one hot Knowles.

(laughter and groaning)

SAM: I don’t know!

TRAVIS: One point of damage? All of us?

MATT: Everyone takes one point of psychic damage.

LAURA: I have a question. How similar do hyena
ears look to gnoll ears?

MATT: They are noticeably smaller and not gnoll
ears.

LAURA: What if we said they were baby gnolls? I’m
going to cut them off just to be safe.

MATT: Okay. Five sets of gnoll ears and four sets
of hyena ears.

LIAM: I’m going to call Nott over to the chest
over on that side there. Do you see anything wrong

with this? Is there anything hinky about that
chest?

SAM: I check for traps. Checking for traps.

MATT: All right.

SAM: This is an intelligence check?

TRAVIS: Are you still intoxicated?

LIAM: It’s investigation, I think.

TRAVIS: Or has that shit worn off with some
activity?

MATT: The next ten to 15 minutes or so, you’ll be
able to shake off the alcohol.

SAM: For now, I rolled an 11.

MATT: Okay. It does not appear to be trapped.

SAM: It’s good!

LIAM: Does it look good?

SAM: It’s totally good.

LIAM: Take a step back. You’ve earned this. I will
open it, just in case.

MATT: (clunk) It’s locked.

LIAM: Oh.

SAM: I will pick it!

MATT: Okay. Go ahead and attempt, with
disadvantage, to pick it.

SAM: What am I rolling?

MATT: It’s proficiency bonus, which is two, plus
your dex bonus.

SAM: Okay. Proficiency and dex. But disadvantage.
Okay. 21.

MATT: As the adrenaline pumps through your system,
it wakes you up a bit and even with the

intoxication that’s been flooding your system, you
steal a moment of clarity and it opens without an

issue. You glance at it, and the chest looks like
it’s been bashed in a little bit, like one of the

gnolls was trying to get into it and eventually
gave up, got flummoxed, and threw it on the

ground. As you open it up from the inside, you can
see essentially a central medical pack, if you

will. An emergency pack for any of the miners that
had gotten hurt or wounded. There are two healer’s

kits in there. There are a number of disinfectant
herbs and funguses. Anybody who is proficient in

medicine would know how best to utilize those. I
don’t know if any of you are.

TRAVIS: Nope.

MATT: Then it’s a risky endeavor to maybe use one.
You do find a small leather hand pack that

contained four glass vials, three of which were
shattered from the rough movements when it was

tossed around, but one that is still intact. That
contains a healing potion.

SAM: Is it a healing potion?

MATT: It is. It is a greater healing potion, not a
standard healing potion.

LAURA: Whoa!

SAM: I hand it to Caleb. You need this more than
all of us. You’re the squishiest.

LIAM: Well, that’s probably true. Thank you. You
take the two medicine packs and then–

SAM: What do I do with these? I don’t, all right
fine, I’ll take them. I collect medicine packs now.

LAURA: I need them. I could probably use those.

TALIESIN: I also like the idea of maybe giving the
healing potion to the healer.

LIAM: She can heal without the potion.

TALIESIN: Can you heal yourself without the
potion?

LIAM: Of course she can.

TALIESIN: Oh, well all right then. That didn’t
really occur to me.

SAM: I’ll keep the herbs.

MATT: You can mark down medicinal supplies, would
be what you’d call it. You are not entirely certain

as to how they are applied, but they are probably
healthy.

LAURA: Can I look at them since I’m proficient in
medicine?

MATT: You’re proficient in medicine? Yeah. I was
asking if anyone was proficient with it.

LAURA: Oh, sorry. I was writing down gnoll sets of
ears.

MATT: (laughs) Fair enough. The medicinal supplies
you have acquired can be utilized to remove

poisons, if quickly applied to where the poison
was put. It has two uses. If an action is taken to

apply it to a wound, whether a bite or a wound
that was poisoned, it can help remove the poison.

TRAVIS: Oh shit.

LAURA: It’s an action you said?

MATT: It’s an action to apply it, yeah.

LIAM: There was a lot of gnoll chatter in here,
and a lot of exploding orbs and stuff, so I’m

going to guess that we have alerted whatever is
beyond that we are here. How do we wish to proceed?

TALIESIN: Well, they make a lot of noise. They may
not have noticed.

MARISHA: Can I, since I’m in that general
vicinity, go 20 or so feet into this hole and

listen and see if I hear anything?

LIAM: They don’t send orbs of fire through the
air, though.

MATT: As you step forward a little bit, make a
perception check.

LAURA: What was the question? I’m sorry.

TRAVIS: There was no question.

MARISHA: 13.

MATT: You hear echoing, muffled in the distance.
Some yipping, some conversation in whatever this

gnollish language is. You hear a deep, resonant
(deep breathing) and a distant (thump). An impact,

and a sound near (yips). That’s all. Sounded quite
a ways away, like this echo had been traveling a

ways down this tunnel.

MARISHA: I bend down–

MATT: You hear a few other cackling chuckles that
echo shortly thereafter.

MARISHA: I turn around and come back to the rest
of the group and say: There’s something bigger.

TRAVIS: Jester, could you give me a heal a little
bit? I took a little bit of a beating.

LAURA: Oh sure. Yeah, I’ll cast Cure Wounds on
him.

MARISHA: I think there’s something bigger at play
here. Whatever is driving these gnolls I think is

deeper in. Can I look around and see if I can find
anything like any papers, anything from that

humanoid that might be intelligible?

MATT: Make an investigation check, please.

MARISHA: Okay, 20 total.

MATT: Okay. Looking about the altar, you find some
smaller pieces of fresher flesh that have been

stretched over the edges of the altar, like on the
corners. You can see a similar grin across the

center. It’s all blood splattered from the hearts
that were placed on there. As you wipe a little

bit of it away, you can see stained into this
loosely tanned human skin the same symbol of the

jagged smile. The jagged teeth that form a grin
that the various tanned banners that are stapled

into the stone walls show and reveal. But no
notes. No books, no parchment.

MARISHA: Can I try and figure out what this is, if
I recognize this symbol in any way?

TALIESIN: I’d also like to join in on that with a
religion check.

MATT: You’ve already made a religion check before,
and as you come up and join her, this particular

symbol, the grin matches the memory, the flash you
had of this entity.

MARISHA: Yeenogru?

LAURA: Yeah, Yeenoghu.

MARISHA: Yeenoghu?

MATT: You gather this is probably the symbol
that represents this entity.

TALIESIN: The cult of Yeenogru.

LAURA: Yeenogru or Yeenoghu?

MARISHA: Yeenoghu or what?

MATT and MARISHA: Yeenoghu.

TALIESIN: Mr. Magoo. Well, you know. Fake
confidence.

LIAM: Are you clear now?

SAM: I’m fine.

LIAM: How many fingers am I holding up?

SAM: More than I think I have on my entire body. I
think I just have four on each hand.

LIAM: And thumbs? Or–?

(laughter)

LIAM: You good? Do we need to get out of here?

SAM: Yeah. I’m good. We’re fine. I mean, is this
the plan? We were supposed to free living people,

but we got some arms. We could bring those back.

LIAM: I don’t think, I mean, yeah, we could,
but–

LAURA: He did say to bring back anything we could
find.

SAM: Are there any identifiable body parts?

MATT: You take a few minutes to look around, which
gives you two notifications. One, nothing seems to

be immediately coming in to search as to what the
noises were, and you do hear other distant sounds.

Impacts and cackling and stuff. You get the sense
that the tunnels deeper in have some activity

amongst the gnolls that live below whatever
they’ve converted this mine network to be. You

also see that all the bodies in this chamber have
been pretty much picked of any identifiable facets.

MARISHA: Jewelry, wedding bands, anything?

MATT: If you want to take some time to really pick
through it, you could try. Do you want to?

LIAM: No, we’re still trying to get to people
here. Our options are we press forward to

something worse, or we backtrack and try the other
direction, or we get out of here.

TRAVIS: We have the silver thread up top, right?

SAM: Did we do that?

LIAM: Did we? No, we opted not to do that for
time’s sake.

LAURA: We could do it now. As we move forward.

TRAVIS: Oh, it took a few minutes, didn’t it?

LIAM: Yeah, we could do that now.

TALIESIN: How are you feeling, Fjord?

SAM: Yeah, Fjord, are we going to be Fjord
Explorers or Fjord Escapes?

LAURA: Jesus.

LIAM: Yeah. I could do that quickly. I could put
an Alarm here quickly. I could do it the fast way,

and know if anything is coming behind us. Is that
what we want to do? Do we want to go around? I

don’t know, I’m a little terrified of what is down
there.

MARISHA: While he does that, can we, no we can’t
take a short rest. It’s not enough time.

MATT: That’s up to you.

LIAM: That’s a half hour is a short rest. Or an
hour is a short rest.

MATT: It’s about an hour or so.

MARISHA: Nope. Ignore what I said.

LIAM: There’s two ways that I can do this. I can
do it lickety-split or I can take my book out and

do it the harder way, but that’s ten minutes,
about.

TRAVIS: I think it’s in front of us.

MARISHA: There’s something real big back there.
It’s real big.

LIAM: We just have to march into it. Okay.

TALIESIN: I’m not convinced that they don’t still
have people alive down there.

LAURA: I’m pretty much out of spells now. But
that’s okay.

TRAVIS: A short rest doesn’t get us spells back,
does it?

MATT: Not for her it doesn’t. (singing)
Conservation!

LIAM: How are you with that sledgehammer on your
back?

LAURA: What do you mean?

LIAM: You’re carrying a sledgehammer on your
back.

LAURA: Yeah.

LIAM: How are you with it?

LAURA: Oh. I don’t know. It’s a big weapon.

MARISHA: She’s got a badass scythe.

MATT: It’s more of a tool sledgehammer than a
weapon sledgehammer.

LAURA: Yeah, I’ve got a scythe. A sickle.

TRAVIS: I’d like to volunteer that perhaps we move
forward until we can see whether there are any

living people that we can help and we make a
decision then.

MARISHA: I saw nothing that would clue me in as to
what might be deeper and really big?

MATT: Nothing that caught your attention.

MARISHA: Okay. Let’s go.

TRAVIS: That went far better than the village, but
also that big armored bastard wasn’t there.

TALIESIN: Let’s make a pile of these bodies, too.
Just in case, maybe they think that they took each

other apart.

LAURA: Let’s set them up like they all were making
out.

LIAM: No, we don’t have time for that here. We
have to get going.

SAM: Like some sort of a circle-jerky sort of a
thing?

LAURA: Yeah, yeah.

TALIESIN: On the way out.

LAURA: Loosely prop them up like that.

LIAM: When we’re victorious we can do disgusting
things as we leave. Nott, I think you should take

point again.

SAM: All right.

LAURA: Did you do the–

LIAM: That I thought that was for going back the
other way. We want to know if something comes

behind us?

LAURA: Yeah.

LIAM: The reasons for doing that are slighter and
I don’t want to blow my wad magically.

LAURA: Okay.

LIAM: If we were going the other way, I might.

TALIESIN: I agree.

LAURA: Let’s go and be really smart and do this.

SAM: Am I drunk or am I not drunk?

MATT: If you were to take about ten more minutes,
you’d stop being drunk.

LIAM: We talked for seven minutes, yeah?

TALIESIN: All right.

SAM: All right. Wait for three more minutes and
then go.

MATT: Okay, so you want to wait until Nott shakes
off the–

TRAVIS: The booze?

MATT: The influence, the booze. Eventually, you
regain–

MARISHA: While we wait for those three minutes I
turn to Molly and I say, Do you remember anything

in your recollections of this Yee…ah…noghu.

LAURA and MARISHA: Yeenoghu.

TALIESIN: Yoplait.

MARISHA: Uh-huh. Yoplait is a female deity? Or a
male deity? Do you remember?

TALIESIN: It’s hard to remember. It’s a lot of
aggression, anger.

MARISHA: I’m wondering with that whole, you
know–

LIAM: Why are you curious about that?

MARISHA: Well, the guy. The guy running the
ceremony said that the hunger will be fed, “ours

"and hers,” right? I mean, that’s what he said,
right, DM? I didn’t mishear that?

MATT: Yes.

TALIESIN: Do I remember anything about either
gender or that this would be– Other than

I just saw a lot of aggression and a feral aspect of this.

MATT: That was it, yeah.

MARISHA: I just wonder who “hers” is. Who is
that?

LIAM: That is the crux of the matter.

MARISHA: Yeah.

TALIESIN: Shall we go find out?

TRAVIS: Yep.

MATT: As you guys are having this conversation,
you hear one sound that varies very strongly from

the others that have encompassed this tunnel
sequence. You hear this female scream, this

high-pitched shrieking scream that says, “No! My
baby!”

LAURA: Oh, no! This is what happens when we sit
down and we talk.

TRAVIS: We got to go. Can’t fuck around with mama
deaths.

LAURA: We’re moving forward as quickly as
possible.

SAM: I charge ahead.

MATT: You guys rush down the tunnel deeper into
the maze of mineshafts–

MARISHA: What?

MATT: And we’ll pick up on that next week.

MARISHA: No!

SAM: Whose baby? Where are they? Why were they
crying? We’ll find out next week.

LAURA: That’s one way to get your players to move.
There’s babies dying.

MATT: Also, babies.

MARISHA: Oh my God!

TRAVIS: (singing) We fucked up the gnolls, fucked
up the gnolls.

LAURA: I like that our pickle jar is getting
filled with little–

TALIESIN: Filled with pickled ears!

LAURA: I’m smushing them down so that there’s
like–

MATT: Oh god! So it’s actually briney pickled
gnoll ears?

TALIESIN: Have you ever had pickled pigs’ feet?

LAURA: Well, we drank all the pickle juice out of
it, so, really they just kind of have a pickle stink.

MATT: That’s true.

TALIESIN: They’re in their own juices.

MATT: Yeah, there you go.

LIAM: It’s like a tip jar.

MATT: Yeah, it’ll be an interesting, interesting
learning process of conservation of spells as you

progress down–

LAURA: Well, I was saving them but then
fucking Fjord asked for healing.

MATT: I know. That’s okay. That’s what cantrips
are for. That’s what weapons are for.

LAURA: That’s what I was using, cantrips.

MATT: That’s what I’m saying, something to keep–
as you continue forward if you need to assault

things. All right. Oh, quick announcement which is
fun, so we’re going to have a guest next week.

SAM: Oh. We are?

MATT: Our first guest of the campaign.

MARISHA: We didn’t know about this.

MATT: Yeah you did, I mentioned it.

MARISHA: We knew this. We totally fucking knew
this.

SAM: Do we know who it is?

MATT: Yeah, next week we’ll be able to have on our
show Khary Payton.

LAURA: Yay!

MATT: He’s a long-time friend of a lot of us here,
we’ve worked a lot in the VO community. If you

aren’t familiar with him, you should look him up.
If you’ve been watching The Walking Dead or Fear

of the Walking Dead, he’s been awesome. On that
show for a long time.

LIAM: Teen Titan’s Go!, plays Grimlock on
Transformers, all over the place.

MATT: Phenomenal voice actor, great actor. We’ve
been talking for a long time, he’s been wanting to

play in this for a long time, but he’s been very
busy, of course, those things, but he’s in town

and he’ll be joining us.

MARISHA: He’s so nice.

MATT: I know.

MARISHA: He’s such a teddy bear.

MATT: He’s fucking awesome. So we’ll have Khary
here next week. We’re so excited to have him join

us, and go give him a little love. He’s actually
at a Kansas City convention right now with Will Friedle.

TRAVIS: Oh, nice!

MATT: So if you’re in that area over the next few
days, you should go say hi and give him some

Critter love or on the internet as well. So, yeah,
excited to have him next week. In the interim,

guys, have a wonderful week, we love you, thank
you for joining us, and is it Thursday yet? Good night.

MATT: Hello everyone! And welcome to tonight’s
episode of Critical Role, where us nerdy-ass voice

actors sit around and play Dungeons & Dragons.
Slight delay there due to tech issues but we’re

back online and all is well. Tick issues are a
problem– It’s a thing, I know. We’re going to

jump in here shortly. We have a guest who’ll be
joining us partway into the story. Before we get

to that, let’s go ahead and get to our
announcements and get them out of the way because

we’re a little behind. We’ll try and rush through.
First and foremost, tonight our sponsor and has

been our sponsor from the beginning and onward
into the campaign, our friends at D&D Beyond.

They’ve been awesome. Sam! You seem ready to say
something?

SAM: You guys know what D&D Beyond is? It’s
awesome. You should check out the site

dndbeyond.com. They also now have open alpha
access for an upcoming mobile app. The D&D Beyond

team is looking for additional stress testers and
you can sign up using the following links. Insert

links below me.

MATT: In case they aren’t–

SAM: Oh, I have to read it? Okay, bit.ly/dndios
and bit.ly/dndandroid.

MATT: Bit.ly as in bit dot ly.

SAM: Yeah, they know what bit.ly is.

MATT: I’m just making sure!

SAM: Sure. Since D&D is such a dorky 80s thing to
do, I’ve composed a dorky 80s jingle for D&D

Beyond.

(cheering)

SAM: (singing) You got the perfect warlock, the
weapons and supplies, But you need a place to

track your stuff, ‘cause you’re so disorganized!
You click open the web page you heard about on

Critical Role. Now you’re ready to kick some butt
in that mineshaft full of gnolls! It’s D&D! D&D

Beyond. Yeah D&D! D&D Beyond. You got your stats,
you got your sword and you’ve got your invisible

wand! It’s D&D! D&D (synthetic drum sound effects)
D&D Beyond!

(cheering and applause)

TRAVIS: Oh my god! If they don’t make that they’re
fools!

MARISHA: That was magic!

LAURA: I want to see that!

TRAVIS: We’re going to make that right? We’re
going to make that now.

MATT: There are moments like this that it makes me
a little sad that you’re no longer a bard. At

least we keep the Scanlan alive with shit like
this.

TRAVIS: Tell me you were singing that in your car
on the way home from work.

SAM: I was.

TALIESIN: I can see action figures busting through
walls being held by hands (explosion sound

effects).

MATT: That was awesome. Thank you, Sam.

SAM: You had to imagine the synths.

MATT: Oh yeah, we were there. Thank you D&D Beyond
for allowing that to happen as well as being a

helpful tool.

LIAM: Les Mis was a stepping stone for that
moment.

MATT: Awesome. Next up. Reminder guys who have
Amazon Prime, with Twitch Prime, you can actually

subscribe to a Twitch channel for free. One a
month with your Amazon Prime account. If you have

it, connect it to your Twitch account and you can
subscribe to Geek & Sundry or any other Twitch

channel you are a fan of, for free.

LIAM: (as Mickey Mouse) Comes with Prime!

MATT: What is going on? I’m so scared.

TRAVIS: You hit a particular high note and we’re
trying to do our best squeaky voice.

MATT: It’s a really good idea to taunt the DM
before you start playing. I think it works out

really well for everyone involved.

LIAM: Like the internet, we like to obsess about
your every little movement.

MATT: Of course, that’s okay. I have a sense of
self. Talks Machina, of course, will be discussing

tonight’s episode next Tuesday with our host W.
Foster. Brian W. Foster. It’s been a long day. W

Foster!

MARISHA: It’s very formal.

MATT: Isn’t it though? When he dresses up nice?
Tuesday at 7:00pm Pacific here at Twitch and

Project Alpha to discuss what happens tonight.
Check that out. Laura, you said there’s a merch

update.

LAURA: Yes! Hey! I don’t know if you guys have
gone to the store lately but there’s stuff in

there. The reason that I was talking today is
because I was informed that there’s actually some

more CR dice, not the Vox Machina dice– those
aren’t back yet, but the CR dice are in stock if

you’ve been wanting some of those. There’s also
stickers and keychains and t-shirts– lots of

t-shirts you should check them out– and notebooks
and awesome pencils.

LIAM: Still got that art book.

LAURA: That art book and an apron for the Slayer’s
Cake.

SAM: Just one?

LAURA: Just one apron.

MATT: A single apron, get it now before it’s
gone. Awesome, thank you, Laura.

LAURA: Supplies are limited.

MATT: The podcast for last week’s episode is
available for download where all fine podcasts are

available on the internet. If you have friends
listening to the audio version, they be caught up,

now. After this episode probably, they’ll start it
now. You get it. We announced at Emerald City

Comic Con we have a limited release, only 1000
copies of the physical copies of the Issue #1 of

the Vox Machina Origins comic.

(shouts of excitement)

MATT: Oh, I haven’t seen it yet!

LAURA: I haven’t seen it in person yet!

TALIESIN: It’s all about the back.

SAM: Don’t open it! Your hands will touch it and
it will no longer be mint!

(groaning)

TRAVIS: Now it’s worth more. Keep going.

MATT: There’ll be 1000 copies there. The limit is
only five copies per person per day.

MARISHA: Oh my goodness gracious.

SAM: You’re on the back of a comic book?

LAURA: Hey, and it’s the Slayer’s Cake apron that
I was just–

MATT: (laughing) Thank you Laura for pointing that
out.

(exclamations of awe)

MATT: Dark Horse is releasing that for this
special event. Please check it out if you are

going to be there. Grab a copy if you want. It is
March 1st through the 4th, and our good cast

members here Laura and Travis will be there.

LAURA: Yes we will as well as– You’re going to be
there too.

MATT: Oh shit! Well, there you go. You can go tell
him how much you liked his character tonight.

Speaking of the comic book: Issue five will be
released on digital platforms of that very comic

March 7th. Those that want to keep up and get to
the next chapter of the six issue arc, issue five

comes out March 7th so keep an eye out for that
and we’ll have announcements as that comes. You

can look for a sneak peek at the artwork at
geekandsundry.com. Once again, our campaign is

pushing our fantastic friends at 826LA. They’re an
amazing charity group that takes underprivileged

kids or children and young teens who don’t have
the opportunity to get in depth and learn about

creative writing and give them a safe space for
them. They do wonderful work. Check it out if you

have the opportunity. See if you can give either
financially or with your time and you can

volunteer to be part of the program. It’s really
great. Other than that, appearances are as they’ve

been and I think–

SAM: I have one more thing. A quick shoutout to a
critter named Carol who is an awesome fantasy

writer and friend of the show. She’s been feeling
a little under the weather but she’s been watching

our new campaign and I wanted to wish her a speedy
recovery and thanks for watching.

MATT: Love to you, Carol. All right guys, without
further ado, let’s dive into tonight episode of

Critical Role.

[click, TV static]

[groovy Critical Role theme]

(laughter)

MATT: Welcome back. The DM will remember that.

LIAM: Are we doing a show right now?

MATT: We are.

LIAM: (whimpering) Okay.

MATT: Welcome back. Last we left off: The group of
adventures in seeking a warband of gnolls which

had attacked the city of Alfield they were passing
through on their way to Zadash. Began to track

them as to where they had retrieved a number of
bodies, both dead and living of the civilians of

the town and taken them with them. You eventually
track them to an abandoned mine a number of miles

away from the city to the northeast. You entered,
narrowly missed a trap or two, managed to recover

a couple of interesting items, delved off to the
left side during the first divide of pathways, and

came upon some sort of small ritual with a number
of gnolls and some humanoid figure wearing bits of

gnoll as an armor or cloak. Doing a ritual– after
he had left along with the previously armored

gnoll that you had battled during the incursion at
Alfield. You tore into a number of hyenas and

gnolls that remained within the chamber and upon
defeating them, took a moment to take a breath,

get your bearings before hearing a muffled boom in
the distance, some sort a low vocalization, some

cackling, and eventually the scream of a woman
saying, “No, my baby!” You began to run and give

chase. That is where we’re picking up this week.
Grabbing your weapons and keeping your mettle

about you, you charge further down the tunnel. The
shaft curves to the right in a wide spiral about a

few dozen– there we go. What was that?

TRAVIS: The shaft curves to the right.

SAM: You said “The sha–” and she laughed. Like
before you were done with the word shaft.

LAURA: Because the shaft curves to the right,
y'all.

LIAM: It’s her psychic power.

TRAVIS: It’s usually to the left, but whatever.

MATT: It’s okay.

SAM: Not from her perspective.

(laughter)

MATT: Boom!

MARISHA: That’s fair.

TRAVIS: Too fast! Like a fencer! That was
amazing!

LAURA: Only you.

(laughter)

MARISHA: Walked into that one.

LIAM: Well.

MARISHA: Yeah.

TRAVIS: Life or death. Here we go.

MATT: The tunnel continues in a wide spiral before
eventually snaking a bit–

(laughter)

MARISHA: You’re an asshole.

MATT: –before sharply turning to the right. The
tunnel straightens out before emerging into a

chamber of– goddamn it guys, this is serious!
Lives are at stake here. Okay.

(laughter)

MARISHA: What were you going to say?

TRAVIS: You got it. We’re with you. Life or
death.

SAM: The path–

MATT: The tunnel straightens out before emerging
into a chamber of mixed natural rock walls and

simple stone work. Two other tunnels mark this
chamber as a Y intersection or like a second

common room. Similar to the one you that you
originally encountered when you entered the mine.

Tables and stools are strewn about the area, with
a pair of hyenas currently picking at junk for

scraps. You see bits of meat that are being
dragged across the ground by them about 20 feet

off to the left. Two thick natural pillars of rock
currently stand as load bearing portions of the

chamber breaking the open space while a crumpled
section of the floor drops into a pit below. Two

closed doors, to the left of where you’re looking
into it, are guarded by a skeletal gnoll and two

standard gnoll warriors, one of which has
apparently pulled a small child from one of the

doors. The sound of muffled cries coming from
beyond the closed door. Four other gnolls rush

from within the chamber into the right tunnel
exiting on the opposite side. What do you guys

do?

MARISHA: Four to the right?

MATT: You watch as four of them rush into the
other exit. There’s an exit to the left and an

exit to the right. They exit the room to the right
and then there’s three left: two regular–

MATT, TRAVIS, and MARISHA: (singing) Regular
gnolls!

MATT: –and then one skeletal gnoll and then two
hyenas that are currently picking at scraps. You

can see as the gnoll pulls the child out, is
currently in the process of crying and they’re

both looking at each other like– still holding
the child by the arm essentially– but currently

is bickering with the other gnoll.

LIAM: From our vantage point, it is the entrance
that we’re at and then there is doors to the

left–?

MATT: Let me go ahead and give you a visual.

TRAVIS: (singing) Visual aid, visual aid.

LIAM, TRAVIS, AND MARISHA: (singing) Visual aid,
visual aid.

LAURA: Oh no! If this is like a running thing this
whole campaign–

TALIESIN: Oh, there’s no getting away from this.

(laughter)

(Oohs and ahs)

LAURA: Look at that opening, it’s so cool
looking!

SAM: Where are we?

MATT: You guys are entering from this side.

LAURA: Oh that’s a little door? That’s the door
you we’re talking about?

MATT: Yep.

SAM: There’s too many options!

MATT: Essentially, over here– You can place
yourselves as you feel necessary. Off to this

side, in whichever marching order you prefer.

LIAM: I will be at the rear.

MATT: I figured as much.

LAURA: How old is the child that got pulled out of
the room?

MATT: At first glance, it’s hard to see,
especially for those of you who are keeping their

light low, because there is no light source in the
chamber. Those with dark vision will be making out

most of the details here.

TRAVIS: I’ll be up front. I can do that.

MATT: All right, that would put Fjord up at the
front.

LAURA: I’ll be behind Fjord.

MATT: Okay.

MARISHA: I can’t see shit.

MATT: Given this, you guys are deciding what to
do. There’s, in a brief moment of quiet, a loud

boom that shakes the interior of the chamber. You
watch as both the hyenas (squeal) look up, scared.

The two gnolls immediately look about. Dust and
rocks begin to settle and fall from the ceiling as

it shakes and then comes to rest. A moment later,
a cloud of dust and smoke comes billowing out this

side of the chamber where the four gnolls had run
previously. Then the rumbling settles. The gnolls

themselves are spooked. Then, distracted from the
child at the moment, both peeking over, the undead

gnoll stands there glancing about, seeming
unaffected by the current scenario. Passive

perception, the highest on this would be
Beauregard, Caleb, Molly, and Jester, I believe.

Actually, Caleb and Beauregard would not, because
they don’t see anything. You guys hear sounds, and

you’re waiting for any inclination of light to
kick in.

LAURA: What do we see, though?

MATT: You guys see the faint appearance of some
sort of a flying creature, very small, emerge from

the tunnel that had recently expelled all this
dust and smoke.

LAURA: Frumpkin size or smaller?

MATT: Frumpkin size. (humming) It hovers in the
air in a few places, and then locks itself over

here onto this far wall, on a higher perch.

TRAVIS: Fucking bugs.

LAURA: Did you see that?

TALIESIN: I think I saw that. Did you see that?

LAURA: I saw that.

MATT: (snarl) Another moment passes, and the
gnolls relax. You watch as the immediate dread of

the recent explosion sound, the shocking and
rocking of the room, seems to have passed over

them. They both go back to paying attention to
their recent vicinity, which includes the small

child, which is still quietly sobbing in the
painful grasp of this large curled gnoll hand.

TALIESIN: On the count of three?

SAM: Wait, are we just going to attack?

TRAVIS: Yeah.

SAM: We should distract them–!

LAURA: Radiant blast!

SAM: Oh, Jesus.

LAURA: Sacred Flame, I mean.

MATT: All right. The ones who are making the
initial strike on this–

SAM: I could distract them or something first!

TRAVIS: Eldritch Blast for me, yeah.

LIAM: I will also do that as well, following suit
with everybody.

MARISHA: Wait, are things happening?

LAURA: Don’t hit the kid!

MARISHA: We can’t see! Do you have your lights?

MATT: Caleb, you don’t see anything.

LIAM: Oh, okay.

MATT: The ones who can see in the dark right now,
which would be the four of you, you guys get a

round of attack on this.

TRAVIS: Nice.

MATT: Where you’re currently positioned, I would
like you all to roll initiative before we get to

your round, just so we have it.

TRAVIS: Come on, first roll of the night! Be
fucking amazing.

TALIESIN: Yay!

MATT: Not so much?

TRAVIS: I’ve had better.

MATT: All righty. So–

SAM: I’m not drunk anymore, right?

MATT: No, that’s worn off.

LIAM: Great. How about Nott?

MATT: 25 to 20?

MARISHA: 20.

SAM: 24.

ALL: Ooh!

SAM: Natural 20.

MATT: All right. 20 to 15.

TALIESIN: 16.

LAURA: But you can’t see, Beau.

MATT: She’s missing the initial round.

LAURA: Oh, this is for the whole thing.

MATT: Correct. This is just general combat.

LAURA: If I’d have known that, I would have rolled
better for the whole thing.

MATT: That’s true. Sorry about that. That’s okay.

LAURA: I wasn’t trying so hard.

MATT: 15 to ten?

LAURA: Ten.

TALIESIN: That’s very adequate.

LIAM: I have rolled a nine.

TALIESIN: This is going to be the thing for the
entire campaign. This is going to be the joke that

never goes away. Nein!

LIAM: (singing) Regular gnoll, regular gnoll.

LAURA: Oh no, oh no.

LIAM: That’s it. Just nine and regular gnoll,
that’s all that we have. That’s campaign two,

ladies and gentlemen.

MATT: That leaves– you rolled a what?

TRAVIS: An eight.

MARISHA: Nines and gnolls. That’s our group name,
you guys.

TALIESIN: No! Don’t joke, don’t ever.

SAM: It’s one of the best rolls you can make in
the game. What is our initiative shit?

LAURA: Ah!

MATT: Nott, you’re up first.

SAM: Okay, but I didn’t see, and you guys decided
to attack first. I will grace you going first if

you prefer.

LAURA: You’re going to hold your turn?

MATT: You feel the tension rising and you’re like,
I’ll follow their lead.

SAM: Does that mean I still get to move and shit
when I do my move?

MATT: That means you’re holding your action.

SAM: Then I’ll go now. Because they’re more than
30 feet away, right?

MATT: Yeah. You can see what’s out there, you just
don’t notice the bird.

SAM: Hand crossbow, it says 30/120. I’ve got to be
within 30 to hit them without disadvantage, right?

If I run out there, they’ll see me and I won’t be
sneak attack anymore, right? How does this work?

MATT: If they don’t know you’re there, which this
is currently what’s considered an ambush round,

you still have advantage on your first strike if
they’re not aware of your presence. Which means it

would cancel out that disadvantage.

SAM: I can take my shot from here.

MATT: You can, yes.

SAM: All right. I will fire.

MATT: All right.

SAM: Ooh! 17 plus a lot. Six! 17 plus six to hit.

MATT: That hits. You do not get sneak attack on
this because you do not have advantage on the

strike.

SAM: I thought you just said I had advantage!

MATT: You had advantage, but you have disadvantage
because they’re beyond the–

LIAM: It cancelled out your advantage. It’s just a
straight roll and you lost the sneak attack.

SAM: Could I run forward and still get the sneak
attack?

MATT: You could try it.

SAM: That’s what I will do. Undo.

LAURA: Roll again, because you might get natural
20!

SAM: Now I have to roll for stealth, right?

MATT: You’ve been stealthed as you crept up on
this from the last time, so go for it.

SAM: I’m rolling to hit?

MATT: You already hit on that.

LAURA: Roll again for advantage, you might get a
20.

SAM: Okay. Still 17 plus six.

MATT: Now you get a sneak attack, go for it.

SAM: Cool.

LAURA: Did you find it?

MARISHA: I did! It was nowhere it should have
been.

SAM: 11 points. Not very good rolls.

TRAVIS: Which one are you aiming at?

MATT: Not bad, either.

SAM: The one that’s holding the child.

MATT: As it’s holding the child and it’s looking
down at the young boy, lifting it off the ground

and bringing it towards its jaws as its teeth open
wide, its lips curl back like it’s ready to take a

quick little nibble of the child’s arm. Suddenly
the bolt hits it in the side of the jaw and it’s

sticking out. (squeal, snarl) It starts looking
over in your direction and it looks right towards

you. (growl)

SAM: Can I use my regular– regular gnoll. Do I
have remaining movement as a bonus?

MATT: No, it’s your full movement to get there.
Bonus action you can dash if you want to.

SAM: Yes. I will dash away, but I can’t hide. I
will dash behind those rocks to my right.

MATT: Over here?

SAM: Yes. In those skulls or anywhere around
there.

MATT: That works fine there. Beau.

TRAVIS: She can’t see shit.

LAURA: I’m not Beau.

MATT: Sorry. Beau, you lose your turn. It’s been a
long day, I’m sorry. Molly, you’re up next.

TALIESIN: I’m going to run straight in, take a
look around. Is the undead one the closest one to

me?

MATT: It is, yes.

TALIESIN: Push me a little more against the wall.

MATT: Over here?

TALIESIN: Yeah, over there. I’m going to hit that
undead one with Vicious Mockery. Actually, I’m

going to hit the one that has the kid with Vicious
Mockery, not the undead one.

MATT: Okay. Same roll, puts him at a two, natural
roll, so he’s affected by it.

TALIESIN: Oh that’s right, I don’t have to roll to
hit. Just a wisdom saving throw. That’s three

points of damage.

MATT: All right, and he has disadvantage on his
next attack roll.

TALIESIN: Yes. (rasping) Drop the child!

TRAVIS: Jesus Christ.

TALIESIN: Get used to it.

MATT: The skeletal gnoll turns to you (cracking).
It seems to hear it and there’s something about

the speech and the connection to this entity that
cause it to shudder for a moment. That ends your

turn?

TALIESIN: Yep. I’m holding waiting for them.

MATT: Next up is Beau. Wait, no. Sorry. That’s my
problem, I wrote Beau twice on this.

TRAVIS: I’m the only other one that can see.

LAURA: I’m Beau number two!

MATT: Jester and then you.

LAURA: I lied! I am not going to do the Sacred
Flame, I’m going to do Toll the Dead because

that’s a wisdom saving throw.

MATT: Okay! Toll the Dead to which one?

LAURA: To the one holding the kid.

MATT: All righty. Constitution saving throw?

LAURA: That’s a wisdom saving throw.

MATT: That is going to put him at a 15.

LAURA: Aw, he saves.

MATT: Sorry. As it seems to ring within its head,
the impact of the necromantic magic, currently

still reeling from the pain in the throat from the
bolt, it seems to shrug it off, unaffected. Then

Fjord, you’re up.

LAURA: (rasping) Next time I’m going to really
hurt you! I said that in Infernal.

TALIESIN: Oh, yeah!

TRAVIS: Which one of them is the undead looking
gnoll?

MATT: Right there.

TRAVIS: That guy. I would like to aim at the dude
on the right, the one closest to you, and I will

carry over my Hex that is still up since it lasts
an hour, so for my bonus action I will cast Hex on

that motherfuck.

MATT: All righty.

TRAVIS: I would like to use Eldritch Blast.

MATT: Go for it. Roll for the attack.

TRAVIS: Plus six, that’s a 20.

MATT: Yeah, that hits. Go ahead and roll damage.

TRAVIS: Nice. This is a 1d10 plus four. That’s 11
plus five points of necrotic damage for 16 total.

MATT: 16 points of damage, all right. As it’s
standing on this upper portion of the rock floor,

it glances back as you guys enter. You guys see a
flash of light from the arcing of the arcane

energy as it streaks across and slams into its
body just in time to see another shadowed shape

emerging out of this tunnel to join the fray. As
it falls back (snarling, chattering). That’s going

to end the initial round of combat. Now we’re into
the initiative order. At the top of this, you guys

glance over and the four of you, at least, see
this shape begin to emerge from around the wall.

You see this tall, spindly humanoid figure that
begins to curve around the side. Khary, if you

want to join the table.

(cheering)

TRAVIS: Spindly, what?

MATT: If I can have you roll initiative when you
get settled in there.

TRAVIS: Oh, man, I don’t even know what that
means!

LAURA: I’ve got to see this dice as you roll it.

MARISHA: Do you want a dice tray, Khary? We have
an extra one down here.

KHARY: Oh my goodness, look at this!

MARISHA: Look at that.

TRAVIS: The luxurious life.

LIAM: Welcome, friend! Welcome!

KHARY: This is the first time this dice has been
rolled, ladies and gentlemen.

TRAVIS: Do it.

MARISHA: It’s a christening roll!

LIAM: It’s a one!

KHARY: It’s a one?

TRAVIS: Welcome! Welcome!

LIAM: One of us! One of us!

[laughing]

KHARY: Thanks for having me, guys. I’ll just be
taking this.

LIAM: Storytelling!

LAURA: You weren’t even rolling those dice?

KHARY: Yes. All right, here we go.

MATT: You, having succeeded at some of your other
business, begin to creep further into these

tunnels and suddenly see a cluster of unidentified
individuals rushing in here and attacking these

gnolls in front of you and the surprise of it
apparently puts you off for the moment.

KHARY: Just a little.

MATT: We’ll come to you in just a moment. Good to
know. At the top of the combat round, Nott, you’re

up first.

SAM: That was it? We cycled through a whole round
of combat?

MATT: The surprise round. The humans can’t see
anything, unfortunately. Everything you’ll be

doing will be at disadvantage after this point.

SAM: I’ll have to move. I’ll lean around to get
around that stalagtite.

MATT: Around here?

SAM: No, just so I can get an eyeline on the one I
already shot once.

MATT: Back over here?

SAM: Yeah. Anywhere. I’m going to move right back
in a second. I’ll lean around, reload. Oh, god!

Fire again.

MATT: Go for it.

SAM: Do I get sneak attack? No, right?

MATT: No, because you’re not hidden.

SAM: Shitballs. 20 to hit.

MATT: 20 hits. Go ahead and roll damage.

SAM: Eight.

MATT: Eight points of damage. That’ll do it,
actually. As it’s holding the child and lifting it

up by the arm in the air, it looks like it’s ready
to run away and grab it with it. As it turns to

flee, you catch it in the base of the skull and it
falls to the ground. The child falls prone onto

the floor next to the now lifeless gnoll body.

SAM: What does the child look like? He or she?
It’s a boy?

MATT: It looks to be a young boy, probably between
six and eight years old. You’re not quite sure of

the age.

SAM: And human, I don’t know anything about. Is it
injured?

MATT: You haven’t got a strong bead on it but he
looks to be humanoid.

MARISHA: Six or eight years old?

MATT: Around that age group, you’d assume.

TALIESIN: Some would say seven.

LAURA: Yes! The field is ours now!

SAM: No! I’m too scared to go over there. No,
there’s a child in need. We’ve got to help.

TRAVIS: You’re sober now, right?

SAM: Yeah. Nott’s going to scurry over to the boy
as fast as she can scurry.

MATT: 30, and then you can use your bonus action
to dash if you want to.

SAM: Yep, all the way to the little boy.

MATT: That’ll do it. You can get right to the
little boy.

SAM: (screech)

MATT: As you run up, the little boy’s like,
(screaming) Just starts screaming bloody murder in

the tunnel.

[laughing]

SAM: I’m good! I’m a good one! I’m good!

MATT: (screaming) He starts crying even louder,
somehow scared of you more than the gnoll.

[screaming]

LAURA: Now it’s a horror movie.

MATT: That’s your turn, Nott. Beau, you’re up.
You’re hearing all these sounds, but you can’t see

anything.

MARISHA: I’m going to turn to Caleb and be like:
Can you do the thing? The lights?

LIAM: Get back to me in a second, in about nine
seconds.

MARISHA: I’m going to wait until he casts Dancing
Lights.

MATT: You can’t move in there if you hold your
action, but you can move in and then hold your

action if you want to. You’re just not quite sure
where you’re walking.

MARISHA: Okay. Sure. I will stumble forward. I
will head towards Molly because I’m going to

follow his fluorescent purple coat.

TRAVIS: Just doing this?

MARISHA: Molly! Molly!

MATT: He’s easy to see because Molly has this
faint, luminous glow around the sword from his

right. You see that as a beacon. You’re like,
“That I know, that I can follow.” You cozy up

right next to Molly and carefully prepare
yourself.

MARISHA: Where are they?

MATT: What action are you holding? If any.

MARISHA: I– Because I moved and I’m not near
anything.

MATT: Correct.

MARISHA: So I’ll take the Dodge action.

MATT: Okay. Dodge action. You’re just being
careful. All right, ending Beau’s turn, Molly,

you’re up again.

TALIESIN: I’m going to rush the undead one.

MATT: Okay.

TALIESIN: Spinning swords at bloody high speed and
take two shots.

MATT: Go for it. Do you want to be on the higher
ground here or–?

TALIESIN: Ooh! Can I do the higher ground?

MATT: Yeah, you can.

TALIESIN: I’ll do the higher ground. That’s
exciting.

LIAM: Now taking the stage, it’s Mollymauk!

TALIESIN: That sucks! I’m taking your–

LAURA: I was trying to help!

TALIESIN: Nope!

MATT: And your off-hand?

TALIESIN: That’s a 15.

MATT: 15 does hit.

TALIESIN: Okay. Yep. No. That’s at least eight
points of damage.

LAURA: That’s great!

TALIESIN: That’s okay. That’s okay. I’m now
engaged in combat with him, so that’s fine. I am

whirling dervish that hits nothing at this point.

SAM: As per usual.

TALIESIN: I’m a hippie with poi right now. Might
as well be a pair of pois. Wah! Wah!

MATT: Good to know. End of Molly’s turn, Jester,
you’re up.

LAURA: Oh! Okay. I’m going to move forward into
the room. To about, yeah, there’s good, sure. I’m

going to try it again. Did the guy up there get
hurt at all?

MATT: Yeah, he’s been damaged, yes.

LAURA: Yes? Then I’m going to cast Toll the Dead
at him.

MATT: All right. That is a 14.

LAURA: Fucking A, piece of shit!

TRAVIS: What’s the save?

LAURA: It’s 13 because I’m lame!

MATT: Sorry. As you try and release the energy
once more, it can’t quite get a bead on the

gnoll’s head. It’s moving around and dodging and
you can’t focus on it.

LAURA: I’m going to start unsnapping my sickle to
get it out to hit things.

MATT: Okay. As you’re fussing with this side,
that’s the end of your turn. All right. Caleb,

you’re up.

LIAM: I cannot see anything, so I cast Dancing
Lights. I put one above my head and as soon as I

get a little bit of light, I send one over Beau’s
head and then I send one about 20 feet beyond Beau

and then the fourth one, even beyond that one so
there’s a line of four lights because I don’t know

what the chamber is shaped like.

MATT: The chamber erupts into bright light like
there’s four torches now lifting brightly at the

entire space.

TRAVIS: Ah, god!

MATT: Bright visuals there, you can now see the
child on the ground being scared shitless by the

goblin trying to help. The undead gnoll that’s
currently locked in combat with Molly. You see the

two hyenas that are both snarling and getting
ready to pounce on whoever comes too close. The

one wounded gnoll over there. As well as, if you’d
like to describe yourself.

(exclamations of excitement)

SAM: Where is he?

LIAM: You know, Matthew, the guiding lights, those
little ’“foomphs” of light, they only have a

10-foot radius, so probably the edges of the line
that I have cast just barely makes it flame.

MARISHA: They’re like market lights so it’s
pretty. Yeah.

LIAM: Of course. It is, of course, pretty. Never
mind, just continue.

MATT: Yes. So.

KHARY: The thing you probably notice about me,
first of all–

TRAVIS and MARISHA: (high-pitched) Ooh!

SAM: No. You can’t have a better accent than all
of us.

KHARY: –is my hair. My billowy, white afro.

TRAVIS: Yes!

KHARY: Fingers of curly hair radiating in all
directions. That should be the thing that you

notice first about me but that’s not it. It’s my
eyes. My eyes, as white as my hair. My pupil-less

eyes as white as my hair. As white as the hair
dripping down from my chin to a straight point

about three or four inches below. I think that’s
all you really notice.

TRAVIS: Shit!

MATT: Caleb, do you wish to move?

MARISHA: I’m in love. What?

MATT: Caleb, do you wish to move?

MARISHA: Oh!

LIAM: Oh. Fuck that. I will stay where I am. No,
thank you.

MATT: All right. Fjord and the gnoll going at the
same time. What are you doing?

TRAVIS: Eldritch Blast again at that motherfuck.

MATT: As this gnoll here has taken the impact is
going to rush over towards Mollymauk to attempt to

take a strike. While another gnoll who’s bloodied
and partially crushed is now hobbling its way up

out of this tunnel and spins around to see you up
against the side of the wall (growls and yips).

All right, Fjord?

TRAVIS: 16 plus six, so 22?

MATT: That hits. The gnoll’s going to be striking
you. That’s a three, that’s not going to happen.

No.

TRAVIS: Eight plus four is 12 plus four points of
necrotic for 16 total points of damage.

MATT: All right. The reason it misses is right as
it swings towards you, Fjord raises the back of

the sword and fires a blast of eldritch energy
that hits the back of the gnoll’s shoulder as it

tries to spin and strike you. As it does, it goes
wide. It pirouettes on its foot and stumbles back

into the open hole. (high-pitched yell)

TRAVIS: Oh, there’s an open fucking hole?! That’s
good to know! Oh, shit!

MATT: Yeah!

LIAM: Did you hear the sound go (high-pitched
yell)? So it’s not ten feet, it’s big.

TRAVIS: Okay. Good to know! Fuck.

MATT: You’re a ways away. It’s hard to see.

TRAVIS: Yeah. Uh-huh.

MATT: Described your initial description of the
room, though, so now you know. As you, who has not

given your name yet, but you turn around and see
this gnoll as it looks towards you. It’s leaning

towards– normally, it would be seven-foot, but
it’s hunched and wounded and as it turns down, it

snarls. Takes its spear and attempts to pin you to
the wall a bit. That’s going to be a 12. What’s

your armor class?

KHARY: My armor class is– what is it? It’s 15.

MATT: 15? It does not hit.

TRAVIS: Yeah!

MATT: As it swings, you push out of the way in
time, parrying it with your hand and your cane off

to the side and it smacks into the stone and
sparks off of it for a second, hitting flint. All

right, that ends the gnolls’ turn. The hyenas go.
Both of these hyenas now, turning around and

seeing what’s happening are going to rush forward.
This one is going to run up alongside and attack

Molly. This one is going to rush over to Nott.

LAURA: Oh no.

MATT: Attacking Molly, that’s going to be a 16 to
hit?

TALIESIN: That hits.

MATT: All right. It’s going to be–

TRAVIS: Dance harder, dance harder!

MATT: –two points of piercing damage. As it snaps
up and bites the edge of your foot, you have to

kick and shake it off on the rocks to get it to
let go. The one that’s striking towards you, Nott,

that’s going to be an 18 to hit?

SAM: Hits!

MATT: You take only one point of piercing damage.
It gets one little bite on the side of your elbow

and you immediately pull away and kick it
instinctually in the chin, going (yelps). The kid

is now freaking out of his mind as now there’s,
from his perspective, two snarling beasts

cornering in. That’s going to end the hyenas’
turn. All right. Your go.

KHARY: I would say, if this thing is this close to
me.

MATT: Yeah, it’s right up against you.

KHARY: It’s right up against me. I think I should
push him away.

MATT: If you feel the need, yeah.

KHARY: Let’s see. Thunderwave?

MATT: Certainly!

SAM: Skadoosh.

MATT: Is that a wisdom saving throw or
constitution–?

LIAM: It’s a constitution save.

KHARY: That is a constitution save.

MATT: That is a three. A natural two plus,
actually plus zero. So two.

TRAVIS: Oh, yeah, that fails.

MATT: Yeah, that fails.

SAM: Your spellcasting modifier–

TRAVIS: He rolled a two, you’re fine.

LIAM: 15!

KHARY: 15. It failed. Ah. Well, great.

MATT: 13, I believe. All right, cool. Go ahead and
roll the damage of that.

KHARY: With this?

MATT: Well, it should say it on the spell there.

MARISHA: I think it’s 2d8?

LIAM: Thunderwave is 2d8. Yeah. 2d8 there. You
want the one that’s shaped like a diamond. Here it

is. Yeah. That’s good and then roll one more time.
Oh, that’s good!

KHARY: Five and seven?

TRAVIS: 12. Damn!

MATT: 12 points of damage! As you turn towards it,
describe what you do with your spell as the gnoll

pulls back with its spear.

KHARY: I take my reed of a wand and whip it. Three
times.

MATT: (whipping sounds) As the third one hits,
there’s a burst of energy forward. You watch as

the gnoll gets blown back, slamming into the stone
wall and falls back to its knees before getting

itself up. It was previously wounded, now it’s on
death’s door. It looks like it’s starting to

hobble and try and flee.

TRAVIS: Would you say you whip your reed back and
forth? You whip your reed back and forth?

KHARY: I do. I whip my reed. I whip my reed back
and forth.

MATT: Do you wish to move?

KHARY: I do. I wish to move away from this
gentleman that I just knocked against a wall and

how about we take a perch on top of– there we go,
baby.

LIAM: Oh, look at that fucking miniature!

MARISHA and LAURA: So cool!

MATT: That finishes your turn. At the top, Nott,
you’re up.

SAM: Okay, I’ve got this thing on my arm? So with
my other hand, I will (high-pitched whimpering)

grab its face (normal voice) and I will say a few
a words that Caleb told me and cast Shocking Grasp

on it!

MATT: Okay! What is the spell save on that?

SAM: Shit, how do I find out? You click on it.

MATT: Oh, it’s a spell melee attack. So go and
roll–

SAM: Ooh! Nine.

MATT: No. You try and reach out, but the snout is
too slobbery and your hand slips off of it and it

discharges the spell having no effect.

SAM: (yelps)

MATT: (yips)

SAM: Oh, god.

MATT: All right.

SAM: Let’s see here. I’ve still got some bonus-y
stuff. Can I disengage? No, because–

MATT: Yeah.

SAM: Okay. I’ll disengage, grab the boy, and try
to lead him behind the– there’s an overturned

table?

MATT: There is an overturned table. Yeah, these
are overturned tables over here.

SAM: Like right there.

MATT: Oh, right next to you. Yeah, you’re right.
Right there.

SAM: Can I do that?

MATT: You can, yeah.

LAURA: Will the hyena get a bite on the kid?

SAM: We’ll find out.

MATT: As you drag the child away, while you’ve
disengaged, you pull the child out of the range of

the hyena and it sees the opening and snaps out
towards–

LAURA: Children have no hit points!

SAM: I’m sure this one is hardy.

MATT: (chuckles)

LIAM: (singing) Careful, the kids you pull.

LAURA: (singing) Hyenas will bite them.

MATT: The hyena bites down and its jaws clamp into
the child’s clavicle and chest. You hear this

clenched scream that’s immediately muffled as you
watch a bit of blood begin to pour out of the side

of his mouth. As you pull the child from its jaws,
the child is alive. For now. Unconscious and

bleeding out.

(groaning)

MARISHA: Thank god it wasn’t me this time.

MATT: That ends your turn, Nott. Beau, you’re up.

MARISHA: Okay, seeing the situation that Nott is
in, I’m going to immediately run over and attack

that hyena.

MATT: Putting you there easy enough.

MARISHA: I’m just going to run up and go, “Yeah,
get!” Go kick and just kick it real hard.

TRAVIS: G-I-T.

TRAVIS and MARISHA: Git!

MARISHA: Natural 20.

TRAVIS: That it is.

MATT: Roll some damage.

MARISHA: I use my staff as a little bit like a
jumping leverage point to give me a little bit of

momentum and–

TRAVIS: Mini pole-vaulting?

MARISHA: Yeah. What do I do? I roll 1d8 and then
double it. That sucks, but that’s six plus four,

so ten.

MATT: That’s enough to do it. As you kick, the
hyena gets launched and arc through the air,

slamming into this table which busts it up against
the wall onto its side and you can’t even see the

lifeless body of the hyena. It’s currently buried
beneath the overturned table. That’s your first–

MARISHA: Can I do a bonus action to use my med kit
on the kid? My healer’s kit?

MATT: It’s an action to use a healer’s kit,
unfortunately. You still have some movement.

MARISHA: I’ll just move over to the kid and hold
the wound.

TRAVIS: Stem the flow?

MARISHA: Yeah.

MATT: Okay, so you get down with Nott at this
point and you’re trying to think of some way to

apply pressure to prevent the bleeding. Okay, that
ends your turn. That brings us to Molly.

TALIESIN: I’m taking a roll at the big guy. First
strike.

MATT: That’s right, I forgot to put the undead guy
on the initiative order which he would have gotten

a round. We’ll say you and him go simultaneously
at this point since you engaged him.

TALIESIN: That’s fine because that’s a 19 to hit?

MATT: That’s a 13 to hit you. What’s your armor
class?

TALIESIN: 15.

MATT: Yeah, even as it goes to strike at you with
some sort of rusted battleaxe, you still manage to

lift your foot out of the way and strike down
towards it.

TALIESIN: This is with the good sword, so this–
ooh, so this is (counting) 13 points of damage?

MATT: That’s adding your wisdom modifier?

TALIESIN: That’s adding my wisdom.

MATT: That’ll do it. You shatter it with a strike.
As it attempts to swing towards you with the axe,

you duck out of the way, spin around, and backhand
it with your right enchanted scimitar, watching

the bones (boom) explode and scatter across the
ground. Like so many pebbles being thrown across

the floor.

TALIESIN: With my off-hand, I’m going to take a
swipe for the hyena over there.

MATT: Go for it.

TALIESIN: Come on. There we go! 20 to hit.

MATT: That hits. Roll damage.

TRAVIS: It’s good to dispatch two in one turn.

LAURA: Yes!

TALIESIN: That’s nine points of damage. I would
love to just kick that fucker right into the–

MATT: Yeah, you do.

TRAVIS: Yeah!

MATT: It gets down and jumps to pounce towards you
and you lean back and kick it and it tumbles down

to the darkness below. You wish to move?

TALIESIN: I’m going to move to the other side. I’m
going to start running towards the stranger just

to the left of– yeah, I’m going to move towards
that cover right there.

MATT: Here?

TALIESIN: No, the other way. Towards me. Right
there, yeah.

MATT: Gotcha. That ends your go, Molly. That
brings us to Jester.

LAURA: Okay. Did I see the child go down?

MATT: You would’ve, yes.

LAURA: Okay. Then I am going to run over to the
kid.

SAM: You don’t have to.

Just kill– the kid’s gonna live.

LAURA: No, all these other people are helping this
kid, so I guess I will too. Somebody better kill

that big gnoll, though.

SAM: Do you really care about the kid?

LAURA: I don’t.

SAM: Then don’t help.

LAURA: I don’t care but now I feel guilty.

MATT: Are you going to healer’s kit, Cure Wounds,
what are you doing?

LAURA: Should I use my last spell on this kid?

SAM: Hells no!

LAURA: I’m going to use a healer’s kit to
stabilize him.

MATT: You don’t have to make a check for that. You
get down and start pulling heavy rolls of soft

cotton fabric and various balms to help treat the
wound, and help staunch the flow of blood and bind

the child to the point where it’s no longer on
death’s door.

LAURA: The whole time I’m grumbling like: Oh I
could have gotten that last Toll of the Dead! It

would have heard a really good bell and instead
I’m doing this!

(laughter)

MATT: Perfect, that ends Jester’s turn. Caleb,
you’re up.

SAM: Angry healing.

LIAM: I cannot see anything except for Fjord, so
if I move forward up to where he is, am I able to

see any gnolls or any other kind of baddies where
I am?

MATT: Right there you can barely see the one
across the way that’s on the ground getting up.

LIAM: Then I’ll let my hand blacken and I will
fire off a Fire Bolt at him from here. Which I’m

sure will miss. Yeah it is. It misses.

(laughter)

TRAVIS: The call before it was clutch!

LAURA: Oh no!

LIAM: I turn to Fjord as it misses and say: Eh,
yeah.

(laughter)

MATT: Okay!

TALIESIN: We’ve got to get you glasses.

LAURA: Oh my god, Caleb needs glasses!

MATT: Caleb needs glasses.

LIAM: I have them, they’re right here!

MATT: That ends Caleb’s turn.

LAURA: A new prescription!

LIAM: I need an intelligence bump is what I need.
Boomp!

MATT: The gnoll’s been wounded. It is going to
take a–

LAURA: Glasses make you smarter.

MATT: He’s going to take a longbow off its and
looking over and seeing the Fire Bolt that almost

struck it, it’s going to spin back towards you and
pull and arrow. It’s going to take a shot at you

from across the way, Caleb.

LIAM: What do you mean?

MATT: This one remaining wounded gnoll is going to
take a shot at you with its longbow. Just checking

real fast.

LAURA: Your scarf will protect you!

MATT: Yeah, sure! You’re well within its first
range increment.

LIAM: I have a very high AC. It’s okay.

MATT: That’s a natural 20.

MARISHA: Oh my god!

MATT: However–

SAM: However nothing.

LIAM: Unload it, give it to me!

MARISHA: He’s trying to find a positive.

LIAM: No, don’t find a positive!

MATT: Oh, that’s good actually! He rolled a one on
the weapon die. It was a d8, it could have been a

16. Two plus two, four points of piercing damage.
That could have been a lot worse!

TRAVIS: That’s pretty bad for him, though.

LIAM: No, actually that hurts an awful lot.

MATT: The gnoll released the arrow. As it hits you
in the stomach, it comes piercing out the other

side, pinning your jacket to you torso. You feel
like the pain and the warm pulse up your back from

the wound. It’s almost numb at first and then you
feel the shock hit you as the gnoll turns and runs

this way.

LAURA: Oh no! I should have Tolled the Dead on
him.

MATT: And he’s way over there.

That’s going to ends the gnoll’s turn while
you’re going Fjord. Because you’re going in the

same round as this is happening, so you
technically could intercept.

TRAVIS: I’d like to get line of sight on him. I
look back at Caleb with his failed attempts and

say: Let me try mine. I’ll move my Hex over to
him.

MATT: The Hex is on him.

TRAVIS: I’ll fire an Eldritch Blast in his
direction. That is only a 16.

MATT: A 16? 16 hits, actually. You needed a 15 to
hit.

TRAVIS: Four plus four, eight. Plus three points
of necrotic for 11 damage.

MATT: As it turns with its bow, Fjord runs around.
Holding your sword out, another burst of eldritch

energy smacks into the back of the gnoll. You hear
(screeches) as it falls to the ground and slow

bits of curling green and blue eldritch flame
begin to burn and consume the corpse before

eventually it goes out, leaving most of the body
intact. Its back shoulder blades now a black cave

where its body once was.

LIAM: You ganked him at the last second?

LAURA: Someone bring me those ears and bring them
to my jar!

MATT: That being the case, the combat has come to
an end.

LAURA: How many gnolls was that we just killed?

TRAVIS: Three.

LIAM: Well don’t we send a lot of them down the
hole. We didn’t get their ears. So bad job.

LAURA: We only sent one down the hole.

TRAVIS: We got two ears.

MATT: Correct. They’re sets of ears. There’s the
one there and then the one that was killed there.

LAURA: Right and then, one hyena set.

KHARY: I appreciate you all counting ears, but can
we deal with the kid for a minute?

SAM: He needs some help!

LAURA: Do you see what I’m doing?

SAM: Who are you?! Ah! Who are you?

KHARY: I like your smile.

(laughter)

KHARY: Who am I? My name is Shakäste. Nice to meet
you.

SAM: (swooning) He said Shakäste.

KHARY: You can thank my bird for knowing what you
look like, actually.

LAURA: Oh, I saw your bird!

KHARY: That’s not just some bird. That’s the Grand
Duchess Anastasia Nikolaevna. They call her Stacy,

but that’s not her name.

LAURA: (whispering) The Grand Duchess.

KHARY: The Grand Duchess. She’s a sweetheart, but
she’s angry.

LIAM: It is very dark in here, what kind of bird
is that you have?

KHARY: Oh, that would be an abrahum. That’s a
dark, midnight hummingbird.

MARISHA: Hey, you’re a badass, what’s your deal?

KHARY: Well, right now my deal it to deal with
this little person over here.

LIAM: Yes, handle this child, but then we’re very
curious to ask a couple– I’ll shut up.

LAURA: Can you heal? Do you have healing? Because
I’m stabilizing him don’t worry, but–

SAM: He doesn’t look good.

KHARY: I think I can maybe do something about
that.

MATT: Perhaps. The child is wounded, but the
child’s wounds have been tended to. He’s

unconscious, but is no longer in immediate danger
of dying. He’ll eventually need rest.

LAURA: And some doughnuts.

MATT: Perhaps some doughnuts.

LAURA: I take one and push it onto his face.

TRAVIS: No, no! Fresh doughnuts! You know do no harm,
all that shit?

SAM: Can you do anything to help this guy?

KHARY: Well he seemed to be stabilized. I think
the best thing we could do is to get him to

safety.

TRAVIS: I agree. What were you doing down here? We
ourselves were comin’ down trying to rescue folks.

KHARY: I tend to look over the people who happen
to be around here. I come by every once in a

while. I used to live and grew up in this place,
or in the valley not too far from here. Probably

just like you, I heard a commotion. I’ve taken a
few of these people to safety. I’ve been trying to

do it less overtly than some of you.

TRAVIS: We do make a bit of a clatter.

LAURA: We’re working on it.

SAM: Insight check!

[laughter]

11 plus, what am I adding? 13.

MATT: 13. He’s generally pretty forthright in
speech, charismatic figure, you don’t get any

sense of any immediate lying or conflict to the
words he’s saying. You’re also not getting a full

read, either.

SAM: How handsome is he?

MATT: Quite handsome. If you’d like to describe
how handsome you are.

LIAM: Yeah, what do you look like?

KHARY: I would say I’m an old–

LAURA: On a scale from one to ten.

KHARY: On a scale from one to ten, I would call
him striking.

SAM: Bachelorette finalist?

[laughter]

KHARY: You know what? I think he’s old enough that
he’s gotten past all the bachelor-ing and the

bachelorette-ing.

LIAM: Are you a gray fox, is that what you are?

KHARY: I would call him more of a shock of white.
I mean, he’s a striking character. He’s got three

dimples, one you can’t see. Two are pretty deep in
his face and can be menacing, unless he’s

smiling.

LAURA: What are you wearing?

KHARY: He’s covered in leather straps that are a
tangle of brown and red and green that pretty much

cover him from his neck to his calf where his
boots start to take over. There’s a hood that he’s

wearing, deep green. It goes down to his legs and
a big enough hood that’s able to cover his ample

locks.

LIAM: Meanwhile everyone is talking to this
stranger, I’m going to edge up to this hole in the

ground and hold onto rocks because I’m scared to
death. Look over and send my globules of light

down there to see if it’s a deep hole, if it goes
a long way, what am I looking at?

MATT: As your lights begin to slowly drift down
into the hole, they get about 50 or 60 feet down

before you begin to see the bottom of the shaft. It
looks to have been an intentionally created

well-like hole that has since seen disuse.
Currently ends into rocks and rubble.

LAURA: It’s a poop hole!

MATT: You see the broken body of a gnoll and the
broken body of a hyena down at the bottom of it.

LIAM: We have to get this gnoll out of the bottom
of this hole because that’s gold.

LAURA: He’s probably covered in really old poop.

LIAM: It’s still good for the monetary value that
was laid out for us, so maybe on the way out we

could send– We have a rope we could lower you
down and you could slice it off.

SAM: Yeah, I could down there.

LIAM: Not right now, save it for a rainy day.

TRAVIS: Shakäste, my name is Fjord. We are, like I
said, on a rescue mission. Are you familiar with

these tunnels, at all? Have you been down here
before?

KHARY: Have I been down here before?

MATT: The most you’ve been down was the opposite
side of this tunnel here. There was a group up

here where you had been working with previously,
but only recently decided to delve deeper once you

had made sure that those few were safe.

KHARY: Right, right. Well, I’ve done a pretty good
job of taking care of the other tentacle of this

cavern, I guess you’d say.

LAURA: Shaft.

KHARY: Yes, the shaft. That’s a good way of
putting it. That boom you may have heard happened

to come from me, so we’ve got a little bit less to
have to deal with. This, I really don’t know

what’s going on.

LAURA: Oh, speaking of, I stand up and I
walk to the door where the little kid was pulled from.

LIAM: Wait, Nott, do you want to let her take a look
at it? In case it could blow up on you.

SAM: I’ve seen their traps. I know their methods!

LAURA: Are there any ropes across the door?

SAM: Let me look! Are there?

MATT: Make an investigation check.

SAM: Five. Plus five is ten.

MATT: Best you can tell, it doesn’t appear to be
trapped. It does have a simple latch that is only

accessible from the outer side, but it is not
locked.

LAURA: I knock on the door. Housekeeping! Is
anybody locked in here?

MATT: A moment passes. There’s no response, but
you hear the faint sniffing and whimpering of

somebody on the other side.

LAURA: I think it’s the mom.

SAM: Let’s open the door.

LAURA: Okay. (turning noise)

MATT: You lift the small latch and pull the door
open. First it hits you, a strong smell of decay.

You see the back of this room is filled with piles
of bodies or parts of bodies. It looks to be maybe

four people in total that have been placed here.
Then there’s one living woman, in her mid-thirties

or so, who is wearing a dirtied apron. She’s
covered in dirt. A spatter of blood, you don’t

know if it’s from her or not. Her hair is ratted.
She looks to be human. She’s currently huddled

with her knees to her chest and there’s tear
streaks down her face.

SAM: Is the, is the– Oh, sorry, go on.

KHARY: Can I walk to her?

MATT: Yeah. As you open the door you watch as
Shakäste begins to approach and take the space.

KHARY: I look her in the eye. I put my hand on her
chin, so that she looks me in the eye, and I tell

her, shh. What does that make her feel?

MATT: You watch as there’s a brief moment of
confusion, and then an expression of

acknowledgement comes across her face. She reaches
up and takes your hand. She goes, “Thank you.

Thank you.”

KHARY: We need to get her out of here.

LAURA: Yes. Definitely.

MARISHA: Holy shit, this guy’s good.

TRAVIS: He is. Smooth operator.

SAM: Can I ask the woman, is this your child?

MATT: She turns around, and she goes, “Oh my god!”
She runs over to him and immediately picks him up

into her arms and begins to hold him.

LAURA: He’s alive, don’t worry.

MATT: (crying) “Thank you. Thank you.” She’s
rocking the child in her arms, quietly rubbing his

face and wiping a bit of blood off of his cheeks.

LAURA: Are there any other people that are alive
that you know of?

MATT: “There are a few. I haven’t seen, but I’ve
heard voices across the way, and they took a

number deeper in, before they locked me in.”

LAURA: Oh. Can we run over to the other door?

TALIESIN: I was saying, if I’m not near the other
door I’m going to start looking and unlatching it.

Nonchalantly.

MATT: You unlatch it. You watch as the mother,
who’s currently running her fingers over the hair

of the boy, says, “Jules, it’s okay. It’s okay,
Jules.” She pulls him in. The other door, as you

open it, a familiar sight. It looks like there’s
three bodies in here. These bodies seem to be

placed in here for some sort of storage, for the
time being. There is one figure you can see, a man

in his older years. Half-elven in appearance, his
features are a little sharper, a little more

elven, but not fully. His hair is dark-brown,
black to gray, and salt and pepper on the sides.

He looks as disheveled as the woman you just
uncovered.

LAURA: But he’s alive?

MATT: He’s alive.

TALIESIN: This is a personal question. Is there
anyone alive in here right now?

MATT: “I’m the only one.”

TALIESIN: Oh! Well, we’ll take it. I’m swinging
the door open and coming in.

MATT: You get up, and you can see now, there’s a
large claw gash across his midsection that might

be infected.

TALIESIN: If you wait a second, it’s only getting
better.

MATT: “Who are you?”

TALIESIN: Oh, that is a question. We’re here to
help. Come on out.

LAURA: We’re the rescue party.

MARISHA: Is there anyone else that you were with
that’s no longer with us in there?

MATT: “I mean–” He points back and says, “I don’t
know most of these folks, I was just passing

through. We were bringing some of our armor-wares
up to Zadash when we were waylaid on the road.

MARISHA: You didn’t get taken from Alfield?

MATT: “Oh, we were taken on the way to Alfield. We
were almost there. They hit us right as they were

reaching the city. We had no chance.”

TALIESIN: You got hit on the way to the city, not
in the raid on the city?

MATT: “We were just arriving in Alfield when it
hit.”

LAURA: Bad timing.

MATT: “You’re telling me.”

TALIESIN: Let’s get you out here, for a second.

MATT: The woman has come up once again to–

KHARY: I have a place for these people to go. It’s
up on the surface.

LAURA: They’re safe there?

KHARY: They will be safe there.

LAURA: Do you have a cart to get them back to
Alfield?

KHARY: Well, a cart was just the thing I was
needing. What say we hang out?

LAURA: All of us together, like a big party?

KHARY: I’ve got nothing else to do.

LAURA: I like it.

TALIESIN: So many new friends lately.

TRAVIS: I am concerned that there are more further
on in these tunnels, but I think you’re right, we

won’t be of any use to these people if we don’t
get them to safety first.

KHARY: Exactly.

MARISHA: How far was that tunnel to the surface?
We cleared out this side.

KHARY: Have we lost our way from- or at least the
way that I–

MATT: That tunnel’s not operational.

KHARY: That tunnel’s not operational. We’ve got
two ways out here, I see.

MATT: You have this way, which appears to go
deeper into the mine.

TRAVIS: Yeah, not that way, nope.

MATT: This way, which backtracks where you guys
come from.

TRAVIS: That’s the one.

TALIESIN: Do we need to escort them or can we send
them up to the surface?

LIAM: You know what we could do? If we want to
check this cave for more people, is that we could

bring them up to the cart and I could do that one
spell that I have that would let me know down here

if anything is happening up there–

LAURA: Yeah.

LIAM: Yeah. If the little bell goes off in my head
then I know that either that something’s coming out–

LAURA: The good bell, not the bad bell.

LIAM: The good kind, ja. We would know, more or less,
not 100 percent perfect, but pretty close. Then we

could come back down here quickly, and see if
there’s anyone else who needs help.

MARISHA: How long is it going to take to hike back
the way we came?

MATT: Not too long, maybe 20 or so minutes back to
the surface.

MARISHA: Let’s do it.

KHARY: That’s not bad.

SAM: Are we going to leave some folks down here
to–

LAURA: No.

SAM: What if they repopulate all of these rooms
that we’ve already cleared?

TRAVIS: We should move together. There’s no point
in leaving just a few–

TALIESIN: If you leave your alarm up here–

LIAM: Well, I was thinking about getting them to
safety outside. If anything leaves the mine, we’ll

know it was them.

TALIESIN: That’s fair then, yeah. That’s a good
plan.

LAURA: Let’s do it.

SAM: I don’t like this plan at all. What if
someone– What if one of the gnolls wanders into

this room and sees five of his dead brothers?

LAURA: Let’s throw them down the hole!

TALIESIN: We start kicking them right up to the
edge, kicking them right in the hole.

MATT: One after another, you take the remainders
of the previous battle and roll them into the hole

in the center.

KHARY: Good call.

LAURA: Now they all look like they just left and
had some–

SAM: There’s a whole other room with dead bodies
in it that we also caused, and also ball bearings.

TALIESIN: Oh, people die all the time.

LAURA: You know, sometimes accidents happen.

TRAVIS: We’ll be coming right back down. We just
need to get them to safety.

LIAM: You know, people don’t bare balls all the
time, but I think it’s a reasonable risk at this

point in time.

TRAVIS: Plus, we could take a short rest up top
while we’re getting them folks to safety.

SAM: All right.

TALIESIN: I like this plan.

SAM: Are there any other boxes or things to search
down here before we get out?

MATT: You can search if you want to.

LAURA: Yeah, let’s search around.

MARISHA: Oh my God. I crack boxes like fucking
Zelda.

TRAVIS: Quietly, maybe?

MARISHA: Quiet, sorry.

LAURA: How many dead bodies do you think I could
carry?

MATT: You could drag two.

TALIESIN: I’ll take a couple as well.

MATT: Because you’re pretty strong, you could drag
two bodies.

LAURA: I’m going to try to drag some of the dead
out–

MATT: Everybody else can take one each, I think,
based on your strengths. You can take none.

KHARY: Yeah, my dragging days are over.

TALIESIN: We’re going to look around, see if
there’s anything of interest.

MATT: All right, so two of you can make
investigation checks on this one.

LIAM: I will help you look because I have an
eye–

LAURA: You need glasses though.

LIAM: No, I have very– trust me, I mean I could
roll for shit but–

MARISHA: He’s nearsighted.

LAURA: Oh nearsighted, I understand.

LIAM: That’s okay.

MARISHA: But you have advantage.

LIAM: Do I have advantage?

MARISHA: Because he’s assisting you.

MATT: If he’s assisting you, yeah.

LIAM: That’s a little better. Oh, yeah, it’s good.
That’s 15. You know, for level three. Fünfzehn.

TRAVIS: (chanting) Level three. Level three.

MATT: In a quick glance through, a lot of it
appears to be pickaxes, shovels. Most in here

seems to be tools and anything of worth has been
ravaged or taken. You find a few bits of rotted

meat of indeterminate origin, that you immediately
shrink away from.

LIAM: No, actually, I’m going to scoop up some of
those pieces of rotted meat and put them in my

pockets.

MATT: Okay. There you go.

LIAM: You can’t smell it.

SAM: No, it smells good to me!

TRAVIS: Could be good bait later.

LIAM: That’s why I’m taking it.

SAM: Any baubles or little doodads?

MATT: Nothing in this chamber, unfortunately. This
one has either been picked clean or didn’t contain

anything of immediate worth in the process.

SAM: Oh, I don’t care about worth.

MATT: I mean, there are plenty of bodies you could
rummage through if you wanted to, but.

LAURA: As we’re walking them, Nott’s going through
the pockets.

KHARY: Anything explosive?

MATT: You can make an investigation check, if
you’d like.

KHARY: All right. How would I do that?

MATT: Roll a d20 and add your investigation skill
bonus.

LIAM: It’s there by– good
roll.

KHARY: Plus one.

LIAM: Yeah, 15 for him.

MATT: 15 as well. All right, so. Not in this
chamber in particular, but as you guys are going

through the other tunnel, you glance over in one
of the overturned boxes and you find another

familiar object, one of which you had used
previously. Another singular stick with a long

explosive wick on the end. You have another piece
with you.

KHARY: Gingerly, I take it up.

SAM: Gently! You should be careful with that.
Those can make big booms.

KHARY: This ain’t my first rodeo, baby. Thank
you.

SAM: (flustered noise)

MATT: As he says that and turns, you watch as the
small black hummingbird perches on his shoulder as

he continues to walk.

SAM: He’s got a Frumpkin too!

LAURA: I’m dragging the bodies going, Duchess!
Duchess Stacy, please come over to me! Duchess

Stacy!

KHARY: Grand Duchess.

LAURA: Grand Duchess Stacy!

TRAVIS: We make our way back up to the top.

MATT: I’ll have you all– You can’t make stealth
checks. You’re dragging bodies. Who’s carrying;

how many bodies are you bringing back?

TALIESIN, TRAVIS, LIAM, MARISHA, and MATT: One.

LAURA: Two.

MATT: That’s four, five, six, seven.

SAM: I will go ahead of the party to run point.

MATT: Make a perception check for me.

SAM: 11.

MATT: Okay. You guys carefully make your way back
up through, trying not to drag the bodies over

heavy bumps or rocks, eventually making your way
out of the main entrance way. You notice a trap

that you had deftly avoided multiple times getting
people in and out, of a large tree trunk that had

been suspended in the roof to swing down when
triggered, had been triggered and is now hanging

there. Apparently somebody made an unfortunate
mistake making their way through. You all

eventually find your way out into the daylight
once more. The woman, who’s now introduced herself

as Herma, and the older half-elf man, Petrov, all
step out into the light, blinking, bleary in the

sudden influx of light. As soon as you make it
into the open sky, you can see this breath of

relief wash over both of them, and the young boy
is now starting to come to consciousness again.

Goes, “Mom?” She goes, “Shh! It’s okay; it’s
okay.” She looks up over towards Shakäste, and has

more tears in her eyes, and goes, “Thank you.”

SAM: I helped too!

LAURA: I stabilized him. I stabilized him real
good.

MATT: “Thank you all so much.” You lead them over
through the hills here, that cluster around where

this mine once was, around the corner there
appears to be a shed that’s been long abandoned

and locked up. As you approach, you have been here
previously.

KHARY: I take my reed stick and rap on the door.

MATT: “Is that you?”

KHARY: Shh.

MATT: The door opens and there you can see
emerging four survivors, also from Alfield that,

with bright eyes, welcome the arrival of this
strange traveler, as well as the three other

survivors you’ve brought in. As some of them begin
to reunite with people that are familiar to them,

people who live in Alfield and know each other,
they begin to hold each other and take a moment to

relish in this renewed moment of life. Then they
begin to pour over the bodies that have been

recovered, and they begin to identify them to each
other, and then sadness takes over. Then once

those waves have passed, individuals begin to go
up and thank you, and take your hand, and a few of

them are like, “Anything I can give you, please,
just let me know. Thank you so much.” It’s a lot,

to have at once, and for many of you an experience
that is different and new. Take it as you will,

however you wish to, but you also know time is of
the essence, and not too much time can be spent on

this.

LIAM: I would say that I did not partake in any of
that. As soon as we exited efficiently, I pulled

out the silver thread and I’m already doing my
thing while they do that.

KHARY: I would say, to the people inside: Stay
safe, stay here. I look at everyone else and say:

this isn’t over.

MARISHA and KHARY: Let’s go.

LIAM and MARISHA: Let’s go.

TRAVIS: That’s a badass motherfucker, I’m just
saying.

MARISHA: Yeah. I’m so about it. He’s so cool.

TRAVIS: I know. Number one fan club.

LIAM: I guess we do not need a perception check.

MATT: All the bodies are placed in a small pile
and a large heavy piece of canvas material is

placed over them to hide them. The shed is closed
and locked, and they all seem to feel, at least

for the moment, comfort and safety in this space,
as you all begin to delve once more into the mines

beneath the hills. I would like you all to make a
stealth check, please, as you progress further in.

LIAM: Oh good. That’s my specialty.

LAURA: Ooh, I could give someone a blessing, who’s
shitty at this? Blessing!

LIAM: Thank you. Ugh.

TRAVIS: Ugh.

KHARY: What am I doing?

TRAVIS: 15.

SAM and LAURA: Roll a 20.

KHARY: Roll the 20.

MARISHA: 25.

LIAM: Eight.

LAURA: With advantage?!

LIAM: Ja.

LAURA: Fuck.

LIAM: You brought me from a four to a seven.

LAURA: Oh, Jesus.

KHARY: 17.

SAM: 13.

LAURA and TALIESIN: 18.

MATT: Universally, you guys are all confident in
your ability to delve without being seen, even

making up for those who maybe not have been a less
bumbling experience making their way in.

LIAM: I stubbed my toe!

MARISHA: Shh!

(laughter)

TALIESIN: Learn how to see in the bloody dark!

KHARY: You’ve got light, boy, you’ll be fine.

MATT: You make your way back through the familiar
tunnel, and you can now see that the right tunnel,

the one that you had previously seen the pitfall
and decided to not head down into, is now a large

cluster of rock and rubble.

LAURA: Oh, that’s where you came from?

KHARY: Mm.

MATT: You progress down through the ritual area,
carefully avoiding a scattering of metallic ball

bearings across the floor. You see an altar with
candles on it that have all burned down entirely,

except for a few tiny flickers. Is there any light
source you guys are bringing down here with you?

LIAM: (spell effect)

MATT: All right, the balls of light now float as
you progress, giving everyone who needs it sight.

You head down into the familiar chamber where this
last fray occurred, carefully avoiding the large

hole in the ground. This is the only other exit
from this chamber. You continue forward. Who’s

taking point, and what is the marching order,
please?

LAURA: Keep checking for traps, okay?

SAM: All right, that’s a good idea.

KHARY: Can I send the Grand Duchess?

MATT: You may.

TALIESIN: I’m not getting over that.

LAURA: Oh, the Grand Duchess and Frumpkin will be
best of friends.

MARISHA: Do they like each other?

LIAM: Frumpkin was obliterated.

KHARY: –stay away from my bird.

LIAM: You know, it’s funny, because only about 30
minutes ago I also had a bird, but he was

obliterated.

MARISHA: Oh, that’s right.

LIAM: It was very sad. I’ll bring him back
tomorrow.

KHARY: Thanks for that.

(laughter)

LIAM: He and I, we are like that.

TRAVIS: It’s going on, it’s going.

SAM: He’s very charming.

LAURA: I feel like we’re seeing more of Caleb’s
social awkwardness, seeing him from the outside,

it’s so good.

TALIESIN: It’s everything I could’ve wanted.

MATT: As you take a moment to continue focusing,
as you do, through the vision of your bird,

(hovering hum) coasts down through the tunnel
before you to keep an eye out.

Make a perception check for your bird, please.
Roll a d20, and add two to it.

KHARY: 17.

MATT: 17, nice. The bird’s perception, not his.

MATT: That’s great. The tunnel descends at a
moderate grade for about 80 to 100 feet before it

levels off once more. Ahead, you see a set of
rough stairs that rise for about five or six feet,

leading to the remainder of the tunnel, and then
curving to the left suddenly out of sight,

slightly along this elevation. Right there, you
have your bird (hovering hum), and right as the

stairs ascend and turn immediately, there is the
outer corner of a gnoll stands there

waiting, keeping watch. (gnoll murmurs) Do you
want to send your bird in further to check out the

rest of the room or pull it back?

KHARY: She’s quick.

MATT: She’s pretty quick.

KHARY: I say move on.

MATT: All right. (hovering hum) Okay.

LAURA: It’s really smart that he made a
hummingbird. That’s really fast.

TALIESIN: It’s really clever.

LAURA: It’s a pretty smart move, don’t you think?

LIAM: It’s not a cat.

SAM: One that can see in the dark.

LAURA: Yeah. I mean, it’s really smart.

MATT: As the Duchess moves further and up to the
platform, the Duchess can see another portion of

the floor that is collapsed inward into another
falling pit that rests against the wall on the

opposite side of where these stairs ascend. The
tunnel curves to the left immediately, where this

hole is on the top, and where it continues down
there appears to be a large archway where there

was once a set of double doors. The doors have
been broken off the hinges and are not visible at

current sight, but to each side of the frame, you
can see two skeletal gnolls with bits of flesh and

skin hanging off their bones and rib cage and
snout, sitting there like silent undead sentinels

looking around.

KHARY: Thank you so much. Come back to me, dear.

MATT: (hovering hum) Charging back to the tunnel,
back to your shoulder.

KHARY: We have a friend about a hundred feet away.
He’s by himself, but yeah, there’s just the one.

Beyond him, there is more to deal with. I think we
quietly take care of this gentleman first, and

then we move on.

LAURA: Did you see any survivors?

KHARY: Not yet, but there are two sentinels and
they are guarding something. I’m hoping that’s

someone.

TRAVIS: Perhaps we can create a little bit of a
lure to bring back that single fellow closer to us

and we dispatch him quietly.

KHARY: It’s not a bad idea.

MARISHA: I reached into the ball bearings that I
have left since I have about half. I take one and

go– (ball bearing bouncing)

MATT: Down along to the grade? (ball bearing
bouncing) Eventually, you can no longer hear any

noise the ball bearing makes as it continues out
of your earshot.

LIAM: I’m also going with the Dancing Lights.
They’re not leading the way. The closest one is

actually ten feet behind us like a choo-choo train
back behind the group so that it’s dim light 20 to

30 feet ahead of us.

MATT: Okay. A minute passes. Two minutes.
You don’t see any indication that anything noticed

or heard.

MARISHA: Ah, shit! He’s stupid!

LAURA: Maybe he’s sleeping.

TRAVIS: Who’s real good at dispatching them quiet?

MARISHA: Nott, do you want to?

SAM: Don’t make me do this again.

TRAVIS: I tell you what, if you summon some
courage, I’ll come with you.

SAM: All right.

KHARY: Could I give her some guidance?

MATT: You may if you are going to try to stealth
it.

SAM: Sure, what does that mean?

LIAM: Just give you a little bit of boost, you
know.

KHARY: I got a really good feeling about what
you’re about to do.

SAM: Uh-huh.

KHARY: Like a really good feeling. Like the kind
of feeling that will put a big smile on your face,

you know, take you back home, make you feel like
there’s a big–

SAM: I’m not interested in a relationship right
now.

KHARY: Well, this isn’t working at all.

LAURA: Offer her shiny things.

KHARY: Ah, you know what? You know the way this is
turning out, I feel like you can get all kinds of

gold and silver.

SAM: Oh, yes! Pretty things. Sure, yes!

KHARY: Exactly.

SAM: Yes, absolutely. Give me something.

KHARY: Oh well, it’s waiting for you just down the
hall. All you got to do is take care of a creature

quietly and quickly.

SAM: I feel inspired.

MATT: All right, so make your stealth check and
add a d4 to whatever you roll.

LAURA: Then I give you a Blessing of the Trickster
for your stealth.

TRAVIS: What does that do?

LAURA: You get advantage, Fjord.

TRAVIS: That’s good.

TRAVIS: Oh god.

MARISHA: Did you roll the same thing?

TRAVIS: No, but not much better. Eight.

LIAM: Oh, low rolls at both?

TRAVIS: No.

TALIESIN: Plus a d4.

SAM: 18.

MATT: Plus the d4?

SAM: Oh no, d4. Sorry, not a four, but d4.

MATT: Not good.

SAM: 17.

MATT: 17. Okay. It’s just Nott? You’re going as
well?

SAM: He’s going too.

MATT: The two of you begin to make your way down
the hall carefully, ever so carefully, about 60 or

70 feet towards the bottom where you can both see
the grade begin to turn up. Fjord, you discover

why you stopped hearing the ball bearing, as
suddenly you take a step and your foot slides up

from under you.

MARISHA: Oh, shit.

MATT: You try and catch yourself and you manage to
do so, but you dislodge a rock that begins making

more noise than the ball bearing did. At which
point you hear (growls and howl)

SAM: Does it see us?

MATT: It’s down below the grade and out of sight.
It’s just the rock that began to make its way down.

TRAVIS: I screwed the pooch. I think y'all need to
fucking join us.

MARISHA: Come back.

LAURA: We can’t hear you, you’re fucking 60 feet
ahead of us.

TRAVIS: It was a really loud stage whisper.

(laughter)

TRAVIS: (echoing) -sper, -sper, -sper.

(laughter)

SAM: I will tell them, all right? I’ll point back
to them and I will bring out my little piece of

fabric. Wait. No, it’s a piece of wire and whisper
into it and send a Message to Caleb that: We’ve

been made. Start making your way down here.

(laughter)

LIAM: Oh, verdammt. It didn’t work, we’re in
trouble, they are coming. I think they’re coming.

LAURA: Should we go down the tunnel?

LIAM: Come back to us please.

LAURA: Or should we go to them?

LIAM: I already sent the message.

MATT: Okay. So!

SAM: Are we sticking?

TRAVIS: What did he say?

SAM: He said “Come back to us.” I feel like we’re
already here, we should just– oh gods. What do we

do?

TRAVIS: I’m with you.

SAM: What does that mean?

(laughter)

TRAVIS: Let’s take them on. I feel like I’ve never
felt. You and me, let’s take them.

SAM: Why are you big men making these weird
speeches to me?!

(laughter)

SAM: All right, sure, I feel inspired again. I’ll
take a swig.

MATT: You do take a heavy swig off of your flask,
thank you. Both wait carefully holding your action

until underneath you can see what emerges below
the lowest part of the curving tunnel roof, a

gnoll snout begins to protrude past. You can see
the arrow already nocked in the longbow as it

turns down and turns and glances up the tunnel to
meet your guys’ vision.

TRAVIS: As soon as he fires, I will as well.

SAM: I will fire, my hand– how far?

MATT: Right now he’s about 30 feet below you.

SAM: Yeah. I can make that shot. (ping!)

(laughter)

MATT: Go ahead and roll an attack.

TALIESIN: Oh dear.

SAM: Ten.

TRAVIS: Oh, me?

MATT: Yep.

TRAVIS: 15.

MATT: Just hits. Misses.

MARISHA: 15 is the magic number.

TRAVIS: Can I say my bonus I move my Hex over to
him?

MATT: At this point, your Hex has faded.

TRAVIS: Fair enough.

MATT: Since you guys hadn’t left before.

TRAVIS: I tried it. 20 up, 20 down that side.

MATT: Yeah, had you guys taken a short rest when
you were up there or not?

MARISHA: I was hoping so.

TRAVIS: Oh, we did say we were going to.

LAURA: Then it would add another hour up there,
wouldn’t it?

MATT: It would. It’s up to you guys. It may or may
not affect things.

LAURA: I don’t really get anything back on short
rest.

TRAVIS: I do.

MARISHA: I would get my ki point back.

LIAM: I would get a spell back, yeah.

TRAVIS: I think we should. We rescued the
survivors, we gave them a little moment to

grieve.

LAURA: I mean there might be more survivors.

TRAVIS: I know but–

LAURA: We rescued some survivors.

TRAVIS: Yeah.

LIAM: We say ja?

TRAVIS: Yes.

LIAM: Ja.

LAURA: We took a rest.

MATT: All right, so before we jump into this,
we’ll say you took the short rest, which is an

hour, so you guys can use your hit dice. You
hadn’t taken any damage, Shakäste, so you don’t

have to worry about it.

KHARY: No but I was just thinking about– because
I did use the Thunderwave.

MATT: That does not come back on a short rest.

KHARY: That does not come back, okay.

MATT: Yeah, it’s a long rest for you.

(background music)

MARISHA: Jesus, shitty rolls.

SAM: Is there a way to track the hit dice in
(singing) D&D Beyond?

MATT: Yes, under hit points.

TRAVIS: Yeah. You hit short rest and it will pop
up the number of hit dice you have.

MATT: It’s under the short rest.

LAURA: Yeah, under short rest, not hit–

SAM: Yeah, okay.

MATT: All righty, so, with that the case, you’ve
taken a short rest. Now back to the current

moment. You both fired. You missed, you succeeded
to hit, go ahead and roll your damage on that.

TRAVIS: Thank you. 1d10 plus four. That is a ten
plus four, 14.

MATT: 14 points of damage, all righty. As it looks
up and gets hit in the snout and it looks back up

and you can see the black, charred exterior of its
head, one of its eyes is now ruined and he

(growls). Its tongue is dangling out. You can see
blood and slobber across the front of its chest as

it looks up and gets ready to release its bow
strike at you since you made the hit. That’s going

to be a 23 to hit.

TRAVIS: Oh that definitely hits.

MATT: Natural 18. That’s an eight on the die, that
is ten points of piercing damage to you.

TRAVIS: Damn.

MARISHA, TRAVIS and LIAM: (singing) Damn, damn,
damn.

TALIESIN: I was watching this, I was going to head
down this direction anyway.

MATT: Right, at this point you guys have now
begun to head down, yeah.

MATT: You guys head down, it’s going to take the
better part of the turn to get to where they are,

unfortunately, because you guys were waiting at
the very top. As soon as you see the lights go off

suddenly and the impact of the spell from him and
hear the snarling in the distance, you guys begin

to make a full beeline and it takes you the full
dash and movement to even get beside your allies.

You guys get another round as well as the gnoll,
so go ahead and make your attacks.

SAM: All right.

LAURA: You can do it.

SAM: I can do it.

TRAVIS: Here we go.

SAM: Sure, 18 to hit.

MATT: 18 hits.

TRAVIS: 21.

MATT: Hits. Roll damage. No sneak attack,
unfortunately.

SAM: Five.

MATT: All right. Damage on you.

TRAVIS: On my bonus action, I’ll cast Hex as well.
That’s five points of necrotic.

KHARY: Is my Guidance still helping at all?

MATT: The Guidance only helps for the next six
seconds, so it helped him with the stealth check

originally. You can do it whenever you want to as
an action.

TRAVIS: Eight points of damage, five necrotic for
13 total.

MATT: As the gnoll pulling back its arrows, about
to give out a large bellowing cry, makes a large

inhale as it pulls back a second arrow and then
both of you slam into it and watch as it falls to

the ground, dropping its weapons that clatter
against the stonework. It’s not longer moving as

you guys catch up.

LAURA: I go running past them right as they do it
and cut its ears off.

TALIESIN: I’m opening up the jar. There you are.

LAURA: Thank you.

TRAVIS: Pull it back into the tunnel!

LAURA: Oh okay. I do that.

MATT: Okay. You drag it back in, while you’re down
you make perception checks, please.

TALIESIN: Both of us?

SAM: Her forearms are amazing.

MATT: If you’re helping yeah, both of you.

MARISHA: They’re bats, just baseball bats with
arms.

LAURA: 15.

TALIESIN: 13.

MATT: As you rush down and grab the body, you
glance up and whereas previously he described

there was the singular gnoll and the two other
skeletal ones in the opposite side, it appears

that since it was given some indication of nearby
sounds and it made that brief call before it began

to approach, there are a few more gnolls that have
appeared at the top of the platform above where

the stairs crest.

LAURA: Do they see us?

MATT: No, they do not at the moment, but only
because they’re not looking at your direction. As

soon as you see it you immediately drag the body
out of the way. I would like you both make a

stealth check to try to quietly drag the body
back.

LAURA: 16.

TALIESIN: 20.

MATT: You both don’t drag it, you both grab an arm
and a leg and very painfully lift it up without

making any sound and pull it out of range up the
grade out of view as you watch one of the gnolls

turns its face in your direction barely passing
seeing you guys yank it out of sight.

LAURA: (whispering) There’s a lot more guys out
there.

MARISHA: (whispering) How many?

MATT: You saw three visually appear.

LAURA: I saw three visually.

TRAVIS: Fucking Beau and her ball bearings.

SAM: Why did you drop a ball bearing down there?

MATT: To give you perspective on this, because it
looks like we’re going on that direction.

(cheering)

LAURA: Oh god this means that–

MARISHA: It’s like a motion simulator ride. Whoa!

TALIESIN: Fun fact, Matt’s house is actually made
of Dwarven Forge.

MARISHA: It’s true.

TALIESIN: Every wall, the kitchen.

LAURA: That would be amazing.

TALIESIN: It’s just Dwarven Forge all the way
through.

MARISHA: No, I don’t know.

LIAM: You haven’t lived until you’ve slept on
Dwarven Forge.

MATT: You now see.

MARISHA: Or our bed’s not on braziers, no.

LAURA and LIAM: Critical Role, Critical Role.

LIAM: Oh god, we’ve got to stop.

TALIESIN: I know, this has to end.

MATT: This leads into the grade that head up in an
angle here where you guys originally shot the

gnoll and dragged him out of the way.

LIAM: We are down that way?

MATT: You guys are over–

LIAM: Over this way?

MATT: You’re up in the tunnel here. It angles down
there and this is where–

LAURA: Oh no. They’re coming. (whispering) They
were about to look in this direction, but they

weren’t quite looking in that direction when we
dragged the body out.

MARISHA: (whispering) Okay.

KHARY: They’re not exactly–

MATT: They haven’t noticed anything yet. You guys
are up in this way, and this is the layout here.

LAURA: Fjord, what do we do?

SAM: Don’t do anything yet. We have to figure out
what we’re doing.

KHARY: Well, I’m meaning simply as a strategy.
Should we use something to distract them? Since

they’re already not looking our way, so that we
could get a few shots at their back.

LAURA: Can you send the Grand Duchess in?

KHARY: I absolutely will. Can we start there?

MATT: You may. Yeah.

KHARY: Let’s do that. Find a safe perch, my dear.

MATT: The Grand Duchess makes her way down to the
tunnel up. Let’s see if they see her.

SAM: Is she really royalty?

KHARY: That’s what she told me.

LAURA: Did she used to be a person and you shrunk
her down?

KHARY: No, she is who she is, baby. Just like
you.

MATT: She passes them over. There is one perch up
on the side of the wall right above where this

large pit is on the opposite end. She perches
right over the side as two of the gnolls are still

(growls). One of them begins to look over the
table and underneath for any possible source of

the noise earlier. One of them glances over his
shoulder as the Duchess enters, begins to pull an

arrow out of the quiver.

KHARY: Come back here, baby.

MATT: (bird noise). (growl).

KHARY: Thaumaturgy.

SAM: Oh no! It’s on!

MARISHA: Do it.

KHARY: Thaumaturgy. I’m sorry.

TALIESIN: I’m going to use my bonus action just
before this happens and I’m going to activate the

second sword.

MATT: Okay, you reduce your max hit points.

TRAVIS: I roll to maintain concentration because
he hit me after I cast Hex.

MATT: Yes, please. Constitution saving throw.

TRAVIS: Oh no. Yeah, that’s a six.

MATT: Six, no, that’s a failure. You lose Hex,
sorry buddy.

LAURA: Oh no.

TRAVIS: Got to be honest with him.

KHARY: Thaumaturgy. Can I brighten the room? How
dark is it in here?

MATT: It’s pitch black aside from the globes of
light that he has. There’s nothing to make

brighter in there.

LIAM: It’s bright behind us, not in front of us so
much.

KHARY: Let’s see, then, if it’s–

LAURA: You can shake the ground, though.

KHARY: Yes, let’s shake the ground so however well
he thinks he can aim takes him off kilter.

MATT: For that instance, make a standard wisdom
check for me. Roll a d20 and add your wisdom

modifier which I think is–

LIAM: Oh, that’s a 19 natural roll.

MATT: As you feel the Duchess return to you and
just past the vision as the Duchess passes over

you hear the sound of the fingers gliding across
the bowstring. You hear the creak of the wood as

it’s pulled back. You know exactly what that sound
means as you see through the Duchess’s eyes. You

focus on the ground below and cause it to quake
somewhat. Rolled a natural five plus four, with

that shaking it causes the– it’s very localized
in the area, the gnoll (yip) as it does, it

releases the arrow and it whips past and shatters
across the rock. The Duchess returns to your shoulder.

KHARY: Well, now I’m pissed.

SAM: Do they know we’re here now?

LAURA: He saw the bird come back this way so
maybe–

LIAM and SAM: It’s just a bird.

LIAM: He might have even thought it was a bat.

SAM: Should we all turn into birds and confuse
him?

LAURA: Do you know how to do that?

SAM and LAURA: I could try.

KHARY: Let’s try later. Why don’t we do things
we’ve done before?

(laughter)

MATT: What are you guys doing?

MARISHA: Are we doing this?

LAURA: Let’s fucking go.

SAM: We’re going to go in or– this doesn’t seem
very smart! I don’t know.

LAURA: I rub her head and give her a little
blessing. Don’t you worry. You keep hiding

whenever you need it.

SAM: What is this blessing?

LAURA: It gives you advantage on stealth checks.

SAM: Oh, okay. Thank you.

MATT: If this is the case, what are you guys
doing?

MARISHA: Do we get a surprise round?

SAM: No, they know we’re here.

KHARY: No, they don’t know we’re here.

MARISHA: Or an earthquake. We’re in a shaft!
Things shake a lot.

MATT: They’re aware of something in the vicinity.
The first gnoll announced there was something

fishy. They don’t know what it is or where you
are, but they’re on guard.

LIAM: Surprised is like a condition. Like poison,
but they know something is–

LAURA: Not surprised.

KHARY: If I used Sacred Flame on one– because if
it’s dark in there and one of them burst into

flames wouldn’t they all look in that direction?

MATT: It’s possible.

KHARY: Let’s try that.

LAURA: I could Sacred Flame him in the exact same
time.

TRAVIS: While we’re waiting, can I cast Armor of
Agathys on myself?

MATT: You may.

KHARY: I like this.

TRAVIS: (hissing sound) I pull the moisture
out of the air and it forms frost all over me.

MARISHA: It’s got a little moss on it from the
cave?

MATT: As you have this conversation you turn back
and you watch as Fjord, the rather handsome

looking half-orc, finishes muttering something
under his breath and the shadows coalesce into

this dark, cold, icy armor that shatter into bits
of shards around the exterior of his leather

armor. You watch as this mist rises off of it.

TRAVIS: Everybody chill.

LIAM: No, you ruined it! It was so good!

MARISHA: It wasn’t cool when Arnold said it.

TRAVIS: Wait, everybody. Be cool.

(laughter)

SAM: Stay frosty? Stay frosty.

LAURA: I pull my sickle out so I’m prepared for
actual up-front combat.

TALIESIN: I’ve got both of those sticks going. I’m
ready for this.

MATT: This guy’s moved forward to here. This guy’s
moved forward to there. They’re in the process of

searching the area, looking down the tunnel.

LAURA: Which one do you want to hit? The orange
one, the gray one, or the black one?

KHARY: Did we see those other ones over there?

MATT: You saw them, the skeletal ones there.

KHARY: That’s what I thought. I thought my baby
saw them. I say, I think we need to get those

fellows to turn back and look at those fellows.

LAURA: We can’t see those guys to Sacred Flame
them.

KHARY: I can’t see them anymore?

MATT: You guys are up in this tower right now, so
you’d have to send Duchess back in to see.

KHARY: Isn’t that always the way?

LAURA: We could get the one in the back, and then
the other two might look at him.

KHARY: I think that’s a great idea, darling.

LAURA: Let’s do it.

LIAM: Can I say, I change my mind every five
minutes about whether this group was a good idea

or a terrible idea, and I’m listening to these
chuckleheads talk to each other, and I’m waiting

to cast Blur on myself when it looks like
everybody’s going to do something, but I’m waiting

until the last minute.

LAURA: I knew it was Blur!

LIAM: Good for you. You get a doughnut.

KHARY: Sacred Flame, on the gentleman in blue.

LAURA: At the same time I see his little reed
flick, I’m going to swirl my sickle around and

cast Toll the Dead.

MATT: All right, on this guy there?

LAURA and KHARY: Yeah.

MATT: As you guys slowly bring your way to the
base– which in order to get you in the space

where you can see them, that would put both of you
rushing right down to the base in that area. If I

can get a marching order to where the rest of you
are, by the way.

LIAM: Hey, I’ll be in the back.

MARISHA: I’ll take the front.

TALIESIN: Let’s take a line of the three of us, at
least.

TRAVIS: Yep. I’m good with that.

MATT: You guys rush forward to take the line as
they–

TRAVIS and MARISHA: Linemen.

SAM: I’ll be back with Caleb.

MARISHA: Yeah. I knew what that meant.

TRAVIS: You going to be a guard or a tackle?

MARISHA: Oh. Tackle. I’m probably a guard.

MATT: As you all rush in below, you both release
Sacred Flame and Toll the Dead on the guy in the

blue. That’s a wisdom saving throw for Sacred
Flame, I believe it is?

LAURA: It’s a dex save for Sacred Flame and a
wisdom save for Toll the Dead.

MATT: That’s right. A wisdom save for you, that’s
a 13?

LAURA: 13.

MATT: Yeah, it succeeds. Sorry. For you, it’s 13
as well for your DC. That is a five.

LAURA: You couldn’t have them roll that for me?

MATT: Sorry.

(laughter)

SAM: It’s Crystal Pepsi.

LAURA: I really love Crystal Pepsi.

TALIESIN: Original run.

MATT: Roll damage for the Sacred Flame, which
should be– What’s the damage on the spell?

KHARY: The damage on the Sacred Flame is– The
spell’s damage increases by 1d8 when you–

MATT: Yeah, so it’s 1d8. Go ahead and roll 1d8
radiant damage.

KHARY: 1d8 is this thing?

KHARY: One.

LAURA: Ugh. That’s okay. It was for visual
anyway.

KHARY: It was. That’s true. I would have wanted
the–

MATT: You watch the light burst in.

LIAM: I’ve pulled the ripcord on Blur if they’re
doing that.

MATT: You cast Blur. That all happens in a quick
instant as they rushed forward and you guys caught

up. Now we’re rolling initiative.

MARISHA: Fuck yeah.

TRAVIS: Let’s get this one right.

MARISHA: Son of a fuck!

LIAM: There is a vision of me before me and also
behind me, flickering in and out of view.

MATT: 25 to 20. 25 to 20 anybody?

KHARY: 20.

TALIESIN: A real initiative roll. That’s
something.

MATT: All right. 20 to 15?

SAM: Nobody got 20 to 15?

TRAVIS: Can I call you Shaq?

MATT: 15 to ten?

KHARY: No.

TALIESIN: 13.

LAURA: Ten.

SAM: 11.

TRAVIS: Molly, Nott, and Jester?

MATT: Jester, you got ten?

LAURA: I got ten.

SAM: Ten to 15. Ooh, boy.

TALIESIN: Wow, really?

MATT: Ten to five?

LIAM: Siebzehn.

MARISHA: Eight.

TRAVIS: Caleb’s before Beau?

MARISHA: What’s zip– seven?

LIAM: Siebzehn is seven.

MARISHA: No, I am.

MATT: Beau, what did you get?

MARISHA: I rolled a nine.

MARISHA: Five plus four. Nein.

TRAVIS: I rolled a three.

LAURA: Oh, Fjord.

MATT: As the gnolls are all clumping together,
preparing for your onslaught right at the edge of

the hole with the furniture on the opposite side
there, the two skeletal gnolls who are getting

ready to rush into the fray. Top of the round is
Shakäste.

KHARY: Let’s see. Frostbite.

MATT: Okay. Against which one?

KHARY: Let’s see. Oh, wait, first of all, they
burst into flames, this gentleman burst into

flames, and when that happened, what did these
gentlemen– how did these gentlemen react?

MATT: The two other gnolls glance over at the
side, and then look towards the tunnel where you

guys were. It didn’t seem like it was much of a
distraction for them, unfortunately, in the moment.

LAURA: Right as we all ran in at the same time.

MATT: Unfortunately, it wasn’t a sourceless
cluster as you guys all made your way to the base.

KHARY: All right then, I say the one closest to
us, I will hit with Frostbite.

MATT: All right. Would that be that one there?

KHARY: That would be that fellow.

MATT: All right, go for it. Frostbite he has to
roll against your DC, so I roll it for you. That

is a natural one, so go ahead and roll damage on
that.

KHARY: All right. That is the diamond?

MATT: It should be, is that a d8 for that one as
well?

KHARY: Yeah. Wait, by 1d6.

MATT: Okay, so it would be d6. I’m pretty sure
it’s a d6 for the cantrip.

KHARY: 1d6? Is that this one?

LIAM: That is that one, yeah. The cube is a six.
Hey, a three.

MATT: Three points of cold damage to him, and he
has disadvantage on his next attack roll.

Suddenly, a similar cold to what you saw coalesced
around the armor of Fjord, this time it’s

attacking and freezing inward, and you watch as
the gnoll (gnoll pain sounds). It’s shaking

briefly, you watch as its muscles are beginning to
slow down and become sluggish. Do you want to

move, or do you want to stay where you’re put?

KHARY: Let’s see. Actually, I feel pretty good
right behind these fellows.

MATT: All right, so you stay there. That ends your
turn. The gnolls will now go. The three of them

are going to begin to back away, and they’re all
going to take strikes with their bow.

SAM: Ranged attackers.

MATT: They all pull out their arrows, and each are
going to make a strike. The one you frostbit is

going to attack you, it has disadvantage.

SAM: Guys, let’s all cluster up at the bottom of
the stairs.

MARISHA: Sounds great. Yeah.

MATT: It was a three and a two, with disadvantage,
so no, it misses you entirely. It actually gets

partially caught in the ‘fro, and makes its way to
the back.

KHARY: Oh man, I’ve got beads in that thing, baby.
Got to be careful.

MATT: Missed them all, thankfully. The next attack
in the front is going to be against Beau, and then

one’s going to be against Molly, since you guys
are the most visually impressive of the front row

color-wise. You blend into the surroundings a
little bit comparatively, so against Molly– Man,

they cannot roll, that is a six.

TALIESIN: I slice it, catch it in the spin.

MATT: (grinding sound) Just grinding toothpicks.
The one versus you, Beau, that is a 14.

MARISHA: Miss.

MATT: Dodge out of the way.

SAM: Devil sticks?

KHARY: I think that’s what they– yeah. I seem to
remember them being–

MATT: All right, Molly, you’re up.

TALIESIN: Goddamn it. I’m going to hop up and move
to the left. I’m not even going to use the real

stairs, I’m going to get to the side up on that
barrel over there.

MATT: There?

TALIESIN: Yeah, and use Vicious Mockery on the one
closest to us.

MATT: That’s a 15 on the saving throw.

TALIESIN: So he’s fine.

MATT: So he’s fine, unfortunately.

TALIESIN: (devilish voice) Ack! Fuck! Can’t finish
it!

(laughter)

TRAVIS: Talk tough.

MATT: You can keep using your movement if you want
or you can stay put.

TALIESIN: I’m going to get to the– No, I’m going
to stay back because I’m a little– yeah, I’m

going to let other people come up first.

MATT: Okay. Ending your turn Molly, it’s Nott,
you’re up.

SAM: Oh. Excuse me, pardon me, pardon me, excuse
me. I’m going to cut through the front and go as

far up the stairs as I can go.

MATT: (counting) 30.

LIAM: Careful.

SAM: Take one shot, at the one who looks frosty.

MATT: That’s that guy there?

SAM: Yeah. (crossbow sound)

MATT: Make the attack.

SAM: Oh, boy, 12.

MATT: 12, it does hit, and then splinters off the
armor. Off the ice in particular.

SAM: (groans) I will, bonus action, go right back to
where I was.

MATT: (goblin yell) You rush back down. That
finishes your turn Nott, Jester, you’re up.

SAM: Pardon me, excuse me, excuse me, pardon me.

LAURA: I’m going to move forward, up to the other
side. Yeah, can I see them?

MATT: You can see them.

LAURA: You know what? Fuck it. Should I do this?

MARISHA and TALIESIN: Always.

LAURA: Fuck it. I’m going to climb up the stairs.

SAM: (imitating Laura) Climb up the stairs. Hello,
gentleman.

LAURA: Then I’m going to Invoke Duplicity!

SAM: Shaka-pow.

MATT: Where’s it going to appear?

LAURA: It’s going to appear next to the– yeah,
right there.

MATT: Right there?

LAURA: She’s going to be like–

MATT: The one gnoll goes (growls). All right.
Seems immediately confused by the appearance of

two Jesters in proximity.

MATT: That’s your action. That’s your go?

LAURA: Yeah, and then can I use my movement to
crouch behind this table?

MATT: Nah, that’s as far as you can get with your
movement, unfortunately.

LAURA: Okie dokie.

MATT: Ending Jester’s turn. These two
guys come into play. This one rushes up and swings

at the illusory Jester; passes through, no effect.
This one’s going to– five, six. It does not have

a ranged attack, so instead it’s going to rush
forward and engage with you right there.

LAURA: Okay.

MATT: It’s now Beau’s go.

MARISHA: Okay. Is it dark in here?

MATT: It is dark. You currently, there’s a little
bit of light that you have–

LIAM: The closest globule is ten feet behind us.

MATT: Yeah, you’re seeing action happen up ahead,
and you’re like (groan). You don’t have a good

bead. You can still do things, but you’re considered
blind, so you have disadvantage on any

attacks that you make.

MARISHA: Can I run up to the guy that just came up
to Jester and wait until that light comes up from Caleb?

MATT: Yeah, you can hold your action if you want.

MARISHA: Hold the attack?

MATT: Okay. All right, you’re holding your action.
You rush up and you can see the outer glimmers of

bits of bone and its body moving as it rushes in
to harry Jester.

MARISHA: When I hold my action, can I also hold my
bonus action with that?

MATT: No. Only your action, unfortunately.

MARISHA: Can I use my bonus action to spend a ki
point and do patient defense?

MATT: You can.

MARISHA: Let’s do that.

MATT: You go into a defensive potion there, all
right.

MARISHA: I can still attack when it comes, right?

MATT: Correct.

MARISHA: Okay. Thank you.

MATT: That ends your turn. Caleb, you’re up.

LIAM: My choo-choo train of globules of light go
(whirring) and float over all our heads–

MATT: Lighting up the vicinity here.

LIAM: Yeah. I’m already falling into a routine
with my other human friend here, because I know

that she’s a badass, but not without light. The
globules pass her and curve to the left a little

bit, and one floats above her head. The last one.

MATT: Okay. Perfect.

MARISHA: As soon as it comes around me, I’m going
to use the staff with the light as it comes and

crack it down over top of his head.

MATT: Go for it.

MARISHA: Natural 20! I rolled an eight on my die!
(sings) Max all the way around. That’s 16 plus

four! I’m not going to touch you right now. I’m
sick.

There we go. I’ll hit the elbow. 20!

MATT: All right, so as the light emerges above,
you leap into the air, swing the staff, bring it

straight down, as it does–

MARISHA: Can I have the light following behind me
as I run up?

MATT: Yeah. It splinters the skeleton into pieces
all around its entire body, crushes and collapses

to the ground. Scattered across.

MARISHA: Fuck yeah.

KHARY: Anastasia, did you just see that?

(laughter)

MATT: Caleb, rest of your turn?

LIAM: That was it. No, I’m staying where the hell
I am.

MATT: Stay where you are, all right. That finishes
your go. The light is in the room. The end of

Caleb’s turn, that is now Fjord.

LIAM: Ah! I’ll move up 15 feet. Sorry, I
apologize, Entschuldigung.

MATT: 15. There you go.

TRAVIS: Yeah, I’ll come up the stairs so I can get
a line of sight on any of those motherfucks.

MATT: There, 30?

TRAVIS: Actually, I’ll be behind Beau.

MATT: Okay. Behind Beau right there.

MARISHA: I hug the wall, let Fjord do his thing.

MATT: I’ll put you right there. We’ll just lean
you.

TRAVIS: Coming through!

MATT: There. Oh, excuse me!

TRAVIS: Eldritch Blast.

MATT: Which one are you shooting at?

TRAVIS: The closest one.

MATT: That’s the one that’s been frosted. Go for
it.

TRAVIS: Only 14.

MATT: 14, for against him, does not hit.

TRAVIS: Yep.

MATT: Unfortunately. It manages to strike some
sort of shield on the side that shatters. It’s

bolted to its forearm. It pulls it up just in time
to deflect the Eldritch Blast. It cracks the

shield and does damage to its exterior, but no
wound to the actual gnoll.

TRAVIS: Fair enough. That’s my turn.

MATT: That finishes Fjord. Top of the round, you
hear this (hyena barking and growling).

MARISHA and LAURA: Oh shit.

MATT: (heavy footfalls)

LAURA: Oh no, it’s the general!

MATT: Watch as an armored gnoll–

ALL: Here comes the general!

MATT: In the back of the chamber.

LIAM: Gnoll Washington!

(laughter)

LAURA: We are outgunned.

ALL: What!

LAURA an KHARY: Outmanned!

ALL: What!

MATT: Outnumbered, and crossbow. As the pack lord
approaches, cackling at the sight of you, you see

a look of recognition on its eyes as it pulls back
its longbow and is going to go ahead and fire

immediately at– Well, first I’m going to see– It
does see through the illusion, so it does not fire

for the fake Jester; however, it does fire for
you, the actual Jester.

TALIESIN: I’m going to use Blood Maledict.

MATT: You currently do not have visual.

TALIESIN: I do not have visual?

MATT: Not in your current position, nope.

TALIESIN: Damn it. Fine.

MATT: So that’s an attack on you with a longbow.
That is going to be a 15.

LAURA: Doesn’t hit me!

MATT: Doesn’t hit you.

LAURA: 17! I put my shield up.

MATT: It splinters across the shield, no impact.
That’s going to end its go. We’re now at the top

of the round. It’s your turn, Shakäste.

SAM and MARISHA: (whisper) Shakäste.

KHARY: Aid.

MARISHA: A rakshasa.

KHARY: I don’t know, this big guy’s got me
worried. This may take a little time. Nobody seems

to be able to hit shit right now.

TALIESIN: Welcome to the game!

KHARY: Yeah, so I say myself and my two brave
warriors who are so far frontal, Mrs. and Mrs.?

MARISHA: Yeah.

KHARY: Let’s all take Aid. I will, and so will
they.

MATT: All righty.

LAURA: What is Aid?

MATT: Aid, is that 2nd-level?

KHARY: Aid is 2nd-level, yeah.

MATT: I believe you both get five additional hit
points to your max, and five hit points.

LAURA: Me?

MATT: Yeah, so the three of you, your max hit
points go up by five.

LIAM: Oh, nice.

MATT: You gain five hit points on top of that.

TRAVIS: Damn.

MARISHA: I turn to Shakäste and I say: Are you a
motivational speaker or something?

KHARY: I pack them in on the Menagerie Coast,
baby.

TRAVIS: He knew the location!

MARISHA: He totally did.

TRAVIS: He fucking studied up!

LAURA: There, it’s already at 30, so 31?? Sweet.

MATT: All right, as you feel this sudden burst of
physical hardiness surge within, this warm glow in

your belly that helps stir you up to the future of
physical impact and damage. That’s your action; do

you want to move at all on your turn?

KHARY: Sure. You know what? I think I’ll move up a
few feet, and I’ll also take Anastasia and put her

a little further forward, but at a safe distance
from these people.

MATT: All right. Like this direction, or this
direction?

KHARY: Actually, yeah, closer to me. Yeah, there
we go.

MATT: We’ll put Anastasia perching on the wall
there, looking that way.

KHARY: I like it.

MATT: Okay. That ends your turn. It’s now the
gnolls’ go. This one is going to rush forward

towards you. This skeletal one is going to rush
forward towards Jester. This one’s going to stay

back and continue to fire at Beau. It’s going to
take a step back there. This one’s going to stay

where it is and take a shot at Beau as well. We
have one gnoll that’s attacking you with a spear.

That’s a 12.

LAURA: Yeah!

MATT: You deflect it with your sickle, which
you’ve unhooked from earlier. Just grab it and

(shing) off to the side, parrying it. The skeletal
witherling rushes up and is going to attempt to

strike at you with a bite actually. It’s going to
lash out with its horrible bony maw. That is

going to be a ten.

LAURA: Ha.

MATT: You pull the shield up a little higher.
Teeth shatter and break and fly off around the

exterior of the shield.

LAURA: I look over at Beau and I’m like: I’m doing
you!

MARISHA: Good job!

MATT: As you’re doing that, “Good job!”, you look
back just as two arrows go flying towards you from

the two other gnolls. They both have disadvantage,
I believe, right? Because you took your defensive stance.

MARISHA: Yep.

MATT: All right, which is good because that
would’ve been a 20, and an 11.

MARISHA: Miss, miss.

MATT: Well, that’s the first attack. I rolled a 20
and 11. You dodge out of the way. The second one

is going to be a 21 and a 22.

MATT: That hits.

MARISHA: See if I can catch another arrow.

MATT: You take six points of piercing damage.

MARISHA: I’m going to do my Deflect Missile.

MATT: Reaction, right.

MARISHA: I’m going to try and do like a frisbee
catch in the air.

MATT: Okay. Go ahead and roll your die.

MARISHA: It’s a d10, right, d10? What was it, six
damage?

MATT: Six piercing damage.

MARISHA: Five plus my seven, so yes.

MATT: All right, so the first arrow you dodge out
of the way, and the second one you see it coming

out of the way. There’s a brief moment where time
seems to (whirring) and you catch it right in the

middle of your hand. It pulls you back a little
bit and looking down you can see the arrow is

there, right in the middle of your grip.

MARISHA: (stuttering) We’re so cool right now!
Yeah!

KHARY: You’re welcome.

(laughter)

MATT: That’s going to end the gnolls’ go. Molly,
you’re up.

TALIESIN: All right, I’m going to try and run up
the stairs toward the undead guy.

MATT: There you go.

TALIESIN: I’m going to take a swing at him. That’s
14 to hit?

MATT: 14 hits him.

TALIESIN: Okay.

MATT: Only a 12 armor class.

TALIESIN: Wow. Let’s see what we do. That’s
(counting) 11 points of damage?

MATT: 11 points of damage is just what you needed.
With your first strike, infused with the rite, you

streak down with your first blow and your scimitar
carves through the upper part of its shoulder

blade into its ribcage. As you do, you watch as
whatever necrotic energy’s holding its body

together suddenly dissipates and all the bones
clatter to the ground in a pile.

TALIESIN: I’m going to keep running and to get to
the other side of that other gnoll.

MATT: This one here?

TALIESIN: Yeah. Actually, if there’s any way, can
I get all the way around him?

MATT: (counting) Yes, there is.

TALIESIN: Yeah! I don’t know if this is helpful,
but I’m going to take my second swing. That’s 18

to hit.

MATT: That hits. Roll damage.

MATT: You don’t get the bonus to your wisdom, but
you still have the rite on that one.

TALIESIN: That’s ten points of damage.

MATT: Ten points of damage on the other.

LIAM: Regular gnoll.

MATT: Using the momentum of that first strike, you
continue running and with a backwards swipe carve

through the back of the other gnoll. It arches its
back with pain as you carve this giant wound

across the back of its shoulder to about where the
base of its spine is, and you see blood beginning

to flow from its wound where the bits of the armor
are separated, and the fur poking out from within

the haphazard hide. I believe that ends your
turn?

TALIESIN: That ends my turn.

MATT: All righty. End of Molly’s turn. Nott,
you’re up.

SAM: (whimpers) That’s my turn.

(laughter)

SAM: No, I will run up behind Shakäste and I’ll
peek around and fire at the frosty one right in

front of Jester.

MATT: Okay. Go for it.

LAURA: (whispers) Frosty.

SAM: Yeah, 24.

MATT: 24 hits, and you do get sneak attack because
it is currently–

SAM: Yeah!

LAURA: Engaged!

TALIESIN: So engaged.

LIAM: (Picard voice) Engage.

SAM: 12.

MATT: 12 points of damage. It’s already taken 11
from the rest of you, so that finishes it off.

(cheering)

MATT: You wait for the moment where Jester moves
out of the way. As it’s pulling back and beginning

to try and strike again with its spear, and take
the shot and watch as it hits right in the sternum

and pulls back its spear and with its final thrust
of momentum, falls to the ground into a pile and

is now bleeding out of its mouth as it’s
unconscious and dying on the ground.

LAURA: I’m a really good fighter you guys!

SAM: Bonus action, I will cast Mage Hand and pull
back the cloak around Shakäste’s cloak, to see

what’s in his back pocket.

MATT: Can you cast it as a bonus action?

SAM: You can use it as a bonus action.

MATT: Meaning you cast it as an action. You can’t
do that yet.

SAM: Then I will do this with my hand.

MATT: Make a sleight of hand check. I need you to
go ahead and make a perception check.

KHARY: Ah, yes.

SAM: 22.

MATT: Roll a d20. Add your perception skill
modifier.

TRAVIS: Come on, 20.

LIAM and KHARY: No.

MATT: Yeah, you don’t notice it.

What does he see hanging off the back of
your belt?

SAM: Anything off the belt, in the back pocket?

KHARY: Oh, gosh, what do I have back there?

TRAVIS: What don’t you have back there?

KHARY: Yeah, what don’t I have back there?

SAM: It’s assless chaps!

(laughter)

KHARY: He sees a pouch that’s relatively full, I
would say.

MATT: Okay. Just hanging right there on the back
of the belt.

SAM: Okay. Good to know. That’s my action; that’s
my bonus action.

MATT: That’s your action. That finishes your turn,
Nott. Jester, you’re up.

LAURA: Okay. That went really well, so I’m going
to run– Oh, god, there’s three of them right there.

TRAVIS: They’re going to spread pretty soon.

LAURA: I know, but–

TRAVIS: Right after you.

LAURA: What am I going to do? I’m going to run
into– Oh, no, that’s really dumb. I’m going to

use my duplicate and she’s going to Toll the
Dead.

MATT: To which one?

LAURA: To the orange one.

TRAVIS and LAURA: Come on, Toll the Dead!

TRAVIS: One time!

LAURA: It’s a wisdom saving throw!

LIAM: Toll house.

TRAVIS and LAURA: Roll low!

MATT: It did! It rolled a seven.

(cheering)

LAURA: This is a really loud gong. He takes four
damage.

MATT: Four points of damage. All right. That was
to which one of these two?

LAURA: The orange one.

MATT: The orange one, okay. Both of them have been
damaged now, a little bit. You watch as it shakes

its head for a second, and it’s beginning to
string another arrow. That finishes your turn?

LAURA: Oh, had he not been damaged yet?

MATT: He had not been damaged before.

LAURA: I shouldn’t have rolled a 12. I should have
rolled an eight.

MATT: Then roll that eight.

LAURA: Six damage.

MATT: Weirdly, more damage.

TRAVIS: Yeah!

MATT: Well, there you go. Now he’s damaged. Good
catch on that. That end your turn or do you want

to move? Well you moved your– oh, that was a
bonus action.

LAURA: As a bonus action I did that, so I’m going
hop up on the table that I’m next to.

MATT: All righty.

LAURA: Yeah.

MATT: That’s your turn. That brings us to– all,
no, both of the skeletons have been destroyed.

That’ll bring us to Beau’s turn.

MARISHA: All right. I’m going to vault past
everybody. Well, never mind they all moved. I’m

going to run up right into fray.

MATT: Five, ten, 15, which one?

MARISHA: Right in between the orange guy and the
gray guy.

MATT: There you go.

MARISHA: Hit, and then I’ll probably do my Flurry
of Blows.

MATT: Go for it.

MARISHA: I’m going to run up, I’m going to go for
a rib shot with the bo. It’s not a good roll. It’s

not great. 12.

MATT: 12 does not hit. As you rush forward to
swing with your first strike, the one that’d been

firing at you from the previous round notices your
approach, throws the longbow over the arm and

brings up the shield in the same motion and
deflects the quick thrust of your staff.

MARISHA: Uh-huh. Okay.

MATT: If you’re doing Flurry of Blows you have two
more attacks on it.

MARISHA: Yeah, wonder if that’s a good idea. Maybe
I should– I’m going to Patient Defense this

again. Do I have a bonus attack?

MATT: No, you do that instead of your bonus
attack. You hit once, it gets deflected, and you

spend your bonus action to do Patient Defense.

MARISHA: That didn’t go as well as I thought.

MATT: That’s all right.

TALIESIN: That’s okay. You’ve engaged them, which
means they’re less likely to use their bows.

MARISHA: That’s true.

MATT: That ends your turn. Caleb, you’re up.

LIAM: I don’t really have a clear view of what’s
going on so I would, on this wall here, I would

inch five or ten feet up the cave to see what’s
going on.

MATT: You get just about there.

LIAM: I see a gigantic gnoll and– okay.

MATT: The one that you saw earlier in Alfield and
that you–

LIAM: The big one.

I’m going to do what I did to him before and
I’m going to bring my hand once around, twice

around, three times around and cast Scorching Ray
on that one only. First is a 17.

MARISHA: Come on, Caleb!

MATT: 17 hits.

LAURA and MARISHA: (cheering)

LIAM: Second one hits as well, and the third one
also hits.

(cheering)

TALIESIN: Take that.

SAM: Those are the only hits he’s had all
campaign.

MARISHA: Guys, I think Shakäste makes us better
people.

LAURA: Shakäste, stay forever.

MARISHA: He makes us better.

LIAM: 18. That is a total of 20 of fire damage.

MATT: 20 points of fire damage.

(cheering)

MATT: That’s awesome. As he turns the corner, the
two gnolls back out of the way and you see it

standing there. It has its large two-handed glaive
in its hand, its shield slung over one shoulder,

the bow over the other, and seeing this for the
first time, you see this larger, muscular, more

dark-furred gnoll that looks like the leader of
this cluster, this pack. The armor it has is

chunks of chainmail and hide armor that are
patched together where a number of long, thin

spines, like heavy, bone-like spikes have been
woven into it like a decoration to make it look

extremely intimidating. Right as it grins and gets
its glaive ready, it gets blasted with three beams

of burning arcane energy as they hit and impact
you watch as the flames curl up and it has to pat

it out with its giant hand. (snarling) It took the
hit like a champ, and it seems like it’s hurt, but

it’s still doing pretty well.

LIAM: I wipe my arm down and say: Oh boy.

MATT: Is that your turn?

LIAM: Yeah, that’s done.

MATT: That was a good round. That finishes Caleb’s
turn. Fjord, you’re up.

TRAVIS: I pick myself up out of my prone position
there on the–

MATT: Well technically you’re not prone, sorry.

TRAVIS: I know, I was commenting on the way I was
laying. Can I come up to the top of the stairs,

right there? Keeping some of my movement left, and
can I cast Eldritch Blast, at the gnoll that’s

standing in front of the big bad baby?

MATT: Right there? You may. Go ahead and roll the
attack.

TRAVIS: 17.

MATT: That hits, roll damage.

TRAVIS: Nice. That plus six, that’s eight points.

MATT: Eight points of damage. That one, as it’s
notching another arrow into its bow it takes the

impact off of its shoulder. It grazed it.

TRAVIS: With my bonus action, can I cast
Hexblade’s Curse on the big motherfucker and say:

Come on, you sack of shit, come get me.

MATT: You may. We’ll mark him with the Hexblade
Curse with this big old angry black circle to mark

him as the target there.

TRAVIS: Can I use the rest of my movement to go
back down the stairs?

MATT: You may.

LAURA: Come get me, you coward!

MATT: That ends Fjord’s turn. Back of the combat
round, it’s now the pack lord’s turn. The pack

lord returns to this way–

TALIESIN: Attack of opportunity– oh, no.

MATT: No, it steps through the one and is going to
turn this way, and rear back for a giant kick.

It’s going to make a shove attack against you.

TRAVIS: That’s not a pit, is it?

MATT: Yeah, that’s a big ol’ pit.

TRAVIS: I thought they were stairs!

MARISHA: But we couldn’t see that!

SAM: It’s another poo hole.

LIAM: I had no idea that was there!

TALIESIN: Blood Maledict to all fuck.

MATT: He already has disadvantage because of
Patient Defense.

LIAM: We can imagine that, Matt. We needed the
fear of god.

TALIESIN: Oh, look at that.

MARISHA: (groaning) Well. I’m suddenly having
regrets.

MATT: One and 17. What’s your armor class?

MARISHA: 17.

MATT: Oh, shit! All right, so, hold on.

SAM: Does that hit or not?

MATT: It hits. We’ll see with the shove.

TRAVIS: I think it’s five feet unless it’s
stronger. Could be ten.

MATT: I’m seeing if there’s a contested check, we
haven’t done the shove in a while here.

LIAM: Yeah, that back wall perfectly blocks that
whole thing.

MATT: I’m so sorry, guys. That’s my bad.

MARISHA: Totally probably wouldn’t have even have
run up.

MATT: That’s my bad.

LAURA: It’s fine. You’re just going to die.

MARISHA: It’ll be great.

SAM: You’ve got a staff. You can jam it into a
thing on the way down.

MARISHA: Yeah! In more level I get Feather Fall.
That would’ve been nice.

LIAM: Your eldritch knight is going to be great.

MARISHA: Thank you!

MATT: Oh, actually it doesn’t have a roll of
attack against you, technically, so that wouldn’t

have mattered. It’s a contested athletics versus
your–

MARISHA: Versus my strength, right?

MATT: Versus your athletics or acrobatics, your
choice.

MARISHA: I’ll take the acrobatics.

LIAM: Come on, ninja!

TALIESIN: Oh man!

MATT: I’ll check real fast to see if your Patient
Defense affects that at all, not sure if it does.

TRAVIS: Give her your energy, guys. What the fuck
are you doing?

TALIESIN: You don’t want my energy,
it’s been bad.

TRAVIS and LIAM: (chanting, rhythmic breathing)

MARISHA: Are you looking for patient defense
shit?

MATT: Yeah, it doesn’t affect this roll,
unfortunately. It’s just a straight roll.

MARISHA: Oh, it doesn’t?

MATT: Nope. It’s a contested roll.

TRAVIS: You got this.

LIAM: (chanting) Monk monk monk.

LAURA: (glumly) I know what he rolled.

MATT: It’s a natural 20.

(yelling)

MATT: You can come look at The Snitch right now.

MARISHA: You did this! If I die it’s on your
head!

TALIESIN: You can make this go away at any time.

MATT: Make your acrobatics check. It’s not an
automatic success.

SAM: Just roll a natural 20.

MARISHA: Oh my god. Pick the dice that I use.

LIAM: A natural 20?

MATT: It’s a 23 total. It only has a plus three
strength bonus, so.

LIAM: This is clearly a case of the husband
favoring the wife.

MARISHA: I don’t want to die. (yelling) Ugh!
Goddamn it! That happened before!

MATT: It was almost an 18 and it went to a four.
So! He shoves you, not actually with the shield.

He pulls back and Sparta kicks you. Right as you
turn to try and defend, whack! It hits you right

in the sternum and you get pushed back five feet,
which puts you right on the edge. I need you to go

ahead and make a dexterity check to try and catch
yourself.

MARISHA: Make a what?

MATT: Dexterity saving throw.

MARISHA: Saving throw? (Panicked breathing) I’m
good at this.

LAURA: Don’t say those things, Marisha.

TALIESIN: Yeah, we’re not good at anything. Let’s
stop pretending that we’re good at anything.

TRAVIS: Yeah, because you did have patient dodge
going, right?

MARISHA: I had Patient Defense, but–

MATT: It’s against attack rolls, but I feel like I
just saw something. For dodge action, “and you

make dexterity saving throws with advantage.”

MARISHA: I do?

MATT: You do, so roll with advantage.

MATT: It’s a high DC, you have to beat I think
with this and the impact that hit you, you have to

beat an 18, so go for it. You have advantage!

LAURA: You can do it.

LIAM: Advantage and have a good bonus.

MARISHA: I have to roll at least a 12.

LIAM: You’ve already fallen off one cliff, you’re
not going to do it again.

MARISHA: That’s an 11.

LAURA: Oh god!

MARISHA: Please be better.

LIAM: It’s the exact same thing.

TRAVIS: Two 11s! Two! 11s!

MATT: You watch as Beau slips, can’t get a grip,
and then falls and tumbles into the pit below.

MARISHA: (fading scream)

TRAVIS: Oh. Shit.

LIAM: Blind justice.

SAM: The pit is six feet deep.

KHARY: There’s a grate on that– can you grab it?

MARISHA: Busting fingernails.

MATT: That’s what she was trying to grab as you
fell back. That was the dexterity saving throw,

because it was a grate. You suffer 11 points of
bludgeoning damage, which– it’s not bad. You fell

40 feet and landed on your back onto hard rocks
and stones.

TALIESIN: Could have been worse, although you are
our tank.

MARISHA: (wheezing) It knocks the air out of me,
so going to be sick, I guess. Hit real good.

(normally) 11 points?

KHARY: Did the aid I give help at all with that?

MATT: Oh yeah!

MARISHA: Oh, right. Hang on.

MATT: You have five more hit points than you had
before the battle started.

TALIESIN: Yeah, it halved the fall damage. That’s
so mean.

MATT: That ends his go. Shakäste, you’re up. You
watched Beau fall into this pit behind–

LIAM: What a turn around.

KHARY: God.

MARISHA: (wheezing) I’m good. I’m okay.

SAM: There’s an old man down in the bottom of the
pit.

KHARY: Good to know. Let’s see, I’m running out of
spells. Let’s see. I can’t do this anymore because

LIAM: Well, you can do this a million times.

KHARY: I can do this a million times?

MATT: You have four 1st-level spells per day you
can cast and two second. You’ve used one

2nd-level, so have one of those, and you’ve cast
Thunderwave before, so you still have three

1st-level spells.

KHARY: I still have three 1st-level spells.

MATT: Correct. You can cast with any of those.

KHARY: Let’s see. Would it be best– could I
Command the big guy?

MATT: You could try.

MARISHA and MATT: You can certainly try.

MATT: What do you want to Command him to do?

TRAVIS: Or one of the smaller ones if you want a
higher rate of success, maybe.

LIAM: Maybe get a little bit closer.

KHARY: Right, maybe, yeah get a little bit closer
in order to–

LIAM: Not all the way.

KHARY: No, I can see him just fine.

MATT: Yeah, you can see him, the big guy.

LIAM: 60 feet of range on that.

KHARY: Yeah, how close am I to him?

MATT: He’s within range. He’s about 30 feet from
you.

KHARY: Let’s see, if I asked him to drop or asked
him to fall– could I ask him to fall on his fellows?

MATT: You can’t ask him to fall on somebody else’s
weapon. You can ask him to drop prone if you want to.

LIAM: Yeah, what are they, like “lie down” or
“drop your weapons” or it’s a single word, so

“drop.” Drop everything in his hands, or you could
say “lay.”

SAM: Turn, jump.

LAURA: Drop his weapon, no don’t listen to me, do
what you want.

LIAM: You could say “dance” and he would just
start dancing.

KHARY: The target doesn’t move and takes no
action. How about– oh, you know what? Drop,

TRAVIS: Keep going.

LAURA: Yeah, that’s pretty good.

KHARY: I say: Halt. I say we tell the big guy to
halt. Not to mention, “halt” is good, because he’s

actually standing in front of his dudes as well,
that’d give them– that would make it harder for

them to move.

MATT: So what do you say as he finishes kicking
Beau into the pit and turns (snarling).

KHARY: Halt. Is what I say. Halt!

MATT: It looks back towards you, and I see the
spell DC is 13 for you. That is a two, it does not

succeed. You watch as it puts its weapons down for
a second and looks right at you, eyes wide,

confused as it turns its head (inquisitive
sound).

SAM: Does that last a round?

LAURA: He keeps his weapons in his hand, though?

KHARY: Yeah.

MATT: Yeah, it takes no actions for its next
turn.

KHARY: Yeah, he doesn’t do anything.

MATT: Do you want to move or stay where you are?

KHARY: Let’s see, I actually feel pretty good
about where I am.

MATT: It’s the gnoll’s turn.

KHARY: I can still see everything, right?

MATT: Yep. These guys are going to back up a
little bit, and they’re both going to take shots,

one at Molly and one at Jester. At Molly, that is
a 16. What’s your armor class?

TALIESIN: It hits.

MATT: It hits? You take four points of piercing
damage. Attacking against you, Jester. A natural

20, I’m sorry.

LAURA: Could they tell it was my illusion right
there?

MATT: They noticed earlier, unfortunately.

LAURA: Damn it.

MATT: That’s okay, it’s not too bad. That’s eight
points of piercing damage.

LAURA: Oh. Oh! I’m going to take it.

MATT: Okay. That ends their turn, Molly, you’re up
first.

TALIESIN: I’m going to rush around to the left of
the big guy. His left, I’m sorry. Right over here.

Right in there. I’m going to take two shots and
see what happens.

MATT: Go for it.

TALIESIN: Do I have advantage or anything because
he’s not moving, or–?

MATT: No, he just doesn’t make action on his
turn.

LAURA: Can he not react either?

MATT: He can react, but he doesn’t– He can’t take
any actions or move on this turn.

TALIESIN: All right. That hits, that’s a 23.

MATT: That hits, roll damage.

TALIESIN: I’ll roll damage on that. He doesn’t get
the bonus, does he? None of that special power

against him?

MATT: No, you don’t.

TALIESIN: Ooh, that’s nice! 13 points of damage.

MATT: 13 points of damage from that first strike.
You carve through the body. Its eyes still locked

on– (chuckles) Its eyes are still locked on
Shakäste, not looking away, going (grunts).

TALIESIN: Shot number two is 21 to hit.

MATT: That hits. Roll damage again for that one.

TALIESIN: That’s seven points of damage. I’m going
to try and see what happens if I disengage.

MATT: All right. So as you back away.

TALIESIN: I’m going to back away towards me.

MATT: That way. It sees you walk away and makes a
strike towards you.

TALIESIN: Does he try and make his strike?

MATT: He does.

TALIESIN: I was just curious. I was going to hit
him if he’s going to try and hit me. I’m going to

hit him right back with Blood Maledict.

MATT: Okay. That’ll give him disadvantage.

TALIESIN: I’m going to use the full Blood Maledict
so I’m going to take a little damage. Yep. Oh, I

take my three points of damage. I start bleeding
again from the neck.

MATT: As his eyes go black and you watch him begin
to bleed from the corners of its eyes.

MATT: The second roll for that attack was a three
plus five. So yeah, it misses you; it’s an eight.

TALIESIN: I’m going to back up a little further to
get–

MATT: Like over here?

MATT: Ending Molly’s turn, Nott, you’re up.

TALIESIN: Right up here, if that’s okay.

SAM: No one’s in sneaky range. I’m going to caress
the little pouch, little bit. Looking up to Caleb

to see if he’s looking at me at all.

LIAM: I’m not, by the way.

MATT: Yes.

SAM: Trying to make good choices. I will leave the
pouch and draw the hand crossbow and run up a few

stairs and then I will crouch down on my knee and
hold my attack until someone is within sneak

attack range.

MATT: Okay. So you’re holding that there. Ending
your turn Nott, Jester, you’re up.

LAURA: Okay. I’m going to run forward and attack
him because he’s not moving at all.

MATT: All right.

TALIESIN: He doesn’t have a reaction, so you can
back away now.

TRAVIS: Dude, Command is clutch.

MATT: So both of you guys make your attack. Or
whatever you’re doing, Jester.

LAURA: Yeah.

SAM: 23.

LAURA: 16.

MATT: 16 also hits. Both of you guys roll damage.

TRAVIS: 16 hits?

SAM: 15.

MATT: 15 points of damage.

LAURA: Four points of damage.

MATT: How do you guys want to do this?

(cheering)

MATT: Currently held.

LAURA and SAM: (yelling)

SAM: Jester! We’ve solved the mystery!

(laughter)

SAM: It was him! He did it!

LAURA: It was you!

LAURA and SAM: (yelling)

MATT: As you collide with the gnoll pack lord as
you release a bolt that strikes it in the throat.

LIAM: We’ve got four jokes this campaign.

MATT: The bolt sinks through one of the eyes as
the sickle hits the other and it (choking) and it

tries to make one final thrust before the halt
magic prevents it from doing so and it (falls).

MATT: And falls to the ground.

TRAVIS: Dude, thank you for that. Because of that,
I regain hit points equal to my warlock level plus

my charisma modifier.

MARISHA: Oh because your Hex thing?

TRAVIS: Really appreciate that.

MARISHA: That’s awesome.

LAURA: Yeah, we do. Wait, what kind of weapon was
that guy holding?

MATT: That was a glaive. It was a large two-handed
polearm with an axe head at the end of it.

LAURA: That’s really big.

MATT: It’s pretty big.

TRAVIS: Seven points I heal. That’s fucking
sweet.

KHARY: Which means to bluff.

TRAVIS: To blathe!

MATT: That ends Jester’s turn. That brings us to
Beau.

MARISHA: (groaning)

MATT: You’re like (groaning). You get up from
prone, so it’s half your movement.

MARISHA: Fuck, that’s half of my damn movement?

MARISHA: All right. Can I do some cool monk shit
and do like a (wall jumping) to get out?

MATT: It is a small enough space, I’ll let you
make an athletics check or acrobatics check

instead of athletics.

MARISHA: Is it small enough to where I can do the
wedge myself–

MATT: It is not small enough for that,
unfortunately. It’s about a ten foot gap, but you

can leap from side to side or you can climb with
athletics. It’s your choice.

MARISHA: Is leap from side to side also
athletics?

MATT: That’s acrobatics to do that.

MARISHA: Yeah, that one. Let’s do that one.

MATT: It’s monkish. Go for it.

MARISHA: Monkish? Okay. 19.

MATT: You leap, leap, leap, leap. You get about 20
feet up your movement before you have to grab onto

the wall to stop yourself.

MARISHA: 18. Sorry.

MATT: That’s fine. Still enough. And if you wanted
to use an action to dash, you could make it the

rest of the way up.

MARISHA: Yes.

MATT: Pole vaulting off, parkouring up the wall
until eventually you leap and get back up to the top.

TRAVIS: Hey!

MARISHA: Did you guys know there’s a hole?

TALIESIN: I did not know that. Did not know that.

TRAVIS: We did not.

MARISHA: Now I climbed out of the hole to two
gnolls. Hole to gnoll?

MATT: Yep.

MARISHA: Cool.

MATT: Ending Beau’s turn, Caleb, you’re up.

LIAM: Caleb, who was just going into his bag to
pull out a ro– oh, she does not need the rope,

okay. So instead I pull out the diamond and I
start spinning it around and it turns to thunder

and I sent that flying into the tannish colored–
Chromatic Orb to that one, yeah.

MATT: Right there? All right, roll for the
attack.

MARISHA and TRAVIS: Thunder.

LIAM: That hits. That is a 20 to hit.

MATT: 20 hits. Roll damage.

LIAM: Yeah. This is thunder damage is a total
of… oh, just eight, you know. Just eight points

of thunder damage.

MATT: Eight points of damage. It impacts and it
looks like really hurt now and it’s like (heavy

breathing). It’s getting ready to run. It looks
like it’s in the process of deciding to flee.

LIAM: Okay. This looks good. I’m going to back
down the stairs and stand by Shakäste, I think.

Diplomatic immunity!

(laughter)

MATT: Finishing Caleb’s turn, Fjord, you’re up.

TRAVIS: Can I use my full movement to come back up
the stairs as far as I can? 30 feet.

MATT: There you go.

TRAVIS: Eldritch Blast into the darker gnoll.
Yes.

MATT: Go for it. Roll to attack.

TRAVIS: Plus six. That is 21.

MATT: That hits. Roll damage.

TRAVIS: All right. That is (counting) 15 points of
Eldritch Blast damage.

MATT: That one, seeing the other one about to
flee, tries to turn to meet gait right before your

Eldritch Blast slams it in the back and core
through its abdomen, leaving this burning hole in

the center before it falls to the ground and
collapses dead. Its friend going (whimpering).

It’s now looking scared and ready to bolt. That
ends Fjord’s turn.

TRAVIS: Yes.

MATT: Pack lord’s gone. Shakäste, you’re up. There
is this one who’s very wounded and about to flee.

KHARY: Yes. I will run a few steps up and hit it
with Sacred Flame.

MATT: All righty. That is a natural four. It does
not succeed so roll damage on that one. d8 radiant

damage.

LAURA: You got up!

MARISHA: I did! It took everything.

LIAM: All good! Sechs!Sechs-y.

KHARY: Six.

MATT: Six points of damage. That’s– aw man,
almost! As it bursts into flame, its body is now

singed by the radiant energy that’s burned around
its torso. It’s breathing heavy and limping and

it’s going to go ahead and– is that the end of
your turn?

KHARY: Is that the end of my turn? That’s a
great question.

MATT: That’s your movement, your action so.

KHARY: I moved and I action so bonus action? Is
there some?

MATT: If you have anything that could use a bonus
action.

KHARY: I know that there’s something here that has
a bonus action.

MATT: You have a spell that does it, but I don’t
think it’s going to be helpful right now.

LIAM: Spiritual Weapon.

KHARY and LIAM: Nah.

MATT: Yeah, hold off on that. Okay, so that ends
your turn. It’s going to turn and bolt. It was

right up against you, so you do get an attack of
opportunity on it.

MARISHA: Oh, yes! Fuck you!

LIAM: It’s got one hit point.

MARISHA and LIAM: Yes!

MATT: Roll damage.

MARISHA: Okay, okay, okay. One! Plus four, so five
damage.

(cheering)

MATT: As it spins to run away, you’re like “No you
don’t!” (whack) and slam it on the head. It falls.

(grunt) “Again!” You just slowly bash it to the
ground until its head’s a mashed-in pulp.

(cheering)

LAURA: Wait! Not the pulp, we need the ears!

MARISHA: Oh shit. Oh no. Is there still an ear
left?

MATT: Yeah, you can pull the ears out. There a
little wet, but they’re functional.

LAURA: That’s three gnoll sets and I’m going to
mark one as super special because it’s big.

TALIESIN: We’re also going to go through the
pockets of the big one, obviously.

LAURA: Yeah.

MATT: All right. we’ll come back and begin that
right after we take a quick break. So we’re going

to take a quick break. I’m going to sit back down
here. We’ll continue the story here in just a

moment, but before we do that, real fast, we have
a couple things. One, we have a gift here from

Wyrmwood for our resident monk over there.

MARISHA: What, really?

LIAM: With a letter.

SAM: I didn’t get a letter!

MATT: Apparently, she’s got fans at Wyrmwood.

LIAM: Patrick Rothfuss again?

MARISHA: Oh wait, this is to all– wait. Oh. It
was probably addressed to me because of Geek &

Sundry.

MATT: That’s probably it.

MARISHA: But this is to all of us. “To the cast of
Critical Role, while–” Hang on, let me make

sure.

SAM: It’s mostly cursing.

TRAVIS: What is that word down there?

MATT: Open it! While she’s reading it. Wyrmwood is
giving away two Adventurer’s Arsenals, which we’ve

shown previously on weeks here, that are zebra
wood. If you guys haven’t seen it, Wyrmwood’s last

Kickstarter. It’s a packaged dice box and then on
the inside, holds your dice, holds your pencil or

pen, eraser or mini. All magnetized in there.
We’re giving away two of these at the break to

anybody who wants to enter.

MARISHA: It’s mine.

LIAM: It’s yours.

MARISHA: Yeah. It is a gift for me.

MATT: There you go.

MARISHA: It’s so great.

LAURA: Thanks, Wyrmwood. Thanks for Marisha.

MATT: Oh, they give us plenty. Anyway, two of you
will win this. When you’re prompted in the chat

and only in Twitch chat, to use the keyword
'hush’. H-U-ace-H-S. H-U-S-H. There we go, I can

spell. Brain not working, too much math. Hush in
the chat, when you’re prompted. Only enter once or

you’ll be disqualified, but we’ll come back with
two winners after the break. We’ll see you guys

here in a few minutes.

TRAVIS: I’ve gotta pee!

TALIESIN: Nice.

[break]

MATT: Hello and welcome back everybody. So, before
we jump in here, we have our two winners in the

chat of the Wyrmwood giveaway. They are
Grugswald.

LIAM: Yeah.

MATT: Grugswald and onegirlx10. Congratulations to
you guys, Grugswold and onegirlx10, Danoba will

contact you and get your information and get those
sent to you in the chat. Congratulations and we’ll

have more of these in future episodes. They’re
awesome. They’re pretty rad.

MARISHA: They came fully stocked. Look at that.
Look at how jealous Laura is. Look at that. It

fuels me. I love it.

MATT: I would be careful.

TALIESIN: I’m here more than you these days. You
better hide that thing.

TRAVIS: Other people’s dice.

LIAM: All those dice that you could check before
the game. You could roll them.

MATT: Bringing it back in, guys.

LIAM: We’re all real good friends.

MATT: I know.

(laughter)

LAURA: No. Congratulations, Marisha.

TALIESIN: So happy for you.

MATT: You guys, finishing this fray, you gather
the gnoll ears as well as–

LAURA: Rummage through their bodies.

MATT: Make an investigation check. The two of you
who are investigating their bodies.

TALIESIN: I’ll give advantage.

MATT: Okay.

TALIESIN: Advantage.

LAURA: I did. I know. I’m doing that.

TALIESIN: Yeah. That’s not good.

LAURA: (yelling) Did you see that?

TALIESIN: That’s cocked. Well.

LAURA: That is not cocked. I rolled a one and a
two.

MATT: Aw.

LAURA: So yeah. A three for investigation.

MATT: Okay. Well, there’s the glaive. It’s hard to
miss that. It’s pretty well-made; it’s sturdy, it

has some of the spines that are part of the armor
as well affixed to it along the top.

LAURA: I’m going to take it. How heavy is it?

MATT: It’s like– Let me look at how much a glaive
weighs according to the book. The glaive is about

six pounds. It’s not too bad. Well, this one’s
probably closer to ten. It’s a pretty top-heavy.

It’s designed for a gnoll. Or at least designed
for something big that wants to hurt something

badly. You do manage through a collection of
shinies in the pack leader’s pockets and manage to

find roughly 13 gold pieces, three silver and no
copper. It only wants things that are shiny.

Copper aren’t as shiny to them.

LAURA: Who wants this gold? Anybody?

TALIESIN: Never say no to gold.

KHARY: I could use it.

LAURA: Yeah?

KHARY: Sure.

LAURA: Here is three gold for you.

KHARY: You are the best thing.

LAURA: Here is three gold for you.

LIAM: How much was in there?

LAURA: There’s seven gold left. Here’s three gold
for you.

SAM: Where does Shakäste?

MATT: Mm-hmm. Shakäste.

SAM: Where does Shakäste put the gold?

MATT: Where does Shakäste put the gold?

KHARY: I put it in my–

MATT: You can do it discreetly if you want to.

KHARY: Well, I suppose a blind man does put his
gold in his back pocket pretty discreetly,

actually. He doesn’t have to look at it.

MATT: Make a stealth check. Or a sleight of hand
check.

LAURA: Three gold for you. I’ve got one gold
left.

MARISHA: Yeah, I’ll take it.

KHARY: It’s a nine.

MATT: Plus what’s your sleight of hand skill?

KHARY: Sleight of hand is plus five.

MATT: So 14. Make a perception check.

SAM: Seven.

MATT: Yeah, so you have no idea. He receives the
gold and the hand disappears beneath the cloak

which is now covering most of his torso and you
have no idea where it got put.

LAURA: How much silver did you say there was?

MATT: Two silver.

KHARY: Do I notice her looking at me? I mean, does
Anastasia notice her looking at me?

MATT: I mean, no more than anybody looks at
anybody.

KHARY: All right.

MATT: The little goblin girl isn’t leering at you.
I mean, has been leering at you since you arrived

but nothing in a way that catches your attention.

KHARY: Nothing out of the ordinary. Very good.
Nice to know.

MATT: Make an insight check. Roll a d20 and add
your insight skill.

KHARY: Insight. Nine. Nine plus insight is plus
three so, eh.

MATT: It’s a 12. I’d say, yeah. No more than
usual.

KHARY: Right. She’s got awfully big eyes.

MATT: As you guys get closer to the exit where
this broken, hinged archway was, this double door

archway about eight to ten feet wide, a new smell
rushes into your nose. Whereas previously it had

been just decaying earth and dust there’s now this
musky smell that resembles the faint mixture of

urine and citrus. It’s hard to place, but it’s new
and it’s different than the rest of the mines

you’ve been through.

LIAM: It’s a step up for me.

SAM: We got all the ears?

LAURA: We got all the ears. Should we search for
more survivors and then burn it to the ground?

LIAM: Like the mine?

LAURA: Yeah.

LIAM: Burn the mine to the ground? Under the
ground?

LAURA: Well, we can explode it.

TALIESIN: You can.

KHARY: I appreciate your excitability. Why don’t I
let the bird do the talking?

LAURA: You mean search for people?

KHARY: That’s what I meant, baby. Thank you.

MATT: (humming) You watch at the Duchess makes her
way further down the tunnel.

SAM: As the Duchess flies away, I push on
Shakäste’s body a little bit and see if I get any

reaction.

MATT: You feel this tiny goblin hand push on you.
There does not seem to be a reaction.

SAM: I’m going to pick the pocket of Shakäste.

MATT: As you’re focused currently to the vision of
your– you do not sense–

KHARY: I do not sense a thing?

MATT: You do not because currently all of your
senses are through your familiar. So unfortunately no.

KHARY: That’s fine by me.

TALIESIN: Do any of us notice this?

SAM: I will use sleight of hand to conceal this
from the group.

MATT: You will have to, so make a sleight of hand
check.

SAM: Okay. Yeah, okay, that’s not great.

LIAM: Our guests are like farm animals that we
mine for loot.

SAM: 14.

MATT: 14. Nobody has a passive perception higher
than a 13, I think.

MARISHA and LAURA: Mine’s 13.

TRAVIS: Negative.

TALIESIN: Yep. 13.

MATT: All right.

TRAVIS: Horrible bastard.

MATT: Go ahead and mark nine gold pieces off of
your total and you take nine gold.

SAM: I’m going for that pouch.

MATT: The whole pouch?

KHARY: You’re going for the whole– Wait, I
wouldn’t feel the entire pouch being pulled off of my–

MATT: You don’t, unfortunately, because your
senses. Well wait, no, it’s sight and hearing,

isn’t it?

LIAM: It’s sight and hearing for Find Familiar.

MATT: That’s right! I take it back. He didn’t
react to you being touched earlier, but I need you

to go ahead and make a perception check.

LIAM: Nah, it’s pretty good.

KHARY: 13.

MATT: Plus what is your perception skill?

KHARY: Plus insight or–?

LIAM: There it is, 16.

KHARY: Perception? 16.

MATT: After the initial pat, you were focused, it
didn’t bother much. You feel your belt tug a bit

and you feel suddenly the back of your armor begin
to get a little lighter as your pouch is

noticeably being removed from your person.

SAM: He doesn’t know by whom!

MATT: No.

SAM: Just knows that it’s happening?

MATT: It’s happening.

SAM: And can’t react?

MATT: I mean, he can if he chooses too.

SAM: Oh god.

MATT: Shakäste, do you want to do anything?

MARISHA: You have a height that’s very
identifiable. It’s a very recognizable level

you’re on.

KHARY: No, I don’t want to do anything.

MATT: You undo the pouch and now have it in your
possession. As you’re focusing through the

Duchess’s vision, beyond the broken doorway the
tunnel grows rougher as you sense that the deeper

shafts of the mines are coming to an end fairly
soon. The scent the Duchess is picking up is

strong, that weird musky smell. After about 100
feet of it snaking a little bit forward, through

ten, 15 foot wide tunnels, suddenly the tunnel
opens, into a large, rocky alcove formation,

stalactites from the ceiling, and some elements of
broken digging equipment around the corners of

this chamber. The uneven ceilings stand about 15
to 20 feet tall within in places, and are scarred

with pick marks from various attempts to meet the
end of the mine, which apparently were not enough

to keep the mine in business. A rough slope
descends from the immediate entrance to this

tunnel, hits the wall before it, rises a few feet
past that to a smaller platform that meets the

opposite side of the wall, about 70 or 80 feet to
the other side. The chamber’s about 80-foot from

where you enter to the opposite end. Near the base
of the raised rock you see two humanoid figures,

sitting against each other, bound tightly in ropes
and above the platform on top, you see a figure

you haven’t seen yet. Human-like, but seems to
have large chunks of gnoll flesh strapped to their

body, like they used a disembodied gnoll arm as a
glove, a gnoll head with the jaw removed and

hollowed out used as a hood. There is this
individual carrying baubles and chains of some

symbols across their neck and they’re spattered
with blood. They’re standing at the top, currently

holding a third humanoid figure who is bound in
ropes, and dragging them up the stairs to this

platform on the opposite end. Next to this
gnoll-wearing priestly-like figure, you see the

figure in their arm is a guard, one of the
Crownsguard of Alfield. You don’t recognize him at

a glance, but you can see they are currently still
living, bloodied and are being dragged up to the

top of this platform. You can see right at the top
of this raised section a monstrous mound of broken

wood, rope, burlap and scrap from nearby within
the mine that has been amassed into this large

pile. At that moment a majority of the mound
begins to move and shift, as two large, brown red,

leathery wings unfurl from the mound. Where a
fur-covered body steps out. Is the Duchess going

to stay and continue to watch?

KHARY: I can explain what is happening as she
sees.

MATT: You can. You are describing this verbally to
everybody?

KHARY: Yes, absolutely.

LAURA: What should we do? What should we do?

KHARY: We should wait and see what else unfurls in
this thing.

MATT: This creature stands up from within this
pile, you can now see this large, lion-like body

and torso the size of a rhinoceros, massive and
muscled, with giant clawed paws. Around the neck

you see this thick, red, fiery mane of hair and a
humanoid female face, dark and tanned, with this

large, curled grin. The mouth that opens and hangs
with rows of sharp teeth, but weirdly humanoid in

appearance. It turns its head towards this
priestly figure, who thrusts the guard to the

front and says “Come, gifted mother. Feed and may
you grow strong. Your strength is a boon from

Yeenoghu, and one that will bring us much more
meat in the time to come,” and kicks the guard

forward. This large beast turns, and inspects the
frightened, shaking, and sobbing guard. “Your god

meats hold me to nothing, but your offer pleases
me and my child.” As the beast stands up further

in this pile of rough, found pieces of wood and
twine, a small infant of its same species seems to

be wound up and begins to mewl in its place. It’s
pawing at the air, its eyes not even freshly

opened. This creature steps forward and bites into
the Crownsguard and lifts it up as he begins to

scream. The rest of you hear the echoing screaming
in the distance of the Crownsguard.

LAURA: I think that means he ate him!

MATT: As it begins to bite and crunch, pulling its
jaw open, it tears it into two halves and begins

to chew on the upper torso. The screaming has
stopped.

SAM: Get your medical kit ready.

LAURA: Don’t think it’s going to help.

KHARY: There are two people left?

MATT: There are two people left in the room and
you can look around the vicinity. It looks like

there were more people in here that have probably
been fed over the past hour.

KHARY: This sacrifice will not end. First, Duchess
come back to me.

LAURA: Should we go in?

KHARY: We should talk. This is going to take a
minute.

MATT: Thankfully, nobody seems to notice Duchess’s
presence as Duchess retracts back into your chamber.

TALIESIN: How flammable is that nest?

LAURA: I meant it’s–

KHARY: How far is the nest away?

MATT: It’s past 100 feet of tunnel before it opens
up into the chamber, which is another 80 feet from

the entrance.

SAM: How big was the chamber?

LIAM: 80 feet.

SAM: Oh my god.

MATT: To give you a visual.

SAM: A visual? Matt, there’s too many maps!

TALIESIN: (Singing) Too many maps! Too many maps!

KHARY: Oh look at this thing!

MATT: So you can prepare.

SAM: That– What?!

SAM: That is upper level shit!

LAURA: What are we doing? We’re level three! What
are we doing? We got to go in, we got to throw

some dynamite, get the people out, and run!

KHARY: We got one stick.

LAURA: We got two sticks!

TRAVIS: I don’t see any support columns. I’m just
going to say it.

TALIESIN: No, we hit the nest. Set the nest on
fire and it’ll run.

TRAVIS: Yeah. You got to get pretty danger close
to do that, though. I’ve got to stand up and look,

make sure there’s no damn holes.

TALIESIN: Oh yeah, good point. Yep!

MATT: No holes in the chamber from what you can
see.

TRAVIS: That’s the baby, the little thing.

MATT: Yeah.

TRAVIS: Okay, no load bearing support columns that
we can see right?

MATT: Not that you can see, no. There are various
portions in the ceiling that are stalactites. It

looks like it’s the deepest part of the mine,
which is the roughest, which means it does not

have a lot of support structure built into it for
the miners. This like it’s as deep as they got

before they abandoned it from the veins dried up.

TRAVIS: Before shit started going wrong?

MATT: This mine has been long abandoned. The
recent occupants seem to have discovered it, and

taken it their own.

KHARY: Well, personally I’m a fan of freedom of
religion, but that’s got its limits.

TALIESIN: It’s fair to draw a line at human
sacrifice.

KHARY: I think so.

TALIESIN: Yeah. Let’s–

SAM: We can’t possibly kill whatever that beast
is.

LIAM: I don’t know, maybe not on our own, two at a
time. I’m pretty tapped, but there’s a lot of us

here and only a few of them there, according to
our new friend.

SAM: But there’s only two survivors in there,
right?

TRAVIS: Two survivors and two enemies, right?

MARISHA: Yeah, but what happens if they get
sacrificed?

SAM: No, I mean, what if we just get the survivors
out and leave?

MARISHA: I think that’s smart.

KHARY: I tend to agree with my little friend.

LAURA: And we steal the baby.

LIAM: We could also try and seal the cave behind
us as we go?

TALIESIN: Sealing the cave would be one thing, I
think stealing the baby is going to be a bit of a–

TRAVIS: I love your enthusiasm, but I tend to
agree with Molly here. Maybe the baby just stays put?

MARISHA: If we can get the baby, I bet it would
fetch a high price.

SAM: A baby should be with its mother.

LAURA: Yeah. We might kill the mom though, or bury
it.

TRAVIS: I think I’m okay with that.

SAM: As long as they are close to each other.

TRAVIS: It just ate a Crownsguard in half.

LAURA: Let’s get it out, and then collapse the
tunnel leading to it. Then they can get stuck in

this room.

MARISHA: All right.

LIAM: Could we do a quick inventory check of how
much of these boom sticks that we have, the TNT?

LAURA: We have one and one.

KHARY: I have one.

LIAM: We have more than one? You have one?

KHARY: I have one.

LIAM: We have one amongst. Okay.

LAURA: We should make our way towards this,
though. They’re going to get to the next hostage

by the time we get to this room, cause we’re 100
feet away from it still.

TALIESIN: We make our way.

LAURA: Start walking.

TALIESIN: Stealthy walk.

LAURA: Stealthily.

MATT: You guys all making an approach?

SAM: Stealthily.

MATT: Roll stealth, please.

LAURA: Who needs a blessing? Caleb, you need a
blessing!

LIAM: It would help.

LAURA: You’re shitty at stealth right?

LIAM: I’m pretty shitty at stealth.

LAURA: I bless you.

TALIESIN: I’m pretty iffy.

KHARY: 19!

LIAM: Plus?

KHARY: Plus five.

LIAM: Thank you, Jester, for saving my ass because
the first roll was a four. The second one was a

15.

TRAVIS: Are there steps?

MATT: Yes, right there.

LAURA: Oh, they’re real close to them.

MATT: All right so, marching order please.

LIAM and LAURA: I’m in the back!

SAM: Wait, what’s our plan?

TALIESIN: We’re going to make a bunch of noise,
we’re going to throw some dynamite, we’re going to

get the kids to run and we’re going to keep them
distracted by threatening the baby.

SAM: That’s not a plan.

TALIESIN: Yes, it is a plan!

SAM: No, to kill or to capture the–

LAURA: We get the guards out, we get the people
out.

SAM: Get the guards out and run? So who are we
leaving back with the sticks?

LAURA: Oh, we’re all going to be in there.

MATT: What is the marching order?

TALIESIN: We will throw the sticks.

MARISHA: I’ll go up front with Fjord.

SAM: No! We should use the sticks to blow up
narrow passage way so they can’t get out!

TALIESIN: Well, we have two sticks.

SAM: We should use them both!

TALIESIN: If we run, then we’ll drop the sticks.

MATT: Nott, where are you?

SAM: I’m in the middle.

MATT: I’ll put you in front of Caleb. Molly, are
you next to Beau?

TALIESIN: Yeah, anywhere that– I don’t want to be
in the front front, but I’ll be in the middle.

TRAVIS: Who are our two strongest? Jester?

LIAM: Jester and Beau.

MARISHA: Well, I’m dexy.

LIAM: Yeah, you’ve got dex.

MARISHA: But I’m not strong. But I’m dextrous. It
depends on what we’re talking about. Are we doing

anything with strength checks? Oh! Dragging people
away? Is that what we’re talking about?

SAM: Are the good guys unconscious?

MATT: They’re conscious, they’re just tied up to
each other.

SAM: Oh. Shit, so two people need to be on drag
duty.

KHARY: We could cut them free?

TRAVIS: We’re going to have to keep them busy.

LAURA: You need to sneak in and you need to try to
unhook the ropes, okay?

SAM: I could try to untie them.

LAURA: You stealth around. They won’t even know
that you’re there while we’re attacking. Untie the

guards and then we all run.

KHARY: Could we distract them with maybe a
Thaumaturgy or Spiritual Weapon?

LAURA: Spiritual Weapon is really good if you have
that, that’s very badass.

MATT: You can certainly try, it’s up to you guys.

KHARY: I think Spiritual Weapon could make a lot
of noise and call a lot of attention, and then

maybe you could sneak through.

TALIESIN: You could do two Spiritual Weapons if
you’re feeling it.

LAURA: I know, but then I have no spells left. I
got a first level, y'all!

KHARY: I think, because I used Aid, I think I’ve
got–

MATT: You have one 2nd-level spell and you have
three 1st-level, I believe.

KHARY: Yes. No, I’ve got two 1st-levels, because I
used Thunderwave and Command.

MATT: That’s correct. You have two 1st-levels, you
have three spells left.

KHARY: Why don’t we use– okay, here’s the thing.
If we start with Spiritual Weapon, we lure their

gaze to this side of the area and then if this
beautiful young lady could find her way around

the other side to free the two–

SAM: I can sneak in down to those stalagmites.

KHARY: Yes.

LAURA: She should sneak in before you do Spiritual
Weapon, otherwise it’s going to make them aware

that something’s going on. The Spiritual Weapon will
definitely alert them to our presence.

KHARY: The Spiritual Weapon goes off, giving the
people a chance to run out of the place.

LAURA: Yeah. You make that Spiritual Weapon appear
right next to them. You can hit them immediately.

KHARY: Right.

LAURA: You do it right when we do the surprise
attack. You sneak in.

SAM: Yes.

MARISHA: The rest of us can be on distraction
duty, yeah? Until we go.

LAURA: Yeah.

MARISHA: Nott?

LAURA: Are you good to sneak? I’m going to bless
you.

SAM: Okay.

LAURA: Before you go sneaking around the side.

SAM: Can I have a ball bearing, please?

MARISHA: Sure. You can have a few. I hand him a
handful.

SAM: Thank you.

MARISHA: Did you just want that because it’s
shiny?

SAM: Yeah.

MARISHA: Oh, Nott.

(laughter)

SAM: I will cast Mage Hand and hold one ball
bearing. I’m getting ready to move stealthily.

MATT: If I can have all of you who are approaching
to make a stealth check, please.

LIAM: Also, DM–

SAM: In addition to the one we just made?

MATT: Sorry, the one you just made. Sorry, so what
was were those scores?

SAM: 23.

MATT: 23.

LAURA: You get advantage, when you go into the
room, just in case of a natural 20.

LIAM: I will also say, and I’ll do this a lot,
Dancing Lights is in effect behind us. 20 feet

behind us, waiting.

MATT: All right. Interesting point of order, this
human that you see, this priest. Pitch black, sees fine.

LIAM: Sees– (groans) Okay.

MATT: Does have a set of, as they’ve walked into
this chamber– although you would have seen this.

LIAM: I did not see that.

MATT: Actually, yeah. You’re the only one who
would notice something. You don’t see anything,

never mind. All right, so–

KHARY: Say that again.

MATT: You didn’t notice anything in particular,
other than just seeing this scene. Nothing at all.

You know nothing! So stealth is 23.

LAURA: 13.

TALIESIN: Nine.

TRAVIS: 18.

MARISHA: 19.

MATT: All right.

LIAM: Did you know that you can’t see?

KHARY: I’m blind.

LAURA: Caleb, what’s your stealth roll?

LIAM: Oh. It was really good. It was a 16 total.

MATT: 16. What did you roll for stealth check?

SAM: How do you see things?

LIAM: The bird.

KHARY: The bird, baby, the bird.

LIAM: That’s hot.

MATT: Shakäste, what’s your stealth check please?

KHARY: My stealth check. Oh, my stealth check was
19.

MATT: 19, okay.

TALIESIN: I’m the only problem.

MATT: Yeah, which is good because that means the
rest of the group picked up for you.

KHARY: That’s right, it’s 24.

MATT: As you guys approach, those of you who can
see in the dark, you can’t quite see your quarry.

You’d have to get closer in because I believe it’s
a 60 foot darkvision radius for most of you guys.

Which means you can see to about there.

LAURA: Okay.

MARISHA: We suck.

SAM: I can see the stalagmites?

KHARY: I believe Anastasia could fly in and hide
behind the stalagmite.

MATT: You can. Make a stealth check for your
hummingbird.

LIAM: Come on birdy. Ooh! Good.

KHARY: All right, 15 plus– No, I’m sorry.

LIAM: It’s 15.

KHARY: It’s 15 plus five.

MATT: Natural one and a four on their perception.
Nobody sees your bird’s arrival.

LAURA: Come on, Nott, go.

SAM: (scampering feet)

MATT: All right Nott, so you rush in?

SAM: Yeah. I’m going to– Mage Hand’s already
cast.

MATT: Yeah, and what’s the range on that one?

SAM: 30 feet.

MATT: 30 feet, so you can keep it out as far as
that. Yeah, it’s fine. All right, so you come in

there. Where are you holding the ball bearing?

SAM: I’m going to drop the ball bearing right at
the edge of that stair so it (tings).

MATT: As that happens, you watch as both the
priest and the large beast at this time– which

now that we’re getting closer and we’re seeing the
form, I probably should’ve asked this of you

earlier: go ahead and make a general nature
check.

SAM: Who me?

MATT: Both of you guys.

LIAM: It’s alphabetical right on the list. Ooh.

KHARY: 19.

LIAM: Plus?

KHARY: Nature? Plus one.

SAM: 15.

KHARY: 20.

MATT: You notice it, but you, after getting a
closer view of its form as your hummingbird gets

in close, you can, “I know what this is.” This is a
manticore. The wings are scary, the teeth are

scary, the spines on its tail are scarier.

KHARY: It has spines in its tail.

MATT: You’ve heard rumors of such things being
flung as a weapon and regrown quickly and begin to

suddenly remember the spines that were affixed to
the armor of the gnoll leader and the glaive. You

rush in and have this moment of remembrance as you
begin to curl forward, stealthing around the side

as the ball bearing (ting ting ting). Both the
priest and the manticore whip over in that

direction. The priest pulls a glove on its hand
that’s a dull red color that begins to sparkle

and glow at the tips of the fingers, and tightens
it on its hand and begins to step down the stairs

a bit in the direction of that.

SAM: I’m going behind those stalagmites over
there.

MATT: Over here?

SAM: No, like–

MATT: Over here?

SAM: Yeah.

LAURA: All the way around.

MATT: Okay. Whereas the female manticore,
(flapping). The wind picks up and dust begins

to spiral and briefly obfuscates the area. The
manticore flies; with an impact, lands on the

opposite side, right where the ball bearing is and
(sniffs). “Company.” All right, what are you guys doing?

SAM: I’m going straight for the Mage Hand to untie
them.

MATT: Make a sleight of hand check from a
distance. Well, this would be a straight dexterity

check. Roll dexterity, not sleight of hand.

SAM: Dexterity check.

MATT: Add your dexterity modifier.

SAM: 18.

MATT: 18. With a quick, rapid movement of your
Mage Hand, you watch as the ropes on one come

free. One of them (breathing heavily) looks at
their hands and doesn’t know exactly what happened

but is apparently now free of the ropes.

LIAM: Are we in a weird in-between combat and
non-combat?

MATT: Yes. We’re not in combat yet, so what are
you guys doing?

LIAM: I would like to hug the wall and slide along
it. I would like to think I can hear my

friends breathing– and stop, yeah that’s good–
and hold my action, and if anything comes this way that

is not my friends to cast Burning Hands as a
tripwire. I’m the tripwire.

MATT: Within range you mean?

LIAM: Yeah, of course within range.

MATT: All righty, anybody else? What are you
preparing for?

LAURA: Got nothing.

MARISHA: Waiting to beat face.

MATT: You’re all staying right there?

TRAVIS: I mean, no.

MARISHA: Should we creep forward a little? What
should we do?

TRAVIS: Yeah. We’re going to have to fan.

MARISHA: I guess Fjord and I will take a good ten
feet or so up.

LAURA: They might see you.

SAM: Yeah, you’re going closer?

LAURA: You’re getting really close to the
manticore.

SAM: Jesus.

LIAM: Yeah, maybe the other side of the tunnel so
they don’t see you.

TALIESIN: He’s got a distance weapon anyway,
there’s really no such thing as a bad–

LIAM: You can see me doing this.

MARISHA: Will you put Fjord towards me?

MATT: Oh, this way?

LIAM: Yeah, pull him to the other side. They’re
seeing me do arcane bullshit on the side while

sweating.

MATT: Anybody else preparing?

LAURA: I’ll stand next to Caleb on the inside.

MATT: All right.

LAURA: Yeah.

TALIESIN: I’m really, at this point, only useful
for a couple things. I’m going to keep in the back there.

MATT: Okay. Shakäste, anything?

TALIESIN: I got my Vicious Mockery rolling.

KHARY: I would like for Anastasia to fly to the
other side of the room.

MATT: Whereabout?

KHARY: No those stalagmites over– yeah, there you
go. Hide in those crags over there by the– that’s

it. Keep a good eye. Good girl.

MATT: (humming drone) All righty. The manticore
begins to clomp up the steps.

TRAVIS: Airborne?

MATT: No, on foot at the moment like (impact
sounds).

MARISHA: We’ll just wait for Nott. Go Nott go.

KHARY: When do I go?

MATT: Well, right now as the manticore crests the
top of the stairs, the large, joker-like, toothy

grin of the female manticore glances up right
towards all of you and goes (growls).

LIAM: I attack her.

MATT: It’s not within range of you yet.

LIAM: Not within range? Then I don’t do it yet.

MATT: You’re holding it and it’s not close enough.
I need you all to roll initiative now.

LIAM: Wow. My initiative is such dick. All night
long. All campaign long, let’s be honest.

TALIESIN: I did okay.

LIAM: Oh my gosh. At the end as always.

MATT: We have 25 to 20 anybody?

TALIESIN: 22.

TRAVIS 20.

MATT: Nice. We have Molly.

TALIESIN: Are we going to redo the initiative
flags?

MATT: And Fjord. 20 to 15?

LAURA: 18.

SAM: 17.

MATT: Nice. Jester and Nott. You have Molly,
Fjord, Jester, Nott, and the manticore. Then

15 to ten?

KHARY: Pass me Shakäste.

MATT: Ten to five?

LIAM: Acht.

MATT: All righty. We have–

LIAM: There’s people after my eight?

MATT: Well, simultaneously with the priest.

KHARY: I am a five.

MATT: Five (groans).

MARISHA: I’m a nine.

MATT: Okay.

MARISHA: Sorry.

MATT: It’s okay, I got you. At this point, top of
the round: Molly, you’re up.

TRAVIS: I have no idea what the order was.

TALIESIN: Vicious Mockery.

MATT: It’s Molly, Fjord, Jester, Nott, the
manticore, Beau, then Caleb and the priest

together, then Shakäste.

TALIESIN: Vicious Mockery on the manticore.

MATT: All righty, 12.

TALIESIN: I don’t actually know what it’s rolling
against. What is it against?

MATT: It’s eight plus two, which is your
proficiency bonus, which is ten. Plus your wisdom

modifier. What is your wisdom modifier?

TALIESIN: My wisdom modifier, I believe it’s
three.

MATT: It would be 13, so it hits, yeah.

TALIESIN: All right! That’s one point of psychic damage
and it has disadvantage on the next attack.

(rasping) You should leave and protect the child.
Trying to–

MATT: All right, the female face grins even wider,
the eyes narrow (growls).

TALIESIN: I’m going to back up.

MATT: It seems like it shakes its head a bit. It
seems strangely wounded briefly, but then grins at

the prospect of a new meal.

TALIESIN: I’m backing up a little bit. I’m going
to step back ten feet.

MATT: You move back ten feet to there.

TALIESIN: Yeah, backing up.

MATT: That brings us to Fjord’s turn.

TRAVIS: Can I move forward and end up right over
there?

MATT: Right there?

TRAVIS: Yeah and end up on his flank melee,
please.

MATT: Put you right there.

TRAVIS: I will unleash the full fury of my
falchion into his side.

MATT: With the blade drawn–

TRAVIS: Two-handed.

MATT: Right. Shakäste, as you watch, the half-orc,
Fjord, suddenly emerges from his hand out of

nowhere, this flash of greenish-blue energy and a
splash of water spatters across the ground as a

slightly curved at the tip falchion appears that
has a cluster of barnacles along the base of it

and slowly curling up the blade and sea water
dripping off of it at all times leaving a trail of liquid.

TRAVIS: 23.

MATT: That hits.

TALIESIN: Yeah!

MATT: This thing is pretty big, it’s not too hard
to hit comparatively.

TRAVIS: 13 points of damage. Slashing damage.

LIAM: What did you roll to hit?

TRAVIS: The ten, two-handed. That is it.

MATT: All righty, that ends your turn. It’s now
Jester’s turn.

LAURA: I’m going to run around to the other side
of it. This is so dumb.

MATT: (counting) 30. Are you getting within melee
of it?

LAURA: Yeah.

MATT: There you go.

SAM: Oh my god, are you going to hit it with your
sickle or whatever?

LAURA: I’m going to hit it with my sickle or
whatever!

MATT: Roll for attack.

MARISHA: Do it girl!

LIAM: Those arrows are long gone.

LAURA: Natural one!

MATT: As you rush around the corner, out of the
corner of its eye it sees you. As it spins its

giant, spined tail which you can see now which
looks like a porcupine filled with javelins.

Rushes past and slams into your shoulder. As you
do, your sickle flies out of your hand and

clatters across the ground and hits the floor at
the bottom of the stairs. That is where your

sickle currently is.

LAURA: Oh no.

MATT: End of your turn, Jester?

TALIESIN: Bonus action, anything?

TRAVIS: Bonus action to run your ass.

LAURA: I’m going to just dance in place.

MATT: All righty. Nott, your turn.

SAM: Bonus action, use the Mage Hand to untie the
other one.

MATT: All right, make another dexterity check.

SAM: 19 plus four.

MATT: With that the other person’s rope falls free
and they’re both out of their ropes. They’re both

looking at the only exit that is currently blocked
by this giant manticore creature. They look

scared and have no idea what’s happening. They
haven’t seen you. For some reason their ropes have

dropped and they’re scared shitless. They aren’t
guards. These two look like civilians and they’re

having a really rough time.

SAM: (sighs) Should I waste my action on this
shit? I’m still hidden, yeah?

MATT: As far as you know.

TALIESIN: There’s also another dude.

SAM: Another dude? Oh, you mean the bad guy.

MATT: There’s the priest.

SAM: Yeah. Not another good guy.

SAM: Ah fuck. I’m going to use Message and point
to one of the guards that I just untied.

MATT: They’re not guards, they’re civilians.

SAM: Or whatever, the civilians and say to him:
The second after the priest casts a spell, grab

your friend and run.

MATT: Make a persuasion check.

SAM: Nine.

MATT: Okay, you deliver the message. That’s as far
as you know.

SAM: Then for my movement I’m going to tuck in
even tighter.

MATT: Okay. All right that finishes your turn. It
is now the manticore’s go. It is going to make

three attacks, a bite and two claw attacks. It’s
going to make two claw attacks. Actually, it’s

going to make one sweeping claw attack at Jester
from behind and then a bite and a claw attack at

you, since you’re right in front of it and already
struck it with your falchion.

TALIESIN: First one’s disadvantage.

MATT: First one’s at disadvantage, which would be
against Jester as you rush past. That is a 17,

and a 19.

LAURA: Hits me.

MATT: Yeah, it hits you, that’s without bonuses,
unfortunately. You take from the first strike nine

points of slashing damage, as it (woosh). It
rolled high, a nine again. Then two strikes

against you.

LAURA: I’m going to cast Hellish Rebuke at it as
soon as it does it.

MATT: Okay, what’s the save? It was a natural 20
on you Fjord, unfortunately. The other claw attack.

TRAVIS: Oh player, I’ve got the Armor of Agathys
on.

MARISHA: Oh, that’s right!

LAURA: It doesn’t say on my thing. It’s a dex
save.

MATT: A dex save, all right. That is a 12.

LAURA: Oh!

MATT: So that hits? All right, go ahead and
roll damage.

LAURA: 3d10! I’m going to say in Infernal–

SAM: 3d10?

LAURA: I’m going to say–

LIAM: All tens, come on.

MATT: 2d10.

LAURA: No, 3d10 because it’s cast at 2nd-level
when you’re doing Hellish Rebuke.

MATT: Oh, right, yeah.

LAURA: Okay, 13.

MATT: 13 points of damage. Of cold damage.

LAURA: Yeah, in Infernal I say, Oh, you’re such a
cute kitty!

MATT: With an awkward flick of her wrist, you
watch as this wave of ice spike energy flies

outward and pierces the side of the manticore’s
body as it rotates and breaks the ice off of its

torso. In doing so, it spins around with its other
claw and strikes right into Fjord with a natural

20. It rolled a one on the fucking damage die, so
you’re fucking lucky on that, that’s twice in this

game. It’s kind of disappointing on my end, but
it’s fine. So that’s five points of slashing damage.

TRAVIS: And he’ll take ten points of cold damage.

MATT: That’s right.

MARISHA: So. Sick.

TALIESIN: We’re at our best when we’re losing.

MATT: As it strikes with its second claw attack
against you and the ice cracks, and it looks at

you and the mouth opens wide and you can see where
three separate rows of teeth like this horrible

shark maw. As it reaches forward to bite towards
you, the head itself about maybe this wide, the

jaw can almost clamp down onto your waist,
Jurassic Park style. That’s going to be a 16 to hit.

TRAVIS: 16 hits.

LAURA: Oh no!

LIAM: Where’s your AC?

TRAVIS: 14.

LIAM: You’re Grog!

TRAVIS: Nope.

MATT: That’s ten points of piercing damage from
the bite to you.

TRAVIS: Great, he takes another ten points of cold
damage, as my Armor of–

MATT: She.

TRAVIS: She, thank you. As my Armor of Agathys.

MATT: Interesting, in this quick series of hits,
she’s doing fine, but this is an unexpected burst

of damage and you can see harrying’s starting to
show. A powerful creature can do some powerful

damage, but is showing a little bit of wear and
tear. With that, the manticore is going to take to

the sky.

TALIESIN: (singing) Take to the sky!

MATT: It’s going to fly up.

LAURA: Do we get an attack of opportunity?

MATT: You both do, yes.

LAURA: Ah, I’m going to kick it.

MATT: You can punch it, make an attack.

LAURA: No, I don’t hit it!

MATT: What did you roll?

LAURA: I rolled a three!

TRAVIS: Do I get an attack?

MATT: You do, yes.

TRAVIS: I don’t think that’s going to hit either,
that’s an eight.

MATT: Nope, you both, (whoosh). The giant gust of
wind from the wings flapping push you away and you

have to block your vision to keep the dust out of
the way. Finishing the manticore’s turn, it is now

Beau’s go.

MARISHA: Okay, well it took off flying, so that
sucks.

LIAM: You can’t even see it.

MARISHA: I feel kind of like Grog. what can I do
with that?

TRAVIS: Welcome to my fucking three years.

MARISHA: Yeah, that’s lame. I don’t know what to
do. I’ll move forward and hold my action for light.

MATT: How far are you going to move forward? 20
feet?

MARISHA: Oh, where’s the priest? But I can’t see
the priest, it’s dark in here.

MATT: You’re seeing faint flashes of light.
Actually, you don’t see any light, because no

one’s cast any spells, it’s all been combat, so
it’s just darkness and you hear roars and slams

and impacts. You’re like, (worried noise).

MARISHA: I’m going to move behind Jester, and I’ll
just dodge as my action, there’s not a lot I can do.

MATT: Okay, that finishes your turn, Caleb and the
priest are going simultaneously. What are you doing?

LIAM: So this has happened like six times now,
where I go right after Beau, so Dancing Lights,

excuse me.

MATT: Well first off, the spell you prepared,
never went off, so the spell is gone, it’s used.

LIAM: Of course.

MATT: So the spell’s gone, so you lose one of
those.

LIAM: So instead, Dancing Light. I’m going to do
the same line of light that I always do because

Beauregard needs to be able to kill things and
see. One goes far as here, and here, and here probably.

MATT: You have enough to generally light most of
the chamber.

LIAM: It’s always a line spread out.

MATT: Perfect. That’s your action?

LIAM: No, I’m also going to back up about 15 feet
as well. Then I’m going to crouch because I’m frightened.

MATT: Okay. That comes to the priest’s turn. The
priest is going to step forward angrily, and is

going to attempt to cast Hold Person on you.

SAM: Joke’s on him, that’s not a person. It’s a
half-orc.

MATT: Half-orcs are people too, Sam. Make a wisdom
saving throw.

TRAVIS: Wisdom saving throw. Big modifier of
nothing. Six.

MATT: With that, you feel your muscles lock up,
your entire body freezes in place as you feel your

entire physical self lock up, unable to move.

LIAM: He done been bifurcated.

LAURA: He done been paralyzed.

MATT: All right. The priest is going to go ahead
and take two steps back after casting that, and

hide behind–

LAURA: (singing) Two steps forward–

ALL: (singing) Two steps back.

MATT: Caleb, that finishes your turn as well.
Shakäste, you’re up.

KHARY: Let’s see, we don’t need light anymore.

LIAM: Save us.

KHARY: I think we need a bigger mode of damage. I
think rather than Spiritual Weapon, we need to go

with the Thunderwave again.

LAURA: Oh, the spell.

LIAM: That’s a very short range, though.

MATT: Yeah, it’s a 15-foot square.

LIAM: You can’t get close enough to anybody on
that map to use it.

MATT: Yeah, the manticore is about 15 feet up in
the air right now, so it’s just out of the range.

KHARY: Ah, so I can’t get to it.

LAURA: Spiritual Weapon stays on the field. Once
you cast it, it’s out there in every single turn,

for a bonus action you can attack.

MATT: I will say, Spiritual Weapon, as far as I
know– let me see here real fast. It’s pretty

great.

LIAM: Do you have a level one left?

KHARY: I do have a level one.

MATT: It says a floating spectral creature, it
doesn’t specify if that it can or cannot move up

and down, so I would imagine you could create it
in the air if you want.

LIAM: I think these are your best options: either
a floating weapon that can go anywhere, or a big

fog cloud, if you run up and put it on the priest,
or up there. I think probably Spiritual Weapon.

KHARY: I think Spiritual Weapon because the thing
is, is that I can move it from one to the other.

LIAM: You can adjust.

KHARY: Spiritual Weapon.

MATT: Do you move forward to cast it?

KHARY: Yes, let’s see, I will stay in the
hallway.

MATT: How far, there?

KHARY: Yeah, right about there.

MATT: You’re creating it at the base of the
manticore, or further in the chamber, or where?

KHARY: Oh, I would love to drum the underside of
her.

MATT: Easily enough to do. What kind of weapon do
you create?

LIAM: Decide what it is. A lollipop, a salmon, a
sword?

LAURA: Don’t give– Let him decide.

MATT: What magical, mystical weapon would you like
to create that represents your attack on this

creature?

LIAM: Nunchucks.

KHARY: I would–

LIAM: Have fun.

KHARY: (laughs) The first thing that I was
thinking, for some reason, was I would like to

materialize the awe-inspiring sass of Estelle
Getty, and pummel the stomach–

TALIESIN: Oh man.

TRAVIS: What the fuck.

KHARY: That’s all right. That might be a little
bit too out there, so–

TRAVIS: It’s not.

MATT: What do you want to do?

LIAM: It could be a cudgel carved to look like
Estelle Getty if you wanted it to be.

KHARY: You know what? The sassiest of the Golden
Girls– I think because my lovely daughter,

literally– It was 120 days into the school year,
and she dressed like a 120-year-old woman today,

my six-year-old daughter. I think that the bust of
a tiny curly-headed 120-year-old woman needs to

slam its way into the torso of that manticore.

LIAM: Like a Beethoven bust, but Estelle Getty!

MATT: Estelle Getty begins to bludgeon itself into
this creature. I love it.

KHARY: Into that thing right there. That’s right.
Mya, you should be in bed, but this is for you,

baby.

MATT: Go ahead and roll a melee spell attack. Roll
that and add five to it.

KHARY: 13. 18.

MATT: That hits. Roll the damage on that one. It
is 1d8 plus three.

LIAM: That’s the d8, yeah.

MATT: Roll that and add three.

KHARY: Ah! One.

MATT: Still, four points of damage. Nothing to
scoff at, and it’s still out there without concentration.

LIAM: That’s true.

MATT: Do you want to move anywhere, or you going
to stay put?

KHARY: Let’s see. I am going to remain where I
am.

MATT: Good to know. Finishing that, top of the
round. Molly, you’re up.

TALIESIN: Again, there’s not much I can do– I’m
going to step in front of Caleb, in an attempt to

be another target, and I’m going to try again with
Vicious Mockery.

MATT: All righty.

LIAM: Thank you for being a friend.

MATT: A two. It does not succeed.

TALIESIN: Yeah. (rasping) You are going to be
buried here! I hit him again. Four points of

psychic damage.

MATT: All right, four points of psychic damage,
and first attack has disadvantage.

TALIESIN: First attack has disadvantage. I’m going
to be in front of Caleb.

MATT: Cool, sounds good. That’s the end of your
turn, Molly. Fjord, you’re up.

TRAVIS: Oh, I’m up? I’m a Hold Person!

MATT: Yep, so roll a wisdom saving throw to see if
you can resist it.

TRAVIS: Nope!

MATT: Nope, you’re still locked in place.

TRAVIS: Fuck that die.

LAURA: Can you do anything while you’re
paralyzed?

MATT: Nope. Nothing. That ends Fjord’s turn.
Jester, you’re up.

LAURA: Okay. I’m going to Sacred Flame the priest.

MATT: Okay. Is it a wisdom saving throw?

LAURA: Sacred Flame is a dexterity saving throw.

MATT: Dexterity save. That is a ten.

LAURA: Yeah!

MATT: 12, sorry.

LAURA: Doesn’t matter! Still hit! Six damage of
radiant.

MATT: Six damage of radiant. As it’s right
behind– it’s trying to block around the pillar,

but you still have a clear visual as you
concentrate on the symbol of the Traveler hidden

beneath your outfit. You focus and there’s a burst
of energy that burns around its body–

LAURA: Pink energy.

MATT: Pink energy that sparkles around him as he
looks over towards you and he continues to try and

crouch behind the stalagmite.

LAURA: Is Hold Person concentration?

MATT: It is, so he has to make a concentration
check. Which he fails? That’s an 11? No, it’s a

ten. No, it succeeds. Just barely succeeds. The DC
is ten. Sorry! He rolled a nine, but he has a plus

one constitution. Sorry.

TALIESIN: That’s ten.

MATT: Yeah, he succeeded. He has to meet the DC or
higher. But good try.

TALIESIN: You still have movement, too.

LAURA: Oh, I can move.

MATT: Yes, you can.

TALIESIN: You could go get your sickle.

LAURA: Oh yeah, that’s right! I could run down and
grab my sickle, why not?

SAM: Wait, so the boys didn’t get up and run as
soon as the priest made his move?

MATT: No, not yet, unfortunately.

SAM: They’re just lying there?

MATT: Well, they’re coming around for their turn.

LAURA: Oh, that’s right. They can’t just move.

MARISHA: Save yourself!

TALIESIN: This is why you don’t plan, Sam! This is
why we don’t plan! Because plans go wrong.

MATT: You have your sickle, you still have more
movement if you wanted to move. You have ten more

feet. Or 15 more feet.

LAURA: I’m going to run up and engage the priest.

MATT: All right. You’re right up in his face. That
ends your turn. Nott, you’re up.

SAM: What to do?

MATT: Gnollish priest. Regular gnoll, regular
gnoll.

SAM: I will run right past those two guards. As I
go by, I say: Get the fuck out of here!

(laughter)

MATT: They watch as a tiny goblin with jagged
teeth yells at them as they run by. However, there

are more scary things in the current vicinity. You
rush past, and they’re two civilians, not guards,

but continue.

SAM: Oh, sorry. No, I’m going to keep calling them
guards.

MATT: I’m okay with that. They’re guards from your
perspective. All right, so you run past.

SAM: Bonus action dash up the steps.

TALIESIN: Are you going to go for it?

LAURA: Get the baby.

MARISHA: Oh my god, are you going for it?

SAM: I’m going to turn around and yell at the
manticore–

MARISHA and TALIESIN: Oh no!

MARISHA: Nott the Brave!

SAM: You want to save this thing? I will slice
down with my short sword on the baby.

MATT: Make an attack roll.

SAM: Ooh. I mean, 14?

MATT: It hits it. It’s a baby. Roll damage.

LIAM: Nott’s going to die!

SAM: Eight.

MATT: It’s helpless, it’s sneak attack.

MATT: It can’t do anything. It can’t defend
itself. Its eyes aren’t open!

SAM: It’s 16. 2d6. No sorry, 17 damage.

MATT: As you plunge your short sword down into the
mewling, eye-covered cub, it goes still, as the

mother manticore flying up in the air turns around
to watch this, and gives a (roar)!

SAM: (screaming) Get the fuck out of here!

ALL: Oh my god!

TALIESIN: I take it back! Plan!

MATT: Nott, that ends your turn? It’s the
manticore’s turn. The manticore, which was about

to unleash a triple round of attacks against a
paralyzed Fjord, who, while paralyzed, would have

all been criticals, strangely saved him and is
instead going to dart–

LAURA: Does the Spiritual Weapon get a–

MATT: It does not, no. At a 50-foot fly speed,
land right next to you, Nott, and take a full

round of strikes against you. Too angry to worry
about tail spines at this point, it’s going all

in, physical assault to whatever just murdered its
baby.

TALIESIN: Disadvantage!

MATT: Disadvantage on the first strike. 17 and a
natural one.

SAM: Miss!

MATT: Which, I’ll say, causes it to strike down
towards you in fury, and instead its claw gets

jammed into the ground, so it gets disadvantage on
its second attack. I’m trying to play with natural

ones a little more in this campaign. This is the
second claw attack against you. A natural 20 and a

17. It hits but it avoids the critical, which is
good.

LAURA: Oh my god.

MATT: That is nine points of slashing damage with
the claw.

TALIESIN: Are you all right?

SAM: So far.

MATT: Then the bite attack is going to come
towards you. I’m going to give this advantage

because you just killed its baby.

TRAVIS: Because you killed its baby!

MATT: Yeah, that’s going to be a 21.

SAM: Sure, that hits.

MATT: All righty. There we go, there’s the actual
damage die roll. That’s 11 points of piercing damage.

LAURA: (gasp)

LIAM: Are you up?

SAM: (whispers) One point.

MATT: Oh shit!

(laughter and gasping)

TRAVIS and TALIESIN: Oh, fuck.

MATT: That ends the manticore’s turn. The
civilians get up–

SAM: Yeah, leave, motherfuckers! Leave!

MATT: And begin to run. (counting) They get that
far with the movement and dash. They’re (gasping)

tripping and falling, managing to make their way
there. They’re both frightened, covered in all

sorts of dirt and gore, and running in your
direction, trying to get away from whatever’s

happening back there. The roar set a further fire
in them. All right. Beau, you’re up.

MARISHA: (moans)

SAM: She’s got to grab Fjord!

LAURA: Grab Fjord and get out of here.

LIAM: Fjord? Nott! Nott’s in danger!

LAURA: I know, I’m going to cast– I’m going to
cure you.

MARISHA: Okay. How far away is Nott from me?

MATT: Nott is 40 feet from you.

TRAVIS: Or hit the fucking manticore. You got to
unfreeze me, too.

MARISHA: Okay. I’m going to yell at Nott, I’m
going to be like: Nott, the fuck?! Then I’m going

to take off in a full sprint towards Nott.

MATT: (counting) You can get right up to the top
of the steps.

MARISHA: I’m going to go: the fuck?! I grab you
again, and I scoop up Nott, and like a football

drill, I dart, and then I’m going to dart all the
way back with Nott. Carrying Nott like a football.

SAM: You’re going to get the hit. With me, too.

MATT: Okay. You scoop up Nott. That means, because
you’re carrying another creature, your movement is

halved when you run. Are you using– it’s your
action to grab and pick him up.

MARISHA: Okay. I want to use my Step of the Wind.
Ki point.

MATT: Ki point, Step of the Wind to run. That
moves you and Nott 20 feet. You get Nott to there.

The manticore is going to take an attack of
opportunity against Nott.

MARISHA: Ah, damn it! I was hoping it would be on
me!

MATT: Of course! The creature doesn’t give a shit
about anybody but that little goblin that stabbed

its baby.

KHARY: You are like holding her and covering her,
aren’t you?

MATT: That is 19 to hit.

SAM: Yeah, that hits.

MATT: A bite strike again, that is ten points of
piercing damage.

SAM: (scream)

LAURA: Unconscious.

MATT: As you pull Nott away, there’s a sudden tug,
and you pull hard and you look back and you watch

as you drag Nott out of the teeth of it, grinding
across the body, dragging wounds like daggers

across Nott’s face and chest. You see blood pour
out of each of these scars.

MARISHA: The fuck?! I still run.

MATT: All right, so you are unconscious and
bleeding out.

MARISHA: I don’t have a bonus or anything, right?
That was everything?

MATT: Nope, that’s your whole turn. You used
everything for that. End of Beau’s turn. Caleb and

the priest are up.

LIAM: I saw that, and I walk as far forward as I
can with my movement and start stirring the pot on

Chromatic Orb. I have one left. I will use ice
damage and I will send it out and I knock it off

my hand towards the manticore. Come on, please.

SAM: The sticks! The dynamite sticks!

LIAM: That’s a 25.

MATT: 25 hits. Roll damage.

LIAM: That is 3d8 cold damage. That is– ooh! 15
total.

MATT: 15 points of cold damage. Nice.

LIAM: I would have gone as far forward as I can.

MATT: You moved up there. It strikes the
manticore, a burst of ice that freezes part of the

side of the mane and the fur on its body before
the fur cracks and the flesh that it impacted

cracks. There’s a little bit of muscle exposed
beneath the wound left behind from the frost

freeze you left on the side of its torso.

LIAM: Caleb is breathing very heavily and not
looking at the manticore. He’s looking at Nott in

Beauregard’s arms.

MATT: That ends your turn. The priest, who is
currently working on that, going to maintain Hold

Person, is going to step up. No, it’s going to–
yeah, because you’re right there in front, it’s

going to Inflict Wounds on you.

LIAM and MARISHA: Ooh!

SAM: No problem.

MATT: A melee spell attack. Not great. Actually,
not bad! That’s a 17.

LAURA: 17.

MATT: That is your armor class. 17 hits. You take
3d10 points of necrotic damage.

LIAM: Oh! Necrotic! Necrotic just follows Laura
Bailey.

MATT: I know.

SAM: It will be like a 12.

MATT: That is 14 points of necrotic damage to
you.

TALIESIN: Oh my god.

SAM: Or the exact amount.

LAURA: Exact amount.

MATT: Oh no!

TALIESIN: Fuck fuck fuck.

LIAM: Cleric’s down. One of our clerics is down.

MATT: You watch as the priest reaches out and
grabs onto the armor of Jester, and with a burst

of black energy, the veins under Jester’s blue
skin begin to pulse with black energy, and she

screams out as her eyes loll back and close, and
she hits the ground unconscious.

MARISHA: She’s next to me, right?

TRAVIS: Technically, there are three of us out,
because I ain’t moving.

MARISHA: I’m next to two unconscious people going
(screaming).

MATT: Yeah. That ends the priest’s turn. Your
turn, Shakäste.

LAURA: You have one of the healing potions.

LIAM: It’s your call. I will help you with
decisions you make. You can get to the front of

those stairs.

KHARY: Yeah, let’s see, I should move forward.

MATT: You have 30 feet to move forward.

TRAVIS: If you could put a beat down on the
priest, do it.

SAM: That will release the Hold Person.

TRAVIS: I have a healing potion in my
possessions.

LIAM: Do you have any spells slots left?

KHARY: I think I–

SAM: He’s got the Spiritual Weapon.

MATT: The Spiritual Weapon can only move 20 feet,
though, which will only get it about there, unfortunately.

SAM: Damn.

LAURA: No, Spiritual Weapon can move 30 feet.

MATT: I thought it was 20 on a bonus action.

LAURA: Oh, maybe I’m wrong.

LIAM and KHARY: The range is 60 feet.

MATT: Well, the range of the spell is 60 feet, but
then the bonus action to move it is 20 feet and

repeat the attack. Sorry, guys.

LIAM: No, that’s great.

MATT: You can move forward if you want to. Did you
want to move forward the rest of your–?

KHARY: Yeah, if I move is anything going to get
close enough? I could do Sacred Flame.

LIAM: That’s all you can do is try to take down
the enemies, and we can help. That’s all you can do.

KHARY: All I can do is move forward and Sacred
Flame the priest.

MATT: Okay. That’s a wisdom save, right?

KHARY: Yeah, that’s a wisdom save.

MATT: That is going to be an 11. Which, your DC is
13, that hits. Go ahead and roll damage.

KHARY: All right, going to roll damage. Come on.

LAURA: Man, hit the fucking priest!

KHARY: Three plus–

MATT: That’s just three points of damage. Three
points of radiant damage. It bursts and he’s still

trying to concentrate on the spell. He does make a
constitution saving throw. That’s an eight. That’s

a failure. The DC is ten. With that, your
paralysis ends.

TALIESIN: Oh, thank god!

MATT: Yeah, it’s either half the damage or ten,
whichever is higher. With that, you blast it, and

he loses the spell, and all of a sudden your body
comes back into control of you, Fjord. You have

the bonus action. You can still move the weapon if
you want to.

LIAM: I’d get it into the business.

KHARY: Oh, absolutely.

MATT: It was up ten feet, technically. It can move
down and then move over here, and it would be down

on the ground right there.

LIAM: It’s on its way for the next round.

KHARY: Sure. Okay.

MATT: If you wanted. You could move it anywhere
else you want to.

TRAVIS: Who do I pour that potion into, you or
you?

SAM: The healer.

KHARY: Stay right there, Estelle. She doesn’t move
quickly, but she moves effectively.

MATT: The bust (humming) and rests floating in the
air. That brings us to the top; Molly, you’re up.

TALIESIN: Fuck, there is so little I can do. I’m
going to move forward a bit, I’m going to move

close enough that I can– I’m just going to keep
trying to– Put me next to Caleb.

MATT: There you go.

TALIESIN: Shite. I’m just going to keep trying to
give disadvantage to the first attack on the

manticore.

MATT: What’s the range on Vicious Mockery?

TALIESIN: 60 feet.

MATT: Yeah, you can do that here. Wisdom save for
the manticore. 19.

TALIESIN: Yeah, it saves.

MATT: Sorry.

TALIESIN: Fuck. Fuck fuck fuck. Not even In
infernal. Fuck fuck fuck.

MATT: (laughing) Fjord, you’re up.

TRAVIS: What is it, an action or a bonus action to
pour a health potion into somebody’s mouth?

MATT: It’s an action.

TRAVIS: I’ll run down and pour a health potion
into Jester’s mouth.

LAURA: That’s good, because that gets me up and I
can heal you.

LIAM: Yeah, in time for your turn.

MATT: You reach down, pull out the healing potion.
It’s a regular healing potion, right?

TRAVIS: It was a regular.

MATT: Yeah, so that would be 2d4 plus two you
heal.

SAM: You roll? You roll? Who rolls?

TALIESIN: Doesn’t matter.

LAURA: Six plus two. Eight!

MATT: So you heal eight.

TRAVIS: Can I use the rest of my movement to start
running up the stairs?

MATT: You may.

TRAVIS: I don’t know how much I have left.

MATT: From there it was (counting) six, that’s as
far as you get.

TRAVIS: Okay, fair enough. Okay.

MATT: As you move out of range, the priest is
going to make a strike at you with his dagger.

TRAVIS: Was I in melee of the priest?

MATT: Yeah, to get to her you would have.

TRAVIS: I’ll stay in there, then. I couldn’t see
where I was. Yeah, I’ll stay close.

MATT: Yeah, because you would have moved– Oh,
god.

SAM: Oh god, everyone’s dead.

LAURA: It’s all going to shit!

MATT: That’s okay. You stay there. That end’s
Fjord’s turn, Jester, you’re up. You are on the

ground, prone, but are now conscious and
breathing, as you feel the glass vial pulled away

from your lips, and Fjord looks down at you with a
nod, like “Go!”

LAURA: Thank you! I stand up. I’ll reach out and
cast Cure Wounds on Nott.

SAM: (gasping)

MATT: Go ahead and roll that. That’s a d8 plus
your wisdom modifier?

LAURA: Yes, it is. Sorry.

SAM: I just say to Beau: The fuck?!

(laughter)

LAURA: Eight points to heal.

MATT: So you heal eight points.

TRAVIS: The fuck.

LAURA: Then I guess we should start running, yes?
I use the remainder of my–

MATT: Movement to run? You can move 15 feet.

LAURA: Can I use my bonus action to dash?

MATT: You do not have that ability, unfortunately.
That’s a rogue and monk ability to use a point.

Clerics do not get that. Sorry. Let’s put you
there.

LAURA: My bonus action to whimper a little bit.

MATT: Okay. The priest does get attack of
opportunity on you as you run past, as you were

engaged in melee.

LAURA: I’m hoping the priest is lame.

MARISHA: Yeah, a weakling.

MATT: Well, he rolled a three. The dagger hits
your armor and scrapes off the metal. No effect.

That ends your turn, Jester. Nott, you’re up.

SAM: Oh, this is crazy.

MATT: You’re prone, technically, in Beau’s arms
right now.

SAM: Sure. I will look up at the manticore, I’ll
take out my last shitty tart that you gave me, and

crumple it onto the ground, and point up to the
manticore and say: What did the incontinent druid

say on his surprise birthday party? I’m so
excited, I wet my plants!

(groaning)

TRAVIS: Wow.

TALIESIN: Never mind, leave him behind.

KHARY: How much damage did that give?

TRAVIS: Yeah, to all of us? TPK up in this
business.

MATT: This is, I assume Hideous Laughter?

SAM: Yes, Hideous Laughter.

MATT: All right, we’ll see if this works. Wisdom
saving throw. That is a 12. What is your DC?

SAM: 13.

(cheering)

MATT: There’s been a lot of just under this game.

TALIESIN: Oh, god.

KHARY: The dad joke works!

MATT: Weirdly, as angry as this manticore is at
you– You know what? I’m going to give it

advantage in the saving throw because you killed
its baby.

LAURA: Oh, that’s just mean!

MATT: You killed its baby.

MARISHA: Hindsight advantage.

MATT: I’m allowing it, because I’m the fucking DM.
It doesn’t help, I rolled a two. Shit. I felt it

was fair for the mother of the baby that you just
murdered.

SAM: You would have given it to us.

MATT: I would have, and from a narrative
standpoint it made sense. Still takes effect. The

manticore, turning around, eyes filled with fury
and anger, goes (growling). She all of a sudden

begins to chuckle. As the mouth opens from the
laughter, you see the jagged teeth, filled with

your own blood, and the tongue lashing around from
the laughter as it falls on the ground, prone and cackling.

TRAVIS: Is goblin blood red or green? Red?

SAM: I think it’s like a black. I don’t know.
Matt, what is it?

MATT: It’s dark enough where, in this lighting, it
looks black.

LAURA: Hideous Laughter. Does that mean we all get
advantage on hits now?

MATT: It is prone, which means melee attacks do
get advantage against it.

SAM: Or we could leave.

TALIESIN: Run!

LAURA: But you guys! We’ve got a whole other
round!

SAM: Of what?

LAURA and LIAM: Attacks to wail on her.

SAM: Or to leave.

MATT: It’s up to you. The manticore’s pretty hurt.
The priest has taken a little damage, but the

priest also doesn’t look very hardy. But it’s up
to you. You can flee or you can finish it. There

are advantages and disadvantages. There are
advantages to both.

MATT and MARISHA: There are advantages to both!

KHARY: Are there ears on all of that crap that
this priest has on him? Are there any ears on him?

MATT: No ears. There is actually on the head. The
gnoll head has ears.

KHARY: They have ears on that thing. And if we
drag that fucking carcass back to the surface, I

bet that’ll–

TRAVIS: Be worth a pretty penny?

MATT: You’re probably not wrong.

KHARY: You know what? Forget that. I want that
fucking thing on my wall.

MATT: All righty. Well, that’s up to you guys to
make your choices.

TALIESIN: How long does Hideous Laughter last?

LAURA: For at least a whole round.

MATT: Each time it takes damage.

MARISHA: Okay, we could unload and then run!

LAURA: And each time he takes damage?

MATT: It gets to make a save again.

SAM: On the end of his turn, he gets to make a
save.

MARISHA: If you hit him, he gets to make a save?

MATT: Yeah. And on the end of its turn it gets to
save.

TRAVIS: It’s not like a tee off and then we go.

LAURA: Oh, I thought it was like a paralyzation
sort of thing.

SAM: So he might save right now.

MARISHA: We should go.

TRAVIS: We should stick to the plan.

MATT: Well, regardless–

LIAM: What about the dynamite?

KHARY: That’s what I’m saying! I want to stick one
in its mouth!

MATT: That’s up to you.

SAM: You might not get that chance! It’s the
manticore’s turn, and she might save right now!

MATT: Yeah, that’s true. Because it is the
manticore– you still have movement, if you want to.

MARISHA: Do you want me to put you down?

MATT: You have 15 feet of movement if you want
Beau to put you down.

SAM: Yeah. I will jump down and run.

MATT: Ten, 15.

TALIESIN: Can you also take your bonus action to
run too?

SAM: Sure, if I still have a bonus action.

MATT: You do, yeah.

SAM: Bonus action dash. Well, you know what? I’m
going to stay within 30 feet of the priest.

MATT: Okay. Good to know. All righty. Finishing
Nott’s turn, the manticore’s turn. The manticore’s

chuckling, laughing on the ground, howling. It’s
echoing throughout the chamber in this very

dark–

SAM: 35 feet of the priest.

MATT: I’ll put you about, roughly, we’ll say
there. The manticore’s going to attempt to make

its wisdom saving throw.

TRAVIS: No! Fail!

MATT: That is a 12, again! I rolled two elevens in
a row!

LAURA: Laugh it up, Fuzzball!

MATT: The civilians continue to run and they are
just up the tunnel. You hear their heavy breathing

fade as they disappear into the darkness. Beau,
you’re up.

MARISHA: What do we do? Are we running or are we
fighting?

TRAVIS: Whatever you want to do.

MATT: Beau, it’s your choice. What are you doing?

MARISHA: Okay, I’m going to, because I can, fuck
the priest.

MATT: Okay. You move in to the priest. Go for it.

MARISHA: Okay. Big ol’ two-handed staff swing.
That’s not bad. 16!

MATT: 16 hits! He’s only wearing leather armor.

MARISHA: Nine points of damage.

MATT: Nine points of damage. Whack! Right across
the face. You knock part of the gnoll head off.

It’s off-kilter to the side and he spits blood and
looks back at you, “Do not worry. He will come for

you too.”

MARISHA: Ugh! Okay, in response to that, I’m going
to be like: Don’t patronize me! Then I’m going to

fucking Flurry of Blows. Elbow strike him to an
uppercut.

MATT: Go for it.

MARISHA: First attack. Yeah, that hits, with a
12?

MATT: That hits!

MARISHA: Natural 12. And then, not so good. 12
again. Total.

MATT: 12 does not hit, unfortunately. But the next
one does.

MARISHA: Six plus four. Another ten points of
damage.

MATT: Ten points of damage, nice. With the staff
hit, he laughs at you, the blood spilling out on

the side of his chin. You smack him with the
elbow, miss with the upper cut, but as the elbow

cracks and hits you feel like the jaw kind of
dislodge a bit. As he looks back, he reaches up

and he’s trying to put it back into place. He’s
looking not too great.

MARISHA: Hang on, I messed up that. Three plus
four. I messed up.

MATT: You said ten? Yeah, you shouldn’t have
done– actually, it would’ve been seven.

MARISHA: Seven damage. I’m sorry. I was adding the
wrong modifier. I was looking at the wrong guy.

MATT: It’s all good. No worries, so seven damage
on that one? That ends your turn?

MARISHA: Yes! No! I can still move? Right?

MATT: You can, yeah.

MARISHA: I’m going to now move past Fjord and
start heading away.

MATT: Okay. It already got an attack of
opportunity against–. So you move up (counting) 40.

MARISHA: I’ll stay– that’s good.

MATT: All right. Caleb and the priest. Your turn
simultaneously.

LIAM: Ja, I cannot see too well, so I’m going to
take a step forward between Mollymauk and Nott.

Just a little bit there. Now I can see that blond
hair, and I am tapped out, so I’m just going to

let my hand blacken and say a few arcane words and
then send a–

MATT: He does have three-quarters cover behind
that from your current position.

LIAM: Well then I will, if I can’t see too well,
keep going down the steps until I can see him.

MATT: You can move there to get a view without
hitting–

LIAM: That’s fine. That’s not fine, but that’s
fine. Fire Bolt and here it comes to you,

shithead. That is a 25 to hit.

ALL: It hits!

LIAM: But I could roll a one. I rolled a ten.

(cheering)

MATT: How do you want to do this?

(cheering)

LIAM: I’m going to extend my hand forward. I have
five fingers out and then I pull in four. I send

the flame down my hand because these people have
hurt my little friend. I want his hair to burn off

his head and die.

MATT: Okay. As you release the bolt, the anger in
your eyes, the fury coursing through the veins in

your hand. The Fire Bolt slams into the priest’s
head, and he falls back on the ground, screaming.

As you watch, Ghost Rider-style, his head just
bursts into flame and burn away, until he falls

back to his knees. You can just see the darkened
expression of a black skull into the fire as he

falls. I need you to make a wisdom saving throw.

LAURA: What?! What’s this mean?!

LIAM: That’s a seven.

MATT: A wave of memories come flooding to you, and
you feel your motions grow slow.

LIAM: I was going to do this on my own.

MATT: You guys watch as Caleb stares at this, and
continues to stare at the guy burning in flames.

That ends your turn!

SAM and LAURA: What?

MATT: Shakäste, it’s your turn.

LAURA and TRAVIS: (whispering) Backstory.

(laughter)

MATT: Shakäste, your turn.

KHARY: Yes. Well, I do believe I still have a
Spiritual Weapon.

MATT: You do.

LAURA: That’s right!

KHARY: The Spiritual Weapon goes wandering over,
just as sassy as she wants to be. I do believe

that the underbelly of the manticore is still
waiting there for Estelle to tell him all kinds of

horrible things about what it’s like to live in
South Florida.

MATT: Oh, that’s particularly awful.

KHARY: Absolutely. First of all, exactly. You know
what? There’s way too much gambling at the track.

Everybody’s constantly upset about the humidity.
This is what your problem is. Maybe next time,

you’ll eat something less human-like, baby. What
do I need to roll?

MATT: Roll a d20 plus five, with advantage because
it is prone. So roll a d20 twice and take the

higher of the two.

KHARY: Roll the 20 twice?

MATT: Correct.

KHARY: Nine. Three.

LAURA: Nine plus five?

MATT: Nine plus five is 14. That is just its armor
class. That hits. It has an armor class of 14. So

roll damage on that. d8 plus three.

KHARY: d8 plus three. That’s this one. All right,
four. Four plus three is seven!

MATT: Seven points of damage! As the bust slams
into the manticore after your musings pierced its

soul, it’s going to attempt to make a saving
throw, with advantage.

LAURA: With advantage? Why with advantage?

MATT: It’s a two. Because whenever it takes an
impact from an attack, it gets an advantage on the

saving throw to break it. A two and a five,
however!

(cheering)

MARISHA: Aw, baby.

MATT: It’s okay, it happens. It’s good, it’s
cinematic. It’s fun. That’s your bonus action. You

still have an action.

KHARY: I still have an action?

MATT: Yes you do.

KHARY: Well then. Let’s see. Where am I?

LIAM: Did you use all your slots?

LAURA: You got healing in there?

SAM: Was that a bonus action to use the weapon?

MATT: Yeah. So you still have an action if you
want to cast another spell or do something else as

an action.

KHARY: Let’s see. How is everybody feeling right
now?

TALIESIN: Not too good.

KHARY: Not too good?

MATT: The priest is already dead. The manticore’s
pretty hurt. Some of them are pretty beat up and

low. Some of them seem to have avoided the fray.

KHARY: Yeah. Am I close enough to the point where
I– I’m still pretty far from the manticore,

aren’t I?

MATT: You’re about 60 feet from it.

KHARY: I’m about 60 feet, but I would need to be
at about a 15-foot cube to do my Thunderwave.

MATT: Thunderwave, yeah.

LAURA: You could do a cantrip as an action.
Because you got enough distance.

KHARY: Yeah, I think the cantrip will– let’s hit
him again with Sacred Flame.

MATT: Sacred Flame? All right. That will be an
eight plus one for the wisdom modifier. That does

not succeed! So roll, that’s d8 radiant damage.

SAM: So that worked?

LAURA: Yeah. 1d8 radiant.

SAM: Oh, so you roll!

KHARY: Oh, so I do roll!

MATT: You did damage, yeah.

KHARY: I did damage. Oh, you did wrong, so I did
right!

MATT: Exactly! That’s how spells work a lot of the
time, man.

KHARY: Big money. Come on, baby. That’s a six.

MATT: A six? As is tradition, it seems, for our
guests, how do you want to do this?

(cheering)

MATT: That’s ridiculous, by the way! That’s fucked
up! I’m counting and I’m like, if he gets the kill

this is going to– this is ridiculous.

LIAM: That’s hospitality.

MATT: That’s hospitality. Jesus Christ!

MARISHA: Put. That. Shit. On. Your. Wall. Describe
it!

MATT: So how do you want to do this? As it’s on
the ground, laughing and cackling and writhing.

KHARY: I drop the reed that’s in my hand, and I
start to play with the flames that start to light

on the edges of my fingers. As I slowly bring them
together, there’s a musical interlude that starts

to play and shoots towards the manticore. Diving
down her throat, and bursting through the chest of

her, and exploding her heart. You know what? I did
that out of love. For someone who just lost their child.

MATT: There you go. As Shakäste smiles, the
merciful grin of a person who knows that the loss

of a child is hard, you release this torrent of
sound energy into the cackling mouth of the female

manticore. As the writhing stops, and she begins
to stand up, looking down, looks back at the

corpse of the child now laid still. Looks back at
you with a look of pity and acceptance before

(explosion). There is a burst of gore out of the
chest, and the creature just falls to the ground,

motionless. The wings flopping onto the ground,
still. And silence takes the chamber.

(silence)

TRAVIS: Well, time to light the TNT, let’s go.

TALIESIN: I’m going to douse the flames. I’m going
to run down to the priest and douse the flames,

and then give Caleb a good slap on the face.

MATT: Okay. Caleb comes to.

LIAM: (slapping)

TALIESIN: Hey! Back in the game! Time for that
later. You all right?

LIAM: Yeah.

TALIESIN: All right. Big kiss on the forehead and
then walking away.

MARISHA and KHARY: I’m–

KHARY: No, please.

MARISHA: I was just going to say, I’m going to do
a quick scan. See if there’s anything of interest.

MATT: Make a perception check.

MARISHA: Copy. Natural 19. 22.

MATT: Amongst the chunks of flesh and rather
horrible attire, there’s a couple of interesting

adornments on the priest. The nest looks like it’s
a mishmash of all kinds of things cobbled

together.

MARISHA: I’ll definitely take the adornments from
the priest.

MATT: Okay. From that, there was a set of goggles
that were affixed over the priest’s eyes, of a

dark lens.

MARISHA: Can I see? If I can see in the dark. I
need night vision goggles!

LIAM: You do.

MATT: There is also that reddish glove that was
affixed to his right hand.

LAURA: Don’t touch it! I wonder if that makes
spells better. (gasps)

TRAVIS: I’ll run up onto the nest and start
looking for stuff.

MATT: Make an investigation check for me, please.

TALIESIN: You all right there? You all right?

SAM: Never better!

TRAVIS: Natural 20.

LAURA: Yay! Find all the shit!

MATT: No shit! What’s the total there for that?

TRAVIS: 24.

MATT: All right. As you tear through the rubble of
this nest, you find a few interesting things: a

skeletal hand that has been mostly chewed through,
though a single fleshy finger still holds a ring

of beautiful silver make and a blue gem that
catches your attention. What at first looks like

part of the wooden riff-raff that makes the nest,
you pull out a refined and well-carved stick that

doesn’t match the rest of the rather rough wood.

TALIESIN: I know I’m so excited, our first loot.

LAURA: This is so exciting!

MATT: Also, tangled within the mass, you find
chains but larger than normal chains. These chains

are attached to a set of unlocked manacles, much
larger than any human manacles you’ve seen. There

are four identical loops, a little over one foot
in diameter, all attached via this chain to one

larger one about four feet in diameter.

SAM: That’s huge.

MARISHA: Was it for the manticore?

MATT: It looks like it would have been the size
for a manticore. Since you rolled so high in

investigation, you also notice that these
manacles, which are open, have a single rune

pressed into where they meet and lock in place, as
there is no other visible locking mechanism. You

are unable to really, at the moment, ascertain the
nature of it. These manacles are fresh, they’re

clean compared to all the other stuff in here.
They are there.

MARISHA: Are the runes recognizable in any way?

MATT: Make an arcana– are you proficient in
arcana?

TRAVIS: I’ll make an arcana check.

MATT: Are you proficient in arcana?

TRAVIS: I have a pretty high bonus, I don’t think
I’m proficient in it.

LIAM: I would like to sit on my ass and look at
the ground.

TRAVIS: I am proficient in it.

MATT: Make an arcana check, please.

TRAVIS: Seven.

MATT: You’re unable to really ascertain the nature
of the runes, unfortunately.

LAURA: I’m going to walk up and pet the
manticore’s mantle.

MATT: Okay.

TRAVIS: Aw, fuck that thing.

KHARY: I’d like to cast a spell.

MATT: What would you like to cast?

KHARY: Fog Cloud.

MATT: Okay. You watch as the central portion of
the chamber begins to fill with a thick mist,

somewhat obscuring your vision more than a few
feet in front of you.

LAURA: What was that?

TALIESIN: Is this supposed to happen?

SAM: What’s going on?

LAURA: We should get out of here.

KHARY: I step behind Nott and whisper in her ear,
I say that: This was a bold move you made and we

wouldn’t have made it, we wouldn’t have succeeded
without you, so I say you earned that gold. But

make no mistake, be careful where you put your
fingers.

SAM: Yes, fog monster.

MATT: All right. What else would you like to do?

LAURA: Should we get out of here, I guess.

TRAVIS: Yeah.

LAURA: Anything else in the chamber? Does it look
like there’s any other little, interesting things

in there?

TRAVIS: Hey, Molly?

TALIESIN: Yeah?

MATT: Honestly, it looks like everything was
clustered in the nest or on the priest.

TRAVIS: You want to help me butcher that manticore
head?

TALIESIN: Let’s do this.

TRAVIS: Yeah.

MATT: Easily enough. Within but a few moments,
between the triple-blades that the two of you

wield, you manage to carve a fresh and carryable
by two of you– this is now the second beast head

you guys have acquired, carrying along with you–
a female manticore head.

SAM: We’re not going to take those giant manacles
are we?

LAURA: Yeah.

KHARY: I’ll take the tail.

TRAVIS: Yeah we’ll be taking all of that.

SAM: It’s huge, can we carry that?

MATT: All the manacles together probably weigh
about 25 pounds, so it’s carryable.

TRAVIS: Just over the shoulder, just walk out.

MATT: You couldn’t carry it.

SAM: I can’t carry it, that’s how much I weigh.

TRAVIS: Even I couldn’t carry that.

TALIESIN: Caleb, come on.

MARISHA: Hey, you all right?

TALIESIN: Later.

LIAM: Yeah.

TALIESIN: There’s time for that later.

LIAM: Yeah.

TALIESIN: Come on. Let’s go get some sunlight.

MARISHA: I grab Caleb, wrap an arm around him, and
try to walk him out.

TALIESIN: I’m going to grab the other side, we’re
going to– yep.

TALIESIN: You did good.

LAURA: Well I’m still here with this big, giant
manticore head so– you guys got Caleb?

TRAVIS: I’m helping out.

KHARY: You’re going through a change, my friend,
and that’s not a bad thing.

(laughter)

MATT: All right. You guys manage to exit the
mines, it seems that the remainder of the gnoll

warband have either scattered or collapsed beneath
the earlier tunnel falling.

KHARY: Gnoll cowards.

MARISHA: Cowardly gnolls, cowardly gnolls.

LIAM: You just cured me.

MATT: You bring yourself back to the surface. The
light of the day is growing closer to sunset,

another hour, hour and a half or so before the sun
sets, but you return to the shack, which has been

untouched, unsullied since your leaving. The
remainder of the survivors greet you upon you

letting them know you’ve returned, and you watch
two more reunions occur as the two individuals you

had saved from the belly of the manticore find the
rest of their family within the survivors. You

gather the rest of the bodies, and whoever needs
the travel, and begin to load up the cart you

brought with you, as well as the manticore head,
unless you want to carry that back to town yourself.

LAURA: I think it might be easier to put it on the
cart.

MATT: You can rope it onto the cart without much
of an issue, though you still have a single horse

pulling a lot of people and a lot of manticore
head. That horse is not going to be traveling at

maximum speed, it’s going to be a slow pace on that
thing.

LAURA: I mean, if it’s all slow then it doesn’t
matter I can walk alongside it and pull the

manticore head.

MATT: Eventually after night falls, you can make
camp or you continue to make your way to Alfield.

It’s only a few miles off and you’ll probably get
there maybe an hour or two after sunset.

TALIESIN: Sure.

LAURA: We should probably just get there.

TALIESIN: Let’s make it all the way back.

MATT: All right. As you guys make your way under
the outskirts of town, back through the forest

that cradles the northeast side of the city, a
handful of crownsguard that are keeping watch for

any sort of incursion watch you approach and
immediately one of them puts up a hand, “Halt. Who

"goes there?”

TALIESIN: All hail, the conquering heroes!

LAURA: The saviors of Alfield have returned!

TALIESIN: Huzzah!

MATT: “Right the, um, yes– come this way,” he
seems to not be able to deal with the fact that

you’ve arrived with all of these survivors, and
the head of a manticore being pulled by this poor horse.

SAM: It’s two horses.

TRAVIS: There are two horses.

SAM: W.C and Crapper.

MATT: Making your way into the town. Since you’ve
seen it last, a number of buildings still lay

in cinders, ash, and burned structures, but the
people are in the process of cleaning and

rebuilding their lives from the night before where
this first attack initially happened. Within a

short time, the crownsguard seemed to have brought
Bryce back for you. Bryce, which you have not met

yet, is currently the Watchmaster of the town. You
see a genderfluid half-elf with blonde

shoulder-length hair and armor. They seem to be
recovering from the wound they sustained the night

before and as you approach they immediately come
up to you with a bit of a jog and say, “My gods,

"you’ve certainly come through on my– what is
that?”

LAURA: It’s a manticore head.

TALIESIN: There was a lot.

MATT: “Apparently.” They scratch their head, and
shake their head in wonderment, “Well, you’ve–

(laughs) "Thank you. What do we call you?”

MARISHA: Oh shit.

LAURA: Oh fuck.

SAM: We’ll get back to you.

TRAVIS: Yeah.

LAURA: We’re still a–

TALIESIN: This is all very new.

TRAVIS: We’re the TBDs.

MATT: “Very well.” The woman by the way, who you
had helped earlier, she comes forward with two of

the members, and they come forward to the
Watchmaster and they say, “Bryce, Watchmaster, all

"of these people came and helped my baby. And–”
and turns and looks at you and is looking about to

introduce you, if you have a moment you wish to
halt or intercede.

KHARY: I stop. I hold my hand up. I put my finger
over my lips. Shh.

MATT: “Anyway, thank you all.” Other folks are
starting to come out of their respective homes now

to see this spectacle. Children are gawking and
you hear gasps at the sight of the horrible beast

head, the tongue lolling out and dragging across
the ground.

Other people are gathering and having
reunions, other people are beginning to identify

the dead that have been brought in the cart and
while there is sadness and crying, there is also

closure. There are even some still that are
disappointed to not see those they had hoped to

see amongst those who had been recovered. Given
that still, a hero’s night is to be prepared and

people begin to prepare food. For a brief moment
past the darkness, you can hear music begin to

build as people begin to bring chairs and
tables out to the center of the town square, the

intersection of where Alfield’s simple backwoods
lifestyle seems to still understand what

celebration is in the face of victory. As what
better case is there to be but to celebrate those

who stood up to such evils? As you all think over
what you’ve done, this ragtag group of wandering

know-nothings that have managed to come together
and do a good thing. For some coin, maybe, but a

good thing nonetheless.

LAURA: I pull out the jar of ears.

(laughter)

LAURA: Before I hand them over, I open the lid and
I whisper in: Thadeus Candleglow says hello. I

shut it. I think I did what he asked.

SAM: He said to do that. He said to say that to
the people.

LAURA: They heard it.

LIAM: Also, Caleb has been very distant for the
last couple of hours, but absentmindedly scoops up

Nott’s hand. Doesn’t look at Nott, but holds
Nott’s hand.

SAM: I stealthily take my bag of coin and slide it
into his back pocket, and I pat it and say: I got

you some book money.

KHARY: Shakäste is standing at a distance.
Everyone else is walking towards the village. The

Duchess is perched on his shoulder, and he
scrawling something in the dirt with that long

reed. It’s kind of an “H.” And he fades into the
forest.

MARISHA: We don’t get to say goodbye.

LAURA: He’s the coolest

MARISHA: He’s so cool.

MATT: On that note, we’re going to end tonight’s
game.

(groaning)

LIAM: Khary!

MATT: Khary! That was amazing, man!

MARISHA: Have you ever played before?

KHARY: With my kids.

LAURA: You’re so epic.

MARISHA: You’re so good.

MATT: Dude. Thank you, finally. We’ve been wanting
to have you on for so long, but schedules haven’t

lined up. I’m so glad we could.

KHARY: Sometimes I can’t believe my luck. I love
the things people ask me to do and I can’t believe

I get to hang out with you guys and do this, this
has been so much fun, I don’t know how to thank you.

MATT: Pleasure is ours, man, thank you so much,
seriously.

KHARY: Oh!

SAM: Are you inviting us on your show?

KHARY: I have a gift! Is it all right if I–?

MATT: Yeah, go for it.

LAURA: Do you have a present?

KHARY: I do have a present.

MATT: Kind of.

KHARY: Yeah, sort of, from your old friend. Let’s
see I– let’s see.

LIAM: Uh oh. All right, I know how this works.

(laughter)

KHARY: I was given something from Will Friedle.

SAM: Is it a venereal disease?

KHARY: At first he was like, “Oh, I’ve got
something for you.”

LIAM: Slipping you the digits.

KHARY: Yes, he brought me this 20-sided dice.

LAURA: It’s so pretty.

KHARY: It is, it’s lovely, isn’t it?

LIAM: He’s got gloves on him, don’t touch it.

MARISHA: What’s it mean?

LAURA: It was up Will’s butt.

TRAVIS: He carried it in his ass.

LIAM: Crystallized rice.

MATT: Ass-20s, it’s like ass pennies.

KHARY: My ass– no. He played with this,
apparently, but at some point, it was touched by

Wil Wheaton.

ALL: Oh no!

KHARY: Exactly. At some point, I had a hammer–

MATT: You know what we should do, because we don’t
want to do anything near the table, after this,

we’re going to go ahead and record a video of you
dealing with that like the Ring in Mount Doom.

KHARY: Exactly.

MATT: We’ll put it up on socials.

KHARY: He gave this to me as if I would use it
today. I was like, you know what, that’s the last

thing I’m going to do.

MATT: He had it blessed and everything, you were
telling me.

KHARY: He said that two witches blessed this thing
and that it was okay. I watched him roll it, and

it seemed like it was okay, but there’s no way
this thing can be okay.

MATT: It’s safer for everyone.

KHARY: Rather than have any foolish soul wander
upon it, we’re going do with this thing, like

you say, we’re going to take this thing out.

MATT: We’ll have that video for you guys in the
near future. Guys, great game. We’ll take this up

next week.

LAURA: I can’t believe we survived.

MARISHA: We’re heroes.

TALIESIN: We lived.

LIAM: Just for one day.

KHARY: The plan was perfect.

MATT: The plan was perfect. A couple things didn’t
work out to get out of there in time, I was hoping

that would.

KHARY: I was really disappointed in Nott for a
while, and then she ran up there and did what no

one else would.

MARISHA and LAURA: Nott the Brave.

SAM: Nott the Stupid.

MATT: Thank you guys so much. Khary, thank you
again. Shakäste goes into the annals of Wildemount

history. Thank you guys so much for tuning in.
We’ll be back here next Thursday to continue this

story. Until then, is it Thursday yet? Have a good
night.

MATT: Welcome to tonight’s episode of Critical
Role, where a bunch of us nerdy-ass voice actors

sit around and play Dungeons & Dragons. Oh, that
was good. Well done.

LIAM: We all had to fought to be heard that time.

MATT: Yeah! It helps when you all say it at once
because it just becomes noise at that point and

nothing really affects me. I find it funny, it
amuses. So yes, welcome! Before we jump into

tonight’s game, let’s go through some quick
announcements. First and foremost, we have

returning our fantastic sponsor and partner for
the beginning of this campaign into the

foreseeable future: D&D Beyond!

TRAVIS: D&D Beyond!

MATT: Sam, do you have a–

SAM: Guys, check out DnDBeyond.com. They’re giving
away a Legendary Bundle on their Facebook page. A

Legendary Bundle contains every digital source
available on D&D Beyond, all reference books,

including a pre-order for Mordenkainen’s Tome of
Foes. Go to Facebook.com/DnDBeyond, check out that

top pinned post for instructions. Last week, as
you all know, I sent out a request saying, “Send

“me your stories of D&D Beyond, mail me your
stories,” so I got some viewer mail to read. “Dear

"Sam, you’re my favorite on Critical Role, don’t
tell Travis!”

TRAVIS: Fucking dicks.

SAM: “Also a big fan of D&D Beyond, but had one
question: Was that you I saw in Studio City,

"running around covered only in mayonnaise? If so,
what the hell, dude?” I don’t know what that is.

“Dear Sam, I own a convenience store, we have your
show on our TV all the time, love you as Nott, but

"please be aware I’ve filed an injunction to keep
you a hundred feet away from the store. We have

"you on-camera stealing jars of mayonnaise and
smearing them all over your body. PS: D&D Beyond

"rocks.” Okay. “Dear Sam, to answer your question:
No, we do not consider 16 jars of Hellman’s

"mayonnaise slathered over your naked body
appropriate attire for our furry convention. No,

"it does not matter if you use Cool-Whip instead,
your credentials have been revoked, please stop

"asking.” There’s nothing even about D&D Beyond in
that one. But hey! D&D Beyond!

MATT: Didn’t realize mayonnaise could be a
fursona, but I guess we all learned something

tonight. Thank you, Sam.

TRAVIS: It’s great camouflage.

LIAM: I think Matt went dead inside.

LAURA: I was looking at his face as that was going
on, was like–

MATT: What is going on, Sam? Thank you, Sam.

LIAM: I guess somebody at this table used to go to
furry conventions.

MATT: Nothing wrong with that, unless you’re
covered in mayonnaise.

LIAM: It does not go well with fur.

MATT: Exactly. Another reminder for those of you
who have Amazon Prime, can go on Twitch and use

your Prime account to subscribe for free to any
channel you want to, every month, and I think they

just put out an email to Prime members that they
have a new way of making sure it notifies you

whenever your subscription is up, so you can know
when that’s happening, which is pretty useful.

Also, Talks Machina, of course, is every Tuesday
night at 7:00PM Pacific here on Twitch and Project

Alpha, hosted by our fantastic Brian W. Foster.

TRAVIS: Hey!

MARISHA: Nailed it! You know our friend’s name.

MATT: That’s going to be your announcement from
now on. Cabbageman Foster is a fantastic host of

the show, you can check him out next week, thank
you, Brian. Podcast of last week’s episode is

available where all fine podcasts downloadable, so
if you want the audio version, or your friends are

listening to the audio versions, they can find it
now and be caught up after this episode, I guess.

LAURA: (loud whisper) Can I have a pencil?

MARISHA: (loud whisper) Yeah.

MATT: I’m talking!

LAURA: I’m sorry. I just saw that she had
pencils.

LIAM: I have a bunch as well.

MATT: That’s okay. Heads up to all of our fans, we’re
going to be at Emerald City Comic Con. Our good

friends at Dark Horse will be selling the print
version of Vox Machina: Origins #1.

SAM: They already are, aren’t they?

LAURA: Yeah, it’s happening

MATT: Oh, that’s right, because it’s already there!
There you go.

LIAM: And there’s copies for us in this building
somewhere.

MARISHA: Are there?

TALIESIN: You have fluff on your chin.

LAURA: You got it.

TRAVIS: Just leave it there.

MATT: There you go.

TRAVIS: That’s right. There’s a limited number.

MATT: Yeah, they only have 1000 copies, so if
you’re going to get one, get it soon.

LAURA: That’s it?

LIAM: Yeah, that’s it.

LAURA: They might be gone already!

LIAM: Could be.

LAURA: It’s gone, you got it.

MATT: The limit’s only five copies per person, per
day, so we’ll see how that works out. That’s Dark

Horse, booth 1708 at the event, so if you’re going
to be there, look for that. Also, you’ll be able

to look for these two folks. You guys are flying
out to that tomorrow, right?

TRAVIS: We are.

LAURA: Early, early, early in the morning.

TRAVIS: We’ll be there around noon thirty for our
first panel of the day.

LAURA: We have a couple of Critical Role things
tomorrow, so come say hi.

MATT: Issue five of the comic book, by the way,
goes up March 7th, so next week, you’ll be able to

check out the fifth comic, the next stage in the
story.

LIAM: Character development.

MATT: It’s pretty awesome, actually. I’m excited
for you guys to check it out. I’m excited to read

it myself, so keep an eye out for that. You can
find it on Dark Horse’s digital comics platform,

comiXology, and many other places you can find
on the Geek & Sundry website that I didn’t

bother to put down. Once again, reminding that
826LA and 826 in general is our partner-friend

charity from the very beginning of this whole
stream and we’re still pushing them because

they’re amazing. Check them out if you haven’t had
the chance; they do great work, and maybe you can

do great work with them either by helping support
them–

MARISHA: Go volunteer! Go start a D&D club! Hit
them up! Kids and D&D are hilarious.

MATT: As a heads up, I’ll be at Lexington Comic &
Toy Convention next weekend in Kentucky, so for

those of you guys who are in that vicinity, come
say hello to me!

MARISHA: Represent!

MATT: Exactly.

MARISHA: Hometown! Well, not really. An hour and a
half outside my hometown!

TRAVIS: Partial, yeah.

MARISHA: Yeah.

MATT: Relatively. It’s fine. Come and hopefully
see me there! We’ll have events and signings and

all kinds of good stuff, so, yay! I think that’s
almost all of the announcements?

MARISHA: We’re Alive just came out on Project
Alpha with the amazing horror aficionado Ivan Van

Norman. It’s awesome. It’s based off of the “We’re
Alive” podcast; it’s “We’re Alive: Frontier.”

It’s, oh man, you guys have to go watch it. Next
week is the first episode of my new show with Mr.

Matt Key: Key Question! That’s on Tuesday.

LAURA: I’m excited about that one.

MARISHA: It’s going to be good. It’s got some good
shit in it, been looking at the edits. So yeah. Go watch.

MATT: And… I think that’s it, right?

LAURA: Oh, well, there’s one little thing, which
is that Travis and I are… having a baby!

(cheering)

LAURA: All this! This right here!

TRAVIS: Look at this one, too.

(laughter)

TALIESIN: That’s currently available in the store
right now.

LAURA: That’s available in the store.

TRAVIS: Limited number, limited quality. I think
there are only one.

MARISHA: Available where you can find all babies.

LAURA: Very excited to not have to hide it on the
show anymore! Thanks for blocking my belly the

whole time.

SAM: Certainly. Your turn to block mine!

LAURA: Yay!

MATT: We got our new Critter coming. So excited.

LAURA: That’s right. We rolled a character sheet
for our baby on our announcement.

MARISHA: I like Bladder Kick. That one’s my
favorite.

MATT: That was pretty great. If you guys haven’t
seen it yet on Laura and Travis’ Twitter, you can

go and see the announcement page. It’s pretty
adorable.

TRAVIS: I like his flaws: poops his pants.

MATT: It’s a pretty big flaw… and for some
people it’s a strength. I don’t know.

LIAM: The baby is sitting playing Dungeons &
Dragons with us.

LIAM and LAURA: Right now.

LAURA: Oh.

MARISHA: The baby is being watched by so many
people.

LAURA: Don’t be shy baby, it’s okay!

SAM: Hey, are you guys going to hold a Critter
contest to name your child?

LAURA: What a good idea, Sam! No!

(laughter)

TRAVIS: Son of a– go ahead and do that. Go
ahead.

LIAM: Send those suggestions to @laurabaileyVO on
twitter.com!

MARISHA: You’re definitely live-streaming the
birth though, right?

LAURA: Oh, live-streaming the birth. We’re going
to Periscope the birth for sure. My goal is to go

into labor while we’re playing on a Thursday
night.

MATT: We laugh now.

LAURA: How great would that be?

MATT: Oh, man.

LIAM: Well, we played the game once in that back
office, so we could just move to you and then

bring the stuff with us.

MATT: That’s true, yeah!

LIAM: Dwarven Forge, Dwarven Forge, Dwarven
Forge.

MATT: On that note! Congratulations to the two of
you guys, we’re all super excited for you.

ALL: Yay!

MATT: And with that, let’s go ahead and dive into
tonight’s episode of Critical Role!

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back. And welcome back, Laura, when
she gets done using the restroom. Where we left

off, you guys have been travelling northward into
the Marrow Valley, eventually making your way

towards the city of Zadash. Along the way, you
were passing by the city of Alfield just past the

sunset as an incursion of a gnoll warband began to
set fire to a number of the buildings. You rushed

in to aid some of the denizens there, jumped in
under the watch of Bryce, the Watchmaster there,

and managed to slay a few, but they managed to
escape with a number of bodies and living members

of the community. You were then given the
opportunity to make some money and to wreak some

proper vengeance for this town by finding out
where these gnolls were and retrieve those who

were still living and/or the bodies of those that
needed to at least be given a proper burial. Along

that path, you discovered this underground network
of what was an abandoned mine where they had been

holing up. While you were travelling down there
and battling with these gnolls as you did, you

encountered a new ally: this individual named
Shakäste and his amazing little dark hummingbird.

All of you together managed to make your way
through, save a number of lives– (burps) pardon

me– encounter the priest of these gnollish
creatures who had been using these members of the

town to help feed a mother manticore. To retrieve
some of the living members, you managed to get

into battle with it. Nott slew the baby manticore,
drawing its ire, and you all, by the skin of your

teeth, took both the priest and her out, and in
doing so saved the lives of those that were

within, retrieved a small bounty of things that
were caught within the nest and the priest’s

corpse, and made your way back to town. Upon
arriving–

(shuffling chairs, laughter)

TRAVIS: Anything for that butt-shot, Sam.

MATT: That’s Sam’s gift to you guys. Upon
returning, the sun had set. A number of members of

the city of Alfield began to thank you for what
you’ve done. They began to come out into the

streets and began to make small campfires and play
music and basically take this moment to both

grieve and be thankful that there are individuals
who will stand up and show strength in the face of

darkness even this far out on the edges of the
empire. In this time, you realize right about now

that your new friend Shakäste seems to have
vanished from the vicinity. You glance about, and

at a quick look, he’s gone.

LAURA: Where did Shakäste go?

SAM: I don’t know. He’s very mysterious.

MARISHA: He’s the coolest.

LAURA: He’s like the wind. (gasps) Maybe he was the
Traveler!

SAM: What does that mean, the Traveler?

LAURA: The Traveler.

SAM: What does that mean?

TRAVIS: It’s like a deity.

LAURA: Well, yeah, mostly. Yeah.

SAM: Oh.

LAURA: I mean, he takes many forms.

SAM: Do you worship the Traveler?

LAURA: Maybe I’m the Traveler.

SAM: Okay, maybe she doesn’t worship the
Traveler.

LAURA: I mean, yeah, sure. I worship him, sure.
He’s more like my best friend.

TRAVIS: Jester, don’t you think that if that was
the Traveler he would have said, “Hey. I’m the Traveler.”

LAURA: Probably.

MARISHA: He didn’t seem very irreverent in the way
the Traveler seems to be.

TRAVIS: Yep.

LAURA: How do you know what the Traveler’s like?
Do you hang out with the Traveler too?

MARISHA: No, but I hang out with you.

LAURA: Oh, right. Well, he’s probably not the
Traveler, then.

LIAM: I liked that guy, though. He was good.

MARISHA: He was.

TRAVIS: He was pretty cool.

LIAM: He was talented.

SAM: Are you okay, Caleb? You went a little quiet
there for a little while.

MARISHA: Is that your first time killing
something? Or somebody?

LIAM: He was burned alive in front of me.

MARISHA: Yeah, you did that, though.

LIAM: I am well aware that I killed a person. I
have nothing else to say, why is everyone looking at me?

LAURA: Have you ever killed someone before?

TRAVIS: We were worried. You kind of went into a
state. Just making sure you are all right.

LIAM: I’m okay.

TRAVIS: All right, yeah.

LIAM: It was terribly grisly; his hair was on fire
and he burned horribly. Maybe it went a little

further than I anticipated– I have killed people
before in defense, ja. But not like that.

TALIESIN: Well, there’s one surefire way to make
sure that he’s all right, which is, we get drunk

on something really expensive and listen to the
stories of all the people we just saved so you

can feel better about everything that just
happened.

LIAM: Okay, that sounds good.

TALIESIN: And we’re going to spend a ridiculous amount
of the money we just made.

LAURA: I’m okay with that.

MARISHA: I am too.

SAM: Oh, didn’t we get some items as well?

LAURA: Oh, yeah! Who was it that had that stuff?

TRAVIS: Apparently, I raise my hand in this group.
That just happened.

TALIESIN: Yes, you, the small one in the back.

TRAVIS: Yeah, we have a silver ring with a little
blue gem on it.

LAURA: Can I have it?

TRAVIS: Hold on a second!

LAURA: I like rings!

TRAVIS: Fucking pace yourself, all right? Yeah, I
know. The bling is going to come your way, all

right? We have a carved wand. Anybody have a wand
that’s not carved?

SAM: Is it a stick?

TRAVIS: It is.

SAM: I like sticks.

TRAVIS: Oh, shit. Well. Yeah. We got some chained
manacles, they’re some big sons of bitches with a

bunch of runes on the cuffs.

LAURA: Ooh.

TALIESIN: I like manacles.

MARISHA: Who ended up grabbing the goggles? Did I
grab the goggles? I got them off the priest!

MATT: You did, yes.

MARISHA: I’m going to pull them out, take a look
at them.

TALIESIN: Those are fancy.

MATT: The base of them is a soft leather that’s
been cured and taken care of once you manage to

wipe off some of the blood and soot from the
remains of the previous owner. It’s a set of

goggles that can be comfortably placed over your
head, and the glass elements, or the lenses of them

have a bluish-purple sheen to them.

MARISHA: I put them on.

LIAM: Would you like to know what they are before
you put them on?

MARISHA: Too late, man. It’s like Thir13en Ghosts
(screams). No, I don’t know.

LAURA: What does it look like? Is it like a
kaleidoscope?

MATT: When you place them over your eyes, because
immediately in the vicinity there’s the few small

bonfires people have gathered around, other than
that, it’s a dark night sky with stars peeking through the

elements of the clouds that have broken apart. It
looks like a cloudfront is still blowing in from

the eastern side of the valley, but from what
little bit of the sky you can see, the stars are

there. Upon placing the lenses over your eyes, you
have clear definition of all the nearby buildings,

the dark alleyways. You have a very clear
perspective on anything that is not directly being

hit by firelight, and the firelight is almost a
little too bright.

MARISHA: Holy shit, you guys. Is this what you can
see all the time?

LAURA: I don’t know, what does it look like?

MARISHA: It’s like I got night vision! Like I can
see… things!

LIAM: Look over here. You look like a nerd.

MARISHA: I can deal with that, it’s fine.

TRAVIS: That’s great. With you humans–

MARISHA: I can see shit!

TRAVIS: Yeah, it’s real important. We were running
into problems–

TALIESIN: I’m curious, can I try them on really
quick?

LAURA: Do they fit over your–

TALIESIN: No, I got to unstrap them. I’m holding
them up–

MATT: It tugs all of your horn jewelry and under
it in an uncomfortable way.

TRAVIS: Jingle jangle jingle jingle.

MATT: No effect, actually.

TALIESIN: Yeah, this is nothing.

MARISHA: Lies.

TRAVIS: Hey, Caleb.

LIAM: Yeah?

SAM: Can you see through my clothes?

MARISHA: Do you want me to see through your
clothes?

SAM: No.

MARISHA: Nah.

TRAVIS: I remember you have an ability to
identify?

LIAM: I don’t have ability, I understand
certain magics. If you want me to explain what

those things are before you try them willy-nilly,
yes, I can tell you–

LAURA: Ooh, then look at the ring that I want!

TRAVIS: Yeah, sure, yes.

LIAM: May I see it?

TRAVIS: Absolutely. Here’s the silver ring with
the blue gem.

LIAM: Yeah. You know, I’m just going to check D&D
Beyond to see if I– Yeah, I’m all tapped, but–

SAM: Maybe you could just look at it and see with
your smarts.

LIAM: I will tell you something.

TRAVIS: Motherfucker.

LAURA: He totally just took the ring from–

TRAVIS: I know!

LIAM: I will tell you something: I don’t need to
have this ring, I can tell you what it is.

MATT: Do you have Identify as a spell?

LIAM: I do, but I need a pearl. I say to Fjord, I
need a somewhat valuable pearl, then I can do it

all day long. I can know what anything is, even
though I am tired.

LAURA: Ooh, do any of the rings that I have on my
fingers have a pearl on them?

SAM: How about the one that I stole from her?

MATT: The ring that would have the pearl on it is
no longer on your hand, and the one that you have

does have set into it a fairly nice pearl.

LAURA: (gasps) You have a pearl!

SAM: Would you–

LIAM: Is that worth about a hundred gold pieces?

MATT: You can certainly try.

LIAM: Oh, yes, let me– Can I borrow this?

SAM: I want it back, though.

LIAM: This is not instantaneous. Since I am so
tired, it takes me a little bit longer. I wedge

out one of my books and I set it on the ground.

MARISHA: Do you want to go to–

TALIESIN: Instead of setting a book on the ground,
let’s sit at a table at a pub or bar.

TRAVIS: We’ll make sure you’re not disturbed.

LIAM: It’s up to you. I haven’t done this in a
while and I’m excited to do it. But I could hold

off a little.

TALIESIN: I require drink and lumbar support.

LIAM: Okay, I take the book and I close it and
then I put it back.

LAURA: Do you want me to carry it for you?

LIAM: No, I have both the ring and the one that
Fjord gave me. So if it’s good for you, you may

have it. I’m more interested in executing
skill.

TRAVIS: Okay, yeah. Molly, I need something from
you.

TALIESIN: Yes?

TRAVIS: Find us a fucking bar.

TALIESIN: On it.

SAM: Should we just go to the Feed and Mead?

LAURA: Let’s do it!

SAM: Or somewhere else?

LAURA: I hope they have milk.

TRAVIS: Because the Candleglow Inn is fucking
toast.

TALIESIN: I’m going to just literally yell at the
top of my lungs in the middle of the crowd: I’m

looking for the best pub in this bloody town!

MATT: As soon as you finish screaming it, you turn
around and go face to face with Crute, the rather

rough-looking dwarf who runs the Feed and Mead
where you guys have been staying. He goes, “Huh,

"that would be my place where you are staying.”

TALIESIN: Onward!

MATT: Everyone around is like “Eh.” But
he’s already got your attention. He leads you guys

back to the familiar Feed and Mead. Where has been
empty previously when you guys were staying there,

now there seems to be a little bit of an air of
celebration. Since that is where you guys are

going, other people are following and it seems the
party is going where you’re going. As you enter

the place, Crute seems excited because now all of
a sudden there’s a burst in clientele.

TRAVIS: Pub crawl.

SAM: There’s only one pub.

MATT: As you begin to order your drinks, many of
the various villagers prevent you from paying. For

the remainder of the evening, your drinks are on
the town of Alfield.

TRAVIS: Very, very generous. Fucking drink up.

LIAM: Before we even go into the building, I go
over to Nott and adjust the hood a little bit

further forward.

SAM: Are my ears tucked back in?

LIAM: The ears are in and make sure that the mask
is secure. Have fun.

SAM: Okay. You’re really all right, Caleb?

LIAM: Yeah, I’m okay. It was a rough night.

SAM: I know, but you went a bit catatonic.

LIAM: I did.

SAM: Did you see anything or have a vision? I
don’t know.

LIAM: No, I did not see a vision. I saw a burning
person.

SAM: All right. They were bad.

LIAM: Let’s go get a drink.

SAM: All right.

TALIESIN: Anybody who tries to buy me a drink, I
slip a silver into their pocket. Let me know how

low we get.

MATT: Okay. They’re common folk for the most part.
Nobody seems to notice. Those that even do watch

you aren’t going to argue. Now, is that just
drinks on you?

TALIESIN: When any time we let them buy us drinks,
I’m just going to put a silver in anybody’s pocket

who’s buying us drinks.

MATT: Okay, depending on how many rounds you guys
want, that’ll put you down about two gold

probably by the time the night is done.

TALIESIN: Done.

SAM: I’m going to keep getting shots and pouring
them into my flask and going up and asking for another.

MATT: Fair enough. Make it three gold (laughs).
Caleb, you’re spending time–

LIAM: I’m going to find a corner table in the
ruckus. I will take the ring with the pearl, and I

hold it right here. I pull out the other ring and
I look at it and I begin to focus and study the

different angles of it and hope that I have a
pearl of enough value to make things happen.

LAURA: I’m going to sit next to Caleb and watch it
all happen.

MATT: It is riveting.

LAURA: Don’t you need to pull out your book so you
can look at your spells?

LIAM: It’s already out.

LAURA: Oh.

LIAM: You know when you play D&D, you don’t
narrate taking a pooper, but you can assume that

the characters take a pooper every day.

TRAVIS: (chagrined) I narrated it.

LAURA: This is true.

LIAM: Some things just happen.

LAURA: While he’s doing everything he’s doing, I’m
going try to very subtly draw a dick in his book.

MATT: Make a sleight of hand check.

SAM: (singing) It’s a dick in a book.

LAURA: Natural 20!

SAM: Natural dick 20.

TALIESIN: 20 god damn dicks.

MATT: Yes, the pearl is enough for you to focus on
the spell.

LIAM: Yes!

MATT: The ring.

MARISHA: What is it?

SAM: Is this our first item?

MATT: And you know what this is.

LAURA: It’s our first item!

LIAM: Oh.

LAURA: What is it, Caleb?

LIAM: This is good. You may have it. I don’t get
into water too much, as you could guess. This is

good for walking yourself upon water. You take
this, as promised.

MARISHA: That’s rad.

LAURA: You can stand on and move across any liquid
surface?

LIAM: Yeah, but also why is there a dickbutt in my
spellbook?

LAURA: Where did that come from?

LIAM: I don’t know. Maybe it was Nott pulling a
prank on me.

LAURA: Probably. It was probably Nott. Wow, this
ring is so cool!

TRAVIS: Hey, Caleb, are you exhausted from that
experience? We do have other items to–

LIAM: No, I don’t need– well, I do want one drink,
but I don’t need a ton of drinks. This is my

thing, so what else did we get?

TRAVIS: We have a carved stick– wand.

LIAM: I will take the wand.

TRAVIS: Yup.

LIAM: Thank you.

TRAVIS: These big fucking chain manacles I’ve just got
over my shoulder.

LIAM: I need another ten minutes. Fjord, would you
get me a second whiskey? By the time you get back,

maybe I will understand what this is.

TRAVIS: I ain’t a fucking waitress.

LIAM: Ten minutes later.

MATT: Yep. Look at the majesty of this.

LAURA: What is it?

TRAVIS: It’s a wand of dickbutts.

LAURA: How fortunate.

LIAM: (sighs)

LAURA: What is it?

TRAVIS: That’s the: Do I tell them or do I not?

LAURA: What is it?!

LIAM: It’s fascinating.

(laughter)

LIAM: Oh. Do you know how to use wands?

LAURA: Of course I do.

LIAM: Is she full of shit? What do I roll?

MATT: Make an insight check.

LIAM: Yeah. I got a 15.

MATT: She seems to be on the level.

LAURA: Yeah, I’m on the level.

LIAM : This is too dangerous for you to have. I’m
keeping this one–

LAURA: No, just tell me what it is, Caleb!

LIAM: No it’s for me, I gave you the ring. That’s
the deal. I promised it to you and now you have it.

TALIESIN: What does the wand do?

TRAVIS: Yeah, I was going to say, you can just
share.

LAURA: You have to tell us.

LIAM: If I tell you, you will try to steal it from
me.

TRAVIS: No, I swear I won’t.

LAURA: Unless it’s a wand that makes doughnuts or
pickles, then I probably won’t try to steal it, probably.

LIAM: No, it’s too dangerous.

(laughter)

LAURA: No, Caleb!

TALIESIN: I’m taking his drink away. You don’t get
to drink.

TRAVIS: Now it’s definitely going to be stolen.

We have one other item. Not that I don’t
love my posture being corrected.

MATT: You technically have two more.

LIAM: Fine, do you want to know what it does?

LAURA: Yes!

LIAM: I will show you what it does.

LAURA: What does it do? Wait, he’s doing it!

SAM: Oh, he’s casting the wand.

LIAM: I point this stick at Jester.

MATT: Okay, make a– is it a wisdom or charisma?

LIAM: It is a charisma saving throw.

MATT: Charisma saving throw, please.

LAURA: Ah, oh Jesus. Okay.

TALIESIN: First party death.

SAM: Insta-death.

LAURA: Okay, okay, okay. Oh, 12.

LIAM: Oh, it’s just a stick.

MATT: Yeah.

LAURA: Oh, it didn’t do anything?

LIAM: No. Told you.

LAURA: That’s a very low DC, because I rolled
shit.

LIAM: A low what?

LAURA: A DC.

Yeah, that’s a nine, right? It’s a nein!

SAM and MARISHA: Nein.

LAURA: Plus three.

TRAVIS: How about these them there chain manacles?
So I can get my spine back in alignment.

MARISHA: You look like you’re into some shit.

LIAM: I promise you’ll have these back because I cannot
lift them. Would you put them on the table for me?

TRAVIS: Yeah.

MATT: (crash) Onto the table.

TRAVIS: They’re fucking huge.

LIAM: Hold the ring and wait.

MATT: You finish the spell. They are not magical.
They once were, and you can tell by the runes at

the base of where the manacles clink together that
they were at some point sealed. Whatever

enchantment was on them has been released.

TRAVIS: Tell me they’re super valuable. That was a
fucking bitch to lug around.

LIAM: They are a very strange one. If you are
feeling gassy, they take away the cramps you feel.

You have to wear them. It’s extraneous, it’s too
much.

TRAVIS: Seems extreme.

LIAM: It’s overkill.

TRAVIS: Yeah, all right. Well, mysterious wonders.

LAURA: What kind of metal is it?

MARISHA: Yeah, I was going to say, it’s a lot of
good metal. We can always sell it for scrap metal.

LAURA: To the blacksmith.

TRAVIS: I like that more.

MATT: There’s also the glaive.

LAURA: I have a glaive. Look at this glaive.

MARISHA: Didn’t we get a pendant off of the
priest?

MATT: No, there was a glove.

TRAVIS: Oh yeah, the red glove!

LIAM: These are shit. I slide them off the
table–

MATT: (crash) Everyone who’s near in the vicinity
all of a sudden turns as this loud, heavy clatter

of metal chains–

TRAVIS: Sorry! No, we’re just going through stuff.
Back to your drinks, everything’s fine.

LIAM: I want to do it again. What do we have? Give
me the thing.

LAURA: A glaive.

LIAM: Okay.

LAURA: Whoa!

SAM: That’s a big thing.

LIAM: Yeah. Oh.

LAURA: Is it too dangerous for me to have?

SAM: It’s too dangerous.

LIAM: No, this is great. It’s very powerful. It
is a fine weapon. Probably better than anything–

except maybe for your blade. Is anyone able to
use a glaive? I can’t do anything with it.

LAURA: What is a glaive?

MATT: A glaive is a polearm with a giant axe blade
at the top of it.

SAM: Beau could use it, right?

MATT: It’s not a monk weapon.

LAURA: Is it something that I could use?

MATT: It’s a two-handed weapon, yeah.

LAURA: Can I use a two-handed weapon? Oh, I have a
shield.

MATT: You have a shield, you’d have to get rid of
your shield and I have go to see if you have the

capability to even use it. Because I don’t think
you know– do you know simple weapons?

LAURA: Yes.

MATT: Let me double check real fast. As far as I
know–

LAURA: I need to get a better weapon, though, you
guys. Because this sickle doesn’t do much.

TALIESIN: It’s very pretty.

LAURA: It’s really cool-looking, right? That’s why
got it. How’s it balanced, is it good?

TALIESIN: It’s very nice.

MATT: Yeah, you aren’t proficient with glaives,
unfortunately.

LAURA: No.

LIAM: Do you know what this is? It is a very good
sale at a pawn shop.

MARISHA: Yeah.

SAM: None of us can use it?

LAURA: Well, what does it do, because how much is
it worth?

LIAM: Well, it’s very painful if it hits you.

LAURA: Okay.

LIAM: That’s it.

MARISHA: So it is magical?

LIAM: Most definitely it is magical, yes. Stronger
than your average glaive, that’s what I am saying, yeah.

TRAVIS: Great, yeah.

MARISHA: I have a feeling that no one in this town
could afford it right now. But when we get to–

LAURA: Zadash.

MARISHA: Zadash. I might know a few contacts that
might want something.

LIAM: You know people in Zadash?

MARISHA: I know people everywhere.

LAURA: I’m writing magic glaive.

SAM: Oh yeah, who’s keeping stuff? Are you our
stuff keeper?

TRAVIS: Who’s got the oven mitt?

LIAM: Who’s got the monster calves to carry this?
There you go.

LAURA: (grunts)

SAM: Oven mitt?

LIAM: Here.

TRAVIS: Red oven mitt, who’s got it?

SAM and LAURA: I don’t know.

TALIESIN: Who had the red oven mitt?

MARISHA: Was it on the priest?

MATT: It was on the priest.

MARISHA: I have it. I got it.

TRAVIS: I’m looking at you while I say it the
whole time.

MARISHA: I’ve got my goggles on and I’m just
like–

TRAVIS: I grab the nose piece and go (fwoosh)
(impact).

MARISHA: Ah!

(laughter)

MARISHA: I just punch him in the shoulder really
hard.

TRAVIS: (pained) Yeah, ah.

MATT: Yeah, your left arm goes numb for a while.

MARISHA: I pull out the oven mitt.

LIAM: Oh my goodness, yeah. Like 45 minutes have
gone by looking at all these things.

MATT: You guys have all grown steadily more
intoxicated.

LAURA: Not me, because I drink milk.

MATT: That’s right.

SAM: And not me, because I’ve just been getting
them and pouring them.

LAURA: What is it? Can you shoot fire from your
hands? Can you shoot lightning from your hands?

Can you catch things really well?

TALIESIN: Does it make a very good macaroni and
cheese?

LIAM: He just puts it away.

LAURA: I don’t like Caleb looking at our shit
anymore. He just looks at it and steals it.

LIAM: He puts the wand down in front of Jester.

LAURA: (gasps)

MARISHA: What’s with the oven mitt?

LIAM: It just hurts people.

SAM: This is the wand, this is just it?

LAURA: This is so cute.

MARISHA: Wait, it hurts people so you’re going to
hang onto it?

LAURA: This is a great wand.

LIAM: Do you know how to use arcane artifacts?

MARISHA: It doesn’t matter if I know how to use
arcane artifacts. Stuff that hurts people could

still be beneficial to our cause, because other
people want to hurt us.

TRAVIS: I mean, she has a point. I know how to use
arcane artifacts.

MARISHA: Yeah, why don’t you see if Fjord wants
it?

LAURA: I point the wand at Nott.

SAM: I rolled a four.

LAURA: (laughs)

MATT: You watch from beneath the mask–

LAURA: I pull the mask down.

MATT: The edges of the toothy goblin grin curl
into this uncontrollable smile that threatens to

crack the sides of her face.

LAURA: Oh my goodness. That’s really creepy, Nott.

SAM: I can’t stop!

LAURA: How do I make it stop?

SAM: I don’t know, dear gods!

TALIESIN: Nott, why so serious?

SAM: It hurts!

LAURA: I think it lasts for a while.

SAM: Oh gods! It’s painful!

MATT: At this point, these two young farm boys,
that were in there drinking in the back and watching,

listening in, are just staring at Nott and backing away
slowly to the back of the room. “We got to go.”

SAM: It’s okay.

MATT: “We got to go!” They leave the room and
everyone else just looking over. Yeah, it’s caused

a bit of a scene.

SAM: The Wand of Smiles.

LAURA: Yes it’s a Wand of Smiles. They have to
roll a DC of ten for charisma saving throw or be

forced to smile for a minute.

TRAVIS: Yes, awesome.

LAURA: That’s the cutest fucking wand!

SAM: Love it.

LAURA: I love it.

MARISHA: I wonder if it works on animals.

LAURA: We’ll find out. Where’s– oh, Frumpkin.

LIAM: What?

LAURA: Frumpkin’s gone.

LIAM: He’s not gone. He’s always with me and he
will be back tomorrow.

LAURA: Okay.

MARISHA: Back to the glove thing, though.

LIAM: Yeah. It burns people like I burned that
man.

TRAVIS: Oh.

LAURA: Oh. Well, you don’t want to keep it. You
hate burning people.

MARISHA: Exactly.

TRAVIS: That could come in very handy.

MARISHA: It’s not fair for you to put your issues
onto literal inanimate objects.

LIAM: Would you like to trade your goggles for
them?

MARISHA: No. I can’t use arcane shit. But he can.

LIAM: You have that very fancy sword you have.

TRAVIS: Yeah. But sometimes you need batting
gloves.

LIAM: Does it mean that much to you? Would you
like it?

TRAVIS: I would like to see it.

LIAM: Okay. Here it is.

TRAVIS: Yep. Hold on. That’s a fucking glove of
fire.

TALIESIN: Do your thing.

LAURA: You have to stick it on your forehead.

MATT: Does it require attunement?

LIAM: I don’t know. No. He’s good.

MATT: After putting it on, you would actually know
the properties of it.

TRAVIS: Oh, sweet! What are the properties of it?

MARISHA: Give him the damn paper.

LIAM: I don’t move at the speed of your thought.

TRAVIS: Okay. Cool. Yeah.

LAURA: What does it do?

TRAVIS: It’s a Scorching Ray spell. A little plus
five.

LIAM: I’m sorry that I kept it for myself. Enjoy.
I will not take any of the spoils of anything we

find anywhere. Enjoy.

MARISHA: Okay, you didn’t frame it that way,
though. You put it under the guise of this is bad,

this hurts people.

LIAM: It does hurt people. You seem very angry at
me right now.

MARISHA: I’m just wondering what your deal is.

LAURA: Look. This ring is perfect for you. That
way if we get near water you don’t go in it.

LIAM: I’m slowly, ever so slowly beginning to like
you, so please don’t fuck it up.

SAM: I think that we should all say thank you to
Caleb for identifying our objects.

LAURA: Cheers to Caleb!

MARISHA: Yeah. That’s not the issue. But cheers!

LIAM: This is what people do.

TRAVIS: And Nott, may I say thank you for saving
my life, because I was in a fucking pickle in there

and if you hadn’t gone and slaughtered that little
baby manticore, I’d have been fucked. So thank you.

SAM: You’re welcome.

LAURA: Thank you, Fjord, for saving my life.

TRAVIS: Did I save your life?

LAURA: Didn’t you give me a potion?

TRAVIS: I did. Yeah. That’s right.

LAURA: I woke up and you were over me giving me a
potion like a knight in shining armor.

TRAVIS: Yeah. You’re right. It was my pleasure.
You would have done it for me.

LAURA: I probably would have. Probably. I did do
it for you though, Nott.

SAM: Did you save me?

LAURA: I saved your life!

SAM: Thank you.

LIAM: Is she still smiling?

MATT: No. It’s faded by now.

LAURA: I hold the wand under the table at Caleb’s
leg and try to do it to him too.

MATT: Make a charisma saving throw.

LIAM: It’s constitution though, isn’t it?

LAURA: It’s charisma. You had me do charisma.

LIAM: I said constitution to you.

MATT: She did charisma.

LIAM: Okay. I’m sure I’ll fail it. 15.

LAURA: You succeeded, but you didn’t even know I
tried.

MATT: As you guys finish your cheer, everyone else
in the room also lifts their drinks. “Hurrah!” They all

give a cheer as well.

MARISHA: Huzzah.

ALL: Huzzah!

MATT: As the evening continues, some folks come up
and tell their stories to you, give you thanks.

Share a drink if someone was lost. Some recovered,
some not. Overall, everyone seems to be very appreciative.

Eventually, whether through just general
exhaustion or imbibement, you bring yourself to

rest, finding yourselves back to the singular room
you’ve all been sharing here at the Feed and Mead.

TRAVIS: Oh yeah. Should we get another room
now that we’ve got some extra coin?

MARISHA: How many rooms do they have at the
inn?

MATT: Three.

TRAVIS: Oh!

MATT: It’s not a big place.

SAM: Are they vacant?

MATT: At the moment? Yes.

TRAVIS: We can get an extra room.

MARISHA: Let’s buy them all out.

TRAVIS: Whoa! Hey, big spender! What?

MARISHA: I’ll take my own room if y'all don’t want
in.

LAURA: But we have always been roommates.

MARISHA: Then come join me, girl!

LAURA: Okay.

MATT: Crute, while he has been happy to provide
you the evenings free for two rooms, even for all

you’ve done, “I am a businessman, through and
through, so I’ll give you a discount. Three silver.”

MARISHA: Done.

MATT: (laughs)

LAURA: Matt’s totally taking advantage of the fact
that none of us are hagglers this game. It’s hard.

It’s really hard.

TRAVIS: Craft fair Laura is dying.

LIAM: I will also pay for a room for Nott and
Caleb.

MATT: “Of course. Then that will be also three
silver.”

LIAM: Wait did you just, ja? Did you pay for
everybody or for you?

MARISHA: I paid for me. Here, for giving you shit
earlier. I give three silver.

MATT: “Thank you.” (laughs) You have your own room
now.

LAURA: Totally obvious that he’s fucking us over.
(imitates Crute’s laugh)

LIAM: Danke.

TALIESIN: Today has been the most profitable day
in my life. I have never seen so much money cross

my path.

LAURA: More money will come tomorrow because we
are selling the ears tomorrow!

TALIESIN: This is ridiculous.

LAURA: Yeah!

SAM: Where are the ears? Someone has them safe.

LAURA: Of course, yeah, I have the ears right here
in this pickle jar.

SAM: Maybe it should be in Caleb and I’s room
because we’ll have the alarm to protect us.

LAURA: No, I have them, it’s okay.

TALIESIN: Is somebody just going to show up and
say I–

LAURA: Like who wants pickled ears really, except
for me?

SAM: All right.

LIAM: I’m going to go get my cat! I go up.

LAURA: I’m going to go eat some pickled ears!

TALIESIN: I’m going to watch this.

MATT: Do you actually partake in pickled ears?

LAURA: No, I don’t. I go upstairs and I’m
conversing with the Traveler.

TALIESIN: Oh, you’re going to do your thing.

MARISHA: I go up and head up to the room as well.

LAURA: I’m going to doodle and talk to the
Traveler.

MATT: You all find yourselves going about what
final business you have for the evening before

rest takes you. You are doing your–

LIAM: Well, I first take out the silver thread and
I cross it across the door and if there’s any

windows there, I do the same and allow for Nott to
enter and leave. Then I draw patterns along the

floor that spread up onto the table as well and
back down onto the floor. I squat with my book

since I am tapped and I begin to bring back my
cat. An hour and ten minutes later, I don’t know

if they’re asleep or not, I have this cat named
Frumpkin and I wear him like a scarf.

MATT: You watch as you finish the incantation and
the ritual comes to a complete cycle, in the

center of where you made these markers across the
table you hear this slight tearing sound and there

is this slight ripple in the air right in front of
you in the center of this and it’s almost like a

slight little tear in reality almost. From that,
Frumpkin steps out and lands, looks up at you.

(meows)

LIAM: Come here, I promise–

MATT: Immediately leaps up into your hands.

LIAM: I promise not to do that too often. I just
scritch, for a long time.

MATT: He purrs against you.

MARISHA: He can’t even hear about it!

LAURA: Can I draw the general gnoll peeing on a
little fire hydrant and the rest of the gnolls

behind him fighting over a bone?

MATT: Easy enough to do.

LAURA: Then I’m going to draw the cutest baby
manticore you’ve ever seen and it’s dead! I’m going

to tell the Traveler: You know, I don’t know
what’s going on. I’m just hoping that you’re here

because this is the farthest I’ve ever gone and
I’m afraid that you can’t hear me anymore and it’s

freaking me out a little bit. Because I know that
I’m around a bunch of people now and I haven’t

been before, but I want you to know that you’re
still my best friend and if you want me to be

alone I will be if that means that you’ll be here.

MARISHA: Beau just reaches over and hands her a
kleenex.

LAURA: Thank you. Okay, that’s all, good night.
What?

MARISHA: Nothing.

LAURA: Did you hear that?

MARISHA: I’m in the room with you.

LAURA: Oh. Right.

MARISHA: I’m reading. While she was doing that,
I’m opening the letters from the Baumbauchs.

MATT: Oh! Right.

TRAVIS and LAURA: Oh shit.

MATT: Well, finishing up with you. As you finish
that and lay down, you lay on one side, staring

towards the wall in this moment of quiet. You feel
this strange warmth and you look down underneath

your robes and there you have the symbol of the
Traveler that you keep on yourself, the door arch

and path, and it’s warm to the touch, warmer than
your skin is. The subtle sensation of familiar

closeness comes over you, and wordless, but an
emotion washes through your brain that’s alien,

from the outside of your own thoughts that just
says, “I’m with you.”

LAURA: I take the symbol and I hold it up to my
cheek and I go to sleep.

MATT: Okay. You start going through. There were four
letters clustered in here. You tear through the

first one and look at it and it looks like it’s a
shipment ledger up by Nogvurot. Nogvurot, it’s a

city on the northern end of the empire. It’s just
an information ledger about shipments received,

confirming payment and distribution to which
taverns are receiving it, and then asking for the

next shipment. The second one that you open is
another ledger, this one comes from Deastok to the

west. This one’s cheaper, it’s a smaller ledger.
The third one you open up, and it’s a complaint–

MARISHA: (kissing sounds) What is it?

MATT: From Rexxentrum. It’s titled by– it
doesn’t have the name but it says “The purveyor of

the Rotted Stump”, which is apparently some sort of
bar or tavern saying, “To the Baumbauch family: I

"would happily request that if you are to send the
aforementioned and already paid shipments to our

"establishment that they would not be containing
any sort of animals of which could chew through

"and ruin and spoil the shipments you’ve been
given. We request an immediate refund.” It shows a

copy of a deal that was made. It’s just an open
complaint.

MARISHA: Nice.

MATT: The fourth one’s a little interesting. It’s
just titled: To Demedan Baumbauch. Specifically.

ALL: Demedan! Ooh!

LIAM: I’m sure that one’s not important.

SAM: It’s mostly about mayonnaise.

LAURA: He’s totally looking!

LIAM: I know.

TALIESIN: Dear Mr. Mayo. We relish the time we’ve
had together.

MARISHA: Would I recognize what this word means?

MATT: Make an intelligence check.

MARISHA: Do I get any time of advantage for being
a shifty person?

MATT: No, because this would be an investigation
check specifically, not an intelligence, it would

be an investigation.

MARISHA: Is this a code? Is this backwards? This
is backwards, isn’t it? Fuck balls.

TALIESIN: You don’t know.

MARISHA: Eight.

MATT: Eight. Well. You’re just going to have to
figure it out on your own.

LIAM: (singing) Fuck balls.

MARISHA: Toordolbo.

SAM: We’ll come back to you.

MARISHA: Do I know what the Evening Nip is? Do I
recognize that?

MATT: You don’t, actually.

TRAVIS: You don’t know the old evening nip?

(laughter)

MARISHA: I finish reading everything, I go over to
a sleeping Jester, pull her blankets up and tuck

her in a little bit, and then I crash out.

MATT: Okay.

SAM: Two quick things. One, I’d like to ask Caleb,
when he’s done with his insanely long ritual: That

pouch that I gave you, what was in it?

LIAM: Did you give me a pouch?

SAM: Oh, I gave you a pouch before. You might not
have felt it, but it’s in your back pocket.

LIAM: When did you do that?

SAM: Before?

LIAM: Oh, what is in it? Let’s see.

MATT: Which pouch is this?

LAURA: Shakäste’s.

MATT: Oh, Shakäste’s pouch. You find what is
roughly a handful of bird seed.

LAURA: Wouldn’t it be funny if there was, like, two
copper and a bunch of bird seed?

MATT: Well, it’s a heavy pouch and contains about
113 gold pieces.

ALL: Whoa!

LAURA: Shakäste was fucking loaded!

LIAM: One…

LAURA: Oh jeez.

LIAM: Two…

TALIESIN: No long rest for you.

LIAM: And then ten minutes later–

MATT: There’s some dried jerky and hide in there,
just for trail snacks. It seemed like a half road

travel pack that Shakäste was keeping with him and
whatever coin he had brought with him on the journey.

LAURA: You stole an old blind man’s food and
money.

SAM: I am the best.

LIAM: Did you say 113?

MATT: 113.

LIAM: Okay, so after counting it all, I separate
it and I put some jerky down– go, have it– to

Frumpkin, and I push 60 gold across the floor.
Come here.

SAM: Yes. Ow!

TRAVIS: That was five of them.

SAM: No, that’s good, because my muscles are sore
from smiling before.

MATT: It does help a little.

SAM: Then I’m going to try to make acid while he
was doing his thing.

MATT: Go ahead and make an alchemy supplies check.
Roll that plus your proficiency bonus and your

intelligence.

SAM: 19, plus things.

MATT: It will take you through the night and part
of the morning to do it. With a full night’s

sleep– a full rest– if you start early enough in
the night, by about noon tomorrow you’d be done.

SAM: All right.

MATT: Throughout that, you manage to create a vial
of acid.

SAM: Awesome.

LIAM: I have a question: the metal on the ring
with the pearl in it, what is it made of? Can I tell?

MATT: Looking at it, it looks like the base
material for the pearl set in, it’s a polished brass

that has been treated to look like gold, but some
of that treatment is rubbing off and you can see

the duller brass color beneath.

LIAM: I cannot remember, but Caleb can because of
Keen Mind. Brass: is that part of the alchemy that

I can do?

MATT: I will look. As far as your school of
transmutation?

LIAM: Yeah, that is correct.

SAM: You have copper and silver for sure.

LIAM: Copper, silver, wood.

SAM: Iron?

LIAM: I just can’t remember if it is. Do we have a
Player’s Handbook?

MATT: Wood, stone, iron, copper, or silver.

LIAM: Brass is not on it, okay. Then I’m going to
spend the last 30 minutes before bed trying to

slowly wedge the pearl out of the ring. I don’t
want the ring.

MATT: Okay, make a general strength check.

LAURA: The pearl pops out and flies across
the room, never to be found again.

LIAM: 15.

MATT: 15? It doesn’t take you too long. Working on
it back and forth you eventually have enough give

where the four claws that hold the pearl into the
ring set eventually give way and it pops out. It

does hit the ground and roll and you quickly catch
up to it and grab it.

SAM: It’s bronze?

LIAM: Brass.

SAM: Brass, okay.

LIAM: I take what’s left of the ring and I throw
it across the room for Frumpkin to go chasing it across.

MATT: Frumpkin just watches it land. (thunk,
thunk)

LIAM: Go chase that.

MATT: (meows)

TRAVIS: While everybody is going up to their
rooms, can I stay down– are you staying down?

TALIESIN: Oh, I’m going upstairs, I’m going to
pass out on the floor.

TRAVIS: I’ll stay downstairs and do some
people-watching. Call it character study.

MATT: Okay, yeah. Looking about, at this point in
the evening most of it is filtering out. The few

stragglers there are the older folks, grizzled
farmhands with sunburned skin, thick fingers that

have seen a lot of field work, a lot of them
reminiscing about days of old, some of them

talking about some folks they know that were lost
over the previous events, but they seem drunk

enough to at least be smiling and laughing about
these old stories they bring up. You continue to

study these personalities, I imagine you’re
probably taking in quirks, taking in elements of

their body language, their vocal intonations for
your own purposes.

TRAVIS: Very well.

MATT: Okay. As you all eventually close the
evening, the morning sun comes to, with Nott

sleeping in a little further after staying up late
creating a vial of acid.

TRAVIS: Please tell me she has bedhead.

LAURA: One ear’s up.

MATT: What do you guys want to do?

MARISHA: Hey, Jester?

LAURA: Hey, what?

MARISHA: I want to show you something.

LAURA: Okay, what?

MARISHA: You know how I stole some shit from the
Baumbauchs on our way out of town? Most of it’s

boring shit, but I stayed up and I was trying to
solve it and figure some of this stuff out. Take a

look at this, what do you think?

LAURA: Okay. I’m really smart, so I’ll probably be
able to figure it out. “Demedan, your request has

"been approved and the toordolbo extract will be
arriving in a case of rose wine from the Evening

"Nip in the coming week. Many Gifts, The
Gentleman.”

MARISHA: (whispering) The Gentleman. Who’s the
Gentleman?

LAURA: I don’t know, but I like your addition of
“douche” to Demedan, I agree.

MARISHA: Uh-huh, I wanted to put a reminder for
myself.

LAURA: Oh yeah, who specializes in a rosé? You’re
right, that’s weird. Especially not the Baumbauchs.

MARISHA: No, the Baumbauchs don’t make rosé.

LAURA: No, they make, like, ale.

MARISHA: You’re right. The place where I came
from, you got– certain regions are going to make

certain kinds of wines. That might tell us where
it’s come from. And, what do you think– I think

the “oblodoro” I think that’s a code.

LAURA: “Toordolbo.”

MARISHA: I think it’s bloodroot.

LAURA: Oh, bloodroot, that’s good.

MARISHA: That sounds like a thing, right?

LAURA: What if it’s the “boltodoor?”

MARISHA: That’s a possibility. I haven’t ruled
anything out yet.

LAURA: Bloodroot is probably pretty good, though.

MARISHA: Do I know of bloodroot?

MATT: Make a nature check.

MARISHA: Nature check.

LAURA: Would I know bloodroot?

MATT: Make a nature check. You both may make a
nature check in this moment, in a strike of inspiration.

LAURA: 20!

MARISHA: Better than me. 13.

MATT: Okay, you’ve heard it somewhere. Nothing
big, but, like, bloodroot, I’ve heard of it. You

know it. It’s a unique flower that is pretty in
its own right, but you know it because the places

where it’s used are usually fenced off in a way
that children can’t get to them because they are

known to be poisonous. Not to the point of death,
but to the point of severe nausea and vomiting

upon ingestion.

LAURA: Oh, bloodroot. That’s right, it’s a type of
flower, super-duper red. I know because I tried to

make a paint out of one of the flowers one time and
it made me want to like seriously puke my guts

out. And do the spins, if you know what I mean.
Super bad. That’s bad.

MARISHA: And they’re wanting an extract, so–

LAURA: That means it would be extra strong, yeah.

MARISHA: Are the Baumbauchs trying to poison
people?!

LAURA: Oh my gosh! Well, the Gentleman wants to
poison people. Oh, no, the Baumbauchs, yeah, I

understand. Wow, do we need to tell someone about
this?

MARISHA: No. Just keep it in the back of your head
if you hear something, if something spikes your interest–

LAURA: If we hear about an outbreak of people
vomiting–

MARISHA: –or about a Gentleman.

LAURA: Or about a rosé.

MARISHA: And an Evening Nip.

LAURA: Yeah.

MARISHA: I want to know about these evening
nipples– evening nip.

TRAVIS: There you go, Freudian slip.

LAURA: In the coming week! That’s soon. When did
you steal this?

MARISHA: How many days has it been?

MATT: It’s been probably, at this point, four
days, would be my guess.

LAURA: Oh my gosh, what if we could intercept it?
Then we could have all of the poison, and the nips.

MARISHA: Interesting.

LAURA: I like it.

MARISHA: Let’s keep this– we’ll workshop it.

LAURA: Let’s make a decision!

MARISHA: You–

LAURA: We just did it!

MARISHA: Yeah we did, we definitely did.

LAURA: Oh man, I’m really hungry, though, I’m going
to go downstairs.

MARISHA: Let’s get some food.

MATT: You guys all wake up and get your breakfast
situated and sorted, Nott joining you a little

later on, but you are fed, the morning is fresh,
what would you like to do?

TRAVIS: Well, I guess it’s time to collect on
those ears, right?

LAURA: These ears.

TRAVIS: Yes, those ears.

MATT: Asking around, you’re eventually led to
where Bryce’s location is. Apparently they are in

the process of going through paperwork in the Salt
Trench Jail. That’s where the prisoners of

Alfield, this podunk town, keep there imprisoned.
Being led to this small but functional shack of

stone and dried wood, eventually Bryce emerges,
not fully armored, but they’re wearing comfortable

robes with a bit of the ceremonial maroon and gold
that a lot of the Crownsguard and members of that

political faction seem to wear. As they emerge,
you see Bryce’s face brighten up as they say,

“You’re awake! Come, I’ve been able to gather
enough pay for your deeds the other day. Please,

"do step inside.” They lead you over to their desk.
“How many set of ears have been procured?”

LAURA: 19 sets.

MATT: “19 sets?”

LAURA: Yeah.

SAM: Or 19 total?

LAURA: No, it was 19 sets, I marked down sets.
Technically Matt, I’m not telling Bryce this, five

of those sets are hyenas. 14 of those are gnolls
for sure.

MATT: Bryce has a hard time telling the difference
at the moment, having been overworked and stressed

with the recent goings-on.

LIAM: (whispering) We are assholes.

MATT: Counting through, they finish each bit
counted. “That comes to–” They pull up a small

chest and begin to count out change into a large
sack. Then that fills up into a secondary sack,

into a third one, finishing with, “A total of 570
gold pieces.”

LAURA: We also brought home live people and also
some dead people. We brought home seven dead bodies.

MATT: “Seven dead bodies at five gold per seven,
that will come to 35 gold pieces as well.” Which

they fill out for you. “Then the live ones were
how many?”

LAURA: 25 gold a piece. How many live people did
we bring back? I didn’t have those in jars.

MARISHA: There were the two.

SAM: Jules, Petrov, Herma–

LIAM: I would remember exactly. I don’t, but I
do.

LAURA: That’s right I did write down Herma and
Jules, Petrov.

SAM: Then there was a couple that Shakäste had in
the–

LAURA: Oh wait!

LIAM: Hold because if he knows he has to tell me
because I picked the right feat for it.

LAURA: Oh that’s right.

MATT: There were five specifically that you
managed to save actively from the tunnel. Shakäste

had already saved an additional seven.

(cheering)

TRAVIS: Damn!

SAM: We’re fucking rich!

LAURA: Wait, did anybody write down the amount
that he said?

MARISHA: 570 for the gnolls, 35 for the–

LIAM: A hundred a piece already.

MATT: And a fourth sack is presented as they
count out 300-ish more gold pieces.

LAURA: Oh my gosh! That’s so good!

MATT: That’s a little over a hundred gold
each.

LAURA: That’s so great!

MATT: Not bad, almost can afford a suit of armor.

TRAVIS: A-Fjord?

MATT: Don’t instigate it! You’ll regret it.

LAURA and MARISHA: 150 gold a piece!

SAM: Are we going to divvy it up?

LIAM: We are so excited over chump change to Vox
Machina.

MATT: After all the counting is done Bryce is
writing down feverishly, “For my own ledgers,

because I do have to present this paperwork to
the crown for the approval of these rewards, what

do we call you?”

LAURA: We should have talked about this. What do
you guys think?

SAM: We’re very strong.

LAURA: That’s true we are. We’re very strong.

TALIESIN: We have to leave a paper trail, is that
a thing that actually has to happen?

LAURA: What if we’re The Strong?

TRAVIS: We’re like the mighty.

LAURA: The Mighty! That’s good!

MARISHA: Hey there new guy, you know good words
that like sound cool in Zemnian right?

LIAM: We are The Mighty Nein.

LAURA: Nein?

MARISHA: Nein!

MATT: The Mighty Nein.

TALIESIN: I can buy that.

TRAVIS: Yeah, why not? There’s one, two, three,
four–

LIAM: It’s just a spelling that is tricky.

MATT: “Please, do spell it for me.”

LIAM: Yeah ‘Mighty’ in Common is spelled M-I–

TRAVIS: I will pull your beard off your face.

LIAM: H–

LAURA: Oh my god!

LIAM: –T-Y.

MATT: “Yes?”

LIAM: Now we come to the next word. N-E-I-N.

LIAM: We are The Mighty Nein.

MATT: “I feel like I was part of something crowd
sourced similar to this.” I feel like I’ve been

part of a game call “Mighty Number Nine.”

LAURA: Oh. Really?

MATT: Yeah. It’s a game that I– It’s a Mega
Man–

LIAM: Nein, nein, nein.

SAM: That’s the number nine.

MATT: Yes, I know. Oh that game. Anyway!

LIAM: Oh this game.

MATT: “All right, The Mighty Nein, that is on
the paperwork. Are you staying a while in Alfield then?

LAURA: Are we staying here? I mean, do you want to
keep hiring us for always?

MATT: "I don’t have much in the way of work here
for your type at the moment.”

TRAVIS: You seem to be at peace with the current
situation, I think it might be in our best

interest that we moved on.

TALIESIN: Passing through.

MATT: “Whereabouts are you going?”

LAURA: We’re going to Zadash.

MATT: “Interesting, well that’s much larger for
the tastes of most field folk out here. I lived

there for about three years when I was younger, in
the West Outersteads before joining the

Crownsguard and shipping off to Bladegarden. If
you are indeed off to Zadash and are in need of a

friend, if she’s still there. Ask for Claudia
Sheed at the Leaky Tap.

LIAM: Sheet, did you say Sheet?

MATT: "Claudia Sheed.”

MARISHA: At the Leaky Tap?

MATT: “At the Leaky Tap at the East Outersteads.”

LAURA: Oh, I should ask you, is that like the big
inn, the big place?

MATT: “It is of moderate size.”

LAURA: What would be the biggest inn in Zadash?
Like the biggest place that if you go like, “Oh, I

need to find the biggest inn in Zadash,” this is
what it is?

MATT: That would be the The Pillow Trove. That’s
in Tri-Spires. I don’t know if you can afford

that? I don’t know, maybe you can! I don’t know.“

LAURA: I just need the most popular one, because
that’s where my mom is going be sending me stuff.

The Pillow Trove.

MATT: "Good luck.”

SAM: That’s where we’re staying?

TALIESIN: No. That’s a fancy inn.

LIAM: Was is pillow or pillar?

MATT: “The Pillow Trove. But The Leaky Tap I
recommend. Claudia’s great; she owns the place if

she’s still there.”

LAURA: Leaky Tap?

MATT: Leaky Tap.

MARISHA: Not Tavern, Tap.

LIAM: Leaky Tap Tavern?

MATT: “Certain, fine. She’s got a good head on her
shoulders and at the very least she may be able to

guide you to anything you’re looking for.
Hopefully. Oh! I almost forgot, follow me please.”

They stand up and close the ledger and lead you
outside. About two blocks down by the outside of

the stables, titled the On The Wind Stables. There
you see outside a hardy looking female dragonborn.

Rotund and strong, no tail, who is black scaled,
turns around as you approach and gives a quick

hand up to Bryce and Bryce approaches. “Ah, thank
you Durmas. Everyone this is Durmas. She is the

main stable hand here at the On The Wind. We’ve
taken, as a bit of appreciation here, we’ve

outfitted you with a new cart as the previous one
was a bit– It had carried many of our dead, so

Durmas.” And Durmas steps forth and says, “Great.
I have presented for you this cart that we had

made. It belonged to somebody here, but it is now
yours. It is well made, it is larger than what you

had previously and does not smell of blood and
feces.”

SAM and TALIESIN: Yet!

(laughter)

LIAM: Give us a day.

MATT: “Very well.” She steps back and starts
getting the two horses, one that you had brought

along and the other that you had discovered out
there. They’ve already been hitched to the cart.

TRAVIS: Have they had water?

MATT: Fed and watered, cleaned, brushed.

SAM: Is that enough horses? Should we be getting
two more to pull us faster?

TRAVIS: Two is pretty decent, I think.

LAURA: Is it?

SAM: For six?

LAURA: You’re little.

LIAM: Watchmaster, I’m sorry it slipped my mind.
Is there anywhere still open in town after all of

the carnage that sells inks and paper?

MATT: “I’m sure that can be done. Yes, I can lend
you some. I wish you’d told me back in the office.”

LIAM: I’m sorry, but I’m looking for the highest
quality ink. Do you know what I mean?

MATT: “I think I do, and I don’t know if this is
the city to find that, unfortunately. You have

much better luck in Zadash.”

LIAM: Okay, thank you.

MATT: “Of course.”

LAURA: Before we leave, can you tell me where
Starosta Kosh’s office is?

MATT: You watch as they smile a bit based on your
sudden interest and they say, “Why do you ask?”

LAURA: Oh, we have some unfinished business.

MATT: “Best that I summon him? But I can retrieve
him.”

LAURA: All right.

SAM: (whispering) Because he’s balls deep right
now.

(laughter)

MATT: “I’ll be right back. We’ve taken–” And at
that point you hear a slapping sound, you watch as

Shumas the dragonborn, she’s taken the large
manticore head. And is chained into the side and

slammed it on to the side of the cart. You still
have that.

LIAM: Did you say her name was Shumas?

MATT: Shumas– oh no! Durmas! Sorry.

LAURA: Dermis is what I wrote down.

MARISHA: I wrote down Dermis, yeah!

MATT: No, Shumas is a region in Marquet, sorry. I
have too much in my brain.

TRAVIS: Du, Du mas! Du mas mich!

LIAM: This is the best campaign ever!

TALIESIN: I was trying so hard not to say it.

MATT: We can slowly crash every song’s YouTube’s
comments now.

LIAM: I’m so sorry, Mr. DeAngelo, my high school
German teacher! We’re going forward.

MARISHA: My high school German teacher’s first
language was Spanish. It was real weird.

LIAM: What was their name?

MARISHA: I don’t remember her name.

LIAM: Okay, mine was Jim DeAngelo. He’s the
principal now. I’m sure he’s very proud of me.

MATT: As you guys are getting your stuff situated
onto the cart, eventually you watch as four

crownsguard approach along with Bryce and the
small robed gnomish figure of Starosta Kosh.

“Right, I’ve been summoned. What is your
business?”

LAURA: Yes. Hi! Starosta, it’s so wonderful to see
you again.

MATT: “I’ve been told that you did a great service
for Alfield and for that I am very thankful.”

LAURA: Yes. I was thinking a really good thing you
could do for us in return is to give my friend

Fjord here a letter of recommendation to the
Academy.

MATT: “What?”

LAURA: He did a great service to your city.

MATT: “And you have been paid handsomely for it.
As the Watchmaster has notified me.”

LAURA: Starosta, it’s good to see you again. It’s
been a while, about, hold on. I get out my

sketchbook and I look through it. Maybe like eight
years almost? Your hair hasn’t changed though, you

should change it.

MATT: “I’m confused? This is strange, but no I
believe that our business is complete.”

LAURA: The Ruby of The Sea says hello.

MATT: You watch as his face loses color. His hand
drops to his side. “Um. I will be happy to write

you a letter of recommendation, but I cannot
assure you that it will be accepted as there are

many points of acceptance within the Academy. And
is quite a bit of travel to Rexxentrum anyway. Is

this to the actual Soltryce?”

LAURA: Of course.

TRAVIS: If you wouldn’t mind, that would be most
kind of you.

MATT: “Very well, it will be done in just a
moment. What is your name?”

TRAVIS: Fjord.

SAM: There’s a j in it.

LAURA: Make sure he spells it right, Fjord.

TRAVIS: Yeah, F-J-O-R-D. Fjord.

MATT: “Have you a surname?”

TRAVIS: No.

SAM: Tough.

(laughter)

MATT: Fuck you!

(hysterical laughter)

TALIESIN: Just been sitting on that shit, haven’t
you?

TRAVIS: We’re not going to make it through all of
them.

MATT: Oh, I was keeping it together so well. Here,
buddy.

LIAM: Thank you.

MATT: “I’ll return in the next 15 minutes.”
Starosta turns and gives a long look of simmering

fury behind a forced smile to Jester. Spins around
then walks off in a haughty march to wherever he

came from.

LAURA: He really should have changed his hair, I
mean it’s pretty hideous.

TALIESIN: You may be my new hero.

TRAVIS: How is it that you saw him before?

LAURA: Oh, he visited my mother years ago.

MARISHA: And your mother’s The Ruby of The Sea?

LAURA: Yes, The Ruby of The Sea. You’ve heard of
her?

MARISHA: I have now. Have I heard of her?

MATT: Make a history check.

TRAVIS: Can I do that, too?

MATT: You may.

MARISHA: Don’t fuck me. That’s a natural one.

TALIESIN: I don’t get a bonus, right?

MATT: You actually wouldn’t have.

TALIESIN: Okay, no that’s fine. Oh, I wouldn’t
have heard?

MATT: No. It’s outside of the Empire.

TRAVIS: 23 investigation?

MATT: It’s history.

TRAVIS: Oh, history. 21.

MATT: Okay. This makes sense for you since you
grew up in the Menagerie Coast, though in Port

Damali. The Ruby of the Sea is well known in some
circles. You’ve only heard rumors. Belongs to an

establishment that specializes in all forms of
socializing, entertainment, and is one of the most

prominent brothels in the Menagerie Coast, in
which the Ruby of the Sea is known to be the star

courtesan. Many travel all across the Menagerie
Coast and beyond, supposedly, to be within her

company. Many have fallen in love with her and had
their hearts broken. There are poems and songs

that have wandered through bars and taverns that
spoke of her, that first caught your interest. It

seems like a faint, distant tale that was just a
myth that people made up or someone spoke of. Ruby

of the Sea, it sounds amorphous.

TRAVIS: Of course, I remember now. The Ruby of the
Sea, I can’t believe she’s your mother.

SAM: Is she a jeweler?

LAURA: No.

TRAVIS: Not exactly. No, she entertains gentlemen.
She’s hard to describe, a performer, an

entertainer or–

LAURA: Well, she’s mostly known for her
hmm-hmm-hmm. Outside of that, her voice is

amazing, you should hear her sing.

LIAM: What does that mean?

LAURA: What does what mean?

LIAM: Hmm-hmm-hmm.

LAURA: She has sex for money! Mostly, I mean,
people pay her a large sum. It’s like three guys

mostly, she keeps a few people at a time. She
doesn’t see everybody because she’s super famous.

TRAVIS: Yeah, the name has made itself known all
along the coast. You’d be lucky to find yourself

in her company, at least how I’ve heard it.

LAURA: You would, you really would.

MARISHA: Is that what that song is about?

LAURA: (singing) The Ruby of the Sea is the best
lay ever!

SAM: It’s a translation, I think.

SAM and LIAM: It sounds better in the original
Infernal.

(laughter)

TRAVIS: Is the best lay ever, oh god.

MARISHA: I’m so glad I set that up. No regrets.

TRAVIS: The best lay ever.

(laughter)

TRAVIS: Oh shit.

MATT: A well-known bar jingle all across
Wildemount.

SAM: It’s the whole song.

TRAVIS and MARISHA: (singing) The Ruby of the Sea
is the best lay ever!

MATT: It’s more of a jingle than a song, really.

LIAM: I’m picturing a public access infomercial.

MARISHA: (singing) The Ruby of the Sea, the best
lay ever!

MATT: (singing) 800-588-Ruby of the Sea now!
Today! Anyway.

SAM: So you’re the daughter of a celebrity.

LAURA: Yeah.

SAM: How was that, growing up in fame and
fortune?

LAURA: Well, I wouldn’t know exactly, because she
never told anybody that I was there. I bet if she

had, it would’ve been crazy.

LIAM: Then where were you at this point?

LAURA: You know, in my room.

SAM: Just trapped in your room?

LAURA: Well, no I wasn’t trapped, but you know–

LIAM: Did you get to go to the park, did she read
you stories, did she do the things that parents do?

LAURA: She read me some stories. And a lot of
times I would listen at the door and hear her sing.

MARISHA: Did she tell people about you?

LAURA: No.

TRAVIS: I imagine that would affect her business a
little.

LAURA: Exactly. I totally understand, she loves me
so much. She really, really does. It’s just, you

know, people frown upon courtesans with daughters.

TALIESIN: Very fair.

LIAM: I am sorry, you are from the south, yeah?

LAURA: Mm-hmm.

LIAM: I am from the north. Does this include also,
besides the hmm-hmm-hmm, singing and poetry, you said?

LAURA: Yeah.

LIAM: So she was skilled as an artisan as well.

LAURA: Yes! That’s why I’m such a good painter.

LIAM: That’s fascinating, for real.

MARISHA: Did she teach you your spell and fighting
talents?

LAURA: Oh, no, that came from the Traveler.

LIAM: How did you– never mind.

TRAVIS: And this is why you’re looking for your
dad?

LAURA: Well, yes.

SAM: Was he a client of your mother’s?

LAURA: Well, yes. But– I feel so nervous all of a
sudden, everybody’s looking at me.

SAM: We can look away.

MARISHA: Yeah, we’ll– keep talking.

LAURA: Okay, so they were totally in love and she
was going to marry him, and he was totally in love

with her and he was going to marry her, and they
said they were going to get married, and then she

got pregnant with me, and he said– they got
married and he was going to go set up his house,

and then he just never came back.

SAM: That’s very sad.

LAURA: I know, it is really sad.

SAM: So are you going to find him to meet him and
know him, or to seek revenge upon him?

LAURA: No, I’m going to find him so that I have
somewhere to live because I’m not allowed to be at

the house anymore.

SAM: Why aren’t you allowed to be at the house
anymore?

LAURA: Well, because I’m kind of in trouble in
Nicodranas.

SAM: What did you do?

LAURA: Well, because I sort of played a prank on
this guy who was seeing my mom.

SAM: What kind of a prank?

LAURA: Well– so the Traveler taught me how to
make myself look like other people, right?

SAM: Okay.

LAURA: So, I made myself look like my mom, and
then I lured him out onto our balcony and he was

wearing nothing but this girdle of hers. And then
I locked the door. And I thought that was funny,

you know?

SAM: That is funny–

LAURA: It looked really good in my sketchbook.

SAM: So he was just out there in a girdle.

LAURA: Yeah, which is no big deal. But then I
found out he’s a lord.

SAM: And you embarrassed him?

LAURA: He was really pissed off.

LIAM: Was it nighttime or daytime?

LAURA: It was in the day.

MARISHA: How many people saw?

LAURA: Oh, everyone!

MARISHA: That’s so great!

LAURA: It was so great. But he said he wanted to
kill me and they said–

MARISHA: That’s not great.

LAURA: –that was cool and he could. So my mom was
like, “Go!” and I was like, “Okay.”

SAM: What was his name, so we can avoid him?

MARISHA: Yeah.

TALIESIN: Or not avoid him.

LAURA: Lord something something.

SAM: Let’s avoid all Lords.

TALIESIN: I’m all right with that.

LAURA: Lord Robert something something.

SAM: Robert.

LAURA: I’ll remember it eventually.

LIAM: Funny is funny. He should have a better
sense of humor.

LAURA: I thought so, too! He looked really good.

MARISHA: What’s wrong with being in a girdle?

LAURA: I know, right?

MARISHA: Very waist cinching. Skirt.

TALIESIN: I’m wearing one right now.

SAM: I bet you are!

TALIESIN: No, I’m not. I’m actually just built
this way. I could be, I’m built like I am.

MARISHA: That’s pretty crazy. So you think you can
actually– hang on, why do you want to live with

your dad that you never met? Why not just go do
your own thing?

LAURA: Well, I mean–

LIAM: Your father is your father, how could you
not be curious about your father?

LAURA: I know, right? I mean, I’ve never met him,
I thought it would be cool. That’s who I was

looking for when I met Fjord, over there.

MARISHA: Sometimes fathers are disappointing.

LIAM: But it is still your right to know your
parents. Who they are, you have to understand

where you came from.

LAURA: I mean, he’s supposed to be pretty darn
cool. He wears lots of rings on his fingers too,

you guys!

SAM: Do you know his name?

MATT: “Ahem!” You look and see that the
Crownsguard are approaching. And there’s the

Starosta Kosh there with a rolled up piece of
parchment which he presents with a broad smile.

“As you requested.”

LAURA: Thank you, kind sir.

MATT: “Of course, it’s everything I can do. Now,
be on your way.”

LAURA: Fjord, it’s your letter.

MATT: “Go! Please.”

LAURA: Bye.

MATT: He huffs off, they all begin to leave as you
guys go to your cart. The Watchmaster comes up one

last time and they say, “Sincerely, you’ve saved
many lives and… A paltry sum I could get

approved, but know that you have my gratitude.

LAURA: Thank you, Bryce.

MATT: "Of course. Good luck to you. I hope our
paths cross again.”

LAURA: Me too. If you see a girl named Yasha, let
her know we are on our way to Zadash.

SAM: She’s tall.

MATT: “Yasha?”

SAM: Yasha. She carries flowers.

LAURA: She’s super scary looking, but she’s got a
heart of gold.

TALIESIN: Extremely charming.

MARISHA: Very in shape.

MATT: “I’ll try my best.”

SAM: Black chin.

TALIESIN: Wearing a girdle.

(laughter)

MATT: “All right.”

LIAM: What are you talking about, the bouncer?

TALIESIN: Oh, she makes her way back every now and
then.

LAURA: Yeah, Yasha said she was going to catch up
with us, I believe her.

LIAM: Okay.

TRAVIS: Yeah, plus she looks like she can handle
herself in a fight. She’d be most welcome.

TALIESIN: She can.

LAURA: Do you want to hold on to your letter,
Fjord?

TRAVIS: Yeah, I would love that, thank you,
Jester.

LAURA: You’re welcome, of course. I told you I
would get you to the Academy.

MARISHA: That was smooth. I’m into it.

TALIESIN: I forgot to say this is the most
pleasant experience I’ve ever had at a city

building before. I could get used to this.

MARISHA: Yeah, the hero worship is kind of nice.

LAURA: Yeah, right?

SAM: Are we sure we want to leave this place?
People like us here.

LAURA: It’s only a matter of time before they
don’t.

LIAM: We have to go.

TALIESIN: It’s like you were born in the circus.
I’m so impressed.

MARISHA: It’s so true. Yeah, let’s leave while
we’re on a high note.

LIAM: We want to find a bigger city to disappear
into.

SAM: Okay.

MARISHA: Hey, Caleb.

LIAM: Ja.

MARISHA: Do you have kids?

LIAM: No.

TALIESIN: Insight check.

MATT: All right.

TALIESIN: 20.

MATT: 20? Seems, straight and narrow.

TALIESIN: All right.

MARISHA: Did you have kids?

LIAM: No.

MARISHA: Insight check. 14.

MATT: Hard to read, but it seems to be fairly
forthright.

MARISHA: You just have some paternal qualities.
Just you know–

LIAM: You know I think maybe you are confusing my
good friend and I. You know, she’s very little,

and I am taller. So, it does have that sort of
father-daughter look, but you know well, that’s

not exactly what it is.

SAM: No, no, no. I’m a goblin.

LIAM: Yeah. You know if anything– I’ve never
really said this out loud before, but if anything

you’re more like a Schwester, a little sister to
me.

SAM: That’s nice.

LAURA: How old are you, Nott? Are you a little
goblin? Or are you a normal adult goblin?

SAM: Well, you know, the funny things about
goblins is we don’t really celebrate birthdays or

anything so it’s hard for me to know exactly.
There’s no real holidays in clans.

LAURA: Are you fully grown or are you still
growing?

SAM: I’m of child bearing age. So I’m about
somewhere between six and nine.

LAURA: Okay.

LIAM: What is today?

SAM: So that’s like a grown– almost grown
goblin.

LAURA: Oh, okay.

SAM: Yeah, but like I said is really hard for me
to tell. It’s not like we had a party every year.

TALIESIN: Birthdays are shite.

LIAM: What is today in this world, DM?

MATT: As far as the date?

LIAM: Yes.

LAURA: Are you okay?

MARISHA: No.

TALIESIN: Did you have one of those sneezes that
actually break something?

TRAVIS: You know when you sneeze and turn, and
pulls the rib out.

MARISHA: I think I just pulled a rib.

MATT: I have to go and look that up.

LIAM: Well I will tell you, we’ll get to that, but
I think today we call your birthday.

SAM: Today we’re calling my birthday?

LIAM: Yeah, you know, we never talked about that.
I didn’t realize that, so today is your

Geburtstag, today is your birthday.

LAURA: Today is your birthday, Nott?

SAM: Apparently. What day is it?

LIAM: He doesn’t know. He will tell us later.

SAM: All right. Well for right now, let’s say it’s
Thursday.

LIAM: Every year on a Thursday it is your
birthday.

SAM: All right.

LIAM: Happy birthday.

TRAVIS: Congratulations, Nott.

SAM: Thank you.

TRAVIS: This is a very special occasion.

SAM: Do you know a birthday song too?

LAURA: No. I’m sorry. But I do have this pickle in
my bag.

SAM: (screams) Is it old?

LAURA: It was sitting in the jar and I put it in
my bag because we put the ears in here.

LIAM: Congratulations, today you are a mighty
nine.

MATT: It is the 12th of Fessuran.

LAURA: Oh yes, Fessuran.

MATT: It’s getting towards the start of fall.

SAM: It’s already Fessuran!? It feels like
“Huvnufn.”

LIAM: The pumpkin lattes have come out…

SAM: Well, thank you, Caleb.

LIAM: Well I didn’t do anything, you got me a pile
of gold, so thank you.

SAM: All right.

MATT: (coughing)

SAM: Oh, sorry, we’ll leave now.

MATT: On the other side there is Durmas leaning on
one of the horses. “All right, so, your horses are

ready, your cart is ready.”

LAURA and TALIESIN: We should go.

MATT: “You should probably go.”

LAURA: Let’s go.

MATT: All right. Durmas gets behind and pushes the
cart out as the horses clomp out. “My business is

paid, good luck.” She goes back into the stable
and goes about her work.

TALIESIN: Oh the open road.

LAURA: Back on the road again.

TRAVIS: It’s crisp out.

LAURA: I like it. Who is going to be driving this
thing?

TALIESIN: I could drive this thing.

SAM: I tried it last time, maybe I’ll try again
this time.

TRAVIS: I like it.

MATT: Animal handling check.

SAM: Animal handling?

MATT: Yeah.

SAM: 19!

LAURA: Oh, hey we’re getting better!

TALIESIN: With an 18 bonus.

MATT: A slight flick of the reins watching your
various allies previously travel with a

controlled snap, the horses lurch and (clopping).

SAM: Yeehaw!

(laughter)

TALIESIN: That was a good one.

MATT: With that, you guys make yourselves westward
through the central streets of Alfield. A few folks

come out and watch you leave, those who were
present for the evening, and with a final silent

nod and smile you make your way back onto the
Amber Road heading northward deep into the Marrow

Valley on your way to Zadash. And we’re going to
take a break there.

(cheering)

MATT: Yay!

LIAM: Come on in!

LAURA: Marisha is broken!

LIAM: Come on broken McGee.

TRAVIS: You fucking busted a rib did you?

MATT: Yeah, she did. She was coughing too hard the
week before last.

LAURA: Are you okay?

MATT: How are you doing?

TRAVIS: Yeah, you pulled it. Want me to get it?

MARISHA: There’s shit cracking. Something popped.

TRAVIS: Yeah, when you sneezed and you turned and
lean away from it, boy.

MARISHA: I was trying to defend the table.

LIAM: You’ve got to Lethal Weapon that shit.

MARISHA: I’m going to take some Advil.

MATT: Yeah, you go do that. I’m going to take care
of my wife here in a minute. All right guys, we’ll

be back here in a little bit from the break
continuing the story as they head to the open

road, heading northward towards Zadash on the
Amber Road. We have our contest from Wyrmwood this

week, they’re giving away two more of their
awesome Kickstarter boxes. This is–

LIAM: Oh shit, look at that.

MATT: Those who haven’t see it. Get the fuck out
of this thing. There it is! It is their awesome–

what is this called? Is this the–

TALIESIN: It’s the–

LIAM and LAURA: Tamarind.

MATT: Freaking awesome, here comes the dice box,
and then it has this case which has inside of it

dice, pen–

LAURA: Look at that pen.

MATT: It’s freaking great. A little section there
for keeping a mini or whatever else you want to

put in there, we’re giving away two of these at
the break so be prepared. Through a

misunderstanding, you don’t have to wait for a
prompt, as soon as we go to break you can enter in

the chat. So I apologize if I’ve been fucking with
people, that’s on me, that’s my fault. For this

week, the keyword is Gates, G-A-T-E-S, so when we
go to the break enter the Twitch chat room. You

can only enter it once, if you enter it more than
once you’ll be disqualified. I’ll have two winners

for you who will win two of this delightful things
from my friends at Wyrmwood Gaming when we return.

See you in just a minute.

[break]

MATT: Hello everyone, and welcome back. Before we
hop back in, the two winners of the Wyrmwood

giveaway are Jevons and Nicholas Fernandez. Jevons
and Nicholas Fernandez, congratulations, you guys

won. Danoba will contact you and get your
information so we can get that sent out to you, so

congrats. All right, everyone seems ready and
iced.

TRAVIS: Yep. Marisha.

MARISHA: Uh-huh?

TRAVIS: Stay frosty.

LIAM: Stop!

MARISHA: Don’t make me laugh!

TRAVIS: She shouldn’t laugh at that.

MARISHA: This is some bullshit.

TRAVIS: A rib will be pulled when you turn and
sneeze.

MATT: Yeah. Don’t turn and sneeze!

MARISHA: Therapeutic D&D right now.

MATT: Exactly. Speaking of which, guys. You’ve
begun your trek northward back on the Amber Road,

passing through the high grass fields, the rolling
hills. The sky grows more cloudy, and as the day

progresses, uneventful, three horses carrying
crownsguard are patrolling down the Amber Road and

pass by, and watch them nod as they continue on.
As you continue down, for the remainder of the

day– you guys probably left around noon. Eight
hours of travel, would say is a standard travel

day for a horse, so that’ll be just past sunset.

LAURA: Well, Nott slept in until noon, so we
probably left a couple of hours after that.

MATT: That’s true. So you get back a little bit on
the travel. Not too bad. Continuing on, you hit

sunset, and your horse could go for a few more
hours. Do you wish to continue to travel in the

night? Follow the road?

LIAM: No, why would we be ambitious like that?
We’re not in a hurry.

LAURA: Is there a good place to make shelter?

TALIESIN: I’d say we pull off if we see something
really nice.

MATT: Right as the sky begins to grow dark enough
to threaten vision for distant vision, at least.

You use darkvision, you have a closer proximity.

MARISHA: I put on my goggles way too early. I’m
super stoked about them.

(laughter)

LAURA: I’m just seeing you at Burning Man.

MARISHA: Yeah, totally! 100 percent! That’s kind
of how I imagined them is Burner goggles.

MATT: The sky is as dark and the distance is as
hard to see. But nearby, there’s some decent

shapes and outlines.

LIAM: Ferris Bueller, all the time.

MATT: Yep.

LIAM: I’m sorry. Don’t laugh.

MATT: “Are you in here for drugs?” “No. What are
you in for?” “Drugs.” You don’t see any landmarks

that would gather your attention to be a place to
stay or stop at or rest for the evening. Your best

plans would be to look for something not far off
the road in the natural environment to make camp.

Who is helming that expedition?

LAURA: I’ll help him.

MATT: Both you guys roll perception.

LAURA: Did you roll good?

TALIESIN: I did! 19! Thank you, Gil.

LAURA: 17.

MATT: Okay. You find a small clearing that looks
to be a handful of rocks that were partially

lodged into the ground long ago that have since
been overgrown with moss and grass. But there is a

bit a small opening where it looks to be the
remains of charcoal. A fire has once, or many

times, been built and then put out there. So it
looks like a standard place where people have set

up camp while making their trips up and down the
Amber Road. Easy enough to do. So you guys set up

for the evening? You gather yourselves around,
build a small fire.

LAURA: You should use your glove and make a fire
for us.

TRAVIS: Oh, right before the day goes?

LAURA: Well. Unless something attacks us again.

LIAM: If you are going to do that, we all need to
stand 50 feet back.

LAURA: Why?

LIAM: Because it’s not a little (fut fut). It’s a
big one.

LAURA: Oh, okay. Never mind then. Who has a (fut
fut)?

LIAM: I have a (fut fut).

LAURA: Okay, then do it.

LIAM: (fire burning)

MATT: It doesn’t make much of a (fut fut), much to
your disappointment. But a fire is built. You all

begin to bed down for the evening, and who’s
taking first watch?

LIAM: I am.

MATT: Okay. You can break it up between, probably
let’s say, three watches over a casual evening.

TRAVIS: I’ll take the second.

MARISHA: I’ll take the last.

MATT: Perception check from you, please.

LIAM: Yeah, okay. Ten.

MATT: Okay. An uneventful evening continues for
you. You trade off to Fjord. Fjord, make a

perception check.

TRAVIS: Nine.

MATT: Your mighty nine allows you to keep an eye
out as the dark perimeter seems to bring no shapes

or movements of interest other than the occasional
sound of the wind blowing through the fields and

the distant dark. Then your watch is up.
Beauregard, perception check, please.

MARISHA: Seven.

LAUDA: Oh god!

LIAM: It’s gotten lower and lower.

MATT: Keeping an eye out, best you can, the sleep
takes you eventually and you end up cheating on

the last few hours of your watch. Nevertheless,
you all come to consciousness in the morning

intact and fine. You begin your way further on the
road for a second day. Now, who’s guiding the– I

would say more of who’s keeping a perimeter watch
during the next day’s journey?

TRAVIS: I will.

LAURA: I’ll help.

MATT: All right. So one of you two, we’ll say
that’s the case, make a perception check with

advantage because of Jester’s aiding.

TRAVIS: Thank you, Jester.

LAURA: You’re welcome!

TRAVIS: Oh jeez, that’s terrible. Nine!

(laughter)

MATT: Keeping with the theme of the name, I
guess.

TALIESIN: For the record, we’re hiding all of our
valuables. If that’s okay. Making sure everything

is stowed. I would assume we’re hiding all of–

LAURA: You know how to do that because you’re on
the road a lot.

TALIESIN: Yeah, I know how.

TRAVIS: That’s even worse!

MARISHA: We did scoop up those chains, right? We
put those in the wagon?

LAURA: Yeah, of course!

MATT: Yeah, those are still with you.

LIAM: The shitty manacles?

LAURA: Yeah! That we’ll sell to a blacksmith.

LIAM: Yeah, excellent.

MARISHA: Metal’s valuable, man.

LAURA: Along with this giant sledgehammer!

LIAM: That is a glaive.

LAURA: No, I have a sledgehammer too.

LIAM: Oh, that’s right! You also picked up a
sledgehammer, yeah. Sledge!

MATT: Continuing on for the rest of the day,
eventually you pass by a small travel wagon. It’s

similar to the size of the cart that you have, but
it has some cushioned seats set up in the back.

You look towards three, well dressed individuals
that are looking miserable. They’re sitting in the

back of the cart as it rides by with a single
coachman whose single horse is pulling it along

with a rather rapid pace. You watch as they begin
to approach, the few bumps that hit the road are

hitting them relatively hard because of the pace
of which they’re keeping. Some of them kind of get

flung up, and you watch their hair get mussed and
they quickly put it back into place.

MARISHA: What kind of cargo does it look like they
have?

MATT: Make a perception check.

LAURA: I want to draw a sketch of them in a little
pan popping like popcorn.

MATT: Okay.

MARISHA: As she’s doing that, I’m trying to get
Jester’s attention. I’m like: Jester! Jester!

LAURA: What?

MARISHA: 13. (whispers) The Gentlemen.

LAURA: (whispers) The Gentlemen.

MATT: The best you can tell, the cargo within are
personal bags. There’s nothing of what looks to be

cargo cargo, at least what you have seen in
previous bits of people that have traveled down

here. Especially the trade caravan you passed on
your way up to Alfield. This looks to be more of a

personnel-based journey. They pass glaring as they
look at your colorful variety of individuals.

LAURA: Are they going the opposite direction than
us?

MATT: Yeah, heading south.

LAURA: (whispering) Should I ask if they’re the
Gentlemen? (shouting) Good to see you, Gentlemen!

MARISHA: Gentlemen. Do any of them look–

SAM: Like a gentleman?

MARISHA: Like a gentleman.

MATT: I mean, they’re well-dressed. They look to
be of bourgeois class. Not upper crust, but better

than most you’ve encountered on this side of the
Empire at least. And they seem to almost– aside

from glaring as you pass– pay no mind to any of
your verbiage beyond, you motherfuckers.

MARISHA: I think they thought we were patronizing
them.

LAURA: Oh. Yeah. Probably.

MARISHA: We kind of were, though.

LAURA: Yeah, kind of.

MARISHA: What?

LIAM: It worked. Never mind.

MATT: All right. Continuing on for the remainder
of the day, seeing nothing else that catches your

eye along the journey, eventually the night comes
to a close once more. You guys have pretty much

hit the extent of your horses’ energy for the day’s
travel right as the sun begins to set. So you can

pull off and make another camp for this evening.

LAURA: We find a good place?

MATT: Who’s helming that one?

LAURA: I mean, we did such a good job last time.

TALIESIN: Yeah, let’s do it again.

MATT: Go for it!

LAURA: Oh no, that is bad.

TALIESIN: This is perception?

MATT: Yes.

TALIESIN: 14.

LAURA: Five.

MATT: Not too– ooh, not good for you. That’s
fine. Easy enough, you find–

LAURA: I find grass!

MATT: You find, maybe a few hundred feet off of
the eastern side of the Amber Road, a small dip in

the ground. It looks like an area where the earth
seems to sink almost a bit. This crucible-type

look for maybe 60 or so feet. There in the center,
you see another well-used stop along the way.

There’s some discarded, empty scraps of sack. You
can see a couple of small stone rings where fires

were previously set. There’s a lot of travel on
this road, and so it’s not too difficult, if

you’re keeping an eye out for a while, to find
some place that’s been used over time as a place

to rest for the evening. So you set up camp there
without an issue.

TALIESIN: Yeah. Set up again.

LAURA: Do we put an alarm around us in case?

LIAM: I do that every night.

LAURA: Oh! Wonderful.

LIAM: It’s just a given.

LAURA: Nice.

TALIESIN: That’s a griffin.

LIAM: A gif-in.

LAURA: Should we three take watch since those
three took watch last time?

TALIESIN: That’s only fair!

SAM: Yes, that sounds good.

TALIESIN: I’ll take watch number one!

SAM: I’ll take number two!

LAURA: I’ll take number three!

LIAM: Yes, DM, I would like to say that, too. If
we’re ever camping outside, just because Liam is a

dumb fuck and will forget it. Every night, Caleb
does silver thread around the group.

MATT: Right. For a 20-foot cube.

LIAM: Okay. That’s around us, yeah.

MATT: All right. So after setting up your alarm–

LIAM: (singing) It’s murder time in the campaign.

MATT: As you complete your set up for the evening,
make a perception check.

TALIESIN: Six.

TRAVIS: What the fuck?! We can’t roll perception
for shit.

TALIESIN: I shouldn’t have touched this die. This
die has been nothing but trouble.

MATT: Okay. You are sitting back for a minute ,
the fire crackling to a very diminutive ember.

There’s just a bit of light slowly flickering off,
framing the outer shapes of your various sleeping

friends and companions. You don’t hear the
snapping of twigs because it’s subtle enough. A

brief tickle hits the back of your head, Caleb, as
the thread perimeter is broken.

LIAM: Nein, nein! Up. Up!

MATT: As that happens, a voice goes, “I wouldn’t
do that if I were you!” At which point, you

immediately whip around and you guys see, in the
vicinity, standing directly around where you’re

sleeping, you see nine figures.

MARISHA: Nine! Are they mightier than us, though?

MATT: This number coming up is so creepy, you
guys. They all look humanoid– some variation to

height, but most of them seem to be standard human
size. Various degrees of patchwork: hide armors,

some leathers, a lot of what seems to be cobbled
together and scrapped to build some sort of

defense. You see a uniform mismatch of green,
blues, and black cloths that are covering most of

the faces. And hoods.

MARISHA: Green and black? That’s weird.

MATT: One’s green. One’s blue. Couple of black.

MARISHA: Oh my god, we’re fighting the Ninja
Turtles!

SAM: That’d be purple, blue, and orange.

MATT: Yeah, completely different thing. As you all
begin to come to conscious and look around, you

can see some of them have hand crossbows that
they’re holding out in front. Two of them have

heavy crossbows that are currently being held with
two hands that are all locked in. There are a few

of them that have shortswords drawn, one in each
hand. They’re all threatening, but not raring to

leap. The one that had spoken out against that,
who’s right behind you, Molly. With his boot,

presses it against the blade of one of your
scimitars, and says, “I would recommend you just

take a step away from that.” You feel this very
sharp point of a nocked crossbow bolt that taps

the back of your skull.

TALIESIN: Oh, you’re so polite. How could I
refuse? I just get up. I’m not turning around.

Both my scimitars or just one of them?

MATT: They’re both set in your usual, placed
wrapping. Your ceremonial set before you go to bed

at night.

TALIESIN: I’m just going to walk to the cart,
then.

MATT: Okay.

MARISHA: Wait, do they have them?

MATT: He’s stepping on them right now.

TALIESIN: I’m walking to the cart.

MATT: Okay. As you begin to walk towards the cart,
which is breaking the perimeter of their holding,

the ones on that side go (disapproving sounds).
The one who spoke up before just goes, “All right.

No big moves. No trouble wanted. Get your friends
up. Place your valuables onto that cart for us,

you have hitched over there. And we’ll leave you
with your life. No worries– ”

LIAM: I would like to cast Friends on that
gentleman.

MATT: Okay. Make a sleight of hand check.

LIAM: Ah, that’s very low. That is a five.

MATT: As soon as you begin to– and, correct me if
I’m wrong. Friends– actually, let me see here.

Friends is– no! It’s–

LIAM: Somatic and material. All I did was just do
this with my thumb and I put a little bit of rouge

on my cheek.

MATT: Okay. Yeah, so your charisma checks. The
spell seems to take an effect.

LIAM: You’ll have to be careful. We are going for
help. Medical help. We all have syphilis.

Extreme syphilis.

MATT: Make a deception check.

TRAVIS: Extreme.

MARISHA: Oh my god, brilliant!

LIAM: Is this with advantage, right? That’s the
effect of the spell.

MATT: Yeah, it gives you advantage. Yeah.

LIAM: Yeah. Oh yeah.

SAM: Ah, that’s some good syphilis.

LIAM: That is a 22.

TRAVIS: Cauliflower crotch, baby.

LIAM: 22. We are riddled with it.

MATT: You watch as one of the eyes over the face
scarf closes and twitches. He goes, “Right, good

to know. Then–”

(Liam sneezes loudly)

MATT: “I suppose we’re going to be leaving you
unspoiled.”

SAM: I’ll stand up and go next to Caleb, and say:
Honey, did you tell them about our disease?

LIAM: Oh, it’s so much worse! Pity on us, please.
We are just trying to get medical help.

MATT: “Then I suggest you all just get down on
your knees and stay where you are. We’re just

going to take your cart and what’s inside of it.”

LIAM: What was that?

MATT: Take the cart and what’s inside of it. They
all begin to shift slowly, all keeping their

weapons drawn, begin to move over towards the
cart. One of them hops up into the back and begins

rummaging through the stuff.

TALIESIN: I wouldn’t touch that. That might, ooh.

LAURA: Oh, no, that’s where we got our syphilis
from!

TALIESIN: There’s a severed head in there.

MARISHA: Yeah, look out for that manticore head.
They’re diseased.

MATT: At which point, one of them pull over a
cloth. He goes, “Jesus Chri–” They all turn

around, weapons drawn again like, “What the fuck
are these people doing?”

LIAM: No, we might have tried a few things with
that head, but, you know, we’ve paid the price.

Clearly we have suffered enough!

MATT: Looks over to Fjord.

LAURA: He’s just laughing.

MATT: “You also infected?”

(laughter)

LIAM: I mean, the amount of contact we have had,
there is no question. You have to go. (dying noises)

MATT: Make an intimidation check.

LIAM: It’s not as good.

MARISHA: Oh, come on.

LAURA: Do you get advantage? Because he’s a
friend?

LIAM: On this, for with my Friends?

MATT: This would be the very tail end of your
Friends spell.

LIAM: Is it the same guy?

MATT: Yeah.

MARISHA: Do it.

LIAM: It’s better. It’s 13.

MARISHA: Syphilis is intimidating, though.

MATT: He looks to the rest of the guys. “I don’t
know…” There’s a moment where the spell comes to

an end and he goes, “Clever motherfucker.”

MARISHA: Fuck their shit up!

LIAM: Scorching Rays on that guy!

LAURA: Spiritual Weapon!

MARISHA: Fucking punch him in the face!

TALIESIN: I’m going in the cart.

MATT: Okay! Okay. Well, they had weapons drawn and
were prepared for something.

SAM: Sure.

MATT: This is all going to happen simultaneously.

LIAM: Yeah, mm-hmm.

MATT: You’re attacking. What are you doing?

LAURA: The guy that’s been talking.

MATT: Okay. Scorching Ray to the guy who’s been
talking as well?

LIAM: Say again?

MATT: Scorching Ray to the guy who’s been talking
as well?

LIAM: On the guy I put Friends on, yeah.

MATT: Okay.

SAM: Dodge and pick up my weapons.

TALIESIN: I’m just trying to wait for the first
crossbow bolt, and I’m going to hit them with a

Vicious Mockery.

MATT: Okay.

MARISHA: Yeah, and I’m looking for the first
crossbow bolt that’s going to go towards one of my

friends and try and deflect it.

MATT: Who are you going to get in front of?

MARISHA: Am I near Caleb? Who am I near?

MATT: You’re all in a clustered circle; you’re in
your camp. Except for Molly, who’s–

MARISHA: I’ll protect Caleb. He just pissed them
off.

MATT: Okay.

MARISHA: Yeah.

MATT: Fjord?

TRAVIS: Yes. I’m firing. Yes. As well.

MATT: Okay. Towards the main guy?

TRAVIS: No, another one.

MATT: Okay. Go ahead and make your attack rolls,
please.

LAURA: Giant purple lollipop.

MATT: Oh, you’re doing Spiritual Weapon.

MARISHA: You busted out the lollipop?

LAURA: I did.

LIAM and MARISHA: (sings) Lollipop, lollipop, ooh
lolli-lolli-lolli, lollipop, lollipop–

LAURA: Oh god, you guys, keys.

(cheek popping)

LIAM and MATT and TALIESIN and TRAVIS: (singing
deeply) Bum bum bum.

LAURA: Is it plus five? I forget.

MATT: Yes.

SAM: It should say.

LAURA: Okay, yeah, 15.

MATT: 15? That hits. Go ahead and roll damage.

LAURA: Yes.

MATT: Caleb, make your attacks for the Scorching
Ray.

LIAM: Yeah, that’s an 18 to hit.

MATT: Yes. The first one.

LIAM: Okay. Oh, the first one, right! It’s three.

MATT: Multiple rays.

LIAM: Yeah, I forget. Sorry, it’s a brand new
spell.

LAURA: Seven points of damage.

LIAM: Second one is a 24.

MATT: Hits.

LIAM: And the third one is a natural 20.

MATT: All three hit.

LIAM: Okay. The first is a 11, 12, 13, damn it.
Ja.

MARISHA: Is that a natural 20 on the–

LIAM: (Gasps) 37. Total.

LAURA: What!?

MATT: 37 points of damage?

LIAM: Yeah.

SAM: All on one guy?

MATT: Yeah.

LIAM: It was three things of flame go shooting–
Because I did this. (fire noises)

SAM: Ooh, that’s Vax numbers.

MATT: Immediately as that ray is released. That’s
a 16 to hit?

TRAVIS: (German accent) The fire starter!

MATT: 21 to hit.

LIAM: Oh, they’re attacking me?

MATT: Yeah.

LIAM: They all hit.

MARISHA: Come on, Duraflame, come on.

MATT: That’s a 19 to hit.

LIAM: All three hit.

MATT: And a 12 to hit.

LIAM: Yeah, I think so. Yeah.

MATT: Okay.

LAURA: All at you?

LIAM: As the flames go out, these come in.

MATT: As the flames escape, four crossbow bolts:
two of them are heavy, and two of them are light crossbow.

MARISHA: I was holding my action for that crossbow
bolt. For one at him.

MATT: Correct. You went to intercede. I’ll allow
you to take the hit on that one then. The damage

goes through to you automatically.

TALIESIN: Can I Blood Maledict one of them, or
no?

MATT: I’ll allow you to do one of them.

TALIESIN: Okay.

MATT: Well, technically I already made the attack
rolls, and you didn’t say that.

TALIESIN: Oh, okay. Never mind.

MATT: That’s okay. That would have been seven
points of piercing damage.

MARISHA: Yeah, that’s a nine, plus seven.

MATT: You catch one right before it hits Caleb.

MARISHA: Can I go ahead and burn a ki to go back?

MATT: You can!

MARISHA: Bam. Doing that shit.

MATT: That is a d10, plus your dexterity
modifier.

MARISHA: d10 plus my dex– d10?

MATT: Yeah. It’s a heavy crossbow.

MARISHA: Oh, in terms of damage.

MATT: Yes.

MARISHA: Fuck. Yes.

MATT: Well, you still have to roll to hit, right?
You have to roll to hit back, yeah.

MARISHA: I think I do, right?

MATT: Yeah. You’re considered proficient, though.

TRAVIS: Yep.

MARISHA: That’s a 15 naturally.

MATT: Yeah, that hits.

MARISHA: And then, so d10. Fuck. That’s a fucking
one. Five points of damage. That’s lame.

MATT: Okay. Caleb you do suffer from the bolts
that do make it through to you. 19 points of

piercing damage.

LIAM: I have 19 hit points.

MARISHA: Damn it. If I would’ve rolled one fucking
higher.

MATT: (rapid thudding)

LIAM: (groans and coughs) Syphilis.

MATT: The last thing you watch is the leader,
who’d been talking with you, gets slammed up in

the air about two feet with an uppercut from a
mystical lollipop, and then all the rays

incinerate him into ash in midair. He is scattered
to ash. One of the other guys gets hit with his

own bolt. Another guy goes blind. What are you
doing?

TRAVIS: I was Eldritch Blasting him.

MATT: Against which guy?

TRAVIS: Just any of them.

MATT: All right.

TRAVIS: 19 to hit.

MATT: 19 to hit works. Go ahead and roll damage.

TRAVIS: That is 12 points of damage.

MATT: He gets a blast to the side of the face and
goes down unconscious onto the ground. His

crossbow fires wide into the air, and disappears
into the night sky. As soon as this happens, as

you fall unconscious, all these hits happen like
this Mexican standoff that just suddenly– All

this action happens at once. Caleb goes down! Two
other guys double over! Two of them go, “Wait,

wait! Hold on! Hold on!”

TALIESIN: I pop out of the cart, and I’m holding
the giant glaive.

MATT: Okay.

(laughter)

TALIESIN: I light it up.

LAURA: Yeah, the sucker’s just spinning in the
air.

MATT: All of a sudden, as the sucker’s spinning,
and you watch as this bright burst of radiant

energy’s crackling on the edge of this
nasty-looking, gnollish blade. They’re all just

standing there. “What happened to Trevor?”

TRAVIS: Oh, Trevor’s with the wind.

LIAM: I just failed my first death save.

MATT: Okay.

LAURA: Oh, already? Why’d you roll? He didn’t even
tell you.

LIAM: About six seconds went by.

LAURA: Jesus.

TRAVIS: See, Trevor done put his fucking nose
where it didn’t belong. Unless you want to join

him, I’d get the fuck out of here.

LAURA: I’m going to walk over to Caleb, while I’m
doing this, and I’m going to cast Cure Wounds on him.

MATT: All right, go for it.

SAM: (magic sounds)

TRAVIS: I don’t know if you know, but syphilis is
fucking contagious.

MATT: One of them nearby walks over to where
Trevor was, where his boots on the ground now are

smoking, and picks up a handful of ash and goes–

LAURA: 11.

LIAM: 11, oh, wow. Thank you.

MATT: “We’re going to go ahead and wish you a good
night.” (whistles)

LAURA: Hey, hey!

LAURA: I think you’re going to give us everything
on your cart.

MATT: “We don’t have a cart.”

LAURA: I thought you had a cart; you were going to
load our stuff onto your cart.

MATT: “No, we were taking your cart.”

LAURA: Oh, well where’d you come from? That’s so
stupid.

TALIESIN: This is a really terrible plan.

MATT: “Well, we steal your cart and then we get
your stuff and–” “Shut up!” He’s like, “I’m sorry.”

LAURA: Well, then give us all your clothes then!

MARISHA: Yeah, your headbands are lame, but I want
them.

MATT: Make an intimidation check.

SAM: I’m going to disappear back into the woods.

LAURA: That was so close to being good. Five!

MATT: He goes, “No!”

TALIESIN: I’m going to say I’m going to use
Devil’s Tongue: Come on, we’re all friends here.

Why don’t you just walk away, leave your things,
and just admit your defeat? It was a good try.

MATT: Is this the Vicious Mockery?

TALIESIN: No, this is not Vicious Mockery. This is
Charm Person.

MATT: Right! That’s a four.

TALIESIN: Yeah, nope.

MATT: He goes, “The man makes a valid point,” and
starts taking his trousers off immediately in the

place. All the other guys go (questioning
stutters).

LAURA: Take it off! Take it all off!

MATT: They all start pulling and stripping their
armor off. As they take their masks off, you can

see a lot of them just look like dirty, poor,
wandering brigands. A lot of them are missing

varying teeth. A lot of them look like they
haven’t had a bath in days. They look kind of like Caleb.

SAM: DM shade.

MATT: They look genuinely perturbed by the fact
that you incinerated their de facto leader,

Trevor. There’s a moment where they go from these
really frightening nameless thieves to a bunch of

people that you feel sorry for as they strip down
and throw their armor on the ground. A lot of them

are left with either just some semblance of slacks
or some sort of tattered long johns that are just

stained and awful. They throw their crossbows onto
the ground. They throw their shortswords and

daggers onto the ground.

TRAVIS: Jester, maybe we can let them have a
little fucking dignity as they leave.

LIAM: As he says that, I already begin picking
through the remains of the leader’s shit, looking

to see if anything is left.

MATT: Well, there are two shortswords that are
currently covered in soot, that was once their

previous owner. All the rest of the armor has been
burnt and charred. And there is ashes.

SAM: While they’re talking, can I do a long circle
around the whole campsite, looking for horses that

are tied up?

MATT: Make a perception check.

SAM: Okay. 19.

MATT: You do see there are, a ways over the
previous hill, nine horses that are all briefly

hitched to a few stakes that are pounded into the
ground.

SAM: I will unhitch the stakes.

MARISHA: Oh, yes you will.

SAM: Let’s see here. Five of them I’ll just shoo,
the meekest five I’ll shoo off into the woods and

the other four I’ll try to control and take with
me somewhere else.

MATT: Make an animal handling check.

SAM: 18 plus something! Plus three– No, plus
zero.

MATT: You have been learning, as you’ve made your
way past these barriers with nature’s beautiful,

natural creatures. Manage to get four sets of
these reins, and these horses look pretty

malnourished, and they were probably stolen too.
Some of them have brands, but different types of

brands. You get the sense that they were probably
pulled from different homesteads. As you pull them

together, there’s a moment of you waiting for them
to draw and quarter you. Just based on what you’re

holding. Just like (yelps). But they follow. You
carefully begin to walk a perimeter around. While

that’s happening–

TALIESIN: Now that the leader’s dead, who’s the de
facto leader here? Speak up, be bold!

MATT: Two of the ones go, “Me!” They both look at
each other and shoot each other down with these

horrible glares and go, “No, it’s me!” again, at
the same time. Both say, “Fuck you!” at the same

time. (Groans) And they’re just frustrated.

TALIESIN: Do you know parchment-shears-stone?

MARISHA: Yeah, yeah, yeah.

ALL: Boulder-parchment-shears.

TALIESIN: Do you know that game?

MATT: “Yeah.”

TALIESIN: Pick your leader.

MARISHA: Do it! Come on.

MATT: They both come together and (tapping).

LIAM: Kiss yourself, Matthew.

MATT: All right, the one on the left, who looks to
be a scraggly redhead, probably close to 20 or

21 years old, wins the bout of
boulder-parchment-shears.

TALIESIN: Step forward. Would you agree that the
previous leadership of this group has probably

failed you on some level?

MATT: “You know, I wouldn’t say so. Yeah, no, I
mean, Trevor, he–”

TALIESIN: Look where you are right now, son.

MATT: “I know! Trevor’s turned to ashes.”

TALIESIN: It was a bad decision!

MATT: “It was very bad. He was a very bad man.”

TALIESIN: Perhaps you should rethink your line of
work.

MATT: “Yeah. Yeah, you’re right. You are right.
Right?” And all the boys go, “Right.”

TRAVIS: Molly I think they also need a bath.

TALIESIN: Right. All right here’s the deal, if
everyone’s fine?

MARISHA: Yeah.

MATT: “Are you going to bathe me?”

TALIESIN: Maybe.

MATT: (whimpers)

TALIESIN: Put your clothes back on, this is just
embarrassing, all of you– don’t pick up your weapons–

LAURA: Leave your weapons.

MATT: They start taking their clothes and the one
who this one kid beat at boulder-parchment-shears

is like, “You fucked up, Zenny.”

TALIESIN: Do not criticize new management until
it’s had time to take full effect.

MATT: “Right.”

TALIESIN: All right?

MATT: They all start putting on bits of their
clothing, most of them are just holding it under

their arms.

TALIESIN: Now, line up. Line up.

LAURA: How many are there?

TALIESIN: Nine. Eight.

MATT: There’s eight now and three of them look
like they’re hurting pretty bad. One of them has

their own crossbow bolt in their chest that Beau
threw and it’s still there and he’s (groans)

holding it.

TALIESIN: Now you’re all going to leave tonight.
You’re going to find something better to do with

yourselves and remember, no matter how you die or
where we can identify your bodies without the

heads. So be careful. I’m going to give, in a
line, one gold piece each to each of them in the row.

TRAVIS: Yes, that’s, yes. I like that a lot.

MATT: They all look very confused.

TALIESIN: Now for this, you promise that your
terrible bandit days are over because you’re

really not very good at this. I mean, we were
barely paying attention, this is pathetic.

MARISHA: Well, you were barely paying attention.

TALIESIN: Well let’s not cast aspirations on new
management, it’s only been two days.

MATT: They all lower their heads and one of them
goes, “Yeah, Zenny.” He’s like, “Shut up.”

TALIESIN: You’re all walking away with one gold.

MATT: “Right.” “Right.” “Right.” “Right.”

(laughter)

TALIESIN: That’s about as well as this night
could’ve gone for you.

LAURA: Make sure you wash your gold thoroughly
because they’re all infected with syphilis.

TALIESIN: There’s so much syphilis.

MATT: Two of them drop the coins on the ground and
then pick them up again, but with bits of their cloth.

MARISHA: Molly, if I will, I feel like our money
should still buy something, you know, a service.

We teach these good men to make money based on the
services they provide.

TALIESIN: What precisely did you have in mind?

MARISHA: You all have one fucking job, you go and
you tell all your stupid friends: No fucks with

the Mighty Nein.

MATT: You see as three of them are, quietly under
their breath, “Mighty Nein, Mighty Nein, okay.”

MARISHA: But spelled N-E-I-N. The Mighty Nein.
Don’t forget it.

MATT: It’s at that moment you think you’ve lost
most of them.

LIAM: It’s in Zemnian. Partially.

TALIESIN: I mean, unless anyone else has anything
to say?

MARISHA: That’s all I got.

TALIESIN: Okay.

LAURA: The Traveler is with you all, forever and
ever (low-pitched) and ever.

MATT: Use Thaumaturgy to make that, “(low-pitched)
And ever!” You Gandalf-voice it for a moment and

they all take a step back, “So, leader Zenny,
where are we off to?” He’s like, “Um, I think,

let’s just head to Felderwin.”

TALIESIN: That’s a very bold decision, well done.

MATT: “Okay. Thank you.”

TALIESIN: You’re welcome.

LAURA: Go away now!

MATT: “Okay!” They all quickly dart off, they’re
pulling their pants up the rest of the way and

they’re making their way back into the field.
They’re avoiding– yeah, you’ve certainly made

their evening.

LAURA: Oh man, did you see that you thought you
burned that other guy up, did you see how much you

burned that–

LIAM: (groans in pain)

MARISHA: Sorry, I caught one of them.

(laughter)

LIAM: Two– (groans in pain)

LAURA: That’s really good. I just go up and put a
hand on each of them to cover the blood holes.

LIAM: Oh, cover my nips.

TALIESIN: I’m going to gather the swords and the
crossbows and put them in the cart.

LAURA: I don’t have any more hands, Caleb, don’t
do it, don’t do it. Oh no! I put my knee up on the

hole. Stop it. I’m going to cure your wounds now.
Get ready for it, it’s going to be so good.

LIAM: I think I’m going to faint right now.

LAURA: No! Cure Wounds!

MARISHA: He’s all right. He’ll be fine. He’s going
to feel great when he wakes up.

TRAVIS: Yeah, like a million bucks.

LAURA: That one isn’t as good, that’s only four.
Sorry. You pulled out all three of them at once,

you know.

TALIESIN: Well hey, more kindling.

MATT: You guys eventually settle yourselves down
to continue your evening of rest.

SAM: I walk back into camp with the horses and tie
them up. I found some horses.

TRAVIS: Oh shit.

SAM: I named them: Loo, John, Crapper, and
Toilet.

LAURA: Woah. I’ll take Toilet.

MARISHA: I take Crapper.

TRAVIS: I’ll take John.

TALIESIN: I’ll take Loo.

MATT: All right. Keep in mind now that you’re
having to feed and take of six horses.

LAURA: Okay. I feed Toilet so many doughnuts, I
just feed him so many.

MATT: You’re running pretty low on doughnuts, by
the way.

LAURA: I know, it’s crumbs and moldy bits of
pastry at the bottom of my bag now.

MATT: Yeah. They didn’t start as lemon tarts.

LAURA: I had, like, twelve stuffed in there.

TALIESIN: It’s 2:00AM on a Sunday at a Starbucks
right now. There’s nothing.

MATT: Basically, yeah.

MARISHA: One lone cake pop.

LAURA: I’m out of pastries. I’m out of money and
I’m out of pastries.

SAM: Money?

LAURA: Well, compared to what I had, this is
bullshit.

SAM: What did you have before?

LAURA: I don’t know, it was a pretty big pile
though. This is like not a big pile, this was like

a big pile.

SAM: When you were with your mother?

LAURA: Yeah!

TALIESIN: I don’t even know what you do with that
much money, this is ridiculous.

LAURA: You buy clothes for your horse that draws
your carriage, which is something I did.

TALIESIN: You put clothes on your horse? That’s a
great idea.

LAURA: It was real pretty.

MARISHA: What happened to those clothes and that
horse?

LAURA: Well, I think I left them on the side of
the road, somewhere, actually.

TALIESIN: Insight check.

LAURA: Why did I do that?

TALIESIN: Is she full of bullshit?

MATT: Make an insight check.

TALIESIN: All right. 12.

MATT: Hard to read.

TALIESIN: Damn it.

LAURA: I can’t remember. I saw something super
interesting. Shit.

TALIESIN: If it was that interesting, why can’t
you remember it?

LAURA: I see a lot of interesting things.

TALIESIN: That’s fair.

MARISHA: I bet that horse made a great gift for
someone else, you probably made somebody really

happy. Maybe a little girl who wanted a horsie for
her birthday.

TRAVIS: I start kicking the ash of the former
leader around to spread him around and fucking lay

back down.

SAM: Caleb’s still out.

TALIESIN: How many sword and crossbows and random
things did we pick up?

MATT: Two heavy crossbows.

TALIESIN: Two heavy crossbows.

MATT: Three light crossbows.

TALIESIN: Two heavy cross– Oh you’ve got–?
Yeah.

LAURA: Two heavy–

TALIESIN: Two light.

SAM: This is not a good system. Travis, will you
teach her how to keep track of our group stuff?

TRAVIS: Nope. Trust me, my system wasn’t any
better.

LAURA: I’m going to make better notes soon, I’m
just going to– Two heavy crossbows, two light–

MATT: Two hand crossbows.

LAURA: That’s in addition to the two light
crossbows?

TALIESIN: Two heavy, two light, two hand.

LAURA: Two hand.

SAM: It’s like, all over the place next to dick
pics.

MATT: What would amount to 43 bolts.

SAM: Oh, I’ll take some of those.

MATT: Yeah, those will be helpful to you.

LAURA: Do you want all of them?

SAM: No, because what if we need– someone else–

LAURA: No one else is going to use crossbows.

SAM: I’ll take 20.

LAURA: 20, got it.

MATT: And six shortswords and two daggers.

LAURA: Holy moly.

MATT: You can load up in that cart. Carrying them
on your person would be a problem, that cart’s

getting pretty full. Thankfully you have more
horses.

LAURA: Two daggers you said?

TRAVIS: We’ve got the fucking Wells Fargo carriage
now.

MARISHA: Oh my god, it totally is!

TRAVIS: We’re straight-up Wells Fargo.

MATT: Mind you, all the equipment you found from
them, not in the best condition. The swords are

dinged to shit. They’re chipped in places like
they’ve been banged against hard pieces.

MARISHA: Scrap metal. I roll Caleb over and make
sure he’s not face-down in the dirt.

MATT: He’s breathing, he’s good.

MARISHA: I cover him up, he’s fine.

MATT: You guys eventually find yourselves back to
rest for the evening. You’re keeping second watch now?

LAURA: He was going to keep second watch.

SAM: Yes, I’m second watch.

MATT: Nott, go ahead and roll a perception check
for me, please.

SAM: Oh man, eight.

MATT: Okay.

LIAM: Take them out! Take them out!

LAURA: Jesus Christ.

LIAM: (heavy panting) Oh, you’re all awake.

SAM: Hello.

LAURA: Now we are all awake.

SAM: Were you having a bad dream?

TALIESIN: Party’s over.

LIAM: Why would you say that?

MARISHA: One day we’re going to have a real big
talk about your issues.

LAURA: You have major glasses indentations on your
face.

LIAM: I don’t wear glasses.

LAURA: Then what the fuck is that from?

TRAVIS: Yeah, the syphilis is creeping up into
your eye cavities.

SAM: That was some good lying. Oh boy. Your face
is fucked up.

(laughter)

TRAVIS: Look over here. Holy shit.

LAURA: That’s commitment.

LIAM: I’ve been asleep face-down in the cart, it
feels like. Where are we?

SAM: We’re in the same exact place, you’re not
dead.

LIAM: Did we make it to Zadash?

LAURA: No, Caleb go back to sleep, you’re ruining
everyone’s sleep.

MARISHA: Yeah, it’s literally been about ten
minutes.

LIAM: Okay, let’s fight these fuckers. Where are
they?

SAM: They’re all dead, they’re gone. We took their
horses, they’re gone.

LAURA: They were already gone when you passed out.
Go back to sleep. Is he always like this?

SAM: Yes!

LAURA: Oi.

SAM: He’s very smart.

MATT: All right. Third and final watch?

LAURA: Yes.

MATT: Go for it.

SAM: Good wrist action, terrible roll.

TALIESIN: Wow!

TRAVIS: Please tell me it’s less than a ten.

TALIESIN: Oh yeah.

LAURA: It’s six.

TRAVIS: I mean, that’s six perception checks in a
row that were under ten.

MATT: Yeah. During your final watch, as people are
finishing up their rest, the sun just barely

begins to– or would be cresting over the hills.
The slight change in light is the precursor that

notifies you of dawn, however, the heavy, dark
clouds in the sky and the sudden sound of thunder

immediately followed the freezing cold rainfall
that begins to spill across the entirety of your

campsite. All of you begin to come to
consciousness, finishing your long rest, by

immediately being drenched in freezing water of a
recent storm here on the Marrow Valley fields.

LAURA: Hey you guys, it’s raining.

TALIESIN: Are you sure?

LAURA: Yeah.

TALIESIN: Have you checked?

LAURA: Yeah.

TALIESIN: Hold on.

MARISHA: Camping sucks.

TALIESIN: Yeah, that’s rain. That’s a little
water. I’m going to fold my coat up and put it

away, just vest and vestiture.

TRAVIS: I take out that heavy cloak and I put it
over my damn head.

MATT: Okay. you guys all bundle up what you can.
The horses are trying to stay warm and cuddle up

next to each other.

LAURA: I take my cloak off and put it around
Toilet’s head.

MARISHA: Aww!

LAURA: See?

MATT: I’m not going to talk about the state of the
manticore head at the moment, which is now

drenched in rain.

LAURA: The cold weather will be good for it.

MATT: You guys you have rested for the evening.
you continue back onto the path and continue

forward. Who’s keeping watch on this next journey?
Perception check for me, please.

LIAM: It’s a 12.

MATT: You glance off the side of the western edge
of the Amber Road and see a neglected gravesite,

maybe 300 feet off the road’s path. It’s overgrown
in the fields. At a quick glance, you can gather

maybe close to 200 various stones that are grave
markers in various states of disrepair and erosion

over time. As you ride past and see in the
distance, it looks to be an older landmark, that’s

been left to be reclaimed by nature.

LIAM: At our closest, where do we get to it before
passing it?

MATT: You’d probably get about 80 or 90 feet from
it.

LIAM: Is everybody sleeping?

MATT: No, everyone’s up in the cart, or riding.

LIAM: Okay.

MATT: You guys continue on past, up the road. Are
you still keeping watch on this?

LIAM: Am I controlling the cart at this point if
everybody is sleeping?

LAURA: We’re all on horses.

LIAM: We’re all just going, and I’m keeping
watch?

LAURA: Nott might be driving the cart, you might
be sitting in the cart, but the rest of us are on

horses next to the cart.

LIAM: Wait, wait. I want to–

SAM: Whoa!

LIAM: I just have to take a piss, hold on. I’m
going to walk over towards the graves.

SAM: It’s true, he does need to pee quite
frequently.

TALIESIN: There’s an old cemetery?

MATT: You glance over to where he’s going to pee
and you can see a long in disuse cemetery.

LIAM: I would like to get about 30 or 40 feet
within range of it and start taking a tinkle.

MATT: Okay.

TALIESIN: I’m going to crawl over there on my
horse as well and get a feel of it.

MATT: Okay. As you’re finishing your business, you
can get within 30 feet or so and you see that a

lot of the stones are intact, some of them have
been cracked and broken, a lot of them– what once

may have been a well-kept perimeter of earth,
dirt, and dust has since been completely retaken

by the grasses of the field. While the grasses
aren’t as tall as the surrounding field may be,

the greenery and the moss has taken a lot of the
stone and to read a lot of them you would probably

have to clear off whatever bit of growth has
reached up and claimed them.

TALIESIN: I’m going to pick a random one.

LIAM: After I shake it and put it away, I move my
fingers in a shape in the air and whisper a few

arcane words and cast Detect Magic within range of
the gravestones.

MATT: Okay. As you begin to do a conscious pass
across the grave, nothing magical catches your

attention within the radius you’re observing.

LIAM: Okay. I squeeze out a single fart and go
back to the cart.

TALIESIN: Anything undead, anything…?

MATT: Make an investigation check.

TRAVIS: Nein!

TALIESIN: With advantage, or no?

MATT: As you’re seeking anything that’s related to
the undead, yeah, go for it.

TALIESIN: Natural 20.

MATT: Okay.

TALIESIN: I’m cleaning off one.

MATT: As you pick one and look for any signs of
grave emerging or grave robbery, or different

things that may be attributed to the necromantic
studies that involve the creation and/or

maintenance of undead, the site seems to be
largely undisturbed. You go through one name and

it says “Bagent” and the next once you go by says
“Avryn” and the next stone says “Emor.” The

markings are simple. They’re very simple stones.
It looks like whoever was buried here was done so

at the very basic level of marking a grave site.
Your foot hits something hard on the ground and

your toe– and you look down at a rusted helmet of
iron make. You pick it up. Make a history check.

MARISHA: (whisper chants) Scrap metal! Scrap
metal! Scrap metal!

TRAVIS: Like nobody’s going to want metal and
we’re just going to be driving around that busted

jalopy with a shitload of metal.

TALIESIN: Nothing. Six.

MATT: You’re unable to make out any details of the
construction of it or any significance of it, but

it’s an old helmet. And it looks like a lot of the
edges of it appear to have just slowly been taken

by the oxidization–

TALIESIN: I’m going to take it back anyway.

MATT: As you guys are waiting, Caleb’s returned,
and a few minutes later, maybe about ten minutes

after, you watch as Molly approaches, tossing this
deeply rusted iron helmet in his hand.

LIAM: What is that? Can I see that?

TALIESIN: Of course.

LIAM: Yeah, I would like to. Do I recognize this?

MATT: Make a history check.

LIAM: Yeah.

SAM: It’s Yorick.

LIAM: Yeah. That is a 14.

MATT: Okay. You have a little more grasp and
understanding of the history of the valley. The

markings on this indicate that this helmet
belonged to a regiment of the Julous Dominion. The

Julous Dominion, which you recall is the last
remaining empire to be conquered by the Dwendalian

Empire, nearly two centuries before.

MARISHA: Julous what?

LIAM: Julous Dominion. Two centuries.

MATT: Zadash was the capital of that empire before
the Dwendalian rule conquered them and took over.

As opposed to erasing their society, they just
allowed it to be integrated into their own

beliefs, and then just imposed their life upon
those people, their laws, their rules, and

adjusted as they saw fit. That marked the end of
it. This gravesite seems to have been a reminder

of soldiers that fought, probably, in those
conflicts or something around that time period,

and has just been left to the annals of memory as
the Dwendalian influence left no real particular

interest in those to keep tabs of the history
behind them.

LIAM: Caleb says: You know, it’s funny– and then
says everything that you just did to everyone in

the group.

TALIESIN: That’s very interesting.

LAURA and MARISHA: Wow.

LIAM: Here’s your helmet back.

TRAVIS: That’s very informative, Caleb.

MARISHA: We can still sell that for scrap metal,
though, right?

LAURA: I mean, it’s pretty rusty.

MARISHA: Yeah.

LAURA: Like maybe to a museum or something.

LIAM: Steeped in history.

LAURA: The Dwendalian Empire kind of sucks, you
guys.

MARISHA: I’ve lived here my whole life. It’s kind
of lame.

LAURA: I mean, the Menagerie Coast is really
cool.

MARISHA: Never been that far.

LAURA: Oh, it’s amazing!

MARISHA: Been a lot of places in Dwendalian, but
not that far.

SAM: There must be some nice places here, right?

LAURA: I don’t know, everything I’ve seen so
far–

SAM: Well, that village we were just in was not
bad, except for, you know, the gnoll attack.

LAURA: That’s true. And Bryce was a soldier of the
Dwendalian Empire?

MARISHA: They’re on the outskirts. The further on
the outskirts you go, the more tolerable they are.

Further north we go…?

LIAM: The further out you are, the easier it is to
bend the rules.

LAURA: What’s the capital of the Dwendalian
Empire?

MARISHA: It’s–

SAM: Let’s consult our notes.

LAURA: Is it Rexxentrum?

MATT and TRAVIS: Rexxentrum.

SAM: Oh, that’s where the magic school is, right?

LAURA: Yeah.

MARISHA: I’m just telling you, the more north we
go, the stricter it’s going to get. You’re going

to see more and more of the empire and its
influence.

LAURA: Crazy.

SAM: Maybe they’ll have nicer things. Arts.
Culture.

MARISHA: Of course they will. It’s where all the
money is.

LIAM: They have the best of the best in the north,
ja.

LAURA: Do they like arts and culture in the
Dwendalian Empire?

LIAM: What and culture?

LIAM and LAURA: Arts and culture.

LAURA: Do they like painting?

MARISHA: Farts and vultures.

LIAM: What are you talking about?

MARISHA: Never mind.

LIAM: I hear.

LAURA: Yeah. Okay. That’s good.

MARISHA: Yeah.

MATT: You guys continue moving northward again,
the rain still pouring as you all maintain warmth

best you can, bundling up with the various travel
supplies, blankets and insulation you can muster

off the cart and your own–

LAURA: I was taking in the rain, yo! I like it!

SAM: Hard to tell what motions you’re doing.

LAURA: Shut up! I could see it in my head!

LIAM: Frumpkin is fucking miserable because he’s
drenched and he does not like to be wet.

MATT: Yep. (sad meow). As you push into the latter
half of the afternoon, a few hours before the sun

begins to set, you begin cresting a large hill
along the road, before you notice a trio of spiky

peaks catching your eye, breaking the skyline
ahead of you. As you begin to come higher up to

the top of that hillside, you can watch these
peaks slowly unveil into the rest of the massive

skyline of the city of Zadash, breaking the
horizon.

LAURA: (gasps) Oh my gosh!

MATT: It’s an incredible sight compared to the
rural townships you’ve encountered here in the

empire thus far, and comparable in mass to the
coastal metropolis of Port Damali, where you grew

up. The 15-foot perimeter walls outline the
somewhat triangular shape of the city from your

current perspective. The communities spilling
beyond the protective bulwarks cascade beyond the

walls into ramshackle tent cities and hovel towns.
As you ride down the road towards the stretch that

leads to the southern gates, you pass through
fields of crop workers that are currently out

there with heavy shawls and head coverings, in the
process of harvesting various vegetables and crops

from the field. Some take note of your presence
and watch as you pass and then go amongst their

work; others are too involved, could care less
about the constant passing of travelers northward

and southward. As you approach closer to the city
still, the external neighborhoods begin to envelop

your vision as small farmsteads, homes, begin to
mingle with these tents and shacks you had seen at

a distance. A mother in ragged clothes plucks a
chicken before noticing your band and sending her

six-year-old boy over, dirt smeared on his face
and no shoes, running up to the mud outside the

cart and puts his hands out towards you as you
walk past.

MARISHA: I toss him a silver.

MATT: He takes it and runs back to his mom and she
just nods. Doesn’t make eye contact with you, but

as soon as the child approaches, gives a nod.
Continues pulling feathers out. Pushing on, the

foot traffic–

LIAM: Sorry, Caleb trips, or pretends to, into the
mud, and scoops up two fistfuls of mud and shoves

them into his pockets.

MATT: Okay. Easily enough. Pushing on, the foot
traffic grows heavier near the gate. A huge,

15-foot wide, currently open portcullis is being
held aloft by chains beyond your visual range. As

two pairs of crownsguards flank each side of this
opening with semi-watchful eyes. They’re not

interrogating passersby; they’re keeping a close
watch as folks enter in and out. You can see

another caravan is currently in the process of
loading up and getting ready to leave southward.

You can see people are walking in and out from the
external shantytown, and other individuals are–

some are paying attention to the rather, once
again, your colorful band by comparison; most of the

folks you see here range between your typical
human populace to the occasional halfling and

dwarf. The fairer races beyond that haven’t caught
your eye yet on this exterior perimeter. Stepping

beyond, the crownsguard keeping a watch as you
pass, you emerge beyond the threshold of the entry

gate on the southern wall here, into Zadash. The
smell of wet earth, manure immediately hits your

nose, accompanied by the sound of hooves, mingling
conversations, distant shouts, and the barking of

dogs as they welcome you into this new and
interesting city. Glancing up, you can see the

buildings around you that flank the street
continue to be rather destitute in the atmosphere,

but then eventually begin to graduate into a
standard village feel. You’ve arrived.

LIAM: Is it still raining?

MATT: It is still raining.

SAM: This place sucks! Too much water.

TRAVIS: We should find a place to take some
shelter until this rain lets up.

SAM: Are we supposed to go to the Pillow Trove or
the Leaky Tap?

LAURA: Well, we should probably hit the Leaky Tap
first, in the West Outersteads.

LIAM: Agreed, that is our first stop.

TALIESIN: East.

SAM: The East Westersheets. What was it?

TALIESIN: East Best Western.

LAURA: It was in the West Outersteads.

SAM: I thought it was the East Outer!

LIAM: We are looking for Claudia Sheed.

MARISHA: East?

TALIESIN: East.

LAURA: It was?

MARISHA: I don’t know, I didn’t catch it. I got
Claudia Sheed.

LIAM: I remember exactly, and Matthew will tell me
because of my Keen Mind feat.

TALIESIN: This is the best thing you’ve ever
done.

LIAM: It was entirely on purpose.

MATT: Bryce, when you were talking about this,
Bryce grew up in the West Outersteads, but Leaky

Tap is in the east.

LAURA: Aww!

MATT: Still take your notes!

MARISHA: But Bryce grew up in the west.

LIAM: I took the Clippy feat.

SAM: Looks like you’re writing a letter!

LIAM: Looks like you can’t remember the details
the DM told you. Would you like to ask him again

and get an exact replication?

MATT: As the horses are clopping through the mud
and you guys are having this conversation, slowly

making your way through town, everyone else is
rushing about their business, but you’re just

leisurely just taking in the vicinity. You hear
this coughing off to the side, and you watch as a

bundled up, hunched-looking human approaches and
goes, “Well, hello! You look a bit lost, and

obviously not from around here.” As the face looks
up, you can see within the hood, a somewhat

pudgy-looking older man in his mid-60s or so, it
looks to be. He has a thick, bushy, gray mustache

that turns into a full Stonewall beard on the
side. He has a monocle up in one eye, but it looks

a bit scratched. The cloak he’s wearing is just
covering the rest of his form, but as he looks and

goes, “I’m just happy to greet you to our fair
city. Do you require anyone to help you around?

Show you the grounds?”

MARISHA: How much?

MATT: “Well, for a day’s work, that would merely
run you a paltry two gold pieces.”

TRAVIS: What might your name be, kind stranger?

MATT: “I am Ulysses Stanneras. I’ve lived here my
entire life. I’m a purveyor of all the great sites

and sounds of the city, and it would be my
pleasure.”

LAURA: Ulysses, are you going to flash us or try
to sell us some watches?

LIAM: What is a watch?

MATT: They have watches? (laughs) There is
clockwork in this–

LAURA: There you go!

LIAM: What is a watch?

SAM: Oh, he only knows it by the Zemnian name.

LIAM: You mean, like a guard?

SAM: No, like a “clockcruzen.” That’s how you say
it in your language, I think.

TALIESIN: Mechanical croissant.

SAM: A “clockenticken.”

LIAM: You are adorably, fucking wrong right now.

SAM: I’ve been picking up little bits of the
language.

LIAM: Okay. To say “yes,” it is “ja.” That is
your first lesson.

SAM: Ja.

LIAM: Everything else you said was shit.

MARISHA: Stanneras.

LIAM: Staggeras or Standeras?

MARISHA, LAURA, MATT, and TALIESIN: Stanneras.

LIAM: Ulysses Standeras. Strong name, ja, ja,
ja. Ulysses Standeras.

TRAVIS: It’s a fine offer, Ulysses. Where would
you have us get out of this rain for a bit?

MATT: “Well, there is a small tunnel, maybe about
several hundred feet above; it’ll give us some

break from the rain.”

LAURA: Can we insight check this motherfucker?

MATT: Of course.

LAURA: Please.

MARISHA: Let me take you to the shadiest place,
tourist.

LAURA: Natural 20!

(cheering)

ALL: Whispers!

LIAM: Mama Bear takes care of the Mighty Nein!

MARISHA: Yeah! (chants) Den mama! Den mama!

SAM: It’s not D and D Beyond, it’s D N D
Beyond. You don’t want to type in an “and,”

because that will take you to a porn site.

TALIESIN: What doesn’t, really?

SAM: What does Stannis Baratheon say?

LAURA: I mean.

SAM: Should we go to this dingy tunnel?

LAURA: I guess we can?

LIAM: You say that because it’s a good idea, or
because you’re feeling–?

LAURA: I don’t know, he just seems like a good guy
some– I mean, shifty. But I don’t think he’s

trying to fuck us right now.

LIAM: Insight check!

(laughter)

MATT: Make an ins– (laughs and coughs)

MARISHA: You’re insight checking–

TALIESIN: This is a game of trust.

LIAM: 18.

LAURA: Can I whisper to him?

MATT: Yeah, you may.

MARISHA: This is our first chain whisper.

MATT: I love this so much.

LIAM: What, what?

SAM: What is going on right now?

MARISHA: Is D and D Beyond.

TRAVIS: That’s D N D.

MARISHA: With an N.

TRAVIS: Beyond.

MARISHA: Little hitch in it. DND.

MATT: “Or, not. You’re welcome to wander as you
see fit but I was just merely willing to help.”

LAURA: What do you have under that cloak? Is it
weapons?

MATT: He takes the edges and daintily holds the
cloak open presentery style and he’s dressed in

very fine clothing, like a nice coat that’s
buttoned, with a little cravat and fine trousers.

Or at least they were at one point, the edges are
a little tattered. It looks like his one nice

suit that he’s had for maybe 20 years and it’s
definitely seen some rough days. You get the

sense, from this whole package here, that either
he feigns some level of prominence or has fallen

very hard from it.

TRAVIS: Well, Jester, if he’s fine by you, I mean,
let’s get out of the rain, I’m fucking soaked.

LAURA: He seems pretty okay, I guess.

SAM: To the tunnels!

LIAM: I cast Friends on him.

MARISHA: So soon.

SAM: Friends.

LIAM: Yes. Freunde.

SAM: Freundes.

LIAM: And I say. My Freunde–

MATT: “Yes?”

LIAM: I have just cast a spell on you, okay? So
you just have to listen to what I’m saying, okay?

I think you are kind of an asshole but so are we,
we are the Mighty Nein and we will fuck you so

hard if you fuck with us.

MATT: Make an intimidation check with advantage.

LIAM: 20.

MATT: He goes: “Well, first off that’s terribly
rude, affecting me with any sort of arcane-based

nature enchantments upon first meeting you when
I’ve been so gracious.”

LIAM: Ja, we’re a bunch of Arschlochs, yeah,
we’re assholes it’s fine, but I’m just saying–

MATT: “But do you pay?”

LIAM: Today we do.

MATT: “Then I think we will do quite well working
together.”

LIAM: Okay, you see this one? The purple one? He
will cut you from navel to nuts, so please, have

fun with us, but don’t you fuck us.

MATT: “I know better than to cross anyone with
a–”

LAURA: Unless we ask for it. And then you’re
welcome to do it.

MATT: “Well then, shall we get out of this rain?
Follow me.” He closes his cloak and begins to dart

with a really rapid gait further down the road and
then turn off to the right. You can now see the

city. Beyond the outer wall, it looks like there
are a number of perimeter walls that have arches

between them almost like under a bridge and
there are constructs– houses that are built

through those gaps and in these small tunnels that
are maybe 15 to 20 feet in length but, you know,

40 foot wide where these large separation barriers
are and you can see along the top there are carts

that move on their own along these wall tops and
it catches your eyes. One of them shifts down, it’s curious.

MARISHA: Like a people mover?

MATT: Kind of.

LIAM: Like a people mover.

MARISHA: Like Disney!

SAM: They have a monorail?

LAURA and MARISHA: They have a monorail in
Zadash!

MATT: He guides you underneath one of these
arches.

LAURA: Does it look shady in there? I mean, are
there people in there?

MATT: Yeah, there are people wandering through.
It’s just where one of the streets turns off to

it. It sounded a lot shadier when he presented it
than it was, but it’s more just like a brief

respite from where people are walking through and
occasionally you see a couple crownsguard that

come through passing.

LIAM: This guy is good.

TALIESIN: Forgive our friend, someone attempted to
mug us on the way into the city, he’s still a bit sore.

MATT: “Oh, that’s all right”

TRAVIS: He recovered from four arrows to the
chest.

LAURA: Three actually because you got one.

MARISHA: I did.

LIAM: Ja.

TRAVIS: My apologies.

MATT: “That’s impressive, Mighty Nein.” He pulls
his hood back and he has this Benjamin Franklin

skullet going on where there it’s curly, wavy,
gray hair, but it’s balding on top and he throws

the cloak over one shoulder. “So now that you’ve
arrived. What’s your business here? What can I

help you with? What do you want to see? What can I
show you?”

LAURA: Well we need to–

SAM: Sell some things?

LAURA: We need to get to a blacksmith. Oh, we need
to go somewhere that’ll buy expensive-y magic-y

things and somewhere that’ll buy junky, shitty
things.

TALIESIN and LAURA: Antiques.

MATT: “Both of those you can probably find in the
Pentamarket.”

LIAM: Penta-what now?

MATT: “Pentamarket.”

LIAM: Pentamarket. Would the Pentamarket also have
the finest inks und parchment?

MATT: “It would have probably some of the finer
inks, yes. The finest you could probably find

there or in the Tri-Spires.”

LIAM: Tri-Spies?

MATT: “Tri-Spires.”

LIAM: What about of arcane quality?

MATT: “There are a few places you could go, yes.
Actually, if we’re going towards the Pentamarket,

your best luck there would be the Invulnerable
Vagrant. Yes.”

TRAVIS: The Invulnerable Vagrant?

MATT: “Yes.”

TRAVIS: Excellent names in this place.

LIAM: Also, I am a collector of rare tomes. I have
a great appreciation for literature. Where might I

find the most–

TRAVIS: Nudie picture books!

LIAM: –elaborate writings in the city?

MATT: “That would probably be at the Archive.

LIAM: The Archive?

MATT: "Yes.”

LIAM: Could you give me a little more background?
That is a very common word.

MATT: “The Archive of the Cobalt Soul here in the
city. It’s a library that is maintained by a

number of… believers. But as long as you’re not
taking anything from within, and you have approved

entry and are heavily watched within, for the most
part you can peruse the content of the interior.”

LIAM: That is excellent. Also, I’m a big reader.
Is there any place that has pulp fiction and

shitty smut?

MATT: “I mean, I’m sure there are, but I would not
bother myself with such base interests of reading.”

LIAM: Insight check.

MATT: Make an insight check.

LIAM: That is 23.

LAURA: So many whispers!

LIAM: My friend– I take him by the
hands and say, You have given us a great welcome

into this city.

MATT: “My pleasure.”

LIAM: So eager to learn all about it. I take my
hands away, and he has two gold in his hand. Just

know, I’m a big reader.

MATT: “Then, perhaps, if you find your way somehow
into the Tri-Spires’ southern quarter, somewhere

in the vicinity of–” Let me look it up real fast.
Look at my own notes.

LIAM: It worked!

MATT: “On the southern side of the Silken Terrace,
you’ll find a place known as Chastity’s Nook. That

may be where you’ll find what you’re looking for,
friend.”

LAURA: That was one of the names of the other
courtesans at the place my mom–

MARISHA: That’s a good name for her, Chastity
Nook. Yeah, that’s good.

TALIESIN: We’ll probably be staying at the Leaky
Tap.

MATT: “The Leaky Tap, you say? Well, it’s
affordable.”

TALIESIN: We’re trying to keep a low profile.

MATT: “Fair enough, fair enough. The Leaky Tap,
that’ll be in the East Outersteads, actually. Bit

of a rowdy clientele.”

TALIESIN: Perfect for me.

MATT: “It’s bawdy and fun.”

TALIESIN: Definitely perfect for me. Would you say
there’s a reasonable bathhouse for someone who’s–

LAURA: Stinky?

TALIESIN: –and complicated, in the horns?

MATT: “For your clientele–”

TALIESIN: Somewhere I can take a nice bath in
peace.

MATT: “That could be–” You guys are really–

TRAVIS: Yeah. Run us through it, Encyclopedia
Britannica. Give it to us.

TALIESIN: Don’t want to scare the locals too
much.

MARISHA: Not yet.

TRAVIS: Don’t you?

MATT: “The Steam’s Respite.”

TALIESIN: That’ll do it.

LIAM: Caleb heard that.

TALIESIN: I throw another gold at him. You are a
fount of information.

MATT: “That’s what I’m here for.”

LAURA: The Pillow Trove. Is that in the
Tri-Spires?

MATT: “That is.” He glances quickly over towards
Caleb. “You aren’t planning to stay there, are you?”

LAURA: Why?

LIAM: We’ve heard good things.

MATT: “They work for a certain clientele.”

TALIESIN: You can be frank.

LAURA: What kind of clientele?

MATT: “Those who live in the Tri-Spire or can
afford to stay at the– Well, you’re welcome to try.”

LAURA: Are they super snooty there?

MATT: “You could say that, yes.”

LAURA: Do they not like you very much?

MATT: “Not anymore.”

MARISHA: You used to be a regular?

MATT: “I was a man about town, yes.”

MARISHA: Was?

MATT: “Well, things change. Life changes. Partners
disappear with your business’s goods and funds and

leave you having to make a living showing people
around the city.”

MARISHA: That’s telling, yeah.

LAURA: That’s awful.

SAM: That does sound terrible.

MATT: “It’s very sad, I know. But anyway.”

MARISHA: What shop did you used to own?

MATT: “We used to run a business that sold and
traded leathers, but I was ousted and I’ve been

scraping by ever since.”

MARISHA: Are you a craftsman in the trade?

MATT: “I was more of a business connection, if you
will. My partner was the crafter. I knew a few

things I’d picked up throughout the years, but–”

MARISHA: I mean, a businessman can sell anything,
right? Why don’t you get back into it? You still

have all those connections.

MATT: “Put it this way. Strangely enough, I make
half as much with a quarter of the emphasis doing

what I’m doing for you now.”

MARISHA: Fair.

LAURA: Lot of people come through town?

MATT: “A lot of people come through town.”

LIAM: Is it easy to work around the Empire here?

MATT: “It can be. You can look for work. You can
head to the–” He points out here. This would be,

“The Signet Wall, if you’re more of a sellsword.”

MARISHA: The Signet Wall?

MATT: “The Signet Wall. That’s where the military
stays, and most of the Crownsguard are holed up.”

LAURA: Let’s not go there.

MARISHA: Do you know a good blacksmith?

MATT: “The Pentamarket would be a place where you
could find. There is the Spark Hammer Smithing,

that would be of aid to you. There’s also
Packwearer’s Provisions, but they’re more of a

smaller scale, smithing goods, tools, and such.”

TALIESIN: More of an antique collector.

MARISHA: Maybe he’ll want that helmet.

LAURA: Okay. I think we learned a lot.

MATT: “And, looking up at the sky, it appears the
sun has set, which means my purchased day is done.

It’s been an absolute pleasure.”

LAURA: Oh, but Ulysses, we like you so much!

TALIESIN: We’re looking forward to seeing you
again. To the inn!

LAURA: Where do you stay?

MATT: “Well, it appears that our business
transaction has come to an end. If you would like

to rent another day, I’d be happy to answer your
questions.”

TRAVIS: Shittiest pay phone ever.

SAM: Well, come see us at the Leaky Tap and maybe
we’ll hire you tomorrow morning.

LAURA: That’s true!

MATT: He leans forward to you with a closer look.
He goes, “Maybe.”

SAM: I have extreme syphilis.

MATT: Make a deception check.

SAM: One.

MATT: The fact that that was your lie scares him
more than believing it could’ve ever done. He

goes, “Very well. Enjoy your stay at the Leaky
Tap. I’ll be on my way.” He throws his hood up and

darts back out into the rain.

LAURA: Oh man, I liked him. I’m almost sad that we
didn’t believe him at first.

SAM: Was he trustworthy?

TALIESIN: No.

LIAM: I mean, no, he’s not trustworthy, but we are
birds of a feather.

TALIESIN: Don’t trust trusting people, they’re
just the worst.

LAURA: He was trustworthy enough that he wasn’t
going to, you know.

TALIESIN: No, I have full faith in untrustworthy
people.

LIAM: Yes, he was predictably a shit, just as we
are.

LAURA: I forgot to ask him about bakeries, so I am
going to keep an eye out for them.

SAM: I will aid her in that search.

MATT: Okay. You guys are making your way towards
the East Outersteads?

LAURA: Would we be passing through the Pentamarket
on the way to the Leaky Tavern?

MATT: You’d have to curve around to do that. Do
you want to?

MARISHA: Do things shut down in an hour here?

MATT: You don’t know. Well, you’ve been here.

MARISHA: I’ve been here.

MATT: You haven’t spent a lot of time in Zadash.
In fact, probably the last thing you did before

your family said, “Come home,” was here. You know
it a little bit. You’ve been to the Pentamarket,

you would be able to guide the rest of them
through the Pentamarket if you wanted to.

MARISHA: Do I know that it stays? Do they keep
later hours?

MATT: Yeah. Some of them do, some of them don’t.
Some merchants prefer to use the night for revelry

and spending some of what they made for the day.
Some know that those who drink and revel sometimes

make poor choices in their purchases, so it can
vary.

LAURA: We can sleep first and then get settled
into the Leaky Tap, and then sell our shit tomorrow.

MARISHA: I’d like to say maybe selling our shit
now. That way it doesn’t get robbed in the night.

LAURA: Either way.

TRAVIS: I’m inclined to agree, actually. The
longer we keep it out here, the more eyes will be

on it.

LAURA: All right.

MARISHA: I think the Pentamarket’s that way. I’ve
got a hunch. We can just slide by and see. Small detour.

TRAVIS: Might be no one home.

MATT: As you guys wander through the cold rain,
making your way, aside from you, perhaps, this is

the largest city any of you have visited.
Comparable to Port Damali, but much taller. Damali

was a little more spread out. This has
architecture and buildings that are designed to

rise, and almost seem to curve when you’re looking
up at it. In certain moments, if you’re not

careful, it can give a hint of vertigo, just at
the height of some of these structures.

MARISHA: Like New York compared to L.A.?

MATT: Yeah, that’s a good way to put it.
Rexxentrum is still easily twice the size of this

city. As you make your way outside of the
Pentamarket, and it’s called this because central

to Zadash, a number of the streets that bisect it
naturally carved a pentagonal shape and the

interior between all these streets has since
become the center of most merchant business, and

there’s a bazaar set up in the center of that
penta-shape, where carts and tents and buildings

are out there all day, every day. It’s an open
market. As you’re making your way through the

rain, some of them are closing early. Some of them
are closing up because of the weather, and it’s

not going as well as most days would when it isn’t
so freezing. You can see your breath escaping from

you with each exhale. You ask around a bit. Make
an investigation check, as you’re guiding the troupe.

MARISHA: Okay. 13 plus four is 17.

MATT: Easy enough. You ask around. You see a few
folks that seem to be locals, or at least who

often find their way through this district. They
lead you over towards a large building of stained

wood and green-gold velvet hanging on the outside.
The first thought is, that velvet’s going to get

ruined in this rain! As you approach the exterior
of it, the building is untouched. It is dry. You

do glance up, and you can see, carved delicately
into a wood placard above the doors, which are

currently closed, but little slips of glass in
each door reveal a warm, lit interior that’s

glowing from the inside out. It says, The
Invulnerable Vagrant.

MARISHA: Caleb. I think this is going to be where
you’re going to stock up on your incense and some

other goodies.

LIAM: Yes, yes. I won’t be long. Excuse me. And I
just push in.

TALIESIN: I’m going to find mulled wine. It’s
cold, and I want to be warm.

MARISHA: I’ll join in that.

LAURA: I want to try to sell the glaive here, if
it’s magic. If they sell magical weapons at this place.

MATT: Okay. Who’s entering?

TRAVIS: I’ll go in, too.

MARISHA: I’ll wait back.

SAM: I’ll go in as well.

MATT: You guys staying out?

TALIESIN: We’ll watch the cart and we’re going to
take the cart to find some mulled wine.

MATT: Okay. As you enter the interior of the
building, it’s warm. It’s very warm, and it’s a

nice change of pace. You immediately throw your
cloak back as the temperature shift causes you –

everyone but you, actually, you’re pretty
comfortable in the cold– to immediately throw

your heavy layers back. On the immediate entry,
you can see there’s lanterns all throughout the

chamber that are hanging up above, flickering
candlelight, but they all flicker like there’s

wind when there’s none. You also notice that all
of them are floating. They’re little glass

chambers that contain the candle and they’re all
slowly gyrating, held in place. Inside the chamber

you can see a long table that has a few small
books laid out. On a velvet raised platform

there’s a long blade, like a rapier of some kind.
It looks jeweled and gorgeous. In the back there

appears to be a shelf with books and books and
books with a desk. You see three figures, two of

which are facing away behind the desk. The one
that is closest to you turns around to make your

appearance. You see a large, seven-foot tall
humanoid figure. Short, bushy, curly brown hair

fros up a little bit. The body is very fine
grayish brown fur. And their nose is wide almost

like a cow or a bull’s nose across a human face.
The chin’s a bit square and the physicality is

hunched and there’s just a big smile on the face.

LIAM: I’m sorry. Yes. I’ve not been in this big
a city in a while.

MATT: Make a nature check.

LIAM: Yeah. 20.

MATT: You have not encountered this folk before in
your travels. It’s rare to see them ingrained in

society this close. Firbolgs–

MARISHA and LAURA: Firbolgs?

LIAM: Yeah, firbolgs.

MATT: Yeah, they are usually a more nature-based,
free-spirited people that live more towards the

mountains of the northern forests in the Greying
Wildlands and beyond. To see one here in society

catches you off-guard, let alone one that’s
dressed so well. You can see these long elegant

robes of deep green and gold and this big smile on
his face as he spins around. “Yes. I’m happy to

help you.”

LIAM: DM. Sorry. Before I engage in this. You say
I’ve never encountered these, but I’ve read a lot.

MATT: Yeah. You know of them.

LIAM: I know of them. This is my first encounter.

MATT: Yeah.

TRAVIS: Dive in.

LIAM: Hello. Wow. Look at those horns. I’m so
sorry. You know, I have never– Forget it. I am

looking for–

I have been in the woods for so long, I’m so happy
to be in a metropolis again. I need ink.

MATT: “Before we can get to that, I just have to
say you’re, respectfully, terribly filthy. And

this is an establishment that I have to insist
requires some more cleanliness.” As he waves his

hand in front of you, you watch as all the dirt on
your coat just begins to sift away. Your clothing

becomes clean right up the front of you reaching
up towards your neck. The dirt begins to fleck

away across your face.

LIAM: I’m tilting. I’m arching my face.

MATT: As you fight it, a moment passes and you see
before you for the first time since you’ve met, a

sparkly clean Caleb.

SAM: Caleb?! What have you done to him?! What have
you done to Caleb?!

MATT: “Oh, you’re just an excitable little friend
there, aren’t you?” This giant hand goes down and

pats you on the head.

SAM: Ah! It’s gentle.

LIAM: I don’t see. I have no idea.

LAURA: Caleb, you’re beautiful!

MATT: At this point, the two other figures in the
back turn around and it’s the same guy.

LIAM and SAM: What?!

MATT: There’s two more of the same firbolg. The
same outfit. Same exact visual. They both go,

“Hi!” “Hi.”

LIAM: Okay, this is a little off-putting.

LAURA: I Invoke Duplicity.

MATT: “Ho, ho, ho! Well, that’s just impressive.”

LAURA: You’re impressive!

MATT: He reaches out and puts his hand out to
shake your hand. “What’s your name?”

LAURA: Jester.

MATT: “And what’s your name?”

LAURA: Oh, that’s Jester #2.

MATT: It goes through her hand.

LAURA: I know. I’m sorry about that.

MATT: “Oh, that’s an illusion. Okay. I’m Enchanter
Pumat Sol. And this–” “I am also Enchanter Pumat

Sol.” And the third one goes, “I myself am also
Enchanter Pumat Sol.”

LIAM: First question that I have for you, Pumats.

MATT: “The fourth one’s in the back.”

LIAM: Pumat Sol, is there one of you and this is
fun and games or you are–?

MATT: “There’s the prime Pumat Sol and the three
of us are what you would call magically manifested

duplicates to aid in his work.”

LIAM: Understood. Well, I only came here for
business, so–

MATT: “Well! Welcome to the establishment: The
Invulnerable Vagrant greets all of you humbly.”

LIAM: I am finding it very hard to concentrate at
the moment, but I know that I need paper and the

most expensive ink you have.

MATT: “Oh, we have both of those things, come with
me.” He turns around and you can see now as he

turns around his head is about to smack into one
of these candles and he just– knowing where it

is. He’s been so practiced, he just ducks under it
and continues walking toward the back. “He needs

some–” “Oh I heard him.” He turns around and
takes down a couple of inkwells and sets them in

front. The other one is pulling out stacks of
paper and parchment and is stacking them up, and

they set them there. “All right, so how much do
you need of how much of each?”

LIAM: You know–

MARISHA: This guy’s our new Gilmore, you guys!

LIAM: I am not seducing this person.

MATT: You say this now!

LIAM: Touché!

MARISHA: Five hundred hours later we’re fighting
gods with him!

LIAM: I need your most fine arcane ink and I also
need your finest paper. I need about 150 gold

worth of materials. Is that too much to ask?

MATT: “No, that’s comparably, respectfully, a
paltry sum. We can get that paper to you. When you

say ink, I have to specify: do you want ink that’s
used in the ritualistic design and presentation of

arcane symbols, scribes, and glyphs? Or you
looking for ink that itself is actually enchanted

for various uses and manifestation?”

LIAM: No. I pull two scrolls out of my pack. I
have these. I found them in my journeys and I want

to make them a part of my repertoire.

MATT: “Oh, that’s some wizard stuff. Okay, we can
do that.”

(laughter)

MATT: He goes ahead and they muster the paper and
ink that will easily be utilized for scribing.

LIAM: Matt, I love you so much.

(laughter)

TALIESIN: So glad we’re not really outside, we’re
only physically outside. We get to be at the

table, and it’s so nice!

TRAVIS: Enchanter Pumat Sol, do you have any
health potions we might be able to acquire from you?

MATT: “We have a few in stock, actually. You want
to–” and he’s like “I’m already on it.” Then he

turns around and pulls out a large, eight vial
collecting case that he sets on the table. “That’s

one there. And there’s another. We’ve got a
variety of vials at your disposal, so let us know

what you’re looking for.”

TRAVIS: How much would a greater healing potion
run me?

MATT: “That? Let’s see here. That would put you
back about 200 gold pieces for a single vial.”

TRAVIS: How about one of the more basic healing
potions?

MATT: “A general?”

TRAVIS: A general, yes.

MATT: “That’ll put you at a simple 50 gold
pieces.”

TRAVIS: I’ll take one of those.

MATT: “It would be my pleasure, Mr. Green Man.”

SAM: I think I’ll buy–

MATT: “What’s your name, by the way?”

TRAVIS: Fjord.

MATT: “Fjord. Pleasure to meet you.”

TRAVIS: Nice to meet you.

MATT: “I’m sorry, I didn’t mean to disrespect your
invitation there. What’s your name?”

SAM: I’m Nott! I’m just Nott! Hi! Nice to meet
you!

MATT: “Nice to meet you.”

SAM: You’re large!

MATT: “You’re small.”

SAM: Can I have one? I’ll have two of those
potions, if you don’t mind.

MATT: “Of course.”

SAM: Is there a discount for two?

MATT: Make a persuasion check.

SAM: That would be zero.

(laughter)

MATT: “I’m sorry, but this is a business. No
discounts, but we’re happy to sell for the price

of 50 gold apiece.”

SAM: All right, I’ll take two.“

MATT: "All righty, thank you very much.”

LAURA: Enchanter Purvon– Permansol?

MATT: “Pumat Sol.”

LAURA: Pooman Sol.

SAM: Pumat.

LAURA: Pumat Sol.

TALIESIN: It’s like “Poor Matt’s soul.”

LAURA and MARISHA: Poor Matt’s soul!

MARISHA: It feels very meta.

LAURA: Do you guys deal in magical weapons here?

MATT: “We deal with all sorts of enchanted items.”
He turns as one of the other guys over there goes,

“I’ve got it. We have all manner of objects that
we’ve crafted, enchanted, and designed.”

LAURA: Would you like to buy this?

MATT: “Oh, are you looking to sell or trade?”

LAURA: It depends on how much you want to pay for
it.

MATT: “Well, let’s go ahead and clear off.” He
takes the vials off the counter and they set a

space, and the three of them sit around. You hear
this voice behind this thick curtain go, “Is

anybody able to help me here for a minute?” “Right
there. The two of you, continue this.” One of them

goes in the back room to help the fourth one.

LAURA: Does the fourth one look just like you?

MARISHA: There’s a fourth?

LAURA: Yeah, there’s four of them.

MARISHA: I thought there was three.

MATT: “That’s Pumat Prime. He’s the real guy. But
anyway, let’s have a look at this.” You put down

the glaive, you said? “This isn’t too bad.” Hand
me the item card.

LAURA: Fleshrender.

LIAM: Meanwhile, I take every gold piece I have in
a little sack, plus 20 silver, which is exactly

150, and I am out of money.

MATT: With that, they happily pass over to you
your purchased parchment and ink.

TRAVIS: How much is that glaive worth?

MATT: “This is pretty well made for being such a
ghastly-looking design. I think it could easily

use some fine gold gilding, maybe some extra
polishing. Put some ribbons on it and this thing

would be a great ceremonial piece. The manticore
spines I think are a little garish, personally,

but if you’re looking to sell, we could give this
to you for about 300 gold.”

LIAM: Insight check.

MATT: Go for it.

LIAM: That is a 17.

ALL: Ooh!

SAM: What are you insighting?

LAURA: To see if he’s–

MARISHA: Giving a good deal.

LIAM: I looked at the paper, motherfucker.

TALIESIN: (whispering) I’m going to kill you.

MARISHA: (whispering) Seven days.

LAURA: I feel like this guy’s a good guy.

SAM: You just died.

LIAM: Yeah, I have to make a new character, guys,
I’m sorry.

LAURA: What do you think, Caleb?

LIAM: I think that he’s just dealing with used
items.

LAURA: I don’t know what that means.

LIAM: You could work him for a little bit, not a
lot.

MATT: “Mind you, if we’re doing it for trade,
prices can be a little more in your favor, but

understand, I’m a business for profit.”

LAURA: You said it needs a little decoration. I
take the ribbon off my horn and I wrap it around

the handle and I tie it on. What about now?

MATT: “That’s adorable. And I’m not going to lie,
I like it better.”

(laughter)

MATT: “302 gold. But for trade, I’ll probably be
able to muster a little more. What are you looking for?”

LAURA: We are looking for something that can hold
a lot of doughnuts in it, and also maybe some

other things that are heavy.

MATT: “Let me have a look here and see what we can
muster. You’re looking for something that could–

you traveling type? Is that right?”

SAM: Yes. Like a briefcase of carrying.

MATT: “A briefcase of carrying?”

SAM: A backpack of–

TRAVIS: A knapsack of–

LIAM: A short case of–

TALIESIN: A clutch of objects.

MARISHA: A handbag of endless bottom.

LIAM: A cheat code, if you will.

MATT: “I’ll tell you what. If you give me this
here majestic weapon, with the ribbon included,

and an additional 200 gold pieces on top of that
trade, I can just go ahead–” and the other guy

who’s wandered away goes, “We can take this here
fantastic haversack off the wall and make it yours.

LAURA: Is this fantastic haversack–

MARISHA: A Bag of Holding?

MATT: "Let me show you.” He sets it down, and it’s
this–

MARISHA: Is he beating us at our own game?

MATT: It’s a backpack with a bunch of various
pouches and things that are latched onto it.

There’s two side pouches on it beyond the big
central one. He opens it up, takes the glaive,

and, “Watch this!” and it disappears into it. He
reaches in, pulls the glaive out.

LAURA: Whoa. That’s pretty cool.

SAM: That looks like the thing that we need.

MATT: It sticks in there. The big, central pouch.
He goes, “The side ones don’t carry as much, but

the central side of it does manage to carry about
eight cubic feet of material in an

extra-dimensional space to call it whenever you
require it. Two cubic feet for both of the side

pouches. I enchanted it. Well, he enchanted it. We
sell it.”

LAURA: If we make this deal, does it come with a
regular healing potion inside of it, maybe?

MATT: Make a persuasion check.

MARISHA: Regular potion, regular potion.

LIAM: Come on, La.

SAM: I mean, that’s cocked a little bit.

LAURA: It is a little cocked, but barely cocked.
Ten.

MATT: “I appreciate your gusto. Were perhaps we
had more of a business relationship together, I

would consider such a deal, but as this is the
first real transaction and time in which we have

encountered you and your band of once-filthy
travelers, I’m going to have to decline.”

TRAVIS: Jester, Wand of Smiles. What about for the
wand, too?

LAURA: I really like it.

SAM: It’s a good wand. It’s a good stick.

LAURA: It is a real good stick. I’m going to keep
it.

TRAVIS: You might need a good laugh.

TALIESIN: I can think of uses for that. I’m not
here, goddamn it.

SAM: We need that sack!

LIAM: Jester. Shits and giggles or utility, is the
question here.

LAURA: Utility here, I’m buying this sack for all
of us here.

SAM: We need this sack to keep our stuff in it.

LIAM: You have enough gold to cover it?

LAURA: Of course. And don’t worry, once my mom
sends me my care package, we’ll have thousands

upon thousands of gold.

MATT: “So is that a deal?”

LAURA: 200 gold for this beautiful bag. But! I
feel like it could be a little prettier. Is there

anything you can do to make it prettier for us?

MATT: “Give me just a moment.” He turns around and
disappears behind the curtain and you hear some

talking. Some (inaudible conversation). Another
one emerges from behind the curtain who has this

leather band on his head with this large
magnifying-type tool hanging in front of him with

this big smile on his face. He has these thick
leather gloves that have a bunch of runes on them.

He goes, “I’m sorry, I was summoned to make
something prettier?”

LAURA: I’d really like, you know, pretty. I’m
going to be carrying it, I’d like it to match my outfit.

MATT: “What’s your favorite color?”

LAURA: Pink!

MATT: (Arcane incantation) He finishes and he
watches the haversack suddenly shimmers past, and

the dull, general, brown leather turns to a
bright, vibrant pink.

LAURA: Ah! It’s beautiful! 200 gold, here you go.

MATT: You hand it to the one guy, who accepts it.
“All right, good. I hope you enjoy it. I’m going

to get back to work. Keep it up, me.” He goes in
the back room. He takes the glaive off. The other

guy says, “All right, thank you very much. Any
other business you require?”

LAURA: Nope.

SAM: You need some pastries, but we’d need
somewhere else.

LAURA: We’ll go somewhere else for that. I doubt
you guys sell pastries.

MATT: “There’s plenty of vendors. With the raining
outside and so late, probably hard to find

pastries tonight, but fresh in the morning, just
let your nose carry you around. The Pentamarket

has plenty.”

TRAVIS: I will take one extra of those potions.
It’s such a good deal. Here’s another 50 gold.

MATT: “It would be my pleasure.”

TRAVIS: Thanks.

LAURA: Do you know what’s the blacksmith, if the–
where did I write it, it disappeared– the Spark

Hammer Smithing would still be open right now, or
are they going to be closed?

MATT: “They’re probably still working. You can
maybe convince them to take a conversation.”

LAURA: Okie dokie. Thank you so much.

MATT: “No worries. Just listen for the clanging
and the sparks. All right, if that’s all, I wish

you all adieu, come back any time. We’re happy to
sell, buy, trade, and generally help out anyone

who has money.”

LAURA: Man, I want to learn that trick real bad.

SAM: Which trick? Oh, the pink-ify?

LAURA: No, where you make real versions of
yourself that you get to hang out with!

TRAVIS: Thank you for your time.

MATT: “It’s my pleasure.”

TALIESIN: Did we find mulled wine? Did we find a
wine vendor?

MATT: Oh yeah. No, especially with it so cold
outside, you can see there were two different

carts that had small, pot-heated, basic alcohol
and ciders.

TALIESIN: If there were any little confectionaries
with that too, we would have bought whatever they

had left.

MARISHA: We buy pastries for Jester.

LIAM: Also, where in the year are we in relation
to Winter’s Crest?

MATT: Winter’s Crest is actually only celebrated
in Tal'Dorei. It does not have cultural

significance here in Wildemount. I believe you are
three to four months out from it. I’ll have to

check the calendar. You guys are just now cresting
into the beginning of fall.

LIAM: Okay. Good.

MATT: As you guys step outside, you are
immediately met by Beauregard and Molly, who have

come back with some small wooden cups filled with
heated, steaming mulled wine and a small care

package of baked goods. Which would mark you guys
off at about, I’d say total of six silver for the bunch.

TALIESIN: I got it.

SAM: I need the tarts.

LAURA: Why do you need them? I like them.

SAM: I cast spells with them. I need just a
couple.

LAURA: But I like to eat them.

SAM: Okay, but I need them.

TALIESIN: We bought enough for everybody.

SAM: I’ll take two.

LIAM: (Napoleon Dynamite voice) Jester,
give me your tarts!

LAURA: How many tarts do I have?

MATT: How many did you buy?

MARISHA: A solid baker’s dozen.

LAURA: Then we all eat them.

MARISHA and TALIESIN: I have one.

MATT: You may have to come back and buy more tarts
in the morning.

MARISHA: If you want one. Do you want one? No,
Fjord’s good.

LAURA: I have six left. That’s okay, I have six
left.

TALIESIN: They’re really bright and garish. Really
good.

LIAM: Red velvet. It’s good.

LAURA: Can we say we go and try to sell some of
this stuff, or do you guys want to do this next time?

MATT: I was going to say, because you guys got to
get going pretty soon. What we can do is we can

say at this point in the evening, it looks like
the blacksmithy is currently closed off to any

sort of wares-selling. They’re in the process of
creation. You can hear the banging, but upon

knocking, they don’t stop their stride of whatever
sort of work they’re doing inside with the anvil.

The rain begins to let up a little bit. It’s still
sprinkling, but at least the heavy downpour has

subsided a bit. You make your way through the
slushy mud pits that the streets have become,

weaving your way between horses and various wagons
being pulled through, individuals that are hooded

and bundled making their way around. Eventually
discovering the outskirts of the Leaky Tap. As you

guys step into the warm interior, pulling your
hoods back, we’ll pick up on that next week. We’ve

got these guys have way too early flights to go to
this convention tomorrow.

LIAM: What time of day is it as we arrive at the
Leaky Tap?

MATT: It’s about an hour and a half past dusk.

LAURA: Thank you guys for getting pastries for all
of us. That was so sweet.

SAM: Those men were incredible. The Canadians.

TALIESIN: It’s the stuff they serve at the German
Christmas markets. There’s pastry and mulled wine everywhere.

TRAVIS: He is instantly at the top.

LIAM: Where did those cow men come from, Matt?

TRAVIS: The facial configuration, too.

LIAM: Where does firbolg come from?

MARISHA: One of my favorites.

MATT: Just world building. Probably fever dream
while I’m working on this stuff.

TRAVIS: I wish there was more of me.

MARISHA: Nyquil does some weird shit.

MATT: (Pumat Sol voice) Just come back and try and
buy and trade for more things. You know where to

find them.

TRAVIS: Fuck, so good.

LIAM: (Pumat Sol voice) Just been writing campaign
lore for too long.

MATT: Awesome. Thank you, guys. We’ll pick it up
next week from that point, now that you’ve finally

found your way to Zadash. This sprawling city.
Thank you guys so much for being patient. Thank

you for watching, I hope you enjoyed the show. Go
visit these guys at Emerald City Comic Con if you

have the opportunity. Isn’t Khary there as well,
yeah? You can go say hi to Shakäste himself.

LAURA: There’s so many people there. It’s going to
be so much fun.

LIAM: Swamp Khary Payton with CR love. Swamp him.

MATT: As we do with every guest. Give him the
Critter hug. Yeah guys, have a wonderful week,

rest up, and is it Thursday yet? Good night.

[music]

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons.

LAURA: Oh God!

TRAVIS: We’re all a bunch of assholes!

LAURA: That might be the worst one!

TALIESIN: Oh man.

MATT: So welcome, Travis and all of you guys.
Before we jump into tonight’s game, let’s get

through some announcements real fast, so hang
tight with us for a moment. First and foremost

tonight, our fantastic returning sponsor for this
campaign beginning and the foreseeable future,

until they decide to vanish in a puff of smoke: It
is D&D Beyond!

(cheering)

MATT: Happy to have you guys! Sam, do you have a
few words one that?

SAM: D&D Beyond has a mobile app, guys, and it is
out on beta! You can download it now at the App

Store and the Google Play Store– The Apple App
Store and the Google Play Store. And because

most– well not most, but a lot of our audience is
located in the United Kingdom, I tailored

tonight’s D&D Beyond pitch to the British
audience.

TALIESIN: I’m so sorry.

SAM: Oi, mates! Have a butcher’s and be gobbed by
this brand new D&D Beyond mobile app for your dog

‘n’ bone!

LIAM: Sorry, Kit.

SAM: I know my onions on this and I ain’t all
mouth and no trousers! It’s a real corker of an

app, and you can nick yours on the Apple App Store
and blimey, the bloody Google Play Store, too! Are

you skint? Tosh! It’s free, and that’s the dog’s
bollocks! You don’t got to be minted to get

sorted. There’s nothing bent as a nine bob note
about it. You get an ereader with the beta, and

character sheets will be added in the future
tickety-boo!

LAURA: Wow!

SAM: That’s a real phrase that I looked up.

MATT: Of course it is.

SAM: So don’t faff a dozy fortnight. You’ll be
right gutted if you do! Oh, sweet fanny adams;

don’t wag off! Search D&D Beyond at your app store
and you’ll be jolly good chuffed about it! Oh now

I’m knackered and cream crackered so I’m off to
Bedfordshire! Pip pip!

TRAVIS: Yes!

MATT: Oh wow!

TRAVIS: I feel like that was Masterpiece Theatre
all at once.

LIAM: I refuse to applaud that. I refuse.

LAURA: I feel like that would be real hard to do
quickly, so I’m impressed!

MATT: Thank you, Sam, and we’re sorry. Also, as a
quick note for you guys, they’ve begun posting

article content on DnDBeyond.com, which has been
awesome. We’ve done video content before. Now

they’re doing article content as well, editorial,
which our very own James Haeck, who you may know

helped me with the Tal'Dorei campaign guide, a
fantastic writer and a good friend of the show, is

doing stuff there now. He’s officially on board
with D&D Beyond, and he’s doing the campaign two

summaries right now for the Critical Role
campaign. Those episode recaps will be posted

every Friday! Check them out! So awesome
congratulations to you, James, and if you haven’t

checked it out, please do, because he’s amazing.
That’s DnDBeyond.com! DND not D&D. Next up,

reminder for you guys who have Amazon Prime with
Twitch Prime. You can subscribe to any channel on

Twitch for free each month. You get one which you
can grab for free. Just connect your Amazon Prime

and your Twitch account and it’s a little button
press and there you go. That’s awesome. Talks

Machina hosted by Brian W Foster, whom I’m tempted
to mess up his name every week because apparently

I really– Anyways, he hosts our fantastic Talks
Machina wrap-up show about today’s episode next

Tuesday at 7:00pm Pacific here on Twitch and
Alpha, so check it out there and check out

whatever cast members show up to dish the dirt and
shoot the shit and whatever else involves doing

something and something. You got it. Daylight
Savings Time hits the US on Sunday.

TALIESIN: That’s not true, is it?

SAM: I didn’t know that!

TALIESIN: Why would they do that?

MATT: Well, it’s on the list if it’s not. I don’t
know anymore.

TRAVIS: We spring forward.

LAURA: So we lose an hour.

MARISHA: So we lose an hour of sleep.

MATT: So check out WhenIsCriticalRole.com for an
update on when Talks Machina and Critical Role

will be live in your timezone if you aren’t lucky
enough to be living in the Dark Ages like America

is when it comes to keeping track of your time.

LIAM: Also, if you’re watching this episode in
July of 2019, you’re welcome.

MATT: The podcast episode of last week’s episode
of Critical Role is available now for all your

fine downloadable podcast purposes. And there’s no
giveaways tonight from Wyrmwood, but

congratulations to our friends at Wyrmwood on the
success of their Adventurer’s Arsenal Kickstarter

and to all of the guys who supported it. It looks
really awesome and to all the critters who

supported it, thank you so much and we’ll
hopefully be back to giving something next week.

We have a couple other cool announcements. One,
issue five of Vox Machina: Origins is out if you

haven’t seen it yet.

MARISHA: Oh man!

TRAVIS: Beat to shit Vax on the front! It’s
fucking awesome!

MATT: It’s pretty great!

SAM: I still haven’t read it! I need to!

MATT: Sam! It’s really good. We’ve already gotten
back a good portion of the art for issue six, the

end of this arc, and it looks really good. If you
haven’t had a chance, you can check it out. You

can download it on ComiXology, on the Dark Horse
Comics app, and many other places where fine comic

books are sold digitally.

LIAM: Laserdisc.

MATT: Yes, that too. Let’s see.

LAURA: I have an announcement.

MATT: Yes, you do.

LAURA: Is it on the list?

MATT: I think it might be.

LAURA: Okay.

MATT: I will be leaving late tonight,
post-midnight, to fly out to Lexington, Kentucky.

TRAVIS: Oh, gross, really?

MATT: Yeah, but it’ll be great. I’ll be at the
Lexington Toy and Comic Convention to hang out

with a bunch of you guys out there in Kentucky! If
you haven’t already decided to go, and you’re in

the vicinity, please come! We’ll have panels and
signings and be around. We can hang out, swap

stories, and be general nerds.

LAURA: Are you leaving from here to there?

MATT: I’m leaving from here to home, to pack, and
then leaving.

LAURA: You haven’t packed!

MATT: I had to finish campaign prep.

LAURA: Oh no, Matthew.

MATT: It’s a sprint every day! It’ll be fine.
Laura, you had an announcement.

LAURA: Yes, I do! Oh my gosh, you guys,
merchandise! Number one, the tarot cards, which a

lot of people have been asking about, are back in
stock right now in the Geek & Sundry store. Number

two and three, check out these fabulous, fabulous
T-shirts!

SAM: These are new T-shirts!

LAURA: Look at this, our throwback shirt! And we
redid our logo shirt in new sophisticated–

TALIESIN: Darkest timeline Critical Role. Critical
Role darkest timeline.

LAURA: If you’re looking for them, they’re not in
the store now. We wanted to announce them–

SAM: Wait, they’re not?

LAURA: I know. They’re going to be available next
Thursday. We’re announcing them right now so that

those of you that don’t see this live–

MARISHA: People on YouTube always get mad at us.

TALIESIN: This is a little love to YouTube. Now
you’ve got four days to figure your stuff out.

TRAVIS: Think about the Europes and the other
places that are asleeps.

MARISHA: Those people you just addressed.

LAURA: They’re going to be there on Thursday next
week.

MATT: Awesome. Thank you, Laura.

LAURA: Thanks, everybody, for talking over my
fucking announcement.

TRAVIS: Hey, it’s okay, baby. It’s okay.

MATT: You got this, Travis. This is all you.

TRAVIS: I know.

MARISHA: Pregnant rage.

LIAM: You son of a bitch!

TRAVIS: (pretend cries) You want some pickle
juice?

MATT: Last but not least, we have a cool
announcement for an upcoming event. For those of

you who are in, around, or planning to visit
Chicago in April for C2E2, I think pretty much the

whole cast, aside from Ashley who will be filming,
will all be there for Critical Role panels,

signing events, all that fun stuff. In Chicago,
April 7th on Saturday and April 8th on Sunday,

we’ll be there to party in Chicago.

TRAVIS: Panels and autographs. We loved the
critters that came out to Seattle. Chicago, it’s

time to represent.

SAM: I want to taste some bratwurst.

MATT: That can be done.

SAM: Some beers. I want some Chicago-style pizza.

MATT: Bring all those for Sam at the signing.

LAURA: By the way, this isn’t an announcement, but
I think it’s important, that I only chose from

dice that were given to me in Seattle for my dice
that I was rolling tonight.

TALIESIN: I may have picked from the remains,
carrion-like, as well.

LIAM: I would like to announce a small amount of
progress for Laura Bailey, who resisted the urge

to keep a super cool d20 for herself, which she
wanted to do. She gave it to me.

LAURA: I was ordered to, so yes.

LIAM: Hopefully it stays in my bag.

LAURA: Maybe.

MARISHA: I have one final announcement.

MATT: Okay.

MARISHA: Key Question just came out on Tuesday!
It’s a show that Key and I created. We talk about

Deadpool– Matt Key! Watch Alpha! For those who
want to watch it and don’t want to pay for Alpha,

you can get a free 60 days with the promo code
“question.” There were a ton of people who

responded to my tweet with the promo code in it
saying, “Yeah, but I don’t want to have to pay for

Alpha.” You need to read further down the tweet.
I’m telling you now! Promo code Alpha– no. Promo

code for Alpha: Question. 60 days. Go watch shit.

TRAVIS: Roll a d20 real quick, just for that.

MARISHA: Not bad, I did okay.

MATT: The full schedule will be announced for us
at C2E2 early next week. You can buy tickets at

c2e2.com, and tomorrow is the deadline to order
badges to receive them by mail, so any badge

orders after that will have to be held at will
call. Just a heads up! I think that’s the last of

our announcements. With that, let’s jump in to
tonight’s episode of Critical Role!

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back.

(laughing)

MATT: Welcome back. Last we left off, the newly
decided-upon title for this adventuring group was

announced to Bryce, and as such you are now
referred to as the Mighty Nein.

ALL: Nein!

MATT: The Mighty No, in Zemnian.

TRAVIS and TALIESIN: Big nope.

MATT: Upon finishing your business in Alfield, you
acquired your new cart, new horses, and found your

way on the Amber Road northward for a number of
days, making your way toward Zadash. Along the

way, you had some curious naps, you found some
cool little landmarks from a war long past, you

were nearly robbed and instead shooed them off
with cries of extreme syphilis, and then entered

the gates of Zadash yourselves. Upon which, you
briefly met a character named Ulysses, who

offered, at a bit of cost, to show you around town
for the remainder of the day. Unfortunately, the

sun set within the next couple of hours, but you
were led toward the Pentamarket, where you did a

little bit of shopping, offloaded some things
you’d acquired in your previous venture in the

mines where you battled the gnolls, encountered a
purveyor of various magical artifacts named

Enchanter Pumat Sol, acquired some baked goods
from the market, and then finished up by making

your way to The Leaky Tap, where you had just
begun to cross the threshold when we left off last

week. With that, coming in out of the now-cold
night air, mouths filled with various crumbs and

residue of sweets having been consumed on the
walk, you enter the darkened interior of The Leaky

Tap. Now, The Leaky Tap itself is a simple, but
very large tavern. You can see there’s space here

for at least a dozen tables, and chairs and stools
crowded around. While it lacks decor, it seems to

have charm, with a rather ratty-looking band in
the corner that’s playing mostly on-key. It

appears that a number of people who have found
their way– this is the Eastern Outersteads, I

believe– have wandered in to spend whatever
coppers they want to throw towards a drink to send

their cares away for the evening, and/or argue
with each other about how better to make the day

before them. Upon stepping into the chamber, you
can see there’s already about 25 patrons scattered

amongst the tables, and the evening appears to be
slowly crawling to more of a roar. There’s chatter

and whispers, there’s laughter and the clanks of
metal and glass. You can see already there’s one

long bar on the far end of the room that is broken
in the center for a number of entryway hatches,

and two busied bartenders rushing back and forth.
What do you guys want to do?

SAM: I, Sam Riegel, want to go back and see Pumat
Sol again. But that would not make narrative

sense.

MATT: There’s always tomorrow.

MARISHA: Can I do a quick case of the room? See if
I see anybody suspicious?

TRAVIS: Give them the old evil eye?

MATT: Make a perception check.

TRAVIS: Come on, first roll of the night.

MARISHA: Perception check. Okay, that’s not too
bad. 15.

MATT: 15, okay. Glancing about, most of the
patrons in here range from somewhat dusty,

destitute clothing that looks to be torn and
ragged at the edges. Some can be farm hands, but

most of the farm work you’ve seen is done on the
outskirts of the outer walls of Zadash, but you’ve

also walked through folks in the street that sit
on the side peddling handcrafted wares and

whatever they can muster to try and make ends meet
on the outskirts of the city proper. You notice

two fairly dressed individuals compared to the
rest that are in the process of doing a quick game

of cards. You can see a large group of people that
are just beginning to gather and keeping an eye

out towards the door if anybody else they
recognize is going to come in. Looks to be about

eight or so strong, with younger half-elf woman or
so who, as you guys enter, sees you, glances over,

then shakes her head and goes back to
conversation.

SAM: Bachelorette party.

MATT: Oh, straight up. You can see the whole
banner on the–

MARISHA: Penis necklaces.

TRAVIS: Dick whistle. Yeah.

LIAM: Except this is D&D so they’re real penises.

MARISHA: Gnoll penises, yeah.

MATT: Cast Identify on that.

LIAM: Ten gold a head.

MATT: The attunement process is a little weird.
Anyway.

LIAM: I’m at a bar, that’s the way it goes.

MATT: You do see one of the barkeeps leaves behind
and gives a finger off to the other one to pick up

the slack. The one leaving looks to be an elven
woman, what would look to be the equivalent of a

human 40s or so, so who knows how long her actual
elven age is. Looks graceful, looking a bit

disheveled, hair pulled back and tied into a small
haphazard bun, simple apron, washing up her hands

and toweling them off as she passes off the full
bar to a male dragonborn. White-scaled, plump

physique, he himself is wearing a similar apron
with a big smile on his face. He seems jolly,

rushing back and forth taking orders, filling
drinks, and looks like even though he’s a bit

stressed at the moment, having to take the slack,
is handling it with a smile and is used to the

usual evening ruckus.

MARISHA: And so the two, the dragonborn and the
female elven lady seem to be running the joint.

MATT: They seem to be, yeah.

MARISHA: Copy that.

TRAVIS: I figure we want some drinks and food,
yeah?

LAURA: And also we should rent some rooms.

MARISHA: Hey, Jester, it looks like there’s a game
of cards going on over there.

LAURA: Oh, okay, I will–

MARISHA: Just tossing it out there.

LAURA: I will do that.

MARISHA: You don’t have to take my–

TRAVIS: Or you could eat first; we’ve been
traveling–

LAURA: I’m gone.

LIAM: I saw that you were eyeballing the room.
Alles gut?

MARISHA: What?

LIAM: Everything is good?

MARISHA: Yeah, it’s fine. Yeah. Seems like a room.
People in it.

LIAM: That is accurate.

MARISHA: Yeah.

TRAVIS: Sir, can I bother you for a second?

MATT: At that point, and hand comes up and he
goes, “Excuse me, just a moment.” Fills up two

tankards on the side, slides them down a bit,
grabs a couple silver, pockets it, comes back.

TRAVIS: He’s busy.

MATT: Turns back to you, and maybe a good solid
inch or two taller than you, a burly-looking

dragonborn–

TRAVIS: (whistles)

LAURA: He’s not that tall. You’re not Grog
anymore.

TRAVIS: Who’s that?

MATT: With a dangerous-looking front of the snout,
that as soon as it spins to you and he looks at

you with this big, toothy grin, you can see scars
in areas where it’s been split in the past. This

guy’s seen some rough action in his past. But as
soon as the large dragon mouth curls up into this

smile, the golden yellow eyes peeking from behind
these stark white scales, themselves look a bit

dusty–

LIAM: White scales?

MATT: Yes. “Right, so what can I do for you?”

TRAVIS: Yeah, can we just grab any booth or table
that’s available? We’re looking for some food and

drink this evening.

MATT: “Oh food and drink, I can go ahead and get
started, at least get the order in the kitchen.

Pick a table, sit a spell, rack up. You paying up
front, or you like a tab?”

TRAVIS: I think a tab. Yeah?

TALIESIN: A tab with a conversation of possible
rooms for rent later.

MATT: “Oh. How many rooms you looking? (louder)
I’ll be right with you, hold your shit! Yes?”

MARISHA: How many rooms you got?

MATT: Looks under the counter real fast. Pulls out
a small board.

TRAVIS: Three rooms.

MATT: “Oh, we got plenty, we’ve got like seven of
them open. Three rooms, and a tab under the

name–”

SAM and TALIESIN: Nein.

TALIESIN: Nein.

SAM: Just Nein.

TALIESIN: Nein will do.

MATT: “There’s six of you.”

TALIESIN: N-I-E-N, Nein.

MATT: “Oh, Zemnian. Fucking weird. All right.”

LIAM: It is one of the languages of the country.

SAM: It’s a lovely language.

MARISHA: What was your name?

MATT: “Me? I’m Wessek the Trim.”

MARISHA: Wessek the Trim.

LIAM: Good name.

SAM: We have the same middle name!

MATT: “Purveyor of the bar here–”

TALIESIN: Is he, in fact, trim?

MATT: No, he is a plump dragonborn.

TALIESIN: Just checking if it was an ironic
nickname or not.

MATT: He has lived a happy midlife. “I’m purveyor
of drinks and keeper of food here at the Leaky

Tap. Happy to get your food orders in, get some
drinks to your table. Sit back, relax. There’s

usually a show at some point in the night.”

LAURA: I’m hopping over to the card game.

SAM: I’m going to tag along beside her. Hey, do I
see any other goblins in this bar?

MATT: Make a perception check.

SAM: Two.

MATT: No. In fact, from your height, just a lot of
bums.

LAURA: A lot of butts.

MATT: A whole lot of butts in there.

SAM: I’m going to assume that I’m okay then.

TRAVIS: Any other half-orcs in this bar?

MATT: You do not see any half-orcs in this bar. As
you go over to the table, the two gentlemen who

are playing cards, you sit down and glance. One of
them looks to be an older man in his 50s or so,

his pattern baldness curling back, but has this
curled mush of brown, now graying, hair on the

outskirts of it. He’s wearing a billowing shirt of
a nicer silk. That’s why it caught your eye. These

two seem, not extremely well-off by any means, but
at least better than a lot of the other riff-raff

that are finding their way in, including you
guys.

LAURA: My dress is nice, I don’t know what you’re
talking about.

MATT: Your dress is pretty nice, you’re right.
That’s true. The other one is in the process of

heavily concentrating on his hand. This one looks
a lot younger. He has this scraggly mustache. It

looks like he’s probably been growing it since
childhood, and has let it go in its glory. He has

a button-up high collar bit and a cravat that has
loosened and fallen. Both of these gentlemen, upon

a closer look, look like they’re dressing up
beyond their station, and at the end of the night

have come to alleviate their stresses with drink
and yelling at each other over cards.

LAURA: Hop, hop. I sit down.

MATT: “Yes?”

LAURA: What are we playing? Are we playing Go
Fish, or War, or–

MATT: They both stop mid-conversation and glance
over. “We’re playing whatever suits us at the

moment. We’re in the midst– ”

LAURA: What is suiting you right now?

MATT: “Well, we are in the moment finishing a
quick game of poker. If you would be so kind as to

leave us to our game in peace, that would be
appreciated.”

LAURA: I will play with you! I’m not very good, so
you can take so much money from me.

MARISHA: Yes! Grift it, girl!

MATT: Make a deception check.

TALIESIN: I am watching this from the table. This
is the show.

LAURA: 17.

MATT: 17. The younger one, who was talking to you,
glances over to the older gentleman, who’s in the

process of glancing back, and they take a moment
and they both look back to you together. “I

suppose, if you want to buy in, then that is your
choice.”

LAURA: You can finish your game though, I’ll just
watch.

MATT: They wordlessly continue the game. They
begin arguing over the process of rising prices

between irons coming down from the Druvenlode
city, which is one of the larger mining cities in

the empire. They begin to also discuss the quality
of alcohol, seems to be diminishing the more they

drink. Eventually, with one final hand, the
younger one slaps down his cards, and the older

one in frustration goes, “Fine! You win.”

LAURA: I applaud the younger guy. What do you want
to play, Nott? Do you want to play?

SAM: I’ll just watch for now. Do you want me go
get you a drink and bring it back, or are you

okay?

LAURA: No, unless you want to get some milk.

SAM: I’ll just watch for now.

LAURA: Okay. What is the buy-in?

MATT: “What do you wish to play?”

LAURA: What do you wish to play?

MATT: For the sake of ease of the sudden card
game, he looks around at the other guy. “Do you

know the Crick-Queen’s Call?”

LAURA: I do! I love it, this is the one I was
telling you about!

SAM: You were?

LAURA: Yeah, remember, with the three cards?

SAM: Oh, yes, I remember.

LAURA: Yes, yes, yes, yes, yes.

MATT: “Very well, then.” He goes to shuffle the
cards rather rapidly before he begins dealing out

the early sets.

TALIESIN: Is it a clean shuffle?

MATT: You may make a perception check.

LAURA: I would watch that, too. Are you watching
this?

TALIESIN: Nope, I don’t see shit.

LAURA: I would be watching this, too, because I’m
kind of a–

MATT: Make a perception check.

LIAM: A question. Is there any rafters, or any
high place in the room behind these gentlemen?

MATT: There are rafters, yeah. It’s not a very
high peaked ceiling. The actual roofing element of

this, at least, begins about twelve feet up, and
there’s a small space before the beams meet the

top.

LIAM: For the moment I scootch Frumpkin down to the
floor and send him off towards behind these

gentlemen to hang around under that spot, for the
moment.

MATT: All right.

LAURA: 22 perception.

MATT: It seems to be a clean shuffle, and a clean
deal.

LAURA: Do we put two gold in, or some silver?

MATT: Both the guys look at each other again,
their eyes a little wide. “Two gold would suffice,

yes. Of course.”

LAURA: Okay.

MATT: He strokes his way-too-soft mustache.

TRAVIS: Not-all-there mustache.

LIAM: Nott, I think you’re too young to be
watching this. You should come sit with me over

here.

SAM: It’s very fascinating, though.

LIAM: No, it’s a bad idea. You’re too little for
gambling.

LAURA: You’re not too little, Nott, you’re not.

SAM: She doesn’t think I am, but if Caleb says so,
then I should go with Caleb. Good luck!

LIAM: Use your skill.

LAURA: Okay!

MARISHA: I’m confused. Is she actually that young,
or is that part of the game?

LIAM: Come, let us go sit over here.

MARISHA: Is that part of the scam?

LIAM: I walked away from this one.

MATT: Two gold on the table from each of you, so
that’s six gold in the full pot. Go ahead and make

your roll, 3d6.

SAM: Ooh. What do you do, take the best two? What
do you do?

LAURA: No, no, no.

MATT: Everyone rolls, and then you can raise your
ante.

LAURA: Wait. I’m going to try to use one of my own
cards and try to replace one of the cards.

MATT: Make a sleight of hand check.

LIAM: Frumpkin climbs up into the rafters with a
view of the gentleman’s cards.

LAURA: 19.

MATT: 19? Okay.

TALIESIN: Can I try to perceive this too?

MATT: Sure, make a perception check.

TALIESIN: 18.

MATT: No, you do not. They all look at their
hands. The younger one with the mustache keeps

stroking the front of his face and goes, “I’ll
raise four.” You don’t roll yet. You have to raise

first.

LAURA: I thought I was trying to cheat and replace
one of my things.

MATT: Oh, you were. Yes, you’re right.

LAURA: Do I get to choose what it is, or do I roll
again?

MATT: You just roll again.

LAURA: Okay. I rolled it. It was shit. Okay.

MATT: He goes, “Raising an additional two gold
pieces.”

LIAM: I would like to start looking at their cards
through Frumpkin’s eyes.

LAURA: I’m definitely raising two. From your two,
I’m going to add in another three. So five extra

on the table.

LIAM: (quietly) Get ready to use your wire.

SAM: Okay. I’m pulling out my thin bit of wire and
I’m getting ready to cast Message.

TRAVIS: We just can’t have a fucking peaceful
drink, can we? Just got to get right into shit.

Okay.

MATT: I know. All right. They meet your raise.
That’s now 21 gold, I believe, on the table, so

you all get to draw another card. So reroll one more.

The older one–

SAM: Folds?

MATT: No, he stays.

LAURA: Okay. The younger one?

MATT: Perception check.

LIAM: Yeah. That’s a 21.

MATT: 21. Yeah, you can see.

LAURA: I’ll cover my ears so I don’t know.

SAM: You’re about to know when I whisper it to
you.

LAURA: Oh, okay. Never mind.

MATT: The younger one has a crap hand. He’s trying
to bluff and he’s already sweating a bit. The

older one is looking really good.

LIAM: Okay. Tell our friend that Mr. Mustache is
sitting pretty and the young boy has Scheiße.

MATT: Well, the mustache is the younger one. The
older one is–

LIAM: Reverse that order please. Also, I would
like the curly fries.

SAM: I point to her and whisper in my bit of
copper wire and do a little hand gesture, and say

all of that to her. The young one’s bluffing! The
old one’s got a sick hand! He’s going to burn you!

Burn you good!

LAURA: Hmm. I’m going to sleight of hand and try
and replace one of my cards.

TRAVIS: Jesus! In one game?

MATT: All right, so go attempt it again. Go and
roll a deception– or sorry sleight of hand.

LAURA: Oh god.

MATT: You guys are so honed in on this!

LAURA: Oh, 16?

TRAVIS: Oh no.

MATT: The young guy is sweating a bit and he gets
more nervous. He just continues to stroke his

little caterpillar mustache, quicker and smaller
bits. The older guy who seems to be playing rather

spacey the whole time suddenly zooms in on your
hands and goes, “I do say, I think we’re being

had.”

LAURA: What, by who?

MATT: He leans forward and pulls one of the cards
that you had slipped into your sleeve, out onto

the table.

LAURA: Oh, that’s weird where did that come from?
I shouldn’t wear such loose sleeves, you guys.

That was really obvious.

MATT: The old guy stands up and leans forward. You
can see he has this bloodshot corners, a little

bit where the white show for deep brown irises.
The smell of alcohol and dirt wafts off of him as

he leans forward. “I will not report you for
cheating, but we will taking the rest of the pot.”

LAURA: Wait, cheating? What are you talking
about?

MATT: He just takes the coins and scoops them up.

LAURA: Wait, I thought that was part of the game.
Is it not?

MATT: They get up and leave.

LAURA: Motherfuckers, they took my money.

SAM: Did you win?

LAURA: Yes Nott, I won real good.

SAM: I knew you would.

LAURA: I only lost seven gold. That was a lot of
fun, you guys. That was a good trick with the

messages!

SAM: It didn’t seem to help very much, though.

LAURA: No, but it would have if I had succeeded in
these– gosh I really need to get tighter sleeves,

though.

LIAM: Yeah, but that one had potential.

LAURA: Molly, you have to teach me how to do that
better, okay?

TRAVIS: She wants to play again, right now.

LAURA: What?

TRAVIS: What? I said you want to play again, don’t
you?

LAURA: (laughing) So bad.

TRAVIS: Yeah Laura’s dying on the inside.

LAURA: (yells)

SAM: Should we follow them outside and kill them?

LAURA: Ooh. No, probably not.

TALIESIN: That doesn’t seem very nice.

LIAM: Why don’t instead we have something to drink
and eat.

TRAVIS: I agree with you 100%.

LAURA: You know what else we should do?

TALIESIN: Follow them outside and rob them?

TRAVIS: Molly, come on now.

TALIESIN: Sorry.

LAURA: Did we get rooms?

TALIESIN: We did get rooms.

LAURA: Yay. Are we roommates?

MARISHA: Roomies!

MATT: Dinner arrives, drinks have been provided.
You guys are able to use your meal and figure out

who you want to talk to, what you want to do, your
business.

LAURA: We should look for Claudia.

SAM: We were told that there was Claudia Sheet
here.

LAURA: Sheed.

SAM: Sheed. Sheedy. Ally Sheedy is here.

MARISHA: Oh I love her.

TRAVIS: Sheed or Sheen?

MATT: Sheed.

SAM: Charlie Sheen.

LIAM: Only I get to say Schiet, you have to say
Sheed.

SAM: She’s probably the elven woman working at the
bar since we were told she works here, right?

TALIESIN: Claudia Sheed?

LAURA: Yeah.

TALIESIN: Claudia Sheed.

LAURA: Let’s ask about–

TALIESIN: (yelling) Claudia Sheed!

TRAVIS: Yeah, go get her, Molly.

MATT: As you’re shouting this out, some people
start looking over, curious as this very

ostentatiously dressed tiefling starts shouting
essentially the owner of the tavern out in the

center of the tavern. No one seems to make any
physical action towards it. However, Wessek points

over towards you. “Oh, she took some time off.
She’s up in her office, sorry.”

TALIESIN: Brilliant, thank you.

TRAVIS: That was very effective.

TALIESIN: I normally find shouting people’s names
really loudly tends to bring them to your table.

TRAVIS: Right. I wonder where her office is.

LAURA: We could ask.

TALIESIN: We could look. Have we had food and
drink yet?

MATT: Yeah, you guys have eaten. And now you’re in
the process– you don’t have to roleplay every meal.

(various eating noises)

TRAVIS: Nott has to roleplay every meal.

LIAM: What time of the evening do I know it to
be?

MATT: At this point, it’s probably pushing close
to ten o'clock.

LIAM: Ja, okay.

MATT: The sun’s been set for a couple hours.

LIAM: Yeah, that’s late. It’s not that late.

TRAVIS: Anybody feel like going up and giving ole
Claudia a door rap, at her office?

LIAM: I thought you were going somewhere else, for
a second.

TRAVIS: No.

TALIESIN: I’m interested either way. So I’m going
to stand up and start heading upstairs.

MARISHA: Yeah, I’m bored. Let’s go.

TALIESIN: Come, Unpleasant One, let’s go.

MARISHA: All right. Obnoxious One, I’m with you.

MATT: There’s a brief spiral staircase towards the
far back that leads to a landing and then the

second floor. From the outside, you could see
there were three floors to it. So this probably

progresses– there’s another staircase further
down the hallway. From the landing up there,

there’s a single doorway that is currently closed.
It has no name on it, but it stands alone from the

rest of it, and it seems to be in the direction as
to where Wessek was pointing.

TALIESIN: I’m going to look for what looks like an
office. For whatever door seems most inconvenient.

MATT: At a quick glance, the one on the landing.

TALIESIN: The one on the landing it is.

TALIESIN and MARISHA: (click and knock the same
pattern)

SAM: What the fuck was that?

TRAVIS: Wow, y'all.

MATT: We’ve been hanging out far too long. This is
a problem. There’s a moment. “Yes, who is it?”

TALIESIN: Friends from out of town.

MATT: “More information, please.”

TALIESIN: Bryce sent us.

MATT: “Bryce who?”

LAURA: Bryce from Alfield.

SAM: You’re not there.

LAURA: Yes, I am. We went up there, I thought.

MARISHA: Crownsguard Bryce.

TALIESIN: From Alfield.

MATT: “All right, just a moment, please.” About 30
or so seconds pass and the door opens, and the same

elven woman you saw leave from behind the bar
earlier. However, the disheveled appearance you saw

earlier is gone, is pristine, clean and the hair
is immaculately combed and pulled up into a high

bun, wearing a deep maroon, almost a silk robe
that is pulled over, arms across.

LAURA: I was desanitizing him.

MATT: Oh, fair enough. “So you are friends of
Bryce.”

TALIESIN: We have come from very far to take a look–

MARISHA: Converse.

TALIESIN: Converse.

MARISHA: Right?

MATT: “Well, they are a very good friend. And if
you are friends of them, then you are friends of

“mine. I ask you to enter for the time being and
perhaps we can get to know each other, I suppose,

"if you have business. Enter, please.” She turns and
whips around and heads back inside. This office is

a simple office. When you consider most of the
offices you’ve encountered have been in some level of

empire clerical work, and/or in various
institutions, this is mainly just a desk with a

chair, some books and ledger information, some
scattered papers, ink and quill, a few books on

the side. Other than that, it’s pretty barren and
simple. There is a window in the back that has a

crossbeam bisecting it into four squares. It is just
pitch black outside ‘cause the rest of it is just

an alley below. Anyway, she turns around and sits
in the chair and comes back, and crosses her hands

in front of her with her elbows on the edge of the
table. “All right, you have my attention. What can

"I do for you?”

TALIESIN: Well, to wrap it up a bit, we’ve just
recently got into town. We’re looking for

employment, odd jobs. We were recommended to you
to be the person to talk to about what actually is

going on in this city. We’re new to this city, we
don’t necessarily have our thumb on the pulse of

what’s going on.

MATT: “You are here looking for work? Well, for
one, if you are in need of paying work, I always

"have dishes to wash. But at a quick glance at how
you are presented as a little more capable

"individuals at first glance, I would say that
perhaps you have other skills. So I would–”

MARISHA: I do the dude at a bar thing and push up
my biceps.

TRAVIS: It works.

MATT: “If you are better with a blade or
information, then checking at the King’s Hall Board

"might be a solid bet for you.”

TALIESIN: We just figured we would make sure that
you were aware we were here. We don’t want to

ruffle any feathers and we don’t necessarily know
who are the right people, the wrong people to work for.

MATT: “Every person you meet is the right and the
wrong person, depending on where you are coming from.”

TALIESIN: That’s very fair.

MATT: “I guess I would ask what for you is the
wrong type of people?”

LAURA: Shitty people.

TRAVIS: Yeah, we’d like to avoid entanglements
with the law, being so new and all.

MATT: “Right, then perhaps do not punch any
crownsguard and I think you’ll be okay.”

TALIESIN: Sounds easy, except it’s really not.

MARISHA: It does seem like crownsguard tend to be
assholes.

TALISIN: Deeply punchable.

MARISHA: Have you ever had any issues with the
Crownsguard? We’ve heard rumors.

MATT: “I mean, individuals, yes.” There’s a brief
moment where she looks wistfully into the

distance. “I’ve had my encounters, not so much
with Crownsguard, but with other figures.”

MARISHA: Do we need to kick someone’s ass for
you?

MATT: “Oh, I’ve already made sure their ass has
been thoroughly kicked.”

TRAVIS: Maybe it might be wise to ask
any particular groups to avoid while we’re here.

MATT: She crosses her arms for a second.
“Interesting point. Where are you from? Have you

"always lived in the empire?”

LAURA: No, I’m from– you’re from Port Damali.
I’m from Nicodranas.

MATT: “From the Menagerie Coast. You are in for a
treat of comparably colorful times. But a probably

"less jovial atmosphere in places. You know about
the religious control, correct?”

TRAVIS: We’re slightly aware.

LAURA: Wait, what?

TRAVIS: Well, they frown–

TALIESIN: Grace of the Platinum Dragon.

MATT: “There are– for well over a century now, the
worship of various deities in the empire has been

"controlled. There are shrines throughout the city.
Most cities contain a shrine of some kind to the

"approved worships. I just want to ensure that, if
you do not fall into this realm, you do not go

"flashing it about, because that will get you very
easily put into the Umber Dungeon and that is not

"a place you want to be.”

LAURA: Where are these shrines that you are
talking about?

MATT: “They are scattered about. For instance,
there is the Allhammer. Their shrine is– let me

"think for a second,” as I consult my notes.

TRAVIS: Yeah, getting the good shit right now.

MARISHA: The Umber Dungeon?

MATT: The Umber Dungeon. “There is the Hearth of
the Allhammer that is existing in the Pentamarket.”

LAURA: Ooh, we were just there!

MATT: “Look for the domed iron structure. It may
be a bit rusty, not in the best upkeep. It’s hard

"to miss the interior with the very heavy,
beautiful anvil, for both craftwork of those that

"maintain a position. What else do you want
to know about it? There is the Raven’s Den, which

is in the center of the graveyard.”

LAURA: That sounds good, too.

MATT: “The Ossuary Gates is the multilayered
catacomb graveyard. The Raven’s Den exists in the

"center area of that field.”

LAURA: Do the shrines usually have a lot of people
in them?

MATT: “Midday, and depending on which places of
worship they are, yes. But there are Heralds that

"run each shrine; they work for the empire. They
hold all sermons. They give council to anybody who

"requires it. It’s all pretty much within the
government structure, yes.”

TRAVIS: Are there any particular groups of people
that are responsible for unsavory business in the

city? Any identifying clothing or memorabilia they
might have on them?

MATT: “Not visibly, no. There are many people that
work underneath the law here, but they are careful

"enough, if they wish to continue business, to not
show it. I mean, what, are you looking for that

"kind of work?’

TRAVIS: No, just perhaps to keep an eye out for in
case we sought employment from the wrong type.

MARISHA: You know, tourists. We have that tourist
look.

TALIESIN: Speaking of tourist looks, how much of a
problem would this be in general?

MATT: "You should be fine. It’s– you should be
fine.”

TALIESIN: Excellent.

MATT: “For the most part, those of various unique
heritages have harder times at the farther

"eastern areas, around the garrisons. Those that
have to keep the creatures of Xhorhas at bay, and

"possibly historians that believe that this is the
Curse of Ghor Dranas, but you know. For the most

"part, most nobody studies history and just consider
you either unique-looking or will avoid you regardless.”

MARISHA: Wait, no one studies history, really? Do
you not have a good public school system or

something? I was just curious.

MAT: “Well, if you want to go study history–” that
would be over here. “In the Interstead Sprawl, we

"do have the Apple Tree Tutor Village. That is
three long buildings owned and provided by the

"Soltryce Academy for basic learning to children
and adults of the less affluent lifestyle for a

"moderate price.”

MARISHA: Like private school?

MATT: If you’re looking for a comparison here, it
would be upper-end public school, if anything.

LIAM: Charter school?

MARISHA: Magnet programs?

MATT: Sure, we’ll put it at a charter school.

LIAM: Lotteries are a bitch!

MATT: But controlled by the Soltryce Academy.

MARISHA: All controlled by the Soltryce.

MATT: Yes. “The head tutor there is an overworked
and relatively stressed-out individual.”

TRAVIS: Head tutor, you said?

MATT: “Yes. Mikael Drom. Very nice fellow. Eager
to help, but the system has been difficult for him.”

TALIESIN: Is there a shrine to the Dragon, as
well?

MATT: “There is. There is a Platinum House. That
would also be in the Interstead Sprawl. Look for

"the beautiful white building with deep blue
tapestries on the outside. They’re reflective,

"mirror-like, during the day. It’s almost a beacon
for having to shield your eyes. Meditation,

"worship, is all available within there. Sermon’s
usually around noon.”

MARISHA: You mentioned all the sanctioned shrines.
Are there any unsanctioned shrines?

MATT: “Anything that isn’t the Platinum Dragon,
the Raven Queen, Allhammer, Dawnfather, Lawbearer,

"and the Knowing Mistress.”

MARISHA: So six, that’s it?

MATT: “There are six.”

MARISHA: Six approved gods.

LAURA: All of those guys. Of course we knew about
those guys.

TRAVIS: Jester, now, that doesn’t seem to cover
who you’re looking for, though.

LAURA: Oh, well, you know–

MATT: “I don’t judge. If you worship what you want,
you can, just be careful about it.”

LAURA: Okay.

MATT: “Don’t tell anyone.”

TALIESIN: Ixnay on the angers-stray.

LAURA: Okay! I won’t tell anyone.

MATT: “Very well.”

SAM: She’s going to tell everyone.

MATT: “That’s going to help you. Anything else you
want to know? I’ve been living here most of my life.”

TRAVIS: Job postings. Anywhere we might go to–

LAURA: Well, we have the King’s Hall board, yo.
That’s where the job postings are.

MATT: “King’s Hall is a good resource. If you’re
really hit up hard and you want to try the route

"that Bryce did, you can always sign up to become a
member of the military.”

TALIESIN: Eh.

LAURA: Go fuck yourself! No!

MATT: “It works well for some people. It pays, you
are trained. The Righteous Brand is very helpful

"and helps keep the Empire safe from the terrors
that wander in and beyond the borders.”

TALIESIN: We’re also always big fans of
underbellies, especially if there’s an underbelly

with a heart of gold.

LAURA: Especially one if it’s furry and you can
pet it.

MATT: “There are plenty of underbellies, but they
are localized, scattered, and very protective.

"Keep your ears open, ask the right questions.”

TALIESIN: Are there names that, if we hear, we
should trust?

MATT: “I don’t trust anybody. That’s how I’m still
alive and that’s how I came to own this tavern.”

MARISHA: Great corner office, by the way. You have
a window!

MATT: “Thank you.”

MARISHA: That’s great.

MATT: “I had to change it a bit. The man I took it
all from, I wanted him to leave nothing behind.”

LAURA: Was he perchance named The Gentleman?

MATT: There’s a quick glance in your direction.
Her expression darkens and she goes, “No, but I

"would be very careful how you use that name.”

LAURA: Oh, shit.

MARISHA: Really, now?

LAURA: Do you know him?

MATT: “I do not know him, but I know of him. That
thing I said about trying not to get in trouble

"with the darker elements of the city that might be
in over your head? That is very specifically one

"who wallows in that mire.”

LAURA: Okay.

MARISHA: He wallows in the underbelly shit? That’s
what you said? That’s me asking the DM.

MATT: Yes, basically, wallows in the mire of the
underbelly shit. Sounds like a fun lyric.

(singing) Wallows in the mire of the underbelly
shit!

LAURA: That’s the second verse.

TRAVIS: Well, thank you for your time. I think
we’ll find our way back down to the belly of this tavern.

MATT: “Very well. I will walk you down.”

LIAM: Sorry.

MATT: “Yes.”

LIAM: I want to touch on something happening–
I’m not there. We’re not there.

MATT: Oh, right.

LIAM: So I want to touch on something that’s
happening at the same time, but I will wait until

you think it’s a good moment.

MATT: Sure. You can do it now while they’re
exiting the office. While they’ve been in there–

LIAM: Yeah. Nott and Caleb didn’t go up. They’re
busy. Would you like to learn something interesting?

SAM: A magic trick?

LIAM: Sort of.

SAM: Yes!

LIAM: It’s a little homework and a little bit
magic trick. This is where I keep my spells. This

is my book. And this is the piece of luck that you
helped me achieve in Trostenwald. Over the months

and years, I gather the amount of magic tricks that
I can do. So in this book, for instance, there is

a new spell that I do not even know how to use
myself where I can make an invisible helper. What

is going to happen now, I bought supplies for it–
I find a booth for us in the corner– is I am

going to move it from here into here and I thought
you could help me. Would you like to do that?

SAM: Yes!

LIAM: Okay. So you can see–

SAM: Photocopying!

TRAVIS: Xerox!

LIAM: I don’t know what that means, but this will
take a little while. Here, hold this. I hand a

quill to her. Hold that. You can see the markings
on this page. It’s intricate, but you can do the

first few strokes. It needs to look like that, it
needs to go here. I guide her hand a little bit to

make sure that it doesn’t smudge too much. It’s
still workable. Good. Now I will fill in the

details. I spend the next– they are probably gone
for 15 minutes– putting down the glyphs and

the markings.

SAM: It’s delightful!

LIAM: And begin the first 30 minutes of the two
hours I need to spend copying this.

SAM: Too much. I’ll need to be plied with many
drinks.

LIAM: Oh, yeah. Sliding them over.

SAM: How’s my penmanship?

MATT: So far, so good. We’ll see how it
progresses. As you guys exit the office, at the

bottom of the stair, you can see that group that
was gathering earlier, with the young girl that was

looking out towards the entryway, is there waiting
at the base of the stair.

MARISHA: The bachelorette party?

MATT: Yeah, the bachelorette party, if
you will.

Though it was a mixed group. As soon as
you exit with Claudia, they notice her, notice

you, and all step back for a moment and wait. As
you step down the stairs, a young half-elf girl,

freckled, auburn hair, a smudged face of a hard
day’s work, leans forward and goes, “Terribly

"sorry, Claudia. Are we good to use the cellar for
the meeting?” “Yes, of course. It is available to

"you right now. Not a problem.” She goes, “All
right, thank you very much.” She turns around and

begins gathering up the crew. You can see a few
people at the bar, she’s slowly gathering the folk

until there’s a cluster of about 20 or so. They
all begin making their way towards where the

kitchen is into a pantry area.

LAURA: Are they going to have an orgy?

MATT: You’re going to have to follow to find out.

LAURA: I’m asking that of Claudia.

MATT: Oh.

SAM: Out loud.

MATT: She goes, “No, not so much. They are
passionate political debaters.”

LAURA: Oh.

MARISHA: Are you helping run some underground
clubs?

TRAVIS: Just right out in the open, huh?

MARISHA: In your cellar?

MATT: “No, I am merely providing a space for
people that are wanting to work through some

"difficulties they have with their lifestyle. That
is all.”

LAURA: I’m running to find Caleb.

LIAM: It’s like latticework, you have to do the
smaller circle inside the larger.

SAM: You have to do this with every spell?

LIAM: Each one’s a little bit different.

TALIESIN: (whispering) Caleb!

SAM: We’re busy here!

LIAM: We’re really right in the middle of
something.

TALIESIN: That’s all right, we just need your
cat.

MARISHA: I trail with Fjord! I want to know.

TRAVIS: As we’re heading down, I lean over to
Beau.

LIAM: Frumpkin climbs up Molly’s back.

TALIESIN: I’m tossing Frumpkin in the direction of
that.

LIAM: What are you doing with my cat?

TALIESIN: In the basement!

LAURA: Oh, you have to look through his eyes.

SAM: You won’t be able to see anything!

TRAVIS: The two of us are going.

LIAM: Go to the base– look, the circle goes
inside the larger circle.

SAM: What is the “a e” that’s one letter?

TRAVIS: I lean over to Beau and I say: I don’t
know if you’re aware of it, but when you

compliment people it sounds like a fucking insult.
Is that intentional?

MARISHA: What?

TRAVIS: It was just an observation. Like
commenting on the office window? You’ve gotta put

more smile–

MARISHA: Oh, but that was badass! She had a cool
fucking office, I guess.

TRAVIS: It didn’t quite sound that way.

MARISHA: Oh, no?

TRAVIS: Yeah. Just something to put in your hat.

LIAM: You know, maybe we pick this up later.

MARISHA: Can I try it with you?

TRAVIS: Yeah, go for it.

SAM: I’ve just mastered the 'f’ that looks like an
’s’!

MARISHA: You’re really attractive.

TRAVIS: Yeah, so let’s start with maybe a little
smile on the face. That’s always a good starting

point. Try again.

MARISHA: You’re really attractive.

TRAVIS: Oh man, you look constipated.

MARISHA: Is that worse somehow?

TRAVIS: You ever winked at anybody?

MARISHA: You’re really attractive.

TRAVIS: We’ll keep workshopping it.

MARISHA: No? That still wasn’t it? Fuck. Thank
you. At least thanks for telling me. Most people

would just be like, “You’re a bitch,” and then
would leave.

TRAVIS: I’ve been around you long enough that I
can tell you were actually trying to be nice.

MARISHA: Thanks, man. I think you’re real nice,
too. Genuine! I was being genuine!

MATT: The two of you have wrapped up for the time
being.

LAURA: I just wanted to borrow some parchment. Do
you have any extra pieces of paper, though?

LIAM: How much do you need? For what?

LAURA: I don’t know. Like 20 pieces.

SAM: Do you need to write a long letter?

LAURA: A really long one.

LIAM: I’ll give you two.

LAURA: I can make do with that, yes. Thank you.

LIAM: I hand them over.

TALIESIN: I need to know what your cat’s
seeing. What’s the cat seeing?

LIAM: Hold on.

SAM: Okay. I’ve got you.

LAURA: I’ve got you, too.

MATT: The cat, who’s been following Fjord and
Beauregard, you guys have been having this

conversation as you follow down to the cellar. As
you descend down the cellar stairs, you can hear

conversation and a few voices passing. They all
get quiet. As you step and descend past where the

ceiling of the basement reveals you, the group of
20 folks are all gathered around with a central

podium on an elevated step or a box. They’re all
looking at you, quiet. The one who’s standing on

the box is a human man probably in his early 60s
or so. Shorter hair, graying but a little unkempt

in the face. He’s got smaller spectacles at the
edge of his nose and unshaved stubble against his

chin, but he’s dressed in a nice, white shirt,
tucked in well, and looks thin and well-mannered.

He puts his hand up and goes, “Hey there. Can we
help you?”

LIAM: There’s a bunch of people staring at Fjord
and Beauregard. Why are we doing this?

TALIESIN: Oh, for fuck’s sake.

TRAVIS: Apologies. We don’t mean to intrude. We’re
new to this city. We just heard that some higher

thinkers were going to be meeting down here. We
hoped we might be able to join you.

MARISHA: Just looking for good conversation.

TALIESIN: They’re making asses of themselves,
aren’t they?

MATT: Everyone looks at each other. There’s an
ornery dwarf fella who looks over to the guy in

the top and shakes his head. The half-elven girl
who was gathering the group gives a nudge toward

you with a smile and says, “We can at least ask.”
He goes, “All right, well, step on up.” The crowd

separates a little bit as you guys approach. “I’m
curious. Share with me briefly the joys the Empire

"has brought to your life.”

LIAM: I think it’s like Alcoholics Anonymous
or something.

MATT: “Be honest.”

TRAVIS: I’m afraid my list is not that long,
unfortunately.

MARISHA: We’re a bit skeptical. We’re looking for
support, just like any other wayward souls in this

crazy town.

TRAVIS: We seek knowledge.

MARISHA: We want to be able to trust our Empire,
but maybe we need some reassurance in one way or another.

MATT: Make a persuasion check with advantage with
his help.

MARISHA: Persuasion with advantage? That’s good! I
got a natural 18 with a plus one, so 19. Just

being real vague.

MATT: “You seem to be on the level. We are a group
called the Knights of Requital, and we are

"discussing methods of changing the current
political unhappiness in the city of Zadash and beyond.”

MARISHA: See, we’re not the only ones. We felt
like something’s been missing.

TRAVIS: Tearing at our heart. It’s an ache.

MATT: “Very well. I will continue with my talk, if
you don’t mind.”

TRAVIS and MARISHA: Please, yes.

TRAVIS: Preach on.

LIAM: Does that name mean anything to Caleb?

MATT: No. Looking around the room, most of the
folks in here look to be salt-of-the-earth folk of

the city. A few folks look to be a little more
wealthy, lower-to-middle class if you were to give

any sort of comparison there, and they all look
like they’re a bit riled up. The dwarf, who had

eyed you up previously, his eyes have these heavy
bags under them, he’s got this scraggly unkempt

brown beard, and very short, almost buzz-cut hair
on top. He’s glaring at the two of you. He steps

away from the crowd and keeps a very close eye.
The gentleman at the top, “First off, to our new

"conversationalists, I am Dolan Thrym. As many of
you know her, I once ran a very successful physician

"practice here in the Interstead Sprawl, one that
my partner was the head physician. Well, he was

"unfortunately brought to an unearned level of
shame, and his practice ruined, as well as our

"industry, by the house of Sutan naught but a year ago.
We went from a comfortable living helping people

"to a life of squalor and shame. I know we’re not
the only one, as now the son of the house of

"Sutan, Ren, sits at the top of that practice. Took
all of our clients and squeezes them for all of

"their worth. And I, for one, am sick of it”.
Everybody else in the group goes (grunt).

MARISHA: (grunts)

MATT: “I’m sick of it and we can’t sit back and
let nothing be done about it. Now, would you like

"to take the floor, Ulog?” The dwarf who was
watching you guys takes his– doesn’t leave you

for a moment before he steps over and the crowd
separates and he steps up onto the small block

which at his height puts him about head level with
most of the crowd. “As many of you know, I was a

woodworker for many years, carving wood, did good
carpentry. My wife, Illiana, is a good wife.

About six months ago, she was up late at night
picking up food for the night for the two of

us in the Pentamarket. She was in the wrong place
at the wrong time. There were some street bandits

outside the Tri-Spires. They stabbed someone who
had run in, ran clean into my wife, just as the

Crownsguard descended. She got looped in with
them, thrown in jail. I went and fought. There

wasn’t even a bit of a trial. The High-Rictor sent
her straight to the Umber Dungeon, sentenced her

20 years for this business. It’s been six months
now, I can’t even see her. I’m sick of it, and I

think it’s time we did something.” Everyone in the
crowd goes (grunts).

TRAVIS and MARISHA: (grunt)

MATT: This continues one after another,
individuals start coming up and talking about

resharing stories for the newcomers. Things that
have come up recently that frustrate them. They

begin throwing things around like instability
within the Starosta’s capable hands to maintain a

political structure in a city this large. They
begin to talk on anger and frustration with the

lack of proper education for the masses, keeping
them unable to climb status and eke out of living

and thus are forced into the military to die out
on the fields of Xhorhas. There have been

discussions about frustration dealing with the
ever creeping power scale of what’s called the

Cerberus Assembly and influence that stretches
from Rexxentrum into the city itself. Eventually,

it begins to rise into many voices clamoring out
in frustration and once again, Dolan, the softer

gentleman at the beginning puts his hands up and
steps back and goes: “I know, I know. I know.

But we’re going to find a way. I have friends that
I’ve made, people that we’re talking to and we

have, hopefully, a new beginning soon, an
opportunity where I think we can have a voice in

the politics here. I hope to have more for you
soon, in the meantime, try and keep your chin up.

I know it’s hard now, but I believe we’ll have an
opportunity soon. Thank you. Thank you to Kara,

who has been helping set these meetings up.”
Points over to the younger half-elf earlier and she nods

and a few hands clap. “And to our new members–
I’m sorry, I didn’t get your names.”

MARISHA: Beau.

TRAVIS: Fjord.

MATT: “Beau and Fjord, thank you for joining us
tonight. It goes without saying, please, if you

don’t mind, we prefer to keep these conversations
personal. For obvious reasons.”

MARISHA: Absolutely.

MATT: “If even the most misunderstood discontent
leads to unfortunate circumstances.”

TRAVIS: We understand. Thank you for sharing with
us.

MARISHA: I know I, for one, have had my discontent
with the Empire, so it’s good to hear we’re not alone.

MATT: “Of course. That’s requital. I appreciate
your time. Rest well, we’ll meet soon. Dismissed!”

Everyone begins to scatter and make their way back
up to the tavern.

TRAVIS: We stay down.

MARISHA: Yeah. I’m going to wait behind. Wait to
talk to Dolan?

TRAVIS: Yeah. Really appreciate what you said.

MARISHA: Yeah, thank you. So much.

MATT: “Yeah, of course. I understand that you
aren’t from around here, so don’t feel that you

have to take too much of this to heart. Best we
can do to try and keep spirits up. I believe that

we can find a way to exact some change real
soon.”

TRAVIS: It struck a chord. It mirrors a lot of
what we’ve seen since we’ve been here. Do you meet

very often? I’d love to come back.

MATT: “Well, we’re scheduled to meet here in the
next two days or so. We’re gearing up for a couple

of important events.”

MARISHA: How often are the meetings that heated?
That seemed pretty intense.

TRAVIS: Yeah, personal. Emotional.

MATT: “It can vary. Anyway, I’m sorry. I really
should be going.”

MARISHA: Where abouts in town do you live?

MATT: “Oh, I live outside of the Apple Tree
Tutors.”

MARISHA: We’ll probably be staying here the next
few days.

TRAVIS: Yeah. We’ll check in with– what was her
name?

MARISHA: It’s Claudia.

TRAVIS: Yeah. We’ll check in with Claudia if
there’s any other meetings. Again, appreciate you

being so open.

MATT: “Appreciate you being respectful and close
to your chest. Anyway.” He steps past the two of

you, puts the rest of his jacket on, and exits.
Now it’s just the two of you there in the cellar below.

TRAVIS: What’s in the cellar?

SAM: You going to rob the place there?

TRAVIS: I just want to know. Is it munitions? Is
it meat? Is it booze?

MARISHA: Wine? Is there good wine?

MATT: There are large casks, large wooden barrels
and casks. This is where major ale storage is set,

but none of them are tapped. It looks to be full
of crates that are still sealed; unopened.

MARISHA: Any good wines? That I would recognize?

MATT: None of the wines are kept in this cellar.

MARISHA: Okay.

MATT: By the size of the place, you get the sense
there’s probably more than one storage place here.

LIAM: When you scroll your cursor over it, though,
the descriptions are all in red.

MARISHA: Sure. Can’t access that.

TRAVIS: Talk about an underbelly. That was more
than I was expecting.

MARISHA: Yeah, and I totally called Claudia on it
too, and she didn’t even come forward. I’m like,

you’re running some shit! She’s running some
shit.

TRAVIS: Right upfront.

MARISHA: Did you notice he said thanks for keeping
things close to your chest? Are we that transparent?

TRAVIS: No. I mean, I would say the same thing if
I was taking such a chance with people I didn’t

know, right? I think he’s just trying to invest in
us a little.

MARISHA: Right.

TRAVIS: Seemed nice.

LIAM: I tell Frumpkin to yowl between their legs.

MATT: (meowing)

MARISHA: (yells)

TRAVIS: (suppressing a sneeze)

MARISHA: I give Frumpkin the finger, hoping Caleb
will see.

LIAM: I don’t see it. I’m not looking through it.

MARISHA: Now I’m just flicking off a cat.

TALIESIN: You gave us the basics, though?

LIAM: Yeah.

TRAVIS: Let’s go back up. Fuck it.

LAURA: I was spending my time cutting the
parchment up into even, little rectangles so I

could make them into multiple pieces of paper.

MATT: Easy enough to do.

MARISHA: We go back.

MATT: As you guys head up into the tavern to meet
up with the rest of your troop, you see they’re all

sitting around, handling their other business.
What are you guys up to?

TALIESIN: We were listening to the description of
this insanity.

LIAM: I bamfed out of that probably two minutes
before it finished, so I didn’t get the tail end,

but I got the meat.

MATT: You got the meat of it. You watched the
people that were in the meeting leave in small

groups. They’re pacing their exits.

TRAVIS: Jester, don’t believe what you hear. It
was a huge orgy. Just naked parts everywhere.

LAURA: I figured it was and Caleb was lying to us
the whole time.

TRAVIS: I know. Maple syrup. They had little Tic
Tacs and all sorts of chocolate chips. Lollipops galore.

LAURA: Usually, in orgies like that, they don’t
let you stay unless (tongue clicking). You’re part of it.

LIAM: He’s not sticky with maple syrup. He’s
lying.

TRAVIS: Tongue bath.

LAURA: Eww. Nice.

SAM: I think what we should do is take the names
and descriptions of all of those people and turn

them in to the authorities for 50 gold a person.
We could make so much money and be heroes in this

town as well! Just like we were in the last!

LIAM: Maybe not that, but quite frankly, those
people are reckless, telling you what they told you.

TRAVIS: Yeah, it is. The only problem with that
would be we were in that meeting at well.

SAM: As spies!

TALIESIN: Except that they told them their real
names. And where they’re staying.

LIAM: The authorities don’t delineate between the
real McCoy and the passersby. Just like that man’s

story. The dwarf.

TALIESIN: Groups of people are always idiots.
Never trust a group of people. I specifically used

to gather people into groups to make them into
idiots. It’s just what you do. You don’t–

LAURA: So you did that to us!

TALIESIN: That is exactly what I did! It’s how I
met you. It’s why I keep you around.

MARISHA: You also traveled with a group of
people.

TALIESIN: Yes, but we weren’t a group of people.
We all hated each other.

TRAVIS: It’s a smaller group.

LAURA: It’s a pretty big group. There’s nine of
us.

MARISHA: Do you notice how often his logic falls
apart?

TALIESIN: You just told them your real name!

MARISHA: No. I told them I’m Beau.

SAM: You left out the -regard part! And you
mispronounced your name “Ford” when we all know

it’s Fjord!

TRAVIS: That’s right. Yeah.

SAM: Clever!

MARISHA: Yeah. there’s a lot of people named Beau.
Right?

LAURA: Are there? I’ve only met one other person named
Beau.

TALIESIN: I’ve literally only met one other person
named Beau.

TRAVIS: It’s a good nickname. Beau. Beauregard.

LAURA: I think his name was not the same Beau as
your Beau.

TALIESIN: It was a different Beau.

LAURA: It was a different Beau. I’m going to start
folding my little pieces of paper into little trifolds.

MATT: All righty. What else are you guys doing?

TRAVIS: I think we’re probably good to retire.

LIAM: I’m going to turn in. I have a little bit
more homework to do before the end of the night.

Good night. Thank you. Good night.

TALIESIN: I’m eventually falling asleep, but
before that, I’m going to go take a fucking bath.

There is a bathhouse. I’m going there. Anyone who
wants to come with me is welcome to do so.

LAURA: Aww, I want a bath so bad, but it’s so
late, Molly!

TALIESIN: It’s just a walk!

LAURA: Is it even going to be open at night?

TALIESIN: Is it going to be open at night?

MATT: You can go and try and find out.

TALIESIN: I’m going to go and try and find out.
I’m going to and try and find out!

LAURA: Okay. I have important work to do.

SAM: I’ll accompany you, just to make sure you
don’t get killed.

LAURA: I’ll come with you too because I really
want a bath.

MARISHA: I guess I stay behind with Fjord. We talk
about the crazy shit we just heard.

TRAVIS: Yeah, because we’re fucking spies!

MARISHA: Fuck yeah, man! We’ll break the system!
Put it in the ground!

LAURA: It’s folded like this.

TRAVIS and MARISHA: Fuck the man!

MATT: All righty.

TALIESIN: I’m just happy with my company.

MATT: Right. Now, the two of you make an
investigation check.

TALIESIN: Three.

MATT: That’s right. She’s coming as well.

LAURA: Oh, that’s really bad. It’s because I’m
folding paper.

SAM: 17. I’m specifically looking for stores.

TALIESIN: 15.

LAURA: Four!

MATT: You do manage to discover the location of
The Steam’s Respite, but it is closed for the

night. It is too late for its functionality.

LAURA: Damn it!

SAM: On the way, do we pass Packwearer’s
Provisions or any of the other fine establishments

you’ve told us about?

MATT: If you wander through the Pentamarket, which
you can go roundabout to do that.

TALIESIN: That’s not on the way, then.

SAM: No. Just on the way.

MATT: On the way from where you are exiting there,
none of those, no. The Pentamarket is pretty much

this cluster at the center of–

SAM: Any shops at all, or is it just–?

MATT: You would’ve come across more small food
establishments like small dumpling establishments.

Nothing too crazy. It looks like most of the
stores that are on the outskirts would be simple

glassware, the occasional basic blacksmiths for
putting horseshoes on and the construction of

that, simple armor repairs for whoever needs it.

SAM: Nothing fun.

MATT: Nothing crazy. Most of the good stuff is in
the vicinity you’ve already been.

TALIESIN: You know, Nott, I notice. I notice the
way that you eye things, on occasion.

SAM: I’m not stealing anything right now!

TALIESIN: Not right now and that’s fine. And I
would hate to get in the way of any of your

business. Your business is your business and I’m
perfectly fine with that. But it’s good to

remember that there are people who need what they
have. There are people who need every bit of what

they have. And there are people who would be much
happier if they had a little less.

SAM: How do I know which is which?

TALIESIN: Well that’s a skill worth developing.
That’s a skill very much worth developing.

LAURA: If the people look like you and Caleb, they
probably need it.

TALIESIN: If they seem grumpy, or angry, and seem
overly concerned with an enormous amount of money

that they happen to have, or using it to just be
mean or cruel to somebody, that’s probably a sign

that they’d just be much happier if they just knew
exactly who liked them and the only way you could

ever really know if someone likes you is if you
don’t have anything over them. And the easiest way

to get to that honesty is if you don’t have
anything.

SAM: So you’re saying steal from grumpy people?

TALIESIN: Oh yes.

LAURA: Shitty people specifically.

TALIESIN: Unless they’re grumpy because they don’t
have enough. Because if you’re hungry, you get

very angry.

LAURA: I do, I do get really mad.

TALIESIN: You get so angry when you’re hungry!

LAURA: I know.

SAM: Which kind of grumpy is Beau?

TALIESIN: Beau has way too much. So you should
probably take some stuff from Beau. That’s fair.

(laughter)

Beau really needs to know who likes her.

TRAVIS: Beau knows grumpy.

(laughter)

LAURA: Oh no! It makes sense when you’re in that
shirt.

MATT: It makes sense when you’re over 30.

(laughter)

TRAVIS: Passive sports marketing campaign: check!

MATT: All right. So you guys find your way back.
What about the rest of you guys, anything?

LIAM: I am just finishing up the spell Unseen
Servant before I go to bed so that I will know it

in the morning.

MATT: Easily enough. You have it copied over
without issue.

LIAM: Yes. Yes!

TALIESIN: I’m so excited about a long rest.

LAURA: Before I go to sleep, I’m going to use my
little folded papers and make little pamphlets to

the Traveler. So it’s going to be like, “Have you
heard of our lord and savior, the Traveler?”

TALIESIN: You’re going to get us killed!

LAURA: He sure is the coolest, everyone should
worship him, he’s the best guy around.

TALIESIN: You’re making Tijuana bibles. You’re
making Tijuana bibles for your religion. Is there

going to be nudity and sex in these? Because then
it’s basically a Tijuana bible. Don’t Google

Tijuana bible.

LAURA: They’re like this little, because I had to
make them out of only two sheets of–

MATT: How many did you make?

LAURA: Well, however many I could make out of two
sheets of parchment, so probably like eight or

maybe ten.

MATT: We’ll say ten and a few that didn’t quite–
you got halfway through and like (frustrated

noise) tore it up. Okay cool. So the rest of you
guys, are you all resting for the evening?

TRAVIS: Mm-hmm.

MATT: All right. Night rest comes without issue.
You awake in the morning to the sound of an

already muttering tavern floor below you. The
smell of food and whatever dried ale has been

spilled into the room that you’re currently
sleeping in. But the day is yours, the morning has

arrived, you are welcome to do what you wish.

TRAVIS: Molly, do you need to pray over your
swords? I don’t know how often–

TALIESIN: Oh, I did it before you woke up.

TRAVIS: Oh. Well next time, could you include me
in it? I don’t know if maybe it would help me with

my skills.

TALIESIN: Sure. Happily.

TRAVIS: I appreciate that.

TALIESIN: That would be no problem.

MARISHA: Morning, Jester.

LAURA: Beau! You know what we need to do today?

MARISHA: What?

LAURA: We need to go to the pillow place and go
get some money from my mom!

MARISHA: Your– okay, yeah.

LIAM: How do you get money from your mom?

LAURA: You’re not with us in our room right now!

LIAM: Oh, you didn’t come downstairs? Okay.

MARISHA: Are you–

TRAVIS: Peeping tom!

LAURA: How does he do that?

MARISHA: How do you know? How do you know that
it’s going to be there?

LAURA: Because I asked her for it.

MARISHA: Okay, but asking isn’t the same as
confirmation of receiving.

LAURA: Yes, but it’s my mom and of course she’s
going to send me money! You’re crazy.

MARISHA: Yeah. Totally. Let’s go. I’ll go with
you.

LAURA: It’s called the Pillow Trove. We need to go
there. But we need to look very pretty, so before

that, I’m going to see if Molly wants to go get a
bath.

MARISHA: Okay. We have to look pretty?

LAURA: Yes, we have to be fancy for that place.

MARISHA: Okay. Yeah.

LAURA: We also need to go to the blacksmith, you
guys! As I’m coming down the stairs. We have so

many things to sell.

MARISHA: We do.

TALIESIN: Blacksmith’s is filthy; we’ll go there
first.

LAURA: Good call.

SAM: All right.

MARISHA: We stumble downstairs.

MATT: You get your food, your breakfast set. Let’s
see here. We’ll say for the two meals and the

drinks, and the three rooms overnight. If you want
to keep track of the tab. Though you haven’t paid

it yet, necessarily, if you’re staying for a
while.

MARISHA: Under the Nein?

MATT: Put you at–

LAURA: Plus, we’re good friends of Claudia’s!

TRAVIS: He’s the DM.

MATT: I’ll put you at, at the three rooms, food
and drink, at about six gold so far.

TRAVIS: Okay, gotcha. Six gold.

MATT: This isn’t the nicer part of town.

TRAVIS: So far. One gold each.

MATT: All right. So.

LIAM: Is Claudia down in this room at the moment?

MATT: At the moment, no. Looks like it is your
dragonborn friend and there’s maybe six people in

the room.

TRAVIS: How did your homework go last night?

LIAM: Very well. I am a step ahead of where I was
yesterday.

TRAVIS: Hey, that’s great! Nicely done.

LIAM: (lip smacking) I walk over to this
dragonborn. Good morning to you.

MATT: “Right, good morning.”

LIAM: Sorry, I know you are busy preparing for the
day.

MATT: “That’s all right.”

LIAM: I hear there is a rather large library here
in this city. This is correct, ja?

MATT: “There’s probably a few places with
libraries. There’s the Archive–”

LIAM: That’s the biggest one. The main one.

MATT: “Yeah. There’s also the Hall of Erudition.
I’m pretty sure they got libraries as well.”

LIAM: The Hall of Erudition?

MATT: “Yeah, it’s where the Soltryce
Academy’s…academy…is here.”

LIAM: Oh good. Okay. The first place, though,
could you point me in the direction of it from here?

MATT: “Right, that would be, let’s see, right
around– Hmm.” (singsong) Let me make sure I get

this correct for internal consistency. Ah, that
would be in the Interstead Sprawl. If you consider

the city’s triangular shape, there’s the pentagram
market off-center and a little bit to the west of

it, and then there’s the East and West
Outersteads, which are the outside cusp and the

slums and the outside of the main wall; there’s
the Tri-Spire, which is up north; then there’s a

section, a quadrant over here, it’s a military
section in this weird ring that surrounds and

bisects them all around the Pentamarket. That’s
the Interstead Sprawl.

TRAVIS: That’s the garrison area?

MATT: Yeah. Well, no, that’s the more
middle-class, central connecting part that holds

the rest of the city together.

TRAVIS: Gotcha. Garrison’s more east, you said.

LIAM: Library is there?

MATT: The library is there.

LIAM: And it’s to the east, you were saying?

MATT: From where you are now, you guys are in the
Eastern Outersteads, it would be west. And he

goes, “Actually (ugh), hold on just a second, I’ll
get to your meal. Follow me.” He comes out from

behind the bar and slaps it up, and puts an arm
around your shoulder and leads you right

immediately outside to the front of the tavern,
pushing you along.

LIAM: Ja, okay, I shrink inward.

MATT: He goes, “You look over that rooftop there,
and you can see that– ” and you see this slowly

tapering tower that then curves off at the very
top to be a very dome-like pinnacle. The stonework

itself appears to be like a smooth concrete
looking texture just from this distance, and the

way the morning sun is hitting it, half of it is
just bright and reflective and really intricate

carving and various tiers along the towers. He
goes, “That there’s the Archive. That’s what

you’re looking for. So just look at that tower and
keep going.”

LIAM: Thank you.

MATT: “No worries.”

LIAM: Also, asking the DM, not this dragonborn,
but you had mentioned the Chastity’s Nook. Caleb

would remember if you said what area it’s in?

MATT: Tri-Spires.

LIAM: Tri-Spires. Thank you. Got it.

MARISHA: Get that smut, boy, get that smut.

LIAM: Sure, sure.

TRAVIS: Did you say, “Get that smut?”

MARISHA: Mm-hmm.

LIAM: Was there any question?

TRAVIS: Just making sure.

LIAM: Okay. All right. Thank you very much. You’re
very helpful.

MATT: “No worries.” He runs back and quickly gets
beneath– there are now two people waiting for him

to get back, and he gets back to pouring drinks
and getting food orders situated.

TRAVIS: So we’re going to the blacksmith. Then
we’re getting Molly a bath.

LAURA: And me and me and me.

TRAVIS: And you. And then are we looking for job
postings? Like, maybe some work?

TALIESIN: You’re welcome to take a look at the job
postings if you don’t want to take a bath, but I’d

highly recommend a bath. Baths are great.

LAURA: They really are.

TRAVIS: Is it like a fancy thing?

TALIESIN: Yes. Very fancy.

TRAVIS: Is it expensive?

TALIESIN: That entirely depends what you think
it’s worth.

TRAVIS: Are you doing this?

MARISHA: Blacksmith first and we’ll see, how about
that?

TRAVIS: Yeah, fair enough.

LAURA: Because we might make so much money from
the blacksmith.

TRAVIS: That is true.

LIAM: Nott! What do you want to do today?

SAM: I want to steal something. I have the itch.
It’s back.

TRAVIS: The syphilis itch?

LIAM: All right.

SAM: Extreme syphilis!

MARISHA: We met an ex-physician. Just…never
mind. Never mind.

TRAVIS: Yeah, yeah, he could check you out. Give
your crotch the old once over.

SAM: A former doctor?! Sign me up!

(laughter)

TALIESIN: Wow.

LIAM: You know, I’m sure we can facilitate that.
Let’s maybe manage our expectations, not go for

the plumpest plum on the bush.

SAM: Don’t worry, I’m only going for grumpy people
today.

LIAM: Okay.

TRAVIS: Amazing!

TALIESIN: I’m so excited!

LIAM: This was an idea you had?

SAM: It was given to me by a wise weirdo.

LIAM: Right. I’m not going to question it.

TALIESIN: It’s not the first time I’ve been
called– actually, no, it’s not the first time

I’ve been called that, that’s fair. It’s not
Molly, this is me.

LIAM: Okay, thank you, okay.

MATT: As you guys are making your way through the
East Outersteads towards the Pentamarket, you said

you’re going to the blacksmith?

MARISHA: Yeah. To… the… Spark Hammer
Smithing!

(laughter)

MARISHA: That worked real well!

MATT: Yeah, it did.

LIAM: She is the grumpy one! Pencil in the DM’s
neck!

MATT: As you’re making your way there, one thing
that you do– you hear a voice that’s loudly

talking that crosses you guys as you’re walking
down the street. You can see a younger man in his

early 20s or so; he has really thin, blondish
hair, and he’s wearing a tabard that is the same

colors as the Crownsguard, but other than that,
normal clothing.

LAURA: What’s a tabard?

MATT: A tabard is a piece of cloth that goes over
the front and back–

LAURA: Okay.

MARISHA: Like when you see like knights–

LIAM: It’s like Medieval Times.

MARISHA: Yeah. “I’m going for the green knight!”
That.

MATT: He’s shouting out– you get very quick
instance: he’s a town crier. As you come into

Zadash, you can see this is probably how a lot of
news is disseminated amongst the populace here.

MARISHA: Ooh, what’s he saying?

MATT: What you hear approaching is, (shouting) “–
a crownsguard and the King’s grace! Attack on

Alfield is ended! Terrible fiends responsible put
to the sword by a crownsguard and the King’s grace!”

SAM: Hey! We did that! That was us!

MATT: “The attack on Alf–” He repeats it as he
continues down the street.

LAURA: Aw, man!

SAM: They stole our thunder!

TALIESIN: But not our gold.

SAM and LAURA: That’s true.

TALIESIN: Thank you.

TRAVIS: Although, I mean, credit would help our,
you know, reputation.

LAURA: Yeah! We could be famous!

TALIESIN: Why would you want to be famous?

MARISHA: What do you expect from the Crownsguard,
though?

LAURA: Have you ever been famous?

TALIESIN: No, I have no interest in becoming it,
thank you very much.

LAURA: You have no idea the kind of stuff that
is given to you when you’re famous.

TALIESIN: I have most everything I need already.
Why would I need more stuff?

TRAVIS: Jester, any interest in chasing down that
guy and seeing where the news is gathered? Maybe

they could print a retraction.

LAURA: Want me to go tell him he’s got it wrong?

TRAVIS: Or where it comes from?

LAURA: Okay I chase after him.

TALIESIN: No!

MARISHA: He’s going to think you’re crazy!

LIAM: Also, I’m sorry, some of you wish to be in
the spotlight with the things that we do?

LAURA: I chased after him already.

MATT: Okay. He’s moved onto– it looks like he’s
cycling through different pieces of news, and as

you approach, he’s shouting, “Families missing in
Nogvurot! Crick kidnappers steal them away in the

night! Lock and seal your windows and doors while
you slumber! The attack on Alfield has ended!

Terrible–” and you approach him at that point.

LAURA: Excuse me, town crier man?

MATT: “Yeah?”

LAURA: Where does your news come from?

MATT: “From my boss.”

LAURA: Where is your boss located?

MATT: “It’s the King’s Hall.”

LAURA: Because your boss at the King’s Hall has
some of his news– his news is wrong. Did you

know that the attack on Alfield was defeated by a
group called the Mighty Nein? They’re this really

amazing band of heroes–

MATT: “I was not aware. I did not know.”

LAURA: Yes–

MATT: “That’s really interesting.”

LAURA: Yes, it is, it’s really cool. Because we
were there and we saw it happen and it was really

cool and you should probably get your news
right–

MATT: “That sounds amazing. You should go tell
that to the Herald of the Hall. He’s probably the

one who would care the most.”

LAURA: Okay, because by the time, though, that we
get there, and then it gets back to you, you’ve

probably been around town so much, and then you’ll
have to retract your article, and that would be

really weird.

MATT: (shouting) “The attack on Alfield–” and he
quickly gets away from you, repeating the process

over and over again.

LIAM: Also, Fjord walks right up behind Jester and
says: (deeper voice) Come on, we need to get back

with the others. Okay? This is not a good idea to
put yourself out in the open, let’s go.

LAURA: Fjord?

LIAM: (deeper voice) Yes, it’s me, I’m Fjord. Come
on.

LAURA: What is this? Is this a new accent you’re
trying out?

LIAM: There was a cough drop stuck in the side of
my mouth.

MARISHA: Like Arnold Schwarzenegger.

LAURA: Fjord, you almost sound like Caleb.

LIAM: This is deep Texan, I don’t know–

LAURA: Are you planning on sounding like Caleb
now?

LIAM: Listen, accents are not my strong suit.
Would you please just stop talking to the town

crier? Thank you. I’m trying to drag her back.

LAURA: What are you talking about? Accents are
your strong suit. You’re really good at it, Fjord!

TRAVIS: You look like me?

MATT: You trying to drag her along?

LIAM: Yeah, back towards the group.

MATT: Do you let him drag you?

LAURA: Yeah. Wait, can I tell it’s not actually
him?

LIAM: Probably.

LAURA: Can I tell it’s not Fjord?

LIAM: It sounds about as good as I just did.
Caleb’s not good at accents.

TRAVIS: But Fjord does accents.

LAURA: That’s the thing. Can I tell from the
physicality? Because you do accents.

MATT: That’s interesting.

LIAM: I am Fjord Tough, let’s go.

LAURA: Fjord, you seem even weaker than you were
before, pulling me along. This is weird.

LIAM: But I don’t smell bad. Now come on, let’s go
to the rest of the group.

LAURA: (gasps) Caleb? Is it really you?

LIAM: I pull her by the earlobe. Can we please go
back to the rest?

LAURA: Okay, just let go of my ear now, okay.

LIAM: I’m sorry. Is this what we are going to be
about? Huge credit, and get ourselves to be part

of the news?

LAURA: Hey man, I was just doing what Fjord told
me to, okay? So don’t you give me shit!

LIAM: I am not giving you shit, I am putting a
subject on the table for the group. I need to make

an informed decision about what Nott and I are
doing.

TALIESIN: I prefer to keep it on the down-low,
personally.

TRAVIS: Yeah, of course. Not to alarm you, I only
meant that if we are going to be paid for our

escapades, a reputation, anonymously, might help,
if we belong to that name.

MARISHA: You want an anonymous reputation?

LAURA: Oh my gosh! This is perfect! Because if
we’re called the Mighty Nein, people will expect

it to be a different group of people.

SAM: Because we’re just six?

LAURA: Yeah. That’s actually brilliant.

SAM: We’re disguised! We’re hiding in plain
sight!

MATT: As you say that, across the way, you can see
there’s one crotchety-looking dude with one eye

who’s like–

TALIESIN: I’m going to look right back at him.

MATT: Averts his gaze and keeps on walking.

TALIESIN: Do I have something in my teeth?

MARISHA: Plus, what makes you assume we’re about
anything right now? I don’t think we’ve made any

decisions. I thought we were just having fun,
right? Making good money?

TALIESIN: I’m here for making money.

MARISHA: Are we about anything?

TRAVIS: No.

MARISHA. Yeah. Do you want to be about something?

LIAM: I don’t want to be about making a stink
everywhere we go.

TALIESIN: This is what happens after you go to
meetings, is suddenly you want to be about

something. Be careful.

TRAVIS: That’s not true. Caleb, I’m sorry.

MARISHA: I didn’t say it, he did!

TRAVIS: If we put you at unease, that was not our
intention.

LIAM: It’s not just me. You are vomiting salt
water, and you are getting into fistfights with

people, I don’t know what you’re doing. And you–
Look at you.

MARISHA: Wait, wait, wait.

TRAVIS: “Look at you” is always the worst. Look at
you!

TALIESIN: I’m well aware. This is entirely for the
sake of my mirror. I’m very well aware.

MARISHA: We’re the ones that you don’t know?
What’s going on with– You two take off every day!

The two of you! Maybe you would know what we’re up
to if you went along with the group once!

LIAM: Go along with the group?

LAURA: He always knows what we’re up to because he
has his cat follow us.

LIAM: Yeah.

MARISHA: Yeah, super personable.

LIAM: I have fought a giant toad creature with
you. I have fought a big lion thing with a woman’s face.

TALIESIN: I propose a plan.

LAURA: You killed its baby!

SAM: I did. I feel very bad about that.

TALIESIN: I have a plan for this. I have a plan,
we’re going to take our scrap and we’re going to

sell it, so that we have some money. We’re going
to take the good feelings from that money and

we’re going to spend it on hot water and
inappropriate, friendly nudity.

LAURA: Yeah!

TALIESIN: And we’re going to have a discussion
about what we’re doing, with heat, steam, water

and a little bit of cash.

MARISHA: Okay, you’re super insistent about this,
so I’m going to go with it.

TRAVIS: Yeah. I’m down for it, too.

MARISHA: Because now I feel like it’s real
important to you.

TALIESIN: I just find it’s easier to have this
conversation when everyone is sitting around naked

in hot water.

TRAVIS: Molly, I expect you to lead this escapade.
Please, lead on.

MARISHA: Sherpa us to our first bathhouse
experience.

TALIESIN: I take five steps and then I go, I don’t
know where the blacksmith is.

LAURA: I’ll lead the way!

TRAVIS: Five steps in a circle.

LIAM: As everybody walks, to Beau I say: Listen
it’s just about logistics. I mean you are very–

TRAVIS: Do you still look like me?

LIAM: No, I dropped it. You are in peak physical
condition, your guns are amazing. I can’t do

what you do. I can’t run into it, of course. I’m
100 yards back, because I’m thin as a wet toilet paper.

MARISHA: Thanks man, thanks.

LAURA: Thin as a wet toilet paper?

MARISHA: I’m sorry, were you trying to tell me
about– I’m sorry, what? Yeah, yeah, yeah.

LIAM: I’ve got to stop complimenting you, it does
not lead to good moments. I walk away.

MARISHA: Okay wait! Damn it! First time Liam’s
walked away from me in the campaign!

MATT: Following Jester, you make your way back to
the Pentamarket, to the outside of the Spark

Hammer Smithing. What was previously closed the
night before, you can now see the open air smithy

is lively and banging. You can hear the slamming
of hammer on metal and the shower of sparks from

the exterior anvil setup. Currently out there is a
halfling man with deeply tanned, red skin, short,

black hair and very muscular arms, who currently
has leather gloves on, leather apron, and is in

the process of forging some kind of long metal
blade, hammering it out over a heavy anvil on the

outside. There is the trough for the quenching of
the blade and then in the interior you can see, a

few steps away, the orange glow of the rest of the
blacksmith interior. There looks to be somebody

else on the inside but you don’t get a view of
them right now. You can just barely get rows and

rows and racks of various pieces of armor and
weapons that are currently hanging on display on

the inside. There is nobody in the process of
walking through at the moment, just in the process

of crafting, so you are the only individuals who
are holding the space at the moment. So the (metal

clanging), turn, (metal clanging).

LAURA: I take my pink bag and I put it down on the
table in front of him.

MATT: (Metal clanging “Hello?”

LAURA: Hi! We have things to buy and sell from
you.

MATT: “Well, I’m all certainly here for that. What
you got? What you looking to buy?”

LAURA: I pull out– Well it depends, do you have a
hand axe that I could buy?

MATT: He sets the hammer into the water, the steam
rises up, quenches the blade, takes the gloves off

and wipes heavy sweat from the brow. “You’re
looking for a–?”

LAURA: Hand axe! Something that is very sharp and
can kill people!

MATT: “That I can do.” Turns around to the inside
of the building and comes back. He has two hand

axes, both look pretty well made, one looks a
little more intricate than the other, but both are

pretty solid. “So we got these two.” Throws one
and catches it, throws the other and catches it.

LAURA: Okay, put those on the table and then we
will look at some other stuff first. Okay! I have

six short swords, and I put them down on the
table. I’ve got two daggers here! I’ve got two

hand crossbows! Two light crossbows and two heavy
crossbows!

MATT: You place them all down and looking at the
quality and the shininess and the smooth, fresh

weaponry that he’s placed on the table and the
pockmarked, used, damaged, in some cases gnoll

mess covered weaponry, you immediately realize–
oh.

LAURA: Maybe scrap metal is a good thing for this.

MATT: “I say so, these have all seen some use. Not
all that great. Sorry.”

LAURA: But also! Also, we have some other things!

MARISHA: There were then chains, the manacles.
Cart, we definitely drug here. Definitely around

Fjord’s neck.

SAM: We’re selling these things?

TRAVIS: Are they in the bag?

LAURA: I have them!

MARISHA: Oh, were they in the bag?

LAURA: We put everything in the bag, then it would
be good.

MATT: You couldn’t fit the manacles in the bag.
The one that was around the neck of the manticore.

LAURA: Then we fucking had them around our necks.

MATT: Yeah, you had them in the cart. So you bring
them along with you.

LAURA: We knew we were going to the blacksmith.

MATT: “Well these here, these are some nice
metal.”

LAURA: And they were magic!

MATT: “They were magic.”

MARISHA: I show him the rune.

LAURA: They had to be real good metal to be magic!

MATT: “Let me have a look at that.” He takes them,
pulls on the chains, drags for a minute and he

inspects them over. “This some real nice
craftsmanship, you don’t see something this well

made. So where did you get this?”

LAURA: This giant lion thing with a woman’s head
had them around it and then we killed the lion

thing.

SAM: We found it.

MATT: Did you guys bring the cart with you?

TALIESIN: Well, if we got there then yeah,
probably.

MATT: He glances past you. Well, the manticore
head is still affixed to the cart, by the way. The

halfling looks past and he goes, “I’ll take it you
mean that thing. It’s quite scary, well done. Ah,

looking at all the weapons. The wood’s mostly
rotted, unfortunately. Some of the metal can be

melted down and reused, have to hammer out all of
the imperfections, smelt it all. The manacles look

very nice. Tell you what. Give me the lot and the
manacles, I’ll give you both these axes and be in

excess of about 20 gold pieces.”

LAURA: Do we want both of the axes or just the
one?

SAM: Why do we need any axes?

LAURA: I need another weapon. Just one of the axes
is all I need. I don’t need both.

MATT: “Put that at about 25 gold then, and the one
axe.”

LAURA: Sound good for you guys?

TALIESIN: Works for me.

TRAVIS: Yeah.

LAURA: I like it. I think that is a very good
deal. What’s your name, sir?

MATT: “Sorry about that. Yannick. Yannick Dumel.

LAURA: Yannick. I’m Jester. It’s nice to meet you.

MATT: "Nice to meet you as well, Jester. Inside
there is Jan. She helps run the place. Fantastic.

I’ll go get your gold for you.”

SAM: Do you sell flasks?

MATT: “I do not work in smaller bits of metal,
unfortunately. More the hefty kind. My apologies.

If you’re looking for flasks–” Takes a moment and
thinks of something. “There’s Wares & Ends.

They’ve probably got something there for you.
There’s Packwearer’s Provisions, they probably got

flasks around there. Well, they probably have some
at the Lodge of the Eclipse, that’s possible.”

TRAVIS: Lodge of the Eclipse?

MATT: “Right, right. That’s the more hoity-toity
night time tavern here in the Pentamarket.”

TALIESIN: Why is it called Lodge of the Eclipse?

MATT: “Because at nighttime they has the great
shows on stage.”

MARISHA: You know anyone that might want a scary
lion head thing to decorate their walls?

LAURA: Specifically one that’s melting.

TALIESIN: Is there is a taxidermist, is what I
think she’s asking.

MATT: “I don’t know about a taxidermist,
unfortunately. I’m pretty sure if you ask around

you can find someone willing to pay for that. I
probably ask the Hall of Erudition, they deal in

weird things and strange beasties. Sorry about
that.”

MARISHA: What did you say the fancy tavern was?

MATT: “Lodge of the Eclipse.”

MARISHA: Lodge of the Eclipse.

LIAM: We might be able to take it to a school or a
medical facility to sell. Studies.

LAURA: Yeah.

TRAVIS: I’m good.

SAM: Let’s go.

MATT: All right. You guys head on towards where
now?

LAURA: The bath!

LIAM: We’re in the pentagram, penta–

MATT: Pentamarket.

LIAM: So we’re close to the library? I thought it
was in that area.

MATT: No, the library is– the Archive you’re
talking about. It’s in the western side of the Pentamarket.

LIAM: Okay, so we’re closer now then we were. I
don’t see the entrance from where we are, or do we?

MATT: No, it’s not one of the tallest towers in
the city. In fact, the Tri-Spires, as it’s called,

has three massive towers of all different designs
that lord over the rest of the city. They’re the

first things you saw when you crested the hill on
the way into the city the night before. This one

is still visible from your perspective, though.
It’s a little more squat and maybe four or five

stories tall.

LIAM: The whole kit and caboodle is visible from
here?

MATT: Well, you can see where the Archive is but
it’s maybe another ten minute walk to get there.

LIAM: Okay. Does anyone mind if we swing by and
just take a look at the Archive? Not go in, you

know, we have other things we’re going to do, but
just to take a look.

TRAVIS: At the outside?

MARISHA: It’s a bit of a tourist trap, but sure.

LIAM: You have seen it before?

MARISHA: Yeah, I lived here for like a short time,
passed through.

LIAM: Okay, how long did you do that?

MARISHA: A few months.

LIAM: Okay. Well, I am a tourist.

MARISHA: Yeah, it’s pretty.

TRAVIS: If it’s on the way sure.

LIAM: Okay.

TALIESIN: Is the board between here and there? The
job board.

TRAVIS: Oh, the postings, yeah. What was it?

SAM: The King’s Hall.

TRAVIS: The King’s Hall. Where the Herald of the
Hall is. Where we can get that retraction.

MATT: The King’s Hall is actually not that far
from the Archive. It would be a brief detour to

get there.

TALIESIN: We can do a couple to the Archive,
couple to the King’s Hall. Just pick it up.

TRAVIS: Yeah, that’s cool.

LIAM: Would you like to show me the Archive? Not the
inside, the outside.

MARISHA: I think it’s this direction, if I
remember.

LIAM: Never mind, I don’t want to put you out.
Anyone want to go see the Archive?

TRAVIS: Enthusiasm, Beau, enthusiasm.

MARISHA: Aww, fuck.

TRAVIS: Come on, work on what we did, come on.

MARISHA: I don’t think Caleb likes me.

TRAVIS: Just try, give it a whirl.

MARISHA: All right.

SAM: It would be great if you could both take
me!

MARISHA: All right. Hey, Caleb!

LIAM: Yeah?

MARISHA: Right this way!

LAURA: She’s really scary.

TRAVIS: (whispering) Yeah!

MARISHA: Is that– fuck. Was that all right?
Fuck.

LIAM: It’s just a volume thing sometimes. Okay
let’s go look–

MARISHA: (louder) He said enthusiasm!

LIAM: Oh jeez!

MARISHA: Was that not…? Let’s go this way.

TRAVIS: Baby steps.

MATT: All right, so where are you heading first?

LIAM: The Archive.

MATT: The Archive, okay. On the way another town
crier crosses by; another individual, same garb, a

middle aged woman, hair pulled back into a very
tight bun with the tufts of curled hair around the

edges. Same tabard in the front and she’s shouting
out, “Riot in Rexxentrum squashed for peace!

Radical groups brought to justice under the
crown!”

MARISHA: Ooh!

TRAVIS: Oh shit.

MARISHA: Ooh, that’s some dirty fucking shit.

LAURA: I follow behind her and yell: Town crier
has toilet paper stuck to her shoe!

(laughter)

MATT: In the middle of her next line, “Two weeks
to–”

LIAM: So you do know what toilet paper is.

MATT: “Two weeks’ time to the Harvest Close
Festival! Victory Pit in the Pentamarket, entry

begins in four days!”

LAURA: Wait, what did she just say?

MARISHA: Harvest Festival?

MATT: Harvest Close Festival.

MARISHA: Harvest Close.

MATT: Harvest Close. It’s the end of the harvest.

MARISHA: It’s in two weeks?

MATT: In two weeks.

MARISHA: In a fortnight.

MATT: In the Victory Pit in the Pentamarket. Entry
begins in four days.

MARISHA: Victory Pit!

LAURA: We need to get a really big piece of
vegetable.

MARISHA: Yeah, yeah! Big pumpkins.

MATT: You eventually find your way to the outside
of the Archive. Where you had seen was the

tapering tower that had the dome, with the
polished sun reflection on one side, the rest of

it you can see with the intricate carvings that
happen with each bit of the spiral as it continues

downward. You can see three specific smaller
spires that from this perspective make it look

like, I would say, almost like a TIE fighter on
its side. It has a series of smaller three spires

at the base and a central spire that is the
mainstay of the library. You can see there’s a

double door at the base and a number of
individuals dressed in deep grey robes with blue

sashes, very gray and blue color scheme. As you
approach, the outside of it you can see folks

entering in and out but as they enter and exit the
facility they usually enter and exit under the

watch and being escorted by one of these
individuals that seem to be members of the Archive.

LIAM: Okay.

TRAVIS: Sure is pretty.

LIAM: I would just like to look around. It’s in a
square, you say?

MATT: It’s built off of one of the main roads that
leads in the direction of where the King’s Hall

is. So it’s not in a major square area, but it’s
off a large road.

LIAM: Yeah? Well I am no super spy, but I would
like to just look at the area and see what I see

in the nature of security, other than these
obvious robed figures.

MATT: All the windows that exist are at least
eight feet off the floor and look to be a very

thick stained glass. The only entrances you see
are currently guarded by at least two members of

the Archive and the dress of them actually is very
close to the individual that helped in the trial

that you had in Trostenwald who introduced himself
as Zeenoth, the one who helped provide information

that eventually got you off the hook for that
trial. You can now see similarities in the color

scheme of their attire and the way that it’s worn.
It’s ceremonial. It looks like it comes with a

ceremonial robe. They’re all uniform to a certain
extent with some being more intricate and longer

with more jewelry and they seem to have a little
more station.

LIAM: And you said everyone going in and out was
being escorted by one of these individuals?

MATT: Escorted by one of these, yes.

LIAM: If I see one or two people going in or out
what do they look like?

MATT: One of them you see appears to be a woman,
very well dressed, looks to be a high collar, a

buttoned up blouse of some kind, a dress that just
barely cuts off right where her ankles hit the

ground with very nice shoes. Looks to be a very
well off humanoid woman, a human.

SAM: Does she look grumpy?

MATT: She looks stoic. Leaves with a very–
(laughs)

SAM: Is she leaving or coming?

MATT: Leaving.

SAM: I will follow her.

MATT: Okay. The other one looks to be a man
probably in his late 30s or so, also human. He has

a cluster of small pieces of parchment that are
folded and wadded into his arm and he’s leaving

like he just was either taking something out or
just retrieving something.

LIAM: Same fancy type?

MATT: Less fancy than her, but still more well off
than most of the other individuals that have

passed through.

LIAM: Fancier than me?

MATT: Oh yeah.

LIAM: Yeah. Okay. That’s a beautiful building.
They’re all wearing the same thing.

MARISHA: Mm-hmm.

LIAM: You’ve lived here for a few months. What do
you know about this place?

MARISHA: There’s a lot of books in it and fancy
people are super interested in it.

LIAM: Obviously I am very interested in learning.
Is it easy to gain admittance? Do you know that

sort of thing?

MARISHA: I’m not entirely sure.

LIAM: Oh.

MARISHA: I know that they’re super into their
knowledge.

LIAM: Yeah.

MARISHA: They’re like “Eh, knowledge, means you’re
like powerful or something.”

LIAM: Yeah, that’s what it means.

MARISHA: Yeah.

LIAM: Yeah.

MARISHA: Knowing’s better, yeah, books.

LIAM: Well, you’ve really sold me on it, let’s go
find the others.

MARISHA: Yep.

MATT: While that’s happening, you are following
this woman down.

SAM: I’ll try to stay 25 feet behind her.

MATT: Make a stealth check.

SAM and LAURA: Ooh.

SAM: 13? Oh! 15.

MATT: Okay. No one immediately seems to pay mind
and she’s currently eyes on the prize, heading in

some direction with earnest intent. The escort, of
course, that had helped her out of the Archive

stays behind and reenters the building, and she
continues on her own, but stays mainly on the main

streets; doesn’t go and duck into any alleyways
very much for her own personal safety during the

day and staying out in the open.

SAM: Does she have any bag, purse, visible
necklace, pockets, anything pickable?

MATT: There do appear to be two small pockets in
the front waist part of the blouse and a small

satchel that’s hanging off the right, over the
left shoulder, off the right side of the body.

LIAM: Do I have any chance in hell knowing where
she went? Because I start looking around immediately.

MATT: Make a perception check.

LIAM: Okay, no. That’s a one.

MATT: You have no idea. You come back and Nott’s
gone.

LIAM: (panicked mumbling)

MARISHA: She’s an adult goblin woman girl, she’s
fine.

LIAM: You’re not helping me. Like at all.

MARISHA: Okay, I look around. Do I see Nott? Kind
of haphazardly.

MATT: No. Not at this point.

LIAM: We are going to look around now is what
we’re doing.

MATT: While the rest of you are regathering
yourselves together to continue onto the next

length of your journey, Nott–

SAM: I’m going to cast Mage Hand and try to pick–
well, let’s see, can I unbuckle the satchel thing

or would it be easier to just get in a pocket?

MATT: It’s up to you.

SAM: I’ll go in a pocket, I guess.

MATT: The front pocket?

SAM: You said she had two side pockets, I think?

MATT: Yeah, the front of the blouse.

LAURA: Front of the blouse.

SAM: Front of the blouse or a satchel on her side?

MATT: Yeah.

SAM: I’ll do the side satchel.

MATT: Go ahead and roll sleight of hand, please.

SAM: Okay.

TRAVIS: (laughing) What is it?

SAM: 11.

MATT: Okay.

TALIESIN: Higher than ten.

TRAVIS: Is she still with one of the–?

LAURA: No, she’s alone.

MATT: As you’re walking and you’re concentrating,
you watch as the satchel itself lifts and tugs and

just tugs. Her head spins around and looks behind
her, looks back.

SAM: I press up against the wall.

MATT: Glances around confused, eyes one of the
small pauper children that’s off to the side,

begging on the side of the road–

ALL: Oh no.

SAM: It was that one.

MATT: Scoffs and holds her chin up and then
continues walking with a brisker pace.

SAM: I follow at a brisker pace.

MATT: Make another stealth check, please.

SAM: Stealth? 22.

LAURA: Ooh, that’s good.

TRAVIS: Yeah, killed the baby and false
imprisonment for the kids.

LIAM: That’s how the empire works.

MATT: Okay, brisker pace, but does not seemed to
take notice of your tracking.

SAM: I’ll get a little closer this time and try
for one of the pockets this time.

MATT: Okay.

LAURA: Oh my god.

SAM: Ooh. 12.

LIAM: That’s better.

MATT: There’s a brief moment where you’ve watched
the flap of the blouse open up and expand a bit as

the Mage Hand begins to reach in for what is
within and then with a slight tug you watch as two

of the blouse buttons bounce off and just a bit of
the brassiere shows and she closes her shirt real

fast and looks about again and turns and what you
can see is a man there who’s selling apples on a

small cart on the side, is maybe two feet from her
and goes “Miss?” With the apple and she smacks him

right in the face and he, “What was– what?!” “How
dare you.”

TRAVIS: Oh shit.

MATT: Then holding her shirt closed and bundles up
her satchel up in her arms and is now beelining it

deeper into the city.

TRAVIS: Don’t let her get away with that.

SAM: I run up to where that happened and pick up
the two buttons.

(laughter)

MATT: They’re nice buttons.

SAM: I come back. I did it! I got these two
things. They’re very nice and round and shiny.

LIAM: They’re very nice. Where did they come from?

SAM: A very grumpy person. She was awful. She
scowled at children and slapped an innocent man

for no reason. She was evil!

LIAM: Insight check. That is a 20.

MATT: If you want to insight check her, you’ve got
to make a deception check.

LIAM: Well, maybe she believes it, I don’t know.

SAM: I believe it! She was a horrible person.

LIAM: Yeah, okay well.

SAM: My itch has been scratched.

TALIESIN: I feel good about everything that just
happened.

LAURA: In the time that Nott was gone could I spot
the Allhammer temple? Just so I know where it is?

MATT: Make a perception check.

TALIESIN: Or the Platinum House.

LAURA: 12.

MATT: Unfortunately no, the Platinum House nor the
Hearth of the Allhammer were noticed. The Hearth

of the Allhammer is in the Pentamarket on the
northern side and you guys had cut through to get

directly to the vicinity of the bathhouse. In the
area you are now in the city, you don’t have any

sort of visual on the Platinum House. As you guys
have gathered yourselves together and you make

your way towards The Steam’s Respite, we’re going
to take a break! Because it is nine o'clock.

LAURA and MARISHA: Nein.

MATT: We’ll be back here in a few minutes, we’ll
make this as quick of a break as we can so we can

jump back in. In the meantime, guys, sit tight,
we’ll see you again in a few minutes.

ALL: Yeah!

[break]

MATT: Welcome back, everyone. Welcome back. Thank
you for your patience. Once again, you didn’t miss

anything. Sorry, we didn’t have a giveaway this
week. We hope to have one up and going real soon

from our folks at Wyrmwood. In the meantime, hang
tight, you didn’t miss anything.

MARISHA: You have shit all over your arm!

LIAM: Oh, I pooped on myself.

MARISHA: Ew, you really are Caleb. What is that?

LIAM: That’s not poop, that’s where I’ve had this
circle.

MARISHA: No, that is–

LIAM: That’s Pocky chocolate.

MARISHA: I’m going to dad thumb you.

LIAM: That’s Pocky chocolate.

MARISHA: That’s gross.

LIAM: It’s just fecal matter, it’s not like
it’s–

MATT: Anyway, welcome back, guys. Great to have
you. You guys coast alongside the road leading

towards the Steam’s Respite. You catch a glance at
the King’s Hall. You see a massive structure of

bronze and cobalt that is, essentially, the
central courthouse of the city. You can see its

this massive, tall, single story that stands at
least 20 feet high, with long thin windows about

every 15 or so feet. The crownsguard presence is
pretty thick. You see probably, at first glance,

at least ten or so that are watching the front as
general sentries. There it is. You do also, at a

quick glance, see a ten-foot by five-foot large,
heavy piece of wooden board that is standing on

its own about four feet from the main entrance to
the right. It has a number of pieces of parchment

stuck to it. Are you guys continuing on? Head to
the bath house? What are you doing?

MARISHA: Take a gander?

TALIESIN: We’ve got Mr. Memory Board here to scan
the thing.

LIAM: Yeah, I just take a quick look at it.

LAURA: Are there people watching the board right
now?

MATT: Looks like there’s one person scanning past
in the process of reading and looking at things as

they go. Looks to be a person in basic leather
armors. Probably a sellsword of some kind.

LAURA: As soon as he walks away, is there anybody,
any guards looking at the board?

MATT: Not directly reading it, but there are,
right now, four that are within a 15-foot

proximity of it.

MARISHA: That’s a lot of guards.

LAURA: That’s a lot of guards at this one board.

MATT: Well, the board’s right at the front what is
essentially the courthouse center of the entire city.

TRAVIS: Are we all hanging back? I’ll walk up with
Caleb.

TALIESIN: Works for me.

SAM: Is there a place I can duck away for a
second, or is there a–

MATT: There is away from the building, but there’s
nothing–

SAM: I walk away from the building, cast Disguise
Self on myself and make myself look exactly like Fjord.

MATT: Just a shorter version.

MARISHA: But tiny? Oh my god.

SAM: I’ve never done this before. I’ve only seen
people do that, so that’s what I’m going to do.

MATT: The height difference you can create with
Disguise Self, I believe, is it a foot?

SAM: Uh-huh.

MATT: Yeah, so you have–

SAM: I’m four-foot tall.

MATT: You’re a four-foot tall Fjord.

TRAVIS: Fjord Junior.

MATT: A perfect replica of Fjord on a smaller
scale emerges from the shadows and sidles up

alongside you, Fjord.

MARISHA: It’s a very focused Fjord.

TRAVIS: Oh wow. Like a tiny little Fiesta.

SAM: Howdy.

LIAM: Are you doing a variation of Mother’s Love
right now?

SAM: Well, I’ve never used this spell before, so I
just did what you did.

LIAM: That’s good. Mistakes that I have made,
learn from them. Keep quiet.

TRAVIS: Yeah, I was going to say the same.

SAM: (softer) Howdy.

MATT: As you approach the board, which you can see
has atop of it pressed into the wood the lettering

that say Task Board. The heavy, wooden board looks
like in immediate view of it, there are maybe

eight pieces of paper that are currently stapled
to it with various rusted nails that have been

reused, and they have been placed onto it, or have
been stuck in and then replaced into it. There’s

probably close to 45 or 50 other rusted nails that
are stuck there and have been left that have

currently holding nothing to it. You do see
through a first glance, both of you, as you look

past them, a lot of them are looking for general
work helping construction, some are looking for

people that want to help reinforce buildings that
are crumbling, there are some that are looking for

folks that can help shoo away parts of the
Outersteads that are encroaching upon the

farmlands on the outside of the wall. You do see
one that says, “Seeking and paying for any

information on Myriad activity in the city.”

TRAVIS: Oh shit. Cops.

SAM: I don’t know what that is. Okay.

MATT: There is one that says, “Reward for
information on rebel gatherings and anti-Crown rhetoric.”

MARISHA: Ooh.

MATT: There’s one that says–

SAM: Let’s do it!

MATT: There’s another that says, “Proof of others’
worship of heretical gods paid in gold.” One that

says, “Looking for work for the glory of our King
Bertrand. Good pay and adventurous living as a

soldier of the Righteous Brand. Seek Leopold
Wanstiker at the Marrow Keep.”

SAM: What?

MATT: Wanstiker. Wanstiker.

LAURA: Can I try sleight of hand and just try to
make that into Wangstacker?

MATT: Yeah, go for it.

TALIESIN: I believe in you.

LIAM: So we’re all up there now?

MATT: Apparently.

LAURA: It was a 12.

MATT: No one seems to notice as you quickly
scribble out and alter the visual to where it says

“Wangstacker at the Marrow Keep in the Signet
Wall,” and then, “Roving beast in need of

extermination. Must be trained sellsword with
experience.”

MARISHA: That’s right up our alley!
Extermination!

LIAM: Control action.

MATT: There looks to be one piece of engraved
brass or bronze material on the side that says,

“All job inquiries to be taken to Herald of the
Hall Voloshin within.”

MARISHA: The fucking Herald.

LIAM: Would you repeat that last phrase please,
DM?

MATT: Oh, “All job inquiries are to be taken to
Herald of the Hall–”

LIAM: Herald of the Hall.

MATT: Voloshin.

LIAM: Voloshin?

MATT: Yeah. V-O-L-O-S-H-I-N.

MARISHA: It’s the guy the town crier said.

SAM: Personally, I think that we should turn in
those devious schemers and get all the gold we can.

TRAVIS: No, look, come on. They confided in us.
The last thing we should do is turn on that just

for a simple coin.

MARISHA: Besides, did you see how many posts on
that board were all revolved around ratting people out?

LIAM: Yeah, I also don’t want to stick my neck
out, but anything that is a thumb in the eye of

the Empire, I’m all for.

TALIESIN: Stitches get– eh snitches get
stitches. Stitches are just–

SAM AND TALIESIN: Stitches.

TALIESIN: Snitches get stitches– wait–

MARISHA: Stitches are just stitches?

SAM: In the original Zimean–

LAURA: It makes more sense.

TALIESIN: One of the few.

TRAVIS: I personally enjoyed the last beast that
we slayed, but I think that we have plenty to

discuss in that warm bath you’re talking about.

TALIESIN: It’s time for a bath.

MARISHA: As we walk there I talk to Caleb. You
mentioned being like “Bah! Empire!”

LIAM: Just now or do you mean just a moment ago?

MARISHA: Yeah.

LAURA: Don’t say it in the open, you guys, wait
until we’re in the bath.

SAM: Yeah, let’s just mosey onto the bath, nice,
slow, and steady.

TRAVIS: Can you put your thumbs in your pocket and
give a little waddle?

SAM: (pathetically) Hyuck, hyuck.

(laughing)

TRAVIS: You look right on, right there.

LIAM: He’s a little tiny mosey–

MARISHA: It’s so cute!

LAURA: It’s tiny little Fjord!

TALIESIN: This is a dark mirror, man. A dark, dark
mirror.

TRAVIS: Give a little spit, so people know you’re
coming.

SAM: (spitting)

TRAVIS: (tinging)

SAM: (western flute trill)

MATT: Which is strange because the spit actually
emerges from your sternum.

(laughing)

MATT: As you progress, you eventually find
yourself to the outside of The Steam’s Respite.

Fairly simple looking building, of deeply
dark-stained wood slats that are all vertical

against heavy load-bearing columns at each major
corner, but it’s fairly sizeable for its simple exterior.

TALIESIN: I’ve learned one thing in my travels:
always hit the bathhouse first. Every major town.

TRAVIS: Good to know.

LIAM: Finally, a bath.

MATT: You guys walk your way into the main
chamber. There’s a couple benches to the right and

left of you. There’s some small planters that have
low-light plants being kept in the area to give a

fresher scent. There is a small chair and a desk
set up with a clerk, an older female half-orc,

hunched but smiling with her hair gray, thick hair
braided up on the sides and pinned in the back

with a long spike of some kind with a lower jaw
that extends with two visible tusks, but a warm

smile amongst the rest of the nice flower dress
that she wears. As you approach, she looks up from

the desk. “Hello! You’ve come to the Respite. I am
Miss Rima. Are all of you here for a bath?”

LAURA: Yes, Miss Rima!

MATT: “Would you like individual rooms?”

LAURA: Oh, I think we plan on doing a lot of
stuff, so probably all together.

MATT: “Right, so the Common Room. It is less
expensive, but less private. For the six of you,

for the Common Chamber, that’ll run about three
silver apiece.”

MARISHA: Oh, yeah.

TRAVIS: Quite reasonable.

LAURA: Rima, is there someone who can take
clothing and clean it up as well while we are

bathing?“

MATT: "That can be provided at an additional cost,
my dear. That’ll be an additional one silver each

for the washing and cleaning fee.”

TALIESIN: Oh, happily.

MARISHA: I’ll take it.

LIAM: I’ll pass on it.

LAURA: You probably shouldn’t, though.

TRAVIS: He’s all clean right now. Pumat Sol
cleaned him up.

LAURA: They can stitch up the holes and stuff.

LIAM: The clothes are still pretty shit, though.

LAURA: No, you were Prestidigitation-ed.

LIAM: My hair is killer right now. The clothes are
old and shitty.

MATT: The clothes are cleaner, they’re just
tattered and patched.

LIAM: Some stink don’t come off.

LAURA: Ew! Like the poop splatter!

LIAM: I meant blood, but sure.

LIAM: The poop is right there.

TALIESIN: Early 90s River Phoenix hair going
everywhere of its own volition.

TRAVIS: I’d like to have my clothes cleaned, yes.

LAURA: Four silver.

MATT: “Four, eight, 12, 16, 23 silver for the lot.
Thank you so much.” Takes the change, leads you

into a back chamber where you get undressed. There
is a doorway that leads open into a central common

hot spring bath that is dug out of the ground
here. It has a rock perimeter to it, and the steam

immediately hits you. It smells of herbs and
soaps. The water itself is somewhat cloudy, and it

looks like there’s maybe only four other people in
there, obscured by the steam at the edges of the

pool. As Miss Rima leaves your presence, you guys
can finish disrobing and leaving your clothing

behind and enter the bathhouse.

MARISHA: I go in, and I’m like that drunk person
at the hot tub at the hotel. Hi, how are you guys

doing? Excuse me! Scoot over! I got more friends
coming.

LAURA: I run by her and say cannonball! And jump
in.

MATT: (water splashing)

MARISHA: Told you.

MATT: As the explosion of water hits, there’s this
older couple in their 70s or so that, as you

muscle in, they slowly scoot away. There’s this
splash and they both (upset squealing) and avoid

the space.

TRAVIS: (elderly voice) My anniversary!

MATT: As you come up out of the water, Jester, and
(breathes), you hair flaps back on the back of

your neck.

LAURA: Hair like the Little Mermaid.

MATT: Your eyes focus, and you see a familiar face
in the water across from you. Leaning, arms

akimbo, against the rock, with a thick hilt of a
sword just resting, apparently–

TRAVIS: In the hot tub?!

MATT: In the hot tub. You see a familiar
pale-looking, muscular woman, with darker hair

that fades to light, as there is Yasha, staring at
you with a curious look.

(cheering)

MARISHA: Fresh off the east coast!

TRAVIS: Beast mode!

MATT: Scoot in a bit.

ASHLEY: Oh, hi!

ALL: Oh, hi!

ASHLEY: I’m here! A little sleepy, but I’m here!
Oh! Well, if it isn’t my old friends.

MARISHA: The fuck?

LAURA: Oh my god, Yasha!

ASHLEY: You know, I’ve been tracking you guys for
quite some time, and I knew you were here, but I

just figured I might want to get a bath first and
get a rub down. Treat myself.

TRAVIS: Oh man. You come to these places a lot?
I’ve never been.

ASHLEY: I enjoy sometimes the finer things of
life.

MARISHA: She rolled with Molly.

TALIESIN: I walk out of the changing room and walk
by, don’t even– just give a kiss on the head.

Took you bloody long enough to find us.

ASHLEY: I know, I’m sorry. I had some things to
do.

TALIESIN: I’m, for the record, tattooed a lot.

MATT: Explain the tattoos.

TALIESIN: Okay. I apologize that there’s no art
yet. I’ll get around to that. There’s a snake

tattoo that curls all the way up the arm. That
goes all the way up into the peacock– people have

seen the top of the peacock, but the peacock is
actually roving into a big floral piece that goes down

into a snake that is swallowing the hand. There is
an eye in a pyramid piece with another eye

illuminated above it. It seems to almost go into
the hairline, all the way up the back. There’s a

moon and sun connected to the shoulder piece that
all interconnects. The whole thing’s very complicated.

LAURA: Is it all upper body?

TALIESIN: It is all upper body, yeah.

LAURA: What about the Prince Albert?

TALIESIN: Except for– do you actually know what
that is?

LAURA: I do.

TALIESIN: Yeah, no, I don’t.

TRAVIS: She knows a lot about dicks, remember?

SAM: Poor Ashley. Wherever she goes, it’s body
tattoos.

(laughter)

ASHLEY: I found him in the woods. In a Bag of
Holding.

TALIESIN: Each tattoo has 15 meanings.

LIAM: Have you been hot on our heels this whole
time to keep pace with us?

ASHLEY: You guys are not very discreet. You’re
pretty easy to follow.

LAURA: Did you see what happened in Alfield?

ASHLEY: Uh, yeah.

LAURA: That was us. We killed them all.

ASHLEY: Okay. I came for the aftermath of it, but
I didn’t see. Or I would have jumped in and

helped, of course.

SAM: Why are you following us? And by the way,
even though I am totally naked, I still look like–

MATT: A fully clothed, tiny Fjord. Yeah. Even when
you remove your clothing, they just shed off your

body and they still visually appear on you. It’s a
very strange visual.

SAM: It’s me, the goblin, by the way.

ASHLEY: Oh. I do remember you quite well.

SAM: Why were you following us?

ASHLEY: I said I was going to meet you here in
Zadash.

LAURA: We told her where we were going to go.

SAM: Oh. But don’t you have mysterious big person
things to do?

ASHLEY: I did. I have things that I occasionally
tend to, and I did.

SAM: Did you do them?

ASHLEY: Ish.

SAM: (whispering) So mysterious.

ASHLEY: It’s not that mysterious. I just have
things that I have to do sometimes.

TRAVIS: We’re looking to get in some–

ASHLEY: Trouble?

TRAVIS: Yeah.

TALIESIN: They paid us 60 gold for three days.

ASHLEY: You made 60 gold in three days?

LAURA: We killed things for money!

TALIESIN: I’ve never made money like this.

TRAVIS: We’ve got the head of a manticore out on
our cart. Melting in the sun.

SAM: I stole two buttons!

ASHLEY: Oh. How nice! What do they look like,
these buttons?

SAM: They’re in my existing clothes.

ASHLEY: Your other clothing?

SAM: They’re in the other room. They’re very nice,
though.

ASHLEY; You’re among friends. You don’t have to
wear any clothes if you don’t want.

SAM: No, I’m okay.

LAURA: Oh, are you free of bandages and everything
too and we just can’t see it?

SAM: Yeah, I handed all of those bandages to be
washed.

(laughter)

ASHLEY: I did hear that you’ve been calling
yourselves something? I hear a name floating

around, that you’re calling yourselves the Mighty
Nein?

LAURA: Mm-hmm.

MARISHA: We are getting a reputation!

TALIESIN: Word of mouth. You don’t need a big,
public thing.

TRAVIS: Not too much, Caleb. It’s all right. Not
too much.

LIAM: How many people have you heard that from?

ASHLEY: Three and a half.

TRAVIS: That’s less than a handful.

TALIESIN: Three and one dead.

TRAVIS: Not even worth mentioning at all.

LIAM: In a handful of days.

ASHLEY: In a handful of days.

SAM: And is our reputation intimidating?
Threatening?

ASHLEY: It’s neither here nor there, but just for
clarification, is it Nine, as the number nine–

SAM: Yes. It’s the number nine.

TRAVIS: Actually, that’s not correct.

LAURA: So we still need a few people left.

ASHLEY: Okay.

TALIESIN: It’s going to be very hard to search for
us if they don’t know if it’s Nine or Nein.

SAM: No, it’s Nine, the number nine.

MARISHA: It’s deliberately con– are they looking
for nine people?

SAM: That’s right.

ASHLEY: You look different.

TRAVIS: I thought it was “no.”

LIAM: Yes. I have been in this bath for a few
minutes. No, you were here when I got here. That’s

true. We visited an arcane shop and the
gentle…men? I’m not sure, really. The

proprietors of the shop did a little dippity doo
to me and it just took everything away.

LAURA: Did you know there’s a spell that can do
that?

ASHLEY: No. I actually don’t know much about
spells and things.

LIAM: Yeah, he gave me the carwash. Took it all
away.

ASHLEY: Nice.

MARISHA: That’s something different from where I
come from.

LIAM: Yeah, I don’t like this. I start sinking
into the bath, enveloping everything, and sitting

on the bottom and holding my breath for a little
while.

TRAVIS: Well, we’ve lost Caleb. Should we discuss
the potential job offers that we’ve collected?

TALIESIN: Also, if we’re going to get him back, we
going to have to have an agreement about the fact

that, while there’s going to be a certain amount
of advertising necessary for this kind of venture,

there are many of us– and I think it’s fair to
say– that want to keep things quiet. As quiet as possible.

TRAVIS: I agree. I am also not looking to attract
any attention.

MATT: (clapping) You hear this four series of
quick snapping claps, and you hear, “Heat it up!”

You hear the voice of Miss Rima from within, and
you watch as two side doors open. These small

troops of women and men come through with these
pots of heated water, and then dump them into the

bath to refresh the heat, and then exit again and
then close the doors behind them.

TALIESIN: Bless you!

LIAM: Oh, it’s hot down there on the ears!

MARISHA: Yeah. I wasn’t going to tell you.

SAM: I’m not in the water.

LAURA: You’re not getting in the water?

SAM: Nope.

LAURA: You’re just standing off to the side,
Nott?

SAM: Yep.

LAURA: But you’re naked.

SAM: Possibly, yes.

LAURA: You’re ready to come in. Come into the–

ASHLEY: Have you been in the water at all?

SAM: No, I’d prefer not to.

ASHLEY: Do you not like going into the water?

SAM: No, thank you.

LAURA: What is it about it?

SAM: It’s creepy. It’s dangerous in there. It can
drown a person.

MARISHA: So wait. You’re creeped out by water and
you’re creeped out by fire? Man, covering the

spectrums. Yeah.

LAURA: Yeah.

ASHLEY: Nott, do you know how to swim?

SAM: I don’t know. I haven’t tried in a while.

TRAVIS: Well, we can certainly teach you.

ASHLEY: We could hold you.

TRAVIS: Yeah. It’s very shallow here. Very little
risk.

TALIESIN: My father just threw me right in. That’s
how I learned.

MARISHA: You know, that’s actually–

TRAVIS: We’re not going to do that.

TALIESIN: No, that’s a terrible idea.

SAM: No, that sounds terrifying and horrible!

TALIESIN: It was awful, but here we are.

LIAM: I could hold you and you could do the dog
paddle. Have you ever seen the dog paddle before?

SAM: I mean, it seems dangerous, though. How do
you breathe in there?

MARISHA: Well, you keep your head above water.

LIAM: Well, you know.

MARISHA: Here, I take Nott and I say, hold my
hands. Just hold my hands. Okay, ready? And I pull

Nott into the water and I go: Now kick kick kick!
There you go! Kick kick kick! Keep kicking! Keep

kicking! Good job! And I put her back on the
edge.

SAM: (coughing) It got in my nose!

TALIESIN: Wow, that brought it back.

TRAVIS: She vomits up a popsicle into the pool.

MARISHA: It’s okay. See?

LAURA: See? How did it feel?

SAM: It wasn’t terrible.

LIAM: Does the little Fjord look wet or dry?

MATT: Looks dry. But leaving a trail of water
behind.

LIAM: I love magic so much.

SAM: It’s not bad.

LAURA: Are the old couple looking at us like we’re
weird?

MATT: Yes. They’re both off, holding each other,
just going.

LIAM: Hey, they’re all about to start having sex.
You might want to get out of here.

MATT: They immediately get up and start leaving
into the changing room, exiting the chamber.

LAURA: Is there anyone else in this pool with us?

MATT: At the moment, no.

TRAVIS: Yeah!

LAURA: Yeah! It’s all ours! It’s a party room
now!

TALIESIN: I don’t think they understood that was
an invitation.

TRAVIS: So here’s what we got. We got “gold from
'My-riad’ activity?”

LAURA: Myriad.

TRAVIS: Myriad activity. Whatever that is.

TALIESIN: That’s exciting.

TRAVIS: We got “reward for rebel gatherings.”
Which we are not going to do. We’ve got “tracking

down heretical god worship.” I don’t think we’re
feeling that one, right?

LIAM: With this one?

LAURA: Probably a bad thing to do!

SAM: Do you have a god that you worship? Because
we’ve just been told that’s it’s bad juju around here.

TRAVIS: Yeah. Apparently there are only six
deities they allow to be worshipped publicly here.

ASHLEY: What are the six deities?

TRAVIS: The Allhammer, the Raven Queen, the–

LAURA: Platinum Dragon.

SAM: The Dawnfather, the Annoying Mistress?

MATT: The Knowing Mis–

(laughter)

MATT: That’s a different pantheon all together.

MARISHA: What was it? The Dawnfather, the Raven
Queen, the Knowing Mistress, the Allhammer–

MATT: The Lawbearer.

MARISHA: The Lawbearer!

LIAM: Do you have any sort of religion or
tradition of heavy metal or something?

ASHLEY: Yes, I do.

SAM: Are you in the clear?

ASHLEY: Not here.

LAURA: (gasps) Do you worship the Traveler too?

ASHLEY: I do not.

LAURA: Oh, okay. I thought I would have known you
if you did.

ASHLEY: Probably.

LAURA: We have really small group meetings. It’s
usually just me.

ASHLEY: Oh. He sounds like a great– so many
adventures. With traveling and with him.

LAURA: What about you?

ASHLEY: Well, I don’t feel like I’m comfortable to
say here–

SAM: We can see your vagina.

LAURA: Yeah, you don’t have anything to hide from
us.

ASHLEY: I mean, it’s underwater, but–

SAM: So we’re all comfortable.

TALIESIN: One assumes there’s a mist that’s just
covering everything–

MATT: It obscures it to the point where, yeah.

ASHLEY: You stand up and it’s still like–

TALIESIN: I mean, nudity’s going great and all,
but this is more about comfortability.

LIAM: As a victim of Campaign One: yes, there has
to be.

LAURA: Everything is a milk bath.

TALIESIN: Thank you!

LIAM: That’s not milk!

TRAVIS: We also got, apparently, Winestacker. Wang
stacker? Yeah, he had something, at the Morrow Keep?

LAURA: He wanted people to join the military, so
no.

TRAVIS: Yeah, we’re not going to do that. But
there is a roving beast, which feel like falls

into our wheelhouse.

LAURA: I like killing roving beasts.

TALIESIN: I don’t know what a wheelhouse is, but I
feel pretty positive about the metaphor in general.

LAURA: Nott, do you want me to wash your hair for
you? No one will see. Because you look like Fjord.

SAM: All right, that’ll be nice!

TRAVIS: If you’re not planning on bouncing tout
suite, might be a fair way to find our way in the town.

ASHLEY: Sometimes I have to go, but I like killing
things, so sign me up.

TALIESIN: My god, the money.

ASHLEY: And my god, the money.

TALIESIN: I’ve never seen anything like it.

LAURA: We made so much money off of ears!

TRAVIS: Yep, we really did.

ASHLEY: Just ears alone?

TALIESIN: Three months’ worth of shows, like
that!

ASHLEY: Wow.

MARISHA: The Crownsguard have so much money.

TALIESIN: And they’re so lazy!

LAURA: And we’re going to make a whole lot of
gold over at the Pillow Trove.

ASHLEY: What is the Pillow Trove?

LAURA: It’s a fancy hotel place.

TRAVIS: Apparently Jester’s mother’s going to hook
it up, right?

LAURA: Mm-hmm!

ASHLEY: Who’s your mother?

LAURA: She’s the Ruby of the Sea.

ASHLEY: I feel like I’ve heard of the Ruby of the
Sea.

ASHLEY and TALIESIN: [whisper inaudibly]

ASHLEY: Okay, I have heard of the Ruby of the Sea.
That’s pretty spectacular that that’s your mother.

LAURA: I know!

MARISHA: She has her own jingle.

SAM: How does that go again? (singing) Everybody
knows the Ruby of the Sea!

TRAVIS and MARISHA: (singing) The best lay
around!

LAURA: You guys have really bad memories because
it was not like this at all.

TRAVIS: Hey, Nott, now the next step is to get
your head underwater. Okay, we’re going to take a

big breath.

LAURA: I’ve been sudsing up your hair. You have to
do it to dunk your hair.

SAM: To wash my hair?

TRAVIS: Beau and I will hold you, and on the count
of three, we’re going to go under.

TRAVIS and MARISHA: One, and a two, and a three!

TRAVIS: We all go underwater with Nott.

TRAVIS, MARISHA, and SAM: (bubbling)

TRAVIS: And we bring him back up.

SAM: (gasping) I’ll kill you all! I’ll kill every
motherfucking one!

TRAVIS: (shushing)

LIAM: He’s done, you are with friends.

TRAVIS: Hey, you did great! You did great. You’re
going to get a sticker.

MARISHA: A sucker, at the end of this. From
Jester, not from me, but you’ll get a sucker.

TRAVIS: It didn’t burn, right? You lived. Great
job.

SAM: Thank you.

ASHLEY: How do you feel now? Are you still
scared?

SAM: I’m less scared, but it’s still
uncomfortable, and I’d prefer to do it at my own

speed, thank you very much.

ASHLEY: Do you want to stand at the side then, and
hold the side?

SAM: Hold the side, like this? Yes.

LIAM: Yasha, there’s a heavier presence of the
Empire here than there was in Trostenwald. How

does that sit with you?

ASHLEY: Well, I know I have to be careful about
some certain things. I think I’ll be fine.

TRAVIS: Nobody’s chasing after you or giving you
any heat, are they?

ASHLEY: No.

LIAM: Insight check.

TRAVIS: Which one? I am lying!

MATT: Generally you can say, “Do I believe her?”
and then I’ll tell you to make an insight check.

LIAM: Okay. Do I believe her? I do! Okay.

ASHLEY: I’m not in trouble for anything. I think,
if anything, it would be because of the god I’ve

chosen to follow.

LAURA: Which is whom?

TRAVIS: Jester!

ASHLEY: It’s the Stormlord. I don’t know if you
know of him.

SAM: Do any of us know what the Stormlord is?

MATT: Yeah. For basic religion, you would, because
you’ve been outside the Empire. Those of you who

grew up in the Empire, you would vaguely have an
idea.

LIAM: What about a big reader?

MATT: You would, maybe. Make a religion check.

LIAM: Natural 20.

MATT: You are very aware of the Stormlord. You
knew the Stormlord well. Since the Menagerie Coast

largely relies on port trade, it is one of the
most-worshipped gods in the Menagerie Coast for

people who travel in and out of the ports there.
Overseas, safe passage amongst bodies of water,

contests of strength, proving worth through
action. Lot of very interesting elements that the

two of you would know of that following.

TRAVIS: I understand the Stormlord is to be feared
and respected.

ASHLEY: Yes, he’s pulled me out of what literally
felt like the depths of hell, so I owe him my

life. I will continue to serve him and do as he
asks, whenever he asks.

LAURA: Are you from the Menagerie Coast as well?

ASHLEY: No.

LAURA: Are you from the empire?

ASHLEY: No.

SAM: Where are you from?!

(laughter)

LAURA: Sorry, Yasha. This is a lot. If you don’t
want to answer, I understand.

LIAM: Yeah, you just joined back up with us. She
doesn’t need to tell us her life story.

MARISHA: When you say “pulled you from hell,”
though–

TRAVIS: Wow, Beau. Really?

MARISHA: What? She brought it up.

LIAM: You are literally undercutting the very
thing I just said.

TRAVIS: We are very glad that you’re back.

TALIESIN: I vouch for her, for what it’s worth.

TRAVIS: Which means a lot, Molly.

TALIESIN: It means what it means.

LAURA: I trust her fully.

TRAVIS: Molly, what else do you do around a hot
bath-spa-place?

TALIESIN: You run into your friends who are also
heading in odd directions.

LAURA: You stand uncomfortably close to people you
know and make them feel awkward. And I walk really

close to you, Fjord.

TALIESIN: I tend to find it’s easier to look into
somebody’s eyes and figure out if they’re lying to

you if they’re naked and boiling.

TRAVIS: Uh-huh. Jester– I forgot what I was going
to say.

MARISHA: Yasha, it’s interesting to see you
without your cloak. You were super adamant about

that one.

ASHLEY: I was cold.

MARISHA: Sure. Hot tub, you know.

ASHLEY: I recall when you asked for it, it was a
very cold day.

MARISHA: Uh-huh. Do you need a towel? Do you need
me to get the hard-to-reach places in your back or

anything for you, while we’re here?

ASHLEY: I got it.

TALIESIN: I like to think you’re scratching–
You’ve got a sword in your hand, for god’s sake.

TRAVIS: This is normal, right?

ASHLEY: You pay extra to keep your weapons.

SAM: You’ve been in the water before, haven’t
you?

TRAVIS: No, I know, it just seems to be happening
faster than before. It’s all fragrant and stuff.

LAURA: Oh no, Fjord! Are you melting?!

SAM: He’s turning into a fish!

LAURA: Oh no, you’re turning into water!

TRAVIS: Oh no, oh no. Jester, help. (fake drowning
noises)

LIAM: Five or six days in, I think, and I’m really
questioning this decision.

SAM: Should we take the mission to go kill the big
beast?

TRAVIS: I think so.

TALIESIN: I say we take the beast. Again, keep it
on the down-low. We’ll figure out a way of getting

credit and keeping our reputation, but keeping it
quiet.

MARISHA and LAURA: Okay.

TRAVIS: We take it to the Herald of the Hall.

LAURA: Yes.

TALIESIN: God, I hope his name is Harold.

MARISHA: You guys know how Shakäste was all like
(shushing) and secret, you know?

LAURA: Is that what he was like?

MARISHA: Yeah, he was all like, “I’m mysterious.”

TRAVIS: We met a guy named Shakäste, he was super
cool. White afro, really awesome.

MARISHA: Have you heard of him?

LIAM: Totally blind.

MARISHA: Everywhere he went, he was like,
(shushing). He was super badass.

TRAVIS: He said “baby” a lot.

LAURA: He called us “baby.”

ASHLEY: He called you a baby a lot?

TRAVIS: But in a charming way.

MARISHA: I was into it, I didn’t feel demeaned by
it. It makes me feel good, makes me feel safe.

TALIESIN: I felt demeaned, but in a good way.

MARISHA: I’m just saying, maybe we can–

MARISHA and LAURA: Be like that.

LAURA: I get out and I start drying my hair and
try to get pretty.

TALIESIN: Yeah, we’re up.

MATT: You guys start making your way out of the
bath, gathering your clothing once more, as you

head back.

TRAVIS: I gather my clothing away from Jester.

LIAM: Is this one still in disguise? Nott, are you
still in disguise?

SAM: How long has it been?

LIAM: It’s an hour, that it takes.

MATT: You’ve been in here, catching up and soaking
for about a half an hour, 40 minutes, so you’re

getting pretty close to losing.

SAM: I wrap a towel around myself, and then I’ll
drop form.

TRAVIS: Come on, “son.”

MATT: You now see the towel-covered, goblinoid
form of Nott, her hair wet and tattered down

across the face. It’s long in the front, the
yellow eyes peeking through.

LIAM: Are our clothes in here, or somewhere else?

LAURA: They probably folded them up for us.

LIAM: But I didn’t send mine off to be cleaned.

TALIESIN: Then yours was in a locker.

LIAM: I’m going to pull the spool of silver thread
and I’ll take a length of it out, and I’m going to

pull Nott’s hair back and do a little ponytail.
Simple.

ASHLEY: I’m going to wait until everyone gets
out.

MARISHA: Damn it. I was going to say, I wait and
watch all my friends get out.

TRAVIS: You all just sit on opposite sides.

SAM: You guys coming?

MARISHA: Yeah, yeah.

ASHLEY: Yeah, I just want to make sure that I get
my full time’s worth.

MARISHA: Yeah, we paid a lot for this.

TRAVIS: Should we catch you outside, then?

MARISHA: No, it’s good.

TALIESIN: It’s a really hot hot tub.

LIAM: I think the moment’s passed for the rest of
us. I think we should go.

SAM: We’ll just go.

TRAVIS: Maybe they need more hot water, we’ll send
some in on our way out.

LIAM: Have fun storming the castle.

MATT: The clean clothing is presented. You guys
get dressed and your outfits are waiting for you

in the dressing room.

TALIESIN: I’m ready for Monster Hunter.

LAURA: Who gives up first?

TRAVIS: I’m real down for that showdown.

MARISHA: We’re in hot tub chicken right now.

ASHLEY: I mean, I don’t care to show anything.

MARISHA: No?

ASHLEY: I feel like this is a pool of honesty. I
just wanted to see everybody else naked first.

MARISHA: Yeah, it’s honestly kind of my thing.

ASHLEY: Okay, I’m getting out.

LIAM: And the water drops a foot and a half.

(laughter)

MATT: It’s fun to watch her make her way out using
the large greatsword essentially as a walking

stick as she emerges from the tub.

MARISHA: Do I get a nice view?

MATT and ASHLEY: Yes.

SAM: Roll for perv.

TRAVIS: Perving on Yasha.

MARISHA: And now I get out, yeah.

TALIESIN: Backflip.

MARISHA: Three-point landing.

MATT: You guys have regathered your materials.
You’ve reconvened outside the Steam’s Respite.

It’s about midday now, about noon-ish. The rest of
the day is still yours. What do you wish to do?

TALIESIN: Let’s find a herald. The maudlin
herald.

LAURA: While you guys do that, I need to go to The
Pillow Trove, okay?

LIAM: Where are you going?

LAURA: I need to go to The Pillow Trove, which is
the nice tavern in the place.

LIAM: Would you mind, I don’t want to go in, but
would you mind if I tagged along with you?

LAURA: No, that’s fine.

TRAVIS: Will you be gone for a while, or is it a
quick errand?

LAURA: It’s a quick errand. I just need to pop in
and pop out, you know how you do.

TRAVIS: We’ll see you back over here, then? Okay.

LIAM: Nott, did you want to stick with the others?
I’m going to run an errand with Jester.

SAM: Do you need me?

LIAM: Not for this. I should just be gone a couple
of hours.

SAM: Do you need health potions, because you might
die?

LIAM: I think chances are very low.

SAM: Do you have one?

LIAM: Yeah, I have the one you secured for me,
yeah.

SAM: Okay, good.

TALIESIN: Come on, Nott, it’ll be fine. We’ll see
if we can meet anybody else who you could make

feel better about who they are.

LIAM: Go have fun. Maybe you get another button or
two from a grumpy person.

SAM: Excellent.

LAURA: Before we leave, I run up and give Yasha a
hug, and say: I’m glad you’re back.

ASHLEY: Oh, thank you, Jester. I get
uncomfortable. I don’t hug her back, but I gently

give her one pat.

LIAM: Caleb sees this, and just goes–

TRAVIS: Hug around the arms that are down, and
you’re like–

MATT: Perfect.

ASHLEY: I’m trying. I’m very uncomfortable with
human touch.

LIAM: I feel like I know you better now.

TRAVIS: We’ll see you back at the King’s Hall.

LAURA: Okie-dokie.

MATT: Those of you heading to the King’s Hall, you
make your way back to the familiar outside, this

large center for law, order, and judgement within
the city of Zadash. As you approach the doorways,

the guards pass, but keep an eye very closely as
you enter. On the interior, you can see there are

two round tables with curved benches that meet the
sides of it, and there you can see some of the

crownsguard in the process of talking to various
civilians and taking notes. There’s conversation

about– pardon me. So?

TRAVIS: Is there a desk, or a clerk?

MATT: You don’t see a desk or a clerk, but you do
see the crownsguard that are currently at the

tables, talking to these individuals, and you see
two other individual crownsguards that are

standing and guarding two hallway entrances that
lead further into the King’s Hall.

MARISHA: As we walk up, I’m going to take my robe,
and for the first time any time this party has

seen, cross it over and tie it more
traditionally.

TRAVIS: I’ll walk up to one of the king’s guard,
ask him. We’re here to inquire about one of the

postings. There’s a roving beast that needs taking
care of.

MATT: “Oh, let me go and get the Herald for you,
hold on just a second.” He scoots out of the next

hallway. A few moments later, you watch as this
really stressed-looking male dwarf with these

thick mutton chops and salt-and-pepper hair,
well-groomed, combed really heavily to one side,

the thick hair is being tamed to the point where,
in a very Gene Wilder way, it’s combed and then

(poof), out one side. As he walks in, he’s wearing
long robes of gold and white and silver, and

carries the holy symbol of the Lawbearer. You can
see an axe that hangs on a chain with a scale

embedded in the center of it. He walks in. “Right.
So you’re inquiring about the job board?”

TRAVIS: That’s right. We’re a few members of the
group known as the Mighty Nein. We would like to

take one of those listings off your hand, if we
could.

MATT: “All right. Which one in the task board you
looking for?”

TRAVIS: The one mentioning that roving beast.
Seems about our speed.

MATT: He gives a quick glance over all of you.
“All right. Let me go ahead and pull this out.” He

pulls a small side bag that has a bunch of pieces
of paper in it. He unfurls one section, sets it

down. “And your names?”

MARISHA: Can’t we all go under The Mighty Nein?

MATT: “I’m sorry, but for the purposes of
maintaining organization within the paperwork here

we need to know the names of those who are to
claim any rewards or benefits of completing a job.”

TRAVIS: Yeah, I’m Philbin.

MATT: “Philbin, all right. And you are?”

LIAM: Regis.

MARISHA: Damn it, I can’t say it now.

TRAVIS: Yeah, fucker.

MARISHA: Lawrence.

MATT: “Lawrence.”

SAM: Kylre.

MATT: “Kylre.”

TALIESIN: Esma.

MATT: “Esma, all right.”

ASHLEY: Um. Barry.

(laughter)

TALIESIN: Short for Barrymore.

ASHLEY: It’s short for Barrymore, but I just go by
Barry.

MATT: Make a deception check.

TRAVIS: The head-shake afterward is the best

ASHLEY: Oh! D&D Beyond! Am I remembering how to do
this?

SAM: What screen are you on?

ASHLEY: I’m still new.

SAM: Refreshing! What did you roll?

ASHLEY: Refreshing, it’s loading.

MARISHA: Ashley, that’s DocuSign, you’re in the
wrong app completely!

TALIESIN: Really, oh wow, that’s a number.

ASHLEY: Okay, 13.

MATT: Okay.

TRAVIS: Is it a minus?

TALIESIN: It’s a minus two.

MATT: “All right, Barry. Okay (clears throat).
This here is a writ of Lawmaster intent. This will

"give you entrance to the location of where the job
is supposed to take place. This supposed creature

"has holed up in a sewer nexus right on where the
Interstead Sprawl meets with the outer wall of the

"Tri-Spires. We need you to travel down there, and,
well, let’s say there’s a whole region on the

"inside where we’ve been hearing about this backing
up of various liquid and strange noises from

"cleaners who were making their way through, so we
sent a few crownsguards down and came across a

"mass of congealed sewage slime and webbing, so the
fucking cowards ran back and we need to dig

"deeper. So here we are: find a way of whatever is
creating this disturbance, kill it, take it back

"with proof of the kill, whatever built that little
nest, and the Crown is willing to drop you about

"700 gold pieces.”

TALIESIN: 700 gold pieces?

MATT: “That’s correct.”

TALIESIN: Just for the entrance, they are aware
that there are several of us, we are just

representatives of a slightly larger group.

MATT: “Well, you have to divide it evenly from the
700 you get.”

TALIESIN: Of course, but we can all get entrance
from this writ?

MATT: “All the ones that are named on here.”

TALIESIN: You need all the names of everybody
involved?

MATT: “There’s more involved?”

TALIESIN: Well, we’re called the Mighty “Nine,”
aren’t we?

MATT: (groans) Takes the writ. “And who are the
other companions?”

TALIESIN: Well, let’s just send seven of us down
for now.

TRAVIS: Yeah, that’s fair.

SAM: Seven of nine?

TALIESIN: Oh, really? I’ve never felt such hatred
than this moment. Wow, god damn it.

TRAVIS: What are those other two called? I
forget.

ASHLEY: We’ve got Karen–

TRAVIS: (laughing) Karen.

SAM: And Rothschild.

MATT: “Karen and Rothschild.”

ASHLEY: Yeah. Wouldn’t that mean we would get 900
gold? 100 per person– per, you know?

MATT: “No, that would be 700 gold, split between
the lot of you.”

TRAVIS: Just to be clear, there’s no clearage of
sewage? We’re just here to take care of whatever’s

causing that webbing you mentioned.

MATT: “Whatever’s causing the blockage, and the
webbing, whatever else they found down there. Yes,

"take care of that, bring back proof of the
death.”

TRAVIS: Proof of– okay.

MARISHA: But you don’t know what did it?

SAM: Do you know what kind of monster it is?

MATT: “No fucking clue, that’s why you’re being
paid 700 gold for it!”

SAM: Okay. Have people been killed?

MATT: “People have gone missing. You think you’re
the first to try and take the job? No, it’s

"dangerous! That’s why we’re paying so much. If you
don’t want it, go away. If you want it, here’s the

"writ, good luck.”

MARISHA: Thank you.

TRAVIS: Mighty obliged, we’ll take care of this
most expediently.

MARISHA: Bye.

ASHLEY: Wait! Has anyone gone and come back?

MATT: “There have been three times that it’s been
taken up and one’s come back declining it and two

"that have not.”

TRAVIS: Declining it? For any specific reason or
did they just change their mind?

MATT: “Think they changed their mind a bit.”

ASHLEY: We’ll take care of it.

MATT: “I’m sure you will.”

ASHLEY: I sense a little sarcasm in you, sir.

MATT: “It’s a dwarven thing. We’ve got resting
bitch voice.”

(laughter)

ASHLEY: Fair enough.

TRAVIS: Good day to you. We’ll take care of this.

MATT: “Great. Well, shove off!”

SAM: Okay!

TRAVIS: And we leave.

TALIESIN: We walk away.

MATT: All right.

MARISHA: Theoretically.

TRAVIS: Yeah?

MARISHA: Not that I want to be a– what’s the
word– “shysta”?

LIAM: Shyster.

SAM and TRAVIS: Shakäste.

MARISHA: If they don’t know what the monster is,
and we have a perfectly good manticore head–

TALIESIN: Then they’re going to send people down
there.

TRAVIS: That’s not really our problem.

TALIESIN: But then they’ll know.

MARISHA: If we get the gold first.

ASHLEY: Maybe it came back to life?

TALIESIN: As someone who actually has towns that
they can’t re-enter again for reasons, that we

will go into later, over booze– it’s best to keep
a clear reputation.

TRAVIS: Beau does have a good point, though. I
mean, if we get down there and it’s some

world-ending monster–

TALIESIN: We can just run back up.

MARISHA: We found a manticore, who knows, they
make nests.

TALIESIN: There’s a blacksmith who knows.

MARISHA: Do you think the blacksmith cares what
the Empire is doing? The blacksmith is just trying

to survive.

TALIESIN: I think the blacksmith will get ten gold
for telling them if they find out there was a

manticore down there that–

MARISHA: If the blacksmith knows.

SAM: It’s a good plan B.

TALIESIN: It’s an emergency plan. It’s a good plan
B, I’ll grant you that.

TRAVIS: I head to the outside and wait out by the
posting where we last saw Caleb and Jester.

SAM: Karen and Rothschild.

TRAVIS and MARISHA: Karen and Rothschild.

TALIESIN: I’m going to juggle.

MATT: After asking some questions and making your
way around you eventually find the Tri-Spires,

which is not too difficult to see once you know
what you’re looking for. You see these three very

unique-looking towers that ascend past a round
wall that encases the interior of this elite

portion of the city. As you approach the wall–
the outer walls you see are basic stonework and

masonry, thick as they may be and used as from a
defensive position– these walls are made of solid

marble, and look more decorative than designed to
be a military buttress of any kind. As you

approach, you can see there are two entrances to
it– or at least you’ve been told there are two.

The one that’s nearest to you opens in the
direction of the Pentamarket, and while the

portcullis is lifted you see there are two
crownsguard there, currently standing with spears

and shields at the ready. A horse-drawn carriage
clomps by you and makes its way inside. You guys

approach and one of the guards steps forward. “Can
I help you, please?”

LAURA: Yes, we have business at the Pillow Trove.

MATT: “I don’t think you do. Please, shove off.”

LAURA: Oh, well, I have business at the Pillow
Trove.

MATT: “What’s your business with the Pillow
Trove?”

LAURA: I have a package that’s being delivered
there. What business do you have at the Pillow Trove?

MATT: “Look, your friend here looks like he just
wandered out of the Evening Nip if anything, so it

would be best–”

LAURA: Oh, yes, I hired him to protect me because
you know I’m very fragile and delicate, but if he

doesn’t look well enough to be my guard, you’re
welcome to walk me instead.

MATT: They look at each other. Make a persuasion
check.

TRAVIS and MARISHA: Come on!

(exclamation of surprise)

LAURA: 22!

TALIESIN: That was impressive.

MATT: Look at each other, look back at you. “All
right, I’ll walk you in. Briefly. Then I’ll get

back to my post. You, stay the fuck out of this.”

LAURA: (whispering) Sorry, Caleb. I’ll let you know
what it’s like, okay?

MARISHA: Rejected!

LAURA: (whispering) Frumpkin, kitty, kitty.

MATT: “All right, to the Pillow Trove. This way,
follow me.” The other guard steps past him and

blocks you from the other two. As the guard guides
you in he makes a big whistle sound, does a finger

loop, and you watch as another guard gets relieved
and comes down to help him at the front doorway.

LAURA: You guys are really on top of your shit in
here.

MATT: “Thank you. I appreciate that.” Now,
stepping into the Tri-Spires–

LIAM: Does that happen lickety-split, the second
guard comes down?

MATT: There’s maybe a 20 second period where he’s
making his way down. You get the sense from the

look of this, and glancing through the interior,
you see elements of beautiful courtyard parks with

trees and bushes. You can see statuesque
structures that decorate what normally was just

dirt road with occasional bits of stonework, as
beautifully laid cobblestone from the interior,

you can see homesteads of different styles of
construction from all across this continent and

beyond. This is where the money in the city goes.
This is the district where the elite live, where

the elite work, and where folk of very specific
visual presentation and purpose are allowed entry.

LIAM: Right, and as she goes and does her thing, I
just want you to know that Frumpkin does follow

her, and I leave and walk around the block, and
duck into an alley, or any private place, and cast

Disguise Self on myself to make myself look very
resplendent.

MATT: Roll a stealth check for Frumpkin.

LIAM: For Frumpkin? It’s not very good. That is
only a four.

MATT: As Frumpkin begins to (meowing) run on its
way, and one of the guards goes, “Piss off,” and

kicks Frumpkin about ten feet off, and stumbles
and skids, and then gets back up.

MARISHA: No! Not okay!

LIAM: Does that take any damage?

MATT: I’d say take one point of damage.

LIAM: Gone.

LAURA: No, you said one point?

LIAM: I rolled hit points for him when I made him,
and it was one, so he’s gone.

TRAVIS: (explosion)

MARISHA: You kicked his cat into oblivion!

TRAVIS: You kicked his cat until it burst!

MATT: I didn’t.

TRAVIS: He kicked his cat so hard!

TRAVIS and LAURA: He kicked the highlights out of
his hair!

LIAM: Who’s laughing now, Billy? Who’s laughing
now?

MATT: Stray cats can’t just wander into–

LIAM: Caleb curses to himself and wanders around,
and does what he says, suddenly looking very

noble. I’ll let that go and then I’ll follow up.

TRAVIS: You guys, I kicked this cat today, and it
fucking evaporated.

(laughter)

TALIESIN: If that isn’t a beer-worthy story, I
don’t know what is.

TRAVIS: Somebody punch me. (punching sound)

LIAM: Caleb is pissed.

MATT: The guard looks a bit confused. As you
wander back, he’s pointing at the tip of his boot,

and he’s like, “I don’t know, it was fucking
crazy.” So what do you look like?

LIAM: I am wearing the deepest black robes, and I
have a black goatee. Very Evil David Hasselhoff.

TALIESIN: The Master from Doctor Who.

LIAM: Sure, that.

LAURA: He looks very embroidered and everything.

LIAM: It’s all black velvet. The way the audience
thinks Vax looks, that’s what I look like right now.

SAM: Kneel before Zod.

LIAM: I have a meeting in 20 minutes at the Pillow
Inn. I don’t know what it’s called, but Caleb

does. I don’t remember shit, but Caleb says
whatever the name of it is, because of my feat.

TALIESIN: This is the smartest feat you’ve ever
taken.

LIAM: Of course it is, it was chosen very
specifically. I say whatever it’s called–

MATT: The Pillow Trove.

LIAM: I don’t remember, he does. I have a meeting
in 20 minutes at the Pillow Grove– I know that’s

wrong– Right now, 20 minutes, I need to get in.

MATT: They both blink their eyes at you. As you
glance down to look at your hand, it’s your

regular sleeve.

LIAM: The spell didn’t work here?

MATT: It worked, but then as you approached, you
looked down and it’s no longer there.

(gasping)

MARISHA: Oh, magic shit.

MATT: You have a sense now, you think back to the
air of magical longevity the spell would maintain,

it’s gone.

LIAM: Oh, wow.

SAM: Oh no.

TRAVIS: Disguise Self?

LIAM: Yeah, he used Disguise Self.

LAURA: So they dispelled it?

LIAM: We don’t know.

MATT: At some point, as you approached and then
walked up to the gate, your Disguise Self just

dissipated. The one guard that was there before is
like–

LIAM: Okay, I just walk away.

MATT: As you walk away, he just goes, “Yeah,
that’s what I thought.”

LIAM: Cat kicker.

MATT: “Quick meeting, right? Quick fucking
meeting.”

SAM: Kill that guy.

LAURA: What a dick.

MARISHA: You just made some guard’s night.

TALIESIN: We got to kill that guard.

TRAVIS: Yeah, he’s gone.

MATT: You are escorted to the exterior of the
Pillow Trove, which would be over here in the Tri-Spires.

MARISHA: I wonder how much of the Tri-Spires is
like this?

TRAVIS: It’s got to be locked up–

MARISHA: Right?

LIAM: Yeah, it’s fancy pants.

MATT: You’re led down the beautiful cobblestone
street. Around the bend of this beautiful

courtyard where you can see a family that is
currently sitting down and having an open-air

picnic here amongst the grass. Butterflies in the
air, it’s picturesque to the point where you

question how engineered it is to a certain degree.
With a couple of quick spins, you see one that

catches your eye, which is really interesting,
this massive one of the Tri-Spire towers that’s

closest to the vicinity of The Pillow Trove, looks
like it was this old temple that’s been completely

hollowed out and re-purposed to look like a glitzy
casino. There are banners that are pulled across

in brightly-colored silks that mingle and braid
into each other. You can see on each different

floor there’s a different tone to the stone that’s
been slightly altered, and you can see signs

showing different forms of entertainment. It’s
simultaneously historically awe-inspiring and

gaudy combination that is intriguing.

LAURA: Like Caesar’s Palace?

MATT: Kind of, yeah. It’s a little Vegas-y,
compared to the rest of this area. You can see a

lot of the–

MARISHA: There’s clouds painted on the ceiling for
no reason.

MATT: At the corners of these roads, you can see
these tall lanterns that contain a very faintly

ever-burning flame. Between each of them, there’s
a long, white, silken banner that hangs as part of

decoration along each road. The roads themselves
feel like they’re always in some loose parade-type

celebration, that’s just part of the decor of the
vicinity. The stark contrast between the

Outersteads, to even the moderately average
Innersteads, to the Tri-Spires is astronomical.

LAURA: Can I ask the guard: What is that
building?

MATT: “Have you not been here before?”

LAURA: No. I’m new to town, actually.

MATT: “Interesting. You’re in the Silken Terrace.
What you’re looking at right there is called the

Triumph Chime. It’s got all sorts of bars,
gambling halls, inn rooms, brothel, everything you

need up here.”

LAURA: Oh, wow. I didn’t think you had things like
this in the Empire.

MATT: “We’ve got them in places. What, you think
we’re uncivilized folk? Where are you from?”

LAURA: I’m from the Menagerie Coast, actually.
Nicodranas.

MATT: “Huh. Well, you’ll feel right at home,
yeah.”

LAURA: Quite.

MATT: “Well, here you are. Pillow Trove.” As he
motions over to the side, you see this luxurious

inn that has this cylindrical appearance to the
front and then turns into a blocky building

behind. It has this gold and deep purple
coloration to the pillars that hold up the various

walls to each intersection, and as soon as you
walk inside, the scents of scented candles and

various lavender-type smells hit your nose. The
element of it reminds you of home. As you walk

inside, there’s a beautiful semi-circle desk, and
a human woman, probably in her mid-20s or so, jet

black hair that’s straight and dangles past her
shoulders, watches you approach, as the guard

says, “I’ll wait here and escort you out when
you’re done.”

LAURA: Thank you very much, kind sir! I walk
grandiosely up to the woman. Hello. I have a

package that’s being delivered to here.

MATT: “Very well. What is the name receiving?”

LAURA: Jester.

MATT: “I shall inquire. I’ll be back here in just
a moment.”

LAURA: Thank you very much.

MATT: As she leaves from the front desk, you can
see there are two crownsguard that are assigned to

the sides that are keeping a close watch on you,
but they’re lackadaisy through their day. You

get the sense they probably don’t have to work too
hard this side of the city. About five minutes pass.

LAURA: Is anybody watching me?

MATT: They’re both watching you, but not intently
like hawks, more just making sure you’re not doing

anything silly. You watch as a rather bounding
obese merchant in his late 40s or so comes

barreling down the stairway, sniffling hard and
rubbing his nose. He’s dressed really well– maybe

a size too small, trying to reclaim a presentation
maybe of a younger self and he hasn’t quite come

to terms with the fact that he’s hitting that age.
As he walks past, he goes, “Ah. Good day.”

LAURA: Good day.

MATT: He exits the building. Another five minutes
pass, and eventually the woman comes back and she

goes, “I’m sorry, we don’t have a package for that
name here. Is there any other it might be under?”

LAURA: Maybe under Lavorre?

MATT: “I’ll check.”

LAURA: Okay.

MATT: She leaves again for another few minutes.
Comes back after that, “I’m sorry, there’s nothing

under that name.”

LAURA: Anything from The Ruby of the Sea, maybe?

MATT: “I’ll check one more time.”

LAURA: Okay, thank you.

MATT: She leaves.

LAURA: I smile back at the guard, like (pained
laugh) this is crazy, isn’t it?

MATT: She comes back out. “I’m terribly sorry, we
do not have a package for or under any of those names.

LAURA: Well, that’s really weird. Okay. Well, tell
you what, how about, because it’s probably going

to be coming, you know, I’m here really early for
it, you know– so if it comes for me– when it

does– could you leave word with the guard outside
the Tri-Spire?

MATT: "Which one?”

LAURA: The guard house, you know.

MATT: “Oh. All right, okay.”

LAURA: Then I can come and ask if it’s been
delivered and then I can come, because I don’t

want to have to walk all the way here, you know,
if it’s not here for me yet.

MATT: “Very well. I’ll make a note of it.”

LAURA: Okay. Unless I should maybe stay here,
waiting for it?

MATT: “If you like, we could set you up with a
room.”

LAURA: Oh! Yes, how much would that be?

MATT: “Well, depends on the size. We have our
general suites, we have the lordly suites, and

then we have the diplomatic invitational suites.
Pricing begins at ten gold per room for the basic

suites, 20 for the next tier up, and for the
diplomatic ones, those run about 50 gold a night.”

LAURA: Well, I normally stay in the diplomatic
rooms, but I guess the smallest room because, you

know, I’m small.

MATT: “Of course. Ten gold per night, how long do
you plan to stay?”

LAURA: Probably just tonight, because it’ll
probably be here in the morning.

MATT: “All right. That was Jester, right?”

LAURA: Yes.

MATT: “Very well, all right.”

LAURA: Oh yes, here you go, thank you.

MATT: “Thank you, and here is the key to your
room.”

LAURA: Oh, thank you!

MATT: “Second floor, third door on the left, it
should be number 12.”

LAURA: 12, that’s my favorite number!

MATT: “So sorry I couldn’t be of help with you.”

LAURA: Okay. I go upstairs.

MATT: Okay.

LAURA: I sit down.

MATT: You get into your room. The door opens, it’s
a beautiful small room, but well decorated and a

nice queen-size canopy bed and a dresser with a
mirror, a chair, a little–

SAM: Mini-fridge.

TALIESIN: Wet bar.

LAURA: Right? Hmm. Traveler? Are you here? Shit.
Okay. I don’t know where I’m staying tonight,

Traveler, I might be here, I might be with my
friends, but– Okay, I’ll see you soon, okay! And

I run back out of the room.

MATT: You turn and in the hallway to where you
entered, you see a familiar cloak of deep green, hooded.

LAURA: (gasps) Hi!

MATT: The cloak nods down towards you and the
voice slowly cascades out from underneath, “I’m so

sorry she’s not aware that you’re here now, but
you’re with friends.”

LAURA: Okay. Do you think you could help me,
though?

MATT: “Child, I think I help you quite a bit
already.”

LAURA: I know. You do.

MATT: “What do you need?”

LAURA: I don’t know how to let her know– I don’t
know what to do.

MATT: He leans forward and the hand reaches out
and takes your chin a little bit and holds it

there. There in the dark space of the hood, you
can see the familiar verdant irises looking back

and the warmth fills you once more, the comfort
that kept you comfortable so many years alone in

that room. “I think the more deeds you do, the
more lives you change, the more confident brats

you break– She’ll find you.”

LAURA: Okay. I pull out the pamphlet. Look what I
made for you!

MATT: The hand pulls back and takes the pamphlet.
“Hmm. Adorable.”

LAURA: People are going to worship you like
crazy.

MATT: “You know what to do, then?”

LAURA: Yes! Okay. I missed you.

MATT: “I’m never far.”

LAURA: (high-pitched) All right, I’m going to
walk, if you want to follow me, I’m going to go

over here then.

MATT: As you look down at the pamphlet and look up
to say that, he’s gone. You hear this faint little

(chuckles).

LAURA: I skip away.

TRAVIS: Skip away?

LAURA: I go back to the guard. Okay, I have a room
here. I don’t know if you need to escort me

anymore because I’m staying here at The Pillow
Trove, but I’m going to go, okay?

MATT: “Um, all right.”

LAURA: Okay.

MATT: “You’re welcome.”

LAURA: Hey, guard, what’s your name?

MATT: “Reeve.”

LAURA: Reeve, it’s so nice to meet you, I’m
Jester.

MATT: He had his hand out, looks like he’s
expecting some sort of a tip–

LAURA: And I shake it.

MATT: “Oh, okay.”

LAURA: Hey, so that guy that I hired to guard me,
I gave him some money. What am I supposed to do,

am I allowed to get him in here so he can actually
do his job?

MATT: “He’s not an interior guard. Based on his
markings, it looks like he’s supposed to be at the perimeter.”

LAURA: The guy that was all in his tattered coat
and stuff?

MATT: “Oh! I misunderstood.”

LAURA: Yeah.

MATT: “He’s not coming in.”

LAURA: But I hired him to guard me, though.

MATT: “I’m sorry, we have to maintain a certain
kind of presentation here.”

LAURA: All right. Okay.

LIAM: Quickly, could I have asked around and found
my way to the other entrance to this area by now?

TRAVIS: Or to a Banana Republic, maybe?

(laughter)

LIAM: No, I have this. Super quick: a single
question at the gate.

MATT: Yeah, in this time you could have made your
way around.

LIAM: Ask around, find my way there. All right, so
I walk up straight, looking like me.

MATT: Yeah.

LIAM: Excuse me, may I have a word of your time–
may I have a moment of your time?

MATT: “Piss off.”

LIAM: Listen to me, there is a store in here
called Chastity’s Nook that sells dirty books. I

have heard of it for months, and I am going to
shop at this store, and if you want to make three

gold– and if this one wants to make three gold–
you will let me in there to shop for smut at the store.

MATT: You watch as his face– His eyes go wide for
a second and he goes, “You’re a fan of the

Chastity Nook?”

LIAM: I want to be.

MATT: “You hear that?”

LIAM: One, two, three. One, two, three, each of
you.

MARISHA: The guard’s a critter!

MATT: “No!”

ALL: Aww!

MARISHA: Damn it!

LAURA: You know, for six gold, you could buy
yourself some real fancy clothes.

MATT: “I appreciate what you’re trying to do, pay
off a Crownsguard of the city of Zadash to let

you, a lowlife from the skids of the town, in the
most expensive and most well-guarded region of the

city. I like my job, I like my head.”

LIAM: Okay, enjoy working for the man. I walk
off.

TRAVIS: Yeah! Anarchy!

TALIESIN: Boom!

LIAM: Done.

MATT: Jester?

LAURA: I guess I go back to Caleb.

MATT: Okay. You guys meet up on the outside of the
district.

LIAM: How was it?

LAURA: It was really pretty in there. People are
kind of stupid, but I did talk to the Traveler, so

everything’s cool. Also, I don’t have any money.

LIAM: That’s okay, I have a little bit of money,
do you need some?

LAURA: No, I mean I have–

LIAM: I have about 50 gold, do you want me to give
you some?

LAURA: I mean, that’s about as much as I have now.
It’s so stupid, though!

LIAM: That’s a lot of money!

LAURA: It’s not, Caleb.

LIAM: It is!

LAURA: It’s not!

LIAM: That’s more money than my parents ever made
in their entire life.

LAURA: That’s what I made, like, every day for my
allowance!

LIAM: In full view of Jester, I reach into my
pocket and take what’s left of the mud and just–

Then I storm off towards our original shitty inn.

LAURA: Caleb! I didn’t mean to make you put your
shit on your face again.

LIAM: I don’t hear that.

MATT: As you guys jaunt off to catch up with the
rest of the troop, meeting probably– because you

guys would probably be heading back to The Leaky
Tap. You manage to gather in the center of the

common area. You see a freshly-muddied Caleb enter
with a somewhat flustered, but smiling, Jester.

TRAVIS: Hey– oh.

MARISHA: Yeah! Hi– oh.

TALIESIN: We’re clean, we’re relaxed, we’re ready
to go into a sewer.

TRAVIS: Fitting, absolutely fitting.

ASHLEY: How did– didn’t you just–?

SAM: This is his normal look– I think it’s very
nice, actually.

TALIESIN: I do, too.

ASHLEY: I thought we took a– Hey, I am not a
person to judge. I know I don’t look– It’s fine.

Where are we going again?

LIAM: I like you. Do you want to hang with us for
a while?

ASHLEY: I don’t know.

LIAM: Oh, this day is great!

TRAVIS: We’ll take it.

ASHLEY: Well, let’s go kill something, yeah?

TRAVIS: We’re going to the outer wall of the
Tri-Spire.

MARISHA: What time is it?

MATT: By now, I’d say it’s probably closer to
three in the afternoon–

LIAM: It’s beast killing time!

MARISHA: Oh, it’s beast killing time, yeah!

TALIESIN: It’s time to eat some roast beast.

TRAVIS: Maybe a late lunch, carb up, and then
let’s fucking–

MARISHA: Yeah!

TALIESIN: Let’s carb up.

ASHLEY: Pot roast beast?

LAURA: Guess what, Molly.

TALIESIN: Hm?

LAURA: I got a room at The Pillow Trove.

TALIESIN: Why would you get a room at The Pillow
Trove?

LAURA: Well, because my package didn’t come, so I
thought that maybe if I got a room there, then I

can check in in the morning as well, maybe?

TALIESIN: Oh, that’s very clever, actually. Well
done. Are you still expecting your package?

LAURA: Yeah, it’s been not enough time, I don’t
think.

TALIESIN: Sometimes I expect things to show up and
then they don’t. It can be very disappointing, but

it’s all right. I’m sure it’ll show up.

LAURA: It’ll show up, of course it will.

TALIESIN: Not that it matters if it doesn’t.

ASHLEY: The trick is to not expect anything in
life.

TALIESIN: I didn’t expect you to say that.

LIAM: That’s good advice.

ASHLEY: Then you’ll never be disappointed, you
know?

TALIESIN: That’s very true.

MARISHA: Yeah, here’s to abandoning expectations!

TRAVIS: Abandoning expectations!

SAM: Where did we get these drinks?

(laughter)

ASHLEY: On the way home from the airport!

MATT: Taking a little bit of liquid courage as you
muster your weaponry and gather your way to the

direction to the entry of the sewer where the
currently acquired mercenary contract had been taken.

MARISHA: Before we enter, Beau says: Wait, should
we have done research on what we’re fighting?

SAM: Nah, we’ll be fine.

MARISHA: All right, let’s go!

(laughter)

MATT: And that’s where we’ll pick up next week.

(cheering)

TRAVIS: Yasha!

ALL: Yasha!

LIAM: Send all of your complaints for not knowing
what would happen in the porno shop to @matthewmercer.

MATT: Sorry, man!

LAURA: You just got to get some fancy clothes,
man!

TALIESIN: I was just waiting for the drop to look
at the shoes and you look back and yep, no, those

shoes don’t get in here.

TRAVIS: We got to figure out how to get rid of the
Disguise Self blockage, that’s a big– What caused that?

SAM: We can go over the wall, around the wall,
under the wall–

TRAVIS: Plus, there are sewers.

LIAM: The place is crawling with–

MARISHA: If it’s a vicinity thing–

SAM: We will get you porn, Liam. We will get you
porn.

TRAVIS: Smut you shall have!

MARISHA: I agree, I think you just need a nice
coat.

LIAM: Got to get to that shop, man.

MARISHA: A nice coat can get you porn.

MATT: Please continue to try! Not every means to
an end is the easiest and most straightforward, man.

TALIESIN: When I was young, we would stack three
up and put on a coat.

MATT: I want this to be an Ocean’s Eleven-style,
like three episode mini-arc to get into the smut

shop, that’s what I want.

(laughter)

LIAM: Got reasons.

MATT: Thank you guys so much for watching. Those
I’ll see in Kentucky, I’ll see you soon. Oh, boy.

MARISHA: Take care of my boy, home-state. Be good
to him.

MATT: Be back next week, with Ashley.

ALL: Yay!

MATT: Excited to have you home for a little
longer.

ASHLEY: Yeah! Just a little bit.

MATT: I missed you. There was something else I was
supposed to talk about.

SAM: Yes, you were supposed to say something about
giveaways or something.

MATT: No, I already commented on the giveaway.
What was it?

SAM: What were you supposed to say?

MATT: Where’d Lockey go? He was supposed to remind
me of something.

MATT: Anyway. I’ll put it on Twitter if I remember
what it was. Anyway, love you guys, take care of

yourselves, we’ll see you next week, and is it
Thursday yet? Good night.

LIAM: It still is!

MATT: We had a bathhouse episode!

[music]

MATT: Welcome to tonight’s episode of Critical
Role, where a bunch of us nerdy-ass voice actors

sit around and play Dungeons & Dragons. First off,
for those of you that are watching the awesome art

sizzle, we are excited, We finally got the
opportunity to get our fantastic fan song,

‘Welcome to Wildemount’, by Colm McGuinness, one of
the Critter community and a very talented musician

who made that piece. We’ve been trying to find
a way to incorporate it since he put it up, so

we’re excited to have that as a lead-in of hype
for the week, so thank you so much, Colm, for

being amazing. You should check out his stuff.
What are you– Are you kidnapping somebody over there?

SAM: Don’t mind me!

(laughter)

MATT: Before we get into the game real fast, let’s
go over some announcements. First off, tonight we

have dual sponsors. First, we have our fantastic
returning partners in crime for this campaign, D&D Beyond.

(cheering)

SAM: This week, guys, D&D Beyond is offering up
another discount code for 24– no, I read that

wrong! 25% off any single purchase in the D&D
Beyond marketplace. Use code “InvisibleWand,” not

case-sensitive, at check-out to receive the discount. I’ve
done a lot of things to promote D&D Beyond and all of

our sponsors. I’ve done poetry. I’ve done opera.
I’ve sung songs. But there’s one art form that I

haven’t explored… and that’s dance.

MARISHA: Yes!

SAM: So tonight I will be performing, with my
invisible wand, a ballet that I wrote to honor

D&D Beyond. I may need a camera person.

(laughter)

SAM: Ready? Maestro, please hit it.

[Dance of the Sugar Plum Fairy plays]

(laughter)

SAM: (singing, VO) D&D, D, D, D, D, D, D, D, D, D,
D, D, D&D Beyond, D&D Beyond, D, D, D, D, D, D, D,

D, D, D, D, D&D Beyond, D, D, D, D, D, D, D, D, D,
D&D Beyond, D&D Beyond!

(cheering)

TRAVIS: That’s something.

MATT: I wasn’t prepared for that.

SAM: Some things just have to be expressed
with the human body.

MATT: Of course.

LIAM: Every time you open your mouth that wide,
an entire new universe is born.

(laughter)

MATT: Wow. So thank you, D&D Beyond, for
facilitating that for us and all the good of the internet.

TRAVIS: What would you do every week without
sponsorships? You would explode.

SAM: I would do this at home.

MATT: He needs an outlet. It’s good. It’s healthy
for him. Our second sponsor tonight is the

upcoming game– maybe you played the franchise
before, but we have the Far Cry 5 game, coming up soon.

Liam, if you want to talk about that a little
further.

LIAM: Oh man, Vax'ildan Vessar here from the
afterlife. You know, most of the time, I sit here

in a big black room wondering where the fuck I am
or what’s going to happen next. Probably nothing.

But once in a while, the Raven Queen hands me a
sheet of paper to help promote projects, and this

week it is Far Cry 5. (clears throat) I got this four minutes
ago. Far Cry 5 is available on March 27th on PS4,

Xbox One, and PC. Go to farcry.com– we don’t have
any computers here– to learn more and pick up a

copy. The latest installment of Far Cry is set in
fictional Hope County, Montana, where a fanatical

doomsday cult known as the Project at Eden’s Gate
has taken control. You are the hero of the story

in a thrilling world that hits back with every
punch and where the places you discover and the

locals you ally with will shape your story in ways
you’ll never see coming. Also, in celebration of

the upcoming release, Nerdist’s Dan Casey, Kyle
Hill, and Geek & Sundry’s own Erika Ishii are filming a

special Far Cry 5 training video where they took
on challenges players will face in-game.

MARISHA: Oh, that’s cool!

LIAM: Shooting, car drifting, dog training and
more. Go to nerdist.com or youtube.com/nerdist to

check it out and tell them Critical Role sent you.
Send me some comic books because I’m really bored here.

MATT: Thank you, Liam.

TRAVIS: As a player of Far Cry 4, it was amazing. I
have higher expectations for 5.

LIAM: The story looks dark.

TRAVIS: Yeah, it’s real good. ATVs, baby! Sorry.

MATT: Thank you. And thank you, Far Cry 5, for
sponsoring tonight’s game. All right, so, next bit. A

reminder for Twitch Prime. If you guys have Amazon
Prime, you can easily subscribe to any Twitch

channel that you want to for free, once each month. You
connect your Twitch and your Amazon accounts

together and you can do it with the click of a
button, so check it out. If you want to see all the VODs

on this channel or any other channel on Twitch
that you enjoy, that is a really easy and

inexpensive way of doing so. Last week’s episode
of Critical Role is available today in podcast

form, so if you have friends who want to listen
audio-wise, those are available where all fine podcasts

are downloadable. Talks Machina, next Tuesday
evening, about tonight’s episode, will be at 7:00pm

Pacific, where it always is. For those of you who
aren’t in the weird backwards world of Daylight

Savings Time, you may have to check what time that
is, but you probably know that now because

of what tonight’s episode is. Anyway, 7:00pm
Pacific American. Our fantastic host, Brian W.

Foster, will be talking–

(cheering)

MARISHA: He did it! Nothing.

LAURA: Yeah.

MATT: I literally brainfarted once and it’s like
I’ve always ruined it.

LAURA: No, it’s been more than once.

TRAVIS: But good friends never let you forget,
Matt.

MATT: It’s true.

LIAM: That is true. Very true.

MATT: So check it out next Tuesday. WonderCon coming
up. We have a Talks Machina Critical Role panel on

Sunday, March 25th at 11:30am in the Arena. So if
you guys are in the vicinity and planning

to attend WonderCon, please come join us for the
panel. We all shall be ridiculous as usual and I don’t

know if Sam will be up for bringing his box-crotch
onesie from Gen Con last year.

LAURA: Maybe you can do an interpretive dance
there as well?

SAM: Sure.

TALIESIN: Or turn it into an octagon.

LIAM: Yeah, or a higher faced die. Like an
eight-sider or a 12-sider.

MATT: That’s true.

SAM: Let’s really push the envelope of dick
jokes.

LAURA: There is no end to dick jokes.

MATT: This is true. So hopefully we’ll see
some of you guys there.

C2E2 in Chicago also, which is having a– We
have panels and signings held April 7th and April

8th. You can get your tickets at C2E2.com and
we’re excited to see you guys there. I met a bunch

of great “Cwitters”– Critters– Some great “Cwitters”
this past weekend in Lexington, Kentucky. You guys were

amazing. It was such a great time to interface
with all of you, for those of you who were able to come.

Thank you so much for being patient. I know it was
a wait for a lot of you. It was a joy for me and I

hope it was a joy for you. A lot of you were
saying you were coming to Chicago as well, so I

look forward to seeing you there. Let’s see. Once
again, 826LA is a fantastic charity that we promote and

push for this. They do great work with
after-school classes in creative writing for

underprivileged teens and children. If you have
the opportunity, look into it and see if you can

provide any sort of funds to what they do or go ahead
and give some time to them. Teach and be part of

that wonderful environment. They’re amazing. I
highly recommend you check them out if you

haven’t yet.

MARISHA: Taliesin, didn’t you say you ran into a
Critter who went and started to do D&D?

TALIESIN: I did. He’s starting to do stuff down
there.

MARISHA: I love that. So thank you.

TRAVIS and ASHLEY: Yeah.

TALIESIN: He was enthusiastic. I’m excited.
It’s good stuff.

MARISHA: If he can do it, you can too!

MATT: I believe we have some new merch?

(excited noises)

LAURA: And look how cute it looks under
overalls.

MARISHA: So cute!

LAURA: Those are in the store right now! As well
as our new CR logo shirt, which nobody is wearing.

SAM: Oh! I need one. I need a large.

LAURA: Okay. I’ll get one for you.

SAM: Should I get one in the store? Are they
available?

LAURA: At GeekandSundry.com! The shop! There it
is!

ASHLEY: I love that color!

LIAM: It is executive!

LAURA: Yeah, it is. It’s like the sophisticated
version. Yeah. We have some dice as well as lots

of other merch, so check it out.

ASHLEY: Let’s have cruises soon.

TRAVIS: Yeah. Let’s get our own Sea Org and
we’ll give out ranks.

MATT: No! Nothing like Sea Org, please!

LIAM: We’re just getting over being sick! No
cruises!

MATT: Well, anybody have anything else they want
to say or shall we dive in?

TRAVIS: I like Girl Scout cookies.

MATT: All right. And on that note, let’s go ahead
and dive into tonight’s episode of Critical Role!

[click, TV static]

[groovy Critical Role theme]

MATT: And wel–

(laughter)

ASHLEY: I was going to say it, but I thought it was–
I’m out of practice!

MATT: For those who are unaware, Ashley just full-on
ripcorded out of halfway-a-phrase and it was

beautiful. It was adorable.

MARISHA: It could have been so many things.

MATT: So–

ASHLEY: I’ll get better at it again. Give me a
minute.

MATT: It’s all good. So, last we left off, the
Mighty Nein have been making their rounds in the

city of Zadash, seeking opportunities,
information, getting their bearings amongst the

various townsfolk, streets, and what goings-on
there are. Getting updates from town criers

wandering through the roads, speaking with
individuals, going into bathhouses where you met

up with your fantastic long-lost barbarian. Yasha
coming in to join alongside you guys in your

exploits. You managed to converse with a meeting,
or at least Beau and Fjord met with a meeting of

unhappy denizens of the Empire discussing their
frustrations beneath the Leaky Tap, and had

crossed some information with them. You had gone
and made some purchases. You had sold off

a few of the things you had acquired in your journeys
northward along the Amber Road. You had decided

to, looking for work, go to the King’s Hall, where
they had a task board there and had taken one of

the contracts that had been posted. You would be
paid to seek the sewers beneath the city, near the

outskirts of the Tri-Spire area of the town, for
something that had been lurking within those

tunnels below. A couple of guards had not
returned; one had gone there and fled. You were

promised a sum of money, should you be able to
exterminate whatever this entity is and bring back

proof of its demise. You jauntily accepted this.
Before this happened, as a part of a journey

towards this Tri-Spire, both Caleb and Jester made
their way there, Caleb unsuccessfully entering a

nicer district of the city that did not seem to
believe or respect his presentation. Jester did

so. She got a room at one of the hoity-toity inns
in the district and was led to some mild

disappointments. Where we left off, the two of you
had reconvened and begun making your way back to

meet up with the rest of your friends at the Leaky
Tap tavern. Probably at a brief distance from each

other as Caleb has huffed off, in a bit of
frustration. Eventually, Caleb, you make your way

to the familiar outside of the Leaky Tap. You
enter, the fresh mud now a little bit less fresh

and dried against your face, into the interior. At
this point, it’s mid-afternoon, there’s maybe

about, let’s say, nine patrons in there, and a
number of your friends who have been waiting for

the two of you to return that are all sitting around a
table and discussing amongst themselves. The rest

of you guys look across and watch Caleb enter,
and then a few moments after, Jester enters as well.

LAURA: Oh, hi.

TRAVIS: How’d you do?

MARISHA: Big money?

LAURA: No. Not so much. Not a lot of money.

TRAVIS: Lots of gifts, then?

LAURA: No.

MARISHA: Jewels?

LAURA: No. Nothing really. But I saw the Traveler,
so that’s good news, everyone. He’s still

around, he’s here. He’s probably hanging out
with us right now.

TRAVIS: He’s in Zadash? Like, staying here?

LAURA: Yes. Well, probably, yes.

TRAVIS: Isn’t that hard since he’s not technically
recognized?

SAM: Should you be talking about him out in the
open like that?

LAURA: Well, not a lot of people know who he is yet, so
really, no, I don’t think I’ll get in trouble.

SAM: He’s a new god?

LAURA: Well, I don’t know if he’s new, but he is just
not well-known, especially here. I’m sure where

he’s from everybody knows him because he’s
really cool, so I bet a lot of people are like,

“Oh my god, I love you!”

TRAVIS: He plays lots of local clubs. Yeah.

LAURA: Yes, basically.

TRAVIS: Up and coming. Enjoying a resurgence.

MARISHA: And you’re sure he’s a god?

LAURA: Yeah! Yeah, he’s really cool. He’s so
powerful. You guys should really see what he can

do, because it’s amazing.

SAM: Give us a hint.

LAURA: Well, he can do lots of magic, and he can
appear out of nowhere. That’s cool.

SAM: That is cool!

TRAVIS: Were you with anyone when he showed up?

LAURA: No.

TRAVIS: Do you think he’d want to meet us? Or
introduce us, maybe?

LAURA: I can ask him! Yeah!

MARISHA: Yeah. I’m really interested in a god that
kicks it with people.

TRAVIS and LAURA: Yeah.

MARISHA: I’ve never heard of that.

LAURA: Well, Traveler, you heard it yourself! If
you like everyone here, you can just show up anytime!

TRAVIS: Perception check.

MATT: Make a perception check.

TRAVIS: First one! That’s an 11.

MATT: 11?

TRAVIS: Yeah.

MATT: You look around the room and nothing seems
to apparate. The clientele all seem disinterested

with your presence. There’s nothing that would
belie any arrival of an entity she spoke of.

TRAVIS: (whispering) I don’t think he’s here.

LAURA: Well, it’s possible he’s just invisible right
now. He does that sometimes.

TRAVIS: That is problematic.

TALIESIN: Incognito.

LAURA: Yeah.

LIAM: I mean, it is not totally unheard of. The
legends in history are full of stories of the gods

dabbling with mortals. I don’t know what happened
for you today, but– it is not common, but it does happen.

LAURA: Yeah, it happens.

TRAVIS: Well.

ASHLEY: He shows up to you as a man? Or how does
that work?

LAURA: Yeah! You know, he’s just this guy. I don’t
know exactly what he looks like, because he’s got

this hood.

TRAVIS: A hood?

LAURA: I imagine that he’s really handsome.

ASHLEY: Okay.

LAURA: I think he’s really cute. He sounds really
cute. He can probably hear me right now. I’m so

embarrassed!

(laughter)

LIAM: Hello, guy.

LAURA: Right? Maybe he’ll start talking to you
too!

MARISHA: Maybe Molly can do a seance and he’ll
come out!

LAURA: Oh, well he might get– you know what? He
might think that’s really fun. That could be fun.

TALIESIN: I don’t normally speak with the dead on
a first date, but we’ll think about it.

TRAVIS: Yasha, do you have any kind of
communication with your–

ASHLEY: I mean, I certainly don’t see him in the
flesh, so no.

SAM: But do you talk to him?

ASHLEY: Yes, of course.

MARISHA: Does he talk back?

ASHLEY: Not exactly.

LAURA: Maybe you have to get somewhere really
quiet, because the first time I heard the Traveler

it was super duper quiet.

ASHLEY: That’s a good idea, actually. That’s a
good idea.

LAURA: Fjord, can I ask you a question?

TRAVIS: Yes.

LAURA: Do you remember how long it took us to get
from Port Damali to the border into–

TRAVIS: I don’t think it was more than a few days.
I don’t recall exactly. Do I recall exactly?

MATT: You do. From Port Damali to the southern
gates of the Empire and the Wuyun Gorge, on foot–

which you guys were traveling on foot– it took you
about the better part of two weeks. You passed

through Nicodranas– or you didn’t pass through
Nicodranas, but you went through along the road and

skirted along the side. You took the road pretty
much straight there, but it was quite a bit of

travel on foot to get there.

TRAVIS: By a few days, I mean a couple weeks. I
think that’s more of an appropriate estimation.

LAURA: So wait. If I sent a message from Alfield, then–
or, wait. Where were we when I sent that message?

SAM: You were in Alfield.

LAURA: Then would it have got to Nicodranas and
to Zadash by now?

TRAVIS: Oh yeah, Jester, that’s got to take a while to get
there and back.

LIAM: It would take quite a while longer. I think
it’s too early for you to have checked today.

MARISHA: We were in Alfield because that was also
when I stole the mail.

LAURA: Okay.

LIAM: Also, sometimes people steal your mail. You
can get robbed on the road.

MATT: No, I believe it was Trostenwald.

LAURA: No, I just had an itch– you have a little
dirt on your face, but other than that.

LIAM: Shit happens.

LAURA: So maybe that’s what it is, that’s why.

TRAVIS: Of course. Now, is she supposed to send you
stuff here?

LAURA: She was going to send it to The Pillow
Trove.

TRAVIS: We’ll have to hang out until it shows up,
then.

LAURA: Yeah.

SAM: It seems like it’s harder to get over to the
Pillow Trove, maybe you could have them forward

your mail to here or something like that.

LAURA: It would be a pretty expensive package, so
I feel like– maybe I could do that.

SAM: Or if we had some sort of a P.O. box.

LAURA: I don’t know what it is, but I’ll look into
that. I have a room there tonight, you guys.

MARISHA: Room party!

LAURA: The thing is that apparently it’s not easy
to get into that district.

LIAM: I was not able to accompany her to the
Pillow Trove.

SAM and MARISHA: Why not?

LIAM: Because I am shabby.

TRAVIS: You’re shabby?

TALIESIN: That is fair, you are shabby.

LIAM: Shabbily dressed.

LAURA: Shabby chic.

SAM: We need to get you some nicer clothes, then.

LIAM: You know, I was thinking on the walk back
here that I would probably like to get a cloak of

some kind.

MARISHA: You could also get a new jacket and new
pants.

LIAM: I know where everything is in every pocket
of this coat. It has been with me through a lot. What?

LAURA: Maybe we can go somewhere and they will
make a coat exactly like that coat with all the

same pockets, only it won’t have the holes in it.

MARISHA: How long could it take you to memorize
pockets on a coat? That’s like 20 minutes.

LIAM: I will probably just get a cloak.

LAURA: Yeah, that’s probably good too.

ASHLEY: Should we get you a rag as well? Just to
have on hand like a hanky. So you don’t have to do

a full bath, you could just do a quick–

LIAM: I’m not bothered. It seems like maybe–

SAM and TALIESIN: I’m not bothered.

ASHLEY: I’m definitely not bothered.

TRAVIS: Yasha makes a good point, though. Just in
case a simple wipe-down was enough to gain you entry.

LIAM: You know, water is not very hard to come by,
so I can–

LAURA: Or we just keep going to visit that guy who
made you clean. Every day we could go see him, and

then he makes us all clean!

MARISHA: You could really just get a new coat.

TALIESIN: Does feel like a terrible abuse of
hospitality.

LAURA: What, to use his power like that? I want to
ask The Traveler if he knows how to do that,

because I wonder if he could make me do that.

TALIESIN: Is the Traveler the only god you’ve ever
seen, or have you seen other gods, out of curiosity?

LAURA: No, I’ve only seen that guy.

TALIESIN: So this is the one that decided to make
itself presentable to you?

LAURA: Mm-hmm.

MARISHA: She does see hamster unicorns. Are they
gods?

LAURA: No, they’re just unicorns.

SAM: We’ve been sitting drinking, right?

TALIESIN: I’ve been drinking.

SAM: We’ve been plotting our next moves.

TRAVIS: We’ve got to tackle this job at some
point.

LAURA: We’ve got to get to that sewer, you guys!

TRAVIS: Yeah, it’s a sewer nexus with a beast with
webs.

MARISHA: So we’re not having this room party?

TALIESIN: We’re having the room party after the
sewers.

TRAVIS: Yeah, because we’ll have bank and
then we can get room service and shit.

LAURA: But we’ll have to get clean or else we
won’t get in there.

TALIESIN: I want to defile a very expensive
shower.

LIAM: That’s what I’m saying, is the sewer first
because you are all going to be dirty like me.

TALIESIN: And somebody else’s hotel room will get
us clean.

ASHLEY: If you’re renting a room there, maybe they
have to let us in.

MARISHA: You also have to get in in order to rent
the room.

LAURA: I think they only have to let me in,
technically.

TRAVIS: Did they give you a hall pass or
something?

LAURA: I have this key. It says Pillow Trove on
it.

TRAVIS: Is it just a key or is there a thing that
dangles from it, something we could mimic and make

more of?

MATT: It’s a very intricate key. It feels like a
dense iron, but it’s been gold leafed, or coated

in some sort of reflective gold-like metal. It’s
very well made. It has little scrawlings on it,

almost like a spiral in the center. The key
itself–

TRAVIS: Jester, can I see it real fast?

MATT: –is probably worth a silver in its own
right.

LAURA: Oh yeah, Beau has it right now.

TRAVIS: Oh. Thank you. I take a real good look at
it in case I want to fucking Minor Illusion that

shit later.

MATT: Okay. Good to know.

LIAM: Also, I don’t think that’s the main issue.
They’re very strict at the gate for who gets in,

and some of us might not have a problem, but more
than one of us might.

MARISHA: Caleb, why are you so hung up on just
changing clothes for, like, ten minutes, just to

get through the door?

LIAM: It seems more like you are hung up on it
than I am.

TALIESIN: Let a man be eccentric.

MARISHA: I’m just saying, you want in, dress for
what you want.

LIAM: That’s why I want to pay for a cloak.

SAM: This is your jam?

TALIESIN: I’m a real fan of this one.

TRAVIS: It gets real turnt up when this here
starts playing.

MATT: You turn back at the three-piece half-elven
band that are moseying their way through the

afternoon lazily. They’re whispering and chatting
amongst each other and ribbing each other with

their elbows between things, half-paying attention
to the music, but it’s nice enough to keep atmosphere.

TALIESIN: I’m tossing a silver over, just for
that.

TRAVIS: A silver?!

TALIESIN: Yeah.

TRAVIS: Fucking start small, man.

TALIESIN: Don’t tell me how to spend my money.

MATT: As the coin clinks and rolls about two feet
off, the gentleman standing with this double set

of drums that lays over a leather strap on him–
you can see he’s got the shaved sides of his

head, this young half-elven boy– immediately sees
that, stops drumming, grabs the coin, gives you a

nod, and goes right back into the song. You watch
as the other performers all of a sudden

immediately look to you and they’re all like–

TRAVIS: Now the beat’s all off.

TALIESIN: What you’re hearing is the happiness of
a performer.

LIAM: Are we going to–

(laughter)

MATT: So he’s Steve Martin in The Jerk, yeah.

(laughter)

TALIESIN: Fuck you, Birdman.

(laughter)

LIAM: Two things; one, Fjord, will you pass me
these cookies over here?

TRAVIS: Yeah.

LIAM: Thank you. Second of all, are we going to
try to tackle this sewer this evening, or is this

something that we’re going to do tomorrow?

SAM: What time is it?

MATT: Later afternoon.

TRAVIS: I’ve been looking at some of the folks
around here. I think they’re over-exaggerating the

importance of this beast.

LIAM: Yeah?

TRAVIS: Yeah, I think we should at least go down
there and take a look.

LIAM: Oh, I’m not opposed to going down there, I
just mean are we waiting until cover of night or

are we doing this–

TRAVIS: Nah. I don’t think so. I’m not a super fan
of the sewer during the day. I figure I’ll like it

even less at night.

MARISHA: Well, why don’t we at least go and talk
to that guard that came back? Try and track him

down, maybe get a little bit of insight.

TRAVIS: Ooh, yeah. Do we know where that guy is?

MARISHA: Do we know where that guy is?

MATT: Which guy?

TRAVIS: The guy that came running back.

MARISHA: Oh, or was there a guy that came back?

TRAVIS: That Voloshin said that one of them ran
back from the task.

MATT: Yeah, you don’t know anything. You can go
back and try and ask for information on that, but

you haven’t met him or know anything.

TALIESIN: I know one thing that’s a photosensitive
thing. If we need to make a fast escape I’d rather

have some light maybe, if it’s something like
that.

TRAVIS: Yeah.

TALIESIN: Daytime’s better for that. Different
environment.

TRAVIS: Good thinking.

LAURA: So is it better to go now or tomorrow
morning?

TALIESIN: I don’t know.

TRAVIS and TALIESIN: Now.

TRAVIS: How long does it take to get over to the
Tri-Spire area, find us a manhole?

MATT: From where you are now, it’d take you maybe
the better part of 45 minutes, better part of an hour.

TRAVIS: Is it early afternoon or late afternoon?

LAURA: Late afternoon, you said?

MATT: It’s late afternoon. You’re probably about
an hour and a half, two hours from sundown.

TRAVIS: We’ll be fine.

TALIESIN: I say we do it.

TRAVIS: Yeah, why not?

MARISHA: I mean, it will be dark after that.

TALIESIN: I’m buzzed, and if I have another drink
I’m going to be more than buzzed.

MARISHA: Oh yeah, let’s drink and fight. That’s a
good idea.

TRAVIS: We’re definitely going now.

TALIESIN: I’m right where I want to be. I want a
45-minute walk to get there.

TRAVIS: Hey, let’s do it. You’ll walk your buzz
off.

MARISHA: Let’s maybe stock up on some torches on
the way there. Nah, we don’t need torches, do we?

LIAM: No.

MARISHA: Not anymore.

LIAM: No.

TRAVIS: Not with your nerd goggles.

MARISHA: Yeah.

MATT: Do keep in mind, and this is my fault too
for not keeping track of it, but even with

darkvision, you’re still seeing pretty low light.
Long-distance perception checks without light,

you’re still at disadvantage on them. I’ve been
bad about keeping track of that.

LIAM: You’ve been bad.

TALIESIN: We have a light spell, though, don’t
we?

LIAM: Yeah, that’s also dim light though as well.
It’s not super bright. Unless I–

TALIESIN: I must have a torch or something.

MARISHA: I have one in my adventurer’s kit.

LAURA: You have an adventurer’s kit?

MARISHA: Yeah.

TALIESIN: I have a tinder box.

MATT: So you can turn things into torches.

TALIESIN: I have a hooded lantern.

ASHLEY: I have a tinder box too. I have a torch!

MATT: (laughs) Everyone looks at their equipment
suddenly!

LIAM: This game is amazing!

TALIESIN: I have all this stuff in this bag I
never opened.

MATT: Well, all righty. What’s the plan?

LAURA: Oh, I have an axe now!

MATT: You do. You have a handaxe.

TALIESIN: You’ve got a handaxe.

LAURA: Yay!

TALIESIN: Have you equipped it?

LAURA: Yes.

TALIESIN: Yeah, look at that. Oh, wow.

TRAVIS: How about we casually make our way over,
and as we’re doing that we can keep an eye out for

kingsguard and see if they know of this guy?

MARISHA: Copy.

MATT: Are you guys making your way towards that
direction?

LAURA: Yeah.

LIAM: I would like to keep my eye out for a decent
clothing shop.

MATT: Okay, fair enough. Make an investigation
check for you as you guys travel and traverse the city.

LIAM: That is 11.

MATT: Yeah, along the way and keeping an eye out,
asking a couple questions here and there, you

eventually find a very basic clothingwears
company. Nothing fancy, but just utility. Pants,

worker’s shirts, gloves, and cloaks are available.
So if you want to buy a cloak, you can do that.

LIAM: I would like to get something that is brown,
muted, nothing gaudy. Probably don’t have that anyway.

MATT: Not in this one, no. Your choices are pretty
much brown, black, and gray, so you’re good.

LIAM: I’ll take the brown one. Yeah.

MATT: You’re good on that one. I do not recall if
they had any pricing put down for cloaks.

LIAM: It’s 50 gold.

MATT: 600 gold pieces, please. Eh, it falls under what
would be general common clothes, so I’ll put the

cloak cost at two silver.

LIAM: Okay. I have that.

TALIESIN: A poor man could buy half a cloak. Half
a cloak between them.

TRAVIS: One of those shitty dueling shawls that
they throw off?

MATT: Exactly.

TALIESIN: I love it.

SAM: Actually, what season is it? Are we north? Is
it going to get cold?

LAURA: It’s cold.

MATT: The further north you go, yeah. This
particular area is pretty chilly, especially since

you’re getting towards the end of fall. It’s
almost Harvest Close in two weeks. You guys are

hitting winter in the very near future.
You would know this, too, that snowfall is fairly

common throughout the winter here.

SAM: Can you pick me up earmuffs?

LIAM: Of course I can do that. I ask for the
largest size they have and I get a woolen cap as well.

MATT: For both of those together? One silver piece.

LIAM: Yeah, okay. I have that.

ASHLEY: Are you going to take your ears and roll
them?

SAM: That sounds amazing. I will do that.

TRAVIS: Warren T. Rat in American Tail.

MARISHA: Two sponge rollers.

MATT: Perfect. Following that, the task board
contract that you recovered and was assigned to

you by the Herald of the Hall contains both the
Writ of Lawmaster Intent, which is what will give

you approval to travel into the sewer without
being harried by the Crownsguard, and also gives

you the location of the sewer that leads you
there. Following the basic instructions and asking

around, you eventually find yourselves at the
corner of Ruen Road and Dewmist.

LIAM: Ruin?

MATT: Yeah. R-U-E-N. As you approach this
intersection, largely still cobblestone, a few

that are missing and the dust has sift
pockets to make it soft. The sky is still light,

but you can see the sun just beginning to crest past
the near walls, and familiar to the two of you, you

guys are maybe two blocks away from the outer wall of
the Tri-Spires.

LAURA: Hey guys, we’re about two blocks away from the
outer wall. We’re super close.

MARISHA: All right.

MATT: At the intersection, there are two
crownsguard that are stationed there that are

keeping eyes and watching around. Off to the
eastern side of that intersection, behind one of the

poles that contain the lanterns that are lit at
night, you can see the cover that leads into the

sewer below. It’s less of a sewer or manhole
cover, but there’s an open drain, and a latch and a

small metal pole that prevents anyone from going
into it.

LIAM: Are there any clowns in it?

MATT: Make a perception check.

LIAM: That is a– why I’m looking it up– a ten.

MATT: “You don’t see anything dangerous,
Georgie.”

TRAVIS: Oh, Jesus. Please no.

MATT: As you begin to spend time staring through
the grate and start deciding how to get into

there, one of the Crownsguard stationed walks up
and approaches quickly and goes, “Excuse me, can I

“ask you what you’re doing here?”

MARISHA: Oh, good! They came to us.

TRAVIS: Yeah, this is your opportunity to shine.
Get ‘em.

MARISHA: What?

TRAVIS: Explain what we’re doing.

MARISHA: All right, here’s what we’re doing. We
got this whole writ thing from the Lawmaster. We’re

going to go down, kill the monster that’s been
tormenting you guys. Heard you lost a few guards.

Heard any rumors? Do you know anything, before we
go down there and maybe die?

MATT: “I’ve heard a few things. It’s a–”

MARISHA: Uh-huh.

MATT: “Apparently there’s something down there
that’s been real scary and–”

MARISHA: Come on, man.

MATT: “I’m not fucking going down there. You
kidding me?”

MARISHA: I’m not– why–

MATT: “I only know what I’ve heard!”

MARISHA: Did I ever ask you to come with us? I
just asked for rumors, man.

MATT: “No, I can open the grate.”

MARISHA: Don’t put words in my mouth!

MATT: “I wasn’t meaning to put words in–”

MARISHA: Open the– What did you hear?

MATT: He scratches his head over his helmet and
doesn’t realize he’s not getting to the itch.

MARISHA: Stop with the nervous tics. Stop.

MATT: “All I know is that apparently they lost a
couple of guys down there and–”

MARISHA: I know that.

MATT: “One of them was pissing himself and ran.”

MARISHA: That’s still not information on the
monster.

MATT: “Well, be my guest.” He pulls a key off of a
ring and goes down to the latch on the metal bar

that blocks off the entry and pulls it open.

LAURA: What guard was it that ran away?

MATT: “I don’t fucking know! There’s a lot of
them around here!”

ASHLEY: Do you know how they were killed? Did
anybody see any wounds?

MATT: “They never recovered the body.”

TRAVIS: Oh.

ASHLEY: They never recovered the body.

LAURA: They’re probably eaten completely by now.

MATT: “Well, you’re welcome to go down there and
continue.”

SAM: Are all the sewer grates blocked with a
lock?

MATT: “Yes, to prevent folks from wandering into
them.”

LAURA: Oh no, but how will we get out?

MATT: “Well, I’m stationed here for the next
several hours, so as long as you return–”

SAM: To this one?

MATT: “To this one. You’ll be fine.”

LAURA: What if we get trapped at another one and
then we can’t get out?

MATT: “Well, start shouting. Keep that writ on hand
and if there’s any crownsguard that hear you,

"they’ll probably be able to let you out.”

LAURA: Okay.

TRAVIS: Seems reasonable enough.

MARISHA: Is there a way to navigate the sewer
systems? Any markings we should look out for?

MATT: “I’m going to be honest, I haven’t been down
there. It smells real bad.”

TRAVIS: Do you know if the sewers flooded any time
during the day? Any sort of unexpected water flows?

MATT: “I don’t think so. We haven’t had any heavy
rainfall. I haven’t been able to hear more than a

"trickle down there for a number of weeks.”

MARISHA: Nothing about what kind of monster it is?
No darkness? Tentacles? Big teeth?

LIAM: Any sounds going on in there?

MATT: “Nothing I’ve heard, no.”

TRAVIS: When people ask you who were those brave souls
that ventured into sewer, you tell them The Mighty Nein.

SAM and LAURA: (whistle and intone theme of The
Good, The Bad, and The Ugly)

MATT: “I understand. There’s seven of you.”

SAM: Count again.

LAURA: I move to the other side of Nott.

LIAM: You have to think about it for a while.

MATT: He looks genuinely overwhelmed by all the
information and goes, “Good luck, and yell if you

"need something.” (throat clearing) He pulls the
rest of the bar open and you guys have this space,

about a foot and a half.

TRAVIS: Who’s first?

ASHLEY: I go.

TRAVIS: Yeah! Get in there, tank!

MATT: Yasha, as you climb down, immediately it drops,
and your foot finds a rung. There’s a metallic bar that

acts as a ladder. As you begin to lower yourself
down, you can look to your left and right, and

what little bit of daylight is coming through
helps fill out some of the interior. You can

see what looks to be maybe 15 or so feet across, from
side to side, 15 to 20 feet from this wall to the other,

slick stones, a slight curvature that leads
into a base where there is a small ditch or a

basin where old liquid is trickling through. There
is a mild decline heading away from the direction

you are and a mild incline heading in the
direction of the Tri-Spires. The smell is not

pleasant, but you’re a tough chick, it’s never
been an issue. So you get yourself down, and it’s

no more than ten feet to climb to the base of this
at the moment. You see from this spot where you’ve

climbed down, the ceiling drops low to about
ten or so feet. You’re probably about 15 or 20

feet below the surface now.

ASHLEY: I’ll take out my torch. I’ll light my
torch once I get down there.

MATT: Your torch lights and the bright space
begins to open up from side to side.

LAURA: (yells) Do you see any monsters down
there?

ASHLEY: I look around. (yells back) Everything
looks good!

MATT: Make a perception check.

ASHLEY: Oh.

(laughter)

MATT: Spoke too soon.

ASHLEY: I forgot how to play D&D! Everything looks
good! (screams) Uh-oh!

LIAM: The boulder from Raiders.

TRAVIS: Yasha?

ASHLEY: Eight! Like I said, everything looks good!

LIAM: Do you want Nott down there? It’s what you
do. You’re very good.

ASHLEY: Yeah, come on down, Nott.

SAM: Before I go, can I borrow that ring of water
walking?

LAURA: Oh, sure. Wait, which one was it?

SAM: Not that one, that one, or that one. I know
what those are.

LAURA: What about this one?

SAM: Yeah. That’s it.

(laughter)

SAM: I don’t know if you have to attune to it, but
I’m going.

LAURA: You don’t.

MATT: Yeah, you don’t have to.

SAM: All right, I’ll go down there with Yasha.

MATT. You climb down and join Yasha there. You can
see the slight decline behind you as it progresses

away from the direction of where this current seems to
have happened. Once again, the smell is stagnant,

a combination of waste product and whatever else
has rotted and congealed down there. That smell of

bacteria-filled liquid and water. Continuing
upward, it curves a little bit to the right and

out of sight with a faint bit of torchlight that
bounces off the slick wall. There is a weird humid

warmness to the air down here. It’s not extremely
pleasant. You don’t see anything else in here other than

what look to be clusters of waste combined with
sticks and whatever else has washed down here

through previous storms and has begun to build up
blockages here and there, maybe a foot, two feet across.

SAM: Are we going to keep going? Or should we get
the–

ASHLEY: We can wait until everybody gets down.

LAURA: Can we come down?

SAM: It’s fine! Just come down.

TALIESIN: Coming down.

ASHLEY: I keep looking. Keeping watch. Listening.

MATT: You all eventually down into the sewer
grate and then you hear the (metal scraping) (click) and

the metal bar up top is closed.

LAURA: He locked us in!

TRAVIS: No, he just closed it, Jester.

SAM: It’s a trap, we’re all going to die.

ASHLEY: We won’t die.

TRAVIS: What do we think? Go up or down? Up,
right?

LAURA: I think a monster would be down.

SAM: Monsters are down.

MARISHA: Can I do a look around to see if there
are any types of street marking for the sewers?

MATT: Make an investigation check.

TRAVIS: I put the glove of blasting on my left
hand.

MARISHA: Natural 18. 22, I believe. 22.

MATT: Looking at right near the base of where the
rungs are, it looks like there are arrows that point each

direction. The arrow to the right, which leads
upward, splits into three additional arrows.

MARISHA: So one, two, three type of a thing. What
about the arrow to the left?

MATT: It’s just a continuous arrow.

TRAVIS: What the fuck did you just draw?

MARISHA: This arrow splits into three arrows and
then– and it’s a penis.

TRAVIS: If you ever make a road sign, people are
fucked. That is–

LIAM: That’s a Nintendo controller.

TRAVIS: Yep. That’s some old fucking Street
Fighter combo shit.

TALIESIN: Up, up, down, down, left, right, left,
right.

MARISHA: Right, yeah. Also, there’s got to be an A
and B around here. All right, I guess there are

more options this way or down deeper.

TALIESIN: South.

MARISHA: I mean, it is a sewer system.

TRAVIS: You really want to go south? You two?

TALIESIN: Always down.

ASHLEY: Well, I feel like if you were a monster,
you would go–

LIAM: Go further away from people.

TRAVIS: I like that logic.

MARISHA: Or it could just be the main drainage out
of the city.

TALIESIN: That’s fair.

TRAVIS: Bobby Tarantino territory. Let’s do it. Let’s go
south.

MARISHA: All right.

LAURA: I feel like we’re walking in a stinky
crotch. Why?!

TRAVIS: Asshole.

(laughter)

LAURA: The Traveler!

LIAM and ASHLEY: No!

LIAM: Everything’s going to be fine, Jester.

MATT: Shh. Don’t spoil it! You guys begin to head
southward. It’s a very faint decline. You can

only tell it’s a decline in the sense that if you
look right or left you can see the water is

trickling in the direction you’re traveling. The
tunnel continues for about 100 feet or so before it

curves slightly to the right and then comes to another
set of rungs and another sewer-top access.

LIAM: Were we told that there was some sort of
webbing?

MATT: Yes, that was the only notable element of
what you were looking for.

LIAM: I see. Any of that as we go?

MATT: Perception check.

MARISHA: I wrote down blockage, webbing, and
nest.

LIAM: 19.

MATT: No sense of webbing, no.

LAURA: Do we see any rats down here?

MATT: At the moment, you don’t see anything moving,
no.

ASHLEY: Any tracks of any sort?

MATT: Make an investigation check if you want to.

ASHLEY: 13.

MATT: You get down and look about, and you don’t
see any tracks by any means, but you notice that

near where the water is– and it’s a faint trickle
of water. The stream is about that wide, and you

barely hear it moving past. You see elements of
sludge that has slowly congealed over time along

the edges of this groove that guides the liquid,
and you can see bits are pushed like something had

moved through in the direction of where you were,
but that’s it.

LAURA: In the direction of where we came from?

MATT: Angled like something slid and pushed
through the water in the direction you came from.

MARISHA: How big are those slide marks, Yasha?

MATT: About four inches.

MARISHA: Four inches?

MATT: Yeah. You see one or two that slide out.

LAURA: Does that mean we’re going the wrong way or
the right way?

SAM: I’m going to get down and take a little bit
of the smear and–

LAURA: Ew!

SAM: Do I taste anything?

MATT: Make an intelligence check.

SAM: 19. Plus five! No, plus three.

MATT: It’s a combination of things. Your
alchemical history and heightened goblin senses

for waste product. There’s hints of excrement.

LIAM: Know how much diarrhea blasting they did in
the Middle Ages?

(groaning)

MATT: No! No! No!

No. All right. Um–

SAM: It’s old diarrhea.

MATT: Stop it, Sam! Okay.

TALIESIN: This is your fault.

MARISHA: There are people eating
at home right now.

MATT: There’s a hint of an iron aftertaste,
something oxidizing somewhere in the water, or the

water itself. A faint hint of sulphur from the
water and things breaking down in the water.

Nothing that catches your immediate attention
except for – Oh my God, she’s no longer

roleplaying!

LAURA: Oh my God! I didn’t even put it together.

LIAM: That’s all that’s in the haversack.

LAURA: I just want this.

MATT: Because you rolled so high, that faint iron
aftertaste is familiar.

SAM: Familiar?

LAURA: Is it blood?

MATT: It reminds you of when you’ve licked a wound
or bit your lip. It’s very faint. Because you

rolled that high, you’re like, hmm.

SAM: This is bloody stool.

(groaning)

TALIESIN: How would you know that?

SAM: I know this taste. I know it well.

TRAVIS: Nobody is going to ask you why you know
that. Just so we’re clear, you don’t need to

explain anymore.

SAM: It’s sort of like Pringles, where you just
can’t have one.

LAURA: I might throw up.

MATT: So what are you guys doing?

SAM: So something’s been killed and dragged that
way.

TRAVIS: I think maybe we should head back in the
opposite direction.

ASHLEY: In the area where we’re at, the only exit
now goes up another rung to the outside?

MATT: Correct. Or continues on the direction you
were traveling. Looking at that set of rungs, you

can see the arrows that are still marked there.
There’s a singular arrow that goes in the

direction where you came from, and the other arrow
splits into two. You get the sense that each of

these indicates where the next, if you continue
that way, if it’s going to divide or be straight.

Part of this network of sewers that have been
built below Zadash long ago.

TRAVIS: Since you’re tasting hemorrhoids in the
water, it’s probably coming from that direction.

LAURA: Yeah, you’re right.

MARISHA: The water seems to be moving towards the
direction we’re going?

MATT: You were heading down, and the water’s
trickling in that direction.

MARISHA: Go back the other way.

LAURA: We turn around.

TRAVIS: Let’s do it.

MATT: You guys continue back to where you were and
traverse instead upwards. You guys had paid a

little bit of attention when you were traveling
towards the Tri-Spire, but the entire city is not

level. There are grades to it. It was built over
hilly terrain, as most of this valley itself has

all sorts of varying heights of hills and clusters
of hills. The Tri-Spire is up on a raised hill

within the city’s construct, so as you ascend in
the direction of the Tri-Spire, you get the sense

that you’re not ascending too terribly much, but
you’re now just about underneath where the wall

was. As it curves around a bit, you look ahead as
Yasha’s holding out her torch, and you can see a

T-intersection of the sewer where it continues on
straight, or heads to the right, or to the left.

LAURA: You should probably lick the ground
everywhere and see if you taste that blood

anymore.

MATT: You also see more of those clusters of
built-up refuse that have created small masses in

the ground where the water is pooling and making
its way around.

LIAM: Blockages.

MATT: Yeah.

TRAVIS: The curved surface of this area, can we
see the ceiling clearly or is it way above us?

MATT: You can, yeah. And while the floor itself–
the walls gradually come in and become a bit of a

level platform and then descend into the ditch
where the water is traversing, the ceiling is a

continued curvature of it. It’s almost like a
tube.

LAURA: Any webbing?

MATT: Make a perception check.

SAM: I’m going to look for footprints.

MATT: You make an investigation check.

LAURA: Perception?

SAM: That’s a one.

LAURA: 21.

MATT: You see a very faint, barely shifting piece
of thin silk cheese cloth-like material that is

barely visible on the cusp of the torchlight on
the right-hand side of that intersection.

LAURA: Guys, guys, look, look! Bring the torch
over!

TRAVIS: Dust?

LAURA: It’s a webbing!

MATT: As we continue from this point, guys, I want
to know what your marching order is as you’re

traversing forward.

LIAM: Hey, I’m at the back.

MATT: Right. We have Caleb at the back.

LAURA: Maybe that would be bad, though. Maybe you
should be in the middle. Have you ever been at a

haunted house? They come at you from behind!

MARISHA: That’s true, the middle is the safest.
I’ll take the front with Yasha, I’m assuming.

SAM: I’ll be right behind them.

TALIESIN: I’ll be with you.

TRAVIS: Yeah. Swords in the middle.

MATT: Nott, you’re in the middle with them?

SAM: Middle-rear.

MATT: Jester, where are you?

LAURA: I guess I’ll be right behind Molly.

MATT: There we go. So you go up and inspect the
web?

LAURA: Yeah!

MATT: You guys head up with the torch. You come
into the intersection. The water is coming down

from the path in front of you, directly across.
The left-hand tunnel continues for about 40 or 50

feet before it curves off and goes upward again,
almost a parallel path. There’s water trickling

down there that’s all meeting here. To the right,
where this webbing is, there is no water. It is a

dry ditch.

LAURA: I bet that’s where we need to go. It’s
blocked.

ASHLEY: Can I touch a little bit of the webbing
with the flame?

MATT: Sure. You bring the torch to the webbing and
watch as it burns away in a few seconds and turns

to ash and dust. There’s also a very faint
scratching sound.

TALIESIN: I’m activating one. I’m pulling a hand
down one of my swords and I’m getting it to light up.

MATT: You activate one of them. As it lights up,
you bring the torch around to look.

MARISHA: Putting my goggles on.

TRAVIS: I’m going to go ahead and cast Armor of
Agathys, get on the spectral frost armor.

MATT: As the armor filters up onto you, the weird,
warm, humid air of the sewer interior seems to

crystallize against your armor. The ice that
normally gives a translucent bluish-white color

has a strangely yellow-green tint to it.

MARISHA: Poop-mist!

TRAVIS: It’s the snowcone variety.

SAM: As I see everybody doing this, I’m going to
take a big swig of liquor.

MATT: Okay. You take a quick swig. You guys look
out in the distant tunnels and you see nothing.

TRAVIS: Scratching sound’s a rat and we’re all
like (whimper).

MARISHA: (squeaking)

MATT: It’s funny. As you glance down at the
ground, though, one of those small clusters of

refuse shifts a little bit. And shifts again.

LAURA: (whispering) What is it?

MARISHA: I take a ball bearing–

LAURA: Poke it with your stick!

MATT: I say little. It’s a few feet across.
They’ve gotten larger as you’ve progressed on.

MARISHA: I’m going to take a ball bearing and ping
it.

LAURA: How close is it to us?

MATT: There’s a bunch up in the hall around you
right now. As you throw the ball bearing and it

hits, some of it breaks away, and you see horrible
matted fur. There’s a flash in the torchlight

where you see two eyes reflect through, and you
hear this sound (shriek). You watch as fangs open

up, and a bunch of the other clusters of gathered
refuse all suddenly begin to shift and skitter in

your direction. I need you all to roll
initiative.

ALL: (exclaiming)

LAURA: We’re fighting poop-rats!

MARISHA: It’s a hairball.

TALIESIN: Oh my god.

LAURA: That’s what happens when I roll
one that I haven’t been charging up.

SAM: Yep, yep. It’s definitely because of that.

Look at this sewer! Is that real wet?

LAURA: It just looks wet.

MARISHA: It’s like resin.

MATT: We had you guys up here.

TRAVIS: It’s actual shit.

LAURA: Matt is very committed.

MARISHA: It’s reality seeping into our game a
little bit.

MATT: All righty.

LAURA: Oh no! See, Caleb, look, you should’ve been
in the middle of us!

MATT: All of these sewer-faring giant rats begin
to rush towards you. Their fur seems to have, over

time, merged with other bits of discarded debris
and matter, causing this outer shell of broken

garbage, trash, and excrement that protects them
and gives this look of a horrible, half-burned

pile of compost with teeth and fur rushing in your
direction. On that note.

ASHLEY: I love that we’re fighting rats right
now.

MARISHA: I know! It’s so Baldur’s Gate. I love
it.

LAURA: (chanting) Level three!

MATT: For initiative here, guys, let’s start with
25 to 20. Anyone?

LAURA: Oh shit, really?

MATT: Oh damn.

SAM: 20.

TRAVIS: 20 as well. Natural 20.

MATT: You rolled a natural 20? What’s your
initiative?

TRAVIS: Zero.

MATT: Oh, that’s right. We have Nott and Fjord. 20
to 15?

ASHLEY: 17.

MARISHA: 19.

TRAVIS: I’m a limited fucking warlock.

MARISHA: (chanting) Level three!

MATT: 15 to 10.

ASHLEY: Oh shit.

MATT: 10 to five.

LAURA: Eight.

TALIESIN: Six.

ASHLEY: No, I know. I’m one to talk.

LAURA: No, mine was nine!

TRAVIS and MARISHA: Nine!

MATT: Molly, what was yours?

TALIESIN: Six.

MATT: All righty.

LIAM: Vier.

LAURA: It might’ve been eight. Let’s just make it
eight because I can’t remember if I rolled a five

or a six.

MATT: It’s fine. It doesn’t matter in the order.
At the top, all of them start rushing in, their

eyes glaring as they shift past the torch that
Yasha’s holding. There’s probably six, maybe seven

in the vicinity at a quick glance around you, and
they’re all rushing in your direction. Nott and

Fjord, you guys are up first.

TRAVIS: I turn to see where all of them are in
relation to the party. Are there any sons of

bitches over here that I can’t see?

MATT: At the moment, you don’t see any.

TRAVIS: Okay, great. I turn around and I see Caleb
being flanked by two of them, and I know he is

super squishy. Can I run towards this rat?

MATT: You can.

TRAVIS: Can I reach back with my hand and–

MATT: That rat there gets an attack of opportunity
as you swipe out of its range first. That is going

to be a 15, actually, not bad.

TRAVIS: That hits.

MATT: That hits!

LAURA: You just got bit by a rat,
running away.

MATT: As it snaps out at you, you take
five points of piercing damage. As it bites out,

you feel its teeth sink into the back of your calf
muscle, through the armor and into the back of the

thick running muscle. The pain strikes through
you. You yank your foot away and you feel

something tear. You can feel the blood running
down the back of your leg and inside your boot as

you feel the pounding of the very dirty bite that
it’s left in the back of your leg.

TRAVIS: The rat takes ten points of frost damage.

MATT: As you pull away from it, the pounding pain
of your leg is also accompanied by the sudden

sound of a rat shattering into ice pieces against
the ground and disintegrating. As it bites and

sinks its teeth into you, the thing suddenly
crusts over with a similar type of strange,

yellowish-green ice before it T-1000 shatters
across the floor of the inside of the sewer.

Continuing your round.

TRAVIS: I reach back to strike the rat. As my hand
comes down, I’ll summon the falchion into my hand

and strike down.

MATT: In one sweep, an empty hand apparates, and
water springs out from the grasp as it slams down.

Go ahead and roll for an attack.

LAURA: Is it also yellow water?

MATT and TRAVIS: No.

TRAVIS: It’s a 14.

MATT: A 14 hits. You can roll damage.

TRAVIS: It was one-handed, so 1d8.

Ten points of damage.

MATT: As you sweep down, you completely bisect the
rat with your blade. It screams out in this loud,

heavy, horrible, monstrous squeak. You’re not used
to hearing what normally is a small rodent sound,

but amplified from a larger, bulbous, mutated form
that it now has. As you impact, you see it cut in

half. It releases this putrid cloud of whatever
gases its body holds in it. I need you to make a

constitution saving throw, please.

TRAVIS: Oh, shit.

TRAVIS: Nine, 13.

MATT: You manage to hold your breath and back out
of it as it dissipates around you. That finishes

your turn?

TRAVIS: Yes, it does.

LAURA: Fjord! Why you got to fart while we’re
fighting?

TRAVIS: I got nervous!

SAM: There’s a couple rats within range of my
allies, right? So that I could get sneak attack?

MATT: Correct! There’s one right there. Each one
of these is considered one spot between you.

SAM: Okay, I’ll disengage, back away down that
hall that way, get far enough away, then turn

around back, go (whimper), and fire my crossbow at
the one next to Jester. No, that’s Molly.

MATT: Right there. Okay, go for it. Roll for
attack.

SAM: 15 plus four, I think?

MATT: That hits. Go ahead and roll damage.

SAM: Okay. That’s a lot of d6s. Right? Yeah.

Okay, so. 15.

MATT: It rears back and goes to leap in the air
towards Molly’s face. It gets maybe two inches off

the ground before your bolt sinks right through
its skull, emerges on the other side, and it spins

in the air. The momentum of its leap striking the
momentum of your bolt, and there’s a spray of

blood in the air. This noxious cloud of gas
emerges from the wound that’s left in the side of

its throat. I need Molly, Beau, and Yasha to make
constitution saving throws, please.

MARISHA: Not fun.

(groaning)

ASHLEY: Oh no.

SAM: It’s a small hole the bolt makes.

MATT: It’s like popping a balloon. It (explosion).
They seem, based on the bacteria and whatever

they’ve been living in, to be carrying a large
amount of this gas in their body. What’d you get?

MARISHA: Natural one.

ASHLEY: Eight.

TALIESIN: 16.

MATT: Molly, you pull away for the moment and put
your coat over the front and block it. The two of

you, unintentionally, it gets into your nose, it
stings your eyes, you both take three points of

poison damage.

LAURA: Oh no.

ASHLEY: Shit.

MARISHA and TRAVIS: (gagging)

MATT: Finished your turn, Nott?

SAM: That’s it.

MATT: Beau, you’re up. As you’re coughing, it’s
stinging all of your senses, and you right

yourself and prepare for your turn.

MARISHA: Oh sorry. Hang on, I’m taking damage.
One, two, three– apply damage. I’m going to take

this one that is in between, closest to me and
Yasha, and I’m going to do a big ol’ golf swing

with my quarterstaff. Not that dice, you were mean
to me. Ooh, that’s good! 22 to hit.

MATT: That hits. Go ahead and roll damage.

MARISHA: Oh no, that’s a four. I thought that was
a one for a second. Eight damage.

MATT: Eight damage. Angrily, in response to this,
you sweep down with a giant golf swing of your

staff, and as it hits, it impacts, bludgeons the
side of its body. It gets slammed, hits the wall,

and falls to the ground. Some of the gas seeps out
of its body, but it isn’t exposed. It is dead, but

the method of damage delivery seemingly didn’t
disturb whatever was contained within its body.

MARISHA: Interesting. I still have my other
attack, yeah? Can I move in and kick that guy?

MATT: Over which one?

MARISHA: Yeah, that one. I’m going to rat kick.
Rat kick.

Natural 20!

MATT: Jesus!

MARISHA: Come on, give me that big ol’ four–
That’s a one! Six damage.

MATT: You rush up and critically kick this rat in
the side of its body. Wham! You feel breaks and

bones, or might be sticks, might be whatever else
has created this shell of debris about its body.

It gives this screeching sound as falls over onto
its side and then gets back in its place. It’s

hurting, it’s barely holding itself in place, but
it’s angry and ready to snap back at you.

MARISHA: I reach over to Yasha and I go–

MATT: And it is Yasha’s turn, actually.

ASHLEY: Yeah. Wait, is this a dog next to Caleb,
what is this?

MATT: No, those are all rats. I didn’t have as
many rat minis for this. Use your imagination!

TRAVIS: (laughing) I have reservations about
killing a sewer dog.

ASHLEY: Okay, I think–

MATT: You get the idea.

ASHLEY: I think she’s got this, so– I don’t want
anything to happen to Caleb. Can I get to any of

the ones over by him?

MATT: You have enough movement to get to any of
those.

ASHLEY: Okay, so I’ll move over to one of those.
Let’s go to the one closest to him.

MATT: Over here? One, two, three.

ASHLEY: I’m going to– Wait, so slashing– so
bludgeoning keeps it from–

LIAM: From breaking open.

ASHLEY: I’m going to rear back and punch it.

MATT: Okay, go for it. Make an attack roll.

SAM and MARISHA: Punch it.

MATT: Yasha the rat puncher! You’re not raging,
right? It’s just a regular attack.

ASHLEY: 23.

MATT: That hits. So it takes one point of damage,
plus whatever your strength modifier is.

LAURA: That’s good.

TALIESIN: Don’t you have a– Actually, you’ve got
an unarmed strike.

ASHLEY: Unarmed strike, yeah.

LAURA: I look like I have an unarmed strike too,
but I don’t think I do.

ASHLEY: One, plus your strength modifier.

MATT: Yep.

TALIESIN: So that means you can do four points of
damage. Technically, it’s not one point, it’s four

points–

MATT: Well, it’s one point, and then she adds her
strength modifier to it. So four, yeah. So it

takes four points of damage. As you bludgeon it,
you hold the sword with one hand– Or your sword’s

probably still sheathed at this point, you’re
holding the torch in one hand, so you rush up and

fist-punch it.

ASHLEY: Do I get– I don’t because I moved– do I
get a bonus action? (mumbling) Still trying to

figure this out.

LIAM: Is the torch in your punching hand?

MATT: It’s not a light weapon, it’s not a weapon
you can off-hit with it.

ASHLEY: Can I just touch it? Set it aflame?

MATT: You could’ve if that was your action, but
you’ve already punched it. However, you did

straight up rush up and cold-cock deck a sewer rat
in the face. Once again, you feel the crunching

right behind it as it falls over and gets back up,
its jaw’s hanging off to one side, and it has this

horrible gurgling sound as it screams at you. A
combination of this reddish blood and whatever

putrid green liquid is mixing and pouring out of
its mouth.

ASHLEY: I move my cloak to–

MATT: Okay, that ends your turn then, right? All
right, it’s now their turn. This one is going to

shift around, painfully limping to get down and
try to bite out towards your legs. This one’s

going to move, still in combat with you, and go
after– actually no, because you punched it, it’s

going to continue after you. This one is going to
come after you as well, since you rushed up in its

way. So the one coming after Beau. That is going
to be a 15.

MARISHA: Miss.

MATT: Misses. You duck out of the way. The two
against you is a 16?

ASHLEY: Mm-hmm.

MATT: That hits?

ASHLEY: Mm-hmm.

MATT: All right, and a 17. Both hit. So you take,
from that first one, six points of piercing damage

as it leaps up and actually–

ASHLEY: I have resistance to piercing.

MATT: You’re not raging.

ASHLEY: Oh, you have to be raging?

MATT: Yeah, that’s resistance from the rage.
That’s okay.

ASHLEY: Okay, got it.

MATT: You can use a bonus action on your turn to
rage if you want to.

ASHLEY: Got it, okay.

MATT: It’s okay. So you take six points of
piercing damage. As it bites up and you put your

arm in the way and it clamps onto your forearm, it
begins tearing. You shove it off and it lands onto

the ground, spins, and gets back to its feet. The
other one, you take four points of piercing

damage. As you shove that one off, the other one
leaps onto your back and begins snapping at the

back of your neck and shoulders, and you shove it
back onto the ground, and it readies itself for

another strike as they’re slowly swarming around
you. Ending their turn now, Jester, you’re up.

LAURA: Okay. I’m going to run up to the one that
just attacked Yasha. Yeah, and I’m going to hit it

with my handaxe because I’m not very smart.

MATT: Go for it. This is the one that’s already
been punched too, so you rush up with your handaxe

and swing. Go and make an attack roll.

TRAVIS: You could flip it blade-up.

LAURA: That definitely hits. That’s 21.

MATT: Yeah, that hits. Go and roll damage.

LAURA: That’s a seven.

MATT: Seven points of damage. The rat that’s face
is already broken, even when it managed to bite

towards Yasha earlier, it was mostly dragging its
top fangs across the side of her forearm as its

jaw would not actually snap shut. You finish the
blow by taking the axe, swiping down. As you do,

you carve into its body and a cloud of poison
dissipates from its torso area. I need Yasha,

Caleb, and you, Jester, to make constitution
saving throws, please.

LAURA: Aw, you see it was like, (strains) no, fuck
you.

ASHLEY: 19.

MATT: Okay. You manage to hold yourself off, not
being taken into it a second time.

LIAM: Eight.

MATT: Five points of poison damage to you as you
accidentally inhale a spray of it into your face,

you’re like (gasping).

TRAVIS: It’s in my mouth!

MATT: Five? You also take five points of poison
damage.

LAURA: Oh no.

SAM: Tomato juice bath.

(laughter)

TRAVIS: That shit doesn’t work.

TALIESIN: No, it doesn’t help.

MATT: That end your turn, Jester?

LAURA: I think so.

MATT: Okay, so you finish coughing.

LAURA: Wait! Yeah, I don’t want to use that just
yet.

MATT: Okay, then Molly, you’re up.

TALIESIN: I see the mess this is making, and I’m
going to turn around and I’m holding the sword,

but I’m going to punch with the hilt of my sword.

MATT: Go for it. Which one are you going up to,
the one that Beau kicked earlier?

TALIESIN: No, the one that attacked Yasha.

MATT: Okay, go for it. Roll a d20 and add your
strength bonus.

TALIESIN: Plus my strength, my non-existent
strength modifier.

That’s a 12 to hit.

MATT: 12 just hits.

TALIESIN: That’s one damage!

MATT: You deal one point of damage to that one. As
you reach down and sock it in the head–

TALIESIN: I can take a bonus attack though, and
I’m going to hit it again.

MATT: Go for it.

TALIESIN: 12.

MATT: Well, are you attacking with your–

TALIESIN: Well, I’m using my other hand, since
technically I have two attacks, it’s not two–

MATT: You have two attacks with the light weapon
on the side, technically. Eh, I’ll allow it. It’s

fine, go for it.

TALIESIN: It’s another point of damage.

MATT: Okay, so it takes two points of damage. So
now you guys are rat punching. You guys are going

through and punching the fuck out of rats.

TRAVIS: Punching the fuck out of rats.

MATT: Repeatedly decking the face–

TRAVIS: Fuck you, you dirty rat.

MATT: Your knuckles are bleeding a little bit.
It’s not really enough to damage you, but as

you’re punching down, you’re hitting slick oiled
fur and jagged points of broken wood and whatever

else has jammed itself into its matted fur. But
you’ve managed to hit it a couple of times and

it’s taken a little bit of damage, but it’s still
like (snarls). It looks very cornered and lashing

out now. That ends your turn, Molly. Caleb, you’re
up.

LIAM: I would like to start backing up towards, in
this direction, towards Nott, away.

LAURA: Oh no.

LIAM: Oh no. I would use a Caleb bonus action to
dry heave and then I will use my action to cast

Fire Bolt towards the rat by Yasha.

MATT: By Yasha, go for it. Roll for the attack.

LIAM: Ja. (groans) That it is a– oh no, that’s
okay. It’s a 13.

MATT: 13 hits. Go and roll damage on the Fire
Bolt. It’s a d10, right?

LIAM: Ja, d10. It’s five hit points of damage.

MATT: Five? Between the punches you gave it,
that’s enough to finish it.

(cheering)

MATT: As you run back, you finish dry heaving and
then release the bolt of fire. It rockets past,

the sewer walls light up in succession down,
following the streak of flame through. As it

impacts, there’s a burst and, what would have been
the gas that is released from its body,

incinerates from the fire damage and does not
affect anyone surrounding it. All righty,

finishing Caleb’s turn, that brings us to the top.
Nott and Fjord.

LAURA: Are there more rats?

MATT: There is one more over here that’s limping
next to Beau.

SAM: Where’s our order?

TRAVIS: It’s down here! It’s rats, we’re not using
that shit.

(laughter)

SAM: All right. Nott will go forward next to Caleb
and peer around, and fire another crossbow.

MARISHA: Oh no, I got it! God!

SAM: I know! I haven’t been in any gas, I don’t
know what’s going on. All I can see is you guys

going (yelling) like weirdos. So I’ll fire.

MATT: Go for it.

MARISHA: Aw, too helpful. You’re being too
helpful!

SAM: 18.

MATT: 18 hits. Roll damage.

SAM: There’s sneak attack damage too, right?

MATT: Yep.

SAM: That’s a lot. In the teens.

MATT: How do you want to do this?

SAM: I guess I will–

TRAVIS: Ray!

(laughter)

TALIESIN: Way to date yourself right there.

SAM: If there’s a way to pin the rat to the wall,
I’ll do that.

MATT: Okay. As you turn around the side of Caleb,
putting your second bolt in, spinning around,

firing, it strikes the side of it, and where you
hit it in the side, there’s this large pocket of

stretched rat skin where it’s pulled so far that
the fur itself is disparate and you can see the

peach flesh beneath the fur. As it hits, it
(explosion). It’s a combination of force from both

the blow of the bolt and the propulsion of the
release of gas that sprays right in the direction

of Beau. I need you to make another constitution
saving throw, please.

TRAVIS: Save. You got it, smash it. You’re rolling
the bad dice again.

MARISHA: It rolled a natural one again! Laura, put
it in jail.

MATT: That’s okay, you only take one point of
poison damage, I rolled really low for that one.

LAURA: It’s really pretty though, what a pretty
die.

MARISHA: (whimpering) I know.

MATT: You take one point of poison damage.

MARISHA: Okay.

LIAM: Everyone’s catching their disease here.

LAURA: Oh no, Matt! Wait, how do we know where
we’re going, though? How will we choose?

MATT: I’ll leave this here as a visual aid, sure.

TALIESIN: You worked to make it so nice.

MATT: This is the direction you guys had come in
from, so the liquid is traveling down this way,

and then down this way, and there is no liquid
from the side, and the web that you had destroyed

is up in this corner.

LAURA: Okay, we go that way.

MATT: You’re going to go in this direction?

LIAM: Before we move, I am standing with two
flickering Calebs next to me and all three of us

look at Molly like Jim from The Office and they go
away.

(laughter)

LAURA: Oh no, how hurt is everyone?

TRAVIS: You gotta look in the camera.

TALIESIN: I did.

TRAVIS: Oh good, yeah.

ASHLEY: I mean, I’m 19 out of 32.

LAURA: Right? I should do a Cure Wounds on you.

ASHLEY: I’ll take it.

LAURA: Okay. I cast Cure Wounds on Yasha!

LIAM: What were you down to?

ASHLEY: 19.

LAURA: That’s above your whole–

LIAM: Yeah, that’s my max.

ASHLEY: That’s your max?!

LIAM: Yeah. I’m sitting at 14.

ASHLEY: Well, it’s good I took the hits, you
know?

LIAM: Yeah, that’s your job.

LAURA: That’s why I said it. Eight points.

MATT: In comparison to some of the scents you’ve
encountered in this conflict, suddenly the rest of

the sewer doesn’t smell as bad.

TRAVIS: Yup. Nostrils are burned right the fuck
out.

MATT: Yeah.

LAURA: Oh. How hurt are you, Beau?

MARISHA: I’m all right. I’m only down five hit
points.

LAURA: Oh, okay. Let me know, you guys, because
I’ve got lots of healing! Because I’m the cleric.

TALIESIN: Seriously, Caleb, how are you?

LIAM: Ah, you know, I’ve been worse. It’s okay.
I’m okay.

TALIESIN: If we hit you really hard, would you
still be standing up right now?

LIAM: If who hits me very hard?

TALIESIN: That’s a good question, I hadn’t really
thought about that.

LIAM: If she hits me very hard, I am a dead man.
If she hits me very hard, I’m probably okay.

SAM: I would never hit you!

LIAM: I know, that’s just– you know, it’s just
a–

SAM: I care for you, Caleb.

LIAM: You have a monster on your chest.

ASHLEY: Are you very scared?

LIAM: Generally, are you asking me?

ASHLEY: Just right now?

LIAM: Right now? No, because I am with all of you,
and those were just mice.

SAM: I am extremely scared right now, but I think
that we killed the monster and we can go back to

surface now, right?

ASHLEY: I don’t think that that was the monster.

SAM: That was clearly something down here that’s
been killing people.

LAURA: I think something’s making those things
like that.

LIAM: The rats are not making webbing. There’s
something else.

LAURA: Oh god, what if it’s a giant spider?

LIAM: It’s probably a giant spider.

LAURA: And it’s infecting the rats. (whispering)
And they’re turning into poisoned–

SAM: Spiders don’t like rats, do they?

TALIESIN: Rat spiders! Ooh!

ASHLEY: I don’t understand why those rats were–

LAURA: Poison balloons?

ASHLEY: (chuckling) Yes.

SAM: Did you see the one that kind of looked like
a dog, though? That was freaky.

TALIESIN: At first, I thought it was some sort of
evil gassy dog.

LIAM: Well, I would theorize that perhaps their
diet is 20% food and 80% diarrhea, so it’s not

very surprising that they explode into fecal
matter.

MARISHA: Can I bend down and, covering with my
vest a little bit, see if I can search and figure

out exactly what these things are made out of?

MATT: Okay. As you push through one of the open
wounds from one of the ones that was cut through

by either Jester or Fjord. I’d say about a third
of the body mass is an assembled shell of refuse.

The interior of it appears to be rat or
animal-like. General array of organs, though a lot

of them have a colorless gray or beige appearance
to them, and a lot of them look to be in various

stages of necrosis, and there’s a lot of infection
inside.

TRAVIS and LAURA: (groaning)

MATT: Yeah, it’s pretty nasty.

MARISHA: Guys, I think these are undead rats.

LAURA: I think they’re full of pus!

TALIESIN: Are they undead rats?

MATT: You can go ahead and make an intelligence
check.

TALIESIN: With advantage?

MATT: With advantage.

TALIESIN: All right. Where’s my intelligence–
there we are. That’s a– no, that’s a nine.

MATT: Nine.

TALIESIN, TRAVIS, LAURA, and ASHLEY: Nein!

LIAM: You could just say nine.

MATT: You would know enough, from the knowledge
that you have, that while there is necrosis in

there, it doesn’t look like its fully in there.
These things are–

TALIESIN: Mostly undead?

MATT: Or at least, they were alive up until a
moment ago. These infections, when they continued

for a period of time, probably not for long.

MARISHA: Zombie rats?!

LAURA: Just really infected rats.

LIAM: No, they had pinkeye in all their parts.

TRAVIS: You know this really isn’t what we need.
This is only the appetizer, maybe we should try to

find the main course.

LAURA: We should keep going. Should we be more
sneaky, or should we just walk?

ASHLEY: Yeah, maybe we should be sneaky.

TRAVIS: Yeah, I think stealth would be a good
idea.

TALIESIN: Let’s be sneaky.

TRAVIS: To the right.

MATT: To the right, okay. You do get a glance with
your torchlight, Yasha, as you glance up the path

across the way, and the path that curves around
the side, and you do see a few other similar

collections. Though not moving, or not reacting to
the vicinity of where you are. Even glancing at

the ones who were fighting you, you can see upon
closer look that their eyes are snowblind, or

infected to the point where they were very
nearsighted, or close to blind. The patches in the

distance you can see aren’t reacting you your
presence.

LAURA: We could set them on fire from a distance.

TRAVIS: Or just don’t disturb them.

LAURA: Yeah, but what if they all spring up. We
could just set them on fire.

SAM: Are we going that way?

MATT: No, you’re going that way.

SAM: We’re going a different way.

LAURA: Okay then, let them live, and die in
horrible pain.

TALIESIN: Yes.

MATT: (laughs) I’d like you to all roll stealth
checks, please.

SAM: Stealth checks! Can you help someone there,
Jester?

LAURA: Oh yeah, here you go!

SAM: Not me, I don’t need it.

LAURA: Who is the most noisy of us all? Which one
of you fuckers needs some help?

ASHLEY: I rolled shit for stealth, so it wouldn’t
do me any good.

LAURA: Well here, take an advantage.

ASHLEY: Oh.

MATT: I’ll let it happen. Usually you have to give
that before they roll so you don’t know.

LAURA: Just kidding.

ASHLEY: Should I take up the rear?

LIAM: You’re coming back after a break.

MATT: It’s fine.

ASHLEY: 15?

MATT: 15 is better.

TALIESIN: 12.

LAURA: Hold on, I have to check–

SAM: Ten. Not so good.

LAURA: Eight. Not so good.

LIAM: 16.

MARISHA and TRAVIS: 18.

MATT: Okay. As you guys continue down the right
pathway, you continue further and find the

clusters of makeshift bits of discarded material
begin to give way as about 20 feet ahead of you,

the torchlight begins to refract and reflect
against some sort of soft material that is

drifting and enclosing a portion of the walkway.
You see ahead of you a majority of the tunnel is

currently blocked, other than a small path on the
right side of it, by a dense webbing of some

kind.

LAURA: Let’s set it on fire!

MATT: You see a large knot, or a– not a Nott, a
knot of webbing as well, that is held aloft a foot

off the ground.

MARISHA: It’s the egg sack.

SAM: Or a body.

LAURA: Or it could be somebody that’s being slowly
sucked dry of all their blood.

MARISHA: You’re totally right.

LAURA: Should we set it on fire, or should we see
if it’s living?

TALIESIN: I think we should try to cut it down in
case it’s a person.

LAURA: Is it wiggling at all?

MATT: Make a perception check.

LAURA: 15.

MATT: 15? It does not appear to be moving.

LAURA: I think it’s dead.

SAM: You think its dead?

LAURA: Or it’s sedated.

ASHLEY: What if we (blows air)?

SAM: Should we go try to cut it down? Without
alerting them.

TRAVIS: You normally touch a spider’s web, they
come running.

MARISHA: That’s true.

LIAM: I have read a lot of books. Lots of them.
Have I ever read anything about the science of

larger insectoid creatures?

MATT: Possibly insectoids. This would not be,
technically, an insect.

LIAM: Okay, but it’s not familiar to me?

MATT: I mean, it’s webbing. There are many
creatures in nature that use webbing in different

forms and types.

LIAM: Like YouTubers.

MATT: Yes, there’s that too. Glancing at this, the
mass that is encased in the webbing is about this big.

LAURA: It’s a dog.

MATT: It’s about dog-sized.

TALIESIN: Or a rat.

ASHLEY: Is it close enough to us?

MATT: It’s about 20 feet ahead of you.

TRAVIS: Can we see a past that into any further
clumps of webbing?

MATT: Make a perception check with disadvantage,
because it does go beyond the torch threshold.

MARISHA: It doesn’t appear to be human-sized.

MATT: That one does not, no.

MARISHA: That one does not.

TRAVIS: 14.

MATT: Looking past, you can see layers of webbing
continue for about, what you can see, 20 feet

beyond that. It looks to be an even heavier wall
of it behind that completely blocks continued

access into that chamber. You can see two other
much larger clusters of webbing that are wrapped

around something.

ASHLEY: Are we able to get to this lump?

MATT: You can get to it, yeah.

ASHLEY: Or do we have to go through some of the
web?

MATT: There’s bits of it that are drifting below.
You see that it does shift every now and then. It

looks like there’s some sort of a breeze coming
through, faint as it is. That’s why, from the

webbing that is currently held aloft between the
ceiling and the floor and the left wall, from your

perspective, the first one you see, every now and
then you see it faintly shift, as if a breeze or

water moves through.

TRAVIS: Do we have to break any of the planes of
webbing to get to this cluster?

MATT: To get to this one? No.

LAURA: Let’s cut it down.

ASHLEY: Maybe we can look at it up closer?

MATT: You can.

TALIESIN: I’m going to try to very gently, maybe,
with everyone’s permission I’m going to gently

start cutting into the bottom of it, not too
deeply.

SAM: Wait! Should we get ready for some sort of
distraction or to do something to the other web first?

TALIESIN: I’m sorry, do you have a plan?

SAM: No, no, I just–

TALIESIN: Well, all right then. I keep moving
downward.

MATT: Okay, is this the one with your activated
rite?

TALIESIN: Yes.

MATT: And the rite you activated was?

TALIESIN: It was the radiant rite.

MATT: The Rite of the Dawn. As his scimitar, which
is now glowing with this faint radiant light

energy, it almost burns through as you carve
through. Slowly, it’s not an easy cut, but you do

carve through. As you do, the webbing begins to
curl back and blacken at the edges. As it pulls

away, you see something furry and fleshy. As you
pull it back a few more inches, you watch as a rat

head, lolls out, a tongue falling out the side. It
looks to be dry, it looks to be bereft of any sort

of internal liquid or life.

LAURA: That’s good to know. That means the
human-sized ones are probably fucked up too.

ASHLEY: Yeah, that’s probably true.

TALIESIN: Or they haven’t been eaten yet.

LAURA: How long ago did they say the guards went
down and didn’t come back?

TRAVIS: Quite a while, but I’ll remind you that
our mission is not to retrieve any guards. It’s to

kill this beast.

LIAM: If we kill the beasts that are down here,
then it might be worthwhile to also check the

bodies of the guards, you know, because they’re
not going back to the to their families, you

following me?

TRAVIS: That was dark and angry.

SAM: Steal from the dead bodies?

LIAM: Well, they’re not going to use it.

SAM: I agree. Yeah.

TALIESIN: I’ll work with that.

TRAVIS: Shall we move forward to the first plane
of webbing that would hinder our movement?

LIAM: Just a suggestion, we don’t have to do this,
I’m not even sure how I feel about it, but I have

just learned how to create a somewhat spectral
servant to me, one that is unseen. I could send it

in to poke about and if anything is going to
happen, it could happen to it first, instead of us.

SAM: I like that idea.

TRAVIS: Does it interact with the environment?

LIAM: Yeah, it could poke at things and you know.

MARISHA: Would it move the webbing as it went
through?

LIAM: Yeah.

TRAVIS: What do we like more? Poking the webbing,
or sending it up in flame?

MARISHA: I agree with Fjord. I think we we start
poking around, that thing’s going to come running.

TRAVIS: Might as well–

SAM: But then we’ll get to see it, and get the
drop on it.

LIAM: If you burn its web it will do the same
thing.

LAURA: Yeah. What if we back up and burn it?

TRAVIS: My way of thinking is what if that web is
sticky as shit. I don’t want to get caught in it.

LAURA: That’s why I said; why don’t we back up and
burn it?

LIAM: I think that’s actually a very good idea.

TALIESIN: Let’s try and not set fire to the human
shaped things.

SAM: Yeah. What if they’re still alive?

LAURA: Well, Caleb, how about you send your
spectral servant to poke at the little masses of

human and see if they start wiggling?

LIAM: Okay. Also, I will say that, you were
worried about burning their dead bodies. But if we

burn the dead bodies they might burn, we’re not
going to help them, but if any coin have, or any

items that are magical in nature will be fine. So
it’s okay.

SAM: Oh, yeah, that’s good.

ASHLEY: The thing is, if we kill them, I mean,
we’re putting them out of their misery. You know.

LAURA: They’ll probably end up as giant pus sacks
if they survive.

ASHLEY: Yeah, they’re probably already–

SAM: Or maybe they just were wrapped up five
minutes ago, and they’re totally fine.

LIAM: Yeah, that’s possible. This thing that I can
do, this servant that I can make, It’s not going

to be able to open these things. It’s very weak.

LAURA: I said poke it. Then if they wiggle, then
we know that they’re alive.

LIAM: That’s true.

TRAVIS: How about a poke and then a flame?

TALIESIN: Poke and wiggle. Then a flame.

ASHLEY: I think if they start moving, this thing’s
going to–

TALIESIN: Well, it knows that they’re alive—

ASHLEY: But then we’ll get eyes on it.

TALIESIN: So I’m sure they wiggle every now and
then anyway.

TRAVIS: That way Nott doesn’t have bad dreams that
we burn some people that are still alive and then

we can set it all on fire.

MARISHA: Oh, no, that was Caleb who was freaked
out by fire.

TRAVIS: Oh, right.

MARISHA: Yeah.

LAURA: Do it, Caleb!

LIAM: I pull a stick out of my coat, and I hold it
between thumb and pinky like this, and there’s a

string wrapped around it, and I take my fingers,
and I pull along the string, which begins to glow

a faint gold glow, and a being, same height, and
about same skinny-ass proportions as myself

appears before me.

MATT: Well, it does not appear.

LIAM: It doesn’t appear? You tell me, because
you’re the dungeon master.

MATT: It’s unseen, but you sense its presence
arrive.

LAURA: It’s unseen.

ASHLEY: Oh, that’s what that means.

MATT: On the dry, dust-covered floor of this
interior part of the sewer, where the temperature

has dropped and is a little less humid in this
area, there are two small plumes of dust on the

ground and you sense the servant has arrived.

LAURA: I go up and I push it.

MATT: Okay, you put your hand forward and it’s
like hitting the back of someone’s back, but

there’s nothing there and it catches you off
guard, you’re like “What the heck?” It feels

somewhat amorphous, like a heavy wind pushback for
a second, but there’s no wind and there’s no

whipping of force around your arm. It’s very
strange.

LAURA: I think your unseen servant farted on me.

LIAM: Well the rats have already started. So
Schmidt, I want you to go to these larger bundles

and give them a little pokey-poo.

MATT: All right, Schmidt goes past–

(laughter)

MATT: You sense this– the first webbing barricade
which has a small five-foot space between it and

the wall, to the next one, the one that you saw,
which encompasses the entirety of this wall. There

are small one-foot wide sections of it along the
upper part of the wall where there’s a gap, but

most of it is pure web across. There are two of
them there and are you getting close with the

torch to reveal it? Otherwise it’s going to be
beyond the torch light, it’s going to be very dim

and hard to see the details.

ASHLEY: Yeah, I’ll follow as far back as I can.

LIAM: I have to stay within 60 feet of Schmidt.

MATT: Right, so the two of you approach the first
barrier to see the second. As Schmidt approaches

the second barrier, one of the masses, which does
appear to be humanoid in size, shakes slightly,

doesn’t react. The other one shakes slightly, and
you watch as an arm limply falls from the side of

it, some webbing tearing, as it does you hear a
metal sword clang to the ground. You see a bracer

that once belonged to a crownsguard.

LIAM: (whispers) Schmidt, bring me the bracer.

MATT: The bracer (whoosh) and drifts on its own in
your direction.

LAURA: I wonder if the giant spider thing heard
that.

LIAM: What?

MARISHA: Yeah, probably.

LIAM: What did you say? I did not understand your
accent.

LAURA: (loudly) I said I wonder if the giant–

LIAM: Shh!

LAURA: You.

SAM: She wonders if the giant spider heard it.

LIAM: Yeah, we all wonder that.

TRAVIS: So they’re dead, huh?

LIAM: Well, not moving.

LAURA: Burn that shit then the spider will come
and we will burn that shit too!

ASHLEY: How close am I to one of the human form
ones?

MATT: You’re about ten feet from it.

TALIESIN: They look pretty dead, don’t they?

MATT: They look pretty dead, they’re ten to 15
feet from you.

TRAVIS: Firestarter!

ASHLEY: I mean this is the firestarter over here.

MARISHA: Let’s burn it.

LIAM: I can do it from a distance, yeah.

SAM: Should we get into some sort of position so
we’re not all clumped together?

MATT: Yeah, do you have any specific order you
want to maintain here?

TRAVIS: How about four on one side and three on
the other of the tunnel?

TALIESIN: That’ll do.

ASHLEY: Caleb, do you want to stand behind me and
little peeksies from behind?

LIAM: I would like to stand behind everybody.

TRAVIS: I’ll take the front of the other side of
Yasha, since I’ve got some armor.

LAURA: I’ll stand behind Fjord.

MATT: All right.

MARISHA: I guess I’ll go with team Caleb/Yasha.

TRAVIS: Wow. Fucking betrayal. Okay.

MATT: All right, Caleb, Yasha and Beau–

MARISHA: I’m trying to split up evenly!

MATT: Is it Molly and Fjord at the front of the
other group?

SAM: I’ll go behind Caleb.

MATT: Okay, so Nott goes behind Caleb and then we
have Fjord and Molly on the other side with Jester

behind them.

TALIESIN: Yep. Little bit of magic on both sides,
little bit of tank.

MATT: Okay. You move around that barrier and get
to the next ten to 15 feet up where there is the

next larger barrier of webbing and the two
unmoving humanoid forms wrapped up there.

LIAM: I can do this from 120 feet away, once every
six seconds I’m going to use Fire Bolt. I would go

(whoosh whoosh) and hit them both.

MATT: Okay. They both impact and the bodies shift,
there’s a burst of flame. Some of the webbing

ignites and burns and curls away, but it looks
like the flame is so instantaneous it’s not enough

to immediately ignite the webbing. There is a
burnt mark on them and neither of the forms move

or react to the impact and the web shifts and
shakes for a moment before it eventually comes to

rest again.

LIAM: Just as a test, to the one on the right I do
it again.

MATT: Okay, you do it a second time. It burns a
little more, as the webbing burns away in that

section you can see the crownsguard armor
chestplate that is now a little bit charred

beneath the impact.

LIAM: Okay, well, he’s dead. Should I just keep
chipping away?

MARISHA: You still have your torch, yeah?

ASHLEY: Yeah. I’ll help. Are we moving forward or
we’re still–?

MATT: They’re all still in the back, but you can
move forward if you want to move forward.

LIAM: Well, this is every six seconds so I could
just stand here for a minute going (whoosh whoosh

whoosh) and not get close.

TRAVIS: Hey Nott, will you do me a favor and make
sure nothing sneaks up behind us?

SAM: There’s things behind us, too?

TRAVIS: Could be.

LIAM: So I guess I’ll take the next 30 or 40
seconds, if that’s what it takes. I’ll focus on

one and just keep burning it away.

MATT: Okay.

SAM: I’m going to go 15 feet behind us.

MATT: Okay, you shift yourself 15 feet behind.
Make a perception check so you can watch. With

disadvantage because, unfortunately, you’re away
from the torch light to do so.

SAM: That’s a one.

MATT: So you’re keeping watch.

(laughter)

MATT: As one after the other the webbing is
shaking and shifting. Eventually, after four or

five blasts the web begins to catch fire and you
watch as the red and orange flames expand and

begin to immolate both the unmoving bodies. The
webbing then burns away and eventually begins to

detach from the weight and the loss of tensile
strength and that whole wall shifts and collapses

to the ground, both of the bodies hit the ground.
The webbing burns away, it’s not enough to catch

the bodies on fire, though it does singe and burn
the exterior and as you look they’re both in

various states of decay. The skin you can see, as
you approach a little bit, Yasha, to take a look,

the cheeks within their helmeted heads are sunken
and sallow. The lips are curled back over the

teeth. They are drained of any internal life force
or blood.

ASHLEY: Can I poke around with the tip of my sword
and see if there’s any money or something in their pockets?

MATT: Make an investigation check.

LIAM: (singing) We are the worst. We are the
worst.

TALIESIN: He’s not using it.

ASHLEY: 18.

MATT: Prodding around, yeah, there is. From just a
glance, they both have coin purses on their belts,

folded into their belt, as a protective measure.
They both look like they were caught in a state

where they’d be willing to travel anywhere and
spend money.

ASHLEY: I’ll take them.

MATT: Okay, you being to pull from their bodies,
what are the rest of you guys doing?

LAURA: We could take their weapons, I bet they’re
nice weapons. Or we could return them to the

Crownsguard, maybe they would reward us?

TALIESIN and MARISHA: Do they have a dog tag?

MATT: Glancing about as you inspect the bodies,
there’s no identifying tag to them. There isn’t an

elaborate system of maintaining Crownsguard
members or identifying that you’ve noticed at

least.

TRAVIS: Can I search for puncture marks? Stab
wounds? Bite marks?

MATT: Make a medicine check.

LAURA: Can I take their helmets and put them in my
pink bag?

MATT: Sure, easy enough to do.

LAURA: What about their weapons? Do they have
any?

MATT: They do. They both are carrying a longsword.
They’re well kept, not used. You look along the

blade and there are barely any signs of
indentation.

LAURA: Does it say anywhere “Property of the
Crownsguard?”

MATT: No, but they are uniform design. They’re not
elaborate or ornamental. The Crownsguard weaponry

are all pretty much designed or provided by a
similar blacksmithy technique so they all feel

like they’re uniform to a certain degree.

TRAVIS: Ten on the medicine check.

MATT: That’s enough. It’s not too hard to see. As
you look over each of the two bodies, both of them

have heavy puncture marks, either right in the
back of the neck on one of them, or the other one

has it right under the front of the chin. The
puncture marks are about that wide, about two

inches across on each side where the skin and
flesh has bubbled and pushed away from the side

and they go very deep in.

TRAVIS: So big fangs. Probably fucking pincers.
You know (clicking). Yeah. So watch your shit.

LIAM: Caleb stands still for a second and looks
around. Do I hear anything?

MATT: Make a perception check.

LIAM: Oh, in my sleeve. Oh, that’s a one. So I
don’t hear anything.

TRAVIS: How’s the ground that we’re standing on
now?

MATT: There would have been some general webbing
towards the base of this, but you’ve burned away

that central area. As you step forward, you look
beyond where that burning mark is and there is a

stark left turn. It curves to the left and looking
around the side it curves again to the right,

maybe 20 feet beyond that and you see another
webbing barrier where there looks to be three

different figures. You see now there is another
figure that is not part of the webbing barrier but

is just webbed to the wall right next to it.

TRAVIS: But the stone is unim–

MATT: Unimpeded to the point it would be an
issue.

TRAVIS: Not tacky.

MATT: No, you feel a little bit of stickiness when
you step around from general fallen bits of stray

webbing strands and such, but nothing that would
impede your movement.

LAURA: How is it to try to chop through it with
the axe?

MATT: You can go try to either the one behind you
or the one ahead.

LAURA: Yeah, I want to try doing it and see if it
sticks to the weapon or if it cuts through.

MATT: To the one ahead?

LAURA: Yeah.

MATT: Okay. You come forth to the web there in
front of you to where the two other figures that

are massed there. They are both humanoid and you
now look over at a close glance as a third one,

small, looks to be another one of the rat
creatures that is caught in there. You carve

through. Go ahead and make an attack roll. Roll
damage for the handaxe.

LAURA: Seven.

MATT: Seven, okay. You carve through and a large
part tears through before your handaxe stops and

you’re like (grunts) can’t push any more. You try
and pull back and as you do, you pull your arm

back and it gets ripped from your grasp and it’s
now stuck and folded, and your handaxe is now

wobbling in the web.

TALIESIN: I’m going to very gently cut her handaxe
out with my radiant sword.

MATT: Okay. You begin to carve around it and pull
it out, and you eventually get it free but now

there’s a cluster of webbing around it almost like
the world’s worst cotton candy. It’s wrapped

around the center of it, but it’s sticky.

TRAVIS: The worst kind of candy.

TALIESIN: Don’t eat it!

LIAM: Jester, put it on the ground and take ten
steps back away from it.

LAURA: (metal plink)

MATT: (metal plinks) The metal hits the ground and
makes a bit of a sound.

LAURA: Except it’s covered in webbing so not as
much sound.

MATT: No, but the metal still hits the ground.

LIAM: (whoosh)

MATT: You watch as the flames burn around it and
free it. It lights up the vicinity a little bit.

There’s that wedge opening where you’ve cut in
that webbing barrier and behind it you can see the

entire floor of the next portion appears to have
some sort of webbing layer around it and all the

walls are covered in it. Across the way you can
see rungs and the end of this portion of the

drainage that leads up into where you can see the
wind would be coming through, and that faint bit

of wind that’s pushing through that’s causing all
the webs to shift is coming from what you can

barely make out to be the faint bits of sunset
light peeking through another exit. A sewage exit

just like the one that you came in. You also see a
number of other figures that are all webbed to the

walls and encased within there.

TALIESIN: All of the ones webbed to the walls are
just as emaciated and dead?

MATT: Make a perception check.

LAURA: Can I get my handaxe back?

MATT: You can, yeah.

LAURA: Thanks, Caleb.

TALIESIN: Six.

MATT: You glance past in the distance. It’s too
hard to see, unfortunately, because the torchlight

is too far away.

ASHLEY: How close are we to those now?

MATT: Well, you’re at the second web wall. That’s
about 25, 30 feet from you so it’s beyond the

torchlight of where you’re standing.

LAURA: It’s a dead end past all of this? It’s a
dead end and just goes up?

MATT: It looks like it. It goes to a dead end, but
it’s all covered in webbing.

LAURA: It’s got to be around here somewhere,
right?

ASHLEY: Or it’s behind us and waiting until we get
in its room.

SAM: It’s not behind us!

TALIESIN: I’m going to start trying to cut down,
find the points of the web wall where it’s being

held together and cut any of the web.

SAM: Nothing back here!

MATT: Because of your rite, you manage to carve
through and you watch as the second web wall comes

and folds to the end. The bodies that are encased
in it hitting the ground with heavy thuds. You can

see the other bodies that are webbed to the walls
around. On the inside, you can see the end of

this. It is a giant web nest.

LIAM: If we deem it safe, maybe someone could look
out this other exit because, probably, something

is down here with us, but mayhaps above the grate,
this thing lives in a house perhaps. I don’t know,

I’m spitballing.

TRAVIS: Or if we go up to the grate, and try and
get someone to open the hatch in case we need to

beat a speedy retreat.

LIAM: That is also good. That is two reasons to do
it.

LAURA: Should I go up?

TRAVIS: Yeah, do it.

LAURA: Okay.

TRAVIS: Give her the writ of law thing.

LAURA: Is it blocked in and webby all along the
ground?

MATT: As you walk past, the ground itself is
sticky. You can still move, but you’re hindered

somewhat having to like pull through and it tugs
at your feet. You guys watch as webbing tears and

builds on the bottom of her boots as she walks
in.

LAURA: I stop walking.

MATT: Okay. You stop and look and you can see the
faint outline of bodies that are webbed to the

wall. Parts of the faces that are revealed that
are gray and lifeless, drained. On the far wall,

you see a large cluster of webbing. It looks like
a mass of three or four bodies jammed together and

you see one body that’s right next to where the
rungs are that is not as webbed as the others, and

there is color to the skin. You see elements of a
humanoid face. A halfling, it looks to be. About

halfling sized. It is about a foot up off the
ground, webbed to the wall, one arm is drifting

out and part of the face and unconscious, but is
not gray and dead like the others. And that’s

where we’re going to take a break.

SAM: Wait, no! But that’s a person!

MATT: I know. We’ll come back on that. It’s
because I want to make sure we all get to the

bathroom, including myself. I have to pee like a
fucking racehorse. So yeah. We’ll pick up on the

reveal of this non-dead body.

LAURA: I don’t like it either.

ASHLEY: You went to no’s like, “No no no.”

MATT: We’ll be back here in a few minutes. First
and foremost, we have our Wyrmwood giveaway, which

we’ve worked through some of the stuff. Yeah,
giveaways and laws are weird. I apologize for the

heads up, but as part of this Wyrmwood giveaway,
you need to be in the Twitch chat to participate.

I apologize.

ALL: I apologize.

MATT: We’re fans of Deadwood, if you couldn’t
tell. Right now, the offer is only for residents

of the United States and Canada, excluding Quebec,
because of laws. We’re trying to figure out how to

expand that, but that’s where we are at the
moment, so I apologize if you’re not a part of

that. I’m so sorry. We have no way to get around
it, but we’re working on it. For the official

rules, you can follow the link in chat. It should
be available to you. Tonight’s prize is the Purple

Heart Adventurer’s Arsenal, which you may
recognize as the wood that Scanlan had in the last

campaign. In case you haven’t seen what these
arsenals are, it’s a dice box as well as a great

interior. You can keep your dice, your pen, minis
or erasers, anything else you want to keep in

there. They’re pretty badass. So we have that. The
contest has officially started, so all you have to

do is go into Twitch chat. Tonight’s code is
sewers. The plural. Sewers.

TRAVIS: Is there an A in that?

MATT: No. But yes, that’s the keyword. Only enter
it once in chat because entering it more than once

will disqualify you. Good luck, everyone. We’ll
announce the winner when we come back from the

break. We’ll be contacting the winners after the
break so make sure you keep an eye on your

whispers. We’ll see you guys back here in a few
minutes.

[break]

MATT: And welcome back. First and foremost, we
know that some folks are having problems or issues

with the D&D Beyond discount code, which I think
was “InvisibleWand.” They’re working on it at D&D

Beyond, but don’t worry, the code will be active
for a while. Look for updates or keep trying.

They’re working on that. Also, we have our winner
of our fantastic Wyrmwood giveaway.

Congratulations to scopewar. Scopewar, you are the
winner. We’ll get that out to you, so well done.

Bringing us back in. You guys had just noticed the
furthest element of this segment of the sewer,

where the webbing had become far more apparent.
You had discovered a few bodies that came over.

You had carved through one wall and caused that to
fall off to the side, and leading to the very end

of it, you saw an ascension that went to another
exit grate into the city. A number of bodies, one

large webbed mass of a few bodies and one
individual that looked to be still alive, though

unconscious and webbed against the wall.

LAURA: Is he reachable?

MATT: From you right now, he’s about 20 feet ahead
of you.

LAURA: (whispered) He’s still 20 feet away from
me. You guys! Hey fuckers!

MARISHA: What?!

LAURA: I’m a little worried about walking any
further because my feet are starting to stick to

the ground, like a lot. But there’s a halfling
stuck to the wall over here and I don’t think he’s

dead.

MARISHA: Okay. You stay there with the halfling. I
might be able to negotiate my way a little

further.

LIAM: Is Jester right up with the halfling?

LAURA: No, I’m 20 feet away from it.

TRAVIS: If you had to ballpark the distance to the
halfling or to the very end of it?

MATT: From you guys all together, it’s about 25
feet, 30 feet. Jester is a little bit closer.

SAM: All clear in the back!

TALIESIN: I’d forgotten.

TRAVIS: I am going to join Nott at the back and
keep an eye on the rear.

SAM: No need!

MATT: Make a perception check.

MARISHA: Oh, jeez Louise.

TRAVIS: Ten.

MATT: Okay, Fjord you shift around to join Nott in
the back and you guys look off in that distance.

You see nothing in the darkness behind you. Who
else is doing what?

LIAM: I am going to walk up to Jester and stand
next to her and then I am going to send Schmidt

forward to this halfling to try to maybe lift up
his, its, I can’t tell you. The chin of this halfling.

MARISHA: I’m going to also move forward next to
Caleb.

MATT: You move forward next to Caleb as well. You
guys are finding your feet sticking to the

material of the floor webbing. You approach. You
watch as the head of this halfling is pulled away

from some of the webbing and lifted up. It is
male. Actually, because you’re still with Yasha in

the back, make a perception check both of you.

LIAM: Well if I can’t see–

MATT: It’s low light beyond that so make a
perception check with disadvantage.

MARISHA: I’ve got dope goggles, though.

LIAM: Oh, well okay.

MATT: You can make a straight perception check if
you’d like.

LIAM: Well I would say if I can’t see, if I knew I
can’t see, if I were really in this place instead

of sitting as this table.

MATT: You can if Yasha comes closer, but Yasha has
the only source of light.

LIAM: If I couldn’t see coming up, I would go
(poofing) and send out Dancing Lights.

MARISHA: Natural 20.

LIAM: There you go.

MATT: The Dancing Lights appear in the air and
begin to drift in help fill out the area, your

torch light still being this larger beacon of
flame light in the space. Beau, you glance ahead

and can see as the chin is lifted, a thick band of
tattoos–

MARISHA: I think these goggles are like polarized.
It’s real cool. He’s got a thick band of tattoos, sorry.

MATT: A thick band of tattoos that completely
encompasses the neck to the point where what’s

exposed from beneath it’s like black shapes and
designs completely around.

MARISHA: Of the halfling?

MATT: Of the halfling, yeah.

MARISHA: Do they look old or like a fresher
tattoo?

MATT: Did you roll a natural 20?

MARISHA: I did roll a natural 20.

MATT: Your amazing monk-like sight, they’re not
fresh.

MARISHA: They’re not fresh.

MATT: They’re not fresh.

MARISHA: Do I see puncture wounds?

MATT: You do not.

MARISHA: Okay.

MATT: Also, there’s this weird sense that creeps
on Nott and Fjord as you’re glancing forward and

you both turn over your shoulder to see a massive
pale white and blue arachnid creature, legs

spindling outward, at a width of ten feet or more.
Giant dripping fangs and beady red eyes, a row of

them glaring right at you as this (hiss) pincers
open up.

LAURA: How close is it to you guys?

MATT: It’s right behind Fjord and Nott and it is
striking you, Fjord, as its first strike.

SAM: It snuck up on us?

ASHLEY: Wait, so it’s behind?

MATT: It’s literally here!

ALL: Oh!

ASHLEY: Was it on the ceiling the whole time?

MATT: That is going to be a 23 to hit.

TRAVIS: Against my 14? Yeah!

LIAM: While this death is happening, Caleb is
Schmidt go like this to the halfling. Caleb’s

going, “Hey guy, hey hey hey.”

MARISHA: Halfling!

MATT: You suffer seven points of piercing damage,
as its fangs snap right into your chest area. Do

you still have ice armor on?

TRAVIS: I do, so he takes ten points of damage.
The armor is gone.

MATT: I also need you to make a constitution
saving throw.

LAURA: Oh no!

TRAVIS: Shit! 17.

MATT: You feel venom pulse into your body. Your
physicality, however, being somewhat sturdy,

manages to resist a large element of the poison
that is suddenly thrust into your torso. You

take– that’s a terrible roll. You take five
points of poison damage. Nott, you look up and see

this thing as it digs its giant pincers and fangs
into Fjord’s body and it pulls back and you watch

it vanish and disappear.

TRAVIS: Fuck!

MATT: I need you all to roll initiative.

LAURA: It’s an invisible spider!

TALIESIN: To be fair, invisible spiders are the
best spiders because you can’t– hey, look at that!

TRAVIS: Oh, look at the webs!

MARISHA: Why are we invisible? Oh.

LAURA: We’re not invisible, those are dead people!
I see dead people.

TRAVIS: Invisible shit ass bitch! Nipples on a
horse!

MATT: The last place you saw this–

ASHLEY: Are they invisible, the people that are on the walls?

MATT: The last place you saw it was there before
it disappeared.

ALL: Fuck!

LAURA: Where before it disappeared?

MATT: Right there.

LAURA: Wait, why are all the other things
invisible? Does that mean those are other things

that are going to attack us?

MATT: These are all the bodies that have been
webbed up. Initiative order for you guys, please.

25 to 20.

LAURA: 22!

MATT: Nice!

MARISHA: Oh goddamn it, he has it this whole
time.

MATT: All right, Jester’s up front at 22. 20 to
15, guys.

LIAM: 15! Fünfzehn.

TRAVIS: I have 15, as well. Nobody has higher than
a 15?

LAURA: I had a 22.

TRAVIS: Yeah, I mean besides Jester.

MATT: All righty, that was ten to 15? Ten to
five.

MARISHA: I’m sorry. Then ten to 15. I’m 13.

TALIESIN: I’m 13.

TRAVIS: You’re both 13?

MATT: Beau and Molly. All righty, and ten to
five?

ASHLEY: Eight! Oh, seven, I’m sorry.

SAM: Five!

TRAVIS: Good, separated from everybody.

LAURA: Man, you always have the shittiest
initiative!

ASHLEY: So do I.

LAURA: Yeah, why do you guys always have bad
initiative?

SAM: Because we save it for when it really
counts!

MATT: That’s true.

LAURA: Weird.

MATT: The top of this round. Jester, you’re up
first.

LAURA: I’m up first! Okay, did I hear it happen to
Fjord? Did I hear anything?

MATT: No. Well, you hear like the reaction of
pain, and you glance over just in time to see this

large, monstrous spider body vanish in place.

LAURA: Oh no!

SAM: I’m probably screaming.

MATT: Nott is just–

SAM: (screaming)

LAURA: I cast Spiritual Weapon, a giant purple
lollipop! Oh no. I’ve got some, but you have one

too, don’t you?

TALIESIN: We have a couple around.

MATT: Oh, do you have one there?

LAURA: No, you have the one. Don’t you have the
one?

SAM: You have a one with the stand.

LAURA: That Brittany made?

MATT: Yes, but it appears to have been moved since
they used the table last time. Oh well.

LAURA: Somebody took a picture of it then
disappeared it?

MATT: It might have happened, yeah.

LAURA: I make a giant teal lollipop instead! Here
you go.

MATT: Where shall we place this?

LAURA: Directly overhead of where the spider
disappeared.

MATT: Okay, we’ll put it there. It worries me that
I get to unveil that and it’s not around.

MARISHA: Does anyone know where the lollipop is?

MATT: It’s fine. Jester, you use that as your
bonus action to cast. What are you using your

action for?

LAURA: I’m going to, oh god, cast Sacred Flame on
the place that it was at. Can I do that?

MATT: Sacred Flame is a cantrip?

LAURA: Yeah.

MATT: You can, sure.

LAURA: On the place that I saw it.

MATT: Okay, you watch as the large lollipop
apparates in that space and you cast Sacred Flame.

It has no target to effect.

LAURA: It’s not invisible guys, it’s gone.

TRAVIS: Nothing happens?

MATT: No, there’s no burst of flame. The spell has
no target.

LAURA: I’m going to back up against– oh no, if I
back against a wall, it’s sticky, isn’t it?

MATT: The space, all this area here, where the
webbing starts is considered rough terrain to move

through. So your speed is halved moving through
that area.

LAURA: I’m going to take a couple steps, if I can,
like up on those rocks next to Yasha is it? Yeah.

TALIESIN: We should probably clump together.

MATT: Okay. So you back up onto the rocks and
start pulling your feet out of the webbing as you

do. That ends your turn?

LAURA: Yes.

MATT: Ending Jester’s turn. Caleb and Fjord, you
guys are up.

LIAM: Can I get either inside or behind that crate
that’s in the corner with difficult terrain?

MATT: I can say you can start to get into it. It
doesn’t offer you any cover at the moment, but

you’re in it right now.

LIAM: Okay, for an action, I am going to cast the
Blur spell on myself again und I will use my

bonus action to have Schmidt come. I’m assuming
he’s not affected by webs?

MATT: He doesn’t seem to be.

LIAM: Well then I will summon him to stand above
me on the box.

MATT: Okay.

CALEB: So I’m blurry and there’s an invisible guy
right above me.

MATT: Ending Caleb’s turn. You are currently
blurring and shifting.

TRAVIS: Okay, can I spin back after getting
fucking bit by a goddamn spider, and can I back up–

10, 15, 20. Does that cause anything to hit me?

MATT: Nope.

TRAVIS: Cool. I don’t see nothing, right?

MATT: Currently, no.

TRAVIS: Nice. Can I fire Eldritch Blast in the
direction that I saw it?

MATT: You can.

TRAVIS: Yeah!

MATT: Make a main attack roll.

TRAVIS: 17.

MATT: (poof) It hits the stone wall behind it.
It’s not there.

TRAVIS: It moved!

(laughter)

MATT: You get the sense that it’s not apparently
there.

TRAVIS: I need to see it to do anything else. All
right.

MATT: That ends your turn. That brings us to– all
right. So–

MARISHA: The spider is in between Fjord and Beau.

LAURA: The spider is in between Fjord and Beau. I
thought Travis would make the note, but he’s not.

SAM: He’s busy.

MATT: There is a moment, Fjord, as you back up
after releasing your Eldritch Blast where it

impacts the wall and you’re like, “Shit.” You hear
this (whoosh) sound and look your right and it

appears right next to you.

LAURA: Where?

TRAVIS: Oh fuck!

ASHLEY: Well, he’s not invisible anymore.

MATT: It lunges out towards you again.

TRAVIS: Oh, no.

Shit, that’s another 23. Two 19s in a row.

TRAVIS: Yeah, I mean, you don’t need me to tell
you it hits.

MATT: That is eight points of piercing damage, and
I need you to make a constitution saving throw.

TRAVIS: Damn!

MARISHA: How many?

TRAVIS: Okay, constitution saving throw.

Oh, that’s an eight.

TALIESIN: That’s a lot of dice.

MATT: All right, you take 15 points of poison
damage.

SAM: That’s all of the poison damage.

TRAVIS: I’m unconscious. No! Relentl–
The thing, I got the thing! It’s called Relentless

Endurance! I come back to one hit point!

LAURA: It’s Relentless!

TRAVIS: Sorry, I’m half dead.

MATT: As the fangs dig into the side of your
torso, you pull back and try and defend yourself

and it pierces your leather armor in your torso.
It releases a huge burst of venom into your chest.

You feel your lungs and heart seize for a moment
and you almost fall back. That burning orcish rage

from underneath gives you that last bit of
inspiration to shrug off the poison and look back

angrily and realize you are in deep shit.

TRAVIS: Oh fuck.

LIAM: There you go, Freemasons. He’s actually a
half orc.

MATT: All righty, that ends its turn. That brings
us to Beau and Molly.

MARISHA: Do you want to go first?

TALIESIN: You can go first.

MARISHA: Is there a way I can hop over the web
situation?

MATT: Is it bothering you?

LAURA: Yes!

MATT: It’s been bothering you this whole time?

MARISHA: It was bothering me this whole time, too!
I meant to fix it in the break.

MATT: Laura Bailey, the kind of friend that tells
you when you have a booger in your nose. I really

appreciate it.

MARISHA: Can I jump this gap where Molly is and
avoid the webbing?

MATT: You can certainly try. Go ahead and make an
athletics check. You are standing in webbing, so

it’s being able to–

MARISHA: Natural 20.

MATT: I will say yes! I will give you the ability
to leap through and land off to this side using

your movement and avoid that ten feet and still
manage to free yourself from the webbing. So that

was 15 feet of your movement used to leap.

MARISHA: So I have 25 more feet?

MATT: Yep.

MARISHA: How close can I get to the spider?

MATT: Let’s give it a shot.

LIAM: I mean, Beau is pretty fucking amazing in
combat.

MATT: 25! You’re not quite close enough.

MARISHA: Fuck!

I don’t have any reach with my stick.

MATT: No, you have whatever monk abilities that
you have. You have eyes on it at the moment, yes.

MARISHA: I will hold. I will take a dodge action.

MATT: You start defending yourself, preparing for
its onslaught. That brings me to Molly’s turn.

TALIESIN: I’m going to head towards the spider, as
close as I can get. There’s not a lot I can do.

MATT: You’re right there.

TALIESIN: I’m going to use Devil’s Tongue, I’m
going to use Vicious Mockery.

MATT: It rolls a natural 19 on its saving throw.

TALIESIN: (guttural Infernal sounds)

MATT: That’s like three 19s in a row that it has
rolled, by the way.

LAURA: You have something in your throat, Molly.

TRAVIS: What dice are you using?

MATT: Well, the last two I was using the Golden
Snitch. This one I used the black d20.

SAM: We are all going to die because of the Golden
Snitch.

MATT: It was gifted to me at the end of the last
campaign.

TALIESIN: It was gifted.

LAURA: Or did you throw it on the table and Matt
snatched it up?

TALIESIN: We are golden gods.

MATT: You must invite the vampire in for it to
cross the threshold.

(laughter)

TALIESIN: I have made a terrible mistake.

MATT: So, Molly, you moved up there and you’re
still ten feet away from this creature.

TALIESIN: I’m just going to hold.

MATT: All right, so you’re holding–?

TALIESIN: An attack for the second that it’s
within range.

MATT: Okay, so you’re holding your action in case
it shows up within range to strike it. Okay, good

to know. That finishes their turn. Yasha, you’re
up.

ASHLEY: Okay, can I get to it?

MATT: What’s your speed?

ASHLEY: 30 feet.

MATT: 30 feet? (counting) Just in range!

ASHLEY: Okay, so. Um–

I would like to rage.

(cheering)

ASHLEY: Okay, so I would like to rage, and then–

MATT: It spins around after Molly screamed at it,
and it goes (snarling). You can see in your torch

light, as you’re clutching it in your hand as you
rush towards it. You’re going to have to drop that

torch to grab your two-handed weapon.

ASHLEY: Yeah.

MATT: You drop it on the ground, and as it hits
the ground, the light flickers off of its eight

red beady eyes. It turns, its fangs open towards
you and you see the venom and bits of Fjord blood

dripping off of the end of it as you rush towards
it. All right, you rage, what are you doing?

ASHLEY: Rage, take out my sword and try to hit it
between the eyes.

MATT: Go for it, roll for attack.

ASHLEY: Okay.

Okay.

23.

MATT: 23 hits! Roll damage.

ASHLEY: What do I roll?!

MATT: It’s d12 for your greatsword. Plus whatever
your strength–

ASHLEY: 2d6 plus three.

MATT: Oh the greatsword yeah, d12 is greataxe.
2d6, plus three, plus whatever your rage damage

bonus is, which I think is two, right?

ASHLEY: (grunting)

LIAM: It’s like an airplane.

TRAVIS: Yeah, this is the second fight.

TALIESIN: It might auto if you select your–

LAURA: Yeah, she didn’t get a session zero.

MATT: Yeah, it’s plus two. It’s plus five damage
to whatever you roll.

LAURA: Yeah!

ASHLEY: Plus five to whatever I roll?

MATT: Yep.

ASHLEY: Okay, 14.

MATT: 14 points of slashing damage.

TRAVIS: Fuck yeah, beast mode.

As you rush towards it with a large arc,
slamming down like

(whoosh), you carve through part of its carapace,
two of the eyes are cloven through and are now

bloodied and ruined.

LAURA: It’s blinded!

MATT: It shrieks back. It’s hurt, but it’s still
doing fine. Is that the end of your turn?

ASHLEY: Yeah, because I can’t do anything else,
right?

MATT: Yeah.

ASHLEY: Okay, I stand there at the ready with the
point.

MATT: Got it. Nott, you’re up.

SAM: Okay. I’m going to shout out: I think this is
the monster! I will nervously fire my hand

crossbow at the beast, hoping not to hit any of my
friends. 12 plus something? Six. 18.

MATT: That hits. Roll damage. You get sneak
attack.

SAM: Yeah. (counting) 14. Plus Fury of the Small,
17 points.

(cheering)

MATT: As it opens its mouth, the firelight from
the torch flickering in, its horrible weirdly

shaped spider-like mutated mouth open up where the
pincers and the giant fangs are. A bolt sinks into

its throat, and it starts shrieking, backing up
defensively, the pain causing it to pull away from

you. That’s a serious amount of damage.

SAM: Yeah. I scramble away in Caleb’s direction,
and that cocoon guy there. I’m going to hide right

behind him.

MATT: Okay. Make a stealth check.

SAM: Okay. A 15.

MATT: Good to know. That finishes Nott’s turn.
Jester, you’re up.

LAURA: Okay can I come around the corner and get
out of this nastiness? Ooh, it really did stick to it.

MATT: It really did stick to it. Five, ten, 15,
there.

LAURA: Can I see everything?

MATT: Yes, you see right where everyone is and
where this creature is.

LAURA: Okay I’m going to send my spiritual weapon
down there to bash it over the head!

MATT: 5, 10, 15, 20.
It cannot quite get into range.

LAURA: How did Yasha get all the way there and my
thing didn’t get there?

MATT: Because yours can only move 20 feet.

LAURA: That’s so stupid. Okay.

MATT: I believe that’s the case.

LAURA: Yeah, it’s only 20. Then I’m going to use
Cure Wounds. Is it touch?

MATT: Cure Wounds is touch, I believe.

LAURA: Motherfucker!

LIAM: Healing Word, maybe.

LAURA: Yeah but it’s like dog shit. Aw, look at
that.

ASHLEY: Does it sparkle? It’s got all sparkly
little–

LAURA: Isn’t it so pretty?

TALIESIN: It really ties the sewer together.

(laughter)

MATT: There it is.

LAURA: Healing Word is such dog shit, as far as
what it can do.

SAM: Healing Word? No, it’s not!

LAURA: Psh, sure whatever. I guess I’ll do Healing
Word to cure you. But you’re going to go down

again, it’s not enough to heal you–

TRAVIS: I’m going to take a healing potion.

LAURA: Oh, you are?

TRAVIS: Yeah.

SAM: Do your thing.

TALIESIN: Or do damage.

LAURA: I’m going to– I’m sorry, you guys. I’m
going to Sacred Flame it, then.

MATT: Okay. What’s the–

LAURA: 1d8 radiant.

MATT: Well it needs to make a saving throw, right?
That is an 11. I think your DC is 13 right? Yeah.

Roll damage.

LAURA: Okay.

Aw, two.

MATT: Two points radiant damage. Hey, it all
helps. A burst of radiant flame suddenly

encompasses the front part of its body, between
the impact of the bolt, the slashing from Yasha,

and the blast, it looks like it’s starting to feel
a moment of fight or flight. That end your turn?

LAURA: Yeah, it does.

MATT: Caleb, Fjord, you’re up.

LIAM: Okay, I can see a straight line from the
spider to me so I think–

MATT: It does have partial cover, though, because
of the angle you’re at.

LIAM: Yeah, okay, all right. I’m going to use my
movement to crawl out of the box so I can get a

better bead on it hopefully. I’ll go as far
forward and to the side as I can to get a better angle.

MATT: (counting) That’ll improve your sight
there.

LIAM: Okay, so I am going to steady my arm against
the other arm and point at it, and blacken my hand

and send a Fire Bolt at it. Here it goes, we’ll
see if it hits probably not. No, I don’t think it

does. That is a 11.

MATT: That unfortunately does not hit. As it’s
reacting from the impacts, it begins to rear back,

and as it does there’s this one flash of light. It
seems like it notices its presence and gets really

low and flat suddenly. Its whole body, which is
massive, shrinks low to the sewer as it passes

overhead. It pops back up, ready.

LIAM: Then before the end of my turn I’m going to
(snapping) and Schmidt silently comes up as close

as he can get next to me.

MATT: That ends your turn?

LIAM: Ja.

MATT: All righty. It’s now the spider’s turn.

TRAVIS: It’s my turn.

MATT: That’s right, I forgot.

TRAVIS: With my bonus action, can I cast
Hexblade’s Curse on the spider?

MATT: Yes, you may.

LAURA: You should just kill it! Kill it! It’s
already nervous, kill it and don’t worry about

healing yourself.

ASHLEY: He’s looking rough.

LAURA: Destroy it, Fjord!

TRAVIS: With the fucking glove of blasting, that
we took off the thing, can I go (grunting) and

fire all three of the Scorching Ray balls at the
spider?

MATT: You may. Make your three attacks with
disadvantage because it’s a ranged attack in

immediate face-to-face range.

TRAVIS: That’s a nine, plus two for 11.

MATT: 11 misses. The first one goes wide, second
strike.

TRAVIS: That’s a one.

MATT: Goes wide again.

TRAVIS: 16.

MATT: 16 does hit. Your first time using the
glove, you’re not too sure how the aiming works

and the first two go off to the side, you’re like
“Shit! Shit!” (boom) The third one finally

impacts. Roll damage for that.

LIAM: Aw man that’s that Fjord edge right there.

TRAVIS: That’s right. Eight points of damage.

MATT: Eight points of fire damage. Plus, does your
Hexblade’s Curse do anything on that? Don’t you

add your–

TRAVIS: Plus two to hit, that’s it. No, damage
two, proficiency. Thank you.

MATT: It’s ten, right?

TRAVIS: Ten, thank you.

MATT: (explosion) The second the Scorching Ray
blast hits it as it’s rearing upright now, and as

it lights up you can see the streaks of blue
designs across its pale white body. The flames

impact and burn around the side, it pulls back
ready, angrily back towards you. That ends your turn?

TRAVIS: Yeah.

SAM: What happened to the healing coming?

MATT: It didn’t happen.

TALIESIN: He’s a liar. He’s a lying liar.

TRAVIS: You just got to kill the spider and I’ll
be fine.

TALIESIN: Fair.

MATT: It’s trying to decide what is the biggest
threat right now. I’m going to roll for it,

between Yasha and Fjord.

LIAM: Schmidt, it’s Schmidt.

MATT: It’s going to go for Yasha.

LAURA: Oh, thank god.

TALIESIN: Blood Maledict. I see it look at her and
I immediately full Blood Maledict. I’m going to do

the fucked up one and I’m going to take four
points of damage for it. There you go. I have that

moment, I look at it, and my neck bursts and I
bleed out the vein.

MATT: You watch as a vein pours out the side, and
the currently six intact red eyes of the spider

all cloud over black with bits of trickling, dark
purplish blood pouring from the edges of them.

That gives it disadvantage. Which you are very
lucky it is because that was a natural 20. That

still comes to 16. Does that hit?

ASHLEY: That hits.

MATT: You take, from the fangs as it lurches
towards you, oof, that’s going to be 11 points of

piercing damage.

ASHLEY: Halved.

MATT: Yes, because you’re raging.

(cheering)

MATT: You take five points of piercing damage, and
I need you to make a constitution saving throw,

please.

ASHLEY: Okay.

MARISHA: You’ve got this.

ASHLEY: Natural 20.

TRAVIS: Woo, crit on that shit!

MATT: As it lurches forward and slams its fangs in
the collar bone area, you having no real armor to

protect it, you take it head on. The fangs sink
and you feel the venom pulse through your torso,

through your arms. The burning pains goes through
and you flex it off. As you do so, thankfully

reducing what would have been– you only take 11
points of poison damage.

LIAM: Yasha is a heavy metal album. That’s pretty
dope.

MATT: It now sees you all moving around it, and it
looks like it’s been hurting. You watch as its

form vanishes.

MARISHA: No!

ASHLEY: 11 in addition to the–

MATT: Yeah. You watch as it vanishes from the
space. That’s where you last saw it.

SAM: Wow.

MATT: Ending its turn, Beau and Molly, you’re up.

SAM: We killed it!

ASHLEY: Did it bamf?

TALIESIN: Bamfed.

MARISHA: Okay. Where’s it going to go, I’m going
to–

TALIESIN: Let’s form up, stick close.

MARISHA: I’m going to split the difference and go
here.

TALIESIN: Don’t get so far that we can’t get to
you if it hits you.

MARISHA: I’m not, I’m going there, because I still
want to be able to get to it. I’m going to hold a

Flurry of– Can I hold a ki point action? Or can I
hold an attack? Or can I hold an attack and then

decide I want it to be a flurry of blows?

MATT: You cannot make a bonus action attack on a
held action so you cannot unfortunately make a

Flurry of Blows, I don’t believe, as a held
action.

MARISHA: Can I take the bonus attack now, to do
the ki point and hold it?

MATT: No, unfortunately.

MARISHA: Okay. This is balls, y'all.

LIAM: Yeah. Spider’s an asshole.

MARISHA: I’ll hold until I see it to make an
attack.

MATT: Okay, so you’re holding your action until it
appears into range. Good to know. Molly.

TALIESIN: I’m sticking with everybody, and let me
take one– where am I? Let me take like a step

back and hold my action there.

MATT: Okay. You step back and stumble over one of
the crownsguard bodies that you left on the

ground, but you hold yourself there, using it as
one foot, slightly elevated platform being at the

ready. You’re holding your attack action?

TALIESIN: Mm-hmm.

MATT: That ends Molly’s go. Yasha, you’re up.

ASHLEY: Oh, shit. Okay, it’s gone, so we don’t
know where it is?

MATT: It appears to have vanished.

ASHLEY: We don’t see it. Okay. I feel like we
should get closer. I’m going to move over to

Fjord.

MATT: To there?

ASHLEY: Yeah, back against the wall.

LAURA: The music.

MARISHA: I know.

ASHLEY: (mimics the music)

LAURA: On Yasha’s move.

MARISHA: (electric guitar sounds)

TRAVIS: (bass guitar sounds)

ASHLEY: I think that’s– oh, can I do Healing
Hands on myself?

MATT: You can, yeah.

ASHLEY: Okay, I’ll do Healing Hands on myself.

MATT: As Yasha backs up against the wall,
greatsword in one hand, you watch as she puts her

arm to her chest. There’s a faint glow of very
faint whitish energy and her wounds heal up

slightly.

TRAVIS: What the fuck?!

MARISHA: You didn’t have that, did you? You
couldn’t do that type of shit.

TRAVIS: No, she’s path of the zealot.

ASHLEY: Well, I think it’s because I’m–

TALIESIN and ASHLEY: Stuff.

MARISHA and TALIESIN: Because reasons?

MATT: That finishes your turn, Yasha?

ASHLEY: Yes.

TRAVIS: What’s that called, what did you use?

ASHLEY: Healing Hands.

TALIESIN: It’s called Princes of the Universe.

SAM: Is someone going to heal Fjord?

LAURA: Yes, I’m going to on my turn.

SAM: Okay. Oh boy. I’ll stay put, and hold my
attack until I can see the whites of its pincers.

As a bonus action, I’ll cast Mage Hand and start
digging around some rocks, see if there’s anything

over there.

MATT: Well, Mage Hand is an action to cast, so you
can’t hold–

SAM: Not anymore.

MATT: Oh, no, with your legerdemain, right?

SAM: Yeah.

LAURA: Legerdemain?

SAM: I don’t know.

LIAM: We’re all still figuring it out.

SAM: You can use the bonus action granted by your
cunning action to control the hand.

MATT: Oh, it means once it’s already out, you can
do that to use a bonus action. But you have to get

it out.

SAM: Got it. Then nevermind.

MATT: So you’re holding your action there?

SAM: I’m holding my attack.

MATT: Good to know. Top of the round. Jester,
you’re up.

LAURA: Okay. How far away are they? I’m going to
move forward. Can I get all the way to Fjord? I’m

afraid to get too far away from Caleb.

MATT: (counting) You can get up to him.

TRAVIS: You don’t need to heal me.

LAURA: I’m going to heal you.

TRAVIS: If it dies, I gain seven hit points.

LAURA: Okay, good. You’ll gain seven more than I
can heal you, because I’m going to cast Cure

Wounds on him!

SAM and TALIESIN: Yay!

LAURA: Yay. Six points.

TRAVIS: Thanks, Jester. I owe you one.

LAURA: You don’t owe me shit.

MATT: Anything else you want to do? Move your
spiritual weapon or anything?

LAURA: I’m going to move my spiritual weapon in
the middle, closer to Beau.

MATT: Okay, so there?

LAURA: Yeah.

TRAVIS: We’re not considered poisoned if we got
bit, right?

MATT: No. That ends your go, Jester. Caleb and
Fjord, you’re up.

LIAM: Because sightlines are a problem here, I
would like to move to dead center where Jester

just was, actually, so I have a clear sight on the
chamber behind me and ahead of me.

MATT: 20, 25, 30?

LIAM: Yeah. I can see everywhere, more or less, in
here.

MATT: Yes, you can.

LIAM: I pull the diamond out from my coat and get
ready, and I hold. As soon as I see the spider,

I’m going to release Chromatic Orb.

MATT: Okay. Good to know. That ends your turn,
Caleb. Fjord, what are you doing?

TRAVIS: I’d like to move closer to the group.
(counting) I turn here and I will hold my attack.

MATT: Okay. In case he comes into range.

TRAVIS: Yes.

MATT: Good to know. Okay. End of your turn? Last
you saw it there. You watch as there’s a faint

ripple in the air. You just finishing healing
Fjord, as he runs past, you turn and smile and

turn back just in time to see it, not far from
where it vanished, appear right there.

MARISHA: Damn it.

LAURA: (screams)

MATT: It does get a surprise strike on you, which
has advantage. Disadvantage thanks to your last

ability, so it’s just a straight attack roll.

That is a natural one.

LAURA: (sigh of relief)

SAM: Wow!

MATT: That’s okay. It will use its movement to
move down, and go up the wall here.

LAURA: It died! Yay, we killed it!

MATT: If we went by those rules, you guys would’ve
been dead a long time ago. All right, so you do

get an attack of opportunity on it as you swing
past. Go ahead and make your strike.

LAURA: Okay!

MATT: With your somewhat web-covered–

LAURA: No, we got all of it off, remember?

MATT: Right.

TALIESIN: Slightly warm. Toasted.

LAURA: 18? No, 17?

MATT: 17 hits. By the way, those of you that were
in range to attack with that held action would’ve

been just Caleb and Nott. Both of you guys get
attack–

LIAM: It’s about 90 feet.

TRAVIS: I don’t get a ranged?

MATT: You were holding your attack, you said.

TRAVIS: Yeah. Do I have to say ranged spell
attack?

MATT: You have to say what spell you’re holding.
It’s either I’m holding an attack or I’m holding a spell.

TRAVIS: Sorry. I’ve learned.

MATT: Now you know.

LAURA: Seven damage!

MATT: Seven damage, nice.

LIAM: I prepped acid on this thing and I missed
bad. I got a total of nine, so that did not hit.

MATT: A total of nein?

LIAM: Yeah. No, just nine.

MATT: So (fwoosh), and as you throw your orb, it
skitters up the wall. You almost hit it, but it

pulls out of the way before it shatters, the orb
splattering acid across the stonework, burning

through whatever outer layer of thick liquid has
congealed there.

SAM: From where I’m hidden to where it was when it
appeared, how far is that?

MATT: From where it appeared? That would’ve been
40 feet from you.

SAM: So I have to roll with disadvantage?

MATT: Yes, you do.

SAM: Ooh, not as good. 11.

MATT: Goes wide, no impact, unfortunately. That
ends the spider’s turn. Beau, Molly, you’re up.

MARISHA: Ugh. Can I close the gap? With my 40 foot
movement?

MATT and MARISHA: (counting)

MATT: It’s above you on the wall.

MARISHA: Can I–

SAM: Throw your throwing stars!

MARISHA: Like I’m trying to get spiders out of the
corner ceiling with a broomstick! Exactly.

MATT: I’ll tell you what. I’ll give you the
attack, you’ll have disadvantage, and if you miss,

you’re prone. But I’ll give you the attack if you
want to.

TRAVIS: Ooh. I like the risk.

LIAM: Worth the risk. That’s exciting.

SAM: It’s impossible.

MATT: There is a path that helps with that, but
not this thing.

MARISHA: Of course I do! I’m going to do the
full– I’m like, wasp, get the wasp!

MATT: All right, you leap up to get your single
attack on it with your bo. Go for it. Roll at a

disadvantage.

MARISHA: Disadvantage.

TRAVIS: You got it!

MARISHA: I got it! I did! I rolled a 15 and a 17!

MATT: That’s pretty slick.

MARISHA: So that’s 21!

MATT: That hits! Roll damage.

TRAVIS: Don’t move, don’t move!

MARISHA: Better call an exterminator!

LIAM: Raid!

MARISHA: 11.

MATT: 11 points of damage. As you leap and smack
it in the face, it pulls up a little bit further

away, screeching at the impact. It’s looking
pretty rough. It’s still around, but that was not

a positive hit for it.

MARISHA: Do I have room to still get one more
swat? Probably not.

MATT: I gave you the one. You’re technically just
out of range.

MARISHA: Okay.

MATT: That was part of the risk. That end your
turn?

MARISHA: Yeah, I guess so.

MATT: Molly?

TALIESIN: I’m going to at least run up to the
other side of Jester, just to keep us clumped a

little bit. What I can do is I can do Vicious
Mockery again. I’m going to cast Vicious Mockery

and (Infernal voice) I’ll cut off your legs! Give
it a shot. Make a roll against wisdom.

SAM: He can say anything with that voice and it
would sound awful.

TALIESIN: (Infernal voice) Who ate all the
Cracklin’ Oat Bran?

SAM: (Infernal voice) Can I have a fishing rod?

(laughter)

TALIESIN: Save versus wisdom?

MATT: Yeah, your spell DC would be eight plus your
proficiency, which is ten. Plus your wisdom

modifier, which is what?

TALIESIN: Wisdom modifier is three.

MATT: Three. Yeah, that hits! Roll damage.

ASHLEY: Come on. Mock him.

TALIESIN: I mock him and that’s three points of
psychic damage, and he has– really? Does it not

even matter? Then he has disadvantage on the next
attack.

MATT: How do you want to do this?

(cheering)

MATT: As you mock the spider to death.

TALIESIN: Something about my words are just making
his blood boil.

MATT: As you screech out this phrase in
Infernal–

TALIESIN: (Infernal voice) I whisper and then I
fire.

MATT: As its legs begin to skitter upward, and as
it tries to escape up the top of the ceiling, it

loses its grip upon the top of the sewer ceiling.
It falls, slamming on the ground next to Beau, and

its legs begin to curl in. As it’s shaking, you
see blood pouring from wounds that weren’t there

before. It seems the Infernal itself has affected
him physically from the inside. It begins to curl

its legs in deeper and deeper, the sound of its
guttural shrieking getting softer and softer–

MARISHA: I turn around and go, don’t worry guys, I
got it. Good ol’ broomstick trick. Works every time.

LIAM: Put him in a mocking bag, Molly!

TALIESIN: I never had it do that before.

TRAVIS: I regain seven hit points.

MATT: There you go.

LAURA: No, don’t take it away. I’m going to lick
it.

MATT: Okay.

LAURA: It didn’t hit anything. It’s not even
covered with any guts.

MATT: That’s true.

ASHLEY: I go up and I give Molly a slap on the
ass.

TALIESIN: You see what I mean? These people are
fun!

ASHLEY: It’s good. That was fun.

TALIESIN: I’m going to go poke it with a sword.

LAURA: I’m going to go back to the halfling guy
that’s kind of alive.

SAM: I’ll come with you then.

TRAVIS: I’m going to kill the half– no.

MATT: So it is a large body. The actual thorax of
it.

TALIESIN: I’m going to start binding it up for
travel.

MATT: Okay. Easy enough to do. It’s legs are
intact, and they’re sturdy enough. You bring out

whatever robe you have available, and you start
binding it and getting it in a position where it

could probably be either on her staff or whatever
else you have and carry over shoulders. You guys

approach the halfling: still unconscious, the arm
draped out from the webbing.

LAURA: Does he look injured at all?

TALIESIN: It’s very dark still, also.

MATT: It is very dark, and there’s still this
torch left in the center there where Yasha dropped it.

LAURA: Oh shit. Can I have grabbed that as I walk
over to him?

MATT: Sure! You grab the torch and you bring it
over. You get a close look. There’s the web mass

in the corner. There’s the other bodies on the
side, The halfling looks to be injured in the

sense that it looks like they took a blow to the
head. There’s a slight bit of blood trickle along

the hairline.

LAURA: Can I put my hand on his head and cast Cure
Wounds?

MATT: Okay. Go ahead and roll for the hit points
regained there.

LAURA: Now. 11.

LIAM: Actually, since I see that Jester has this
covered, I’m going to start burning out the dead

people and rooting through their pockets and
stuff.

MARISHA: I’ll still stick with Jester, though.
Just in case he’s–

LIAM: That’s good.

MATT: There’s a moment after you finish casting it
where the halfling shakes the head. “What’s going on?”

LAURA: Blessed child. You are alive. Your saviors
have come.

MATT: You see one eye is almost still glued shut
from webbing that’s across the front of it, but

he’s trying to open it. “I don’t understand.
What’s going on?”

SAM: You’re safe now!

MATT: “Oh god! (panicked breathing).” He starts
looking around, looking up at the faint bit of

light now, which it’s now just passing sunset. You
see a little bit of purple light coming through,

and through the little bits of webbing, you can
see the grate that leads outside. He goes, “I

don’t know how I got here.”

LAURA: You don’t know how you got down here? You
didn’t come to the sewer on your own?

MATT: “Well I– Yeah, I guess.”

MARISHA: What were you doing down here?

MATT: “Well, I was just trying to get somewhere
quickly.”

MARISHA: Insight check.

MATT: Make an insight check. You see flames
bursting at the side. Every time, he flinches.

MARISHA: 18.

MATT: 18?

ASHLEY: Whisper?

SAM: Whispers.

TRAVIS: Far Cry 5!

SAM: Far Cry 5? I’ve heard about it.

TRAVIS: Fantastic multiplayer and all-new setting.
It takes place in the United States of America.

LIAM: Oh man. Full of lessons for America today.

TRAVIS: That’s right. I even heard you could check
it out. Ubisoft’s Far Cry 5.

MATT: “I’m sorry, I’m just– oh god,” and he looks
over and sees the other bodies on the wall and the

webbing. He’s just, “(panicked screams) Help me!
Please help me!”

LAURA: No need to scream. We’re getting you out,
don’t worry.

LIAM: I’m only burning the dead ones! (fire
billowing)

TALIESIN: (muffled screams)

SAM: I’m going to say in Halfling to the man: it’s
okay, just calm down. Everything’s going to be

fine. I start cutting him out.

MATT: Okay. He nods. “Thank you,” back to you in
Halfling. He’s beginning to cut him free. What did

you say?

MARISHA: Tapping into my background a little bit,
I’m going to go: You know, I used to utilize the

sewers back in the day. Real good to stay out of
sight. Move stuff quickly.

MATT: “Yeah, well it’s important when you’re an
ale hand. You got to move product through the

sewers quickly.”

MARISHA: What are you moving?

MATT: “Ale.”

MARISHA: Okay.

LAURA: Do you have a key to the grates?

MATT: “Not a key, but I– I have a key.”

LAURA: Can you give us the key?

MATT: “You have to cut me free first.”

MARISHA: Before we do that, what’s your name,
friend?

MATT: “Thed.”

MARISHA: Ted?

MATT: “Thed.”

SAM, MARISHA, and LAURA: Thed.

LAURA: I thought he said “dead”.

LIAM: Thed is dead, baby.

LAURA: Thed, where is the key? Which pocket is it
in?

MATT: “I’ll be happy to show you once you cut me
free.”

LAURA: I can start digging. I start digging
through his pockets.

MATT: Make an investigation check. At a closer
look, too, you can see he’s got short, spiky, dark

hair and a little bit of a goatee that’s trimmed
to a point at the end of the chin. The tattoos all

across the neck look like they’re swirled,
serpentine shapes that all fold and knot together,

all across the throat, from front to back, like a
giant dark band.

LAURA: That’s a tattoo, you said?

MATT: It’s a tattoo, yeah.

MARISHA: Would I recognize that iconography or
have heard of that? Does that mean anything?

MATT: Make an intelligence check.

LIAM: It’s a Nickelback tattoo.

(laughter)

MARISHA: Oh, nope. That’s a big nope. That’s a
natural one.

SAM: I’m going to cut him out.

MATT: Yeah, you don’t. Okay. You cut him free,
he’s like (heavy breathing).

LAURA: I rolled an 11 checking through his
pockets.

MATT: You do find he’s wearing some nice,
black/gray leather armor. He has a pretty

nasty-looking shortsword. It’s been altered to be
jagged at the edge of the blade. He has a small

leather case that’s tucked in the armor. Don’t
find a key.

LAURA: Okay.

TRAVIS: Jagged at the tip.

MARISHA: Jester. What’s in that leather case?

SAM: Do you have the stuff? Or did you–

MATT: He’s free now, as you cut him free, and he’s
like (labored breaths). He stands up and he rights

himself, and checks everything and he looks to the
left and goes, “Um?” He points to the mass in the

corner, and you see the mass that’s there. It’s
not a series of bodies. It looks like it’s a

slowly pulsing sac of some kind.

LAURA: Oh no, eggs. Oh no!

MATT: One of them (bursting) (skittering).

MARISHA: Molly? Can you?

LAURA: Kill it with fire! I Sacred Flame it.

MATT: With a torch throwing and landing, and the
Sacred Flame igniting it, you watch as this

cluster begins to burn as these tiny white and
blue spiders begin to expand out the side. Some of

them make it up the sides of the wall.

TRAVIS: I hate spiders. I’m fucking out.

MATT: You rush up and like crush a couple of them.
Even baby-sized, they’re about that big. They’re

all coming up and they begin to burn.

LAURA: Got to kill them all!

MATT: You go and start burning. It appears you’ve
got them all. Some of them seem to have burned,

some of them seem to have vanished. It’s hard to
tell.

TALIESIN: No, I hear the commotion and come
halfway over and nothing seems– they’re burning

spiders.

LIAM: Caleb is blithely burning over here and has
no idea what’s going on behind him.

TALIESIN: You are checking the bodies for things,
right?

LIAM: Of course I am. I’m waiting for the DM to
fill in the blanks.

TALIESIN: Well that’s fine, then.

MATT: If you go to the other bodies, you get two
sets of Crownsguard armor, and two longswords of

the Crownsguard.

ASHLEY: How much money was in the first two
purses?

TRAVIS: Oh, the pouches that you took?

MATT: Right, the total between those two was 15
gold, 60 silver, and 20 copper.

ASHLEY: Okay.

LAURA: Just keeping all that for yourself, then,
Yasha?

LIAM: That’s five bodies. I don’t know if I got
them all, but are there any coin purses as well?

MATT: You do, and you go through. It’ll take you a
little while to go through all the bodies here, so

we’ll get to see how many you get through here.

LAURA: Did you say two sets of armor? Would that
fit in the bag?

MATT: Hmm?

LAURA: Would that fit in the bag? Two sets of
armor?

MATT: Well, I believe it would because it is a
volume/space thing. It’ll take up a lot of space

within the– and you have two two-foot by two-foot
spaces on the two sides, and then you have the

main eight-foot cube section there, so.

LAURA: Okay, we’ll bring these back to the
Crownsguard and hopefully get some reward.

MATT: You do find another pair of studded leather
armor that has like a sea motif to it. There’s

shells pressed into it, and a wave pattern on the
edges. The person it’s attached to has a bunch of

tattoos across their body as well, that insinuate
a lot of time at sea, different names of different

ships that are different points of faded on the
body. They may have been a sailor at some point in

their life and has expired under here.

LIAM: Yeah, I will quietly gather that up and put
it into my bag.

MATT: Okay. Well, the armor’s a full set, so
it’ll–

LIAM: Am I able to carry that? I don’t even know.

MATT: Yeah, I mean, it’s a leather chest plate,
leather arm bands and bracers, and then leg plates

as well, so it’s a full set. You could probably
fit all that into your bag if it’s the only thing

that’s in your bag.

LIAM: Okay.

MATT: You stuff it all in there. Beyond that,
going through them, for the sake of brevity here,

you find an additional 85 gold pieces, 210 silver,
and 45 copper.

LIAM: 85– what was it?

SAM and TRAVIS: Gold.

LIAM: Yeah. 85 gold.

MATT: 210 silver and 45 copper.

LAURA: Is everybody a greedy fuck in this game and
we just keep whatever?

LIAM: I am not telling you that I found that at
all.

LAURA: Cool.

TRAVIS: He dies first.

TALIESIN: We see him collecting everything,
anyway.

MATT: Yeah, while you guys are all talking to this
guy, Caleb is going from body to body, putting

everything in his pockets. He’s not being sneaky.

CALEB: Yeah, but you’re not standing like right
over, looking down. You see me feeling at the

bodies.

MARISHA: No, but we’re all of the same breed; we
get what you’re doing.

LIAM: You know I’m looking, but you don’t know
what I found.

TALIESIN: We know you’re going to lie about it.

MARISHA: Yeah.

LIAM: Sorry, because everyone is so lovely, can
you tell me–

TRAVIS: 85, 210–

LIAM: 85?

MATT: Gold pieces. 210 silver, and 45 copper.

LIAM: Okay.

LAURA: Vex never lied about the loot we found.

LIAM: I don’t give a fuck what Vex did.

LAURA: Never once. Never once, for all the shit
she got for being greedy, she never once lied

about the loot.

TALIESIN: She was a good person.

SAM: Yes, but she was a horrible person.

ASHLEY: It’s true.

LAURA: She’s a terrible half-elf.

LIAM: Vex is retired in Whitestone right now.
She’s not here.

MARISHA: I’m sensing a lingering sibling rivalry.

MATT: I know. It’s carried over.

MARISHA: Hanging over the table.

LIAM: I’m clearly Lawful Good. Clearly.

MARISHA: What’s Thed doing?

MATT: Well, he’s checked all his things, and he
goes, “Okay, I thank you all so much for your

help. I really appreciate it. You’ve saved my
life.”

MARISHA: I’m going to do that lean up against the
wall thing over the top of him.

MATT: Okay, as he’s doing this, he smiles. You can
see he’s missing two teeth to the side and he has

a septum piercing up in his nose that he rights
and pulls back down again so it’s visible and he’s

like, “(sniff) All right.”

MARISHA: You real thankful?

MATT: “Yeah.”

MARISHA: Real grateful? You feel like we did you a
good service today?

MATT: “I’d happily pay you, but your friend
already took all my money.”

LAURA: I didn’t take anything from you!

MARISHA: I just want one–

LAURA: I didn’t take anything from his pockets.

MATT: That’s what he’s saying.

LAURA: (gasp)

MARISHA: I just want something in return. You
know, you provide a service, get something in

return, right?

MATT: “What– if I can be of service, I’d be happy
to.”

MARISHA: Who’s the Gentleman?

SAM: Ooh.

MATT: “I don’t know what you’re talking about.”

MARISHA: Oh, friend.

TALIESIN: I heard “Gentleman.” I’m walking over.

MARISHA: Oh friend, I don’t need to roll an
insight check to know that’s bullshit.

MATT: “I apologize, I don’t– I apologize. I don’t
know what you’re talking about.”

ASHLEY: Wait, was was it?

TALIESIN: Who’s the Gentleman.

SAM: I’m going to get closer to Thed and say in
Thieves’ Cant–

LIAM: Yes!

SAM: You can trust us. We’re one of you.

MATT: Make a persuasion check.

LIAM: Yes!

SAM: Natural 20.

(cheering)

MATT: Oh, fuck! He glances down at you, looks
taken aback, and returns to you in Thieves’ Cant

and says, “And the rest of your compatriots?”

SAM: They’re cool.

MATT: Switching back to Common, he goes, “Look. I
cannot tell you anything, except for, if you want

to find him, there is a place you can inquire. If
I give you any more information and that gets

around, I am deader than that spider would have
left me.”

MARISHA: All right. Where do I inquire?

MATT: He sighs for a second. “There’s a dive,
naught but five blocks from here, called The

Evening Nip.”

MARISHA: The Evening Nip.

SAM: We’ve heard that before!

LAURA: Yeah, it’s in the letter!

MARISHA: All right.

MATT: “Don’t say his name. Just walk up to the old
man behind the counter and mention you’d like a

drink, and while you have no coin, you’d be
willing to offer many gifts.”

MARISHA: I’d like a drink–

TRAVIS: I have no coin, willing to offer many
gifts.

MARISHA: No coin.

MATT: “'Many gifts’ is the important part. Now, I
hope that’s been of service, and I– as you seem

to be the types who see it fit to save a person
that you haven’t met in the bottom of a terrible

sewer, I would hope that you would be kind enough
to know that that information did not come from

me, and that you’ve never seen me before in your
entire life.”

TALIESIN: Oh.

MARISHA: What’s your name?

LAURA: His name was Thed.

TALIESIN: Of course, friend, we’ve never seen you
before in our entire life.

MATT: “As I haven’t seen you, either.”

LAURA: I didn’t take anything from your pockets. I
really didn’t.

TALIESIN: Does anything about his tattoo irritate
me?

MATT: It’s not very well done.

TALIESIN: You know what I mean.

MATT: Yeah. No.

TALIESIN: All right.

MATT: Okay.

LAURA: You really do have like a key to the
grates, like an extra one?

MATT: “I mean– ” He looks up behind him and says,
“I’ve got mine, but I need it for my work.”

TALIESIN: That’s fair.

TRAVIS: Pretty sure we can call for someone with
our–

MATT: He glances over towards Nott and says,
“Unless I’m mistaken, it appears you have a female

friend here who could probably help you get around
that anyway.”

SAM: I could try.

MATT: “Anyway. I bid you all adieu.” He pulls
his hood up over his head and his little halfling

feet quickly carry him back in the direction where
you guys travel the sewer.

SAM: Watch out for poo rats!

MATT: (distant yell) “I’m aware!”

TRAVIS: How many of these victims were other than
crownsguard? Any civilians or women, children?

MATT: No children. One of them appears to be a
woman in her 40s or so. A lot of them appear to be

dressed in heavy leathers. They may have been
either coming through to try to clear up parts of

the sewer; some of them look very poor, and may
have come down here in hopes of scavenging

whatever had fallen down into the sewer and
collected over time. Some of them appear to be

similarly dressed as Thed, or at least have a
somewhat skulking-type demeanor about their

wares.

MARISHA: Anybody have any neck tattoos that look
like serpents?

MATT: No. There are a handful that look like they
probably have traveled this route before and got

caught up in it.

TRAVIS: Well, what did you find on the bodies?
Sorry.

MARISHA: No– are– go ahead.

TRAVIS: Yeah. What did we find?

LIAM: There was a bunch of weapons and armor.

TRAVIS: Nice.

TALIESIN: And some coin.

TRAVIS: Anything unique? Any unique things?

TALIESIN: Why don’t we get into some daylight and
take a look?

TRAVIS: Sure.

LIAM: We should reconnoiter to look at what we
have.

LAURA: Anything else interesting in the room,
outside of the bodies?

MATT: Outside of the bodies? It looks like there
is broken bits of what would have been furniture

or a cart at some time that got discarded or
shoved down here from above. Other than that, just

the general refuse you’ve come across down here in
the sewer.

TALIESIN: We do have a spider body to pick.

TRAVIS: Can I happen to see– am I able to see the
guy with all the tattoos of ships and stuff?

MATT: Yeah, you see him.

TRAVIS: Oh, cool. Do I recognize any of the names
of ships, or any imagery?

MATT: Make an investigation check on that.

TRAVIS: Ugh. 11.

MATT: Okay. Looking about them, and what you can
rummage through, he’s pretty much naked other than

his underoos. Looking through, there’s like the
Midnight Lorry, you don’t recognize that name at

all; there’s one of them that’s the Shell Carrier,
don’t recognize that one. There’s one name that

catches your attention; it was called the Pink
Giver, and it came through your ports at one

point. You remember it coming into port, you were
paid to take care of it, offload things, back on–

The name itself was derived by a wooden carving at
the front bow of the ship that was of a mermaid

with her arms extended that was gifting a human
heart that was painted with this vibrant pink

color that was its signifying visual. Yeah. Other
than that, nothing particular about it, just that

you were like, “Oh yes, I know that ship.”

TRAVIS: Yeah.

ASHLEY: Is the Broken Howl on there?

LAURA: Aww.

MATT: It’s on the back.

LIAM: Throwback!

ASHLEY: That looks like a piece of shit ship.

(laughter)

TALIESIN: (sings) Continuity. Roll for
continuity.

MARISHA: Beau turns to Nott. Hey girl.

SAM: Yeah.

MARISHA: That little code you were talking.

SAM: (clicks tongue)

MARISHA: See any of that written around these
walls, or something that looks similar to it?

SAM: I can look around. Thieves’ Cant is a written
or spoken thing?

LAURA: Both.

MATT: It’s almost universally spoken, and as a
language it’s used for extended ciphers. Make an

investigation check.

MARISHA: Can I help him out, see if I spot
anything? Give him an assisted roll?

MATT: You can, if you want to assist him.

SAM: 19.

MATT: You have advantage on it because she’s
helping you.

SAM: 19.

MATT: Okay. Glancing about, you can see behind the
rungs, there’s about a two-inch gap across the

wall. There is a very, very faint scratch into it
that says, although not referring directly to

yours, it says “Money pot.”

MARISHA: Money pot?

MATT: Yes.

SAM: (whispers) Money pot? (louder) It says,
“Money pot!”

MATT: Which catches you off-guard, because you’re
like, “That’s one of our–”

SAM: That’s one of our one-shots!

MARISHA: What, what?

SAM: That’s one of our things, but that’s not– it
can’t– it’s not us. We weren’t down here before,

were we?

TRAVIS: Insight check.

(laughter)

LAURA: I wonder if this grate leads up into the
Tri-Spires, then. Maybe it means lots of rich

people are up here.

SAM: Maybe. Maybe this is the name– maybe they’ve
named all the entrances and exits or something

like that.

LAURA: Maybe. Easy pickings.

TALIESIN: Maybe they buried something here.

LAURA: If they don’t allow the criminals in, then
they’d be real easy to pickpocket, because no one

would expect it.

MARISHA: Yeah.

TRAVIS: One way to find out.

SAM: Should we try to jimmy this lock and get
out?

LAURA: Well, we can probably call up. We have the
writ.

SAM: Okay. Well, do we need to get the spider
first?

LAURA: Well, it’s all tied up. Me and Yasha can
probably–

ASHLEY: We got it, yeah.

MARISHA: I’ll put a little bundle on my staff as
well.

LIAM: Jester, will you come look at my eyes? They
feel a little bloodshot, I’m not feeling well

after my encounter with the rats.

LAURA: Sure. I put my hands on either side of his
face. Can I see anything weird?

LIAM: Wait, come over here.

TALIESIN: I’m walking over with this, too.

LIAM: Come over here. I walk away from the group.

LAURA: Okay.

LIAM: I don’t know if she follows me or not.

LAURA: I do, I do.

LIAM: There was gold in there. I would like you to
have it. It’s more than I had before. Here is 100

gold were on those people, so you take it because
I know that you need money.

LAURA: Caleb, I don’t–

LIAM: I know that you need money, and I’m very,
you know, look at this. And I do a little joke.

LAURA: Those are really, really strong.

LIAM: That’s sad and funny at the same time. You
carry the gold, because I can’t carry it all.

LAURA: Okay, but I’m not keeping it just for me,
you know.

LIAM: That’s fine.

LAURA: It’s for both of us.

LIAM: Well, that’s why you wanted money, I assume,
from your mother, was to help us out in the

position we’re in.

LAURA: Of course.

LIAM: Yeah, so you take this, you’re a better, you
know, I’m always thinking about things, and I’m

not very good with amounts and money. So you carry
it.

LAURA: Caleb. Thank you. And I’m sorry.

LIAM: You know, I just had a really bad day today,
that’s all it was. I guess I’m sorry as well.

LAURA: Do you need curing, though? Because your
eyes do look bloodshot.

LIAM: No, that was, I’m fine. I’m going to stare
at the wall because I don’t know how to deal with

attention very well.

MATT: While this is happening, what are you guys
doing?

TALIESIN: I’m waiting for them to break up, and I
suppose we’re packing the spider up to bring topside.

ASHLEY: I really hide the money that I found.

SAM: I’m taking at least one button off of every
single person in the–

MATT: Easy enough to do. You have quite a
collection going.

SAM: Yeah.

TRAVIS: I’m just waiting.

MATT: You guys have reconvened, you’ve gathered
your things, the spider has been– all the legs

have been pulled up and wrapped and you have
either Beau’s staff or something else to lift it

with on both sides, because it’s pretty heavy,
it’s going to take two of you to carry.

LAURA: All right, we’ll carry it.

ASHLEY: Yeah.

MATT: It would have to be you two, it’s pretty
strong. The two of you lift it.

ASHLEY: Are we the strongest?

LAURA: Oh my gosh, yes.

ASHLEY: Oh!

(laughter)

MATT: So where are you guys going?

LAURA: Because you have a big lollipop to carry.

SAM: We’ve got to go up.

LAURA: Up these things, into the money pot.

MATT: Okay. So. Who’s going first?

TRAVIS: Nott?

LAURA: Well, somebody that can talk to the
guards.

TRAVIS and TALIESIN: Nott.

SAM: I don’t know, guys. All right, I’ll try.
(shouting) Hello? We’re stuck down here, and we

want to come up. Let us out of the sewers. Let us
up!

MATT: As you climb up, Nott, and look through, the
sun has set, and the night has gone purple to

dark, navy blue as night has taken it. You glance
up through and you’re looking out into a dark

alleyway. You see two sides of an alley, shaded
and dark. About maybe 25 feet ahead, it opens up

into a fine cobblestone road. You can see fine
buildings across the way, you see the lanterns are

light in the center of the town. You have not been
to this part of the town, but it’s pretty well

kept, and no one seems to be immediately around to
hear you.

LAURA: Is it locked?

MATT: It is locked.

LAURA: Can you pick the lock?

SAM: Oh, yeah.

MATT: Go ahead and make a lock picking check.

SAM: What is that, sleight of hand?

MATT: No, it’s your thieves’ tools, so your
proficiency bonus plus your dex bonus.

SAM: Dex bonus is four, proficiency is three, plus
12 is–

MATT: Well, two, isn’t it?

LAURA: Yeah, I think it’s just two right now.

SAM: Oh, it’s just two? Okay.

MATT: It’d be six.

SAM: 18.

MATT: 18. It takes a moment, and you have to reach
around the other side and it opens up, and the

bars push open. The gap here, into the back of
this alleyway, is about two feet tall. Each of you

can get out comfortably. That spider is going to
need some squeezing.

TALIESIN: We’ll give it a push.

SAM: We can move it up first.

MATT: You guys, one by one, get up back topside.
You manage to push it through. It damages the

body, parts of it break and slide off, it’s not
designed to fill through that space, but it’s

still mostly intact.

MARISHA: I’m imagining the Play-doh fun
factories.

MATT: Not quite that bad, but it definitely
doesn’t look as pretty on the other side.

TALIESIN: I hang back for a second, and I very
quickly, gently, socially pin Caleb to the wall.

Face to face, as awkwardly close as I can get.

LIAM: I am definitely not looking you in the eye.

TALIESIN: No, you’re not. Hey, Caleb. I’m fine if
you skim something off the top, that’s fair, but

be clever about it. Just distribute 60 or 70
percent of what you find, okay? Good boy. Give him

a little slap on the face, and then I go up.

LIAM: Nothing from me.

MATT: So you all eventually gather up at the top,
street side. It’s completely dark, the night sky

is above you, you can see the warm lantern light
across the various street intersections, and along

the path in front of the various buildings. You
definitely recognize this, Jester. This is indeed

the Tri-Spires district.

LAURA: Hey you guys, this is where my hotel is.

TRAVIS: Oh. Well, wasn’t the plan to have a, what
did you call it?

MARISHA: (shouting) Room party!

LIAM: What time of the day is it?

MATT: It is night, it is freshly night.

LIAM: But what time of the day is it, because I
know.

TALIESIN: Party time.

LIAM: Very, very close to what time it is. I know
sundown, sunup.

MATT: Yeah, it’s sundown. I’d say with the time it
took you to scavenge the bodies, about 30 or 40

minutes after the sun’s set completely.

LIAM: What time does the sun set?

TRAVIS: Oh Jesus Christ. Garmin over here.

LAURA: Are you trying to figure out if the stores
are still open?

LIAM: Does it look dark? Of course I am.

MARISHA: We can’t ask Siri here, we don’t know.

LIAM: That’s the feat I took. It’s Siri. Does it
look like stores are open? That’s all I’m asking.

MATT: Yeah, probably. I mean, in this district,
shops are still open past sundown for a little

bit, but the later in the evening it gets, many of
them close down. Some shops stay open later, you

don’t know.

LIAM: Let’s go to this room party you are talking
about.

SAM: Wait, to get the spider inside the hotel,
we’ll need a clever disguise for it. A hat, a

beard, perhaps.

LAURA: Good call. I’ll get out my disguise kit and
put a mustache on the spider.

LIAM: Also, Nott, mask up for sure, yeah? For
sure. Maybe earmuffs, it’s very cold.

SAM: I could do a spell and make myself look like
someone else.

LIAM: That did not work very well for me several
hours ago, I think maybe you want to use tangible

things here. Use the earmuffs, use the hat, use
the mask.

SAM: Mask and earmuffs should make me look just
perfect.

LIAM: You also have a hood, so it’s nighttime,
with the hood up, in the dark, yeah?

SAM: I like it.

LAURA: It’s really bright and shiny in the hotel,
though.

TRAVIS: If I may, you raise a good point, Nott. If
we for some reason get caught being where we’re

not supposed to, I think that writ only allows us
to kill this beast and return it for the coin.

LIAM: Yeah, we’re not supposed to be here.

TRAVIS: I would not want to gamble with our reward
of 700 gold. Perhaps we should leave and collect

our reward and then find our revelries elsewhere.

MARISHA: I mean, to be fair, we know how to get
here through the sewers now, we can always come back.

TRAVIS: This is a good point.

LAURA: Should we just make it straight–

MARISHA: Make a beeline?

LAURA: Just go straight and just stay.

TRAVIS: We can walk.

LAURA: Yeah, let’s go straight out and leave and
go to the Crownsguard.

TRAVIS: Yeah, the King’s Hall.

MARISHA: Let’s do it.

LAURA: Maybe we should shut the gate up and then
lock it.

SAM: Good idea.

LAURA: So they don’t know.

MATT: So you remark it, you close it. You guys
step out into the main street, and you’ve traveled

through here before, you immediately think, oh
that’s where the nearest exit gate in the

direction of the hall would be. You guys get about
a block before two of the patrolling crownsguard

stop and look at this troupe of people walking
with a giant, brutalized spider, bright white and blue.

TRAVIS: Dinner.

MATT: Immediately jogs up, both of them. “Excuse
me, what are you doing here?”

LAURA: Oh yes, don’t worry, we’re staying at the
Pillow Trove, but we have this very beautiful writ.

MATT: Takes the writ, and they both look at it.
The other one has his hand on the side of his

blade, each looking very closely at each of you.
And you are a motley lot. Going through all of

you, sneering a bit in the direction of Caleb.

LIAM: I have a hood on.

MATT: Yeah. A bit frightened at the vision of
Yasha, and confused at the sight of Mollymauk. He

finishes reading the writ. “Okay, very well, but
we will escort you to the gates and you can

"continue this on to the hall.”

LAURA: Thank you!

MATT: “How did you get this in here?”

LAURA: Oh, we are really powerful.

MARISHA: We’re the Mighty Nein.

LAURA: We killed it! We took care of the monster
problem.

MATT: Looks back at the other guard, and they
share a brief glance. “Right, very well. Let us

"leave, then.” They escort you towards the
entrance. The opening gate where you guys had

passed through, you move through and out into the
Interstead Sprawl, at the exact gates where you

guys had entered, or you had entered, and you had
attempted the night before.

LIAM: Yeah, on the way there, too, I also turn to
one of these guards and say, excuse me, could you

point me where we are, right now, which way to the
Nestled Nook from here. You’ve heard of this bookstore?

MATT: “I didn’t, well, the Nestled Nook, did you
say?”

LIAM: You don’t have to pretend with me, it’s
fine.

MATT: He points over that way, he goes, “To the
south side of the Silken Terrace, look for the

"small greenish hut-looking building.”

LIAM: Thank you.

LAURA: We’re going to clean up, we’ll be back.
This is not normally how we dress, ugh, we were in

the sewers.

MATT: They escort you out. (laughs) Get you
quickly out of the district carrying a giant,

bloodied, awful-looking spider. As you’re making
your way, some of the folks that are walking

through start gasping at the sight, and whispering
to each other, pointing. Some begin to approach,

and somebody else grabs their shoulder, and pulls
them back. You become this slow-moving sight

through this district.

TRAVIS: Yeah, Mighty Nein, stay back. Nein.

(laughter)

MATT: All right, you guys eventually make your way
back to the hall.

LIAM: You know, I grew up with this language.

TRAVIS: Yeah.

MATT: So you’re outside the King’s Hall. As you
approach, some of the guards rush up to you and,

“Hail! What do you carry and bring here to the–
What is this thing?”

TALIESIN: These papers? Oh, that’s a spider.

LAURA: The evil monster that was killing
everything.

MARISHA: Yeah, you might want to send someone to
collect your dead too, by the by.

TRAVIS and TALIESIN: Quite a few.

MATT: You bring him in. Some more of the guards
begin to gather around and then Voloshin is pulled

from his interior office somewhere. As he steps
forward he says, “All right, they tell me–oh,

"goodness me! That’s a beastie.” He tugs on the end
of his chin beard for a second. “So this is it,

"this is the one?”

TRAVIS: Indeed, in fact it would turn invisible
when it wasn’t trying to stick its fangs into all

of our gang.

MATT: (shouting) “Someone wake up Cloen!”

MARISHA: Who the hell is Cloyde?

MATT: “Cloen, and he was the one survived–”

MARISHA: Cloyde?

MATT: Cloen.

ASHLEY: Cloyne?

MARISHA: Cloine.

MATT: Clo-en.

MARISHA: That is not what I heard at all.

TRAVIS: With that accent, all those letters
disappear.

TALIESIN: There’s also an egg sac that got taken
care of.

LAURA: Oh my gosh, lots and lots and lots of baby
spiders.

MATT: He goes to the other guards, “Go down there,
double check, make sure everything is good, go.”

Eventually you watch as another guard is brought
in. He has a night shirt on, and he looks

like he was woken up, he’s a little drowsy.
“What’s going on, I– oh! That thing, that’s the

"thing!” He looks immediately scared. He
goes, “Great, send him back to bed. Well, that’s

"what we needed.”

MARISHA: Send him back to bed? You should let that
guy go for leave for medical absence, that’s

rough, man.

MATT: “You look like just the person I would take
advice from when it comes to administrating my people.”

TRAVIS: Don’t punch him, don’t, no.

MARISHA: No, he’s got a fair point. I’ll give him
that.

TALIESIN: You don’t look like an administrator, I
mean, that’s actually almost a compliment.

MARISHA: You know, yeah, it’s fair.

MATT: “I’m impressed, I will go ahead and retrieve
your payments to the Mighty Seven.”

LAURA and TRAVIS: Nein.

TRAVIS: We lost two in the sewers.

(laughter)

MATT: “I’m sorry to hear that, that’s terrible.”

TALIESIN: Extra pay would soften the blow.

MATT: Make a deception check.

(laughter)

TRAVIS: Oh yeah. I’m moderately okay at this! Oh
no!

MARISHA: Oh, come on! Oh, it’s not too bad.

TRAVIS: Okay, deception, where the fuck is it? Oh,
it’s 11.

MATT: He goes, “That’s really too bad. Anyway,
I’ll be right back.”

LAURA: We have armor too, of some of your fallen
people, will you reward us for that, thank you!

MARISHA: Yeah, you can buy it back for us or we
can go pawn it, your choice.

MATT: “That is property of the Crown, thank you
very much.”

MARISHA: Well, unfortunately, it’s property in her
bag right now, and it’s real tough to get out of

that bag.

LAURA: Beau!

SAM: Don’t tell them about the bag.

LAURA: Stop it, we’re about to get our reward,
stop being a shithead right now.

MARISHA: Sorry, fair.

MATT: “If you would be as kind to remember these
fallen soldiers who protect you and the people of

"this city, by delivering unto us the armor and
weaponry that they had been lost with, I would be

"happy to go forward with delivering your reward.”

TRAVIS: Who picked up all those items, anyway?

LAURA: I have them. Here’s two sets of armor.

MATT: Two of the guards collect them.

LAURA: And two extra helmets.

LIAM: Side note: I did not come in this building.
I’m hanging back and giving Identify a whirl on

what’s in my bag. That other armor. Outside.

SAM: Ooh.

TALIESIN: Travis will never see that card.

MATT: He comes back. They bring a small chest.

SAM: The card that says “give to Travis.”

MATT: “700 gold pieces. Hand me the writ, please.
Thank you very much, and I appreciate that,” and

he sets it out and hands it to you. “So. You seem
able-bodied. You’ve pulled through on something

"where few have been able to. If you’re looking for
more work, I’m sure we’ll have things. Bit light

"at the moment, but where can we find you, if we’re
looking for you?”

TRAVIS: We’re staying over at the–

LAURA: Leaky Tap.

TRAVIS: Although some of us were taking up at a
room at the–

LAURA: At the Pillow Trove, yes.

MATT: (laughing) “Of course you do. Leaky Tap,
good to know. All right, now shove off.”

LAURA: What does that mean, “of course you do?”

MATT: Well, of course you do.

ASHLEY: She has a room there.

MATT: Of course she does.

LAURA: I do have a room there! I pull out my key.
I have a room.

MATT: Ah. Fair play. Now, shove off.

LAURA: I don’t know why it mattered.

(laughter)

TRAVIS: 700 gold.

MATT: As the Herald turns and Voloshin’s there,
the guards gather the armor and the weapons and stuff.

LAURA: Just the armor. I didn’t give back the
swords.

MATT: Okay. Good to know.

MARISHA: Nice.

ASHLEY: Stick it to the man.

MARISHA: Hell yeah!

MATT: A voice comes through the hall and goes,
“Wait. I’d like to meet them.” Voloshin stops and

goes, “Of course, Lawmaster.” He steps back and,
from around the side of the hall, from one of the

doors on the left side of the building, a human
woman comes through, in her early 60s. Once-brown

hair has turned mostly gray and shoulder-length,
it’s curled up a bit into a soft bob on the sides.

She’s older, her face is weathered and has seen
some time. She’s wearing robes of gold and white,

but they seem to be not ceremonial, or at least worn
enough to the point where they look like they’re worn for

comfort. She steps forward, and she has these warm
brown eyes that peek through this face. “Sorry to

"bother all of you. Word just came to me that you
were successful in taking care of this beast in

"the sewers. I am Lawmaster Orentha and I just
wanted to extend my thanks. It’s not often that

"folks are willing to go to lengths and put their
lives on the line for the honor of those fallen of

"the Crownsguard, and those within the Hall of the
King, so I just wanted to say I appreciate that.”

TRAVIS: Of course. We appreciate the law in this
town, and the services you provide. You can lean

on us for any further needs you might have.

MATT: “The Crown appreciates it, the people of the
city appreciate it, and I appreciate it. Thank

"you.” She turns around and shuffles back into the
hallway. Everyone goes about their business again

and begins shoving you off towards the door.

LAURA: She seemed really nice.

TRAVIS: Yeah.

SAM: Why did all those people want to rebel
against her?

MARISHA: She’s still a part of the crownsguard.
She’s still a part of the system.

SAM: She seems nice, though.

MARISHA: Yeah, they’re nice individually
sometimes, but they’re still a part of a shitty

whole. A real shithole.

LAURA and TRAVIS: “A shitty hole.”

SAM: There’s not a lot of shades of gray in your
world, are there? It’s just shit, or not shit.

MARISHA: It’s been a long day.

TRAVIS: (laughs) “A shitty hole.”

MATT: What’s the casting time on Identify again?

LIAM: As a ritual, it’s 11 minutes.

MATT: You guys would be exiting the building just
as you’ve finished that process. You complete it,

take a moment to think it over, and you hear them
all exiting and talking to themselves, as they’re

ribbing Beau on the way out. You quickly gather
your things.

MARISHA: Look, I don’t mean to have resting bitch
face, okay?

TRAVIS: Yeah, but it hasn’t changed at all.

MARISHA: I’m working on it.

TRAVIS: If anything, later in the day it gets
worse. I’m just letting you know.

LIAM: It’s not so much restive as active.

TALIESIN: Yes, it’s like working bitch face.

MARISHA: That’s cool.

LIAM: The bag’s closed. You don’t see shit.

MARISHA: You’re real quick.

LIAM: I heard you coming. You’re loud. You’re a
lot. And that’s Liam to Marisha.

MARISHA: Oh honey, I know.

(laughter)

SAM: Are we each taking 100 gold?

LAURA: Yes, 100 gold. I was going to wait
until we got somewhere private to do it, but sure.

Everyone take 100 gold.

TALIESIN: Look at that. That’s brilliant.

SAM: We did it, and we never have to do another
adventure again. Right?

TALIESIN: I don’t know about you, I’ve got goals.

LIAM: Campaign three, next week.

MATT: Yup. That was it, thank you for watching.

TALIESIN: I’m working towards something.

SAM: Towards something? What?

TALIESIN: Something.

SAM: What?!

TALIESIN: Buy me a drink and I’ll tell you.

SAM: All right.

LIAM: What’s the plan now?

LAURA: We all smell like poop!

LIAM: To go to this place?

ASHLEY: Bathhouse?

LIAM: No, we are going to The Pillow House, ja?
The Pillow Trove? The Pillow Place?

LAURA: Yeah, but we should probably get cleaned
up, because they’re just going to stop us the minute we

get inside. Should we go and see Pumat Sol, and
see if he’ll make us clean?

TRAVIS: We do have some extra coin. Maybe he’s got
some fancier shit to buy.

LIAM: Also, as long as we’re in here– I couldn’t
get in earlier, but we’re here now– there is a

stop. I wanted you to go with me.

LAURA: We’re not in the Tri-Spires anymore.

LIAM: Where are we now?

MATT: You guys are back at the King’s Hall, back
in the Interstead Sprawl.

LIAM: That’s a bummer.

MARISHA: We got to shower.

TRAVIS: For someone who knows the exact time
of night, you are shit with directions.

LIAM: That’s up to him, not me.

MATT: I thought I was pretty clear. Everyone else
got it.

LIAM: Liam is very different than Caleb.

MATT: That’s okay.

MARISHA: You know memory is different than
being able to tell the time of day by the sun, right?

LIAM: Hm? No, I remember everything that happens
in the last month. I don’t, Caleb does. I have a

Clippy. I have a magic Clippy.

MARISHA: Yeah, that’s fine, but time of day.

LIAM: Time of day, I know. That’s part of the
feat. I know the hour of the day.

MARISHA: That’s bananas. You should be able to
look at the sun and say, “oh, six.”

LIAM: I am so cheating by following the rules in
the book.

MATT: I know. Right now it’s close to 8:30, 9:00.
It’s still early evening-ish.

TALIESIN: Dinner, and bad decisions, and
cleanliness would be great.

LAURA: We have to get not stinky before we eat,
okay?

TRAVIS: Agreed. Should we head back, clean up?

SAM: Sounds good.

MATT: You guys, easy enough, find your way back to
The Leaky Tap, where you can utilize the washroom

to get yourselves back to a personable state.

LIAM: On the stroll: Fjord?

TRAVIS: Yeah?

LIAM: I want to talk to you about how that went
back there. Can we walk alone for a minute?

TRAVIS: Sure, if you’d like.

LIAM: Let’s drag back. Two things. One is, I
didn’t bring it up, even though maybe Beauregard

knows, but I found something in there that I think
is up your alley. I found some armor, beyond just

crownsguard armor, down there. I mean, listen, my
friend. You spit out salt water. You’ve got a

sword that’s covered in fucking anemones and
shit.

TRAVIS: I’m not repeating that word.

LIAM: This armor is like the Little Mermaid armor.
It’s all for you. I found it, but I would like to

trade it for you. Yeah, you have that glove, and I
know I handed it over willingly just yesterday,

but I have a checkered past and an interesting
history with flame. Fire. There’s no real reason.

You’d be very good with that glove, but I feel
like I would like to have that glove, and I would

love for you to have this armor. I took a look at
it while you guys were inside, and it would allow

you to move freely in the ocean or in rivers or
lakes, underwater, and keep you safe in water.

TRAVIS: Wow. Wish I had that before. Yeah, I think
a trade would be fine, but I’ll trade you for a

story of why your past is so checkered with flame.
You seem to trust in me enough to tell me about it.

LIAM: I don’t trust you yet. I don’t trust any of
these people yet, except for– No, I don’t trust

any of these people yet.

TRAVIS: That’s too bad.

LIAM: Ja. I’ve made mistakes in my life. I’ve
harmed people. Not in a long time. You know, I

thought I was going to be something, someday, a
long time ago, and now I don’t. Oh, god. Ask me

again in a couple of days. I will prepare an
answer that is better than this for you, I promise.

TRAVIS: Sure. You know, we’ve all harmed people,
but I hope that you will learn to trust me, in

time, and I appreciate you sharing that. Here, I’m
fairly certain that you will do far more damage

with this than my shitty attempt did.

LIAM: Thank you.

TRAVIS: Of course. Thanks for the armor. What does
it look like?

(laughter)

MATT: It’s a darker gray, but elements of where
it’s been pressed in with leather scrolling,

designed to look almost like waves curling on the
outer parts of the different leather plates, have

a very faint turquoise inlay color on the inside
that you can only see when it’s directly lit. It

looks like a very beautiful set of leather armor.
There’s no arms to it, other than the bracer

plates right there, there’s no sleeve. There you
go. It’s got an arm guard and a bracer there,

shoulder piece, the torso portion, a couple of
plates that go over that, and some leg guards.

TRAVIS: All good things. Thank you for this.

LIAM: Thank you. No, you’ve go to go higher.

TRAVIS: Yeah, you’re welcome.

MARISHA: Don’t want to interrupt your “broment.”

LIAM: Oh, hi. You want to be part of the bro
moment? Or a Beau moment?

MARISHA: I’m not here. I am not here.

LIAM: I thought you were, I thought you’d walked
up.

LAURA: Are we going to bed, or are we what?

MATT: What are you guys doing?

TRAVIS: We’re going to get clean first, because
good god, we’re going to clear out that fucking

tavern.

MATT: We’ll say you got clean for the expediency
of the story. We don’t have to roleplay through

your bathing individually.

TRAVIS: But Matt–

MATT: Unless you really want to. Always stop me if
you want to have a moment.

LIAM: We went to the bathhouse to get clean?

MATT: No, you went back to The Leaky Tap.

LIAM: By the way, part of the reason I didn’t wash
up at The Leaky Tap is because, in medieval times,

they didn’t have baths. I thought, this isn’t the
Sheraton, they don’t have a bath.

LAURA: We’re pretending that there’s a bath.

MATT: This isn’t medieval times. In the fantasy
world, it’s a weird mixture of different time

periods, and when I say they have a washroom, I
mean it’s a basin with water that is replaced

every couple hours that people communally come up
and wash in. It’s not the cleanest water, and it’s

probably been used by other people as well, and if
you bathe fully in it, it might be changed before

the next two or three people use it.

LIAM: I was under the assumption that you had to
be de Rolo level to have a bath in your house.

MATT: In your house. They have one washroom for
the multitude of rooms the entire tavern has, and

the water is changed every few hours, maybe.
That’s what I’m saying. But it’s functional.

LAURA: That’s why we should have gone to Pumat
Sol’s.

TALIESIN: That’s why people have bathhouses, to
clean up.

SAM: When Fjord’s taking a bath, I’m going to go
through his stuff and try to find his letter.

LAURA: His letter?

SAM: The letter for the Solstryce Academy.

MATT: Okay. Go ahead and make a stealth check.

SAM: Not good. 15.

MATT: 15?

Would you have taken your stuff in with
you?

TALIESIN: Or would I still be in the room?

MATT: Molly would probably still be in the room.

SAM: I got to stealth past Molly, or get him out
of the room.

MATT: You do. Make a perception check, Molly.

TRAVIS: I’m certainly not trying to hide it.

TALIESIN: Let’s call that a 20.

MATT: You watch as Nott slowly creeps into the
room, heading over towards Fjord’s pack.

SAM: Ooh.

TALIESIN: Whatcha doing?

SAM: (yells)

There’s no liquor in here, oh boy, I better
go down to the bar.

TALIESIN: What were you looking for?

SAM: Nothing. Liquor.

TALIESIN: Were you looking for this? I hold up a
folded piece of paper.

SAM: (gasps)

TALIESIN: What will you give me for it?

SAM: I’ll give you a whole gold piece.

TALIESIN: No, something– I don’t want money, I
want something, give me something.

SAM: Two gold pieces!

TALIESIN: Not gold pieces. What do you have?

SAM: Let me look–

(laughter)

SAM: I have a vial of acid.

TALIESIN: That’ll do.

(laughter)

SAM: What is this?

TALIESIN: It’s a blank piece of paper.

SAM: Ah, fuck you!

(laughter)

SAM: Maybe it’s invisible ink.

TALIESIN: I hand back the acid. Don’t try and go
through his stuff, you’re just going to get caught.

SAM: All right.

TALIESIN: What did we talk about grumpy people?

SAM: You’re right, he’s not very grumpy. He should
be. If I barfed up salt water every morning I

would be grumpy.

TALIESIN: Maybe if he spends more time around Beau
he’ll get grumpier.

SAM: You know what, I think he is grumpy, but he
stands next to Beau so much that he looks happy.

(laughter)

TRAVIS: Grumpy-ass wingman makes me look better in
comparison.

MATT: I mean.

TALIESIN: That’s a fair point. I stand up. Don’t
go through my things, I know everything I have.

And I walk out the door. And I walk by him. She’s
going through your stuff, by the way.

TRAVIS: Who? Which one?

TALIESIN: I’ve already walked away.

TRAVIS: I shuffle in with like a towel. Nott! What
the fuck!

(laughter)

TRAVIS: Get out!

SAM: I’m sorry!

TRAVIS: Shoo! Shoo!

(laughter)

TRAVIS: Son of a bitch!

TALIESIN: I am downstairs having a drink.

(laughter)

MATT: All right. You finish your baths, you all
convene down in the tavern. Yeah. When you guys

come down there and begin to reconvene, about two
tables away you see, sitting alone with a tankard,

a familiar dwarven figure to both Beau and Fjord.

MARISHA: Oh, wait.

MATT: Ulog, who you had met before.

SAM: Ulog?

MATT: Ulog, with a “G”.

MARISHA: Oh, Ulog! Not “lok”?

SAM: The dwarf, from the Knights of Requital.

TRAVIS: Oh, with the buzzed head.

MATT: Yeah, you watch as you guys approach and as
soon as you all gather at the table, he gets up

and walks over.

MARISHA: He was the one who was super not-cool
with us being there, super angry.

MATT: He seemed to be, yeah.

MARISHA: Wife Illiana, into it!

MATT: He walks behind where Fjord and Beau are and
goes, “Don’t mean to bother you, but if I could

have a moment of your time, I’d like to talk.”

TRAVIS: Of course.

MARISHA: Yeah, man.

MATT: “Excuse us.” He leads you guys back to where
the cellar is.

TRAVIS: (quietly) Don’t talk.

MATT: You guys head back, he nods over towards
your dragonborn bartender, gives him a nod, walks

past, leads you down to the same cellar, it’s dark
in there. There’s no light, but he lights a hooded

lantern as you enter and it gives this low,
mysterious atmosphere in the shadows as he spins

around and goes,

“I’ve been watching you a bit. You’re a curious
lot. More of you than came to the meeting. Five

more. Did you– and please, be honest, I’m good at
telling otherwise– did you reveal any of our

sentiments to your– of our moot to your
companions?”

MARISHA: No we did not.

MATT: “Went and saw you come back to town with
this spider-beast you had on your shoulders, now

that’s– take it you’re pretty good with a sword,
maybe? With a bow? Experienced? What’s your skill

sets, if I might ask, beyond just being curious?”

TRAVIS: Well, we come from all sorts of different
backgrounds. I happen to be very handy at sea,

know my way around a merchant area. Beau?

MARISHA: I consider being curious a pretty high
skill set, but since you’re asking beyond that.

I’m pretty good with this here bo. Pretty good
fighter. Named Beau. It’s a little redundant, to

be totally honest.

MATT: “That’s a little strange, not going to lie.”

MARISHA: It’s kind of obnoxious.

MATT: “Yeah.”

MARISHA: Sometimes it irritates me.

MATT: “Understood.”

MARISHA: Yeah.

MATT: “Curse upon ye who made that decision for
you.”

MARISHA: Can’t pick them.

(laughter)

MATT: “So you can move quickly, without a ruckus,
you say?”

TRAVIS: At times, we can be quite quiet.

MATT: “And your friends, do they share our
sentiments?”

TRAVIS: I would say it’s safe to say that they
don’t have sentiments opposed to yours.

MARISHA: Indifference is a pretty strong
sentiment.

MATT: (sighing) “Listen. If you indeed have a
heart for goodness in this world, and you want to

make a difference, we’re moving on to something
soon that I think we could use your aid on. You

and your companions. Blast, if you need payments,
I’ve got coin I can muster, and I see you do work

for coin. I have few others of us who can chip in
as well. Other than myself, most of the Knights of

Zadash are unskilled in the ways of the arm. We’re
willing to raise a voice, but not much of a fist,

or backing up a word with strength. I’m willing to
make it worth your time.”

“You don’t have to answer now. Tomorrow at
midnight, me and a few others from the group, the

decision makers, we’re meeting back down here. If
you’re in, bring your friends, we can all talk.

Give you more information about what’s going on,
and you can say yes or no at your leisure. But I

think we have a chance to really do something good
in this city. To change part of the status quo. To

root out some of the unworthy at the top. Think on
it.”

TRAVIS: Just letting you know that coin always
helps, but we did see the posting outside the

King’s Hall about uprisings against the Empire. It
seems the heat on your group might be quite intense.

MATT: “We’re not against the Empire. It protects
us. There are good things about it. What we’re

against are the people that abuse the system.
There are a handful in this town and their time is up.”

TRAVIS: What cancers are you looking to remove? I
would tell you that tomorrow night, the devil lies

in the details, and that will depend.

MATT: “Your curiosity is piqued. Come by. We’ll
talk.”

MARISHA: What makes you think that now is the
right time for all of this?

MATT: “Well, we’ve been talking for a very long
time, and there is a shift coming that we want to

ride the wave of. I’ll let Dolan tell you the
details tomorrow. Anyway.” He snuffs the lantern.

“Good night.”

TRAVIS: Good night.

MARISHA: (shouting) Oh god, stubbed my toe!

TRAVIS: Wow. That was really good. Like, you
didn’t act like a total shitfuck.

MARISHA: Thanks. I was trying to not show my
emotions on my face.

TRAVIS: Whatever it was, yeah, lock it in. That
was great. Really nice.

MARISHA: Yeah, thank you. I’m trying to get better
at it. Yeah.

TRAVIS: That was promising.

MARISHA: What do you think?

TRAVIS: About that? I mean, shit, I can’t really
speak to it. I have to figure out what they want

to do tomorrow.

MARISHA: In my experience, it doesn’t matter if he
thinks he’s fucking with the Empire or not. The

Empire is going to look at it as fucking with
them, and that never ends well.

TRAVIS: That’s right. If it’s amateur hour, we’re
going to be shooting ourselves in the foot.

MARISHA: Last thing we want to do is take the fall
for these assholes.

TRAVIS: No joke. Especially since we just got
here.

MARISHA: And he’s talking like he wants us to be
the fist to his voice. What the fuck is that?

TRAVIS: Yeah, what the fuck?

MARISHA and TRAVIS: (sigh)

TRAVIS: Beer?

MARISHA: Yeah. Yeah.

TRAVIS: Okay.

MATT: All right. You guys reconvene with the rest
of the group.

LAURA: So. I walked in and the guy was like– you
know, he had his arms above his head, he was

chained to the bed, right? He didn’t know where he
left the key! I know I don’t even know how long

he’d been there.

TALIESIN: Well he forgot that he put it there! You
think you’d still feel that.

SAM: He paid for that service?

LAURA: Oh, people will pay for all sorts of weird
things.

SAM: Wow.

LAURA: Oh, hi guys!

TRAVIS: Hey.

MARISHA: 'Sup.

TRAVIS: I wasn’t sure what our next engagement
might be, but it seems like we might not have to

wait that long.

SAM: Did we get another job offer?

TRAVIS: Well, not through the city per se, but
remember that group that we joined the other day?

LAURA: The cult? The orgy cult?

TRAVIS: No that is not at all, no, no. We joined
their meeting, right? We did not join them, we

didn’t participate–

MARISHA: We sampled.

TRAVIS: We were in the presence of an attended
meeting of individuals.

LAURA: So they offered you money?

LIAM: More of a voyeuristic position that we’re
talking about here.

LAURA: They offered you money to join in.

TRAVIS: Maybe it’s just us, we just go,
fuck these other–

TALIESIN: No no no!

SAM: What do they want you to do?

LIAM: You kept your eyes wide shut, is what you’re
saying.

SAM: Come on, what’s the fidelio?

TALIESIN: Well done! Oh, that was terrible.

TRAVIS: Tomorrow evening there’s going to be a
meeting of that same group and they would like to

hire our services.

LAURA: Don’t you think it’s stupid to say all of
this right here?

TRAVIS: Why? Am I speaking real loud?

MARISHA: Are we in the tavern?

MATT: You guys are in the tavern at the table, but
you’re keeping your voices somewhat discreet.

MARISHA: Is anyone watching?

MATT: No one seems to be paying immediate
attention.

TRAVIS: Do you want me to write it down?

LAURA: Yes.

TRAVIS: Okay. I’ll write it down for Jester, but
for everybody else–

(laughter)

TRAVIS: Tomorrow at midnight, we’re going to see
what it is they want to do, and if the money’s

right and if it’s not stupid.

LIAM: “If the money’s right and if it’s not
stupid” is a good philosophy for this group.

LAURA: How can we be sure he’s telling the truth?

MARISHA: He didn’t tell us a lot of anything.

LAURA: But how do you know that he isn’t setting
you up to be turned into the Crownsguard?

TALIESIN: Exactly what she said.

TRAVIS: Well, since it’s in the same place, it’s
in the same cellar, I figure you guys can keep

watch above while we’re getting info down below.
We don’t all need to be down in the same place.

LIAM: We can have my cat tomorrow to link the two
groups.

TRAVIS: Where’s your cat?

LIAM: Oh boy, he got kicked to shit today.

MARISHA: Sorry, I didn’t mean to–

LAURA: Like kicked to death?

LIAM: Well, you know, it’s hazy because he’s never
really kicked to death, he’s just kicked off of

the material plane.

MARISHA: He got kicked into another dimension!

LIAM: I’m not going to lie, it does hurt when he’s
gone, but I always know he can come back if I have

the coin.

TRAVIS: Was it one kick? Just one.

MARISHA: Oh, it’s not funny.

LIAM: It’s a little funny. Frumpkin has a good
sense of humor about it.

TRAVIS: You’d have to, you get kicked into a
fucking other dimension.

MARISHA: But who kicks a fucking cat?

LIAM: Exactly! Who kicks a fucking cat exactly is
my point! You can do a lot of things and have a

very bad day but who kicks a cat?!

TRAVIS: Did you get a name or a face, I mean, are
we going–

LIAM: Oh, he had such a face. I will never forget
this face.

(laughter)

MARISHA: We’ll beat his ass later.

LIAM: Maybe.

MARISHA: We’ll beat his ass later.

TALIESIN: Well, it’s inevitable if you kick a cat
you’re going to end badly. That’s just how it

works.

LIAM: I mean you might as well be at home picking
the wings off flies, you kick a cat, what is wrong

with you?

LAURA: Wait a minute, is it wrong to pick wings
off flies? Because that’s not–

TRAVIS: That’s really hard to do, very small and
hard to catch.

LAURA: Not if they’re already dead, then you can
pick the wings off super duper easily.

TALIESIN: Oh sure, if they’re already dead, just
go for it.

MARISHA: You know what we used to do as kids, we
used to take fireflies and crush them and make

glow jewelry. When they’d light up, and you’d
crush them right as they light up, and then you

can make glowing war paint.

LAURA: What’s a firefly?

MARISHA: It’s a thing that happens on the east
coast.

TRAVIS: And in the south.

MARISHA: Yeah, it’s a southern thing.

LIAM: And in New Jersey.

LAURA: Oh wow.

TALIESIN: Is this a thing that really happens?

LIAM: On second thought, who am I to judge? It’s
fine! You know, Frumpkin will be back tomorrow

morning because I am going to stay up late and do
what I have to do, but aren’t we going to have a

rager tonight at this place in the fancy part of
town?

LAURA: Oh yeah, we can go back to the Pillow Trove
and all hang out and sleep in the same room if you want.

TRAVIS: Wait, so we all just got clean and we’re
going to get back into the sewers to get to the Tri-Spires?

SAM: Is this room that you rented gigantic?

LAURA: No, it’s kind of little, actually. You
guys, it’s really little, actually.

LIAM: But really nice, you said?

MARISHA: But you paid for it!

LIAM: You paid for it! You know, you don’t want it
to go to waste. There’s probably a very nice

sitting room or tavern or something underneath
this place. It’s a shame to let it go to waste.

LAURA: Yeah we all look nice enough, they might
let us in. If not, let’s all go–

ASHLEY: Kill them.

LAURA: Yeah.

SAM: What? What?

ASHLEY: I’m kidding.

SAM: Oh, okay.

LAURA: Sure, we walk back to the guards and I show
them the key. Can we get in?

MATT: For the sake of brevity? Since it’s getting
late and I want us to get to a good ending point

tonight, they will let you in but nobody else.

TALIESIN: But she paid for the whole night with
all of us!

MARISHA: It’s a posse!

TALIESIN: I try to look him right in the eye when
I say that.

MATT: It’s not the same guards you met before, and
they take your key but they look towards the

rather rough-looking, large, scary barbarian
woman, they look towards the very shifty-looking

multicolored tiefling they look past the, while he
is wearing a cloak, still rough, grimy-looking

wizard, and they begin to fixate directly on the
tiny green, but white mask-skinned halfling

creature thing in earmuffs that’s squinting very
hard and they begin to really pry in that

direction before you start thinking this is not
going to go well if I keep going–

LAURA: All right.

MARISHA: Well, maybe– Don’t let us hold you down,
if you want to go enjoy?

LAURA: Oh, I don’t really want to stay in there
alone.

TRAVIS: How about we dive bar it tonight, then?

MARISHA: Being alone is sucky, right?

TALIESIN: Roll for random bar.

MATT: You know one dive.

LAURA: The Evening Nip.

TALIESIN: No work, let’s go make an ass of
ourselves at the Evening Nip.

MARISHA: Okay, no questions. Just scouting them
out. Yeah yeah.

TALIESIN: Scout it out. I think that’s a great
idea.

LIAM: (singing) Bar wars, nothing but bar wars!

MATT: All righty. Let me pull this up real fast.
Easy enough to find! You head to another section

of the Interstead sprawl–

MARISHA: Have we been here yet?

MATT: No, you have not been. You come to what is a
small, dark-wood, rough and tumble dive bar with

two very dangerous-looking guards at the outside.
You see these thicker human guys, one who is

completely bald, pale skin, big square chin that
looks like it’s been broken in multiple places who

has his arms crossed. The other one looks to be a
spindly guy who’s sitting there, daggers sheathed

on both sides, and they both watch you as you
enter and they both just stare.

MARISHA: They’re bouncers, like rough bouncers at
that bar.

MATT: Yeah. Which is interesting, because you
expect for them to go through that it would be a

really rowdy place but it’s very quiet. You walk
inside and aside from the central candle-lit

chandelier that is almost obtrusively laid from a
low ceiling with a number of small booths that are

built out of wood as well, it has a classic
Old-England pub feel, but everything smells of

dried beers and ale and rotted wood. You only see
two other patrons in there that are at separate

booths drinking alone, and across the way you see
this very, very old dwarf with half of his beard

burned away and this perpetual grimace. He’s
sitting there looking out. As you enter, he perks

up, “Aye. Can I help you?”

MARISHA: He’s the bartender?

MATT: Yeah.

MARISHA: We’ll take a round of your house ale, if
you don’t mind.

TRAVIS: Start a tab, we’re looking to tie one on
tonight. We’re celebrating.

MATT: “If I can ask what you’re celebrating?”

TRAVIS: Killed a fucking giant invisible spider,
friend.

MATT: “That’s a pretty good reason to celebrate.
Drinks coming right up.” He goes and gets you guys

a number of drinks. The basest, most bitter ale
you’ve had, but it’s functional.

TRAVIS: I appreciate that. Can I ask your name?

MATT: “They call me Clive.”

MARISHA: Clive.

MATT: “Clive Bens, and this is my bar.”

TRAVIS: Nice to meet you, Clive.

MATT: “Pleasure as well.”

TRAVIS: Noticed some tough-looking types out
front.

MATT: “Never be too careful. Dangerous times.
Riots breaking out in the cities in the empire.

Folks coming through, you got to be prepared.
Don’t want to be taken advantage of.”

MARISHA: You been hit by any riots?

MATT: “No, but that’s why. I keep my front.” His
eyes are locked in on you.

MARISHA: I was about to say, why–

TRAVIS: I know, I know!

LAURA: Does he look, like, mean at Fjord?

MATT: No, it’s just kind of creepy.

TRAVIS: He’s just locked in.

MARISHA: Hey, is green your favorite color or
something?

MATT: “Sorry, just don’t get a lot of your types in
here.”

LAURA: What is his type?

TRAVIS: Orc-ish blood.

MATT: “Pretty.”

LAURA: Pretty! See, Fjord, you’re just so
handsome.

TRAVIS: Thank you, Jester. Clive, we’re not
looking for any trouble.

MATT: “Then don’t start any. Finish your drinks.
Enjoy.” He slips them out.

MARISHA: Thanks, man.

SAM: This place sucks.

LAURA: Yeah, maybe not the best place to
celebrate, just putting it out there.

LIAM: That guy is socially awkward.

TRAVIS: Is there any music or is it just low
murmured conversation?

MATT: There’s no conversation. Two people at
separate booths that are drinking by themselves

and they’re all looking at you.

MARISHA: Yeah, what do they look like?

TRAVIS: We walked into the Russian Mafia!

MARISHA: Yeah we did! This is a mob bar.

LIAM: This is Fight Club, really.

TRAVIS: Do you have a menu? You don’t, you don’t.

MARISHA: Do you have any beers on tap? Oh no, just
the two? Okay. Interesting. Feels like this is a front.

MATT: There’s two other guys, one of them is a
younger, plump human male, has a tuft of a red and

grey goatee at the end of his chin. No hair on top
of his head. The other guy looks to be human as

well, he’s older in his forties, he glances over
at you, he’s clutching a tankard, and you can see

he has a very familiar tattoo around his neck.

TRAVIS: The tattoo is familiar or he’s familiar?

MATT: The tattoo. It’s not him, but it’s the
tattoo.

LIAM: Show me your tats.

MATT: Yeah. You don’t know if it’s directly the
same, but it’s a similar tattoo to Thed who you

met earlier.

LAURA: Maybe you should ask him about his tattoos
since you have tattoos as well.

TALIESIN: Just because someone has tattoos doesn’t
mean they know everyone who has a tattoo. These

are very different tattoos.

TRAVIS: Does the floor look barren? Wood? Any
rugs, coverings?

LIAM: How big is this place?

MATT: This place is maybe 20 feet by 30 feet. It’s
very small. The floor appears to be wood boards,

there are a couple doors that leave into a kitchen
or storage area. It’s a tiny fucking dive.

LAURA: Like, unless we’re going to do this we
should get out.

SAM: Should we just do this, then?

TRAVIS: We did a little recon.

MARISHA: Yeah. Maybe we finish our drink and move
on for now.

LAURA: Just go back to The Leaky Tap and then, you
know.

TALIESIN: We learned something today.

TRAVIS: Have we slept after our spider bite?

MATT: You guys finish your terrible ale, and you
leave.

LAURA: This is awful, and I don’t want it.

MARISHA: I pound it for her.

MATT: “Thanks for coming by, have a good night.”

LAURA: Thank you, Clive Bens!

MATT: You guys leave, and the two guards watch you
leave.

ASHLEY: Nobody wants to stay?

(laughter)

SAM: Do you want to stay, Yasha? I’ll stay with
you if you want.

ASHLEY: I quite like it here.

MATT: I’m thirsty and have been out of water and I
keep going to drink nothing that’s there. I do it

so much and I hate it!

MARISHA: Can someone fly us in some water for the
DM?

MATT: It’s fine! Because as you–

TRAVIS: Are these your type of people?

ASHLEY: I do like these people a lot.

LIAM: Let’s play for another six hours.

TALIESIN: Six more hours? Let’s make it so they
have to break this into like five YouTube videos.

MATT: Do you guys leave?

SAM: Yes, we leave. Take it away, Matt.

MATT: Okay. You gather your things up you leave
out into the street to go onto the next leg of

your evening adventure and that’s where we’ll
close tonight’s episode.

(groaning)

MATT: It is 11:00, we’ll pick up next week as you
guys are leaving the Evening Nip to whatever other

business you want to go towards.

MARISHA: We learned so much today, you guys.

TALIESIN: I feel like we all grew as people.

LIAM: I don’t want to stop!

LAURA: I know, I feel like it’s just at home
and we can just like–

MARISHA: Keep going. Feel like we were on a roll!

ASHLEY: Can we do it just us at home?

TRAVIS: With some quiches, and some mimosas–

MARISHA: Some lox and bagels!

MATT: I feel like it would be wonderful, and I
feel like there would be a lot of very angry,

disappointed people.

LIAM: Charlie the dog.

TALIESIN: Charlie farting in the corner.

LAURA: He’s so stinky now.

MATT: I know, he’s old and stinky!

SAM: “My name is Clive Bens.”

(laughter)

That was the roughest of old biker bars.
All right, guys. Thank you so much

always a pleasure. Pick this up next
week, wish it was sooner! You guys, thank you so

much, have a wonderful night, we’ll see you on the
internet. Until then–

SAM: Yeah if anyone wants to come see me sing a
cappella at the University of Virginia on Saturday night–

ALL: What?!

SAM: Anyway, good night, guys!

ALL: What?!

LIAM: That’s not a surprise! Sam has deep a
cappella roots! You all know that!

SAM: I’ll be performing in a college a cappella
concert on Saturday night.

TALIESIN: You are not.

LAURA: That’s so cool!

MARISHA: Where in Virginia?

SAM: Charlottesville.

LIAM: What’s the address, though?

SAM: I don’t know the address.

TRAVIS: University of Virginia, you’ll find it.

MATT: And on that note, folks, have a wonderful
night, and is it Thursday yet? Good night.

[music]

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons. Welcome. Before we get started

tonight, we’re going to get through some quick
announcements. First and foremost, we have two

sponsors tonight. Number one, our fresh sponsor
for the evening is the fantastic upcoming film by

the fantastic, glorious Guillermo del Toro,
Pacific Rim. Uprising.

TRAVIS: I got that! Pacific Rim Uprising. It’s
going to be in theaters, RealD 3D, and IMAX

tomorrow, Friday, March 23rd. My wife and I, we
original Gipsy Danger fans, I’m just saying, I’m

just going to put it out there, that’s what we
represent at the house.

LAURA: We’re big fans.

TRAVIS: I’m telling you. You can get tickets now
at PacificRimTickets.com. The movie takes place

ten years after the first film. A mysterious
organization has reopened the breach for the

Kaiju, and a Jaeger has gone rogue. It is up to
John Boyega and his sweet ‘stache, and his

character, Jake Pentecost, to fight back and
prevent humanity’s extinction. It is out tomorrow.

MATT: How could you not be more badass than
playing the son of Idris Elba?

TRAVIS: I’m telling you, man. I just want one of those
outfits. I just want a Jaeger pilot outfit formed

specifically to my body.

MATT: So if you work in the effects team for
Pacific Rim, and have an extra suit lying around,

please send them to P.O.– no.

TRAVIS: Yeah! I’ll work it into the story!

LAURA: Then a little Kaiju cosplay for Charlie,
because we were saying Charlie was a Kaiju level

negative three, or something?

TRAVIS: He destroys nothing except carpets with
his pee. Pacific Rim Uprising, tomorrow night, go

see it, because I got my tickets.

MATT: There you go. And of course, our fantastic
returning sponsor for the season, our friends at

D&D Beyond. For those of you who haven’t checked
that out, D&D Beyond, it’s awesome, they allow you

to do all your stuff online for your D&D campaign,
your character. Sam, do you have something to say

about that?

SAM: For this week’s D&D Beyond spot, I wrote a
hilarious skit for me and Ashley to perform

together, but she’s not here. Instead, I’m going
to soldier on without her in the spirit of

showmanship. Hey Ashley, guess what I’m thinking
right now?

(silence)

SAM: Well hey, there’s no need for that language.
Listen, I was thinking how useful D&D Beyond is

for tracking your stats. For instance, did you
see all the new races in fifth edition?

(silence)

SAM: Aasimar, I hardly knew her!
It would be way better if she were here.

Hey, I’ve got one. How many
tortles does it take to screw in a lightbulb?

(silence)

SAM: (laughs) Exactly.

Hey guys, the promo code from
last week, InvisibleWand, is still active for 25%

off any purchase from the D&D Beyond store. But
Ash, why don’t you tell them the secret other

promo code that unlocks everything on the site for
free?

(silence)

SAM: Boy, I hope they wrote that one down. Also, any
legendary bundle owners who purchased prior to

Mordenkainen’s Tome of Foes can apply the same
code to the new book. Ashley, Mordenkainen: Am I

pronouncing that right?

(silence)

SAM: Well, I don’t know why you had to bring
my mom into this, but whatever.

Anyway, on behalf of D&D Beyond, I’m Sam Riegel!

(silence)

SAM: And, as always, the motto of D&D Beyond is?

(silence)

SAM: That’s the one. Thanks, everybody.

MATT: Thank you, Sam, and thank you, Ashley.

TRAVIS: I don’t know if it could’ve been better.

SAM: Ashley’s parts filled in the gaps.

LIAM: Oh man, Emmy-nominated, ladies and
gentlemen.

MATT: I know, freshly Emmy-nominated, Sam.

LAURA: Congratulations, Sam.

MARISHA: You have that new Emmy smell.

SAM: I do.

MATT: A couple other things. One, we are saying
goodbye tonight to a dear friend, our fantastic

director of photography here on the program for a
long time, Selena Ruth, she is moving on to much

better pastures. We give all the love, and share
love as well for the wonderful journey that’s

before her. Thank you! You’re amazing!

TRAVIS: I love your tattoos! (sobs)

MATT: You made Travis cry. Good luck, and super
excited for you. Reminder, Twitch Prime, if you

have Amazon Prime, and you can connect your
account from Amazon Prime to Twitch Prime, and for

free, every month, you get to subscribe to one Twitch
stream for free, which you can do for here.

TRAVIS: Every month?

MATT: Every month!

TRAVIS: Wow!

MATT: Yeah, it’s incredible! If you haven’t done
so, check it out! It costs you nothing and it’s an

extra click. Those who may have been here
earlier might have seen we have the Critical Role

recaps, so if you need a refresher for campaign
two, the first ten episodes of the new campaign in

Critical Role are now available on YouTube as the
Critical Role Recap, hosted by our beloved Dani

Carr, who is a longtime OG Critter, now member of
this crazy team, and the person who, if you didn’t

know, originated the term, “Is it Thursday yet?”

LAURA: Did she really?

MATT: Yeah, that was her. That was Dani.

LAURA: That’s awesome!

MARISHA: That’s 100% true. She put it on her
resume when she applied here, and I was super

appreciative of it.

TRAVIS: Hard to say no to that.

MARISHA: Yeah.

MATT: So check it out! Because Dani is awesome.
Talks Machina, of course, is every Tuesday evening

at 7:00pm Pacific, hosted by our fantastic
Branredabafurser. That’s for you guys.

TRAVIS: Yes! And the best name yet!

MATT: Take that gift with you. No, but seriously,
Brian’s awesome. He hosts and talks about the

episode that previously happened, so tune in next
Tuesday to see about this episode, and whoever

else that guests onto it then!

LAURA: I’m sorry, Matt. I’m sorry, we love you.

MATT: It’s okay, it’s fine.

LIAM, MATT, and TRAVIS: Oh, hello!

MARISHA: Episode one callback!

LIAM: Sorry, spoilers, sorry.

MATT: Liam, stop it. Podcast of last week’s
episode, episode ten, is available for download

where all fine podcasts are downloadable, so if
you have friends who are in the audio-only version

of the campaign or you want to listen to it while
you’re on your commute, it’s available for

download now.

TRAVIS: It sounds so good, much like an audio
orgasm, just saying. Crisp!

MATT: There you go. This weekend is WonderCon! In
Anaheim.

MARISHA: My goodness gracious.

MATT: We’re all going to be down there Sunday at
WonderCon for a Critical Role panel in the Arena,

same area as last year. Let’s see if we can pack
it full of Critters again! That’ll be 11:30am on

Sunday in the Arena at WonderCon. We hope to see
you guys there, bring some fun burning questions,

and be prepared for the ridiculousness of most of
us, but mainly Sam.

SAM: What?

MARISHA: I’m going to be there on Saturday!

MATT: That’s right! We have the–

MARISHA: We have the Sagas of Sundry panel, in
room 300B, at 2:00pm I think? Somewhere around

there. Then after that we have the Women in Pop
Culture panel.

TALIESIN: Before all that, I’m going to be talking
about comic books in that same room at the

Wednesday Club.

MARISHA: Everything is happening in 300B.

MATT: So if you’re going to be at Wondercon, come
hang out. That’s basically what we’re saying. Awesome. In

convention news, C2E2 is coming up in just a few
weeks in Chicago! We’re going to be there for

Saturday and Sunday, that’s April 7th and 8th, so
make sure you get tickets. You can buy tickets at

c2e2.com! We’ll have signings, panels and fun
stuff, so come say hello, please, if you’re in the

area. Let’s see. Issue five of Vox Machina
Origins, the comic book, still out. If you haven’t

had a chance to pick it up I recommend it! Is
there any new updates to merch, Laura?

LAURA: Oh, just that there’s merch in there. Oh,
the CR shirts that everybody loved, our throwback

shirts, those sold out the first night. But it’s
okay, you guys! Because we’re accepting backorders

right now. So that’s still available in the store.
I know, right?

SAM: They only printed three.

LAURA: Well.

SAM: One small, one medium, one large.

LAURA: We just didn’t think anybody would buy
them.

TRAVIS: Taliesin and I can’t sew that fast, okay?

LAURA: Letting you know that if you order them,
it says it on the website, but you can check it

out, it says they’re going to ship in a couple
weeks, depending on when they get printed again.

Just know that if you order them there’s a little
bit of a delay, but it’s fine, you can still get

it. Put it in now, that way you can be sure you’re
getting it this time.

MATT: Cool. Thank you, Laura. Once again, our
fantastic charity, 826, and 826LA, and all the

other 826 chapters out there, they do fantastic
work with underprivileged kids and teens in

creative writing, they have great classes and
tutoring programs. If you have the opportunity to

donate either some money or your time, if you want
to volunteer as well, highly recommend it. Please

look into it. They’re awesome folks. Thank you,
guys. Let’s see, last but not least, a quick

retooling that I’ll be at Otafest in Calgary, up
in Canada, May 18th to the 20th, and A-Kon in

Texas June 7th through 10th, so come to either of
those events if you can to say hello, I’d love to

hang out. I believe that’s it! We cruised through
those as fast as we can!

LAURA: Oh god, that was fast.

MATT: Without further ado, unless there are any
complaints, let’s jump in to tonight’s episode of

Critical Role!

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back. Last we left off, The Mighty
Nein, the intrepid adventurers, had completed

their task they had achieved from the King’s Hall
Taskboard to eliminate this spider scourge that

had seemingly clogged up a portion of the sewers,
discovered a subtle passage into the more upper

class elements of the city, managed to extract
some information from an individual they had saved

from the webbing there, got your reward for it,
had a conversation with Ulog of the Knights of

Requital, who had discussed interest in possibly
bringing you in for some endeavor.

SAM: What’s his name?

LAURA: Ulog.

MATT: Ulog. You had also, as the evening
progressed, finished your night checking out the

Evening Nip, a tavern that seemed extremely shady.
Having some piss-poor ale, you had just exited the

exterior of the tavern’s location, out into the
midnight evening air of Zadash, still a bit

bruised and beaten from the battle earlier in the
day, but eager to continue with what your next

endeavor is. Mighty Nein, what would you like to
do?

TRAVIS and MARISHA: Nein!

LAURA: I’m tired. This was a long day. Are you
guys going to keep drinking?

TRAVIS: Well, not in that fucking place, shit!
Somewhere better.

MARISHA: Are we making our way back?

TRAVIS: Yeah, I think so.

MARISHA: Okay, let’s go back.

LAURA: Going to just drink at the Leaky Tap.

SAM: Or just go to sleep.

LAURA: I guess we won’t sleep at the fancy place
tonight.

SAM: It seems like it’s too much work.

TALIESIN: Bit of a pain in the ass.

LAURA: It’s a pain in the butt.

SAM: Also, was there anything special about the
room?

LAURA: Nope, it was just kind of fancy.

SAM: Just a bed?

LAURA: Mm-hmm.

SAM: No treats or anything?

LAURA: There was a minibar, but I think you had to
pay a lot of gold for each little thing of it.

TRAVIS: Probably one of those ones, too, where you
pick it up and it fucking automatically charges

you. Dicks.

SAM: Magic.

MARISHA: Is that a thing?

TRAVIS: Yeah, they’re little seals, little arcane
seals underneath it. You pick it up and try to put

it back, but the seal’s gone.

MARISHA: The greed of the Crown, man.

TRAVIS: Yep.

MATT: As the evening rainfall begins to fall a
bit harder, from a soft drizzle to a decent

pour, you hear the distant rolling and crackling
of thunder, as a storm front has slowly brought

its way in as the night has progressed.

LAURA: Hey! It’s like we don’t even have to bathe,
now.

MARISHA: I love the rain.

TRAVIS: You know, if we’re just going back– Pumat
Sol, what was the name of his spot?

MARISHA AND LAURA: It was–

SAM: A soul asylum?

TRAVIS: No, it wasn’t.

SAM: That could’ve been a cool name, though.

LIAM: Invulnerable Vagrant.

TRAVIS: Oh, yeah. How far away is the Invulnerable
Vagrant?

MATT: From where you are now, exiting the Evening
Nip, it’s maybe a 20-minute, 30-minute walk to the

middle of the Pentamarket.

TRAVIS: Is it late evening, like pre-midnight,
or?

MATT: It’s pretty late evening, it’s pushing on
midnight, yeah.

TRAVIS: You know what, never mind, I’ll do it
another day.

LAURA: Should we go to sleep?

MARISHA: Let’s go to sleep.

TALIESIN: Sleep, yes.

MATT: You guys make your way back to the Leaky
Tap, heading up to your rooms, and eventually find

yourselves falling to sleep. However, the distant
thunder rolls continue to quake the muffled

interior of the rooms you’re at, the lightning
strikes flashing through the rooms that have a

respective window, and the heavy impacts causing
you to wake up in the middle of the evening at

times with a restless bit of sleep. A faint drip of wayward
rain seems to have collected and found its way

through the roof of Beau and Jester’s room, and
the pattering in the corner of this small,

building puddle causes you to frustratingly go
and collect it, find something to at least keep it

from making that noise throughout the evening.

LAURA: We should fold up a blanket and put it
under there, it muffles the noise.

MARISHA: Okay, that’s a good idea. I hate ticking,
or repetitive noises. That’s so obnoxious.

LAURA: Like (tapping).

MARISHA: That. Exactly like that.

LAURA: Or like, (clicking).

MARISHA: That counts as well.

LAURA: Yeah, I bet that would be annoying if you
didn’t like it.

MARISHA: Yeah.

LAURA: What about, like, (squeaking noises).

LIAM: Keep going.

MARISHA: The same umbrella category, yeah.

LAURA: Okay.

MATT: As you guys are having this conversation–

SAM: That’s a conversation?

MATT: Loosely. By definition.

MARISHA: We just woke up, we’re real tired, okay?

MATT: Mid-wee hours of the morning, you catch a
quick glance at Yasha staring out the window at

the storm, quietly sitting on the floor.

MARISHA: Jesus.

LAURA: Yasha.

MATT: She glances over. “Yeah?”

LAURA: I didn’t even know you were in the room
with us!

MARISHA: You’re super spooky at night, you know
that?

MATT: “Yeah, I get that.”

MARISHA: You’re a little pale, so you have this
ghostly quality to you. I don’t know why I’m whispering.

LAURA: Yeah, we’re all awake.

MARISHA: We’re all awake now.

LAURA: I sit down next to her and I show her some
of my drawings to the Traveler that I did before I

went to bed. Look, Yasha, it’s rat balloons. I
show her a little drawing I did.

SAM: They really are rat balloons.

LAURA: Little rat balloons, and one of them
exploding with poison coming out of it.

MATT: You see a hint of a smile at the edge of her
lips, and she gives a nod. “That’s pretty good. I

could never draw.”

LAURA: No? Do you want me to draw you right now?
I’ll do it, okay!

MATT: You see her pull back a bit. Another flash,
a nearby bolt causes the sky to light up. Yasha’s

unfazed, and her attention shifts back to the
glass of the window again, a brief moment of

trance-like attention before, “You should try to
sleep.”

LAURA: Okay.

MARISHA: You all right?

MATT: She gives a nod and sits back down, closes
her eyes, still sitting in a meditative position

on the ground.

LAURA: I draw her lit up by the lightning and then
I go to sleep.

MATT: Okay. Eventually, you all come to
consciousness again, sore from the action of the

previous day, but the daylight greets you, muddled
as it is from the darkened grey raining skies that

greet you. The thunderstorm is still passing
through, and a quick glance out through the window

into the main thoroughfare, you can see the
streets are muddied, and in some places gathered

into small pools and flooded puddles, but Yasha is
gone.

MARISHA: Maybe she was a ghost the whole time!

LAURA: Maybe the lightning exploded her.

MARISHA: That’s heavy metal.

LAURA: Yeah. Maybe she wandered out into the rain
and lost her memory.

MARISHA: That’s a possibility.

SAM: Does that happen?

LAURA: Doesn’t it?

SAM: Does that happen?

LAURA: It seems possible.

SAM: I knew I didn’t like the water.

MARISHA: She probably just took off to handle some
Yasha business, right, though?

LAURA: Probably. We should ask Molly.

MARISHA: We’ll ask Molly.

TRAVIS: Are we still in our rooms, or are we
downstairs?

MATT: That’s up to you guys.

SAM: Downstairs.

MARISHA: We go downstairs.

LAURA: Yeah.

MATT: You all gather in the main area.

SAM: I just came to borrow some butter. I was
making something in my room.

LIAM: I got up early to use a ritual to bring
Frumpkin back, I have enough supplies to bring

Frumpkin back one time.

MATT: Easy enough to do.

LAURA: What are your hit points this time?

LIAM: I’m not here. Oh, let’s find out.

LAURA: Yeah, I want to know.

LIAM: That’s a three.

MARISHA: That’s better!

MATT: That is better.

LAURA: That’s at least two kicks.

(laughter)

TRAVIS: (boom) (exhale) Damn it.

MATT: You guys gather back in the tavern
downstairs. You slept in a little, pushing like

nine or ten at this point, but it is still gray
and rainy outside. You can see carts making their

way through the mud, some getting stuck and having
to pull through, the beasts of burden trying to

make their way through. The tavern interior is
fairly light, not a lot of people in there, a few

folks that are rushing through to grab a quick
bite and leaving or having a drink in the face of

a rather dreary day. But the room is yours. What
do you wish to do?

LAURA: I’m eating a carrot, you guys figure it
out.

SAM: Did they say they had more jobs for us to
do?

TRAVIS: I believe they said there would be more, I
mean, we don’t really have anything until this

evening, remember there’s that meeting that we
have.

SAM: Where is the meeting?

TRAVIS: It’s going to take place in the cellar.

SAM: Do we have a plan for how we’re going to–
what if they’re taking you downstairs to ritually

sacrifice you, or something?

TRAVIS: You guys are going to join this time.

SAM: We’re all going?

TRAVIS: Well, you don’t all have to come. Some can
stay above. I just wanted to put the invite out there.

MARISHA: We were talking about a couple people
watching out front, right?

LAURA: I will watch. I’m really good at keeping
watch.

LIAM: I will go with you, and Frumpkin will go
with you.

SAM: Oh, so I’m going in to the belly of the
beast? Sure. I’ll disguise myself! I’ll be just

like Fjord. They’ll think it’s Fjord down there!

TRAVIS: You know, I wanted to talk to you about
your Fjord disguise. It is just a little obvious.

LAURA: It’s really good.

TALIESIN: Too good.

LIAM: Honestly, it’s very cute.

LAURA: You look just like him only slightly
shorter.

SAM: That’s the first time I’ve ever done that
spell. I was very impressed with myself.

TRAVIS: I would want to see what your range was,
in case you wanted to, I don’t know, perhaps mimic

one of our other companions.

TALIESIN: A total stranger would also be very
useful.

MARISHA: Someone from your deepest imagination.

TALIESIN: Someone short.

SAM: See, that’s too many options, when you can
appear to look like anything! I need to focus! If

I get lost in thinking, “What nose should I have?
Bulbous, pointy, or patrician nose?” That could

take hours to decide!

TALIESIN: Right there, patrician! That’s perfectly
fair right there.

SAM: So a patrician nose?

TALIESIN: Yes! See? One problem already solved.

SAM: What kind of eyes? What color? Blue, black,
brown, green?

MARISHA: Green’s pretty.

TRAVIS: Maybe just one of them. Maybe you’ve got a
patch over the other.

TALIESIN: That’s too many new options.

SAM: A patch on one eye? What else do I have?

MARISHA: Maybe you have a cleft chin.

LAURA: Ooh, yes, butt chin! Those are always good!
Ooh yes, and give yourself red hair.

SAM: Red hair, green eyes, big patrician nose,
cleft chin–

LIAM: We’re getting into Mr. Potato Head
territory. I think maybe a simple halfling woman.

LAURA: With red hair and a big patrician nose–

TRAVIS: Bald on top and red hair on the sides.

MARISHA: Yeah. And very curly!

SAM: All right.

LIAM: They are pulling your leg.

TRAVIS: Overalls with polka dots and a real big
bow tie. And shoes bigger than you should be wearing!

SAM: I feel like you’re describing a specific
person.

TRAVIS: No! Not at all!

(laughter)

LAURA: Ooh, that sounds really attractive.

TRAVIS: Just mull it over. Add it to your–

SAM: I’ll think about that one.

TRAVIS: You’re rolling your mind’s Rolodex.

TALIESIN: This is going to pay off at some point
in the future.

LAURA: Molly.

TALIESIN: Yes?

LAURA: Yasha’s gone.

TALIESIN: Did Yasha take off?

MARISHA: Yeah, she did that thing again.

LAURA: She was staring at the storm, and then she
went away.

MARISHA: Does she sleep?

TALIESIN: Well, yeah, she sleeps.

MARISHA: She’s a little creepy. In like, a hot
way, but a little creepy.

LAURA: Like in a protector, I felt safe when she
was standing watch sort of way.

MARISHA: Yeah, kind of.

TALIESIN: Yeah, she does that.

MARISHA: It’s very mysterious.

TALIESIN: She’s good. She’s just got some personal
issues that’s she’s going through.

LIAM: It’s hard to get a bead on her because she
always takes up and leaves.

TALIESIN: It takes time.

MARISHA: I mean, we all have personal issues.

TALIESIN: I assure you; she’s worth it. She’ll be
back in her own time.

SAM: You seem normal.

MARISHA: Who? You?

SAM: All of us.

MARISHA: Us?

LAURA: We’re very normal!

SAM: Sure!

TALIESIN: Are you sure?

LAURA: I mean, you’re weird. We already
established that.

TALIESIN: Yeah, no, please, let’s not start
calling names!

LIAM: Yes, Jester, also you have a very nice
personality, but it is a big one.

LAURA: What does that have to do with anything?

LIAM: Well, just what you were just talking
about.

SAM: He didn’t mean it like that. Sometimes he’s
very honest with people.

MARISHA: Yeah. It did seem very pointed and
targeted.

LIAM: That’s because I was speaking to you,
Jester, sitting in front of me! You made the windows–

LAURA: I use Thaumaturgy to open all the windows
like this!

MATT: They all slam open loudly! Wind and rain
begins to suddenly pour in from the side, from the

wind blowing it through. All of a sudden, the few
folks that are in there freak out.

LAURA: Oh, this storm is so crazy!

MATT: (wind howling)

TALIESIN: Thaumaturgy to close the windows,
maybe?

MARISHA: See, I’m having a hard time myself
getting through to Caleb, so I feel like it’s hard

for an asshole to teach an asshole.

TRAVIS: Sometimes having a pupil teaches you
something about yourself. Just saying.

MARISHA: I should punch him in the face?

TRAVIS: Give it a shot.

LIAM: I am sitting right next to you.

MARISHA: I was having a side conversation!

LIAM: It’s a small room.

TALIESIN: This is terrifying, but I think the
three most even-keel, normal of us should go to

the meeting. I don’t think that the three of us
necessarily would be appropriate company.

LAURA: We might stand out a little too much. It
would be easy to recognize us as part of a meeting

like that. You’re green, but mostly you look
pretty normal outside of that.

TRAVIS: Thanks, Jester. I appreciate that.

LIAM: We’ll switch it around, then? Maybe Nott,
you go with Jester. You stay up top, and I will go

to this meeting. Frumpkin will stay with you.

SAM: Sure. Yes.

TALIESIN: This works for me.

TRAVIS: You’re not going to do the cloudy-eye
thing when you’re down in the meeting though, right?

LIAM: No, because I wouldn’t be able to hear what
they are saying or know what they look like. This

one said she wants to punch me in the head. I
don’t want that to happen.

TRAVIS: You go all static channel on us, we might
be in deep shit.

MARISHA: You can learn a lot of things from being
punched in the face.

LIAM: I have done that.

LAURA: What do you want to do when we’re supposed
to be keeping watch?

TALIESIN: I don’t know. There’s so many options!

LAURA: We could find a candy store.

TALIESIN: Are there any candy stores? There are
stores that specifically sell candy?

LAURA: There were in Nicodranas.

LIAM: Are we talking about drugs again?

TALIESIN: We could be.

(laughter)

TALIESIN: Never mind, you have a meeting to go to.
The rest of us are going to have some fun.

TRAVIS: That’s not until this evening, right?

MATT: Yeah, it’s an evening meeting.

LAURA: Did you want to go see Enchanter Pumat Sol?

TRAVIS: Yeah, I do. I enjoyed his company so much
last time. Feel like we’ve got a little more coin

to spend, might be smart to stock up on items.

MARISHA: Maybe we can also take the day to ask
around and get a little bit more of a bead on the

opinions of the locals on the current political
climate.

LAURA: I have to return my key to the Pillow
Trove.

TRAVIS: Why?

LAURA: Because I have a key to The Pillow Trove.
They’re going to keep charging me a room until I

give it back.

TRAVIS: Oh. Thought your mom was going to pay for
it.

TALIESIN: That’s assuming the money shows up in
time.

TRAVIS: Oh, good point.

LAURA: Well, yes. Eventually she will pay for it.
I don’t want to waste all of the money she sends

on paying for the room, you know?

TRAVIS: That’s very smart of you, Jester.

LAURA: I’m trying to be smarter.

TRAVIS: Should we set out to our various tasks,
then?

MARISHA: You’re very smart, Jester.

LAURA: Thank you, Beau.

LIAM: I will tag along with you again, because I
still have–

LAURA: Because now you have a fancy coat!

LIAM: Well, it’s functional.

MATT: Do you all divide into your various
endeavors?

SAM: Sure. To the fancy place?

LIAM: No, you go to Pumat’s, I think. I don’t
know. I just haven’t split up with you a lot lately.

TRAVIS: I’m going to the Invulnerable Vagrant!

TALIESIN: I have not actually seen this Pumat, so
I would love to actually take a look.

TRAVIS: Yeah! You will love him.

LAURA: Oh! He’s so wonderful.

LIAM: You and me.

SAM: I’m coming with you, Fjord.

TRAVIS: Oh, that’s three! Do I hear four? Four?
Four? (speeds into auction chant)

(laughter)

TRAVIS: That’s my auctioneer!

MARISHA: Are you going?

LIAM: No, I am going with Jester to this fancy
place.

MARISHA: You’re going to the fancy place.

TALIESIN: Or with us, we’re going to go shopping.

SAM: Unless you want to go with your protégé
there.

MARISHA: He’s going with Jester. Yeah, I’ll go
with you guys.

LAURA: That’s our new bodyguard.

LIAM: You are the muscle. She’s the muscle. You
guys are the muscle. I am not the muscle.

MATT: As you guys divide into your two separate
groups, scattering this side, these three heading

over towards the Tri-Spire. The other three of you
guys are heading towards the Pentamarket.

TRAVIS: Can I grab my Mariner’s studded leather
armor out of my room and bring it with?

MATT: You may.

MARISHA: Along the way, can I look for a tailor?

MATT: Sure! Make an investigation check. What kind
of tailor are you looking for, a standard clothing tailor?

MARISHA: Fucking balls. Seven. Someone who can sew
me a custom coat, a cloak, or add a lining to

something like that.

LIAM: I could take you back to where I bought this
cloak yesterday, if you want to go there.

MATT: It won’t take terribly long. It takes you a
little longer. Although if you’re going to the

same place he’s already been to, then it
completely circumvents that.

MARISHA: Do they do custom there?

MATT: You go and inquire. They do custom work, but
it takes a little bit of time. It’s a little

pricier as opposed to buying one off the rack.

MARISHA: That’s fine.

MATT: It’ll take about a day for them to finish
the work on it, and it will run you about two silver.

MARISHA: Done.

MATT: If you’re providing the cloak. Were you
having a custom one made? Are you having a liner

put in, or having a custom cloak made?

MARISHA: I would like to take one of their cloaks
and have a blue liner put on the inside to make it reversible.

MATT: Okay, yeah. Full purchase of the cloak, and
that’ll put you about four silver for the full

cloak. That includes the work, the lining
addition, and the time waiting for it.

MARISHA: Like one of those baggier, poncho coats.
One of those?

MATT: Okay, so hooded cloak and the front and the
back with slits for arms to come through. Got it.

You have that ordered. It’ll be ready by midday
tomorrow, they’re saying.

MARISHA: Thank you, sir!

MATT: You guys are going to make your way to the
Pentamarket. At this point in time, it is still a

fairly moderate downpour through the day. As you
begin to come through, some of the carts are

closed in the middle of the market: the ones that
are more open that sell fresh goods or things that

can be ruined by rainwater and that don’t have
quite as strong of a canopy, but there are some

that are still open. They have hooded lanterns out
to draw attention towards them, you have barkers

shouting out, “Meats, fresh meats!” and trying to
get your attention over there, but you guys

maneuver through, making a beeline to your
location. Eventually you come up to the

warm-looking, dark wood exterior of the Vulnerable
Vagrant facility.

TRAVIS: (mutters) Vulnerable? Thought it was the
Invulnerable.

MATT: The Invulnerable.

TRAVIS: Oh, got it.

SAM: Is it open?

MATT: It appears to be. The doors are closed, but
it is warm on the inside, and upon checking the

door, it is not locked.

TRAVIS: Nice. We go in.

MATT: You step inside the interior and there is
one other patron, who is currently in the process

of looking through one of the glass cases in the
far end of the room. You can see it’s a rather

portly looking gentleman, probably middle-aged or
so. His hair is curled and unkempt, but pulled

close to his scalp. His cheeks are ruddy, like the
cold weather has caused him to get a bit flush,

and he’s in the process of glancing over as soon
as you enter. He looks sidelong to your troupe as

you enter and tries to mind his own business.
There across the room, you can see there are two

Pumat Sols currently, one of them smiling and
looking out your direction, the other one that is

keeping an eye on the gentleman in the corner. The
one that watches you enter gives a big grin, “Why

hello there!”

TRAVIS: Good to see you again! Boy, it is sure
coming down outside, wish there was a way to dry

off real fast.

MATT: “Well, if that’s what you’re asking, I would
be happy to help you.”

TRAVIS: I am!

MATT: He walks on over and starts breathing
heavily on you.

(laughter)

TRAVIS: (quietly) Fuck. (clears throat) What does
it smell like?

MATT: His breath is warm. There are elements of an
herbal scent that immediately is overtaken with a–

TRAVIS: Sour cream and onion chips.

MATT: Yeah, it’s not entirely unpleasant, but not
pleasant either. It’s a warm cow-breath smell.

LAURA: Oh, I want to pet a cow so bad right now,
you guys.

TRAVIS: We’ll see what we can do.

MATT: As he takes a deep breath on you once or
twice, you feel your body warm up for a moment as

he finishes the Prestidigitation cantrip and you
are suddenly, immediately dry.

TRAVIS: That is much better! Thank you, Pumat!
That is wonderful!

MATT: “It is, quite literally, the least I can
do.”

TRAVIS: I had a question for you: we found this
armor down in the sewers and it seems to have some–

MATT: “That’s really pretty.”

TRAVIS: Right, yeah!

MATT: “Yeah, no, that’s really pretty.”

TRAVIS: Have you seen this armor before?

MATT: “Haven’t seen that kind, no, but I like the
designs on it. It’s really pretty.”

TRAVIS: Yeah, here’s the thing. I spent a lot of
time by the water when I was growing up, and when

you live by the water, too much water theme in
your design is overkill. You know, it’s like the

person that has the beach house and everything is
shells and water and lobsters–

MATT: “Yeah, no, that’s just a faux pas,
socially.”

TRAVIS: Yeah. I feel like this has some unique
properties to it. Is there a chance that I could,

I don’t know, in some way transfer or copy some of
that onto what I’m currently wearing? I have a

little bit more intrinsic value with what I have.

MATT: “Let me go ahead and have a look at it, if
you wouldn’t mind. There we go, there’s a few

“other pieces right there if you want to hand those
over–”

TRAVIS: They’re not really attached, I’m sorry.

MATT: “No, it’s all right. Oh, that’s a full
set!”

TRAVIS: I don’t know if shells fall out, so be
careful.

MATT: “I appreciate that heads up. Hey, mind
helping me, me?” The other Pumat goes, “Oh yeah,

"no worries. Pardon me, sir, I’ll be right back.
Me, could you watch him?” The other one comes

around the corner, “Oh yeah, no worries.” Now the
third one has entered the room and is looking–

this is a very strange sight for ye who has not
been within the store first.

TRAVIS: I forgot to tell you, there are multiple
versions of Pumat. Apparently the other ones are

called “Me me.”

MATT: The one who’s in the back goes, “Well, we
only refer to each other as ‘me’ as we’re all

"technically the same individual. There is a Pumat
Prime, but he’s currently not in the main chamber.

"Oh, I haven’t seen you around. What’s your name
there, fellow?”

TALIESIN: Oh, hello, Molly, hello.

MATT: “Molly, hello to you as well.”

TALIESIN: Pleasure, charmed.

MATT: “Yeah.” You see the mass of curled hair
around the somewhat pointed furred ears that curl

back. The large smile under the broad nose.
Very–

LAURA: Attractive.

MATT: Oh, he’s just a pleasant, jolly individual
who is massive in size, even with a slight hunch

around the shoulders and back, stands a full seven
feet, probably.

TALIESIN: If it’s all right, I’m going to peruse a
bit.

MATT: “Oh yeah, no worries. Just be wary of
anything you’re planning to touch over there. Oh,

"and you, you’re just an adorable little friend,
there.”

SAM: Yes, it’s nice to see you again, Mr. Sol.

MATT: “Yeah.”

SAM: Well, I’ll let Fjord finish. But I have a
request as well.

MATT: “Well, we’re going to go ahead and take
those in the order they’ve been received. So if

"you could respectfully have a moment to yourself
there. We’ll help you as soon as we can. Thank

"you.” He turns back around, and goes back to
you–

TRAVIS: Nott, hands in your pockets, all right?

SAM: Don’t worry.

TRAVIS: Okay.

MATT: As the two begin to look over, one of them
is inspecting the quality of the armor while the

other one closes his eyes and, as he begins to
focus, you watch as this faint little flash

emanates from the armor, briefly. He goes, “Oh,
yeah, no; that there is a pretty simple

"enchantment right there. There are limitations
based on the strength of the enchantment and how

"recently it’s been applied to the equipment
involved. But since this is a simple enchantment

"it is something possible to translocate onto a
similar piece of equipment. It is a bit– there is

"a cost to it should you be willing to pay for the
service, but we can probably do that for you, yeah.”

TRAVIS: Is there any chance you could tell me how
much it might cost?

MATT: “Hold on just a second.” He goes in the back
room and you hear these two muffled (muffled conversation).

TRAVIS: He’s really very nice and accommodating.

TALIESIN: Extremely accommodating.

SAM: Knowledgeable, too, about all sorts of
things.

MATT: (muted laughter)

TALIESIN: All of them.

MATT: He comes back into the chamber. “So to have
this enchantment transferred over, it’s only going

"to cost you about 80 gold pieces.”

TRAVIS: I’m sorry, a little– 80? Eight zero, or
one eight, 18?

MATT: “Eight zero gold pieces as it does require
some components to both harness, extract, and

"maintain the enchantment when it is put over to
the new piece of equipment.”

TRAVIS: Right. Okay, let me think on it a bit.
Nott, you had a request?

MATT: “We’ll put a little pin in that one. You had
a question there, little one?”

SAM: Ah, yes. You sold my friend a haversack
before, and it has these side pouches. Can you

sell me a pouch, a little side pouch, just a
little side pouchy thing?

MATT: (sighs) “You see, unfortunately–”

SAM: Drink cozy sort of a thing.

MATT: “I mean, I can sell you a pouch. It’s just
going to be a normal pouch. Part of the haversack

"enchantment there is an all-encompassing object.
We have others, if you’d like to buy one for yourself.”

SAM: Other haversacks?

MATT: “Yeah.”

SAM: How much were they, again?

MATT: “For a return customer–” Do you have the
card still on that one?

LAURA: You charged me an additional 200, but that
was also giving you the glaive.

SAM: Oh.

MATT: Right, with the charge on it. I think the
total cost was a little over 1,000 gold.

(laughs)

LAURA: We got a good discount. That glaive was
really nice, shit.

MATT: It was a few hundred at least. I don’t have
the card in front of me. “Yeah, I–”

LAURA: I have the card, but it doesn’t say the
cost. Ooh, it does, 1,350! Fuck! Oh shit.

SAM: I’m okay, then. That’s fine. I don’t need– I
thought that they could be broken up and sold in

little sets.

MATT: “I mean, we could look into possibly
devolving a small-based enchantment like that. I

"mean, research and development of that does take a
while. You’d have to fund the endeavor. The good

"news is, when it’s done you’d be the first to have
an original Enchanter Pumat Sol pocket cozy pouch.”

(laughter)

SAM: How much would that endeavor cost me?

MATT: “I don’t know. I’ll be right back.” He goes
in the back room again. (muted conversation) Comes

back out. “Pumat Prime there says that for the
process of research and development, should it be

"successful, development of the object, it’ll
probably be about two weeks of time of enchantment

"and the cost of the overall pouch will probably
run you 200-250 gold pieces.”

TRAVIS: That’s mighty good.

LAURA: That’s a pretty good deal compared to
the–

SAM: Yeah, but I’d just get the side pouch.

LAURA: Yeah.

SAM: I wouldn’t get the full thing.

LAURA: But, I mean, still.

TALIESIN: What are you going to put in it?

MARISHA: So many things.

LAURA: Buttons.

SAM: A lot of buttons.

LAURA: A regular pouch can hold a lot of buttons.

SAM: That’s true. I’ll think on it. Can I ask you
one more question, Pumat?

MATT: “Of course.”

SAM: I don’t mean to pry into your personal
existence, but there seems to be many of you. Was

that caused by magic? Did you do that? Is that an
accident? Was that a splicing thing?

MATT: The large looming figure of Pumat Sol shades
over you and slowly comes down onto his knees.

This lurching monolith over your tiny goblin
frame. The face gets tense for a second and pulls

back into this very warm, toothy smile and goes,
“Oh, I like an inquisitive little girl.” Pats and

rubs your head. The hand is like a giant mitt that
almost encompasses your entire head.

TRAVIS: You get a fucking concussion.

MATT: “If you look over there.” He points on the
wall, you see a framed symbol: three diamond

shards that all point to the center in a flux
capacitor-like design. He goes, “I’m actually an

"annex of the Cerberus Assembly. So I get certain
favors and I do things for them. I provide them,

"occasionally, with my capabilities and some
enchanted objects, and in return they were kind

"enough to provide me with, well me, and him, and
him.”

SAM: So the Cerberus Assembly is that powerful
with magic?

MATT: “They’re about the most powerful you find in
the Empire, yeah. So me and my brothers here are

"actually, technically, we’re a Simulacrum.”

SAM: Oh. That’s fascinating.

MATT: “But you know, we do what we can.”

SAM: If someone were to want someone with that
sort of magical power, you could not provide that,

but the Cerberus Assembly could?

MATT: “Well, I guarantee with enough positive
reinforcement, with enough friendship attained

"with certain members like I have developed over
many years of hard work and providing services,

"perhaps one day you too could be the fine owner of
three other versions of your tiny self.”

SAM: That’s amazing. Are they a secretive group?
Do they have a business card or anything?

MATT: “Not much of a business card. They got
members all over. Most of them are up in the

"capital, but there is one of them that runs that
Hall of Erudition. Right over in the Tri-Spires.”

SAM: Thank you. Thank you for the information.

MATT: “Of course, happy to help.”

TRAVIS: You know, Pumat, I think will take you up
on that enchantment, 80 gold. It’s a bit more than

I was hoping to spend. I could overhear you
offering an incentive for being a return customer.

I did enjoy, most recently, unfortunately, one of
your healing potions. Perhaps if I purchased a

healing potion and the transfer of the
enchantments, we could find some sort of a deal?

MATT: Make a persuasion check.

TRAVIS: Get it, get it, boy. 12, It’s not
terrible.

MATT: “I respect your candor. I see that you have
a keen mind for business relationships. However, I

"do have to turn a profit. So I can’t do much for
you there, my apologies.”

TRAVIS: I understand. Healing potions were how
much again? 70 gold?

MATT: “No, those were 50 gold apiece.”

TRAVIS: 50 gold. Wow, I got to work on my fucking
memory. Great, I will take a healing potion and

the enchantment transfer, please.

MATT: “Fair enough. That will will run you 100
and–”

TRAVIS: 30.

MATT: “30 gold pieces, that’s correct. There’s
your healing potion. You get your basic one right there.”

TRAVIS: Okay, thank you.

MATT: “It’ll take about an hour to transfer this
here enchantment for you. So be patient and come

"back in about 60 minutes. Should be ready to go.”

TRAVIS: Yeah, I take the breastplate part of my
leather armor off and leave it with you.

MATT: “Oh, this is– want us to clean it for
you?”

TRAVIS: Yeah, that would be–

TALIESIN: Yes, please clean it. Please.

MATT: “All right.”

TRAVIS: It’s not that bad. You don’t have to act
like it–

TALIESIN: It was starting to– it has a brine.

MATT: “Would you prefer black ice, lavender or new
leather?”

TRAVIS: New leather.

MATT: “New leather it is. We’ll get it right to
you.”

TRAVIS: That’s amazing.

MATT: Turns around.

TALIESIN: I’ve been doing a perusal, by the way. Is
there anything that’s caught my eye in this–?

MATT: Make an investigation check.

TALIESIN: Make an investigation check. It’s hard
to concentrate, 13.

MATT: Okay, there’s a lot of things here. Many not
anywhere near your price range.

TALIESIN: Sure.

MATT: There are three that catch your eye that are
loosely interesting, at least, between you and your

allies. There is one pendant that has a darkened
ivory spiral and almost a heart sculpture, but it

is roughly sculpted.

TALIESIN: Interesting.

MATT: That is currently labeled with a fine ribbon
at the bottom at 150 gold. It states that it has

the capability of– you can almost hear it in his
voice after seeing and meeting him for this short

time. “It’s capable of ensuring that if you take
too many hits it will help prevent you from bleeding

"out on your own.”

LAURA: That’s good.

MATT: “Also, when you take a rest, you get a
little bit of a bonus when healing.”

TALIESIN: All right, that’s interesting.

MATT: There’s one of them that’s this darkened,
orangeish, amber-colored orb or marble about that

big. That is 350 gold.

LAURA: Whoa.

MATT: The ribbon attached to that one states,
“Should someone holding this have the capability

"of spinning spells one way or the other, they could
probably keep one stored in this thing and release

"it at a later time.”

MARISHA: I had one of those last campaign.

LAURA: That was a ring.

MARISHA: That was a ring of holding, yeah. Good
stuff.

TALIESIN: The final piece that I noticed?

MATT: Yes, this is a really beautiful cloak that
has a purplish-blue color to it with very fine

edged embroidery in gold and silver that naturally
comes out of the cloak like it’s growing silver

vines at the edges of it. It’s a very fine make.
This one is labeled at 800 gold. “The donner of

"this cloak would find themselves largely protected
in certain ways from the elements, or blows, or

"magics, or what have you.”

TALIESIN: Wow.

LAURA: It’s like a cloak of AC? No, like
resistance?

MATT: Cloak of protection.

LAURA: Cloak of protection, like ring of
protection.

TRAVIS: It gives you some bonus.

LAURA: Man, I want a ring of protection again.

TRAVIS: Yeah, we all do.

TALIESIN: We all do.

TRAVIS: Super squishy-ass, crispy tacos.

SAM: What if we kill all of Pumat Sol and come
back and rob this place?

TALIESIN: That’s a great plan.

MATT: That’s an option.

TRAVIS: I think you only have to kill the one.

LIAM: Prime.

TRAVIS: This conversation did not happen in the
game, by the way.

MATT: Oh, I assumed.

TALIESIN: What did we each make off of–

SAM: You should be tracking it in your D&D Beyond
currency counter.

LAURA: We didn’t put that in our–

SAM: I added my 100. We each got 100.

LAURA: Oh, I think I added it.

MATT: Yeah, it was 700 gold.

TALIESIN: Okay, so I did. So I can technically
afford this.

LAURA: Well, one of them.

TALIESIN: I’d love to see that heart locket if you
don’t mind. This thing.

LAURA: Did you spit on my thing–

SAM: Probably, you made me laugh.

MATT: There’s the two guys are like, “Sorry, can’t
help you, we’re in mid-enchantment translocation.

"Could you help him?” The other one’s like, “Yeah,
no worries, I got you. Hey there, buddy, what you

"looking at over there for?”

TALIESIN: Pleasure to meet you. I was looking at
this piece right here.

MATT: “Oh yeah, no. Let me pass you over a little
more information about that. That’s a periapt of

"wound closure, if you’re so interested. It both
allows you to stabilize when you hit zero hit

"points, and when you’re using hit dice to heal up,
it’s a little bit nicer.”

LAURA: Is this like, if I’m healing him, does he
still get the double hit points?

MATT: “Just when it’s doing hit dice.”

LAURA: Sorry.

TRAVIS: Got to attune to it?

SAM: Wound closure? You cut yourself all the time,
that would be very useful.

TALIESIN: They tend to sort of heal themselves,
though.

LIAM: Is it reusable?

TALIESIN: This is quite nice, oh yeah. You know what? I
think I’m going to treat myself, I’m going to take

it. I feel like I’ve earned something, we’ve had a
good run of it, and I have never spent this much

money on anything in my life.

TRAVIS: Yeah, I mean, we’ve got some good momentum
right now, right? What could possibly happen?

MATT: “Not going to lie, really appreciative to
have, just here in a few days, returning customers

"willing to spend fine, hard-earned gold on some
finely crafted and enchanted objects.”

TALIESIN: I pass 150 gold.

MATT: “An absolute pleasure there, you say it was
Mollyoop?”

TALIESIN: Just Molly to my friends.

MATT: “Molly it is.”

TALIESIN: This is wonderful. I’m going to add it
to my other necklace.

TRAVIS: It looks incredible. It’s found a place.

TALIESIN: I feel, it’s right to my heart. Right
there.

TRAVIS: Pumat, before we go, I wanted to ask you, I
know that you’re an annex of the Cerberus

Assembly. How do you feel about the governing
parties here in town? Are you happy with the way

things are run?

MATT: “I mean, overall it seems to be as fine as
it can be.”

TRAVIS: Right.

MATT: “You know, some folks don’t have as much
coin as others, but what can you do to really help

"them? We do what we can, but there’s a lot of
dangerous things out there. We got all sorts of

"baddies coming over from Xhorhas, we got the
possible encroaching of foreign powers always

"looking to peek over the mountain range and try
and steal some of our hard-earned materials. So I

"think it’s good they keep us nice and safe and, I
mean, I got myself a fine business, too.”

TRAVIS: Yeah. I think it’s great that you support
the barracks. Do they come in for regular

purchases every week or every month or find
themselves in your store more often than not?

MATT: “Who are you referring to?”

TRAVIS: The members of the Cerberus Assembly.

MATT: “Oh no, they don’t come to the store often.
They usually send requests, they make orders and I

"have them sent on over to either Rexxentrum or the
Hall, if that’s where they’re going to be

"utilizing them.”

TRAVIS: That’s wonderful. Well, thank you, thank
you for your time.

MATT: “No worries. They’re a fine bunch. They do a
lot of good, they keep the Crown in check, they

"make sure there’s no abuse of power and they also
have been very staunch supporters of helping

"promote learning here in the smaller, more middle
to lower classes here in Zadash.”

TRAVIS: Oh really? They’re not as protective of
certain knowledges as other parts of the

government might be?

MATT: “Well, I mean, protective of knowledge in
the sense that not everyone can be trusted with

"knowledge and, I’m not going to lie, some of the
things even I know could be real dangerous in the

"wrong hands, so I think it’s important there has
to be a certain level of control. I’ve seen some

"really nutty people out there that I can’t imagine
what it would be like if we didn’t have some sort

"of law and order.”

TRAVIS: But they might be a bit more open-minded
to people sharing in that knowledge if they were

the right type of person, say?

MATT: “Could very well be! They’ve been very kind
to me.”

TRAVIS: I’m glad to hear that. Nott? Molly? You
have everything you need?

SAM: Yes.

TALIESIN: Yeah, I’ve been looking in the little
mirror, trying to get the height right.

TRAVIS: Did you want to bring the mirror with you?

TALIESIN: Can I?

TRAVIS: I was joking.

TALIESIN: Oh, that’s right. Fine. This is good.
Okay.

SAM: We’ll probably be back in like a day.

TALIESIN: We’ll be back.

MATT: “Well, we’ll be here. All four of us.”

SAM: Goodbye, Pumats Sol.

MATT: “Pleasure to meet you, little goblin lady!”

TRAVIS: Give Pumat Prime our best.

MATT: “I will. Right now.” He goes in the back
room as the other two are still focusing on your

armor. As you leave the two that are focusing go,
“Thank you!” “Thank you!”

TRAVIS: Fuck.

MATT: You wait the better part of an hour, are
able to retrieve your armor, and indeed you now

have the Mariner’s armor enchantment on your
breastplate.

TRAVIS: Thank you for not making me stand out in
the rain for an hour without top pieces. Thank you.

MATT: Now, the three of you. So what means are you
attempting to enter the Tri-Spires?

LAURA: We go back to the gate, right?

LIAM: Yeah. You know, I had that bad time
yesterday, but probably different guards there and

I have this cloak now so I’m going to–

LAURA: You look really– can I? I’m going to brush
your hair out of your face.

LIAM: Yeah.

LAURA: And like, wipe at any dirt off your face,
okay?

LIAM: Oh, the rain has already taken care of most
of that.

LAURA: I know. Well, it’s washed it off, but now
I’ve got to get the smudges off. Because, you

know, it’s still kind of there.

LIAM: Thank you. Is it good?

LAURA: Well, you look sparkling clean! You look
very dashing.

LIAM: Okay. We’ll see if the guards think so, eh?

LAURA: Yes. Just keep your cloak really tight on
you, okay?

LIAM: That’s the idea, yeah.

MATT: You find yourselves to the exterior of the
Tri-Spires, the familiar gate where you’ve

traversed and failed to traverse once before. As
you make your way towards the edge, you see the

two guards once again step up to the center to
prevent entry. As they begin to walk up, you see

three other figures are exiting the district, and
the guards stop, “Halt.” Give a nod, recognizing

the individuals as they walk past, they move on.
They look to be fairly decently dressed, a male

and a female. You don’t know if they’re married or
not, but they appear to be a couple. A friend of

theirs is off to the side. All in cloaks, hoods
up, very nice cloaks, thick but very well-made as

the rain is still coming down. They’re all bundled
up, but there is a point of recognition with the

guards as they pass by. As they move beyond, the
guards once again approach and they’re like, “Halt.”

LAURA: Oh, hello again.

MATT: “Hello again.”

LAURA: Yes. We’re making our way to the Pillow
Trove. That’s all.

MATT: They both give a look over the two of you.

MARISHA: I’m all nice and buttoned up. Belt tied.

LIAM: I’m looking at the ground.

MARISHA: Looking tough.

MATT: For the sake of this, make a persuasion
check, Jester.

LAURA: Oh, Jesus. Okay. That was not a lot of
flourish there, but 17!

TALIESIN: It went back to a 20.

LAURA: I know it did.

MATT: “All right. Come in.” You guys quickly make your way
through the open gates, under the portcullis, into

the cobblestone streets of the Tri-Spires, and there
you see the Silken Terrace, the three towers that

mark the central part of Zadash.

LAURA: (giggles) We made it!

LIAM: It’s nice in here.

LAURA: I know, right?! Should we ask where the
smutty shop is that you want to go to?

LIAM: It has a name. It is called Chastity’s
Nook.

MARISHA and LAURA: (laughter)

LIAM: Yes, it’s right in the name.

MARISHA: It’s a good name.

LAURA: I go back to the guard and ask where the
Chastity’s Nook is.

MATT: “I– oh.” He gives you this weird look as
you ask him. He’s like, “Actually, it’s right there

"in the Silken Terrace to the left of the large
bakery. It’s the hut-looking thing.”

LAURA: Thank you very much, I appreciate all of
your help, you’ve been wonderful, okay, bye.

MATT: “Of course,” he says behind you as you rush
off.

SAM: A bakery and a porn shop? If they find a
fight club, you guys are going to be orgasming!

(laughter)

TALIESIN: To be fair, they make pornographic cakes
there, so it’s all right.

MATT: It’s pretty great.

TRAVIS: Oh, oh, oh!

MATT: Bringing in an American Pie reference, wow.
You enter the Silken Terrace. First off, the

beautiful cobblestone streets before you are
broken up by small patches of small fenced-in

shrubbery and flower bushes. The whole interior
here is such stark contrast to the rest of the

city. It is both surprising and sickening knowing
some of the harder lifestyles that exist on the

outside of the walls here. There are a few large
sights as you pass through here. There is– one of

the large towers here is part of the ivory and
marble structure that has large blue banners that

hang down the sides. The central tower itself
fires up into the sky. This centerpiece– and

you’ve known this because you’ve been here before–
is known as the Zauber Spire.

MARISHA: Zombra Spire– Zombra?

MATT: Zauber Spire. Z-A-U-B-E-R S-P-I-R-E. The
Zauber Spire. It is the central piece of the Halls

of Erudition campus and lords over that entire
section to the north side. It is the furthest

tower here. There is an area that you’ve heard of but
not been to called the Gilded Willows, which is

the tree-dappled residential area of the city.
It’s broken up into several pieces, but you can see a

lot of the treetops, and there is this very
natural, almost picturesque beauty of the interior.

LIAM: What was that called again?

MATT: The Gilded Willows. It’s the broken up
residential aspects of this area.

MARISHA: Okay, it’s Bel-Air.

MATT: Yeah. There is the Triumph Chime, which is a
seven-story temple and belfry that has been

retrofitted as the previous– and you would know
this from learning your history lessons–

actually, make a history check.

MARISHA: Okay!

TRAVIS: Maybe you know it.

MATT: You might not remember it.

MARISHA: It was so good, too! Almost! Did you see
that? History? Six.

MATT: All right. You know that it’s there. You
know the three towers are there. There’s the

Zauber Spire; the Constellation Bridge in the
Gilded Willows, which is a giant watchtower that

overlooks the entirety of this city; and then the
last bit is the Triumph Chime, but that’s all you

know about them.

MARISHA: Yeah, it’s, like, the Zauber Spire, the
Constellation Bridge, and whatever the Triumph

Tower is. Chime. I think it’s a church. Or a cult.
Or a church-turned-cult. I don’t remember.

LAURA: The Constellation Bridge sounds very
pretty.

MARISHA: It is.

LIAM: It’s a good name.

MATT: As you continue in the direction of where
you were guided, you come upon the very familiar

scent of warm baked goods, both savory and sweet.
It is relatively crowded. A lot of the folks are

bundled up. They have large mittens on, heavy
coats and cloaks and a lot of the general elite

that live in this vicinity have come here to pick
up warm goods to help go against the cold rain

that’s now coming down upon the city. To the right
of that, towards the very edge of this road of

various shops and market bits, there is a building
that is small with a thatched roof, like it’s more

for the visual aspect of it. It’s made to look
almost like a small country cottage but it’s

plainly intentional and is an aesthetic that’s
been placed onto it to make it look different and

interesting from the rest of the–

MARISHA: Like a tiki bar!

MATT: Yeah, I guess you could say that. Outside
you do see a sign that is written in beautiful

cursive that’s arched over the main door that says
“Chastity’s Nook.” The doorway is slightly open,

and there is a warm light from the interior. There
is a glass window. There are books on display

there, but you already see a few people inside.
It’s not packed, but it’s making business. What do

you guys want to do?

LIAM: Just before we head that way, just out of
curiosity, what is the name of the bakery that is near?

MATT: You actually can’t see the name from the
outside. You’d have to go and ask.

LIAM: I go and ask. I walk into the– come, are
you hungry?

LAURA: I always am hungry!

LIAM: Okay, I will get us some sweets if you want.

LAURA: Really?

LIAM: Yeah, sure, why not? We are flush at the
moment. I walk in.

MATT: Easy enough to ask. As you walk inside,
there is a whole table set up with warm goods and

a kitchen that’s constantly going. There’s about
12 patrons in there right now in the process of

eating or ordering. It’s called the Meal Hearth.

TRAVIS: Your hands are going to be all sticky
before you handle the books.

LIAM: Better than after.

(groaning and laughter)

MATT: If you’d like to, you can load up on–

LIAM: Yeah, what are you in the mood for? Do you
want something sweet or something savory?

LAURA: Oh man, this bakery that we had in
Nicodranas had amazing bear claws.

LIAM: Bear claws. Well let’s see. Excuse me?
Whoever’s running this show.

MATT: In the midst of the chaos you see a young
man in his late teens or so with a little bit of a

prickly chinstrap beard, very short, tattered
brown hair but other than that spry, smiling. He

has an apron on, and he’s currently putting a
small tray on the edge, “Hello. Can I help you?”

LIAM: Yeah, we’re in the mood for some bear claws,
the kind they have in Nicodranas. Have you heard

of these? Do you have them?

MATT: “We have bear claws. I don’t know if we have
any Nicodranas bear claws?”

LIAM: We’ll take the bear claws, yeah?

LAURA: Yes, and then we can compare and let you
know.

MATT: “As far as I know the only major difference
is they load it up with cinnamon–”

LAURA: That’s exactly what I was going to say!
Cinnamon, yes!

MATT: “We can do that. That’ll be done. How many
would you like?”

LIAM: Probably ten bear claws. Also do you have
any hot freshly baked bread?

MATT: “That we do as well. Of course.”

LIAM: I will take a large loaf of hot bread, fresh
out of the oven, please.

MATT: “Yeah, you’ll have to wait the moment. About
20, 25 minutes, we’ll have a fresh one for you.”

MARISHA: Maybe we can go shopping and come back?

LIAM: Yeah, we’ll return. We’ll double back for
the bear claws. So we’ll come back for ten of

these and that hot bread.

MATT: “So ten bear claws and bread. You want to
pay in advance?”

LIAM: Yeah, sure, that’s no problem. What do I
need?

MATT: So for all the bear claws and the loaf of
bread–

LAURA: I don’t know.

MATT: Yeah, it’s not that much.

LIAM: $13.50?

MATT: Probably run you three silver.

LIAM: Okay. One. Two. Three. Easy. Thank you very
much.

MATT: Of course. See you back here in a minute. As
soon as you turn around, somebody else has pushed

past you and gotten in the front. “I’d like three
of–” and you’re like, ugh, this place is awful.

LIAM: Come on, it’s too crowded in there.

LAURA: Caleb, I’ll buy you some porn.

LIAM: Okay, that’s good to know. I lead the way to
Chastity’s Nook.

MATT: As you enter the small shop, the interior is
beautiful and surprisingly busy. There’s five

other patrons that are currently perusing through
various tomes and stacks of artwork. You can see

it carries many books and different types of
tawdry decor, like rugs, embroidered tapestries,

candles, both scented and not, and you can smell
oils and incense in there as well. It’s this

mishmash of scents. It’s dark-lit in the interior,
but as soon as you enter, almost every other

person glances over their shoulder at you and goes
back about their business. As soon as you finish

scanning the room, a voice peeks up and goes,
“Hello!” You glance over and see a human female in

her 40s, mousey brown hair, wild and curly that
goes past her shoulders, and she has a heavy

sweater on and these big glasses right in front of
her face. She goes, “Can I help you?”

LIAM: That is a very handsome sweater you have. Is
that from here in the city?

MATT: “Thank you so much. It was a gift.”

LIAM: I’m sorry, what is your name?

MATT: “Iva.”

LIAM: Iva. Pleasure to meet you.

MATT: “Iva Deshin and this is my shop.”

LIAM: Iva Deshin. I’m new to town, and I’m looking
for a bit of reading, and this place has been

highly recommended to me, and I’m wondering
what–

MATT: A grin curls past her face. She goes,
“Recommended? You want to go to that back.” She

points, and you can see now that she’s pointed
out, because it’s one long chamber with shelves

and a central table. The beginning has more of the
accouterments, like the candles and the various

knickknacks you can purchase. In the back, you can
already see there are large scrolls that are hung

up, with beautifully painted nudes. You can see
rows and rows of–

(laughing)

LIAM: I made you plan for this!

MATT: I know you did. Yeah, you did, buddy. There
are stacks of books where the covers have their

own individual paintings, where you can see–

TRAVIS: Yep. Detail!

MATT: You can see a portion of a moonlight
painting of a brawny-looking man who’s dipping a

fainting woman in a delicate dress, glistening
across the moonlight. It’s slightly pulled open,

yeah. This is the young adult romance section of
any bookstore on full display, and the more you

look back, you can see there’s a few figures in
the process of thumbing through the books, reading

them where they stand in the middle there. “Are
you looking for anything in particular?”

LIAM: You know, my tastes are very varied. I’m
always looking for something new.

MATT: “Ooh, I have recommendations, if you like.”

LIAM: Of course. I am very interested in
literature recommendations.

MATT: “There’s Zemnian Nights. Very popular.
There’s The Enchanting Tryst, for those who want

more of a fantastical perspective. Scent of the
Sea, for the traveler who enjoys their perusal.

That one is outer empire, so folks have varying
interest. There’s Tusk Love. That one’s a little

more saucy.”

ALL: Tusk Love!

(laughter)

MATT: “If you want something more gentle,
something that’s more of a classic love story, we

have Guard of My Heart. Shallow Breaths are a bit
more bawdy.”

LAURA: I want to buy Tusk Love, please.

MATT: “Right this way.”

LIAM: As she walks away from us: You know, I’m
obviously here for a purpose, but I like

historical fiction as well, and I like when the
two things are combined. Do you know what I mean?

LAURA: Sex and history.

MATT: She leans in for a moment and gives you a
look. “Follow me.” She leads you both to the back.

She plucks a copy of Tusk Love.

SAM: There’s a guy in an Abraham Lincoln costume,
just whacking it.

(laughter)

MARISHA: I’m following, by the way.

TRAVIS: Four score–

MATT: “Define 'historical.’ What are your
interests?”

LIAM: I like historical fiction. I don’t like
shallow smut. I like to learn something while I’m

being titillated, I suppose.

MATT: Make a persuasion check.

TRAVIS: My shirt’s gone back up.

(laughter)

MARISHA: Oh my god.

MATT: You made me do this, Liam.

LAURA: I love how many book titles you have.

TRAVIS and MARISHA: Edubation.

MATT: Edubation?!

TRAVIS: (straining) A squared plus B squared
equals C squared!

LIAM: I have rolled a zwanzig, that is twenty.

MATT: Okay. “It’s been banned for the past 15
years, but I do have a couple of reclaimed copies

of Courting of the Crick, if you’d be
interested.”

SAM: Courting of the Crick.

LIAM: I’m very much interested, in this and other
books as well, but we will start with (whispers)

the Courting of the Crick.

MATT: “Well, because it’s–” and the voice stays
very hushed, and she adjusts her glasses, the

closer she gets “–because it is technically not
supposed to be here, it’s a bit pricier. That one

runs you about 15 gold pieces.”

LIAM: I’m still interested. I would like to see
the quality of the book. You know, see if it’s in

mint condition.

MATT: “Of course, it’s not a worry. Just a
moment.” The other books, the regular books–

LIAM: Did she walk away from me, by the way?

MATT: Briefly, yeah.

LIAM: I cast Detect Magic.

MATT: Okay.

LAURA: On her? On the room?

LIAM: Everything.

MATT: As you complete your incantation, there is a
slight shimmer of energy that expands around the

chamber, and scanning through and across the
books, nothing peeks out at you as magical from

the shelves. It looks there’s only a collection of
tomes. You get a small blip from the hunched,

cloaked figure in the corner that’s currently
reading through one of the books hurriedly. Just a

faint source of magic on their person.

LIAM: The range, I believe, is 30 feet, if I’m not
mistaken. Yeah, it is. Am I covering every part of

the store where I am? I start to browse.

MATT: Okay. I will say– let me look at the–

If anything looks out of reach of the spell

that I have just cast,
I will walk in that direction.

MATT: Right. It’s concentration, so you can pass
around. You scan the entirety of the room. It does

not appear to be that there is anything directly
magical being put on any of the shelves.

MARISHA: It’s because this whole place is magical,
Caleb.

TRAVIS: Angels and demons.

MATT: The only blip of magic source you’re getting
is from one of the patrons.

LIAM: Just one of the patrons. Nothing behind any
doors, nothing on the shelves. Okay, I wait for

her to return.

MARISHA: Does there appear to be a used book
section, like trade-ins?

MATT: Unfortunately, no. There isn’t a lot of
business for used books here in the Tri-Spires.

Most folks purchase and display on their shelves.
It’s a symbol of status. The more books you have,

the more you can display on your shelves, the more
well-read you are to your guests, as you have them

over. There isn’t a big market for returning
things you’ve read.

MARISHA: Huh. Okay. You can learn a lot from what
people wrote in books.

LAURA: I walk up to one of the other patrons
that’s hurriedly looking through one of the books.

MATT: Okay. The one that’s closest to you, or one
of the other ones?

LAURA: Sure. Whatever one is closest to me.

MATT: The one that’s closest to you, as you
approach from behind, he has a dark brown cloak

that’s pulled over one shoulder. He’s wearing a
sky blue tunic, soft, a silk sheen to it in what

little bit of lantern light is lighting the
interior. From the side of his chin, you can see

he’s got a softer, rounder face, and as soon as
you begin to approach, as you aren’t approaching

quietly, he stops, the book closes, back on the
shelf. Make a perception check.

LAURA: Oh no. Perception? 18.

MATT: It is Shallow Breaths.

TRAVIS: Breasts, or breaths?

MATT: Breaths.

TALIESIN: Heaving.

TALIESIN and TRAVIS: Heaving breasts.

TRAVIS: (breathes deeply)

LAURA: Ooh, Shallow Breaths, that’s a good one.

MATT: As the guy turns around, you can see him.
He’s mid to late thirties, you would expect, dark

hair slicked back, the hairline pulling back a
bit, male pattern baldness-style, human, and as

soon he whips around: “Oh, I’m just perusing.”

LAURA: It’s not one of your favorites?

MATT: “I don’t know, I’ve not read it, I couldn’t
tell you.”

LAURA: What’s your name?

MATT: “I need to go.”

He pushes past you, and as
he begins to exit the chamber, he goes, “I’m all

right, I’m good, thank you this time, good bye,”
and darts out into the rain.

LAURA: I open it up and see what Shallow Breaths
is about.

MATT: It is smutty. We’re talking like, Anne Rice
fairy tale book-level.

TALIESIN: Good skirt around there, by the way.
Well done.

MATT: I remember I got really –

TALIESIN: We were all in high school once, it’s okay.

MATT: No, I got really into Interview with a
Vampire, and then my mom got these great new Anne

Rice books, and I was like, “Oh, she made new
books about Cinderella, that’s– oh.” Yeah. It’s

what you’d expect.

LAURA: Smutty.

MARISHA: Hey, Jester. Do you think that the fact
that this place is called, “Chastity’s Nook” gives

everyone a complex who shops here?

LAURA: Yes.

MARISHA: Yeah.

LAURA: It’s really good.

MATT: At this point, Iva returns with a book-sized
tome that is covered in a soft deerskin leather,

pulls it open, and shows you the outside of it.
It’s very high quality, like it’s barely been

read. “This is the piece.”

LIAM: That is finely made. May I hold it?

MATT: “You may.” She looks over to make sure
they’re blocking the view to anybody else.

LIAM: I turn with her, so that my back is, and I
speed read four pages.

LAURA: Are there illustrations?

LIAM: Oh jeez!

MATT: Interestingly enough, it begins almost like
The Silmarillion, in the sense that it reads not

very flowery.

TRAVIS: In a hole in the ground.

MATT: It has a very instructional, nonfiction,
historical-type speech. It begins to talk of early

empirical conflicts. It begins to talk of the
post-Calamity.

It begins to talk of elements of–
It begins to hint at the ideas of

forbidden romance between sides that were not
meant to meet. A lot of it begins like, “and then

this person led this army into this place, and
these many were slaughtered.”

LIAM: Out of curiosity, if I flip through, do I
see any boning anywhere inside?

MATT: As you begin to flip through, she
(chuckles), “I understand if that was enough of a

peek and you’re interested, you could purchase?”

LIAM: Yes, it’s a high quality item, you can
understand my excitement. I’ve been thinking in

the space of time that you have left, and while I
would like to purchase something here today, I’m

very low on funds, and the nature of this book,
and the trouble I could get into– I mean, your

secret is safe with me, but it is too hot for my
hands. I was wondering if you had a copy of

Shallow Breaths here?

MATT: “That I do. And not a worry.” She quickly
folds it up and tucks it under her arm and hides

it amongst her sweater. Right over here. She picks
up a copy, the same copy the gentleman was looking

through earlier, and hands it to you.

LIAM: Perfect. How much would this run me?

MATT: “Three silver pieces.”

LIAM: Three silver, okay. I take out the three
silver. One, two, three, and I hand it over.

MATT: “Thank you very much.”

LIAM: Yes, and did you two want to get anything?

LAURA: Yes, I want to buy the Tusky Love one.

MATT: “That is also three silver pieces.”

LAURA: (whispers) And I want to buy the other one
that’s expensive, please, thank you.

MARISHA: (whispers) Aw, you beat me to it.

LAURA: (whispers) Yeah.

MATT: (whispers) “All right, that’s 15 gold.”

LAURA: But be secret when you put it in my bag,
okay?

MATT: “Okay.”

SAM: Paper bag.

(laughter)

MATT: Very terrible discreet hand-off, where it’s
like– She adjusts her glasses once more. “Thank

you, and it’s been a pleasure. If you’re ever
interested, I do my own writing, and am in the

process of finishing the third chapter of my next
series, so–”

MARISHA: I would love to see it right now.

MATT: “Well, it’s not done.”

MARISHA: Do you have a sample?

LIAM: What is your niche?

MATT: “Well,” She gets a little nervous, reaches
behind, pulls out a small piece of paper, and

says, “I need this back because it’s part of my
manuscript. You can have a glance over it.”

TRAVIS: Tumblr is so happy right now.

MARISHA: What is it?

MATT: At a quick glance, it is not very well
written. It’s a bit ham-fisted in its analogies

and descriptives. You have caught the middle of a
saucy meeting of a strong, strapping farmhand, who

is currently trying to work down the cost of a
piece of equipment by the purveyor. You don’t have

enough information to make out the full story, but
it’s this, “How can I get this at a cheaper price?”

MARISHA: She’s very heavy-handed with her
innuendos.

MATT: The salesman’s like, “Well, I don’t know.
How much are you willing to pay?” It goes back and

forth, and you’re like, I see where this is going,
but it’s not going there fast enough.

MARISHA: They keep talking about the heft of his
equipment. A lot of reference to his equipment.

TRAVIS: The gauge of his pipe?

MARISHA: Yeah, it’s– Do you–?

MATT: “Do you like it?”

MARISHA: Oh, do I.

MATT: Make a deception check.

MARISHA: Fuck! I was thinking of Fjord as I was
trying to be nice!

TRAVIS: Yeah, you were doing it.

LIAM: All her hopes and dreams.

MARISHA: It’s cocked, right? Okay, thank you. 18.

MATT: She’s like, “Oh good! I’m so glad you like
it.”

MARISHA: You know, there seems to be a lot of
machinery knowledge and, like, heavy machinery

knowledge. Was that also an interest of yours?

MATT: “Oh, well there was a family background,
yes. Before I took up writing.”

MARISHA: Man, I’ve never seen engineering and–
combined!

MATT: “I think it’s rare that I meet people that
are interested in seeing that type of niche. Thank

you. I hope to have it ready for sale, hopefully
within the next three or four months, so please do

come by again.”

MARISHA: Consider me interested.

MATT: “Thank you.”

TRAVIS: Is there a mailing list?

MARISHA: Yeah, I almost asked if there was. Is
there a mailing list? You got to get the word out.

Get people interested.

MATT: “It’s kind of a word of mouth thing. The
clientele prefer a bit of privacy.”

MARISHA: Sure!

LAURA: While this was going on, and she was
distracted.

MATT: Oh no.

LAURA: Can I find one of the books that looks
easily accessible? I want to open it up and on the

inside write: “We’re watching you. We saw you come
in here.”

MATT: You grab a quick copy of Guard of My Heart.
The cover has the actual Crownsguard crest printed

on it. It is a dynamic of honor versus what the
heart wants. Make a sleight of hand check.

LIAM: Written by Seven Corbo.

LAURA: That’s so good! Plus five, so what is that?
23? 23.

MATT: As you quickly whip through the statement,
close the book, set it on the shelf, no one any

the wiser. You have a sense of accomplishment wash
over you. You hear this faint, distant chuckle

that is sourceless, but pleased.

LAURA: That felt good.

MATT: You have your smut. What would you like to
do now?

LIAM: It’s probably about time to go pick up the
bear claws.

LAURA: The pastries!

MATT: Easily enough. It’s still raining, but not
quite the heavy drizzle it was earlier. It’s

lighting up a little bit. As soon as you step
outside, you can see, way far off in the distance,

a little bit of blue begin to break. The heavy
part of the stormfront, at least, is beginning to

pass. You pick up the remainder of your ordered
baked goods and a loaf of bread as well.

LIAM: On the top shelf, behind you there. What do
you call those? These pastries? I slide the smut

under a tray of bread.

MATT: You slide it under a what?

LIAM: A tray of bread on the counter.

MATT: Just on the counter?

LIAM: Yeah. Hide it.

MATT: Make a sleight of hand check.

LIAM: They look the other way.

SAM: You learn from the best.

LIAM: That’s all right. 11.

MATT: 11, okay. He glances up, “Oh, that’s more
bread.”

LIAM: Oh. Okay. I’ll take my bread, please.

MATT: “Yes, of course. Fresh. Here you are, sir!”

LIAM: Thank you. Would you like to carry the bear
claws?

LAURA: Yes please! Thank you.

LIAM: As we’re walking out, I will show you a
trick that I’ve learned in the past few years.

It’s very cold out. I pull sides of the bread out.
It’s hot. I hand to you a bread, and I hand you a

piece of bread, and then I shove my hands in. It’s
warm, and I can eat it later! Let’s go.

MARISHA: Oh, Caleb.

LAURA: You know you can buy mittens?

MARISHA: Yeah, there are muffs? Like hand muffs?

LIAM: Yeah, but I can eat this. Why are you
looking at me that way?

LAURA: It’s weird, Caleb. It’s weird.

LIAM: It’s not weird. Many people have done this
in this make-believe world and also in America.

MARISHA: (skeptical noise)

LIAM: I walk out the door.

LAURA: Well, it’s really good bread.

MATT: Any other business you’d like to tend to
while you’re in the Tri-Spire, or are you joining

your friends?

LAURA: I think there’s a casino here.

SAM: Jesus!

LAURA: But, we can just go to the Pillow Trove.

SAM: (loud whispering) Do you want to drop off
that key first?

LAURA: That’s why I’m going to the Pillow Trove!

SAM: Oh okay. Yeah.

LAURA: I heard Nott telling me something.

SAM: I am the Traveler.

TALIESIN: I thought were going to go for Mighty
Nein sponsorship at the Nook.

MARISHA: As we walk along to the Pillow Trove,
when we walk by the flowery bushes, I slowly pop

all the blossoms off the flowers as I go.

MATT: As you guys make your way to the interior of
the Pillow Trove, the same woman clerk, who you

met the other day, is there in the process of
going through and organizing the last bit of

information of the few folks that got rooms the
night before. You see at the top of the split

staircase a female elf: brunette with golden eyes,
older in the face. You see some lines along the

cheeks that– for elves, that age gracefully–
shows a bit of age. You see a very beautiful,

laced, red dress that goes up to the neck, with a
bit of a window right there. The arms are crossed

and folded in front, and as you enter, looks down
and smiles. The clerk glances up, “Oh, hello again.”

LAURA: She’s beautiful. Who’s that?

MATT: “That’s Madam Luenna. Madame?” and the woman
descends the stairs, one step at a time, arms

crossed. “Hello. Pleasure to make your
acquaintance.”

LAURA: You too.

MATT: “Can I help you?”

LAURA: I don’t know. I just asked who you were
because you’re really pretty.

MATT: “I am the owner of the Pillow Trove.”

LAURA: Oh! It’s beautiful! You did a really good
job in here decorating.

MATT: “Thank you so much. I greatly appreciate
it.”

LAURA: Your dress is really pretty, too.

MATT: “Thank you kindly. So?”

LAURA: I came to get all my stuff out of my room
and then I’m going to give the key back, okay?

MATT: “You’re checking out? How unfortunate.”

LAURA: I am, but I’ll be back very soon because I
have a package coming. So be on the lookout for

one to Jester.

MATT: “Jester. Is that your name?”

LAURA: That is me.

MATT: She takes your hand and holds it. “A
pleasure, my dear. Good bye.”

LAURA: Good bye.

MATT: Turns and makes her way back up the stairs.

LAURA and MARISHA: She’s really pretty.

LAURA: Did you see her eyes? They were golden.

MARISHA: Yeah.

LAURA: You want to see my room?

MARISHA: Sure!

TRAVIS: Want to see my toys?

MATT: You walk upstairs, you find the room. It’s
small, the one that you had rented, but it’s

beautiful in the interior. The sheets have layered
lace. High thread count. It’s quite awesome. There

is a balcony, though the curtain’s currently drawn
because of the rainy day outside. It’s a very nice

room.

LIAM: I slide my hand under the sheets, and I feel
that thread count.

MARISHA: Your hands are dirty! You’re covered in
bread!

LAURA: No! It’s okay because I rented it! I pull
the covers off.

MARISHA: Oh, that’s right!

LAURA: Lay down! You want to lay down! You can use
it!

LIAM: Maybe if you had carried a ruler, you could
hit my knuckles harder next time.

MARISHA: Would you like that?

LIAM: No.

MARISHA: Would you like some mitts?

LIAM: No!

MARISHA: You know this is how diseases are spread,
right?

LIAM: I light my hand on fire.

MARISHA: Okay.

LAURA: Why didn’t you just light your hands on
fire instead of putting it in bread?

LIAM: I would’ve burned the bread and then I
couldn’t eat it. It’s simple.

LAURA: It’s toast. It’s actually really tasty.

LIAM: Well, I don’t have– the control is a little
tricky sometimes.

LAURA: Little off.

LIAM: Sometimes.

LAURA: Open the curtains up!

MARISHA: Did we get a good view?

MATT: You get a decent view. It’s not terribly
high up, but you get to look down over the street

below you, the cobblestones still slick and the
rain pattering on the stonework. You see the

fences that curl around the exterior of the
terrace. The treetops are now more visible and the

canopy is puffing up behind the larger estates and
buildings that make up the interior of the

Tri-Spires. You have a pretty decent view of the
Zauber Spire from here. You see it domes towards

the very peak. There is a glass, cylindrical, top
floor that overlooks the entirety of the city.

Make a perception check.

MARISHA: Okay.

Natural 19. Plus three so 22.

MATT: Not too difficult for you to see, even
through the bit of rain that’s up there, but at

the very top where you see the glass exterior, you
see the outline of two figures that are standing,

looking over the entire city from up there.

MARISHA: At the top of the Zauber Spire?

MATT: Yeah, Zauber Spire.

LIAM: Zauber. Like sour.

MARISHA: What do they look like? Are they wearing
any colors?

MATT: You can’t make out the full details of them
from this distance, but you can see the basic

shape and outline of two figures looking out.

LAURA: I’m dancing around the room while you’re
looking.

MATT: Jester’s just darting around.

LAURA: Literally dancing around.

LIAM: What are you looking at? You’re squinting.

MARISHA: Just looking. Just, you know, people
watching.

LIAM: Where are there people?

MARISHA: These two assholes up there on the top of
the Zauber Spire.

LIAM, MARISHA, and LAURA: Zauber.

LAURA: I crawl under the bed.

MARISHA: Hey, the whole Cerberus Assembly thing.
Do you know much about them?

LIAM: I mean, if you are in the empire you’ve
heard of the Cerberus Assembly, ja.

MARISHA: Yeah, no. I know. We’re both empire kids,
right? More so than the rest of the Nein?

LIAM: Ja.

MARISHA: What do you think about the empire?
About the crown?

LIAM: It is what it is.

MARISHA: Okay. I think it’s kind of bullshitty.

LIAM: Well, that is also true, but it also is what
it is. It’s the empire.

LAURA: What makes it bullshitty?

MATT: You hear Jester say from underneath the
bed.

LIAM: Where are you? What are you doing down
there?

LAURA: I was seeing if anybody left anything good
under here.

LIAM: And?

LAURA: Did anybody leave anything good under the
bed?

MATT: No. Actually, it’s pretty well-cleaned and
maintained underneath there.

LAURA: It’s pretty well-cleaned though, so nothing
is here that’s good. Not even any bugs or anything.

MARISHA: I don’t know, look at this. Look at how
much money is up here compared to elsewhere. This

is a lot of control.

LIAM: Yeah. What are you going to do about it?

MARISHA: (laughs) (sighs)

LAURA: Are you going to do something, Beau? I
stick my head out. Are you planning a rebellion?

MARISHA: No. I just want to make a ton of money
and drink a lot of booze.

LAURA: Okay!

LIAM: Insight check.

One.

(laughter)

LIAM: Thanks, Pike.

LAURA: I believe you.

LIAM: We’re going to hit the bars tonight.

MARISHA: I think best we can do is try and be
happy in, as you said, this shitty situation that

we’ve all been granted.

LIAM: Nationwide, yeah.

MARISHA: Yeah. Anyway, should we go?

LIAM: Should we go or–?

LAURA: Oh, sure. I crawl out from under the bed.
Caleb? I got you a present.

LIAM: Did you? You bought that book?

LAURA: I bought you history porn!

LIAM: You bought me that book? That is so
expensive for this book. This is just smut.

LAURA: Well, technically, you gave me the money
for it. Is it useful?

LIAM: I don’t know. I don’t read things like
this.

MARISHA: Mind if I take a look at it?

LIAM: Yeah, you have it.

MARISHA: I’m going to flip through it. Does
anything catch my eye based on what I know?

MATT: I mean, do you want to sit and read it, like
full? If you skim through it, you see pages, like

some of it smutty, some of it seems boring.

LIAM: You know, the thing is, places like that are
like yard sales. 99% of the time, there is nothing

but broken crap. But once, and I pat the book in
one of my holsters, I found something.

LAURA: Is that the one I drew the dick in?

LIAM: Did you draw the dick on the Friends spell?
You did it? That’s the one.

LAURA: Yes!

LIAM: Yeah I found that in a porn shop.

LAURA: Really? Are there pawn shops here?

LIAM: Porn.

LAURA: A porn shop?

LIAM: Yeah. Hidden.

MARISHA: You know, this reminds me of the stuff
that I used to read back in school.

LAURA: You read porn in school?

MARISHA: No, like all the history stuff. It feels
like a bored monk wrote this. A real bored monk.

MATT: If you want to take the time to read it,
either now or another time, I can give you more

information, but scanning through, you don’t see
anything that catches your eye.

MARISHA: I might read it later when you’re done
reading it.

LIAM: You go first. Give me your review.

MARISHA: Really?

LIAM: Yeah. Have at it.

LAURA: Caleb doesn’t want it.

MARISHA: It’s a great gift. Honestly, I was
thinking about buying it and then you beat me to

it. Great minds, right?

LAURA: There you go. It was a present for you all
along. Well, I wish I would have known. I would

have bought you that other shitty book you
bought.

LIAM: I appreciate the gesture, because it is the
thought that counts. It’s the gesture, Jester.

LAURA: That’s my name.

LIAM: But seriously, thank you.

LAURA: You’re welcome.

MARISHA: What’s this book called? Does it have a
name?

MATT: Yes. It is called–

LIAM: A Tale of Two Titties.

MATT: No. Courting of the Crick.

LAURA, MATT, and MARISHA: Courting of the Crick.

TRAVIS: Good luck adding that shit.

MARISHA: I know. Yeah, I’m not going to be able to
type that in. I’ll write that down.

MATT: You’ve bought baked goods, you’ve bought
smut, and you’ve played in a hotel room. What do

you guys want to do now?

LAURA: I guess we can go back then.

LIAM: There’s a casino. You want to go to the
casino? I don’t want to go there.

LAURA: Are there any religious temples here?

MATT: You’d have to ask around. Make an
investigation check.

LAURA: That’s shit. Six.

MATT: You have a hard time finding somebody who
can give you any information. Most folks, a couple

of individuals you stop go like, “Oh I don’t know
about religion (scoffs),” and walk away.

Seems to be less of an interest
in conversing with you.

MARISHA: You see why I left this town? Ugh,
people.

MATT: No luck on that, unfortunately.

LAURA: What about in the Pillow Trove? Do they
have a little library there?

MATT: They do not. It seems that they’re not
providing anything simply to read. You’d probably

have to bring in your own or purchase them from
the local Chastity’s Nook.

LAURA: Okay.

LIAM: This neighborhood makes me a little edgy to
be honest. I’m done. But I will go with you if you

want to go somewhere.

LAURA: No, I think I’m good.

LIAM: Shall we go?

MARISHA: Good when you all are good.

LAURA: (singing) Let’s go back to the stinky part
of town.

MARISHA: (singing) Okay.

MATT: You guys meet up back at The Leaky Tap with
the rest of your party. You have already retrieved

your freshly transposed enchantment on your
breastplate. You guys gather once again in the

tavern to consolidate your plans for the day.

TRAVIS: Can I pull Molly aside? Hey, I wanted to
ask you. When you stopped Nott from rifling

through my shit last night, what was she looking
for?

TALIESIN: I didn’t think to ask. Honestly.

TRAVIS: She wasn’t grabbing for anything in
particular?

TALIESIN: Not that I remember.

TRAVIS: She going through your stuff too or just
mine?

TALIESIN: Oh god, no, not my stuff. That’d be
ridiculous. My stuff’s worthless.

TRAVIS: Just can’t help herself, I guess.

TALIESIN: Well, you know. Some people have needs.
It happens. Just keep an eye on your things and

make sure you always know how much money is in
your purse.

TRAVIS: Fair enough.

MATT: At this point, it’s early afternoon. Is
there anything you wish to do with your day? Any

place you wish to go? Anybody you wish to talk to?
What do you want to do?

LIAM: You know, I’m a little tuckered. I’m going
to take a rest upstairs. I’m going to copy that

last spell into my book. I’ll see you guys in a
little bit, maybe around dinner time.

MATT: Do you guys hang around until he’s ready?

LAURA: I guess I can go check out one of the
temples.

TRAVIS: I’m going to wander around the back side
of The Leaky Tap.

MARISHA: Before you leave, real quick, Beau asks
you if you found any information out while you

were on your journey.

TRAVIS: I didn’t. Actually, I happened to ask
Pumat Sols, the plural, and he happens to be like

an annex shop of the Cerberus Assembly.

MARISHA: Really? I’m with it.

TRAVIS: So he supplies goods to all parts of the
kingdom, but he says they keep a good balance in

check from the power of the empire. Keeps a tight
leash. I didn’t ask about any religious uprising

or anything, but he seems like such a nice guy and
doesn’t seem the type to rat.

MARISHA: Right. Interesting. We went to the fancy
end of town where I’m pretty sure everyone is

super into the crown because they are all funded
by the crown and they are the crown, so I was like

eh, probably a bad place to start asking political
questions.

TRAVIS: Nobody stopped you? You got in all right?

MARISHA: We did, yeah! Went to a smut shop.

TRAVIS: Oh good. How’d that go?

MARISHA: As to be expected. Smutty. What should we
do?

TRAVIS: Well I was just thinking, for this
evening, maybe we should double-check there aren’t

alternate exits coming in and out of that cellar.

MARISHA: Yeah, in case it’s a trap or something.

TRAVIS: Yeah, that dwarf didn’t really give me a
very good feeling.

MARISHA: Also, we know that people are looking for
these type of rebels. If we can see a board

ratting people out, so can other people. We don’t
want to get caught in a sting operation, for lack

of a better term.

TRAVIS: Right. You want to walk around the back to
see if there’s another way in?

MARISHA: Yeah.

TRAVIS: Can we go around the back of the tavern
and look for back doors, floor latches?

MATT: Sure. Do you guys want to make separate
investigation checks or does one of you want to

help the other?

TRAVIS: I’ll help you make it.

MATT: So you get advantage on your investigation
check.

MARISHA: Big money! Are you fucking serious?

TRAVIS: Which ones did you roll?

MARISHA: Wait, they’re both threes. I rolled two
threes. Both threes.

TRAVIS: With the plus.

MARISHA: Four, so seven.

MATT: You spend a while looking around the back of
the tavern. There is a back entrance that leads

into the kitchen. There is a cellar entrance.
You’re not sure if it goes to the same place where

you met or a separate subterranean space, but it
is currently locked off, chained.

TRAVIS: Locked off, chained? Does this alley have
a lot of human traffic or are we on our own?

MATT: No, you guys are on your own at the moment.

MARISHA: Can you try and pick this?

TRAVIS: I mean, I have a crowbar.

MARISHA: Oh my god. I’m going to stand watch in
the opening of the alley. I’m going to make sure

while he does this.

TRAVIS: Yeah. I have a crowbar.

MATT: So you’re going to go ahead and pry the
chain off of it?

TRAVIS: Can I try and pop the lock? Is it like a
chain and a lock?

MATT: Yeah it’s a chain and a lock.

TRAVIS: Oh shit. That’s not as good.

MARISHA: We could get Nott in here to try and pick
it. Just leave it nicely looked like it’s not opened.

TRAVIS: Yeah, that’s true. That is what she does.
You want to go snag her? I’ll keep an eye.

MARISHA: Yeah. I’ll be right back. Nott!

SAM: (gnawing) What?

MARISHA: I hate to interrupt your dinner. Can we
borrow you for a quick second?

SAM: (swallowing) Mm-hmm.

MATT: You get led outside in the soft drizzled
exterior into the alleyway, feet clomping through

the muddy floor. They show you to the outside of
an angled door that leads to a basement cellar

that is currently chained with a lock in the
center of it.

MARISHA: Can you pick this?

SAM: Can I pick that lock?

MARISHA: Yeah.

SAM: Keep a lookout.

TRAVIS: I do a quick look. Both ends of the alleys
and on the windows around the area.

MARISHA: Yeah. He takes one end; I take the
other.

MATT: Perception check from each of you guys and
make a check with your thieves’ tools.

MARISHA: Jesus fucking ballsacks.

SAM: (tink)

TRAVIS: Mine’s okay. 16.

MARISHA: Seven again.

SAM: One. It’s magically enchanted. It’s
magically– Ah! My eyes! Ah! It’s magically

enchanted!

TRAVIS: Shh! I cover her mouth.

SAM: Are my thieves’ tools broken?

MATT: Pretty bent.

MARISHA: Oh that sucks. Oh I have thieves’ tools!
Can I try?

SAM: Give them to me!

MARISHA: I give Nott my thieves’ tools.

MATT: Which is good, because your thieves’ tools,
currently, are not very good. You’re down one set.

You can try again. You don’t see anybody currently
heading down or near the alley at the moment.

TRAVIS: No windows?

MATT: No. There aren’t any windows in the back of
the building, since there are small vents for

kitchen smoke to filter out, but there’s no
windows looking out into the alley.

TRAVIS: No windows facing that way.

SAM: Better. What do I add?

MATT: You add your proficiency bonus and your
dexterity.

SAM: 21.

MATT: 21.

SAM: These tools are so much better than mine.

MARISHA: Yeah, I stole them off of a really rich
guy.

MATT: The lock comes straight off.

SAM: Can I hang on to them for–

MARISHA: Yeah.

SAM: You can have mine. Actually you can’t, I’d
like to keep them.

MARISHA: You’ll just owe me later, how about
that?

SAM: Sure.

MATT: Pull the lock of the chains, open the
cellar and look down. It’s dark. There’s no light

source in there.

TRAVIS: I have my orc–

MARISHA: I put on the goggles.

TRAVIS: Go for it, yeah. Might as well use that.

MATT: You head down. It is a second cellar. It is
not the same cellar you guys have met with before.

MARISHA: It’s not the same cellar.

MATT: No, this one can only be reached from the
exterior.

MARISHA: There’s no entrances? No secret
entrances? No trap doors hiding behind barrels?

MATT: Make an investigation check.

MARISHA: Don’t fuck this up this time, come on.

MATT: You have–

TRAVIS: That’s cocked.

MATT: You have disadvantage on this because there
is no light source.

MARISHA: It’s cocked on a 20.

LIAM: Yeah, it’s cocked.

SAM: He said disadvantage.

MARISHA: What?

MATT: Because there’s no light in there. So even
though you have darkvision, it’s still dim light.

MARISHA: Well. Okay. What am I doing?
Investigation? 11.

MATT: You don’t see any other passageways. No
hidden doors or anything. In fact, this one’s

fairly empty. There’s a few barrels in here and
some small crates, but a lot has been moved out of

here, either because it was recently used or it
hasn’t been restocked.

MARISHA: Any good bottles of wine or brews laying
around?

SAM: Yeah, I’m going to search around for valuable
shit.

MATT: Go for it. You find, not a bottle of wine,
but you find a couple of heavy jugs of some sort

of an older ale.

SAM: 23.

MATT: 23? Okay, you glance around, you find a few
odd copper pieces that are in the dust. You do

find a set of metal bracelets.

SAM: Connected to each other?

MATT: No. They’re separate. But you do see they’re
currently resting around a skeletal wrist.

MARISHA: There’s a skeleton down here?

SAM: Is it a human size skeleton?

MATT: It is a human size skeleton. It’s been here
for a long time.

SAM: (stuttering) Dead guy. Dead guy.

MARISHA: Did they not clean when they bought this
place?

SAM: This was some sort of a dungeon.

TRAVIS: I come down at the mention of a skeletal
wrist. Are there any other bodies in this cellar?

MARISHA: Yeah.

MATT: That’s the only one you find.

MARISHA: Hang on, no one’s around, right?

MATT: Not at the moment, no.

MARISHA: I’m going to pull out my adventurer’s kit
and light a torch, because fuck this darkvision shit.

MATT: So you get a torch situated. It lights up,
the room’s brighter.

MARISHA: No one knows we’re down here, right? The
door’s closed.

TRAVIS: Well, I’m going to leave because we’re all
three down here and go back up to the top and keep

an eye.

MATT: Okay.

MARISHA: Okay. Do we see anything else weird? More
dead bodies, anything like that?

MATT: No more dead bodies. Even this one you find
is mostly like it was stuffed behind some of the

barrels.

SAM: Can I tell how it died?

MATT: You can make a medicine check.

SAM: Not good. Five.

MATT: No idea.

SAM: Died of a broken heart.

MATT: It’s just a skeleton.

SAM: No clothes?

MATT: There is some elements of cloth on there but
it’s been down here long enough to decompose to a

mostly skeletal state. So it was probably here a
long time ago, and it was pressed up into this

corner and barrels were pushed up against it to
keep it out of sight. Probably the reason it

hasn’t been found until now.

SAM: Okay. Nothing to see.

MARISHA: That’s really gross.

TRAVIS: No other ways in or out, huh?

MARISHA: Yeah, anything else now that I have the
light on? I don’t see anything?

MATT: No.

MARISHA: Shit. (long sigh) I take one of those
bottles of beer, then I leave.

MATT: Okay. It’s somewhat cloudy when you shake
it, but still full.

TRAVIS: Close the door up, run the chain back
through, put the lock on it, but don’t lock it.

MATT: Okay, cool.

Well. We’re going to have to have a good, I don’t
know, a good chain of eyes out as we’re down there

tonight.

SAM: Do you want to establish some sort of, like,
if you get in trouble is there a way to alert us?

MARISHA: Frumpkin? I don’t know.

TRAVIS: Not really, because if Caleb’s going to be
down there with us– I think, if we start

screaming or you hear a ruckus–

SAM: If I’m with you, I can cast Message and alert
our friends.

TRAVIS: See, down there I’m not so worried.

MARISHA and TRAVIS: It’s about people coming in.

SAM: Oh, well then I’ll stay out and I’ll Message
you when–

MARISHA: Let’s do that.

TRAVIS: Yeah, somebody outside The Leaky Tap,
another person on the inside to run interference,

because you can buy us a couple seconds.

MARISHA: You can Message Caleb.

SAM: I can Message any of you.

MARISHA: Or any of us.

TRAVIS: Yeah, couple layers, right?

MARISHA: Okay. Any other prep we should do?

TRAVIS: Nah.

MARISHA: Okay, let’s do this.

MATT: We still have a few hours until sundown. Do
you guys want to wait until the evening comes

about? You can.

MARISHA: Get food. I’ll read some of my book.

MATT: So as you guys rest, the evening’s light
eventually comes to a darkened sky, the storm

slowly begins to pass while the sky still remains
somewhat cloudy, the stars not visible. It appears

that the heavy waterfall from the air above has
come to a patter, to a halt. As you prep for the

tension of the evening’s choices, we’ll go ahead
and take a break. Be back here in just a moment, guys.

SAM: High action.

MATT: (laughing) This is some unique excursions
into the city today.

TRAVIS: I’m so happy.

MARISHA: Iva!

TRAVIS: I remember my 12 and 13-year-old
excursions into the back of the comic book store

with the 18 and up section. Oh man. “How old are
you kid?” “Pretty old.”

LAURA: You probably got away with it. You looked
like you were 30 when you were 18.

MATT: Before we go to break, guys, it’ll be our
Wyrmwood giveaway. This giveaway now is the cherry

deck box. Which is a nice wood style, you can look
inside, you get your fancy interior for your card

decks and other things you want to hide in there.
Ooh, it smells nice too. For this giveaway, go

into the Twitch chat, it has begun! Right now the
offer is only good for residents of the United

States and Canada, because laws. Excluding Quebec,
unfortunately. We’re sorry, Quebec! For the

official rules, the link will be in chat. Tonight
the keyword is “unrest.” U-N-R-E-S-T. So you can

enter that in the chat now. Enter it once only; if
you do it more than once, you’ll be disqualified.

We’ll come back with the winner here in a few
minutes. See you guys in a minute!

[break]

MATT: Welcome back, ladies and gentlemen.

TRAVIS: Yeah!

TALIESIN: That was a sniper shot.

MATT: Welcome back. First, before we dive back in
we have our winner of the evening, it is Areski14!

Congratulations.

TRAVIS: “A risky 14”?

MATT: Areski.

TRAVIS: Areski!

MATT: A-R-E-S-K-I 14, congratulations! We’ll get
that to you ASAP. As you have taken the afternoon

to rest within The Leaky Tap tavern, and the
midnight meeting looming, what would you guys, if

anything, you want to do anything or do you want
to wait until the time transpires?

SAM: You guys want to go anywhere? Pumat told me
that the Hall of Erudition is really cool and has

some cool things in it if we wanted to check it
out. Or! We could go kill The Gentleman!

MARISHA: Go kill–

SAM: I don’t know, is that what we’re supposed to
do? Kill The Gentleman?

LAURA: I don’t think we’re going to kill him right
off the bat.

SAM: Kill him!

MARISHA: That feels a little premature.

TRAVIS: We don’t even know who he is yet, right?

SAM: Well, we could introduce ourselves and then
kill him!

LAURA: He could have a whole infrastructure of
people supporting him and then they would come

after us.

SAM: All right.

MARISHA: I want to know who he is, though.

LAURA: Yeah.

MARISHA: Super interested to find out who this guy
is. I feel like we should deal with one thing–

I’m super focused on this current–

TRAVIS: I am too.

LAURA: I mean we could hang out in the lobby in
this bar, and I could watch every person that

comes inside. I could draw their picture and know
every single patron that’s in here so that we have

something to turn into the guards when we rat
everybody out.

SAM: Ooh!

TALIESIN: That’s a very good idea.

TRAVIS: Yeah, and I was thinking. So the three of
us are down in the meeting.

SAM: Who’s going down?

TRAVIS: The three of us. Nott, if you could be
outside, letting us know if any crownsguard or

other surly types look like they’re coming in to
raid the place, you send a Message, and then you

two run interference if they actually make it
inside the doors, in case we haven’t made it out yet.

LAURA: Just be distracting!

TRAVIS: Yeah, whatever you do, buy us some time.

LAURA: We’re good at that.

TALIESIN: We can be very distracting.

TRAVIS: I believe you.

MARISHA: Last thing we want is to take the fall
for these assholes, whoever they are.

TRAVIS: These Knights of Requital.

LAURA: We will hang out up here and just be weird.

MATT: You guys spend the remainder of the evening
waiting for this to transpire, some patrons come

in, some leave. You’re reading through the book?

MARISHA: Read the book!

LAURA: Oh yeah, I have the “Tusk Love” too.

MARISHA: You go back and forth.

LAURA: I read it and I keep looking at Fjord
like– and then go back and read it. I assume it’s

about some sort of orc love.

MATT: It is, actually.

TRAVIS: (laughing) Damn it. Son of a bitch.

MATT: It deals with the union of half-orc and the
daughter of a traveling merchant as they meet on

the Amber Road up near Druvenlode. It goes into a
saucy union between the two, but they can’t,

because what would the parents think? Yeah.

LAURA: What’s the name of the half-orc?

MATT: Uh–

SAM: (laughing)

MATT: Oskar. With a K. Oskar.

TRAVIS: What you reading there, Jester?

LAURA: Nothing, Oskar. Don’t worry about it.

(laughter)

MATT: Oh man. Beau, as you’re reading through the
book, it’s interesting. It begins to talk about

the conflict between the Julous Dominion and the
Dwendalian Empire.

MARISHA: Conflict between the Julous Dominion?

MATT: Yes, the Julous Dominion and the Dwendalian
Empire. You’re uncertain– Make a history check?

MARISHA: Dwendalian Emp.

That’s good, 17.

MATT: It begins to name generals and figures
caught in this political conflict in the center.

Remembering back to your studies, these names
don’t ring a bell. Either they’re obscure or

fictional for the purposes of the story. However,
it does speak of a Crick assassin that had snuck

its way past the borders during the conflict, and
had attempted to take the life of a general named Theo.

MARISHA: Theo, okay.

SAM and MARISHA: Theo!

MATT: (as Bill Cosby) Rudy!

LIAM: Oh no.

MARISHA: Ruined forever.

MATT: Blame lots of Cosbys for that one. Sorry.
The failed assassination attempt led to the

capture of the assassin during, essentially, a
test of wits between the general and this assassin–

MARISHA: Okay, test of wits. Like, Dinner with
Andre style?

MATT: Kind of, yeah. The assassin’s been captured,
removes the helmet, and behind is revealed to be–

MARISHA: The assassin removed his helmet?

MATT: The assassin’s helmet was removed by the
general after being caught.

LAURA: That’s the helmet we found in the
graveyard!

MATT: It’s not very good smut, at least at this
point.

MARISHA: Wait, am I writing down smut right now?

TRAVIS, MATT, and LIAM: Yes.

TRAVIS: Of course you are. In size 38 font in your
fucking notebook.

MARISHA: Hang on. Are you going into how Theo and
the assassin had a thing?

MATT: Yes. We’re getting there.

MARISHA: Okay, keep going. I’m into it, though.
This has to be important!

TRAVIS: Does it?

MARISHA: He’s telling it to me!

SAM: Just listen! Just listen!

MATT: The assassin is revealed to be from the Kryn
Empire of Xhorhas, with dark blue-purple skin,

gray-white hair, and pointed ears of elvish
lineage.

MARISHA: Okay.

TRAVIS: No, leave it alone. Stop.

MARISHA: He’s a dark elf, right? Or a drow?

MATT: She is. It’s a female dark elf. The armor is
described to be chitinous, almost organic in its

design, though metal. You learn a little bit. It
goes into a discussion of the term “Crick.” The

term “Crick” is actually a slur against the people
that come from the Xhorhasian side of Wildemount.

It’s short for cricket because supposedly when the
Kryn armies charge into battle, there are designed

holes and tubes in the armor that sounds like a
flock of crickets rushing into battle.

TRAVIS: Sick.

MARISHA: That’s cool.

It’s meant as an intimidation tactic. It’s this high-pitched
screaming cricket chirp that rushes in, so that’s

where the term “Crick” comes from. It is used in a
derogatory fashion towards individuals who live

within the empire of Xhorhas and Kryn. The book
talks about them dueling wits, finding common

ground, and getting angry at each other and
murderous, then turns into this torrid love affair

in this very Anthony/Cleopatra feel to it. It’s
very dry. It’s an older book. It doesn’t match

some of the imaginatory flair of some of the other
smut that you briefly perused as you were walking

in the bookstore earlier. You glean a little bit
of information, should this be accurate at all, of

some of the relationships or dynamics of the
empire and the Xhorhasian folk that live beyond

the border.

MARISHA: Would I be able to discern where the
assassin entered into the city?

MATT: No, it’s not a detailed historical book.

MARISHA: It’s not like, “by the third lamppost,
remove this brick.” Okay, cool.

MATT: There we go.

MARISHA: This book sucks.

LIAM: How far in are you?

MARISHA: Halfway, maybe.

LIAM: How long have you been working on it?

MARISHA: Couple hours.

MATT: As the evening clocks in close to midnight
and the majority of the patrons begin to dwindle

and scatter into the night air, you watch as Ulog
enters quietly, gives a nod of knowing towards the

two of you, then, on his own, steps down into the
cellar. About ten minutes or so later, you watch

as Kara, the half-elf girl you had met before,
enters, gives you a glance, but doesn’t

acknowledge anything, orders a drink, leans
against the wall, then eventually disappears down

into the cellar as well. Later on, you watch as
Dolan, the human you had spoke with, that seemed

to be the one spearheading this meeting before,
enters with another human male. They both look

back and forth, acknowledge you guys. The two of
them eventually splinter off to different sides of

the room, waiting. One, and a few minutes later,
the other down into the cellar area.

TRAVIS: Did we recognize the other human male that
he’s with?

MATT: No.

TRAVIS: Does he seem to be armed, or shady, or
have lots of scars on his person?

MATT: Make a perception check.

TRAVIS: 13.

MATT: 13. Hard to tell at this distance. You
didn’t see any visible or apparent scars or

anything that gave you a sense of shiftiness,
other than the careful demeanor. It didn’t look to

be a face of a rugged soldier, by any means.

LAURA: Did it look like an undercover cop, trying
to blend in?

TALIESIN: How were his shoes?

MATT: Make an insight check.

TRAVIS: “How were his shoes.”

TALIESIN: Like nice loafers?

LAURA: 20.

MATT: Seems nervous, but not in a way that
triggers your spider-sense, so to speak.

SAM: Are you guys still up top? Okay, I’m going to
go over to Fjord and say: You said that one of the

members of their group is named Dolan?

TRAVIS: That’s right, yeah.

SAM: If it comes up, no big, could you find out
that guy’s last name?

TRAVIS: Dolan’s last name?

SAM: Yeah.

TRAVIS: Sure. Any reason why?

SAM: I know a guy named Dolan Taverski.

TRAVIS: Taverski?

SAM: I don’t really know, Taverski. I don’t know.
I’ve heard it. Just find out his last name!

TRAVIS: Sure. Is this guy from where you’re from
or something? Old mate of yours?

SAM: No, just have something of his.

TRAVIS: Taverski. Would he know you if I was like,
“Hey, friend of ours named Nott–”

SAM: No, nope, would not know me.

TALIESIN: Insight check, watching this?

SAM: Natural 20.

TALIESIN: 16.

MATT: 16 total? You get no bead on the wild words
that are coming out of her mouth.

TALIESIN: What are– no, never mind.

TRAVIS: I’ll find out his last name. I’m sure he
won’t mind.

SAM: I’ll be up here. If I see anything
suspicious, I’m going to Message you.

TRAVIS: That’s right. Crownsguard, rough-looking
types, people that are armed, right?

You keep a fucking swivel.

SAM: Don’t worry, I’ll keep an eye out. I’ll be in
disguise. I’m going to cast Disguise Self on

myself, turning myself into a halfling with red
hair, green eyes, a hawkish nose, overalls,

thinning on top, too-big shoes.

TRAVIS: It’s your best disguise yet.

SAM: Yeah?

TRAVIS: Nott? Oh, I’m sorry, I forgot it was you
for a minute.

SAM: Call me a code name.

TRAVIS: Oh. Tton.

SAM: Tton. Yes.

MARISHA: Yeah. Tton it is.

TRAVIS: Tton. Yeah.

T-Ton.

LIAM: The second T is silent.

SAM: I’m going to go outside and stand at the
front door.

LAURA: Should we be outside too? Or should we stay
inside?

SAM: No, you’re supposed to stay inside. If I see
anyone coming, you distract them.

LAURA: How will we know if you see anyone coming?

SAM: I will tell you with my Message spell.

LAURA: Okay, you will Message us, and then you
will Message the others?

SAM: I don’t know. I don’t use it a lot.

LAURA: Can you do it twice?

SAM: I think I can do it twice. I can do it twice.

LAURA: Okay.

TALIESIN: Well, that’ll work then.

LAURA: Then, we’ll just hang out in here and have
some fun.

TALIESIN: Ah, yes.

TRAVIS: You ready?

MARISHA: Yeah. Let’s do this.

TRAVIS: Let’s see what they want to do.

MARISHA: Okay.

MATT: Who all is going down? It’s you three?

TALIESIN: Table one.

TRAVIS: It’s these three jackasses.

MARISHA: Table right.

MATT: So you guys keep watch.

As you descend into the cellar below, you
can see there’s a table already set up with a few

chairs around. There are two oil lamps that are
turned low, and the four figures you saw enter are

all sitting around, waiting. As you begin to
descend, they give a knowing nod, and gesture to

please take a seat.

MARISHA: Is it just the four of them? No more?

MATT: Just the four of them.

MARISHA: Okay.

TRAVIS: Yeah, I’ll take a seat.

MARISHA: Yeah, we sit. It’s polite.

MATT: As you enter, Dolan, the one who was leading
before, sits up and goes, “I’m sorry– what, um–?”

LIAM: Oh, I’m with my friends here, they’ve shared
a bit of what is gone on here and I’m sympathetic.

TRAVIS: We haven’t said too much, but we thought
that he might be somebody you’d be interested in.

Very clever, has no love for the Empire.

MARISHA: A valuable asset. Good with… things.

TRAVIS: Thought we could let you decide for
yourself.

MATT: They look to each other. “Have a seat.”

LIAM: Thank you.

TRAVIS: Caleb, this is Dolan. Dolan, this is
Caleb. Dolan, do you have a last name?

MATT: They glance about. “Dolan Thrym.”

MARISHA: Thrym.

MATT: “This is Horris Thrym, my partner.” The man
you saw enter earlier.

MARISHA: The human male?

MATT: Yes. “You know Kara and Ulog. What was your
name again, you said?”

LIAM: Caleb.

MATT: “Caleb. Thank you very much for meeting us.

LAURA: Is it just the four of them?

MATT: Just the four of them.

Ulog has been– and please, take no offense, we’re

just very careful– keeping a very close eye on
your activities since we last met. Bit of a scare

as you entered the King’s Hall, but I’ve heard
that you’ve done a bit of business, unrelated. He

speaks to your skill and we may have–” He looks
nervously over, and Horris leans forward and goes,

“We put two months into planning something, and it
requires certain skill sets. Ulog, if you’d like

to elaborate on this.” The dwarf leans forward,
pulls one of the lanterns closer, so all your

faces brighten up just a bit. He turns the wick up
a bit. “So we’ve intercepted some documents to

Lord Sutan, one of the pretty faces and money
grabbers over there in the Tri-Spire. Very

politically connected. Apparently, he’s been doing
some business with a lowlife who’s known in the

more crown-based circles as one of those
arrest-on-sight types. We believe this individual

might be involved with The Myriad.

ALL: (whispering)

MATT: "We tried to bring this information
to the Lawmaster, Orentha,

as she is a friend of Dolan’s. However, we were
intercepted by the High-Richter Prucine. She’s

about as corrupt as you get in the structure here
in Zadash. She intercepted it, so that she

delivered the information. I’ve heard nothing
since. A couple of our members have been closely

watched by the Crownsguard ever since. So we
believe the High-Richter might be in on it. We’ve

decided if we can somehow turn Lord Sutan against
the High-Richter, and then expose them to the

Lawmaster, they’ll either be arrested or ousted
from their positions. Which, one, would be victory

for those who don’t want to live under the claws
of corruption in this city. And two, vacates the

position of High-Richter. While Horris’ practice
may have been irrevocably damaged in the public

eye, Dolan is a respected member of the society
here. The locals at least. We believe that, if not

the High-Richter himself, perhaps another position
as things shift. It would behoove us–” Dolan puts

his hand up and says, “It would be helpful to have
at least one of us with an ear on the bead of the

inner circle of how law is distributed within
Zadash. While it is not my bailiwick, people seem

to trust me, and I think that’s the most important
thing when taking an office. We’ve outlined a

means of doing so. This is where we may need your
help.” Looks over to Kara, and the half-elf leans

forward, “All right then, so, the current plan is
to infiltrate the Lord Sutan’s estate in the

Tri-Spire, steal a copy of his wax seal, and his
handwriting. After we forge a little of the

correspondence to this unsavory individual who he
was speaking to in this letter, we make a new one

that writes about an assassination of the
High-Richter, sealed, and signed by the Lord

Sutan. Then, we infiltrate the home of the
High-Richter, tear apart her living space, look

like it’s been tousled and tossed, like someone
was seeking her while she was out for the night,

at a local ball, which she’ll be one night from
here. Before she returns to find her place

destroyed, we take this letter that we found and
left it, hidden within her room. She finds the

letter, brings it to the Lawmaster–” At this
point, Ulog pipes in real fast, “Sorry,

misunderstood. She doesn’t get the letter. We
deliver it ourselves to the Lawmaster. I don’t

trust her to take it.”

LAURA: (laughs) This is like us planning.

TALIESIN: Wow.

MATT: You get the sense that they’re not the most
organized or experienced at this, but they’re

trying their hand at doing something that changes,
hopefully, the status quo they’re used to. “So, we

deliver the letter to the High-Richter, or the
Lawmaster. I prefer the High-Richter in front of

the Lawmaster, if we can get the two in the same
room, so there’s no escape. We see her

anger-infused, then they begin to create turmoil.
Then, we expose them both, have them dropped or

arrested, leaving the vacant spot, and they’re
out.

TRAVIS: Well, I have one question. This Lord
Sutan? What’s to keep the High-Richter and the

Lawmaster from just going and snatching him up and
putting him in chains?

MATT: "Wait, from who?” Dolan puts his hand up and
says, “I’m sorry, reiterate that?”

TRAVIS: Yeah, well, we’re going to forge this
letter from Lord Sutan, right? Saying that there’s

an assassination attempt against the Richter. We
go to the Richter’s place, we tossle it, then we

deliver a letter from Sutan, saying there was an
attempt of the Richter’s life. So if I was the

Richter, and I went to the Lawmaster, I’d just go
disappear Lord Sutan. Your Richter will stay in

his seat, and you’ll be short one Lord, if I’m not
mistaken.

MARISHA: Especially considering you said the
Richter was already pretty corrupted. Seems like

assassination attempts in reverse wouldn’t be out
of her bailiwick.

MATT: “What do you suggest, then?”

MARISHA: Here’s my question to Dolan, why do you
want– Horris wants to be in the office?

MATT: No, Dolan is to be elevated. Horris is
taking a back seat.

TRAVIS: Horris, if you don’t mind me asking, what
was your practice?

MATT: “I was a physician.”

TRAVIS: As well.

MATT: “We had a practice together. One of us had
to take the fall. I accepted it myself. Dolan

couldn’t– Dolan has too much at stake.”

MARISHA: Dolan, what makes you think that you can
beat the system that you would then be joining?

MATT: “Well, the system’s too big for us to
deconstruct from the outside. At the very least, I

can hope to improve it from the inside. I know the
Lawmaster is a good woman. There are good people

in there. But if we can root out the cancers, the
tumors that threaten to make it what it is, and

what it could become, that’s something. We have to
try.”

TRAVIS: I’m not shy of a conscience. I’m afraid
I’d need to know a little bit more about this

High-Richter Prucine. Hopefully, he’s a terrible
individual.

MATT: “She. And yes. She has been responsible–”
Ulog, at this point, you can see his fingers

gritting into the table. “She’s the one who put my
wife in that blasted prison.”

TRAVIS: I remember you saying that.

MARISHA: Yeah, sorry about that.

TRAVIS: I mean, I hate to say anything else
without seeing something for ourselves. You seem

to have a good plan for getting rid of Sutan, but
it seems you might need some further measures to

get rid of this Richter as well.

MATT: “We have been discussing that. If you have
any suggestions, please.”

MARISHA: Well, you could do a lot with a seal from
a lord. A lot more than claiming an assassination

attempt. Just throwing it out there.

MATT: “Like?”

MARISHA: Literally anything else.

TRAVIS: Do you feel like the Empire, or the
Lawmaster, is onto your group? Your Knights of

Requital? Do they know your name?

LIAM: Yeah, you have already mentioned that some
of your people were followed and eyed.

MATT: “They don’t, to my knowledge, know of the
group. Just some of the individuals.”

LIAM: Which ones, specifically?

MATT: “Well, there is Themond, but he’s left, and
has not gone to a meeting since he’s started to be

followed. He was the one who delivered the letter
to the High-Richter. It was mainly– nothing

directly related to our meetings and more just the
delivery of our intercepted letter.”

TRAVIS: I have a proposal for you. Are you one
hundred percent sure that they haven’t heard of

your name, Knights of Requital? How attached are
you to that name?

MATT: “Not. It wasn’t something we chose, it just
emerged from our meetings.”

TRAVIS: If you ever want someone to stop looking
for something– they’ll stop as soon as they know

that thing is gone, or dead. So how about we frame
High-Richter Prucine as the head of this Knights

of Requital and let the law handle it the way they
will. And we’ll take care of Lord Sutan at the

same time.

MATT: They all look to each other, and back.
There’s a little bit of a smile, curls across

Horris’ face. He nods, “I think this is a pretty
sound step in the right direction.”

TRAVIS: I hate to do away with a great name, but
you work with what you have.

MARISHA: It’s an okay name.

TRAVIS: You could workshop it.

MARISHA: You could workshop it. There’s always
more names.

MATT: “Do we leave evidence of correspondence in
the home of the High-Richter, then?”

TRAVIS: Do you have any secret symbols? Or stamps
or seals that you use for communication that we

could plant in the house, or the place of dwelling
of the High-Richter? A ring, a piece of jewelry?

MATT: “No. We’ve been very careful not to do that.
We could fabricate some.”

MARISHA: There was also the notice on the King’s
Hall looking for y'all. I don’t know if you knew

that, by the way. I imagine a notice in one of
these people’s houses might mean that they have

concern of being found.

TRAVIS: If we frame this the right way, it sure
would do a lot for your ambitions to become that

High-Richter, Dolan, if you were the ones to turn
in the evidence.

MARISHA: You could win twice.

MATT: Dolan pipes up, “I’m worried about turning
in evidence, because there’s nothing that could

connect it to the spot. However, if we could plant
evidence in the estate of the High-Richter, and

convince the Lawmaster, I believe if we speak to
her, she would at least do an investigation.

They’d find this evidence in the home, in the
right place. That could be enough.”

TRAVIS: I think it would be.

MARISHA: Now, the Lawmaster works under the
High-Richter, right?

MATT: “The Lawmaster works above the
High-Richter.”

TRAVIS: Yeah. This will work.

MARISHA: Yeah.

MATT: You hear a (thump, hiss) as Ulog has pulled
the cork of a small bottle of ale that was sitting

there for a while, and begins to drink.

TRAVIS: Is her name Kara?

MARISHA: Kara, I think it’s Kara.

TRAVIS: Kara, I like the enthusiasm you had about
your plan. What sort of skills could you bring to

this equation? Are you stealthy? Sneaky?

MATT: “Honestly, more of a thinker. Ulog,
however–” She points to the dwarf again, who has

finished drinking, “Yeah, I used to run with some
pretty shifty lot. Done a bit of burglary in my past.”

MARISHA: I like that. Tell us about this Myriad, a
little bit. What is it exactly that you guys are

so nervous about with these people?

MATT: “We’re not nervous about the Myriad, other
than the fact that the Myriad’s a bunch of

fuckheads that steal, enslave, and push all sorts
of unsavory business. They’re the mirror side to

the bullshit the Empire does. For all that, we
want to make sure that if we can connect any of

them to the Myriad, and Lord Sutan is definitely
connected: two birds, one stone. But then we have

to plant evidence in two.”

TRAVIS: That can be done. We have other
associates, upstairs. We didn’t want to encroach

too much on your space. We’d like time to confer
with them over the night, perhaps meet again

midday tomorrow. We should find a new spot,
though. Repetition is a recipe for disaster.

MATT: Dolan sits back. “It’s a good point. Any
recommendations?”

TRAVIS: We’re actually quite new. Maybe you could
provide one.

MATT: He thinks for a moment. Through his
paperwork.

TRAVIS: Consult your paperwork.

TALIESIN: Allow me to collect my additional
notes.

MATT: Shut up.

SAM: “Shut up.”

MATT: “How about The Song and Supper Inn?”

TRAVIS: Song and Supper Inn?

MATT: “It’s on the west side of the Interstead
Sprawl.”

SAM: The “SAS.”

TRAVIS: How far from here? How much time to
travel? Not far?

MATT: “Maybe 40 minutes on foot.”

TRAVIS: Fair enough. Shall we call it just after
noon tomorrow?

MARISHA: What name should we be looking for?

MATT: They all look at each other. Kara leans
forward, “Let’s say– The Inquiry.”

TRAVIS: The Inquiry. It’s got a nice ring to it.

MATT: “Thank you. I appreciate that.”

TRAVIS: Thank you for trusting us. I believe we
can make quite the impact with these movements.

MATT: Dolan nods and smiles. Looks to Horris,
looks to the other two. “Thank you. We’ve been

needing more than just angry voices of
half-enthused common folk. People of action are

hard to find that seem to have a trusted heart.”

MARISHA: I’ll give you one piece of advice, Dolan,
though. I would challenge you to think about this

for the night, think real long and hard, if you’re
willing to jump into the ring. Some pretty

high-ranking asshole gladiators. Should probably
be willing to take a few licks. Shut up.

SAM: (whispers) “Asshole gladiators.”

LAURA: “Taking a few licks.”

TALIESIN: Should’ve picked up a copy.

I was trying to go “before you jump into the ring with
Muhammad Ali” type of thing, but Muhammad Ali isn’t here.

TRAVIS: You gotta pull up. Pull up!

LAURA: Yeah, lick those gladiator assholes!

MATT: Dolan’s stare goes a little distant as he
tries to fully comprehend the gravity of your

statement before slowly nodding.

TRAVIS: You see Fjord shift his weight.

MARISHA: You know, make sure you know what you’re
getting into.

MATT: “I will.”

MARISHA: Awful people.

MATT: “I will take that into consideration. Thank
you.”

MARISHA: Powerful tricks. That’s all.

MATT: “I appreciate that. And you, I guess as we
begin to put this together, what are your

specialties?”

LIAM: I dabble a bit in the arcane, nothing too
impressive, but a little more than nothing.

MATT: “Good. Very well then, tomorrow afternoon,
The Song & Supper.”

TRAVIS: Would you like to exit first or should
we?

MATT: Ulog leans forward a bit and goes, “After
you.”

TRAVIS: Much obliged. I head out.

LIAM: I’ll go along with Fjord.

MATT: Make a perception check.

SAM: 17.

MATT: No strange behavior, there doesn’t seem to
be any business or activity towards the back or

the alley. Nothing that catches your eye to be
suspicious or encroaching upon the meeting below.

SAM: Everything’s okay!

TRAVIS: Wow, louder than I thought it would be.
Thank you, Nott.

SAM: You can reply to this message.

TRAVIS: Yeah, thank you for keeping an eye out.
Would you like to join us inside?

SAM: I can’t reply.

TRAVIS: Nott? Would you like to– Hello?

SAM: Six seconds. Yes! You can reply to this
message!

MATT: You all regather in the center of The Leaky
Tap tavern.

TALIESIN: You come from being touched by some kind
of primordial chaos magic, something powerful,

strange, creative, and bizarre. You’ve recently
had everything turned upside down–

LAURA: I really have!

TALIESIN: And have started a new path. The path
you are walking is not the one you were expecting.

It’s not the one you’re going to find. It’s true!
You are walking towards some destiny.

LAURA: Does it say which one?

TALIESIN: Just not the one you’re expecting.

LAURA: This is weird.

TALIESIN: I only did three cards.

LAURA: These are really, really, really good.

TALIESIN: Thank you.

LAURA: That’s a good fortune.

SAM: Hello, strangers!

LAURA: You have a booger on the tip of your nose.

SAM: I’m just a traveling halfling!

LAURA: Oh! I just told a random person they had a
booger on the tip of their nose.

SAM: Yeah, I’m just a random person.

TALIESIN: To be fair, you would tell a random
person they have a booger on their nose.

LAURA: You’re a random person with a really
familiar voice, though. You need to talk to Fjord,

and see if you can figure out how to sound different.

SAM: All right, all right.

TRAVIS: Thanks for keeping an eye out.

SAM: How did it go?

MARISHA: Crazy!

TRAVIS and MARISHA: Yeah.

TRAVIS: Caleb, impressions?

LAURA: You were down there a really long time.

LIAM: What is the benefit for us?

TRAVIS: Well, my takeaway is that they want to
unseat some of the corrupted seats of power here

in the city. If that’s true, if there is an abuse
of power, I’m all for removing those corrupted

seats and putting people of worth in their place.
I’m also not keen on taking the word of someone

else without getting some evidence of our own.

MARISHA: I agree. Who knows? We can’t be replacing
someone corrupt with someone even worse.

LAURA: We should follow one of them.

MARISHA: Yeah, we don’t know anything about this
Dolan, this Horris’ motives, or their agenda.

TRAVIS: We don’t. While we’re following them,
perhaps we should try and find out what we can

about this– Lean in closer. Closer. This
High-Richter Prucine.

LAURA: Have the ones downstairs already left?

TRAVIS: I don’t know.

MATT: At this point, you see Ulog make his way up
and take a different table at the far corner. Then

slowly, over the next 15 or so minutes, the other
three exit the building.

SAM: Want me to follow them?

MARISHA: Should we go now?

SAM: I’m going!

LAURA: Wait, blessings!

SAM: Oh, thank you!

LIAM: I send Frumpkin after her.

MATT: Make a stealth check, please.

LAURA: It’s like a dry skin. You got it!

SAM: Thanks.

TRAVIS: I couldn’t see it.

LAURA: Stealth role. With advantage!

SAM: Stealth role? Okay, not good. Worse. 18.

MATT: Which one are you following? There’s the
half elf–

SAM: Do I know any of their names?

MATT: There’s two human men and then there is the
dwarf male.

MARISHA: We would have told you the two humans.
Two humans.

SAM: The two humans. Are they traveling together?

MATT: They are. You follow them for the next 20 or
so minutes before they come to a modest home. It’s

in a little bit of disrepair especially in the
recent the recent storm; part of the roof is

sinking inward a little bit. They enter, close and
lock the door behind them. They glance through the

window and they have a heated conversation back
and forth. If you want to listen, then make a

perception check.

SAM: Sure.

LIAM: I have a hand on Beau’s shoulder–

SAM: Nine.

EVERYONE: Nine!

MATT: It’s going to be a thing forever.

TRAVIS: Yeah it should be every time. It’s a rule.

MARISHA: House rule.

MATT: It’s hard to hear. It’s muffled; the wall’s
thick. It’s not an argument, more of a lot of

passionate conversation back and forth, some
aggressive counter points to some sort of

conversation. Eventually they both settle down
with a bottle of wine, and you glance through the

window. You see the one with the blond hair is
sobbing into his arms at a table, and–

SAM: This is a man?

MATT: They’re both men. The other one has his arm
around the other and consoles him. Looking inside,

you see it’s a lot of books across the wall, you
recognize there are some alchemical vials or other

things that similar-type glass containers that can
be utilized for that. Some dried roots are hanging

from the wall. A lot of them appear to be
medicinal in nature. After about 20 minutes or so

of watching this, nothing strange catches your
eye. It seems like two people winding down after a

stressful day.

LIAM: Are any of those books of an arcane nature,
because I’m also looking?

MATT: Make a perception roll for Frumpkin.

LIAM: I’m looking through Frumpkin. Very bad.

LAURA: She basically looks like a Pennywise, like
a teeny Pennywise peeking through their–

MARISHA: Yeah, just a clown.

MATT: Oh my god, it does!

LIAM: Just an eight.

MATT: It’s too hard to see from the outside. You
can barely tell there are books there. The very

low light there is inside, you can’t make out any
details.

SAM: Okay.

It’s a single level house?
Nothing fancy about it?

MATT: Single level house, it might be two rooms.
No, it’s not quite like impoverished, but it’s

not–

SAM: Any papers? Any weapons visible?

MATT: You do see a heavy crook of some kind, like
a staff with a big heavy wooden knot at the end.

It can be used to defend oneself and also as a
walking stick. A shillelagh if you will. You can

see a general shortsword that is put on a belt
that is hung on a wall, but nothing in there that

is militarized.

SAM: Okay. All right.

I guess that’s all I can glean from this.
I’ll knock on the door, and then run away before

they can see.

MATT: Immediately inside you hear some rustling
and all the lights inside go out and it goes dark.

You run away.

SAM: Oh interesting.

MARISHA: Actually, that was pretty cool. You
learned something!

SAM: I’ll go back and report to my friends. And
that’s what I saw, Caleb, and the others of you

who are not my friends, I’ll also tell. Just
kidding guys, I love you.

TRAVIS: You can drop that, uh–

SAM: This is who I am now. I’m sure it’s run out
by now.

MATT: It lasts for an hour. It’s probably run out
by now.

TRAVIS: You know what we also need? I want some
eyes on this High-Richter.

MARISHA: I agree.

TRAVIS: We should find out where she lives and how
she treats people, see if the stories are true.

LAURA: Maybe tomorrow morning we can go spy on her
house.

MARISHA: Yeah, maybe we can even split a team,
some people go and spy on the house, some people

maybe go to the stockade, talk to the people she’s
locked up?

TRAVIS: Sure. We might need to find out where she
lives tonight, though.

MARISHA: I’m down for that.

TRAVIS: I should have asked, but I forgot.

MARISHA: Well, is Ulog still sitting at the other
table?

MATT: At this point, he’s probably left. It’s been
about an hour since you returned.

LAURA: It’s hard to find that out without seeming
suspicious, isn’t it?

TRAVIS: No, the High-Richter is just an official.

LAURA: But isn’t it weird to go, “Where does the
High-Richter live?”

TRAVIS: Not if you have official business with the
Richter.

LAURA: Oh, okay.

MARISHA: At this hour?

TRAVIS: It’s very urgent business.

SAM: We could find out how the High-Richter treats
people by posing as people in need.

TRAVIS: Exactly what I was going to suggest.

MARISHA: Interesting.

LAURA: Let’s disguise ourselves.

TRAVIS: Well, we don’t need to, Caleb–

SAM: As clowns?

LAURA: Yeah!

LIAM: I’m sorry, I did not catch all of the
meeting that you went to the other night. Are they

paying anything? Are we doing this for altruistic
reasons?

TALIESIN: That is a very good question. I second
that question.

MARISHA: I don’t do anything for altruistic
reasons.

TALIESIN: I’ve never done anything for free in my
entire life.

LIAM: So has anything been discussed in advance,
is all I’m asking.

MARISHA: Well, if this plan gets pulled off, and
we help Dolan get in that seat of the

High-Richter, than we suddenly have friends in
high places. And I love an owed favor.

TRAVIS: To answer Caleb’s question, we kind of
forgot to discuss that part.

MATT: You did.

TRAVIS: We’re new at this. We will address that
tomorrow, for sure, before we proceed any further.

You’re right, there should be compensation.

LAURA: Do you want the rest of us to go tomorrow,
or do we still need to be look out?

TRAVIS: No, I think we should all go. They should
get a look at us as a whole, see who they’re

dealing with, just in case there’s any shady
shit.

LAURA: Should we look like ourselves or other
people?

TRAVIS: What would you like to look like?

LAURA: I don’t care.

TRAVIS: It’s at your discretion.

LAURA: Okay. I’ll decide on the day.

TRAVIS: Anybody feel like finding out where this
High-Richter lives this evening?

SAM: Yeah! Yeah!

TRAVIS: Let’s do it. How do we do that?

(laughing)

LAURA: Maybe we can ask the owner of here.

MARISHA: Yeah.

TRAVIS: That’s a great idea.

MARISHA: Start there, why not?

TRAVIS: Jester.

LAURA: Yes?

TRAVIS: Charm him, ask.

LAURA: Okay, I’m going to go ask Claudia.

MATT: It is about 1:00, 1:30 in the morning
though.

LAURA: Oh, it’s already that late.

MATT: You guys met around midnight. So you can go
try and wake up Claudia, if you’d like.

LAURA: Claudia’s not awake?

MATT: Not at the moment.

TRAVIS: What about that big white dragonborn,
maybe he knows?

LAURA: Maybe the barkeep?

MATT: Wessek is there. Wessek is sitting back,
it’s a very slow night.

LAURA: Hey, Wessek.

MATT: “Hello, little blue girl, what can I do for
you?”

LAURA: How’s it going with you? It’s really late.

MATT: “It is very late, and I’m sort of wondering
what you’re bothering me with this late? I’m

curious.”

LAURA: Well, I just remembered that I was supposed
to deliver a personal message to the High-Richter,

and I can’t remember where they live. Do you
know?

MATT: “Sorry, I don’t.”

LAURA: Do you know what area of town it would be
in?

MATT: “I couldn’t tell you. The High-Richter is
pretty, well, pretty high up there.”

LAURA: Probably like the Tri-Spires or something.

MATT: “Most likely, or at least somewhere where
it’s official. It’s my guess.”

LAURA: Okay, that was a fun conversation, goodbye.

MATT: “Goodbye!”

MARISHA: Is The Pillow Trove still open?

LAURA: The Pillow Trove is an inn, of course it’s
open.

MARISHA: We can try and ask there, huh?

TALIESIN: Getting in would be a little tricky,
you’d have to get by the guards.

SAM: It’s 1:00 in the morning.

TRAVIS: Yeah. Perhaps we should rest tonight and
plan this little needy-folk charade in the

morning. We can always take the sewers into the
Tri-Spires.

MARISHA: I know, that’s what I was thinking.

LAURA: (yawning) We totally can.

LIAM: What did you say?

LAURA: I said we totally can do that.

TRAVIS: Caleb, you’ve mentioned you tried to get
into the Tri-Spires and you had a disguise on, and

it didn’t–

LIAM: I did not have a–oh yeah. There is some
sort of wards on the gates there. It’s something

I’ve done 100 times in small towns. I tried to
disguise myself, and there was nothing there, they

saw right through it, and
they were dicks about it.

TRAVIS: Do you think it was just in that passage
way or do you think it’s the entire Tri-Spire area?

LAURA: I feel like that would be a really big
enchantment to put on the the entire thing.

LIAM: It is not the entire Tri-Spire, because–

TRAVIS: The entire Tri-Spire?

LIAM: No, not. Not Nott, it is not. I cased the
smut shop, I looked for arcane things there and

did not, well. But I was able to use my abilities.

TRAVIS: That’ll be it. We use the sewers to get
in, disguise ourselves, avoid detection, find out

what we need to know.

TALIESIN: I can work with this plan.

LAURA: I like it.

TRAVIS: Shall we retire for the night?

MARISHA and SAM: Yes.

TRAVIS: I’ll head up to my room first and I’ll
pull Molly up with me, because I need to have a

word with him. Molly, listen. I can’t get over the
fact that Nott was going through my stuff. I want

to set a little bit of a trap.

TALIESIN: Oh, you want to set some sort of trap or
example for her?

TRAVIS: Yeah. I just want to see if she’s learned
her lesson or not.

TALIESIN: Sure.

TRAVIS: I’m going to put an object in the middle
of the room with our door open, and we’re going to

hide out of sight. You game?

TALIESIN: This seems a little unfair.

Sure.

TRAVIS: Great. I’ll use Minor Illusion to put in
the middle of the room a bundle of buttons with a

tall, shiny flask covered in jewels, right in the
middle of the room.

TALIESIN: Do we want to put down some ball
bearings? I’ve got a big bag of them.

TRAVIS: I mean, I guess so. Once she’s in, we’re
going to shut the door. I want to figure out what

the fuck she’s sneaking around for.

TALIESIN: That’ll do.

TRAVIS: Okay.

MATT: So both of you guys go and hide? Stealth
check from both of you.

TRAVIS: 16.

TALIESIN: 11.

MATT: You have a passive perception of–?

SAM: 12 or something? Right? Where is it?

LAURA: Probably 13.

MATT: No, passive perception I believe for you
is–

SAM: Ten.

LAURA: Really?

MATT: As you all go to bed, what are you doing?

MARISHA: Sleeping.

MATT: You guys go to sleep–

LIAM: Oh, wait, I knock on Jester and Beauregard’s
door.

LAURA: (gasps) What is it that you want, knocking
on our door so late at night, Caleb?

MARISHA and TRAVIS: You’ve been reading too much
smut.

(laughter)

MARISHA: No more Oskar for you.

LAURA: What is it, Caleb?

SAM: (sultrily) I brought my tusk.

LIAM: You are turning in?

MARISHA: Should I not?

LIAM: No, by all means, but I have changed my
mind. I feel guilty for discarding the book that

you purchased for me and I was wondering if I
could read it tonight, but only if you are going

to bed.

MARISHA: Yeah, see what you can find. Have I
finished it? I haven’t finished it.

MATT: You haven’t finished it yet, but a little
over halfway.

LIAM: Okay. I’m going to read it before bed. It
will take me about an hour. Good night.

LAURA: (cackles) I think he was bragging at you.
Good night, Caleb!

MARISHA: I’ll give it to him, it’s fine. He needs
a little self confidence, a little encouragement?

MATT: Okay, you go read it. Nott, what are you
doing?

SAM: I feel the urge to go sneak into a room.

TRAVIS: It’s just an open door with a bunch of
buttons and a flask in it.

SAM: It’s not even locked?

MATT: No.

SAM: Oh, well, I’ll push it open and look inside.
What do I see?

MATT: It’s empty, it’s dark, except for you see
this– Actually, make a– Let me check one thing

on this. Just to see how this works in this
circumstance.

MARISHA: Lot of great shirts in the store. Great
shirts.

MATT: Make an investigation check.

SAM: I mean, what is this? What is this roll?

LAURA: That is majorly cocked.

SAM: Okay, good.

SAM and LAURA: (groan)

LAURA: You should have taken the cocked.

SAM: Seven.

MATT: There you see a shining bag of glittering
coin and buttons spilling out of the top of this

small satchel.

SAM: Why would this even be here? And a flask on
top? Wow! Do I see Fjord’s belongings over near

his bed?

MATT: Yes, you do.

SAM: I’m going over there.

TRAVIS: As soon as she comes in the door, the door
slams shut. Molly, get the window!

TALIESIN: Right!

SAM: I draw my hand crossbow!

TRAVIS: Nott–

SAM: Are you an imposter?!

TRAVIS: No. We are going to have a talk. Don’t try
any funny business. Why are you trying to sneak

through our stuff?

SAM: I would never do that to a friend!

TRAVIS: Molly told me! Molly told me you were in
here rifling through my stuff.

SAM: I was hungry. There’s a definite explanation
for this.

TRAVIS: What were you looking for?

SAM: Seafood. You must have some on you; you’re of
the sea. I love shrimp, and I never get a chance

to get any, we’re so landlocked in here. I love
the taste of the sea!

TRAVIS: Do I believe her?

MATT: You can go ahead and make an insight check.

TRAVIS: Natural 20.

SAM: I was not looking for shrimp.

(laughter)

TALIESIN: Nott, dear? Why don’t you tell the nice
man the truth? Devil’s Tongue.

SAM: Oh! What is that? What does that do? What is
that?

MATT: I need you to make a wisdom saving throw.

TRAVIS: That’s why I brought you in here.

SAM: Wisdom? Ten.

MATT: You are charmed by Mollymauk.

SAM: What does that mean?

MATT: Meaning, you’re very friendly and amiable,
and take his advice and suggestions like a very

dear friend.

TALIESIN: Probably should just tell him what you
were really looking for.

SAM: I was looking for your letter to the Soltryce
Academy.

TRAVIS: My letter? But, Nott, why?

SAM: (whispering) I want it.

TALIESIN: What for? It’s fine, no one’s in
trouble.

SAM: I want to give it to Caleb.

TRAVIS: Well, why? What would Caleb do with it?

SAM: What you would do with it. Study, learn
magic, become more powerful.

TRAVIS: You wouldn’t want me to have that sort of
ability, you’d rather Caleb have it?

SAM: I don’t know a lot about magic, but I know he
has the potential to be very powerful.

TRAVIS: You do?

SAM: And I need him to be.

TRAVIS: Why, Nott? Why do you need him to be
powerful?

SAM: So he can save me.

TALIESIN: I mean, we can help save you, that’s
what friends do. Any of us who get more powerful

can help you.

TRAVIS: Nott, what do you need to be saved from?

SAM: (sighs) So much. So much. But mainly, there’s
a lot of dangers in the world, and a lot of

dangers for me, and especially the closer we get
to the north? I think? They don’t like me up

there. He can protect me.

TALIESIN: I think we can all do that.

TRAVIS: Absolutely.

SAM: No. No, you can’t.

TRAVIS: (clears throat) Nott, I hope you will
learn to trust us and rely on us like you do

Caleb. We may not be as powerful as he is, or has
the ability to become, but certainly we can help

you. Are you worried about something or someone in
particular finding you?

SAM: Maybe. Yes, there’s a few people that I’m
worried about, but no one specific where we’re

going. I know that people are always trying to get
me, and (stammering) I wish– I need his magic to

be there for me when I need safety. I need him. I
need him to live.

TRAVIS: I understand. I’m sorry if we’ve upset
you.

SAM: No, you’re cool for some reason right now.

TALIESIN: We’re all friends.

TRAVIS: Not for some reason, I’m just cool in
general, Nott. I’m just cool in general, Nott.

SAM: So cool.

TRAVIS: This shit is amazing.

TALIESIN: It’s not going to last, you do know
that. It’s not going to last.

TRAVIS: Just for now, though.

TALIESIN: Well, enjoy it while you have it.

TRAVIS: Promise me that you will not go through my
things anymore when I’m not around, and that the

items that I have belong to me?

SAM: Will you give me the letter? I could change
your name on it to his name, and then he could use

it to get into the school, and he could learn more
powerful magic and then he could change me.

TRAVIS: Change you?

SAM: He could change this.

TRAVIS: (clears throat) I understand. I know what
it feels like to be ashamed or worried about what

you look like. I do.

SAM: But you’re pretty handsome for a half-monster
thing. (whispering) I think Jester likes you.

TRAVIS: You think so?

SAM: Yeah.

TRAVIS: Well, I didn’t always look like this.

SAM: What?

TRAVIS: I wasn’t always a handsome half-monster
thing.

SAM: What did you use to be?

TRAVIS: A kid, just like anyone else.

SAM: Still a monster thing, though.

TRAVIS: Yeah.

SAM: Oh. Just a less handsome one.

TRAVIS: Yeah. Stumpy, short. Big teeth.

SAM: Were you a fat kid?

TRAVIS: Little bit. Just sort of mis-proportioned.
Listen, if we get to the–

SAM: Do you have any pictures or–?

(laughter)

TRAVIS: If my MySpace is still up, you could see
them. Goes back a tick.

SAM: Did you ever have braces or anything?

TRAVIS: Nope. No, I did my own dental work.
Listen, if we get to the Soltryce Academy and that

letter doesn’t do me any good, I promise, you
could have it and we’ll make sure Caleb has a

shot.

SAM: Will you promise to keep Caleb alive?

TRAVIS: Most definitely.

TALIESIN: We’re going to try and keep both of you
alive.

SAM: All right.

TRAVIS: You look out for us, we’ll look out for
you.

SAM: Can I ask you one favor?

TRAVIS: You cannot have my stuff.

SAM: All right. Never mind.

TALIESIN: Remember, Nott, that next time you try
and do this and if that letter goes missing again,

I can do this to you again. I give her just enough
of a knock on the head to break the spell.

MATT: Okay.

TRAVIS: Okay, easy! Easy! Open up the door! I open
the door and I slowly open it up like trying to

funnel a rat out of the room. Here you go.
Remember what we talked about.

SAM: I reach for the flask.

Fuck!

(laughter)

TRAVIS: I stick my foot out right when she runs
by.

MATT: Oh, man. Make an acrobatics check.

TRAVIS: You should be fine.

SAM: Acrobatics check? 12.

MATT: 12? That’s enough. As you’re darting
through, you see the foot go out, and you leap,

tumble, roll and make your way into the hallway
and escape back to your chambers.

TRAVIS: Man, that was more than I thought.

TALIESIN: That was very interesting.

TRAVIS: What do you make of all that?

TALIESIN: Oh, I don’t know. People are strange.
Anyone who looks like us, you collect a few

interesting enemies on the way, even at her age.

TRAVIS: Are you praying over your swords tonight?

TALIESIN: Of course. Every night.

TRAVIS: All right. Can I join you?

TALIESIN: Sure.

TRAVIS: Great.

LIAM: Come on, I’m just putting up the thread,
come to bed. Come to bed.

SAM: Do you trust Fjord and Molly?

LIAM: No. No, I don’t.

SAM: Me neither.

LIAM: (poof) Alarm.

LAURA: And then Oskar falls in love with her! And
he carries her across a field, and they love each

other so much!

MARISHA: That’s so great.

LAURA: It’s the most beautiful story, Beau!

MARISHA: Can we go to sleep, now?

LAURA: Yeah.

TRAVIS: Yeah, the hard turn!

MATT: You guys all eventually find yourselves to
rest for the evening, awaking in the early

morning. The chilled morning air comes through.
The sky: still mostly gray, with patches of blue

that poke through. No rain, it’s still a little
chilled. There’s a bit of fog burning off by the

time you awaken and look out your room’s window.
The morning is yours, what do you wish to do?

LIAM: I go to Jester and Beauregard’s room and
say–

LAURA: (sultrily) Oh, you’re back again already,
Caleb.

LIAM: Good morning, sleepy heads! I leave the book
leaning against the door.

TRAVIS: Killed it in one night. Damn.

MATT: All righty. The rest of you gather–

TRAVIS: Yep. Downstairs.

MATT: You have your morning breakfast.

MARISHA: Did you find anything good in this?

LIAM: Did I find anything good in it?

MATT: More reinforcing more of what was there.
Because a lot of the information about Xhorhasian

society is still largely unknown or uncatalogued,
you get the sense the more you read, and the more

the perspectives of this assassin’s left across
the way, you’re uncertain as to how accurate any

of it is– but it talks of a torturous society of
bloodshed and beasts, a– I got an eyelash in my

eye, that’s great.

TRAVIS: Oh, that’s the worst.

MATT: There we go. Okay, we’re good. Talking of
this terrible life of endless wastes of

carnivorous and cannibalistic creatures and that
the Crick nation being this terrible place of

perpetual inner turmoil, and vying for the next
position of power. The assassin that falls into

this relationship falls into it as perspective of
being saved, of being taken from this terrible

place and brought into the good graces of this
General, and brought into the comforting realm of

the Empire. However, upon being discovered, ends
up being captured, tried, and killed. The last

part of the book deals with the General going
through his own grief and the process, but also

understanding it never could be, and was probably
for the best. You’re left with a unsatisfied meh

feeling at the end of it all.

TRAVIS: Would you call it a blue balls feeling?

MATT: Kind of.

LIAM: There was a lot more historical fiction in
it than actual pornographic content, I was

surprised.

MARISHA: It doesn’t really ultimately matter, but
I feel like that was like a toxic relationship. I

didn’t really feel like the assassin and Theo
should have– I mean, he led to her death. That

kind of sucks.

LIAM: Feels like it’s weighing on you. It’s
amazing what a good book can do, it gets its grips

into you.

SAM: Are we a book club now?

TRAVIS: Morning, Nott.

SAM: Yeah, morning.

LAURA: What’s wrong? Did you guys get into a
fight?

TALIESIN: Nott is just upset because she was
trying to do a little reading last night as well.

MARISHA: Did you get a book?

SAM: Not exactly.

LAURA: Here, Nott. You can read this now.

SAM: Which is this one?

LAURA: That’s the Tusk Love.

SAM: All right!

(laughter)

TRAVIS: So we set out our plan. Sewers. Make
ourselves look like poor folk. Make our way into

the Tri-Spire.

LAURA: Not poor folk, rich folk.

SAM: Oh wait, no, but we’re seeking help of the
Richter.

LAURA: It doesn’t matter, we can’t be poor folk in
the Tri-Spire. We need to be rich folk that need

help from the Richter.

SAM: Okay, that’s fine.

LIAM: Yeah, because if we come out looking like
rats, then out we will go.

SAM: Upper middle class? Lower middle class?

TRAVIS: Upper middle.

LAURA: Very high middle if not low upper.

TRAVIS: Medium well?

SAM: We’re a family that is down on our luck,
because–?

LAURA: Like a warm, pink center.

SAM: What’s our cover story? What’s the ruse here?
We need help from the government because bandits

have taken over our house?

LAURA: Yes! Oh! Yes, how about we have a trading
company! How about some of our wares got stolen on

the road on the way to Zadash by a group of
bandits?

SAM: Oh! We know things, why don’t we pose as like
Trostenwald brewers or something and our brew

shipment– I’m spitballing– got stolen by someone
and we need help to get it back!

TRAVIS: Do we know if the High-Richters normally
rule on or govern over?

LIAM: Yeah, I was going to ask if the two empire
kids know about that position.

MATT: You know that the High-Richter is the
associate judge to the Lawmaster. The Lawmaster

oversees very high profile judgments, and then
anything that falls below anything high-profile.

MARISHA: Circuit judge.

MATT: Circuit judge, is what the High-Richter is.
Things go through the High-Richter first before

they go to the Lawmaster. They gauge what is
important enough for the Lawmaster and what

remains in their circle, which is why you can see
the frustration with anything that they try to

bring forth that may have been incriminating to an
ally of the High-Richter could be easily caught in

that net and not brought upward.

MARISHA: I have this inventory sheet that I got
from the Baumbauchs, we could use this as claims

that it got stolen. And hope for reimbursement.

SAM: Stolen by someone in the government?

TRAVIS: Or stolen by the Baumbauchs? I mean, if we
do something that a family within the Tri-Spire

needed representation, the law upheld, but the
Richter turned an eye because a more powerful

family was winning out, then that person is shit.

MARISHA: This is like an order invoice that I
have, right?

MATT: The order ledger or you mean the letter?

MARISHA: No, the order ledger.

TRAVIS: From the brewery, that we took in session
zero.

MATT: Right, you’re not talking about the letter
from Baumbauch from the Gentleman, right?

MARISHA: No, but in that I have an order ledger?

MATT: Yes, there is.

MARISHA: So we could claim that he never paid due
and we are looking for some sort of representation

to try and get our money from the Baumbauchs?

TALIESIN: I didn’t understand any of that.

LAURA: I have a forgery kit, you guys!

SAM: What are we forging?

TRAVIS: I don’t know if he would hold sway, but if
he doesn’t pursue justice, for someone of the

Tri-Spire, that should tell us enough. The
Baumbauchs are very influential and powerful.

LIAM: Yes, that’s true.

LAURA: We could change the name of the Baumbauchs
to something else.

SAM: We could be the Baumbauchs.

TRAVIS: What do you think, Molly?

TALIESIN: I honestly don’t understand any of
this.

MARISHA: Does it say on the ledger the company
that it came from? Does it say like from Dryer

Supply and Co.?

TALIESIN: What accent was that?

LAUREN: Dwarven.

MARISHA: Me! Me being an asshole.

MATT: The Timalt Store House.

MARISHA: The Timalt Store House.

MATT: Correct.

TRAVIS: Doesn’t Timalt make hardware?

MARISHA: So it can be from the Timalts.

SAM: The Baumbauchs stole our stuff?

MARISHA: They never paid due on the order that we
sent them.

SAM: Do we even know the Baumbauchs are here?

MARISHA: No, they’re in Trostenwald.

SAM: Why would we be claiming something here? We
need to be claiming from a family that’s here.

MARISHA: Timalt is from here, right?

MATT: Timalts are in Zadash.

MARISHA: They are in Zadash. They made a
shipment.

TRAVIS: If the High-Richter doesn’t say, “You’re
right, this is injustice, let’s take it to the

Lawmaster,” then that Richter sucks.

LIAM: She could be a lazy ass.

MARISHA: Regardless, it’s just a story so we can
get a bead on her, right?

LIAM: Sure.

LAURA: What if we say, “We’re from the Timalt
Company, they never paid our invoice, and they

stole our puppies!”

MARISHA: That’s not bad.

TRAVIS: Puppy crime.

LAURA: That’s how we would know that it was a bad
guy. Okay.

TRAVIS: So they stole from our invoice and they
took all our Saint Bernard puppies.

LAURA: Yes, and it is very sad.

TRAVIS: Okay.

MARISHA: What time is it?

MATT: It’s mid-morning. 10:00.

TRAVIS: What time, exactly, of the day?

MATT: 10:13 a.m.

LIAM: Caleb said.

MARISHA: Is it early enough to where, on my way
there, I can pick up my custom coat?

MATT: Yeah, you can do that.

MARISHA: Okay.

TALIESIN: Especially since it just rained, so the
sewer will be really damp.

TRAVIS: Oh, god!

MARISHA: Are we trying to go through the sewer?

TRAVIS: Yeah, we have to.

LAURA: To get all of us through.

TRAVIS: Well, let’s pick up your cloak and make
our way.

TALIESIN: Do we still have the writ, or is the
writ gone?

MATT: The writ was retrieved.

TALIESIN: Never mind, that’s fine.

MARISHA: We can still find the back sewer entrance,
have Nott pop the lock, and we know how to go.

TRAVIS: Why didn’t we try to forge a writ,
damn it?

LAURA: Who all can make disguises for themselves?

TALIESIN: Oh! I can figure it out.

MARISHA: With my coat, kind of-ish?

LAURA: You can cover up your face, at least.

MATT: Mmkay, so you guys make your way back to the
same sewer entrance where you originally embarked

below. There are two crownsguard in the vicinity,
they’re keeping watch of that intersection, just

like they were last time. They haven’t noticed
your approach yet, but they are keeping an eye.

MARISHA: We’re going to have to distract them.

TRAVIS: I could have one of them beat the shit out
of the other one.

TALIESIN: Oh!

LAURA: Why?

TRAVIS: Let’s do that. I cast Crown of Madness on
one of the guards.

TALIESIN: That’s not going to go poorly.

MARISHA: Yes! So into this!

MATT: Okay!

TRAVIS: Hopefully from an area where they don’t
see me casting it.

MATT: Make a stealth check.

TRAVIS: Oh no!

LAURA: Blessing of the Trickster! Advantage!

TRAVIS: 14!

MATT: All righty.

TRAVIS: Oh, I have advantage? Nah.

TALIESIN: 14!

MATT: As you hide off on the side, you focus and
then concentrate on one of the two crownsguard. As

the magic begins to slowly filter around the
outside of the face, the brief little motes of

shadow begin to be plucked from the space and
gather around the outside of its head.

Unknowingly– what’s your spell DC? That’s a ten.
It’s higher than ten, I’m pretty sure.

TRAVIS: Yes, it is! 14.

MATT: All of a sudden, the guard (grunts) and
you watch as these motes fit faintly around the

outside, like this floating crown on the top of
the head. You force him to attack the other?

TRAVIS: Kick his ass, sea bass.

MATT: The guard (grunts) grabs his blade, runs
forward. The other guard is like, “Hey, what–

oh!” (screams) Pulls his shield up. “What’s going
on?! David, what the fuck are you doing?!”

TRAVIS: Nott! Quick, let the lock on the sewer
thing, let’s go!

SAM: Oh, I’m doing something?

LAURA: No, we don’t have to, it’s not locked.

SAM: What are we doing?

TRAVIS: I thought it was locked!

LIAM: Let’s find out!

MATT: It’s going to make another save. It’s a two,
it’s still holding.

MARISHA: Is the sewer locked?

MATT: The gate? It is locked.

SAM: Okay, then I’ll pick it!

MATT: Everyone’s attention right now is directly
on this as one crownsguard is attacking the other.

SAM: What am I doing?

MATT: It’s plus six.

SAM: Seven. No, nine.

MATT: Nine. It’s not coming off, it’s not
opening!

SAM: Break it!

MATT: He attacks the other guard, he’s screaming,
“Get help!” No, it’s an 11. What’s your spell DC?

TRAVIS: 14!

LAURA: I try to break the gate, I try to pull the
gate! I’m trying to pull it open.

MATT: Make a strength check. Roll a d20, add your
strength modifier.

LAURA: Oh, 17!

MATT: (ping) You actually break it with your bare
hands, leaving an opening.

LAURA: Go, go, go!

TRAVIS: Everybody in!

MATT: There’s a scream starting to happen, you
guys start running in, one after another. Guard

gets one more saving throw. 13, what’s your–?

TRAVIS: 14!

MATT: 14?! Shit! The other guard is now wrestling
him to the ground, and he’s trying to hold him to

the ground. “What the fuck?!” You hear screams
going off around now this ruckus is gathering in

the center as people are starting to yell. You can
hear in the distance other crownsguard yelling and

starting to gather in the middle of this chaos as
you all get down in the sewer, and pull it shut.

MARISHA: That was awesome!

TRAVIS: Yeah, I might’ve fucked that thing up.

LAURA: Keep going!

LIAM: We’re going to be quiet in the sewers
because there’s things down here.

LAURA: Oh yeah, avoid all the rat balloons!

LIAM: They were everywhere the last time.

MATT: You hear all the ruckus up there, echoing
down inside and other footsteps coming through and

you hear this guy going, “I am so sorry, I don’t
know what was happening! Ow, that hurts! I don’t

know what’s–” and you hear he’s being held to the
ground now, and people are shouting and, oh man.

MARISHA: Ooh, that guy is definitely arrested.

MATT: That guy’s going to have a bad day!

TRAVIS: He might get demoted, a couple day’s pay.

LIAM: He is going to be about 12 inches shorter.

TRAVIS: No, come on!

MATT: Go ahead and make a stealth check, guys.

All of you guys make a stealth check.

LAURA: You still have the blessing. Does anybody
else need a blessing?

MARISHA: We’re all rolling stealth?

TRAVIS: Ten.

TALIESIN: Ten.

LAURA: Seven.

SAM: 22.

LIAM: 20.

MARISHA: 22.

MATT: Okay. At a mass majority, you do slip around
the same area where you had the original

confrontation, you do see some more of those rats
scattered about, but you manage to quickly dart

by. In a few moments, you hear a (hiss) turn as
they notice something, but they go in the

direction, as you go in to move past. Some of them
shift in where you were but no longer where you

are. The blind rats are going by the sound and
being misled a bit, so you manage to maneuver

around without any immediate conflict. Eventually,
you make your way back to where those webs were

situated before the phase spider’s little domain
there at the edge. Still in tatters, untouched from

where you left it. You head back to the rung and
you can see the entranceway into the Tri-Spire District.

TRAVIS: Did not think about what to do once we got
into this part of the plan.

SAM: We need to disguise ourselves.

TRAVIS: Right, yeah.

SAM: Then we go up there and then find out where
the Richter lives and then pitch our really

ill-thought out plan to them. This is going to be
great.

TRAVIS: Yeah! I cast Disguise Self. Very long
black cloak with gold trim, like a nice trim

goatee and slicked back jet black hair. Piercing
blue eyes, nice looking human.

MARISHA: Can I take the brown side of my newly
purchased reversible coat, take out my Brewer’s

Kit that I have, and take a few of the bottles and
fashion them to my waist a little bit?

SAM: Disguise Self. Same exact thing as Fjord,
except longer hair, shorter mustache.

MATT: Perfect!

TRAVIS: Cloak, gold trim?

SAM: Yeah, everything. Shorter, but female, just a
little outline for the mustache.

MATT: You’re like the pallbearer to the undertaker
of Fjord.

TRAVIS: Great analogy!

MATT: Thank you! Anybody else making any effort or
are you just doing your thing?

LAURA: I’m going to cast Disguise Self and I’m
going to be tan, short, elven woman in a royal

blue lace dress, very similar to the one the lady
was wearing, with the cut out. And soft medium

hair, pulled back in waves.

TALIESIN: I’m going to put the hood up and stay in
the back.

MATT: Okay.

LIAM: I make myself look like the male version of
the elven woman that Jester did in a similar high

collared clothing.

MATT: Perfect. This is great.

TRAVIS: Fated to do well.

SAM: We’re a normal family!

MATT: The moment you climb up the top– did you
leave it locked? Did you lock it behind you as

you–

SAM: I don’t know, you tell me.

LAURA: No, we didn’t. I don’t think we did.

MATT: I think you left it unlocked. It wouldn’t
have been a huge issue. You’re not in danger.

We’ll say you left it unlocked because you
intended to possibly use it again in the future.

You head back, push the two pipes, and you all
climb back into the alleyway. You are now in the

Tri-Spire district.

MARISHA: Awesome. Okay, let’s ask around and find
where this Richter lives.

MATT: Walking around the city, you see a few
crownsguard wandering the streets, they

occasionally put a glance to not recognize you
wandering, but don’t pay immediate attention. You

do see one gentleman, early 60s or so, who’s
wearing this nice frilled shirt with heavy brass

buttons down the front with this potbelly that’s
tucked in with a belt, breeches that go past the

knee before his boots hit, and he’s walking in the
street, strutting a bit, looking up. He’s the

first person you see that crosses your path that
looks like they probably know the vicinity.

SAM: Want me to go talk to him?

TRAVIS: Hello sir, excuse me.

MATT: “Yes, can I help you?”

TRAVIS: I’m sorry to bother you, we have business
with the High-Richter. Is there a chance that you

could point us in his direction– her direction.

MATT: “Well, that is the High-Richter’s estate. I
do not know if she is home. She may be at the

King’s Hall.”

TRAVIS: I really don’t care, we’re just delivering
a parcel.

MATT: “Very well. Let’s see. Dayana’s estate is
right around that way.” He points. You see that he

has this thin, white John Waters mustache across
the top that turns into this light goatee right at

the tip of the chin. As he points over, you can
see, “Right on the outskirts of the Gilded

Willows– that one.” He points again.

TRAVIS: Wonderful, thank you for your time.

MATT: “It was my pleasure.” He continues walking
on his way.

LAURA: I walk like him.

TRAVIS: Nott, your mustache is much nicer.

SAM: Thank you, honey.

TRAVIS: Do you know what a mime is? You just mime
this mission.

SAM: Okay. There’s a fierce wind, I’ve got to–!
Oh no! I’m in a box! Oh no! The box is getting

smaller! Don’t worry, I’ll climb out!

LIAM: Nott, what Fjord is implying is– you know
how I can make myself look like anything?

SAM: I’m not an idiot!

(laughter)

LIAM: Okay.

MATT: Approaching the homestead that was pointed
out by that gentleman earlier, the homestead is

surrounded by a seven-foot tall stone and mortar
wall that tightly crowds the perimeter. This is

only maybe a three-foot space between the wall and
the actual home. You see that the two-story home

is painted in a forest green color on the outside
of the wood and stone built structure. You can see

that there is a front archway to the door that
goes beyond the wall. There is a small gate.

Beyond that, there is the front door to the estate
where there is a stationed crownsguard.

LAURA: This looks really well fortified.

SAM: We’re just going to walk up and ask for–

TRAVIS: Ask for an audience, yeah. Maybe if we say
that we were sent by the Lawmaster, for the

High-Richter to make a ruling.

SAM: Should we leave anyone out to be ready to
help if anything goes wrong?

TRAVIS: Good instinct, what do you think?

SAM: I don’t know. Caleb, what do you think?

LIAM: Well, you’re always good to have hidden away
in case something goes squirrely. So definitely

you. Maybe me as well.

SAM: Maybe.

LIAM: Yeah.

TRAVIS: Jester, I’d like you to come.

LAURA: I want to come. (with an accent) I want to
come.

TRAVIS: Nice. Molly, what do you want to do?

TALIESIN: I think I am a very reasonable personal
assistant to anyone who is trying to make a deal.

TRAVIS: Indeed. What would your name be in this
situation?

TALIESIN: Do we have to have names?

TRAVIS: I’m just trying to think ahead.

TALIESIN: Well, fine. Erikson.

TRAVIS: Lovely.

MARISHA: Lawrence is great. Worked for me before.

TRAVIS: Lawrence?

MARISHA: Actually, no. Let’s do something else,
considering I already used Lawrence once.

SAM: It’s just a fucking name, pick anything!
Sorry.

(laughter)

TALIESIN: Do you need a drink?

SAM: Yes, I do. I had a terrible night last
night.

LAURA: How about Marge?

MARISHA: Francis. Francis Titmalt– Timalt, not
Titmalt.

TRAVIS: Are you staying out here with Nott, Caleb,
or are you going to come in? If we make it in.

LIAM: If you make it in? No, I’m going to stay
with Nott. I will be back-up. You’re a good

talker. We don’t need two good talkers.

SAM: What about the cat?

LIAM: Yeah. Oh, cat?

SAM: How will we know what’s going on inside?

LAURA: They don’t like cats here in the
Tri-Spire.

LIAM: I think that we’re hidden away in case
things go bad with the crownsguard. After that

then they’re on their own, I think.

TRAVIS: That’s right. Wish us luck.

MARISHA: Let’s go.

TRAVIS: I walk up to one of the two crownsguard
outside the door.

LAURA: I follow behind him.

MARISHA: Super official.

LIAM: Be careful, twinnie.

MATT: There is actually only one crownsguard at
the front door, behind the gate. As you approach,

arms crossed–

TRAVIS: “Yes, please, look lively, unfortunately
we’ve been sent here from the Lawmaster, we have

some very urgent business with High-Richter
Prucine. Please, if you wouldn’t mind, would you

fetch her?”

MATT: Make a deception check.

TRAVIS: Natural 20.

MATT: Glad you fixed that. The guard goes, “Oh,
I– Just a second,” goes and opens the door,

leaning inside. “High-Richter, you have guests out
front.” A voice goes, “Tell them to wait a moment.”

LAURA: I like her already.

MATT: A moment passes. The crownsguard steps out
of the way and you see emerge from the doorway an

older female half-elf with dark red-purple hair
that is short on the sides and brushed to one

side, almost to a point. She has a gaunt, angular
appearance, and is in the process of putting on

ceremonial gold and white armor, similar to what
you had seen on the Herald of the Hall, but a more

elaborate design, and taken from the process of
buckling together a brace. She walks up and goes,

“All right, now who’s here for their time with me?”

TRAVIS: Oh, High-Richter, it’s so lovely to see
you again. I know it’s been quite a while.

MATT: “I have no idea who you are.”

TRAVIS: Brantley. We met– must have been years ago
now. You remember the Gala.

MARISHA: I think it was a fundraiser, last time
you were up for election?

MATT: Make a deception check.

TRAVIS: Yeah! 14 plus four, 18.

MATT: “Yes, of course, I recall. It’s been some
time. What brings you to the front of my homestead

in the middle of the day? I’m on my way to the
Hall.”

TRAVIS: I understand. A bit of terrible business,
actually. Our family has been unfortunately at the

poor end of some corporate espionage, and I’m
afraid the Baumbauchs, isn’t that who they are in

Trostenwald?

LAURA: Terrible evil, the Baumbauchs.

MARISHA: Especially that Demedan.

TRAVIS: Just a wretched fellow. They’ve made off
with quite a bit of our product, and we have some

evidence against them. We tried to take it to the
Lawmaster, of course, we didn’t want to trouble

you, but–

MARISHA: She directed us here, we thought, well,
Dayana is just so sweet, she would of course help

us out.

TRAVIS: Absolutely.

MARISHA: Here is the invoice from the amount due
that they have not paid from the Timalt Store House.

TRAVIS: I’m sure justice will be swift, but
unfortunately, much of our family’s finances are

wrapped up in this.

LAURA: And they took our puppies.

MATT: I would like both of you to make deception
checks, please.

LIAM: Caleb is turning the diamond over and over
in his hand like a fidget spinner, watching all of this.

TRAVIS: At least you have the diamond, right?

MARISHA: Oh my god, what should I roll? Give me
something good. That’s not too bad. 15.

LAURA: Six.

MATT: She goes, “Puppies, I’m sure. Well,
Baumbauch is outside of the Zadash jurisdiction.

That is Trostenwald territory. I’m afraid that is
not something I would nor could handle if I wanted

to. If you wish to bring them to justice either
present your evidence to the lawmaster of

Trostenwald, or bring Baumbauch to me. Otherwise,
I have no interest.”

TRAVIS: I’m sure you can understand our situation.
We have already done that exact thing! We wouldn’t

waste your time with such rudimentary worries,
but–

MATT: “Then why are you wasting my time right
now?”

TRAVIS: Well, frankly, the Lawmaster in
Trostenwald seemed to show you very little respect

when we mentioned your name, and being that our
family is so influential around here, we’re going

to be tossed to the wayside if justice isn’t
found. Surely you understand that.

MARISHA: And, of course, we would happily pay you
for any type of additional services you might be

able to help us out with.

MATT: “Am I– step inside.” The crownsguard step
inside and close the door behind. “Am I to

understand that you’ve come out here in broad
daylight to my estate in an attempt to bribe the

High-Richter of Zadash?”

TRAVIS: Was that what you said?

MARISHA: No, I don’t think those were my words at
all. No.

TRAVIS: It was merely a few pennies for your
time.

LAURA: A favor for a favor!

TRAVIS: Yes, I mean certainly if you feel like
doing justice on its own– I would like to see

people taken care of that take care of us.

MATT: “So long as it’s not a bribe. Favors we can
do.”

TRAVIS: Well, of course!

MATT: “I’ll see what’s possible. I’ll ask around.
I’ll take these documents, if you don’t mind, to

see what can be mustered.”

MARISHA: And, of course, we are always willing to
repay in favors.

MATT: “Of course. There are all sides and types of
favors that can be helpful to the Crown and those

below.”

LAURA: Also, what do you think of puppies?

MATT: “I think they’re droll and must be fed to
their larger kin. So are we done here?”

TRAVIS: Yes, I believe we are. Thank you for your
time. We’re most gracious.

MATT: “I’m certain it has been.”

MARISHA: While he wraps it up, can I do a quick
glance over her table or over her desk to see if I

see any type of papers?

MATT: Well, this is on the front doorstep.

MARISHA: Oh, I thought she pulled us inside. I’m
sorry.

MATT: No, she pulled the crownsguard inside.

TRAVIS: But since we’re inside of that seven-foot
wall: windows, doors, security measures, how many

floors?

MATT: From the immediate front position, there is
the door itself beyond the archway, two small

windows to each side of it, though it appears that
they’re closed, and they’re bisected with wooden

beams between.

TRAVIS: Shuttered? Wooden shuttered closed?

MATT: They are shuttered, yeah, from the inside.
You’d open them from the inside to bring in the

light, but they’re currently closed. The second
floor above you do see one balcony. It’s a bit

receded and there’s a balcony that looks out over
it all with a second set of doors, but that is

currently closed.

MARISHA: Okay.

TALIESIN: While we’re bowing on our way out, I’m
going to drop my waterskin and spill it.

MATT: Okay.

LAURA: Erikson!

TALIESIN: Oh! I’m so sorry, my lord.

LAURA: Every time! Every time!

TALIESIN: As I’m cleaning it up, I’m going to make
eye contact just briefly. What do I see?

I was curious what the reaction to this ridiculous
creature is spilling shit all over her front lawn.

That’s all.

MATT: Oh, I got you. I follow you now.

TALIESIN: Yeah.

MATT: There is an immediate bit of a scowl and, “I
would also ask nicely if you’ll stop bringing

these demon bloods onto my estate to be
ruining–”

MARISHA: That’s what we were looking for this
whole time.

LAURA: Like the puppy thing wasn’t enough? Come
on!

TRAVIS: I mean, they’re kicking cats in this
bitch, so it’s not that far off.

TALIESIN: A thousand apologies, my lord, I’ll take
your sister and make sure she gets her medicine.

TRAVIS: You embarrass me!

LAURA: How dare you, Erickson!

TRAVIS: Please make sure she’s beaten as you lead
her away. I apologize for his fuddy-duddyness.

MARISHA: It’s hard to find good help these days.

TRAVIS: Thank you for your time. Good day.

MATT: She turns around wordlessly and goes inside
and slams the door.

MARISHA: Go, guys. Let’s go.

TALIESIN: There’s easy ways to find out if people
are terrible or not.

TRAVIS: Yeah, that was good. Well, we walk a fair
distance away from the crownsguard and we see

Caleb and little pallbearer.

SAM: Did, they– oh. Hi, honey!

TRAVIS: Like a small Morticia Addams.

LAURA: With a mustache.

LIAM: So we’ve got it buttoned down.

SAM: Did she offer to kill a bunch of innocents or
anything?

TRAVIS: Well, I mean she said that dogs should be
fed to the larger ones.

LAURA: And she said that tieflings were terrible.

SAM: Okay, devil’s advocate, here: I really don’t
like dogs either.

LAURA: Yeah, but puppies, Nott, puppies.

SAM: Yeah, they make great food.

LAURA: Nott!

SAM: When you’re out in the woods and that’s all
that you have to eat, they have very tender meat!

And, to be fair, (whispering) Mollymauk is a
little bit of, I mean, I wouldn’t trust him either.

TRAVIS: Right, but imagine if she had gotten her
eyes on you. I mean, don’t know what she would

have done.

SAM: Well, that would make her the same as 95
percent of people in this city.

TRAVIS: But that means she’s got to die.

SAM: Okay, that’s true.

LIAM: We are not going bring this woman’s life
down in a shambles because she is an asshole, I

mean, we are assholes. Ja? For different
reasons.

MARISHA: But we’re assholes without power, though.

LIAM: Okay. And?

MARISHA: I don’t know, it’s less dangerous? I
don’t know.

MATT: As you guys are having this conversation,
you notice that the streets themselves have long

silken streamers that are affixed from light pole
to light pole as part of the decoration along the

streets, but you see additional decorations being
put up. You see bunches of flowers being affixed

to the top of these poles, you can see more
streamers of multiple colors being placed around a

center courtyard, in one of the mid-areas of the
Silken Terrace.

TALIESIN: Must be some sort of harvest theme that
everything is going up.

LAURA: Yes.

MARISHA: It’s that harvest fest. Remember, there’s
another tournament and stuff that we can enter into.

TRAVIS: Is it just the Tri-Spire, or is it
everywhere?

MATT: Right now, it’s just being put around the
Gilded Willows, which is a little ways further

away from the estate as you’re heading back. You
can see decorations going up, tables being set, it

looks to be a small platform being risen. There’s
some sort of event coming up fairly soon.

TALIESIN: I’m perfectly content making snap
judgements of people, I’ve been doing it all my

life and it’s very rarely steered me wrong, and in
another time and another place, I’d be more than

happy to run something.

LIAM: Okay, so let me go over this, then. We have
no form of payment of any kind planned in advance.

We don’t know if this woman has done anything
besides being a snide puppy-hater.

LAURA: She takes bribes. She’s a corrupt
politician.

LIAM: I have personally bribed people, I don’t
know that I would– listen, I do not like the

government–I say this quietly–I do not like the
empire, but we’re really sticking our neck out

with very dangerous people. I don’t think we have
much to go on, I don’t think we know how we’re

going to be receiving recompense for this.

TALIESIN: There is going to have to be some coin,
of course.

TRAVIS: Certainly, your fears are founded. If
there’s not enough pay, then obviously it’s not

worth the risk. But I have to say, that even after
meeting them for the second time, I feel like

these people, they’re good folks. I think they
just want to see their city bettered. Honestly,

that Dolan fellow I think would do better in a
seat of power than this current wench.

LIAM: Well, I am willing to discuss our continued
involvement, once the payment is figured out.

TRAVIS: I think that’s fair.

MARISHA: I mean, look. People in power tend to get
corrupt, they don’t start corrupt. In my opinion,

it doesn’t matter who’s sitting there, as long as
we get paid from it, who cares?

TRAVIS: And there’s still many things to figure
out. We have to look after this Lord Sutan. But

first, we should see to that afternoon meeting,
about the coin. We should address that straight out.

LAURA: I guess we have to leave the Tri-Spire
then.

TRAVIS: Yeah, I guess we do. We’re meeting them at
the Song & Supper Inn.

LAURA: What time?

TRAVIS: Just after noon.

LAURA: Just after noon? You didn’t get an hour?

TRAVIS: I was not specific.

SAM: We don’t have watches.

TALIESIN: 12:01. It’s just after noon.

TRAVIS: Yeah. Don’t make me say it.

LIAM: It’s on all our minds. Unspoken.

TRAVIS: I’m trying not to.

TALIESIN: This place is giving me a rash.

MARISHA: Yeah, I guess let’s head there, meet up
with these guys. It’s probably about that time, yeah?

MATT: Yep. So you guys make your way, reversing
your steps, outside of the Tri-Spire, making your

way towards the western side of the Interstead
Sprawl, to the Song & Supper Inn.

LAURA: Before we leave, are there any benches
around, just sitting?

MATT: There are a few, yeah.

LAURA: I want to leave one of the pamphlets for
the Traveler sitting on a bench.

MATT: Okay, you sneakily slip it into a small gap,
so it’s visible, but not liable to be blown away.

Perfect.

LAURA: Minus one.

MATT: As you guys make your way to the interior of
the inn, it is lively. It is the loudest,

musically, tavern, you’ve seen. You get the sense,
both by title, and by the interior, that this

essentially a perpetual an open mic night for any
musicians or bards who want to come and try out

their craft. There are three different bands that
are cycling through on the main, raised dais to

perform. The atmosphere is lively, and folks come
here for that. It’s a poor tavern, comparatively.

The interior looks like a lot of the paint is
chipped and run or crinkled, the smell inside is

not the best, but it serves basic food, basic
drinks, and at least an atmosphere of music and

fun. Some folks sing along, and jump into a shanty
or two. As you come in, you can see both Ulog and

Dolan are currently sitting at a table across from
each other. As they notice you guys approach, they

raise a drink, and you can see the rest of the
table they have ready for you guys to come and sit.

LIAM: We have already dropped our disguises if
they recognized us.

TRAVIS: It took us 45 minutes to walk here.

MATT: Your spells would have run out by now.

MARISHA: Before we walk into the place, I turn my
coat inside out, back to the blue.

LAURA: Any guards in the tavern?

MATT: Not in the tavern, no. There was one
outside, but patrolling the streets. Not

everything is super heavily guarded in smaller
areas like this.

LAURA: Does it look like anybody is looking at us,
anybody else in the tavern?

MATT: Make a perception check.

SAM: Nice!

LAURA: Ooh! 22.

MATT: I mean, no more than anyone looks at you
when you enter a room, being a blue-skinned

tiefling. You don’t get the sense that anyone is
casing you the entire time that you’ve been there.

MARISHA: It doesn’t look like anyone followed us
in?

MATT: You don’t notice anybody following you in,
no.

MARISHA: Okay.

MATT: You see Dolan and Ulog are there waiting at
the table, as you come and join with them. Does

everybody sit with them?

TALIESIN: I’m going to sit at another table and
listen in.

MARISHA: Fjord and I will go over.

TRAVIS: The rest of you are welcome.

SAM: You’ve met with them before, right?

LIAM: Yeah.

SAM: So you could go over.

LIAM: I could, yeah.

SAM: Let’s go join them.

TALIESIN: Really, oh fine.

LIAM: Well, it has to happen eventually.

TRAVIS: Molly, keep an eye on the room.

MATT: You go with them to the table? Dolan gives you a
look. “And this is one of your associates?”

MARISHA: Is that a problem?

MATT: “No, I’d just like to ask your name.”

LAURA: Tonya Fancybottom. Nice to meet you.

MATT: “Tonya? Pleasure. I’m Dolan, Dolan Thrym,
this is Ulog.” He sits there, he’s like, “Hey.”

They both take a very long minute and look over
you.

MARISHA: Hey friend.

MATT: “I’m sorry, I’m just being careful.”

LIAM: We’re pretty ragtag, but they’re both very
good at what they do.

LAURA: I’m blue.

MATT: “I can see that.”

MARISHA: People like her make you uncomfortable?

MATT: “No.”

MARISHA: You sure? What about people like him?
People like him make you uncomfortable?

MATT: “I mean only in the sense that they’re fresh
faces.”

MARISHA: All right, just checking.

TALIESIN: I’m giving a clear.

MATT: Ulog leans in, he’s like, “I’ve watched them
a bit, they’re all friends, it’s fine.” Dolan

goes, “All right.”

TRAVIS: (whispers) We’ve got to look for that
motherfucker more often.

MARISHA: He’s fucking everywhere. He’s been
following us a lot. You said he was shifty, a

little criminal–

MATT: Dolan goes, “All right, so, we’ve been
looking for an opening, we’ve been trying to find

out. We thought it was tonight, but they’ve pushed
it back a day. There is a pre-harvest gala

happening in the Tri-Spire tomorrow night. We
figure this distraction would be enough to do any

of the quiet infiltrations that we’re attempting
to accomplish, should you still be interested in

coming with us. I know there was hesitation, and I
don’t want anyone to be coming into this that

doesn’t feel comfortable. To be honest, I want to
be comfortable as well, and to know that we’re

going to bed with the right people. Are there any
concerns? Any questions, worries?”

TRAVIS: Sure. We did some casing of the
High-Richter ourselves. She’s not the most savory

type. I believe some of my associates have a
question of, well, the unsavory topic of payment.

MATT: “Right. I assumed that was probably going to
be a thing. Me and Horris pitched in together. We

don’t have much, but this is too important to not.
Me and Horris put together about 115 gold between

the two of us.” He puts a small thing on the
table, showing it. He’s not putting it out in the

open because he doesn’t want to be like “I have
all this money on the table!” He’s like, “We have

some. Kara put in 53 gold of her own.” Ulog leans
in and goes, “513 gold, 21 silver, 302 copper.

It’s my life savings. I want to see these fuckers
burn.”

MARISHA: Wait. 500 from his personal stash?

LIAM: Insight check on that statement.

MATT: Make an insight check.

LIAM: Balls. Total balls.

MATT: Total balls? Hard to read.

MARISHA: (whispers) Just under 700.

TRAVIS: That’s about the same as the King’s Hall,
yeah.

SAM: Caleb? This job doesn’t involve monsters.
That’s pretty good.

LIAM: Literally, no. Figuratively? Yes. The
biggest and the baddest, potentially.

LAURA: Would we be all going to this gala
together?

MATT: “We wouldn’t be going to the gala. We would
be–”

MARISHA: Breaking in.

TALIESIN: During the gala.

LAURA: Oh, so no party.

TALIESIN: Party after.

MATT: “Party after.”

TRAVIS: Would anyone of your group like to be
joining us? Kara or Ulog, yourself?

MATT: Ulog, still leaning forward, goes, “I’d like
to. I have the most at stake here, monetarily.

I’ve got skills I think will synergize well with
the ones you bring to the table. I’ll be coming

with you.”

TRAVIS: I tend to believe him just because we
haven’t seen him.

LAURA: He’s pretty stealthy.

MATT: Dolan goes, “Kara, her skills are more in
the interpersonal level, not so much infiltration.

And I’m just me, so I don’t think I’d be of much
help.”

LAURA: Do you have healing potions?

MATT: “Actually, yes. Not many. We have a few left
over. Horris should have a few more.”

LAURA: Just in case we get hurt or something.

MATT: “I hope that isn’t the case. Just in case,
all right. I’ll have those sent. I’ll send them

along with Ulog for you.”

LAURA: Thank you.

MATT: “Of course.”

TRAVIS: Did you happen to draft up any of those
Knights of Requital documents I asked for?

Symbols?

MATT: “Oh, yes.” He pulls out a small piece of
parchment and discretely hands it to you under the

table. You feel it tap your knee. As you look
inside, it’s a symbol that looks like an R, but

part of the R extends beyond to produce a K,
almost. It looks like a sigil or seal that

utilizes the title in it.

TRAVIS: That’s actually nice work.

MARISHA: That is really nice. That’s good.

TRAVIS: I hate to burn it, though.

MARISHA: You could do this, some graphic design.

TALIESIN: Did you procure this for us?

LAURA: He created them for us.

TALIESIN: That’s impressive.

MATT: “I haven’t used my art degree.”

(laughter)

TALIESIN: Wow!

TRAVIS: Got Dolan drawing it.

LIAM: Too real.

MATT: “I have to ask you, because if we’re all
going in on this, I have to be absolutely sure.

Are you coming with us on this? You can back out.
There’s no shame in that, but we’re not going to

go in this without your help as well. That would
be foolish.”

TRAVIS: A moment for us to confer, if you don’t
mind.

LIAM: We would like to discuss.

MATT: He stands up for a second and says, “Ulog,
drink?” “Sure.” They both get up from the table

and walk over to the bar to get another round.

LAURA: I watch Ulog.

TALIESIN: I can probably get one of them the way I
did with Nott last night, if you like. Make sure

we’re not walking into anything we don’t want to
be.

TRAVIS: I don’t get that impression, do you?

TALIESIN: No, I do not, but–

TRAVIS: Maybe not just yet.

TALIESIN: That’s fine.

TRAVIS: I like the offer, though.

MARISHA: If anything, I feel bad. Feels like
they’re investing a lot of money on this play.

TRAVIS: They’ll get their return back if he’s
High-Richter afterwards, though.

MARISHA: If he’s High-Richter.

TALIESIN: And if he’s not, then they don’t have to
pay, because we obviously failed.

TRAVIS: We’re just being paid to empty the seat,
not to put him in it.

MARISHA: Correct. It would be super unfortunate to
see someone else slide in there, other than him.

But like you said, not our problem.

TRAVIS: Nott, Caleb? I know you had reservations.

TALIESIN: It’s a good pay day.

LIAM: I want to walk away very fast if this goes
wrong. My hackles are up. It does not feel as sure

a bet as other things that we have done together.
But okay.

SAM: If Caleb’s in, I’m in.

TRAVIS: We’ll see what kind of plan we can come up
with. We have a day.

SAM: Yasha?

TRAVIS: You hear thunder.

TALIESIN: I respect this squarely, but if you
really feel like this is turning, then we’ll turn.

LIAM: But there’s money involved, so there’s
incentive.

MARISHA: We have a little bit of time. We can
still do a little bit of casing, maybe go talk to

the Gentleman and see what he has to offer in
between.

TRAVIS: We have a day, right?

MARISHA: Right? A day and a night?

MATT: Yeah. You have the rest of the day, the
evening, and tomorrow night is apparently the

Pre-Harvest Gala in the Tri-Spire.

TRAVIS: When we will strike! Jester, how do you
feel?

LAURA: I think it sounds fun! Sure, why not.

TRAVIS: Oh! okay.

SAM: Should we order up some puppies to celebrate?
Just kidding.

LAURA: I’ve never eaten a dog. I feel like I would
feel really weird about it.

SAM: Me neither.

TRAVIS: We can call them back over.

MATT: You see Dolan and Ulog are having their
drink at the bar. They walk up and sit down. “So

can we count on you?”

LIAM: One hundred percent.

TALIESIN: We’re in.

LAURA: The Fancybottom name is one you can trust!

MATT: You see Ulog and Dolan share a look and nod.
A smile comes across Dolan’s face. “Thank you. You

won’t regret it! I suppose, prepare whatever
you’ll need. We’ll meet back in the cellar of The

Leaky Tap tomorrow at sundown, and we’ll take it
from there.” You can sense this excited

nervousness to his voice that wasn’t there before
as he smiles.

LAURA: Do you have a good way to get into the
Tri-Spire?

MATT: “We have a few ideas.”

LAURA: Okay.

MATT: “Til tomorrow, then!”

TRAVIS: Til tomorrow.

MATT: He gets up and finishes his drink and
buttons the top button of his shirt, and then

makes his way out. Ulog sits up, goes and takes
what swills at the bottom of Dolan’s drink and

finishes it, then finishes his drink, pops it
down. “Til tomorrow.” He gets up and leaves.

TALIESIN: Has anyone been watching us?

MATT: Perception check.

LIAM: He is hard to read.

TALIESIN: That’s an eight.

LIAM: Level three, motherfucker.

MATT: You don’t notice anybody paying attention.

LAURA: I feel like I would’ve been looking, too,
because I was watching for people at the beginning

of that.

MATT: The only thing you notice is that on the way
out, Dolan – As he heads to the door, you see

Kara, the half-elf, was waiting at the door. As
soon as he heads over, she goes, “So?” They both

exit into the main thoroughfare.

TRAVIS: I actually like what Molly said. I feel
like tomorrow night, before we go, you should do

your thing on Ulog.

LAURA: I also have a spell that can make people
tell the truth.

TRAVIS: That would work great. I think they’d
understand, too. If we did it too early, I think

they– cause you to cause suspicion. After all,
we’re only trying to make sure that this isn’t a

trap set for us.

LIAM: Which is possible.

TRAVIS: Make you feel better, if we had the
answer.

LIAM: Yeah. Most likely.

TRAVIS: What do we do this evening to prepare?

SAM: Get drunk?

TRAVIS: Well, I was thinking more along the lines
of checking out Lord Sutan.

SAM: Okay.

MARISHA: We got to go back to the Tri-Spire? Which
we can do.

LAURA: Or, no, we can just go to the hall of the
Hall of Justice.

(laughter)

LIAM: Meanwhile, at the Soltryce Academy.

SAM and LAURA: The King’s Hall?

MARISHA: Is that where Lord Sutan is?

MATT: You don’t know much about Lord Sutan. You
haven’t heard his name referenced at all with any

of the–

TRAVIS: They just left and we forgot to ask where
the fuck he is! Twice! Can we run out after them?

MARISHA and TRAVIS: Wait wait wait!

MATT: Make a perception check.

TRAVIS: Oh god. Oh! 15.

MATT: 15? You glance through the crowd, and you
can just make out, it the distance, the back of

Ulog as he’s walking down the street, about to
turn.

TRAVIS: One sec. (panting)

MATT: As you catch up, he glances over his
shoulder at the sound of the running, and he goes,

“What?”

TRAVIS: You dropped this money. (whispering) Where
do we find Lord Sutan?

MATT: “I don’t fucking know. His estate? He’s not
that far from where the gala’s happening.”

TRAVIS: Just take it and say thank you!
(whispering) Okay, don’t worry about it.

(panting)

They don’t know.

LAURA: But the Tri-Spire.

TRAVIS: Yeah.

MATT: He knows where he lives, that’s it.

TRAVIS: They know where he lives.

MARISHA: In the Tri-Spire?

TRAVIS: In the Tri-Spire.

LIAM: So it’s another dance through the sewer if
we want to do that tonight, which we could do.

TRAVIS: Yeah. Maybe that guard got his job back.

MARISHA: He respawned.

LIAM: Yeah, I think that ship has sailed, Fjord.

TRAVIS: I’m sure he’s fine.

MARISHA: Okay, well at dawn, we plan?

LAURA: Yeah.

TRAVIS: Well, we got to figure out where the Lord
Sutan’s estate is, get a wax seal, a writing,

forge his hand.

LAURA: We’re going to do all that during the
gala?

SAM: Yeah.

MATT: That’s all, supposedly, in one night.

TRAVIS: Fair enough.
Yeah, at dawn, we plan.

MARISHA: At dawn, we plan.

MATT: At dawn, we plan. And that’s where we’ll
pick up next week. Building up to–

SAM: There’s so much build up.

MATT: I know. D&D, motherfucker. So we’ll see
where this takes you guys next week, during the

Pre-Harvest Gala.

MARISHA: I think we’re going to have to reignite
our planning thread.

TRAVIS: Yep!

MARISHA: It’s time!

LIAM: Come up with one.

MARISHA: Yeah. Dust the cobwebs off of it.

LIAM: Actually come up with one.

MARISHA: It’s good. We’re going to go full Ocean’s
Nein, you guys!

TRAVIS: We got Pumat Sol back, man! We need Pumat
every once and awhile.

MATT: You brought back Pumat, you bought D&D
smut.

TRAVIS: That’s right!

MARISHA: And bear claws.

MATT: There you go! Bought some bear claws.

TALIESIN: I got a nifty necklace.

MATT: You did.

TALIESIN: It does cool things on D&D– when I put
it on my character, it did really cool things. It

got a little picture.

MATT: Oh, that’s cool!

TALIESIN: On D&D Beyond. That’s nice.

MATT: Awesome. Well, we’ll pick up for the ensuing
tension next week on Thursday. This weekend, we’ll

see you guys who are planning to come down to
WonderCon for our panel, 11:30 in the morning, on

Sunday. Hopefully we’ll see you guys there. Until
then, have a wonderful night, and is it Thursday

yet? Good night.

[music]

MATT: Welcome to tonight’s episode of Critical
Role, where a bunch of us nerdy-ass voice actors

sit around and play Dungeons & Dragons.

(cheering)

MATT: Before we get into tonight’s story, welcome.
We have some quick announcements to do. First off,

we have two fantastic sponsors for the evening.
Returning for the second week for the newly

released game, Far Cry 5.

(cheering)

TRAVIS: So good.

MATT: It’s out for PS4, Xbox One, and PC. The
latest installment of Far Cry, if you guys aren’t

familiar with it, is set in the fictional Hope
County, Montana, where a fanatical doomsday cult

known as the Project at Eden’s Gate has taken
control. If you are playing it or plan to play it,

you’ll probably hear me and Marisha somewhere in
that cult, I’m sure, or scattered in the game at

some point.

TRAVIS: You’re cultists?

LAURA: I’ve always known that about you.

MARISHA: It’s my true destiny, yeah.

MATT: I got to work on my Montana for that one. It
was fun. It strangely is. Sorry, Montana. Grab

your sidekick, train your dog, and fight against
Eden’s Gate in the most Far Cry way possible,

which is with extreme force, so pick up a copy
today. Hope you enjoy.

TRAVIS: The prologue is so good it is currently
encompassing Brian Wayne Foster’s life.

MATT: This game is a lot of people’s lives. I’ve
watched people vanish over the past couple days.

LIAM: Raving about it. It’s only been out for five
seconds, and everyone’s gaga.

MATT: Yeah. Jess Black in the game is voiced by
our friend of the show Julie Nathanson. She is

amazing and you should enjoy her work in there as
well. That’s our first sponsor for the night. Our

second sponsor and our continuous sponsor for this
new campaign, our friends at D&D Beyond.

(cheering)

SAM: Here to talk to you about D&D Beyond is a
returning friend of the show.

(laughter)

MATT: No! No, why?

SAM: Bonzai, wave hogs and hog-ettes, it’s Brody
Slater, king of the kick-flip, jamming about the

froobs at D&D Beyond. You all know I love letting
my leash out on maxed shore breaks at Steamer

Lane. Real bang! When I’m not flashing the shaka
at some quimby on a softboard, I’m chillaxing with

my buds with some gnarly roleplaying games. Now,
I’m partial to Dead Earth, Empire of Satanis, and

F.A.T.A.L.– slotted!– but my broheims are hooked
on fifth edition, which means I get stoked for D&D

Beyond. If there’s one thing Brody Slater loves
more than shacked eskimo rolls, it’s diligent

organization. Right now, you can go to D&D
Beyond’s Facebook page and leave a comment on

their top (stammers) pinned post, telling them
your favorite moment for episode 11 of Critical

Role to be entered to win a legendary bundle. Far
out! So don’t be a Benny Poser, head on over to

D&D Beyond and enter now. Hang 11!

(cheering and clapping)

LAURA: Wait, leave it on, because you kind of look
like Estelle Getty.

(laughter)

MATT: If Shakäste comes back later on, you can
play his spiritual weapon.

LIAM: That made me uncomfortable so fast.

MATT: The character didn’t click until he said he
played F.A.T.A.L., and then I was, oh, I know who

this is now.

SAM: I don’t even know what that is, I looked it
up.

MATT: Don’t. It’s awful. It’s the worst.

TRAVIS: Is that the third time we’ve had him? In
our lifetime?

SAM: Fan favorite. And by fan, I mean me.

(laughter)

MATT: Thank you, Sam.

SAM: I’m a fan of my own character.

TRAVIS: Like Halley’s Comet, you always come
around.

MATT: Thank you, Sam, and thank you to D&D Beyond
for being awesome supporters of the show. A couple

quick things after that. First off, reminding you
guys about Twitch Prime. If you have an Amazon

Prime account, you can connect it to your Twitch
account, and every month you can subscribe for

free to a channel of your choice. Whether that’d
be us or anybody else you’d want to show some love

to, costs you nothing and it’s pretty awesome, so
do it if you haven’t. If you need a recap for

campaign two, we’re doing our Critical Recap
episodes now with our fantastic Dani Carr, who is

doing succinct updates and reminders for things
that have happened in the campaign, or if you’ve

missed something and don’t have the time and want
to watch live, you can watch Critical Recap and be

right ready to go when you’re here on Thursday.

LAURA: Right ready to go.

TALIESIN: Right ready.

MATT: Talks Machina, of course, is every Tuesday
evening. We just had our WonderCon panel that we

did this past Sunday on Tuesday night for Talks,
and it’s online. You can go watch it on Youtube

now. Again, Geek and Sundry Youtube, should be up
there to watch it. But the episode of Talks for

tonight’s episode will be next Tuesday at 7pm
Pacific with our fantastic host Brian W. Foster.

Please come join those of us who will be here, and
enjoy.

LAURA: My mom called me today, and she’s like,
“I’m watching you in the WonderCon panel.” I was

like, oh no. What did I say?

(laughter)

TRAVIS: I think your language was actually pretty
good.

LAURA: Was it?

TRAVIS: Yeah.

MATT: We kind of had to. Yeah, on the back of the
name cards, it says, “Please don’t ever say bad words.“

TRAVIS: We still dropped a few.

MATT: Yeah. I mean, we’re only human.

MARISHA: We do our best.

MATT: True. Most of us. Except for Taliesin.

TALIESIN: Thank you.

MATT: The podcast of last week’s episode, episode
11, is available for download, so if you listen to

the show audibly or have friends who do, they can
download it now, where finest podcasts can be

downloaded. C2E2 is coming up! Not this weekend,
but the weekend after, in Chicago. We’re all going

to be there. We have panels, signings, all of the
information is up on the website now. You can find

it on the Geek and Sundry Twitter or the Critical
Role Twitter if you’re wondering what is happening

and where to go. We’d love to see you. Please come
and be a part of the crazy convention. It’s

probably going to be pretty crazy.

SAM: Is it?

MATT: It’s pretty big and there’s a lot of people
going.

TRAVIS: Chicago is a tiny town, though. There’s
not really a lot that’s there. It’s a couple

trains or little puddle-jumper flights to get
there.

LIAM: Are you pre-rolling your goddamn dice now?

TRAVIS: It was one roll!

LAURA: It’s true love, baby.

MARISHA: There was definitely more than one. It
was at least two or three.

MATT: We’re watching you like a hawk now, man.

TRAVIS: Never again.

MATT: Also, our fantastic friends at 826 and
826LA; they’re a great charity. They do wonderful

stuff for children in creative writing. Please go
ahead and check out what they do, see if you can

help support it or actually be a volunteer if a
chapter is near you, so check it out. We love them

and you should do so too. I don’t think we have
any new merch per se other than just the reminder,

you have that wonderful shirt.

LAURA: Oh, this shirt?!

MATT: It looks good on you even when you’re
preggers.

LAURA: Thank you.

SAM: Even better.

LAURA: This is our first maternity shirt.

MATT: Officially. Unless we have anything else to
say, I believe that gets us caught up and ready to

dive into tonight’s episode of Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Hello and welcome back. Last we left off,
the Mighty Nein had gotten in bed with a rebel

group who had been meeting in the interior of
Zadash. Unhappy with some members of the local

government of this city, they had been trying to
discover a way they could discredit some of the

corrupt individuals that have been causing some
strife in this city to some of the locals. You had

met some of these individuals a few times to
discover that there is an End of Harvest Gala that

was arriving fairly soon. That was going to be a
distraction period to allow them to infiltrate the

abodes of two individuals in particular: Lord
Sutan and the High-Richter Prucine. You discussed

with them last time a plot, fixing their
not-very-well-put-together plot into a better

direction, thankfully.

TRAVIS: We’re all fucked.

MATT: –to acquire a wax seal within the home of
Lord Sutan to create a letter that you feel would

be incriminating, then to infiltrate the
High-Richter’s home, do the same, and then report

them to the lawmaster, or whoever else you’d think
would be of higher estate. This is transpiring

tomorrow evening. Where we last left off, it was
later in the afternoon after your final

discussion. You guys have a day to prepare however
you wish to.

SAM: A whole day?

LAURA: Well, half a day, and then a whole other
day.

MATT: Mighty Nein, what would you like to do?

TRAVIS: What’s the lawmaster’s name?

MATT: Orentha.

MARISHA: Dayana Prucine

MATT: That’s the High-Richter.

MARISHA: Oh, Orentha.

LAURA: Where are we right now?

MATT: Right now, you guys have just finished
meeting with the other members of the Knights of

Requital in–

TRAVIS: At the Song and Supper Inn

MATT: Song and Supper, yes.

TALIESIN: Previously known as the Knights of
Requital.

EVERYBODY: Right, yes.

MATT: No longer.

TRAVIS: We’ve got to figure out where fucking Lord
Sutan is, right? We don’t have any eyes on that location.

MARISHA: I think it might also be smart to see if
we can drum up any type of handwriting samples for

possibly both the Lord Sutan and the High-Richter,
so we can more convincingly forge documents.

TALIESIN: We have Book Boy, too, he could probably
tell if they’re the same or not with his–

MARISHA: With his brain.

TALIESIN: With his brain.

MARISHA: With his head.

TALIESIN: Yes. Well, the eyes in it, yes.

LAURA: Wait, what did you say? I wasn’t
listening.

SAM: (groans)

LAURA: There was a spiderweb in the corner of the
room and it’s really pretty.

MARISHA: You’re good at forging, right?

LAURA: Yes, I am! Why do you ask?

MARISHA: We have to get some handwriting samples,
right? Of the Lord and the High-Richter, that way

we can write letters, make it seem like they’re–

LAURA: Yes, I’m very good at writing letters.

TRAVIS: Where would we find something that’s
handwritten?

SAM: Maybe on the job board at that place.

TRAVIS: Would that come from them, you think?

SAM: I don’t know!

LIAM: They might have some sort of edict written
by Prucine.

TRAVIS: Yeah, we didn’t really check to see if
they had signed any of them, did they?

TALIESIN: We had them, would we have noticed if
they were hand-signed or if they’d been printed?

MATT: At the job postings you had seen on the task
board outside of the King’s Hall, they were

handwritten, but they all had been written by the
Herald of the Hall. He was the one who was

handling most of the jobs that were being
distributed. Whatever information comes to him,

he’s the one who posts them, it seems.

LAURA: Well, I guess we we’ll just have to find a
letter within their house, and then I can forge it

right away.

SAM: On the spot? How fast a forger are you?

LAURA: I’m a really quick thinker and I’m also a
pretty fast writer.

SAM: Here, let’s test you. I’m going to write down,
(stammering) “Oh, what a goose I am.” Copy my handwriting.

LAURA: Okay.

MATT: (laughing)

SAM: It’s pretty good.

(laughter)

MATT: I was going to make you roll for it, but no,
you got this.

MARISHA: Nott, I think we’re going to need you to
both break in the house and also maybe into some

safe that they have in there.

SAM: Me?

MARISHA: Yeah, you’re good at lockpicking.

SAM: Okay. Will I be in there alone?

MARISHA: No, we’ll be with you.

LIAM: We will decide who goes in. I also want to
discuss what exactly we are going to forge before

we go in, because the plan that they laid out for
us was not good.

MARISHA: You can say it.

LIAM: Scheisse is a word for it, but they talked
about making it look like Sutan had broken into

Prucine’s home and rolled it. I don’t know what
effect that would have on her, so I think maybe we

hatch some sort of conspiracy between the two of
them to assassinate Orentha, so we will go to

Sutan’s house and we will leave–

SAM: I’m drinking.

MARISHA: Nott, what was the last thing Caleb
said?

SAM: I always listen to Caleb, he’s my right-hand
man.

MARISHA: What did he say?

SAM: Poutine.

MARISHA: That’s not what he said, but that is
delicious and now I want some.

LIAM: Follow me please, for a moment. We have to
do our homework first, but after we do homework,

we go to Sutan’s, we find this seal, we hold onto
it. We leave fake communication that you will

write that is from the High-Richter, calling for a
hit.

LAURA: But how will we leave something from the
High-Richter if I don’t know actually what her

handwriting looks like yet?

TRAVIS: I was thinking, do they have post here in
this city? Someone that comes and picks up mail?

Could we jack some of her fucking outgoing mail?

LIAM: You have stolen mail.

MARISHA: I have.

LIAM: You can do it again.

SAM: You’re proficient in mail fraud.

MARISHA: I am definitely proficient in mail fraud.

TRAVIS: What time is it?

MATT: It’s later afternoon.

TRAVIS: What’s the exact time? No, I’m just
kidding.

MATT: Don’t pull a Liam.

MARISHA: There would be a public record somewhere,
right?

LAURA: A public record of her handwriting?

SAM: Well, if she’s issued any sort of royal,
official things, yeah, there should be some sort

of record.

LAURA: She is a judge after all, right?

MARISHA: And generally those public records tend
to need to be open for–

TALIESIN: These are the most intense public
officials I’ve ever attempted to swindle, so I’m

not entirely sure what we do at this level.

MARISHA: Well, I will say, worst case scenario, we
don’t necessarily need to match her handwriting,

but some type of coding, potentially linked back
to her. We can almost mimic it. People who are

doing sneaky things never use their real
handwriting.

TALIESIN: Leave a mark on a tree, etcetera. if you
agree to these terms, and then we leave a mark on

a tree, similar sort of thing.

MARISHA: Sure. Maybe some accounts of the Myriad.

TALIESIN: A bag of gold in a trash receptacle.

TRAVIS: What the fuck are you talking about?

SAM: We’re leaving a bag of gold in a trash
receptacle?

TALIESIN: I’m saying that there’s nothing to
commit proof other than money actually exchanging

hands. We used money for these things all the time
back in my day. So if that letter asks for some

sort of assurance or some sort of money to be
placed: “Please hire a couple people, you can

leave some money in this location for them,” and
if they find that money, then they know they

actually consented and agreed to this whole
argument.

LAURA: This is very complicated.

SAM: Extremely.

TALIESIN: It isn’t that complicated.

TRAVIS: What if we divide our forces for now and
try to find that handwriting sample? One of us

goes and looks for the post, the other one tries
to find those public records.

LAURA: What if I go find the High-Richter and ask
for her autograph?

SAM: Like you’d be a fan?

LAURA: Yeah!

TALIESIN: I don’t know if Richters have fans.

TRAVIS: Yeah, she was kind of unpleasant.

LAURA: Really?

TRAVIS: Yeah, she wasn’t really about that fan
life.

LIAM: Did not care about your buttons.

LAURA: That’s right. She was vain.

LIAM: The goal to be that we leave something in
Sutan’s house that would make it seem that the

High-Richter has ordered a hit on Orentha and we
leave something behind in Sutan’s house: fake

communications with the Myriad. So we tie Sutan to
the Myriad, we tie Sutan to Richter, and then at

Richter’s house, we leave forged documents, we
have a letter from Sutan with the seal, and also

we leave communication with the Knights,
whatsit–

MARISHA: –of Requital. Where I thought you were
going, Molly, which isn’t a bad idea to leave some

sort of money trail, is leave a certain amount of
money with any type of paperwork that might also

be mentioned in a document in the adjacent house.
So paranoid rich people are always paranoid rich

people, right? So they always have these safes
filled with documents.

LAURA: Oh yes, we had one of those at our house.

MARISHA: Were you guys paranoid?

LAURA: Well, no, we just had a lot of secrets.

(silence)

MARISHA: Yeah.

TALIESIN: I’m baffled by the notion of building a
box inside of a larger box inside of a larger box

to hold papers, but fine.

SAM: Step one is: find documents. This is the most
exciting thing we’ve ever done.

MARISHA: We also need to find where Lord Sutan
lives.

SAM: Oh! So find addresses and documents!

MARISHA: Correct.

SAM: Ooh! Cue the music.

LAURA: I bet that the people in the Knights–
previously Knights– they would know where Lord

Sutan lives.

MARISHA: They might even have some sort of
documentation or record. Remember Dolan was saying

that they got ousted from their practice because
of this Lord Sutan. Maybe they already have a

paper trail.

LAURA: Don’t we know where Dolan lives?

MARISHA: We do. Nott tracked them.

SAM: I do. I saw their home? He lived–

LAURA: Oh, yes. Harold? Horris.

LIAM: Also, they will put out of businesses, if
possible, they have some sort of paperwork that

would come from the desk of the High-Richter.

TRAVIS: Possibly, but if we go by there, we can’t
be seen.

LAURA: We can’t be seen. We’d have to be in
disguise, or one of us.

TRAVIS: Or knock on the back door, if such a thing
exists.

TALIESIN: Let’s start by talking to our friends
before we start investigating our allies.

LAURA: Yes. Let’s go that way.

MARISHA: Do we have any–

LAURA: Go get him, monk.

MARISHA: That’s going to be really cool when I can
do that. Really cool. Catch a fly. Anyway, moving

on, that was me.

LAURA: Should we go to Dolan’s house?

SAM: All of us?

TRAVIS: Is that how we want to find Lord Sutan’s
address?

LAURA: Maybe the Richter’s handwriting, too.

MARISHA: I wonder if we can track down Ulog.

TRAVIS: That seems like a good idea.

SAM: One thing at a time.

LIAM: That’s another thing– and we can table
this– but there is also the possibility that this

is all just a honey trap, and that we’re being
drawn in for as big a fish than the Knights are themselves.

MARISHA: You think we’re big fish?

LIAM: Well, I think that they think they are
looking for potentially big fish. I’m not saying

that we are big fish. But we might be walking into
a trap, so eyes on a swivel, is all I’m saying.

TRAVIS: So you’re saying Ulog probably is in
trouble and is going to roll over on us in order

to get something taken off of him.

LIAM: Potentially, or any of them. Ulog seems the
shiftiest, but that doesn’t mean that he would

necessarily be–

LAURA: Ulog’s probably listening to us right now.

TRAVIS: To Dolan’s, then.

SAM: All of us? All right, let’s go.

MATT: All right. You guys make your way, following
Nott, who had previously trailed Dolan to the

home, and you eventually find your way to the
outskirts of a very simple– it’s a hovel, but

only because it’s been in disuse for a while.
There is a single front door, it looks to be a

two-chamber home, with one large central main
living space and one bedroom in the back. The roof

itself is made of heavily pressed-together thatch
and stick. As soon as you approach, you can see

that the front door is closed, and you see a
little bit of movement through the window, someone

walking around.

SAM: Who wants to go knocky-knocky?

LAURA: We shouldn’t be seen with them.

TRAVIS: Yeah, you said there’s no back door,
right? Side windows, anything like that?

SAM: No, I just saw a window and a door. Right?

MATT: From what you saw, yeah.

TRAVIS: Well, it should be one of the three of us,
because that’s who they’ll know.

LIAM: You two have been speaking to them the
longest.

TRAVIS: Mm-hmm.

LAURA: Go do it, Fjord.

LIAM: You are a good talker, Fjord.

TRAVIS: Okay.

SAM: In disguise or as is?

TRAVIS: Yeah, I’m going to fucking change it up.
Is there a little alley that I can pop into before

I head over to his place of residence?

MATT: Yeah, two buildings over, you look off to
the side and there’s a small alcove of shade where

you could probably pop in quickly and dispense a
spell without it causing any ruckus.

TRAVIS: Yeah, I cast Disguise Self and I turn back
into that– black cloak with gold trim, the long

black hair–

MATT: The same figure you brought to the
High-Richter’s?

TRAVIS: That’s right.

MATT: All right.

MARISHA: I tie my robe.

MATT: Okay.

TRAVIS: Nice.

MARISHA: It’s all I’ve got.

MATT: Doesn’t take a spell slot.

LAURA: You’re not going up there with him, right?
Because he’s in disguise now. You look the same, Beau.

TRAVIS: Yeah, if you look like you–

MARISHA: No, I got that. Yeah.

TRAVIS: We don’t want to have them see us going
over there.

MARISHA: Okay, well then you go.

TRAVIS: Cool. All right.

MARISHA: Feel free to give me like a–

TRAVIS: Oh, what’s the sign?

LAURA: (screeching bird call)

LIAM: No, that’s not it.

TRAVIS: A peacock?

LAURA: I thought that was a hawk.

SAM: (pigeon cooing)

TRAVIS: Was that supposed to be a hawk? A pigeon?
(pigeon cooing)

SAM: (pigeon cooing)

TRAVIS: Fair enough, it’s a pigeon. A feral
pigeon.

MARISHA: I’ll listen for the pigeon.

LIAM: A peacock is a fancy pet.

SAM: What are we signaling for?

TRAVIS: If there’s trouble.

LAURA and SAM: Okay.

TRAVIS: All right.

MARISHA: There’s a signal, we have one.

TRAVIS: I walk over to Dolan’s house.

MATT: All right. Knock on the door?

LIAM: What happens if a pigeon goes by?

(laughter)

SAM: A flock of pigeons come down.

LIAM: (spell noises)

MATT: All right. As you knock on the door, there’s
a pause, and you see out of the corner of the

window, the edge of a face peek out there, and
then disappear behind, and a voice goes, “Who is it?”

TRAVIS: Yes, it is– I bring word from the Mighty
Nein. May I come in, please?

MATT: You hear some rustling, some unlocking
process, and the door opens up and you can see

Horris opens the door and Dolan’s behind. “Yes,
please, come in.” Looks just past you as you enter

the building and they close the door behind you.

TRAVIS: Is there anyone in the room that I don’t
see besides Horris and Dolan?

MATT: It’s just the two of them at the moment.

MARISHA: Do I see– sorry.

TRAVIS: I’ll drop the disguise.

MATT: Okay. They both pause for a second. “Oh,
wow, all right, you are as skilled as they say, it

seems. That’s pretty useful.”

TRAVIS: I apologize. We realize that after you–
(drawl) I apologize.

(laughter)

TRAVIS: After we finished speaking, we realized we
weren’t aware of where Lord Sutan resided.

MATT: “Oh, right. His abode– he lives in the
Gilded Willows in the Tri-Spires.”

MARISHA: Knew that much.

MATT: “He’s, I would say, not too terribly far
from the Skyscape Park and where the Constellation

Bridge tower stands. It’s a three-story house,
dark wood, gold leaf carving. It’s a bit gaudy,

hard to miss amongst some of the other ones there,
although all of them are gaudy in their own right.

Look for the three-story, iron-gated, dark
greenwood building in that vicinity.”

TRAVIS: Great. Will do. Another thing that we
realized– in our efforts to frame and forge,

which are vast, you don’t happen to have any
handwriting from Lord Sutan, do you?

MATT: “Unfortunately, no, most lords are very
careful with documentation transfer back and

forth, they usually go through direct parcel
services.”

TRAVIS: There was nothing that ousted you from
your business, any sort of receipt, or–

MATT: “Oh, no. (chuckles) Nothing that was
directly from his hand, at least. They usually go

through intermediaries for that purpose.”

TRAVIS: Is there anyone else in the area that we
should know that he does business with, that he

might communicate with regularly?

MATT: “I mean, that would be the one that replaced
us–” And he nudges over to Horris on the side.

“That would be–” I had that written down.
Somewhere in here. Oh, shit, it’s my older notes.

TRAVIS: There’s a pen pal. And finding out who the
pen pal is–

MATT: Exactly.

SAM: (pigeon cooing)

MARISHA: This is really good all to know. Now
we’re getting all this information.

LAURA and SAM: (as pigeons) High-Richter!

TRAVIS: No, there’s no fucking pigeons.

LAURA: (as pigeon) High-Richter’s handwriting!

MATT: “I believe it’s Ren Sutan.”

TRAVIS: Ren Sutan.

MATT: “Yes.” If not, the Internet will correct
me.

SAM: Ren Sutan is his name?

TRAVIS: That’s who he wrote to, though.

LAURA: Oh, I thought Sutan was a title, like Lord
Lord Lord.

MATT: “Oh, no, Lord Diedric Sutan is his name,
Ren–”

TRAVIS: It’s who he wrote to.

MATT: “Ren is his son who he placed to destroy and
take over our practice.”

TRAVIS: Well, he sounds like a real son of a
bitch.

MATT: You hear Horris, off to the side, arms
crossed now, hearing all this, goes, “Yeah, you

could say that.”

TRAVIS: This Ren Sutan, any idea where we might be
able to find him?

MATT: They both look at each other, and you watch
as Dolan glances out the window. “Not that far

outside of the Apple Tree Tutorship vicinity, you
will find a white and peach building, with a few

banners in the front, and that’s Ren’s new
practice.”

TRAVIS: A physician also.

MATT: “Yes.”

TRAVIS: A dark physician, most likely, hmm?

MATT: “I mean, sure.” He looks confused.

(laughter)

MATT: “Dark physicianry I guess is an issue in
some parts of the world, I suppose?”

TRAVIS: Yeah, rampant where I’m from. Just real
fucking dark.

MATT: He looks back at Horris. Horris is like,
“Right. Well, if you come across any dark

physicianry, please do your best to quell it where
it… seeds.”

(laughter)

TRAVIS: Indeed I will. Indeed.

MATT: “Thank you.”

TRAVIS: You probably will not be hearing from us
again before the task is done.

SAM and LAURA: (as pigeons) High-Richter!

TRAVIS: No.

LAURA: (as pigeon) We need it more! High-Richter!

(laughter)

TALIESIN: I keep trying to make a sound, it’s just
nothing’s working.

TRAVIS: Was I supposed to say stuff about the
High-Richter?

MARISHA: I don’t know, I’d say take the
foot-in-mouth signal.

LAURA: We need the handwriting of the High-Richter
more than Lord Sutan’s handwriting.

MATT: You’re not there.

LAURA: (exasperated sound)

(laughter)

SAM: We blew it.

LAURA: Fuck! (as pigeon) High-Richter!

SAM: (as pigeon) High-Richter!

TRAVIS: Thank you. We won’t trouble you any
longer.

MATT: “No worries. I suppose since– Tomorrow
evening, when everything’s set to go, me and

Horris, Kara, we’re not going to be present when
all of this goes down, so we have deniability when

we turn our information in for this whole
endeavor, but I think Ulog and you guys should

meet on the outside of the tavern that we met at
earlier today to kick this off.”

TRAVIS: Song and Supper Inn.

MATT: “You got it.”

TRAVIS: Mm-hmm.

MATT: “Well good luck, and–”

MARISHA: (drawl) Mustard. Biscuits.

LIAM: (drawl) You’re just a little feller, you
oughtn’t talk like that.

TRAVIS: Lock that door behind me, and I leave.

MATT: All right. Locks the door.

SAM: How did it go?

LAURA: Did you get the handwriting?

TRAVIS: Stupid pigeons.

SAM and LAURA: Did you get the handwriting of the
High-Richter?

TRAVIS: Yeah, but I’m not sharing it. Yep. Got it.
Got it, no problem. Read it, looked at it, I

understand what it looks like. Let’s go.

(laughter)

LAURA: Fjord, we need it. Really bad.

TRAVIS: Nope, sorry, not going to help you.

LAURA: Did you not get it?

MARISHA: What did they say, though?

TRAVIS: A whole bunch of stuff, but I can’t say it
around them, I just won’t, out of principle.

MARISHA: Okay. All right. Yep.

LIAM: Yeah, but actually do you think you could go
back and say that you forgot to ask a question?

LAURA: Just say, hey, the whole point of this was
to find the High-Richter’s handwriting as well,

and maybe–

LIAM: I understand that these two are really
busting your balls, and I commiserate with that,

but we do need in fact to ask.

TRAVIS: Now, see, if you ask nicely, yeah, things
will ha– I walk back up to the door.

(laughter)

TRAVIS: Knock-knock-knock.

MATT: The eye peeks through the window once
again.

TRAVIS: One more thing.

MATT: (door opening)

MARISHA: I’m keeping an eye out for anyone
watching.

TRAVIS: Totally forgot to ask, you don’t happen to
have any handwriting from the High-Richter do you?

MATT: “No, that would make this a lot easier.”

TRAVIS: Yeah, I know.

(laughter)

TRAVIS: Great.

MATT: “Sorry.”

TRAVIS: Have a good day.

MATT: “You too.” (door closing)

TRAVIS: No. None.

LIAM: Okay, well, we checked that box off, so now
we have to get to work.

SAM: We got some good information, we got Sutan’s
address and Ren’s address.

TRAVIS: Yeah. Blah blah blah, Ren’s address and
the address. Now you got it.

SAM: Oh my god!

MARISHA: Oh, and it’s super interesting–

LAURA: Whoa, that is really good, Fjord, you did a
really good job in there.

MARISHA: Also super interesting that they
mentioned having other people do their work for

them. (pause) Okay, let’s go!

TRAVIS: Was that mentioned?

MARISHA: He said they have other people do parcel
service and stuff for him.

TRAVIS: Oh, okay, yeah, that. Blah.

MARISHA: See?

SAM: So you’re saying that we could use other
handwriting as well, and it wouldn’t be out of the

ordinary, as long as it beared the signature and
seal of said place?

MARISHA: Well maybe not even a signature. Most
people trying to be smart about not getting caught

aren’t probably like my name and social security
number.

LAURA: What if we get some parchment that says
from the home office of Lord Sutan?

SAM: Ooh, a letterhead.

MARISHA: You want stationery, sure.

TALIESIN: Beyond actual, personal stationery. I
think the notion would be is that you would

actually send your actual handwriting in something
like this because that way they would know that it

was you. You would be very careful how and who you
would send that through. You wouldn’t want a

second person taking dictation as you plotted to
overthrow the government.

MARISHA: Okay well how about this, I think the
seal is going to be good; I think any type of

money amount mentioned in any of the letters and
then we cross that and leave that type of amount

of gold in the– like there’s been a money hand
off.

TRAVIS: We’re getting ahead of ourselves. Let’s
stay on task. Let’s head to the Gilded Willows

where in the Tri-Spire, where the fucking
Scottsdale party– What do these notes say,

Skyskate Park and Constellation Boulevard.

LIAM: Knotts Berry Farm.

SAM: Constellation Bridge.

TRAVIS: Yeah that thing.

SAM: Constellation Bridge.

MATT: Constellation Bridge tower and Skyscape
Park.

MARISHA: In between Adventureland and
Frontierland.

(laughter)

TRAVIS: Yeah, I was writing real fast.

TALIESIN: It’s good there’s a bathroom on the way
to that. That works out well.

MARISHA: Yeah, yeah, yeah.

SAM: So we’re going there with the express purpose
of–?

TRAVIS: Just recon. We’re trying to see what this
place looks like, if we can see Lord Sutan. Then

we’ll make a decision if we go after his son or
not. Who maybe has some of his handwriting.

SAM: That’s in the Tri-Spire. So we need to go
through the sewers to get there.

TALIESIN: Maybe a birthday card.

LAURA: Or we can go up, a few of us, through the
actual front gates and then meet up with everyone.

MARISHA: Okay, well how about half of us go to
Lord Sutan’s and half of us go check out Ren’s.

TRAVIS: Sure.

LAURA: Okay.

SAM: What are we looking for at Ren’s?

TRAVIS: Handwriting.

SAM: Okay, from his papa.

TRAVIS: And see if Ren’s a son of a bitch. Yeah.

SAM: Okay.

MARISHA: I’ll go to check out Ren.

TRAVIS: Yeah me too, because I can’t make it
through the gates.

LAURA: Oh.

SAM: I don’t think anyone can make it through the
gates, except for you.

TRAVIS: That’s what I was wondering what you were
talking about.

TALIESIN: I thought we were going to take the
sewer to get in there.

LAURA: I thought Beau might be able to get through
the gates, actually.

MARISHA: I could get through the gate.

LAURA: Huh?

TRAVIS: Because she’s got a cloak now.

LAURA: Yeah and it’s not a magical disguise.

MARISHA: Okay.

TRAVIS: Cool.

MARISHA: I’ll go check out– yeah.

LAURA: Okay.

TRAVIS: Caleb, where you want to go buddy?

LIAM: I will go to Sutan’s.

TRAVIS: Wait, they’re both Sutan.

LIAM: No, the elder, I’m sorry.

SAM: Will you be able to get in?

LIAM: Not without you. You’ll come with me?

SAM: We’ll sneak on in through the sewers?

LIAM: Well how do you want to do it?

SAM: They’re talking about going straight in
through the gate because they’re, you know, respectable.

LAURA: (distraught) Well it’s such a thing to get
into the sewers. We have to make a distraction and

everything, every time.

TALIESIN: Perhaps we should just have a two person
reconnaissance for now.

LAURA: Right.

MARISHA: We can manage ourselves.

LIAM: Okay.

MARISHA: We’re good.

LAURA: Yes, we won’t get into any trouble.

TRAVIS: Yeah, you won’t bring back Clarota or
nothing, it’ll be great.

LAURA: We know our way around.

TALIESIN: Too soon.

TRAVIS: Can’t be.

MARISHA: We got this, let’s go.

TRAVIS: Should we meet back at the Song & Supper
Inn at what, sunset?

MARISHA: What time is it?

LAURA: Or just at the Leaky Tap.

MATT: You got maybe an hour and half to two hours
before sunset.

LAURA: Let’s just meet back at the Leaky Tap.

TRAVIS: Okay, fair enough.

SAM: At the Leaky–

LAURA: Yeah.

MARISHA: The Leaky or the Song & Supper? We’re
talking about two different– Leaky Tap.

TRAVIS: Leaky Tap.

MARISHA: Hour and a half, all right.

LAURA: Let’s go.

MARISHA: Break.

LAURA: Woo!

MATT: You both make your way toward the Tri-Spire.
As you make your way towards the front entry gates

there, one of the guards posted there is familiar
with you and begins to let you through. As you approach–

MARISHA: I flip it to the blue side, cobalt.

MATT: As you pass through, a few steps behind
Jester, the guard approaches, “Halt. I don’t

believe I’ve seen you through here before.“

MARISHA: Oh I’m–

LAURA: She came through earlier. She’s with me.

MARISHA: Literally like 24 hours ago.

MATT: “Very well.”

MARISHA: Thank you.

MATT: Steps back. You guys make your way,
following the directions to the Gilded Willows.

You see the massive tree-tops that fill out the
skyline from your perspective. Every home seems to

have a row of greenery between. It’s a very, very
beautiful neighborhood. You can follow where the

Constellation Bridge Tower as a beacon and as it
guides you towards its area it doesn’t take long

for you to see the large, gaudy, three-story
complex that is Lord Sutan’s home. You can see the

gold leaf carving along the edges of each of the
various stories in between. The dark green slats

that are there, are coated in some sort of a
lacquer material that almost glistens in the

sunlight as it passes. The sunset colors now
starting to make their way into the cloud-covered

sky. You do see marble pillars at the corner of
the estate’s grounds. With iron gates that link

each of them, with about maybe five foot bit of
simple lawn-hill that separates the gap between

the gate and the building itself.

MARISHA: Are the gates chained shut or does it
look like there’s a lever?

MATT: Well the gates on all them are solid except
for in the very front and the very back. Both of

them appear to be closed and locked. You do see,
posted at the front of the front door, there are

two crownsguard that are there keeping watch. On
the back end as you case around to the rear side

of the home, there is a singular crownsguard and a
dog that is on a chain.

MARISHA: Two in front. Does it look like there’s
any blind spots, any trees that go up and cusp over

the walls?

MATT: Make a perception check.

TRAVIS: Hashtag NBC Blindspot.

MARISHA: Not good. Eleven.

MATT: It’s hard to see where any perspective would
be a blind spot. For entry, other than above or

from the sides because the front and back seem
pretty well covered by these guards, as they’re

currently posted and standing there. So the only
things that really make sense would be either

flanking the building or something that guides you
over top. That’s all you can think of.

LAURA: How high are the buildings next to the
house?

MATT: The one that is immediately to the left of
it is two-story, it’s a shorter building. There is

a tree to the immediate right of it that rises up
to about the height, if not a little taller, than

the actual home itself. The building next to it is
another two stories. This one lords over the other

buildings, but there is one large tree that is
about five feet from the edge of the wall.

LAURA: Okay. That seems usable.

MARISHA: It’s a big jump but we can do it. It’s
not too big.

LAURA: Like a five feet jump?

MARISHA: That’s doable, yeah.

LAURA: From, like a swinging branch?

MARISHA: From rooftop to wall.

MATT: It’s five feet to the wall, and then about
five feet from the wall to the actual building. So

it’s a ten foot from the tree to the roof.

TALIESIN: Could you parkour the wall?

MATT: You could certainly try.

MARISHA: That was what I was thinking, wall to
wall.

SAM: Monk shit.

TALIESIN: I knew you were already there.

MARISHA: Do they look like one of the–

MATT: The gate’s about eight feet tall and the
building is three stories. So I mean there are

some roof-edge perches the stories kinda taper
with each additional floor. So there is a small

space, maybe a foot, a foot and a half wide that
you could shoot for. If there was something you

wanted to try but–

LAURA: Are there windows on that side of the
house?

MATT: There are no windows on the base floor, or
at least none that you can see. The second floor

you do see one set of double windows that open.
Though they are currently closed. Those are on the

two side edges of the building.

LAURA: Is there a balcony connected to them?

MATT: No. There’s no balcony.

MARISHA: No balcony. So there appear to be–

MATT: The only balcony you saw was in the large
balcony at the front of the High-Richter’s home,

but not on this one.

MARISHA: No balcony, okay.

LAURA: So a few guards.

MARISHA: Uh-huh.

LAURA: A dog.

MARISHA: A dog, I like dogs.

LAURA: I love dogs.

MATT: As you glance at the back of the building,
the doors that you see immediately, there is one

set of doors that is the front with the two guards
are. The back where the other gate entrance is,

there isn’t another door that leads into the home.
There is a double-cellar door that descends

beneath. That is what is currently being guarded
with a man and the dog.

LAURA: Okay. I wonder if anything would lure the
guards away from the house.

MARISHA: Yeah, maybe a drunk. A drunkard trying to
break in somewhere else?

LAURA: Maybe.

MARISHA: You know, a public disturbance.

LAURA: Maybe a drunk trying to talk to them in the
front of the house or something.

MARISHA: Yeah.

LAURA: Or in the back.

MARISHA: I mean our group is pretty good at
causing distractions.

LAURA: Yeah.

MARISHA: They can do that. That’s totally-

LAURA: Some people jump up and over?

MARISHA: Yeah. It’s going to have to go fast.

LAURA: Yeah. Oh man. Maybe we could get some rope
and a grapple.

MARISHA: Yeah we could do that.

LAURA: We could throw a grapple for ten feet, I
know that.

MARISHA: Do I have a climber’s kit?

MATT: Do you have a climber’s kit?

MARISHA: I don’t have a climber’s kit, but we can
go buy a climber’s kit.

LAURA: We can go get a climber’s kit.

MARISHA: Yeah. Okay.

TRAVIS: I just got a shit-load of ball bearings.

TALIESIN: I got ball bearings, man.

(laughter)

MARISHA: Guys, let’s challenge ourselves. We have
to break in, only using ball bearings.

TRAVIS: Yep.

MARISHA: How do we do it?

MATT: The new D&D nightmare mode.

LIAM: (shiftily) You need some some ball bearings
man?

MATT: You’re all level one bards with nothing but
ball bearings, go.

TALIESIN: Call me pinball wizard.

LAURA: We did a good job scouting this place out
and stuff.

MARISHA: Yeah. Do there seem to be any weak
points, any loose bricks in the walls?

MATT: Unfortunately–

MARISHA: As we walk by, I’m playing with the wall,
but I’m testing for weak spots.

MATT: Well the wall is an iron gate. They’re all
long, iron fencing gate. There are the marble

pillars at the corner of each one. So it’s open,
it’s a series of bars.

LAURA: Are they pointy-top iron bars?

MATT: They are. They are poodle impalers.

MARISHA: Oh.

TALIESIN: Yeah that changes things, the
landscape.

MARISHA: I understand now.

TRAVIS: You can see if it hurts your hand if you
touch it.

LAURA: I bet it does.

MARISHA: Oh there’s no–

LAURA: Can you stick your fingers through the
bar?

MATT: Do you want to try it?

LAURA: Yeah.

MATT: Okay.

LIAM: You die.

MATT: Okay as you place your hand through the
bar–

TRAVIS: No fucking way.

MATT: Nothing happens.

TRAVIS: (laughs) Ah, you son of a bitch.

MATT: No, it’s fine.

MARISHA: Okay.

TRAVIS: (vaporized noise)

LAURA: Disintegrate.

MATT: Game over.

TRAVIS: Yeah, new character.

LAURA: Oh no.

MARISHA: You know, when I used to hop fences back
where I came from–

LAURA: Mm-hmm?

SAM: Where was that?

MATT: You’re not there.

SAM: Oh I’m not there.

(laughter)

MARISHA: If you’re ever trying to get over
barbed-wire or any pointy fences, you take a rug

or a bedroll, and you throw it over there, and you
hop over and you–

LAURA: That’s personal Marisha experience isn’t
it?

MARISHA: Yeah I mean–

TRAVIS: That’s some Fight Club shit.

MARISHA: I’m just throwing that out there. It
works.

TALIESIN: A plank of wood will work too.

LAURA: I feel like that would be a really good
idea. I feel like it might be a little noticeable

to carry around a rug.

MARISHA: A bedroll is not too bad.

LAURA: Most people in the Tri-Spire don’t carry
around bedrolls.

LIAM: (coo) Haversack (coo).

LAURA: Yes but it’s little.

MATT: Shh.

LAURA: You’re not there.

SAM: It’s not him, it’s a pigeon.

MATT: That’s true, you’re right Sam.

SAM: There’s a metagaming pigeon in this.

(laughter)

TRAVIS: (coo) Remember (coo).

MATT: (coo) Bonus action (coo).

(laughter)

TRAVIS: (coo) Hunter’s Mark.

(laughter)

MATT: Can we please make the metagaming pigeon a
thing now? I’ve played with a few in my time.

(laughter)

TRAVIS: Turn Undead (coo).

MATT: All right. Anything else you guys want to do
while you’re there?

LAURA: I think– are we good?

MARISHA: Yeah, yeah, yeah, let’s go.

MATT: Okay. Do you guys want and try for a
climber’s kit on your way back?

MARISHA: Sure.

MATT: Okay. It takes a little bit of time to find
a place because some of the shops are starting to

close past sunset. The time it took you guys to
get there, do a full casing and come back the sun

has set and the sky is getting darker. However,
thankfully a climber’s kit is not all that

expensive. With a full cost on that– come on.
Climber’s kit– ha, I was wrong, 25 gold.

MARISHA: (groans)

LAURA: What if we don’t want the whole kit, just
the grapple part of it and the rope?

MATT: Just the grappling hook?

TALIESIN: We have rope.

MATT: Two gold.

LAURA: And the rope?

MARISHA: We’re just trying out the gym. We’re not
fully committed to it yet.

MATT: (laughs) Right, can I get a consultation
first?

LAURA: What is fully included in the climber’s
kit?

MATT: (funny voice) Ah, climber’s kit includes a lot of things.
(normal voice) Includes special pitons, boot tips, gloves, and a

harness. That’s for mountain climbing.

LIAM: CrossFit T-shirt.

MATT: Yeah.

TALIESIN: I have pitons, and a hammer, and rope.

MATT: Some nice core balls you can sit on. Yeah,
so you want a grappling hook and rope? You can get

those. Those are cheaper.

LAURA: Yes that would probably be a good idea.

MATT: Grappling hook is two gold and the rope–
you want silk or hempen?

LAURA: (whispering) The cheaper one.

MATT: That would be hempen, so that’s one gold.

SAM: You’re probably more familiar with silk
bindings.

MATT: So three gold for a single grappling rope
and rope.

LAURA: That I use for different things.

SAM: Got it.

LAURA: I don’t use them at all.

MATT: So mark down that you have a grappling hook
and 50 feet of hempen rope.

LAURA: Okay.

MATT: All right. As you guys are accomplishing
that, the rest of you–

LAURA: I’ll get rid of– I’ll pay for it.

MARISHA: All right.

MATT: The rest of you, what are you doing?

LIAM: I don’t think we want the group to be too
big. Let these two handle this Ren and you and I

will wait at the Leaky Tap and lay low.

SAM: You want to let them go off on their own?

LIAM: We don’t want to create– why do we want a
group–

TRAVIS: You’ve never heard of safety in numbers
and all that shit?

SAM: They have to break in somewhere, they’re going
to be–

TRAVIS: Yeah man. I just figured you’d be a part
of this.

SAM: I mean, I’m with you Caleb. If you don’t want
to go then let’s go back to the Leaky Tap.

LIAM: No, we’re going to break into houses
together. Of course I’m willing to do this. I just

feel like for this– what are you planning to do?

TRAVIS: Just some simple reconnaissance. See if we
can see Ren, maybe have a conversation with him.

If he’s not a total prick, I don’t know, maybe
he’s got some of his dad’s handwriting.

LIAM: Yeah, okay.

SAM: We don’t have to go, I don’t care.

LIAM: No it’s fine.

SAM: It sounds scary to me.

LIAM: No I– my head is not in the game. We’ll go
along.

TRAVIS: Great, we’re going to head towards the
Apple Tree Tuneship? What did I write here?

MATT: (laughs) The Tutoring Village.

TRAVIS: Thank you.

MATT: Make an investigation check.

TRAVIS: Oh god. Nine, twelve.

MATT: Twelve, okay. It takes you a little while to
get there. You haven’t actually been to the Tutor

Village before.

TRAVIS: 13.

MATT: Okay, same difference. So you manage,
through asking questions and finding your way

around, you manage to get to the Tutor Village
right around sunset. You do see, about one block

over, the large, white-peach building that you had
previously been told by Dolan. You see the sign

up; it’s called the Guided Hand Infirmary. It’s
one story, but it stretches wide towards the back.

It’s like a large shotgun building.

TRAVIS: Guided Hand Infirmary?

MATT: The Guided Hand Infirmary. You can see light
from the interior. There are two windows at the

front, and a row of windows as it continues down
the back of the alley. The alley, you can see,

actually lights up, because the bright interior
warm light reflecting off of the buildings on the

opposite side, down the alley on each parallel end
of it. The building itself seems fairly well made,

there’s elements of a plaster material put against
the wood to make it seem a little less cracked and

broken on the vicinity around it. It looks like a
little more money went into this complex than a

lot of the surrounding buildings.

TRAVIS: Right. He’s a physician. Well, before we
put a personal touch on it, do you people with

sneaky abilities want to see what you can see in
the windows?

LIAM: Yeah, well, we could send Frumpkin to have a
look around.

SAM: That’s a good idea.

LIAM: I send Frumpkin. He will run around the
entire building, if he’s able. He’s also able to

climb things, so I will get him up on top of
window sills, if he can, to take a look inside.

MATT: As Frumpkin curls up and jumps onto the
windowsill, and you glance through the vision of

your familiar. The first window you come across,
inside, it’s a simple room, it’s painted a similar

white, peach color. There’s a single bed, maybe
twin size, with a single sheet. You see an

individual who is currently lying on it, with not
quite Caleb dirty clothes, but not an

upperclassman by any means. Upperclassman? Not
what I was going for, that’s fine.

TRAVIS: Seniors ‘99!

(laughter)

MATT: Wooo! Sydney football rules. Weird. But, you
do see this individual is currently has a full arm

bandaged, with blood soaked and dried on parts of
it, and they are currently asleep, and the door is

closed. There is a lantern inside that is set to
keep the room warm.

LIAM: Is there the ability for Frumpkin to move
around to the exact opposite side of this building?

MATT: Yeah, have him move around, go around the
front.

LIAM: Yeah, he will jump up to any windowsill on
the back of the house as well.

MATT: As Frumpkin keeps watch on each of these,
each chamber seems to either be empty or there’s

somebody in some state of either rest, or waiting.
You see one person, a younger girl maybe fifteen

or sixteen years old, who is waiting on the edge
of a bed, sitting quietly in a room by herself.

Glancing around, she looks over and sees Frumpkin,
and goes, “Kitty!” and makes the hand motion to

try and pet– You go around the back door and you
can see one room has two beds that currently have

two individuals that are coughing heavily. They’re
sick with something pretty bad, and there is a

person inside that is dressed in a white robe that
is in the process of bringing them both broth, but

they have a mask over their face, a piece of cloth
tied behind, and it looks like they’re treating

some diseased patients. This is, for all intents
and purposes, an infirmary.

LIAM: Yeah, did you say this was a one story
building?

MATT: It’s a one story building, but it’s quite
long. It goes back quite a bit. Other buildings

are spotty and build the space around the outside
of this block, whereas this infirmary stretches

the entire length of the block.

LIAM: Five to ten minutes of hopping from ground
to window a bunch of times, all I find are patient

rooms. No sort of office or anything else?

MATT: Correct, it looks like all– It looks like
it’s built so that all the rooms that have

sunlight are the rooms where the patients would
stay. Anything important would be kept in the

interior of the building.

LIAM: One last thing, how high is the roof?

MATT: The roof is about, I’d say, 12 feet up.

LIAM: Fjord, come here. Scooch down for a second,
and I jump up onto– I’ve taken my vision back– I

jump up onto his back. Now, stand up!

TRAVIS: 11 strength. Okay… Oof!

LIAM: Okay. I snap at Frumpkin, and he vanishes,
and I reach out, and Frumpkin appears. I am now

within ten feet, I would assume, of the top of the
building, so Frumpkin is on the roof.

(teleportation noise) I want to send him to look–
Then I hop down off of Ford and put my hand and

steady myself on Fjord and have Frumpkin look for
any holes in the roof, or if there’s a skylight,

or anything. Probably not, but it’s worth a try.

MATT: As you’re focusing, Fjord, you notice a small
child, maybe five or six years old, this scruffy

reddish hair and a dirty smashed face, walks up
and goes, “What happened to the kitty?”

TRAVIS: Oh, you know, it ran up on the roof. We
were trying to chase her down. You want to see if

maybe she ran around the corner?

MATT: “I was going up to pet it, and it went
away!”

TRAVIS: Yeah. They’re tricksy like that.

MARISHA: Second time your cat just vanished.

TRAVIS: Tell you what, if I see it, I’ll call out.
What’s your name?

MATT: “Oh, I’m Simon.”

TRAVIS: Simon, okay.

MARISHA: Simon!

SAM: We found him.

LAURA: Simon became a real boy.

MATT: He’s a real boy.

(laughter)

TRAVIS: Simon, I’ll call out if I see him. Why
don’t you see, if you run the other way, see if

you can find him.

MATT: “Okay.” He runs around the other side of the
building. Frumpkin is on top. And, looking at the

top, the front of it looks really nice. The top,
which nobody sees, doesn’t look that great. It’s a

pretty shoddy, wooden slats over wooden slats,
across the entirety of the roof complex. You can

see one small trap door, about the center of it,
that is currently closed.

LIAM: Okay, I call him back.

MATT: (Meowing)

LIAM: Then I (snaps fingers). And then he’s on my
shoulder.

MATT: At which point, you hear a kid go, “Whoa!”
Simon is now on the side, staring at this

disappearing and reappearing cat.

LIAM: Yeah, cats are the best. I don’t know,
there’s a trap door up there, but, I mean, we’re

not going in.

SAM: Go. Go away! Go. Go away! Shoo! Go away!

MATT: Make a persuasion check.

TRAVIS: (laughing) Oh my god.

SAM: 14.

MATT: 14. (screaming) and he runs.

SAM: Oh, sorry.

LIAM: Well done there, yeah. What do we want to
do? This place is full of sick people.

TRAVIS: Right. Unless Ren is actually on the
inside. If they had an office, maybe we could

rifle through some–

LIAM: Yeah. And if we’re going in, what do we do?
We could have one of us be ill perhaps.

TRAVIS: Yeah. Or just ill on the front doorstep
and keep them occupied.

LIAM: Yeah.

TRAVIS: Yeah. I could, you know, kick the shit out
of Nott in the face, and then be like (yelling).

SAM: I mean, we’ve got Mollymauk with us. Why
don’t you just do the same thing to him?

TRAVIS: I could kick the shit out of Nott in the
face, and then like–

SAM: I don’t appreciate this. At all. I feel like
I’m being singled out because I’m a woman.

(laughter)

LIAM: A better idea, perhaps, is for one of–
You’re able to disguise yourself, right?

TALIESIN: To a point.

LIAM: There’s three of us, that we can all
disguise ourselves. I can make myself look like

like a sick person.

TRAVIS: Although, he’s a physician. So he might
try to, you know, check. And I think, up to touch,

it falls apart.

LIAM: Well, you can make yourself look like you,
but with not green skin.

TALIESIN: It’s standard carny practice to be able
to fake boils and stuff with a disguise kit to

leper up a bit?

MATT: It would take you about an hour or so to do
so. To a studied physician, probably not going to

hold up.

TALIESIN: Sure.

MATT: You can certainly try. Depending upon how
high you roll.

TALIESIN: Could fake some sick on people.

TRAVIS: Yeah, I mean, I could mimic whatever you
have, and try to stay at arm’s length.

TALIESIN: You can just drag me in.

TRAVIS: I like it. Yep.

TALIESIN: I can make a scene.

TRAVIS: Yep. I like that. Then you two try to get
into the office somehow?

SAM: If there is an office.

TRAVIS: I’m assuming there is. It’s a doctor’s
office, right?

LIAM: There is some sort of trapdoor in the center
of that building that I don’t think is mirrored by

any of the rooms that I was able to see on the
outside of the building. So it’s like a donut with

a hole in the middle, is where, maybe, what you’re
looking for.

TRAVIS: I think that makes sense. We’ll cause a
ruckus, see what you can find.

LIAM: Yeah. Ruckus, you and I go in.

SAM: Okay.

TALIESIN: Have we talked about the other house
yet? Because the distraction was obvious.

TRAVIS: Is it?

TALIESIN and MARISHA: What kind of dog was it?

TRAVIS: Well, they’re not here.

TALIESIN: Was it a guard dog?

TALIESIN: They haven’t gotten back yet. Nevermind,
all right, I’m jumping ahead.

TRAVIS: It was a Chihuahua on a chain.

TALIESIN: We’re in!

TRAVIS: Fierce as shit. Spiked collar, tongue
out–

TALIESIN: We’re going to need a bigger boat.

MARISHA: Its name was Princess.

CALEB: We’re going to walk right in. These two are
going to create such a fuss.

TRAVIS: How long do you need to make
your face all lepered up?

TALIESIN: About an hour?

MATT: About an hour.

TALIESIN: And who said I was going to do my face?

LIAM: Couldn’t you maybe act like–

TALIESIN: We don’t want them to look at it too
closely.

SAM: Look like you’re just– Cough and stuff?

LIAM: Could you be a sick tiefling?

TALIESIN: Oh, I’m going to do that, too. I’ve got
a plan.

MATT: You’re going to spend time and apply.

SAM: Oh, I’ve got it, I’ve got it. Faster. What if
Caleb burns all of your clothing and you go in as

a burn victim?

TALIESIN: You’re not going to touch my clothing.

CALEB: That’s not, we’re not doing that.

TALIESIN: No, we’re not setting fire to my
clothing. I’m going to mess up my junk what fierce.

TRAVIS: Oh my god.

LAURA: Gross.

MATT: In the street?

TALIESIN: No, back at the– do we have a place
where I can work, or am I going back to the Leaky

Tap? Or is that too far away?

MATT: That’s up to you, you can try and duck into
a shady corner. And spend an hour.

LAURA: Spend an hour painting your dick?

TALIESIN: An hour painting my dick? No, I’m going
to need some privacy for that.

(laughter)

TALIESIN: I’m also going to need to order some
breakfast food. Something eggy.

LAURA: Ugh.

TRAVIS: For fuck’s sake, Jesus. Really?

TALIESIN: Really.

TRAVIS: Okay. All right.

TALIESIN: I thought you wanted a distraction!

TRAVIS: I do! I’m all about this. Let’s go find
breakfast. Jesus.

LIAM: When we go in, we don’t walk in just you and
me. We do Mother’s Love.

SAM: Yes. Yes. We do Mother’s Love.

LIAM: Just in case.

SAM: Yes, good idea.

TRAVIS: Can we find a tavern?

TALIESIN: A Denny’s, whatever. The worst pub
ever.

MATT: You can get yourself some evening scrambled
eggs for five copper.

TRAVIS: I think we need sunny-side up, don’t we?

TALIESIN: No, I’m going to scramble everything.
I’m going to get some beer. I’m going to get some

mayo. I’m going to get a little bit of everything,
I’m going to put it in my–

LAURA: In your butt.

MATT: All right. If you’re gathering all those
materials from a scattered meal–

TALIESIN: A little bit of hot sauce.

MATT: We’ll put it at about eight copper for the
total.

TRAVIS: I’ll pay for it. Don’t. It’s on me.

TALIESIN: No problem. We’re going to put it in
my– I’ve got a little water sack. I’m going to

mix it all up and put it in there and wait till
we’re ready to go.

MATT: Okay. I’m going to say for this, go ahead
and roll a d20. Add your proficiency bonus and

intelligence modifier.

MARISHA: Come on, stage makeup class!

TALIESIN: D20, proficiency bonus, intelligence
modifier?

MATT: Yeah. Because this is about trying to come
up with an accurate means of looking like you’ve

been infected with something.

TALIESIN: That’s 11.

MATT: 11. Okay. You take an hour and you’re pretty
proud of it. You think it’ll work fine.

SAM: Did you add your intelligence bonus?

TALIESIN: I have no intelligence bonus.

SAM: Oh, great.

TRAVIS: Do I dare ask what it looks like?

TALIESIN: You can see.

LIAM: Yeah, show us the goods. What did you do to
yourself? Oh!

TRAVIS: Why would you even?

TALIESIN: That’s the brilliance, is no one’s going
to look that closely.

TRAVIS: That’s in your brain forever.

TALIESIN: Literally forever.

MATT: For a month.

MARISHA: This is going to be the weirdest fanart.

TALIESIN: Shit! I didn’t even think about that!
God damn it.

LIAM: I will have Jester sketch it out and we will
have it forever.

TRAVIS: Are we ready to do this? Are you ready to
make a damn fool of yourself?

TALIESIN: I’m always ready to make a damn fool of
myself.

TRAVIS: All right. Let’s go. We go up to the front
door. Where are y’all going?

LIAM: We’re going to hang back. Is there a nook or
an alley within view of this?

MATT: There’s alleys on each side, but they both
have windows that are lit, so you would be in one

of those vicinities.

LIAM: Can we go half a block away?

MATT: You could. You would be at a distance
though.

LIAM: Yeah, that’s fine for the moment. For the
moment, yeah. Get ready, we’re going to do

Mother’s Love.

SAM: How will we know when to go?

LIAM: We’re going to watch them at the door.

MATT: All right. So the two of you enter. You go
through the front door. It’s a double door. It

pushes open. It doesn’t appear to have resistance,
it’s on a hinge. You push in, and at the front

there’s a clerk there, wearing the same white
robe: a middle-aged man, receding hairline, short

hair, big bulbous red nose, some pock-marking on
his cheek. He looks up. “Can I help you?”

TALIESIN: No, I’m fine. I’m perfectly, perfectly
fine. I don’t need to do any of this.

TRAVIS: (coughing) No, you need help. It’s real
gross.

TALIESIN: I’m fine!

MATT: He reaches down and pulls a cloth up and
puts it immediately over his face. “Okay, um– ”

TALIESIN: No, I don’t – I was born in a place
like this. I don’t want anything to – I’m going

to give myself a little (grunt). Sir, there’s –
(vomit). I’m going to go for it right in his face.

LIAM: The ruckus is audible all the way down the
block, so I turn myself into a half-orc woman and

pick up Nott like my baby and put her head on my
shoulder and start walking towards the building.

MATT: Okay. As you’re doing that, I need you to
roll a deception check with advantage because

you’re helping.

TALIESIN: Magnets, how the fuck do they work?
That’s nice. 21.

MATT: 21! As soon as you spray in the face, he’s
like (sputtering). Takes the scarf off and

(panting) “Sit down, please!” He points over to a
bench on the side.

TALIESIN: I’m going to start crawling along the
floor and i’m going to cut myself a little bit on

my neck. Since I’m used to it, I don’t mind a
little blood. I’m giving myself a good cut, maybe

there’ll be a little ice fleck. I don’t know if I
want to activate that, if it’ll work on my

fingernails, but what the fuck. I’m going to start
crawling, leaving a trail of vomit into the next

room, going, no! No!

MATT: Take a point of damage.

TALIESIN: Yup.

TRAVIS: I go the opposite direction he starts
walking. (hacking cough)

MATT: The clerk at this point goes, “Please! Stay
tight, I’m going to– shit!” He leaves the room.

SAM: Go, go, go, go!

LIAM: We peer in the door. What is going on in
this room at this point?

MATT: You walk in as you see there’s a spray of
stuff across the clerk’s counter. You see both

Mollymauk and Fjord crawling in opposite
directions across the floor as you hear footsteps,

and the clerk had just rushed out of the chamber
down the hallway.

LIAM: We are going to go between them like Noah
through the water. Oh, that’s the wrong – Moses, yeah.

SAM: Like Noah through the ark!

LIAM: There’s vomit and eggs everywhere!

MATT: What you see now is there’s two hallways.
There’s one to each side as you enter. Where the

clerk’s desk was, it looks like there’s all the
rooms you saw on the right side, all the rooms you

saw on the left side, and there are chambers in
the center of the building with the two hallways

that bisect the two areas. You can choose right or
left, it’s up to you. The clerk went down the

right side.

LIAM: I will take the left one if the clerk went
down the right side.

MATT: Okay. As you’re rushing with Nott in your
arms, you head into the hallway on the left side

and you glance and can immediately see another
person with a robe, who is holding a small satchel

of some sort of greenish material. They walk and
see you. “Excuse me, can I help you?”

LIAM: (crying)

SAM: (baby wails)

MATT: Make a deception check, please.

SAM: Oh, no, me? That’s a negative one. (shriek)

MATT: “What seems to be the problem?” He looks, as
opposed to being empathically interested in your

well-being, is genuinely disturbed by the sound
the child is making, Rosemary’s Baby style.

LIAM: Frumpkin appears on the back of the guy’s
neck and starts tearing in.

SAM: Oh, God, you’re using it to attack? You can
do that?

MATT: Roll an attack for Frumpkin, please.

TRAVIS: My allergies are going to be shit in about
five seconds. My worst nightmare.

LIAM: Oh, my gosh, for a cat? I mean, it’s a 13
plus I don’t know what.

MATT: That hits, he’s wearing a robe. Go ahead and
roll.

LIAM: Starts clawing. One?

MATT: We’ll say it’s one point of damage, is a
cat’s scratch. As it’s clawing, he’s (screaming).

He starts screaming and grabs Frumpkin on his back
and tries to pull him and throw him off. Frumpkin

full-on spins, scatters, all claws and legs out,
lands on the ground. (Angry cat sound) Full

puff-up, tail and everything. At this point you
watch another doorway flip open, and you see a man

come out with very short brown hair on the sides
with a pompadour in the front and a similar white

robe, but it looks like it’s longer-sleeved with
more detail. He goes, “What is all this ruckus happening?”

MARISHA: Ooh, I hate him. I hate him already.

MATT: “What is a cat doing here? Get the cat!” He
watches as the clerk says, “I don’t – shoo! Shoo!

Shoo!” He’s trying to get Frumpkin to leave now.

TALIESIN: Off in the distance you hear, You have
no legal authority over me! (vomit)

TRAVIS: (hacking cough)

MATT: There’s now other workers of the infirmary
coming out of the rooms that are all starting to

gather. The one who saw you in the hallway is now
coming towards you while shooing Frumpkin out. You

watch the guy who had left the chamber head back
into the office and close it. People are starting

to scatter. You guys are waiting in the two rooms
now, you said? You found two separate rooms?

TALIESIN: I’m just running the hall.

MATT: You’re just running the hall?

TALIESIN: I’m crawling in the hall.

MATT: What are you doing?

TRAVIS: I’m standing there like (hacking cough). I
think I shit my pants!

MATT: So you’re coughing loud in the room. You’re
crawling in the hall. Behind them?

LIAM: Is there enough chaos for us to step into
one of these open rooms and shut the door behind us?

MATT: We’ll find out in a second. Now we have you
spitting and freaking out. The two clerks that are

trying to push Frumpkin out are trying to escort
you. They see you. They’re like, “Sir? Sir?” They

start grabbing your arms and lifting you up.

TALIESIN: (vomit) I’m still bleeding from the
neck.

MATT: They start dragging you into one of the
rooms on the side. They open one room and there’s

somebody in there already who was sleeping but is
starting to come to, going, “What’s happening?”

“Sorry!” They close the door, go to the next
chamber, and start dragging you into an empty room.

TALIESIN: I’m going to immediately – I’m going to
go limp.

MATT: Okay.

TALIESIN: Then the minute the door’s open, I’m
going to make a break for it.

MATT: All right. They open the door–

TALIESIN: I’m out!

MATT: You bolt?

TALIESIN: I’m going to bolt. Full speed.

MATT: Make an athletics check.

TALIESIN: All right. Athletics or acrobatics?
Athletics?

MATT: Actually, this would be your choice.

TALIESIN: Oh, yay. That’s nice. Nine?

ALL: Nine!

MATT: You try and pull away, but in the moment,
they’re genuinely worried about your well-being.

They’ve probably had patients try and make big
physical actions while they’re in their care, and

they hold you back.

TALIESIN: It’s magic! I’m possessed! I turn to one
and go, (in a guttural voice) The power of Christ

compels you! I’m going to use Devil’s Tongue and
I’m going to do a couple points of damage to him.

MATT: Devil’s Tongue or Vicious Mockery?

TALIESIN: Vicious Mockery.

TRAVIS: Oh, lord. Oh no.

TALIESIN: It’s only a couple points.

MATT: Okay. That’s 11. What’s your DC on it?

TALIESIN: On Vicious Mockery? Where’s my – I’m
not used to magic. It’s so weird.

MARISHA: I’d like to say, I feel pretty good about
our casing mission.

MATT: What’s your charisma modifier?

TALIESIN: Charisma modifier is zero.

SAM: Your modifier’s right there.

TALIESIN: Is it? I’m blind. Where does it go?

MATT: It’s fine. They succeed. You shout this and
one of them (groan). They grab and throw you into

the room. You (whoosh) into the chamber and they
close the door, pushing you inside of it.

TALIESIN: It would’ve been a plus three modifier,
sorry.

MATT: Well, what’s the DC of the spell is what I’m
asking?

TALIESIN: I’m trying to find that. I’m not used to
magic.

MATT: That’s okay.

TALIESIN: Yeah, never mind.

MATT: It’s fine. They shove you into the chamber.
They close the door. You land on the ground and

you hear it lock behind you.

TALIESIN: All right.

MATT: You are now a dangerous patient who needs
other glancing. While that’s happening and they’re

distracted by that, you guys–

LIAM: Look for an empty room. Or is every room in
the house full?

MATT: I’d say about half of them are full. You see
two chambers that are empty.

LIAM: I go in and shut the door behind us.

MATT: All right. You close the door. You guys both
make stealth checks real fast.

LIAM: A one.

SAM: 21.

MATT: All right. You enter the room and close it.
What are you doing?

SAM: What are we doing in here? We have to go back
to the office!

LIAM: Yeah, but he’s in the office.

SAM: We could – You’re right. Maybe we should
just leave. Molly and Fjord will be fine, we’ll

just leave.

LIAM: We don’t know. That’s a no, we’re working
together. We’re trying to work together with

people. No, we have to get all of us out of here,
which is more important than finding this asshole

in the building. What do we do, what do we do?

SAM: We have some– We could– I’m looking. What
do we got? We could do Enemy of My Enemy?

LIAM: That seems extreme at this moment.

SAM: (stammering) You could set the place on fire.
You could– I don’t know what to do!

MATT: (knocking) “Hello? Is there somebody in
here?”

SAM: Shh!

MATT: The door opens and you see that there’s a
clerk who had apparently heard the door close

behind you as you had entered the room and is now
walking into this darkened chamber. As soon as the

door opens, you guys are on the opposite side of
the door. He walks over towards the lantern in the

corner to light it, because the room is dark that
you’re in. There’s nobody in there at the moment.

He walks over.

LIAM: Let’s go. Out we go.

SAM: Okay, let’s go! We’re going to run out the
door.

MATT: “Oh, wait! Wait!” You guys bolt past into
the hallway. You guys dart out to the entrance and

out into the night air.

SAM: Wait, out of the hospital or just out of the
room?

LIAM: I wasn’t saying that, but I don’t mind.

SAM: Just out of the room.

MATT: Oh, just out of the room. You guys are out
of the room and the person sees you.

LIAM: No, but we’ll go down the hall towards the
front of the building to look for, I would assume,

Fjord and Molly at this point.

MATT: Well, you guys find Fjord there, coughing
loudly, while you are currently locked in this room.

TALIESIN: I know. Is there a window?

MATT: There is.

TALIESIN: In the door?

MATT: Yeah. Well, no. There’s a door, it’s a
closed solid door, and there’s a window looking outside.

TALIESIN: (cackling) Are there bars on the
window?

MATT: There’s not. No. There is one cross bar that
is maintained, it’s more to support the four panes

of glass, but that’s it.

TALIESIN: All right. I’m going to peek out the
door to see if anybody’s coming for a minute.

MATT: Peek out the door?

TALIESIN: I mean the little door window.

MATT: Sorry, there’s no window in the door.

TALIESIN: No window in the door and the door is
locked. Okay. I’m going to start gently meditating

on breaking the window, or opening the window if
it’ll open.

MATT: Okay. While you’re meditating on that–

LIAM: Is Fjord alone in this room?

MATT: Fjord is alone in the room.

LIAM: I turn and show him Nott.

SAM: We got to go!

TRAVIS: Did you get anything?

SAM: No.

TRAVIS: Well don’t give up! (cough) I walk out
towards them. Do you have a privy? I think I shat myself.

MATT: There are two clerks now that were
originally fleeing to get help and have come back

now with the gentleman with the short brown hair,
who’s exited the opposite side of the chamber now.

“We’ve brought the doctor.” He moves before the
doctor, who approaches. “All right, so you appear

to be sick.”

TRAVIS: Yeah. (cough) I have a terrible cough and
apparently my breakfast didn’t agree with me and I

coughed a little too much and felt a pack in my
pants.

MATT: Make a deception check.

SAM: Is this the doctor that we saw before?

MATT: Yes.

TRAVIS: 15. 16.

MATT: 16? He goes, “All right. Please have a seat
in this chamber.”

TRAVIS: I think I got shit in my pants. Can I
visit the bathroom real quick? I don’t want it

running down my thighs and stuff.

MATT: “There’s an outhouse about two blocks down
outside. Come back – ”

TRAVIS: You don’t have anything in the building?

MATT: “Get in the room. We’ll get you a pan.”

TRAVIS: All right. Yeah. I go in the room.

MATT: You go in the room, and one of them pulls
out a metallic bedpan and sets it down on the side.

TRAVIS: Can I have a little privacy while I check
my undercarriage?

MATT: They close the door immediately and then
turn to you two: “We’ll get to him in a second.

What’s your problem?”

LIAM: (soft voice) Fever. She has a fever.

MATT: “Let me see her.” He comes forward and puts
his hands out towards Nott.

SAM: (hisses)

MATT: Do you do that? Make an intimidation check
with advantage.

SAM: Intimidation? Negative three?! How is that
possible? 13.

MATT: 13. The physician goes (screams), falls
back. The other two clerks or physician helpers

catch him: “Get it out! Get it out! Out! Shoo!”

SAM: I’m going to scamper towards the office if I
can, as fast as I can.

MATT: Make an acrobatics check to try and dodge
past their grasp as you begin to dart through their–

SAM: Oh god. Nine? They got me. They got me,
guys.

MATT: As you run, all of a sudden there’s a tug on
your cloak and the same younger physician who had

told you to get out is clutching the back of your
cloak and lifts you up off the ground. “Well then,

someone’s going to play nice with the
Crownsguard,” and turns and starts bringing you

towards the exit. “You too, outside!”

SAM: Oh no. This couldn’t have gone better.

TRAVIS: Am I in the room by myself?

MATT: Yes.

TRAVIS: Can I cast Disguise Self and give myself
the same sort of clerk/orderly outfit as…

MATT: Yeah, easily.

TRAVIS: Maybe not looking exactly like one of
them, but like them in a uniform.

MATT: Yeah.

TRAVIS: Okay. Can I exit the room and come out
into the hall?

MATT: You exit out and the two other ones are
looking a bit confused. He’s currently dragging

Nott who’s flailing on the edge of the cloak,
dangling, out into the main area.

TRAVIS: Get him out of here. I walk past them,
towards the office where the doctor is.

MATT: Okay. He goes and throws you out onto the
street. Pushes you out, Caleb, and goes “Guard!”

and begins pointing loudly over there, down in the
direction of where you tumbled and landed on the ground.

LIAM: Wait, so who’s where outside?

MATT: You guys got shoved out into the front of
the facility. Nott got tossed, landed, and

stumbled a few feet, and they’re now shouting for
the guard and pointing at Nott.

LIAM: Pointing at us? Okay.

SAM: Enemy of My Enemy now?

LIAM: (groans) That still seems extreme. We should
just book it.

SAM: Are you fast? All right, fine. I’m not
leaving you. I’m much faster than you.

MATT: You guys start bolting?

SAM: We’re going to start to run.

MATT: As you guys run, they don’t give chase
because it’s not their job to do so, but they

start shouting and shouting. I want you both to
roll stealth checks to try and see if you can

avoid the sight of the Crownsguard that are in the
process of responding to the shout.

SAM: 15 from me.

LIAM: Only a ten for me.

MATT: Okay. As you guys dart into the nearby
shadows, plugging down a few alleyways, you hear

some voices in the distance, some conversations,
some shouting, and then some footfalls that get

loud… and then get a little softer, and
eventually a little softer and fade off. You just

barely scraped by on that one.

MARISHA and LAURA: Oh my god.

MATT: You, however, darted off towards the open
office and as soon as you glance in there, you can

see there is a desk set up, there is a chair,
there are a number of large books and stacks of

parchment. It looks like there is a whole rack up
top with various medicinal herbs and salves that

are categorized into small makeshift cubbies. This
is where a lot of the treatment seems to be mustered.

TRAVIS: Can I turn, and as I start to close the
door behind me, can I look down the hallway and

see if anybody is walking towards me in the
hallway. Is it relatively clear?

MATT: Well, it’s clear for the moment, but the man
who was just in this office just finished

throwing Nott outside and is in the process of
talking with the Crownsguard. You don’t know how

long you have until he returns.

TRAVIS: Can I grab a handful of papers off the
desk and put them under my shirt and start walking out?

MATT: You palm a bunch and throw it in there, all
right. You exit, just as you see them returning to

the hallway with the physician straightening his
outfit, making his way in your direction. Doesn’t

even make eye contact with you, just brushes by
and shoulder-checks you, which is hilarious

because the size of your visual is much smaller,
so it’s like (impact) “Watch it!” and was two

inches away, but doesn’t seem to notice in the
moment that he actually did so. Makes his way into

the office, you hear the door close behind you,
and the two other clerks frustratingly start

scattering and making their way to the other
chambers. One of them is talking to the other

about, “I don’t know what happened. He went crazy
and started spitting and was bleeding everywhere,”

and they’re both making their way to the door
where Molly is in.

TRAVIS: That was very unruly; I need to excuse
myself for a moment. I’ll head out of the infirmary.

MATT: Okay. You head back out onto the street. You
are in that chamber for a while. Are you doing anything?

TALIESIN: How long has it been?

TRAVIS: I’m heading out of the infirmary and I’m
going to start wrapping around the building

towards the side of the building that he was in.

TALIESIN: I’m seeing how– is it possible to open
the window?

MATT: Make an investigation check.

TALIESIN: God, all these numbers I used to be good
at, but I’m not good at anymore. Ten.

MATT: Ten. Nothing easily does so. You can try and
pry one of the panes out, but there’s a decent

chance it might break in the process if you’re not
careful.

TALIESIN: That’s fine.

MATT: You’re going to try? You take one of your
blades and you wedge it up underneath where the

metal bar is, it’s holding the pane in place to
see if you can wedge it out. Go ahead and make a

straight dexterity check.

TALIESIN: Nope. One.

MATT: It shatters and breaks on both sides of the
window. You watch as the window shatters outward–

TALIESIN: I’m going to jump out of it.

MATT: The pane itself is about that big, so you’re
going to take more of the window with you to do it.

TALIESIN: Yeah, that’s okay.

MATT: All right! You shoulder-roll-leap through,
shattering the window out of the infirmary,

rolling into the alley. You see this happen as
Molly is a chaotic spill of glass shards and

purple skin.

TRAVIS: Run!

MATT: You guys bolt. At this point, as you head
back, you’ve now seen the guards that have just

run off to go after Nott hear the shatter and turn
around to begin, some of them, to double back to

where the sound of the glass breaking came from.

TRAVIS: Can I point off in a different direction
than Molly’s running, since I look like a hospital

clerk nurse?

MATT: Make a deception check.

TALIESIN: Carry me. I’m going to jump into your
arms while you do that.

LAURA: No, no, he’s pointing the other direction!

MATT: It’s too late!

TALIESIN: Wait, no, I’m trying to understand the
scene here. I thought they were looking at him.

MATT: They are.

LAURA: They’re looking at him, but you were
running away.

TALIESIN: Well, if I’m already– because I didn’t
know if I was just standing–

MATT: Okay.

TRAVIS: 15.

MATT: 15. The guards approach and they both look
antsy, but they see you pointing away, and they

both head in the direction that you were heading
them off towards, as Molly’s about to leap into

your arms.

TALIESIN: I was already– towards…

MATT: You guys have managed to find yourselves
back into the chaotic evening of the streets of Zadash.

LIAM: I think I was imagining a small mom-and-pop
place with two physicians, but like 50 people in

white coats came out–

MATT: It’s like six.

LIAM: I think it was more like 72, Matt, let’s be
honest.

MARISHA: In the meantime, me and Jester are like:
What’s taking them so long?

LIAM: Oh, that only took five minutes to go that
bad.

MARISHA: He took an hour to cosplay his dick!

MATT: Which is still there, by the way!

TALIESIN: I know, I’m going to save that for
later.

TRAVIS: As we’re walking back, can I start looking
over the papers, looking for some sort of

signature that says Richter or Prucine or
anything?

MATT: Yeah. As you guys make your way back to the
Leaky Tap to eventually meet up, going through the

paperwork, unfortunately, none of them have
anything that signifies the High-Richter. They all

seem to be various quick notes on bones breaks and
resets, on various illnesses that have come

through and treatments that have been applied,
keeping tabs on return visits. It’s all various

notes of–

SAM: Anything from his dad?

MATT: Nothing from Lord Sutan, unfortunately.

TRAVIS: Yeah, it was just on top of the desk.

MATT: If you had possibly searched a little
longer, you could have maybe found something, you

think, but given the circumstances, it did not
occur.

TRAVIS: I don’t really have anything to hold him.
Crown of Madness!

MATT: So you didn’t find anything you wanted to,
and you probably definitely fucked up a few

people’s recovery routine. But that’s fine. You
guys eventually find your way back to The Leaky

Tap. Your monk and your cleric are waiting for
you, and you watch as these four individuals walk

in looking a bit haggard.

TRAVIS: Great success. Went off without a hitch.

MARISHA: Why are you covered in mayonnaise and
egg?

LAURA: Why do you smell like beer?

MARISHA: And hot sauce? Is that hot sauce?

TALIESIN: That is, in fact, hot sauce. I’m going
to empty out my canteen into the fire.

LAURA: Gross.

TALIESIN: I was making a distraction.

TRAVIS: We found Ren. We–

SAM: He’s heavily guarded. There was no way to get
close enough.

LAURA: Did you go in and say “Can I speak to Ren?”
and then somebody else go in his office while

somebody was in the front asking to talk to Ren?

TRAVIS: That’s actually exactly what happened, it
just didn’t go as well as you thought it might go.

LAURA: Oh, okay.

TRAVIS: Great minds think alike, though, Jester.

TALIESIN: Fools seldom differ.

MARISHA: You guys look real defeated, over here.
You look palpably defeated.

SAM: We almost had to kill an orderly.

MARISHA: What?!

SAM: It’s very embarrassing.

LIAM: That’s true, it came very close.

TRAVIS: How’d it go for you two?

LAURA: Oh, well, we cased out his house. We found
a big tree that we can hop the fence with. Oh, and

we bought this rope and this grapple so that we
can climb.

LIAM: So you looked at the house and then you went
shopping?

LAURA: Well, so that we can break into the house,
yes.

LIAM: Tight, that’s tight.

TALIESIN: I jumped through a window.

MARISHA: You what?!

TALIESIN: Full glass, it was great.

LAURA: Is that what all of these things are?

TALIESIN: Well, some of those are sequins, but
yes, essentially.

MARISHA: All right.

SAM: It was a good dry run for our real heist that
we’re going to be doing in a day. So we’re working

out the kinks…

TRAVIS: Not promising.

TALIESIN: It’s not about the plan, it’s about the
desire to improvise.

LAURA: I cast Cure Wounds on Molly.

TALIESIN: Oh, yay. I had very little, so thank you
for that.

MARISHA: You know this could lead back to make it
look suspicious if we go after Lord Sutan if his

son was just broken into, right?

SAM: Well, don’t worry about that because they
definitely saw our real faces.

LIAM: Not my face.

SAM: Oh yes, you’re right. They only saw my real
face, so maybe that’s okay.

MARISHA: He’s going to know his medical notes are
missing, right?

TRAVIS: It’s an infirmary. They got to see
terrible people in there all the time.

LIAM: Yeah, agreed. In hospitals, you see all
nature of people.

MARISHA: All right, okay.

LAURA: Yeah, nobody mentioned anything about
needing handwriting, right?

SAM: No, no.

LIAM: No, there was not a lot of–

LAURA: No talk of his father at all, right–

LIAM: There was not a lot of talking, in fact.

TALIESIN: It was probably just an attempt to steal
medicinals.

MARISHA: Sure, sure. All right.

LAURA: Well, we have Ren’s handwriting. We could
potentially put a note in somebody’s house with

his stuff, but I don’t know if that’s what the
plan is.

MARISHA: Well, I mean, that works because as Dolan
said, these fancy people tend to get other people

to write their mail and do their paperwork for
them, so…

LIAM: Well, it could add credibility to the
tapestry that we’re trying to weave here. The goal

is still to get into Sutan elder’s home and get
this seal.

MARISHA: Yeah, that never changed.

LIAM: Within the writings that we forge we could
include some by the junior Sutan, so that would

add some credibility to what we’re doing.

TRAVIS: Might get us in past that outer wall, at
least.

LIAM: We still have to figure out what we are
going to– if we are starting at Sutan’s house,

then… We don’t have any writing of the
High-Richter’s; we are either trying to focus on

finding that somehow or, going on what you were
discussing which is creating the appearance of an

underling, or a for-hire of the High-Richter’s, or
some kind of code saying that they are

communicating with Sutan elder on behalf of the
High-Richter, yeah?

MARISHA: Nott, over here, knows a little bit of
Thieves’ Cant.

SAM: Do you need me to write something?

MARISHA: It would look shifty.

SAM: I could do that–

MARISHA: I’m just saying, from my experience,
normally if you’re trying to do a coup–

LIAM: Experience as a what?

MARISHA: As a rebellious teenage woman. In my
experience, normally if you’re trying to do

something bad, you’re not like “Dear diary, I did
this bad thing. Signed, Beauregard.” You get what

I’m putting down?

TRAVIS: Yeah, it’d be obvious.

MARISHA: Correct. We want to look– if it’s too
obvious, it’s the opposite of convincing.

TRAVIS: Sign it somebody else’s name.

MARISHA: This guy goes by The Gentleman because he
is smart. That’s all I’m saying.

LIAM: We want to put information in Sutan’s
house– elder– right? We could have some sort of

writing that is not from the High-Richter, but
that says “H-R would prefer the plans to go into motion–“

LAURA: “H-R wants a meeting with you.”

MARISHA: “Spoke to The Myriad,” yeah…

TALIESIN: “Finalized the plans.”

LIAM: I propose that we make it seem like Sutan
and the High-Richter were conspiring to have

Orentha killed. So we have a note put into Sutan’s
house that says: “On behalf–” from an

intermediary, “On behalf of HR, wants the plan to
go into motion immediately and that Orentha will

be out for the festival tonight.

LAURA: The Big O. We should say Big O.

LIAM: The Big O. That is good.

SAM: We are so much better than the other people
at planning like this.

(laughter)

LIAM: Then we plant that in Sutan elder’s house
when we successfully, quietly break in.

LAURA: I’ll start writing that note right now.

SAM: In block letters? Can’t be traced to anyone?
That sort of thing?

LIAM: Well, it’s an intermediary, so does not have
to look–

MARISHA: It doesn’t really matter.

LAURA: I’ll make it look crisp and–

SAM: Make it look like evil calligraphy.

LAURA: Yeah, like evil handwriting.

LIAM: This letter perhaps on its own is not
enough, but with the seal, if we have a matching

letter planted in HR’s home–

LAURA: Yeah. Got your messages. I will move the
meeting up and the Big O is going to die for sure.

SAM: Ooh yeah!

MARISHA: And a little bribery if we’re trying to
go for something.

LAURA: But where are we going to get this money
you keep talking about?

TALIESIN: We can just promise them money.

LAURA: Here’s the thing, having seen people be
bribed before: you need very large sums of money

for bribing. Especially with rich people. They’re
not going to need 500 gold to do this sort of

thing, they want 5000 gold for this sort of
thing.

MARISHA: It depends. If you’re just handing money
off to an assassin. If it’s a lowly level person,

might not need much. Doesn’t need to be the whole
amount. Just needs to be a payment, maybe.

SAM: A check?

LAURA: A check? An IOU. “On behalf of HR– “

LIAM: Keep your writing very plain. Not immensely
charming–

SAM: Traceable!

LIAM: No, I mean not charming, like the way you
speak.

LAURA: So no hearts above the i’s then?

LIAM: No. No.

LAURA: I write, “On behalf of HR– “

LIAM: Yeah, that’s good.

LAURA: What comes after that?

MARISHA: The Big O thing. The plan against the Big
O.

LIAM: “HR would like the plan to be moved
forward.”

MARISHA: “It will commence– “

TRAVIS: “As discussed.”

MARISHA: “Commence as discussed.”

SAM: Sounds official.

LAURA: “On behalf of HR, the plan– “

LIAM: “The plan is moving up to tomorrow night, at
the festival.”

LAURA: “The plan is moving up to tomorrow night,
at the festival.”

LIAM: “The moment has come, and it is time for us
to seize it.”

LAURA: That’s what I write.

MATT: Okay. You work out the logistics of that
letter–

MARISHA: And it sounds super boss.

LAURA: “Yours truly, forever and ever, your BFF–
“

SAM: No, no!

LAURA: No?

SAM: Take out the part where you say, “Do you like
me? If so, check this box.”

(laughter)

TALIESIN: I thought that tied the whole thing
together.

LAURA: Yeah, I thought it was good.

TRAVIS: And no perfume on the letter.

MARISHA: Aw, you beat me to it! No signing it with
a kiss.

LAURA: If I fold it up like a little triangle.
Just a simple–

TALIESIN: What kind of dog?

SAM: What?

MARISHA: What kind of dog?

LAURA: Oh wait! Should I fold it or should I
scroll it?

SAM: Scroll it! Because we’re going to–

MATT: The guard dog that was outside of the home?

TALIESIN: There’s a guard dog.

MATT: It was a mastiff.

TALIESIN: It was a mastiff? Was it a well-kept dog
or– was it a dog of pride or just a dog of–?

MATT: From what you guys saw of the mastiff, it
wasn’t a show dog by any means, but it wasn’t a

street dog they’re just using for the moment.

TRAVIS: Was it a talking mastiff?

MATT: One way to find out!

TALIESIN: Does it look like the sort of dog that
you can actually be proud of or is it just a utility?

MATT: It looks like it’s a utility dog. You’ve
seen some dogs go around with members of the

crownsguard before as part of the general– It’s
more for an intimidation tactic. They’re rarely

ever utilized, but the presence of a dog just make
some people, especially those who work in darker

categories, unsettled.

TALIESIN: We have a cat.

MARISHA: Can the cat become a mastiff?

LAURA: Can the cat get the dog–

LIAM: To chase it away.

LAURA: Yeah.

TALIESIN: Then someone would have to get the dog
back.

SAM: Just shoot the dog with an arrow and kill
it.

TALIESIN: I’m just talking about getting the dog–
no!

TRAVIS: Nott.

TALIESIN: Somebody’s going to have to retrieve the
dog if the dog goes running.

MARISHA: Here’s the deal, Nott–

LIAM: We don’t want a dead dog.

MARISHA: Yeah. we need to leave no trace. The only
way this gets pulled off is if–

TALIESIN: This is the subtle one.

MARISHA: Is if no one thinks anyone was there.
Ever.

SAM: Show the dog your dick.

TALIESIN: I’m not showing anybody– there’s no
more of that. What if the dog runs? The guard will

have to get the dog back.

LAURA: They’ll chase after the dog.

LIAM: Yeah. Frumpkin can do that very well.

LAURA: We can try that. If it doesn’t work, then
we try to jump up and over.

LIAM: Also, sausages are very inexpensive, so we
have that as a Plan B.

MARISHA: We also have good ol’ Fjord, who can
always disguise himself as a guard.

LAURA: And relieve him.

MARISHA: Correct.

LAURA: Say that somebody really wants him over at
the party.

LIAM: Are they private guards, though, or are they
crownsguard?

MARISHA and MATT: They were crownsguard.

MATT: They were assigned.

LIAM: Do you know what, Nott, if you want– one
idea, if you want to help, is you can also write a

note in your Thieves’ Cant. It should be vague on
details, but a message from the Myriad. Or don’t

even get that specific, but write, in Thieves’
Cant, a note saying that everything is in place

for the festival.

MARISHA: I think that’s a good idea.

SAM: All right. Sure. I need a few papers.

MARISHA: A few papers are always good.

MATT: All right. As you guys work your way through
preparing this letter, condensing your plots for

the next evening, and eventually find yourself to
a night’s rest in preparation for the next day’s

events, we’re going to take a break!

LIAM: No, but I think we should go back to the
hospital one more time.

MATT: (laughs) Fucking D&D.

LAURA: Watching your face, Matt, as all that was
happening. You were like, what are they doing?

MATT: Those are my favorite moments of the game!
I’m like, I don’t– okay, guys! This is happening!

This is all your fault.

TALIESIN: It was a great plan.

MATT: So yes, before we go to break, our friends
at Wyrmwood have their giveaway for the evening.

You need to be in the Twitch chat room to
participate. Right now, the offer’s only good for

residents of the United States and Canada,
excluding Quebec, because, apparently, Quebec. For

the official rules, you can find the link in the
chat tonight, but tonight it is the Flame Box

Elder Deck Box, which is pretty awesome. Oh, and
it came with a Magic pack with a guy going (screams)

LIAM: Is he at the hospital?

MARISHA: Why is there a Magic pack in there?

MATT: It’s a deck box. The pack comes with it,
too. So go ahead and enter into the chat room–

the word for this break is “Heist”. H-E-I-S-T.
Remember, only enter it once. If you enter it more

than once, you will be disqualified,
unfortunately. We’ll get to that, and we’ll have

the winner in the break. In the meantime, we’ll
see you back here in a few minutes.

[break]

MATT: Hello, and welcome back, everybody. We have
a winner from the chat. Congratulations to

PyroMalibu. PyroMalibu is the winner of the box.
Denoba will get your information in the chat if he

hasn’t already, and we’ll get that to you, so
congratulations. So, as you guys all prepare for

the evening’s rest, the next day– is there
anything you needed to do before the next day

happens?

SAM: I would like to talk to Caleb. (clears
throat) Oh, Caleb? Nott here. I have a favor to

ask of you. I absconded with some items recently,
and I wanted you to take a look at them with your

keen eye.

LIAM: Where did you get these items?

SAM: It was not– I didn’t break in anywhere– I
mean, we did, but it was cool because other people

were with me. It’s when we went down into the
basement to scout around for other entrances into

the bottom of the Leaky Tap.

LIAM: Under the Leaky Tap? And you found?

SAM: I found a skeleton that had these bracelets
on her? Him? They?

LIAM: You found a skeleton?

SAM: Yeah, I don’t know. I didn’t really have time
to look at it.

LIAM: You found a dead person?

SAM: A very old dead person. Could be ancient.

LIAM: Yeah, but it’s not really typical to keep a
dead– like a skeleton in your basement.

SAM: I didn’t think about that, but yes.

TRAVIS: Nor in your closet.

LIAM: Well, that’s a topic for the group. We’re
staying in an inn where there was a dead person.

SAM: I don’t think it’s haunted or anything. It
just seemed like someone– it was stuffed way in

the corner behind some boxes
like someone wanted to–

LIAM: Yeah, that’s worse. That’s not better,
that’s worse.

SAM: I didn’t– I mean–
I’m really just interested in these.

(laughter)

LIAM: Okay, well, that’s somewhat unsettling, but
show me these items that you have.

SAM: These are just bracelets that I found. I was
wondering if you could use your magic skills.

LIAM: I place them down on the bed and go through
the process of casting Identify on them. It takes

about ten minutes.

MATT: Okay. As you finish the focus, you glance
down at them, extending your consciousness to see

if there’s any residual magic energy. They’re not
enchanted, but they are made of a very nice, solid

platinum with a gold spiral lay on them, once you
pull the dust off, so they’re probably worth a

little bit of money.

LIAM: You should sell these. These are not little
and adorable like buttons.

SAM: No, but they’re shiny and nice.

LIAM: Do you want to wear them?

SAM: Ooh. Maybe I could.

LIAM: Well, you could. What–

SAM: Are they big?

LIAM: Are they huge for a goblin’s little wrists?

MATT: For a goblin’s wrists, they’re pretty big.
Looks like they’re more– they may have been made

for a more masculine figure’s wrists probably, or
a thick-armed lass.

LIAM: Maybe your ankle or calf, you could put them
on. Or sell them and then you could put them to use.

SAM: All right. Okay.

LIAM: I’m still a little disturbed that there’s a
dead person under this inn that we’re in right

now.

SAM: I understand. Well, we can go back and I can
show you, if you’d like, but it didn’t seem like–

LIAM: Well, I take your word for it, that it’s
there. I don’t need to go poking about.

SAM: How do you do that? Where you look at
something and you just see what it is?

LIAM: Well, it is a spell that I learned when I
was–

SAM: It’s so cool! It’s very impressive.

LIAM: You could potentially learn this as well.

SAM: Really?

LIAM: Of course! If you apply yourself–

SAM: I don’t know. You know so many spells and so
many things. You’re very strong. I’m continually

impressed by you, I must say. How strong would you
say you are? On a scale of one to 20?

LIAM: How do you mean– I’m not very strong, Nott.
I do have things that I want to do with my life,

and I mean to apply myself and study, and find
knowledge.

SAM: Is that the way you’ll get even stronger?
Through study and books?

LIAM: Ja. That is the best way to do that. For
anyone.

SAM: Would magical items help further your
abilities or blessings?

LIAM: That seems like an abstract question. There
are certainly very useful things that can be found

in this world. You never know.

SAM: All right.

LIAM: Are you okay?

SAM: Oh, I’m fine, I’m just fascinated by all
things wizard and I want you to succeed, that’s

all. I have great faith in you, I know you’ll do
great things, and I just want to help you get

there.

LIAM: Well, thank you, friend.

SAM: Sure. Yes. Anything, anything to help the
cause.

LIAM: Well, maybe we go to bed and tomorrow we
don’t tear the roof down off of every building we

go into again, yeah?

SAM: Okay. Sounds good.

LIAM: So I take out my silver thread and I start
casting the Alarm spell on our room before bed,

and then I go to bed.

MATT: All righty. Anybody else have anything to do
before the evening’s rest, or are you happy to

continue the next day?

TRAVIS: Next day for me.

LAURA: (shouting) Pillow fight!

MARISHA: Beau gets a little too aggressive with
the pillow fight.

LAURA: Ow, okay. We’re done.

MARISHA: Sorry, sorry.

LIAM: Mess with the bull, get the horns.

MATT: All right, so, as the evening comes to a
close, the next morning greets you on a somewhat

chilled, misty morning, the sky gray, but the
light is out. You can see a faint mist is burning

off of the streets in the early morning, like six
or seven-ish. You all gather yourselves. Is there

anything you wish to accomplish during the day, or
do you wish to jump ahead to the meeting of the

afternoon, the evening?

MARISHA: Should we get some awesome all-black
clothes?

LAURA: Maybe we should so that we stealth better.

MARISHA: Yeah, something a little bit more
stealthy.

LAURA: We can put it in the pink bag.

MARISHA: Oh, I like that.

TALIESIN: I was thinking some carnival masks, from
the other direction.

TRAVIS: Yeah, all black looks like you’re up to no
good.

LIAM: Yeah, and if you are actually in the dark,
you can’t tell the difference, and if you’re in

the light you look like a ninja, so I think we’re
good, maybe.

MARISHA: I see what you’re saying. Yeah.

TALIESIN: Everyone’s going to be pretty
fancy-dressed.

LAURA: The carnival is going on today?

MATT: Yeah, the festival is happening this
evening.

MARISHA: Do we know anything about this festival,
like, culturally? Do they wear masks?

MATT: I mean, the harvest is celebrated at
different points, and in a few weeks is the

official Harvest End festival. This is done in
advance, it’s more of a private event that is for

the more elite. Some folks come in from out of
town, from local smaller townships that are pretty

well off and trying to rub elbows with the local
elite. It’s a festival that contains food, music,

drink. You’ve never been to one, of course, and
you’ve heard of it from the time you spent in

Zadash. You’ve never seen it, but you’ve seen
folks take care through the street towards the

event, and it seems to be fairly like a more
subdued Mardi Gras colors, but the colors are more

reds and browns and golds. They have masks they’ll
wear for it, but they aren’t full face, just

habitual eye masks. Only some will, some folks
don’t get fully into the spirit.

MARISHA: I think we should go shopping.

TALIESIN: Masks on sticks.

MARISHA: Masks on sticks.

LAURA: Well, we’re not actually going to the fancy
gala, so we probably don’t need the fancy stuff,

because it’s just for the rich people.

MARISHA: But will it get us through the gate?

LAURA: Well, I figure for all of us to get in, we
should go through the sewers, probably.

TALIESIN: If someone stops you, if you have a
mask, they know why you’re there.

LIAM: Yeah, in a pinch.

LAURA: Sure.

LIAM: A lot is riding on Sutan and the
High-Richter going to this festival.

LAURA: Yeah.

LIAM: That’s it, that’s all.

(laughter)

TALIESIN: I was really expecting more there.

LIAM: No, it’s just pessimism.

LAURA: Let’s go buy some masks, then.

MARISHA: Are you afraid they’re not party people?

LIAM: Well, I worry that if we break into Sutan’s
house and stuff a bunch of letters there, but the

High-Richter stays in with a tummy ache, then it
all falls apart.

MARISHA: Well, then we go from there.

LAURA: There’s no point in worrying about things
you can’t change yet, Caleb.

MARISHA: She’s got a point.

TALIESIN: Be the chaos you want to see in the
world.

TRAVIS: Yeah, no point in worrying, it only makes
it hurt twice.

LIAM: Yeah, lead the way, I’ll be the caboose.

MATT: All right. Who’s helming the expedition to
acquire costume pieces?

TRAVIS: Molly.

MATT: Molly, go ahead and make an investigation
check.

(laughter)

MATT: I’ll say, because of your dress, I’ll give
you advantage on this.

TALIESIN: Thank you.

MARISHA: Show us where Melrose is.

TALIESIN: Looking for Melrose. 11.

MATT: 11. It takes you the better part of the
morning. About noon, you manage to find a place

that will sell similar outfits. Since a lot of
them are either custom-made for the individuals

that are going, it’s hard to find a place. There
is no shop that sells fancy clothes to the random

folks who aren’t going to the event, but you
manage to find a few individuals that can cobble

together a few masks and basic attire. Because
it’s a quick build, it’s going to be a little

pricier than normal cost, so the commission will
take the better part of the afternoon, and will be

ready by sundown for enough outfits for six of
you. Or accoutrements.

TALIESIN: I was about to say, I don’t need much.

MATT: You’ll be fine, it’s just a mask. I’d say
between all of you, for the time, the materials,

and the construction of it, it’ll run you about
three gold pieces.

TALIESIN: I’ll pay that.

TRAVIS: You’ll pay for all of it?

TALIESIN: Yeah. I will get reimbursed at the end.

LIAM: I’ll pick up some sausages.

MATT: Okay. How many sausages do you want?

LIAM: Oh, just the one string of them. Four or
five.

SAM: Maybe two strings.

LIAM: Two strings in case.

(laughter)

MATT: In case you get hungry? Fair enough. Okay.
That’s going to put you back a silver.

LAURA: Oh, and I’m going to write another letter
that says something about the Knights of Requital.

That says, like– what should it be? "I’m glad to
be working with you! You sure are nice!”

TRAVIS: What about a sign-off, like, “The Knights
of Requital are rising.”

SAM: What if you take a letter and just sign it
“Knights of Requital” and rip off the rest, so who

knows what it was, it’s just from them.

LAURA: Yeah. I’ll end it with, “the big red door.
The Knights of Requital.” Then rip it, and then it

is just the bottom part and leave it in the
High-Richter’s house.

MARISHA: Leave it in the trash. That’s not bad,
that’s not bad.

LAURA: Oh, can somebody burn the edge like the
rest was in the fire or something? Oh, and then we

can put it in the fireplace like the rest of the
letter was burned!

MARISHA: Man, that is the oldest trick in the
book. Sure.

LAURA: Caleb, burn just these edges here.

LIAM: Okay, put it down on the ground.

LAURA: But just the edges, don’t set the whole
thing on fire, because I spent a really long time

writing that little bit.

LIAM: Ah, well, then use a hearth fire or
something, because I will probably put that into

flames. Also, alternatively, would we want maybe
something instead that said that “the Knights are

ready for this evening’s pursuits, and they’re to
support any endeavors as needed, great

High-Richter. It is time for change.”

LAURA: I write all of that, okay, fine.

MARISHA: Don’t write “the Knights”, though, just
write the little symbol.

LAURA: Yeah. Then I’ll put the symbol. But I’m
also going to keep this one to put in the

fireplace, because I think it will be really cool.

LIAM: Yes, the two together, but I worry that just
the one piece, she could have written it down on a

list of things she does not like, it’s not very
conclusive. But the two together.

SAM: She doesn’t like red doors, she doesn’t like
the Knights of Requital.

LAURA: Now we have those letters. I’m going to
keep track, I’m putting them in the side pouch,

those are the side pouch ones.

LIAM: Have you written your letter in your
thieves’ thingy that you do?

SAM: Yes. I did. My handwriting is not as good.

LAURA: Is that going in Lord Sutan’s place or the
High-Richter’s place?

LIAM: That’s in Sutan’s place.

LAURA: So I’m putting that in the other pouch.

LIAM: Good, we want to tie Sutan to the Myriad,
and High-Richter to the Knights, and High-Richter

and Sutan together. That’s the plan.

MARISHA: To fight Orentha, to kill her.

LIAM: Yes, to take that seat. To enact the change
that the people need.

LAURA: We are definitely– this is going to be
real good.

MARISHA: I feel so political, you guys. I feel
like I’m participating in our politics, in a way.

SAM: It feels nice to participate in a democracy
like this.

MARISHA: It does, it feels like I’m making a
difference.

SAM: One monk, one vote.

(laughter)

MARISHA: Feels like it matters.

LIAM: Did we get paid in advance, by the way?

LAURA: What are we being paid for this?

MARISHA: Yeah, we didn’t get paid in advance. I
hope that doesn’t come back to bite us.

LIAM: Did we get half of it, even?

TALIESIN: It’s for the best, because now there’s
no paper trail, just in case they are trying to–

LAURA: Is Ulog around? I’m going to look for Ulog.

MATT: Ulog is meeting you guys, you want to try
and search for him?

LAURA: I want to look and see if he’s around us,
though.

MATT: Make a perception check.

LAURA: I can’t see shit.

MATT: You have no idea where Ulog is, or if he’s
in the vicinity, unfortunately. All right, so.

LIAM: We should also– you’re invisible. We should
also discuss who’s going in, who’s outside, how we

are tackling each house.

LAURA: I should definitely go into Lord Sutan’s
place, because I have this really fun spell that

lets me find things. So I could find the seal.

LIAM: How does it work?

LAURA: I go, “I want to find this wax seal,” and
it will help me find the one that’s closest.

LIAM: Then you’re right, you should go in. Nott,
you should go in, because you’re going to pick

locks, ja?

SAM: Yes.

LIAM: If anything is locked. I strongly believe
that I should go in as well, because these are two

very wealthy, powerful people, and there could be
magical–

LAURA: You’re going to steal some stuff?

LIAM: Only if that is, you know, easy to do.

MARISHA: Once again, we should leave no trace that
we were there.

SAM: Don’t worry about that. I’ll eat everything
we leave behind.

TALIESIN: Now I’m really worried about it,
actually.

TRAVIS: I’ll be out front, I can be a crownsguard
if I need to.

TALIESIN: And I can be in the back and be drunk
and lookout.

SAM: Which is our first house that we’re
attacking?

TRAVIS: Lord Sutan.

SAM: And we know that there’s a guard and a dog
out there.

MARISHA: Correct, so first–

SAM: So you guys need to distract the guard.

MARISHA: With the cat. We’ve got the cat plan.

SAM: And the sausage.

LIAM: And the sausage, just in case.

LAURA: Sausage for the guard, cat for the dog.

LIAM: Regardless, even if this goes belly-up, we
just disappear. You know, we have no ties to this,

we walk away, yeah? We just get out with our
skins, even if things go as badly as they did at

the hospital, and then we go, we just walk away.

MARISHA: Yeah, the last thing we want is for the
crownsguard to think that this was all us.

LAURA: Where are we meeting Ulog?

MARISHA: In front of the–

MARISHA and TRAVIS: Song and Supper Inn.

LIAM: Oh also, Frumpkin is up here in my sort of
scarf position, and I bring him down in my lap,

and I take the sausages out, and I sort of like
knead one of the sausages in my hand a bit, and I

say, you know, I’m sorry, but the next time that
you go off to your pocket place and come back,

this will be gone. And I start squishing sausage
grease into his hair, and rubbing it down his back

so that he smells like sausage.

TALIESIN: That’s a very good plan.

LIAM: I love you very much, so thank you for this,
okay?

ALL: (angry cat noises)

LAURA: Do you want to eat him even more now?

LIAM: Some other time, perhaps.

SAM: I’ll drink instead.

MATT: You gather the outfits that were
commissioned for you. You have your materials. As

the day grows later, eventually the sun begins to
crest over the western mountain range. The sky,

though cloudy still, the colors begin to shift to
the oranges and purples of dusk. You begin to see

carriages come through the streets and make their
way towards the Tri-Spire district.

LAURA: Oh, I wonder if we can hide under the
carriages and just ride in.

MARISHA: I was going to say, can we hop a ride?

MATT: One of the carriages just passed you, and
it’s about a block up the way if you want to try

and catch up.

MARISHA: No, that brings a lot of attention,
chasing after a carriage.

LAURA: It’s all about trying to get into the sewer
system.

SAM: Can’t we just go to the sewers?

LAURA: Let’s just go to the sewers.

MATT: All right. As you guys head back towards the
entryway to the sewers, where you had previously

been, with your various outfits and attire, you
can see now, there’s not two crownsguards, there’s

a single crownsguard at the moment. You approach
and you see they’re not directly against the

grate, they’re across the street. It doesn’t
appear to be watched at the moment.

SAM: The gate?

MATT: The entranceway into the sewers.

LAURA: Maybe I can go talk to the guard. Distract
him?

SAM: It seems like they’re not looking right now.

LAURA: Oh, he’s not even looking at the gate?

SAM: No, they’re not looking, we can just go.

MATT: Well, he’s not looking at the entranceway to
the sewer.

MARISHA: That doesn’t mean that won’t change in 30
seconds.

LAURA: It’s dark outside, too?

MATT: Yes, but there are lanterns and stuff up on
the side of the street.

MARISHA: Do you want to distract him and we’ll
meet you on the other side?

LAURA: Oh, sure! I’ll go meet you at the sewer
entrance on the other side.

MARISHA: Okay. Nott or Caleb can send you a
message.

LAURA: Okay. I walk up to the guard.

MATT: Okay. “Evening.”

LAURA: Evening, how are you doing today?

MATT: “I am well, how are you?”

LAURA: Pretty good. I was wondering if you could
answer a question for me.

MATT: Everybody else, roll a stealth check,
please.

LAURA: I was looking around this area earlier for
a candy shop and I couldn’t find anything that

seemed good. I was wondering if you could point me
in the best direction.

MATT: “Try the Pentamarket, probably.”

LAURA: The Pentamarket, um, okay. Can you tell me
exactly where that is? Because I’m not familiar

with the area.

MATT: Make a persuasion check.

LAURA: Oh no. Oh, that’s okay.

19!

MATT: “All right, so down this way–” and he
starts giving you the full play-by-play of the

street corners to the Pentamarket where a candy
shop is that you had missed earlier. So now you

know there’s a candy shop in Zadash.

LAURA: Yay!

MATT: As it’s happening. What did you roll?

TRAVIS: 12.

MARISHA: 15.

LIAM: Eight.

SAM: Natural one.

LAURA: Oh, come on.

TALIESIN: 19.

MATT: Hold on, so a natural one, eight, 19, 15.
Okay, natural one’s tricky.

SAM: Plus eight.

MATT: Still a natural one. But, yeah, that brings
it to nine. As you guys begin to quickly slide in,

one after the other, Nott, as you’re rushing down,
you’re glancing off, because you hear them talk

about candy for a second over the side.

SAM: Ooh!

MATT: As you rush down the side, whack! You hit
your head and give out a natural instinct, a

pained squeak. As you do, the guard who’s talking
to Jester goes, “Wha–”

LAURA: (fake coughs loudly) Can you help me? I
think I’m choking.

MATT: Make a deception check.

LAURA: Oh no. Seven.

MATT: Seven.

LAURA: (fake coughs loudly)

MATT: “Hold. Just a second.”

LAURA: Oh no, I can’t breathe at all, though.

MATT: He begins walking over to the sewer edge. He
steps over and begins to glance down–

LAURA: I fall over on the ground and really like
(choking sounds).

MATT: He’s looking back at you like–

LAURA: (choking sounds)

LIAM: I send Frumpkin screeching away from us, up
the street, clattering into anything.

MATT: From where? Out of the sewer, you mean?

LIAM: Yeah, out of the sewer, yeah. I pop him back
up.

MATT: As soon as Frumpkin– He kicks and–

(gasps)

MATT: Misses.

(laughter)

SAM: It’s the same guy, it’s the same guy!

LIAM: Caleb appears at the sewer like Pennywise
the Clown.

MARISHA: Why is that their natural response in
this town?

MATT: Well, he got scared by the cat! The first
guy was a dick, this guy was (yells), like kicking

wildly. Anyway. He falls back and Frumpkin runs
off. He’s like (grunts). It seems to be enough to

take him off the scent of Nott, and he turns
around. “Miss?” He walks up and helps you up.

LAURA: Oh, it was my spit. I was choking on my own
spit.

MATT: Right, all right. Well, go get your candy.
Have a good night.

LAURA: Thank you very much for all of your help.

MATT: (sighs) He goes back to his post. You guys
make your way through the sewer, back up through

the T-intersection–

TRAVIS: Mindful of the damn rats.

MARISHA: Rat-balloons.

LIAM: I held back two minutes to let Frumpkin
quietly come back.

MATT: All right. Fair enough. Frumpkin does slowly
make his way back to join you. You make your way

towards the gate and, without issue, are entered
into the Tri-Spire. You make your way towards the

side of the alleyway where the–

LAURA: Oh, we didn’t meet the guy at the Song and
Supper.

MATT: You did not.

MARISHA: Oh fuck!

SAM: What guy?

MARISHA: Shit! We were supposed to go fucking meet
Ulog! Damn it!

TALIESIN: We’re so good at this.

MATT: Jester, do you want to go do that?

LAURA: Yeah, I just remembered it. I’m going to
the Song and Supper Inn.

TALIESIN: We’re going to sit in the sewer like so
much clown.

MARISHA: We recapped this at the break, too! Damn
it!

MATT: You guys are sitting there, waiting for
Jester to show up and meet you to let you out.

SAM: I cast Message a few times. We’re here. Where
are you?

TRAVIS: Where letter-R letter-U?

MATT: You, however, you make your way to the Song
and Supper, and on the inside, you can see,

nervously at a table, in a dark cloak, Ulog. “What
the–?” Gets up and meets you outside, shoves you

back out there and you both begin to walk
side-by-side. “I was waiting here long enough!”

LAURA: We were waiting for you! It’s so weird that
we totally missed you, though.

MATT: Make a deception check.

LAURA: Well, well, well, 11.

MATT: He goes, “Right. Well, where’s the rest of
your team?”

LAURA: They are– Here’s the thing. How rich do
you look? How rich does he look?

MATT: He looks down and he has fairly plain dark
clothing for night-stealthing. He has like a

single– looks like a gold chain of some kind with
a single yellowish amber-orange bead on it that

looks like it’s worth a gold or two. Dark
green-brown cloak. It’s hard to see the color,

this late at night. He doesn’t look super rich.

LAURA: Can I put some of my costume on him?

MATT: Yeah.

LAURA: I’ll put some of my festive wear on him.

MATT: You put some of the festive wear on him.
It’s all not at all fitted for him and it looks

like a kid who has outgrown his snow-outfit and
he’s like– “This is humiliating.”

LAURA: It’ll get you in the door, don’t worry.
Here, put this mask on.

MATT: He’s seething beneath it. You can see him
grinding his teeth, but he follows you

nevertheless.

TALIESIN: Candy-themed, too.

LAURA: Oh, that’s great!

MATT: You make your way to the gate once more. The
guards there– One of them walks up and, the same

one from earlier, gives you a nod. “Hold.”

LAURA: Guest of honor for the night. He’s a
comedian.

MATT: Make another deception check.

LAURA: Come on! It is being so mean! Seven. God
damn it.

MATT: He goes, “A comedian. Tell me a joke.”

MARISHA: Oh, come on, Ulog!

MATT: Ulog looks at you with the mask, back at the
guard. “Um–”

MARISHA: It’s open mic night! You got this!

(laughter)

MATT: He goes, “What do you call the king on his
birthday?” The crownsguard goes, “I don’t know.

What do you call a king on his birthday?” “An
arsehole.” The guard goes–

LAURA: Here’s the thing. He’s not a joke-telling
kind of comedian. He’s more of a farce kind of

comedian. Physical comedy. It’s more like a
jester, if you will. And I push him and– so he

falls down. See?

MATT: (impact noise) At which point the two guards
go:

(laugh)

LAURA: He’s so good. He really sells it.

MATT: Ulog like gets off the ground and glares at
you this very furious fiery stare and then gets up

and then stumbles again and falls on the ground,
flat again. The guard goes,

“(laughs) All right, get in.”

Ulog now has like a bloody nose and as you
ushers him in, he looks back. “Oh, we’re going to

talk later.”

LAURA: But I got you in the door, right?

MATT: You eventually make your way over to the
edge of the alley, coming up to the hatch that

leads you out of the sewer. There you guys see the
two approaching shapes of Jester and Ulog. Ulog

looking festive, if the wear is a bit tiny, making
his hair and beard poof out of the sides of

the mask.

MARISHA: (pigeon coos)

SAM: Where have you been?

LAURA: I got Ulog.

MARISHA: Oh shit! We almost forgot about Ulog!

LAURA: I know!

MARISHA: Oh shit!

SAM: What’s Ulog’s job in this?

LAURA: I have no freaking clue! Hey Ulog, what do
you want to do?

MATT: “Well, first off, I’m pretty keen at
infiltration. I have a long past of doing sort of

the breaking and entering thing. Plus, I want to
be there when this happens. Have a personal stake.“

TRAVIS: Yeah, he should be a part of the team that
goes in.

LAURA: Okay.

MARISHA: How well do you know Lord Sutan’s place
and the area?

MATT: “I know the area alright.”

MARISHA: All right.

LAURA: We cased it earlier.

MATT: “Do you think you know where he lives?”

LAURA: Yes.

MATT: “All right. That’s all we need. The rest we
can all do. Lead on.”

LIAM: Can I insight check him? Just get a feel for
that.

MATT: Yeah, go for it.

LIAM: That is 17.

MATT: 17.

SAM: Whispers! Whispers!

TALIESIN: Mysterious whispers!

SAM: D&D Beyond!

TRAVIS: And Far Cry 5!

MARISHA: Yeah!

SAM: Far Cry 5! It’s five better than Far Cry 0.

TRAVIS: Or four better than the original.

MARISHA: The fiviest.

SAM: Yes.

TRAVIS: Takes place in America.

SAM: Montana.

LIAM: Guys, it’s Larkin.

MATT: Well there goes the campaign. As you guys
make your way through the city streets, you can

see the closer you get to the Silken Terrace, for
one, the usual silk banners that adorn the various

edges of the streets have been changed from the
usual white silk banners to bright yellows, bright

browns, bright reds. The colors of autumn are now
starting to show and appear throughout the vicinity.

MARISHA: I hate the color yellow.

TRAVIS: Really? Why?

MARISHA: I just hate it.

LAURA: It would look really pretty on you.

TALIESIN: I don’t think that’s true.

SAM: No, I don’t think so.

LAURA: I think yellow would look good on you.

TALIESIN: The blue works. Stick with it, you
know.

SAM: More of a spring…

MATT: You also hear the music begin to swell at
the various performing bands towards the center

where this gala is. You can see all the banners
leaning in the center space. The sunset colors

have vanished and now the night sky holds above.
The Crownsguard are clustered in greater numbers

in the Tri-Spire, specifically to keep a perimeter
around the event. As you glance off to the

entrance gate where you were, you can see there’s
now stationed more towards that space, since you

originally passed through. More musicians are
arriving, some locally, some appear to be from

other areas within the actual Empire. The social
elite are gathering in the center of the Silken

Terrace and you can now see the small carriages
are stopping and letting other individuals out to

join the crowds, the mingling beginning. You can
already see about 60 or 70 people, with more still

arriving. They all have their various colors and
masks on. They’re all grabbing drinks and laughing

and seeing old friends and introducing themselves
to new people they haven’t met before. Some of

them live in the Tri-Spire, some that live
throughout and beyond.

MARISHA: Any of them look familiar?

MATT: Make a perception check.

MARISHA: Don’t fuck me, Gil! Meh, you kind of
fucked me there.

LIAM: May I also do the same thing?

MARISHA: Ten.

MATT: Make a perception check.

LIAM: No, no good. Eight.

MATT: Unfortunately, you’re too far away and the
masks obscure any of sort of details. You’re

unable to see anyone you recognize, per se. But
you do see that there are long tables that mark

the perimeter that are already holding already
preset glasses of wine and ciders. You can see the

central tower of the Triumph Chime sits glowing
right at the front and center of this gala. It’s

all surrounding the base of it. And up in a spiral
you can see lanterns and similar colors of

autumn that spiral up the front of it. You guys
begin to, carefully, and out of sight, make your

way towards the estate of Lord Sutan. Please make
stealth checks, everybody.

LIAM: This is a lot of people.

LAURA: Oh wait. Who sucks?

MARISHA: Fuck!

LIAM: I rolled well.

LAURA: Who hasn’t rolled yet? Taliesin I give you
a blessing.

TALIESIN: All right. Advantage. That’s awesome.

TRAVIS: 14.

MARISHA: Why does it feel like you roll crappier
when you’re lower level? 13.

LIAM: 17.

SAM: 13.

LAURA: 20.

TALIESIN: 19.

TRAVIS: Uh!

MATT: Pretty good spread. You guys duck in
between, avoiding being seen and blend in with the

crowd as you pass other individuals that are
making their way to the actual Gala event. There

are nods and smiles, occasional laugh, as folks
are conversing and chatting as they pass. You make

your way over to the outskirts of the Gilded
Willows, beyond the Skyscape Park and where the

Constellation Bridge tower stands, to see, for
many of you the first time, the three-story dark

wood home of Lord Sutan. The marble pillars mark
the cornerstones of where the metallic iron fence

gate matches the perimeter. There’s a singular
tree and still there are two guards posted at one

and the same guard with the dog at the other.

MARISHA: Same guard.

SAM: Must be getting tired.

LIAM: I’m sorry. Can you set the scene? Two guards
at one end and one at the other?

MATT: Well it’s been a day later.

MARISHA: Are we catching them around the same
time? This is his shift. Same watch.

MATT: Seems to be.

MARISHA: All right.

LIAM: And it’s like corner-corner or front and
back or…?

MATT: If look at the– if the building’s a square.
The house is mainly built as a rectangle, there’s

the front door and the back where the
cellar door is and there’s the perimeter fence.

LIAM: Okay.

MATT: In the front, there are two guards. In the
back, where the gate and the cellar door is,

there’s a singular guard and his dog. The tree is
up on this side.

LAURA: But there’s still a gate–

MARISHA: All the way around. With the spikes.

LIAM: The guard with the dog is within this
perimeter of fence?

MATT: It’s just on the interior of it. Just within the
gate.

MARISHA: And the gate is closed.

MATT: Correct.

LAURA: How wide are the openings in the gate? Does
it look like the mastiff could get through the

openings in the wrought-iron fence?

MATT: Probably not, no.

MARISHA: But he can still be enough of a
distraction to get the guard to chase the dog

while we get in if we can get the dog–

LIAM: To the front side of the home.

MARISHA: Maybe to the front side.

LIAM: Maybe temporary though.

SAM: We can get in through the gate and then we
get to the tree or we’re going to go straight into

the cellar?

MARISHA: That’s what I was thinking. Go into the
cellar.

LAURA: We could use the tree to get over the fence
and then run to the cellar.

MARISHA: As soon as the dog chases away the cat.

LIAM: Yeah, but what about our exit? Because we
have to come back out.

MARISHA: Well–

SAM: We worry about that later?

LIAM: No, no, we worry about that now.

MARISHA: Maybe that’s when Fjord can come and
relieve the guards?

TRAVIS: I can do that now.

MARISHA: Or he can do that now. But how do we get
Fjord on the other side of the gate?

LAURA: He walks up to him and say–

SAM: That’s very risky now because what if the
guards says “I don’t know you,” you know? Then the

plan never starts. If we do that at the end, at
least we have a fighting chance.

TRAVIS: That’s true. I could wait.

LIAM: I don’t like being stuck in there though.

LAURA: Ulog? What do you think? You’re really good
at this.

MATT: “Who’s staying outside?”

TRAVIS: I am.

TALIESIN: I am.

MATT: The two of you. All right.

MARISHA: What were those guards’ names? There were
so many guards.

TALIESIN: What were those guards’ names?

LAURA: That was at the High-Richter’s house. That
wasn’t here.

TRAVIS: Yeah that was at the High-Richter’s.

MARISHA: Yeah, but as long as you do a guard
that’s semi-recognizable.

MATT: “If we can manage, if what you’re saying
about this tree, we can possibly scoot past their

visual range and not have to worry about it. And
just use that as a backup.”

LAURA: Right.

MATT: “But we got to climb the tree.”

LAURA: We can climb a tree. We’re good at that.

TRAVIS: The tree means worst case scenario.

LAURA: And I got this grapple, so we can swing
across to the roof on the other side.

MATT: “All right. Those that are staying at the
base. The rest of us, let’s get to climbing.”

TALIESIN: If we hear the dog bark, we can walk
by.

LIAM: Also, I have another question. How far from
the fence to the home?

MATT: It’s about five feet.

LIAM: Five feet only.

MARISHA: Yeah, but spikes.

LIAM: I’m rethinking. If Frumpkin gets away from
this dog in the beginning, he can run outside the

fence and he will not be far from me. I can stay
in touch with him, so when it’s time to leave I

can have Frumpkin reenter the yard and create
mayhem a second time.

LAURA: Or let him create it the first time,
because we might not need it.

LIAM: We might not, but if we have no other option
and we’re trying to get out and there’s guards in

both places, Frumpkin can come in and create
mayhem again. Anyway, just an option.

SAM: Okay.

MATT: "We get to the top, you use your little cat
thing to distract it. Preferably the other side of

the fence.”

LIAM: He’s just a cat.

MATT: “Right. Your cat. On the other side of the
fence. While they’re faced and focused in that

direction, we make our ascent.”

LAURA: We swing it over. Somebody needs to make a
loud noise when we throw the grapple over.

SAM: You can cough or something.

LAURA: So that it doesn’t make a clang sound that
they hear.

MATT: “That might be on one of you.”

LIAM: A natural sound.

MATT: “All right.”

SAM: I will signal you when we are grapple
throwing.

MARISHA: All right.

TALIESIN: If you also hear me make the same sound
again, that means trouble.

LAURA: I could maybe use, like, Thaumaturgy to
create a thunder sound.

SAM: Ooh, that’s good.

LAURA: If it happens at the same time.

MATT: “Actually not a bad idea.”

LAURA: Okay, I’ll do that.

LIAM: How’s the weather; is it clear or grey?

LAURA: Sometimes thunder happens out of nowhere.

MATT: It’s cloudy.The sky itself is cloudy, and
has been. Even though the storm blew by, it’s

still pretty heavy cloud cover.

LAURA: Oh, good.

MARISHA: All right. Up the tree!

TALIESIN: If you hear me make noise–

MATT: Those who are climbing the tree, athletics
checks please.

MARISHA: I’ll go first, so I can try and help
anyone else as I go up. Can I do that?

MATT: Yeah, you can do that. So Beau goes first.

MARISHA: Athletics or acrobatics?

MATT: For climbing, we’ll say athletics.

MARISHA: (whimpers)

MATT: It doesn’t have a lot of branches.

MARISHA: But parkour.

LAURA: Do we get advantage because Beau’s helping
us?

MARISHA: That’s not great–

LIAM: Well, she’s got to get up there first.

MARISHA: I got to get up there.

LIAM: She didn’t roll that good.

MARISHA: Eight.

MATT: Eight? Well, you’re not helping anybody.
(chuckles) You get partway up, and Ulog is

actually, like (grunting). He’s doing fine. So he
pushes you up the rest of the way.

MARISHA: Give me a boost!

LAURA: Shh!

MARISHA: (whispers) Sorry!

SAM: I rolled an 18.

MATT: You climb up fine, skittering up past them.
You actually climb over Beau and Ulog to get to

the top first.

SAM: Watch my nails.

LAURA: I rolled 11.

MATT: 11? That’s fine. You manage to get up there.
And Caleb?

LIAM: 17.

SAM: Ooh.

MATT: You guys all get up there. Beau is the last
to arrive.

MARISHA: (pants)

SAM: I thought you were a monk of some sort.

MARISHA: I’m sprinter. I’m not an endurance
person. Okay?

MATT: It’s one if those things, too, where she
starts first, but each person keeps putting their

feet in her face on the way up.

SAM: You’re all legs and no arms.

MATT: Okay, you guys get up to the top of the
tree.

You’re up in the branches, in the bow, at
the top. You can see now, it’s a beautiful view of

the gala in the distance. You can see the three
towers, all arcing up, all lit from underneath

from the lanterns and the light that have been
significantly brightened for the events of the

evening. You have a clear shot of the rooftop,
which is at a slight decline from this current

position. It’s about ten feet from you, and about
three feet down below. You can see there are two

smokestacks that look like they’re attached to
fire places that might be good indicators of

places to connect the rope. Who’s throwing the
rope?

LAURA: Should I try it?

MARISHA: You’re strongest.

SAM: What is this? Why do–?

LAURA: It’s a grapple. Connected to a rope.

SAM: All right.

LAURA: So I hand the other side of the rope to
Ulog so it doesn’t fall.

MATT: He takes it. He’s like, “All right. You got
to be pretty good at aiming this.”

SAM: Yeah, are you?

MATT: “It’s about 15, 20 feet from here.”

LAURA: Well, I’m strong.

MATT: “But can you aim it?”

LAURA: Yeah, but you’re weak, aren’t you?

SAM: I don’t know. I feel like I’m more precise
than you. But, no, you’re strong. You go for it.

LAURA: No, but you’re precise.

SAM: I don’t–

LIAM: Frumpkin is pacing back and forth just
outside the fence.

SAM: Parchment, boulder, shears?

LAURA: Yeah. On three?

SAM: Yes, on three. One. Two. Three! Okay, you’re
throwing it.

LAURA: Okay, I’ll throw it.

MATT: So go ahead and roll a d20 and add your
strength modifier.

SAM: Ooh, strength.

LAURA: Oh, that was good, okay.

11. No! 12.

MATT: You throw it. Tink, tink.

LAURA: Thunder, thunder! When I did it.

MATT: Okay. There’s this roll of thunder off in
the distance. It didn’t catch anything, though,

and it’s scraping. Pulling back a little bit–

LAURA: More thunder. Another thunder.

SAM: It’s not staying on?

MATT: It didn’t manage to. It got over to the
roof, but it didn’t catch anything.

MARISHA: Oh, god.

SAM: Reel it back in. Reel it back in!

MARISHA: Don’t let it get caught.

LAURA: I do another thunder sound right when I
pull it, so it doesn’t make noise.

MATT: Okay. So you pull it and it scrapes, falls,
and then dangles down. You manage to pull it up a

little bit, dangle it up, yeah.

SAM: Give me that. Give me that!

LAURA: Here! It is a strength thing, though.

SAM: (squeaks)

MATT: Are you just throwing it?

SAM: Yes. Natural one.

(laughter)

MATT: All right. So.

SAM: We’ve lost our grapple.

LAURA: No. No, Ulog was holding
onto the end of it.

MATT: He was holding the other side of it. The
grapple arcs up really high, and arcs past.

There’s a brief moment where you see it go up, and
then pass by you, heading down towards the wall.

Is anyone going to do anything?

LAURA: I catch– I try to catch the rope to try to
keep it from hitting the ground.

MATT: You could try.

SAM: Oh boy. Try!

LAURA: I’ll try.

MARISHA: I don’t know what to do!

LAURA: I did; I tried!

MATT: Go ahead and roll.

MARISHA: Is it flying out of our grasp;
is that what’s happening?

MATT: It looks like it’s just out of the grasp.
She’s going to try, so go ahead and roll a d20.

MARISHA: She’s going to try and catch it.

LAURA: I rolled a 19. I don’t know what I’m
adding.

MATT: Yeah. That’s fine. So you manage to just
catch it, holding onto the edge of the rope,

before it clanks onto the ground. It’s just
dangling now.

TRAVIS: Oh my god.

MATT: You pull it slowly back up.

MARISHA: Wait.

SAM: You said strength. I threw it as hard as I
could throw it.

MARISHA: Quiet, shut up!

SAM: Thunder!

MARISHA: (whispers) Okay, maybe if I get over, I
could hold the other end and help people.

LAURA: You can jump ten feet?

MARISHA: I think I can.

LAURA: Oh, dear lord. What if you fall on the
ground, Beau?

TRAVIS: Let this happen. Let this happen.

MARISHA: Look, we’re basically gods, okay?

(laughter)

MARISHA: I can make this jump.

MATT: You going to try?

MARISHA: I’m going to cast step of the wind–
Sorry, not cast it. I’m going to use a ki point.

I’m going to take a breath, gather my
chi. Along the edge of the branch anime run–

MATT: Okay. And leap. Make an athletics check.
I’ll give you advantage because of the step of the wind.

MARISHA: Step of the wind gives me, like, double
jump distance, or triple jump–dump jist–

SAM: Triple dump!

TRAVIS: Triple dungeness crabs.

TALIESIN: Oh, we had ring of truth cast. You can’t
lie.

SAM: Taliesin did a triple dump earlier.

TALIESIN: I did. Solid.

MARISHA: Hang on.

MATT: Your jump distance is doubled! Yeah, you’re
fine.

MARISHA: (victorious laughter)

MATT: You’re fine.

LAURA: Yeah!

MATT: Just roll for the hell of it. I just want to
see what happens.

LAURA: Just so it’s not a one. No ones!

SAM: It won’t be a one.

MARISHA: I don’t trust Gil right now. I’m not
going to trust Gil.

I’m going to go with cobalt die.

Natural 18.

MATT: You, off the branch, leap. No sound.

MARISHA: I go along the rope, and tighten the rope
as I land.

LAURA: The rope’s not– Oh, were you holding onto
the grapple?

TALIESIN: She’s got the other end.

MARISHA: I was, like, tracing the rope.

MATT: You grab it, affix it easily to one of the
smokestacks you find up there.

LIAM: She is really cool.

MATT: All right.

SAM: She’s amazing.

LAURA: Great. So we’ll tie off the other side–
Yeah.

MATT: Ulog takes it and ties the other side of the
rope. You guys can all begin to shimmy across and

make your way.

LAURA: (whispers) We shimmy.

MATT: So. The rope is set up. Are you guys just
going to shimmy across?

SAM: Sure.

MARISHA: When do we do the cat?

SAM: Oh wait, do we have to cast– Do we have to
have a– Distraction!

MARISHA: The cat.

SAM: Oh, we’re going to shimmy across. Because
what if the guard looks up and sees us?

LIAM: Only, Frumpkin is down at the bottom of the
tree. He runs around and–

SAM: So we do that now!

LIAM: Yeah. I think–

LAURA: Well, we do that–

SAM: Now!

LAURA: When we lower into the cellar, right
when–

SAM: No, we’re going through the roof now, I
thought. No?

LAURA: Well how–?

LIAM: Wait, hold on. Is there entry through the
roof?

MATT: You’re not there. You can’t see it from
here.

LIAM: We can’t see from here?

MARISHA: There is a chimney stack, though, right?

LIAM: A chimney stack?
We’re not Santa Claus!

TRAVIS: We are now.

(laughter)

LAURA: Is there a door on the roof? How would
there be a stupid door on the roof?

SAM: There could be.

TALIESIN: Sometimes there’s balconies.

LAURA: There’s no balconies.

MATT: There’s no balconies on this house.

SAM: Look around for a door on the roof!

MARISHA: What? Who would have a door on the roof?

SAM: Rich people.

MATT: Make an investigation check.

MARISHA: I look around. Is there a door on the
roof?

LAURA: Maybe like an attic access or something?

TALIESIN: French roof.

MARISHA: 18.

MATT: 18? You don’t find an entry way per se. One
of the chimneys is wide enough for someone to pass

through. It looks like there is a part of the roof
that, if you were to try and remove some of the

shingles, there might be some sort of entrance
below it.

MARISHA: Okay.

MATT: You’re on an angle there, on each side.

MARISHA: It looks like they need to re-roof. Like
they haven’t done it in about 15 years. Right?

SAM: Sure.

MARISHA: So maybe we could get in. Or, go through
the cellar. Or, be like Santa Claus.

LAURA: I think we should go in through the roof.

SAM: Yeah, yeah, yeah. Let’s shimmy across. Make
the distraction now.

LAURA: We already shimmied.

SAM: No we didn’t!

MARISHA: It’s happening now. It’s real time. Real
time! I think.

LIAM: I’m sending Frumpkin now, okay?

SAM: Go. Sausage cat!

MATT: You watch as Frumpkin runs past (cat
yowling) outside of the gate. Immediately (dog

barking). He’s like, “No!” (guard stuttering) The
dog drags him to the opposite side, like around

the outside, into the fence and is now trying to
bite. And Frumpkin’s on the other side of the

fence, going (meows and hisses). (barking), right
into the fence. The guy’s still holding back, like

“Shit, no, stop! God, stop it!” Is pulling. You
guys all make it across–no one seems to notice,

none the wiser–onto the roof.

LAURA: Hey, Nott. Send a message to Fjord and say,
“Hey, did we look cool, just then?”

SAM: Okay, I take out my little piece of wire and
I whisper the incantation and do the motions.

Hey, Fjord, Jester wants to know: Did we look
cool? You can respond to this message.

(laughter)

TRAVIS: Did they go already?

SAM: He said, “Did they go already?”

(laughter)

TALIESIN: I heard a dog barking. I feel that this
plan was no better than ours.

MATT: You guys are watching; you guys are on–?

TALIESIN: We’re keeping an eye on the street.

MATT: Perception check from both you guys.

LIAM: Where are they in relation to us too, by the
way?

MATT: That’s up to them.

TALIESIN: I think we’re on a corner, like far
enough away from the house not to be a problem.

LIAM: I want to know if you’re within view of the
guard with the dog’s initial position.

TRAVIS: 16.

TALIESIN: 21.

MATT: Okay. Keeping an eye out there, there isn’t
any, at the moment, notable individuals wandering

towards, or snooping around the house or your
position. So you feel pretty safe.

TALIESIN: You look like a guard.

TRAVIS: Not yet. I should. Yeah, I’ll wander into
an alley.

MATT: And change into a crownsguard?
Okay. Got it.

TALIESIN: I got my cards out.

MATT: You guys, you are on the roof.

MARISHA: There was a guard named Cloen, who was
the guard who saw the spider.

MATT: There are two chimneys.

MARISHA: Just throwing that out there.

MATT: There is the slight roof thing that you
saw.

LIAM: So what I would do is also, once we’re in
position on the roof, is I would tell Frumpkin to

back off away from that dog, out of vision, and
wait a few minutes, because he’s within a hundred

feet of me. If so, we’re good. Tell him to find
Molly, and sit with Molly. He’ll always listen to

me, but I’m also sending him the command to listen
to Molly, if need be.

MATT: Easy enough to do. All right. So.

LIAM: You don’t know that. But, still.

MATT: The barking slows. The dog is still barking
in the direction of what was there, and seems to

be still really entranced with the possibility of
getting that fucking cat. Frumpkin does find his

way to you, Molly. Guys on the roof, what are you
doing?

MARISHA: Got to get through this roof.

LIAM: What were you saying? I did not hear you.

LAURA: Pry at the shingles. Look at how deep these
go.

SAM: I’m going to go down the chimney.

LIAM: Yeah, good, we covered– If we do the
shingles, how do we cover them up when we leave?

We’re trying to leave no trace.

LAURA: Who gives a shit? Who’s going to be on the
fucking roof?

MARISHA: I step around. How do the shingles feel?

MATT: Some of them loosen and slip a little bit,
and you can see there’s a very, very faint groove

on the wood beneath it. Like a gap.

LAURA: Not everyone can fit through the chimney.

MARISHA: Nott!

SAM: What?

MARISHA: Do you have a dagger?

SAM: I have a shortsword.

MARISHA: Can I borrow it?

LIAM: I have a dagger.

MARISHA: Can I borrow any bladed thing? Thank
you.

SAM: I don’t like to lend my items out.

MARISHA: I’m going to jack it up and see if I
can–

LAURA: I cast thunder. Thaumaturgy.

MATT: Okay. (thunder rumbling) off in the
distance. As you begin to pry a little bit, it

begins to move up. There is some sort of a hatch.

MARISHA: Does it feel like a trap door?

MATT: It feels like a trap door a little bit.

MARISHA: Oh, my god.

MATT: As it’s pulling up, the shingles that are
overlapped on it are overlapping the gap and start

sliding a little bit. You immediately feel like if
you open this, you’re going to send a bunch of

shingles sliding off of the roof.

LIAM: No, get them. Get them.

SAM: Let’s go down the chimney. At least I can go
down there and look to see if it’s possible.

MATT: There is a very faint trail of smoke coming
out of the chimney, by the way.

LAURA: There’s a fire in there. What if we pull up
these shingles?

MARISHA: Yeah, pull up the shingles.

LAURA: And, like, stack them.

MATT: So you begin to collect them. Where are you
putting them?

SAM: In the haversack!

MATT: Okay. So you take a moment to go ahead and
carefully– You have a collection now of roughly

23 roof shingles in your haversack.

MARISHA: Those could be valuable.

MATT: So you can add that to your equipment.

MARISHA: Are they clay shingles? Very valuable.

LIAM: Look out, giant red dragons.

MARISHA: Yeah. (laughs)

MATT: We’ll say it takes you about five minutes or
so to finally get all those off carefully. You

manage to pry it open, and it opens up ever so
slightly, and there’s a chain on each end that

prevent it from (slamming open). It opens up just
enough that you can slip inside, and there is a

small ladder there that you can use to slowly get
down into a small attic.

LAURA: I’ll hold it open if you guys go scout.

MARISHA: Okay. Do you want to let them know that
we’re going in?

SAM: Yes. I pull out my thing, and I do my thing.

MARISHA: Then Beau will go down first.

SAM: We’re going in, to the house. You can
respond to this message.

They’re dead.

LIAM: I drop in after Beauregard and I cast Detect
Magic immediately.

MATT: Okay. You cast Detect Magic.

LIAM: 30 feet.

TRAVIS: They’re going in the house.

MATT: Right, 30 feet in the vicinity.

MARISHA: I do the cool thing where, like, I slide
down, like a fireman, down the ladder a little bit.

MATT: Okay. It only goes down about five feet or
so. It’s a very small crawl space.

MARISHA: Well, I look real cool for five feet.

MATT: You do. It’s a very small crawl space. It’s
maybe, like, ten foot by five foot. It’s very

dusty in here. It looks like there are a few clay
pots. There looks to be a portrait, like some sort

of a large art piece, that’s leaning against the
wall and has some cobwebs over it. Other than

that, it looks fairly empty, like it hasn’t been
used fully. You, casting Detect Magic. Let me

check real fast.

Yeah. So you look around the
vicinity in this chamber and you do not see any

sort of faint magical aura in the crawlspace.

SAM: Are there any other doors in this crawl space
that lead into the main?

MATT: Make an investigation check.

SAM: Natural 20.

MATT: You do find, there is another trapdoor on
the opposite end of the crawl space that is

partially blocked by the art piece that’s leaning
against it. You shift it out of the way and

unhinge the top, and it opens and drops down to a
hallway that has like faint a crackling firelight

inside this hallway. You glance down inside. You
can see a long hallway with tapestries on each

wall of a beautiful writing. There are two
ornamental armor sets that are set up on the side.

You can see an ornamental sword that is bolted on
the wall on the opposite end and stairs not too

far from where you are that head further down into
the building, and there is a doorway that leads to

the right on the opposite end of the hallway.

MARISHA: Jester, can you go ahead and cast a
spell?

LAURA: What spell?

MARISHA: The locate-the-thing spell.

LAURA: I am distracted by looking at this
beautiful piece of art.

SAM: Do you want to draw a mustache on it, or
something? A dick butt?

LAURA: I think I studied this artist back at
home.

LIAM: You know, we want to be efficient here.
Quick.

LAURA: Oh, okay. It only last for ten minutes
though when I do it. So if we don’t find it soon then–

LIAM: Yes, save more time to doing so. Let’s start
moving. And you’re looking for bad physical things.

LAURA: I’m going to–

SAM: Traps?

SAM: Oh, God! Yes! Oh, God! I forgot to
look for any traps!

ALL: Shh!

SAM: Sorry. I going to take a big drink.

LAURA: I’m sure Ulog can look for traps, because
he’s also a rogue, right?

MATT: He is, but he is behind you guys at this
point.

LAURA: Ulog, help us. Please.

MATT: “All right. The two of us will keep an eye
for traps.” He’s giving you an advantage. He’s

giving you the help actually. You were down to
casting what spell? You were casting–

LAURA: I’m going to cast Locate Object. Cast
spell. I’m going to search for a wax seal.

MATT: Okay.

LIAM: What’s the light situation like in here?

MATT: You go down and there are two torches that
are burning in the edge, but they don’t have a

fuel source. They are an ever-burning torch and
they are both fixed to the wall, giving this

flickering light in the vicinity. You’ve come down
to the hallway?

LIAM: Yeah.

MARISHA: LEDs, yeah.

MATT: So you guys have made your way down into the
hallway. You’re still concentrating the spell,

right?

LIAM: Hells yes.

MATT: There are magical auras emulating from these
torches. They’re both everlight. You’ve seen this

magic before. They just continuously burn. It’s
continual flame. You also get a faint magical aura

from each of the suits of armor, and a faint
magical aura from the sword across the way on the

opposite wall.

LIAM: Okay.

LAURA: Like traps? Or they are just–

SAM: I’m going to look for traps.

MATT: Go ahead and make an investigation check
with advantage.

MARISHA: Oh, fuck.

LIAM: Do I know the school of magic?

SAM: 20.

MATT: What’d you roll? A 20?

SAM: 20.

MATT: 20. You carefully go forward and both you
and Ulog pay attention. The floorboards of this

hallway progress one after another, and there’s a
cluster about four of them, about

a-foot-and-a-half across each of them, that are
slightly lifted on one side. Glancing forward, you

can see there’s some sort of pressure device that
triggers when those boards are stepped on.

LIAM: There’s no magical aura from those at all?
Those are separate. You’re not saying.

MATT: You’re not sure.

LIAM: Okay.

SAM: Ulog, you didn’t find anything. I found a
trap.

MATT: “Actually– fine.”

LIAM: The spell says I know the school of magic
for what’s on these things. You able to tell me that?

MATT: Correct. I would say– That’s an interesting
question.

SAM: Necromancy.

MATT: Let me check something real fast.

TRAVIS: Yeah.

MARISHA: There’s undead bodies in the armor!

MATT: We’ll say it can go in two different ways.
I’m not entirely sure.

LIAM: If you don’t know how to answer, it’s fine.

MATT: No, no. I do here. It would be–

LIAM: (singing) Breaking the law. Breaking the
law.

MARISHA: Breaking the law.

MATT: We’ll say conjuration.

LIAM: Okay. Ja.

MATT: No, transmutation, which you know well.

SAM: Edubation.

LIAM: I’m an expert in edubation.
That’s Liam, not Caleb.

TRAVIS: Mm-hm.

I have a very bad feeling about these suits of armor.

LAURA: So we won’t touch them.

MARISHA: That was him. That was him. I did not say
that.

SAM: Let’s jump over this little hump.

LIAM: Okay, but I don’t know exactly how these
work, but I have a strong suspicion that these

things can start moving and try to cut us up. Both
these suits of armor and that weapon.

LAURA: Are those traps would set them off?

LIAM: Maybe.

MATT: Jester. As you finish concentrating on the spell and
focusing on the wax seal, you get a blip of its

location in the next chamber beyond where you are
in the door on the right.

LAURA: Oh my gosh! How great because we came in–

SAM: Let’s go!

LAURA: We have to avoid the traps.

SAM: Jump over that little hump.

LIAM: Hopefully things will go very well, but
there’s a chance that this thing that you are

indicating is not connected to those, so be ready
to fight.

LAURA: So duck down. It’s like The Neverending
Story. Don’t be afraid, you guys, just go!

SAM: Wait, what if– we are up shit’s creek. So we
need Schmidt’s creek. What if you have Schmidt do

something? Can Schmidt go do something?

MATT: As this is happening, Ulog is sighing
loudly, pulls out some tools, and begins to fiddle

with where the boards are on the ground. He
manages to get a shortsword of his pressed

underneath where the boards are and slips it
across, slightly lifting each one as he goes until

the sword peeks out the opposite side acting as a
platform beneath.

MARISHA: Dope! Yeah!

SAM: I told him to do that, I sort of–

He goes, “Watch and learn, little one.”

LAURA: It’s like a training session.

MATT: He goes and carefully steps on the boards,
and then steps across with no effect.

SAM: Is he mansplaining to me?

MATT: Roguesplaining, technically.

LIAM: This. Is. Exciting.

LAURA: Come on this only lasts ten minutes let’s
go!

MARISHA: Someone stay watch. We’re going to go
this way.

SAM: We’re making progress! You can respond to
this message.

TRAVIS: I’m over here.

SAM: We’re making progress!

(laughter)

MATT: As you guys head in, there’s the closed door
that leads into the chamber where you’re sensing

this aura.

LAURA: Okay. Detect for traps. Look for traps on
this door.

SAM: Me? Okay. I’m gonna look for traps. Eight, plus
five. 13.

MATT: 13, okay. It is trapped.

SAM: Oh! It’s a door? That’s trapped?

MATT: Yes. It’s not locked, but it is trapped.

MARISHA: Do I hear any movement in the house?

MATT: Make a perception check.

LAURA: How do we disarm a trap?

MARISHA: Not bad, not bad.

SAM: We let Ulog do it!

MARISHA: 15.

MATT: 15. You listen out. You do not hear any
movement in the house other than what you

currently are making.

MARISHA: Okay.

TALIESIN: (hiccups)

MATT: And a hiccup from out in the distance.

TALIESIN: Hello, pick a card.

MATT: Perception check from both of you guys, by
the way, while this is happening.

TRAVIS: 11.

TALIESIN: 11.

MATT: Okay. You don’t seem to notice anything. All
right. So you guys–

SAM: I’m going to try to disarm it.

MATT: All right. You pull out your thieves’–

SAM: Do I see the triggering mechanism?

MATT: We’ll find out! Go ahead and make a thieves’
tools check. So roll a d20, add your proficiency

modifier and your dexterity modifier. Should be
plus six, I think?

SAM: Yes, 16.

MATT: 16! As you carefully get down to where the
knob is, you begin to turn it ever so slightly and

you hear this spring begin to tighten, and you’re
familiar with that sound. So you manage to get

your tool underneath, and you find where the
spring is, it’s barely in the space between where

the door and the edge of the door frame is. You
get the tool underneath, capture it, and as you

pull the door open it prevents the spring from
pulling back into the device. You slowly, as you

expose it, reach in, snap the opposing side and
remove the spring entirely, leaving the trap

inert.

SAM: These are your tools, Beau!

LIAM: I wish I was still a rogue, it’s the best
class!

SAM: I feel so alive!

MATT: As the door opens into a fairly
well-decorated master bedroom. You see a large

canopy bed, a beautiful detailed embroidered rug
that consumes the center of the floor. You can see

a fireplace to your right, the one that you saw
that was attached to the top of the roof, that has

a fire burning in it. It has two giant statues of
lions on each side, this cool detailed shelf

there. You can see a table with chairs to your
left. You can see a slight opening to a balcony

that’s not visible from the outside.

SAM: Ooh, an invisible balcony.

LIAM: I walk up behind Nott and scan the room with
the spell.

MATT: Okay. You’re just scanning the room?

LIAM: I’m just walking up behind Nott, no further,
and looking in to see what glows.

MATT: All right. As you glance in and look, there
is immediately to your left a large metal cabinet

of some kind. It is made of dark iron, and gives a
very faint magical aura to it. The rug in the

center of the room gives a faint magical aura as
well.

SAM: The rug?

LAURA: Flying carpet!

TALIESIN: No.

LAURA: Look for traps in the room.

SAM: Okay. Did you see the lock I just–

TRAVIS: Fuckin’ focus!

LAURA: I did, but hurry!

SAM: 19.

MATT: You’re looking for–

SAM: Traps.

MATT: Okay, investigation check. You glance around
and look in the chamber. You don’t see anything

that gives the essence of a trap to you. It looks
like the trap was part of the entry here, but

there’s nothing immediately in the vicinity that
resembles a triggering trap.

LIAM: What kind of magic is emanating from the
carpet? What school of magic?

MATT: The carpet? It’s also transmutation, and the
magic on the large case has a faint abjuration.

LAURA: Where is the glow for the seal is coming
from?

MATT: It’s underneath the rug.

LIAM: I alert everyone. The carpet is magical.

SAM: We should not step on it.

LAURA: Well, I need to move it because the seal is
under the rug.

MARISHA: The seal’s under the rug?

SAM: Do we have anything that can negate the magic
or–

MARISHA: Do you have Dispel Magic?

LIAM: I do not.

SAM: Can Schmidt stand on the carpet? Oh! I can
move it with my Mage Hand or something, or peel it

back with my mage hand.

MATT: Mage Hand. Very helpful when setting
grappling hooks on roofs.

SAM: Oh, shit! Shut up, Ulog!

MATT: “I’m just saying, if I knew you could do
that, you could’ve–”

SAM: Fuck you, I know what I’m doing.

LAURA: So move the fucking carpet!

SAM: You want me to move the carpet?

LAURA: Move the rug.

MARISHA: Can I do a look for anything that looks
out of place, any papers, anything, trap doors?

MATT: Investigation check.

LIAM: I have a question. The carpet reeks of
abjuration, or– I would know that the carpet is magical.

SAM: It was transmutation.

LIAM: Transmutation. If the carpet is magical, I
wouldn’t–

MATT: You can only see magical sources from what
you can see. So if a thing’s behind a wall or

behind an object you don’t see an aura.

LIAM: Right. The carpet seems magical to me, I
wouldn’t think that something under the carpet is magical.

TRAVIS: Yep, I saw it.

MARISHA: Natural 20.

MATT: Natural 20! As they’re having this
conversation, you glance by the fireplace, the

fire is crackling in there, and you glance down
and right underneath the hearth, up where the

fire’s tickling, you see a piece of the stonework
that doesn’t match the others, it’s slightly

off-colored. It looks like the burning of the fire
that’s been given this dark and blackened look to

it, there’s one brick there that doesn’t seem to
have been affected by any of the soot at all.

MARISHA: I, avoiding the rug, lightly step over
it, and see if I can jiggy the brick out.

MATT: As your finger presses against the brick it
slides in about a half an inch, and you hear this

(click) sound over by where the metal large
cabinet is.

LAURA: You just unlocked the fucking metal shit!

MARISHA: Oh shit!

LIAM: Do I see any change in the abjuration magic
when she does that?

MATT: Yes.

MARISHA: Does it go away?

MATT: It vanishes.

(cheering)

SAM: I’m going to cast Message. We are the fucking
best! You can respond to this message!

(laughter)

LAURA: I got to get that seal!

LIAM: What you just did dispelled whatever ward
was on the cabinet, however the carpet I can’t

tell exactly what’s going on but there is
something–

LAURA: Use the Mage Hand to move the carpet.

MARISHA: Give me the papers.

SAM: I cast Mage Hand and slowly peel back a
corner of the carpet.

LAURA: I hand the two letters that we made for
Lord Sutan.

MATT: Okay, the carpet peels back and it reveals
beneath it a section of the wood that has a hinge

bolted to one side of it. It’s a square that’s cut
out of it, it looks like it’s an open case. The

carpet peels back, and then begins to fold back in
its space, and then fold up again. It begins to

slightly shift and rise, and the carpet almost
seems to be gliding in the air on its own in the

vicinity. It spins towards you and then rushes
in your direction. I need everyone to roll initiative.

MARISHA: We’re fighting a carpet! The fuck!

LAURA: We’re fighting a carpet.

TALIESIN: We had it coming.

LIAM: It’s an animated object!

TRAVIS: I had that in my one-shot.

LIAM: My kids have fought a broom. This happens.

LAURA: Whoa, look at that carpet!

MATT: That carpet is now gone, because instead you
are fighting that carpet.

(cheering)

TRAVIS: It’s like a cobra ready to strike!

MATT: All righty, so Nott would’ve been over
here.

LAURA: So we’re rolling initiative, that’s what
we’re doing?

MATT: Yes, roll initiative, please. Beau, you’re
over by the fireplace so you’ve just seen that

happen there, and I think that’s–

LIAM: I would be by Beau because I clapped her on
the shoulder.

MATT: Right, right.

SAM: Yeah, Holly.

(laughter)

MATT: I forgot my dwarf mini.

SAM: Oh no!

MATT: Well, no, it’s in here somewhere. Forgot to
bring it out. I am unprepared!

TRAVIS: Unprepared. Just use a d4.

LIAM: (sarcastically) You are not prepared, oh
no.

MATT: That’s fine, I’ll use this. I’ll say that
that’s him there, it’s fine. Given that case,

guys, first it’s a surprise round, as it whips its
way over towards Nott.

SAM: It gets a surprise round.

MATT: It does, because it suddenly rushes in your
direction. That is going to be a 21 to hit.

SAM: That hits.

MATT: Natural 16. It goes and wraps around you and
completely envelops you within itself. All of a

sudden you just see darkness, and you cannot
breathe.

MARISHA: Oh, this is going to suck.

MATT: Currently you are enveloped by the Rug of
Smothering.

MARISHA: The Rug of Smothering.

MATT: Initiative here. Top of the round, 25 to 20
anybody.

SAM: 24.

MATT: 24, that’ll be you first, Nott. 20 to 15?

LAURA: 17.

MARISHA: 15.

MATT: Beau. 15 to 10?

TALIESIN: 15.

MATT: What’d you get Caleb?

LIAM: Well you know, I rolled a nine.

MARISHA: Oh my god!

TRAVIS: I’m not in this one, fucker. You guys are
the best, that’s the last we heard.

(laughter)

LIAM: (singing) You’re the best around! Nothing’s
ever going to bring you down!

MATT: It’s true! Nott, it’s your turn first. You
are restrained, you are blinded, and you are

suffocating. At the start of your turn, you
immediately take 12 points of bludgeoning damage

as it’s now crushing and constricting your entire
body. You feel the life being pulled out of you as

you’re gasping for breath in this space. What are
you going to do with your turn?

SAM: A VS spell is verbal. Can I talk?

MATT: Yes, you can still talk. You’re (muffled
sounds). You still have the breath you had in your

body when it went around you, so I’ll say you have
enough air for one spell and then that’s all.

SAM: Okay. I will touch it with Shocking Grasp,
cast Shocking Grasp on it.

MATT: Is that a spell attack roll?

SAM: It’s touch, to hit plus five. So I have to
roll.

MATT: Yeah, you would have disadvantage because
you’re restrained, but it’s also smothering you so

I would give you advantage to that, so it’s just a
straight roll.

SAM: 13 plus five. 18!

MATT: That hits! Go ahead and roll damage.

SAM: Okay. One point of damage. However, it can’t
take reactions until its next turn.

MATT: Good to know.

SAM: Does it let me go?

MATT: Nope!

SAM: I can’t move away from it?

MATT: No, you are restrained. You can try and
break free, but it’s an action to try.

SAM: Oh shit. Well, poo.

MATT: But hey, there you go. Jester, you’re up.

LAURA: Okay, I’m going to cast Guiding Bolt on
it.

MATT: Okay. You see it wrapping around and Nott’s
flailing about as this carpet is crushing her

little body. Go ahead and–

LAURA: Roll a ranged attack.

MATT: Yes. Go for it.

LAURA: Oh! Natural 19.

MATT: Oh yeah, that hits. Go ahead and roll damage
on that.

LAURA: That’s 4d6. Radiant.

TRAVIS: Yeah, get it!

SAM: Damn!

LAURA: 15 damage, and the next attack has
advantage against it.

MATT: Okay, it takes eight points of radiant
damage, and Nott takes seven points of radiant damage.

LAURA: (gasping) Oh no!

MATT: As you blast you hear Nott (muffled
screaming) underneath, you get the sense all the

damage dealt to this rug is divided with whoever
it’s enveloping.

LAURA: Oh no, I’m sorry, Nott!

SAM: I can’t hear you.

TRAVIS: He doesn’t know who’s doing it, that’s
okay.

MATT: Jester, you going to stay where you are?

LAURA: Where am I?

MATT: Sorry, you would’ve been probably over
here.

LAURA: Oh no, how do we get it off?

LIAM: We damage it.

LAURA: No, but we can’t damage it.

MATT: You going to move or stay here?

LIAM: No, I understand, but we damage it.

LAURA: I’m going to go stand on the bed!

MATT: You move around and stand on the bed!

SAM: And jump!

MATT: All righty. That ends your turn Jester.
Beau, you’re up.

MARISHA: All right. I’m going to run up with my
staff and do a crack crack.

LAURA: No, but–

MARISHA: Let me do my fucking thing, man. Let me
do my fucking thing.

TRAVIS: She doesn’t know.

MARISHA: I have no fucking clue.

TRAVIS: Same six seconds!

LAURA: No, but you just heard Nott scream!

LIAM: No one knows, who the fuck knows?

MARISHA: Sorry, Nott. Crack!

SAM: (screaming) I’m hurting! You can reply to
this message!

MARISHA: 16 for the first one.

MATT: That hits. Roll damage.

MARISHA: Okay, that is six damage.

MATT: That’s three to you, Nott.

SAM: I’m unconscious.

TRAVIS: Are you?

SAM: Uh-huh.

TRAVIS: Oh shit. Fuck.

MARISHA: For the second one.

LAURA: Oh no, you’re going to kill Nott!

MARISHA: That hits. That’s a natural 16. And
that’s seven damage.

MATT: Seven damage. That’s four damage to the
thing and you fail a death saving throw.

MARISHA: Now I’m going to spend a ki point.

TRAVIS: Doesn’t she fail two?

MATT: No, that’s on a critical. She wasn’t
attacking Nott specifically. She was attacking the rug.

MARISHA: I’m going to spend a ki point and do
something that I have yet to do, which is Extract Aspects.

SAM: What does that mean?

TRAVIS: It can’t have that many hit points,
right?

MATT: Okay. So you hit it twice.

MARISHA: Then I’m going to see if I can catch any
reverberations off of the rug.

MATT: All right. And it makes a what saving throw?
Constitution?

MARISHA: Constitution.

MATT: That is an 11.

MARISHA: Fail!

MATT: All right. What do you want to know about
it?

MARISHA: I want to know its damage
vulnerabilities. What’s it vulnerable to?

MATT: It is actually not vulnerable to anything.

MARISHA: What?! Do I get something else?

MATT: You learned it is not vulnerable to
anything.

LIAM: You learned it’s badass.

TRAVIS: Goddamn it.

LAURA: We have to try to pull the rug off of– We
have to out-strength the rug!

LIAM: Next. Moving on.

MARISHA: Hey guys, Nott’s in the rug.

SAM: (muffled screaming)

MATT: Now it’s Ulog’s turn. Ulog, who sees the rug
there, is going to rush over and attempt to–

LIAM: Oh, Ulog is a little girl.

MATT: I know. It was the best I could find in the
moment, you know?

TRAVIS: It works.

MATT: It’s fine. He rolls a two, because NPCs that
I try and fight with can’t roll shit. That misses.

That misses. To your benefit, Ulog tries to stab
and is missing or hitting the edge of the tassels.

It’s not even making an impact on the rug. He is
going to use a bonus action to disengage and head

back towards where the balcony is. All right. So
that goes ahead and ends that. That brings us to

the rug’s turn. The rug is going to go ahead and
release Nott, and is going to attempt to

completely envelop Beau.

MARISHA: Hey guys, Nott’s down– Oh shit.

MATT: That’s cocked. That is another 16. 21.

MARISHA: Hits.

LAURA: Oh, no.

MATT: You, Beau, are now enveloped by the rug.

MARISHA: Hey guys, I think this rug (choking).

LAURA: How do we defeat this rug before it kills
all of us?

MATT: All righty. That’s going to go ahead and end
the rug’s turn.

TRAVIS: How’d you guys die? A rug.

TALIESIN: Rugs are the new doors.

MATT: Actually, the rug’s going to go ahead,
because it can still move– Well, it’s speed is

nothing, nevermind.

TRAVIS: What? It moves into the fireplace?

MATT: Well it would move her away. No, it’s not
going to do that.

TRAVIS: (screams)

MATT: It doesn’t have enough movement to move
much. That brings us to the bottom. Caleb, you’re up.

LIAM: Yeah, I pull the potion of healing I have
out of my belt, and I run over to Nott and I jam

it into her mouth and pour it in. The whole time
I’m going through my list of spells thinking of

what could help. There’s nothing, but I’m going:
Dancing Lights, Fire Bolt, Friends, Alarm, Burning

Hands, Chromatic Orb, Comprehend Languages, Detect
Magic. And I heal Nott.

MATT: Go ahead and roll for the heal on that.

MARISHA: And before I got wrapped up I said it’s
not immune to any– (choking)

It has no weaknesses– (choking)

MATT: All righty. So how much does Nott heal?

LIAM: 14 points.

TRAVIS: Whoa!

SAM: From one healing potion?

LIAM: Greater.

MATT: There you go. Top of the round. Nott, your
turn. As you come to consciousness, you are still prone.

TRAVIS: Return that damage.

MATT: Caleb moved around to join your side there
to go ahead and apply the potion.

SAM: We can’t hurt Beau!

MARISHA: No, it’s fine.

SAM: I will go and try to wrestle the–

TRAVIS: You’re a god!

MARISHA: (choking)

MATT: You know what, go ahead and make an
athletics check.

SAM: Two.

MATT: No. You rush up and you grab it, and it
actually lifts you off your feet and you are now

being flailed in the air as you’re grabbing the
edge of the rug, going (screams).

SAM: (screaming)

MATT: All right that ends your turn. Jester,
you’re up.

LAURA: I’m going to try to go help Nott and I’m
going to do the same thing. I’m going to try to

pry the rug off of Beau.

MATT: Okay. You move up. Go ahead and make an
athletics check.

MARISHA: This is the best!

TALIESIN: That’s a number.

LAURA: That’s a number. It’s a 12.

MATT: 12. You grab and you’re not pulled off your
feet, but the rug is too strong and it’s not quite

releasing its hold on Beau. Beau, it’s your turn.
At the top of your turn, you suffer ten points of

bludgeoning damage.

TRAVIS: Wow!

MATT: As it’s crushing your body on the inside and
you cannot breathe. It is your turn, though. You

can still go.

LIAM: He’s killing our nostalgia for the carpet.

LAURA: I wonder if there’s something in the room
that will–

SAM: Turn it off?

LAURA: Turn it off.

LIAM: He would have had to have told me that there
was magic anywhere else in the room.

LAURA: No, because the thing in the fireplace.

LIAM: Right, was physical. That’s true.

MATT: What are you doing, Beau?

MARISHA: Can I do any type of attack? What can I
do?

MATT: Yeah, you just have disadvantage on the
attacks.

MARISHA: I just have disadvantage.

LIAM: Come on, you are a badass. You can do it.

TRAVIS: Roll that fucking shit.

MARISHA: Okay, I’m going to try and elbow the
fucking shit out this rug.

LIAM: You’re the best of all of us.

MARISHA: I am the best!

TRAVIS: Oh, fuck.

MARISHA: Fuck you, Gil.

TRAVIS: Terrible, just awful.

MARISHA: 11.

LIAM: Wait, did you roll a 20 and an eight?

MARISHA: No, I rolled my damage die.

MATT: So it was an 11?

MARISHA: For the first one.

MATT: Misses.

MARISHA: Uh-huh. Second one.

LIAM: Come on, Beau.

MARISHA: No! It’s a two.

MATT: It’s just too tight. You can’t quite get any
movement to hit it. It’s a bad space for you.

MARISHA: Oh wait, you said– oh, disadvantage.

TRAVIS: We’re the best.

MATT: That ends your turn. It is now Ulog’s go.
Ulog is going to rush up and attempt to stab at it

as he sees it wrapping around there. That is a 12.
That hits.

TRAVIS: A 12 hits.

MATT: Yeah, I know.

TRAVIS: Guys.

MATT: It does do sneak attack damage, because you
guys are in the vicinity.

MARISHA: Wait, what?

SAM: He’s doing sneak attack damage to the carpet,
which translates to you.

MARISHA: That’s fine.

MATT: He doesn’t know. He’s trying to help. That’s
going to be 12 points of piercing damage, so six

to the rug and six to you.

SAM: Oh, okay.

MARISHA: Ouch.

MATT: The rug is starting to look a little torn up
in places and you can see bits of Beau showing

through where the gashes are stabbing through.
It’s looking fairly hurt.

MARISHA: Bits of Beau. Bits of Beau are showing.

LIAM: Who wore it best?

MATT: It’s the rug’s turn. The rug is going to
attempt to shift itself and Beau a little bit away

this direction. It can only get five feet because
its speed is halved pulling you along with it and

its speed is ten. So Nott, you get an attack of
opportunity, if you want to take one.

LAURA: It’s looking weak.

SAM: Sure, I’ll swing a shortsword at it.

MATT: You whip out your shortsword quickly.

SAM: 21 to hit.

MATT: That hits. Go ahead and roll damage with
sneak attack. If you want to sneak attack. You

don’t have to.

SAM: Yeah, sure. If I’m going to hit it, I’m going
to hit it. (counting) 15.

MATT: 15, all right. That’s eight to the rug and
seven to Beau.

SAM: Oh, she’s out.

LIAM: No, she’s not out.
She’s hanging on.

MATT: The rug is barely holding on by a thread.
You see it still keeps her constrained. You see

parts of it are fraying and falling apart. The
threads are dangling, but it’s still keeping its

mass strongly and tightly around her. It’s still
crushing her and mainly wrapped around her face so

she can’t see and she can’t breathe. That ends the
rug’s turn. Caleb, you’re up.

LIAM: Ja.

MATT: You’re up.

LIAM: What am I doing? I rush forward and I am
going to try to pry the rug off of her.

MATT: Make an athletics check.

LIAM: Ja. Come on, roll big. Nope.

Athletics? Nein!

ALL: Nein!

MATT: There it is. You’re trying to pull and you
get some threads that snap off and you’re like

“Shit!” It’s not working. You’re not getting the
right grasp on it.

LIAM: Next.

MATT: That ends Caleb’s turn. Nott, you’re up.

SAM: Me? What about Jes?

MATT: No, it’s you and then Jester.

SAM: Oh, that was a reaction. Well, I guess I see
how bad the rug is doing and I will swing that

shortsword again. Why not?

LAURA: Vengeance.

SAM: It’s a 15.

MATT: Yeah, that hits. Go ahead and roll damage.
If you want to do it with sneak attack, up to you.

SAM: You said it was hanging by a thread, right?

MATT: It looks like it’s doing pretty rough. It’s
up to you.

SAM: Maybe not sneak attack damage. Ooh, ten
points?

(laughter)

MATT: So that’s five damage to Beau and the rug.

MARISHA: Guys, this rug is expensi–

MATT: You tear through the rug. You cut through
and the rug bisects, but you also see that where

you cut through also cut across the front of Beau
as her eyes roll back and she plops onto the

ground, the rug falling in pieces to the ground
around her, coming to rest.

MARISHA: Don’t let me bleed on it!

SAM: Ah! What have I done?! Heal her!

LAURA: I will. I cast Cure Wounds on her.

MATT: Okay, go ahead and cast Cure Wounds to
heal.

LAURA: Eight points.

MARISHA: (gasps) I didn’t bleed on it, did I? I
move off the rug so I don’t bleed on it.

MATT and LAURA: The rug is shredded.

SAM: I’m going to cast Message. Remember the
hospital? That. You can reply to this message.

(laughter)

TRAVIS: It’s going as well as the hospital.

TALIESIN: That seems fair.

LAURA: He’s going to know we were in his room
because the rug is messed up.

SAM: We’ll fix it later.

LIAM: That’s okay, because if the plan goes
according to plan, yeah. Allow myself to introduce

myself. If everything goes well, we get Orentha to
fall on both of these people at once. So let’s

finish what we’re doing, ja?

LAURA: Okay.

LIAM: Ja, doesn’t matter. No one is going to
care about a rug or him screaming about a rug.

LAURA: Okay. Let’s gather up the pieces of the rug
so it’s not, you know.

MATT: So you gather all the pieces of the rug to
join your shingles.

MARISHA: Scoop up the rug.

LAURA: Check the fucking thing if it’s trapped.

LIAM: Check that armoire or whatever it is.

LAURA: No, check the thing on the ground and see
if it’s trapped first.

LIAM: Check them both.

SAM: I’ll check the thing on the ground while Ulog
checks the thing on the mantelpiece or wherever it is.

LIAM: He’s got a safe and a floor.

SAM: What am I checking? 14 on the thing on the
floor.

MATT: It does not appear to be
trapped. It does appear to be locked. Roll again.

LIAM: No more magic?

MATT: Correct.

SAM: 15 plus thieves’ tools.

MATT: Yeah, easy enough. (lock clicks) You manage
to open it up and there is a small chest about

that big that rests in a small cubby beneath.

SAM and LAURA: What does it have in it?

MATT: As you open the chest, make a constitution
saving throw.

SAM: Oh, shit.

Ten.

MATT: Okay.

LIAM: Son of a gun.

MATT: So first, there’s a sudden burst of a brief
light through it, and all your muscles tense up

and you are paralyzed.

LIAM: Motherfucker.

MARISHA: Okay. It’s okay.

LIAM: What about Ulog?

MARISHA: What about Ulog?

LIAM: Because it’s simultaneous.

MATT: Ulog goes, “No traps,” and pulls it open. No
issue.

LIAM: What is in there with Ulog?

MATT: Inside with Ulog, you see a beautiful set of
burgundy and gold robes that are up hanging, you

see a set of polished bracers made of cobalt steel
that are both dangling on a hook, and you see

three ancient statuettes, like relics or
collector’s items, that are arranged on the bottom

of it that all look like old museum pieces.

MARISHA: Do they have any symbols on them? On the
statues?

LIAM: All magical, I assume. I assume they’re
glowing.

MATT: Are you still concentrating?

LIAM: Yeah, I haven’t cast anything that breaks
that.

MATT: That’s true, you didn’t take any damage.
None of them are glowing except for the cobalt

bracers.

MARISHA: Do I recognize any symbols or see any
symbols on the statues?

MATT: Make a history check.

MARISHA: Ten.

MATT: Ten. You do not, unfortunately.

LIAM: Nott just collapsed on the floor,
paralyzed.

LAURA: No, Nott’s paralyzed holding onto the
chest.

MATT: Holding to the chest. The chest which is now
open, in Nott’s hand.

LAURA: I am petting Nott’s head and going: Don’t
worry, in the morning, I can take a spell that

will heal you, so we’ll carry you out here, okay?
Everything will be fine.

LIAM: I pull the chest free of Nott’s hands. Is
this chest glowing?

MATT: No.

LAURA: No, it’s got the seal in it. Does it have
the seal in it?

MATT: On the inside there is a faint glow. If you
look inside, you see there’s a cluster of platinum

pieces. They’re stacked on the side and have
shifted around from the movement. You see a single

polished river stone, about that big, that is
giving a glowing aura, and you see a few sticks of

wax and a single pressed wax seal.

LAURA: Okay. I sit down. Oh, do we see his
handwriting anywhere? Any letters?

MATT: You do not see in this vicinity any letters
or handwriting, no.

MARISHA: It’s okay. He always gets his squires to
do his dirty work. But we have the seal.

LAURA: Okay. I’ll sit down and I’ll write a letter
really fast that says, “The plan–”

MARISHA: He’s working with the Myriad, and all
that stuff earlier.

LIAM: We have that already. We did it in advance.
I start rooting through Nott’s pockets to find the

letter in Thieves’ Cant.

LAURA: No, that’s different. Those are letters we
were leaving here.

LIAM: Yeah, Thieves’ Cant we’re leaving here.

LAURA: Yeah.

LIAM: So we should leave them here.

MARISHA: But we wrote up the letters for the
High-Richter too, just so we can stamp.

LAURA: We didn’t actually write that letter yet
because I was waiting for his handwriting.

MARISHA: Yeah we did because we put the Knights of
Requital in it. The KR symbol.

LAURA: Sure, why not?

LIAM: From Richter to Sutan we did, so we’re
leaving those, and we’re leaving a note–

MATT: Marisha, make a perception check. You both
make perception checks.

LIAM: Nott’s fake Myriad note we’re leaving here,
so I pull that out of Nott’s pockets.

MARISHA: 18.

MATT: 18? You do glance–

TALIESIN: Natural 20.

TRAVIS: 17.

MATT: Good to know. You glance off to the side and
there is a desk in the corner that has two sets of

drawers that are currently closed.

LIAM: While Jester and Caleb are arguing, Caleb
grabs the little magical stone that’s in that box

and puts it in his pocket.

MATT: Okay. You grab it and put it in your
pocket.

MARISHA: I stuff the letters that we were planting
on the High-Richter in the– sorry, on Sutan into

the safe.

MATT: Okay.

MARISHA: Close the safe.

MATT: Okay (clicking).

MARISHA: Run over to the desk, open the desk, look
through it. Do I see anything?

MATT: Mostly it’s just blank parchment. You do see
a few notes that are maybe partially written

letters that were crumpled up and thrown in there
that are Lord Sutan’s handwriting.

LAURA: (gasps) Let me see!

MARISHA: Yeah, go!

LAURA: Okay! I look at it and then I sit down and
write the letter and go– okay, what’s her name?

The High-Richter’s letter’s first name?

TRAVIS: Prucine.

MARISHA: Prucine! Dayana Prucine!

LAURA: Dayana, okay. I’m going to write: Dayana,
got your message, our plan is moving forward

exactly as we discussed. The Myriad has our back!

MARISHA: Sure, yeah.

LAURA: Sure. Then sign it Lord Sutan.

MARISHA: Sure.

LAURA: Oh! And something about the Big-O going
down.

MARISHA: Yes!

LAURA: The Big-O will go down.

MARISHA: Tonight, plan happening, sooner than
later.

MATT: Okay. Go ahead and roll for your forgery
kit. So roll a d20, add your proficiency modifier

and your intelligence modifier.

TALIESIN: This is hard, being outside.

MATT: I’m sorry, guys.

TALIESIN: It’s okay. Someone had to do it.

LAURA: Roll my proficiency plus my intelligence.
Aw, my intelligence?! Why not wisdom?

(laughter)

LIAM: Got to do it.

LAURA: Nine.

MARISHA: Is there any way I can help her? Like
being also proficient in forging in this

background and stuff?

MATT: Sure. I’ll say since you were helping her
that I’ll give you advantage on the roll.

LAURA: Advantage?

MATT: Advantage on the roll. So roll one more
time.

LAURA: (sighs) Ooh, that’s so much better! 22!

MATT: You start making one and it’s not quite
working out and Beau looks over your shoulder,

points it out, you take it–

MARISHA: Ah, you forgot the hooks on the G’s!

MATT: You throw it in the fireplace and incinerate
that one and then make another one. This one is

pretty solid and it matches the writing
perfectly.

LAURA: This is really good.

MARISHA: Wow, yes! It looks amazing. You should be
proud.

LAURA: I roll it up, heat up the wax, seal it–

MATT: (hissing) Done.

LAURA: Put the letter in the bag. We have it for
later. Then I go and pick up Nott. Let’s get out of here.

MARISHA: Let’s get the fuck out of here.

LIAM: We’ve left the Thieves’ Cant note from the
“Myriad” and we’ve left the–

Yeah? Everything that we’ve planned?

LAURA: Does anyone have any books around?

MATT: In the current room? There is a shelf in the
hallway that you can see that has a few books.

LIAM: Is anything glowing there though, Matthew?

MATT: No there’s nothing glowing.

LIAM: Okay.

LAURA: I’m going to take out one of the pamphlets
for the Traveler and stick it into one of the

books.

MATT: Okay.

LAURA: Okay, and then I pick up Nott!

MATT: You guys make your way back up to the
entranceway up into the crawlspace above the

attic, pull it closed and latch it. You move the
art piece back over. You make your way back to the

edge of the roof where you guys had exited,
climbing the ladder that’s attached to it, making

your way onto the roof, getting Nott up there,
manhandled, Ulog following you as you get to the

top. You close it–

MARISHA: Put some shingles back.

MATT: You put the shingles back in the space. For
that, I’m going to have to have you both roll

dexterity checks, please. Or, since you’re
helping, have you roll a dexterity check with

advantage, because you’re helping her.

MARISHA: Okay. Just straight dexterity?

MATT: Yes.

MARISHA: 15.

MATT: 15. Okay. You manage to find and arrange
them in a way where they aren’t going to slide off

and even with a bit of rain that’s in there you
find the pockets where they originally, mostly

sitting so they’re not going to coast with any
sort of weather shift.

MARISHA: It looks all right, right? Okay.

LAURA: I pick up Nott. I walk her as we tiptoe
across the roof.

MATT: All right. You guys are noticing at this
point as they’re on the roof, because you’re

paying attention you see them begin to emerge on
the roof as you begin to see a cluster of

crownsguard doing a pass through the street.

TALIESIN: So I know that we can see if they’re
coming through?

MATT: Yeah.

TALIESIN: We may need to distract. I’m going to:
Go fuck with the dog. I push the cat away with

that. And do you want to go out?

TRAVIS: Do what?

TALIESIN: Do you want– we distract Crownsguard?

TRAVIS: Yes, of course. Yeah. (clears throat)

MATT: There’s four of them that are approaching
and they’re going by and keeping an eye on things.

TRAVIS: I walk up to the four of them.

MATT: Okay.

TRAVIS: I heard there’s a disturbance over here. I
need some assistance, please.

MATT: “What kind of disturbance?”

TRAVIS: There’s a rowdy bunch over here, been
drinking too much already, anticipating the

festival. Would you come with me?

MATT: Make a deception check.

TRAVIS: Oh, god. 13.

TALIESIN: Can I assist?

MATT: Technically, no because you weren’t part of
it.

TALIESIN: I was about to– yeah, I know, yeah.

MATT: Had to catch it before the roll,
unfortunately.

TALIESIN: All right.

MATT: That’s okay, (chuckles) he rolled a one. The
snitch isn’t working for me tonight.

LAURA: Oh god. Move.

MATT: So the two of them don’t seem to quite buy
into it, but the two of them that go, “Well, all

right. We’ll follow. Lead on.” Leads the three–
you jog along. Two of them continue their route.

TALIESIN: How’s your evening going gentlemen?

MATT: “Keep moving along.”

TALIESIN: Want a free tarot reading? I’m on a
five-minute break for the entertainment.

MATT: “We’re all right, but thank you.” They keep
walking.

TALIESIN: I sent the cat, so the cat should be–

LIAM: Yeah. (angry meow)

MATT: Frumpkin makes his way around. (barking)
Again, the dog unleashes a torrent of barks, like

“No, not again!” You hear the other guy being
pulled across the yard. He’s being dragged through

the wet grass. You guys begin to make your way
across. Who’s carrying Nott across?

LAURA: I will.

LIAM: Yeah.

LAURA: I’m going to try to hook Nott over me. So
like she’s attached.

MATT: Make an athletics check as you try to make
your way across the rope.

TRAVIS: We’ve got this.

MARISHA: I’m going to try to hold the rope as hard
as I can. (grunts)

LIAM: Athletics check? For everybody, right?

MARISHA: Oh come on, girl.

LAURA: Five.

MARISHA: Fuck! That’s not good.

TRAVIS: (chuckling) You pulling your eyebrows
off?

MATT: So do you want to save yourself or Nott?
Because one of you is falling.

LAURA: I save Nott and I’ll fall.

MATT: As you grasp, you loop Nott around the rope.
As you lose your grip, feeling it coming and you

tumble down.

Falling three stories.

TALIESIN: That many stories?

LAURA: Three stories.

MARISHA: I know. We were three stories up.

MATT: So you take 12 points of bludgeoning damage
as you crack! Hit the ground.

LAURA: (pained) Oh. Thaumaturgy. Thunder.

MATT: As you impact, the two guards that were
talking to you and chatting,

immediately whip around and see Jester on
the ground and put their hands on their weapons

and begin rushing towards her.

LAURA: Am I on the outside of the–

MATT: You’re on the outside of the fence, yeah.

LAURA: Okay, that’s great.

MATT: Like just barely. You just missed the wall.

MARISHA: Do I have Nott on the rope?

MATT: Nott is up on the rope, hanging and
dangling.

MARISHA: Can I pull Nott up and roll over and hide
on the rope? Or on the roof?

MATT: Sure. You tug her over onto the roof.

TALIESIN: There you are, dear!

LAURA: Am I 12 damage?

MATT: 12 damage.

LAURA: Okay.

TALIESIN: I’m running with them to see what
happened.

There you are dear! Good god! There were
those hooligans that were roughing us up earlier.

Are you all right?

LAURA: They hurt me so bad.

TALIESIN: I knew you were going to be okay,
anyway. Do you mind helping?

MATT: Make a deception check.

TALIESIN: I know. Fucking–

TRAVIS: Come on!

LIAM: Come on, Tal!

TALIESIN: Nope. Four.

LAURA: But I was helping because I’m bloody.

MATT: You should have said before the roll.

(groaning)

MATT: Okay. They both go “All right, miss.” They
pick you up and the other guy takes your arm and is like–

TALIESIN: Hey, I’m only a little drunk.

MATT: “Right. All right.” They drag you and start
bringing you towards the gates out of the

Tri-Spire.

TALIESIN: That’s fair.

MARISHA: So wait, she was on the other side of the
gate?

TALIESIN: Yeah.

MARISHA: Okay.

TALIESIN: That’s fair.

MATT: So you two make your way–

LAURA: But I’m staying at the Pillow Trove
tonight.

MATT: “Miss, you’ve got to sober up and you can
find your way back tomorrow morning.” So they

escort you out of the Tri-Spire. You guys are
pushed beyond the gates and there’s now eight

guards at each gate that are preventing any
passage in and out. You guys are shoved back out

into the city.

TALIESIN: You’re a gofficer and a nentleman. Thank
you very much.

MATT: However, that distraction gives you guys
enough time to get the rest of you over and down

to the beyond the tree.

MARISHA: Okay, yeah. I like do a climber’s loop
harness and tie Nott around me, around my middle

section and then get over.

MATT: Okay. So you guys all get across. You
leaving the rope there or are you detaching it?

MARISHA: No, I’m trying to detach it if I can. No
trace.

MATT: Okay.

TRAVIS: I love his facial expressions from here.

MATT: Make a dexterity check.

LIAM: Work that shit. This is–

MARISHA: Fucking– Gil! Gil, you’re a piece of
shit today!

MATT: Aw, Gil.

MARISHA: Six. I love you, Gil.

LIAM: How far away is where the grapple is hooked
from us right now?

MATT: It’s about ten feet from you.

LIAM: I cast Unseen Servant. Schmidt lifts up the
grapple and tosses it free.

MATT: Okay. The rope does break, and the grapple
bends. The grapple’s not usable anymore. You do

remove the evidence, but the grapple’s not usable
at the moment.

MARISHA: Your lips are getting purple again.

TRAVIS: Faces of death.

MATT: As you guys pull yourselves away from the
vicinity about 45 minutes later as you guys are

collecting yourselves eventually the paralysis
wears off.

LAURA: Oh.

MATT: It lasted for an hour total.

LAURA: Oh my god.

LIAM: Wow.

TALIESIN: You had time to think about that.

SAM: The chest is trapped.

MATT: What are you guys doing?

LAURA: We are booking it to try to get to the
sewer entrance so we can get back in.

MARISHA: It will– I guess–

TALIESIN: Wait, yeah.

MARISHA: We’ll try and meet up with these guys?

LIAM: We need to get to our next target
immediately.

MARISHA: We need to get to our next target.

LAURA: I’ve got the fucking letters.

MARISHA: Correct. So they’ll know to meet us
there.

LIAM: Everybody’s going to the same place.

MARISHA: Correct. Let’s get there and then we’ll
wait for Jester and Jester.

MATT: Yeah. Ulog pulls out a pocket watch and he
looks and it and is like “Oh, she better fucking

hurry up. Let’s go.” You guys make your way over
towards where the High-Richter’s home is.

SAM: How is she going to get back in to the–

TALIESIN: We can disguise you.

MATT: The two of you guys head back–

LAURA: Oh yeah, I have the disguise charm.

TALIESIN: Well, no, the charm won’t work.

MATT: You guys are heading back to where the sewer
is, you’re saying?

TALIESIN: I was thinking about pushing straight
through the front door again.

LAURA: You want to try?

TALIESIN: I’ve got a coat and a mask.

LAURA: Is there another entrance we can go to?

MATT: There is another entrance. It’s on the
northern side.

LAURA: Well, it’ll probably be faster to do that
than to go–

MATT: Could be.

LAURA: Okay. We’ll book it to the other entrance.

MATT: Okay, you rush around through the street.
You make your way back to the northern gate to the

district and there there is another nine or ten
guards stationed, with one on the top of the wall

with their crossbow ready.

LAURA: I’m pristine and sober.

MATT: As you approach, “Hey! Sorry, no entry. The
gala is tonight.”

LAURA: I know. We’re going to the gala.
Obviously.

TALIESIN: Masked.

MATT: Make a deception check.

SAM: Because all the checks tonight have been so
good.

MATT: I know. The rolls have been phenomenal.

LAURA: Okay! 18.

MATT: 18?

LAURA: Yes.

MATT: Gives you both a look over.

“All right, then.”

LAURA: We run as soon as we’re in.

MARISHA: How long were we waiting there? Were we
waiting long enough to where we can take a short

rest?

MATT: Yeah. Because of– yeah, you can take a
short rest.

MARISHA: Fuck yeah.

MATT: You get that back.

LAURA: I guess I’ll cast Cure Wounds on myself as
we’re running.

SAM: Short rest? Can we use hit dice?

MARISHA: Yes, we can.

MATT: So you guys get to use hit dice, they do
not.

TALIESIN: Mm-hmm.

LAURA: Okay, eight points healed.

TALIESIN: That’s nice.

LAURA: Yeah.

SAM: Psst, Marisha, how do you tell how many hit
dice you have?

MARISHA: It is generally your level plus whatever
your class is. So I’m 1d8 plus three.

TALIESIN: It’s in your short rest button.

SAM: It is?

MARISHA: Oh no, sorry. I currently have 3d8.

TALIESIN: Short rest is down at the bottom.

MATT: There you go.

LAURA: Okay. So we’re trying to avoid the guard so
we don’t get spotted again and get kicked out again.

MATT: Yeah. You guys carefully find a space that’s
away and out of sight, probably by one of the

small fountains on the side and you all sit there
and rest for a bit, having drinks. Eventually, you

guys manage to catch up with the rest of the group
as they’re finishing their short rest. You’ve

reconvened, you have your materials.

LAURA: That went really well, I think. Did we put
everything back in order before we left the room?

We did, right? Yes, we did.

MARISHA: Yeah, I mean, good enough. The only thing
that’s going to be obviously missing is the fucking rug!

LAURA: The magical rug.

MARISHA: I wasn’t anticipating a rug. But we beat
the rug. Get it? We beat the– we beat it.

TALIESIN: Is this a thing that really happened?

LAURA: Yeah, there was a rug that turned to life
and attacked us.

MATT: Ulog’s staring at his pocket watch, again
looking off at the gala in the distance, is like

“All right, if we’re going to fucking do
something, let’s do it.”

LAURA: Let’s go! We go to the High-Richter’s
house.

MARISHA: Ulog. How much longer do you think is
left of this gala?

MATT: “Ah,” and he looks off and is like, “I don’t
know. Fuck it. Let’s go now. I can’t wait any longer.”

MARISHA: Molly. If the High-Richter tries to come
back, you have to drunkenly distract her. Okay?

You cannot let her come in this house.

SAM: How are we getting into this house?

MARISHA: Well, we scouted it before.

SAM: Yeah. We found out that there’s a door.

MARISHA: And more guards.

SAM: But that doesn’t give us a way in.

MARISHA: Same plan. Just go with it.

SAM: But there’s no trees!

MARISHA: Shut up! There is!

LAURA and MARISHA: Are there trees?

MATT: No. You’re on the outskirts of the home, and
you’ve been here once before, this wall is not an

iron gate. It’s an actual solid, tall stone and
mason wall that’s pretty tight. There’s maybe a

three-foot gap between the side of the house, like
three or four-foot gap from the side of the house

to this. The building is two stories. There is the
upper balcony that overlooks the whole exterior of

the area before it. There are the two guards at
the front.

SAM: We need to take them out and go through the
front door.

LAURA: Maybe– Fjord.

TRAVIS: Do you want to look like the High-Richter
and walk in without saying anything?

SAM: You?

LAURA: You want to be a guard and I can look like
the High-Richter?

TRAVIS: Let’s do it.

LAURA: Okay.

MARISHA: We met the High-Richter before, you know.
Yeah.

LAURA: Yes. Okay.

TRAVIS: Yep, I’ll Disguise Self to look like a
crownsguard.

LAURA: I cast Disguise Self and look like the
High-Richter.

MATT: Okay. In what outfit?

LAURA: (muttering) Oh, god.

MARISHA: She had ceremonial armor–

LAURA: Yes, but she was probably going to the gala
tonight.

MARISHA: That was gold and white ceremonial armor.
Yeah, but I’m sure–

SAM: Wait, before you do this, why don’t we go to
the festival and see what she looks like?

MARISHA: We don’t have time.

LAURA: There’s no time.

LIAM: What if she came home with some crazy
outfit? Crazy cloak.

LAURA: I’m going to put her in a cloak that looks
like it had wine spilled on it. Like, covering up

the rest of the outfit, a big–

SAM: A white cloak?

LAURA: A white cloak that looks like it had red
wine spilled down the front. Fjord, you explain to

the guards that I’m very pissed off because
someone spilled their drink on me.

TRAVIS: Yep.

MATT: All right. What are the rest of you guys
doing?

SAM: I’m going to go around and see if there’s any
other entrances, or if there’s any other guards

around the perimeter.

MARISHA: I join Nott. We’ll flank.

MATT: Make a perception check with advantage,
because they’re helping you on this one.

SAM: Okay, seven.

MARISHA: What the fuck?

MATT: You don’t see any secret entrances, you
don’t see any other gates. Looks like the front

door is the main way to get in, or over the wall.
There is no one watching the back, as it is a

solid gate. It seems like the only entrance is
from the front, and that’s probably intentional

from a defensive standpoint.

LIAM: How high is the wall?

MATT: The wall is about– let me check real fast.
This would be seven-foot.

LIAM: Seven foot? Frumpkin’s on top of the wall.
What do I see?

MATT: You glance down. A small area of wildflower
and natural bushes have grown to fill the space in

between, where it’s thigh-high. There is a door in
the back, near the wall, with a small yard, maybe

a ten-foot yard, towards the very back area.
There’s a small porch area with nice chair and a

little reading nook. There’s a book left outside
that looks like it got rained on and forgotten,

it’s dried and crinkled. There is a door that
leads in from the back of that porch area there.

LIAM: Are there any people?

MATT: There are no people in the back.

MARISHA: You want me to give you a boost?

LIAM: Yeah. I relayed that all to them. There’s
nobody back there, right? Yeah. Seven feet tall. Easy.

MARISHA: Nott, come on, ready? Me and Caleb. One,
two, three.

SAM: (squeals)

MATT: Make an athletics check. Sorry, acrobatics,
for you.

LAURA: Why are you going in?

MARISHA: Just in case? Backup.

SAM: 17.

MATT: Without even touching the wall, you
double-flip in the air and land, ever so silently.

You almost land on the book table, causing it to
knock over, but you just miss it. You’re there

quietly now, there’s the door across the way. What
are you guys doing?

TRAVIS: We’re going in.

LAURA: We’re disguised and we’re walking straight
up.

MATT: You approach the two guards and they both
look at each other.

LAURA: I look incredibly angry.

TRAVIS: I’m about ten feet in front of her, and I
walk up. All right lads, open up. She’s in one of

her moods. Had wine spilled all over her. Hurry
up!

MATT: Make a deception check.

SAM: This is it.

TRAVIS: 22.

MATT: 22. They both go, “Oh, shit. Right in.”

TRAVIS: Quickly, I like this detail. Open up.

MATT: One pulls out the key unlocks the gate. They
open from each side as you rush through. Make a

deception check for you as well.

LAURA: Just walking?! Why? I’m walking!

MATT: With advantage, because you’re dressed as
her.

SAM: Thank god. Much better.

LAURA: That’s 18.

MATT: They both go, “Ma'am.” They both pull back,
frightened. You go to the front door. It’s locked.

SAM: Oh, no.

TRAVIS: You fools, open the door. Don’t you
see she’s in a state?

MATT: One of them rushes forward and unlocks it,
glancing out of the side of his eye towards you, shaking.

LAURA: I breathe really hard.

TRAVIS: I am so sorry, High-Richter. I assure you,
this night is almost over. Would you hurry up?!

MATT: “Gah!” Opens the door and it throws open.

TRAVIS: I follow in behind her.

MATT: They close the door quietly behind you.

LAURA and TRAVIS: (breathe deeply)

LAURA: Is anybody inside the house?

MATT: No. It is dark. There is no light source on
the inside right now.

TRAVIS: I’ve got darkvision. Can I see anything?

MATT: It’s low light through the vicinity. You see
the interior chamber that is–

MARISHA: (hyperventilating)

MATT: It is gaudy as fuck in here. You see all the
walls have really intricate siding and there’s

inset designs that are carved into it, with
statues and busts of various elven figures. The

main chamber leads to a spiral staircase that
leads to the second floor. You see three busts on

each side of all these different elven, very
regal-looking figures adorning each side. You see

around the side of it to the right, there appears
to be a dining hall with a long table.

(metal hitting the table)

SAM: Sorry.

MATT: There you go. To the left it, looks like a kitchen vicinity,
and there’s the spiral staircase that leads up.

TRAVIS: We should go up.

LAURA: There were a lot of traps in the last house
we were in.

MATT: Outside of the wall where you guys are,
Ulog’s like, “My turn. Give me a lift?”

MARISHA: Fuck. God, are you sure, Ulog?

LIAM: You’re going up?

MATT: “Are we not going in?”

LIAM: I’m going in with her. Kneel down. I’m going
to climb up on his back and start to try to climb.

MATT: Make an athletics check.

LAURA: Why? Why are we adding more things to
this?

MARISHA: You at least need a rogue. All you need
is the rogue.

TRAVIS: Don’t have to do it all.

LIAM: 17.

MATT: 17. You climb up over the wall and get to
the very top. He puts his hands up. “Help me.”

MARISHA: Ulog. No, Ulog, why don’t we stay? They
can plan it. Let’s just fucking stay.

MATT: “Because I helped put this together. I want
to be here. I want to make sure this happens.”

MARISHA: Ulog, listen to me. You are here. You are
a part of it, just let them do this. Trust us.

MATT: “Understand, she might have paperwork up
there that could absolve my wife.”

MARISHA: Ulog, this is not the point of why we’re
here in the moment. Stay focused. We can get your

wife out later. Don’t blow the whole operation
because of your wife.

MATT: Make a persuasion check.

MARISHA: Fuck.

SAM: Beau’s got all the persuasion.

MARISHA: Yeah, it’s not my thing, you guys.

Four total.

MATT: He gives you a nice, solid look and goes,
“Understood,” and then leaps up onto the wall and

off the other side, landing next to Nott.

LIAM: Oh, he leaps? I was going to say, seeing
that argument, that I dropped down to the ground

on the other side. And not help him.

MATT: He glances up, sees you gone, and leaps. He
barely crests the top. He’s a nimble dwarf.

MARISHA: He could cost us everything.

TALIESIN: Slightly ahead of the house, so I can
see if people are going to be approaching the

house, I put my jacket down and set up a little
busking. A mild busk.

TRAVIS: Jester, I know we have to move, and it’s
not our thing, can we roughly check the stairwell

for traps?

MATT: Make an investigation check.

LAURA: Same, I’m looking around.

MATT: Make it with advantage.

TRAVIS: Natural 20.

MATT: As you glance about the space, you can see
the statues that are facing each other on each

side, it looks like the dust on the pedestal is
brushed off in an arc, like they are often rotated.

TRAVIS: This is set up to– wait a minute. If we
came home, there’s got to be a way to turn it off,

right? I mean, if she had walked in, she wouldn’t
be trying to look out for the traps. Maybe there’s

something by the door jamb or in the wall, or
something we can press.

LAURA: There was a little brick that turned off
all the magic things in the other place, so maybe

can I look around on the walls and see if there’s
some sort of–

TRAVIS: Can we check the door jambs and the
walls?

LAURA: To see if there’s a trigger to stop all the
traps?

MATT: Because you rolled a natural 20, you notice
that the dust that’s grinding is from the sliding

of the statues, and they all seem to slide towards
the stairs. If you look where the dust is on them,

there’s a slight outcropping on each of them and
the position appears like they have been moved

many times away– they’re facing each other– to
look toward the stairs.

LAURA: Let’s turn them. We turn them together.

TRAVIS: The same time, one at each.

TRAVIS and LAURA: One, two, three. (stone
grinding)

MATT: As you do that, they both (stone grinding),
and you hear this (click) sound. The first two,

they shift over towards that, matching the space
where the dust had shifted, and you hear a slight

click or release sound.

TRAVIS: Okay. We head up the stairs.

LAURA: Yeah, sure. We start walking to look for
her room.

MATT: There’s three sets of these. So you do one
then the other.

TRAVIS: Each one. One, two, three, one two three.

MATT: You do it together, all three of them shift,
and with each one you hear a click and release.

You guys are in the backyard. Are you doing
anything?

SAM: I’m going to try to open the back door.

MATT: The three of you are back there with the
lock.

LIAM: I cast Detect Magic.

MATT: The back door is locked. Make an
investigation check, if you’d like.

SAM and MATT: Natural 20.

MARISHA: It’s coming back around!

MATT: I know, look at this! The back door is
locked, it is not trapped.

SAM: Okay, I will unlock it.

Not so good. Nine.

MATT: You go and get the tools in there and it
gets stuck.

SAM: Ulog! Ulog, I need your help.

MATT: “Oh, so now you need my help. Perfect.”
Yeah, that’ll do it. He goes ahead and takes them

from you and then (click), gets it, pulls them out
gently, hands them back to you.

SAM: Does he come around the back of me?

MATT: Like Ghost-style? He does so, but he does so
begrudgingly. He’s like (grumbles). He pulls away

and quickly gets it, and hands them back to you.
“Here you go.”

SAM: The pleasure was all mine.

MATT: “Ugh.” Opens the door, you guys hear the
slight creaking of a doorway down in the second

floor as you’re ascending the stairs.

LIAM: I grab both of her shoulders and peer in to
see if anything glows.

MATT: You glance inside. It does not appear
anything in the vicinity– It’s a dining room. You

can see the opposite side of a long table with
chairs. Make a perception check.

SAM: At a time like this?

TRAVIS: Our front door creaked open when we came
in?

MATT: No, you heard a door down below. You heard
them enter from elsewhere in the building, but you

just heard a (creak).

MARISHA: Do I still see Frumpkin on the wall?

MATT: What?

MARISHA: Do I still see Frumpkin on the wall?

MATT: Yes.

MARISHA: I’m going to try and get Frumpkin’s
attention. “Tell Caleb to watch out for Ulog.”

MATT: (meows) Jumps down into the back and goes
and catches up to you. You glance inside. Nothing

magical catches your attention in the chamber.

MARISHA: Can Beau be casing and be full-on stealth
mode watching for anything?

MATT: Yes. Make a stealth check? You, as you begin
to set up busking, one of the other guards

wandering by comes by, kicks your cards a bit, and
goes, “Hey, hey! Move along. No street busking,

too late. Gala’s on.”

TALIESIN: Oh, no, I’m on break. One on the house?

MATT: “I said piss off. Keep moving.”

TALIESIN: I’m going to very slowly put my stuff
together and fold it all up.

MATT: He sits there and watches you do it.

TALIESIN: Move around, yeah, but as long as I have
an eye on the main thoroughfare.

MATT: Okay. What did you roll for stealth?

MARISHA: Ten. I’m going to flip my coat to the
brown side.

MATT: You walk around, as you’re casing the joint,
as you’re watching, you keep an eye on the two

guards to the front. The two guards are looking
out, and one of them makes eye contact with you,

and as you walk, he watches you walk, and you
realize that moment that you’ve been noticed.

MARISHA: I keep walking.

MATT: You’re being watched from a distance.

LAURA: You’ve been made!

MARISHA: I keep walking and I look casual. Do I
see any crowded areas?

MATT: No, most everybody’s at the gala right now.
You can see in the distance, you can see the

party’s still going on. The music’s still playing
from the distance. There’s still drinking and

revelry muffled in the distance, the din of the
crowd giving this low (distant cheering).

MARISHA: If I get a chance, I want to try and lose
him.

MATT: He’s not following you. He’s just watching
you as you walk. So you’re going to try and move

out of his eyesight?

MARISHA: I’m going to try and move around, yeah,
and move out of his eyesight.

MATT: You move out of his eyesight.

MARISHA: Anything? Do I notice any following me?

MATT: Perception check.

MARISHA: Balls.

TRAVIS: Not today.

MARISHA: Ten again.

MATT: Nothing seems to catch your eye, no one
following you. You guys, you heard the creak from

downstairs. What are you doing?

LAURA: What’s that? Do you think somebody just got
home?

TRAVIS: We’ve got to keep going. We can’t stop
now.

LAURA: Okay. We keep looking for traps up on the
top floor and looking for a bedroom.

MATT: You head to the top floor. Investigation
check, both of you. You guys, what are you doing?

LIAM: What do we see? What do we see where we
are?

MATT: There’s a long dining room table with chairs
set up.

LIAM: Doors out of here?

MATT: It leads out into a foyer area.

TRAVIS: 19 investigation.

LAURA: Nice, 15 for me.

MATT: You get to the second floor. There’s a small
landing and a singular door. The door does not

appear to be locked or trapped.

SAM: Want to send Frumpkin in?

LIAM: No. We move forward. You ten feet in front
of me. I will look for magic, you will look for

physical obstacles. Here we go.

SAM: Great. Let’s go. (chanting) Checking for
traps.

LIAM: (chanting) Checking for magic.

MARISHA: Checking for traps, checking for traps.

MATT: As you guys head through the dining area
into the main foyer, you see there is the hallway

that leads into the kitchen, the staircase that
spirals upward, and these statues that are all

facing towards the stairs. The statues give off a
magical glow, and you hear the sound of a (creak)

upstairs, a door slowly creaking open. As you guys
look into the chamber, as the door swings open,

you see a darkened bedroom, equally gaudy as the
rest of the house. You can see along the walls

there are portraits of men, human, different ages,
that are all lining it.

SAM: It’s One Direction.

LIAM: No!

MATT: You can there’s a small chamber, an archway
that leads into a washroom. You can see an ivory

basin that’s barely visible from the little bit
the moonlight that’s coming through, a gable

window on the opposite side of the chamber.

LAURA: What’s a gable window?

SAM: I think you have one at your house. In your
kitchen?

LAURA: Okay.

MATT: It protrudes a bit, arcs, then ends there.
In the center of where that gable window is,

there’s–

LIAM: A kraken.

MATT: A roller desk. The front has been rolled
shut. There’s a door on each side of the gable

window that leads to the balcony that you saw
before, that looks over everything. It’s a giant

glass window that looks out over the city. It has
a beautiful view of the Tri-Spires and the gala in

the distance. You can see the light emanating over
the dark night sky.

LAURA: This might be a good place to leave the
letter.

LIAM: Can you message the others?

MATT: There is a large bed, and floor itself is
covered in tiger and animal skins as a means of

decor in the space. The walls themselves are a
faint gray-blue velvet texture. It’s terrible.

That’s what you have in front of you.

LAURA: Should we look for traps in here?

TRAVIS: Yeah, one more time.

LAURA: One more time, we’re looking for more
traps.

TRAVIS: Anything that’s an obvious trap in the
bedroom.

LIAM: We’re moving through the foyer.

SAM: I cast Message upstairs blindly, not knowing
where they are, saying: we’re in the house, we’re

coming up to help you. You can, of course, reply
to this message.

MARISHA: Oh my god, you’re on fire!

TRAVIS: 23 investigation.

LAURA: Nice. I rolled a 12 investigation. I
respond, and I say: We’re upstairs in her bedroom

or office or something.

SAM: They’re upstairs! Let’s go! Ulog, they’re not
upstairs.

MATT: “Right.” You guys all head up the stairs
together as a group. Perception check on both your

guys’ points.

SAM: Oh, shit.

LIAM: Girl!

TALIESIN: Nope.

MARISHA: Oh my god.

TALIESIN: Seven.

MARISHA: Oh, did you see it?!

LAURA: Oh god, these lookouts!

SAM: Everyone thinks that Matt is managing three
storylines right now, but there’s actually a

fourth that we don’t even know about.

MARISHA: Five.

MATT: Five.

TALIESIN: Seven.

MATT: Okay. You guys keep an eye out in the
vicinity. Nothing seems to pique your interest.

MARISHA: I switch my robe.

MATT: Again? Okay. Good to know. All right. You
guys check around. There are no traps in the

vicinity. You do, as you approach the roller desk,
it is locked. There is like an actual keyhole and

there is something that is meant to unlock the
desk.

TRAVIS: Fuck. There’s a key.

LIAM: Nott and Caleb are still going up the
stairs.

MATT: Yeah. And Ulog– you guys all come up to the
landing and you can see the door inside. Nothing

magical in the vicinity other than what you guys
have on yourselves.

LAURA: I feel along the edge under her mattress
and see if I can feel any keys.

TRAVIS: Can I reach underneath the desk and behind
it? Underneath it.

MATT: Okay, make an investigation check.

SAM: Yeah, grope that desk.

LAURA: Anything she’s like stuck–

TRAVIS: 17.

SAM: Yes, look at you!

MATT: Reaching around the desk, there’s no tricks,
no trips, no buttons or anything. You’re looking

through the bed?

LAURA: I’m reaching under her mattress and seeing
if she’s stuck anything between.

MATT: Make an investigation check.

LAURA: Natural 20!

(cheering)

TALIESIN: You know what kind of fold she uses in
her undersheet. It’s like that.

MATT: Nice. Reaching underneath, you find a hard
object, a binding, and you pull– it’s a book. You

slowly pull it out and take a look at it.

SAM: (whispers) Tusk Love!

LAURA: (laughs) Volume one.

MATT: No. It’s a familiar leather tome that was an
illegal story that was previously presented to you

in a smut bookstore that had been hidden in the
cushions of the bed. It has a place marker about

two thirds of the way through.

LAURA: Oh, she’s naughty.

MATT: Ulog at this point is looking about the room
as well. He rushes over to the desk where you are

and he goes, “Don’t worry, I got this.” He’s going
to go ahead and attempt to pick the lock on that.

LIAM: Have the vagrants caught up yet?

MATT: Yeah, you guys have all caught up. You’re in
the room now.

LIAM: Detect Magic wipe in this room.

MATT: As you glance through, there is a faint
magical essence that begins to appear from the

desk as Ulog (click) opens it. It slides open and
you see a faint glow from a small case about that

large sitting on the desk.

LIAM: Leave that box, that case, that box, be
careful.

MATT: “That’s fine.” He starts–

LIAM: No, it’s not fine!

MATT: No, he’s going through paperwork.

SAM: Oh.

MATT: He’s grabbing books and he’s starting to
thumb through–

TRAVIS: The priority is the letter. Let’s start
getting that paperwork.

LAURA: I run over with the letter and can we put
it in her desk to hide it? The sealed letter.

MATT: Yeah. Go ahead and place the letter in
there.

SAM: Should I open the little box again?

LAURA: Oh, is there a fireplace?

MATT: There is no fireplace in this room.

SAM: Schmidt!

TRAVIS: Aren’t we supposed to toss the room,
aren’t we supposed to make it– no, we’re coming

in and out, so–

LAURA: Is there a wastebasket?

MATT: You don’t see a wastebasket necessarily, no.
There’s a small, almost like a pot of some kind

that is set next to the desk that looks like it
might be used as a receptacle occasionally.

MARISHA: Oh yeah, like a bedside pot.

LIAM: What is the type of magic emanating from the
case?

MATT: That would be evocation.

LIAM: Evo– (gasp) that’s bad.

TRAVIS: Let’s leave it alone. Let’s get the
letters in and the seals. Let’s place it all.

MATT: Make an intelligence check.

SAM: Suspense!

LIAM: 18.

MATT: 18. While the shape is not familiar to you,
the size and the length of it, you’ve seen these

type of cases before. They’re usually used to
contain important rolled pieces of parchment,

specifically those that need to be protected from
the elements because they contain enchantments on

them. This is a scroll case.

SAM: Ooh! (taps feet rapidly) Take it! Take it!

MARISHA: No trace. Leave no trace!

TRAVIS: What are you doing?

MARISHA: God no, god!

MATT: Ulog is going through papers frantically and
like searching through. He’s going to make an

investigation check.

MARISHA: No, don’t fucking compromise everything!

LAURA: Caleb, I swear to fucking gods.

TRAVIS: Come on, the letters.

LAURA: Okay, I’ll take the– oh! I’m going to take
the torn piece and hide it under her bed. Then I

have the letter left, the Knights of Requital
letter. Where should I put this?

TRAVIS: I mean, right on the desk, right? We
should put it right there.

LAURA: On the desk as well? No, we should scatter
it around so that if certain things don’t get

found– is there any other good place like, in her
bedside tables or anything like that?

MATT: There looks like a space there, it’s a
table, it doesn’t have a drawer or anything, it’s

just a table you can hide something on or put
something underneath.

LAURA: Is there clutter on the desk at all, or
decorations and stuff?

MATT: A faint bit; there’s like a candle and a
small piece of clockwork.

LAURA: I’ll fold up the Knights of Requital letter
and hide it under her clock.

MATT: Okay. At that point, Ulog goes–

LAURA: Leave a little bit showing in the back, so
that someone could find if they’re investigating.

MATT: Right. There’s another thing that you see
there. There is a small box that is wrapped in

silver cord that is resting on the desk on top of
a stack of books.

TRAVIS: We’ve seen those cords before. Do not
touch that!

LIAM: Also, there is no other magic around this
room in the walls or anything, right?

MATT: Not at the moment.

LIAM: You’ve indicated everything that’s here.

MATT: Everything that you’ve seen, yes.

LAURA: Are there any windows?

MATT: There are giant gable windows. You have the
most beautiful view of the city.

LAURA: Can we see anything out the window? Is
anybody coming, is–

MATT: Make a perception check.

LAURA: Does it look like the gala is ending?

SAM: Do they open, or are they picture windows?
Wow.

LAURA: Perception check?

MATT: Yes.

LAURA: 21.

MATT: Okay. Well, first off, Ulog at this point is
going through and he goes, “I found it!” He’s

reading through and he’s like frantically going
through the words. “That fucking bitch.”

SAM: What does it say?

MATT: He starts reading out loud as you’re
glancing over. He says, “These are the notes on

Illiana’s case. Saying that she wanted to show
that even the most unassuming dwarf can be a

cutthroat. She admits that she was innocent, but
did it anyway just to set an example.”

LAURA: So we can show this as evidence.

MATT: He takes it and folds it. “Oh yeah, we can.”
He holds it in his hand. As you glance over to the

side, you can see the front gate (creak) open.
Sorry, you see it close. (clink) You hear the

sound. You guys hear this as well, though you were
trying to keep an eye over there, you totally

found yourself spacing a bit and didn’t notice
something shifting towards the door.

TALIESIN: As I’m walking away from the house, I
start singing loudly, drunkenly (singing) I saw

the moon in old, in the darkness.

LAURA: Somebody just got home!

TRAVIS: We got to get out of here. Let’s go!

TALIESIN: I’m going to sing loudly as I’m slowly
drunkenly making my way.

MATT: Okay.

TRAVIS: We laid the letters. Touch nothing! Let’s
go!

LAURA: Run, run!

MATT: “Is it all set?”

LAURA: Everything’s set! Run! Out the back door!

MATT: “Out the back door. All right.” You guys all
heading outside?

TRAVIS: I’m the last one to leave the room.

LIAM: Yeah I grab the scroll case–

MARISHA and TRAVIS: No!

TRAVIS: I summon the falchion. I hold it right up
to his throat.

LIAM: You have to detect that I did it.

TRAVIS: Did you reach for it?

LIAM: Of course I did.

TRAVIS: I was the last one out of the room. Put it
back.

MATT: Make a perception–

LIAM: Are you in the room?

TRAVIS: Yes! I was up here first!

MATT: Hold on. Make a perception check. Make a
sleight of hand check. That’s what this is for.

TRAVIS: I said I was the last one in that room.

MATT: You were.

LIAM: Okay.

TRAVIS: Fuck. 13.

LIAM: Eight.

MATT: Eight? You notice him go for it.

TRAVIS: (whoosh) Leave no trace.

LIAM: No, I’m taking this.

TRAVIS: Put it back, or I’ll–

LIAM: I’m taking this. This isn’t worth my time,
I’m taking this!

TRAVIS: Put it down, or I’ll leave you here–

SAM: I pull out my hand crossbow and I point it at
Fjord.

Fjord, put that fucking thing down!

TRAVIS: (buzzing sound) My hand starts to glow
with Eldritch Blast energy. I will fucking leave

both of you here. We’re either a team, or you’re
working for yourselves. Decide.

MATT: You guys are all watching this from the
landing.

LIAM: I walk out.

LAURA: Somebody’s coming.

MATT: As you all slowly come to rest and look
back, and Caleb, as you walk out, you stop at the

landing next to Ulog, and Beau– oh sorry, you’re
not there. You stop next to Ulog as, right there

at the bottom of the stairs looking up, you see,
in a very beautiful, elegant, dark green dress,

the High-Richter Prucine. “Hmm. My, my. I’m glad I
forgot my gift, or I would have missed you

reprobates breaking and entering the home of a
High-Richter. I believe that carries a life

sentence in the Umber Dungeon, wouldn’t you say?
If I might ask, what are you looking for? You

have my curiosity piqued.” There’s a brief pause,
as you’re all glancing down. Ulog holds up the

paper in his hand, and he goes, “You. You put my
wife in chains and you know she’s innocent! We

got proof now! It’s over for you.” She chuckles
and scoffs as she falls onto her back leg. “And

how do you plan to deliver it? Curious. You think
my home won’t be swarming with guards in a few

minutes?” She pulls a brass bell out from under
her pouch and rings it outside–

LAURA: No– I was going to say I cast Guiding Bolt
at her, but–

MATT: It’s such a fast moment, if you didn’t have
anything prepared, it happens too quickly. You’re

like “ah!” and the bell rings. “You, stump sucker.
I’ll bleed over the extra years of your sentence

into your wife’s. That way you can both rot
together on opposite sides of the dungeon.” Ulog

looks at you all like, absolute fury and sadness
in his eyes. You see like tears down his cheek.

LAURA: (whispers) Oh, I had it! Shitballs!

TALIESIN: Hold Person?

LAURA: Yeah, I had it prepared, and that’s what I
wanted to cast. (fake sobs)

MATT: He goes and takes the paper in his hand and
puts it in your arm, Caleb, making eye contact

with you, and goes, “Promise me you’ll see her
freed, friend.”

LAURA: I cast Hold Person on her!

MATT: On her?

LAURA: I’m just going to do it.

TRAVIS: Yeah, do it anyway!

MATT: All righty. Natural 20. She resists it. She
goes, “What are you trying–” and Ulog goes,

(roars) grabs towards his neck and runs, leaps off
the stairs towards her and attempts to tackle her.

LAURA: We should take off while he does it.

MATT: You watch– yeah. He goes and (boof)! She
falls onto the ground and onto the landing of the

spiral staircase. They both slide a moment. You
watch as she goes, “What are you–” and he grabs

and pulls that orange-ish bead that he had on his
necklace and slams it into her mouth and holds it

over. There’s a moment of tension before–

(explosion) A flash of white, fiery, burning

light explodes, a fireball sundering the interior
of the staircase. You all have your ears ringing.

The pain’s there. The ones that are closest by
would have been you, Caleb; I need you to roll a

dexterity saving throw, please.

SAM: (whispers) It was a suicide!

LIAM: Seven.

MATT: That’s a failure.

TRAVIS: Oh my god.

MATT: Thankfully a shitty roll for you. That is 21
points of fire damage.

LIAM: Unconscious.

MATT: Caleb goes unconscious onto the ground. As
you guys all come to in the moment, you look down

at the middle of the staircase: the walls are
blackened, the staircase is currently in the

process of burning, and down, you see the twisted,
gnarled corpses of both Ulog and the High-Richter Prucine.

LAURA: (gasps) We have to get out of here!

TRAVIS: Yeah, we got to go.

MATT: You hear (boom).

TRAVIS: Jester, help me! We start backing up,
yeah.

LAURA: I run down, I grab Caleb, and we run out
the back door.

MATT: As you head down the stairway, you can see
the front door being hit from the opposite side.

MARISHA: What do me and Molly see?

MATT: You guys watch this flash of light. The
glass windows shatter outward from the balcony.

The two guards at the bottom go, “Uh!” They
quickly throw open the gate and are now currently

slamming themselves trying to barricade into the
door.

MARISHA: To the back!

TALIESIN: Yeah. We’re going to start flanking to
the back.

MATT: Okay. As you guys are rushing, make a
perception check.

TRAVIS: Oh my god.

TALIESIN: Natural 20.

MARISHA: 19.

TALIESIN and LAURA: Finally.

MATT: Okay. As you guys are rushing, you suddenly
hear this very loud, high-pitched whine sound.

You’re like (pained sound). It causes your head
to– and you, especially glance over as you begin

to surmise the direction, you look past and you
can see the Tri-Spires there. In the direction,

you see the mighty Zauber Spire, of the Halls of
Erudition there in the distance, and you see there

this growing, black, spherical mass beginning to
emerge from the side of the lower third of the

tower. You watch as it expands, the whining gets
louder and louder.

TALIESIN: I’m going to take cover.

MATT: You hear this crack sound as the black
sphere suddenly folds into nothing, and where it

was, you see all the stone that made that part of
the tower collapse, crush, and then stumble. The

tower begins to slowly shift, as you hear in the
distance screams echoing around. The music stops.

The attention of the guards suddenly shift over
from the banging door to the tower crumbling. You

watch as the tower– suddenly there’s a flash of
blue light, and the tower stops. You see a brief

shift of a force field on the bottom that holds it
in place, partially collapsed. You see two figures

take off from the top.

SAM: What is going on?!

MARISHA: What are the figures?!

MATT: You see two other figures leap out of the
hole from where the explosion, weird black sphere

was at the base of it, and leap down about 35-40
feet, below the tree line. You see the two figures

begin coasting, flying through the air in the
direction where they were, as bolts of energy

start arcing out of their hands towards where
those two other figures fell. The screams are

getting louder now and you can see now the guards
are starting to rush out of the various street

corners. You guys are rushing around– you were
rushing towards the back, and then slowed as this

started happening. It’s distracting you. You guys
start hearing this cacophony outside as you rush

through the back door. You get to the back wall.
What are you doing?

MARISHA: There’s something bigger going on other
than us.

TALIESIN: We’ve got to get out of here.

TRAVIS: Caleb’s unconscious; we’ve got to get him
out.

MARISHA: I try and–

LAURA: I don’t have any spells left!

TRAVIS: I have a healing potion, I’ll put it in
Caleb’s mouth.

MARISHA: I try and get that back door open and try
and get them out.

MATT: You get that door open, you guys start
rushing out there, you heal up Caleb. You come to

consciousness being dragged, your feet grinding.

LIAM: I was doing death saves and it was not going
well. Just for shits and giggles!

(laughter)

SAM: Alone upstairs, I pick up the scrolls and put
them in my pocket.

MARISHA: I mean, the house is on fire now. God
damn.

SAM: I’m going to open the gable windows, if they
open, and jump out them.

MATT: Well, the windows are shattered, the
explosion–

SAM: I jump out the windows and scatter as far as
I can.

MATT: Make an acrobatics check followed by a
stealth check.

MARISHA: Holy shit.

SAM: Ooh, acrobatics, not great. Ten. Stealth,
16.

MATT: Well, you reduce the damage you take by one
die, so you only take two points of bludgeoning

damage. As you land, your ankle twists, and you
tumble and roll and get up. What’s your stealth

check?

SAM: 16.

MATT: Using the chaos that way and the guards that
are now out in the middle of the street, you land

behind them. One of them goes to turn in your
direction, and you dart behind the wall, leap over

the side and arc around to meet the rest of the
party, as you all slowly begin to climb over the

back wall, where Beau and Molly are waiting for
you.

TALIESIN: We’ve got to get out of here.

TRAVIS: Yeah.

LAURA: That went so bad!

MARISHA: I think we were a bigger distraction.

SAM: What’s going on?

MARISHA: I think there’s something else going.

SAM: Did we do this?!

MARISHA: No, we didn’t!

SAM: It’s Molly, isn’t it? Molly did it!

LAURA: We’re running to the sewers!

MATT: Running to the sewers? Everyone make a
stealth check as you’re trying to make your way

through there. People are now starting to run back
to their homes, you can see people running and

screaming now, dressed in full attire for the
gala, leaving their masks behind, screaming bloody murder.

TRAVIS: 15.

LAURA: Five.

MARISHA: 12.

LIAM: Five.

SAM: 19.

TALIESIN: 14.

MATT: Okay.

LIAM: Give it to me!

TRAVIS: Bunch of teens and a five!

MATT: I know, that’s okay. So a couple of bad
rolls, but for the most part, you guys averaged

okay. Thankfully with the chaos, and the way you
are dressed, you manage to push through and mingle

well, it wasn’t too hard. You make your way
through the town, you can see the tower still

being held in place and the two figures that you
saw gliding before? As this is happening, and

you’re rushing through, you see a few other bolts
hit, a large bolt of lightning grind down in the

distance, before eventually they both begin to
peer over and are now looking up and down the

streets. As you make your way back towards the
alley, over by where the gala is, you see a

shadowed figure dart out from behind, and a bolt
of lightning strike. There’s a detonation of

burned ozone as the figure falls to the ground,
smoking.

MARISHA: I go over to the figure, I go over to the
figure.

MATT: As you walk over to the figure, you see one
of the flying entities floating down. You can see

now this robed mage figure, with a staff in hand,
wearing a large ornamental mantle, long grayish

hair, is now gliding down in the direction of the
dark figure of the ground.

SAM: Male or female?

MATT: Male.

LAURA: Steer clear of lightning people!

MATT: Yeah, you guys see this as you come
around–

LIAM: Age?

MATT: The age roughly, from this distance from
what you can see, its later. Older age, 70s human,

if human, but you can’t quite get the details. It
starts shouting, “One has fallen. Find the other,”

and coasts back off, doing a pass, looking through
the various streets.

MARISHA: Once he’s gone, can I wait to–

MATT: Well, the guards have rushed forwards and
grabbed the body and are now dragging it back

towards the tower.

MARISHA: What does that body look like, though?

MATT: Make a perception check.

TRAVIS: Come on.

MARISHA: Big money– (screams in anger). Fucking
shit, what is with these fucking rolls! 18. Sorry,

sorry, no, that’s super wrong.

MATT: Aw, 18!

MARISHA: I saw an 8 and I was adding shit! 11,
sorry, 11.

MATT: All you can see is the cloak. The cloak is
blocking most of the body, you see a hand behind

that’s like a leather gauntlet except for fingers
exposed. The fingers appear to be– the glove or

design of it are almost like they were dipped in
blue. Like there’s some sort of a blue tipped

glove as its dragged back. That’s all the details
you can make out, unfortunately, as it’s being

pulled away off the street. The guards are now
swarming, people are trying to get back to their

houses. People are swarming the gate out of the
Tri-Spire, and the guards are trying to hold them

back, calm them down, and it’s nearing a riot at
this point. You guys make your way over to the

edge of the sewers, begin to look around for a
moment where nobody’s watching, and one by one

make your way down into the darkness, closing it
behind you. As you all get down into the quiet of

the underground, there’s a moment where you can
hear the distant muffling of movement. Footsteps,

making their way back and forth across the
alleyway, other yells and screams, information in

the distance, far too far away for you to make out
the details of what’s being said. What do you do?

TRAVIS: Those men were flying!

MARISHA: Those men were super powerful.

SAM: We need to get far away from here.

LAURA: We need to get back to the other side. Oh
my gosh.

MARISHA: Who were they targeting?

LAURA: They were targeting– I don’t know!

LIAM: Not us.

LAURA: Are you sure they weren’t looking for us?

LIAM: No, I don’t think so.

TALIESIN: This was something entirely different.

LIAM: We need to go find a shitty place and lay
low.

MARISHA: He was in blue, his gauntlets were dipped
in blue.

LAURA: Like the Cobalt people?

TRAVIS: Let’s get back to the Leaky Tap. We’ve
seen the power of the Dwendalian Empire. That was

more than anything I’ve ever seen, we’ve got to
get back.

LAURA: I’ve never seen someone fly before.

TRAVIS: Neither have I. Lightning, it turned him
almost into ash. Let’s get back, we can talk about

it when we’re in our rooms safe.

LAURA: The High-Richter’s dead, you guys. That
wasn’t part of the plan!

SAM: And Ulog too. I think I was sort of mean to
him.

TALIESIN: What happened?

MARISHA: I tried to get Ulog to stay and he didn’t
listen.

TRAVIS: Ulog sacrificed himself. He killed himself
and the Richter.

MATT: Caleb, at this point you glance down and
you’re still clutching, in your fingers–

LIAM: The stone?

MATT: No, the paper that Ulog left behind.

LIAM: Oh.

MATT: Are you guys making your way back?

TRAVIS: Hell yeah.

MATT: You’re heading back through the sewers the
direction you came.

LIAM: We are walking away.

MATT: Okay.

LAURA: Be aware of the rat balloons.

MATT: Barely sneaking away from the insanity of
the district, you walk through the darkened sewers

down the same familiar path that you walked to
make your exit, coming up on one of the false

junctions, where the left side of it is partially
collapsed but the right side continues to where

the T-section is. Beauregard, Caleb and Molly and
Jester, because you guys all have the higher

passive perceptions, you begin to notice this area
where there’s no water that drains down the centre

groove of this part, you see spatters of liquid.

LAURA: Does it look dark?

LIAM: What is it?

MATT: Well, there’s no light in here currently.

LIAM: Ah. (foomph), Dancing Lights.

MATT: Dancing Lights open up the area here as you
hit the intersection. You see it is dark and red.

MARISHA: Blood.

MATT: It is spatters of blood, and as you glance
up right there at the intersection, you see a

figure, one hand against the wall, breathing
heavily. You glance towards it and take a moment

as the light globes are now shifting out to light
the space. You see a humanoid figure, seemingly

male in outline, adorned in jet black, almost
insect-like leather armour that protrudes in large

sweeping hooks at the joints - the elbow joints,
the shoulders. A helmet that’s form-fit black

leather and onyx studs wraps around their head. It
looks demonic, the brow plate sweeping backwards

into rear facing horns. Their other hand is
dangling, clutching a cannonball-sized,

twelve-sided dodecahedron shape, about that big,
that has a handle on each side. It’s emitting a

dull undulating grey glow.

TRAVIS: I cast Armor of Agathys on myself.

MATT: As you cast Armor of Agathys on yourself,
the figure, which you now see is the source of the

blood, looks heavily wounded and is breathing
heavily. The lights now up, its head (creaks)

turns towards you and you hear a voice say
(guttural speech). Does anybody here speak

Undercommon?

TRAVIS: Undercommon, anyone?

LIAM: I cast Comprehend Languages.

MATT: What are the components of that one?

LIAM: That is verbal, somatic, and material. A
pinch of soot of salt which I throw out in front of me.

MATT: As you begin to make the incantation, the
figure pulls their hand away and draws this

horrible, gnarly-looking hooked blade from the
sheath, and goes (snarls) and rushes in towards

you. And that’s where we’re going to pick up next
week.

(yelling)

TALIESIN: No!

LAURA: Everything went to shit!

TRAVIS: It went perfectly, ha!

MARISHA: That was a Crick!

SAM: What’s a Crick?

LIAM: People from Xhorhas!

SAM: I thought that was a story.

LIAM: No!

MARISHA: Crick assassins!

LIAM: Trust the porn!

ALL: Trust the porn!

MATT: Always trust the porn.

MARISHA: Edubation! That’s why!

SAM: I should’ve been more edubated.

TALIESIN: You would be doing better if you
edubated every night.

MATT: There were a few chances for you guys to see
High-Richter Prucine arriving, but you kept

rolling low perception on the outside–

MARISHA: They were fucking balls!

MATT: –and I was like, “All right she’s going to
get the drop on you guys.” There were so many

different ways that could’ve gone. But it made for
an interesting story!

TALIESIN: That was a clusterfuck. That was
amazing. You’re all terrible people.

LIAM: Edubate once a day.

LAURA: Oh my gosh.

SAM: What?! The Crick–

LIAM: Oh Fjord, it is over. Bromance is over!

TALIESIN: I cannot wait for this shit! I am in
this shit! Finally, I’m so excited.

MATT: Aw, man.

LAURA: It’s so good.

MATT: Guys, that was awesome, well done.

TRAVIS: And Nott took it anyway!

MARISHA: I know, she did!

LIAM: She’s dead. The owner is dead.

MARISHA: Well, now! At the moment, though, there’s
no excuse.

MATT: They don’t trust people that don’t look
trustworthy like you, Molly.

TALIESIN: Goddamn it.

MARISHA: Of course. Doesn’t mean they’re not
shitty selfish ones.

LIAM: They are shitty selfish ones.

MATT: All righty guys, thank you so much for
watching. We’ll pick this up next week on

Thursday. Talks Machina next week on Tuesday about
this episode. Look forward to seeing you guys who

are coming to C2E2. Until then, have a wonderful
night, have a wonderful weekend,

and is it Thursday yet? Good night.

[no audio]

[music]

MATT: Hello, and welcome to tonight’s episode of
Critical Role, where a bunch of us nerdy-ass voice

actors sit around and play Dungeons and Dragons.
Before we jump into tonight’s game, we have some

quick announcements to get over, but welcome
regardless.

LAURA: To get over?

MATT: To get over the announcements, you know, to
make it work. First and foremost, we have our

fantastic returning sponsor for tonight, our
friends for this campaign, D&D Beyond.

ALL: D&D Beyond!

MATT: They’ve been awesome and, Sam, you have a
few things to say?

SAM: I’m ready. In honor of our impending trip to
Chicago, I’m dedicating this ad for D&D Beyond to

the Second City. One disclaimer: like all accents
I do, my Chicago accent is “harrible.”

(laughter)

SAM: (in Chicago accent) Hey there, Grabowskis.
Everybody from Wrigleyville to Lincoln Park is

talking about the D&D Beyond. Whether you’re
checking out the Bean, riding the Red Line, or

getting a pop at a Blackhawks game, you’re always
thinking about the Dungeons and the Dragons, and

right now, if you enable content sharing on the
D&D Beyond and one of your pals has a Master Tier

subscription, your whole campaign crew can share
all the materials and the content, not just the

DM. Anybody with a Master subscription can do it,
so jump on the “L,” take the Eisenhower to the

Kennedy, throw back a PBR or a 312 and grab a deep
dish on me, because life just got a little better

with the D&D Beyond. Oh, and don’t forget to call
dibs on the Mordenkainen’s Tome of Foes, out next

month. Pre-order yours on the D&D Beyond site and
get all kinds of exclusive stuff and junk. Go Bears!

MATT: Nailed it. Nailed it in one. Thank you, Sam,
and thank you, awesome folks at D&D Beyond.

LAURA: And sorry, Chicago.

SAM: Sausage!

MATT: There’s a lot of options, lot of–

TALIESIN: Make sure Sam exits the plane first. Sam
exits the plane first.

MATT: All right. Moving on. Reminder, if you have
Amazon Prime, you can go ahead and combine that

with your Twitch account for Twitch Prime, which
allows you to subscribe, for free, to a Twitch

channel of your choice every month. It doesn’t
cost you anything and you get to support your

favorite channel out there, so check it out if you
haven’t yet. Critical Recap of course is now

available. Our fantastic Dani Carr hosts a recap
of the campaign two so far. It updates every week

with the episodes. If you haven’t seen the one
that was earlier today, actually at the start of

the art reel, well, you’re probably going to be
out of place if you didn’t watch last episode, but

you can check out recaps or send it to your
friends who want to get updated into the campaign

quickly and watch live with us, if they want to,
to check out Critical Recap. Talks Machina, our

talk after-show about this show is every Tuesday
at 7:00pm Pacific, and the episode about tonight’s

episode will be next Tuesday at 7:00pm Pacific
time. Our fantastic host, Brian W. Foster, and a

few of us will be there to join and talk about the
events of this evening, so check it out then on

Twitch and Project Alpha. We are, of course, all
leaving tomorrow to fly to the fantastic city of

Chicago for C2E2, so looking forward to seeing a
bunch of you Critters out there for that. We’ll

have panels and signings, it’s going to be great.
We’re excited, and we’ll see you guys there in a

couple days.

LAURA: Maybe have chosen too many dice tonight.

TRAVIS: What were the words you just used?

LAURA: I just– okay.

SAM: There’s no such thing!

TRAVIS: There’s hope.

MATT: Vox Machina: Origins, issue six, the last
comic of this six-issue run, finishes soon. The

date is April 18th. April 18th will be the release
of the final issue of this arc.

SAM: We all die in it.

MATT: Spoilers. Yeah, it’s a bit anachronistic
with the campaign, it’s weird. The print edition

will be available as an anthology of the entire
six-issue run soon. We’ll have details on that as

soon as they’re available, but on April 18th,
check out the final issue of the run. I hope you

enjoy it. All right, let’s see. Other than that,
we have a fantastic charity, 826LA. Definitely

check it out if you haven’t had a chance. 826 is
all over the country. They do great work for

teaching creative writing for young adults and
children. They do fantastic work. Check it out if

you haven’t. See if you can volunteer, or if not,
help donate. They’re amazing. And I believe that’s

all for tonight’s update, which means that brings
us to tonight’s episode of Critical Role.

[click, TV static]

[groovy Critical Role theme]

(laughter)

MATT: And welcome back. So, last we left off, the
Mighty Nein had gotten themselves involved in a

number of various factions in the city of Zadash
and decided to buy in to aid the Knights of

Requital in their attempt to get one of the
various powerful lords of the city and the

High-Richter, both seemingly corrupt individuals,
ousted. You had planned forgeries that you were

going to place in their homes at night during an
offsite gala in the Tri-Spires, not too far from

where your breaking and entering was to occur.
Bringing Ulog along, one of the members of the

Knights of Requital, you snuck into Lord Sutan’s
house, managed to avoid a number of the pitfalls,

traps, and contents within, going straight to the
bedroom, where you battled the Rug of Smothering,

knocking a couple of you out, but found within a
couple of interesting items that you gathered, and

the wax seal you needed to complete the forgeries
to make this loop come together. From there, you

immediately went across over to the High-Richter’s
home. You managed to– well, the two of you

managed to obscure yourselves to look like the
High-Richter and one of her guards, went right

into the abode. The rest of you met from the
outside, and within the interior of the bedroom,

you discovered Ulog had found papers that proved
that his wife was innocent and that the

High-Richter was basically making an example out
of her, as well as discovering a scroll case that

led to a brief confrontation. After placing the
document required, you went to leave right as the

High-Richter seemed to have arrived. She had a
seemingly confident demeanor as she rung the bell

for her guards, and at that moment, Ulog,
realizing that this was his chance to get

vengeance when no one else was taking a stand,
rushed her, placed a bead within her mouth that

caused a Fireball to detonate, killing them both,
destroying most of the torso of the High-Richter

and Ulog together. At that point, you all began to
radically find a way to flee; the window shattered

out from the gable windows at the top floor. You
heard the guards trying to bash in the front door

to make their way in. After fleeing outside, you
heard this strange sound as this large, dark

sphere seemed to emerge from the distant Zauber
Spire of the Halls of Erudition. It seemed to

collapse in itself, causing the base of the tower
to lose structure, and it began to tip over,

stopping midway, seemingly by some sort of force
field holding it in place. You watched as two

darkened figures leapt from the tower, while two
other ones began to glide off the top of the

tower, firing bolts of energy in various forms of
magical attack in their direction. Using the

chaos, you all fled through the night, darkness,
back towards the sewers where you came. You

managed to watch one of the two dark figures be
slaughtered on the street and be gathered by some

shaded, older figure who was one of the flying
mages who was giving chase. You all ducked down

into the sewer system, and began to notice a trail
of blood amongst the dried sewer run. Putting some

lights up ahead of you at this intersection, which
you had been previously before, you immediately

noticed there was a darkened figure of black
leather armor with various horns and hooks at the

joints, chitinous insect-like in its appearance.
The creature seemed to notice your presence and

called out in a language you couldn’t understand.
In an attempt to cast a spell to understand the

language, the creature seemed to deem it as an
aggressive stance and then rushed you. And that’s

where we left off, so to begin, I’d like you all
to roll initiative.

ALL: No!

LAURA: That was so fast!

TRAVIS: I am ready, my body is ready.

LAURA: Oh no, I chose poorly.

SAM: Yes, you did. You rushed the process.

LAURA: I did.

MATT: All right, so, 25 to 20?

MARISHA: 21.

MATT: 21? All right. Let’s see here. 20 to 15?

LAURA: Oh no.

MATT: 15 to ten?

TALIESIN: 14.

SAM: 11.

LIAM: 11.

MATT: All right, so we have Molly, then we have
Caleb and Nott together. All right. Who’s next? I

guess I should say. What’d you roll? All righty.
At the top, we’ve got Jester.

TRAVIS: Even in love, we are close. Wait, in game.
In love? Fuck it.

MATT: All right. So. Top of the combat round, as
it pulls its jagged blade out of its side and

darts forward in the direction of the group, Beau,
you actually have the first reaction. Seeing this

happen, you immediately jump into action, and
what’s your turn?

MARISHA: Anyone speak Dark-Shady-Guy-in-a-Sewer?

MATT: Don’t have time to react. What are you
doing?

MARISHA: Okay, I’m going to get out the rope and
climbing hook that I had from earlier, and I’m

going to say, Jester, catch! Oh, wait, you’re
super last. Okay, never mind. I’m going to rush to

him and see if I can–

MATT: You look over at Jester, who is holding
Caleb up and is not even paying attention. You’re

like, “Shit!”

MARISHA: I’m going to rush to him and see if I can
grapple? I’m so bad at grappling.

TRAVIS: Are you? Is it strength-based? Oh.

MATT: It’s athletics-based.

MARISHA: My athletics is okay.

TRAVIS: That’s not bad.

MARISHA: Okay, I’m going to see if I can take the
grappling hook and swing it around and grapple.

MATT: All righty. So go ahead and make your
athletics check.

MARISHA: Okay, big money. Okay, that’s all right.
16.

MATT: You actually beat him. Wow. That was a five
plus ten on that one. That was a 15. So you wrap

the rope around and, immediately, it’s grappled in
place, unable to move. Although its arms are free,

it cannot seem to pull itself away from you. So
that’s your action– that’s your attack.

MARISHA: I’m going to see if I can do a blow to
his temple with my elbow.

MATT: Go for it. Roll for an attack.

MARISHA: This is just an off-handed attack, right?
16.

MATT: 16 does not hit. You swing, and the head
ducks out of the way. It swings wide and it glides

against the edge of the leather mask, but makes no
impact.

TRAVIS: 16 does not hit?

MATT: Correct.

TRAVIS: 16 does not hit.

MATT: All right, that ends your turn, Beau.

TRAVIS: Did you hear that?

SAM: No, none of it.

TRAVIS: It’s very important.

SAM: Did Beau make out with the Crick?

TRAVIS: 16 does not hit.

LAURA: 16 doesn’t hit him?

MARISHA: I’ve got him wrapped and grappled.

SAM: Wow, that was fast.

MATT: The dark figure, arm looking at you, and
looking out in the middle of the space,

concentrates for a second, puts its hand without
the blade in it– actually, it would be this one,

because it’s right-handed– focuses for a second.
As it does, you watch as this tiny bead of

darkness appears in the center of the area and
expands until a sphere of pitch-black light

completely engulfs this space, and none of you can
see into it or past it. You are blind within this

sphere, and you guys see the whole hallway, it
consumes the creature and Beau.

TRAVIS: Neat trick.

LAURA: Oh no.

TRAVIS: Yeah, darkvision in that is still blind if
you go in there, right?

MATT: Yep.

TRAVIS: Oh, fuck.

LAURA: Oh no. We could hit Beau.

TRAVIS: We’re going to.

MATT: That’s going to end its turn. That brings us
to Molly.

TALIESIN: I’m going to head up to the other side
of the void. Yeah, I’m going to sit there. I’m

going to start one of the blades up, and I’m going
to hold my attack for anything that crosses my path.

MATT: Okay. So if anything comes within range that
you want to attack–

TALIESIN: Actually, I’ll say the minute I see
something, it’s Vicious Mockery.

MATT: The minute you see something, Vicious
Mockery, got it. Okay, all right, so you draw your

blade out, you take the damage, and you prepare
Vicious Mockery. Got it. All right. That ends your

turn, Molly. Caleb and Nott.

SAM: We’re up already?

MATT: You guys are up on the same turn.

TRAVIS AND MARISHA: It’s literally right here.

TRAVIS: The Crick is right between these two?
Beauregard and Molly?

MATT: Yeah.

LIAM: Yeah, you go first.

SAM: Me?!

LAURA: Don’t call it a Crick, it’s insulting, it’s
a derogatory term.

SAM: The Xhorhasian? Okay. Uh. Shit, I don’t know. Why
are we attacking this person?

LAURA: Because he attacked us first.

TRAVIS: He’s covered in hooked armor and running
at us aggressively.

MARISHA: Let’s subdue him and talk to him!

LIAM: Okay, so I will go– I will destroy the
initiative ranking! I will send my globules of

light into the darkness to see if it has any
effect.

MATT: Okay. As the globules go in, they blink
out.

LAURA: Oh no! His spell is higher than your
spell!

LIAM: And then I’m going to back up–

MATT: Did you send all of the globules in there?

LIAM: No, let’s say two of them.

MATT: Okay. The two blink out. The two remain
there, but the other two you sense that they’re no

longer in existence. You have two globes lighting
up the area now. It’s low light in here.

LIAM: At the same time I will back up my full
movement while Frumpkin runs into the edge of that

darkness.

MATT: All right. Frumpkin peeks in. All right.
Cool. That ends your turn. Nott, what are you doing?

SAM: I’m looking around. I’m not seeing a lot of
attacking going on. They don’t speak our language.

Shit. Maybe they speak– No, I don’t know. All
right. I will cast Message, and I will point into

the darkness at the creature. I’ll say: Do not
fight us! We are no fans of the empire either! You

can reply to this message. Do I sense a reply?

MATT: You do not sense a reply. But for the hell
of it, go ahead and make a persuasion.

SAM: That’s a two minus three.

MATT: Okay. Good to know.

SAM: Oh no, just a two minus one, Matt. I’m still
in the black.

MATT: Perfect. Finishing, Nott, do you want to
move anywhere?

SAM: Yeah, I’ll go front and left. Is there
anywhere to hide?

MATT: Not in this area, no. You’d have to get over
here to hide.

SAM: Then I will bonus action dash over there.

MATT: There you go. Good to know. That finishes
Nott and Caleb’s turn. Jester, you’re up.

LAURA: Me?

MATT: You.

LAURA: Oh gosh! Okay. I’m going to prep the spell
Hold Person and I’m going to wait to cast it until

I can see him.

MATT: Okay. Good to know. You’re prepping the
spell. That ends your turn. Fjord, you’re up.

Unless you want to move at all.

LAURA: I’m going to move across the sewer across
from Fjord.

MATT: Okay, good to know. Fjord, you have Armor of
Agathys on. You cast that reactionary last time,

so what are you doing?

TRAVIS: Can I look and say: Everyone stay here.
I’m going to see how far this darkness goes. I’m

going to double dash and run down 60 feet in that
direction, hopefully not running into anybody.

I’ll stop if I come into the light.

MATT: All right. You stop as soon as you come to
the other side. As you rush past, there’s a

(swoosh) in the darkness.

LAURA: Oh no, you get cut!

TRAVIS: That’s okay.

MATT: That is going to be a 25 to hit.

TRAVIS: Pray tell, it doth hit. That’s okay, I’ve
got the armor on. I’ve got that armor, boo.

MATT: It did roll very high.

TRAVIS: That’s all right, he’s going to take it.

MATT: So that is ten points of slashing damage.

TRAVIS: Oh shit, all ten?

MATT: But he takes damage back, right?

TRAVIS: He does take ten ice damage back, yeah.

MATT: As you run by, the blade strikes. You manage
to feel it glide off your ice armor and you feel

the blast of ice energy. You, Beau, as you’re holding
the rope, feel this spray of dark cold and you

wince at it in the darkness.

MARISHA: I hate these rides!

MATT: But that gets you on the other side.

TRAVIS: Oh, for a bonus action, can I make a
perception check to see if there’s anybody on the

other side of the tunnel?

MATT: Sure.

TRAVIS: 13.

MATT: Okay. You glance over in the area. In the
darkness, the light’s fading at this point, but

you have darkvision. You don’t see any other
figure.

TRAVIS: Can I about-face and wait on the other
side of this?

MATT: Sure. Waiting on the opposite side. You got
it. All right. That brings it up to the top. Beau,

you’re up.

MARISHA: Okay. I still have him restrained. I
can’t see or do shit. Still holding onto the rope,

can I full-on football tackle him and try and push
him out of this dark cloud?

MATT: Try and shove, you mean?

MARISHA: Uh-huh.

MATT: Well, if you have someone grappled, you can
pull them at half movement.

MARISHA: Oh, I’ll do that, then. I’m going to
start, with the rope wrapped around, start like a

lifeguard, backing out.

MATT: This way or this way?

MARISHA: Yeah, towards Fjord. I felt Fjord go by,
so I want to try and go towards Fjord.

MATT: Okay, so you manage to push it out of it,
right there, and you’re both outside of the darkness.

MARISHA: Look what I caught!

TRAVIS: You caught a big one!

MARISHA: Yeah I did!

LAURA: Oh wait, he’s outside the darkness?

TALIESIN: But we can’t see him.

LAURA: Oh, but he’s across from me, through the
darkness.

MATT: Yeah, it’s through the darkness.

MARISHA: Help me subdue him.

TRAVIS: I will when it’s my turn.

MATT: Beau, that’s your movement. You still have
an action if you want.

MARISHA: I’m going to do another crack to the
forehead with my off-handed attack. That’s a

natural one. No! Wait. No, it is. I thought it was
a seven. Thought it might be a seven.

MATT: I’ll say as you swing, he manages to loosen
the grip a little bit and the rope comes a little

bit loose. If it attempts to break your grapple,
it’s going to have advantage on it.

MARISHA: Okay.

MATT: At the beginning of its turn, it’s now
grappled up in front of you. It pulls its blade

with both of its hands and its head turns back
towards you, now that you’re the one who’s been

pushing it out, and it begins to unleash two heavy
strikes against you. That’s another 25 and that’s

going to be an 18.

MARISHA: Both hit.

MATT: Both hit, okay.

TRAVIS: Wooshed!

MARISHA: Ouchies.

MATT: That’s going to be 20 points of slashing
damage from the two strikes. As the first blade

impacts across the front of Beau’s chest, there’s
this strange grayish flash of energy that seems to

scatter from the impact of the blow, and it
congeals off to the side, and you watch as this,

for lack of a better term, a shadow clone of the
creature appears off to the side, behind Fjord, there.

LAURA: Oh no!

MATT: It looks semi-corporeal. It’s still holding
the blade, it has the same armor, but it’s

somewhat translucent and made of this dark grayish
shadow energy.

MARISHA: Ow.

MATT: Also, Beau, you feel the second blow that
hits you, it seems to carve a letter or some kind

of a symbol on your chest as it pulls back, and as it
does, you feel this burning singe, and you look

down. There’s this glowing brand on your chest.
It’s not burned into the skin, it appears to be

magically placed, but you have a brand on your
chest that you don’t recognize.

LAURA: Oh no, it’s like Hex or something.

MATT: That’s going to end its turn. Molly, you’re
up.

TALIESIN: Have I heard any of this happening
or–?

MATT: Yeah, you’ve heard them impact. It’s just
darkness, but you hear yelling and shouting and

then talking back and forth and then Beau taking
damage and this strange shifting of energy in the

distance. What are you doing?

TALIESIN: Oh, for gods’ sakes. I am going to run
straight through the–

MATT: 30. You get to the edge of it. You can
barely peek out. You can continue to move, but

it’ll be your action to continue to move.

TALIESIN: No, I’m going to stay at the edge of
this and I’m going to use Vicious Mockery.

MATT: Okay, good to know.

TALIESIN: (demonic voice) Stop where you are!

MATT: That is wisdom, right?

TALIESIN: Yes.

MATT: That’s an 18.

TRAVIS: Does Molly do birthday parties for kids?

MATT: I’m pretty sure that passes.

TALIESIN: That passes, yeah.

MATT: The Vicious Mockery seems to be unaffected
by your demonic voice. Sorry.

LAURA: Oh no! We have to talk to him, you
guys. We’re not going to beat him.

MATT: He looks pretty wounded already, like
bleeding out the side. It’s your choice in what

you want to do. But he’s really powerful, but
really hurt. That finishes your turn, Molly?

Caleb, Nott, what’re you doing?

SAM: Oh, it’s us again?

LIAM: Frumpkin will run forward out of the
darkness.

MATT: This way?

LIAM: Towards the action. Yeah, and poke his head
out, actually, closer to– He’ll come out between

Molly’s legs. Peek right out there. I’m sitting
down in the muck in the sewer and I’m now watching

and listening to use Comprehend Languages through
Frumpkin.

MATT: Okay, sounds good.

TRAVIS: Non-lethal damage!

MATT: All right, Jester.

SAM: Oh wait, it’s me.

MATT: Oh no, it hasn’t come yet. You’re right

SAM: Although I don’t really know what I’m going
to do. Who do I still see? Just Caleb

way in the back. Jester–

MATT: You see Caleb and Jester there and this curl
of darkness–

SAM: Do I hear anything?

MATT: Yeah, you hear all the sounds happening and
the shouting and the impact–

SAM: But I don’t know where they’re coming from?

MATT: You hear them around that corner. That’s all
you know.

SAM: I’m going to go around the darkness. Around
it, counter-clockwise, to see if I can see around

the other side without going into it.

MATT: That’s as far as you can get with your
movement. You could bonus if you want to move

around.

SAM: I will bonus dash around, just to look.

MATT: From there you can see your friends. You can
see Fjord. You can see the creature. You can see

the shadow form out of the side. You can see Beau,
with a hint of Molly poking out of the darkness.

SAM: All right, I’m going to shoot the shadow
form.

MATT: All right, go for it. Roll for an attack.

SAM: (yelps) 20.

MATT: A 20 hits. Roll damage.

SAM: Sneak attack?

MATT Sure. Technically, yeah, because these are
considered one space, there.

SAM: Okay. 16.

MATT: Okay, you watch as it dissipates. The impact
hits it, and you see it react slightly, and then

vanish into vapor.

SAM: It was all in my imagination!

(laughter)

SAM: That’s it. That’s all I got.

MATT: All right, Jester, you’re up.

LAURA: I have a question, because I’ve never
prepped a spell and then not used it. Does that

use the spell?

MATT: It does.

LAURA: That’s balls!

MATT: You cast the spell and then hold the very
last moment, waiting to release it, and then if it

doesn’t happen, the spell expends. I’m sorry.

LAURA: That is rough. That was a second level.
Okay, can I go and see what’s going on around the

big black spot?

MATT: Sure. (counting) 30. You can just manage to
see Nott at the corner of it, and that’s about as

much as you can see. The rest of it’s just
darkness still encompassing the corner.

LAURA: I guess I’ll use my dash to go forward and
see what’s going on.

MATT: 25 or 30? You could get either of those
spaces there, if you want to.

LAURA: I’ll go right there.

MATT: Right there, all right. So now you can see
it, but that’s your movement and your action.

LAURA: (screams)

SAM: (screams) I know, right? This is crazy!

(laughter)

MATT: Does that end your turn?

LAURA: I guess so.

MATT: All right. Fjord, you’re up.

TRAVIS: Can I–

LAURA: Oh wait, but I have a bonus action.

MATT: You do have a bonus, yeah.

LAURA: Okay, I’m going to use– wait, wait–
Healing Word on Beau.

MARISHA: Yes, please.

LAURA: I’m going to cast that. Okay, so that is
1d4.

SAM: What will you sing to her? Oh, wait.

LAURA: Nope. Whoa. (childish voice) Three plus
three is six points.

MARISHA: That’s great, thank you. Much better.
Ouchies.

LIAM: I like that an eight-year-old boy delivered
those points.

MATT: All right, Beau, it’s your turn. No, it’s
Fjord’s turn, sorry.

MARISHA: No, that’s right, Fjord’s turn.

TRAVIS: Can I run up behind the assassin and,
using the blunt end of the falchion, the non-edged

side, can I try and strike non-lethal damage into
the back of his head?

MATT: You can. Go for it, roll for an attack.

TRAVIS: Do I get advantage because he’s bound?
Grappled?

MATT: You are technically on opposite sides, so I
would say flanked. I’d allow it.

TRAVIS: Okay.

LIAM: Barnacle blow.

TRAVIS: Barnacle blow. 18 plus–

LAURA: Did you know barnacles scream when you
scrape them off of things?

SAM: No. That’s not true.

LAURA: No, they do, they go (screams)–

MATT: 24. That hits. Roll damage.

TRAVIS: All right, now, non-lethal–

MATT: Same damage. If you bring it to zero, they
go unconscious, not bleeding out.

TRAVIS: That is 12 points of damage.

MATT: 12 points of damage. Whack! You swing across
and slam it from the back of its armor and

(grunts) you hear this exhale of pain out of its
throat. As it hits, it spins around and you watch

as that same energy that came out earlier when it
struck Beau, the blow that you hit it dissipates

into the same energy and then forms into another
shadow version of it behind you.

LAURA: Is he still taking damage?

MATT: He’s taken damage. He’s getting hurt, he’s
hurt pretty bad. Does that finish your turn?

TRAVIS: Yes, it does.

MATT: All right. Top of the round, Beau, you’re
up.

MARISHA: Oh God. Okay–

TRAVIS: He’s not hurt enough, apparently.

MARISHA: I’m going to first try and tighten my
grip on him.

MATT: Okay.

MARISHA: And can I try and bulldoze him down to
the ground and pin him to the ground?

MATT: Unfortunately, you need a feat, the Grappler
feat, to then pin somebody.

MARISHA: Cool. I’m going to also try and do
non-lethal damage and knock him on the head.

MATT: Go for it, roll for an attack.

MARISHA: Two attacks. Yeah, first one’s a natural
19. Second one is another natural one.

MATT: The 19 does hit.

TRAVIS: What about the one?

MARISHA: Sorry, 1d8 plus four is–

TRAVIS: 12.

MARISHA: 12, thank you.

MATT: 12? Nice. So as you crack across the head,
you watch the helmet slip a little bit. You can

see a little bit of the jaw beneath the mask now
and the skin itself has a dark blue, purple color.

You see white teeth that have pretty prominent
incisors visible.

MARISHA: Can I take a free action to be like: We
just want to talk to you, damn it!

MATT: You’re just shouting, yeah.

TRAVIS: Did you hear that important detail about
the enemy that he just revealed?

SAM: Uh, nope. We were talking. What was the
detail? I mean (coo) what was the detail?

TRAVIS: Pretty sizable incisors, sharp fucking
teeth.

SAM: (cooing)

LAURA: Whoa.

(laughter)

MATT: All right, Beau, is that the end of your
turn?

LAURA: Sorry, Travis. It’s important stuff that
we’re talking about.

MATT: All right, it is now the creature’s turn.
The creature is going to swing one strike at Beau

in front.

TALIESIN: Blood Maledict. With the added–

SAM: Yeah, drop that BM on him!

LIAM: You just did that like the glitter guy.
Blood Maledict.

MATT: Disadvantage.

TALIESIN: Disadvantage on that.

MATT: Well, you prevented a natural 20, that’s
good. So that’s 19.

MARISHA: Still hits.

MATT: Still hits. That is–

LAURA: That was good that she didn’t get critted.

MATT: Ten points of slashing damage.

LAURA: Are you still up?

MARISHA: Nope.

SAM: Oh! Wait, we just healed her.

LAURA: I did, but not for that much.

MATT: Beau falls to the ground unconscious. The
rope goes loose. At which point, the creature

turns around towards you, Fjord. As you focus on
its face you feel this swing from behind as the

shadow version is going to try–

TRAVIS: Nonlethal!

SAM: Not in the face!

MATT: That’s going to be 21.

TRAVIS: That hits.

SAM: (high-pitched) Watch out for the teeth
(coo).

MATT: That is nine points of slashing
damage and it vanishes. The impact, the actual

blow hits and discards itself into the impact of
the blow.

MARISHA: I don’t think he wants to talk to us.

LAURA: It discards itself.

MATT: Let’s see here. It’s now going to swing
forward and head over to make a strike at you.

LAURA: Why me?! I didn’t do anything to you.

TRAVIS: Nonlethal. That’s only a 14, no, 15.

MATT: 15 does not hit.

TALIESIN: He still has disadvantage.

MATT: Did you amplify it?

TALIESIN: Yeah, I did.

MATT: Okay, that brings it to 19.

LAURA: 19 probably fucking hits. Yes.

MATT: Okay, that is eight points of slashing
damage.

LAURA: Hellish Rebuke!

SAM and TRAVIS: Ooh.

LAURA: I’m going to say: I’m not your enemy, you
guy with big teeth. But I say it in Infernal,

because you know.

TALIESIN: No, that was good.

MATT: That’s a constitution saving throw for that
one, is it?

LAURA: Sure, I don’t know.

SAM: (singing) I still get hellish.

MATT: That’s a 12. What’s your DC on that?

LAURA: Charisma is your spellcasting ability for
this.

MATT: What’s your charisma bonus?

LAURA: This is where it gets complicated, I’ve got
a plus one mod to charisma.

MATT: All right, so your DC with that would be
11. So yeah, it succeeds. It takes half-damage.

You still do damage.

LAURA: Oh okay. Great. Which is 2d10, right?

MATT: 2d10.

LAURA: That’s a lot. (coo) That’s a lot. Oh,
eight. So four.

MATT: Four points, all right.

SAM: It’s dead.

MATT: You see this blast of ice come out as you’re
shouting Infernal at it. It strikes into the armor

and pierces parts of its shoulder as it (grunts).
It goes limp for a certain point, you see it flex

angrily. It’s looking really rough. As the attack
hits you, another one appears over there.

LAURA: How many slashing damage did you say you
did to me?

MATT: Eight.

LAURA: Eight, got it.

TRAVIS: That’s a dope feature, whatever that is.

MATT: All righty, that’s going to end its turn.
Molly you’re up.

TALIESIN: If I run up behind it, do I then get
advantage because he’s flanked?

MATT: Yep.

TALIESIN: I’m going to do that.

LAURA: Nonlethal.

TALIESIN: It’s all nonlethal once you stabilize it
after you put it down to the ground. All right,

first strike with the–

MATT: That’s actually not true.

TALIESIN: No, I know. I’m paying attention. First
strike with the scimitar is a natural 20!

TRAVIS: Hey!

TALIESIN: Does that do a thing then? For him or is
it just double damage?

MATT: It’s double damage.

TALIESIN: Okay, nothing weird in that.

MATT: That’s both the weapon and the–

LAURA: You get all your grit points back, aren’t
you excited?

TALIESIN: Yeah, no. I miss things. I don’t get
special damage to him, do I?

MATT: As a reaction, he’s going to use Transpose
Echo and shift over with that guy.

SAM: Did he just–

MATT: You watch as suddenly there’s a shimmy of
shadow energy and he switches places with the

shadow version of himself. You end up striking the
shadow thing, which is dissipated from the impact.

LAURA: Bitch.

TRAVIS: That is some white elephant gift shit,
right there.

TALIESIN: So I don’t have enough movement to go
for another.

MATT: (counting) You do.

TALIESIN: Run in, and if I can flank him great. If
not I’m still going to take my shot.

MATT: Yeah, you can flank him actually.

TALIESIN: All right.

MATT: So you strike the one. Angrily spin around
and then catch it behind, where you see him

appear. Filling the spot where his shadow clone
was.

TALIESIN: That’s 21 to hit.

MATT: That hits, roll damage.

TALIESIN: 22. Oh god. I don’t get the d6 on that,
so that’s five points of damage.

MATT: Five points of damage. How do you want to do
this?

TALIESIN: I’m going to bounce off the wall, after
the other one hit, and spinning around and finally

taking him, and knocking him out with the little
spike on the side of the sword. Right in the helmet.

MATT: As you spin the sword around, coming down
(crack) you hit across the side of the head and

the body collapses and falls to the ground
unconscious.

TALIESIN: Someone go deal with Beau.

MATT: The darkness vanishes.

LAURA: I run over to Beau and I cast Cure Wounds
on her.

TRAVIS: I start patting the body down. Molly help
me.

TALIESIN: I’m pulling the armor off.

SAM: Caleb we need you.

LAURA: Should I? No I’ll just cast that at
regular. I cast Cure Wounds on you.

TALIESIN: Did I feel anything when I hit it?

LAURA: Seven points.

TALIESIN: Did it set off the blood hunter spider
sense at all?

MATT: No.

TALIESIN: All right. Just curious.

MATT: All right, so as you all–

LAURA: Is he awake still or does he–

MATT: Unconscious.

LAURA: Let’s tie him up! Quick tie him up!

TRAVIS: I got 50 feet of hempen rope.

TALIESIN: I got 50 feet of hempen rope.

LAURA: Let’s tie him up real good.

TALIESIN: With Beau’s.

TRAVIS: Maybe no bows.

TALIESIN: I was going to say with Beau’s rope,
because she’s also got the hook.

MARISHA: (strained) Oh yeah, I’ve got a– I can
also tie bows in my, Beau’s, rope.

LAURA: But also bows are really cool. We should
give him some, because he’s got all these barbs

and they’d be really fun to decorate.

MARISHA: Wait, you want to put my bo in bows–

TALIESIN: There’s no bows.

LAURA: Just tie him up quick!

LIAM: This language spell runs out in an hour,
let’s speed this up.

MATT: You strip him of everything he has. There’s
the armor you pull off, there’s the blade and the

sheath. There’s a pair of dark, jagged black boots
that are pretty cool, three daggers that are all

hidden in pockets in the armor, and a pouch that
is hidden within the plating of the leather armor

that is filled with quite a few coin if you go and
inspect within.

LAURA: Is anybody writing all of this stuff down?

TRAVIS: Yes, yes I am.

MARISHA: Boots, something.

TRAVIS: Sword, sheath, black boots, yup.

MARISHA: Three daggers and lots of gold.

LAURA: Oh, I am the inventory person. Shit.

MATT: So that gets you 116 platinum pieces.

SAM: Whoa, platinum?

MATT: Yes.

TALIESIN: I’m going to put 116 platinum.

LAURA: You weren’t even writing it down.

MATT: And 12 gold pieces.

TRAVIS: Got it.

TALIESIN: 12 gold. 116 platinum!

MARISHA: Remember when we lost 500 platinum at the
bottom of the Bag of Holding last campaign for

months? That was funny.

LIAM: Between the couch cushions?

MARISHA: Yes. Oh that’s where I put that.

SAM: Each platinum is worth 100 gold, right?

MATT: Ten gold.

LIAM: Do they say “In Xhorhas We Trust” on them?

MATT: No, they are standard imperial platinum.

MARISHA: We universally forgot it, as a team.

TRAVIS: All right, so we get him nice and tied up,
right?

TALIESIN: We can’t stay here. We’ve got to move.

SAM: Why do we have to move? We’re in the sewers.
Who’s going to come down here?

TALIESIN: Everybody who’s looking for him.

SAM: Oh. That’s fair.

TALIESIN: Thank you.

SAM: What if we hide? Could we hide, could we put
up an illusion to hide?

TALIESIN: We can start heading back in our
direction at the very least. Get further away from–

MATT: There is also the dodecahedron that is the
slow undulating gray glow that he was holding,

before dropping it and rushing towards you.

LIAM: Oh, let me take a look at it.

SAM: Won’t you lose your other spell if you do the
spell?

LIAM: What? Does anybody have a torch or anything?
No.

SAM: Okay.

LAURA: I didn’t write down, did you really write
down that stuff?

TRAVIS: Yeah, sword, sheath, three daggers, pair
of black boots that look cool, 116 platinum and 12 gold.

SAM: She got sword, so far.

LIAM: Okay, I need ten minutes. Ten minutes with
this thing. I’m going to, as a ritual spell, cast Identify.

MATT: To which object?

LIAM: On the dodecahedron.

MATT: Okay. You focus on it for a bit. It is
definitely magic.

LIAM: (whispering) But it’s next level shit.

MATT: The magic contained is outside of the
parameters of the spell. You’re not entirely

certain what it’s capable of. There’s something
alien about its magic source that your Identify

spell is unable to pierce.

LIAM: Oh.

MATT: As you focus more and more on it, your brain
begins to open up into, what feels like, space.

Endless expanse and it begins to scare you. Just
the endless infinity of nothingness and you pull

back and (gasp), “Oh that’s… interesting.” It seems
very powerful, whatever it is. But you don’t know

quite how it works.

LIAM: Yeah, I throw a dirty rag over it.

MARISHA: Molly, do you think this is the weapon
from the crime scene, that we saw? That big glowy,

black–

TALIESIN: I don’t know it seems kind of small,
doesn’t it?

LIAM: It is extremely powerful, whatever it is.

MARISHA: See? Extremely powerful.

MATT: Do you want to continue and concentrate on
it?

LIAM: No.

MATT: Okay.

LAURA: Can I take his helmet off, and look at his
face?

MATT: Sure. You took the helmet off when you took
the armor off.

LAURA: Just kidding. So that’s one of the things
we have as well.

MATT: The helmet is part of the armor. The armor
is very well made. With the armor removed, you can

see the deep blue, somewhat purple colored skin.
It resembles, actually, you if a bit darker.

Whitish gray hair that goes just past the
shoulders. It was tied up in a tight bun into the

helmet and tumbles past once it was pulled off.
Dark elf, definitive drow.

MARISHA: Does it look like the same color from the
gauntleted hand that we saw in the alley?

MATT: Correct, what you thought you saw the
fingers dipped in the color was actually just

gloves that didn’t have the fingers covered.

TRAVIS: Oh wow.

LAURA: Is it a boy?

MATT: It is a male, yes.

LIAM: What do we want our next step to be?

SAM: We have to ask him some questions. But we
have to leave, right?

MARISHA: Let’s wake him up.

MATT: The more you think on it, the more you know
there’s more to this device. It scares you, but

there was something you were close to there.
Something you were close to learning. You’re not

sure what lies beyond that threshold. You keep
thinking on it.

MARISHA: Super baity.

SAM: One more opportunity.

TRAVIS: (singing) Might as well jump. Jump!

(laughter)

MARISHA: (singing) Go ahead and jump.

MATT: It’s up to you.

LIAM: (sighs)

MARISHA: By the way, last time Travis did this, I
jumped off of a cliff and splatted as a goldfish.

LIAM: I was going to say, let’s wake up the elf.

TRAVIS: Okay. Yeah that’s fair.

LAURA: I’m going to pull his hair out of his face
so he can see us.

MATT: Okay, he’s still unconscious. There’s blood
curling out the mouth and nose. He is beaten.

TRAVIS: If we turn him in, it’ll take attention
off of us in case we have trouble getting out of

the sewer. But maybe we need to know who this is.

TALIESIN: Who are these people who caught this
person would be another question they might ask.

We got to be careful.

TRAVIS: True, good point.

MARISHA: We could be heroes. Turn him in, invaders
in chains.

TALIESIN: No one is a hero for very long.

LAURA: What is the name of the romantic lead in
the romance novel?

MARISHA: That is true, these guys were called
Cricks.

SAM: Oskar?

LAURA: No, no, not my romance novel. The one about
these guys.

LIAM: Well I don’t remember it, but Caleb does
because he has photographic memory. So Matt has to

tell me–

(laughter)

MARISHA: If anything was true in the porn, you can
always trust porn to be honest.

LIAM: There is always some truth to porn.

MARISHA: There’s always truth to porn.

TRAVIS: At least one basic truth.

MARISHA: This guy is from the Dwendalian Empire,
from the Julous Dominion.

MARISHA: Yeah.

TRAVIS: Is that right?

MATT: No. Well, the main character of the book
was. The Julous Dominion was what once ruled the

Marrow Valley.

MARISHA: Remember the porn. It was a very awkward
reading.

LAURA: The Marrow Valley.

MARISHA: The Marrow Valley. What was–

TALIESIN: That was a metaphor.

MATT: So yeah. So the main character was not
Xhorhasian.

LIAM: Caleb says.

MATT: They were a general in the army of Julous.
Which was–

MARISHA: The army of Julous.

MATT: Yeah, the Julous Dominion. Which as during
the conflict, before the Dwendalian Empire

conquered it.

MARISHA: Oh, conflict between the Julous Dominion
and the Dwendalian Empire. And she was a general

for the Dwendalian empire.

MATT: Right.

LAURA: Can I heal him and wake him up?

SAM: Yes we need to– yes.

LAURA: Are you guys ready?

MARISHA: She was super in love with this general
named Theo.

LAURA: Theo.

MARISHA: Theo.

SAM: How far are we from the entrance, where we
came down into the sewer?

MATT: You’re maybe 150 feet from entrance of where
you came down and you’re a few hundred feet from

the way that leads back up into the city, of the
Interstead Sprawl.

SAM: Should I go back up to the entrance and make
sure we’re not being followed or anything?

TRAVIS: Sure, if you want to. Unless you have any
questions.

SAM: Questions? I don’t know anything about this
shit.

TRAVIS: Yeah, go keep watch.

SAM: Okay. I’m going to head back and look at the
entrance.

MATT: Make a perception check.

SAM: Seven.

TRAVIS: Plus?

SAM: No.

MATT: Plus no. Okay. You look past and you can see
some folks darting back and forth occasionally

across the end of the alleyway. Otherwise you just
see the dark, shadowed walls and the dark sky

above with the cloud cover. No one seems to be
immediately coming towards it for the time being.

LIAM: Jester, my idea is, you know, most people
are not like that crownsguard bastard. Most people

like cats, so maybe if Frumpkin woke him up, you
know, with a couple of licks, he would wake up in

a better–

LAURA: Most people like me too, though.

LIAM: That’s also true.

LAURA: And I’m blue and he’s blue.

LIAM: It’s all yours.

LAURA: I pat him on his little cheek, and I say
wake up: Theo. Wake up.

MATT: Okay. It takes a few moments, but
eventually, he (mumbling) (grunts).

LAURA: (whispers) Hi!

MATT: Spits out a bit of blood on to the front of
his chest and the rope and (grunts)

LAURA: You’re not dead, because we didn’t even
want to fight you, but you attacked us.

MATT: (speaks in Undercommon) And so you’ve
cast–

LIAM: Comprehend Languages. I understand
everything.

MATT: The essence is “Stupid empirical scum.
You’ll get nothing.”

LIAM: He thinks we’re with the empire.

LAURA: We are not with the empire. Look at us!

LIAM: Do we have any of that Crownsguard armor?
Didn’t we collect some?

MATT: Make a, I’ll say a persuasion check, because
you haven’t technically allied yourself with the

empire entirely, though you are part of the
empire. You, specifically, are not part of the

empire. You did not grow up here.

TALIESIN: Do we need a little greasing?

LAURA: Where’s my persuasion? Where’s persuasion?

TALIESIN: There it is.

LAURA: Where?

TALIESIN: You just rolled over it.

LAURA: Oh. Nine.

MARISHA and TRAVIS: Nein!

MATT: His eyes narrow towards you and still bears
the incisor fangs. (breathes heavily)

LAURA: Oh, Theo, what big teeth you have!

LIAM: Jester, give me one of the Crownsguard
helmets from your backpack.

LAURA: I pull it out.

LIAM: I take this helmet. I set it on the ground
in front of the elf, and then I start to piss on it.

SAM: The language of love.

TRAVIS: Just wang out.

MATT: The right eyebrow curls up into a very
confused expression.

LIAM: Frumpkin comes over and also pisses on it.

LAURA: That’s gross.

TALIESIN: Oh, for god’s sakes. You can’t reason
with angry people.

LAURA: I give a pastry to him.

MATT: (sounds of disgust)

LAURA: It’s good to eat.

MATT: As you’re shoving this pastry into his face,
you can see right now, he appears demoralized,

ready to lash out at the first moment’s notice,
and has seemed to have calmed a bit from the

confusion of the displays in front of him, but
doesn’t seem to be buying into any of what you’re

saying at the moment.

LIAM: I shake it and put it away.

LAURA: Can he understand us? Can you understand
me?

SAM: It walks away.

MATT: “I can understand this.”

(gasps)

MARISHA: Oh, he does speak Common.

LAURA: That’s great.

TALIESIN: Should I expedite this?

TRAVIS: Please.

LIAM: Can you, yeah?

TALIESIN: Come on, friend. We just need to ask you
a few questions and we’ll let you be on your way,

as long as there’s nothing too inappropriate
happening. Devil’s Tongue.

LAURA: Devil’s Tongue.

MATT: That is a…

TALIESIN: Wisdom save, second level.

MATT: That would be a nine. That does not succeed.
Okay. You watch the eyes gloss over for a second.

Wait, hold on a second. Where’s my Player’s
Handbook? Do you have it real fast?

LAURA: Oh I do.

MATT: Here I’ll grab this one real fast.

LAURA: Sorry, I was sitting on it.

MATT: Double-check one more thing.

TALIESIN: Are you trying to weasel out of my–

MATT: I am trying to confirm. One of the racial
traits of the elves, if I recall, is they have–

LAURA: Oh, a resistance to charm?

TALIESIN: Or advantage.

MARISHA: Half-elves did. I remember team
half-elves did.

MATT: Yep. Advantage on saving throws on being
charmed.

TALIESIN: So you get one more roll.

MATT: I do.

TRAVIS: Roll low, roll low!

MATT: That’s going to be a 12.

TALIESIN: It’s a wisdom save, so it’s ten plus my
wisdom modifier?

MATT: It’s eight plus– yeah.

TALIESIN: So, that’s 13.

TRAVIS: Yeah!

MATT: 13. Still fails. All righty. So as the eyes
glass over for a minute, the snarling and the

tension in the muscles relax for a minute.

TALIESIN: We’re not with the empire. We’re private
individuals just trying to get by. We wandered

into a lot of chaos, so we just want to know what
we’re getting wrapped up in right now.

MATT: “Untie me.”

MARISHA: No.

LAURA: You attacked us.

MATT: “You rushed me and began to assault me.”

LAURA: No, we didn’t! You came at us with your
sword out.

LIAM: I cast a spell so I could try to understand
your tongue.

MATT: He keeps looking at you. It’s ignoring the
rest of them. It goes, “What happened to the

“Beacon?”

TALIESIN: What’s the Beacon?

MATT: “The Beacon.” It looks around.

LIAM: It’s under a dirty rag.

MATT: Right. It’s just glancing about.

TALIESIN: It’s right there. Is it important?

MATT: “Yes. Very.”

TALIESIN: Why? I’m just trying to understand,
friend. Help me help you.

TRAVIS: You Jerry Maguire motherfucker. Help me,
help you.

MATT: “We are here to retrieve the Beacon from the
empirical bastards in Zadash. We had it. I have

“it. I don’t know what happened to my companion,
but, so far, I am successful. And I need it.”

TALIESIN: What is the beacon for?

MATT: “The beacon is part of our culture. The
beacon allows the rebirth.”

TALIESIN: The rebirth of what?

MATT: “Of our people.”

LAURA: That’s important. People need to be born.

TALIESIN: This all sounds very complicated to me.
I am personally of the opinion that we just let

everything go.

MARISHA: Do you mean rebirth or do you mean
reanimate? Let’s be honest here.

MATT: It doesn’t even pay attention to Beau.

TALIESIN: My friends are your friends.

TRAVIS: I’ve got one job on this ship. It’s
stupid, but I’m going to do it!

(laughter)

TALIESIN: You’re making a very, very good
argument, and my friends are your friends. We’re

all here to help.

MATT: “The Beacons are sacred. I have lived four
lifetimes. As long as the Beacons remain, me and

“my people will live more.”

LAURA: Do you make babies still?

MATT: “We do.”

LAURA: Okay. And they live as long as the Beacon
lives too?

MATT: “The souls continue. With each rebirth, the
memories retain.”

LIAM: What is your intention for the people in
this empire, this kingdom?

MATT: “What is the intention of the empire?”

LIAM: No, your people’s intention, for all those
who live here.

MATT: “We live. We worship. We learn. We die. We
are reborn until we are perfect.”

MARISHA: Oh jeez.

MATT: “We find more Beacons.”

LAURA: There’s more of them?

MARISHA: Is this thing what we saw take out half
the Zauber Spire?

MATT: “No. That was my companion.” You see at this
point, now, as friendly as it has been, there’s

this look of,

“I might be saying too much and I don’t trust the
most of you still.”

TALIESIN: Sorry to tell you, but I think your
friend may have got hit on the end of something

fierce and may not have made it. I thought I saw
someone fly by and take him out. I’m sorry.

MATT: “That’s all right.”

MARISHA: Is it just the two of you or were there
more?

MATT: “For this mission, just the two of us. We
had help, but…”

TRAVIS: Where are you trying to get to?

MATT: “Out. Of the city.”

MARISHA: Who was your help, if it was just the two
of you?

MATT: “I’ve said too much. Either kill me or let
me go.”

MARISHA: It has to be someone in the city. Who was
it? You don’t tell us, we’ll find out one way or

another. I can tell you that right now.

TALIESIN: We’re trying to fight corruption in this
city in our own way. We just need to know who we

can trust and who we can’t.

MARISHA: You can either help us get there faster,
or we’ll just take the long goddamn way.

MATT: “You cannot trust anybody in this city. You
cannot trust yourselves. Anyone who has not bound

“themselves. They are the enemy.”

LAURA: To the beacon? What do you bind yourself
to?

MATT: There’s a moment of very tightly closed
eyes. The jaw clenches as he looks about.

TALIESIN: I know my vote, but anybody else?

LAURA: I thought he was going to answer. I thought
he was going to answer!

TRAVIS: You want to let him go, don’t you?

TALIESIN: Eh, not our problem.

LAURA: I think we should let him go. I think he’s
handsome.

MARISHA: He looks like a good reward to me.
Unless, under one condition. You tell us who you

were working with in here.

TRAVIS: Yeah, tell us. We’ll let you go.

TALIESIN: That’s fair.

MATT: “I cannot. Our allies in the empire are
short on the list.”

MARISHA: Is it Kara? Dolan?

TRAVIS: Ulog? Checking his face for reactions to
any of them.

MARISHA: Exactly. Anything? Any reactions?

MATT: That would be an insight check.

TRAVIS: Can I help her?

MARISHA: Yeah, can me and Fjord tag team this?

MATT: Sure.

MARISHA: Yeah, let’s just each roll. We’re just
going down the list.

Fucking fuck.

TRAVIS: 15?

MARISHA: Better than me. 13.

MATT: 13.

SAM: Whispers on a 15?

MATT: He’s not in a very strong place. The charm
spell is–

TALIESIN: Charm spells are mean.

LAURA: How long does charm spell work?

TALIESIN: Like an hour.

LAURA: That’s great. I’ve got it, too.

TALIESIN: I can do two people.

SAM: Liam, what are you looking forward to in
Chicago? Is it the sausages? The brats? The

deep-dish?

LIAM: Yeah, you know that deep-dish pizza there.

TRAVIS: Yeah, I feel like we’ve kept him up long
enough. We don’t have to get him out, we just have

to give him the chance to get out. I think we
should do that. He’s given us everything.

MATT: “And give me the beacon.”

MARISHA: What? He hasn’t told us shit.

LAURA: Will the beacon hurt people, though?

MATT: “No.”

LAURA: I’m going to insight check him.

MATT: Sure.

LAURA: 14.

MATT: 14. Kind of hard to read on this one.

LIAM: What will you do if we say no?

MATT: “I will strike you down where you stand and
take it. It’s too important.”

TALIESIN: That’s rude. I’m going to start moving
towards untying him unless anyone’s got any–

MARISHA: Just leave him. He can get out himself.
He’s a smart guy.

TALIESIN: If we’re all good–

LIAM: We leave him only if we leave the beacon
with the Gentleman, but if we leave him on his own–

LAURA: (gasps) Was it the Gentleman? Is he who
helped you in?

MARISHA: Ooh, was it the Gentleman?

TALIESIN: Insight check. Do I get advantage
because he’s friends with me?

MATT: Yeah, I’ll say. Yeah. Why not?

SAM and TALIESIN: Double insight.

LAURA: Ooh, that’s not bad.

TALIESIN: That’s not bad. 21.

MATT: 21.

SAM: More whispers! Just whispers. It’s all
whispers. Oh, guys. D&D Beyond, right?

LAURA: I mean, D&D Beyond.

SAM: What is there to say that hasn’t already been
said by me?

TALIESIN: Personally, this seems like more than I
feel like taking on right now. I say we walk away,

and you’ll know that our silence means that we
were trustworthy in the first place.

LAURA: And then you can be our friends later.

MATT: “And you’ll leave the beacon? Free me. Give
me the beacon.”

MARISHA: We could pawn this thing. Right now.
It’ll be off of our tail in like two minutes.

TALIESIN: Have you ever pawned anything before?

LIAM: I think that this thing is a great
responsibility.

TRAVIS: We removed his armor. We should give him
something to leave in so he’s not just walking

buck through the city.

TALIESIN: Now we’re getting silly.

MARISHA: What if he comes back and destroys us
with this thing in six months? Two months?

LAURA: He won’t. He likes us, right? You won’t do
it? Will you promise not to hurt us later?

TRAVIS: No, he just said he’s going to kill us if
we don’t give it to him.

LAURA: But what if we give it back though?

MATT: “You give it back. We go our separate ways.
I run.”

LIAM: I think we should kill him.

TRAVIS: Really?

LIAM: Seems dangerous to me.

LAURA: Oh, man. This is a really tough one.

MARISHA: And super different than five seconds ago
when you said we should just let him go.

TRAVIS: Why don’t we leave it up to him? We untie
him, he comes at us bros, we take him down. We’re

giving him a chance at freedom.

LAURA: What about the beacon?

TRAVIS: He doesn’t get the beacon.

TALIESIN: He’s not going to leave without the
beacon.

LAURA: I think we give him the beacon and we walk
away.

TRAVIS: He’ll come after it. I know.

LAURA: Maybe you can look at the beacon one more
time and try to see what it is, and then we can

give it back to him.

TRAVIS: Yeah, let’s do that. No?

MARISHA: Does it scare you that much?

LIAM: It does.

LAURA: Can I look at the beacon?

TALIESIN: Did he get worried when we said we were
going to take a look at it one more time?

MATT: He didn’t seem to flinch.

MARISHA: If it’s that scary, then what do you want
to do with it?

TRAVIS: Can anybody else concentrate on it?

LIAM: If we leave this gentleman here and take the
beacon, it becomes his life’s work to find us.

TRAVIS: Agreed.

LIAM: So we either leave him and it, or we take it
and kill him.

TALIESIN: Agreed.

MARISHA: Or we can take it now and kill him
later.

TALIESIN: No.

MARISHA: Just saying, it could be like a fun game.

TALIESIN: You first.

TRAVIS: I won’t speak for anybody in the group,
but I’m not taking his life. So, if someone feels

motivated, I’ll just walk over this way. And I
start walking back the way we came.

LAURA: (whispers) Give it back to him.

LIAM: I don’t– why are you–

LAURA: You have it!

LIAM: I don’t. It’s on the ground under the dirty
rag, ja.

LAURA: Oh, it is? I go and look at it.

MATT: Okay, as you pull the cloth up and look, the
grey light energy spills out from underneath, and

you watch as it looks over, and it can see it now.
Its eyes go wide, and you feel the soft undulating

low hum to it.

LAURA: (hums) I hum back at it.

MATT: Okay, you match the tone.

LAURA: What does he do when we’re looking at it?

TALIESIN: I walk over and scrape my radiant sword
against the orb.

LIAM: I’m going to take a few steps back.

MATT: As you do, he’s like (growling).

TALIESIN: Just seeing. Just going to give it a
little tap. I’m not cutting it, I’m just tapping it.

MATT: Okay, it taps. It sounds like you’re tapping
some sort of a stone or rock.

TALIESIN: Does the radiant energy have any effect
on it?

MATT: No, it does not.

TRAVIS: Well, I don’t know what it is. And if
you’re not going to look, what use do we have for it?

LAURA: Yeah.

MARISHA: Look, I know some people. Why don’t we
bag this thing up and we’ll take it right over to–

LIAM: These two individuals were responsible for
blowing a hole in that tower, yes?

MARISHA: Okay, I’m not talking about anything–

LIAM: I’m not contradicting what you’re saying,
I’m sorry. When you say, “What use do we have for

"it?” It’s a dangerous thing.

LAURA: It didn’t do it. The beacon wasn’t the
thing that did it.

MARISHA: New plan.

LAURA: What?

MARISHA: New plan. All right, we can’t decide if
we should leave him, or take the thing, or take

the thing but leave him, or kill him, or– why
don’t we take both him and the thing?

TRAVIS: And what do we do with him?

MARISHA: We go to the Cobalt Soul. Drop him off.
Front doorstep, leave a note, “You’re welcome.”

LAURA: They’re going to kill him, though.

MARISHA: And apparently so are we? Or at least
talking about it?

LIAM: What do they do there? I don’t know much
about the Cobalt Soul. What can you tell me?

MARISHA: They hold information. They’ve got a
decent amount of relics and spell books and things

that they might know.

TRAVIS: And it would endear us to the city.

MARISHA: And they’re technically a little bit
separate from the city. They’re kind of not

necessarily a part of the empire. They kind of
make sure the empire stays in check.

TALIESIN: What’s your name again, friend?

MATT: (sighs) This long, heavy sigh. Hearing all
this conversation and not knowing who to trust,

even in spite of your spell. “Thuron.”

TALIESIN: Help us out, here. I’m Molly, and I–
Give my friends more to go with. Give them

something, some reason to trust you, to make sure
that this is not going to come back and bite us in

the ass. I mean, that’s what we’re looking for,
here, is a reason for us to be able to walk away.

MATT: “Then walk away.”

LIAM: Question. When he said Thuron, did I hear
Thuron, or did I hear some other word, like eagle,

or swift, or something?

MATT: The name itself does have meaning in
Undercommon. It is a name.

LIAM: So I didn’t hear Bob, right? Did it have
a–

MATT: No. The nuance to the word, from what you
can best understand, is– it means “blessed second

"born” is the best I can find the right words for
it.

TALIESIN: Should send him to a monastery.

TRAVIS: I’m good either way.

TALIESIN: How did you lose the thing in the first
place that you need to get it back?

MATT: “It was taken from Xhorhas.”

TALIESIN: By who?

MATT: (chuckles darkly) Grins and looks up. “From
your fucking wizards.”

TALIESIN: I don’t have any wizards. Well, I have
one wizard, but–

LAURA: He doesn’t like the other wizards.

TALIESIN: Well, to be fair, they are kind of
arseholes.

LAURA: It was stolen from him! We should just let
him have it.

TALIESIN: How did they take it?

MATT: “I don’t know the details.”

TALIESIN: Did they come to you?

MATT: “I was just sent to retrieve it. I don’t
know all the answers.”

TALIESIN: Sent by whom?

MATT: “By my empress.”

TALIESIN: Your empress? Which empress would this
be?

MATT: “You don’t know much, do you?”

TALIESIN: I don’t know anything. It’s part of my
charm.

MATT: “Empress Leylas Krynn.”

LAURA: Leylas Krynn. Did I say it right?

MATT: You did.

LAURA: Nice!

LIAM: Same question.

MATT: Question was?

LIAM: Context of the name. Anything?

MATT: No, actually, that one is a proper name.

TRAVIS: Leylas Krynn?

LAURA: Empress o’ the drow? Or o’ Marrow Valley?

MATT: Well, the Marrow Valley is in the empire.

LAURA: Oh, right. My facts are–

MARISHA: The Dwendalian Empire?

LIAM: No, we’re in the Dwendalian Empire.

MATT: You guys are in the Dwendalian Empire.

MARISHA: No, wait, sorry. I meant Xhorhas.

MATT: Xhorhas is to the east of here. It’s the
wastes to the east of the Ashkeeper Peaks.

MARISHA: Right.

LAURA: So that’s where you’re from? Xhorhas?

MATT: He nods, slowly.

LAURA: And the Dwendalian Empire is fighting you?

And they’re stealing your babies? Because this is
the only way you can have babies?

MATT: He stares at you, confused.

LAURA: It all makes perfect sense to me.

TALIESIN: I say we give him his armor, and that
thing, and be on our way. This is none of our concern.

LAURA: I say we give him the thing and let him
walk around naked, because that’s better.

TALIESIN: That could be funny, too.

LIAM: That’s close to a death sentence. How about
we give him some crownsguard armor?

TRAVIS: Fair call.

LAURA: Then you can get out.

MATT: “But you will give me the beacon?”

TALIESIN: Well, we’re not going to give it to you.
We’re just going to leave it here. I think that’s

fair, we didn’t give him anything. We found him,
he attacked us, we defeated him, we walked about

our way.

TRAVIS: I’m all right.

MARISHA: We’re letting him leave without the
beacon?

LAURA: We’re leaving the beacon on the ground,
Beau.

LIAM: I suggest, leave it for him.

MARISHA: And he’s not going to take it?

TALIESIN: We don’t know what he’s going to do.

TRAVIS: (whispering dramatically) Yes, he’s going
to take it.

TALIESIN: I’m all right with this.

LAURA: I’m okay with this.

TALIESIN: Anyone else?

LIAM: I defer to the group.

SAM: I’m drunk, 120 feet away.

(laughter)

TALIESIN: Unless you’ve got a strong opinion
otherwise, Caleb, on that thing.

LIAM: Say what?

TALIESIN: Unless you’ve got a strong opinion on
that thing otherwise.

LIAM: I am able to tell a great many things about
a great many things, and that is beyond me.

LAURA: Maybe you should stare at it some more.

TALIESIN: You don’t have to stare at it some more.
If it’s beyond you, then it’s beyond me.

TRAVIS: Unless you really want to. Huh? Do you? Do
you?

LIAM: I do not.

TRAVIS: Open the door.

TALIESIN: I say we just let it go.

TRAVIS: (singing) Take a look…

LAURA & MARISHA: (singing) It’s in a book, Reading
Rainbow!

TALIESIN: Okay, we’re getting into singing. No.
I’m calling it, then?

MARISHA: I still say we load up both of these
guys.

LAURA: I pull out– oh wait, you know what, I
think I don’t have full armor for the crownsguard

because I gave them away. I gave them back.

MATT: Yeah, you returned them.

LAURA: We don’t got no crownsguard armor.

TALIESIN: Just give him his bits.

MARISHA: Okay, he definitely does not get a secret
disguise to help him get through the city.

TRAVIS: We’re giving him everything but the black
boots, the sword and the sheath and his money.

LIAM: We’re taking his shit.

TALIESIN: Give him just the armor.

LAURA: He gets his armor back. But you don’t have
the shoes, okay?

TALIESIN: We’ll leave it right next to the bit.

MARISHA: Just saying, it feels like we’re leaving
an opportunity in the sewer.

TALIESIN: There are good opportunities and bad
opportunities, and this one is giving me the

vibration that perhaps we should just leave him
be.

LAURA: And he’s going to remember us and love us.
He’s going to be our best friend.

TALIESIN: Well, he’s going to be a little
irritated at me in about half an hour. I’m going

to start fraying the rope just a bit, so that
it’ll be breakable with a little bit of work. Are

we off?

MATT: Okay, are you fraying it with your sword?

TALIESIN: Mm-hmm. Just give it a little–

MATT: The– (trails off and chuckles)

SAM: Yes!

MATT: The moment the rope breaks–

TALIESIN: I wasn’t going to break it, I was just
going to fray it.

MATT: I know. But as you begin to pull, you notice
that, all this time that’s been happening, the

ropes in the back have gotten looser and looser.
He uses that point to grab the blade and swing

around and pull it up against you. “I’m sorry, I
need your help.”

LAURA: He can do that when he’s charmed?

MATT: He’s not cutting him, he’s just grabbing,
going, “I’m sorry, I need your help,” and is

holding you now against the wall, looking at the
rest of you, and says, “Leave me.”

LAURA: That’s what we’re doing! Jesus!

TALIESIN: We were literally just doing that. And
boy, I’ve got to tell you that you are really

overestimating their fondness for me right now.

MATT: He pushes you off.

TALIESIN: (laughs) Your stuff’s over there.

MATT: He rushes over and pushes the cloth off the
beacon real fast, picks it up and holds it.

LAURA: I go (hums).

MATT: Goes over and starts picking up the armor.

MARISHA: Nope!

TRAVIS: Yeah, we gave him the armor.

LAURA: Yeah, we gave it back to him.

SAM: It’s very clear.

TRAVIS: Yeah. Not the boots, not the sword, not
the gold.

SAM: They said it four or five times.

MATT: He puts on the armor. Puts on the mask. Puts
on the leg armor. Takes the beacon.

LAURA: Don’t run out the same exit that we do,
okay?

MATT: Turns around and darts deeper into the
sewers.

SAM: (whispers) That’s the way we were going to
go.

TALIESIN: I’m going to say, right now, that was
the easiest 20 platinum I’ve ever made in my

entire life.

LAURA: I mean, we just made so much money.

MARISHA: Should we follow him? See where he’s
going?

TRAVIS and TALIESIN: No.

MARISHA: Just saying, maybe there’s some cool
portal or something.

TRAVIS: Yeah?

TALIESIN: That’s fair.

MARISHA: How are they getting in and out, man?

TALIESIN: I think he probably has some thing.
Whatever they do.

LIAM: He left all his shit– his armor he’s
wearing, but all his other shit was left around?

MATT: Other shit you have, yes.

LIAM: We scooped it up?

LAURA: It’s in the bag.

MARISHA: Is he heading deeper into the sewers the
way the spiders were?

MATT: Yeah.

TALIESIN: Why are you so keen on this one? I mean,
that was a lot. I don’t want to get involved in

that. That’s crazy.

LAURA: This is wars between empires. Do you really
care?

MARISHA: I don’t care about wars between empires,
I just like having more information. For later.

TRAVIS: We should get back to the Song and Supper
Inn.

LAURA: You mean the Leaky Tap.

TRAVIS: Song and Supper. See if Dolan’s there.

LAURA: Oh.

TRAVIS: We are short one, you know.

LAURA: Ulog.

MATT: You hear a shout in the distance.

TALIESIN: Let’s roll.

LAURA: Go, go, go, go.

MATT: In the direction that you’re traveling,
echoing down that way. And you see a flash of

firelight, torchlight in the distance. You hear a
(hiss) and the sound of weapons clanging–

LIAM: Where he went?

MATT: Yeah, in the direction he went.

LAURA: Oh, he was going in the direction we were
going.

MATT: And then it goes quiet, and you hear voices
say, “We got him! We got him!” And other voices,

and around the corner up ahead you can see a
little bit of torchlight flickering against the

wall.

LIAM: Well, whatever it is, the empire just got it
back.

MARISHA: I should have just strapped him up.

TALIESIN: Do we want to end this really quickly?

TRAVIS: End it?

TALIESIN: We could go over and get involved in
that, since you seemed so keen–

MARISHA and LAURA: No.

TALIESIN: Oh, now you don’t want to.

MARISHA: We had control of it when it was still in
our hands. We don’t have control anymore.

LIAM: Also, as a sidebar, if we want the other
half of our earlier plan to work, we need to get

to Dolan, we need the crownsguard inside Sutan’s
house as quickly as possible.

MARISHA: What did you say, you said we’re down
one?

TRAVIS: Yeah, Ulog.

MARISHA: What happened to Ulog?

LAURA: (gasps)

TRAVIS: Oh. Yeah. Well, in the fray of the Richter
coming in, he lunged at her and put a little gem

in her mouth. They exploded.

LAURA: I’m keeping an eye on the path to make sure
nobody’s coming down our direction.

MATT: Okay. Hand me the object, please. The item
sheet.

SAM and LAURA: Oh.

LIAM: That could have easily been a blank piece of
paper.

TALIESIN: But it wasn’t.

LIAM: It wasn’t.

LAURA: You should have looked at it more!

LIAM: I looked at it plenty.

TALIESIN: He also technically memorized it.

LIAM: Sure. All the question marks. I memorized
all the question marks.

MATT: Doesn’t work that way.

LIAM: No, that was too mysterious.

MATT: All right. There’s some other muffled voices
down the way.

TRAVIS: We’ve got to get out of here.

MARISHA: Yeah. We don’t want to be a part of
this.

LAURA: But wait. Is there another exit? Or is it
back to the–

MATT: It’s back to the Tri-Spires.

LAURA: Oh, shit.

MATT: You hear footsteps.

LIAM: All right, come on, we’re going back up?
We’re either fighting crownsguard or getting out

of here.

TRAVIS: Yeah, we retreat.
Back the way we came.

LAURA: (singing) Back it up, back it up, back it
up, back it up.

SAM: What are you guys doing coming this way?! We
were going the other way!

LIAM: It’s a long story, go.

TALIESIN: Bad at this.

TRAVIS: Be quiet, we’re being followed.

SAM: Oh God!

TALIESIN: Shh!

(laughter)

TRAVIS: Are you drunk, Nott?

SAM: Not yet, but now I will be!

MATT: You guys manage to head back up into the
Tri-Spires, back into the alleyway. As you close

and lock the thing behind, a voice in the back of
the alley– you guys watch as two crownsguard

approach and go, “Hey! You!” And both pull their
swords to hold out in front, and one guy in the

back, a third one arrives with a crossbow up to
you guys and says, “Hands up, weapons.”

LIAM: One, two, three? Don’t know who you’re
point– oh, everybody?

MATT: This would be all of you guys as you got out
of the sewer.

SAM: We came back up. Oh, shit.

MATT: “What’s your business?”

LAURA: We were scared, things were falling from
the sky.

LIAM: We took cover in the sewers.

MARISHA: We were working at the festival. We’re
just trying to get out, man.

LIAM: Has the danger passed?

MATT: (chuckles) I will say, since it wasn’t a
single person, I’m going to ask for a deception

roll from both of you, since you were the first
two to speak up.

SAM: This is going to be great.

LIAM: 15.

SAM: Why do you get advantage?

LAURA: Oh, I don’t know why I took advantage.

MATT: Yeah, don’t get advantage. Roll one more.

TALIESIN: Or you can take the lowest? No?

LAURA: No, I don’t want to do that.

TALIESIN: Okay.

LAURA: God damn it. Nine plus– 12.

MATT: And you rolled a–

LIAM: 15.

MATT: They take a moment. “Get out, we’re
investigating.” They move in, and they don’t take

their arms off of you. They get behind you and
move you out of the alley, into the street, and

begin pushing you guys in the direction of the
outer wall of the Tri-Spires.

MARISHA: I say, sir, we have coworkers that were
working at the festival. Do you know anything

about this attack?

MATT: “We don’t have any information at this time,
just get out, we’re still checking. Please.” You

see the tower, still listing but held in place.
There’s this flickering arcane energy underneath

it that occasionally a wave goes (whooshing)
that’s holding it aloft. You can see crownsguards

are now– some are shifting in the streets, going
and weaving through the buildings, and there’s a

bunch at the actual exterior wall, and they
eventually push you through, and lead you into the

central part of the city.

LAURA: Are they still with us, or did they push us
away?

MATT: They pushed you away, and you guys are now
in the Interstead Sprawl.

TRAVIS: We should stop by the Song & Supper Inn,
see if we see a friendly face.

LAURA: Let’s go, before they realize we were down
there with the guy.

MARISHA: As we walk, I’m going to ask Fjord, did
you catch any weird twitches, or any signs that he

was lying?

TRAVIS: Yeah. I don’t know if you saw, but his
eyes and his nostrils flared when we mentioned

Ulog. I have a feeling our small dwarf friend was
involved in quite a bit more than we were aware of.

MARISHA: You know, maybe we were assholes for not
noticing that him handing over his entire life

savings was a little suspicious.

TRAVIS: Yeah.

LAURA: Did he give that to us before?

TRAVIS: Yeah, down in the basement when we were
talking.

LAURA: He gave it to us already, or it was an
after sort of thing?

TRAVIS: We didn’t get it yet.

MARISHA: I don’t think we got it.

LAURA: He was lying. He’s not giving us any of the
money.

TRAVIS: Even more reason to find Dolan.

SAM: He showed it to us.

TRAVIS: It was part of the pot, yeah.

LAURA: I bet it exploded when he did. He
exploded.

LIAM: That is correct, right? We have not been
paid.

MATT: No, you have not been paid.

SAM: Except for the 112 platinum we just got.

MARISHA: Which is pretty dope.

LAURA: What-what!

TRAVIS: How many gold is a platinum?

MARISHA and TALIESIN: Ten.

TRAVIS: Damn!

MATT: Who are the two that are keeping point,
leading you guys to the Song and Supper?

TRAVIS: I am.

MATT: Make a perception check, please.

TRAVIS: 13.

LAURA: I am, too.

MATT: Make a perception check.

LAURA: You asked for two people!

MATT: I did.

LAURA: Nobody else spoke up.

14.

MATT: 14, okay. You catch it first, and you
corroborate it. As you guys are heading down the

road, near the sewer exit where you guys were
previously, there’s a commotion gathering on the

side of the street.

SAM: Should we go check it out?

TALIESIN: No.

LAURA: Is there a crowd around it?

MATT: There is a crowd gathering now, and you hear
gasps and people starting to shout.

LIAM: I send Frumpkin scurrying between people’s
legs into the crowd, put my hand on Beau’s

shoulder and go blind.

MATT: You can see now, crownsguard are coming out
of the sewer, and they’re dragging the dead body

of the dark elf that you had seen below, and throw
it onto the ground. People are like (gasps), and

they’re looking at it, and some folks are talking.
“I’ve never seen one up close like this.” There’s

this murmur in the crowd as all about the guards
are like, “Don’t worry, don’t worry. Both of them

"are dead. You’re safe now, thanks to the might and
the trust of the empire. The king keeps you safe.”

LIAM: Do Frumpkin and I see the doohickus? The
dodecahedron?

MATT: You do see it being held by one of the
guards in one of his hands, yeah.

MARISHA: All right, let’s all be clear that
whatever the empire wants, they’ll fucking take.

SAM: Why don’t we take that thing from them? Those
guys don’t know what that is. Let’s go get it!

MATT: Two of the guards pick the body up, and one
of them puts it over his shoulder, and all of them

cluster together as the crowd follows them. Some
of them are taking sticks and poking at the body

as it goes. The guards are like, “Please, stop,
no.”

LAURA: Can we run interference and try to trip the
guard and get the thing back?

SAM: Sure, if we want it. Do we want it?

TRAVIS: Oh my god, we’re going to try and get it
now?

MARISHA: You can disguise yourself. You can
disguise yourself as Crick!

LAURA: What if we go try to look at the body and
then we accidentally fall on one of the guards and

we make him drop it and then Nott picks it up and
runs away?

MARISHA: I’m definitely super injured, but this
sounds fun.

MATT: They’re heading in the direction of the
King’s Hall, it looks like.

LAURA: I run up and try to look at the body.

MATT: Okay. So you move and weave into the crowd.

LAURA: Whoa, what is that? Is that a dead body?
Whoa, I’ve never seen one of those!

MATT: You push up and look, and the body has deep
lacerations all through the torso and back. It

looks like they cut him until they were sure he
was dead.

MARISHA: They’re in an alleyway?

MATT: They’re heading down the street right now,
they’re turning the corner heading down to the

main thoroughfare.

LAURA: Can I trip and fall right in front of the
guard that’s carrying the thing?

MATT: You can if you want to.

LAURA: I’m going to trip and fall! Right in front
of him.

TRAVIS: We had it in our hands!

MATT: (laughs) Okay.

LIAM: I’m going to cast Disguise Self as a
crownsguard and just follow. Just see what’s

happening.

MARISHA: I’m going to parkour elf, get on the–
Elf? Monk, get on the roof of the nearest building.

MATT: Okay. Make an acrobatics check, just for the
hell of it. Just to see how fast you get up there.

MARISHA: Okay, okay, okay. 16.

MATT: 16? And make a stealth check, please.

LAURA: Yeah, but now they want it, I want it back.
Because it hums.

MARISHA: Natural 20.

ALL: Whoa.

MATT: All right. As you dart off onto the rooftop
like Batman, you just vanish amongst the night sky.

And you?

LAURA: I’m tripping and falling in front of the
guard carrying the thing as I’m trying to look at

the body.

MATT: Okay. Make a deception check.

SAM: I’m casting Mage Hand, just in case.

LAURA: God damn it. Why deception? I’m just
falling.

MATT: This is as you falling forward, “Ah!” and
make a scene.

LAURA: Yeah.

MATT: This is just to see how–

LAURA: Oh, well, I rolled a five.

MATT: Okay. So the guy’s– as you fall in front of
him, he’s like, “Please, miss, move away.” And two

of the guards rush forward and start picking you
up and shoving you off to the side.

LAURA: Oh, man. I want to trip him.

MARISHA: Where’s Nott? Where are you?

SAM: I’m just following behind. Behind Jester, by
30 feet or so.

MATT: More people are coming out now and gathering
the crowd around, to see them pull this dead Crick

through the street. Word’s getting around and
people are–

LAURA: As they try to pull me away, I’m going to
try to hook my foot around the ankle of the guard

carrying the thing and, as I’m standing up, try to
trip him to the ground.

MATT: Okay, I will say make a dexterity check, if
you don’t mind. Just a straight dexterity check.

TRAVIS: What is the matter with you?

LAURA: 21.

MATT: 21! You barely manage to–Your foot doesn’t
quite reach, but your tail does. As it scoops

around his ankle: (yelps). He falls back and
lands–

LIAM: Don’t drop it! Don’t drop it!

MATT: And you are disguised as–?

LIAM: As a crownsguard. I was walking alongside.

MATT: Okay. Okay!

MARISHA: Come on, come on, come on!

MATT: Okay. And you catch it. The guy starts
getting back up.

LAURA: Oh my gosh, I’m so sorry! That hurt my tail
so much. I’m so sorry! Are you okay?

MATT: He grabs you by the front of your armor and
goes, “You need to get out of our way.”

LAURA: I’m sorry. It just looked so inter– I’m
really impressed with how well you took down that

guy, though!

MARISHA: I follow Caleb as he traces around, but
on the roof.

MATT: Okay. That guy pushes you off–

TALIESIN: I’m standing with Fjord, in shock and
horror.

TRAVIS: Yeah, just full, “Ah.”

MATT: He starts looking around the ground.

LIAM: I start doing that thing where I was taking
steps, but not walking with them. And then I

started walking backwards.

(laughter)

MATT: Okay, roll a stealth check, because you’re
holding a glowing, undulating device.

LIAM: I thought it was, like, black and glowing.
It’s white and glowing?

MATT: It’s like a deep grey.

TALIESIN: I swear we just had this conversation.
What changed?

LIAM: Pretty good for me. Pretty good for me.
That’s 14.

MATT: 14?

LIAM: Yeah. Dressed as a crownguard.

MATT: Okay.

MARISHA: I crouch down on the roof above Caleb,
and I go (bird coo).

SAM: May I–?

MATT: You may.

SAM: Seeing Caleb walk away with the object, I’m
going to cast Silent Image, and make the image of

the object, glowing, about 30 feet away from them
on the ground. (dissonant humming)

MATT: So there’s two of them, currently.

SAM: Yeah, I guess.

LIAM: One in my hand, and one on the ground. But
I’ve got it like this.

MATT: What’s your spell DC?

SAM: My spell DC is– It’s plus– Oh, sorry, hold
on. Silent Image is– Come on, D&D Beyond.

MATT: What’s your intelligence modifier?

SAM: It’s plus three is my spellcasting modifier.

MATT: Okay, so it’d be 13, would be your spell
DC.

SAM: Okay.

MATT: Okay. I will say that the two guards that
noticed you leave with the object, even though

they’re coming over to be like (confused
stuttering). They see the other object over there,

and they both get confused and look at the two. As
they’re standing, trying to figure out what to do,

they both split. One goes for the object over
there; one goes for Caleb. He’s catching up to you

and goes like, “Hey! Hey. We’re going to the–
We’re going to the hall of the king.”

LIAM: Oh, I just want to get it away from the
crowd. This thing seems dangerous to me.

MATT: “Right, right. Well, come on.” And the two
of you turn around; he guides you to turn around.

You’re now walking, trailing behind.

LIAM: Let’s just– a little further back, like
another ten feet. I don’t know if this is going to

blow. It’s better that it’s just you and me.

MATT: All right. Some other townsfolk are starting
to, like, walk up to get a look at this object now

that the crownsguard are holding.

LIAM: So what’s around?

MATT: So, you’re off, you’re behind the group. The
large cluster is moving maybe about 60, 70 feet

ahead of you now. You are back– when it was
turning onto the main street is where all this

transpired. So you’re a little bit off, past the
corner of where they are. They’re just starting to

curve out of sight. And you are walking with the
guard now in that direction, slowing down. The

other object that you caused the illusion of is
the other way, and the guard has about 100 feet or

so to walk to get to it. And he’s partway there
and he hasn’t quite learned what the scenario is.

LIAM: Yeah, good, so I cast Friends on this
crownsguard.

MATT: Okay.

TRAVIS: Does that make it drop?

LIAM: No. It’s not concentration.

MATT: What’s the saving throw on it?

LIAM: It is–

SAM: It just gives you–

MATT: Is there a saving throw?

SAM: Advantage to charisma rolls.

LIAM: Yeah, advantage to charisma rolls. If he’s
not under attack or thinks he’s threatened.

MATT: Oh, all right, cool.

LIAM: Advantage on charisma checks at one creature
of your choice that isn’t hostile towards you.

MATT: Yeah. And he is not currently hostile
towards you.

LIAM: So listen. Don’t die for this. I will take
this. Just walk ahead. This thing blew a hole in

the side of that tower.

MATT: Make a deception check, with advantage.

MARISHA: Come on, Caleb.

LIAM: Okay. 15.

MATT: 15?

LIAM: The first was a one.

MATT: As soon as you say that– Oh, shit! Thank
god for Friends.

TRAVIS: (stabbing sound)

MATT: As soon as you say that blew the hole in the
tower, you watch him take an instinctual step

back. “Right. I’ll go catch up.”

LIAM: We’ve seen balls of fire take out half a
city block.

MATT: “Right.” He darts ahead, looking over his
shoulder as he starts to try and join up with the crowd.

LIAM: I turn into an alley.

LAURA: (pigeon cooing) Cover it up. Walk away.

TALIESIN: You can turn into an alley?

MATT: Make another stealth check, because there’s
other folk now that are coming out and are seeing

this. The other guard has just now gotten up to
the illusion.

LIAM: Wait, are there other guards around me? I’m
sorry.

MATT: No. There’s the other guard that was paired
with him that went off to go after the illusion

that Nott had created.

MARISHA: Trying to avoid the paparazzi.

TRAVIS: Molly and I are running after Caleb, since
we saw the other guard.

SAM: I’m staying put, and as soon as the guard
gets close, I’ll make it slowly rise up into the

sky, just like 12, 13 feet up.

LIAM: Does that give me advantage?

MATT: What spell is this?

SAM: This is Silent Image. I can move it. I just
can’t make it make a sound.

MATT: Yeah, so as it drifts up in the air, the
guard goes, “Uh.” Looks around. All the about 17

or so townsfolk had began to converge to look up
at it. They’re all like, “Ooh.” They’re all

excited looking at it. It’s definitely distracting
the current group. The one guard there is like,

“Go, back! Back!” to everybody. He’s starting to
look nervous, because he doesn’t know why it’s

lifting up, and he’s uncertain about what’s
happening. You make a stealth check. You’re only

getting it because they’re distracted by that. To
try and duck into the alley unseen.

LAURA: Am I near him at all? Can I give him a
blessing?

LIAM: Stealth?

MATT: You’re not quite close enough.

LIAM: It is a nine.

TRAVIS: Nein! Sorry.

MATT: So you duck into the alleyway, not sure if
you’ve been seen. All right. What are the rest of

you guys doing?

TRAVIS: Molly and I are trucking after where Caleb
just went through.

TALIESIN: Walking at a very gentle pace in that
direction.

MATT: All right.

MARISHA: I’m on the roofs, been tracking Caleb
this whole time. On the roof.

MATT: Right. So you guys go behind. As you begin
to approach, you can see there are two teenage

kids, a boy and a girl, that are dressed nice
enough. Both are like, “Did you see what he was

"holding? I want to see it.” They both go into the
alleyway after Caleb as well.

LIAM: Are there any doors or anything in here?

MATT: In this alleyway? There’s no immediate door.
It looks like there’s a solid wall on one side,

and an arch that leads into a small walkway that
leads between the buildings. If you keep going,

then it splits off into a T intersection of
alleyways, right or left.

LIAM: I’ll take the left.

MATT: You take a left? All right.

LIAM: And just keep going.

MARISHA: I drop down in front of the kids
Batman-style.

TALIESIN: Stay in school!

MARISHA: Don’t take my fucking line before I get a
chance to say it!

TALIESIN: So sorry. I’m so sorry!

MARISHA: Close, but different motive.

MATT: So you land and they both go, “Ah!”

MARISHA: Whatcha buying, kids?

MATT: “Uh– uh–”

MARISHA: You know that shit will fucking kill you,
right?

TALIESIN: Oh goddamn it.

MATT: Make an intimidation check. With advantage.

MARISHA: With advantage?

MATT: With advantage because you just dropped down
from the sky.

MARISHA: Jesus, a natural one and a four. So
five.

MATT: Okay. The two kids go (scoffs).

MARISHA: I take out my staff and I say: Do your
parents know you’re out this late? Or are you

trying to prove something?

MATT: “It’s not worth it. Come on.” The girl,
(sniffs) “Fine.” They both turn and walk away,

kicking the dirt a little bit.

MARISHA: And just for Taliesin, I say: Stay in
school!

(laughter)

MATT: Perfect.

TALIESIN: I’ve know you too long now. I feel
sick.

MARISHA: Yeah!

TALIESIN: What a perfect stay in school moment.

MARISHA: I’m going to stealth and try to track
back towards Caleb. But make sure no one else is

also following him.

MATT: Okay. All right, so you guys dart off into
another alleyway. You still do hear guards

shifting, but you start hearing other people are
talking. People are starting to go back to their

homes. They’re whispering to each other. Listening
in, you hear phrases being said, like, “The city’s

on lockdown. This is crazy. I’m supposed to be
leaving tomorrow!”

LAURA: (whispers) This is a lockdown? Shit.

MATT: You start hearing whispers about the gala,
and like, “How many people were killed?”

“Oh, I heard like 100 people were murdered.”
“Serves them right, those fucking rich bastards.”

You know, passing conversations.

It’s now, the buzz of the town, even this late at
night, as people are now either emerging to see

the scene, or are returning to their homes, seeing
what they have. But the crowd has dissipated, or

at least the crowd has moved on towards the King’s
Hall, and are probably in the process of trying to

figure out what the fuck happened to the object
they were carrying. You guys manage to dart off to

the side of the is the eastern end of the
Interstead Sprawl. You aren’t apparently followed

at the moment, but you’re still holding this
glowing–

LAURA: Can we put it in the bag?

LIAM: Ordinarily, I would say yes, and I might
want to put something else in there. But for the

time being, I don’t understand this thing enough.

LAURA: (mumbling) You want to put something else
in the bag?

SAM: (giggles)

LIAM: Let’s table that for now. I’m worried what
will happen if this specifically goes into that bag.

LAURA: Why?

LIAM: Because that is an extra-dimensional
pocket.

LAURA: Yes.

LIAM: And I don’t know what this is, and I am
worried that it could potentially create–

LAURA: A black hole and suck us all in?

LIAM: Sure, let’s go with that. But maybe if we
could procure a lead box to put this inside of,

that will shield it from any possible searching
that could happen for it.

TRAVIS: A lead box?

LIAM: A large, lead box, yeah.

MARISHA: I don’t think we should go back to the
Song & Supper.

TALIESIN: I have a hooded lantern we can put it in
in the meantime.

SAM: It’s bigger than that.

MATT: It’s about that large. It’s got two handles
on each side. It looks like you’re carrying a lantern.

LIAM: We need to find Dolan fast. We need to, I’m
serious, find a lead box to put this thing in,

because someone’s going to want this very badly.

TRAVIS: Let’s split the party. It’s always the
best idea. No, but seriously, we don’t need

everyone for both.

MARISHA: Fjord and I found an additional cellar,
where we found that skeleton, behind the Leaky

Tap. Doesn’t look like anybody–

SAM: I’m still doing illusion shit. Have I
finished that?

MATT: All right, so at this point now, the guard,
who’s down below, has called over like four other

guards and they’re all at the bottom of it. Some
of them are getting their crossbows ready to shoot

if it does something.

SAM: I’ll make it inflate, and then Salvador Dalí,
start dripping. Just like (humming).

MATT: As it swells and then behinds to drip, they
all start backing away. The guards start pushing

people away. The guy that was originally carrying
it, with seven other guards, begins to approach

the cluster. They have broken off from the
procession with the elf body, and they’ve now

joined up with the other guard. He’s like, “There
it is! Stay back; stay back.” They’re all

nervously waiting for this thing, dripping, and
doing nothing, and they’re all scared.

SAM: It’s going to start to boil and fizzle into
steam, and dissipate.

MATT: It does, and there’s a brief moment as
everyone holds their breath.

TALIESIN: Tinkerbell.

MATT: And you hear a couple of local townsfolk go
(scattered applause and cheers).

(laughter)

MATT: The guards all look at each other, very
confused.

MARISHA: (announcer voice) Thank you for joining
us for Fantasma. The park is now closed.

LIAM: I wish I could be a fly on the wall when
those wizards hear this story from the

crownsguard, just like–

MATT: (dopey guard voice) “I don’t know. It just
flew in the air, grew big, and then made sauce and

"disappeared.”

MARISHA: (dopey guard voice) “It was just like
that cat I kicked the other day.”

LIAM: (disinterested voice) “Yes, very good. Take
a lollipop from the bowl and get out.”

(laughter)

SAM: Then I’ll try to rejoin them.

MATT: Okay, you manage to catch up. You dart past
two teenage kids that are cursing to each other.

They’re both like, “Yeah, that woman was such a
bitch,” as they pass by.

SAM: I know who they’re talking about.

MATT: Yeah.

(laughter)

MATT: At this point, when you guys are discussing
what to do, you hear the little– Actually, we’ll

say largely you don’t hear, but you see Nott
appear at the cusp of your circle. You’ve caught

up with the rest of them.

SAM: What’s going on? Where are we going?

LAURA: We’re going back to the Leaky Tap, I
think.

TRAVIS: Yeah, how about Beau and I will go to the
Song & Supper Inn and we’ll meet you at the Leaky Tap.

LAURA: Okay, and we’ll try to find a box to put it
in.

MARISHA: Nott, remember that additional cellar
behind the Leaky Tap?

SAM: The secret cellar where I found– nothing.
Where we found a skeleton.

MARISHA: Uh-huh.

SAM: Yes.

MARISHA: I think that might be safe.

LIAM: You think the basement with a dead person is
safe?

MARISHA: It was super dead. Like, no one’s been
there for a super long time.

TALIESIN: I like this plan.

LIAM: What is a super long time? Like ten years?
What is that?

SAM: Long enough for the body to decompose.

MARISHA: Super clean bones. Like, at least, two
years, I’d say.

LIAM: That’s a conversation for another day. Let’s
go.

MATT: All right, so the two of you are making your
way to the Leaky Tap.

TRAVIS: Song & Supper.

MATT: Song & Supper, right. The rest of you guys
are going to the Leaky Tap, but finding a box on

the way you said?

TALIESIN: We’re going to see if we can find, like,
a–

LIAM: Just a shitty hardware store, man.

MATT: At this point, it’s past midnight, and most
of the market is closed.

LAURA: Maybe Claudia has a lead box at her thing.

MATT: You do still have a glowing beacon in your
hand.

LIAM: Okay, well, I’m going to take my cloak off
and cover it.

MATT: It does cover it up. It’s a very faint bit
of glow that comes through the fabric, but it’s

enough where it probably won’t be noticeable from
a distance.

LIAM: I’ve changed my mind, I think it can wait
until morning, but for sure– Well, if she has

one, good, but it’s a lot of disarray.

LAURA: Yeah, but we need one. What if they try to
find it, like, tonight, though?

LIAM: Well, then let’s go break into a store and
get a lead box.

SAM: Wait, wait, why does it need to be lead? I
mean, you can turn anything into lead, can’t you?

LIAM: Not that particular material.

SAM: Oh. Why does it have to be that particular
material?

LIAM: Because lead shields things from magical–
from divination magic.

TALIESIN: Would they sell a lead box at a magic
shop?

LAURA: Or even at the blacksmith’s shop?

MATT: It’s possible. None of you are very
well-versed in the ways of blacksmithing or lead

objects, so–

SAM: Pumat would have something.

LIAM: But I would know that when I saw it. I know
alchemy, I know all sorts of materials.

MATT: Yeah.

TALIESIN: We need a safe, is what we need.

MARISHA: I think we can wait until morning,
though. How’s the city looking? Are people

ransacking? Are there looters?

MATT: There’s no looters, no.

MARISHA: Okay. It’s not that bad.

MATT: No, and at this point now, the streets are
fairly barren of crownsguard. They’ve all– aside

from the cluster that you saw moving through,
there’s a whole bunch at the perimeter gates of

the Tri-Spire, and where they would normally be
posted at the different corners of the streets,

they are not.

TALIESIN: Let’s hide it with the skeleton for now.
We’ll put some of your thread on it?

LAURA: Oh, that’s smart.

TALIESIN: And that way it’ll be down there,
unconnected to us just in case someone finds it,

and if they do, we’ll know the minute they touch
it.

SAM: Smart.

LIAM: For now.

TALIESIN: For now.

LIAM: Good. That’s it. That is a great idea.

TALIESIN: Teamwork. Fine, let’s do this.

SAM: Look at us! We’re like a team.

MARISHA: Break!

SAM: Break?

MATT: All right, so you two are heading to the
Song and Supper. Okay, and you guys are heading to

the Leaky Tap? All right. So you head back. While
you guys are heading that direction, you head to

the Song and Supper. You manage to make your way
there. It’s still open. It’s fairly empty on the

inside, there’s only two patrons that are present
at this hour. It seems like the commotion has

drawn most of what clientele would have been in
there at the moment, and there’s only two patrons

that are both halfway into their cups, and pretty
drunk or tired at this point. But you look around

and you don’t see Dolan, you don’t see Horris, you
don’t see Kara.

TRAVIS: Nobody here.

MARISHA: You think the whole damn thing was a
fucking distraction?

TRAVIS: Sure feels like it, doesn’t it?

MARISHA: I really don’t like being used. Who’s at
the bar? Is there anyone at the bar?

MATT: Yeah, there is the general barkeep there,
which would be–

Clay Owens.

MARISHA: Clay Owens?

MATT: Yeah, he’s a balding, portly gentleman,
middle age or so. As you walk in, he, “Aye, can I

"get you something?”

MARISHA: Hey Clay, how’s it going? Long night?

MATT: “All right. Crazy night, from what I’m
hearing.”

MARISHA: I know, right? Can I go ahead and get a
double to help with the night?

MATT: “Aye, certainly. Here you go.”

MARISHA: Had anyone come in tonight? Any one of
the usuals? Seen Ulog? Seen Kara?

MATT: “No? No. Oh no, Ulog was in earlier this
evening.”

MARISHA: Yeah?

MATT: “He was here for a while, and then left with
some friends. Think Dolan and his boy were in for

"a bit. They rushed out in a hurry about an hour
ago?”

MARISHA: All right. You didn’t see them rush out
with anybody?

MATT: “Just the two of them.”

MARISHA: Mention where they were going?

MATT: “No, they just up and left. Figured they
were done for the evening. They looked a bit hurried.”

TRAVIS: Not that we’re looking for them, we’re– I
don’t feel very well and I don’t have money for a

proper physician. I’m sure we could find someone
else.

MATT: “Maybe. You could probably go to their home.
That’s usually where they practice out of.”

MARISHA: I think he got food poisoning from the
finger food at the gala. You should never trust that shit.

MATT: “Better get there soon, then. It’s kind of
late.”

MARISHA and TRAVIS: Yeah.

MARISHA: All right. Well, thanks, Clay.

TRAVIS: Have a good night.

MATT: “No worries, here’s your drink.” He gives
you the shot.

MARISHA: Slam it. Let’s go.

TRAVIS: Yeah. Want to check his house?

MATT: “I don’t– That’ll be a silver.”

MARISHA: Oh, I give him a gold.

MATT: He goes “I– uh–”

MARISHA: Oh, I’m sorry, I was– It’s just the–
Just keep it. It’s just the stress of the night.

MATT: “Thank you kindly!”

MARISHA: Sorry, I’m a little– maybe next time,
it’s a round on you, right?

MATT: “Of course!” He tucks it away. “Thank you!”

MARISHA: Okay, bye. All right, let’s go.

TRAVIS: You feeling that double?

MARISHA: No, why?

TRAVIS: Oh good. That’s good. I just– Damn, that
was impressive. Yeah.

MARISHA: Oh, my tolerance is like–

TRAVIS: Beast mode?

MARISHA: It’s at an unhealthy level. Let’s go.

TRAVIS: You want to go by Dolan’s house?

MARISHA: Yeah, let’s see if those guys are there.

MATT: Okay, as you guys quietly make your way
towards Dolan’s house, as you approach, there’s no

light from the inside. Make a perception check,
both of you.

MARISHA: Natural 20!

TRAVIS: And a 16.

MATT: Nice! You both notice there is a quick bit
of movement on the inside even though the lights

are out.

MARISHA: Someone’s hiding.

TRAVIS: Yeah. Well, I’ll go up and knock. You want
to go around back?

MARISHA: Yeah, sure, make sure they don’t try and
run.

TRAVIS: Yeah. I knock and say, it’s Fjord with the
Mighty Nein, open up!

MATT: There’s a moment pause and the door opens up
very quickly with just enough space to let you in.

Do you go in?

TRAVIS: Yeah.

MATT: Okay, you head inside. It’s dark in there,
but you have your dark vision, so you look around

and it looks like Dolan and Horris are both in
there. Horris has a candle light with a side hood

that’s keeping it contained to a small area. Dolan
goes, “Oh, thank god you’re okay! We’re trying–

"We don’t know what to do.”

TRAVIS: It’s all right. Take a breath. Is there a
back door to this place?

MATT: “Through the bedroom.”

TRAVIS: Beau’s going to be coming around the back,
make sure she gets let in.

MATT: “Okay.” Horris is in the process of taking
things and putting them into a sack. They are

basically rapidly–

TRAVIS: You’re leaving?

MATT: “We can’t stay here!”

TRAVIS: Why?

MATT: “If they trace anything back to us, they’re
going to string us up in front of the tower.”

TRAVIS: Take a deep breath, friend. Listen, Ulog
is dead. He sacrificed himself in a very brave

moment. He threw himself at the Richter, threw a
gem in her mouth, and exploded in a Fireball.

Listen, I think–

MATT: “Great, so now we have a murder on our
hands, too.”

TRAVIS: I think–

MATT: Horris goes, “Keep your mouth down!
Please!”

TRAVIS: I don’t think any of this leads back to
us. We still have to complete our mission.

We got to make sure that Lord Sutan is implicated in
this, but right now we’re clean.

MATT: “At this point, that doesn’t even matter. We
can’t–”

TRAVIS: The Richter’s gone! You have a chance to
ascend to her seat! Wasn’t that the plan?

MATT: “Yes, but if there is any chance they can
bring that back to us– maybe we leave town for a

"short time. Maybe just go.”

TRAVIS: Stop. Don’t be a coward in this moment. If
you want to help this city, if you want to help

make the empire better, you’re going to have to
stand strong. A little risk is going to come with

this job, especially in that position. You knew
the risk going into this, didn’t you? To put your

money and your lives at risk?

MATT: Make a persuasion check.

TRAVIS: 15.

MATT: 15. He goes, “You’re right, we should–” And
Horris goes, “No! What, do you want them to go

"ahead and throw us in the dungeon? Is that what
you want? I understand what you’re saying, but

"none of us knew that the High-Richter was going to
be dead! I’m sure they have ways of tracing that

"back. What good–” And Dolan goes, “Calm down.
Please. Maybe he’s right, maybe they don’t have a

"way to bring it back. If we see this through–”
Horris takes the satchel and sets it on the table,

puts the candle below it and walks up, grabs the
side of Dolan’s shoulders, and says, “I

"understand, but I don’t want to lose you, and this
scares the shit out of me.” They both take a

moment and look at each other. Horris looks at you
and says, “I think you’re right. Neither of us

"know how to talk our way out of the guards if they
come by, we’re not good liars.”

TRAVIS: I understand. Fortunately, in this
situation, you don’t have much to lie about. You

were here. You weren’t at the Richter’s. You
weren’t involved in it in any way. The Knights of

Requital are going to take the fall for this, that
would be the only tie-in. Ulog is dead.

You have a chance to do some real good here.

MATT: Horris nods. “Okay. Then we stay.” And Dolan
says, “No, I stay. Just in case things go wrong, I

"want you safe and gone. If this is to be turned
around, I’m the one they’re going to look to. I’m

"the one who actually has the political influence
here. I’m the one who can talk and make a

"difference, if that is to be done in the next few
days, or the next week. If you can just, for a

"while, trust me and just leave. Is that okay?” He
looks to you, and Horris kind of–

“Fine, but I’ll come back soon.”

TRAVIS: We’ll keep an eye out. I promise. If
anything needs to be shared between, you can rely

on us to pass a message.

MATT: Dolan nods. “Okay. I’m good. Sorry, Horris,
I don’t need you for this. It would be stupid for

"both of us, should anything go wrong, to be taken,
swept up by this. Okay? Trust me.”

TRAVIS: Are you in the house yet?

MARISHA: Nope, I’m still out back.

MATT: She’s still out back.

MARISHA: (whispers) Fjord? Are you dead?

TRAVIS: That’s Beau.

MATT: Horris rushes off and opens the back door.

MARISHA: While all this was going on, can I do a
quick little casing, intelligence to see if

there’s any thrown-away trash, burned evidence, or
anything in the back?

MATT: Make an investigation check.

MARISHA: Fucking– fuck you, Gil. Six.

TRAVIS: You love him or you hate him.

LIAM: The big bad of campaign two.

MATT: There’s piles of trash that are pushed in
the corner. You look through and you don’t find

anything that catches your interest.

TRAVIS: Dolan, I know Horris and you both are
worried. We’re still going to need that payment.

Our efforts have incurred some damages.

MATT: Of course. I don’t have Kara’s, but I have
ours and I have Ulog’s. He left that with us

before he left tonight.

MARISHA: Did he let me in?

MATT: Yes. He let you in at this point. Horris
brought you in. He points over, too, and you can

see there’s a smaller sack and a larger one that’s
more of a backpack that seems to the be one that

Ulog left. He goes, “Take them, please. That’s of
no use to us.”

At this point, Horris is letting

Beauregard in, and knowing that it’s just the two
of you, he puts his hand on your shoulder and

says, “Keep him safe. Get him out if you can,
please.”

TRAVIS: Anywhere you prefer? Is there a hiding
spot?

MATT: "I don’t know. Just out of the city. Just
out of the city for a week. That’s all I ask.”

TRAVIS: Fair enough. We can do that.

MATT: A cart rolls by and they all get very
quiet.

MARISHA: There’s a little town not far from here
called Alfield. It might actually have use for a

doctor right about now.

TRAVIS: Beau has experience with this area.

MATT: “Maybe. Okay.”

MARISHA: Wait. Before you guys leave. It doesn’t
matter based on what’s just happened. Is there

anything that you guys know that we didn’t about
any other of the members of the Knights of

Requital that might have a more invested interest
in an invasion or getting back at anyone in the

Zauber Spire? Sorry. Yes. That was the right one.

MATT: “Invasion? I’m confused.”

TRAVIS: I’m afraid Ulog may have had a larger game
to play.

MATT: Horris slaps the shoulder of Dolan and says,
“I told you there was something up with that guy.”

TRAVIS: Why do you say that, Horris?

MATT: “I just didn’t trust him. I mean, it took a
while for us to be okay with each other, but he

"was always on edge.”

TRAVIS: He left us in charge of finding justice
for his wife, and we intend to.

MATT: “That’s something.”

MARISHA: Seems like you all had your own
individual motives for why you were part of the

Knights of Requital. You sure yours was just
because you wanted to be the High-Richter?

MATT: “Anywhere I could help change the law of the
town.”

TRAVIS: Do I believe him?

MATT: Make an insight check.

TRAVIS: 11.

MATT: 11. Hard to read, but he seems forthright.

TRAVIS: All right. Let’s help Horris get out of
the city. Stay low. Stay here.

MATT: “I will. Thankfully, when all this went
down, we were both in the Song and Supper, so at

"least we have an alibi. I’ve just never done
something like this before. Pardon my nerves.” You

see his hands are literally shaking, and you see
notice now he is very nervous.

TRAVIS: Have a drink. It’ll help with that.

MATT: “I will.” He goes off to the corner and
pulls out a small glass bottle of liquor. He comes

over, and him and Horris give a very tight hug to
each other, and then separate. Dolan sits down,

puts the drink on the table. “Thank you.“

TRAVIS: Of course. We’ll have to regroup, and
we’ll get back to you as soon as we can.

MATT: "Go.”

TRAVIS: We leave.

MATT: Horris comes with you guys towards the Leaky
Tap. You guys make your way to the Leaky Tap.

LAURA: Yes, we do.

TALIESIN: Before we go in, we’re going to go to
the basement.

MATT: Okay.

LAURA: I’m going to go upstairs to try to talk to
Claudia.

LIAM: I will say that on the walk, I would
instantly Identify the stone.

MATT: Okay, so you will cast–?

LIAM: Identify.

SAM: The stone?

LIAM: From Sutan’s house.

MATT: Oh, from Sutan’s house, I got you. Yeah.
Here you go. A sending stone. One of two. You do

not know where the other one is.

SAM: Oh, intrigue.

LAURA: Like we had? Like Vox Machina had?

SAM: Who? What? Who are you talking about?

LAURA: Oh, where you speak into it. Not like where
you hold onto it and you transport?

MATT: No, not that. That was a gate stone. This is
essentially a means of communicating between two

stones.

LIAM: Once-a-day walkie-talkie.

LAURA: Okay.

MATT: You head down into the basement area beneath
the Leaky Tap. Once again, the guard is pretty

sparse. You’ll see one guard walk past, but their
numbers seem to have been ushered elsewhere in the

city. So you make it down there and you take
enough time that you eventually get the lock back

open that you left. You head down into basement.
It’s exactly how you left it.

SAM: This is the place. Are you with us?

LIAM: Yes, I am.

SAM: This is the place I was talking to you about.
The skeleton’s right over there.

TALIESIN: I say we put it behind the skeleton.

LIAM: I go take a look at this skeleton. I would
like to try to ascertain how long this fucker has

been here.

MATT: Make a medicine check.

LIAM: Yeah. Not great at all, like all my skill
rolls. Seven.

MATT: A seven? Hard to tell. I mean, just looking
at the level of decomposition, it’s been here a while.

TALIESIN: Do I get anything from it? Is it a
normal human skeleton?

TRAVIS: “Do I get anything from it?” You creepy
bastard.

MATT: Make a medicine check to see if you can
ascertain the creature type.

TALIESIN: Ten.

MATT: It definitely doesn’t appear to be anything
beyond humanoid. The size, the shape of the

skeleton, it’s a standard humanoid skeleton, but
you’re not able to tell anything beyond that.

LIAM: Here’s the thing. We can hide this here.
It’s a calculated risk, which I am fan of,

generally. But my thread, my magic would let me
know if someone– no, never mind.

SAM: What?

LIAM: No. I can put a magical lock on the door to
this basement as well. As well as an alarm.

TALIESIN: An alarm and a lock?

SAM: What would that do?

LIAM: Well, the thread will allow me me to know if
someone I didn’t want to be in here came in here.

(distant clattering)

MATT: That’s upstairs.

LAURA: That’s me upstairs,
talking to Claudia.

And the spell will stop your average Joseph from
coming in here.

TALIESIN: I like this plan. It’s a good plan.

SAM: All right. Very smart, as always.

LIAM: But, you know, I think you and I should
sleep down here tonight, actually.

SAM: With the skelly?

LIAM: Yes.

(laughter)

TALIESIN: I think we’re going to need you upstairs
for some identification. I think it would be less

suspicious sleeping down here.

LIAM: I worry– well, I’ll tell you my concerns
and that is that this thing is beyond

comprehension, even. And the desire to get it back
is going to be great. This– and I pull out the

Sending Stone– is just a stone that I stole from
Sutan’s house. This I’m not worried about. Would

you put this in your backpack, please?

LAURA: I’m not with you. I’m upstairs trying to
get a hold of Claudia.

LIAM: Oh, you’re not with us? I’ll have to ask
Jester to put this in her backpack.

TALIESIN: So noted.

LIAM: But this thing was worth blowing up a tower
for.

TALIESIN: And if someone spies on it, I don’t want
them to see you with it.

SAM: If we slept in our rooms–

LIAM: You cannot spy on a thing, as far as I know.
You can spy on a place. You can spy on a person.

TALIESIN: You can spy on anything, I imagine. I
mean, it’s magic, right?

LIAM: This is why I want the lead box.

TALIESIN: Is that really going to work?

SAM: But what if someone breaks in and we’re here?
Then we’re attached to these objects. I mean, I’ll

sleep down here if you want. Maybe we can get rid
of the skelly first.

TALIESIN: It’ll take 20 seconds to get here from
the second that alarm goes off.

LIAM: All right.

TALIESIN: One night.

LIAM: Okay. Well, let’s hide it.

TALIESIN: Well.

LIAM: Ja. From normal people. I put the same
shitty rag on it that was on it before.

MATT: Okay. Make a general survival check to pull
things from the surrounding–

LIAM: Two plus three. That’s five.

TALIESIN: Can I help with this?

MATT: Sure. You look at it, the job he did, and
you’re like, “Yeah, I can probably do a little better.”

TALIESIN: Yeah, I can! Is this survival? Seven.

MARISHA: Always have someone check your work.

LIAM: Molly and Caleb put the skull on top of it
together.

MATT: It’s fine. Essentially, you didn’t do a
masterful job in completely camouflaging it, but

it looks like it’s the rest of the objects that
looks dusty and left there.

LIAM: Did you say there were crates down here
too?

MATT: There were some barrels. There was an open
crate with nothing in it. It’s a dusty, unused cellar.

TALIESIN: Let’s put it behind the skeleton. If I
came down here, I’d look in the crates. It’s the

first thing I’d do.

LIAM: Okay.

LAURA: You would– Oh. Never mind, I’m not there.

MATT: So you hide it up and put it off to the
side.

TALIESIN: I look in the crate.

MATT: You look in the crate? You look inside and
see a fairly rat-eaten sack of rice grains that

have spilled out.

TALIESIN: Awesome.

MATT: As well as a lot of rat droppings in the
crate. It looks like some of the wood at the

bottom has been chewed through as well.

LAURA: I’m not there.

TALIESIN: Nope. Never mind. Damn. That was good
thought, though.

LAURA: That was a really good thought.

MATT: Anything else, guys?

TALIESIN: Thread. Lock.

SAM: What’s wrong, Caleb?

LIAM: I really think we should stay down here with
it.

SAM: All right. I’m game.

TALIESIN: One of you, if not both of you.

LIAM: Why don’t you and I stay down here for the
night? You have anything you want me to identify,

leave it, I can do that. You know what I have, I’m
not leaving.

SAM: What? I mean, we don’t know what Fjord and
the grumpy one have discovered. Maybe we should go

upstairs and reconnoiter with them and then come
down here, when it’s time for beddy-bye.

LIAM: I will stay with this thing. You go up. When
they come back, you come back down. My gut tells

me to stay close to this thing.

SAM: All right. I’ll stay with you, then.

LIAM: I’m glad.

MATT: All right.

TALIESIN: So we’re going to go in and out of this
room several times tonight?

LIAM: The entrance to this is in the back of the
building, right?

MATT: It is, yes. It’s in the alley.

TALIESIN: That in no way is suspicious, but that’s
fine.

LIAM: Well, Nott, you go up. You can just Message
me.

SAM: Oh yes, I can do that. Should I do that and
then come back later?

LIAM: Yeah, and you come down here.

SAM: You’re just going to stay here in this dank,
dark room with a skeleton by yourself, no dinner.

All right.

MARISHA: Sounds like half the clubs in LA.

SAM: All right. I’ll be back in less than an hour.

TRAVIS: We got a quesadilla.

MARISHA: Fuck!

All right. I’ll go up and see what they are saying.

MATT: While this is happening–

LIAM: When they leave, I’m going to take the big
item and put it on my person. I’m going to hold

it, actually.

MATT: Okay. As you’re holding it there, it’s
strangely warm to the touch. The more time you

spend with it holding it there.

LIAM: I am not, like, looking into the abyss. I
just don’t understand it and I’m just holding it there.

MATT: Yeah.

LIAM: Okay.

MATT: Okay. Let me see here. Okay.

LIAM: Jester had all the shit, right?

LAURA: I had all the shit!

MATT: Yep. So you head back up into the Leaky Tap
Tavern. There’s a handful of patrons, a lot of

them are talking or whispering about the events
tonight. Talking about, “The tower’s still up

"there! It’s crazy!” The general
conversation-hubbub through the room.

LAURA: I go to the barkeep. Is Claudia awake?

MATT: “Probably in her office.”

LAURA: Okay! I go and knock on the door.

MATT: Okay. “Who is it?”

LAURA: It’s me, Jester!

MATT: “Um, w-what do you want?”

LAURA: Claudia! When we were over at the Gala, we
saw things that were going on, it was crazy, a

tower exploded and then all hell broke loose. Did
you know someone tried to steal my stuff?

MATT: “I did not know that. My apologies.”

LAURA: Do you have maybe a safe or something?
Because I don’t feel safe carrying around my

jewelry anymore with me.

MATT: “No, not on me. Well–

"Come back in the morning,
I might have something for you.”

LAURA: Claudia, are you naked? Why won’t you open
this door?

SAM: Flush.

MATT: “No, I am busy at the moment.”

LAURA: Is everything okay?

MATT: “Everything is just fine.”

LAURA: Claudia. Blink once– knock– say you’re
not okay if you’re not okay because you sound weird.

MATT: “I’m fine. Do not worry.”

LAURA: Okay. But you do have a safe I can put my
jewelry in now?

MATT: “It is currently in use, but I can swap it
out. How long do you need it for?”

LAURA: Well, I was going to put it in my room for
as long as we’re here, if that’s okay with you.

MATT: “Okay, then come back in the morning. I will
have it cleared out.”

LAURA: Okay.

MATT: “Then it will be at use for you.”

LAURA: Are you having sex?

MATT: “No.”

LAURA: Do you want me to come in? Are you okay?

MATT: “I’m okay.”

LAURA: You sound really weird. I try the
doorknob.

MATT: Okay. It’s locked.

LIAM: Cue the horror strings. (violin
screeching)

TALIESIN: I have had this roommate.

MARISHA: I was just about to say, Jester’s
everyone’s little sister when you’re a senior in

high school.

LIAM: Jester’s face pushes through the door!

LAURA: I get down on my hands and knees and try to
look. Can I look under the door?

MATT: Make a perception check with disadvantage
because you are looking through a tiny little gap

in the floor.

TALIESIN: Whoa.

LAURA: Okay, well the first one was really good.

Perception. Nine.

MATT: Nine? You see there’s light in there and you
can see Claudia darting back and forth behind her

desk, moving very rapidly and with haste. Is
grabbing things and seems to be writing something

feverishly. But you don’t actually see her, you
just see the bottom of her feet moving back and forth.

MARISHA: Why are so many fucking people trying to
skip town?

TRAVIS: Shady motherfuckers.

LAURA: Claudia, what are you doing?

MATT: She stops in the space. “Um, I’m–”

LAURA: Is everything okay?

MATT: “Everything’s fine.”

LAURA: Did you see the tower explode?

MATT: “I heard about it.”

LAURA: Can you let me in?

MATT: Make a persuasion check.

TRAVIS: That cuteness, man.

TALIESIN: There should be an annoyance check. This
is so great.

LIAM: Give her advantage. Oh my god.

LAURA: 15.

MATT: 15. The door opens up and you can see
Claudia looking as pristine as ever. Hair, makeup,

everything done perfectly. “Come in, quickly.”

LAURA: Okay.

MATT: Closes the door, brings you inside.

LIAM: Can I come in now?

MARISHA: Don’t take no for an answer.

LIAM: How about now?

MATT: “I am aware that you and your team were
involved in something this evening. Am I correct?”

LAURA: Well, we were at the Gala because we were
having some fun.

MATT: “But you are not in any way, shape or form
perhaps doing a burglary and job breaking in for

"the Knights of Requital, yes?”

LAURA: Who are that?

SAM: Two floors below we’re putting a skull–

(laughter)

MATT: Make a deception check.

TRAVIS: Who are that?

LAURA: That’s actually a really good deception.
21.

MATT: She looks at you confused and goes, “Well,
regardless, your friends are involved in something

"that as a precaution, as I have been housing
certain meetings out of friendship with an

"individual, there is danger that I might be pulled
up in this. So I am preparing to sell off the tavern.”

LAURA: (gasps) Wait a minute, but wouldn’t that
draw attention to the tavern?

MATT: “It will only draw attention to me.”

LAURA: Okay.

MATT: She walks over and finishes tidying
paperwork on the side.

LAURA: Who are you selling it to?

MATT: Make a general charisma roll. Just for the
hell of it.

LAURA: Well see, this is why I– oh no. Ten?

MATT: Ten? She goes, “To a friend.”

LAURA: Oh. Friends are good. Can I have that safe
though?

MATT: (sighs) She kneels down at the side of the
room and there’s a cloth put over a small table,

like an end table, and she removes the flowers
from it, pulls the cloth off and it’s a safe.

LAURA: What’s it made out of?

MATT: “Out of iron. What else would you make a
safe out of?”

LAURA: Oh. Okay.

MATT: She pulls out a key and unlocks it, brings
out a couple of bags of coin, brings out a couple

other bags of something. You don’t hear any noise,
the rustling as she pulls it out. Sets them off to

the side, looks at you while she does so the whole
time like–

LAURA: Are those drugs?

MATT: “Here’s your safe.”

LAURA: Thank you.

MATT: Hands it to you. It’s small. It’s heavy, but
you’re pretty strong. “All right.”

LAURA: Well, all right. Will you be gone in the
morning, then?

MATT: “Probably.”

LAURA: Oh no! But Claudia, I really like you.

MATT: “Well, I like you too. But that’s okay.
Don’t worry. The woman I’m selling this to is also

"a very good person and a good friend.”

LAURA: What’s her name?

MATT: There’s a brief pause, glances over at the
paperwork on the table–

LAURA: I look down at the paperwork on the table,
too.

MATT: “Lauren. Lauren Schvine.”

LAURA: Is that what it says?

MATT: It is.

LAURA: (giggles) Okay. Lauren. That’s a good name.
I heard when we were coming back that they were

putting the city on lockdown, so if you’re going
to leave, you should probably do it quickly.

MATT: “I appreciate the information. I should be
okay.”

LAURA: All right.

MATT: “Good night.”

LAURA: Good night. Thank you, Claudia, for all of
this.

MATT: “Not a problem.”

LAURA: I walk very slowly out of the room and keep
looking over my shoulder as I’m doing it and

smiling back at her.

MATT: She watches and waits, sees you smiling,
arms crossed on the desk, patiently waiting.

LAURA: Okay. I’m going to put this in my room,
thank you.

MATT: The door closes behind you and you hear a
(heavy sigh) audibly on the other side of the

door. So as the rest of you begin to catch up and
gather for the evening, we’re going to take a break!

(cheering)

MATT: Be back here in a few minutes to pick up
from that point. We do have tonight’s Wyrmwood

giveaway. That went all sorts of weird,
interesting ways. Oh man.

MARISHA: We almost killed a guy and then someone
else killed a guy, we still reaped all the

rewards. Good for us, guys. Good for us.

MATT: Not all of them.

LAURA: Oh no.

MATT: There’s a lot of interesting ways that could
have gone. All right, so we have the black walnut

deck box from our friends at Wyrmwood here. Also,
apparently comes with a Magic the Gathering pack.

These have been in all the boxes so you get a
little gift in there. This will go out to one

winner. You have to enter Twitch chat, starting
now. You can only put the word in once, or you’ll

be disqualified, but the word tonight is
“Threats.” T-H-R-E-A-T-S. Come into the Twitch

chat, enter that. Once again, only, unfortunately,
available to people in the United States and

Canada, excluding Quebec. We’re trying to figure
out how to fix that in the future, but weird laws

in giveaways. Anyway, we’ll be back here in a few
minutes. Much love and we’ll see you soon.

[break]

MATT: And welcome back. Way late on that one.

LIAM: It was like a Pokémon, though.

MATT: There you go. We have a winner. The winner
for this evening is Iraginger. Iraginger, congratulations.

MARISHA: Ey, represent!

MATT: We’ll get that box to you ASAP. Well done.
All right, so, bringing us back into the game, you

all begin to converge back in the Leaky Tap. The
party has reassembled, aside from you, who are

staying down in the basement.

LIAM: Hanging out with my new friend.

MATT: Yes.

SAM: Yorick.

MATT: As you guys all gather together, what do you
do?

LAURA: Are we in a room? We should be in a room
instead of in the–

TRAVIS: Not downstairs?

LAURA: Yeah.

MARISHA: Upstairs, yeah. Convene in-room.

TALIESIN: There’s money and loot. Let’s take a
look.

TRAVIS: Convene in the girls’ room. It’s bound to
be cleaner.

LAURA: Mm-hmm.

MARISHA: It’s all right.

LAURA: We did have a pillow fight.

MARISHA: Yeah, it’s down feathers all over the
place.

MATT: Yeah, it’s pretty (blows out lips).

SAM: So we’ve got some stuff. What did we get?

LAURA: (heavy thud) Nott, what is this made out
of?

SAM: This? I will taste it. I will lick the safe.

MATT: It’s very… iron-y? It’s like licking a nine
volt battery.

LAURA: Is it made of lead?

SAM: It’s ironic. It’s not what we want.

LAURA: I really was trying to get a lead box.

SAM: You did very well considering it’s after
midnight and you got a metal box for free.

LAURA: It’s true.

SAM: I don’t know, can I tell it’s lead– I mean,
iron, not lead?

MATT: Make an intelligence check. Because you are
an alchemist, I’ll give you advantage on it.

SAM: Okay. Just a straight intelligence check?

MATT: Yep.

SAM: 15.

MATT: 15? Okay, yeah. This is very definitively
iron. You’ve tasted iron, iron filings and things

of that similar nature and it has the same twinge
to the flavor.

SAM: Oh. It’s a very well-made safe.

LAURA: Well, we can still put stuff in it if we
want to.

MARISHA: Where’s Caleb? He downstairs?

TRAVIS: Yeah, where is Caleb?

SAM: He’s downstairs for now, but I am in constant
communication with him.

MARISHA: What’s the last thing he said?

SAM: I take out my piece of wire and I do my
incantation and I whisper to it and I say: Did the

skeleton come to life and kill you? Please respond
to this message.

LIAM: Everybody is dead down here.

SAM: He’s a prankster.

(laughter)

SAM: He’s good ol’ Cay.

TRAVIS: He’s down there babysitting our item?

SAM: Yeah.

TRAVIS: Okay.

TALIESIN: We’re going to want to take a look at
these boots. These daggers.

LAURA: Hey, Claudia was aware that we guys were in
league with the Knights of Requital.

MARISHA: Makes sense.

LAURA: Claudia says she’s selling the tavern.

MARISHA, TALIESIN, and TRAVIS: What?!

LAURA: Yeah. Like tonight.

MARISHA: How much?

LAURA: To a girl named Lauren Spizzick or
something.

MARISHA: Shpizich?

TRAVIS: Spinach.

SAM: Lauren Spinach.

LAURA: So she said she was selling it, and I said,
“Wouldn’t that draw attention to the tavern,

"though?” and she said no, just her. But if it
does, and she knows, then maybe it could lead the

guards to us, though.

SAM: Should we change to a different hotel?

LAURA: It might be smart, but that might be–

SAM: Wait, she was selling this place because of
us?

MATT: As a note, so you guys recall, Horris is
with you.

MARISHA: Wait, what?

LAURA: Wait, Horris came with us?

MATT: Horris came along with you guys.

TRAVIS: That’s my bad. Yeah, he did.

MARISHA: I thought we just sent him on his way.

TRAVIS: Yeah, we forgot to qualify that.

MARISHA: Aw, fuck! I thought–

LIAM: Make believe is tricky, guys.

LAURA: Horris is in this room right now?

MATT: Horris is in the room with you.

LAURA: Aw, come on, man.

SAM: I should put on my pants.

TALIESIN: Let’s not be hasty.

MATT: We’ll say, for the purposes of this, the
door now opens to the room and Horris comes in

after a drink to steady his nerves and goes,
“Hello.”

MARISHA: Did you bring me that drink? Oh, sit
down.

TRAVIS: Yeah, jeez, man. No sense of humor right
now, he’s in shock, all right?

MARISHA: Sorry.

TRAVIS: Horris, we’re going to get you out of the
city as soon as possible. Is there a destination

you wanted to send him to, or point him in the
right direction?

MARISHA: I was mentioning Alfield, but really,
it’s up to him, I guess. I don’t care.

TRAVIS: Have any spots in mind that you can lay
low for a while?

SAM: Why does he need to leave the city?

MARISHA: We walked in on him and his boy trying to
skip town.

TRAVIS: They were understandably rattled. It’s
understandable, but Dolan’s going to try and stay

to make the city a better place. Horris is going
to remove a bit of the risk for himself for a bit.

MATT: “Just for a little bit.”

LAURA: You should go to the coast. You should get
out of the empire.

TRAVIS: It is lovely by the coast.

MARISHA: Well, he said he only wanted to be gone a
week, though, right?

MATT: “About a week or two, until things–”

SAM: Why do you need to leave? Who’s suspicious of
you?

MATT: “We don’t know yet. It’s just a
precautionary measure.”

MARISHA: You do know that leaving town itself is
suspicious in its own right, right? Just throwing

it out there.

MATT: “We have an alibi, but if we both stay and
we get found out, we both get arrested.”

MARISHA: But you have an alibi. It’s hard to have
an alibi when you mysteriously–

MATT: “What do you want me to do, then?”

MARISHA: I don’t give a shit what you–

MATT: “She who questions everything and offers no
answers. What do you want me to do?”

TRAVIS: I think what Beau is trying to say is that
you’ve made a wise choice in removing yourself for

a bit. Did you happen to know the owner of The
Leaky Tap? She’s apparently selling it.

MARISHA: Yeah. Claudia. Also skipping town.

MATT: “I don’t blame her, either.”

LAURA: I don’t know if she’s leaving town. She’s
just selling the tavern.

TRAVIS: She’s selling it? Yeah.

MARISHA: She knew we were holding all those
backroom meetings, right? She helps you guys quite

a lot.

MATT: “As far as Dolan told me, yeah.”

TRAVIS: Did you want to get out of town tonight,
or did you want to wait until the morning, perhaps?

MATT: “I can wait until the morning, if you don’t
mind me crashing with you.”

TRAVIS: Not at all. We have room in Molly and I’s
room.

SAM: You can take Caleb and my room.

LAURA: Why? Are you not going to–

SAM: We’ll be spending the night somewhere else.

LAURA: (gasps) Where?

TALIESIN: Well, we’re not going to speak of that
in mixed company, but they’re dealing with other problems.

TRAVIS: Yeah, I’ll lead Horris to our room and let
him get comfortable. I’ll be back.

LIAM: Just a quick aside, while all of this is
going on. I place the thing in my lap and I pick

up the skull. Oh, so many secrets, huh, Yorick?

(gravelly) “Maybe you should tear it off your chest.”
I don’t think that’s a good idea.

“It’s driving you crazy.”
Maybe not yet.

“It’s probably a good idea.”
You’re funny.

TRAVIS: (gravelly) Red rum.

MATT: Seriously.

SAM: I get to spend the night with that guy.

TRAVIS: Yeah, you’re going down there.

MATT: All right. Anything else you want to work
out, discuss, or plan?

TALIESIN: Let’s divvy up the loot. I’ve worked it
out, that’s 19 platinum apiece, and two gold

pieces apiece.

TRAVIS: Wow, fucking pay day!

TALIESIN: With two platinum left over.

MARISHA: How many platinum? 19?

TALIESIN: Mm-hmm.

LAURA: That’s a lot of platinum.

MARISHA: And two gold?

TALIESIN: Mm-hmm.

SAM: I’ll take Caleb’s share and give it to him.

TALIESIN: Mm-hmm.

LAURA: Okay, so we also got– let’s look. This
sword.

TRAVIS: What kind of sword is it?

MATT: It’s roughly longsword length. It has this
curved, hooked edge to it. The blade looks like it

would not just slash, but tear as it went through
flesh as well. It’s pretty wicked-looking.

LAURA: It’s pretty wicked-looking.

TRAVIS: Does it look like it has any magical aura
emanating from it?

MATT: I don’t know, can you sense magic?

TRAVIS: Not officially.

MATT: Then you do not know.

SAM: I can take it downstairs later and have
Cay-Cay take a look at it.

TRAVIS: Cay-Cay, not to be confused with Kiki.

MARISHA: Yeah!

LAURA: We also have these really super cool spiky
boots.

TRAVIS: What do those do?

LAURA: I think you put them on your feet and they
protect them.

TRAVIS: Molly, put those boots on.

TALIESIN: Yeah, all right. How do they look?

MATT: They look nice.

TALIESIN: I think they clash a bit, but–

LAURA: I don’t think they go with your pants.

TALIESIN: No, not really.

TRAVIS: You get an extra spring in your step?
What’s it do?

MATT: You take a moment and you feel… alert.

TALIESIN: They’re caffeinated. Sorry.

MARISHA: I didn’t expect you to wear platforms.

LAURA: It’s weird to see the bottom of your pants
because you normally have those thigh-highs on.

TALIESIN: Oh, they’re very comfortable and they
keep everything else clean.

LAURA: Yes. Okay, we also have these three
daggers, which look like– Are they ceremonial? Do

they look–

MATT: They look functional. They’re similar in
design to the longsword. They’re not quite as

intricate, and they’re much simpler. They don’t
have the same grooves carved into the hilt, and

they look like fairly decent daggers for either
stabbing or throwing.

LAURA: I lick one, then I lick the safe. Is it
iron, then?

MATT: You’re not certain what material they’re
made from. It’s not the same as the– What are you doing?

TALIESIN: I’m playing with the longsword.

MATT: It’s got a great balance.

LAURA: Oh, and we don’t have the armor anymore, we
gave it back to him.

MATT: Yeah, the armor you gave back, and then was
scooped up by the Crownsguard.

MARISHA: I look at Molly and I take out my bo
staff. I say: Parry! and I go whack with the

sword. See if anything happens.

MATT: Okay. Do you attack him?

MARISHA: Yeah.

MATT: Roll for an attack.

MARISHA: I mean, I told him I was attacking.

TALIESIN: I’m going to parry.

MARISHA: 20 total.

TALIESIN: Boy, that hits!

MATT: You attempt to parry cooly, and she hits you
in the right eye.

TALIESIN: Ow!

MARISHA: Oh sorry, I thought we were just
wrestling a little.

TALIESIN: I hit her with the flat of the blade.

MARISHA: Ow! Fuck!

TALIESIN: Any effect?

MARISHA: Do I feel anything?

MATT: Pain.

SAM: Why don’t I just have Caleb look–

TALIESIN: Any effect?

MARISHA: Yeah, a fucking headache!

TALIESIN: My god, it works! It’s amazing!

SAM: I’ll take the daggers, unless you can use
them to throw, I can throw them at things, I think?

MARISHA: Do the daggers seem special?

MATT: The daggers seem to be simpler in design.
You’re not sure if they’re special or not. I mean,

the only person who can detect magic is not in the
room.

LIAM: We’re going to drag this out as long as
possible.

MATT: I know!

MARISHA: I’m going to take one of the daggers and
I throw it against the windowsill.

TRAVIS: Window-seal?

SAM: That’s how they say it in Kentucky.

MATT: Go ahead and roll an attack.

TRAVIS: Window-seal.

MARISHA: Seal. Damn it, that’s true. What did you
say?

MATT: Go ahead and roll an attack.

MARISHA: (singing) Don’t fuck me, Gil. 20. Sorry,
22.

MATT: 22? Yeah. (vibrating impact) It sticks to
the bottom of the sill; it doesn’t quite hit the

glass, it manages to hit its mark and stay there,
like a dagger.

MARISHA: I mean, that was pretty awesome, right?

SAM: I think that was more you than the dagger,
though.

MARISHA: That’s true.

TRAVIS: Why are y'all staying in another place
tonight?

SAM: For safety.

TRAVIS: Oh. Because of the thing?

SAM: (loudly) Yes, because of–

MATT: Horris isn’t in the room anymore.

SAM: Oh. All right.

LAURA: You take your pants back off.

SAM: Yeah, because of the thing. Caleb’s idea.

TRAVIS: You need any help? Backup?

SAM: I’m the help.

TRAVIS: Right.

MARISHA: I think what Fjord meant was: can y'all
be trusted?

LAURA: Exactly. Will you send a message to Caleb
and say, “Are we going to leave everyone else

"tonight and steal the big ball?” Send a message to
him saying that.

MARISHA: Very valid question.

SAM: All right, sure. I take out my wire, I do my
incantation. I send a Message to him, I say:

Caleb, are we going to abscond with the
dodecahedron in the dead of night? You can reply

to this message, and only I can hear your reply.

LIAM: Tell them I’m not going to run off with it.

SAM: Yes, we are.

LAURA: Damn it!

TRAVIS: Nott, why? Why are you going to–

SAM: We’re not going to steal it! He’s scared of
that thing, why would we take it away from you?

MARISHA: Seems like he’s taken a few things that
he’s afraid of.

TRAVIS: Yeah, to be honest, that evening started
to take a turn before the Richter showed up. Do

you know Caleb to be sticky-fingered like
yourself?

SAM: We do what we need to do to survive.

MARISHA: Wait, what happened?

TRAVIS: Well, remember we were trying to leave no
trace? Caleb was the architect of the plan, and

there was a scroll that looked like it might have
some magic to it, and he wanted to take it with.

SAM: So what? The plan was to leave no trace,
not take nothing. He was very clear at the outset

that we were doing this for money.

MARISHA: You do realize that missing things mean
leaving a trace, right?

SAM: No.

TRAVIS: We were right there at the end, we were at
the finish line.

SAM: We caused a giant explosion, we destroyed a
rug, we broke into two different places, Mollymauk

was seen by guards outside of both; there was
plenty of traces we left behind. I opened a box

that froze me for an hour!

LAURA: I know, and I saved you!

SAM: Yeah, I’m pretty sure someone’s going to
notice that that box has been opened!

MARISHA: You realize you’re not helping your case,
right?

SAM: I’m just saying, him taking a scroll is small
potatoes.

MARISHA: We’d already fucked up the rug, we
probably shouldn’t fuck up anyone else’s house. We

were already implicated at one place, right?

TRAVIS: Nott, it’s just a little reckless,
wouldn’t you say?

SAM: What Caleb does is well thought-out and
always intentional and smart.

TALIESIN: You’re a remarkable judge of character,
you know that?

MARISHA: Are you aware of what Stockholm Syndrome
is?

SAM: Stockholm Syndrome?

MARISHA: Yeah.

SAM: No, I’m not. Explain that to me.

MARISHA: Yeah, it’s an Emon thing.

MATT: Gerald Stockholm.

SAM: What are you implying?

TALIESIN: I think what Beau is trying to imply
is– I’m going to use something a little more

basic. Do you know the story of the scorpion and
the turtle?

SAM: Sure. The scorpion rides on the turtle’s
back…

TALIESIN: And then what happens?

SAM: Whatever Caleb says happens next.

(laughter)

TALIESIN: The scorpion rides on the turtle’s back
across a river. The scorpion stings the turtle,

they both drown. What is the moral of this story?

LAURA: Don’t be a scorpion.

SAM: Stay away from the water, is what I take from
it!

TALIESIN: That’s true, but the full point of this,
and the point I’m trying to make, is that with a

group like this with very untrustworthy people,
you’ve got to trust each other– because you have

to trust somebody. You can’t trust not anybody,
because you’re just alone.

SAM: All right, so you are all apologizing for not
trusting Caleb’s judgment.

TALIESIN: We don’t trust you.

LAURA: I trust you!

TALIESIN: You’ve tried to steal from us twice.

SAM: Not you.

TALIESIN: You’ve tried to steal from us. Not
me, us. This is where the circle has to start.

We will support you in doing some ridiculous
stuff, but you have to keep it outside.

TRAVIS: We’re looking out for you, I mean.

TALIESIN: And that means sometimes you can’t do
the thing you want because it’s going to be better

for everybody else, and sometimes everybody else
is wrong, but you have to go with it.

SAM: All right, and what exactly have you done to
earn our trust?

TALIESIN: Nothing, there’s been no earned trust–

LAURA: I saved you!

TALIESIN: I actually did take a crossbow bolt,
knocked myself unconscious, trying to save your life!

SAM: I’m not talking about life or death.

TALIESIN: I saved your life!

MARISHA: It doesn’t matter, wait.

TALIESIN: And it doesn’t matter, we start from
scratch! This is where it starts!

SAM: I’ve saved your lives, Caleb has saved your
lives–

TALIESIN: When?

SAM: Tonight. Caleb got that dodeca-fuckballs out
of there by himself.

TALIESIN: We didn’t want it!

MARISHA: Okay, hang on, before we turn this into a
pissing contest–

SAM: He has slain things, he has saved things, and
I have as well! If we’re talking about trust, what

on earth have any of you people done to earn our
trust? What have you done that we have requested? Ever?

LAURA: I let you have a ring.

SAM: I like you.

MARISHA: It’s not about earning each other’s
trust. Look, I have worked with some skeevey

motherfuckers in my day, very unsavory types. But
you know what I trust? That they have their own

self-preservation, right? So I can trust that
these motherfuckers don’t want to get caught, and

that they don’t want to die at the end of the day.
If you want to do something skeevey on the side,

let me know, I will help you out. But when we are
all working as a team, I don’t want your actions

to get me in fucking trouble.

TALIESIN: So if you really don’t trust us, I’ll
happily take that 40 platinum back, right now.

MARISHA: We don’t have to trust each other, but
when we are working on a job together, I want to

know that you care enough about yourself that
you’re not going to get me in trouble.

TALIESIN: God, you’re making me agree with her.

MARISHA: Fuck you, Molly.

TALIESIN and MARISHA: Fuck you.

TALIESIN: See?

SAM: When we signed up for this job, Caleb was
very explicit. He said we are doing this for coin

and treasure, and that’s what we got.

MARISHA: I agree with that.

SAM: There was no surprises here, we’re in it for
what we can grab for ourselves.

TALIESIN: No, we’re in it for what we can all grab
together. That’s how these things work.

MARISHA: When you want to grab something for
yourself, you let me know, and you go grab it for

yourself, I don’t have to be a part of it. When we
choose one objective together, I can only trust

that you are in it with us. We can be selfish as a
group, and then be selfish as individuals.

TALIESIN: This is why the circus worked. This is
why the circus was functional.

TRAVIS: You know, Nott, you count on Caleb to keep
you safe, right, to achieve greater things than

you by yourself can achieve. Think how many things
you could do with all of us by your side. I’m not

saying you don’t have to be selfish, and I’m not
saying that you can’t go after treasure and coin.

SAM: I think there’s a bit of a misconception here.

TRAVIS: Okay.

MARISHA: Is there?

SAM: Caleb and I have a very special relationship.
It is that of a parent and a child. But I am the

parent. You do understand that, correct? I protect
him. He’s my boy, and I keep him safe. I want

him to thrive and get better and better, and more
powerful and stronger. Because he can achieve

great things. When I found him, he was nothing. He
was a scared little boy in the corner of a jail

cell. As we have gotten more comfortable, he has
gotten more comfortable and come out of his shell.

It’s my job to protect him, because I love him,
and I am his protector. Not because he protects me.

TALIESIN: So do you think it would be a good idea
to explain to him that he almost got himself

killed tonight? Turning on a bunch of people he was
working with, he almost got himself killed tonight

for nothing.

MARISHA: You’re not the only one who can have the
same interests in keeping each other safe.

TALIESIN: And you’re not nearly as smart as you
think you are.

TRAVIS: If I may, thank you for sharing that,
Nott.

MARISHA: Oh yeah, thanks.

LAURA: That is so cute!

SAM: He’s going to be a great man someday.

LAURA: He will! He really will!

TRAVIS: That changes things. I admit that I had
the wrong idea about you two. I know what it’s

like to feel responsible for someone.

MARISHA: Man, super shame that Caleb’s not here
for this entire conversation.

TALIESIN: I try not to have ideas about people,
they just get in the way.

LAURA: I just want to go down there and hug him!

TALIESIN: If you do, bring all of this stuff so he
can actually do something useful.

MARISHA: Let’s go down there, why don’t we camp in
the cellar?

SAM: That seems like it would be suspicious.

TALIESIN: No, he created this situation, I’m all
right with this.

LAURA: Does he know that you think of him like his
son?

SAM: I don’t know that.

TALIESIN: Well, we get to tell him now, don’t we?

LAURA: No, we can’t out her like that.

TRAVIS: Nott, we want to take care of Caleb, we
do. We pulled him out of that house when that

Fireball went off. We didn’t cut and run, even
though it might have saved our skins. We care

about you two. I hope in time you’ll learn to
trust us just a little bit more. Maybe think about

protecting us as well, because you seem to do a
great job taking care of Caleb.

TALIESIN: And stop expecting people to earn
things. You just have to sometimes go with it.

SAM: I’ll have a talk with him.

TRAVIS: I appreciate that.

MARISHA: I mean, not as nice as what they said, if
he ever does anything to get me fucking locked up

I will beat him so fucking bad his ancestors on
the next plane won’t fucking recognize him.

SAM: That’s very nice, Beau.

MARISHA: Thanks, I’m trying real hard.

SAM: Yeah, I could tell that there was at least
six more fucks in there that you held back.

(laughter)

SAM: That’s progress.

MARISHA: Yeah, progress. I am an HR liability.

LIAM: What about in the game?

TRAVIS: So when are you planning to go down to
keep an eye on your boy?

SAM: As soon as you give me the stuff you want
identified. And you’ll have to trust me that we

won’t run away with it in the dead of night.

LAURA: Oh, now I feel like you really will because
everyone was just mean.

TALIESIN: We literally caught you stealing our
stuff. Here’s an extra platinum.

SAM: Hey, you’re the one who hypnotized me into
talking about stuff.

TALIESIN: I did.

SAM: Yeah, you think that’s what friends do to
each other?!

TALIESIN: When they catch them stealing their
stuff, yes they do.

SAM: I don’t think so. You think that’s cool,
Beau?

MARISHA: You caught him stealing your stuff?

LAURA and SAM and TALIESIN: Her!

MARISHA: You caught her stealing your stuff?

TALIESIN: Fjord’s stuff, technically.

SAM: I was not stealing! I was searching for
something to steal.

TALIESIN: She was stealing.

LAURA: What were you trying to find?

SAM: That’s besides the point.

TALIESIN: Here, you can cast Friends on me, I’ll
tell you everything you want to know.

SAM: I don’t have Friends, he hasn’t taught me
that one yet.

TALIESIN: Oh gods, suddenly I’m compelled to
answer everything truthfully! Oh no, more of

whatever you’re drinking, I can’t help, stop, ack!

MARISHA: This is the most I’ve liked either one of
you motherfuckers.

TALIESIN: I feel that.

TRAVIS: Nott, how about you take those items to
Caleb and call it a vote of confidence.

TALIESIN: There was an extra platinum in there.

SAM: All right.

MARISHA: And I pull out my bo. And I put it down
and I say, but I’ll find ya. If anything else happens.

TRAVIS: I think he’s got the point.

TALIESIN: Take the items and the unearned trust
downstairs.

SAM: Maybe you guys can have a talk with her
tonight.

TALIESIN: Oh no, that’s coming too.

SAM: I know she’s drunk, but–

LAURA: She’s pretty drunk. You’re pretty drunk,
Beau.

MARISHA: Y’all don’t fucking know me.

(laughter)

SAM: I’m going to leave now.

TALIESIN: Take the things, we’ll see you in a bit.

SAM: Have a good night, don’t break into our room.
I’ll go down with Caleb.

MATT: Caleb, as you’re sitting there talking to
your skull.

LIAM: Oh, that was so brief. That was like five
minutes ago.

MATT: The door opens and Nott scuttles in, closes
the door behind and comes and joins you.

LIAM: How’s it going up there?

SAM: I stole this fucking scroll for you.

LIAM: It’s a scroll case, right?

MATT: Which one are you handing him?

SAM: The one from the Richter’s.

MATT: That’s right, yeah.

SAM: I got it. I went back and got it.

LIAM: Does anybody know you took
this?

SAM: No.

LIAM: I set it on the ground. I pull Nott closer
to me, and I give Nott a kiss on the forehead.

Thank you.

SAM: Thank you for saving me tonight. You brought
me back from the dead. Oh. I think you used a

potion on me, didn’t you?

LIAM: Yeah.

SAM: Here, take one of mine. I have two, it’s
okay.

LIAM: You are too kind to me.

SAM: Of course. You keep me safe.

LIAM: Well, you know, I think maybe you have
guessed it before now, but I care a great deal

for you, and that is no small gift. Thank you.

SAM: Thank you. We lived, huh?

LIAM: Another day. You know, a little bit of me is
worried that this scroll case will explode, so I

think we should check that out first.

SAM: The folks upstairs gave me some more things
for you to check out as well. Are these things you

can do?

LIAM: Yeah, okay. I can get this done in about an
hour, I think. First, Nott, will you take the

scroll case and put it on the other side of the
room?

SAM: Okay.

LIAM: Yeah. I’m tapped, so this is all ritual
spells now. So I will use a ritual spell to

Identify the scroll case.

MATT: Okay. The scroll case is a scroll case. It
does have a faint magical element to it. The

limits of what Identify can–

LIAM: How big is this room down here?

MATT: I’d say it’s about eight by 12.

LIAM: Okay.

MARISHA: So smaller than this.

LIAM: This is going to be funny. I take another
ten minutes to summon Schmidt.

SAM: Oh.

LIAM: Come with me outside, okay?

SAM: All right.

LIAM: Okay. Schmidt, go open the scroll case. Come
on! I shut the door.

MATT: Okay, you both back out, close the door.

SAM: (explosion) Oh no!

MATT: You hear (boom).

LIAM: That is what I was afraid of.

SAM: Oh shit! Was it loud enough that anyone else
could hear?

MATT: You don’t know.

TRAVIS: Are you fucking serious?

MARISHA: Did any of us hear it from the second
floor?

MATT: Everyone else make a perception check,
please.

TALIESIN: Natural 20!

TRAVIS: Natural one!

LAURA: Ten.

MARISHA: 13.

MATT: You hear a slight shift in the ground.

SAM: It was that Agoura Hills earthquake.

MATT: Exactly.

LAURA: Did you just fart?

TALIESIN: You would think so, but no. I think
they’re doing something.

MARISHA: What?

TALIESIN: I heard something.

MARISHA: Are they trying to fucking escape?

TRAVIS: I’m just eating bar popcorn.

TALIESIN: It sounded like a thump.

MARISHA: A fucking thump?!

LAURA: That doesn’t sound like an escape.

MATT: Everything’s messy.

LAURA: I hope they’re not dead.

TALIESIN: Yeah, that’s something we can find out
in the morning.

LAURA: Does our room look down onto the alleyway?

MATT: Your room does not, no.

LIAM: So, at this point, back up a little bit, and
I open the door and back up to see what I see.

SAM: Smoke?

MATT: A purplish dark fume wafts out.

LIAM: I back away from it.

MATT: You back away from it, and it dissipates
over the next 30 or so seconds. You keep watch to

see if anybody else notices, and it doesn’t. It
rises up, and thankfully by the time it would hit

the roof as a smoke beacon, it mostly has
dissipated enough in the sky where it doesn’t

cause a column of visible darkness. The edge that
you’re catching of it, the little bit that’s

wafting through, has this very fine metallic smell
to it, almost. The brief bit that catches your nostrils,

you feel your sinuses open up very abruptly, and
like a mouth full of wasabi, it’s like (coughing).

Eventually it clears out, and you walk inside.

LIAM: So not a ball of fiery death.

MATT: No, not a ball of fiery death.

LIAM: Okay, so it’s cleared away, Schmidt’s gone,
I assume.

MATT: Schmidt is–

LIAM: Well, if it wasn’t damage-dealing, he’s
still there.

MATT: It might have been damage-dealing.

SAM: I forget how this works, does he have your
hit points?

MATT: Unseen Servant.

LIAM: He has two. One or two.

MARISHA: He has the hit points of a kitten.

LIAM: One hit point.

MATT: Oh yeah, Schmidt is gone. The scroll case is
open.

LIAM: Okay, so it’s clear. Next ritual spell that
I will cast, I will gather the other items, except

for the dodecahedron.

SAM: Was there anything in the box?

LIAM: Well, we’re about to find out. The
dodecahedron is in my satchel at this point. I

push all the other items towards the case and
whatever is there, and I use ritual magic to

cast Detect Magic everywhere. I just cast it.

MATT: Both of the scrolls emanate– You see within
the scroll case there’s now two rolled-up scrolls

inside there, and they emanate a magical aura. The
longsword emanates a magical aura, the boots

emanate a magical aura, and your satchel is almost
distracting, the vibrancy of the magical source

from that object, the crystal-looking object.

LIAM: I rearrange my satchel so it’s back by my
butt, so I don’t have to look right at it. Okay,

we have a little bit of work to do. I pick up the
scrolls and examine them.

MATT: Okay.

TRAVIS: Yeah!

LIAM: (gasps)

TRAVIS: What the fuck?

MARISHA: What, why are you getting teary, what is
happening?

SAM: It’s a good spell.

MARISHA: Was it that good?

LIAM: Come here, come here!

SAM: What did we get?

LIAM: I pick her up and I hug her.

SAM: What did we get, what did we get?

LIAM: This will be good for the group, this will
be good for you and me, this is good. It’s

something that I was not able to do. I’ve been
trying to figure it out for months and I have not

been able to figure it out and now I have it.

SAM: Yes!

LIAM: Okay, let’s look at these things for
everybody else. Okay. Ho, ho, ho, let’s Identify

all this shit! I spend the next 40 or so
minutes–

SAM: Sinterklaas!

MARISHA: Santa Klaus!

LIAM: Ah. Yeah.

SAM: Oh, and these daggers, too.

LIAM: Beau might like these. These are good. Yeah,
these are good. Okay, so. All right, we’ll put

these away. This is a very good blade. This might
be a good blade for you. Why don’t you hold on to

it? You hold onto that.

SAM: It’s a longsword?

MATT: It’s a longsword.

SAM: Can I use that?

LIAM: Oh. Let me see. I thought that was the
daggers.

SAM: (fake crying)

LIAM: So the daggers are not magic?

MATT: The daggers are not magic.

LIAM: Not magic.

MATT: They are just base daggers.

LIAM: No, this is bigger than you.

SAM: Too big for me. I know my limits.

LIAM: Fjord or Molly would like this. They can
decide. They can decide. I mean, really, these

boots are good for anybody. These are good for–
yeah.

LAURA: Just tell us what they are! Just say it out
loud! Just say it!

LIAM: No, I’ll tell you on Christmas morning and
not before!

LAURA: You’re killing me!

LIAM: We couldn’t do this at all last campaign!
Now you have to wait 20 minutes!

MATT: It’s true.

LAURA: (groans) I wonder if I have Identify I
could take…

TALIESIN: There’s a way to do it.

SAM: Well, should we go to sleep?

LIAM: Oh, boy.

SAM: Oh, here’s your 19 platinum, and your two
gold, and one extra platinum for some reason, as

if that were supposed to smooth things over. Oh,
and also, they don’t trust us, they think we need

to cooperate more, they’re trying–

MARISHA: Oh!

TRAVIS: Nope, you’re not there.

MARISHA: Fuck!

SAM: They are very upset–

MARISHA: I’m not, I’m speaking as myself!

MATT and LAURA: (shushing)

SAM: They were very upset that we tried to take
the scroll box.

LIAM: Why?

SAM: Because they are in the firm belief that it
would have left some sort of clue that would have

led the authorities to us by stealing something,
after we had broken into two houses, stolen other

things, torn up a rug–

LIAM: That is the red flag. Not the arcane rug
that was destroyed and removed, covering his

precious things. Not Jester disguising herself as
the High-Richter.

SAM: Not stealing the seal.

LIAM: And leaving witnesses who had seen someone
who was not the Richter going in before the Richter–

SAM: Sure. Also, she was dressed as the Richter
not wearing the correct outfit.

LIAM: Yeah. Ulog rifled through her desk and took
some papers from there, but I did not see Fjord

tear him a new asshole.

SAM: Sure. But they are under the impression that,
and this a fair point, that we are not very

communicative or… We don’t behave as much as
part of a team as they would prefer. I said that I

would tell you and discuss. And so that’s where
it stands with the weirdos.

LIAM: Well, you know, I want this to work. So
whatever they need. I definitely do not agree, but

whatever makes it work.

SAM: I think what would make it work is letting
them take the lead a bit, and following.

LIAM: Well, I have no interest in being a leader,
do you?

SAM: Oh no, not at all.

LIAM: No.

SAM: But we can just see how it goes, playing
ball, I suppose.

LIAM: Do you know that I was going to go to that
school one day?

SAM: The Soltryce Academy thing?

LIAM: Yeah. Didn’t work out.

SAM: What? You didn’t get in?

LIAM: Oh, I didn’t get anywhere near it. I’m from
a small town, and there was a lot of hubbub for

me, and maybe, you know, a gathering-up of coin. But
I fucked it up.

SAM: Did you do something wrong? Or bad?

LIAM: (whispers) Yeah.

SAM: You don’t have to tell me what it was, or
what you did, but is it something that you can be

forgiven for?

LIAM: (clears throat) That is not for me to say.
But I have no interest in going. I will do it on

my own. Correction: I will learn with your help.

SAM: Our own academy?

LIAM: That’s the idea. Ja.

SAM: All right. It’ll take a little longer,
probably. I’m not a good teacher.

LIAM: Yeah, well, you know, anything worth going
after takes some elbow grease and hard work, so.

SAM: All right, well. I’ll help wherever I can. I
do enjoy seeing you get new spells and new skills.

LIAM: I haven’t had a friend in a very long time.
The last few months have been… unexpected.

SAM: I think for me, too. I’ve had more people
throw rocks at me than conversations, and it’s

nice. You know what, it’s nice with them, too.
They don’t seem to mind that, you know, my teeth

are a little– People find that off-putting,
sometimes.

LIAM: I do not. And I’ll tell you another secret.
I like them, too. I get that they’re angry. I

don’t agree with them. But I get it.

SAM: Well, they’re not as smart as you are, so.

LIAM: Or you, I would argue.

SAM: That’s nice.

LIAM: Well, you want to bed down with a
terrifying artifact of awesome power?

SAM: I prefer the skeleton, actually.

LIAM: Okay.

SAM: I’ll go on that side of the room.

LIAM: Okay.

MATT: All right.

LIAM: Night, Nott.

SAM: Night, Caleb.

MATT: All right, so. As you guys all come to sleep
for the evening, first off, we’ll consider this

rest the milestone where you all hit level four.

(cheering)

MATT: So if you guys have decided on your
adjustments in advance, you can do that.

SAM: How do you do this on D&D Beyond?

MATT: While you guys figure that out, if I could
have everybody but Caleb leave the table, please.

LAURA and SAM: (surprised sounds)

SAM: Oh no.

LIAM: Get out of here.

MARISHA: What is happening to you now?!

TRAVIS: Yes!

SAM: I’m in the room!

MARISHA: Are we doing the level four thing now?

LAURA: So we’re doing it.

MARISHA: Are we doing the level four thing, or we
doing it after?

TRAVIS: Just wait.

MATT: Just set up your stuff except for your hit
points; we’ll roll those when you get back.

MARISHA: Okay.

TRAVIS: Pick up and walk.

LAURA: Okay okay okay!

SAM: Where do we go?

LAURA: This way!

TALIESIN: We’re going this way.

LAURA: Bye, Caleb!

TRAVIS: I have to say it because Taliesin said it:
(whispers) Don’t die.

SAM: Bring your dice so we can roll.

LIAM: I love you guys! I don’t mean the Mighty
Nein, you’re assholes, but I love you guys!

MARISHA: I’ll kill you in your sleep! Okay, bye!

LAURA: You don’t roll a d20 for hit points, Sam!

MARISHA: Grab all the dice. Grab all the dice!

LAURA: I’m grabbing my bag!

MATT: Don’t roll hit dice! Roll hit points when
you come here!

SAM: How do you play Dungeons & Dragons?!

MATT: You won’t need dice! You’re fine.

LIAM: We did it. We reclaimed our dignity. We did
it.

MATT: We did it. Totally. So, as the dark takes your
dreams, sleep brings calm, brings peace, brings

rest. There’s a soft hum that seems to radiate
around you. A welcoming softness. A light, not

quite white, not quite dark, it’s a grayish,
familiar light, strangely. You feel it pull you

forward, through stars. The distant night sky. You
see beacons of light coast by. You

see a dark sphere before you. Then there’s a flash
of light, and you’re standing there and you’re

holding the object in your hand which you keep.
It’s welcoming. You look into it for a moment, and

look ahead, and you see yourself. And you see
another self. And you see another self. And a

fourth Caleb, and a fifth Caleb, and an endless
row of Calebs, all slightly different. All begin

walking in different directions at once. You look
down at the object and back up again and they’re

all gone. You see a distant flame flicker. You
feel yourself hypnotized by its movement. You look

down again at it, and there’s something wonderful
and ancient about this thing. You can’t

grasp it. Its scale is both too large and too
small. The more your mind tries to make sense of

it, the more you feel yourself walking in 17
different directions at once. All those Calebs you

saw before are all within you and they’re all
pulling at different sides and it confuses you. It

scares you for a moment, but once again you focus
back on this object and the warmth is comforting.

You look up again at the stars; they’ve stopped
passing by. They’re held in place. And for the

first time in a long time, you feel at peace.
That’s the end of your dream. All right, let’s

bring everybody else back in, please. You wake up
in the cold, dark basement of this relatively

unused cellar beneath the Leaky Tap. Come to
consciousness with the most restful night’s sleep

you’ve had in a long time, it feels, almost. You
look over at Nott curled up right against your

thigh, like a dog, asleep. Come on in.

(laughter)

SAM: I got scared of the skeleton so I came over
here.

MATT: (laughs) All right. So, first off, let’s go
ahead and get a roll of hit points here, so we have–

LAURA: Oh, gosh!

MATT: We haven’t done this live on air before!

LIAM: Oh man, here comes my extra one hit point.

SAM: That was like two minutes.

LAURA: We had no time!

SAM: We had no time to do anything!

MATT: That’s okay. So go ahead and roll. As a
general rule, I reroll ones for hit points,

because nothing sucks more for a character than
leveling up and rolling a one. So now two is the

new sucky baseline. So go around the table. You
are rolling for hit points first, Fjord.

TRAVIS: Oh, okay. A d8, right?

MATT: d8 for the warlock, yes.

TRAVIS: Seven.

MATT: Seven, nice.

MARISHA: d8 for the monk as well. A four. Right
down the middle.

MATT: There you go.

MARISHA: Plus my con modifier, yeah?

MATT: Plus your con modifier, yes.

TRAVIS: Yeah, really, con modifier?

MATT: Yeah, every level. That’s how it’s always
been.

TRAVIS: I just forget. 11 points.

MATT: Caleb, d6.

LIAM: Plus my con modifier, it’s a total of six.
So I’m sitting at a big 25 now.

MATT: Okay.

SAM: I roll a d8?

MATT: For you, yes. I believe it’s a d8.

LAURA: Whoa, nice!

SAM: Eight!

MATT: Nice! All righty.

SAM: When I leveled up, it already gave me two
extra hit points. Why?

LAURA: Because that’s your modifier.

MATT: That’s your modifier.

SAM: Okay, so now I add the extra eight.

MATT: You add the eight to it. Yeah, it
automatically adds your level up to that. Roll yours.

LAURA: Aw, three.

MATT: There you go.

TALIESIN: d10, no con modifier?

MATT: No, you get con modifier.

TALIESIN: Okay.

MATT: Every class gets a con modifier to hit
points.

TALIESIN: All right. Six!

MATT: There you go.

SAM: Oh my god, I just got ten extra hit
points!

LAURA: That’s amazing.

MATT: All righty.

LAURA: I feel like that was really bad. That was a
really bad roll.

MATT: It’s okay. Sometimes you get better rolls
than others.

SAM: No, she’s dead now.

MATT: (laughs) If you don’t roll at least four hit
points, you die in your sleep.

LAURA: Yes, that’s the rule.

MATT: If you die in the level-up, you die in real
life. All right, so anyway, continuing. The hit

points are the main thing, and your abilities, we
can keep tabs on that if it comes into play, and

we can define stuff after the episode tonight. But
anyway. As you all come to consciousness in the

morning, the day is before you. What do you wish
to do?

TRAVIS: I’m going to see Horris.

MATT: Horris is already awake and looking out the
window, and looks nervously.

TRAVIS: Horris, do you need an escort out of town,
or do you think you can find your way?

MATT: “I mean, an escort would be nice, just to have
somebody I can work with in case things go bad.”

TRAVIS: Of course. Have much coin do you have on
you?

MATT: “On me? 20 gold.”

TRAVIS: Oh, you’ll be fine.

MATT: “It’s enough to last me a while, yeah.”

TRAVIS: Molly? Molly!

TALIESIN: Huh?

TRAVIS: Wake up. I think I’m going to escort
Horris out. Be back as fast as I can.

TALIESIN: All right, we’ll wait for you.

TRAVIS: All right.

TALIESIN: I’m going to wake up and go see what the
girls are doing.

MATT: Okay. You guys get to get your breakfast
started and such. You guys begin to walk, heading

southward, since that was where the Alfield
suggestion was, making your way. The general

bustle is still happening. There’s still not a lot
of crownsguard on the street corners you’re used

to seeing them posted at, and as you make your way
towards the southern portion of the Interstead

Sprawl, to the southern gate, you can see why. The
exit gates are swarming with crownsguard. The

portcullis is down, with the smaller side doors
open, and every person who enters and exits is

being interviewed and being checked as to whether
or not they’re allowed to leave. It seems that

lock-down is very serious during this
investigation. Horris immediately clamps up and

grabs your arm and goes, “I don’t– I don’t
know–”

TRAVIS: Stay casual, stay calm, just turn and
we’re going to slowly start walking back. Just act normal.

MATT: “Okay.” You both slowly make your way
through that intersection and back, and no one

seems to pay much mind. They’re consumed with the
current hustle and bustle at the gate. As you guys

are walking back, Horris is like, “Is there another
way out? Is there someone, something you know–”

TRAVIS: There always is. And if all else fails,
there’s the sewers. You’re not opposed to getting

a little dirty to get out of town, are you?

MATT: “No, no, no.”

TRAVIS: We’ll want to wait until we have more of
the others, just in case. I’m afraid the sewers

might be being cased as well, so stay put for a
little while longer, we’ll find you a quiet spot

in the Leaky Tap, but let me check with the
others.

MATT: “Okay, okay.” All right. As you guys are
getting the rest of your morning on, what do you

want to do?

LAURA: Get the rest of my morning on.

MATT: Getting your morning on.

TALIESIN: I’m going to point out, because I took
Tough–

MATT: Oh yeah, all right.

TALIESIN: So I’m at 49 hit points

SAM: Ooh!

MATT: Damn, dude!

SAM: That’s a lot!

TALIESIN: But now I burn through more to use my
swords.

SAM: Do we have to find Dolan now?

TRAVIS: No, we found Dolan last night. He’s going
to stay put in his house, low. We’re going to try

and assure that he’s safe so that he can, you
know, put his name up for that High-Richter seat.

MARISHA: We’ve got to figure out what we’re doing
with this thing.

TRAVIS: But listen, the gates, it’s not a joke,
it’s sealed. There are crownsguard swarming all

over it. It seemed like they were doing personal
interviews, pat-downs, the whole smash, so even an

enchantment might not hold up to scrutiny.

LAURA: Wasn’t there a woman who was also
(whispers) part of the Knights of Requital?

MARISHA: Yeah, Kara.

LAURA: What happened to her?

MARISHA: She was the most shifty bitch.

TRAVIS: We didn’t see her last night. She wasn’t
at Dolan’s.

LAURA: But she saw you guys.

TRAVIS: Well, she saw– Yes, she did.

LAURA: At one of the meetings.

TRAVIS: Yeah.

MARISHA: She never said a whole lot.

LAURA: If anyone is going to turn us in, it would
be her.

TRAVIS: Perhaps.

MARISHA: She’s the one I arguably know the least
about–

LAURA: Where’s Horris? Maybe he knows something
about her.

MATT: You look behind Fjord at this point, and in
the doorway is Horris, arms crossed, biting his

lower lip.

LAURA: Horris?

MATT: “Yes?”

LAURA: Do you know where Kara is?

MATT: “I honestly don’t. We scattered when the
preparations were done to make sure we were far

"apart so we couldn’t be traced together.”

LAURA: Do you know where she lives?

MATT: “I don’t, actually.”

LAURA: Do you know what she does?

MATT: “She says she occasionally works out of that
really terrible bar, the Evening–”

LAURA: The Evening Nip? She works at the Evening
Nip?

MATT: “I don’t go there.”

LAURA: Okay.

SAM: We’ve got to get our Nip on. Ooh, wait, maybe
not.

MARISHA: Well, Jester and I know the code to talk
to the Gentleman if we ever want to do that.

TRAVIS: Indeed. I was thinking that we might try
and get Horris out now. That way, if a crownsguard

finds its way here– maybe we should take him into
the sewers, get him out of the city.

LAURA: Do the sewers lead out of the city?

TRAVIS: I imagine.

MARISHA: Generally when a city is on lockdown,
though, the sewers is the first place that guards

are looking for shady people to leave.

MATT: “That’s true.”

MARISHA: Where’s our cart? We still have our gypsy
wagon.

SAM: Oh god, we haven’t fed the horses in days.

MARISHA: No, we haven’t.

(laughter)

MATT: The horses are being taken care of. The
horses will be fine. The manticore head, though,

that’s probably a whole different order of
business.

LAURA: The manticore head. Oh, I bet it smells so
bad!

SAM: So we left the horses at a stable or
something? Okay. They’re not dead in an alley

somewhere?

LAURA: Oh god.

TALIESIN: Trying to rip the cart off the dead
horses.

MATT: “Oh! Excuse me!”

MARISHA: Is our cart in the city or is it outside
the city?

MATT: No, you brought it in the city with you.

MARISHA: We can bury him under a pile of produce
or something like that, try and sneak him out of

the city.

TALIESIN: I think we would need a proper smuggler
for that.

TRAVIS: Indeed.

TALIESIN: A well-built cart with a secret
compartment.

SAM: Get a big catapult and just–

MATT: “Do you know a smuggler?”

TALIESIN: No, I don’t know a smuggler. I don’t
know anybody in this city.

SAM: Wait, we know a smuggler.

LAURA: Yeah, we do know a smuggler.

SAM: Who was the guy who first showed us around
the city?

LAURA: Ulysses! Ulysses Stanneras!

TALIESIN: Oh god.

SAM: Yeah.

LAURA: He was in that yellow cloak. Remember?

MARISHA: Also, you know who we haven’t checked up
on? Bryce’s sister. Right? Her sister?

SAM: Their sister.

MARISHA: Their sister, sorry. Bryce’s sister.

SAM: I totally forgot about that.

TRAVIS: I did, too.

SAM. And also there’s the Gentleman, and also we
need a lead box. Oh my God, there’s so much to do!

LAURA: We need a lead box. Should we go try to buy
a lead box?

SAM: Or maybe Pumat would have some sort of a
magical-encasing–

LAURA: But how would we tell him why we need it?

SAM: He doesn’t care, does he?

LAURA: Don’t you think somebody would be asking,
“Who recently bought something that would protect

"against scrying?”

TRAVIS: Horris, we obviously have a lot to decide
on. Perhaps it would be better if you stayed up in

the room.

MATT: “I can do that. I’ll lock myself in there,
and let me know if anything comes up.”

TALIESIN: We have some reading, if you like. I’m
going to grab the copy of Tusk Love.

(laughter)

TALIESIN: Try and relax. But not too much.

MATT: “All right.” Horris gives you a long look
of, “I’ve learned a lot about you in the moment.”

(laughter)

SAM: We should write Tusk Love and sell it on the
store.

MATT: I’m sure the community is already halfway
there, buddy. (laughs) All right. So, Horris is

taken care of for the moment. What’s the plan?

MARISHA: Is Broken Veil the name of a tavern here,
or was it in Alfield?

MATT: The Broken Veil?

LAURA: I know I wrote it down.

MARISHA: I think I messed up and I wrote down
where she is, but I don’t know where–

LAURA: I’m trying to find where I wrote down
Bryce’s connections. I think I wrote it down in a

different–

MARISHA: No, wait.

SAM: Was he in Alfield? She. They! Were they in
Alfield?

MARISHA: Yes. Bryce is in Alfield.

SAM: Bryce Fayled? Fell-lid? Fee-lid?

MARISHA: Yeah. Feelid. Bryce Feelid. Watchmaster
Bryce Feelid. Elf. Leader of the guard. Very sweet

person. These are all the things I wrote down.

TRAVS: Great notes. Jesus.

MATT: (laughs)

TRAVIS: “Very sweet person.”

MARISHA: Bryce despises the Dwendalian Empire,
thinks they get no support being so far south from

the Dwendalian Empire. He’s not from this region.
And then I wrote down ‘Broken Veil’ and ‘Bluffs’.

LAURA: So it’s got to be that.

MATT: Okay, so yes, I know what you’re talking
about now. Thank you for the heads-up on that. So

the Broken Veil Bluffs is to the far, far east.
That is where the border of the Dwendalian Empire

and Xhorhas is. It’s actually where most of the
conflicts happen. It’s where the garrisons exist.

Where most of the army is sent to defend the
Empire in the valley.

TRAVIS: Level four, let’s go!

(laughter)

MATT: You are ready for this shit!

LAURA: The radiation area in Fallout. It’s like,
get out! Get out now!

MARISHA: You’re unprepared!

TRAVIS: (computer voice) You are leaving the
combat area.

MARISHA: So I didn’t– I don’t have the name of
her damn–

MATT: Their.

MARISHA: Their damn sister!

LAURA: And I can’t find it in these notes either.
Shit.

SAM: If Caleb was in the room when Bryce said it,
then Caleb would know.

MARISHA: I think Caleb was, because it was right
when we said we were going to Zadash and Bryce was

like, “Go look at this person.” Sorry, I choked on
my spit.

MATT: Bryce was the one that sent you to the Leaky
Tap. Bryce is the one that sent you to Claudia.

LAURA: Yes.

MARISHA: Wait, is Claudia his sister?

MATT: No.

MARISHA: Am I going around in circles?

MATT: I think you’re going in circles.

SAM: There was no sister?

MATT: I don’t recall there–

LAURA: –being a sister. It was Claudia!

SAM: Well, if Matt doesn’t recall the sister, then
it was Claudia!

MARISHA: It was Claudia. Was it Claudia this whole
time?

MATT: I was like, what did I say about Bryce’s
sister, oh shit?

MARISHA: It was Claudia. Never mind!

SAM: Mystery solved!

LAURA: No wonder I don’t have it in my notes.

MATT: There you go. Once again!

SAM: We did it!

LAURA: We figured it out!

TRAVIS: Chat’s like, “Fucking idiots.”

MATT: If I did say sister, remind me.

SAM: Well, that takes one thing off the list. We
still need: The lead box! Get Horris out of town!

The Gentleman! What else?

TRAVIS: The Leaky Nip. What’s it called?

LAURA: The Evening Nip.

SAM: That’s the Gentleman also.

MATT: The Leaky Nip?!

LAURA: That’s going to be me in a few months.

TALIESIN: Bam! Bam!

MATT: That’s a different establishment.

(laughter)

TALIESIN: That’s a daycare.

LIAM: Wow. This ain’t your kids’ D&D, right there!

SAM: The Leaky Nip? I mean, the Evening Nip,
should we go there?

LAURA: No, we need a lead box, that’s
probably more important.

MARISHA: And get Horris out first, right?

TRAVIS: Pumat’s got to have a–

LAURA: Or a blacksmith. I feel like a blacksmith
would be more–

SAM: He was telling us about blacksmiths before.
There’s the Spark Hammer Smith. We could go to the

Spark Hammer Smith in the Pentamarket.

LAURA: Yeah. Let’s go to that.

TRAVIS: Have we been there yet?

SAM: I think we actually have been there before.

LAURA: Yeah, that was the first place we went.

SAM: Yannick. Jan?

MATT: Caleb.

LIAM: Yeah?

MATT: For the hell of it, make an arcana check.

LIAM: Sure. I’ve just been nerding out over my
leveling up over here.

MATT: I know.

SAM: He got 75 new spells.

LIAM: Oh, I rolled a one, Matthew.

MATT: Fuck, okay.

TRAVIS: I rolled a natural 20.

LIAM: I rolled it really badly. I’m not good at
dice.

MATT: It’s fine. All right, continue.

LAURA: You need to take Luck as a feat again.

LIAM: It doesn’t always work out for you anyway.

TRAVIS: I know magic some!

SAM: I’m a student of magic.

TRAVIS: Not enough, DM says.

MATT: It’s not about not enough, it’s placement
and what you have and where you are. So what are

you guys doing?

SAM: We’re going to go to the Spark Hammer
Smith’s. Smithy’s.

MARISHA: Yannick and Jan.

MATT: You find your way there. Yannick is inside
currently, working on hammering out the edges of a

piece of armor. “Hello. Can I help you?”

LAURA: Yes. Do you make anything out of lead?

MATT: “I mean, I certainly can. Depends what
you’re hoping to have made.”

LAURA: Could you perhaps make me a really pretty–
so, my mother is a big fan of things made out of

lead. She said she likes the color of that metal.

MATT: “That’s a very curious liking, but sure,
I’ll take it.”

LAURA: She gets a lot of things in gold and
stuff and so she says that lead looks very

different from that and she thinks it’s pretty.

MATT: “Hey, I’m not judging.”

LAURA: So I want to make her a really pretty
jewelry box out of lead.

MATT: The halfling scratches his temple and goes,
“Well, I mean, if you’re willing to pay, I can make it.”

LAURA: Okay! It’s like she has a lot of jewelry,
so something like around this big.

MATT: “It’s going to be a lot of lead, and a few
days to make it.”

SAM: Can it just be lead-lined? Is that a thing?

LIAM: It can be thin as a sheet of parchment.

LAURA: Oh, so not a whole lead box, maybe like a
box made out of wood and then pretty lead on the inside.

MATT: “That there’s a little more easy
to put together.”

LAURA: Or maybe on the outside so she doesn’t
realize it’s not made of lead?

LIAM: It doesn’t need to be as– Am I here? I’ve
been doing this with my spells.

MATT: That’s up to you. Sure.

LIAM: It needs to be sealed all the way around and
be able to close.

LAURA: He’s a good friend of my mom’s.

MATT: “Right.”

SAM: Everybody knows her mom.

MATT: “Okay, we’ll go ahead and get started on
that there. Full cost to you, two days’ work, materials.

"That’ll run you back about one and a half gold.
One gold, five silver.”

LAURA: I think that is acceptable, yes.

MATT: “All right.”

LAURA: Here. Will you also engrave it with, “Love
you so much”?

MATT: “It’ll be an additional silver.”

LAURA: Okay.

MATT: “All right. Come back here in about 48
hours. Should be good.”

LAURA: Okay. If we give you more, could you make it
faster?

MATT: “I could certainly do my best.”

LAURA: I noticed they’re blocking up the gates,
and I need to get it to her because her birthday’s

coming up.

MATT: “I am but one small halfling, so you’re
going to have to wait one way or the other.”

LAURA: All right.

MATT: “Sorry.”

LAURA: Okay. Thank you.

MATT: “No worries, mate! Come back then.”

MARISHA: Our blacksmith is Taika Waititi. So into
it.

LIAM: Are we all in a group, though? Sorry, I
really did have my head up the ass of level four.

MATT: You guy haven’t said you’ve split, so I
imagine you’re all as a group.

LAURA: That’s a couple days.

LIAM: Okay.

LAURA: Should we check with Pumat Sol and see if
he has something like that?

LIAM: Like a lead– I would pay premium price to
get a hold of a lead box right away.

MARISHA: You all keep talking about this Pumat Sol
guy.

TRAVIS: Have you not been to the Invulnerable
Gentleclerk?

MARISHA: No. I don’t do the magic stuff. I tend to
do other things.

LIAM: Yeah, but this is more like an experience,
like Sleep No More. You have to go and–

MARISHA: Oh, really?

LIAM: Yeah, you have to see it for yourself. We do
have a lot to do, but this is a functional trip as well.

TALIESIN: I’m normally not impressed by
eccentrics, so this is really impressive.

LIAM: This is a functional trip as well. A
gentleman like Pumat Sol– gentlemen like Pumat

Sols– would most likely– because they understand
divination, and the needs of the arcane.

MARISHA: See, it feels like an inside joke.

TALIESIN: It is.

LIAM: We want you to be in on it.

LAURA: He would be more aware of what we’re
asking for, if we asked for it. As opposed to the

blacksmith.

LIAM: Yeah, he would not be surprised by the
question.

LAURA: Okay.

LIAM: Also, come over here. Please.

LAURA: Just me?

LIAM: Well, whoever– everybody hears this. Come
closer. Yeah, so–

TRAVIS: (belches loudly)

(laughter)

MATT: My hair went (wind sounds) on that one.

LIAM: I look around to see if anyone was
distracted by Fjord’s large belch.

MATT: At the moment, no. It seems to be a common
thing here in the Pentamarket.

LIAM: All right. I know you’re all a big fan of my
sticky fingers. I took this from Sutan’s house.

SAM: What is that? What does it do?

LAURA: What is it?

LIAM: It is a sending stone. It’s a communication
device. This was in Sutan’s house. This was under

the rug that we destroyed and removed.

LAURA: That attacked us, you mean.

LIAM: Yes, of course. We did what we had to do. We
improvised. Like Fjord told me the other day: you

have to improvise. This stone has a twin somewhere
and we can talk with it. I don’t know who it is.

Honestly, my opinion is, the probability of
someone trying to find us, searching for this

thing, is like looking for a needle in a haystack
in a newly made warzone. However, in the meantime,

I was wondering if you’d hold it inside of your
fancy bag, because–

LAURA: Will they be able to find it through the
fancy bag?

LIAM: I believe not, because inside your bag is
somewhere else. It is not even on this plane.

LAURA: I hold it up to my ear. Is anybody trying
to talk to me right now?

MATT: Not at the moment.

LIAM: Let’s put that in your bag right away, because
we don’t know what’s on the other side of it.

LAURA: How do we– oh, okay. Can they hear me
talking to it right now?

LIAM: There is a very, very small chance the answer
is yes, so please put it in your bag right now.

MARISHA: So you started stealing stuff in the
first house?

LIAM: Yeah. That is what I said that I was going
to do.

TRAVIS: To be fair, he did say that.

TALIESIN: We had the talk. I’m willing to let it
slide.

MARISHA: We had the talk with her

TALIESIN: That’s fair. Ah! Sword. Boots. Daggers.

LAURA: Wait. Don’t pass it out out here.

TALIESIN: Oh, not right here, of course.

LIAM: Do we want to do it before Pumat, or after
Pumat?

LAURA: Before.

SAM: One little interjection. Couldn’t we use the
sending thing to find out information if we sent a

message?

LIAM: All we could do is say hello to a stranger.
We don’t know who it is.

LAURA: Would it hear our voice, or would it– ?

LIAM: It would hear our voice.

SAM: We could disguise our voice and say, “We’ve
been made! Send instructions!” and find out what

happens.

LIAM: That is true. Just keep it in the bag for
now, just in case.

MARISHA: That’s pretty good, though.

LIAM: Yeah. We could certainly roll this over in
our minds and see if there’s something we could do

with it. If someone is going to look for this
thing– and, again, probability very low– but if

they were going to look, it’d be right away. It’d
be a couple of weeks.

LAURA: What if we say to it, “Hey man! We found
this stone on the ground. Who do you belong to?”

What do you think?

TALIESIN: I think that’s– It could be dangerous.
It’s better if they initiate, because then we learn

information immediately.

SAM: Sometimes if you scroll through and find a
listing for mom?

LAURA: I know, and then you call the mom?

LIAM: I believe possible that at some point a
message could come through it.

TALIESIN: That’s what I was thinking.

LIAM: But we don’t know. I just want– for the
next two to four weeks– I would prefer to keep it

either in a lead-lined container or in that bag. Chances
are small, but if someone was really determined.

LAURA: Okay.

LIAM: It’s possible.

LAURA: All right. It’s in the bag.

TRAVIS: Pumat, or the rest of the equipment?

SAM: We could probably divvy up the equipment at
Pumat’s. He won’t ask any questions.

TRAVIS: Let’s do it.

LAURA: How do you know? How do you know he’s not
working for the Empire?

TRAVIS: He’s pretty nice.

LAURA: The only store in the Empire.

TRAVIS: He seems like a nice guy.

LAURA: He’s probably working for the Empire.

LIAM: I would agree with Fjord’s sentiment. If we
took it out of my own bag– There’s four of Pumats

so one of those Pumats would see it coming out of
my own stuff.

TRAVIS: Plus, we’re returning customers.

LIAM: Yeah, that’s also true.

MARISHA: Wait, what are you agreeing with? That
he’s nice or that he’s working for the Empire?

LIAM: No, that he’s nice.

MARISHA: Okay.

LAURA: I don’t want to trust him.

LIAM: We could also go to a breakfast shop and do
it there.

MARISHA: The two aren’t mutually exclusive. We
know that, right? He can be nice and working for

the Empire.

LAURA: I had a dream about Pumat Sol attacking
us.

SAM: You did not!

TRAVIS: Attacking us?

LAURA: I did. I had a dream about it.

SAM: What?! That seems terrible!

LAURA: This is Laura actually. I did have a
dream.

MATT: What, are you serious? That’s terrifying!

TALIESIN: I was starting to go in that direction
of: Is this a real thing?

LAURA: No, it really was. It was a dream that
Pumat Sol betrayed us and he attacked us all.

Anyway–

TALIESIN: This is Clarota aftershock.

LAURA: I’m just letting you know. We don’t know
anything about him.

SAM: Oh my god.

TRAVIS: I think if you give him a chance, he’ll do
you right.

SAM: (banjo music)

LAURA: Anyway, I don’t want to bring out all of
this stuff from the assassin guy in front of him!

TALIESIN: Let’s go shopping at Pumat Sol’s and
then we’ll divvy up everything when we’re in private.

MATT: You guys making your way to the
Pentamarket?

LAURA: Yes.

LIAM: (Pumat voice) Respectfully, we are.

MATT: Okay. It’s still early morning, relatively.
You make your way to the warm, welcoming interior

of the Invulnerable Vagrant. There are no other
patrons in there. You do see, across the way, one

Pumat Sol is sitting behind the counter with
knitting needles. There is one off to the side in

a chair that’s currently reading through a book,
the small set of glasses on the tip of his wide

nose. They both look up and go, “Why, hello there!
That’s just a real nice thing to see you this

"early in the morning. Just about to finish my
breakfast snack, so you caught me at a good time.”

MARISHA: The fuck?

LAURA: Are you open all the time?

SAM: This is normal, it’s okay!

MATT: “Not all the time. We generally do a cycle
of sunrise to about four hours past sunset. That’s

"our general scheme that we maintain business.”

TRAVIS: Pumat, we’d like to introduce you to one
of our friends. This is Beau.

MARISHA: ‘Sup?

MATT: “Beau? Well, the pleasure is respectfully
mine.” He reaches out, giant hand encompasses your

entire fist.

MARISHA: Little clammy.

MATT: He puts the book down. Takes his glasses
off. “What can I do for you?”

LAURA: Well, my mom’s birthday is coming up, and
she really likes boxes that have– Do you have a

lead-lined box?

MATT: “We’ve got quite a few here currently
containing items that require shielding.”

LAURA: Oh, good!

MATT: “Yeah!”

LAURA: Can we get one of those?

MATT: “That can probably be done. How big a box
you’re looking? We got them right around that

"there. Then we got a bigger one about that there.
Then we got one in the back that’s a biggie.”

LAURA: Probably the grande. The middle.

MARISHA: I was thinking the same thing!

MATT: “All right. Let me go ahead and–”

SAM: Wait! Mr. Pumat, what is it made of? What
does it do?

MATT: “Well, what the nice lady there is
requesting is a box that is lined with the

"material known as lead.”

SAM: I’ve heard of the material, but does it have
any other magical properties?

MATT: “No magical properties. It’s just really
useful for poisoning yourself if you put food

"storage in there, poisoning other people if you
store their food in it, and keeping at bay the

"prying eyes of distant divination magics.”

SAM: Okay.

TALIESIN: I think we’re probably going to need a
couple of healing potions as well.

SAM: Yeah, to replenish.

MATT: “Not a problem.”

TALIESIN: I’m going to window shop, then! Thank
you.

TRAVIS: Pumat, we came into a little extra coin
recently and this is our favorite place to spend.

You don’t happen to have any articles of
protection, do you? A necklace, a bracelet, a ring?

MATT: “Well, we got this here cloak here on the
wall. I think you’ve already taken a look at it.

"That’s a pretty protective–”

TRAVIS: It was expensive, right?

TALIESIN: It was expensive.

MATT: The other one who’s knitting is like, “Yeah,
it’s a pretty penny because that’s a pretty item.”

Goes back to knitting.

LIAM: Sorry, how much precisely was that one
again?

MATT: “That one will run you about 800 gold
pieces.”

LAURA: Still out of the reach there.

LIAM and MARISHA: (singing) How much is that doggy
in the window?

MATT: “We got this nice shield over here that we
just had finished a couple days ago. That’s an

"enchanted little delightful piece. That one is a
little more affordable at about 550 gold pieces.”

LAURA: What does it look like, though?

MATT: The shield itself has the head of two lions,
facing away from each other, with their claws

extended. It has almost a diamond shape. It’s a
pretty decent size. The coloration of it is a

bright gold where the lions are. The back of it is
a dull, almost graphite metallic, with a gold

border around the edge of it. It’s very pretty.

LAURA: What does it do?

MATT: “This one? It improves your defenses more
than a normal shield would. It instinctively

"places the shield in places that might help
protect from incoming blows, therefore making you

"hard to connect with.”

LAURA: Oh. That’s pretty cool.

MATT: (whispers) “It’s a plus one.”

(laughter)

LAURA: How much is your fancy box?

MATT: “The fancy box that you’re requesting, while
not actually enchanted, it is taking away one of

"the objects that we keep contained. So,
respectfully, I’ll have to charge you the cost of

"that one and a replacement, but that’ll simply put
you back about 15 gold pieces total.”

LAURA: It’s probably smart, though, huh? It’s probably
made a bit better.

MARISHA: I’ll go in on it. What was in the box
though, originally?

MATT: “That is none of your concern.”

MARISHA: How much to make it my concern?

MATT: “Your friend is a strange one.”

LAURA: She really is. She’s always asking
questions that are weird.

LIAM: She is very useful in the right
circumstances.

MATT: “Oh, I can entirely understand that.”

MARISHA: I’m right here! I can hear you all
talking about me.

LAURA: She can catch arrows out of midair.

MATT: “That’s really impressive.”

SAM: Mr. Pumat, I have another request. I know
that I had requested, would it be possible to

invent a small haversack? Just the pocket thing.
But do you have any sort of magic incantation

ability– if I gave you a flask, could you make it
never run out of alcohol?

MATT: “Actually, that is a very doable
enchantment. It’ll take us a little while, but we

"can definitely make something like that happen.”

SAM: How much would that R&D cost me?

MATT: “About a week’s worth of enchanting time,
the cost will put you at about 250 gold pieces.”

SAM: I’ll take it.

(laughter)

SAM: Here’s my platinum flask. Could you also put
a nice little flourishy design on the side of the flask?

MATT: “We can go ahead and outsource that. Yeah,
we can make that happen for you, couldn’t we?” The

one knitting goes, “Yeah, that’s not a problem at
all.”

SAM: Oh wow.

LAURA: That’s a lot of gold.

SAM: That’s nothing. It’s nothing at all.

MATT: “You’re going to pay up for now, up front?”

SAM: Sure. Here, take it.

MATT: “Oh, the whole lump sum up front!”

SAM: Yep! All up front!

MATT: “I appreciate your trust in our ability.”
Writes up a quick little piece of paper. Hands it

to you as a receipt.

LAURA: We should buy that box?

LIAM: We definitely should. I will buy that box
for us. How much was it?

LAURA: It was 15 gold.

MATT: “15 gold pieces for the box. You wanted two
healing potions? That’ll put you back about 100

"gold pieces for the two.”

TRAVIS: That sounds fine.

MARISHA: Any other healing potions you got?

MATT: “We got probably another dozen or so more if
you want to buy.”

MARISHA: I’ll take one more as well.

TRAVIS: Here’s ten platinum.

MATT: “Ten whole platinum. All right there. 50
gold from each of you. That’s a healing potion to

"each of you.”

LIAM: Also, I assume it is out of my reach
price-wise, and I’m on a budget, but do you deal

in arcane knowledge? Pre-prepared scrolls of any
kind?

MATT: “Yeah. We have certainly many number of
various scrolls and scroll types and spells. If

"that’s what you’re looking for, we can definitely
provide.”

LIAM: What is the range? What are your lowest
rung, I guess I’m curious to know.

MATT: “I’m going to go ahead and double-check
here.” He goes through his ledger. “Let’s see. The

"very basic ones, whether that be cantrips or
1st-level spellcasting, those are fairly common.

"Those will put you back about 50 to 100 gold,
approximately.”

LIAM: DM, a question from Liam. Can cantrips be
added if they’re found?

MATT: I imagine they could.

LIAM: Okay.

TALIESIN: Greater healing potion, yeah?

MATT: No, it’s a regular healing potion. Regular
heal. “If you’re going up from there to 2nd- or

"3rd-level, those’ll put you back probably closer
to maybe 250-500 gold, depending, and then it

"skyrockets from there.”

LIAM: You know, I am interested in everything from
the second level and below. Do you have a menu?

MATT: “I mean, we have to order them from the
Academy, but we can get them in here for you. Or

"the Halls of Erudition.”

LIAM: Give me a moment. Player’s Handbook!

MARISHA: Taliesin, are you seeing– wait, no. Are
you seeing the potion of healing?

SAM: Go to your D&D Beyond app; it has all the
manuals.

TALIESIN: Potion of healing.

MARISHA: I’m only seeing the greaters.

TALIESIN: Careful if you’re filtering by type. I
was having a problem with that. It’s “potion of

"healing.”

LAURA: We should probably get back and put the
thing in this box, though.

MATT: The box is presented, you pay for that, 15
gold.

TALIESIN: It’s black. It’s not green, blue, or
purple. It’s black text. It took me a second to

realize.

SAM: Maybe you should cancel the order. Have him
make something else.

LAURA: What should we have him make?

SAM: A flask.

MATT: A lead flask. It’s weird, every level the
intelligence gets lower.

TRAVIS: Well, should we go?

LIAM: Hold your horses.

TRAVIS: Oh, we’re looking up something.

MATT: While this is happening, Pumat picks up the
book again and puts the glasses on, and starts

continuing to read.

TALIESIN: I was doing a look around to see if
there was anything new.

SAM: Did we get any healing potions?

MATT: Make an investigation check.

MARISHA: I got one.

SAM: Do you need any more, Caleb?

LIAM: No, I am very good, thank you.

LAURA: I’ll buy a healing potion.

TALIESIN: 12.

MATT: Right, so another 50 off you. 12, nothing at
the moment. It’s only been a few days, and the

enchantment process and/or the coming in of new
objects can take a while to stock back up. The

shield is the most recent creation that was
presented. That’s the only new one you see. Other

than that, there’s still the pearl, there’s still
the cloak. A few other odds and small wands.

TALIESIN: The cloak was the most exciting thing.

TRAVIS: Forgive me, I couldn’t help but wonder.
Have you ever had a chance– Pumat Prime, rather–

have you had a chance to exercise your arcane
abilities?

MATT: “Oh, if you want Pumat Prime, he’s in the
back. I can go get him for you.”

TRAVIS: Yeah, if you wouldn’t mind.

MATT: “All right.” He puts the book down on the
counter, glasses off, turns around, leaves. Comes

back in, takes the glasses, puts them on, takes
the book, and continues reading, while Pumat Prime

comes from the back, once again, the large set of
goggle glasses on, the apron on. “I was told that

"I was requested to greet you with a ‘hello!’”

MARISHA: What is happening?

TRAVIS: These are all– What’s the correct term?

LAURA: Sicrulalium?

MATT: “Simulacrum. That’s the one, yeah. I know,
it’s a little confusing.”

TRAVIS: They’re all copies of this fine gentleman.
Pumat, I wanted to ask, we’re such fans of your

store, did you ever find call to, I don’t know,
use your magic for combat? What led you to a store

like this?

MATT: “That’s kind of a personal story. Let’s just
say I didn’t get along with my peers at a young

"age, and found myself wandering. Got picked up by
some nice mages that saw some potential. Took me

"in and helped me hone my craft, and helped me set
up a store, and here I am in Zadash.”

TRAVIS: That’s great. How many years have you had
this store?

MATT: “Been running this place for a good 12
years.”

TRAVIS: Congratulations. It’s really a thing.

MATT: “Thank you.”

LAURA: What mages were you with? What mages found
you? Were they with the Academy?

MATT: “Sort of. They were with the Cerberus
Assembly.”

LAURA: That’s right, you were talking about them
before.

MATT: “Yeah. They really–” Oh no.

SAM: It gets caught in the corners.

TRAVIS: Shake it out of the corners of the giant
flask.

LIAM: Oh no!

MARISHA: What is hiding in those corners, though?

SAM: Good stuff.

MATT: “The main person who’s been of aid to me is
the Headmaster Oremid Hass, who runs the Hall of

"Erudition.”

SAM: We still haven’t gone there, have we? We’ve
heard about it, like, seven times!

MARISHA: He runs the Hall of Erudition?

MATT: “He’s the Headmaster of the Hall.” He
scratches his chin for a second. “He’s the

"Archmage of Cultivation within the Cerberus
Assembly. He’s been a real nice beacon of

"tutelage. He’s a bit rough on the edges, and seems
tough, but he’s a softie. Especially when it comes

"to small critters. Don’t tell him I said that.”
For that one moment, you see a look of fear in his eyes.

TRAVIS and LIAM: Small critters.

SAM: Wait, he likes small critters? Like me?

MATT: “Maybe? I don’t know. Anyway, I got to get
back to work.” He quickly goes into the back room again.

TRAVIS: Thanks for your time, Pumat!

MATT: “Don’t mention it!” The one that’s reading
off to the sides goes–

SAM: He’s cool, right?

MARISHA: That guy’s crazy!

TRAVIS: He’s actually still here.

MARISHA: Gah!

LIAM: Let’s get back to business. I don’t know
what you have on tap here, but I’m looking for

something, just a cantrip, pretty common,
shocking–

MATT: “Shocking Grasp. I know what you’re talking
about.”

LIAM: You know how it works?

MATT: “I got it myself. Anyone want to see?”

TRAVIS: I would like it.

LAURA: Okay!

MARISHA: Yeah!

MATT: “All righty. I like the gumption.” He goes
and gives a big old handshake to Beauregard. Let

me look that up real fast.

MARISHA: I don’t know what I’m agreeing to.

MATT: It’s an auto-hit, because you’re reaching
out to it. You immediately grab his giant mitt,

and a flash of white light and pain as electricity
rocks through your body. You take three points of

lightning damage.

MARISHA: (yelps) Fuck!

LIAM: That is the one.

MARISHA: Get that!

MATT: “That one will run you 75 gold pieces.”

LIAM: Excellent. Pause. The other thing–

MATT: “Hands. They look paws-ish, but yeah.”

LIAM: The other one that I am interested in that
is not really my forte, but many wizards believe

it is of great benefit. Do you have the Shield
spell?

MATT: “We can get you a Shield spell. That’s a
pretty standard defensive mechanism for those of

"the arcane persuasion.”

LIAM: How much will that run me?

MATT: He thumbs through the ledger. “That one will
cost you about 200 gold pieces.”

LIAM: I will take the pair.

MATT: “All righty there.”

SAM: What was the first one?

LAURA: Shocking Grasp.

SAM: We’ll be twinsies.

MATT: “275 gold pieces.” He sets his book back
down, puts his glasses down, leaves the room for a

second, and is gone for about a minute or so.
Comes back with two scrolls and sets them on the

table.

LIAM: I will take those. Thank you very much,
Herr Sol.

MATT: “My pleasure.”

LAURA: Did you just call him “asshole?”

LIAM: That is Arschloch, so no.

SAM: Wait a minute, what does that mean?

LIAM: Which?

SAM: Nothing.

LIAM: Who’s on first?

LAURA: Should we go?

TRAVIS: Let’s get that thing in its box.

MATT: “Anything else you guys require, or can you
leave me to my reading?”

SAM: Whatcha reading?

MATT: “It’s a collection of crazy tales about this
weird fella.”

LAURA: What guy?

MATT: “It’s The Daring Trials and Tribulations of
Sir Taryon Darrington. This guy’s been all over

"the place. It’s kind of wild.”

(laughter)

TALIESIN: Wow. Ten episodes.

LIAM: Fiction, or…?

MATT: Oh, it’s got to be fiction. (laughter) But
it’s good fiction!

TRAVIS: Are you fucking kidding me?

LIAM: Well, sum it up for me. Give me the Tenser’s
Floating Disk pitch.

LAURA: No!

TRAVIS: Oh my god!

MATT: Well, let me finish my book before I tell
you too much about it. Needless to say, he’s got

this wild construct-looking friend called Dottie.
And apparently, according to this thing, there’s

these powerful folks from over there in Tal'Dorei
that he’s been meeting up with that keep messing

up every time they go on an adventure! Real thorns
in his side!

LIAM: We can relate. I’m a big reader. If you
finish that, I don’t know if you are the kind of

fellow who likes to keep every book he reads
but–

MATT: I got a collection.

LIAM: Oh, ja, that makes sense. Okay. Well, I
will look for it elsewhere, thank you.

MATT: Sure, I got this shipped out to me from
Deastok. Perhaps if you are in that vicinity, see

that you get yourself a copy.

LIAM: Oh, okay.

TRAVIS: Bestseller or used book?

MATT: I had never heard of it until this, so
probably not that easy to find.

LIAM: Would you be able to put in an order for
this book for me?

MATT: I mean, I’m not really a book retailer.

LIAM: I understand, but you know many people. You
are obviously a very knowledgeable fellow who has

vast connections.

MARISHA: I bet we could go back to the Chastity’s
Nook for that.

SAM: They will probably have it.

MATT: That is probably a place to look for a
book.

LAURA: It sounds like smut to me.

LIAM: It’s a dirty book?

MATT: Not yet.

LIAM: All right. Well, I wait for your full
review. Thank you.

LAURA: You just wait.

MATT: All right.

MARISHA: It’s called “The Daring Tales.”

SAM: Sounds like shite, Caleb. There are much
better books out there.

LAURA: Let’s go. Come on, there are things that
need to be taken care of, Caleb!

LIAM: True. I got distracted. You know.

TRAVIS: Pumat, thanks for your time. We will not
be bothering you any longer.

LAURA: But we will be back because we like you so
much!

MATT: You are always welcome any time! All of us
are happy to see you come in and spend your

hard-earned money.

LAURA: Thank you.

SAM: Goodbye.

MATT: “Goodbye!” “Goodbye!” “Goodbye!” A little
hand comes out from the curtain in the back.

“Bye-bye!”

LAURA: Let’s go! Come on, we’ve got to get back
to the Tap!

TRAVIS: We double dash back to the Tap.

SAM: To the Tap? Why are we going there now? Oh,
to the box thing!

LAURA: Yeah, and to look at the stuff Caleb
identified for us.

MATT: All right, so you guys return. Do you head
down to the basement?

LAURA: Yeah!

MARISHA: I make sure it’s still there.

MATT: It’s still there.

LAURA: Let’s put it in the thing!

LIAM: So I put the box right down next to me and I
put my coat–

SAM: Is the skeleton alive?

MATT: No, the skeleton is still dead.

MARISHA: He didn’t bring anything back to life,
that’s good.

LIAM: Okay. So, this is better than it was before.
You have monster calves, do you want to carry this now?

LAURA: What, like, on me all the time?

LIAM: I am–

MATT: As he’s holding it, placing it over the
box, there’s still that undulating low hum and

grayish glow–

LAURA: I mean, I can carry this box with me all
the time, but don’t you think it’s weird to carry

around a box all the time?

TRAVIS: No.

LIAM: No, people carry boxes.

SAM: Can we put the box in the–?

TALIESIN: The bag?

SAM: Oh wait, we can’t put the box in the bag.

TRAVIS: Why?

SAM: Crossing the streams.

MARISHA: But now we can put the dodecah-shit-ball
in the box and now the box in the bag, right?

MATT: Make an arcana check.

SAM: Still crossing the streams.

MARISHA: Still crossing the streams?

LIAM: The lead is just to protect this item from
divination.

TRAVIS: 22. Plus four.

LIAM: I am worried about crossing two planes of
existence. It might not be that at all, but it is

definitely not worth chancing.

MATT: The essence, as you’re looking at this and
concentrating on this object, trying to get a

grasp on it now that you have a good moment to
look at it. The school of magic, or whatever the

source of the magic is here, escapes you. It seems
almost beyond or separate than some of the magics

that you’ve naturally learned through your
acquisition of spells and the pact that you had

made. But you don’t get the sense that it’s
extraplanar or anything that would constitute the

same level of danger that you think Caleb is
focused on.

LIAM: Tell me.

TRAVIS: Yeah, I say that.

LIAM: What, you have experience with things of
this nature?

TRAVIS: It seems like a different sort of arcana
than the type that I’ve seen.

LIAM: Okay, well, that’s fine. I’m going to walk
about 200 feet away from you when you put it in

that bag–

LAURA: I put it in the bag.

(laughter)

MATT: Okay! I need you all to roll– no, I’m
kidding.

(laughter)

MATT: Well, that’s a TPK. You plop it in the bag
and it vanishes inside the pouch.

LAURA: How long does it take to take effect if we’re
all going to die?

LIAM: It takes about two weeks, so I guess we’ll
find out.

LAURA: Eventually! I put my bag back on.

TRAVIS: What else we got?

LIAM: Oh yes, very good things.

SAM: Yes, the items!

LIAM: The daggers are just daggers, okay.

SAM: I’ll take those.

LIAM: Who cares about daggers, honestly? But
this– I hold up this longsword which I can barely

hold up. This would be good for either of you two.
I will let you decide. Fjord, here. This is a very

strong sword; it is very good against creatures.
That is for you to look at. Then these boots would

make anyone better, but I think that Beauregard
might benefit from them the most. I could be

wrong; I’m going to give them to Beau and let you
decide.

MARISHA: All right, all right.

LAURA: What is it? What are they? What do they
do?

MATT: The downside is longswords are not
finesse weapons, so you’d have to use strength

to utilize it.

TRAVIS: That’s pretty dope.

MARISHA: Yeah.

TRAVIS: Pretty dope.

TALIESIN: This is really bloody heavy.

LAURA: Is it–

TALIESIN: You could actually–

LAURA: Could I use that? A longsword?

MATT: Yeah, well, are you proficient with weapons
like a longsword? Your weapon proficiencies? My

Player’s Handbook keeps disappearing from me.

SAM: Why do we only have one?

LIAM: There’s another one, it’s just gone
missing.

TALIESIN: I know someone who might really enjoy
this if you don’t want it.

MARISHA: We have like 30 Handbooks around here
somewhere.

TALIESIN: We took them all outside and they stayed
there.

LAURA: Did I put that down? I might have written
my proficiencies–

SAM: How many weapons can you wield?

LAURA: Simple weapons!

MATT: Yeah, so you could not use a longsword.

TALIESIN: I think I know somebody who could really
enjoy this, and I’ll hold on to it for a friend.

LAURA: Could Yasha use that?

TALIESIN: I think Yasha might get a kick out of
it.

LAURA: Oh! That’s great!

MARISHA: Wait, is she still a thing? She’s going
to come back?

SAM: Gone forever!

TALIESIN: I’ve known Yasha a long time, she makes her
way back around.

TRAVIS: Although that greatsword she has is
mighty fine.

LIAM: I mean, we will probably never see her
again, that seems a little foolish to me.

LAURA: I hope she’s still in the city, because
otherwise she’s going to have a really hard time

trying to get back in.

TALIESIN: We’ll eventually need a bath and we’ll
find her again.

LIAM: Could one of us carry it until she returns?
Who could really use it?

LAURA: I don’t think anyone can use it.

LIAM: Not you? You are so good with a sword!

TRAVIS: Yeah, certainly. I just have a preference with
mine. I’m just real comfortable with it. You know

when you get a feel for something, you don’t want
to change it up too much.

TALIESIN: It’s worth holding onto.

LIAM: Of course, yes.

MARISHA: I respect her ability to handle her own
shit on her own time.

LAURA: What do the boots do?

MARISHA: They’re pretty great! So I strap on the
big, gothy boots–

TRAVIS: Big-ass tall Doc Martens.

MARISHA: Super tall Doc Martens, lots of little
fur-lined, lots of straps and zippers.

MATT: These boots are designed in a similar style
as to the armor of the Xhorhasian individual you

had fought.

LAURA: Is it kind of obvious?

MATT: No, not obvious. They’re made of a very dark
brown or black leather with studs and the tops of

them curl up into two spikes at the tip at each
side.

MARISHA: How do they look?

LAURA: Well, normally you’re barefoot so it looks
pretty good. It makes your pants billow a little

weird but I like it.

MARISHA: Yeah, it’s hard to tuck your pants into
your boots.

LIAM: I thought you would like those. Was I right?
I was right, wasn’t I?

MARISHA: They’re pretty great. They add 1d8 to my
initiative roll.

LIAM: Once per day. So you can choose a moment
to get the jump.

MARISHA: Does anyone else feel like they might
benefit from these more than me?

LIAM: I mean, anybody would, but–

TALIESIN: I think I’m pretty good with this.

TRAVIS: My initiative bonus is zero, just saying.
(exaggerated cough) No, you keep them.

MARISHA: Your initiative bonus is zero?

LIAM: Yeah, but you know Beauregard really is the
most capable fighter in this group, at this moment

in time. What? That’s just the truth. Can you
handle the truth?

LAURA: Can you handle the truth?

MARISHA: I feel like Nott might be able to do some
good with these too, if she had them.

SAM: I defer to the wisdom of the group. We merely
follow your expert wisdom.

MARISHA: Okay, I’m sensing some passive
aggressive–

SAM: No! I am sincere!

TRAVIS: (whispering) Just smile and say, “Thank
you, Nott.”

MARISHA: Thank you, Nott.

TRAVIS: (whispering) Very good.

MARISHA: Very good. Thank you. Thank you, Nott.

SAM: What is that crazy expression?!

(laughter)

SAM: I saw your gums for a second. It was freaky.

MARISHA: Don’t patronize me, Nott.

LAURA: Ooh, I take out the Wand of Smiles and I
cast it at her.

MATT: Well, you have to make a saving throw.

MARISHA: Oh, do I?

SAM: I forgot we had that.

MARISHA: What kind of a saving throw?

MATT: Is it a wisdom saving throw?

LAURA: Charisma.

MARISHA: Oh, that’s not good for me. Nope,
definitely not.

MATT: Yep, for the next minute, your face is
curled up into a Joker-like smile.

LIAM: Oh, I love making people happy.

LAURA: Now you look so happy! It’s so wonderful!

MARISHA: (voice cracking) I am so happy!

TRAVIS: So we should– ugh, just look at them!

TALIESIN: Ugh!

TRAVIS: We should probably do something. We still
have to wrap up this deception of ours.

LAURA: Oh, right. What are we supposed to do now?

MARISHA: (brightly) Go talk to the Gentleman, of
course.

LAURA: But wait–

TRAVIS: You sound like The General car insurance.

MARISHA: (singing) 1-800-General!

LAURA: What does The General have to do with–

SAM: The Gentleman.

LAURA: What does the Gentleman have to do with
this plan, though?

SAM: We were going to investigate Kara, who was
going to the bar that the Gentleman frequents.

LAURA: Oh, that’s what it was. Okay, so we go to
the Evening Nip to investigate her, and then we

just happen to talk to the Gentleman, too?

SAM: If it happens, if it comes up.

LIAM: But also, we did not get the full catch-up,
Fjord. What about the remnants of– I know

everything is verkakte. The High-Richter is
dead, that’s half the job done in a way we did not

predict, but what about Lord Sutan? Did you talk
to Dolan? And are they going to get the

Crownsguard in there?

SAM: Oh yeah, we have to send the guards to find
the evidence! Oh god!

LIAM: We can’t do anything. Dolan was going to
handle that part of this.

MARISHA: I feel like it’s all gone to shit.

TRAVIS: Yeah. I think that’s right, actually. I
forgot that part.

LAURA: I wonder if it’s all a distraction, though,
for the big stuff.

MARISHA: I think that’s exactly what this is.

TALIESIN: I’m wondering if the guards are already
there looking at the mysterious explosion that

happened in that house.

LAURA: Well, that was the High-Richter’s house.
But Lord Sutan probably went home and noticed his

rug was missing.

LIAM: Absolutely noticed that the very expensive
magical rug is gone!

LAURA: And so did he go to the guards, or did he
go, “Oh shit, I was hiding something?”

TRAVIS: Did we plant something in Lord Sutan’s
house, are they going to find the letter from–

SAM: And we stole a seal.

LIAM: Listen, this could all appear like the
Knights turned on the High-Richter. I thought we

wanted to get rid of Lord Sutan?

TRAVIS: We did.

LAURA: Yes, but we put evidence in his house. So
if he noticed that the rug was missing–

LIAM: Yeah.

LAURA: He goes to the Crownsguard to report a
robbery. Then they go in and they find the

evidence that he was actually trying to be behind
the attack that happened. So it actually is good

that we destroyed the rug, because it led the
guards into his house.

SAM: Hmm.

TRAVIS: I don’t know if he would report a robbery
if he had a Rug of Attacking and you triggered it.

LIAM: And actual connections to the Myriad.

LAURA: But he– Are you okay, Beau?

MARISHA: Smiling is so painful.

LAURA: It can be.

MARISHA: (groans)

LAURA: Should we go spy on his house, and see if
there are crownsguard in it?

SAM: Oh boy.

TRAVIS: We could certainly go by.

LAURA: Do you think they would let anyone back
into the Tri-Spire?

TRAVIS: Oh, shit, I forgot.

LIAM: It’ll flip the situation. Dolan, I believe,
was saying that with the High-Richter in place,

she was favoring Sutan. And now she is gone, Dolan
will hopefully take that seat. If he takes that

seat, Dolan is not going to protect Lord Sutan in
the way that he claimed that the High-Richter was.

TRAVIS: That’s right.

LIAM: I don’t know, maybe we walk away from the
whole thing. Discuss it as a possibility.

TRAVIS: We got paid already. How much did I get
paid? Because it was minus Kara’s.

MATT: Minus Kara’s, that would have been 628 gold,
21 silver, and 302 copper.

SAM: Oh, did we get paid?

TRAVIS: I did.

LAURA: For what?

SAM: Fuck that.

MARISHA: Yeah.

MATT: So what’s the plan?

LIAM: Well, here’s the thing. If Dolan assumes that
seat– we have no idea if that’s going to happen,

but if Dolan does take that Richter’s seat, Sutan,
if nothing happens to him, if no guards go into

Sutan’s house, he knows that his rug is gone, he
realizes someone has been in his home, 100%, he

looks through the home himself, finds our fake
message from the Myriad or whoever, would he

retaliate on Dolan? Do we care?

MARISHA: Yeah, you’re actually… yeah. I don’t
think you’re so far off. There’s something weird

that’s been striking me with Dolan this whole
time. He doesn’t seem like he really has the

tenacity of someone who actually wanted that seat.
Maybe he was a pawn this whole time. That guy is

kind of a coward.

TRAVIS: Mm-hmm.

MARISHA: And I mean this with all due respect –
the guy was kind of a coward!

LAURA: I am sad that I did that to her, because–

MARISHA: That’s how you do it, right? No?

TRAVIS: I don’t know if they’ll send anything back
on Dolan, but we should find a way to get

crownsguard into Lord Sutan’s place.

LIAM: Well, it was Dolan who said, I believe, he
had the relationship with Orentha, so he was going

to report this stuff to Orentha and have
crownsguard go in. Now, due to the circumstances

of the evening, we have missed the element of a
quick surprise. They did not rush in the way we

had hoped. So he’s already realized somebody has
jacked his shit. I’m not worried, really, about

him finding us, but he had a bad night when he
came home.

TRAVIS: We can’t have Dolan rat on him. Hmm.

LIAM: But if we don’t give a shit about Dolan,
then there’s no problem, really. But maybe we do?

MARISHA: I am really interested in this Kara girl.
I’m wondering if she’s a puppet master throughout

this whole game.

TRAVIS: Let’s try that.

SAM: So we’ll go to the Evening Nip?

TRAVIS: Yeah. Let’s try that.

MATT: Okay, so you guys are going to the Evening
Nip? All right. You make your way over to the

familiar, dirty, small, sunken dive bar, the same
two beefy-looking guards on the outside eyeing you

as you enter. You come inside. The same two
individuals sitting at the the same booth and the

far table. And there lies Clive Binz, the dwarf
with the half-burned beard. As you enter, he’s

like, “Ah, good to see you again. What can I get
you?”

LAURA: Shit.

MARISHA: This is Clive the bartender? Hold. Pause.
It’s something along the lines of– Okay.

SAM: Are we gonna do this? Are we doing the
Gentleman?

MARISHA: This is Clive the bartender, right?

MATT: Yeah, Clive.

MARISHA: Yeah, we are. So Beau and Jester walk up,
and say–

LAURA: Hi.

MARISHA: ‘Sup.

MATT: “Can I get you anything?”

MARISHA: I mean, I know I’d like a drink.

LAURA: Yes, I would like some milk.

MARISHA: But unfortunately we have no coin.
However, we are willing to offer many gifts.

MATT: “Right. Well, then. Take these gifts with
you.” He turns around and looks at the rest of

you, and steps into the back room.

LAURA: Do we follow him?

SAM: I’m so scared right now.

MATT: Do you follow him?

TRAVIS: Yeah, we fucking follow him into the
room!

MATT: All right. You step into the back room of
this dive, and as you step inside, it’s a storage

cupboard. There’s shelves up there with various
bottles of liquor, wine, and ale. He’s currently

pulling a small chain up on the corner. As he
does, you watch as a small trap door goes

(creaking), it winches up, and there’s a stairway that
leads down. And he goes–

TRAVIS: Yep.

MARISHA and LAURA: Thank you.

SAM: Mazel tov.

MATT: As you all slowly descend down the stairs,
it closes behind you. You hear a few things

shift over it. You descend down the stairway, and
you begin to pick up the sound of soft music.

There’s a gentle violin playing, and a lute or
some sort of small string instrument. This

staircase spirals downward onto the left, and as
it curves down for about 40 or so feet, it’s

getting colder just from the subterranean depth,
that you’re going from the warmer surface.

Eventually, you hear some voices and some
laughter, and a clink of glasses. As you curve

down, the light gets brighter from around the
corner, until suddenly you look into a stone-set

subterranean tavern. From floor to ceiling, it’s
about 20 feet tall. You can see there are two

balconies that overlook it from the left side, and
one that’s barely visible around the corner, as

the room opens up to the right of you. There’s a
table immediately down from where the spiral

staircase ends, and there’s a gruff-looking fellow
sitting there looking up as you enter. He looks

immediately defensive. The rest of the people in
there are drinking, and not immediately paying

attention. As you begin to descend the stairway,
who all’s going in?

LAURA: All of us.

MATT: All right. You all begin to descend to the
bottom of the stairs. There’s maybe about a dozen

or so people in here, between the bartender,
folks, and you can see two people are playing

music on the upper balcony. There’s laughter and
discussion, and there’s a card game at the center

table. You see a maroon and dull grey robed person
arrive, but their body is covered with a dark

black, almost panther-like fur. Their face is
cat-like, with ears that curl up. This is a black

tabaxi that has turned around the corner, and
goes, “Halt, friends. I do not recognize– Lucien?”

SAM: Who? What?

MATT: (incredulous) “You’re alive!”

TALIESIN: Oh, sorry, friend, I’ve got one of those
faces people tend to recognize.

MATT: (gasping in disbelief) “Lucien!” She goes
forward and does a huge hug.

TALIESIN: Oh, I’ll go with it.

MATT: And that’s where we’re going to end
tonight’s episode!

(screaming)

TRAVIS: (shouting) Insight check! Insight check on
Taliesin! Insight check!

MATT: We’ll come back to that.

That’s a d10, that doesn’t matter.

SAM, MARISHA, and TALIESIN: Lucien?!

LAURA: Lucien?! That’s a cool name!

SAM: What?! Who’s that?

TALIESIN: Don’t know.

MARISHA: Who the fuck?

LAURA: Everybody’s a liar!

LIAM: This is just the first layer of the onion.
There’s eight more names to come!

SAM: He’s actually a robot!

TRAVIS: Look at Taliesin right now. Just look at
him.

LAURA: You sneaky bastard!

TALIESIN: You fuckers don’t know shit.

LIAM: You fake-name-making motherfucker!

MARISHA: How many names have you had?!

SAM: An hour ago you were telling me that I had to
trust you people! You lying fuckers!

MARISHA: No, we never said to trust us! We said
not to trust us specifically!

TRAVIS: I didn’t say anything!

MATT: All righty. We’ll pick up from that point
next week. Until then, we’ll see some of you guys at

C2E2 in Chicago this weekend. Looking forward to
that! We’ll be back on this next Thursday to see

where this goes.

TALIESIN: So excited.

MATT: (giggles) Until then, we love you guys. Have
a wonderful week, and is it Thursday yet? Good night!

[music]

MATT: (laughter) God damn it! Welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons.

(howling)

MATT: We are unfortunately down one Laura Bailey
tonight because she got the con plague from

Chicago, and she needs a little baby to take care
of, so she’s going to be at home, watching and

texting these guys if they do anything really
wrong with Jester.

ASHLEY: Please, just come.

LIAM: We almost had three women at this table.

MATT: Almost. But we have Ashley back. Back back
for a while now. So happy you’ve returned.

ASHLEY: Me too.

MATT: Before we jump into the game, we have some
announcements to get to tonight. First and

foremost, we have our sponsor tonight, D&D Beyond.
Sam, if you want to take it from here.

SAM: Okay. Let’s see if we can do this. Good luck.
You know, the best part about D&D Beyond is

keeping track of your important stuff. And there’s
one important thing we keep losing: Ashley

Johnson. Please put this on. So I’m proud to give
you the first ever D&D Beyond Presents: The Mighty

Nein Welcome Back Yasha Ceremony, featuring Ashley
Johnson, everybody. Maestro, hit it. Oh, there’s

the award show music. I’m your host, D&D Beyond
presents Sam Riegel, and we’re going to go around

the room super fast to honor Ashley’s triumphant
return. Didn’t work. First up is Travis. None of

them work. First up is Travis with a toast.

TRAVIS: When I drink to you, Ashley, my heart is
as full as my glass.

SAM: That’s enough! There’s no time! We got to
keep going! I can’t do it! Do it for me! Now we’re

going to go to Taliesin with a song.

TALIESIN: (singing) Should auld acquaintance be
forgot, and–

SAM: That’s enough! Marisha has a poem prepared!

MARISHA: Welcome back, Ashley, good friend of
mine, goodbye Blindspot, hello Nein!

(cheering)

SAM: And finally, Liam prepared an old Irish
blessing!

LIAM: (Irish accent) Oh may the road rise up to
meet you. May the wind be always at your back. May

the sun shine warm upon your face–

SAM: Okay, that’s enough, we don’t have time.
Ashley, you are a good and creative person, and

D&D Beyond wants you to honor the good– D&D
Beyond wants to honor the goodness and creativity

of the fine folks at 826LA by kicking off the
826LA charity push.

(cheering)

SAM: For every nat one rolled by us, D&D Beyond
will be donating a hundred dollars– Is that

true?– to 826LA! Also, D&D Beyond is
retroactively donating for all the nat ones we’ve

rolled so far in this campaign!

LIAM: So many!

SAM: That’s like 4200 bucks! But there’s
more. Once we hit the 10,000 dollar donation tier

level– I don’t really understand this part–
Critters will unlock a special discount code for

the legendary bundle on D&D Beyond!

(cheering)

(laughter)

TRAVIS: It’s totally not toxic.

LIAM: It’s in my drink!

SAM: Was this all planned for Ashley’s return? No!
This was planned far before! But hey, it sure

feels like it. So from all of us at the table, and
the guys at D&D Beyond: Welcome back, Ashley.

(cheering)

ASHLEY: D&D Beyond!

TRAVIS: 826LA!

MATT: Everyone at Wyrmwood watching just cringed
as we showered the table.

MARISHA: Here, Ashley, I’m going to tie it to your
chair like we’re at Applebee’s.

LIAM: Low, don’t let them set the lights on fire.

SAM: Oh, I forgot to give you your award of
excellence. It’s from Jurassic World.

ASHLEY: Yes! Oh, guys, come on, this is the best!

LIAM: My Wyrmwood has never looked so festive.

TALIESIN: This is the most festive D&D game I’ve
ever experienced.

LIAM: I didn’t shoot my silly string, because it’s
hair spray.

TALIESIN: You were supposed to have a lighter
too.

SAM: Wait, it’s hairspray?

TRAVIS: Yes it is.

TALIESIN: I didn’t even look at mine! That could
have gone so poorly!

SAM: I think I bought the wrong thing at the
store!

MATT: We almost had an actual Burning Hands
example on script. Thank you, D&D Beyond, for

helping with our wonderful push for 826. We’ll
have a video at the break today to show and

explain some of the stuff involved with this whole
charity push for 826, so look for that at the break.

ASHLEY: Oh man, I love you guys.

MARISHA: So go pee, but watch it at the break,
it’s really important.

MATT: A couple of things some of you may have
noticed, but if you haven’t–we have a fantastic

partnership with Obsidian for the upcoming Pillars
of Eternity II: Deadfire, where number one the

cast of Critical Role have been cast throughout
the game as a number of the main characters in the

story. I’m returning as mine and we have everyone
else joining the awesome personalities all

throughout Deadfire and on top of that you will
have free DLC unlocked for custom voice sets and

character portraits of Vox Machina, including
Gilmore, available to use in the game.

(cheering)

TRAVIS: First time ever.

SAM: Who’s voicing Gilmore?

MATT: I think Max is voicing– No, I’m voicing
Gilmore. We’re super excited, they look amazing,

and we’re excited for you guys to check it out.
You can go ahead and pre-order now at

versusevil.com/criticalrole to pre-order the game
if you want to check it out. I love the series and

I’m super excited for the sequel, completely
unbiased and then biased–hell yeah.

LIAM: Recording Vox Machina and Gilmore lines was
sur-real!

MATT: That was the most surreal thing.

LIAM: It was so good!

MATT: So crazy.

LIAM: Travis’s might have been my favorite. It was
fun.

MATT: All right, 826LA did you make it all through
everything there?

SAM: I did! It was kind of chaotic, but they’re
donating for natural ones, they are retroactively

donating for natural ones.

MATT: Did you get to the matching the dollar
amount?

SAM: Oh no! Is that the 10k thing? I was confused.

MATT: We do have a video at the break, but we have
a fantastic critter who is going to be matching

every dollar donated to the charity as well up to
40K. Great stuff! Twitch Prime: if you have an

Amazon Prime account, then you can combine it with
your Twitch account. And thus, you can subscribe

for free to a channel of your choice on Twitch
once each month. So check it out. If you’ve ever

wanted to go support your favorite streamers out
there you can do it for free through Twitch Prime.

We have new Twitch emotes available for being
subscribers including some fun ones based on the

new campaign! So we also have a Nein emote for
our $10 subscription.

ALL: Nein!

SAM: Spend ten, get nine.

ASHLEY: I have a Pike one, because we haven’t
established what Yasha’s thing is yet.

TALIESIN: It’s hard to show off eyeliner.

LIAM: A sliced-up corpse victim, maybe?

SAM: She’s the absence of emoji.

ASHLEY: We’ll figure out who she is together.

MATT: Also if you need a refresher for campaign
two, Critical Recap. The first 13 episodes of our

new show are recapped now through Critical Recap
on YouTube. Our fantastic Dani Carr is the host,

check it out if you or anyone of your friends want
to get caught up really quickly to watch live.

Talks Machina from our recently paroled Brian W.
Foster will be hosting this upcoming Tuesday at

7:00pm Pacific on Twitch and Project Alpha about
tonight’s episode. Check it out, we’ll have some

guests from the show on there to talk about what
transpires tonight. Of course, the podcast of last

week’s episode is also for download where all fine
podcasts (laughs) are available.

(laughter)

TRAVIS: I’m not moving it.

MATT: We’ve made a huge mistake.

TRAVIS: I’m not touching it.

(laughter)

MATT: Available where all fine podcasts are
downloadable to get caught up in the campaign

audio-wise. Issue six! Our final issue of the
six-run Vox Machina: Origins series is going to be

available for download April 16th on Dark Horse’s
digital download platform for comics, ComiXology,

and many other places. Check it out, and I hope
you enjoy the finale of this six issue run. I

think that’s enough! We’ve talked about enough
there. With that being said, folks, let’s go ahead

and dive into tonight’s episode of Critical Role!
Goddamn it!

[click, TV static]

[groovy Critical Role theme]

MATT: And welcome back. Last we left off, the
Mighty Nein had gotten caught up with some

interesting folks, the Knights of Requital, who
had hoped to help shift the political balance in

the city, remove the framing and forging of
equipment, of materials and letters, some of the

corrupt individuals of the local government. They had
gone out into the evening, infiltrated a few of

the homes and left this information behind, gotten
in a few scuffles, leaving one of them, the

High-Richter, dead, and shortly after there was an
attack on the Tri-Spire. What are you looking at,

Sam? God damn it.

LIAM: That’s it! You’re in the clear.

MATT: I’ll remember this (laughs). Noticing there
was seemingly an attack upon the Tri-Spire by two

Xhorhasian assassin-type individuals, you met with
one in the sewer trying to escape from being seen

by the local guard during this confrontation and
did battle with a Crick warrior of some kind. You

subdued it, removed most of its equipment, and
conflicted over this strange artifact, this beacon

that it was carrying, sent it on its way; however,
it was quickly caught by the guard and killed. You

met, on the surface, the guard that were bringing
the corpse and the object along, managed to spirit

away the strange dodecahedron from the grasp of
the town guard and absconded with it. You met with

Dolan and Horris who’re currently trying to figure
out what to do in case they were somehow

implicated with the events of the evening. You
took Horris under your wing, promising Dolan that

you would somehow smuggle him out of the city as
it’s currently on lockdown during this

investigation. You all then managed to try and
find some sort of lead on what the next step would

be, went toward the Evening Nip apparently to seek
possibly this individual known as The Gentlemen of

which you have heard of previously as Kara, one of
the members of the Knights of Requital, who had

vanished seemingly had some sort of connection
there. So you entered the Evening Nip, the rather

dark and strange interior of the small dive bar,
gave the previously discovered words, the code

words that allowed you entry and were led down a
long spiral staircase beneath the establishment

into a subterranean bar. Upon which, after
immediately stepping into the space, a

black-furred female tabaxi approached Mollymauk
over here and with a look of recognition said,

“Lucien,” and then embraced you. And that’s where
we left off.

TRAVIS: (shouting) Fucking insight check on
Taliesin! No, I’m kidding.

MATT: So as you guys all watch this dark-furred
tabaxi giving this big, strong hug around

Mollymauk’s shoulders. Pulls away and looks at you
and goes, “It has been too long, two ye–”

TALIESIN: Far too long!

MATT: “Two years! (laughs) Look at you! You
grew out your hair!”

TALIESIN: Ah yes, it’s been quite an interesting
two years.

MATT: “And you are covered in tattoos!”

TALIESIN: We’ll catch up, we need a table, we need
drinks for me and my compatriots.

MATT: “Of course, you– these are your friends
now?”

TALIESIN: It’s a long story and I can’t tell you
everything right now. You know how it is.

MATT: “Very well.” As the tabaxi turns around, you
can see there is posted right off to the right and

around the corner a hulking figure that has leaned
around the edge that leads into this L-shaped

tavern. A hefty, muscular ogre that is wearing
patchwork hide armor and holding a giant maul

resting on the ground, looks back around the
corner with these beady, dark eyes and large,

looming jaw with angry broken teeth protruding
from underneath going (snorts). Looks at the rest

of you. Other folks around are looking a bit
confused at your entry. Right immediately to your

left is a table with a rough-and-tumble looking
cutthroat sitting there eating a sandwich with a

half-drunken drink, who’s chewing slowly with this
glare of mistrust in your direction. There are two

balconies up above you in the chamber. You now get
a better look up at the top, there are a number of

individuals posted and some of them appear to be
drinking, but there is at least one of them

immediately in your view who has two skulking
looking individuals with long dark cloaks and dark

armor, carrying what looks almost like a heavy
crossbow, but it’s a long, metal rod. You’ve only seen

them in use here and there, but these are some
sort of a rifle-like firearm that are usually

reserved for the armies and Bladegarden and to the
far east of Xhorhas. A recently emerging

technology that has been largely guarded within
use of the empire itself.

TALIESIN: Literally everything coming back to
haunt me. Okay, cool.

TRAVIS: If we had to ballpark it, how many persons
would you say are in this?

MATT: 13 or so people in this tavern,
including the bartender, the individual who rushed

to you as you entered, and various patrons around
that you can get a quick bead on.

TALIESIN: The second she turns, I’m going to turn
and give Fjord a little pat on the back and make a

whisper really quickly.

MATT: Okay.

SAM: Make a whisper?

TALIESIN: Yeah, I’m gonna whisper in Fjord’s ear–
I’m sorry, this is my nightmare, please just go

with it? It’s Lucien. And I’m back around. Pass it
on.

MATT: Okay, which as soon as you say that, you
back away and look right behind Fjord as you all

are standing there. There’s Yasha.

SAM: Oh, what?

TALIESIN: (nervous laugh)

SAM: Just at the bar?

MATT: No, right behind you as if she had just come
down the stairs with you.

SAM: What?

TALIESIN: Yasha!

SAM: (shrieks)

ASHLEY: Hey! So?

TALIESIN: I’m apparently Lucien from two years
ago. From two years ago. It’s Lucien, remember?

It’s been ages!

ASHLEY: Okay, it’s been a minute. Hey, you guys
walked right past me in the bar upstairs so I

decided to–

LIAM: You are like a bad penny.

SAM: We did not walk right past you! We looked
around! You’re big, we would have seen you!

ASHLEY: I’ve been right behind you the whole time,
I don’t know how you didn’t know I was here.

TALIESIN: I’m so glad to see you.

ASHLEY: I’m glad to see you too, Mollymauk.

TALIESIN: It’s Lucien. It’s Lucien.

ASHLEY: It’s Lucien!

LIAM: There’s nothing private about our situation
at all, right? There’s people everywhere?

MATT: Well, there’s people all throughout the
tavern, but there’s some music playing. There’s

two musicians that are in the process of plucking
away at two instruments. Everyone seems further in

the chamber, rather absorbed in their current
rigmarole, but you guys have just stepped down the

stairs. You haven’t left the stairs. You are
literally standing right at the entrance of this

tavern and you’ve all been taken aback by that
encounter, the realization that Yasha had followed

you down the stairs, and whatever is about to
transpire.

TALIESIN: I’ll explain later, just go with it
please?

MARISHA: Oh, Yasha followed us, she wasn’t
starting down here.

MATT: No.

MARISHA: Gotcha.

TRAVIS: I don’t mind rolling with this name
Lucien, but does it bring any extra trouble with it?

TALIESIN: I don’t know. We’ll find out.

TRAVIS: Fair enough.

TALIESIN: Just go with it, I’ll explain later.

TRAVIS: All right.

LIAM: And it all makes sense to you?

TALIESIN: I’ll explain later!

MARISHA: This club is awesome!

TALIESIN: I hate you.

SAM: Do I have to change my name in this club?

MARISHA: Are we all supposed to change our names?

SAM: We should all come up with different names.

TALIESIN: It might be easier just to have them all
killed right now– I didn’t say that out loud. I

didn’t say that out loud. I’m just thinking out
loud, oh, god. It’s going to be fine, I’m not

panicking.

MARISHA and TALIESIN: Let’s go get drinks!

MATT: At this point, a hand claps and the tabaxi
is now at one of the tables and has shooed off one

of the drinks and goes, “This way, I found a table
for everyone.”

TALIESIN: Come, sit down. I give the tabaxi
another hug as we sit down. How have you been?

It’s been ages!

MATT: “Oh, too long. I apologize for using your
old name. Nonagon, it is a pleasure to see you again.”

TRAVIS: Not a chance. I didn’t catch that at all.

MATT: Nonagon was what you heard.

MARISHA: Nonagon.

SAM: That’s the tabaxi, not the ogre?

MATT: No, the tabaxi said that.

TALIESIN: That’s my name.

MARISHA: Wait.

TRAVIS: Lucien Nonagon.

MATT: Basically what was said was, “I’m sorry for
saying your old name, Nonagon.” Was correcting

Lucien to Mollymauk.

MARISHA: Wait, is Nonagon like a slang for– or
like a word for sorry?

MATT: You don’t know.

TALIESIN: Who can keep track these days? Again, a
long story.

MATT: “Nonagon, what happened? We watched you
die.”

TALIESIN: That is a story for another day and
another drink. What did you see? God, I don’t

know what that looked like from the other end of
things.

MATT “Well, it all went belly up two years ago.
You told us to scatter and vanish if it didn’t–

“if things went wrong and wait until you returned.
We buried your ass in the woods outside of the

“hideout, I mean– ”

TALIESIN: It may not have necessarily been my ass
that you buried.

MATT: “Apparently.”

TALIESIN: I had a few tricks up my sleeve.

MATT: (laughs) “Well, that spell-spitter
lady from the capital. She said you were gone, she

“took the book and left, and her contract said
she was in the right and that we knew better than

"to go toe to toe with her and her ilk.”

TALIESIN: Obviously. Is everybody else all right?
I know it has been a while. I had to stay

underground.

MATT: “Unfortunately, Jurrel met with the axe of
the law shortly after you left us.”

TALIESIN: Damn shame.

MATT: “Zoran, Ottis, and Tyffial have all
scattered amongst the empire…”

TALIESIN: Damn shame.

MATT: “But, do you want me to find the others?”

TALIESIN: No, actually I’m–

MATT: “I know where Tyffial is!”

TALIESIN: Where is Tyffial? I would rather
obviously deliver everything in person. Honestly

if I had known you were here I would’ve made
arrangements. I didn’t want to shock you.

MATT: “She’s up in Nogvurot. We can travel there,
I can send a message and have her come down to us.”

TALIESIN: I’m working on something very delicate,
I need everything to be very quiet.

MATT: “Very well, Nonagon.”

LIAM: I apologize, I’m not very observant. I
missed your name.

TALIESIN: Where are my manners?

MATT: “My apologies. My name is Cree.”

LIAM: Cree?

MATT: “I am a member of the, well, the family
around– how much do they know?”

SAM: We know a lot!

ASHLEY: We pretty much know all of it, so.

SAM: We were told the name of the group that you
traveled with, but I can’t remember it now.

TALIESIN: They don’t know a lot, but they’re
trustworthy. I’ve been putting my trust in them so far.

ASHLEY: I do, I know all of it, so you can just
tell me if you want to.

TALIESIN: That’s actually fair.

MATT: Make a deception check, both of you.

SAM: Me?

MATT: Yeah.

SAM: I’m the worst. 13.

TALIESIN: Technically advantage because it’s kind
of the truth?

MATT: Technically? All right, sure, I’ll give you
that.

ASHLEY: I got a ten, but technically I know– I’m
rolling at advantage?

TALIESIN: Yeah, I think that’s advantage. I begged
for advantage on that one.

MATT: I’ll give you that.

ASHLEY: 16.

TALIESIN: Okay, thank you.

MATT: “Well, we were all part of the same order at
one point, and we splintered off. Luci– Nonagon

"had a different path in mind for us, so we went
north to Shady Creek Run and we started the Tomb

"Takers. It’s just so good to see you.”

TALIESIN: It’s good to be seen again. But again,
it’s got to be very quiet right now. It’s been

like three other names since the last time I saw
you.

MATT: “I should inform the others.”

TALIESIN: Please, keep it quiet for now. That book
caused more trouble than you think, and it all

laid on my shoulders. I was trying to protect the
rest of you from some of the worst elements of

that and I don’t want any heat dropping on anybody
who doesn’t know what’s coming yet.

MATT: “Of course.”

TALIESIN: But let me know where they are and I’ll
get a hold of them. But don’t let them know why yet.

MATT: The tabaxi curls in a little bit, leans over
the table towards you with this big grin and says,

“Does this mean that it worked?”

TALIESIN: (sighs) That’s, again, mixed company and
public company.

SAM: No, you can tell us about the ritual!
Ritual?

MATT: There’s a look of recognition.

SAM: Yes, it was successful! Remind me what it was
again? There’s been so many rituals lately!

TALIESIN: Mixed results.

LIAM: You were mentioning this group, the Tomb
Takers. You had another name before. Were you a

group and our friend joined you at some point?

MATT: “Well, he led us away from the original
order. They were a bit… clouded. We had a new path.”

TRAVIS: Wow.

MARISHA: And what was the name of the original
order you were a part of?

SAM: Not the Tomb Takers, that was the splinter
group, right?

LIAM: The one that came before.

MATT: There’s a few looks now of– the euphoria is
washing away from the face.

TALIESIN: You don’t have to tell them anything you
don’t want to tell them, that’s all right.

ASHLEY: Was he your new path?

MATT: “He brought us onto a new path, yes.”

LIAM: What was your unifying trait or pursuit?

TALIESIN: Foolishness in thinking I knew what I
was doing.

SAM: That is not a good answer!

TALIESIN: That’s the answer you’re getting.

TRAVIS: This is all well and good and kind of
fucking boring. I couldn’t help but notice that

surly-looking crew up there, who might that be?

MATT: “Oh, these are all members of The
Gentleman’s troupe, as am I.” At which point the

tabaxi, Cree, turns back and looks, and you can
see in the far back right corner of the chamber

there is a long, dark mahogany well-carved table.
There you see standing, arms crossed, a very

muscular-looking goliath female with a very short
leather strap top, shaved sides of the head in a

tuft of a mohawk that curls down into a long
ponytail that goes down the back, who’s glaring in

your direction. Sitting beside this burly-looking
goliath you see a high-backed chair with a red

velvet matte. Sitting feet crossed up on the table
in a nice, long deep-blue coat, leather-gloved

hands, light teal skin, jet-black hair that’s
long, just past the shoulders, a widow’s peak in

the center, a bit of a dark goatee, male figure
standing there, hands entwined and crossed,

looking at you from across the way with a curious
grin. “The Gentleman.”

TALIESIN: You work for The Gentleman these days?

MATT: “We had to find work, we didn’t know if you
were ever coming back. We thought– so we had to

"move on. We knew you’d eventually return, I just
did not know how long and we had to make ends meet.”

TALIESIN: How is it, working for The Gentleman?

MATT: “Work is fine–” You hear a (clapping) from
The Gentleman. “So! We have company. Strangers in

"our midst.” He rights himself in the chair.
“Please, come before me. Present yourselves! I

"want to know who has graced us with their majestic
presence. Come, come.” The finger goes up and you

watch as everyone holding the rifles cock them and
point down at you.

SAM: Fjord, say something!

MATT: “Come!”

TALIESIN: I’m looking at our friend.

MATT: Cree goes–

TALIESIN: All right, I’ll saunter over with my
drink and sit down at the table. Come on everyone,

let’s do this.

MATT: So you all go and sit? There’s a long bench
there on the opposite side of this table where you

can either stand or sit, since there’s quite a few
of you.

ASHLEY: I’ll stand.

MATT: Jester is like, “I don’t know what’s going
on.” Sorry, Laura. I don’t know what the fuck

Jester would do. Jester is the most random
character.

LIAM: She’s going Homer Simpson, running circles
around.

TALIESIN: She’s giving out leaflets.

LIAM: I will also stand.

MATT: As you guys approach you hear this (wheezing
laughter). There’s the second balcony that was

facing in the direction where you entered. As you
look up you can see there’s another rifleman

standing, and hanging by one arm off the side, you
see this crazed-looking young gnome with this big

mound of curly hair and this big chinstrap beard
who’s just dangling going (wheezing laughter),

looking over you all from a distance really
creepily. The ogre’s there still, hand on the

maul. “So. Introductions, please! I think I have
an idea who you are, but I want to hear it from

"your mouths. Please, tell me.”

TRAVIS: Humbly, we are members of The Mighty
Nein.

MATT: “I knew it, I knew it! (laughs) Oh, this is
a gracious day. Very well. Welcome to the real

"Evening Nip. Pleasure to have you, each and every
one of you. I’ve seen you around upstairs,

"wandering and skulking a bit. I didn’t know you
were part of this mighty troupe.”

ASHLEY: Well, I hang out with them, but I actually
like the drinks here a lot, so.

MATT: “Much better down here. Speaking of which, a
round please!” The bartender, looking a bit

frightened on the side, starts filling tankards.
“All right, so. What brings such esteemed

"adventurers to my pocket of the underworld?”

TRAVIS: Well, we sought an audience, and to be
frank, we thought we might find a little bit more

of a warm reception than the one that we’re
currently getting.

MATT: “Oh! I’m sorry.” They pull the rifles off
you. “Habit. Safety, you understand.”

TRAVIS: Oh of course, easily understood.

MATT: “So. You have my audience.”

TRAVIS: We mean to make ourselves of service,
whether it be for the good of the city or other

endeavors. We’re new here. We thought we would try
to make as many introductions and have as many

meetings happen as we could.

MATT: “Interesting. I have one question, before we
get too deep in this conversation. How did you

"find your way in here?”

MARISHA: I’m a bit of an enthusiast of the
underworld. So I came across some information.

MATT: “Go on.”

MARISHA: Demedan got his order of bloodroot. It
was really good.

MATT: “Demedan gave you this information?”

MARISHA: No, Demedan was clumsy with his
information.

MATT: “Equally dangerous, good to know. Remember
that.” The goliath cracks knuckles. “All right,

"so. Interesting. Now you know the way in. That’s
dangerous, as we’ve just made acquaintances and

"you now know the direct path into my domain. So to
make this a comfortable conversation and possibly

"an arrangement going forward that we can all agree
upon, I have one small request.”

TRAVIS: Oh, I’m sure we’d be all ears.

MATT: “Cree! Please.” The tabaxi who was in the
back goes, “Yes, of course.” Steps over to the

side of the bar and picks up a small leather
satchel, puts it over her shoulder, walks up

behind the table, opens it, and pulls out an
alchemist rack of a bunch of corked vials, like

small vials, opens it, and says, “I need, just–
and bear with me, please– just a small bit of

"your blood. The reasoning being, if I can’t trust
you, and you can’t trust me, how am I to know you

"aren’t going to turn me in immediately outside to
the King’s Hall? And I need some means in case you

"just abscond with this information: perhaps make
an arrangement with me and then leave town. I need

"to find you.”

TRAVIS: Oh, of course, and forgive my ignorance.
This would be used to locate us? Is that what this

is for?

MATT: Oh, that is Cree’s speciality.

TALIESIN: It is definitely Cree’s speciality.

TRAVIS: Yeah, fuck it.

MATT: As you pull your hand out, Cree does a flick
of the finger, and you watch as the blood trails

off on its own like a small serpent of mercury and
just (flowing). For a second, even though it was a

small wound, it’s bleeding quite a bit and you’re
like, “Uh.” It makes you a little uncomfortable

and then all of a sudden the blood flow stops. The
vial is filled about an inch full, then she caps

it. “Thank you so much.”

TRAVIS: How did you do that?

MATT: “It’s a gift that I learned the same place
where the Nonagon’s gifts were found.”

TALIESIN: Lucien, at the table, is fine.

MATT: “Lucien.”

TRAVIS: Right.

MATT: “Next.”

TALIESIN: I trust you with this. Don’t get fancy.

MATT: Same thing. Fills the next vial, a strange,
almost an arc of crimson finds its way and fills a

secondary tube. There’s like twelve tubes there,
but she’ll fill as many as needed for this one.

TRAVIS: (laughs) Don’t like it, do you?

MARISHA: Can I borrow a tusk?

TRAVIS: Yeah.

MATT: Goes ahead and acquires the blood from you.
Jester goes, “Me too, me too!” Feeling left out in

the moment, gives her blood as well.

SAM: Caleb, are we doing this?

MATT: “No harm will come to you, unless you bring
harm to me. So this is just a precautionary

"measure. I appreciate your trust.”

TRAVIS: Three to go? One, two, three?

MATT: With that, your blood is taken into a vial.

SAM: All right, I’ll follow suit.

MATT: Your blood is also taken into a vial.

SAM: (hisses)

MATT: Easy enough to do! (spurting)

ASHLEY: Fair enough. I take my finger and I run it
across my blade as I stare at him.

MATT: The blood is drawn into the vial, the final
vial is capped, Cree closes the satchel, places it

on the shoulder, and then bows and steps back,
paying direct attention to The Gentleman and then

out of the corner of her eye, towards you.
“Fantastic, I really appreciate that.” You’re

getting a closer look now, of The Gentleman. The
teal skin tone– it’s interesting. It looks almost

like he’s perpetually sweating. There’s moisture
on the outskirts of his skin at all times. There’s

the faint hint of, whether it be condensation from
the air around or produced internally, there’s a

general sense of dampness to the skin of this
figure. “So an arrangement, you say. First off,

"just because it’s fun for me, are you believers in
luck?”

TALIESIN: Not anymore.

TRAVIS: Yes, I’d say I am.

MATT: “That destiny is looking out for you? I’ve
seen enough in my time and have lived in spite of

"it all because something wants me here. Would you
consider yourselves lucky?”

TRAVIS, SAM and TALIESIN: Yes.

MATT: “Good. Then let’s gamble.”

MARISHA: Then what?

MATT: Then let’s gamble.

MARISHA: Oh. (laughs)

TRAVIS: Are you writing that down?

SAM: Let’s gamble.

MATT: “I want to know how lucky my investments
are. Gambit of Ord? Who wishes to face me in this?

"Who feels the luckiest of your band?”

TRAVIS: Shit. Where’s the fucking luck of Jester?

MARISHA: I know. She’s at home.

SAM: I watched her play last time, I could do– I
don’t– (stutters)

TRAVIS: I could as well.

SAM: Why don’t you do it? I’ll just drink– I need
just a little loosener.

TRAVIS: All right. I feel lucky.

MATT: “All right. Great. One pass. 50 gold buy-in.
If I win, you’re mine. If you win, then we can do business.”

TRAVIS: Deal.

MATT: “All right.” He goes and pulls, beneath the
table, a satchel of gold. Pulls out a handful of

gold and plops it on the table. You watch on the
side as the creepy gnomish figure that was hanging

from the balcony earlier leaps down, (creepy
chuckling) comes up and he pulls out a set of

cards and is shuffling them in his hand as he
steps around the side. He’s now flanking the right

side of The Gentleman, so you have the large
goliath on one side, the small, creepy gnome on

the other, shuffling the cards. Hands the deck to
The Gentleman, does one final cut, sets it down.

“So what’s your name?”

TRAVIS: Fjord.

MATT: “Fjord. Let us deal.” Did you put 50 gold on
the table?

TRAVIS: No. Now I do.

TALIESIN: There was nothing fishy in the card
shuffle, in the cut, was there?

MATT: Make an insight check.

TRAVIS: Ooh, get ‘em!

TALIESIN: Let’s do it. 12.

MATT: Seemed to be above board.

MARISHA: I’m going to keep an eye on the deal as
well.

MATT: Okay. The first cards are dealt out for the
first round. This is Gambit of Ord. This is

different from The Crick-Queen’s Call. This is a
Marquesian card game. Roll a d8, but keep it

hidden to yourself. All right. “So now, I’m going
to go ahead and raise another 50 gold.” (clinking)

Onto the table.

TRAVIS: My goodness, this is getting expensive
quite fast.

MATT: “Well, we deal with quite a large amount of
business.”

TRAVIS: (yawning) 50 gold.

MATT: So you put another 50 gold?

TRAVIS: Mm-hmm.

MATT: All right. Go ahead and roll a d6, and keep
that secret alongside that die. “Do you wish to raise?”

TRAVIS: You first.

MATT: “I raised first last time. I’m offering you
the chance to raise if you’d like.”

TRAVIS: Funny how that works. No, I’m good where I
am.

MATT: “Interesting. I’ll raise another 50 gold.”

SAM: Oh god.

TRAVIS: Sounds good. 50 it is.

MATT: Go ahead and roll a d4. He’s holding his
cards in his hand, looks across at you, looks all

throughout the room. “Well, Fjord, looks like it’s
time to call.”

TRAVIS: What, we’re not going to bet again?

(silence)

MATT: Puts another 100 gold on the table.

TRAVIS: Let’s make it 150.

MATT: (laughs) “Very well.”

TRAVIS: (mutters) That’s all the money I have.

SAM: Have we seen anything suspicious from the
deals, or the–

LIAM: (as Jester) Jester wants you to know that
from home she is watching The Gentleman and making

sure he is not cheating.

MATT: Make an insight check for Jester, and you
make an insight check as well, since you were both

keeping a close eye on that.

LIAM: Oh, she rolled really well. What’s her
modifier, added to an 18?

SAM: Plus four.

LIAM: Oh, 22.

MATT: 22? Actually, there has been no weirdness
with the cards. This is a straight test of luck.

LIAM: (as Jester) Oh, this man has the Luck feat.

MATT: Yeah, you don’t see anything, nothing that
catches you off.

MARISHA: Yeah, I rolled less than Jester.

MATT: So, we’re now at a pot of 150 times two, 50
times two, so 600 gold, I believe, right? 50, 50,

50, and the 150.

TRAVIS: (counting) So 500.

SAM: Did you start with 50, though?

MATT: We started with 50, and then we raised 50,
and then raised 50, so that was 150. So it’s 600

on the table.

TRAVIS: I can do math.

MATT: 300 from each of them. “All right.” He
presents the dice that he had rolled, or the cards

that he had found, which is a five, a four, and a
one. A grand total of ten.

MARISHA: Oh my god, come on, Fjord.

TRAVIS: A seven, a five, and a three.

(cheering)

MARISHA: Oh my god.

SAM: That’s the first thing we’ve ever won.

(laughter)

MATT: As soon as you reveal the cards there’s a
(gasp). A gasp in the room and The Gentleman, his

muscles tense for a second and he goes, (laughs)
“Well-played and well earned! Take the coin, it’s yours.”

TRAVIS: Thank you. Nice hand.

MATT: “Good to know that we have luck on your side
as well. That’s very important to me with people I

"do business with. So (clears throat) you have some
balls throwing down that change and going into a

"game with me, I like that. So what can our many
gifts and my associates present to you? What are

"your strengths? What are your skills? I’ve heard
you’ve done some deeds. I’ve heard you killed some

"terrible creature in the sewers, is that
correct?”

SAM: We did. Yes. We fought and killed a giant
spider of sorts.

MATT: “Right, which helped tremendously because we
use the sewers quite often. That had become an

"issue with some of our transference in the
subterranean sewers of the city. And

"unfortunately, the underworks themselves have been
a bit clogged as of late. So thank you for that.

"And one of our compatriots–” and he points up to
one of the balconies on the side, and you can see,

behind the individual that had the rifle, you see
Kara, the half-elf.

MARISHA: Oh, I was going to ask for her.

MATT: Who’s stepping forward, ever so slightly.
And says, “One of our compatriots has kept us up

"to speed about your infiltrations. I have to say,
I’m impressed.”

LIAM: Ja, then you probably know we are not the
best you’re going to find, but we are up and comers.

MATT: “Not too bad.”

TRAVIS: Very versatile I’d have to say though.
Balanced.

LIAM: Good skill set.

TALIESIN: High profile, but low profile.

MATT: “Well, we are a company that specializes in
the completion of the tasks and trading of things.

"Perhaps not the most legal. Things that are
restricted by the empire. That means our skills

"are best through speed, subterfuge, darkness. We
don’t have the best, aside for muscle besides

"from, well (laughs) I do keep Sorah by my side,
just in case.”

SAM: Is that the goliath?

MATT: That is the goliath he refers to.

SAM: Sorad?

MATT: Sorah.

LIAM: (singing) Que Sorah, Sorah.

MARISHA: Wait the goliath or the ogre?

MATT and TRAVIS: The goliath.

MARISHA: The–

LIAM: The mohawk lady.

MARISHA: Okay.

SAM: We’re very strong.

MATT: “Very good.”

SAM: As you can see, Yasha is very strong.

MATT: “Well, you’ve caused enough chaos in the
Tri-Spire. You brought down one of the more

"corrupt, though strangely uncorruptible from our
end, politicians we’ve seen. And from what I hear,

"Lord Sutan is already in chains.” (chuckles)

SAM: (quickly) We don’t know anything about that.
We had nothing to do with it.

TRAVIS: Nott, I think–

TALIESIN: She’s quick to toe the party line.

TRAVIS: Yeah.

MATT: “That’s fine. We’ll see how long Sutan stays
in there, he has his ways. Depending on how strong

"a case you’ve left behind, and a little finagling
on our end, if our partnership grows mutually

"beneficial, perhaps we could push that over the
edge for him, and keep him away for quite some

"time. Now apparently I’ve also heard they’re still
seeking the murderers of the High-Richter.

"Particularly a purple-skinned tiefling who was
spotted not far from the home that night, with

"rather ostentatious clothing. As well as a
wandering dark-skinned youth, a woman with

"physical capability. So that doesn’t bode well for
you, does it?”

MARISHA: Sucks being in the wrong place at the
wrong time.

MATT: “Well, as seeing as how we’re friends
now, I can say that I could probably make this

"investigation go away.”

MARISHA: Is this an investigation that you caused
to begin with?

MATT: (laughs) “No, this is an investigation that
you caused.”

MARISHA: Doing your bidding.

MATT: “No.”

MARISHA: Through one of your associates.

MATT: “My associate was making sure that the
events would transpire in our favor. But

"nevertheless, we were not the orchestrators of The
Knights of Requital.”

LIAM: Let’s assume this is not a gift you are
offering, what is it that you are looking for in return?

MATT: “Oh, well, many gifts come once we’ve
established a partnership. We become friends now,

"and I like friendship. That’s great; that’s fine.
But I deal in trade mostly. So I would like a

"favor in kind.” He leans forwards a bit, and you
can see some of the condensation slowly dripping

down the side of the face. Making a few spots on
the table.

SAM: I’ll offer him a napkin.

MATT: As you hold a napkin out, the eyes catch you
for a second. The head turns, confused for a second.

TALIESIN: Just–

(laughter)

TALIESIN: Great thought, not now. Good thought.

SAM: He seems like he needs–

TALIESIN: (shushing)

SAM: He’s schvitzing. I mean it’s not even humid
in here. (whispering) He’s got a problem.

MATT: “About a mile out of the underworks, beneath
the city. Down the underground river pass that our

"shipments to the Ounterloch and Berleben pass
through, one of my men noticed a strange wall

"uncovered by time. We sent a team of our best
infiltrators to see what this was about. Within, a

"purple light, and the promise of ancient spoils
seemed to peek from within. Some sort of abandoned

"research facility from ages past. Well my
curiosity got the better of me. So we sent the

"team inward to seek it out. But amongst these few
gold-laden objects that enticed my men– they are

"a superstitious lot– and upon being beset by
series of phantom globes they fled and collapsed

"the entrance behind them.” You see him glare past
you and hear the shifting of a few pieces of armor

as three individuals avert their gaze. (sighs)
“So those fucks have failed. I would like you to

"return to that site for me. Find a way in. Inquire
within. Seek and seeing as how you are so good at

"eliminating monstrous beasts, clearing the space
of any dangers, hostile creatures. Return with any

"of your findings. Do this for me and I will see
that the scent is thrown off you permanently. I’ll

"even let you keep some of the spoils.”

TRAVIS: This is most intriguing. I hope we would
be able to interview your previous compatriots.

We’d like to know what they saw before, what we
might expect.

MATT: “Of course. By all means. Do we have a
deal?”

TRAVIS: To clear our name here in Zadash?

SAM: How do we know that you can clear our name?
We’ve proven to you that we’re lucky. You know our

reputation. We don’t know anything about you.

MATT: “Let’s say I’ve lived and worked a solid 15
years orchestrating the seedy underbelly of this

"entire city. I’ve never been caught, I’ve never
been arrested, and I thrive on a pile of gold and

"riches you can only begin to imagine.”

TALIESIN: I’m beginning to imagine it right now,
actually.

MATT: “Good.”

TALIESIN: That’s very nice.

LIAM: Insight check.

MATT: Make an insight check.

MARISHA: I bet he edubates on that pile of gold.

(laughter)

TALIESIN: That is certainly one to grow on.

LIAM: Not good enough. That’s a twelve.

MATT: I mean, he’s a shifty individual being by
nature. But it’s hard to get a sense of whether or

not he would be trying to lie.

LIAM: Yeah. He’s sweating, he must be nervous.

SAM: If I may, we passed a test for you. Would you
pass one for us?

MATT: (laughs) “Little one, (laughs) you intrigue
me. Young green-skin, so overtly walking amongst

"the nobles above, and yet you’ve kept your throat.
That says a lot about you. Yes, please tell me,

"what would this trial be, you would ask of The
Gentleman?”

SAM: May I have three of those vials? Just the
empty ones.

MATT: “Cree.” Fumbles in the pouch and brings out
three of the empty glass vials, and hands them

over to you.

SAM: If I were to fill two of these vials with
ordinary alcohol and one with something else,

would you be able to tell which is which? With
your discerning eye and your years of experience?

MATT: “Hmm. Certainly, I feel confident.”

MARISHA: Take the Pepsi challenge.

SAM: I’ll take out my shitty flask, as my good one
is gone. Fill two vials with alcohol and then take

out my vial of acid and pour it into the third.
Are they reasonably the same colorish?

MATT: Reasonably. I’d say the alcohol is a bit
more brackish. The acid itself is a little more

translucent, but you could possibly add a little
bit of alcohol to it.

SAM: All right, I’ll take a little splash of
alcohol and some darker stuff and mix it around.

MATT: You’re an alchemist, you’ve dealt with
varying chemicals. So I’d say, given a moment, you

could go ahead and match it fairly close, sure.

SAM: All right, this one is the acid; these two
are booze. And now I will try to (rapid movement)–

TALIESIN: Doesn’t actually switch hands, you just
do this a lot.

LIAM: Never mess with a goblin when death is on
the line!

MATT: Make a sleight of hand check versus his
perception.

TRAVIS: You’re going to kill The Gentleman.

SAM: 15.

MATT: 15 total?

SAM: Yes.

MATT: All right, you present the vials.

SAM: If you die, I’m sorry.

MATT: (chuckles) “This one is alcohol. This one is
alcohol. This one is acid.” And takes the acid

from your grasp and uncorks it and drinks it.

SAM: Ooh shit, that’s baller!

MATT: So roll the damage for your acid.

MARISHA: Some Inigo Montoya shit.

SAM: I don’t know what to roll. It’s 1d6 or
something. What do I– I got to look.

MATT: It should be on your break down of your–

SAM: It’s here. Acid vial.

ASHLEY: He’s awesome.

MATT: I have it here actually.

SAM: 2d6.

MATT: So yeah, roll 2d6.

TALIESIN: That is so baller. Oh my god.

SAM: 11.

MATT: 11. All right, so he (slight cough)
(grunts) downs it, but it doesn’t seem to have as

much of an effect on him. It looks like it hurt,
and he takes it. The muscles tense a bit, the face

twitches as it goes down and it burns. But then he
takes the vial and corks it again, rolls it across

the table. (coughs) “Does that satisfy your
inquiry?”

SAM: (gulp) (gulp) Yep, yeah, that’s good. That
was impressive. I mean, you pass the test, sir.

MATT: (chuckles) “Good, good. I like it.”

TALIESIN: I will say the only thing that I can
think of that I would want, not even necessarily

addend to this contract, if we are going to do
this to you; I’m looking to stay on the down low

in general. If we can agree, even my presence in
this city necessarily is, as far as it’s

concerned, is none of anybody’s concern outside
this bar. I would be forever grateful.

MATT: “We deal well in secrecy, my friend.”

TALIESIN: I figured you would.

MATT: “Lucien, was it?”

TALIESIN: Sometimes.

MATT: (chuckles) “Very well.”

TRAVIS: Sir, I couldn’t help but hear that this is
about a mile outside of the city. Is that correct?

MATT: “Correct.”

TRAVIS: Are you operating on any sort of a
timeline? Might we have a little bit of lenience

with how quickly we get this dealt with?

MATT: “The sooner the better, because we can begin
opening that line. We’ve now two weeks and three

"shipments lost.”

TRAVIS: I’ve just had a thought, actually, if you
could help us at the same time, we’re trying to

get a friend of ours out of the city. And (coughs)
recent events seem to have clogged up most entries

and exits. We have a friend, Horris, that needs to
find his way to a safe spot.

MARISHA: Kara knows him, real well.

MATT: “Right, this would be Dolan’s partner,
yes?”

TRAVIS: Indeed.

MATT: “Hmm.”

TRAVIS: Discretion is appreciated.

MATT: “We specialize in discretion and specialize
in smuggling. And specialize in people.”

TRAVIS: Figured you might.

MATT: “So you do this deed, we’ll consider it part
of your gift.”

TRAVIS: Outstanding. I think we have a deal, do we
not?

MARISHA: Yeah.

LIAM: I find all of this very agreeable.

MATT: “Good, very good, quiet one. Now we have
access to the tunnels. Of course we’ll have to

"blindfold you to bring you through the underworks
to the tunnel that leads to this underground

"river, when you decide to leave. Just because
there’s a lot of secrets down here, and we’re

"still building our trust. But come back in
whenever you’re ready. We’ll be happy to escort

"you and send you on your way.”

TRAVIS: Outstanding.

ASHLEY: How long do you keep our blood for?

MATT: “Oh, as long as we have our arrangements.”

ASHLEY: But we get it back when we’re done? Or we
decide not to work with you anymore?

MATT: “If you’ve proven yourself trustworthy
enough, in the long term, perhaps. But understand

"that this is just a precaution. Who’s to know?
Perhaps things go sour in a few months. I want to

"make sure you don’t double cross me and send the
guard down.”

MARISHA: Does it look like he’s speaking from
experience? He’s a little twitchy.

MATT: Make an insight check.

MARISHA: (grumbling) 14.

MATT: It’s more that he’s lived this long by being
careful. And when a bunch of strangers find this

secret pass into his lair, he wants to be damn
well sure that he knows where to find you if need be.

ASHLEY: Okay.

TRAVIS and ASHLEY: Fair enough.

TALIESIN: Remember, the name Lucien doesn’t leave
this bar. Outside, I never want to hear it uttered.

MATT: “I don’t know who any of you are outside
this bar.”

TALIESIN: Brilliant.

MATT: “Don’t worry. Anyway,” and he throws his
feet back up on the table . “Drinks are on me,

"until you make your leave.”

TRAVIS: Fantastic! Nott, pace yourself now, you
hear?

SAM: (growling) (nervous humming)

TALIESIN: Quality, not quantity.

TRAVIS: Is that goliath wielding any sort of
visible weapon?

MATT: At the moment, it does not appear there’s a
weapon immediately on the goliath, but as you look

behind, in the corner right behind the chair where
The Gentleman sits, there looks to be one

hefty-ass maul. A giant chunk of solid metal with
a long handle on it that is resting against the stone.

TRAVIS: Ogre and the goliath mauls each. Fuck.

MATT: They like to break things.

MARISHA: Who were the two guys that said that they
passed out trying to get away from the creepy,

ancient facility?

TRAVIS: Oh yeah, they were armored behind us?

MATT: Yeah, there’s three guys. There’s the bar in
the chamber. Next to that, to the right of the

actual bar, there’s a doorway that opens up into a
storeroom. It’s underneath the top balcony.

Underneath the balcony, right next to where the
ogre is posting watch in the center of the tavern,

the three of them are sitting off to the side,
looking uncomfortable. They were sitting earlier,

and since all of this happened they stood to
attention and haven’t found a comfortable moment

to sit down.

MARISHA: Just shifty, rogue-y underbelly types?

MATT: Yeah. You look over and you see two of them
appear to be human. Relatively young, probably mid

to late 20s. Scruffy-looking. One of them has a
darker, fro-y hair that’s unkempt and covering

part of his face. The other one has very short
cut hair, dark complexion, brown red. They’re

both wearing darker leathers and cloaks that are
thrown over one shoulder. They’re holding tankards

in their hand and they’re both talking amongst
each other while keeping an eye on you.

TRAVIS: That group looks like your type. Feel like
making friends?

MARISHA: My favorite pastime.

MATT: The third one appears to be a halfling
female who is sitting in a corner, quietly

sipping out of the tankard and looking nervously
around.

MARISHA: Want to accompany me?

TRAVIS: I would love to.

MARISHA: Let’s go.

MATT: Just the two of you approaching?

MARISHA: Sure. Anyone else wants to join.

TALIESIN: I’m taking a long look at Cree and I
want to see if I see any of the things that I

expect to see.

TRAVIS: What do you expect to see there, T?

SAM: You know. Dander.

TALIESIN: I want to see if there’s any markings
or anything otherwise that I would expect to see.

MATT: Oh. Make a perception check.

TALIESIN: All right.

SAM: Why are you locking your iPad between every
move?

TALIESIN: Because it’s better that way. Perception
check. Wow, that’s a terrible roll. That’s a five.

MATT: A fur-covered tabaxi, it’s hard to make any
details out beyond the fur, unfortunately.

TALIESIN: All right. That’s fair.

MATT: The two of you approach the corner. Kara is
watching you as you step past, and steps back on

the balcony, out of sight.

MARISHA: I give her a little (clicks tongue)
when I walk by.

MATT: She goes–

MARISHA: Deal with that later.

TRAVIS: Yeah, I was going to say the same thing.

MATT: As you approach the two gentlemen and the
female halfling, they just watch you. They don’t

engage you verbally at all, they just keep an
eye.

MARISHA: I grab one of the half-drinken beers from
someone else’s table and set it down and be like,

here you go. I got this for you.

LIAM: That was mine.

(laughter)

MATT: He takes it. The guy with the larger curly
hair takes it and pours it into his own and sets

it back down. “Thank you.”

MARISHA: Heard you guys got all heebie jeebie and
passed out in your last little mission.

MATT: “Well–” and the other guy elbows him and
he’s like, (whispering) “Shut up!”

MARISHA: No, that’s cool! We’re here to clean up
y'all’s shit.

MATT: “Look, we signed up for this to make quick
money. We’re good at moving quickly. We’re good at

"seeing what’s worthwhile. We’re good at picking
things out. We’re not good at dealing with spooky

"fucking undead ghost things, okay? We went in, we
went through this path. We found a crack in the

"wall. We kicked it down. We went inside. There was
a staircase. Went up and down. Went downstairs, it

"seemed empty. It was confusing. We didn’t see
anything of interest. Went upstairs the

"staircase– the little spiral staircase– and
there was a much larger chamber. We started

"looking around for anything worthwhile. It looked
like it got picked clean long ago. Dust

"everywhere. The more we began to look, there was
this cold temperature in the room, and eventually

"these little lights began to come out of the wall.
At first, we were curious by them. One of them got

"really close to Therad over there. He suddenly
shocked in a serious jolt.” And you see him on the

back, looking a bit spooked, recalling the story.
He goes, “We knew then, these– whatever the fuck these

"things were– they weren’t friends of ours. So we got
our shit and we ran. We had a small explosive, so

"we threw it behind us to collapse the wall, hoping
that at least it would slow them down. We

"realized, in hindsight, that it was pretty stupid
because, if they were spectral enough to come out

"of the walls, they still could have followed us.
We got up the river from there. We got our boats

"and made our way back.”

TRAVIS: Let me get this straight. A bunch of
fucking floating lights came out of the wall, gave

your boy a little static shock, and you ran?

MATT: They both look at each other and look at the
halfling. The halfling’s like, “I wasn’t going to

"stay behind!”

TRAVIS: Yeah. Well, they’re calling in the big
leaguers now, so we’ll take it from here. Your way

up and down those stairs you mentioned, you get
tripped up along the way, or was it just easy sailing?

MARISHA: Any traps?

MATT: “We didn’t go into the bottom chamber. That
looked ominous enough. We stuck to the top one.”

MARISHA: What?

TRAVIS: What about it was ominous?

MATT: “It’s just a big octagonal dome chamber.
Had this faint purple-ish glow on the inside– ”

MARISHA: Are you afraid of geometry? I don’t–

TRAVIS: Yeah. Scared of school.

MARISHA: Yeah, sure.

TRAVIS: Yeah. Old terrors.

MATT: “Look, you can come by and sass me all you
fucking want. I’ve been here for two years. You

"newcomers walk in here and think you’re all tough
shit! You think it’s so great? Go! Go in there!

"Come back!”

SAM: Trying to throw it in the garbage, but it hit
your balloon.

MARISHA: I saw the whole–

LIAM: Still a game.

MATT: “You think you’re tough shit? You go take
care of it.”

TRAVIS: I appreciate your passion. I don’t think
you’re in great favor in this room, at the moment.

You see that really tall woman over there with
that big greatsword on her back? She doesn’t

appreciate when people talk to us like that.

MATT: Make an intimidation check.

ASHLEY: Do I see him point at me?

LIAM: Flex.

TRAVIS: 13.

MATT: 13?

TRAVIS: No, 15. Sorry.

MATT: 15. He’s looking over at you. You can see
him swallowing hard.

ASHLEY: I put my hand on my hilt and I pull it out
a little bit.

MATT: “Hey, no, I understand that. That’s great.
Looks like you guys are much more well-equipped

"for this shit than we are. Look, I’m not saying
we’re better than you. We’re better at some

"things. You’re better at others. That’s why
they’re sending you in, because we can’t fight

"fucking ghosts. You go for it!”

MARISHA: We’re just giving you a hard time, man.
It’s fun. The whole time this was happening, I was

rubbing my feet against the ground, building
up a static shock.

MATT: It’s stone, but sure.

(laughter)

MARISHA: Okay, rubbing against Fjord. Like this.

TRAVIS: My shag armor.

MARISHA: Just waiting for it. All right, thank you
so much, man.

MATT: “All right.”

MARISHA: All right, good. (laughter) Sorry, can’t
help it.

TRAVIS: Did you three have a name?

LIAM: The Mighty Drei.

TRAVIS: Don’t be ashamed if you don’t.

MATT: The guy who’s talking to you says, “That’s
Hannah there. I’m Louis.” He pauses for a moment,

shakes your hand. “Now go get this thing.”

TRAVIS: Don’t worry. We’ll clean it up for you.
Enjoy your drinks. Going to join the others.

TALIESIN: Yasha. Do I deal with this or do I not
deal with this?

ASHLEY: I think you should deal with this.

TALIESIN: I don’t want to deal with this.

ASHLEY: Does any of this sound familiar to you
from the past?

TALIESIN: I hate this. I’m going to stand up, and
walk over to Cree.

MATT: Okay. Cree is still standing by the bar with
the satchel on. As you stand up and start

approaching, she smiles.

TALIESIN: A lifetime ago.

MATT: “Indeed. I can tell you it’s so good to see
you.”

TALIESIN: I have a weird question, and I apologize
for it. The spell I used to get away, it– I

wasn’t there for as long as you thought I was. I
missed how everything ended in the end. I hate to

ask, but I was long gone before anything really
started to go down. How did everything end? Can

you just– I’ll explain why in a moment.

MATT: “Well, you had acquired the tome with the
ritual spell that you required to attempt to reach

"the city. That lady– I don’t remember her name.
The spell slinger from the capital. She came and

"oversaw and performed the ritual for you. I don’t
trust those folk, but I trust you, and if you

"trusted, than that was enough for me. You gave us
a speech. We had a fine meal. We all got ready

"there in the forest.”

TALIESIN: That’s where I lost you, then.

MATT: “She said it would be hard for us to tell
whether or not it worked at first, but we went and

"checked, and you were not breathing. For a good
hour, you were not breathing and you had gone

"cold. We knew then that– that we had lost you. We
checked, and I’m very attuned to vitals, as you

"know. There was no heartbeat. So we waited longer.
The sun rose, and nothing. So, as you told us, if

"anything were to go wrong, we had to get rid of
any sign, any trace. So, not far from the Tomb

"Taker hideout, we buried you and we went our
separate ways. She took the tome, the mage woman,

"it was part of the arrangement you had with her.”

TALIESIN: I’m going to have to find her again at
some point. The reason I’ve stayed quiet– It was

never going to work. Somebody was working against
me. I don’t know who, but I can’t trust anyone. I

saw how you reacted to seeing me and it was– I’m
willing to believe it wasn’t you who turned. But

it could have been her, but it could have been one
of us. That’s why I need you to keep it quiet. Please.

MATT: Make a deception check. You’re starting to
get in deep into this now.

TRAVIS: Deception check?

TALIESIN: 13.

SAM: Can I wander over and see if I can overhear
anything?

MATT: Make a perception check.

SAM: 12.

MATT: You start wandering over, but there’s too
much noise and general din in the chamber around

you to make anything out.

TALIESIN: There will come a moment when I can tell
you everything, but… It’s so complicated. Please

just keep it quiet for now.

MATT: “Of course.”

TALIESIN: Until I know that everyone’s going to
react the way that you did to seeing me.

MATT: “Right, of course, Lucien.”

TALIESIN: I will tell you everything eventually.

MATT: “Please, please do.”

TALIESIN: I give a hug.

MATT: There’s a moment pause, and then Cree takes
in the hug too.

TALIESIN: It’s been too long.

MATT: There’s a faint purr in the ear, and then
you hear the voice whisper, “It’s good to see you.”

TALIESIN: I’m sorry for everything. And I give the
pat, and head back to the table.

MATT: “Me too.” As you walk away.

LIAM: While that conversation happens. Can I speak
to you? Just for a second?

TRAVIS: Of course.

LIAM: That was a princely sum you just wagered
with there.

TRAVIS: Yeah. Good thing I won, huh?

LIAM: Yes, it is. That wouldn’t have, by any
chance, have been recompense for everything we did

the other night? Or are you rolling in it?

TRAVIS: Am I rolling in it?

LIAM: Yeah, I’m wondering if you just wagered
the party’s funds. On a very calculated risk.

TRAVIS: Oh. No, I was actually only gambling my
funds.

LIAM: So you come with funds on you.

TRAVIS: Yeah.

LIAM: Do you know, I would be all right if you
had? I am a fan of calculated risks.

TRAVIS: Are you?

LIAM: Yeah. But it was just, you know– You’re
flush. I understand.

TRAVIS: At the moment.

LIAM: Insight check.

MATT: Make an insight check.

LIAM: 17.

TRAVIS: I’m telling the truth. I hadn’t even divvied
up that amount from Dolan and everybody else.

MATT: Yeah. Seems forthright.

LIAM: All right.

TRAVIS: Good to know. Calculated risks. I’ll keep
that in mind. I thought you liked to play things

close to the chest.

LIAM: If the reward is good and it’s not stupid.

TRAVIS: Sometimes you got to get a little stupid,
though.

LIAM: Maybe. Okay.

TALIESIN: I’m going to walk over with a new round
of drinks. Here, drink this. I’m told they’re stupid. Ugh.

MARISHA: Molly, you have– Sorry, Lucien.

TRAVIS: No, that’s not it either.

MARISHA: Sorry, Non–Nongatek.

TALIESIN: Lucien for the moment. We’ll talk about
it later.

ASHLEY: Would you like us to call you Lucien or do
you want us to call you Molly?

TALIESIN: In here, we’re Lucien.

LIAM: How many names are there? Is it over ten or
under?

TALIESIN: Let’s have that conversation somewhere
else. I don’t know who’s listening here.

MARISHA: She seemed real into you, but not in an
into you like “I want to tap that” kind of into

you, but in an “I’ve watched you walk on water”
type of into you.

TALIESIN: Yeah, that was a weird amount of into
you, wasn’t it?

MARISHA: Yeah.

TRAVIS: Can you change that alcohol into wine?

TALIESIN: I’m going to cut my finger a bit and
bleed into it.

LIAM: With one of your long fingernails?

MARISHA: Holy shit. You know, to a dumbass, that
actually is convincing.

TRAVIS: It’s alcohol one way or the other. I’ll
fucking drink.

TALIESIN: Is it wine?

MATT: No, it’s bloody water. It’s water with a
hint of iron aftertaste.

TALIESIN: Worth a try.

LIAM: Write what you know, Taliesin.

TRAVIS: Molly– Excuse me, Lucien.

MARISHA: Nantucket.

TRAVIS: How many others around here might we
expect to have that same reaction towards you?

TALIESIN: We will have this conversation outside
this bar.

MARISHA: This is basically Taliesin at Ren Faire.

TRAVIS: Yeah!

TRAVIS and MARISHA: Lord Taliesin!

LIAM: Taliesin, there’s tabaxis coming out of every
stall. What the hell, man?

TALIESIN: Lucien’s not going to answer any
questions. Molly will answer every question you

have later.

SAM: If you’re not going to answer any questions,
can we please direct some to Yasha over here?

TALIESIN: Thank you for coming back, I’ve missed
you.

SAM: Where were you? Where’d you go? Why did you
leave?

ASHLEY: Sometimes I have things to do, I barely
know you guys, so sorry if I leave!

TALIESIN: Why do you need to know so many things?

TRAVIS: You’re not afraid of inclement weather or
anything, are you? It’d been real fair, that

storm rolled in, and poof, you were fucking gone.

SAM: She left us before we were ambushed in
Alfield, and when she left us this time, we almost

died in this plot to overthrow the empire, or
whatever it was with Crick soldiers. Maybe it’s

related!

ASHLEY: Pretty shit luck for you, then. That has
nothing to do with me.

MARISHA: I respect a woman who can handle her
business on her own personal time.

ASHLEY: Thank you very much, Beau. Thank you.
Sometimes I need to leave. Plus, I barely know you guys.

TALIESIN: They’re not used to you yet.

LIAM: That is true. Do you think you will be able
to travel with us for a little while, perhaps?

MARISHA: Yeah, get to know us?

TALIESIN: I could use a hand for a bit.

ASHLEY: We’ll see.

TALIESIN: I’d owe you one.

TRAVIS: Did you handle what you needed to handle?

ASHLEY: I think I did. I think I’m looking for
answers for something, and I don’t know if I

received any more, but I’m still looking.

SAM: If you told us what it was, we could help
you.

ASHLEY: I don’t know if you can.

LIAM: No pressure, at all, but it is nice to have
some muscle around.

SAM: Lots of pressure! Maximum amount of
pressure!

ASHLEY: Thank you, Nott. I’ll stick around and
offer my strength as much as I can.

LIAM: She is just joshing you.

SAM: I am not!

TALIESIN: She is definitely not joshing.

TRAVIS: I make sure Nott’s drink is full all the
time.

(laughter)

TRAVIS: Can I look around this unsavory place?
There are no faces that I recognize, right?

MATT: Glancing around, no. Other than Kara, who
you had spoken with previously, nobody else

catches your attention.

MARISHA: What is she doing right now? She still
watching us?

MATT: No, she’s not watching you. She’s receded
into the top balcony into a chamber behind.

SAM: It seemed like the Gentleman– who’s very
impressive, by the way– knows a lot about stuff,

including the fact that we were involved in a plot
to frame the Sutan fellow.

MARISHA: He knows Kara pretty well.

SAM: Do you think he would know if the Xhorhas
invasion at the same time as our little plan was a

bigger conspiracy? Were we set up?

TALIESIN: Why would we be set up?

SAM: I don’t know, but it seems coinky-dinky that
we were there on a night when towers were

exploding.

MARISHA: I think we should talk to Kara. I’ve been
playing hard to get, waiting to see if she mingles

around to us.

SAM: You’re so coy.

TRAVIS: I think Kara’s the way to go. We start
asking him questions about something that big,

maybe he won’t like us poking our nose around.

TALIESIN: We’ll check, but shit happens, and
you’ve got to be doing something when shit

happens. We just happened to be doing something.

TRAVIS: When shit happened.

TALIESIN: It’s hardly a coincidence.

ASHLEY: You guys are going to Xhorhas?

TRAVIS: No. There was a bit of a beatdown the
other night in the Tri-Spire. One of the towers

was attacked.

MARISHA: Oh yeah. When did you get in town?

ASHLEY: I saw that.

TRAVIS and MARISHA: You were here?

ASHLEY: I was here. I’ve been here the whole
time.

MARISHA: What were you up to?

ASHLEY: I was trying to figure some shit out.

SAM: What was it?!

TALIESIN: What we commonly referred to in the
circus as “Yasha-ing.”

TRAVIS: Oh, Yasha-ing.

ASHLEY: I like to get away from things sometimes.

LIAM: We have been getting our hands dirty, a
little bit. Are you sure you want to get your

hands dirty with us?

ASHLEY: That’s all I’d like to do.

LIAM: That’s direct.

TALIESIN: It’s a sight to behold.

TRAVIS: You want to go talk to Kara before we get
out of here?

ASHLEY: Wait, what was the Xhorhas bit?

SAM: Oh, Xhorhas assassins tried to steal a box of
some sort that was a weapon of mass destruction or

a portal to another dimension or some sort of
fount of energy that powers their race, we have no

idea, but they stole it, we encountered them in
the sewers, we did not kill the Xhorhas assassin,

but he was killed shortly thereafter and we stole
his magical dodecahedron.

TALIESIN: You said that in this bar.

LIAM: (as Jester) Technically we stole it from the
crownsguard because he took it away, so we stole

it later.

TALIESIN: Let’s not say anything in here that we
wouldn’t want to be circulated.

SAM: All you need to know is the people from
Xhorhas are dead now. Do you know people from

Xhorhas?

ASHLEY: I’m from Xhorhas.

MARISHA: What?!

SAM: Who are you?

TALIESIN: Wait, is that a beer?

SAM: Yes.

ASHLEY: Probably not where they were from.

SAM: You’re a Cr– Can I say Crick? Is that okay?
Do I have to be a Crick to say it?

TALIESIN: She’s not a Crick.

LIAM: Depends on who you’re talking to.

ASHLEY: I don’t think I’m where they’re from. I’m
more southern parts of Xhorhas.

SAM: You’re from that part of the world?

ASHLEY: No, I don’t know exactly where they were
from. I don’t know who they are, I don’t know

anything about them.

TRAVIS: They came in trying to steal this Beacon,
this glowing beacon, which we still have, but they

were mighty upset about it.

ASHLEY: Okay.

LIAM: How long have you been in the Empire?

ASHLEY: Make sure that’s correct, actually.

MATT: That is correct.

SAM: You don’t know if you were born there or grew
up there?

ASHLEY: Yes.

LIAM: How long have you been here in the Empire?

ASHLEY: For about– I don’t know, when did I meet
you?

TALIESIN: God, was it a year and a half ago?

ASHLEY: Year and a half.

TALIESIN: Give or take. How many people are
listening in on this clearly right now?

MATT: Make a perception check.

MARISHA: I’m doing a scan, see if there’s any
wandering eyes.

TALIESIN: 14. Actually, no, 17, sorry.

MATT: 17. As is the nature of a seedy underbelly,
there are a lot of individuals who are very

interested in the newcomers that waltzed in, made
a deal with their boss, and have sat and had a

drink and are talking all sorts of business. There
are a number of folks that are slowly creeping in.

TALIESIN: Can we please stop talking in here?

LIAM: What do you mean, people are listening to
heavy metal GWAR babe, purple guy, and little

green girl in a doll mask?

TALIESIN: They are serving us free drinks, of
course they’re listening to everything we say.

Let’s retire for the evening.

SAM: Don’t we need to talk to Kara?

TALIESIN: We can come back and do this tomorrow.

SAM: No! She’s right here today!

TALIESIN: You talk to Kara, then, but no more
whatever this is.

TRAVIS: Why, Lucien? You afraid the Myriad will
hear? What’s his reaction?

MARISHA: He definitely had a thing!

TALIESIN: I am genuinely a little drunk, and
didn’t remember who the Myriad were.

TRAVIS: Do I believe him?

MATT: Make an insight check.

TRAVIS: Shit. 11.

TALIESIN: What am I doing, deception? Ten. So I
have to tell the truth? I have no idea, I’d

literally forgotten because I’m a little drunk and
I’m really preoccupied right now.

MATT: You don’t have to roll deception if you’re
not lying.

TALIESIN: I know, I was just doing it to fuck with
them.

LIAM: I’m going to have Frumpkin jump into Nott’s
lap and do the (gnawing) on her fingers to keep

her occupied.

SAM: Ah! I’ll eat you!

TALIESIN: (angry meowing)

MARISHA: We go talk to Kara.

SAM: Do you know Lucien, too?

MATT: You go through a door, and there is a
switchback stairway that leads to the upper

balcony area, and as you head up there, it looks
like there’s a weapon rack which has a bunch of

weapons set up. Kara’s currently sitting on the
edge of a bench and is sharpening the blades,

small daggers and stuff, and looks back. “Oh!
Hello.” Sets it aside. “Look, I’m sorry, I didn’t

"mean to deceive anyone, but that’s my business.”

MARISHA: So you were deceiving us.

MATT: “I was keeping some things close to my
chest, like I’m sure you do.”

TRAVIS: What’s that saying? Be careful of the toes
you step on, they might belong to the ass you got

to kiss later?

MARISHA: That’s a good one. Have to remember that
one.

MATT: “Look, I deceived no one, outside of what
you needed to know. We got our business done. I’ve

"done nothing wrong.”

MARISHA: How much of this was orchestrated from
the beginning? Were we a distraction for the

bigger picture?

MATT: “What do you mean?”

TRAVIS: The attack on the tower.

MATT: “Oh, the Crick attack on the tower? No, had
nothing to do with us. We’re not going to work

"with those savage beasts.”

MARISHA: Insight check.

MATT: Go for it.

TRAVIS: I was looking at you.

MARISHA: 21.

(cheering)

MARISHA: Bring it to me!

TRAVIS: Still need a whisper corner.

LIAM: (singing) Ashley, Ashley’s back, Ashley’s
back in the game, she’s back in the game and she’s

never going back and Blindspot is no more. Well,
maybe it is, we’re just not sure, we’re waiting to

find out.

ASHLEY: (singing) We’re waiting to find out, but
I’ll be here for a minute now. Back to the game.

MATT: “That wasn’t planned by anyone. If anything,
it might have saved our asses, because it made

"what you did small potatoes by comparison. I’m
thankful it happened, but look, those things

"continue to attack us from the eastern border, and
from what little information’s coming through,

"it’s getting worse with each passing week, so the
last thing I want to do is let any more of them

"into our backyard.”

MARISHA: All right. You won’t want to frame them
in any type of larger scheme, considering it seems

like you’re quite irritated with them?

MATT: “Look, I know my limits. I’m not some
mastermind. I want to make some coin, I want to

"work with one of my skill sets, make the boss
happy. I stay mainly within the city. I don’t want

"to deal with any bigger stuff than that. I’m just
a girl.”

TRAVIS: I’m going to ask you a question you’re
probably not going to give me the truth to. Is your

relationship with the Gentleman one of a debt or
one of convenience?

MATT: “It’s one of convenience. Keeping it short
for you, it sure beats pickpocketing in the

"streets and being beaten when I’m caught.”

TRAVIS: I hear that.

MARISHA: Interesting. How long have you been
working for the Gentleman?

MATT: “About eight years.”

MARISHA: That’s a long time.

MATT: “I worked my way up.”

MARISHA: Does he feel the same about the
Xhorhasian as you do?

MATT: “As far as I know, yeah. It’s not good for
business.”

MARISHA: You know, it’s not as difficult to rally
a society of people against another. It’s not too

hard to start a war if you really want to.

MATT: “That’s true, but– I don’t know his whole
plan, per se, but business works well when things

"are predictable. Right? And when there’s war
involved, things get real unpredictable. Emotions

"are high. The amount of armed guard and military
gets high. We’re forced to skulk in the shadows

"until it blows over. Last thing we want is for all
this to get any crazier then.”

TRAVIS: I only have one other thing. I was taken
by Dolan’s passionate message.

MATT: “Dolan’s a good man. He’s not caught up in
all this. Don’t try and mix us up in that, right.

"He doesn’t deserve it.”

TRAVIS: All right. Is some of the business that we
can expect going to go against the fair people of

this city?

MATT: “Generally, no. Most of the folks that work
with the Gentleman and that we work for are

"well-paying because they’re well-off. Some of them
aren’t the most moral, either. We don’t do

"anything that hurts the folk that don’t deserve
it. At least from what I know. We don’t kill, we

"don’t murder. We just move and sell and deal in
various goods that aren’t perfectly legal.”

MARISHA: Did Ulog and Dolan know about your
involvement with the Gentleman?

MATT: “No.”

MARISHA: All right, here’s my question. Ulog was
in against the High-Richter. That was his

motivation. Dolan wanted to get after Lord Sutan
for running him out of his practice.

MATT: “Right.”

MARISHA: What did you get out of all this?

MATT: “Well, if I have a friend that makes it high
in the political chain of the city– Dolan– and I

"have the ear of the Gentleman, that’s a mighty
powerful ally to the underworld without that ally

"knowing.”

TRAVIS: Indeed. That’s a connection worth the
trouble.

MARISHA: You’re only in it to be a middleman? No
goals or aspirations yourself?

MATT: “Well, there’s good money in being the
middleman, if this works out. To be honest, it

"sure beats having to shuffle in the shadows. I
work better in public anyway. It’s what I do for

"the Gentleman now.”

MARISHA: Yeah. You got a nice face. It’s good for
presentory purposes.

TRAVIS: “You got a nice face”?

MARISHA: She does! Look! She’s got a good face!

TRAVIS: I’m glad you found a place here. It was
good to see you again.

MATT: “You too. Sorry–”

MARISHA: That was a compliment. Did it not?

TRAVIS: If I can’t tell, you didn’t–

MARISHA: That was a compliment. All right. Guess
we’ll see you around.

MATT: “Stay safe. You know where to find me, or at
least ask about me, now. Looks like we’re in bed

"one way or the other.”

MARISHA: I mean–

TRAVIS: Leave that one alone.

MARISHA: All right. Let’s go!

TRAVIS: We head downstairs.

MATT: All right. You join up with the rest of the
crew. You guys have all gathered again. What would

you like to do?

TALIESIN: Situationally, it could be a thing–

SAM: I think they’re talking about the sword.

TALIESIN: Yeah, we’ve been talking about the
sword.

TRAVIS: Oh yeah, the one that we had for–

TALIESIN: Yeah.

SAM: Jester has it, doesn’t she?

TALIESIN and TRAVIS: Yeah.

SAM: Jester, by the way, you seriously– Your
farts have been disgusting tonight. I’ve been

sitting next to you all night , and it’s just
foul. Foul.

TRAVIS: Yeah. Like sprinkles and hard candies.
Just (dry puffing).

MATT: “That’s not me. That is just a gift from
the Traveler.”

TRAVIS: (farting) Her skirt’s like, (farting).

MATT: This is why you don’t miss a game, Laura.

ASHLEY: But she’s sick.

TRAVIS: (singing) I’m on the couch tonight!

(laughter)

LIAM: Jester, why are you smearing feces all over
your face?

TRAVIS: It’s wafting over.

MATT: Anyway.

TRAVIS: Lucien–

SAM: We can pass out the sword later, but do you
think it’s something you could use?

MATT: It a dark, graphite-colored blade
that’s hooked in places and this gradual sharp. It’s a

longsword, so it’s not the beefy thing you’re used
to.

ASHLEY: Okay.

SAM: What does she wield usually?

TRAVIS: Greatsword.

ASHLEY: Moontouched.

MATT: It is a hefty blade. What you’re used to,
this one’s a little smaller. It’s still helpful,

but it’s your call.

ASHLEY: I really saved up for the sword that I
have. I thank you guys for thinking of me, but–

SAM: Could you have it as a backup weapon or
something?

LIAM: Yeah, you could shoulder that motherfucker.

SAM: Could you dual wield?

MATT: I think you could use it with your Hexblade.
You can use it two-handed, do a d10, but that’s up

to you. It’s not as hefty or as sentimental as the
one you have.

ASHLEY: I’ll hold on to it.

TALIESIN: We’ll hold on. We’ll see if you want to
play around with it, Fjord.

LIAM: Nott, maybe you could use it. You know, for
laughs.

SAM: Sure.

MATT: It’s taller than Nott.

ASHLEY: It’s taller than Nott?

TALIESIN: Yeah. Many things are taller than Nott.

SAM: I could use it as a makeshift shelter.

LIAM: You could do the pole vault.

TALIESIN: Interesting stuff there.

ASHLEY: What do you think, Fjord?

TRAVIS: Yeah, I think it’s got some potential. Do
you mind if I hold on to it for a bit?

ASHLEY: No, by all means. I think I’m a bit
attached to my sword.

SAM: Can I just clock the tabaxi and see where
that satchel with our blood in it is? Did she

happen to put it down while she was over?

MATT: No, it is over her shoulder and by her
side.

LIAM: That’s a shame

ASHLEY: That’s a shame, because I wanted to get it
back.

TRAVIS: Nott, why don’t you ask that big ogre by
the door what her name is?

SAM: Why? Why would I do that?

TRAVIS: You have such a way with people.

SAM: I do not.

TRAVIS: Yeah, you knock down the barriers, you get
right in. Icebreaker.

SAM: People hate me.

TRAVIS: No, that’s not true at all.

LIAM: I will go with you, if you want. If you want
us to ask this–

SAM: There’s no part of this that I want! But if
you’d like to go over there, I’ll be your second.

LIAM: To the ogre?

SAM: Yeah. I’d be comfortable talking to that
little crazy gnome.

TRAVIS: Always good to make friends with the
doorman. You got to know this.

TALIESIN: That is a fair point.

SAM: All right, we can go talk to the ogre.

TRAVIS: Tell him that joke you know.

SAM: All right, sure.

LIAM: Let’s go.

SAM: Can we go by the bar, though?

LIAM: This is a people-building exercise.

MATT: To lay it out, the whole room is shaped like
an L. Here’s the far end, and this is the chamber.

You guys entered from this side, around the corner
the ogre’s right there. The bar’s up here, and

this is where the Gentleman was.

SAM: Going to swing by the bar, I need a refill.
Going to give the bartender my flask, and say:

Could you fill this entire thing up?

MATT: “Yeah, no problem. Boss said it’s fine.”

LIAM: He’s good, pouring a flask like that.

SAM: Thank you.

MATT: He has practice. It’s a little spilled. It’s
a little messy.

SAM: I don’t tip.

(laughter)

TRAVIS: Character choice!

LIAM: Important note: Laura Bailey has texted in
that she hates us all.

SAM: We’ll go over to the ogre, I guess?

LIAM: Sure. This is easy. We’re all going to die.

MATT: You approach the ogre?

LIAM: Yeah.

MATT: The ogre, who’s standing roughly ten, 11
feet tall.

LIAM: This is a guy, it is a male ogre?

MATT: It is a male ogre, wearing patchwork hides
and fur over one shoulder, large belly, rippling

muscle arms, the maul held in one hand, resting
against the chest. Deep, angry jaw that has jowls

that swing as it turns its head to look towards
you. Both the eyes are dark and beady, with a

brown iris you can barely see under the folded
brow. As you approach, it (snorts).

LIAM: I also grab Jester by the wrist and drag her
along, because she makes everyone smile, so I

bring her with. Yeah, hello. I am sorry to bother
you, but I think that we are loosely connected

through work relations now. This is my friend
Nott, this is Jester. My name is Caleb Widogast,

and we are working for the Gentleman, much like
you are. We are going to be here–

SAM: What do you call a deer with no eyes? No eye
deer!

(laughter)

TRAVIS: Come on.

MARISHA: No, that’s great.

MATT: (confused grunt)

TRAVIS: Oh no.

SAM: It didn’t work.

MATT: Literally rolled an intelligence check to
see if he got it. And did not.

LIAM: You know, we don’t want to take up too much
of your time, I was just hoping to learn two

things. One, what is your name?

MATT: “Kutha.”

LIAM: I wipe the warm breath off of my face.

TRAVIS: Kutha.

LIAM: And my second question is: do you like
working for the Gentleman?

MATT: “Yeah.”

TALIESIN: I’ve been informed by Jester that she is
now to use the Wand of Smiles.

(cheering)

TRAVIS: What is it?

(laughter)

TALIESIN: From the darkness, she strikes!

SAM: It looks so painful!

MATT: “What’s happening?” (grunting) Clawing at the
jaw, trying to pull it down.

LIAM: I will take that as a yes. I am glad we are
doing business with this gentleman.

SAM: Good to meet you.

MATT: (groaning) “You do this?!”

SAM: No, it wasn’t me! I didn’t do anything! Let’s
go!

TRAVIS: We should go.

MATT: This terrible grinning ogre, who seems
confused with the facial muscles not functioning.

TRAVIS: We go up the stairs and out.

MARISHA: You guys made friends. Good job.

TRAVIS: Kuthag? Or Kuth–

MATT: Kutha. K-U-T-H-A.

LIAM: Kutha.

MATT: Kutha. You guys make your way back up the
spiral staircase, out through the trapdoor in the

back storage room of the Evening Nip, exiting past
the bar where Clive Binz sits there waiting with

his half burn-scarred dwarven face, who gives you
a nod as you exit back into the city– now, I

believe, in the late-afternoon, near dusk– the sky
grows darker as you proceed onto the next leg of

your adventure. And that’s where we’re going to
take a break.

(cheering)

MATT: We’ll be back here in a few moments, guys.
Please stick around; we have a great little video

at 826 that I think you want to check out to let
you know about the– It’s awesome, a bunch of us

went down there and I hope helped–

LIAM: We had the loveliest time, it was a great
day; please check it out.

MATT: We get to go back again on Saturday to
finish up our campaign for those kids, it’s going

to be exciting. We have our Wyrmwood giveaway, of
course, for you folks out there. Those of you who

want to come over into Twitch chat to enter, the
code for tonight is “gentleman”– “A”, singular,

“gentleman”! Gentleman, not men. You can only
enter it once in the chat, any more than that and

you’ll be disqualified. This is good for anyone in
the United States, Canada, excluding Quebec,

unfortunately, due to crazy rules and laws. But
here you have this fancy zebrawood deck box, which

is nice material that we’re all going to be
signing and sending out, so we’ll come back from

the break with the winner. Until then, hang tight,
enjoy the break, and we’ll see you here in a few

minutes.

MARISHA: Hello, Critters! We are back at the Time
Travel Mart in Echo Park, California, which is one

of the homes of our beloved 826LA, and we’re going
to tell you about this amazing organization and

maybe play some Dungeons & Dragons? Come on, I’ll
show you around.

[funky music]

MARISHA: You all probably remember this guy, Joel,
the executive director from 826LA. Thank you so

much for having us and talking to us once again.
We’ve been doing this a few years now.

JOEL: I think this is our third or fourth time
together and I really appreciate the incredible

support you’ve given us over the years, so thank
you.

MARISHA: Yeah, aren’t the Critters such an amazing
group? We’ve heard rumors of people coming and

stopping by and volunteering, yeah?

JOEL: Yeah, they’re an incredibly generous group,
and we’ve had volunteer orientations a few times a

month, and there’s always a good ten folks who show
up, and when we ask them, “How did you hear about

"us?” they talk about your show, and it’s been a
huge help to us.

MARISHA: Oh my goodness, that warms my heart so
much. I love it. Okay, so give us a little bit of

a rundown on what 826 is, and what you guys do for
all the amazing kids that come through here.

JOEL: We’re a writing and tutoring organization.
We really want to get kids excited about writing.

We want to honor their creativity and give them a
space where they can have fun and engage with

volunteers who can listen and help guide them in
their storytelling and in their writing. We do

this after school tutoring, we do night time
tutoring and we do workshops. We also do a field

trip program, and then we also go into schools all
across Los Angeles to provide this free,

one-on-one service to kids.

MARISHA: You guys have 826 chapters all over the
country, correct?

JOEL: That’s right, we’re part of 826 National,
which is our umbrella organization out of San

Francisco. We have chapters in San Francisco, we
have one in New York, in Chicago, D.C., Michigan,

Detroit. We’re actually opening one in New Orleans
very soon.

MARISHA: (gasps) Hey, NOLA!

JOEL: NOLA. So we’re excited. We’re all very
connected and we share resources and support each

other. We’re all independent non-profits in our
cities, but we collaborate and support each other.

MARISHA: I love it so much. You guys have the Time
Travel Mart, which is amazing, if you’re ever in

Los Angeles, you have to come visit it. You have
different themes for each of those across the

nation, yeah?

JOEL: Yeah, so we have actually two Time Travel
Marts here in Los Angeles. We’ve got the one here

that we’re in Echo Park, and we have one in Mar
Vista, which is from the 1890s– this one’s the

1980s Time Travel Mart. San Francisco has a pirate
store, New York has a superhero supply store, they

sell robot supplies in Michigan.

MARISHA: (laughs) That all feeds right back into
the organization, yeah?

JOEL: Yeah. All the profit from those sales help
pay for the free services we provide to kids from

six to 18 years of age.

MARISHA: How did that even come about? How did you
guys think to do that? It’s so brilliant.

JOEL: Dave Eggers, one of the founders of the
organization, he was working with some volunteers

at our founding site in San Francisco, and when
they were taking apart the place, somebody said it

looked like the inside of a pirate ship. So they
decided to build a pirate store in the front. It

was a joke at first, but people started leaving
money at the counter. They didn’t even have a

person who would take money– people kept donating
and leaving money, so it became a concept, and all

the cities now have storefronts.

MARISHA: Now, if people want to get involved in
826LA or any of the 826’s across the country, how

is the best way to go about doing that?

JOEL: Well, you can go to our website 826la.org,
and there’s a whole section for volunteers where

you could learn about what it takes to volunteer and
you can sign up for volunteer orientation. All of

our chapters across the nation have their own
sites, so folks can visit and get involved.

MARISHA: Awesome. You don’t necessarily have to
tutor if that’s not your jam. You can do many

things, right?

JOEL: Yeah, we don’t turn any volunteers away. We
try to figure out ways to get all volunteers

involved. We need help with design, we need help
with copy editing, we have a ton of projects that

we could always use help on.

MARISHA: Amazing. All skill sets are appreciated.

JOEL: Absolutely.

MARISHA: Joel, thank you, as always, for taking
the time.

JOEL: Thank you.

MARISHA: All right, we’ll see you soon.

JOEL: See you soon.

MARISHA: All right, here’s the deal: we are
dedicating the next four weeks to our favorite

charity, 826LA. Now, for every 5000 dollars we
raise, a new incentive will be unlocked for

everyone.

TALIESIN: For a complete list of those incentives,
head on over to geekandsundry.com.

LIAM: Additionally, D&D Beyond has offered to
donate $100 for every natural one rolled by the

Mighty Nein up until June– including every
natural one rolled to date, making a positive out

of our misery.

TRAVIS: And we have an amazing community member
and Critter who has graciously offered to match

all donations up to $40,000. That means each
dollar that you donate will be doubled.

MATT: A huge thank you, of course, to our friends
at D&D Beyond, Geek and Sundry, and Wyrmwood for

being so wonderful to support 826LA and bring joy
to all of these kids. And, of course, we have to

thank you, the Critters, whose continuous care and
generosity even makes things like this possible.

So I guess it’s time, guys.

ALL: Let’s do this!

[break]

MATT: Welcome back. Great timing.

TRAVIS: They’re getting worse.

MATT: So, we have our winner for the evening for
the Wyrmwood giveaway. It is LoupRouge. LoupRouge,

congratulations. Danoba will get your information
and we’ll get that sent out to you ASAP. So

congrats! All right, bringing us back into the
game, you guys have all reassembled with a moment

of your thoughts on the outside of the Evening
Nip, just as the sun has set. The oranges and

purples of the sky have taken over with the little
bits that you can see beyond the cloud cover that

still seems to permeate the atmosphere above you.
With the recent storm mostly passed, it seems at

least the gray skies are clinging as hard as they
can. What do you wish to do?

LIAM: Sun’s on its way down, you said?

MATT: The sun has recently set.

LIAM: It has set, okay.

TRAVIS: I feel like I should divvy up that gold
that I didn’t hand out earlier.

TALIESIN: That is a very fine idea.

TRAVIS: Yeah, I’ll have to remember–

MARISHA: We want to go back to the Leaky Tap?

TRAVIS: I’ll have to remember to do that some
other day.

TALIESIN: I think that also sounds like a very
fine idea.

MARISHA: You know, that’s safe. We should also
probably check in on the dodeca-doohickey as well.

TALIESIN: That’s a fair point.

TRAVIS: Oh, right. Does Jester have that?

MATT: Jester has it, yeah, inside the backpack.

MARISHA: Oh, right, she has it. Never mind.

TRAVIS: I guess we should let Horris know that
he’ll get an escort out of town, right?

MARISHA: Yeah. He was at the Leaky Tap, right? We
left him there?

MATT: You left him at the Leaky Tap, yeah.

MARISHA: Okay, yeah. Let’s do that.

TRAVIS: Let’s do it.

MATT: So you guys head back to the Leaky Tap. You
head back to your chambers, and within the one

room, Horris has been very careful. As soon as you
open the door, Horris immediately grabs the nearby

chair and like gets ready. “Oh. You’ve returned.”

MARISHA: Going for the chair. I’m into it.

TRAVIS: Yeah, right?

MATT: “Sorry, just, I’m a little jumpy. How are
things going? How’s the search been?”

TRAVIS: It went well. I think we found suitable
passage for you out of this city. Needless to say,

without involving you too much, we’re going to
have someone take you out a secret entrance and

make sure you’re safe on your way out.

MARISHA: I hope you’re okay with being
blindfolded.

MATT: “I trust you. Yeah.”

MARISHA: Sorry. It was part of the deal.

TRAVIS: Yeah, I guess it was.

MATT: “Okay. No, that’s fine. (sighs) Thank you. I
can’t even begin to express my thanks.”

TRAVIS: I didn’t write down how much fucking gold,
didn’t I? 620.

SAM: Is Dolan gone? Already?

MARISHA: Dolan is staying. Horris is getting out
of Dodge.

SAM: Got it.

MARISHA: Horris, have you heard anything while
we’ve been gone, or have you been staying in here?

MATT: “I’ve been staying in here. I’ve been
looking out the windows. There’s been more guard

"activity in the streets. It looks like they’re
making their way inward into the city and

"beginning to inquire, at least from what I’ve
seen. That’s it. Other than that, I’ve just been

"bored and reading this book.” (chuckles)

TALIESIN: Page-turner.

MATT: “Yeah.”

TRAVIS: Any favorite parts?

MATT: “Eh, no.”

TRAVIS: Hate those. Pictures good?

MATT: “There aren’t any pictures.”

TRAVIS: What the fuck are you reading it for,
then?

MATT: (clears throat) “Anyway.”

MARISHA: (whispers) Your Grog is showing.

TRAVIS: Yeah, sorry. Listen, everybody gets 104
gold.

SAM: 104 gold?!

TRAVIS: Yep, and three silver.

MARISHA: 104 gold.

TRAVIS: No, not you.

TALIESIN: Not yet.

ASHLEY: (laughs) Fuck off. I was there in spirit.

SAM: How many silver? What did you say?

TRAVIS: Three silver.

SAM: Oh.

LIAM: This is a good time to mention that in
between last game and this–

MATT: Oh, right.

LIAM: –cantrips not–

MATT: You can buy cantrip scrolls, but not–

LIAM: Right, but Caleb would have known that.

MATT: Right.

LIAM: After Liam had asked the DM.

MATT: Correct. You cannot transcribe cantrips.

LIAM: So we’re switching out that cantrip for Hold
Person, if that was at the store.

MATT: Right. Yeah, it was. And paid the
difference.

LIAM: And Caleb is flat broke. Until right now!

MATT: There you go! Always skirting that edge. I
lived that life for three years.

TRAVIS: So did we all.

MARISHA: So much ramen.

TALIESIN: It was D&D ramen.

MATT: Paycheck, paycheck, paycheck. Paycheck! It’s
gone.

TRAVIS: Cereal for dinner.

MATT: “Anyway.”

TRAVIS: Well. I assume they’ll come for you,
sometime in the night or in the morning. Hope you

won’t mind if we don’t wait. We traded your
expedited journey out of the city in order for us

to go and take care of some bit of business for
them.

MATT: “Very well. Just tell me what you need from
me, or what I should do.”

TRAVIS: We didn’t really ask, did we?

MARISHA: I thought he was coming with us when we
go to leave. That’s what I thought.

TRAVIS: Oh.

MARISHA: Is that– or am I mistaken?

TRAVIS: No, I think that’s probably right.

MATT: You didn’t specify. But that seems like it
might be a viable plan.

MARISHA: Okay.

TRAVIS: Either that or they’ll kill him. (fake
laugh)

MATT: “What?”

MARISHA: Out of game, out of game! Don’t, you’re
not– DM’s not here. DM’s not here.

MATT: DM’s always here.

MARISHA: Well, we should probably blindfold him
ourselves on the way there so he just don’t even.

We’ll figure it out.

LIAM: You blindfold him on the way to being
blindfolded?

MARISHA: Yeah.

LIAM: Oh?

MARISHA: Because if we take him down into the
Evening Nip with us then they’re going to want to

do the whole “Let me take your blood!” thing and
“You weren’t here,” and “Who the fuck are you?”

and all that shit.

LIAM: Oh.

TRAVIS: True.

TALIESIN: How are we going to get him through the
city with a blindfold on?

MARISHA: So we don’t want to do that. Sorry, also
Marisha talking right now.

TRAVIS: Maybe just before we go in. Anything we
want to do before we go out on this errand?

SAM: Oh, I think there was one thing. Tell us
everything about you! Are you fucking kidding me?!

Leave! Leave, Horris! Leave!

MATT: “I’ll step in one of the other rooms. Is
there a key I could–”

MARISHA: Here. I toss him mine and Jester’s key.
Just don’t steal any of the pillowcases or go

through any of our luggage.

TRAVIS: Yeah, they’re booby-trapped.

MATT: “Okay.” He leaves the room. As soon as he
leaves the room, Jester goes, “Okay, so tell us

"about you! Each!”

ASHLEY: I mean, this is not about me right now.

SAM: It could be!

ASHLEY: It doesn’t need to be.

SAM: But you have secrets too! And you’re a pair!
You know, I distinctly remember a moment when we

were the shady pair of this group. But now it
looks like you guys are!

TALIESIN: Everyone’s a shady pair in this group.
Somehow, even as individuals, we are all

somehow shady pairs. It is just inevitable.

SAM: Now I’m hungry for pears.

TRAVIS: Sounds like a retirement home. The Shady
Pear.

(laughter)

TRAVIS: I mean, Lucien, Noganon, what the fuck?

MARISHA: Lucien sounds very, “I’m trying to find
myself,” by the way. Just throwing that out there.

SAM: Angsty teen.

MARISHA: Yeah, it’s very angsty teen!

TRAVIS: Is your real name Peter?

MARISHA: I dated a few Luciens. Like, way too many
Luciens.

TALIESIN: Is this Marisha, or is this Beau?

MARISHA: This is… Beau.

TALIESIN: Never mind.

MARISHA: Beau, but it’s still not necessarily
untrue.

TRAVIS: Undetermined percentage is still–

TALIESIN: We’ve all been Lucien.

LIAM: Six of one, half a dozen of another. Order
of the story.

MARISHA: Lot of guys in bands. Yeah.

TALIESIN: So. Well, I was born on the continent
of– I really–

TRAVIS: No, don’t stop. Just keep going.

SAM: Would you like a drink? Here. It’s filled
with many alcohols from different taverns.

TALIESIN: I genuinely thought I would have some
bullshit together by now, and I’m really sort of stuck.

ASHLEY: Listen, I’ve never pushed you to talk
about anything. If you don’t feel comfortable, you

don’t owe any of us anything.

TALIESIN: It’s dangerous, though. It’s officially
dangerous.

TRAVIS: What, to tell us what you’re about to tell
us? For us, or for you?

TALIESIN: At this point, what’s the difference?

TRAVIS: Well, one’s us and one’s you.

MARISHA: We definitely left our vials in a shady
cellar with a bunch of underground criminals.

SAM: I stole three empty vials from that place.
I’m very excited about them. They’re empty, but

they’re still really shiny.

LIAM: (intones melody)

TRAVIS: They’re all the same note because they’re
all fucking empty. (intones melody) Oh no, that

wouldn’t work.

SAM: But seriously.

TALIESIN: But seriously. I’ve been part of a shady
group. I’ve been dealing with shady friends for as

long as I can remember. If there’s one thing I’ve
learned about dealing with people that you can’t

trust, is that you have to trust them where you
can and not trust them where you can’t. I’m not

saying that I know what I’m doing or anything, but
I don’t want anybody– I want this to work. I need

this to work. I’ve not done this in a while. All
right.

TRAVIS: I noticed that she kind of had the same
influence over the blood that you have, but

different.

TALIESIN: Yeah, that’s interesting, isn’t it? This
might even be easier if you just ask questions. I

really don’t know how to tell this story.

LIAM: Why do you have so many names?

TALIESIN: I woke up without any names, or any
past, buried in the ground two years ago.

TRAVIS: Buried in the ground?

LIAM: You woke up buried in the ground?

SAM: Were you dead?

TALIESIN: Obviously not.

TRAVIS: In a box? In the dirt?

TALIESIN: In the dirt.

LIAM: And you are saying that you have no memory?

TALIESIN: My first memory, my oldest memory is
dirt in my face, underground.

SAM: Jester would like to cast Zone of Truth.

LIAM: Keeping it real on the field line!

SAM: She says: (as Jester) I would like to play
truth or dare, but without the dare.

TALIESIN: How honest do I have to be?

MATT: We’ll find out in a second.

TALIESIN: Okay.

LIAM: Well, you can say whatever you want, but
whatever you say has to be true. That’s how it

works. You can also just say, “I don’t feel like
talking.”

MATT: All right, all of you who are in the 15-foot
radius it’s being cast in, which would probably

be… everybody. You’re all staying close on this.
Everybody please make charisma saving throw.

LIAM: Wow.

MARISHA: Saving throw?

TRAVIS: Charisma saving throw?

MATT: Charisma saving throw.

SAM: I got a one.

ASHLEY: Hey, money!

SAM: Natural one! Ten dollars! To 826LA!

(cheering)

MARISHA: It’s 100 dollars.

SAM: What!? That’s even better!

MARISHA: 100 dollars for every natural one.

TALIESIN: I rolled a four.

SAM: Okay, you’re in.

ASHLEY: 13.

LIAM: 13.

MARISHA: 16.

TRAVIS: 22.

MATT: You are the only two that succeeded.
Everyone else, you have to speak the truth.

LIAM: But, DM, we know that, we feel it, according
to the spell.

MATT: Yes. You all sense the energy come over you
and for a second you’re a little confused by it.

TALIESIN: All right, that’s not entirely true.
It’s a vague memory. I don’t really remember it.

It’s kind of all jumbled. It’s what I’ve been
told, about some of it.

MARISHA: So is that ritual she was rambling
about?

TALIESIN: I don’t know.

TRAVIS: So before you woke up in the dirt,
nothing?

TALIESIN: There is no before. Whatever happened
before is not me. It’s not part of anything–

(sighs)

SAM: Like your life reset somehow? Or you just
don’t remember?

TALIESIN: Some asshole got buried in the dirt.
Fuck him. I am enjoying what I’m doing; I want

nothing to do with that. Anything that came
before, I was happy to just leave it be.

LIAM: Yeah, but do you have any theories for what
happened before?

TALIESIN: No.

MARISHA: Did you look the same, or did you come
back–?

TALIESIN: How would I know?

SAM: Everything before two years ago is nothing to
you. Black.

TALIESIN: That’s somebody else.

TRAVIS: Two years ago, did you have all those
tattoos?

TALIESIN: No, not exactly.

SAM: Any of them?

TALIESIN: Some of them, yes.

LIAM: How much time passed between waking up in a
dirt box and the circus?

TALIESIN: Days. I was a bit out of it. It’s hard
to remember. I wasn’t speaking, really. Do you

have memories from your childhood?

LIAM: Yeah, many.

TRAVIS: Sure.

TALIESIN: It felt like that. It’s all bright and
more meaningful than it should be. There was just

nothing. I was practically catatonic; I was barely
speaking.

MARISHA: Did you wake up to people, or alone?

TALIESIN: Alone.

LIAM: Are you a good guy?

TALIESIN: I’d like to think so.

TRAVIS: Why did she seem like she looked up to you
so much?

TALIESIN: I don’t know. I don’t know who that was.
I’ve never heard the name Lucien before, or that

other name. I’ve never heard of any of it.

ASHLEY: I didn’t realize you didn’t. You did a
good job at pretending.

TALIESIN: Yeah, well. I like pretending.
Pretending’s great.

Who cares where anybody came from?

MARISHA: How do you know she actually thinks it’s
you and not, you know, maybe she just mistook you

for someone actually named Lucien?

TALIESIN: That’s possible except, of course, she
had weird blood powers.

MARISHA: So this happens to you.

TALIESIN: Few months after I came to, I started
noticing I could do things, knew things that I

didn’t necessarily know I knew.

LIAM: Are you talking about your abilities?

TALIESIN: Yeah. I can– can I see that dagger?

SAM: I have three of them.

TALIESIN: Pick one.

SAM: (dink)

TALIESIN: Ice.

MATT: You watch as this large cluster of moisture
all of a sudden solidifies around the outside of

the blade, and the blade is now encrusted in
jagged ice shards that just stick out, the steam

coming off of it. Mist.

SAM: That’s amazing. I would ask about how you
discovered that, because that would not be

something that I would ever just do, just to just
see. But we’ll leave that for another day.

TALIESIN: Oh no, I can, we’re here. This is
happening. That’s fine.

SAM: Question. Go back two beats. You said, “Who
cares about what happened before?”

TALIESIN: Yeah.

SAM: Do you really not want to know your past?
Answer truthfully.

TALIESIN: I really don’t. Whoever that was came to
that end, and I want nothing to do with that.

Whatever it was, it doesn’t feel good when I– the
moment when something creeps through, I don’t like

it. I don’t want anything to do with it. I was
happy! I liked the circus! The circus was great!

LIAM: (As Jester) “Oh! I have a question! Is there
anyone in the group you find super attractive?”

(As Liam) A text from Laura.

TALIESIN: Yes.

MATT: I think she was asking Yasha.

LIAM: Oh, ask Yasha, oh.

ASHLEY: Too late.

LIAM: (As Jester) “What about you?”

MATT: As the nature of the spell, you know you are
under the effect of it, and you can be dodgy if

you need to, but it’s up to you.

LIAM: (As Jester) “You can tell me!”

TALIESIN: That’s a good Laura.

ASHLEY: I feel like– it’s a very good Laura. Yes, of
course there are people here that I think are very

attractive and charming, but that doesn’t mean I
will act on that.

TALIESIN: You can be monosyllabic if you like with
these people.

TRAVIS: Molly–

TALIESIN: Mm-hmm.

TRAVIS: In the years that have gone by–

SAM: Yasha has a crush on me.

TRAVIS: Has anyone called you any other names
besides Molly, Lucien or–

SAM: Nonagon?

TRAVIS: Yeah. Mahna Mahna.

TALIESIN: Yeah, whatever that was. Not without me
feeding it to them first. I mean, I’ve conned

people. We’ve all conned people. I’ve used other
names before.

TRAVIS: No, but did they know you? Did they come
up and give you a name?

ASHLEY: This was the first time that’s
happened.

TALIESIN: A lot of this was in the hopes that
maybe it would never happen, keep moving, keep quiet.

TRAVIS: You don’t know anything about the ritual
she was talking about?

TALIESIN: But I’ll say this, and I’m going to put
the knife down. Is there anything sharp around?

Anything at all?

TRAVIS: In this group?

MATT: Yeah, plenty of things that are sharp.

TALIESIN: Something that’s even ridiculous, like
something not normal.

MATT: Yeah, I mean, there are jagged parts of the
wooden frame of the bed.

TALIESIN: Perfect! I’m just going to cut myself
again on the wooden frame and grab it, and use radiance.

MATT: Okay. You watch as this bright, vibrant
light billows out of it, glowing in the vicinity,

similar that you’ve seen it encase the scimitar.

TALIESIN: I’ll admit, this is new.

TRAVIS: Yeah, that’s a hell of a thing.

TALIESIN: You got to see the first time this
happened.

TRAVIS: Right.

LIAM: Yasha, how much of this was under wraps? You
knew any of this, in your time in the circus with–

ASHLEY: I knew that he woke up and that he did not
know who he was, but this was the first time that

this has happened. Where someone has come to us
and recognized him from his past.

LIAM: (As Jester) “Molly, what about have you ever
pooped your pants?”

TRAVIS: That’s actually in the text thread chain.

TALIESIN: Not that I’m– Well, no. That’s fair,
sure. Well, it was worth it every time.

SAM: I’m sorry to belabor this, but what if you
had a good life before this? What if you were

famous or rich or had friends or family?

ASHLEY: I think were quite an amazing person–

TALIESIN: Okay, here’s the thing that you’re not
catching. That wasn’t me. This is mine. I don’t

want anything from that other person anymore. That
person is someone else. I don’t want anything to

do with it. I did not feel good coming out of
that. It was– I’m in for a penny, might as well.

I’m told, although I don’t entirely remember this
part, that I only said the word empty over and

over again for the first week.

TRAVIS, MARISHA, and SAM: Empty?

TALIESIN: I don’t know what that means.

LIAM: M.T. or empty?

TALIESIN: Empty. I don’t know. Barely remember.

LIAM: Jester? I feel your touch on this
conversation, is this all accurate?

MATT: “As far as I can tell, yes. He did indeed
poop his pants.”

LIAM: And the rest?

MATT: “Oh that too, yes!”

SAM: Empty.

TALIESIN: That sounds terrible. I don’t want to
remember anything. I don’t want to anybody else’s

baggage in my head and I don’t want anybody else’s
problems, thoughts, ideas. I like this person,

right now is a good person. Is a fine person. Is a
happy person.

MARISHA: She kept referencing a book.

TRAVIS: No idea.

TALIESIN: Sounds shifty.

MARISHA: What if we could find the book?

TALIESIN: Nope. I don’t want it.

LIAM: Well, I will say, I am a little concerned
about, you know, loose ends coming to bite you,

and us in the butt. However–

TALIESIN: We all have a few, I assume.

LIAM: I believe in second starts and that’s enough
for me.

TALIESIN: Can you imagine what it would feel like
to not feel anything about anything that had

happened to you so far?

TRAVIS, LIAM, and SAM: No.

MARISHA: Yes.

TALIESIN: Why am I not surprised?

SAM: What do you mean yes? You can imagine what
it’s like what it’s like to not feel anything

before this moment? Have you died before?

MARISHA: No. Doesn’t mean you have to find meaning
in meaningless things.

TALIESIN: It’s very freeing. It’s the best thing–
it’s the thing that happened to me. It’s not the

best thing that happened to me, it’s the thing
that happened to me. I found peace in building a

new person. The Moonweaver–

MARISHA: You know just because you know about your
past doesn’t mean you have to be beholden to it.

SAM: That’s true.

MARISHA: If you–

TALIESIN: What if it feels that I owe it
something?

MARISHA: You don’t owe your past shit. If I don’t
feel anything about my past, but I still remember

it and I still don’t give a fuck about where I
came from then, why should you care about shit

that you don’t even remember?

TRAVIS: That’s a layered question.

TALIESIN: I spent two years before I met you all
cajoling people, occasionally ripping them off,

occasionally doing a good turn here or there.
Never trust the truth. The truth is vicious. The

truth thinks you owe it something. None of that. I
like my bullshit. It’s good. It’s happy. It makes

other people happy.

SAM: But it’s not who you are.

TALIESIN: It is exactly who I am.

TRAVIS: Can I ask you, when you’re praying over
your swords at night, are you actually doing anything?

TALIESIN: Well, do you know who the Moonweaver
is?

TRAVIS: No.

TALIESIN: Excellent. The swords are cheap carnival
glass. There’s nothing special about them.

LIAM: May I make a check to see if I have ever
heard of the Moonweaver?

MATT: Make a religion check.

SAM: Is the Moonweaver not real?

LIAM: 23.

MATT: Oh yeah, you’ve definitely heard of the
Moonweaver.

TALIESIN: Literally a decorated pair of swords to
make them look special.

MATT: The Moonweaver is classically more of an
elven deity. They are a god over night, of

shadows, music, there’s a lot of variations to
what they go over, but they are definitely not one

of the approved religions in the empire, and is
not considered one of the betrayer gods

classically. Is an inspiration for a lot of art in
classic elven history, even some modern. The

caretaker of evening trysts. Has a lot of unique
history to the Moonweaver.

TRAVIS: So it’s you that’s special, not your
swords.

TALIESIN: That’s true.

MARISHA: Molly, you seem like you have a pretty
solidified identity for someone who has only had

consciousness for two years.

TALIESIN: Things came back quick, and the circus
helped. They were good people. They did a lot of

me and joy can fill an awful lot of a person’s
life.

MARISHA: Things came back quick; do you feel like
there’s still remnants of whoever you once were that

have informed who you are now?

TALIESIN: Maybe. I feel tinges of things on
occasion, nothing I like.

MARISHA: Interesting.

SAM: If you always lie and bullshit, how are we
ever going to believe you?

TALIESIN: Because I always lie and bullshit.

MARISHA: I can kind of agree with that. Cheers to
bullshit.

TALIESIN: I may be a liar but I’m never a
betrayer. I’m honest in my work, and I believe in

doing a good turn. I’ve never cheated you out of
money. I’ve never robbed from you. I stayed with

that circus for two years, I know how people treat
each other. It’s important. And all that stuff you

told me before? I’ve got to admit, I didn’t even
listen to any bit of it. I was just trying to

teach you a lesson. I don’t care where you’ve
been. I don’t care what terrible things any of you

have done. You’re here now. This is how it works.

LIAM: (as Jester) “Molly?”

TALIESIN: Yes, darling.

LIAM: (as Jester) “I have a question.”

TALIESIN: Of course.

LIAM: (as Jester) “Can you really read fortunes?”

TALIESIN: I use fortunes to tell people what I see
in them. But sometimes, sometimes, I feel like

maybe there’s something that tickles the back of
my head, I will admit.

LIAM: (as Jester) “You have a feeling?”

TALIESIN: Some days.

MARISHA: Don’t believe him, Jester.

TALIESIN: Am I lying?

SAM: He has to be telling the truth.

MATT: No.

TALIESIN: Thank you.

TRAVIS: He has to.

ASHLEY: I do feel like you actually, weirdly, have
a gift for that.

TALIESIN: I always try to be helpful when I turn
cards for people.

MARISHA: You ever think you could actually be
doing damage, though? Setting people on false paths?

TALIESIN: People are looking for a path, they’re
looking for a path. And I’ll tell you– and this

is true– I did my best every town I went to and
every town I left, no matter how they treated me–

and a lot of them treated me with deep
disrespect.

MARISHA: Some people are vulnerable and looking
for answers.

TALIESIN: I left every town better than I found
it.

SAM: Which tattoos are the old ones? I mean, I
don’t want to see your naked body or anything. But

do you have some?

TALIESIN: Is it– yeah, no. So I show off the
peacock a little bit. One of the peacock feathers

on the neck–

LIAM: What about your tattoos, though?

TALIESIN: Thank you, Liam. One of the eyes on one
of the peacock feathers is a bright crimson red,

which any of you if you’d ever made a fucking
insight check would know. God, I was waiting for

you to fuck with me. It’s also the same place that
he bleeds every time that he uses any of his

powers. There’s also a red eye on the snake on the
palm, and there’s a red eye on the snake on the

opposite side of the hand.

SAM: What does that mean? What does it mean?
Caleb, what does it mean?

LIAM: That’s a lot of ink, man.

SAM: Red eyes or something?

TALIESIN: There are various–

LIAM: Hey, does any of that symbology mean
anything to me?

MATT: Not at the moment. How much do you show?

TALIESIN: I’m just showing the snake, the two
snake eyes. I’m showing the peacock eye. And then

I’m going to show the eye in the floral
arrangement.

MARISHA: Come on, Patterson, come on. Help us out
here right now. This is your day job.

ASHLEY: Well, I’ll have to look at my tattoo
database.

(laughter)

SAM: Get out the black light.

TALIESIN: I tried to cover them, but they wouldn’t
take ink. So I just did my best.

SAM: They’re not tattoos?

TALIESIN: No. I don’t know what they are.

SAM: They’re just markings?

TALIESIN: I don’t know.

TRAVIS: But you don’t remember getting them? They
just appeared?

SAM: They were just there.

LIAM: (as Jester) “(clears throat) Caleb, I have a
question.”

TRAVIS: You don’t have to do every one of these
that’s she’s going to fucking write.

LIAM: (as Jester) “Do you shave your butt?”
(as Caleb) I can truthfully say–

TALIESIN: I don’t.

LIAM: No, that was for me.

TALIESIN: But now that you bring it up, because
I’d never occurred to it, I might start.

TRAVIS: That was to Caleb.

TALIESIN: Oh, that was for Caleb. Never mind,
sorry.

SAM: No, that’s very interesting. Good to know.

LIAM: Now you know that neither Molly nor I shave
our butt.

TALIESIN: Who butt shaves?

LIAM: And also there’s not a lot of hair there
anyway, so.

MATT: And also, there’s only a couple minutes more
left on the spell.

TALIESIN: Anything else before we’re done here?

MARISHA: Did you ever know anyone who did used to
try and set people on wrong paths with their

fortune telling?

TALIESIN: No. We tried–

That’s dangerous work and it’ll
usually backfire. No interest in that. It’s mostly

just trying to help people get their shit
together. Did someone send you on the wrong path?

MARISHA: No.

TALIESIN: That’s fair. I don’t care, to be fair.

MARISHA: Still in the Zone of Truth now.

TRAVIS: Is there anything about you that you don’t
want us to know?

TALIESIN: Yes. Everything. I like the safety of
it, and if I had had my way, this would’ve been a

conversation for a later date. But I need to
protect you and myself from whatever that is, so

you need to know that that is a wild card.

TRAVIS: I appreciate that.

MARISHA: Well this was fun.

SAM: I feel like we should do this every night.
But I will say this: Lucien?

TALIESIN: It’s a terrible name.

SAM: It’s terrible.

TALIESIN: I don’t ever want to know who that
person is.

SAM: It’s like a kid with a soft mustache that’s
not like a real– you know, like a–

TALIESIN: Let me make this abundantly clear. My
name is Molly. That person is dead and not me.

It’s just a person who had this body. They
abandoned it, it’s mine now.

SAM: I think that you need to know where you’ve
been to know where you’re going and I respect your feelings–

TALIESIN: And I feel that you’re fretfully
ignorant and filled with platitudes. But I still

like you regardless.

SAM: I feel like when you’re ready to know your
past, I would support that and I would help you

find it.

TALIESIN: Maybe he killed goblins. Maybe he was a
goblin hunter. Maybe he ate them. Raw.

LIAM: Perhaps we have learned all we need to learn
from this conversation. Maybe it is time to turn in.

We have some things to do tomorrow. I am
satisfied, Mollymauk Tealeaf. For now.

TALIESIN: This was not how I expected this to go.
Thank you.

MARISHA: For what it’s worth, I like you a little
better now.

SAM: Me too.

MARISHA: You don’t have to reciprocate it.

TALIESIN: I’m waiting for the spell to dissipate
before I say anything.

MATT: About now the spell has dissipated.

TALIESIN: I both like you more and less at the
same time.

MARISHA: I get that a lot.

SAM: Is the spell gone?

MATT: The spell’s gone.

SAM: Goddamn it! Yasha, tell us everything! Fuck!

MATT: You can still press her.

TALIESIN: Thank you, dear. (sighs)

TRAVIS: Should we turn in before we head out
tomorrow?

MARISHA: Oh yeah, Fjord and I found out that we’re
probably going to be facing some undead wispy

things that might electrocute us.

SAM: I think we all– did we all find out? No?

TRAVIS: Yeah, we came out and told you that.

TALIESIN: Even that “undead wispy things,” is that
triggering anything in the brain?

MATT: You know, go ahead and make a religion
check. With advantage.

LIAM: The Gentleman described the research
facility to everybody right? Before they split off?

MATT: He what?

LIAM: The Gentleman.

MATT: Yes.

LIAM: Described the research facility, the job to
everybody.

MATT: To everybody who was present at the table
and remained within the vicinity at the moment.

LIAM: Right. So we all heard that?

MATT: Yep.

TALIESIN: 19.

MATT: Yeah, you’re familiar with these entities.
They’re generally undead orbs that–

TALIESIN: Undead orbs.

MATT: That haunt swamps, haunt areas where they
seek life force to siphon it and devour it.

They’re will-o’-wisps.

TALIESIN: They’re basically will-o’-wisps. You
usually find them in swamps or things like that.

MARISHA: Okay. Do you know how to fight them?

TALIESIN: Yes. Am I smoldering?

MARISHA: You are.

(chuckles)

TALIESIN: Yes.

MARISHA: Yes. It’s so good. It’s a good movie.

TALIESIN: I know. Anyway. All right.

TRAVIS: We’ll turn in.

MATT: All right, you guys all turn in?

LIAM: Yeah.

MATT: All right. An evening’s rest takes you as
you all take a while, ruminating on the events of

the day, the information acquired and the path
before you. You eventually find yourselves to

sleep so you can take your long rests for the
night. Are you doing anything with the sword?

TRAVIS: With the sword?

MATT: Yeah.

SAM: The one– you mean the–

MATT: The one that you took from Yasha.

TRAVIS: Oh.

MATT: Are you–

TRAVIS: Not yet.

MATT: Not yet? Okay. Anybody else? Anything? All
right then. As the morning comes to, you all wake

up relatively early because you went to bed
relatively early. It’s shortly after sunrise. You

find yourself conscious. Some of the first to
really hit the downstairs tavern for breakfast.

Food is served, drinks are had and the morning and
day is yours. What do you wish to do?

TRAVIS: How long does it take to attune to
something? An hour? Shit, maybe I should have–

MARISHA: A short rest.

MATT: You can do it if you want.

MARISHA: Yeah, you could do it if you want.

TRAVIS: Yeah, I want to try to attune to the
Wastehunter Blade.

MATT: Okay. So you focus on it and as you lie
there, concentrating on it, you extend the essence

of whatever pact you’ve made with this entity into
this weapon. As you finally finish the period of

time, you hold the blade in front of you and it
vanishes into the pocket.

TRAVIS: Nice.

MATT: As you force it to apparate once more in
your grasp and the blade returns, it has the same

hooked shape, but now this blade is encrusted with
barnacles along the base of it. Edges of it have

curved around and water continues to drip off
this. It seems to have transferred whatever the

essence of this pact blade is to this one. At this
moment you realize whatever weapon you seem to

bond with in this way will carry that same aquatic
essence based on the communion that you’ve acquired.

TALIESIN: Did you do this alone or was I in the
room when this happened? I would have loved to

have watched this.

TRAVIS: Yeah, you were there.

TALIESIN: I walk up, get a little uncomfortably
close, put my hand on your chest. The power was in

you, all along. See you at breakfast!

LIAM: Oh no. I’m going to scuttle off and go over
to Pumat’s. I have just a short little shopping.

TRAVIS: Oh, I need to go as well.

LIAM: Oh, you do? Okay. So I’m having bacon down
below, so I will wait until I see you.

SAM: Anyone need to go to Pumat’s?

TRAVIS: Oh, you know who should come? Yasha.

SAM: She’s never met Pumats Sols.

ASHLEY: Pumats?

TRAVIS: Yeah. The Invulnerable Vagrant.

SAM: It’s a quartet. It’s a doo-wop group.

MARISHA: It’s crazy.

SAM: They all sing bass.

LIAM: You need to let your soul glow.

ASHLEY: Okay.

MARISHA: Hey, would you all mind looking in to see
if you find any throwing stars or any throwing

darts? Here, I’ll give you some– here.

LIAM: Shuriken?

MARISHA: Yeah. See, I need something– I give him
a little bit of gold to see if he–

MATT: Okay.

LIAM: How much is a little bit?

MARISHA: Here. Here’s ten gold.

LIAM: Hey!

MARISHA: Bring me back the change.

LIAM: For throwing stars from Pumat. Okay. I will
definitely ask him if he has “throwing stars.”

MARISHA: If he does not have throwing stars ask
for darts or the equivalent. Do not fuck me here,

Caleb. Do not fuck me.

LIAM: Not interested, but I will ask about the
items you are looking for.

SAM: Seems pretty aggressive for a favor.

MATT: Classic Beauregard.

TRAVIS: You’ll like this. Pumat Sol is– how would
you describe? Unique?

LIAM: Well, not one-of-a-kind.

TRAVIS: Mm-hmm.

(laughter)

TRAVIS: Maybe we should just–

TALIESIN: Did you just tell a joke?

LIAM: No.

TALIESIN: (sighs) It’s a shame. It was a very good
one.

SAM: Germans don’t tell jokes.

(laughter)

MATT: Zemnians.

SAM: Zemnians experience only pain.

(laughter)

TRAVIS: Anybody else coming to the Invulnerable
Vagrant besides the three of us? Yep, four.

ASHLEY: What’s it called?

TRAVIS: The Invulnerable Vagrant.

SAM: Is everybody going to go?

MARISHA: I’ll stay here and watch Horris. Me and
Jester, right.

MATT: Jester will stay as well. There you go.

MARISHA: I’m going to go wake him up. He’s been
sleeping in. Asshole.

SAM: (as Jester) “I have the diarrhea.”

(laughter)

MARISHA: Come on Jester, come on.

LIAM: Oh man.

TRAVIS: (as Jester) “Don’t make me laugh.”

MATT: Oh, boy.

LIAM: Laura is texting with a full case of FOMO
right now. Ooh.

TALIESIN: She’s slowly sharpening a blade at home,
just–

LIAM: We miss you, Laura. Next week.

TRAVIS: When I come home all the lights will be
off with just a candle and a chair.

LIAM: When you get home, just the blinds are
open.

MATT: All righty. So for those of you who are
making your way towards the Pentamarket, you

eventually find the outskirts of the Invulnerable
Vagrant. You enter the interior and there are two

other individuals that are doing business with two
of the Pumats.

TRAVIS: Do we recognize them?

MATT: You do not. They seem to be just asking
questions and looking about the vicinity.

MARISHA: Before they leave, can I be like, don’t forget, they’re looking for us. To Molly.

TALIESIN: Do I recognize these people?

MATT: You do not.

TALIESIN: Okay. I may have the chill cloak
flipped, to try and be a little less conspicuous

rolling around, for what it’s worth.

MATT: Okay.

LIAM: You did the artist formerly known as
Prince?

MATT: So as you enter the chamber and you see the
two Pumats are busy, the counter is currently not

helmed and they’re mid-discussion, but one of them
turns and kind of acknowledges you enter. “Oh,

that’s real nice to see you. Just relax there a
bit. If you need help immediately we can see if

Prime’s available.”

TRAVIS: Well, if you wouldn’t mind, this is one of
our compatriots. This is Yasha. New to your establishment.

MATT: “Yasha. That’s a wonderful name. I can’t
help you because I’m helping this person, but just

hang tight a second. Pumat? He’ll be right with
you.”

ASHLEY: Isn’t he Pumat?

MATT: You see two of them that look identical in
the room.

ASHLEY: Oh, you guys are twins?

MATT: “Something like that. He’ll be right with
you.” Turns around.

LIAM: Just breathe it in.

ASHLEY: Okay.

MATT: You hear a couple of heavy footfalls, what
sounds like a toppling of some metallic pan that

(clattering metal) like, “Ah, shi– hello!” The
curtain opens and you see one of the Pumats, but

with a set of goggles right above the head, an
apron on with a bunch of different tools and

various accoutrements stuffed into different
pockets. “Hey, so I’m helping someone. Who needs help?

TRAVIS: Oh, actually–

ASHLEY: Okay.

TRAVIS: This is our friend Yasha. She’s new to
your establishment.

ASHLEY: Hello.

MATT: "Right. Now, you’ve been here before. You’re
working with the other ones. All right. Morning.

Morning to you. Hey, can I help you?”

ASHLEY I just– I mean, do you have Chinese stars?
Throwing stars?

MATT: “I don’t understand what that is.”

ASHLEY: They’re like pointy things that you throw
and they’re metal.

MATT: “Oh. Are you talking about a dagger or a
dart or something like that?”

ASHLEY: Darts, daggers– darts.

MATT: “You can probably go to a blacksmith and get
that made for you. I don’t really craft things

here from their base components. We generally take
them and I enchant them to a better degree. I make

generally not-so-great things pretty great.”

ASHLEY: Oh!

LIAM: I gather we all hear this conversation,
yeah?

MATT: Yeah. And you’re catching that Pumat Prime is a
little surlier than the other ones. He seems like

he’s a little more down to business than the
various versions of him out there.

TALIESIN: We’re probably going to be dealing with
some restless spirits actually, so if there’s

anything to deal with some of these
phantasmagorical creatures, will-o’-wisps, that

sort of thing.

MATT: “Ah, interesting. You’re going to be dealing
with some of the spiritual realm, you say?”

TALIESIN: Yeah, inevitably.

MATT: “All right. Let’s see. Pretty sure I got
maybe a vial or two of holy water if that’s what

you’re looking for. That’s not usually my purview,
but we keep a couple in stock just in case. Let me

see what I can muster.” Goes ahead and rummages
through in the back. You hear more metal and glass

clanking and one box gets shifted off to the side.
“Ah, dang nabbit.”

TRAVIS: Yasha, do you have any healing potions?

ASHLEY: I don’t. That’s actually– I wanted to get
some. Let’s see. Just want to double check to see

if I do.

MATT: “All righty.” Comes out. “I’ve got two vials
of holy water remaining. Those will run you about

25 gold pieces apiece if you want them.”

TALIESIN: Perfect. That’s exactly what I was
looking for was two vials of holy water.

MATT: “Well, look at that. It’s like it was meant
to be. Straight up destiny.”

SAM: (laughs)

TALIESIN: Probably need some healing potions or
something?

ASHLEY: Yeah. Do you have some healing potions?

MATT: “Ah, well you see, funny thing with all of
these adventurers, keep coming in and clearing me

out. We got maybe two more, but you got to give us
time to restock. You guys, your friends here have

been mighty hungry.”

ASHLEY: Well, they’re the Mighty Nein.

(laughter)

TRAVIS: Oh my god, that head shake afterwards.

MARISHA: Her initial regret.

TRAVIS: The bail.

MARISHA: Immediate nope. Nah.

ASHLEY: How much are they?

MATT: “Those will put you back about 50 gold
pieces apiece since we have the friendly discount

of repeated customers. Isn’t that right, one of–
me’s? One of the Pumats goes, "That’s correct.

They’ve been in here a few times.” He’s like, “All
right. Great. Thank you for looking out there,

buddy. All right. So–”

TRAVIS: I’m really glad to hear that friendly
discount’s getting even friendlier. That really

nice cloak you have on the wall.

MATT: “Yep?”

TRAVIS: How much is that?

MATT: “Oh, you’re referring to that protection
cloak. Let’s see here.” (grunts) Takes it off the

counter, checks it. “That’ll run you back about
800 gold pieces.”

TRAVIS: I fell face first into some coin recently.
I think I’ll take that.

SAM: Whoa!

MATT: “Well.” You watch the demeanor shift a
little bit from like the “I’m busy.” Like “Well,

happy to see a big spender coming on first thing
in the morning.” You start seeing more of the

connection with the other Pumats.

LIAM: Ah, regular Percival de Rolo over here.

MATT: “Well, might I have your name? I don’t think
we’ve had the pleasure personally.”

TRAVIS: Fjord.

MATT: “Fjord–?”

SAM: Tough.

MATT: “Fjord Tough. Pumat Sol Prime. And I
believe this is now known as "Fjord’s Cloak.”

ASHLEY: So does that mean that the– I’ve seen a
deal somewhere with somebody, also threw in some

healing spells when they bought a cloak? Is that a
thing?

MATT: “You’re looking for a discount for the
healing potion?”

ASHLEY: Yeah.

MATT: Make a persuasion check.

ASHLEY: My charisma’s fucked.

MATT: I know. But, hey, you never know.

TRAVIS: I like it.

LIAM: Yasha and Caleb in Napoleon Dynamite.

ASHLEY: 14.

MATT: 14? “You know what? I’m not going to lie.
I’m kind of a fan of the no-nonsense kind of a

lady. So, sure, I’ll throw in a ten gold discount
on each of those healing potions. So that’s 80

gold for you for the two.”

ASHLEY: I’ll take them.

MATT: “All righty. Here you go.”

ASHLEY: Thank you.

MATT: “Okay.”

LIAM: I’m sorry, I have a simple request.

MATT: “That’s all right. Simple requests are
always open. What do you need?”

LIAM: About 100 gold worth of ink for transcribing
arcane knowledge.

MATT: “Yeah, more of that wizard stuff. I got that
for you. I got two ink vials there. Those’ll last

you for a little while. Get that going for you.
Some parchment. 100 gold, friend. Thank you very

much. Pleasure doing business with you.”

LIAM: I have four gold to my name again.

SAM: If you need a loan, I can–

LIAM: Don’t worry about it.

MARISHA: Being a wizard’s expensive, ja?

LIAM: It is. It is.

ASHLEY: Yeah, I have no money.

TALIESIN: We’ll make some money.

SAM: Were there any throwing weapons that you
have, even if they’re enchanted?

MATT: “Well, I do have one enchanted dagger, if
you’re so interested.”

SAM: Would she like that?

LIAM: I don’t think she would, actually.

SAM: She doesn’t like to throw daggers. She only
likes to throw–

LIAM: She might, but it doesn’t seem her bag.

SAM: What does it do?

MATT: “Well this one, when it’s thrown, if it
misses, it comes right back to you.”

SAM: It comes right back to you?

MATT: “If it misses.”

SAM: A dagger that comes back to you?

MATT: “If you miss with it.”

SAM: Caleb, did you hear that?

LIAM: Sounds like bullshit to me.

SAM: That’s incredible.

MATT: “It’s pretty useful. I don’t know about
incredible.”

TRAVIS: If you miss with it.

MATT: “Look, I’m just being straight with you.
It’s a pretty useful thing on occasion.”

LIAM: What about yourself?

SAM: Oh, I’m fine. He’s already– they’re already
making me something.

LIAM: Yeah, but I’ve seen you throw a dagger or
two in your time and you always have to walk out

to the tree and pull it out or walk out to the
gnoll and pull it out. This way it would come

right back to you. Think about it.

SAM: Throwing a dagger just seems so inelegant to
me. I don’t know why. They’re meant to cut food

and to eat food with.

MATT: “I mean no offense to any of you here, but I
got to get right back to work. Looks like one of

my me’s is available to help you for the rest of
this–”

LIAM: I understand. If she changes her mind, we’ll
let you know.

MATT: “Yeah, no, well, let them know. Thank you so
much. Have a wonderful day. It’s a pleasure to see

you again. You too.”

ASHLEY: Nice to meet you.

MATT: “Nice to meet you as well, big lady.” He
takes his goggles down. “Have a good day.” He

turns around and goes into the back chamber. It’s
funny, him saying big lady, because he’s huge.

He’s bigger than you are. He goes into the back
and goes right back to work and you hear another

foot hit the pan. “Ah, I need to– aw man.”

LIAM: How high are the ceilings in this store?

MATT: The ceiling’s probably about ten-foot.

LIAM: I low how your voice went (low voice) to
(imitating Matt) “The ceiling’s about–” Okay. Got it.

MATT: “Hi. Sorry about that. I was helping a
customer, but he’s left now. Not purchasing

anything. So I’m happy to help you. What can I do
for you?”

TALIESIN: I think we’re pretty well taken care of
at this point.

TRAVIS: We got everything we need.

MATT: “All righty. Well, have a wonderful day and
come by whenever you like, big spender. I saw that.”

SAM: Is my flask coming along all right?

MATT: “Coming along fine. I think that’s part of
what Pumat’s working on right now.”

SAM: Add any sort of shiny finish to it or some
extra flair or baubles to it, that would be fine.

MATT: “I’ll see what we can do. Thank you.”

SAM: Thank you.

MATT: “Thank you.”

SAM: All right. Thank you.

MATT: All right. Thank you.

TRAVIS: We leave. Unique, huh?

ASHLEY: That’s a– I’ve never seen any– I thought
they were related and then they all have the same

name so I guess that’s another thing.

TRAVIS: Yeah. You’re quite the word wizard with
the haggling there.

ASHLEY: Listen. I realize I’m not great with
people. Just no need to point it out.

TRAVIS: I was being honest. You actually got money
off.

ASHLEY: Oh. I forgot about that. Yes, I did.

TRAVIS: Yeah, nice job.

TALIESIN: I’ve never seen you blush before.

LIAM: She is quite pale. It’s hard to tell.

ASHLEY: Well, what do we need–

TRAVIS: She doesn’t like the spotlight.

LIAM: Attention’s a bitch, isn’t it?

ASHLEY and LIAM: Yeah.

TRAVIS: Nein!

ASHLEY: Nein.

TALIESIN: We should probably go to the blacksmith
at some point.

MATT: Easily enough at the blacksmith, for the
sake of brevity here. Yeah, you can pick up–

LIAM: A thousand throwing stars.

MARISHA: Yeah, for ten gold. Just ball bearings
and throwing stars.

MATT: For a single dart, which is the equivalent.
We’ll say there are darts and there are, we’ll say

throwing stars. Sure, why not? Because of the
Archive’s nearby, there probably would be a use

for them. They’re not often called for. It’s
probably a surprise that somebody wanted to

purchase them, but they have about 20, we’ll say,
throwing stars, which act as darts, for five

copper a piece.

LIAM: I hand Yasha one of the ten gold that Beau
gave me. This is Beau’s money, so I think she’d

want you to purchase them.

ASHLEY: Well, she gave you the money.

LIAM: Yeah, but she doesn’t like me very much.

ASHLEY: Well maybe that will make her like you
more.

LIAM: That’s doubtful.

ASHLEY: Why do you think that?

LIAM: Why do I think it’s doubtful she will like
me? She has threatened me constantly. She is very

aggressive. She’s very surly. She doesn’t smile a
lot unless there is a spell cast on her. I’ve only

seen her punch people in the face.

TALIESIN: Has she punched you in the face yet?

LIAM: Give her time.

TALIESIN: I think she likes you.

ASHLEY: The only reason I might disagree is
because she did give you money.

TALIESIN: I’ll take that money. It’ll be no
problem.

LIAM: I give one gold to Yasha and I hold on to
the other nine.

ALL: Nein.

ASHLEY: What are you going to do with the rest of
the money?

LIAM: I’m going to give it back to her.

TALIESIN: We can, to be fair, get all 20 of those
throwing darts for one gold.

ASHLEY: Okay.

MATT: Okay. So the transaction completed, you have
a bunch of these throwing stars. They’re metallic.

They’re triangular in shape and bladed at the
edges. Pretty light.

ASHLEY: Can I test one out?

MATT: Sure. Go ahead and roll a d20.

TALIESIN: Yeah!

ASHLEY: Nope. Seven. No, sorry. Nine.

ALL: Nein!

MATT: You throw it towards this post and it
(whoosh). (whinnies) This horse all of a sudden

bucks and kicks the side of the stable nearby and
you hear the wood crack from the kick. All of the

sudden you hear voices of the two stable hands
trying to hold back this horse. So it’s 19

throwing stars.

ASHLEY: Fuck, sorry.

TALIESIN: It was worth it.

ASHLEY: Admittedly, I’m not good at throwing
things, but it looked really cool.

TRAVIS: Did we bring Horris with us?

MARISHA: No, I’m watching him. While you guys are
doing this, I’m like: Check under your bed. Did

you leave anything behind? Go pee. One last time,
man. Come on, come on.

LIAM: Too real for me, too real.

TRAVIS: Camp counselor Beau. Incredible.

MATT: Caleb, Molly, and Jester, actually, as you
guys are walking back, you notice that there are

now clusters of about three or four crownsguard at
different places that are in the process of asking

questions to people, going from place to place and
inquiring.

TALIESIN: I am going to turn around and
immediately head towards the other bar. The

Evening Nip.

SAM: Jester’s not with us.

MATT: Right, she’s not with you. You’re right.

TALIESIN: I’m going to let you know. Tell them I’m
hiding at the bar and I’ll meet them there when

it’s time.

LIAM: We see guards asking around?

MATT: Yeah, like talking to people, asking
questions.

LIAM: Okay. I am just going to pull my cloak up
and put the hood up. That’s all.

MATT: Okay. You guys make your way back to The
Leaky Tap. There, what little Horris had on him, a

little bit of change and materials to leave, is
ready to go. Beau and Jester are propped and ready

as well, I assume? What do you guys do?

SAM: Should we go on our mission or should we get
rid of Horris?

TRAVIS: Well, we’re dropping him off.

LIAM: Well, Horris is part of the mission.

TRAVIS: Yeah we’ll be dropping him off at The
Evening Nip.

LIAM: We should go. Let’s make hay while the sun
shines.

SAM: Drop off Horris and then go. Do we know where
we’re going for this mission?

TRAVIS: A mile out of town.

MARISHA: The Evening Nip, and then they’re going
to escort us out.

SAM: Okay.

TRAVIS: We’ll be blinded.

ASHLEY: Beau, Caleb got these for you.

MARISHA: (gasps) Perfect! Thank you.

ASHLEY: There were 20, but one of them fell out of
the bag.

LIAM: Yes, they were so heavy and I am so weak
that I gave them to Yasha to carry. Here’s your change.

MARISHA: Thank you. Why are you acting so weird
about this?

LIAM: I’m just weird in general.

MARISHA: Thanks for the change. Thank you, Yasha.

ASHLEY: One of them’s missing, but I think it fell
out of the–

SAM: It was an accident. There was nothing
suspicious about it.

ASHLEY: I think it fell out of the bag.

TRAVIS: We should go. Okay. Horris, we’re going to
try and get you out of here.

MATT: “Yes. Thank you. Thank you. Whatever you
need.”

TRAVIS: What?

LIAM: This is a Liam thing, not a Caleb thing.

MATT: Yeah?

LIAM: I’m just going to say, right now, where we
are, Frumpkin, I’m telling him to follow us all,

about 55 to 60 feet back behind us.

MATT: Okay. Easy enough. All right. As you guys
make your way towards The Evening Nip, Horris is

looking a bit nervous, but does look around and
seems genuinely very thankful. He’s like,

“Seriously, this means a lot. To both me and
Dolan. Thank you.”

MARISHA: Yeah, you’re welcome. And then I put a
bag over his head and I say sorry, sorry.

TRAVIS: I think that can probably wait until we
are at The Evening Nip.

MARISHA: Well, he can’t see where we’re going,
right?

TRAVIS: Yeah, sure he can. We just don’t want
crownsguard thinking we’re walking around a hooded person.

MARISHA: I figured we’re– All right.

MATT: Probably hold on that until we get– We’ll
say, for the purposes of this, you’re pretty close

to The Evening Nip when you do this.

TRAVIS: Okay. We made it. Now’s the time.

MARISHA: Okay, okay. Now over his head.

LIAM: 6:00am, wake up!

TRAVIS: We’re just pushing around a guy with a bag
on his head. Hey! Nah, it’s cool.

MATT: He’s had too much to drink?

MARISHA: He’s going through a Jake Gyllenhaal
phase.

TRAVIS: (high pitched) His eyes are dilated.

LIAM: Happy Halloween!

MATT: You guys enter The Evening Nip. Clive is
there at the end. “Hey. You’re a friend with a bag?”

TRAVIS: We made arrangements with The Gentleman
downstairs.

MATT: “All right.” (grunts) He leads you to the
back, shoves things off of the latch, pulls up the

trapdoor, down the stairs, and you eventually make
your way back into the tavern below, where

Mollymauk is waiting nervously, drinking.

LIAM: I don’t like the proximity here. Frumpkin’s
gone, out there. Then once we’re in the

speakeasy– sorry, I just ate a cracker.

MATT: That’s okay.

LIAM: Frumpkin’s under a table.

MATT: Okay. Gotcha. All right. As you guys head
back down, Horris is like, “I trust you guys. I

trust you.” You make your way down. The room is
not as busy as it was last you left. There’s maybe

six individuals in there. Most of them are the
individuals who were previously posted with rifles

or new individuals also posted with rifles up at
the top. There is The Gentleman, finishing a meal

at the table with Sorah, his bodyguard, at the
side. “Ah! I see you’ve made it.” He sets the

things down, pushes the plate to the side. “So I
take it this is your contraband?”

SAM: Yes.

MATT: “Very well. And you would wish this
smuggling to head where? Our cleanest, to be fair,

our cleanest means of smuggling out would be
actually through the river after you pass through,

as that leads us to the northern swamps of
Berleben. And that would be probably one of the

safest spaces still easily able to keep him out of
sight and to a safe space out of the Crownsguard’s watch.”

TRAVIS: Outstanding. We defer to your expertise.

MATT: “Great. Then we’ll wait an hour after your
passage forward and send your contraband on his

way to safety with two individuals to escort him
and lead him to civilization beyond the outskirts.

Sound fair?”

SAM: Yes.

TRAVIS: Sounds fair.

MATT: “Very well. Take care of him, please.” They
pull the shoulders of Horris back and Horris is

like, “All right. Be safe.”

TRAVIS: It’s all right. Go with them. You’ll be
fine.

MATT: “And you know what? Kara and, we’ll say,
Dweez. You go ahead and lead them down to the–”

SAM: Dweez.

MATT: “Lead them, blindfolded of course, through
the underworks to docks and send them up the way

to their agreed upon task.” You see Kara come back
through one of the doors on the steps and behind,

you see that creepy gnome from earlier sitting
behind.

MARISHA: Dweez.

MATT: (creepy chuckling) Kara goes, “All right.
Well,” and she pulls a few pieces of cloth. It

looks like they’re used to moving individuals
through, and they have already prepared blindfolds

in place. She passes them out to you and instructs
you all to put on a blindfold and take a hand.

LIAM: As soon as the blindfold is on, I’m going to
pass my sight and hearing over to Frumpkin.

MARISHA: Nice!

TALIESIN: That’s a good call.

LIAM: If it works.

MARISHA: I’ll hold on to Caleb to make sure he can
still walk.

MATT: Okay.

LIAM: Thanks, blind woman.

MARISHA: Well, they said all hold hands.

LIAM: Okay. Yeah. (boof)

MATT: Who’s at the very front and who’s at the
very back of this chain?

TRAVIS: I’ll stay at the front.

MARISHA: Sorry. Doing the best I can. Sorry.

LIAM: (whack) Sorry!

MATT: Fjord front.

MARISHA: Sorry! Had to get an opportunity in.

MATT: Who’s in the back?

TRAVIS: Wouldn’t mind having some muscle up
front.

ASHLEY: Okay. I’ll be behind Grog– Fjord.

TALIESIN: I’ll go behind Yasha.

MATT: Okay, who’s after Mollymauk?

TRAVIS: Jester?

MATT: Jester, all right. Who’s after Jester?

MARISHA: I’m with Caleb in the back.

MATT: Okay. Nott?

SAM: I’ll hold onto Caleb as well.

TALIESIN: Yeah, that’s a good order.

MATT: So there, and we have Frumpkin trailing
behind at the very back. So Fjord, at the very

front, Kara takes your hand and begins pulling,
and in the very, very back, Caleb, this tiny gnome

hand grabs your hand and goes, “(heh heh) Hold on.
(heh heh).”

LIAM: This is okay.

MATT: They loop you through the room a few times
to discombobulate you, and direction in the

chamber, and pull you through in different ways,
to prevent you from orienting where you were and

where you’re going. Eventually you’re led through
a doorway, you hear some things shift, and then

turned around a bit, and then led down a ladder.
The ladder goes down for about 20 or so feet

before your feet touch some sort of soft dirt,
packed dirt-type feeling. The sound of the music

and chatter vanishes up ahead and you hear, as
soon as you all head down the ladder, a latch

close and lock above you.

LIAM: How did my cat do?

MATT: Your cat managed to– actually, make a
stealth check.

MARISHA: Come on, kitty! Come on, Frumpkin!

MATT: For Frumpkin.

LIAM: Oh shit.

TRAVIS: What?

LIAM: Total shit. Five!

MATT: Five?

LIAM: Yes.

MATT: As Frumpkin’s trying to trail behind, Dweez
turns and goes, “(heh) No! (heh heh)” and puts a

hand out and grabs Frumpkin by the scruff and
holds Frumpkin up, and then throws Frumpkin back

into the bar.

LIAM: Okay. If I saw that, I would snap my fingers
and make Frumpkin poof out.

MATT: Okay.

LIAM: I’m going to bite my tongue and bring
Frumpkin back.

MATT: Okay. Dweez is clutching the back of your
hand and goes, (confused sound).

LIAM: It’s just a nervous tic. I’m a nervous
fellow. Sorry.

MATT: (creepy laughter)

TRAVIS: What the fuck?! (laughs)

MATT: Okay. So you head back down. You are led
down a tunnel. It weaves a bit. You turn to the

right, down another tunnel for 100, 200, 300 feet.

LIAM: (snaps fingers) Frumpkin back in.

MATT: Frumpkin back in.

LIAM: 50 feet behind.

MATT: Right. You can see this a bit. These are
tight, individual tunnels. It feels almost like a

mine in the fact that it has occasionally a wood
structure for support between it. A lot of it is

packed with earth that’s been carved out.
Eventually you’ll split off into two and you’ll

see what looks to be a small resting chamber with
another set of tables and a bunk. You go past

another area and there’s occasional torchlight set
up on parts of the wall. You can see a couple of

shifty individuals that are in the process of
stacking crates somewhere.

LIAM: There’s other people down here doing shit as
we walk by.

MATT: Yeah. They’ll walk by you and occasionally
look. One of them will stop and inspect and move

on. No one seems to fuck with you at the minute
because you’re with Kara. In fact, one of them

seems to get close to you and looks and sees Dweez
and goes (ugh) and just moves on. You do hear a

noise, a strange like (guttural animal snorting)
and you hear (whip crack) (animal grunting)

echoing down the hall. You move around one spot
and there’s one archway that Frumpkin passes by,

looking down, and you can see there’s a pit, and
there are a number of cages set up in there, about

four of them, that have different creatures
inside. It’s too low-lit for Frumpkin to really

see from this distance what’s in there, but one of
them is currently having a bit of a conniption fit

and you see three cloaked figures that are on the
outside. One of them is trying to whip elements of

it that are coming at it; the other one is trying
to prod it in the sides and it’s getting agitated.

LIAM: (as Jester) Jester has a question. She would
like to know what it smells like in here.

MATT: At this point, it smells like wet dirt and
earth. That’s about it. It smells like a dank

subterranean tunnel. As you pass by the creature
smell, you can smell hints of dung, fresh and old,

and some sort of pheromone, like a very strong
pheromone that’s very unpleasant, the scent.

Continuing on, you move through another tunnel.
Another figure walks by and stops as you pass and

watches you as you continue. Down another set of
stairs, and then eventually, the echo begins to

get a little louder. Your feet hit wood. Frumpkin
can see this as you pass in. You’ve hit a dock.

This is now a natural cavern. The moisture catches
you first. What was initially a somewhat cavernous

damp has now become very moist and you can hear
the slight sound of a river moving through.

Frumpkin can see this, too. There’s an entire
underground river that is now curving past this

entrance way, leading in two different directions.
Along this river, you can see there are a few

lanterns that are set up with this soft, greenish
glow. They’re perpetually burning in certain areas

and are bolted into the rock and stone. There on
the side of this dock, you can see four different

boats that are currently roped and tied to the
edge there. There is a figure sitting on a stool

who is taking a dagger and moving it on the edge
of one of the wooden poles that is on the very

outside end of the dock. At this point, all of
your blindfolds are removed and you’ve come to the

end of this part of the journey.

SAM: Oh.

MATT: Kara says, “Sorry about that, but you were
respectful. Thank you.” She collects the

blindfolds, and Dweez, who is still clutching your
hand, lets go and goes (creepy chuckle).

SAM: Ugh.

MATT: Kara goes, “All right. Two of these ships
are yours to use. You’re heading up that path

there about a mile or so. It’s with the river,
thankfully, so the stream will be carrying you

through. A set of paddles to each of you. Whoever
wants to helm that; that’s up to you. Pay

attention: from what I’ve been told, you’ll see
the change in the texture of the wall on the

left-hand side traveling northward. Look for the
small collapse on that end.”

TRAVIS: Collapse in the wall.

MATT: “Correct. Be spry. Sometimes some creatures
do find their way living down here, so be ready to

move past quickly or find a way to duck them if
you can.”

TRAVIS: We can take it from here.

MATT: “All right. Good luck!”

SAM: Thank you.

TRAVIS: You’ll be able to find your way back,
right?

MATT: “We’ll be fine.”

TRAVIS: I’m not good at joking.

MATT: The guy at the edge of the docks sits up and
Kara goes, “The back two for these folks. Let them

go. Gentleman’s orders.” He doesn’t say anything,
just sits up. You see the hood that’s up, he pulls

it back a bit and you can see there is this older,
grizzled human with very short gray hair, deep

scar across the back of his head that curves off
to the top of where his receding hairline is. It’s

just been very deep-set where the skin dimples
heavily along the edge of the scar. He’s got this

very scruffy gray and white beard. His head’s a
bit sunk into his shoulders. He walks over to the

edge and unties each of the boats and hands the
rope to one of you. The first one goes to Fjord,

and the other one just goes to Beau, goes back to
his station and sits down, sticks his blade in the

side of the wood and keeps wedging it in there.
You get a better look up there and you can see

this wood is splintered to shit on the top. This
guy has been, over time, slowly pushing away at

this wood for whatever amusement he needs to pass
the time down here where he’s stationed.

TRAVIS: These boats look like they’ll fit three to
four each?

MATT: These boats look like they’ll fit about four
people each.

TRAVIS: Okay. All right. Two boats. Jester’s in
mine. Yasha, you should go in the second boat.

We’re going to need muscle in case we need to move
fast.

ASHLEY: Okay.

LIAM: I get in with Nott. In the Yasha boat.

SAM: Who’s piloting our boat?

MARISHA: Yasha’s one, and then Jester’s the
other.

SAM: She’s piloting– do you know how to drive a
boat?

ASHLEY: Well, we’ll find out.

SAM: (scared noise)

ASHLEY: Yes, I do.

SAM: Oh, okay. You’re so needlessly scaring me for
no reason!

MATT: So we have Fjord, Jester, Molly, and Beau in
one boat? And Yasha and Caleb and Nott in the

other? Is that how it is?

MARISHA: Sure.

LIAM: And I send away Frumpkin.

MATT: Okay.

SAM: I’m going to place on my ring of water
walking that I stole from Jester.

TRAVIS: Is this a boat with like, two oars?

MATT: Two oars on each side, yeah.

TRAVIS: All right.

MATT: You guys all get in. It rocks a bit as you
all adjust your weight and find a place where the

boat itself isn’t listing too far to one side or
the other. The river current is pulling it along,

so as soon as you step off, the last person
holding the rope, they immediately start following

the current of the river, which is not rapid, but
it is moving at a fair speed. You all gather

yourselves and follow it down, and as you
progress, you notice those green lanterns that are

lit only seem to cover the vicinity of that dock
until, eventually, you are going into a pitch

black cavern.

LIAM: On our own?

MATT: Hmm?

LIAM: We are all on our own here right?

MATT: You’re all alone.

TRAVIS: Caleb?

LIAM: Ja?

TRAVIS: You want to do your–? Read my mind.

LIAM: (poof poof)

MARISHA: I bring out and put on the goggles.

LIAM: I let two of the globules hover around the
front of each boat. One at the front and one at

the back of each boat.

MATT: All right, so as the orbs–

MARISHA: So romantic, you guys!

LIAM and MATT: (singing) There you see her!

MATT and MARISHA: (singing) There across the way!

TRAVIS: (singing) Yah, yah, yah!

LIAM: (singing) She’s got a giant sword, but who
cares? You’ve got to ask her!

MARISHA: (singing) Yah, yah, yah!

TALIESIN: Hey, Beau. I pull out one of the holy
water flasks. Think you know what to do with this?

MARISHA: I think I do!

TALIESIN: Just in case.

MARISHA: I put it away.

TALIESIN: Who do you think the other one should go
to?

MARISHA: Anyone who can beat face, but doesn’t
have magic. Yasha, maybe? Nott?

TALIESIN: Maybe Nott might be safer.

SAM: What do I do with it?

TALIESIN: You’re not in a boat with us.

SAM: (shouting) What do I do with it!?

MARISHA: You dip your ammunition in it.

TALIESIN: This one you throw?

MATT: This one you throw.

MARISHA: Oh, this one is a throwing one?

MATT: This isn’t an oil, this is water.

MARISHA: Oh, never mind!

TALIESIN: Know how to throw stuff?

SAM: No, I’ve never thrown anything in my life.

TALIESIN: If there was a basket for trash and you
threw it–

SAM: As he’s talking, I throw a gold coin at his
head.

MATT: Okay, roll a d20 and add your dexterity
modifier.

TALIESIN: Wow, that’s exciting!

SAM: That’s a d20, I mean, that’s a natural 20.

TALIESIN: That doesn’t count! That’s cocked!

LIAM: Sure it counts! It counts doubly as much!

SAM: Do you want me to redo?

LIAM: No!

MATT: What are you doing?

SAM: Redo. Way less!

TALIESIN: Way less!

SAM: Dexterity what?

MATT: Add your dexterity modifier.

SAM: Ten.

MATT: It goes right past; you hear it (splash)
into the water below.

TALIESIN: I’ll take that. So when we get into the
boat together, I’m going to give you the other

holy water flask.

LIAM: (as Jester) “How big is the chamber we are
traveling in?”

MATT: The chamber seems to shift at times.
Sometimes it squeezes in where it’s just the river

and the edges of the tunnel at about 15 feet from
side to side.

LIAM: (as Jester) “With my darkvision, how high is
the ceiling in here?”

MATT: The ceiling is roughly 15 feet as well. 15
to ten feet; sometimes it coasts down and becomes a

bit lower. It is a natural river so–

LIAM: (as Jester) “I grab the edge of the boat, and
I say: Oskar! Is there no echo?”

MATT: (echoing) Oskar!

LIAM: (as Jester) “That was pretty good!”

MATT: As you guys head deeper into the
subterranean tunnels towards your destination,

weapons at your side, prepared for whatever comes
in the near future–

LIAM: God damn, he’s going to end the game!

ALL: No!

MATT: We’re going to go ahead and end tonight’s
game.

LIAM: Damn it!

MATT: We don’t have Laura here. We’ve had two
episodes that went four plus hours. My back’s

hurting a little.

LIAM: Four more hours! Mimosas!

TRAVIS: The people marathoning right now will be
grateful to hear that.

LIAM: Come on!

TALIESIN: And you have a holy water now.

LIAM: It’s like playing a video game for 30
minutes. It’s so unsatisfying!

MATT: We’ve been here for three hours!

TRAVIS: I know it’s coming. I know stuff is
coming.

MATT: So yeah, before we get too deep into this,
we’ll go ahead and pick up next week when Laura

can join us.

MARISHA: Feel better, Laura!

TALIESIN: Please feel better.

MATT: We’ll pick up from there. Once again guys,
thank you so much for tuning in. Check out the

awesomeness of 826LA and the stuff we are doing
with them. Check out Pillars of Eternity 2 and the

really cool stuff that we are doing with them! And
yeah, we’ll be back into this next week. Until

then guys, have a wonderful week, we love you, and
is it Thursday yet?

TRAVIS: No! Nein!

[music]

MATT: Hello everyone and welcome tonight’s episode
of Critical Role, where a bunch of us nerdy ass

voice actors sit around and play Dungeons &
Dragons.

(cheering)

MATT: We thankfully, and happily, have Laura back
this week going on.

LAURA: No more of you doing my voice, Matt?

MATT: That wasn’t going to happen ever again. The
internet has spoken, nobody wants that.

MARISHA: I love the shade she threw you in her
spare time.

MATT: Oh yeah, plenty of shade!

LIAM: That’s not the Laura I know.

LAURA: What? No!

LIAM: We have the whole gang here.

MATT: We do. I love it. Before we jump into the
actual story of tonight’s game, we have some quick

announcements to get through. First and foremost,
we have two fantastic sponsors tonight. First up,

we have for this evening, Archer: Danger Island.
As a long-time fan of Archer, I’m excited that

today’s episode is brought to you by Archer:
Danger Island. That is the new season that

premiers on FX Wednesday, April 25th at 10:00pm,
so next week, check it out. It’ll start there.

Season nine centers on the semi-functioning
alcohol seaplane pilot, Sterling Archer, as we

know, a lush on a lush South Pacific island of
Mitimotu in 1939. While the rest of the world is

concerned about the impending Second World War,
Archer is only concerned with who is buying his

next drink. Along with his trusty copilot, Pam,
one of my favorite characters, Sterling must

navigate quicksand, cannibals, super-intelligent
monkeys, poison darts, and pirates. That’s right,

folks. Somehow they jumped the shark into even
better shark-infested waters.

TRAVIS: We can get H. Jon Benjamin on this show,
right?

MATT: I’m all about it. I would love that. I love
him so much. He’s so great.

TALIESIN: Sometimes when you jump the shark,
there’s just more sharks there.

MATT: That’s great. There’s just a bunch of
sharks. Stay turnt for the break. Catch a special

video that Nerdist created in partnership with FX,
creating our dream Archer: Danger Island board

game at LDN to celebrate the new season. So check
that out at the break. Our second sponsor and

returning sponsor, our fantastic friends,
eternally with this campaign, D&D Beyond.

ALL: D&D Beyond!

SAM: Yes! (stuttering)

TRAVIS: False start, Redskins!

SAM: D&D Beyond is raising money for our greatest,
favorite charity, 826LA. They’re doing a big push

now to raise money for this great organization
that promotes literacy for young people everywhere

and as part of the 826LA charity initiative, now
that we’re way past our $10,000 tier, D&D Beyond

has offered up the discount code “826LA” to get
25% off the Legendary Bundle. The Legendary Bundle

includes all the digital materials available at
D&D Beyond, so check it out now and as part of

what they announced last week, D&D Beyond is
contributing $100 to 826LA for every natural one

we roll and to honor that–

TRAVIS: Oh god. Oh no.

MARISHA: What is that?!

SAM: I’ve written a folk song.

MARISHA: I didn’t know you played.

LIAM: Three episodes from now, he’s going to bring
in a gospel band.

SAM: I don’t play.

MATT: This Cold War escalation is going to kill us
all.

SAM: I need participation for this one, guys.

ASHLEY: You got it.

SAM: When I call for it, you have to say the
number one. This is all in honor of us rolling

ones, right? (singing) ♪ We’re– ♪
la la, hmm!

(laughing)

♪ We’re rolling ones,
rolling them every night. We’re rolling ones,

♪ rolling them every fight. How many times has
Ashley been back? ♪

ALL: One!

SAM: ♪ How many times has Caleb had a bath? ♪

ALL: One!

SAM: ♪ How many testicles does Sam have? ♪

ALL: One!

SAM: ♪ How many chords are there in this song? ♪

ALL: One!

SAM: Two. ♪ What’s the past tense of win? ♪

ALL: Won!

SAM: ♪ What’s Obi Kenobi’s middle name? ♪

ALL: Wan!

SAM: ♪ What’s a synonym for pasty and pale? ♪

LIAM: Wan!

SAM: Thank you, Liam.

♪ What will the Washington
football team do when they face the Cowboys? ♪

TRAVIS: (yelling) Lose!

Lose!

SAM: ♪ Ones, rolling them every night. ♪
That’s it.

(cheering and laughing)

TRAVIS: Delete that shit!

MATT: Thank you, Sam! Thank you, D&D Beyond. Thank
you, our friends at FX and Archer. Running off

that, too, to go off to 826 initiative that we’re
doing right now for this very special fundraising

campaign. Many thanks to one of our fantastic
Critters, Mark K., who’s offered to match every

single dollar that you donate, up to $40,000. Many
other companies are offering to match donations as

well, so as much as you can do, it’s going to
expand progressively, so thank you for everything

there. If you want to check it out, we’ve unlocked
a bunch of tiers and we have a few more to unlock

as well. Go to 826la.org/criticalrole, you see
where we are and how you can help with their

fantastic organization. Once again, reminder,
Twitch Prime! If you have Amazon Prime, you can

connect your Twitch account and get, once a month,
free. Go ahead and give your patronage to a Twitch

channel of your choice. That’s the word I was
looking for.

TRAVIS: It’s every month, right? You can’t toggle
it, so it’s something that keeps happening?

MARISHA: No, you have to do it every month, It’s
really obnoxious.

LAURA: But it’s free!

MARISHA: It’s free! Everyone asks if it supports
us, we get a lesser cut or more cut, it supports

us the exact same way.

MATT: Yeah. Off that note, we have new Twitch
emotes available for those who are subscribed to

the channel. Based on the various tiers, there are
plenty of new emotes with the Mighty Nein related,

as well as the nine itself on the dice. Look for
that in the subscription tiers. Critical Recap, of

course, is up if you need a refresher for campaign
two, our fantastic Dani Carr does refreshers every

episode. They come out the Thursdays before the
episode. I’m sure if you were here earlier, you

saw this week’s refresher of last week’s episode.
If you need to get caught up or get your friends

caught up quickly to watch live, that’s how you do
so, so look for it on YouTube under Critical

Recap. Not right now. Talks Machina, of course,
every Tuesday evening, our fantastic Brian W.

Foster will be hosting. Next Tuesday at 7:00pm
Pacific regarding tonight’s episode, so check that

out. We will have a few cast members there to
discuss the events that shall unfold before you

later this evening. He also smells like cabbage.
The podcast of episode 14 from last week is

available for download for all fine podcast users
out there. If you’re listening to the audio

versions of it and you haven’t seen the last
episode and you’re waiting for the podcast, well,

you can listen to both and watch tonight. It would
be really confusing, but you can. That’s an option

now, so congratulations. I think that’s– Oh, the
comic book that just came out. Issue six, which is

fantastic. The final issue of our six episode arc
of Vox Machina: Origins is available. Check it out

if you haven’t yet, especially if you were waiting
for them all to come out, now you can do that, and

we’ll have news soon about an actual hard release
you can hold in your hands. That’s exciting.

LIAM: The glory of Grog in that issue.

TRAVIS: Yes.

LAURA: Glory be to Grog.

MATT: Don’t forget Pillars of Eternity II:
Deadfire comes out very soon, in just a few weeks.

For those who haven’t played the first Pillars of
Eternity, you don’t have to. The sequel gets you

pretty up to speed if you haven’t played, but if
you have, you can carry over your save from the

previous one. I recommend you play it if you have
the time. This one is amazing-looking. They

partnered with us, all of us get to voice cast
members of the new game and there’s free DLC where

you get to download portraits and voice sets of
Vox Machina from Critical Role to use in the game.

LIAM: They have just teased the first Critical
Role Vox Machina portrait of Pickle.

MATT: That’s right. Pike’s portrait was unveiled.

SAM: The full portrait? Not the pixelated one?

LIAM: Everyone else is pixelated, but Pickle has
been revealed.

TRAVIS: Yeah!

ASHLEY: I didn’t know that.

MATT: If you want to preorder it, you can preorder
it at versusevil.com/criticalrole, and that’s also

where you can see the portrait. Super excited for
that. I think with that, folks, our announcements

are done.

LAURA: Wait, I’m coughing tonight a lot, so if I
do, everybody just stop and stare at me. So if I

get up and leave, that’s what happened. I don’t
want to have a coughing fit on screen.

TRAVIS: Or you pooped your pants.

LAURA: Or I pooped my pants.

LIAM: You’re allowed to do any of those things.

MATT: Awesome. Thank you for the update, Laura.

LAURA: Yeah, sorry, I just wanted to put that out
there.

MATT: No, it’s good. With that, guys, let’s go
ahead and get started with tonight’s episode of

Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: And welcome back, everyone. That was pretty
weak.

TRAVIS: I know. I’m sorry.

MATT: Last time we left off, The Mighty Nein had
gone towards The Evening Nip, where they had

finally crawled into the subterranean, hidden,
basement/tavern where The Gentleman does his

business. You had encountered Yasha who joined
back up with the party. You had a brief discussion

with this Gentleman, which led to a bit of
card-sharkery from Fjord’s end, a fair played

game, made quite a bit of money and earned his
favor. There you discussed what was to be done

with this new arrangement. He took some blood as
it was required of him to make sure that he

could ensure–

LAURA: Wait, what?!

MATT: Yeah.

LAURA: Just kidding, I was watching.

MATT: You were watching. You guys said that you
were possibly looking for furthering some sort of

relationship for business purposes, but for now
you had an individual who needed to be smuggled

out. He said it would be fine, but one favor
requires one in return and to prove yourself both

capable and he had heard some tales of which you
had done within Zadash. He requested that you go

and inspect this newly discovered buried ruin,
this series of chambers that exists on the

outskirts of their underground river escape
towards Berleben and the Ounterloch. You went

ahead and retrieved Horris, brought him back. He
was then, supposedly it seems to be so, sent off

and escorted out of the city, safely–

LAURA: (quietly) They killed him.

MATT: They totally killed him. They probably
killed him.

SAM: But these criminals promised us!

MATT: (laughs) You found yourself down towards the
subterranean docks to this river. By the way,

through all of this Molly was having a mild panic
attack about his story, encountering Cree and

apparently being called the name Lucien and
Nonagon.

LAURA: Nonagon.

MATT: Upon making your way to the docks, you were
given two boats and utilizing them to move further

downstream towards where the exterior of this ruin
was discovered. You all gathered your supplies and

by the glowing orbs of Caleb’s Dancing Lights
ahead of you, we left off with you traversing

deeper and deeper down the dark tunnel and river.

SAM: Do we remember which boat we were on?

LAURA: I remember that Fjord asked me to be in his
boat.

TRAVIS: Don’t read into it.

ASHLEY: I was with Caleb and Nott.

MATT: Usually I do this just before the game and I
totally forgot to.

SAM: That’s okay! We can just do it now while
people are watching you.

MATT: That’s what I’m here for. That’s okay.

LIAM: It’s like a real game!

TRAVIS: Yeah, the boats were–

LIAM: Yasha, Caleb, Nott?

LAURA: Yeah.

MARISHA: And Beau, Jester, Fjord.

SAM: Great! Done.

LAURA: Nonagon! (singing) Na na na-na.

TALIESIN: It’s going to be in there, isn’t it?

MATT: So Yasha, Caleb, Nott, and the other ship
was Fjord, Jester, Beau, and Molly?

LAURA: Yeah.

TALIESIN: Everybody have their stuff together?

TRAVIS: Oh, gosh. Our ship is way better than you
guys’.

LAURA: Our ship is so colorful.

LIAM: Dinghy battle!

MARISHA: (laughs) Whack!

MATT: Heading down the tunnel, the two boats, the
width of it is just enough to fit both of you and

occasionally you have to pick one or the other as
it begins to pinch a bit and then expand. I will

say due to weight, unless somebody wants to
actively paddle, the boat with Caleb, Yasha, and

Nott will probably be taking the lead in those
moments.

SAM: Yeah!

LAURA: Although, I think probably, Fjord, I should
be the one paddling the boat because I’m a bit

stronger than you.

TRAVIS: Well, that’s why you’re on the boat.

LAURA: Okay.

TRAVIS: Yeah, did you think it was for another
reason?

LAURA: No, I just– no!

LIAM: Yeah, Yasha, are you paddling?

ASHLEY: Yeah.

LIAM: Yeah, so we would be at the front of the
boat going–

TALIESIN: The back of the boat would actually be
up a bit.

TRAVIS: Bow up!

MATT: Each couple of splashing sounds that hit as
the oars hit the water and the occasional crack of

the water against the brook or a rock in the
center, you being to maneuver your way through

this dark tunnel with just the low light that
you’ve been applying. It gets colder and colder

the further down the tunnel you go and while it is
moist, you begin to see your breath just in

general this low in the ground.

LIAM: Terrible.

SAM: Jesus, Laura.

TRAVIS: Literally 12.

LAURA: I’m glad I’m back.

MATT: We are too, Laura. We are, too. It would
take about a mile journey to get to where they

said this would be, so you have a few minutes. Is
there anything you guys wish to do, prepare?

LAURA: Oh gosh!

SAM: Prepare? Oh.

TALIESIN: You’ve got your holy oil, right?

SAM: Me?

LAURA: Are we going to fight undead things? What
is going on?

MATT: You have time, you’re traveling!

SAM: I forgot. Did you give me holy oil?

TALIESIN: I believe or was it–

MARISHA: You gave me holy oil and you holy oil.

MATT: Holy water, not holy oil.

SAM: I have it, apparently. Well, what am I
supposed to do with it?

TALIESIN: You throw it at something that looks
evil. It’s pretty simple.

SAM: Should I dip my bolts into it?

TALIESIN: It doesn’t work that way, sadly. It’s
not–

MARISHA: It’s a like a splash grenade.

TALIESIN: Water balloon with glass.

SAM: Okay.

TRAVIS: How’s the light in here, by the way?

MATT: The only light you have is the light from
Caleb’s Dancing Lights which he’s re-upping as

soon as it completes its one minute cycle each
time.

TRAVIS: Okay.

LAURA: This is just like that scene in Tusk Love.

SAM: Which scene?

LAURA: The scene where the ship is sinking and
Oskar and Genevieve have to paddle to shore!

MARISHA: It was Guinevere.

LAURA: Guinevere! That’s was it was. I remember
Oskar a little more. Only Oskar was paddling in

that one.

LIAM: It is sad when ships sink.

LAURA: It is.

MARISHA: Where do you– why?

LIAM: I don’t know.

(laughter)

MATT: So you guys continue–

LIAM: (Pigeon cooing)

MATT: –continue down the river for a short time.
The river splits up for a bit and actually divides

into two tunnels.

SAM: Where are we going?

LAURA: Should one of us go in one and one of us go
in the other?

LIAM: That seems not like a good idea.

SAM: I know something about sailing! The right one
is the bow and the left one is the stern.

LAURA: Should we go in the bow or the stern?

TRAVIS: Is there water running to the left or the
right? Does it look like it picks up current on

either side?

MATT: Make a perception check with disadvantage
because of the low light.

TRAVIS: Oh, that’s a fucking two. That’s four.
Yeah.

MATT: Hard to tell at this distance and it’s
coming up quickly.

LAURA: Can we feel more wind coming from either
side?

MATT: Make a perception check.

SAM and LAURA: Wind.

TRAVIS: Water!

MARISHA: Heart!

LAURA: 21!

MATT: 21? It does not appear that the wind is
picking up one way or the other, but it’s

approaching very quickly.

TALIESIN: Is the general feeling of supernatural
unease coming from either of the– or any signs

of–? I know that we’re going to be facing
probably some will-o’-wisps or something like that.

LAURA: You should row backwards too, Yasha.

MATT: I mean, the general sense of ominous dark,
future tunnel, but there’s nothing supernatural

about the darkness ahead of you.

TRAVIS: Anyone have a preference?

TALIESIN: Any sound coming from either of them?

MARISHA: Do I notice any textures on any walls?
They talked about the north side of the wall being

more textured and having a pattern.

MATT: That being what gave them the idea that
that’s where this is. That’s where the entrance to

this–

TRAVIS: We’re heading east right?

MATT: You guys are heading east, yeah, a northeast
path.

SAM: Well, we’re in the lead boat and Yasha’s
paddling, so Yasha, it’s up to you!

ASHLEY: I’m rowing back.

LAURA: I think left.

MARISHA: Try the north side.

ASHLEY: I go right. No, I’m just kidding! I’ll go
to the left.

MATT: So as you’re paddling backwards, Yasha
adjusts the oar and changes the trajectory of the

boat and heads it toward the left path. Do you
follow suit?

LAURA: Should I follow them?

TRAVIS: Yeah, I think that’s a good idea.

LAURA: Okay.

SAM: Good oar work!

TRAVIS: It’s like a steering wheel!

LIAM: Nice, Carrot Top, nice.

MARISHA: We’re on a jet ski; this is great!

MATT: Most spastic rowing partner ever. Heading
down the water path does pick up a little speed

and seems to dip suddenly before picking up with a
mild splash but you catch yourself.

MARISHA: (whispers) We’re on Pirates of the
Caribbean!

MATT: It slows down a little bit and you start
seeing a few rocks that break the surface and you

have to maneuver around them. One you push off
with the oar to make sure that your boat doesn’t

strike it. You’re not going fast enough to where
it would damage the actual boat, but it could list

and get stuck on it if you were to not be careful.
You push off, thankfully because you both have

light sources here.

LIAM: Yasha, can you use your oar to see how deep
we are? Does it touch bottom?

MATT: Okay, it gets just to the very edge of the
oar before it touches bottom.

SAM: How long are the oars?

MATT: The oars are about five feet long.

LAURA: So you’d be fucked.

SAM: Thanks.

TRAVIS: Can you swim? Can you swim, Nott?

SAM: No! What?!

ASHLEY: Well, you could get on my shoulders if
you–

SAM: I’m not going to get in the water, don’t
worry!

MARISHA: Have you been practicing any of the
techniques that we tried out?

SAM: Yeah, I’ve been practicing one technique!
It’s called wearing this ring of water walking!

(laughter)

MARISHA: Sure, that’s good!

SAM: Tried and true!

LIAM: Unfucked!

TALIESIN: You could literally be walking along
side of the boat.

SAM: Oh, that’s a good idea! Can I ghost ride the
whip?

LIAM: Excuse me, you could be stealthing ahead at
this moment.

SAM: Oh! I’m going to gingerly–

TRAVIS: Oh my god, please.

SAM: Just ghost ride.

TRAVIS: Barefoot ski.

SAM: Barefoot it onto the water and see what
happens.

MATT: On the water? Okay. As you reach over the
edge of the boat and slowly lower your tiny goblin

feet across the surface, breaking the water (water
splashing).

(cheering)

MATT: Go ahead and make a general dexterity check
for me, please.

SAM: Ooh, not good, but it’s dexterity, so six?

MATT: Okay.

SAM: This is fun! Hand me a rope, I’ll water ski!

MATT: As you’re so entranced by this, you glance
down just in time to see one of those stones

that’s protruding from the river seems to have
come out of nowhere. Before you have a minute to

punch off, it hits you across the knee and bruises
the heck out of it. Your whole leg starts

throbbing and you’re like, “Ah!” So your skiing is
now (crashing splashes) underneath.

SAM: All right, I’ll try to pull myself back up?

MATT: All right, it takes you a moment and Caleb,
you go and help get Nott up onto the boat, but as

you do, a little water logged, the water splashed
over your face a bit.

SAM: Jesus, that’s an intense water ski.

MATT: Because at that moment the lights go out. As
soon as you pull Nott up into the ship, there’s a

brief moment where Nott breathes and looks back up
with a smile about to say thank you before you

see, out of the corner of your eye, one of the
stalagmites at the top of the ceiling detach,

float down and open up, almost like an umbrella
before it lands and collapses on top of Nott.

LAURA: (gasps) It’s just like the rug!

SAM: Ah! What happened? What’s going on?

MATT: With advantage because it was with a
surprise attack on that one, so that would be a 19

to hit. What’s your armor class?

SAM: Of course that hits. Yes.

MATT: All right, Nott. That is five points of
bludgeoning damage and it is attached to you. You

now see a pitch black and gray spined octopus-type
creature, that looks from the exterior like any

other part of the cavern wall, but has these deep
sunk red eyes at the top of its base and it’s

completely wrapped around the top of Nott, and is
currently crushing down on top of her. I need you

all to roll initiative.

LIAM: In the boat?

LAURA: Oh my god!

LIAM: I had these miniatures. I forget what
they’re called.

ASHLEY: Oh, that’s terrible!

LIAM: I dropped my Colville meteorite!

SAM: We’re already in it? We just started!

TRAVIS: That’s the best!

MARISHA: Oh, that’s cool!

LIAM: Oh! I got a 20!

MATT: It doesn’t count if it’s on the floor, dude.

TRAVIS: There are limits!

MATT: There are!

LIAM: Oh, I got a one!

SAM: Wait, we’re rolling ones! That’s $100!

(cheering)

LAURA: I rolled a one, too!

(cheering)

ASHLEY: That’s $300?

SAM: Two.

ASHLEY: Wait, did you roll a one?

SAM: No.

ASHLEY: Oh, okay, sorry. I got excited.

LIAM: The 20 would have been nice though.

ASHLEY and TRAVIS: What is math?

MATT: Molly, roughly where are you on this board?

TALIESIN: I would assume I’m in the middle.

MATT: All right. Fjord and Beau in that order?

TRAVIS: Yeah, that’s good.

LIAM: That’s so cool!

ASHLEY: This is awesome!

LAURA: Oh, cool. I like the cat just like blah.

MATT: You now see this entity has fallen and
latched on to Nott. So in that degree.

SAM: Jesus.

TRAVIS: Uh oh.

MATT: All right, 25 to 20?

TRAVIS: Nobody.

MATT: 20 to 15?

TRAVIS: 15.

SAM: Wow. That’s it? We suck.

MARISHA: We did bad.

LAURA: We rolled real bad.

MATT: 15 to ten.

MARISHA: Nine.

MATT: Hold on, 15 to ten.

SAM: Ten. Whoa. What? You guys are all single
digits? Oh boy!

ASHLEY: I always roll shit initiative.

SAM: You do. You really do.

ASHLEY: I don’t know what–

MATT: Historically.

ASHLEY: Yes.

MATT: All right. Ten to five.

MARISHA: Nine.

MATT: Beau at nine.

TALIESIN: Seven.

LAURA: Five.

MATT: Wow! Molly, Jester. That’s everybody,
right?

ASHLEY: Four. I rolled four.

MATT: And four.

LIAM: Und Ein.

LAURA: You don’t have any initiative?

LIAM: Oh, do I? Oh sure, two.

LAURA: Okay, so you rolled a three. Good job.

LIAM: No, no. Plus one, so now it’s two.

ASHLEY: What’s a two in German?

LIAM, TALIESIN, and LAURA: Zwei.

SAM, TALIESIN, LAURA: Eins, zwei, drei.

SAM: That’s it. That’s all the numbers in German.

MATT: Caleb, you’re holding up the rear?

LIAM: Ja. Of course.

TRAVIS: Oh god, I’m first?

MATT: First and foremost, Fjord, you’re up.

TRAVIS: Yeah, right, okay.

MATT: It has completely attached itself, and the
end of its tendrils coming to these pointed hook

protrusions, this thick flesh webbing between each
of these tentacles that form the umbrella-type

shape, have all engulfed most of Nott, and you
hear the muffled (muffled yelling) from within,

and the little bit of the feet trying desperately
to hold onto the boat and maintain balance.

TRAVIS: Jesus. Do I have a clear line of sight to
Nott and octopus fuck?

MATT: You do.

TRAVIS: Okay. I won’t hit Caleb, right?

MATT: Probably not. You know what you’re doing.

LAURA: It looks like no, I’m seeing your angle.

LIAM: I’m pretty sturdy though, so I wouldn’t
sweat it.

TRAVIS: As I’m looking, is it Nott and then
octopus behind it, or is it enveloping him so I can’t–

MATT: No, it’s enveloped, and is currently wrapped
around.

TRAVIS: All right. I’m going to send an Eldritch
Blast towards the octopus.

SAM, ASHLEY, and TALIESIN: (muffled yelling)

SAM: Not again!

LAURA: Oh, my glasses are in my car, shit.

TRAVIS: That’s a 21 to hit.

MATT: That hits, go ahead and roll damage.

TRAVIS: That is 1d10. That is eight points of
damage.

MATT: Eight points of damage, nice. Does that end
your turn?

TRAVIS: Yes.

SAM: Do I take any of that?

MATT: No, you do not.

SAM: Oh!

TALIESIN: That’s nice.

TRAVIS: Actually, with my bonus action, can I cast
Hex on umbrella fuck?

MATT: You cannot, unfortunately, because– Well,
no, because Eldritch Blast is a cantrip, so you can.

TRAVIS: Yeah.

MATT: Yes you can.

TRAVIS: Woo! That’s 1d–

MATT: Well, you would have had to have done that
first.

TRAVIS: That’s right. That’s on the next thing,
right.

MATT: Correct. But next time it gets hit by you,
you can add extra damage.

TRAVIS: Copy that.

MATT: Okay. That finishes your go.

LAURA: Oh, it’s like Hunter’s Mark.

MATT: Now it’s their turn. Being attached to
there, the strange darkmantle-like beast–

TRAVIS: Can it have disadvantage on strength
checks?

MATT: It can, sure.

TRAVIS: I never said that before. I got to
remember.

MATT: Yep. There you go. strength checks it is.
All right.

MARISHA: It’s okay. It’s not that big a deal.

MATT: You watch as it begins to slowly crush
around Nott, instead its eyes flash red, and you

watch as a familiar-looking orb of blackness
emanates from it, completely filling this space

with darkness. So at the moment, everyone on that
boat is blind.

ASHLEY: Wait, I don’t think I can– since I have
danger sense, can I be blinded?

MATT: You can be blinded, but you have advantage
on dexterity saving throws against things that you see.

ASHLEY: Okay.

LIAM: But do you see it?

MARISHA: So it did like an ink cloud.

MATT: Essentially, but a magical darkness that
radiates outside of it. Another one going towards

the source of the beam of light that had emitted
and damaged its ally sweeps down towards Fjord and

attempts to go ahead and wrap around.

TRAVIS: Shit!

MATT: That is going to be 21 to hit.

TRAVIS: That definitely hit.

MATT: You take five points of bludgeoning damage
as well–

LAURA: Wait, another one came down on Fjord?

MATT: And attaches itself to Fjord, yeah.

LAURA: Oh, no.

TRAVIS: (muffled yelling)

LAURA: It’s going to make us blind too, we got to
kill it quick.

MATT: That brings us to Nott, you’re up.

SAM: Can I try to get out of the grapple? Is that
a thing that I can do?

MATT: You can attempt to. You have to make a
strength check to do so.

SAM: All right. I will push with all my little
might against the creepy– Ooh! Just a strength check?

MATT: Yes, a strength check.

SAM: 18!

MATT: Yeah, that’ll do it. So you manage to break
free from its grasp.

SAM: (yell) That’s my action.

MATT: Yep.

SAM: I can’t see it.

MATT: Nope, it is just darkness. You push it off
of you, and you still have nothing before you. You

didn’t see the darkness emit from it, you’ve just
thrown it off and you’re still blind. It’s a

little off putting to you at the moment.

SAM: Okay, I’ll spend the rest of my turn trying
to figure out if that was caused by just touching

the water. Because I’m not sure what happened.

MATT: Okay, you throw the creature off, whatever
is on you, and it’s just darkness around you. You

start reaching out for some sort of sign of
something in your vicinity.

SAM: Sure.

MATT: Are you holding an action?

SAM: I used my action to–

MATT: No, that’s right. That’s your turn. That
brings us to Beau.

MARISHA: Okay. I’m going to go (mild screaming)
and do a straight whack on it. Sorry Fjord, it’s

on you! Ooh, that’s a natural 19. 25.

MATT: 25 hits, roll damage.

SAM: We’ll remember where they are. It’s fine,
just leave them.

MARISHA: What is it? 1d– that’s not great, six
damage.

MATT: Six point of damage to that one, all right.
It’s glomped onto Fjord’s head, the rest of it

pulling and wrapping into the insides of his
armor. You hit it just above where– you feel the

impact, Fjord, but it’s mostly absorbed by the
strange, rubbery, flesh exterior of this creature.

TRAVIS: Ow.

MARISHA: Did I hurt you?

TRAVIS: No.

MARISHA: Okay! (whack) I deck him right across the
face. Yeah, I’ll take that, 16.

MATT: That’ll hit, roll damage.

MARISHA: Okay.

TRAVIS: It’s like getting punched with a
motorcycle helmet on.

MARISHA: Seven damage.

MATT: Nice. You clock both this creature and Fjord
across the chin. No damage to you, Fjord, but you

are a bit dizzy from the impact in the darkness
around your face.

TRAVIS: (strained) I feel like that was personal.

MARISHA: Ah, one more. I’m going to do flurry of
blows.

SAM: Oh boy.

TRAVIS: (impacts)

MATT: Essentially.

MARISHA: That’s a natural 17. That’s a four, eight
damage.

MATT: Eight damage, nice.

TRAVIS: Sick, good turn.

LIAM: We are level four. Eight damage, sick.

MATT: After you deck the darkmantle across the
face and Fjord, you backhand with a full back fist

blow to the side. You see it almost detach, and
it’s looking like it’s scrambling to hold on. That

finishes your turn?

MARISHA: Uh-huh.

TRAVIS: I am definitely woozy.

MARISHA: Sorry.

MATT: That brings us to Molly.

TALIESIN: I’m going to take out my swords, and
just I’m going to try and cleave some of these

tentacles off. See if I can start to get it to
lose its grip. I’m going to take my first shot.

I’m going to stop saying that. That’s a 23 to
hit.

MATT: That hits. Roll damage.

SAM: (gunshot)

TALIESIN: Thank you. Nine points of damage.

MATT: As you take the blade and swing, you cut
down pretty close to where Fjord’s head is. As you

cleave through the body actually splits, revealing
Fjord’s face. As it limply falls off into the

water slinking into the sludge.

LAURA: It looks like he was being born.

TRAVIS: Thanks.

TALIESIN: Welcome! We probably should head towards
the other one.

MATT: That ends your turn, Molly?

TALIESIN: That ends my turn.

MATT: All righty, that brings us to Jester.

LAURA: I can’t see anything on the other side.

MATT: No, you can just see darkness.

TALIESIN: But we can boat in there.

LAURA: Yeah, I mean I will move the boat closer
up.

MATT: Make a strength check.

LAURA: Oh, that was terrible, six.

MATT: Six, okay. You struggle, it doesn’t seem to
get purchase. You’re confused by this.

LAURA: I can’t move the boat, y'all.

MATT: Well, it’s a lot going on in the moment and
you’re trying to figure out what to do. You don’t

quite have the gumption to get it catching up
relatively fast. So it goes just five feet.

LAURA: Okay. Does that count as an action or a
movement?

MATT: That would be your action on that one.

LAURA: Cool.

SAM: Welcome back, Laura.

LAURA: Thanks. This is fun, guys. All right, then
I’m going to save–

LIAM: Mistress of the Hunt.

LAURA: Yeah. That’s what I got, I guess. Yeah.
Sweet.

MATT: That ends Jester’s turn. Yasha, you’re up.

ASHLEY: Okay, well, I guess I wouldn’t know this.
His went into the water?

MATT: Well no, you have no idea.

LAURA: Did you hear a splash?

MATT: You watched as it slip around Nott and
darkness envelop it, and that’s all you know.

TRAVIS: You heard a (yelp) (impact).

MATT: You know the general direction of where it
is.

ASHLEY: Okay, can I use the Light cantrip and see if I
can make some light in the darkness? Or wait.

Because I’m a Light Bearer.

MATT: You are. You spend your action to create the
Light cantrip. You watch as it flickers for a

second and the darkness consumes the light. The
spell has no effect.

ASHLEY: Okay, I don’t know if I can still do this
as a bonus action. Can I try to slowly move us a

little forward?

MATT: Yeah, if you want to. Well, that’s an action
to do that, technically, so you couldn’t. You used

your action to do the Light cantrip,
unfortunately.

ASHLEY: Okay. Yeah, okay.

MATT: So that’s your turn?

ASHLEY: Yeah that’s my turn.

MATT: Okay, Caleb you’re up.

LIAM: I went from being able to see almost nothing
to seeing nothing. I heard Nott get scholpped in

and then I heard some cry. So I raise up the glove
of blasting and I’m going to fire at where I think

this thing is.

LAURA: Oh no.

SAM: I’m dead.

MATT: That’s Scorching Ray for that?

LIAM: Yeah.

MATT: Three attacks.

LIAM: Three strikes at disadvantage.

MATT: All at disadvantage because you’re blind.

LIAM: That’s correct. Okay, good. For the first is
16.

MATT: 16 hits.

LIAM: Yeah, let me do them all. 11.

MATT: 11 just hits.

LIAM: Und 15.

MATT: All three hit, actually, even blinded.

LIAM: (frantic noises) Plus that is ten. The total
is 13.

MATT: 13 points of damage. All together, right?
Nope. It loses concentration on its darkness.

(cheering)

MATT: But is still standing. You watch as the
darkness flickers out of the way. There’s flames

burning around the outside and three giant singe
marks on the outside of its rubbery skin. It’s

floating in the air there for a second before it’s
going back in for a swoop against the one who

recently singed it.

LIAM: Okay, before it hits me, I’ll say I sit down
on the bench and just go (whimper).

MATT: All right, that ends your turn, top of the
round. The boats continue further downstream.

TALIESIN: What are those things on the side?

LAURA: Oh.

SAM: Those are just rocks.

LAURA: That’s not a rock.

SAM: It’s fine. It’s rocks.

MATT: Top of the round, Fjord, it’s you.

TRAVIS: I’m going to cast Armor of Agathys on
myself.

MATT: You watch as the moisture from the air and
some of the water droplets from the river, from

the splashing of the boat suddenly stick up and
congeal in ice form around the outside of Fjord’s body.

TRAVIS: Hex is still maintained on that bastard,
right?

MATT: Correct.

TRAVIS: So I can roll 1d6. Or do I, for the– I
cast Hex on the one that was on Nott.

MATT: It only takes the 1d6 damage when you damage
it.

TRAVIS: Oh shit, right.

MATT: That ends Fjord’s turn. Another one swoops
down and is going to attempt to envelope the one

that scorched its ally.

LIAM: I am a monk, it’s fine.

MATT: That’s going to be a 14 to hit.

LIAM: Yeah, of course it hits.

MATT: You take nine points of bludgeoning damage
and it is attached to you.

LIAM: Yeah that’s wunderbar.

MATT: The one that is still existing is going to
attempt to attach to you once again, Nott.

SAM: No!

MATT: That’s going to be a 12 to hit.

SAM: Does not.

MATT: That is a miss.

LAURA and SAM: Yay.

LAURA: Things are looking up, you guys.

MATT: That ends their go. Nott, you’re up.

SAM: I will, seeing the one on Caleb, spin around
and fire my hand crossbow at that one.

MATT: Okay, go ahead and make an attack with
disadvantage, because you are in melee with

another creature. The other creature that tried to
grapple you is right up against you. So it is

still harrying you when you’re trying to fire.

SAM: Disadvantage.

LIAM: Does she get sneak attack since I’m adjacent
to that?

MATT: Yeah, if she hits.

SAM: It was going to be good, ten.

MATT: Ten does not hit, unfortunately. You attempt
to fire and at the last minute it shifts out of

the way. You can see Caleb’s chest exposed to
where you were aiming, and you pull back and fire

wide off into the darkness.

SAM: Then I’ll turn again and shoot with my bonus
action at the one that I’m engaged with.

MATT All righty.

SAM: Disadvantage, right?

MATT: Yes.

SAM: So 20 to hit.

MATT: 20 does hit. You don’t get sneak attack,
however, because this guy is not engaged with

anyone else. Go ahead and roll damage.

SAM: I will still say: Get off of my boat. I cause
two points of damage. Oh wait, no! Six points of damage.

LIAM: One question, is Frumpkin by the thing?
Because Frumpkin is an ally.

MATT: I don’t know if Frumpkin–

LIAM: I know that I have read that Frumpkin can
help me give me advantage.

SAM: But he is not engaged, is he?

LIAM: Whatever you want.

MATT: I’d say for now, given the fact that
Frumpkin is in a small boat and the creature is

flying up, I would not consider it harrying the
entity enough to grant sneak attack. But it

doesn’t matter. Because that was enough to finish
it off. It had already been damaged quite a bit in

the previous round. So as you fire your final
crossbolt into that one it (impact) (splash) into

the river below. You watch as it sink below the
water as your boat begins to scoot by (scraping

noise) and begins grinding against this center
stone here in the middle of the river. It’s just

barely making its way around. Finishing that,
that’s the end of Nott’s turn, Beau you’re up.

MARISHA: Okay, is the one still next to me? That
was attacking Fjord.

MATT: No, that one has been slaughtered. There is
one on Caleb over there.

MARISHA: Oh, there’s one on Caleb. He’s still on
top of him?

MATT: It is currently attached to him around his
head, yeah.

MARISHA: I’m probably not within five feet.

MATT: Nope. There’s probably about a ten foot
distance between you and the other boat.

LAURA: Leap for it!

MARISHA: Yeah, that’s what I’m saying. I’m going
to do some cool monk shit! I’m going to–

SAM: Why do I get disadvantage?

LAURA: Because it’s a ranged attack.

SAM: Yeah, but I ignore all disadvantage with my
Crossbow Expert feat.

MATT: Oh that’s right, because you got a feat for
it.

SAM: Yeah.

MATT: So you would not have disadvantage on that.

TALIESIN: Okay.

SAM: Well, next time.

MATT: Well, we’ll let you roll damage for Caleb’s
because it did work.

SAM: That’s going to be a lot of damage.

MATT: I forgot that you had gotten that feat. Go
for it.

SAM: Wait, I don’t even remember what I rolled.

MATT: The first one was high the second one was
low.

SAM: All right. That’s a lot. It’s 20 points of
damage.

LIAM: I would say leave me in that motherfucker.

TALIESIN: That was an intense roll right now.

SAM: It’s okay, I don’t need it.

MATT: So with that one moment as Beau’s preparing,
you manage one blast of the crossbow that strikes

square into one of the eyes of the creature. You
hear this this strange guttural pain sound as it’s

still holding onto Caleb, but seems to have taken
a big hit. On your turn, Beau?

MARISHA: (confused battle cry) Continuing on, I’m
going to leap across and see if I can do a jump

and a slap with the staff on top.

MATT: For the purposes of this, roll an acrobatics
check. This is a more parkour off of the boat

using the weight.

LIAM: This is your jam.

MARISHA: Parkour.

TRAVIS: The boat goes (bobbing in water).

LIAM: Get it, Altaïr.

TRAVIS: Sail!

MARISHA: 14.

MATT: So you jump, skip off the ground and–

LAURA: Skip off the ground?!

MATT: On the small stone in the center there and
use the momentum from that with the staff

swinging, go ahead make your strike against the–

MARISHA: I’m going to swing upwards. Yep, that’s a
natural 16, so 21. I don’t know why I rolled that

die, that’s not necessary. Nine damage.

MATT: Nine damage. With that, you manage to slap
that one into two separate pieces that go slapping

and sliding against the wall and splatter and
begin to slick down the side of the cavern exterior.

MARISHA: I take my staff and I wipe it on Caleb.

MATT: Your hair’s slick back from the blood from
the impact and the wound that gets taken.

LIAM: In a split second before when I heard a
blunt (impact): Oh, that was Beau.

MARISHA: Sorry, are you all right? Your head’s
okay?

LIAM: I’m feeling pretty good. I feel
streamlined.

MARISHA: Yeah, the oil’s working for you.

LIAM: Yeah, I clean up well.

MARISHA: Yeah, very dapper.

MATT: Ending Beau’s turn, Beau, Caleb, Molly, and
Jester you hear this mild rumble, and you watch as

from the somewhat rocky outside of the two sides
of the wall these large figures begin to burst

from the exterior and begin to slowly make their
way towards the edge. So their action and movement

puts them right up to there, and this one moves up
to there.

LAURA: Earth elementals?

MATT: You see them covered in greenish algae and
vines. They look like they’re made of earth and

stone. You’re not certain what the nature of what
they are. They’re bottom heavy and crawling across

the ground and pulling their body forward. You’re
not even sure if they have feet.

LAURA: (screaming)

SAM: Good gravy.

MATT: They’re coming up to the edge of the river.
That’s going to end Beau’s turn. Molly, you’re up.

LAURA: Oh my god.

TALIESIN: Oh.

(laughter)

TRAVIS: You did a–

TALIESIN: Sure, I know. Are they within striking
distance?

MATT: They’re not yet, no.

TALIESIN: I’m going to hold my action until
something’s within striking distance.

MATT: Okay.

TALIESIN: I will also say I’m at least going to
back up to the side of the boat where I’m far

enough away from that thing as humanly possible.

MATT: Okay. Well, that’s where Jester is.

TALIESIN: Oh, well fine.

MATT: So you’re like, “Oh!” Jester still has the
oars in place. Does that finish your turn?

TALIESIN: Yeah.

MATT: All righty, Jester your turn.

LAURA: Oh gosh. Well, I hate to use my action to
do anything else, but I should probably try to get

away from the thing that’s on the shore, huh?

SAM: You’re going to action row?

LAURA: I’m going to action row!

MATT: All right, make a strength check please.

LAURA: Strength check!

SAM: Oar Master.

LAURA: That’s a good one. That’s just Jester’s
strength. That’s a 22.

MATT: Oh shit! Jester is power rowing as it begins
to (motor whir) down the river to about there.

LIAM: Half of the skiff.

TRAVIS: Got to go!

MATT: You scoot by. The entity gets to the edge of
the water and then watches it pass, its body

shifting. It looks powerful, but it looks
slow-moving.

LAURA: I’m going to use my bonus action to turn
around and go: Eat shit, rock face!

MATT: Perfect. That ends Jester’s turn. Yasha,
you’re up.

ASHLEY: All right. Yeah, I’m going to try to–

MATT: Maneuver around?

ASHLEY: Maneuver around.

SAM: Smash into their boat?

MATT: Go ahead and make a strength check.

LIAM: Still the only light in here are my four
globules, correct?

MATT: Correct, which actually you had to roll a
concentration check for.

LAURA: Oh god.

LIAM: Not so good.

ASHLEY: 19.

LIAM: Nine.

MATT: All right, so it is dark in here. Remember
the Dancing Lights is concentration.

SAM: Can we see anything?

MATT: No, it is now absolutely pitch dark.

LAURA: It’s pitch dark?!

MATT: It’s pitch dark, yeah.

TALIESIN: Didn’t you cast a Light spell?

ASHLEY: I did.

LAURA: It got eaten by the darkness.

MATT: Yeah, it dispels the Light, unfortunately.
It doesn’t encapsulate it. It dispels it. So you

begin rowing in the direction in the darkness.
What’d you roll?

ASHLEY: 19.

MATT: 19? Oh yeah. Without issue, you can row past
and just begin to get beyond your friends there.

LAURA: We crash into each other and get stuck. Ah,
let me go!

MATT: That’s going to end Yasha’s go. Caleb,
you’re up.

LIAM: (foomphs)

MATT: Okay, a couple lights go up again. You guys
go from darkness to immediate light again and

behind you see the two creatures dragging
themselves forward by their upper body.

LIAM: I scrabble back and squish in with Nott at
the front of the boat.

MATT: Okay. Top of the round now. The water
carries the boats further down–

SAM: We might be okay.

MATT: To about there.

LAURA: I think those things are going to get us.

MARISHA: Eventually.

MATT: We’ll say here, with the movement of the
creatures, actually, they can’t catch up, because

you guys managed to push ahead.

SAM: Action row!

MARISHA: Full Winklevoss twins!

MATT: For the purposes of cinematic movement on
this, you guys continue to row as hard as you can,

looking back with the light pushed towards the
back to give a view. They are failing to keep up

with both Yasha and Jester keeping the ships going
at full speed. Eventually, they both stop and

begin to back up, heading back towards the
vicinity where they had originally emerged,

disappearing into the shadows and darkness behind
you.

SAM: We’ll never know what they were, what they
could have done!

LAURA: I know. Actually, I’m feeling a little
guilty for calling him– What if he just wanted to

be friends?

SAM: That’s true. Maybe they had information for
us.

MARISHA: You’re feeling guilty for calling him
rock-face, but not for telling him to eat shit? I

like that. That’s great.

LIAM: Bye!

MATT: As the sounds of the underground river begin
to fill your senses once more, you settle and

listen, and the quiet, aside from the slow rushing
of the river, is all you hear. Who’s at the front

of each boat keeping an eye out?

TRAVIS: I’m at the front of ours.

MATT: Fjord moves to the front of that boat. Who’s
at the front of the other?

LIAM: I guess I am.

MATT: I would like you both to make a perception
check, please.

SAM: Crazy roll there, Travis.

TRAVIS: Forget that. I get to reroll. That’s a
natural one.

(cheering)

LIAM: 12.

MATT: 12. Okay. As you guys are moving along,
Fjord, mildly distracted, partially from the mist

that is rising up from the ice and armor–

MARISHA: Drinking a drink with cold ice.

MATT: Caleb, you focus off to the side, and to the
north side of the riverbank you see a shift in

texture and a mild rock slide. Part of the wall
has caved in a bit and is now pushing into part of

the river.

LIAM: Halt. Wait. Stop.

SAM: He says to stop!

LAURA: I’m trying!

SAM: Action brakes!

LAURA: (squeals)

LIAM: Can you fight against the current for a
moment?

LAURA: Yeah, we’re rowing backwards.

LIAM: Okay, it’s going to get dark in here for a
second, all right? But don’t worry. I drop the

globules and I cast Detect Magic.

MATT: Okay. So as you focus on– What’s the range
on that one?

LIAM: It is only 30 feet.

MATT: 30 feet, okay. As you guys drift lazily down
the course of the river–

LAURA: Slowly.

LIAM: I’m focusing, obviously, on the rock slide
that you just described.

MATT: As you move in that direction past the rock
slide, you get a faint source of magic further

beyond that rock slide.

LIAM: Beyond the rock slide?

MATT: You get a better look at it. Actually, you
don’t get a better look because you don’t have light.

LIAM: That’s on one side of the passage that we
are in?

MATT: That’s on the north side of it, yes.

LIAM: If I crane my neck in the other direction,
is there anything on that side?

MATT: Nope. Nothing of magical essence on that
side of the chamber.

LIAM: All right, well, in the darkness, you hear:
There is something of an arcane nature in the

middle of those rocks that were ahead of us. What
do you want to do? Do you want to go scrabbling in

the dirt or do you want to keep going forward? It
could be something beneficial or it could be terrible.

SAM: Are there sides of the river?

LIAM: Nobody can see anything right now.

MATT: Those with darkvision get a better view as
they get closer. At this point, you’ve gotten

close enough for your magical essence so you get a
view of this, Nott. You can see on the northern

side of it, the cavern wall that has been slowly
shifting through millennia of mineral buildup

changes into bits of solid, smooth stone and a
portion of it collapsed into what this rock slide is.

MARISHA: We were looking for a collapse. A change
in texture.

SAM: We should go investigate.

TRAVIS: Yeah.

MARISHA: This is it.

LAURA: Should we park the boats?

TALIESIN: Let’s park the boats.

LAURA: Can we have some light?

LIAM: Does anyone have a torch? I would prefer to
keep this up for the time being.

ASHLEY: I pull out a torch.

MATT: Yasha ignites a torch. The fire burns
brightly and the interior of this chamber now is

very easy to see the details around you. The water
is still cruising by as you guys begin to make

your way up along the shore a bit, stepping off to
the side of the river and pulling the boats up on

the rocks. They’re not going to continue to be
carried down by the stream.

SAM: I’m going to take my old little dry flowers
and just stick them in his gross, ichor-y hair.

LIAM: Do I look like The Gentleman right now?

MATT: The Gentleman on hard times, maybe.

LIAM: Okay.

LAURA: A little less blue.

LIAM: It’s not that weird.

MATT: Past about a roughly ten-foot wide portion
of this wall that has fallen in, part of the

ceiling has come in and above it is just dirt.
It’s loose rock and pieces of well-carved stone

and masonry that have been destroyed, apparently
upon exiting whatever was beyond this wall.

LIAM: Can I see what was giving me the arcane
signature?

MATT: You feel it on the opposite, the other side
of this rock slide.

LAURA: Can we clear out these rocks?

TRAVIS: I think we just need to get closer.

LAURA: But we’re right here.

LIAM: Yeah. What about you two beefcakes? Can you
move these stones out of the way?

ASHLEY and LAURA: (grunting)

MATT: Both of you make athletics checks to get
through the endurance of pulling these stones out

of the way.

LAURA: Well, that’s totally cocked, that was
terrible. Athletics?

MATT: Yes.

ASHLEY: 16.

LAURA: 13.

MATT: Between the two of you, about ten minutes
pass as you watch your two beefy companions, one

after another, moving large stones and rocks,
scooping them out of the way, some spilling and

rolling into the water, other ones being pushed
off to the side.

LIAM: Question, because the spell that I cast only
lasts ten minutes, somewhere around the eight or

nine minute mark, do I see– You said it was on
the other side of the rock slide, so are they

uncovering anything before the spell is gone?

MATT: I’d say about the time it begins to fade,
you guys begin to see a faint purple glow through

a breach of this slide leading into the next
chamber. It’s a very faint pinkish purple light source.

SAM: Like coming from another room?

MATT: Coming from that room. It looks like there’s
a room or a chamber beyond.

LIAM: So not a door, but just a passageway?

MATT: You’re just starting to expose it a bit. All
you’re seeing is the light and stone on the

opposite end. But there is a gap. There’s about a
ten-foot space between where you’re starting to

see this and where you see the light reflecting on
whatever this other surface is within. About then,

your spell fades.

LIAM: The torch is still up.

MATT: The torch is still up, yeah. You guys manage
to pull the stones from it, the final bits leaving

just enough of a space where you can crawl through
independently. You are now looking into the center

of a spiral staircase.

TRAVIS: I remember they said they threw an
explosive behind them and dropped even more, so

this won’t be the first rock slide.

MARISHA: They said that the glowing orbs that made
the men collapse were purple.

SAM: This all checks out. We are in the right
place.

TALIESIN: Does that sound like a will-o’-wisp?

MATT: Will-o’-wisps generally fade like a dull
yellow-green color.

TALIESIN: Does this ring any bells, then?

MATT: Not particularly. As you begin to move
beyond, you can look up inside this spiral

staircase. Above you and about two feet up the
corner, there is a wrought iron cage that is built

into the wall, containing a small crystal-like
stone that is purple in color that is giving off

this light source.

LAURA: Ooh. Hey, Caleb, look! Don’t you want to
steal that? It’s probably magic.

LIAM: It’s possible that I will want to steal it,
but can I make anything out? Does it look like

anything that I have read about or encountered
before?

MATT: There have been different artifacts that
have been enchanted with equivalents of either

Continuous Flame or a magic that themselves can
emanate light. The way it’s affixed to here, it

looks like it’s designed to be a general light
source.

LIAM: So it’s a glow stick.

MATT: Essentially, yeah. It’s a purple glow
stick.

TRAVIS: Well, let’s get in there.

LIAM: But it’s in an iron cage?

MATT: Like a small iron cage that is bolted into
the stone.

MARISHA: That’s a nice sconce.

LIAM: Let’s continue on.

MATT: Okay, you have two directions. Up or down?

LAURA: Would you want to go up?

TRAVIS: Wait, we’re in the spiral staircase and it
goes–

MATT: It goes up or down. You pull through and
begin to find your way into the spiral staircase.

It’s about, roughly, eight or ten feet wide as it
continues downward. It also continues upward.

You’re entering partway through the staircase.

SAM: Oh.

TRAVIS: We can’t see around the bend to how far
down it goes, right? Is it an open spiral

staircase or just a wall?

MATT: No, no. It’s closed. There’s an actual
column in the center of it so you have to traverse

up or down to get more of a view of where it
leads.

LIAM: Before we leave this little cage, does it
look bolted into place?

LAURA: It’s a couple flights up, though, you
said?

MATT: Well, no. It’s just right around the corner
on the edge, locked into the central pillar.

TRAVIS: We can only see as far up as the curves go
in either direction.

MATT: Yeah. It looks like the edges of the cage
where the metal has been bent–

LIAM: It’s small?

MATT: It’s small. It’s about that big and it’s
pressed into the stone, like the stone was

probably ground into various holes and then the
iron was put in there and then sealed in. You

don’t know how easy or hard it would be to
remove.

TRAVIS: Unless it lets people know when something
crosses in front of it.

LIAM: Maybe later. Let’s continue on. Which way do
we want to go?

LAURA: Let’s go down. Usually scarier things are
down.

MARISHA: I’m always a fan of going down.

TALIESIN: More expensive things tend to be up, but
I’m happy to start with down.

SAM: Gross. Just gross.

MARISHA: What?

SAM: You’re super gross.

TALIESIN: I didn’t even catch that!

LIAM: You have one setting. Naughty.

SAM: Offensive!

TRAVIS: We’re going to head downwards.

MATT: All right. What is the marching order
heading downward?

SAM: We’re going down? Do you need me to check for
traps?

TRAVIS: Yeah, please.

LAURA: Yeah, so Nott in front.

MATT: Nott in front. Who’s after Nott?

ASHLEY: I’ll go behind Nott.

SAM: I’ll take a big swig of shitty alcohol.

MATT: Okay. Who’s after Yasha?

LAURA: I guess I can be after Yasha.

MATT: All right. Jester after Yasha.

TRAVIS: I’m right in the middle.

TALIESIN: I’m after Jester or after Fjord.

TRAVIS: Where do you want to be?

MARISHA: I’ll take up the rears.

SAM: (deep voice) I always take up the rears.

ASHLEY: I’m always a fan of the rears.

LIAM: Yeah, I was going to say not the back, but I
will let the bruiser walk behind me.

MATT: So Beau’s at the back keeping an eye open.
As you guys slowly step down the stone stairs,

deeper and deeper still–

SAM: Check for traps!

MATT: Go ahead and make an investigation check.

TRAVIS: That’s cocked as hell.

SAM: Is that cocked? As hell?

MATT: Is there a number up top?

SAM: There is, but now it just moved.

MATT: Roll it again.

SAM: Well, that’s a natural 20.

(laughter)

SAM: That’s an embarrassing 20.

MATT: You guys continue down for about 40 feet or
so, very slowly, very carefully, as Nott inspects

each individual step, eyes lurking around looking
for any signs of uneven stone, of gaps between the

mason work. Nothing catches your attention. You
hit the very base of the stairway before it evens

out. There is a small intermediate chamber that’s
about 15 feet wide and only about five feet–

sorry. 15 feet long and about five feet wide, and
then a thin hallway about four or five feet wide

that goes on for about 25 feet. You don’t see
anything beyond that. There is no light other than

the torch light that you have currently.

SAM: It’s 15 feet long?

MATT: So as you exit the stairs–

LIAM: The shaft is.

MATT: It’s essentially five feet to each way on
the ends.

LAURA: Okay.

LIAM: (laughing) No!

SAM: Yeah?

TRAVIS: Why are you cupping the balls under your
mouth?

SAM: Because this is where we are.

MATT: It’s a rusty trombone, man. You never seen
that?

SAM: This is the shaft in front of me, and then
there’s another? A longer shaft? So we can go down

that shaft if we wanted to?

MATT: Yes. Yes, Nott. That is correct. It looks to
be five feet to each side of you once you exit the

stairs, like a resting space.

SAM: Okay, these are the balls.

MATT: And then there is a four to five-foot wide
shaft that continues forward.

MARISHA: I have no chill? You talk to me two
minutes later.

MATT: I know. I’m proud of you.

LIAM: Has it been that long?

MARISHA: I don’t think so.

SAM: I have no idea of the layout of this room. I
was just going for a gag.

MATT: Congratulations! Nott’s been drinking enough
where she’s not entirely certain where things are

or where you are.

LAURA: Are we free of traps in this little–

SAM: There are no traps here.

LAURA: Okay.

SAM: Should we continue on straight ahead?

LAURA: Should we send Frumpkin down there and see
if it’s clear?

SAM: Or Schmidt.

LIAM: Well, Schmidt can’t see shit, but Frumpkin–
can my cat see in the dark? I would know that. I

don’t know.

MATT: Cats, generally nocturnal? I would say it
would have, unless it says in the actual– I will

look in the Monster Manual. I’m fairly certain,
having grown up with cats, that being nocturnal

creatures they’d have it.

LIAM: It makes sense for anyone who had gone into
their basement and seen the cat go (humming).

LAURA: Oh, yeah. Cats can see.

TALIESIN: Cats can see your soul.

MATT: They do not have darkvision, according to
the rules.

LIAM: Okay, well, let’s go by the rules, then.

LAURA: The rules need to be changed.

MATT: But they do have perception on vision.

LAURA: Why don’t you send your little dancing
lights down there with him?

LIAM: Well, I have a range on that. I don’t like
that idea, actually.

LAURA: What if I just send something that’s on
fire and I throw it down the tunnel?

LIAM: How about I send Frumpkin with you and
between Frumpkin and you, we’ll be in good shape?

SAM: Me and Frumpkin?

LIAM: Yeah.

SAM: Am I protecting–

LIAM: You’re just peeking.

SAM: Okay. All right.

LIAM: Who am I behind? Mollymauk. I place hands on
his shoulders and send Frumpkin down ten feet

ahead of Nott and I’m seeing–

MATT: Ten feet ahead of Nott?

LIAM: Yeah, or listening, and trying to listen and
see through Frumpkin.

MATT: Frumpkin darts ahead down that long,
25-foot, very thin hallway to the opposite side

and in the next chamber, what little bit of
light’s making it in there– because it’s pretty

low light, based on what little bit of torch is
coming through, and it’s like a lantern light at

this point, because only what’s coming through
that hallway is then spreading out before you. You

see a raised platform, about a foot high. It looks
triangular in shape in the center of this room,

and that’s all you can make out with the little
bit of light that’s there, but the room continues

on about another 20 or so feet beyond that
entrance before it goes to darkness.

LIAM: So it gets too dark and hazy past that
altar.

MATT: Correct.

LIAM: Yasha, can you hand the torch down and get
it to Nott so that she can go a little bit further?

MATT: Nott, are you traveling down the hallway as
well?

SAM: I’m ten feet behind the cat.

MATT: All right. As you approach the first bit of
that hallway that continues downward, you step in,

and at that moment, you hear this (click) and
glance over to the right of you, as you checked

for traps in the stairs, but not the hallway. You
glance off to the side and can see a scattering of

holes on each side of the wall, about nine or ten
of them at different angles, and one of them goes

(click). You glance over before something comes
firing out at extremely fast, lightning speed

towards you.

MARISHA: Rogue shit!

MATT: That’s going to be a 26 to hit.

SAM: That hits.

MATT: You take five points of piercing damage as a
long, metal bolt fires out of the hole and sticks

you right in the front of the thigh.

SAM: Ah! Fuck!

(laughter)

SAM: I found a trap!

LAURA: Really?

LIAM: Is it spent now?

SAM: Let me check. I’ll see if there’s any other
triggers for this trap.

MATT: On this trap, at this floor point? You jump
up and down. Make an investigation check if you

want to, in the area.

SAM: 22.

MATT: It looks like, whatever this trap is, the
actual entire stone floor around you is a pressure

plate that Frumpkin did not set off. It has not
gone off since you’ve stepped on it, but as you’re

investigating and listening closely to the stone,
you hear a very slow (clicking).

LAURA: Oh, it’s resetting.

SAM: I’m going to go forward a bit, onto the next
pressure plate.

MATT: Okay, that is 14 to hit?

SAM: Does not hit.

MATT: Does not hit? This time, hearing the (arrow
firing) out of the side, and being ready for it,

you duck out of the way and it splinters off and
sparks against the stone.

SAM: Oh god. There’s many of them.

LIAM: Are you going to tell everybody about the
pressure plates?

SAM: Oh god, there’s lots of traps! I’m dying out
here!

(laughter)

LAURA: We’re just seeing you. You’re really close
to us, aren’t you?

SAM: Boy, oh boy, rogues suck. How much further
until the end of this hall?

MATT: About ten feet from where you are.

LAURA: Can you disarm the traps so you don’t keep
just setting them off?

LIAM: Do we have anything heavy to put on them to
hold them down?

SAM: They reset, though, right? I don’t know!

LIAM: We don’t know.

SAM: I’m on this one, and I’m going to listen to
see if this one’s resetting also.

MATT: (ticking sound)

SAM: Okay, I’ll see if there’s a way to disarm it,
or plug the hole, or something.

MATT: Okay, go ahead and make a thieves’ tools
check, which is your proficiency bonus plus

dexterity modifier. Should be plus six, I think?

SAM: 18.

MATT: 18, okay. Looking at this central platform
here, as you inspect it, listening to where it’s

clicking, you listen for the holes that are
clicking. Most of these holes are not actually

functional, they’re just there to confuse whoever
might notice that there’s an issue. Only one of

them is active, and you listen very closely and
listen for the one that’s making the clicking

noise, and you quickly take one of your thieves’
tools– or, not your thieves’ tools, something on

you that can plug that hole. A piece of stone,
something that you might have in your vicinity

that might function to that degree.

LAURA: A button!

MARISHA: Ball bearings you stole from me.

SAM: I do have ball bearings. Hold on, I have so
many things.

MATT: (ticking sound)

SAM: Oh god. I don’t want to get rid of that,
that’s cute. A vase!

MATT: The holes are about that big.

SAM: Ah, shit.

MATT: (ticking sound)

SAM: I take my brass doorknob and shove it in
there.

MATT: Okay, there is a section of the doorknob
that will fit within that hole. You jam it in

there, and you push and grind it in there until it
feels wedged in the stone, and eventually you hear

(ticking) (swoosh) and the door knob cracks for a
second, and there’s no more clicking. Apparently

you have managed to break that device.

SAM: I am going to take the doorknob back.

MATT: As you pull the doorknob out–

SAM: Shit.

MATT: With disadvantage– Oh, no that’s a 12 to
hit.

SAM: It shoots out anyway?

MATT: It shoots out anyway, but haphazardly, and
then it breaks.

SAM: Great.

MATT: You hear a (clanking) on the inside of the
wall there, and that trap is busted.

LAURA: Are there any more?

SAM: I don’t know! I check for more traps. Two for
investigation.

MATT: Two for investigation?

LIAM: Has the party held up at this point?

MATT: You guys are all just in the back watching
this happen.

SAM: I don’t know how to be a rogue!

LIAM: While that happened, I would like to
investigate the part of the room that I can see.

Is there anything dangerous or hinky?

MATT: Make an investigation check.

LIAM: Yes, thank you.

SAM: I rolled a seven. That was not a two, it was
a seven.

MATT: Okay, hard to tell at this point.

SAM: Great. We’re all clear!

LIAM: 21.

MATT: The chamber you’re in right now? Looking
around, you can see a heavy layer of dust across

the floor and the edges of the wall.

LIAM: This is where Frumpkin is, correct?

MATT: Oh! Sorry, I thought you were checking for
yourself.

LIAM: Through Frumpkin’s eyes. The half of the
room, or the portion of the room that Frumpkin can see.

MATT: The portion that Frumpkin can see is just
the center platform. The center platform, looking

on top, has a series of symbols on it. Looking
close, Frumpkin can see they aren’t symbols that

are drawn on it, they are carved in. Actually, the
triangular shape resembles that. The center hole

is the deepest. It goes out of sight. The other
ones are just mild carvings in the stone.

LAURA: Oh no, is this going to be a puzzle?

SAM: I hope so.

LAURA: Oh, fuck me.

MARISHA: Definitely a puzzle.

ASHLEY: So that’s what’s up ahead?

MATT: Yeah, you guys are still back waiting for
Nott to finish walking through.

ASHLEY: I’m just going to run across.

MATT: You’re just going to run across?

ASHLEY: I’m just going to run across and pick up
Nott on the way.

MATT: As you’re like, “Coast is clear!” Yasha
comes rushing past. In the time that it’s taken,

the first trap has reset. That is going to be an
18 to hit?

ASHLEY: Uh-huh.

MATT: Ooh, that is 11 points of piercing damage,
as it strikes you in the back of the calf,

actually piercing through the muscle, and you
stumble for a second. You rush past the floor

where Nott is. No effect. The third one: it goes
off. Another trap. That is going to be a 14 to hit.

ASHLEY: Yeah, that just hits.

MATT: That’s going to be seven piercing damage to
that one. This one catches you in the back, in the

side of your rib cage, under your shoulder blade, and
you manage to emerge into the next chamber with

the torch now. Wounded–

ASHLEY: Fuck!

MATT: But you made it through. They’re both
sticking out of you as you turn around and look in

the chamber.

ASHLEY: Maybe nobody else do that.

LAURA: No, I’m going to run.

MARISHA: I feel like this is going well.

SAM: I’m running.

MATT: All right. As you guys run through, it’s
still resetting. Who’s going through?

TALIESIN: I’m going for it.

LIAM: Are we all going?

TRAVIS: Ah! I’m running!

LIAM: I’m holding onto Mollymauk and just
following.

MATT: Who’s holding up the back?

MARISHA: I’ll hold up the back. I want to look
around and see if I see anything that looks of value.

MATT: Make a perception check with disadvantage,
because you’re now outside of the main light. The

rest of you rush through, making it through, the
traps have reset.

MARISHA: I’ll take that natural one and give
another $100 to 826LA.

MATT: Beau takes a moment there. Looking around
the corners, it looks like this portion of the

chamber is more of an antechamber or something
that leads into the next bit. There’s nothing of

worth or interest.

TRAVIS: Yeah, just things to shoot you in the
fucking legs.

MARISHA: Wait up for me!

MATT: Okay. You run to the first chamber. It
shoots out towards you. That’s cocked. That’s

going to be a 16 to hit?

MARISHA: Miss.

MATT: Misses. Just past you. The second platform,
Nott’s already disarmed. No effect. Third

platform. Does come shooting out at you. That is
going to be a natural 20.

ALL: Ooh!

MARISHA: I want to catch it.

MATT: Okay! Let’s see if it works.

MARISHA: Knowing it’s coming.

LIAM: It’s down low, though.

MATT: 13 points of piercing damage for that one.

MARISHA: 1d10 plus eight.

LAURA: You can do it.

LIAM: Get it.

MARISHA: (groan) Wait, how many?

MATT: 13.

MARISHA: 11.

MATT: 11. You catch it and it embeds itself about
an inch into your chest before you pull it out.

MARISHA: I caught it! Argh!

MATT: You throw the bolt to the ground and
continue on to the chamber. You only suffer two

points of damage.

MARISHA: Those are from earlier.

SAM: I am so sorry. I did not handle that very
well. I was told to check for traps and I missed

many of them and I will strive to do better in the
future and I’m sorry and this one, this one’s on me.

LAURA: It’s okay, Nott.

SAM: I’m sorry.

LAURA: I pat your head. You know, it’s a lot of
stress. You’re learning still.

SAM: It is! All these traps are different. I wish
they would just stick with the rope across the

hallway trap.

LAURA: Then the log coming down!

SAM: Yeah. That’s the one I know. It’s a tried and
true classic.

TALIESIN: It’s classic, really.

MATT: As you guys now have a moment here to take
in the chamber around you, Yasha holding the torch

aloft, lighting up the vicinity. You’re now
standing inside a tall, octagonal chamber that

rises up about 25, 30 feet above you. A domed
ceiling with abstract designs and symbols written

in each pie-slots of this octagon around.

LAURA: We’re at Burning Man, aren’t we? We’re at
Burning Man.

MATT: No.

TALIESIN: This is a great installation.

MATT: You see in the center where all of these
triangular pieces of the dome meet in the center,

there is a blue, thick ten foot wide pillar that
descends about ten feet from the ceiling, about 15

feet above you. It’s square and ominously held
aloft.

LAURA: That thing’s going to try to kill us.

MATT: Below that, you see there is that triangular
piece of stone and there is no visible exit to the chamber.

TRAVIS: Is that triangular piece of stone raised
off the floor?

MATT: It’s raised off the floor about a foot or
so.

TRAVIS: How big is it?

MATT: For each side, it’s about two and a half
feet.

MARISHA: It’s this thing?

MATT: It’s that thing.

SAM: How wide is the whole chamber again?

MATT: The whole chamber would probably be about 50
to 60 feet wide.

LAURA: Oh wow. It’s big.

TRAVIS: If we’re just coming into the area, which
edge is pointing towards us? The flat or the point?

MATT: From your perspective entering, this would
be the front end and there’s these two sides

there. You have the dome with all these symbols
and strange designs upon each of these eight

pieces of the octagon dome.

TALIESIN: Do I recognize any of these symbols?
Does anything look familiar?

TRAVIS: From your brief life.

MATT: What skills are you trained in?

TALIESIN: Skills?

MATT: Yes.

LAURA: What skills you got?

TALIESIN: I got acrobatics, insight, deception,
sleight of hand.

MATT: Okay. What do you have? Proficient in?

TRAVIS: (whistling) Going to have to get back to
you. Perception, intimidation, investigation.

SAM: Yeah, there’s a little dot next to it.

TALIESIN: Investigation and survival also.

LIAM: Arcana, insight, investigation.

MATT: Well, as you look up. First off, as Yasha
holds the torch up so you can see the symbols.

MARISHA: Oh shit.

LAURA: What?! This is intricate.

MARISHA: Look how cool!

SAM: What are they? They’re all over the ceiling?

MARISHA: Yeah.

LIAM: I have that kids’ toy that makes these. You
spin it and the little pen goes around and around.

LAURA: Are all those facing towards Fjord?

MATT: All of these are from Fjord’s perspective.

SAM: Those are on the ceiling?

MATT: Those are on the ceiling, yes.

SAM: Let me just check for traps.

I’m going to walk around the
immediate area checking for traps. 22.

MATT: 22. As you slowly crawl your way around the
exterior, checking the stone, checking the

placement. You do see that each of these symbols
are about maybe half an inch thick into there

except for the centerpiece, which you cannot tell
how deep it is. The hole in the center goes down

for a while, from what you can tell.

MARISHA: You said this was pretty big.

MATT: It’s about two to two and a half feet
to each side.

LAURA: On the ground? Just on the ground?

MATT: Yeah, flat on the ground.

SAM: No traps?

MATT: You do not see any traps around the interior
of the chamber.

LIAM: Something was giving off an arcane aura
before we came in here, but I cannot see it now,

so if you indulge me and give me ten minutes, I
will–

SAM: Ten minutes?

LIAM: Yeah.

LAURA: Yeah, take your time.

MARISHA: Can I do a check to see if I recognize
any of these things?

MATT: Are you trained in arcana?

MARISHA: I can use my mystical erudition to spend
a ki point.

MATT: I will say because of your monk background,
I will allow you to go ahead and attempt it as

well. If the two guys trained in arcana as well
are looking up at the symbols and studying them,

you are welcome to do so.

MARISHA: I get advantage on this.

MATT: If you spend a ki point, yes you do.

LAURA: Are the symbols just painted on the ground,
or are they carved into the ground?

MATT: Those symbols are carved in the ground.
Those symbols on the ceiling of each space–

LAURA: They’re on the ceiling?

MATT: They’re on the ceiling in each octagonal
piece of the dome; they’re painted above in a

circle around.

TRAVIS: 21.

LIAM: 16.

MARISHA: 18.

MATT: Okay. In the focus of intending to cast the
Detect Magic spell, you’re not as focused on the

symbols. However, the two of you, keenly,
together, staring up at the ceiling, begin to make

out something similar in these patterns. You don’t
fully understand it, as it comes from whatever

knowledge was imparted upon you from this entity
you’ve made a pact with. You, however, in studying

various forms of the arcane and coming into
knowledge that isn’t your specialty, but knowing

it is definitely a specialty, you look at each of
these symbols, and these are not classically used,

they’re improvised interpretations, or specific
re-toolings of the symbols that mean each of the

eight schools of magic. Between Fjord and Beau,
you guys get to make out what each of these

symbols means.

TRAVIS: Oh, shit.

MARISHA: Cool.

TRAVIS: So I don’t know why I know this.

MARISHA: Yeah, it’s like magic people code.

TRAVIS: Yeah.

MARISHA: The people I learned from were super into
this shit.

LAURA: Does that mean we have to cast some spells
or something?

MARISHA: I think it’s a puzzle. I feel like this
thing rotates and we have to match the symbols on

the bottom to the symbols that match the school of
magic. It feels like the divination is a full

symbol of the star.

TRAVIS: It feels like the triangle is down here.

MARISHA: Evocation, right? Then the diamond–

LIAM: You can tell if you were to rotate it, it
would line up. Triangle to triangle, that would

bring the star to that one there.

MARISHA: What would the diamond be?

LIAM: There’s a diamond right there.

SAM: Does it look like it goes inside?

MATT: You can give it a shot if you want to.

SAM: I’ll go gingerly touch the base and see if it
moves a little bit.

MATT: It does not shift at all.

TRAVIS: Is anyone on the platform?

MATT: Currently, no.

LAURA: I wonder if you have to stick something in
the hole and twist it.

MARISHA: I bet there’s a key.

LIAM: Caleb is still going through the ritual.

MATT: Okay.

TRAVIS: Fuck it, I’ll stand up on the platform.

MATT: Okay, you step onto the platform. A moment
passes. Two. No effect.

TRAVIS: Can I look down into that black hole in
the center of it?

MATT: You can, although in the light source
Yasha’s currently holding, it just looks like shadow.

ASHLEY: Do you want it?

TRAVIS: I have darkvision. Oh, yeah, I’ll take the
torch.

MATT: Okay, you take the torch and hold it over to
give you a better glance over it. The hole

descends about a foot and a half and stops.

LAURA: Stick your wang in it.

TRAVIS: I will put my finger in the hole,
actually. I don’t know how big the hole is, but I

want to feel if there are any grooves on the
inside or any sort of indentations.

MATT: Right. It’s roughly a half inch wide, so
about that wide.

TRAVIS: I put my little pinkie in it.

MATT: Fits inside.

TRAVIS: Solid walls?

MATT: Solid walls on the inside.

TRAVIS: Well, it’s short. There anything around
here that looks like a staff or a pole or rod?

MARISHA: I’m going to start looking around,
digging, seeing if I see anything that looks like

it would fit the shape. I’m also going to shout
out: Be careful, the shifty three were talking

about an octagonal room where they got attacked.

TRAVIS: The floor around this triangle shape, it’s
flush in the ground, right? There’s no circle

around the triangle platform?

MATT: Correct. It is just flush and set in the
ground.

TRAVIS: So the ground’s not going to move. Maybe
the ceiling has to move.

LAURA: Oh, because of the thing in the middle.

TRAVIS: Right. We’re not going to be able to turn
the floor.

SAM: How do we turn a ceiling?

MARISHA: Maybe we’ve got to go all the way back up
to the top.

TALIESIN: That’s my thought.

SAM: The top of what?

MARISHA: The spiral staircase.

ASHLEY: To see from the top?

MARISHA: We need a down here team and an up here
team and maybe a Frumpkin to communicate through.

LIAM: Well, I will remember this. I have a perfect
memory, I will remember this exactly.

LAURA: Does the pillar coming out of the ceiling
have a hole in it as well?

MATT: Make a perception check.

SAM: She’s good at finding holes.

LAURA: I am really good at finding holes.

LIAM: She talks about them a lot.

LAURA: Yeah. 20.

MATT: Glancing up at it, the pillar itself comes
down in a square-shape, and the very base of it

has a slight curvature or dome to it, but it is
solid. You don’t see any seams in it, you don’t

see any marking. It is just a solid pillar. It’s
about ten feet wide or so.

LIAM: Has ten minutes gone by yet?

MATT: At this point, yeah, as they began to look
around. You said you’re searching for anything

else in the chamber.

MARISHA: That looks like it would fit in the rod.

MATT: Make an investigation check.

MARISHA: Okay.

MATT: As you begin to slowly make your way around
the room, looking for any markings.

ASHLEY: I feel like that goes in the hole.

LAURA: But the hole is–

SAM: This wide.

LAURA: Yeah, the hole is–

MATT: The hole is like a half-inch wide.

MARISHA: Okay. 16.

MATT: You spend a little while looking for any
signs of grooves or where anything’s hidden. The

chamber is solid, and there is nothing in the room
that looks like it would– there’s nothing to grab

on to. There are no other objects in here. It’s
fairly empty, aside from this dome, that octagonal

shape, and this small engraving on the ground, and
that pillar at the top.

TRAVIS: Caleb, do you have anything to draw these
symbols?

SAM: Wait, Jester draws great. Jester can draw.

TRAVIS: Oh, yeah! Jester, please, both of you,
yeah. Just to get a rendition of the ceiling in

relation to the ground.

LAURA: I open up my sketchbook and I start drawing
the symbols. Here, look, I made this beautiful picture.

MARISHA: You work so fast.

LAURA: Well, I’m really talented.

TALIESIN: You don’t have a heal cantrip, do you?

LAURA: Cantrip? No.

ASHLEY: I have some potions.

LIAM: Did Detect Magic reveal what was glowing in
here before?

MATT: No, this chamber is far further below. It’s
40 feet below where you guys initially came

through, so whatever you sensed earlier would have
been near where you entered.

LIAM: Oh, it was just the glow stick.

MATT: It was probably the glow stick, yeah.

TRAVIS: I think maybe we need to see where those
stairs go up.

MARISHA: The stairs are back through the hall and
up, right? They’re not in these chambers? It’s one

big chamber?

MATT: Nope. One big chamber with no other exit
beyond the hallway you entered from.

MARISHA: All right, I’ll jog up the stairs.

TRAVIS: Wait. You’re going to wait until she
disarms the–

SAM: This is my chance for redemption.

MARISHA: Oh, sorry.

SAM: Let me break the traps first.

MARISHA: Get it, girl.

TRAVIS, MARISHA, and ASHLEY: (singing) Get it
girl, get it, get it girl.

MARISHA: (singing) To the front, to the side, to
the back. Disarm that trap.

SAM: Can I have a handful of ball bearings?

TALIESIN: I hand Nott a handful of ball bearings.

SAM: Thank you. I’ll start working on it. I’m
going to disarm trap three.

MATT: Go for it.

SAM: 19, plus stuff.

MATT: Oh, yeah. The next trap you come up to, you
leap up onto the side, using your fingers to dig

into some of the holes there, and jam about three
ball bearings into the one hole that you see is

the one where the bolt is actually embedded
within, and as soon as you step back down, you

hear this grinding noise, and the trap is pretty
shattered from the inside.

SAM: Okay, I’m going to go to trap one. Ooh, not
as good. Six plus six, right? 12?

MATT: 12. The middle one is still broken. There’s
only three platforms you’ve seen that actually

lead to this trap. You’ve broken two of them. The
third and final one, you go to attempt to put the

ball bearing in there.

SAM: Oh boy.

MATT: However, it does shoot forth, through your
thumb. That’s going to be a 21 to hit.

SAM: Oh, yeah, that hits.

MATT: You take eight points of piercing damage.

TRAVIS: Redemption is fucking painful.

MATT: Actually, it goes through your thumb and
into your hand and into your wrist, and so you’re

bolted through there and it’s sticking out right
there, and you’re like (shocked sounds). The shock

hits you– you don’t feel the pain yet, you’re
looking at it jutting through your hand.

SAM: (heavy breathing)

TALIESIN: We can fix that.

SAM: While it’s reloading, I’m going to jam some
ball bearings in with my other hand and try to

break it.

MATT: Okay, go for it. Roll one more time.

SAM: Nine.

TALIESIN: Is that including the bonus?

SAM: Yes.

TALIESIN: Wow.

MATT: You’re having a hard time breaking it. You
hear the clicking going and you’re putting the

ball bearings, and they keep slipping back out,
and you can’t find the right way to keep it in.

You have too much pain from your hand.

LIAM: She’s too drunk.

SAM: What else I got?

MATT: (ping) Another one fires out towards you.
That’s going to be a 13 to hit.

SAM: Misses.

MATT: So you duck out of the way. You attempt to
jam it back in.

SAM: (frustrated growl) I’m going to try one more
time. Natural 20!

(cheering)

MATT: Angrily, with your one good hand, you take a
handful of bearings and jam them inside, holding

your wrist there as you can feel the (impact)
inside, and then a spring breaks somewhere beneath

the stone. All three traps have been disabled.

LIAM: Sorry, 826.

SAM: (relieved panting) All clear!

TALIESIN: Oh, well done with– oh my god, your
hand!

SAM: It’s fine, it’s nothing. It’s fine, it’s just
a little blood.

TALIESIN: That’s– ugh.

LIAM: You want to deal with that right away.

SAM: (pained groaning)

MARISHA: Hey, can I keep that? I think I can throw
it later.

LIAM: Yeah, here you go.

MARISHA: Thank you. Thanks, Nott.

TALIESIN: Did you just pocket a thumb?

SAM: No, that’s the bolt.

MARISHA: Oh, sorry, here’s your thumb back. I just
want the bolt.

LIAM: Big Lebowski.

TRAVIS: You want a toe? I can get you a toe.

MATT: As you’re bleeding profusely from your
wounded hand, you guys head up the stairway?

MARISHA: Yeah, who’s going up?

LIAM: Well, here’s what I think: I can send these
little globules of light quite a ways, and I can

also send Frumpkin quite a ways, so why don’t we
let Frumpkin have a look and we just hang back?

TALIESIN: I think let’s all head up in that
direction, but put Frumpkin first. I think

Frumpkin ahead, but let’s–

TRAVIS: Ten feet ahead is fine.

MARISHA: I have a feeling there’s going to be a
lever-y or a move-y situation.

TALIESIN: We’re also going to have to keep
checking for traps and then we’ll send people down

when we need it.

MARISHA: Yeah, you might need opposable thumbs.

SAM: Hey! It’s too soon!

MARISHA: Sorry!

TRAVIS: Yeah, we start heading up with Frumpkin
ten feet in front.

LIAM: Let’s say 30 feet in front of the group with
one of my Dancing Lights about ten feet behind

her– him? Him.

MATT: Him. It’s your pet.

SAM: Wait, so who’s going up?

TRAVIS: Everybody.

SAM: But who’s going to be downstairs to–?

TALIESIN: Well, we’ve got to figure out what we–

LIAM: It’s all right. Jester drew it, I remember
it, we’re good.

MATT: Marching order heading upstairs?

MARISHA: I’ll take the front.

LIAM: I’ll take second position.

TALIESIN: I’ll take third.

ASHLEY: I’ll take back.

MATT: Yasha’s in the back with Frumpkin up ahead.
Perfect. As you guys progress, spiraling up the

staircase, you come by the glowing purple orb
that’s embedded in the wall, and you’re helping

Caleb come up the stairs, vision currently focused
through Frumpkin. Frumpkin heads above, curling

upward another 60 or so feet above where you
entered– so 100 feet above, spiraling, where this

base floor you had already inspected was.
Eventually, it emerges into a fairly wide

square-looking chamber.

LIAM: Looking for dangerous shit.

MATT: All right. Frumpkin emerges and looks
inside. It’s a Baroque-style grand chamber, with

intricate designs and a beautiful interior. The
floor itself is solid marble squares that are

off-color to each other and give almost a
checkered pattern to it. Against each wall, the

walls are carved to be beautifully intricate with
half-pillars carved out of them, and parts that

are inset with art pieces once were set, but are
gone. There are shelves in places in here, where

things of worth were once set but have already
been taken. The opposite side of the room, by the

way, has completely fallen in. This chamber should
be about 80 feet across, but it looks like

something has happened and caused it to collapse
inward, and the chamber is slightly tilted to one

side. There’s a slight tilt, a decline towards the
left-hand side of the chamber. There are two

load-bearing pillars that mark the center of the
chamber that lead up to the ceiling, and the

ceiling itself is about 30 feet up, similar height
to the previous chamber you were in. Make a

perception check for Frumpkin.

LIAM: For me through Frumpkin is terrible. Seven.

MATT: With the low light in the chamber, it’s hard
to make out any of specific details beyond that,

but this is what you can see. The collapsed
opposite side of the chamber that has fallen in,

and there is rubble and stone and earth that has
filled the opposite side of the chamber. There is

the nice marble floor and the designs and carvings
in the sides of it.

TRAVIS: Is there any sort of door at the top of
the stairs that leads into this chamber, or is it

just open?

MATT: It just opens up. The spiral staircase just
emerges into that chamber.

LIAM: Knowing distance, space, the direction of
north at all times, with Frumpkin in there, am I

able to tell how far back we are from this
chamber? We’re 20 feet back?

MATT: You guys are about 15, 20 feet behind
Frumpkin, yeah.

LIAM: Would you say that Detect Magic is still
cooking at this point? Are we still under the ten

minutes from when I cast in the other room?

MATT: You’re getting close to the tip of it– to
the end of it.

LIAM: Am I sensing anything?

LAURA: (snickers)

ASHLEY: Just the tip of it.

LIAM: Find one thing you’re good at in life and do
it for the rest of your life.

(laughter)

LAURA: I’m sorry.

MATT: So what are you doing?

LIAM: I’m going to scooch– well, no, I’m with
Beau, so I’m asking if I sense anything of arcane nature.

MATT: Nothing in the vicinity of the spiral
staircase, no.

LIAM: A retroactive question– no, never mind.

MATT: Okay.

SAM: I’m going to pop a healing potion.

LAURA: Oh, I can help you. You want me to heal
you?

SAM: I mean, I don’t want to impose, but I’m
bleeding profusely.

LAURA: I’m going to cast Cure Wounds.

MATT: Level one?

LAURA: Yes.

ASHLEY: She cast it on me, too?

LAURA: I did it on you, too. So that’s seven
points of healing for you.

ASHLEY: Tight.

MATT: Seven points for Nott? Okay, cool.

LAURA: Does that help?

SAM: It helps.

TALIESIN: Still 11 down.

MATT: Are you guys staying in the staircase or are
you emerging into the chamber?

TRAVIS: I’m walking in.

MATT: So you all begin to make your way inside
this chamber.

LIAM: Anything arcane before it dips out?

MATT: Nothing arcane in nature that catches your
attention immediately in a 30 foot distance. Are

you heading into the chamber?

LIAM: No. I’m behind Beau.

MATT: Okay. Behind Beau, at the entrance way, you
don’t feel any arcane presence. The rest of you

begin to push past, and make your way into the
chamber. And once again you see–

MARISHA: Any ghosty globbies?

LAURA: Yeah, I’ll looking for will-o’-wisps.

MATT: That’d be perception checks from both you
guys. With Yasha’s torch and the globes you have

there, you don’t have disadvantage.

LIAM: I’m dropping Frumpkin vision.

MARISHA: Natural 20.

LAURA: Yes! That’s real good.

MATT: Natural 20. You?

LAURA: Seven.

LIAM: You’re also good.

MATT: Okay, you notice a couple things.

MARISHA: Okay!

MATT: One, there is a relief in the center of the
chamber, right before the wall collapse covers the

floor built into the marble. It resembles two
faces and one body in the center. Like one torso

leads into two faces that look upward. Their eyes
are gone, there’s circular empty sockets where the

faces are and their emotionless expressions
looking upward. Very thinly carved into the ground.

MARISHA: On the ground?

MATT: Yeah. Looking from above you can see it, but
looking from the side it looks very strange

because it’s a very flat carving. You see that in
the center, ahead in the chamber.

MARISHA: Okay. Are they like profiles, or are they
front?

MATT: No, they’re looking straight up. There’s two
sockets to each, and they’re empty.

MARISHA: Looking up, deadless? Okay. Copy.

LAURA: Deadless?

MARISHA and TRAVIS: Lifeless

MATT: Yes. Deadless. Deadlifts, yes, they’re
looking up from the deadlifts, it’s–

MARISHA: Sorry. Absorbing a lot at once. Keep
going.

MATT: You do look to the right and left hand sides
of the chamber, you can see all the shelves and

inset areas where artwork would have been placed.
You do see two upside down acorn-style alcoves

that are mirroring each other on each side of the
chamber.

LAURA: Does that look like that shape?

MATT: From this distance, you can’t see. They’re
open. They’re maybe about a foot tall and empty in

the inside. With the light source you have at the
moment you can’t see anything inside of them.

Looking above you, you do see a set of chains that
are hanging from the ceiling that appear to be

affixed to some sort of red clay urn or vase that
is dangling above.

MARISHA: I relay all of that, of course.

MATT: Looking across the way in the rubble,
because you rolled a natural 20, you see a faint

glimmer of something metallic that catches the
light of the torch occasionally as Yasha moves

back and forth.

LIAM: You point that out as well?

MARISHA: I do.

LIAM: Off of her first comment I would send one of
the globules floating up to the ceiling to better

illuminate what she’s pointed out.

MATT: Okay. It looks to be some sort of vase or
urn that is dangling from chains about 30 feet up.

LAURA: How big?

MATT: It’s about that tall. The full container.
It’s like a reddish clay color to it. It looks

fairly well made, but nothing ornamental, per se.
It’s dangling from a chain on each side. The light

lifts around it to inspect and reveal its
coloration.

LIAM: Was that 30 feet above us? Is there any
space between the ceiling and the container?

MATT: About a foot, foot and a half. There’s not
much distance. It’s affixed to the ceiling right there.

MARISHA: And we can see it– sorry.

LIAM: No, you’re good.

MARISHA: We can see a closer of the dome with the
symbols on them?

MATT: There’s no dome in here.

MARISHA: Oh, we’re not there yet. Sorry. We’re
just up the spiral staircase.

MATT: You’re starting to enter the chamber, and
there is no ceiling shapes or anything that

resemble the previous chamber you were in. It
comes to a– there is a slight curve to where the–

MARISHA: I’m assuming it’s through the collapsed
tunnel. Right. Okay. Got it.

LIAM: Something metallic in the rubble. Vase
above.

MATT: Correct, and the two alcoves in the sides,
the two pillars that are load bearing in the

center of the chamber.

LAURA: Do you want me to throw something up at the
vase and try to knock it over?

TRAVIS: No. Let’s see what’s on the other side of
the room first.

LIAM: Just to clarify your description. The
container is being held from above?

MATT: Correct. It is dangling from the ceiling.

LIAM: Chains coming down? Or no, two chains from
the ceiling.

MATT: Just two chains from the ceiling that are
holding it in place.

MARISHA: That feels like that might be a trap.

SAM: Yes.

TRAVIS: Cool. I start walking towards the other
side of the room.

MATT: Okay. Fjord, you walk through, the relief on
the ground ahead of you. And there is that weird

source of metallic reflection that Beau had
seen from across the way.

LIAM: I’m going to scoot up behind Fjord and see
if I can detect any arcane anything before the

spell sniffs out.

MATT: Okay. In the final throes of the spell, the
source of that metallic shine does give a faint,

arcane, magical aura before the spell fades.

LIAM: What kind was it?

MATT: For that one? It would be abjuration.

LIAM: Yeah.

SAM: I’m going to scoot around the side and see if
I can peek into those holes. Those reliefs in the walls.

MATT: The alcoves?

SAM: Alcoves.

MATT: Okay. You head over to the side alcove. Make
an investigation check.

SAM: 16.

MATT: 16. You glance up inside, it’s about three
and a half feet off the ground, and you have to

climb and scurry up with your small goblin body.
Looking inside, there is another clay urn of the

same red color, that’s set about a foot and a half
inside.

LAURA: I’m going to get down on the ground.

SAM: I will inform the others.

TALIESIN: I’m going to go check out the other
alcove.

MATT: The other alcove also contains a similar
clay–

TALIESIN: Three red urns?

LIAM: I catch Fjord by the arm. Be careful.
Whatever is under there is something of

protection. Something to keep us out, or to
protect something.

TRAVIS: The little metallic glimmer that we saw.
Can we see?

MATT: As you approach, you can see, buried in some
of the rubble, a long brass or bronze rod of some

kind. You only see about a foot of it sticking out
from under the rubble.

LAURA: Ayyyy. There’s a rod.

TRAVIS: About a half inch in diameter, would you
call it?

MATT: You get a little closer and look down at it.
It looks like it would be about a half inch in

diameter, yeah.

ASHLEY: What was underneath the urn in the
ceiling? On the ground?

MATT: On the ground? There’s nothing directly
below it.

LAURA: Where are the faces on the ground?

MATT: You walk up to the faces?

LAURA: Yeah.

MATT: You go over and sit over it, and you can see
a well carved, robed figure. Male on one side and

female on the other, but the same features. Like
two sides of the same coin. Similar hairstyle. No

coloration to it, but a white marble relief on the
ground. The torsos merge and extend on the two

sides, and they both sort of look up with the
emotionless face. And where the eyes are they are

vacant, circular holes about that big.

MARISHA: Ooh. All of them?

MATT: As you get closer and look, where the holes
are vacant, its only about maybe a quarter inch deep.

LAURA: Whoa!

MATT: So they don’t go fully below, they’re like a
quarter of an inch deep.

LAURA: Should I stick something in these eyes?

SAM: Maybe.

ASHLEY: Is there any way to see what is in the
urns? Like just have a peeksies.

MATT: You come towards the urn. You have to pull
it out slightly to look into it because the

interior is too hard to see from this point.

SAM: I’m going to get my crossbow ready to fire.

MATT: Okay.

ASHLEY: Can I just, with my sword, just a little.

MATT: Sure. You take your sword and wedge it out.
It shifts forward a little bit and you look

inside. It looks like there is ash in the urn.
It’s only about halfway full. Make a perception check.

ASHLEY: Uh-oh. Seven.

MATT: All you see is ash inside the urn.

ASHLEY: I think it’s trash.

TRAVIS: These are trash urns?

ASHLEY: Yeah.

SAM: Why would they put trash urns in these
weird–

ASHLEY: It’s garbage.

TRAVIS: Can I try and move some of the rubble off
of the bronze rod?

MATT: Sure, start shifting some of the rock. Make
a strength check. This would be athletics to do

this. Athletics, sorry.

TRAVIS: Okay. I think that’s a 15.

MATT: Okay. You start shifting and pull the rocks
off. The rod begins to coil. You start moving it

and you pull and manage to pull it free from the
stone. Some of the rocks falling down and

stumbling to the side. You pull out a four and a
half foot long rod that is straight towards the

bottom for about a foot and then is in a tight
coil to the very top where there is a small

metallic knob at the very top. You pull it forth
and it vibrates a little from the impact of

pulling it out from under the stone, and then it
comes to still in your hand.

TRAVIS: Does it wobble?

MATT: A little bit, very faintly.

TRAVIS: Does it make any noise?

MATT: No.

TRAVIS: If I swing it harder, does it?

LAURA: Don’t break it.

MATT: You start swinging it. It makes a (air
whipping) sound as you swing it around.

LIAM: I think I would have noticed that the circus
bouncer looking in the urn did not get blown up,

but also looked a little puzzled. So I’m going to
go over and take a look at the same thing.

TALIESIN: I’m going to take a look at the other
one.

MATT: Okay. As you go to look in the other urn,
you glance over at the urn that Yasha was turned

away from, and you see this glowing fire emerge
from the urn in her direction. Just this small,

glowing orb begin to shift out of the urn right
towards her back.

SAM: Am I ready to fire?

MATT: You are. You get to make an attack.

TALIESIN: I’m going to start with one of my
blades.

MATT: Go for it.

SAM: Okay. I’m going to shoot a crossbow bolt at
that fire.

MATT: Go for it.

SAM: Natural 20.

MATT: Oh shit. And that is a 19 against you Yasha.

ASHLEY: Okay. Wait. Yeah, okay.

MATT: Okay, do your damage.

SAM: Okay. Is this sneak attack or no? I don’t
even know what this creature is.

LIAM: Yasha is right next to it.

ASHLEY: Do I get a saving throw?

MATT: No saving throw, but you do take 13 points
of lightning damage.

ASHLEY: I’m going to die.

SAM: I deal 16 points of damage.

LAURA: Wait, do you double it because it’s a
critical?

TALIESIN: Yeah.

SAM: I don’t know.

LIAM: The dice are doubled. Not your modifiers,
but the dice.

SAM: Wow. Okay. That’s 28 points of damage.

ASHLEY: That’s better.

MATT: 28 points of damage. All right.

SAM: All the dice are doubled?

LIAM: Yeah.

SAM: Good god.

MATT: So you actually take no damage, because he
was holding his reaction and as soon as it

emerges, he fires. You watch as the orb
dissipates. The faint, little motes of energy

shift and vanish on the outside of the urn.

TALIESIN: I’m looking at the other urn. Is
anything happening?

MATT: You watch as another one begins to slowly
emerge and another begins to emerge from the

ceiling. I need you all roll initiative.

MARISHA: Here we go.

SAM: (shouting) No time to thank me.

ASHLEY: Thank you.

SAM: (shouting) No! No time!

TALIESIN: Oh my god, really?

ASHLEY: Oh my god.

LIAM: I got another one for 826LA.

TALIESIN: I rolled the same initiative.
This is the worst initiative ever.

MATT: You got Yasha off to this side, going this
way. Nott, you’re not too far from there. Molly,

you were off to the opposite side to look to the
other edge. Caleb, where were you?

LIAM: I was where Yasha was. I went over to look
at her urn.

MATT: That’s right. So you were over by Yasha.
Fjord, you were over by where you found the

object. Frumpkin was– ?

LIAM: Frumpkin would have been just 15 feet into
the chamber.

MATT: Okay. And then Beau and Jester, where are
you placed?

MARISHA: I would be probably be in between Fjord
and Caleb.

LAURA: I was wherever those bodies where, because
I was kneeling down and looking at them.

MATT: Right. So that would be this relief right
here, by Fjord’s. All righty. And you watch as

Molly– actually Molly was making his way over
there as this happened. And that one emerged.

LAURA: It look like lightning corn on the cob.

MATT: Another one shifts out of the urn that you
just had one emerge from.

SAM: It’s my own urn.

MATT: That Nott has destroyed. It dissipated, then
the small motes (fwoosh) back into the urn.

LAURA: Oh no! It’s like never ending.

ASHLEY: Now that I know it’s there.

LAURA: It’s not a surprise, at least.

ASHLEY: Not a surprise.

MATT: So, going for initiative here folks. 25 to
20?

MARISHA: 22.

SAM: 22.

MATT: Oh wow, all right. So we have Nott and Beau.
All right, 20 to fifteen?

TRAVIS: 17.

MATT: 17. We got Fjord. All righty. 15 to ten?

LAURA: 12.

ASHLEY: 10.

MATT: Jester and Yasha. All righty. Ten to five?

TALIESIN: Seven.

LIAM: Rolled one, which makes me a two.

MATT: Oh, Caleb.

LIAM: I love it.

MATT: All right, the will-o’-wisps rolled a 26 for
initiative.

LAURA: These are the will-o’-wisps?

ASHLEY: This is where we walked in from?

MATT: Yes. That is the entrance where you walked
in from.

MARISHA: Little shits.

MATT: So for their turn they vanish temporarily.

MARISHA: They what?

LIAM: They vanish. They’re gone. They’re fucking
ghosts.

TALIESIN: I’m trapped in that– well, never mind.
Damn it.

LAURA: Aren’t will-o’-wisps like kids? Aren’t they
the spirits of children?

MARISHA: Is that true?

SAM: Is that true? Oh god, that is awful.

LAURA: That’s what I learned in Quest for Glory:
Shadows of Darkness.

MATT: You would know this, but it’s different from
story to story. It’s not necessarily the case

here. So the three will-o’-wisps come back into
visual range, and one’s going to be attacking

Molly, one against Nott, and one against Beau.

MARISHA: Copy.

MATT: The one against Beau is going to be– that’s
a nine.

MARISHA: Nein. Miss.

MATT: That’s a miss on you. It goes wide. There’s
going to be one attacking you, Molly. That is

going to be an 18 to hit.

TALIESIN: Oh, that hits.

MATT: That is eight points of lightning damage
against you. Against you, Nott– that is a 22 to

hit. You take 12 points of lightning damage. As
these will-o’-wisps reach out and strike you,

there’s a burst of energy as electricity,
strangely, like undead, life-sucking energy,

electricity begins to shoot through your body. You
feel your muscles tense, your teeth and your jaw

clench. And you break away and regain composure
for a moment, but they seriously hurt you with a

brief gliding by your essence. For the rest of
their movement, this one is going to shift around

this way. This one is going to go ahead and shift
this way. This one is going to go ahead and move

right there, to melee move Fjord. All right, first
up we have Nott and Beau.

MARISHA: Okay. You want to go first, girl?

SAM: Sure! I will shoot towards (cocking sound).
Is the one near Molly engaged with Molly?

MATT: It is, yes.

SAM: Okay. I will shoot at the one next to Molly.
Not good, 12.

MATT: 12? Does not hit, unfortunately. You fire
towards and it (swooshing sound) just dodges out

of the way, completely avoids the bolt, as it
ricochets off the stonework in the distance.

SAM: (cocking sound) Fire again, bonus action! Not
much better. 15.

MATT: 15. It manages to arc out of the way of the
other one. Both bolts go wide from where its

position is, striking the stone. No effect.

LAURA: 15 didn’t hit them.

MARISHA: 15 didn’t? Did you try to shoot it?

SAM: Twice.

MATT: Nott, are you going to move or stay there
for your turn?

SAM: No, I’m engaged, right?

MATT: Yes.

SAM: I’m going to say, (shouting) Help me!
I’m going to die, I’m going to die!

MATT: Beau, while this is happening, what are you
doing?

MARISHA: Okay, seeing Nott have a hard time, I’m
going to pull out that holy water and I’m going

to, like a confetti popper, I want to, right over
its face, just break it.

MATT: The one right in front of you?

MARISHA: Yeah!

MATT: All righty, go ahead and roll an attack with
that.

MARISHA: Just straight attack?

MATT: It should be with your dexterity.

MARISHA: With my dex, to throw it even though I’m
not throwing it?

SAM: What are you throwing?

MARISHA: I’m not throwing–the holy water. I’m
trying to break it with my hand and palm in its face.

MATT: You’re not proficient with it, but it’s
still your dex to hit with it.

MARISHA: 12.

MATT: A 12? Okay, that– pulling out a book here,
thank you for your patience, (singing) holy water.

MARISHA: Is it a dex saving throw?

MATT: That’s a ranged attack against the target
creature. Yeah, no. You try to smash it, but it

ducks out of the way. Because you’re smashing it,
it doesn’t hit the ground and shatter, so you

still have it your hand. But you swing with it to
try to break it over this entity, and it dodges

out of the way. They are very quick.

MARISHA: Okay. Do I still get my bonus attack?

MATT: Because it was a ranged attack, sure. It’s
stretching it a little bit, but I will let it happen.

MARISHA: Natural 19. 25.

MATT: 25 does hit. Go ahead and roll damage.

MARISHA: Eight damage.

MATT: Eight points of damage for that one. Nice.

MARISHA: Do I punch a ghost?

MATT: You do hit it, but it doesn’t take as much
damage as you would expect. As you swing toward

it, it gives resistance to your fist, and numbs it
as you punch through it. It does react to the

impact, but it’s not quite as impactful as you
hoped a swing that strong should have been.

MARISHA: Okay.

LIAM: You punched cotton candy.

MATT: You did, kind of– stinging cotton candy.

MARISHA: A little cold.

MATT: Does that finish your turn?

MARISHA: Yep.

MATT: All righty. Finishing Beau and Nott’s go–
Fjord, you’re up.

TRAVIS: I got a question. You said ten minutes on
the boat as we were moving forward, ten minutes

for him to cast detect magic, and another ten
minutes for detect magic to run out, so it’s been

about a half an hour?

MATT: I’d say with searching around everything,
it’s been closer to 45 minutes.

TRAVIS: Okay, great. So my Armor of Agathys is
still up?

MATT: Your armor is still up.

TRAVIS: So can I bonus-action Hex the glob– the
wispy thing right next to me?

MATT: Sure. There we go.

TRAVIS: Nice.

MATT: You’ve hexed it.

TRAVIS: Great. Can I take swipe at it with
the Wastehunter Blade?

SAM: Wastehunter!

TRAVIS: Wastehunter. That is 15 to hit.

MATT: 15 to hit. You Hex it and as you swing your
blade, (swooshing sound) it shimmies out of the

way. Its light moves with sudden, rapid haste as
soon as you try to strike towards it and dodges

the blow entirely.

TRAVIS: Wow! Can I use all of my 30 foot walking
speed to run towards the door there where we came

out of.

MATT: All right. Ten, 15, 20, 25, 30. The one that
was near you is going to go ahead and make an

opportunity strike against you.

MARISHA: Does that mean I get to make an
opportunity strike against it?

MATT: It made an attack that doesn’t include you,
so yeah, technically.

SAM: Wow!

TRAVIS: That is the plan here.

MATT: All right, so that is an 18 to hit you.

TRAVIS: It hits.

MATT: All right.

TRAVIS: And it take ten points of cold damage.

MATT: And you take ten points of lightning
damage.

TRAVIS: Beautiful.

MARISHA: That’s okay, that’s okay.

MATT: Cold damage, all right. So it takes– the
cold does not seem to impact it as heavily as you

would assume. It does hurt it, but it seems to be
resistant from a lot of the forms of attacks that

you are throwing in its direction.

MARISHA: 21.

MATT: That hits. Roll damage.

MARISHA: Another eight points.

MATT: Another fist punch towards the will-o’-wisp
impacts, but doesn’t seem to strike as strong as

you hoped, but it’s still taking damage as it runs
past. It shocks out at Fjord as Fjord runs by.

Using your Sentinel feat to get your reaction hit
off.

TRAVIS: I’ve got that gold rod, by the way. I’m
getting the fuck out of here.

MARISHA: Yeah, go.

MATT: That ends Fjord’s turn. Jester, you’re up.

LAURA: Okay. As a bonus action, I’m going to cast
Sanctuary on Nott.

SAM: Oh, I feel so safe.

MATT: That’s concentration or not?

LAURA: It doesn’t say concentration.

MATT: Okay, I’ll pull it up.

LAURA: It doesn’t have that on the–

MATT: Sanctuary is not concentration.

LAURA: They have to make a wisdom save if they
attack her. Then as an action, I’m going to use my

cantrip of Sacred Flame.

MATT: Against which one?

LAURA: The one next to Molly.

MATT: Next to Molly. That’s a wisdom save?

LAURA: No, it’s a dex save.

MATT: That is a 23.

LAURA: It definitely saves.

MATT: It ducks out of the way before the Sacred
Flame bursts into the air, hitting nothing. You

get the sense through all these attacks that these
things are very quick. That end your turn, Jester?

That brings us to Yasha.

SAM: Come on, Yasha! Hurt them with your
strength!

ASHLEY: I’m going to get a little closer to the
one that’s near Nott.

MATT: With your greatsword–

ASHLEY: Pulled out, so I would like to rage. You
can use reckless while you’re raging?

MATT: Reckless attacks? Yeah.

TRAVIS: Which means you roll with advantage, but
they get advantage on you.

ASHLEY: Okay, that’s fine.

LIAM: (singing) Fuck you, I won’t do what you tell
me!

ASHLEY: I want to get this all figured out so we
won’t always have question time. Can I also use

Divine Fury?

MATT: Divine Fury? Yeah, that’s part of your
thing, so all that happens at the same time. Your

first attack every round.

ASHLEY: So I roll twice?

MATT: You roll twice, take the higher of the two.

TALIESIN: Wow!

LIAM: Go for that natural 20!

ASHLEY: 25?

MATT: 25 definitely hits. You do the damage from
your sword.

ASHLEY: Ah! What do I–

MATT: The greatsword is 2d6 plus your strength
modifier, which is three? Plus your rage modifier,

which is two? That’s plus five to whatever you
roll, plus your Divine Fury damage.

LIAM: Fucking muscle wizards.

ASHLEY: Plus what? Say again?

MATT: Whatever you roll, plus five. Ten, plus your
Divine Fury.

ASHLEY: Which is another d6, plus half–

SAM: Just pull out another d6.

ASHLEY: I don’t want to. (counting) 18.

MATT: Well, how much radiant damage is that?

TRAVIS: Plus half your barbarian level?

LAURA: She rolled six.

ASHLEY: The damage that I chose was necrotic. Six
plus half my barbarian level, which would be two,

so 18 damage.

MATT: You rush forward, rage, giant swing down
with your blade. You watch this burst of dark

necrotic energy come crackling out of the blow. It
hits, and you watch as it flickers for a second,

and pulls itself back together. It’s wounded, but
it seems to be shrugging off some of the impact

barely. You want to stay where you are?

ASHLEY: Bonus attack? Not bonus, but do I have a
bonus? Can I do Healing Hands on Nott?

MATT: You bonus raged, unfortunately.

ASHLEY: Oh, that’s your bonus. Copy that. Got it.

MATT: That’s your turn, Yasha?

ASHLEY: Yep, that’s my turn. Wait– yes, I’m going
to stay there.

TALIESIN: I know what these things are.

MATT: Yes.

TALIESIN: Do I understand what’s happening, with
why they’re going back to the pots, to whatever’s

in the pots?

MATT: You’re not entirely certain, but you do
notice, glancing about, that they seem to be

emerging from them.

TALIESIN: I’m actively tracking these at this
point, I would imagine, so I can’t be surprised anymore.

MATT: Right.

TALIESIN: All right. Can I scoot around the– I
assume the clay pot is on the other side of that

will-o’-wisp right now?

MATT: It is.

TALIESIN: I’m going to scoot around to that side.

MATT: Okay.

TALIESIN: I’m going to take my first shot at the
will-o’-wisp as I’m dancing around it.

MATT: All righty. You swing wide with your first.

TALIESIN: Yeah, let’s see if this hits. 17?

MATT: 17 does not hit.

TALIESIN: My god, really?!

MATT: You swing your blade and it ducks out of the
way. These are quick little fuckers!

TALIESIN: I’m going to take my bonus action, and
I’m going to break the pot.

MATT: Okay. Swing.

SAM: Taliesin hates pot!

TALIESIN: Yes, I do. 11 points.

MATT: 11 is enough. It’s a stationary object. So
roll damage on it.

TALIESIN: All right, that’s eight points of
damage.

MATT: Eight points of damage. You bring the blade
in and strike into the alcove, and as you yank it

out with the blade, you cut it halfway through the
air. The actual urn bisects, sending ash clouding

into the air around you, and you watch as the
will-o’-wisp (pfft).

SAM: Oh! Why don’t we do that with all of them?

MARISHA: Nice! That’s what we do!

TRAVIS: Nice, dude, nice.

MATT: The urn clatters to the ground. The top of
it breaks, the second half hits with a heavy thud

sound that’s different from the sound of the clay
that shatters on the ground. That finishes your turn?

TALIESIN: Other than that I’m going to take a look
at it down below, to see if there’s anything in

there that’s weird.

MATT: I’ll say you have to wait until next round. You
reach around and finish that whirling dervish action.

LAURA: I should have thrown something at the
vase!

SAM: Yeah!

MATT: Caleb, you’re up.

LIAM: Caleb does what that bearded dude in the GIF
does, going– seeing that happen, and I cast

Scorching Ray myself, and I will send one ball of
fire at the next pot.

MATT: All righty.

TALIESIN: The one on the roof?

LIAM: No, the other one besides that.

MATT: The one in this alcove there that’s right
across the way?

LIAM: Yeah. That is– oh, jeez. Everything changed
for me. So that is perception plus– not

perception. Intelligence modifier, which is five
plus seven. So that is an 18 to hit.

MATT: 18 hits, yeah. Roll damage on that one.

LIAM: Okay, that’s 2d6 for a damage of seven.

MATT: Seven. That urn explodes on the inside of
the alcove as the streaking, hot Scorching Ray

slams into the clay, causing the top half of it to
detonate. The bottom half of the clay cracks, and

the bottom still remains in place, the ash
clouding out of it. The one–

LIAM: So that did not get destroyed, then, it got
damaged?

MATT: This will-o’-wisp flickers out. It had been
heavily damaged already, and that amount of

scattering of the ash caused it to flicker and
disintegrate. The bottom of the urn is still

holding itself in place, the top half scattered
and broken.

LIAM: That was just one, so I continue to wrap my
hand around, and a second one shoots out at the

one in the ceiling. That is a natural 18.

MATT: That hits. Roll damage on that one.

LIAM: Yeah. That is an eight.

MATT: Eight? It shatters and breaks. The ash comes
clouding down like the slight drizzle of soft dust

and ash. This will-o’-wisp vanishes into the
space.

TRAVIS: Ugh, it’s in my eyebrows!

LIAM: The other one shoots up in the air and lands
two feet behind me, just goes (explosion).

SAM: Whoa, so cool!

MATT: As you’re three-point landing there,
Caleb–

LIAM: No, I’m standing!

MATT: Standing, but hurling a– (laughter) As you
stand there, the explosion behind from the

Scorching Ray, as the bottom half of the urn from
the ceiling– (tinging, rolling)

LIAM: Oh shit, that’s hot!

SAM: That was amazing!

TALIESIN: I’m going to pick up the bottom half of
that, and I’m going to examine, immediately, what

I’ve got.

MATT: All right. And we’ll come back to that after
our break because it’s just after nine o'clock. So

we’ll take a quick break here and be back here in
just a moment, guys. Hold tight. In the meantime,

we do have another Wyrmwood giveaway. We have a
black poisonwood Hero Vault that we’re giving out

this time. Nice dark wood one. You can keep your
minis, you can keep your dice, you can keep all

sorts of things inside the small space here. If
all of you want to come over into Twitch chat to

enter this, you can only enter the word once. More
than once and you will be disqualified. Once

again, this is only for US residents and Canadian
residents, outside of Quebec. The code word for

tonight is “river.” So come on over, enter that
into the chat, and we’ll come back with a winner

at the break! We’ll see you guys in a minute.

[break]

MATT: Hello, and welcome back everybody! Glad we
can join… us. Before we get back into the story,

we have a winner. The winner for tonight’s
giveaway is TheMostJost!

TRAVIS: TheMostJost!

MATT: You are the most jostiest Jost, and as such,
being the most jostest, TheMostJost, you win.

Congratulations, we’re going to get that black
poisonwood Hero’s Vault to you, so congrats.

The brief burst of adrenaline has begun to fade from
your bodies, your muscles tense, slowly beginning

to relax. The urn shattered, the chamber now still
and quiet. No seeming flickering flame of undead

energy or source in the vicinity. What do you want
to do?

LAURA: Those guys were so stupid. They could have
broken the vases. How dumb are they?

MARISHA: I know. I don’t feel so bad for making
fun of them now. I feel like maybe we were hard on

them, but now I don’t think we were.

TRAVIS: No, I don’t think so either. They’re
fucking ceramic pottery pieces.

SAM: I’m desperately injured.

LAURA: You want me to try to heal you?

SAM: No. Again, I don’t want to impose.

LAURA: I’ll try to heal you.

SAM: If you’re offering, I’ll take it, but I am
definitely bleeding from my eyes.

LAURA: I’m going to cast, at a 2nd-level, Cure
Wounds, because Nott seems like she’s dying.

LIAM: Don’t strain a hammy.

LAURA: Goddamn it! Really?

MATT: Is that a one?

LAURA: One and a two.

MATT and SAM: Aw.

LAURA: I could’ve cast it at 1st-level! Damn it!
You still only got fucking seven points of fucking healing!

SAM: I feel guilty for having needs!

TALIESIN: I was going to say, Yasha, maybe?

SAM: Oh wait, I could’ve just–
we could have rested and I could’ve used hit dice.

LAURA: Goddamn it!

TRAVIS: We should rest right now.

ASHLEY: Can I dig through one of the ashes? The
urn?

LAURA: I just wasted one of my 2nd-levels y'all!

MARISHA: Okay, we can keep going.

TRAVIS: We’re still resting.

ASHLEY: Still garbage?

MATT: You and Molly are doing this, if I recall,
before we entered the break. The base of each urn,

the lower half of it, is actually a metal-lined
bottom. Looking on the inside, as you scoop out

the ash, (blowing) get it to empty the space, you
can see, very faintly on the inside of the metal,

very faint carvings matching the symbols you have
seen in the previous room.

SAM: Oh, shit!

LAURA: Which room? Let’s take the piece of metal
down! Wait, does each of the urns have a different one?

MATT: Each of the urns has all eight symbols in
it.

LAURA: Oh.

LIAM: At this point, we should be able to see the
things that the very perceptive people saw, which

was two faces, eyes with holes in them in the
middle–

MATT: Yes.

LIAM: In this room?

LAURA: Yeah.

LIAM: Should we do it in this room?

TRAVIS: Are the eye holes about the size of gold
coins?

MATT: Roughly.

TRAVIS: I’ll take two gold coins and put them in
both of the eyes on one of the faces.

MATT: On the faces? Okay. You take two gold coins
out, and you place them roughly, and they both fit

into the eyes of one face.

TRAVIS: I’ll do that to the other two eyes in the
other face.

MATT: Okay. As you place them, as soon as they
occur in there, the relief opens in half and you

fall. Make a dexterity saving throw.

ASHLEY: Whoopsies.

TRAVIS: Was not anticipating that.

MARISHA: For the boatman.

TRAVIS: He always gets his due.

LIAM: Mama, put the coins in my eyes because I
sure do not believe what I am seeing.

TRAVIS: That’s an eight.

MATT: That’s an eight!

SAM: As he falls, I throw a piece of feather and I
cast Feather Fall on him.

MARISHA: Holy shit, that’s awesome!

MATT: That’s a reaction. What’s the range on
that?

SAM: 60 feet.

MATT: Yeah, you’re fine. Fjord suddenly begins to
disappear, the floor going out underneath. This

looks of fear comes over his eyes as Nott barely
releases the spell in time, and Fjord goes from

plummeting to gently falling. You glide down, and
you look down below you into the darkness. You

descend ten, 15, 20–

MARISHA: Beau hollers out: Hey, I think you
figured out that puzzle!

TALIESIN: We should probably put a light in
there.

LIAM: Caleb doesn’t say anything or move at all,
but he’s thoroughly impressed with Nott, by the way.

TRAVIS: Yep. Me too.

MATT: About 30 feet down, you see something
rapidly coming up below you. Looks like a floor or

a surface, though it is somewhat amorphous and
jumbled that it looks hard to see any sort of

shape to it.

TRAVIS: Are things moving?

LIAM: I will send two of my globules down after
him.

MATT: Okay. With your low light vision, looking
down below, eventually your feet land. It’s soft

and crunchy as your feet land. You glance down and
the smell gets you immediately. It’s a heavy smell

of decay, of dust, and ash. You look down below
and your are sunken into a pile of long-rotting

clothing. Occasionally, your foot hits something
that cracks, and you can see some charred bones

that remain within.

LAURA: Charred?

MATT: Yes.

TALIESIN: This is how they clean the room.

LIAM: How far down is that? Does everybody see?

MATT: It’s about 30-35 feet down.

ASHLEY: I’m going to take a rope out of my bag and
wrap it around a pillar.

MATT: Okay. You take it and tie it off to the
side.

LAURA: Fjord, do you see anything cool down
there?

TRAVIS: Yeah. There’s a bunch of old clothes. It
smells awful down here.

LAURA: Does anybody have weapons or coins on
them?

TRAVIS: I haven’t really looked. I still got this
damn bronze rod with me, too, so I got to find my

way out of here.

LAURA: We’ll get you out. Just look for something
cool, though.

ASHLEY: Can I throw the torch down there?

MATT: Yeah. As you–

ASHLEY: Fjord.

MATT: You hear your name and you look up just as
the torch–

TRAVIS: Okay!

MATT: You reach up and try and grab it. Catch it,
(fumbling).

MARISHA: Let it fall!

TRAVIS: Falls in the clothes, I start burning
alive.

SAM: A rope?

LIAM: Yeah.

TALIESIN: We already have a rope down.

ASHLEY: I put a rope down.

TRAVIS: Can I look around, see if there are any
weapons or objects?

MATT: Make an investigation check.

LIAM: Caleb is travelling down the rope that Yasha
dropped.

TRAVIS: Oh. That’s great. Natural 19. That’s a
21.

MATT: 21?! You guys hear the sound of shifting and
clattering of material and bone-like objects

against each other and the stone side of the
chamber. You, Fjord, begin to pour through. You’re

tugging through the clothing that’s here has been
slowly rotting over time, the material coming

apart. As you pull it apart, you see the tunics
and the pantaloons, and all the different pieces

of clothing that are in here pull apart almost as
your fingers go into it. There’s no remaining

flesh. The decay smell is not fresh decay. It’s
old, stagnant, long past sealed decay. As you pull

through, you do find some pieces of silver and
gold jewelry. They’re tucked in pockets of some of

this clothing. You can see one skeletal wrist that
has this really nice-looking bracelet with a chain

that goes around the center finger but the bone is
snapped off, and the bone itself is still charred

black around most sides. Only a little bit of
grayish white peeks through in places as you rub

your finger over it. There are some pieces of
jewelry here that’s probably worth a little bit of

money. Because you rolled that high, you also pull
through, in one of the pockets, you can see a

small leather case about that wide, with the lid
that’s burnt. As you pull it, it tears off

entirely. Looking inside, there’s a very thin,
diamond shaped vial. You pull it out and shake it.

It has a stopper on it that looks either a rubber
or a coated cork that is buttoned on one side that

is built into the actual crystal container’s cap.
You watch it, swish around, holding the torch up

to it, it has a brackish dark brown/black tint to
it like thick sludge pond water.

LIAM: I would’ve gotten down the rope at this
point, and seeing Fjord examine that, I cast

Detect Magic instantly.

MATT: Okay. It is definitely magical.

LIAM: Okay. What kind?

ASHLEY and LAURA: What kind?

LIAM: I’m allowed to know. It’s in the book.

LAURA: You can ask nicely.

MATT: I would say abjuration.

LIAM: What’s in the fucking potion, Matt?

MATT: You have to identify it to find out.

TRAVIS: Okay. I’ll take some of the nice jewelry
and stuff like that and the little vial. Are there

any other doors or entrances or shoots?

MATT: No. It ends here. There is a pit and you
finally reached the bottom after pulling through.

You’ve probably gone through about 40 or so
equivalent outfits.

LIAM: Does Detect Magic uncover anything else
besides what he’s already looking through?

MATT: No. Just the vial that he discovered.

LAURA: Everybody else was resting up top while–

TALIESIN: Oh yeah, short rest.

MAISHA: Ooh, can we do that?

MATT: If you guys want to take a short rest, about
an hour or so to take a moment and take a

breather. Use your hit dice.

LIAM: Oh, an hour.

LAURA: It’s okay because I don’t get my spells
back with rests, so that’s really good that I used

it and everything.

SAM: I appreciate it.

LIAM: Fjord, hold that up for me so I can tell you
what it is. I will spend the next 10 minutes, with

Fjord sitting in front of me and me looking at it
and doing the ritual.

MATT: Well, you guys haven’t taken a short rest
yet. They’re taking a short rest. You can go

upstairs if you want to.

LIAM: You want to rest first or do you want me to
tell you what it is now?

TRAVIS: You can tell me what it is now.

LIAM: Okay, so 10 minutes that takes. Identify.

MATT: All right, that is a potion of necrotic
resistance.

LIAM: Well, I don’t have it. You have it.

TRAVIS: “When you drink this potion, you gain
resistance to necrotic damage for one hour.” Nice.

Cool.

MARISHA: Whenever we get done with the short rest,
can Beau start peeking through and digging away at

the collapsed entrance into that tunnel?

MATT: Okay. Make an athletics check.

SAM: I sewed my thumb back on.

MATT: Okay. Ten minutes pass. You guys climb back
up out of the pit?

TRAVIS: Yeah.

MATT: Okay. You guys head up and join. The rest of
them are going to be resting for the next 45 or so

minutes. You can join them if you want them to
wait for you as well.

TRAVIS: I’d like to, yeah.

MATT: Okay. You guys complete a short rest as
well. Go for it.

LIAM: Arcane recovery.

MATT: While you guys are finishing that up, Beau
is rummaging through the rubble.

MARISHA: It wasn’t good. Six. Slow going.

MATT: You spend about 30 minutes or so, and you
maybe get about two feet into the rubble, and

you’re not sure how far back it goes. A lot of the
stones now you’re getting to are now too big for

you to move.

MARISHA: Was there a little crawl space at the top
that we could crawl through?

MATT: No. The ceiling caved in on that side.

MARISHA: Well. It’s just me and I rolled shitty.

MATT: All right. You guys have all taken your time
to short rest–

SAM: We’ve also discovered that Ashley has more
dice than Laura, apparently.

ASHLEY: No, I don’t!

SAM: What is this? What is this gigantic box of
dice?

ASHLEY: Listen, she has a whole duffel bag.

SAM: Yeah, but she doesn’t use those. These are
all active for tonight!

ASHLEY: Listen! I like to have all my options.

MATT: Exactly.

LAURA: Yeah!

SAM: This is terrible.

ASHLEY: It’s not all my fault.

TALIESIN: I believe in you. This is fine.

ASHLEY: Thank you.

LAURA: She needs better organization.

ASHLEY: I need better organization.

LAURA: You got to divide them out.

TRAVIS: Shall we make our way back downstairs to
see what this rod does in the little hole?

SAM: I thought we were supposed to turn the
ceiling from up here, no?

TALIESIN: How big are the bevels, that have
the relief of the 12–?

MATT: They’re about that big in the bottom,
and about a heavy bowl size.

LAURA: I think the corkscrew’s going to stick in
the hole and move the whole room or something.

LIAM: Yeah, the eyes were for uncovering all that
death underneath our feet.

MARISHA: The ceiling is through here and it’s
blocked by a bunch of rubble. We can try and dig

through it if we think something should be up
there.

SAM: No, we should use the stairs.

MARISHA: All right.

MATT: So what are you guys doing?

TRAVIS: Yeah, we’re going to go back downstairs.

LAURA: We can try to move some of the rubble?

MARISHA: I’ve been, like small boulders. I’ve been
(struggling).

MATT: So you’re taking the rod, and you guys are
heading downstairs?

TALIESIN: And the bowls.

MATT: Using the bowls as well. Okay. You have the
three urn vases.

TALIESIN: Mm–hmm. Clean them off a bit.

LIAM: Fjord, you can, of course, stick that thing
in the hole in that bottom room if you want, but

if you like, my man Schmidt could do it, with
little risk to the rest of us. If you like.

TRAVIS: Oh, yeah. Give him a shot.

LIAM: We should all stand back. Better safe than
sorry.

LAURA: Do we know which way we’re turning
everything now?

TRAVIS, TALIESIN, and LIAM: Yeah.

LAURA: Oh, everybody knows it already.

SAM: I don’t know. It seems like they know, they
decided without us.

LAURA: But why did you decide the way that you’re
saying it?

LIAM: Well look here, now that we’re back peering
through the doorway at this. We have this star on

that corner, and if you would rotate– we don’t
know what we’re rotating is the thing.

TRAVIS: We’re hoping that we’ll get it to turn.

MARISHA: If the thing goes two clicks– correct,
it goes there.

LIAM: We’re saying that’s the idea because there’s
a diamond to a diamond, and a star to a star, and

a triangle of dots to that triangle.

LAURA: Yeah I like the way you guys think, that
sounds smart.

SAM: So smart.

LIAM: Well I bumped up to 20.

LAURA: So that’s evocation you guys, and
divination, and necromancy.

LIAM: Edubation. It’s critical.

MARISHA: So wait, divination, evocation,
necromancy.

SAM: That’s dead things, good things, and
in-between things?

MARISHA: And elemental things, right? Isn’t
evocation–

LIAM: Evocation is destruction.

MARISHA: Fire, lightning, elemental things.

MATT: You guys descend the staircase, find your
way to the base floor. You head to the hallway

where you had previously disabled the traps and
carefully step across each threshold without

issue, they still remain disabled.

SAM: I did that.

MATT: You make your way into the central octagonal
chamber. What would you like to do?

LIAM: I’m casting, in an instant, Unseen Servant.
Schmidt is here with us.

MATT: Schmidt appears, unseen.

LIAM: Fjord, hold out your magic whatsit there. I
command Fjord to give that to Schmidt, Schmidt

takes it.

TRAVIS: I refuse your command and I give it to
Schmidt willingly.

LIAM: The spell runs out–

(laughter)

LIAM: I ask Schmidt to insert the spirally staff
into the Laura Bailey hole in the center of the dais.

MATT: You watch as the rod gingerly drifts over to
the center place, slips in, locks into place.

MARISHA: Something bad might happen once we turn
this, so be on guard.

LIAM: It is true, that’s why we’re hanging back
behind the door. Do we think we should go

clockwise or counter-clockwise?

TRAVIS: Counter-clockwise.

LIAM: Schmidt, please revolve that staff
counter-clockwise please.

MATT: Nothing moves.

LIAM: Well, try it clockwise then, Schmidt.

MATT: Nothing moves.

LIAM: Well, that’s a lot of bollocks then.

LAURA: Maybe it’s got to be a real person. Maybe
you have to cast a spell that has to do with the

class of magic!

TALIESIN: I’ve got an idea. I’m going to start
rocking upstairs.

TRAVIS: Rocking upstairs?

TALIESIN: I’m walking upstairs.

MARISHA: I’m going to join Molly, I think someone
needs to be upstairs. You guys stay.

MATT: Molly, you have the bowls right?

TALIESIN: I have the bowls.

MATT: Beau and Molly head back up the stairs.

TALIESIN: I’m going to take a look at that
purple– is there only one of those little purple

glowing rocks that seems to be creating light?

MATT: As you look going through, you see there are
a few other stone cages that have been opened and

left empty. That is one that has not been
removed.

TALIESIN: I’m going to open it and I will– I’m
going to poke at it to see if it seems trapped or anything.

MATT: Okay, make an investigation check.

TALIESIN: All right.

16.

MATT: Does not appear to be trapped.

TALIESIN: I’m going to open it and grab the stone
out.

MATT: Make a strength check to try and wedge it
from the stone it’s attached to.

TALIESIN: That’s a six.

MATT: (grunting) It’s not budging. Your lithe
tiefling form is not quite sturdy enough to pull

it from the stone.

LIAM: Dance it out of there.

TALIESIN: Beau!

MARISHA: Yeah.

TALIESIN: Can you punch this?

MARISHA: I got you one better. I’ll shove in my
staff and push against the pillar and use it as

leverage, see if I can pry it open.

MATT: Okay. Yeah, I’ll give you that. Make a
dexterity check. Finding the proper point of

leverage to push on.

MARISHA: Ooh, natural 18. 22.

MATT: The metal actually unhinges and the stone
plummets out, you catch it.

MARISHA: You see this is like a simple– sorry,
it’s like a simple tool. Sorry, I drooled a little.

TALIESIN: Is that your new nickname?

MARISHA: What?

TALIESIN: Simple tool.

MARISHA: You know what? That’s fair, I’ll take
that. That was a good one.

TALIESIN: Well, you did do this. I won’t tell
anyone, come on.

MARISHA: It was a good jab.

TALIESIN: We walk back down with it. Beau
retrieved this, maybe? We’ve got a glowing rock.

I’m going to put it in the room, see if anything
happens.

MATT: No reaction.

TALIESIN: We’ve got these bowls, I’m going to put
the bowls, gingerly, I’m going to put one of the

bowls on one of the symbols to see what happens.

MATT: Okay, which symbol?

TALIESIN: Put it– middle of the star.

MATT: Okay. Place it in the middle of the star.
The metal bowl sits there, the fine engravings of

all the symbols on the inside of each bowl don’t
seem to react.

TALIESIN: I’m going to try and move the bowl to
match the engravings in the ceiling.

MATT: Okay, you have three bowls, and each bowl
contains all eight symbols in the inside, so it’s

hard to match them per se.

LAURA: Cast a spell on one of the bowls!

SAM: Why don’t we try a person to use the rod
first before we start wasting spells?

TRAVIS: Yeah okay, I’ll walk up and I’ll grab the
rod.

SAM: You’re weak, shouldn’t we use a strong
person?

MATT: The rod doesn’t shift.

TRAVIS: It doesn’t move.

MATT: You move it the other way and it comes out,
you have to put it back in and lock it into place,

but it doesn’t seem to shift or move.

TALIESIN: What’s the the top of the rod again? The
top of that little spiral.

MATT: It’s a small little metallic knob at the
end.

TALIESIN: I’m going to examine it, anything
interesting about it? Just a small metallic knob?

MATT: Best you can look at it, it doesn’t have any
markings on it or anything unique, it’s just a

solid round knob end.

TALIESIN: Like a lightning rod?

MATT: Something like that.

SAM: Yasha, you’re strong. Why don’t you go try
and twist the thing?

ASHLEY: All right, I’ll give it a try.

MATT: You spend a good two minutes shifting on the
rod the opposite direction where it locks. No movement.

TRAVIS: Do we think we need to cast unique spells
into those bowls for each of the three schools of

magic? Which is what Jester said.

MARISHA: We heard you.

LAURA: (angrily) No, it’s fine!

TRAVIS: I’m trying to figure out, how do you cast
necrotic damage on a bowl?

LAURA: I don’t know, I could Inflict Wounds on it
or something, or Toll the Dead on the bowl.

TRAVIS: You want to Inflict Wounds on one of
them?

LAURA: Well no, I’m going to use a cantrip because
it’s better. So I’m going to Toll the Dead on–

SAM: What is it? Evocation?

LAURA: Necrotic, divination, and evocation. So
I’ll try to Toll the Dead on one of the bowls, the

one that is sitting on the diamond.

MATT: You cast Toll the Dead. The dark arcane
energy from Toll the Dead begins to gather around

the hand of Jester, and as you release the spell
you watch this burst of necrotic energy siphon

back and immediately attach itself to the very top
of this metallic rod.

(cheering)

MATT: It’s absorbed and there’s a moment of pause
before you feel (banging sound).

TALIESIN: Let’s do the other two.

LAURA: Wait, is it turning?

MATT: You hear a shifting of stone– this faint
slithering sound begins to fill the chamber.

TRAVIS: Other two! Or maybe not.

MATT: The slithering stops. (booming) You watch as
your eyes catch something shift above you. That

large square pillar that was locked in the
ceiling, that dome underneath it opened up and a

strange, translucent, cube-like creature comes
descending from the center. I need you guys all to

roll initiative.

(yelling)

LIAM: Not a gelatinous cube!

TRAVIS: Did we pick the form of our killer?

LIAM: A gelatinous cube!

MARISHA: Wait, but you did necromantic, right?

LAURA: Yeah.

LIAM: Oh shit!

SAM: Wait, if we had picked a different magic
would a different monster–

TRAVIS: I think so.

MARISHA: Maybe it’s a trial, maybe we have to
fight all of them!

LIAM: We might need to do all three at the same
time?

MATT: (impact)

(screaming)

LIAM: Guys, fucking focus!

Focus!

MARISHA: I’m going to use my boots at this point.

LAURA: See, this is why I shouldn’t have used my
spell!

LIAM: No more dick jokes! Focus on the cube.

LAURA: That wasn’t a dick joke!

SAM: Everything’s a dick joke with you, Laura.

MATT: All right, guys. So let me pull out the
gelatinous cube stat block here.

LIAM: This is dangerous!

MATT: That is a super low initiative. That is a
zero initiative for the gelatinous cube. Four

minus four. Initiative, 25 to 20.

LAURA: 20.

LIAM: 21!

MATT: Nice! Caleb coming around, finally. Then
Jester. 20 to 15.

TALIESIN: Crickets.

MARISHA: 20 to 15?

MATT: Yes.

MARISHA: Negative, no.

MATT: 15 to ten?

MARISHA and ASHLEY: 12.

MARISHA: Sentinel bitches!

MATT: Beau and Yasha. Ten to five?

TRAVIS: Seven.

TALIESIN: Eight.

SAM: Seven.

LAURA: I don’t know, how do you fight a gelatinous
cube?

LIAM: You die.

ASHLEY: I don’t want to!

MARISHA: They suck you up.

LAURA: I know!

MARISHA: It’s bad.

LAURA: But I don’t know how to defeat them!

MARISHA: I don’t know!

MATT: As it slid into the ground, it completely
consumed the rod and immediately begins to move

its way forward ever so slowly in your direction
of the cluster group. That being the case, top of

the round we have Caleb, you’re first. By the way,
where do you want your kitty?

LIAM: Frumpkin, or–?

MATT: Frumpkin.

LIAM: Frumpkin can be, oh jeez, right behind me is
fine.

MATT: There you go. What are you doing?

LIAM: I’m going to use all my movement to move
back towards the doorway as best I can.

MATT: Over here?

LIAM: Ja. As I am doing so, I am pulling a small
clay cat paw out of my hand. I mutter a few arcane

words and I cast Maximilian’s Earthen Grasp. A wad
of soil forms out the ground and a cat’s paw rises

up and reaches out and swats at the gelatinous
cube.

MATT: All right, so it makes a strength saving
throw.

LIAM: Ja, that’s correct, against my DC of 15.

MATT: Natural one.

(cheering)

TRAVIS: Number five tonight?

MATT: Yep.

LIAM: On a failed save the target takes 2d6
bludgeoning damage, so that is a seven and it’s

restrained for the spell’s duration. So it attacks
at disadvantage and you attack at advantage.

TRAVIS: Great.

MARISHA: We attack at advantage? For how long?

LIAM: There is a giant, earthen cat’s claw holding
it on the corner.

TRAVIS: Zero speed, or slow speed?

SAM: It can be restrained, that thing?

LAURA: Can it? By magic, maybe.

MATT: Yeah, magic holds it in place.

TRAVIS: So it’s zero speed, it doesn’t go
anywhere?

LIAM: Restrained, it’s the restrained condition.

MATT: Correct, yep, for the spell’s duration.

LAURA: How long does the spell last?

MATT: One minute.

(cheering)

MARISHA: Is it concentration?

LIAM: Yes, it is.

MARISHA: Don’t break that concentration!

MATT: This giant cat paw has grasped around and is
holding the cube in place, its claws dug into it,

made of earth and dirt and stone.

LIAM: I have a question, is there any light in
here at all?

MATT: Aside from the torch that Yasha has, no.

LIAM: Okay so there’s dim light then, from the
torch.

MATT: There is, yeah.

LIAM: Because my globules are gone.

MATT: Yes, they are very gone. Well, the torch has
been your main light source since you–

LIAM: That’s correct, thank you. Okay. And then I
sit.

SAM: You’re going to sit on the floor?

LIAM: Yeah.

MATT: You want Frumpkin to move anywhere?

LIAM: Say again?

MATT: Frumpkin’s still back here.

LIAM: Frumpkin can do whatever. Frumpkin will run
towards Jester and get between– where’s Nott?

MATT: Nott is over there.

LIAM: Frumpkin will stand between Jester and the
cube.

MATT: All righty, that ends Caleb’s turn. Jester,
you’re up.

TRAVIS: Is this considered a monstrosity?

MATT: No, it is not. It is considered an ooze.

TRAVIS: An ooze?

MARISHA: Jell-o!

LAURA: I’m going to back up away from it.

ASHLEY: Kill the box, Jester.

LAURA: I’m going to use the Sacred Flame cantrip
because I figure it’s not very dextrous.

LIAM: Everybody has advantage on attack rolls.

MATT: That is going to be a three. What’s the
damage on that?

LAURA: It’s a 1d8 radiant damage.

MATT: Go for it.

LAURA: Six!

MATT: Six points of radiant damage. As this flame
bursts at the side of it, part of it jello-wiggles

for a second.

LAURA: Did it look like it did anything to it?

MATT: It looked like it hurt it maybe, but it just
looks like it’s a big gelatinous cube.

TALIESIN: The radiant didn’t seem to have an extra
effect then?

MATT: No, it did not.

TALIESIN and LAURA: Okay.

MATT: Does that finish your turn?

LAURA: Yes.

MATT: All right, end of Jester’s turn. Beau and
Yasha, you guys are up.

LIAM: Beauyasha. Do it up.

ASHLEY: Lady.

MARISHA: Do we just slap jello?

ASHLEY: I think.

MARISHA: I’m going to do a full-on–

LIAM: Jello shots!

MARISHA: Yeah, doing a full-on jello shot.

MATT: Moving into it to assault it? Go for it.

MARISHA: That’s good, that’s an 18! Plus six, so
24?

MATT: That definitely hits.

MARISHA: Seven plus four, 11.

MATT: 11 points of damage?

LIAM: You did it at advantage?

MARISHA: No.

LIAM: Go for the 20!

MARISHA: Okay, I’ll go for the 20, in case I roll
a natural 20. I did not roll a natural 20.

MATT: So 11 points of damage with your hit as you
slam it with the side of your staff. It shivers

and shakes at the impact and your staff slides
through and barely emerges through the opposite

side of it, seemingly closing around and reforming
where the gap was carved through.

MARISHA: Does it feel like I did some damage?

MATT: Maybe.

MARISHA: Okay, I’ll take my bonus and whack. Or
you know what? Yeah, I’m going to whack it.

MATT: All right, so you’re going to punch it.

SAM, LAURA, and MARISHA: Slap that jello.

TRAVIS and ASHLEY: Slap-a the bass!

MARISHA: That’s good! That’s 21.

LAURA: Is there something in it?

LIAM: Yeah, bones.

MARISHA: Six damage.

TRAVIS: There is something in it!

MATT: Six damage, all right. As you sock it with
your fist, it quakes. As you pull your hand back,

your whole hand goes numb.

SAM: Oh no.

MATT: All feeling is lost from almost partway down
your arm, and you’re like, oh, that’s–

MARISHA: It’s like that pins and needles thing?

ASHLEY: It’s a weird feeling?

MARISHA: Yeah, like, dead arm. It’s a little
dead.

TALIESIN: Are you staying next to it or you–

LAURA: Back away from it. What if a tentacle comes
out of it or something?

MARISHA: Where’s Yasha?

ASHLEY: Your right.

MARISHA: Can I go around near Frumpkin and flank
it?

MATT: You can move around–

MARISHA: That’s good. That’s fine.

LIAM: Don’t step on my cat.

MATT: All righty. Yasha, you’re up.

ASHLEY: Okay. I’m going to rage? I would like to
rage. Well wait, maybe I don’t really need to do

that because we have advantage anyway.

TALIESIN: Yeah, you don’t need to.

LAURA: There’s no harm in raging.

ASHLEY: Divine Fury.

MATT: Are you moving in to assault it?

ASHLEY: Yep.

LAURA: Assault it!

ASHLEY: I’m going to do that again.

LAURA: Advantage. She has advantage because–

MATT: Oh, right. Because the–

ASHLEY: Eight!

MATT: Still hits.

ASHLEY: It still hits?!

LAURA: It’s a cube!

MATT: It’s not hard to hit. It’s a giant,
quivering cube. Roll damage. 2d6 plus five plus

your 1d6 plus two, I think?

LAURA: Did she get– oh, nevermind.

MATT: 3d6 plus seven.

ASHLEY: 17.

SAM: Because it’s her strength?

LAURA: No, it’s more than that!

ASHLEY: It is?

LAURA: Here’s ten, plus five, 15.

MATT: 15 plus two for rage, three for strength,
and plus two for your–

ASHLEY: 17.

TRAVIS: 22, 24.

ASHLEY: Yeah. Wait. 21.

MATT: 21 points of damage. As you carve through,
you actually watch a corner of it slide off and

turn to sludge and water on the ground. Your blade
cuts through a section of it and (wet wobbling sound).

ASHLEY: Nothing.

MATT: No, it hurt it.

LAURA: 22.

ASHLEY: It did?

SAM: You did great!

ASHLEY: Okay.

SAM: Way to go, Yasha!

ASHLEY: But what– I don’t see anything
happening!

TRAVIS: It’s a big cube of sludge.

ASHLEY: Did it change shape at all?

MATT: No, it’s still cubic. You carved through a
portion of it. All right, does that finish your turn?

ASHLEY: I’m going to back up a little bit.

MATT: All right, so you want to back up a little
bit? As you pull back a little bit, it gets one

swing at you with a pseudopod. Part of it–

LIAM: At disadvantage!

MATT: –(sploosh) swings out at you– yes, it
does.

MARISHA: And I hit it with Sentinel!

MATT: You do.

LIAM and MARISHA: At advantage!

MATT: It rolled pretty well for having
disadvantage. That would be a total of 16 to hit.

ASHLEY: Yeah.

MATT: Okay.

SAM: Yasha!

LAURA: Stupid cube!

MATT: You take 13 points of acid damage, as it
slams into you and begins to burn the skin.

TALIESIN: Does that get halved because of raging?

MATT: Acid damage is not halved, unfortunately.
And you strike it?

MARISHA: I rolled a 15.

MATT: That hits. Roll damage.

MARISHA: Six damage.

MATT: Six damage? All righty.

MARISHA: Yeah. These are all my unarmed strikes,
yeah?

MATT: Yes. You punch with your other hand and now
both of your hands are numb and you’re like, “Ugh!”

MARISHA: I hate that feeling!

TRAVIS: Novocaine hands?

MARISHA: Yeah!

MATT: Your whole torso, Yasha, is burning, and
underneath the burning pain you feel numbness

under your chin and your tongue’s going a little
(lolling).

LAURA: Oh no! Is she poisoned?

MATT: Molly, you’re up.

TALIESIN: I’m going to try, just for shits and
giggles, I’m going to activate the ice damage on

my sword. I’m going to run up– where am I? Over
there? I’m going to run up, take a swing at that corner–

MATT: Okay, you dash up to its side there.

TALIESIN: So that’s 14 to hit.

MATT: 14 hits!

TALIESIN: I know, it’s like, just in case, I will
be the one to miss. And that’s six plus one ice,

so that’s seven damage.

MATT: Seven damage, nice. You strike through and
the ice crystallizes inside. As you cut through,

the liquid and the moisture (shattering) leaves
this–

TRAVIS: Like ballistic gel?

MATT: Yeah. Stuck in the inside. So that’s one
carved through.

TALIESIN: It’s my bonus to activate it.

MATT: Right, so it’s your one strike.

TALIESIN: I’m going to back off into the corner
then.

MATT: It already used its reaction.

TALIESIN: Yeah, so I’m using that.

MATT: You strike and then dart back, jump to the
back of the room getting ready for you next round.

That finishes Molly’s round. Nott and Fjord,
you’re up.

TRAVIS: Ladies first.

SAM: Yes, I feel so conflicted trying to hurt a
cube. But I will. I will bash that cube until it

explodes all over the place. Wait.

TALIESIN: Whoa!

SAM: I rolled a natural 20 to attack with my hand
crossbow.

MATT: Roll damage on that.

SAM: With sneak attack?

MATT: Technically, yes, you have Beau.

SAM: And it’s crit so double?

MATT: Double dice and then add your dexterity
modifier.

SAM: 24, plus–

28.

MATT: Shit!

SAM: Oh, and I’ll use Fury of the Small to make it
30!

LIAM: I want to roll a rogue right now!

LAURA: I know, right?

MATT: Is it half your level, or is it your level?

SAM: Fury of the Small. Let me look.

MATT: It’s damage equal to your level, right?

SAM: Yes.

MATT: That’s an additional four so that’s 32
damage.

SAM: Oh, shit!

LIAM: That builds, goblin?

SAM: Class features.

MATT: I’m pretty sure it’s equal to your level.

SAM: I’m looking.

TALIESIN: Is it racial features or class
features?

SAM: I don’t know. I’ll look it up later!

TALIESIN: It would be racial features.

SAM: For which archetype? Spellcasting, Mage Hand?
Oh shit, I should’ve used Mage Hand before!

MATT: (laughs) Remember, that’s actually your
archetype.

SAM: I don’t know what I should be doing!

TALIESIN: Class features.

MATT: Regardless, you did a lot of damage to it,
so 32 with your level added to it, as you strike

it with your crossbow.

SAM: Okay. Then I will move around that way, yes,
as far as possible.

MATT: 30.

SAM: And I’ll shoot again. Why not? With advantage
still?

LIAM: It’s restrained.

SAM: 18 plus a lot.

MATT: That hits. Roll damage.

SAM: Seven more points of damage.

MATT: 39 points of damage in one round of combat.
Not too bad!

ASHLEY: Nicely done!

LIAM: Low-level rogue! High-level rogue, eh, but
low-level rogue is sick.

LAURA: High-level rogue was still pretty cool.

MARISHA: What was it, like 79 points of damage you
did in one round?

LIAM: One time.

MARISHA: Yeah, that was great.

MATT: That ends Nott’s turn. Fjord, what are you
doing?

TRAVIS: I’m going to use my speed to run on this
side of the cube closer to you, as far back

against that wall as possible.

MATT: 25. Right there. 30 will be all the way
back.

TRAVIS: 30’s perfect. Eldritch Blast.

MATT: Go for it.

TRAVIS: At advantage. That’s cocked. That natural
19’s not bad, though.

MATT: That’ll hit. Roll damage.

TRAVIS: Great. Ten plus four, that’s 14 points of
damage.

MATT: 14 points of damage. This thing is just
getting hit with crossbow bolts and the blasts on

the sides of it. It’s taking damage, but it’s a
hardy mass of slime and gelatin.

TRAVIS: It’s a hardy mallow.

MATT: Indeed. That finish your turn?

TRAVIS: Yes, it does.

MATT: All righty, it’s now the gelatinous cube’s
turn. It’s going to attempt to break free of the

large Earthen Paw.

TALIESIN: At disadvantage.

MATT: Well, it’s not disadvantage.

LIAM: Just for attacks.

MATT: That is going to be– what save?

LIAM: 15 for me.

MATT: It’s a strength check. So that would be plus
two, that’s a 15.

LIAM: Gott verdammt! It’s out.

LAURA: Oh no, it breaks free?!

TRAVIS: No, I thought it was going to stay there!

LAURA: Beau’s right next to it. It’s going to
slurp you.

LIAM: Does that mean it’s not restrained?

MATT: No, it can still move as part of its
action.

TRAVIS: Shit!

LAURA: Half of its movement.

MATT: It’s going to (squelching).

LAURA: Oh no. Who’s it going for?!

LIAM: Who’s it getting? My cat?! You
motherfucker!

(screaming and laughter)

LAURA: No!

LIAM: I mean, I’m assuming it takes like four
points of damage immediately, my cat.

TRAVIS: How many hit points does it have?

LIAM: Three? It’s gone instantly!

MARISHA: Did any of that trigger my sentinel?

MATT: Your cat moved aside. I did that to fuck
with you. Its engulf is an action, and it already

used an action to break free. But it did move over
and you guys basically moved out of the way. It’s

now right next to both Beau and Jester.

MARISHA: It didn’t move out of my range at all?

MATT: It did not. You’ve already used your
reaction anyway.

SAM: Can I say that it looks like that artisanal
ice that you get at really classy bars, and now

I’m really thirsty for like a scotch.

MATT: That’s going to end its turn. That brings us
to the top of the round. That is Caleb.

LIAM: I believe my Cat’s Paw is still in existence
and would like to try to do the same shit.

MATT: Okay.

LIAM: So. (swiping) (meow) 15. It can move as
well.

SAM: It’s like Bigby’s Paw?

LIAM: It is.

MATT: You can move it?

LIAM: Yeah, I can.

TRAVIS: Bigby’s Dirty, Dirty Cat Paw?

LIAM: Looking it up.

MATT: Reaches for one creature it can see within
five feet of it.

LIAM: Did it get five feet? It was five feet in
front of it and it moved that way. It would’ve

been right in front of it.

MATT: Sure, we’ll go for it.

LIAM: All right, so DC 15.

MATT: DC 15 on what? What’s the save on it?

LIAM: It’s strength.

MATT: Right, strength again. That’s a 14 plus two,
16.

LIAM: Aw, it doesn’t do it. Great. I will use the
rest of my movement to move another ten feet back

in the hallway I’m in.

MATT: Okay. Slowly backing away. As you step on
that platform back there, you feel it buzz for a

second, and nearby you hear this whining of metal
against metal as the trap is still broken but

waiting. That ends Caleb’s go. Jester, you’re up.

LAURA: Oh man, and it’s right next to me now? Oh
god! Okay.

TRAVIS: (sings) It’s right next to me now!

LAURA: Ooh, I’m going to cast Toll the Dead on it.

MATT: All right. Save on that is constitution?

LAURA: It’s a wisdom save!

MATT: Wisdom save! That is strangely a 14.

LAURA: Also 14.

MATT: Oh shit, yeah. 16 minus 2. So no effect.

LAURA: Balls. Okay.

ASHLEY: Wait, don’t you get an advant– no.

TALIESIN: Advantage is over.

LAURA: Okay, then I guess I’m going to (singing)
try to back away from it.

MATT: Which way?

LAURA: Towards Fjord.

MATT: Towards Fjord? So you’re going to back away
here?

LAURA: A little further if I can, please.

MATT: You can.

LAURA: Because it probably can’t move very far.

MATT: It’s going to swing at you with its
pseudopod as you move out of its range. That’s a

natural 20.

LAURA: Bitch of a fucking marshmallow!

MATT: That’s some good rolls in the past couple of
rounds. That’s going to be– ooh! 32 points of

acid damage.

ALL: Oh!

SAM: That’s all the points!

LIAM: She’s out!

LAURA: I’m out. I’m unconscious.

LIAM: Was she absorbed?

MATT: I rolled– it’s 3d6. Six, four, six,
doubled.

LIAM: Is she absorbed?

LAURA and MATT: No.

MARISHA: It got a natural 20.

MATT: Not at the moment. So you are unconscious
right next to–

ASHLEY: Wait, but she wasn’t that close to him!

LAURA: I was.

MATT: She tried to move away.

ASHLEY: Shit.

MATT: So it hits you from behind, and the last
thing you feel is numbness overtake your body as

darkness clouds around your eyes and you are out.

SAM: Jester, like all beautiful women, succumbed
to the cube.

LAURA: Yeah.

TALIESIN: What?!

LAURA: If I die tonight, when I decided to come
and play even though I’m coughing–

MATT: I’m sorry. That ends Jester’s turn. That
brings us to Beau and Yasha.

MARISHA: And that, I wouldn’t have– Okay. I
already got my one reaction?

MATT: Well, it’s your turn.

MARISHA: I feel like that was before, though, the
one reaction.

TRAVIS: I’m coming for her.

MARISHA: The first one. With it being one more
round, do I have a reaction?

MATT: No, because that was happening during–
That’s since your last turn. So your reaction has

come back now. You don’t get an attack, but now
you do after this. It’s your turn.

MARISHA: It’s me and Yasha.

SAM: Yasha’s a healer, right?

ASHLEY: Wait, didn’t you get Sentinel on it?

MARISHA: I did on the round before. I feel like I
have one more round but I don’t think I did. Did

you, though? Because it moved out of your range!

MATT: It did, but you guys have the same
initiative round. So you used your reaction on

your turn last round to hit it, as she was running
away, and now it’s reset to this round.

MARISHA: But did Yasha?

MATT: Yasha hasn’t, no. Yasha ran out of range and
hasn’t been able to use her reaction to hit since then.

MARISHA: Oh, she ran out of range. Okay.

MATT: That’s how you got the attack on it. She ran
away and it hit her, and then you got a shot.

MARISHA: I was thinking there was another round in
between that. I’m going to lay into it.

MATT: All right. So you’re staying where you are
and start–

MARISHA: Wait. Wait.

ALL: Wait. Wait. Wait.

LAURA: I’m going to die, you guys.

SAM: You’ll be fine!

LIAM: No, probably you’ll die.

MARISHA: Caleb, you already went. You’re going to
give it to her? Okay. Then I’ll lay into it.

MATT: All right, go for it.

MARISHA: Sorry, I wanted to make sure someone was
going to get Jester out.

TRAVIS: I’m leaving her behind.

MARISHA: 21.

MATT: 21 hits!

LAURA: When does the cube go?

TRAVIS: Last.

MARISHA: That’s nine points of damage.

MATT: Nine points of damage, nice. As you slap it
with the side of the bo again, you watch and it

buckles in places.

MARISHA: I’m going to go ahead and do Flurry of
Blows for these next two. That’s a natural 18.

MATT: That hits, definitely.

MARISHA: So five points of damage. The second one.
That’s not great. That’s 11.

MATT: Still hits.

MARISHA: Great, and that’s seven points of damage.

MATT: You’re punching this thing, and you’re
watching it quiver and part of it is shifting and

it’s looking pretty damaged in spite of its size
at this point in time, so well done. Yasha, what

are you doing?

ASHLEY: All right, I’m going to go up to it. Get
it sliced. Raging, reckless. Divine– no, I can’t

do divine.

MATT: Yes, every turn you can do it.

ASHLEY: Every turn I can do it.

LIAM: Yasha!

SAM: First roll to hit.

ASHLEY: Oh! First roll to hit.

MATT: With advantage, because you went reckless.

ASHLEY: With advantage. Yeah, 20.

MATT: Roll again, just in case. Reckless is good
because you have a double chance to critical.

ASHLEY: Don’t ever not do it, okay. 22.

MATT: Yeah, that’s it. 22 damage. How do you want
to do this?

(cheering)

TRAVIS: Is that your first one?

ASHLEY: Yes!

MATT: You see it being hit by Beau and it’s slowly
shifting its weight towards the unconscious body

of Jester on the ground. You watch it expanding to
start pulling her leg inward.

ASHLEY: I take the tip of the sword, and I slowly
start pushing into the middle and then (sword

slicing across).

MATT: As you push it all the way into the center
of it, it begins to shake and quiver and begins to

slowly encapsulate your arm and forearm as it
rises up, and your arm is numb. You shake your

head and cut out to the side, and as you do, you
watch the side of it splash out, almost like

popping a water balloon. The interior of it turns
to liquid water and begin to spill out as it

slowly deflates and liquefies across the ground,
like a jellyfish beached.

TRAVIS: Oh, I’m stepping in it.

LIAM: Ashley, you just destroyed a classic
Dungeons & Dragons foe.

(clapping)

MATT: I’ll tell you one thing, that restraint
saved your fucking ass at the start! It never got

to engulf. Never got a chance to engulf.

TRAVIS: I’ll run over, and I’ll kneel down next to
Jester, and pick up her head and pour a health

potion there.

LIAM: (Imitating Jester) Put your tusk in there,
Fjord!

(laughter)

LAURA: Oh, Oskar.

TRAVIS: Fjord.

LAURA: Thank you for saving me.

TRAVIS: It’s Fjord.

LAURA: Sorry, I mean Fjord.

TRAVIS: Yeah. You all right?

LAURA: Yes.

TRAVIS: Okay. Get up, come on, on your feet.

LAURA: Oh. Did we kill it?

TRAVIS: Yup.

LAURA: Sorry, I think that was my fault, you
guys.

TALIESIN: No, these things happen.

TRAVIS: Anything come out of the middle of that
thing?

MATT: From the middle of it? No, it turns to
liquid gel.

LIAM: Get my cat out of there.

MATT: One of these days I’ll get to put one of you
guys in.

MARISHA: Aw, Frumpkin! Hey buddy.

LIAM: From down the hallway you hear: Now the
question is, if we do the same thing again, will

another one come out? Or do we need to try to hit
all three at the same time? Let me come in there.

MATT: Actually, I guess I’ll leave this here.

LIAM: Leave it nearby.

MATT: I’ll set it aside.

MARISHA: Well, if you hit all with everything at
once, then the worst that can happen is that we

have to fight two more things at the same time.

LIAM; Well, Jester did necrotic, and I can
obviously handle, well, I can handle evocation or–

LAURA: Who has divination, though?

MATT: What you didn’t notice during this process
was the pillar above, the base re-closed.

MARISHA: So we have to do it all at once.

LIAM: I can do both divination and evocation.

SAM: At the same time?

LIAM: Can you do one of those things?

SAM: I don’t know. You taught me magic. What are
mine? What are my spells?

LIAM: Well, tell me what you are able to do.

SAM: Here, I’ll show you on D&D Beyond.

TRAVIS: What are the last two? Divination and–

LIAM: Divination and evocation.

LAURA: Does anybody have one of those?

SAM: Most of mine are illusion and something
else.

LIAM: Yeah, you can do evocation with this one–

SAM: Okay, I can do evocation!

LIAM: But you have to get up there, though. You
have to touch it with that one.

LAURA: Can your mage hand lift you up?

SAM: No. But I can do climb!

TALIESIN: Well, we have to do it in the bowl.

SAM: Or we do it to the rod.

TRAVIS: To the bowl.

LIAM: So you handle evocation. I can handle the
divination. You handle necrotic.

MATT: Where are the bowls placed right now? On the
symbols in the center?

SAM: In the hole.

MATT: What are you doing?

SAM: I can do Shocking Grasp as a evocation
spell.

LAURA: Wait. I have an idea. Maybe we should take
the bowls outside of the room and cast something

on the bowls and see if one of the symbols on the
bowls light up. That way, the staff doesn’t absorb

the spell immediately. Because when I cast Toll
the Dead, I was trying to cast it on the bowl,

right? But instead, my spell went up into the
middle of the staff. Maybe if we try casting it on

the bowls outside of the room, that won’t happen.

SAM: Can’t we cast it on the staff?

TALIESIN: There is a room outside this room where
it seems like there was a room for maybe preparing

the bowls?

TRAVIS: Yeah, let’s do that. Jester, lead the
way.

LIAM: It is worth a try. Of course it is.

LAURA: Just so we don’t have to fight another
cube, just in case.

LIAM: I’m pretty good. I have not let go all of my
preparation for the day.

LAURA: How many points of healing did you give me?
When you poured the spell in my mouth?

MATT: Was it a regular healing potion?

TRAVIS: Yeah, just regular.

MATT: 2d4 plus two.

LIAM: Is everyone all right?

TRAVIS: Six.

LIAM: Jester, how are you feeling?

LAURA: I’m feeling like I’m a little sick right
now, but you know.

LIAM: No, not Laura but you: Jester. How are you
feeling?

LAURA: I’m feel like I’ve got very little health.
Like I’m bleeding a little bit from my ears.

LIAM: I reach into the satchel on the side.

SAM: No. You keep it. I’ll do it.

LIAM: I give her my potion of healing. Regular
healing.

LAURA: Caleb, I have healing spells still. It’s
okay.

LIAM: Well, what are you complaining about then?

LAURA: I wasn’t bitching at all! You asked.

LIAM: That is not the verbiage that I chose at
all.

SAM and ASHLEY: The “werbage”.

(laughter)

TRAVIS: Wubba lubba “werbage”!

LAURA: Let’s fucking go out into this hallway,
okay?

TRAVIS: Yeah. Beau and I take the bowls. We head
out into the hallway.

MATT: You guys head out past the traps, carefully
stepping across the currently-held traps and you

have the bowls in the far hallway.

LAURA: Should we try casting a spell on one of the
bowls and see what happens?

TRAVIS: Yeah. We lay all three of them, one, two,
three, out in a row.

LIAM: Necro, evo, and divination all together.

TRAVIS: Evo, you first. Pick a bowl.

SAM: Wait, no. We have to do it instantaneously.

LAURA: No, we don’t. I don’t think so because
we’re not in the room anymore so we can try to see

if the bowls do anything.

LIAM: Do you think it would hurt if we did it at
the same time?

SAM: Yeah, what’s the problem with that?

TRAVIS: Sure, try it. We’ll see what happens.

LIAM: Let’s do it at the same time.

SAM: At the count of zwei.

MARISHA: Beau takes off her belt.

LAURA: I’m going to cast my Spare the Dying
cantrip.

MATT: Which is?

LAURA: Necromancy.

MATT: Necromancy. You’re casting?

SAM: Shocking Grasp.

MATT: Okay. Which is evocation.

LIAM: Identify, which is divination.

MARISHA: I take off my belt, and I hold it up like
a rally car racer girl.

(silence)

TRAVIS: We’re waiting.

MARISHA: Three, two, one. (swishing)

SAM: (gibberish)

MATT: You guys all cast your spells. No effect on
the bowls.

SAM: We have to be in the room!

MATT: It’s hard to see because there’s still the
ash caked on the inside of it.

LAURA: Wait. I blow on the bowl. Does it look like
any of the symbols got any brighter?

TALIESIN: I would say the one that I had I
probably polished up.

MATT: It’s very hard to see with very little light
in here.

LIAM: Okay. That was good. We checked that box, so
let’s go back into the room.

MATT: Make an intelligence check.

LIAM: Yeah, okay.

MARISHA: Come on.

LIAM: Yeah, that’s good. It’s 20.

MATT: 20? Very good. There is something bugging
you in the back of your head. Something that says

the fact that these were urns that carried ash
speaks to the purpose of these. You can’t make the

connection here, but the fact that each of these
were filled with ash is bugging you. There’s

something there.

LIAM: The urns, currently, are totally empty?

MATT: They’re totally empty, yes.

SAM: Why don’t we cast it on the rod?

LIAM: I know. I–

LAURA: Do we need to set these on fire?

LIAM: We maybe need to go upstairs and scoop some
of the dustbuster bullshit into these and bring

them down.

TRAVIS: Nott, you want to go cast it on the rod?
Let’s go. You and me, we’ll do it.

LAURA: You need three spells.

LIAM: No, I’m saying we need to go collect some of
the ashes of the dead from upstairs.

TRAVIS: Or maybe we need to set them on fire.

LIAM: Something is missing here.

LAURA: We need to set it on fire?

ASHLEY: Wait, are they already filled with ash?
Right now?

MATT: The ash has been mostly cleaned out.

MARISHA: I still have this holy water, too.

MATT: Yeah, you have your torch, and you have your
spells.

LIAM: It’s possible that we need to burn something
afresh.

LAURA: Hold the torch under one of the bowls.

LIAM: Yeah, I can set things on fire as well. Do
you want to do one?

LAURA: Just hold it under and see what happens.

LIAM: Yeah, it’s easier. I cast Firebolt into one
of them.

MATT: You cast Firebolt into one of them. The
flame bursts in there as you guys take the torch

over to the side. As the fire subsides, you see
each of the symbols, portions of them are left

glowing and slowly fade.

MARISHA: Which ones? Which portions?

MATT: All of them. All the symbols have certain
parts of them that just glow for a second in the

presence of fire and then fade.

LAURA: Hold the torch under one of them for a long
time and see what happens.

MATT: Who’s going to hold the bowl?

TALIESIN: I’ll hold the bowl. I’m resistant to
fire.

MATT: You take the bowl, and you hold it out
there. It hurts a little but as you hold the torch

underneath, it begins to light up. You watch as
the symbols begin to glow on the inside of these

metal inscribed bits.

TALIESIN: Look at this.

LAURA: Woah! Here we go.

SAM: So creepy.

TALIESIN: There we are.

MARISHA: Yes!

SAM: What? Parts of the symbols are glowing more.

LAURA: We were wrong about what we needed to
cast.

LIAM: Just to note, Schmidt is still here with us.
If we need anyone to hold anything that’s dangerous–

LAURA: That’s that one.

TALIESIN: We need– transmutation–

LAURA: What is this?

TALIESIN: That’s–

LAURA: Illusion! We need an illusion.

SAM: I know those!

TALIESIN: And we need enchantment.

LAURA: Transmutation–

TALIESIN: Illusion and enchantment.

MARISHA: And enchantment.

LAURA: I have an enchantment.

LIAM: I have transmutation.

TRAVIS: There’s fine writing around the square.
That’s not just a shape. See this writing in here?

SAM: I know an enchantment spell and an illusion
spell.

LIAM: I know enchantment and transmutation.

SAM: Why don’t you do trans? I’ll do enchant.

LAURA: I can transmute or something.

SAM: Oh, you can?

LAURA: I think so.

LIAM: All right. We’ll figure out–

TALIESIN: I don’t think it turns.

SAM: I’m so glad you taught me magic, Caleb.

TALIESIN: I’ve got an idea. I think I know how it
works now.

SAM: I don’t know how it works, and I’m not paying
any attention. I’m very drunk.

TALIESIN: This is great. I think that this is a
guide. We know what we need to know because of

these bowls. I think we need all three of these
versions of the spells placed in each of these points.

MARISHA: We put bowls– no.

LAURA: We don’t even need the bowls.

SAM: One, two three, right there! That’s where we
need to spin it over there!

TALIESIN: Everybody stand at their point.

LAURA: Wait. I got to find my spell that actually
does the thing that I said I could do.

SAM: Oh! Right there! See? That symbol matches
with this one.

TALIESIN: (sarcastically) Are you sure?

SAM: I figured this out, guys!

(laughter)

LAURA: Wait, I have enchantment.

SAM: So what do you have?

LAURA: Enchantment.

TALIESIN: We need transmutation and illusion.

LIAM: I have transmutation and enchantment.

SAM: I have illusion and transmutation.

LIAM: And what do you have, Jester?

LAURA: I have enchantment.

LIAM: So you’re enchantment. That means I have
transmutation.

SAM: I’m illusion.

MARISHA: All right, yes!

TALIESIN: If anything starts to happen, I want you
to run for the door.

LAURA: Okay. I’ll go stand by the enchantment–
under the symbol for enchantment, just in case.

TALIESIN: That would be the three dots.

SAM: What about you Fjord? Don’t you have some
spells on you? Why aren’t you helping out?

TRAVIS: What do you want?

LAURA: Can you do enchantment?

TRAVIS: Nope. I got evocation. I got necrotic.

LIAM: If another cube or something comes out–

TALIESIN: We need fighters.

MARISHA: Me and Fjord will stand by in case
anything else drops out of the ceiling.

LIAM: That’s right. We’ve got these two bruisers
here. That’s good. I concur.

TALIESIN: Just in case, I’m going to light my
other sword too.

MATT: (flames) Mark your damage on that.

SAM: Where are we casting it upon?

LAURA: I think we’re casting it at the staff.

SAM: All right.

MARISHA: Yasha, you want to take another point?
Fighters and casters?

ASHLEY: Yep.

TRAVIS: Oh my god. I’m going to cast Armor of
Agathys on myself again.

LAURA: Do we need to be standing in front of the
symbol that it lines up with?

TALIESIN: I would stand in front of the symbols on
the triangle, personally.

LAURA: I’ll go stand in front of the three dots.

MARISHA: This was a research facility for mages.
They’re super uppity about this shit, yeah.

SAM: I go over next to the illusion one.

LIAM: I, of course, in front of transmutation.

MATT: As you guys are triangulated around those
specific coordinates you’ve set yourselves, what

do you do?

LAURA: We count to three and we go?

LIAM: You’re doing what? I’m doing Maximilian’s
Earthen Grasp again with my cat’s paw.

LAURA: I’m doing Hold Person.

SAM: I’m taking a bit of fleece and doing some
hand symbols and casting Silent Image.

MATT: All right. You’re casting–?

LAURA: Hold Person.

MARISHA: I pull off the belt again.

ASHLEY: Sword at the ready.

MARISHA: One, two, three!

MATT: As the three of you complete your
incantations, the energy unleashed from the arcane

and divine schools of magic, you watch as the
energy disperses from the spell, and all three go

(sucking sound) right into the center rod. It sits
there shimmering from the impact. You guys back

away, and it slowly goes cold again. On the
opposite side of the chamber, you hear (grinding),

and you watch as a false wall on the opposite end
rotates open, leading you to a hallway on the

opposite side that was previously closed.

(cheering)

MATT: Well done, guys!

LAURA: Oh man!

TRAVIS: I cast Armor of Agathys for nothing.

MATT: You still got it for an hour.

LAURA: That’s good, because who knows what else
we’ll run into while we’re down here.

MARISHA: On the other side.

TRAVIS: Well, I’m wearing it. I’ll run over to the
door.

TALIESIN: Check for traps.

LIAM: Wait! I sit down, and I start doing the
ritual for Detect Magic again. Ten minutes.

MATT: While he’s doing that, anybody else doing
anything?

TRAVIS: I’m running over to the door. I’m not
crossing the threshold. I just want to see. I got darkvision.

MATT: Looking inside, with what low light is
coming through from the edges of Yasha’s

torchlight, the first thing that hits you is the
smell. It’s a strange combination of old decay,

strong rust, and burnt hair. It’s hard to
describe, but it’s a very unpleasant mingling of

smells as it hits you. Looking inside, you see a
chamber ahead divided into three smaller sections

and a center main chamber area. The center main
chamber area is what you can most make out the

details of. It looks like some sort of inert
arcane circle in the center. There’s a symbol

drawn there with runes around, but it’s currently
cold and dark. You can’t see much further beyond

that because you’re staying at the doorway, and to
the right and left it looks there’s two smaller

chambers immediately, and then it goes further
in.

TRAVIS: We got more magic stuff inside. I know
Caleb’s meditating, but it’s going to get hairy, I

bet. Smells a little burnt hair-y.

ASHLEY: I walk up behind Fjord.

MATT: The torchlight extends into the chamber, and
you can see a little more now. The two side

chambers are almost pill-shaped. They’re rounded
at each side, and they’re enclosed, but open into

the center chamber. At each of these rounded
edges, as you step inside and glance to the right

and left, you can see cage-like contraptions: iron
domes that are very tight-knit, dark iron rusted

metal. They’re on the edges of each side. You see
load-bearing pillars in the center of the chamber

to the right and left, and cold braziers behind
those against the walls: little domed pieces of

stone that once contained flame for light. Across
the way you can see two tables with chairs, a

bookcase. That’s all you can see at this
distance.

TRAVIS: The dome cages are solid steel, or are
they bars?

MATT: They’re bars, but the bars are an inch, inch
and a half between each. It’s very little space in between.

TALIESIN: I’m going to start heading in this
direction, too. Does one of them look like it was

possibly holding a gelatinous cube at some point?

MATT: Are you entering the chamber to look?

TRAVIS: Yeah, I’ll go with you.

LAURA: You should detect traps.

SAM: All right, I’ll look for traps. I know it’s
my job.

MATT: Go ahead and make an investigation check.

LIAM: Five more minutes!

SAM: 13.

MATT: Best you can tell, there’s no traps in this
first portion of the chamber.

SAM: All clear. I take another swig from my
flask.

MATT: Okay. How drunk are you right now?

SAM: Pretty drunk.

MATT: We’ll put you in the drunk status, then.

SAM: It’s been a long night.

TRAVIS: Yasha, Molly, want to come in?

SAM: By the way, Yasha, can I say, you weren’t
even with us yesterday, and now you’re down here

doing this! Is this crazy? What were you doing
yesterday?

ASHLEY: I was sitting in the tavern and then you
guys came into the tavern.

SAM: But did you know that you’d be down here with
us tonight?

ASHLEY: Yes, Nott, I did.

SAM: How did you know that?

ASHLEY: I happen to– no, Nott, I did not know.

SAM: How and when will I die?

ASHLEY: I can’t tell you that, Nott.

SAM: But you know!

ASHLEY: Yes, of course.

TRAVIS: She’s powerful.

TALIESIN: Don’t spoil it for her. We’ll find out
in an hour or so anyway.

ASHLEY: Okay. Good call, Molly.

MATT: Yasha, you enter with the torch as well? All
right, the three of them enter. You guys following

behind or are you staying back with Caleb?

LIAM: Caleb is super intense on his shit right
now, going: I am helping the group. Everyone’s

going to be safe.

MARISHA: Beau’s left behind going: Come on! Pick
it up, Caleb!

LAURA: Beau, should I use my last spell to heal
myself?

SAM: I have a healing potion.

MARISHA: Jester, you should always look out for
yourself first, all right?

TRAVIS: I have a healing potion if you want one,
too.

LAURA: So I should cast the spell on myself?

MARISHA: I am waiting behind, motherfucker!

TRAVIS: I take a healing potion, and I hand it to
Jester.

LAURA: This seems like a waste of money. I’m
trying to be smarter with my money.

SAM: No, you’re the worst with money.

MATT: Regular healing potion? 2d4 plus two.

TRAVIS: Seven.

TALIESIN: Yay, double digits.

MATT: It’s better than half. As you guys begin to
enter the chamber, you are now stepping into the

center of this inert magical circle, with the two
cold braziers and the pillars. You see the four

cages on the two opposite ends of the rounded,
pill-shaped side rooms, and across the way there

is the bookcase and the two tables. As you get
closer and see, there’s two non-lit candelabra.

What faint bits of candle remnants are there are
mostly melted, and the wax dripping off and

causing small pools in the ground, but they’ve
been cold for some time.

TRAVIS: I go over to one of the cages.

LIAM: Did we wait the short amount of time for
Detect Magic?

MARISHA: I am in-between you and them, and I’m
going: come on, come on.

TRAVIS: I go over to one of the cages, the
nearest left one.

MATT: Perception check.

TRAVIS: 14.

MATT: You glance through with the light that’s
flickering through the various gaps in this iron

cage, and inside you can see a similar clay urn,
deep red, sitting in the center. You see burnt and

tattered clothing at the sides of it.

TRAVIS: Oh jeez. Got another urn here full of
ash.

LAURA: Be careful!

SAM: Kill it! Break it!

TRAVIS: Anyone want to check the other cages? Make
sure it’s not the same thing in each?

TALIESIN: I’ll go take a look at the other cage.

ASHLEY: I’ll go look at another one.

MATT: You glance– make a perception check.

LAURA: I’m hanging out with Caleb and Beau.

MATT: You finish your ability. Your Detect Magic
is now in effect.

TALIESIN: 19.

MATT: Glancing into one of the far end cages–
What did you get, Yasha?

ASHLEY: I got 17.

MATT: You guys hit two other cages on the right
side, both the far end close edge of that

platform. You’re looking in the small cages. You
see another urn, and you glance up and see at the

very top, there’s a chain of some kind that was
wrapped in a noose. You see the urn that contains

the ash down within, there are remnants of ash
around the outside in a circle, and bits of cloth

and material, and this chain noose hanging above
where this urn was.

TALIESIN: Would I be insane for thinking this is
how they make them?

SAM: Make what?

LAURA: The will-o’-wisps.

LIAM: The will-o’-wisps are the dead. They are
left from the dead.

TALIESIN: This was a factory, maybe?

TRAVIS: Heading over to Molly, I stop in the
middle of the room at that inert circle. Does it

look like anything?

MATT: Make an arcana check.

ASHLEY: Are we near the table at all?

TRAVIS: 21.

MATT: You guys can move to the opposite end if you
want to get closer to the table. Looking at the

inert circle, it looks like– You have an
instinctual arcane knowledge that’s been imparted

upon you by whatever this gift has been given to
you, so the knowledge comes to you. It’s alien but

familiar at the same time, and your brain’s trying
to work through this disconnect. This circle looks

like it was once developed to be a teleportation
circle, but has since, it seems, been scarred and closed.

TRAVIS: I feel like this was used to move or
deliver people or things. This was a center for transportation.

SAM: What the fuck are you talking about?

(laughter)

LAURA: Are we in the other room still, or did we
come in?

MATT: Caleb has now finished and you guys can
enter the chamber.

TRAVIS: Real bright.

(laughter)

SAM: Sounds good, Fjord.

ASHLEY: How close to the table can we get?

MATT: How close do you want to get? There’s two
tables, both kitty-corner into the further chamber.

TALIESIN: I want to wait for Caleb at this point.

LAURA: Can I look around the room?

SAM: Do you need my help?

TRAVIS: Is he done yet?

LIAM: Give me a second to blacklight the room.

MARISHA: Caleb, I love you, but we are missing out
on other shit. I’m having extreme FOMO right now.

Come on.

LAURA: We’re in the room. Let’s go.

LIAM: Yeah, I’m waiting for the narrator to–

MATT: Yeah, I told you, a couple times. You
finished your spell.

LIAM: Yes, good, right. So I’m walking. Is there
anyone between the bookshelf and me, where I am?

Is Fjord?

MATT: Yes, currently it looks like Jester and
Yasha are in between that space.

LIAM: Who’s the closest?

MATT: They’re both equidistant.

LIAM: I walk up between the two of them, and I
have a 30 foot radius on the spell, so I’m

basically doing this, but I’m very interested in
the bookshelf obviously. I’m looking everywhere.

MATT: There’s a very faint magical aura from the
symbol in the center, but it seems largely clouded

and marked off. It’s like somebody had taped over
a blacklit drawing. It’s been marred and prevented

from use, from what it seems at the moment.

LIAM: Is there a type? I will ask that every
time.

MATT: Yes, there is. And just to be consistent,
here.

LIAM: Friendship magic.

MATT: It is conjuration. There is a very faint
magical essence, straight ahead. As you focus and

lean forward, it becomes a little stronger. Above
the bookshelf, there is a shape, embedded in the

wall, that is emitting a slight magical aura.

LIAM: In the wall, above the bookshelf?

MATT: Above the bookshelf, you don’t have quite
enough light, and Yasha’s holding the torch that’s

being cut off from the roof.

TALIESIN: I’ve got a light stone in my pocket if
anyone wants to go for it. Here, hold on–

SAM: A light stone?

LAURA: Ooh, I’ll climb up on the bookshelf.

TALIESIN: Careful!

MATT: As you approach, the bookshelf is mostly
empty. Similar to the first chamber you went to,

it looks like either everything in here was taken
or destroyed. Most of the bookshelf is plain empty

with broken pieces, and tattered bits of paper,
and no books present on the shelf at the moment.

LIAM: Zero books.

MATT: That you see on the shelf as you close in to
look at it. As you climb the shelf and look up,

above the bookshelf there is, placed ornamentally
on the wall, a very wide blade, longsword of some

kind is bolted onto the wall as an ornamental
display.

LAURA: Does it look trapped? Is this trapped on
the wall?

SAM: You want me to check it?

LAURA: Climb up on the bookshelf with me!

TRAVIS: Please pull it out.

TALIESIN: This can’t go wrong.

SAM: I go up and check. I got a– oh wait,
disadvantage, I’m drunk. That’s a 19.

MATT: 19. Best you can tell, there’s no trap.

LAURA: Should I try to pull it out?

TRAVIS: Yeah, pull it off. I’ll give you all my
health potions in one day.

LAURA: I lift, I pull, and I try to pull it off
the wall.

MATT: Okay. It takes you a moment, because it’s
bolted in. The blade comes free, and you pull back

on it you begin to, “Whoa!” off the side. You guys
catch Jester. She plummets off of the bookshelf.

You manage to trust fall her, if you will, as she
falls from the top.

LAURA: Good job not getting stabbed, you guys,
because this is sharp-looking.

MATT: It is a heavy-looking blade. The hilt of it
is gold and curls up to the side. It is all these

tiny runes inscribed along the edge. The central
blade is thick. It’s about that wide at the side

and slowly tapers to the edge. None of you come
from a specific blacksmith background, so you

wouldn’t know the purpose of the blade, but it
looks dangerous.

LAURA: This is a sacrificial blade for sure.

TRAVIS: Is it long?

MATT: Yeah, it’s about six feet long.

LIAM: Jester’s holding it?

LAURA: I’m holding it.

LIAM: How’s the girth?

LAURA: It’s pretty girthy. Can you identify it?

LIAM: I obviously can do that, and I have a little
bit of reserve left, but we are still not topside

yet, so we can either sit for ten minutes and I
can tell you exactly what it does, or we wait

until later. But I’m not willing to do this–

MARISHA: No more ten minutes.

LIAM: It is ten minutes.

LAURA: I’ll strap it to my back.

LIAM: We can wait until later.

TALIESIN: Put it in the bag.

LAURA: It’s very sharp and the bag is easily
punctured and I don’t want to risk it. I’ll strap

it to my back.

TRAVIS: Shouldn’t we, for good measure, be
breaking up these other ceramic–?

TALIESIN: Are those ceramic pots giving anything
off?

MATT: The tables, by the way, that are right next
to the bookshelf, have writing utensils, quills on

the side, one has an inkwell that has been long
dried over that has a spider web attached to it.

LIAM: Does it have any paper?

MATT: Make an investigation check.

LIAM: A natural 20.

LAURA: Ooh!

MATT: You don’t notice any paper, but as you
glance underneath one of the tables, on the bottom

it looks like one book has been not taken, or at
least had fallen beneath and was left behind.

SAM: Liam just got an erection.

MATT: I heard it! It was like (deep thud) on the
table.

TRAVIS: Oh come on, it’s like (light thud).

LIAM: No, the first one was right.

MATT: The book, as you pull it out, a corner of it
is burned pretty heavily.

LIAM: Detect Magic’s still going, by the way.

MATT: Correct. There’s no magical source from it.
Where you found it, there’s a bit of an ash trail

that leads back towards the far wall, towards
where one of the braziers is. You get the sense

that maybe whatever was in here may have been
thrown in the braziers to burn and this book got

discarded or thrown. You open and start looking
through the pages. What languages do you know?

LIAM: I know Common! Oh god. I don’t know where to
look on D&D Beyond.

SAM: Proficiencies.

MATT: It would be under proficiencies, probably.

SAM: No, it’s not there.

MATT: Oh, it’s not? Okay.

SAM: Come on, D&D Beyond!

TALIESIN: Character details, under description.

LIAM: Description, character details? I know
Sylvan, Common, and Celestial.

MATT: You do not recognize this script.

LIAM: Then I will cast Comprehend Languages.

SAM: I hope that doesn’t get rid of all your other
spells.

LIAM: It doesn’t. Just one. I cast Comprehend
Languages.

MATT: As you finish casting the spell, Caleb’s
hand incantation completes, the eyes light up with

a strange yellowish energy. All the words on the
page that previously made no sense suddenly shift,

go out of focus, and come back into focus in a
language that you can understand. It is Draconic.

Reading through briefly, and it is scribblings,
disjointed and broken in place. Taking a moment to

look through, you get the sense this is the
journal of somebody named Siff Duthar.

LIAM: Don’t write that down!

LAURA: Why?

LIAM: Because only I know it!

MARISHA: I’m definitely going to write it down.

SAM: Siff Duthar!

MATT: Siff. S-I-F-F. Duthar.

LAURA: The thing is, he probably won’t ever tell
us.

SAM: He’ll tell me!

MATT: The pages, the ramblings speak of a coming
war. They talk about foolish pawns who follow

their gods to annihilation. They speak of the
armies of Ghor Dranas washing over the land and

pauper and kings alike being saved not at all and
being placed on a pike and held like a banner into

battle regardless of who they are. They speak of
the weakness of flesh and the need to endure

beyond the paltry life shell that we’re given. It
talks about experiments with refugees, finding if

the soul is bound to the flesh in any form, be it
ice or ash. It speaks of an obsession with

avoiding the eternal hunger of The Crawling King,
he who tunnels beneath the world and will find him.

SAM: Oh boy. This seems like beyond our level
stuff.

TALIESIN: Is there an audiobook version of this?

MATT: It speaks of a bounty hunter, who had
infiltrated this sanctum after Siff. And while it

cost Siff his legs, the hunter was burned into the
brazier, flames of erasure. A trophy shall be

taken and displayed as a warning.

MARISHA: It’s the sword! It’s the fucking sword!

MATT: From there, it grows more and more manic.
The scrawlings taking you a moment, even with the

spell, to focus and make it out. Speaking on
quaking within the earth around that shakes the

surrounding hills and darken the sky. The betrayer
gods come. The power of man must remain. The

arcane gifts must bypass their punishment, show
them that they are not above their creations. The

final notes grow even more paranoid, worried that
the secrets that Siff seeks will fall into the

hands of Ghor Dranas and that all must be
destroyed. All must come to ash and from the

ashes, shall rise again. That’s the final page
before the rest of the book is charred beyond recognition.

LIAM: Right. I tell nobody this.

SAM: Just say that all again one more time, Matt.

MATT: I can.

LAURA: Say it all out loud.

LIAM: I do read it out loud.

SAM: That is hard core.

TALIESIN: What’s in the urn?

MARISHA: Yeah, “from ashes shall rise again?” Are
we going to fight some guy who’s going to chop off

our legs?

LAURA: What?

MARISHA: It talked about chopping off our legs!

LAURA: But then this sword belongs to the guy who
came to save Siff? The bounty hunter?

TRAVIS: Yeah.

MARISHA: Yeah, the trophy was a warning. He lost
his legs.

TALIESIN: I want to take a look at some of these
cages with the urns.

LAURA: What was the thing about “fire or ice,”
though? It was like, “fire or ice?”

LIAM: Jester, while Molly is looking around, hold
that for me. Hold it still.

LAURA: Hold what still?

LIAM: The sword, and I will tell you what it is,
but you have to hold it for a while, Muscles.

LAURA: I’m good.

MATT: As you guys are having this conversation,
you begin to notice, as you’re yelling and

talking, your breath is now visible in the air,
the temperature growing colder and colder still.

You, looking past the chamber towards one of these
urns, you see a very faint light, a flicker within

where the ashes are. As this happens, the center
circle of the chamber begins to glow darker and

darker as a shadow begins to emerge from the
center of the chamber. Shifting out of the ground,

some sort of whipping cloak around a humanoid
figure rises out made of pure shadow and darkness.

The cloth is tattered and shifting around causing
this horrible whipping sound like a wind is

blowing extremely intensely, but only localized
around this figure. As the face is visible, you

see this ghastly flesh-stretched against the skull
that’s still made of dark gray matter that begins

to shift and move with the shadows around it. The
voice, (rasping) “Now secrets are yours.” We’ll pick up

there next week.

(yelling)

SAM: Wait, what?!

LIAM: Oh man.

TRAVIS: Something wicked this way comes.

SAM: I’m so confused!

LAURA: I don’t have hardly any hit points!

SAM: He’s going to talk to us.

MARISHA: I tried to write as much as I could.

LIAM: It’s okay, I have one spell slot left, it’s
fine.

LAURA: I’ve got a 2nd-level and a 1st-level.

MARISHA: Maybe we should run.

LAURA: We should probably run.

MATT: We have a week to think about it.

LAURA: Was he coming up out of the teleportation
circle?

MATT: You guys were all towards the bookshelf and
the tables. It emerges from the center area near

the circle, not from the center of the circle, but
in that vicinity. He wasn’t emerging, he wasn’t

teleporting in. He was rising out the ground while
Molly’s off by one of the cages on the side.

TALIESIN: I saw something happen in that cage.

MATT: You did.

TRAVIS: I’m at that other corner.

MATT: Yeah. You and Molly are both at the other
corners.

ASHLEY: I don’t want to wait a week!

SAM: May I ask: What were we sent here to get
again?

MARISHA: I was going to say, I don’t think we’ve
achieved anything.

TRAVIS: No, we were supposed to get rid of the
orb.

MATT: You guys were sent here to–

MARISHA: He wanted us to bring back any type of
ancient research that we could find.

SAM: Just research?

MARISHA: But we could keep any of the spoils.

LAURA: We could run away, bring the book and run
away.

LIAM: All we have to say is we cleared it.

TRAVIS: Yeah, if we want to be a little punk ass
bitch about it! We got to take this guy down!

LAURA: This guy is way beyond our level.

LIAM: Yeah, we need to do some discussion.

MATT: This is a game of choices, guys. Figure out
what your choices are for next week. On that note,

well done, guys!

ASHLEY: I don’t want to wait a week, I want to do
it right now!

MATT: If it wasn’t already 10:38, we could
continue.

LIAM: That’s nothing. I could go for another two
hours, at least.

MATT: I know. But depending on what you do, could
TPK real fast. No. Thank you guys so much. Thank

you for watching and tuning in. Don’t forget the
awesomeness with 826LA.

SAM: Archer season seven?

TRAVIS: Nine.

MATT: Archer season nine, D&D Beyond, all our
fantastic sponsors. Pillars of Eternity II, we’re

super excited about that and the new comic. Check
all that stuff out. Things to hold you over until

next week, at the very least.

LIAM: Only cool things here. Only cool things.

MATT: Thank you so much for watching. Have a
wonderful night and a wonderful week and is it

Thursday yet? Good night!

LIAM: No, it’s not!

[music]

MATT: Hello everyone and welcome tonight’s episode
of Critical Role, where a bunch of us nerdy ass

voice actors sit around and play Dungeons &
Dragons.

(cheering)

MATT: We thankfully, and happily, have Laura back
this week going on.

LAURA: No more of you doing my voice, Matt?

MATT: That wasn’t going to happen ever again. The
internet has spoken, nobody wants that.

MARISHA: I love the shade she threw you in her
spare time.

MATT: Oh yeah, plenty of shade!

LIAM: That’s not the Laura I know.

LAURA: What? No!

LIAM: We have the whole gang here.

MATT: We do. I love it. Before we jump into the
actual story of tonight’s game, we have some quick

announcements to get through. First and foremost,
we have two fantastic sponsors tonight. First up,

we have for this evening, Archer: Danger Island.
As a long-time fan of Archer, I’m excited that

today’s episode is brought to you by Archer:
Danger Island. That is the new season that

premiers on FX Wednesday, April 25th at 10:00pm,
so next week, check it out. It’ll start there.

Season nine centers on the semi-functioning
alcohol seaplane pilot, Sterling Archer, as we

know, a lush on a lush South Pacific island of
Mitimotu in 1939. While the rest of the world is

concerned about the impending Second World War,
Archer is only concerned with who is buying his

next drink. Along with his trusty copilot, Pam,
one of my favorite characters, Sterling must

navigate quicksand, cannibals, super-intelligent
monkeys, poison darts, and pirates. That’s right,

folks. Somehow they jumped the shark into even
better shark-infested waters.

TRAVIS: We can get H. Jon Benjamin on this show,
right?

MATT: I’m all about it. I would love that. I love
him so much. He’s so great.

TALIESIN: Sometimes when you jump the shark,
there’s just more sharks there.

MATT: That’s great. There’s just a bunch of
sharks. Stay turnt for the break. Catch a special

video that Nerdist created in partnership with FX,
creating our dream Archer: Danger Island board

game at LDN to celebrate the new season. So check
that out at the break. Our second sponsor and

returning sponsor, our fantastic friends,
eternally with this campaign, D&D Beyond.

ALL: D&D Beyond!

SAM: Yes! (stuttering)

TRAVIS: False start, Redskins!

SAM: D&D Beyond is raising money for our greatest,
favorite charity, 826LA. They’re doing a big push

now to raise money for this great organization
that promotes literacy for young people everywhere

and as part of the 826LA charity initiative, now
that we’re way past our $10,000 tier, D&D Beyond

has offered up the discount code “826LA” to get
25% off the Legendary Bundle. The Legendary Bundle

includes all the digital materials available at
D&D Beyond, so check it out now and as part of

what they announced last week, D&D Beyond is
contributing $100 to 826LA for every natural one

we roll and to honor that–

TRAVIS: Oh god. Oh no.

MARISHA: What is that?!

SAM: I’ve written a folk song.

MARISHA: I didn’t know you played.

LIAM: Three episodes from now, he’s going to bring
in a gospel band.

SAM: I don’t play.

MATT: This Cold War escalation is going to kill us
all.

SAM: I need participation for this one, guys.

ASHLEY: You got it.

SAM: When I call for it, you have to say the
number one. This is all in honor of us rolling

ones, right? (singing) ♪ We’re– ♪
la la, hmm!

(laughing)

♪ We’re rolling ones,
rolling them every night. We’re rolling ones,

♪ rolling them every fight. How many times has
Ashley been back? ♪

ALL: One!

SAM: ♪ How many times has Caleb had a bath? ♪

ALL: One!

SAM: ♪ How many testicles does Sam have? ♪

ALL: One!

SAM: ♪ How many chords are there in this song? ♪

ALL: One!

SAM: Two. ♪ What’s the past tense of win? ♪

ALL: Won!

SAM: ♪ What’s Obi Kenobi’s middle name? ♪

ALL: Wan!

SAM: ♪ What’s a synonym for pasty and pale? ♪

LIAM: Wan!

SAM: Thank you, Liam.

♪ What will the Washington
football team do when they face the Cowboys? ♪

TRAVIS: (yelling) Lose!

Lose!

SAM: ♪ Ones, rolling them every night. ♪
That’s it.

(cheering and laughing)

TRAVIS: Delete that shit!

MATT: Thank you, Sam! Thank you, D&D Beyond. Thank
you, our friends at FX and Archer. Running off

that, too, to go off to 826 initiative that we’re
doing right now for this very special fundraising

campaign. Many thanks to one of our fantastic
Critters, Mark K., who’s offered to match every

single dollar that you donate, up to $40,000. Many
other companies are offering to match donations as

well, so as much as you can do, it’s going to
expand progressively, so thank you for everything

there. If you want to check it out, we’ve unlocked
a bunch of tiers and we have a few more to unlock

as well. Go to 826la.org/criticalrole, you see
where we are and how you can help with their

fantastic organization. Once again, reminder,
Twitch Prime! If you have Amazon Prime, you can

connect your Twitch account and get, once a month,
free. Go ahead and give your patronage to a Twitch

channel of your choice. That’s the word I was
looking for.

TRAVIS: It’s every month, right? You can’t toggle
it, so it’s something that keeps happening?

MARISHA: No, you have to do it every month, It’s
really obnoxious.

LAURA: But it’s free!

MARISHA: It’s free! Everyone asks if it supports
us, we get a lesser cut or more cut, it supports

us the exact same way.

MATT: Yeah. Off that note, we have new Twitch
emotes available for those who are subscribed to

the channel. Based on the various tiers, there are
plenty of new emotes with the Mighty Nein related,

as well as the nine itself on the dice. Look for
that in the subscription tiers. Critical Recap, of

course, is up if you need a refresher for campaign
two, our fantastic Dani Carr does refreshers every

episode. They come out the Thursdays before the
episode. I’m sure if you were here earlier, you

saw this week’s refresher of last week’s episode.
If you need to get caught up or get your friends

caught up quickly to watch live, that’s how you do
so, so look for it on YouTube under Critical

Recap. Not right now. Talks Machina, of course,
every Tuesday evening, our fantastic Brian W.

Foster will be hosting. Next Tuesday at 7:00pm
Pacific regarding tonight’s episode, so check that

out. We will have a few cast members there to
discuss the events that shall unfold before you

later this evening. He also smells like cabbage.
The podcast of episode 14 from last week is

available for download for all fine podcast users
out there. If you’re listening to the audio

versions of it and you haven’t seen the last
episode and you’re waiting for the podcast, well,

you can listen to both and watch tonight. It would
be really confusing, but you can. That’s an option

now, so congratulations. I think that’s– Oh, the
comic book that just came out. Issue six, which is

fantastic. The final issue of our six episode arc
of Vox Machina: Origins is available. Check it out

if you haven’t yet, especially if you were waiting
for them all to come out, now you can do that, and

we’ll have news soon about an actual hard release
you can hold in your hands. That’s exciting.

LIAM: The glory of Grog in that issue.

TRAVIS: Yes.

LAURA: Glory be to Grog.

MATT: Don’t forget Pillars of Eternity II:
Deadfire comes out very soon, in just a few weeks.

For those who haven’t played the first Pillars of
Eternity, you don’t have to. The sequel gets you

pretty up to speed if you haven’t played, but if
you have, you can carry over your save from the

previous one. I recommend you play it if you have
the time. This one is amazing-looking. They

partnered with us, all of us get to voice cast
members of the new game and there’s free DLC where

you get to download portraits and voice sets of
Vox Machina from Critical Role to use in the game.

LIAM: They have just teased the first Critical
Role Vox Machina portrait of Pickle.

MATT: That’s right. Pike’s portrait was unveiled.

SAM: The full portrait? Not the pixelated one?

LIAM: Everyone else is pixelated, but Pickle has
been revealed.

TRAVIS: Yeah!

ASHLEY: I didn’t know that.

MATT: If you want to preorder it, you can preorder
it at versusevil.com/criticalrole, and that’s also

where you can see the portrait. Super excited for
that. I think with that, folks, our announcements

are done.

LAURA: Wait, I’m coughing tonight a lot, so if I
do, everybody just stop and stare at me. So if I

get up and leave, that’s what happened. I don’t
want to have a coughing fit on screen.

TRAVIS: Or you pooped your pants.

LAURA: Or I pooped my pants.

LIAM: You’re allowed to do any of those things.

MATT: Awesome. Thank you for the update, Laura.

LAURA: Yeah, sorry, I just wanted to put that out
there.

MATT: No, it’s good. With that, guys, let’s go
ahead and get started with tonight’s episode of

Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: And welcome back, everyone. That was pretty
weak.

TRAVIS: I know. I’m sorry.

MATT: Last time we left off, The Mighty Nein had
gone towards The Evening Nip, where they had

finally crawled into the subterranean, hidden,
basement/tavern where The Gentleman does his

business. You had encountered Yasha who joined
back up with the party. You had a brief discussion

with this Gentleman, which led to a bit of
card-sharkery from Fjord’s end, a fair played

game, made quite a bit of money and earned his
favor. There you discussed what was to be done

with this new arrangement. He took some blood as
it was required of him to make sure that he

could ensure–

LAURA: Wait, what?!

MATT: Yeah.

LAURA: Just kidding, I was watching.

MATT: You were watching. You guys said that you
were possibly looking for furthering some sort of

relationship for business purposes, but for now
you had an individual who needed to be smuggled

out. He said it would be fine, but one favor
requires one in return and to prove yourself both

capable and he had heard some tales of which you
had done within Zadash. He requested that you go

and inspect this newly discovered buried ruin,
this series of chambers that exists on the

outskirts of their underground river escape
towards Berleben and the Ounterloch. You went

ahead and retrieved Horris, brought him back. He
was then, supposedly it seems to be so, sent off

and escorted out of the city, safely–

LAURA: (quietly) They killed him.

MATT: They totally killed him. They probably
killed him.

SAM: But these criminals promised us!

MATT: (laughs) You found yourself down towards the
subterranean docks to this river. By the way,

through all of this Molly was having a mild panic
attack about his story, encountering Cree and

apparently being called the name Lucien and
Nonagon.

LAURA: Nonagon.

MATT: Upon making your way to the docks, you were
given two boats and utilizing them to move further

downstream towards where the exterior of this ruin
was discovered. You all gathered your supplies and

by the glowing orbs of Caleb’s Dancing Lights
ahead of you, we left off with you traversing

deeper and deeper down the dark tunnel and river.

SAM: Do we remember which boat we were on?

LAURA: I remember that Fjord asked me to be in his
boat.

TRAVIS: Don’t read into it.

ASHLEY: I was with Caleb and Nott.

MATT: Usually I do this just before the game and I
totally forgot to.

SAM: That’s okay! We can just do it now while
people are watching you.

MATT: That’s what I’m here for. That’s okay.

LIAM: It’s like a real game!

TRAVIS: Yeah, the boats were–

LIAM: Yasha, Caleb, Nott?

LAURA: Yeah.

MARISHA: And Beau, Jester, Fjord.

SAM: Great! Done.

LAURA: Nonagon! (singing) Na na na-na.

TALIESIN: It’s going to be in there, isn’t it?

MATT: So Yasha, Caleb, Nott, and the other ship
was Fjord, Jester, Beau, and Molly?

LAURA: Yeah.

TALIESIN: Everybody have their stuff together?

TRAVIS: Oh, gosh. Our ship is way better than you
guys’.

LAURA: Our ship is so colorful.

LIAM: Dinghy battle!

MARISHA: (laughs) Whack!

MATT: Heading down the tunnel, the two boats, the
width of it is just enough to fit both of you and

occasionally you have to pick one or the other as
it begins to pinch a bit and then expand. I will

say due to weight, unless somebody wants to
actively paddle, the boat with Caleb, Yasha, and

Nott will probably be taking the lead in those
moments.

SAM: Yeah!

LAURA: Although, I think probably, Fjord, I should
be the one paddling the boat because I’m a bit

stronger than you.

TRAVIS: Well, that’s why you’re on the boat.

LAURA: Okay.

TRAVIS: Yeah, did you think it was for another
reason?

LAURA: No, I just– no!

LIAM: Yeah, Yasha, are you paddling?

ASHLEY: Yeah.

LIAM: Yeah, so we would be at the front of the
boat going–

TALIESIN: The back of the boat would actually be
up a bit.

TRAVIS: Bow up!

MATT: Each couple of splashing sounds that hit as
the oars hit the water and the occasional crack of

the water against the brook or a rock in the
center, you being to maneuver your way through

this dark tunnel with just the low light that
you’ve been applying. It gets colder and colder

the further down the tunnel you go and while it is
moist, you begin to see your breath just in

general this low in the ground.

LIAM: Terrible.

SAM: Jesus, Laura.

TRAVIS: Literally 12.

LAURA: I’m glad I’m back.

MATT: We are too, Laura. We are, too. It would
take about a mile journey to get to where they

said this would be, so you have a few minutes. Is
there anything you guys wish to do, prepare?

LAURA: Oh gosh!

SAM: Prepare? Oh.

TALIESIN: You’ve got your holy oil, right?

SAM: Me?

LAURA: Are we going to fight undead things? What
is going on?

MATT: You have time, you’re traveling!

SAM: I forgot. Did you give me holy oil?

TALIESIN: I believe or was it–

MARISHA: You gave me holy oil and you holy oil.

MATT: Holy water, not holy oil.

SAM: I have it, apparently. Well, what am I
supposed to do with it?

TALIESIN: You throw it at something that looks
evil. It’s pretty simple.

SAM: Should I dip my bolts into it?

TALIESIN: It doesn’t work that way, sadly. It’s
not–

MARISHA: It’s a like a splash grenade.

TALIESIN: Water balloon with glass.

SAM: Okay.

TRAVIS: How’s the light in here, by the way?

MATT: The only light you have is the light from
Caleb’s Dancing Lights which he’s re-upping as

soon as it completes its one minute cycle each
time.

TRAVIS: Okay.

LAURA: This is just like that scene in Tusk Love.

SAM: Which scene?

LAURA: The scene where the ship is sinking and
Oskar and Genevieve have to paddle to shore!

MARISHA: It was Guinevere.

LAURA: Guinevere! That’s was it was. I remember
Oskar a little more. Only Oskar was paddling in

that one.

LIAM: It is sad when ships sink.

LAURA: It is.

MARISHA: Where do you– why?

LIAM: I don’t know.

(laughter)

MATT: So you guys continue–

LIAM: (Pigeon cooing)

MATT: –continue down the river for a short time.
The river splits up for a bit and actually divides

into two tunnels.

SAM: Where are we going?

LAURA: Should one of us go in one and one of us go
in the other?

LIAM: That seems not like a good idea.

SAM: I know something about sailing! The right one
is the bow and the left one is the stern.

LAURA: Should we go in the bow or the stern?

TRAVIS: Is there water running to the left or the
right? Does it look like it picks up current on

either side?

MATT: Make a perception check with disadvantage
because of the low light.

TRAVIS: Oh, that’s a fucking two. That’s four.
Yeah.

MATT: Hard to tell at this distance and it’s
coming up quickly.

LAURA: Can we feel more wind coming from either
side?

MATT: Make a perception check.

SAM and LAURA: Wind.

TRAVIS: Water!

MARISHA: Heart!

LAURA: 21!

MATT: 21? It does not appear that the wind is
picking up one way or the other, but it’s

approaching very quickly.

TALIESIN: Is the general feeling of supernatural
unease coming from either of the– or any signs

of–? I know that we’re going to be facing
probably some will-o’-wisps or something like that.

LAURA: You should row backwards too, Yasha.

MATT: I mean, the general sense of ominous dark,
future tunnel, but there’s nothing supernatural

about the darkness ahead of you.

TRAVIS: Anyone have a preference?

TALIESIN: Any sound coming from either of them?

MARISHA: Do I notice any textures on any walls?
They talked about the north side of the wall being

more textured and having a pattern.

MATT: That being what gave them the idea that
that’s where this is. That’s where the entrance to

this–

TRAVIS: We’re heading east right?

MATT: You guys are heading east, yeah, a northeast
path.

SAM: Well, we’re in the lead boat and Yasha’s
paddling, so Yasha, it’s up to you!

ASHLEY: I’m rowing back.

LAURA: I think left.

MARISHA: Try the north side.

ASHLEY: I go right. No, I’m just kidding! I’ll go
to the left.

MATT: So as you’re paddling backwards, Yasha
adjusts the oar and changes the trajectory of the

boat and heads it toward the left path. Do you
follow suit?

LAURA: Should I follow them?

TRAVIS: Yeah, I think that’s a good idea.

LAURA: Okay.

SAM: Good oar work!

TRAVIS: It’s like a steering wheel!

LIAM: Nice, Carrot Top, nice.

MARISHA: We’re on a jet ski; this is great!

MATT: Most spastic rowing partner ever. Heading
down the water path does pick up a little speed

and seems to dip suddenly before picking up with a
mild splash but you catch yourself.

MARISHA: (whispers) We’re on Pirates of the
Caribbean!

MATT: It slows down a little bit and you start
seeing a few rocks that break the surface and you

have to maneuver around them. One you push off
with the oar to make sure that your boat doesn’t

strike it. You’re not going fast enough to where
it would damage the actual boat, but it could list

and get stuck on it if you were to not be careful.
You push off, thankfully because you both have

light sources here.

LIAM: Yasha, can you use your oar to see how deep
we are? Does it touch bottom?

MATT: Okay, it gets just to the very edge of the
oar before it touches bottom.

SAM: How long are the oars?

MATT: The oars are about five feet long.

LAURA: So you’d be fucked.

SAM: Thanks.

TRAVIS: Can you swim? Can you swim, Nott?

SAM: No! What?!

ASHLEY: Well, you could get on my shoulders if
you–

SAM: I’m not going to get in the water, don’t
worry!

MARISHA: Have you been practicing any of the
techniques that we tried out?

SAM: Yeah, I’ve been practicing one technique!
It’s called wearing this ring of water walking!

(laughter)

MARISHA: Sure, that’s good!

SAM: Tried and true!

LIAM: Unfucked!

TALIESIN: You could literally be walking along
side of the boat.

SAM: Oh, that’s a good idea! Can I ghost ride the
whip?

LIAM: Excuse me, you could be stealthing ahead at
this moment.

SAM: Oh! I’m going to gingerly–

TRAVIS: Oh my god, please.

SAM: Just ghost ride.

TRAVIS: Barefoot ski.

SAM: Barefoot it onto the water and see what
happens.

MATT: On the water? Okay. As you reach over the
edge of the boat and slowly lower your tiny goblin

feet across the surface, breaking the water (water
splashing).

(cheering)

MATT: Go ahead and make a general dexterity check
for me, please.

SAM: Ooh, not good, but it’s dexterity, so six?

MATT: Okay.

SAM: This is fun! Hand me a rope, I’ll water ski!

MATT: As you’re so entranced by this, you glance
down just in time to see one of those stones

that’s protruding from the river seems to have
come out of nowhere. Before you have a minute to

punch off, it hits you across the knee and bruises
the heck out of it. Your whole leg starts

throbbing and you’re like, “Ah!” So your skiing is
now (crashing splashes) underneath.

SAM: All right, I’ll try to pull myself back up?

MATT: All right, it takes you a moment and Caleb,
you go and help get Nott up onto the boat, but as

you do, a little water logged, the water splashed
over your face a bit.

SAM: Jesus, that’s an intense water ski.

MATT: Because at that moment the lights go out. As
soon as you pull Nott up into the ship, there’s a

brief moment where Nott breathes and looks back up
with a smile about to say thank you before you

see, out of the corner of your eye, one of the
stalagmites at the top of the ceiling detach,

float down and open up, almost like an umbrella
before it lands and collapses on top of Nott.

LAURA: (gasps) It’s just like the rug!

SAM: Ah! What happened? What’s going on?

MATT: With advantage because it was with a
surprise attack on that one, so that would be a 19

to hit. What’s your armor class?

SAM: Of course that hits. Yes.

MATT: All right, Nott. That is five points of
bludgeoning damage and it is attached to you. You

now see a pitch black and gray spined octopus-type
creature, that looks from the exterior like any

other part of the cavern wall, but has these deep
sunk red eyes at the top of its base and it’s

completely wrapped around the top of Nott, and is
currently crushing down on top of her. I need you

all to roll initiative.

LIAM: In the boat?

LAURA: Oh my god!

LIAM: I had these miniatures. I forget what
they’re called.

ASHLEY: Oh, that’s terrible!

LIAM: I dropped my Colville meteorite!

SAM: We’re already in it? We just started!

TRAVIS: That’s the best!

MARISHA: Oh, that’s cool!

LIAM: Oh! I got a 20!

MATT: It doesn’t count if it’s on the floor, dude.

TRAVIS: There are limits!

MATT: There are!

LIAM: Oh, I got a one!

SAM: Wait, we’re rolling ones! That’s $100!

(cheering)

LAURA: I rolled a one, too!

(cheering)

ASHLEY: That’s $300?

SAM: Two.

ASHLEY: Wait, did you roll a one?

SAM: No.

ASHLEY: Oh, okay, sorry. I got excited.

LIAM: The 20 would have been nice though.

ASHLEY and TRAVIS: What is math?

MATT: Molly, roughly where are you on this board?

TALIESIN: I would assume I’m in the middle.

MATT: All right. Fjord and Beau in that order?

TRAVIS: Yeah, that’s good.

LIAM: That’s so cool!

ASHLEY: This is awesome!

LAURA: Oh, cool. I like the cat just like blah.

MATT: You now see this entity has fallen and
latched on to Nott. So in that degree.

SAM: Jesus.

TRAVIS: Uh oh.

MATT: All right, 25 to 20?

TRAVIS: Nobody.

MATT: 20 to 15?

TRAVIS: 15.

SAM: Wow. That’s it? We suck.

MARISHA: We did bad.

LAURA: We rolled real bad.

MATT: 15 to ten.

MARISHA: Nine.

MATT: Hold on, 15 to ten.

SAM: Ten. Whoa. What? You guys are all single
digits? Oh boy!

ASHLEY: I always roll shit initiative.

SAM: You do. You really do.

ASHLEY: I don’t know what–

MATT: Historically.

ASHLEY: Yes.

MATT: All right. Ten to five.

MARISHA: Nine.

MATT: Beau at nine.

TALIESIN: Seven.

LAURA: Five.

MATT: Wow! Molly, Jester. That’s everybody,
right?

ASHLEY: Four. I rolled four.

MATT: And four.

LIAM: Und Ein.

LAURA: You don’t have any initiative?

LIAM: Oh, do I? Oh sure, two.

LAURA: Okay, so you rolled a three. Good job.

LIAM: No, no. Plus one, so now it’s two.

ASHLEY: What’s a two in German?

LIAM, TALIESIN, and LAURA: Zwei.

SAM, TALIESIN, LAURA: Eins, zwei, drei.

SAM: That’s it. That’s all the numbers in German.

MATT: Caleb, you’re holding up the rear?

LIAM: Ja. Of course.

TRAVIS: Oh god, I’m first?

MATT: First and foremost, Fjord, you’re up.

TRAVIS: Yeah, right, okay.

MATT: It has completely attached itself, and the
end of its tendrils coming to these pointed hook

protrusions, this thick flesh webbing between each
of these tentacles that form the umbrella-type

shape, have all engulfed most of Nott, and you
hear the muffled (muffled yelling) from within,

and the little bit of the feet trying desperately
to hold onto the boat and maintain balance.

TRAVIS: Jesus. Do I have a clear line of sight to
Nott and octopus fuck?

MATT: You do.

TRAVIS: Okay. I won’t hit Caleb, right?

MATT: Probably not. You know what you’re doing.

LAURA: It looks like no, I’m seeing your angle.

LIAM: I’m pretty sturdy though, so I wouldn’t
sweat it.

TRAVIS: As I’m looking, is it Nott and then
octopus behind it, or is it enveloping him so I can’t–

MATT: No, it’s enveloped, and is currently wrapped
around.

TRAVIS: All right. I’m going to send an Eldritch
Blast towards the octopus.

SAM, ASHLEY, and TALIESIN: (muffled yelling)

SAM: Not again!

LAURA: Oh, my glasses are in my car, shit.

TRAVIS: That’s a 21 to hit.

MATT: That hits, go ahead and roll damage.

TRAVIS: That is 1d10. That is eight points of
damage.

MATT: Eight points of damage, nice. Does that end
your turn?

TRAVIS: Yes.

SAM: Do I take any of that?

MATT: No, you do not.

SAM: Oh!

TALIESIN: That’s nice.

TRAVIS: Actually, with my bonus action, can I cast
Hex on umbrella fuck?

MATT: You cannot, unfortunately, because– Well,
no, because Eldritch Blast is a cantrip, so you can.

TRAVIS: Yeah.

MATT: Yes you can.

TRAVIS: Woo! That’s 1d–

MATT: Well, you would have had to have done that
first.

TRAVIS: That’s right. That’s on the next thing,
right.

MATT: Correct. But next time it gets hit by you,
you can add extra damage.

TRAVIS: Copy that.

MATT: Okay. That finishes your go.

LAURA: Oh, it’s like Hunter’s Mark.

MATT: Now it’s their turn. Being attached to
there, the strange darkmantle-like beast–

TRAVIS: Can it have disadvantage on strength
checks?

MATT: It can, sure.

TRAVIS: I never said that before. I got to
remember.

MATT: Yep. There you go. strength checks it is.
All right.

MARISHA: It’s okay. It’s not that big a deal.

MATT: You watch as it begins to slowly crush
around Nott, instead its eyes flash red, and you

watch as a familiar-looking orb of blackness
emanates from it, completely filling this space

with darkness. So at the moment, everyone on that
boat is blind.

ASHLEY: Wait, I don’t think I can– since I have
danger sense, can I be blinded?

MATT: You can be blinded, but you have advantage
on dexterity saving throws against things that you see.

ASHLEY: Okay.

LIAM: But do you see it?

MARISHA: So it did like an ink cloud.

MATT: Essentially, but a magical darkness that
radiates outside of it. Another one going towards

the source of the beam of light that had emitted
and damaged its ally sweeps down towards Fjord and

attempts to go ahead and wrap around.

TRAVIS: Shit!

MATT: That is going to be 21 to hit.

TRAVIS: That definitely hit.

MATT: You take five points of bludgeoning damage
as well–

LAURA: Wait, another one came down on Fjord?

MATT: And attaches itself to Fjord, yeah.

LAURA: Oh, no.

TRAVIS: (muffled yelling)

LAURA: It’s going to make us blind too, we got to
kill it quick.

MATT: That brings us to Nott, you’re up.

SAM: Can I try to get out of the grapple? Is that
a thing that I can do?

MATT: You can attempt to. You have to make a
strength check to do so.

SAM: All right. I will push with all my little
might against the creepy– Ooh! Just a strength check?

MATT: Yes, a strength check.

SAM: 18!

MATT: Yeah, that’ll do it. So you manage to break
free from its grasp.

SAM: (yell) That’s my action.

MATT: Yep.

SAM: I can’t see it.

MATT: Nope, it is just darkness. You push it off
of you, and you still have nothing before you. You

didn’t see the darkness emit from it, you’ve just
thrown it off and you’re still blind. It’s a

little off putting to you at the moment.

SAM: Okay, I’ll spend the rest of my turn trying
to figure out if that was caused by just touching

the water. Because I’m not sure what happened.

MATT: Okay, you throw the creature off, whatever
is on you, and it’s just darkness around you. You

start reaching out for some sort of sign of
something in your vicinity.

SAM: Sure.

MATT: Are you holding an action?

SAM: I used my action to–

MATT: No, that’s right. That’s your turn. That
brings us to Beau.

MARISHA: Okay. I’m going to go (mild screaming)
and do a straight whack on it. Sorry Fjord, it’s

on you! Ooh, that’s a natural 19. 25.

MATT: 25 hits, roll damage.

SAM: We’ll remember where they are. It’s fine,
just leave them.

MARISHA: What is it? 1d– that’s not great, six
damage.

MATT: Six point of damage to that one, all right.
It’s glomped onto Fjord’s head, the rest of it

pulling and wrapping into the insides of his
armor. You hit it just above where– you feel the

impact, Fjord, but it’s mostly absorbed by the
strange, rubbery, flesh exterior of this creature.

TRAVIS: Ow.

MARISHA: Did I hurt you?

TRAVIS: No.

MARISHA: Okay! (whack) I deck him right across the
face. Yeah, I’ll take that, 16.

MATT: That’ll hit, roll damage.

MARISHA: Okay.

TRAVIS: It’s like getting punched with a
motorcycle helmet on.

MARISHA: Seven damage.

MATT: Nice. You clock both this creature and Fjord
across the chin. No damage to you, Fjord, but you

are a bit dizzy from the impact in the darkness
around your face.

TRAVIS: (strained) I feel like that was personal.

MARISHA: Ah, one more. I’m going to do flurry of
blows.

SAM: Oh boy.

TRAVIS: (impacts)

MATT: Essentially.

MARISHA: That’s a natural 17. That’s a four, eight
damage.

MATT: Eight damage, nice.

TRAVIS: Sick, good turn.

LIAM: We are level four. Eight damage, sick.

MATT: After you deck the darkmantle across the
face and Fjord, you backhand with a full back fist

blow to the side. You see it almost detach, and
it’s looking like it’s scrambling to hold on. That

finishes your turn?

MARISHA: Uh-huh.

TRAVIS: I am definitely woozy.

MARISHA: Sorry.

MATT: That brings us to Molly.

TALIESIN: I’m going to take out my swords, and
just I’m going to try and cleave some of these

tentacles off. See if I can start to get it to
lose its grip. I’m going to take my first shot.

I’m going to stop saying that. That’s a 23 to
hit.

MATT: That hits. Roll damage.

SAM: (gunshot)

TALIESIN: Thank you. Nine points of damage.

MATT: As you take the blade and swing, you cut
down pretty close to where Fjord’s head is. As you

cleave through the body actually splits, revealing
Fjord’s face. As it limply falls off into the

water slinking into the sludge.

LAURA: It looks like he was being born.

TRAVIS: Thanks.

TALIESIN: Welcome! We probably should head towards
the other one.

MATT: That ends your turn, Molly?

TALIESIN: That ends my turn.

MATT: All righty, that brings us to Jester.

LAURA: I can’t see anything on the other side.

MATT: No, you can just see darkness.

TALIESIN: But we can boat in there.

LAURA: Yeah, I mean I will move the boat closer
up.

MATT: Make a strength check.

LAURA: Oh, that was terrible, six.

MATT: Six, okay. You struggle, it doesn’t seem to
get purchase. You’re confused by this.

LAURA: I can’t move the boat, y'all.

MATT: Well, it’s a lot going on in the moment and
you’re trying to figure out what to do. You don’t

quite have the gumption to get it catching up
relatively fast. So it goes just five feet.

LAURA: Okay. Does that count as an action or a
movement?

MATT: That would be your action on that one.

LAURA: Cool.

SAM: Welcome back, Laura.

LAURA: Thanks. This is fun, guys. All right, then
I’m going to save–

LIAM: Mistress of the Hunt.

LAURA: Yeah. That’s what I got, I guess. Yeah.
Sweet.

MATT: That ends Jester’s turn. Yasha, you’re up.

ASHLEY: Okay, well, I guess I wouldn’t know this.
His went into the water?

MATT: Well no, you have no idea.

LAURA: Did you hear a splash?

MATT: You watched as it slip around Nott and
darkness envelop it, and that’s all you know.

TRAVIS: You heard a (yelp) (impact).

MATT: You know the general direction of where it
is.

ASHLEY: Okay, can I use the Light cantrip and see if I
can make some light in the darkness? Or wait.

Because I’m a Light Bearer.

MATT: You are. You spend your action to create the
Light cantrip. You watch as it flickers for a

second and the darkness consumes the light. The
spell has no effect.

ASHLEY: Okay, I don’t know if I can still do this
as a bonus action. Can I try to slowly move us a

little forward?

MATT: Yeah, if you want to. Well, that’s an action
to do that, technically, so you couldn’t. You used

your action to do the Light cantrip,
unfortunately.

ASHLEY: Okay. Yeah, okay.

MATT: So that’s your turn?

ASHLEY: Yeah that’s my turn.

MATT: Okay, Caleb you’re up.

LIAM: I went from being able to see almost nothing
to seeing nothing. I heard Nott get scholpped in

and then I heard some cry. So I raise up the glove
of blasting and I’m going to fire at where I think

this thing is.

LAURA: Oh no.

SAM: I’m dead.

MATT: That’s Scorching Ray for that?

LIAM: Yeah.

MATT: Three attacks.

LIAM: Three strikes at disadvantage.

MATT: All at disadvantage because you’re blind.

LIAM: That’s correct. Okay, good. For the first is
16.

MATT: 16 hits.

LIAM: Yeah, let me do them all. 11.

MATT: 11 just hits.

LIAM: Und 15.

MATT: All three hit, actually, even blinded.

LIAM: (frantic noises) Plus that is ten. The total
is 13.

MATT: 13 points of damage. All together, right?
Nope. It loses concentration on its darkness.

(cheering)

MATT: But is still standing. You watch as the
darkness flickers out of the way. There’s flames

burning around the outside and three giant singe
marks on the outside of its rubbery skin. It’s

floating in the air there for a second before it’s
going back in for a swoop against the one who

recently singed it.

LIAM: Okay, before it hits me, I’ll say I sit down
on the bench and just go (whimper).

MATT: All right, that ends your turn, top of the
round. The boats continue further downstream.

TALIESIN: What are those things on the side?

LAURA: Oh.

SAM: Those are just rocks.

LAURA: That’s not a rock.

SAM: It’s fine. It’s rocks.

MATT: Top of the round, Fjord, it’s you.

TRAVIS: I’m going to cast Armor of Agathys on
myself.

MATT: You watch as the moisture from the air and
some of the water droplets from the river, from

the splashing of the boat suddenly stick up and
congeal in ice form around the outside of Fjord’s body.

TRAVIS: Hex is still maintained on that bastard,
right?

MATT: Correct.

TRAVIS: So I can roll 1d6. Or do I, for the– I
cast Hex on the one that was on Nott.

MATT: It only takes the 1d6 damage when you damage
it.

TRAVIS: Oh shit, right.

MATT: That ends Fjord’s turn. Another one swoops
down and is going to attempt to envelope the one

that scorched its ally.

LIAM: I am a monk, it’s fine.

MATT: That’s going to be a 14 to hit.

LIAM: Yeah, of course it hits.

MATT: You take nine points of bludgeoning damage
and it is attached to you.

LIAM: Yeah that’s wunderbar.

MATT: The one that is still existing is going to
attempt to attach to you once again, Nott.

SAM: No!

MATT: That’s going to be a 12 to hit.

SAM: Does not.

MATT: That is a miss.

LAURA and SAM: Yay.

LAURA: Things are looking up, you guys.

MATT: That ends their go. Nott, you’re up.

SAM: I will, seeing the one on Caleb, spin around
and fire my hand crossbow at that one.

MATT: Okay, go ahead and make an attack with
disadvantage, because you are in melee with

another creature. The other creature that tried to
grapple you is right up against you. So it is

still harrying you when you’re trying to fire.

SAM: Disadvantage.

LIAM: Does she get sneak attack since I’m adjacent
to that?

MATT: Yeah, if she hits.

SAM: It was going to be good, ten.

MATT: Ten does not hit, unfortunately. You attempt
to fire and at the last minute it shifts out of

the way. You can see Caleb’s chest exposed to
where you were aiming, and you pull back and fire

wide off into the darkness.

SAM: Then I’ll turn again and shoot with my bonus
action at the one that I’m engaged with.

MATT All righty.

SAM: Disadvantage, right?

MATT: Yes.

SAM: So 20 to hit.

MATT: 20 does hit. You don’t get sneak attack,
however, because this guy is not engaged with

anyone else. Go ahead and roll damage.

SAM: I will still say: Get off of my boat. I cause
two points of damage. Oh wait, no! Six points of damage.

LIAM: One question, is Frumpkin by the thing?
Because Frumpkin is an ally.

MATT: I don’t know if Frumpkin–

LIAM: I know that I have read that Frumpkin can
help me give me advantage.

SAM: But he is not engaged, is he?

LIAM: Whatever you want.

MATT: I’d say for now, given the fact that
Frumpkin is in a small boat and the creature is

flying up, I would not consider it harrying the
entity enough to grant sneak attack. But it

doesn’t matter. Because that was enough to finish
it off. It had already been damaged quite a bit in

the previous round. So as you fire your final
crossbolt into that one it (impact) (splash) into

the river below. You watch as it sink below the
water as your boat begins to scoot by (scraping

noise) and begins grinding against this center
stone here in the middle of the river. It’s just

barely making its way around. Finishing that,
that’s the end of Nott’s turn, Beau you’re up.

MARISHA: Okay, is the one still next to me? That
was attacking Fjord.

MATT: No, that one has been slaughtered. There is
one on Caleb over there.

MARISHA: Oh, there’s one on Caleb. He’s still on
top of him?

MATT: It is currently attached to him around his
head, yeah.

MARISHA: I’m probably not within five feet.

MATT: Nope. There’s probably about a ten foot
distance between you and the other boat.

LAURA: Leap for it!

MARISHA: Yeah, that’s what I’m saying. I’m going
to do some cool monk shit! I’m going to–

SAM: Why do I get disadvantage?

LAURA: Because it’s a ranged attack.

SAM: Yeah, but I ignore all disadvantage with my
Crossbow Expert feat.

MATT: Oh that’s right, because you got a feat for
it.

SAM: Yeah.

MATT: So you would not have disadvantage on that.

TALIESIN: Okay.

SAM: Well, next time.

MATT: Well, we’ll let you roll damage for Caleb’s
because it did work.

SAM: That’s going to be a lot of damage.

MATT: I forgot that you had gotten that feat. Go
for it.

SAM: Wait, I don’t even remember what I rolled.

MATT: The first one was high the second one was
low.

SAM: All right. That’s a lot. It’s 20 points of
damage.

LIAM: I would say leave me in that motherfucker.

TALIESIN: That was an intense roll right now.

SAM: It’s okay, I don’t need it.

MATT: So with that one moment as Beau’s preparing,
you manage one blast of the crossbow that strikes

square into one of the eyes of the creature. You
hear this this strange guttural pain sound as it’s

still holding onto Caleb, but seems to have taken
a big hit. On your turn, Beau?

MARISHA: (confused battle cry) Continuing on, I’m
going to leap across and see if I can do a jump

and a slap with the staff on top.

MATT: For the purposes of this, roll an acrobatics
check. This is a more parkour off of the boat

using the weight.

LIAM: This is your jam.

MARISHA: Parkour.

TRAVIS: The boat goes (bobbing in water).

LIAM: Get it, Altaïr.

TRAVIS: Sail!

MARISHA: 14.

MATT: So you jump, skip off the ground and–

LAURA: Skip off the ground?!

MATT: On the small stone in the center there and
use the momentum from that with the staff

swinging, go ahead make your strike against the–

MARISHA: I’m going to swing upwards. Yep, that’s a
natural 16, so 21. I don’t know why I rolled that

die, that’s not necessary. Nine damage.

MATT: Nine damage. With that, you manage to slap
that one into two separate pieces that go slapping

and sliding against the wall and splatter and
begin to slick down the side of the cavern exterior.

MARISHA: I take my staff and I wipe it on Caleb.

MATT: Your hair’s slick back from the blood from
the impact and the wound that gets taken.

LIAM: In a split second before when I heard a
blunt (impact): Oh, that was Beau.

MARISHA: Sorry, are you all right? Your head’s
okay?

LIAM: I’m feeling pretty good. I feel
streamlined.

MARISHA: Yeah, the oil’s working for you.

LIAM: Yeah, I clean up well.

MARISHA: Yeah, very dapper.

MATT: Ending Beau’s turn, Beau, Caleb, Molly, and
Jester you hear this mild rumble, and you watch as

from the somewhat rocky outside of the two sides
of the wall these large figures begin to burst

from the exterior and begin to slowly make their
way towards the edge. So their action and movement

puts them right up to there, and this one moves up
to there.

LAURA: Earth elementals?

MATT: You see them covered in greenish algae and
vines. They look like they’re made of earth and

stone. You’re not certain what the nature of what
they are. They’re bottom heavy and crawling across

the ground and pulling their body forward. You’re
not even sure if they have feet.

LAURA: (screaming)

SAM: Good gravy.

MATT: They’re coming up to the edge of the river.
That’s going to end Beau’s turn. Molly, you’re up.

LAURA: Oh my god.

TALIESIN: Oh.

(laughter)

TRAVIS: You did a–

TALIESIN: Sure, I know. Are they within striking
distance?

MATT: They’re not yet, no.

TALIESIN: I’m going to hold my action until
something’s within striking distance.

MATT: Okay.

TALIESIN: I will also say I’m at least going to
back up to the side of the boat where I’m far

enough away from that thing as humanly possible.

MATT: Okay. Well, that’s where Jester is.

TALIESIN: Oh, well fine.

MATT: So you’re like, “Oh!” Jester still has the
oars in place. Does that finish your turn?

TALIESIN: Yeah.

MATT: All righty, Jester your turn.

LAURA: Oh gosh. Well, I hate to use my action to
do anything else, but I should probably try to get

away from the thing that’s on the shore, huh?

SAM: You’re going to action row?

LAURA: I’m going to action row!

MATT: All right, make a strength check please.

LAURA: Strength check!

SAM: Oar Master.

LAURA: That’s a good one. That’s just Jester’s
strength. That’s a 22.

MATT: Oh shit! Jester is power rowing as it begins
to (motor whir) down the river to about there.

LIAM: Half of the skiff.

TRAVIS: Got to go!

MATT: You scoot by. The entity gets to the edge of
the water and then watches it pass, its body

shifting. It looks powerful, but it looks
slow-moving.

LAURA: I’m going to use my bonus action to turn
around and go: Eat shit, rock face!

MATT: Perfect. That ends Jester’s turn. Yasha,
you’re up.

ASHLEY: All right. Yeah, I’m going to try to–

MATT: Maneuver around?

ASHLEY: Maneuver around.

SAM: Smash into their boat?

MATT: Go ahead and make a strength check.

LIAM: Still the only light in here are my four
globules, correct?

MATT: Correct, which actually you had to roll a
concentration check for.

LAURA: Oh god.

LIAM: Not so good.

ASHLEY: 19.

LIAM: Nine.

MATT: All right, so it is dark in here. Remember
the Dancing Lights is concentration.

SAM: Can we see anything?

MATT: No, it is now absolutely pitch dark.

LAURA: It’s pitch dark?!

MATT: It’s pitch dark, yeah.

TALIESIN: Didn’t you cast a Light spell?

ASHLEY: I did.

LAURA: It got eaten by the darkness.

MATT: Yeah, it dispels the Light, unfortunately.
It doesn’t encapsulate it. It dispels it. So you

begin rowing in the direction in the darkness.
What’d you roll?

ASHLEY: 19.

MATT: 19? Oh yeah. Without issue, you can row past
and just begin to get beyond your friends there.

LAURA: We crash into each other and get stuck. Ah,
let me go!

MATT: That’s going to end Yasha’s go. Caleb,
you’re up.

LIAM: (foomphs)

MATT: Okay, a couple lights go up again. You guys
go from darkness to immediate light again and

behind you see the two creatures dragging
themselves forward by their upper body.

LIAM: I scrabble back and squish in with Nott at
the front of the boat.

MATT: Okay. Top of the round now. The water
carries the boats further down–

SAM: We might be okay.

MATT: To about there.

LAURA: I think those things are going to get us.

MARISHA: Eventually.

MATT: We’ll say here, with the movement of the
creatures, actually, they can’t catch up, because

you guys managed to push ahead.

SAM: Action row!

MARISHA: Full Winklevoss twins!

MATT: For the purposes of cinematic movement on
this, you guys continue to row as hard as you can,

looking back with the light pushed towards the
back to give a view. They are failing to keep up

with both Yasha and Jester keeping the ships going
at full speed. Eventually, they both stop and

begin to back up, heading back towards the
vicinity where they had originally emerged,

disappearing into the shadows and darkness behind
you.

SAM: We’ll never know what they were, what they
could have done!

LAURA: I know. Actually, I’m feeling a little
guilty for calling him– What if he just wanted to

be friends?

SAM: That’s true. Maybe they had information for
us.

MARISHA: You’re feeling guilty for calling him
rock-face, but not for telling him to eat shit? I

like that. That’s great.

LIAM: Bye!

MATT: As the sounds of the underground river begin
to fill your senses once more, you settle and

listen, and the quiet, aside from the slow rushing
of the river, is all you hear. Who’s at the front

of each boat keeping an eye out?

TRAVIS: I’m at the front of ours.

MATT: Fjord moves to the front of that boat. Who’s
at the front of the other?

LIAM: I guess I am.

MATT: I would like you both to make a perception
check, please.

SAM: Crazy roll there, Travis.

TRAVIS: Forget that. I get to reroll. That’s a
natural one.

(cheering)

LIAM: 12.

MATT: 12. Okay. As you guys are moving along,
Fjord, mildly distracted, partially from the mist

that is rising up from the ice and armor–

MARISHA: Drinking a drink with cold ice.

MATT: Caleb, you focus off to the side, and to the
north side of the riverbank you see a shift in

texture and a mild rock slide. Part of the wall
has caved in a bit and is now pushing into part of

the river.

LIAM: Halt. Wait. Stop.

SAM: He says to stop!

LAURA: I’m trying!

SAM: Action brakes!

LAURA: (squeals)

LIAM: Can you fight against the current for a
moment?

LAURA: Yeah, we’re rowing backwards.

LIAM: Okay, it’s going to get dark in here for a
second, all right? But don’t worry. I drop the

globules and I cast Detect Magic.

MATT: Okay. So as you focus on– What’s the range
on that one?

LIAM: It is only 30 feet.

MATT: 30 feet, okay. As you guys drift lazily down
the course of the river–

LAURA: Slowly.

LIAM: I’m focusing, obviously, on the rock slide
that you just described.

MATT: As you move in that direction past the rock
slide, you get a faint source of magic further

beyond that rock slide.

LIAM: Beyond the rock slide?

MATT: You get a better look at it. Actually, you
don’t get a better look because you don’t have light.

LIAM: That’s on one side of the passage that we
are in?

MATT: That’s on the north side of it, yes.

LIAM: If I crane my neck in the other direction,
is there anything on that side?

MATT: Nope. Nothing of magical essence on that
side of the chamber.

LIAM: All right, well, in the darkness, you hear:
There is something of an arcane nature in the

middle of those rocks that were ahead of us. What
do you want to do? Do you want to go scrabbling in

the dirt or do you want to keep going forward? It
could be something beneficial or it could be terrible.

SAM: Are there sides of the river?

LIAM: Nobody can see anything right now.

MATT: Those with darkvision get a better view as
they get closer. At this point, you’ve gotten

close enough for your magical essence so you get a
view of this, Nott. You can see on the northern

side of it, the cavern wall that has been slowly
shifting through millennia of mineral buildup

changes into bits of solid, smooth stone and a
portion of it collapsed into what this rock slide is.

MARISHA: We were looking for a collapse. A change
in texture.

SAM: We should go investigate.

TRAVIS: Yeah.

MARISHA: This is it.

LAURA: Should we park the boats?

TALIESIN: Let’s park the boats.

LAURA: Can we have some light?

LIAM: Does anyone have a torch? I would prefer to
keep this up for the time being.

ASHLEY: I pull out a torch.

MATT: Yasha ignites a torch. The fire burns
brightly and the interior of this chamber now is

very easy to see the details around you. The water
is still cruising by as you guys begin to make

your way up along the shore a bit, stepping off to
the side of the river and pulling the boats up on

the rocks. They’re not going to continue to be
carried down by the stream.

SAM: I’m going to take my old little dry flowers
and just stick them in his gross, ichor-y hair.

LIAM: Do I look like The Gentleman right now?

MATT: The Gentleman on hard times, maybe.

LIAM: Okay.

LAURA: A little less blue.

LIAM: It’s not that weird.

MATT: Past about a roughly ten-foot wide portion
of this wall that has fallen in, part of the

ceiling has come in and above it is just dirt.
It’s loose rock and pieces of well-carved stone

and masonry that have been destroyed, apparently
upon exiting whatever was beyond this wall.

LIAM: Can I see what was giving me the arcane
signature?

MATT: You feel it on the opposite, the other side
of this rock slide.

LAURA: Can we clear out these rocks?

TRAVIS: I think we just need to get closer.

LAURA: But we’re right here.

LIAM: Yeah. What about you two beefcakes? Can you
move these stones out of the way?

ASHLEY and LAURA: (grunting)

MATT: Both of you make athletics checks to get
through the endurance of pulling these stones out

of the way.

LAURA: Well, that’s totally cocked, that was
terrible. Athletics?

MATT: Yes.

ASHLEY: 16.

LAURA: 13.

MATT: Between the two of you, about ten minutes
pass as you watch your two beefy companions, one

after another, moving large stones and rocks,
scooping them out of the way, some spilling and

rolling into the water, other ones being pushed
off to the side.

LIAM: Question, because the spell that I cast only
lasts ten minutes, somewhere around the eight or

nine minute mark, do I see– You said it was on
the other side of the rock slide, so are they

uncovering anything before the spell is gone?

MATT: I’d say about the time it begins to fade,
you guys begin to see a faint purple glow through

a breach of this slide leading into the next
chamber. It’s a very faint pinkish purple light source.

SAM: Like coming from another room?

MATT: Coming from that room. It looks like there’s
a room or a chamber beyond.

LIAM: So not a door, but just a passageway?

MATT: You’re just starting to expose it a bit. All
you’re seeing is the light and stone on the

opposite end. But there is a gap. There’s about a
ten-foot space between where you’re starting to

see this and where you see the light reflecting on
whatever this other surface is within. About then,

your spell fades.

LIAM: The torch is still up.

MATT: The torch is still up, yeah. You guys manage
to pull the stones from it, the final bits leaving

just enough of a space where you can crawl through
independently. You are now looking into the center

of a spiral staircase.

TRAVIS: I remember they said they threw an
explosive behind them and dropped even more, so

this won’t be the first rock slide.

MARISHA: They said that the glowing orbs that made
the men collapse were purple.

SAM: This all checks out. We are in the right
place.

TALIESIN: Does that sound like a will-o’-wisp?

MATT: Will-o’-wisps generally fade like a dull
yellow-green color.

TALIESIN: Does this ring any bells, then?

MATT: Not particularly. As you begin to move
beyond, you can look up inside this spiral

staircase. Above you and about two feet up the
corner, there is a wrought iron cage that is built

into the wall, containing a small crystal-like
stone that is purple in color that is giving off

this light source.

LAURA: Ooh. Hey, Caleb, look! Don’t you want to
steal that? It’s probably magic.

LIAM: It’s possible that I will want to steal it,
but can I make anything out? Does it look like

anything that I have read about or encountered
before?

MATT: There have been different artifacts that
have been enchanted with equivalents of either

Continuous Flame or a magic that themselves can
emanate light. The way it’s affixed to here, it

looks like it’s designed to be a general light
source.

LIAM: So it’s a glow stick.

MATT: Essentially, yeah. It’s a purple glow
stick.

TRAVIS: Well, let’s get in there.

LIAM: But it’s in an iron cage?

MATT: Like a small iron cage that is bolted into
the stone.

MARISHA: That’s a nice sconce.

LIAM: Let’s continue on.

MATT: Okay, you have two directions. Up or down?

LAURA: Would you want to go up?

TRAVIS: Wait, we’re in the spiral staircase and it
goes–

MATT: It goes up or down. You pull through and
begin to find your way into the spiral staircase.

It’s about, roughly, eight or ten feet wide as it
continues downward. It also continues upward.

You’re entering partway through the staircase.

SAM: Oh.

TRAVIS: We can’t see around the bend to how far
down it goes, right? Is it an open spiral

staircase or just a wall?

MATT: No, no. It’s closed. There’s an actual
column in the center of it so you have to traverse

up or down to get more of a view of where it
leads.

LIAM: Before we leave this little cage, does it
look bolted into place?

LAURA: It’s a couple flights up, though, you
said?

MATT: Well, no. It’s just right around the corner
on the edge, locked into the central pillar.

TRAVIS: We can only see as far up as the curves go
in either direction.

MATT: Yeah. It looks like the edges of the cage
where the metal has been bent–

LIAM: It’s small?

MATT: It’s small. It’s about that big and it’s
pressed into the stone, like the stone was

probably ground into various holes and then the
iron was put in there and then sealed in. You

don’t know how easy or hard it would be to
remove.

TRAVIS: Unless it lets people know when something
crosses in front of it.

LIAM: Maybe later. Let’s continue on. Which way do
we want to go?

LAURA: Let’s go down. Usually scarier things are
down.

MARISHA: I’m always a fan of going down.

TALIESIN: More expensive things tend to be up, but
I’m happy to start with down.

SAM: Gross. Just gross.

MARISHA: What?

SAM: You’re super gross.

TALIESIN: I didn’t even catch that!

LIAM: You have one setting. Naughty.

SAM: Offensive!

TRAVIS: We’re going to head downwards.

MATT: All right. What is the marching order
heading downward?

SAM: We’re going down? Do you need me to check for
traps?

TRAVIS: Yeah, please.

LAURA: Yeah, so Nott in front.

MATT: Nott in front. Who’s after Nott?

ASHLEY: I’ll go behind Nott.

SAM: I’ll take a big swig of shitty alcohol.

MATT: Okay. Who’s after Yasha?

LAURA: I guess I can be after Yasha.

MATT: All right. Jester after Yasha.

TRAVIS: I’m right in the middle.

TALIESIN: I’m after Jester or after Fjord.

TRAVIS: Where do you want to be?

MARISHA: I’ll take up the rears.

SAM: (deep voice) I always take up the rears.

ASHLEY: I’m always a fan of the rears.

LIAM: Yeah, I was going to say not the back, but I
will let the bruiser walk behind me.

MATT: So Beau’s at the back keeping an eye open.
As you guys slowly step down the stone stairs,

deeper and deeper still–

SAM: Check for traps!

MATT: Go ahead and make an investigation check.

TRAVIS: That’s cocked as hell.

SAM: Is that cocked? As hell?

MATT: Is there a number up top?

SAM: There is, but now it just moved.

MATT: Roll it again.

SAM: Well, that’s a natural 20.

(laughter)

SAM: That’s an embarrassing 20.

MATT: You guys continue down for about 40 feet or
so, very slowly, very carefully, as Nott inspects

each individual step, eyes lurking around looking
for any signs of uneven stone, of gaps between the

mason work. Nothing catches your attention. You
hit the very base of the stairway before it evens

out. There is a small intermediate chamber that’s
about 15 feet wide and only about five feet–

sorry. 15 feet long and about five feet wide, and
then a thin hallway about four or five feet wide

that goes on for about 25 feet. You don’t see
anything beyond that. There is no light other than

the torch light that you have currently.

SAM: It’s 15 feet long?

MATT: So as you exit the stairs–

LIAM: The shaft is.

MATT: It’s essentially five feet to each way on
the ends.

LAURA: Okay.

LIAM: (laughing) No!

SAM: Yeah?

TRAVIS: Why are you cupping the balls under your
mouth?

SAM: Because this is where we are.

MATT: It’s a rusty trombone, man. You never seen
that?

SAM: This is the shaft in front of me, and then
there’s another? A longer shaft? So we can go down

that shaft if we wanted to?

MATT: Yes. Yes, Nott. That is correct. It looks to
be five feet to each side of you once you exit the

stairs, like a resting space.

SAM: Okay, these are the balls.

MATT: And then there is a four to five-foot wide
shaft that continues forward.

MARISHA: I have no chill? You talk to me two
minutes later.

MATT: I know. I’m proud of you.

LIAM: Has it been that long?

MARISHA: I don’t think so.

SAM: I have no idea of the layout of this room. I
was just going for a gag.

MATT: Congratulations! Nott’s been drinking enough
where she’s not entirely certain where things are

or where you are.

LAURA: Are we free of traps in this little–

SAM: There are no traps here.

LAURA: Okay.

SAM: Should we continue on straight ahead?

LAURA: Should we send Frumpkin down there and see
if it’s clear?

SAM: Or Schmidt.

LIAM: Well, Schmidt can’t see shit, but Frumpkin–
can my cat see in the dark? I would know that. I

don’t know.

MATT: Cats, generally nocturnal? I would say it
would have, unless it says in the actual– I will

look in the Monster Manual. I’m fairly certain,
having grown up with cats, that being nocturnal

creatures they’d have it.

LIAM: It makes sense for anyone who had gone into
their basement and seen the cat go (humming).

LAURA: Oh, yeah. Cats can see.

TALIESIN: Cats can see your soul.

MATT: They do not have darkvision, according to
the rules.

LIAM: Okay, well, let’s go by the rules, then.

LAURA: The rules need to be changed.

MATT: But they do have perception on vision.

LAURA: Why don’t you send your little dancing
lights down there with him?

LIAM: Well, I have a range on that. I don’t like
that idea, actually.

LAURA: What if I just send something that’s on
fire and I throw it down the tunnel?

LIAM: How about I send Frumpkin with you and
between Frumpkin and you, we’ll be in good shape?

SAM: Me and Frumpkin?

LIAM: Yeah.

SAM: Am I protecting–

LIAM: You’re just peeking.

SAM: Okay. All right.

LIAM: Who am I behind? Mollymauk. I place hands on
his shoulders and send Frumpkin down ten feet

ahead of Nott and I’m seeing–

MATT: Ten feet ahead of Nott?

LIAM: Yeah, or listening, and trying to listen and
see through Frumpkin.

MATT: Frumpkin darts ahead down that long,
25-foot, very thin hallway to the opposite side

and in the next chamber, what little bit of
light’s making it in there– because it’s pretty

low light, based on what little bit of torch is
coming through, and it’s like a lantern light at

this point, because only what’s coming through
that hallway is then spreading out before you. You

see a raised platform, about a foot high. It looks
triangular in shape in the center of this room,

and that’s all you can make out with the little
bit of light that’s there, but the room continues

on about another 20 or so feet beyond that
entrance before it goes to darkness.

LIAM: So it gets too dark and hazy past that
altar.

MATT: Correct.

LIAM: Yasha, can you hand the torch down and get
it to Nott so that she can go a little bit further?

MATT: Nott, are you traveling down the hallway as
well?

SAM: I’m ten feet behind the cat.

MATT: All right. As you approach the first bit of
that hallway that continues downward, you step in,

and at that moment, you hear this (click) and
glance over to the right of you, as you checked

for traps in the stairs, but not the hallway. You
glance off to the side and can see a scattering of

holes on each side of the wall, about nine or ten
of them at different angles, and one of them goes

(click). You glance over before something comes
firing out at extremely fast, lightning speed

towards you.

MARISHA: Rogue shit!

MATT: That’s going to be a 26 to hit.

SAM: That hits.

MATT: You take five points of piercing damage as a
long, metal bolt fires out of the hole and sticks

you right in the front of the thigh.

SAM: Ah! Fuck!

(laughter)

SAM: I found a trap!

LAURA: Really?

LIAM: Is it spent now?

SAM: Let me check. I’ll see if there’s any other
triggers for this trap.

MATT: On this trap, at this floor point? You jump
up and down. Make an investigation check if you

want to, in the area.

SAM: 22.

MATT: It looks like, whatever this trap is, the
actual entire stone floor around you is a pressure

plate that Frumpkin did not set off. It has not
gone off since you’ve stepped on it, but as you’re

investigating and listening closely to the stone,
you hear a very slow (clicking).

LAURA: Oh, it’s resetting.

SAM: I’m going to go forward a bit, onto the next
pressure plate.

MATT: Okay, that is 14 to hit?

SAM: Does not hit.

MATT: Does not hit? This time, hearing the (arrow
firing) out of the side, and being ready for it,

you duck out of the way and it splinters off and
sparks against the stone.

SAM: Oh god. There’s many of them.

LIAM: Are you going to tell everybody about the
pressure plates?

SAM: Oh god, there’s lots of traps! I’m dying out
here!

(laughter)

LAURA: We’re just seeing you. You’re really close
to us, aren’t you?

SAM: Boy, oh boy, rogues suck. How much further
until the end of this hall?

MATT: About ten feet from where you are.

LAURA: Can you disarm the traps so you don’t keep
just setting them off?

LIAM: Do we have anything heavy to put on them to
hold them down?

SAM: They reset, though, right? I don’t know!

LIAM: We don’t know.

SAM: I’m on this one, and I’m going to listen to
see if this one’s resetting also.

MATT: (ticking sound)

SAM: Okay, I’ll see if there’s a way to disarm it,
or plug the hole, or something.

MATT: Okay, go ahead and make a thieves’ tools
check, which is your proficiency bonus plus

dexterity modifier. Should be plus six, I think?

SAM: 18.

MATT: 18, okay. Looking at this central platform
here, as you inspect it, listening to where it’s

clicking, you listen for the holes that are
clicking. Most of these holes are not actually

functional, they’re just there to confuse whoever
might notice that there’s an issue. Only one of

them is active, and you listen very closely and
listen for the one that’s making the clicking

noise, and you quickly take one of your thieves’
tools– or, not your thieves’ tools, something on

you that can plug that hole. A piece of stone,
something that you might have in your vicinity

that might function to that degree.

LAURA: A button!

MARISHA: Ball bearings you stole from me.

SAM: I do have ball bearings. Hold on, I have so
many things.

MATT: (ticking sound)

SAM: Oh god. I don’t want to get rid of that,
that’s cute. A vase!

MATT: The holes are about that big.

SAM: Ah, shit.

MATT: (ticking sound)

SAM: I take my brass doorknob and shove it in
there.

MATT: Okay, there is a section of the doorknob
that will fit within that hole. You jam it in

there, and you push and grind it in there until it
feels wedged in the stone, and eventually you hear

(ticking) (swoosh) and the door knob cracks for a
second, and there’s no more clicking. Apparently

you have managed to break that device.

SAM: I am going to take the doorknob back.

MATT: As you pull the doorknob out–

SAM: Shit.

MATT: With disadvantage– Oh, no that’s a 12 to
hit.

SAM: It shoots out anyway?

MATT: It shoots out anyway, but haphazardly, and
then it breaks.

SAM: Great.

MATT: You hear a (clanking) on the inside of the
wall there, and that trap is busted.

LAURA: Are there any more?

SAM: I don’t know! I check for more traps. Two for
investigation.

MATT: Two for investigation?

LIAM: Has the party held up at this point?

MATT: You guys are all just in the back watching
this happen.

SAM: I don’t know how to be a rogue!

LIAM: While that happened, I would like to
investigate the part of the room that I can see.

Is there anything dangerous or hinky?

MATT: Make an investigation check.

LIAM: Yes, thank you.

SAM: I rolled a seven. That was not a two, it was
a seven.

MATT: Okay, hard to tell at this point.

SAM: Great. We’re all clear!

LIAM: 21.

MATT: The chamber you’re in right now? Looking
around, you can see a heavy layer of dust across

the floor and the edges of the wall.

LIAM: This is where Frumpkin is, correct?

MATT: Oh! Sorry, I thought you were checking for
yourself.

LIAM: Through Frumpkin’s eyes. The half of the
room, or the portion of the room that Frumpkin can see.

MATT: The portion that Frumpkin can see is just
the center platform. The center platform, looking

on top, has a series of symbols on it. Looking
close, Frumpkin can see they aren’t symbols that

are drawn on it, they are carved in. Actually, the
triangular shape resembles that. The center hole

is the deepest. It goes out of sight. The other
ones are just mild carvings in the stone.

LAURA: Oh no, is this going to be a puzzle?

SAM: I hope so.

LAURA: Oh, fuck me.

MARISHA: Definitely a puzzle.

ASHLEY: So that’s what’s up ahead?

MATT: Yeah, you guys are still back waiting for
Nott to finish walking through.

ASHLEY: I’m just going to run across.

MATT: You’re just going to run across?

ASHLEY: I’m just going to run across and pick up
Nott on the way.

MATT: As you’re like, “Coast is clear!” Yasha
comes rushing past. In the time that it’s taken,

the first trap has reset. That is going to be an
18 to hit?

ASHLEY: Uh-huh.

MATT: Ooh, that is 11 points of piercing damage,
as it strikes you in the back of the calf,

actually piercing through the muscle, and you
stumble for a second. You rush past the floor

where Nott is. No effect. The third one: it goes
off. Another trap. That is going to be a 14 to hit.

ASHLEY: Yeah, that just hits.

MATT: That’s going to be seven piercing damage to
that one. This one catches you in the back, in the

side of your rib cage, under your shoulder blade, and
you manage to emerge into the next chamber with

the torch now. Wounded–

ASHLEY: Fuck!

MATT: But you made it through. They’re both
sticking out of you as you turn around and look in

the chamber.

ASHLEY: Maybe nobody else do that.

LAURA: No, I’m going to run.

MARISHA: I feel like this is going well.

SAM: I’m running.

MATT: All right. As you guys run through, it’s
still resetting. Who’s going through?

TALIESIN: I’m going for it.

LIAM: Are we all going?

TRAVIS: Ah! I’m running!

LIAM: I’m holding onto Mollymauk and just
following.

MATT: Who’s holding up the back?

MARISHA: I’ll hold up the back. I want to look
around and see if I see anything that looks of value.

MATT: Make a perception check with disadvantage,
because you’re now outside of the main light. The

rest of you rush through, making it through, the
traps have reset.

MARISHA: I’ll take that natural one and give
another $100 to 826LA.

MATT: Beau takes a moment there. Looking around
the corners, it looks like this portion of the

chamber is more of an antechamber or something
that leads into the next bit. There’s nothing of

worth or interest.

TRAVIS: Yeah, just things to shoot you in the
fucking legs.

MARISHA: Wait up for me!

MATT: Okay. You run to the first chamber. It
shoots out towards you. That’s cocked. That’s

going to be a 16 to hit?

MARISHA: Miss.

MATT: Misses. Just past you. The second platform,
Nott’s already disarmed. No effect. Third

platform. Does come shooting out at you. That is
going to be a natural 20.

ALL: Ooh!

MARISHA: I want to catch it.

MATT: Okay! Let’s see if it works.

MARISHA: Knowing it’s coming.

LIAM: It’s down low, though.

MATT: 13 points of piercing damage for that one.

MARISHA: 1d10 plus eight.

LAURA: You can do it.

LIAM: Get it.

MARISHA: (groan) Wait, how many?

MATT: 13.

MARISHA: 11.

MATT: 11. You catch it and it embeds itself about
an inch into your chest before you pull it out.

MARISHA: I caught it! Argh!

MATT: You throw the bolt to the ground and
continue on to the chamber. You only suffer two

points of damage.

MARISHA: Those are from earlier.

SAM: I am so sorry. I did not handle that very
well. I was told to check for traps and I missed

many of them and I will strive to do better in the
future and I’m sorry and this one, this one’s on me.

LAURA: It’s okay, Nott.

SAM: I’m sorry.

LAURA: I pat your head. You know, it’s a lot of
stress. You’re learning still.

SAM: It is! All these traps are different. I wish
they would just stick with the rope across the

hallway trap.

LAURA: Then the log coming down!

SAM: Yeah. That’s the one I know. It’s a tried and
true classic.

TALIESIN: It’s classic, really.

MATT: As you guys now have a moment here to take
in the chamber around you, Yasha holding the torch

aloft, lighting up the vicinity. You’re now
standing inside a tall, octagonal chamber that

rises up about 25, 30 feet above you. A domed
ceiling with abstract designs and symbols written

in each pie-slots of this octagon around.

LAURA: We’re at Burning Man, aren’t we? We’re at
Burning Man.

MATT: No.

TALIESIN: This is a great installation.

MATT: You see in the center where all of these
triangular pieces of the dome meet in the center,

there is a blue, thick ten foot wide pillar that
descends about ten feet from the ceiling, about 15

feet above you. It’s square and ominously held
aloft.

LAURA: That thing’s going to try to kill us.

MATT: Below that, you see there is that triangular
piece of stone and there is no visible exit to the chamber.

TRAVIS: Is that triangular piece of stone raised
off the floor?

MATT: It’s raised off the floor about a foot or
so.

TRAVIS: How big is it?

MATT: For each side, it’s about two and a half
feet.

MARISHA: It’s this thing?

MATT: It’s that thing.

SAM: How wide is the whole chamber again?

MATT: The whole chamber would probably be about 50
to 60 feet wide.

LAURA: Oh wow. It’s big.

TRAVIS: If we’re just coming into the area, which
edge is pointing towards us? The flat or the point?

MATT: From your perspective entering, this would
be the front end and there’s these two sides

there. You have the dome with all these symbols
and strange designs upon each of these eight

pieces of the octagon dome.

TALIESIN: Do I recognize any of these symbols?
Does anything look familiar?

TRAVIS: From your brief life.

MATT: What skills are you trained in?

TALIESIN: Skills?

MATT: Yes.

LAURA: What skills you got?

TALIESIN: I got acrobatics, insight, deception,
sleight of hand.

MATT: Okay. What do you have? Proficient in?

TRAVIS: (whistling) Going to have to get back to
you. Perception, intimidation, investigation.

SAM: Yeah, there’s a little dot next to it.

TALIESIN: Investigation and survival also.

LIAM: Arcana, insight, investigation.

MATT: Well, as you look up. First off, as Yasha
holds the torch up so you can see the symbols.

MARISHA: Oh shit.

LAURA: What?! This is intricate.

MARISHA: Look how cool!

SAM: What are they? They’re all over the ceiling?

MARISHA: Yeah.

LIAM: I have that kids’ toy that makes these. You
spin it and the little pen goes around and around.

LAURA: Are all those facing towards Fjord?

MATT: All of these are from Fjord’s perspective.

SAM: Those are on the ceiling?

MATT: Those are on the ceiling, yes.

SAM: Let me just check for traps.

I’m going to walk around the
immediate area checking for traps. 22.

MATT: 22. As you slowly crawl your way around the
exterior, checking the stone, checking the

placement. You do see that each of these symbols
are about maybe half an inch thick into there

except for the centerpiece, which you cannot tell
how deep it is. The hole in the center goes down

for a while, from what you can tell.

MARISHA: You said this was pretty big.

MATT: It’s about two to two and a half feet
to each side.

LAURA: On the ground? Just on the ground?

MATT: Yeah, flat on the ground.

SAM: No traps?

MATT: You do not see any traps around the interior
of the chamber.

LIAM: Something was giving off an arcane aura
before we came in here, but I cannot see it now,

so if you indulge me and give me ten minutes, I
will–

SAM: Ten minutes?

LIAM: Yeah.

LAURA: Yeah, take your time.

MARISHA: Can I do a check to see if I recognize
any of these things?

MATT: Are you trained in arcana?

MARISHA: I can use my mystical erudition to spend
a ki point.

MATT: I will say because of your monk background,
I will allow you to go ahead and attempt it as

well. If the two guys trained in arcana as well
are looking up at the symbols and studying them,

you are welcome to do so.

MARISHA: I get advantage on this.

MATT: If you spend a ki point, yes you do.

LAURA: Are the symbols just painted on the ground,
or are they carved into the ground?

MATT: Those symbols are carved in the ground.
Those symbols on the ceiling of each space–

LAURA: They’re on the ceiling?

MATT: They’re on the ceiling in each octagonal
piece of the dome; they’re painted above in a

circle around.

TRAVIS: 21.

LIAM: 16.

MARISHA: 18.

MATT: Okay. In the focus of intending to cast the
Detect Magic spell, you’re not as focused on the

symbols. However, the two of you, keenly,
together, staring up at the ceiling, begin to make

out something similar in these patterns. You don’t
fully understand it, as it comes from whatever

knowledge was imparted upon you from this entity
you’ve made a pact with. You, however, in studying

various forms of the arcane and coming into
knowledge that isn’t your specialty, but knowing

it is definitely a specialty, you look at each of
these symbols, and these are not classically used,

they’re improvised interpretations, or specific
re-toolings of the symbols that mean each of the

eight schools of magic. Between Fjord and Beau,
you guys get to make out what each of these

symbols means.

TRAVIS: Oh, shit.

MARISHA: Cool.

TRAVIS: So I don’t know why I know this.

MARISHA: Yeah, it’s like magic people code.

TRAVIS: Yeah.

MARISHA: The people I learned from were super into
this shit.

LAURA: Does that mean we have to cast some spells
or something?

MARISHA: I think it’s a puzzle. I feel like this
thing rotates and we have to match the symbols on

the bottom to the symbols that match the school of
magic. It feels like the divination is a full

symbol of the star.

TRAVIS: It feels like the triangle is down here.

MARISHA: Evocation, right? Then the diamond–

LIAM: You can tell if you were to rotate it, it
would line up. Triangle to triangle, that would

bring the star to that one there.

MARISHA: What would the diamond be?

LIAM: There’s a diamond right there.

SAM: Does it look like it goes inside?

MATT: You can give it a shot if you want to.

SAM: I’ll go gingerly touch the base and see if it
moves a little bit.

MATT: It does not shift at all.

TRAVIS: Is anyone on the platform?

MATT: Currently, no.

LAURA: I wonder if you have to stick something in
the hole and twist it.

MARISHA: I bet there’s a key.

LIAM: Caleb is still going through the ritual.

MATT: Okay.

TRAVIS: Fuck it, I’ll stand up on the platform.

MATT: Okay, you step onto the platform. A moment
passes. Two. No effect.

TRAVIS: Can I look down into that black hole in
the center of it?

MATT: You can, although in the light source
Yasha’s currently holding, it just looks like shadow.

ASHLEY: Do you want it?

TRAVIS: I have darkvision. Oh, yeah, I’ll take the
torch.

MATT: Okay, you take the torch and hold it over to
give you a better glance over it. The hole

descends about a foot and a half and stops.

LAURA: Stick your wang in it.

TRAVIS: I will put my finger in the hole,
actually. I don’t know how big the hole is, but I

want to feel if there are any grooves on the
inside or any sort of indentations.

MATT: Right. It’s roughly a half inch wide, so
about that wide.

TRAVIS: I put my little pinkie in it.

MATT: Fits inside.

TRAVIS: Solid walls?

MATT: Solid walls on the inside.

TRAVIS: Well, it’s short. There anything around
here that looks like a staff or a pole or rod?

MARISHA: I’m going to start looking around,
digging, seeing if I see anything that looks like

it would fit the shape. I’m also going to shout
out: Be careful, the shifty three were talking

about an octagonal room where they got attacked.

TRAVIS: The floor around this triangle shape, it’s
flush in the ground, right? There’s no circle

around the triangle platform?

MATT: Correct. It is just flush and set in the
ground.

TRAVIS: So the ground’s not going to move. Maybe
the ceiling has to move.

LAURA: Oh, because of the thing in the middle.

TRAVIS: Right. We’re not going to be able to turn
the floor.

SAM: How do we turn a ceiling?

MARISHA: Maybe we’ve got to go all the way back up
to the top.

TALIESIN: That’s my thought.

SAM: The top of what?

MARISHA: The spiral staircase.

ASHLEY: To see from the top?

MARISHA: We need a down here team and an up here
team and maybe a Frumpkin to communicate through.

LIAM: Well, I will remember this. I have a perfect
memory, I will remember this exactly.

LAURA: Does the pillar coming out of the ceiling
have a hole in it as well?

MATT: Make a perception check.

SAM: She’s good at finding holes.

LAURA: I am really good at finding holes.

LIAM: She talks about them a lot.

LAURA: Yeah. 20.

MATT: Glancing up at it, the pillar itself comes
down in a square-shape, and the very base of it

has a slight curvature or dome to it, but it is
solid. You don’t see any seams in it, you don’t

see any marking. It is just a solid pillar. It’s
about ten feet wide or so.

LIAM: Has ten minutes gone by yet?

MATT: At this point, yeah, as they began to look
around. You said you’re searching for anything

else in the chamber.

MARISHA: That looks like it would fit in the rod.

MATT: Make an investigation check.

MARISHA: Okay.

MATT: As you begin to slowly make your way around
the room, looking for any markings.

ASHLEY: I feel like that goes in the hole.

LAURA: But the hole is–

SAM: This wide.

LAURA: Yeah, the hole is–

MATT: The hole is like a half-inch wide.

MARISHA: Okay. 16.

MATT: You spend a little while looking for any
signs of grooves or where anything’s hidden. The

chamber is solid, and there is nothing in the room
that looks like it would– there’s nothing to grab

on to. There are no other objects in here. It’s
fairly empty, aside from this dome, that octagonal

shape, and this small engraving on the ground, and
that pillar at the top.

TRAVIS: Caleb, do you have anything to draw these
symbols?

SAM: Wait, Jester draws great. Jester can draw.

TRAVIS: Oh, yeah! Jester, please, both of you,
yeah. Just to get a rendition of the ceiling in

relation to the ground.

LAURA: I open up my sketchbook and I start drawing
the symbols. Here, look, I made this beautiful picture.

MARISHA: You work so fast.

LAURA: Well, I’m really talented.

TALIESIN: You don’t have a heal cantrip, do you?

LAURA: Cantrip? No.

ASHLEY: I have some potions.

LIAM: Did Detect Magic reveal what was glowing in
here before?

MATT: No, this chamber is far further below. It’s
40 feet below where you guys initially came

through, so whatever you sensed earlier would have
been near where you entered.

LIAM: Oh, it was just the glow stick.

MATT: It was probably the glow stick, yeah.

TRAVIS: I think maybe we need to see where those
stairs go up.

MARISHA: The stairs are back through the hall and
up, right? They’re not in these chambers? It’s one

big chamber?

MATT: Nope. One big chamber with no other exit
beyond the hallway you entered from.

MARISHA: All right, I’ll jog up the stairs.

TRAVIS: Wait. You’re going to wait until she
disarms the–

SAM: This is my chance for redemption.

MARISHA: Oh, sorry.

SAM: Let me break the traps first.

MARISHA: Get it, girl.

TRAVIS, MARISHA, and ASHLEY: (singing) Get it
girl, get it, get it girl.

MARISHA: (singing) To the front, to the side, to
the back. Disarm that trap.

SAM: Can I have a handful of ball bearings?

TALIESIN: I hand Nott a handful of ball bearings.

SAM: Thank you. I’ll start working on it. I’m
going to disarm trap three.

MATT: Go for it.

SAM: 19, plus stuff.

MATT: Oh, yeah. The next trap you come up to, you
leap up onto the side, using your fingers to dig

into some of the holes there, and jam about three
ball bearings into the one hole that you see is

the one where the bolt is actually embedded
within, and as soon as you step back down, you

hear this grinding noise, and the trap is pretty
shattered from the inside.

SAM: Okay, I’m going to go to trap one. Ooh, not
as good. Six plus six, right? 12?

MATT: 12. The middle one is still broken. There’s
only three platforms you’ve seen that actually

lead to this trap. You’ve broken two of them. The
third and final one, you go to attempt to put the

ball bearing in there.

SAM: Oh boy.

MATT: However, it does shoot forth, through your
thumb. That’s going to be a 21 to hit.

SAM: Oh, yeah, that hits.

MATT: You take eight points of piercing damage.

TRAVIS: Redemption is fucking painful.

MATT: Actually, it goes through your thumb and
into your hand and into your wrist, and so you’re

bolted through there and it’s sticking out right
there, and you’re like (shocked sounds). The shock

hits you– you don’t feel the pain yet, you’re
looking at it jutting through your hand.

SAM: (heavy breathing)

TALIESIN: We can fix that.

SAM: While it’s reloading, I’m going to jam some
ball bearings in with my other hand and try to

break it.

MATT: Okay, go for it. Roll one more time.

SAM: Nine.

TALIESIN: Is that including the bonus?

SAM: Yes.

TALIESIN: Wow.

MATT: You’re having a hard time breaking it. You
hear the clicking going and you’re putting the

ball bearings, and they keep slipping back out,
and you can’t find the right way to keep it in.

You have too much pain from your hand.

LIAM: She’s too drunk.

SAM: What else I got?

MATT: (ping) Another one fires out towards you.
That’s going to be a 13 to hit.

SAM: Misses.

MATT: So you duck out of the way. You attempt to
jam it back in.

SAM: (frustrated growl) I’m going to try one more
time. Natural 20!

(cheering)

MATT: Angrily, with your one good hand, you take a
handful of bearings and jam them inside, holding

your wrist there as you can feel the (impact)
inside, and then a spring breaks somewhere beneath

the stone. All three traps have been disabled.

LIAM: Sorry, 826.

SAM: (relieved panting) All clear!

TALIESIN: Oh, well done with– oh my god, your
hand!

SAM: It’s fine, it’s nothing. It’s fine, it’s just
a little blood.

TALIESIN: That’s– ugh.

LIAM: You want to deal with that right away.

SAM: (pained groaning)

MARISHA: Hey, can I keep that? I think I can throw
it later.

LIAM: Yeah, here you go.

MARISHA: Thank you. Thanks, Nott.

TALIESIN: Did you just pocket a thumb?

SAM: No, that’s the bolt.

MARISHA: Oh, sorry, here’s your thumb back. I just
want the bolt.

LIAM: Big Lebowski.

TRAVIS: You want a toe? I can get you a toe.

MATT: As you’re bleeding profusely from your
wounded hand, you guys head up the stairway?

MARISHA: Yeah, who’s going up?

LIAM: Well, here’s what I think: I can send these
little globules of light quite a ways, and I can

also send Frumpkin quite a ways, so why don’t we
let Frumpkin have a look and we just hang back?

TALIESIN: I think let’s all head up in that
direction, but put Frumpkin first. I think

Frumpkin ahead, but let’s–

TRAVIS: Ten feet ahead is fine.

MARISHA: I have a feeling there’s going to be a
lever-y or a move-y situation.

TALIESIN: We’re also going to have to keep
checking for traps and then we’ll send people down

when we need it.

MARISHA: Yeah, you might need opposable thumbs.

SAM: Hey! It’s too soon!

MARISHA: Sorry!

TRAVIS: Yeah, we start heading up with Frumpkin
ten feet in front.

LIAM: Let’s say 30 feet in front of the group with
one of my Dancing Lights about ten feet behind

her– him? Him.

MATT: Him. It’s your pet.

SAM: Wait, so who’s going up?

TRAVIS: Everybody.

SAM: But who’s going to be downstairs to–?

TALIESIN: Well, we’ve got to figure out what we–

LIAM: It’s all right. Jester drew it, I remember
it, we’re good.

MATT: Marching order heading upstairs?

MARISHA: I’ll take the front.

LIAM: I’ll take second position.

TALIESIN: I’ll take third.

ASHLEY: I’ll take back.

MATT: Yasha’s in the back with Frumpkin up ahead.
Perfect. As you guys progress, spiraling up the

staircase, you come by the glowing purple orb
that’s embedded in the wall, and you’re helping

Caleb come up the stairs, vision currently focused
through Frumpkin. Frumpkin heads above, curling

upward another 60 or so feet above where you
entered– so 100 feet above, spiraling, where this

base floor you had already inspected was.
Eventually, it emerges into a fairly wide

square-looking chamber.

LIAM: Looking for dangerous shit.

MATT: All right. Frumpkin emerges and looks
inside. It’s a Baroque-style grand chamber, with

intricate designs and a beautiful interior. The
floor itself is solid marble squares that are

off-color to each other and give almost a
checkered pattern to it. Against each wall, the

walls are carved to be beautifully intricate with
half-pillars carved out of them, and parts that

are inset with art pieces once were set, but are
gone. There are shelves in places in here, where

things of worth were once set but have already
been taken. The opposite side of the room, by the

way, has completely fallen in. This chamber should
be about 80 feet across, but it looks like

something has happened and caused it to collapse
inward, and the chamber is slightly tilted to one

side. There’s a slight tilt, a decline towards the
left-hand side of the chamber. There are two

load-bearing pillars that mark the center of the
chamber that lead up to the ceiling, and the

ceiling itself is about 30 feet up, similar height
to the previous chamber you were in. Make a

perception check for Frumpkin.

LIAM: For me through Frumpkin is terrible. Seven.

MATT: With the low light in the chamber, it’s hard
to make out any of specific details beyond that,

but this is what you can see. The collapsed
opposite side of the chamber that has fallen in,

and there is rubble and stone and earth that has
filled the opposite side of the chamber. There is

the nice marble floor and the designs and carvings
in the sides of it.

TRAVIS: Is there any sort of door at the top of
the stairs that leads into this chamber, or is it

just open?

MATT: It just opens up. The spiral staircase just
emerges into that chamber.

LIAM: Knowing distance, space, the direction of
north at all times, with Frumpkin in there, am I

able to tell how far back we are from this
chamber? We’re 20 feet back?

MATT: You guys are about 15, 20 feet behind
Frumpkin, yeah.

LIAM: Would you say that Detect Magic is still
cooking at this point? Are we still under the ten

minutes from when I cast in the other room?

MATT: You’re getting close to the tip of it– to
the end of it.

LIAM: Am I sensing anything?

LAURA: (snickers)

ASHLEY: Just the tip of it.

LIAM: Find one thing you’re good at in life and do
it for the rest of your life.

(laughter)

LAURA: I’m sorry.

MATT: So what are you doing?

LIAM: I’m going to scooch– well, no, I’m with
Beau, so I’m asking if I sense anything of arcane nature.

MATT: Nothing in the vicinity of the spiral
staircase, no.

LIAM: A retroactive question– no, never mind.

MATT: Okay.

SAM: I’m going to pop a healing potion.

LAURA: Oh, I can help you. You want me to heal
you?

SAM: I mean, I don’t want to impose, but I’m
bleeding profusely.

LAURA: I’m going to cast Cure Wounds.

MATT: Level one?

LAURA: Yes.

ASHLEY: She cast it on me, too?

LAURA: I did it on you, too. So that’s seven
points of healing for you.

ASHLEY: Tight.

MATT: Seven points for Nott? Okay, cool.

LAURA: Does that help?

SAM: It helps.

TALIESIN: Still 11 down.

MATT: Are you guys staying in the staircase or are
you emerging into the chamber?

TRAVIS: I’m walking in.

MATT: So you all begin to make your way inside
this chamber.

LIAM: Anything arcane before it dips out?

MATT: Nothing arcane in nature that catches your
attention immediately in a 30 foot distance. Are

you heading into the chamber?

LIAM: No. I’m behind Beau.

MATT: Okay. Behind Beau, at the entrance way, you
don’t feel any arcane presence. The rest of you

begin to push past, and make your way into the
chamber. And once again you see–

MARISHA: Any ghosty globbies?

LAURA: Yeah, I’ll looking for will-o’-wisps.

MATT: That’d be perception checks from both you
guys. With Yasha’s torch and the globes you have

there, you don’t have disadvantage.

LIAM: I’m dropping Frumpkin vision.

MARISHA: Natural 20.

LAURA: Yes! That’s real good.

MATT: Natural 20. You?

LAURA: Seven.

LIAM: You’re also good.

MATT: Okay, you notice a couple things.

MARISHA: Okay!

MATT: One, there is a relief in the center of the
chamber, right before the wall collapse covers the

floor built into the marble. It resembles two
faces and one body in the center. Like one torso

leads into two faces that look upward. Their eyes
are gone, there’s circular empty sockets where the

faces are and their emotionless expressions
looking upward. Very thinly carved into the ground.

MARISHA: On the ground?

MATT: Yeah. Looking from above you can see it, but
looking from the side it looks very strange

because it’s a very flat carving. You see that in
the center, ahead in the chamber.

MARISHA: Okay. Are they like profiles, or are they
front?

MATT: No, they’re looking straight up. There’s two
sockets to each, and they’re empty.

MARISHA: Looking up, deadless? Okay. Copy.

LAURA: Deadless?

MARISHA and TRAVIS: Lifeless

MATT: Yes. Deadless. Deadlifts, yes, they’re
looking up from the deadlifts, it’s–

MARISHA: Sorry. Absorbing a lot at once. Keep
going.

MATT: You do look to the right and left hand sides
of the chamber, you can see all the shelves and

inset areas where artwork would have been placed.
You do see two upside down acorn-style alcoves

that are mirroring each other on each side of the
chamber.

LAURA: Does that look like that shape?

MATT: From this distance, you can’t see. They’re
open. They’re maybe about a foot tall and empty in

the inside. With the light source you have at the
moment you can’t see anything inside of them.

Looking above you, you do see a set of chains that
are hanging from the ceiling that appear to be

affixed to some sort of red clay urn or vase that
is dangling above.

MARISHA: I relay all of that, of course.

MATT: Looking across the way in the rubble,
because you rolled a natural 20, you see a faint

glimmer of something metallic that catches the
light of the torch occasionally as Yasha moves

back and forth.

LIAM: You point that out as well?

MARISHA: I do.

LIAM: Off of her first comment I would send one of
the globules floating up to the ceiling to better

illuminate what she’s pointed out.

MATT: Okay. It looks to be some sort of vase or
urn that is dangling from chains about 30 feet up.

LAURA: How big?

MATT: It’s about that tall. The full container.
It’s like a reddish clay color to it. It looks

fairly well made, but nothing ornamental, per se.
It’s dangling from a chain on each side. The light

lifts around it to inspect and reveal its
coloration.

LIAM: Was that 30 feet above us? Is there any
space between the ceiling and the container?

MATT: About a foot, foot and a half. There’s not
much distance. It’s affixed to the ceiling right there.

MARISHA: And we can see it– sorry.

LIAM: No, you’re good.

MARISHA: We can see a closer of the dome with the
symbols on them?

MATT: There’s no dome in here.

MARISHA: Oh, we’re not there yet. Sorry. We’re
just up the spiral staircase.

MATT: You’re starting to enter the chamber, and
there is no ceiling shapes or anything that

resemble the previous chamber you were in. It
comes to a– there is a slight curve to where the–

MARISHA: I’m assuming it’s through the collapsed
tunnel. Right. Okay. Got it.

LIAM: Something metallic in the rubble. Vase
above.

MATT: Correct, and the two alcoves in the sides,
the two pillars that are load bearing in the

center of the chamber.

LAURA: Do you want me to throw something up at the
vase and try to knock it over?

TRAVIS: No. Let’s see what’s on the other side of
the room first.

LIAM: Just to clarify your description. The
container is being held from above?

MATT: Correct. It is dangling from the ceiling.

LIAM: Chains coming down? Or no, two chains from
the ceiling.

MATT: Just two chains from the ceiling that are
holding it in place.

MARISHA: That feels like that might be a trap.

SAM: Yes.

TRAVIS: Cool. I start walking towards the other
side of the room.

MATT: Okay. Fjord, you walk through, the relief on
the ground ahead of you. And there is that weird

source of metallic reflection that Beau had
seen from across the way.

LIAM: I’m going to scoot up behind Fjord and see
if I can detect any arcane anything before the

spell sniffs out.

MATT: Okay. In the final throes of the spell, the
source of that metallic shine does give a faint,

arcane, magical aura before the spell fades.

LIAM: What kind was it?

MATT: For that one? It would be abjuration.

LIAM: Yeah.

SAM: I’m going to scoot around the side and see if
I can peek into those holes. Those reliefs in the walls.

MATT: The alcoves?

SAM: Alcoves.

MATT: Okay. You head over to the side alcove. Make
an investigation check.

SAM: 16.

MATT: 16. You glance up inside, it’s about three
and a half feet off the ground, and you have to

climb and scurry up with your small goblin body.
Looking inside, there is another clay urn of the

same red color, that’s set about a foot and a half
inside.

LAURA: I’m going to get down on the ground.

SAM: I will inform the others.

TALIESIN: I’m going to go check out the other
alcove.

MATT: The other alcove also contains a similar
clay–

TALIESIN: Three red urns?

LIAM: I catch Fjord by the arm. Be careful.
Whatever is under there is something of

protection. Something to keep us out, or to
protect something.

TRAVIS: The little metallic glimmer that we saw.
Can we see?

MATT: As you approach, you can see, buried in some
of the rubble, a long brass or bronze rod of some

kind. You only see about a foot of it sticking out
from under the rubble.

LAURA: Ayyyy. There’s a rod.

TRAVIS: About a half inch in diameter, would you
call it?

MATT: You get a little closer and look down at it.
It looks like it would be about a half inch in

diameter, yeah.

ASHLEY: What was underneath the urn in the
ceiling? On the ground?

MATT: On the ground? There’s nothing directly
below it.

LAURA: Where are the faces on the ground?

MATT: You walk up to the faces?

LAURA: Yeah.

MATT: You go over and sit over it, and you can see
a well carved, robed figure. Male on one side and

female on the other, but the same features. Like
two sides of the same coin. Similar hairstyle. No

coloration to it, but a white marble relief on the
ground. The torsos merge and extend on the two

sides, and they both sort of look up with the
emotionless face. And where the eyes are they are

vacant, circular holes about that big.

MARISHA: Ooh. All of them?

MATT: As you get closer and look, where the holes
are vacant, its only about maybe a quarter inch deep.

LAURA: Whoa!

MATT: So they don’t go fully below, they’re like a
quarter of an inch deep.

LAURA: Should I stick something in these eyes?

SAM: Maybe.

ASHLEY: Is there any way to see what is in the
urns? Like just have a peeksies.

MATT: You come towards the urn. You have to pull
it out slightly to look into it because the

interior is too hard to see from this point.

SAM: I’m going to get my crossbow ready to fire.

MATT: Okay.

ASHLEY: Can I just, with my sword, just a little.

MATT: Sure. You take your sword and wedge it out.
It shifts forward a little bit and you look

inside. It looks like there is ash in the urn.
It’s only about halfway full. Make a perception check.

ASHLEY: Uh-oh. Seven.

MATT: All you see is ash inside the urn.

ASHLEY: I think it’s trash.

TRAVIS: These are trash urns?

ASHLEY: Yeah.

SAM: Why would they put trash urns in these
weird–

ASHLEY: It’s garbage.

TRAVIS: Can I try and move some of the rubble off
of the bronze rod?

MATT: Sure, start shifting some of the rock. Make
a strength check. This would be athletics to do

this. Athletics, sorry.

TRAVIS: Okay. I think that’s a 15.

MATT: Okay. You start shifting and pull the rocks
off. The rod begins to coil. You start moving it

and you pull and manage to pull it free from the
stone. Some of the rocks falling down and

stumbling to the side. You pull out a four and a
half foot long rod that is straight towards the

bottom for about a foot and then is in a tight
coil to the very top where there is a small

metallic knob at the very top. You pull it forth
and it vibrates a little from the impact of

pulling it out from under the stone, and then it
comes to still in your hand.

TRAVIS: Does it wobble?

MATT: A little bit, very faintly.

TRAVIS: Does it make any noise?

MATT: No.

TRAVIS: If I swing it harder, does it?

LAURA: Don’t break it.

MATT: You start swinging it. It makes a (air
whipping) sound as you swing it around.

LIAM: I think I would have noticed that the circus
bouncer looking in the urn did not get blown up,

but also looked a little puzzled. So I’m going to
go over and take a look at the same thing.

TALIESIN: I’m going to take a look at the other
one.

MATT: Okay. As you go to look in the other urn,
you glance over at the urn that Yasha was turned

away from, and you see this glowing fire emerge
from the urn in her direction. Just this small,

glowing orb begin to shift out of the urn right
towards her back.

SAM: Am I ready to fire?

MATT: You are. You get to make an attack.

TALIESIN: I’m going to start with one of my
blades.

MATT: Go for it.

SAM: Okay. I’m going to shoot a crossbow bolt at
that fire.

MATT: Go for it.

SAM: Natural 20.

MATT: Oh shit. And that is a 19 against you Yasha.

ASHLEY: Okay. Wait. Yeah, okay.

MATT: Okay, do your damage.

SAM: Okay. Is this sneak attack or no? I don’t
even know what this creature is.

LIAM: Yasha is right next to it.

ASHLEY: Do I get a saving throw?

MATT: No saving throw, but you do take 13 points
of lightning damage.

ASHLEY: I’m going to die.

SAM: I deal 16 points of damage.

LAURA: Wait, do you double it because it’s a
critical?

TALIESIN: Yeah.

SAM: I don’t know.

LIAM: The dice are doubled. Not your modifiers,
but the dice.

SAM: Wow. Okay. That’s 28 points of damage.

ASHLEY: That’s better.

MATT: 28 points of damage. All right.

SAM: All the dice are doubled?

LIAM: Yeah.

SAM: Good god.

MATT: So you actually take no damage, because he
was holding his reaction and as soon as it

emerges, he fires. You watch as the orb
dissipates. The faint, little motes of energy

shift and vanish on the outside of the urn.

TALIESIN: I’m looking at the other urn. Is
anything happening?

MATT: You watch as another one begins to slowly
emerge and another begins to emerge from the

ceiling. I need you all roll initiative.

MARISHA: Here we go.

SAM: (shouting) No time to thank me.

ASHLEY: Thank you.

SAM: (shouting) No! No time!

TALIESIN: Oh my god, really?

ASHLEY: Oh my god.

LIAM: I got another one for 826LA.

TALIESIN: I rolled the same initiative.
This is the worst initiative ever.

MATT: You got Yasha off to this side, going this
way. Nott, you’re not too far from there. Molly,

you were off to the opposite side to look to the
other edge. Caleb, where were you?

LIAM: I was where Yasha was. I went over to look
at her urn.

MATT: That’s right. So you were over by Yasha.
Fjord, you were over by where you found the

object. Frumpkin was– ?

LIAM: Frumpkin would have been just 15 feet into
the chamber.

MATT: Okay. And then Beau and Jester, where are
you placed?

MARISHA: I would be probably be in between Fjord
and Caleb.

LAURA: I was wherever those bodies where, because
I was kneeling down and looking at them.

MATT: Right. So that would be this relief right
here, by Fjord’s. All righty. And you watch as

Molly– actually Molly was making his way over
there as this happened. And that one emerged.

LAURA: It look like lightning corn on the cob.

MATT: Another one shifts out of the urn that you
just had one emerge from.

SAM: It’s my own urn.

MATT: That Nott has destroyed. It dissipated, then
the small motes (fwoosh) back into the urn.

LAURA: Oh no! It’s like never ending.

ASHLEY: Now that I know it’s there.

LAURA: It’s not a surprise, at least.

ASHLEY: Not a surprise.

MATT: So, going for initiative here folks. 25 to
20?

MARISHA: 22.

SAM: 22.

MATT: Oh wow, all right. So we have Nott and Beau.
All right, 20 to fifteen?

TRAVIS: 17.

MATT: 17. We got Fjord. All righty. 15 to ten?

LAURA: 12.

ASHLEY: 10.

MATT: Jester and Yasha. All righty. Ten to five?

TALIESIN: Seven.

LIAM: Rolled one, which makes me a two.

MATT: Oh, Caleb.

LIAM: I love it.

MATT: All right, the will-o’-wisps rolled a 26 for
initiative.

LAURA: These are the will-o’-wisps?

ASHLEY: This is where we walked in from?

MATT: Yes. That is the entrance where you walked
in from.

MARISHA: Little shits.

MATT: So for their turn they vanish temporarily.

MARISHA: They what?

LIAM: They vanish. They’re gone. They’re fucking
ghosts.

TALIESIN: I’m trapped in that– well, never mind.
Damn it.

LAURA: Aren’t will-o’-wisps like kids? Aren’t they
the spirits of children?

MARISHA: Is that true?

SAM: Is that true? Oh god, that is awful.

LAURA: That’s what I learned in Quest for Glory:
Shadows of Darkness.

MATT: You would know this, but it’s different from
story to story. It’s not necessarily the case

here. So the three will-o’-wisps come back into
visual range, and one’s going to be attacking

Molly, one against Nott, and one against Beau.

MARISHA: Copy.

MATT: The one against Beau is going to be– that’s
a nine.

MARISHA: Nein. Miss.

MATT: That’s a miss on you. It goes wide. There’s
going to be one attacking you, Molly. That is

going to be an 18 to hit.

TALIESIN: Oh, that hits.

MATT: That is eight points of lightning damage
against you. Against you, Nott– that is a 22 to

hit. You take 12 points of lightning damage. As
these will-o’-wisps reach out and strike you,

there’s a burst of energy as electricity,
strangely, like undead, life-sucking energy,

electricity begins to shoot through your body. You
feel your muscles tense, your teeth and your jaw

clench. And you break away and regain composure
for a moment, but they seriously hurt you with a

brief gliding by your essence. For the rest of
their movement, this one is going to shift around

this way. This one is going to go ahead and shift
this way. This one is going to go ahead and move

right there, to melee move Fjord. All right, first
up we have Nott and Beau.

MARISHA: Okay. You want to go first, girl?

SAM: Sure! I will shoot towards (cocking sound).
Is the one near Molly engaged with Molly?

MATT: It is, yes.

SAM: Okay. I will shoot at the one next to Molly.
Not good, 12.

MATT: 12? Does not hit, unfortunately. You fire
towards and it (swooshing sound) just dodges out

of the way, completely avoids the bolt, as it
ricochets off the stonework in the distance.

SAM: (cocking sound) Fire again, bonus action! Not
much better. 15.

MATT: 15. It manages to arc out of the way of the
other one. Both bolts go wide from where its

position is, striking the stone. No effect.

LAURA: 15 didn’t hit them.

MARISHA: 15 didn’t? Did you try to shoot it?

SAM: Twice.

MATT: Nott, are you going to move or stay there
for your turn?

SAM: No, I’m engaged, right?

MATT: Yes.

SAM: I’m going to say, (shouting) Help me!
I’m going to die, I’m going to die!

MATT: Beau, while this is happening, what are you
doing?

MARISHA: Okay, seeing Nott have a hard time, I’m
going to pull out that holy water and I’m going

to, like a confetti popper, I want to, right over
its face, just break it.

MATT: The one right in front of you?

MARISHA: Yeah!

MATT: All righty, go ahead and roll an attack with
that.

MARISHA: Just straight attack?

MATT: It should be with your dexterity.

MARISHA: With my dex, to throw it even though I’m
not throwing it?

SAM: What are you throwing?

MARISHA: I’m not throwing–the holy water. I’m
trying to break it with my hand and palm in its face.

MATT: You’re not proficient with it, but it’s
still your dex to hit with it.

MARISHA: 12.

MATT: A 12? Okay, that– pulling out a book here,
thank you for your patience, (singing) holy water.

MARISHA: Is it a dex saving throw?

MATT: That’s a ranged attack against the target
creature. Yeah, no. You try to smash it, but it

ducks out of the way. Because you’re smashing it,
it doesn’t hit the ground and shatter, so you

still have it your hand. But you swing with it to
try to break it over this entity, and it dodges

out of the way. They are very quick.

MARISHA: Okay. Do I still get my bonus attack?

MATT: Because it was a ranged attack, sure. It’s
stretching it a little bit, but I will let it happen.

MARISHA: Natural 19. 25.

MATT: 25 does hit. Go ahead and roll damage.

MARISHA: Eight damage.

MATT: Eight points of damage for that one. Nice.

MARISHA: Do I punch a ghost?

MATT: You do hit it, but it doesn’t take as much
damage as you would expect. As you swing toward

it, it gives resistance to your fist, and numbs it
as you punch through it. It does react to the

impact, but it’s not quite as impactful as you
hoped a swing that strong should have been.

MARISHA: Okay.

LIAM: You punched cotton candy.

MATT: You did, kind of– stinging cotton candy.

MARISHA: A little cold.

MATT: Does that finish your turn?

MARISHA: Yep.

MATT: All righty. Finishing Beau and Nott’s go–
Fjord, you’re up.

TRAVIS: I got a question. You said ten minutes on
the boat as we were moving forward, ten minutes

for him to cast detect magic, and another ten
minutes for detect magic to run out, so it’s been

about a half an hour?

MATT: I’d say with searching around everything,
it’s been closer to 45 minutes.

TRAVIS: Okay, great. So my Armor of Agathys is
still up?

MATT: Your armor is still up.

TRAVIS: So can I bonus-action Hex the glob– the
wispy thing right next to me?

MATT: Sure. There we go.

TRAVIS: Nice.

MATT: You’ve hexed it.

TRAVIS: Great. Can I take swipe at it with
the Wastehunter Blade?

SAM: Wastehunter!

TRAVIS: Wastehunter. That is 15 to hit.

MATT: 15 to hit. You Hex it and as you swing your
blade, (swooshing sound) it shimmies out of the

way. Its light moves with sudden, rapid haste as
soon as you try to strike towards it and dodges

the blow entirely.

TRAVIS: Wow! Can I use all of my 30 foot walking
speed to run towards the door there where we came

out of.

MATT: All right. Ten, 15, 20, 25, 30. The one that
was near you is going to go ahead and make an

opportunity strike against you.

MARISHA: Does that mean I get to make an
opportunity strike against it?

MATT: It made an attack that doesn’t include you,
so yeah, technically.

SAM: Wow!

TRAVIS: That is the plan here.

MATT: All right, so that is an 18 to hit you.

TRAVIS: It hits.

MATT: All right.

TRAVIS: And it take ten points of cold damage.

MATT: And you take ten points of lightning
damage.

TRAVIS: Beautiful.

MARISHA: That’s okay, that’s okay.

MATT: Cold damage, all right. So it takes– the
cold does not seem to impact it as heavily as you

would assume. It does hurt it, but it seems to be
resistant from a lot of the forms of attacks that

you are throwing in its direction.

MARISHA: 21.

MATT: That hits. Roll damage.

MARISHA: Another eight points.

MATT: Another fist punch towards the will-o’-wisp
impacts, but doesn’t seem to strike as strong as

you hoped, but it’s still taking damage as it runs
past. It shocks out at Fjord as Fjord runs by.

Using your Sentinel feat to get your reaction hit
off.

TRAVIS: I’ve got that gold rod, by the way. I’m
getting the fuck out of here.

MARISHA: Yeah, go.

MATT: That ends Fjord’s turn. Jester, you’re up.

LAURA: Okay. As a bonus action, I’m going to cast
Sanctuary on Nott.

SAM: Oh, I feel so safe.

MATT: That’s concentration or not?

LAURA: It doesn’t say concentration.

MATT: Okay, I’ll pull it up.

LAURA: It doesn’t have that on the–

MATT: Sanctuary is not concentration.

LAURA: They have to make a wisdom save if they
attack her. Then as an action, I’m going to use my

cantrip of Sacred Flame.

MATT: Against which one?

LAURA: The one next to Molly.

MATT: Next to Molly. That’s a wisdom save?

LAURA: No, it’s a dex save.

MATT: That is a 23.

LAURA: It definitely saves.

MATT: It ducks out of the way before the Sacred
Flame bursts into the air, hitting nothing. You

get the sense through all these attacks that these
things are very quick. That end your turn, Jester?

That brings us to Yasha.

SAM: Come on, Yasha! Hurt them with your
strength!

ASHLEY: I’m going to get a little closer to the
one that’s near Nott.

MATT: With your greatsword–

ASHLEY: Pulled out, so I would like to rage. You
can use reckless while you’re raging?

MATT: Reckless attacks? Yeah.

TRAVIS: Which means you roll with advantage, but
they get advantage on you.

ASHLEY: Okay, that’s fine.

LIAM: (singing) Fuck you, I won’t do what you tell
me!

ASHLEY: I want to get this all figured out so we
won’t always have question time. Can I also use

Divine Fury?

MATT: Divine Fury? Yeah, that’s part of your
thing, so all that happens at the same time. Your

first attack every round.

ASHLEY: So I roll twice?

MATT: You roll twice, take the higher of the two.

TALIESIN: Wow!

LIAM: Go for that natural 20!

ASHLEY: 25?

MATT: 25 definitely hits. You do the damage from
your sword.

ASHLEY: Ah! What do I–

MATT: The greatsword is 2d6 plus your strength
modifier, which is three? Plus your rage modifier,

which is two? That’s plus five to whatever you
roll, plus your Divine Fury damage.

LIAM: Fucking muscle wizards.

ASHLEY: Plus what? Say again?

MATT: Whatever you roll, plus five. Ten, plus your
Divine Fury.

ASHLEY: Which is another d6, plus half–

SAM: Just pull out another d6.

ASHLEY: I don’t want to. (counting) 18.

MATT: Well, how much radiant damage is that?

TRAVIS: Plus half your barbarian level?

LAURA: She rolled six.

ASHLEY: The damage that I chose was necrotic. Six
plus half my barbarian level, which would be two,

so 18 damage.

MATT: You rush forward, rage, giant swing down
with your blade. You watch this burst of dark

necrotic energy come crackling out of the blow. It
hits, and you watch as it flickers for a second,

and pulls itself back together. It’s wounded, but
it seems to be shrugging off some of the impact

barely. You want to stay where you are?

ASHLEY: Bonus attack? Not bonus, but do I have a
bonus? Can I do Healing Hands on Nott?

MATT: You bonus raged, unfortunately.

ASHLEY: Oh, that’s your bonus. Copy that. Got it.

MATT: That’s your turn, Yasha?

ASHLEY: Yep, that’s my turn. Wait– yes, I’m going
to stay there.

TALIESIN: I know what these things are.

MATT: Yes.

TALIESIN: Do I understand what’s happening, with
why they’re going back to the pots, to whatever’s

in the pots?

MATT: You’re not entirely certain, but you do
notice, glancing about, that they seem to be

emerging from them.

TALIESIN: I’m actively tracking these at this
point, I would imagine, so I can’t be surprised anymore.

MATT: Right.

TALIESIN: All right. Can I scoot around the– I
assume the clay pot is on the other side of that

will-o’-wisp right now?

MATT: It is.

TALIESIN: I’m going to scoot around to that side.

MATT: Okay.

TALIESIN: I’m going to take my first shot at the
will-o’-wisp as I’m dancing around it.

MATT: All righty. You swing wide with your first.

TALIESIN: Yeah, let’s see if this hits. 17?

MATT: 17 does not hit.

TALIESIN: My god, really?!

MATT: You swing your blade and it ducks out of the
way. These are quick little fuckers!

TALIESIN: I’m going to take my bonus action, and
I’m going to break the pot.

MATT: Okay. Swing.

SAM: Taliesin hates pot!

TALIESIN: Yes, I do. 11 points.

MATT: 11 is enough. It’s a stationary object. So
roll damage on it.

TALIESIN: All right, that’s eight points of
damage.

MATT: Eight points of damage. You bring the blade
in and strike into the alcove, and as you yank it

out with the blade, you cut it halfway through the
air. The actual urn bisects, sending ash clouding

into the air around you, and you watch as the
will-o’-wisp (pfft).

SAM: Oh! Why don’t we do that with all of them?

MARISHA: Nice! That’s what we do!

TRAVIS: Nice, dude, nice.

MATT: The urn clatters to the ground. The top of
it breaks, the second half hits with a heavy thud

sound that’s different from the sound of the clay
that shatters on the ground. That finishes your turn?

TALIESIN: Other than that I’m going to take a look
at it down below, to see if there’s anything in

there that’s weird.

MATT: I’ll say you have to wait until next round. You
reach around and finish that whirling dervish action.

LAURA: I should have thrown something at the
vase!

SAM: Yeah!

MATT: Caleb, you’re up.

LIAM: Caleb does what that bearded dude in the GIF
does, going– seeing that happen, and I cast

Scorching Ray myself, and I will send one ball of
fire at the next pot.

MATT: All righty.

TALIESIN: The one on the roof?

LIAM: No, the other one besides that.

MATT: The one in this alcove there that’s right
across the way?

LIAM: Yeah. That is– oh, jeez. Everything changed
for me. So that is perception plus– not

perception. Intelligence modifier, which is five
plus seven. So that is an 18 to hit.

MATT: 18 hits, yeah. Roll damage on that one.

LIAM: Okay, that’s 2d6 for a damage of seven.

MATT: Seven. That urn explodes on the inside of
the alcove as the streaking, hot Scorching Ray

slams into the clay, causing the top half of it to
detonate. The bottom half of the clay cracks, and

the bottom still remains in place, the ash
clouding out of it. The one–

LIAM: So that did not get destroyed, then, it got
damaged?

MATT: This will-o’-wisp flickers out. It had been
heavily damaged already, and that amount of

scattering of the ash caused it to flicker and
disintegrate. The bottom of the urn is still

holding itself in place, the top half scattered
and broken.

LIAM: That was just one, so I continue to wrap my
hand around, and a second one shoots out at the

one in the ceiling. That is a natural 18.

MATT: That hits. Roll damage on that one.

LIAM: Yeah. That is an eight.

MATT: Eight? It shatters and breaks. The ash comes
clouding down like the slight drizzle of soft dust

and ash. This will-o’-wisp vanishes into the
space.

TRAVIS: Ugh, it’s in my eyebrows!

LIAM: The other one shoots up in the air and lands
two feet behind me, just goes (explosion).

SAM: Whoa, so cool!

MATT: As you’re three-point landing there,
Caleb–

LIAM: No, I’m standing!

MATT: Standing, but hurling a– (laughter) As you
stand there, the explosion behind from the

Scorching Ray, as the bottom half of the urn from
the ceiling– (tinging, rolling)

LIAM: Oh shit, that’s hot!

SAM: That was amazing!

TALIESIN: I’m going to pick up the bottom half of
that, and I’m going to examine, immediately, what

I’ve got.

MATT: All right. And we’ll come back to that after
our break because it’s just after nine o'clock. So

we’ll take a quick break here and be back here in
just a moment, guys. Hold tight. In the meantime,

we do have another Wyrmwood giveaway. We have a
black poisonwood Hero Vault that we’re giving out

this time. Nice dark wood one. You can keep your
minis, you can keep your dice, you can keep all

sorts of things inside the small space here. If
all of you want to come over into Twitch chat to

enter this, you can only enter the word once. More
than once and you will be disqualified. Once

again, this is only for US residents and Canadian
residents, outside of Quebec. The code word for

tonight is “river.” So come on over, enter that
into the chat, and we’ll come back with a winner

at the break! We’ll see you guys in a minute.

[break]

MATT: Hello, and welcome back everybody! Glad we
can join… us. Before we get back into the story,

we have a winner. The winner for tonight’s
giveaway is TheMostJost!

TRAVIS: TheMostJost!

MATT: You are the most jostiest Jost, and as such,
being the most jostest, TheMostJost, you win.

Congratulations, we’re going to get that black
poisonwood Hero’s Vault to you, so congrats.

The brief burst of adrenaline has begun to fade from
your bodies, your muscles tense, slowly beginning

to relax. The urn shattered, the chamber now still
and quiet. No seeming flickering flame of undead

energy or source in the vicinity. What do you want
to do?

LAURA: Those guys were so stupid. They could have
broken the vases. How dumb are they?

MARISHA: I know. I don’t feel so bad for making
fun of them now. I feel like maybe we were hard on

them, but now I don’t think we were.

TRAVIS: No, I don’t think so either. They’re
fucking ceramic pottery pieces.

SAM: I’m desperately injured.

LAURA: You want me to try to heal you?

SAM: No. Again, I don’t want to impose.

LAURA: I’ll try to heal you.

SAM: If you’re offering, I’ll take it, but I am
definitely bleeding from my eyes.

LAURA: I’m going to cast, at a 2nd-level, Cure
Wounds, because Nott seems like she’s dying.

LIAM: Don’t strain a hammy.

LAURA: Goddamn it! Really?

MATT: Is that a one?

LAURA: One and a two.

MATT and SAM: Aw.

LAURA: I could’ve cast it at 1st-level! Damn it!
You still only got fucking seven points of fucking healing!

SAM: I feel guilty for having needs!

TALIESIN: I was going to say, Yasha, maybe?

SAM: Oh wait, I could’ve just–
we could have rested and I could’ve used hit dice.

LAURA: Goddamn it!

TRAVIS: We should rest right now.

ASHLEY: Can I dig through one of the ashes? The
urn?

LAURA: I just wasted one of my 2nd-levels y'all!

MARISHA: Okay, we can keep going.

TRAVIS: We’re still resting.

ASHLEY: Still garbage?

MATT: You and Molly are doing this, if I recall,
before we entered the break. The base of each urn,

the lower half of it, is actually a metal-lined
bottom. Looking on the inside, as you scoop out

the ash, (blowing) get it to empty the space, you
can see, very faintly on the inside of the metal,

very faint carvings matching the symbols you have
seen in the previous room.

SAM: Oh, shit!

LAURA: Which room? Let’s take the piece of metal
down! Wait, does each of the urns have a different one?

MATT: Each of the urns has all eight symbols in
it.

LAURA: Oh.

LIAM: At this point, we should be able to see the
things that the very perceptive people saw, which

was two faces, eyes with holes in them in the
middle–

MATT: Yes.

LIAM: In this room?

LAURA: Yeah.

LIAM: Should we do it in this room?

TRAVIS: Are the eye holes about the size of gold
coins?

MATT: Roughly.

TRAVIS: I’ll take two gold coins and put them in
both of the eyes on one of the faces.

MATT: On the faces? Okay. You take two gold coins
out, and you place them roughly, and they both fit

into the eyes of one face.

TRAVIS: I’ll do that to the other two eyes in the
other face.

MATT: Okay. As you place them, as soon as they
occur in there, the relief opens in half and you

fall. Make a dexterity saving throw.

ASHLEY: Whoopsies.

TRAVIS: Was not anticipating that.

MARISHA: For the boatman.

TRAVIS: He always gets his due.

LIAM: Mama, put the coins in my eyes because I
sure do not believe what I am seeing.

TRAVIS: That’s an eight.

MATT: That’s an eight!

SAM: As he falls, I throw a piece of feather and I
cast Feather Fall on him.

MARISHA: Holy shit, that’s awesome!

MATT: That’s a reaction. What’s the range on
that?

SAM: 60 feet.

MATT: Yeah, you’re fine. Fjord suddenly begins to
disappear, the floor going out underneath. This

looks of fear comes over his eyes as Nott barely
releases the spell in time, and Fjord goes from

plummeting to gently falling. You glide down, and
you look down below you into the darkness. You

descend ten, 15, 20–

MARISHA: Beau hollers out: Hey, I think you
figured out that puzzle!

TALIESIN: We should probably put a light in
there.

LIAM: Caleb doesn’t say anything or move at all,
but he’s thoroughly impressed with Nott, by the way.

TRAVIS: Yep. Me too.

MATT: About 30 feet down, you see something
rapidly coming up below you. Looks like a floor or

a surface, though it is somewhat amorphous and
jumbled that it looks hard to see any sort of

shape to it.

TRAVIS: Are things moving?

LIAM: I will send two of my globules down after
him.

MATT: Okay. With your low light vision, looking
down below, eventually your feet land. It’s soft

and crunchy as your feet land. You glance down and
the smell gets you immediately. It’s a heavy smell

of decay, of dust, and ash. You look down below
and your are sunken into a pile of long-rotting

clothing. Occasionally, your foot hits something
that cracks, and you can see some charred bones

that remain within.

LAURA: Charred?

MATT: Yes.

TALIESIN: This is how they clean the room.

LIAM: How far down is that? Does everybody see?

MATT: It’s about 30-35 feet down.

ASHLEY: I’m going to take a rope out of my bag and
wrap it around a pillar.

MATT: Okay. You take it and tie it off to the
side.

LAURA: Fjord, do you see anything cool down
there?

TRAVIS: Yeah. There’s a bunch of old clothes. It
smells awful down here.

LAURA: Does anybody have weapons or coins on
them?

TRAVIS: I haven’t really looked. I still got this
damn bronze rod with me, too, so I got to find my

way out of here.

LAURA: We’ll get you out. Just look for something
cool, though.

ASHLEY: Can I throw the torch down there?

MATT: Yeah. As you–

ASHLEY: Fjord.

MATT: You hear your name and you look up just as
the torch–

TRAVIS: Okay!

MATT: You reach up and try and grab it. Catch it,
(fumbling).

MARISHA: Let it fall!

TRAVIS: Falls in the clothes, I start burning
alive.

SAM: A rope?

LIAM: Yeah.

TALIESIN: We already have a rope down.

ASHLEY: I put a rope down.

TRAVIS: Can I look around, see if there are any
weapons or objects?

MATT: Make an investigation check.

LIAM: Caleb is travelling down the rope that Yasha
dropped.

TRAVIS: Oh. That’s great. Natural 19. That’s a
21.

MATT: 21?! You guys hear the sound of shifting and
clattering of material and bone-like objects

against each other and the stone side of the
chamber. You, Fjord, begin to pour through. You’re

tugging through the clothing that’s here has been
slowly rotting over time, the material coming

apart. As you pull it apart, you see the tunics
and the pantaloons, and all the different pieces

of clothing that are in here pull apart almost as
your fingers go into it. There’s no remaining

flesh. The decay smell is not fresh decay. It’s
old, stagnant, long past sealed decay. As you pull

through, you do find some pieces of silver and
gold jewelry. They’re tucked in pockets of some of

this clothing. You can see one skeletal wrist that
has this really nice-looking bracelet with a chain

that goes around the center finger but the bone is
snapped off, and the bone itself is still charred

black around most sides. Only a little bit of
grayish white peeks through in places as you rub

your finger over it. There are some pieces of
jewelry here that’s probably worth a little bit of

money. Because you rolled that high, you also pull
through, in one of the pockets, you can see a

small leather case about that wide, with the lid
that’s burnt. As you pull it, it tears off

entirely. Looking inside, there’s a very thin,
diamond shaped vial. You pull it out and shake it.

It has a stopper on it that looks either a rubber
or a coated cork that is buttoned on one side that

is built into the actual crystal container’s cap.
You watch it, swish around, holding the torch up

to it, it has a brackish dark brown/black tint to
it like thick sludge pond water.

LIAM: I would’ve gotten down the rope at this
point, and seeing Fjord examine that, I cast

Detect Magic instantly.

MATT: Okay. It is definitely magical.

LIAM: Okay. What kind?

ASHLEY and LAURA: What kind?

LIAM: I’m allowed to know. It’s in the book.

LAURA: You can ask nicely.

MATT: I would say abjuration.

LIAM: What’s in the fucking potion, Matt?

MATT: You have to identify it to find out.

TRAVIS: Okay. I’ll take some of the nice jewelry
and stuff like that and the little vial. Are there

any other doors or entrances or shoots?

MATT: No. It ends here. There is a pit and you
finally reached the bottom after pulling through.

You’ve probably gone through about 40 or so
equivalent outfits.

LIAM: Does Detect Magic uncover anything else
besides what he’s already looking through?

MATT: No. Just the vial that he discovered.

LAURA: Everybody else was resting up top while–

TALIESIN: Oh yeah, short rest.

MAISHA: Ooh, can we do that?

MATT: If you guys want to take a short rest, about
an hour or so to take a moment and take a

breather. Use your hit dice.

LIAM: Oh, an hour.

LAURA: It’s okay because I don’t get my spells
back with rests, so that’s really good that I used

it and everything.

SAM: I appreciate it.

LIAM: Fjord, hold that up for me so I can tell you
what it is. I will spend the next 10 minutes, with

Fjord sitting in front of me and me looking at it
and doing the ritual.

MATT: Well, you guys haven’t taken a short rest
yet. They’re taking a short rest. You can go

upstairs if you want to.

LIAM: You want to rest first or do you want me to
tell you what it is now?

TRAVIS: You can tell me what it is now.

LIAM: Okay, so 10 minutes that takes. Identify.

MATT: All right, that is a potion of necrotic
resistance.

LIAM: Well, I don’t have it. You have it.

TRAVIS: “When you drink this potion, you gain
resistance to necrotic damage for one hour.” Nice.

Cool.

MARISHA: Whenever we get done with the short rest,
can Beau start peeking through and digging away at

the collapsed entrance into that tunnel?

MATT: Okay. Make an athletics check.

SAM: I sewed my thumb back on.

MATT: Okay. Ten minutes pass. You guys climb back
up out of the pit?

TRAVIS: Yeah.

MATT: Okay. You guys head up and join. The rest of
them are going to be resting for the next 45 or so

minutes. You can join them if you want them to
wait for you as well.

TRAVIS: I’d like to, yeah.

MATT: Okay. You guys complete a short rest as
well. Go for it.

LIAM: Arcane recovery.

MATT: While you guys are finishing that up, Beau
is rummaging through the rubble.

MARISHA: It wasn’t good. Six. Slow going.

MATT: You spend about 30 minutes or so, and you
maybe get about two feet into the rubble, and

you’re not sure how far back it goes. A lot of the
stones now you’re getting to are now too big for

you to move.

MARISHA: Was there a little crawl space at the top
that we could crawl through?

MATT: No. The ceiling caved in on that side.

MARISHA: Well. It’s just me and I rolled shitty.

MATT: All right. You guys have all taken your time
to short rest–

SAM: We’ve also discovered that Ashley has more
dice than Laura, apparently.

ASHLEY: No, I don’t!

SAM: What is this? What is this gigantic box of
dice?

ASHLEY: Listen, she has a whole duffel bag.

SAM: Yeah, but she doesn’t use those. These are
all active for tonight!

ASHLEY: Listen! I like to have all my options.

MATT: Exactly.

LAURA: Yeah!

SAM: This is terrible.

ASHLEY: It’s not all my fault.

TALIESIN: I believe in you. This is fine.

ASHLEY: Thank you.

LAURA: She needs better organization.

ASHLEY: I need better organization.

LAURA: You got to divide them out.

TRAVIS: Shall we make our way back downstairs to
see what this rod does in the little hole?

SAM: I thought we were supposed to turn the
ceiling from up here, no?

TALIESIN: How big are the bevels, that have
the relief of the 12–?

MATT: They’re about that big in the bottom,
and about a heavy bowl size.

LAURA: I think the corkscrew’s going to stick in
the hole and move the whole room or something.

LIAM: Yeah, the eyes were for uncovering all that
death underneath our feet.

MARISHA: The ceiling is through here and it’s
blocked by a bunch of rubble. We can try and dig

through it if we think something should be up
there.

SAM: No, we should use the stairs.

MARISHA: All right.

MATT: So what are you guys doing?

TRAVIS: Yeah, we’re going to go back downstairs.

LAURA: We can try to move some of the rubble?

MARISHA: I’ve been, like small boulders. I’ve been
(struggling).

MATT: So you’re taking the rod, and you guys are
heading downstairs?

TALIESIN: And the bowls.

MATT: Using the bowls as well. Okay. You have the
three urn vases.

TALIESIN: Mm–hmm. Clean them off a bit.

LIAM: Fjord, you can, of course, stick that thing
in the hole in that bottom room if you want, but

if you like, my man Schmidt could do it, with
little risk to the rest of us. If you like.

TRAVIS: Oh, yeah. Give him a shot.

LIAM: We should all stand back. Better safe than
sorry.

LAURA: Do we know which way we’re turning
everything now?

TRAVIS, TALIESIN, and LIAM: Yeah.

LAURA: Oh, everybody knows it already.

SAM: I don’t know. It seems like they know, they
decided without us.

LAURA: But why did you decide the way that you’re
saying it?

LIAM: Well look here, now that we’re back peering
through the doorway at this. We have this star on

that corner, and if you would rotate– we don’t
know what we’re rotating is the thing.

TRAVIS: We’re hoping that we’ll get it to turn.

MARISHA: If the thing goes two clicks– correct,
it goes there.

LIAM: We’re saying that’s the idea because there’s
a diamond to a diamond, and a star to a star, and

a triangle of dots to that triangle.

LAURA: Yeah I like the way you guys think, that
sounds smart.

SAM: So smart.

LIAM: Well I bumped up to 20.

LAURA: So that’s evocation you guys, and
divination, and necromancy.

LIAM: Edubation. It’s critical.

MARISHA: So wait, divination, evocation,
necromancy.

SAM: That’s dead things, good things, and
in-between things?

MARISHA: And elemental things, right? Isn’t
evocation–

LIAM: Evocation is destruction.

MARISHA: Fire, lightning, elemental things.

MATT: You guys descend the staircase, find your
way to the base floor. You head to the hallway

where you had previously disabled the traps and
carefully step across each threshold without

issue, they still remain disabled.

SAM: I did that.

MATT: You make your way into the central octagonal
chamber. What would you like to do?

LIAM: I’m casting, in an instant, Unseen Servant.
Schmidt is here with us.

MATT: Schmidt appears, unseen.

LIAM: Fjord, hold out your magic whatsit there. I
command Fjord to give that to Schmidt, Schmidt

takes it.

TRAVIS: I refuse your command and I give it to
Schmidt willingly.

LIAM: The spell runs out–

(laughter)

LIAM: I ask Schmidt to insert the spirally staff
into the Laura Bailey hole in the center of the dais.

MATT: You watch as the rod gingerly drifts over to
the center place, slips in, locks into place.

MARISHA: Something bad might happen once we turn
this, so be on guard.

LIAM: It is true, that’s why we’re hanging back
behind the door. Do we think we should go

clockwise or counter-clockwise?

TRAVIS: Counter-clockwise.

LIAM: Schmidt, please revolve that staff
counter-clockwise please.

MATT: Nothing moves.

LIAM: Well, try it clockwise then, Schmidt.

MATT: Nothing moves.

LIAM: Well, that’s a lot of bollocks then.

LAURA: Maybe it’s got to be a real person. Maybe
you have to cast a spell that has to do with the

class of magic!

TALIESIN: I’ve got an idea. I’m going to start
rocking upstairs.

TRAVIS: Rocking upstairs?

TALIESIN: I’m walking upstairs.

MARISHA: I’m going to join Molly, I think someone
needs to be upstairs. You guys stay.

MATT: Molly, you have the bowls right?

TALIESIN: I have the bowls.

MATT: Beau and Molly head back up the stairs.

TALIESIN: I’m going to take a look at that
purple– is there only one of those little purple

glowing rocks that seems to be creating light?

MATT: As you look going through, you see there are
a few other stone cages that have been opened and

left empty. That is one that has not been
removed.

TALIESIN: I’m going to open it and I will– I’m
going to poke at it to see if it seems trapped or anything.

MATT: Okay, make an investigation check.

TALIESIN: All right.

16.

MATT: Does not appear to be trapped.

TALIESIN: I’m going to open it and grab the stone
out.

MATT: Make a strength check to try and wedge it
from the stone it’s attached to.

TALIESIN: That’s a six.

MATT: (grunting) It’s not budging. Your lithe
tiefling form is not quite sturdy enough to pull

it from the stone.

LIAM: Dance it out of there.

TALIESIN: Beau!

MARISHA: Yeah.

TALIESIN: Can you punch this?

MARISHA: I got you one better. I’ll shove in my
staff and push against the pillar and use it as

leverage, see if I can pry it open.

MATT: Okay. Yeah, I’ll give you that. Make a
dexterity check. Finding the proper point of

leverage to push on.

MARISHA: Ooh, natural 18. 22.

MATT: The metal actually unhinges and the stone
plummets out, you catch it.

MARISHA: You see this is like a simple– sorry,
it’s like a simple tool. Sorry, I drooled a little.

TALIESIN: Is that your new nickname?

MARISHA: What?

TALIESIN: Simple tool.

MARISHA: You know what? That’s fair, I’ll take
that. That was a good one.

TALIESIN: Well, you did do this. I won’t tell
anyone, come on.

MARISHA: It was a good jab.

TALIESIN: We walk back down with it. Beau
retrieved this, maybe? We’ve got a glowing rock.

I’m going to put it in the room, see if anything
happens.

MATT: No reaction.

TALIESIN: We’ve got these bowls, I’m going to put
the bowls, gingerly, I’m going to put one of the

bowls on one of the symbols to see what happens.

MATT: Okay, which symbol?

TALIESIN: Put it– middle of the star.

MATT: Okay. Place it in the middle of the star.
The metal bowl sits there, the fine engravings of

all the symbols on the inside of each bowl don’t
seem to react.

TALIESIN: I’m going to try and move the bowl to
match the engravings in the ceiling.

MATT: Okay, you have three bowls, and each bowl
contains all eight symbols in the inside, so it’s

hard to match them per se.

LAURA: Cast a spell on one of the bowls!

SAM: Why don’t we try a person to use the rod
first before we start wasting spells?

TRAVIS: Yeah okay, I’ll walk up and I’ll grab the
rod.

SAM: You’re weak, shouldn’t we use a strong
person?

MATT: The rod doesn’t shift.

TRAVIS: It doesn’t move.

MATT: You move it the other way and it comes out,
you have to put it back in and lock it into place,

but it doesn’t seem to shift or move.

TALIESIN: What’s the the top of the rod again? The
top of that little spiral.

MATT: It’s a small little metallic knob at the
end.

TALIESIN: I’m going to examine it, anything
interesting about it? Just a small metallic knob?

MATT: Best you can look at it, it doesn’t have any
markings on it or anything unique, it’s just a

solid round knob end.

TALIESIN: Like a lightning rod?

MATT: Something like that.

SAM: Yasha, you’re strong. Why don’t you go try
and twist the thing?

ASHLEY: All right, I’ll give it a try.

MATT: You spend a good two minutes shifting on the
rod the opposite direction where it locks. No movement.

TRAVIS: Do we think we need to cast unique spells
into those bowls for each of the three schools of

magic? Which is what Jester said.

MARISHA: We heard you.

LAURA: (angrily) No, it’s fine!

TRAVIS: I’m trying to figure out, how do you cast
necrotic damage on a bowl?

LAURA: I don’t know, I could Inflict Wounds on it
or something, or Toll the Dead on the bowl.

TRAVIS: You want to Inflict Wounds on one of
them?

LAURA: Well no, I’m going to use a cantrip because
it’s better. So I’m going to Toll the Dead on–

SAM: What is it? Evocation?

LAURA: Necrotic, divination, and evocation. So
I’ll try to Toll the Dead on one of the bowls, the

one that is sitting on the diamond.

MATT: You cast Toll the Dead. The dark arcane
energy from Toll the Dead begins to gather around

the hand of Jester, and as you release the spell
you watch this burst of necrotic energy siphon

back and immediately attach itself to the very top
of this metallic rod.

(cheering)

MATT: It’s absorbed and there’s a moment of pause
before you feel (banging sound).

TALIESIN: Let’s do the other two.

LAURA: Wait, is it turning?

MATT: You hear a shifting of stone– this faint
slithering sound begins to fill the chamber.

TRAVIS: Other two! Or maybe not.

MATT: The slithering stops. (booming) You watch as
your eyes catch something shift above you. That

large square pillar that was locked in the
ceiling, that dome underneath it opened up and a

strange, translucent, cube-like creature comes
descending from the center. I need you guys all to

roll initiative.

(yelling)

LIAM: Not a gelatinous cube!

TRAVIS: Did we pick the form of our killer?

LIAM: A gelatinous cube!

MARISHA: Wait, but you did necromantic, right?

LAURA: Yeah.

LIAM: Oh shit!

SAM: Wait, if we had picked a different magic
would a different monster–

TRAVIS: I think so.

MARISHA: Maybe it’s a trial, maybe we have to
fight all of them!

LIAM: We might need to do all three at the same
time?

MATT: (impact)

(screaming)

LIAM: Guys, fucking focus!

Focus!

MARISHA: I’m going to use my boots at this point.

LAURA: See, this is why I shouldn’t have used my
spell!

LIAM: No more dick jokes! Focus on the cube.

LAURA: That wasn’t a dick joke!

SAM: Everything’s a dick joke with you, Laura.

MATT: All right, guys. So let me pull out the
gelatinous cube stat block here.

LIAM: This is dangerous!

MATT: That is a super low initiative. That is a
zero initiative for the gelatinous cube. Four

minus four. Initiative, 25 to 20.

LAURA: 20.

LIAM: 21!

MATT: Nice! Caleb coming around, finally. Then
Jester. 20 to 15.

TALIESIN: Crickets.

MARISHA: 20 to 15?

MATT: Yes.

MARISHA: Negative, no.

MATT: 15 to ten?

MARISHA and ASHLEY: 12.

MARISHA: Sentinel bitches!

MATT: Beau and Yasha. Ten to five?

TRAVIS: Seven.

TALIESIN: Eight.

SAM: Seven.

LAURA: I don’t know, how do you fight a gelatinous
cube?

LIAM: You die.

ASHLEY: I don’t want to!

MARISHA: They suck you up.

LAURA: I know!

MARISHA: It’s bad.

LAURA: But I don’t know how to defeat them!

MARISHA: I don’t know!

MATT: As it slid into the ground, it completely
consumed the rod and immediately begins to move

its way forward ever so slowly in your direction
of the cluster group. That being the case, top of

the round we have Caleb, you’re first. By the way,
where do you want your kitty?

LIAM: Frumpkin, or–?

MATT: Frumpkin.

LIAM: Frumpkin can be, oh jeez, right behind me is
fine.

MATT: There you go. What are you doing?

LIAM: I’m going to use all my movement to move
back towards the doorway as best I can.

MATT: Over here?

LIAM: Ja. As I am doing so, I am pulling a small
clay cat paw out of my hand. I mutter a few arcane

words and I cast Maximilian’s Earthen Grasp. A wad
of soil forms out the ground and a cat’s paw rises

up and reaches out and swats at the gelatinous
cube.

MATT: All right, so it makes a strength saving
throw.

LIAM: Ja, that’s correct, against my DC of 15.

MATT: Natural one.

(cheering)

TRAVIS: Number five tonight?

MATT: Yep.

LIAM: On a failed save the target takes 2d6
bludgeoning damage, so that is a seven and it’s

restrained for the spell’s duration. So it attacks
at disadvantage and you attack at advantage.

TRAVIS: Great.

MARISHA: We attack at advantage? For how long?

LIAM: There is a giant, earthen cat’s claw holding
it on the corner.

TRAVIS: Zero speed, or slow speed?

SAM: It can be restrained, that thing?

LAURA: Can it? By magic, maybe.

MATT: Yeah, magic holds it in place.

TRAVIS: So it’s zero speed, it doesn’t go
anywhere?

LIAM: Restrained, it’s the restrained condition.

MATT: Correct, yep, for the spell’s duration.

LAURA: How long does the spell last?

MATT: One minute.

(cheering)

MARISHA: Is it concentration?

LIAM: Yes, it is.

MARISHA: Don’t break that concentration!

MATT: This giant cat paw has grasped around and is
holding the cube in place, its claws dug into it,

made of earth and dirt and stone.

LIAM: I have a question, is there any light in
here at all?

MATT: Aside from the torch that Yasha has, no.

LIAM: Okay so there’s dim light then, from the
torch.

MATT: There is, yeah.

LIAM: Because my globules are gone.

MATT: Yes, they are very gone. Well, the torch has
been your main light source since you–

LIAM: That’s correct, thank you. Okay. And then I
sit.

SAM: You’re going to sit on the floor?

LIAM: Yeah.

MATT: You want Frumpkin to move anywhere?

LIAM: Say again?

MATT: Frumpkin’s still back here.

LIAM: Frumpkin can do whatever. Frumpkin will run
towards Jester and get between– where’s Nott?

MATT: Nott is over there.

LIAM: Frumpkin will stand between Jester and the
cube.

MATT: All righty, that ends Caleb’s turn. Jester,
you’re up.

TRAVIS: Is this considered a monstrosity?

MATT: No, it is not. It is considered an ooze.

TRAVIS: An ooze?

MARISHA: Jell-o!

LAURA: I’m going to back up away from it.

ASHLEY: Kill the box, Jester.

LAURA: I’m going to use the Sacred Flame cantrip
because I figure it’s not very dextrous.

LIAM: Everybody has advantage on attack rolls.

MATT: That is going to be a three. What’s the
damage on that?

LAURA: It’s a 1d8 radiant damage.

MATT: Go for it.

LAURA: Six!

MATT: Six points of radiant damage. As this flame
bursts at the side of it, part of it jello-wiggles

for a second.

LAURA: Did it look like it did anything to it?

MATT: It looked like it hurt it maybe, but it just
looks like it’s a big gelatinous cube.

TALIESIN: The radiant didn’t seem to have an extra
effect then?

MATT: No, it did not.

TALIESIN and LAURA: Okay.

MATT: Does that finish your turn?

LAURA: Yes.

MATT: All right, end of Jester’s turn. Beau and
Yasha, you guys are up.

LIAM: Beauyasha. Do it up.

ASHLEY: Lady.

MARISHA: Do we just slap jello?

ASHLEY: I think.

MARISHA: I’m going to do a full-on–

LIAM: Jello shots!

MARISHA: Yeah, doing a full-on jello shot.

MATT: Moving into it to assault it? Go for it.

MARISHA: That’s good, that’s an 18! Plus six, so
24?

MATT: That definitely hits.

MARISHA: Seven plus four, 11.

MATT: 11 points of damage?

LIAM: You did it at advantage?

MARISHA: No.

LIAM: Go for the 20!

MARISHA: Okay, I’ll go for the 20, in case I roll
a natural 20. I did not roll a natural 20.

MATT: So 11 points of damage with your hit as you
slam it with the side of your staff. It shivers

and shakes at the impact and your staff slides
through and barely emerges through the opposite

side of it, seemingly closing around and reforming
where the gap was carved through.

MARISHA: Does it feel like I did some damage?

MATT: Maybe.

MARISHA: Okay, I’ll take my bonus and whack. Or
you know what? Yeah, I’m going to whack it.

MATT: All right, so you’re going to punch it.

SAM, LAURA, and MARISHA: Slap that jello.

TRAVIS and ASHLEY: Slap-a the bass!

MARISHA: That’s good! That’s 21.

LAURA: Is there something in it?

LIAM: Yeah, bones.

MARISHA: Six damage.

TRAVIS: There is something in it!

MATT: Six damage, all right. As you sock it with
your fist, it quakes. As you pull your hand back,

your whole hand goes numb.

SAM: Oh no.

MATT: All feeling is lost from almost partway down
your arm, and you’re like, oh, that’s–

MARISHA: It’s like that pins and needles thing?

ASHLEY: It’s a weird feeling?

MARISHA: Yeah, like, dead arm. It’s a little
dead.

TALIESIN: Are you staying next to it or you–

LAURA: Back away from it. What if a tentacle comes
out of it or something?

MARISHA: Where’s Yasha?

ASHLEY: Your right.

MARISHA: Can I go around near Frumpkin and flank
it?

MATT: You can move around–

MARISHA: That’s good. That’s fine.

LIAM: Don’t step on my cat.

MATT: All righty. Yasha, you’re up.

ASHLEY: Okay. I’m going to rage? I would like to
rage. Well wait, maybe I don’t really need to do

that because we have advantage anyway.

TALIESIN: Yeah, you don’t need to.

LAURA: There’s no harm in raging.

ASHLEY: Divine Fury.

MATT: Are you moving in to assault it?

ASHLEY: Yep.

LAURA: Assault it!

ASHLEY: I’m going to do that again.

LAURA: Advantage. She has advantage because–

MATT: Oh, right. Because the–

ASHLEY: Eight!

MATT: Still hits.

ASHLEY: It still hits?!

LAURA: It’s a cube!

MATT: It’s not hard to hit. It’s a giant,
quivering cube. Roll damage. 2d6 plus five plus

your 1d6 plus two, I think?

LAURA: Did she get– oh, nevermind.

MATT: 3d6 plus seven.

ASHLEY: 17.

SAM: Because it’s her strength?

LAURA: No, it’s more than that!

ASHLEY: It is?

LAURA: Here’s ten, plus five, 15.

MATT: 15 plus two for rage, three for strength,
and plus two for your–

ASHLEY: 17.

TRAVIS: 22, 24.

ASHLEY: Yeah. Wait. 21.

MATT: 21 points of damage. As you carve through,
you actually watch a corner of it slide off and

turn to sludge and water on the ground. Your blade
cuts through a section of it and (wet wobbling sound).

ASHLEY: Nothing.

MATT: No, it hurt it.

LAURA: 22.

ASHLEY: It did?

SAM: You did great!

ASHLEY: Okay.

SAM: Way to go, Yasha!

ASHLEY: But what– I don’t see anything
happening!

TRAVIS: It’s a big cube of sludge.

ASHLEY: Did it change shape at all?

MATT: No, it’s still cubic. You carved through a
portion of it. All right, does that finish your turn?

ASHLEY: I’m going to back up a little bit.

MATT: All right, so you want to back up a little
bit? As you pull back a little bit, it gets one

swing at you with a pseudopod. Part of it–

LIAM: At disadvantage!

MATT: –(sploosh) swings out at you– yes, it
does.

MARISHA: And I hit it with Sentinel!

MATT: You do.

LIAM and MARISHA: At advantage!

MATT: It rolled pretty well for having
disadvantage. That would be a total of 16 to hit.

ASHLEY: Yeah.

MATT: Okay.

SAM: Yasha!

LAURA: Stupid cube!

MATT: You take 13 points of acid damage, as it
slams into you and begins to burn the skin.

TALIESIN: Does that get halved because of raging?

MATT: Acid damage is not halved, unfortunately.
And you strike it?

MARISHA: I rolled a 15.

MATT: That hits. Roll damage.

MARISHA: Six damage.

MATT: Six damage? All righty.

MARISHA: Yeah. These are all my unarmed strikes,
yeah?

MATT: Yes. You punch with your other hand and now
both of your hands are numb and you’re like, “Ugh!”

MARISHA: I hate that feeling!

TRAVIS: Novocaine hands?

MARISHA: Yeah!

MATT: Your whole torso, Yasha, is burning, and
underneath the burning pain you feel numbness

under your chin and your tongue’s going a little
(lolling).

LAURA: Oh no! Is she poisoned?

MATT: Molly, you’re up.

TALIESIN: I’m going to try, just for shits and
giggles, I’m going to activate the ice damage on

my sword. I’m going to run up– where am I? Over
there? I’m going to run up, take a swing at that corner–

MATT: Okay, you dash up to its side there.

TALIESIN: So that’s 14 to hit.

MATT: 14 hits!

TALIESIN: I know, it’s like, just in case, I will
be the one to miss. And that’s six plus one ice,

so that’s seven damage.

MATT: Seven damage, nice. You strike through and
the ice crystallizes inside. As you cut through,

the liquid and the moisture (shattering) leaves
this–

TRAVIS: Like ballistic gel?

MATT: Yeah. Stuck in the inside. So that’s one
carved through.

TALIESIN: It’s my bonus to activate it.

MATT: Right, so it’s your one strike.

TALIESIN: I’m going to back off into the corner
then.

MATT: It already used its reaction.

TALIESIN: Yeah, so I’m using that.

MATT: You strike and then dart back, jump to the
back of the room getting ready for you next round.

That finishes Molly’s round. Nott and Fjord,
you’re up.

TRAVIS: Ladies first.

SAM: Yes, I feel so conflicted trying to hurt a
cube. But I will. I will bash that cube until it

explodes all over the place. Wait.

TALIESIN: Whoa!

SAM: I rolled a natural 20 to attack with my hand
crossbow.

MATT: Roll damage on that.

SAM: With sneak attack?

MATT: Technically, yes, you have Beau.

SAM: And it’s crit so double?

MATT: Double dice and then add your dexterity
modifier.

SAM: 24, plus–

28.

MATT: Shit!

SAM: Oh, and I’ll use Fury of the Small to make it
30!

LIAM: I want to roll a rogue right now!

LAURA: I know, right?

MATT: Is it half your level, or is it your level?

SAM: Fury of the Small. Let me look.

MATT: It’s damage equal to your level, right?

SAM: Yes.

MATT: That’s an additional four so that’s 32
damage.

SAM: Oh, shit!

LIAM: That builds, goblin?

SAM: Class features.

MATT: I’m pretty sure it’s equal to your level.

SAM: I’m looking.

TALIESIN: Is it racial features or class
features?

SAM: I don’t know. I’ll look it up later!

TALIESIN: It would be racial features.

SAM: For which archetype? Spellcasting, Mage Hand?
Oh shit, I should’ve used Mage Hand before!

MATT: (laughs) Remember, that’s actually your
archetype.

SAM: I don’t know what I should be doing!

TALIESIN: Class features.

MATT: Regardless, you did a lot of damage to it,
so 32 with your level added to it, as you strike

it with your crossbow.

SAM: Okay. Then I will move around that way, yes,
as far as possible.

MATT: 30.

SAM: And I’ll shoot again. Why not? With advantage
still?

LIAM: It’s restrained.

SAM: 18 plus a lot.

MATT: That hits. Roll damage.

SAM: Seven more points of damage.

MATT: 39 points of damage in one round of combat.
Not too bad!

ASHLEY: Nicely done!

LIAM: Low-level rogue! High-level rogue, eh, but
low-level rogue is sick.

LAURA: High-level rogue was still pretty cool.

MARISHA: What was it, like 79 points of damage you
did in one round?

LIAM: One time.

MARISHA: Yeah, that was great.

MATT: That ends Nott’s turn. Fjord, what are you
doing?

TRAVIS: I’m going to use my speed to run on this
side of the cube closer to you, as far back

against that wall as possible.

MATT: 25. Right there. 30 will be all the way
back.

TRAVIS: 30’s perfect. Eldritch Blast.

MATT: Go for it.

TRAVIS: At advantage. That’s cocked. That natural
19’s not bad, though.

MATT: That’ll hit. Roll damage.

TRAVIS: Great. Ten plus four, that’s 14 points of
damage.

MATT: 14 points of damage. This thing is just
getting hit with crossbow bolts and the blasts on

the sides of it. It’s taking damage, but it’s a
hardy mass of slime and gelatin.

TRAVIS: It’s a hardy mallow.

MATT: Indeed. That finish your turn?

TRAVIS: Yes, it does.

MATT: All righty, it’s now the gelatinous cube’s
turn. It’s going to attempt to break free of the

large Earthen Paw.

TALIESIN: At disadvantage.

MATT: Well, it’s not disadvantage.

LIAM: Just for attacks.

MATT: That is going to be– what save?

LIAM: 15 for me.

MATT: It’s a strength check. So that would be plus
two, that’s a 15.

LIAM: Gott verdammt! It’s out.

LAURA: Oh no, it breaks free?!

TRAVIS: No, I thought it was going to stay there!

LAURA: Beau’s right next to it. It’s going to
slurp you.

LIAM: Does that mean it’s not restrained?

MATT: No, it can still move as part of its
action.

TRAVIS: Shit!

LAURA: Half of its movement.

MATT: It’s going to (squelching).

LAURA: Oh no. Who’s it going for?!

LIAM: Who’s it getting? My cat?! You
motherfucker!

(screaming and laughter)

LAURA: No!

LIAM: I mean, I’m assuming it takes like four
points of damage immediately, my cat.

TRAVIS: How many hit points does it have?

LIAM: Three? It’s gone instantly!

MARISHA: Did any of that trigger my sentinel?

MATT: Your cat moved aside. I did that to fuck
with you. Its engulf is an action, and it already

used an action to break free. But it did move over
and you guys basically moved out of the way. It’s

now right next to both Beau and Jester.

MARISHA: It didn’t move out of my range at all?

MATT: It did not. You’ve already used your
reaction anyway.

SAM: Can I say that it looks like that artisanal
ice that you get at really classy bars, and now

I’m really thirsty for like a scotch.

MATT: That’s going to end its turn. That brings us
to the top of the round. That is Caleb.

LIAM: I believe my Cat’s Paw is still in existence
and would like to try to do the same shit.

MATT: Okay.

LIAM: So. (swiping) (meow) 15. It can move as
well.

SAM: It’s like Bigby’s Paw?

LIAM: It is.

MATT: You can move it?

LIAM: Yeah, I can.

TRAVIS: Bigby’s Dirty, Dirty Cat Paw?

LIAM: Looking it up.

MATT: Reaches for one creature it can see within
five feet of it.

LIAM: Did it get five feet? It was five feet in
front of it and it moved that way. It would’ve

been right in front of it.

MATT: Sure, we’ll go for it.

LIAM: All right, so DC 15.

MATT: DC 15 on what? What’s the save on it?

LIAM: It’s strength.

MATT: Right, strength again. That’s a 14 plus two,
16.

LIAM: Aw, it doesn’t do it. Great. I will use the
rest of my movement to move another ten feet back

in the hallway I’m in.

MATT: Okay. Slowly backing away. As you step on
that platform back there, you feel it buzz for a

second, and nearby you hear this whining of metal
against metal as the trap is still broken but

waiting. That ends Caleb’s go. Jester, you’re up.

LAURA: Oh man, and it’s right next to me now? Oh
god! Okay.

TRAVIS: (sings) It’s right next to me now!

LAURA: Ooh, I’m going to cast Toll the Dead on it.

MATT: All right. Save on that is constitution?

LAURA: It’s a wisdom save!

MATT: Wisdom save! That is strangely a 14.

LAURA: Also 14.

MATT: Oh shit, yeah. 16 minus 2. So no effect.

LAURA: Balls. Okay.

ASHLEY: Wait, don’t you get an advant– no.

TALIESIN: Advantage is over.

LAURA: Okay, then I guess I’m going to (singing)
try to back away from it.

MATT: Which way?

LAURA: Towards Fjord.

MATT: Towards Fjord? So you’re going to back away
here?

LAURA: A little further if I can, please.

MATT: You can.

LAURA: Because it probably can’t move very far.

MATT: It’s going to swing at you with its
pseudopod as you move out of its range. That’s a

natural 20.

LAURA: Bitch of a fucking marshmallow!

MATT: That’s some good rolls in the past couple of
rounds. That’s going to be– ooh! 32 points of

acid damage.

ALL: Oh!

SAM: That’s all the points!

LIAM: She’s out!

LAURA: I’m out. I’m unconscious.

LIAM: Was she absorbed?

MATT: I rolled– it’s 3d6. Six, four, six,
doubled.

LIAM: Is she absorbed?

LAURA and MATT: No.

MARISHA: It got a natural 20.

MATT: Not at the moment. So you are unconscious
right next to–

ASHLEY: Wait, but she wasn’t that close to him!

LAURA: I was.

MATT: She tried to move away.

ASHLEY: Shit.

MATT: So it hits you from behind, and the last
thing you feel is numbness overtake your body as

darkness clouds around your eyes and you are out.

SAM: Jester, like all beautiful women, succumbed
to the cube.

LAURA: Yeah.

TALIESIN: What?!

LAURA: If I die tonight, when I decided to come
and play even though I’m coughing–

MATT: I’m sorry. That ends Jester’s turn. That
brings us to Beau and Yasha.

MARISHA: And that, I wouldn’t have– Okay. I
already got my one reaction?

MATT: Well, it’s your turn.

MARISHA: I feel like that was before, though, the
one reaction.

TRAVIS: I’m coming for her.

MARISHA: The first one. With it being one more
round, do I have a reaction?

MATT: No, because that was happening during–
That’s since your last turn. So your reaction has

come back now. You don’t get an attack, but now
you do after this. It’s your turn.

MARISHA: It’s me and Yasha.

SAM: Yasha’s a healer, right?

ASHLEY: Wait, didn’t you get Sentinel on it?

MARISHA: I did on the round before. I feel like I
have one more round but I don’t think I did. Did

you, though? Because it moved out of your range!

MATT: It did, but you guys have the same
initiative round. So you used your reaction on

your turn last round to hit it, as she was running
away, and now it’s reset to this round.

MARISHA: But did Yasha?

MATT: Yasha hasn’t, no. Yasha ran out of range and
hasn’t been able to use her reaction to hit since then.

MARISHA: Oh, she ran out of range. Okay.

MATT: That’s how you got the attack on it. She ran
away and it hit her, and then you got a shot.

MARISHA: I was thinking there was another round in
between that. I’m going to lay into it.

MATT: All right. So you’re staying where you are
and start–

MARISHA: Wait. Wait.

ALL: Wait. Wait. Wait.

LAURA: I’m going to die, you guys.

SAM: You’ll be fine!

LIAM: No, probably you’ll die.

MARISHA: Caleb, you already went. You’re going to
give it to her? Okay. Then I’ll lay into it.

MATT: All right, go for it.

MARISHA: Sorry, I wanted to make sure someone was
going to get Jester out.

TRAVIS: I’m leaving her behind.

MARISHA: 21.

MATT: 21 hits!

LAURA: When does the cube go?

TRAVIS: Last.

MARISHA: That’s nine points of damage.

MATT: Nine points of damage, nice. As you slap it
with the side of the bo again, you watch and it

buckles in places.

MARISHA: I’m going to go ahead and do Flurry of
Blows for these next two. That’s a natural 18.

MATT: That hits, definitely.

MARISHA: So five points of damage. The second one.
That’s not great. That’s 11.

MATT: Still hits.

MARISHA: Great, and that’s seven points of damage.

MATT: You’re punching this thing, and you’re
watching it quiver and part of it is shifting and

it’s looking pretty damaged in spite of its size
at this point in time, so well done. Yasha, what

are you doing?

ASHLEY: All right, I’m going to go up to it. Get
it sliced. Raging, reckless. Divine– no, I can’t

do divine.

MATT: Yes, every turn you can do it.

ASHLEY: Every turn I can do it.

LIAM: Yasha!

SAM: First roll to hit.

ASHLEY: Oh! First roll to hit.

MATT: With advantage, because you went reckless.

ASHLEY: With advantage. Yeah, 20.

MATT: Roll again, just in case. Reckless is good
because you have a double chance to critical.

ASHLEY: Don’t ever not do it, okay. 22.

MATT: Yeah, that’s it. 22 damage. How do you want
to do this?

(cheering)

TRAVIS: Is that your first one?

ASHLEY: Yes!

MATT: You see it being hit by Beau and it’s slowly
shifting its weight towards the unconscious body

of Jester on the ground. You watch it expanding to
start pulling her leg inward.

ASHLEY: I take the tip of the sword, and I slowly
start pushing into the middle and then (sword

slicing across).

MATT: As you push it all the way into the center
of it, it begins to shake and quiver and begins to

slowly encapsulate your arm and forearm as it
rises up, and your arm is numb. You shake your

head and cut out to the side, and as you do, you
watch the side of it splash out, almost like

popping a water balloon. The interior of it turns
to liquid water and begin to spill out as it

slowly deflates and liquefies across the ground,
like a jellyfish beached.

TRAVIS: Oh, I’m stepping in it.

LIAM: Ashley, you just destroyed a classic
Dungeons & Dragons foe.

(clapping)

MATT: I’ll tell you one thing, that restraint
saved your fucking ass at the start! It never got

to engulf. Never got a chance to engulf.

TRAVIS: I’ll run over, and I’ll kneel down next to
Jester, and pick up her head and pour a health

potion there.

LIAM: (Imitating Jester) Put your tusk in there,
Fjord!

(laughter)

LAURA: Oh, Oskar.

TRAVIS: Fjord.

LAURA: Thank you for saving me.

TRAVIS: It’s Fjord.

LAURA: Sorry, I mean Fjord.

TRAVIS: Yeah. You all right?

LAURA: Yes.

TRAVIS: Okay. Get up, come on, on your feet.

LAURA: Oh. Did we kill it?

TRAVIS: Yup.

LAURA: Sorry, I think that was my fault, you
guys.

TALIESIN: No, these things happen.

TRAVIS: Anything come out of the middle of that
thing?

MATT: From the middle of it? No, it turns to
liquid gel.

LIAM: Get my cat out of there.

MATT: One of these days I’ll get to put one of you
guys in.

MARISHA: Aw, Frumpkin! Hey buddy.

LIAM: From down the hallway you hear: Now the
question is, if we do the same thing again, will

another one come out? Or do we need to try to hit
all three at the same time? Let me come in there.

MATT: Actually, I guess I’ll leave this here.

LIAM: Leave it nearby.

MATT: I’ll set it aside.

MARISHA: Well, if you hit all with everything at
once, then the worst that can happen is that we

have to fight two more things at the same time.

LIAM; Well, Jester did necrotic, and I can
obviously handle, well, I can handle evocation or–

LAURA: Who has divination, though?

MATT: What you didn’t notice during this process
was the pillar above, the base re-closed.

MARISHA: So we have to do it all at once.

LIAM: I can do both divination and evocation.

SAM: At the same time?

LIAM: Can you do one of those things?

SAM: I don’t know. You taught me magic. What are
mine? What are my spells?

LIAM: Well, tell me what you are able to do.

SAM: Here, I’ll show you on D&D Beyond.

TRAVIS: What are the last two? Divination and–

LIAM: Divination and evocation.

LAURA: Does anybody have one of those?

SAM: Most of mine are illusion and something
else.

LIAM: Yeah, you can do evocation with this one–

SAM: Okay, I can do evocation!

LIAM: But you have to get up there, though. You
have to touch it with that one.

LAURA: Can your mage hand lift you up?

SAM: No. But I can do climb!

TALIESIN: Well, we have to do it in the bowl.

SAM: Or we do it to the rod.

TRAVIS: To the bowl.

LIAM: So you handle evocation. I can handle the
divination. You handle necrotic.

MATT: Where are the bowls placed right now? On the
symbols in the center?

SAM: In the hole.

MATT: What are you doing?

SAM: I can do Shocking Grasp as a evocation
spell.

LAURA: Wait. I have an idea. Maybe we should take
the bowls outside of the room and cast something

on the bowls and see if one of the symbols on the
bowls light up. That way, the staff doesn’t absorb

the spell immediately. Because when I cast Toll
the Dead, I was trying to cast it on the bowl,

right? But instead, my spell went up into the
middle of the staff. Maybe if we try casting it on

the bowls outside of the room, that won’t happen.

SAM: Can’t we cast it on the staff?

TALIESIN: There is a room outside this room where
it seems like there was a room for maybe preparing

the bowls?

TRAVIS: Yeah, let’s do that. Jester, lead the
way.

LIAM: It is worth a try. Of course it is.

LAURA: Just so we don’t have to fight another
cube, just in case.

LIAM: I’m pretty good. I have not let go all of my
preparation for the day.

LAURA: How many points of healing did you give me?
When you poured the spell in my mouth?

MATT: Was it a regular healing potion?

TRAVIS: Yeah, just regular.

MATT: 2d4 plus two.

LIAM: Is everyone all right?

TRAVIS: Six.

LIAM: Jester, how are you feeling?

LAURA: I’m feeling like I’m a little sick right
now, but you know.

LIAM: No, not Laura but you: Jester. How are you
feeling?

LAURA: I’m feel like I’ve got very little health.
Like I’m bleeding a little bit from my ears.

LIAM: I reach into the satchel on the side.

SAM: No. You keep it. I’ll do it.

LIAM: I give her my potion of healing. Regular
healing.

LAURA: Caleb, I have healing spells still. It’s
okay.

LIAM: Well, what are you complaining about then?

LAURA: I wasn’t bitching at all! You asked.

LIAM: That is not the verbiage that I chose at
all.

SAM and ASHLEY: The “werbage”.

(laughter)

TRAVIS: Wubba lubba “werbage”!

LAURA: Let’s fucking go out into this hallway,
okay?

TRAVIS: Yeah. Beau and I take the bowls. We head
out into the hallway.

MATT: You guys head out past the traps, carefully
stepping across the currently-held traps and you

have the bowls in the far hallway.

LAURA: Should we try casting a spell on one of the
bowls and see what happens?

TRAVIS: Yeah. We lay all three of them, one, two,
three, out in a row.

LIAM: Necro, evo, and divination all together.

TRAVIS: Evo, you first. Pick a bowl.

SAM: Wait, no. We have to do it instantaneously.

LAURA: No, we don’t. I don’t think so because
we’re not in the room anymore so we can try to see

if the bowls do anything.

LIAM: Do you think it would hurt if we did it at
the same time?

SAM: Yeah, what’s the problem with that?

TRAVIS: Sure, try it. We’ll see what happens.

LIAM: Let’s do it at the same time.

SAM: At the count of zwei.

MARISHA: Beau takes off her belt.

LAURA: I’m going to cast my Spare the Dying
cantrip.

MATT: Which is?

LAURA: Necromancy.

MATT: Necromancy. You’re casting?

SAM: Shocking Grasp.

MATT: Okay. Which is evocation.

LIAM: Identify, which is divination.

MARISHA: I take off my belt, and I hold it up like
a rally car racer girl.

(silence)

TRAVIS: We’re waiting.

MARISHA: Three, two, one. (swishing)

SAM: (gibberish)

MATT: You guys all cast your spells. No effect on
the bowls.

SAM: We have to be in the room!

MATT: It’s hard to see because there’s still the
ash caked on the inside of it.

LAURA: Wait. I blow on the bowl. Does it look like
any of the symbols got any brighter?

TALIESIN: I would say the one that I had I
probably polished up.

MATT: It’s very hard to see with very little light
in here.

LIAM: Okay. That was good. We checked that box, so
let’s go back into the room.

MATT: Make an intelligence check.

LIAM: Yeah, okay.

MARISHA: Come on.

LIAM: Yeah, that’s good. It’s 20.

MATT: 20? Very good. There is something bugging
you in the back of your head. Something that says

the fact that these were urns that carried ash
speaks to the purpose of these. You can’t make the

connection here, but the fact that each of these
were filled with ash is bugging you. There’s

something there.

LIAM: The urns, currently, are totally empty?

MATT: They’re totally empty, yes.

SAM: Why don’t we cast it on the rod?

LIAM: I know. I–

LAURA: Do we need to set these on fire?

LIAM: We maybe need to go upstairs and scoop some
of the dustbuster bullshit into these and bring

them down.

TRAVIS: Nott, you want to go cast it on the rod?
Let’s go. You and me, we’ll do it.

LAURA: You need three spells.

LIAM: No, I’m saying we need to go collect some of
the ashes of the dead from upstairs.

TRAVIS: Or maybe we need to set them on fire.

LIAM: Something is missing here.

LAURA: We need to set it on fire?

ASHLEY: Wait, are they already filled with ash?
Right now?

MATT: The ash has been mostly cleaned out.

MARISHA: I still have this holy water, too.

MATT: Yeah, you have your torch, and you have your
spells.

LIAM: It’s possible that we need to burn something
afresh.

LAURA: Hold the torch under one of the bowls.

LIAM: Yeah, I can set things on fire as well. Do
you want to do one?

LAURA: Just hold it under and see what happens.

LIAM: Yeah, it’s easier. I cast Firebolt into one
of them.

MATT: You cast Firebolt into one of them. The
flame bursts in there as you guys take the torch

over to the side. As the fire subsides, you see
each of the symbols, portions of them are left

glowing and slowly fade.

MARISHA: Which ones? Which portions?

MATT: All of them. All the symbols have certain
parts of them that just glow for a second in the

presence of fire and then fade.

LAURA: Hold the torch under one of them for a long
time and see what happens.

MATT: Who’s going to hold the bowl?

TALIESIN: I’ll hold the bowl. I’m resistant to
fire.

MATT: You take the bowl, and you hold it out
there. It hurts a little but as you hold the torch

underneath, it begins to light up. You watch as
the symbols begin to glow on the inside of these

metal inscribed bits.

TALIESIN: Look at this.

LAURA: Woah! Here we go.

SAM: So creepy.

TALIESIN: There we are.

MARISHA: Yes!

SAM: What? Parts of the symbols are glowing more.

LAURA: We were wrong about what we needed to
cast.

LIAM: Just to note, Schmidt is still here with us.
If we need anyone to hold anything that’s dangerous–

LAURA: That’s that one.

TALIESIN: We need– transmutation–

LAURA: What is this?

TALIESIN: That’s–

LAURA: Illusion! We need an illusion.

SAM: I know those!

TALIESIN: And we need enchantment.

LAURA: Transmutation–

TALIESIN: Illusion and enchantment.

MARISHA: And enchantment.

LAURA: I have an enchantment.

LIAM: I have transmutation.

TRAVIS: There’s fine writing around the square.
That’s not just a shape. See this writing in here?

SAM: I know an enchantment spell and an illusion
spell.

LIAM: I know enchantment and transmutation.

SAM: Why don’t you do trans? I’ll do enchant.

LAURA: I can transmute or something.

SAM: Oh, you can?

LAURA: I think so.

LIAM: All right. We’ll figure out–

TALIESIN: I don’t think it turns.

SAM: I’m so glad you taught me magic, Caleb.

TALIESIN: I’ve got an idea. I think I know how it
works now.

SAM: I don’t know how it works, and I’m not paying
any attention. I’m very drunk.

TALIESIN: This is great. I think that this is a
guide. We know what we need to know because of

these bowls. I think we need all three of these
versions of the spells placed in each of these points.

MARISHA: We put bowls– no.

LAURA: We don’t even need the bowls.

SAM: One, two three, right there! That’s where we
need to spin it over there!

TALIESIN: Everybody stand at their point.

LAURA: Wait. I got to find my spell that actually
does the thing that I said I could do.

SAM: Oh! Right there! See? That symbol matches
with this one.

TALIESIN: (sarcastically) Are you sure?

SAM: I figured this out, guys!

(laughter)

LAURA: Wait, I have enchantment.

SAM: So what do you have?

LAURA: Enchantment.

TALIESIN: We need transmutation and illusion.

LIAM: I have transmutation and enchantment.

SAM: I have illusion and transmutation.

LIAM: And what do you have, Jester?

LAURA: I have enchantment.

LIAM: So you’re enchantment. That means I have
transmutation.

SAM: I’m illusion.

MARISHA: All right, yes!

TALIESIN: If anything starts to happen, I want you
to run for the door.

LAURA: Okay. I’ll go stand by the enchantment–
under the symbol for enchantment, just in case.

TALIESIN: That would be the three dots.

SAM: What about you Fjord? Don’t you have some
spells on you? Why aren’t you helping out?

TRAVIS: What do you want?

LAURA: Can you do enchantment?

TRAVIS: Nope. I got evocation. I got necrotic.

LIAM: If another cube or something comes out–

TALIESIN: We need fighters.

MARISHA: Me and Fjord will stand by in case
anything else drops out of the ceiling.

LIAM: That’s right. We’ve got these two bruisers
here. That’s good. I concur.

TALIESIN: Just in case, I’m going to light my
other sword too.

MATT: (flames) Mark your damage on that.

SAM: Where are we casting it upon?

LAURA: I think we’re casting it at the staff.

SAM: All right.

MARISHA: Yasha, you want to take another point?
Fighters and casters?

ASHLEY: Yep.

TRAVIS: Oh my god. I’m going to cast Armor of
Agathys on myself again.

LAURA: Do we need to be standing in front of the
symbol that it lines up with?

TALIESIN: I would stand in front of the symbols on
the triangle, personally.

LAURA: I’ll go stand in front of the three dots.

MARISHA: This was a research facility for mages.
They’re super uppity about this shit, yeah.

SAM: I go over next to the illusion one.

LIAM: I, of course, in front of transmutation.

MATT: As you guys are triangulated around those
specific coordinates you’ve set yourselves, what

do you do?

LAURA: We count to three and we go?

LIAM: You’re doing what? I’m doing Maximilian’s
Earthen Grasp again with my cat’s paw.

LAURA: I’m doing Hold Person.

SAM: I’m taking a bit of fleece and doing some
hand symbols and casting Silent Image.

MATT: All right. You’re casting–?

LAURA: Hold Person.

MARISHA: I pull off the belt again.

ASHLEY: Sword at the ready.

MARISHA: One, two, three!

MATT: As the three of you complete your
incantations, the energy unleashed from the arcane

and divine schools of magic, you watch as the
energy disperses from the spell, and all three go

(sucking sound) right into the center rod. It sits
there shimmering from the impact. You guys back

away, and it slowly goes cold again. On the
opposite side of the chamber, you hear (grinding),

and you watch as a false wall on the opposite end
rotates open, leading you to a hallway on the

opposite side that was previously closed.

(cheering)

MATT: Well done, guys!

LAURA: Oh man!

TRAVIS: I cast Armor of Agathys for nothing.

MATT: You still got it for an hour.

LAURA: That’s good, because who knows what else
we’ll run into while we’re down here.

MARISHA: On the other side.

TRAVIS: Well, I’m wearing it. I’ll run over to the
door.

TALIESIN: Check for traps.

LIAM: Wait! I sit down, and I start doing the
ritual for Detect Magic again. Ten minutes.

MATT: While he’s doing that, anybody else doing
anything?

TRAVIS: I’m running over to the door. I’m not
crossing the threshold. I just want to see. I got darkvision.

MATT: Looking inside, with what low light is
coming through from the edges of Yasha’s

torchlight, the first thing that hits you is the
smell. It’s a strange combination of old decay,

strong rust, and burnt hair. It’s hard to
describe, but it’s a very unpleasant mingling of

smells as it hits you. Looking inside, you see a
chamber ahead divided into three smaller sections

and a center main chamber area. The center main
chamber area is what you can most make out the

details of. It looks like some sort of inert
arcane circle in the center. There’s a symbol

drawn there with runes around, but it’s currently
cold and dark. You can’t see much further beyond

that because you’re staying at the doorway, and to
the right and left it looks there’s two smaller

chambers immediately, and then it goes further
in.

TRAVIS: We got more magic stuff inside. I know
Caleb’s meditating, but it’s going to get hairy, I

bet. Smells a little burnt hair-y.

ASHLEY: I walk up behind Fjord.

MATT: The torchlight extends into the chamber, and
you can see a little more now. The two side

chambers are almost pill-shaped. They’re rounded
at each side, and they’re enclosed, but open into

the center chamber. At each of these rounded
edges, as you step inside and glance to the right

and left, you can see cage-like contraptions: iron
domes that are very tight-knit, dark iron rusted

metal. They’re on the edges of each side. You see
load-bearing pillars in the center of the chamber

to the right and left, and cold braziers behind
those against the walls: little domed pieces of

stone that once contained flame for light. Across
the way you can see two tables with chairs, a

bookcase. That’s all you can see at this
distance.

TRAVIS: The dome cages are solid steel, or are
they bars?

MATT: They’re bars, but the bars are an inch, inch
and a half between each. It’s very little space in between.

TALIESIN: I’m going to start heading in this
direction, too. Does one of them look like it was

possibly holding a gelatinous cube at some point?

MATT: Are you entering the chamber to look?

TRAVIS: Yeah, I’ll go with you.

LAURA: You should detect traps.

SAM: All right, I’ll look for traps. I know it’s
my job.

MATT: Go ahead and make an investigation check.

LIAM: Five more minutes!

SAM: 13.

MATT: Best you can tell, there’s no traps in this
first portion of the chamber.

SAM: All clear. I take another swig from my
flask.

MATT: Okay. How drunk are you right now?

SAM: Pretty drunk.

MATT: We’ll put you in the drunk status, then.

SAM: It’s been a long night.

TRAVIS: Yasha, Molly, want to come in?

SAM: By the way, Yasha, can I say, you weren’t
even with us yesterday, and now you’re down here

doing this! Is this crazy? What were you doing
yesterday?

ASHLEY: I was sitting in the tavern and then you
guys came into the tavern.

SAM: But did you know that you’d be down here with
us tonight?

ASHLEY: Yes, Nott, I did.

SAM: How did you know that?

ASHLEY: I happen to– no, Nott, I did not know.

SAM: How and when will I die?

ASHLEY: I can’t tell you that, Nott.

SAM: But you know!

ASHLEY: Yes, of course.

TRAVIS: She’s powerful.

TALIESIN: Don’t spoil it for her. We’ll find out
in an hour or so anyway.

ASHLEY: Okay. Good call, Molly.

MATT: Yasha, you enter with the torch as well? All
right, the three of them enter. You guys following

behind or are you staying back with Caleb?

LIAM: Caleb is super intense on his shit right
now, going: I am helping the group. Everyone’s

going to be safe.

MARISHA: Beau’s left behind going: Come on! Pick
it up, Caleb!

LAURA: Beau, should I use my last spell to heal
myself?

SAM: I have a healing potion.

MARISHA: Jester, you should always look out for
yourself first, all right?

TRAVIS: I have a healing potion if you want one,
too.

LAURA: So I should cast the spell on myself?

MARISHA: I am waiting behind, motherfucker!

TRAVIS: I take a healing potion, and I hand it to
Jester.

LAURA: This seems like a waste of money. I’m
trying to be smarter with my money.

SAM: No, you’re the worst with money.

MATT: Regular healing potion? 2d4 plus two.

TRAVIS: Seven.

TALIESIN: Yay, double digits.

MATT: It’s better than half. As you guys begin to
enter the chamber, you are now stepping into the

center of this inert magical circle, with the two
cold braziers and the pillars. You see the four

cages on the two opposite ends of the rounded,
pill-shaped side rooms, and across the way there

is the bookcase and the two tables. As you get
closer and see, there’s two non-lit candelabra.

What faint bits of candle remnants are there are
mostly melted, and the wax dripping off and

causing small pools in the ground, but they’ve
been cold for some time.

TRAVIS: I go over to one of the cages.

LIAM: Did we wait the short amount of time for
Detect Magic?

MARISHA: I am in-between you and them, and I’m
going: come on, come on.

TRAVIS: I go over to one of the cages, the
nearest left one.

MATT: Perception check.

TRAVIS: 14.

MATT: You glance through with the light that’s
flickering through the various gaps in this iron

cage, and inside you can see a similar clay urn,
deep red, sitting in the center. You see burnt and

tattered clothing at the sides of it.

TRAVIS: Oh jeez. Got another urn here full of
ash.

LAURA: Be careful!

SAM: Kill it! Break it!

TRAVIS: Anyone want to check the other cages? Make
sure it’s not the same thing in each?

TALIESIN: I’ll go take a look at the other cage.

ASHLEY: I’ll go look at another one.

MATT: You glance– make a perception check.

LAURA: I’m hanging out with Caleb and Beau.

MATT: You finish your ability. Your Detect Magic
is now in effect.

TALIESIN: 19.

MATT: Glancing into one of the far end cages–
What did you get, Yasha?

ASHLEY: I got 17.

MATT: You guys hit two other cages on the right
side, both the far end close edge of that

platform. You’re looking in the small cages. You
see another urn, and you glance up and see at the

very top, there’s a chain of some kind that was
wrapped in a noose. You see the urn that contains

the ash down within, there are remnants of ash
around the outside in a circle, and bits of cloth

and material, and this chain noose hanging above
where this urn was.

TALIESIN: Would I be insane for thinking this is
how they make them?

SAM: Make what?

LAURA: The will-o’-wisps.

LIAM: The will-o’-wisps are the dead. They are
left from the dead.

TALIESIN: This was a factory, maybe?

TRAVIS: Heading over to Molly, I stop in the
middle of the room at that inert circle. Does it

look like anything?

MATT: Make an arcana check.

ASHLEY: Are we near the table at all?

TRAVIS: 21.

MATT: You guys can move to the opposite end if you
want to get closer to the table. Looking at the

inert circle, it looks like– You have an
instinctual arcane knowledge that’s been imparted

upon you by whatever this gift has been given to
you, so the knowledge comes to you. It’s alien but

familiar at the same time, and your brain’s trying
to work through this disconnect. This circle looks

like it was once developed to be a teleportation
circle, but has since, it seems, been scarred and closed.

TRAVIS: I feel like this was used to move or
deliver people or things. This was a center for transportation.

SAM: What the fuck are you talking about?

(laughter)

LAURA: Are we in the other room still, or did we
come in?

MATT: Caleb has now finished and you guys can
enter the chamber.

TRAVIS: Real bright.

(laughter)

SAM: Sounds good, Fjord.

ASHLEY: How close to the table can we get?

MATT: How close do you want to get? There’s two
tables, both kitty-corner into the further chamber.

TALIESIN: I want to wait for Caleb at this point.

LAURA: Can I look around the room?

SAM: Do you need my help?

TRAVIS: Is he done yet?

LIAM: Give me a second to blacklight the room.

MARISHA: Caleb, I love you, but we are missing out
on other shit. I’m having extreme FOMO right now.

Come on.

LAURA: We’re in the room. Let’s go.

LIAM: Yeah, I’m waiting for the narrator to–

MATT: Yeah, I told you, a couple times. You
finished your spell.

LIAM: Yes, good, right. So I’m walking. Is there
anyone between the bookshelf and me, where I am?

Is Fjord?

MATT: Yes, currently it looks like Jester and
Yasha are in between that space.

LIAM: Who’s the closest?

MATT: They’re both equidistant.

LIAM: I walk up between the two of them, and I
have a 30 foot radius on the spell, so I’m

basically doing this, but I’m very interested in
the bookshelf obviously. I’m looking everywhere.

MATT: There’s a very faint magical aura from the
symbol in the center, but it seems largely clouded

and marked off. It’s like somebody had taped over
a blacklit drawing. It’s been marred and prevented

from use, from what it seems at the moment.

LIAM: Is there a type? I will ask that every
time.

MATT: Yes, there is. And just to be consistent,
here.

LIAM: Friendship magic.

MATT: It is conjuration. There is a very faint
magical essence, straight ahead. As you focus and

lean forward, it becomes a little stronger. Above
the bookshelf, there is a shape, embedded in the

wall, that is emitting a slight magical aura.

LIAM: In the wall, above the bookshelf?

MATT: Above the bookshelf, you don’t have quite
enough light, and Yasha’s holding the torch that’s

being cut off from the roof.

TALIESIN: I’ve got a light stone in my pocket if
anyone wants to go for it. Here, hold on–

SAM: A light stone?

LAURA: Ooh, I’ll climb up on the bookshelf.

TALIESIN: Careful!

MATT: As you approach, the bookshelf is mostly
empty. Similar to the first chamber you went to,

it looks like either everything in here was taken
or destroyed. Most of the bookshelf is plain empty

with broken pieces, and tattered bits of paper,
and no books present on the shelf at the moment.

LIAM: Zero books.

MATT: That you see on the shelf as you close in to
look at it. As you climb the shelf and look up,

above the bookshelf there is, placed ornamentally
on the wall, a very wide blade, longsword of some

kind is bolted onto the wall as an ornamental
display.

LAURA: Does it look trapped? Is this trapped on
the wall?

SAM: You want me to check it?

LAURA: Climb up on the bookshelf with me!

TRAVIS: Please pull it out.

TALIESIN: This can’t go wrong.

SAM: I go up and check. I got a– oh wait,
disadvantage, I’m drunk. That’s a 19.

MATT: 19. Best you can tell, there’s no trap.

LAURA: Should I try to pull it out?

TRAVIS: Yeah, pull it off. I’ll give you all my
health potions in one day.

LAURA: I lift, I pull, and I try to pull it off
the wall.

MATT: Okay. It takes you a moment, because it’s
bolted in. The blade comes free, and you pull back

on it you begin to, “Whoa!” off the side. You guys
catch Jester. She plummets off of the bookshelf.

You manage to trust fall her, if you will, as she
falls from the top.

LAURA: Good job not getting stabbed, you guys,
because this is sharp-looking.

MATT: It is a heavy-looking blade. The hilt of it
is gold and curls up to the side. It is all these

tiny runes inscribed along the edge. The central
blade is thick. It’s about that wide at the side

and slowly tapers to the edge. None of you come
from a specific blacksmith background, so you

wouldn’t know the purpose of the blade, but it
looks dangerous.

LAURA: This is a sacrificial blade for sure.

TRAVIS: Is it long?

MATT: Yeah, it’s about six feet long.

LIAM: Jester’s holding it?

LAURA: I’m holding it.

LIAM: How’s the girth?

LAURA: It’s pretty girthy. Can you identify it?

LIAM: I obviously can do that, and I have a little
bit of reserve left, but we are still not topside

yet, so we can either sit for ten minutes and I
can tell you exactly what it does, or we wait

until later. But I’m not willing to do this–

MARISHA: No more ten minutes.

LIAM: It is ten minutes.

LAURA: I’ll strap it to my back.

LIAM: We can wait until later.

TALIESIN: Put it in the bag.

LAURA: It’s very sharp and the bag is easily
punctured and I don’t want to risk it. I’ll strap

it to my back.

TRAVIS: Shouldn’t we, for good measure, be
breaking up these other ceramic–?

TALIESIN: Are those ceramic pots giving anything
off?

MATT: The tables, by the way, that are right next
to the bookshelf, have writing utensils, quills on

the side, one has an inkwell that has been long
dried over that has a spider web attached to it.

LIAM: Does it have any paper?

MATT: Make an investigation check.

LIAM: A natural 20.

LAURA: Ooh!

MATT: You don’t notice any paper, but as you
glance underneath one of the tables, on the bottom

it looks like one book has been not taken, or at
least had fallen beneath and was left behind.

SAM: Liam just got an erection.

MATT: I heard it! It was like (deep thud) on the
table.

TRAVIS: Oh come on, it’s like (light thud).

LIAM: No, the first one was right.

MATT: The book, as you pull it out, a corner of it
is burned pretty heavily.

LIAM: Detect Magic’s still going, by the way.

MATT: Correct. There’s no magical source from it.
Where you found it, there’s a bit of an ash trail

that leads back towards the far wall, towards
where one of the braziers is. You get the sense

that maybe whatever was in here may have been
thrown in the braziers to burn and this book got

discarded or thrown. You open and start looking
through the pages. What languages do you know?

LIAM: I know Common! Oh god. I don’t know where to
look on D&D Beyond.

SAM: Proficiencies.

MATT: It would be under proficiencies, probably.

SAM: No, it’s not there.

MATT: Oh, it’s not? Okay.

SAM: Come on, D&D Beyond!

TALIESIN: Character details, under description.

LIAM: Description, character details? I know
Sylvan, Common, and Celestial.

MATT: You do not recognize this script.

LIAM: Then I will cast Comprehend Languages.

SAM: I hope that doesn’t get rid of all your other
spells.

LIAM: It doesn’t. Just one. I cast Comprehend
Languages.

MATT: As you finish casting the spell, Caleb’s
hand incantation completes, the eyes light up with

a strange yellowish energy. All the words on the
page that previously made no sense suddenly shift,

go out of focus, and come back into focus in a
language that you can understand. It is Draconic.

Reading through briefly, and it is scribblings,
disjointed and broken in place. Taking a moment to

look through, you get the sense this is the
journal of somebody named Siff Duthar.

LIAM: Don’t write that down!

LAURA: Why?

LIAM: Because only I know it!

MARISHA: I’m definitely going to write it down.

SAM: Siff Duthar!

MATT: Siff. S-I-F-F. Duthar.

LAURA: The thing is, he probably won’t ever tell
us.

SAM: He’ll tell me!

MATT: The pages, the ramblings speak of a coming
war. They talk about foolish pawns who follow

their gods to annihilation. They speak of the
armies of Ghor Dranas washing over the land and

pauper and kings alike being saved not at all and
being placed on a pike and held like a banner into

battle regardless of who they are. They speak of
the weakness of flesh and the need to endure

beyond the paltry life shell that we’re given. It
talks about experiments with refugees, finding if

the soul is bound to the flesh in any form, be it
ice or ash. It speaks of an obsession with

avoiding the eternal hunger of The Crawling King,
he who tunnels beneath the world and will find him.

SAM: Oh boy. This seems like beyond our level
stuff.

TALIESIN: Is there an audiobook version of this?

MATT: It speaks of a bounty hunter, who had
infiltrated this sanctum after Siff. And while it

cost Siff his legs, the hunter was burned into the
brazier, flames of erasure. A trophy shall be

taken and displayed as a warning.

MARISHA: It’s the sword! It’s the fucking sword!

MATT: From there, it grows more and more manic.
The scrawlings taking you a moment, even with the

spell, to focus and make it out. Speaking on
quaking within the earth around that shakes the

surrounding hills and darken the sky. The betrayer
gods come. The power of man must remain. The

arcane gifts must bypass their punishment, show
them that they are not above their creations. The

final notes grow even more paranoid, worried that
the secrets that Siff seeks will fall into the

hands of Ghor Dranas and that all must be
destroyed. All must come to ash and from the

ashes, shall rise again. That’s the final page
before the rest of the book is charred beyond recognition.

LIAM: Right. I tell nobody this.

SAM: Just say that all again one more time, Matt.

MATT: I can.

LAURA: Say it all out loud.

LIAM: I do read it out loud.

SAM: That is hard core.

TALIESIN: What’s in the urn?

MARISHA: Yeah, “from ashes shall rise again?” Are
we going to fight some guy who’s going to chop off

our legs?

LAURA: What?

MARISHA: It talked about chopping off our legs!

LAURA: But then this sword belongs to the guy who
came to save Siff? The bounty hunter?

TRAVIS: Yeah.

MARISHA: Yeah, the trophy was a warning. He lost
his legs.

TALIESIN: I want to take a look at some of these
cages with the urns.

LAURA: What was the thing about “fire or ice,”
though? It was like, “fire or ice?”

LIAM: Jester, while Molly is looking around, hold
that for me. Hold it still.

LAURA: Hold what still?

LIAM: The sword, and I will tell you what it is,
but you have to hold it for a while, Muscles.

LAURA: I’m good.

MATT: As you guys are having this conversation,
you begin to notice, as you’re yelling and

talking, your breath is now visible in the air,
the temperature growing colder and colder still.

You, looking past the chamber towards one of these
urns, you see a very faint light, a flicker within

where the ashes are. As this happens, the center
circle of the chamber begins to glow darker and

darker as a shadow begins to emerge from the
center of the chamber. Shifting out of the ground,

some sort of whipping cloak around a humanoid
figure rises out made of pure shadow and darkness.

The cloth is tattered and shifting around causing
this horrible whipping sound like a wind is

blowing extremely intensely, but only localized
around this figure. As the face is visible, you

see this ghastly flesh-stretched against the skull
that’s still made of dark gray matter that begins

to shift and move with the shadows around it. The
voice, (rasping) “Now secrets are yours.” We’ll pick up

there next week.

(yelling)

SAM: Wait, what?!

LIAM: Oh man.

TRAVIS: Something wicked this way comes.

SAM: I’m so confused!

LAURA: I don’t have hardly any hit points!

SAM: He’s going to talk to us.

MARISHA: I tried to write as much as I could.

LIAM: It’s okay, I have one spell slot left, it’s
fine.

LAURA: I’ve got a 2nd-level and a 1st-level.

MARISHA: Maybe we should run.

LAURA: We should probably run.

MATT: We have a week to think about it.

LAURA: Was he coming up out of the teleportation
circle?

MATT: You guys were all towards the bookshelf and
the tables. It emerges from the center area near

the circle, not from the center of the circle, but
in that vicinity. He wasn’t emerging, he wasn’t

teleporting in. He was rising out the ground while
Molly’s off by one of the cages on the side.

TALIESIN: I saw something happen in that cage.

MATT: You did.

TRAVIS: I’m at that other corner.

MATT: Yeah. You and Molly are both at the other
corners.

ASHLEY: I don’t want to wait a week!

SAM: May I ask: What were we sent here to get
again?

MARISHA: I was going to say, I don’t think we’ve
achieved anything.

TRAVIS: No, we were supposed to get rid of the
orb.

MATT: You guys were sent here to–

MARISHA: He wanted us to bring back any type of
ancient research that we could find.

SAM: Just research?

MARISHA: But we could keep any of the spoils.

LAURA: We could run away, bring the book and run
away.

LIAM: All we have to say is we cleared it.

TRAVIS: Yeah, if we want to be a little punk ass
bitch about it! We got to take this guy down!

LAURA: This guy is way beyond our level.

LIAM: Yeah, we need to do some discussion.

MATT: This is a game of choices, guys. Figure out
what your choices are for next week. On that note,

well done, guys!

ASHLEY: I don’t want to wait a week, I want to do
it right now!

MATT: If it wasn’t already 10:38, we could
continue.

LIAM: That’s nothing. I could go for another two
hours, at least.

MATT: I know. But depending on what you do, could
TPK real fast. No. Thank you guys so much. Thank

you for watching and tuning in. Don’t forget the
awesomeness with 826LA.

SAM: Archer season seven?

TRAVIS: Nine.

MATT: Archer season nine, D&D Beyond, all our
fantastic sponsors. Pillars of Eternity II, we’re

super excited about that and the new comic. Check
all that stuff out. Things to hold you over until

next week, at the very least.

LIAM: Only cool things here. Only cool things.

MATT: Thank you so much for watching. Have a
wonderful night and a wonderful week and is it

Thursday yet? Good night!

LIAM: No, it’s not!

[music]

MATT: Welcome guys, glad you could join us
tonight. Before we get started on the game

tonight, I’ve got some quick announcements to get
through, so bear with us here. First and foremost,

we have returning tonight our fantastic sponsor
and friend, D&D Beyond! Sam.

SAM: As we’ve previously announced, D&D Beyond is
contributing $100 to 826LA for every natural one

we roll, and that’s a lot! Also, as part of the
826LA charity initiative, now that we’re way past

our $10,000 tier, D&D Beyond has offered up the
discount code “826LA” for 25% off the legendary

bundle. The legendary bundle includes all the
digital materials available on the D&D Beyond

site, so check it out now. A quick history lesson:
I did some research. D&D Beyond actually, even

though it’s a popular modern website, it started
in the 80s when D&D started to get popular. It

didn’t catch on because there was no internet, but
they still had the website. They did an ad push

for it and I found a script from their earliest ad
that they put out. It’s a little dated. It’s a

1980s ad for D&D Beyond, and me and my friends
here are going to act it out for you.

TALIESIN: Help.

SAM: We fade in on a teenager’s room. Knock,
knock, knock.

TALIESIN: Son! Turn down that Whitney Houston tape
for a second!

SAM: Grody to the max, Dad! It’s Pet Shop Boys.

TALIESIN: Whatever. Did you do your homework?

SAM: No duh, and now I’m going to watch 21 Jump
Street on that brand new TV network, Fox! Richard

Grieco is bodacious!

LAURA: Well, your friend, Gail, is here to play
that game you love.

SAM: Punchout? Contra? Operation Wolf?

LAURA: No, the one your Aunt Pam says was invented
by Satanists.

ASHLEY: Dungeons & Dragons!

SAM: Hey, Gail! Where’s the beef?

ASHLEY: Eat my shorts, dude!

TALIESIN: Gail, are you sure D&D is safe? It
scares me like rap music by Public Enemy and LL Cool J.

SAM: Take a chill pill, Dad! D&D is radical. It’s
as trustworthy as current Democratic presidential

nominee Gary Hart.

TALIESIN: He is trustworthy.

(laughter)

ASHLEY: Now it’s even better with D&D Beyond, with
high speed internet, WiFi or a smartphone you can

access your stats and more on your iPad or laptop.

LAURA: Have any of those things been invented
yet?

ASHLEY: Gag me with a spoon, Mrs. Henderson.

SAM: Righteous! Now I don’t even want to go see
that brand new movie, The Lost Boys, I just want

to play D&D! Cut to Travis.

TRAVIS: D&D Beyond, available now exclusively at
Sharper Image, Sam Goody, Circuit City, Tower

Records, Comp USA and Crazy Eddie.

(laughter)

MATT: Thank you, Sam.

TALIESIN: That was amazing.

LIAM: How on earth did you not put a Growing Pains
reference in that?

SAM: This is all heavily researched 1987 facts.

MATT: Thank you, Sam, and thank you, D&D Beyond.
We have another sponsor tonight. We’ve talked

about them a little bit in the past and we’re
super excited to bring Pillars of Eternity II:

Deadfire as an awesome sponsor of the show
tonight. Once again, from the great Pillars of

Eternity series, I was in the first one and all of
us are in this one. It comes out very soon, May

8th. It’s in the same world, Eora. It’s a really
fantastic isometric RPG in the classic style of

Baldur’s Gate. The graphics are beautiful, and the
music’s incredible. You’d have heard the first

game’s music all through most of the Critical
Role’s run so far. It’s a great story. For those

that have finished the first game, it deals with
the god Eothas who is now terrorizing this area

called Deadfire. It’s very pirate ships and
oceanic island travel and it’s pretty badass. You

get to hear all of us in it and you also get to
customize Vox Machina in it.

SAM: What?!

LAURA: You didn’t know!

SAM: No!

MATT: If you played the first game, you also get
to carry over your save over into the second one

and actually have your character and your choices
in the first game connect to the new story, which

is pretty rad. Check out the new companion voices,
play the incredible story, and customize some

characters who look like Vox Machina and also
sound like them if you so feel like it. You can

check it out and buy it at
versusevil.com/criticalrole.

LIAM: They’ve just revealed the very dashing
portrait of Scanlan Shorthalt today.

TRAVIS: Sex personified.

MATT: Indeed. It’s awesome. The combat’s super
tactical. It’s going to be for consoles later this

year, the PC release is right around the corner.
Get super excited, guys, it’s going to be awesome.

Thank you, Pillars II and our friends at Obsidian.
It’s one of those days. My brain is melting. Yeah,

check it out. Vox Machina: Origins number six
comic has been out for a week. If you haven’t had

the chance, check it out.

SAM: I’ve read it. It’s good!

MARISHA: I love it when you’re surprised by your
own content. It’s my favorite.

MATT: That’s out. If you haven’t seen it yet, I
recommend it. It finishes that first story arc.

We’ll have some more announcements soon,
hopefully. We hit our goal with 826, the charity

we’ve been doing. We’ve hit 40K, which means I
have to do another fireside chat.

SAM: You get to do a fireside chat.

LAURA: It’s a joy, Matt.

MATT: It’s true. It is a joy, actually.

TRAVIS: Sans robe this time?

MATT: No. Don’t give them ideas.

LIAM: You want sherry or schnapps? Or what do you
want?

MATT: Oh, we’re going port again. That was a good
night. We’ve got that coming up. We’re getting a

new stretch goal. If we hit 50K in the two next
weeks, Marisha will be GMing another Honey Heist

game. Super excited for that because that was a
lot of fun.

MARISHA: (singing) The bears are back in town!

LAURA: Maybe we can play this time.

MATT: Yes, because you guys were out of town last
time. That’d be perfect. Remember, if you guys

help donate to 826, who are a fantastic
organization, our gracious critter, Mark, has

matched the donations and has offered to match up
to 50K now.

SAM: What?! No! That’s too much!

MATT: If we can get 50K, that’s 100K that we as a
community have raised for this fantastic

organization. You guys are amazing! Keep being
amazing. Be sure to check with your employer to

see if they offer a charity matching program as
well, because that’s another cool way you can get

double bang for your buck to help out with charity
organizations, too. Thank you so much, guys, for

being awesome. Critical Recap just came out for
last week’s episode. If you haven’t checked that

out yet, you should’ve before this episode
started! If you missed that and didn’t watch last

week’s episode, you’ll be very confused. If you
have a friend who’s behind and wants to catch up

with the live stream, Critical Recap is a great
way to get them caught up really quickly so

they’re not spoiled. Then they can go back and
trudge through the previous episodes in a lengthy

format. Talks Machina is every Tuesday at 7:00pm
Pacific time, where our fantastic host, Brian W.

Foster, talks about the previous episode. Next
week will be this episode of Critical Role with a

few guests from the show to come there and talk
about what randomness happened in our brain

tonight. Check that out. Podcast of last week’s
episode is available where all fine podcasts are

available for download. To remind you, because
it’s been a few weeks, I’ll be at Otafest at

Calgary May 18th to 20th. Not that far from now,
just a few weeks. Be seeing some of you Canadian

folks. I’ll be at A-Kon in Texas June 7th to 10th,
so look forward to seeing you guys there. I think,

unless there’s anything else I missed, that’s all
the announcements we have in log.

LIAM: My gosh, you’ve got a lot going on these
days.

MATT: I know. It’s all sorts of crazy, let me tell
you. It’s a lot. On that note, folks, let’s go

ahead and dive into tonight’s episode of Critical
Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back, everyone. Last we left off:
The Mighty Nein, after being in proximity to some

sort of an assault from Xhorhasian operatives in
the city of Zadash here in the center of the

Empire, they found themselves also caught up in a
murder of the High-Richter in the city. They

pulled away and realized there was a manhunt for
individuals that were seemingly seen in connection

to this murder. As this was transpiring, they had
to smuggle out some allies they had found and had

been working with, Dolan and Horris. Dolan, part
of this whole deal was to get him involved in the

local politics. Horris needed to be smuggled out
for safety in case they got caught. You made your

way to the Evening Nip, met up with Yasha. Down
there, you had a conversation with this individual

called The Gentleman. You made a deal. You’ve
decided to trust each other on this endeavor and

basically do a quid pro quo. A little favor to
one, favor for the other and see if this is a

business relationship you would want to develop.
In doing so, Horris was smuggled out of the city.

Safely, seemingly.

LAURA: He keeps saying seemingly! He keeps saying
that!

MATT: I keep saying that because you weren’t there
to confirm! I don’t want to say that it happened

because the mystery’s fun. You were brought down
through the tunnels to the Underworks, towards an

underground dock, where the river that exited to
the northeast towards Berleben was. You loaded up

on boats to make your way towards a recently
uncovered but barely explored underground research

facility, long buried. The Gentleman asked you to
enter it, see what you found, clear it out if

possible, and return. As you made your way down
there, assailed by a few of the creatures that

existed in that tunnel, you found the exterior of
this research facility, broke your way in, began

to meander around and discover strange mysteries
afoot in its construction. The urns throughout the

vicinity, the strange wisps of spiritual energy
came to assault you in the process. Bypassing

traps, mostly, kind of.

TRAVIS: Or not at all.

MATT: Completing the mystery of the strange arcane
runes in the ceiling and the schools of magic that

they seemed connected to, found your way into some
sort of a secret study or den, where there were

research tables set up, and a mostly empty
bookshelf, braziers filled with ash to the side

between pillars, two small chambers where these
cages with tight knit bars remained, containing

urns and empty nooses hanging above. These urns
filled with ash.

You began to look throughout the room. You found a
sword across the upper ceiling, an ornamental

blade of some kind. You recovered a book of notes
and began to read through to get a feel for the

person, the entity that seemed to have written
what remained of these pages. Around this time,

the wind began to pick up in the center of the
chamber, as this darkened figure began to rise out

of the stonework. This large, tattered cloak of a
figure, spreading, whipping around like this

sudden wind is tossing aside sails of a dark ship.
This semi-skeletal ghostly face of material began

to emerge from it. Its voice slowly hissing out,
“My secrets are yours.” You saw small glows begin

to emerge from the ash and to the urns nearest the
two of you. That, my friends, is where we last

left off.

LAURA: That’s right. We marked our places on the
map, where we left last time.

SAM: We did? I was very intoxicated.

MATT: As this thing emerges here, it doesn’t seem
to, at the moment, make any sort of aggressive

maneuver. What do you do?

LIAM: Does it have any legs?

MATT: Imagine a figure that is wrapped in four or
five layers of robes, and the robes have been

shredded out, all these moving tendrils of cloth
and black shadow energy that are spinning around

in places. Its center chin and body are
stationary. The bottom half of its body seems to

taper into nothingness, disappearing into cloth
and ever-shifting and whipping material at the base.

LAURA: Are you Siff?

MATT: The head turns over and locks onto Jester.
Doesn’t answer.

MARISHA: He said he wants to tell us secrets or
something. I like secrets.

LAURA: Secrets are fun.

MARISHA: Yeah. Secrets make friends.

MATT: (moaning) Glides slowly in your direction.

SAM: Give him something. Information, news,
something.

LAURA: I have a secret for you! Did you know that
in Nicodranas the pastries are made with cinnamon

and here they’re not?

(laughter)

MATT: There’s a brief moment where the entity’s
head, much like a young puppy confused by a

rattling sound in the distance, (snapping) in
Jester’s direction, “A secret for trade.”

MARISHA: For trade, what does that mean?

MATT: You know what? I’m going to pull the battle
map.

LAURA: Oh no!

SAM: Cinnamon was his most hated spice!

LAURA: I gave him a secret!

SAM: He fucking hates cinnamon!

LAURA: Oh no! I thought I was helping.

ASHLEY: You were. You did great.

MATT: He’s drifted up to that point there.

LAURA: He’s in the teleportation circle.

SAM: Ashley, even you don’t believe that.

MATT: As you guys are preparing here, the whispers
begin to slowly spill out of its face, voices

spreading out. I need Jester, Yasha, and Beau to
all make a wisdom saving throw, please.

TALIESIN: My clay pot is glowing?

MATT: Yes.

MARISHA: Nine.

LAURA: 15.

ASHLEY: 14.

MATT: Both of you succeed actually.

MARISHA: Tell me something cool!

MATT: The secrets begin to penetrate your ears.
You close off your consciousness and put your

hands up to close the space. They don’t seem to
penetrate your mind. Beau, however, these words

start shooting into your brain. You feel for a
moment your grasp on reality begin to slip.

Suddenly, the world begins to spin. You feel
yourself assaulted from all angles. You see

flashes of ancient warfare, of giant columns of
fire crashing from the cosmos. You spin your staff

around retroactively. I need you to make an attack
against Yasha, please.

MARISHA: I’m sorry, boo! It’s not good, an 11.

MATT: What’s your armor class?

MARISHA: No sorry, ten.

MATT: I’m pretty sure that doesn’t hit you.

ASHLEY: 14.

MATT: You see Beau, suddenly her eyes go wide,
swing the staff wide in your direction. You

deflect it with your blade.

MARISHA: Fuck you, Genghis Khan!

MATT: Now I need you all to roll initiative.

LAURA: I wanted to talk!

MATT: The first conversation wasn’t quite what he
was looking for.

LAURA: Shit balls.

ASHLEY: Dang it, maybe we can still talk.

LAURA: Hey, I just made us $100, you guys.

(cheering)

MATT: Conflicted feelings!

LIAM: The 11 herbs and spices are–

MATT: 25 to 20?

SAM: 22.

MATT: Nott at the top. 20 to 15?

ASHLEY: 19.

MATT: Ooh, Yasha!

SAM: That’s the best thing you’ve ever rolled on
initiative.

MATT: 15 to ten? Oh boy.

TRAVIS: Oh fuck.

LAURA: Run away!

MATT: Ten to five.

MARISHA: Eight.

LIAM: Sechs.

TALIESIN: Five.

MATT: Eight for Beau. Six for Caleb. Five both of
you, Jester and Molly.

TRAVIS: Natural one.

LAURA: That was the weirdest, cutest hiccup I’ve
ever heard!

TALIESIN: Thank you!

MATT: At this moment, Nott, you see this entity as
it suddenly begins to emanate these whispers into

the air. Your friends start all of a sudden
grasping their faces. You see Beau try and swing

at Yasha. Chaos is breaking loose. What are you
doing?

SAM: I run. I run as fast as I can.
(screaming)

MATT: Where are you going?

SAM: I make a beeline for the opposite corner.
Bonus action dash! Keep going!

MATT: Over here?

SAM: Yeah. Behind that cage.

LAURA: There’s going to be a thing that comes out
there, I think.

SAM: Oh, well, I’ll be first to kill it then. Then
action, I will hand crossbow up and hold until I

see it make an aggressive action towards one of my
acquaintances; we’re not quite friends yet.

MATT: Good to know. Yasha, your turn.

ASHLEY: Are we attacking him?

TRAVIS: What do you want to do?

MATT: What does Yasha want to do? What is Yasha’s
instinct?

ASHLEY: I feel like we got off on the wrong foot.
I don’t know if he has feet.

(laughter)

MATT: You do not see a foot on his body, no.

ASHLEY: Shit! Already off to a bad start. You
said, “My secrets are yours.” Did you want to give

us a secret?

MATT: “I’ve already given you a piece. More?”

LAURA: That’s what he did to Beau.

MATT: What are you doing?

ASHLEY: Okay, I’m going to take out my sword, and
I’m going to attack.

LAURA: You got it Yasha! Take him down! It’s one
hit!

ASHLEY: What’s going on at the bottom of his–

TRAVIS: What’s all this action down here?

MATT: That’s a dormant runic circle that has been
lying there. Doesn’t seem to be reacting to his

presence at all.

LAURA: Maybe we can activate it.

ASHLEY: Shit, I don’t like going first! Okay, I’m
going to attack with my sword.

MATT: Okay. You’re holding off on rage?

ASHLEY: No.

MATT: You’re raging?

ASHLEY: I’m raging. I would like to rage.

MATT: You bonus action rage. You angrily grit your
teeth and rush up, swinging your sword in the air.

Make your attack.

ASHLEY: 18.

MATT: 18 hits. Roll damage.

LAURA: Kill that floating dude. Maybe he just
flies. Maybe he’s got feet and his robes cover

them up.

TALIESIN: He’s tucking.

LAURA: Yeah!

TALIESIN: He could tuck.

ASHLEY: Eight plus–

MATT: Plus rage damage, ten right? Ten total? You
rolled five, plus three for your strength, plus

two for your rage. That would be a total of ten.

ASHLEY: Yeah, ten.

MATT: With which weapon is this?

ASHLEY: My Moon-touched sword.

MATT: Which is technically baseline magical so–
okay.

SAM: Baseline magical?

MATT: Meaning it’s a very minor magical effect. As
you strike, your blade carves through part of its

body. Some of the cloth tears apart and he tries
to grasp around the blade as you pull it free from

nearby. Its face, its eyes click back towards you.
When I say eyes, you now get a look, and it’s

these vacant holes and this tightly pulled skin
against this skeletal face. Black energy is

billowing out of it like smoke is slowly pouring
out of the sockets. That’s your turn?

ASHLEY: Yes, that’s my turn.

MATT: Now, out of the side cages, these glows all
begin to emerge as four more of these wisp

entities you had previously encountered in the
chamber begin to shift through the cages towards

the nearest source of life. This one’s going to go
towards Nott. This one’s going to stay right there

with Molly. This one’s going to go after Fjord as
well as this one there. On that note, against Nott

the attack is a seven. That is a low roll; I do
not think that hits you. As you see it emerge, you

freak out as it swings by and ducks into the wall
briefly before re-emerging, shifting through the

actual stone. Against Molly– another seven.

TALIESIN: Ha ha!

MATT: Two threes in a row. Two against you Fjord.
That’s better. That’s a 20.

TRAVIS: That hits.

MATT: The two of them begin to hit you from both
sides. You’re not quite sure how to defend. One of

them seems like it’s about to sweep at you. You go
to deflect it as the other one slaps into the back

of your head as you feel this shock energy hit you
in the base of the skull. Your eyes go white for a

second. You take 11– oh no sorry, I rolled the
wrong dice for that one. You take five points of

lightning damage.

TRAVIS: Excellent. He takes ten points of ice
damage, or frozen damage or whatever.

LAURA and TRAVIS: Fro-yo damage!

MATT: You see the ice crystals coalesce around the
outside, not doing quite as much damage as you

would have expected.

TRAVIS: Oh, from hitting my frozen porcupine
armor? That’s not great.

MATT: The other one’s going to try and use that
moment to swing at you and rob you of a little

more life force. That is going to be a 12. What is
your armor class?

TRAVIS: Oh that misses, 15.

MATT: Miss then. Just swings past you. The orbs
now are glowing and sparking, preparing for the

next round of assault.

MARISHA: This is all the notes from what we
learned about Siff Duthar.

MATT: The next is going to be the entity in the
center.

MARISHA: I think he is a being of fire and ice, so
I bet he’s immune to fire and ice.

MATT: The entity is going to use its Howling
Babble ability. Every creature within 30 feet of

it that can hear it has to make a wisdom saving
throw, so that’s all of you guys.

SAM: Me too?

LAURA: Can you hear it?

MATT: (counting) You’re just 30 feet outside of
it.

SAM: When it does this, do I release my arrow?

MATT: You would, yes.

SAM: Okay, I will release my arrow bolt. That’s
not good, 14?

MATT: 14 hits. Roll damage.

TALIESIN: Natural 20.

SAM: What do I get, 3d6 right? One for the hit and
then– that’s 18 points of damage, but it is not a

magical weapon.

MATT: It is not, so it is less affected by the
wound as it strikes through its body. You see it

tear through some of the material and part of the
matter. The energy disperses the moment of impact.

It damaged it, but something about it being
between the planes and its essence is making it

not as effectively damageable with regular
weaponry.

SAM: Hoo boy. What save were we making?

MATT: That would be the wisdom save.

TRAVIS: 17.

MARISHA: Natural one?

LIAM: 14.

SAM: Natural one.

(cheering)

TRAVIS: Really?

LAURA: 12.

TALIESIN: 25.

ASHLEY: Eight!

TRAVIS and LAURA: We’re in so much trouble!

ASHLEY: Guys, we’re doing fine.

MATT: Beau, Jester, Yasha, and Nott. As this faint
energy begins to disperse throughout the chamber,

you hear thousands of voices trying to whisper
into your ears simultaneously. They’re not making

sense, and as they weave, your whole body begins
to go catatonic. Your muscles tense and you fall

to your knees. You’re all paralyzed until the end
of your next turn.

TRAVIS: Oh no! We’re in big trouble, you guys.

MATT: It’s going to fly up and back.

LAURA: Wait, I have a question. When we’re
paralyzed, does that mean every attack against us

is a critical?

MATT: Every melee is, if it hits. That ends its
turn. That brings us to Beau. You’re paralyzed, so

at the end of your turn it fades. Sorry, not
paralyzed, stunned. It’s not paralyzed. It’s stunned.

MARISHA: Stunned.

MATT: Correct. It is not– I had to read–

MARISHA: What can I do?

MATT: Stunned means you can’t really do anything
this turn, but half make a sentence. You’re aware

of your surroundings but you can’t take actions or
move. At the end of your turn, it wears off.

MARISHA: I’m going to be like: The fire and ice
from the book and the lost sword and all that

shit, remember?

MATT: That ends Beau’s turn?

MARISHA: Yeah.

MATT: Caleb, you’re up.

LIAM: Seeing how terrible everything is around me
I stick a quivering hand into my pocket and pull

out a little copper wire. I learned how to do this
from Nott. I cup it in my hands, and I cast

Message to the thing. I’m going to text you what
I’m– only it can hear me and I’m sending it to you.

SAM: Digital whispers!

LIAM: While backing against the wall behind me.

MATT: You back up against the wall there. That
ends your turn, Caleb?

LIAM: I will send Frumpkin skittering down by
Yasha’s feet.

MATT: Jester and Molly. Jester, you are no longer
stunned. That is your turn.

LAURA: Okay, I’m done.

MATT: Molly.

TALIESIN: I’m going to try and break the pot in
through the cage. I’m going to take a swipe at the

pot through the cage with my sword.

MATT: Okay. The cage, because the slits are very
small, you cannot get your full hand in there, so

with the blade there you might be able to get it,
so make an attack roll with disadvantage.

TALIESIN: Nine?

MATT: Just misses. You strike the outside of it,
but the blow– you watch as the urn (rocking in place).

TALIESIN: I’m going to swing around and try to get
another shot.

MATT: You pull it out and jab once more towards
it.

TALIESIN: Stop doing that! You’ll get everyone
drunk. Even worse. That’s actually a natural one.

LAURA: They’re making so much money tonight!

MATT: Apparently.

ASHLEY: That’s already $500.

MATT: As your blades are getting caught in the
cage and try to pull it out, the large wisp is

slowly pushing towards your body.

TALIESIN: I’m going to run towards– I’m in combat
with it. It gets an attack of opportunity if I

run, doesn’t it? I’m going to steady myself and
prepare for another attack.

MATT: Fjord.

TALIESIN: Nott, deal with this!

TRAVIS: I’m going to cast Eldritch Blast into the
pot in the bottom of the cage.

MATT: Okay, with disadvantage because you’re
aiming through the smaller space. It actually has

cover. It’s largely just a small space you’re
shooting through.

TRAVIS: That’s not going to hit, that’s a three
plus– 11.

MATT: 11 does hit.

TRAVIS: Oh does it? Wait I added that wrong; hold
on. (stuttering) I’m pretty sure I added that wrong.

LIAM: (Porky Pig stuttering)

MATT: Your spell attack modifier.

TRAVIS: Yeah no, that’s only a nine.

MATT: Yeah that doesn’t hit, unfortunately. You’re
trying to shoot the remainder and manage to hit

the bar, and the bar bends back a little bit from
the impact of the blast. However, it’s not

actually hitting the urn on the inside.

TRAVIS: Great, cool, awesome. Can I run? Can I use
my speed– are they both in melee range?

MATT: Yes, they are.

TRAVIS: (high pitched laugh) Okay.
I’ll stay right where I am, then.

MATT: All right, Fjord. Top of the round again.
Nott, you manage to (grunt) shrug off the stun,

but that’s the end of your turn.

SAM: Oh, great. I’m sorry I couldn’t help.

MATT: Yasha, you shrug off the stun. That’s the
end of your turn. All right.

ASHLEY: Okay. Ah fuck.

MATT: With that, all the wisps begin to close in
once more on their targets. Molly, that’s a 23.

TALIESIN: That’s a number. Yeah, that hits.

MATT: You take six points of lightning damage as
it shocks you from the side, again. The other one

striking against you, Nott. That is going to be a
15 to hit.

SAM: 16.

MATT: 16 armor class! You manage to duck out of
the way of this one as well. This one is beginning

to flicker angrily, as it can’t seem to grasp and
tear any sort of life force from you with shock.

SAM: No, get away!

MATT: Two against you Fjord. That is a ten, six
plus four.

TRAVIS: Misses.

MATT: Misses. The other one is a 16.

TRAVIS: (stuttering) That hits.

MATT: That’s five points of lightning damage.

TRAVIS: Ten points of cold damage to that
particular wispy bastard.

MATT: Which it takes a reduced amount. That ends
their turn. Now we’ll see if the Howling Babble–

It does not regenerate that ability. It does not
recharge it. Now as the spectral entity begins to

fly back towards this side, it’s going to shift
over in this direction. We’re going to say that

it’s gliding up near this pillar here. It’s about
20 feet up, right by where the ceiling is, and

it’s glaring down at everybody.

SAM: He doesn’t make an attack or anything?

LAURA: He’s about to.

SAM: Oh shit, oh man.

MATT: It’s going to go ahead and use– Actually,
it’s not, because you’re all too far away.

Instead, it’s going to coast down towards the one
that struck at it last turn. Rush right there.

LAURA: Are his robes floating around him all cool
like a Nazgûl?

MATT: Between that and a Deathly Hallow look, but
even more intense. Like an epic Deathly Hallow.

It’s going to go ahead and attempt a Maddening
Touch against you, Yasha.

SAM: She’s already raging. She’s mad.

MATT: That is a 16 to hit.

ASHLEY: Yeah.

MATT: All right. You suffer– that’s actually a
really shitty roll for him. Nine points of psychic damage.

TALIESIN: Hmm, that’s a shitty roll.

MATT: Plus three. Sorry, 12 points of psychic
damage.

LAURA: That’s a less shitty roll.

MATT: Then it’s going to go ahead and attempt to
fly back up into where it was, in the ceiling

after it makes its strike.

LAURA: All I’m hearing in my head is Careless
Whisper now.

TALIESIN: Do you get an attack of opportunity?

TRAVIS: Doesn’t she have Sentinel?

MATT: Oh you would get an attack of opportunity
against it.

MARISHA: Yes, Sentinel!

MATT: That’s right, Sentinel feat! Oh, this might
fuck it up. As it comes down and strikes at you,

you feel this burst of maddening intent shower
into your head. It sparks your brain with this

horrible searing pain. You guys watch as Yasha
screams out and begins to withdraw. With that, she

all of a sudden clicks back into reality and
swings wide with the sword. What did you roll?

ASHLEY: 18.

MATT: 18 hits, go ahead and roll damage.

(cheering)

MATT: Which means he can’t move. The Sentinel feat
prevents him from moving.

TRAVIS: Boom! Speed is zero.

ASHLEY: Can I also add Divine Fury on–

MATT: Yes, you may. Could have done that last
round, too, but forgot.

ASHLEY: I know.

SAM: Shut up, Matt.

(laughter)

TRAVIS: Plus five, for your strength and rage.

ASHLEY: (counting) Plus what?

TRAVIS: Plus five.

MATT: Yeah, with your rage, it’s whatever you
rolled plus five and then plus half your level.

Plus seven, technically.

TRAVIS: Oh, wow.

ASHLEY: 11.

TRAVIS: Is that a divine thing?

ASHLEY: Whoa, what’s happening in my brain? 13.
Plus seven you said? 20.

MATT: 20 points of– oh man that’s nasty. As it
tries to pull away, you click back into reality

and swing wide with your sword. As you do, you cut
right through the center of its body, out the

other end. You watch as the robe splinters open.
You see this glowing pulse of dark energy in the

center. As it (guttural wail) it has to fight to
reform, its semi-corporeal form. It looks like

it’s hurt pretty bad.

SAM: Oh man. Nice.

MATT: Yasha, that ends your turn?

ASHLEY: That was my attack of opportunity.

MATT: Oh that’s right! It was an attack of
opportunity. Sorry, that was the creature’s turn.

Beau, you’re up.

MARISHA: Okay, I’m going to– I’m good, right? I’m
going to run up and pull out that holy water that

I didn’t use before. I’m going to parkour off of
Yasha’s shoulder and spike it right at his feet.

MATT: All righty, go ahead and roll your ranged
attack. d20 plus your proficiency.

MARISHA: Okay, I don’t know if that’s good, 16.

MATT: That hits. Roll 2d6.

ASHLEY: I’ll make my body all strong.

MARISHA: Eight.

MATT: It takes eight points of radiant damage as
it splashes on its form. The flames suddenly begin

to ignite across the front of its cloaked
exterior. Because holy flames are licking up the

side of it and burning and it’s (rasping cry).

MARISHA: Okay, I still have my opportunity attack?
I mean my– Sorry, my secondary attack.

MATT: It’s a ranged attack roll. I’ll say sure.
Usually you get the bonus on a punch. You have to

move up to do it though.

MARISHA: I did move up. I said I ran up next to
Yasha and spiked it. I parkoured off her

shoulders, spiked it.

MATT: Sure. Good call.

MARISHA: I want to do flurry of blows.

MATT: Two more punch attacks or unarmed.

MARISHA: 19 and 15 to hit.

MATT: Both of those hit.

MARISHA: That is an additional six– Sorry, 12
damage.

MATT: 12 damage. You rush up off the shoulder
after slamming it against the ground. You come up

with a punch and an uppercut from underneath. As
your fists impact, it’s like punching through

heavy, cold cloth. You feel like almost you’re
punching nothing as you do. While you’re

impacting, you’re not sure how much damage it’s
doing. (whoosh)

MARISHA: Okay, that’s fair.

MATT: That ends your turn, Beau. Caleb, you’re
up.

LIAM: I didn’t see any difference in it when I did
what I did, ja?

MATT: You didn’t seem to notice anything.

LIAM: How close could I get to it, if I wanted to
walk straight at it?

MATT: You could get right up to it.

LIAM: Right up to it. Could I get right behind–
No, I’ll get right up to it, ja.

MATT: All right. You can get right there.

LIAM: Yeah, okay. I’m going to cast Burning Hands,
veered away so that it does not touch Yasha. It

has to make a dexterity saving throw.

MATT: It’s a 15 foot cone, correct?

LIAM: Ja.

MATT: You can, from the edge of where you’d be
would be there, you can technically– No, it would

not quite hit that, but you can hit the creature.

LIAM: Ja, the creature is fine.

MATT: It makes its save. That is a seven.

LIAM: It’s 3d6, halved.

MATT: What’s up?

LIAM: Did it make it?

MATT: It rolled a seven on its DC, so no.

LIAM: Oh, no. It did not make it. It takes 11
points.

MATT: 11, okay. Half of that. The fire doesn’t
seem to have as much impact. Largely because of

its ghostly form, most things it seems to be
resistant towards, but it’s still taking damage as

you’re doing this. Now it’s being flanked from all
of you guys. That ends Caleb’s turn. Jester,

Molly, you’re up.

TALIESIN: Pots, people, pots?

LAURA: I mean, we should take those out too.

TALIESIN: I’m useless on the pots. I’m actually
going to try and make a book for the cloaked guy.

I’m going to yelling at everyone: Hit the pots!
Hit the bloody pots!

MATT: (counting) You have to get over here to–

TALIESIN: That’s fine.

TRAVIS: Who has that sword we pulled off?

LIAM: Jester.

MATT: First off, the will-o’-wisp makes a strike
at you, attack of opportunity.

MARISHA: I bet he wants his sword back.

MATT: 18.

TALIESIN: That hits.

MATT: As you rush past, 16 points of lightning
damage.

TALIESIN: Oh my god, really!?

MATT: I rolled double eights on d8s. The
will-o’-wisp suddenly, as you try to rush, it

actually darts in front of you. You run towards
it, and it actually passes through your entire

torso. As it does, shocking your lungs and heart,
and for a second your heart doesn’t beat. Then

kicks back in. Your whole body feels cold, but you
keep running. You push past Caleb and get right up

next to the creature.

TRAVIS: Need a defib.

TALIESIN: Yeah. Pots, people. I’m going to take
two strikes with the radiant swords. That’s a 15

to hit.

MATT: 15 hits.

TALIESIN: An eight to hit.

MATT: Eight does not hit, unfortunately.

TALIESIN: Okay, that’s all right.

MATT: The pain is too strong on one strike and you
go wide, but you turn around and all of a sudden

there’s a moment of clarity. As the pain clicks
in, you clench your jaw and swing back, striking true.

TALIESIN: Does it do extra radiant damage? I mean,
because I do an extra bonus radiant damage, if it

takes it.

MATT: You do the extra three anyway, because it’s
undead.

TALIESIN: Oh, so yeah. That’s (counting) 11 points
of radiant damage.

MATT: How much is the sword? How much is the
radiant?

TALIESIN: Six is radiant, and the rest is the
sword.

MATT: Five, all right, cool. It takes less damage
from the swords, but the radiant does go through.

It’s looking pretty beat up at this point now.
Between the different attacks you’ve done it’s

starting to freak out now. It’s trying to figure
out how best to deal with its situation. That ends

your turn, Molly; Jester, what are you doing?

LAURA: I’m going to pull out my symbol of the
Traveler, and I’m going to say: Okay, I hope

you’re with me right now, because I really need
your help! I’m going to try to Turn Undead.

MATT: From where you’re standing?

LAURA: No, I’m going to jump up behind Frumpkin.

MATT: You dart over this direction. What’s the
radius on that, 30 feet?

LAURA: 30 feet.

MATT: That’ll catch all three of those and the
guy. Was it wisdom saves against your spell DC?

LAURA: Wisdom save, yes.

TRAVIS: I don’t really like my position right
now.

MATT: No, you’re in a bad place.

LAURA: It has to make a wisdom saving throw, yes.

MATT: Far end will-o’-wisp right there, that would
be a six. No. That one, nope. That one over there

is going to attempt as well. That’s a nine. No, so
that one is also turned. The one over there is

fleeing. That is going to be a 16. That does
succeed?

LAURA: 16 succeeds.

MATT: The main guy, natural 20. These two wisps
now are slightly– you rush up, and you pray for a

second and hope. You know this inspiration hits
you. As you clasp the symbol, suddenly the strange

little archway on the top of the symbol begins to
glow. There’s this large burst of deep blue energy

that radiates outward. As it strikes, it washes
over the main creature with no effect. As it hits

the two other side will-o’-wisps, both of them
shiver and begin to shift away. Looking like

they’re actually running in fear, as fast as they
can from Jester, in the center. That’s your action.

LAURA: That’s my action, and for my bonus action,
I’m going to cast Sanctuary on– who’s the lowest?

SAM: (whispering) You.

LAURA: On myself.

(laughter)

TRAVIS: Aw, that was so considerate.

MATT: Not too bad.

TRAVIS: Who’s the lowest? Blood coming out of her
mouth.

SAM: (as Jester) I’m trying to be a good healer,
but me.

MATT: Fair enough. You have Sanctuary on you right
now. Jester, that ends your turn. Fjord, you’re up.

TRAVIS: Yeah, well this is a bitch, ain’t it. I’m
going to try Eldritch Blast again at the pot,

through the cage. At disadvantage, because I got
to take one of those out of the picture somehow.

Oh, I think that might work, 14.

MATT: 14 hits, go ahead and roll damage.

TRAVIS: Outstanding. That is a big plus for me.
Ten plus four, 14!

MATT: With that, that one pot shatters. The ash
explodes in a small cloud, pushing on the side of

the wall behind the cage. That one wisp next to
you flitters out of existence.

TRAVIS: With my bonus action, can I move my Hex
onto el shadow figure?

MATT: You can.

TRAVIS: Disadvantage on wisdom saving throws.

MATT: Oh, wisdom ability checks, not saving
throws.

TRAVIS: Wisdom ability checks, thank you.

MATT: Disadvantage on wisdom ability checks. That
ends your turn Fjord?

TRAVIS: Yeah, sure.

MATT: Nott, you’re up.

SAM: There’s four pots? Now there’s three. Can I
see any of them from where–

MATT: You can. Inside the cage you can see one
there, and you assume there’s one in there because

you saw Molly going towards it.

SAM: I will shoot one of the pots with my hand
crossbow.

MATT: Which you can do without disadvantage,
because of your feat.

SAM: Yeah, a lot, 22.

MATT: Well you still have disadvantage to try and
fire at it, because it’s in the cage. Sorry, I

just realized. It’s in the cage.

TALIESIN: Doesn’t he have crossbow advantage?

MATT: That’s for melee stuff. This is it being
covered, and you’re aiming through these tiny

holes as you’re firing at it.

SAM: It has half-cover or something?

MATT: Well essentially. Yeah, I’d say at this
close it has three-quarters cover. It’s a plus

five to its AC. What did you roll?

SAM: The first roll was 22.

MATT: Yeah, it hits. We’ll say it hits, because
you’re right up against it with a crossbow. You’re

not having to aim in with it. You’re (bolt
flying). Roll the damage.

SAM: Six points of damage.

MATT: Six is enough. The pots aren’t very strong;
it’s just hard to touch (shattering). That

will-o’-wisp manages to discorporate next to you.

SAM: Eight is Enough. I’ll skitter around towards
the candelabra over there, and as I go I’ll (cocks

crossbow) and fire another shot at the other pot.

MATT: Okay, that one you do have disadvantage on
as you’re farther away from it.

SAM: 19.

MATT: 19 still hits. Go ahead and roll damage.

TRAVIS: Sharpshooter!

SAM: That one’s seven points of damage.

MATT: That pot shatters.

SAM: No look.

(laughter)

TALIESIN: You’re going to be all right, Fjord?

TRAVIS: It’s cool. There’s actually one wisp
actually next to somebody. Thank you.

SAM: Oh. Whoops!

LAURA: It was also the only wisp that wasn’t
affected by the Turn Undead. Where did that

confetti come from?

MATT: That was left over from your welcome party.

LAURA: Oh, I missed your welcome party.

MATT: Yasha, it’s your turn.

ASHLEY: Okay! I’m going to attack him again.

MATT: Go for it.

TRAVIS: Carve this turkey.

ASHLEY: Yes! 19.

MATT: That hits; roll damage.

LAURA: Are you going to do your thing?

ASHLEY: All the stuffs?

LAURA: All the stuff.

SAM: Rage! Reckless! Endangerment! Diviney!

LAURA: That’s a good name for it.

ASHLEY: 14.

MATT: 14. As you swing past with the sword and arc
upward, you cut through and its cloak cannot hold

back together. There’s now this giant opening
where this vacuous, cold heartbeat glows, visible

from the inside, and its body is flickering,
having a hard time keeping itself together on this

side of reality. Does this end your turn, Yasha?

ASHLEY: Yeah. The little interior bit, what is it
again?

MATT: You see this dull, blue glow that’s now
visible from where you struck through it. It looks

like it’s falling apart.

LAURA: (shouting) Steal his heart! Take his
heart!

MATT: Yasha, that ends your turn?

ASHLEY: Can I punch it?

MATT: Unfortunately, no. You’ve already used your
action. That’s what a monk does. Just a little flick–

ASHLEY: All done.

MATT: That ends Yasha’s turn. Now the one wisp
that’s by you is going to shift through the wall

onto this side and is going to make a strike at
you, Fjord. That is a 16 to hit.

TRAVIS: That hits.

MATT: That is 12 points of lightning damage to
you.

TRAVIS: Whoa, that was a big one. Shit, okay.

MATT: As it shocks through you, and you fall to
one knee for a moment. It’s going to shift into

that pillar and vanish. You do get an attack of
opportunity on it as it leaves your range.

TRAVIS: Disadvantage, or regular?

MATT: Regular.

TRAVIS: 14.

MATT: 14 does not hit. You go to strike, and
unfortunately it just makes it into the pillar and

you hit stone and sparks off of it. It does take
one point of force damage from spending its turn

inside the wall. Now it is the entity’s turn. It
is going to attempt– we’ll see if its Howling

Babble returns. It gets its Howling Babble back.

TALIESIN: We’re all right here.

MATT: Oh, man, I forgot that. I need all of you to
roll a wisdom saving throw, please.

TRAVIS: Does that affect his wisdom ability
checks? The Hex?

MATT: Nope.

LIAM: Natural 20!

MARISHA: Don’t fuck me, Gil.

TRAVIS: 18.

MARISHA: Ow, five.

SAM: 11. Is his regeneration an ability check?

MATT: No, there’s no check for it. Beau, Nott–

LAURA: Wait, don’t you have to make a wisdom
saving throw against my Sanctuary? Because you did

a harmful spell against me, right?

MATT: Let me look at the–

SAM: “Any creature who targets the warded creature
with an attack must first make a wisdom saving throw.

MATT: It’s not technically targeting the creature,
you’re just in the radius of what’s happening.

SAM: “The spell doesn’t protect the warded
creature from area effects.”

MATT: Unfortunately. What’d you roll?

LAURA: I didn’t roll anything yet.

MATT: Well, now you get to roll.

LAURA: Ten.

MATT: No.

TALIESIN: 18.

ASHLEY: I rolled a four.

MATT: No.

ASHLEY: I was trying to see it as a positive
thing.

MATT: First off, all of you guys who failed your
saving throw: Beau, Yasha, Jester, and Nott, you

all suffer 14 points of psychic damage and you are
stunned until the end of your next turn.

TRAVIS: That thing is a bitch.

MATT: Jester’s unconscious.

TRAVIS: I’ve got one more with your name on it,
sweet cheeks.

ASHLEY: Three hit points, guys. I’ve got three hit
points.

MATT: It’s going to attempt to slip into the
floor.

TALIESIN: I get an attack of opportunity?

MATT: You and Caleb both get an attack of
opportunity, physically.

ASHLEY: Do I?

MATT: You’re stunned.

ASHLEY: Fuck!

MATT: As it begins to shift into the ground.

TALIESIN: That hits; that’s 20. That’s five points
of normal damage and five points of radiant damage.

MATT: How do you want to do this?

(cheering)

TALIESIN: I want to swing and pin the heart to the
ground and leave the blade there.

MATT: As it tries to shift downward, Molly,
pulling back from the screams and strange howling

babble emanating from its body, you swing wide,
spinning the blade in the air, and jam down on top

of its form. As you do, it disperses, like an
explosion of wind from the center. You watch the

cloth of its body suddenly scatter, like someone
had blown a heavy wind into a stack of loose cloth

that all eventually turns into ash and vanishes.
There, you see a dull blue glow where the sword is

grinding against the stone, before that eventually
dissipates into nothingness.

MARISHA: Yeah, ghostslayer!

TALIESIN: Last pot!

ASHLEY: Good job, Molly.

MATT: Beau, your stun wears off.

MARISHA: That guy knew way too much about
everything.

MATT: Caleb.

LIAM: Can I see that last pot from where I am?

MATT: Make a perception check.

LIAM: Okay, that is a 13.

MATT: 13? Glancing about in the area, with
torchlight from Yasha, you can see one visible pot

that has not been shattered in that cage.

LIAM: Okay, I will send a little Firebolt off and
try to strike it. It’s at disadvantage, correct?

Okay, that’s very bad. Also very bad. That’s a
ten.

MATT: A ten just barely misses. You attempt to
strike through, and it smashes against the wrought

iron gate on the outside and disperses against
it.

LIAM: Ja, I will walk toward it to get closer,
as much as I can.

MATT: You can get right up to it if you want to.

LIAM: I should have done that first, ja?

MATT: That brings us to Jester and Molly.

LAURA: I’m unconscious.

TALIESIN: I’m going to run over to you and put a
healing–

LAURA: Don’t waste a healing potion on me!

SAM: What else are we going to do? We can’t heal!

MATT: You can’t say anything. You’re unconscious.

TRAVIS: You hush your mouth.

LAURA: I have healing packs in my bag!

TALIESIN: I don’t care. I don’t know any of that.
That’s a healing potion.

LAURA: I have doughnuts.

TALIESIN: I’m going to go looking for one in one
second. Potion of healing, just a standard 2d4+2.

So take six points of heal, you’re stabilized.

LAURA: (gasping) Molly!

TALIESIN: Back up, come on!

LAURA: This is a bad day, you guys. Today is
really hard.

MATT: Jester’s now conscious.

TALIESIN: I also, definitely lost my two swords
now, so those are off.

MARISHA: Lost them?

TALIESIN: The swords are not glowing anymore.

MATT: You stopped their effect?

TALIESIN: I had to feed a healing potion. I had
two going, so I needed hands.

MATT: That brings us to Jester’s turn, as you come
to consciousness, since you guys are on the same initiative.

TALIESIN: You can do something, if you like. Pot!
Pot!

LAURA: I guess I’ll walk over and try to take out
the pot.

MATT: That’s half your movement to get up, and
then five, ten, 15, that’s as far as you get.

LAURA: Can I try to throw something at it?

MATT: What do you have to throw?

LAURA: Yeah, I don’t think I have anything that
will fit through that little hole– I could try

picking up a rock on the ground and throwing it at
it.

MATT: You can make an investigation check to try
and find a rock on the ground.

LAURA: I probably don’t see one. If I did, it
would take a whole lot of time!

MATT: Well, you took your action searching the
ground.

LAURA: Three!

MATT: You do not find a rock. You spend the better
part of six seconds going, “Wait! Ah, no it’s a

piece of black cloth, shit!” No actual stone,
unfortunately. Sorry, Jester.

LAURA: No, it’s fine.

MATT: Fjord, you’re up.

TRAVIS: I’ll spin around and try and Eldritch
Blast that last pot in the other cage. At

disadvantage. That’s a 19!

MATT: That hits! Go ahead and roll damage.

LAURA: I just woke up, you guys!

TRAVIS: That’s 11 points of damage!

MATT: 11 points of damage, nice! With that, that
pot shatters, and you see this flicker in the

stone column behind as the energy of the wisp
flares out from the side.

TRAVIS: Got him.

LAURA: Good job.

MATT: Nott, Yasha, you guys doing anything?

ASHLEY: I’m still stunned?

MATT: No, actually your stun has worn off. Nott,
you doing anything? Oh! You’re stunned as well.

Your stun now wears off. As you guys finish
shaking off the energy, this cold energy begins to

emerge from the far wall, through the bookcase.

LAURA: Oh no! He’s back? Okay, we run away.

MATT: The same entity comes through the bookcase,
like it’s emerging from something behind.

LAURA: Grab his heart and run. From the ground.

TALIESIN: There was no heart on the ground

MATT: As you struck it, the energy dispersed.

LAURA: Let’s run away.

ASHLEY: What if we have to get it with the sword?

LAURA: It’s a two-handed weapon. I can’t do it.

MARISHA: Yasha can, though.

TRAVIS: Why? You’re strong! You can do it.

LAURA: I can’t use two-handed weapons.

MATT: As you guys watch it push out of the wall,
(gasping sound) making its way there.

MARISHA: Wait! Maybe if we show it the sword,
he’ll chill out.

MATT: Caleb, make an intelligence check. You make
a religion check with advantage, because you have undead.

LIAM: Just a straight intelligence?

MATT: Straight intelligence modifier.

LIAM: 15.

TALIESIN: 12.

MATT: After reading through the notes and going
through the book, you recall that a lot of the

magic in here entails binding the soul to the
remains of the physical form, as you’ve seen with

all of the wisps. It is a similar return of the
entity you just fought.

LAURA: Oh, his body’s somewhere!

MARISHA: Where’s that corkscrew thing?

MATT: On its turn, it’s going to attempt– first,
let’s see if it gets its Howling Babble back. It

does not; it’s a one. So it’s going to try
Whispers of Madness again. I need only Yasha and

Beau, actually. Everyone else is spread out. Yasha
and Beau, I need you both to make a wisdom saving

throw as the whispers now begin to emanate from
its mouth.

TALIESIN: It’s coming from the bookcase.

MARISHA: That’s better, 16?

MATT: You watched it emerge through the bookcase.
16? Okay, Yasha?

ASHLEY: Seven.

MATT: Seven, so Beau–

MARISHA: Wait, we have the book that we found in
the research center.

MATT: Beau, you resist the whispers and close your
eyes, and as you come up to try to make this

point, next thing you see is Yasha looking at you
and (swoosh) down with your sword. Make an attack

against Beau.

ASHLEY: Oh, shit.

TALIESIN: Do I see this?

MATT: You do.

TALIESIN: I’m going to quickly cast before this
goes– I don’t know.

MATT: Well, no, you got it.

TALIESIN: I’m going to cast one level–

MATT: Your vision, as this happens, all of a
sudden goes black. You watch as this dark blood

pools at the corners of Yasha’s face, as you go
blind from his blood maledict. So roll with

disadvantage on the attack.

ASHLEY: Yeah! Disadvantage would mean it was–?

MATT: Lowest one.

ASHLEY: The lowest number, okay. I didn’t know if
it– okay, three. Oh, sorry, five. Six!

MATT: You see it just in time and bat it out of
the way. It hits the stone next to you. You do

suffer 11 points of psychic damage, however.

ASHLEY: Okay, I’m unconscious?

MATT: You watch as she swings at you, and the
impact, as you parry it, Yasha goes down with the

blade swing, onto the ground.

SAM: Did you just kill her?

TALIESIN: Nope.

ASHLEY: I do have, hold on– I thought I had
something.

MATT: There’s an ability you get at later levels
that does something in this scenario.

ASHLEY: It’s not now?

MATT: Don’t think you have something for that
right now. I could be wrong.

ASHLEY: I’m unconscious.

MATT: I’ll double check just to be safe.

LIAM: The book said the soul is bound to the flesh
be it in any form, ice or ash, but the ash in the

pots was the will-o’-wisp.

MARISHA: It says, “From ashes I shall rise
again.”

LAURA: Maybe there’s something behind the
bookcase?

SAM: Let’s go look!

MATT: That ends the creature’s turn. As that
happens, it’s going to lift up and vanish into the

ceiling. You watch it disappear out of place. It
does take force damage for being in the wall.

That’s actually a good roll, six force damage to
it. You have the divine energy, path zealot, and

your soul is marked for battle– the only ability
you have now is the warrior of the gods. You don’t

have the other one yet.

ASHLEY: Right, okay.

MATT: That finishes its turn. Beau, you’re up. You
watch Yasha slam on the ground, unconscious next

to you, the blade clattering to the ground and
coming to rest. The creature lifts up (wheezing)

and vanishes into the stone above you.

MARISHA: I can’t get a reaction from it, as it
goes?

MATT: It was not close enough to you,
unfortunately.

MARISHA: Fuck. I’m going to run over to this
bookcase and put my staff behind it to see if I

can knock it over.

MATT: You get the staff on the fulcrum. Go ahead
and make an athletics check to force it.

TRAVIS: Come on! (singing) Get it, girl. Get it,
get it, girl.

MARISHA: Fuck! That keeps happening! Six.

MATT: You try and (grunt) and it’s starting to
rock, but it’s heavy. You start pushing. You can’t

quite get the bookcase to come over,
unfortunately. That ends your turn?

MARISHA: I guess so.

MATT: That brings us to Caleb.

LIAM: I am going to start moving towards the
middle, towards Yasha. I don’t have any healer’s

kit or anything. I don’t know how to do anything
like that.

ASHLEY: It’s okay. Get the bookcase.

SAM: You’re going to die!

LIAM: I’m going to hold my attack, a Fire Bolt.
Can I do that? I am a wizard for the first time.

Can I hold a Fire Bolt?

MATT: You can hold it as an action. You’re casting
the spell. Then whenever something triggers it,

you release it.

LIAM: Yeah, when it appears.

LAURA: It’s immune to fire.

LIAM: We don’t know that.

MATT: It seemed to take damage, though lesser,
when you hit it.

LIAM: Resistant to fire. There’s nothing else I
can do from where I am.

LAURA: Can you catch fire to the bookcase?

LIAM: I don’t want to burn the room around us.

MATT: Jester, Molly?

LAURA: Should I try to heal Yasha, or move the
bookcase? I’m the strong one.

TALIESIN: Move the bookcase.

LIAM: If I set it on fire, someone will still have
to pull it anyway. It’s not like it’s going to disintegrate.

LAURA: I can use my last spell. I have a 2nd-level
spell. I’m going to, bonus action, use Healing

Word at 2nd-level on Yasha to bring her back, and
then I’m going to run over and try to crash the

bookcase down.

MATT: You go ahead and expend your bonus action.
Roll for that. 2d4 plus your Wisdom modifier.

LAURA: Six plus four. Ten!

MATT: You heal ten hit points. Yasha, you come to
consciousness on the ground. Your weapon is about

two feet from your grasp. The first thing you do,
your eyes shoot open and then shoot to your

weapon. Natural instinct to defend yourself. It’s
easily within your grasp. You just have to get up

to grab it.

LAURA: Can I get all the way over to the
bookcase?

MATT: (counting) 30. You get right to the
bookcase.

LAURA: I try to yank it over.

MATT: Make an athletics check.

MARISHA: Can I give her some assistance?

MATT: That would be your action to do so; you’ve
already tried. The DC is going down as you both

are working on it.

LAURA: 16.

MATT: As you grab and reach around the side with
Beau, you pull on the bookcase. (creaking) You

step back quickly as it slams onto the ground.

LAURA: Is there anything behind it?

MATT: Right behind it there’s a small pocket where
the stone seems to have crumbled a bit. It looks

like a dark space on the inside.

SAM: How small?

MATT: It’s about that wide on the wall.

SAM: What’s in there?

LAURA: I bet its remains are in there! Kill it!

MATT: All right, does that end your turn, Jester?

LAURA: I don’t think I can do anything else.

MATT: That’s all you’ve got. Molly?

TALIESIN: I’m going to run over to it and start
taking slices at it. I’m going to stab it with my sword.

MATT: You have darkvision, so as both you and
Jester glance inside, you can see there is a small

five foot by five foot chamber inside, where there
are a number of pots and small cases. It was a

small burial chamber of some kind. There in the
center, you see this large urn, about a foot and a

half wide, squat, a dull gray color. You have no
color depth in this darkness, unfortunately, with

your darkvision, but it’s this very squat,
well-made vase or urn of some kind.

TALIESIN: Mm-hmm. Two shots.

MATT: You’re having to put your arm through and
swing towards it, so disadvantage on each strike.

TALIESIN: All right. First one is 13 to hit.

MATT: 13 just barely hits, but it’s a hardy urn.
We’ll see how much damage you deal.

TALIESIN: That’s eight points of damage.

MATT: Eight points of damage. You make impact, and
you see a part of it crack from the blow, but it’s

not enough to shatter it.

TALIESIN: I’m taking another swing.

MATT: As you pull it out and jam the other arm in
to go for a straight strike with your scimitar.

TALIESIN: That’s 17 to hit.

MATT: 17 hits. Roll damage.

TALIESIN: That’s five points of damage.

MATT: As you reach through, you feel the urn break
beneath the blow. There’s this moment of silence

as you hear this (low gasp) dully filter out. The
entity slowly shifts from the ceiling as you watch

it disintegrate. Not vanishing like it did before,
but slowly dissipating. Its form suddenly goes

from extremely menacing to almost sad, as you
watch it turn to nothingness.

LIAM: Poofs out into a doughnut as a Fire Bolt
goes (fwoosh)!

(laughter)

MARISHA: Smoke grenade! That’s awesome!

LIAM: I got it!

MARISHA: Mushroom cloud, that was great.

TRAVIS: Like Rick Moranis in Ghostbusters 2.

TALIESIN: Is there any way to get in there?

MATT: It looks like it’s holed up. The small hole
looks like somebody tried to push through, or

previously emerged and bricked what they could.
You can’t fit through the hole, unfortunately.

TALIESIN: I’m going to start trying to open it up.
I want to go in there, look for things, and break

every damn–

LAURA: Wait! We should heal, you guys. Should we
take a short rest and heal up a little bit?

TRAVIS: We should take a short rest. A breather,
yeah.

ASHLEY: Jester, thank you for healing me. I feel
like I did not deserve that, but thank you very much.

LAURA: Oh! You’re welcome. You deserved it so
much! You did so good!

SAM: Oh boy, I’ve already used most of my hit
dice. That’s crazy.

MATT: You guys take a short rest of about an hour
or so, as you sit down and recover your breath,

take a moment to center yourself, tend to your
wounds.

SAM: After we’ve rested for a while, can I walk
over to the little hole and peek in? I can’t fit

through that little hole, can I?

MATT: You’re pretty tiny. Make an acrobatics
check. This is one of the benefits of being

something so small.

SAM: All right. Ten.

MATT: Ten? You just manage to pull through. It
wasn’t a hard–

SAM: I’ll take off my stuff, give it to Caleb for
safekeeping, and do you have any butter or anything?

LAURA: Let’s see. Let me look in my possessions. I
don’t think I have any butter.

SAM: I don’t want to get wet.

MARISHA: I’ve got a little bit of oil.

SAM: Oh yeah! Oil! I’ll take some oil!

TALIESIN: I use all my hit dice when I heal,
because of Tough, right? There was something I got.

SAM: Matt, I’m asking Beau to slather me in oil.

MATT: Grease the goblin action is what you’re
taking.

SAM: Get it in there! Work it in! Mm-hmm!

MATT: No, not for Tough, it gives you additional
hit points. There’s another feat that does that.

TALIESIN: I feel like I got that, though.

MATT: You got Tough for the additional hit points.

TALIESIN: Was there something else that does
that?

MATT: Durable is the one feat that gives you +1
Constitution when you roll hit dice.

TALIESIN: I feel like there was a thing. I’ll have
to keep reading.

MARISHA: I’ll give you a little bit of a
therapeutic temple rub while I’m at it.

SAM: I’m going to Slip N’ Slide my way into the
hole.

MATT: You take a moment back, and run and dive in!
The greased goblin squeezes through the small gap.

It scrapes your shoulders and hurts a bit. You
tumble in, which is great, because you land in the

remains of the ash. You are covered in grease,
which all sticks to you.

(screaming)

TRAVIS: The worst! It’s the worst!

MATT: You got ashed and feathered? Tarred and–
What do you call it? Oiled and ashed!

SAM: It’s cool guys. It’s fun.

TRAVIS: Suddenly I’m scared of falling on the
beach.

LIAM: I send in two globules after her to see the
antiqued goblin.

MATT: It’s a small chamber. It’s five foot by five
foot. Anyone else is going to be pretty down in

there, but you fit in fairly comfortably. There’s
the shattered urn and a few small pieces of

pottery with intricate gold scrolling. They’re
probably very nice pieces of art or decor.

SAM: I’m going to check for traps.

MATT: Go ahead and make an investigation check.

SAM: One.

TRAVIS: Natural?

SAM: Uh-huh!

MARISHA: What is that? 600? 700?

ASHLEY: Six.

MARISHA: Are you counting, Ash?

ASHLEY: I am, but I might have lost count.

LIAM: It takes the edge off.

ASHLEY: Yeah, it does.

MARISHA: I’ve never seen so many people happy for
a natural one.

MATT: As best you can tell, the room seems safe.

SAM: All right. You said there’s a few urns that
are fancier than the others?

MATT: There are two large ones, nowhere near as
big as the central urn that’s been shattered, but

there’s two in the corner and a few small boxes
off to the side.

SAM: What’s in the urns?

MATT: You glance over the inside, and they are
empty. They look to be pieces of art that may have

meant something to the person who previously–

SAM: Will they fit through the hole?

MATT: You may have to dig the hole open a little
bit.

ASHLEY: I can dig it open a little bit.

TRAVIS: Yeah, you can.

ASHLEY and TRAVIS: (slamming)

MATT: Given a little time, Yasha begins to peel
the stones from the wall around it.

SAM: Those boxes, can I check in those?

MATT: Yeah, which one? There’s one on each side.

SAM: I’ll take the right one.

MATT: Okay, so you take the right one. You lift
the lid, and as you do, you pull it open and

powder emerges into your face. Make a constitution
saving throw.

SAM: Constitution save? That would be a four.

MATT: Four? Okay! You take nine points of poison
damage, and you’re poisoned for the next hour.

SAM: Oh god!

MATT: This cloud enters your lungs and you begin
coughing. It burns the inside of your throat.

LIAM: Hey Nott, how’s it going in there?

SAM: Great! It’s fine! I’m going to cast Mage Hand
and open the other one.

MATT: There we go. (laughter)

LIAM: It’s a five feet by five?

MATT: It’s five by five.

LIAM: You’re in a tiny– Why don’t you bring that
thing out of there?

SAM: No! I’ve got this! I’m fine! I’ll find the
treasure! There’s nothing else in there?

MATT: No, there’s nothing else. You look down into
the box. There are sets of gold and silver rings

and jewelry. It looks like whatever jewelry once
may have been dressed upon the individual who was

interred in that urn that was scattered. This is
where their jewelry was placed.

SAM: I’m going to take all of those things.

MARISHA: Bring the art out, too.

SAM: Sure, as soon as the hole gets bigger. I’ll
open the other box with my Mage-y Hand-y!

MATT: Okay. That box opens up, and there’s another
splash of that same poisonous powder, but you’re

off to the side. It only gets anyone who’s
immediately in front of the box.

SAM: I did it, guys!

LIAM: I feel like Nott’s head comes out of the
hole, going (rapid gasping) for fresh air.

SAM: What’s in that box?

MATT: That box contains a folded raiment of some
kind, like a ceremonial mantle made of dark black

and gray cloth with red embroidered designs on it.

SAM: Do I recognize any symbols or anything?

MATT: Make an arcana check.

SAM: Natural one.

TRAVIS: Yay! That’s seven!

MATT: You are knocking it out of the park for
charity!

MARISHA: They’re like, “We didn’t anticipate
this.”

SAM: Everyone, I found a piece of clothing, an
article of (hacking cough) clothing! Here, I’ll

pass it out to you.

LAURA: Is it pretty?

SAM: It’s very pretty. Some art pieces. Some
objets d'art!

MARISHA: Rich people love fancy art.

LAURA: Can I look at the art? Do I know the
artists?

MATT: From the giant boxes, you mean?

LAURA: I don’t know what’s going on.

MATT: The art are two large, well-made vases, that
you eventually pull through the space here.

LAURA: Well, that’s not as cool.

MATT: You don’t recognize it. These were made a
long time ago.

LAURA: Ooh, they’re antique.

ASHLEY: Could be worth a pretty penny.

MARISHA: Yeah.

TRAVIS: What about that cloak?

LAURA: I put them in the bag. How about that?

MATT: Okay. You have the folded mantle.

TALIESIN: What does the mantle look like?

MATT: The mantle is a dark black, a front chest
mantle area, with gray stripes coming along the

sides and this red embroidered design that emerges
from around the neck, all across the front and

back of the mantle.

TALIESIN: Does it look familiar?

MATT: No.

TALIESIN: I was hoping.

TRAVIS: Can I come up and see if it has any magic
feel to it?

MATT: I mean, you can make an arcana check to see
if you recognize any elements of it.

LIAM: I am stowing away the journal in there.

TRAVIS: 17.

MATT: You get a closer look, and you can see parts
of the edges are burned. The very bottom parts of

it seem to have been committed to some sort of
flame. The edges of it are singed a bit. The black

collar causes it to be lost at a distant view, but
close up, you can see where it’s been damaged.

There’s a fold at the front of it, a small pocket
right there.

TRAVIS: Weird. Looks like it’s been burned a bit.
It’s got a little compartment in the front.

LIAM: Like a kangaroo pouch?

TRAVIS: I don’t know.

MATT: Kind of, it’s on the side. Because a mantle
would go down to about there for someone wearing

it. you put your hand in there, and it’s a heavy
material.

TRAVIS: You want to try it on?

LIAM: I would prefer to inspect it. Are we going
to stay here for a little while?

MARISHA: While all of this is going on, Beau wants
to be going through some of these books that were

on the shelf that we knocked over.

MATT: The shelf is mostly empty.

TRAVIS: There was that one book on the desk.

LIAM: We could sit down on the floor together and
have a look.

TALIESIN: What else did you get out of there?

MATT: You have the urns in the cages. You have the
tables over there. You have the two braziers

filled with ash on the sides. You have the broken
cages back there. Everything that you see there is

what’s in the chamber.

MARISHA: I’m going to do a tour of the urns and
see if there’s anything, jewelry or something,

hidden in there.

MATT: Make an investigation check.

LIAM: Also, what I would recommend, if we feel
comfortable sitting down for a moment, is to put

all of our findings in the middle of the room, and
I can ritually see which of these things are

magic. Most of these things, we suspect, but maybe
there are some other things. Then I can tell what

exactly they are. I need some time.

TALIESIN: That is a good idea.

LIAM: Also, before Nott even got out, I’m stowing
the journal away for a closer read.

MATT: Okay. Totally fine.

MARISHA: 21.

MATT: 21, okay! You go through from cage to cage.
The urns are scattered ash. Nothing catches your

eye from those two. The nooses you pull through
and tug on, and the rope rots and breaks in your

grasp. You go past the brazier on that side with
the ashes, and you poke around with your staff,

and something catches your staff underneath the
ash. You prod in there, and as you push it aside,

there’s an object in the ash that is partially
burned. As you pull it free and dust it off, it’s

another book. A large portion of the back of it is
burned off, and most of the pages are destroyed on

the back end, but a good half of the book is
mostly still intact. Like when it got thrown in

there to be destroyed, the flame wasn’t quite
strong enough to consume the entire book.

MARISHA: Can I do a little flip through of it?

MATT: Yeah. As you go through, it’s filled with
strange script and scrolling. Make an arcana check.

MARISHA: Can I use a ki point to get advantage?

MATT: You can.

MARISHA: I’ll mark that down really quick. I’ll
take that 11 over that two. 13?

MATT: 13. You don’t understand the nature of any
of this, but it seems magical in nature. The

script and elements of design remind you of the
things you saw on the ceiling in the previous

room. Though not exact, there are similarities to
the way the script is drawn.

TRAVIS: This is one of the ones in the cages,
right?

MATT: It was in the brazier, right there in the
center.

MARISHA: They tried to burn it.

TRAVIS: Hey Yasha, you feel like knocking the shit
out of some of those cages, opening them up?

ASHLEY: I walk over and just start hitting.

MATT: You start bashing and shaking it. You bend
and eventually tear through some of the cage and

glance through. You guys, together, begin to
inspect the other cages, and honestly, in there,

what you find is ash. Most everything in this
chamber has been destroyed. Intentionally, it

seems. Either by the previous denizen, who lived
here, that you destroyed, or somebody else that

had been here in here before. The only things that
you find are what was in that burial chamber in

the back, and that mostly burned tome in your
hand.

MARISHA: I walk over to Caleb. Hey Caleb. Found
this.

LIAM: Oh. Would you like to add it to the pile?

MARISHA: Sure. I think it’s got stuff for you in
it.

LIAM: I’m not really into smut. That’s a bit of a
ruse.

MARISHA: That’s unfortunate, actually.

LIAM: I mean, more than normal.

MARISHA: Sure.

LIAM: Within reason.

TRAVIS: Can I walk to the entrance to the tunnel,
just to keep an eye out, while he does his thing?

MATT: Sure. Make a perception check.

TALIESIN: Everything’s in the pile? Including the
stuff in the second chest?

TRAVIS: 13.

SAM: What stuff in the second chest? Huh? What?
Who? Huh?

TALIESIN: The stuff in the second chest.

LIAM: Well, she was in a dark hole.

TALIESIN: I heard two traps go off.

SAM: Of course, I was just about to get it out
here. It’s for the whole group. We’re a team now. Right?

TRAVIS: That’s very considerate of you, Nott.

TALIESIN: Anything you take on your own time is
yours. We’re on the clock.

SAM: Of course! I would never try to steal from
the group. I just–

LAURA: What is it?

SAM: It’s a bunch of gold and jewels.

LIAM: Hey, you know, this is going to take a
while, so why don’t we put it all down, and I will

get to work, okay?

SAM: I’m poisoned.

(laughter)

LIAM: How much you care to drink is on you.

LAURA: I’ve got an herbalism kit.

MATT: There’s like a purple froth at the corner of
her mouth. It’s spitting out–

LIAM: She’s antiqued too. She’s covered in ash.

MARISHA: Covered in oil and ash.

LAURA: Can I use my herbalism kit to get rid of
the poison?

MATT: Go ahead and make a medicine check.

LIAM: (spitting) Pah. Pah!

TALIESIN: We’re not stealthy, doing this.

LAURA: That’s 21.

MATT: Okay. I’ll say yes. You reduce the duration
of the poison from an hour to about ten minutes.

In the time it takes for guys to finish up, most
of the poison eventually begins to wear off. You

still look at bit worse for wear.

TALIESIN: Greener than normal.

SAM: How much money did we get?

MATT: No coins. It’s just jewelry.

LAURA: Are there any rings?

MATT: Yeah. There’s probably a good 12 or so rings
in there.

LAURA: Caleb! You should see if the rings are
magic.

LIAM: I am well on my way. I hope I have been
doing this for a while. So step one is Detect

Magic on the pile to see what’s what.

MATT: Detect Magic on the pile.

LAURA: It also includes the sword and the vases.

MATT: Correct. The only magical essence you get
from that pile is the large sword that was taken

off the wall. It’s not a magical aura from the
book you just pulled from there, but even your

quick glance at the way that it’s bound, and the
construct of it, is familiar to you.

LIAM: Does it also help that I’m also within the–
Oh, no, we took a short rest, which is an hour–

Okay. Good. The sword is the one thing?

MATT: The sword is the one thing that’s giving off
a magical aura.

LIAM: Okay. Can I pick up this new book and leaf
through it, and try to see–

MATT: It is a partially damaged, but in some ways
intact, spell book.

LAURA: Can I try doing the Mending cantrip on it?
Would that help?

LIAM: Would you be ever so kind? I would be very
grateful.

LAURA: (singing) Le le le le le!

MATT: Holding your symbol and concentrating on it,
and whispering beneath your breath with a big

smile, the pages begin to shift out and form into
a full book. The half section that’s burned is

restored to its previous.

(exclamations of surprise)

MATT: However, the script isn’t there. It doesn’t
restore any of the writing on the inside of the

book, unfortunately.

LAURA: That’s still cool.

MATT: Where you get to the pages where it was
burned, the ink ends at that edge.

LIAM: I put my hand on top of yours. Thank you
very much.

MARISHA: You’ve got like, a section to take notes
now.

LAURA: Hey, that’s good!

TALIESIN: Or fill in the blanks.

LIAM: I begin the process of casting Identify on
the sword. Oh, and the mantle. What about the

mantle? Was that in the pile?

MATT: The mantle is not magical. It looks like it
was an ornamental–

SAM: Burial shroud?

MATT: More like a ceremonial shroud. On the inside
of the pocket, there is a lot of dried blood on

the inside of it. It looks like something was kept
in there that, at one point, was very viscous and

covered in crimson.

MARISHA: Necromancers.

LIAM: The original goth.

MATT: Of the book that you find; these are the
remnants of the interior of it, and this is the

sword identified for you.

LIAM: Okay, this sword, because I know you’re all
dying to know, is very old. It is a greatsword.

Would I know the name of it by casting this?

MATT: As part of the Identify spell you would know
what it’s called.

LIAM: This sword is called The Magician’s Judge.

LAURA: Whoa.

LIAM: Excuse me. (heavy accent) The Magicians
Chudge.

SAM: That’s his Zemnian accent.

LAURA: What else does it–

LIAM: Oh no, I’m absorbing, and I will tell you in
a moment. I need to make sense of it first.

LAURA: It’s a two-handed then because it’s a
great–

LIAM: It’s a great sword, and what this–

TRAVIS: Not a good sword–

MARISHA: But a great sword.

LIAM: (as Jester) “It’s pretty great.” When
someone like Yasha hits a baddie with this, you

can dispel any magical property that is present.
Yeah? Or without attacking, you can hold the sword

up and do the same.

TRAVIS: Oh shit. If they’re casting something, it
breaks it?

MATT: It’s not a Counterspell. It’s a Dispel
Magic. You still have to roll to see if it

happens, but essentially you–

TRAVIS: If they had, like, a Hold Person up it
could dispel it?

LAURA: We could use it on not-people as well?
Maybe on objects?

SAM: Magical traps.

MATT: Anything within the realm of Dispel Magic.
The spell itself.

LIAM: Big woman. This has your name all over it. I
think–

ASHLEY: Let me try and see if–

LIAM: Yeah, you’ll have to pick it up. I can’t
even lift this thing.

ASHLEY: Okay.

LAURA: (laughter) That’s how you hold a
greatsword?

ASHLEY: Whoa!

MATT: The hilt curves at the tip and comes up at
an angle like this. Like a very subtle “V” shape.

With the scrolling and runes on the edge. The
blade itself is this wide, thick, gradually coming

to a point, greatsword, about five feet long from
hilt to edge of blade. It’s practically an anime

sword. Looking at it, and based on what he
discovered of the sword itself, it was used in the

Age of Arcanum as an executioner’s blade, to kill
mages that were caught by the law and went against

the law of the land. It was used, and probably had
been used, to execute a number of mages in the past.

LAURA: Oh, it’s dark. Is it cursed? Does it feel
cursed?

ASHLEY: Hello?

TRAVIS: (laughter)

ASHLEY: I don’t think so.

MATT: Caleb, as you’re recalling the information
from the Identify sword, you recall the notes that

you picked from the book, when you entered the
chamber, that spoke of a bounty hunter that had

come for Siff. The trophy that was taken.

MARISHA: Took his legs, yeah.

SAM: With the sword?

MARISHA: That’s why he had no feetsies.

LAURA: So Siff didn’t have any feet!

MARISHA: He actually didn’t have feet. He lost his
legs.

TALIESIN: He did have feet. They were just
somewhere else.

MATT: You get the sense the sword that was in the
wall was the trophy taken from that bounty hunter.

LIAM: Yeah. I assumed that immediately before the
thing attacked. Probably Siff’s legs are all over

you right now.

SAM: Oh. No. Ugh. Gross.

LAURA: Do you think taking the sword off the wall
was what made Siff be able to come back?

LIAM: I don’t know, but it was worth it.

LAURA: Hmm.

MARISHA: Hmm. I don’t know.

LAURA: At least we’re not dead, you guys!

MARISHA: Yeah. Yeah!

SAM: We have some rings.

LAURA: Oh! We can put them on now! They’re not
magic.

SAM: Well, I know we share everything, but I feel
like the ladies of the group would enjoy them

more. Maybe we just take them? The ladies of the
group?

TRAVIS: I don’t mind.

TALIESIN: I’m taking a ring. How many are there?

MATT: 12 rings.

LIAM: Caleb is chewing on his finger and looking
through the book.

SAM: We all get one. I should get one for finding
them.

TALIESIN: That’s fair.

SAM: I should get one for sharing them. That was a
good deed.

TALIESIN: That was not a good deed. That is
literally baseline of what’s expected.

LAURA: I should get an extra one for healing you
for poison, so that’s two for me.

SAM: Fjord gave up his. I’ll take his share.
That’s four for me.

LAURA: I get Caleb’s because he’s not saying
anything. That’s three for me.

SAM: Beau, you’re naturally beautiful, so I’ll
take yours–

MARISHA: Give me a damn ring.

SAM: Damn it.

LAURA: How many is that? Seven, eight?

TALIESIN: I’m taking an extra one for helping you
remember that you’re supposed to share.

LAURA: Yasha, that’s two rings left for you.

TALIESIN: You can put it in your ear.

LAURA: Or in your nose!

SAM: Oh, I have a nose ring! I’m going to swap one
out! Don’t look!

LAURA: There has to be a hole in it for you
to be able to do that.

SAM: Oh, fuck! I got snot and ash all over it.

MATT: Yeah, you are a mess right now.

MARISHA: Beau leans over Caleb’s shoulder. What
are you reading?

LIAM: I’m thinking of all the good things that I
can do for our new collective.

MARISHA: Yeah, that’s cool. Who’s the publisher?
Is that first print? First edition?

LIAM: It is the Random Old House. First edition.
Let me tell you, this was a good find, everyone!

MARISHA: I recognize a few of those symbols.

LIAM: Yeah? What do they mean?

MARISHA: You know, magic shit.

LIAM: You are correct.

TRAVIS: He’s redacting his own card!

LAURA: What is he writing?

SAM: Oh, by the way, sidenote everyone, out of
game, Laura has been taking our inventory and

keeping it. Lost the page with all of the–

LAURA: No! I didn’t lose the page. I lost the
whole spiral!

SAM: We have no idea what we have as a party
anymore.

TRAVIS: The idiot goliath kept it for five years.

LAURA: Yes, well, things moved for some reason.

LIAM: Terrible roleplay.

TRAVIS: Are you sure it’s not on the table?

LAURA: Does anybody see a little–

SAM: You’re looking for it now?

LAURA: Yeah, because I need it!

MATT: While she’s looking for that, what are you
guys doing?

TRAVIS: Anything else in the hallway moving?

MATT: You don’t see anything else moving, no.

MARISHA: The Gentleman just wanted us to kill
shit, right?

TRAVIS: Yeah, just to clear it out.

MARISHA: He wanted us to– Did you find it?

MATT: She found it.

MARISHA: Did he want us to bring back something?
Or just clear it out?

SAM: There was something.

MATT: He said clear it out–

LAURA: Get evidence of something.

SAM: Evidence of magic?

MATT: Pretty much find out the nature of the
place, clear it out, bring back what you find, and

he may let you keep some of the spoils.

LAURA: He may let us keep some of the spoils?

MARISHA: I thought he said he wanted us to bring
the expensive good shit, but we can keep whatever else.

MATT: Essentially.

LIAM: You know, we could give him some of those
rings.

MARISHA: Maybe some of the art?

LIAM: Ja, definitely the art.

SAM: The art, yeah. The vases.

LAURA: I bet they’re worth a lot of money, though.
Rich people love old things.

MARISHA: They love old things! If we say it
belonged to a dead person, they love it even more.

TRAVIS: Plus, if you give them all the rings, they
might give us a job with more fancy stuff next time.

SAM: Is it just rings, Matt, or were there other
things in there?

MATT: There were rings, a couple of loose
bracelets. It was basically a collection of

ornamental jewelry.

LIAM: If we skimp, he’s going to think we’re
bigger assholes than we actually are.

TALIESIN: Let’s keep it all together then, for
now. Except for the books.

MARISHA: We’ll each take a ring.

LAURA: One ring.

MARISHA: We’ll each take one ring.

LAURA: Mine rules them all, though.

TALIESIN: Got to do business.

LIAM: You take my ring.

SAM: No, you don’t have to– All right.

LAURA: I already took his ring, so technically–
Here.

SAM: You can have Fjord’s ring. Fjord doesn’t want
one, right?

LIAM: Give her a ring.

LAURA: (singing) I have two rings now still.

MARISHA: Maybe we can give him that research
notebook we found. You keep the spellbook, we give

him the research notebook. We already know what
was in it.

LIAM: I gave it a cursory glance. I skimmed it.

SAM: Well, if you read it on the way back, you’ll
remember it forever.

LIAM: That’s a good point.

LAURA: What about the sword?

MARISHA: I say we keep the sword.

LIAM: No, we keep that sword. This one with that
sword?

ASHLEY: I like it. You know, we can– I don’t
know.

LAURA: I mean, he probably can’t even hold a
greatsword.

TRAVIS: It’s pretty obvious you’re going to have
to hide it if we walk back in there.

LIAM: We can put it in the Haversack, can’t we?

ASHLEY: Do you see it?

LAURA: It’s a little big for the Haversack.

LIAM: I thought that thing was Mary Poppins’
satchel. It doesn’t go all funny?

LAURA: Not quite so much. It’s only eight cubic
feet.

LIAM: While we talk to The Gentleman, while we
navigate that, I could carry the thingy to make

room for it.

ASHLEY: Do we all have to go inside to talk to
him?

TRAVIS: No, I don’t think we do.

MARISHA: Do we have to go back out through the
river to get out of here?

TRAVIS: Yeah. We didn’t see any other exits,
right?

MATT: No, the only way out that you know of is the
same way you came in.

TRAVIS: Which is weird because it was all caved
in.

MARISHA: Which means we’re going to have to pass
right back through The Gentleman’s place. It’s not

like we’re going to be able to lie.

TRAVIS: Can you mend the transportation circle?

LAURA: I don’t think it works quite like that. It
has to be a broken thing.

LIAM: Yes, and this sort of thing takes a lot of
work from very specialized people.

MARISHA: I wonder where it goes.

SAM: You could mend the big urn that held the
ashes of the lich-y thing. Then we can take that

urn back and give it to–

LAURA: As long as there were no ashes in it.

SAM: They’re all on me.

MATT: I will say, unfortunately, the urn that was
destroyed that contained Siff’s remains is a bit

large for the Mend spell. You can only mend a
foot-by-foot space. The urn was a big old thing.

LIAM: Clarification: When Caleb did Detect Magic,
did the circle in the center of the room glow at

all? Or is it– It’s dead.

MATT: Nope. You see it’s been scarred
intentionally from the inside. Possibly, whatever

flurry of intent that Siff had to burn the book,
destroy everything, burn everything from the

inside also, was to destroy the circle and allow
nothing else to come through. You get the sense

that the final moments in this chamber were
probably very paranoid.

MARISHA: What do we remember about the Crawling
King? Do you know anything?

MATT: That would be a religion check.

LIAM: I will make a religion check.

TRAVIS: I will make one too, but I’m not going to
count it.

TALIESIN: Advantage, or no?

MATT: For you? No.

LIAM: 15 for Caleb.

TALIESIN: No. That’s a one.

LAURA: Oh, it wasn’t an herbalism kit. I’m stupid.
It wasn’t an herbalism kit that could heal the

poison. It was medicinal herbs. That’s what I had
in my inventory that I remembered.

MATT: Oh. You rolled pretty well, same difference.
We’ll say it would have lasted a little longer,

but you still managed to outlast the poison. There
was no threat at that moment. What’d you roll?

LIAM: 15.

MATT: 15 religion? Anybody else? No?

TRAVIS: I rolled it, but–

MATT: What did you roll?

TRAVIS: A 20.

MARISHA: Did you say you rolled a one?

TALIESIN: A one.

MARISHA: You rolled a one, another one!

MATT: There you go. The Crawling King is known
as– What you can recall with a 20, strangely, and

the information comes to you esoterically. You’re
not entirely certain where the inspiration for

this knowledge comes from, but you have these
images of one of the betrayer gods in history.

You’ve heard stories or something that inspires
you to remember something inhuman and larva-like:

a monstrous, terrible worm crawling through the
deepest tunnels of the world. Now locked away,

Post-Calamity, with all the rest of the betrayer
gods.

LIAM: Why do you have such a queer look on your
face?

TRAVIS: I feel like I remember something about a
real larva-looking worm. Huge fucking thing.

MATT and TRAVIS: Screaming human face at the
front.

LIAM: For the Crawling King, you are talking
about?

LAURA: I definitely start drawing that in my
notebook.

TRAVIS: Yeah. Locked away after the Calamity, but
real nasty.

LIAM: Do you have a lot of knowledge for the gods
and religions of the world?

TRAVIS: Not really, it’s more like I remember from
a dream or something. Kind of hard to remember if

it happened to me or not.

LIAM: The awe-inspiring one with the face is from
a dream you had?

SAM: Was it the salt-water dream?

TRAVIS: No. I don’t think so. Could be.

SAM: You need to work on vivid dreams. You can
control yourself– Lucid dreaming, yeah.

TRAVIS: How do you do that?

SAM: I don’t know. I think it’s crystals or
something?

LAURA: You can keep a dream journal. That’s a good
way to do it.

SAM: When you wake up, you just write.

LAURA: Write it down immediately what you
remember. It really helps.

LIAM: I would like to do an insight check on Fjord
while he tells us that story. Pretty good, 20.

MATT: Best you can tell, he’s telling the truth.

TRAVIS: As per usual.

LIAM: Whack!

MARISHA: Well, I think this information about the
teleportation-y circle situation could be useful

leverage if he wants to try and take that sword
off of your back.

ASHLEY: I feel like rich people like candlesticks,
so I could take the candlesticks with us.

TRAVIS: Yeah, what are they made of? Can we tell
what kind of metal those candlesticks are made of?

LIAM: Well, Nott and I could tell you.

MATT: They look like they’re made out of nice
metal. They’re not made out platinum or anything,

but they’re fine candle lamps. Could be a
silver-like material.

ASHLEY: They’re antique, you know, for
decoration?

TRAVIS: Fuck yeah, man. Melt that down.

ASHLEY: They’ll probably want those instead of the
sword.

MATT: Make an intelligence check.

MARISHA: I say we keep this teleportation a
secret, unless he tries to start bargaining for shit.

TRAVIS: Natural one.

MATT: Another natural one. You have a hard time
telling what kind of metal this is.

LAURA: Are we going to tell him about the sword?

MARISHA: Not unless he asks.

TRAVIS: Pretty sure it’s aluminum.

LAURA: Only if he notices the sword.

LIAM: You know, I think we give him the things of
monetary value. We are thinking long-term for this

group, working together. This book and that blade
are going to ensure a greater success and cohesion

in the future.

MARISHA: That’s what we’re saying.

LIAM: Then we are as one.

LAURA: I can try to fit it in the bag.

SAM: What if it rips? I don’t think it’s a good
idea.

LAURA: If it pierces, it’s bad.

LIAM: Can we try to do it but go with the hilt
downward? See what happens?

SAM: Why don’t we try to camouflage it? We could
wrap it in reeds.

LAURA: Rub some of the ash on it!

ASHLEY: What if I have you on my shoulders? Like a
kid?

SAM: Sure, yeah, of course. That’s normally how I
like to travel.

ASHLEY: We put– behind us.

LAURA: Like it can be up your butt!

SAM: How would that work? In front of me?

ASHLEY: It’s connected to– That’s not going to
work.

SAM: No, I like this. I could drape myself over
it.

LIAM: What all is in that haversack that you
have?

LAURA: I have some crossbow bolts, and this
crowbar, and the sledgehammer–

LIAM: Can we take out everything except for–

LAURA: I have this longsword. I have these old
vases that we’re going to give him. I have this

old dodecahedron, and I open up the lead box. This
is really taking up a lot of space.

LIAM: Caleb starts looking at the do–

LAURA: I start shoving it all back in.

TRAVIS: I forgot we got that.

MARISHA: How did you forget we got that?

SAM: Oh wait, where’s our dynamite? Didn’t we have
dynamite? I mean, boom sticks?

LAURA: We have boom sticks?

SAM: Yeah, don’t we have two boom sticks?

MATT: You have two you never used from the fight.

SAM: Who has them?

MARISHA: I have one, I think?

SAM: Don’t we have drugs?!

MARISHA: We have mushrooms!

LIAM: (shouting) Jester!

LAURA: I’m listening! What?

LIAM: I know you are, but I am cutting through the
noise. Can we not take everything out of that bag

except for this new blade and the dodecahedron?
Everything else comes out, because the rest is

pretty utility, is it not?

MARISHA: Well it’s eight cubic square feet.

LAURA: It might work, we can try to fit it.

LIAM: Yeah, we can tie a rag around the end of the
blade to keep it from piercing anything.

LAURA: Yeah, does it have a scabbard?

MATT: No, it does not. It was ornamentally placed
on the wall.

LAURA: We should probably get one of those made.

SAM: I don’t know about this.

LIAM: I pull off the new cloak that I got a
handful of days ago. We can wrap this around the

blade so it will not pierce.

TALIESIN: Tie it up and bundle it.

LIAM: Of course that will work.

LAURA: It works. It doesn’t get pierced from the
inside. It can only be pierced from the outside, right?

MARISHA: Yeah, it’s magical!

MATT: Are you trying to place the blade inside?

LAURA: Yeah.

MATT: You place it into there. It gets to the
hilt, and it won’t go all the way in.

LAURA: It’s too big!

MATT: You have too much stuff in it.

LAURA: What if I take the sledgehammer out? I’ll
take the sledgehammer out.

LIAM: The sledgehammer we leave. It’s a
sledgehammer.

LAURA: Will it fit once I take the sledgehammer
out?

LIAM: Everything but the dodecahedron.

MATT: The unfortunate thing is, it’s a very long
blade in comparison to other points. The space

itself is somewhat amorphous, but you consider it
still a central space.

LIAM: What if roll the sword up like a Fruit
Roll-up?

LAURA: I don’t think the sword is going to fucking
fit. Here.

MARISHA: I still like Yasha’s idea.

SAM: Let’s try Yasha’s idea.

MARISHA: Just slip it up your back robe.

ASHLEY: I can slip it up my back and then you can
be on my shoulders like you’re tired or something?

LIAM: Wear my cloak if you want to cover it.

ASHLEY: Nott can put her legs out.

TRAVIS: We should probably get back. We’ve been
here awhile.

LAURA: He probably thinks we’re dead, you guys.

TRAVIS: Well, we almost were.

MARISHA: All right, let’s go.

TRAVIS: We head out.

LIAM: I hang out at the back of the group for a
split second, and hold out that wire that I used

to cast that cantrip and look at the room and I
look at the wire. Then I follow everybody.

MATT: Okay. You guys make your way back up through
the chamber where you had the encounter with the

gelatinous cube and solved the riddle of the
hidden interior of this research facility. You

make your way through the no longer trapped
chambers, still tenuously held on the various

pressure plates.

LAURA: Oh man, we should have tried to go through
that teleportation circle.

LIAM: It was broken.

LAURA: Yeah, we should have tried harder.

MARISHA: They worship some weird shit. Who knows
what dark corners of the world it goes to.

TALIESIN: I wonder if you’ll come out in one of
the Nine Hells but only a third of you.

LIAM: What we would have done is face-planted on
the stone floor.

MARISHA: We’re going to start with just trying to
give him the rings and the art, right? Rings, art,

shit– Keep everything else.

LAURA and MARISHA: And the candlesticks.

SAM: I think the god of gods wants to say
something.

MATT: As you guys are having this conversation,
you continue up the spiral staircase, coming to

where the wall had been blown down and then
cleared out for you guys to enter. There, as you

hear the familiar sound of rushing water, you
climb out back into the much cooler air flow

that’s blowing through the subterranean tunnel.
There, your two boats are still affixed, pulled up

onto the edge of the river.

LIAM: Can I say that as soon as I left this
chamber I tagged along behind my new monk best

friend and sent the globules in the air around us
even though she has the goggles, and I’m, while

walking, trying to read every page of that
journal. And will continue to do so on the boats.

LAURA: Thank you for saving me, Molly.

TALIESIN: You’re welcome.

LAURA: Thank you for saving me, Fjord.

TRAVIS: No problem.

MATT: So who’s taking which boat?

ASHLEY: I would like to get in a boat with Caleb.

MATT: Yasha and Caleb on one side.

SAM: And me.

ASHLEY: And Nott.

MATT: The rest in the other?

LAURA: I have to go in the other boat.

SAM: You’re the motor.

MATT: Are you guys going up back where you came?

SAM: Does the river keep going?

MATT: The river continues going, yeah. It forked
ahead where you were.

TRAVIS: Current goes away from the direction we
came from?

MATT: Correct, but it’s not a strong current. It’s
a lazy-going current, but you could row up. It’s a

little harder to do.

TRAVIS: We could see what’s down the river a bit.

LIAM: If we want to go back, our two muscle
sisters could get us up this current for sure.

MATT: You could. It would be tiring.

TRAVIS: We’re already out this far. Might as well
see where it goes for a little bit.

SAM: It could be scary. There could be more rock
monsters and things.

TALIESIN: There are literally going to be rock
monsters if we go back the other way.

LIAM: Yeah, if we are doing that, then I suggest
camping in this chamber before going forward,

because we are all bloodied and battered, you
know.

TRAVIS: Sure. We could do that.

LAURA: It has been a really long day so far.

SAM: What time is it?

MATT: Make a survival check, Nott.

LIAM: I would know what time of day it is.

MATT: You would because of your feat.

SAM: And so would I because I rolled an 18!

MATT: The two of you know that in the time you
spent traveling down here in the subterranean

area, resting and going through these battles–
and you left midday. It’s when you had arrived to

begin your journey here. It’s getting pretty close
to dusk. Not quite yet. The sun hasn’t set.

SAM: We could go a little ways, and then come back
if we don’t find anything.

LIAM: I don’t think we should go. We either go
back the way we came, or we camp before going forward.

MARISHA: We could do a scout boat.

LAURA: Or we go check out what’s farther along.

MARISHA: Maybe one boat stays behind, the other
scouts it out?

LIAM: I’m going to stay behind. I am out.

LAURA and MARISHA: Separate the party!

TALIESIN and TRAVIS: I’ll go forward.

MARISHA: I’ll check it out.

LIAM: Terrible idea.

MARISHA: It’s our boat? Our boat scouts.

LAURA: Just a little bit.

TALIESIN: Not far.

MARISHA: I use my staff to help navigate,
Jester–

TALIESIN and SAM: This is a terrible idea.

MATT: Yasha, Nott, and Caleb are staying behind.

ASHLEY: I’ll watch over these guys.

MATT: You keep watch. The four of you guys–

SAM: I’ll watch over these guys.

ASHLEY: Okay, Nott.

MATT: The rest of you get into one of the boats,
push off, catch up onto the current, and begin to

lazily drift further down the cavern.

LAURA: I feel like this is stupid.

SAM: Bye, guys.

LAURA: See you never.

TRAVIS: We’ll be back. We’re just taking a little
look.

TALIESIN: We’re only going an hour down, tops.

MARISHA: I light a torch.

MATT: The light picks up and spells out the
interior of this chamber.

TRAVIS: Keep an eye on the roof, remember?

LAURA: If the current starts to pick up, we’re
going to fight it and try to go back, yes?

LIAM: As they float away out of earshot, I say to
my two friends here: you know, if need be, The

Mighty Drei also sounds very cool.

TALIESIN: Are we taking a cat?

LAURA: Yeah! Oh, I don’t think it works that far
away from him.

LIAM: No, Frumpkin is scarfing around my neck
right now.

MATT: You guys travel for about ten or 15 minutes
down before another cavern merges with the one

you’re in. It looks like another side of the river
seems to merge with yours.

LAURA: Oh, that’s where the fork was. It comes
back together.

MARISHA: We’re back to the fork.

MATT: Well, you’re back where the fork seems to
re-merge with the path you’ve been taking. As you

turn back onto where that happens, what do you
do?

MARISHA: We’re going down that other path, right?

LAURA: Yeah, keep going straight ahead.

MATT: Are you guys continuing to go downriver or
are you going–

LAURA: We’re turning back and going the other
way?

TRAVIS: We could check out the other cavern and
save the deeper part of the river for when we’re together.

TALIESIN: That’s fair. Let’s just–

TRAVIS: Yeah, we’re fighting up.

MATT: Jester turns it around and begins going
against the current and pulling you guys up–

TRAVIS: I get behind Jester and start massaging
her traps.

MATT: There you go. Switchback towards the other
avenue of the fork, and you guys continue up

there. It takes a little while longer, and it’s a
little tiring. For the heck of it, make a

constitution check, please.

LAURA: Constitution check? That’s pretty good.
16.

MATT: No sweat. You’re making it up the river
without an issue. Your muscles are holding. It’s

fine. You are a beast.

SAM: You have some sweat right here.

MATT: Eventually, the sound of rushing water gets
louder and louder. You glance up in the direction

where you’re coming from, and there’s a fine mist
in the air, a spray.

LAURA: Oh no, there’s a waterfall.

MATT: It looks like there is a waterfall that you
guys are at the bottom of. It’s about a 15-foot

drop from above to the bottom of where you are.
You’d have to climb to get to the top, and you

have no idea how to get a boat up there. You get
the sense that if you had gone the other way down

here, you would’ve suddenly had a waterfall drop.

TRAVIS: Is there land off to the sides of the
bottom of the waterfall?

MATT: Very thin, a half a foot to a foot, but
there are a lot of stones and rocks that have

tumbled through the river over time and set at the
bottom that would’ve destroyed a boat that had

fallen off the edge of that waterfall.

TALIESIN: Good to know.

LAURA: Does it seem like there are any boats that
are broken at the bottom of it?

MATT: You can make an investigation check as
you’re rowing up to the edge, glancing over the side.

LAURA: Is there anywhere to stop the boat?

MATT: This would be more of a perception check
because you can’t really investigate. You’re not

poring through it.

TALIESIN: I’ll join this.

MATT: There’s no place to pull the boat off to the
side.

TALIESIN: Is there a place to tie it off?

MATT: There are only really the stones here, and
they’re pretty slick.

LAURA: I only rolled a ten.

MATT: You don’t see any remnants of broken ship or
boat.

TALIESIN: Perception. That would have been ten,
again.

MATT: Yeah, it’s hard to tell in this vicinity.
You do see the water crashing down a little, so

there are a couple of small platforms on the way
that it’s hitting and splashing off again. The

spray is causing all this–

LAURA: Is the waterfall really hardcore? Could we
see if there’s anything behind the waterfall?

MATT: Well, at the moment, no. From what you can
see in the vicinity, you see the water rushing down.

MARISHA: Can I get a little bit closer? I can
poke.

LIAM: Find Clarota again.

LAURA: I try to get closer so that she can poke
through the waterfall.

MARISHA: I’m going to take my staff and jab it
behind there, see if there’s anything.

MATT: On one end, it hits rock. Does not.

(gasping)

MATT: There’s a little space behind the water.

LAURA: Should we go?

MARISHA: There’s always shit behind waterfalls. I
think we should.

LAURA: Do you think it’s going to bludgeon us?

TALIESIN: I’m already taking off my jacket. I’m
taking off everything that I don’t want to get

wet, keeping just one sword, and I’m going to go
for it.

LIAM: Nipple rings in or out?

TALIESIN: Weirdly, there are no nipple rings.
Those things are dangerous. They catch on shit.

LIAM: Insight check.

MATT: They’re not there.

TALIESIN: 16.

MATT: Molly jumps off the boat.

LAURA: Oh, you’re going? You’re jumping now?

TALIESIN: I’m going in.

LAURA: You’re not going to try to get the boat
through?

TRAVIS: I’m not letting him go by himself. I do
the same thing.

LAURA: I try to get the boat through.

MATT: You row the boat. You pull through the
waterfall and the boat (cracks). The opening is

not wide enough for the boat, and it jams up into
the space and gets lodged, and the waterfall is on

you guys and in the boat. It’s filling up the
boat.

LAURA: I save the boat! Okay, I try to push off
and not sink the boat.

MATT: Make a strength check.

MARISHA: Can I help her push off?

MATT: Yeah, so you have advantage because she’s
aiding you with this.

LAURA: Jeez. Oh, much better.

MATT: What did you roll?

LAURA: 21.

MATT: 21. Yeah, that’ll do it. You push away from
the waterfall. Actually, I’m going to pull up some

audio for this because I have it.

LAURA: I really want to go see what’s behind the
waterfall, but I don’t want to lose the boat.

TALIESIN: I’m crawling up into it, man.

LAURA: We’ll lose the boat if I jump out of the
boat.

MARISHA: Will it go anywhere, though? This is the
end of it. It’s stuck in the chamber?

TALIESIN: No, because it’s going to have a flow,
because the water is coming down. We have to tie

it off on something.

LAURA: Is there anything to tie the boat on?

MATT: There is nothing here, unfortunately. It’s
slick rocks.

LAURA: Do you see anything on the other side?

TALIESIN: I’ll let you know when I get there.

MATT: He’s swimming, making his way through at the
moment.

TALIESIN: Yeah. Where is it? I’m so excited. I
want to hear your white noise.

SAM: In cold water?

LAURA: It’ll be like a cold peppermint drink.
It’ll be good.

SAM: I don’t think it works like that.

LAURA: It does because I’ve been doing it at
home.

MATT: You make your way through–

ASHLEY: Much better.

MATT: There you go. Keep it thematic. You come up
from underneath and you can see, as soon as you

come up and reach out your feet and your hands,
both of you guys begin to catch soft river floor,

and eventually it comes up to a plateau, and this
is a small, enclosed chamber in the inside.

TALIESIN: (laughter) I’ve always wanted to do
this.

TRAVIS: Darkvision. Do I see anything?

MATT: It only goes back about ten or so feet.

SAM: (Clarota voice) Welcome to my home.

MATT: (Clarota voice) It’s been a while.

LIAM: (Clarota voice) Time is a circle.

MATT: He’s folding beer cans into little shapes.
What’s an alhoon to do? Anyway, you guys come out

of the water and quickly glance, as your hair’s
drenched on the sides of your face– except for

you. It’s short enough hair. On the inside, it’s
fairly empty, except for a skeleton. A humanoid

skeleton against a back wall that is laying there.
It has manacles or chains attached to its wrists,

neck, and feet, and they’re all connected by a
singular chain in the center, and it’s resting

there, and it’s probably been here for a while.

TRAVIS: That’s bad luck.

TALIESIN: We seem to keep finding these. I am
going to examine this thing.

MATT: Make an investigation check.

TALIESIN: Seven.

MATT: I mean, the body’s pretty rotted. It looks
like whatever clothing they’re wearing is very

basic material that is– It would be more
disintegrated if there wasn’t so much moisture in

the area, and it looks like bits of it have been
eaten away with fungus and mold over time. The

manacles are very well made, and looking at the
edges where they connect, there’s a small rune at

that point.

TRAVIS: No scratches in the walls or any pouches
or compartments on the floor around this little space?

MATT: Make an investigation check.

TRAVIS: Natural 19.

MATT: Glancing around the interior of the chamber,
unfortunately, there are no secret compartments or

any alcoves. It looks like whoever was in here may
have been an individual who escaped from a boat

that was unprepared for the fall, and whoever was
rowing them down this chamber either didn’t

survive or didn’t know about this hidden alcove,
and this individual was in here until they passed away.

TRAVIS: What do those manacles look like?

TALIESIN: Magic.

TRAVIS: Oh, we could use those. I’ll walk over and
I step on the elbow joint and snap it.

MATT: As you do, the whole skeleton implodes
entirely, and the manacles slip off as the

different joints pull apart and alleviate the
manacles. Now you’re holding the center chain, so

you have the neck ring, the wrist and the ankle
rings all dangling from this cluster of chain

you’re holding.

TALIESIN: I will pick up the skull and take a look
at it. It is human?

MATT: It appears to be human. Make a medicine
check.

TALIESIN: All these checks. Where’s my medicine?
There. 12.

MATT: Looking at the features of the skull,
they’re a little bit more delicate than an average

human’s skull. You get the sense they may be of
partial elven blood. Not full elf, but partial elf.

SAM: Never go full elf.

TALIESIN: Very true. Well, on your way, Yorick. I
set it adrift.

TRAVIS: Yep, put the manacles over and I’ll jump
back in.

TALIESIN: I’m going to also keep my eyes open. I’m
going to try to get a little bit down into this to

see if there’s any bits and pieces underwater.

TRAVIS: Yeah, that’s what I was going to say.

MATT: Make an investigation check when you came
back in the water.

TALIESIN: Do a little pat down.

TRAVIS: Can I aid him or help him do something?

MATT: Sure. You guys both go down there. You roll
twice, with advantage, then. The help action

allows you to–

TALIESIN: 18.

MATT: Looking down below there, you do see at the
bottom, mostly covered in masses of soft dirt and

silt, pieces of broken ship, and amongst the
jagged rocks, it looks like more than one. A few

ships have met their end at the base of this
waterfall, definitely. Beyond that, you don’t

notice anything of use. You do find a rusted
shortsword and a couple of broken pieces of boxes,

but anything that was left at the bottom of the
waterfall seems like would have been recovered.

Anything of worth someone must have come back for
and sifted through because everything down there

is rotted wood and things that weren’t useful.

TALIESIN: All right. I’m going to kick my way back
up to the boat.

MATT: Okay. You guys break the surface and climb
back into the boat.

MARISHA: Ugh. Gross, Molly.

LAURA: Did you find anything?

TALIESIN: A lot of bad decisions. Several boats.

MATT: As Fjord (impact) over the side and you
see the chains on the inside.

TALIESIN: Someone who didn’t quite get away.

TRAVIS: Jester, give me a hand?

LAURA: (Breathy) Okay.

SAM: (Singing) Oskar!

TALIESIN: I think I should find that gross, but
I’m kind of into it?

MARISHA: You know, people are going to start–

LAURA: I lift him up by his armpits.

(laughter)

SAM: Spin him around once?

LIAM: (Jester voice) You are like my little doll.

TALIESIN: We did find one interesting thing: a
place to stash things if we don’t want them to be found.

LAURA: Oh that’s– ooh.

MARISHA: How easy is it to get back down here,
though?

LIAM: Real difficult.

TALIESIN: Well. If we come out the other way, then
we know how to get back down here.

SAM: (as pigeon) Coo! We’re never coming back
here, coo!

(laughter)

LAURA: It’s a good place to hide though, too.

TALIESIN: Good to know.

LAURA: Fjord, even wet you’re, like, 150?

(laughter)

TRAVIS: I am 185 easy, okay?

TALIESIN: Wet.

LAURA: Right.

MARISHA: He is very wet.

LAURA: Fjord. 150? No?

SAM: It was good.

TALIESIN: Somewhere in the world right now,
someone’s laughing.

SAM: I think if you beg for it, it makes it even
better.

LAURA: It’s even better, right?

MARISHA: Explain that joke. Explain it.

MATT: What’re you guys doing?

TRAVIS: I think we’re good to go back and join the
others, yeah.

TALIESIN: That was fun.

MATT: You guys make your way back, fighting the
current. Go ahead and make another constitution check.

LAURA: Oh shit. I’m getting real tired, you guys–
Oh, I’m not. I’m not getting tired at all,

actually. 17.

MATT: Jester’s powering through, no issue. You
guys make it back. You join the rest of the crew.

You see a mildly damp Mollymauk. Actually the
whole crew is damp at this point from being under

the waterfall.

LIAM: How long were they gone for?

MATT: At this point in time with the searching it
would probably be close to an hour or so.

LIAM: I could probably read an average novel in
over an hour, so has this journal been read?

MATT: For what you can, yeah. You’ve read
everything in the journal you can make sense of.

SAM: While they were gone–

MATT: Well do you have another spell slot for
Tongues? Well, for Comprehend Languages. Not Tongues.

LIAM: Oh because it’s in a different language. Oh,
yeah.

MARISHA: The research journal? The research one?

LIAM: No, because I used my magic thingy to get a
slot back earlier in the day, so no.

SAM: (as Jester) Technically can’t you remember
everything? You just don’t understand it?

LIAM: No, I remember what I skimmed, but I
don’t–

MARISHA: What was it written in?

MATT: Draconic.

SAM: You have a photographic memory, don’t you?

LIAM: Of what I skimmed. I have to actually read
it to remember it, and I did not read this entire book.

MATT: Yeah, you can’t cast a spell and then
remember the language. He has to actually–

LIAM: I don’t touch the book to my head and then I
have it. I have to eat the book.

MATT: Yeah. Just piece by piece. All right. Now
that you’ve re-joined with your compatriots–

LAURA: Do we want to long rest or go back?

LIAM and TALIESIN: Long rest.

LAURA: Let’s camp.

MATT: All right. You guys take the boats back onto
the side. Where are you resting, here on the side

of the river?

LIAM: Oh! What I would have done if they left and
I’m tapped, Caleb would have used a ritual to cast

Comprehend Languages.

MATT: It’s a ritual spell?

LIAM: Yeah.

MATT: All righty, you’re fine.

LIAM: I am up to speed.

MATT: Then you’re good. All righty.

TRAVIS: We should actually go back inside and use
the entrance as a good funnel. Don’t leave

ourselves in the open.

MARISHA: Caleb, if you’re done with that book do
you think I could hold on to it?

LIAM: Do you want to read it?

MARISHA: Yeah, I’d love to. Thank you.

MATT: You guys pull the boats up on the side, head
back inside. Where are you going to set up camp on

the inside of the chamber?

SAM: How about in the place where we disarmed all
the traps? We know that that’s safe.

TALIESIN: That’s a bit deep in there.

TRAVIS: Yeah, it is.

SAM: Well we can’t camp in the staircase.

LAURA: Just inside of the rock collapse?

SAM: That is a staircase.

LAURA: It is? Immediately?

SAM: Yes, immediately.

LIAM: You are a reader?

LAURA: Then yeah, at the bottom.

TRAVIS: Yeah, the top– or the bottom. The
bottom?

TALIESIN: I think at the top, personally.

TRAVIS: Yeah, because the bottom one with the
things, the traps blockers–

LAURA: Right before the staircase, right inside.

MATT: You can do that. You guys set up a small
camp area, take whatever bedrolls and materials

that you have to do the best you can to set up a
space to sleep. You find enough of a division in

the floor to at least get to a resting point and
you guys begin your evening’s long rest. Could I

have everybody at the table except for Fjord
please leave and go take your break a little early?

MARISHA: (singing) More bad dreams!

LAURA: (singing) Because he was in the water
before!

SAM: (singing) Every time he touches the water he
has backstory!

TRAVIS: You don’t know that!

LIAM: Fuck that kraken!

TALIESIN: Oh, that’s a whole different show.

LIAM: It’s the same show!

MARISHA: Crack into a Kraken.

TRAVIS: Take your time! It’s all good.

LAURA: Sorry, I want to bring this with me that’s
all.

TRAVIS: Oh no. Oh god.

MATT: The sleep takes you and the darkness of your
dream state alleviates you of the stress of the

day. Your aching muscles turning numb, your
physical form and consciousness now removed and

aimless in this dark space. You look down at your
hands, and there you see clasped in your grip the

hooked and curved blade that you had recently
bound with. In your grasp, you swing it and slowly

inspect as you do. As you swirl the blade around
in your hand, it almost has a trail around it. As

you hold it coldly in you grasp, this yellow light
suddenly emerges in front of you, as a familiar,

large, yellow eye now looks upon you. A voice
fills you, directionless, “Consume.” You glance at

the blade and back at the eye and the voice again
says, “Consume.” What do you do?

TRAVIS: Consume. Oh god, am I going to try to
swallow the sword?

MATT: What do you do, Fjord?

TRAVIS: It’s a large blade, right?

MATT: It’s about this wide in places. It comes out
and it arcs and curves and has jagged edges on it.

TRAVIS: I don’t know what you mean, consume? Fuck
it, I’ll turn the blade over and keeping my eyes

on the big eye, I’ll bring it up to my mouth and
open it.

MATT: It’s cold to the touch of your tongue, the
blade completely absent of any temperature.

TRAVIS: I’ll–

MATT: As you begin to force it down your gullet,
you feel the edge of the blade hit the back of

your throat and a moment of pain hits you as it
begins to cut through your flesh. At that point,

this ravenous hunger begins to build on the inside
of your stomach. Though the pain tells you to pull

away, you continue to force the blade down. As you
pull it down from the hilt, you feel the blood

burble up in the back of your throat and spill out
of your chin but you continue to push it until the

entirety of the blade is consumed within your
throat. You close your eyes for a moment and look

up at the eye once more. The voice returns to
fill, reverberating around you. The pain subsides

and it says, “Good.” The eye closes. The lid
completely cutting of the source, the cold, the

liquid, the water around you the sense of being
under the ocean again begins to whisk you away. A

heavy current begins to pull from behind and you
reach out trying to grasp for any hand or foot

hold. Yet you have nothing to hold on to. As you
feel yourself being dragged into this endless

abyss, the dream comes to an end. You wake up.
(panting) Everyone else is asleep in the area. No

one seems to have woken up from your presence.

TRAVIS: Anything in my hands?

MATT: Nothing in your hands, no.

TRAVIS: I wipe my mouth.

MATT: Wipe your mouth. There’s a little bit of
blood right there across your hand.

TRAVIS: Can I try and summon the sword?

MATT: You do and as you summon it, there before
you is not the Wastehunter Blade, but the falchion

now returned to grasp with a strange, more hooked
and jagged appearance to it. It seems the essence

of this pact has consumed the weapon you had bound
with and made it one with the falchion you made

this pact with oh so long ago.

TRAVIS: I try and keep my– (clears throat) Fu–
Make it disappear again. Has anybody woken up? Are

any eyes open at all?

MATT: At the moment, no.

TRAVIS: I’ll lay back down and go to sleep.

MATT: That’s where we’ll take our break.

TRAVIS: Holy shit!

MATT: We’ll be right back, guys. As a reminder, we
do have our giveaway tonight. We have the wenge

hero vault, which is the awesome dark wood color
from our friends at Wyrmwood. You can contain your

dice or your character model. This will go to
whoever wins tonight’s giveaway. Once again, if

you are in the U.S or in Canada, you are capable
of winning this tonight, unless you are in Quebec,

unfortunately. Come on into the Twitch chat right
now. The keyword for tonight’s “harvest.” You can

only enter once. If you enter more than once, you
will be unfortunately disqualified from this.

We’ll come back at the end of the break to give
this to the winner, so we’ll see you guys here in

a few minutes. Thanks so much.

TRAVIS: Oh, you crazy motherfucker!

MATT: (evil laughter)

(break)

MATT: Welcome back everybody! First off we have–

TRAVIS: Wow, good call back.

TALIESIN: You did great.

MATT: Wow, that’s my wife, ladies and gentlemen.
Our winner for this evening, for the wonderful

wenge hero vault is Darkone_Nightshade.

ALL: Woo!

MATT: Congratulations, Danoba will get your
contact info and get that sent out to you,

congrats. All righty, so as you guys all come to
consciousness, in the cold, desolate dark space

within this long abandoned research facility from
the Age of Arcanum, you stiffly get off the

ground, collect your stuff. What do you want to
do?

MARISHA: I do a few push ups to get warmed up.

MATT: Gotcha. Beau’s doing her morning routine.

MARISHA: Yeah, some squats.

SAM: Oh, we did a long rest-y?

LAURA: Yes, we did a long-y rest-y.

ASHLEY: I would like to sit and attune to the
sword.

MATT: You attuned to the blade, perfect.

SAM: Caleb, you were not, I don’t want to jinx it
or anything, but I don’t think that you were hit

in any of the fights yesterday, were you?

LIAM: That is not correct. I was not hit in the
final fight.

SAM: But you remained pretty much unscathed.

LIAM: I made out better than usual, yes.

SAM: And that was the only day that you let me put
flowers in your hair, right?

LIAM: Okay. I see where you are going.

SAM: I’m saying, maybe, sometimes old wives’ tales
are true!

LIAM: Well I am not much of a believer in old
wives’ tales, but I do like trial and error, so if

you would like to do it again today–

SAM: As an experiment.

LIAM: As an experiment, yes.

SAM: This is a focus group test thing. I don’t
know.

MARISHA: It’s true. You need more than one
example.

SAM: True. Sample size.

LIAM: Do we have any more flowers?

SAM: I have a lot.

MARISHA: Got to find that average.

TRAVIS: Standard deviation.

SAM: May I?

LIAM: You may.

SAM: I’m going to take some time to put a little
braid in his hair, and stick a little flower stem

or two in there, and try to make a little flower
mohawk.

LIAM: How do I look?

MARISHA: Like a satyr. Like in those ancient Greek
paintings.

SAM: Current Greek.

LAURA and LIAM: What is Greek?

TRAVIS: (robot voice) What is Greek?

(laughter)

LAURA: Are you all wet again?

MATT: You go and inspect. No, there is no–

LAURA: No dampness?

MATT: No sea-foam froth, though there is a bit of
dried blood at the corner of Fjord’s mouth.

SAM: Dried blood?

LAURA: Fjord, you have a little something right
here.

SAM: Did you shave?

LAURA: Did you bite your lip?

TRAVIS: Oh, yeah, I fucking grind my teeth.

SAM: You should wear a bite guard.

LAURA: Is that why–? Is it a sleep thing?

TRAVIS: No, no, nope. Just bit myself in my sleep,
that’s all.

ASHLEY: Wait, is that why what?

LAURA: Is that why, well you know.

SAM: What?

LAURA: (whispering) Well I don’t want to say
anything. I’m afraid it will offend him.

SAM: You can say it to me then.

LAURA: (whispering) Well, most of the half-orcs
I’ve seen have bigger tusks. (loudly) It’s okay,

Fjord, if you don’t have a big tusk! It’s not a
big deal!

MARISHA: Oh, big tusks.

LAURA: It’s totally fine!

TRAVIS: Thank you, Jester. I appreciate–

SAM: Is that an indication of other body parts? Do
you have anything there? Do you have nubs? What

are those?

LIAM: Why don’t you pull down your lower lip and
show us what’s going on in there, Fjord?

TRAVIS: Yup, I pull down my lower lip.

SAM: What do we see?

MARISHA: Does he have a cool lip tattoo?

TRAVIS: You see very short, nubby teeth, with
scratches and divots and chips on the top.

SAM: On all of the teeth?

TRAVIS: Just on the–

LAURA: (sympathetic) Just on the tusks!

SAM: You had said that you did your own dental
work at one point. Did you do that? On purpose?

TRAVIS: Yeah. I did.

SAM: Why?

MARISHA: Couldn’t afford a root canal?

TRAVIS: That would have been a better excuse. When
I was younger, they used to make fun of my teeth.

LAURA: Who?

TRAVIS: Kids can be cruel so I decided to take
away the target that was most easily available for them.

LIAM: Did you grow up with people who did not have
tusks like you? So you were different?

TRAVIS: Yeah, at the time there weren’t any others
like me. I feel like I was especially picked on

for my teeth.

LIAM: Insight check.

(laughter)

SAM: Jesus.

MARISHA: My childhood damage– Insight check!

LIAM: Just a ten, not great.

MATT: As a note, generally you can say “do I
believe him?” and I’ll tell you to make an insight

check. It’s not “I’m going to use an Insight Check
action!”

SAM: But insight check is so much dickisher.

LAURA: It really is. Do you still feel the same
way about your teeth?

TRAVIS: Not necessarily. It became a habit.

LAURA: You have to continue to do it?

TRAVIS: I’m sure I don’t have to. It’s like people
who chew their nails, I guess.

ASHLEY: They will always grow back, even if
you–?

TRAVIS: They are persistent.

LIAM: How quickly do they come back?

TRAVIS: Not super fast.

LAURA: Is that why you have blood on your mouth?
Were you filing your teeth last night?

TRAVIS: No. I think I bit my lip.

MARISHA: I hate it when that happens.

TRAVIS: Yeah, right, and then you bite it again
the next day.

TALIESIN: Do I believe him?

MATT: You can make an insight check.

TALIESIN: One.

MARISHA: 800?

LAURA: Is that nine?

MARISHA: It’s nine? It’s 1,000?

LAURA: No way!

TALIESIN: I’m rolling so well.

SAM: Did you do any other bod mod to yourself
growing up?

TRAVIS: Bod mod? No, I did not.

ASHLEY: Did you kill any of the children that made
fun of you?

MARISHA: Children are assholes.

TRAVIS: No. I didn’t have that sort of a streak in
me then.

SAM: Yasha, did you kill any of your fellow
children growing up?

ASHLEY: If you have to go to battle, if you have a
challenge, you kill somebody.

TALIESIN: If you kill them, then they’re not
really your friends, are they?

SAM: No.

TALIESIN: Exactly.

TRAVIS: I was a bit tougher than most of the other
kids. I felt like I could take the physical

poking, but the jeering, I–

LAURA: The emotional poking was too much!

LIAM: This is many years later, though. I can’t
imagine that any of us would even blink at tusks.

TRAVIS: You know, it’s not even really that
intentional. I’ll find myself picking at them

every once in a while.

ASHLEY: Do you ever want them to stay there?

TRAVIS: Like to grow back?

LIAM and ASHLEY: Yeah.

TRAVIS: Yeah, there are times. I’ve seen them:
other half orcs with the teeth.

LAURA: The guy in Tusk Love had them.

TRAVIS: He did, yeah. I feel like it’s a trait
that exemplifies the rougher side of my race, so

sometimes I wish I had them, and sometimes I’m
glad I don’t.

LIAM: Yeah, well you know for many of us, our
early days are always with us. I understand.

SAM: This is how you see yourself, right?

TRAVIS: I think it’s how I’d like to see myself.

MARISHA: I mean, it’s how we see you.

LAURA: I think you would look fine either way,
Fjord.

MARISHA: Yeah, I mean we’re too distracted with
our own personal damage.

TRAVIS: You saying I should let them grow out?

LAURA: I’m saying if you want to, you would look
good that way as well. You look good this way, you

would look good that way.

LIAM: Co-signed.

TRAVIS: All right, fair. How about, you see me
picking at them, or chipping at them or any of

that shit, you just say the word and I’ll stop.

LAURA and TRAVIS: Okay.

MATT: The wind blows through the distant tunnels
above, and for a minute you all shiver as the cold

wind finds its way down below. Except for you,
you’re fine.

LAURA: I’m good. Warm blooded.

SAM: Should we go back to The Gentleman?

TALIESIN: It’s probably time.

LIAM: So cloak on your back. Sword on the cloak.

LAURA: Nott on the sword.

SAM: Yeah, but we don’t have to do that now! We
have a whole boat trip to go.

LAURA: (singing) Sword up the butt!

SAM: No!

LAURA: (singing) Yep, straight up.

SAM: Absolutely not.

LAURA: (singing) Just like a puppet!

SAM: No.

ASHLEY: Is this a bad– should I stay outside or
something?

LIAM: There is no. We are going on. We are going
right through their territory.

LAURA: If he notices it, then he notices it, if he
doesn’t, then he doesn’t.

MARISHA: Then we bribe him with the information on
the teleportation circle.

ASHLEY: Or he can challenge me, and I can, you
know.

LIAM: We are a very convincing group, I think we
can talk our way through that.

LAURA: I’m really good at lying.

LIAM: You have your ways. Well, the morning is
getting on, shall we?

LAURA: Let’s get in the boats.

LIAM: Hans and Franz, will you please muscle us up
this stream?

MATT: Are you guys taking the same boat
arrangements?

MARISHA: Sure.

ASHLEY: Hans and Franz?

MATT: The two of you are helming it. You know the
time of day, even though you are below the

surface, keeping tracking of this because of your
feat. It’s roughly six in the morning. It’s very

early because you guys went to bed fairly early.
You guys begin to make your way up the river now,

going against the current, muscling your way up
and up further and further still. You come across

the area where you had the initial confrontation
with the darkmantles and begin to push and push.

LAURA: Harder because there’re things there.

MATT: Make a strength check, both of you guys.

TRAVIS: Yeah. Eyes on the ceiling as well because
that’s where danger came from.

LAURA: Yeah. Eyes on the side where the rock guys
were.

MARISHA: Yeah.

LAURA: Oh no.

MARISHA: Oh shit.

ASHLEY: I got 20. Not a natural.

LAURA: She rolled well. This a strength check?

MATT: Yes.

LAURA: Five!

MATT: All right. As you guys continue to go
forward, Yasha pushes on, manages to gain ground.

Jester, while doing fine yesterday, trying to do
the advanced pushes, you’re still making it up the

stream, but you’re still a little sore from the
night before.

MARISHA: She did rowing yesterday.

MATT: Yeah. However, you’re not making any loud
noises at the moment. As you glance up, none of

the darkmantles– you look up and you can see now
there are a few that are adhered to the ceiling,

but they don’t seem to have noticed your presence
yet. As you’re rowing through, you’re falling

behind. You manage to get through unnoticed and
actually way above the one boat. I need all the

rest of you to make stealth checks. She’s not on
your boat, which would be Jester, Beau, Molly.

LAURA: Oh, Blessing of the Trickster, sure. On
you.

LIAM: It feels so weird, still, with stealth
checks, to only be able to add a one when I used

to add 9,000.

MATT: I know.

LIAM: Still feels weird.

LAURA: You get advantage.

TRAVIS: Hey, that’s way better! Thank you. A 17.

MARISHA: 24.

LAURA: 12.

TALIESIN: 21.

LAURA: To be fair, I am rowing.

MATT: As you begin to row past to continue, quiet
as you can, and with sound of the oars, it matches

the slow– it’s a little bit of volume based on
the river flow, but it doesn’t seem to cause

enough of a ruckus to draw the attention of the
darkmantles above and the two earthen-based stone

and vine creatures that you had originally seen
emerge don’t seem to notice your presence as you

slowly make your way past this part of the tunnel,
eventually, catching up or at least a little bit

behind Yasha and their group. As you continue
forward, I need both of the boat rowers to make a

constitution check, please.

TRAVIS: Boat rowers!

LIAM: Are we past those statues?

LAURA: (exaggerated Southern accent) I’m rowing a boat!

LIAM: Slowly by.

LAURA: (exaggerated Southern accent) That’s a 13.

MATT: Yasha, constitution check please.

ASHLEY: Uh oh.

LIAM: Don’t you have the heart of an ox?

ASHLEY: A seven.

MATT: A seven. You gain a point of exhaustion.
Going against the stream in itself and pushing up

and with the extended push of your muscles to get
through that last bit, it’s beginning to take its

toll on you and your muscles being to seize up.

LAURA: It’s because you went so fast through the
other area. You have to pace yourself.

MATT: You gain a point of exhaustion. With that
last bit, you guys manage to make your way up the

rest of this underground river. It takes a little
while, but eventually you see ahead the dull green

glow of the various small lanterns that were
affixed to the interior of the river cavern

entrance and there you can see the docks on the
side. As you approach, waiting for you, sitting in

the same position up there, that older,
crusty-looking fella named Rodel, who you had met

on the way out, and Kara, leaning against the back
wall.

MARISHA: Oh shit.

MATT: Looks like she’s asleep in the corner,
sitting in a small chair and not–

TRAVIS: (whistles)

MATT: “Oh! Oh, you’ve returned. Rodel!” He wakes
up. (grunts) They eventually get over there and

help you get the boats over there. They tie off
the ropes and you guys make your way up out of the

water, out of the boats, and onto the dockside.
She goes, “You’ve returned! I see that you aren’t

any worse for wear. How did it go?”

LAURA: We killed stuff! We are really badass!

TRAVIS: Yeah, it was not really much of a test for
us.

TALIESIN: There was a lot in there, though.

TRAVIS: That’s true.

MARISHA: So many undead blobs. Lot of undead
blobs.

MATT: “Fair enough. Well, let’s get you back there
and talk to the boss, if he’s awake. He should

be.” She pulls out the blindfolds again, passes
them out.

TRAVIS: Can we just, forego those? I feel like
this is going to be the beginning of a very

fruitful relationship, surely.

MATT: “I understand that, but this is the boss’s
orders. I’m sorry.”

MARISHA: The boss is still asleep, you said.

LAURA: No, she said he was probably awake.

MATT: “I don’t think you understand. It’s the
boss’s orders. I can’t just go against them.”

MARISHA: All right. Let’s go be blindfolded.

LIAM: We don’t want to rock the boat here, by all
means.

MATT: “Thank you. Please.” She passes out
blindfolds to you guys. You figure out an order of

making your way down and as you made your way to
this portion of the cavern, you walk back, being

lead by Kara through the Underworks.

LIAM: Do I see anything of note through Frumpkin’s
eyes as we walk?

MATT: Same path as you went last time, not as
busy. Nobody else is walking through the halls.

It’s early enough where there isn’t much. You do
come past that chamber before where you saw the

cages in there and there’s two more cages set
inside, even larger. One of them is a heavy meshed

series of metal. You don’t hear anything in
there.

LIAM: Can I tell what’s inside there?

MATT: Make a perception check for Frumpkin.

LIAM: Come on, Frumpkin.

MATT: With disadvantage.

LIAM: Doesn’t matter.

MARISHA: That’s pretty bad.

LIAM: Pretty bad. Yeah, both bad. Real low. Five.

MATT: You do not, unfortunately. It’s too dark in
the distance at this point. It’s too late.

Eventually making your way up through a series of
steps to a ladder and then you all can take your

blindfolds off. You recall being led down to this
chamber. At this point, Kara says, “We’re almost

there.” She climbs up the ladder and opens a trap
door that leads into a small chamber. You guys

follow her up inside a storage room where there
are sacks of food and barrels of all sorts of

alcohol, ale, water, and whatever else materials
are being kept down here. Going through a door not

but two feet from that open hatch into the
familiar interior of the true Evening Nip tavern.

SAM: Before we go in, I’m going to try to tug on
Yasha’s leg. Don’t you want to carry me? My legs

are a little achy.

ASHLEY: Oh, yes.

MARISHA: By the scruff.

TRAVIS: Right up the butt.

SAM: Ah! I try to find a position.

ASHLEY: Try to settle the cloak to–

MATT: Did you leave your moon sword behind? Or do
you still have it with you?

ASHLEY: I still have it with me. Was I supposed to
leave it behind?

MATT: No, it’s up to you. Meaning, if you have the
sword that you had in the sheath that the moon

sword was in right now, or at least tucked in
there briefly because it’s a little wider than the

sword you had previously had so it’s going to
carve through. It’ll hold, it but the scabbard’s probably–

ASHLEY: I want to keep it so maybe we can sell the
Moon-Touched Sword. Could we have put it in the–

TALIESIN: We could have strapped them both to your
back.

LAURA: Well the Moon-touched Sword, is it small
enough to fit in the bag or is it–?

MATT: Barely. Just barely. I’d say you can
probably get that in there.

ASHLEY: Sorry. I totally forgot about that.

MATT: Just making sure we knew about that. As you
enter the chamber, the light is lower. It looks

like only three of the interior torches are
currently glowing. There is no barkeep at the bar

and there are no patrons in there. The ogre
guard is there in the corner. Looks a little

groggy and recently come to consciousness and is
feasting on a whole side of pig that has been

cured and salted. It hasn’t been butchered,
literally tearing off the bone of the half of the

pig and sees you enter and (grunts) and continues
eating. On the balcony across the way, as soon as

you enter, you can see at the top, there is the
female goliath, Sorah, who is standing there and

looking down at you as you enter and gives a head
nod of acknowledgement. Kara goes, “Sorry, Sorah.

Is The Gentleman awake? They’ve returned. Like to
talk to him, please.” Sorah turns around and pulls

open– You can look behind now, what little bit of
light there is a drawn, heavy curtain that blocks

the interior behind and goes, “Boss, the Nein
have returned.” Some voices on the inside and a

voice goes, “Ah. Just a moment. I’m sorry. Got
some business.” Then coming out from behind the

curtain, you see The Gentleman in this long deep
purple silk robe that is tied around the waist and

goes, “(laughter) Well, you’ve returned.”

LAURA: (fake wolf whistles)

MATT: “Indeed. Well, have a seat, please.
(claps loudly) Some food, please.”

SAM: We’ll stand.

ASHLEY: Just lean up against the wall while.

MARISHA: Bacon. I want bacon.

MATT: “Bacon, please. Get these friends some
bacon! My god. I’ll be right down.” He goes back

into the chamber. You hear some other voices and a
slight giggle and then Sorah enters the chamber

after him. A few moments pass and then one of the
doors on the bottom area opens up and Sorah steps

out, holds the door aside and The Gentleman, who’s
still in his robe but now has pants and boots on,

enters the chamber and goes, “(laughter) Well,
early risers. I’m not going to lie, we were sad to

see you not return sooner and had assumed that
perhaps you had not survived so this is a great,

gracious celebration of your return.” He goes and
sits down behind his usual chair.

TRAVIS: Apologies for our poor timing. Hopefully
we weren’t interrupting?

LAURA: Early in the morning.

MATT: “What? Was having breakfast. Anyway. You’re
alive, a little worse for wear. I see some scuffs

around the edges. Tell me all about it. What did
you do?”

TRAVIS: Really not that big of a deal. There were
some will-o’-wisps, some floating spirits.

TALIESIN: Quite a few will-o’-wisps.

LAURA: Yeah, so many will-o’-wisps. Did you know
you just have to break a vase and you kill a will-o’-wisp?

MATT: “I did not but good to know.”

MARISHA: There’s like ash all over the place now.
Sorry about that.

TALIESIN: Quite a few traps.

MATT: “Right.”

TALIESIN: Was there a gelatinous cube at one
point?

TRAVIS: There was, actually, yes.

LAURA: Yeah, this big cube came down from the
ceiling and it tried to eat us.

MATT: “That’s terrifying.”

TRAVIS: Indeed.

LAURA: It’s pretty scary.

TRAVIS: Good thing you sent the pros. Amateurs
probably would have had a worse time.

MARISHA: Found lots of skeletons along the way.

TRAVIS and MARISHA: Yeah.

SAM: And exactly six rings for you.

MATT: Make a deception check.

(laughter)

TRAVIS: You are not Scanlan anymore!

(laughter)

SAM: Nine.

MATT: “(chuckles) Really?”

TALIESIN: I smack her on the back of the head.

SAM: You can’t reach.

TALIESIN: That’s right! You’re up. I swat.

TRAVIS: There was a fair amount of jewelry. There
was.

MARISHA: We also found a decent amount of fine art
for you.

LAURA: Oh yes! I pull out the vases. Look at these
antiques!

MATT: He pulls one out. Inspects it.

LAURA: Careful, they’re very old.

MATT: “Of course. I’m a collector myself. It’s
fine. This is beautiful make. This is

pre-Divergence as well. (chuckles).”

LAURA: I bet they’re worth a whole of money then,
huh?

MATT: “Oh, most certainly! To the right people,
they can be worth quite a bit.”

LAURA: We found some candlesticks too.

ASHLEY: Also some candlesticks.

MATT: “All right.” You produce the candelabra.
“These six rings, you say.”

LAURA: It was seven. I give one of the extra
rings.

MATT: Make a deception check.

MARISHA: Come on, Jester.

ASHLEY: I didn’t keep mine.

LAURA: Yeah, I know.

TRAVIS: Look, we know who has them. We know.

LAURA: 16?

MATT: He goes, “Well, thank you for your honesty.
Anything else?” He gives a very intense look

across each of your faces. “You would like to
inform me that you found, encountered, any

warnings? We’re going back in after there to clear
out whatever remains behind so we want to make

sure we’re prepared.”

LAURA: I think we killed everything.

LIAM: No, you don’t want to get pantsed. We did
not kill everything entirely. There are some

critters on the roof of the river passage. Nothing
major, you just want to have your eyes on the

ceiling as you go through.

MATT: “Of course. We know of that.”

LAURA: We see two rock creatures that were really
big but they’re really slow so bolt on past them

and they won’t be able to catch you.

MATT: “Right, but within this facility itself?”

TRAVIS: There was a destroyed– looks like a
transportation circle inside.

LIAM: Yes. To be honest, it looks like it was
possibly looted some time long ago.

MARISHA: There wasn’t a lot left.

LIAM: Whatever has inhabited the place in recent
years or in recent centuries has been removed.

LAURA: There were a lot of burned books.

TRAVIS: Bodies. Lots of bodies.

SAM: Traps, which I deftly dismantled.

LAURA: Mostly be careful walking on them. You’ll
see them.

SAM: Pressure plates in the lower floor.

LAURA: They’re pretty obvious now.

MATT: At this point, food begins to be brought
from the far kitchen. You can see the person who

had just woken up has been rushing to make
whatever meats are available and has been cooking.

The smell begins to permeate and it’s coming out
piecemeal, as they’re ready.

TALIESIN: Once we’ve figured out that the
will-o’-wisps were coming from pots we just broke

anything that looked like it might contain one.

MATT: “All right. Is that all? I would like to
specify that I despise falsehood, and our

relationship is based on honesty and trust.”

LAURA: Well, there were two paths in the river,
and the second path lead to a waterfall. I don’t

know what was at the top of the waterfall. There
could be a chamber up there. I don’t know. The

other side lead to the thing.

TALIESIN: A lot of images on the wall. Weird magic
stuff.

MARISHA: Oh! There was this floor with this relief
in it of these two faces, and Fjord put some coins

in it. It opened up and he collapsed and fell in a
pit. It was super fun.

MATT: “What was in the pit?”

TRAVIS: A lot of bodies.

MATT: “Anything else?”

ASHLEY: Probably the two leftover coins that he
put in the eyeballs are still there.

TRAVIS: Four, because there were two pairs.

LAURA: Is there anything else?

SAM: Nope.

LAURA: We’re the worst.

TALIESIN: Possibly a probing question would remind
some things. I’m trying to remember. It was a bit daunting.

TRAVIS: Yeah. So tired.

MATT: “So there was nothing else?”

MARISHA: No, we stayed up all night trying to get
back here.

LAURA: We almost died.

MATT: “Is that all you found and recovered?”

LAURA: (mumbling) I could look in my bag.

MATT: He’s done business before and is looking
very intently across all of your faces.

TRAVIS: I start eating.

MATT: “You’re dodging my question. That doesn’t
make me comfortable. That doesn’t make me trust you.”

MARISHA: There’s just no answer further.

MATT: “You’re telling me that’s all you found?”

ASHLEY: What were you looking for, anyway?

MATT: “Nothing. I wish to be informed that that is
the end of your recovery.”

MARISHA: You knew going in here it was heavily
looted and raided. We brought you several pieces–

MATT: “I’m going to go out on a limb here and
inform you that, as much as you try to doublespeak

me, that I’ve been a master far longer than you
have.”

LIAM: Give him the book.

MARISHA: (sigh) Caleb, we talked about this.

LIAM: Yeah, and we said that we’d give him the
book, so I’m a little confused.

ASHLEY: No!

MARISHA: All right, man. Been in the business
longer than we have. I toss him the research notebook.

MATT: He catches it.

MARISHA: Here’s the precious research you were
looking for.

MATT: “All right. Thank you.”

MARISHA: You’re welcome.

MATT: “Is that all of it?”

MARISHA: Yes.

MATT: Make a deception check.

MARISHA: Fuck! Who, just me? Can he help me?

LIAM: I said no at the same time. Can she aid me?

MATT: I’ll say sure. I’ll give you advantage on
this. Because you both–

LIAM: I have very good charisma.

MATT: She’s rolling.

MARISHA: Natural 20. Thank you! Yeah!
Motherfucking liars!

SAM: Unfortunately, we have to take $100 away from
826LA.

(laughter)

SAM: I’m sorry kids. It’s really a shame.

MATT: We didn’t think this through. At that point,
he sits back comfortably. “Very well. Thank you so

much. I’m impressed. I am happy. Keep the rings. I
said you can take something back with you, and

you’ve done your job. You’ve proven yourselves
very trustworthy. Please, at your leisure. Take

solace in knowing that your friend, Horris, is
safely on his way to Berleben.”

SAM: Seemingly?

MATT: “Safely.”

LAURA: Do I believe him?

MATT: Make an insight check.

MARISHA: Come on. There’s been one too many
“seemingly"s.

LAURA: Is that an 11 or a 17?

SAM: 17.

LAURA: 17? 21? Yeah, that’s a 17. 21!

MATT: He’s being completely honest.

LAURA: He’s being honest!

TRAVIS: That’s great! I appreciate you seeing him
to safety.

MATT: "Of course.” He snaps his fingers, and over
by the curved stairway that leads down in here,

two gentlemen that were sitting there in the
shadows, unseen before, sit up. He goes, “Go on!”,

and they both get up and leave up the stairs. He
goes, “I’ve now initiated my means of getting you

folks and most likely, Dolan, off the hook for the
murder of the High-Richter. It may take some time,

a day or two, maybe more, but have some faith in
my abilities. Just lay low for a few days, if you

don’t mind.”

LAURA: We’re really good at that.

TALIESIN: We’ll do our humble best.

MARISHA: Will we get confirmation, word from you,
that the deed has been done?

MATT: “If all goes well, you won’t need it from
me. With that, I call that a bargain met on all

sides. Wouldn’t you?” He takes a little piece of
burnt pork off the table. “Congratulations. You

have my favor, Mighty Nein.” He turns to Fjord.
“If you ever need me, come find me. If I should

need you, I’ll find you. Now, off! I have to
finish my breakfast, and my breakfast.”

TRAVIS: Baller.

MARISHA: I take the leftover bacon strips, and I
shove them in my pocket.

LIAM: I’m disappointed that we don’t have real
bacon right now!

MARISHA: I give half of my bacon to Caleb. Here
you go.

LIAM: But less, you need the protein.

ASHLEY: Do you still keep the blood vials that
you–

MATT: “Oh yes, of course. We keep those for anyone
we do business with. Sure. Standard procedure, I’m sorry.”

ASHLEY: Yeah. Okay.

SAM: It’s fine, Yasha. After all, I have an empty
vial with his saliva in it, so we have that too.

MATT: He just stares.

TRAVIS: Thank you for your consideration and time.
We’ll be in touch, shall we?

MATT: “Of course. Be safe.” Finishes his meal,
glaring at Nott on your way out. As you guys exit

the bottom of The Evening Nip up into the proper
top of the tavern, you step out. Looking out, you

can see the morning sun has risen. It’s still
early morning at this point in time. It’s probably

eight o'clock in the morning at this point.

SAM and LAURA: What a day.

MARISHA: That was awesome.

LAURA: We have stuff to sell!

TALIESIN: Let’s go pawn some things.

LAURA: Should we go do that now or should we lay
low for a little bit and make sure that he doesn’t

have anyone following us?

TRAVIS: He can follow us. That’s fine.

LAURA: Let’s go back to The Leaky Tap.

LIAM: Help me remember, DM, did we have a way to
get in contact with Dolan?

MATT: Dolan was left at his home. That’s the last
you saw, just him at his home.

TRAVIS: That’s right. You sure you don’t want to
sell off any of your extra wares?

TALIESIN: Let’s clear some things out.

LAURA: We do have some rings to sell, I guess, if
we wanted to.

MARISHA: We have those chains. We could–

LAURA: Did you ever look at those chains? Did you
look at the mantacles?

LIAM: What mantacles?

LAURA: The mantacles. To see if they were
magical.

LIAM: This is the first I am hearing of the
manacles.

TALIESIN: We didn’t actually tell him about the
manacles.

MARISHA: We found a dead guy. In chains.

TALIESIN: A very dead guy.

MARISHA: Do you think that people are going to
start being suspicious of us if we keep selling

magical manacles?

LAURA: We should probably stop going to–

MARISHA: The same blacksmith?

LAURA: Maybe not to Pumat Sol for a little bit.

LIAM: Maybe Pumat has a competitor in a town this
big.

LAURA: I’m sure.

LIAM: Why don’t we wait until we’re back at The
Leaky Tap before I look at these manacles you

have? I would, if possible, like to swing past
Dolan’s house, if that’s okay.

TRAVIS: Sure.

TALIESIN: I don’t see why not.

TRAVIS: Put him at ease?

MARISHA: Let him know that Horris is out of town.

LIAM: Yeah, and before he died, he gave me
something that I think Dolan would want to have.

Ulog, before Ulog died.

TRAVIS: Oh. Yeah, of course. Head back that way.

SAM: As we get clear of the bar, (popping) I’m
going to get down off of Yasha.

(laughter)

TALIESIN: You’ve been waiting for that for too
long.

ASHLEY: It’s very strange how you’re very dense.

SAM: It’s all muscle.

ASHLEY: I feel it’s a lot heavier than you look.

SAM: I’m a cool 45 pounds, yo!

LAURA: You should probably take a bath.

SAM: Yes, I guess so.

LAURA: Nott, I know you don’t like water, but this
is an extreme version.

SAM: Maybe I could wipe myself clean with a dry
towel.

LAURA: I think probably at least a damp towel?

LIAM: This is surprising coming from me, but I
agree with that sentiment. You are covered in dead person.

TALIESIN: Several.

MARISHA: Several dead people.

TALIESIN: Specifically their feet.

SAM: Okay, I’ll think about it.

MATT: As you guys begin to walk along the streets
of Zadash here in the morning air, the cloud cover

in the sky still gray, sunless, cool. You can see
the mist of the town is now finally burning off,

but the gray day is still cool and welcoming.
You’re going to Dolan’s house? You make your way

towards Dolan’s, trying to still dodge too much
attention from the crownsguard, which

thankfully–

MARISHA: Especially Molly and I.

MATT: Not too strong at this point. They still are
trying to prevent people from entering and

exiting, but there are still patrols that go
through. You make your way carefully through, this

point in the morning, towards the exterior of
Dolan’s hut.

MARISHA: As we’re walking, I lean over to Fjord,
and I go: Something’s been bothering me. The

Gentleman said that it was Ulog that arranged and
leaked the information to the Xhorhasian

assassins. What would be his motive for doing
that, if he only really cared about getting his

wife free? Or at least revenge for his wife.

TRAVIS: I think he was trying to upset the
government, right? Create fractures, hope pressure

would make things snap in the end?

MARISHA: I hope so. Feels like a big task for one
person. How would he have those connections?

TRAVIS: Maybe he’s been hedging his bets for a
while. Good to keep in mind.

MARISHA: Yeah.

MATT: You guys come up to the exterior of Dolan’s
home. It’s dark on the inside.

TRAVIS: I’d normally, but I feel like he knows
you.

LIAM: You come with me because you’ve spoken to
him more than I have.

TRAVIS: Walk up. Double tap, followed by a
single.

MATT: A moment passes, and the door (lock clicks,
creak). Dolan’s head peeks out. “Gentlemen, it’s

good to see you. What news have you?”

LIAM: Only a moment of your time. I’m a little
embarrassed that I did not remember this the other

day, but it was quite an evening that night.

MATT: “Of course.”

LIAM: When Ulog was in that house, he found
something that I think you should have. Shortly

before he expired, he shoved it into my hand. I
pull out those papers that he found about the

wife. It’s a little frayed, he shoved it into my
hand. We are lucky that it did not burn up, but

take this, please.

MATT: “Of course. I’ll see what I can do. Things
are a bit tense right now, of course.”

LIAM: When it makes sense.

MATT: “Of course. How is Horris?”

TRAVIS: Safe.

LIAM: On his way.

MATT: “Oh, thank god.”

TRAVIS: To Berleben.

MATT: “To Berleben? That’s far enough away, I
think, from any influence here. Thank you. Thank

you so much.”

TRAVIS: Of course. It was the least we can do. We
trust with this information and the right things

occurring in the next few days, you can find your
way to some prosperous moves for this city.

MATT: “I hope so.”

LAIM: A lot of bad things are happening now. It
would be nice if one good thing could come of it all.

MATT: “That would be. I’d like to see a turn for
the right in this city, or another, at least.

There is right in this city. There are good
people. As terrible as the death of the

High-Richter may be, in essence I think much good
may come out of it, in the long run.”

LIAM: It’s entirely up to you now, isn’t it?

MATT: “We shall see. Anyway, you musn’t be seen
dilly dallying along at this home, just in case.

Thank you for the update, thank you for Horris,
and good luck, friends. I do hope we meet again

soon, in better times.”

LIAM: Tschüß.

MATT: Closes the door, locks it behind.

TRAVIS: Nice.

LIAM: Broken clock twice a day. Come on.

MATT: Are you guys heading back to The Leaky Tap?

LIAM: Yeah.

MATT: Okay. As you head back to The Leaky Tap,
people are starting to come to consciousness and

exit the building. The street becomes a little
more bustling. One of the barkers, one of the town

criers that you had seen before when you arrived
begins coming down the street, and begins doing

his shouts. “Harvest Close comes on the third of
Fessuran! Harvest Close comes on the third of

Fessuran!” and continues walking past.

MARISHA: We could enter in a contest and fight for
the Harvest Festival, right?

LAURA: Oh yeah, there was something about that.

TRAVIS: Really? Just for sport?

MARISHA: Yeah. Maybe there’s prize money or
something.

TRAVIS: That could be a nice change of pace.

MARISHA: I like fighting people for fun.

MATT: You get closer to The Leaky Tap and see
another female–

LAURA: Yeah, in the Victory Pit!

MARISHA: Yeah, that’s it.

MATT: Another town crier comes by, younger female,
with the big tabard and the scroll as she walks by

says, “Conflict at the Xhorhasian border grows
violent! Watch your children at night!”

MARISHA: (singing) Hide your kids! Hide your
wife!

MATT: “Conflict at the Xhorhasian border grows
violent! Watch your children at night!” She

continues walking.

LAURA: What happened to the children?

MATT: She looks back at you, “I’m just reading the
paper.”

ASHLEY: May I have one of those?

MATT: “It’s for me to read from. I have one.
No–”

ASHLEY: I’m going to look at it, and then I’m
going to give it back to you. Does it say any more?

MATT: On this, it has the Xhorhasian note, and it
has the Harvest Close coming the third of

Fessuran. Those are the two notes of the day.

ASHLEY: You literally just– that’s all that’s on
there.

MATT: “That’s my job.”

MARISHA: Hey!

MATT: “Ah!”

MARISHA: Where do we sign up for the Victory Pit?

MATT: “I don’t know.”

MARISHA: Tell me. You know!

TRAVIS: You want to tell her.

MATT: Make an intimidation check. Sure.

MARISHA: We had a long-ass night.

MATT: With advantage.

MARISHA: With advantage?

LIAM: Marisha, your theme with children
continues.

MARISHA and TRAVIS: She is not a child!

MARISHA: What am I doing, intimidation? 14. She is
not a child.

MATT: (Stammering)

MARISHA: There’s a rec center, community
service–

MATT: No, at the Victory Pit. It’s in the
Pentamarket, probably. I don’t know.

MARISHA: Thanks, it’s all you had to tell me.

MARISHA: She takes the paper from Yasha and darts
off down the street.

TALIESIN: She’s not a verbal learner.

MARISHA: I liked her.

TALIESIN: I could tell.

LAURA: I start yelling out: The third of the
Fessuran is the end of the harvest!

SAM: Do we know what day it is today?

LAURA: Hide your kids! Hide your wife!

MATT: The third of Fessuran is about five days
away.

LAURA: There’s a Victory Pit!

LIAM: Passion Pit on the third of Fessuran!

MATT: You guys return to The Leaky Tap and we’ll
say for the time being, we’re going to have a few

days of downtime. If there’s anything specifically
you want to do, that’s not story-centric.

LIAM: I need money! He said out of character.

MARISHA: Sell shit. Sign up for the Victory Pit.

MATT: All right. What are you selling?

LAURA: I have a lot of rings. I should see if I
can get any good money for some of them.

MARISHA: Pawn the rings that we have.

TALIESIN: Unless there’s an opal in there, I’m
getting rid of the ring.

MATT: None of the rings have gems. They’re all
base metals, like gold and silver.

LAURA: I have some fancier rings, though, from
before.

MATT: If you want to try and hock some, sure.

LAURA: That were stolen from your boss?

TALIESIN: Oh, that’s fine. They’re probably fake,
then.

MATT: They are.

TALIESIN: Anything you took from the circus was
not real.

ASHLEY: Wasn’t The Gentleman supposed to reward
us?

TALIESIN: It was trade.

MARISHA: Us not getting charged for murder was the
reward.

TRAVIS: While they’re figuring it out, on one of
the days can I make my way by Ren Sutan’s

physician’s office?

MATT: You can do that. What do you want to do at
Ren’s?

TRAVIS: I want to casually look on the outside,
see if it’s still in business, see if it’s still

bustling, or if anything has come their way.

MATT: Okay. You spend a little bit of time
watching. It’s still a functional physician’s

practice. People still need a physician. You can’t
tell from a distance if it’s darkened by the

arrest of Lord Sutan, but you can’t imagine it’s
gone well within the family house. It’s still a

functional facility. It’s still one of the finer
places to go for medical purposes.

TRAVIS: Can I use my Mask of Many Faces, and I’ll
adopt an older face with a gray beard and a dark

hood, and can I walk into the physician’s office?

MATT: Yeah, easily enough. You walk into the main
area, and one of the clerks there with the same

white robes approaches. “Can I help you, sir?”

TRAVIS: (as Sean Connery) Yes, hello.

(laughter)

TALIESIN: Commit to it!

TRAVIS: (as Sean Connery) Is Ren Sutan there?

(laughter)

MATT: “What do you require of the Doctor?”

TRAVIS: (as Sean Connery) Just get him.

MATT: Make a deception check.

TRAVIS: Nine.

MATT: He goes, “I’m sorry to bother you there,
sir, but he’s not in at the moment, but we have a

few of the clerks that could help you.”

TRAVIS: (Sean Connery voice peters out) You don’t
want his trouble with the Myriad to spill over to

you, do you?

MATT: His eyes go wide. “We have no business–”

TRAVIS: Fetch him. Now.

LAURA: What happened to Sean Connery?

TRAVIS: I fucking lost it.

SAM: (as Sean Connery) Fetch him now. I’m a
Russian sub commander.

MATT: “Very well. I’ll go fetch him.” He walks
past you out of the–

TRAVIS: (as Sean Connery) Do your best. Losers
always whine about their best.

MATT: He walks around you and exits the front of
the facility and begins walking down the road, out

of sight.

TRAVIS: I’ll turn and follow him.

MATT: Make a perception check.

LIAM: (as Sean Connery) I cast Hexblade.

TRAVIS: 17.

MATT: Okay. Bee-lining straight to the nearest
crownsguard.

TRAVIS: I will turn on my heel and use my Mask of
Many Faces to turn into a lovely woman.

MATT: A moment later, two crownsguard come
rushing, blades drawn, behind the clerk, who’s

pointing towards the front of the building, and
they rush past you in the interior and begin to

look around. They both split on the inside and
begin going through the different rooms. It seems

not only did he not believe you, but dropping the
name of the Myriad in a public space like that,

that’s immediate call to the guard for these
guys.

TRAVIS: I make my way back to The Leaky Tap.

MARISHA: Wow, that’s good to know!

LAURA: I want to scout out the Hearth of the
Allhammer, the Raven’s Den in the graveyard, and

the Platinum House, and see if there’s a lot of
guards, or if there’s any of those that don’t have

a lot of guards.

MATT: For the most part, the places of worship,
they’re not very prominent. They’re not huge

temples. They’re kept here out of law that was
decided upon, but they’re nice. They usually have

a handful of crownsguard stationed to each, but
it’s not like they’re under intense watch. There

aren’t a lot of worshipers during certain times of
the day.

LAURA: Is there any one that seems emptier than
other ones?

MATT: Of all of them, I would say it would be the
Raven’s Den, which is at the Ossuary Gates, which

is the large, vast graveyard of most of the
higher-ranked families of this city. The Matron of

Ravens’ temple is the one that’s least attended,
largely because, dealing with death, it’s not as

bright and welcoming to the common folk.

LAURA: Could I try to get in there when nobody’s
in there?

MATT: Okay. You wait for a while, and see a moment
where it is relatively calm. The outside of the

shrine is this iron obsidian archway that
stretches up about 20 feet to frame a small

shrine, topped with a statue of the Matron, and
her ravens about her, this circle of ravens that

curves around. You see the female figure standing
in stone, the sculpture of the porcelain face–

the only material that’s not the same as the
darkened stone around her– it’s a white porcelain

mask that is affixed to the front of the statue.
At the base of it, you can see a number of bowls

and offerings that have been left around from
people that have come and passed through. Beyond

that, there is a door to the small shrine behind
it, it’s this small structure. Maybe 20 feet by

ten feet. It’s not a very large shrine. You’ve
seen groups of people that function as morticians,

in long dark robes and dark clothing, that have
entered and exited this facility. You wait for a

while, as there is one body that’s being interred
at a family plot, and then as they all begin to

scatter, you see a few other leave, and at that
moment, the interior, from what you can tell, is

empty, or at least you’ve watched three
individuals leave.

LAURA: Can I get in my disguise kit and affix a
mustache onto her porcelain mask, and put a wig on

her, and then write across the bottom of it “The
Traveler was here,” and leave a pamphlet?

MATT: You can certainly try.

LAURA: I want to see as much as I can do in that
amount of time before anybody comes back.

MATT: Sleight of hand for the mustache.

LAURA: Oh no. Off to a good start. Nine.

MATT: As you leap up onto the statue, and go to
affix the mustache to it, a voice over by the

shrine says, “Excuse me? Excuse me!”

LAURA: Oh hello, yes?

MATT: You see a pale young man, short blonde hair,
emerge with a similar dark robe that you didn’t

see in the inside of the shrine. He goes “Could
you please– you’re not allowed to climb the statue.

LAURA: There was a smudge on her face, and I know
that the people get really pissed when there’s

stuff on their statues. I was trying to clean it
off for you.

MATT: "I appreciate that– Well, thank you. It’s
just– considered–

LAURA: I rub my arm across it to try and clean it
off.

MATT: "Thank you so much.”

LAURA: I think I got it though! Don’t worry.

MATT: “I appreciate that.”

LAURA: I’m going to sit here and worship her now.
That’s all.

MATT: “Please do. Please I can pray with you if
you’d like.”

LAURA: Oh, that’d be great.

MATT: He sits down next to you and you both
silently sit there, on your knees, and begin to

pray quietly up to the Queen. You watch as one
raven looks down over you both. Soon as he looks

up and finishes his prayer, he extends his hand
for a moment and it takes off.

LAURA: Does that always happen when you pray to
this lady?

MATT: “Not often, but perhaps she smiles upon
you.”

LAURA: She does. I know she does because she likes
me so much because I worship her real good.

MATT: “All right. Well, have a good day.” He gets
up.

LAURA: You too.

MATT: At this point, the rest of the funeral
procession is now returning to the shrine.

LAURA: Shit. Damn it! Is there anything to tuck a
pamphlet into?

MATT: Oh yeah, you can tuck it under any of the
various offering bowls.

LAURA: Yeah, I’ll do that at least.

TALIESIN: There’s literally a cadaver that just
went into the building. Not to give you ideas.

MATT: Now you know, perhaps another time you can
come by and try it again.

LAURA: Yes, I’m going to try some other time.

MATT: Anything else you wish to do over the next
few days?

TALIESIN: I would like to try some chemical
altered states.

SAM: Oh god.

TALIESIN: It’s time to have a good night.

MARISHA: Wait is this with the shrooms?

TALIESIN: Yeah!

SAM: Just you alone?

MARISHA: Wait, what night are you doing this?

TALIESIN: Probably the celebratory first night.

TRAVIS: What time are you starting?

TALIESIN: Oh, just before dusk.

MARISHA: I’ll join you.

LIAM: What is the nature of the goods that you
have?

TALIESIN: I have no idea.

MATT, SAM, and LAURA: Skein.

MARISHA: No, we bought those magic mushrooms.

MATT: No, it’s a fungal powder.

TRAVIS: Hey Caleb, you want to take a look at the
pouch?

MATT: Skein, I’ve heard many arguments over the
pronunciation.

SAM: It’s a real thing? You didn’t make it up?

MATT: No, the word is a real thing. It’s a weaving
term.

LIAM: If I take a look at this skein, can I take a
guess at what kind of illicit material I’m looking at?

MATT: It’s a fungus. Make a medicine check.

LIAM: Yeah, I have bad experience with fungus.

LAURA: I can do a medicine check. Do you want me
to look at it?

LIAM: Medicine you say? That is a 13.

MATT: It looks to be a fungus of some sort with a
property to it.

LIAM: Yeah, I don’t have good association with
that. You take that back.

TALIESIN: There’s only enough for two other people
to take it.

MARISHA: Well, I have mine. Then you bought some
too, right?

TRAVIS: I’m holding it in my fucking hand. Don’t
you see it?

MARISHA: Wait, how much is that?

ASHLEY: No, you guys go.

TRAVIS: I’m not going to take it. I was letting
you know I’m bought it.

ASHLEY: Oh well here. I always partake what–

LAURA: I mean we could poison somebody later. That
would be fun.

TALIESIN: Well, it’s a little late, because I
already took mine. I’m waiting to see what’s happening.

MARISHA: Wait. When Beau hears that she goes–

MATT: Two of them have taken it.

TALIESIN: Whoever’s sober, keep us out of trouble.

MARISHA: Yasha!

ASHLEY: Well, there’s something I need to go do.
You guys get started and I’ll–

MARISHA: (shouting) Oh no, Yasha you always do
this, no!

(laughter)

TALIESIN: Somehow she knows you, you always do
this.

MARISHA: Bullshit!

ASHLEY: I know, but you know I always take it and
I never feel anything.

(laughter)

MARISHA: (shouting) Where do you go, Yasha?

TALIESIN: I’m excited.

MATT: The two of you that have ingested the
skein– Ten minutes pass, and the edges of your

vision begin to cloud, and as you sit for a moment
your body begins to feel a bit weird. Nausea

creeps in a bit. Then, a very faint snow of dust
in your vicinity begins to coat. You know the

Upside Down? Where there’s that weird material
floating around.

LAURA: Like Legend?

MATT: A little bit. Only for about ten feet out to
you. It’s a ten foot area around you, and the

coloration of your vision in this area becomes a
gray, colorless, black, white, and gray tone. I

need you both to make a wisdom saving throw.

TALIESIN: Oh yeah.

MARISHA: (shouting) This sucks.

LAURA: Can I look at the stuff?

TRAVIS: Yeah, here.

TALIESIN: A wisdom saving throw? 15.

MATT: 15? Okay.

MARISHA: I’m going to say: Don’t fuck me Gil! Oh,
okay. Just a wisdom saving throw? 17.

MATT: The effects of it: you resist the hour long
stun it would have held you in, as it is not a

healthy thing to ingest under any circumstances.
It is a very dangerous substance. For the

duration, the two of you can see into the Ethereal
Plane out to ten feet.

TALIESIN: I’m going walking.

LAURA: Wait, what?

TALIESIN: Who wants to go to a cemetery right
now?

SAM: Wait it takes them to the Ethereal Plane?

MATT: They can see into the Ethereal Plane out to
a range of ten feet.

TALIESIN: I’m going to put on my least interesting
cloak, and I’m going to go find myself a cemetery.

MARISHA: I flip my blue cloak inside out to the
brown side.

TRAVIS: I don’t know where they’re going, but I
think we got to babysit them.

LIAM: (distorted) How do you guys feel?

ASHLEY: How do you feel? Do you see anything? Is
it interesting?

MARISHA: I think it sucks.

TALIESIN: We’re going to work on it though.

TRAVIS: Are you guys going on a walk?

MATT: It’s not quite like that.

MARISHA: You can see really cool things.

MATT: As this happens, this translucent
piranha-faced serpent scoots by, this ghastly

looking angler fish creature like– (gasping
breathing).

LIAM: “Hey Steve.”

TALIESIN: I’m going for a walk.

MARISHA: Molly, how long does this last?

TALIESIN: I have no idea.

MARISHA: Fuck. This is it. This is the rest of our
lives.

LIAM: Are we saying this is night one, of a couple
of days of piddling around?

MARISHA: I thought that this was the first night,
and this was our celebratory night.

MATT: Yeah, this is more of a downtime period, so
I’m trying to get through events.

TALISEN: I’m grabbing a little drink downstairs,
and then I’m going to go walk in whatever

direction seems the most interesting shit outside
is in.

MARISHA: I join Molly.

TRAVIS: I’m babysitting them.

LAURA: I’m going to follow behind and throw
pebbles at them from behind.

MATT: In the best interest of keeping a low
profile for the next few days, you both wander out

into the city streets, altered on–

MARISHA: In our hoods and our boring cloaks!

MATT: As you guys begin to wander through the
Interstead Sprawl, once again, the strange shapes

pass through your peripheral. You occasionally
hear this chattering and distant chuckling, this

weird alien laughter. There seems like drifting
spiritual energy that freezes your blood as you

pass by. It’s a really uncomfortable sensation.
For about an hour or so you wander in this space.

At the end of the hour I need both of you to make
a constitution saving throw.

LAURA: Oh no.

TRAVIS: Glad I got another pouch of this stuff,
could come in handy.

TALIESIN: This could come in handy.

MARISHA: Just a saving throw?

TALIESIN: 18.

LIAM: Yeah!

MARISHA: 20.

MATT: You feel your body begin to grow woozy, and
for a second you feel like you’re about to

black out and pass out but you catch yourself, and
the sensation passes, your vision returns to

normal, and it has run its course. You didn’t
discern or learn much, and you feel exhausted.

Your body is pretty strained by the process.

TALIESIN: Drink and a bathhouse?

MARISHA: I’ve got such cottonmouth.

TALIESIN: You know what just occurred to me? I
didn’t have a childhood. I’ve never said that out

loud to someone before.

MARISHA: Mmm. What happens if you have a
childhood, but it’s barely a childhood because it

was supposed to be someone else’s childhood, but
it was you instead? Is that a childhood?

TALIESIN: What happened to you?

LAURA: We’re following behind you guys right
here.

TRAVIS: Let’s get you to a bathhouse. You were
eating dirt about ten minutes ago. Said it was snow.

MARISHA: Is that why I have cotton mouth? Ah
goddamn it!

TRAVIS: Yeah, you got a big mud goatee.

TALIESIN: I’m so proud of you. You did so well.

MARISHA: Well, I saw this goatman and he told me
just don’t eat the yellow snow and you’d be okay.

MATT: You get the essence, being one who’s in tune
with your body, and you as well, that this is

definitely not a safe substance.

MARISHA: This is definitely not a safe substance.

MATT: It may have, with the right scenario, some
situationally beneficial properties.

MARISHA: I still have half a dose. I think it
would be real funny to plant it on somebody and

get them busted later.

TRAVIS: Was it a powder, or was it like crumbles?

MATT: It’s like a crumbled, dry, almost a
spongy–

LAURA: You guys looked like idiots, just so you
know.

TRAVIS: Shall we get you cleaned up?

LAURA: We need to get Nott cleaned up, too.

TRAVIS: Nott cleaned up?

LAURA: Yeah Nott’s covered in ash.

TALIESIN: Oh yeah, everybody, let’s take a bath.

ASHLEY: Can I have tried to find any information
on the conflict on the Xhorhas border?

MATT: Make an investigation check.

SAM: Why you so interested, huh?

LIAM: Yeah, I have shit to do as well, party
animals.

MARISHA: Don’t judge me.

LIAM: I judge you heavily.

ASHLEY: Six.

MATT. You’re not the best at gathering
Information. Maybe it’s the–

ASHLEY: It’s how I talk to people.

MATT: (shouting) “Tell me what you know!”

ASHLEY: (deep voice) Hey! Conflict! Xhorhas?!
Tell me.

MATT: You don’t glean a lot of details. Most folks
tend to steer clear and walk to the other side of

the road when they see you coming. What you do get
to hear is that– Amongst the Ashkeeper Peaks, the

mountains that largely border the south and
eastern side of The Empire, to the north, there is

that break. That’s where the Ashguard Garrison is
and the Rockguard Garrison. That’s where most of

the battle takes place. That’s the protection
border that The Empire holds to keep the

Xhorhasian hordes and creatures from the waste to
wander in. Although many still filter through the

mountains and such. Apparently there’s been rising
conflict out there.

ASHLEY: To the north?

MATT: Assaults on the garrisons, yeah. Northeast
of where you are. Further east more, east, little

bit north. You have a map. You can look. You guys
bought a map.

LAURA: Hey, you want to see this map? You’re not
with me.

LIAM: This is an entire three day weekend.

MATT: Yeah, this is throughout a week so if you
wanted to pull the map out–

LIAM: Pull it out!

MATT: I don’t know where you guys put the map. You
have a physical map.

TRAVIS: Yeah, whip it out and shove it in his
hand.

LAURA: It’s over there somewhere.

MATT: Go get it. Or somebody other than the
pregnant woman go get it.

LIAM: No. Not as fun.

MARISHA: Blood flow, she’s fine.

LIAM: Yeah, she’s got to walk.

MARISHA: She’s pregnant. She’s not dead!

MATT: Correct. The conflict has been more common.
There’s been assaults on the garrison. It seems

similar to what you heard wandering through the
street before, there have been more whispers of

children being stolen in the night from homesteads
close to the border.

LAURA: (whispering) Hide yo kids.

MARISHA: (whispering) Hide yo wives.

LAURA: I found the map, you guys! I had it
somewhere safe.

MATT: To the east, you can see the garrisons, and
the gap that leads to the Xhorhasian side.

LAURA: This is the Xhorhas side.

TALIESIN: Oh yeah, look at that. I don’t think
I’ve ever been there before.

ASHLEY: There’s the Ashkeep.

LAURA: Ooh, the Brokenveil Bluffs look scary.

MATT: Anything else you guys want to do?

LIAM: Ja, I have just enough ink and paper to
learn one spell, in the big pile of spells that I

have right now, so I’m adding a low level one. I
am penniless.

SAM: I will gladly give you money, but first– I’m
going to cast Disguise Self, and turn myself into

looking just like a normal halfling little girl
and spend an hour at a cafe just having lunch and

being a normal person.

LAURA and LIAM: Aww.

SAM: Then after that, I’m going to go, and is
there any place if I investigate for a while, is

there any place, or service, or person, or
anything that can send a package long distance

safely? Money being no object.

MATT: There are a few facilities in which there is
a parcel system that travels between the larger

cities and can go to outskirt cities, but those
are a little more expensive. Yeah, that does exist.

SAM: How much to get a package to Felderwin?

MATT: To Felderwin? How big a package? For a
week’s worth of travel, it’ll cost you about five

gold, not too much.

SAM: Five gold?

MATT: It’s a fairly upper end system to send a
package.

SAM: Pretty good, actually. That’s cheap.

MATT: For you guys, yeah, for the average person,
it’s not cheap.

LIAM: Ten games ago, though.

SAM: I’ll pay for rush delivery.

MATT: There is no rush delivery. They can only go
by the speed of horse.

SAM: I’ll get insurance!

TRAVIS and SAM: Certified.

MATT: Tracking number included.

SAM: Yes, thank you. I’ll write a note, and I’ll
put in various items.

TRAVIS: Like what?

SAM: A bunch of buttons, all the rings, door knob,
brass baby bottle, all the ball bearings, and the

two bracelets.

MATT: All righty. I think I know where you’re
sending it, so. All righty.

SAM: And some money.

MATT: How much?

SAM: 50.

MATT: 50 gold. You assemble this package, wrap it
up, I imagine disguise yourself once more. Paying

five gold for delivery, the parcel is sent and on
its way to Felderwin. All righty, anybody else?

LIAM: Well, a couple of things, so I need more ink
and paper, the kind to transcribe spells. Before I

get to that, and before they go off on their drug
party. Yes, before Jester goes.

MATT: Not a party.

MARISHA and MATT: Bad idea.

LIAM: It has only been a short amount of time that
I am thinking, and I will be very careful, with

the bag.

LAURA: Are you coming onto me?

LIAM: I was going to ask if I could hold the
Haversack and its contents for a day, so that I

could better inspect and understand the thing
that–

LAURA: Why do you have to do that? It’s pink! It’s
mine! I paid for it!

LIAM: I understand that. I don’t want to keep the
bag. I want to have it before you go off to do, I

don’t know, maybe you’re going on a tour or
something?

LAURA: I’m not going to do anything. Do you want
to hang out with me, and then you can look in the

bag with me?

LIAM: Aren’t you about to go out with them? You
told me you were leaving.

LAURA: I don’t know what you’re talking about.

LIAM: Well, all right, I would love to inspect our
special package and try to understand it better,

if you want to be present for that–

LAURA: There’s a lot of people that inspect their
special packages. You get to know yourself real

good, Caleb.

LIAM: I know you are going to drag me over the
coals for this request, and that is fine. I would

like the dungeon master to fast forward to the
part where you tell me if you will allow me to

inspect the contents of this Haversack.

LAURA: Yeah. You want to look at it?

LIAM: Do you want to do this together?

LAURA: Yeah, I’ll hang out with you. I really want
to see it, too.

LIAM: On a different night, maybe tomorrow night,
because you just told me you were about to go out

with Molly.

LAURA: Then maybe I’ll keep it now, and then I’ll
come back tomorrow night and we’ll do this again.

LIAM: Just inspect what’s in the bag.

LAURA: Special packages and everything like that.
I leave to go on to watch them.

(laughter)

LIAM: When she leaves, I look to the mirror in my
room and I’m like red-faced, and I stare at

myself, like dead expression, for a good 30
seconds.

(laughter)

LIAM: Then I find Nott.

LAURA: I’ll go see you again tomorrow. I come
back. Hey, okay, do you want to check this out now?

LIAM: What, are you back already? No, wait a
second! I’m talking to Nott, in this part of the day.

MATT: Yeah, we’ll come back. You find Nott.

LIAM: I’m really blushing. How much disposable
income do you have at the moment?

SAM: Disposable? I have 285 gold, and therefore,
disposable: 280.

LIAM: Would you possibly loan me 200 gold?

SAM: Here’s 280 gold.

LAURA: (whispering) You need 50 still to send in
your package.

SAM: Already done.

LAURA: Oh! How much money did you have?

LIAM: I don’t think I need that much.

SAM: Give me the change when you’re done
spending.

LIAM: I will give you the change. Thank you,
friend. I will pay you back.

SAM: Fine. Or not.

LIAM: Thank you for teaching me how to– and I
pull out the wire and back up 20 feet across the

room. Whisper: teaching me this spell. You can
reply to this message.

SAM: Oh! You’re welcome, young padawan.

LIAM: You know the thing about it for us is, we
can go–

SAM: You have to cast it again!

LIAM: No, we can go back and forth over and over
again, just you and me. It’s endless.

SAM: Oh, you’re right! It’s forever. It’s a little
muffled.

LIAM: For the other Dummkopfs it’s only, they
can say one thing back, but you and I, we can keep going.

SAM: This is really good. I can also hear you
across the room though.

LIAM: I know. I understand, but for demonstration
purposes.

SAM: Sure.

LIAM: Well, thank you.

SAM: Good job. Over and out.

LIAM: I will go to Mr. Sol’s establishment.

(phone trilling)

LIAM: That’s the sound the door makes when you
enter Pumat’s store!

MATT: Yeah. Where are you going?

LIAM: To Pumat’s to buy ink and paper.

MATT: Easy enough to do. “You go ahead and
purchase enough materials as you need to get your

spells there transcribed. Good on you.”

LIAM: Thank you. I buy 200 gold worth and I bring
Nott the 85 gold change.

MATT: Sure enough.

ASHLEY: May I sell my other sword?

MATT: “You may. It’s not going to fetch you too
much because it’s seen a lot of use. ”

ASHLEY: I sharpen it. It’s so sharp. I sharpen it
every night.

MATT: “That’s wonderful. I think in the long run,
that’ll be a very useful feature, but it’s also

not that uncommon of an object– ”

ASHLEY: It’s touched by the moon.

MATT: “Yeah. I’m touched by the sun every
morning.”

(laughter)

MATT: “I’ll happily give you 30 gold pieces for
that there sword, if you don’t mind?”

ASHLEY: I paid all of my money for this, and it
was so much more than that.

MATT: “Well, that’s the nature of business. I’m
afraid.” Make a persuasion check, if you want.

Your persuasion pity roll.

ASHLEY: 11.

MATT: “All of your money?”

ASHLEY: Yeah. It actually was.

MATT: “I’ll take it off your hands for 40.”

ASHLEY: Yeah, okay.

MATT: “All right. We’ll find a good home for it. I
trust you on that.”

ASHLEY: Okay. Thank you, Pumat.

MATT: “No problem.”

TRAVIS: (whispers) Always remember your first
one.

ASHLEY: (whispers) It wasn’t my first sword.

TRAVIS: (whispers) Well, shit.

SAM: Is my flask done?

MATT: Your flask is done.

SAM: Yes!

MATT: A Flask of Endless Alcohol.

SAM: Wow. That’s not an item on DnD Beyond.

MATT: No, but it’ll be an item on your person
tomorrow. When I get in there to customize it.

It’ll be waiting for you.

MARISHA: I’ll wake up in the morning, early after
my drug hangover, and make my way, quietly.

MATT: Quite a headache.

MARISHA: Quite a headache! Coffee, the bacon that
I had in my pocket from yesterday.

MATT: Pocket bacon! It’s the best kind!

MARISHA: I head to the Cobalt Reserve.

MATT: Cobalt Soul. Cobalt Reserve is on
Tal'Dorei.

MARISHA: Sorry, the Cobalt Soul branch in Zadash.

MATT: All righty. You head to the Archive. What
would you like to do?

MARISHA: I’ll see if I can find Dairon.

MATT: All right. You ask around for a bit. Some of
the various monks recognize you on entry, and they

greet you with an acknowledging nod. You didn’t
make a lot of friends while you were here, of course.

MARISHA: Sup?

MATT: However, you do come across Archivist Xenoth
who, as you’re asking the question, one of the

monks sends you over to Xenoth. He goes, “Oh,
Beauregard. It’s good to see you.”

MARISHA: Hey!

MATT: “How may we help you?”

MARISHA: Is Dairon in?

MATT: “I can go and inquire. Are you here for more
training?”

MARISHA: Just find Dairon. Thank you.

MATT: He looks genuinely spooked by the smile and
is like, “That’s something. Manners! That’s new.

I’m proud of– ”

MARISHA: Just go find Dairon.

MATT: “Right, all right.” He turns around and
ascends up one of the slowly curving staircases

that is carved through one of the bookshelves. You
see a bookshelf that ends and then a further depth

in and there’s a staircase that rides up to the
top. There’s a second level above. He’s gone for

about 15 or so minutes and then eventually
descends the stairs. From behind, you can see

Dairon. Her dark skin over the shoulders draped in
this long cloak-vest, similar to the arraignments

you wear, but with a deep gray. Her at-home wear.
As she steps down, her elvish features smiling,

her eyes taking acknowledgement of your presence,
approaches you. “You have called for me.”

MARISHA: Talk in private?

MATT: “Of course. This way,” and Dairon walks
past. Xenoth goes, “It was good to see you, Beauregard!”

MARISHA: Bye, Xenoth!

MATT: Dairon leads you to one of the meeting
chambers, which is usually used for research and

individuals that want to quietly read through
books or take notes. Dairon closes the door

behind, and it’s just the two of you. “So what are
the honors?”

MARISHA: Just want to let you know I’m in town and
busy.

MATT: “Good. I’ve heard. You are making a small
name for yourself with your friends.”

MARISHA: Is that good or bad?

MATT: “I don’t know, is it?”

MARISHA: I don’t know. It’s hard to read you.

MATT: “Good. I’ve worked hard to not be easy to
read. I’ll tell you one thing: being invisible can

get you in some doors that otherwise you could
not, but notoriety can get you in doors that you

couldn’t otherwise as well. Either path has its
benefits; the choice is yours which to take.”

MARISHA: You don’t think the two could be mutually
exclusive? Or best of both worlds?

MATT: (chuckles) “With enough training and
discipline, maybe. Two things, unfortunately, you lack.”

MARISHA: Hey!

MATT: “In time, perhaps. So why are you here? Just
to tell me you’re in town?”

MARISHA: No, that I’m back and I’m dedicated. I
figured showing up would be good, you know?

MATT: “That is good. I’m proud of you. Do you wish
to train?”

MARISHA: Do you have time?

MATT: “I always have time.”

MARISHA: My kind of woman. Let’s go.

MATT: “All right.” Dairon leads you out of the
chamber and down below the archive where, as you

recall, is the subterranean training boxes for the
monks in which you have sand pits, you have all

sorts of assembled– essentially– the word
escapes me– A series of things you have to climb–

MARISHA: Obstacle course?

MATT: Thank you! An obstacle course– my brain is
not working right now, at the moment. Obstacle

courses, and places that are designed to help you
gain more skill in advancing through urban and

exterior vicinities. It looks like a parkour park
a little bit, but not– there in that space, you

and Dairon spend the better part of the
afternoon– her essentially beating the shit out

of you via these courses, showing you some better
placement of your applications of Extract Aspects,

hearing tales about the things you’ve encountered,
and teaching you the importance of the specific

bits of information that is most useful in the
heat of battle– advancing this training and

giving you a little more focused idea of the path
that you have been taking, and the path that you

are going.

MARISHA: I tell her about the Xhorhasian spies and
the terrorist that we encountered. Does she seem

like she knew that knowledge or not?

MATT: She knew that they had come through; she is
caught off guard that you had actually encountered

them directly. Dairon says, “Interesting. I will
take this into my studies.”

MARISHA: They said they were looking for an
artifact. Something that the wizards here had

stolen? Something that they said furthered their
bloodline and made sure that they furthered their

population. I don’t know. Do you know anything
about it?

MATT: Dairon goes from this very cold exterior.
For the first moment, you see a brief crack of

emotion, and she leans in. “Whatever those things
told you, do not trust it. Do not take it as

anything but desire to conquer and kill.”

MARISHA: Why else would they attack the tower if
they weren’t looking for something specific?

MATT: “Oh, I’m sure they were looking for
something. Do not show pity for these things.”

MARISHA: I never said I show pity. I wanted to
know what the hell this artifact was that they

were after. Figured you here at the Cobalt Soul
would know.

MATT: “Unfortunately, the detailed business of the
Cerberus Assembly is very carefully guarded and

outside of our jurisdiction, but we’re doing our
best to keep an eye in case anything slips through

the cracks. They do a lot of good, but I don’t
trust a mage that powerful.”

MARISHA: We wouldn’t have any records on some
Xhorhasian artifact that apparently keeps them alive?

MATT: “None that I’ve come across.”

MARISHA: All right.

MATT: “Keep your ear out. If you encounter another
one of these things– these objects– or at worse,

another one of these Cricks, bring what it has,
bring it to us.”

MARISHA: All right. Thank you, Dairon.

MATT: “Of course. I may not be here in a month or
so–”

MARISHA: What?

MATT: “I’m going to travel to Bladegarden. See
what I can gather on the front lines. With these

conflicts escalating, I wish to be informed as to
who’s in charge there and perhaps what dangers

might be creeping further into the empire.”

MARISHA: This Bloodgarden in the northeast side?

MATT: “Bladegarden is outside of where the
garrisons are, yes. It’s where most of the main

military is held.”

MARISHA: Well, I still have a lot of training, so
come back alive, I guess.

MATT: (chuckles) “I’ve survived long enough.
Anyway, one more round of sparring?”

MARISHA: Sure!

MATT: With that, you and Dairon continue to trade
blows and continue the lessons throughout the day.

TRAVIS: That’s awesome. I want to do that obstacle
course.

MARISHA: I go back and join the rest.

MATT: Anything else anyone wants to do?

TRAVIS: (whispering) Dodecahedron, next night!

LAURA: Yeah, I go knocking on his door the next
night.

LIAM: I buy all that ink and paper and I spend the
rest of that day learning a small handful of new

spells, which are in the Rolodex now, and then the
next night–

LAURA: (rapidly knocking)

LIAM: Ja, hallo.

LAURA: (still knocking) Hello!

LIAM: Are you coming in? Come in, it’s open.

SAM: This is night time?

MATT: At this point, sure.

SAM: I am definitely in the room.

LAURA: (seductively) Hello Caleb. Hello Nott.

SAM: (suspiciously) Hi.

(laughter)

LAURA: Caleb and I have a date to talk about his
special package.

SAM: Do you need some privacy?

LAURA: No, we’re good. I open up the haversack and
pull out the box.

LIAM: We are going to attempt to examine the
football, as it were. You can remain if you like.

Are you curious yourself?

SAM: Sure, you might need me to heal you.

LIAM: To the best– ooh, that’s a good idea. You
know, to the best of my knowledge, this is– and

it’s limited– this is a very powerful thing, and
we are taking a risk–

LAURA: Okay.

LIAM: –but one that I think is worthwhile.

LAURA: Okay.

LIAM: Are you still game?

LAURA: (clenching) Yes!

LIAM: All right. We put the lead box on the floor.
Let’s leave it in the lead box, but we’ll lift the lid.

LAURA: That’s probably good, because people are
still looking for it probably, so it’s probably

stupid that we’re fucking with it right now.

LIAM: It is a calculated risk and we are going to
do this. We are not going to take a lot of time.

SAM: It’s nice that you guys are talking about
your limitations and setting your expectations

before you go into this together. There’s some
word that you need, like a safe-thing?

LIAM: Yes, the safe word is Fjord, so if shit goes
pear-shaped, and one of us says Fjord, get Fjord.

SAM: Sure.

LAURA: Yes. Are you going to go all like (tonal
sound) while you look at it, or are you going to

be normal?

LIAM: Truthfully, I have no idea.

LAURA: Okay, cool.

LIAM: You game?

LAURA: Totally game.

LIAM: Okay, I am not coming on to you, but will
you hold my hand while we do this, that way if

we– (laughter) I cannot even look at you– I
cannot believe I am doing this experiment with

you. Let’s not cover the camera, and let’s examine
it together, and if we go to the Nine Hells or

something, at least we’ll be there together in
theory.

LAURA: Okay.

LIAM: We are going to look at this thing.

MATT: Both of you, or just you?

LIAM: I don’t know. I am looking at it.

LAURA: I’m looking at Caleb.

(laughter)

MATT: All right. As you focus on the strange
artifact, concentrating on it, you feel your

vision drawn towards it. Part of you feels like
your body’s leaning forward, like you’re about to

hit your forehead, but Caleb hasn’t moved at all.

LAURA: Oh, okay.

MATT: Caleb hasn’t moved, but from your
perspective, you feel like– and then suddenly,

you feel like you’re within the dodecahedron, and
like previously, suddenly there’s this loss of

light, and stars begin to peek out around you.

MATT: You see shapes and forms of purples and
blues, these amorphous clouds that drift by on a

scale that you cannot comprehend. You see darkened
spheres and objects passing you as you drift into

nothing, into this void with distant dots of light
and sparkle. You get to that point you were

before, where you feel like there’s a threshold,
and your heart begins to race. Do you continue?

LIAM: (whispers) Yeah.

LAURA: I’ve got his hand.

MATT: As you continue past that threshold, the
speed begins to increase.

LAURA: (excitedly) Oh no!

MATT: You feel the back of your neck begin to grow
warm and the hair begin to stand up. While you

cannot see, you can still sense your body’s
presence– unmoving, but moving so quickly, this

duel sensation is conflicting and causing your
heart rate to jump. Your breathing begins to speed

up. You guys watch as his breathing begins to
increase. There, you see this faint gray glow

approach and stop. Your speed comes to a slow
crawl and then halts. There before you, you see

this tiny, little mote of gray, pulsing light; a
similar undulating pulse as the dodecahedron

itself (heartbeat) before you. What do you do?

LAURA: (growling) What do you do?

SAM: (grumbling noises)

LIAM: (long pause) Do you know if it’s
achievable?

MATT: No response. It looks like it’s right there,
but a foot in front of you.

LIAM: There’s nothing about it that is sensible or
familiar; it’s totally alien to me?

MATT: It is immediacy and forever; it is an
ancient concept of possibility. As you ask these

questions and begin to contemplate, the loop of
your thought process begins to cycle on itself,

and you have to shake your head not to be lost in
this infinity that threatens to suddenly disperse

you. Still, it is this tiny, gray thing before
you, and it seems to want your contact.

LAURA: (whispering) Lick it!

MATT: You look down and you can see your hand in
front of you.

LIAM: Father and mother– I hope I do not let you
down.

MATT: As you reach out and touch, you guys watch
as this–

LAURA: Did we hear him talking?

MATT: You hear him talking. You see a faint mote
of gray begin to drift out of the dodecahedron,

and then it floats and enters and vanishes into
the chest of Caleb.

TRAVIS and LAURA: Oh shit!

MATT: Caleb, you feel this tiny mote come into
your hand, and then you pull it to your chest, and

you feel this warmth, and for a second probability
becomes slightly malleable. This object is still

so much more than what you understand; its power
is indecipherable on the scale of your puny,

mortal knowledge, but you do know that somehow, by
reaching out to this device, you’ve managed to

pull within yourself a Fragment of Possibility.

SAM: What does that mean? Fragment of
Possibility?

LAURA: It means he’s lucky again.

MARISHA: Yeah, it’s the Luck feat all over again!

MATT: Just so you guys know– well, he’ll tell you
when he gets around to it.

SAM: No he won’t! He will never tell us!

TRAVIS: Come on! Dish.

MATT: That’s up to him to tell in the story.

LIAM: It’s a big paper. Let me read it.

LAURA: Did we get it too because we were holding
his hand?

MATT: No. The moment that that enters his chest,
Caleb pulls his hand from you. Caleb, your eyes

adjust, and you’re back in the room with your
friends.

LAURA: (whispering) Damn it.

SAM: Caleb, are you okay? You went skinky-doodle
for a second. Are you all right? Hello? Hello,

Wildemount to Caleb?

LIAM: I’m wide-eyed and not responding.

SAM: He can’t speak anymore, he’s forgotten–

LAURA: Caleb, we heard you talking, though. Are
you okay? Caleb?

SAM: Eins! Zwei! Drei! He’s forgotten all
language.

LAURA: Uno, dos, tres. Quatro.

LIAM: I’m literally trying to read this and
failing because of my friends.

SAM: Quick. Make out with him. True love’s kiss is
the only thing that will bring him back.

LAURA: I think he seems like he’s pretty okay,
though.

SAM: Just make out with him!

ASHLEY: (laughter) True love’s kiss.

LAURA: I don’t know.

MARISHA: Focus past the distractions.

TRAVIS: Or you could just tell us.

LAURA: You could read it out loud you know.

TALIESIN: What’s it say?

MARISHA: Never. He’s never going to tell us.

MATT: Player privilege, unfortunately. He’s the
one who that looked into it. If he doesn’t tell

you soon, I’ll tell you, but–

LIAM: That’s your right– I literally still don’t
know what it does because everyone is talking constantly.

LAURA: If you read it out loud then we’ll shut
up.

TRAVIS: Yeah, we’ll share in this adventure with
you.

LAURA: That’s right! Then we can all be a team.

LIAM: The dodecahedron of gray faintly glowing
crystal is heavier than it appears. This is peer

pressure. A set of handles are affixed to the
sides and it undulates to the touch. That’s all

you get. If a hand is placed on the artifact and
is concentrated on for one minute, the bearer is

granted a Fragment of Possibility. A Fragment
lasts for eight hours or until used. A Fragment

cannot be granted again until the next dawn. After
a creature with a Fragment of Possibility makes an

attack roll, ability check, or saving throw they
can expend their Fragment to roll an additional

d20 and choose which of the rolls is used for the
attack roll.

MATT: Once per day it can grant one person a luck
point.

LAURA: We can pass it around!

LIAM: Ultimately, after an attack roll is made
against a creature they can expend their Fragment

of Possibility to roll and additional d20 to see
if the attacker hits.

MARISHA: You’re like chipping away at it? Like an
ice sculpture?

LIAM: It is like one luck. That lasts for eight
hours.

MATT: It grants you this mote of energy.

LAURA: We could literally– we could each of us
every day pass it to a different person and then

we could concentrate on it and we could have the
Fragment.

LIAM: Am I able to tell if that is correct?

MATT: It gives you– the Fragment only lasts for
eight hours. You can only give out one Fragment

per day, so–

LIAM: Any one of us, one time. It can only grant
this gift once a day to one of us.

MATT: Correct, yes. It could be the same person
every day or it could be a different person. It

gives you the chance that this could be used by
anybody in your group.

LIAM: I absentmindedly babble about what I think
this thing can do. It’s very incoherent.

LAURA: Why were you talking about your mom and
your dad, though?

(silence)

LAURA: Was that a weird question? Should I have
not asked that?

SAM: I mean, it was on my mind, but I wasn’t going
to bring it up.

(laughter)

LIAM: What did I say? What do you mean?

LAURA: You said, “Mom and Dad I hope that I make
you proud–”

SAM: Or don’t disappoint you.

LAURA: “–and I don’t disappoint you and stuff,”
and also, “gee whiz, I should probably take baths

more often.”

SAM: That’s not– not that part.

LAURA: Well you were going to say that and then
the gray thing went into you.

LIAM: Okay.

SAM: You said, “Oh I wish I could share my
problems with my friends.”

LAURA: Yeah, that’s what you’re saying. I remember
hearing that part.

(laughter)

LIAM: What? That is a very common sentiment. Isn’t
it?

SAM: It is.

LAURA: If you ever want to talk about it you can
just come to us!

LIAM: Good to know.

LAURA: We’re super good at talking, both of us!

LIAM: That is true. For both of you.

LAURA: Tomorrow I want the thingy okay?

LIAM: Well you are in possession of it for the
most part. I said I wanted to have a look at it.

LAURA: You’re right. I am.

LIAM: We can take turns with it. We will decide.

SAM: We don’t have to tell the others about this,
do we? I mean we’re supposed to be a team.

LIAM: By the way, I shut the lead cover on the
box. Let’s put it back in.

LAURA: (gasping) Oh my gods! What if, now that the
gray thing is in you, the wizards in town will

be able to sense you?

SAM: What? Why would that– no!

LAURA: Maybe you should be in the lead case
now.

LIAM: That’s not how that works.

LAURA: Are you sure, though?

LIAM: I am sure, yeah. Also, with the knowledge
that I have and everything that just happened, am

I aware– the gray more that went inside me. Would
I know, does that limit this thing’s ability to me?

Or no?

MATT: What do you mean?

LIAM: Well in the description, DM, you said this
gray mote went into Caleb, not into them. Can

anyone use this thing?

MATT: Anyone can use it.

LIAM: Good. All right. Just checking.

LAURA: The next day the gray thing will go in
someone else.

LIAM: Right. It’s like the little, you know, when
you’re learning lyrics for karaoke and the little

thing bounces along.

SAM: We all know what that experience is like.

LIAM: Yeah, I think this is a very potent thing,
and we can use it to do a lot of good. You know,

not in the heat of the moment to try to hit a
gnoll in the face with something, but when we are

really trying to figure something out or do the
unachievable.

LAURA: Or if like you really want to put a
mustache on a fucking statue.

SAM: You need extra luck for that.

LIAM: That’s a good hypothetical.

LAURA: Yeah, just in case you ever wanted to do
that.

SAM: Can I just say, real quick, before we
adjourn, there was something that you were

reluctant to do because of your own personal
fears, and you entrusted Jester to inspire you to

do something that was possibly uncomfortable for
you, and it worked out great! I think that moving

forward if you want to just go for it! As long as
you have trusted friends with you, then that would

be a good option to do.

LIAM: That was a lot of advice. I mean, it is no
secret that I like these people, so we are in good company.

This is working out. You are, you know, you are
capable– oh dear. I’m going to go to bed now.

LAURA: Your son is just the cutest.

SAM: He’s not my son!

LIAM: Definitely heard that. Awkward and weird and
makes no sense but I will– oh, this is my room!

You have to go to your room!

LAURA: (sing-song) Okay, well goodnight then!

LIAM: Goodnight.

LAURA: Goodnight, Caleb– If you need anything
I’ll just be in another room–

SAM: Get out! Just go! Just leave!

MATT: The following day, through your various
lowkey journeys, you catch another town crier

wandering through the town, shouting, “Murderers
of the High-Richter brought to justice. By the

crown’s protective eye, Zadash is free from these
treacherous cut-throats!”

LAURA: Who was it?

SAM: Who was it who killed her?

MATT: (shouting) “I don’t know! I’m just told to
tell this!”

SAM: (shouting) What does it say?

ASHLEY: It’s all it says again!

MATT: (fearful shout)

LIAM: This is the next morning?

MATT: This is the next morning.

ASHLEY: How do they give you more information?
Just a headline; there’s nothing else!

MATT: Over the next few days, the Crownsguard and
the Righteous Brand, which is the name of the

military of the Empire– the presence at the gates
of Zadash has dwindled to normal. The backed up

caravans and travellers begin to wash into the
city once more in preparation for the Harvest

Close festival, now only but a few days away. You
watch as strands of linen all of the colors of

autumn are affixed between street arches and
lantern poles; a celebratory display, far less

fancy, but more widespread than the Harvest Close
Gala not but a week before in the Tri-Spires.

That’s where we’re going to pick up next week!

(cheering)

LAURA: (singing) Victory Pit!

MATT: We’re going to pick up at the Harvest Close
festival!

TRAVIS: Yeah! Skydive, baby. Oh shit! What is it
called? It’s a–?

LAURA: A Mote of Possibility?

MATT: A Fragment. Fragment of Possibility.

SAM: (singing) Mote of Possibility!

MATT: Well done, guys.

TRAVIS: Nice job, Matt!

LIAM: I’m going to– no, you should hold onto this
because you’ve got the Haversack.

MATT: All righty, so I’ll go ahead and get those
custom items over to your guys’ inventory on D&D

Beyond tomorrow.

SAM: Custom items?

MATT: We’ll come back next week for a Harvest
Close Festival. We get to have a festival.

ALL: Yay!

TRAVIS: Those always go well.

MATT: Those always go well. It’s going to be
great!

SAM: Do we need to dress up, Matt?

ASHLEY: Like we did for the winter festival at our
home game?

MATT: That’s up to you guys. You’re more than
welcome to!

SAM: What kind of festival? This is a winter
festival?

MATT: Harvest Close. It’s the end of autumn. All
the colors are like reds, golds, browns, tans,

yellows.

MARISHA: Oktoberfest! It’s Oktoberfest, you guys.
Wait, do we come in the Ren Faire gear that we

own?

LAURA: We’ll figure it out.

TALIESIN: We’ll start a brand new text thread.

MATT: All righty.

LIAM: Lederhosen.

MATT: Indeed.

TALIESIN: I own some really nice Lederhosen.

MARISHA: You do. I was with you when you bought
them.

TALIESIN: No– were you? Oh, that’s the other
pair.

MARISHA: (laughter) That’s the other pair?

LIAM: Wow!

TRAVIS: Only him.

LAURA: That was fun, you guys.

MATT: All righty! Well, we’ll pick up next week.
We missed everybody who’re out watching Avengers:

Infinity War, but we’re also jealous because we
didn’t see it tonight. But! Seeing it tomorrow!

Excited about that! Thank you for joining us. Hope
you had a good time. We love you guys, we’ll see

you next week, and is it Thursday yet? Good
night!

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons. We’ll jump into the game here

shortly, but we have some quick announcements to get
through. First and foremost, congratulations Sam

on his Emmy win!

(cheering)

TRAVIS: You suck!

SAM: I did it, guys!

MATT: Thanks to one of our wonderful sponsors
tonight, I was able to add an Emmy to his

inventory from my phone just moments ago!

SAM: Yeah, I’m looking in my inventory right now.
It says “Emmy Award of Exempla–” It won’t tell me

the rest of the title!

(laughter)

MATT: Exemplary Talent.

SAM: It’s a wondrous item! “Rarity: Legendary.
This enchanted statue was given to the finest of

“creatives in the land. It’s a large thinly-coated
lead icon made of cheap material.” I’m going to

take a picture of that later. That’s so cool!

MATT: That object brought to you by our first
sponsor tonight and sponsor for the campaign thus

far, our friends at D&D Beyond. Sam?

SAM: Guys, as you know, this week I received many
emails from fans who loved our D&D Beyond ad last

week. And they told me that I had missed part of
the story. To recap, our sponsor is D&D Beyond.

They are contributing $100 to 826LA for every
natural one we roll. Also, as part of their

massive 826LA charity initiative, we’re past the
$10,000 tier, so D&D Beyond has offered up the

discount code “826LA” for 25% off their awesome
Legendary Bundle, which includes all the digital

materials available on D&D Beyond. Last week, to
honor that, I had dug through the archives and

found a commercial that D&D Beyond had run in the
‘80s. We did a staged reading of it.

LAURA: It was great.

SAM: Fans wrote in and said, “Sam, you missed part
of that story.” The ad campaign in the ‘80s was

not successful. However, it launched the career of
the young actress who played Gail in the

commercial. She was given her own spin-off sitcom
on CBS. It only ran four episodes, and those

episodes have been lost to time. But I was able to
find the script of a promo for the sitcom starring

Gail, from the D&D Beyond commercial, from the
80s!

ASHLEY: Really?!

SAM: Found it in the archives. We’re going to do a
staged reading of this promo for this sitcom.

Brought to you by D&D Beyond. I’ll be playing
Announcer; reprising their roles will be Laura as

the mom, Taliesin as the dad, and Ashley The
Johnson as Gail.

LAURA: Gail!

SAM: Here we go. Picture it. You’re watching TV.
It’s 8:30PM, primetime, and this promo comes on.

(announcer voice) “This fall on CBS, it’s the
hilarious sitcom everyone’s "stoked” about:

“You’ve Got Gail!”

TALIESIN: There are holes in all of my business
pants!

LAURA: Gail!

ASHLEY: Take a chill pill, Mrs. Henderson! I need
those crotches for my Home Ec project!

LAURA: This says, “Sew a quilt of fabric
swatches, not fabric crotches!”

ASHLEY: Oops!

(laughter)

SAM: That lovable scamp Gail gets her foster
parents, the Hendersons, into totally “gnarly” situations.

TALIESIN: Did you do your chores, Gail?

ASHLEY: Ch-yeah! Now I’m going to put on my
British Knight Sneakers and see that brand-new

movie, Labyrinth.

(laughter)

LAURA: Not so fast, young lady. I found my tuna
casserole in the garbage.

ASHLEY: No doy, Mrs. Henderson! You said, “Take
out the trash,” and it was the stinkiest thing in

the house.

SAM: But it’s not all fun and games. You’ve Got
Gail also tackles serious issues.

LAURA: Gail, your friend from school was just in a
car accident. She was drunk driving.

ASHLEY: (quietly) Gag me with a spoon, Mrs.
Henderson.

TALIESIN: Yes, Gail. Gag us all with a spoon.

(laughter)

SAM: You won’t believe the trouble Gail gets into
every Thursday night!

LAURA: Gail, why didn’t you do your report on
First Ladies?

ASHLEY: Because current First Lady Nancy Reagan
gave me some bitching advice!

TALIESIN: What kind of advice did Nancy Reagan
give you?

ASHLEY: When teacher says, “Do your homework,”
just say no!

TALIESIN and LAURA: Gail!

ASHLEY: Gag me with a spoon, Mr. and Mrs.
Henderson!

SAM: All-new You’ve Got Gail, every week right
after Growing Pains and before She’s the Sheriff.

Presented by D&D Beyond!

(laughter)

TRAVIS: Oh my god. It just gets better!

SAM: The character of Gail is amazing.

MATT: If Yasha ever leaves us this campaign, you
already have a backup character.

TRAVIS: Can I ask how you spell “doy?”

SAM: D-O-Y.

LIAM: I just got a text alert. They just revoked
his Emmy.

(laughter)

TRAVIS: Due to unforeseen circumstances–

MATT: Thank you, Sam. Thank you, D&D Beyond, for
making this happen. We have another sponsor

returning this week: our friends at Obsidian for
Pillars of Eternity II: Deadfire! Super excited.

First off, for those who aren’t familiar with it,
Pillars of Eternity was a great RPG. Isometric,

classic-style RPG for PC and console later this
year. You get to return to the world of Eora. This

one is on the hunt for one of the gods, Eothas,
which plays into the story from the first game.

You don’t have to have played the first one to
play the sequel, because they have built in a way

that gets you up to speed very quickly and
basically choose your decisions that you start the

game to still influence the story and where you’re
going. A lot of the main characters in the story

are voiced by us here at the table! Which is
awesome. For a free DLC download, you’ll be able

to download the portraits of Vox Machina as well
as voice sets to use in the game for your main

character and entire party. Check it out if you
haven’t had a chance yet. It’s an awesome RPG

series. Unbiased as I couldn’t possibly be because
I was one of the first Kickstarter backers before

I was even part of the game. It’s great. I really
enjoyed it. Check it out if you can. It comes out

next week on Tuesday, May 8th. You can order it at
versusevil.com/criticalrole. They’ve released

almost all the portraits so far, just in the past
couple of days. They’ve released Keyleth and Grog today.

LAURA: Keyleth’s was adorable!

MATT: He’s a real angry–!

TRAVIS: Just a Vidal Sassoon face right now.

LIAM: You can see the bits of food flying out of
his mouth.

MATT: I believe tomorrow they unveil Gilmore.

LAURA: That had been released already?

MATT: Yeah. Spoiler alert. Yeah, excited for that.
Thank you to our friends at Obsidian for allowing

us to be part of this awesome game.

LIAM: Oh man, I am going to play that game. That
is saying something, because I have no time for my

own physical or mental health! It’s going to
happen.

LAURA: I am definitely going to be playing that
game, like right after the baby’s born.

SAM: You’ll have time. Get a wireless headphone so
you don’t wake him or her.

TRAVIS: Me. Don’t wake me.

SAM: Yeah. Just play. It’ll be great.

MATT: All righty. Next up, we announced today that
we are headed to Gen Con! We’re stoked about that.

You can go to critrole.com for any of the
information regarding our schedule that week.

We’re going to be doing a live show on Friday, and
then we’ll have panels and signings throughout the

weekend. Check out critrole.com for information on
our appearance there at Gen Con, and we’re excited

to see you guys there. Tickets for the live show
will go on sale next Tuesday, May 8th, at 10:00AM

Eastern, 7:00AM Pacific. Keep tabs on our Critical
Role Twitter and website for information on that.

When that all goes up, we’ll let you guys know.
Super excited to see you! We are also super close

to our $50,000 stretch goal for our 826 charity
that we’re pushing. If you can, donate now to

826LA.org/criticalrole. Every dollar you donate
will be doubled, thanks to our fantastic Critter,

Mark, who has been so amazing in supporting this
endeavor. When we hit $50,000, I believe you will

be running another one-shot.

MARISHA: Another honey heist! More bears are back
in town.

LIAM: Make it happen.

SAM: (singing) The bears are back in town!

MATT: Let’s see. Friendly weekly reminder for
Twitch Prime. If you have an Amazon Prime account,

you can attach it to your Twitch account and you
can subscribe to any Twitch channel you want to

for free, once per month. If you want to support
any of your fantastic Twitch streamers out there,

this is a way to do so at no extra dime. Recommend
it. We have new Twitch emotes available for our

subscribers, including the ones from the new
campaign. We also have a Nein emote for the $10

subscription tier, so there’s that. Critical
Recap, if you haven’t seen the recap before this

happens, you can go on YouTube and get a recap of
last week’s episode by our fantastic Dani Carr.

She does that every week to recap what previously
happened in case you’re too busy running around to

get caught up on what happened if you missed it,
but you still want to be here live. Talks Machina

is next Tuesday at 7 PM Pacific, where our
fantastic Brian W. Foster will bring a few of us

into his fold for the night to discuss what
happened for tonight’s episode you’re about to

watch. Oh man, we’re getting out of here. Podcast
from last week is available, where all fine

podcasts are available to download, so keep up
with that. That’s it! We’re good! Done! Anything else?

MARISHA: Nice. That was a lot.

MATT: I want to get into the game. I’m impatient.
Thank you for your patience. With that guys, let’s

go ahead and dive into tonight’s episode of
Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Wow, you are so late on that!

LIAM: Nah, it was timed about how I wanted it.

MATT: Welcome back, everyone. As we watch Laura
complain about her macaroni salad.

LAURA: Is it like tuna in here? What’s in here?

LIAM: This is the content you tuned in for.

LAURA: Is there tuna in here? I think there is.

TALIESIN: No one really knows.

MATT: Macaroni salad is the Wild West of culinary
delights.

ASHLEY: It’s the tuna casserole you were talking
about.

LAURA: I’m not supposed to have tuna!

(laughter)

MATT: Daredevil Laura Bailey, ladies and
gentlemen. Bringing it back in. The Mighty Nein in

the city of Zadash. Long in the Dwendalian Empire,
you’ve made a small name for yourself in a few

factions. You’ve done a deed or two for the King’s
Hall here in service of the Crown. You’ve done a

deed or two with the Knights of Requital, that
involved getting caught up briefly in a manhunt,

as you were loosely responsible for the death of
the High-Richter, the high judge of the local

court. Managed to make an introductory trade, a
deal if you will, with The Gentleman, this

subterranean figure of not the most legal of
maneuvers. You delved deep into one of the

subterranean river tunnels beneath the city of
Zadash for him, managed to clear out and recover

materials from a long-buried research facility
from the Age of Arcanum.

Upon returning, the deal was solid. You managed to
smuggle out Horris, who needed to be away from the

town for the time being while this investigation
was happening. In doing so, also managed to clear

your names of the death of the High-Richter. Upon
returning back, getting a few deeds done, now

waiting for this to blow over, and hearing word
that there is no longer a manhunt for a number of

you in cahoots to this, you begin to prepare for
the coming Harvest Close Festival. Now we’re

getting close to the third of the month of
Fessuran, you’ve all managed to prepare in the

ways you want, got a few things on your side.
You’ve delved into some of the mysteries of the

beacon that you maintain. You’ve retrieved your
Forever Alcoholic Flask. That’s where we’ll begin

today. Friends, as the early morning creeps up
upon you, the chilled morning air has left a bit

of ice and mist crawling across areas of the city
floor, from outside your window here in the Leaky

Tap tavern. However, though it is a gloomy
morning, there is already a general air of

celebration around. Glancing across, more people
are now shifting out into the street and city

around you. Music is beginning to creep into the
vicinity, and you can hear muffling through the

nearby walls.

LAURA: Well struck, my lord!

TRAVIS: (high voice) Well struck, my lord!

MATT: As you all awaken, hearing this outside,
what do you wish to do?

LAURA: (gasps) It’s a celebration!

SAM: Your spidey sense is tingling?

LAURA: Yes. Can you hear the difference?

TALIESIN: It sounds like there’s very expensive
things to drink and eat. I’m going to get my pocketbook.

SAM: Lots of pockets to pick!

MARISHA: Lots of bar brawls to start. Yeah.

LIAM: Can I ask a retroactive question? Caleb, and
maybe Beauregard, read all of Siff’s journal?

MATT: Yep.

LIAM: Was anything more to be gleaned from reading
the entire thing?

MATT: Just more understanding of the same notes
you read before. From what remains of the tome,

you managed to quickly grab the Cliff Notes of it
as you glanced through it, and the more

information you pulled from it filled out that
your thoughts on those tidbits were correct.

LIAM: Okay, and then the only other question I
have is I don’t remember what time of day the

party ended the day. If there was time I would’ve
used paper and scrolls to transcribe into my book,

if there was time.

MATT: Yeah, there’s been a few days. You would’ve
had time.

LIAM: Okay, good.

LAURA: Is it the morning?

MATT: It is the morning. You have awoken–

LAURA: I’m going to spend a minute focusing on the
mote and get a point!

SAM: On the what? The mote?

MATT: She takes the beacon, focusing on this
strange artifact that you procured from the grip

of the Xhorhasian assassin. You feel yourself
extend into it and now being your first time to

focus on it, it’s a lot to take in. You feel your
essence shift into this space, this strange

dimensional between. Though not fully
understanding it, you’re brought the same image of

dozens of yourself and this sense of infinity.
There before you, you see the strange gray mote,

and you reach out in the way that you saw Caleb’s
hand reach. At that moment, you feel it shift and

vanish into your chest, the warmth sifting into
the center of your rib cage and then your eyes

focus once more, and you’re back in your chamber.

MARISHA: Well, that was kind of cool.

LAURA: Did you know that we have a special weapon
now?

MARISHA: I do as of right now with you telling
me.

LAURA: This thing, you can get this mote of
possibility. Basically, you get to affect time.

I’m not exactly sure how it works, but it’s really
cool.

MARISHA: Do you feel all right?

LAURA: I feel really powerful and stuff, inside.

MARISHA: Like how much more powerful?

LAURA: Like five percent.

MARISHA: Punch me. I want to tell.

LAURA: Okay. I’ll punch her.

MATT: All right, roll an attack.

LAURA: Oh jeez, I dropped it. That doesn’t count.
I don’t punch her very hard. I’m going to pull my

punch, because I only rolled a five.

LIAM: That sounded like “pooing my pants.”

MATT: I mean, if you’re not dodging.

MARISHA: I’m like, come on.

MATT: Yeah, then you hit her.

LAURA: Oh, I hit her? Yes! Okay, so now I roll for
damage?

MATT: Well it’s one plus your strength modifier.

LAURA: Four damage!

MATT: You take four points of damage from a sheer
punch to your shoulder!

MARISHA: Holy shit, Jester! What the fuck?

LAURA: Rawr!

MARISHA: Ow! Okay, that’s awesome.

LAURA: Do you have dead arm?

MARISHA: Yes!

LAURA: Wait, if I punch you in your ass you’ll get
dead leg. Have you ever tried it? Yeah, I punch

her in her butt and try to give her dead leg.

MATT: Okay, I think she is dodging this one so
roll for this one.

LAURA: Oh man, come on! What do I add to it?

MATT: I’ll say you’re proficient in unarmed
because you’re just punching, sure. You add your

strength modifier and your proficiency modifier.

LAURA: This is shit. Oh plus the proficiency. No,
it’s still not enough. It’s like nine. Nein!

MATT: She does manage to step out of the way, now
being more defensive from giving her a dead leg.

MARISHA: I move and do a little hip bump. Get out
of the way.

LAURA: I wasn’t trying to hit you anyway. I didn’t
want to hit you.

MARISHA: Just a little hip action, I’ve been
working on it.

LAURA: Anyway, I have this thing, and I could’ve
used it then to really hit you but I’m not going

to. I’m going to save it for something really
powerful. Are you in the room, Yasha?

ASHLEY: I feel like I slept outside? I was going
to interact. I think I slept outside. I forgot.

TALIESIN: I think we’re all up and moving at this
point.

MATT: As you ask this question, Yasha is not in
the room.

MARISHA: Hey, Jester. That was you who said
something when you were talking to the Xhorhasian

assassin about babies not being born, or something
like that?

LAURA: Did I say something like that?

MARISHA: I think you were like, “Oh no, the
babies!” Something about babies.

LAURA: He had said that this thing would help them
with having babies, yeah. I would assume if we

have it then he won’t be able to have babies.

MARISHA: You know how that town crier was talking
about kids being stolen? You think they’re connected?

LAURA: Probably. That’s really smart, Beau.

MARISHA: Thanks. I wanted to run it by you.

LAURA: Where was it happening? It was along the
border, huh? In Nogvurot? Yeah, that’s where it

was happening.

MARISHA: You have a good memory.

LAURA: I know.

SAM: (whispering) Where is that?

LAURA: Nogvurot is along the border.

MARISHA: I know there’s a garrison out there.

LAURA: (laughter) Northward.

MATT: You have a map.

SAM: Is it near Xhorhas?

LAURA: I brought it back in, didn’t I?

MARISHA: Oh, it doesn’t count as using your memory
if you’re reading it, Jester. Come on! That’s not fair.

LAURA: I didn’t read it! I’m pulling my map out
now.

MATT: Nogvurot is actually northward, a little bit
east of Rexxentrum.

SAM: Right there.

LAURA: Oh, that’s not at all where I thought it
was. I thought it was over by the Ashguard

Garrison, but it’s not. Yeah, weird. Maybe it’s
not connected, then. Unless there are a lot of

them, the bad guys, in Nogvurot, which we could
check out.

MARISHA: I heard a rumor last night that more are
getting through. I don’t know.

LAURA: I wonder how. I wonder if there’s an
underground passage that people aren’t seeing or

something. Or maybe they can go invisible. Or
maybe they have an airship! Or maybe they can turn

into mist, and fly through the air where people
can’t see them. I’ve heard of people doing that.

MARISHA: All possibilities, yeah.

TRAVIS: (knocking) Y'all up?

MARISHA: No!

LAURA: Fjord! Come in!

TRAVIS: We’re going out.

MARISHA: I’m naked! I’m not naked.

LAURA: Fjord! There’s a celebration going
outside!

TRAVIS: I can hear them. I think we’re going to
head downstairs if y'all want to join.

LAURA: Yes! I run outside.

MATT: All right, so you guys start heading
downstairs. Who all is gathering down there with them?

SAM: Everybody!

MATT: All right, everybody. Yasha, you napped in
the side alleyway in the open air, sleeping with

one eye open, being careful. As you wake up in the
cold morning mist, the mist has caused this

dampness around your chin and hair–

ASHLEY: Around my glorious beard?

MATT: Your glorious beard, right there. Frost
beard.

ASHLEY: I don’t have a beard.

MATT: No. It gets really cold in the early morning
and bits of frost have gathered at the edges of

your hair, so you brush off it a bit. As you
gather yourself and look out past the street, the

music’s already starting to swell very strongly
from a distance, and a few musicians come by

playing on their own. Some folks are starting to
rouse and begin cooking things. The smell of meats

and fresh morning meals are beginning to find your
nostrils, and you decide you probably should check in.

ASHLEY: Yeah, I’ll go check in.

MATT: You come in, the rest of you all gather in
the bottom tavern area of the Leaky Tap. What

would you like to do?

SAM: Does anyone know how this festival works?
What are we celebrating again?

LAURA: The close of the harvest.

SAM: It’s just for funsies and we go around and
sample wares and things?

MARISHA: Nott, have you never been to a festival?

SAM: I’ve been to a festival.

TRAVIS: It’s general revelry. You know: drink,
eat, dance.

SAM: Not a big one. You know, small ones.

LAURA: About what?

SAM: You know, end of the season and beginning of
the season. You know, that sort of stuff. People’s

weddings, that sort of thing.

MATT: There’s a new female who’s running the bar.
She is now also coming to consciousness. She’s

coming around to preparing the bar. Passed out,
face down. Looks to be in her early 50s or so,

long black hair that goes just past the chest
area–

LAURA: The chest area?

MATT: Respectfully choosing words, Laura. Past her
heaping bosom? What do you want me to say?!

TALIESIN: I think you’ve had enough.

LIAM: Right around her titties? The titty area?

TRAVIS: Take that tuna away.

TALIESIN: It’s making you weird.

MATT: Laura Bailey, forward-thinking feminist!
(laughter)

LAURA: I’m sorry.

MATT: It’s all right.

LIAM: Once you have a child, I want you to turn on
a dime like a Tartuffe character and be matronly

and severe.

SAM: Don’t curse!

MATT: That’s not going to happen.

LAURA: Don’t talk about titties!

MATT: Anyway, this female you haven’t seen before
who’s in the process of running the bar, very much

in the same way that you saw Wessek the
dragonborn, or previous before that, Claudia.

LAURA: (whispering) I wonder if that’s the new
owner.

MARISHA: Yeah. Wait, what’s she look like? Did you
say something?

MATT: Human, 50s, long black hair.

LAURA: Past the tatas.

MARISHA: I bet that’s her. Oh, that’s right. I got
so distracted by you.

ASHLEY: I’ll walk in and give them a nod, and then
go get an ale. First things first.

MATT: “What can I get you?”

ASHLEY: Just a big a drink, an ale.

MATT: “Easy enough to do. I’ll be right back,” and
she goes and fetches you a drink. All right, so.

For this part of the festival– are you going for
an ale or a stiff drink?

ASHLEY: An ale. It’s morning.

TRAVIS: Slow burn.

LIAM: I wonder if the new proprietor knows there
is a dead person in the basement.

SAM: It’s not a dead person. It’s a skeleton. It
seems old. I mean I suppose it’s a dead person.

LIAM: That is exactly what it is.

SAM: I guess so.

LAURA: Was it a dead human or a dead tiefling or a
dead–

SAM: It seemed human-ish.

LIAM: Well there were no horns, and when you’re a
skeleton your ears are rotted away so I do not know.

LAURA: It could’ve been an elf.

LIAM: It could’ve been.

TRAVIS: Are there any people, I don’t know,
juggling and shit? Or any shows going on?

MATT: Not in the tavern currently. It seems most
everyone outside is walking in one direction,

though. A lot of the folks that are starting to
gather are all heading past the entranceway and

heading in a leftward path from looking out from
the tavern.

SAM: Should we join them?

TRAVIS: Yeah, I want to see.

TALIESIN: I definitely want to see this.

MARISHA: You can carry booze in the streets here,
right? It’s like Vegas? Open carry?

SAM: Wait! No, not open carry. Open container.

MATT: There you go. You have seen people walk with
various drinks in their hand without an issue before.

SAM: Let’s go!

TALIESIN: I’m very much about this. We’ll get that
to-go.

MARISHA: How was the new lady? Was she nice, was
she a bitch?

ASHLEY: She just, I mean, she gives you your
drink, so I think it’s a nice woman to me.

SAM: What was her name?

ASHLEY: I have no idea.

MARISHA: I bet she’s a bitch.

LAURA: Why would you say that?

MARISHA: I don’t know. Because I want to buy this
place, so I don’t want to like her.

LIAM: Do you know that there is a dead person in
the basement here?

MARISHA: Maybe we can use that to run her out!

LAURA: There’s a skeleton in the basement,
apparently.

ASHLEY: Oh.

TALIESIN: I sort of agree with Nott on this, I
think there comes a point where it’s a skeleton

and not an actual dead person at this point. I
mean, I know it is a dead person.

LIAM: I don’t think that’s correct, actually. I
think it’s both things at the same time.

TALIESIN: I think there’s a point where it’s like
a piece of fruit, but it’s been out so long that

even conceiving of it as a piece of fruit is not
useful.

MARISHA: That’s a good point.

LIAM: I am pretty sure that’s incorrect.

MARISHA: Do you call a cherry pit a dead cherry?

TRAVIS: I start walking towards the–

LAURA: Could you still eat the body? If you can’t
eat the body anymore then it’s not a person.

LIAM: You can eat anything if you are determined
enough.

TALIESIN: That is also a very fair point.

MATT: Fjord has left the Schrödinger’s skeleton
conversation.

TALIESIN: Fjord, don’t you dare have fun without
us! I’m rolling out the door.

MATT: Go for it. Molly gives chase.

LAURA: I chase after them too.

SAM: I’ll put on my mask and join.

ASHLEY: Slam down my– go.

MATT: At this point now, the chilled late morning
beneath the cloud covered skies, the streets are

filled with all manner of people and families
walking with baskets and colored streamers behind

them. The large banners of silk of the autumn
colors that were previously being placed up in the

streets are in full display. The gentle wind is
causing them to flicker and flap as the music

weaves with the sound of the fabric. Small bands
of bards and musicians mark nearly every street

intersection, filling the air with music, poems,
and cheer. It’s a very stark difference to the

lock-down that held the city over the past week
and a half or so. The closer you begin to follow

the crowds as they move along, hearing the
chuckles of children and the conversations and

laughter that seem to burble out of every street
corner, it pushes you in the direction of the

Pentamarket. That’s when the smells of spices and
incense begin to come in waves as you follow the

sauntering crowds, eventually that smell overcome
by the smell of cooked meat pies and roasted

vegetables billowing from the various food carts
that line the corners of the streets before you.

LIAM: I want to be at Ren Faire.

LAURA: I know!

MATT: The flickering of the wind is now this weird
syncopation that’s blending with the sound of the

distant drums and ocarinas and flutes that are
beginning to pipe into the strange din in the

streets. You see a number of games of skill and
chance that have been set up in the distance too,

amongst the crowds, as people begin to weave
through. To the left, you can see someone loudly

proclaiming, “Want to play Trebuchet, anyone?” and
down the way another voice calling out, “King’s

"Vault!” You can see more games in the distance
beyond there. More stages are set up with food and

it’s a veritable smörgåsbord of celebration. What
do you guys want to do?

TRAVIS: Trebuchet sounds pretty fucking sweet.

TALIESIN: I think we’re immediately heading to
Trebuchet.

MARISHA: What do you mean? Is Trebuchet like a
trebuchet?

TRAVIS: How the fuck do we know? We’re going to
find out, though.

TALIESIN: Do you fire it? Do you sit in it? I
don’t know. There’s only one way to find out.

LIAM: I’m going to start walking towards the other
one, the king’s thing.

LAURA: All by yourself, Caleb?

SAM: I’m going with Caleb. Want to come?

LAURA: I want to get thrown in a trebuchet.

SAM: Go with them, then.

LAURA: Okay. Does it seem like there are more
guards around than usual? Are the guards relaxed?

MATT: The guards are relaxed, but there’s
definitely a large presence, and in fact, a number

of the games are run by the guards. In fact,
Trebuchet, as you approach, you see two guards,

male and female, that are both in the process of
lifting a three or four year old girl, and she has

a sandbag in her hand. They’re like, “One, two,
three!” and she throws it and it gets close, but

stops before the basket, but they cheer her on,
“Yay!” and set her down.

MARISHA: Aww, I thought they were going to throw
her.

LAURA: Like a wonder child!

LIAM: Don’t worry. If she falls, they kill her.

MATT: The kid runs off and grabs the bag and comes
back and they lift her again. They go, “One,

"two–” and they give her even more of a swing so
she gets a little more distance. It hits the edge

and then tips off to the side and they go, “Aww”
and the crowd who had gathered around “Awws” with

her. The little girl smiles and gives them a hug
and then runs off. One of the guards turns as you

guys begin to approach and shouts to the crowd,
“Trebuchet, anyone wish to play?”

TRAVIS: Yes. Most definitely.

MATT: “Five copper for three throws.”

TRAVIS: Yeah. Here’s ten copper for Molly and me.

MATT: “Sipes?” The other guard goes, “All right,”
pulls up three of the sandbags and hands them to

you. “That basket there and that line there.” You
see that they were in between for the kids’ reach,

but there’s about a ten-foot distance of small,
thin carpet that’s placed behind the line leading

to this open wicker basket that’s about a foot and
a half wide. You have to throw overhead, facing away.

TRAVIS: Oh shit.

SAM: Kareem Abdul-Jabbar.

LAURA: Do we need to pick them up and do the thing
like you did with the child?

MATT: “You are more than welcome to try. I’d love
to see that happen. That is not necessary.”

TRAVIS: No, it’s all right. Let me try it on my
own first. For dignity’s sake.

MATT: As you stand there, you take the sandbag and
in a trebuchet-like motion, lob it overhead

without quite looking, assuming the direction. Go
ahead and make a dexterity check with disadvantage please.

TRAVIS: I didn’t need that disadv– That’s a
natural one.

(laughter)

SAM: $100 for 826LA.

MATT: You lob it and hear, (pained grunt) and
everybody goes “Oh!” and you turn around.

TRAVIS: Sorry, friend. Yeah, that’s a purple
heart, sorry man. Jeez.

MATT: You turn around. You can see the mother of
the small kid that was first throwing, and she’s

rubbing the side of her face.

LAURA: You hit a mother.

TRAVIS: Find her a soothing– something to take
the pain off.

MATT: She goes, “Ah, it’s fine.” Looks up at you
and goes, “Come on.” She grabs her kid’s arm and

they both leave deeper into the crowd.

LAURA: You should have let me and Yasha pick you
up.

TRAVIS: No. I’ve got this. Resituate. Grab a bit
of a glance. (grunts)

MATT: All right, try again.

TRAVIS: That’s another natural one.

LIAM: Cha-ching!

MATT: As you, one, two–

TRAVIS: This happened at Ren Fair before.

MATT: You go to heave the sack, and as it does, it
gets caught on part of your breastplate and as you

pull upward there’s a (ripping) as sand goes
scattering into the sky around, emptying the bag

and pouring over you into your eyes. (spitting)
Laughter starts to gather in the crowd around and

some small clapping.

MARISHA: Again, again!

TRAVIS: I can’t believe I’m about to say this, but
let’s give it a try.

LAURA: (gasps) Okay. Yasha, you get on one side.
I’ll get on the other.

ASHLEY: Okay. That’s fine.

MATT: “Well, you have one more throw.”

TRAVIS: That’s what I mean. I got them helping
me.

MATT: “Which one of you is taking the other
throw?”

LAURA: Oh, no. We’re going to pick Fjord up the
way that you did the little child.

MATT: “Oh, perfect. There you go.”

TRAVIS: Two shit throws in a row. It can’t get any
fucking worse.

LIAM: Come on, one!

Yes! Yes! Yes!

ASHLEY: No!

LIAM: Yes! Yes!

MATT: That’s ridiculous!

ASHLEY: Seriously?! Throw that away!

LAURA: You need to put that shit in jail.

TALIESIN: You shouldn’t have hit that woman with a
sandbag.

LIAM: That’s all right. You got them out of the
way. When we fight a basilisk later, all those

ones are gone.

MATT: Jester, Yasha. How do you want to do this?

LAURA: We throw Fjord.

ASHLEY: Yeah, I don’t think we help him. We just
(whoosh).

MATT: They literally shot put Fjord about three or
four feet. (surprised grunt)

ASHLEY: Did we get him in?

MATT: No. He gets about four feet before he goes
face first into the carpet. The carpet balls up in

front of him as he skids for another foot, foot
and a half, with his feet up in the air before

they come to rest. There’s a dust cloud. There’s a
loud gathering of voices going, “Ooh” and then

silent as the music plays in the distance.

TRAVIS: (coughing) I think that might have– I’m
going to get a drink. You guys carry on.

Ow, my pride.

ASHLEY and LAURA: Molly!

MATT: The female guard goes and straightens out
the carpet to get it right. “Five copper.”

TALIESIN: No, he paid already.

MATT: “Oh that’s right. Then, by all means.”

TALIESIN: It’s a dexterity? With disadvantage.

MATT: Because you’re looking away. It’s not a hard
DC but–

TALIESIN: 19.

MATT: 19? (whoosh) (thud) “Whoa!” The crowd begins
cheering. “Yeah!”

LAURA: Yay Molly!

MATT: They hand you a second one.

LAURA: Does he get a prize?

MATT: “At the end.”

TALIESIN: I think I may have to– I’ve spent my
luck. I think it may be off to you and then one for you.

ASHLEY: Oh, okay.

LAURA: Really?

TALIESIN: Three throws. One each.

LAURA: Okay!

ASHLEY: By all means, Jester.

SAM: Jester, use these.

LAURA: No!

Oh, no!

TALIESIN: It’s still not terrible.

LAURA: I rolled two twos.

TALIESIN: That’s a six.

MATT: Jester. You throw it with all your strength,
and it goes straight up. Hits you in the top of

the head and dangles off one of your horns.

LAURA: Did it mess up my jewelry?

ASHLEY: Here, hold on.

TALIESIN: Wait. Right, let’s just–

ASHLEY: Don’t let it snag the earrings.

TALIESIN: It’s out.

LAURA: Thank you. Go Yasha!

MATT: All right.

ASHLEY: Four.

TRAVIS: We suck at this.

ASHLEY: Just let me do it. I know I’ll get it in.

MATT: As it arcs, it lands. There’s a little poof
of dust behind. It only gets about four feet from

you, unfortunately.

ASHLEY: It’s like a weird shape, you know?

LAURA: It changes in the air.

TALIESIN: I hardly know, but I’ve thrown a baby
before. Odd.

MATT: “However, we do have one successful in!” and
they reach over into a satchel on the side and

pull out– “A fresh strawberry for the victor.”

LAURA: That’s it? A strawberry?

TRAVIS: Is it red?

MATT: It’s actually pretty tasty. Fresh, sweet.
It’s delicious.

TALIESIN: Mmm. Mm-hmm.

TRAVIS: How much for a strawberry?

MATT: “Oh, we don’t sell the strawberries. You can
buy them further in. Here, you pay for the

"prestige of a victory and a strawberry. If you get
all three, you get a candied apple.”

LAURA: (gasps)

TALIESIN: (muffled) Tastes better with the
victory.

TRAVIS: All right, what was the other game? Forget
this.

LAURA: Caleb and Nott are already there.

MATT: While this was transpiring, you guys go to
catch up while Caleb and Nott have approached the

young half-elven woman who is shouting, “King’s
Vault!” As you approach, you see she has her hair

tied back, and she’s barking with this utmost
confidence. “King’s Vault! Come play! Anyone, come

"to the front! Show us your majesty of attention!”

LIAM: Yeah, what sort of game is it that you are
running?

MATT: “Well, you place either a silver or a gold
piece up and I will–” and she pulls up three

silver cups. “I will place it underneath one of
these. Mix it around. Pay attention. Guess the

"right one. Get your coin back plus one. Get it
wrong, coin stays with me. Simple game.”

LIAM: Well, I just so happen to have three silver
on me. It takes one silver to play?

MATT: “Yes. At least.”

LIAM: At least. Well, I am feeling lucky today and
always. Here it is.

MATT: “Onto the table.” She takes the center cup
(click). Cup’s over it.

SAM: I’m looking. I’m going to hold my wire up to
my mouth.

MATT: All righty. That being the case, I would
like you both to roll a perception check.

LIAM: Does my Keen Mind help me at all in this
situation?

MATT: Strangely, it does not.

LIAM: Natural 20.

(cheering)

SAM: Four.

MATT: As soon as she finishes the rotation, she
stops and goes, “Very well,” and you, has to be

the right one. Has to be the center.

LIAM: I will go with the center one.

SAM: It’s the one on the right!

LIAM: I think it is this one right here.

SAM: The right one. No! You’re getting the wrong
one! The right one!

LIAM: I will go with the middle one. I think it’s
probably the correct place.

MATT: She tips the cup. Indeed the silver is
there. “Congratulations! With that, your earnings

"doubled,” and gives you a secondary silver.

LIAM: Two silver. Well, you know, I just wanted to
play the game. I’m not trying to make any money.

Did you want to do anything here?

SAM: I’d like to compete please.

LIAM: I give her my two silver. Do me proud.

SAM: Yes please.

MATT: “A silver?”

SAM: Yeah, here.

MATT: “Of course.” Coin goes down. Cups over it.
Now there’s a small crowd gathering. Now people

are starting to watch. There was a victory
apparently, and some cheers.

LIAM: I am going to back up like five or six steps
and also do the same thing Nott did.

MATT: She begins shifting and shifting and
shifting and shifting. Eyes focused on you.

Starting to look strangely at you. “Very well.
Choose.” Now go ahead and roll a perception check.

SAM: That’s a natural one.

(cheering)

MATT: You were paying attention. All of a sudden,
you lost it. Looking up at her eyes, you were so

caught off guard by her staring at your fairly
well-concealed goblin visage, but seemingly not

enough, as she has a curious raised eyebrow. That
spooks you for a second. You go “Oh, shit!” You

lost track of the cups.

LIAM: I got a total of 20.

MATT: Total of 20. On the perception? Okay. “What
are you going to pick?”

SAM: I will choose– eenie, meenie, miney.

LIAM: Do I get a chance to whisper to her what I
saw? Because I want to do the same thing.

MATT: Make a sleight of hand check.

LIAM: Yeah okay.

Oh, that’s not so good. That is a six.

MATT: As you begin to pull your hands up and
mutter your incantations, she goes, “Ahem. No

"funny business.”

LIAM: Oh, I am a funny guy.

MATT: “I could tell. Ha ha. Now?”

SAM: I’m going to pick the one on– the middle.

MATT: “The middle.” She pulls the cup back. Empty.
“Aw. A good try.” Scoops the coin off the table.

SAM: I failed you, Caleb! I’m so sorry. I took
your silver, and I let it go. I’m sorry.

LIAM: Yeah, but you know also, the other day, you
gave me 200 gold, so it’s not really a problem.

SAM: I know, but it’s the principle.

MATT: “Well if you have 200 gold, you are more
than welcome to place a gold piece up here as well.”

SAM: We’re okay. Thank you.

MATT: “Very well.”

LIAM: I give her the stink-eye as we walk away.

MATT: “Take care of your green friend there.”

LIAM: I intensify the stink-eye.

MATT: At this point, you guys turn around and you
see the rest of your party has caught up to you.

Fjord covered in dry dust.

TALIESIN: I won a strawberry.

MARISHA: Fjord can’t throw.

LIAM: Did you have a different kind of dream?

TRAVIS: N– No.

LIAM: Beat again.

SAM: He won a silver, but I lost it.

ASHLEY: What game did you play?

LIAM: It was called King’s Crown.

SAM: King’s Vault.

LIAM: That’s what I said.

LAURA: Oh, the one where they spin it around and
you see which cup it is.

LIAM: She was very quick, yeah.

ASHLEY: I wonder if there are any more games.

MATT: You glance around, keeping an eye open as
you guys continue. You’ve now hit the deeper edge

of the Pentamarket. The crowds around you are
fairly dense at this point. There are people

laughing and talking. They’re carrying various
baked goods that are fresh out of the nearby carts

or oven. The smell creeps into your senses and
takes over from that point. Children run past and

bump you in the side. Some are holding two ends of
a streamer, and the streamers continue past and

flap around, hitting people. It’s adorable and
delightfully intense. The guard presence is very

much felt here, but everyone is in high spirits.
You get the sense that everyone has been waiting

to get to this festival, to this moment here. It’s
a much different atmosphere than the gala you had

seen a week before in the Tri-Spires.

TRAVIS: They needed this catharsis, it feels
like.

TALIESIN Quite a party.

MARISHA: I want to find the most ridiculous mead
out there.

MATT: Oh, there are quite a few mead stands, so
it’s easy enough for you. Make an investigation check.

TRAVIS: Meat or mead?

MARISHA: Mead.

LAURA: I want to find the candied apples.

MARISHA: 17.

MATT: Very easy to find through a couple of
sleight questions to some of the noncompetitive

barkers. You manage to find a small meadery stand
that’s near the outskirts of one of the large

arena structures, that you haven’t seen used since
you arrived in this city. As you approach, the

older guy there, with this curled and unkempt
chin-beard that looks like part of it isn’t

growing on the right side. You approach and he has
all this thick, dark jugs of mead, and he is like,

“Hey, you want some mead?”

MARISHA: Yeah, do you have mead that doesn’t taste
like piss?

MATT: “I have mead that’ll get you fucked up.”

MARISHA: That’ll do.

MATT: “Might taste like piss still.”

SAM: He did not answer your question.

LIAM: That’ll do, pig.

MARISHA: What’s your highest proof mead?

MATT: He picks up one jug (sniffs). “That one” and
hold it out for you to smell. It’s pretty strong.

It smells slightly acrid, but not in a bad way.
Just in a strong mead way.

TRAVIS: Slightly vinegar.

MARISHA: Still smells like piss, man.

MATT: “Welp, depends what you want. Do you want
strong or do you want tasty? You got to pick.”

MARISHA: Strong.

TRAVIS: Oh yeah, good choice.

MATT: “That’ll be a nice, fair filled cup. For a
silver.”

TALIESIN: This about when I run up: What’d you
get?

MARISHA: Barbarian pee, but it’s good.

TALIESIN: What are the options?

MATT: He pulls up three jugs. He says, “This end,
tasty. This end, fuck you up. This one, little bit

"of A, little bit of B.”

TALIESIN: I’ll take whatever’s most expensive.

MATT: Grabs the same stuff that Beau got, the
heavier, thick stuff. Pours, gives you a cup full

of it. “That’ll be a silver piece.”

TALIESIN: Mm-hmm.

MATT: Takes it. It’s strong, the aftertaste isn’t
too bad. It’s the initial, weird, sour, vinegary,

impact, but then the sweetness comes in afterward.
It sets well, and it’s strong. As you guys are

walking around and keeping an eye, you do see
there is another stand that has an elevated

platform called Titan’s Grasp. There are four
soldiers of the Righteous Brand, the Empire

Military, that are currently manning it. They’re
wearing their plate mail of silver and

dark-crimson design. A large, cubed stone, two
feet by two feet, is set on top of this platform

with a metal bar that is wedged beneath it, that
it’s leaning against. The metal bar has a

cylindrical center point, like a fulcrum. There is
a large hammer, that one of them is currently

holding to the side. As you begin to approach, you
see one guy there, who’s currently spitting into

his hands, grabs the hammer (grunts). As he hits
the metal bar, the stone goes (slight scraping)

barely shifts. He sets down the hammer and
everyone’s like: “Yay” and he goes, “I moved it!”

Steps down off the platform.

TRAVIS: They’re celebrating anything these days.

LAURA: Yasha!

ASHLEY and LAURA: We should go play this game.

ASHLEY: I was really looking forward to looking
for ridiculous meats. Not meads, but maybe we can–

MARISHA: Oh, meat sounds great too.

TRAVIS: Yeah, the day is young.

ASHLEY: Let’s go play this game.

TRAVIS: Not play, crush this game.

LAURA: We get a candied apple, okay?

MATT: You approach the four soldiers that are up
there. One of them comes up to you, the one who

has the hammer at his side after retrieving it
from the last person, goes, “Hey all right, are

"you willing to play some Titan’s Grasp, eh?”

ASHLEY and LAURA: Yeah.

MATT: “All right, it’s five silver an entry.”

LAURA: Five silver.

ASHLEY What’s the prize?

MATT: “Single swing, but winner gets the current
pot. Which stands at–” and he turns to one of the

other guards who goes through a small bag and
goes, “That’s going to run about 43 gold.”

ASHLEY: Okay.

LAURA: Yeah!

ASHLEY: I’ll give five gold. Five silver, I mean.
I’m so sorry.

MATT: “All right, one swing. You?”

LAURA: Yes, yes, yes!

MATT: “One swing for you.”

TRAVIS: Two swings.

ASHLEY: Two swings? Shit, okay.

MATT: “Take as many as you want. No one’s turned
it over this morning yet.”

ASHLEY: All right.

TALIESIN: Can you rage at this thing when you–

ASHLEY: That’s what I was going to try.

LAURA: Nice.

TRAVIS and ASHLEY: When in doubt.

MATT: “Who’s going first?”

LAURA: Yasha can go first.

ASHLEY: Okay, I’ll go first.

LAURA: I’m going to wait to give him my money
because I have a feeling Yasha might win. I’m

going to wait.

MATT: “Oh, I like that. Your friend’s got
confidence in you. All right, big missy.” Hands

you the heavy hammer. It’s not too heavy in your
grasp.

TRAVIS: Come on, Yasha!

MATT: It’s not very well balanced either. It’s not
a battle-ready hammer, it’s designed for this type

of a show experience. You get the sense this
hammer would not be the most effective for this.

It might be intentional. It’s your turn, people
start gathering. You’re up on an elevated two foot

platform there. They have the metal bar fulcrum,
all set beneath the stone. Hammer’s in your hands,

what do you do?

ASHLEY: Okay, so I would like to rage. Ah! Just
strength?

MATT: This is a strength check, yeah. You have
advantage while you’re raging. Roll twice, take

the higher, and add your strength modifier.

ASHLEY: Oof. Okay, 17.

MATT: 17. (grunts) (ringing impact) You hit the
metal bar, the stone (scraping) falls back into

rest. It’s a heavy stone.

LAURA: What are we trying to do here?

MATT: The stone is resting on the lower part and
there is a fulcrum round centerpiece to it. You’re

trying to hit on this end to push the stone to
roll over. It moved slightly and falls back into

place. “Good try! That was very strong there,
lass. Don’t worry.”

ASHLEY: Well, I have another go.

MATT: “Well pay another.”

ASHLEY: I did. I gave you ten.

MATT: “Oh you did? Tell me this when you’re
counting this, bud. Go ahead, second swing.”

TALIESIN: You get another swing, yeah.

MATT: You get advantage while raging, so–

ASHLEY: 24.

TRAVIS and LAURA: Ooh!

MATT: You pull back, and the one guy is looking
over to one of the mates on the side and starts

laughing. Suddenly (impact) (scraping) (larger
impact). The stone shifts, slams on to the other

side. All four of them go (gasp).

(cheering)

LAURA: Yasha!

MATT: Now suddenly the crowd around, that you
didn’t notice gathering, start cheering: “Yay!”

Looks over to the one guard who had the pouch,
“Okay then, congratulations.”

ASHLEY: Thank you.

MATT: Hands it over.

ASHLEY: Can I count it?

MATT: Yeah go for it. You take a moment to count
through, while staring at him. It comes out to

roughly about 43 gold worth of silver, including
the ten silver that you put into it. Or not

including the ten silver, so in addition to that.
It would be 44 gold worth but it’s mostly silver pieces.

ASHLEY: Oh shit, how much–

LIAM: About seven feet away, out of habit, Caleb
just went: (counting).

LAURA: That will buy us so many candied apples.

MATT: All the guards go over and shift the stone
back over onto the fulcrum. They pull in and bring

out about a gold piece each, to throw five gold
back into the pot. They go, “All right, back up.

"Who wants in?”

ASHLEY: She’s next.

LAURA: Oh, well all right. Five gold is– all
right.

TRAVIS: I’ll toss in a gold piece just to make it
interesting.

TALIESIN: Oh yeah, no, I’ll do that when I see you
going in.

LAURA: What!? You guys.

MATT: The guards are going, “Wait, into the–”

LAURA: You’re going to play, right?

TRAVIS: For the game, right?

SAM: I will take that bet. I’ll bet against her.

LAURA: What?

TRAVIS: Sure.

SAM: I got one gold that says she cannot do this.

MARISHA: I’m the booker, so you pay me.

SAM: I don’t think that’s how that works.

LAURA: I roll for strength check?

MATT: Yup, roll a strength check, add your
strength modifier.

LAURA: Natural 20!

(cheering)

MATT: (resounding impact) As you slam down again,
the stone goes (impact). It rolls over a second time.

TRAVIS: Two in a row.

MATT: Seemingly, the fulcrum set after you knocked
it over prepared her for a better slam. As it

hits, the four soldiers of the Righteous Brand
look at each other, “We’re going to take a break

"here for a second. Return here in about 30
minutes.” They hand the money over to you get

five, six gold.

LAURA: Seven gold.

TRAVIS: Nott.

SAM: Here’s one gold. I just wanted to fire her
up.

LAURA: Thanks, Nott. It worked.

SAM: I know.

MATT: They’re going to inspect the hammer,
inspecting the fulcrum, inspecting the stone, and

they’re basically in the process of wondering if
they had somehow been cheated out of this. They

can’t find anything.

LAURA: I skip away.

MATT: At this point now, the smell of warm,
candied fruit begins to waft past you. You glance

over and can see there is a large cart that is
selling all sort of sweet fruit that have been

coated in sugar. Some have a sticky syrup
exterior, and there are candied apples available

for purchase. Depends on how much you guys want to
purchase, if any.

ASHLEY: I would very much– I have never had a
candied apple before.

LAURA: You have to try them. They’re so good!

SAM: You’ve never had a candied apple before? It
seems so basic. It’s honey and an apple.

LAURA: Well, the candied apples are hard, right?
The caramel apples are softer. Do you have caramel apples?

MATT: You can see the older woman who’s there, who
a little bit portly with a big smile, rosy cheeks,

pulls from behind the counter– “They’re still
cooling off.” You can see a small tray that has

about six caramel covered apples that you see are
still gleaming in the little bit of light that’s

coming from the cloudy sky.

LAURA: Yes. That’s what I wanted!

LIAM: I haven’t had one of those in such a long
time.

LAURA: I’m going to buy one for all of us.

MATT: “All right, that’s going to be–”

SAM: We have to share one?

MATT: “Two copper each. For seven, that’ll put you
at 14 copper.”

LAURA: Okay. How much does that add up to in
silver?

TALIESIN: One silver, four copper.

LAURA: Okay. I pass it over.

MATT: “There’s six caramel apples here, and you
have seven with you.”

TRAVIS: It’s okay. No, it gets stuck in your
teeth.

ASHLEY: I’ll take the candy, because I’ve never
had it.

MATT: “Candy apple, all right, for you and the six
for you. (shouting) All out of caramel apples for

"the time being, but return here in an hour!”

LAURA: An hour! You have to wait because we got
all of them!

(laughter)

MATT: There’s this little girl across the way
who’s like–

LAURA: Aw. I cut a little slice off and give her
one little slice.

MATT: You approach, and she gets scared. As you
get closer you can see she looks a little

disheveled. Probably one of the less well-off
people of the city of Zadash. You don’t see a

parental figure in the near vicinity.

LAURA: Where’s your mama? Do you have a mama? Is
she around?

MATT: Just runs off.

LAURA: Oh no, I was going to give you more, but
okay. Goodbye.

SAM: Should we go after her? I can hunt her down.

LAURA: No.

LIAM: While I start to enjoy my apple, I would
like to look around and see if there are any book

stalls or book barrels.

SAM: Those festive book stalls.

TALIESIN: A barrel of books!

MATT: Go ahead and make a perception check.

SAM: Candied books, candied books!

TRAVIS: The little girl disappeared into the
crowd, or did she join a bunch of other kids?

MATT: She disappeared into the crowd.

LIAM: Perception, you said?

SAM: Throw a dart. Win a book.

LIAM: 15.

MATT: It does not appear that there is a strong
presence of tome and/or book retailers as part of

the celebration, unfortunately.

LIAM: Okay, while I was looking round, is there
anything besides games and food?

MATT: There’s games. There’s food. There are
celebratory tapestries in the colors of autumn.

You see small, pressed crests of the Empire that
are used to either hang over your door as a good

luck charm or to use as decor on the interior. A
lot of it’s knick-knacks and general collectibles.

Most everyone out here, it’s a craft fair on top
of being a celebratory– There’s a bunch of random

odds and ends that people collect or purchase to
add to their home interior.

LIAM: Huge long shot probably a no, but do I also
see anything about the Cobalt Soul here?

MATT: Glancing about, you do see the occasional
person of the Cobalt Soul robes, but they’re not

selling anything here.

TALIESIN: I’m going to run up behind: Caleb, have
you run Detect Magic on any of this?

LIAM: Well, you know, I tried to do a little stuff
on the sly a little while ago and didn’t work out so well.

TALIESIN: Just, there’s so much. I figure
something’s got to be interesting.

LIAM: Well, if you can keep eyes off of me for a
moment, I can do that if you like.

TALIESIN: I can absolutely do that. I’m going to
run towards the tapestry booth.

MATT: Okay.

(laughter)

MATT: There you can see, it’s a long, thin cart
that’s mainly things on display. It looks like

it’s two wooden dowel rods at each side of this
booth, that all push together at the center. All

the tapestries are hung over the side on display
for the front end. There’s three individuals that

are manning this booth. There isn’t a whole lot of
transaction going on there. It’s a little more of

a specialty item in the sense that not everyone
needs to fill their place with tapestries. They’re on display.

TALIESIN: I’m seeing if there’s anything deeply
gaudy.

MATT: Yes, actually. There is one that is an
insignia or an interpretation of the symbol of the

Platinum Dragon. It is silver threads among a
standard sky-blue coloring. There’s several

different dragon heads that are woven into the
pattern. There’s almost an embroidery. For as much

as you’ve known about the Platinum Dragon and the
religion, it’s surprisingly gaudy.

LIAM: I’m trailing about 40 feet behind Molly.

TALIESIN: That’s beautiful. How much is that,
then?

MATT: One of the people running the booth,
quickly, as you see a mid-30s, half-elf man with a

bit of chin scruff and very short hair, leans
around the corner and goes, “Oh, for the Platinum

"Dragon. This one was handcrafted by me and my
mate, over the period of about two months. Hand

"embroidered. Very difficult. Very exquisite. For
the entire piece, the central piece you’re

"inquiring about, that’ll run you about ten gold
pieces. We have smaller, almost doily-sized

"renditions of it back here.”

TALIESIN: How big is this piece, out of
curiosity?

MATT: He takes the back and unfolds it entirely
but can’t quite get the full arm length to get up

there. He’s like, “This one’s about six and a
half, seven feet from top to bottom. Can be used

"as a rug, should you be so inclined and you aren’t
quite a fan of the Platinum Dragon and want him

"beneath your feet–”

TALIESIN: It’s purchased. Ten gold? My god.

MATT: “Right away!” He takes it, begins folding it
up with one of his other compatriots. They take

the twine and manage to fasten it in three
places.

TALIESIN: Bless you, master craftsmen! My god. It
is such a rendition of the Platinum Dragon that

I’ve never seen before. I clutch at my Platinum
Dragon brooch. It’s beautiful.

MATT: He says, “We’re happy to bring joy to you
and the house of your great deity.” They hand you

this relatively massive tapestry that’s almost
seven feet end to end.

TALIESIN: Oh, I have fucking plans, people! Swing
it over my shoulder, and I’ll be walking around

like a pike.

MATT: As this is happening, you see that there are
two other games. You’re now seeing the central

space here. You’ve walked past this structure.
It’s this small, forum-like circular stone

building that’s been emptied and closed. Now
there’s crowds walking in and out the front

doorway, and around it are where a lot of these
games are set up. You do see one that has a big

banner that says Eagle Shot. There is one large,
central platform where it looks like this is where

a lot of public presentations are given here in
the Pentamarket. It’s currently set up with a

central table and a number of members of the
Righteous Brand, as well as one that is a very

well-adorned human male with brown hair that’s
pulled up into a topknot. He has a big, thick

beard. Looks like a handsome fellow and he’s
currently barking out something about the

military. You’re too far away to make out the
details of it. That one has a wooden carved sign

that says Soldier’s Spirit. It’s currently put on
the edge of the stage.

LAURA: Where in relation to all of this is the
Hearth of the Allhammer? Because I know it’s in

the Pentamarket.

MATT: The Hearth of the Allhammer would be on the
other side of this large, forum-like structure.

SAM: I’m going to walk over to the Eagle Shot, was
it?

MATT: Eagle Shot, yes.

SAM: What’s that game look like?

MATT: As you approach, there are two crownsguard
that are helming a small, compact archery range.

There’s a series of trees that are at the very
back that mark what would normally be an alcove in

this small park, but within this alcove there are
three archery targets that are slightly off from

each other at different distances. They have a
rack with different bows and a whole cache of

arrows that are set to the side.

MARISHA: (laughter) I’m just standing there like,
what?

SAM: Bows? Nah.

LAURA: You could do it!

SAM: It’s too hard to pull it back! This thing
does it for you, look. (click)

LAURA and MARISHA: Maybe they’ll let you use it.

SAM: I guess I could go ask. Excuse me, sir or
madam?

MATT: The first guard turns around. “Oh, little
girl, good to see you. What can I help you with?”

SAM: I’m wondering if you have to use a bow and
arrow to compete or can you use one of these?

MATT: “What do you– ” Which, you still have a
bolt nocked in this hand crossbow. He’s like, “Put the– ”

SAM: I’m not going to fire it at you! I don’t have
anything wrong with it.

MATT: “Little miss, you shouldn’t be waving that
around in public. I’m not sure how you got a hold

"of that. Where’s your mother?”

SAM: My father is over there.

LIAM: Did you want to play this game?

SAM: Yes, papa.

MATT: “Unfortunately, by the rules you have to use
one of the provided bows.”

SAM: This one is pretty good.

MATT: “Please put– sir, your daughter is a danger
to the general public right now.”

LIAM: No, she is an excellent shot. She’s
trained.

MATT: “Well, she has not been trained proper use
of that in a space in which is it safe for other

"people to be around. I’m just saying.”

LIAM: Sure. How much to play your game?

MATT: “Could I see that for a second?”

LIAM: My daughter’s crossbow, you want?

MATT: Takes it, the crossbow, and pulls the string
back, removes the tension, hands it back. “There.

"Would either of you like to play some Eagle Shot?”
Behind them, somebody like–

SAM: Now I feel like we have to. He just
human-splained me.

(laughter)

MATT: The other guard behind is currently setting
up an older woman who is in the process of getting

the arrow lined up, and it keeps falling out of
her grip and the other guard’s like, “No, put it

"here,” and getting ready. Finally fires an arrow
and it goes and disappears past one of the trees,

“Oh, no!”

LIAM: Well, you know, I’ll tell you something. If
you want to have a laugh, let’s have me do some

physical sports, so that should be pretty good.

SAM: That’ll be fun. All right, let’s do it. We
will both enter your competition.

MATT: “Very well. That’s one silver piece for
three shots. Closest bullseye, if acquired, you

"get a rat from a cage.” He pulls off from the side
here; you see a small stack of wicker cages with

rats inside them. “Get yourself a pet rat. If you
go ahead and get that middle bullseye, about part

"way across that range, there, you win yourself one
of these finely crafted wooden swords.” They have

this decently whittled wooden sword. The center
cross hilt for it is strapped with twine tightly.

Swings it a couple times and sets it down, lays it
against and it rests and hits the ground off to

the side. “Now the farthest one over there–” and
you watch as the old woman pulls another shot and

it almost hits the far target before it gets stuck
in the tree about ten feet behind it, “Hit that

"one way back there and that one will get you
this.” He pulls up a haphazard, stitched doll with

button eyes, like the stitches are too wide so it
looks like the crosses behind it are visible.

There’s no mouth. There’s like, matted twine hair,
some felt-like material that’s made a crown and a

cape. “Of our fine King Bertrand Dwendal.”

LIAM: Just a question for you. Should I hit the
one in the back, which is highly likely, could we

have the doll’s weight in rats instead?

MATT: He gives you a look like you said a bad
word. He goes, “I suppose.”

SAM: How far is the farthest one?

MATT: He glances back. “It’s probably about 80
feet.”

SAM: Let’s try.

MARISHA: Nott, I really want that wooden sword.

SAM: You don’t have a sword, do you?

TRAVIS: Creepy little doll, man!

MARISHA: Don’t listen to Fjord.

LAURA: Get the doll. I bet it’s cursed!

SAM: I can’t work with this kind of pressure!

MARISHA: Nott. If you get that sword, I’ll give
you my jade bracelet.

SAM: Oh man!

LIAM: Is this an attack roll?

MATT: It is an attack roll, and it’s a short bow.
He said about 80 feet, but the farthest one’s

about 100 feet. Which means it is in its second
range increment, so the one in the back is at disadvantage.

SAM: I’m not proficient in this thing at all,
right?

MATT: Well, let’s go ahead and see. Rogue
proficiencies. It’s a simple ranged weapon. You

should be. I’m pretty sure you are. Yep, simple
weapons. You are proficient with the short bow.

“Who’s going first, if you don’t mind me asking?”

LIAM: Let me show my daughter how it is done.

MATT: “Of course, understood.” Hands you one of
the short bows off of the side and three arrows.

They’re all right in their construction.

LIAM: Watch my form and technique. I pick up the
bow, and I take the stick thing. I pull it back like this.

MATT: “Oh– I–”

LIAM: Yeah?

MATT: “No, continue.”

LIAM: (sneezes)

MATT: Which target are you aiming for?

LIAM: The farthest one, obviously.

MATT: The farthest? All right, with disadvantage.
Add your dexterity modifier.

LIAM: Oh.

MATT: I do not think you’re proficient–

LIAM: Aww, no, not at all. That is a three.

MATT: Well, as a wizard, you might be, actually.
For simple weapons.

Nope. No, you are not.

TALIESIN: Is it just simple weapons, or is it
simple ranged weapons?

MATT: Well, it’s simple ranged weapons, but those
count as simple weapons.

TALIESIN: Simple weapons, okay.

MATT: It gets about 40 or so feet before it gets
stuck in the dirt. He’s like, “That was good.”

LIAM: Hmm. The fretching on that one was
probably not very good. Let me try again.

SAM: I think it’s fletch– yeah.

LIAM: Listen, I have read a lot of books. I know
it is fretching.

MATT: You nock your secondary arrow. Take a shot.

LIAM: Nope. Dang it. The second rolls are always
really good! That is an eight.

MATT: This one gets about five feet further and
almost hits a squirrel. You hear (squeaking), and

it darts off into a nearby bush.

LAURA: You could have got your own prize!

SAM: One more shot. You can do this!

LIAM: This is not well-crafted. I grab my wire
that I use for the message spell, and I put my

hair into a little ponytail.

LAURA: You shouldn’t use wire to do that, Caleb.

MARISHA: It damages your hair.

LIAM: (pew) Okay. Oh no. Ten.

MATT: This one gets 40 feet, which is halfway
there, before it hits the ground and sticks into

the dirt. As soon as it finishes, there’s like a,
“That was good. Go fetch that.” The other guard

runs out and grabs the arrows to retrieve them.

LIAM: Full disclosure: I have no athletic ability.
That went as well as I expected it to.

MATT: “That is surprising. Well, a fine Harvest
Close to you, friend, and for your daughter.”

SAM: Yes, it’s my turn.

MATT: Hands the bow over, and a set of three
arrows.

LAURA: He’s going with the dice jail dice! You
should not have done that.

SAM: Do I add proficiency and–

MATT: Proficiency and your dex mod.

SAM: 11.

MATT: This one arcs. It almost gets near the
target, but ends up veering off to the right and

ends up vanishing behind one of the secondary
targets near the tree. He says, “Yeah, that was

"better than your father.”

SAM: What is that? 12.

MATT: This one hits the actual base of the far
target. Misses the target entirely, but it hits

the actual plank of wood that’s holding it up.

MARISHA: See, the beads have a little bit of like,
gold embossing, etching inside of them.

SAM: Far target. 15.

MATT: It hits the bottom of the target. No
bullseye, but you hit it. He’s like, “That was

"actually very good.”

SAM: Shut up! I don’t need you to condescend to
me! Give me another one!

MATT: “Right away, little missy.” Grabs three more
arrows.

LIAM: I slap down the silver for it.

SAM: Thank you!

LIAM: Yeah. It was two, right?

MATT: One silver for three shots.

LIAM: I put down two silver.

MATT: Six more shots, all right. “There you go.”

LAURA: She won’t need six more shots.

SAM: Two, in quick succession. 20.

MATT: As you pull back, perfect bullseye into the
farthest target. There’s this brief pause as the

guard spins around and goes, “What– ”

SAM: I’m not done! I get four more shots! Two in
quick succession to the middle one.

TALIESIN: Is it still disadvantage to the middle
target?

MATT: Middle one is not at disadvantage.

SAM: Oh, well then. Should I reroll? Okay. I will
still use your shitty dice. Two 23s.

MATT: Both arrows– we’re talking, like, Disney
Robin Hood-style, one arrow, next one splits the

first arrow. The guard’s still recovering from the
first bullseye, he’s like, “What?!”

SAM: Then two more. To the short one. 16 and a
21.

MATT: Both hit at the same time. The guard looks
slowly over towards you. “Well done.”

LIAM: Now go home and get your fucking shinebox.

MATT: “Here’s your doll.”

TALIESIN: And the sword?

MATT: “Two swords.”

LAURA: Two swords!

ASHLEY: I thought it was the rats–

MATT: “Two rats.”

LAURA: Double rats!

ASHLEY: Double rats, yeah. That’s it? Because I
thought that was dinner. We have–

TALIESIN: We’re not eating the rats.

LAURA: We’ll find some other dinner, Yasha.

ASHLEY: It’s my favorite.

MATT: You now have in your inventory: two rats in
rat cages, two wooden swords–

SAM: You can have both wooden swords.

MARISHA: Oh, thanks!

TRAVIS: Yasha, do you eat rat a lot?

MATT: A hand-stitched doll of King Bertrand
Dwendal.

LAURA: That’s a really good doll.

SAM: Oh, it really is. Would you like the rats?

ASHLEY: Well, were you going to eat one?

SAM: Well, we can share.

TRAVIS: Alive, or do you cook it?

ASHLEY: No, I like to have it cooked. It falls off
the bone. It’s like a nice–

SAM: Oh, I can wait. I guess.

LIAM: It really depends on what you have at your
disposal. Yeah?

SAM: Later. It’ll be a celebratory– we could
candy them.

LAURA: Or caramel them!

ASHLEY: Let’s try it.

LAURA: Can I start to wander away towards the
Allhammer?

MARISHA: Look, guys. I’m Molly. Look! I want to go
over to the military booth.

SAM: Don’t cut yourself!

MATT: While this is happening, Jester, you make
your way around the large forum, and there you see

the Hearth of the Allhammer. You’ve passed it
before, and you can see it’s the domed, iron

structure. It’s been left to rust a bit at the
edges. The tops of the dome are polished where

it’s easily accessible, but the very peak of the
dome is a little bit red, brown, rusted. There are

a number of open arches in the inside, and you see
the large, central forge that marks the center of the temple.

LAURA: Is there a statue of the Allfather? The
Allhammer guy?

MATT: You do see the large anvil that marks there
has the symbol of the Allfather printed on each

side and acts as both a ceremonial anvil for the
creation of religious artefacts and items as part

of worship and as the central statue for worship
itself. That is the closest thing there is in this

temple to a central focus of worship.

TRAVIS: Nott, be real careful with that doll; they
put little spirits of kids in those.

LAURA: Is there any guards around or are they
mostly gone because of the celebration?

MATT: It’s not busy on the inside because right
now everyone’s focus is on the actual celebration.

There are three individuals that are manning the
interior of the temple, one of which is the

herald. Each temple in the city has a herald
that’s the keeper of that temple. It’s a female

dwarf, dark brown hair and three long braids that
trail past to the middle back with a chainmail

robe on that descends past the knees and is
currently sitting on a bench and eating dried meat

out of a small pouch and people watching as people
walk by the temple. Nobody’s in there actively

worshipping at the moment.

LAURA: I go inside.

SAM: Burn the place down.

MATT: Do you go in trying to avoid attention or
are you announcing yourself as you arrive?

LAURA: No. I’m going to casually walk in. Just,
you know.

MATT: As you walk in, a voice in the corner from
the direction of where the herald was goes, “Miss,

"if you need something, don’t be afraid to let me
know. We’re just sitting around.”

LAURA: Thank you.

MATT: “Of course.”

LAURA: Oh, I should have disguised myself first. I
leave. Go literally right around the corner and

disguise myself, and I come right back in.

MATT: What do you disguise yourself as?

LAURA: I cast Disguise Self as an old woman– oof,
who just burped?

MATT: You?

LAURA: No, it wasn’t me. With like a really tight
bun and little teeny glasses and a cane. I guess I

can’t make myself have a cane, can I?

MATT: No, that’s not an extension of–

LAURA: All right, well I walk kind of hunched
over.

MATT: Okay. As you come around the corner and make
your way in, you saunter in the far end of the

temple through one of the arches that marks the
interior, come in through the shadow and the

herald once again goes, “If you need something,
right over here.”

LAURA: (grumbling)

MATT: “All right, that’s fine.” Goes back to–
(chuckles) already seems taken aback by your

presence. What do you want to do?

LAURA: Is there anybody in there? Nobody’s in
there?

MATT: Well, I mean, there’s people in there.

LAURA: (whispered) Oh, shit.

MATT: There’s the herald who’s sitting in the back
eating on the opposite end of the anvil and

there’s two other folks that are on the outskirts
of the arches, looking out into the crowd, just

people watching.

LAURA: Okay. I’m going to walk around to the back
end of the anvil and act like I’m praying, but I’m

going to wait until it looks like they’re all
looking the other direction.

MATT: As you begin to pray, the two others that
are on the outside, who’ve noticed you enter,

their attention doesn’t wander to you for too long
before they go back out to the celebration, people

walking by and people watching in general. You’re
on the opposite side of the anvil from the herald

who’s still chewing on her meat. What do you want
to do?

LAURA: I would like to get my paint set out and
paint pink hearts all over the back side of the

anvil along with “The Traveler was here”. Then I’m
going to leave a couple travel brochures for the

Traveler. Yeah, I think that’s good but they’re
sizeable hearts. I want nice pretty pink, all over

the hammer. The anvil.

MATT: Just for the sake of presentation because
you’re doing this with a bit of haste, knowing

that you’re under pressure. Go ahead and roll a
performance check.

LAURA: Okay. With a pink dice. That’s pretty good.
18.

MATT: 18. As you quickly begin to finish this
heart, Traveler was here, you hear (yawning)

across the way from the herald. You stop for a
second– no reaction. Continue going. You finish

up the art piece. One of the other guardians of
the temple begins to turn around and walk back

towards the herald and you pull back for a moment,
but they turned away from you and it seems that

you’ve managed to go this far without being
noticed. You finish up your last heart, the

exclamation point and the underline of the
Traveler.

LAURA: Oh, and I’m going to take some sequins off
of my sequins glove and sprinkle it on there.

MATT: (tinkling)

LIAM: A little granny painting furiously.

MATT: Just (straining). You put the pamphlets
there on the side, slip them beneath the offering

bowl at the base of it.

LAURA: I want one sitting right on top of the
anvil. Then I’m going to leave.

MATT: Make a sleight of hand check on that one.

SAM: Oh no.

MATT: Because that will be creeping into the view
of the herald.

LAURA: 11.

MATT: As you place it on top, the voice on the
opposite end goes, “Do you need help there?

"Dearie?”

LAURA: (quavering) Oh, no, just leaving a little
message for my son here. He’s a big worshipper.

Ah. I walk away.

MATT: As you get up and start walking away, the
herald stands up and begins walking towards the

other side of the anvil.

LAURA: I walk really quickly.

MATT: There’s like speedily running granny into
the crowd and as you get–

LAURA: Drop disguise.

MATT: Drop disguise– in the middle of the crowd?

LAURA: Well, no, I zoom around the corner.

MATT: Still in your disguise as you’re charging
into the crowd, behind you, you hear a voice

(scream). “That old woman! Find her!” There’s
screaming and you hear this ruckus as people

around start looking behind at the shouting sound
as you dart around the corner. Drop disguise and

as you do, you can now see the herald and the two
keepers of the temple are now pushing through the

crowd, looking, searching like, “Has anyone seen
an old woman?” Is describing you as best they can

and it looks like there’s a bit of commotion going
on. As you begin to disperse into the crowd,

making your way–

LAURA: I take a bite of my caramel apple, and I go
walking down.

MATT: You hear a crunch sound and your hand shakes
for a second and you look down and a mysterious

secondary bite was taken out of the apple.

LAURA: (gasp) I lick the spot.

(groaning)

SAM: You’re making out with your god? Gross.

MATT: They have a special relationship. While this
is happening, you head to the military stand, you

said? Anybody going with Beau?

TRAVIS: Yeah, I’ll go.

TALIESIN: I also follow.

MATT: You guys approach at this point towards the
Soldier Spear. You see this larger platform in the

middle of the Pentamarket. There you see the
central military figures wearing ornamental armor

with a top knot. There is a table set up there
with these benches and you can see there are two

burly men, one who is this hairy, heavy thick
woodsman type who is wearing a leather apron and–

SAM: A Sam Riegel-type.

MATT: Yes, exactly. He’s like super butch. Hand
clasped with a trained soldier who’s wearing

elements of the Righteous Brand armor but has
taken bits of it off and they’re both going

(grunting). They’re in the middle of an arm
wrestling match and they’re both tensing back and

forth (grunting) before the brawny guy slams the
soldier’s arm down to the table. He goes

(yelling). The crowd around goes (cheering).
There’s a shout and cheer and the gentleman in the

center goes, “That was well done. Well done and
congratulations to you. Now that you’ve proven

"yourself my friend, would you be interested at all
in joining the Righteous Brand? Being a strong

"warrior in his own right,” and the guy’s like,
“Ah, piss off! I don’t want to.” He goes like,

“It’s a good wage. Gold per day. Fed. All the
equipment you need. You help keep the Empire safe.

"No? All right, very well. Anyone else?”

MARISHA: Yeah, what’s up?

MATT: “Well, we are having a contest to see who
here is the strongest.”

MARISHA: Cool. Who’s the strongest?

MATT: “Well, so far, it’s that gentleman.” Points
over to the heavy, burly fellow who’s off to the

side. He’s currently flexing and cracking his
wrist.

MARISHA: If you win, do you have to stick around
and arm wrestle a whole bunch of people because

you’re suddenly the best? I don’t want to dedicate
more time to this.

MATT: “I mean, you don’t have to.”

MARISHA: Do I still get to be the best though if
this guy sticks around and just keeps going?

MATT: “Probably, but don’t be surprised if other
contenders start following you around the town to

"try and take your title.”

LIAM: This is like the King of Kong.

MARISHA: Is this really that important to you
guys? Yeah.

MATT: “Not to us, but it’s a fun place to display
your skill and talent. Plus, we’re always looking

"for some fine young soldiers to come and join us
out there on the fields. To take down the

"Xhorhasian evils and keep all these fine folks
here well taken care of.”

MARISHA: For a gold a day?

MATT: “Yeah.”

MARISHA: Buying people’s loyalty for a gold a
day?

TRAVIS: Wow.

MARISHA: Sorry, I just– all right. (sighs) Heard
something about a Victory Pit. Is this the Victory Pit?

SAM: She’s the worst.

MATT: He goes, “No, you’re not–” Points over and
that large forum building, that circular forum

building that you saw that now the crowd’s
starting to wash into that had been closed off

previous weeks, he goes, “That, that is the
Victory Pit. That will be happening in a few

"hours, but you’re welcome to compete here if
you’re feeling so feisty.”

MARISHA: Yeah, sure.

MATT: “What’s your name?”

MARISHA: Beau.

MATT: “Ah. Recruiter Leopold Wanstiker. Pleasure
to meet you.”

MARISHA: Person Beau. Nice to meet you. What is
it? Leopold Sydney?

MATT: Recruiter Leopold Wanstiker.
W-A-N-S-T-I-K-E-R.

MARISHA: Wang stacker. All right.

(laughter)

MATT: So.

TRAVIS: This is top knot dude?

MATT: Top knot guy, yep.

LIAM: That’s the wang.

MATT: “Whoever wins this, gets to go up against
our finest solder who should be back from his

"lunch break here in the next ten minutes or so. We
have the new challenger Beau. Let’s see.” He

points over to the grizzled-looking beastly man
who’s currently chugging down the final bits of a

tankard of ale. Spins around, wipes it off his
beard and stands up. “Yeah, I’m coming.” He gets

up onto the edge of the stage and goes, “Well,
this is Kendall.”

(laughter)

MATT: “He’s a strong fellow. Good luck.” He sits
down.

MARISHA: I’m going to fail this miserably.

MATT: Sits down at his stool, puts his meaty arm
out with the fingers and goes–

MARISHA: Good to meet you, Kendall.

MATT: “Sure.”

MARISHA: Ugh, it’s sweaty.

MATT: It is sweaty.

TRAVIS: Calm your mind. Just steel your mind.

MARISHA: Oh, god.

MATT: Leopold goes, “One, two, three!” Go ahead
and make a strength check.

MARISHA: Oh, god, just–

LIAM: Those knuckle hairs are like fly legs.

MARISHA: Just a check?

MATT: Yep. Just a d20, add your strength
modifier.

LIAM: Oh.

MARISHA: Five.

MATT: Five. At that center point, you immediately
begin to give to his grasp. You see this slight

grin begin to curl underneath his wiry beard as
his arm begins to push you close to the edge of

the table. Make another strength check.

TRAVIS: Dig in!

MARISHA: A critter gave me this. They said it was
lucky. It’s not that lucky. 12.

MATT: 12. With that (slams) onto the table. You
lose.

MARISHA: Ow!

MATT: Knuckles a little bruised from the slam. He
gets up and is like, “Ha!”

TALIESIN: That was worth following around for.

TRAVIS and TALIESIN: Yeah.

MARISHA: Ah.

TRAVIS: Thought you were going to beat him.

MARISHA: I’m very slippery, I’m not– I want to do
that Victory Pit thing, though.

MATT: “Well done though, Beau. Well done. Here.”
He hands you a small piece of parchment that’s

rolled up and goes, “This is information about, if
you’d be so interested, in coming and joining the

"Righteous Brand.”

SAM: Audition for our acapella group.

TALIESIN: Kingsman.

MATT: “You can find us at the Marrow Keeps of the
Righteous Brand on the outskirts of the northern

"end of Zadash, should you be so interested.”

TRAVIS: Marrow Keeps?

MATT: Yes.

SAM: We’ve heard of that before.

TALIESIN: Mm-hmm.

MATT: This is in the area of the Signet Wall which
is the military district of the city.

MARISHA: Okay.

MATT: “Anyone else?” Another gentleman raises his
hand and gets up on stage and they begin to do a

showdown. The two of them begin to go back and
forth. However, that same beastly figure, Kendall,

still manages to, defeat the guy and send him to
the table, get up again and “Ha!” Then at some

point, shortly thereafter, Leopold goes, “Ah, he
returns! He returns! (chuckling) Gunther Prast,

"our finest soldier here in the city, would like to
challenge the current standing contender.” You

watch now as this massive behemoth of a man, like
the Mountain from Game of Thrones, about seven

foot, 350 pounds guy wearing the Righteous Brand
silver and red armor, gets up onto the stage

(heavy steps). Clean-shaven, except for this
perpetual five o'clock shadow that doesn’t seem to

leave his square jaw, his hair is trimmed super
short and you see the receding hairline curling

back into a widow’s peak. Sits on the table, puts
his arm out there and you can see the huntsman,

Kendall, for the first time, lose his cool. You
watch as the two of them grasp together and

they’re going to begin to roll off.

TRAVIS: Yes.

LAURA: What’s going on?

SAM: Beau lost.

LAURA: Beau lost at arm wrestling?

MATT: You watch as the hands tighten and with
that, Gunther begins to twist the arm, further

down, further down. You can see, the huntsman
character is starting to grimace.

TRAVIS: Come on, Gunther.

MATT: However, pushes it back in the center. Now
they’re currently neck and neck. Once again,

Gunther pushes him back. And with that final hit.
Wham! Kendall is taken out, like, (groaning).

Grasps his hand and rubs his fingers, and darts
off the stage, seemingly shamed in front of a

crowd of people. Everyone’s like, “Oh!” There’s
now probably about 30-40 people who watched that

last match.

LAURA: Go Gunther!

ASHLEY: Which one did you do the arm wrestling
with, Beau?

TRAVIS: Have we met Gunther before? Is he human?

MATT: He looks human. He’s just huge.

TALIESIN: You should take a shot at that.

ASHLEY: Are you going to take a shot at this,
Fjord?

TRAVIS: (coughing) Me?

MARISHA: Yeah, you’re stronger than me, right?

LAURA: You’re very big and strong, Fjord!

SAM: No, he’s really not.

TRAVIS: Yeah. You know.

TALIESIN: At the very least, you have a lot to
prove.

LIAM: Caleb is going to sneak off while everybody
is involved with this.

TRAVIS: It’s not good to arm wrestle 30 minutes
after eating a caramel apple.

MARISHA: Oh, I never heard that one before.

SAM: Yasha, you should do it. You’re very strong.

LAURA: Mm-hmm. You had a candied apple. You should
be fine.

ASHLEY: Extra strong? Because of the candied
apple.

TRAVIS: Your rat diet.

ASHLEY: I mean, Beau is– No, he didn’t.

TRAVIS: No, I mean, from in your past.

ASHLEY: Oh.

TRAVIS: Good constitution. Yeah, come on. Let them
know.

LAURA: Do it, Yasha!

ASHLEY: Are you doing any more of the wrestling
with the arms?

MATT: Leopold is looking over the crowd, goes,
“Would you like to try your hand at our finest warrior?”

ASHLEY: Sure.

MATT: “Come on up, Miss–”

ASHLEY: (whispers) Yasha.

MATT: “Miss (whispers) Yasha. (regular volume)
Miss Yasha, our new–”

(cheering)

MATT: The crowd begins to cheer as you step up
onto the stage. Everyone begins to gather up

around the space, filling in the outskirts. You
can see all these faces looking up at you,

bright-eyed and eager to either watch you get
destroyed or destroy. Gunther, who is currently

standing with his arms crossed sees you approach.
He’s a good, over a foot taller than you, and

looks down as you walk towards the table. “Hmm.
All right.”

ASHLEY: Hello.

MATT: “Hello.” Sits down, puts his elbow on the
table with a heavy slam.

ASHLEY: Okay.

MATT: Grasps you. Both your arms–

LAURA: (yelling) Use your feminine wiles!

TALIESIN: Oh, I wouldn’t– Oh.

ASHLEY: I shake my hair a little.

TRAVIS: Yasha, don’t hold back.

MATT: He’s taking a moment and looking you over,
like he’s studying something.

ASHLEY: I try not to make eye contact.

MATT: He’s trying to make eye contact. Moving
around.

ASHLEY: I’m looking down and putting my hair down.
Away.

LAURA: (yelling) Her hair’s so beautiful. Woo!

SAM: I don’t think that’s helping.

TRAVIS: Don’t look at him.

SAM: It’s not a beauty contest.

MATT: As Leopold is talking up this whole this
whole, “All right, come watch now! Here is our

"finest–” and it fades away in the background as
Gunther, who’s leaning forward now, says

“Interesting styling. I’ve seen it before.”

ASHLEY: What do you mean?

MATT: “You’re not from around here, are you?”

ASHLEY: Well, neither are you. What does that have
to do with anything?

MATT: “Nothing. Just an observation. I’ve been on
the front lines long enough.” With that, Leopold

walks up and goes “Three, two–” Make a strength
check with advantage, because he wasn’t expecting it.

(cheering)

ASHLEY: Natural 20.

(cheering)

MATT: Natural 20. No joke. No joke. Right there.

SAM: Dueling natural 20s? Their arms rip off.
Blood is everywhere.

LIAM: Fist of the North Star!

MATT: Beautiful. Beautiful. Mwah.

ASHLEY: This was thanks to Gil. Shit! What does
that mean?

MATT: As soon as you do that, he catches it, you
both are caught in the center here, tensing up.

The whole crowd goes “Ooh!” Everything gets really
tense and quiet as you’re both flexing. At this

point now, you do make eye contact. As the anger
is built up inside you. Make another strength check.

ASHLEY: Fuck.

TRAVIS: Are you still raging?

SAM: Oh, yeah.

MATT: Well, she hasn’t raged yet.

ASHLEY: Can I rage? I don’t know if I can do that.

MATT: Not on this roll you can’t, because you
already rolled for it. Next time you can.

ASHLEY: Okay. I’ll do it on the next one. Okay.
Seven.

MATT: Seven. You feel yourself giving way, your
arm going further back towards the table. You see

this grin across his face. His breath smells of
mildewed bread and alcohol. It wafts past your

nose. Roll a strength check.

SAM: Matt, may I cast Message and send a message
to Gunther?

MATT: Gunther, yeah.

SAM: I’m going to quickly say: Kendall is getting
to second base with your wife right now! Do not

respond to this message!

(laughter)

MATT: You get to roll another strength check with
advantage.

ASHLEY: Okay. How far away is everybody from us?

MATT: They’re down like two and a half, three
feet, because you guys are on a raised platform.

They’re about five feet from you.

ASHLEY: Oh shit. Okay. Never mind.

SAM: Oh shit.

LAURA: With advantage!

ASHLEY: Okay, okay.

TALIESIN: You get to roll again.

MATT: Because you are raging.

ASHLEY: 21.

MATT: As he’s pushing you down towards the table,
you muster up another breath of strength from

inside. With that, you push him back to the
center. You’re both at even keel. Roll again.

ASHLEY: With advantage?

MATT: With advantage.

ASHLEY: This is very stressful. Okay. 21.

MATT: (grunt) He starts giving ground, the sweat
now beading across his forehead. His nostrils are

flaring. That horrible smell of his breath is
coming in bigger and more constant waves as he

starts to (grunt). He looks up from his grip, up
into your eyes once more. Roll again.

SAM and LAURA: Finish him!

ASHLEY: Okay. Oh shit. (stammering)
I can’t do math right nowbecause I’m stressed. 14.

MATT: 14. He slowly brings you back up to the
center. Roll again. The crowd, each time the shift

happens, the crowd is like, “Ooh! Ah! Oh god!”

ASHLEY. Shit! Ten.

MATT: You’re losing ground. You’re losing ground!
Roll again.

ASHLEY: No! 14.

MATT: 14? (grunt) He rolled a seven plus five.
Right up at the center. Roll again! The crowd is

going wild right now.

ASHLEY: Oh no.

MATT: Leopold’s like leaning in now, watching this
happen.

MARISHA and LAURA: (chanting) Yasha! Yasha!

ASHLEY: 17.

MATT: (grunt) Pushing him back. Roll again!

MATT: This is going back and forth, back and
forth. (laughter)

LIAM: Put him in the body bag!

MARISHA: Give him the chair!

ASHLEY: Okay.

LIAM and LAURA: Advantage!

ASHLEY: 22.

MATT: 22. He pushes you right back in the center.
Rolled an 18. You guys are right there again. At

the fulcrum point. The crowd is starting to go
completely breathless at this point. It’s back and

forth. Roll again.

LAURA: One of them is going to have exhaustion
soon, I know it!

MATT: He’s starting to breathe really heavy.

ASHLEY: 21.

MATT: 21. You push him back again. You can see
now, the muscles are straining and popping, the

veins are bulging. His breaths are getting
heavier, his shoulder is looking like it’s almost

dislodging as he’s using his torso to push against
it. Roll once more.

SAM: Jester! Should I shoot him?.

LAURA: (yelling) No! No! No! Rip his arm off,
Yasha! Don’t shoot him!

ASHLEY: Okay. 19.

MATT: (grunt) (bang of arm against table)

(cheering)

MATT: He immediately stands up and starts shaking
his arm at that point.

ASHLEY: Immediately when I slam him, I get up and
walk off.

(cheering)

MATT: Leopold goes, “Amazing show. Yasha!” and he
runs up behind you and catches up to you. As you

step off the stage, he steps off with you. Goes
“I’m sorry to bother you, Yasha. That was an

"incredible– Have you any interest in all at
joining the ranks of the Righteous Brand?”

ASHLEY: No.

MATT: “Oh. Well, think about it.” He goes into the
small satchel and pulls out at rolled piece of

paper, and says “It’s a fantastic thing you would
do for the Empire if everyone here– You look like

"a fine soldier and based on your skills up there
you’d be a great help on the front line.”

ASHLEY: Oh. I don’t. Okay. I will take this with
me. I don’t like groups of people working together

for a cause. I will take it with me. I walk away.

LAURA: Did she win anything? Did she get a prize?

MATT: Strangely enough, there is no prize for
this. There is no buy-in. It’s merely for the

bragging rights of the presentation. It’s a
presentory–

LAURA: (yelling) Lame!

TRAVIS: Wow.

MARISHA: Hey Yasha, check it out, I got one too.
It’s a really shitty prize, though.

ASHLEY: What does it– did you look at it yet?

MARISHA: No.

LAURA: I bet yours says, “Please don’t ever
contact us again.”

MARISHA: Oh, what dicks!

MATT: No, it talks about–

ASHLEY: Can you read it for me?

MATT: Okay.

MARISHA: It says–

MATT: As you read it–

(laughter)

SAM: No, I think this is for Marisha.

LIAM: Do that, speak at the same time– hear ye
hear ye.

MATT: No. It speaks of the Righteous Brand and
talks about all of the wonderful possibilities for

glory. It’s housing and gear provided, it’s
working in a good teamwork environment to protect

the people of the Empire. It has opportunities to
rise through the ranks and to become–

MARISHA: It’s propaganda.

MATT: It talks about– it pays one gold a day at
start, with possibility of raises from there. The

training is in Bladegarden and after a period of
training there, it’s three years minimum service

in the military and then you can decide to stay or
not. It goes into a small print and says like

“desertion is illegal and brings imprisonment and
fines.”

MARISHA: Oh.

TRAVIS: The ushe.

LAURA: A gold a day, that’s pretty good. Right? Is
it?

MARISHA: I mean, if you’re only training, they
send you to the frontline and it’s questionable.

TALIESIN: I think I’ve literally made 200 gold
since we’ve met, minimum, at this point. It’s been

like a week.

LAURA: I mean, we’ve been making a good amount.

ASHLEY: Nott, do you want mine? Just in case, if
you want to join?

SAM: I’ll take it.

MATT: As you guys are having this conversation
there’s a voice from the side that goes, “That was

"quite an amazing display, if I say so myself.” As
you turn and look you see there’s a gentleman

there who’s tall, a little over six foot, very–
a gentleman, not the Gentleman.

LAURA: No, that’s not what I was going for, I
wanted to know what he looks like.

MATT: He’s a very strong looking human male with
ruddy, tan skin and long, jet black hair that’s

braided in a single thick braid that goes past his
waist in the back. He’s dressed in partial

scalemail across the chest and part of the
shoulders, a dull iron color to it that’s over his

chest. You see a heavy waistband of dull gray
leather that’s like a thick, almost a foot thick

piece around there and a rough-looking warhammer
that’s strapped to his side and he has his arms

crossed and smiling widely at you with a very
welcoming smile. “That was impressive. That guy

"you just destroyed up there? He’s kind of a
douche.”

ASHLEY: I could tell.

MATT: “What’s your purpose here? Are you looking
for work?”

ASHLEY Me or–?

MATT: “Yes, you.”

ASHLEY: I mean, it depends on what kind of work, I
guess.

MATT: “Well, mercenary work, of course.”

ASHLEY: Oh, well yeah.

MATT: “All right, well, first off, my name is
Darrow.”

ASHLEY: Hello Darrow.

MATT: “What’s your name? Yasha, you said?”

ASHLEY: My name is Yasha.

MATT: “All right, pleasure to meet you. Well, I am
the de facto leader of a mercenary band known as

"the Stubborn Stock. We’re out of Guar on the
Menagerie Coast, but we’ve been hired for about a

"seven month stint so far by the Empire and it’s
been paying pretty well. We’ve had some pretty

"good scenarios here. The retainer’s been nice and
honestly, it’s not bad to be paid to sit around in

"case they need us.”

ASHLEY: What kind of work? It’s just going out and
killing things?

MATT: “Well, when they need us. To kill things, to
hunt things down. There’s a lot of business that

"they can’t bring the military to and the
Crownsguard stay in the cities so they send us out

"and about. That’s only if they need us.”

ASHLEY: It’s no contract? You can come and go as
you please if you like?

MATT: “Well, it’s contract. You have to be there
for their disposal. We’re stationed up in Nogvurot

"and have been for the length of this contract, but
we were able to come down for this celebration and

"it’s been not too bad. It’s good wage, sit around,
occasionally hunt down some criminal Xhorhasian

"terror that’s come down from the mountains. It’s a
pretty decent living if I say so myself and you

"look like a very capable soldier if I say,
again.”

ASHLEY: Yeah. Yeah, you can say so.

MATT: “Sure. Would you be interested?”

ASHLEY: Maybe. I don’t know. Do you have like a
pamphlet or something?

MATT: (laughter) “We have no pamphlet. My band of
esteemed warriors are planning to be in the

"Victory Pit later this afternoon.”

LAURA: (gasps) The Victory Pit!

MATT: “We could very much use an additional
soldier of your capability.”

ASHLEY: We were actually thinking of going that
way.

TRAVIS: I’m afraid she’s spoken for.

MATT: He turns and looks and seemingly for the
first time notices the rest of your group. Goes

like “Oh, I’m terribly sorry, I mean no
disrespect– hi– but I do not understand that. I

"do not wish to step on any toes here, it was
merely a curiosity. What are you called?”

LAURA: The Mighty Nein.

SAM: To travel incognito, but–

LAURA: Just kidding.

ASHLEY: The Mighty Nein.

MATT: “The Mighty Nein. Very good.”

MARISHA: We’re Yasha’s booker. It’s like her
agency.

ASHLEY: They’re all actually very, very strong and
very tough. So–

SAM: Yeah! I won this doll before!

MATT: He looks like– “That’s impressive. That’s a
good find. Good on you. You know who that’s

"supposed to be?”

SAM: The king or something?

MATT: “I was going to say a tiny asshole. One and
the same, really.”

LAURA: Wait, I heard you say you were from
Nogvurot, yes?

MATT: “Well, we’re stationed in Nogvurot, but
we’re from a ways further than that.”

LAURA: Did you notice any of the kids that were
missing up there?

MATT: (sighs) “That has been an occasional
problem, yes. We had been sent to investigate two

"of those instances and in all of them it seemed to
be that they were stolen– I’m sorry, I do not

"know how much I can discuss of these with you–”

LAURA: Oh! We’re really good at keeping secrets!

MATT: Make a general charisma check. Just to see
if he trusts your face.

TRAVIS: Oh boy. Do I trust your face?

LAURA: Well, let’s general charisma check– oh,
that would be a natural one there.

TRAVIS: Yeah! All right!

MATT: “We’ve looked into it. Do not worry. But we’ll see
how long the contract goes. I do not

"know how much luck we’ll have. It’s kind of a dire
situation.”

LAURA: Is that what you’re being paid for up
there?

MATT: “One of many things.”

LAURA: Wow.

ASHLEY: You said you’ve been fighting on the
frontlines of Xhorhas, or–

MATT: “Well, not yet. Not yet. Just the ones that
come too close in. There’ve been a few excursions

"into the Empire itself and that’s why we’re hired.
They’re basically bringing everyone they can on

"hand to help keep the home fort defended.”

ASHLEY: What are you fighting, if I may ask?

MATT: “What am I fighting? Right now?”

ASHLEY: Well, in Xhorhas. If you go out there.

MATT: “Oh, we haven’t been to Xhorhas yet.”

ASHLEY: You haven’t been to Xhorhas.

MATT: “They’ve kept us in the Empire so far.”

ASHLEY: They’ve kept you in the Empire.

MATT: “Yeah. They keep the army on the eastern
side, but we’re meant to find things that the army

"cannot be bothered to do.”

ASHLEY: I understand.

TRAVIS: You’ve fought in this Victory Pit before?

MATT: “No, actually. We’ve only really been in the
Empire for the first time this past half year and

"I’ve heard things about it and, you know, figured
we’d come and try it. They gave us a week off to

"come down here to Zadash, and me and my friends are
going to take our best attempt at this.”

LAURA: How many people are in your group?

MATT: “Oh, well, within our person– including
myself, a grand total of six mighty warriors.”

LAURA: Whoa.

MARISHA: All six of you fight?

MATT: “All six of us have our different techniques,
yes.”

LAURA: What kind of techniques, just in case,
you know, we have to fight you?

MATT: (laughter) “I’m not going to tell you, and it’s
not that kind of tournament. Anyway, I do not mean

"to be a problem. If ever you change your mind–”

MARISHA: Is it the Gauntlet? Yeah, I know, what is
it?

LAURA: We have to go sign up for this.

MATT: He pulls out a copper coin that’s a little larger
than a normal piece of copper and goes, “Just ask around.”

He tosses it to you and you take it. It looks like
a small copper platter, coin-ish in its design, and

on it is printed the name of his group, the
Stubborn Stock.

SAM: They’ve got business cards? That is so cool.

LAURA: We need to get coins.

MARISHA: We need coins, yeah.

SAM: We need something.

ASHLEY: How do I– what? Do I show it around
or–?

MATT: “Well, look for any place in a city where we
might be or might not be and see if you’ve heard

"of us in the vicinity. If they know where we are,
they’ll bring you to us. If they don’t, they will not.”

LAURA: Where did you get those coins?

MATT: “One of our fellows makes them.”

LAURA: You have a blacksmith in the thing?!

MATT: “Loosely.” He takes it and shows it off.
It’s not made that well. He goes, “It’s functional

"more than it’s beautiful.”

ASHLEY: I think it’s great, you know.

MATT: “I appreciate that.”

ASHLEY: Yeah.

MATT: “All right, anyway. We have to go prepare
for this tournament. If you’re standing around,

"please come cheer us on. That would be
fantastic.”

LAURA: We need to go sign up for the tournament.

SAM: Absolutely, right now.

MATT: “A pleasure to meet you, Mighty Nein!”

LAURA: You too, Darrow!

MATT: He heads off, back towards the Victory Pit.

MARISHA: Which we awkwardly go in the same
direction. It’s like when you say bye and then

“Oh, are we–? Okay, we wait 30 seconds. One,
two–”

SAM: While we’re waiting, can I just say, why did
we not think about branding? We should have coins,

cards, you should be writing a big nine on a wall
wherever we go! Like everywhere, just tagging it,

just everywhere!

LAURA: Why a nine though?

SAM: Because we’re the Mighty Nein.

LAURA: I thought the nine meant that–

SAM: I know! They don’t know that. When you say it
out loud, it’s much easier that our symbol is the

number nine, don’t you think?

TALIESIN: I think that if I saw lots of random
nines around the city I don’t think I’d know what

that was connected to.

SAM: If you did know, then you’d be one of
the cool kids.

MARISHA: If you saw random mimes?

LAURA: I’m going to start practicing making a cool
logo for us in my sketchbook.

LIAM: I am on an errand.

MATT: What errand are you on?

LIAM: Oh, well, I’ll wait until they wind down,
perhaps.

SAM: That could be a while.

LIAM: It could be a while. Well, back at the
Righteous Brand when I snuck out, would it be

possible for me to find an alleyway or somewhere
secluded so I can cast Disguise Self on myself?

Around myself, not as myself.

MATT: Yeah, a short jaunt. Not too hard to find a
darkened corner where you can do it.

LIAM: Yeah, okay. Then I would like to look
exactly like I do, however, the clothing that I’m

wearing is a shade of blue that is similar, but
not identical, to the robes that I have seen

people from the library of the Cobalt Soul. A
similar blue and very large coke bottle glasses.

My eyes go all fish-eyed. Everything else is the
same.

MATT: Okay. Easy enough to do.

LIAM: I would like to find one of those people who
was dressed like they came from that library that

I saw that day with Beauregard.

MATT: Okay. Make an investigation check as you
begin to pore through the crowd doing this. You

guys have noticed that Caleb’s been gone for a
little bit.

LIAM: It’s investigation, you said?

MATT: Yes.

LIAM: It’s a 24.

MATT: Wow, yeah. Within a very short time,
asking a few questions and looking through part of

the crowd, one of them points over to the edge of
the Pentamarket on the northern side, and over in

that direction there are two of the robe-wearing
individuals. One of the monks that works within

the archive itself and one looks to be wearing
higher up robes. You’re not sure what that means

or what the ranking is within the Cobalt Soul.

LIAM: I would like to approach them.

MATT: All right, as you approach–

LIAM: Yeah. Excuse me! I’m sorry. May I trouble
you for a moment? I know this is untoward in the

middle of a festival.

MATT: The one that’s in the nicer dress you can
see is apparently an elven woman. You see these

kind of long strands of blond, almost silver hair
that goes in front of the ears and the rest of the

hair falls past the shoulders. Beautiful, natural,
no makeup. Even for elven standards, you can see a

little bit of age. This is an older elf in
comparison to a lot of the brighter faces that

turns to you. “Of course, what can we help you
with?”

LIAM: Oh, yeah. Again, I am very sorry. I am a
traveling writer. I am writing a history of the

great cities of the Empire and I have heard
wonderful things about the library that is under

your stead and I don’t know– I have viewed it
from the outside, it is a beautiful structure, but

I don’t know what it entails to visit it. I was
wondering, do you allow outsiders? I don’t know if

it costs a fee or if you need some sort of letter
of recommendation, but I am very eager to learn

about the library itself and the city and
everything that I can learn about it so I can

write more extensive– it would just mean so much
to me.

MATT: Make a deception check.

LIAM: It’s all true, though.

MATT: Well.

LIAM: (laughs) It is a 13.

MATT: A 13? Okay. “Well, of course. It is open to
the public. You’re required to come when there is

"an available monk to escort you through the
premises. Of course, you cannot take anything from

"the archive itself, but you’re welcome to read
while in the presence of one of our various monks

"and/or worshippers of the Knowing Mistress.”

LIAM: The entire library?

MATT: “Well, the public portions of it, yes.”

LIAM: Oh, of course.

MATT: “Yes. Just need to come on a day in which
the archive is open and available, sign in, and

"you will be assigned one of our various attendees
of the archive and you will have the run of the

"public library of which to read and make notes of.
You may take your own copy of notes, but once, of

"course, it is only within the public space.”

LIAM: It is far simpler than I had imagined.

MATT: “Yeah. Well, I’m glad you asked.”

LIAM: Thank you so much. Forgive me, this is
forward. What is your name?

MATT: “I’m Jennah. Archivist Jennah.”

LIAM: It is a pleasure. This is a different
subject almost entirely, but I was wondering, I

mean to make a stop at all the great libraries of
this city. I was wondering, is it a similar

situation at the Hall of Erudition?

MATT: “They are a little different. They maintain
their knowledge for those who are actually there

"as part of the curriculum. You’ll have to speak to
the headmaster as well. They have, from what we

"know, as we are not allowed either, quite a decent
cache of arcane knowledge as well. There has been

"some sharing, but they are particular.”

LIAM: What was the headmaster’s name?

MATT: “That would be Ornit, I believe.” Let me
double check here so I don’t say it wrong. No,

that is, no, “Oremid Hass.”

LIAM: Oremid Hass.

MATT: “Yes.”

LIAM: Oremid Haas is running the Halls of
Erudition?

MATT: “Yes.”

LIAM: Okay. Apropos of nothing, I have heard about
this tower attack. That’s terrible.

MATT: “Yes, that was a bit disconcerting,
definitely. Thankfully, it is a well-defended

"tower. The Zauber Spire has stood for quite some
time and has its capabilities defending itself as

"we’ve seen.”

LIAM: I’m amazed it did not fall.

MATT: “Well, you should ask them how they did
that. You’ll know as to why they’re so secretive.”

LIAM: Do they accept– oh, no, they don’t accept
visitors there.

MATT: “Well, I don’t know. We always go on
specific business, so you can certainly inquire. I

"haven’t attempted to go from the standpoint of a
possible student, but you could ask.”

LIAM: Well, I have taken up enough of your time.

MATT: “That is all right.”

LIAM: I’d like to say thank you. Have a wonderful
festival.

MATT: “Of course. You as well. Happy Harvest
Close.”

LIAM: I turn a corner and fucking book it.

MATT: As you return to the rest of the group, you
guys are met by a strangely adorned Caleb with an

interesting ensemble.

LAURA: Got some new specs there.

LIAM: What do you mean?

ASHLEY: What did you just get up to?

MARISHA: New robes, too.

LIAM: I was sightseeing.

TRAVIS: Oh.

LAURA: Do you need those and we never knew?

LIAM: Where are we right now?

MATT: You guys are on the outside of the Victory
Pit. The crowds are starting to swarm into a

central archway that’s open.

LIAM: Are they all around us or are we off to the
side?

MATT: Right now you are in part of the crowd as
the people are rushing past.

LIAM: Okay, so I lean down to tie my shoe and let
the cloak fall around me, and I get down between

Yasha and Fjord, and when I come up everything is
back to normal.

LAURA: Your glasses fell off when you were bent
over.

LIAM: It gives me a headache, so I took them off.

TRAVIS: Where were you at?

LIAM: Exactly what I was saying. I was
sightseeing, I was asking about their libraries of

the city.

TRAVIS: Lots of them around here?

LIAM: Not so many.

MARISHA: Cobalt’s a good color on you.

LIAM: What?

MARISHA: You look good in blue.

LIAM: (sniffs)

TRAVIS: Okay, shall we go into the Victory Pit?

LAURA: Yeah, let’s sign up!

MATT: You guys gather your strength, your
interest, your nerve. You go in with the rest of

the crowd that is now beginning to gather towards
the front end of the Victory Pit. As you step

towards the central archway into the shaded
interior of the main entryway, we’re going to take

a break! We’ll be back here in a few minutes to
pick up to this tournament and all that it entails.

SAM: Aw, man. What a festival!

LAURA: What a festival!

MATT: Tonight as part of our Wyrmwood giveaway, we
have a bocote tabletop dice tray from our friends

at Wyrmwood. Very fancy leather interior, it’s
very pretty.

LAURA: Aren’t those the same kind–

MATT: That is, actually yes. You can have Jester’s
dice box, kind of. Tonight, the keyword is

“celebration.” If you’d like to, come into the
Twitch chat and enter the word “celebration” to

become part of the drawing, as long as you are in
the US and Canada outside of Quebec, otherwise you

cannot enter. I am very sorry, laws are weird.
Enter it only once. Any more than that and you may

be disqualified. We will come back at the end of the
break with a winner to be announced. Until then,

we’ll see you guys here in a few minutes.

[break]

MATT: You guys are so slow on the draw tonight.
Welcome back, everybody. Before we get kicked back

in, we have our winner of the Wyrmwood giveaway
tonight which is mumbly_joe1212. Congratulations!

Danoba will get your information if he hasn’t
already, and we’ll get that shipped out to you.

Congrats. Diving back in, folks. You have muscled
your way through the crowd, making your way into

the shaded interior of the front portion, the
receiving chamber of the Victory Pit, this

two-leveled circular forum-like structure in the
center of the Pentamarket. You push in the crowd,

and people are starting to find each other and
push away to find seats into some of the openings

that lead off to the sides in the center. There is
a pedestal with a barker or an organizer up there

in a long dark gray and brown set of robes, a
human male in his late 50s who’s fighting his own

age and losing. The comb-over thinning hair and a
broom-like gray mustache that’s poorly colored

with dark wax. He’s shouting out to the crowd, he
says, “Please enter slowly, the event begins

"shortly in the next few hours. Would you push
aside– (muttering) Yes, right! This way, please,

"but go evenly!” He’s pushing off two different
directions. What are you guys doing?

LAURA: Should we go in, then? Yes?

TALIESIN: Oh, I think we are.

LAURA: Is this where we go if we’re going to
fight?

MATT: “I’m sorry? The fights will be soon.”

LAURA: How do we be one of the fights?

TRAVIS: Yeah, we’d like to enroll in the
competition.

MATT: “Oh, you wish to enter?”

TRAVIS: Yes.

MATT: “Oh, entry may have already been closed.”

LAURA: Oh no, we’re real good! You definitely want
us to be in this. We put on a real good show!

MATT: “Let me ask.” He turns around and steps off
of his pedestal and heads to this wooden door.

It’s about ten feet behind and he shoves through,
closes behind him and slams. A few moments pass

and people begin filtering through still, pushing
past you and bumping you in the shoulders.

MARISHA: Hey, what do you think that dude meant
when he said it wasn’t like a normal fight?

LAURA: I don’t know. I wonder how experienced
these fighters are? Do you think it’s stupid that

we’re signing up for it without knowing much?

SAM: Yes, very.

LIAM: I’m also curious. Is it a bare-knuckles
thing, or is no-holds-barred do whatever you want?

MARISHA: Maybe it’s an obstacle course, you know,
Ninja Warrior style.

TRAVIS: Maybe it’s like a cook-off.

TALIESIN: I’d be all right with that.

LAURA: A cook-off, that is true. It could be.

MARISHA: Maybe we all sit around and talk about
our feelings.

LAURA: Fjord, you’re really good at making chili.

MATT: The door opens again across the way as you
guys are having this conversation, and the

gentleman comes out again and goes, “Quickly,
follow me.”

LAURA: Yes yes yes!

MATT: You guys make your way through the crowd and
follow him into this back chamber. You enter with

him. There’s a slight hallway that leads into a
low-lit lounge with comfortable furniture with

cushions, there’s some firelight, a few torches
set up in the chamber. There is a window across

the way that looks out into the open of the
Victory Pit’s main battle area. You can see

servants wandering in similar brown silks and
robes as the barker, but they’re carrying trays of

food. You see guests in expensive clothing that
dot the distant walls and areas of the chamber

sitting atop these cushioned couches and talking
in low voices to each other, broken with the

occasional laugh. The older gentleman ushers you
over and waves in the distance as a figure begins

to approach. This is another human man in probably
his early 60s or so, who has graying hair that is

slicked back and even further thinned than the
gentleman who first met you on the way in, who has

a very well groomed goatee that comes to an
accentuated curve up underneath in the front. He’s

wearing a finely tailored dark blue festival
suit.

MARISHA: Ooh, styling!

MATT: The barker says, “These are the ones who–”
and the older guy goes, “Ah! It’s far too late in

"the day. We couldn’t muster a– Very well. I am
Yadaka Brigman, Guildhead of the Filigree House

"and organizer of this harvest tournament. Who are
you, and have you the coin to enter?”

TRAVIS: Well, of course. We are the illustrious
Mighty Nein. Servants of Zadash.

MATT: “The Mighty Nein. Where are you from, Mighty
Nein?”

TRAVIS: All parts.

LAURA: All over. Everywhere and nowhere.

LIAM: DM, could you say that crazy-ass name
again?

MATT: Yadaka Brigman. “You are from everywhere.”

LAURA: Yes.

MATT: “You will be announced as from everywhere.”

LAURA: That’s good. We are from lots of places,
after all.

MARISHA: Yeah, makes us feel very worldly.

MATT: “That’s all right if that is what you
require. All right! Well, we’ve warriors from

"around the Marrow Valley come to compete today,
many of which who’ll have been on the front lines

"of the eastern wastes. Are you still eager to lose
your coin and risk your life?”

TRAVIS: I forget. Refresh my memory about what the
fee is for entering this contest.

MATT: “20 gold pieces per fighter. Groups of
five to eight are allowed to enter. There are

"three rounds to this tournament.”

LAURA: We’ll have to leave one of our members–

SAM: That’s true.

MARISHA: Poor Stan.

MATT: “Each victory is 200 gold to be dispersed
amongst your group and the winners that remain at

"the end split a 2,000 gold purse.”

TRAVIS: Yeah, I believe that entry fee is along
the lines of what I remember.

MARISHA: Yeah, that seems standard.

TRAVIS: 20 gold will be fine.

LAURA: Are there rules or are we just allowed to
use whatever we come into the tournament with?

MATT: “Whatever you bring in there is at your
disposal to utilize. With your group that would

"make four who have signed up for the tournament
today. You will brought down to the

"waiting/holding area and each group will be
brought into the Victory Pit to face off with the

"chosen peril.”

MARISHA: Wait, how did you get four?

SAM: Four groups.

MATT: “Four groups. You are the fourth to have
signed up.”

LAURA: Only three schmeasly other groups?

ASHLEY: What are we fighting? Are we fighting the
other groups, or are we fighting something–

MATT: “Of course not! You’re fighting a number of
creatures that have been acquired and kept for

"this tournament. Beasts and things that have been
either found wandering over the ranges of Xhorhas

"or have terrorized the local countryside and have
been brought to us by the Righteous Brand for this

"sort of tournament.”

SAM: Are there frightening beasts? Big beasts?
Magical beasts?

TRAVIS: We know there are. I mean, that’s what
we’re looking for, right?

MATT: “There may very well be, young lass.”

SAM: Then why are we doing this?

MATT: “Good question.”

TRAVIS: Our friends, the Stubborn Stock, said that
this was the thing to do for people of our mettle.

SAM: We’re going to fight dangerous monsters.

TRAVIS: Could you tell us who the other two groups
are, besides ourselves and the Stubborn Stock?

MATT: “Well, do you wish to join?”

TRAVIS: Of course, yeah.

MATT: “Then present your coin. What is your
name?”

TRAVIS: Fjord. Here, 20 gold.

MARISHA: Beauregard.

LIAM: Caleb. Beauregard, can you front me 16
gold?

MARISHA: (sighs)

LIAM: There’s four more for you.

MARISHA: His name is Caleb and Beauregard, I want
that clear and on the record. It’s Caleb and

Beauregard.

LIAM: Yeah, and Beauregard is the family name.

SAM: Kylre.

LAURA: Fancypants. 20 gold. There you are.

MATT: “Very well.”

TALIESIN: Mollymauk.

ASHLEY: Yasha.

MATT: “Thank you. We’ve managed to squeeze you in
at the last moment. The rules are as such. Each

"team will face off with one of these encounters
we’ve developed for this tournament, continuing on

"if victorious to face another, until the other
teams fall, you fall, or the third round is

"completed. Should there be more than one victory
team at the end you will divide the purse amongst

"you. However, these will increase in difficulty
the further you remain. You will not be allowed

"but the time it takes for the other teams to
battle before you face once more. Previous years

"have shown us no more than maybe 20 minutes.
Whatever you have in each round is what you go in

"with. Use your time wisely. All of this will be
displayed in front of the Starosta, the appointees

"of the Crown, and the elite of the Tri-Spires.
Money and glory is here before you.”

LAURA: What happens if somebody in one of the
other groups dies or something when fighting the

creatures?

MATT: “We have clerics on hand, and outside of
extenuating circumstances, we’ve only had one true

"fatality in the past 20 years of running this
festival, so you should be all right.”

LAURA: Good to know.

TRAVIS: For the other groups.

LAURA: For the other groups, yes.

MATT: At this point, there’s a bit of commotion at
the front entrance where you guys entered where

you see a figure rush in, a young human man. He’s
sweating, longer blond hair past his ears. He’s

wearing a very bright gold and red outfit and is
carrying a satchel over one shoulder as he rushes

in and talks to somebody. He points over in the
direction and heads up to where your group is.

Yadaka goes, “I’m terribly sorry. Page!” The page
looks up. “What business have you from the Crown?”

Looking over his attire, the page goes,
(breathing heavily) “I must speak with the

"Starosta immediately under order from King
Bertrand Dwendal himself.” Yadaka goes, “Right.

"Come with me. I apologize. You’ll have to give us
just a moment.” He turns around. “Urgent matters.

"Enjoy some feasting while you’re here.” Him and
the page walk maybe 20 feet from you to a corner

where you can see there is a central couch there
where a few figures are sitting, and they rush up.

LIAM: Kitty.

MARISHA: Mm-hmm.

MATT: All right, so you roll a stealth check for
your cat.

(laughter)

LAURA: Cat butt right in their face.

MARISHA: Yeah, just sprays them!

MATT: As your cat begins to approach, one of the
servants goes, “You can’t be in here,” and–

(laughter) Not everyone’s going to kick a cat into
dust! Picks up Frumpkin and begins to bring

Frumpkin away while the page begins gathering a
breath and you now see a very well-dressed

halfling with a curled mass of brown hair up top.
It’s graying and white on the sides, who sits up

to meet with another important figure. Frumpkin
has been pulled away.

LIAM: Where did my cat go?

MATT: Your cat is being held by a servant.

LIAM: The last I see of Frumpkin is where?

MATT: Being led back towards where you came, like
taking the cat outside.

LIAM: Okay. I count to six and then I snap my
fingers and pull him off of this plane.

MATT: Okay. Servant’s probably confused. What’re
you guys doing?

LAURA: I guess I’m going to do some jumping jacks
to prepare for this.

LIAM: I have a leather thong or a string wrapped a
couple of times– I’m going to ignore Laura

Bailey– wrapped around my thigh and I will grip
it in my hand and say a few arcane words and cast

Mage Armor and out from the leather strap around
my leg, a light shimmer goes up over the entire

body for a split second and is gone.

MATT: All right.

LAURA: I would much prefer if it was actually a
leather thong that you had to put on in order to

get the Mage Armor.

LIAM: You have not seen me with my clothes off
yet.

MATT: There are the groups that are talking and
eating, there’s the page currently engaging with

the folks and the figure, there’s a couple of
servants passing around trays of food. What are

the rest of you doing? You have retrieved your
Frumpkin into your space.

LAURA: How do we prepare for this, Fjord?

TRAVIS: Well, I have no idea what we’re going to
face.

SAM: Fighting monsters!

TRAVIS: We don’t know that.

SAM: That’s what the guy said! We’re fighting
monsters.

MATT: There’s another clap and you see two other
figures get pulled from the other side to join the

conversation by the couch.

SAM: Should we go find out what’s going on over
there?

LAURA: I don’t think we can.

SAM: I could sneaky-sneak over there and listen.

TRAVIS: Yeah, go for it.

MARISHA: Can you give her some blessing-type of
situation?

LAURA: Oh yes (jibberish).

SAM: I will cast Silent Image and I’m going to go
up to the corner, make the image of a three-foot

by three-foot box around me.

MARISHA: You’re going full Solid Snake here?

SAM: I’m going to just (quick footsteps).

LAURA: That’s not noticeable at all.

MATT: Okay, make your stealth check with
advantage.

TRAVIS: Amazing.

SAM: Stealth?

MATT: You get advantage because of her blessing.

SAM: Oh, wow. 19.

MATT: Okay. You saunter up at a relatively close
distance. Make a perception check if you’re trying

to listen in.

SAM: Can I see through the box? Oh, it’s a
listening perception.

MATT: Well, the box is an illusion.

SAM: Four.

MATT: (laughter) Four.

TRAVIS: Fuck.

MATT: You catch bits and pieces. Okay, what you
hear is the page hurriedly saying, “–which skies

"now darken Brokenveil, over 1000 dead, the
Ashguard Garrison is taken.” You hear this

conversation a bit hush to hush, and a little bit
of (shushing). Starosta peeks in a bit. You only

catch the next bit which goes, “What’s the king’s
response?” Then you hear the page respond and say,

“–formally declared war on Kryn Dynasty and the
wastes of Xhorhas.” There’s some more muttering.

You miss that. You miss that.

LAURA: Oh no!

MATT: (laughter) You miss that.

LIAM: Secret warp zone to level eight, miss that.

MATT: Yadaka pipes in and goes, “Starosta, to
announce anything like that would set panic and

"change nothing. We are far from the fight. For
now, let them have a day to rejoice. We’ll

"announce tomorrow.” You miss the next thing, you
miss the next thing. The last thing you hear is

the Starosta say, “I’ll send word to General
Grinbreaker and begin preparing her legion to move

"east. Tomorrow we’ll notify the public, but page,
return word to Rexxentrum that Zadash prepares to

"join the front. Now, go.” The page turns and
leaves.

SAM: (quick footsteps) Still in box form, I am
going to go back up to them.

MATT: Okay.

SAM: Hey guys, it’s me. I’m in a box!

LAURA: Well, take it off.

SAM: No, it’s not a real box. I’ll stick my hand
through it. I heard everything!

TRAVIS: What’s going down?

SAM: There’s an attack on Ashguard something.

LAURA: Oh! That’s the garrison over by the–

SAM: Okay, thank you! The King said we’re going to
declare war on Xhorhas or something like that, I

don’t remember. Then there’s 1000 dead! The skies
were black–

LAURA: On our side or their side?

SAM: I don’t know! Maybe ours? At the Garrison
there was 1000 dead, so that’s our side? Wait, no,

we’re not on sides! We don’t like the Empire!

LAURA: I mean, who cares, right?

SAM: Anyway, but they wanted to declare war and
they’re not going to until tomorrow.

LAURA: Good thing we didn’t join the army, huh?

SAM: Yes!

TALIESIN: What makes you think they’re not going
to start conscripting people tomorrow?

LAURA: Oh no! Maybe if you competed and they saw
you were awesome, they’re going to tell you you

have to join.

SAM: We should throw the fight.

TALIESIN: Maybe we should win the fight, then
maybe think about getting out of town?

TRAVIS: I agree with Molly.

MARISHA: Caleb, is there anything about this
letter?

LIAM: Do I notice anything?

MATT: Which letter?

MARISHA: I don’t know, I’m paranoid right now.
It’s just the scroll from the–

MATT: It’s a pamphlet.

MARISHA: I don’t know, ignore what I just said.

TALIESIN: Made it at Kinko’s.

TRAVIS: Are there crownsguard in the little
waiting area that we’re in?

MATT: There are at the entrance where you came in
and each side.

TRAVIS: Can I make my way to one that’s over by
the entrance?

MATT: Okay. You back up towards where you guys
came in, and there’s a crownsguard there, arms

crossed, looking up.

TRAVIS: Man, I cannot wait to see this year’s
Victory Pit competition! I hear the beasts are

heartier than they were last year.

MATT: “I certainly hope so. It’s going to be a lot
of fun to watch.”

TRAVIS: Which one is your favorite so far?

MATT: “Oh, which one?”

TRAVIS: The beast they selected this year.

MATT: “Well, I haven’t seen them. They keep those
under wraps. It’s part of the surprise.”

TRAVIS: Really?

MATT: “Yeah!”

TRAVIS: Man, I heard you guys were more informed
than that.

MATT: (laughter) “Not us, that’s above our pay
grade.”

TRAVIS: Really? Sheesh. What do you got to do to
get duty like that?

MATT: “Well, you probably have to go to the King’s
Hall and sign up for the Crownsguard. Kiss ass for

"a few years and maybe then.”

TRAVIS: Where do the handlers of those beasts stay
around here?

MATT: “I don’t know. That’s, once again, outside
of my jurisdiction. They keep a lot of things

"separate intentionally.”

TRAVIS: Fair enough. You feel like dropping a coin
on a team, remember The Mighty Nein.

MATT: “Right. Appreciate that, friend.”

TRAVIS: I walk away.

MATT: Okay.

TALIESIN: That was good. That was very good.

LIAM: It occurs to me that starting tomorrow, it
would be more important than ever that we stick

together.

LAURA: All of us, or just you and Nott?

LIAM: All of us.

MARISHA: Jester, high-five.

MATT: At this point, the barker who met you
originally says, “Sorry to bother you, but they’re

"gathering the various teams down into the holding
area. I’ll have to escort you. Please come with me.”

MARISHA: As we walk off, I hold Caleb and walk
behind a little bit. What did you hear at the

Cobalt Soul?

LIAM: What?

MARISHA: You were trying to get into the Cobalt
Soul, right?

LIAM: Yeah, I talked to some people from there,
yeah.

MARISHA: You replicated robes from the Cobalt
Soul, right? That’s what you were going for.

LIAM: Actually, it was not the exact same color.
It was a similar color, but not the same color.

MARISHA: Yeah, that was a nice little error on
your part. You got real close. I can tell that you

were trying to get the dyes. You know, the
gradients.

LIAM: Beauregard, is there something that you are
after here?

MARISHA: Did you hear anything?

LIAM: Nothing pertaining to what we have just
learned. If that is what you are looking for, no.

I want to enter that library, although tomorrow,
anything goes. I don’t know.

MARISHA: I’ll get you into the library if you
want.

LIAM: How will you get me into the library?

MARISHA: I pull back my belt a little bit and show
him the rest of the script written out on the back

of my belt from the Cobalt Reserve.

LIAM: Would I instantly recognize that as the same
as the people I spoke to?

MATT: As far as the–

MARISHA: On my trainer’s belt on the back.

SAM: Do you have a tramp stamp back there?

MARISHA: No, it’s on my belt. Fancy embroidery on
the inside of my belt.

MATT: Right. You look at it and there is similar
design to some of the outfits and the–

LIAM: I mean, there’s probably enough to go on
here. She’s also dressed in blue. She’s basically going–

MATT: Yeah. You pick up on it.

LIAM: Well, if we’re not all dead in 48 hours,
maybe we can talk about that again.

MARISHA: Yeah. Don’t look at me like that! You can
look at me, just don’t look at me like that!

You’re not going to look at me now, are you? Okay.
It’s fine. You know what, we’ll talk about it tomorrow.

MATT: You guys are continuing to be escorted down
past. Most everyone has filtered into their seats.

There’s still stragglers finding their way in, and
as the day’s sun is getting further into the

mid-afternoon, you guys are brought down to an
area that is similar to that lounge area, but far

less in its decor and comfort. This chamber has
two windowed doors on the opposite side that are

cut through windows that lead into the central
arena. You can smell the dust on the opposite

side. The interior is outfitted with about three
dozen simple stools that are scattered about, a

few tables with cornucopias of fruits and meats
that are set, and a few folks you see are feasting

on them. There are two stationed healers of the
Platinum House of Bahamut, the Platinum Dragon.

They are the ones stationed there to prevent folks
from dying and the other combatants. In one

corner, there are five soldiers of the Righteous
Brand, one of which is Gunther, who are in the

process of taking large handfuls of food and
eating and getting themselves some energy for

battle. As soon as you enter, they glance over and
give a bit of a nod of notification. Gunther,

looking straight to you, grabs an apple of some
kind, and throws it at you. “Eat. You’ll need it.”

ASHLEY: Thank you.

LAURA: (whispers) He’s got a crush on you, I can
tell.

MARISHA: (whispers) Don’t let him tell you what to
do!

SAM: I’m in a box!

(laughter)

LAURA: We have a little box traveling with us.

LIAM: I drop a little bit of spell components
through the box.

MATT: It looks like amongst them there is one
acting as leader, or at least is in the process of

discussing tactics among the small troupe, though
you can’t hear exactly what he is saying. An elven

man with short brown hair, and these sky blue
piercing eyes who is in the process of giving

orders to them. Then he walks off to the side,
pulls a blade out and begins practicing. It’s this

very elegant, almost dance-like blade technique.
On the opposite side of the room to them, all

leaning against the wall, you see five dwarves and
two gnomes that are all wearing black and gold

variations to armor, robes. They are avoiding all
social engagements and staring, mad dogging

everyone else in the chamber. As soon as you
enter, all their eyes shift in your direction, and

they watch you as you step into the chamber. In
the center of them, you see a gray haired dwarven

women, weathered skin and a surly grin as you
approach, gleaming these yellow teeth from

beneath, who gives a bit of a squinted stare at
you as you pass by. You see two battleaxes resting

at the side of her belt, hanging off of her
armor.

MARISHA: Is she her own team?

MATT: Then over by the doors, snacking and looking
out the window into the pit before you, you see a

group of six individuals in scuffed armor of green
and brown with weathered armor and skin that shows

experience and travel. Markings and accessories
gives you a sense of inland Menagerie Coast

heritage, and there you see Darrow who you had met
earlier in the tournament, who’s leaning out the

window. He turns around as you enter and goes,
“Ah, so you did indeed decide to join. Not too bad,

"I’m excited to see how well you do.”

ASHLEY: Have you been in this tournament before?

MATT: “I have not, but I’ve been hearing about it.
I’m excited to give it my all, as you say.”

TRAVIS: What are you going to do about the flying
creatures?

MATT: “That’s a good question. I imagine that’s
less of my worry, and more of theirs.” He points

out to the rest of the people in the stands, and
goes, “I certainly hope they have ways to deal

"with that, otherwise that’s going to be a very
unhappy day tomorrow for the people in the city.”

TRAVIS: Indeed.

LAURA: There will be a very unhappy day tomorrow.

TALIESIN: Ixnay.

TRAVIS: Yeah.

MATT: “That is not cryptic at all. Well, the
Stubborn Stock are my esteemed mercenary band.

"Friends, this is the–”

TRAVIA: The Mighty Nein.

MATT: “The Mighty Nein, we met earlier at the
places with the games.” All of them give a nod and

then grunt and reach over and start shaking hands.
They seem, of all the people in here, the most

friendly. As soon as this happens, the crowd
outside starts cheering loudly. The sounds of chaos

begin to build.

MARISHA: Mortal Kombat!

MATT: The cheers swell, and swell. You hear feet
slamming throughout the entire event, causing dust

to come down off the ceiling above you. You begin
to realize that you are below some of the stands.

A figure across the way emerges from another
doorway from the right and the crowd goes crazy.

This humanoid figure steps to the center. Now
looking through the windows, you can see this is

an open circular sand pit, where there are some
wall-like structures in places and pillars beyond

those to break up the interior. It has some small
areas for cover and these pillars in the far

corners of each side. This figure who walks in is
a tall half-giant figure covered in tattoos and

spiked armor. As he approaches, his hands in the
air as the crowd’s yelling and screaming.

LAURA: I hope we don’t have to fight him.

MARISHA: I want to be him.

MATT: Steps out. “Welcome, all fair peoples of the
great empire under our King Bertrand Dwendal, may

"his grace bless this harvest’s end and grant us a
warm winter.” The crowd goes crazy. “I am your

"humble Jermai Kull, previous champion. While I
have left the fight, I now live for the fights of

"others. It is my pleasure to bring you this year’s
great tournament.” The crowd swells again. Some of

the groups behind start mounting up behind you and
everyone’s crowding around the windows. “We

"welcome our guests of high esteem on this day.
Give your applause to our keeper of freedom and

"order, Lawmaster Orentha Stonegrasp.” He points
across the way up in the stands. The cheers go

bright and you see a figure stand up, and you can
see the gray haired dwarf who you had met in the

King’s Hall earlier. She’s the Lawmaster of Zadash
who had come out to thank you for the job you had

done in slaying the phase spider in the sewers.
She raises a hand and then sits down. Make a

perception check as she waves her hand and gray
hair–

TRAVIS: Natural one.

MATT: Nope.

TALIESIN: 17.

SAM: 18.

LAURA: Nine.

MARISHA: 20.

ASHLEY: Six.

MATT: You glancing there, your eagle sight of an
inquisitive monk of the Cobalt Soul, glance past

and you can see where she’s sitting, and there,
about two people over sitting in the stand next to

her is a familiar face. Pretty sure that’s Dolan.

SAM and MARISHA: Our Dolan.

LAURA: Oh. He was supposed to go. Right?

TRAVIS: Yeah.

MARISHA: Yeah. Okay.

LIAM: Caleb is popping his hood up over his head
and face.

MATT: “We also bring to this tournament the
Headmaster of the Zauber Spire, who repelled the

"Crick assault on our great place of arcane
learning. Shaping the minds of our future mages,

"Oremid Hass!” As the crowd cheers again, you see,
back a row and to the left, a figure stand and

raise a hand. Once again, everybody roll a
perception check, please.

SAM: Wow.

MARISHA: Ugh, that was so bad. Not good. Five.

LIAM: Ten.

LAURA: 16.

TALIESIN: Six.

SAM: Nine.

ASHLEY: Six.

TRAVIS: Nine.

MATT: Nine. 16 was the highest?

TRAVIS: Yeah.

MATT: Who was that?

LAURA: Me.

MATT: That was Jester. Jester, you glance up and
see, best you can a figure, a stocky, dark brown

skinned man with very short curled black hair
across the top of the head, very square jaw, in

long red and gray robes. He raises a hand and
smiles and everyone cheers. Sitting next to him

you see a figure that you had seen before. You can
make out an older human man with longer gray hair,

bald on top. This was the mage you saw floating in
the sky during the attack.

LAURA: Is he in white? Is that the color of robes
he–

MATT: Yes, white and gold.

LAURA: Whoa.

MATT: “None of this would be possible if not for
the love of you, and celebration from our esteemed

"Starosta Wyatt Fedar!” There at the very front of
that same area, you see the same halfling who was

talking earlier to the page, step up on a small
platform to give him a little more height and

prestige amongst this point. The male halfling
with the curly hair and the graying sides raises

his hands and give a soft bow, and the crowd
explodes and cheers.

MARISHA: You said this is the Starosta, right?

MATT: This is him. “Now, we begin to bring in our
fighters for this, and our first competing team of

"this Victory Pit tournament: The Last Line, all
the way from Bladegarden!” The doors open, and all

the gentlemen and ladies in the Righteous Brand
armor push past you, with Gunther and the elven

gentleman, step out into the light. Now you can
see the cloudy sky has broken up a bit, and there

is a bit of sunlight coming down into this pit.
They step out into the center as the emcee begins

to step away. He goes, “May the first fight be a
memorable one.” He steps back and enters a distant

door that closes behind him. They all spread out
and prepare. Across the way, a door opens and you

see something shift out in chains that are then
pulled off the body and the doors close behind.

There you see a 12-foot tall frog-humanoid-like
creature with a giant belly that begins to lumber

forward towards them. They all immediately assault
this entity, jumping in the air, vaulting off

sides of the walls, assaulting it. One gets
smacked in the face, it grabs another and throws

it onto the ground. Another one rushes up as it
grabs and slams it onto the floor and puts its weight

on top of it, one foot pushing it down. Gunther
rushes up with a blade and carves into a large

section of its face. The crowd goes crazy as it
pulls back and shoves Gunther off with a back

fist. The elven leader rushes forward and does a
few quick swipes with his blade. The large toad

creature grabs it and attempts to swallow him, and
manages to do so, completely ingests the leader.

The rest begin to assault. Make an arcana check.

LIAM: 18.

MATT: 18. You don’t recognize the creature, but
there’s something about this entity.

SAM: There’s just something about him.

TRAVIS: No, nine.

MATT: No. All right, this fight goes on for
another minute or so. You watch them trade blows

back and forth. Nobody falls, and eventually the
general carves his way from the stomach of the

beast with a giant swipe of his blade. You watch
as the blood begins to pour from it as he leaps

out, coated in saliva and the creature’s own
crimson, spins around, and as the large toad beast

pulls back, they all together, with one unified
strike, surround and attack it. The beast lumbers

forward and falls to the ground, unconscious. With
a rousing cheer from the audience, the previous

doors open. As the soldiers raise their weapons
high and give a respectful bow, they begin to walk

back towards the holding area, as they drag the
unconscious body of this creature back to where it came.

LAURA: Do we all fight the same type of creature?

TALIESIN: Probably not.

MATT: The emcee shouts again from the side, “With
that, the banderhobb has fallen!”

SAM: Bander rob?

MATT: “Next, a last minute addition to today’s
tournament. We bring forth, traveled from

"everywhere–”

LAURA: That’s us!

MATT: “The Mighty Nein!”

SAM: Oh, shit, it’s us!

MATT: The doors open again, and you guys are given
a straight path into the center of this field.

TRAVIS: Yeah, bring it out!

LAURA: Oh my god!

SAM: This was such a good day.

LAURA: Oh no!

MATT: It’s okay. I bumped it on the way over.

SAM: Whoa. Did you print that? On a laser
printer?

MATT: No, this was from Mats by Mars, they do
awesome stuff.

LAURA: Oh my god, that’s so cool.

MATT: You guys can place yourselves where you’d
like.

SAM: Where’s the doors to the– oh, they’re over
there. Got it.

MATT: Any particular placement you’d like, as you
guys have a moment to set yourselves up here.

LIAM: Would I have been able to cast a spell as we
are pushed forward into all this mess?

MATT: You would.

LIAM: Blur.

MATT: Blur, all right. You have a Blur spell on
right now.

TRAVIS: Put me behind that wall, yep.

MARISHA: Where’s the opening?

LAURA: Yeah, where did the monster come out of?

MATT: You guys entered from this side over here,
and you saw the monster enter from this space.

LAURA: Oh, okay.

LIAM: Matt, I take that back. I’m not going to
cast Blur. Sorry, my apologies.

MATT: All righty.

LAURA: Can you help me?

MATT: What do you want to do?

LAURA: I want to be there.

ASHLEY: Can I do that on the other one, opposite
her?

MATT: Sure.

TALIESIN: I’ll back up into mine.

LIAM: As close to the center as is possible.

SAM: I will be behind the pillar over there.

MATT: Over here?

SAM: No, this one over– yes, thank you.

TALIESIN: That, I think, is the door where it
opens.

MARISHA: It could be anywhere, to be fair.

LAURA: Oh, right. There’s multiple doors.

MATT: The emcee disappears and vanishes into the
back. You guys all take a quiet moment, looking

around you in silence. As the audience gets quiet,
still, you can see hundreds and hundreds of faces

all staring, strangely formless when it’s a cloud
like this in all directions, little beams of light

peeking through the clouds, hitting the sand and
dirt on the ground before you. In that quiet, you

hear (slamming). You glance around briefly and see
not one, but two doors seem to have opened.

TRAVIS: Oh, good.

MATT: Only one of them has a creature that
emerges. It seems like they’re playing mind games

with you so you don’t know where it’s coming–

TRAVIS: Or the other one’s invisible.

MATT: The door to this side suddenly swings open,
and a beast begins to lumber out, chains detaching

from manacles on two of its tethered, large
tentacle-like arms. This grayish-brown mass,

probably close to 15 feet in height, with a giant
mouth filled with teeth and a large tongue that

lolls off the side. Three tendrils reach off of it
as these large, heavy feet pull it forward. Smell

wafts around it of feces and rot. I need all of
you to roll initiative, as this creature emerges

right there.

LAURA: It’s a big eating-poop pile!

LIAM: Liam knows what that is. Grody to the max!

LAURA: Yeah, gag me with a spoon, Mrs. Henderson!

ASHLEY: Gag me with a spoon!

MATT: 25 to 20.

MARISHA: Hang on! Oh, that moved it! It was a 19
plus one. 24!

SAM: Whoa!

MATT: 24, all right.

TALIESIN: 23.

MATT: Beau, Molly! Anybody else? Okay, 20 to 15.

LIAM: 18.

MATT: 18 for Caleb.

SAM: Oh, 16 here.

MATT: All right, Nott. 15 to ten? Ten to five?

LAURA, TRAVIS, and ASHLEY: Six!

MATT: Oh, dear.

MARISHA: Oh no! It’s a sign.

SAM: (demonic voice) Present!

MATT: All righty, I believe that’s everyone?

TRAVIS: Yep.

MATT: Top of the round, as this being (stomping)
(sucking), its tongue slabbering around its open

maw, Beau, you’re up.

MARISHA: (inhales) Okay! I can clear the distance,
right? 40 feet?

MATT: Five, ten, 15, 20, 25. Yeah, easily.

SAM: Oh yeah, go closer to the creature. That’s a
good idea.

LAURA: That’s what she does!

MARISHA: I fight with my fists, Sam!

SAM: I don’t like it! It’s scary!

ASHLEY: Fists of fury!

LAURA: Fists of fury, Mrs. Henderson!

ASHLEY: Fists of furry, Mrs. Henderson!

MARISHA: Before I run off, I go: Does anyone know
if this is a time trial, or something? Then I run

off towards it.

MATT: Okay, are you driving straight towards it?
Or are you coming from a specific angle?

MARISHA: No, I mean, straight towards it.

MATT: All right, there you go.

MARISHA: Then, instead of my staff, I’m drawing my
two wooden swords that I won with Nott.

SAM: Oh, no.

MARISHA: I’m going to beat face with my wooden
swords, with my two attacks.

MATT: Okay, so are you–

MARISHA: This is going to be great!

MATT: Here’s my question: is this just flavor to
your unarmed strikes, or are you actually trying

to damage it with the wooden swords?

MARISHA: I was thinking more like flavor to my
unarmed strikes, but I’m a monk, so?

MATT: All right, so it looks like you’re fighting
with the swords, but you’re really punching with them.

MARISHA: I’m punching.

MATT: It’s more for the show of it.

MARISHA: Yeah. It’s funsies.

LIAM: What if they are like police batons?

MATT: They’re not that strong.

LAURA: They’re like balsa wood.

MATT: Go ahead. Two attacks.

MARISHA: First one’s a 14, second one’s a seven
plus six, so sorry, 20 for the first one and 13

for the second.

MATT: First one hits, second one misses.

MARISHA: Okay, ooh! That is 12 damage.

MATT: 12 points of damage as you hit it and you
feel the actual wood of the sword crack a little

bit, but your fist does hit the beast in the side,
its giant blubbery, nasty body, almost slippery

and sticky on impact, shifts from the blow. Is
that your turn?

MARISHA: Then I’m going to spend a ki point and do
one more.

MATT: Go for it.

MARISHA: Flurry of blows. That’s not good at all.
Ten.

MATT: Total ten? That misses. The third blow goes
wide, no impact. That ends your turn. Molly,

you’re up.

TALIESIN: I’m going to use Vicious Mockery and
just, you know: (demonic voice) You’ve got no

arms, it’s awful! It’s a psychic attack.

LAURA: I start laughing.

MATT: That’s a–

TALIESIN: It says wisdom, but is it charisma?

MATT: It’s a wisdom save, but it’s charisma-based.
The DC’s ten.

TALIESIN: Okay, yeah.

MATT: That’s a natural 20 on its saving throw.

TALIESIN: That saves.

MATT: Sorry.

TALIESIN: That’s okay. I’m going to also use my
bonus action to light my other sword.

MATT: All right, so you have both blades now
going?

TALIESIN: I have both blades going now, so I’m
knocking that down.

MATT: Which rite?

TALIESIN: With not the ice, the–

MATT: The Rite of the Dawn? Okay, got it. Both of
your blades are now glowing.

TALIESIN: I’m going to run, let’s see, I’ve got 30
feet? I’m going to cross and run for cover behind that.

MATT: There?

TALIESIN: Yeah.

MATT: That ends your turn, Molly. It is now the
creature’s turn.

LAURA: Oh, let’s see what it weirdly does. It’s
going to poop on you!

SAM: Or breathe some awful breath of death.

TALIESIN: It’s going to swallow people.

MATT: It’s going to step up right there. As it
passes by, it’s going to go ahead and swing one of

its large tentacle arms, which you see have these
long, curved tooth-like protrusions at the end,

almost like a slapping squid tentacle. It swings
toward you, Beau, with the first one. Natural one.

Nope, that misses. You manage to duck it. However,
it swings– okay, that is a 17 to hit, what’s your

armor class?

MARISHA: 17.

MATT: Just hits. As the tentacle misses to strike
you, it does manage to grab you from behind and

pull you in toward its mouth. As it opens and
chomps down on you–

MARISHA: Aw, gross!

MATT: Yeah, you’re pulled into its poopy mouth.

LAURA: Ew! It’s like Charlie!

MATT: That is 15 points of piercing damage, and I
need you to roll a constitution saving throw, as

the horribly–

LAURA: How much damage did he do?

MATT: 15 points of piercing damage.

LAURA: 15 fucking points!

MATT: Make a constitution saving throw, please.

MARISHA: Don’t. Fuck. Me Gil! Ooh, that was almost
a natural 20! This always happens with Gil. Six?

MATT: Six, no. As the teeth sink into your body
and you pull away, you feel this mild infection

already begin to set inside you, and you are
poisoned.

LAURA: Oh no, you’re poisoned!

MARISHA: He gives you heartburn, you guys. It’s
real bad.

MATT: The other tentacle is going to swing over
towards you, Jester, as it sees you around the

corner. That, however, is a really poor roll.
That’s going to be an eight, that misses you. You

duck and it hits the stone, causing this dust to
spray off of it from the impact. That’s going to

end its turn. Caleb, you’re up.

LIAM: I pull out a handful of iron powder, and I
throw it into the air so it’s a big cloud, and my

two hands go (sweeping noise), and Yasha grows to
twice her normal size.

ALL: What?!

TRAVIS: Oh, shit.

MATT: For the purposes of that, we’ll put Yasha on
this big old dice there.

ASHLEY: Does that mean I do twice the damage?

MATT: Not twice.

SAM: Yes, it does.

LIAM: Then I will use my movement to get over to
the corner near Fjord. If I could get around it, I

would, but I’m sure I don’t have enough movement.

MATT: Six is about as close as you can get,
there.

LIAM: Yeah, so you’re at advantage because of your
size and all of your attacks have an additional

1d4.

ASHLEY: (high-pitched) Ooh!

SAM: She’s huge!

LIAM: She’s 14 feet tall.

SAM: 14?

LIAM: No, you’re six? 12 feet tall.

ASHLEY: I’m like 5'11”.

LIAM: 12-ish feet tall. Doubles it. Your weight is
eight times its normal weight.

MATT: You have advantage on strength checks and
saving throws, which is what your rage does, but

your weapons do an additional 1d4 points of damage
when you hit, which is good.

ASHLEY: Excellent. I’m into that.

MARISHA: I’ve had this dream.

MATT: Caleb, that ends your turn.

MARISHA: Question, quick retroactive one: Can I
use my reaction attack when that thing attacked

Jester to do my Sentinel thing?

MATT: You can, yeah.

MARISHA: Can I do that?

MATT: Go for it. As it strikes and misses Jester,
you get one swing, but it’s with disadvantage on

the attack because you’re poisoned.

MARISHA: Nope.

MATT: Swing wide, unfortunately you’re hazy in
your view, and you feel the poison start to seep

into your veins, the diseased bite of the creature
starting to infect your torso. That ends Caleb’s

turn, Nott, you’re up.

SAM: I will shoot my thing at it!

MATT: You other three are up after that, at the
same time.

SAM: 21 to hit.

MATT: That hits! Roll damage.

SAM: Is Yasha–

MATT: Yeah, they’re adjacent, so you get sneak
attack.

LAURA: Whoa, that’s good.

MATT: Oh, damn!

SAM: Okay, (counting) 19.

MATT: 19 points of damage.

SAM: Wait, you know what? If I’m going to be
honest, that thing is beyond 30 feet, so I would

have moved in closer so I don’t have to fire at
disadvantage.

MATT: Okay, so I’ll put you about there to do
that.

SAM: Then do I have any movement left?

MATT: Five feet.

SAM: All right, well then I’ll dash and I’ll go
back around towards me, behind this corner and

hide. Just duck back there. That’s it! Take a
swig.

MATT: Take a swig. It’s a free action. All right,
Jester, Yasha, and Fjord, you guys are going at

the same time, so you decide who is going to take
their action first.

TRAVIS: Ladies first.

ASHLEY: We can go in that order.

MATT: All right, so Jester, Yasha, then Fjord.
Jester.

LAURA: Okay, well he’s right there, so I’m going
to use Sacred Flame on him. Oh, actually I’m

really close and he’s already been hurt. I’m going
to Toll the Dead on him.

MATT: What saving throw is that?

LAURA: That is a wisdom saving throw!

MATT: Rolled a four. Three plus one.

LAURA: I get to hit him! Seven points of damage!

MATT: Seven points of necrotic damage. As the bell
(ringing) you watch as the creature shimmies in place.

LAURA: I want to back away! Did he already use his
reaction at all?

MATT: You don’t think so. What do you want to do?

LAURA: Oh no.

SAM: Just run away. What could happen?

MARISHA: Run away!

LAURA: No, fuck it, I’m going to stay right
there.

MATT: Jester stays. Yasha, what are you doing?

ASHLEY: If I move–

SAM: (deep voice) I’m sorry, you have to talk like
this now.

ASHLEY: (deep voice) If I move (normal voice)
right here, am I ten feet of the creature, but

they’re not ten feet of me, right?

MATT: You don’t get reach with the Enlarge, so you
still have to get one more to hit with the melee

weapon.

ASHLEY: Okay, I get one more, but I’m not ten feet
away from Beau and Jester, right?

MATT: You’re ten feet away from Beau, currently.

ASHLEY: Can I go one over to the right?

MATT: There? You’re ten feet away from Jester,
yeah.

LIAM: Who do you choose?

ASHLEY: You know what, I won’t do that right now.
I would like to rage.

MATT: Rage kicks in.

ASHLEY: I’m going to use my Magician’s Judge sword
and start swinging.

MATT: You have any reckless attacks, or not?

ASHLEY: Say again?

MATT: No, that’s fine.

ASHLEY: Oh, no. 14.

MATT: 14 just hits, go ahead and roll damage.

LAURA: You get advantage, remember.

MATT: Not on attacks. If she does reckless, she
gets advantage.

LAURA: Okay, sorry.

LIAM: And your 1d4 for being gigantic.

ASHLEY: (counting) 20.

MATT: 20 points of damage with the strike. As
large Yasha (heavy footsteps)–

SAM: You added all your shit to that?

ASHLEY: I added all my shit.

MATT: This is going to be a thing. I have to make
a large Yasha figure now. Swing the giant blade

with two hands. As the blade carves down, it
embeds itself four or five inches into the body of

the creature. It pulls back instinctually, and as
it does, it drags the blade through its body and

blood sprays out. The blood itself is a thick
brown color, and the smell gets even worse as it

begins to spray its ichor around the air. Well
done. Is that your turn?

ASHLEY: Yep, and I’m going to stay right there.

MATT: Fjord, your turn.

TRAVIS: Can I turn towards the beast, and I’ll
cast Eldritch Blast at it.

MATT: Go for it. You step out from behind cover.

TRAVIS: That is a 23 to hit.

MATT: That hits. Go ahead and roll damage.

TRAVIS: That is a ten plus four, 14 points of
damage.

MATT: Nice!

TRAVIS: Can I roll back behind cover?

MATT: You can. Dart back onto the edge–

TRAVIS: Even a couple more. Out of view, there we
go.

MATT: That ends your turn. Top of the round, Beau,
you’re up.

MARISHA: I’m going to fight, both my swords, pop
pop, coming down on his head. Don’t fuck me, Gil.

That’s all right, 18.

MATT: Disadvantage on all attacks.

MARISHA: Disadvantage because I’m poisoned. 18.

MATT: 18 hits!

LIAM: Matt, is that ring for what, concentration?

MATT: Concentration.

MARISHA: That’s not a thing. Nine damage.

MATT: Nine points of damage as you strike it. This
time, the wooden sword does snap. It breaks on

impact. You still have the hilt.

MARISHA: I turn to the audience and I go:
(yelling)

MATT: (distant yelling) There’s a resounding
cheer.

MARISHA: I go: Yasha, look! I do Patient Defense
for my other ki point.

MATT: You go in your defensive stance. Good. That
ends your turn. Molly, you’re up.

TALIESIN: How many feet away am I from this
thing?

MATT: You are 40, 45 feet from it.

TALIESIN: I’m going to start dashing to that
next– yeah, that direction.

MATT: 30, that’s your movement.

TALIESIN: I’m going to do one more attempt at
Vicious Mockery. (Infernal noises)

MATT: That’s a 14.

TALIESIN: He still saves?

MATT: He still saves.

TALIESIN. That’s all right.

MATT: That your turn?

TALIESIN: That’s what I got.

MATT: Now it’s the creature’s turn. With you right
there in front of it, it’s going to attempt to

bite you, Yasha, with its giant mouth.

LAURA: No, not its poop mouth!

MATT: That is 16. What’s your armor class?

ASHLEY: 14.

MATT: Aw, okay, hits you.

MARISHA: Attack with my reaction!

TRAVIS: Sentinel!

MARISHA: Sentinel! Natural 20. Eight. 14.

MATT: 14 does hit. You take 15 points of piercing
damage, and I need you to make a constitution

saving throw.

ASHLEY: Okay, I’m not going to use that one.

SAM: Does the Enlarge give her advantage on saving
throws?

MATT: Just strength.

ASHLEY: Eight.

MATT: Eight. Even in your enlarged state, the
diseased gathering of bacteria and terrible

elements–

ASHLEY: 15 points?

MATT: 15 points. The poison courses through your
body, and Yasha, you are considered poisoned.

ASHLEY: Oh, this sucks!

MARISHA: It takes seven points of damage from the
unarmed strike.

MATT: It does. It’s going to take its tentacles
and swing one towards you, Jester.

SAM: Oh no, Jessie!

LAURA: Oh no!

MATT: That is 23 to hit.

LAURA: That hits me.

MATT: As the tentacle swings out toward you,
clawing past you with its raking teeth– oh shit.

That’s 11 points of bludgeoning damage plus eight
points of piercing damage as it carves into you.

LAURA: I’m going to use Hellish Rebuke on him.

MATT: Go for it.

LAURA: Yeah, you still don’t have any stupid arms,
stupid!

MATT: You are also grappled, as the tentacle wraps
around you and begins to squeeze and hold you in

place. The teeth and the thorns that are coming
out of the side of its tentacle jamming into your

body. Is it a constitution save for Hellish
Rebuke?

LAURA: Hellish Rebuke is a 2nd-level. I really
wish it gave more information about what–

SAM: It will certainly be fixed, because D&D
Beyond is a responsive company and we love them.

LAURA: It doesn’t say anywhere what Hellish
Rebuke– oh there it is! Dexterity save!

MATT: There we go. That is going to be a nine.

LAURA: That means I get 3d10.

MATT: 3d10 damage to it.

MARISHA: Yes!

TRAVIS: Rock that shit. Goodnight Irene, let’s
go.

LAURA: 12.

MATT: 12 points of damage. Nice. There’s a burst
of icy shards and blades that explode out of

Jester into the tentacle and along the side of its
body as it pulls back in place, swinging its other

tentacle out behind it towards Beau.

LAURA: How much damage did you say I just took,
though? Because I was busy. 19 points of damage.

SAM: 11 plus eight.

MATT: With disadvantage, because you have defense.
Even with a disadvantage, that is 18.

MARISHA: Fuck! Yeah.

MATT: You suffer five points of bludgeoning
damage, plus three points of piercing, so eight

total, and you are also grappled.

LIAM: All of the male players are 40 feet back,
and all the women are right in there.

MATT: Now you are poisoned and grappled. The two
side tentacles, and there’s the one large tentacle

on top which, now that you have a closer look, has
three vertical eyes in it that are glancing around

and looking at the space. The two are wrapped
around two of your allies as Yasha’s dealing with

the poison wracking through her veins. That’s
going to end its turn. Caleb, you’re up.

LIAM: I am very aware of how many people are in
this arena, especially high-powered ones, as I

wrap one hand around my forearm and I cast
Scorching Ray even though I feel nauseous, and off

they go.

MATT: Go for it. Because it attacked Beau, you
could use your reaction to attack it back with

your Sentinel feat.

SAM: You have Sentinel also?

ASHLEY: Yeah.

MATT: They both do. You have that. I’ll let you do
it now if you wanted to, if you want to take it.

ASHLEY: Fuck yes. Yes.

LAURA: If you feel like attacking.

MATT: You have disadvantage on the attack,
unfortunately.

LIAM: 26, ten, 16.

MATT: The first and the last one hit.

ASHLEY: Natural 20. 13.

MATT: 13 just misses. You swing, and as you’re
about to hit with the blade, the poison pulses

through your veins, and you go wide as the
creature manages to be out of range. How much

damage is that?

LIAM: 15 points of fire damage.

MATT: Both rays slam into it and the flames burst
up, and you hear (pained gurgling), trying to pull

back from the impact, but it’s currently by the
wall, and it’s holding onto your friends and

holding its ground.

LIAM: I’ll take a step five feet that way and as I
do so I look over at Fjord and just– and that’s

the end of my turn.

TRAVIS: Big nope.

MATT: That ends Caleb’s go. Jester.

LAURA: Oh, that’s me!

MATT: Yes. You are currently grappled, and while
you are grappled you are restrained until you

break free.

SAM: I think it’s my turn.

MATT: Oh, sorry, Nott’s after Caleb, my bad. Thank
you.

SAM: I’m going to stick my hand around and fire my
little crossy-bowy. Not good! Not good at all.

Ten!

MATT: Ten goes wide. As it’s reeling back from the
blow of the flame jets from your buddy Caleb,

unfortunately as you fire it moves just out of the
way, and the bolt goes wide.

SAM: I will reload and fire again. Oh god! Should
we count that?

LAURA: Yeah, I think so. What do you add to it?

SAM: I don’t know. Matt, do I count that or not?

LAURA: It’s 18. It landed in my box, but it landed
up.

MATT: If it landed, then it’s fine.

SAM: Okay, 18 to hit.

MATT: 18 does hit, so go ahead and roll damage and
sneak attack.

SAM: I get sneak attack?

MATT: It’s still adjacent to a friend of yours.

SAM: Great. 15.

MATT: Nice, all right. It strikes on the inside of
the mouth.

SAM: I’ll take Fury of the Small, why not. 19.

MATT: 19 points of damage total, got it. (bolt
impact, groaning) It looks like it’s hurting, but

it’s also in control of the battlefield on that
side there. That ends your turn. Jester.

SAM: Back behind a wall.

LAURA: Oh god. Does it look like it’s hurting at
all?

MATT: It looks like it’s hurt.

LAURA: While I’m in its grasp, can I touch the
tentacle and cast Toll the Dead again?

MATT: If you’d like to.

SAM: If you think that would help.

LAURA: I want to do that.

MATT: Okay. The saving throw– that’s cocked. No,
that is a five plus one.

LAURA: Okay. Two.

MATT: Hey, it all helps. It all goes to the same
place. You are still restrained and held in place

there. Anything else you want to do?

LAURA: I probably should have tried to un-restrain
myself.

SAM: You’re a great player.

MATT: No, it’s an action to break free.

LAURA: It’s an action. Well, I already did it. I
already Tolled the Dead, so too late.

MATT: End of your turn?

LAURA: I guess so.

MATT: Yasha, you’re up.

ASHLEY: I’m going to attack again.

TALIESIN: There’s no short rest between here
and–

LAURA: There could be.

MARISHA: No, there could be more groups, man.

MATT: He said about 20 minutes between rounds, and
a short rest is an hour.

ASHLEY: Do I have advantage on attack, or no?

TRAVIS: If you go reckless, you can.

ASHLEY: Yes, that’s right, I haven’t used reckless
yet. Shit.

MATT: You have not used reckless. That gives you
advantage on your attacks.

ASHLEY: That gives me advantage, but that gives
them advantage on attacks.

MATT: Correct. For now it’s a straight roll,
there’s no disadvantage on that roll.

ASHLEY: Sorry guys. Natural 20.

TRAVIS: So nonchalant with that shit!

MATT: That’ll do it. That doubles your weapon and
the d4. You roll those together. It’s whatever

that is. It’s your 2d6 for your weapon, d6 for
your divine ability, and then your die, so then

double that. Roll those, double that, and then add
your plus seven.

ASHLEY: I see.

MATT: Ooh, no.

LAURA: 17 times two is 34.

TALIESIN: Plus seven.

SAM: Whoa, that’s a lot.

ASHLEY: 41.

MATT: How do you want to do this?

(cheering)

ASHLEY: No way, really?

MATT: Yeah, you fucking murdered it!

ALL: (chanting) Yasha!

SAM: Remember, you’re twice as big.

MATT: It’s currently holding Jester and Beau, and
it looks like it’s about to slam them together.

It’s pulling them back and their feet are dragging
off the ground and causing grooves in the sand,

and it’s (growling).

ASHLEY: I want to take the blade, turn it down,
and straight into the middle of it.

MATT: Which you can do, because at your full
height, you’re about as tall as it is. In a

downward angle, you thrust forward and jam it
right into the center of its membrane above its

mouth. As you push down, you watch your blade
actually protrude out the roof of its mouth,

through its mouth, through the tongue, and into
the rest of its body, and as you push, it gives

this horrible squealing, guttural, swine-like
sound, and as you push, and push, and push, it

falls onto its back, and you keep pushing, and you
keep pushing, and the tentacles go limp and

release both Jester and Beau. At that point, you
pull the blade free, and it is not moving on the

ground, bleeding out into the sand.

ALL: Whoa!

LAURA: That was amazing.

MARISHA: That was fucking awesome.

LAURA: I’m going to cast Thaumaturgy and start
whispers throughout the crowd going: (chanting)

Yasha, Yasha! Hopefully the crowd picks it up.

ASHLEY: I run back into the hidden area
immediately, and I don’t stay out there.

MATT: Okay, good to know. Enlarge lasts for how
long?

LIAM: A minute, so probably the time it takes her
to cast that spell and you to run into that hole.

Yasha, that should probably end right about (magic
fizzles).

MATT: Your size is reduced to a more diminutive
stance. As you guys back into the inside, the

poison, however, is still holding.

SAM: Oh no. Can we use some medicine?

LAURA: Yes. I’ve got one kit left so I’m going to
use my medicinal herbs on you, Beau, to get rid of

the poison.

MARISHA: Fuck yeah. Please.

TRAVIS: Where are you at, Jester? Hit point-wise?

LAURA: I’m very low, hit point-wise. I’m at 12 out
of 31.

TRAVIS: You want a health potion?

LAURA: Huh?

TRAVIS: You want a health potion?

LAURA: Oh, I can use my spells to heal us right
now.

TRAVIS: I think you should save–

LAURA: The only thing I have that can get rid of
poisoning is Lesser Restoration, which I can cast

on Yasha right now. I can get rid of the poison on
you.

SAM: Wait, but the poison will go away eventually,
right? Won’t it?

TALIESIN: Not before the next fight, I don’t
think.

MATT: You don’t know.

LAURA: It’s probably–

MATT: In your herbalism kit, you can make
antitoxin if you’re in a space–

LAURA: No, it’s not an herbalism kit, it’s
medicinal herbs, which you specifically told me it

removes poison on action.

MATT: Yes. It’s a medicine check to apply it
properly, but you can do that.

LAURA: Oh, okay.

SAM: Make that check!

LAURA: Oh no.

TALIESIN: What’s your medicine check?

LAURA: I’m proficient– oh, that’s good.

SAM: A lot.

LAURA: Yeah, it’s a 23.

MATT: Yeah. As you guys back into the corner, you
manage to go ahead and apply the medicinal herbs,

which are used now, but the poison does manage to
fade from your body, Beau. You are no longer

poisoned. You’re using Lesser Restoration on
Yasha, you said? Up to you.

LAURA: Yeah, I’ll do it.

MATT: Okay, the poison is removed, which is
probably a good thing because it lasts until

cured.

SAM: Oh wow!

MATT: Technically, it’s a disease that causes
poison, but because the nature of the herbs that

you’ve utilized in this space, it fits in a
similar realm because it’s a bacterial infection

that kicks in. I’ll say because you got to it
quickly enough and you rolled so high, you were

able to do that.

TRAVIS: Because you got stabbed with poop-teeth.

MATT: Kind of, yeah.

ASHLEY: Jester, what are you at, right now?

LAURA: I’m at 12 hit points.

SAM: You need to heal!

ASHLEY: I give her a potion of healing.

LAURA: Yasha, you need healing too!

ASHLEY: No it’s fine!

LAURA: Are you sure?

ASHLEY: Yes, I’m sure.

MARISHA: I won’t deny it, but I also won’t request
it.

TRAVIS: Yeah, fucking take it.

MARISHA: Okay.

LAURA: It’s what? How many d4? 2d4?

MATT: 2d4 plus two for a healing potion. As you
guys are in the process of doing this, you hear

the voice shouting out– not even realizing the
other group that walks outside. “The Mountain

“Makers from Grimgolir!” The dwarf and gnome troupe
makes their way out into the field. As the crowd

cheers, the emcee vanishes, and you see an opposing
side open once again. Immediately bursting

through, you see a large, nine-foot troll with
elongated arms and legs start rushing into the

fray, screaming this high-pitched yelp. As it
runs, you can see its skin, as opposed to the deep

forest green that you’ve read about or seen in
trolls in your experiences, this looks like a dull

teal-blue color. You watch as the dwarves, all of
a sudden, rush in. The gnomes begin casting

spells, and this assault goes back and forth. You
see with each strike this cold mist off the claws

of the troll with each blow. You watch as the
gnomes begin to apply fire upon fire, and you

watch as the entity burns, their intelligent
knowledge of the creature causing it to prevent it

from regenerating. Fairly rapidly, they make short
work of it. They were prepared, and it was not as

intense a battle as you were expecting. With
that–

TRAVIS: Did it look like they prepared anything
with fire before the creature came out?

MATT: To your memory, you didn’t know that. You
didn’t notice anything. With the final of the

battle, the cheers go wild, the crowd goes crazy,
and eventually, The Mountain Makers make their way

back into the field. Anything else you guys needed
to prepare at this time?

MARISHA: They had real good teamwork. Maybe we
should come up with special moves.

SAM: Like what?

TALIESIN: Like heal.

SAM: Like don’t run up so close, or at least wait
a little bit first to gauge the beast.

MARISHA: What?

SAM: Don’t run into the – You’re going to die!

MATT: “Out from the Menagerie Coast! The Stubborn
Stock!”

SAM: Oh, that’s not us.

MATT: Behind you, as the doors open, they move
past you. Darrow goes, “Hey, wish us luck, friends,”

and enters into the sunlight.

LAURA: Good luck!

MATT: The doors close. Looking out past the way,
another door opens off to the side, and you watch

as a 15-foot-long crocodile becomes barreling into
the center, its jaws opening and snapping as it

comes rushing in. It climbs over the wall that the
guys are getting behind to defend and immediately

snaps down on one of the soldiers, who gets hit in
the side and screams out in pain. They all begin

to rush in and assault, jumping off the wall and
getting onto its back. You watch as Darrow climbs

up onto it, taking a shortsword that one of his
friends had dropped, and jams it into the top of

the head. As he pulls out his battleaxe, he begins
to hack away. He seems to be laughing. Another friend pries

the mouth off of the one soldier that had been
stamped on. He limps away as it spins around, its

tail slapping one of its friends, sending him
flying back ten feet as his weapon goes skidding

into the sky. It hits the dirt off the way. He
runs to try and retrieve it. The battle goes back

and forth for a while. One of their friends goes
down and one of his allies grabs and pulls him

away from the battle zone as he begins to try and
wake him up. At this point, you watch as Darrow

makes a couple of motions to his friends, and they
all cycle in and assault at one time, cutting at

the throat of the large crocodile as Darrow takes
his axe and carves out one of its eyes. As it

pulls back, screaming in pain, they both come
underneath and cut through the throat at the same

time, causing it to bleed out. With that, the
crocodile collapses, not moving, into the field.

MARISHA: Did you see that? He had a sign, and then
things happened.

MATT: They slap awake their ally, and they begin
to drag themselves back into the chamber as the

crowd’s cheering. They’re a little wounded and a
little winded, but as they come in, “Heh! That

"wasn’t too bad! You’re on deck, I suppose!” They
bring their friend over to the side, and one–

TRAVIS: They used cover really well. We should try
and hide ourselves better.

SAM: I can make a box!

TALIESIN: No, don’t do that.

SAM: I can actually make a 15 foot large box! We
could all fit in it!

LAURA: I’m going to take a healing potion.

TRAVIS: Nott had a great idea actually though. We
should keep our distance.

SAM: Keep our distance. We don’t know what door
they’re coming out.

TRAVIS: We don’t.

SAM: Did we see which door the last two monsters
came out of?

MATT: The one that came out here. The crocodile
came out here.

SAM: That was the last one?

MATT: That was the last one.

ASHLEY: What about the teal thing? What was the–
Who did The Mountain Makers fight?

MATT: Oh, the ice troll! Sorry. The ice troll came
from this side there. They are changing–

ASHLEY: They’re changing.

TRAVIS: You people that need to be up close, just
wait until it gets to you. Make him chase you for

a bit. Use the cover. Let’s put some damage on it
before–

MARISHA: I could do that. I could be a
distraction–

MATT: “To the front lines again! The Last Line!”
You see as the armored soldiers go back out there

into the field. They get into the center. They
form a phalanx back to back in the center as they

look around in any direction, and you hear
(grunting) (roaring) and two gates open. From each

gate, two large-looking figures come charging out.
You see these sprinting, dark, humanoid creatures

with giant horns out of the front of their head.
Two minotaurs come charging into the center.

Immediately, they both break into two groups and
try to head them off, shields up. One of them gets

thrown, taking the impact of the blow. Knocked
back onto his ass, three feet back. The other one

gets gored immediately, the horns piercing his
armor and throwing him into the air. As this

happens, you notice now they’re both wielding
large axes, and they start cleaving into the

opponents. They’re giving up a good fight, and it
goes back and forth for a bit, but at one point

you watch one drop, and another drop. A third one
gets grabbed and picked up and then broken over

the knee of one of the minotaurs. At which point,
you see the elven general begins to look around

nervously and starts waving his hand to call it
off just as one of them gores him from behind. He

gets thrown ten feet, landing onto the ground
rolling, unconscious. His blade clattering in the

dirt. There you see Gunther in the center with two
warhammers in his hands, blood down his face

going, “Come on!” They both come charging in at
him from two different sides. Last minute, he

darts backward, causing them to collide into each
other. As they’re stunned, he rushes up and jams

his hammer into the head of one of them. Once.
Twice. One of the minotaurs goes down, and right

as he pulls back, the second minotaur gets him
from behind. You watch as a horn pierce where his

liver is, and he falls unconscious on the ground.
They fall. The final minotaur roars up into the

air and the whole crowd goes, “Oh!” You watch as
two groups come out with chains and manacles and

manage to grapple and throw them down. The lasting
minotaur passes out in the chains and they drag

him back off the field. The two clerics rush out
into the field and prevent death to those who are

in the process of slipping. With that, The Last
Line is pulled back, the first fallen out here in

the field.

LAURA: That was intense. Would we be able to have
fought those two minotaurs?

MARISHA and TALIESIN: I don’t know.

SAM: No! Of course not!

MATT: “The first fallen in the tournament!”

TALIESIN: Focus on one target at a time.

MATT: “Let us greet back to the field, The Mighty
Nein!” The doors open once more.

MARISHA: She’s Cure Woundsing me!

MATT: All righty. Where do you guys wish to be
placed?

LAURA: Is it possible to climb up on one of the
walls?

MATT: If you’d like to try.

LAURA: I’m going to try and climb up on top of the
wall.

MATT: Make an athletics check real fast.

ASHLEY: Am I able to take a potion of healing?

MATT: Yeah.

LAURA: That’s really good. This one, sure. Why
not.

MATT: This one here?

LAURA: Yeah.

MATT: All righty.

TALIESIN: I’ll back up into that far corner.

MATT: This one here?

TALIESIN: Yeah.

LAURA: It’s a 22.

MATT: Yeah, you’re fine.

MARISHA: I’ll move here.

MATT: Nott?

SAM: Dead center. I’m going to cast Mage Hand.

MATT: Okay. Yasha?

ASHLEY: I’m going to stand by Caleb, actually.

MATT: Okay. You’re with Caleb there?

ASHLEY: Yeah.

LAURA: Beau, ten points.

MARISHA: Yes! I love you, Jester!

MATT: All righty. As you guys all take your place,
two gates immediately open again. You hear two

sources of this loud, deep (howling). Leaping
through both sides, you see two massive, white

furred wolves come leaping through into a full
sprint.

LAURA: I Invoke Duplicity in the middle of the–
next to Nott.

MATT: From this side and this side here. You
Invoke Duplicity?

LAURA: Yeah, next to Nott.

MATT: Next to Nott. All righty, I need you all to
roll initiative.

(screaming)

MARISHA: Natural 20!

LIAM: Natural one!

MATT: Aw, Caleb. My dice fell.

LIAM: Hundred dollars.

MATT: Sorry, mic. All righty, for this new round,
25 to 20?

TALIESIN: 21.

MARISHA: 24.

LAURA: 22.

MATT: Oh shit. We have Beau–

TRAVIS: Jester, and Molly.

MATT: You got it. 20 to 15?

ASHLEY: 15! I was just, I’ll wait until the end.
Oh wait, I rolled high!

MATT: All right then, it’d be Yasha. 15 to ten?

TRAVIS: Oh no. No, that isn’t me either.

MATT: Ten to five?

SAM: Nine.

TRAVIS: Six.

LAURA: Six again, Fjord?

TRAVIS: Yeah.

MATT: All righty.

SAM: Two for Caleb.

MATT: Caleb at the bottom.

LIAM: I rolled a natural one, so–.

MATT: Top of the round, as the wolves begin to
emerge, Beau, you’re up first.

MARISHA: Okay. I’m going to run (counting) 40, I
guess?

MATT: All righty.

ASHLEY: Look at the blood on there already.

MARISHA: I’m– Yeah, that’s cool– I’m going to
look at this one and I’m going to go, hey

(whistles), go fetch! I’m going to throw my other
wooden sword at that one, and then I’m going to do

Patient Defense.

MATT: Okay.

MARISHA: Right in the middle of them.

MATT: Make an animal handling check.

MARISHA: Animal handling.

MATT: Just because I want to see what will
happen.

MARISHA: I’m going to use this lucky die that this
Critter gave me! Okay! 20!

MATT: Okay. You throw it.

MARISHA: Come on boy!

MATT: That’s your action.

MARISHA: Wait, what do you mean that’s my action?

MATT: Yeah, to get its attention and try and throw
it?

MARISHA: I can’t take a ki point to do Patient
Defense?

MATT: Patient Defense is a bonus, you’re fine.

MARISHA: Okay, so Patient Defense.

MATT: Yeah.

MARISHA: That’s it.

MATT: All right, that ends Beau’s turn. Jester,
you’re up.

LAURA: I’m going to cast Sacred Flame at the one
behind me!

MATT: All righty.

LAURA: That’s a dex save.

MATT: That’s a failure. That is an eight.

LAURA: Yes!

MATT: Go ahead and roll damage on that one.

LAURA: Five points of damage to him!

MATT: Five points of damage, nice. All righty.

SAM: Or her.

MATT: As the divine flame burns up around it, it’s
still running.

LAURA: I’m going to make my Invoked Duplicity
Jester run right in the middle of the two walls,

past Fjord.

MATT: Right there?

LAURA: Yeah, and she’s going to start going
(gibberish).

MATT: Okay.

ASHLEY: Look at me, look at me!

MATT: All right, that ends your turn. Molly,
you’re up.

TALIESIN: I’m going to take a run towards the fake
Jester.

MATT: All righty. 25. 30

TALIESIN: Yeah, it’s where I can get there. I’m
going to try and see if I can make Vicious Mockery

work on this thing.

MATT: You have line of sight.

TALIESIN: I do have line of sight?

MATT: That’s a eight, so that hits.

TALIESIN: (sinister voice) Bad doggy!

(laughter)

SAM: Butt turkey?

TALIESIN: Yep, butt turkey, you heard me. That’s
one point of psychic damage and it has

disadvantage next attack.

MATT: You got it. That ends Molly’s turn. It is
now the wolves’ turn. This one is going to run,

pacing around this side, up into that range there.
It’s going to rush up and partially pass through

the Jester illusion, look back and see all that
crowd in front, in its area. It pulls back and its

shoulders curl up and the fur expands and (deep
roar). You watch as a burst of freezing winter air

blows out of its open mouth.

LAURA and SAM: (groaning)

MATT: That’s going to get all three of you guys.

(laughter)

MATT: I need you all to make a dexterity saving
throw.

LAURA: Even though I am high up?

MATT: Yeah, it’s a cone out in that direction.

TRAVIS: Round two.

LAURA: 20.

MATT: That’s a success.

LIAM: Four.

MATT: Nope. Yasha?

ASHLEY: Natural one.

MATT: Okay!

(laughter)

TRAVIS: Oh, fuck me. Oh god.

MATT: 16 points of cold damage to Yasha and Caleb
and eight points to you, Jester.

LAURA: Already? Eight points to me?

MATT: Yes.

LAURA: Halved because I’m resistant to cold
damage.

MATT: Exactly, so four. The other one is going to
(galloping noises) turn around–

MARISHA: What?!

MATT: It’s not going for a wooden sword.

MARISHA: I rolled a natural 20!

LIAM: You can certainly try.

MATT: It saw it for a moment. It’s going to move,
rush up here.

MARISHA: That was a ki point! A very valuable ki
point!

MATT: It was running out and you whistled and it
went (grunt) and kept running.

MARISHA: Fuck!

MATT: It’s going to go ahead and blast another
cold air bit in that direction that will go for

both Molly and Fjord. I need you both to roll
dexterity saving throws, please.

LAURA: Roll high.

TRAVIS: Oh.

LAURA: Oh no.

TALIESIN: Eight.

TRAVIS: 12.

MATT: You barely succeed!

TRAVIS: Ooh!

MATT: Molly does not. That is 26 points of cold
damage to you, Molly. I rolled really well on that.

SAM: Oh, jeez!

MATT: That’s 13 to you, Fjord.

LAURA: 26 points?

TALIESIN: I am not resistant to cold.

MATT: You are not, unfortunately, no.

TRAVIS: 13, yeah okay.

TALIESIN: Ow!

SAM: Wait! You’re out?

TALIESIN: No, I’m fine. I’m not fine but ow!

MATT: Yeah, and as it finishes blowing, it growls
in place. That’s going to end its turn.

SAM: Damn.

MATT: Yeah, so that will bring us to the next
round. That’s Yasha, you’re up.

ASHLEY: Okay.

SAM: (shouting) Pick one and focus fire on that
one!

ASHLEY: Okay, so reckless. Let me see something
here. Sorry. Where’s the hex? Divine Fury? Can I

do that as well?

MATT: All righty. Go for it.

LAURA: Are you raging?

ASHLEY: I don’t have any more.

LAURA: Oh no!

ASHLEY: Yeah.

SAM: You raged too much in the games of chance.

ASHLEY: Wait, do I have advantage, or that’s it?

MATT: You have advantage with your attacks, if
you’re reckless.

ASHLEY: Sorry. Natural 20 again.

(cheering)

MATT: That will hit!

ASHLEY: Divine Fury is an extra–

MATT: d6.

TALIESIN: Ah! Should have had disadvantage.

MATT: Disadvantage doesn’t affect it. It’s a
cone.

TALIESIN: It’s a cone? Yeah, okay.

MATT: Sorry.

TALIESIN: All right.

ASHLEY: Ugh. (counting) Eight.

MATT: See, technically it would be– It was a
natural 20? You only roll three of those dice.

ASHLEY: Well, is Divine Fury an extra d6.

MATT: Yes, that’s how it is.

ASHLEY: It’s three, I’m sorry.

MATT: Roll again, that’s fine. It’s 2d6 reroll.
It’s okay.

ASHLEY: Okay. (counting) Seven, ten, 27.

MATT: 27 points of damage! You carve a hefty chunk
out of this wolf as you slam down with your blade.

As it carves past, you see where the white fur has
now become red on its left side. It (whimpers)

pulls back from the pain. Part of its flesh is
flapping from the wound you left as you draw the

blade back. That was a pretty hefty hit. That ends
Yasha’s turn. Nott, you’re up.

SAM: Okay, I’m going to aim for that flap of
skin.

MATT: Fjord, you’re up next.

SAM: Fire. 25 to hit.

MATT: That definitely hits.

SAM: That is 16 points of damage.

MATT: 16 points of damage. Beautiful!

SAM: I will run. Nope, I will fire again.
(reloading) Same place.

MATT: Go for it.

SAM: 16 to hit.

MATT: That hits! Roll damage.

SAM: Six points.

MATT: Six to that guy. As both bolts hit the open
wound that Yasha left behind, it’s now starting to

growl and look like it’s in pain and is getting
cornered-animal angry.

SAM: I’m going to run this way, as far as my
little– well, so I can still see everybody and

the action.

MATT: All right, that ends Nott’s turn. Fjord,
you’re up.

TRAVIS: I’m going to cast Armor of Agathys on
myself, and I’m going to use my bonus action to

cast Hex on the wolf that’s nearest to Yasha and
give it disadvantage on dexterity checks. I’m

going to use my movement to run towards that
wolf.

MATT: This wolf here?

TRAVIS: Mm-hmm.

MATT: You can get there.

TRAVIS: In between Molly and Yasha.

MATT: The one that you run away from does snap at
you with its maw. I know you guys love that word.

I know I do. That is going to be a nine. That does
not hit, it’s a three plus six. Its jaws snap

behind you and you hear the impact, but it’s too
far below you. That ends Fjord’s go. Caleb, you’re up.

LIAM: I pull out a cat’s paw and say: (stuttering)
Bad dog. Maximilian’s Grasping Cat’s Claw comes

out by that one there. It has to make a strength
saving throw.

MATT: This one here?

LIAM: Ja, but it has to save.

MATT: Strength saving throw. That is going to be a
12. What’s your DC?

LIAM: 15.

MATT: 15, no. He is held in place. As the hand
creeps up and grabs it, it (yelps) and it’s held

in place now, up off the ground, its paws held as
this giant caw paw is holding the doggy.

LIAM: Und I will move that ways to make a
triangle with the two dogs and myself to get as

far away as I can get.

MARISHA: What does restraining it do?

LIAM: Everyone gets advantage on it and it’s at
disadvantage to hit us.

SAM: That’s great!

MATT: That ends Caleb’s turn. At the top, Beau,
you’re up. Jester, you’re up next.

MARISHA: Okay, I’m going to look around with my
defensive stance and be like “Aw, fucking really?”

and then go: Parkour! Stab!

LAURA: No, attack the one that’s by all of us!

MARISHA: No, this guy’s got advantage!

TRAVIS: Stay out of the cone, get on the
backside.

MARISHA: It’s fine! Oh, wait, that guy’s cone?

MATT: You’re already there.

MARISHA: Well, it’s on.

MATT: You’re there. You have advantage on your
strikes, though.

MARISHA: I’m coming down very hard and heavy.
Advantage. I’ll take that natural 19, and then for

my second one– advantage on all of them?

MATT: Yeah, because it’s restrained.

MARISHA: I’ll take that 13?

MATT: 13 just hits.

MARISHA: Okay, so the first one: not great, six
damage? Second one: better, eight damage.

MATT: Eight damage, all righty. As you leap over,
slamming your fist down– or, your staff down– on

the nostril of the restrained wolf, and then as
you land, hit it with the back of your elbow. It

takes the impact, but it can’t move anywhere; it’s
held in place by this magical–

MARISHA: Do I still have a little bit of
movement?

MATT: You do.

MARISHA: Can I move behind it a little bit?

MATT: It would be– Yeah.

LIAM: Oh, also, sorry. It takes bludgeoning damage
from the attack that I gave it.

MATT: Roll damage for that, please. You’re trying
to move around it? You have about 15 more feet of

movement, I’ll say.

MARISHA: Can I come right here to it? You know
what– nah, it’s fine. Whatever works, it’s all

good. I’m into it all.

LIAM: Six.

MATT: Six damage, got it. That ends Beau’s turn.
Jester, you’re up. Molly, you’re on deck.

LAURA: Having seen Beau do that just then and it
looked really cool, I’m going to jump off the wall

with my handaxe in my hand and try to come down
onto the back of the one right there.

MATT: Okay, so you’re going to run across the
wall?

MARISHA: Hardcore parkour!

LAURA: That is a 17 to hit! Nine points of
damage!

MATT: Nine points of slashing damage against this,
nice.

MARISHA: Fighting’s more epic when you’re flying
through the air!

MATT: As you carve down with the axe and it cuts
through, it yelps again. You guys are cutting it

up pretty bad. It’s hurting. It’s not on death’s
door or anything, but it’s hurting. Its fur is

starting to get matted with its own blood with
each blow. That ends Jester’s turn– or, anything

else you want to do with your turn?

LAURA: Can I back up? Is it going to get an attack
of opportunity?

MATT: Only one way to find out.

TRAVIS and TALIESIN: That’s a yes.

LAURA: Oh no! Well, I’m going to move around him.
I’m going to move to his tail. To the pillar, yeah.

MATT: Okay, you’re right up against the pillar,
we’ll say. That ends your turn, Jester. Molly,

you’re up.

TALIESIN: I’m going to take a slashing attack at
the guy right in front of me.

MATT: Okay.

TALIESIN: That’s– oh, goddamn it– that’s 12 to
hit?

MATT: 12 does not hit, unfortunately. It ducks out
of the way.

TALIESIN: I’m going to hit it again. Oh my god,
it’s a natural fucking one.

(mix of cheers and groans)

MATT: You’re trying to swing at it, but
unfortunately, for some reason, the howl of its

presence and it moving so quickly in front of you
throws you off and your blades are not going well.

TALIESIN: I’m going to try and circle around a
little bit to space everybody out a bit.

MATT: That ends your turn, Molly. It’s now the
wolf’s turn. Let’s see if they get their breath

back. Nope and nope, neither of them do!

TRAVIS: Huge!

MATT: They are both going to make a single bite
attack. One of them is going to be, let’s see,

against you, Yasha. You did the most amount of
damage to it, so it’s going to make a bite attack

against you.

SAM: No!

MATT: That is going to be– and it has advantage,
since you used your reckless. That’s going to be–

TALIESIN: It still has disadvantage from the– for
its attack, though.

MATT: Right, so it would have been the first
strike. That would be a total of 14. What’s your

armor class?

ASHLEY: 14.

MATT: Aw, just hits! That would be 12 points of
piercing damage as it bites down on you with its

giant jaws. I need you to make a strength saving
throw, which you do not have advantage, currently,

because you’re not raging.

SAM: You’re still strong.

LIAM: Super buff, and not just in the game.

ASHLEY: 24.

MATT: Success, it does not knock you prone. It
bites and tries to throw you onto the ground, but

you push off of its jaws and use the back of the
wall to steel yourself and kick its mouth off of

you and still stand there, resolute, with your
blade in hand. The other one is going to attempt

to break free. It does not like being held in
place by there. What does it have to roll to break free?

LIAM: 15.

MATT: 15? What kind of check?

LIAM: Oh, strength.

MATT: Strength? 13 plus four, that’s 17, yeah. It
manages to break free of the hand.

LIAM: That’s its action, correct, to break free?

MATT: That’s its action, correct. It will move
over here to flank up right there. Beau, you do

get an attack of opportunity as it moves out of
the space, and if you hit it, it does prevent it

from moving.

MARISHA: (singing) It does! 14!

MATT: 14 hits.

(cheering)

MATT: It gets dragged back. It does not get into
melee with the rest of your friends as you grab

that tail and then pull it back.

MARISHA: Yeah, that’s eight damage. It’s like a
Looney Tunes cartoon. My heels are dug in.

MATT: As you’re pulling the tail, it’s screaming.

MARISHA: Show me your belly!

LIAM: It felt its gooch almost rip out.

(sympathetic groans)

MATT: That’s going to end their turn. Yasha,
you’re up.

ASHLEY: Okay, I’m going to take another attack.
Wait, I’m within ten– oh, yeah, I’m right next to

Fjord, huh?

MATT: Yeah.

ASHLEY: All right, I’m going to take another
attack.

MATT: Go for it.

ASHLEY: Reckless, all the stuffs.

LAURA: How you want to do this!

ASHLEY: Natural one.

MATT: Good thing you went reckless.

ASHLEY: Natural 20!

(cheering)

MATT: Jesus! I think you found your snitch!

ASHLEY: Okay. Nine, 18 (counting) 25 points of
damage.

MATT: 25 points.

ASHLEY: Probably still not enough.

MATT: No, how do you want to do this?

(cheering)

ASHLEY: I want to grab over his head, rip–

MATT: Technically, it’s not plus two with rage,
because it’s not plus seven, right? Because you

weren’t raging.

ASHLEY: Say that again?

MATT: It’s 23.

ASHLEY: It’s 23, okay.

MATT: Because you’re not raging, remember. There
is two damage from that you don’t have on the plus

seven, so it’s plus five.

ASHLEY: Okay.

MATT: Still enough to finish it, but I wanted to
let you know.

ASHLEY: Wait, what’s the plus five– break it down
again?

MATT: It’s plus three for strength, plus two for
your Divine Fury, and then plus two for your rage

damage– that makes it plus seven, but you’re not
raging.

ASHLEY: Okay, right, I see what you’re saying.

MATT: It had 22 hitpoints left, so you still
manage to carve it down.

(relieved groaning)

ASHLEY: Okay, sorry. I need to write all these
down in my notes later so we don’t have to keep

going through this. I’m going to go over the top
of his head and force his jaw open and then take

my blade and put it through its mouth, straight
through its mouth. Skewer it.

MATT: As the blade carves through, you hear it
yelp, and its growl turns into this low, guttural

(fading growl), and goes limp in your grip as you
push it and draw the blade from its body. It

slumps onto the ground, right at the base of
Jester. Molly, you both take a step back as the

body slumps to the ground, no longer moving. Hex
is off.

LAURA: I pet him and say: Good doggy.

MATT: That’s the end of Yasha’s turn. Nott, you’re
up.

SAM: I do what I always do, I fire my crossbow at
the beast, for a 14 to hit?

MATT: That hits.

SAM: All right– ooh, and it’s sneak–

LAURA: It is definitely sneak attack.

SAM: Oh, 12 points of damage.

MATT: 12 points of damage to it, all right.

SAM: How’s everyone– is everyone alive right
now?

LAURA: Everyone’s up.

TALIESIN: Barely. Yasha could use some healing.

SAM: Yasha’s right next to me– I mean Beau.

LIAM: Ah, couldn’t see her behind the wall.

SAM: I will do the same thing. I will reload and
fire again.

MATT: Go for it.

SAM: That’s a miss. Ten points.

MATT: Ten to attack, you mean?

SAM: Ten to attack.

MATT: (arrow firing sound) It goes too wide. It
hits the stone behind, almost hitting Beau. You’re

like (scattering sound) as it sparks off the
stone. No impact.

SAM: I’ll duck behind the wall and hide like a
weakling.

MATT: There you go. Nott the Brave, by the name.
Fjord, you’re up.

TRAVIS: With my bonus action, can I transfer my
Hex onto this wolf, and can I start running around

to get to its right hindquarter? Staying in melee,
but getting on its rear.

MATT: Oh, you’re going in melee with it?

TRAVIS: Mm-hmm.

MATT: All right, so you move there.

TRAVIS: Can I keep coming this way a little bit
more? Yeah, right there. I reach back, and as I

start to swing my hand up, I’ll summon the
Wastehunter falchion and slice up through it.

MATT: As the blade appears in the hand, you see a
blast of greenish energy as the blade apparates

out of his grip. As he swings upward, it sends an
arc of seawater splashing into the air. Go ahead

and roll for an attack.

LAURA: Both me and my invoked Jester go: Ooh.

TRAVIS: That’s 26 to hit.

MATT: That definitely hits.

LIAM: Is this the same sword we’ve always seen? I
don’t remember the word– Liam doesn’t remember

the word Wastehunter.

MATT: Same sword, looks a little different.

TRAVIS: 13 points of damage.

MATT: 13 points of damage to it.

TRAVIS: One d6 necrotic for another four, so 17
total.

MATT: As you arc upward, it cuts upward, the
splash of seawater mixed with the arc of blood

from the wound. The way you carved up hits the
back of its thigh, and one leg collapses for a

second and it looks over at you with these angry,
piercing blue eyes. It’s looking pretty hurt. It’s

limping to that side, now. You guys see that the
falchion has a slight curve to it and has a hooked

end to the back of its design. That finishes your
turn, Fjord. Caleb, you’re up.

LIAM: Ja, just deadpan, I do this around my hand
and I cast three Scorching Rays out of it at this

thing. The first does not hit at all, it was a two
plus something. The second one hits: 19 plus seven

is 26. The third one hits: 16 plus seven hits.

MATT: That hits, go and roll for damage.

LIAM: (counting) Four, five, (frustrated noise).
Total of nine fire damage.

TRAVIS: Nein!

MATT: Total of nine fire damage to it. As it’s
turning back and forth and growling, and Beau’s

harrying it from the side, the two rays of fire
slam into its side and it turns back around. You

can see the dark burn marks on its white fur where
the impacts have started to burn, and you can see

some of the skin underneath where the hair has
been burned away is black and cracked. It’s hurt

pretty bad.

LIAM: I call out as I walk backwards slowly:
Fjord, you got this? Good. I walk, deadpan,

sideways behind that piece of stone.

(laughter)

MATT: Perfect. Ending Caleb’s turn, Beau, you’re
up.

MARISHA: Okay, I’m going to take my staff– after
I threw my sword, I’m going to crack it in the

nuts and crack it over the top.

MATT: Go for it.

MARISHA: First attack and second– first attack is
a natural one!

LAURA: It was so slow–

MARISHA: It really was. Second attack is a 17.

MATT: 17 does hit.

MARISHA: That’s in there. That is a four, so eight
damage.

MATT: Eight points of damage.

LAURA: Maybe the dice gods really want the charity
to do well.

LIAM: I think that’s it.

MATT: As you slam it with the second hit up in its
groin area, it’s impacted. It’s hanging on. It’s

hurting, but it’s pretty beat up.

MARISHA: Spay and neuter your pets! I’m going to
do Flurry of Blows and I’m going to do one more.

LIAM: Oh, get it. Finish him.

MARISHA: Oh my god! Another natural one!

LIAM: That’s good.

TRAVIS: Fuck, it really is.

SAM: Terrible.

MARISHA: That’s two natural ones in my turn.

MATT: Yasha and Beau have been hitting two sides
of coin tonight. All right–

MARISHA: Bob Barker is not here tonight.

MATT: I know, how many ki points do you have
left?

MARISHA: That’s it. Done.

MATT: That’s the last one. All right.

SAM: Oh, no.

MARISHA: Doneskis.

MATT: Well, that ends Beau’s turn, Jester you’re
up, and Molly you’re after that.

LAURA: I’m going to Toll the Dead.

MATT: All righty.

LAURA: My invoked Jester is going to run around
and stand next to Fjord.

MATT: Okay. Runs around– It rolled a 14, what’s
your DC?

LAURA: 14.

MATT: Resists it, unfortunately.

SAM: Oh, no. No toll.

MATT: Sorry.

LAURA: No toll or anything.

MATT: Anything else on your turn?

LAURA: I think that’s basically all I can do,
though.

MATT: Okay. Molly you’re up.

TALIESIN: I’m going to breathe deep and take a run
at this damn thing.

TRAVIS: Come on.

TALIESIN: Straight into it and I’m going to come
swinging out at it.

TRAVIS: Tell us how you taxidermy it.

TALIESIN: That’s a hit, that’s a 23 to hit?

MATT: That’ll hit.

TALIESIN: This thing doesn’t take extra damage
from this does it?

MATT: No, it does not.

TALIESIN: No, that’s fine. Seven points of damage
for the first hit.

MATT: Seven points, all righty.

TALIESIN: Is that right? No, wait, yeah that’s
right. Then, 23 to hit– 21 to hit.

MATT: Yep, roll damage.

TALIESIN: That’s seven points of damage again.

MATT: How do you want to do this?

(cheering)

TALIESIN: I want to go in and I want to see if I
can carve through the mouth as deep in– I’m going

to try and get right in there– I’m going to do a
dental jawbreaker.

MATT: As you go rushing towards it, it opens its
jaws to strike. You slide down and with one

scimitar you jam up into its lower jaw, which
causes its upper jaw to be stuck and as you pull

it out its jaw falls open. As it does, your other
blade, you backswing dropping– not dropping, but

holding on with both hands on the other side,
swing through and as it carves in, you actually

get about one to two feet inward as the jaw lolls
open. The tongue slips out as you cut it from the

inside of the mouth. Its eyes go dull as the
creature’s body collapses to the ground, no longer moving.

ASHLEY: Fucking yes.

MATT: With that point, the whole crowd goes
cheering–

TRAVIS: Yasha, Yasha.

ALL: Yasha, Yasha.

MATT: The gates where you came open, and you all
go and return.

LAURA: The minute that it ends I’m going to start
casting Prayer of Healing.

MATT: Okay, as you guys step into the back
chamber, you cast Prayer of Healing.

LAURA: Yeah. Who all is injured right now?

ASHLEY: I’m pretty bad.

LAURA: One, two, three, four.

LIAM: I’m pretty shit.

MARISHA: I’m not too bad.

LAURA: You’re not and you’re not at all?

SAM: I’ve been drinking and hiding.

LAURA: Okay, so I’m going to cast it on the five
of us.

MATT: All righty.

LIAM: I could get knocked out by a crownsguard
right now.

TRAVIS: Could you give it to one more? Do you have
to spare?

LAURA: Yeah.

TRAVIS: Okay, I’ll take some.

LAURA: Oh yeah, that’s what I’m asking. I can do
six people.

TRAVIS: Okay, great.

LAURA: That’s decent. 14 points to everyone.

SAM: Oh that’s great. That’s huge. Wow. Healer.

MATT: All righty.

SAM: I think Laura is the best healer we’ve ever
had.

(laughter)

MATT: As you guys pull back into your chamber,
there’s a few nods. Darrow’s clapping and the rest

of his team are clapping. There’s a clap from two
of the Mountain Makers off to the side. At which

point, “The Mountain Makers!” are announced and
they step out into the space. As they all gather,

hiding in the corner, spreading out a bit, two of
the sides open. Out of one, two large furred

entities about eight to nine feet tall come
rushing in with a combination of fur and feathers,

these hooked, dark beaks at the tips of their
mouths. Two owlbears come running in and go into

an assault on these people. They took some hits in
the last battle, and as it goes back and forth,

you watch as they’re striking it and cutting
through. The owlbears are screaming this horrible

squeal of pain and anguish combined with ravenous
anger, and they start tearing and pulling into

them. One of them grabs the gnome in its beak,
pulls up and tears its throat out. The gnome

gurgles as it falls to the ground. The two clerics
immediately come up to the side, getting ready to

rush out there to try and save its life. Another
one of them manages to hit one of the owlbears in

its leg as it falls on the ground and they all
start slashing on it. It looks like one owlbear is

about to fall as the other one, in a complete
frenzy either partnered or what, tears and grabs

one of the dwarves and starts biting into its face
as it screams, it falls unconscious on the ground.

It grabs another, and bites into its chest,
throwing it into the sky as they spin off to the

side. As they all begin to pick up to assault the
one that’s going after them, the one on the ground

slowly gets back up and joins the fray. You watch
one by one as these owlbears, on the cusp of

dying, tear through the Mountain Makers.

At which point, the crowd goes like (gasp) “Whoa!”
Big cheers. Cheers because it’s a display, but

also that mournful “Whoa”, that low bass-y sound.
At which point you see the two groups come out

again with the chains and the come up to the
outskirts of the owlbears which then pass out, and

they put the manacles on and then pull them away.

TRAVIS: They pass out when the manacles go on?

MATT: Right as they get up to them, they pass out.
They pull them off, and drag them, the gates open

wipe, the clerics rush out and grab and drag in
the bodies. The gnome is gone but one of the

clerics reaches over and touches him, and for a
moment later (gasps) breath comes back and you

watch the wound close up somewhat. Brought from
death. As they pull the group in–

LAURA: I need to learn that.

MATT: The shout comes for the next group. “The
Stubborn Stock returns!” and Darrow and his team

rush out, giving a pat on the shoulder to Yasha on
the rush out. They go out to the middle field, the

gates close, and there, two of the gates open on
the sides and you see these dark shapes kind of–

(materialization noise)

SAM: Oh, no.

MATT: Almost skittering but shifting, their
position seems hard to map. At which point you see

Darrow glance on the side and he goes, “Oh no, I
know what this is!” You watch as these large

panther-like creatures with large tendrils off
their back whipping begin rushing inward.

MARISHA: (shouting) Displacer Beasts!

MATT: One of them swings and strikes, but as he
strikes it passes through and it all of a sudden

shifts, and was not in the space where it blow and
it pounces onto one of his adventurers. They begin

to hack back and forth, crowding up around each
other back to back, one of them is pulling out his

longbow and letting loose arrow after arrow. Some
striking, some missing. One of them all of a

sudden the phase is lost, it gets struck, and now
it is in a solid place. They use that moment for

all of them to dash in and surround this one
creature. They manage to, within one round, carve

down this one displacer beast on one side, the
other pouncing onto Darrow and holding him to the

ground. Its back legs clawing into his belly as
the others try and pull it off. Darrow takes a

serious series of wounds before he manages to pull
himself free. The displacer beast grabs another of

its friends and snaps him in his face. He falls
unconscious and whips around. They strike at it a

few times, but they can’t seem to find where its
body is. It is dodging around until finally Darrow

is back up, his face covered in blood, takes his
battle axe and swings wide and clocks it in the

side of the jaw. Its strange illusion form
vanishes at that point, its body coming to a very

condensed location. They all swarm this one, and
one by one tear it down for the next round.

They’re hurt, their bruised, and Darrow’s looking
rough, but with that the Stubborn Stock raise

their hands “The Stubborn Stock, continues!” and
the crowd cheers.

LAURA: I was hoping they would lose.

MATT: As they pull back in, the MC walks back out.
“Two rounds completed, and only two teams remain

for the third and final round, will they all fall?
Will they all survive? We shall see as next, we

call forth The Mighty Nein!” Any preparation you
guys have in this moment as the doors begin to open?

SAM: Everyone–

TRAVIS: I’m tapped.

SAM: Wait!

MARISHA: I’m so tapped.

SAM: Wait! What if we just stood next to all the
doors and held our action until something came out

of them?

TALIESIN: Then they would be alone out there for
like two rounds.

SAM: What are you talking about?

LAURA: Well we attack and then run to the middle.

TRAVIS: Plus somebody’s going to be super danger
close right off the bat.

SAM: Yeah, but we get a hit in on them the second
they came out.

MARISHA: I’m kind of into it. I–

TALIESIN: That seems like a terrible plan.

SAM: Why is that a terrible idea?

TRAVIS: We’ve got some super squishy people in
here that won’t make it past–

TALIESIN: We’re all one hit away from–

LAURA: We might get a surprise attack on them.

SAM: We would get a surprise round on them!

TALIESIN: I don’t think we would get–

MARISHA: There’s only like four doors right?

SAM: Yeah, so pick four people I’ll take one of
them.

MARISHA: Pick the less squishy?

TRAVIS: All right, if that’s what you guys want to
do.

LAURA: Let’s do it.

TALIESIN: I think it’s a terrible plan.

MARISHA: It might be a terrible plan.

SAM: Let’s do it!

MARISHA: No, no, no, I’m kind of into it.

ASHLEY: We could also try to get inside and get
the chains because they are scared of those and–

LIAM: I am snapping my fingers and bringing
Frumpkin scarf-like around my neck, under my hood.

Just to have him with me.

MATT: All right.

MARISHA: Yasha–

MATT: At this point the crowd’s cheering, “Mighty
Nein! Mighty Nein! Mighty Nein!”

ASHLEY: Okay.

MATT: The doors are open, what are you guys
doing?

TRAVIS: I’ll go take one of the doors.

SAM: I’m taking a door.

ASHLEY: I’m taking a fucking door.

TRAVIS: For the record, I do not like this plan.

SAM: I love it!

ASHLEY: I don’t like it.

MATT: Who’s going where?

MARISHA: If we stay flanking somebody, anyone who
runs away from us–

ASHLEY: Oh that’s true, that’s true.

MARISHA: Maybe we can go, you want to take a
door?

MATT: How long does your illusion last?

LAURA: Invoke Duplicity I think lasts for– I want
to say an hour but I don’t know if it does.

LIAM: I will stay with Fjord.

SAM: I’ll take a door.

MATT: Caleb’s going to stay with Fjord.

TRAVIS: You should get some distance.

MARISHA: Yasha and I will take a door.

SAM: Just pick me a door.

MATT: Pick you a door? No, you get to pick, Nott.

SAM: This one’s fine, it don’t matter.

MATT: Right next to there.

TRAVIS: Any ideas?

TALIESIN: This is such a bad idea.

TRAVIS: The idea is that whatever doors they come
out of will get one surprise round and

then whoever’s by those doors better be able to
take some damage–

MARISHA: Defend themselves, yeah.

TRAVIS: You don’t want to be near me. You should
be in the middle, able to move.

MATT: What are you doing, Yasha?

ASHLEY: I’m over there flanking with Beau.

LAURA: I’m going to go, with me and you Molly on
the other door.

TALIESIN: This is such a bad idea.

SAM: (laughter)

TALIESIN: This is going to be like two rounds to
get to whoever–

MATT: How long does Invoke Duplicity last?

TALIESIN: You’re going to be alone for two full
rounds with whatever this thing is.

MARISHA: I’m fast as fuck.

TALIESIN: Yeah, what if you’re there– what if it
comes out of that door?

LIAM: All right, this is how much time we have to
plan in the moment as this is happening.

TALIESIN: This is a terrible plan.

MATT: Guys–

MARISHA: Wait what are all the doors by-the-by?

TRAVIS: Yeah, there are four doors right?

MARISHA: There are four doors?

TALIESIN: No, there’s one two–

MATT: For one minute, so your Invoke Duplicity’s
gone.

LAURA: Okay, I’m going to hop up–

TRAVIS: I don’t know if the map is accurate to how
many doors there are–

MARISHA: Yeah, Matt, can you please do us a favor
and point out the doors?

MATT: Right. One, two, the map is accurate to
them, four–

TRAVIS: Fuck that, no, no, no we’ve got to get in
the middle. This is a terrible plan.

MARISHA: There are five doors.

TRAVIS: There’s too many doors.

TALIESIN: Yeah, no.

MATT: Five doors. You guys exit from this one
here.

LAURA: I’m going to do the same thing and hop up
on a wall like last time.

SAM: Wait, we come in from one of the doors, so
there’s only four.

MATT: Yeah, you came in from this one.

MARISHA: Oh, that’s a good point.

SAM: Yeah, there’s only four doors.

TRAVIS: There’s those four others besides the one
we came in?

MATT: Four others beside you guys yeah.

LIAM: This is about how well we do–

MATT: Guys, quickly. Coming in, what are you
doing?

MARISHA: Four doors, four doors, I’m going to–
I’m going to stay by Yasha.

MATT: What’s your plan?

MARISHA: Anything else I don’t care.

LAURA: I’m going to hold my attack for the door
that–

TALIESIN: I’m going to go to the opposite point
from Caleb.

TRAVIS: No, no, we got to come in the center, we
got to take advantage of the sentinels.

TALIESIN: Yeah.

TRAVIS: That’s the point of the feat. We’re spread
way too fucking thin.

TALIESIN: Yeah, this is so bad.

TRAVIS: Go back in the middle like we thought we
were going to do.

TALIESIN: We’re going to drop so fast.

MATT: The crowd cheering dies down, what are you
guys doing?

MARISHA: Okay, okay, okay. How about we take Sam’s
similar approach, but we guard these four incidences.

MATT: What are you doing?

MARISHA: Okay Yasha and I are going to move here,
and guard these two.

TALIESIN: I’m going to go against the wall,
against the back of that wall there.

SAM: I stay where I am and I’m casting Mage Hand.

LIAM: It is hard to walk on two legs, maybe four
is better.

SAM: Holding my attack!

LAURA: I want to be on the other one.

ASHLEY: Nott, you’re staying there?

SAM: I’m staying and I’m holding my attack until
something runs out of my door.

MATT: Nott, you’re staying there?

SAM: I’m ready to shoot anything that comes out of
this door.

TALIESIN: You’re going to be at disadvantage
because it’s going to be right next to you.

LAURA: You’re too close.

SAM: No, I’m not. I have a crossbow feat.

ASHLEY: They won’t see him maybe they won’t–

MATT: As the quiet has this stillness that’s come
across the whole battlefield, every breath is

being held. You all in your chaos, running around
and trying to shout orders to each other, you all

eventually come to settle in this place. (slow,
heavy footfalls, roaring) All the doors come

upward. Heavy, repeated footfalls hit, before
bursting out of the far end, you see a Hill Giant

come barreling through.

(yelling)

MATT: Knocking that pillar down, as it stands
there in the center of the field, you see now its–

TRAVIS: (shouting) My door, my door!

MATT: It has these tiny little spines stuck into
it, like it’s been agitated and pushed to a point

of absolute rage and anger. It’s just roaring.

SAM: I– I let my crossbow bolt go.

MATT: All right, you release it?

SAM: Just out into the– “Oh fuck!” No, not at it.
Nope.

MATT: All right, and this is where we’re going to
pick up next week.

(yelling)

MATT: Because it’s 11 o'clock.

TRAVIS: Two spines in the side.

ASHLEY: Dang it! I want to fight it right now!

MARISHA and MATT: I know.

LIAM: Yep.

MARISHA: I have no ki points.

TRAVIS: Oh my God.

MATT: That’s going to be fun.

SAM: That is a huge thing.

TRAVIS: (laughter) My door!

MARISHA: That’s good times.

TALIESIN: Aren’t you glad you weren’t standing
there by yourself for that?

TRAVIS: Yep.

MARISHA: I mean–

SAM: Would have gotten two hits in.

MARISHA: You would have been fine.

SAM: We’re just as far away from the thing.

TALIESIN: You get one.

SAM: Yeah, but there was two people standing next
to that door.

LAURA: No, there was just Fjord.

SAM: At one point there was Fjord and Caleb.

LAURA: Yeah, he moved.

MARISHA: Caleb wussed out.

SAM: If you had stuck to the plan, you would have
gotten two hits, and we’re all just as far away as

we were before.

MATT: It’s true. We’re going to pick up next week
at the start of this final round.

LAURA: Oh, god.

TALIESIN: It would have been three rounds before I
could do any damage. Before it killed him.

SAM: Well you shouldn’t have been that far away.

TALIESIN: (shouting) It’s my door! Oh, my god.

(laughter)

TRAVIS: Oh, my god.

MATT: Oh, man. This is going to be fun.

TALIESIN: Overestimating the value of surprise.

MATT: This is a very angry hill giant rushing
towards you right now. Giant great club in its

hand. It’s going to be fun. All right guys, we’ll
pick this up next week. In the meantime, have a

good week, thank you guys for watching, we love
you very much. Check out on Tuesday Pillars of

Eternity 2 coming out. Super excited about that.
Once again thank you for D&D Beyond for being

amazing, and all you guys for checking in. Have a
wonderful week, and “Is it Thursday yet?” Good night.

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons. Before we jump in tonight, we

have a few announcements we want to get through.
First up, we have a birthday today, we have my

wonderful wife, Marisha. It’s her birthday today!
Happy birthday!

(cheering)

MARISHA: Thank you, thank you. Thank you to my
mother who birthed me. She should really be the

one who’s getting thanked.

LAURA: Yes, she really should.

MARISHA: Yes.

LIAM: Still alive, mom.

SAM: Reenact it for us.

MARISHA: I’ll leave that to Laura in a couple
months.

MATT: Happy birthday.

MARISHA: Thanks.

MATT: Next up, we have our two sponsors this
evening. First–

SAM: Two?

MATT: Yes, two!

SAM: I only prepared one. What’s happening?

MATT: I’m doing the second one. You’re fine. But
our first sponsor for the evening is our returning

friends at D&D Beyond. Sam?

SAM: D&D Beyond, everybody. (clears throat) D&D
Beyond is our fabulous sponsor, they’re here every

week. They put these things on our iPads– I mean,
our tablet devices that help us track our stats

and stuff, and they wanted us to let you know that
this week, Matt Mercer’s gunslinger fighter

subclass is now available on D&D Beyond. In the
character builder, critters can begin creating

their version of Percy right now on D&D Beyond.
They actually already have started creating their

own versions of Percy and loading it with the
features that we’ve come love about Percy. I’ve

compiled a list. It’s the Top Ten List of Percy
Features Being Added on D&D! Everyone, a little,

light drumroll if you could. Number ten: extra
long, pompous names. Number nine: skin so white it

claps on the ones and threes. Number eight: bags
containing gunpowder and Victor fingers. Number

seven: that feat where your dice always roll 20s
even though they’re not cursed by a demonic

ritual. Number six: blue hair dye! Number five:
steampunk bifocals. Number four: giant bathtubs

that comfortably hold a female half-elf under the
water for 15 minutes. You can add these features

to your Percy. Number three: throat bubbles.

(laughter)

TALIESIN: Wow.

(laughter continues)

SAM: Number two: wit and tact.

LIAM: Wait, what what what?

SAM: Wit and tact. And the number one thing being
added to the gunslinger class: knives.

MATT: Thank you, Sam. You guys can use the
gunslinger fighter archetype as well as the new

feat that goes along with it; that’s on there as
well. Which anyone can take to learn firearms, be

better at firearms, even if you’re not a
gunslinger, so check that out on the app. Thank

you guys at D&D Beyond for being awesome, and you
for supporting them and us. Of course, our second

sponsor for tonight, returning, our fun friends at
Obsidian with Pillars of Eternity 2: Deadfire,

which is finally out!

LIAM: I know, it’s so exciting. It’s so good, it’s
so pretty, it sounds so good, it plays so good.

MATT: It’s really good.

SAM: I got it working.

(laughter)

MATT: That was the best response.

SAM: I can move my guy now.

MATT: I was there when he got that text, we just
went (sputtering laughing). Oh my god.

SAM: I looked it up on Google first.

MATT: See, and he’s already a step above most
people on the internet. Deadfire’s out, super

excited, the voice sets and portraits of Vox
Machina are in the game for free DLC, on PC. It’ll

be out for console later this year. If MetaCritic
doesn’t lie, it’s at 90 and climbing. I love it.

I’m so excited, I’m so glad people enjoy it, and
so glad we can be a part of it.

LIAM: I played today and I just got my first dose
of kaiju-god Taliesin, not regular-god Taliesin,

kaiju-god Taliesin. It’s good.

TALIESIN: I haven’t gotten there yet.

MATT: Laura’s character and Marisha’s character in
my party are starting to flirt and I’m like

(nervous sound). I don’t know how I feel about
that. Of course, I made Gilmore. Marisha’s

character was flirting with me at first and I was
like, “Nah, I got to shut this down, Gilmore’s not interested.”

MARISHA: (laughter) That’s fair.

MATT: At least you two are getting together.

MARISHA: Just waiting for the other guys.

MATT: I get enough of this in real life. Happy
birthday. Also, we are heading back to GenCon,

guys! Our tickets went on sale earlier this week
for the live show in Indianapolis, you can find it

on Ticketmaster. The official GenCon panel is sold
out, but keep an eye on the GenCon website as

tickets that are relinquished may become available
as it goes on. They keep cycling through and as

things become available, they’ll update it, so
keep an eye. We’ll try and update you as soon as

we hear anything beyond that. But holy shit.

TRAVIS: If there are balcony seats for the live
show, do not be afraid of them, because that

balcony crew is raucous. Just being in that room
while the live madness is going on is something to

behold, so even if it’s the back, if you want to
go, go.

LAURA: It was a really fun group in the audience
last time.

SAM: I’m going to hide some stuff up there.

LAURA: I like that.

SAM: We’ll hide some stuff.

MATT: Why does it smell so funky back here?

TRAVIS: Why is there silly string coming out of
the balcony?

MATT: Scanlan strikes again. Looking forward to
seeing a bunch of you guys at GenCon. In the past

four weeks in our 826 initiative, we have raised
over $50,000 from the community, which is then

doubled by fantastic Mark K, we’ve made over
$100,000 to 826, so we can not thank you guys

enough for your amazing support. Huge thanks to
critter Mark Koro, of course, for being our

counter support for this, and being such an
amazing member of the community. Thank you. Thanks

to Wyrmwood Gaming and our friends at D&D Beyond
for their amazing support for the campaign to get

us where we are now. If you’d still like to
donate, you can go to 826LA.org/criticalrole.

We’ll have more information soon about the
scheduling for my fireside chat, as well as the

production crew Reddit AMA, and Marisha’s Honey
Heist soon, so stay tuned.

MARISHA: I need to start planning. Oh man.

MATT: Indeed.

MATT: Don’t forget Twitch Prime. (singing) If you
have Amazon Prime you can connect it on your

Twitch and subscribe to a channel for free, there
you go.

TRAVIS: That was a good jingle, actually.

MATT: Thank you. I’ll remember it never. Critical
Recap is available for those who have missed it

before the episode and you’re watching this now
and you didn’t see last episode. Why? But if you

need to real fast, pause this, or later, or go and
watch Critical Recap now, which our fantastic Dani

Carr gets you up to speed of what happened in last
week’s episode. It’s up on YouTube right now.

Talks Machina is every Tuesday at 7:00pm Pacific,
where our fantastic Brian W. Foster hosts our sit

down chat with members of the cast. This last week
apparently was off the chain between Ashley and Marisha.

MARISHA: Good times.

MATT: When everyone cries from laughing, it’s a
good night, apparently.

LIAM: You face planted on the couch.

MARISHA: I’ve never seen Foster sprout tears like
that. That was amazing.

ASHLEY: You know you’ve got him when he has
projectile tears. It seems opposite of what should

be happening.

MATT: A special shout out to our friend,
PulloutKing, from that episode.

ASHLEY: PulloutKing, thanks for the laughs.

MATT: We have new d20s restocked?

LAURA: They’re not new, but older d20s

SAM: They’re used d20s.

LAURA: I’m pretty sure they’re the special edition
ones. I haven’t looked at the store, they’re the

red set, I think.

MATT: The rare ones.

LAURA: The ones that were available at our live
shows before are in the store.

TRAVIS: Laura, would you consider selling used
dice that end up in the jail too often? Just

offload some of that shit.

SAM: I don’t think the store can handle that many.

TALIESIN: I think if the dice know that they could
go to a kinder, gentler home.

LAURA: I think I may have enough dice to go to–
one for each and every critter.

LIAM: It’s funny, you go and try to pet her dice
they shrink back, they shy away.

(squeaking)

LAURA: They’re like barnacles!

MARISHA: Next charity drive we have you could
auction a few.

SAM: Charity drive?

ASHLEY: I was like: barnacles! She already said
that.

SAM: Guys, the birthday girl is trying to talk.

MARISHA: I’m sorry, never mind, it’s passed. No, I
was thinking you could auction them off for

charity next time, next charity drive.

LAURA: I mean, yeah, charity.

(laughter)

MATT: I believe that’s the last of our
announcements of the evening.

TRAVIS: Oh shit. A fucking troll, you guys!

MATT: Let’s bring it in for tonight’s episode of
Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back. Oh my god. Welcome back. Last
we left off: The Mighty Nein, upon clearing their

names, making some new friendships in the city and
taking some time for themselves in preparation for

the coming Harvest Close festival, found
themselves wandering through the streets of

celebration. They partook in a number of various
games of chance and skill, got some fine snacks

and foods, challenged themselves, got thrown by
their other party members, won some trinkets and

toys, and then ended up signing up to the Victory
Pit, the grand tournament that ends the Harvest

Close festival. You managed to catch a few phrases
off to the side of the initial lounge you were

signing up in, where you discovered that war had
been declared by the king on the eastern region of

Xhorhas, that information was to be held back
until the festival was over. You were held below

with the other competing teams, and then one by
one you were each presented into the center of the

Victory Pit tournament where each of you has to
battle a challenge of a creature or creatures in a

three-tiered structure. Whoever survives all three
bouts gets to share in the final pot prize.

Currently two of the other teams have been knocked
out, and it only remains to be you and one other.

You guys are up first. You’re pulled into the
center and announced as The Mighty Nein’s final

round. Knowing the Stubborn Stock is watching from
behind the distant doorways that lead into the

central arena, you all scattered about the sands
as the sun begins to get close to dusk, shouting

out your various plans and then abandoning them
last minute. You found places as these heaping,

heavy thuds start quaking the ground in arrival
before the door swings open. Out from behind it,

roaring, a frenzied, angry hill giant, complete
with pierced thorns jammed into each side of the

body to drive it to a point of absolute anger and
fury, comes bashing into the center of the arena,

knocks over one of the large pillars, and this is
where we begin. I need everyone to roll initiative.

TRAVIS: Let’s try and talk to it.

LIAM: Just wear him down.

TRAVIS: Yeah, let’s try and talk to him.

MARISHA: Almost a natural 20. Almost a 20!

TALIESIN: That’s mildly adequate.

MATT: 25 to 20?

SAM: 23.

LIAM: 20.

MATT: 20 to 15?

LAURA: 19.

TRAVIS: (sobbing) No, far too calm.

MATT: 15 to ten?

MARISHA and TALIESIN: 14.

TRAVIS: Which one of you wants to go first?

MARISHA: I’ll take it.

TALIESIN: I should take it because for now.

MARISHA: Molly’ll take it.

TALIESIN: Make your life a little easier because I
can keep disadvantage for your turn.

MARISHA: Sure, yes.

TRAVIS: Eight. What’d you roll?

ASHLEY: Six. The fun buns!

LAURA: Brought it back.

MATT: All righty, friends. It finishes slamming
the large pillar into the ground and wields its

giant club over one shoulder, its other hand
reaching out for something and glancing over the

field to see what its quarry is. Nott, you’re up
first.

SAM: Is the giant in melee? Would I get sneak
attack damage or no? He’s not engaged with anybody

right now.

MATT: Right now, Fjord, you’re hiding back there.
I think I shifted it.

TRAVIS: Yeah.

MATT: No, he is not currently engaged.

SAM: Okay, then I will shriek and I will run
towards Beau, full sprint.

ASHLEY: Full sprint ahead.

LAURA: Oh god, just right in it already. We’re
just right in it.

MATT: By the way, guys, this finally came in
today.

LAURA: What is that?

SAM: It’s north, east, west, south.

MATT: So you know where the north is, so you can
use that.

LAURA: Shut up. That’s so cool.

MARISHA: Which way’s north, by the way?

MATT: This way.

MARISHA: Okay, thank you.

MATT: The people who do Campaign Coins make that
now. Our friend, Deven Rue, who did our map for

the show, she’s the one who designed it. I’ve been
waiting for it to come in. That’s a point for you

guys, if you ever want to shout directions at me
of where you want to run, that’s helpful.

LAURA: I love it.

MATT: You ran, full sprint towards Jester.

SAM: Sneak attack damage is so good, but I can’t.
That thing can see me, I’m scared. I’m scared,

guys! I’m going to fire my crossbow. Ooh, it’s a
two, it misses. I’m super scared.

MATT: It arcs off, you hear this distant (yelp) in
the audience way away.

TALIESIN: I was going to say, what was the number?
Because that thing’s got to have a low AC. What’s

the actual number?

SAM: Oh yeah, probably. Eight.

MATT: Yeah, no.

LAURA: He’s got thick skin, I think.

MATT: Yeah, it’s a pretty hardy physicality even
if it’s a broad target to hit.

SAM: Then I will run back the way I came.

MATT: Same place you were before?

SAM: No, like behind Yasha, behind that pillar
over there, that wall.

LAURA: You said that’s north?

MATT: This is north here.

LAURA: Towards you.

SAM: North always points to the star.

(laughter)

MATT: Caleb, you’re up.

LIAM: I see this giant behemoth and I start
backing up to go west around the stone, under my

breath singing: We are the Mighty Nein, the Mighty
Nein, the Mighty Nein. And fire off a Fire Bolt as

I sneak behind it.

MATT: You’re darting around the side.

LIAM: No, that is no good. That is a 13.

MATT: 13 just hits.

SAM: Okay, not too hard to hit.

MARISHA: 13 just hits, good to know.

MATT: It’s a big target but it’s pretty hardy.

LIAM: That is a one.

MATT: One point of fire damage. It hits and goes
(splat). It’s less of a Fire Bolt and more of a

fire (fizzle). You see there’s a patch on its
rather furry belly that no longer has hair. It’s

very glaring.

LIAM: Ja. I am leaning, crouching against that
stone, hands on the wall, just listening and

working on keeping my gourd from rising.

MATT: Okay, good to know. Jester, you’re up.

SAM: Go for it.

LAURA: Really?

SAM: Yeah, you so badly want to.

LAURA: I mean, I want to so bad. I want to use my
Spiritual Weapon!

MATT: Then use it!

LAURA: Okay, well, I will. I’m going to hold my
symbol in my hand and do like this because I’ve

seen Caleb do fancy things, and then I’m going to
make it.

MATT: Where would you like to place it?

LAURA: Right above his face!

MATT: (counting) 30 is where you can make it
appear.

LAURA: Really close to his face.

MATT: Let me see what the range is on it. What’s
the range on the spell?

LAURA: I’m looking. 60!

MATT: 60! Yeah, you can do it, right over.

LAURA: Directly in front of his face, flat side
facing him, and then just poof!

MATT: Roll for attack, go for it. As Jester
releases her grip, this giant, heavy-looking but

gorgeous glittering lollipop apparates out of the
air, streaking down towards the goblin’s face. Not

the goblin, the ogre’s– giant’s face. It’s been a
week.

LAURA: 16!

MATT: 16 hits, roll damage.

LAURA: That slipped out of my hand. It doesn’t
count if it slips out of your hand. Ten points of

damage! That’s my bonus. For my actual thing, can
I do a cantrip?

MATT: Yes, you can.

LAURA: Yeah! I’m going to Sacred Flame him! He’s
got to roll dexterity over 14.

MATT: He rolled a 14, but has minus one dex.

SAM: Look at you, you’re a killer.

LAURA: I’m a monster! Eight! Radiant damage.

MATT: Wunderbar. That finishes your turn,
Jester.

LAURA: Yes. The spiritual weapon’s right here, on
his face.

MATT: You got it.

ASHLEY: He’s blinded now.

MATT: Now it’s the giant’s turn. After being
slammed in the face with this lollipop and the

flames, is like (angry grunting). Ducks out of the
way as it slams down on its head, grabs the side

of the pillar, which breaks. The pillar, as it
fell over, shattered into four or five pieces,

grabs and picks up a single piece. The only one
that it paid attention to right now is the one

that lit its stomach on fire. It takes this thing
and lobs it in your direction.

LIAM: I’m behind the stone pressed to the back of
it though, presently, correct?

MATT: You do have cover. It’s three-quarters
cover. What’s your armor class, currently?

LIAM: It is at 14 at the moment.

MATT: That adds plus five to your AC, so it’s 19
on this attack. That’s still a 21 to hit though,

so it still hits you. 13 plus eight, sorry.

LIAM: Well bring it on, here we go.

MATT: As this chunk of the pillar goes flying
across the arena towards you, it hits the top of

the wall, which breaks, and a good foot and a half
section of it, shatters as it slams into your chest.

LIAM: What did it do, it did to 19? I can do a
reaction, can’t I?

MATT: You can.

LIAM: I cast Shield.

MATT: All right! There you go. As you see it slam
into the wall above you and go swinging, you throw

up the shield and all of a sudden there’s a spark
of arcane energy as it gets deflected inches off

of the top of Caleb’s head before slamming into
the side of the actual tournament arena, hitting

the stone, causing it to crack, and people in the
front area (gasp).

LIAM: What did he roll?

TRAVIS and MARISHA: 21.

LIAM: Still hits. Because that only gets me up to
19.

MATT: You were 19 because you had three-quarters
cover, because you were behind the wall. You had

14 plus five because you were behind–

LIAM: Okay, good.

MATT: At this moment, the absolute fear kicks into
his eyes. The entity is going to charge forward.

Right at that point, it stops and turns and sees,
out of the corner of its eye, Fjord hiding behind

the wall. That’s going to be its turn. Molly,
you’re up.

SAM: Turn into water!

TRAVIS: (blubbing sounds) Surprise, bitches!

LAURA: Who’s up?

TALIESIN: I’m up. How dumb do I feel like being?

LAURA: I feel like I’m already sweating.

ASHLEY: I forgot to go to the bathroom. I’m
wiggling.

TALIESIN: If it’s turned towards Fjord, then I’m
going to run around to the opposite side of it.

MATT: Okay, to there? Is it for flanking bonus?

TALIESIN: For flanking bonus. I’m going to take
two slices into his leg.

MATT: Go for it.

LAURA: Two shots in his leg!

TALIESIN: See, I didn’t do it, and then you just
went ahead and did it. I’m working so hard not to

do it. What’s the flanking bonus, by the way?

MATT: We’ve used it occasionally, but it works
against you guys as well. If you manage to get

directly across from a creature with an ally in
melee, you get advantage on the attack.

TALIESIN: All right, so this is advantage on the
attack.

MATT: You were ranged last campaign so it didn’t
come into play very often.

TALIESIN: No, not very often. I was trying to
remember. I’m not feeling good about that one.

Here we are. That’s a 25 to hit.

MATT: That hits.

TALIESIN: I assume I don’t get the extra bonus for
radiant.

MATT: No, he’s not undead.

TALIESIN: (counting) Eight points of damage.

MATT: Eight points of damage for the first
strike.

TALIESIN: Then the next one is a natural 20!
That’s 14 points of damage.

MATT: The first strike you carve up alongside its
blubbery, thick belly that’s flipping over this

piece of cloth that it has matted around its
midsection. As you cut through, it buckles a

little bit on that one side of the leg and you use
that moment to cut behind its thigh, right down

below where the Achilles tendon is. As you cut
across, blood spatters across the sand and (yelling).

TALIESIN: All right!

MATT: That’s your turn?

TALIESIN: Yeah, I’m holding.

MATT: He’s going to use a legendary action.

LAURA: A legendary?! He’s legendary?!

MATT: He’s a frenzied solo, yeah.

TRAVIS: He’s a frenzied solo? What does that
mean?

MATT: He’s going to go ahead and use his Furious
Smash.

TALIESIN: Is he going to attack me?

MATT: He’s going to attack, yeah, for slashing
him.

TALIESIN: I’m definitely using Blood Maledict
then, at full use. That was not good, that was

bad. All right, that’s all right.

MATT: Okay, so he has disadvantage on the attack.

TALIESIN: Yeah, and the next one.

MATT: That’s still a 13 plus eight.

TALIESIN: Yeah, that hits.

MATT: As you slam and slice into the back of the
leg, he angrily turns back and swings down towards

you and his eyes go black. There’s a brief shake,
it’s still a massive club and you try to move out

of the way but it’s too fast, slamming onto you,
knocking you onto the ground. Your wind is knocked

out of you and your whole world goes dazed and
white for a moment. This is going to be 26 points

of bludgeoning damage.

TALIESIN: I’m out.

SAM: What?

TRAVIS: Wow! Fuck! Yes! Oh man!

SAM: You wanted to.

LAURA: I underestimated the amount of damage he
would do to us.

MATT: That was a really good damage roll. It
reactively slams into Molly with the club. As the

dust settles, Molly is not moving on the ground,
probably pushed about an inch or two into the dirt

and sand. There’s a crater where the head of the
club had impacted, and Molly is not moving.

LIAM: That really hurt, Charlie!

MATT: Beau, your turn.

LAURA: His name is Charlie.

MARISHA: Okay, I feel like this has changed the
plan that I had.

SAM: Her plan was to hit Molly. It was a weird
plan.

TALIESIN: He has disadvantage on his next attack
as well.

MARISHA: Fjord, I feel like I should get up
there.

TRAVIS: I’m just saying, this is a last man
standing kind of thing.

MARISHA: You’re the only one there.

TRAVIS: That’s okay. Think of the team!

MARISHA: All right. Just this one time, though.
I’m going to throw a throwing star.

MATT: You’re going to throw a throwing star? Okay,
go ahead.

MARISHA: Natural 20.

(cheering)

MARISHA: (singing) Happy birthday to me! Well,
that was the world’s shittiest die roll, though.

No wait, I only get 1d4, right? It’s just a d4 plus
my bonus?

MATT: It’s 1d4 times two, plus your bonus.

MARISHA: Okay, sorry. That’s a better roll.
(counting) Ten damage?

MATT: Okay, ten damage!

TALIESIN: Way too happy about that ten damage.

MARISHA: I don’t get another one, right? It’s just
one action.

MATT: No, because unarmed attack, it’s for the
outside, yeah.

MARISHA: Okay, and I’m going to move.

MATT: You throw one of these spindly jagged star
darts on the side. You throw it through the air

and it sinks into its stomach. You don’t even see
where it impacted except for a small red line

where it’s beginning to bleed from where it carved
into its belly.

MARISHA: I hit him! Then that’s it, that’s my
turn.

MATT: You’re going to stay there?

MARISHA: I’m going to stay there.

MATT: That finishes Beau’s turn, Fjord, you’re
up.

TRAVIS: I’m going to use my bonus action to cast
Hexblade’s Curse on this giant. Hyuck Hyuck! I’m

going to summon my Wastehunter falchion,
two-handed, and I’m going to cut into his thigh.

LAURA: Isn’t your Hex still up from the last game,
too?

TRAVIS: No. It was up until the second round and
then that was it.

TALIESIN: Also does that mean that his reaction
has been burned by the legendary action? Is the

legendary action a separate thing from–

MATT: Legendary actions are different from
reactions.

TALIESIN: All right, so he’s still got a reaction.
Just checking.

TRAVIS: 25.

MATT: That hits. As the large falchion appears,
curved and jagged, you see this splash of seawater across

the side of the giant as its eyes are now set back
on Fjord. At this point, the curse sets in, the

blood spatters on the ground begin to come up into
these black forms and adhere to his legs.

TRAVIS: 13 points of damage plus two for the
Hexblade’s Curse.

MATT: 15, nice.

TRAVIS: With my speed, I’m going to run to the
north as far as 30 will carry me.

LAURA: He’s going to hit you.

TRAVIS: I know, he’s going to hit me next turn
anyway.

MATT: 30 will get you there, and he gets an attack of
opportunity against you. As you strike it in the side

and you go to run, you get a fair distance, but the
reach with that club is just far enough where it

doesn’t necessarily need it. As you go charging
forward– he has disadvantage because of that.

That makes it a 13.

TRAVIS: Armor class 15!

MATT: You hear the (booming) from behind as it
slams into the ground. The earth leaves your foot

for a second and you land again. You make your way
to the edge. Well done, that ends your turn. That

brings us to Yasha.

ASHLEY: Can I make it over east? Let’s go east,
near his butt. How far can I get?

MATT: You can get there.

LAURA: Hit him in his butt!

ASHLEY: I’m going to hit him in the arse with the
Magician’s Judge. Reckless.

MATT: Reckless? Go for it.

ASHLEY: 15.

MATT: 15 hits.

LAURA: Does that mean he’s going to get advantage
on you now?

ASHLEY: Yeah.

SAM: But wait, you get to dispel magic!

ASHLEY: Oh shit, that’s so bad.

MATT: Double ones.

TRAVIS: Are they really? Double unos?

ASHLEY: Double unos. Five points of damage!

MATT: As you go rushing by, you weren’t paying
attention for the last impact, and you see out of

the corner your eye Molly in the ground, jammed
in and unconscious, bleeding out, and that’s just

enough, being not in an enraged state, to
viscerally affect you and shakes you just enough

for you to swing the blade. It hits the leg, but
it wasn’t enough actual impact to carve into the flesh.

ASHLEY: Okay.

MATT: That ends your turn, Yasha. Nott, you’re
up.

SAM: (sighs) Do we heal, or do we get this guy?

TRAVIS: You don’t heal. Hit him.

SAM: No, I mean Molly.

TRAVIS: Fuck Molly!

SAM: All right, I’ll clock around the corner and
fire off a shot.

MARISHA: He has potentially three rounds until he
dies.

TRAVIS: I love Molly, but fuck.

TALIESIN: I don’t.

SAM: 20 to hit.

MATT: That hits. You can roll damage.

SAM: Okay.

MATT: He is adjacent to Yasha, so it is sneak
attack damage.

SAM: Ew, terrible.

LAURA: Oh my god! What’s with these rolls!?

ASHLEY: We’re going to die.

LAURA: No, don’t say it.

ASHLEY: We’re going to live.

SAM: Nine points of damage.

TRAVIS: Not as convincing.

MATT: Hey it adds up, guys. It’s cool. As you duck
around the corner, you release the bolt. It sinks

into the chest area and looks around in the direction
trying to find you. You still have 20 feet of

movement.

MARISHA: You don’t have Healing Word or anything
anymore?

SAM: No, I’m not a–

LAURA: Nobody has.

MATT: It’s not a rogue thing, unfortunately.

SAM: You can perform one of these (mumbling) use a
bonus action to control the hand. Fuck. Okay, I

can’t cast Mage Hand as a bonus action with
Legerdemain or whatever, right? I can only use it.

Okay, then I will fire again, why not? Natural
20.

(cheering)

TRAVIS: So casual, that’s a good–

LAURA: Ah!

SAM: Does that double my dice?

LAURA: Yeah!

SAM: Plus that’s 16 points of damage.

LAURA: Nice.

ASHLEY: Okay, okay, okay.

MATT: The first one hit, and he starts growling,
and looks right in your direction. You go

(screams), fire a second one that goes right into
one of its eyes and starts roaring. It gets caught

right up inside. It doesn’t quite pierce the
eyeball, but it gets up into the socket.

LAURA: (groans) That would suck so hard.

MATT: It’s scratching at its face angrily.

LAURA: Good thing he’s already frenzied.

SAM: Then movement to clock right back around that
corner of the–

MATT: Right there?

SAM: Yeah, of the structure. Yeah, right there.

MATT: Okay. That’s your turn, Nott.

SAM: Yep.

MATT: Caleb, you’re up.

LIAM: I was considering going out there, but I’m
not going to do it. I’m going to bend around the

side and fire off another Fire Bolt at it. At
Charlie. That is a 12 to hit.

MATT: That does not hit, unfortunately. It just
misses. As you see once again, Molly on the ground

and Yasha barely making an impact. Nott gets a
couple good hits off, and you try to fire.

Unfortunately, as he pulls back to grasp the face,
the Fire Bolt goes wide past where the head

previously was.

LIAM: Yeah, I’m going to use my movement to back
up behind that column.

MATT: There?

LIAM: Ja.

MATT: That would put you about there. That ends
your turn, Caleb?

LIAM: Ja.

MATT: Jester, you’re up.

LAURA: Okay. Molly, I’ll get you as soon as he
moves. Okay? So that he doesn’t hit me. Okay?

TALIESIN: (humming)

SAM: (strained) I’m dead.

LAURA: I’m going to move Spiritual Weapon around,
and I’m going to use this side. I’m going to smack

him right in his funny bone.

MATT: Okay. As the hand is grasping at where it
got shot in the eye, it goes right for the back of

the elbow.

LAURA: Yeah! That hits. Then 1d8 plus four. That’s
cocked. Yeah! 12 points of damage.

MATT: 12 points of damage.

ASHLEY: Yes!

MATT: As it hits, (impact) (pained groan) He’s
shaking the hand as it’s going numb. The one eye

is half shut. Going (pained groans).

LAURA: While he’s shaking it off, I’m going to use
my bonus action to Toll the Dead!

MATT: You mean your action. Because you already
used your bonus action.

LAURA: I’m going to use my action to Toll the
Dead!

SAM: I was thinking about you.

LAURA: He’s going to have to roll a wisdom of 14.

MATT: Wisdom of 14. Natural 19, sorry.

LIAM: (farcical Czech accent) Two wild and crazy
clerics.

LAURA: Bullshit. So he saw me. I’m going to jump
down behind, north side. Northwest side, right in

the corner there. I’m going to go (small squeak)
and try to not get hit.

MATT: That ends your turn. It’s now the giant’s
turn. As Yasha has just torn into the side, it’s

going to turn back to you and is going to double
club attack you.

ASHLEY: Okay.

MATT: It has advantage on each.

ASHLEY: That’s so true.

MATT: Because she did Reckless.

ASHLEY: Because I did Reckless like a ding-dong.

LAURA: So every attack against you is–

ASHLEY: Yeah. I’m dumb.

MATT: The first one is a 25.

ASHLEY: Well that definitely hits. I’m probably
going to be unconscious.

LAURA: No.

MATT: Natural 20, okay.

TRAVIS: Oh no.

MATT: The first hit is–

ASHLEY: I don’t know why I did Reckless. I’m
learning, I should have waited.

MATT: 23 points of damage, bludgeoning damage,
from the first hit. (whack) You put your hands up,

and you put the blade up to catch it, it slams
into it and pulls the shoulder out of the socket

and pushes you down into the dirt. As you push
off, the club goes up once more and then (whack).

LAURA: 23 was not the critical.

SAM: Not the critical?!

TALIESIN: That was not the critical.

SAM: She could be perma-dead right now.

MATT: I rolled an eight, seven, and a five.
That’s–

ASHLEY: Am I perma-dead?

MATT: That’s 43 points of damage.

ASHLEY: How many?

MATT: 43.

ASHLEY: Okay.

SAM: What’s your total?

LIAM: What’s your max?

LAURA: She’s got 40 something hit points.

MATT: You have to go negative your max score.

TALIESIN: Which you do not do.

LAURA: Which you don’t do.

TALIESIN: So you’re just unconscious.

ASHLEY: I’m just unconscious.

SAM: Just super-duper unconscious.

TRAVIS: That was pretty close, I think.

ASHLEY: Is that right?

TALIESIN: Yeah.

SAM: Whoa.

TALIESIN: You’re out.

LAURA: You’re just unconscious.

MATT: With the second slam, Yasha partially
deflects the first impact and then vanishes in the

second one. Right there next to Molly, as the dust
clears, you see Yasha, unmoving, her legs up in

the air, as the rest of her torso is pushed down
into the dirt, and the rest of the ground is

covered over, where you can see the back of her
shoulders, and the back of her head, and the rest

of it is dust settling. She’s not moving either.

LAURA: Shit. You came close to perma-death.

TALIESIN: Yeah, but not. That almost–

TRAVIS: (laughs) J-E-L-L-O!

MARISHA: I’m watching people get squashed in front
of me. Freaking kill box.

LAURA: Were you still big, too?

LIAM and ASHLEY: No.

LAURA: Okay.

LIAM: It’s a quick thing.

MATT: I think at this point– yeah, because you’re
the one who shot it twice in the eye, and it saw

you duck behind. (counting)

TRAVIS: Stick and move.

MARISHA: That’s my thing.

MATT: You watch as it steps over the wall. “Tiny
thing!” After it smashes Yasha, it doesn’t even

care anymore and there’s a little bit of foam at
the corner of the mouth. The blood’s trailing down

its face from where the bolt entered. That’s going
to end the giant’s turn. Molly, you’re up. Molly?

Molly.

LIAM: Tal.

MARISHA: Molly.

TALIESIN: Yeah?

MATT: Molly, make a death saving throw.

TALIESIN: Oh, I don’t have to. I get shocked from
my– the chest. The heart locket sparks and–

MATT: Oh, that’s right.

TRAVIS: The what?

SAM: What, you’re back up?

LAURA: He bought that locket.

MATT: What are the effects of the locket again?

TALIESIN: What?

MATT: What are the effects of the locket again?

TALIESIN: Ready for this? It’s really cool.

LIAM: Full HP.

TALIESIN: No. When you wear this pendant, you
stabilize whenever you are dying at the start of

your turn. In addition, whenever you roll hit dice
to regain hit points, the number of hit points–

MATT: Yeah. So you stabilize. You’re still
unconscious.

TALIESIN: I’m unconscious, but I’m breathing.

MATT: But you’re not bleeding out.

TALIESIN: I’m just (deep breath).

MATT: There you go.

LAURA: Yasha, however–

MATT: Beau, your turn.

MARISHA: He’s looking at Nott pretty hard?

MATT: Yeah. He’s ready to smash the little
goblin.

MARISHA: Okay, Beau is going to run and flank with
Nott over here onto also the northwest side.

MATT: Over there? Flanking would be on the
opposite side.

MARISHA: I have to be on the opposite side.

LIAM: Yeah, you’ll get advantage.

MARISHA: No, I want to go in front of him, where I
can get his attention. The northwest side.

MATT: Right here?

MARISHA: Yeah. I’m going to point at his dick, and
I’m going to go: Tiny thing! Then for my action,

I’m going to take the dodge action.

MATT: Okay, so your bonus action is to say “Tiny
thing.”

MARISHA: Huh?

MATT: Your bonus action is to say “Tiny thing”
towards his dick.

MARISHA: Yeah. I say: Tiny thing! You tiny thing!

MATT: Go ahead and make an intimidation check.

MARISHA: To insult his penis size?

MATT: Yes, that is exactly what you’re doing.

MARISHA: Okay.

LIAM: You have to intimidate his dick.

TRAVIS: That didn’t–

MATT and LAURA: It landed.

MARISHA: Well, it’s a natural one. Well, the
second one was a one. First one was an eight.

Neither were good.

MATT: He seems to think you’re agreeing with him
with regards to Nott. “I know! Tiny thing!”

MARISHA: So I didn’t get his attention?

MATT: No. That’s your turn. Fjord, you’re up.
You’re in the middle of the field and you see both

Yasha and Molly crushed into the ground. This
little lollipop is (flittering) in the air

behind.

TRAVIS: Lovely. Yeah, I’m going to use Eldritch
Blast. Shoot across the arena, 120 feet. Try and

hit him.

MATT: All right. You move into the space here?

TRAVIS: Yeah.

MATT: You can see him over the wall.

TRAVIS: That is a 16 plus six, 22.

MATT: That’ll hit. Go ahead and roll damage.

TRAVIS: That is 12 plus two, 14 points of Eldritch
Blast damage.

MATT: Nice! That’s a good hit. (impact) Off the
side of the shoulder. You can watch where the

section, where the skin used to be is now exposed
muscle. Where it’s burned off, the outer layer of

the body.

TRAVIS: Can I use the rest of my speed to move
behind the column, so that I’m hiding behind the

column?

MATT: Sure.

TALIESIN: Was that with the Hex?

MATT: With the additional Hex damage, right?

SAM: Hex damage?

TRAVIS: What?

MATT: That was with the additional damage from
the–

TRAVIS: With the additional d6, yeah.

MATT: That ends Fjord’s turn. Yasha, I need you to
make a death saving throw.

ASHLEY: Okay. Do I add anything?

MATT: Nope.

ASHLEY: A seven.

MATT: That’s a fail. You failed your first death
saving throw.

ASHLEY: (gasps) Okay.

MATT: At the end of Yasha’s turn, the giant is
going to use his legendary action. He has one

legendary action. Trying to do a club attack
against you, Nott.

MARISHA: No!

LAURA: He has only one legendary action for the
whole fight?

MATT: Once every round.

LAURA: No.

MATT: That’s a 19. What’s your armor class?

SAM: That hits.

MARISHA: I’m sorry. I should have been more
explicit about his insulting his penis size.

MATT: 19 points of bludgeoning damage.

SAM: Yikes.

MATT: As it slams down, it hits you, and pushes
you into the wall. You’re flattened against the

stone which quakes. On the opposite side of it, it
cracks and (stones scattering) off the back. You

hear this squeak sound as Nott is crushed between
the club and the wall.

TRAVIS: I’ll kill him! Not Nott.

SAM: It didn’t work.

TALIESIN: You have to hit the confirm button.

SAM: Damn it. Okay, that’s not good.

MATT: It’s your turn.

SAM: My turn?

MATT: Yes.

SAM: I will look up at the giant man who just hit
me and I will take out a tiny piece of pastry and

let it crumble to the ground and look up at him
with fear in my voice say: Why don’t– (sighs) why

don’t goblins eat court jesters? Because they
taste funny.

MATT: He looks very confused in the middle of his
foaming frenzy.

LAURA: Behind the wall I start laughing.

MATT: “Jester?”

SAM: I will cast Tasha’s Hideous Laughter.

MATT: Oh, shit. (laughs) What’s the save on that?

SAM: 13.

MATT: But what is it? Is it wisdom?

SAM: Yeah.

MATT: That is a natural 17 minus one, 16.

SAM: Oh.

MARISHA: Shit.

SAM: Why isn’t this working?

ASHLEY: He’s rolling well.

LAURA: He’s rolling really well.

MATT: I’m rolling really well. I’m so sorry,
guys.

SAM: Can I please get the changes to take? Yes,
okay. Okay, that sucks. I will bonus action

disengage!

LAURA: Yay! Run away really far.

SAM: I will run away! Just the maximum amount of
running away I can do which is only 30 feet.

Towards Caleb, to the north and if I can get
behind that pillar.

LAURA: Don’t group!

MATT: You can get there.

LAURA: Don’t group up.

SAM: Other side, possibly?

MATT: If you wanted to go around that way, you
could.

SAM: All right.

MATT: We’ll say yeah. That’ll put you right there.
Okay, that ends your turn. Caleb, you’re up.

LIAM: This is a long shot, but I have no way of
damaging him. I’m going to pull out some sand out

of my pocket and mutter a few arcane words and trail
it in front of me and cast Sleep back behind him

here so it does not touch Beauregard.

MATT: Go ahead and roll your 5d8.

LIAM: Ja.

MATT: Go for it and tell me what the total is.

LIAM: Ja, I know. This is probably not going to
work, but I can’t hurt him. Fuck. Good, better.

23.

MATT: 23? You watch as the large giant, (groans)
(slower groan).

TRAVIS: What?

MATT: Steps back and hits the pillar behind him.
It cracks and tilts to the side. Catches him

(grunts). Falls to both knees and eventually hits
the ground. This loud, heavy snore.

TRAVIS: Oh, shit!

MARISHA and LAURA: Do we win?

MATT: He’s just unconscious.

LAURA: Yeah, but does that mean we win? He’s on
the ground!

MATT: You shout this out?

MARISHA: Huh?

MATT: You’re shouting this out as this is
happening?

LAURA: Yeah.

MARISHA: Do we win?!

MATT: They’re all waiting for a moment.

SAM: Go heal Yasha!

LAURA: Oh, we have to wait, it’s like turns.

MATT: No one’s called the match yet.

MARISHA: Fuck!

SAM: Go heal Yasha!

LAURA: It’s my turn now.

MATT: It is your turn, yes.

LIAM: We’re going round by round?

MATT: Correct.

LIAM: Don’t touch the giant.

MATT: Any movement, Caleb?

LIAM: Yeah, I will start moving towards Molly and
Yasha as far as I can get. I call out, medium

volume, not to the crowd but to my friends: That
wasn’t even supposed to work.

TRAVIS: Sand.

MARISHA: You did good, Sandman.

MATT: Jester, you’re up.

LAURA: I’m going to run over to Yasha.

MATT: (counting) You can’t quite get there.

LAURA: Shit. Could I have reached Molly?

MATT: You could have reached Molly, yes.

LAURA: Okay, then I’ll go to Molly first. Sorry,
Yasha.

ASHLEY: That’s okay.

LAURA: I’m going to–

MATT: Well, actually if you were here, you could
have gotten to there.

LAURA: I could have gotten to Yasha? Okay, then
I’m going to– because she’s dying. I’m going to

use Cure Wounds on her. My last spell, y'all. That
is 1d8.

TRAVIS: That’s all right, you’re going to wake up,
and you’re going to fucking go apeshit.

LAURA: Ten points of healing for you.

ASHLEY: I’ll take it. Oh, thank you.

I add that here?

LAURA: And you’re up! Then for my bonus action,
I’m going to send my Spiritual– oh, no.

SAM: You can do whatever you want.

LAURA: No, I can’t– if I touch him, he wakes up.

LIAM: Yeah, don’t touch him.

SAM: You can get it over there.

LAURA: Okay, I’m going to bring my Spiritual
Weapon over to him.

MATT: You can move it 20 feet there.

LAURA: I can move it 60 feet.

MATT: Well, the range is 60 feet, but as a bonus
action it moves 20.

LAURA: I see, okay.

TALIESIN: That’s why I was like, get it closer.

MATT: Next, the giant’s turn. It stays unconscious
for the duration until something hits it. Yeah, so

it’s a minute.

LIAM: Until we touch it, so we need to get in a
Goodfellas circle around it to decide who’s going

to beat the shit out of him, and don’t touch it
before that moment.

LAURA: We have a whole minute?

LIAM: Caleb says. Yeah.

MATT: Potentially, guys, here, figure out what
your plan is until someone touches it.

LAURA: I can heal Molly while that’s going on,
then.

ASHLEY: Yeah.

LAURA: Okay, I’m going to give Molly a healing
potion.

TRAVIS: He doesn’t roll to wake up or anything?

MATT: No, he doesn’t. He stabilizes.

LIAM: I’m going to move back by where Fjord is
right now, behind that column.

MARISHA: Me and you take the head, maybe we can–

MATT: Moving which one?

LIAM: Stand me by Fjord, to the north.

MATT: Okay.

LIAM: Yeah.

SAM: I’m going to take a healing potion.

MATT: Okay.

LAURA: 2d4, I think I roll it.

TALIESIN: Does she roll the healing potion if I
take it, or do I roll it?

MATT: It doesn’t matter who rolls it, really.

TALIESIN: Okay, because I was curious if my locket
gives me– does it count as my hit dice or no?

MATT: Well, healing potion isn’t hit dice. Hit
dice is only when you’re taking a short rest.

LAURA: That’s good. Seven plus two, so nine points
of healing.

TALIESIN: Okay.

ASHLEY: Thank you, Jester.

TALIESIN: Thank you.

LAURA: You’re welcome, I’m sorry it’s kind of a
weak thing, though.

ASHLEY: I give her an awkward side hug.

LAURA: (gasps) Thank you. I give you a big waist
hug back.

ASHLEY: Oh.

TALIESIN: I’m going to crawl behind there, and at
the very least I can–

MATT: Behind where?

TALIESIN: To the west, behind that rock right
there. I can, at the very least, keep trying to

give him disadvantage on at least one attack.

LAURA: I’m going to go northeast.

MATT: Where, like over here?

LAURA: Yeah.

MATT: Anybody else?

MARISHA: Yasha and I are going to flank his head.

LIAM: I’ll form the head.

MATT: Okay, so you’re going here, and Yasha’s
going here, is that what you’re doing?

MARISHA: Yeah, we want to both try and get him in
the head.

ASHLEY: I want to put points down on his–

MATT: Well, you can’t both go for the head, if
you’re flanking. Either you can both get by the

head–

MARISHA: That’s what I’m saying. We flank his
head.

MATT: Oh I see.

MARISHA: Sorry. I used poor language. We’re both
by his head.

MATT: That’s okay. All right.

SAM: Then I’ll walk around the other side of the
pillar so I get a good clean shot. Am I within 30

feet? I want to be within 30 feet.

MATT: Within 30 feet, you would be there.

LAURA: Oh god.

SAM: (crossbow loading) Ready to go.

MATT: Who’s taking the first shot?

LAURA: Then as soon as his eyes start to flutter
open, right?

LIAM: Whoever hits big hit first.

TALIESIN: Or also, because he’ll get the one
legendary, but other than that, it’s whatever we

can get the fullest round.

LIAM: Whoever can do the most damage with one
attack should go first.

MATT: Who’s attacking first?

LAURA: Who’s going first?

ASHLEY: I feel like you could do the most damage.

LAURA: Do it! Go, Beau!

MARISHA: Okay. I look at Yasha and I’ll go down
first. Right after me. Okay, ready? I’m going to aim

right for his other eye socket, the other one that
Nott hit, and come down right in the middle, try

and gore his head out.

MATT: Go for a roll. It’s a melee attack, you have
advantage because he’s unconscious.

MARISHA: Please don’t fuck up on a sleeping guy.
14 and 15.

MATT: Okay. It’s an auto-crit, because he’s
unconscious.

LAURA: (gasps) Auto-crit!

MARISHA: Okay.

MATT: It’s with your staff.

MARISHA: Oh god, it’s a one.

MATT: Aw. Two damage, plus–

MARISHA: Plus four, so six damage. That sucks.

LAURA: Oh, that is painful.

MATT: As you slam down, it hits right off the
ocular socket, and skids off the skull, (growl)

the eye shoots open, the other one still swollen
from the shot earlier, opens as well. (roaring)

MARISHA: I take my bonus action and Three Stooges
style, go poke, right in his eye. That’s a natural

18.

MATT: You still get advantage because he’s prone.

MARISHA: Okay, let me see if I get that crit. No, 18
though.

TRAVIS: Damn it, that would be great. Crit eye
poke!

MARISHA: God, a one again. Five damage. Lot of
crappy damage rolls.

MATT: Poof, right in the eye. (roaring) The eye
closes instinctually, and the arms begin to flail,

as it’s trying to–

SAM: Are we allowed to attack, or no?

MATT: No, because that’s the end of Beau’s turn,
now it’s Fjord’s turn.

TRAVIS: Right.

MATT: At the end of Beau’s turn, it’s going to go
ahead and use its recovered legendary action to–

LAURA: Can you run away before he can get an
opportunity of attack on you?

TALIESIN: Technically he hasn’t had a– oh, no, he
did, because it’s a whole round back, never mind.

MATT: It’s been a number of rounds.

TALIESIN: I’m working every bloody angle I can
think of.

SAM: We weren’t holding our action for when they–
I guess we never said it.

MATT: You didn’t declare it.

SAM: Oh, fuck. I thought it was implied, we were
just waiting for it to wake up.

MARISHA: I thought you said, who’s going to attack
first, we were going to Goodfellas it. We were

going to do that.

MATT: Okay, well, from now on if you’re going to
hold your action, please specify that. Those who

were nearby needed to hold an action, that would
be you, Molly.

MARISHA: Can I then move and try and jump over him
so I then flank him with Yasha? Can I use my

movement to get to the other side?

MATT: No, because if you guys were holding your
action to the trigger of you attacking, then

they’re all going before you do that.

MARISHA: Okay.

MATT: Cool. Take your turns.

TALIESIN: I’m going to go ahead and say, (demonic
voice) You got hit in the face with a piece of

lollipop! I’m going to attempt to do four psychic
damage and give him–

MATT: That’s a 15. 16 minus one, yeah.

TALIESIN: (sigh) Will you roll under 15
eventually? Okay.

MATT: I know, I’ve been rolling really fucking
well tonight, I’m sorry!

LIAM: You gave him the die.

TALIESIN: I know.

MATT: It’s also a DC 10, but yeah. All right.

SAM: 23 to hit.

MATT: You have disadvantage because he’s prone.

SAM: 22 to hit.

MATT: Okay. Still hits.

SAM: That is 13 points of damage.

MATT: 13 points of damage? How do you want to do
this?

(cheering)

SAM: Trying not to hit Yasha or Beau, I would love
the bolt to go through its belly as far as it can go.

LAURA and SAM: Right in the belly button.

MATT: As it begins to thrash about, its one hand
hits the ground, kicking up all this dust and

sand. The other club comes back, using it to get
up off its feet, it looks like it’s ready to swing

out towards Yasha and Beau, who’s just finished
slamming into the creature. At that moment, you

see the exposed belly that already has gashes in
it from the wound, and you wait and release right

for the opening. As it sinks in, it stands up
anyway, and you watch as blood begins to pour out.

You hit something major, and it’s starting to
bleed out and it–

LAURA: I did not expect that to happen!

MATT: Takes a swing, and at this point there’s
already blood draining out, and the swing goes

wide, hits the ground, falls back onto its butt,
and proceeds to slowly go back to sleep forever.

LAURA and TRAVIS: Forever.

TALIESIN: (whisper) Shh. Go to sleep.

SAM: Do we win yet?

MATT: At which point there’s a pause, this awkward
quiet before the entire audience at once goes

(cheering).

LAURA: I use my Thaumaturgy to start chanting,
Nott, Nott, Nott, Nott!

ALL except SAM: (chanting) Nott, Nott, Nott,
Nott!

SAM: No, don’t draw any attention to me, no, don’t
see me, no!

TRAVIS: I look over at Caleb and say; No big deal,
right?

LIAM: I pull my hood further down over my face.

MATT: The cheers continue as the large goliath
steps out again with his tattoos and spiked armor,

and he goes, “There we have it, the third round
completion of The Mighty Nein! But one more fight

“stands. Congratulations!” You guys are then led
over to the holding area off to the side, as you

pass your friends of the Stubborn Stock.

LAURA: I grab my Spiritual Weapon as we’re leaving
and drag the giant lollipop out of the arena with me.

MATT: Leaving this large groove in the sand behind
you. As you guys walk by, the team begins to–

there’s this slow motion, like opposing little
league baseball teams passing each other.

MATT, MARISHA, LAURA, and ASHLEY: Good game.

MATT: You see Darrow, who gives this, “Not too
bad, well played.” Gives a smile as he continues

past. You see the dwarven crossbow ranger gives a
grin with his big scruffy poof beard. There’s the

half-elf woman with two warhammers that she’s
spinning on the leather straps on the end. You see

this really fucking old guy. This wrinkly, old
prospector-looking eyes through these wrinkled

slits. (hoarse greeting)

TRAVIS, MARISHA, and ASHLEY: Fucking old.

MATT: I have no other way to describe him.

TRAVIS: Old as balls.

LAURA: Is his hair long or short?

MATT: His hair’s long past his shoulders, but it’s
super bald skullet on top. You see there’s a

tattooed halfling, who’s got his chin in the air,
grin and give you a show, and there’s the human

archer that has a longbow that’s at the ready. All
of them walk by, all six of them, into the center

of the arena.

SAM: As we walk by, can I try to untie the old
guy’s shoelaces?

MATT: Make a sleight of hand check.

SAM: 20.

MATT: (laughs) He does not notice. It’s not a
shoelace, unfortunately. There’s a boot lace. You

untie it. You don’t know how much of an effect it
will have.

TRAVIS: You just killed that old man. Well done,
Nott.

LAURA: They looked pretty cool.

MARISHA: They did.

LAURA: Do you think we looked that cool?

MARISHA: I liked how the archer was walking around
ready, all the time, maybe we should do that.

LAURA: Yeah. Nott, always keep your crossbow
loaded.

MARISHA: Yeah.

SAM: But how will I drink?

MATT: As you guys make your way into the holding
area, the doors close once more. As the goliath,

Jermai Kull, shouts out, “For the final match of
the tournament, and the final round, the Stubborn

"Stock!” The audience big shouts, screams, hands in
the air, then silence. (monster shriek) The gates

on the side open as they all circle around and
look ready, not able to really ascertain the

direction. All the gates open, and then barreling
through at the far side, you see a large 20-foot

dragonoid creature with a long snout, wings that
have been carved and cut to where it cannot fly,

and it’s lumbering forward without its flight. No
arms, just the wings, giant clawed legs, and a

long tail with a large poison stinger at the end.
This is a wyvern. A wyvern that’s been prevented

flight, and comes barreling straight to the
center. They immediately go into a formation to

accept the creature as it goes. Darrow rushes up
with his battleaxe and starts cutting into the

creature. You see this divine energy flicker off
the arc as it slams into the side of this, this

flash of radiant energy off of his battleaxe. He
pulls away, his long black ponytail swishing

behind from the arc of the blow. As he ducks out
of the way, the tail swings and he ducks

underneath it. The archer pulls back an arrow and
the arrow flashes bright blue-green energy before

it strikes and bursts into arcane energy on the
side of this wyvern. It turns around and grabs the

dwarf by the head and begins to thrash around with
him in its jaws, throwing him about ten feet, he

skids to the ground, falls unconscious in the
first round.

LAURA: Just like you, Molly!

MATT: The old armored guy pulls up a symbol from
his chest and begins to chant in the wrong

direction, before the halfling grabs him and spins
him this way, and he goes, “Right, ha!” and

continues his chants. Another weapon, a Spiritual
Weapon appears and apparates, but it looks like a

large club of stone that begins to slam. The
wyvern spins around and its tail manages to impact

the belly of the old guy as he finishes his chant,
and you watch him go limp and fall to the ground.

MARISHA: Guys, I feel like we got the better end
of the deal on this draw. Kind of glad I’m not

fighting this thing.

MATT: The halfling with the tattoos tears his
shirt down and exposes all these tattoos on his

chest, and he slaps them and begins to chant in a
Haka-style chant. He begins to (chanting). As he’s

doing this chant, all of his allies that are
standing begin to get revved up, before he rushes

in and pulls a blade and strikes at the wyvern,
carving into its side.

LAURA: Yasha, you should do that.

MARISHA: We should rip off these guys’ aesthetic
completely.

ASHLEY: I just like the idea of the formation.

MARISHA: Yeah, formations are cool.

MATT: You watch as the dwarven crossbow ranger
rushes up and brings the cleric back to health.

The cleric comes to consciousness and then brings
through a quick casting of a spell off to the

side, the– what’s the other one there, it was
the–

LAURA: Was the old guy the cleric?

MATT: The old guy’s the one that went down, and–
actually, no, the dwarf you thought was down

actually gets back up. He wasn’t unconscious, just
knocked really hard. He gets up, makes sure the

cleric is up. The cleric heals some people around
them and they begin to curl around it. They

continue to strike and back and forth, the
audience is breathless at moments. The wyvern

jumps up on top of one of the walls, its stinger
spins around and jams into Darrow. You see Darrow,

the leader, takes a blow to the chest, and he goes
unconscious on the ground before the wyvern

pounces on him and starts tearing into the body.

LAURA: He’s eating him!

MATT: The halfling, who’s still continuing this
chant, rushes forward, leaps onto its back and

begins carving at the back of its neck. The
elderly cleric begins approaching, still chanting

in his mind and he’s unleashing heal spells, and
occasionally throwing a bolt of energy, an

electrical divine bolt of energy strikes the side
of the wyvern. The dwarven ranger unleashes strike

after strike of the crossbow and the wyvern’s
hitting whatever comes near it. Two more of the

members go unconscious and it gets down to just
three on their side, before they manage to

continue to stab into its side. Like a
long-running bull fighting ring, both sides are

exhausted at this point. Three of the six are down
and the wyvern’s still standing. Darrow has gotten

back up and is breathing hard. He backs around the
side and they’ve all surrounded the wyvern who’s

feeling cornered at this point, blood pouring from
different wounds on its body. It gives another

loud shriek. It turns around towards the elderly
cleric and charges him and with a giant sweep of

its jaw, sends him about ten, 15 feet in the air
before he lands and rolls, unconscious on the

ground.

SAM: Does the shoe fall off?

MATT: There’s two left. The boot does dislodge and
arc an additional ten feet before resting away

from–

TRAVIS: Catching on the power line.

MARISHA: Knock down the shoes.

MATT: With that, the two standing members which
are Darrow and the halfling both charge in. The

halfling gives a pat on Darrow’s shoulder and
shouts out a phrase in a language you don’t

understand. Darrow seems to embolden his muscles,
rushes in for a strike and carves down with his

battleaxe into the back of the neck after it
slammed into the cleric. As the blade sinks in

about five or six inches, the large battle cry
that it gave shrinks back into this weird

withering screech. As it whips around, Darrow
pulls his battleaxe out and backs away a few

steps. The wyvern falls to its knees and with that
Darrow spins the battleaxe in his hands and carves

off the rest of its head with two, three, four
strikes before it collapses. With that

(cheering).

LAURA: I use Thaumaturgy to say in the audience,
“The Mighty Nein are cooler still.”

MATT: (chuckles) The cheers are deafening at this
point. The gates open in front of you as the emcee

walks out once more and goes, “An incredible fight
by the Stubborn Stock! Bring out our other

"winners, The Mighty Nein!” The audience goes into
loud cheers. You guys step out into the arena. The

same crew’s coming out and dragging the body of
the wyvern off down into the depths of where it

was originally unleashed and the doors close
behind. The clerics rush out and bring to

consciousness the other members of the Stubborn
Stock. They all eventually rise, beaten and

bruised and as winded as a lot of you look. They
give you a look as you approach and it’s a “well

done” smile. Wordless, but a nod of respect. Then
you to the right side of Jermai Kull, them to the

left. “Raise your arms! For today on this Harvest
Close, you are the victors!” The crowd goes crazy

once more, flowers and bits of rice grain and all
sorts of things are thrown into the center of the

ring in part of the celebration.

LAURA: Throw some money instead!

MATT: There are copper flung from the audience,
from the row. You guys take that moment. While

it’s frustrating to share it, maybe, you made it.
One of the gates on the opposite side opens up and

a group of seven individuals begin to approach in
various robes. You recognize a lot of them as

people that were in the lounge earlier before you
entered this actual arena. They’re carrying a

small chest of iron and dark set wood and as they
place it on the ground, they begin to pull out

sacks of money. They’re presenting you the divided
prize. That’s three rounds for the group and each

round was 200 gold. That’s 600 gold that you guys
get to divide and then the final pot was 2000

divided amongst the two teams. An additional 1000
to your team. So 1600 gold.

TRAVIS: Not bad.

LAURA: Yeah.

MATT: As the money’s delivered to you, you acquire
your reward. There’s a final burst of cheers from

the audience and you’re escorted back into the
holding area where the other groups have already

left. They close the doors behind and it seems
like the fanfare’s over, the attention on you,

momentarily, has faded and it’s just you guys, the
clerics, and the other group, the Stubborn Stock.

LAURA: Did you say all the politicians have
already left as well?

MATT: Last you saw, they were up in the stands.

LAURA: Oh, okay. Okay.

MATT: You guys just got back to the holding area,
taking a breath for yourself.

TALIESIN: Is there a heal spell in the house?
(groan)

MATT: Darrow goes, “That’s a really good question.
Clerics?” The clerics say, “We’ve used most of

"them, but I can offer a couple.” They come up and
they give you a heal. You heal eight hit points.

TALIESIN: That helps.

LAURA: Heal Yasha too, she’s really low.

MATT: Yasha, you get one and then that’s a ten.
You heal ten. Then two other spells are delivered

to the opposing side. The other team.

LAURA: Yeah, because they had a lot more people
that fell, actually, so they probably need it

really bad.

TRAVIS: That was very well fought. Impressive.

MATT: “I appreciate that. I say the same to your
team. That was no small feat. I mean, literally.

"It was very large feet on that gentleman.”

LAURA: But a very tiny dick, as was pointed out by
our friend, Beau.

MATT: “As I heard that from across the way.”

MARISHA: Really, he doesn’t catch nuance though,
so.

MATT: “That’s okay.”

MARISHA: Good to know for next time.

MATT: “Apparently giants do not suffer the same
insecurities that most people in this town does.”

LIAM: What happens now? Do we just go home after
this or is there some sort of soirée afterwards?

MATT: “Oh, there is, but in the lounge area.
Come!”

LIAM: Who is invited to the party?

MATT: “Well, the winners, of course.”

MARISHA: Is there free booze?

MATT: “Most likely.”

MARISHA: All right.

MATT: “Come on!”

TALIESIN: I need a drink.

MATT: The dwarf behind you goes, “Oh, aye. I could
go with that one too. (grunts)” He’s holding his

back. The half-elf who had the two warhammers
goes, “Oh, don’t worry, honey.” Scruffs his hair.

He goes, “Stop it!” He puts his arm around her
waist and the two walk off together.

TRAVIS: Dwarf got game.

LAURA: They’re cute together.

MATT: You’re led back to the lounge where you had
originally signed up for this, also the same place

where you had overheard the conversation with
Starosta. As you enter now, it’s still that

low-lit interior with the fine furniture,
cushions. The food spread has been refilled. The

drinks are poured. The servants are going around
with their trays to make sure that everyone has

opportunity to eat and drink as you go. Inside,
however, it is a little busier than the last time

you recall. The Starosta, Wyatt, is there as well,
currently entertaining a few guests in there.

There’s a couple of well-dressed merchants that
look like they’re dressed in the same way that

many of travelers from the Menagerie Coast are.
There’s one of them who looks like they’re wearing

clothing that’s a little more exotic than you’re
familiar with. You do also see, within this area–

let’s see here. You see Lawmaster Orentha
Stonegrasp, there with her gray, curled hair, the

older dwarven Lawmaster of Zadash.

LAURA: Oh, she’s the one that we talked to
before.

MATT: Briefly, yeah. You had one encounter with.
Alongside her is Dolan Thrym and two other people

you haven’t met.

SAM, MARISHA, and LAURA: Dolan.

LAURA: The guy from the–

SAM: Our Dolan.

LIAM: Are they totally visible to us? What are
their physical appearance?

MATT: Oh the what– what?

LIAM: The people that are with Dolan, what do they
look like?

MATT: Oh. They both appear to be wearing similar
dull gold robes as to what you’ve seen members of

the King’s Hall wear. But they’re a little more
casual. They’re not quite as presentory or

“in-the-office” mode.

TRAVIS: The individuals that are in the more
exotic clothing than we’re used to, what can we see of

them? What do they look like?

MATT: Well, there’s two people dressed in merchant
garb that you see, the colors and the silks and

the billowing pants and the jewellery is very
reminiscent of Menagerie Coast where it has a lot

of finger chains that attach to rings and it’s
this very presentory jewelry, that isn’t classic

European in visual aesthetic. You’ve seen it
around in town where you grew up so you gather

these people are from Menagerie Coast folk. The
one who looks very exotic has very light linen

outfit that is a dull eggshell white, but then
has trim that is gold and purple. The pants are a

deep blue. Short black hair, dark skin, bright
smile, but you don’t notice any other cultural

touchstones that you have any previous experience
with.

LAURA: Have I ever seen an outfit like that
before?

MATT: You may have seen things similar to it
passing through your town from a distance or from

your mom’s place of business, but nothing that you
would necessarily know. Roll a history check,

actually.

SAM: She knows her history.

LAURA: 19?

MATT: Actually. You get the sense that this is
probably Marquesian. He’s probably travelled from

Marquet, which is a long way away. Very rare that
you find people coming all the way from Marquet to

the Empire, especially. Menagerie Coast a little
more often, but this is something different. As you

approach and enter, the Stubborn Stock immediately
scatter to the food and drink. Starosta Wyatt, who

you had seen briefly but not actually engaged with
before, stands up as tall as a halfling can as you

approach with his curly, matted hair and the
shocks of white and gray on the sides. His arms

open and he goes, “Congratulations! I just had to
come and tell you personally a fantastic display.

"Come closer, please, I want to meet all of you.”
He starts putting hands out to meet you. “What’s

"your name?”

ASHLEY: Hello. I am Yasha.

MATT: “Yasha. Pleasure to meet you. Fantastic
performance. You’re a mighty warrior. I’m really

"impressed.”

ASHLEY: Thank you very much.

MATT: “Oh. You are?”

TALIESIN: Molly. Charmed.

MATT: “Molly Charmed. Good, pleasure to meet
you.”

TALIESIN: That’ll do.

MATT: “Fantastic. You, miss?”

LAURA: Lady Fancypants McGee.

MATT: “That’s a curious name.”

LAURA: So nice to meet you.

MATT: “Pleasure to meet you as well. Pants are
rather fancy, well done. You there, little missy?”

SAM: Hi. I’m just Pam.

MATT: “Pam. Pleasure. Shy. That’s okay, that’s
allowed. What’s your name?”

LIAM: Caleb.

MATT: “Caleb. Pleasure, pleasure to meet you. You
are?”

MARISHA: Beau.

MATT: “Beau. Well, pleasure to meet you as well.
And you, sir?”

TRAVIS: Fjord. It’s been an honor fighting in your
Victory Pit.

MATT: “Oh, well, I will tell you, a brilliant
display of skill and precisely the kind of

"showmanship the fine people of Zadash need right
now. I appreciate your being a part of this. It’s

"well-earned victory and–”

SAM: Was this person in the conversation I was
spying on before?

MATT: Yes. He was the one who was being notified.
This is the Starosta of Zadash.

SAM: Okay.

TRAVIS: Have tensions eased in the city a bit
since, you know, the incident?

MATT: “The incident?”

TRAVIS: Well, in the tower with the– yeah.

MATT: “Oh, right. Well, we’ve taken care of that
for the time being. Repairs have been made, the

"tower’s back where it was. The individuals you
probably want to talk to about that are over there

"in the corner.” They were faced away from you when
you first entered, but looking out from the far

window that leads to the outside, you see two
figures faced away, looking outward, holding

glasses of wine. It looks to be the two figures
you saw when you first entered the ring, Oremid

Hass, the headmaster of the Zauber Spire. Or the
Halls of Erudition.

LAURA: Then the dude in the white robes?

MATT: The dude in the white robes.

MARISHA: Oh shit.

LIAM: They were the two that were just pointed out
to all of us.

MATT: Yes. They were just facing away from you
guys. Wyatt Fedar says, “If you want to enquire

"the specifics, they’d be the ones to talk to. I
will say, I’ve recently been notified by

"Stonegrasp.” He points over to the Lawmaster,
who’s in conversation on the side with her own

people. “That you had already completed some
dangerous contract work for the city, is that

"correct?”

TRAVIS: That’s indeed true, yeah. We found
ourselves in harm’s way. We’re always looking for

the next bit of adventure to put some coin in our
pockets and do the city some good.

MATT: “That’s fantastic.”

LAURA: We beat a spider.

MATT: “That’s the one she mentioned. That thing
had been a problem for some time, I hear, so it’s

"greatly appreciated. You’ve done twice now, a
great service for this city. Well, this evening is

"yours to celebrate. Things shifting as they are,
we may have need of upstanding and skilled

"citizens of the Empire such as yourselves in the
near future. Should you be interested, that is.”

LAURA: Is everything okay, Starosta? You seem
rather stressed. I’m good at spotting these things.

MATT: “I appreciate that. My position here comes
with a number of responsibilities so at any given

"point in time I’m probably am very visibly
stretched, but I’m doing the best I can. I

"appreciate that. Where might we contact you,
should we be so interested?”

TRAVIS: Well, we’re frequently at the– what the
name was the–

LAURA: The Leaky Tap.

TRAVIS: The Leaky Tap. Yep.

MATT: “Leaky Tap Tavern, okay.”

TALIESIN: Frequently, not always.

LAURA: Yeah. Sometimes we stay at the Pillow
Trove, you know.

TALIESIN: Sometimes we’re out and about.

MATT: “All right. Well, good to know. Should we
have need of you, we’ll know where to come and

"find you.”

TRAVIS: Actually, on the Pillow Trove: you know,
sometimes people don’t quite know the services we

do for the city. Sure would help if we had some
sort of slip or badge that would allow us to move

more freely, you know?

LIAM: Through the gates.

MATT: “Oh well, that’s not a worry, I don’t think.
Simon!” Hits the side of the chair and one of the

crownsguard comes up, but a more decorated
crownsguard. Looks like he holds more status and

he goes, “Yes, Starosta?” He looks about and says,
“Can we ensure that the rest of your body of

"soldiers understand that these fine champions of
this year’s Harvest Close festival are allowed

"entry and exit from our fine Tri-Spires?” He’s
like, “Yes, sir. We will make sure that the

"Crownsguard are aware of The Mighty Nein and their
ability to pass in and out unimpeded.”

TRAVIS: Most gracious of you.

LAURA: Thank you so much. What is your name?

MATT: “Oh, I’m Jeremiah. Captain Jeremiah. I’m–
anyway. Well done, well fought.” He takes a step

back out of the conversation and you get the sense
that there’s a little bit of a hierarchy there

where the Starosta, not meaning to, but there’s a
very much, “I should not be part of this

"conversation,” and he steps out of it. “Well. Very
well. Look, enjoy your well-earned evening of

"revelry as much as you can. I have a sense there
are some stressful days ahead so enjoy it. Rest

"well.” Takes his glass and drinks to you.

SAM: To a better tomorrow!

MATT: “Indeed, young girl.” He turns around and
sits up on the couch, and re-engages in

conversation with one of his various guests.

TRAVIS: He certainly seems stressed.

SAM: He’s going to die tomorrow in war.

TRAVIS: What?

SAM: We all are.

TRAVIS: What are you talking about?

SAM: Didn’t I tell you guys? There’s a war
starting tomorrow?

TRAVIS: Did you?

SAM: I overheard them. Yes!

LAURA: She did tell us.

SAM: We’re all going to die. We should leave now.

LAURA: We’re not going to die. The war is very far
away from us.

TALIESIN: I can’t believe I find myself agreeing
with Nott here. We should get out of town while

it’s still possible.

TRAVIS: Really? We’re just starting to climb our
way up through this thing.

TALIESIN: You leave the table when you’ve got the
pot. You don’t wait for everything to go back to

the dealer.

LIAM: I think for a day or two, everyone here is
going to be very preoccupied in the city. If there

is anything you are thinking of doing, it would be
a good time to do it.

LAURA: We should steal everything.

TALIESIN: At some point, they’re going to start
looking for people to fight this war, and I’m not

sure I want to be around for it, because boy they
know who we are now.

LIAM: What I am suggesting is a compromise. Not
leaving immediately, but soon.

LAURA: I need time to go back to the Pillow Trove,
you guys.

LIAM: DM, can you remind me what time of day it
is?

MATT: It’s past dusk now. At this point, nine
o'clock in the evening.

LIAM: On past days, has Pumat’s place been open
this late?

MATT: It has been.

TALIESIN: I still have a giant tapestry over my
shoulder.

LAURA: I like to think you did the entire fight
with it.

TALIESIN: I put it down before the fight.

TRAVIS: Anyone else pick up on those two
individuals over in the corner?

LAURA: Well, he pointed them out, we should go
talk to them.

MARISHA: They look familiar.

LAURA: What should we say?

ASHLEY: Do you want me to do the talking?

TRAVIS and TALIESIN: Yes.

ASHLEY: I was kidding.

SAM: No, you should. You weren’t with us the night
that all this went down, so they would not suspect

you of anything.

LAURA: That’s actually true.

TRAVIS: Outside your boundaries, here you go.
Let’s go.

ASHLEY: Fjord, can you come– We’re all going to
go, right?

TRAVIS: Sure. Yeah. I’ll join you. Jester?

LAURA: You want me to come, too?

TALIESIN: I actually think maybe it should be her
and Beau, because they won’t recognize her, and

human faces tend to blend into the crowd, whereas
we do not.

LAURA: I can listen to the Starosta.

TRAVIS: Fair enough.

LIAM: I am already hanging out by the door to this
place. I left 30 seconds ago.

ASHLEY: Wait, but I was actually kidding.

TALIESIN: I’m not.

LAURA: You’ll be great, Yasha.

SAM: Just ask them about what happened the other
night and the Crick that they killed.

TALIESIN: Remember how we talked about getting you
out in the world more, and then you said you

didn’t want to, but then we said you’re going to
have to do it anyway?

ASHLEY: I know, but–

TALIESIN: This is those times.

ASHLEY: (sighs) Okay.

MARISHA: Come on, let’s go make asses out of
ourselves!

TALIESIN: She’ll take care of you.

LAURA: Ask about the Xhorhasian that they fought
and then ask them how they do so much cool magic.

Then ask them–

SAM: Who they work for? We know who they work for.
What do we need from them?

MARISHA: Names. Information.

TRAVIS: What are they worried about?

MARISHA: Where are they going to fight? Are they
going to roll out people?

LAURA: Ask them how they fly.

SAM: Oh! Why don’t you just act like you know more
than you do? Like, (gruff voice) Whoa, I hear

war’s coming tomorrow. What about that?

TRAVIS: If we’re going to help the city, the more
we know, the better.

TALIESIN: Let’s not even start making vague
promises. Just be yourself and you’ll

be fine. Just be anybody but yourself
and you’ll be fine. It’s going to be great.

MARISHA: What was that about making promises?

TRAVIS: As they start walking over, I’m going to
wide flank to the left–

MATT: Wait, so who’s going where?

MARISHA: Me and Yasha are going to go talk to the
wizards.

MATT: Beau and Yasha are going there?

LAURA: You’re not going to go too?

TRAVIS: No, these two.

LAURA: Oh jeez. I’m going to constantly stay
within a few feet of the Starosta, but not in like

a weird way. I just want to like overhear his
conversations and see if he’s talking about war

and stuff.

TRAVIS: I’d like to flank to the left and keep an
eye on the crowd to see if anybody pays attention

to two strangers approaching.

MATT: Okay. It seems that the cluster of merchants
that he had originally mentioned are keeping

pretty close to the Starosta. They’re probably in
the business of discussing future transactions and

business. You gather probably more on the Starosta
making connections in preparation for what’s about

to transpire.

LIAM: Is it really crowded in here? Are there a
lot of people?

MATT: There’s about 20 or so people in the
chamber. The chamber’s maybe about 40 feet by 40

feet. It’s fairly packed.

LIAM: I am going to send Frumpkin dancing around
people’s feet to follow Yasha and Beau, and take a

seat in a chair on the side of the room as close
to the door as possible.

MATT: You find a chair, everyone seems to be
standing and conversing.

MARISHA: It’s okay. Fjord’s been teaching me how
to talk to people.

ASHLEY: Do you want to take the lead?

MARISHA: Sure. I walk up to Orenid Hass. Oremid.

MATT: They’re both faced away and they’re looking
out. There’s a window that’s open that leads out

into the main Victory Pit and then there’s the
sky, which is mostly clouds, occasionally you see

a break with some stars. They’re in the middle of
a conversation, but it’s hushed.

MARISHA: I grab Yasha behind on the small of her
back. I walk her up to the window, and I’m like:

Yeah, and there’s actually a really great view–

MATT: They both immediately stop and turn over to
look at you.

ASHLEY: I can’t even imagine the beauty.

MARISHA: Right? It’s such a great view. Over there
is the Cobalt Soul.

MATT: “Pardon me, can we help you?” You glance
over, and you can see Oremid Hass, at first

glance: squat, maybe five-foot-three, but a wide
body, like Wolverine proportions. Very dark, ruddy

brown skin with eyes that are black like obsidian
that sparkle when you look at them. The hair is

very short and curled, and there’s this very
strongly inset dimple wrinkle when he smiles with

teeth that are dull gray in color. There’s
something not quite human about him, but also very

welcoming. As he turns towards you, there’s a bit
of dust that is loosened from the edges of his

ears, and it (air puffing). It’s a strange
phenomenon. With long reddish-gold robes, his arms

are folded in the sleeves where you can’t see
them. He says, “I apologize, we’ve taken time away

"from the window.” The other gentleman turns
towards you, and you can see now, very close, an

older gentleman, probably 70s or so, skin slightly
jaundiced or yellowed in color versus the usual

pigmentation here. Bald on top, but longer
gray-white hair that goes past the shoulders, the

same white and gold robes. He smiles, but he looks
like he’s not enjoying the pleasantries of the

space, but then puts on a face as soon as he
notices your arrival and gives a nod. “I recognize

"both of you. You were part of this fight ordeal,
The Mighty Nein, correct?”

MARISHA: We were. I recognize you, too. I feel
like we’ve met before. Maybe at a gala

previously?

MATT: “It’s possible. I do not recall, but if so,
it is good to see you again. I’m sorry.”

MARISHA: Beau.

MATT: “Beau, I am Oremid Hass. I am the Headmaster
of the Halls of Erudition. This is my compatriot,

"Master Trent Ikithon.”

MARISHA: Trent Ikithon.

MATT: He turns and goes, “It is a pleasure to meet
you. I saw what you did today as well. It was a

"very majestic display of skills, quite.”

ASHLEY: Thank you very much.

MARISHA: Majestic is my middle name. We saw, the
other day, you guys fighting off those invaders,

that was very impressive. Thank you so much for
your service to the city.

MATT: Oremid goes to raise his hand and Trent
goes, “Oh, so you were present during the attack

"outside of the Zauber Spire, ja?”

MARISHA: Well, I mean, it was pretty public.
Towers are tall.

MATT: “Well, it was an unfortunate incident that,
thankfully, we were present, both of us, to take

"care of it before it grew too dangerous.”

ASHLEY: What were you fighting?

MATT: “That seemed to be assassins sent by the
Kryn dynasty, terrible Cricks that had attempted to

"steal something that should not fall into their
hands.”

ASHLEY: The Kryn dynasty, they are from northern
Xhorhas?

MATT: “That is correct.” He gives you a look over,
like he’s inspecting you with a very rapid and

very detailed intake of your features, and he
goes, “Where are you from, if I might ask?”

SAM: Abort, abort, abort.

ASHLEY: I am… from…

MATT: “Where did you grow up?”

ASHLEY: Xhorhas.

MATT: “How long have you lived here in the
Empire?”

ASHLEY: Not very long. About, let’s see, maybe
eight months or something?

MARISHA: That doesn’t look good. No.

MATT: “Fascinating.”

MARISHA: She travels and has helped–

MATT: Trent isn’t even looking at you. He’s
completely focused on Yasha.

ASHLEY: I travel. I left. (stammers) I chose not
to live there anymore.

MATT: “Why did you leave?”

ASHLEY: I just, you know, it’s not a great place
to live. It’s awful. It’s marsh and it’s not a

comfortable place to live.

MATT: Make a wisdom saving throw for me real
fast.

ALL: Ooh.

LAURA: Wisdom saving throw? He just did Zone of
Truth on you!

TALIESIN: Wow, that was cocked.

LAURA: Super cocked.

SAM: Super cock!

ASHLEY: Seven. Because I have a negative.

MATT: As you’re talking, it’s weird. He’s staring
at you, but for a moment you feel like there’s an

illusion over his mouth and his fingers. They’re
still not moving, but it’s almost like your eyes

catch something shifting unseen beneath them. It’s
almost like you’ve layered two images over each

other for a brief second. Then they’re gone, and
he goes, “Huh. Well, very happy to have you

"fighting on our side.”

ASHLEY: Yes, I most definitely am. I can assure
you I don’t stand for anything bad from the

Xhorhas and I am here to help.

MATT: “Wonderful. Maintain that, please.”

ASHLEY: Okay.

MATT: “You and your friends seem to be very
helpful, and a lot of help may be needed. Should

"you ever stray from that path… It has been a
pleasure, Yasha.”

ASHLEY: Yes, that’s me.

MATT: He reaches out and shakes your hand once
more. “I would like very much to talk to you some

"time in the future. You’re intriguing.”

MARISHA: Well, you see, you have to go through me,
because I’m her booker. That’s actually a

conversation that me and you and the rest of The
Mighty Nein can have.

MATT: “You’re Cobalt Soul, aren’t you?” Oremid
goes, “Please, stop this interrogation. I

"apologize. My friend is very studious.”

MARISHA: No, I am Cobalt Soul. Yeah. Super proud
of the work we’re doing over there.

MATT: “You have done much great work and have
aided us on many occasions.”

MARISHA: Everyone at the Cobalt Soul feels the
same about you all at the Halls of Erudition.

MATT: Oremid Hass actually laughs and he goes,
(laughs) “Look. I know that there have been

"tensions in the past, but, complete honesty, I
really appreciate what you do over there.”

MARISHA: Thank you.

MATT: “Anyway, we must be off. The evening has
grown late. Isn’t that correct?” Trent goes, “Yes,

"that is correct. It’s been a pleasure. I look
forward to our paths crossing again.”

ASHLEY: Great. Same here, because this was great
conversation.

MARISHA: One last question, Oremid. The Cobalt
Soul’s been talking about moving to the front

line. Do you have any idea if we’re going to get
the same support from the Hall of Erudition?

Because I know you’re a fan of our work and we’re
such a mutual fan of yours.

MATT: “To the front line of what?”

ASHLEY: Ah, you know.

MATT: “We train a good number of war mages, yes.
Some of our finest will be present at Bladegarden

"and beyond. Should things escalate any further,
I’m sure a number of our circle will also join

"where it’s necessary.”

MARISHA: Beautiful.

MATT: “You have my word and the word of the
Assembly.”

MARISHA: Cobalt Soul’s got your back too.

ASHLEY: But to be clear, do you know what you’re
fighting?

MATT: They both have a knowing look at each other
and look back to you. Trent casts forward and

says, “We have been studying for quite some time
as is the nature of protecting our people here,

"yes, but there are still many mysteries beyond the
boundaries. Why? Is there something you know that

"we don’t?”

ASHLEY: Just if you’re fighting– I just wanted to
know if you were fighting the Kryn.

MATT: “Very much so. They have killed many of our
people. The skies to the east darken, and we want

"to keep that darkness from spreading. We wish the
sun to continue to rise on this empire, and

"currently it does not over the Ashkeeper Peaks.”

ASHLEY: I wish you the best of luck.

MATT: “Thank you. If you’re ever near Rexxentrum,
find me. I would like to continue this

"conversation.”

ASHLEY: Okay.

MATT: Oremid Hass speaks up and goes, “All right.
Well, anyway, a wonderful night to you all. Rest

"well. Congratulations and well fought.”

TRAVIS: DM, can I ask, is his name
Trick-a-tick-a-ting-tong? What was his name?

MATT: Trent Ikithon. I-K-I-T-H-O-N.

LAURA: Oh, I spelled it right!

MATT: You’re welcome.

SAM: I ran a half-ikithon once.

TRAVIS: Boo!

ASHLEY: Where did he say we could meet up?

TRAVIS: Rexxentrum.

ASHLEY: Rexxentrum?

MATT: Rexxentrum, yeah.

TRAVIS: Which is where the Soltryce is.

MARISHA: Rexxentrum. Soltryce Academy.

MATT: They exit, and you watch as Oremid, halfway
through the room, as he has his arms folded, goes,

“Oh my goodness. Look at you!” and gets down and
starts going towards Frumpkin and is like, “Well,

"how did you get in here?”

MARISHA: Oh my god, he’s got a weakness.

MATT: He begins reaching for–

LIAM: Hass or Ikithon?

MATT: No. Oremid Hass immediately goes down and
goes from this completely well-established

presentary persona to this child-like wonder of
this cat. He’s like, “Come here.

"Please. I would like to touch on you.”

LIAM: I’m taking all this in first person.

MATT: Yep.

MARISHA: Let’s remember this for later.

TRAVIS: My whiskers!

LIAM: That’s all I can take. I get out of it.

MATT: Okay. You pull out of it, and you watch as
Oremid actually picks up Frumpkin and holds him in

his hand and starts petting him like (coos). They
both continue to walk towards the exit.

LIAM: I lean forward and look at the ground.

MATT: Okay. As they exit the chamber, Oremid,
outside, goes ahead and sets Frumpkin down and

pets his head for a moment. “Go on. Don’t get
stuck inside.” They both leave and exit into the night.

TALIESIN: That looked like it went well. How bad
was it?

SAM: What information did you glean?

MARISHA: Man, Yasha’s super honest.

SAM: Why? What happened?

MARISHA: Super forthcoming.

ASHLEY: I figured it’s like one of those things,
that if you’re going to get caught, you might as

well tell the truth because it’s easier to
remember. I don’t know. I panicked.

TRAVIS: Well, did you say anything you didn’t want
to?

ASHLEY: I don’t think so. Did I say anything that
was bad?

MARISHA: I don’t think so.

LIAM: Maybe where you are from and how short a
time you have been here.

ASHLEY: Oh, I said both of those things.

TALIESIN: You said both of those things?

LIAM: Yes, you did.

MARISHA: You definitely made it seem like she
could be a Xhorhasian spy definitely there to

potentially kill them. In fact, I think that’s
exactly what they thought might have been

happening.

LIAM: Yeah, but you also dropped a horse apple in
front of them as well.

MARISHA: Yeah, it was kind of great.

TRAVIS: What’d she do?

LIAM: She mentioned a little insight on the
pending war when no one knows about the pending war.

MARISHA: I think they’re going to look at you as a
good resource. I think that’s what you revealed

yourself as.

ASHLEY: Either that, or they think that I’m a
Xhorhasian assassin, and I am not.

MARISHA: What the fuck is the Kryn though?

SAM: The Kryn is the kingdom over there.

TRAVIS: Kryn.

ASHLEY: It’s the Kryn dynasty.

MARISHA: Oh, the Kryn.

LAURA: Kryn is the empress of the drow, you guys.

TRAVIS: The green is something else.

LAURA: I’m not here. I’m next to Starosta.

TALIESIN: It didn’t devolve into a punching fest.
That’s pretty good.

LAURA: Is the Starosta still here?

MATT: The Starosta is still here, yes.

LAURA: Okay, I’m still there.

MATT: Make a perception check.

MARISHA: I was envisioning a big, evil monster.

LAURA: 20.

MATT: Okay. You overhear the gist of most of the
conversation, best you can without catching too

much attention to yourself. Over the next 20
minutes or so, you catch what amounts to them

discussing possible future difficulty in crossing
border boundaries between the empire, the

Menagerie Coast, and imports. The necessity of
them, but having to make sure they go through very

stringent processes in doing so, with the promise
of coming conflict. He doesn’t outright say that

they’re at war yet, but the Starosta is
essentially laying the groundwork for maintaining

trade lines through the Wuyun Gorge, across the
Cyrios Mountains. Wanting to make sure that the

port towns of the Menagerie Coast still have
access to get the necessary goods to the empire,

not only to maintain their people, but to get them
as quickly as possible to the front to the east.

TRAVIS: Right, allies.

MATT: Yeah, they’re trying to basically
establish– what initially seemed like it may have

been a pleasantry based arrival on their part,
they have been pulled into this conversation with

the Starosta out of necessity from his standpoint.
You can sense there’s a bit of desperation in his

voice. He’s generally trying to do the best job he
can and feels overwhelmed in the moment and is

trying as best he can to cover it.

SAM: Yasha. Just so we know and can– I trust you.
But if there’s anything that we need to know, now

would be a good time to tell us so that we’re not
in danger. Are you a Xhorhasian spy come here to

do bad things to the empire?

ASHLEY: No.

TALIESIN: Oh my god, you’ve discovered why she’s
been with my circus all this time, working as a

bouncer.

SAM: Well, why are you here then? Why did you
flee?

ASHLEY: Well, I don’t know if that is any of your
business at this time.

SAM: Well, I want to know in case they’re going to
come try to kill you and kill me by accident.

TALIESIN: If they try and kill you to get answers,
then, this way, you don’t know anything. Then

you’re really not worth anything.

TRAVIS: Plausible deniability.

SAM: Plausi-mon-a-mon-a-minity?

TRAVIS: There was an M in there that wasn’t
supposed to be.

Plausible demi-ability.

LIAM and TALIESIN: Sea anemone. Sea anemone.

SAM: I just want to know if you’re on their side
or the Xhorhasian side so that when this war

comes, that we’re not caught in the crossfire.
That’s all.

TALIESIN: What side are you on?

SAM: I’m on my side.

TALIESIN: Exactly.

ASHLEY: I’m not on any side, but I do think what
we are fighting is something very terrible.

SAM: You mean what they’re fighting?

ASHLEY: Yeah.

SAM: In Xhorhas?

ASHLEY: Yeah.

SAM: The Kryn?

ASHLEY: Yeah. I mean, we heard about them in the
north and they’re mostly dark elves that settled

in a massive ruin that was completely forbidden
for us to travel to.

SAM: Did they do bad things to your people?

ASHLEY: Yeah. The ones that went there. They do
keep their skies dark. It’s some kind of dark

magic that we don’t know of that keeps the sun
away. They’ve enslaved men and beasts and demons

under their banner.

SAM: That sucks.

MARISHA: Have you seen the dark skies?

ASHLEY: I’ve never been there because it’s hard to
get there and it’s not someplace I would want to

go alone.

SAM: Did you know anyone who went?

ASHLEY: I’ve heard stories, but never anybody
personally.

TRAVIS: Are you interested in going there?

ASHLEY: I’ve always been curious. Just to see with
my own eyes, but they’ve done so many bad things

that I would want to fight them.

MARISHA: I think Molly’s right. I think Molly and
Nott are right. I think they’re going to try and

start enlisting soldiers here. Are they doing the
same where you’re from?

ASHLEY: I don’t know.

LIAM: During this whole talking, I look in and see
where my cat is.

MATT: Frumpkin is maybe 20 feet outside the door
and is waiting for you guys to exit.

LIAM: Okay. I tell him to wait there for me.

MATT: Okay.

TRAVIS: If we’re really going to be pulling out of
this city that fast, haha. Maybe we should take

advantage of these new badges we have and hit up
the Tri-Spires.

TALIESIN: Finish the evening off right. I’ll
honestly say I’d like to get out of here as soon

as possible so they don’t think we’re running from
the news. We get out of here before the news hits.

TRAVIS: Fair enough. All at once?

MARISHA: Where do we go?

TALIESIN: I don’t care. I’m just happier moving
than staying still.

LIAM: How quickly are you thinking?

TALIESIN: If it were just the two of us, I’d say
leave tonight, but–

LIAM: How about 24 hours from now?

TALIESIN: See if we can make it faster, but 24
hours is not terrifying.

TRAVIS: Dusk tomorrow.

TALIESIN: No later than dusk. I would like to get
out before news starts to spread. Before they

decide to start locking down the holes.

LIAM: Yeah. One more day. Just to get supplies and
get ready for the road again.

TALIESIN: That’s a fair point.

SAM: Should we divide up the money?

MARISHA: Yes!

TRAVIS: I believe that’s 228 gold each.

SAM: Great!

MATT: As you guys are in the process of finishing
this up and people are starting to leave from the

lounge area and they’re starting to close down,
Darrow comes up with his troupe– they’re a ways

into their cups– and he’s like, “Friends, before
we shove off and probably never meet again, I just

"wanted to say it’s been an absolute pleasure to
get to meet you, to watch you fight, for you to

"watch us fight. All the luck in your future
endeavors.”

TRAVIS: Same to you. It was very impressive. Where
does fate take you after this night?

MATT: “Well, as far as I know, we’re probably
heading back up to Nogvurot and continuing with

"our contract of sitting around and being paid for
nothing.”

TRAVIS: Is that– remind me again– north of here?
Northwest?

MATT: “Northeast-ish. East of Rexxentrum. That’s
where we’ve been stationed for the past six or

"seven months or so. Done a few jobs here and
there.”

TRAVIS: Is this a contract that keeps on going or
is there any set end date for you guys?

MATT: “No, not until they cancel it.”

TRAVIS: Man, that is rough. We’ve been hearing
little murmurs of action– what direction is it?

SAM: East.

TRAVIS: East of here.

MATT: “Like over on the border with Xhorhas?”

TRAVIS: Indeed. Trouble stirring up. You hear
anything about that?

MATT: “Other than the fact that there have been
incursions and kidnappings and stuff, it’s all

"been small and localized within the borders, but
Bladegarden’s there for a reason, and

"Talonstadt.”

TRAVIS: Since you’re familiar with that trip back
and forth, anything you would recommend us

checking out? Just in case we decided to wander
for a bit?

MATT: “(laughter) What are you looking for?”

TRAVIS: I don’t know, a good time, a bit of
adventure. Maybe a bit of both.

MATT: “Hm, a good time. To be perfectly honest, if
you’re looking for wining, dining, and various

"nightly pleasures, my faith does not allow for
that so I’m a very bad source, but,” and he turns

around–

LIAM: I think what my friend is talking about is
can you recommend any good ways to get into

trouble?

MATT: “Oh. Legal trouble, or illegal trouble?”

LIAM: What you will.

MATT: “If you’re going to go illegal, you can
actually go just beyond the boundaries of the

"Empire to Shadycreek Run. Entire haven for
murderers, thieves, and all sorts of strange

"people.”

TRAVIS: Maybe if it’s not so gnarly?

MATT: “There is Deastok to the west, as well as
Kamordah. There’s quite good drink in Kamordah.

"There’s Pride’s Call if you like the jovial
dwarvenfolk there. Much less dark and intense as

"Grimgolir, because they’re right on the boundary
and most of them are fighting for the war as well.

"Personally, Rexxentrum’s got it all.”

TRAVIS: We hear that. Soltryce Academy is located
there as well.

MATT: “Yeah, that it is.”

TRAVIS: Do you know anybody that’s graduated from
that academy?

MATT: “Not privately, no. Like I said, I’ve only
been here for about a little over a half a year.

"To me, it’s not been too bad.”

TRAVIS: Fair enough. Well, I wish you the best.

MATT: “You as well, my friends. Drink deep. Play
hard.”

TRAVIS: Indeed. Same to you.

LAURA: I’d like to stop the Starosta before he
leaves the room.

MATT: Okay. You do notice, as Darrow leaves, he
does have a medallion around his neck that,

previously, was hidden under his armor. It is the
symbol of the Dawnfather.

LAURA: It’s the legal thing, after– oh no, it’s
not!

MATT: The Dawnfather’s legal here.

LAURA: The Dawnfather is legal here.

MATT: As the rest of the folk are exiting out, you
guys have basically waited to close down the

party. Most of the servants are cleaning up and
finishing up the space. The Starosta begins to

leave and make his way out there with his
companions and they’re chatting.

MARISHA: I drink all the leftover drinks that
people left behind.

MATT: Classiest. Classy.

SAM: I have limitless alcohol.

LAURA: May I have a moment of your time before you
leave?

MATT: “Oh yeah, of course! Jester– ” No, you told
him it was Fancypants.

LAURA: Fancypants, yes.

TRAVIS: McGee.

MATT: “Fancypants McGee.”

LAURA: Yes.

MATT: “Right, right. Yes– ”

LAURA: My friends call me Jester.

MATT: “Fair enough. What can I do for you?”

LAURA: Well, I couldn’t help but notice your body
posture, for this whole party, has been rather

tense. I don’t know if you noticed, but I am a bit
of a healer, and I’m from the Menagerie Coast,

where I did a lot of mental healing, as well as
body healing. If there’s anything you need to

relieve your stress, I’m very good at this. This
is why I came here.

MATT: He gives a look and goes, “Uh,” and looks
back and forth between his companions. He goes,

“What are you insinuating?”

LAURA: I’m talking about somebody to talk to.

MATT: “Right! Right.”

LAURA: To relieve your mind of your stress!

MATT: “Right. I really appreciate that offer.
Genuinely, Jester Fancypants McGee. However, such

"is my life– ”

LAURA: I know you have people that work for you–

MATT: “Maybe in a week. Give me some time. A lot of
stuff percolating right now, but Leaky Tap, right?”

LAURA: Or the Pillow Trove.

MATT: “Or the Pillow Trove. All right, well I may
have use of your services soon. Not at the moment,

"but soon.”

LAURA: Okay. I can help your mind! You just
relieve that stress! It’s somebody to talk to,

it’s very helpful.

MATT: “I appreciate that. Soon.” He is trying
desperately to not make the wrong impression to

his friends. He darts off with them into the
night.

TALIESIN: Are you drinking every random cup or are
you pouring them all into one cup?

TRAVIS: Suicide or one at a time?

MARISHA: No, I’m just finishing the ones that are
left behind! It is an atrocity to leave alcohol on

a table.

MATT: Make a constitution saving throw, Beau.

TRAVIS: Yeah! One of those was full of dip spit.

LIAM: Fjord’s work.

MARISHA: 17.

MATT: Iron stomach Beauregard over here.

LAURA: You’re going to have the shits later.

MARISHA: Probably.

TALIESIN: You’re a trash person. I walk over and I
take your last drink and drink it and salute.

MARISHA: You’re a– You–

TALIESIN: I know!

LAURA: Oh man, you guys, I was really trying to
get the Starosta to talk to me.

SAM: Well, you offered him your services. I
would’ve said yes if a strange psychoanalyst

walked up to me and–

LAURA: I am a healer! I’m a really good healer.

TRAVIS: Did you tell him that he has to give you a
dollar to engage your services?

LAURA: No, I told him– I didn’t give him a price,
actually.

MARISHA: See, that’s even shiftier.

LAURA: That means I’m really good, is what that
means.

ASHLEY: You charge for these services?

LAURA: Not for friends.

ASHLEY: Oh.

LAURA: (whispering) I’m actually really shit at
giving advice, but don’t tell anyone, okay?

ASHLEY: I don’t agree. I feel like you would be
very good at it.

LAURA: Well, any time you have any problems,
Yasha, you just come to me, okay?

ASHLEY: Okay. I’m maybe showing a little bit of pink
on my cheeks.

LIAM: Are we talking about rolling at the Pillow
Trove this evening? Is that what I am picking up on?

LAURA: I need to go by there anyway. How long has
it been since we’ve been in town?

MATT: Since you’ve been in town? It’s probably
been a week and a half to two weeks.

LAURA: By this point, my mom has probably got the
package here.

TRAVIS: Well, by all means, let’s stop by there
and then let’s see if there’s a fancy place for us to–

MARISHA: We have fucking money to burn!

SAM: We need some healing potions and things.

LAURA: Yes. I bet there’s places in–

TRAVIS: We’ll go by Pumat’s later. It’ll be fine.

LAURA: We could go to the Silken Terrace!

SAM: What is the Silken Terrace?

MATT: At this point now–

LIAM: Seven, eight, nine?

MATT: Oh, no, now it’s probably about 10:30, 11
o'clock.

TRAVIS: Plus, there’s always one of those Pumats
around.

SAM: Okay. What’s the mission for tonight,
though?

TRAVIS: Tri-Spire. Pillow Trove. Get Jester’s
package. Get turnt up. Get some healing potions.

LIAM: Wait, we’re getting turnt up before we go to
Pumat’s?

LAURA: Why not?

TRAVIS: Yeah!

LIAM: Do you think Pumat is going to be open at two
in the morning?

TRAVIS: At Ren Faire, the more you drink, the more
you spend.

LAURA: Why do we need to go now?

LIAM: We don’t.

LAURA: It’s late.

LIAM: Yes.

TALIESIN and LAURA: We did a lot today.

MARISHA: Oh my god, I’m so tired!

LAURA: That’s probably because you just drank 15
drinks.

TRAVIS: Lead the way, Jester!

TALIESIN: Up early in the morning?

LAURA: Up early in the m– Are we staying at the
Pillow Trove?

MARISHA: Pillow Trove!

TALIESIN: Yes!

LAURA: Did you guys divide the money up?

TALIESIN and SAM: Yes.

LAURA: What did I get?

TALIESIN and SAM: 228.

SAM: And five silver.

MATT: All right. You exit from the forum, the
Victory Pit, out into the night. The event is

still going on though most of the people have filtered out.
Everyone who remains is either pretty tossed or is in the

process of closing down their various carts and
established places of sale. The Pentamarket is

closing. The festival pushed it a little for some
establishments. You make your way, walking towards

the Tri-Spires, and that’s we’re going to take our
break.

MARISHA: We’re at a break!

MATT: Yeah, we’re taking a break because it’s 8:50.

SAM: It’s still your birthday!

(cheering)

MATT: We’ll be right back. However, we do have our
Wyrmwood giveaway. Tonight, we have the quilted

maple dice tray. With our leather interior.

LAURA: Yeah, that’s really cool!

MATT: You may touch it. Not only do you win it,
but you win it touched by Laura Bailey. The price

just went up by 20%. The quilted
maple one will go to one of you lucky winners in

the US or Canada, excluding Quebec. Come into the
Twitch chat. Tonight’s term is “Victory.” Put in

the word “Victory” in the chat to be entered, only
once. More than once and you’ll be disqualified.

We’ll come back at the end of the break to
announce the winner. See you guys there in a

little bit.

[break]

MATT: And welcome back, everybody. Before we jump
back into the game, we have our winner of our

fantastic dice box from Wyrmwood: it is
DeadLikeCarrion. DeadLikeCarrion, congratulations.

Danoba will get your information, we will get that
sent out to you A.S.A.P., but well done.

MARISHA: And thank you, Paul, for getting us all
ice cream!

MATT: Yes! We had break ice cream. Nobody tell my
trainer.

LAURA: I had the fro-yo, because it’s healthier.

MATT: You guys are leaving the Pentamarket in the
late hours of the evening, making your way towards

the Tri-Spires. As you approach the outskirts of
the outer wall, the gates open, the guards there

posted, there are three there waiting. They begin
to approach as your troupe begins to arrive. One

of them steps up, goes, “Halt please, we’ve– Oh,
right, please, you may continue.”

TRAVIS: Yeah, we’re them.

LIAM: Very obviously holding and petting my cat
and looking at all three of them as we walk by.

MATT: One of them is the guy that kicked him
originally. He’s not the one that interfaced with

you, but he’s standing by the side there, just
waiting. He watches you approach as you walk by,

and he goes–

LIAM: Guten abend.

MATT: He swallows and doesn’t respond. Just looks
off in the distance.

ASHLEY: Caleb, what did you say? Guten–

LIAM: Abend.

LAURA: Good night? Hello?

LIAM: Yeah, that’s–

TALIESIN: Gluten almonds.

LAURA: Have a pleasant evening.

MARISHA and ASHLEY: Gluten almonds.

TRAVIS: Where are we going?

SAM: I mean, we’re going to the Pillow Trove. I
support you, Jester, but I mean–

LAURA: I support you too in all of your endeavors,
Nott.

SAM: Okay, then let’s go there.

MATT: As you guys make your way through the
streets of the Tri-Spire–

LIAM: Excuse me, apologies. I pull Beau backward
by the arm. And– no. Long enough until we fall

back a bit, and wait to see that the group is not
paying attention.

MATT: Okay.

LIAM: Can you get me into that library tomorrow?

MARISHA: Yeah. I told you a fucking secret though.
I also kind of told Yasha the secret. You and

Yasha know the secret.

LIAM: Okay.

MARISHA: It’s not really that much of a secret.

LIAM: Okay, but the library is a thing that we can
do before we leave this city?

MARISHA: Yeah. As long as nothing crazy happens,
I’m assuming.

LIAM: I am just hoping to look at books. Is that
all right?

MARISHA: I know. I know exactly what you want to
do. Yeah, should be all right.

LIAM: Good. Great.

MARISHA: What are you looking for, just more
spells? Or anything else in particular?

LIAM: No, I mean, spells you can find, you know,
digging in 1000 year old laboratories. I want to

learn. I want what is not readily available to
all.

MARISHA: Okay.

LIAM: I don’t know if that is something that I
would be allowed to look at. What kind of

clearance do you have?

MARISHA: They’re not going to let you see the
super secretive weird shit in the back.

LIAM: History?

MARISHA: Yeah, there’s tons of history, man. They
forced history down my throat.

LIAM: Okay, this is good.

MARISHA: Hey, wait though.

LIAM: Oh, that’s two times I’ve tried to bail out
of this conversation.

MARISHA: I know. Real good at it. Why are you
afraid of fire?

TRAVIS: Great segue.

LIAM: Uh. Well.

MARISHA: I’m just saying, I just want to know
because I’m going to be taking you around books,

and your relationship with fire is, you know.

LIAM: Are you going to set the books on fire?

MARISHA: No, are you going to set the books on
fire?

LIAM: I’m going to read them.

MARISHA: I’ll take you in the library if you tell
me why you’re afraid of fire.

SAM: (whispering) Oh, manipulation!

MARISHA: One secret traded for another. It’s a
fair price, I think.

LIAM: Is there anyone around?

MATT: There’s the group ahead of you, maybe 15
feet, and you’re approaching the exterior of the

Pillow Trove.

LAURA: I’m giving Yasha a piggy-back ride.

MARISHA: Do you know where to find me when you’re
ready?

MATT: Do you consent to this piggy-back ride?

ASHLEY: Yeah, I have my feet linked so I can
monkey piggy-back ride.

MATT: That’s amazing. There’s the Zauber Spire,
glistening and lit from beneath. Assembled, and no

longer akimbo. You guys approach the exterior of
the Pillow Trove. There’s these steps that ascend

to the entryway, the arched door frame, and you
enter the beautiful–

MARISHA: I’ll take you to the library as soon as I
get my payment. Drinks?

SAM: We’re out in public, and we’re in front of a
hotel.

MARISHA: Inside the hotel has drinks.

LAURA: I like that you have a handle on your mug,
but you don’t use the handle.

MARISHA: Well, it’s a little unbalanced. I have to
choose if I’m going to commit to the handle, or if

I’m going to commit to the cup.

LAURA: Maybe do the thing you just did.

MARISHA: This is not bad.

LIAM: But the handle gets– I do the same thing
with this cup. I grab it by this the whole time.

MATT: As you make your way into the–

LIAM: How do you do it, Sam?

MATT: The Pillow Trove, in its beautiful marvel
presentation there awaits you as you come into the

well-lit interior. There’s a number of candles
that are hanging on small hooks in the walls, and

dangle there, and the flames flicker to light the
archway, and the inside. There you see, sitting at

the table, going through a stack of parchment, is
Madam Luenna, who you had briefly seen before in

this beautiful red dress.

LAURA: She’s gorgeous. Hey, that lady, that’s who
I was trying to look like that night, you

remember, when we were at the– yeah.

TRAVIS: Yeah.

MATT: Well kept, almost bouncy brunette hair, and
golden eyes, and she smiles as you enter. “Hello,

"how might I help you this evening?”

LAURA: Hi, do you remember me? I was here before.

MATT: “I do remember, yes. Good to see you.”

LAURA: You too. Did you know we just won in the
Victory Pit?

MATT: “I did not. I did not attend that portion of
the festival, but congratulations!”

LAURA: Thank you, we’re kind of famous now.

MATT: “That’s wonderful.”

LAURA: We think we might stay here tonight, too,
because we thought it would be nice for The Pillow

Trove to have famous people staying here for you.

MATT: “But of course. Is that a room for each of
you?”

MARISHA: She’s an Instagram model!

LAURA: It depends on what you want to offer us as
the Victories of the Victory Pit.

MATT: “Well, I’m happy to offer you rooms at the
discounted rate of the charging price we give to

"it. It’s still an establishment.”

LAURA: Oh, yes, but we would tell everybody we
stayed here all the time.

MATT: “Well, it doesn’t work that way, my dear.”

LAURA: I’m really bad at persuading people today,
apparently.

SAM: Do you want me to try?

LAURA: I’m doing a really bad job. I have a
package probably here anyway, so I’m going to

check on that. I’ll let everybody else talk to you
about how famous we are now.

MATT: “All right. How many rooms would you like?”

TRAVIS: I think two will do just fine.

MATT: “Two rooms. All right.”

MARISHA: However many can bunk together, I guess.

MATT: Okay. Two rooms, purchased for the night.
If I recall correctly, that would put you around four gold.

LAURA: That’s it?! Four gold! Do you know how much
she wanted to charge me before? I’m going to leave

it though, because I am walking away. I’m at the
front desk.

ASHLEY: Four gold for two rooms?

MATT: For each room.

TRAVIS: I’ll cover the fellas’ room. Here’s four
gold.

MARISHA: Yeah. Here’s four more for me.

MATT: This was her ceding to the Victory Pit
victory and return customer price. Jester, what

are you doing?

LAURA: I’m going to see if my package is here from
my mom.

MATT: Okay, so you head to where you went
previously, which is a little side chamber.

There’s a young woman there waiting, who is
falling asleep at the desk. “Oh, I’m sorry! I

"didn’t see you there. Can I help you?”

LAURA: I blend in with my environment very often.
It’s common.

MATT: “Oh. Well, very well done.”

LAURA: I have a package here, probably.

MATT: “Name?”

LAURA: Jester.

MATT: “Jester. Hold on just a second.” She gets up
and walks out of the room. A minute passes. Two

minutes pass.

TRAVIS: Anything on the desk of value?

MATT: On the desk of this woman who has left?
There looks to be a small oil lantern set there

that’s flickering. It’s well-made.

TRAVIS: Nice pen or anything?

MATT: No, it looks like she took it with her.

TRAVIS: I keep waiting.

MATT: About five minutes pass before she enters
with a small parcel under her arm, and goes, “I

"believe this is to you, Jester, correct?” It’s a
small box about that big, it says “Jester” written

in nice handwriting on it.

LAURA: Oh yes, that would be the one I’m
expecting. Thank you so much!

SAM: It came?

LAURA: It came, I guess! See, I told you my mom is
really cool, you guys!

SAM: I’m sorry I doubted you!

LAURA: Oh my gosh!

TALIESIN: We’re all going to be here to see this
open, right?

LAURA: (whispers) It’s probably a lot of money, so
we should open it up in the rooms.

TALIESIN: Very fair.

TRAVIS: Thank you for your help. We’ll retire for
the evening.

SAM: Do we typically tip when someone–

MATT: She does have her hand open.

LAURA: Oh, here. Of course, of course! Here’s two
gold for you.

SAM: Two gold? Jesus!

LAURA: I’m very wealthy now!

MATT: Thank you very much, madam. Have a wonderful
night and stay here at The Pillow Trove.

LAURA: Now we don’t have to worry about things
anymore, you guys!

MATT: As you guys head back, the keys are given
out to both of you. The madam leads you up to your

chambers. On your way up, she goes, “Are there any
other services that you will require while you’re

"staying here this evening to celebrate?”

SAM: What services are available?

MATT: “All kinds of services.”

MARISHA: Bottle service?

MATT: “Wine can be delivered. Companionship can be
provided.”

TRAVIS: Oh shit!

TALIESIN: Massage?

ASHLEY: What kind of companionship do you have
here available?

MATT: “Ah, well–” You see her trying to find the
words for it. She goes, “Likely the best kind of

"companionship you can find.”

LAURA: Not the best kind.

SAM: The best available.

TRAVIS: You don’t happen to work with the Ruby of
the Sea, do you?

MATT: “No, I know of her. She has a reputation.
But we have fine companions here as well, to–”

LAURA: She has the best reputation, you know.

MATT: “She has a great reputation, yes. But she
works outside of the Empire. Should you be

"interested, we have a number of individuals across
the spectrum who would be happy to lend you an

"ear, and help ease your mind.”

MARISHA: Jester does that too.

LAURA: Hmm? Who does that?

MARISHA: Lend an ear. Give advice. Ease your mind.

LAURA: Oh, I do ease people’s minds.

MARISHA: Just saying that’s how it sounded before,
too.

SAM: Yasha, if you were to partake of a companion,
what kind of companion are you interested in? Is

it like a beast type of a thing, or–

LAURA: Like a tall one or a short one?

ASHLEY: I don’t know, just one that I– maybe
lots?

TRAVIS: Maybe lots?

LAURA: What color eyes do you like the most? Do
you want people with one color eye and the other

color eye, like you–

MATT: “How about you come and find me when you’ve
decided whether or not?”

MARISHA: Is there like a– never mind.

TRAVIS: Jester, shall we?

LAURA: Yes, yes.

MATT: The madam leaves.

LIAM: Can I ask an out-of-character question? As a
citizen of the Empire, how much does Caleb already

know about the Cobalt folk?

MATT: The Cobalt Soul? You know of them, in the
way that you know of the people at City Hall that

keep all the records of buildings and such. You
know it exists, everyone knows it’s part of the

structure, but nobody really pays much attention
because it’s a place of learning beyond what the

usual learning process is. Certain people would.

MARISHA: Like the public libraries of today.

LIAM: Right, you’re a librarian.

MATT: Kind of, yeah. People know it
exists, but the few people that really take an

interest in it either end up pursuing it, or
adjacently to it. Those people end up acquiring

more knowledge and end up becoming more prominent in
the society. It’s almost an unused resource,

unfortunately.

LIAM: Their political affiliation?

MATT: Within the Empire? They’re one of the many
sanctioned places of worship for the Knowing

Mistress. But they’re with the Empire, they
function within the Empire, and the individuals

that run each Archive are appointed by the Crown.
As with all places of worship in the kingdom,

whoever helms those locations– the High Priest,
the High Archivist, whoever they are– they are

appointed by the Crown and work directly for the
Empire. All religion here is employed by the

Empire at the highest point.

TALIESIN: So long as there’s a Cobalt Soul
Scholastic Fair, really.

LAURA: (gasps) Scary Stories to Tell in the Dark?

MARISHA: Yes! I want my pencil set!

MATT: That’s after winter, unfortunately. You have
to wait until spring for those to come around

again. God, I miss those.

TRAVIS: Shit. Everybody got those gifts brought to
the room.

MARISHA: It felt like a festival inside your
school.

MATT: Yeah, it was amazing.

LAURA: Do they still have those?

ASHLEY: Let’s make one for adults!

MATT: Guys! Reading’s cool! No, legitimately, it
is.

MARISHA: Support 826LA! Thank you to those who
did.

MATT: You head to your rooms at the Pillow Trove.

LAURA: Okay, when we get the money, we should all
go out and buy new outfits, and we should go have

a feast, and maybe we can buy new clothes for the
horses too, because I bet they would really like that.

ASHLEY: But you don’t need to give us money.

LAURA: It’s for everyone! I open up the box that
says my name right on it. It says it right here,

my name.

MATT: First off, the package, as you shake it a
bit, it has various objects inside of it. It

rattles a bit.

LAURA: It’s not as heavy as I expected it to be.

MATT: No.

SAM: Maybe it’s a check.

LAURA: That’s probably what it is. I have no idea
what that is.

MATT: It’s about eight to ten pounds. As you open
the package and unwrap it, it’s pretty well

wrapped, you open the parcel and on the inside
there is a bag of coin about that big there.

LAURA: It’s probably platinum, because it’s
lighter.

MATT: There is a small bundle that’s wrapped with
twine, and there’s a letter.

LAURA: Ooh! (singing)

SAM: Beautiful handwriting.

LAURA: Yes. She’s really amazing. Do you want me
to read it out loud?

SAM: Yes, of course!

LAURA: Okay, okay. “My darling Jester,” that’s me,
“I do so hope your journeys have been safe,

"fruitful, and wondrous. I’ve always wished you to
see the beauty of the world around us, and while

"the circumstances perhaps were not the most
favorable, it has allowed you the freedom to

"become your own woman.”

SAM: That’s nice!

LAURA: I spent a lot of time inside, I told you
this, yes. Okay. “To show all of Wildemount and

"beyond the gifts you have to offer, and the joys
you have to give. My sweet girl, how I miss you.”

I miss her too, so much! “Your laughter, your
energy, I’ve been sick in your absence.” Oh,

because I’m such a healer, you know, and I took
care of her, so that makes me so sad. “But it is

"the trial any mother must endure, I suppose.
You’re on your own now, and while I will always

"miss that little girl, I’m equally eager to see
the woman you will become. Tensions here are less,

"but not absent. Given time, I hope things will
vanish into the past, and you may come to see me

"once more! Until then, I have included a small
trifle, some things to keep you comfortable,

"creating, and free. I love you. Your Ruby,” my
mama, “Marian Lavorre.” She doesn’t tell many

people her real name, you know.

SAM: Marian? That’s a beautiful name.

LAURA: Isn’t it?

TRAVIS: That’s a nice letter.

LAURA: I love my mom so much.

ASHLEY: It looks like she loves you very much,
too.

LAURA: Let’s see what she sent us, okay? I open
the little package.

MATT: Okay. The package contains a vial about that
big, filled with dark liquid. You shake it there.

LAURA: Do I recognize it?

MATT: You do. She keeps it, usually, by her
materials. It’s a bottle of her lavender perfume.

LAURA, SAM, and MARISHA: Ooh!

SAM: Chanel!

MARISHA: That’s what I was going to say! Wow!

LAURA: It smells really nice! Everybody really
likes this smell!

MATT: It’s a smell that’s very much affiliated
with her, and as you smell it, a wave of nostalgia

comes over you. Your childhood flashes through you
again. Within that bundle as well, you see there

are five small ink vials of different colors.
There’s a red ink, there’s a blue ink, there’s a

green ink, and then two black.

LAURA: Blue, green, yes!

SAM: Color printer.

MATT: Magenta, cyan. (laughs)

LAURA: This is so I can keep painting. I used up a
lot of the paint that I had at the festival.

TALIESIN: Hmm?

MATT: And 200 gold in the pouch.

LAURA: 200 gold?!

SAM: That’s a lot of money! For all of us.

LAURA: That is a really good amount of money. 200
gold is a lot of money, you guys.

TRAVIS: Are you expecting more?

LAURA: Well, I mean, when we left, you know, I had
a lot more than that. But, you know, it’s because

I’m growing up, and we probably are learning about
how to spend money better, so she’s teaching me,

probably, that 5000 gold is not needed every
time.

SAM: She gave you 5000 gold before?

LAURA: (panicked exhale) I really thought there
was going to be more money in here.

SAM: Did you tell her that you were out of money?

LAURA: I did! I did tell her that!

SAM: And this is all she sent?

LAURA: But you know what, that’s totally fine! 200
gold is really generous of her!

SAM: Maybe. I don’t know your mother, maybe she
was testing the postal system. Sending a small

amount as a test. You can write back and say, “Got
it safely, feel free to send more.”

LAURA: That’s a really good idea.

SAM: Maybe that was it. Because I wouldn’t want to
send 5000 gold over the mail system. There’s

people out there who steal the mail!

TRAVIS: (laughter) Whoosh! (imitates dramatic
music)

MARISHA: You made an incredibly excellent point.
It is so easy to defraud the mail.

ASHLEY: Plus, 200 gold is a lot of money. That’s
more than I pretty much have right now.

LAURA: It is a lot of money!

TALIESIN: It’s more than we used to make in a
year, easily.

MARISHA: It’s a lot to send somebody in a birthday
card.

LAURA: Caleb?

LIAM: What?

LAURA: I’m really sorry about that one time when
you were talking about money with me, okay?

LIAM: Oh, that’s fine.

SAM: The most important thing is that she loves
and cares for you, and wants to support you from

afar.

LAURA: That is really great. She sent my favorite
colors. Red and blue and green and black. Those

are my favorites to paint with!

SAM: Those are the absolute most basic you can
have.

LAURA: You can mix them. She knew I had a lot of
white already on me, so I can make lots of

colors.

SAM: Mostly paper is white, too.

LAURA: Well, it doesn’t work like that.

SAM: I don’t know how it works.

TRAVIS: Are we going back out, or are we turning
in? Some of us are beat to shit.

LAURA: Do you guys want to split up the 200?

MARISHA: Jester, why don’t you keep that?

ASHLEY: Jester, it’s your money.

MARISHA: We just kicked ass and made 200. We’ll do
it again tomorrow.

LAURA: That is true. I’m going to put this in a
special place, so that we have it in case we need

it. Okay?

MARISHA: Sure. The emergency fund.

LAURA: Exactly. This will be “Mom’s Emergency
Fund.”

MARISHA: Sure. Yeah.

LAURA: I’m going to paint that on the bag. “Mom’s
Emergency Fund.”

TRAVIS: All right, well, I’m getting tired. I’m
going to turn in to the other room, if anybody

feels like joining. Congratulations, Jester.
That’s very exciting.

TALIESIN: How deep of a sleeper are you?

TRAVIS: I don’t know, I feel like after a day like
today, pretty fucking deep.

TALIESIN: Cool. We’ll find out. I’m going to go
downstairs

MATT: Okay. All right, so you head downstairs.

TALIESIN: I’m going to at least need the best
masseuse they have who’s also willing to do other

interesting things. And someone to feed me and
talk to me as the entire thing is going on.

MATT: The madam goes, “Well, I can definitely
provide those requests. That sounds like a two

"companion request.”

TALIESIN: I would imagine so.

SAM: Wait, just so I’m clear: Do you get a full
release massage while you’re eating a steak or

something?

TALIESIN: Fruit. Don’t be crass. That’s just
weird.

MATT: “Preference? Male, female, in between?”

TALIESIN: Best hands, best conversationalist.
Surprise me.

MATT: “Very well. That will run you 20 gold.”

TALIESIN: I pay it, and you can sleep through it
or not, if you like.

TRAVIS: I’m just going to be turning my face to
the wall.

TALIESIN: Welcome back to college, man!

TRAVIS: College roommates.

MATT: As the rest of you are turning in for the
evening, to relax. You all eventually get

yourselves comfortable. Caleb, you’re reading
through your book. Then, at the door, (knocking)

of the male room, and it opens up. There you see a
young man and a young woman both enter, in nice

silk robes.

LAURA: Oh, it’s in the room?

TALIESIN: Oh yes. Had you not put that together
yet?

MATT: Both human.

TALIESIN: We got two rooms.

MATT: “All right, so, who requested the service?”

TALIESIN: Oh excellent! Are you on the bed?

TRAVIS: Not anymore.

TALIESIN: Okay. I’m going to take the bed, and I’m
going to take my full massage and otherwise.

ASHLEY: And otherwise?

TALIESIN: If you would also like some food, I’m
sure they’d be willing to–

MATT: They bring in a small platter of grapes, and
other fruit.

TRAVIS: I’ll take an apple and say: Godspeed. I
will leave the room.

MATT: Caleb?

LIAM: I leave the room and actually run downstairs
and ask the front desk if they have another room.

MATT: “Yes, of course, another room can be
provided.”

LIAM: How much is that?

MATT: “For your troupe, that would be four gold
for a third.”

LIAM: Excellent. Ja. Here you go.

MATT: “All right, here’s your key. It’s two doors
down from the one on the left that you originally

"purchased with your friends.”

MARISHA: Is it the four ladies in a room?

TRAVIS: I’m doing the old college hallway sit.
Just outside the door like– That’s my room.

Occupied.

LAURA: Can we hear? Are we next door to this room?
Can we hear what’s happening?

MATT: Make a perception check.

TALIESIN: Oh, I’m sure at the very least I knock
on the door and say; I’m having fruit if anyone

wants anything.

SAM: I rolled a 14.

LAURA: I rolled a seven.

MARISHA: I rolled a 16 plus– Oh, 19?

TRAVIS: 18.

LIAM: I rolled a one. Are we done taking
donations?

MATT: Taking donations?

LIAM: You know, for 826? That’s all done now,
right?

MATT: I think so, yeah.

LIAM: So now they’re just straight-up bad.

MARISHA: Man, in context that was weird as fuck! I
rolled a 19.

TALIESIN: It’s mostly ridiculous conversation
through this whole thing.

LAURA: Can we hear?

MATT: All you hear are giggles.

TALIESIN: Yeah.

MARISHA: I poke my head out. Do I see Fjord?

MATT: You see Fjord in the hallway. Yeah.

MARISHA: Psst.

TRAVIS: Hey. How you doing?

MARISHA: You’re in the most expensive hotel in 100
miles and you’re in the hallway. That’s real

fucking funny.

TRAVIS: Yeah. Molly got a guy and a girl that
walked in with food.

MARISHA: You want to come in our room so you’re
not in the hall?

TRAVIS: Do you have people in there with food?

MARISHA: I have Nott and Jester and Jester has
pastries.

LAURA: Yasha’s in here, too!

MARISHA: We could order room service. You want to
come in and order room service?

TRAVIS: Yeah, that sounds fine.

MARISHA: Let’s do that. We order room service.

LIAM: About when this is happening, I pull the
wire out of my coat and hold it into my palmed

hands and Message to Nott. Nott, will you find an
excuse to bring Beauregard and yourself to my room

you saw me go into?

SAM: Message received.

TRAVIS: What?

SAM: Huh? Nothing. I didn’t say anything.

LAURA: You said “Message received.”

SAM: I was practicing a new catchphrase.

LAURA: It’s weird.

SAM: That’s why I’m practicing.

LAURA: You should try a different one.

MARISHA: I kind of like it. I don’t know. Like,
you hit someone–

SAM and MARISHA: Message received!

MARISHA: Yeah, that’s great. I’m kind of into it!

SAM: It’s a little heady.

MARISHA: Yeah. You have to unpack in the moment.

SAM: Yeah. Hey, you know what? Did you order the
room service yet?

MARISHA: Yeah.

LAURA: We called down?

SAM: I think the phone’s broken, so maybe me and
Beau should go deliver the order downstairs.

LAURA: Oh, okay.

MARISHA: I mean, yeah.

LAURA: Yes. Tell them we want cookies and milk for
sure.

ASHLEY: A rat–

SAM: Oh! We didn’t eat our rats yet!

ASHLEY: Well, we can get them here, and then save
those for another–

SAM: I mean, they’ll die!

MATT: The rats are currently back at the Leaky
Tap.

SAM: Oh.

LAURA: Oh, that’s right.

MATT: Well, no, you haven’t. No, you still have
them, you haven’t gone back.

SAM: Should we toast now?

ASHLEY: Well, yeah. I am pretty hungry.

LAURA: But Yasha likes to cook hers, remember.

ASHLEY: You don’t like to cook yours?

SAM: Uh, no.

ASHLEY: Nott, that’s crazy. I mean, I’ll try it,
but I feel like it’s much– Do you want me to have

them cook it? Have you ever had it cooked?

SAM: No.

ASHLEY: With a little salt, little pepper.

SAM: No.

LAURA: I don’t know if they will cook rats here,
though.

ASHLEY: No?

LAURA: Most of the places that charge a lot of
money for rooms don’t usually cook rats. But they

do have other animals that they will cook for you.

ASHLEY: What do they have?

LAURA: Probably like a cow, or a deer, or an
owlbear or something.

MARISHA: How about this: we’ll tell them to give
us the chef’s choice. The special.

MATT: The giggling gets louder from the other
room.

TRAVIS: Oh god. I can’t tell who that’s coming
from.

MARISHA: Oh god. Come on, let’s go.

SAM: Give me your rat and I’ll have them cook it
and bring it back for you.

MARISHA: We’re spending enough money on this
place.

ASHLEY: Are you sure you won’t take it?

SAM: I won’t eat your rat.

ASHLEY: Do you promise me?

SAM: Do you promise not to kill me in my sleep
because you’re a Xhorhasian spy?

TALIESIN: (loud giggling)

SAM: If I don’t eat your rat, you can’t kill me in
my sleep because you’re a Xhorhasian spy.

ASHLEY: Okay.

MATT: With a (squeak) as you pull it away.

SAM: All right. Let’s go order some food.

MARISHA: Okay.

MATT: You make your way to Caleb’s room?

SAM: As soon as we get out of the room, I say: I
was told to bring you to Caleb. I don’t know why.

MARISHA: Can we go order food first? Then we’ll go
hit Caleb, because it’s going to be, like, 45-60

minutes to deliver it.

SAM: Sure. Right, it does take a while to deliver.
All right, we go order food first.

MATT: All right, you go order food, for the
breadth of the evening meals it costs we’ll say

one gold, five silver for food for everybody.

LAURA: What do you guys want to do in the room
now?

SAM: I’m going to send a few Messages out. Caleb,
what room are you in? Caleb, what room are you in?

Caleb, what room?

LIAM: If I eventually catch it, I give Nott the
room number.

SAM: Oh, okay. He’s in room six.

MATT: You guys make your way to Caleb’s room.

SAM: (knocking)

MARISHA: (knocking)

LAURA: Jesus.

LIAM: Come in.

SAM: I brought the monk. Are we discussing some
escape plans?

LIAM: Potentially. You know, we’re leaving soon,
and Beauregard has an in at one of the bigger

libraries in the city and I want to go there
before we leave.

SAM: Excellent, let’s go. Tomorrow, right? When
they’re open.

LIAM: Yes, but Beauregard has given me a
condition. She had some questions for me, and I

would like to answer them, but I don’t feel right
telling her and not telling you, so I would love

for you to stay here for a few minutes.

SAM: Sure, yes, whatever you want, Caleb. It
sounds serious.

LIAM: Beauregard, may I ask you a question to
start?

MARISHA: Yeah.

LIAM: How do you feel about the Empire?

MARISHA: Oh, I mean–

LIAM: Are you in favor of how things are going
here?

MARISHA: No, but I’m not in favor of many things.
I don’t like a lot of things. Kind of have a

problem with authority and they’re like the
epitome of authority. I watched my father

sacrifice a lot to try and impress those people.
I’m not sure what it was for. Seems like a lot.

LIAM: Are you comfortable with business as usual?

MARISHA: What? How do you mean?

LIAM: Do you approve of how the Empire is going?

MARISHA: I’m not super invested in the
political spectrum, I just don’t want any part of

it. So no? I think it could be better. No.

LIAM: Is she lying to me about being not
invested?

MATT: I mean, that’s up to you if you want to–

MARISHA: No.

MATT: As far as I know, yeah, she’s being pretty
forthright.

LIAM: Do I have to shout, “Insight check,” or–

MATT: No, it’s up to her whether or not she
decides if she needs to or not.

MARISHA: Marisha’s telling you, Beau is being
genuine.

MATT: Yeah.

LIAM: Oh. Not super invested about how the empire
is going?

MARISHA: I think–

TRAVIS: Everybody’s lying!

MARISHA: I have no investment in their success or
failure. I think most of them tend to be scumbags

who want monetary and influential gain, and I
think they treat their poor pretty shitty and they

treat their elite pretty great, and I think that’s
sucky. Yeah, I think they’re garbage people, but

Molly thinks I’m a garbage person–

SAM: Trash person.

MARISHA: Sorry, a trash person. If they’re garbage
people, I’m their rare cousin, the trash person.

LIAM: I would like to get if my reading on if that
is genuine or not. Yeah?

MARISHA: Yeah.

LIAM: Okay, so, Liam asking a question, and this
is your choice. It’s just an idea that popped in

my head. Could I request that everybody but Sam
and Marisha leave the table?

MATT: You can, yeah.

LIAM: Yeah.

MATT: Can we get everybody else but Sam and
Marisha to leave?

LAURA: Bitch! Fine, bitch! I didn’t want to listen
anyway, bitch!

SAM: That means you, too, Matt!

MATT: Oh, sure. Well, then!

MARISHA: Yeah, I–

TRAVIS: (yelling)

MARISHA: I watched my father sacrifice a lot to
get where he was, and I’m not sure if it was

fucking worth it. So the Empire doesn’t lean
favorably in my spectrum. But I also don’t care if

they really live or die or whatever.

LIAM: Well, I really want to go to the library
tomorrow.

MARISHA: Yeah.

LIAM: This may be a very stupid decision of mine.

MARISHA: Yeah.

SAM: What does she want from you?

LIAM: Would you be willing to leave with me
tomorrow if I asked you to?

SAM: Of course.

LIAM: Just the two of us?

SAM: Absolutely. Right away. Whatever you want.
But why?

MARISHA: Is the secret that valuable?

LIAM: I am going to tell you the story of how I
murdered my mother and father.

SAM: Oh!

LIAM: When I was younger, I grew up in a small
township outside of Rexxentrum called Blumenthal.

My mother’s name was Una. My father’s name was
Leofric. Everyone was very excited about me when I

was young. I was bright and confident. People used
to say that I glided through life and everything

just worked for me. As I got older, it became
clear that I had a knack for the arcane. Everyone

talked about this Soltryce Academy, maybe I would
go there someday. The way they do things at that

Academy, they don’t take all comers, they look for
the diamond in the rough and every couple of years

they find one. But when I was a young man,
adolescent, really, they found three of us.

Another boy and a girl, and–

SAM: From your town?

LIAM: Ja, from Blumenthal. And we were
accepted.

SAM: How old were you?

LIAM: I was young.

MARISHA: What’s young? Teenager?

LIAM: Yeah. Anyway, we went there. I studied for a
year. I worked so hard. It came easier to me than

the other two, but they were also very
accomplished. There were other students from other

parts of the Empire there, and a little over a
year of learning all they had to impart, I met a

man named Trent Ikithon. He became our teacher.

MARISHA: Why didn’t you say anything earlier?

LIAM: Earlier when, earlier tonight? Earlier a
week ago? What do you mean?

MARISHA: When we were talking to Trent. You know
we were talking to Trent.

LIAM: After a year of studying in the main school,
Trent handpicked all three of us again, and we

left the school proper and went with him to a home
out in the countryside where he trained us. It was

a good time. We believed in the Empire, we were
going to keep it strong. He was cruel. He hurt us

a lot. Made us go through extreme circumstances,
but we got strong. I also fell in love, but that’s

another story.

MARISHA: One of the other students.

LIAM: Yeah. We rose through the ranks and it was
the Empire over all, and eventually, he wanted to

test our allegiance, so strangers were brought
in– traitors. Disgusting people, traitors to

this empire, and we killed them.

SAM: You were just students?

LIAM: Mm-hmm.

MARISHA: He made you executioners?

LIAM: We wanted to be.

MARISHA: Caleb, that’s deeply fucked up, you know
that, right?

LIAM: Yeah. A few months of studying, of a little
bit of torture, a little bit of murdering

dissidents and traitors and deviants.

MARISHA: Then one day your parents are brought in
as traitors. No?

LIAM: No. We were ready to graduate, and the last
test of our allegiance was– I’m getting ahead of

myself. I went on a trip home and visited my
parents and when I was there, in the middle of the

night, I awoke and overhead them talking, and went
to the stair and listened to them talk about

revolution and tearing the Empire down, and I felt
disgraced and shame for my family. My mother and

my father, who were so wonderful to me when I was
a child, and were so happy for me to go to the

Academy and believe in the Empire so much. I
went back to the school and when the three of us

were summoned and told what was expected of us, I
knew what had to be done. We went to this other

boy’s home first, Eodwulf, and we stood by as he
killed his parents. We went to Astrid’s house, and

had dinner with them, and she poisoned them. Then
we went to my home and we grabbed a horse cart,

and in the middle of the night, placed it against
the door to the home and I set it on fire.

MARISHA: You had to do this to graduate, to prove
your loyalty.

LIAM: Well, yeah, but it didn’t exactly go
according to that plan because as soon as I heard

my mother and father screaming inside… I was so
sure. I was so sure… until I wasn’t, and I broke a bit.

SAM: Did you go in after them?

LIAM: No, I went to an asylum for a number of
years. I broke. I don’t remember so well what

happened to me there. It was quite a number of
years. Years later, a woman was there, and she,

another patient, put hands on me, and she took the
clouds away. She took it all away, and not just my

madness, but the fake memories that Ikithon put in
my head of my parents.

SAM: Fake memories?

LIAM: Wanting to betr– yes.

SAM: Wait, there was a false memory? He tricked
you?

MARISHA: Into hearing their talks against the
Empire, is that what it was?

LIAM: Yes, but it doesn’t matter, because I still
wanted to do it when I did it.

SAM: But you didn’t know what you were doing–

LIAM: So what?

SAM: You were brainwashed.

LIAM: So what?!

SAM: Programmed.

LIAM: Doesn’t matter, I should have– I’m a
disgusting person. It doesn’t matter. Anyway, all

that gone, just like that. I ran. Not right away;
I pretended like nothing had changed for several

weeks. She was stark raving mad 15 minutes later
herself, the woman who helped me. I killed one of

Trent’s people there, and took this. I pull out
the necklace. This has been keeping me hidden for

years. For five years.

SAM: What do you mean, hidden?

LIAM: They can find who they want, but not with
this. They cannot find me. I would really like to

get into that library, because I would–

MARISHA: Like to run again?

LIAM: Hmm? No, I like you all.

MARISHA: You were just talking with Nott about
running tomorrow.

LIAM: Well, that all depends on you, Beauregard.

MARISHA: If I don’t let you in?

LIAM: If you can keep a secret.

MARISHA: Caleb, I’m good at keeping secrets. You
heard us talking to Trent. You know he wants

Yasha, and you’re the only person who knows the
atrocities that this man– who utterly gave me the

creeps, by the way, so I’m feeling a little bit
validated in the fact that I read him pretty well–

SAM: I don’t think it’s–

LIAM: Anyway.

MARISHA: I’m just saying, you have a
responsibility now.

LIAM: Which is?

MARISHA: Keep this guy from hurting more people.

LIAM: Well, that’s precisely why I want into this
library.

MARISHA: You want to take down Trent. Is that why
you’re doing all this? You want to take down Trent?

LIAM: Among other things.

MARISHA: Ah. What are you hoping to find?

LIAM: Anybody can make lights. Anybody could send
a message through a wire. I want to bend reality

to my will.

MARISHA: Caleb, you don’t, though. No one wants
that amount of power and responsibility.

LIAM: Yeah, well, I told you why I am afraid of
fire. So you are going to bring me to that

library.

MARISHA: Don’t worry, I’ll take you to the
library. There are two options here: you can

selfishly try and go after this guy for your own
vendetta, or you can use your motives to keep

others from getting hurt in a very similar way.

LIAM: Both of those are appealing to me.

MARISHA: All right. I know you just make dancing
lights– or at least you can feel like you just

make dancing lights– but those dancing lights
make sure I can punch people in the fucking face

whenever I can’t see shit. A little bit of
teamwork goes a long way.

LIAM: Okay, good. I think Nott and I are going to
retire now. Maybe you can go get that food for the

others.

MARISHA: Cool, man, cool. Kick me out of the room,
I get it. Yep, all right.

SAM: You want to stay here?

MARISHA: No, I mean, you just dumped some
heavy-ass shit like that and then ask me to leave.

No, I get it, it’s fine.

LIAM: Yeah.

MARISHA: All right, I’ll leave.

LIAM: But you don’t have to leave the table.

MARISHA: No.

LIAM: I’m not asking you to leave the table.

MARISHA: I’ll keep your secret. We’ll keep all
this a secret. I don’t think it’s anything to be

ashamed of, though.

LIAM: (laughs slightly hysterically)

MARISHA: We’ll figure it out in time.

LIAM: Goodnight, Beauregard.

MARISHA: Caleb (clicks). Nott.

SAM: Good evening.

MARISHA: I have a charcuterie board coming to the
girls’ room, if anybody wants any.

LIAM: (door slamming)

SAM: I go over and I throw my arms around him and
hug him. I’m so sorry. It wasn’t you, it’s not

your fault. It wasn’t you, you were made to do it.
It’s not your fault. It’s not your fault. I know

you don’t realize that now, but you will. This
pain that you have, that you wear all over you

like a mask, it’s just that, and you can take it
off someday. I know it hurts, but it wasn’t your

fault. I’m going to keep telling you that until
you believe me.

LIAM: Are you and I good?

SAM: What you did was awful, truly terrible,
despicable and unforgivable– until you can

forgive it. At some point, you’ll have to do that.
I swear to you that I will be at your side until

you do.

LIAM: I have an idea that can make that happen.

SAM: Really?

LIAM: Yes. It will take a lot of hard work.

SAM: A lot of books.

LIAM: And a lot of books.

SAM: I’m in. Whatever you need, just tell me and
I’ll get it for you.

LIAM: I pull out the silver thread and I start
putting it around the room, and go over some

notes. I have some ideas already, some ideas I
had, and I will stay up another hour or two before

going to bed.

MATT: Can we retrieve the rest of the group,
please? Back to the table. (sharp exhale)

SAM: Fart jokes!

MATT: We got a Caleb lore dump.

MARISHA: Huh?

MATT: Got a Caleb lore dump. As you find
yourselves reading for a bit, eventually a knock

comes at the door, and a little bit of snacks are
brought over from the side of the girls’ room, if

you want some. The food arrives at your guys’
room, and the knock does come at your room, Molly.

As the food arrives, the door opens, and the
two–

TALIESIN: Oh, is the food arriving?

MATT: The food has arrived as the companions and
you have completed your evening–

TALIESIN: Okay, in that case, I am going to
enter–

SAM: You’re cleaning up.

TALIESIN: Oh no, I’ve thought about this. I had
time to think while watching things outside. Not

you guys. I’ve got the remnants of the fruit. I’m
coming in with the food into their room, and I am

wearing nothing but my tapestry.

(laughter)

TALIESIN: I am your god, long may I reign. Eat of
my fruits.

MARISHA: I just ordered another fruit platter.

TALIESIN: It’s good. I got through a lot of this.

MARISHA: But long may he reign. Huzzah.

LIAM: We’re still pre-sleepy time?

MATT: If there’s something else you want to do.

LIAM: No, I want to go to the bathroom.

MATT: Then you may go to the bathroom if you’d
like, and we’re going to come back in the

morning.

LIAM: Thanks, Dad!

MATT: Whenever the rest of our group returns?

SAM: Laura and Travis went home, they have a–
Yeah, Dateline was on?

MARISHA: 60 Minutes.

MATT: Well, until they get here–

SAM: Oh, no, Ashley’s gone, now. It’s just us.

TALIESIN: If anybody had any questions they want
to ask. Laura’s in the bathroom–

MATT: Gotcha, no worries. (singing) Pregnancy.

TALIESIN: Just looking forward to wearing a giant
Platinum Dragon. That’s all I wanted.

MATT: As the evening draws to a close, you all get
probably the finest rest you’ve had in a while.

It’s extravagant rooms, the inner chambers are
well-decorated, the morning window– as the

drapery is left open, the sun comes through in
golden beams–

LAURA: Oh no, we missed our stuff.

SAM: It’s morning-time now.

MATT: It’s the morning time. You guys come to
consciousness.

ASHLEY: We were going to play some Truth or Dare.

LAURA: Well, it’s fine. We did. We totally did.

MATT: You gather yourselves. What are you guys
doing with the day?

LAURA: Well, I guess we should go back to the
Leaky Tap there, and–

TRAVIS: Can I ask for everybody to leave the room,
except for–

(laughter)

MATT: All right.

TALIESIN: We have a cart.

LAURA: Oh yeah, we can load it up.

MARISHA: Where are we going, before our errands?
Or after our errands? What’s the destination?

TALIESIN: I’m going to get the map.

MARISHA: Oh, the map!

SAM: Are we all back together again? Over
breakfast?

MATT: Yeah, you guys have all woken up and gotten
together again. We’ll say for purposes of this

that breakfast has been provided, like brought to
your room as part of the staying over, but you

finish your morning.

SAM: Like, continental, or like French toast?

MATT: Upper-end continental.

LAURA: You guys totally missed it. We had the
best time in the room while you guys were gone

for a very long time.

MATT: There you go!

ASHLEY: Fjord and Jester made out.

LAURA: We had a crazy orgy in our room and you
guys didn’t even want to be part of it.

SAM: Insight check! 11.

TALIESIN: I’m happy to move in whatever direction
anybody likes.

LAURA: Oh, you know I’m lying.

ASHLEY: Wait, I roll, too. I roll, too, because I
was part of the lie.

SAM: I think she’s lying.

MATT: You backing her up?

LAURA: Did you roll shit, too?

ASHLEY: I rolled a four.

MATT: Yeah, they’re lying through their teeth.

LAURA: Man.

SAM: Before we leave, shouldn’t we get a lay of
the land? I mean, I trust my own ears, they’re

very large, but I barely heard half of a
conversation. I don’t even know really what’s

happening other than I heard that there’s a war
happening.

TALIESIN: What’s the good side of this, then?
What’s your best-case scenario?

SAM: Well maybe we should do some snooping around
town and find out if there indeed is a war before

we leave town.

TALIESIN: If they lock the gates, or start
conscripting–

LAURA: Will they do that?

TALIESIN: I don’t know what they’d do. All I know
is I don’t want to hang out, and obviously we’ve

made a bit of a reputation for ourselves.

LAURA: But then, any city we go into, won’t they
lock us in that city?

SAM: We also have allies here. We have The
Gentleman–

LAURA: (gasp)

TALIESIN: He’s an ally now.

LAURA: You know what we should do? You guys! Why
don’t we talk to Dolan about it? He would tell us!

SAM: Dolan! We haven’t even checked in with him!

MARISHA: Oh, shit! We forgot to check in with
him!

LAURA: He was at the party last night! He was with
that really cool guy from Marquet.

SAM: We have a bunch of allies. We can’t just up
and leave without at least saying, like, we’re out.

LAURA: Let’s go talk to Dolan.

TALIESIN: Have you literally never left a town
without telling everybody because, you know,

there’s a possibility you’re going to get
conscripted to go fight a war?

SAM: I have never had allies before.

LAURA: Let’s go talk to Dolan, and then we’ll
leave, and we’ll go to Hupperdook and then we’ll

go to Nogvurot.

SAM: Because those are funny-sounding names?

LAURA: No, because Hupperdook is a funny
sounding name! Then Nogvurot is where our friends

from the other mercenary group live.

SAM: It’s also where there was a string of
kidnappings.

MARISHA: Yeah.

TALIESIN: See, that sounds like our speed. Not
conscripting into fighting on the front lines.

LAURA: We can disguise you as a kid and they could
kidnap you and you could fight them from the

inside.

SAM: I don’t like this idea.

TRAVIS: How about we go say hi to Dolan, we’ll run
by The Gentleman, let him know that we’re thinking

about bouncing, and then we’ll be on our way.

ASHLEY: May I take a look at that map, Jester?

LAURA: Of course, Yasha!

MARISHA: Does anyone know who funds the Victory
Pit?

TRAVIS: I’m sure it’s the city, right?

MARISHA: Probably.

LAURA: We could ask Dolan about that, too.

MARISHA: Yeah.

TALIESIN: Don’t think they don’t know our names
now.

LAURA: Can I say that while it was last night, I
painted a picture with the new paint for my mom?

MATT: Sure.

LAURA: I’m going to ask the front desk if they
will send it to her. Back to our house in the

Menagerie Coast.

MATT: Yeah. They’re less paints and more colored
inks. You can purchase paints wherever you want

to, but these are like–

LAURA: I mean, I have paints I guess.

MATT: But you have paints to do it.

LAURA: Okay, I’ll paint it with the stuff I have.

MATT: You paint her a little picture.

LAURA: Ooh, colored inks? I didn’t realize that!

MARISHA: Gel pens!

MATT: (clicking)

LAURA: Ooh.

MATT: Postage for sending it off is simple enough
at that size to be about five silver from here to

Nicodranas.

LAURA: Okay.

TALIESIN: I think we should be careful, because
the longer we’re in town, the more people we talk

to, the more people might decide that they’re
invested in us staying.

TRAVIS: Fair enough. We’ll keep our eyes open. To
Dolan’s then.

MATT: To Dolan’s first?

TRAVIS: Yeah.

MARISHA: You guys go to Dolan’s. You want to take
a field trip?

LIAM: Yeah.

TRAVIS: Where are y'all going?

LIAM: We have to take a trip to Pumat’s for
supplies and then–

TRAVIS: Insight check! Just kidding. I’m good.

MATT: All right. Who’s going where?

MARISHA: I go wherever Caleb goes.

SAM: Me, too.

LIAM: Pumat, library.

MATT: Pumat, library. The rest of you guys are
going to Dolan’s?

TALIESIN: To Dolan’s. We’ll meet up at Pumat’s.

MARISHA: Okay. That sounds good. You guys,
Dolan’s; we’ll go library.

LIAM: We’ll do library first. Then we’ll pull
Matt.

MARISHA: We’ll pull Matt.

TALIESIN: We can pull Matt’s soul.

MARISHA: Pull Matt Key.

MATT: So. As you guys–

LIAM: (silly voice) Hey, you got your chocolate in
my peanut butter!

MATT: As you guys exit the Pillow Trove, and you
make your way outside of the Tri-Spires, the first

thing of note is the tone and the mood of the city
has shifted dramatically.

MARISHA: Fuck!

SAM: It’s a more festive atmosphere?

LIAM: It’s a party, girl.

MATT: No. First things first. The skies are gray.
What little bits of sunlight came through the last

day have completely absconded. The sky is covered
in gray, nearly stormy clouds. There is an air of

stress and question in the streets as you start
seeing Righteous Brand groups making their way

through. As you make your way through the north
side of the Pentamarket, one of the town criers

comes by shouting, “War declared on the Kryn by
the King in retribution of attack on eastern

"garrisons!”

TRAVIS: Oh, shit.

MATT: Another one, a few moments later further
down the way shouts out, “Righteous Brand

"mobilizing east to protect our families! Spare
what provisions you can to ensure victory and

"support our defenders!” There are clusters of
Righteous Brand groups, the full armored military

outside of the Signet Wall that have come into the
streets and are basically picking up provisions,

asking for donations from anyone that can spare
things for this scenario. They’re grabbing horses

from nearby stables, and it seems like since the
close of the festival, through the night and into

the morning, preparations have already kicked in
on the military side.

TRAVIS: Maybe not to Dolan’s, then.

LAURA: Why?

TRAVIS: Because we got to get the fuck out of
here.

LAURA: Well, are we still all together, or are we
already split up?

MATT: You’re already split up.

LAURA: There’s no way we’ll be able to get out of
here before–

MARISHA: Back to Pumat’s.

TALIESIN: We’re going to do our best. We’re going
to see how it’s going to be.

LIAM: Did we hear that, though?

MARISHA: I’m assuming we all heard it as we
split.

MATT: You heard bits of it as you split off. You
guys heard a bit. It says, “Crick incursion

"threatening imperial borders! The Starosta
recommends armed escorts for travel across the

"valley!” A lot of these Righteous Brand soldiers
are also saying goodbye to their families. There’s

a lot of people in big embraces with their
children or with their parents, and there’s very

much the air of the morning before the big shift
begins. The Crownsguard themselves are doing the

best to keep the peace and inform people and not
keep individuals from freaking out as much, but

you do see a few arguments breaking out in the
streets and there’s that general tension of,

“What’s happening? What’s going on? How bad is
this?” But everything seems relatively under

control. The Signet Wall, which is to the north
side of the city, which is where all the military

is usually situated– you don’t have a view beyond
the wall, of course, but you can see that’s where

a large part of the Righteous Brand is emerging
into the city from. Yeah, there is a definite

building presence, and tension in the city in
preparation for the shift eastward. You guys are

heading to Dolan’s still?

LAURA: Are we still?

MATT: Or what are you doing?

LAURA: I mean, it’s obvious we’re at war now.
There’s not much to talk to him about, huh?

TRAVIS: That’s what I mean.

LAURA: Maybe we should see if we should be some
armed guards for some rich people going across the

valley before, so that we have, you know.

TALIESIN: Just a thought to check the board; also
get our stuff from the Leaky Tap.

LAURA: Yeah, that’s what we can do while they’re
at the library.

TRAVIS: Yeah.

ASHLEY: That’s a good idea.

MATT: You guys are heading back to the Leaky Tap?

LAURA: We’re going to go by the board first. The
job board?

MATT: Oh, the Taskboard.

LAURA: To see about being armed guards, and then
we’re going to go to the–

TALIESIN: Possible private escorts. Private
escort, either north or–

MARISHA: Might be our best way out of town,
actually. Good idea.

MATT: Okay. You guys head to the Taskboard outside
of the King’s Hall, the four of you. There’s the

original posting “Seeking or paying for any
information on Myriad or unlawful activity within

"the city.” There’s the reward on rebel gatherings,
anti-crown rhetoric that you’ve seen. There is a

shift to the recent Righteous Brand convincing
letter. It says, “War has found our doorstep.

"Defend your family from the Xhorhasian hordes by
sword or shield. Good pay and adventurous living

"as a soldier of the Righteous Brand. Seek Leopold
Wanstiker at the Marrow Keep in the Signet Wall.”

The other “Proof of others’ worship of heretical
gods paid in gold.” You don’t see any immediate

postings for armed guards but those are probably
done privately through the merchant guilds.

However, as you’re looking at the board a voice
goes: “Oh, well that’s perfect!” You see

Voloshin, the Keeper of the Hall who you had
previously interfaced with when you did your job

in the sewers, comes out in his robes and he says,
“We’d actually sent a page to look for you but

"they must’ve missed you. The Lawmaster wishes to
speak with you, would you come with me?”

TRAVIS: Of course.

LAURA: Yeah, of course we will.

TALIESIN: Sure.

MATT: “Providence it is. Enter, please.” He leads
you inside the hall of the king and there are the

two archways between the clerk’s center and the
Lawbearer’s small shrine within the chamber. He

leads you down the right hallway past two sets of
doors and there’s a third door on the right that

is partially ajar. As you enter it, you see a
spacious if rather minimalistic chamber. It’s a

bare chamber beyond a bookcase, the desk, with a
long bench in front of it, and a series of three

small windows where the sunlight comes through–
or the light, there’s not really sunlight at the

moment because of the weather. Beyond that, it’s
white marble and fairly empty. There at the desk

you see, her arms sprawled looking down over
clusters of parchments, the Lawmaster Orentha

Stonegrasp. Her gray hair has tumbled past her
shoulders and her bangs have been pulled back like

a natural circlet, keeping it out of her eyes. He
pushes you into the chamber, she has a dark brown fur

robe on. The cold morning air makes the room,
especially the dark marble, very cold. She keeps

it on for warmth. She looks up from the papers and
greets you with a smile and goes, “Thank you for

"coming. That was mighty fast. Have a seat, if you
don’t mind. Thank you, Voloshin, close the door,

"if you could.” “Of course, my dear.” He closes the
door, leaves you in there. “I wasn’t expecting

"such a rapid response, but I appreciate your
expediency.”

LAURA: Well, we were right here.

MATT: “That’s fantastic. Please, have a seat. I’d
like to discuss a few things with you if you don’t

"mind. First off, congratulations yesterday. That
was quite a display and a fantastic victory. Well–”

LAURA: Are we going to war?

MATT: “I see you are aware of the shifts in our
current imperial state of affairs. We haven’t had

"war in generations. I’m hopeful that the conflict
is swift, but I’ll leave that concern to those

"with the right expertise. I’m tasked with keeping
my people safe here, not on the front. Here. Now,

"wartime puts us in an unfortunate scenario. Zadash
effectively governs the southern half of the

"empire and most of military might is now leaving
us. Our Crownsguard will be stretched thin across

"keeping the peace and dealing with unrest and
worry and protecting these walls from whatever

"pushes through the lines of battle and the general
things that wander from beyond our boundaries.

"Money isn’t an issue, but personnel is. There are
outlying threats and criminals we no longer have

"the manpower for and as such, the Crown has
approved an expanded mercenary budget. Now you’ve

"already proven your ability to me twice. Most
recent, your skills in the Victory Pit showing you

"capable and loyal to the king. I know not your
interest, but if you would come under contact,

"under my office as legionnaires of the empire, you
would be responsible for protecting the lives of

"many innocent people. Now, under contract you
would receive 15 gold a week per person as

"a stipend whether or not you were on contract or
not. It could be at your leisure, months at a time

"with no work and you still get paid no matter what
you do. Each assignment rewards its own bounty of

"course, case by case. The work I’ll be presenting
would largely involve the hunting of outstanding

"criminals, the acquisition of resources that may
benefit the Empire in this time of war, and

"sometimes the extermination of dangerous creatures
that threaten life away from the front lines. Now

"you’d all have credentials within the Empire and
that will grant you access to supplies, pro bono.

"Access to empirical halls, and individuals
otherwise restricted to the general populace.”

LAURA: Would we get healing potions?

MATT: “When they’re available, those supplies are
a bit stretched thin and put toward the front

"lines. We could probably muster what we can. Could
I hope for your help on this?”

TRAVIS: That’s quite the offer. Seem to be opening
up the whole kit and caboodle for us here.

MATT: “Dire times make for dire circumstances. We
don’t take lightly the ask that we’re giving here–”

TRAVIS: We understand your position, unfortunately
you find us in a precarious time. As you can see,

we don’t have all of our fellows here with us and
this morning’s news caught us unawares. We’d need

a fair bit of time to consider your offer, I’m
afraid. We can’t give you a yes or no right now.

MATT: “I understand, that’s fine.” She smiles
lightly, the crow’s nests in her eyes folding in a

bit. “I hold no grudge against you should you
decline. That’s all.”

LAURA: We do appreciate the offer and we can’t
wait to talk to our friends about it, though.

MATT: “Okay.”

SAM: Insight check.

MATT: “Well, should you be interested, the first
contract I can discuss, if you choose to sign with

"us. It does offer a 10,000 gold bounty.”

SAM: (choking)

LAURA: What is it?

MATT: “I can’t tell you until you sign the
contract.”

LAURA: Why not? It sounds like a lot of money for
something, though!

TRAVIS: We have sympathy for your situation. Will
you be here in a few hours if we need to return?

MATT: “Oh I have no choice, I’m in the process–”
and she gestures to the papers below her and

there’s a stack of approval letters and reports
that have to be put out there. She’s dividing what

forces that she can allow to go the eastern front
and sticking her feet in the sand on what things

she needs to maintain order in the city.

TALIESIN: You have our deepest sympathies at your
position. This is obviously going to be a very

difficult time.

MATT: “Well, the issue here is that many of our
finest investigators and hunters will be sent to

"the east and as such many of the criminals and
individuals that we were in the process of finding

"and bringing to justice will now go free or return
and run rampant.”

LAURA: If only my friend were here. Me and my
friend Nott are really good at solving crimes,

we’re the best investigators.

MATT: “Well, consider what I’m saying. At the very
least, come back and notify me.”

LAURA: Okay.

MATT: “No harm no foul otherwise.” She leans
forward and goes, “Look, I understand. People are

"as varied as they are selfish. I believe in the
Empire, but I definitely don’t believe with all

"the people that run it. I do what I do because I
feel if I don’t a lot of good people will be

"crushed under the boot of those that misuse their
power. But there are good people here, and we do

"what we can. I’ve seen the good that we can do.
That’s why I’m here. I wish to fight for this land

"that I call home, to protect those who cannot
protect themselves, and combat the destructiveness

"and selfishness of anarchy. Utopia’s impossible, I
know that, but I do what I can to make life as

"livable as possible. Anyway, go speak with your
friends, and I’ll be here if you need me.”

LAURA: Do you think the war will make it all the
way here?

MATT: “If the war makes it here, then we’re in far
more trouble than I anticipated.”

TRAVIS: Fair enough, your asks are fair. We’ll
return, quickly.

MATT: “Thank you. I should get back to work.” She
rubs her hands and gets back down to the paper.

The door opens behind and Voloshin leads you back
out of the King’s Hall.

LAURA: If you ever need anyone to talk to because
you feel really stressed out, I’m here. I’m a good

healer, mentally.

MATT: She gives a nod and a wave.

TRAVIS: We turn and leave.

MATT: You guys are escorted out of the King’s Hall
and left back out to the streets.

LAURA: Whoa, that was crazy!

ASHLEY: That was crazy.

TALIESIN: That’s a lot.

LAURA: 10,000 gold! What do you think it is? Do
you think it’s a dragon or something crazy like that?

TALIESIN: I think it’s The Gentleman.

TRAVIS: I do too, or something just as sinister.

ASHLEY: I wonder if there’s any way to find out
somehow what it is before accepting.

LAURA: I feel like The Gentleman probably works
with the city, you guys.

TALIESIN: I feel like 10,000 gold is buying an
awful lot of cooperation. More cooperation than I

think I’m capable of.

TRAVIS: Let’s find the others and get our story
straight.

LAURA: Back to The Leaky Tap, then? Get our stuff
together?

TRAVIS and ASHLEY: Yeah.

TALIESIN: Then we’ll meet them at the shop.

MATT: As you guys get to The Leaky Tap, you see
near the front door a young page wearing similar,

though simpler, robes as Voloshin and members of
the King’s Hall, who approaches and goes, “Oh, hi!

"I’m sorry, I was sent to give you this summons
from the Lawmaster.”

TRAVIS: We’ve already been, it’s all right.

MATT: “Very well,” and then runs off. You guys
gather your supplies and start making your way

back towards the Pentamarket. The three of you,
where are you going?

SAM and LIAM: The library.

MATT: You make your way towards the Archive of the
Cobalt Soul here in Zadash. The same beautiful

building with the large, steepled tower top.

MARISHA: Button up. I turn to Nott. How do I look?
Do I have any makeup running?

SAM: Do you wear makeup?

MARISHA: Like once a week.

SAM: I think it’s worn off.

MARISHA: All right, good. Let’s go.

SAM: Should I be–

LIAM: That would be helpful.

SAM: Do you think I should be more of a normie for
this?

LIAM: I’m going to do the same thing that I did
the other day. I am going to cast Disguise Self

and make the gigantic glasses and change my cloak
to a similar shade of blue.

MARISHA: What’s that thing you guys do, Mother’s
Love? What’s that situation?

SAM: That’s for when we steal things, and I
pretend to be his baby and he pretends to be my

mama. Then when they’re looking at the cute baby,
he steals something.

MARISHA: Right. You could go with the first half
of that plan, but without the second half that

involves the stealing?

LIAM: They would let you bring a mother and her
baby into the library?

SAM: I’ll be a dwarf.

MARISHA: I’m more concerned about bringing in a
man and a goblin.

SAM: I can disguise myself as well.

LIAM: Normally when we do Mother’s Love, Nott
stabs people.

MARISHA: Sure. You do know how to adjust in
certain circumstances, though, right? You do know

how to improv based on the current surroundings,
though, right?

LIAM: Hey, this city’s under lockdown, can we go
into the library?

MARISHA: Yeah, let’s go.

SAM: I’ll cast Disguise Self and be a little
halfling girl.

MATT: As you guys make your way to the front
archway of the entrance of the archive, there is

the main sign-in bench, which has the large tome
that’s on a small pedestal, where you sign in to

enter the facility, and then you’re greeted by one
of the archivists who approaches. You recognize

this individual as Madeer. Has olive-colored
skin, short, dark hair, approaches with a smile.

“Beauregard, you come with companions.”

MARISHA: I do. Spreading that Cobalt love.

MATT: “Fantastic. What is it you seek this day?”

LIAM: Me? I am interested in the history of the
greatest arcanists of all time.

MATT: “History can be done. Arcanists can be done.
Please, do sign in here.”

LIAM: Ja. Caleb Widogast.

MARISHA: That’s your name.

MATT: “And your friend?”

SAM: Veth.

TRAVIS: Ham and Beth.

MATT: “No surname, very well. I will be escorting
you as well. Come.” Madeer leads you into the

library. For the first time you guys seeing it, it
is overwhelming. It’s strange. For as much as

there’s a very calm, almost cathedral-like
structure on the exterior, the interior of the

chambers have a curved, organic feel to the way
it’s situated and organized. The bookshelves wrap

around these walls, these separate antechambers
that are broken up like ventricles of a heart. In

each one, it is floor to 15-foot ceiling filled
books with large shifting ladders that glide

across poles and wheels. There are a number of
tables and small nooks where individuals are in

the process of taking notes or reading through.
It’s not super crowded. There’s maybe eight other

people in the facility at this time. Obviously the
city is very occupied with other things at the

moment. It’s not like there’s a huge, constant
need for this, and the people in here are usually

regulars. A lot of older folks, people who tend to
spend their later life wanting to read and learn.

MARISHA: Memberships.

MATT: You are led to a section. Madeer reads
through. “Arcanists, you say? Historically? Are we

"talking Age of Arcanum?”

LIAM: I am looking for histories, accounts of
people who pushed the boundaries of what can be

done over the ages. The firsts. I am interested in
more than what is typical, at least as much as can

be known. Do you follow me?

MATT: “I believe so.”

MARISHA: He’s a magic fan.

LIAM: Ja, that is true, I am a magic fan.

MARISHA: Little heavy-handed, man. Like, really
heavy-handed.

MATT: A few tomes are retrieved. “This here is a
recollection of what elements of historical

"significance could be pulled from the remnants of
the Age of Arcanum, pre-Calamity. There are a

"great number of mages out there, though many of
them befell darker interests. But here are those

"books. If you’re looking for more modern mages, we
have historical information on the past 200 years

"of empirical magecraft and powerful wizards in
that realm.”

LIAM: What about the unexplained?

MATT: “Explain what you mean by ‘unexplained,’
please.”

MARISHA: I said you were already being too
heavy-handed!

LIAM: Questions. There is a certain amount of
knowledge in the schools of this empire, and then

there are questions. Theorizing, philosophy of the
arcane.

MATT: “That would be more Soltryce Academy
material. They do lay claim to most of those

"theoretical discussions and research. The Cerberus
Assembly would be the keepers of those research

"endeavors.”

LIAM: Excellent, I shall go there next.

MATT: “I have a book here on the Cerberus
Assembly, if that would be of interest to you.”

LIAM: Yes.

MATT: These tomes are presented to you. You can
spend time to read if you’d like. Madeer watches

the entire time, like a hawk.

LIAM: I start reading.

MATT: Which book do you go through first?

LIAM: I will start with the first, the oldest.

MATT: Okay. Are you absorbing it, or are you
skimming through?

LIAM: This one, I am absorbing it. I will read it
cover to cover.

MATT: Cover to cover will take you the better part
of the day.

LIAM: I’m a speed reader, and an average novel
takes an hour to an hour and a half for a speed

reader to read.

MATT: You’re a speed reader, but this is also very
dense material, and it is essentially a historical

theorizing on historical elements they’ve been
able to piece together. I’d say by the time you’ve

gotten here, it’d be about noon in the day.

LIAM: I’m holding three tomes, correct?

MATT: Yes, and I’d say you’d finish this book by
about 3:00.

LIAM: If I take a moment to skim, ten minutes
through each one, and get the barest idea of what

I would find inside each.

MATT: You want me to just tell you all the
history?

LIAM: No, I’m trying to figure out if I were to
look at a couple of pages at once from three

different books–

MATT: What are you looking for? You have to give
me something to go on here, otherwise this is

going to turn into an hour and a half of me
telling you about the history of the Age of

Arcanum.

LIAM: I want the furthest extent of transmutation
and changing reality.

MATT: Okay. There are discussions about
transmutation on a powerful level. It involves the

creation of turning mountains into mobile clouds.
It speaks of, in the Age of Arcanum, there were

floating cities. There was arcane technology
utilized in that period, which was this magical

utopia, but a lot of that was lost in the war,
partially because a lot of these mages, when they

had developed magic to this point, weren’t
satiated with their mortal capabilities, and that

was when they were easily corruptible by the
betrayer gods. Then it goes into discussion of the

Calamity. Magics that can alter the fabric of
reality exist out there. Some of them appear to be

myth, some have been wiped from time and history
because they’ve been voted too dangerous and

they’re supposedly under lock and key in other
places of the world, if not completely eradicated

because it was not fit to leave them in the hands
of mortals.

LIAM: This was in one of these tomes?

MATT: Yes.

LIAM: Then I will focus on that, because I’m
interested in that.

MATT: It speaks on theories and manipulations of–
if you’re looking for things reality-based,

reality’s a big scope. Transmutation specifically,
most of what you can glean from this discusses the

idea of turning from one creature to another,
turning from one substance to another, how they

would be able to build fortresses out of stone and
then turn it to diamond for extra protective

elements, and those were the great palaces of that
age.

LIAM: You know my main interests. Do I find
anything of that in here?

MATT: You find some discussion of it. You find
some discussion of the manipulation of time, but

what minor manipulation is capable through magic
is merely to slow or expedite what happens.

Accelerating time to a certain degree becomes very
dangerous, and there is talk of some mages that

have attempted to reverse time in short stints,
and that process is both very taxing and in the

past has completely annihilated those who toyed
with that power. It speaks specifically of two

different mages who believed that they could
possibly alter choices, alter elements of their

past to benefit their future, their gaining of
power and influence. One was turned to dust, the

other was never seen again.

LIAM: I spend all my time with that book.

MARISHA: Hey, Madeer. How’s it been? How’s it
going?

MATT: It has been frustrating, but fine.

MARISHA: Fucking Zeenoth, am I right?

MATT: Zeenoth is a great friend.

MARISHA: No, he’s a great friend! Great guy. Great
guy, that Zeenoth. Has Dairon left?

MATT: I have not seen her this morning, but I
don’t know if she’s left or not.

MARISHA: Cool, cool.

MATT: You read through that tome. It’s about three
in the afternoon now.

MARISHA: Hey, Caleb, not going to conquer the
world in a library visit.

LIAM: Can you give me two more hours?

MARISHA: No, I cannot give you two more hours. I
can’t. I will gouge my eyes out with a fucking

pencil if I give you two more hours.

SAM: How about one more hour? We’ll all
compromise.

LIAM: What about 30 more minutes?

MARISHA: Do you have something in your neverending
flask?

SAM: Of course, would you like a drink? Are we
allowed to drink in here? Why are you carrying

around a cup?

LIAM: I skim the book on the Cerberus Assembly.

MATT: It has a breakdown of previous members who
passed away. It’s basically a historical dialogue

of how it was established. The name was actually a
reference to a group that existed in the Age of

Arcanum. It talks about how there was a war of
mage houses 150 years ago within the empire that

nearly destroyed part of the capital, Rexxentrum,
and as part of the ceasefire and the arrest of

these mage houses that were at war, as opposed to
imprisoning them, they agreed to bind themselves

to the empire and work for them. That’s what the
Cerberus Assembly was established as: a power

under rule of the king. Since then has flourished.
It’s helped the kingdom rise to power, it helped

them conquer the Julous Dominion. They work with
and under the king. It talks of all the members

and it talks about what they do. Trent is in
there. There is Master Trent Ikithon, who is the

Archmage of Civil Influence. Civil Influence is
the title and it talks about how he is the

propagandist and the constructor of the face of
the Empire in upper-echelon circles. It speaks of

Martinet Lunidus Da'leth who is the Archmage of
Domestic Protections, who is the oldest in the

original member of the Assembly who still lives.
Was there when it was built and is currently

considered the leader of the Assembly. It speaks
of Marquis Jenna Iresor who is the Archmage of

Industry. One of the younger members of the
Assembly. There is Master Doolan Tversky who is

the Archmage of Dysology.

LIAM and MARISHA: Dysology?

MATT: D-Y-S-O-L-O-G-Y. There is–

SAM: Are you reading these things out loud?

LAURA: Yes, he is.

LIAM: I could say I’m muttering it under my
breath.

MATT: There is Lord Athesias Uludan who is the
Archmage of Diplomatic Union. There is Lady Vess

DeRogna who is the Archmage of Antiquity. I’ll
send you these later. It’s fine. I’ll send you an email.

TRAVIS: We now have something that rivals a
shopping episode. It’s called the library.

MATT: There is Headmaster Zivan Margolin who is
the Archmage of Conscription. Then there is

Headmaster Oremid Hass who is the Archmage of
Cultivation. Those are the eight members

currently.

TRAVIS: I mean, I have to give a small golf clap
for–

TALIESIN: You wrote all this?

MARISHA: It’s The Silmarillion.

MATT: Oh, there is a lot more information!

SAM: Caleb, when you were muttering there, did you
say Dolan Tversky?

MATT: Doolan.

TRAVIS: Not Dolan.

LIAM: Similar name.

MARISHA: There’s nothing in this. You handed it
back, I thought there was going to be something in it.

LIAM: Okay, I will say that I got my fill. I can
feel this one’s radiating–

MATT: Yeah, burrowing vision into your neck.

LIAM: I want to stay for 17 more hours, but I’m
ready to go. I am good. I am done. Thank you.

MARISHA: All right, thank you.

LIAM: Thank you.

MATT: “Of course! Good day.”

MARISHA: Thanks, Madeer.

MATT: “Good to see you, Beauregard.” He escorts
you out of the Archive.

LIAM: Caleb looks at the thousands of books that
he did not read and leaves.

MATT: Yeah, and there’s a whole second level above
the spiral staircase.

LAURA: And we count our fucking blessings.

MARISHA: You know, you’re not going to find any
answers in any of those books.

LIAM: Let’s go find the others.

LAURA: We’ve already left the city.

TRAVIS: We are in Rexxentrum.

SAM: They’re in a different campaign.

MARISHA: What do you mean it’s been 17 years,
Pumat? What do you mean?

MATT: You guys, what have you been up to during
this time? Because it’s been a number of hours.

LAURA: Anything.

TRAVIS: We ate like three shepherd’s pies. We
fucking killed a guy and hid him in the room. We

stuck him next to the skellington.

LAURA: It was great.

TALIESIN: We did our taxes.

LAURA: Molly told all of our fortunes.

TALIESIN: Yeah.

MATT: You’ve gathered all your materials. You went
and checked on your cart, which is now

currently–

LAURA: We just pushed the giant rotting head out
of it and left it on the street.

MATT: Okay, that is a nasty fucking manticore
head. The flesh has sloughed off of it at this

point. Yeah, it’s pretty rough. You have your
cart, the horses are still there. The horses you

had, at least.

LAURA: Hey, you guys. I never used my fate thingy
yesterday because I’m stupid. Did you guys want to

use it today?

TRAVIS: For what?

LAURA: Oh, did I not tell you about this thing? Oh
my gosh, you guys, you know the weird little thing

that we stole?

TRAVIS: Uh-huh.

LAURA: Well, it gives you this– okay, so you
focus on it and you go to this place and you can

see it and there’s this little gray ball and it
goes “Touch me!” and then you go “Okay!” Then it

comes out, and it goes in your chest, and you get
control of your fate for one time in a day.

TRAVIS: Wow.

ASHLEY: What? What do you mean you get control of
your fate?

LAURA: Well, like basically like if you fuck up or
something like that then you get to fix it, maybe.

ASHLEY: Can you go back and–?

LAURA: No, it’s like all of a sudden you feel a
little lucky, maybe.

ASHLEY: Do you want to try it?

TRAVIS: Yeah, sure. Why not?

LAURA: Let’s hide next to the body that we just
killed so that you can try it in the cellar so

that nobody sees, because we should probably be
careful pulling this thing out.

TALIESIN: I would imagine right now especially.

LAURA: Yeah. I pull out the box. Just focus on it,
Fjord! I’ll protect you!

TRAVIS: Do I have to touch it or just look at it?

LAURA: I can’t remember. I think you just–

TRAVIS: I’ll do both. Are you doing it, too?

ASHLEY: I’m going in?

LAURA: It can only do one person in a day, but
we’ll pass it around the group, so if you want

it today, Fjord, then Yasha, you can do it
tomorrow.

ASHLEY: Okay.

TRAVIS: Sure.

MATT: As you focus on it, there’s nothing really
there until your hand touches it and then there’s

a momentary connection. You feel the thrumming of
the object, this dull heartbeat. Your vision goes

tunneled until you’re pulled into this space of
light and stars, distant gases and colors. There

you see, beyond this brief journey, this sense of
self dissipating. At the moment where it gets a

little scary and you being to lose a sense of
personal identity, you see this tiny gray mote of

energy before you that’s also pulsing with that
same pattern. You instinctively reach out and feel

as you absorb it into yourself, and there, the
fragment of–

LAURA: Did he say anything when he touched it?
Like Caleb did?

MATT: Did you say anything?

LAURA: Did you say anything? No, you were silent
the whole time?

MATT: Your vision has come back to you and you
feel this–

SAM: I’m half sea monster!

TRAVIS: Was I supposed to say something?

LAURA: No, it’s just when Caleb did it, he was
like, “I love you, Mom and Dad!” Then he started

crying.

TRAVIS: Oh, no. It was a crazy trip though.

LAURA: Yeah?

TRAVIS: Yep.

ASHLEY: Do you feel like you have control over
your fate?

TRAVIS: No?

TALIESIN: Do you feel…lucky?

TRAVIS and TALIESIN: Do you?

TRAVIS: Well, I don’t know.

LAURA: I close up the box. I put it back in the
bag.

TALIESIN: Let’s go to Pumat’s and let’s get the
rest of them together, I’m sure by now–

LAURA: We will ride the cart. Do you guys really
think we probably shouldn’t become legionnaires, then?

TALIESIN: No.

LAURA: No? We should leave town?

TALIESIN: I think we should get out of town while
the getting’s good.

LAURA: That lady’s really nice, though. She’s like
a grandma.

TRAVIS: 10,000 gold, I mean, shit. Wouldn’t mind
earning 10,000 and then bouncing.

SAM: We’re going to go to Pumat’s as well.

TALIESIN: You’re conscripted once you start
earning that 10,000.

TRAVIS: Yeah, you’re conscripted as long as you
stay in town.

LAURA: I wonder how the contract works? I bet it’s
like a magical contract or something like that

where you sign it and then they have like your
soul!

TALIESIN: Or you sign it and then the next time
you come across some soldiers of the Empire, they

have you executed for treason for running off on
it.

LAURA: Oh, that would be bad.

ASHLEY: Yeah, we should explore this idea, but
maybe.

TRAVIS: Right, let’s go to Pumat’s.

MATT: We’ll say for the purposes of expediency,
and you guys lolling around a little bit to try

and catch up, you all arrive at Pumat Sol’s in
roughly the same time in the Pentamarket. As you

enter the interior of the chamber, you can see the
three Pumats are dusting and staring off because

there are currently no other people making
purchases inside. Most of the business and chaos–

people dealing with the initial shock and
preparation stage of this coming scuffle with the

East. As you enter, the first Pumat glances over
in your direction. “Oh, hello there! It’s real

"interesting morning times. What can I do for
you?”

TRAVIS: Had a bit of a tussle. Guess what we’re
back for?

LAURA: I bet he doesn’t have any more yet.

SAM: Healing potions, do you have any?

MATT: “Unfortunately, you guys have pretty much
cleaned me out, and what little bits I had were

"snatched up bright and early this morning by the
Righteous Brand.”

LAURA: We should have bought some earlier! Do you
know of anyone else that would have some?

MATT: “Generally, I don’t like to plug rival
purveyors here in the city.”

LAURA: Right, but seeing as how you don’t have any
inventory.

MATT “There is Grace of the Wilds, which is on the
southern side of the Pentamarket. You can go ahead

"and have Jasna Bree maybe help you there if the
army hasn’t gotten to her first. But I digress.

"Respectfully, it’s going to be real difficult this
time of year.”

LAURA: To get healing potions?

MATT: “Because we’re at war.”

LAURA: “This time of year,” like it happens every
year?

MATT: “No, but I mean it’s that time of year right
now apparently where war happens. That’s a

"problem.”

LAURA: Are you going to go to war, Pumat?

MATT: (laughs) “No!”

LAURA: But you’re such a powerful person, don’t
you think you would be helpful?

MATT: “I don’t think that’s any of our fates right
now, isn’t that right, boys?” They’re all like,

“Yeah, no that’s–” “No, warfare’s not my thing.”

TRAVIS: I know we were in here very recently. You
haven’t got any overnight special deliveries of

anything interesting, have you?

MATT: “Unfortunately, you’ve taken the bulk of
what was there, other than a few odds

"and ends that you couldn’t afford previously.”

LIAM: Do you have any of that paper that I have
been purchasing so much of?

MATT: “We got a little more paper, yeah.”

LIAM: Could I purchase, say, 200 gold worth of it?

MATT: “Certainly. That can be provided. We still
have that little pearl thing, we got the

"bracelets, but that’s all we got at the moment.
Mister Prime back there is hard at work.” He turns

back and you hear this voice like, “Yeah! Got a lot
of stock to kick up now! You cleared me out for a

"while, which thanks for that!”

TRAVIS: You’re welcome.

LAURA: What was the pearl again?

MATT: “Oh this here’s a pearl that allows you to
go ahead and utilize your magical capabilities.

"Let’s see here. Yeah, you use a command word and
it allows you to regain one of your spells.”

SAM: How much was it?

MATT: “This one runs you roughly about 350 gold
pieces.”

LAURA: I would like to buy that please, thank
you!

MATT: “All righty, by all means.”

SAM: Is it one use only, and then it’s gone
forever?

MATT: “Once per day.”

TRAVIS: What was that other item you had?

MATT: “Well, here you are, if you would like
to–”

LAURA: Is it the Pearl of Power?

MATT: It is.

LAURA: I had that as Vex!

MATT: “There’s this enchanted shield here, which
we discussed previously. That has an enchantment

"to its deflection capabilities so it will help
improve your chances of avoiding dangerous

"physical contact via weaponry and other sources.
Then these here are this pair of bracers are able

"to do a similar scenario given you don’t have too
many types of hide or metal in the way to prevent

"the enchantment from protecting you, but–”

TRAVIS: Does it work with medium armor?

MATT: “Well, nah, it only works if you don’t have
any armor or shield.”

ASHLEY: Oh, what does it do?

SAM: No armor, not even light armor?

MATT: “Yeah, sorry.”

LAURA: Do you wear armor, Yasha?

ASHLEY: No.

TALIESIN: Oh?

LIAM: Beauregard does not either.

SAM: How much are those?

MATT: “That one will run you back about 1,200
gold.”

SAM: Maybe not, forget that.

TALIESIN: I don’t know.

ASHLEY: We’ll come back for another day.

SAM: Do you have any enchanted crossbow bolts?

MATT: “Let me go ahead and check there for a
second, those are generally smaller-scale here.

"Pumat III, if you don’t mind.” “I got it, already
listening to you, don’t worry.” He goes up a small

ladder in the far corner into an attic place and
you hear some rustling around as the other Pumats

are there patiently watching. “So yeah, crazy war
times, huh?”

TRAVIS: How much for that shield?

MATT: “Oh, this here enchanted shield will run you
about 550 gold pieces.”

TRAVIS: I think I’m all right.

MATT: “Fair enough.” About five minutes pass and
then the Pumat comes down, he’s got a small, bound

cluster of bolts and he goes, “Hey, so it’s all we
got, but we’ve got a batch here of ten enchanted

"crossbow bolts. These upon firing should offer a
small batch of fiery impact on whatever you strike

"with them.”

SAM: How much are they?

MATT: “For each of these, it’s 50 gold per bolt.”

SAM: I’ll take two bolts please.

MATT: “Two bolts, here you go.”

SAM: Thank you.

MATT: He passes them over to you. These bolts,
upon impact, do an additional 1d8 fire damage.

SAM: Nice.

MATT: You have two of them, and it’s one use
only.

SAM: Okay. 1d8 fire damage. Great.

MATT: You may have a chance of recovering them,
depending.

SAM: Okay, cool. What did we decide? Are we
leaving town or are we doing something else?

TRAVIS: We got an offer to work for the city, to
be legionnaires. To protect it while its troops,

hunters, and mercenaries are going to the front
lines. There are bounties of up to 10,000 gold in

reward if we stay.

SAM: Caleb, do we want to stay? Are there things
here that you need?

LIAM: I defer to the group. I think we work well
together and whatever you think’s best.

MARISHA: 10,000 gold.

ASHLEY: 10,000 gold is a lot of money.

MARISHA: They want someone really important dead
is what it sounds like to me.

ASHLEY: Yeah.

TALIESIN: Sounds like an expensive enemy to make.

TRAVIS: Our other option being fleeing the city?
There were no postings for–

LAURA: We already pushed the nasty head out of our
wagon.

MARISHA: Oh. Should have done that like a week
ago. Good call. Yeah.

TALIESIN: I’m legitimately happy to go in any
direction far away from the front line,

personally.

MARISHA: Is joining the city joining the war? Is
that what they made it sound like?

TRAVIS: Believe so.

TALIESIN: I think it’s a slippery slope.

LAURA: Joining the city is protecting the city,
more than it is joining the war.

TALIESIN: It’s conscription.

MARISHA: The city’s a part of the empire.

LAURA: But you’re under contract, for 15 gold a
week.

LIAM: What about your interests in the Hall of
Erudition here and the Academy?

TRAVIS: Oh the Soltryce?

LIAM: Yeah.

TRAVIS: Yeah, I’d like to see it, but I guess I’m
not in a terrible rush.

LAURA: The big one’s in Rexxentrum, anyway.

MARISHA: I think we’ll make gold wherever we go.

TALIESIN: I agree. They say there’s kids
disappearing up north?

LAURA: If we stop by the merchants’ guild we may
still be able to be armored escorts for people.

SAM: Or we could just leave.

LAURA: Or we could just go.

MARISHA: Check by the merchants’ guild, see our
options, and then make the decision from there.

TRAVIS: Sure.

MARISHA: All right.

LIAM: You know coasting is not a bad idea either.
There is not as massive a gain, but there is not

as high a risk for whatever this 10,000 gold
target is.

LAURA: Yeah, let’s not do that one.

LIAM: Play it safe.

LAURA: Just be armored guards.

MARISHA: This means we’re staying together,
though?

LAURA: Oh, I thought yes, that was a given right?
I mean, we all work so well together.

TALIESIN: I like it.

LAURA: We make really good roommates!

MARISHA: We do make such good roommates.

SAM: Well, Beau, do you want us to stay together?

MARISHA: I think we make a good team. I think
there’s more to be had here.

SAM: All right.

MARISHA: It might run out, who knows. I’m not an
optimist, but think there’s still more to be had.

TALIESIN: Do we make a polite exit at the least or
do we just bugger out?

TRAVIS: She seemed pretty heartfelt, I think a
polite exit would be thoughtful.

TALIESIN: I’m fair for that.

MARISHA: Merchants’ guild then polite exit?

SAM: Yeah, maybe we’ll rustle up W.C., Loo, John,
Crapper, Shitter, and Toilet.

MARISHA: Oh that’s right, our horsies!

LAURA and MARISHA: Yeah.

MATT: Any other business you want to do before you
decide to leave the city?

LAURA: Did you want to swing by and see if– Yeah,
can we pop into the other shop? The old Grace of

the Wild and see if they have any healing potions,
just to check out.

MATT: Okay. Yeah.

TALIESIN: Just in case.

SAM: In the interest of time…

LAURA: Yeah.

SAM: Do they have any?

MATT: In the interest of time, Jasna Bree, who is
a rather eccentric woman with wild black hair, a

slightly hard to follow disposition, greets you
and is like, “Hi! Welcome! Glad you could make it!

"Healing potions, yes. Unfortunately kind of
already cleared out. I’m so sorry. Give me a week,

"I will have a fresh batch of healing potions, and
I’d be happy to help.”

LAURA: Definitely be back in a week. Wait, do you
have any herbalism kits?

MATT: “I do! I do!”

LAURA: Oh great! Could I buy some–

MATT: “I have four!”

SAM: How much?

MATT: “For each it’s– let me check.” She goes
into her ledger.

TALIESIN: The DM’s Guide.

MATT: Yeah, it works out well.

LAURA: Would I be able to make potions of healing
with this?

MATT: With herbalism kits?

LAURA: Yeah.

MATT: I believe you would, yes.

LAURA: Okay.

SAM: You can make potions of healing?

MATT: Correct, it is five gold per.

LAURA: Oh great. How many do you have?

MATT: You have to have proficiency with it to make
a potion of healing. Are you proficient with

herbalism kit?

LAURA: I don’t know how I would tell.

MATT: It would be under your proficiencies.

LAURA: Oh, then no. Oh no, I only have proficiency
with a forgery kit and a disguise kit.

MATT: Sorry.

LAURA: No, then fuck it! I don’t want that shit!

TRAVIS: I’m going to go back to Pumat’s. I’m going
to buy that damn shield.

MATT: Okay! There you go.

TRAVIS: Thank you.

SAM: If she has the materials to make acid, I’ll
buy it from her.

MATT: Yeah, she easily has materials and sells
them to you.

TALIESIN: I couldn’t make potions with alchemist
supplies, could I?

MATT: Not potions. You can make poisons, acid,
various alchemical concepts, but that’s the gist of it.

TALIESIN: All right.

MARISHA: Does she have any badass weapons? Any
badass sticks?

MATT: No. She is purely a purveyor of salves and
natural remedies and–

LIAM: Ointments.

MATT: Yeah.

LAURA: Can I ask a question?

MATT: Yes.

LAURA: With a healer’s kit, can you heal people
when you’re not in combat? Or is it just for

stabilizing?

MATT: The healer’s kit usually can be used to
stabilize somebody. There’s a feat you can take

that allows you to spend an action to heal someone
with it in combat. It’s called the Healer feat.

Which is actually pretty cool.

LAURA: Oh, okay. I’ll look at that.

MATT: It turns anybody into a combat healer.

LAURA: Okay.

SAM: Should we go say goodbye to somebody and
leave?

MARISHA: Are we checking the merchants’ to see if
there’s any armed escort requests out of the

merchants’ guild?

MATT: Who’s helming that?

SAM: Fjord!

TRAVIS: Not me.

LAURA: I’ll do it.

MATT: Make an investigation check.

SAM: I’m coming with her.

ASHLEY: I’ll help you.

LAURA: Us three. Oh. That was bad.

MATT: She’s helping you with it. It’s advantage on
you.

LAURA: Yes! (laughs) Oh no! Slightly better.
Five.

MATT: You gather the knowledge of this war has
blindsided most of the merchant guilds in Zadash.

Best you can tell, most of them are in the process
of getting ready to figure out what their next

endeavor is. Those that would be leaving won’t be
leaving for a few days. If you hang around, you

may be able to pick up that kind of work.

ASHLEY: Okay. That’s something.

LAURA: Well. I think we’d have to wait. Maybe we
should just go?

ASHLEY: Should we say our goodbyes to Orentha?

LAURA: We’ll swing by and say, sorry we are
declining.

MATT: As you guys make your way back to the King’s
Hall, you are escorted back into Orentha

Stonegrasp’s office. “I see you’ve returned. I
appreciate your expediency in getting back to me.”

Her crackling Southern drawl breaking through with
her bright dwarven smile. “Considering what we’ve

"discussed, what have you come to a conclusion
on?”

LAURA: I think we are probably not going to be
able to help out right now.

MATT: “I understand.”

SAM: It’s not you. It’s us. We’re not ready for
that kind of commitment.

MATT: “I understand, that’s all right.”

SAM: You’re going to make an adventuring party
very happy some day.

LAURA: You really will.

MATT: “I hope so. We’ll send someone else after
the Hawker.”

LAURA: After the what?

MATT: “The Hawker.”

LAURA: What’s a Hawker?

MATT: “Don’t worry about it.”

SAM: Does anyone know what a Hawker is?

LIAM: Which spelling are you using for that word?
A-W-K? O-C-K?

MATT: H-A-W-K.

LAURA: Like a monster or something?

MATT: “No. He actually was a legionnaire for us
about five years back, but then went rogue, and we

"believe had ties with the Myriad and became a
powerful tent-pole here in the Marrow Valley. We

"had him cornered in Deastok about three months ago
by a team of crownsguard under the leadership of

"Carlos Ventuga. But this Hawker slew Carlos and
fled south into the Wuyun Gorge and disappeared

"into the Menagerie Coast. We’re having to send
whoever we can to try and retrieve him and bring him

"back alive.”

LAURA: From the Menagerie Coast?

MATT: “Yes.”

TRAVIS: The opposite direction.

LAURA: The Menagerie Coast is really freaking
cool, you guys.

SAM: So many choices!

LAURA: Oh shit, that sounds really cool!

MATT: “If you need more time, that’s fine.”

LAURA: What do you guys think? Hold on, can we
talk about this?

TALIESIN: Quick huddle.

SAM: Pros and cons.

TALIESIN: I’m happy just to leave the city.

LAURA: Pros, we get to visit the Menagerie Coast,
which is always really cool.

TRAVIS: Pro, 10,000 gold.

LAURA: Do we have a time limit on when we’d be
able to get him?

MATT: “No, but the longer it takes, the easier he
probably has vanishing into the south.”

LAURA: Makes sense.

MATT: “We sent a troupe after him about eight
weeks ago, and I fear they may not be coming back

"at this point. We intended to send some of our top
investigators from the capital after this

"bounty–”

SAM: Investigators!

LAURA: That’s what they said!

SAM: That’s our job!

LAURA: We’re really good at it!

MATT: “It’s 10,000 gold alive, 5,000 dead.”

LAURA: What if we were like, let’s go after this
guy, and then after that, we’ll talk about being

under contract? Like this can be a test
situation.

MATT: “Unfortunately, if this is to happen, I need
you under contract.”

SAM: Do you need some tea or something?

MATT: “I’m good, I appreciate your
conscientiousness.”

SAM: A lozenge?

MATT: “I’m all right, but thank you.”

TALIESIN: Do you have a lozenge?

SAM: I don’t, I just feel bad for her.

TALIESIN: Shouldn’t be offering things that you
don’t have.

MATT: “It’s fine.”

ASHLEY: What does the contract entail?

MATT: “Retrieving this man and bringing him back
here for justice.”

ASHLEY: How long are we in contract with you? Just
for this, or–?

MATT: “The contract has you as a legionnaire, and
as part of that you just–”

SAM: Forever.

MATT: “Well, until we decide to mutually end your
service.”

MARISHA: Mutually.

MATT: “Well, if you wish out of it, we can discuss
it, it’s fine. But I mean as opposed to deserting

"is the problem.”

MARISHA: So you want to hire more legionnaires to
go kill an ex-legionnaire who wasn’t legionnaire-y

enough for you.

LAURA: No, he ran away when he was a legionnaire.

MATT: “He ran away and then allied himself, we
believe, with the Myriad and then has since, upon

"attempting to bring him in, murdered some of our
finest men.”

MARISHA: Right.

LAURA: The Myriad does some scary stuff, you
guys.

TALIESIN: If we happen to bring him in even if we
weren’t under contract–

MATT: “Part of the bounty would still apply I’m
sure.”

LAURA: How much of the bounty?

MATT: “Probably half.”

ASHLEY: That’s an option.

LAURA: But if we were part of the contract then we
would get access to a bunch of stuff.

ASHLEY: That’s true.

MATT: “Think about it.”

SAM: Think about it.

LAURA: Can we decide, can we talk about this?

SAM: Huddle up again.

MATT: You guys can discuss this over the next week
if you want. You don’t need to decide this right now.

TALIESIN: I’m too tired to make proper decisions.

MATT: It’s fine. “Return when you have an idea.”
You’re led outside and start making your way to

the Leaky Tap to discuss your plan of action.
There, waiting–

LAURA: This is where we hit the save point. I
don’t know.

MATT: As you guys head back to The Leaky Tap, the
Righteous Brand are making their way through the

city. It’s a weirdly solemn, unexpected military
parade essentially as they’re just gathering

supplies and making their way through. It’s a show
of strength to help rise the spirits of people

that seem confused and worried about this coming
conflict. So it does seem to calm nerves and a lot

of the children seem excited to see them. Coming
down the streets on their horses and their

armaments on display. While you’re watching it go
by, a voice whispers up next to you and goes,

“Psst, hey.” You turn and you see, hood up, Kara.
“Sorry, don’t mean to bother you. If you have a

"moment, things are getting strange around here and
The Gentleman may have a bit of work for you.”

(groaning)

MARISA: We’re the prettiest girl in town.

TALIESIN: Should have left in the middle of the
goddamn night.

MATT: We’ll pick up from there next week. You guys
made quite a display last night in the Victory Pit.

LIAM: You just made it three times as complicated
in seven seconds.

MATT: Yeah, I know.

TALIESIN: Knew it was coming.

MATT: Picking up on that. However, you guys do
level up. You hit level five.

SAM: What does that mean?

LAURA: Level five?!

MATT: That means let’s all roll some hit points to
finish off the evening here.

MARISHA: Right now?

MATT: Yeah.

LAURA: Oh gosh.

MATT: So we’ll start over here, we’ll go in order.
What’d you get, Beau?

MARISHA: I rolled a seven plus three.

MATT: There you go.

MARISHA: Wait, right?

MATT: Whatever your constitution modifier is.

MARISHA: Plus three, yeah.

MATT: Ten extra hit points to Beau. What’d you
get, Nott?

SAM: I roll a d8?

MATT: Roll a d8.

SAM: I got a seven.

MATT: Nice!

TRAVIS: Everybody rolls a d8?

MATT: I believe for a warlock it’s also a d8.
Caleb is a d6, he’s the only one. Warlock is a d8,

but it adds a plus.

LIAM: I rolled a four.

MATT: What’d you get?

LIAM: Four, plus I’ve a constitution modifier.

TRAVIS: It was a d8?

MATT: d8, yeah.

TRAVIS: Six plus four, ten.

MATT: Nice.

LAURA: Oh I’m rolling an eight as well?

MATT: You are as a cleric, yes.

LAURA: Five.

MATT: Five, okay. d10 for you.

TALIESIN: d10 for me. Six.

MATT: You guys are all rolling above average, nice.

ASHLEY: d12?

MATT: d12 for you.

ASHLEY: Nice. 11?

MATT: Shit, you guys rolled really good this time,
well done!

ASHLEY: Plus two?

MATT: It’ll be your constitution modifier, so a
plus two to that for 13 hit points. So add 11 and

it should give you 13.

LAURA: Oh it’ll go. Here, let me get– Over on
this side, you can manage your levels.

ASHLEY: That’s right.

MATT: For Molly, Beau, and Yasha, that means your
attack action now does two attacks. You get an

extra ki point. Casters all get level three
spells. That’s pretty great. And your proficiency

bonus goes up by one. So all your proficient
skills, proficient attacks, spell DCs, and spell

attack modifiers all go up by one. I think it’s
all going to be included in there already, in the

app. It’s a good level.

TALIESIN: I add six to the rolled HP?

MATT: Correct.

TALIESIN: All right.

LIAM: What’s everybody’s hit points at, what are
the new totals?

MATT: Beau also gets Stunning Strike.

MARISHA: 44.

LAURA: My hit points are super low, you guys.

SAM: What’s Uncanny Dodge?

LIAM: The best thing ever.

LAURA: He got Uncanny Dodge.

SAM: Sneak attack bonus 3d6! Oh shit. All the
dice.

MATT: This is my favorite part. Watching people
realize what they get when they level up.

TALIESIN: Oh wait, I get a bunch of weird shit,
we’re going to have to have a talk.

SAM: You can use your reaction to halve the
attack’s damage against you?!

MATT: Yep.

SAM: Holy shit. I’m unstoppable!

MATT: That’s part of the reason that Vax survived
so much in the last campaign.

LAURA: I think I get Revivify now.

SAM: Can I use that once a day? Once a round?

MATT: No, it’s just your reaction, once a round.

SAM: Once a round?!

MATT: Yeah.

SAM: Holy shit. I’m a golden god.

TALIESIN: I get a new blood curse. I want to have
a conversation about that before we go into that.

MATT: Yes, you do get another blood curse, you get
to choose.

LAURA: I have Dispel Magic you guys!

SAM: So does Yasha, no big deal.

ASHLEY: No, that’s a big deal.

MATT: Then you get, of course, 3rd-level spells,
and you get another invocation. You can mess with

it later.

LIAM: Where we’re leaving off, are we going to
come back? Because it’s the end of the day, are we

going to come back at the end of the day or are we
going to come back next morning?

MATT: It’s late afternoon at this point. You guys
are coming back right as you met with Kara there.

LAURA: Great, so you can go back to the library
next time.

MARISHA: (chanting) Level five, level five.

MATT: Yasha, your speed increases by ten, which is
nice. That’s some fun stuff. We’ll leave it there

and we’ll pick up next week in this pre-war chaos.
Guys, thank you so much for hanging with us. I

hope you had a good time. We had a good time.
We’ll be back next Thursday, see where this goes

as choices, paths, avenues, and possibilities all
begin to arise.

LAURA: (singing) Too many options.

LIAM: They’re engrossed in leveling up. This is
the joy of Dungeons & Dragons.

TALIESIN: I’m excited to see what insane shit I can
do. My proficiency bonus, did it automatically go up?

MATT: Yeah, it automatically puts it up.

LAURA: Holy shit, you have so many hit points.

MARISHA: I want to go to Taco Bell on the last 45
minutes of my birthday.

MATT: Okay, let’s do it. Happy birthday.

MARISHA: 45 minutes.

MATT: I love you, we’re going to get Taco Bell.

TALIESIN: That is the best birthday meal.

MATT: I think so. All right guys, thank you so
much, we’ll see you next week. We love you, and is

it Thursday yet? Good night.

[music]

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role where a bunch of us nerdy

ass voice actors sit around and play Dungeons &
Dragons. Before we dive into tonight’s game, we

got some announcements to get through. First and
foremost, we have two fantastic sponsors tonight.

The first of which is our good friend D&D Beyond!
They’ve been with us since we began this campaign.

The new book, Mordenkainen’s Tome of Foes,
releases tomorrow. I got one last month and it’s

amazing. Oh my god, it’s so good. It has the
Astral Dreadnought, I’m so happy. Hope you guys

never have to fight one. You can order that now on
D&D Beyond and check out the wonderful content

there. If you order on D&D Beyond, you also
receive the Rrakkma Adventurers League

gith-focused introductory adventure for free. If
you know what that means, we’re of like mind. The

githyanki is such an amazing part of D&D lore.

LIAM: Go Yankees!

MATT: Go Razi! Anyway, as a reminder, Tome of Foes
is also available in D&D Beyond’s legendary

bundle, which is still 25% off using the code
826LA. If you want it to do the legendary bundle,

get the huge discount, Tome of Foes is included in
that, so go and check it out. It’s amazing. Thank

you, D&D Beyond, and hope you enjoy the new
release tomorrow. Sam? You want to talk about our

other sponsor for the evening?

SAM: Yes, our second sponsor for the evening is
Backblaze!

(cheering)

SAM: If you don’t know Backblaze– I’m sorry. If
you guys don’t know Backblaze, it is unlimited

cloud backup for Macs and PCs for just $5 a month.
Yes, Backblaze stores docs, music, photos, videos,

fanart, and more. I use the service, and to be
honest, I always thought, “It sounds magical.”

Well guys, I’ve discovered that it is actual
magic. Faery magic to be exact; In fact, I

captured one of their head faeries, Yev, a little
sprite named Yev, in this trash bag.

TRAVIS: Look at him flittering around!

SAM: Flits around a lot. He’s just settling down
in here.

MARISHA: There is no air hole; that’s so
irresponsible.

SAM: It’s okay! Oh look! Magic is real! I have it
right here in the bag! Yev, how does Backblaze work?

TOY IN BAG: (bird tweeting)

SAM: Oh! He says you can restore files anywhere
via direct download.

LAURA: Did you think that was going to be loud
enough?

SAM: Shh. I’ve got a backup if it doesn’t work. He
says you can restore files anywhere via direct

download, or restore by mail and receive a hard
drive with your files. Yes, Yev, but how does

Backblaze keeps all those backups for such a low
price?

TOY IN BAG: (garbled speech imitation)

(laughter)

SAM: Wait! Yev says that they harness the power of
love to store data and that love also sustains

your life? Wait a second, without your love,
you’ll die?! Oh my god!

TOY IN BAG: (squealing)

SAM: Oh god, everyone! Yev is sick!

LAURA: No!

SAM: Maybe the power of our applause will cure
him. Everyone clap. Oh my god no, it’s made it

worse! His lung has collapsed. He’s bleeding
internally. Oh my god, what can we do?! He says

that not enough people have visited
backblaze.com/criticalrole.

TRAVIS: You’re shaking it!

SAM: That’s him shaking, it’s not me. My puppetry
work is amazing.

TOY IN BAG: (squealing)

SAM: Not enough people have visited
backblaze.com/criticalrole to sign up to get a

15-day free trial. Critters! If you want Yev to
live, you need to click on the site right now! Oh

god! Oh god, he’s flatlining. He’s dead.

LAURA: No!

SAM: Yev is dead! The Backblaze faery is dead.

TOY IN BAG: (squealing)

SAM: Oh! What?! It’s a miracle!

LAURA: Don’t clap!

SAM: Enough critters visited
backblaze.com/criticalrole and signed up. You

saved his life! We can continue the show.

LAURA and TRAVIS: Oh my god.

MATT: You are a master at building tension.

SAM: Puppetry. That was a real faery, guys.

LIAM: The Jim Henson studio was mad to let you
go.

TRAVIS: How you ever snagged it with just a
kitchen garbage bag is beyond me.

MATT: He’s thrifty.

SAM: A child’s lightsaber toy thing.

MATT: Don’t ruin the illusion!

ASHLEY: What are you doing?

MARISHA: Why do you show your tricks?

ASHLEY: Yes, stop it!

LAURA: That’s so quiet.

SAM: I know, it’s too quiet.

MATT: The faery escaped and left us presents.

SAM: It’s a dragon. Oh no, it ran out of
batteries! Everyone clap! Yeah, it’s alive!

TALIESIN: My face hurts.

MATT: Thank you, Sam, and thank you, Backblaze,
for your amazing support. Getting us on track

here, we have the Vox Machina: Origins hardcover
that will be on sale next week on 5/31. Very soon,

on May 31st, you can find it on the Geek & Sundry
online shop, check out all the details on critrole.com.

LAURA: It’s beautiful!

MATT: It’s pretty awesome, we’re excited.

LIAM: It’s gorgeous on paper.

MATT: We’re happy to bring it to you physically
guys and not just digitally, so check out that. We

have the Stream of Many Eyes coming up with our
friends at Dungeons & Dragons. The event starts

June 1st and if you’re in LA, you can check out
the show live and in-person. Check out

dnd.wizards.com/some. Stream of Many Eyes
for more info and tickets. Ashley will be there

playing in my game on Friday. Me and Marisha, Sam,
Travis, and Taliesin will all be participating in

the stream as well. Check it out throughout the
weekend. There is a lot of guests coming in there

playing some D&D and unveil Wizard’s next big
story.

LAURA: Somebody wasn’t asked.

SAM: Is that true?

LAURA: This girl right here.

TRAVIS: No, we asked, you just don’t pay attention
to email.

(laughter)

LAURA: Oops.

MATT: It’s okay, you’ve got stuff going on.

LAURA: You know, there are other things happening.

ASHLEY: Human growing in.

LAURA: I totally was like, “Nobody asked me.” All
the oops. Sorry guys!

MATT: We’ll see you guys there. Some of you. We
have our fantastic Talks Machina every Tuesday at

7:00pm Pacific. Our fantastic host and maestro of
cabbages, Brian W. Foster, will be there with a

few guests from the show to discuss the events of
tonight’s episode. It will be available on Twitch

and Project Alpha so go check it out there. Also,
a reminder for Twitch Prime: If you have an Amazon

Prime account, you can sign up to subscribe to a
channel on Twitch for free every month, if you

manage to merge the two accounts together with
your Twitch Prime and Amazon Prime. So yay! The

Critical Role Live dice sets are currently back in
stock and in the store.

LAURA: Yes, and if they’re still there, the Vox
Machina dice set is around as well.

MATT: Oh shit.

LAURA: I know! I tweeted it out because I was
like, “No one told me that one was in”! That’s exciting.

MATT: To finish up, I will be flying bright and
early tomorrow up to Calgary to be part of

Otafest. All you wonderful folks in the Canadian
area, come and say hi, visit our panels, signings,

and all that good stuff in between. I’ll see you
guys there. Unless we have anything else to

discuss, I believe that it’s the end of the
announcements for tonight. That also heralds our

diving back into tonight’s episode of Critical
Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Hello and welcome back! Wow, you’re going
back to basics tonight.

LIAM: We’ve got to.

MATT: Apparently, going back full circle. Back at
255 and zero. Last we left off: The Mighty Nein

have been caught up in the political turmoil of
the Empire, noticing that the king has declared

war on the eastern realm of Xhorhas, specifically
the Kryn dynasty. There was an assault on one of

the garrisons in the east. There were many lives
lost and the sky now darkens. You’ve begun to

decide what it is you can do and what your current
plan of action is. As you began to gather your

things as you decide where your next trajectory
would be, you were summoned to the King’s Hall,

and brought before the Lawmaster of the town of
Zadash. She implored you if you’re interested,

having proven your mettle in the past and in the
Victory Pit not too long ago, if you’d be

interested as signing off as legionnaires to help
aid, protect, and do work for the Empire at home

while all the military forces of the Righteous
Brand had moved to the east to engage with the

enemy. You took it under consideration and left,
went back to gather some more supplies at your

inn. You were delivered a missive from an old
friend, Kara, saying the The Gentleman would like

to speak with you. That was where we left off.
Mighty Nein, having just returned to the Leaky

Tap, being briefly met with Kara who delivered
this information and then vanished back into the

afternoon, what would you like to do?

TRAVIS: Clearly, we’re going to talk to El Jefe.

(laughter)

TRAVIS: Got it out of the way right away.
Autocorrect. Inside story. Inside joke. Whatever.

SAM: The inside story.

LAURA: Yes, I think we should go talk to him. That
seems like it would be smart, right?

MARISHA: Yeah, and we already signed one contract
with him.

TRAVIS: Yeah, it’s not like he wouldn’t know where
we went if we left, anyway.

SAM: What time of day is it right now?

MATT: If I recall, it’s later afternoon.

SAM: That is my voice.

LAURA: Is it?

SAM: I’m dialing it in still. (vocalizes trying to
find Nott’s voice)

MATT: And we got there.

TRAVIS: A little more mid, a little less treble.

SAM: What time is it?

MATT: It’s late afternoon, I believe.

TRAVIS: We can head over.

SAM: Let’s do it.

TALIESIN: I get nervous spending too much time in
one place, but if everyone’s going, then we’re going.

TRAVIS: It’s like a step in the way out.

LAURA: What if what he wants us to do means that
we have to stay here for a while, though?

TRAVIS: Then we’ll have to make it worth our
while.

LAURA: Like for a lot of money, would you stay?

TALIESIN: You’re at a table, you’re doing well.
Eventually, you’re going to want to walk away from the table.

LAURA: What if the table offers you four times the
amount you’ve ever seen?

TALIESIN: The table always offers you four times
the amount you’ve ever seen. You got to walk away

while you’re winning. But all right!

TRAVIS: Yeah, we’ll make a decision.

MATT: You make your way across the Pentamarket, to
the familiar down, dank, and broody interior of

the Evening Nip tavern. You pass by Clive, who
gives you a nod. You head towards the hidden

staircase down to the subterranean tavern. There a
different sound catches your ears. There’s the

familiar sound of warm music and tavern flair, but
you also hear rowdy shouts and cheers and the

occasional sound of something heavy against a
skidding table. As you slowly descend toward the

base of the curved staircase to enter the main
chamber, you can see some folks are sitting at the

tables, The Gentleman is in his far corner at the
back, and they’re all watching a small circle of

people in the center as two individuals in the
process of beating the shit out of each other.

Bare fists, bare knuckled. People are making bets,
laughing and cheering, and throwing beer and

various objects into the ring to mess with them.
It is mid-craze scuffle at the moment.

MARISHA: There’s a fight club! You guys, it’s a
fucking fight club!

TRAVIS: Beau is in her element.

MATT: As you guys step down into the main area,
the large ogre bodyguard stands and turns back.

His low guttural grunt come through his protruding
jawline with a (grunt) and gives you a sign to continue inward.

TRAVIS: How have you been, Kutha?

MATT: “All right.”

TRAVIS: Yeah, me too, all right.

MATT: Getting a glimpse here as you watch a bit of
parting between shoulders as everyone’s standing

end to end. You hear this heavy crack and the two
people nearest to you bow backward. Apparently,

one of the two fighting individuals being thrusted
into the circle is immediately pushed back into

the center. You hear another couple of swings go
before they both breakaway. You can hear the heavy

breaths of them now exhausted, pouring with sweat.
You recognize them, one is Louis, one of the

agents who fled from the research facility that
you were then going after, and the other is Thed,

the halfling fellow with the neck tattoo that you
saved in the sewers not but a week and half

earlier. They are both bloodied–

MARISHA: The one we got the information from.

LAURA: Yeah! I remember he was trapped down by the
spider.

TRAVIS: The first guy’s name was Louis?

MATT: Yes.

MARISHA: Louis and Thed?

MATT: Yes. They are both bloodied and tensely
attempting to pummel the other into

unconsciousness. The people seem to be happily
cheering it on as they go.

MARISHA: Wait, who was Louis?

TRAVIS: From the research facility?

MATT: There were three people that went there and
fled the research facility.

LAURA: The ones we made fun of.

MATT: Yes.

LAURA: Woo, go Thed!

MARISHA: Oh yeah, that’s right.

SAM: Research facility?

LAURA: I’m going to jump up on the table and watch
it.

MARISHA: The ones that we hazed. The Gentlemen’s
guys that we talked to before we went to go kill

the will-o’-wisps.

SAM: Oh! Got it.

MATT: Jester ascends to one of the nearby untaken
tables and watches down into the mix. Thed crawls

upward, fists up in front of his face, trying to
guard. He goes for a duck, and comes in for an

uppercut. Louis slaps it away, but it still
manages to catch the edge of his jaw. He slaps his

head a little bit to the side and as such he
pushes off, and gives a kick to the chest of Thed,

who falls back a second and goes to his back leg,
and comes forward with a huge haymaker. Louis

tries to back out of the way but it comes at an
upward angle, slams into the side of his temple.

You watch as his face goes starry eyed for a
second as he tries to grab the edge of one of the

chairs to catch himself. Thed runs up and then
knees him right in the center of the chest and

stomach region, and you hear the (pained moan).
The whole group goes “Oh!” around, and you watch

as Louis pushes off the chair and steps back and
tries to back swing towards Thed. Thed slaps it

out of the way, and goes in for a headbutt. It’s
at this point that Louis appears to have pulled

something from his back pocket, and as he swings
his hand upwards, a scattering of sand and dust

goes into Thed’s face, who backs up going (pained
yell), starts to rub it right into his face. He

begins to step away, trying to get his fists up.
Louis uses the opportunity to go forward and sweep

his legs out from under him. As he hits the
ground, chest up, he goes into a double handed

hammer fist right down into Thed’s chest. The air
escapes him. Once again, the crowd goes “Oooh!”

There’s a slight in the back from the Gentlemen,
who’s trying to watch over the shoulders of everybody.

LAURA: Jump up on the table, you can see better!

MATT: This first time he’s acknowledged your
entry, he gives you a look over going, a bit of a

smile from the distance. Louis goes for a
secondary blow. However, Thed manages to push off.

His smaller halfling form able to dexterously
dodge out of the way. He’s got one eye partially

open, the other one watering thick, and he waits
and paces himself for a moment. Louis, however,

follows up behind it very quickly and goes for a
knee straight to Thed’s face. It slams in, and as

he backs up you can see the nose is permanently
pushed to one side, and blood is pouring down the

front of his face. He has a hand up. You can’t
tell if he’s going to say he’s going to stop or if

he’s trying to defend, and there’s no one looking
over this battle to stop it if it happens.

SAM: I turn to Mollymauk and say: I got three gold
on Thed.

TALIESIN: Seems a little late for a wager at this
point.

SAM: Just you and me.

TALIESIN: Fair, I’m in.

MATT: Louis comes in to try and finish off what he
started. Thed waits for the final moment and then

ducks down below, gets underneath and between the
legs of Louis, and lifts, throwing him up, ass

over tea kettle, until he slams on the back of the
ground. He turns around, wiping the other eye out

of the way. He pulls his leg up and attempts to
stomp down onto Louis’s neck, and connects.

Immediately there’s a (choking) and he’s holding
him to the ground and jamming and grinding his

heel into his throat. Everyone’s shouting, “Get
him!”

LAURA: Finish him!

TRAVIS: Should we stop this?

MARISHA: What? Why would you?

MATT: Louis is desperately trying to pull the boot of
Thed up off his throat, but Thed’s able to keep it

down. He’s pushing and pushing. He spits blood
right in the face of Louis, like onto one of his

eyes. The consciousness of Louis begins to fade,
eyes roll back, and then eventually, as the rest

of his body goes limp, they pull Thed off. “Yeah!”
They cheer and lift him up and carry him off. They

pull Louis up into a chair and start slapping
him and pour water in his face. He

comes to consciousness and spits out a tooth, and
then the crowd’s energy begins to die down a bit,

and they drag them to different sides of the room
and the people being to go about their business,

get another drink at the bar.

SAM: That was amazing.

LAURA: Does that happen often in here?

SAM: Thank you!

TALIESIN: Shit.

SAM: That’s the fury of the small.

MARISHA: That was awesome.

LAURA: Fight me!

MARISHA: Okay!

LAURA: Fight me right now! Do you want to do it?

MATT: As you’re doing that, some of the crowd that
had began to disperse suddenly turns and starts

tapping each other.

MARISHA: What are the rules?

LAURA: Just hit each other!

MARISHA: Okay!

MATT: (laughing) Do you wa– Okay!

LIAM: Round one!

MATT: You both charge into the center, starting
seemingly with no purpose other then the necessary

adrenaline to kickstart the rest of your evening.

TALIESIN: Not like it hasn’t happened before.

MATT: I need you both to roll initiative.

LIAM: I cast Haste on Beauregard.

LAURA: You piece of shit!

MARISHA: What does that mean?

LAURA: 22!

MARISHA: Do I get to roll twice?

MATT: Roll initiative.

MARISHA: Okay. I did. 17.

MATT: Okay but– Hold on, let me check real fast.

LIAM: It’s licorice. I just need licorice.

TALIESIN: Did I notice him casting Haste?

LIAM: I didn’t try to hide it.

TALIESIN: Okay.

TRAVIS: (Laughing) Okay.

MATT: Saving throws, not ability checks. You don’t
get advantage on your initiative.

MARISHA: All right, 17.

MATT: You feel this sudden strange surge of
adrenaline and energy. Time around you seems to

slow ever so slightly as you watch Jester starting
rushing in, swinging towards you, faster than you

expect though. What are you doing?

LAURA: I’m going to punch her in the face and cast
Inflict Wounds.

SAM: Oh Jesus!

MARISHA: What!

TRAVIS: You just got this!

MATT: At first level?

MARISHA: I thought we were having funsies!

LAURA: At first level. I could do it at third, but
I’m doing it at first.

MATT: Okay, so it’s a relatively soft punch as
you’re using it as a delivery method for the spell.

LAURA: Yeah.

MATT: So it doesn’t do any actual punch damage.
However, you do have to roll to see if you

connect, so a melee spell attack.

LAURA: 18!

MARISHA: That hits.

MATT: Go ahead and roll damage.

LAURA: Oh no.

MATT: I believe that 3d10 necrotic.

LAURA: 3d10. I think so.

SAM: Oh god!

MARISHA: Let’s wrestle! Okay! Mace in your face!

TRAVIS: Third level is like 5d10.

MARISHA: Yeah!

MATT: Let’s thumb wrestle, and you shoot him in
the head. Like what?

LAURA: 17?

MARISHA: Holy fuck balls!

MATT: Suddenly your energy is instilled within
your body, your vision goes wide, all the colors

come into focus and you look up to see Jester to
distract yourself from the sudden sensation you’ve

never experienced before. The one thing you see is
this fist connect with your chest, and you all

watch as a series of blood vessels in the sides of
Beauregard’s face and neck suddenly burst and

splash blood in different directions. You see
white for a second. Your body racked with pain and

you recoil briefly from the sudden shock to your
system.

TRAVIS: With this flash of action, I mask my voice
and go: I’ve got five gold on the horny one!

MARISHA: The fuck, Jester?!

LAURA: I don’t know!

MARISHA: Boom! Boom! Boom! I’m going to do some Ip
man like (punching noises). Like all the way down

her spine. Right in the fucking ribs. Yeah, going
for that.

MATT: You’ve got two attacks now.

LIAM: Caleb is stress chewing on the licorice root
that he used to cast the spell.

MATT: You don’t have your shield for this because
you’re fist fighting. So your AC is technically two lower.

LAURA: Oh shit.

MARISHA: Okay the first one definitely hits with a
20.

LAURA: Yeah.

MARISHA: The second one is a 15.

LAURA: No, it doesn’t hit!

MARISHA: Okay, and then I’m going to spend a ki to
do stunning strike.

MATT: What’s your AC normally?

LAURA: Normally 18.

MATT: Yeah.

TRAVIS: She’s cracking it out!

MARISHA: Okay, wait, hang on.

LAURA: I should have done it 3rd-level!

MARISHA: As in one ki– Do I have to– Hang on.
Sorry!

MATT: You roll damage.

MARISHA: Roll damage and then do I do?

MATT: And then she has to make a saving throw. I
believe it’s a constitution saving throw.

MARISHA: Not great damage. Seven damage.

MATT: Seven points of bludgeoning damage as she
begins to pummel you repeatedly, across the front

of the face, down into the side of the torso, and
I need you to roll a constitution saving throw

please, Jester.

LAURA: Oh god. Oh no.

ASHLEY: You guys are fucking each other up.

LAURA: Five! No! Six. Oh no.

MATT: Okay, as she continues down your torso
there’s one portion on the back of your armor

where your spine is exposed beyond the clothing
you’re wearing, and after she finishes the round

she uses the momentum and strikes straight into
base of the spine where the nerve would divide

down to the pelvis, and your entire body locks up,
all your muscles all spasm at once. You are stunned.

MARISHA: Can I have another attack action because
of haste?

LAURA: I think I pooped myself a little.

TRAVIS: I walk over to the other side of the crowd
and go: I got ten gold on the one with the

bandages! Trying to whip up a betting frenzy.

MATT: The haste doesn’t give you a fourth attack.
What does haste does is it gives you–

LIAM: An extra attack action.

MATT: An extra attack action, yeah. You have your
bonus action so yeah. You can attack with your

staff if you want to, whatever your main attack is
and then you still have your bonus action.

MARISHA: And I still have my bonus action?

MATT: Yes.

MARISHA: Because my stunning strike didn’t use my
bonus action, right?

MATT: Correct.

MARISHA: Okay. That’s not great. That misses. It
was a natural four.

MATT: Hold on, she is stunned.

MARISHA: Oh right! She’s stunned!

MATT: Attack rolls against her are at advantage.
You roll again.

MARISHA: That’s a natural one.

MATT: This hit you do pull back and hit the armor
unfortunately, and your fingers snap back a bit,

you feel the numbness from the attack.

LAURA: That was my shield!

MARISHA: You keep your shield in your ass?

LAURA: Yeah.

MARISHA: Ow! Then I have one more bonus action,
right?

MATT: Mm-hmm.

MARISHA: Okay, that’s good. That’s 19 to hit.

MATT: That hits. Roll damage.

MARISHA: Six!

MATT: That’s six bludgeoning damage to you. As
Beau recoils from this and steadies herself from

this round, Jester you are unable to move. You’re
sluggishly trying to get your joints to function

again, you try and speak and it comes out in a
stuttering phrase that fades away, your tongue not

listening to your impact.

TRAVIS, MARISHA, and ASHLEY: (chanting) Level
five! Level five!

MARISHA: Right in that sciatic nerve! Right in
there.

LAURA: Oh no, it hurts already.

MATT: Too close to home.

LIAM: Beat that practice dummy!

MATT: That ends your turn. Back to Beau.

MARISHA: I’m going to just do–

MATT: You are no longer stunned.

MARISHA: Once again take my staff out and I’m
going to gut strike her right in the stomach. The

first attack, that’s a natural 18.

MATT: Let me double check and see when the actual
stun wears off.

SAM: And I’ll take five. Five gold, I’ve got
Jester.

MATT: Until the end of your next turn, so you
still have advantage on attacks against her.

MARISHA: Let’s see if– Okay, no. I’ll take that
18. That first strike is 12 damage with my staff.

MATT: 12 points of bludgeoning damage as the staff
slams right into your clavicle, shoulder area,

almost knocking you off your feet.

MARISHA: Then I’m supposed to state flurry of
blows as my bonus, right?

MATT: Correct, yes.

MARISHA: But I get one more attack and then I can
do flurry of blows.

LAURA: I’m going to use my reaction, because I’m
not stunned, to use Hellish Rebuke on you.

MATT: Technically, you’re still stunned until the
end of her turn.

LAURA: Fuck!

LIAM: Is what Jester thought.

MARISHA: Second attack. Okay. 18.

MATT: 18 hits.

MARISHA: This is still my regular attacks.

MATT: This is still the second strike with the
staff after one knocking her back from the

shoulder blow.

MARISHA: I’m going to do a six damage crack just
right in her gut, knock the wind out of her.

MATT: The wind gets knocked out of you from a
sudden blow to your stomach area.

MARISHA: And I’m going to do flurry of blows.

LAURA: Oh no!

TALIESIN: Blood curse of the eyeless. Full
strength.

MATT: All right, go ahead and take your damage.

TRAVIS: On who?

MATT: All of a sudden your vision goes black. For
whatever reason where we saw the brief burst of

the veins from the first strike from Jester, you
watch as bits of crimson begin to pour out the

corners of Beau’s mouth, as her eyes go over
black.

MARISHA: Motherfucker.

MATT: You don’t have advantage, it’s just a
straight roll for your attacks.

MARISHA: Okay, first one. 14.

LAURA: Nope.

MARISHA: Second one. No, even worse, natural four.

MATT: Eventually your vision comes back, but your
knuckles hurt from the fact that you just punched

twice in the thickest parts of her breast plate.

MARISHA: And I have one more attack action, right?

MATT: Because of haste, you do. Yes, and that one
has advantage.

MARISHA: Mm-hmm. 14, 20 total.

MATT: That hits. Roll damage.

MARISHA: Another 12 damage.

LAURA: Aww no! I’m unconscious!

MARISHA: Oh shit!

MATT: And with that–

MARISHA: It was pretty good, though.

MATT: Jester got one good opening blow, and
then–

LAURA: And then Caleb fucked me.

MATT: I mean, partially, but you also chose a fist
fight against a monk, which is a rough scenario.

MARISHA: Fight club!

MATT: The whole crowd goes, “Yeah!”

MARISHA: Sorry Jester.

MATT: Jester’s unconscious.

MARISHA: Oh wait, I thought you were going to
Fjord. I’m sorry.

LIAM: Oh, no I’m just being my same, awkward self.
It’s fine.

SAM: Guys, she’s our healer.

MARISHA: Oh shit.

SAM: Can someone– she’s dying right now.

MATT: You watch as one of the patrons of the bar
comes up with a small jug of

water and throws it in her face.

LAURA: (coughing) Whoa!

SAM: Is she okay?

MATT: She’s at one hit point.

LAURA: That was seriously awesome!

MARISHA: So awesome! Dude, what did you do? That
was crazy.

LAURA: I would have done it worse, but
I thought we were taking it easy on

each other and then you went crazy on me.

MARISHA: Well, I got a little blood lusty after
that. I’m so sorry.

LAURA: I understand completely. How come you were
you hitting me so much though? Because usually you

don’t have that much speed.

MARISHA: I don’t really know. Do I know that he
cast Haste on me? Would I be aware of that?

MATT: Not at the moment, no, and you’re still
affected by it.

MARISHA: I don’t know. Maybe it was a relapse of
the those mushrooms that Molly and I did.

I don’t know.

LAURA: That was a while ago.

TRAVIS: Talking super fast. All coked up.

MARISHA: It’s really great. I don’t know. I feel
really good about myself right now.

MATT: At about this point in the conversation, the
adrenaline leaves your body, and you almost keel

over. You become, suddenly, super lethargic and
exhausted.

MARISHA: (groans) Oh god.

LIAM: Definitely the mushrooms.

MARISHA: We’re going to take a nap after this,
right?

TRAVIS: Nah, we’re walking out of this city,
miles.

MARISHA: Ah fuck.

LIAM: I send Frumpkin over to start lapping the
blood off of Jester’s face.

LAURA: Oh, hi Frumpkin. You’re a little, evil
creature that drinks blood!

MATT: The crowd begins to go back to their
scenarios. Some of them seem confused by the

display of joyous hugging afterwards.
Some seem to be down with it and are like,

“Yeah, this is what it is about!”

MARISHA: I take my canteen and clean Jester up and
trying to help her out. Now that the adrenaline’s

wearing off, I’m feeling a little guilty.

LAURA: No, it’s totally fine. I did it to myself.

MATT: Sitting on one of the table edges, you see
Dweez, the little creepy gnome who you met

earlier, who’s like, (breathy laugh).

LAURA: I don’t like him. That was creepy.

MATT: At this point, a familiar voice kicks up
from the back corner, “Friends, come sit. Thank

“you for such a fine display of sportsmanship.”

TRAVIS: That’s us. Always down for a scrap.

MATT: “Apparently.” The Gentleman now sits there.
His comfortable attire today comes in a billowing

linen, a dark navy blue shirt that frills at the
wrists. You can see his rings and jewelry

available as his fingers are crossed and partially
stapled– steepled in front of him. Not stapled to

him. That’s a whole different thing. Ah! Oh god!

LAURA: I’m going to use this time talking to him
as a short rest.

MARISHA: Yeah.

MATT and SAM: That’s an hour.

LAURA: Well, hopefully–

MATT: You spend an hour here, and you’ll be fine.
“Thank you for coming so quickly.”

TRAVIS: Of course. It didn’t seem like our options
above ground were all that plentiful. We were more

than anxious to hear what you might offer.

MATT: “Rather tenuous times these are, wouldn’t
you say? Word is the breach of the Ashguard

"Garrison was a massacre, and now the skies there
hang dark with ill-magic. I’m glad that’s hundreds

"of miles from here, though. Now with the bulk of
the military moving east, and the Crownsguard

"stretched thin, we should begin bolstering our
plots, yes?”

TRAVIS: Oh.

SAM: What does that mean?

MATT: “Well, a distracted empire is an easy empire
to bend to our will. Or at least, to not pay

"attention to what we’re doing.”

TRAVIS: Indeed. I assume it doesn’t mean
overthrowing it.

More manipulating it to your
individual gain.

MATT: “Oh, I have no interest in political
endeavors. Just the more confused they are, the

"better for business.”

TRAVIS: Yes.

MATT: “I have a few possible jobs here, if you’re
interested. I don’t mean to act so quickly, but

"word comes to me that you had been summoned to the
King’s Hall. I would hate to think I missed the

"opportunity to get more work under your wing,
before losing you to some unfortunate, state-based

"conscription. First order of business, should you
be interested.” He leans forwards and sets his

“glass a little further from the edge. His voice
hushes a bit as he leans in, "I’ve some friends to

"the north, whom I’ve been needing to reconnect
with. Allies, who would be very profitable

"partners in these times. I’m rather strapped for
attention, at the moment, and I have a hard time

"trusting some of these other louts with detailed
missions!”

SAM: He means Louis.

MATT: “Anyway, if you have any interests–”

MARISHA: Fucking Louis.

MATT: “Indeed.” You glance back over your shoulder
and see Louis at the bar, who’s still dazed and

“drinking a giant cup of ale and wiping the blood
off of his whole torso. "If you’ve interest in

"making coin, doing some interesting work and
getting to see most of our beautiful, imperial

"countryside, I can go on.”

LIAM: Ja, who are these friends of yours up
north?

MATT: “An old friend of mine, named Ophelia
Mardun. She has a base of operations about 350

"miles northeast of here. Past Nogvurot and the
Quannah Breach, on the outskirts of Shadycreek

"Run. I’m sure you’ve heard of it.”

LAURA: Yes, we have, actually.

MATT: “A sovereign town, outside of the Dwendalian
Empire and outside of the law. That uses the

"Savalierwood to keep the Crown at bay. Spoken of
as a haven for criminals, thieves, murderers, but

"really, it’s home to the truly free entrepreneurs
of Wildemount… and criminals, thieves, and

"murderers. Now, Ophelia is unable to enact on any
partnerships at the moment, as her current

"business is tangled up in some of the local
riffraff and she’s requested aid in stabilizing

"her situation. What I propose, as you’ve already
proven yourselves effective problem solvers,

"self-starters with enough sense of honor to see a
deal through, is for you all to travel northward,

"past the Silberquel Ridge to Shadycreek Run to
parlay with Ophelia. Help her in absolving her

"from her current mire of complications and return
with her here to Zadash. For this task completed,

"I offer an advance of 500 gold pieces and a purse
of 4,500 gold pieces upon returning with Miss

"Mardun within the month.”

SAM: Question.

MATT: “Yes?”

SAM: Will she come willingly?

MATT: “She will, once you manage to free her from
her predicament.”

SAM: Oh.

LIAM: Complications, predicament, do you have any
more specifics than that, perhaps?

MATT: “I do not. That is the intent and language
she used, when last we had correspondence. I think

"the nature of her business, much like ours, is
meant to be on an absolutely necessary basis only.

"I’m sure once you speak to her, you’ll have better
information on that.”

TRAVIS: A tantalizing offer. You said you had
others?

MATT: “I do. If this seems to be beyond your
depth, I’d hate to see the coin go to someone

"else, but I understand.”

LIAM: No, we are interested in more of a buffet,
here today.

MATT: “Understood. That underground tunnel, that
you’ve already visited, happens to be a major

"artery for our smuggling business, leading
straight up to the Lebenda Swamp. The Lebenda

"Swamp is a useful place to lose things or people,
until you need to find them. As well as a direct

"route to my contacts in Berleben. We’ve been
rather worried that no shipments have made their

"way south by the river in weeks. After sending
your friend up to Berleben last week, it was

"discovered that our safe house and storage
facility in the swamp has gone dark. One of my

"men, as well as a handful of theirs in Berleben,
went to investigate and never returned. Now the

"swamp-folk are a superstitious lot, an unfortunate
facet with working with them.”

LAURA: Like swap creatures?

MATT: “And the like, I’m sure of it. My contacts
in town are refusing to investigate, recounting

"howls from the deep swamp. I would need you to
head up to Berleben. Locate a fellow named Febron

"Keyes, usually hangs around the Keystone Pub in
the Puddles. The Puddles is the part of the town

"that is, heh, sinking. He’s my point man for
shipments, and the only one who knows where our

"safe house in the swamp is that hasn’t gone
fucking missing. Meet with him, secure the safe

"house and its contents, and return to me. Consider
a 250 gold piece advance and a purse of 1,750 gold

"pieces upon completion. Heck, if you can handle
both (laughs) and with timely mind, there might be

"a bonus.”

LIAM: As a sidebar, should we be worried about our
friend that we sent north to that area?

MARISHA: Yeah, where’s Horris?

MATT: “Oh, he’s in Berleben. He should be fine.
This is all based in the swamp.”

LAURA: Leading to Berleben.

TRAVIS: Could you describe your friend, Vabron?

MARISHA, LIAM, and LAURA: Febron Keyes.

MATT: “Febron Keyes, (chuckles) he’s memorable.
Based by his fairly emanate lack of teeth. His one

"wandering left eye. A bit of a skin condition.”

TRAVIS: No grill, busted eye. Okay.

MARISHA: I just drooled a little. Oh god.

MATT: “But he’s good at the work he does.”

SAM: What work is that?

MATT: “Keeping his mouth shut and knowing where
the secrets are and not giving those secrets up.

"He’s been pressed for it a few times and has
proven to be trustworthy, and I admire that.”

TRAVIS: Would we have the same sort of timetable
for this mission, a month?

MATT: “The sooner the better, as the longer these
shipments continues to elude us, the more money

"we’re losing. Like I said, a timely manner, there
may be a bonus.”

TRAVIS: Anything else?

MATT: “Those are the two at the moment. If those
don’t tickle your fancy, I’m sure we could have

"another opportunity in the next week or two. I
just would hate to see these go to less qualified

"individuals.”

TRAVIS: Well, perhaps we’ll partake of some
beverages and discuss.

MATT: “Of course.”

SAM: One more thing though, our other offer was
for 10,000 gold. Seems like maybe you could match

that just to make it a little bit more equal?

MATT: “You mistake this business as some sort of a
push for an inherently equal pay, my friend. I

"don’t know what business the Crown wishes to offer
you, but I can guarantee you it has a ceiling.”

LAURA: Okay, well the other side of that was that
we would get access to some potions and supplies

and stuff. Is this something you can provide to us
when we go on missions for you?

MATT: Make a persuasion check.

LAURA: Natural 20!

(cheering)

LAURA: I wipe a little blood from my mouth.

MARISHA: Super endearing with that black eye.

TRAVIS: Anime sparkles.

MATT: You’re leaning on one leg a little bit,
unintentionally leaning in.

TRAVIS: Your one busted eye is wandering.

LIAM: Return of the Vex.

MATT: “I’m sure we could provide a few supplies.
Remember, we try not to dip into our own

"contraband, but we could assume that we could
provide some things, yes.”

LIAM: Does that contraband include high-quality
paper and ink?

MATT: “We can provide paper and ink, sure.”

MARISHA: You know what contraband means, right?

LIAM: High-quality paper and ink.

TRAVIS: We’ll learn him, it’s all right.

MARISHA: Okay.

TRAVIS: Give us some time to discuss, and we’ll
get back to you shortly.

MATT: “Of course. Well, drink, be merry. You know
where to find me.”

TRAVIS: Is there an open booth or–

TALIESIN: The darkest.

TRAVIS: Yeah, the darkest corner.

SAM: Or like a bumper pool table that we can
all–

MATT: There is that, yeah. It’s more like a
shufflepuck thing, with the sand on the side.

LIAM: Just Pacman table.

MATT: Yeah.

TALIESIN: Galaga.

MATT: The darkest table is the one that is tucked
right inside the spiral staircase, where you enter.

MARISHA: Oh, yeah.

MATT: Which normally has somebody sitting there,
but at the moment, it looks like they’re getting a

drink. If you swipe it now you’ll probably piss
somebody off, but you’ll get the table.

TALIESIN: I pull the full Riker hop over the
chair.

(laughter)

MATT: As you guys approach, you can see the same
muscular, thuggish individual with the tanned skin

and the thick bracers around his rough and tumble
exterior, begins to approach with a large, fully

filled flagon of ale. Who stops, sees that you’re
sitting there and grumbles to himself and finds

another seat. But you are as private as you can be
in this relatively not private space. You have a table.

TRAVIS: Well, what do you think?

LAURA: I think it sounds like fun.

MARISHA: I agree.

SAM: Well, Molly, you’ve been talking about
getting out of town.

TALIESIN: And it is out of town.

SAM: It gets us out of town.

TALIESIN: It’s almost perfectly out of town. I’ve
always wanted to go to Deadwood.

MARISHA: We’ve already– yeah. How awesome does
that place sound?

LAURA: Shadygrove?

MARISHA: Yeah.

SAM: The shitty swamp?

TRAVIS: Shadycreek Run.

LAURA: No, Shadycreek. Well that would be probably
the second one, right?

MARISHA: After, yeah.

TALIESIN: I am feeling greedy.

LAURA: How do you feel about it, Yasha?

ASHLEY: I am along for the ride.

TRAVIS: You have no preference?

ASHLEY: I mean, I’m up for all of it, you know?
Whatever you guys decide.

TRAVIS: Any preference to water versus, perhaps,
an abundance of dry ground?

TALIESIN: Versus both.

LAURA: Well, I mean, we’re all leaning more
towards this than going to the Menagerie Coast for

the Empire right?

TALIESIN: Yeah, it does sound like fun.

MARISHA: Yeah, I don’t like contracts. We already
gave our blood to this guy.

TALIESIN: We’re already in.

LAURA: That is as contract-y as contract gets.

MARISHA: Exactly.

TRAVIS: Plus, if this is as aggressive as they say
it is, an attack on the border, I’m sure that

legionnaire’s job will be there when we return
anyway. Price might have increased.

MARISHA: Yeah. Seems like the Empire has enough
money to just throw at problems. I don’t think

that’s going to change. Yeah.

TRAVIS: Better to bet on the underbelly rising up
than the top maintaining what it has.

SAM: Also, this way gets us to go straight through
Hupperdook.

LAURA: (gasps) It does! We can stop by
Hupperdook!

SAM: I’m just saying.

TRAVIS: Remind me what’s in Hupperdook?

LAURA: I have no idea!

SAM: It’s like a cool name for a town.

LAURA: I imagine that all of the buildings look
like mushrooms.

MARISHA: They’ve got a wax museum. Largest ball of
twine.

TRAVIS: Hupperdook?

SAM: Hupperdook!

MATT: The Branson of Wildemount.

MARISHA: The Branson of Wildemount, yeah. I hope
it is!

TRAVIS: Okay, definitely stopping in Hupperdook.

SAM: They’ve got a soft serve place there. It’ll
be great.

TRAVIS: So we’re going to take that shady
underground river out.

LAURA: Yes. We have to be careful of those
monsters that came out of the–

SAM: We know those monsters, though. I took care
of all those traps. Could someone remind me,

because when The Gentleman looks at me I get a
little bit– yeah, you know, flippity-flee?

TRAVIS: Turned on?

MARISHA: Yeah, that’s it. Like into it.

TRAVIS: Are you crushing on him?

SAM: No, the sweat thing bothers me.

LAURA: It’s not sweat. I think it’s–

SAM: I think it’s sweat.

LAURA: I’m going to peek around and look at the
Gentleman.

MATT: Okay. He’s back at the far table. He’s
currently drinking and it looks like he has a

small book of some kind that he’s thumbing
through.

SAM and LAURA: Is he moist?

MATT: Make a perception check.

LIAM: Are you?

TRAVIS: How many of us are uncomfortable hearing
that word?

LIAM: All of us.

LAURA: Eight.

MATT: In this low light, it’s hard to see. But
when you were speaking to him earlier there was a

layer of general moisture across his skin.

LAURA: What kind of shirt is he wearing?

MATT: The shirt he’s wearing now is a navy blue,
linen, billowy shirt, open in the chest a bit, you

can see a bit of his chest hair and frilled at the
sleeves.

LAURA: The thing is if he was sweaty, then why
would he be wearing long sleeves?

SAM: To hide all the sweat stains on his
undershirt? I don’t know! It’s just weird, right?

Like he’s always sweating?

LAURA: He doesn’t look like he’s warm, though.
Normally when people are sweaty they’re going like

this: (breathing heavily)

SAM: That’s true.

LAURA: You know?

SAM: Yes. Anyway, I missed the whole part about
the swamp. What’s that mission again?

What do we have to do?

LAURA: We go in, we try to find Fabron Keyes and
secure the safehouse in the swamp and there’s

howling there so probably wolves or something.

SAM: But wait– find the safehouse and do what to
it?

LAURA: Secure it and come back and tell him where
it is–

SAM: Secure it?

TRAVIS: Yeah, it’s gone dark, right? So either
remove whatever’s in there and get it back up and

running again.

LIAM: And hey, DM, knowing the Empire, how direct
a route is it from Fabron Keyess area, Berleben to

Shadycreek Run?

MATT: You have a map for that.

MARISHA: There’s a map for that.

TALIESIN: I’ll get it.

SAM: Straight shot.

LIAM: We have to go around some mountains right?

MATT: You have to go around the Silberquel Ridge.

TALIESIN: Oh, that’s up there.

LAURA: Yeah, so we need to go to Berleben or we
need to go to the swamp, come back here and then go.

MARISHA: You have a printout?

LIAM: Yeah.

MARISHA: I don’t have a printout.

SAM: Yeah, I’m special. Nott has a dot matrix
printer.

LIAM: (printer noises)

TRAVIS: That’s a pretty good printer.

LIAM: Berleben. Hupperdook is over here–

SAM: Oh, yes it is.

MARISHA: And where are we?

LIAM: We’re down there.

SAM: Jester, do you think people who live in
Hupperdook are called Dookies?

TALIESIN: Huppers.

SAM: Or Huppers?

MARISHA: Oh is it this the Zubenda Swamp? Is that
what it is?

MATT: Lebenda Swamp.

LAURA: I think we should call them Dookies.

SAM: We should call them Dookies, for sure.

LIAM: And Shadycreek Run was what area again, did
you say?

MATT: Quannah Breach. Northeast of Nogvurot.

MARISHA: Northeast of what?

LIAM: Quannah Breach. There it is. We’re very
close to Berleben and then it seems like quite a–

MARISHA: A trek.

LIAM: Stray, yeah, a trek to–

MARISHA: We’ll have to go here, come back, and
then go again. Also, if we’re going to go through

Berleben anyway, we might as well check in on
Horris.

TRAVIS: Why?

MARISHA: To make sure he’s, like, alive?

LAURA: What are we going to do if he’s not?

TRAVIS: Yeah.

MARISHA: Not tell anyone.

TRAVIS: Yeah.

LAURA: Exactly. Wouldn’t it be better if we just
don’t know?

MARISHA: Schrödinger’s Horris?

TRAVIS: Yeah, we’ve held up our part of the
bargain.

MARISHA: All right.

SAM: If I may, Yasha? We’re going to be really
close to your old, you know, place where you lived?

ASHLEY: May I see the map just to make sure?

SAM: Yes.

LIAM: Xhorhas is over there.

SAM: Xhorhas isn’t just here. Xhorhas goes all
the way up here.

ASHLEY: It’s pretty big, but I mean, I’m from the
south, anyway.

MATT: Actually, northward is not Xhorhas,
technically. Just east.

LAURA: The Greying Wildlands are in the north.

MATT: Yes, the Greying Wildlands are in the
north.

SAM: Oh, it’s the Greying Wildlands. Oh.

LIAM: If there is a chance to look in on Horris,
if it is easy, if it doesn’t put us out, you know?

If it’s put right in front of us.

TRAVIS: Yeah, if he’s there. I just don’t want to
go out of our way looking for him and all of a

sudden have the guilt of, you know.

MARISHA: Yeah, that’s true. I hate guilt.

TRAVIS: I mean, don’t get me wrong, I like our
efforts here in the city. I think we’ve done good.

MARISHA: Yeah.

TRAVIS: Hard to keep track of parties outside of
our purview.

LIAM: I am over Zadash.

TRAVIS: Yeah. Just over it, huh? Plus, it’ll give
us time to leave? Maybe things will change by the

time we come back? Or maybe not. We’ll see. Never
know what happens outside.

MARISHA: So we’re going to take them all? Hop on
both of his offers, I think?

LIAM: Well, quite frankly, I am a little more
comfortable in Quannah Breach anyway.

TRAVIS: Oh, really?

LIAM: Yeah.

TRAVIS: You’re more nomadic?

LIAM: Yeah.

TRAVIS: Okay.

MARISHA: Let’s do it!

TRAVIS: Let’s do it, yeah. We’ll pound our drinks;
keep them away from Beau because

she’ll drink all of them.

LAURA: I just want to make sure we’re here for a
full hour, though. I’m going to drink slowly.

TALIESIN: I can use a little– yeah.

LAURA: I’m going to sip it.

TRAVIS: All right.

MARISHA: The exhaustion point lasts until you take
a long rest.

MATT: You don’t get an exhaustion point, you just
become stunned for a round.

LIAM: For a round, it’s gone.

MARISHA: For the Haste?

MATT: Yeah. You’re fine.

LIAM: It’s just a pain in the ass in combat, not
in out of combat.

MARISHA: Oh! Once it wears off you’re like–

LAURA: I thought you get a point of exhaustion
after Haste.

LIAM: No.

MATT: No. It just stuns you for one round. Which
in combat is really bad.

MARISHA: Okay.

TRAVIS: We’ll leave Molly and Jester here to nurse
their drinks and their short rests and we’ll go

back up and speak to the Gentleman. No?

SAM: Yes, of course. I’ll come with you, Fjord.

TRAVIS: Yeah. Anybody that’s not nursing a short
rest.

MARISHA: I’m nursing a short rest.

ASHLEY: I’ll go with you.

LIAM: Yeah, I will as well.

TALIESIN: Are you going to be able to heal enough
to–

LAURA: Am I going to be able to heal enough what?

TALIESIN: For going down river. Or, well, I
suppose it’s going to be–

LAURA: I’ll just use the one little spell.

MARISHA: We’ll be all right.

TALIESIN: Oh, that’s, well– your hit points.

TRAVIS: Is Sorad the female goliath?

MATT: Oh. Sorah.

TRAVIS: Sorah. Is she present in the tavern at the
moment?

MATT: She is. She’s not right by the Gentleman.
She’s actually sitting at the table in the– or

sitting at the bar 15 feet away from him, but
she’s always in his direction. She’s perpetually

hawking his presence and ensuring that nobody
tries anything funny and that she can get there

quickly if she needs to.

TRAVIS: Nice. I will approach.

MARISHA: That’s cool.

MATT: He’s in the process of thumbing through a
small book. He’s finishing a sip from his goblet

and watches you push. “Ah. That was quicker than I
anticipated.”

TRAVIS: Indeed. We have good news. We have decided
to take you up on your offer.

MATT: “Which one?”

TRAVIS: The Lebenda Swamp.

LAURA: All of it.

TRAVIS: The Lebenda Swamp is what we’ve decided
to take you up on.

MATT: “Very well. And you’re not choosing the
Shadycreek Run?”

SAM: Well, will you be reassigning it very quickly
if we don’t take it?

MATT: “I need it to be taken care of so if you
won’t do it I’ll find somebody else who can.”

LAURA: Hmm-mm.

MATT: “Time is of the essence here.”

SAM: That’s the Lebenda one?

TRAVIS: Oh. I thought we were doing the beginner’s
course?

LAURA: We’re going to do that one and then the
other one! We’ll say yes to both.

TRAVIS: Oh, we’re doing both?

LIAM: Well, we’ll hope we can do both. Can we do
both?

MATT: “You can indeed. If you do both, I’ll be
happy to reward you with something nice at the end

"of it because that’s quite a feat.”

TRAVIS: Apparently our ambition has no limit. Both
it is.

(laughter)

TRAVIS: Fucking…

MATT: “Very well. Well, I’m happy to know we’re
doing business together once more. I would

"recommend, if you’re heading to Berleben and
Lebenda Swamp to take the Bromkiln Byway. We do

"have the river, but one, you have quite a number
of individuals that aren’t the most quiet, and

"there are certain things that exist throughout
that 70-ish mile journey you’d be taking underground.”

TRAVIS: By water or also on foot?

MATT: “Either way, it’s still 70 miles to
Berleben. That’s a long journey to take

"underground if you are–”

LAURA: Not quiet?

MATT: “Not quiet and inconspicuous. Our smuggling
run usually goes in groups of two to three at most

"to keep it quick and unseen.”

LIAM: When you say “underground,” are you speaking
metaphorically, or do you literally have a way

underground to get there?

MATT: “You’ve already been there.”

LIAM: The river goes that far?

MATT: “Yes.”

LAURA: The passage that we were in.

LIAM: Yeah, we took that for an hour, not 70
miles.

MATT: “Which is why I’m saying, if you choose to
otherwise, that’s up to you, but I would recommend

"taking above ground on the Bromkiln Byway. It’s a
well-carried road. It sees a lot of foot traffic,

"shouldn’t be that dangerous, and it’s nearly a
straight shot to the swamp.”

SAM: It sounds like it’s going to be no sweat.
We’ll stay high and dry.

LIAM: What would we have to be wary of in the
river?

MATT: “Whatever decides to take up residence down
there.”

TRAVIS: Do we still have the cart, and the two
horses?

TALIESIN: Of course we have the cart and the two
horses, yeah. We have the cart, at least.

MATT: You have five horses, if I recall.

TALIESIN: We have horses. Horses for days.

SAM: Crapper, Shitter, W.C., Toilet, John.

MARISHA: I wrote them down.

TRAVIS: We’re unfortunately a little short on
transportation. We could use a few horses.

MATT: “Seeing as how you’re accepting both, that
would put you in the business of acquiring the

"advance from both, so that would be– Dweez!
Please retrieve the advances. 750.” There’s a

brief break before you hear the familiar
chuckling, and three large sacks are put up onto

the table. “750 gold. The advances for both
missions.”

TRAVIS: Outstanding. Jester did have an excellent
question. We’ll need certain remedies, especially

near the water. Anything that you can provide that
might put us in an advantageous position would be

most appreciated.

MATT: “Dweez, gather what we can spare from the
supply cabinet, please.” He wanders off for a

moment, and comes back with two small,
over-the-shoulder satchels. He sets them on the

table. (chuckling) Opens the little lids for them
and pushes them forward. You watch as one of them

falls forward and clattering out a few inches or
so, some vials in there. “The one on the right

"should be able to tend to any wounds you sustain
along the journey. The one on the left can aid

"you, should you find yourself pricked with some
terrible disease.”

LAURA: Poison and healing, got it.

MATT: “Disease, not poison. Unfortunately, we have
not that.”

SAM: One of each.

MATT: Two vials in one of healing. They’re both of
greater healing. The other one is cure disease.

LIAM: Paper and ink?

MATT: “We can provide you with paper and ink,
should you be so interested. Dweez?”

MARISHA: Didn’t you buy a fuckton of paper and
ink? You’ve used it all?

LIAM: I’ve used it.

TRAVIS: Do you know what is also as valuable as
resources, is knowledge. In this swamp area, are

there any particular hazards that we should keep
an eye out for that your men have seen repetitively?

MATT: “None that I’ve cared to remember. That
would be more of a question to my ally there, if

"you don’t mind. Speak with Febron. He is very
familiar with the area and can give you the

"information you seek.”

TRAVIS: I wouldn’t presume to be as lucky as to
have Louis have tried this mission before and

fucked it up as well, has he?

MATT: “No, I would not ensure such a mission to
him.” He glances past you, in the far corner you

can see him now leaning over the bar, two full
cups in, starting to get a little dazed on the stool.

TRAVIS: Hey, Louis! Fuck you!

MATT: His hand does this.

TRAVIS: Yep, he’s a winner.

LAURA: You will get 107 gold.

MATT: “Anything else you require?”

SAM: No. This has really whet our appetite.

TRAVIS: Swamp pun?

LIAM: Sure.

SAM: I just can’t stop staring at his face, it’s
soaking wet! Sorry.

MATT: “Anyway, if our business is complete. I
appreciate your patronage, I look forward to our

"continued partnership, and I wish you all the
luck.”

LAURA: Thank you.

MATT: “Thank you.”

SAM: Don’t sweat the small stuff.

TRAVIS: Fucking shit.

LIAM: Caleb hangs back all by himself and says:
(stuttering) Paper and ink?

MATT: Dweez comes up from behind a moment later
with a stack of regular parchment and ink. He

hands it over. It does not look like it would be
the necessary enchanted or prepared inks that you

could use to scribe spells per se, but it’s
parchment and ink.

LIAM: Ja, danke. Okay.

TRAVIS: This is very exciting, two missions at
once.

LAURA: Well one and then– Oh, I run back to The
Gentleman. Should we come back here after the

first part or should we continue on and take care
of them both and then come tell you?

MATT: “That’s up to you, I can’t pay you unless
you come back, but if you complete them both, and

"do so in ample time, I’ll be happy to pay you when
you return from both. Just send word, if you

"could, upon clearing our safehouse.”

LAURA: That way you know we did it timely and we
can get that bonus part.

MATT: “Precisely.”

LAURA: Okay.

MATT: “All right. Thank you very much. Good
luck.”

SAM: Just going to leave a handkerchief. Just in
case.

MATT: He just glares at you. Glowering at Nott as
you all step away from his corner of the chamber.

TRAVIS: Well, it’s still a really good time in the
day we should go ahead and make preparations. Make

our way back up?

TALIESIN: We’re already ready to leave at a
moment’s notice.

LAURA: Yeah, we already packed our rooms up.

SAM: There’s nothing at Pumat’s anymore.

LAURA: No more Pumat’s.

MATT: You’ve almost cleared out– Between you and
other patrons in the recent weeks, they’ve cleared

him out. It’s not an endless emporium.

TRAVIS: As we pass that big ogre on the way out I
say: Kutha, keep it real, all right?

MATT: As you do that, he turns around and a hand
slaps onto your shoulder, the finger and thumb of

it go from the front of your chest to your small
back as it grapples you and spins you around and

goes (grunts) and then releases you.

TRAVIS: That’s a big hand.

LAURA: As I leave, I flick the Wand of Smiles at
him again.

TRAVIS: Fucking Kutha can’t catch a break.

MATT: Four.

(laughter)

MATT: As he peels his large mitt off of Fjord’s
body and grunts, he turns to the rest of the chamber.

SAM: Here it is.

(laughter and pained yelling)

MATT: He starts pulling at his jaw. It’s almost
like getting a charlie horse where you can’t stop

the muscles and he tries to stop it.

ASHLEY: The Wand of Smiles.

LAURA: Now I feel guilty.

MATT: Eh, he probably deserved it. You guys ascend
the stairs back into the main front of The Evening

Nip, and the rest of the afternoon is yours. What
would you like to do?

TRAVIS: I mean, we can head over to the cart and
horses.

ASHLEY: Should we just get that started, and we’ll
go?

LIAM: I am going to run over to Pumat’s to buy
some paper and ink.

TRAVIS: More?

LIAM: I’m gone.

MATT: Okay, Caleb is just–

MARISHA: I join Caleb, because I went pee last
time when you guys went to go to Pumat’s.

TRAVIS: Okay, there’s nothing there.

LAURA: It’s cleared out.

MATT: Well, there’s some things.

TRAVIS: But you can finally kill him if you want
to.

(laughter)

MARISHA: Ah, shit there are four more!

MATT: Massacre in downtown Zadash this afternoon.

TRAVIS: As you run off I say: Meet us at the cart
and horses.

MARISHA: All right. Super fast.

MATT: As you guys charge over to the Pentamarket,
you make your way to the exterior of The

Invulnerable Vagrant. Stepping inside, there is a
rather chill, customer-less interior, as two of

the regular Pumats sit at the front. As you step
into the chamber, “Oh you’re back so soon. I

"figured you had completed all your intended means
of purchasing.”

LIAM: Ja. This is a quick stop, I don’t want to
take up too much of your time and we don’t have

much. We have a busy day planned. I was wondering
if you had, perhaps, maybe 100 gold’s worth more

of that good paper and ink that you have supplied
me with already.

MATT: “I can go ahead and look. You’re starting to
really diminish our stockpile.”

LIAM: Oh, ja, I am sorry. Also, I am in need of
maybe 20-30 gold’s worth of fine incense, if you

have that as well.

MATT: “That I’m pretty sure we can supply, is that
right? You checking the back?

"I know it was there yesterday, we got plenty
of incense. Don’t worry, we got you covered.” He

comes back in with two sacks of very strong,
pungent smelling, incense that, when burning, has

a more pleasant scent. These have been treated
specifically for rituals and various arcane means.

You get 30 gold worth of incense at your disposal,
and the 100 gold worth of enchanted inks and

scribing materials and paper that you can utilize
to make those notes and transition it into a spellbook.

LIAM: Is there anything that you wanted to
purchase while we are here?

MARISHA: A little birdy told me there might be
bracers here?

MATT: “That’s one of the few items we have left.
Yeah. I apologize, it’s a little embarrassing,

"we’ve all been talking about how it’s really
embarrassing.

"It’s hard to have a shop without inventory.”

MARISHA: Bracers?

MATT: “Oh, yeah. Right over here.” Goes and pulls
one of the boxes from the shelves. It has a glass

top and he presents it to you. There’s a velvet
interior with two little alcoves inside where

these very beautiful, silver bracers with
scrolling and runic sigils carved into it across

the band are present, “These would make a better
defensive capability for someone who does not

"themselves partake in the use of armor.”

MARISHA: Oh. I don’t partake in the use of armor.

MATT: “Well, that sounds like it’s meant to be.”

MARISHA: Uh-huh. How much?

MATT: “1200 gold pieces.”

MARISHA: Holy shit, Pumat! The fuck?!

MATT: “What?”

MARISHA: I’ll come back when I’m fucking rich,
aight?

MATT: “Okay, they’ll be here waiting for you.”

MARISHA: All right.

LIAM: Holy shit, Pumats.

MARISHA: Holy shit, Pumats.

MATT: “Thank you.” “Thank you.” “Thank you.”
“Thank you.”

MARISHA: I don’t have fucking 1200 gold.

TRAVIS: I do.

MARISHA: How do you have 1200 gold?

LIAM: You don’t want to know how much I have.

MATT: “I apologize, didn’t mean to send you into
an existential financial crisis. But it’s a really

"powerful enchantment and–”

MARISHA: I’m always in an existential crisis. I’m
going to go now.

MATT: “Fair enough. Okay well, Pumat Prime worked
very hard on those. When you come back to get them

"I think you’ll be very happy with amount that
you’ve spent to keep yourself alive.”

LIAM: We are very appreciative and I don’t know if
you have already, but you should look into some

sort of membership card or frequent customer
points.

MARISHA: Stamp punch.

MATT: “I’ll go ahead and bring it up with the big
guy himself.”

MARISHA: Ten visits.

TALIESIN: Nine potions, the tenth one’s free.

MATT: “Fantastic.”

LIAM: Thousand gold’s worth of paper and the 11th
ream is free. We’ll go now.

MATT: “Yeah. Okay, thank you.”

MARISHA: We go. Very quickly. Bolt over to the
cart.

MATT: You guys hastily make your way to the cart.

LIAM: You know that little boost you had back
there in your fist fight with the blue one? You’re welcome.

MARISHA: Did you fucking slip something into my
drink, Caleb? What the fuck, man?

LIAM: I cast– That was arc– That was a spell.

MARISHA: Oh. Dude, that shit was awesome. Yeah, I
was into it.

LIAM: You scratch my back, I will scratch yours.

MARISHA: All right.

LIAM: The others are on a mission, let’s go.

MATT: The rest of you guys gather the carts and
the horses you have at your disposal. Prepared

yourself for exit from the town. Eventually Caleb
and Beauregard catch up to the rest of you. What

would you like to do?

TRAVIS: Who’s riding on the cart first?

ASHLEY: I don’t need to. I’d feel weird.

SAM: Are you just going to walk?

LAURA: We have horses, you can ride a horse.

ASHLEY: Well yeah, I’ll ride a horse.

TRAVIS: Yeah, we got like five horses and a cart.
Two horses pulling the cart? Or two and three solos?

MARISHA: Who is good to be lookout while the
others?

SAM: Do four horses pulling the cart and two
solo?

LAURA: Two horses pulling the cart.

TRAVIS: How many horses do we have?

SAM: Six. We have six horses.

LAURA: Five.

SAM: We have six horses.

LAURA: We have six horses?!

SAM: Yes. Only five of them have names. We never
came up with a name for the sixth horse.

LAURA: I’ll drive the cart.

LIAM: Loaf. How about Loaf?

SAM: Loaf is a good name. We have: WC, Lou, John,
Crapper, Toilet, and Loaf.

TRAVIS: Okay. Two horses pulling the cart, and
four solos?

MARISHA: Jester said she’s riding in the cart.

LAURA: I’ll drive the cart.

TRAVIS: Who else wants to be on the cart?

LIAM: I want to be on the cart.

SAM: I want it as well.

TRAVIS: Okay.

TALIESIN: I’ll take Water-Closet.

TRAVIS: What?

MARISHA: I’ll take Loaf.

TALIESIN: W.C.

SAM: That’s the name of the horse.

TRAVIS: That’s right, sorry. I’ll take a horse as
well.

ASHLEY: I’ll take a horse as well, because you
guys are all in the cart, yeah?

LIAM: Yasha, will you hold this for me? I put
Frumpkin on her shoulder and start transcribing.

ASHLEY: (sneezes)

MARISHA: Oh god!

SAM: Oh no!

TRAVIS: Keep that demon cat away from me. El gato
es el diablo, all right?

ASHLEY: I give him a pet. But is it real? I don’t
understand because sometimes it just poofs, you know?

LIAM: It is a real cat.

ASHLEY: I am not trying to make you upset or
anything, just sometimes it goes away then it

comes back. I’m confused.

LIAM: Frumpkin can be here or Frumpkin can be
there, and right now he is here.

ASHLEY: Can I touch him?

LIAM: He would like you to touch him, yeah. But
respectfully.

LAURA: When someone kicks him and he poofs, does
he automatically go to the other place or does he

die for a little bit and come back?

LIAM: No, I think it’s pretty instantaneous and
honestly I am so glad to have him, but I think

that it is probably nicer on the other side. Does
your mother ever read stories about the Feywild

and sprites and blumpkins? That’s not the word.

LAURA: My mother never did, but the Traveler told
me lots of stories.

LIAM: Of the Feywild?

LAURA: Of everywhere.

TRAVIS: The Feywild? Is it like another city?

LIAM: It’s another plane of existence that is a
mirror slightly off of our own. With us, but apart

from us at all times.

LAURA: There’s faeries, and that is how the
unicorns get over here.

TRAVIS: One thing at a time.

ASHLEY: He’s making a very strange noise right
now.

TRAVIS: What’s it sound like?

ASHLEY: (purring)

LIAM: That means he likes you.

SAM: Did you not have cat where you grew up?

ASHLEY: No, I have heard of cats, but Frumpkin
is one of the first.

SAM: Did they have dogs?

TRAVIS: Only rats that they ate.

ASHLEY: That’s true, we have lots of rats. We have
many creatures.

LAURA: Do you have wolves?

ASHLEY: Yeah.

MARISHA: What did you keep as pets?

ASHLEY: We didn’t really have any.

MARISHA: You didn’t have any pets?

ASHLEY: No.

MARISHA: Oh.

ASHLEY: But I like him.

LIAM: I tell Frumpkin to nestle in and he starts
doing that thing where they claw their way in when

they’re getting cozy. It hurts, but it’s also
lovable at the same time.

MARISHA: Making biscuits!

MATT: Roll for kitty biscuits.

TRAVIS: Pure death. Fucking anaphylactic shock.

LIAM: Then I stop talking to everybody and I start
transcribing things.

TRAVIS: I guess I’ll take the lead and we’ll make
our way out the city. Heading northeast, right?

TALIESIN: North.

MARISHA and LAURA: To the Swamp!

TRAVIS: To the Bronchial Byway.

MATT: The Bromkiln, yeah. The Bronchial Byway, the
life breath of the land.

MARISHA: We ruin everything Matt creates.

LIAM: Sometimes you do make them bulletproof and
we get mad. But most of the time, we can crack the code.

MATT: I enjoy it, and I’m sure every Dungeon
Master out there who watches knows exactly how I

feel when it happens. You gather your things up
into the cart, the horses begin to push off and

you make your way through the city streets of
Zadash to the Northern Wall. You can still see

some of the townsfolk coming out and going about
their day, but the general air of tension and

nervousness still holds court throughout the
city’s streets. There are clusters of crownsguard.

They’re escorting the Righteous Brand to the
eastern side. You make your way to the northern

side of the city where the Signet Wall district
begins where you have the large fortresses, where

the military stays, and the barracks that surround
that region. To the large gate that exits the

building out into the rest of the Marrow
Valley. As you make it through the large, raised

portcullis, along with a few other folks that are
in the process of making their own journey into

the north or to the west or to the east, you step
out onto the dirt road, into the green blowing

fields, the cold breeze that’s blowing beneath the
graying skies of Wildemount and you push off.

Being here for a while, it seems strange, but also
welcoming to be back on the open road for a

moment. You glance around and take a deep breath
as that clean post-rain air still seems to linger

in the vicinity. As you make a sweep on the
horizon, with the rolling hills and patches of

trees, catch your vision off to the far east on
the outside of the Signet Wall district, you see

hundreds if not thousands of soldiers, all
gathered and making their way east in small

troops. Here the mainstay source, the bulk of
military power in the center of the Empire makes

its way to war. You see horses, siege engines, and
large ballista on wheels all being carried and

prepared for the journey to the borders of Xhorhas
and beyond. With that, you pick up and continue

northward, making your way long the Amber Road,
towards to where the Bromkiln Byway carves off to

your destination. First, I want to ask you guys:
what pace are you travelling at? You can go slow

pace if you try to be super stealthy. Normal pace
is fine. Fast pace you go quickly, but you

threaten exhaustion if you continue to push that
way.

TRAVIS: I think we’ll go at a regular pace until
we get to the Bromkiln Byway. At the Amber Road,

we should be all right.

MATT: You’re looking at about a 75-mile journey.
With the cart and the horses, you’re looking at

about 30 miles a day at a normal pace. You’re
probably looking at two nights’ stay on the road

before you reach your destination.

LAURA and MARISHA: Okay.

MATT: You guys push forward and watch as, behind
you, the large, looming walls and towers and

buildings of Zadash that had been your home for
weeks disappear slowly behind you. Once again,

you’re embraced by the wilds and open landscapes
of the valley. You take a moment to reflect upon

the insanity and craziness of the urban atmosphere
and the peace, as well as the unknown, that comes

with traversing such an open plain. I’d say you
have maybe a few hours before the sun sets. Right

as you hit the intersection between the Amber Road
and the Bromkiln Byway, the sun has set. The sky

is dark; the clouds prevent starlight from coming
through, and what moonlight would be visible is

choked, giving you only the faint glimmer of the
moon’s location behind the cloud cover.

What would you like to do?

SAM: It’s nighttime now?

MATT: It is.

LAURA: I bet someone’s going to try to jump out at
us.

SAM: We should not let them do that.

LAURA: They do that to people that are on the open
road.

SAM: Why would you tell me that? Now I’m very
scared!

TRAVIS: Are there any tree clusters or rock
clusters or boulders or anything that provides shelter?

MATT: At your current location? Make a perception
check with disadvantage because it is nighttime.

TRAVIS: I’m the wrong person to be doing this.

TALIESIN: I was going to say I was hoping to find
the same thing.

MARISHA: I put on the goggles.

MATT: Then you can both make individual rolls, or
one of you can aid the other.

TRAVIS: I’ll aid you.

MATT: You take your advantage on your roll.

TALIESIN: Nope. That was a two with advantage.

MARISHA: What did you roll, a one and a two?

TALIESIN: A two and a one.

LAURA: That’s really shit.

MATT: As the night has fallen and you spend the
better part of the next hour trying to look for

any physical representation of safety or cover, it
is just open rolling hills and field. There might

be places where you could stay low and perhaps
keep relatively safe, but nothing that sticks out

to you, unfortunately. What do you plan to do?

LAURA: We should probably pull over or something
and look around and see.

TRAVIS: Just off the road is fine. At this point,
I’d like to see the road as well. That way we can

see anyone coming.

MARISHA: Can I go ahead and light a torch, see if
I can start a fire? Gather some wood?

MATT: Which is a good thing because it gets cold
at night out here.

SAM: Did we bring any warm clothes?

LIAM: We’re going north.

SAM: We’re the worst.

MATT: It’ll only get colder the further north you
go. Even at night here– most mornings in

Wildemount, at least this area of Wildemount, all
the grass is frosted, the windows are frosted. Few

moisture survives the evening without some sort of
frozen state. As the temperature begins to plummet

continuously after sunset, you begin to find a
place to set up camp for the evening. Beau takes

the torch, ignites it, and sets a small fire. You
begin to set up a small circle and maintain warmth

by taking what bits of– and it’s very sparse
vegetation. If you want to check for anything to

keep the fire going, roll a survival check.

MARISHA: Not great, ten.

MATT: You manage to get some brush gathered,
you’re probably not going to be able to keep the

fire going all night.

LIAM: I donate the paper that The Gentleman gave
me.

LAURA: That’s a fast burn, that’s not going to
last very long.

TRAVIS: I have a torch as well.

TALIESIN: I’ve got a torch.

MATT: Let’s say if you throw in three torches,
that’ll keep a modicum of the flame going through

the night. Not the most heat, but it’ll be enough
to prevent you from dealing with the biting cold

as you rest through the night.

TRAVIS: I’ll throw in two, Molly.

LAURA: We could camp on top of the cart because we
won’t be on the ground, it’s warmer on there.

MARISHA: That’s true, park the cart next to the
fire.

MATT: Who’s taking watch?

LIAM: I’m taking this silver thread and making a
20-foot cube around the cart.

TRAVIS: I’ll take first watch.

LAURA: I’ll take first watch with him.

MATT: As the rest of you manage to find yourself
asleep for the evening, Jester and Fjord take the

first watch. Do you wish to make a perception
check?

LAURA: Yeah.

MATT: Which one of you is helming?

TRAVIS: My perception’s shit. How’s yours?

LAURA: It’s not awesome, but it’s not horrible.

TALIESIN: For this group, that’s pretty good.

TRAVIS: I’ll aid you, how about that?

LAURA: I’m helm.

MATT: Advantage.

LAURA: Oh, goddamn it. 13.

MATT: Keeping an eye out there, other than a
couple bits of whistling wind that blow through in

segments, you don’t pick up anything shifty, and
your watch comes to a close without issue.

LAURA: That was an easy watch, then!

TRAVIS: Yep.

MATT: Next watch?

ASHLEY: I’ll take second watch.

MARISHA: I’ll take second watch as well.

(laughter)

LIAM: Perception check at disadvantage.

MATT: Who’s helming perception check on this?

MARISHA: How’s your perception?

ASHLEY: Plus two.

MARISHA: I have plus three.

ASHLEY: You do it.

MATT: So you’re aiding. Technically, because it’s
night, it would be a straight roll.

MARISHA: No, she’s advantaging me.

MATT: The goggles are only a radius. This is a
general awareness, so it’s just a single roll.

You’re helping her to maintain.

MARISHA: Don’t fuck me, Gil, and 14.

MATT: Keeping your senses around you and looking
about, the watch seems to go through, uneventful.

MARISHA: Want to huddle together for body warmth?

ASHLEY: Sure, but Frumpkin is making me so warm.

MARISHA: Yeah, no, I’m good.

ASHLEY: I have a very warm shawl, too, but do you
want my–?

MARISHA: No, my robe is good. It’s thin, but it’s
high thread count. It’s very good.

ASHLEY: This is as far as I’ve ever been, you
know?

MARISHA: In terms of?

SAM: (whispered) Romantically.

ASHLEY: Here, I’ve only been to Xhorhas and
Zadash.

MARISHA: How long since you left Xhorhas? Did you
grow up there? That’s a better question, take that one.

ASHLEY: I did grow up in Xhorhas. I did grow up
there, but I left there, I think it was about–

SAM: (whispered) Eight months ago.

ASHLEY: I think it was about eight months ago,
yeah, from what I can remember. All of this is

still very new, you know? I like this stuff, grass
and things, you know?

MARISHA: You appreciate grass?

ASHLEY: I think so, it’s a much softer ground to
sit on, you know? Instead of a marshy, sandy–

MARISHA: Wow, yeah?

ASHLEY: Yeah.

MARISHA: Uh-huh. What was your favorite part about
Zadash? Xhorhas?

ASHLEY: I don’t know if I had a favorite part.

MARISHA: Is it that bad?

ASHLEY: I mean, it’s all I know, but it’s probably
not the best place to grow up, now that I’m seeing

everything else, you know? I think, sometimes I
wish maybe it was a little different.

MARISHA: Do you still have that “This is home”
connection with it though? No?

ASHLEY: Yes. I think I will always have that.

MARISHA: That’s nice.

ASHLEY: Well.

MARISHA: I hope to see it someday.

ASHLEY: I don’t know if you’re going to be that
impressed by it, but maybe you’ll like it.

MARISHA: You can see your breath (exhales).

ASHLEY: Yeah. Well, I wonder, I mean, I wonder if
anyone else– I think, is our time up, or–?

MARISHA: I think so.

(laughter)

TRAVIS: That was such church youth trip flirting!

MATT: I know.

SAM: Great first date.

MATT: With that, your watch comes uneventful.

LIAM: God’s really cool, right? Right, right.

MATT: Third and final watch.

SAM: Me and Caleb. Me and Molly, I guess. I’m on
third watch.

TALIESIN: I’ll take third watch.

MATT: Nott and Molly. Who’s helming this one?

TALIESIN: What’s your– your perception’s probably
high as balls.

SAM: You don’t know!

TALIESIN: Yeah, you take it.

MATT: Advantage on yours. Actually, it would have
been the first one. I started to realize, it’s

advantage, but disadvantage because it’s night.

SAM: Oh, ten. Why is it disadvantage?

TRAVIS: Because it’s night.

MATT: As you guys get part way through your watch,
conversing, muttering about the recent events, the

sun comes up, uneventful.

TALIESIN: Should’ve put money on Beau. Kicking
myself for not putting money on Beau.

SAM: If it makes you feel any better, I lost money
on Jester on the next one.

TALIESIN: It does actually make me feel better,
thank you!

LAURA: What, you guys? I was at a disadvantage!

TALIESIN: You’re not there, you can’t hear any of
this.

LAURA: We’re all camping together!

TALIESIN: You’re asleep.

LAURA: Oh, you guys are still on your watch.

TALIESIN: Although that would be what I would
imagine Jester saying.

MARISHA: That was just an impression.

TALIESIN: (as Jester) Guys, it’s so crazy, you
know? (as Taliesin) That was terrible.

MARISHA: Wait, she’s like Luigi? (as Luigi) It’s
a-crazy!

LIAM: Wild and crazy guys!

MATT: (as Luigi) Let’s-a go. (as Matt) With that,
morning comes. Without the necessary heat, the

fire, the torch, goes out, and right as the frost
begins to cause you to shake yourself awake, the

morning comes, melting the dew, and you are
prepped up on your cart and ready for the next

length of your journey.

LAURA: It’s so brisk and wonderful.

LIAM: That was the best sleep I have had in a long
time.

LAURA: Do you think The Gentleman wakes up with
frost on his face or his whole body?

SAM: Probably! Unless he mops himself down at
night.

LAURA: I wonder if he has to crack himself.

SAM: Wait, think about his sheets! What a disaster
his sheets must be!

LAURA: He has to wash them every night. They would
be so gross.

TRAVIS: Like when you get a sunburn and you wake
up, and they’re fucking sticking to you and stuff?

It sucks.

MARISHA: You’re a little dewy, and you don’t know
why?

TRAVIS: You’ve got to rip them off, just one big
one.

LAURA: Hey Nott, do you think we’re going to go by
your hometown when we’re driving up here?

SAM: No, my hometown is further to the south, it’s
the opposite direction.

LAURA: Oh really?

SAM: Yes. But there is no hometown. We travel
around a lot, we have an area of operation, but

never really called one place home.

LAURA: So you’re nomadic. Do you have little huts
you put up as camping tents?

SAM: Yeah, there’s tents, and some people sleep in
bags or huddle together.

Whatever we can find, really, leaves.

LAURA: Did you like that?

SAM: No, it’s terrible. Would you like that?

LAURA: I don’t know, I’ve never tried it!

SAM: No, it’s not fun at all. You find whatever
piece of cloth you can and wrap yourself in it and

some mud and that’s your bed. It’s terrible.

LAURA: Is that why you left?

SAM: That and many other things, yes. Have you
ever seen a goblin before?

LAURA: I saw you.

SAM: Yes. Well, have you seen any others?

LAURA: No.

SAM: Have you heard stories of them?

LAURA: I could tell you, but I feel like it’s
offensive or something.

SAM: I mean, you can tell me. There’s no love
there. Everything you’ve heard about goblins is

true. They’re awful in every way.

LAURA: Well, my mom used to tell me that if you
act up too much, the goblins will come in the

middle of the night and steal you away.

LIAM: My father used to tell me that they would
steal children. Ja.

LAURA: Yeah.

SAM: All right, so that’s true. But it doesn’t
really matter if you’re good or bad; we will come

and steal you if you are a child, anyway.

LAURA: And would you eat? Because my mom said you
would eat them!

SAM: Take it easy. We would share with the rest of
the clan. But of course we would eat children.

TRAVIS: Is she telling the truth? Do I feel like
she’s telling the truth?

LIAM: Excuse me, Nott, are you taking the piss
right now?

SAM: I’m really not. Goblins are terrible,
terrible creatures.

LAURA: Did you ever eat a little child, Nott?

SAM: With great honesty I can tell you that I’ve
never eaten a child.

TALIESIN: Insight check. I’ve been holding out.

MATT: If you wish to see if she’s telling the
truth, roll an insight check.

TRAVIS: Shit.

TALIESIN: Nope. Natural one.

SAM: Kind of hard to read.

MATT: She’s hard to read. She seems honest and
forthright in what she’s saying.

TALIESIN: Has she tasted human flesh?

SAM: Listen. My clan, I can’t speak for other
clans, but the goblins that I was with for quite

some time, we stole from people. We stole food, we
stole money when we could, we stole clothing and

provisions, but when times were tough, we would
steal the people, too.

TRAVIS: You and your brothers and sisters? Or you
and your children or parents?

SAM: Well, goblins don’t really– I’m sure I have
parents.

TRAVIS: Oh. But you’re not super tight with them.

SAM: Yeah. Once a child is born and nursed for a
bit and then it’s communal property. As soon as

you can work, they give you a job and you do the
job.

TRAVIS: No favorite brother or sister or playmate
or–

LAURA: Do you even know who your brothers and
sisters are?

SAM: Everyone in the clan, I assume, is related
somehow, but–

LAURA: Oh.

SAM: Yeah. There was no real family ties.

TRAVIS: Do you fight any urges when you see a
small child walking through the city, to go up

and, I don’t know, I don’t mean any disrespect,
but to snatch it?

LAURA: That sounds a little shitty, Fjord.

MARISHA: That’s definitely a little shitty.

ASHLEY: But yeah, you don’t see it and you don’t
get hungry?

TRAVIS: Yeah, no, I’m being honest. Because if I
know there’s a little kid running around, and if

you’re fucking tracing the damn thing, I want to
know that I can put a hand out.

LIAM: With all due respect, she is smarter than
that.

SAM: Caleb, as always, is right. I do not have an
urge to kill and eat children.

TRAVIS: Just checking. I haven’t met many that do,
so pardon my, you know–

SAM: I do have cravings for things I assume you,
other species, do not.

LAURA: Like what? Maybe we do.

SAM: Rats.

ASHLEY: Well, that I understand.

SAM: Cats sometimes.

LIAM: Frumpkin goes back to the Feywild.

SAM: Bacon. I really like bacon.

LAURA: Everyone likes bacon. Bacon is super good.

SAM: Just in general, meat is pretty good, but no.
A human child is a wonderful thing. Why would I

want to kill or hurt a human child?

LAURA: Yeah! She doesn’t want to hurt her baby,
Caleb!

SAM: No. I’m not bloodthirsty. I just get hungry
for food sometimes. Not for flesh. I just like meat.

MARISHA: I think I still have some pocket bacon.
You want some?

SAM: I would love some.

MARISHA: Yeah, here you go. Yeah.

SAM: (eating noises) No. I like children a great
deal.

TRAVIS: In your belly?

SAM: No! Not in my belly! You’re borderline
offensive!

TRAVIS: All Fjord sees is a little kid’s hand,
like chewing on a little kid’s hand

MATT: Who’s helming watch as you guys are
traveling?

TALIESIN: I mean, I’m on one of the horses. Yeah.

MATT: Make a perception check for me.

TALIESIN: Oh no. This’ll be funny. Come on, first
good roll of the day. That’ll do. That’s a 16.

MATT: That’s enough. As you guys are continuing,
about midday or so, you’re hitting the noonday

sun, and some of the clouds have broken up
briefly. You notice a tiny distant curl of smoke

over one of the hills. Just a lazy little line of
darkness across the–

TALIESIN: Does it look like happy fire smoke, or
bad, unfortunate, something’s burning, dark?–

MATT: It looks very localized.

SAM: Listen everyone, this is what happened to me.
Here is my definite backstory.

TALIESIN: No, we’ll do this later. Do you see the
smoke over there?

SAM: –one day–

TALIESIN: (loudly) Everybody, there’s smoke over
there. We’ve got to get hold of this right now.

There’s definitely a plume of smoke. I don’t know
what it means, I don’t know what it’s about, it

could be a good thing, it could be a bad thing,
but we have to stop this conversation right in its tracks.

SAM: All right, what is it? Does it look like good
smoke or bad smoke?

TALIESIN: Honestly, I can’t tell from here. It’s
very localized.

LAURA: Is it into the woods or is it further
along?

TALIESIN: Is it into the woods, or further along?

MATT: You cannot see. It’s over one of the larger
hills that’s blocking what its source is. It’s

about a mile or so off of the road if you were to
go ahead in that direction.

TALIESIN: It’s about a mile off the road.

MARISHA: It’s just chimney smoke. Just keep
moving.

TALIESIN: It doesn’t look like chimney smoke. I’m
not sure.

TRAVIS: So there’s fire. So what?

MARISHA: Campfire smoke?

TALIESIN: Does it look like campfire smoke?

MATT: It could be. It could be chimney smoke. It’s
not a billowing column.

MARISHA: It’s not a billowing column.

SAM: When you say it, it has such a different
color to it.

TALIESIN: There’s people, though. Or something.

SAM: They’re burning people?

TALIESIN: I mean, just be on alert. They could be
burning anything.

SAM: We call that a barbecue.

(laughter)

TALIESIN: We’ll find, once and for all, the
answer: What do children taste like?

MATT: Continuing onward, about ten minutes later
you get just around the edge of where that hill

was, and you can see the source of the smoke.
There, nestled between a small cluster of trees

and a bit of natural rock formations, a small
shack that the smoke is coming from.

LAURA: It’s a small shack.

MATT: Continue going forward on the road?

LAURA: Should we go knock on the door?

TRAVIS: Did you want to see if somebody worth
bargaining with or something?

LIAM: Why don’t we send my cat?

TRAVIS: Sure.

MARISHA: Weird people live in shacks in the woods.

TALIESIN: They’ll be happy to see a cat.

TRAVIS: Send the cat.

TALIESIN: I don’t think we’re even going to pull
over.

LAURA: No, we’ll just keep going.

TRAVIS: Is the shed from where we are now, still
like a mile away?

MATT: Yeah, it’s about a mile away.

LIAM: If it’s of interest, we can turn around.

LAURA: The shack is a mile away.

LIAM: A mile away?

LIAM: Oh.

LAURA: Can Frumpkin be a bird?

LIAM: (reluctantly) Yeah.

TALIESIN: For a bit.

TRAVIS: I want to check out the shack.

LIAM: All right. For you, Fjord, I will make
Frumpkin a bird.

LAURA: Not for me, though. Caleb hates me.

SAM: We could just walk over there. It’s a hassle
to turn him into a bird.

TRAVIS: Yeah. Keep your cat.

LIAM: You are more sensitive than I would have
imagined.

LAURA: I want people to like me.

LIAM: You’re so tough, but everybody here likes
you.

SAM: Yasha’s leading the way?

LAURA: You’re checking out the shack?

LIAM: I was just about to make a really cool owl.
Are we really? Okay.

MARISHA: A really cool hour?

MATT: Yasha’s going to the shack. Is it just
Yasha?

TALIESIN: I’m following.

TRAVIS: I’m going too.

LIAM: Wait, she’s going to the shack?

TRAVIS: Yeah.

MATT: Okay, so Yasha, Molly, and Fjord are heading
to the shack.

ASHLEY: We’ll be right back!

LIAM: I put Frumpkin back on her shoulder.

MATT: As you guys make your way up, cresting the
hill, down into this small, localized valley

toward where the shack is with the clusters of
trees and the edge of a small forest cluster is a

little bit past it. You approach the shack, and as
you get towards it you get a better look at it.

It’s made of simple masonry and stones lodged
together to create the outer walls of it. It can’t

be more than 20 feet by 20 feet in size. It’s not
a large abode. There is one brick chimney where

that single curl of smoke that was visible off
your end was there, there’s a wood chopping block

on the outside with an axe embedded and left in it
with couple of pieces of firewood off to the side.

There’s a tanning easel set there for whoever has
been utilizing it. There is a front door. You see

a window that has no glass in it. It’s maybe that
big or so, it’s more for keeping an eye out, or

looking through it.

TRAVIS: Scanning the land and the trees around,
doing a quick once-over of the close area.

MATT: Perception check.

TRAVIS: Six.

MATT: Looks fine.

TRAVIS: Looks clear.

TALIESIN: Great.

TRAVIS: I’ll head around back.

ASHLEY: Okay. I’m going to get off my horse.

MATT: You get off the horse.

LIAM: I’m going to start looking through Frumpkin
in an attempt to let Yasha know I am with her. I

make Frumpkin do this to her forehead (knocking)
with his paw.

MATT: This soft paw starts tapping you in the
face.

ASHLEY: (spitting) Stop it.

LIAM: Oh, that’s a good question. I know that we
were loosey-goosey with familiar things. I know

that we’ve said that I can see this far away, but
I probably cannot make him do that this far away.

MATT: Command, right.

LIAM: 100 feet, I take it back.

MATT: You still blow, and the fur gets in your
nose. Fjord, you head around back? In the back,

there’s a couple of cured and salted meats that
are hanging from the back of the ramshackled roof

that ends, and curves down a bit. Over time the
weathering has caused it to curl under. There is

another doorway that leads in the back. It looks
like there is no window back here. There is a

single window out front, and there are two doors
in the front and back of it.

TRAVIS: I’ll make my way another quarter way
around the house so I can see Yasha and Molly, and

I’ll say: Go ahead, I’ll keep an eye out. I can
see both.

ASHLEY: I’m going to knock on the door, yeah?

TALIESIN: That seems fair.

ASHLEY: (knocking)

MATT: You hear a little bit of rustling, a couple
heavy footsteps. You hear a large metal rod shift,

and it creaks open, about two to three inches.
There you see what I can only describe as an

elderly full-blood orc. His head wreathed and
tangled grey coarse hair, like a crown around the

top of the head that goes past the mouth and over
the chest to about mid-point there. A foot-long

beard around his chin that ends at about the
bottom of the clavicle, or the sternum. Muscular

and hunched, his gray-green skin looks thick and
weathered, and folded crow’s nests under where the

nose and the mouth is, the two heavy tusks
protruding from underneath the lower jaw. His eyes

are sunken and bloodshot, around the side of the
yellow sclera. One hand opens the door, while

another one remains out of sight. As the face
pushes forward to inspect you, a low voice says,

“Your business?”

ASHLEY: Oh, yes, hello. We were just passing
through and we saw some smoke, so we just wanted

to make sure everything was okay, and come over
here and check on you, but you seem to be fine.

MATT: “Everything is fine.”

TALIESIN: Selling any wares? Or do you need any
news from the other side of the road?

MATT: “Have you news to share?”

TALIESIN: There are skirmishes at the border, and
soldiers are moving east, lots of them, worth

noting. We’re trying to avoid it.

MATT: “Good to know.” The door begins to close.

ASHLEY: But did you have– I don’t think you
answered the other part of what he was saying. Do

you have any wares for–

TALIESIN: For sale.

ASHLEY: For sale?

MATT: Leans further in.

ASHLEY: Like some meats.

MATT: Make a charisma check.

TALIESIN: Oh, yeah!

ASHLEY: Now, I have a minus two, guys.

TALIESIN: Yeah, that’s still.

ASHLEY: Yeah. 11.

MATT: Okay, all right.

ASHLEY: Shimmy the shake.

MATT: Glaring at you with one eye peeking through.
There’s a bit of a grunt, and the breath emanates,

and it smells of heavy pepper and dust. A bit of
smokiness to it. The door opens slightly more, and

the head peeks through to give you a good look
over. “Maybe for trade.”

ASHLEY: What kind of trade?

MATT: “What do you have to trade?”

SAM: The cat!

MATT: Reaches out and–

ASHLEY: No.

SAM: Yeah, do it.

ASHLEY: I’m just moving him around. I can’t!

TALIESIN: We have some bits and pieces, what do
you need? We have gold, but you don’t really

strike me as the type who cares.

MATT: “Gold doesn’t hurt other passersby.”

TALIESIN: I’ve got a few bits. What do you need?
Do you need tools?

MATT: “Tools are helpful.”

TALIESIN: I’m going to pull out–

MATT: “Vegetables. Fresh produce, maybe.”

TALIESIN: Do we have anything? Fresh produce we’re
a little thin on because we’re just on the road,

but we do have–

ASHLEY: We might have some bacon.

MATT: He opens the door a bit further and looks to
the left. He looks to the right. You’re off to the

side of the wall, though, so you don’t see him and
he doesn’t see you. He goes, “Come in,” and opens

the door fully and steps back. You can now see he
had, in the other hand, a really nasty-looking,

somewhat rusted battleaxe that he had right around
the door, just in case. He goes and sets the loop

of the handle of it and puts it over a knob that’s
in the wall and then steps inside his small hovel

as you look in the inside. It’s fairly bare, but
there are lots of furs that have been skinned and

cured that are up on the walls that are hanging,
from wolves, from badgers, different other

creatures that he’s probably hunted and brought in
here for the tanning process. You see, hanging on

the edge, a handmade piece of hide armor that has
been recently stained, and as soon as you get

close you can smell the stained scent off of it.
You get the sense here, based on the tanning stuff

set up outside, that that’s probably part of his
trading business.

TALIESIN: That’s a nice piece of hide armor.
That’s very nice.

MATT: “It’s also for trade or purchase. Also, I
have meats. I have pelts.”

ASHLEY: How much are you selling the hide armor
for?

MATT: He thinks to himself for a second and
considers the time and energy he’s put into it.

“Handmade. 15 gold pieces.”

TALIESIN: How about 16 gold pieces and you throw
in a little bit of meat?

MATT: “I give you two pounds of meat.”

TALIESIN: Perfect.

MATT: He coughs a bit, goes over, and starts
grabbing the armor and pulling it off of the knob

and setting it down, grabbing some meat. He opens
the back door and steps out and starts pulling it

off of some of the racks of nails on there.

TRAVIS: I can hear it, but I can’t see it.

MATT: Yeah. You’re staying where you are?

TRAVIS: I’ll start making my way over to their
horses, having heard them go inside. I think.

LIAM: I would say Caleb has been narrating this to
everybody back.

MATT: Okay. Make a perception check.

TALIESIN: Ten.

MATT: Ten? Okay. He grabs the meats, sets them in
a small sack, ties it up, hands it over. The armor

he preps and folds and sets over, hands it to
you.

TALIESIN: I pay the man. Pleasure doing business
with you. Be careful. There’s soldiers running

around all over the place right now.

MATT: “I’m aware.”

TALIESIN: Have a lovely day.

ASHLEY: Thank you very much. Apologies for
intruding.

MATT: “Good luck.” He closes the door. You hear
(deadbolts locking).

TRAVIS: Who was that?

TALIESIN: I’ve met weirder.

TRAVIS: What was in there?

ASHLEY: It looks like there’s some hide armor.

TALIESIN: And meat.

TRAVIS: Oh. Nice.

ASHLEY: Yeah, we got some food for the road.

TRAVIS: Fair enough.

TALIESIN: There was a trapdoor in the floor and
there were just people stuck underneath there,

wasn’t there? Three more points on that perception
roll and I’d have been like “That carpet looks

like it’s been moved recently.”

ASHLEY: Shit.

TALIESIN: It’s all right.

TRAVIS: Was it just the one guy in there?

ASHLEY: It seemed like it.

TALIESIN: I think I’ve met weirder people.

ASHLEY: He is selling stuff if you want to go
check.

TRAVIS: What did he have? Just meat and–

ASHLEY: Meat and–

TALIESIN and ASHLEY: Armor.

TRAVIS: Nah.

ASHLEY: Yeah, okay. Shall we?

MATT: You guys mount back up on your horses and
make your way back to the rest of the group on the cart.

TALIESIN: What kind of armor is it out of?

MATT: It’s hide armor.

TALIESIN: It’s hide armor?

MATT: It’s well-made, hand-crafted hide armor, for
anybody who would have use for it, whether it be

using or reselling it. That’s up to you.

TALIESIN: All right.

SAM: Nothing?

TALIESIN: We made a friend.

LAURA: Did you kill someone for that?

TALIESIN: Yes.

ASHLEY: He’s dead.

TALIESIN: He’s very dead. And then he rose up from
the grave again and we had to kill him again.

Twice. Same man.

ASHLEY: But that shack is now ours.

LAURA: Great!

SAM: Great! Can we stay the night there?

LAURA: Maybe we should just live here instead of
going anywhere else.

TALIESIN: I’m thinking of planting soybeans.

LIAM: This is our kingdom.

ASHLEY: This is our keep. What do we name it?

LIAM: Small Shit Keep.

TRAVIS: Shall we?

LAURA: Let’s keep going.

MATT: You guys continue onward for the rest of the
day until, eventually, the sun sets and you find

yourselves with evening quickly taking the sky.

MARISHA: Let’s make camp before we completely lose
light this time.

TRAVIS: Good call.

MATT: Who’s helming the search for a good place to
camp?

TRAVIS: I’ll look this time.

MARISHA: I’ll help.

MATT: Perception check with advantage because the
sun is still up.

LAURA: Don’t fuck this up, Fjord.

MARISHA: You rolled the same, well, almost the
same.

TRAVIS: Ten.

MARISHA: Wait, but I’m helping him.

MATT: So he got advantage.

MARISHA: Plus? But you said advantage? Oh, right.

TRAVIS: Ten.

MATT: You glance off, and maybe about 30 minutes
up the road you can see a small forest, maybe two

or three miles in diameter. It’s a cluster of
trees and would probably be a way

to camp off of the road.

TRAVIS: There’s a cluster of trees up ahead. We
could aim for that.

TALIESIN: That’ll do.

TRAVIS: Let’s do it.

TALIESIN: What kind of meat is this, out of
curiosity?

MATT: Make a nature check.

TALIESIN: Nope. It’s just going today.

MATT: It is meat.

TALIESIN: As far as I know, it could be veggie.

ASHLEY: I’m going to take a little niblet of it.

MATT: It’s good. It’s a little dry, but it’s
salted. It’s cured. It’ll keep for a while.

A little chewy.

ASHLEY: It’s very good. From tasting it, do I know
what it is?

MATT: Make a nature check.

TALIESIN: If only I had help counting to the
number four!

LAURA: Have you ever tried human before?

ASHLEY: We’ll see. Don’t fuck me, Gil. Five.

MATT: It’s good.

ASHLEY: It’s very good.

TALIESIN: I think I’m going to want more of this.
I’m not sure where it’s coming from,

but I definitely think–

ASHLEY: Yeah, I like it a lot.

TALIESIN: I’m getting a taste for it.

ASHLEY: Yeah, it’s a delicacy.

LAURA: I’m going to start making a nice, pretty
bed in the cart. It’s going to be really nice looking.

SAM: For all of us or just you?

LAURA: For anyone who wants to stay in here with
me.

SAM: I would like that.

LAURA Okay.

MARISHA: I’m going to make a fire again.

TRAVIS: We can break off some branches and some
kindling.

TALIESIN: There’s trees.

MATT: Yeah, you can do that. You manage to set up
right as the sun completes setting. You build up

this little campfire in the center. You set up
your bedding around it. The cart is a little ways

off. Unless you’re putting the bedding in the cart
and putting that there next to it? Okay. You put

the cart there.

LIAM: Silver thread.

MATT: Thread around the edges. Okay. Who’s taking
first watch?

ASHLEY: I’ll take first watch.

TALIESIN: Yeah, I’ll take first watch. Unless
someone objects. All right, that’ll do. Do you

want to or– What’s your– I’ll take it.

MATT: Roll a normal roll because you are keeping
an eye through darkness.

TALIESIN: But I have night vision?

MATT: Night vision is only out to a certain
radius.

TALIESIN: 12.

MATT: You both maintain the first watch as you
continue looking out towards the darkness beyond

the visible trees that are refracting what little
bit of light makes it to their bark. Looking into

the shadows, your watch comes to an end,
uneventful.

TALIESIN: I’m so glad to be out of that bloody
city.

ASHLEY: Yeah, me too, I guess. I just am excited
to see more, you know.

TALIESIN: It’s nice to be on the road again.

ASHLEY: Yeah, it’s nice to be on the road.

TALIESIN: I’ve never been up this way before.

ASHLEY: You haven’t?

TALIESIN: Not that I can remember. Not that I
know.

ASHLEY: That’s true.

(laughter)

ASHLEY: If I look around, are there flowers
anywhere?

MATT: Make an investigation check.

TALIESIN: You haven’t done that before.

ASHLEY: Where’s investigation? Oh, eight.

MATT: It takes you a little while. You start
getting a little nervous, because Yasha just

vanishes in the darkness, saying, “I’ll be right
back,” and is gone for like 40 minutes.

TALIESIN: Well, she’s going to be gone for another
six days now.

LIAM: I found poison oak, you guys!

MATT: You do come back with a handful of small
posies. They’re nothing special, but they’re flowers.

ASHLEY: I found some of these. I’m going to put
them in my book. I’ve gotten a lot

of different ones now.

TALIESIN: That’s lovely.

ASHLEY: Yeah. I’m going to save them. I’m getting
quite the collection.

LAURA: Then I’m going to crumple them up!

MATT: You guys finish your watch. Who’s taking the
next watch?

SAM: We will.

LIAM: I got it.

LAURA: Never mind.

MATT: All right. Nott and Caleb. Who’s taking
point on this?

LIAM: I am.

MATT: Go ahead and roll.

SAM: But you can’t see in the dark.

LIAM: I have (popping noises)

SAM: Oh yeah.

LIAM: With advantage or straight?

SAM: I will aid.

MATT: This would be a straight roll for you.

LIAM: Straight roll.

MATT: The lanterns, they’re helping you see the
close vicinity.

LIAM: I will still do it.

MATT: I’ll say sure. How far can the lights go
out? What’s the range?

LIAM: Oh, I think it’s 60 feet? I bet that’s
wrong. It is 120 feet.

MATT: Yeah, so roll with advantage.

LIAM: Ok, I’ll roll the twins. Hey, really good.
That’s a 22.

MATT: 22? Nice. You guys are sitting there for a
bit, enjoying the time by the fire, conversing.

Caleb, you’re keeping an eye out beyond the
various tree trunks. You hear the snapping of a

twig and you see some shifting of shadow.

LIAM: Nott, there’s something.

SAM: Hmm, what?

LIAM: Something.

SAM: What is it?

MATT: A few things.

LIAM: Whack!

MARISHA: Ow.

SAM: Which direction? Point to it.

LIAM: I just smack Beau and then–

SAM: Oh, shit. Are they all on one? Do I see
anything?

MATT: As you glance around and he’s pointing this
out and you begin to come to consciousness–

LIAM: I cast Mage Armor.

MARISHA: (whispered) Jester!

LAURA: What?

MARISHA: Shh!

MATT: At that moment, as soon as you finish
casting Mage Armor, there’s a little flash of

arcane energy and two arrows come shooting out of
the shadows, right towards you. Natural 20 and a

six, which would bring it to ten.

LIAM: The second does not hit, but the first one
obviously does.

MATT: All right. You suffer five points of
piercing damage as the arrow catches you right in

the left pectoral muscle, and I need you to make a
constitution saving throw.

MARISHA: What was that?

TRAVIS: Poison arrow.

LAURA: Or a sleep arrow.

SAM: Or a health cure arrow.

LIAM: Not great. Ten.

MATT: You feel this burst of poison begin to pulse
through your veins. You are considered poisoned.

As you guys all see this happen, you glance around
and you can see a bunch of small shapes beginning

to skitter from around some of the trees. This
growling sound, almost barking sound. There’s a

few strange, furred wolves emerging from one side,
two or three of them, their eyes glistening as the

light from the fire manages to catch it from an
angle. Behind them, these two heavy forms begin to

emerge, and one of them goes, “Oh no! They’ve
awakened! Gonah!” “I know, Emmett!” And we’ll come

back to roll initiative here as we’re going to
take a quick break.

MARISHA: The break? Okay. That felt like the end
for some reason.

ASHLEY: It did! I got panicked.

MARISHA: No cliffhanger!

MATT: No. We have a water break. We’ll come back
on that and roll initiative.

MARISHA: Oh my god!

MATT: As your guys’ campfire caught someone’s
attention. For our Wyrmwood giveaway tonight–

LIAM: Shit! I wanted to talk to Nott!

SAM: Never going to happen.

MARISHA: So I was thinking (grunts)

MATT: Tonight we’re giving out our fantastic
ziricote dice tray from our friends at Wyrmwood.

MARISHA: Oh, that’s sexy.

LIAM: Matt’s wood.

MATT: I’m pretty sure, yeah. This is the wood that
I use on mine. Very slick. Tonight’s keyword is

“memories.” If you want to, come into the Twitch
chat. Enter the phrase once. More than once and

you’ll be disqualified and, unfortunately, it’s
only available to friends in the U.S. and Canada

except for Quebec. But we’ll come back with the
winner here at the end of the break.

MARISHA: And stay tuned because during the break,
we’re going to play the first episode of Key

Question, because it’s Deadpool related, and
Deadpool’s tomorrow. It’s an edited version

because it’s a long episode but you get a sample.
Okay bye.

MATT: Thank you. We’ll see you back here in a few
minutes.

[break]

MATT: Welcome back, everybody. That was all right.
Before we jump in, we do have a winner from the

break for our fantastic Wyrmwood giveaway. The
winner is Brian Spinkicker! Brian Spinkicker,

congratulations. We’ll get that out to you ASAP.
Congrats to you, my friend. Exactly. I guess I

should bring out the map.

TRAVIS: Bring it out!

LAURA: At least we got a surprise attack. That’s
good.

SAM: Anyway Caleb, this is what happened to me
as– Oh no!

LAURA: Oh my god, they’re huge!

LIAM: There’s big people. There’s little people.

MATT: Glancing around, you see a cluster of
goblin-like creatures coming out of the nearby

forest, helmed by two large ogres that are yelling
across the way.

SAM: You said goblin-like creatures.

MATT: It is very shadowy and dark. You can’t even
see. A cluster of wolves also are circling from

that side.

LAURA: Wolves? Goblins? Oh shit balls.

MATT: I did not have the cart and horses with me,
I thought I did and I left them at home. We’ll say

that they got spooked after the arrows were fired
and are off the side of it.

SAM: Nice improv!

MATT: To that note, everyone, I need you to roll
initiative.

Oh my god.

MARISHA: Here we go!

TRAVIS and MARISHA: (chanting) Level five!

MARISHA: Natural 20!

MATT: Oh shit!

SAM: You’re asleep, though.

MATT: I– (concerned sound) Okay. All right, to
that note, friends: 25 to 20?

MARISHA: 24! A natural 20 on the most useless
category. Not a useless category, but in terms of

a Nat 20, meh. But exciting! I don’t want to shit
on it!

LAURA: You don’t want to curse it, right.

MARISHA: I’m not cursing!

MATT: 20 to 15?

LIAM: 18.

TRAVIS: 17.

TALIESIN: 16.

TRAVIS: Caleb, Fjord, Molly.

ASHLEY: It’s really what I do best, guys. It’s my
most consistent thing that I do is roll shit

initiative.

TRAVIS: Through both campaigns.

ASHLEY: In life and in– Yeah, always.

MATT: 15 to ten?

TRAVIS: Wow.

MATT: Wow. Ten to five?

ASHLEY: Six!

SAM: Oh wait, I never said mine. 15. Sorry.

LAURA: I was expecting another six.

SAM: Wait, what’d you have Molly?

TALIESIN: I had 16.

SAM: Okay.

MATT: Jester and Yasha at the same time. Top of
the combat round, after the arrows were fired and

Caleb is wincing and pulling back from the blow.
As these creatures begin to come out of the

shadows, preparing for their continuation of their
assault, Beau, you’re up first.

MARISHA: Oh Jesus. Oh boy. Where am I?

MATT: You’re right there. Caleb nudged you awake.

MARISHA: I wake up and I go: Fight Club! I run
towards whatever I see first. Do I see the wolf?

Do I see the goblins?

MATT: Looking this way, as he nudged you, you see the
wolves, these goblin creatures here, and this

large, looming ogre that was shouting across the
way to the other ogre, who’s now pushing past the

tree and coming into view.

MARISHA: Beau, in her hazy boss phase, goes: Ogres
are the leaders. And she runs straight for the ogre.

MATT: As you dart past, it’ll put you right
there.

MARISHA: I’m going to unleash a round of attacks.
Two attacks.

MATT: As you rush up, grabbing your staff from the
ground, getting the sleep from your face, you run

towards it. Swing!

MARISHA: The first attack is a ten?

MATT: Ten misses.

MARISHA: No, and the second attack also misses.

MATT: Both first strikes attack. That’s your
attack action.

MARISHA: Those are both my attack actions. I’m
going to use a ki point to go into Patient Defense

at that point because that sucked.

MATT: You swing twice. You’re still groggy from
being woken up and your blows go a bit wide. The

ogre laughs as it palms away one of your strikes.

MARISHA: I yawn and then go into a stance.

MATT: As you get into a stance, you look down and
there’s the wolf growling, its jaws open, its

teeth exposed.

MARISHA: I turn back to Jester and I go: Jester!
Puppies! Patient Defense.

MATT: The goblins are taking their turn now. I
rolled really high on their initiative.

LAURA: They are goblins!

MATT: They are goblins, as now you’ve gotten a
moment to look. You see them in their greenish

skin. They’re wearing bits of cobbled-together
leather and hide and pelts of whatever they’ve

scavenged around. They have bits of red and purple
paint smeared on their face in some war paint

style. They’re all like (goblin sounds). You,
speaking Goblin, know that they’re essentially

shouting commands. “Don’t engage! Pull back and
fire!” They’re all keeping their distance, at this

point, this close up to fire, they’re starting to
back away and rotate, firing volleys of arrows

again towards everybody in the center. That’s
going to be two against Caleb, one against Nott,

two against Yasha, two against Jester, and two
against Fjord. Actually, it should be only one

against Fjord, because there’s only eight goblins.
Yeah, so two against Caleb. That’s cocked. That’s

going to be a 12?

LIAM: 12 does not hit.

MATT: And a six.

LIAM: Does not hit!

MATT: Okay, both miss. Both deflecting off of the
Mage Armor you put up before.

LIAM: (vomiting)

MATT: That’s going to be one against Nott. It’s
going to be an eight.

SAM: Miss.

MATT: You duck out of the way and it goes
vanishing into the darkness beyond. That’s going

to be two against Yasha. That’s going to be a
nine? And a 23?

ASHLEY: Okay.

MATT: You take four points of piercing damage and
you need to make a constitution saving throw.

TRAVIS: Oh fuck.

ASHLEY: How many points of damage did you say? I’m
sorry?

MATT: Four points of piercing damage, and make a
constitution saving throw.

SAM: Oh that’s right, from the first shot.

LIAM: There’s an arrow sticking out of my ribs.

ASHLEY: 22.

MATT: 22. The arrow hits you, and you feel the
poison pulse through. You flex and grit your

teeth, and your body manages to prevent the poison
from taking root into your system.

ASHLEY: Oh shit, sorry! I was just trying to–
That’s how I get rid of the poison. (airy fart)

MATT: That’s going to be two to Jester. That’s
going to be a 14? And a 19!

LAURA: As I’m lifting my shield, the other one
gets underneath it.

MATT: That’s five points of piercing damage to
you. Make a constitution saving throw.

LAURA: Oh no! Natural 20!

MATT: Natural 20. You manage to shrug off the
venom of these arrow strikes. One against you, Fjord.

That’s going to be a 15.

TRAVIS: Misses.

MATT: Misses. As you have your shield now.

LAURA: Did I take damage from that one arrow?

MATT: You did. You took five points of piercing
damage. Just splinters across it. With that, they

all begin to dart back behind cover. This one
vanishes over here. This one’s going to dart over

to this space there. This darts behind here. They
both vanish behind the tree there. They all just

dash into the shadows and vanish behind the
various trees around you. That finishes the round.

Caleb, you’re up with Fjord on deck.

LIAM: I’m going to push through the pain in my
veins and reach into my satchel and smear molasses

on my hand. I’m going to cast Slow on this batch
here. They have to make a wisdom save against my DC.

MATT: All righty.

MARISHA: That’s some southern shit. Get the
molasses out your ass!

MATT: Wisdom save.

LIAM: 16 is the DC.

MATT: 16 is the DC! All right. For that ogre over
there, that’s a failure. He’s going to be slow.

LIAM: Speed is halved. Takes negative two to AC and
dexterity saving throws. Can’t use reactions. On

its turn, it can use either an action or a bonus
action, not both.

MATT: All right. Then the other goblins there.
That’s an 18. It succeeds. That one there. That’s

another 18! Two in a row! Sorry about that.

LIAM: That’s okay. I’m going to use my movement to
get closer into the fire. Maybe over towards Molly

and Yasha.

MATT: Right there?

LIAM: Yeah.

MATT: All righty. You are maintaining Slow
concentration on him.

TALIESIN: Do you roll a save against poison, or
no?

MATT: No, he’s just poisoned.

TRAVIS: What’d you cast on the big guy?

LIAM: Slow.

MATT: That being the case, that finishes up
Caleb’s turn. Fjord, you’re up with Molly on deck.

TRAVIS: I’m going to use my bonus action to cast
Hexblade’s Curse on the big ol’ fellow that Caleb

pointed at.

MATT: As you suddenly watch him, already a
sluggish creature, moving at an even more sluggish

pace, the shadows around, all of a sudden, jump
off of the nearby tree trunks and cling to the

interior of its form, around where the nooks and
crannies are. Almost like a small-scale Venom

symbiote at times.

TRAVIS: I use my 30 feet of speed to run this way,
southeast.

MATT: Southeast. Around this way, or this way?

TRAVIS: Between these two trees, if I can. Towards
this direction.

MATT: Okay. That’s ten. 15. 20. 25.

TRAVIS: Can I get within melee of this guy?

MATT: You do get past this guy, who does get
an attack of opportunity on you, if you’d like.

TRAVIS: Oh really? Five, ten, 15, 20.

SAM: Take it!

TRAVIS: No. I’m going to come this way, over here,
if I can.

MATT: Okay. Five. Ten. 15. 20. 25. 30.

TRAVIS: Great.

MATT: That’s where you get, there.

TRAVIS: I will use Eldritch Blast against those
two goblins hiding behind the tree.

MATT: Right there? As you rush past, you spin
around with the sword and shield in one hand. I

mean, you haven’t drawn your falchion yet.

TRAVIS: I haven’t pulled it yet.

MATT: Yeah, so you just spin around, releasing
from your grip–

TRAVIS: I now have two bursts of Eldritch Blast.

MATT: You do. One attack for each.

TRAVIS: That’s a 12 for the first one?

MATT: That does not hit.

TRAVIS: Natural 20.

MATT: The second one hits! The first one, the
goblin has a shield affixed to its wall and it

knocks it out of the way. The Eldritch Blast just
poofs without any sort of impact. The second one

does hit the other– it poops!

TRAVIS: That’s four plus four is eight, plus four
is 12. 12 points of damage.

MATT: The other goblin goes flying back about five
or six feet, tumbles to the ground, and is not

moving.

TRAVIS: Nice. That completes my turn.

MATT: Finishing Fjord’s turn. Molly, you’re up.

TALIESIN: I’m going to run directly at the
creature right there. On the way, I’m going to use

my bonus action to start one of my scimitars. I
think I get two attacks with that scimitar, then.

MATT: You do. Is this with your Rite of the Dawn?

TALIESIN: Yeah.

MATT: The scimitar gleams with this faint,
glowing, radiant energy, this luminescent glow to

the blade as he swings towards the singular
goblin. Make your attacks, if you’d like.

TALIESIN: Setting my new max HP. All right! Attack
number one is 16 to hit?

MATT: 16 hits!

LAURA: 16 hits the goblin?

MATT: Yep!

TALIESIN: Just double checking, I’m still at a d4
for–

MATT: Correct.

TALIESIN: All right. That’s (counting) 11 points
of damage.

MATT: 11 points of damage. That’ll do it. You rush
up and carve right through his torso.

TALIESIN: Do I still have movement?

MATT: You do.

TALIESIN: I’m going to head around the tree for
the other one that–

MATT: That’s (counting) 30. You can get right up
behind with that goblin.

TALIESIN: I’m going to take one shot at him.

MATT: Go for it.

TALIESIN: Ugh. Ten.

MATT: As you swing towards it, it manages to take
a shield and deflect the blade, and your scimitar

sticks into the side of the tree, and you have to
pull it forth and dislodge and prepare yourself

for the next round.

TALIESIN: All right.

MATT: That finishes Molly’s go. Now, the ogres
take their turn. This one right here, next to

Beau, as you charged up and attempted to pummel
it, go in a defensive stance, (chuckles). He’s going

to make two greatclub swings towards you, with
disadvantage, because you have your– Even with

disadvantage, that is a 19 to hit? I rolled a 19
and a 13.

MARISHA: Uh-huh.

MATT: That hits. The second one, that is an 18 and
a 14.

MARISHA: Okay, miss.

MATT: The second one misses. The first one, as it
swings down towards you with heavy aggression.

That is 13 points of bludgeoning damage as it
slams into you and you hit up against the tree. As

you barely catch yourself and right, the second
swing goes through, and with that, you manage to

pull underneath, your defensive stance ready to
go, and you jam the club into the tree. The tree

actually shakes, sending a bunch of leaves and a
couple of birds scatter out from the inside as the

ogre pulls the club back.

MARISHA: 13, correct?

MATT: Correct. With that, the ogre goes ahead
and– Actually, he’s just going to move over here,

and is going to shout at the dogs, “Go! Carve
face!” The dogs get ready to pounce.

MARISHA: Did they say carve face?

SAM: Car face!

MARISHA: Car face!

MATT: Ogre only has 20 feet of movement.

MARISHA: It’s All Dogs Go to Heaven, you guys!

LIAM: Is that half of his movement?

MATT: Yep!

LAURA: He has 40 movement?

MATT: Yeah. He’s like (heavy movement) (confused
grumbles). Not within distance, however, pulls a

javelin out of a small pouch on the side and right
there, in immediate view, is the tiny goblin that,

at the moment, the ogre thinks might be one of his
own. Instead, is going to assault the mage that

affected him with the Slow spell and still,
throwing it slowly, it goes in your direction.

It’s the only action it takes, though.

LIAM: Yeah, okay.

MATT: That is going to be a 23 to hit? Natural
17.

LIAM: I’ll take it because Shield won’t match the
difference.

MATT: That’s the javelin, which does– (pained
inhale)

TRAVIS: Ooh, the in-suck is the worst!

MATT: 14 points of piercing damage. The javelin
sinks into your stomach and embeds itself about

four or five inches into your torso to the point
where the javelin’s now holding itself out from

your body. You immediately grab it, and the shock
hits you that it managed to drive itself so deep

inside. You aren’t even aware of the damage it’s
done to your internals, it’s put you in a state of

shock. That’s going to end that guy’s turn, but it
gets to make a saving throw to try and resist the

Slow spell. That is going to be 15.

LIAM: No.

MATT: Your spell DC is 16, yeah! It rolled a
natural 17, minus two. Not very wise, these guys,

so he remains slow. However, I need you to make a
concentration check.

MARISHA: Oh boy, roll high.

LIAM: I did well. Concentration is– I’ve never
done this before.

MATT: It’s a constitution saving throw.

LIAM: That is a 19.

MATT: You manage to maintain your Slow spell on
him, no issue. The ogre’s turns are done. Nott,

you’re up.

SAM: I yell to Caleb: Modern Literature! Then I
run towards these two goblins over here.

MATT: Over this side?

SAM: Yep.

MATT: All right. 15, 20.

SAM: I take out my hand crossbow and I point it
from the goblins to Caleb, and I fire.

MATT: Okay.

SAM: I’m aiming for the book strapped under his
armpit that only I know is under his clothes, and

I rolled a natural 20.

TRAVIS and MARISHA: Oh!

MARISHA: That’s good, right?

MATT: It is. Essentially, because you’re aiming
for such a small piece there, I was going to add

five to the armor class, but a natural 20 hits. As
he’s pulled back and clutching himself, you hit

the book that’s harnessed under his arm. You feel
the impact– nope!

LIAM: Oh, Gottsverdammt!

SAM: He’s going to play dead.

MATT: You fall prone on the ground. I will ask you
to make another concentration check because you

are averting your gaze and attention from the
creature you are focusing on.

LIAM: Ten.

MATT: Ten? You’re fine. Ten is the DC you had to
hit.

TRAVIS: Oh, fuck. He’s like this.

MATT: Yeah, just out of the corner of his eye.

TRAVIS: Mom coming into the room.

LIAM: I’m looking through my eyelashes.

MATT: I do need you to make a deception check, but
with advantage, because you managed to pull this

off pretty well so far. This is just to convince
others.

LIAM: Where’s my Percy die?

ASHLEY: What do you guys call this one? What do
you call this con?

SAM: Modern Literature.

LIAM: Deception, you say? It is an 18.

MATT: 18? As far as they’re concerned, Caleb is
dead.

MARISHA: Whoa, that was sexy! You guys, we need
formations! We need code words!

SAM: That was my bonus action. For my action, I
will tell the two goblins–

MATT: Well, in order to do the bonus action
strike, you have to have attacked with your

action. It’s either two attacks or something
else.

SAM: Now I have a bonus action?

MATT: You have a bonus action, yes.

SAM: Can I use it to talk?

MATT: I’ll say sure.

SAM: Okay, so in Goblin, I’m going to say to them:
I’ll hold them off! You get the loot with the

horses!

MATT: Make a deception check.

SAM: It’s in Goblin.

MATT: Yeah, I know.

SAM: 13?

MATT: 13, okay.

SAM: Wait, this is persuasion or deception?

MATT: This would be deception.

SAM: 13.

MATT: Okay. They look at you, confused. One of
them looks over towards the horses. The other one

seems to be holding his ground, but it looks like
one of them is in the moment of looking off to

something else. That ends your turn. Jester and
Yasha, you guys are up.

LAURA: (screaming) Caleb!

MATT: Yeah. As far as you guys know, Nott just
turned on you with the rest of the goblins and

shot down Caleb.

LAURA: If I fucking waste one of my fucking
spells… Caleb! I rush over and I cast Cure

Wounds at 2nd-level to heal Caleb.

MATT: Okay, there you go. You move over, stepping
over the campfire.

SAM: No! Don’t save him!

MARISHA: Laura, committing to RP! Yes!

TRAVIS: No meta in this family, y'all. No meta in
this family. Not in this house!

SAM: You’re blowing it!

TRAVIS: We won’t have it!

SAM: I should have told everyone the names of all
the set plays!

LAURA: That would be 2d8 plus four. Oh, that’s 12
plus eight, so 20 points of healing.

MATT: You heal 20 hit points, Caleb. Do you
continue to play dead?

LIAM: Ja.

MATT: Okay. The spell doesn’t have an effect on
Caleb.

LAURA: (crying) It’s not working! I don’t know
what’s going on! I’m going to use my bonus

action–

LIAM: But really, I’m up to full!

ASHLEY: You’re at full?

LIAM: Yeah, because I have no hit points.

LAURA: I’m going to use my bonus action to cast
Sacred Flame at the ogre that is attacking us.

MATT: Sacred Flame is an action though, isn’t it?

LAURA: Oh, it is. I’m sorry, I was thinking,
because it’s a cantrip– you’re right.

MATT: That’s okay.

LAURA: Bonus action. There’s not really anything I
can do, is there?

MATT: You can move. You still have like 20 feet of
movement.

LAURA: (tearily) I’m going to try to drag Caleb
away from the fire, behind Yasha.

MATT: At half movement, you grab and start
dragging Caleb face down through the dirt to about

there is as far as you can get him through rocks
and sticks. Twigs and shit are getting caught in

your hair.

LIAM: She’s re-dirtying me for me!

MATT: Yeah!

MARISHA: (through clenched teeth) Stop it, stop!

TRAVIS: (similarly) For fuck’s sake!

SAM: (pigeon cooing)

TRAVIS: (high pitched) He’s alive!

MATT: That finishes Jester’s turn. Yasha, what are
you doing?

LIAM: This is what Dungeons & Dragons is all
about.

TRAVIS: Give me that pigeon any day, man. (coos)
He’s alive!

ASHLEY: Okay, so I’m going to walk up to this guy.
I’ll look back at Jester: I’ll save us, it’s okay.

MATT: To this guy?

ASHLEY: No, the other one, up here. Yeah.

MATT: You step forward past there, and you get
right up into the grill of the slowed ogre.

ASHLEY: I’m going to get really mad, and I’m going
to use Necrotic Shroud.

SAM and TRAVIS: What is that?

MATT: As you guys watch here, the campfire
suddenly dims. The flames flicker and cool to this

low, orange glow from the vibrant yellow flame it
was before as Yasha steps past the flame. Behind

the shawl, two large, skeletal, black wings emerge
from the back of her shoulder blades.

SAM: Like real, or like see-through?

ASHLEY: Can they see it? Because it’s only if
you’re within ten feet of the person.

MATT: It has that effect, but it’s still visible,
I’m pretty sure.

ASHLEY: Okay. Yeah, I think you’re right. The
effect is only–

MATT: The effect is only within ten feet.

SAM: Are they real, or are they see-through?

MATT: You look at a somewhat translucent, skeletal
wing structure with membranous, undead-looking wings.

TRAVIS: What the shit?

MATT: As that happens, this dark energy emanates
from her body, and for a second, the white tips of

her hair go completely black. As she steps
forward, striding, with her blade in her hands–

TRAVIS: (electric guitar riff)

MATT: Currently, Nott, you’re the only one who can
see this, but her eyes go jet black. Entirely full

darkness, a void of light where her eyes once were
as this happens and she strides forward. Charisma

saving throw on his point, there.

TRAVIS: On all of our points.

MATT: Well, you’re more than ten feet.
Unfortunately, he does succeed. However, you do

manage to maintain the rest of your ability.

ASHLEY: Okay, so now I have an attack, because of
Extra Attack?

MATT: Yep, you have two attacks. Oh, no, this is
an action to do that, so no, you cannot attack

this round.

ASHLEY: Even the extra action?

MATT: No, because you get two attacks for the
attack action. But that’s your action.

ASHLEY: Well, I’d like to rage.

MATT: Yes, you may. As you step up to this ogre,
your wings unfurled, you give out this heavy Yasha

roar that echoes in the space around you as your
wings flex out even further. This dark energy

pulling in, and the ogre’s like (confused
grunts)– looking taken aback by this unexpected

display of power.

TRAVIS: We might need a mini for that, because
that sounds awesome. Holy shit.

MATT: Going to have to look into that. Is that
your turn, Yasha?

ASHLEY: Yeah, because I’m not going to move.

MATT: All right, it is the wolves’ turn.

SAM: Wolves? Where are the wolves?

TRAVIS: There’s two wolves, right?

MATT: There are three wolves. These wolves here,
watching you drag Caleb backward, all rush in to

charge against you.

LAURA: Great.

MARISHA: Do I get a hit?

MATT: No, because they moved outside of your range
there.

MARISHA: He ran by me!

MATT: This one does.

MARISHA: Okay.

MATT: You get one attack of opportunity against
that guy. Go ahead and roll for it. If you hit him

he gets– That’s cocked.

MARISHA: (disappointed) Okay. 12?

MATT: 12 hits. Go ahead and roll damage.

MARISHA: As part of the Sentinel feat–

MATT: He doesn’t get to move.

MARISHA: Hey-oh, 12 damage!

MATT: 12 damage?

MARISHA: Yes, I rolled an eight.

MATT: As the wolf rushes from you, you crack down
with the staff. It yelps. It’s still standing, but

it’s hurt really bad. It’s limping and turns
around towards you with this heavy growl, this

angry glare at you. It’s going to attempt to
attack you with disadvantage, because you’re still

in your– 18 and a 17 plus four, that’s going to
be–

MARISHA: 18 and a 17? It hits.

MATT: I’m rolling really good, yeah. I know! It’s
almost like I have a dice that lets me do that.

TRAVIS: You son of a bitch!

TALIESIN: I know.

MATT: And double fours on the d4s. That will be
ten points of piercing damage, and I need you to

make a strength saving throw.

MARISHA: Hang on, one, two, three– Oh god, hang
on. You know what, I’ll come back to that. A

strength saving throw.

MATT: Yes.

MARISHA: Okay! Thank you, Gil. 19.

MATT: 19, okay. It does not knock you prone. As it
strikes you, it attempts to push you off your

feet, and you resist it using your hand against
the tree to push yourself back up and get back

into position.

MARISHA: Bad dog!

MATT: The two other ones, however, are going to go
against Jester, and because they have Pack

Tactics, they both have advantage on their strikes
against you because they’re coming at you from

flanking you as a wolf. First one is going to
be–

LAURA: Caleb, fucking me again!

MATT: A 20, on the first one. Not a natural 20.

LAURA: Natural 20?

MATT: No. That’s going to be double 19s on that
one, Jesus Christ! I’m rolling really good

tonight! Both hit you.

TRAVIS: So celebratory.

MATT: I am. I’m excited. The first one is going to
be eight points of piercing damage, and the other

one is going to be nine points of piercing damage.
I need you to make two strength saving throws.

SAM: You’re strong.

LAURA: How much? Eight and nine?

MATT: Yes.

LAURA: That’s 17. Wait, no, I think– did I? No, I
did that wrong, didn’t I? Shit balls. Anyway,

strength saving throws?

MATT: Yes, two of them, please.

SAM: You got to close out of that to see the–

LAURA: I got to close out of that. Okay, strength.
12 and 13.

MATT: You manage to resist being knocked prone, as
they both begin jumping at you and clawing. One of

them bites towards the back of your armor. You
throw it to the ground. You almost get knocked

off, but you kept yourself there between the two
of them, standing, Caleb at your feet.

LAURA: I’m going to cast Hellish Rebuke in
response to one of the–

MATT: He’s going to attempt to make a dexterity
saving throw. That’s a natural four, nope. That’s

full damage on this wolf here.

LAURA: That would be 15 points of damage to him.

MATT: 15 points of damage. That wolf suddenly is
blasted in freezing cold energy as you yell in

response to its assault.

LAURA: You stay away, you piece of–! It’s okay.

MATT: As you pull back and look, the wolf is
frozen solid, and tumbles into a bunch of ice

chunks. Off the battlefield. That ends the wolf’s
turn. Top of the round: Beau, you’re up.

MARISHA: I’m going to unleash on this ogre in
front of me.

MATT: Go for it.

MARISHA: I have the ogre and the wolf, right?

MATT: Yep.

MARISHA: I’ll do my first two attacks on the ogre.
Natural 18 on the first one, and the second one

sucks at a four, with a ten total?

MATT: That misses. The first one hits.

MARISHA: Okay. Goddamn it, six damage.

MATT: Six points of damage.

MARISHA: I’ll go ahead and do a Flurry of Blows
for my bonus.

MATT: So you have two more strikes. Against the
ogre as well?

MARISHA: Yeah, let’s unleash into the ogre. Okay,
19?

MATT: 19 hits.

MARISHA: And 14?

MATT: 14 also hits. Roll damage on both of those.
d4s on those.

MARISHA: Okay, ten damage on the first, eight on
the second.

MATT: Nice, 18 points of damage on it. That
finishes Beau’s turn. It is now the goblins’ go.

LIAM: What happened to me? I haven’t gone in a
while.

TRAVIS: Yeah, you’re next.

MATT: You come after the goblins, don’t worry.
You’re coming. This one here, who’s up against

you, Molly, is going to throw the shortbow over
its shoulder, pull out its scimitar, and lash out

towards you. That’s going to be a 15 to hit?

TALIESIN: AC is 15.

MATT: That hits, then. You suffer five points of
slashing damage. It strikes across you, backs up,

pulls its shield up, and is getting ready to
defend itself from whatever assault you bring back

at it. It’s going to stay right there, because
it’s liking the tree cover to its side, but

keeping an eye over its shoulder to Fjord, who
tried to fire at it previously. These two goblins

are going to step out and they’re going to both
fire at Fjord, who is advancing towards them. That

is going to be a 20 to hit.

TRAVIS: That hits.

MATT: And a ten to hit.

TRAVIS: Does not hit.

MATT One arrow, the other manages to catch you in
the side of the neck and stick in, before it falls

out of the wound. Not deep enough to stick you too
hard, but you do suffer eight points of piercing

damage. That’s max damage, and I need you to make
a constitution saving throw.

TRAVIS: 24.

MATT: You resist the poison, no issue. This one is
going to use the rest of its movement to dart

behind there. This one’s going to move behind
there. These two here that are along with Nott are

going to ignore Nott. This one is going to start
moving this way towards where the cart ran off,

and it’s off the grid there. This one is going to
saunter up right next to Nott and make a shot at

Yasha. That’s a natural 17, so it’s going to be 21
to hit. You are raging, though, so you take half

damage. Which is good, that’d be seven points of
piercing damage reduced to three, so you take

three points of piercing damage. You do have to
make a constitution saving throw. All of the

arrows they have are dipped in some sort of a
toxin or venom.

TALIESIN: What’s the effect of the toxin or venom
again?

MATT: It poisons. They get the poisoned
condition.

ASHLEY: I rolled a natural one.

MATT: With that, even in your form, the poison
begins to take hold, and where the wound catches

you off the side of the throat and the back of the
head, the veins begin to pulse black as the poison

begins to take hold. You are poisoned.

LAURA: You’re still really cool looking, though!

MATT: You don’t take any additional damage, but
currently all of your attacks are at

disadvantage.

MARISHA: It goes really well with the wings.

MATT: It does, actually.

LAURA: That’s what poison does? You get
disadvantage on all your attacks if you’re

poisoned?

MATT: Poisoned: Disadvantage on attack rolls and
ability checks.

LAURA: That sucks.

MATT: It’s pretty rough. That ends that guy’s
turn. There’s one goblin back here. Seeing that

Molly is currently engaged, it’s going to rush up
behind and attempt to flank the back of him. It’s

going to make a strike with its scimitar, with
advantage because it’s flanking you. That’s

cocked. Even its highest roll there is a seven
plus four, that’s 11. It goes to strike and you

see it coming, hearing the little footsteps behind
you, you duck out of the way as it strikes,

hitting air, and now you’re holding them off on
both sides. I think that’s all of them that have

gone, so that is going to lead us to Caleb.

LIAM: I’m poisoned, so any attack rolls are at
disadvantage, correct?

MATT: Correct.

LIAM: I’m going to struggle to my feet, and I’m
going to cast Sleep over and away in that

direction, so it falls way back behind the ogre
and these two wolves. The goal is to get the ogre

and two wolves just on the edges of it, so it
doesn’t hit any of my friends. I’m aiming far

behind them to get them on the perimeter.

MATT: To get these two here?

LIAM: The wolves are the primary goal, stopping
short of Jester. They are the wall, the outer edge.

MATT: Go ahead and roll the points for sleep. It’s
not concentration, so you get to maintain Slow.

TRAVIS: What does a 20-foot sphere look like on the
map? Four squares?

MATT: 20-foot radius?

TRAVIS: Yeah, 20-foot sphere. Jesus.

MARISHA: That’s fucking big.

ASHLEY: Wait, did you get the little goblin back
there?

MATT: The 20-foot radius sphere?

TRAVIS: It just says 20-foot sphere.

LIAM: Bad roll, 13 hit points total.

MATT: 13 hit points total? This one falls
unconscious, that one stays up.

TRAVIS: Area’s 20 feet, so it should be–

MATT: Ten foot radius, then. That would be there.
Half the size.

LIAM: I got to standing, which would take half my
movement, so I’m going to use my last 15 feet to

get exactly opposite to the other side of the wall
by sliding around it. And killing Jester.

LAURA: You’re alive! How did–

LIAM: Haha, funny joke.

MATT: Fjord, you’re up.

TRAVIS: I’ll use my 30 feet to run towards this
goblin.

MATT: Five, ten, 15, 20.

TRAVIS: Great, and I will use Booming Blade to
make a melee attack against him.

MATT: All right, go for it.

SAM: (Texas drawl) Booming Blade.

MATT: As you draw your falchion out of the side,
you focus on it, and as you do so, this spark of

electrical thunder energy engulfs the edge of it
as you strike downward.

TRAVIS: That is 18 plus seven, 23.

MATT: That hits, roll damage.

TRAVIS: It’s a d8 plus the thunder damage. This is
the first time I’ve used it, I’m real excited.

(counting)

MATT: An additional 1d8.

TRAVIS: Eight, so 18 points.

MATT: 18 point of damage. With that, as you cut
down into the goblin, the blade sinks in partway

through the torso, and then the burst causes it to
tear apart in two different directions, exploding,

spattering across the tree and the side of the
ogre that’s ten feet in front of you. Doesn’t seem

to notice.

TRAVIS: With Booming Blade, is that just one of
my two attacks per action?

MATT: No, it’s an action to use the cantrip, then
you get an attack as part of it, so you have to

decide between doing two attacks with your
invocation that you took, or–

TRAVIS: Lesson learned, and I’ll use the rest of
my action to get up on the back.

MATT: Your movement?

TRAVIS: Yeah, I’m sorry, the rest of my movement.
So that’s 20, 25, 30.

MATT: You’re not quite flanking, you have to get
one more square to be flanking with Yasha, but

Yasha can possibly move and make that flanking on
your turn, if you’d like.

That ends Fjord’s turn. Molly, you’re up.

SAM: Yeah, Mollymauk!

TALIESIN: I’m going to get the one in front of me.
First attack, that’s all right. That’s 19 to hit.

MATT: 19 hits, that works.

TALIESIN: That’s eight points of damage.

MATT: Eight points of damage. As you carve
through, it cuts a giant gash down the front of

its body to part of its thigh. It’s wounded, very
badly, but still standing.

SAM: What did you attack?

MATT: Carved that goblin right there.

TALIESIN: One more. 19 to hit.

MATT: That’ll hit.

TALIESIN: That’s nine points of damage.

MATT: What you do is, you strike once and it
sticks into his body, then as he’s still living,

you double down push, and force it the rest of the
way down, carving it in half, and it splits in

half and is destroyed.

TALIESIN: I’m going to turn around to the one
that’s behind me. I’m going to take a third hit.

MATT: Striking down overhand towards it behind
you.

TALIESIN: 12.

MATT: Total of 12?

TALIESIN: Total of 12.

MATT: Does not hit. He’s ready for you, and the
shield catches your blade. It sticks into it for a

second, and shoves it off with you.

TALIESIN: That’s everything. Well, I could move,
but no. I’m going to stay locked with

this one then. No, I’m done.

MATT: I forgot to attack with that other ogre last
turn, but that’s okay. He was slowed, it’s fine.

Now the ogres go. This one is going to continue to
pummel you, as now you’ve pummeled it, so it gets

two strikes against you.

TALIESIN: I’m going to use– disadvantage.

MARISHA: Oh, thank you.

TALIESIN: You’re welcome.

MATT: That’s going to put him at a nine, so the
first strike misses. Are you going full amplified?

The second strike also has disadvantage.

TRAVIS: What is that called?

SAM: Full amplify.

MATT: That’s going to be a 15.

MARISHA: Whoa, miss.

MATT: Both swings go wide as its eyes suddenly are
filled with blackened blood, and it can’t see

where you are. It hits the side of the tree and
the tree actually tumbles over onto the ground there.

MARISHA: Firewood!

MATT: The other ogre who’s now in front of Yasha
as you approached it, it’s caught off guard.

“Smash scary thing!” It’s going to take two
strikes towards you.

TALIESIN: Isn’t it still slowed?

MATT: Yeah. It was one action as multiattack.

TALIESIN: Oh, it’s two. Okay.

MATT: That’s going to be a 14. What’s your armor
class?

ASHLEY: 14.

LAURA: Whoa, we need to get you some AC.

MATT: That’s going to be a 13. Second one misses,
but the first one does hit. That is 17 points of

bludgeoning damage, halved to eight. It’s still
(grunting), it’s like it’s trying to push through

molasses every time it strikes or swings at you.
It’s going to attempt to shift around, not even

noticing Fjord there at the moment, around this
way. Fjord, you do get an attack of opportunity

against it.

TRAVIS: I do. Amazing. That is 26 to hit.

MATT: That hits. Roll damage.

TRAVIS: Is this considered a monstrosity or a
beast?

MATT: It is not. It is considered technically a
giant.

TRAVIS: Gotcha. 13 points of damage.

MATT: Nice. That finishes your reaction on that.
Ogre’s turn is done. Nott, you’re up.

SAM: Okay. I’ll hold up the hand crossbow, point
it in Yasha’s general vicinity, and say: I’ll

finish the job, sister! I will fire at the ogre.

MATT: Okay.

SAM: Oh no! Only a 13– oh wait, no, it went up.
14.

MATT: That hits. Ogre is a big target.

SAM: Yeah. I think I get all the sneak attack?

MATT: You do.

SAM: Ugh.

LAURA: I saw one that was good and I was like: Oh,
no.

SAM: 15 plus Fury of the Small. 19.

MATT: Ooh, nice! As it’s looming around, it gets
struck by Fjord as it’s trying to stomp around

Yasha, trying to pull away from that situation.
You shoot towards the base of its skull and it

sticks in and the left arm for a second goes numb
and it has to flex its muscle to snap the bolt in

its neck, leaving part of it still lodged in the
base of its skull, but at least now it’s got the

use of its other arm back, and goes to clutch onto
the club, still moving slowly and sluggish with

every movement.

SAM: All right.

MATT: That’s your action?

SAM: Yes, I’ll say: Shit, I missed! Let me try
again! I’ll reload and I’ll go pop and shoot the

goblin right next to me.

MATT: Okay!

(laughter)

SAM: Oh no, I missed!

MARISHA: That was so badass, though!

MATT: As you do so, it was literally holding the
shield in front of it, and you just shoot the

shield. (growl)

MARISHA: Oh no!

(laughter)

TRAVIS: You’re just teeth-to-teeth! (growl)

MATT: That finishes your turn, Nott?

SAM: I have movement, but if I move away– no,
I’ll just stick.

MATT: All right. That finishes your turn. That
brings us to Jester and Yasha. Jester.

LAURA: Okay, I’m going to cast Sacred Flame at the
wolf in front of me.

MATT: Wisdom save for him. That’s going to be–

LAURA: It’s dex. Sacred Flame.

MATT: Right, dex. It’s a 13.

LAURA: Does not succeed.

MATT: Roll damage.

LAURA: 2d8. Oh, five damage to him. Dang it. Then
I’m going to cast, for my bonus action, Spiritual

Weapon!

MATT: Oh shit!

SAM: Spiritual Weap!

MATT: Where do you want to place it?

LAURA: Here. Oh, you have one? I want it right in
front of me because I might as well have it crash

down on the wolf as well!

MATT: There you go. Roll for a strike on that
wolf.

LAURA: Okay. That is 16.

MATT: 16 hits!

LAURA: That is a d8 plus four, that’s nine points
of damage to the wolf.

MATT: Nine points of damage to the wolf. It clubs
down– (yelp) You watch as one of the shoulders

breaks. It’s barely standing. It’s like
(groaning).

LAURA: Damn it!

MATT: Does that finish your turn?

LAURA: Yeah, because I can’t move; he’ll attack
me. But he’s going to attack me anyway!

MATT: Up to you. What do you want to do?

LAURA: He could attack Caleb, though. He’ll
probably attack me. I’m going to stay right

there.

MATT: Okay. Yasha, what are you doing?

ASHLEY: It’s time. Okay. I’m going to attack the
giant, big thing.

MATT: You have disadvantage because you are
poisoned still.

ASHLEY: Okay.

SAM: But she’s raging.

ASHLEY: Do I need to roll for it?

MATT: You’re raging, but you have to roll twice
and take the lower, unless you do reckless, in

which case it will balance it.

ASHLEY: Okay. Yeah, I’ll do reckless, I’m sorry. I
didn’t say that before I rolled, so I’m not going

to do it. Okay. I roll it again.

MATT: What was that first one? The first attack?

ASHLEY: It was 16. The first one.

MATT: 16 hits. Second one is?

ASHLEY: 13.

MATT: 13 still hits. It’s a big target. Its AC is
lower because of the Slow spell. He’s like

super-easy to hit. His armor class is effectively
nine right now.

TRAVIS: Oh, shit.

ASHLEY: Divine Fury.

SAM: By the way, Matt, last round I should have
done 20 points of damage, not 19 because I’m level

five now.

MATT: That’s true.

ASHLEY: 23 for the first hit.

MATT: 23 for the first hit? How do you want to do
this?

(cheering)

ASHLEY: Okay, I’d like to take out my blade, and
I’m going to put it up to his chest, and I’m going

to grab him on the shoulder and I’m going to yank
him down the blade.

(appreciative groaning)

MATT: As you pull him over the blade, it pushes up
into the clavicle and up into the throat. It

emerges, actually knocking your bolt out of the
body because the blade managed to shove it outside

of it, and as it slowly gurgles to the ground and
collapses, the Hex is gone, the Slow is gone, and

the ogre is gone.

TRAVIS: That regains nine hit points for me
because of Hexblade’s Curse. Thank you!

TALIESIN: Oh, that’s cool.

SAM: Matt’s falling apart.

LAURA: Oh no!

MATT: I know. I hit my sleeve. It’s all good. I
got it!

SAM: How will the writers communicate with him?

MARISHA: Your identity!

LAURA: It happens. Oh, it’s magnets?

MATT: Yeah, magnets.

SAM: Without those, we’ll see his feminine wrists.

(laughter)

MATT: What’s wrong with that? You have another
attack, if you want to move and attack something else.

ASHLEY: Okay, so I will move. Can I make it to
this?

MATT: Oh, easily. You saunter up aside from Beau.
Beau, as you’re pummeling, you look over your

shoulder and have Yasha arrive, eyes black, giant
skeletal wings.

MARISHA: Dude, you look dope. I just want to
say.

TRAVIS: She just snaps to you.

MARISHA: You’re fucking hot! Let’s go!

MATT: Fear effect only happens when you initiate
it. It’s not–

ASHLEY: Okay, great. Okay, I will attack him now.

TALIESIN: Welcome to the world of tanking.

ASHLEY: One less d6 because it’s not the first
attack, right? So 2d6.

MATT: Correct, 2d6. Plus five. You do get to deal
extra necrotic damage to it, equal to your level.

Because of your transformation.

ASHLEY: Because of the transformation.

MATT: An additional five damage to this.

ASHLEY: Okay. Oh, on top of the extra five? It’s
plus ten? Okay.

SAM: Jesus.

ASHLEY: 21.

MARISHA: She’s going to fucking kill this
motherfucker.

MATT: 21 points of damage.

SAM: 21 points against who?

MARISHA and TALIESIN: The other ogre.

SAM: Oh, shit!

TRAVIS: Yasha came to game, dawg!

ASHLEY: (growls)

MATT: That finishes your turn.

MARISHA: I thought she was going to take him out,
too.

MATT: They’ve been beaten around quite heavily at
this point, and it looks like some of them may

have been previously wounded from something else.
You have carved a giant chunk out of its torso.

That finishes your turn. The wolves go. One of
them is still asleep. The other one that’s

currently being harried by three of you is going
to attempt to strike– ah, damn it. There we go.

Lollipop. It’s going to attempt to strike at you.
Nope, that’s a 14.

LAURA: Ha!

MATT: At this point, that finishes the wolf’s
turn. The other one is sleeping, unconscious. Top

of the round, Beau, you’re up.

MARISHA: Okay, I’m going towards this fucking
ogre. I’m going to do a pole vault situation. Lift

myself up, and then come down with a big ol’ slap.
First strike. Okay! 20 total for the first one.

Okay, that’s not good, five damage.

MATT: Five damage.

MARISHA: Second one, I’m on his shoulders and I’m
coming down, that’s another 20 total.

MATT: That hits, roll damage.

MARISHA: Fucking– okay, nine damage.

MATT: (whacking) (snarl) You actually jam it in
part of the giant wound. Part of its muscle is

flopping over from where Yasha had struck him.

LAURA: Hit under his arm! Hit his ribs like you
did with me! Hit his ribs!

MARISHA: Hit his ribs? Okay! Hearing Jester, I’m
going to do Flurry of Blows, which I wasn’t going

to do, but hearing Jester, I’m going to because I
felt so fucking inspired. I’m going to, leaning

off of the ogre, do like a (pop pop pop pop) into
his ribs.

MATT: All right. Two strikes.

MARISHA: Okay.

TRAVIS: You almost shattered that screen!

MARISHA: Yes, I did. First one is 19, second one
is 13.

MATT: Hits.

MARISHA: Okay! Fucking want to (mumbling). Die!
Okay, first one is a seven, second one is a six.

MATT: All right. Seven and six. Nice.

MARISHA: (yelling) Ah, damn it!

MATT: You’re pummeling its torso, and its belly is
(jiggling).

MARISHA: As I’m punching, I’m going: Die! Die!

MATT: That ends Beau’s go. It’s now the goblins’
turn. Yeah. They’re going to flee. This one’s just

running.

SAM: Do I get a–?

MATT: You don’t have a melee weapon ready. Because
you have your crossbow out.

SAM: Oh. Sure.

TRAVIS: Is that you next to him?

SAM: I mean, I can’t use my crossbow as a melee–
no.

MATT: Yeah, it doesn’t work that way.

SAM: Can I do a hand punch?

MATT: Sure, I’ll let you do that.

LAURA: Hey!

SAM: 20.

MATT: Strength bonus, not dexterity.

SAM: 20.

MATT: Okay, that hits. Go ahead and roll damage.

SAM: Strength bonus.

LAURA: Yeah, 17.

SAM: Oh, 17.

MATT: One damage plus your strength modifier.

SAM: My unarmed strike says plus three to hit for
some reason. I have no idea why.

MATT: What’s your strength modifier?

SAM: Zero.

MATT: You do one point of damage to it as you
slug it in the back of the head, it runs off the

board in this direction. This one is going to run
this way.

TALIESIN: I’m going to take a–

MATT: Yes, you do. Go for it.

TALIESIN: That’s 19.

MATT: That hits. Go ahead and roll damage.

TALIESIN: That’s five points of damage.

MATT: Five points of damage. You strike past it.
It keeps running, charges this direction. The ogre

right now, being surrounded and watching the rest
of its fellows run away, is backing up and

looking, “Where Emmett?!” Oh yeah, thank you. He’s
blocked from my position. He is going to, seeing

everything else fleeing, scatter as well. Just
runs off the map. That finishes their go. Caleb,

you’re up.

LIAM: Yeah, okay, I’m going to start muttering
under my breath and stretch out two hands and send

two Magic Missiles: one at the one that ran that
way, and two at this one, and two at the one that

ran that way.

MATT: Okay. You’re casting it at level two?

LIAM: I’m casting it at level two.

MATT: Yeah, so it’s two missiles each. Go ahead
and roll damage. 1d4 plus one per missile.

LIAM: Okay, so the one that was near Nott is three
and seven for that one.

MATT: He gets hit by both, continues to run. He’s
wounded, but still alive.

LIAM: Verdammt. Two, three and seven for that
one as well.

MATT: Seven for this one? The one that’s running
past Molly, both missiles hit it from two

different sides, and his head pops open from both
sides of the force damage hitting it. Its body

runs for like three more steps before it (boom)
onto the ground on its own.

LIAM: I will just stay put.

MATT: Okay, finishing Caleb’s go. Fjord, you’re
up. Molly, you’re on deck.

TRAVIS: Amazing. I’m going to use my bonus action
to cast Hex on that tall–

LAURA: (Texan accent) Drink of water?

TRAVIS: Yeah. On that waterfall of ugliness.

MATT: Okay. You have your sword in your hand, and
the shield.

TRAVIS: Oh. I’ll drop the sword.

MATT: Okay, so you drop the sword. Cast Hex to
strike this fellow.

TRAVIS: I will send two bursts of Eldritch Blast
in its direction.

MATT: Go for it.

TRAVIS: That’s a 13.

MATT: That hits.

TRAVIS: And a 16.

MATT: Hits. Roll damage for each.

SAM: He’s going down.

TRAVIS: That’s eight and six and 1d6. 12.

MATT: Do that twice because you hit it twice.

TRAVIS: Oh. 13.

MATT: 13 points of damage?

TRAVIS: Yeah.

MATT: How do you want to do this?

(cheering)

TRAVIS: I’ll see them whaling on that big fucker
and I release the falchion and send two across the

way at him.

MATT: Okay. Beau’s been pummeling it, Yasha carved
into it, it’s looking like it’s ready to flee. As

it turns around this way, it sees this flash of
greenish light out of the corner of its eye, looks

back. They both impact right in the chest, outside
of its shoulder blades in the back, two blasts of

crimson, leaving these two smoking holes in its
chest that you can partially see through, and it

falls back, knocking this tree over in the
process. The rest, the surviving goblins have

seemingly scattered, leaving you in the
battlefield with one wolf that is unconscious.

(laughter)

SAM: Take it as a pet!

MATT: That finishes Fjord’s go.

TRAVIS: Indeed.

MATT: Molly, you’re up.

TALIESIN: I’m going to run towards the horses,
where they came off to the left, and as I pass

that wolf, I’m going to take a couple swipes at
it.

MATT: Go for it.

TALIESIN: That’s an 18 and a 17 roll.

MATT: Yeah, roll some damage.

TALIESIN: Let’s just see what that does, before I
see if I even take a third shot. That’s (counting)

18 points of damage.

MATT: The wolf is misted.

TALIESIN: I’m going to keep heading towards the
cart to see if that goblin is still there.

LAURA: Yeah, Molly!

MATT: You get right up next to Beau and that’s the
extent of it there. That ends your turn, Molly?

Ogres are done. Nott, you’re up.

SAM: Oh. I’m going to turn and chase the goblin
that ran away from me.

MATT: You start giving chase?

SAM: Mm-hmm.

MATT: You run; you see him. You get up to this
point and you can see where he is.

SAM: How far away is he?

LIAM: It would’ve been about 60 feet away from you
if he used his action to dash.

MATT: He’s 60 feet away from you. He’s right where
he is, essentially, and you got that far. He’s 30

feet from you.

SAM: Okay. Well, with 30 feet, I will take a
shot.

MATT: Go for it.

SAM: Okay.

SAM: That’s a 20-something

MATT: Yeah, that hits. Go ahead and roll damage.

SAM: Okay. Just one, right?

MATT: Mm-hmm.

SAM: Seven points of damage.

MATT: Seven points of damage to him. All right, he
has seven from him.

SAM: He had seven from the magic missile.

MATT: Yeah, magic missile. Yeah, that’s enough.

SAM: Plus a one point punch.

MATT: You release the crossbow. It falls to the
ground, breathing hard and tries to stand up,

falls down to its knee again, and then collapses
on the ground, no longer moving.

SAM: Cool. I can’t see the other one that went
towards the horses, right?

MATT: Nope, not at the moment.

SAM: All right, I’m going to use my bonus action
to dash closer to the body to see if I can

recognize this goblin.

MATT: Okay. You move up to it. We’ll get to that
next round. For the narrative purposes of this,

nothing is currently engaging you in combat. The
wolf that is on death’s door is currently

unconscious and bleeding out from the spell that
you gave it.

LIAM: I would have said if we’d gotten around to it
that if I could go another 30 feet in this

direction, if I could still see the last goblin
that went this way, I would fire off more magic

missiles to finish it. But that’s only if I can
see it.

MATT: Make a perception check with disadvantage,
because it is dark and at night.

LIAM: Terrible. Six.

MATT: Nah, he’s gone. It darted off. One survivor
made it.

For the purposes of ease here, you’ve
managed to finish off the wolf that’s currently

unconscious really quickly. Molly, you’re
standing next to it and it’s on the ground.

TALIESIN: Well, yeah, and I’m heading my way
because I saw that one run off to the–

MATT: You had the bonus action, because you didn’t
use it. You’re going to run up and put it out of

its misery. You guys gather at this point, and
with your wounds, the poison still (throbbing) in

your veins for both you and Caleb. Around the
corner, you see there’s the horse cart, about 30

to 40 feet from where you are, and there’s one
goblin grabbing a bunch of sacks. He’s like,

(excited panting). He turns around and sees all of
you standing there in the clearing, and goes–

TRAVIS: Drop it.

MATT: He goes into a full sprint in the opposite
direction.

LIAM: Magic Missile.

MATT: Roll damage. Level one?

LIAM: No. Let’s do level three.

TALIESIN: With a Vicious Mockery, too.

MATT: That is a 12, so I think it succeeds. It’s
unfortunate.

TALIESIN: Might as well.

LIAM: That’s 20.

MATT: 20. You watch him run. These what would be
five missiles, anime Gundam-style. The goblin

(panting) (poofing) It’s harried repeatedly with
these missiles impacting him. It’s pretty rough.

With that, silence falls upon the field. Your cart
regained and the goblin running off spooks the

horses a bit and they pull the cart another ten
feet or so, but they eventually slow down.

TALIESIN: Go scrape that up off the ground.

LIAM: Yeah. Who wants to go with me to go get our
stuff?

TALIESIN: I was already on my way there.

TRAVIS: Yasha?

ASHLEY: Is it gone?

MATT: At this point, the wings fold and vanish.
Her eyes come back to normal color. The white tips

of her hair return.

TRAVIS: You feeling okay?

ASHLEY: I feel fine. Molly has seen this before.
If you sometimes startle me out of my sleep, it

happens. Sorry. I got startled and I got mad
immediately because I saw him.

TRAVIS: You had–

LAURA: Are you an angel?

ASHLEY: I don’t–

TRAVIS: You had wings.

ASHLEY: Yeah. I guess. It just happens. I don’t
know.

SAM: Some people have sleep apnea.

MARISHA: Yeah. Is that a Xhorhasian thing?

ASHLEY: Not that I know of. I was the only one who
had this thing. I don’t know.

LAURA: At home, you mean? You were the only one of
your family that had it?

ASHLEY: Yeah.

TRAVIS: Can you fly?

LAURA: (gasp)

ASHLEY: No.

LAURA: Have you tried?

ASHLEY: Yeah.

LAURA: Okay.

TRAVIS: Only when you’re really angry?

ASHLEY: Yeah, sometimes I get really angry, you
know? Don’t you wake up and get off on the wrong

side of the cot, and someone startles you awake? I
don’t know.

LIAM: Caleb, in Celestial, says: No, but really,
are you an angel?

ASHLEY: I reply back in Celestial.

SAM: Oh shit!

ASHLEY: I say: Well, of sorts, I guess.

LAURA: What did you say?

MARISHA: They’re speaking a language.

ASHLEY: I didn’t know you spoke this language.

LIAM: It’s a secret nerdy language you wouldn’t
understand.

MARISHA: Oh god, what are they talking about?

TRAVIS: Yeah, it’s really–

MARISHA: Oh, such FOMO.

(laughter)

LIAM: Continuing in Celestial.

LAURA: Do you want us to leave the table?

LIAM: Just Laura! Well, I figure you’re going to
have to explain this a bit, either now or later.

Do you want to do it now or later?

MARISHA: I think he’s hitting on her. I can’t
tell, but–

ASHLEY: I mean, I will tell you, but– I will tell
everyone, it’s fine, but should we clean up or, I

don’t know, something?

TRAVIS: She’s gesturing an awful lot, I don’t
know.

MARISHA: Yeah, maybe she’s angry.

LAURA: Her face looks angry.

LIAM: There’s nothing around, right? Perception
check?

TRAVIS: Just us!

LAURA: Just all of us staring at you.

LIAM: Just a ten. Besides you.

MATT: You don’t see anything. You seem to be
relatively alone.

LAURA: I pull down my Spiritual Weapon and start
licking it.

TALIESIN: It tastes like wolf and ogre.

LAURA: Only the parts that hit the wolf and the
ogre.

TALIESIN: That’s fair.

LIAM: In Celestial: The blue one is getting pouty,
we better switch back to Common.

MARISHA: He seems passive, I don’t know.

ASHLEY: Yeah, let’s do it because I’ve– We’ll
talk about it, I promise, I just, let’s just–

we’ll talk about it, I promise. Okay? Hello.

SAM and LAURA: Hello!

ASHLEY: It’s nice to talk with someone who has,
you know, language from–

LAURA: Xhorhas?

TRAVIS: What language is that?

ASHLEY: I don’t–

LAURA: Xhorhasian, I think?

MATT: It’s less a Xhorhasian language, and more
one that you’re not quite certain why you

understand it.

ASHLEY: Yeah, it’s Xhorhasian, so it’s amazing
that you know.

TRAVIS: Caleb, you’re very–

LIAM: Well-read.

LAURA: He’s a spy.

TALIESIN: At this point, am I back with all of the
gold and all of the sacks?

TRAVIS: Oh, from–

SAM: Did I look at the goblins?

MATT: Make an investigation check.

SAM: Over 20. 23.

MATT: You don’t recognize them.

SAM: Do I find anything interesting on the body?

MATT: Short bows, scimitars, grungy, some of them
coated with excrement and other things to make

them nasty when they carve through and infect
wounds.

TRAVIS: What about the big old weapons that the
two bruisers were– are they massive?

MATT: Large greatclubs that are carved.

ASHLEY: Did he say excrement?

MATT: On some of the scimitars. They look nasty.

LAURA: Are they wearing underwear?

MATT: No.

LAURA: (horrified yelling)

MATT: But there are a few pouches that haven’t
been spilled or utilized entirely of toxin.

SAM: Of toxin? Can I grab those?

MATT: With that investigation check, you manage to
pull five vials of toxin, unused. Each one has a

single use on some sort of a weapon.

TRAVIS: Five vials of toxin.

SAM: I’ve got them.

LAURA: I’m going to draw that in my journal.

SAM: All right, I’m going to rejoin the group.

TRAVIS: Well, not that that wasn’t terribly
exciting. Still crazy dark out?

MATT: Yeah, it’s middle of the night, maybe one or
two in the morning.

TRAVIS: Thanks for catching that, you two. If that
had snuck up on us, we would have been super

fucked.

LAURA: Oh my gods, can you imagine what would have
happened if they were all over us when we woke up?

TRAVIS: Yeah, we would have been paste. Caleb,
Nott, thank you.

MARISHA: Nott, did you recognize any of those
goblins?

SAM: I did not. No, this is not my clan at all.
Which is not surprising, since we operated not in

this area.

LAURA: Did you hang out with ogres, too?

SAM: No, we did not. I’ve heard of goblins hanging
out with ogres before, and I don’t think they’re

too dissimilar. But we didn’t.

LAURA: Nott, are you okay?

SAM: I think so.

LAURA: Was it weird to fight other goblins?

SAM: It was very rewarding.

LAURA: Oh. You liked it?

SAM: Yes. I’m only sad that one got away.

MARISHA: Nott, do you share the same hatred in
yourself?

SAM: What do you mean?

MARISHA: You seem to hate your kind quite a lot. I
don’t know.

SAM: Do I hate myself? No, I’m cool. I mean, she
had wings, so you want to talk about that

instead?

MARISHA: Yeah, we can. Yeah, hey.

TRAVIS: You seem real excited to hurt your own
kind.

SAM: Well, I know that I’m a goblin. For as long
as I’ve been alive, I haven’t felt comfortable in

my skin for as long as I can remember. I just feel
like I shouldn’t be– I don’t fit in with them.

It’s not just that. This feels wrong, like I
should be in a different body. The way they act,

and the way they are. It’s just not me. They do
horrible things to people, and they seem fine with

it, but I don’t know. I never felt the same as
them. It’s not that I don’t like myself or

anything; I think I’m okay. But I just don’t like
how I feel when I see my hands or my feet. They

just feel wrong. I want to be different.

LIAM: Was there anyone you were close to?

SAM: Not in my clan, no. But there was someone. I
think I was telling you before that they give you

a job as soon as you’re able to do one. They tried
me on so many different jobs. But I was not a

soldier, I was not a good cook, I wasn’t good at
sewing or building. So they stuck me with the

torturer.

LAURA: What?!

SAM: I wasn’t the torturer. I was the torturer’s
assistant.

LAURA: Oh, you were Nott a torturer.

SAM: No. I saw a lot of things, and there was a
halfling village not far away. They captured

someone from the village and they wanted me to
kill him. But instead, I was kind to him, and he

started talking. My fellow gobbies didn’t like
that, but they allowed it because I was getting

valuable information about where the halflings
kept their food, and where they went to harvest,

and where we could attack them. But I became
friends with him. He was nice.

LAURA: What happened to him?

SAM: Well, I hope he got away.

LAURA: Did you leave before he did?

SAM: We left together.

LAURA: (whispers) Really?!

MARISHA: What was his name?

SAM: It’s not important. He was just a nice man.

LAURA: Did you love him?

SAM: I don’t know. He was a chemist, so he taught
me about alchemy, and liquids, and potions and

things. And he taught me his language. When he had
taught me everything he could, they said to kill

him. But I didn’t want to, so I got real drunk,
and I created a distraction, and I hope he got

away.

LAURA: What was the distraction?

SAM: I shot one of my fellow goblins in the butt.

LAURA: That’s good.

SAM: He yelled a lot. Then we ran off in separate
directions, and I’ve been running ever since.

LAURA: Wow.

MARISHA: Where would he go?

SAM: I assume back to his village.

LAURA: But your goblin friends knew where the
village was.

SAM: Yes, I know, but I don’t know, I can’t go to
that village. I’ll be stoned to death.

LAURA: Why? But you helped him!

SAM: I’m a goblin.

LIAM: What if we went with you?

SAM: You could maybe go.

LAURA: What if we cast Disguise Person on you, and
you could find out if he was okay?

SAM: I mean, we’re going the opposite direction.

LAURA: What if after we do this, we go down there
and see?

SAM: I don’t know if we should go back. There’s
too many bad people around there. What if I run

into the tribe? What if someone from the village
sees me? They hate goblins.

LIAM: Did you see what Yasha just did though?

SAM: Yeah, that was freaky deaky.

LAURA: We just killed two ogres and some wolves,
and a bunch of other goblins. We could probably do

some serious damage to your old, mean tribe.

MARISHA: Nott, there are bad people everywhere.

SAM: I know.

MARISHA: Doesn’t mean you have to associate
yourself with them.

LAURA: Just because you look like them, doesn’t
mean that you have to be like them.

MARISHA: Yeah, you’re one of us now. And aren’t we
great?

SAM: Yes?

LAURA: There’s that creepy smile again, Beau.

MARISHA: I’m trying real hard to not make it super
scary.

LIAM: I think it is a good idea to go there, when
we are finished.

SAM: I’m okay for now, just getting away from them
has been wonderful. And I’ve met you, Caleb, and

you don’t seem to care how I look or who I was.

LIAM: I do not care. I know who you are now. If
you don’t want to go back there, we don’t have to

go back there. But if you actually do, don’t be
afraid to ask. I will go with you.

TRAVIS: Yeah, I think we all will.

MARISHA: I think we’re all a little bit of an
island of misfits.

TRAVIS: Knowing all that, you showed a lot of
bravery tonight.

MARISHA: Nott the Brave.

SAM: Well.

LAURA: Maybe there is a comma.

TRAVIS and MARISHA: You earned your comma.

SAM: Let’s just call it a hyphen for now.

TRAVIS: Gradual steps.

SAM: And maybe we’ll move to an ellipsis or
something.

TRAVIS: Working our way through syntax.

ASHLEY: Nott, I’m very sorry we made fun of you
eating children.

SAM: That’s okay. I haven’t eaten any children! I
have no desire to eat children! But I’ve seen

children being eaten, and goblins are awful.
They’re terrible in every way. If you’re not good,

they cut you, or kill you or throw you away.

ASHLEY: Wait, so you ran away?

SAM: As fast as I could.

MARISHA: What got you locked up with this guy?

SAM: Being me. I think I was probably stealing
some food or something.

LIAM: You told me it was cherry wine.

SAM: All right, it was booze.

MARISHA: Cherry wine’s real good though.

SAM: But you know they’re not wrong, right? The
people who arrested me are not incorrect. If you

see a goblin, you should kill it on sight.

TRAVIS: Well, no.

LAURA: Maybe not, though.

SAM: Yes.

LAURA: Maybe some of them are nice like you.

SAM: Absolutely not. None of them are.

ASHLEY: You can’t be the only one.

SAM: I have never met another nice one. Ever. And
I really tried!

LAURA: In your tribe. Have you gone to other
tribes?

SAM: No.

LAURA: Maybe you were just in a really shitty
tribe.

SAM: It feels like I was in a very average tribe.

TRAVIS: There could be enlightened tribes out
there, committed to changing their ways.

SAM: That would be fine for them, but like I said,
this is not me. I don’t want to be this.

TRAVIS: That’s fine. You’re with us.

SAM: I’m never going to be cool with this. Ever.

MARISHA: I’ve counted. You’ve said “not"like five
times, in a circumstance that’s not your name.

It’s super inspiring in a weird way. It’s all like
super relevant. Just throwing it out there.

MATT: There’s a crack of thunder. The rain begins
to come down as one of the slowly encroaching

storms begins to pour down in the middle of the
night.

TALIESIN: Well, I’m sleeping underneath the cart.
I’m picking up all the stuff. This has been very

enlightening. There is probably going to be
lightning. Anyone else who wants to join me?

LAURA: I don’t know if we will all fit.

TALIESIN: We’ll snuggle.

TRAVIS: I’m all right in the rain.

ASHLEY: Same.

MARISHA: Yeah.

LAURA: I’m okay in the rain.

SAM: Too much water.

LAURA: I am!

TALIESIN: I’m going to make a little camp
underneath the cart.

MARISHA: I don’t know if I can sleep.

LAURA: I need to sleep. I got injured.

MARISHA: I’ll take the next watch.

ASHLEY: I can take the first watch. I’d like to
stay outside for a little bit.

TRAVIS: I’ll take the first– oh wait.

ASHLEY: Who had– did you– were you doing it?

MARISHA: Boulders, parchment, shears for first
watch.

TRAVIS: No, y'all got it. I’m just up anyway.

LAURA: I’m going to sleep.

TALIESIN: Join me under the cart?

LAURA: Oh, all right.

SAM: Are we on? What’s going on?

LIAM: We’re arguing about who’s going to take
the first watch.

TRAVIS: You can sleep in the rain or under the
cart.

LIAM: We could finish the watch that we didn’t
really finish.

SAM: Sure, let’s do that.

LIAM: Why don’t you take the next one?

MATT: Taking the final watch? Roll perception for
me if you don’t mind.

TALIESIN: A band of–

MATT: Disadvantage for the darkness.

LIAM: Can I say something short to Nott before we
switch to the last?

MATT: Sure.

LIAM: Sitting in the rain. You know, I never
talked about my past for obvious reasons, and I

didn’t want questions pointed back at me. Still no
pressure on you, but if you ever want to talk more

about it, the door is always open for you, Nott.
When you are ready.

SAM: Thank you, Caleb.

I tasted a baby once, just once. I didn’t
know, they were handing around a

bowl. I didn’t know what was in it, and then later
somebody said there was like– I mean, they put a

bunch of different meat in there. How was I
supposed to know that it was like a goulashy thing?

LIAM: Who am I to judge?

SAM: Good night.

LIAM: I fall asleep in the mud and rain.

MATT: What did you roll?

ASHLEY: I didn’t roll yet.

LIAM: More ogres and goblins.

ASHLEY: 13.

MATT: As you complete the final watch, the rain
doesn’t subside. The flashes of lightning and the

rolling of thunder makes it a bit difficult, but
the exhaustion of the previous battle manages to

combat that enough for those of you who want to
complete your evening’s rest, you do. Until

eventually the glow of the morning’s light brings
you all to consciousness once more. The rain

reduces itself to a drizzle. You gather your
materials, do the best you can to warm up, shaking

yourself in the cold, damp morning. Gather your
cart, slowly head back towards the roadway, and

continue your journey towards the Labenda Swamp.
And that’s where we will end tonight’s episode.

LIAM: Five more hours.

MARISHA: Just live here.

MATT: If I didn’t have anything to do tomorrow. If
I wasn’t flying to Canada tomorrow, I could keep

going.

SAM: Oh no, you have a thing?

MATT: Yeah.

SAM: Did I miss that in the announcements?

MATT: I think you did.

TRAVIS: You just don’t pay attention.

MATT: He was too busy with his own. Anyway, thank
you guys. We’ll pick this up next week on Thursday

from there, as we have about a day’s worth of
travel before you get there. With enough speed,

you will get there before the next dusk.

SAM: Six more battles before we get there.

MATT: Oh yeah, totally. Until then, you guys have
yourself a wonderful week, we love you very much,

and is it Thursday yet? Good night.

[music]

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and play
Dungeons & Dragons! Before we get into it for

tonight’s game, we’re going to go through some
quick announcements, so be patient with this.

First and foremost, returning for tonight, our
fantastic sponsor for campaign two thus far: our

friends at D&D Beyond. Sam?

SAM: Yes, D&D Beyond, a consistent and amazing
sponsor of our show, wants to let you guys know

that Mordenkainen’s Tome of Foes is out! Get yours
right now on the D&D Beyond website. To celebrate,

I called my old friend, Rhody Slater.

LAURA: No!

SAM: Ready? (As surfer) Hang ten, kahunas and
wahines! It’s Rhody Slater! Duck diving the word

from D&D Beyond! Yank that leash and wrap up the
dawn patrol because if a player in your campaign

has a master level subscription, any player that
owns Mordenkainen’s Tome of Foes can share content

with everyone in your party. Frothy, right? Well,
kick out your longboard because– Because–

(As Sam) You know what, guys? I can’t do this. It’s
not D&D Beyond, they’re a great sponsor. It’s me.

You know, I just felt like at this point in my
career I’d be doing serious shit like Ibsen or

O'Neill, but I’m doing this shitty Keanu Reeves
voice and writing crappy sitcom catchphrases. No

offense, Ashley. This stuff is going to live on
the internet forever! My kids are going to watch

this and be like like, “Wow, your dad was a
loser,” you know?

LAURA: Yeah, that’s what we think all the time.

SAM: I feel like I can do so much more.

(phone rings)

SAM: Oh sorry, I’m getting a phone call. This is
embarrassing. Hello? Yeah, uh-uh. Really? Yes! I

accept! Okay! Thank you. That was my agent. Guys,
I booked a two-spot local radio campaign for Lord

of the Wings, that new wing place in Chatsworth!
Two radio spots! I’m a real actor again! I’m back!

All right! Where was I? (As surfer) So wax down
that twin fin and pull a thruster on an epic left

because D&D Beyond is righteous! Banzai! (as Sam)
What a crazy turn of events.

MATT: I’m so happy. I’m so proud of you. You did
it, Sam.

TRAVIS: Congrats man, congrats buddy. Hashtag
booked it!

MARISHA: Wow, that was so authentic to the actor
experience.

LAURA: And really believable.

SAM: Lord of the Wings is not a bad restaurant.
It’s just average.

MARISHA: It’s a regional spot!

SAM: I might get some residuals.

LIAM: On a side note, Matt, you look so quietly
pained to hear Mordenkainen bathed in whatever

that was.

MATT: I wasn’t pained, I was more contemplating
the fact that those two facets have never combined

until this point probably. (surfer voice) Probably
haven’t heard anyone talk about Otiluke’s

Resilient Sphere. (normal voice) I like the prospect of
a super Big Sur surf tour of D&D wizard names.

ASHLEY: Lord of the Wings, I would go there. Just
as a side note. Morden-cayenne wings! Let’s do it.

TRAVIS: Road trip.

MATT: “Would you like your pasta with Saruman the
White sauce?” Thank you, Sam, and thank you, D&D

Beyond, for being our amazing sponsor. And
congratulations on your booking. First up, Vox

Machina: Origins the hardcover collection, the
actual physical tome of our first six-run comic

series will be on sale next week on May 31st!

LIAM: So shiny and beautiful! Oh my gosh, Laura
wants to hold it.

ASHLEY: I love it!

SAM: Get your fingerprints off it!

LAURA: I just want to look at it, but you said I
had to show it.

MARISHA: It smells good, too. It smells like new
comic.

LIAM: Because it is a new comic!

MARISHA: Exactly!

TALIESIN: It’s got some crazy back matter, too.

MATT: It does. Let me see real fast.

LAURA: It’s so pretty!

MATT: It’s got some fun stuff and it’s got some
extra specials in the back.

LAURA: Wait, we can show it? Are we going to show
it?

MATT: I’m going to flip it real fast. We’ve got a
map of Stilben. Ooh! It’s gone now. We’ve got

character traits and actions. We’ve got magical
items! We’ve got sketches and various art pieces

that show the process of development. There you
go. It’s got a whole bunch of cool extras in the

back. Anyway, that’s available next week, May
31st. For all info of the sale of the comic, check

out critrole.com. We have it all up there as of
right now. Awesome!

LIAM: Critrole!

MATT: It came back, we couldn’t leave it alone.
Stream of Many Eyes is coming up not this weekend,

but next weekend. Friday through Sunday, June 1st
through the 3rd with our friends at D&D Wizards of

the Coast. They’re going to be running a long
series of games as they unveil their next upcoming

D&D storyline and a bunch of us are going to be
there! You go to dnd.wizards.com/some, Stream of

Many Eyes, for all the info and tickets for the
event. We’ll be there, we look forward to seeing

you on the internet or otherwise. Reminder, if you
have an Amazon Prime Account you can combine it to

your Twitch account and have Twitch Prime which
allows you to subscribe for free to one Twitch

account per month. If you haven’t reupped, you
should do so. Talks Machina is every Tuesday night

at 7:00PM Pacific, where our fantastic Brian W.
Foster hosts a little chat about whatever happens

about tonight’s episode, for next week.

SAM: That was the saddest woo-hoo.

MATT: That was– yeah.

LAURA: Did you just steal the comic book?

ASHLEY: Huh?

LIAM: Where did it go?

ASHLEY: Oh, what? What?

TRAVIS: Roll a stealth check.

ASHLEY: This is the way I’m shaped, what’s wrong?
This is my shape.

TRAVIS: The Cube 2.0!

ASHLEY: This is my body, leave me alone.

LIAM: Oh man, that Ashley, she’s so… boxy.

TRAVIS: Boxy!
(hums the intro to “Foxy Lady”)

MATT: There you go. We have the Critical Role Live
dice set in the store, as well as the Vox Machina

d20 set is back in stock for a limited time.

LAURA: Is it still there?

MATT: It’s on the list here.

LAURA: Sweet.

MATT: If it’s not, I’m sorry. I only read what’s
handed to me. I feel like Ron Burgundy. I will be

at A-Kon in Texas, Dallas/Fort Worth, June 7th to
the 10th. Looking forward to see you guys there.

Actually probably the 8th to 10th for me because
we have Thursday night that night, but I’ll see

you there. I believe those are all of our
announcements for the evening which means, it’s

time to bring us back into Exandria for tonight’s
episode of Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: And welcome back. I forgot one quick thing
in the announcements, something I need to get you

guys to up to speed on. We’ve partnered with our
friends at Stack Up, which is a nonprofit

organization dedicated to helping veterans and
those in active duty. Stack Up will be giving away

specific Critical Role challenge coins as well as
special prints by our fantastic Critter artist Amy

King. If you want to be part of this fantastic
endeavor and see how to acquire your special

challenge coin and our print, also go to
critrole.com for all the information you need. Make

sure I got that in there for you guys, and thank
you guys at Stack Up for working with us on

this. On that note: last we left off, The Mighty
Nein, after spending quite some time in the

central city of Zadash had found that war had made
its way to the Empire with the far eastern region

of Xhorhas and the Kryn dynasty. Upon this
conflict, you decided that perhaps it would be

best to leave the central urban environment. You
decided to dodge a few opportunities brought to

you, especially that by the Lawmaster of the city,
and instead went and made a conversation with your

friend The Gentleman beneath the city in his
Underworks. There, he offered two possible work

opportunities in which you accepted both. The
first of which is going to send you towards the

swamp town of Berleben, to the north-northeast.
Then from there, head far northeast to Shadycreek

Run to converse with and retrieve an ally of his
he had not been able to do business with in a

while. You gathered your materials, got your wagon
and horses, made your way northward on the

Bromkiln Byway toward the Labenda Swamp. Along
that path, you managed to encounter a shack-living

hermited orc of some unknown background. Continuing
northward, you slept in a cluster of trees where

you were ambushed by a wandering troupe of goblins
and ogres. Upon escaping their clutches and

defeating most of them– only one, I believe, got
free– you gathered what information you could.

Managing to keep out of the rain, you slept
beneath your cart and awaited the next morning. As

we come back in, you all have had your long rest, so if
you haven’t marked that in your character sheet,

please do so.

SAM: And we leveled up.

MATT: No.

LAURA: Yeah, level six!

MATT: No, that didn’t happen. As you come to, the
cold morning greets you, the low mist and fog seem

to still clutch the outer edges of the forest
trees beyond your peripheral. You can just see the

dark shapes of the trunks against the obscured
gray. The mist and dew that is gathered on the

grass and bits of vegetation near the base of the
floor where you’ve slept has turned to frost with

the cold night. Most of you managed to complete
your rest uncomfortably, but awake to chattering

teeth and the shaking of your body. Except for
Jester.

LAURA: I walk around and crunch all of that frost.
(crunching)

MATT: The morning is yours. What do you wish to
do?

TRAVIS: What? You never fucking get cold or
nothing?

LAURA: I don’t think so, no.

TALIESIN: Let’s get up and moving.

TRAVIS: Yeah, please. Anybody got whiskey or
something? Nott! You got any booze?

SAM: Of course I do.

TRAVIS: Would you mind if I swig?

SAM: Sure, here’s my flask.

TRAVIS: Thanks. It’s always full.

LAURA: Is it always full or it is always almost
empty?

SAM: Well, I can’t see inside it, so I don’t know.
But I’m sure there’s some sort experiment we

could do to– It’s all right, you can have as much
as you want. It’s endless.

LAURA: You don’t have to buy alcohol at all
anymore?

SAM: No. I mean, I rarely did anyway. I stole it,
but now I don’t have to do that either!

LAURA: That’s wonderful!

SAM: Yeah. I think it’s about two-thirds full most
of the time.

ASHLEY: May I try it?

SAM: Sure.

TRAVIS: It’s really good, it spreads through your
chest like a fire.

LAURA: How do you decide which alcohol is in it?

SAM: I decided the first time and that’s what it
is, always.

LAURA: What if you get sick of it? You can’t empty
it out.

SAM: Why would I get sick of it? It’s wonderful.

LAURA: What if you want to try a different thing
like–

TALIESIN: Snozzberry.

LAURA: Yeah.

ASHLEY: Does it only fill up with one kind of
alcohol?

SAM: Yes, it replenishes with my favorite kind of
whiskey.

TRAVIS: Which is?

SAM: The kind that gets you good and drunk.

TRAVIS: Oh good. I didn’t know if it had a name.

TALIESIN: I tried the other kind before, and
really, it’s not much.

ASHLEY: The kind that doesn’t get you drunk is not
very good.

TRAVIS: Good and drunk.

LIAM: Can you get it empty or close to empty if
you try?

SAM: I could try.

LIAM: I am not suggesting you try.

SAM: I think it’s a good experiment.

TRAVIS: I think so, too.

ASHLEY: I do, too.

SAM: They already started it.

LAURA: Maybe we shouldn’t do that right before we
go to the swamp where we’re going to fight people.

SAM: Let’s just see what happens! I’ll drink a
bunch.

MATT: Okay. You are very drunk.

SAM: Did it get lower?

LIAM: I grab and shake it, with my thumb over the
spigot.

MATT: It’s still filled with liquid. I mean, you
drank a lot, and it still feels like half-full.

TRAVIS: Should you puke it up?

SAM: (slurred) I don’t want to waste it.

LAURA: You can’t really waste it.

MARISHA: Yeah, it’s bottomless.

TALIESIN: You’ve already used it at this point,
really.

SAM: (slurred) I guess I could. Should I throw up
now?

LAURA: Maybe you should try.

MARISHA: In the name of science.

SAM: Stick something down my throat.

TRAVIS: Nott, just put your finger down your
throat.

LAURA: I find a stick. Open up!

SAM: (yelling and gagging) Did it work?

MATT: Eventually, yes.

LAURA: I don’t want to hurt your throat, you
know.

TRAVIS: Face pointing up, though, so it projectile
Bouncing Betty vomits everywhere?

MATT: In a very Ren and Stimpy fashion, Jester
begins jamming this stick into Nott’s gullet,

before the brackish brown whiskey comes back up in
a mild spray against the nearby, now damp, dirt

and grass.

TRAVIS: Is it steaming in the early morning cold?

MATT: It would be.

LAURA: But do you feel better though?

SAM: No, not really.

LIAM: Probably not, how is your esophagus after
that?

SAM: A little sticky.

TRAVIS: A little salsa?

SAM: Yeah.

MARISHA: A little burny?

LIAM: How many fingers am I holding up?

SAM: I think four?

LIAM: How many members of The Mighty Nein are
there?

SAM: Nine.

LIAM: She’s okay.

SAM: But two are always gone.

LIAM: It’s true.

ASHLEY: I feel like when I see someone else throw
up I feel almost like I do (retching). No?

TALIESIN: No.

TRAVIS: That’s a violent reaction.

LIAM: Jester, help her out there, she’s in need.

LAURA: Do you want me to stick something down your
throat?

ASHLEY: No, I mean, I don’t know if that will
help. I think it was just gross to see (retching).

Uh-oh. It’s still happening.

TALIESIN: Is it just seeing someone throw up or is
it also hearing the sound that makes it worse? If

I just went (retching) does that–

ASHLEY: Yeah, I think it’s the sound, too.

TALIESIN: Okay.

LIAM: Looking at our map, how much longer do I
think we have to go to get to our destination?

MATT: If you move quickly, you can probably get
there right around sunset.

MARISHA: Is this quickly like “not paying close
attention” quickly?

MATT: It’s “not carefully and quietly” quickly.

TRAVIS: I think we’re good for that.

MARISHA: Yeah, we’re fine.

TRAVIS: We’re not concerned at all about that–
what do you call it when you get ambushed?

MARISHA, LIAM, and TALIESIN: Ambush.

TRAVIS: Last night.

SAM: You’re our strategy guy, right?

TRAVIS: Yep.

SAM: Okay.

TRAVIS: It’s early in the morning, I’m not awake
yet.

LAURA: We beat them, though.

TALIESIN: We’ve been traveling for years, we’ve
been ambushed dozens of times.

TRAVIS: I’m just checking. Didn’t know if anybody
was alarmed.

LAURA: Is it normally ogres that ambush you?

TALIESIN: No, that was new and exciting.

ASHLEY: Especially if we’re staying on the main
path, you know, we’ll see anything that pops up.

TRAVIS: Fair enough.

LIAM: We want to rush? You want to rush? Let’s
take it slow and we’re going to get to the swamp

just as the sun is going down if we rush, and that
is full of nasty things, I’m sure.

TRAVIS: That’s actually a very good point.

LIAM: If we go slower–

TALIESIN: We get there in the day.

LIAM: Yeah.

TRAVIS: Carefully then?

TALIESIN: I don’t mind camping out.

LAURA: One more time?

TALIESIN: One more time.

LIAM: You all are an enjoyable lot, it will be
fun.

LAURA: That was very believable, Caleb.

MARISHA: I think he was being genuine.

TALIESIN: That was very impressive. Thank you.

MARISHA: I feel like that was the most emotion–

LAURA: I think I’ve ever seen.

TRAVIS: Is Caleb blushing at all?

MARISHA: A little. His ears are getting a little
pink.

LIAM: Maybe a little.

TRAVIS: All right, saddle up them dogies.

(laughter)

LAURA: Does anybody else want to drive the cart
today, or do you want me to keep driving it?

TALIESIN: I’ll drive if you want to switch out
later on.

LAURA: Yeah.

TALIESIN: All right. I got it. Nott, I assume you
want to be in back.

MATT: Molly up front keeping the horses on task,
you guys pick up the pace and get back out of the

forest main cluster and onto the Bromkiln Byway
heading north-northeast once more.

LIAM: Carefully.

MATT: Are you moving at the slowest pace?

LAURA: Not the slowest pace.

TRAVIS: Medium. A five.

LAURA: A normal pace.

MATT: (singing) I drive the cart at a medium pace.

LIAM: Not willy-nilly, not galloping pace.

MATT: Pressing forward, what two are maintaining a
watch as you progress?

LAURA and LIAM: I want to watch.

MATT: One of you is aiding the other. Who is
helming the roll?

LAURA: I want to stand on the cart and stand up
for the ride and look around.

MATT: It’s like Muad'Dib riding the sandworm,
standing up.

LAURA: I’ll put my hands on Molly’s horns and–

TALIESIN: I’m into this.

ASHLEY: I’ll take the back. Caleb, can I hold
Frumpkin again?

LAURA: Am I rolling twice?

LIAM: Twice, yes.

ASHLEY: I like him.

TALIESIN: I also do have a large tapestry that’s
relatively clean if anyone’s feeling cold.

SAM: That’s not good. Could we make that tapestry
into coats?

LAURA: Nine! Because it’s appropriate.

MATT: For the first half of the day, you continue
along the path. It gets rough in places, and at

one point one of the wheels slams into a rock. You
have to double check and make sure it didn’t take

any damage. It seems to be okay.

LIAM: We saw that.

TALIESIN: I can drive.

MATT: For the first half of the day, nothing
catches your eye in particular. The mist has

burned off at this point, and a bit of sunlight is
breaking through the clouds. It seems the storm

from the evening before has passed. You can see
now over the mostly gray cloud cover, there are

breaks in it, from this distance you can see these
visible beams of sunlight slowly coasting across

the grass fields as you see the heavy, high grass
pushing and pulling with each burst of breeze that

makes its way across the valley. It’s very
beautiful here in the center of the Empire. It’s a

very relaxing ride, though you know you’re
book-ending your travel with tension to stress, so

you’re taking this moment to appreciate what it is
the Empire protects and what the people within are

fighting for in the coming conflict. Second half
if the day, same people on watch?

MARISHA and ASHLEY: I’ll take a watch.

LAURA: I’ll sit down, I’ve been standing for such
a long time.

MATT: It’s true, give those ankles a rest. Who’s
helming the roll?

MARISHA: I’ll helm.

MATT: You’re aiding Beau. Roll with advantage.

MARISHA and MATT: 18.

MARISHA: Sorry, 17.

MATT: 17, all right. Continuing your pace, Beau as
you’re watching out, from a north-northwestern

direction, you see a dark shape come over one of
the hilltops, wide and encompassing.

MARISHA: Moving?

MATT: It seems to be. A number of miles out of the
way, almost on the horizon, you can see this

series of rolling hills in that direction that
obscure what lies beyond that area. You watch as

one of the hills goes dark on top, like the
coloration gets covered in shade.

MARISHA: What does the weather look like? Are
there clouds in the sky?

MATT: There are clouds in the sky, especially at
this time of year, it’s generally pretty cloudy

here in the Empire. You’ve seen breaks in the
clouds as you’ve traveled for most of the day, it’s

been warmer than usual, so it’s been a welcome
change of pace from what you’re used to, but this

is not characteristic of cloud cover, as most
everything here has some level of shade.

TRAVIS: Still rolling grasslands, or are there
trees off to the side?

MATT: There are bits of trees and clusters of
them, nothing that would be considered a major forest.

What you slept in the night before has probably
been the largest cluster you’ve seen in your

travel today so far. This catches you.

MARISHA: It looks like the landscape is going
dark? Not something moved in front of it, or like

something is moving?

MATT: Correct. Best you can tell at this distance.

MARISHA: Who’s got good eyes and knows about
clouds and shit?

NOTT: Caleb knows about clouds.

LIAM: I’ve spent a long time on the road, too.

MARISHA: Does that look natural to you?

MATT: You both look out there and as you travel
for the next ten minutes or so, you can see faint

glimmers in that moving shadow as a bit of
sunlight travels over it. It’s at that moment you

realize what this is. It’s a legion. What was a
dark shadow appears to be hundreds and hundreds of

soldiers, an army regiment that is shifting from
the northwestern side of the Empire to cross over

the byway, heading east. As you continue your pace
forward, you get to a point where you may

intersect with their path if you continue, or you
can slow down or speed up. It’s your choice.

LIAM: There are a lot of soldiers ahead, and I
don’t think we should have anything to do with them.

LAURA: Plus if we wait, it’ll take a really long
time for them to cross the road.

LIAM: That’s a very good point.

MARISHA: If we move, though, we have to move fast,
and maybe a little bit carefully.

LAURA: Let’s go! Go!

MARISHA: All right.

MATT: With that (galloping) the horses begin to
pick up pace. You all grab the sides of the cart

as it begins to whir and kick its way across the
street. The horses galloping, framing the two

different sides of the cart as you pick up speed.
You come up over one of the hills and then down

another embankment. As you curve around the side,
there’s a part where the grass has overgrown a

large majority of the road here, but you coast
through the center.

LAURA: We should stand up and ride it like a
surfboard!

TALIESIN: Let’s not do that.

SAM: Like Teen Wolf?

LAURA: Yeah!

MATT: Make a general animal handling check if you
don’t mind, Molly.

TALIESIN: Seven?

MATT: Okay.

SAM: That’s terrible.

MATT: As you hit that portion of the road, you’re
having a hard time steering the horses, you’re not

entirely familiar enough to pull on the rein of
multiple at a single time to get the shift and

movement. They begin to careen a little bit off of
the path, almost trying to hide into the grass

embankment which slows your movement down ever so
slightly, before (impact) one of the wheels

suddenly (impact and scraping). It is now digging
into the ground.

TALIESIN: I can desperately try and right the
stuff, I suppose.

LAURA: Did it break the wheel?

MATT: The cart is now sitting at a backward angle
and it’s slowing down.

LAURA: We could climb to the other side of the
cart and try to balance it so the wheel comes up.

TALIESIN: I’m going to pull hard on the reins, see
if I can get it out of the–

SAM: And continue, or stop?

TALIESIN: Oh, are we “stop” stopped?

MATT: It’s grinding to a halt.

TALIESIN: Okay, I’m stopping the whole thing
really quickly.

ASHLEY: I’m going to hop off the horse and go
look.

MARISHA: Can I go ahead a little bit and see if I
find any hidden paths that might cut through this

field, off the main road? Scout ahead a little
bit.

MATT: Okay, make an investigation check. You go
and check. It looks like some sort of heavy rock

that was hidden and obscured in the grass, just
off the road, had slammed into both wheels on the

left side. The front one had bent, the wood
splintered inward and the metallic rim on the

inside had bent inward. The other one had
completely been pushed inward and knocked at the

angle, it’s pretty wrecked.

LAURA: Oh no, is it fixable?

MATT: Do any of you guys have tools to fix a
wagon?

LAURA: Would we know?

MATT: What toolkits would you have at your
disposal?

LIAM: Your background would tell you, if you chose
a background, what bag of shit you have.

MATT: Your background may have abilities that
could help you in this scenario as well.

TRAVIS: Vehicles in water.

MATT: Things that are helpful: carpenter’s tools,
possibly. That’s kind of rough.

MARISHA: I have ball bearings.

LAURA: I have an axe.

TRAVIS: I’m pretty sure I saw carpenter’s tools
and I was like, who needs that?

MATT: Anybody?

TALIESIN: I’ve got a hammer, I’ve got some rope. I
don’t know.

MATT: No.

ASHLEY: I have rope. I have lots of rope.

TRAVIS: I think we’re going to need to double up
on these horses, you guys. Or at least unhitch

them from the wagon.

LAURA: Yeah, and get all of our stuff off of the
cart. But I have our giant lead safe in here.

SAM: Oh yeah.

ASHLEY: How heavy is it?

LAURA: It’s pretty heavy.

MATT: As you guys are having this conversation,
the regiment is coming up over a nearer hill and

it’s about half a mile off from you now. As it’s
marching, you can hear the distant rustling of

hundreds and hundreds of footfalls making their way
through the field.

TRAVIS: In our direction?

MATT: It looks like they’re going to be probably
passing in front of you.

SAM: Should we hide?

MARISHA: I rolled a 15.

MATT: You rolled a 15? There is no natural paths
here, it’s an open field. There are areas where

the grass isn’t quite as dense, and there are some
spots where some of the dirt isn’t as receptive to

grass. You find patches of dry ground, but there
are no paths that you notice leading out of this

space, unfortunately.

TALIESIN: You don’t know any Mending magic, do
you?

LAURA: (gasps) I have Mending! I have a Mending
cantrip.

MATT: You do. What’s the space on Mending?

TALIESIN: You’re welcome. I’m sitting here
thinking, if only we had a Mending cantrip of some kind.

LAURA: I have that!

LIAM: I have, for two minutes, been thinking: If
only I had the Mending spell.

LAURA: You guys, I can mend things. Thanks for
reminding me on that, Molly.

TALIESIN: I just had to say it out loud.

SAM: Can you try it on the wheel?

LIAM: (pigeon coo)

LAURA: Yeah, I can try it.

SAM: Let’s just do it! Let’s see what happens.

MATT: As you focus on the front wheel, the one
that had just dented inward and the wood

splintered a bit, that was barely keeping it up,
the wheel rights itself. The metal bends back into

place, the wood splinters kick right in, the
spokes are as if they were untouched.

LAURA: Guys, I’m amazing!

SAM: Yes, you are!

LAURA: That would have been way more amazing if
I’d remembered that I could do this. Let me try it

on this other wheel, though.

SAM: Wait, we have two broken wheels?

MATT: Yeah, one was partially damaged, the other
one was pretty wrecked. The other wheel,

unfortunately, has taken a fair amount of damage
from the impact, and the lower half of it has

broken inward, it’s splintered out and it’s bent
its way off of the axle. Unfortunately, it’s a bit

too big for the Mending cantrip to fix.

ASHLEY: Can I try to punch it into place?

MATT: It’s pretty wrecked. You do have three
wheels, which means you could try it.

ASHLEY: One of us could be a wheel?

MATT: Yasha curls up around the axle.

MARISHA: How far away is the army?

MATT: You probably have about ten minutes before
they cross over the byway.

MARISHA: Okay, I’m going to come over and be like:
I think we should hide and wait until these guys

pass with this being the situation.

LIAM: How tall is the grass around here?

MATT: Beauregard, Caleb, Molly and Jester, you
guys notice, breaking away from the regiment above,

you see a cluster of horses heading in your
direction. You are out in the open.

MARISHA: Are we going to get questioned?

SAM: We could pull the cart off the road if Yasha
picks it up and runs along with it.

ASHLEY: I could try. We could also kill those
people and take their horses.

LAURA: No, I think the army would see it.

TRAVIS: I’ll use Disguise Self and I’ll turn
myself into a crownsguard.

MATT: Okay.

MARISHA: Nott, you should hide.

LAURA: We should look like we’re people that are
peasants or something.

MARISHA: I agree, what’s our story?

TRAVIS: I’m escorting you to the Labenda Swamp.
Right? To retrieve stuff for the crown? For

Zadash?

LAURA: No. We needed help because our family is
in the swamp.

ASHLEY: We could say we were helping out– what
was her name?

MARISHA: We’re just traveling hired hands. We are
going to go to the swamp and look for yard work.

TRAVIS: You should move the safe.

SAM: In the swamp?

LAURA: I push the safe off the cart.

TRAVIS: Yeah, Yasha and Jester should take the
safe.

MATT: (horse galloping)

SAM: Are there any woods or anywhere to hide?

MATT: It’s high grass. The grass off the road
where you guys are standing right now is, for you,

almost shoulder-high.

SAM: I’m going to go in the grass.

MATT: Stealth check.

TALIESIN: I’m just going to sit on the wagon
looking bored.

LAURA: I just bought it. It’s in the bag.

SAM: 22. Am I still drunk? Do I need to–?

MATT: No, you’ve been traveling for half a day
since you left, so you’ve pretty much sobered up.

MARISHA: Maybe they can help us fix our wheel.

TALIESIN: That’s my thought.

LAURA: The good stuff’s in my bag. Don’t worry.

MATT: Five horses have now galloped up and slow to
a trot as they come up alongside, loosely circling

the side of your cart, in the direction of where
the legion is. They approach; they are all dressed

in Righteous Brand full armor, helmets on, blades
or bows slung across the shoulders. One of them

approaches, “Hail!”

LAURA, TALIESIN, and ASHLEY: Hail.

MARISHA: Good day.

MATT: “Apologies. We’re going to be crossing the
road here shortly. We may require your patience

“and shifting–”

TALIESIN: We have a broken wheel, anyway. We’re
not moving at a particular speed at the moment.

LAURA: Could you help us?

MATT: “Of course. Just of curiosity, where are you
headed?”

LAURA: We are headed to this swamp place.

TALIESIN: We are headed north.

TRAVIS: Labenda.

MARISHA: The Labenda Swamp.

MATT: “Labenda? I wouldn’t wish it upon my worst
foe. Well, good luck. I am Captain Maximilian from

"Druvenlode.”

TALIESIN: Captain?

LAURA: What does he look like?

MATT: Through the helmet, you see a well-trimmed
bit of chin facial hair, short, comes from under

the lip. No mustache, but you can’t see if it
continues to the rest of his face.

LIAM: Where’s he from again?

SAM and MATT: Druvenlode.

LIAM: Druvenlode.

LAURA: Load or loat?

MATT: Druvenlode.

LAURA: Max Load, got it.

TALIESIN: Goddamn it.

LIAM: Where are you all headed?

MATT: I’m going to do a little hashmark every
time.

LIAM: Just carve it on the back of your DM’s
screen like a prisoner.

MATT: At the end of the campaign, you look at my
side of the Wyrmwood table and it’s all these

horrible marks carved into the wood.

TRAVIS: Like Zsasz from the Batman comics?

LIAM: Captain, where are you headed en masse like
this today?

MATT: “Well, it seems that the forces of the
Empire are heading east to keep the rest of you

"safe. Let me see what we can do.”

TALIESIN and LAURA: Thank you so much.

MATT: He turns the horse around and begins to head
on back, three follow him while two stay in the

area. Not close to you, but holding down the fort,
keeping an eye on the road and look behind.

SAM: Do either of them have saddlebags?

MATT: They both do.

SAM: Can I do a little Mage Hand-y? A little
fishing in the one that’s closest to me?

MATT: You very well may. Make a sleight of hand
check.

LIAM: Do any of us see this?

TALIESIN: This can’t possibly end poorly.

SAM: 24.

MATT: None of you see this, especially not him or
his horse.

MARISHA: You included the horse.

MATT: Horses notice things.

TRAVIS: Fuck you, horse.

MATT: The saddlebag flips open gingerly, then
reaches in and a small pouch, relatively heavy,

slips out and makes its way over to you and into
your grasp.

SAM: I hold on to it. Can I peek inside?

MATT: You do. It is filled with dry oats and
corn.

SAM: It’s a good one.

TRAVIS: Bunch of little things. Can we ask you–
are you familiar with the Labenda Swamp?

MATT: The captain has ridden off, so one of the
two other people that are there– you now look

within the armor. One is male and one is female,
and the female soldier turns to you. She has a

tense stare and a broad-shouldered look as she
turns in your direction. “I’ve never been, but I

"hear it’s pretty shitty.”

TRAVIS: Seems the same as what he just said,
we’re not quite sure what to expect. Any tales or

stories you can share?

MATT: “From what I’ve heard, at the very least,
it’s not very comfortable, but people seem to

"like it and live there still. It’s one of the
older provinces in the empire, that I know. Not

"for me.”

LIAM: Would you rather be headed there or where
you’re heading?

MATT: “That’s not really a question,
unfortunately. In times of war, we go where we’re

"needed. We’re needed to the east so that you don’t
have to go and wade into the battlefield

"yourselves.”

LAURA: How long have you been a soldier?

MATT: “This will be my eighth circle.”

MARISHA: Have you seen the frontline before?

MATT: “I’ve not, I’m both terrified and eager. You
know, you daydream of glory and then, who knows

"once you get there. But I get the sense that
you’ve seen your fair share of battle in your day,

"right?” Looks right towards Yasha, this hulking
woman with a giant two-handed greatsword on her back.

TRAVIS: (high-pitched pigeon voice) Stop smiling!
Anything else but that!

MATT: At this point, another series of clomping
catches up to you, and you can see the captain’s

returned with two men who are in similar colors
as the Righteous Brand regiment, but not in armor.

They carry large packs on their side, and you can
hear the jangling of metal implements inside. One

of them has pieces of wood, some strips. They get
off the horse, and at this the captain goes, “Right,

"there’s the cart. Do your business. We’re going
to do our best to help you get back to the road, friends.”

MARISHA and TRAVIS: Thanks, captain.

LAURA: Thank you so much for your help.

MATT: “Of course.” The two gentlemen go over and
start giving each other commands. “Lift up

"there.” One of them pulls it up.

LAURA: Do you need any help?

MATT: “By all means, if you have the– right,
then.” Jester’s now holding the whole cart up by

herself. They get down, pull the wheel off and
begin to bend it back into place. One of them goes

through a small pack of various pieces of wood,
some that appear to have been soaked and are somewhat

pliable. Ends up replacing the broken wood,
nailing it in place. Just to be safe, they take

some rope and tie it over the wheel very taut to try
and hold the bent wood. “This should get you at

"least to town. I can’t guarantee it will last you
for a long journey, but I recommend a replacement

"once you get there.”

LAURA: Thank you so much.

MATT: “Of course. Come on.” They get back on their
horses and they ride back. At this point, the

regiment has now crossed over the road, and you
can now see hundreds of soldiers going across the

Byway. The captain gives a nod, puts his helmet
back on. “Well, I wish you all luck. Stay safe and

"I hope that if luck is kind to us, we’ll cross
paths again.”

LIAM: Stay safe as well. Thank you.

LAURA: Stay safe.

SAM: Bye.

LAURA: Everybody be safe.

MATT: They turn around and they make their way
back up to the rest of the army. About 25 minutes

or so it takes for the group of soldiers to
finally cross over the path.

LAURA: Actually it was faster than I expected.

MATT: Yeah, it wasn’t a huge army, per se. Not as
big as the one you saw leaving Zadash. In total,

it might have been, maybe, 1000 soldiers.

TALIESIN: The Kiss army, basically.

MATT: Now that the way is opened, your cart seems to
have been temporarily repaired. You make your way your way

back onto the road and continue your heading
north.

LAURA: Could I try Mending again and see if what
they did made it to where I can fix it now?

MATT: Sure, I’ll say for the purposes of this,
make a wisdom check.

LAURA: Oh, no I’m wise.

TALIESIN: That’s the most insane roll I’ve ever
seen.

LAURA: 23. Wait, that’s a lie, that was a save.
20.

MATT: There you go. Because you were so close, you
were able to see all of the points in which they

attempted to repair the wheel and now that they’ve
closed the gap on what is currently cracked and on

the verge of collapsing if this fix wasn’t
centered around it, you manage to concentrate and

with that each one of the–

LAURA: Traveler be with us.

MATT: You watch as the wood refixes itself and
becomes a solid wheel.

LAURA: Ta-da.

TRAVIS: That’s very handy, Jester.

LAURA: Thank you.

ASHLEY: Very cool.

LIAM: Good trick.

MARISHA: It’s fitting that the Traveler helps fix
a wheel.

SAM: Amazing.

LAURA: Right?

MARISHA: It’s very poetic.

LAURA: Yes.

MARISHA: I like it.

LAURA: You see that, Caleb, that’s almost as
powerful as the shit that you do.

SAM: Let’s not get crazy, what he can do is
incredible. Have you seen him in action?

LAURA: Have you seen my lollipop?

MARISHA: She did just lift up the carriage.

SAM: Oh yes, she’s super strong, yeah. Just
her magic, there’s no–

LAURA: Don’t make me Inflict Wounds on you, Nott.

TALIESIN: There’s nothing that’s being said here
that can’t be said at full momentum.

SAM: Oh no, are going to ring a bell in my head?

MATT: With that, the cart lurches forward. You all
have to catch up real fast to scamper back onto

the cart as Molly has picked it up again. You get
yourself back on the road and heading northward.

LAURA: Yeah!

MATT: Keeping watch, for the rest of the way,
eventually the sun comes close to setting and you

haven’t quite gotten within visual range of the
swamp. You’re coming to a relatively hilly portion of

the terrain and ahead most of the valley tends to
cruise upward where the hills are now cresting and

obscuring the horizon. But the sun is setting, so
you may be looking somewhere to camp, unless you

want to push through the night.

LIAM: I think we should camp, because then we
will hit this swamp at a more advantageous

moment.

TRAVIS: Let’s see if we can find a rise on one of
these hills to camp on the top.

MARISHA: Hey Fjord, have you had any more weird
dreams?

TRAVIS: No, very peaceful, actually.

MARISHA: Are your dreams affected by the weather?
Like if it’s cold, do you throw up ice shards

instead of salt water or something?

TRAVIS: No.

MARISHA: Because that can be cool.

TRAVIS: Yeah, I could see how that would appear
that way.

LAURA: And kind of painful, probably.

TRAVIS: More that. It hasn’t happened that
frequently.

MARISHA: Okay.

TRAVIS: Yeah, but not yet. If it does, I’ll let
you know.

LIAM: How frequent is it?

TRAVIS: It’s only happened a couple of times,
honestly.

LIAM: A couple of times you have spit out
seawater?

TRAVIS: Well, yeah, just the once, actually.

MARISHA: We don’t know if it’s seawater, though,
right? It could be like saline.

LIAM: Saline solution?

SAM: Do you wear contacts?

LIAM: Hey, you’re not supposed to drink that
stuff. It’s for rinsing.

TRAVIS: I don’t abide by the rules. I walk my own
path. Like a twister, I was born to walk alone.

MARISHA: Maybe that’s your problem this whole
time.

TRAVIS: Fuck the rules. Give me saline or give me
death.

MATT: Smash cut to Fjord’s grave.

LAURA: Well, shit.

TALIESIN: We gave him saline.

LIAM: This week’s episode brought to you by Bausch
& Lomb.

MATT: As you continue up towards this particular
hillcrest, there is a small patch of high bushes

in an older campsite. There is a clearing of the
grass, where it’s mostly rock and dirt with some

bits of dried brush. There’s a rock formation,
with a bit of charcoal and blackened ground where

a fireplace had previously been set.

TALIESIN: This will do just perfectly. Let’s do
this.

TRAVIS: Let’s set it up.

MATT: You guys bring the cart off to the side, set
up your evening arrangement, light a small fire

there in that same rock circle. Who’s taking first
watch?

LIAM: Silver thread around the fire.

TRAVIS: I’ll take first.

TALIESIN: I’ll join.

MATT: One of you make the watch roll with
advantage, as the other is giving aid.

TALIESIN: Natural 20.

MATT: Nice. In the vicinity, as the dark night
takes over, there is no moonlight, it is very

dark. But you do catch a flash in the distance.
(rumbling) And another.

TALIESIN: One-one thousand, two-one thousand,
three-one thousand. Is it getting closer?

MATT: You listen for a while and it is getting
closer.

MARISHA: Are we exposed? Like, out?

MATT: You guys are out in the open, yeah.

TRAVIS: We’re at the top of a rise, so we can see
really well.

TALIESIN: We’re going to get rained on.

MARISHA: Can we all huddle under the–

LAURA: You’re not awake.

MARISHA: I mean, (snoring)

TRAVIS: I don’t mind rain.

TALIESIN: Do we have anything– We don’t have
actual tents, do we? We don’t have proper tents?

MATT: Not unless any of you have it within your pack,
but otherwise all you have is your cart.

LAURA: This is why we should have taken that circus
tent, man.

TRAVIS: I have an idea, let’s carve the bellies
out of the horses, and we climb inside.

SAM: So that we don’t get wet?

TRAVIS: Yeah.

MARISHA: Full tauntaun style.

LAURA: Are there any caves nearby? I mean, we’re
kind of by a thing?

MATT: You’re in the middle of a field right now.
It’s hilly terrain and the topography shifts a

bit, but right now all you see is darkness beyond
your immediate darkvision peripheral.

TRAVIS: We’re going to get wet.

LIAM: How many of us can fit under that cart, I
wonder.

TRAVIS: Even then, the ground’s going to get–

LIAM: Disgusting.

MARISHA: Soaking.

MATT: The occasional flash of light you see in the
distance begins to frame an ominous shape far to

the north: the beginnings of a mountain range that
you have been able to see previously or hadn’t

paid attention with the darkening sky.

LAURA: Did you guys wake us up because of the
storm, I’m assuming?

TRAVIS: I think the storm’s going to wake you up
soon enough.

MATT: And it does. Those who are taking the first
part of your evening’s rest come to as the storm

begins to come over. The weather gets colder, you
feel the rain imminent within the next hour.

MARISHA: I was curious of that too.

LAURA: What is he looking for?

SAM: The map.

LAURA: Oh, it’s right there.

SAM: (singing) Get out the map!

MARISHA: How close are we to the Xhorhasian
border?

LAURA: We’re pretty far away.

LIAM: We’re going here.

TRAVIS: These are not explosions, orange or red?

MATT: No, these were lightning bolts in the
distance in the storm.

MARISHA: Oh there’s Druvenlode! There’s Max Load.

LIAM: Silberquel Ridge, perhaps? Hupperdook is
beyond that mountain range.

LAURA: Does that mean that guy was named after a
whole city?! Does that means he owns a city?

MATT, TRAVIS, and LIAM: He was from Druvenlode.

LAURA: Oh, I thought that was his last name.

SAM: His name was Captain Maximilian.

MARISHA: I mean, if he was taking the Leonardo da
Vinci approach then it could be accurate. Max of Lode!

TRAVIS: Hmm. I think we just need to hunker down.

LAURA: I’ll take the next watch because I don’t
mind the rain.

MATT: The rain begins to kick in your vicinity.

ASHLEY: I’ll take next watch, too.

MATT: The fire begins to go out.

TALIESIN: I’m getting underneath the cart.

SAM: Me too!

MARISHA: I’m going to get on the cart and try and
put my cloak over me.

MATT: Okay, the cloak you have is treated with
simple wax to try and resist most water. You’ll

probably be a bit soggy in the morning, but it’s
doable.

TRAVIS: I’m staying up. I like the rain.

MARISHA: I look at Molly underneath me on the cart
and I fart a little bit. Just a little.

SAM: I’m down here, too!

(farting noise)

TRAVIS: Not a little one. Don’t gamble on those.

MATT: Alcohol and beef jerky, man.

TALIESIN: At least I’ll definitely notice the
smell like fucking roses.

MARISHA: Sorry.

MATT: The first watch goes beyond the rain without
incident. Who is taking the second watch?

LIAM: It is a big group of us, yeah? Is there
enough people left over to do the last watch?

ASHLEY: I’ll take last.

MATT: Well, there’s only been the first watch.

TRAVIS: Which was Molly and I, next one is Caleb
and Jester.

MATT: Okay, I didn’t hear that part. So Caleb
and Jester, who’s keeping up? Who’s the point man

on that watch?

LIAM: Oh, your eyesight is better than mine.

MATT: Make your check.

LAURA: Just regular plain old check?

MATT: At this point it’s midnight, so it’s pitch
black.

LAURA: That’s not bad. 19.

MATT: You keep watch throughout the area, now
without the warm glow of the fire to give you a

good visual perspective. All you can go by are the
distant flashes and sometimes close flashes of

lightning. (thunder) A loud one hits, probably
striking a tree no more than two or three miles

from where you are. All of you get jostled awake
for a moment before getting yourself back to sleep.

LAURA: Big one, did you see that?

MATT: If I could have everybody leave the table
except for Yasha, please.

SAM: What?!

LIAM: The storm!

LAURA: Shit! Storm!

MARISHA: Oh shit!

(yelling)

MATT: As much as everyone else is attempting and
jostling around to get rest through the night’s

weather, there’s something comforting about the
sound of rolling thunder to you. Always kind of

has been, but more so in recent years. As
unconsciousness comes to you, what usually means

dreamless sleep. Welcome to be dreamless because
not all dreams are good for you. Not all memories

are good for you. But as the dark takes you,
there’s a flash of light, the sound of thunder,

and there’s a vision. A memory of people all
around you, but faced away. People you know,

people you grew up with, all looking the opposite
direction. It fades to dark. There’s another flash

and you’ve pushed through them and you see an
elevated piece of ground in the central rock in

the shape of a figure, but you can’t see it. It’s
obscured by the low light. You do know who that

shape is. It goes to dark. It stays dark for a
while, to the point where you are longing for that

next vision, clamoring for it. You feel this
searing pain burning up each of your arms. You

look down, but can see nothing except for flames
curling up the side. Dull bluish purple flames

that create the outline of your forearms. It burns
up to the tips of your fingers. Flash once more

and around you are bodies. Creatures, people,
children, monsters, dozens and dozens of corpses

carved and torn asunder. Where you saw the blue
flame up your arm you just see blood, dripping,

fresh, crimson onto the ground. The only sound you
hear. Your vision fades to darkness once more.

(thunder) Another blast and there you see it: the
ruined statue. The one beacon of nameless hope

that pulled you out of that darkness. Missing part
of its torso, the head mostly cleaved, akilter.

The land seemingly ejecting the presence of what
this statue represents. Your eyes look down and

focus at the base and as the vision begins to fade
to black once more, your eyes focus on that single

disc: the four bolts of lightning. The darkness
takes you once more. The next flash (thunder)

hits, and you’re just walking. Your lips are
parched. Your muscles ache. You look over your

shoulder and you see before you the memory of the
land where you grew up. The waste beyond the

central swamp of Xhorhas. But it is crawling with
thousands and thousands of worms. From this

perspective it looks like it’s so small. But for
these worms to be where they are, they would be so

immense at this distance. The perspective is
almost dizzying and you look away. You glance up

back at that mountain and in spite of that pain,
you continue to push. The vision fades and this

time the darkness lingers. Confusion wells in,
the desperation for something. It’s not fair. It’s

not fair to be given just a few glimpses and no
opportunity, no chance. How do you make this

right? What do you make right? What did you do?
What is there? (thunder) One final, loud,

shattering, shaking flash of light and rolling
thunder brings to you one singular vision of a

figure in the dark center of a storm cloud
swirling. The wind buffets your shoulders with

freezing air. You feel your hair being whipped and
thrown around your face, stinging as it slaps

against your cheeks and eyes. The same figure,
that statue that had pulled you from the darkness

once before, stands made of the same roaring and
roiling clouds and rain and wind, stepping out of

the sky towards you. You can see the muscle-bound
form, the gray flesh, formless yet solid as it

steps down like a titan from the sky. The foot
lands but a quarter-mile from where you stand,

but the impact causes the ground beneath you to
quake. (thunder) You strangely feel comfort. You

can’t look away from this figure. As the hand
comes down and gently rests on the ground before

you, before it turns upward to a palm, a
sourceless voice comes into your head, a voice

you’ve never heard. For all that you’ve chased
this mystery, what this beacon is, this is the first

time you’ve heard a voice through this imagery.
All it says is, “You walk the right path. Be

"strong. Don’t forget who you were, and decide who
you will become.” The vision fades back into

darkness. (thunder) Another blast of thunder and
this time you wake up suddenly. The rain is still

pouring outside. You’re amongst the grass. Can we
get everybody else back in, please?

ASHLEY: Okay, okay, okay. Holy moly.

MATT: You wake up. You’re shivering a bit from the
cold and the night air. The ground has dampened,

even beneath the cart. You were sleeping beneath
the cart, right?

ASHLEY: Near it.

TRAVIS: Did she go back to New York?!

ASHLEY: I’m here!

TRAVIS: Okay, good.

MARISHA: That would be fucked up, if you used that
as your exit. Wait, where– what do you mean

Ashley left?

MATT: You forgot to say goodbye. She’s just gone.

LIAM: (singing) Never say goodbye!

SAM: So was she a Xhorhasian spy and are we all
dead in our sleep?

MATT: Roll a perception check– no.

TRAVIS: Is it water or blood that we’re covered
in?

MATT: As you come to consciousness through this
evening’s rest for your final watch, as you gather

after that sleep is probably not going to find its
way to you again for the rest of the evening. Who

is taking the final watch with you?

LIAM: Oh man, Jester and I talked about
everything. Like, everything. About childhood,

favorite kind of ice cream. We know everything
about each other now.

TALIESIN: Pistachio or Rocky Road?

LIAM: I’m going to mull it over in my sleep, good
night.

TRAVIS: Third watch is going to be either Yasha
and Nott, or Yasha and Beau.

SAM: I’ll take it.

MATT: One of you two make the watch perception
roll.

SAM: You can do it.

MATT: Just make a single roll.

ASHLEY: Okay, eight?

MATT: As you all rest for the final length of the
evening, Yasha and Nott, you stay up chatting as

much as you like or staying quiet as much as you
like. The rain still pouring through in sheets

heavily.

SAM: How you holding up? Can I go under you? Can
you be like a shelter for me? Like a lean-to?

ASHLEY: Sure, if you want to get under my hood
here?

SAM: Wing?

ASHLEY: Well, it doesn’t come out all the time.

SAM: I don’t know how it works.

ASHLEY: It’s just if I get really mad.

SAM: But your arm is probably big enough to shield
me from the rain. Thank you.

ASHLEY: Are you dry?

SAM: Thank you, yes. I don’t like to get wet.

ASHLEY: I feel like I don’t know if I want to keep
doing this.

SAM: That’s okay.

ASHLEY: Okay. Could you give me a moment?

SAM: Give you a moment?

ASHLEY: I’m going to go to the tree over there.

SAM: Do you have to take a piss?

ASHLEY: Yes.

SAM: All right, I won’t look.

ASHLEY: Okay.

SAM: I look.

ASHLEY: I go where near the tree was struck close
to us.

MATT: It’s about a quarter-mile walk from where you
are, but you can head there.

LAURA: That’s not that long of a walk, quarter
mile.

MATT: Yeah, you can get there. A little jaunt down
there. Soaking wet as the rain still pours down.

You approach and you come to the half-splintered
form of one of the larger trees in this section.

There are a few dotted singular trees or clusters
around, but this was once a tall and proud tree.

As you approach, you can see near the top it’s been
carved right down the center and part of it has

splintered and exploded. There are chunks of
wood around the vicinity and you can see even

amongst the rain, on the interior of the exposed
trunk there are still faintly orange glowing

embers from where the bolt had struck through the
night.

SAM: (whispered) And a baseball bat.

MARISHA: (whispered) Lemonade.

ASHLEY: I heard you, and I wanted to thank you for
saving me, and I promise you I will be the

best servant you ever had. Thank you. I’m going to
take a piece of the bark and I’d like to carve the

symbol into the tree, the Stormlord symbol. Not
very good, but just to have it there.

MATT: The bark is a harder utensil to utilize to
carve into bark.

ASHLEY: Sorry, I take a piece of the bark to have
and I use my sword.

MATT: You can take it and carve in the edge there
using the tip. It takes you a few minutes to do

so, but you manage to complete the shell of the
symbol’s outline and then make your trek back to

join up with Nott.

ASHLEY: I got a piece of this bark from that
powerful lightning that struck it.

SAM: You got bark from a lightning-struck tree?

ASHLEY: Yeah, I wanted to put it in my things. I
like to have things from nature.

SAM: Do you collect things? I collect things.

ASHLEY: Yeah, I do!

SAM: What kind of collections do you have?

ASHLEY: I pull out my book. I mostly put flowers
and things in here because I’m collecting them for

someone and I want to keep them all in here from
my travels.

SAM: Oh, it’s beautiful! Is it a special someone?

ASHLEY: Yes.

SAM: Someone back home? That’s so nice.

ASHLEY: Yeah. But what are the things you
collect?

SAM: I collect all sorts of things. I have a
button collection. I used to collect stamps, I

used to collect different kinds of vials of
different sorts of fluids and things like that. I

collect soles of shoes. Not shoes, just the
soles.

ASHLEY: Oh, just the bottom bits.

SAM: Yeah, they come in many different shapes and
sizes. The cobblers throw them away when they’re

bad. You can fish them out of the trash and you
can have a whole bunch of them.

ASHLEY: What do you use them for?

SAM: Nothing. I mean, you can play a little drum
thing with them.

ASHLEY: And should you need to resole your
shoes–

SAM: Sure, if you string them together, they make
a Roman gladiator belt sort of a thing.

ASHLEY: Have you ever put them one on top of the
other and make a platform shoe?

SAM: Ooh, I could be a little bit taller! I think
if you put two on top of each other and push them

in, it looks like lips are talking!

ASHLEY: Cool! Well.

SAM: I feel like we’ve gotten to know each other
so well!

ASHLEY: Very much so. Do you want to get back
under here?

SAM: Yes, under your gigantic arm, thank you.

MATT: As Nott cuddles up alongside Yasha’s
comparably hulking form to keep out of the water,

you finish your final watch as you both watch the
sun begin to rise over the horizon– or at least,

you can’t see the sun, but you can see the day
grows lighter as it makes its way over the cloud

cover. The rain is not quite as strong, and the
lightning seems to have subsided, but it is still

a light drizzle when it comes to the proper
morning. As the rest of you come to consciousness,

completing your long rest, the day is yours, damp
as it may be. The low fog and mist still

encompasses most of the valley around you, and
it’s a beautiful sight as you glance around first

thing in the morning. You can see only the tops of
the hills slowly breaking through the layer of

cold mist that hits the lower valleys between that
shifting topography. As you look off, you can now

have a much better view of the Silberquel Ridge
above this large mountain range that marks the

geological center of the empire. As you glance
down, you can barely make out what might be the swamp.

LIAM: What’s the temperature like right now?

MATT: It’s pretty cold. I’d say it’s probably in
the high 40s.

LIAM: We have to be miserable right now because we
are soaking wet and it is cold.

TALIESIN: This is not my first time.

LAURA: Ah, it’s like a day at the beach!

MATT: It’s not freezing point yet, but it’s
definitely cold and wet.

TALIESIN: Yeah, I miss having a proper tent, and
the wagons were nice. I miss that.

LAURA: We should get some waxed canvas or
something.

TALIESIN: Something at least.

TRAVIS: How’d the rest of the night go? Any
lightning strikes or anything crazy?

LAURA: There was a big one close by.

TRAVIS: There was?

LAURA: It happened right before I went to sleep.

TRAVIS: Did you see it?

MATT: Where Molly pointed over there, you see what
was once a tree is destroyed and splintered.

TRAVIS: That’s so rare!

ASHLEY: It tipped it right over.

TRAVIS: That’s ama– I mean, right? Lightning
strike?

LAURA: Don’t know.

SAM: Happens every time it rains.

TRAVIS: I’m going to run over and look at the
tree.

MATT: It’s impressive.

TRAVIS: Yeah. Can I take some little twigs and
pieces of wood and put it in my little component

pouch?

TALIESIN: They’re good luck.

TRAVIS: That’s what I’ve heard.

TALIESIN: Yeah, tree struck by lightning, very
good luck.

LAURA: Really?

TRAVIS: I’ve only seen it hitting the water and
it’s just (explosion).

MARISHA: I heard it was bad luck. That’s what I
was told.

TALIESIN: It’s bad luck for normal people.

MARISHA: Fuck.

LAURA: So what kind of people–?

TALIESIN: Everybody else!

LAURA: So I should go?

TALIESIN: Absolutely!

LAURA: I’m going to go get some of it too!

TRAVIS: Yeah?

SAM: Let’s take the whole fucking tree!

TALIESIN: Dig it up!

(laughter)

MARISHA: Attach it to the back of the horse. Go!

TRAVIS: Destroy the cart?

MARISHA: Yeah!

TRAVIS: Fuck.

TALIESIN: I go over to take a look at it.

LIAM: I am working on a thing. I have not got it
figured out yet, but I think that I could make

some sort of shelter for us so that this doesn’t
have to happen again. I haven’t worked out all

the– what?

SAM: A magical shelter?

TALIESIN: Or just out of waxed cloth?

MARISHA: Yeah, how do you mean?

LIAM: No, magic, of course. But I don’t have the–
I’ve been working on it, but I haven’t struck to the–

SAM: You need more paper?

MARISHA: You need more incense?

LIAM: Well, I always need those things, but I need
more time and more research.

TALIESIN: Well, if you come up with an ingredients
list, we’ll be happy to drum stuff up.

LIAM: Thank you, Mollymauk.

TALIESIN: Talking about making shelter, that
sounds great.

TRAVIS: Yeah.

MARISHA: What kind of a shelter?

LIAM: This sucks.

TRAVIS and TALIESIN: Yeah, it does.

MARISHA: Like a dome, like a bubble dome? How do
you mean?

LIAM: I have higher hopes of– I mean this is a
long ways off, but I would love a large home or a

mansion of some kind that you can (snaps) on a
whim. Doesn’t that sound amazing?

LAURA: That’s impossible. You can’t make something
like that!

SAM: Caleb can do it if he sets his mind to it!

TALIESIN: Like some sort of phantom manor is what
you’re speaking of. It would appear–

ASHLEY: That sounds like that wouldn’t be
something that’s real.

TRAVIS: Yeah, I’ve never heard of anything like
that.

ASHLEY: Me neither.

TALIESIN: Doesn’t have to be real to be interesting.

LIAM: We have all of us seen magic in our lives.

TALIESIN: I like this plan. I’m into it.

LIAM: Nothing is impossible.

ASHLEY: But I see from her, you know? She fixed a
wheel.

LAURA: I fixed a wheel.

LIAM: That is correct.

ASHLEY: Naturally, she could make a house next.

LAURA: I could do it because I can make a giant
lollipop.

LIAM: You have faith, so you should have faith.

LAURA: I have lots of faith.

TRAVIS: If you can, Caleb, that would be quite
remarkable.

LAURA: Is it considered faith if you just really like
somebody?

TRAVIS and TALIESIN: No.

LAURA: Oh.

TRAVIS: Well listen, nothing gets the blood warmed
like movement, so perhaps we should pick up and

get going.

TALIESIN: I’m going to, before we take off, take a
look at that tree that got hit. I want to examine

how it was struck by lightning.

MATT: Make an investigation check.

MARISHA: Beau does pushups while waiting for
Molly.

MATT: Actually, this would be more of a nature
check.

TALIESIN: All right, nature. Three.

MATT: It’s struck by lightning, man. Pretty
impressive.

TALIESIN: Is this practically like a little bowl
now, or did it split?

MATT: It split, and a lot of the tree is still
standing, but it’s broken open from the center,

and one half of it’s broken away and shot off into
multiple pieces.

TALIESIN: I’m going to drop a piece of silver in
the center so the next person who comes around and

examines this thing finds a piece of silver.

MATT: Okay, cool.

LIAM: Also, Caleb has watched Beauregard go to
town on 100 pushups or something, and I go maybe

40 feet away and I try as well. I do one pushup,
and then I go study Siff Duthar’s spell tome some

more instead of going to two.

MATT: Fair enough.

SAM: Are we waiting here for a while?

LAURA: No.

MATT: No, you guys are moving on.

SAM: Oh, we’re on a moving cart?

MATT: You are now.

LAURA: I want to ride on a horse today!

MATT: Jester jumps onto one of the horses’ backs.
As you guys begin to pick up speed and head down,

you’re now at the very top of this major series of
hill clusters and making your way down towards the

base of the Silberquel Ridge.

SAM: As we travel, I’m going to try to make acid.
Probably not a great idea, but I’m going to–

MATT: Do you have alchemy supplies on you?

SAM: Yeah, I bought a kit. I’ve been trying to do
it for a while, but we’ve never stopped.

MATT: All right. I would like you to make– hold
on, it’s roll plus proficiency because you’re

proficient in alchemy, plus, this will have to be
dexterity at disadvantage because you’re in the

back of a moving cart.

TRAVIS: Wooden wheel cart.

SAM: 16 plus proficiency is 19.

MATT: Correct.

SAM: But now I roll at disadvantage.

LIAM: Roll a 20.

SAM: Nine. That’s a 12.

MATT: You manage to succeed in spite of the– at
one point, it gets a little dodgy and you almost

drop it and catch it before it begins to spill the
nearly completed acidic formula all over the

center of the wooden cart, eating through it.

TRAVIS: You’re making cocktails?

SAM: Yeah.

MATT: You manage to complete one vial of acid, so
you can mark that down.

SAM: One vial of acid, great.

MATT: As you guys approach the mountain range, you
can see the clouds now that have pressed down

obscure the peaks of the top of the range. You can
see the darkened mountainous form vanishing up

into the top, gray, whereas in the distance,
sheets of rain that are still coming down much

heavier to the north obscure your ability to see
further beyond the northward valley to either side

of the range. You also see the southern base of
the mountains, which is the direction you’re

heading. You get the sense that the watershed–
that most of the mountain range seems to almost

lean to a southward direction, so the watershed of
all the rain pours and slides down the mountain to

this one central southern area, and there you see
the darkened, tangled, thick swamp of Labenda,

your destination.

LAURA: Ugh, it’s going to suck even more because
of this storm.

MATT: Sitting deep green and distant, tangled and
sprawling before you.

LIAM: How far up is it about?

MATT: From where you are now, I’d say it’s eight
or so miles.

LIAM: Okay.

LAURA: Hey, at least it’s cold so there won’t be a
lot of bugs around. Normally, bugs are terrible in

swamps, I hear.

TALIESIN: I’d rather be cold than have bugs.

LAURA: Right?

TALIESIN: Yeah. It’s a very fair point.

MATT: Continuing your path on for a little bit of
the morning, eventually you begin to watch as the

grasses begin to give way to more… moistened–
that’s a fun word to use, moistened– terrain. The

normal dry– even after a rain, the damp ground
is now becoming sludgy, and the path itself, the

road, seems to have been well-built and set for
this type of travel. But even then, it’s starting

to gather on the wheels a bit as you ride through,
and you can see bits of it are clustering up and

leaving this groove in the ground behind you.

TALIESIN: Who’s on a horse? Am I on the cart, or
am I on a horse?

ASHLEY: I’m on a horse.

TALIESIN: I’ll be in the cart then.

MARISHA: I’ll be in the cart.

LIAM: Cart.

TALIESIN: I’m going to take one of the swords and
start using the flat of the blade to scrape the

wheel and give it an edge to start removing the
mud off of it and hop between wheels.

MATT: Okay, and you move around each one. It
doesn’t get too bad, thankfully, because it’s

still pretty slick. When it clumps on, it
generally slides off. It’s not immediately damp

from the first time for most of the vicinity
here.

LAURA: Oh no, and if you start to lose hope, your
horse sinks into the mud and it’s gone forever.

TRAVIS: That fucking movie traumatized me.

MATT: The rain does eventually begin to subside.
However, the edge of the swamp begins to breach

the path that you’re heading. You begin to see the
swamp grasses take over from the hillside. You

begin to see the heavy puddles of swamp bog water
beginning to appear to the right and left. The

trees you’re used to seeing here in the middle of
the field are giving way to banyan trees and other

thicker-trunked, gnarled bases, heavy, thick
vine-covered canopies. The insects begin to fill

the air with a weird buzzing.

LAURA: Oh, I thought there wouldn’t be insects
because it’s cold!

LIAM: In addition to the insects, do we start to
become aware of wildlife around? Birds and

beasts?

MATT: Make a perception check.

SAM: Do we know anything about where we’re going?

TRAVIS: We’re going to see a safe house that the
lights have been out at.

LAURA: We’re trying to find Febron Keyes.

SAM: Yeah, but it’s a big swamp. Are any of us
good at like wood stuff? Is this me? Am I the girl?

LIAM: I’m good at nature. I’ve lived in the woods
for a long time.

MARISHA: I’m okay at surviving.

MATT: About half an hour or so of travel along the
road into the center of Labenda Swamp, the humid

air prevents the mounting sweat on your body from
evaporating, causing your sweat to pool in your

armor in uncomfortable ways. Your breathing is
somewhat shallow as you adapt to the moisture in

the air around you. The ever-present hum of the
buzzing insects begins to permeate the atmosphere

around you, while the musky stench of decaying
plants and stagnant water grow stronger the

further in you pass. A very low fog, since it’s
still relatively early in the day, sits across the

surface of the water that’s exposed in patches
between where the thick roots and soft rotting

vegetation seems to be sitting, like a spongy
ground.

MARISHA: I’m going to take my staff and poke it in
the marshy bits.

MATT: As you push down, it sinks a few inches. As
you pull back, the portion that you had pressed in

remains, but the water begins to fill up the space
where your staff had pushed in.

LIAM: On the plus side, I think sitting in the
cart, that Caleb is probably the cleanest he has

been in two years because it’s been raining non
stop.

MATT: You guys continue further into the swamp.
You get about another half hour or so on the path

before Beauregard, Caleb, Molly and Jester, all at
once, you hear this strange trilled cry of some

kind. It’s like, (cawing).

LIAM: I cast Mage Armor on myself.

MATT: Mage Armor.

LAURA: That sounds like it was talking, or did
that sound like a bird?

TALIESIN: I think that sounded like a bird
talking.

MARISHA: It sounded like an alert to me.

ASHLEY: I don’t think I heard anything.

LAURA: Should we call back?

TALIESIN: What should we call back?

MARISHA: (cawing)

TRAVIS: Okay, that’s what we decided to do?

LIAM: That’s not a good idea.

TRAVIS: Nope.

MARISHA: Maybe it’s a mating call.

LAURA: Maybe it’s just a bird.

TALIESIN: I don’t see how that’s any better.

MATT: You hear it again, only this time it sounds
intense, or frantic. The strange (bird croaking).

MARISHA: Does it sound like multiple, or from the
same source?

MATT: It sounds singular, so far.

LAURA: Where’s it coming from? What area?

MATT: It’s coming to the right, off the road, like
deep into the swamp.

LAURA: It’s over there.

SAM: Are we going to stop? We’re moving?

MATT: You guys are still moving forward on the
path.

LAURA: Can we look, can we see? Can we see into
the swamp?

MATT: Make a perception check.

LAURA: Natural one!

MATT: As you’re glancing out there, a piece of
stray vegetation, falling from one of the nearby

trees, flitters into your eye.

LAURA: Ow! I got a leaf– No, I think it’s a
leaf.

SAM: Use Mending.

LAURA: I use Mending on my eye.

MATT: No effect.

TRAVIS: Now that we’ve continued on, how do the
wagon wheels look on the road as we’re moving? Are

they leaving tracks that’s filling in with water
behind us at this point?

MATT: Faintly.

TRAVIS: Not like the staff push, though.

MATT: No, she was pushing off the path. This road
is designed to not sink heavy with the rest of

the swamp material. A lot of travel happens in and
out on this main path on the byway. As long as

you’re on the path, for the most part, you should
be fine.

MARISHA: Is this considered the Berleben path?

MATT: This is the path to Berleben. The Bromkiln
Byway is the road you’re taking.

MARISHA: The Bromkiln. So this is not–

MATT: You’re in the swamp.

SAM: The road goes through the swamp.

MATT: Yes, and Berleben is further in the swamp.

LIAM: I would say that Caleb has spent a lot of
time over the last several years in woods. Can I

check to see if I have ever heard that cry
before?

MATT: Make a nature check.

LIAM: That is an 18.

MATT: It sounds similar to a crow cry, but it
sounds frantic. You’ve heard the sound similar to

it before, when you once as a child watched a crow
snatched in the jaws of some sort of hunting cat.

Right before its bones were crushed and it went
lifeless, it’s a very similar sound.

SAM: That’s specific.

TRAVIS: No movement that we can see, just the
sound?

MATT: No, just the sound. It’s loud enough where
it’s not that far off the road, but it’s not in

sight right now. There’s too many tree trunks
obscuring your vision.

TRAVIS: Branch canopies over us at this point?

MATT: They are, but they’re not super thick.
There’s still light coming through, and as you

travel, there are bits and pieces that overhang
the road, but you still have open sky ahead of

you. You don’t think it’s going to continue the
further into the swamp you go.

LAURA: Fjord, will you look at my eye? I think
there’s something still in here.

TRAVIS: Yeah, here, look up. Yeah, you got like a
tree booger in it.

LAURA: Fjord, get it.

TRAVIS: Oh, god, this is the worst part. Can I try
and get the boog out of her eye?

MATT: Roll a dexterity check.

SAM: Please be a one. Please be a one. Please be a
one.

TRAVIS: Natural 20.

MATT: With a deft flick of his finger, he
manages to pluck the piece of vegetation from your eye.

LAURA: Wow! My hero.

TRAVIS: I got it, Jester.

LAURA: Thank you Oskar– I mean Fjord!

MATT: It gently hits the side of Molly’s cheek.

LIAM: Fjord regurgitates saline solution.

TRAVIS: I got it, (vomiting).

LAURA: Yasha starts throwing up.

ASHLEY: Uh-oh, it’s happening again.

MARISHA: Does there appear to be any sign of
wreckage, or anything else that looks like it

might not have made its way through this path
because of other dangers?

MATT: You, who have been keeping a discerning eye,
and you rolled what on your perception check before?

MARISHA: 15, but that was a bit ago.

MATT: Roll again as you’ve stopped at this place
here.

MARISHA: That’s not as good this time, 12.

MATT: 12. Something shifts in the water ahead,
almost beyond your vision. Something that was

stationary before, and looked like a log that had
been resting in the water, dips away from you in

the direction of the noise.

MARISHA: Nobody move.

TALIESIN: I’m going to gently light up one of my
swords.

MATT: Okay, go ahead and mark that.

MARISHA: If you’re going to move, move onto the
cart.

SAM: Have we stopped the cart?

LAURA: But we’re on horses.

MARISHA: Are we on horses?

MATT: You guys are still on the path, yeah.

SAM: Should we stop moving the cart?

TRAVIS: What did you see? Yeah, we should stop.
What’d you see?

MARISHA: Something just moved in the water. It
might be able to hear our movements, though.

LAURA: Was it a snake?

MATT: It moved away from you.

MARISHA: It moved away though.

MATT: It moved in the direction of the sound. You
hear it again (panicked bird croaking).

LAURA: I really want to see what it is. Oh, you
don’t have a bird, you have a cat.

ASHLEY: Is this terrain similar at all to
Xhorhas?

MATT: This terrain is pretty similar to you, yeah.
In places where you grew up, some hunting and some

places in your nomadic lifestyle put you in
terrain very similar to this. So you’re pretty

comfortable here.

ASHLEY: Okay.

MARISHA: I take a ball bearing out and toss it and
throw it into the swamp. See what happens.

MATT: Nothing.

LAURA: Some poor fish is going to try to eat
that.

MARISHA: He’s probably going to die. Oh man, poor
guy. He’ll be fine.

MATT: What are you guys doing? Anything?

TRAVIS: I’m going to use Minor Illusion, and about
30 feet away above the water, just above the

surface of it, I’m going to create a little
hummingbird and have it whip back and forth above

the water.

TALIESIN: That’s clever.

TRAVIS: Just to see what–

MATT: Continues for a bit.

TRAVIS: Move it a little.

MATT: No reaction.

TRAVIS: Make it disappear. I think we’re okay.

SAM: Should we continue on, or–?

LAURA: Maybe we should call out and see if Febron
is here.

SAM: Maybe it’s Febron, maybe that’s a–

LAURA: Maybe it’s a call.

LIAM: We’re just getting into this swamp right
now, right?

MATT: Yeah, you’re maybe an hour into it.

MARISHA: Would we know if this is the stretch of
road that they were talking about, that they were

having issues with?

MATT: They were cut off from the safe house. You
don’t know where the safe house is, or what

location it is at.

LAURA: But the safe house is in the swamp, it’s
not in Berleben, right?

MATT: As far as you know, yes.

SAM: We press on.

TRAVIS: Maybe not calling out.

LAURA: Maybe we can climb a tree! Are there any
tall trees?

MATT: There are a number of tall trees.

LAURA: Can I start climbing a tree?

MATT: Sure, you want to get a little closer and
climb a tree?

LAURA: Sure.

MATT: Make a general athletics check as you jump
off the side, your legs (slurping) into the swamp,

as they sink about a foot with each step, leaving
these heavy footprints behind that fill with water.

LAURA: 21.

MATT: You make your way through the swamp, the
suction doesn’t stop you one bit. You grab the

nearby tree and climb to the top and get off to a
branch and look in the direction. Make a

perception check, please. That’s cocked. How could
you do that?

LAURA: It was a really good one if it hadn’t been.
Perception ten.

MATT: Ten? That’s enough. Over the edge you glance
down and you can see past the tree line, maybe

about 100 or so feet from where you are, there’s a
small clearing, this open area. Where the water

is, there is a thick bit of black bog. It looks
almost like a thick swampy, tar-ish little pool.

You can see a part of a tree has fallen into it,
and the liquid is generally darkening the bottom

of where it’s been stuck. You don’t know how long
it’s been there. There is the dark root, and

crooked branches, and elements of it sticking up
in the air. The smell of bog rot is very strong,

even from this proximity to it. You see something
moving in the center of this bog, struggling,

shifting. You see, covered in this tar-like
material and flailing, some sort of humanoid

creature of jet black skin. It’s not skin–
feathers. It’s fighting against the swamp, it’s

small. Shifting out of the water off to the side,
slowly up to the bog, probably what Beau saw

earlier, some sort of reptilian creature with a
long snout and a long tail. Curving around and

making its way slowly towards the bog. As the
flailing bird creature is attempting to give a

(panicked bird croaking).

LAURA: I cast Guiding Bolt on the reptilian
creature.

SAM: How far is it?

LAURA: It’s 120 feet distance and you said that
the bog is 100 feet away.

MATT: That’s true. That was going to be a– uh-oh,
over here. What’s the DC on that?

LAURA: It’s a– shit, sorry.

MATT: It’s all good.

LAURA: Guiding Bolt!

MATT: The DC on any of your spells.

LIAM: It’s your proficiency, plus your wisdom,
plus eight.

LAURA: Plus seven.

MATT: Plus seven? It fails. Roll damage.

LAURA: Okay, ah! 4d6, ah! Eight, ten, 13.

MATT: 13 points of damage. All of this divine
energy suddenly bursts and burns around the

creature’s body. As it suddenly spins, with this
hiss in the direction, looking around and seeing

nothing there.

LAURA: Don’t worry, we’ll save you! There’s a
thing, and it’s trapped and there’s the reptile

thing that’s going to eat it!

TRAVIS: Where? Which direction?

LAURA: Over there. I point and I start climbing
over and try to get to it.

LIAM: Do we even see her anymore?

MATT: You see her in the tree, you don’t see what
she’s looking at and pointing at. She climbs down

the tree and begins running in that direction.

LAURA: It’s about 100 feet away. Don’t worry.

SAM: Don’t worry? What?

TALIESIN: What?

MATT: She’s ran off.

SAM: Shit.

TRAVIS: Fuck. I’ll run off after her.

ASHLEY: Same.

MARISHA: What are we saving?

SAM: I don’t know. Right now, we’re saving
Jester.

MARISHA: I’m still on a horse, yeah? I’m on a
horse.

MATT: You are, yeah. You’re staying on your horse
to get there?

MARISHA: Yeah, I’m staying on my horse!

TRAVIS: You’re going to hard tax your horse?

MARISHA: (galloping) How cool is that?

MATT: Well, it’s cool for the first minute before
it goes (mud slurping).

LAURA: Guiding Bolt is an attack thing, so I have
to roll to attack.

MATT: Oh, got you. Roll to attack.

LAURA: Oh, no. Okay, it definitely hits. It’s plus
seven, 16, 23.

MATT: Yeah, that hits. All right, cool. So
timeline worked out.

LAURA: Yay!

MATT: As you approach, this is the visual from the
side that you see.

TRAVIS: Yay, map time!

LAURA: I’m so glad we checked out what it was.

TRAVIS: (beatboxing)

LAURA: Oh shit!

SAM: So many trees.

LAURA: Oh my god, look at all these trees.

TRAVIS: Damn.

MATT: This here is the gator that you see making
its way there. It is very large.

LAURA: Oh no, it’s really big. Look at that teeny
little bird guy.

MATT: Jester, you make your way up over to that
side. The rest of you are currently trying to

catch up on that end of the table. That being the
case, I need everyone to roll initiative.

SAM: Oh, boy.

TRAVIS: Oh, fuck!

TALIESIN: That’ll do.

SAM: You know what we never do?

LAURA: What?

SAM: Tap into our pool of luck.

LAURA: Ah, shit! Our fate point.

MARISHA: The thing that we’ve been hauling
around.

SAM: Yeah, we never use it. We’ve never ever used
it. Ever.

ASHLEY: Wait, using what?

SAM: You know the dodecahedron thing.

ASHLEY: Oh, yeah.

LAURA: We have to focus on it in the morning.

MARISHA: You have to stare at it for a minute.

MATT: Keep it in mind.

TALIESIN: I have a thought. I have a coin, and
whoever’s holding the coin has that for the day.

Then we pass it around, so you have this as a
chip.

LAURA: That’s really smart.

TALIESIN: Obviously we didn’t do it this morning,
but from now on.

LAURA: We’ll just say we pass the coin.

LIAM: Yeah. Luck is for suckers, man.

TALIESIN: Who wants it for tomorrow? Or for next,
for after the fight?

MARISHA: For the next eight hours?

MATT: Heading this direction–

SAM: I’ll take it.

LAURA: Let’s hope nobody dies in this fight.

LIAM: Also, it’s important that it is kept
hidden.

MATT: North is that way. That’s the direction you
were traveling was this direction. You’re heading

this way.

TRAVIS: North is that direction?

LAURA: Yes.

MATT: Correct. 25 to 20? 20 to 15?

TALIESIN and MARISHA: 15!

MARISHA: Man, that’s pretty crappy.

TALIESIN: It’s not close enough to really do
anything yet.

MATT: Beau, you got 15?

MARISHA: Mm-hmm.

MATT: Molly, you got 15?

TALIESIN: Uh-huh.

TRAVIS: You assume there’s only one of them.

MATT: That brings us to 15 to ten.

LAURA: 14.

SAM: 12.

ASHLEY: 13.

LIAM: 12 as well.

MATT: What’d you get, Jester?

LAURA: 14.

TRAVIS: Jester, Yasha, Caleb, Nott.

MATT: 12?

TRAVIS: Six!

LIAM and TRAVIS: Big six!

MATT: You got a six?

TRAVIS: Yep.

ASHLEY: Oo-wee!

TRAVIS: Shooter, coming out!

MATT: Beau and Molly, you’re up first. At a full
double dash, you can catch up, at this point,

almost to Jester. It’s rough terrain because it’s
a swamp. You guys, we’ll say, get about there, and

Molly, you’re a little bit behind, because Beau is
a little faster than you.

TALIESIN: Yeah, sure. She probably did a little
(whooshes).

MATT: Correct. That’s your turn. That gets us to
Jester.

LAURA: I can go?

MATT: You can go.

LAURA: Oh gosh. Okay! I’m going to cast Spiritual
Weapon!

SAM: Dun-dun-dun-dun lollipop!

ASHLEY: Dun-dun-dun-dun-dun!

MATT: Where are you placing that? 60 feet range?

LAURA: Oh, shit. That’s right. It’s a 60 foot
range. How far can I get it? That’s true. Oh, I

guess I can run forward first before I do it. I’m
going to run forward and try to get up on that tree.

MATT: It’s rough terrain against the swamp because
it’s very (marshy sloshes).

LAURA: Okay. That’s about as far as I can go?

MATT: As far as you can get, yeah.

LAURA: Wow. I’m going to stand on that log so I’m
out of the swamp.

MATT and LAURA: (singing) Log! It’s big, it’s
heavy, it’s wood!

MATT: (singing) You’re not meant to stand on this.
It’s really obnoxious, yeah! We’ll say right

there. You’re on it.

LIAM: I’m on a log.

LAURA: Wait. I can’t get it quite that far, can I?
Hold on. Let me check one last thing before I

definitely do that.

MATT: You can get almost to it with a 60-foot
range.

LAURA: Okay. I’ll put it as close as I can to it.

MATT: Right there is the closest you can get.

LAURA: Yeah. That’s my bonus action.

MATT: Correct.

LAURA: For my action, I’m going to wait until it’s
close enough, and then I’m going to hit it.

MATT: Okay, so you’re holding?

LAURA: I’m holding my actual action to attack it.

MATT: Can you use an action to hit with it? I
think it’s a bonus action.

LAURA: No, it’s a bonus action.

MATT: Sorry.

LAURA: That’s dumb. That was dumb on my part.

MARISHA: From my perspective, it looks like the
gator is super stoked about having this lollipop.

MATT: This is his lucky day. This lollipop
apparates out of the swamp water and is now

hovering there.

LAURA: I’m going to hold Sacred Flame to cast on
him.

MATT: You got it. Ending Jester’s turn, that
brings us to Yasha. Full run. What’s your speed?

ASHLEY: 40 feet.

MATT: 40 feet. You’re right up next to Beau.

TRAVIS: Fucking linebacker 40-yard dash.

MARISHA: (heavy quick footsteps)

ASHLEY: I can’t walk in, right?

MATT: No, that’s double dash, because you guys all
stayed back while Jester ran in. You’re all barely

getting caught up to her at this point. Caleb,
you’re up.

LIAM: Oh, I am? Okay. I am going to stick a root
of licorice in my mouth like a hayseed like I’m

Fjord and cast Haste on Nott. Read this because
your armor class is up, you have an extra action

per round, you have advantage on dexterity saves.
I will do my full movement forward. 30 feet.

MATT: That’s about as far as you get right there.
We’ll say, comparatively. Just knock them around!

TALIESIN: These happen to be made of metal.

ASHLEY: Yeah, you get more out of it.

MATT: It chips the paint better.

Nott, you’re up.

SAM: Wow, I’m feeling so fast.

LAURA: Ooh, you could double dash!

SAM: I will dash. You know, to catch up to them, I
guess.

MATT: With your regular movement speed, you’ll get
up to where Caleb is. Sorry, where Molly is.

SAM: I bonus action dash.

MATT: Bonus action dash will get you up to where,
up to the edge and about, we’ll say right there.

SAM: Then I get two attacks. Two actions now,
right?

LIAM: You have an extra action. Yeah.

SAM: Whoa. That’s still out of range of hand
crossbow.

TALIESIN: Is it?

SAM: Well, no it’s not. It’s that I have to fire
at disadvantage.

MATT: Yeah. Up to you.

SAM: All right. Sure. I’ll do that, I guess.

LIAM: You can use the extra action to go closer as
well.

SAM: That’s true.

LIAM: Or extra attack.

SAM: Okay. I’ll use one action to get closer
still. Okay.

MATT: It’s swampy. (marshy sloshing)

SAM: I’ll test the air and do a lob shot.

MATT: Go for it, arcing it over. With
disadvantage.

SAM: Okay. Ooh. Two plus something, so it’s nine.

MATT: No. It goes wide. Sticks into one of the
nearby swamp trees over here. That ends your turn.

LAURA: That was really close, though!

SAM: I’m sorry, Caleb! I failed you.

LAURA: He’s within range of my radiant blast now, so I
can attack him.

MATT: You can, so do that as you release the
bolt.

LAURA: Okay. The Sacred Flame is what I meant to
say. Dexterity of 15.

MATT: That’s a failure with a two. Roll damage.

LAURA: Oh wait. Do I get more because I’m level
five now? “Spell damage increases when you

"reach–” Oh 2d8, yes. Oh, good. Three whole
damage, woo.

MATT: All right. Three.

LIAM: I love this cleric.

ASHLEY: That’s still something.

LIAM: That’s fucking dumb.

SAM: (mockingly) I can’t do anything. I suck.

LAURA: I can mend the shit out of some wheels,
though, bitches.

MATT: It approaches–

LAURA: No!

MATT: –the bird creature. It doesn’t have its
action to strike it, unfortunately, because it had

to get the extra movement. Coming out of the way
here, you see–

(gasping)

MATT: Because at this point, you realize, the one
that was approaching it was approaching it from

the opposite direction that Beau saw the other
thing move.

LAURA: Yeah, I was wondering why it was coming
from the other direction.

MATT: That’s the one that Beau must have seen. It
begins to emerge from the brush underneath.

There’s this low growl. You hear the growling,
sucking sound as it approaches.

LAURA: No!

MATT: It’s going to make a strike.

ASHLEY: Oh no. Don’t die.

LAURA: Oh no! What if it’s a trap?

MATT: Natural one. That’s fucking lucky. As it
attempts to bite out towards it, the small bird

creature scrambles backward and manages to beat
its jaw out of the way. It is going to attempt to

swing around and swing its tail in its direction.
A two? Are you fucking serious?

TALIESIN: Yeah! Sorry.

LIAM: Screw you, Snitch.

TRAVIS: The dice can hear you.

MATT: Okay. Apparently. So yeah.

TRAVIS: He’s so pissed.

MATT: Although, technically, the creature is
restrained, so it does have advantage on its

attacks. Yeah, attack rolls against it have
advantage, because it’s restrained. So the first

attack missed, the bite. The tail does hit. The
jaws, it missed with a one and a two on the first

strike. The second one it swings with its tail–
Hey.

TRAVIS: I love it.

MATT: I’m going by the rules. It’s restrained. The
second one, the tail, does hit. Crack! This is

going to be 19 points of bludgeoning damage. As
the tail cracks across the scrambling bird, you

watch as it goes limp and is currently
unconscious, its tiny form now stuck in the bog

and unmoving.

LAURA: We should have got to it sooner!

MARISHA: This is so prehistoric!

TRAVIS: Now we’re in this for a dying bird?

MATT: Now it’s Fjord’s turn.

TRAVIS: Are we staying in this?

LAURA: Hey, man. I’m up here. I don’t know.

TRAVIS: All right. Fine. I’ll use my speed to
approach 15 feet. Half of 30.

MATT: Your speed will get you about there. You and
Caleb are about the same space.

TRAVIS: I’ll use Eldritch Blast at 120 feet for
the gator. The farthest north.

MATT: Roll the attacks.

TRAVIS: Two beams. That’s a fat one plus four.
That’s five points of damage.

MATT: Five points.

TRAVIS: And the second beam 12 points of damage.

MATT: Did you roll for the attacks on each of
those?

TRAVIS: I did not. I have never played this game
before, apparently. Thank you guys for your

patience. That is a nine.

MATT: Nine misses.

TRAVIS: And that’s a 12.

MATT: 12 misses. Both go wide off into space. No
damage to that croc. However, as it slams into the

wood nearby and the ground, it turns in your
direction, noticing now the arriving brigade.

TRAVIS: I’ll use my bonus action to cast–

MARISHA: We’re the brigade.

TRAVIS: Nope, that’s it. That’s my turn.

MATT: Top of the round now. Molly and Beau.

MARISHA: Are we doing this? Birds die this way all
the time.

LAURA: It’s not a bird!

MARISHA: What? It’s feathery!

LAURA: No, it looked like a person, you guys!

TRAVIS: But look. I mean, two big-ass, right at
the dinner table, we’re real far away. Going to

take a hot minute for us to get there. The bell’s
been rung.

MARISHA: What if it’s Febron?

TALIESIN: I’m at least going to get up to– What’s
a basic movement?

MATT: We’ll say for the purposes of this, at
movement, because the space is not right here, so

I’m going to get you on the edge of the map for
your movement.

TALIESIN: Am I within 60 feet of either of these?

MATT: Sure, you are.

TALIESIN: Are we doing this? Well, we’re doing
this. I’m going to try and cast Enthrall on the

closest gator.

MATT: The closest gator? Okay then. Let me pull it
up here. That’s a–

TALIESIN: Wisdom save?

MATT: Enthrall. That’s probably a bard spell.

Enthrall. All right. You weave a
distracting string of words (mumbles).

TRAVIS: Enthrall.

MATT: It has advantage on the save because you
guys have attacked it.

TALIESIN: I haven’t attacked that one yet. Oh,
you’re right. Yes, of course.

TRAVIS: What if it’s not successful attacks?

MATT: That’s a two plus zero. That is an eight
plus zero.

TALIESIN: I don’t think so.

MATT: I don’t think it makes it, actually. You’re
really lucky.

TALIESIN: Is eight my save on wisdom?

MATT: What’s your spell DC? It should say. Is it
charisma-based?

TALIESIN: It says wisdom, but I don’t know.

MATT: It’s a wisdom save, but is the ability
your racial ability?

TALIESIN: No, yeah it’s a racial ability.

MATT: Yeah, then it’s charisma-based, because all
of them are, so it’s DC ten. It still succeeds,

actually. It rolled really poorly. So the creature
has disadvantage to perceive any creatures other

than you until the spell ends.

SAM: It has disadvantage to perceive?

TALIESIN: Yep. It ain’t going to eat. It means
it’s going to pay attention to me and only me.

LAURA: That’s wonderful. Oh no.

TALIESIN: I know. I’m sitting. I’m spinning my
sword and talking in–

LAURA: In gator.

TALIESIN: (Infernal voice)

MATT: It seems to have paid attention. I mean, it
senses all of your presence, but it’s focused on

you. If any of you are trying to get around
stealthily, it’s going to have a hard time

noticing you. That ends your turn?

TALIESIN: Yep.

MATT: All righty. Beau?

MARISHA: Am I able to have enough movement to get
on this stumpy stump?

MATT: You can get up to here, I’d say, if you move
at the same pace. That’s your movement. You have

your action and your bonus still.

MARISHA: I don’t think I’m– I’m not within 60
feet of any of them, am I? No, I guess I am to

throw a thing. Can I use my bonus to move a little
bit further onto the top of this tree?

MATT: If you want to spend a ki point to do your
step of the wind.

MARISHA: My step of the wind? I can’t get within
range of them with my step of the wind though, right?

MATT: Almost.

MARISHA: Fuck. God damn it.

MATT: Although if you aren’t moving towards that
tree and you move there instead–

MARISHA: If I move straight?

MATT: No, that’s still the same. Yeah, just out of
range.

LIAM: Get them ninja stars out.

MARISHA: Yeah. I’m going to ninja star for my main
attack and if I can– I don’t know if I can– I

can’t move on my bonus, can I?

MATT: You can if you spend a ki point.

MARISHA: Only if I move a ki point. Right. Nah,
fuck it. Ninja star.

MATT: All right. Go for it. You get two at the
creature.

MARISHA: Okay. That’s a 20 for the first one.

MATT: 20 hits.

MARISHA: Ooh, and a natural 19 for the second one.

MATT: Both hit. Roll damage on each.

MARISHA: These are 1d4s, right?

LIAM: They’re darts. I think they’re homebrewed
darts.

MARISHA: Yeah, I think it’s 1d4. For the first
one, that’s seven. For the second one, that’s

five. Gambit style!

TRAVIS: Total armpit throw.

MATT: As you throw them both, they (whoosh whoosh)
and it’s like (low growl) and it opens its jaws.

MARISHA: I point at Percy and I go, “He did it!”
Oh, I called him Percy! I think that’s the first

time I’ve done that!

LIAM: I think that’s the first time any of us have
ever done that.

MARISHA: I point at Molly. He did it.

LIAM: (as Grog) He did it!

MARISHA: Aw! I miss Percy.

LIAM: (sings) Light the corner of my mind.

MATT: That end your guys’ turns. Jester, you’re
up.

LAURA: Okay. Oh, god! Can I climb up on this tree
right in front of me?

MATT: Right here?

LAURA: For my move, yeah.

MATT: Sure. Make an athletics check.

TALIESIN: Oh boy. Don’t fall.

LAURA: I was so afraid it was going to be a one.
16.

MATT: Sure, let me put you up there in the tree.

LAURA: Okay, good! I’m going to cast
Blindness/Deafness at level three on both of the–

MATT: At level three, a different target.

MARISHA: That’s cool!

MATT: That’s pretty great. What’s the wisdom save
on that?

SAM: Blind or deaf?

LAURA: It’s both.

LIAM: What’s that spell do?

LAURA: Blindness/Deafness.

MATT: Wisdom save?

LAURA: It’s a con save.

MATT: Con save. All right.

LAURA: Either blinded or deafened.

MATT: A 19 on that one.

LAURA: Okay, shit.

MATT: He succeeds. That’s a 14 on the other.

That one, however, is blinded.

LAURA: Yeah, he’s blind.

MATT: You watch as, all of a sudden, the eyes
darken and it begins to (snarls), flailing about,

unable to actually make a bead on where any of you
are at the moment.

LAURA: He’s got a disadvantage on his attack
rolls? Is that what it is?

MATT: Yep, and advantage on attack rolls against
it.

LAURA: That’s good. Okay. Then I’m going to use
my spiritual weapon to come up behind the other

gator and smack him on the back!

MATT: Boop! Go for it.

LAURA: Okay. Someday, I’m going to know what I’m
doing.

MATT: That’s not concentration, correct?

LAURA: No. Spiritual Weapon is just up.

MATT: Just lasts for a minute?

LAURA: Oh, Blindness/Deafness?

MATT: Yes.

LAURA: Blindness/Deafness is not concentration.
Yeah, it’s just a minute.

TALIESIN: Just a minute of pain.

MATT: At the end of each of its turns, it can make
a constitution saving throw. Good to know.

LAURA: Plus seven to hit. That’s 23.

MATT: That hits! Roll damage.

LAURA: Okie-dokie. That is eight damage.

MATT: Nice. Your lollipop slams into the back of
that distant alligator, but it’s still right there

with the unconscious creature in front of it,
starting to figure out where to keep its focus. It

seems hungry, but it’s also being assaulted. That
ends Jester’s turn. Yasha, you’re up.

ASHLEY: Okay. How close can I get to the–

MATT: Movement will get you up to there.

ASHLEY: Oh shit. Okay. Well, I would like to rage.
Get that fired up.

MATT: Okay. Your vision goes faintly dark red as
you begin to focus your frustration towards these

creatures. What do you do?

ASHLEY: I mean, I can’t move anymore, so–

MATT: You can use your action to move, if you want
to.

ASHLEY: Oh, yeah. Yes.

MATT: At least it’ll get you into the fray. That’s
as close as you can get there.

ASHLEY: All right. That’s my turn.

MATT: That ends your turn. Caleb, you’re up.

LIAM: I think that I see one of the giant gators
is getting close to Nott and also Yasha, so I’m

going to tug really hard on the Glove of Blasting
and revolve around my wrist three times and use

Scorching Ray.

MATT: Scorching Ray. Go for it. Roll three attacks
on it, right?

LIAM: Edubation. Say again?

MATT: How many rays is it? Three rays?

LIAM: Three attacks, advantage against the target,
correct?

MATT: Correct.

LIAM: First one is a 17.

MATT: That hits.

LIAM: Okay. Second one is a natural 20.

MATT: Nice.

LIAM: Third one is a 17. So they all hit.

MATT: They all hit. Second set of rolls is
doubled.

LIAM: Ja. Here we go. Dang it! Total of 21 fire
damage.

MATT: Nice! Not bad at all. Looking up at the
distance, you tug on the glove and release as

these three bolts arc out and slam into the rather
broad side of this reptilian creature, this large

crocodile that’s now–

LAURA: Was that the one that is–

MATT: Blinded.

LAURA: Okay.

LIAM: Ja. Then I will keep wading through the
shit, try to get a little bit closer.

MATT: Okay. With that, you get to about there.

LIAM: And say, “Hey! Fjord, isn’t this fun?” And
that’s it.

MATT: Ending Caleb’s turn. Nott, you’re up.

SAM: Because that gator is blind, does that mean
it counts as sneak attack?

MATT: Yep.

SAM: Okay. Then I will bolt, bolt, bolt.

MATT: Go for it.

SAM: Three attacks. They all hit. 19, 15, 13, plus
things

LIAM: But what if you get a natural 20? Roll
again, in case you get 20’s.

SAM: I’ll roll again. Sure.

LAURA: Ooh, he did!

LIAM: We got a natural 20.

SAM: One of them is a natural 20.

MATT: You got to roll them in order, though,
because you don’t know if the one that got sneak

attack is. You have to declare that when it
happens.

SAM: They all get sneak attack.

MATT: Well, you only get sneak attack once per
round.

SAM: Oh, okay. Got it. Well, it was the second
one.

MATT: Second one got crit.

SAM: Yes.

MATT: Right. So the first one would’ve been sneak
attack.

SAM: Okay.

MATT: First strike–

SAM: –is 17 plus four, 21. Plus I’ll use Fury of
the Small, making it 26.

MARISHA: How often do you get to add that?

SAM: Just once a day. Then second does not get
sneak attack? Even though it’s at disadvantage.

MATT: Sneak attack, you only get once per turn.
Not per round, per turn. So you can still get it

on a reaction.

SAM: Six, but that’s doubled?

MATT: Whatever you rolled on the dice, doubled.

SAM: Four, so eight. Eight for that one.

MATT: Eight points of damage.

SAM: Then one more. That’s ten.

MATT: Ten points of damage. This poor gator turned
around, went blind, got shot multiple times,

blasted with fiery beams.

SAM: It still can’t stop thinking about Mollymauk,
though.

MATT: No, it’s just so focused on him. That ends
your turn?

SAM: I’m going to move behind that rock over
there. (yelping) That’s it.

MATT: That ends your turn. It is now the crocs’
turns. (counts movement) It actually climbs up the

rock after you, (stomping) and then goes and takes
a swipe down at you.

LIAM: +2 on your AC.

SAM: Sure.

MATT: That is 23 to hit.

SAM: Damn it. Sure.

MATT: With that, 3d10 plus five.

TRAVIS: 3d10 plus five?

MATT: Yeah. It’s a large set of jaws.

SAM: I’m going to be using Uncanny Dodge for the
first time.

MATT: 21 points of piercing damage, halved. You
take ten points of piercing damage, but you are

grappled as the giant jaws slam into you and hold
you in place. You’re unable to escape at that point.

SAM: (yelping) We’re both reptiles, man! Come on!
Be cool!

LAURA: Are goblins reptiles?

SAM: I don’t know. Maybe he’s dumb.

MARISHA: See, now I’m getting Little Mermaid
vibes, though, from the gator. (singing) Up where

they walk, up where they run, up where they stay
all day in the sun.

MATT: It’s going to take a swing with its tail
towards you as it’s flailing about, hearing noise

in that direction. It has disadvantage against
you. That’s 22 and 12. That misses in the first

attack as its tail goes wide. It turns around and
snaps its jaws towards the tree and scrapes off

the side of the tree and swings in your direction,
as it attempts to bite towards you. That’s going

to be a 14. What’s your armor class?

ASHLEY: Just hits.

MATT: 14’s your armor class? That’s right. You
have the jaws slam onto you. You suffer 18 points

of piercing damage, but because you’re raging,
that’s reduced to nine. You get nine points of

piercing damage, but you are grappled and
restrained currently, as you are now trapped in

its jaws. You watch as Nott’s hands are dangling
out of its toothy jaws, it’s swinging her in the

air. Yasha is lifted up off her feet and is
currently trying to pry the jaws open off of her

body, but is unable to do so. Death saving throw
for the creature. That’s a failure. Fjord, you’re up.

TRAVIS: Nott’s all caught up. I say: Crap. Fire.
And two more bursts of Eldritch Blast to the gator

holding Nott.

MATT: Holding Nott? Go for it.

TRAVIS: That’ll hit. That’s 23.

MATT: That’ll do.

TRAVIS: And the second one. That’ll hit, too.
That’s a natural 17.

MATT: You got it.

TRAVIS: Okay, great. 12 points of damage on the
first one, and six points of damage on the second

one, so 18 total.

MATT: Nice. As you release the two bolts, they manage
to peek around the tree, see it grasping Nott in

its jaws and swinging her back and forth. One hits
the bottom of the jaw, and the other hits its

side. You see this little splatter of dark crimson
alligator blood from the two impacts, but it’s

still holding taut to this tiny little morsel it
has in its jaws.

TRAVIS: I’ll use my pathetic speed to try and match
Caleb.

MATT: All right. Want to move Caleb up for me,
Beau? Somebody?

MARISHA: Caleb, or Fjord?

MATT: I’m sorry. Meant to say Fjord to Caleb.

TRAVIS: Yeah, this is so much fun. I’m glad we are
helping this random-ass penguin.

MATT: At least you guys have range. That brings us to the
top again. Molly and Beau.

TALIESIN: You want to go first?

MARISHA: Sure.

TALIESIN: Thank you.

MARISHA: Can I get to this guy who’s got Nott?

MATT: Yeah.

MARISHA: Okay. I’m going to parkour off.

MATT: That is a 16 on the saving throw for the
blind crocodile, so it does resist the blindness.

Its vision comes back. However, it fucked it up for a
round. Beau.

MARISHA: I’m going to do a parkour off of the rock
and come down and try and get it right in its

mouth to try and get it to spit out Nott. So the
first attack. That’s good. That’s a 21.

MATT: 21 hits.

MARISHA: That’s better. That’s 22.

MATT: That hits. With two strikes with the staff.

MARISHA: Spit it out! Both of those are the same,
which is seven.

MATT: Seven damage each? So 14? Cool. It’s 14
points of damage with the two strikes?

MARISHA: Uh-huh.

MATT: Slamming into the side of its heavy, thick,
scaled hide. It’s hurting, but it’s definitely a

resistant beast.

MARISHA: I’m going to spend a ki point now to do
two more, flurry of blows.

MATT: You pull your staff behind and then you go
to a punch and a dropkick.

MARISHA: That’s an 18, and they just keep getting
better.

MATT: Way to go. That hits.

MARISHA: And that one’s not great. That’s worse.
That’s a 12.

MATT: 12 misses, unfortunately, but you do get
one punch off. After slamming it twice, you go for

the softer part and whack!

MARISHA: You know what? I rolled the wrong damage
die for those first two, but that’s my fault. Six

damage. I rolled d6s instead of d8s.

MATT: Oh, gotcha, but there you go.

MARISHA: That gator got lucky.

LAURA: Why don’t you take off the damage you did
and reroll as eights?

TRAVIS: Because that’s how the cookie crumbles.

MATT: Okay. Moving on. That’s fine. It’s okay.
It’s still a fair amount of damage. Molly, what

are you doing?

TALIESIN: With my running speed, how close can I
get and still have an action?

MATT: That’s it.

TALIESIN: That’s as far as I can get without an
action?

MATT: Unfortunately, you guys are running through
a swamp behind who engaged it, so it’s an

unfortunate circumstance.

TALIESIN: At the very least, then, I’m going to–

MATT: Fortune favors the bold in this case.

TALIESIN: Yep. Since I still have some distance,
I’m going to try some Vicious Mockery to see if

that does anything. The one–

TRAVIS: Please Schwarzenegger it with, “You’re
luggage.”

TALIESIN: I’m curious what that’s going to sound
like. I’ll hit the Vicious Mockery on the one that

currently has Nott, just because–

MATT: Sure. That is a natural 19.

TALIESIN: Yeah, no. (Infernal coughing)

MATT: A swamp bug goes into your throat as you’re
trying speak it, and you have to cough it out for

a second. That finishes Molly’s run. Jester,
you’re up.

LAURA: Okay. I’m going to Invoke Duplicity as my
action, and I’m going to pop my little person down

right behind the other side of the gator that
Yasha’s fighting, yes. Then for my bonus action,

I’m going to cast Healing Word on the little bird
creature.

MATT: Okay. Roll to heal on that one. It’s within
range.

LAURA: That’s six.

MATT: Six points of healing. You watch as
suddenly, its yellow eye flickers and looks around

for a second and it begins to push against the
slickness.

LAURA: My invoked Jester turns around and thumbs
ups to it.

MATT: It looks at it. (bird croaking) It begins to
try and pull its way back out of the bog. It’s

getting stuck and sliding in, but it’s trying to
pull itself backward. That’s your turn, Jester.

LAURA: That’s all I can do.

MATT: Yasha, you’re up.

ASHLEY: Okay, so I’m in the jaws.

MATT: In its jaws. So you are restrained. You can
still attack it, but you’re at disadvantage on all

your attacks.

ASHLEY: Okay. I will try to attack. Divine fury,
and if I do reckless, does that mean–

MATT: If you reckless, it’ll become regular
attacks.

ASHLEY: Okay. I’ll do that.

MATT: All right. Make your two strikes. First one
with divine fury as you swing down towards the top

of its jaws with your blade.

ASHLEY: That’s a natural one.

MATT: As you go to swing, the jaws tense against
you and (groans) it hurts and all your muscles tense

from the pain, but you stay focused going for your
second strike.

ASHLEY: Okay. Sorry, hold on. Oh wait, no, I’m
doing this one. 17.

MATT: 17 does hit, roll damage. This still gets
divine fury though, because it’s the first strike

that you hit with.

ASHLEY: It’s the first strike, okay.

SAM: Man, this is exciting.

ASHLEY: Okay, so eight–

SAM: That’s not enough.

TALIESIN: (Infernal voice) Crocodile Dundee.

ASHLEY: 18.

MATT: 18 points of damage. How do you want to do
this?

(cheering)

MATT: You guys have been plugging everything into
this one croc since the beginning of the battle.

ASHLEY: Am I actually able to– If I have my hand
on his jaws, just pull them apart.

MATT: Yeah, you can because you’re inside of it.

ASHLEY: Open the jaw, just stand.

MATT: You pull yourself, you pull the jaws open
and step out of it, getting your feet on the

ground as you yank apart. You put your leg up into
it and (snapping). You feel the jaw pop. It falls

back for a moment, its jaw now limp and its tongue
lolling out to one side. You have your blade and

you do the finishing blow.

ASHLEY: Okay.

MATT: Oh, I mean describe to me the finishing
blow.

ASHLEY: Oh, finishing blow.

MATT: Breaking its jaw isn’t going to kill it. So
how do you kill it?

ASHLEY: Okay. I’ll try to chop off the head as
much as I can.

MATT: Okay. After breaking the jaw you step out,
pull the blade from behind you and with a wide swipe,

like an anti-cavalry blow, you cut through the
side of its throat and neck. It doesn’t get all

the way through, but it cuts enough through the
spine where it falls to the ground. This long,

heavy, limp piece of luggage. We’ll leave that
there for its size, though. You going to stay

where you are? You want to move? Because you still
have movement, you’ve been released from its jaws.

ASHLEY: Yeah, can I move towards the back of the
other one? In front of Jester; in between the croc

and Jester.

MATT: That’s as far as you can get. Well, you can
get there, actually.

ASHLEY: Perfect. Yeah, perfect.

MATT: Okay. That ends your turn. Yasha’s finished.
Caleb, you’re up.

LIAM: Ja, it seems like I’m– can I get within
30 feet of it? No, correct? I would think probably not.

MATT: Moving your speed will get you right up to
the edge there, so it’s just out of 30 feet.

LIAM: Just out of 30 feet.

MATT: Sorry.

LIAM: I am going to cast Magic Missile at level
three because he’s got my little friend.

MATT: That’s five missiles?

LIAM: That is five missiles total. Here we go.

MATT: Trudging through the swamp, cast the spell,
and then release. The five missiles all impacting

at once.

MARISHA: Well, wow.

LAURA: Nice, nice.

TRAVIS: Natural 20 on that.

MARISHA: Yeah.

MATT: Broken clock.

LIAM: Total of 18, so (firing noises).

MATT: Along its side of it, it’s still holding
Nott in its mouth, and Nott’s muffled screaming

from inside of its jaws as it swings her back and
forth. It seems singularly focused on destroying

whatever it has its mouth on. It’s a beast. That
finishes your turn, Caleb?

LIAM: (yelling) Disappointed!

MATT: Nott, it’s your turn.

LAURA: Oh gosh, Nott.

SAM: I use my first action to try and resist the
grapple and escape.

MATT: I need you to contest it. It’s an escape DC
of 16; it’s athletics or acrobatics, your choice.

SAM: (stuttering)

LAURA: Acrobatics.

SAM: Yes, whatever’s– yes, Acrobatics.

MATT: Make the check.

SAM: Ooh, 18.

MATT: 18 is enough. You manage to just squeeze out
of its jaws and land back on the ground where you

are, slipping out a brief moment of its opening
and get there. There’s blood streaked down, you

can feel the pain from the teeth that have been
digging into your body.

SAM: Is it engaged with Beau? Can I get a sneak
attack on it?

MATT: It would, yeah.

SAM: Okay, great. I will shoot it in the face. Ooh,
not great. 12.

MATT: 12 misses. You pull out, and from being
shaken around you’re a bit dizzy and the pain

swelters in your body, and as you go to fire it
ricochets off of its hide.

LIAM: Is he flanked with Yasha?

MATT: Right now?

LAURA: Oh.

SAM: What’s that mean?

LIAM: Advantage.

MATT: Technically, yes actually.

LIAM: Roll again.

SAM: Cool.

TALIESIN: Good man.

SAM: 17.

MATT: 17 does hit, roll damage.

SAM: Oh wow. Okay, that’s a hit. Ooh, they’re all
bad. 12.

MATT: 12 points of damage, sneak attack. The first
strike hits underneath the throat, slips into a

piece of its already open, cracked, heavy hide and
it– (growls).

SAM: If that was one side of the throat, I’ll go
for the other side. Oh, terrible, 11.

LAURA: But you still get advantage because you
flanked!

SAM: Oh, still advantage, or that’s just once a
turn?

MATT: It’s advantage on every strike.

SAM: Oh, wow, okay. That hits! That’s an 18.

MATT: That’s better, roll damage for that one.
This rollercoaster, the emotions.

LIAM: It’s like the Simpsons Frogurt scene.

MATT: I know.

SAM: Five more points of damage.

MATT: Five points of damage.

MARISHA: Question, would this trigger my reaction
for Sentinel?

MATT: No, because it’s not attacking anything
that’s outside of you.

MARISHA: Okay.

SAM: But it might in a second, because I’m going
to run behind that tree.

MARISHA: Okay, okay! That’s good to know. Oh, this
is Nott’s turn.

MATT: Correct.

MARISHA: Sorry.

MATT: No worries.

SAM: I’m going to get away. Get away as fast and
as far as I can.

MATT: Away from over here?

SAM: Sure. Any way you think it won’t see me.

MATT: That’s as far as you can get right there. It
does try and snatch its jaws towards you in the

process. That’s a natural 20.

LAURA: No!

SAM: That hits.

TALIESIN: God damn it.

TRAVIS: Roll it and be proud. Ooh!

MATT: That’s an eight, nine, and a five.

SAM: I will use my–

LAURA: Oh, you get Uncanny Dodge again?

MATT: 23 plus five. 28 points of piercing damage.

SAM: Wait, can I use Uncanny Dodge again because
it’s gone around?

MATT: You can use it once per round, yeah.

SAM: Yeah, uncanny dodge to make it 14.

MATT: 14 points of piercing damage, however, you
are grappled in its jaws.

SAM: (yelling) Again? I just got out!

MATT: I know, but as you try and break away–
We’re talking like Deep Blue Sea, Samuel L.

Jackson. As you run away the jaws grab and pull
you back and you’re being held and shaken again.

LAURA: No!

MARISHA: Now do I get that opportunity attack?

MATT: Now you do, yes.

LIAM: Oh, just when I think I’m out, they pull me
back in.

MATT: As it strikes out and grapples Nott in the
jaws, you do manage to get one swing at it.

MARISHA: I whack it right in the nose, because
that’s what I was taught with bears. I go: No!

SAM and LAURA: Sharks, and bears.

MATT: A lot of sharks in Kamordah, it’s a thing.

MARISHA: They’re all the same, in the nose.
Natural 20!

MATT: Oh, shit! Roll some damage on that.

MARISHA: Be high! Okay! 12 damage?

LIAM: Sure.

MATT: 12 points of damage, all right. Crack! You
hit it right across the snout, and upon the impact

its eyes go dazed for a second but it continues to
chew. It’s still standing. That finishes Nott’s

turn? All right. The one standing croc is going to
drop Nott out of its jaws–

SAM: Oh, that’s nice of him.

MATT: And attempt to bite again.

TALIESIN: Blood Curse of the Eyeless, amplified.

MATT: Curse of the Eyeless amplified. Actually
before it bites, it’s going to swing with its

tail. It’s going to spin around and attempt to
slam you with its tail. That’s disadvantage on

that strike. That’s cocked. Cocked again.
Disadvantage. Even with disadvantage that’s a 20.

SAM: Yeah, that hits.

MATT: The tail hits you. That’s 2d8.

TRAVIS: No, no, no. Shame on you DM. No more.

LIAM: This one, not this one.

MATT: That’s 18 points of bludgeoning damage.

LAURA: Oh no!

SAM: Out.

MATT You are knocked prone and it’s going to try
and bite you. That’s what it was doing on its turn.

TALIESIN: Disadvantage.

MATT: I know. But it has advantage on a prone
creature.

LAURA: So it’s even.

TRAVIS: Regular roll.

ALL: (to the tune of “Breaking the Law”) Regular
roll, regular roll.

MATT: That’s a 17 to hit, what’s your armor
class?

SAM: It’s 18 now.

LIAM: Yes!

SAM: Because of the Haste, but I don’t know, I’m
dead. Do I have Haste if I’m unconscious?

LAURA: But he’s the one that cast–

LIAM: But does an unmoving body move?

MATT: I’m going to make a quick call here.

SAM: You’re calling someone?

MATT: No. I’m calling Jeremy Crawford to
confirmation.

MARISHA: He’s going to phone a friend, but in the
case the friend is Nathan Stewart. “Hey, Chris Perkins?”

LIAM: (Regis Philbin imitation) Would you like to
phone a WotC friend?

TALIESIN: If you were just prone, he would still
have it, so if the spell is still active.

LIAM: Matthew Mercer. How do you want to do this?

SAM: The spell is active because it makes you
faster.

MATT: I know, it’s still active by rules as
written, I guess.

LIAM: Maybe she’s vibrating on the ground. Like
when a pager goes off.

MATT: Yeah, spells end when they say they end.

SAM: This feels wrong. Do it, just do it, I’ll
take it.

MATT: You don’t want to. You don’t want to take
it. Well hold on.

TRAVIS: He’s looking at the Great Wall. He rarely
references the Great Wall.

MATT: Rarely references the Great Wall? No, that’s
a 17 still, so with the Haste bonus, that would

still miss yeah. So here’s what happens. As you
fall unconscious–

SAM: I don’t feel right about this.

MATT: As you fall unconscious, your form is
blurring slightly from the impact, and as you

tumble, and it goes to strike and bite you, you’re
tumbling backward at such a speed, still under the

effect of the spell carrying you, that you fall
out of grasp of its jaws as you spin and spill out

of its mouth as the teeth clamp. Plummeting to the
ground. Not taking a critical hit and immediately

failing two death saving throws.

LIAM: Good narration DM. Good narration.

SAM: I even die fast.

TALIESIN: Yeah this is low level, there wouldn’t
really be much bringing you back.

That’d be the end of it.

LAURA: I have Revivify.

MATT: Do you have any 300 gold diamonds?

LAURA: I have lots of rings, do any of them have
diamonds in them?

MATT: Not worth 300 gold.

LAURA: How dare you!

MATT: I’m just saying, you got to buy your spell
components.

LAURA: I thought if I had my symbol of the
Traveler!

MATT: No.

LAURA: I’ve never done this before.

MATT: Laura. It’s okay. Components that cost
money, you have to purchase,

like his diamond and his incense.

LIAM: Ja, hallo.

LAURA: Do you have a diamond that’s worth 300
gold?

LIAM: It’s worth 100, which is what I need for my
spell, ja.

TALIESIN: Not three.

LAURA: Don’t die anyone, don’t die. I thought I
could bring you back. Why do I have that stupid

spell prepared if I can’t even use it?

TRAVIS and MATT: That’s a good question.

MARISHA: It’s the chalice dilemma.

MATT: Yeah.

MARISHA: Hero’s Feast with the chalices.

MATT: Well, that finishes the croc’s turn. As the
Haste spell snatches Nott from the jaws of almost

imminent death, Fjord you’re up.

TRAVIS: I fucking see Nott fucking ragdolling all
over the place. I’ll use the rest of my speed to

get as close as I can.

MATT: That gets you up onto the battlefield
there.

TRAVIS: Does that put me within 30 feet of that
croc?

MATT: It puts you within 35 feet, it’s just out of
30 foot range.

TRAVIS: I’m 35 feet away?

MATT: Yeah.

TRAVIS: Oh, fuck me.

LIAM: Ain’t you got no long range?

MATT: Sometimes it doesn’t help to lag.

TRAVIS: I just wanted to a little Witch Bolt. Two
more Eldritch Blasts going at it.

MATT: Go for it, roll for the attacks.

TRAVIS: That is a 16 to hit.

MATT: 16 hits.

TRAVIS: Oh great, I thought it missed. That’s not
going to do it, that’s 13.

MATT: 13 just misses.

TRAVIS: That’s ten plus four for 14 points of
damage.

MATT: How do you want to do this?

(cheering)

LAURA: Look at you.

TRAVIS: I’ll look at that nice piece of luggage
and I’ll say: Nott today.

(groaning)

SAM: I just failed two death saves from that pun.

LAURA: He literally marked them off.

MATT: Both of the impacts of the Eldritch Blasts
hit it, it’s still up on the rock after snatching

its jaw in the air and missing Nott as she tumbles
out of it, the head comes down and turns towards

you. As its jaws open, both– up into the throat.
You watch as the back of its head bursts behind

it. Its eyes go dull before it slumps over the
rock and it slowly slides into the edge of the

swamp nearby.

SAM: You got the kill? You were barely in the
fight!

LAURA: No, he totally came! He’s good, he’s a
hero! Can I use my invoked Jester, my duplicate,

to run over to Nott? She can move 30 feet.

MATT: She can, yeah.

LAURA: It wouldn’t be encumbered because–

MATT: She’s an illusion. Correct. Here, in this
instance, the illusion would not, I don’t think,

be affected by the rough terrain.

LAURA: Wonderful, I’m going to cast Cure Wounds on
you.

MATT: There you go.

LAURA: At, you know–

SAM: The lowest level possible.

LAURA: At second level. We’re about to get a rest,
it seems stupid to– oh, it’s cocked. Five plus

four. No. It would be plus four, plus four? No,
it’s 2d8 plus four.

MATT: Correct, at 2nd-level.

LAURA: Okay yeah, nine.

MATT: That heals you up there, you come to
consciousness, Nott.

SAM: That was scary, I should not have been this
close. Where were you? I was doing everything up there!

TRAVIS: Look, look, I’m up to my fucking knees in
this quagmire, all right? It’s a slop dolly of

epic proportions!

SAM: A slop dolly?!

LAURA: Can I jump down and walk over to the little
bird creature?

TRAVIS: Fucking Kentucky knows what I’m talking
about.

SAM: What’s a slop dolly?

TRAVIS: We’re in it!

LAURA: You guys!

MATT: You guys take a moment, finish yelling at
each other. Jester has jumped down from the tree,

calls your attention. There, still struggling in
the marsh, you see the small, black feathered bird

creature. And we’re going to take a break because
it’s 9:14, so let’s take a quick break. We’ll pick

up right at that moment in a few moments. I’m
going to sit down because I can do that right now.

We’ll be back here in just a moment, guys. We do
have our Wyrmwood giveaway for the evening. We

have, what is it, kalimantan ebony tabletop dice
tray. This is the pretty awesome dark wood with

the leather in it.

MARISHA: Oh yes.

MATT: This one is gorgeous. That one is going to
be there for one of our winners during the break.

For those of you who are in the US and Canada,
except for Quebec, you can enter this over the

break, by coming into the Twitch chat and entering
the word “Marsh.” Only enter it once, more than

once and you’ll be disqualified and we’ll come
back with a winner as soon as we return. See you

guys in a minute.

MATT: And welcome back everybody. Before we get
back into the game, we have the winner of our

fantastic Wyrmwood giveaway from the break:
akpresto. Akpresto, congratulations, you won the

awesome, awesome-wood-full game dice tray from
Wyrmwood. We’ll get that to you ASAP, thank you

for coming in and everybody else who jumped into
the chat.

MARISHA: It smells a little like tuna, and that’s
not me, though.

MATT: That’s disgusting.

LAURA: Ew!

TRAVIS: You can’t burp and then try to blame the
smell on somebody else.

MARISHA: I’m telling you.

LAURA: That’s really foul.

LIAM: Out of context quotes.

MATT: Guys!

SAM: Oh, sorry Matt, is there something you’d like
to discuss with the table?

MATT: Yeah!

LIAM: A purple worm erupts from the middle of the
floor–

MATT: Don’t tempt me. You guys all take a moment,
tend to your exhaustion from plunging into this

swamp haphazardly, some of you taking quite a
beating in the process. Jester guides your

attention to this now struggling small bird
creature. It looks to be about the size of a an

adolescent child, maybe no more than– well, let’s
say a little younger than that, maybe like an

eight or nine year old. But instead of skin, it’s
just black feathers. No wings really, the feathers

are too small among the arm to actually be
flight-ready. The lower half of its body is still

sunken and thick in the bog. It has, where its
face is, two bright yellow eyes, very crow,

raven-like eyes and a long black pointed beak. And
(scared bird croaking).

LAURA: Don’t worry! I can help you.

MATT: (scared chirping)

LAURA: Give me your hands.

MATT: (chirping)

LAURA: Oh! I lift it up out.

MATT: Make a strength check

SAM: Arms. Out of sockets.

LIAM: Caleb is watching all this.

LAURA: 20.

MATT: 20. With just a few moments, though your
legs sink in a bit, you manage to pull, find

leverage, grab onto some of the heavy vines on the
side, and you manage to pull this creature out

from the bog, until eventually it gets its legs
free, and as it pulls its way up to the top, it

begins to shrug off the thick bog slop that was
keeping it stuck there in the center of the opening.

MARISHA: It is a bird person.

LAURA: Right?

MATT: (chirping)

LAURA: Can you understand us?

MATT: (chirping)

LAURA: Oh my gosh! Do you live around here?

MATT: (like Jester) “Do you live around here?”

(gasping)

ASHLEY: It’s like a mockingjay.

LAURA: What is your name?

MATT: (chirping)

SAM: Maybe it was separated from its parents or
something?

LAURA: Maybe. Are you an adult or are you a kid?

MATT: (like Jester) “A kid.”

LAURA: A kid.

ASHLEY: I love him!

LIAM: I could, it would take an hour, but I could
understand this one, if I set my mind to it.

ASHLEY: You could get a rest.

SAM: Where do you live?

MATT: (chirping) And points its still soggy,
feathered arm, to the east.

LAURA: Close by?

MATT: (chirping)

LAURA: How did you get here?

MATT: (chirping). Looks towards you, and starts
walking up towards you, pulls open your coat.

Starts rummaging through, pulls one of the
books–

LIAM: Oh! No. No, please. No, please, no.

MATT: (like Caleb) “Please no.”

LIAM: I’m going to pull my coat shut.

LAURA: Maybe you should learn how to speak to him.

SAM: Maybe it wants some paper.

TALIESIN: Where’s your book?

LAURA: Oh! Can you write?

LIAM: Or does he want to draw.

LAURA: I pull out my journal.

TALIESIN: I’ve got a theory.

MARISHA: Maybe he only repeats what we say.

MATT: Begins to write into the book, and shows it
to you. It says, “Thank you.”

LAURA: Oh, you’re welcome so much! How old are
you? What’s your name?

MATT: It says “four,” the number four. The name is
“Kiri.”

LAURA and SAM: Kiri?

LAURA: Kiri, you’re four years old?

MATT: (chirping)

LAURA: That’s so wonderful.

TALIESIN: What were you doing here? What is this
place?

MATT: Begins writing out an extended statement in
the paper. Puts out to you and it says; “Family

"going west. Traveling. Escaping east mountains.
Skies go dark there. Father said the valley folk fighting.”

LAURA: They are. There’s a big fight going on.

ASHLEY: Where’s your–

MARISHA: How far have you traveled? Do you
recognize people that look like her?

MATT: (chirping)

LAURA: Where is your family now?

MATT: (sad chirping)

LAURA: Oh no, no, no! Are your Momma & Dad okay?
No?

MATT: (chirping)

LAURA: You don’t know where they went? How did you
get separated?

MATT: Begins writing another small essay, in the
book.

LAURA: We should keep an eye out. To make sure no
more of those things come out.

TRAVIS: I’ll keep an eye out.

ASHLEY: Same.

MATT: Make a perception check. One of you. Take it
with advantage.

MARISHA: Matt seems adamant. That can’t be good.

ASHLEY: We both roll, but–?

MATT: One of you is aiding the other. Unless you
want to make two separate rolls. It’s up to you.

TRAVIS: Let’s do two separate rolls.

MATT: All right. Go for it.

TRAVIS: 14.

ASHLEY: 16.

MATT: Okay. You guys are keeping an eye out in the
space around you.

TALIESIN: I’m going to peruse these ruins a little
bit, see what they are and what they look like.

MATT: Make an investigation check. (chirp)
Finishes writing and shows it over, it says,

“Swamp was to hide us. Swamp folk saw us. So we
ran to not be taken. I wasn’t watching and the bog

"caught me. Family couldn’t pull free. Couldn’t
risk sisters or selves, so kept going.”

LAURA: Oh no!

MATT: “Stuck here for a while. Not their fault.
Don’t want them to die for my carelessness.”

Closes the book (chirps).

LAURA: (sadly) We’ve got to get him to his family.

TALIESIN: Do you know where they are heading?

SAM: It’s a him?

MATT: (chirps)

LAURA: Oh, I don’t know. Are you a–

SAM: A boy bird, or a girl bird, or just a bird
bird?

TALIESIN: A word bird.

MATT: “Girl.”

LAURA: Girl bird! Kiri! Oh no. How many sisters do
you have?

MATT: Puts up four fingers with long, exaggerated
feathered fingertips.

MARISHA: Would I recognize what species or race of
people?

MATT: You haven’t encountered these people before.

LIAM: Empire kids wouldn’t know?

MARISHA: Empire kids wouldn’t know? The whole
studied thing?

MATT: You’ve heard of various different strange
races out there. Bird people may have crossed in a

story before but– You’ve done a little bit of
study. Make a nature check for you, Caleb, since

you studied in this area, just general knowledge.

ASHLEY: I’ve never seen them before?

LIAM and MATT: Natural 20.

LIAM: Kenku.

MATT: Kenku, yes, you know. They’re usually very
removed. Location-wise, they usually exist on the

far outskirts of the Empire if anywhere. They have
small family units that live on their own. There

isn’t so much of a kenku culture they belong to.
They’re small little groups. They look out for themselves.

LIAM: Like ravens, they are able to mimic many
sounds.

MATT: Correct. As part of their history, and you
rolled a natural 20 so you know quite a bit,

something in their lineage, there was a curse
involved. Something based around the time of their

creation, where their ability to converse was
taken from them.

LIAM: I mutter that to the group.

LAURA: (quietly) Oh man.

TRAVIS: Kiri, have you happened to see a safe
house, or a building or a structure around while

you were fleeing?

MATT: (chirping)

LAURA: Where did you see the swamp people that you
were talking about?

MATT: She points in a northeastern direction.

SAM: But your family went the other way? To the
west?

TRAVIS: The way we came from? We could always give
her a horse–

MARISHA: That’s what I was thinking.

MATT: Writes on the page, spins it around, it says
“Nowhere to go. Can I come with you?”

LIAM: Are you able to handle yourself in a scrap?
Are you good with a weapon, or–

SAM: She’s four.

LAURA: Well, you’re how old?

SAM: I don’t really know, but I’m twice her age at
least!

LAURA: She’s got really good penmanship, so I
don’t think she’s four like human four. Most

four-year-olds can’t write like that.

SAM: That’s true.

TALIESIN: Where we’re going is a bit dangerous, we
should warn you.

LIAM: To my question though, are you able to
handle yourself in a dangerous moment in any way?

MATT: Looks back at the bog, goes–

SAM: Oh!

LIAM: A monk.

TRAVIS: Fearsome.

ASHLEY: Maybe we can keep her in the cart or
something?

LAURA: Yeah. If she stays with us at least until
tomorrow, maybe I can send a message to your

family and let them know you are okay.

MATT: (like Jester) “I’m okay.”

LAURA: Right.

MATT: (Chirping)

TRAVIS: I reach behind my belt and pull out a
dagger and twirl it in my fingers, and hand it

hilt towards Kiri. Careful, it’s sharp.

MATT: (like Fjord) “It’s sharp.”

MARISHA: It’s kind of creepy, man.

ASHLEY: Do you have any more pocket bacon? Are you
hungry?

SAM: Oh, I have a pouch of things this one might
like!

MARISHA: Oh yeah, you’ve got oats.

SAM: I have dried corn and oats and things. Would
you peck on these?

MATT: Holding the dagger, she goes forward and
starts pecking out of your hand.

SAM: Oh, okay. Ow. Ow!

LAURA: I have some pastries, too, if you like
sweets.

TALIESIN: Hey Caleb, you got a second?

MATT: The head turns to you as well. Takes it.

LIAM: Many seconds. What do you need?

TALIESIN: Take a look at this. Do these mean
anything to you? Just looking at the stone

structures that are here.

MATT: You rolled investigation?

TALIESIN: I rolled an eight. They are stone.

MATT: It looks like it’s very old and has long
fallen over and has been absorbed mostly by the

swamp. It doesn’t look like it was a large
structure. Like it might have been a small, brief

gatehouse off the path. Some sort of a watch post
that had–

LIAM: Since he brought me over, what do I make of
the same?

MATT: Make an investigation check.

LIAM: Yeah. That is a 25.

MATT: Looking through it and making out the layout
of it, it was definitely a post house for Berleben

when it was first made. The stones look well over
100 years old. They have long been reclaimed by

the roots and vines of the swamp. Nothing special
beyond that really. Just an abandoned post.

LIAM: Just looks like a bunch of old crap, to be
honest.

TALIESIN: That’s disappointing. I kick it.

MARISHA: Let me hold this dagger for just a
moment.

MATT: Hard grip on it.

MARISHA: I’ll give it back. I just want to test
something.

TRAVIS: It’s okay, Kiri.

MARISHA: Okay, we’re just going to test your
reflexes here.

LAURA: Are you going to throw–

MARISHA: No. A little sparring. Punch here, hit
here. Can you– (punching sounds)

LAURA: I’m going to cast Cure Wounds on her before
she does this.

MATT: Okay.

MARISHA: I just want to see before we give a
dagger to a child.

LAURA: Eight.

MATT: Natural 20!

MARISHA: To attack my hand? Okay.

MATT: Yeah. You take two points of damage. You’re
like, “Oh!” Not bad.

LAURA: A natural 20 got two points of damage?

MATT: Yeah.

MARISHA: I don’t know if she needs a dagger. Here
you go, child.

LAURA: Whoa, whoa!

MARISHA: We’re going to die first.

LAURA: Should we cut open these giant gators and
see what they have in their bellies?

TALIESIN: Let’s see if we can cut them and keep
some of this leather. I bet it’s worth a little

bit of money.

LAURA: I take my axe and hit it in the belly!

MATT: You begin to carve into the two crocodiles?

TALIESIN: Yeah, we’ll check the guts.

MATT: Whoever is helming that, make a medicine
check to understand what parts of the body are

most delicate. To try and open it without–

TALIESIN: Choose your weapon.

LAURA: Ugh. Ten.

MATT: It’ll take you the better part of the day to
carve off enough of the hide to really be useful

for trading. It’s a long process, These are big
creatures. You begin to carve off some of its

hide. None of you are experienced tanners, so it’s
a lot of trial and error and sections of it

tearing off prematurely. It’s a very messy
process. Jester is like hand to elbow covered in blood.

TALIESIN: Is there anything fun in the guts?

MATT: Have you checked in its stomach? You find a
lot of bones, a lot of partially digested meat,

and a lot of black feathers.

ALL: (dismayed) Oh!

LIAM: Did Jester spend hours doing that?

MATT: A while, yeah.

LIAM: If she did, then Caleb would have spent one
hour to cast Comprehend Languages as a ritual

spell to talk to her, full on.

MARISHA: Can I take a short rest, then, to get my
ki points back?

MATT: Sure.

LAURA: Can I realize that this was– Would I be
able to tell from my medicine history that this is

bird people?

MATT: Looks to be, yeah.

LAURA: Like, could you tell from the bones it’s a
lot of bird people?

MATT: Looks a handful.

LAURA: Oh no!

MARISHA: That’s this kid’s parents.

SAM: Oh, Beau, come on–

ASHLEY: Probably the rest of the family, too.

MARISHA: The cousins.

ASHLEY: Might be the only one, she–

LIAM: I’m going to walk Kiri away from this for
the moment and say, after an hour has passed of me

doing this ritual spell: For the moment, I can
understand you as clearly as you can understand

me. Do you want to tell me anything about your
time in this swamp or what you want to do with

yourself, now that you are alone or how we can
best help you? Or anything you want to tell me.

MATT: “I don’t know, I just want to get back to my
family.”

ASHLEY: Insight check.

LIAM: Okay

ASHLEY: She killed them all.

LIAM: Well, in the meantime, while we are looking
for them, is there anything that we can do for you

or is there anything that you can tell me about
your last days here?

MATT: There is an interesting point here, let me
check something real fast here.

SAM: That they don’t talk.

MATT: Yeah, this is going to be a point.

MARISHA: Yeah, like a Rorschach test.

LAURA: Can they talk to each other?

TALIESIN: Hey, you can get the note.

LIAM: I mean, their are hoots and whistles are
some form of language, aren’t they?

MARISHA: Well, he said that they were cursed, they
lost their ability.

MATT: No, that’s interesting. Interesting point.
After casting the spell, there is no language to

understand, it’s only through mimicry. You managed
to get the jist of that initial statement, through

talking with it for a while, but the spell has no
effect.

LAURA: Whoa.

MATT: There is no spoken language.

LAURA: Should we tell her?

SAM: We don’t know that this feathers are her
parents.

MATT: Looking through with your medicine check, it
looks like there’s only three between the two of them.

LAURA: There’s three bodies. Were they big bones
or little bones?

MATT: They look to be little.

MARISHA: Her sisters. Parents are alive.

LAURA: Then they’re really sad, and they will be
happy that one of their children–

TRAVIS: What good will it do? I don’t think that
we need to tell her.

LAURA: Yeah, no. We won’t tell her that, I was
afraid that it was her parents. But if we can let

her parents know that she’s okay, then at least–

SAM: You said that you could send a message?

LAURA: Yeah, well. The Traveler’s been teaching me
some stuff and I was asking him the other night

about how I could thank my mama and stuff like
that. He taught me a little bit of how to send

messages across distances.

SAM: Wow. But don’t you need to know who you’re
telling it to or something?

LAURA: I don’t know. I think if it’s familiar
enough, then I can send it. Maybe if she describes

them, I could do it. I haven’t ever tried it.

SAM: We should try it now.

LAURA: I needed to send it to– Oh, I have to
prepare it.

SAM: Oh.

TALIESIN: Let’s haul this all back onto the cart
and get on our way and see where we get.

ASHLEY: Her parents just left her, you know?

MARISHA: We shouldn’t go fighting with her.

LAURA: There were three other kids, you know?

TALIESIN: What do you propose we do?

MARISHA: I don’t know.

LAURA: Blood all over my hands.

MARISHA: We gave her a dagger. Point her in the
right direction that her parents are going.

SAM: We can’t leave her, the swamp things will
kill it.

MARISHA: Well, if she comes with us, then we will
kill her.

ASHLEY: What’s her size?

MATT: Standing at full height, maybe about three
and a half feet.

MARISHA: Unless we can drop her off on the nearest
town.

ASHLEY: Just going to kick her up out of the bog.

LIAM: Will she be welcomed in a town?

TALIESIN: Will she be welcomed anywhere?

MARISHA: Exactly.

LIAM: DM, you said three or four, five hours for
Jester to do all of that gator carving before?

MATT: To actually harvest the actual armored hide
will get you pretty close to dusk.

LIAM: And that’s what you did?

LAURA: Sure.

LIAM: Than I use arcane recovery. That’s all I
wanted to ask, if I had time.

MARISHA: I don’t know, guys. We’ve seen how people
react to Nott around here. What if we drag her in

front of some crazy locals?

TALIESIN: All of this are great points, but I’m
waiting for another idea.

LIAM: Well, I think we should do what we have done
well so far, which is to improvise. It is better

to bring her with her and then leave her and then
if we find an advantageous place to leave her,

then we will. But for the time being she is a
sidekick.

MATT: (like Caleb) “Sidekick.”

TRAVIS: Fair chance is better than none.

TALIESIN: It’s also possibly someone to watch the
cart while we do our businesses.

LAURA: Plus, in the morning I can send a message
to your mom and dad.

MATT: (like Jester) “Mom and dad.”

LAURA: Right. We can gift you a horse, and then
you can go find them.

MATT: (chirping)

TRAVIS: We should get back to the cart and at
least try to make our way into some drier–

TALIESIN: To see if we can find somewhere safe.

LAURA: I’ll carry this leather to the cart.

MATT: (like Jester) “I’ll carry this leather to
the cart.” She helps you to start lifting the

carved stuff, but barely at all.

LAURA: Right. I love her, I love her.

SAM and LAURA: She’s the best.

SAM: Welcome to The Mighty Nein!

LAURA: (cheers)

MATT: (chirping) Walks right up to you, like
face– (chirping)

SAM: I just give her a kiss.

MATT: (startled chirping)

SAM: She’s just so cute, you know?

LAURA: I know, she really is.

MATT: And goes back to helping Jester.

TRAVIS: All right, to the cart, then.

TALIESIN: Yeah.

LIAM: Do you know cats? Do you like cats? Do you
know cats?

MARISHA: Birds don’t like cats.

LAURA: She’s a baby bird.

SAM: Cats don’t like birds.

MARISHA: Sorry, cats don’t like birds.

LIAM: Do you like cats?

MATT: (chirping)

LIAM: Into her hands. Frumpkin starts to purr and
nuzzle.

MATT: She is spellbound by this moment of a cat
appearing in her hands.

LIAM: Yeah, I ask Frumpkin to do a blep.

LAURA: A blep.

LIAM: And to lick her face.

MATT: (chirping)

MATT: Throws the cat down, seemingly weirded out
by the moment, doesn’t quite know how to react.

MARISHA: Frumpkin starts chittering.

LIAM: He’s friendly. That is my cat. If you want
to spend some time with him, you can. He is very

soothing for me, anyway. Give it a shot.

MATT: Picks up Frumpkin, and runs towards the cart
as you guys get there and load it up. Kiri jumps

up into the cart and turns around to the rest of
you and goes, (like Nott) “Welcome to The Mighty

Nein!” And starts petting Frumpkin.

LAURA: I love her so much!

SAM and TRAVIS: She’s the best of us.

TALIESIN: Well, this is never going to get
irritating. Let’s get on our way.

ASHLEY: Can I insight check her?

MATT: Sure. Make an insight check.

ASHLEY: My insight is so bad.

TALIESIN: That’s going to make it even better.

ASHLEY: 12.

MATT: It’s a bird person. “I’m bird p–” Not that
kind of bird person, but–

ASHLEY: I don’t trust her. It’s weird.

LIAM: I just want to point out that, if we pick up
one more stray, there will actually be nine of us.

TALIESIN: That can’t happen. We will not have
that.

ASHLEY: With Frumpkin–

MARISHA: Then we wouldn’t be ironic anymore.

TALIESIN: Cling to our irony.

LIAM: That’s true.

MARISHA: Are we cheeky or are we serious? That’ll
totally change our entire disposition of the group.

LIAM: It can be both.

TALIESIN: Seriously cheeky? Cheekingly serious.

LAURA: Let’s put a cloak over her, so she looks a
little less like a bird.

SAM: I’ve got some clothing that would fit her! My
clothing. I give you my cape and and stuff.

MATT: (chirping)

LAURA: But now you don’t have a cloak on. I’ll
take off my cloak and put it on Nott.

SAM: I can’t move.

LAURA: But it’s a short cloak, it’s a little one,
don’t worry.

SAM: Okay, thank you.

MATT: It’s a nice flannel, I’m going to want it
back. Right now? Yeah.

MARISHA and LAURA: Yeah.

LAURA: Okay, now I’m cold, too.

LIAM: Caleb takes off his cloak and puts it on
Jester. I never wear a cloak when we’re not in the city.

LAURA: No, that’s okay. I’m actually really warm
right now, I don’t need anything.

MARISHA: Yes, it’s definitely like 85 degrees.
We’re all sharing cloaks for no reason.

LAURA: It’s not 85 degrees, it’s still cold here.

MATT: It’s pretty chilly. It’s like mid-60s.

LAURA: I put it back on Caleb and tuck him into
it.

MARISHA: Sorry, it’s a humid 60 degrees.

MATT: It feels warmer than it is because of the
moisture in the air, but it’s not, like, warm.

LIAM: Look, you guys, we are trying to make it
work.

TALIESIN: Let’s head out.

TRAVIS: Yeah, Molly and I take the lead on the horses.

LAURA: Kiri, where was the city you saw, the
village of people?

MATT: Points up in front of the road, in that
direction.

LAURA: We should go in that direction.

SAM: Wait, that’s the way that we go to find
our–

LAURA: So we can locate Febron Keyes, yeah.

SAM: Okay, let’s go.

MATT: Following the Bromkiln Byway, your vision
pierces the dense tangle of trees and vines to see

the distant glow of lanterns just as the sun sets
and the evening sky grows dark. Closer still, you

make out a strange mismatch of varying levels that
make up the village. Whole areas stand on stilts

and raised platforms connected by bridges, while
much of the city to the eastern side appears to be

partly submerged in bog water. The browns, greens,
and grays of the marsh itself is reflected in the

browns, greens, and grays of the people who now
wander the streets, going about their business.

Welcome to Berleben, a somewhat miserable-looking,
but functional village here in the Dwendalian

Empire. As you come off the road, the road gives
way into this central district, which looks to be

a smattering of stone slabs, cobblestone, and
whatever pieces of material were left over from

construction that helped fix and maintain a main
road here in the central opening before it

scatters into the rest of the city. What would you
like to do?

TALIESIN: Technically, did we get a short rest on
the way in? Or did that not happen?

LIAM: Jester took most of the day to harvest a
gator.

MATT: Yeah.

LAURA: We should probably look for an inn or
something, right?

MARISHA: We have to look for Febron who is
apparently in the Keystone Pub.

LAURA: We should look for the Keystone Pub!

LIAM: Febron Keyes in the Keystone Pub.

MARISHA: In the (mumbling) district. I ran out of
page–

LIAM: In the Puddles.

MARISHA: In the Puddles! It is in the Puddles. I
got Pudd.

LIAM: Puddin’.

MATT: In the Puddin’.

LAURA: Is there anybody outside right now?

MATT: There are people walking through the
streets. Some of them are carrying small sacks

over their shoulder from one place to another, or
in the process of wandering over to make about

their business for the city, and they notice you
approach, and they’re slightly nosey, paying

attention to these strangers that came in off the
Byway.

SAM: I’m going to cast Disguise Self on myself.

MATT: Okay. To look like?

SAM: A little halfling girl.

MATT: All righty. (confused chirping)

SAM: It’s still me. I can change my body into
other things, woo!

MATT: (chirping) She seems fascinated and
enthralled by this.

SAM: Oh, here! Take my mask. Oh, but you have a
beak.

MATT: (clicking) It’s terrifying.

LIAM: Just pull that cloak way down.

MATT: There’s still this long, dark beak poking
through, but you got what you got.

MARISHA: It’s stylistic. That’s fine.

LIAM: That’s a Percy mask.

MATT: Yeah. Plague Doctor it up.

TRAVIS: Keystone Pub, right?

LAURA: Yeah. Excuse me?

MATT: There’s one older woman going by, who’s
hunched, has her own hood up, and a long gray

cloak. She’s wearing a stained linen blouse and
says, “What do you want?”

LAURA: Lovely weather we’re having, huh?

MATT: “Weather’s shit.”

LAURA: Okay! I was wondering if you could point us
towards an inn, or the Keystone Pub maybe?

MATT: “Keystone Pub’s in the Puddles, that way.”

LAURA: Thank you.

MATT: “Look for the crooked tower thing.”

LAURA: Can you sleep there?

MATT: “I mean, you can. I wouldn’t be caught dead
there.”

LAURA: Oh.

MARISHA: Here. Here’s some pocket bacon for your
trouble.

MATT: “What the fuck is pocket bacon?!”

MARISHA: You seem like you’d appreciate that more
than money, so I don’t know.

MATT: “I’m very confused, but I’ll take it.” Puts
it in her pocket, keeps walking.

MARISHA: See?

SAM: How much of that do you have?

MARISHA: I swiped from a few places.

MATT: The whole campaign, she’s been subtly,
stealthily stealing bacon.

MARISHA: I would do that. I have done that. I just
want to say, wrap it up in a paper towel, stick it

in your bag, fine.

TRAVIS: From what we can see in the streets, is
anyone carrying any weapons, or guards, or spears?

MATT: There are. You do actually see a handful of
crownsguard. They’re present, it’s still part of

the Empire, though they look to be somewhat
lackluster. At least, their armor isn’t as shiny

and well-kept. It looks like one of them is like,
“Ah, fucking hell.” They’re stationed here, and

they’re probably not very appreciative, and have
tried their best to adapt to the life here in the

Labenda Swamp, but they are visible throughout the
town, including The Puddles, which you begin to go

towards. Almost half of the city takes up The
Puddles. It looks like it was the oldest portion

of the town. The original Berleben was just this
district, called The Puddles. The entirety of it

is beneath between one to three inches of water, so as you
begin to descend from the central area of the

town, you begin to submerge your feet, and the
entire rest of the city has slowly been sinking

into the swamp. It’s like slowly wading through a
tide at the beach. It’s also very much the

impoverished side. If you could imagine an area of
the swamp more impoverished than what you’ve

already come across, this is it. You see a lot of
huts and hovels. All the buildings here, on top of

being older masonry and stone structures in
construct, the bases themselves are a deep algae

green from the floor to about halfway up, about
two or three feet, where moss and fungus and

various other plant matter have slowly grown as
the liquid that has been soaking into the vicinity

is slowly growing up the sides of these buildings.
There’s a fountain that has completely folded in

now at this point. It has fallen into itself. Bits
of the water seem to have permeated through. It’s

an older relic of the earlier construction
period.

LAURA: I cast Mending on the fountain.

MATT: It does nothing.

TALIESIN: I love this place. This is great.

MATT: Crownsguard keep an eye on you as you are
the newcomers that walk in. You do notice, as you

head down to the Puddles, that one of the guards
that watched you enter trails back about 30 or so

feet, slowly walking and keeping an eye.

MARISHA: I pace behind the group and start
catching up to him.

LAURA: Is the wagon doing okay in the–

MATT: Yeah, it’s doing all right. It’s only about
three inches of water averaged, so it’s not a major

hindrance. You’re also going at a relatively
comfortable pace now that you’re in the city.

TRAVIS: Keep pushing in, looking for any signage
of the Keystone Pub.

LAURA: Yeah, looking for the big tower thing.

MATT: Perception check for both of you guys.

LIAM: Also, very important question, how is Kiri
doing with Frumpkin?

MATT: Kiri is now enthralled in the back of the
cart, hood up, Frumpkin curled up on her lap, and

is slowly petting him. She’s slowly petting him.

MARISHA: I match pace with the crownsguard
eventually, the one that’s following us.

MATT: You come up and–

MARISHA: I slow behind to match his pace, who’s
following us.

MATT: You two–

TRAVIS: 15.

LAURA: 22.

MATT: You see it first, and as soon as you look in
that direction, you catch up with that, Fjord. You

spot a small crooked tower, maybe about 25 or so
feet high. It looks like there was originally a

building here that fell into itself and collapsed,
and they built a pub on top of it. Not very well,

so it’s a haphazard construct that looks somewhat
unstable with bits of broken stone and– The only

way you can get up into it are rope ladders
hanging down the front of it that lead into an

archway that’s open on the top. There are two oil
lanterns hanging from the outside that give this

faint glow to the exterior. From the inside, it
looks warmly lit, though dark.

MARISHA: I would hang out here all the time.

MATT: It’s about an eight-foot climb to get to the
threshold of the interior.

LIAM: The only way to get in is an eight-foot
climb on a rope?

MATT: That’s what it looks like, yeah.

LIAM: Oh dear.

LAURA: Let’s go up there!

MATT: You guys guide your way that way. You manage
to catch up with the crownsguard who is walking.

As soon as he sees you slowing behind, he lets you
catch up.

LAURA: Should somebody stay with the cart, maybe?
Because I feel like all of our awesome stuff that

we just got will be taken.

SAM: What stuff?

LAURA: This leather that we took–

SAM: Bloody crocodile skins?

TALIESIN: We have a beautiful piece of leather. We
also have some fine tapestries. We have a safe. We

have many things.

SAM: Well, Caleb can put his string around it.

LIAM: I start to pull the silver thread around the
edges of the cart.

SAM: (deep voice) Please step away from the
vehicle.

MATT: You just leave it on the base of the tower?

LIAM: All of us can get in, but anybody else will
set that off.

MATT: As you approach, the guard turns to you.
“Evening, miss.”

MARISHA: Evening, sir.

MATT: “Out of towners?”

MARISHA: Passing through.

MATT: “All right, just don’t make any trouble.”

MARISHA: Feels like trouble would make your life a
little interesting, though, wouldn’t it?

MATT: “Don’t like interesting.”

MARISHA: Oh, is that why you’re stationed here? Is
this by choice, or who’d you piss off?

MATT: “No trouble, miss.”

MARISHA: What’s your name?

MATT: He’s staring right through you.

MARISHA: No, nothing? Just a little conversation.
Just simple, you know, trying to be polite.

MATT: “Your name first.”

MARISHA: Beau.

MATT: “Beau.”

MARISHA: Yeah.

MATT: “Crownsguard Alexander.”

MARISHA: Crownsguard Alexander. So formal.

MATT: “I don’t like you.”

MARISHA: I get that a lot.

MATT: “I can imagine.”

MARISHA: Yeah.

MATT: “Don’t start any trouble.”

MARISHA: All right.

MATT: “Good. Get on your way.”

MARISHA: I will wait because I don’t like him
telling me what to do and then I will get on my way.

TRAVIS: When you’re good and ready.

MATT: As you wait there, this awkward 30 second
stare, he goes, “I’ll just–”

MARISHA: Yeah. No, I’m comfortable.

TRAVIS: Let him know.

MATT: “Be on your way.” He turns around and walks
back to his post.

MARISHA: I wait, and then I give myself a this for
winning that game of chicken. Yeah! Then I climb

the rope.

LIAM: Man, what a great scene between husband and
wife.

TALIESIN: That was me at 16 with every cop ever;
that was great. This is the tiniest hill, and I

will die on it. Never ended that well.

MARISHA: This means nothing, and I want to win.

MATT: Are you guys keeping Kiri in the cart?

LIAM: No, she’s coming with us.

MATT: Kiri climbs up with you. (chirping)

LAURA: Kiri, stay behind me a little bit, okay?
Don’t make yourself obvious, all right?

MATT: (like Jester) “All right.”

LAURA: We need to protect you.

MATT: (like Jester) “Protect.”

SAM: We’re bringing her into the bar?

LAURA: We can’t leave her in the cart!

SAM: I guess not. Do you drink liquor, Kiri?

MATT: (confused chirp)

TALIESIN: No.

SAM: Booze?

LIAM, TALIESIN and LAURA: No!

LAURA: Just say no. No! Kiri, no!

SAM: Here, I’ll give you–

LAURA: No! Don’t!

LIAM: Do you know what booze is?

MATT: (chirp)

ASHLEY: She’s going to try it sooner or later, you
know.

LAURA: Do not let this little bird girl have
booze.

LIAM: We’ll get her a Tirley Shemple, it’s fine.

MARISHA: You know, if you teach respect early on
towards alcohol, though.

SAM: That’s true.

MATT: (like Nott) “That’s true!”

ASHLEY: Because if she has it, she won’t–

SAM: That’s a bad idea. Let’s go in.

MATT: She hands Frumpkin to you and climbs up the
rope with the rest of you. As you guys climb up the

eight-foot jaunt up to the side, you step up past
the threshold into the archway and are immediately

met with this tough-looking albino dwarf dude.
He’s standing there with pale white skin, jet

white-gray hair, white eyebrows, big white beard,
with this black leather vest that’s tucked into

billowing dark brown pants and boots. He’s got all
these scars and tattoos across his forearms he’s

folded and he goes, “Right.” Steps back, lets you
in.

LAURA: Hi!

MATT: Gives a nod. He continues to glare as you
guys step inside. Within, it’s a warmly lit, cozy

space that resembles being belowdeck on a ship at
sea. You’re right at home here, Fjord. It’s all

dark wood from all different angles, and it’s
cramped, too, so it has that similar feel. All the

light in here are a handful of oil lanterns, so
it’s pretty heavily shaded in certain areas, so

you’re only catching rim lighting and soft light
on certain faces around here. There’s maybe six

patrons in here total. To the right, this loud
banging sound as two individuals in the process of

building some sort of a stage in the corner
immediately to your right. It’s small, maybe

five-foot by five-foot, but it’s in the process of
being built. To your left, you see the bar. It’s

an L-shaped bar, not terribly large. There behind
it there’s three oil lamps set up, they light the

area. You can see some of the liquor bottles and
the ale kegs and everything set up towards the

back of the bar. In the front, with one patron
sitting on a stool, you see a rather

cheerful-looking, middle-aged male gnome as the
purveyor of this establishment. He’s got puffy

black hair and heavy mutton chops on the sides of
his face, this bulbous rosy nose. He’s in the

process of pouring and refilling this tankard for
the patron who’s leaning against the bar in front

of him, this gruff-looking fisherman human dude.
He gives a glance over to you as you step in,

taking in the vicinity, and goes, “Hey! Welcome to
the Keystone Pub! Oldest pub in the Labenda! The

"oldest pub in the Labenda is beneath this one, but
we rebuilt it.”

LAURA: It’s really cool.

TALIESIN: Stunning.

MATT: “Thank you very much. Glad you could make
it. Where are you all from?”

LIAM: All over the place, really.

SAM: Alfield.

MATT: “Alfield, that’s a bit of a journey, isn’t
it? Well, glad you could make it. Not many folks

"come that far over here to visit the swamp.”

MARISHA: What’s your name, good sir?

MATT: “I am Dent Bonswallow.”

LAURA: He’s a little bit high right now.

LIAM: Bon or Barn, or–?

MATT: “Dent Bonswallow.”

LAURA: Can I look around at the few patrons that
are in here and see if any of them fit the

description of Febron Keyes?

MATT: Perception check.

TRAVIS: Two teeth, busted eye.

MARISHA: Looks super cray.

LAURA: That was a shitty roll. Eight.

MATT: It’s too dark in here, unfortunately.
There’s only six other patrons, but they’re too

dimly lit for you to make out any features.

LAURA: Can I get up close to them and one by one?

SAM: We can look in a few more minutes.

LIAM: Let your eyes adjust to the room.

MATT: As Jester begins walking off through the
chamber, he’s like, “What can I get you guys? What

"you asking for? What you looking for?”

MARISHA: What’s your strongest drink?

MATT: “That would be the Labenda Throat Grog.”

MARISHA: What is– what?

MATT: “Labenda Throat Grog.”

MARISHA: Yeah. That.

MATT: “Burns you like a fucker.”

MARISHA: Bender Throat Grog?

MATT: “Labenda. The swamp you’re in. Same color as
the swamp. Burns your throat. Tastes like grog.

"That’s where it got its name.”

MARISHA: What do you mean, same color as the
swamp? Green and shitty?

MATT: “Yeah!”

TALIESIN: That sounds exciting. I think we need a
round.

MATT: “A round for everyone? You too?” Points to
the little hooded creature next to you.

SAM: No, she’s on the wagon.

MATT: (as Kiri, like Nott) “On the wagon.” (as
Dent) “Right. Weird.”

(laughter)

TALIESIN: I didn’t know I needed this.

MATT: “That’s going to put you back about 25
copper pieces.”

MARISHA: Oh. I’ll take it. No, I’ve got it.

LIAM: I have it.

MARISHA: This one’s on me.

LIAM: That’s easy for me to do.

MARISHA: I need it for tax write-offs.

TRAVIS: Boulder-parchment-shears!

SAM: They always fight for the check.

MARISHA: Boulder-parchment-shears.

LIAM: Okay.

LIAM: Eins, zwei, drei. Snip.

MARISHA: All right, you get it.

MATT: As he’s pouring the drinks one by one: “What
brings you to town? What brings you so far north

"from Alfield?”

LAURA: We heard amazing things about this area,
and we thought we would check it out, because

we’re travelers.

MARISHA: Historical point of interest.

LAURA: Yes, and we like to see different sorts of
things, and this is really an interesting area.

You know, not many cities have a lot of water in
them like this.

MATT: “It’s a shithole. But it’s our shithole!”

LAURA: It’s really cool-looking, though.

MATT: “Thank you, I appreciate that.”

MARISHA: That’s exactly the magnet that I bought
when I got in here.

MATT: “Oh, you got one of the shithole magnets,
too?”

MARISHA: I got a shithole magnet.

MATT: “If anyone else wants any, I got a whole
bucket of them.”

TALIESIN: You are a shithole magnet, really, when
you think about it. That’s fair.

MARISHA: It spoke to me.

SAM: You’re building a stage for something? Is
there some sort of circus in town?

MATT: “No, I wanted some entertainment to liven
the place up a bit. I’ve been here for ten years,

"and it’s been a bit dull.”

TRAVIS: Did you own the previous bar that this
one’s built on top of?

MATT: “I did. Inherited it from my father, before
it, you know.”

LIAM: How old is Berleben in general?

MATT: “It’s been here since the empire started.
Almost three centuries.”

LIAM: Wow.

MATT: “Yeah.”

TRAVIS: You know, we love traveling around. Is
there anything in Berleben that we just have to

see before we leave?

MATT: “I mean, you’re there.”

TRAVIS: Here?

MATT: “Yeah. It’s the finest pub in town.”

TRAVIS: Great.

MATT: “Hey, it’s rough to start at the top, mate,
but you make your way down.”

TRAVIS: Worse ways to go.

TALIESIN: Can we go shopping in town, maybe? We’ve
got some leather to trade, may have some armor.

MATT: “Maybe. Your best bet for trade wouldn’t be
here in The Puddles. You’d be looking for the

"Midway Docks. That’s where most of the business
gets done here. If you’re looking for things for a

"fancier space, maybe you want to head to The
Stilts, but that’s where the– what’s the word I’m

"looking for– folks who run the place stay.”

LIAM: There’s a fancier part of this town?

MATT: “It’s The Stilts. It’s where it’s all raised
up. That’s where the Summit House is, where the

"Starosta stays. There’s the Mossmire Temple, which
is where the druid that keeps the swamp fane

"stays. The Idolmaster.”

TALIESIN: We’re also going to be looking for a
place to sleep. I don’t know if you’d recommend

anywhere that–

MATT: “You’re already here.”

TALIESIN: You have rooms?

MATT: “Yeah!” He points down.

TALIESIN: That’s exciting!

LAURA: Downstairs?

MATT: “Yeah!”

LAURA: Whoa, that could be so much fun!

MARISHA: Is it haunted?

MATT: “Do you like things that are haunted?”

MARISHA and TALIESIN: Yes.

MATT: “It’s haunted!”

MARISHA and TALIESIN: Yeah!

LAURA: Is it submerged in water?

MATT: “No, we cleared out underneath. Everything
that fell in, we cleared out, and we have

"subterranean rooms.”

TALIESIN: I’m very excited by this.

ASHLEY: Do they have portholes to the water?

MATT: “That’s not a bad idea.” He makes a note on
a piece of paper. “There will be, in a few weeks.”

ASHLEY: Okay.

LIAM: Are they below the water level here?

MATT: “Most of them, no. But there’s a few if you
like it wee bit soggy.”

TRAVIS: I walk away from the bar and stand near
the door entrance.

MARISHA: I cover for Fjord a little bit. Just
taking space.

MATT: Okay.

MARISHA: Just fill it out. This is my bubble now.

MATT: Nobody get close!

TALIESIN: How many rooms do you have?

MATT: “Four.”

TALIESIN: How much are they apiece?

MATT: “Let’s see, for the inn put it about a
silver piece per room.”

TALIESIN: I figure we should stay in all four for a
couple of days.

MATT: “Per person.”

TALIESIN: Per person?

MATT: “Yes.”

LAURA: That’s a lot more than you originally made
it sound like.

MATT: “I apologize for the miscommunication.”

TALIESIN: I am perfectly okay with this.

TRAVIS: Yes.

LAURA: Yeah, sure, why not?

MARISHA: It is haunted.

MATT: “That is the case. You pay for them
spirits.”

LAURA: Is there someone who can keep our cart? Do
you have a place we can keep our cart?

MATT: “You brought a cart?”

LAURA: Well, yeah.

MATT: “Then yeah. We can keep it. I can keep it.”

LAURA: Keep it where? Where?

MATT: (defeated) “You can take it to the
stables.”

LAURA: Okay.

MATT: “The Midway Docks. But I can do it for you!
For just a few copper. A delivery fee.”

LAURA: No, I’ll do it because I want to see the
town.

MATT: “Okay.”

TALIESIN: Eight silver.

SAM: You said a silver per person?

MATT: “Aye.”

TALIESIN: Let’s put a couple– yeah, eight, that’s
fine, I’ve got that.

LAURA: Sure.

MATT: “Fair enough. Deed is done. Thank you! Did
you want me to be delivering your cart for you?”

LAURA: No, I can do it. Yeah.

SAM: We’ll be fine.

MATT: “All right. If you ever get lazy– ”

LAURA: Where’s the stable?

MATT: “The Midway. There’s only really one stable.
It’s a bit large, there. It’s in the Midway Docks,

"so keep an eye out, ask around, you’ll find it.”

MARISHA: Bonswallow.

MATT: “Yeah?”

MARISHA: We heard about a kooky regular. We just
have to meet him. Febron?

MATT: “You looking for old Febron?”

MARISHA: Febron Keyes, yeah.

MATT: “I ain’t going to ask. He’s over there. Left
of the stage where it looks like he’s passed out,

"probably in his own piss, most likely.” He points
in the direction, you can see where they’re

banging with hammers at the stage, there’s one guy
who’s like (snoring). Just completely out.

Probably drooling down the side of the face.

LAURA: Man! I was going to look at everyone in
here!

SAM: We found him! We won!

LAURA: He’s right here!

SAM: We send the message back to The Gentleman,
and we’ll collect our money.

TALIESIN: Were we given anything special to say to
him or should we go wake him up?

LAURA: No, we have to secure the safe house.

SAM: Oh, that’s right, that’s not– okay, I’m
sorry, I was confused.

MATT: He’s just the contact who knows.

LAURA: Let’s go wake him up!

TALIESIN: Yeah, I’m going to walk over and sit
down at his table.

MATT: (snoring)

TALIESIN: Wave my drink underneath his nose. Hey
hey hey! I pop it off.

MATT: (snoring)

TALIESIN: I’ll flick him in the forehead.

MATT: (groans) “What the fuck you do that for?”

SAM: Oh, boy.

TALIESIN: You seem like such a charming
gentleman.

MATT: You now have the full appearance here, and
it’s pretty busted. The Gentleman was wrong. There

is one tooth, but it is black and angled.

LIAM: From the bottom?

MATT: Yeah, from the bottom out. The lips are
cracked. The left eye is angling off in an off

direction. He looks like he’s probably been kicked
in the face a few times by probably a horse at

some point in his childhood. He’s definitely had a
rough go at life, probably, but has seemed to have

carved a living. The very balding head on top,
jaundiced skin, looks like he’s sweating from the

general humidity of the air in there, along with
probably who knows how much he’s been drinking and

he’s sweating the alcohol through his pores.
Doesn’t take care of himself. He looks up. “So

"what you doing?”

TALIESIN: You just seem like such a charming
gentleman.

MATT: “Why the fuck did you flick me?”

TALIESIN: We were sent for.

MATT: “From– ? Where’s my fucking drink?”

TALIESIN: A certain gentleman.

MATT: Tension goes straight. This eye goes
(fwoop!). Joins the other.

TALIESIN: I hand him the drink one more time.

MATT: “You were sent by The Gentleman? Yeah?
What’s he want?”

MARISHA: Don’t drink from that again. Don’t. Wash
that.

TALIESIN: It’s sterile. By its very nature it’s
sterile.

SAM: Can you use Mending on him?

LAURA: Just on his teeth.

TALIESIN: Don’t fix him, he’s perfect!

LIAM: That would be a 9th-level spell, that’s
beyond–

MARISHA: That’s a Wish! Yeah!

TALIESIN: We’re here to help you with your
troubles.

MATT: (chuckles) “My troubles just started, mate!
Don’t want anything with this. No. Fucking out.

"No. Want nothing to do with it!”

TALIESIN: We’re here to deal with the safe house.

MATT: “Nope. Think I’m fucking doing it? It’s not
my problem anymore! I don’t want anything to do

"with him, or any of his business. He wants to send
more of his toadies out to a drowning death? Go

"for it! That’s up to you. I want nothing to do
with it. You can do it without adding corpses by

"my tangle.”

TALIESIN: Well, if you want another drink, then,
you’re going to show us how to get there and how

to deal with it and what you know.

MATT: “How is that? It’s a drink for it? Eh, fuck
you!”

TALIESIN: (laughs) I take my drink back.

LIAM: We could also drag you back to The Gentleman
if you’d prefer that, instead. Or you could point

us in the right direction and let us take care of
it.

TRAVIS: True. He did not have the kindest things
to say about you.

MATT: Make an intimidation check.

MARISHA: Beau gives a crack.

LAURA: You’re so intimidating, Caleb. Really,
really–

LIAM: That is a 15.

MATT: A 15? The sweat begins to build a little
more on his brow. He’s like, “Well, I was just–

"don’t need to be taking me back to him. You know,
I don’t want the work anymore.”

LIAM: Well, you know: keep it simple, stupid.

MATT: (sighs) “Could I get another drink? Look
mate, it’s some shit going on out there in the

"swamp. I bet he didn’t tell you anything, did
he?”

LAURA: Was it gators?

MATT: “No, it wasn’t gators!”

LAURA: Oh well, because we are really good at
killing those.

LIAM: We are very aware that he has sent us into
something more troublesome than he has described,

and we are willing to do that. We’re told you are
the one who can get us in the right direction?

We’ll be very disappointed otherwise.

MATT: “Look. It was easy work, mate. All right?
Meet his friends, lead them to the safe house in

"the swamp, lead them back. Good pay. Simple work.
And yeah, I’m going to miss it, huh? But I value

"my life more than that. Few weeks back I escorted
one of his smuggled troops to the safe house in

"the swamp. Right? The one you’re asking about.
Left them there with instruction to return a few

"days later and escort them to the underground
river. Returned and I heard something cruel. Some

"low, echoing howl. (weak scream) It was much
scarier than that. Shaking, I got there, right?

"Fucking hell. Outside the house, all of them,
dead. Strung up in reeds and roots. Bloated and

"left as a warning, that’s what I say. I hear the
howl again, and I just run.”

SAM: I’m covering Kiri’s ears.

MATT: “There be curses in this swamp. Have been
since before this loathsome struggle shithole’s

"been here. (tearfully) Nightmares I been having,
yeah? Been having ever since. Whatever it is, it’s

"gotten in me head! I ain’t going. It ain’t worth
it if I had the coin!”

LAURA: What if we paid you 100 coin?

MATT: “I’ll come for that.”

(laughter)

LAURA: All right. We could do that.

ASHLEY: You just said “coin,” right?

LAURA: I just said “coin.” I didn’t make it clear
which kind of coin.

SAM: Copper? 100 copper?

LAURA: 100 copper? 100 silver, okay, 100 silver,
you got it.

MARISHA: Half and half. Little gold, little
silver. Silver and gold.

ASHLEY: Which make–?

MATT: Make it a hundred gold pieces and buy me a
drink.

SAM: Yeah, I’ll pour you a drink. I’ll refill his
cup. Does he have a cup?

MATT: He does. He had to pull it off the ground.
It’s knocked over and spilled.

SAM: With my flask, I’ll fill it up.

LAURA: That’s one part of it taken care of!

MATT: “And the other?”

LAURA: All right.

SAM: Half now, half upon–

LAURA: Upon delivery to the place.

MATT: Make a persuasion check.

LIAM: That’s a persuasive Jessie–

LAURA: No, it’s not, it’s really not.

LIAM: Damn it, Jessie!

LAURA: It’s a nine!

MATT: “100 gold now, or you’re pissing up the wind
to find this little place!”

LAURA: Don’t be a dick to us. You already said you
were scared of us bringing you back to The

Gentleman. What are you going to do?

MATT: (Kiri, like Jester) “What are you going to
do?” Your bird friend says. He goes–

MARISHA: Yeah, what she said.

MATT: (as Febron) “Look. I’m going to be risking
my life, I’m going to do it for the right amount

"of coin, okay? It’s a service I’m providing. You
can drag me back if you like. It’s a pain in the ass!”

MARISHA: Look, you got to risk your life for the
coin, or we can drag you back, as you said,

without any coin.

MATT: “Then drag me back! Take me back to him!
Empty-handed in the deal you’re looking for!”

SAM: 100 gold.

LAURA: And you sing us a song. On the stage.

MATT: “100 gold.”

LAURA: And?

MATT: Make another persuasion check. With
disadvantage.

LIAM: Because Matt doesn’t want to sing.

MATT: No, he doesn’t want to sing!

LAURA: 12?

MATT: He goes, “Deal, but it’s a short song!”

LAURA: Yeah! Does everyone want to chip in a
little bit of gold?

SAM: Sure.

TALIESIN: I want to point out, this is entirely
your doing.

LIAM: I’m going to give you all my gold. That is
one.

SAM: I’ll take Caleb’s share.

MARISHA: Man, you are so broke all the damn time!

LIAM: No, I have two silver and five copper!

MARISHA: You are so broke all the damn time!

LIAM: How. Broke. Am I?

LAURA: This is like sorting out a check at the end
of a meal.

TRAVIS: I’ll give you 20.

TALIESIN: I’ll give you 12.

MARISHA: I’ll give you 20. I’ll cover Caleb.

SAM: 12?

LAURA: 20 plus 20, 12, okay.

SAM: I’ll take the rest.

MATT: Accounting in D&D!

LAURA: No, I’m going to do 20 from me, too, so
that’s 72, and then one from Caleb, so 73, so–

SAM: 27 from me.

LAURA: All right.

ASHLEY: Wait, but I didn’t put any. I’ll put in
ten, and you put in–

SAM: 17.

LAURA: All right. Here’s your gold. All of us
pulled together. Now go sing your song! Wait,

shake my hand because– eww.

TALIESIN: You said it.

LAURA: It’s really important to shake when you
make a deal. And look me in the eye.

MATT: His one eye wandering.

ASHLEY: Both of them.

LIAM: (whispers) Power ballad!

MARISHA: Make it a good one. One we all know the
words to. I want to sing along! I yell at him as

he walks away.

SAM: You’re the worst.

MATT: He slinks over. The stage is only partially
up, and the two guys go– “Just a moment.” They’re

like, “Fuck off!” “Just a fucking moment! Just
one!” They’re like, “Fucking hell, Febron,

"seriously?” They step back, cross their arms and
he gets up on the stage.

LAURA: Margaritaville!

MATT: Looks at the pouch of coins.

MARISHA: Free Bird!

ASHLEY: Stairway to Heaven!

MATT: (singing off-key) “All the sailors say:
Brandy, you’re a fine girl. What a good wife you

"could be.”

TALIESIN: Oh, you know this one.

MATT and ASHLEY: “But my life, my lover, my lady
is the sea!”

(laughter and applause)

MATT: “I need a drink!” He goes back towards the
bar.

LAURA: Wait, are we leaving in the morning? When
are we doing this?

MATT: “When do you want to leave?”

SAM and LAURA: In the morning.

TALIESIN: We’ve got some shopping to do, we’ve got
to run around a bit.

SAM: 10:30.

ASHLEY: Wait a minute.

SAM: A soft 10:30.

ASHLEY: Did you already give him the gold?

TRAVIS: Yeah.

ASHLEY: Hang on.

TRAVIS: He ain’t going to fucking be here in the
morning.

MATT: “You ain’t taking it back!”

ASHLEY: Excuse me, how do we know you’re going to
show up tomorrow? And not just run away with the gold?

LIAM: Well, he is staying with us this evening.

ASHLEY: Ah, that’s right. You’re staying with us.

MATT: “I’m staying with you?”

LAURA and ASHLEY: Yeah.

MATT: “Sure. Fine. Great.”

ASHLEY: Take your pick.

LAURA: No!

ASHLEY: Choose wisely.

TALIESIN: I sleep naked. Thank you.

MATT: “Ready to snuggle, big lady?”

ASHLEY: Good choice.

MARISHA: Yes!

MATT: He goes and finishes his drink. You’re shown
the sleeping quarters for the evening. There is a

hatch behind and to the back of the bar. It looks
like a dark corner, where there’s almost no light.

The barkeep, Dent, comes over and brings one of
the lanterns off the wall and opens up a hatch,

and there is a ladder that leads down inside.
Literally, they’ve cleared out most of the ruin of

the old establishment below it, and there are four
separate rooms with a small hallway between, like

a cross-section hallway, that are built as a
subterranean sleeping quarters.

LAURA: This is so cool!

ASHLEY: Awesome.

MATT: There are no windows! It feels very much
like a prison cell with a bed, but it’s functional.

LAURA: Are there two beds in the rooms, or is it
just one bed?

MATT: One bed per room.

SAM: Oh, boy.

MARISHA: Feels very trendy.

LAURA: Time to snuggle up, Beau!

MARISHA: Let’s do it!

TRAVIS: Who’s taking Kiri?

LAURA: Oh, Kiri’s staying with us.

TRAVIS: Okay.

SAM: There’s four rooms: one of them is Yasha and
the weirdo–

TRAVIS: Molly and Fjord.

TALIESIN: Mm-hmm.

LAURA: And you and Caleb.

SAM: Okay. As we go into our room, I say to Caleb:
It’s not really haunted, is it?

LIAM: I highly doubt it. I mean, it’s possible.

LAURA: Oh, shit. We need to take the cart to the
stables.

TALIESIN: We’re putting our stuff down and we’re
also– How late is it at this point?

MATT: It’s post-sundown. In the time of searching
the city, having the drink and conversation, it’s

probably close to 9:30, 10:00, probably.

LAURA: Oh, shit. Maybe we should have the guy take
it. Or should we just leave it outside? I think

that’s a bad idea.

TALIESIN: That’s a terrible idea.

SAM: Have him take care of it. Well, we know
what’s in it. There’s inventory, so if anything’s

missing, it’s on him. It’s on Dent.

LAURA: Okay, yes, we’ll have Dent take it to the
stables.

MARISHA: Do you think he has insurance to cover
lost goods? Because I don’t think he does.

LIAM: Insurance? No, we are in a podunk town,
there is no insurance here.

MATT: Taking all the horses and the cart to the
stables, Dent, looking it all over, charges you

two silver for the service.

LAURA: Can I insight check him and make sure he’s
going to be honest?

MATT: Go for it.

LAURA: A natural one. He’s the most trustworthy
guy I’ve ever met in my entire life.

MATT: Seems above board, yeah.

MARISHA: Someone should go with him and we get the
valuables off.

TALIESIN: Are you going to rethread the silver
that is–

LIAM: Well, we’ve been here an hour, there are
seven hours-ish left on the spell. That’ll get us

through most of the night.

TALIESIN: That’s fair.

LIAM: What all’s in there? You have the–

MARISHA: Wait, does that go with the cart?

LIAM: Sure, I thread the cart, but you have the
thingy.

LAURA: Yeah.

LIAM: That’s the most important thing.

SAM: The only thing on the cart is your thing that
you bought at the festival and some crocodile skins.

TALIESIN: Yep. Some leather, some armor. There’s a
few things.

LIAM: I’m fine to send it.

MARISHA: It’s fine, yeah.

LAURA: Okay, here’s a couple silver for you. Thank
you.

MATT: “No worries, happy to help!” He goes and
carries it off and takes care of it for the evening.

LIAM: Also, Nott, I would not worry: the spookiest
thing in this place is us.

SAM: That is true.

MATT: You guys gather your things and bed down for
the evening, taking your respective chambers.

LIAM: (squeaking) Quick conversation?

MATT: Sure.

LIAM: Just, quick.

SAM: (squeaking)

(squeaking)

MATT: That was Kiri.

LIAM: As the hooligans are getting ready for bed,
I wanted to say to Nott: You know, I think, for

obvious reasons now, I have kept a lot of things
close to the vest, and those things are out. If

you ever want to talk about anything– now or
later, after you think about it– you are my

friend, and you can talk to me– if you want.

SAM: Well, thank you. You know, I don’t want to
burden you with my shit. You’ve got your own fish

to fry and your own battles to wage, and I don’t
want you to have to worry about me or anything.

That means a lot to me, and– oh, hello.

LIAM: I can’t see you through your booze.

SAM: That’s the point.

MARISHA: Was going to say, it’s the full Wilson
effect.

SAM: I just want you to be okay. It sounds like
this person who corrupted you is out there still,

and we need to find him and you know, kill him or
whatever? If that’s something that you want to do?

I’m fine focusing on that. I’ve got my own issues,
but I’m fine taking care of yours first. The thing

is, your story that you poured out to me and
Beau, the other day– it was very sad, and I’m so

sorry that you had to go through it, but I have to
say, in a way, I’m a little bit jealous. Because

you’ve done this horrible thing– not to make
light of it or anything, but it’s bad– and we can

all tell that you’re wearing it in your dirty
clothes and your mussed hair–

LIAM: I’m clean right now.

SAM: Well, I know, but still– You know when
you’re dirty and it rains, and it streaks down and

dries? That’s the sort of thing you’ve got going
on right now.

TALIESIN: Like you’ve just kissed Spider-Man.

LIAM: I mean, an hour in, yeah, but we were in the
rain for like, 48 hours.

SAM: But you’ve got a lot of dirt on you.

LIAM: Yeah, did Laura Bailey put you up to this?

SAM: No. All I’m saying is, I feel like you can
get revenge. You can maybe even get redemption for

what you’ve done, and you can become a better
person. You can do good to counteract the bad that

you’ve done in your past, and maybe someday there
will be an end to your suffering.

LIAM: You’re getting ahead of yourself, okay? I am
a garbage person. Let’s put that on the table. But

while I am a piece of shit, we can help each other
in the short term. This is going further than I

anticipated. I just meant that if– These
people we are with are all interesting, and

great– and untrustworthy, but great– but I trust
you, which wasn’t really true three weeks ago. I

just mean I wasn’t– I don’t know, words don’t do
it. Talk to me if you want.

SAM: All right. Thank you for the offer. Good
night, Caleb.

LIAM: Gute nacht.

MARISHA: Hey, Jester?

LAURA: Yeah?

MARISHA: What do you think Captain Max-dung,
whatever his name was–

LAURA: Maximilian.

MARISHA: Maximilian meant by (exaggeratedly sexy)
“I’ll see you again.”

LAURA: I think he was saying something that cute
guys sometimes say, those kind of things.

MARISHA: Yeah, like, “Ooh, I hope our paths cross
again someday, ooh.”

LAURA: Then later on in the book, you run into him
again, and he remembers you.

MARISHA: And you’re like, “Ooh, that’s Captain
Max.”

LAURA: Then he takes off his helmet this time, and
you see that he’s got the most fabulous hair that

blows in the wind.

MARISHA: Oh, man, you’re like, “I never knew he
had such luscious locks, mmm.”

LAURA: Captain Maximilian is probably like that.

MARISHA: I think so, too. Do you think he had the
hots for any one of us? Do you think that’s why he

said this like, “I want to see you again.”

LAURA: He probably had the hots for you, Beau.

MARISHA: I think he had the hots for you.

LAURA: Well, no, probably not!

MARISHA: I mean.

LAURA: Maybe it was Yasha!

MARISHA: (whispering) Maybe it was Yasha. Maybe it
was like, “Ooh, I’m a captain.”

MATT: (like Beau) “Ooh, I’m a captain.”

LAURA: Yeah! Have you ever read Tusk Love, Kiri?

MATT: (curious chirping)

LAURA: You know what, maybe Kiri shouldn’t read
Tusk Love just yet.

MATT: (scoots chair closer)

LAURA: Kiri, how old are your parents?

MATT: (confused chirping)

LAURA: You don’t know how old they are?

MATT: (confused chirping)

LAURA: How old are you compared to most people
that are like you?

MATT: (confused chirping)

LAURA: I think that means she’s pretty young.

MARISHA: Yeah. Kiri, where do babies come from?
She doesn’t know what the hell we’re talking about.

LAURA: Yes, she does.

MATT: (like Beau) “Where do babies come from?”

LAURA: Your voice is very low, Beau!

MARISHA: Is that how I sound?

LAURA: You kind of do sound like that.

MARISHA: Wow, I have a lot to re-evaluate.

TRAVIS: Got some nuts on you there.

MARISHA: I have to think about some things. We
should go to sleep.

LIAM: Hanging brain.

LAURA: Okay, I’m going to spend the evening
telling Kiri basically the story of Tusk Love–

SAM: Oh god.

LAURA: But she doesn’t have to read it, I can
leave out the really dirty bits.

MARISHA: I fall asleep 20 minutes in, drooling a
little.

LAURA: I tell her all about Oskar.

MATT: Kiri is just enthralled.

LAURA: It’s the most beautiful love story you’ve ever
heard in your entire life, basically.

MATT: (trilling)

LAURA: I draw pictures of it to illustrate what
I’m talking about.

MATT: If you could see a blackbird blush. Molly
and Fjord?

TALIESIN: It’s not that I don’t trust this place
or like it, but I’m thinking about locking the

door a little more heavily than normal. I’m going
to wedge my sword underneath the door to make sure

that it can’t open without moving the sword. It’s
a lot of new people today.

TRAVIS: Smart.

TALIESIN: I don’t like new people.

TRAVIS: Is there any moisture in the corners of
the room?

MATT: Yeah, and you guys notice, two of the rooms
are dry, two of the rooms have about half an inch

of water on the floor.

TRAVIS: Which one is ours?

MATT: Half an inch of water on the floor.

TRAVIS: I really don’t mind, This is actually
pretty familiar.

TALIESIN: I’m all right with this as well. This is
fine. I’ll take the bed, though, if you’re

offering!

TRAVIS: Not a problem.

MATT: All right. The door closes in the chamber.
(gulps drink) “Hello.”

SAM: (electric guitar riff)

ASHLEY: I start pushing the bed up against the
door.

MATT: “Interesting. Right, okay.” He starts taking
his linen shirt off: it’s stained and–

ASHLEY: Now, you can sleep with your clothes on.

MATT: “I can, but it’s not as comfortable.”

ASHLEY: I throw him a pillow.

MATT: “All right. You first.”

ASHLEY: I’m sleeping in the bed.

MATT: “Yeah, me too.”

ASHLEY: No, you didn’t pay for this room.

MATT: “May I sleep in the bed?’”

ASHLEY: (gum popping) No. You won’t fit in the bed
with me. I am very big.

MATT: “Let’s try.”

ASHLEY: Let’s not.

MATT: “Very well.” He lays down on the somewhat
slightly waterlogged floor, takes the pillow and

bundles it up in the corner of the room and lays
down next to it. You have a little oil lamp that

you can put out.

ASHLEY: I’m going to leave it on.

LAURA: Leave that shit on.

ASHLEY: I sit up against the bed.

MATT: All right. You guys all eventually get to
sleep. You get an evening’s rest, managing to

adjust to the unpleasant smell of somewhat swamp
bog water-soaked subterranean inn room, but the

night comes and passes. We’ll pick up next week as
the morning comes to.

LIAM: Febron is totally telling his friends that
he nailed a barbarian.

ASHLEY: We’ll see what happens!

TALIESIN: It’s going to become that story that
everyone hates.

LIAM: (as Febron) So I had her alone, right?

MATT: He’s a creepy little fuck.

LAURA: Ew.

ASHLEY: You never know! He could get lucky!

LIAM: (as Febron) It’s me pheromones!

MATT: “Gets them everytime, eh?” Thank you, guys!
That was fun. Moving right along.

LAURA: I like this place.

MARISHA: I need a new notebook after this
session.

SAM: You filled that whole thing?!

TRAVIS: She writes at like font 55.

MARISHA: I do.

LIAM: Each page is a centimeter thick, though, on
this book.

TRAVIS: Yeah, and each page has like 15 words in
it.

LIAM: But there’s illustrations, maps, curse
words, colors–

MATT: Learn from our monk!

LIAM: Punisher skulls.

MARISHA: Skulls are bad guys.

MATT: Yeah, it’s good annotation.

LAURA: Smart!

LIAM: Mountain range.

MARISHA: Oh, you recognized it as a mountain
range! That’s great!

TALIESIN: Who wants the coin in the morning, by
the way?

LAURA: Oh yeah.

TALIESIN: I think this is a clever system.

SAM: We haven’t used it, yet.

TALIESIN: Yeah, but in the morning, somebody gets
it.

SAM: I’ll take it.

MATT: Nott’ll take the Fragment of Probability in
the morning. We’ll pick this up next Thursday!

Also, we’re going to have a guest next week.

LAURA: We are?!

MATT: I’ve told you this a number of times.

LIAM: I remembered, Matthew.

MATT: Thank you.

SAM: Playing the kenku?

MATT: No. We have a guest: my brother from another
motherland for the past decade in the world of

D&D. Some of you may know him from his online D&D
stream, High Rollers: Mark Hulmes will be in town

and joining us as a guest next week.

LIAM: No Englishmen.

MATT: Too bad, he’s coming.

MARISHA: We already had Kit. We already had an
Englishwoman.

LIAM: She was the last one.

SAM: (exaggerated American accent) But only if he
does an American accent.

MARISHA: I want full Benedict Cumberbatch.

SAM: (exaggerated American accent) I’m from
California.

MATT: If we could get it out of him at some point,
that’d be great.

TALIESIN: I love a fake American accent.

MATT: Mark’s a long-time friend. He came and
watched the show live when we first started

streaming long ago. Happy to have him come in and
join us next week. Excited for that, Mark. We’ll

see you then. The rest of you, rest well, have a
wonderful weekend. You as well. We love you, and

is it Thursday yet? Good night!

[music]

MATT: Hello everyone, and welcome to tonight’s
episode of Critical Role, where a bunch of us

nerdy ass voice actors sit around and play
Dungeons & Dragons.

SAM: Dirty ass voice actors?

MATT: Yes.

LAURA: Is that what you said?

MATT: That is what I said.

LIAM: That’s accurate.

MATT: Yeah. Before we go into tonight’s game, we
have a couple of quick announcements to go

through, one of which is kind of awesome. First
and foremost, we have our fantastic friends and

sponsors of this campaign thus far and going on to
infinity, D&D Beyond. Sam, if you want to talk a

little bit about that, please.

SAM: Hey everybody, D&D Beyond wanted you guys to
know that Mordenkainen’s Tome of Foes is out.

Big news here guys, it’s not Mordenkainen’s, and
it’s not a Tomb of Foes, as I’ve been saying it.

It’s Mordenkainen’s Tomb– Tome of Foes. Fuck!

(laughter)

SAM: You can purchase it right now at D&D Beyond
on their website. Also, if a player in your

campaign has a master level subscription, any
player, not just the DM, that owns Mordenkainen’s

Tome of Foes can share content with everyone in
the party. But the real announcement tonight is

that D&D Beyond has gone beyond. They’ve made a
thing that I made, but then they took it and they

made it, but it’s even better than I made it.
We’re going to play it for you tonight, and you

might enjoy it. Have you guys seen it yet?

LIAM: We’re about to!

SAM: It’s so good! Okay, roll that tape.

[drum intro]

♪ You got the perfect warlock, ♪

♪ her weapons and supplies ♪

♪ But you need a place to track your stuff ♪

♪ ‘cause you’re so disorganized! ♪

♪ You click open the web page ♪

♪ you heard about on Critical Role ♪

♪ And now you’re ready to kick some butt ♪

♪ in that mineshaft full of gnolls! ♪

♪ It’s D&D! (D&D) ♪

♪ D&D Beyond ♪

♪ Yeah D&D! (D&D) ♪

♪ D&D Beyond ♪

♪ You got your stats, you got your sword ♪

♪ and you’ve got your invisible wand! ♪

♪ It’s D&D! (D&D) ♪

♪ D&D! ♪

♪ D&D Beyond! ♪

(cheering)

SAM: That’s amazing.

TRAVIS: Holy shit!

SAM: Yeah, they did it.

LAURA: It was so wonderful! We’re an 80s cartoon,
guys!

SAM: It’s so good.

MATT: It’s weirdly emotional.

SAM: It’s all of our characters, animated! We have
to give some shout outs to Kamille and Kevin

Areopagita for working on this. Those were the
animators. Go visit at Twitter @Karekareo. We’ll

put it up on the thing. You can visit their
Patreon, Patreon.com/kiframe. It’s really cool,

and it’s really fast, so we thought we might play
it again.

ALL: (chanting) Again! One more time!

[drum intro]

♪ You got the perfect warlock, ♪

♪ her weapons and supplies ♪

♪ But you need a place to track your stuff ♪

♪ ‘cause you’re so disorganized! ♪

♪ You click open the web page ♪

♪ you heard about on Critical Role ♪

♪ *And now you’re ready to kick some butt ♪

♪ *in that mineshaft full of gnolls! ♪

♪ It’s D&D! (D&D) ♪

♪ D&D Beyond ♪

♪ Yeah D&D! (D&D) ♪

♪ D&D Beyond ♪

♪ You got your stats, you got your sword ♪

♪ and you’ve got your invisible wand! ♪

♪ It’s D&D! (D&D) ♪

♪ D&D! ♪

♪ D&D Beyond! ♪

(cheering)

TALIESIN: Thank you, Sam!

SAM: It’s not me, it’s them! It’s the D&D!

TRAVIS: Those fucking vocals, son. That shit.

MATT: How layered was that harmony at the end?

SAM: I did like seven or 12 tracks of harmony.
There’s all kinds of stuff going on.

TRAVIS: The synth gives me 80s life in the best
way.

SAM: The drum fill at the end: there’s a real drum
fill, but it’s also me going: Do do, do do, do do.

(laughter)

MATT: Seriously, Kamille, Kevin Areopagita, you
guys are amazing. Such an incredible job on that.

I want to plug their Patreon again because they
deserve it. That’s patreon.com/kiframe. Go check

out their work. They’re fantastic.

ASHLEY: Unreal.

TRAVIS: I will be watching that on repeat until
3:00am.

MATT: Yeah. Yeah, I know.

LIAM: Can we all cry if we can get the whole game
tonight?

MATT: It wouldn’t be Critical Role if we didn’t at
some point. Thank you, D&D Beyond, for being

fantastic partners in this and for making that
shit happen! (voice cracking) Okay, moving on. Oh man.

LIAM: (voice cracking) Emotional cry!

MATT: I know! Vox Machina: Origins, the hardcover,
the physical copy went on sale today! It is

available for purchase now through our friends at
Dark Horse. You can find all the details at

critrole.com. It includes the collection of the
six issue, Vox Machina: Origins comic arc,

previously digital release only, as well as a
bunch of extras in the back. The art process and

the designing of the characters, a whole map of
Stilben, and a bunch of information about some of

the characters, creatures, and items that you see
throughout the story, for possible use in your

home game. But anyway, check it out. I hope you
enjoy it. We’re real proud of it. Stream of Many

Eyes starts tomorrow. Ashley and me are going to
be playing on a game tomorrow night for Force Grey

and then a bunch of us are going to be there on
Sunday throughout the day doing various games. You

can check out dnd.wizards.com/SoME for all the
information for this weekend. If you can’t be

there in person, they are streaming it so at least
you can check it all out there. It’s going to be a

lot of fun. Cool reveals, and crazy stuff.

LAURA and TALIESIN: So crazy.

MATT: It’s so crazy. Talks Machina is every
Tuesday evening at 7:00pm Pacific where our

fantastic, recently-escaped-from-the-Far-Realm
Brian W. Foster will be hosting. This is discussed

next week on the things that happened in this
week’s episode you’re about to see. So check it

out. It should be fun. I will be at A-Kon, June
8th to the 10th. So in a couple weeks, I’ll be out

there at Dallas/Fort Worth for panels, signings
and going to talk and hang out with people as much

as I can. So if you’re in that area, come say
hello! I believe–

LAURA: Wait, I’ve got one thing.

MATT: Oh, what you got? What you got, Laura?

LAURA: Oh well, I was just perusing our store
recently because sometimes I do that.

SAM: Full of good stuff!

LAURA: It is full of good stuff, but something I
noticed that we haven’t announced is that the

rings that we had forever ago.

TRAVIS: The d20 ring?

LAURA: The d20 spinner rings? Those things are in
the store right now. I don’t know if we found a

stockpile of them that we had missed, but there
are some in the store right now. Just so you

know.

TRAVIS: Where the 20 is the CR logo, too?

TALIESIN: Oh shit.

LAURA: I know, we just found some, I guess,
because they’re there! There’s a bunch of other

stuff, too, t-shirts and stuff, but the spinner
ring is there for maybe five more seconds. Maybe.

I don’t know.

MATT: I do like the idea that we have mystery
caches of old items showing up. It’s a perpetual

surprise! You’ll never know what you’ll see!

LIAM: And new items. New items on sale right now.

TRAVIS: It’s so pretty!

LIAM: Look at this. Also, hi, Dread Singles, feel
better! Look at that! Look at it on paper! Look at

the color! We can hold it and taste it and smell
it!

MATT: Olivia Samson, our fantastic Critter artist,
did such a great job on this series. If you

haven’t had a chance to look at her work, please
do. She’s amazing. And on that note, let us all

jump in to tonight’s episode of Critical Role.

TRAVIS: (drum beat)

[click, TV static]

[groovy Critical Role theme]

MATT: And welcome back. That was pretty creative.
Well done.

LIAM: He would totally do that.

MATT: Hmm, that’s a 6th-level spell. Anyway,
welcome back. To catch up on what previously

occurred. The Mighty Nein had decided to leave
Zadash in the wake of the now declared war between

the Dwendalian Empire and the Xhorhasian hordes to
the east. You decided to side with The Gentleman,

a purveyor of various darker and underhanded deeds
throughout this side of the Empire who offered you

two possible contracted options. You chose both
and proceeded onto your first leg of this journey

to the northeast to the Labenda Swamp and to the
city of Berleben where you were tasked to discover

what had happened to a safe house of which various
smuggled goods would be stored and then

transported through, that had gone dark for a
number of weeks. You packed up, made your way in

that direction, traversed through the outskirts of
the swamp, managed to save a tiny bird friend from

being consumed by a few large crocodiles and
scoured the swamp city of Berleben in search of

some means of information to find the individual
that The Gentleman says would be able to help you

in this journey, Febron. Febron was found, drunk
and disorderly, in the Keystone Pub.

LAURA: That’s so sexy.

MATT: Oh, so sexy. He’s a right nice one. But no.
You managed to interrogate him, made him an offer

he couldn’t refuse and he agreed to lead you onto
where the safe house exists within the swamp. You

rented out the rooms in the subterranean chambers
of the old and almost collapsed pub. You separated

yourselves for the evening, completed your rest
and we pick up as morning comes to greet you.

Lightless, as there are no windows and you just
eventually come to on what you assume is an

evening’s full rest. You all independently come to
shake your heads and get yourselves prepared for

what the next day’s journey arises, you gather
your things and you glare at the rather awkward

Febron across the way, who, as you wake up, is
just sitting there watching you sleep.

MARISHA and LAURA: Ew.

ASHLEY: You’re so creepy. I’m going to pull the
bed out from the door. Are you ready to get up?

MATT: Well, I mean, I’m ready to do whatever you
want. Lead the way.

ASHLEY: Great. (retches) Okay. Open the door,
we’ll head upstairs.

MATT: You guys begin to–

LAURA: We wake up all cuddled in a pile in our
room.

MARISHA: Yeah. Just floofy with Kiri in between.

MATT: (chirping)

LAURA: A little cuddle pile.

MATT: (like Jester) “It’s sharp!”

LAURA: You don’t sleep with the daggers, Kiri. You
want to remove them.

MATT: (chirping)

LAURA: We should have taught her that last night.

MARISHA: Yeah, that’s pretty– I’m glad we’re
alive.

MATT: You guys all begin to gather and make your
way up the ladder, through the hatch in the floor

of the Keystone Pub, which is not bustling by any
means. There are maybe three patrons in the

process of having their morning ale. You glance
over the side and you can see Dent Bonswallow

who’s in the process of cleaning off a number of
the glasses from the night before. He looks over

in your direction and goes, “Oh, right. Bright
morning to you all. Rise up! Would you like

breakfast of some kind, hey?”

TRAVIS: That’s a lot of fucking energy this early
in the morning. God. (clears throat)

LAURA: I would like so much of whatever you have,
please, thank you.

MATT: “Right. Coming right up! Go an find a place
to sit, be with you in about an hour.”

ALL: An hour?!

MATT: “Well, I’ve got to make your food!”

(grumbling)

TRAVIS: Do you have to go and kill it first?

MATT: He’s counting. “About an hour.”

LAURA: Ugh. That’s a long time.

TRAVIS: Yeah. What are we going to do until then?

SAM: It’s like an Easy-Bake Oven.

TRAVIS: I mean, should we explore the street that
we’re on? I mean, we’ve got a long wait time.

SAM: Should we see if the– oh, no. The horses
were taken.

TRAVIS: They took the cart.

LAURA: To the stables.

MATT: Yeah, that’s all situated there. There is,
in the far corner of the chamber, the back wall

opposite to the right of where the stage is being
constructed– though right now, it looks like

there’s no current construction going on at the
moment– a hooded figure is slowly walking towards

the table where you guys are deciding or not
whether to sit.

LAURA: We run for it and we get the table first.

MATT: Okay. You manage to sit on one of the small
benches on the side. Scrapes the ground as you

push into the side and the–

MARISHA: I take my staff and I lay it long ways
over the entire bench on the other side.

TRAVIS: The old movie theater grab?

MARISHA: Yeah.

MATT: The cloaked figure stops and takes in this
physical display, and then continues to approach.

LIAM: Frumpkin walks to the edge of the table and
shows his butthole by lifting his tail up.

MATT: Mark, if you want to step in.

(laughter)

MARISHA: We’re always so mean to the guests!

MATT: Mark Hulmes, long-time friend, dungeon
master of High Rollers.

LIAM: I just can’t believe he got here.

MARK: You tried.

MATT: The first thing you see: the individuals you
have been waiting throughout the evening to show

up begin to step through, groggily complain about
the space and then claim a table as you begin to

approach, which you are greeted with stares and a
cat butthole.

LAURA: This table is taken by The Mighty Nein, but
if you need anything, there’s other tables.

MARK: Oh yeah. Hi, actually, I kind of– You see
this feminine-looking figure. Long black hair that

covers almost the entire side of her left face,
wearing a hood up, dark green cloak, black and

green clothes, you can occasionally see green
ribbons in her long hair. She is like: I’m really

sorry to bother you guys, just– I couldn’t help
but overhear some conversation you had last– I’m

sorry to be really forward. Are you heading into
the swamp today?

MARISHA: You were listening in to our
conversations?

MARK: Not on purpose. I’m really desperate to find
a way into the swamp and you were talking really loudly.

LAURA: I like your ribbons.

MARK: Thank you. Oh my– you’re blue! And she
(gasps) And she looks up at you.

LAURA: You’re not.

MARK: No. I mean, you’re so cute! And looks
around.

TRAVIS: If you don’t mind us asking, why are you
heading into the swamp yourself?

MARK: Oh. Well, it’s kind of a long story just–

LIAM: Oh, well we have an hour.

MARK: It’s also a bit of, well, I mean. You guys
haven’t been hired by any creepy people in dragon

masks, have you? You don’t know anyone like that?

MARISHA: I mean, not for several years for a
different reason.

TALIESIN: Definitely a long time since I’ve dealt
with anyone in a dragon mask.

LAURA: I’ve never seen anyone in a dragon mask
before.

SAM: We’ve been hired by creepy people, but not
by– Oh, so I’m wearing a mask, but that is a

different kind of mask. It’s not a dragon mask.

MARISHA: Same kind of creepy, though.

LAURA: And this is a bird.

MATT: (chirping)

MARK: What is that?

LAURA and TALIESIN: A bird.

MARK: Like, it walks around?

MATT: (like Jester) “A bird.”

LAURA: She. She walks around.

MATT: (like Jester) “She walks around.”

TRAVIS: Repeats stuff, yeah.

MARK: Oh my god.

LAURA: She’s kind of the best.

MARK: She’s adorable! Hello?

MATT: (like Cali) “Hello?”

SAM: She’s doing you.

MATT: (whistles)

MARK: (stuttering) Oh my god.

LIAM: Edubation.

MATT: She pulls a dagger out.

LAURA: No! Probably not so much like that.

MARK: Wow. I’ve never seen a bird like that before
that can talk. Is that your daughter?

TRAVIS: Yes. Yep. Mm-hmm.

SAM: Yes, he’s my dad.

MARK: I can tell by the ears.

LAURA: And the green.

MARK: Yeah, that’s what I thought. Green ears and
then like the– anyway. Sorry, I’m getting

distracted from what you asked me. That happens
sometimes. Just give me a nudge and I’ll get back

on track. There’s something out in the swamp.
There’s somewhere, like a smuggler’s holdout or

like a storehouse, I think maybe.

LAURA: Mm. Weird. That’s crazy.

TALIESIN: That’s a weird thing to put in the
middle of a swamp.

LAURA: Yeah, well, anyway. What it is that you
need with that, though?

MARK: Well, somebody was transporting an item I’m
looking for and I think it’s there and I need to get

it before some other people get it. But I’m not
stealing it. Well, I kind of am stealing it, but

I’m taking it back for a good reason.

LAURA: Is it the people in the dragon masks that
want it?

MARK: Yeah, it is. You look trustworthy.

TRAVIS: Are you getting paid for this item
retrieval?

MARK: Me?

TRAVIS: Yeah.

MARK: No. It’s more of a personal thing. I want to
make sure it doesn’t get into the wrong hands.

LAURA: Is it your underwear?

MARK: What?

SAM: Yeah. What’s the item? I mean. I’m sure my
father would want to know what’s the item.

MATT: (like Jester) “Your underwear?”

MARK: Well, it’s a bowl? I know that sounds weird.
I think it’s part of a ritual and I need to get it.

SAM: Like a bowl or a bowl?

MARK: I’ve never seen a bowl like that. You
couldn’t get a lot of soup in a bowl like that

big. I mean a big bowl.

LAURA: It’s a soup bowl, then?

TRAVIS: What have you been doing after school?
Honey?

SAM: After-school activities.

MARK: You have a very comfortable relationship.
It’s really nice to see, to be honest.

TRAVIS: Very open, yeah. We’re like best friends.

SAM: I tell him everything.

MARK: That’s good. You need to have that trust
between family.

LIAM: You want to have a big bowl.

TRAVIS: So you’re searching for a bowl.

MARK: Yeah. That’s right.

TRAVIS: And used in rituals?

MARK: I think so, yes. I need to make sure it
doesn’t fall into the wrong hands, that’s all.

TRAVIS: Our business might be headed out that way
a little later today. Does she have any weapons on

her that are visible?

MATT: Make a perception check.

TRAVIS: Not me!

MARISHA: You’re not Grog anymore, it’s okay.

TRAVIS: Yes. That’s okay. 17.

MATT: All right. Glancing about–

MARK: There’s no obvious weapons that you can see
on her, but she has this long green cloak that’s

really covering her left side and you would
probably see that there’s black scales all over

her left side and she’s deliberately holding her
arm completely hidden. Her arm’s invisible

underneath the cloak.

LIAM: Also, I’m wondering if she seems
straightforward. Is the nervousness an act?

MATT: Make an insight check.

LIAM: Yeah, okay.

MATT: Welcome to playing with Caleb.

LAURA: Insight check. Insight check!

MARK: I know. I’ve seen this show.

LIAM: It’s a 15.

MATT: 15? Okay. It seems to be rather forthright.
Yeah. Seems to be on the level.

LIAM: Okay.

SAM: Which is not a good answer.

MATT: Yeah. She seems nervous.

LIAM: Could go either way on that.

MATT: You know, based on what you’re asking. As
far as the features, if I recall, they’re was it

half-elven?

MARK: Yeah. The human half looks half-elven, ever
so slightly elven features. Slightly pointed ear,

but the left side covered.

MARISHA: All right. So you’re looking for a bowl.
A dangerous bowl.

LAURA: A soup bowl used in rituals.

MARK: Yeah.

MARISHA: You don’t want to get it in the wrong
hands because–

TALIESIN: Of people in dragon masks.

TRAVIS: Do you think they’re sending people to get
it there before you?

MARK: I love your jewelry by the way. It’s really
nice.

TALIESIN: Thank you. I’ve picked everything out
myself. This is all put together.

LAURA: (tinkling)

LIAM: Also, why do these people want the bowl that
you’re talking about?

MARK: They’re– Do any of them have holy symbols
or religious symbols anywhere on their person?

TALIESIN: I’m literally covered in them.

MARK: Of who?

TALIESIN: Everybody. Literally, the coat is made
up of seven different options.

MATT: Everybody who is legal within the Empire.

TALIESIN: Yes. But there’s also– yeah.

MARK: Is the Platinum Dragon one of those?

TALIESIN: Yeah. I’m wearing a Platinum Dragon
necklace.

MARK: Okay. She notices the Platinum Dragon. Are
you a worshipper of the Platinum Dragon by any chance?

TALIESIN: Sure.

MARK: Okay, yeah. Well, if you’re traveling with
somebody who’s a worshipper of the Platinum

Dragon, I guess I can trust you.

TRAVIS: Oh, good for us.

LAURA: He’s incredibly trustworthy and he worships
like crazy.

TALIESIN: That’s what everybody says.

MARK: Oh, by the gods, that’s–

TALIESIN: Remind me to show you my tapestries.

MARK: Okay.

TRAVIS: Is that code for something?

TALIESIN: No, it’s literally my tapestries.

MARISHA: Just don’t touch them.

LAURA: Because he’s had them wrapped around his
weenie.

MARK: Like. Oh my good– uh, well, um.

TALIESIN: She’s high on sugar. Don’t listen to
her. Anyway.

MARK: Yeah. Have you ever heard of the Scaled
Tyrant?

TRAVIS and SAM: No.

MARK: Well, it’s probably a good thing. They’re
not a very nice goddess and the worshippers of her

are after this bowl and I need to stop them
getting it. They’re not good people.

TRAVIS: And you have a reason to believe that they
are expeditiously heading towards this bowl as well?

MARK: They bought it and I think they’re after it
now, yes.

LIAM: This is a very tactless question, but you
are talking about the Scaled Tyrant and you also

are sporting some scales. Is that a coincidence or
are they related?

MARK: I’m sorry, a lot of people get really
nervous when they see them. I’m not diseased or

cursed or anything just– yeah, I’ve–

LIAM: We’re pretty cool.

MARK: She brushes the hair to her side and she
adjusts the cloak and you can see the whole left

side is black dragon scales and her hand is a
draconic claw.

LAURA and ASHLEY: Whoa!

MARK: A black dragon tail sweeps out from under
the cloak. I’m like a tenth dragon and some people

get freaked out by that.

MARISHA: You’re sure you’re just a tenth?

MARK: Yeah, I think so. All I know is that a great
ancestor of mine was a black dragon and I’ve

inherited some of that.

LAURA: Like a full dragon?

MARK: Yeah, that’s what I’ve been told.

MATT: “I think it’s pretty sexy to be honest.” You
see Febron there, is this creepier old man,

balding, little liver spotted, missing most of his
teeth, one eye wandering a bit.

MARK: Is he with you?

MARISHA: No.

LAURA: Well, he’s going to take us where we need
to go.

MARK: Oh, so–

LIAM: He’s work for hire.

MARK: Okay. All right. I’m just going to stand
next to Caleb, away from this guy.

MARISHA: I’ve had shorter conversations with
family members. What’s your name?

MARK: Oh, sorry. I’m Calianna, you can call me
Cali.

MARISHA: Kelly?

MARK: Cali.

MARISHA: Cali. Calianna, that’s cool.

MARK: Hi! Nice to meet you all. What are your
names?

MATT: (like Nott) “Welcome to the Mighty Nein!”
The little bird creature begins to chirp in your

direction.

MARK: That’s a really long name.

LAURA: She’s Kiri.

MARK: Oh, Kiri. Hello Kiri. I am Cali.

MATT: (like Cali) “Hello Kiri. I’m Cali.”

MARK: No you’re Kiri.

MATT: (like Cali) “You’re Kiri.”

MARK: No, I’m Cali.

MATT: (chirping)

SAM: Only 56 more minutes until breakfast is
ready!

MATT: For the sake of expediency, you share what
information you choose to in that space of time,

but food does come to you piecemeal as your fine
Dent Bonswallow friend decides to deliver it plate by

plate as it arrives. It’s passable, most of it’s a
little overcooked breakfast meats, bit of rubbery

egg and that’s about it. A good swamp breakfast.

LAURA: They need more sugar here.

TRAVIS: Listen, we are kind of heading in that
direction.

MARK: I won’t be a burden or anything, but if you
don’t mind me coming, I could use the help. The

swamp, I’ve tried to go out in it by myself, and
there’s something out there.

LAURA: Gators. Giant ones.

MARK: I’ve seen some of those, I avoided them.
But there’s also something else. I haven’t quite

seen it yet.

MATT: (growling) You hear this deep, horrible
growling sound that echoes around you.

MARK: That’s it, I heard that noise.

MATT: You see Kiri’s feathers fluffing up as she
does it. (growling)

SAM: Can you do that again, Kiri?

MATT: (growling)

SAM: Have we ever heard this sound before?

MATT: It’s the sound of the crocodiles from the
battle before.

LIAM: Frumpkin travels over to Kiri and starts
going (purring) as he nestles against Kiri.

MATT: Kiri starts fluffing and loosely purring
back.

MARK: Is that cat with you?

LIAM: The cat is with me.

MARK: Oh, cats don’t like me. They tend to really
freak out.

TRAVIS: Yes! I understand that completely. You and
I, we’re going to be real close, I can feel.

MARK: I think they can smell the dragon blood.

TRAVIS: I know, they can tell.

MARK: Are you a dragon as well?!

TRAVIS: No. I’m allergic.

LIAM: I take a step and a half away from Cali.

LAURA: Cali, did you hear any howling in the
swamp, because we heard there were howling

monsters?

MATT: Nothing that was howling-esque,
necessarily, but you didn’t travel too far into

the swamp.

MARK: No, I didn’t really go that far deep in,
with the gators and some shadows moving around. I

know a little magic, but I’ve never fought before,
so.

SAM: You’ve never fought?

MARK: No, I had a bit of a reclused upbringing. I
learned magic, I know a few spells, and I learned

how to control it a bit. Draconic blood gives me
some magic, but I’ve never been in a real fight

before.

SAM: Caleb can teach you all about magic, he knows
all the spells and he’s very wise.

MARK: Really?

SAM: Yes!

MARK: Oh wow!

TRAVIS: Although I don’t think we’re going to have
time for that. If you’re going to join us, you’re

going to have to work for your food, you
understand?

MARK: I do!

TRAVIS: My name’s Fjord, by the way.

MARK: Nice to meet you Fjord.

MARISHA: Beau.

MARK: Beau?

LIAM: Caleb. Yeah.

SAM: Bren.

MARK: Bren?

LAURA: Jester Fancypants.

MARK: That’s a brilliant name.

TALIESIN: Molly.

ASHLEY: Yasha.

MARK: I haven’t spoken to you. You’re very big.

ASHLEY: Yeah, I mean, that’s just me.

MARK: I like your black and white hair, that’s
cool.

ASHLEY: Thanks.

MARISHA: You’re very excitable.

MATT: (like Jester) “This is Kiri.”

MARK: Cali.

ASHLEY: So can you shoot out fire out your nose,
and all that?

MARK: Well, kind of.

LAURA: Just the one, one nostril?

MARK: I could try, yeah. It’s mainly if I breathe,
it’s more acid. But I can control some fire as well.

MARISHA: Do you have one little wing back there,
too?

MARK: No wings, just the tail and the claw.

MARISHA: That would have been cool, though.

MARK: The claw’s kind of sharp, I learned to fight
with it a little bit.

ASHLEY: Can I see it?

MARK: Yeah, I’m just– Is there anybody else
around in the tavern?

MATT: There’s at this point, two other patrons,
but they’re not really paying attention.

MARK: I’ll put my back to them, and then I’ll move
up to Yasha. She takes her cloak off and brings

out this scaled–

MATT: “Jesus Christ! That’s your arm?”

MARK: Is that the–?

MATT: Yeah, that’s Febron.

MARK: Yeah it is.

MATT: “Don’t get me wrong, I still think it’s
pretty foxy.”

TALIESIN: That’s somehow even creepier.

LAURA: You know what, I appreciate that you’re so
accepting of everything, Febron.

MARK: It is quite nice.

MATT: “Been around as long as I have, you live a
life of beggars can’t be choosers.”

TALIESIN: And right back in the pit. Anyway.

MARK: But yeah, I’m happy to help, and work, and
do what you need me to do. I just really need to

get this item. I need to make sure it–

TRAVIS: I understand. Unfortunately, my daughter
is very particular about shiny and expensive

things, so if this bowl has any worth, I’m afraid
we might need to be compensated for our troubles.

Did you happen to bring any coin with you?

MARK: Only a little. I could maybe trade you
something for it, but I’d like to keep it on me

for now, if you don’t mind. It’s a small trinket.
It’s got a little bit of magic, but it’s just

that– you can see on her human arm, it’s a silver
bracelet with a charm token hanging off it with a

green emerald.

SAM: I love trinkets.

MARK: It’s an arcane focus, I’m told, but it has a
little magic to it.

LAURA: Trinkets are pretty great.

SAM: They are. They always have been.

TRAVIS: We normally have a no stranger policy, but
we’ll keep a close eye on you. If you get up to

any tricksy business–

MARK: I promise, no tricksy business from me.

TRAVIS: I hear you talking still. Yeah, Yasha and
Molly, they’ll remove your head for you. You

understand?

TALIESIN: Very gently and politely, but yeah.

ASHLEY: You know what? I really like your scales.
I would probably fashion a cool cover for my arm.

LAURA: Yasha!

ASHLEY: I’m not going to do it, I’m just saying
it’s really cool. Full transparency.

MARK: I’ll be good. I promise.

MARISHA: We’re not responsible for any injury or
death that you may sustain while traveling with

us. Even if it is from a member of The Mighty
Nein.

TRAVIS: Should we have her sign something? I mean,
should we have a release form?

LAURA: I’ll write up a release form really fast.

SAM: Oh! Illustrated?

LAURA: Yes!

SAM: Illustrate all the things that could happen.

LAURA: Arms being chopped off. An axe to the face.
I will illustrate being burned by fire.

SAM: Castration.

LAURA: Pulled apart by gators. Probably something
creepy and howling eating you as well.

LIAM: This is probably stating the obvious, but if
you have not picked up on it yourself, we are kind

of a pack of assholes.

LAURA: I’m going to use the colored ink from my
mom to make it really gory.

MARK: You’re not trying to burn me. You’re not
threatening to kill me because I’m cursed. Yeah,

you all seem lovely, really. You’re much better
than most people I have to deal with, to be

honest.

LAURA: Here you go. You can sign this.

MARK: Okay! Sorry.

(laughter)

LAURA: All right, we have a deal.

TRAVIS: Good, you’re in.

LAURA: Welcome to The Mighty Nein!

MATT: (like Jester) “Welcome to The Mighty Nein!”

MARK: This bird is adorable!

MARISHA: Oh shit there’s not– no, we’re not
ironic any more!

TRAVIS: Well, we’ll see how we are at the end of
the day. Bet that’ll fix itself.

MARISHA: Oh, that’s true.

LIAM: Yeah, we are. Because when we write the name
down, it’s actually the Zemnian word for no. So

even if there’s nine people, then–

TRAVIS: You’re overthinking it Caleb.

MARISHA: It’s a double entendre.

LAURA and TALIESIN: Let’s go!

ASHLEY: Wait, we haven’t eaten– oh yes, we have.
Sorry.

LAURA: Lots of pocket bacon.

TALIESIN: We ordered coffee? We’re still waiting
on coffee? Is there going to be a desert? Was

there a desert menu? Can I get a container? Eggs
never keep, anyway.

MATT: You gather your things, finish off the
remainder of your lackluster breakfast. At this

point now, the morning air is chilled, though
there is still humidity that permeates the swamp

vicinity. You hear the bugs beginning to grow
louder with the distant cicada/cricket sounds in

the distance echoing through the swamp. There is a
low fog that is fairly prominent this early in the

morning. You can see about 15 or 20 feet beyond
the barrier of the outer swamp before the moisture

begins to pick up. You see just the shaded trunks
of trees beyond that for another 60 or so feet

before it becomes completely obscured by fog.

LAURA: Whoa, it’s creepy!

TALIESIN: Does it always do that?

MATT: “This time of year it does. It’s just
getting close to winter.”

MARISHA: Do we have basically zero visibility?

MATT: Not zero visibility. You have traveling
about 30 feet of general visibility, and then it

begins to get a little bit beyond that. At this
point Febron chimes in. “Don’t worry, it burns off

“a bit as the day goes on.”

TRAVIS: Febron, any suggestions whether to move
through the muck fine land or through the trees?

MATT: “I mean, we’re going to go through all of
it, really, but we’re going to head for the

"outside of the Ounterloch.”

TRAVIS: The where?

MATT: “The Ounterloch.”

MARISHA: Ounterloch.

LIAM: Under the lake?

MATT: “We’re heading towards the lake. We’re going
to try and make our way around the outskirts of

"it, but we’re going to have to coast through the
swamp to get there. That way we’re not trudging

"through the main central area too much.”

SAM: Are we taking the cart? Or just going on
foot?

MATT: “Oh I wouldn’t recommend taking that with
us, no.”

TRAVIS: We’ll leave it, it’ll be fine, daughter.

SAM: Sure, Papa. May I have my allowance now?

TRAVIS: No. You’ve been naughty. No.

ASHLEY: Nott-y.

MARK: He’s a very stern dad.

SAM: He is, but fair.

MATT: As you guys are plotting a means out there,
Kiri has the dagger out and is practicing little

swings excitedly.

LAURA: Yeah! Kill all of it. Kill the fog, Kiri.

MATT: Then she goes charging towards the fog.

TRAVIS: And gets eaten.

MARISHA: Aww. Damn it!

MATT: It’s The Mist.

TRAVIS: Jester’s regret.

LAURA: I have to live with this for the rest of my
life.

MATT: Kiri has run past the barrier of The Puddles
on the north side of the city and is now swinging

wildly into the fog.

LAURA: Oh shit! Kiri, come back, Kiri.

MATT, MARISHA, and ASHLEY: (singing) Kiri come
back!

MATT: Runs back, feet leaving a trail behind as
she’s stepping through two to three inches of

swamp water across this district. (chirping)

LAURA: You have to be careful. There’s lots of
creatures around that could hurt you, you know.

MATT: “There’s lots of creatures around that could
hurt you.”

LIAM: You always want to stick together. You never
want to split the party.

ASHLEY: Yeah, stay close. Stay close to us.

MATT: She gets right behind Yasha and sticks right
to her back with the dagger out on the opposite side

going–

LAURA: We should really give her like a sheath or
something to put that knife away, Fjord.

TRAVIS: I think you tell kids to run with
scissors, she’ll be fine. Can we check to make

sure nobody’s following us as we’re heading out?

MATT: Make a perception check.

TRAVIS: Plus four, 16.

MATT: You take a moment to scout the vicinity. At
this point in the morning, it’s maybe about nine

o'clock or so judging by where you can see the
source of sunlight in the somewhat clouded sky.

Glancing around the city, not a lot of folks are
moving. It seems like the nature of the swamp town

is a little bit of a slower pace of living by the
nature of the location. The few folks that are

wandering around the streets are slowly getting to
their daily chores and business. No one seems to

be particularly interested. A few folks look over
because you are a gathered motley crew on the edge

of town, but there’s no one who seems to be very
focused in what’s going on.

MARISHA: We’re the best-looking people in this
town, and that’s saying something.

LIAM: This group is very inclined– we’re very
skilled in arcane things. What is your specialty?

MARK: Oh, well. You know how some people learn
magic from books and some people get magic from

gods and stuff, right?

LIAM: Gods and stuff, ja, okay.

MARK: My magic comes from just me? The draconic
blood, I’m told, has magical essences to it.

LIAM: Yes. Cool. What can you do with it?

MARK: Well, I don’t know if I should– It’s a lot
of fire and acid, mainly. That seems to be related

to the type of dragon I’m from.

LIAM: Ja, effective.

MARK: I can conjure fire. I can make a lot of
fire. Varying of degrees of fire, really, and acid.

LIAM: Do you have maybe one B-side besides the
fire?

MARK: Besides fire and acid, a little bit of poi–
I can drain life force and invigorate myself a

little bit.

LIAM: Okay.

MARISHA: Say “fire” one more time.

MARK: Fire.

MARISHA: Thank you.

MATT: “Fire. Fire. Fire. Fire.” (chirping)

MARK: What kind of magic do you specialize in, Mr.
Caleb?

MATT: “Wrapped around his weenie.”

TRAVIS: Good pull!

MARK: You have magic with that? Is that like an
implement or something?

TRAVIS: Deep pull already! That was like 40
minutes ago!

MARK: You said that crows are really smart, so I’m
guessing she knows– what?

LIAM: There’s so much quicksand in this swamp. I’m
feeling trapped. I feel like we have a little bit

of overlap, you know. I’m able to–

LAURA: He has lots of fire.

MARK: Really? You don’t have any dragon blood in
you, do you?

LIAM: Nein.

MARK: Oh, that’s good.

TALIESIN and SAM: Nine dragons.

MARK: You meant the Zemnian “nein.” Not the
number.

LIAM: Step off, Tiamat.

TALIESIN: Well done. That’s a good joke.

MATT: “So we good to go? Ready to move? The longer
we take the more risk we run of getting there

"about nighttime, and I would feel a bit nervous
about that to be honest.”

TRAVIS: No please, lead on. We’re quite anxious to
get there.

MATT: “Okay, so, who’s leading?”

LAURA and MARISHA: You are.

MATT: “I’m pointing the direction, no, but I’m not
standing at the front.

MARISHA: For 100 gold, I think you will.

MATT: "100 gold, I’m pointing the direction, but
look at me, I’m not going to defend you well.”

ASHLEY: Yeah, but we’ll be right behind you.

MATT: “Yeah, but if I die first, you’re going to
be lost in this swamp!”

SAM: He’s only got one eye, he can’t possibly see
what’s going on.

TRAVIS: Fine, I’ll take the lead, who wants to
join me?

MARISHA: I’ll join you.

LAURA: I will.

TRAVIS: Thank you both, don’t fight.

MARISHA: If you want to like–

LAURA: It’s fine, Beau.

MARISHA: Look, I’m trying to wingman you here
right now.

TRAVIS: What are you talking about?

ASHLEY: I’ll take the back.

TALIESIN: I’ll also go in the back.

MARK: Yeah, I can shoot things at range or close
up if need be.

LIAM: If need be, but you know. Wait for the need
to be.

MARK: Yeah.

MATT: Nott, where are you?

SAM: I’m going to use my ring of water walking,
and I’m going to be the same level as Beau except

30 feet to the right. Just as a flanking–

LAURA: I’m going to carry Kiri on my shoulders.

MATT: Kiri on your shoulders?

LAURA: Yeah, so that she doesn’t have to walk
through the muck.

MATT: There’s Kiri. She’s up there with the two
feathered arms flopped over and (chirping) looking

around.

ASHLEY: Holding onto your head like a kid.

TALIESIN: Just feathers in your face.

LIAM: I like where we are positioned, what do you
think?

MARK: I’ll go wherever you need me to. Mr. Fjord
said that I’m to do whatever so I’ll go wherever.

LAURA: How does she know there’s a J in your name
really?

TRAVIS: I honestly don’t have an answer for that.

MARK: I was pretty sure you said “Fjord,” but
okay.

SAM: We’re all pretty sure about that.

TRAVIS: You said it right, it’s “Ford.”

MARK: Thanks, “Mr. Ford.”

SAM: It’s “Mee-ster Ford.”

MARK: “Mee-ster Ford.” All right, sure.

MATT: (like Cali) “Mee-ster Ford.”

TRAVIS: Oh, Jesus, Kiri. All right, let’s go.

MATT: At this point Febron’s like, “All right so
looking out this direction, this time of day–

"that way! Lead on, big boy.”

TRAVIS: All right. You’re actually going to be
scouting, right?

MARISHA: Yeah, yeah, yeah.

MATT: As you guys begin to step past the outskirts
of The Puddles, your feet begin to sink thicker

and thicker into the swamp floor as you further
and further step away from this little bastion of

civilization. With each progressive footstep you
can see the waves ripple past and then hit patches

of thick elevated vegetation that’s growing and
rotting in small clusters simultaneously. The tree

trunks that are faded shadows begin to come into
view and you begin to see these twisted, gnarled

trees covered in vines that dangle down from these
high boughs that barely cluster out sections of

sunlight, and you pass out underneath those areas
where bits of cloud begin to break through.

LIAM: It was a joke.

MATT: Ah, gotcha

LIAM: I said, “Hi, Beaus.”

MATT: Ah, boughs.

LIAM: I know. But I said “Hi, Beaus.”

TRAVIS: Three out of five.

MATT: Yeah, it’s fine. In pushing this forward and
guiding the path, I’m going to have Febron and

whoever is keeping watch on the exterior to both
make survival checks.

MARISHA: What do you mean on the exterior?

SAM: I’m keeping watch on the right.

MARISHA: I’m keeping watch up front.

ASHLEY: I’m looking on the back.

LIAM: The gators come from the left.

MATT: Right. Well this isn’t a perception check,
this is to make their way through the swamp to

keep track of what’s ahead, so I’m having Febron
and one of you take point on that.

TRAVIS: Beau.

MARISHA: What kind of a check is this?

LIAM: Survival.

MATT: This is a survival check.

MARISHA: Okay. Oh, I thought it was actually
higher when I first looked at it. 17.

MATT: Actually, you both rolled pretty high. Over
the next two hours or so, you guys manage to keep

for the most part above any of the deeper recesses
of marsh water. Leaping from cluster of tree base

and sections of ground that are mostly above the
water line, it manages to go through without much

of an issue. The fog does slowly begin to burn off
as the hours progress, but it’s still present. You

gather probably about the time you arrived at the
end of day yesterday to the exterior of the

Labenda Swamp, there was just a faint bit of fog
at the ground. It will be a number of hours before

you even reach that point, but it is progressing
towards a more visible space. These two hours you

guys continue forward, being mindful and watching
around. Those who are keeping watch, I need both

of you to make perception checks or one of you
make it with advantage, your choice.

MARISHA: It’s me and who?

MATT: Whoever else is keeping a watch. You want to
make it, Nott?

SAM: Yeah.

MATT: Go for it.

MARISHA: Do you want to make it with advantage or
separate?

SAM: Nah. One.

MARISHA: It’s not great for me either. Six.

LAURA: Oh, jeez Louise.

SAM: Clear on the right!

MARISHA: Clear on the front!

TRAVIS: Right, front–

MARISHA: (shouting) Clear on the left? Man, which
way am I looking?

SAM: I don’t know.

TRAVIS: It’s really reassuring when there’s a
question mark on the end of your statement.

LIAM: This is generally how it goes.

MATT: Febron at this point’s still looking. He
says, “Wait, hold on a second.” He starts doing a

little circle in the area, checking out some of
the recent trees, looking at the sun in the sky

and he’s like, “Yeah. I feel like we’re going the
right way.”

TALIESIN: Wait, just to be clear: Your job– your
only job was to walk to a building and back for

god knows how many years and you think we’re
going the right way?

MATT: “Yeah, we don’t usually leave this early in
the morning.”

TRAVIS: Are you still drunk?

MATT: (noncommittal grunt)

TALIESIN: Do you need to be drunk?

MATT: “Yeah.”

LIAM and ASHLEY: Nott.

SAM: What?

LIAM: Not a problem. Bren, would you help our
friend out?

SAM: Oh. Yes, it’s me, Bren. Yeah, I’ll be right
over.

MARK: She’s oblivious, completely lost. She’s
looking around like–

SAM: Febron, do you have any cups? I don’t want
you to–

MATT: He pulls out a half-filled wineskin, opens
it up, pours the water out.

SAM: Have some booze. I’ll fill it to the brim.

MATT: He looks curiously at the flask and the
amount of liquid you poured in there.

SAM: Cheers.

MATT: “Cheers indeed. Tiny girl.” He watches as
you drink the alcohol and is confused. Gets a

closer look at you at this point and he goes–

TALIESIN: Now is not the time to start making
judgments, sir.

MATT: “Right.”

TALIESIN: Does that clear your memory?

MATT: “Aye. It’s this way.” Make another survival
check.

MARK: Mr. Fjord, you’re very liberal with your
parenting.

MARISHA: Don’t fuck me, Sunny.

LAURA: It’s just milk.

MARK: Oh. That makes sense.

MARISHA: Man, that’s really frustrating. Seven.

TALIESIN: Did you both roll?

MARISHA: Huh?

MATT: Well, it was Febron and Beau.

MARISHA: Seven. Not good. I keep getting so
close.

TALIESIN: Do we not get advantage?

MATT: Well, this one they’re doing it
individually, because you have somebody outside

of– Along the path as you guys are progressing
for the next hour or so, Febron and Beau are

keeping pace on this. Keeping watch, moving
forward, you step through some of the soggier

areas of the swamp and your foot gets stuck a bit
and it’s starting to get a little more difficult

to traverse. Febron’s like, “It’s just a few more
hours and we’ll make our way to the outskirts of

"the lake. It’ll be a lot easier then, trust me.
It’ll be fine.”

MARISHA: Sorry.

MARK: Sounds great.

MATT: At this point, Fjord, as you are stepping
near the front you come around the corner and

without notice there’s this strange sound. This
(airy puff) and there’s a cloud of pollen-like

spores in the air right where you are. I need you
to make a wisdom saving throw, please.

LAURA and ASHLEY: Oh no.

SAM: He’s very wise, he’ll be fine.

TRAVIS: Oh jeez.

MARK: That’s always a good sign.

TRAVIS: 14.

MATT: You manage to pull back, coughing a bit, and
your head goes dazed for a moment, but you manage

to shrug it off. You guys look ahead and beyond
the area where Fjord was pushing, around one of the

trees you can see this large, 30-foot wide cloud
of yellowish pollen that went (airy puff) and

slowly settles into the swamp area.

MARK: Blimey.

TRAVIS: Can we see a source where it came from? A
plant or a–

MATT: There’s a whole mess of twisted vines and
plant matter in the center of the space. Where it

seemed to emit from, the center, though, you do
see one large fern-type plant that’s left open and

three or four large leaves that are spread
outward.

TRAVIS: I think that doesn’t look very
hospitable.

MARISHA: Febron.

LAURA: We should avoid those, huh?

MARISHA: Yeah. Is this a thing that happens, I’m
assuming?

MATT: “I haven’t actually seen this close to one
of them. I usually avoid them. So let’s avoid it, eh?”

MARK: Hello, Mr. Fjord?

TRAVIS: Yeah?

MARK: I don’t know if this is– do you want me to
burn it all away?

TRAVIS: Cali, that is a very good idea.

MARK: Like that area, right? Is that where it came
from?

TRAVIS: I mean, hoping the pollen’s not flammable,
but sure try it.

MARK: Is it flammable, Mr. Creepy Pervert?

MATT: “First off, I resent that.”

MARK: Do you?

MATT: “No.”

TALIESIN: I think the “Mr.” was pretty respectable, all
things considered.

MATT: “I’ll take that. I mean, I figure it’s
probably in the way, burn it if you can. I don’t

"trust it.”

MARK: How wide radius is this area?

MATT: This vicinity is about 30 feet around this
particular plant in the center that’s lying open,

face to the sky.

MARK: 20-foot radius would–

MATT: It would encompass the plant, definitely.

MARK: Fireball. The dragon claw comes out, and
this green flame magic coalesces. She flicks out

this green orb that fires down, and when it hits
it detonates.

LAURA: Wow!

MATT: It emits this large blast of orangish-red
fire that burns in the area. Go ahead and roll

damage.

MARK: Can I have a d6 from somebody? I need six
more.

MARISHA: There’s three.

TALIESIN: Feel free to dive through the bag for
anything you need.

LAURA: Dang it, I’m trying to get to my bag to
help you, but–

MATT: She’s filled with a baby.

LIAM: Baby’s in the way. Get used to it.

LAURA: I can’t bend. Whoa.

MARK: I’m taking that, it’s a six.

LAURA: Yes.

SAM: He’s a high roller.

MATT and MARISHA: Ooh.

MARK: That’s very good. That’s going to be 28
points.

MATT: 28 points of fire damage. This explosion
immediately evaporates the fog in the area, and a

large part of the ground now is dried off. You see
this mist or steam (hiss) out of where the

detonation happened. The plant in the center,
which is now more visible, you can see snap shut.

This giant three, four part maw closes in the
space with these plant-like teeth. It’s still

there, writhing in pain from the explosion. It
laxes open a bit and begins to shift in your

direction. It looks hurt, but still alive.

TRAVIS: Caleb.

MARISHA: It moves.

LAURA: Sacred Flame.

LIAM: Fire Bolt.

MATT: All right, Fire Bolt, Sacred Flame, that’s
cocked. That’s a 15.

LAURA: Dex save.

MATT: 15, yeah, so no Sacred Flame but–

LIAM: 17 for Fire Bolt.

MATT: 17 hits, roll damage.

LIAM: Okay. That is not that much, actually.

LAURA: That was a dex check, yes?

MATT: Yes. Or no– yeah. For Sacred Flame, yeah.

LIAM: That is a 12.

MATT: 12?

LIAM: Yes.

MATT: 12 points of damage. As you slam it with the
Fire Bolt, it (shrieks) and keeps moving forward,

but it’s hurt.

LAURA: Toll the Dead!

MATT: Rolled another 15.

LAURA: Damn it.

LIAM: If you give me six second increments, I’m
just going to go (releasing spells).

MARK: When it’s within 60 feet, I can Acid Splash
it as well.

TALIESIN: Just for fun, (Infernal) stay down.

SAM: Jesus.

MATT: 16. Sorry.

TALIESIN: Some days you can’t get rid of a bomb.

TRAVIS: I’ll give it a whirl. I’ll reach up near
my eye, and you see this little arc of energy pop

out from my eye towards my hand. I’ll throw it
forward and cast Witch Bolt.

SAM: Witch Bolt.

LAURA and ASHLEY: Ooh.

LIAM: Which bolt do you cast?

MATT: You guys are all preparing your various
cantrips and spells against it. It begins lurching

forward. You can see the charred edges of this
large vegetable plant. Then Fjord steps forward

sending this arc of darker, gray-green energy that
strikes into it. Roll damage– roll to hit first.

TRAVIS: Oh, thank you, yeah. Ten plus six, 16.

MATT: 16 hits.

TRAVIS: Okay, great. This is overkill, it’s 3d12.

SAM: Oh shit.

TRAVIS: That’s nine–

MARISHA: Wow!

LIAM: Good rolls!

TRAVIS: 27 points of damage.

MATT: As it strikes this large, trap-like plant,
it hits the center of it. It bubbles up for a

second, the green and red matter of the interior
swells and then pops. Like a horrible flesh-filled

water balloon spatters across various areas. You
guys have to take a step back and it glides

against your knees and thighs a bit.

MARK: Can I use Shape Water to keep it out of my
way? My cantrip just (disgusted groan).

MATT: It just manages to avoid you. But it lies
now, decimated and sinking slowly into the swamp

water.

MARK: Oh, sorry. I thought I’d kill it the first
time. I’m sorry you had to do that.

TRAVIS: No, it was a really encouraging display. I
was not expecting it to be so durable.

MARK: Yeah, me neither. I thought it was just a
plant.

LAURA: We should really avoid those in the future,
huh?

LIAM: Well that’s one in an entire swamp of
vegetation. So we should be good now.

SAM: How’s it going over there, guys?

MARK: No, there’s going to be loads of plants, Mr.
Caleb.

TALIESIN: Anything on the right?

LIAM: That is correct.

SAM: Nope, all clear!

MARISHA: Anything on the left?

TALIESIN: Right.

MARISHA: No, I’m asking for anything on the left.

MATT: Make a perception check.

MARISHA: Thank you.

TALIESIN: Is there somebody on the left?

TRAVIS: Not anymore with these rolls.

MARISHA: Nine.

MATT: Who else wants to make a perception check?

LAURA: I would.

MARISHA: I roll obnoxiously bad.

SAM: Yeah.

TALIESIN: Whoa.

LAURA: Woo-hoo, 13!

MATT: 13? Okay. A brief breeze blows through the
swamp as you guys move on from this positioning.

You hear a very faint hiss through the distant
branches of the trees, singing in unison, as bits

of leaves and vines clatter against themselves
from the shift. But you manage to catch a sound

upon the wind that is unfamiliar to the rest of the
natural breeze. It’s like a chime. Like a wooden

chime (dull thunks).

LAURA: (whispering) I hear something.

MARK: (whispering) What do you hear?

LAURA: I hear a chime.

TALIESIN: (gong)

LAURA: No, like little wind chimes. Like we
had at home.

MARK: Oh, that sounds nice.

LAURA: Yeah.

MARK: It can’t be anything bad.

LAURA: We used to hang them in our balconies.

MATT: You can listen up and can hear it for a
moment too as the breeze blows through a second

time. Kiri makes the same sound (dull thunks).

LAURA: It sounded like that!

TALIESIN: Well done.

MARISHA: Oh yeah. The little bamboo ones. Those
are great.

MATT: Looks like it’s a little bit northward of
where you’re headed. A little north–

LAURA: Febron, is that where the thing is, that
we’re going?

MATT: “I mean, it could be.”

LIAM: North is that way.

MATT: “It’s loosely on the way. If you trust it.
We could avoid it, though.”

LAURA: Oh, so it’s not the safe house, it’s
another building, for sure?

MATT: “I don’t know what the hell that is. I
haven’t heard that out here before.”

LAURA: We should find out what it is.

TRAVIS: I actually tend to agree. I don’t want to
leave things undiscovered.

MATT: “Are you sure about that?”

MARISHA: What did we pay you for?

MATT: “I’m helping you.”

TRAVIS: Are you?

MARISHA: It’s questionable. It’s honestly
debatable.

MARK: He seems to be doing his best.

MATT: “Thank you.”

MARK: Don’t thank me, you’re weird.

LIAM: Frumpkin. I’m going to sit on a relatively
dry spot if I can find one. I’m going to go blind

and deaf and send Frumpkin in the direction, with
Jester’s help, towards the sound that she heard.

MARK: I make it drier for Caleb, using Shape
Water, dry out some of the area.

MATT: Sure. You cause some of the swamp mass to
pull back a bit.

LAURA: That’s cool.

TRAVIS: Surf pro.

MATT: Frumpkin takes a little bit, because this
terrain is not very conducive to prowling cats of

Frumpkin’s size. But Frumpkin heads on for a bit,
coming across the source of this sound. You see

about 100 or so feet ahead in the direction
where you heard the sound, hanging from one of the

branches, there is indeed a cluster of carved
chimes that are dangling from a piece of twine

there. They’re banging into each other every now
and then when the breeze slowly comes through.

LAURA: Just in a tree.

MATT: On a branch, yeah.

LAURA: Oh, that’s creepy.

LIAM: I will give the group a basic narration as I
see these things.

MATT: You can give a perception check for
Frumpkin.

LIAM: My basic perception check is not too bad. It
is a 16.

MATT: 16, okay. From Frumpkin’s view underneath,
you can get a close look at it, and the material

of the chimes isn’t wood. It appears to be
yellowed, old, dried, hollowed bone. The twine

itself is not twine. It appears to have been
tanned or dried sinew.

TRAVIS: (disgusted) Oh, yeah.

LIAM: What was that word?

MATT: Sinew.

TRAVIS: Super inviting. Just all the tendons.

LAURA: Our wind chimes were made of wood.

LIAM: How much of it are Frumpkin and I looking
at? It’s one little ditty or are we talking True

Detective here?

MATT: Currently it’s just the one chime.

LAURA: Does Frumpkin see anything around, like any
living things?

LIAM: I don’t hear shit.

MARISHA: True.

TALIESIN: Does this sound like some sort of ward
against the undead?

MATT: It doesn’t catch your mind as anything that
is a defensive mechanism to undead that you would

recognize.

LIAM: It’s hanging from a tree?

MATT: It is, about seven feet above Frumpkin.

LIAM: I am going to send Frumpkin up the tree.

MATT: Okay.

LIAM: I am going to send Frumpkin toward the
branch.

MATT: Frumpkin manages to climb the tree using the
outside of the somewhat twisted bark, getting to

the top. From that viewing point, as Frumpkin gets
out there you can– (laughs)

LAURA: Do you want to hold my hand? I try to hold
Caleb’s hand?

TRAVIS: (cat growling)

SAM: It’s clammy.

MATT: You do see from the top of the branch,
beyond the edge of the fog, there looks to be a

thick tree that has broken and fallen over about
ten feet from the base. The heavy roots rise up

into this trunk that still stands about nine or
ten feet from the base of the swamp floor. It

appears like there is a hollow carved into it,
circular, and a curtain that is currently pressed,

bolted, or nailed into it that is partially
blocking an opening into the tree.

LIAM: Like sealed or nailed in so it’s hanging
down?

MATT: It’s hanging down and every now and then a
faint breeze comes through and you see it shift

ever so slightly. But it’s a heavy material.

LIAM: Okay, what I would like to attempt to do is
send Frumpkin up to and stick his head inside, and

as soon as I get a little peeky-poo, snap my
fingers and bamf him out into the Fey.

MATT: Okay. As Frumpkin– make a stealth check.

ASHLEY: Come on Caleb.

MARISHA: Come on Frumpy.

LAURA: Lumpy Frumpy.

LIAM: A big 13.

MATT: Okay. Good to know.

LAURA: It’s really good.

MATT: It is better than 12.

MARISHA: A baker’s dozen.

LIAM: Remember when I used to get a 45.

MATT: Frumpkin stalks up through, avoiding the
sleight depressed elements of the floor that fill

with the thicker bog water. Coming upon the
outskirts you can see the curtain that hangs is

not cloth. It appears to be a scaled leather-like
material. Actually pretty similar to what you had

carved from the crocodile the day before. But long
weathered and it’s dry towards the top, but the

base of it seems to have been progressively
moistened by the swamp around it. As such, it’s

slightly decomposing, and it has a bit of moss and
algae that’s grown on it, giving it a lighter

green at the tip. Looking inside, there is a layer
of bones that are all broken, and chipped to the

point where it’s given a textured base to the
floor. From this view, you’re not able to make out

what the bone source is or what they’re from. But
there is a gentle layer of bones of varying

degrees of age to them. Within there you also
see– there is natural rot on the inside of this

trunk, that’s let it easily be carved away. There
appears to be a matted pile of something in the

corner. Other than that, in the brief instant that
Frumpkin’s paying attention, it appears to be empty.

LAURA: That pile was definitely something
sleeping.

MATT: Frumpkin returns to his realm.

LIAM: Oh yeah, like I was saying to you, there is
a tree out there and there is something sleeping

in it.

TRAVIS: Did you hear anything, snoring?

LIAM: No, but there are a lot of bones there. They
looked like–

LAURA: What kind of bones?

LIAM: They are not chicken bones.

LAURA: Like gator bones, maybe though?

LIAM: Well, they were probably smaller than that,
yeah?

MATT: You didn’t get a good, long look at them.
You literally got in quickly and went (poof).

TRAVIS: Jester, bones aren’t normally a very good
sign.

MARK: That doesn’t seem very good.

LIAM: There was something in the corner. Something
that was not bones, but it wasn’t moving.

LAURA: I bet it was a friendly person.

LIAM: It definitely wasn’t the thing we’re
looking for.

TRAVIS: You didn’t happen to see a bowl, did you?

LIAM: I did not see a bowl. I made a perception
check.

MATT: In the brief instant you looked in there,
you got a few details in the interior before

pulling way.

LIAM: Yes, not bowls, just bones.

LAURA: I’ll tell you what, let’s go to the safe
house and then we’ll come back if we are not

completely almost dead, and see what we see
there.

LIAM: Save it for a rainy day.

TRAVIS: Very wise.

LAURA: Especially if there is no bowl in the safe
house. Then we know some other place to look for it.

LIAM: This one’s a gimme, a bonus, only if we feel
up to it.

MARK: You’re all so brave.

TRAVIS: Do you think we’ll be able to find our way
back here? Should we mark a tree or something like that?

LAURA: Let’s mark a tree.

TALIESIN: I’ve got that.

MARISHA: Cause Fabron doesn’t seem to know which
way his ass is, so.

MATT: “That’s not true at all.”

TRAVIS: Which way’s your ass?

MATT: “It’s right here.”

LIAM: North is–

MATT: “It’s that way.”

LIAM: North is– no it is that way.

MATT: “That’s what I said.”

LIAM: You’re pointing over there, I’m pointing
over here. North is that way.

MATT: “Yeah.”

TALIESIN: I’m going to pull out my sword, and I’m
going to carve into the side of the tree a big

sign that says “Here Lies Salty Pete” with an
arrow down, straight below.

MARK: Who’s Salty Pete?

TALIESIN: I don’t know, but it sounds like
something awful happened to him, doesn’t it?

MARK: Aw, that’s really sad.

TALIESIN: Do you have a way of magically marking
this as well so we can have a bit of a compass?

LIAM: A compass?

TALIESIN: Yeah like a point– can you do a thing
where you can put a pin in this tree?

MARK: Can you do that, Mr. Caleb?

LIAM: Well, a couple things, one, this is a
compass.

TALIESIN: That’s true! Never mind.

LAURA: Oh, we’ll find our way back.

LIAM: That’s not an issue. But if you want to know
if something’s happening here with Salty Pete, we

can also do that if you give me ten minutes. But
it doesn’t seem like that’s what you’re–

TALIESIN: No, that’s not fair. As long as we can
make our way back here again one way or the other,

and I suppose that’s true.

LIAM: I do not know where the safe house is, but
anywhere we have been we can get to again.

TRAVIS: Fair enough.

LAURA: (singing) Let’s go to the safe house then.

MATT: You continue moving on?

TRAVIS: Lead on.

MATT: Febron goes, “All right. That way,” and he
points in the direction and ushers you forward.

TRAVIS: You did a good job the first time, let’s
take it up again.

MARISHA: All right.

MATT: What pace are you moving at? Normal pace,
slow pace, fast pace?

SAM: We always move at a medium pace.

MATT: Okay, medium pace it is.

LAURA: Wait, hold on, let me look at what I have.
I could cast Pass Without a Trace on anyone within

30 feet of me.

MATT: You could. You have to move at a slow pace
to move stealthily, though.

TRAVIS: I think our speed is halved in the
conditions, right?

MATT: For the most of it, yeah.

LAURA: Oh, so it would be super slow.

TRAVIS: Doing the slo-mo game.

LAURA: Well, maybe not then. Maybe when we go back
to the creepy tree, we can do that.

MATT: As you continue on, Febron and– Beau, are
you the other one with Febron doing the survival checks?

MARISHA: I think so.

MATT: Make one more.

MARISHA: Don’t fuck me, Gil. Natural 20! Gil!

MATT: As you guys begin to watch the treeline
slowly thin, Febron’s like, “Oh, it’s a good sign.

"We’re getting very close to getting out of this
fucking swamp and getting next to the Ounterloch

"that’ll lead us there. No issue, no more of this.”
Right as he’s saying that, you watch him about to

step into another one of those open plants that
begins to quake, and you watch as it’s about to

release this burst of pollen, Beau.

MARISHA: I go: Oh, you’re about to– watch it!

MATT: You don’t stop him, you just point it out.
It goes (puffing).

SAM: Nice, he’s dead.

MATT: He goes, “What? (coughing)” and starts
walking straight towards it.

MARISHA: Oh, I grab him. Can I reach out and grab
him? Trying to cover my mouth.

MATT: Make an athletics check for you to try and
grapple him.

MARISHA: Either that or we lose our shithole
guide.

TRAVIS: Which is really not losing much at this
point.

MARISHA: No. Okay, we lose our 100 gold
investment. Athletics, right?

MATT: Acrobatics. Sorry, athletics for you to
grapple him.

MARISHA: Okay. Ooh! Nope, it’s worse than I
thought. It’s real bad. It’s an eight.

MATT: You reach and grab him, but he shrugs off
your arm and starts walking.

MARK: As he’s about to step, can I cast Levitate
on him and lift him up into the air? He doesn’t

step on it, with the claw, the green magic comes
out and (whoosh) up into the air.

MATT: He continues to walk towards it, and then
glides up in the air and is floating. He’s

reaching towards it, and the plant (slurping) and
is trying to reach for him.

MARISHA: I take my staff and bat him away like a
helium balloon. Just start batting him back over

away from it.

MATT: He’s now floating and slowly rotating in the
air, like (grunting).

MARK: I’ll be raising him up and down, shaking him
in the air, like, “Come on, shake out of it, come on!”

TRAVIS: Maybe we try to outmaneuver this one now.

TALIESIN: Yeah, I think we’ve already had our fun
with the one.

LAURA: I open my journal and start drawing him as
a balloon.

SAM: Hold on. We’re not done.

TALIESIN: No, there’s a lot happening over there.

MATT: It takes you the better part of a minute to
finally shake him out of it, before he goes, “Oh,

"is it– what? Shit! (yelling) Shit, what’s going
on?!”

LAURA: (shushing)

MATT: The plant’s still below him, going like
(slurping).

MARK: Ms. Beau, could you nudge him off to the
side? I’m getting tired of this.

MATT: You poke him and he begins to glide over–

MARK: Then I’ll lower him down–

MATT: The plant is now turning towards him, slowly
shifting in his direction, and he’s like “Backing

"away, there’s a fucking–”

MARISHA: Can I now grab him by the collar and try
and drag him away?

MATT: Yeah, you move around the side and you pull
him away.

MARISHA: Come on.

MATT: You guys begin to pick up your pace. This
plant is not very fast-moving, and you, even

moving at your slower pace, it can’t keep up with
you and it eventually gives up and disappears into

the fog behind you.

TALIESIN: The loneliest plant.

MATT: I love that you roll a 20 to see it before
him and and went, “Sure.”

MARISHA: Yeah.

MATT: I love it, it’s great.

MARISHA: Watch your step, man! Ah.

MATT: Yeah. All righty.

LIAM: Febron. You’ve been through this swamp once
or many times?

MATT: “I’ve been through it a few times, but
usually it’s with a group of other smugglers, and

"they take care of me and protect me, like you are.
Thank you.”

LIAM: It’s a bit late in the game, but are you
being completely forthright with us? Is he?

MARK: You’re welcome.

MATT: Make an insight check.

LIAM: That is a natural one.

MATT: It’s hard to read.

LIAM: Can I make a suggestion, Febron? And I cast
Suggestion on Febron.

MATT: Okay.

LIAM: I feel you should be completely honest with
us from this point on, because you know, honesty,

it’s the easiest thing to remember.

MATT: “You know, I appreciate that. I don’t
appreciate you casting spells to fuck with all my

"mind and shit. But I’ve been honest! I’m going to
make some honest coin, and I’m doing my fucking

"best, all right? Now come on, it’s this way.”

LIAM: It’s that way.

MATT: “(stuttering) Not north, where we’re going!”
At this point, you guys can see the very edge of

the water is now starting to show through the fog
and you can see where bits of the lake are hitting the

shoreline, and you have reached the Ounterloch in
the middle of the Labenda Swamp.

LAURA: Hey, there’s a lake!

TALIESIN: With that, life delivers a pleasant
surprise.

LAURA: Febron.

MATT: “Yeah?”

LAURA: Are there monsters in this lake?

MATT: “I don’t know, I don’t go into it. I
recommend not getting too close, just in case. We

"usually stay right on the coastal side of it, you
know?”

LAURA: Okay.

MATT: “Perfect.”

LAURA: (splashing)

MATT: “No, what’re you doing?! No, shit!”

LAURA: Then I go back out. I just wanted to see.

MATT: The whole time you’re doing that, Kiri’s
like (chirping). Who’s keeping watch on this?

SAM: Keeping watch?

MATT: Yes.

SAM: What do you mean?

MATT: I need you and probably Beau, since you were
with Febron before, make a perception check, please.

TRAVIS: Ooh, 17 plus one. 18.

MARISHA: Ten.

MATT: Okay. As you guys are trudging along on the
bank of this lake, heading northward, Fjord, out

of the corner of your eye you see a shadow shift
in the trees to the left of you. You glance back

and you see something disappear behind a tree,
about 40, 50 feet off.

TRAVIS: Hold. I saw movement. Off to our side, 40
to 50 feet into the trees.

SAM: Which side?

MATT: To the left side.

SAM: There’s nothing over here on my side.

MARK: Should we pretend like we haven’t seen it,
we should just carry on as normal?

MARISHA: No, that’s not– just no one move.

MARK: Okay.

LAURA: We just freeze?

TRAVIS: Fan out a little bit.

LIAM: If we don’t move, that’s also a little
weird.

TRAVIS: Yeah, fan out. Who wants to move towards
it with me?

ASHLEY: I will move towards it with you.

MARK: I’ll come.

ASHLEY: I’ll take out my blade.

MARK: I’ll come with you.

LIAM: I walk in the opposite direction.

TALIESIN: Fighters move forward, magic peoples
hang back.

LAURA: Maybe I shouldn’t move forward.

MATT: So you guys are heading towards the shadow
you saw?

TRAVIS: Yasha, Molly, Cali, and Fjord. We’ll walk
towards it.

LAURA: I stay right where I am.

TRAVIS: But fan out, not together. Maybe ten, 15
feet in between us. Like a fire line.

LIAM: Let’s go, I say as I walk backwards.

MATT: Fjord, Molly, and Yasha like that?

MARK: I’m going as well.

MATT: And Beau?

MARK: And Cali, right?

LIAM: That mini.

TRAVIS: But fanned fire line.

LIAM: Oh, the tail’s there!

MARISHA: Look at you!

ALL: Ooh!

MARK: That was a real rush job that I had to order
a day before I flew out.

MARISHA: You’re smexy.

LIAM: Just pull it over here for a second.

MATT: You begin to turn and approach and you guys
form your line moving forward. You watch as

something lumbering moves. It’s still on the edge
of the fog, and it shifts from the tree where it

was to a tree further back and then ducks behind
another tree. It’s not very stealthy, though it

thinks it might be.

TRAVIS: Is it moving fast– easily in this
terrain?

MATT: It seems to be moving fairly easily in the
terrain.

LAURA: What is it?

LIAM: (as Gollum) What is it?

MARK: (as Gollum) What did you say?

MARISHA: All right, I’m going to stealthily do
some monk (footsteps) up to it a bit.

LAURA: Maybe it’s something nice!

MARISHA: See if I can get a better look.

MATT: Okay, make a stealth check.

MARISHA: Oh my god, 14.

LAURA: What’s happening?

MATT: Okay. As you tiptoe through the edges,
leaping from cluster of root to cluster of root,

being as quiet as you can, you come around the
first tree where this figure had vanished, look

around to where it’s currently waiting and you see
two trees that grew together and a large rock

that’s wedged at the base of it. Crouched below,
behind the rock, you see this bulbous humanoid

creature, with a deep green-blue skin tone with
little pustules and boils on it, at the edges of

the shoulder and arm. You see long stringy black
hair that goes past the front of the chest. The

torso appears to be swollen, this belly protruding
beyond it. You can see hanging around the neck

other pieces of hollowed bone, very similar to
that chime that you saw being described by Caleb.

MARISHA: Is it a troll?

MATT: It appears to be trollish in nature. The
pustules and part of its body, there’s this thick

green liquid that’s oozing out in places. It’s
sitting there clinging to the rock with its long

fingers, clutching it, looking over in the
direction of where you were, breathing heavy.

MARISHA: Does he see The Mighty Nein?

MATT: It seems to be looking in the direction
where you were.

MARISHA: But he doesn’t see me.

MATT: He doesn’t see you at the moment, no.

TRAVIS: (whispering) Do not see me!

MARISHA: How far away am I from him?

MATT: You’re about 35 feet from it.

MARISHA: Could I theoretically throw something
behind him?

MATT: You could certainly try.

MARISHA: Yeah, sure. I’m going to take out a
handful of ball bearings and try and toss them.

MATT: Make a sleight of hand check to do so
without making a very visible toss.

LAURA: Yeah, right? No sound at all.

MARISHA: 24– 22.

MATT: You take the handful and lob them quietly,
as far as you can. You hear very faint impacts of

them about 25, 30 feet off. The trollish creature
goes (snarling) and pushes off the rock a bit,

looking that direction. Looks over the rock, looks
back in that direction. It’s now looking like he’s

paranoid and keeping tabs on both sides.

MARISHA: I’m going to stealth back.

MATT: Make another stealth check.

MARISHA: 19.

MATT: You manage pull back to the rest of the
group as you guys are holding your line, waiting

for Beau to return.

MARISHA: It’s a troll. Like a–

TRAVIS: Toucan? With a belly?

ASHLEY: He’s got a beak?

MARISHA: No. He’s like a troll.

LAURA: (loudly) What are you saying, Beau?

TRAVIS: Shh, Jester!

MARISHA: I think he knows we’re here. But he’s a
slimy undead troll-like guy.

MARK: That sounds really bad. Let’s not go near
it.

MARISHA: I also think he might be who lives in
that hut.

SAM: How do you know that?

MARISHA: Because he looked bony.

MARK: That’s a reasonable deduction.

LAURA: (loudly) Maybe there’s lots of them around
too.

SAM: Shut up, Jester.

TALIESIN: Theater whisper.

MARISHA: I don’t think we want to deal with them,
though.

TRAVIS: We’ll keep moving around the edge of the
lake. Who wants to keep an eye on his area as

we’re moving?

MARISHA: I think he’s stalking us.

LAURA: I will.

TRAVIS: Jester and Molly, you keep an eye as we
keep moving forward. We’ll come back to where the

casters are.

SAM: Are you going to stay behind?

TRAVIS: No, they’re going to stay with us in a
tight group. But they’re going to keep their eyes

as we move.

MARK: It’s all right, little Bren, they’ll look
after us.

SAM: Who? Oh me, yes! Thank you.

TRAVIS: Mind your slice of the pie, all right, you
guys? You’re a fan of pie, so.

LAURA: Got it.

MATT: (like Fjord) “You’re a fan of pie.”
(chirping)

LAURA: I am a fan of pie, Kiri!

MATT: Do you guys continue onward?

TALIESIN: Yeah.

SAM: Stealthy, though.

LAURA: We are keeping an eye on the troll.

MATT: You are out in the open, at the edge of
where the lake is, beyond the treeline. Being

stealthy here means being quiet, but you’re still
very much out in the open.

LIAM: So you’re saying there’s a chance.

MATT: I’m saying if an entity knows you’re there,
if you’re not trying to obscure your visual,

you’re going to have a hard time avoiding it.

SAM: Should we create a distraction for it first?

TALIESIN: Let’s just pay attention, and if it
starts getting close then we’ll deal with it.

We’re just not going to let it escape. We’re just
going to keep an eye out for it.

MARISHA: It might be better if we move quicker
through here as well, instead of stealthily.

MARK: I’m sure if you pray to the Platinum Dragon,
we’ll be all right.

LIAM: (inaudible chanting)

MATT: As you guys push on, Febron’s looking
extremely nervous now that you’ve mentioned this

creature. “Wait, are you saying you saw this troll
thing? Over there?”

TRAVIS: Heard of something like that around here?

MATT: “Only heard rumors and we talk about various
things that live out there, trolls is definitely

"one of them.”

MARISHA: How long have you lived here?

MATT: “Through the ages, there have been all sorts
of stories. There’s uglier trolls here. Swamp

"trolls, mountain trolls, all types, and this one,
it wouldn’t surprise me. I haven’t seen one, but I

"stay perfectly quiet. Quieter than you usually do
as a group. I’m just going to stay here,” and

clings behind you, Fjord, like as a shield.

TRAVIS: Yeah, I don’t know if that’s going to work
for me. All right, let’s get moving. Try and

ignore this.

MATT: You guys move on, taking care to be quiet,
but not out of sight. If you want to be stealthy

in that regard, make a stealth check.

TRAVIS: We’ll give him a chance whether he engages
or not

MARISHA: We wanted to move faster.

MATT: So then no stealth?

TRAVIS: No stealth.

MATT: So you guys continue pushing forward at your
regular pace.

TRAVIS: Maybe a little faster than our regular,
too.

MARK: That was really brave, by the way, you
sneaking off like that and finding it out.

MARISHA: Thank you. You’re so complimentary. It
makes me a little nauseous.

MARK: I was raised and people were really nice to
me, they used to tell me I was special and how

important I was and it made me feel nice, so I try
and do that for everyone else.

MARISHA: Man, that’s so sweet. Ugh. Where are you
from?

MARK: Thank you! Technically I was born in Port
Damali, but I didn’t spend a lot of time there. I

lived on the streets on my own and then I was
taken in by some people.

MARISHA: Really?

TRAVIS: Some people?

MARK: Yeah, I guess– You guys have been nice to
me, I can tell. You know I mentioned those folks

in the dragon masks, the cult? They were the ones
that raised me.

LIAM: That’s the first time you’re introducing the
word “cult” into conversation.

MARK: Oh, sorry, yeah.

SAM: You’re a cultist?

MARK: No. I was raised by them–

MARISHA: You’re an ex-cultist.

LIAM: Cult adjacent.

MARK: I guess. I mean–

SAM: Cult-ish?

MARIK: Cult-ish, maybe.

MATT: (like Nott) “You’re a cultist? You’re a
cultist?”

MARK: All right, stop, bird! Stop saying that
word! I don’t like it.

TALIESIN: Did you have your own mask or do they
just wear masks, out of curiosity?

MARK: I didn’t get a mask because I wasn’t allowed
out. They kept me in the temple. It’s because they

were bad, all right? I’m glad that I’m not with
them anymore. They’re bad people.

LIAM: So they did this to you?

MARK: No, I’ve always been like this.

MARISHA: They worshiped you?

MARK: Yeah, they told me I was special. I was
important to them somehow.

MATT: Yasha and Fjord, as they’re having this
conversation, you’re watching at the flanks and

you can see the shape of that troll creature is
still moving from tree to tree, keeping pace with

your movement.

ASHLEY: Fjord.

TRAVIS: I saw it. What do you want to do?

ASHLEY: There’s one of him and however the fuck
many of us.

LIAM: How far back is he?

TRAVIS: Not too far.

MATT: It’s not approaching you, but it’s keeping
pace.

MARISHA: We’re on rough terrain right now?

MATT: You’re not in the center of the swamp where
it’s a lot of shifting topography and roots and

vines and patches of deep water you have to come
across. You’re along the coast of this lake, so

it’s mainly soggy dirt and sand, so it’s not rough
terrain where you are.

MARISHA: But where he is, it would be considered
rough terrain?

MATT: Yes. But you also have no protection. You’re
literally out in the open.

MARISHA: We can try to send someone ahead as bait,
lure him out, fight him on steady ground?

TRAVIS: Or we could just keep letting him match.

LAURA: The thing is, what if something bad comes
in front of us and then they trap us? Because he’s

just following us.

MARK: Why isn’t he attacking us?

LAURA: Maybe he has friends ahead that he’s
waiting on.

TALIESIN: I tend to find things that live in trees
filled with bones tend to not have necessarily many

friends. I’m just putting it out there. I have
nothing else to base that off of, but it didn’t

look like a very social creature.

LIAM: So if we feel like we want to get into a
scrap, I or probably our new friend here could

kick it off from a ways away.

TRAVIS: We could, or Jester, you’re pretty
friendly. You want to see if–?

LAURA: It’s a friend?

LIAM: The troll.

MARISHA: He had green pus-y ooze pouring out of
holes in his face. Just want to throw that out there.

SAM: You could heal him and curry favor with him.

LAURA: I could if I made myself look like a little
teeny troll. And they would want to be friends

with me.

MARISHA: I got undead vibes from this guy?

LIAM: Also, you are very charming, but every book
that I have ever read about trolls– They do not

make friends. They are bitter, nasty things.

ASHLEY: They eat you if you’re little, you know.

MARISHA: He definitely had like a collarbone just
hanging out.

TALIESIN: Can I see him from here?

MATT: Make a perception check.

TALIESIN: Seven.

MATT: You do not.

TALIESIN: Do I technically have advantage because
it’s trying to perceive an undead creature?

MATT: No, because you don’t know if this
creature’s undead or not.

SAM: What if we set a trap or an ambush for him or
her?

MARISHA: That’s what I literally just said.

SAM: We could do a little circley-poo and put Cali
in the middle as bait, and then when it comes to

attack, we spring the trap!

TRAVIS: What’s the trap made of?

SAM: I don’t know, I’ve been drinking a lot.

LAURA: What if we ran rope between a couple trees
and then we tripped it?

LIAM: It’s watching us right now, isn’t it?

MARISHA: He probably is hearing everything we’re
talking about.

LIAM: Debatable whether it can understand us, but
perhaps it can.

LAURA: Man, trolls are so cool!

TRAVIS: Okay, how about this: Yasha, I’m sure
you’ll agree, we can make one move to see if it’s

interested in non-violence and then we have the
advantage here now.

ASHLEY: I like that idea a lot. Yeah, I would
agree.

TRAVIS: I don’t like being tailed in particular.

SAM: Someone walks up to it while the others flank
around?

LAURA: Do you want me to do it, Fjord?

TRAVIS: Don’t you?

LAURA: Here, you hold Kiri then, because I don’t
want her to get too close to it.

MATT: (chirping)

LAURA: What are you doing? Why are you holding–?

SAM and LAURA: No! Put her down!

MARK: You wouldn’t hold your own daughter that
way!

MATT: (like Nott) “It’s me, Bren!” (chirping)
Pulls the dagger out.

SAM: I’ll take Kiri, give me Kiri. Come here,
little Kiri. My father won’t hurt you anymore.

MARK: I’m going to stand closer to Bren. I’m
disappointed in you, Mr. Fjord!

TRAVIS: That means literally nothing to me.

MARISHA: She’s so formal in her admonishment. Man,
it kind of makes me feel bad. Anyway, let’s go.

I’ll flank to the north.

LAURA: Is the troll just watching all of you go
away?

MATT: If you’re doing this stealthily, then I need
anyone who’s trying to not be seen to make a

stealth check.

LAURA: Should I try to Pass Without a Trace, you
guys?

TRAVIS: I don’t think we should stealth.

SAM: It’s not an ambush if they can see where we
are.

TRAVIS: Fuck the ambush. There’s nine of us. One
of him.

SAM: That you know of.

LIAM: I would, in fact, like to try to walk behind
a tree so I’m obscured.

MARISHA: I’m going to stealth to the north.

TALIESIN: I’ll join you in the non-stealthing.

MATT: Beau’s stealthing to the north, which will
be here. Fjord, you guys are heading inward.

TRAVIS: Molly, Yasha, and I will not be stealthing
and heading inward, and we’ll be just behind

Jester’s diplomatic envoy.

LIAM: I don’t know if it can see me or not, but I
would like to hold Magic Missile in case it

attacks my friends.

ASHLEY: I want to be close enough to Jester in
case anything happens.

MATT: Jester, where are you standing?

LAURA: I guess I will be falling back because I’m
going to talk to him.

TALIESIN: You’ll be going in front of us. Because
you’re going to talk to him.

LAURA: I thought the thing was behind us.

MATT: You guys are heading northward this way. You
guys have to go this way because the lake’s all

this direction.

MARK: I’m stood next to Nott, with Kiri.

MATT: Nott and Kiri are back here, and that would
be– Go off to that side. Febron is like, “I’m

"going to stay back here with the people in the
back-back, because I want to stay in the back.”

TRAVIS: (sarcastically) Oh no, I was enjoying our
closeness.

MATT: You guys begin to trudge in, deeper into the
swamp.

LAURA: Okay, I’m going to pull the last of my
pastries, which I’m sure are really fucking gross

by now.

MATT: Yeah, they’re pretty stale. You’re fine. As
you begin to move into the swamp, you do see the

shape and it’s about maybe 60 or so feet from
where you are. You watch it shift, and then shift

to another tree a little further away.

MARISHA: He’s moving away from us?

MATT: He’s moving away from you.

TRAVIS: Are we sure it’s the same one?

MATT: Make a perception check.

TRAVIS: 17.

MATT: You see one shape move, it’s similar to the
one you saw before. You can ascertain that it

probably is the same creature, yeah.

MARISHA: Okay, we do not want to follow this bunny
rabbit down the hole.

LAURA: I’m going to Invoke Duplicity and I’m going
to send my duplicate towards the troll. It’s skipping.

LIAM: (singing Peter’s Theme from Peter and the
Wolf)

TRAVIS: Yes, perfect.

MATT: Make a deception check. No, you don’t need
to after that, we’ll see if he can see through the

illusion. It skips ahead. Just keeps walking in
that direction?

LAURA: Towards the trees, looking like she’s
picking some vegetation. I doubt there’s flowers.

TRAVIS: Mushrooms.

LAURA: But whatever. Yeah. Whatever she can do.

MATT: 50 feet, 60 feet, gets relatively close to
where you saw the shape vanish.

LAURA: I’m going to have her turn her back to the
troll and act like she’s digging around in the mud.

MATT: From behind the tree, one of the claws– The
long, stringy hair dangling, somewhat stuck to its

neck, shifting with the light breeze that blows
through as it looks back and watches the illusion

turn and shift. Is it relatively close to the
tree, the illusion?

LAURA: Pretty close.

MATT: It sits there and waits, shifts.

LAURA: I’m going to have her take a couple of
steps away from the tree.

MATT: It shifts back in its space a little bit.

LAURA: She’s going to step back towards the tree.

MATT: As soon as it gets within about five or so
feet, the illusion, the troll creature reaches out

and swings out to grab the illusion, passes
through, and the claws (slash) into the tree. It

goes (frantic grunting) and then vanishes behind
the tree. You watch it dart, the shadow of it

vanish behind another tree, and it’s moving
further away from where you are.

LAURA: Don’t think it was friendly.

TRAVIS: Question answered. Did it move away?

LAURA: Yeah.

TRAVIS: Do you want to chase it?

LAURA: I think we should stick to the safe house,
what do you guys think?

TRAVIS: I think that’s a good call.

TALIESIN: For now.

TRAVIS: We’ll stagger back towards the back line
of our group.

MARISHA: Yeah, continue on.

LAURA: I’ll keep the invoke duplicity, the second
me, skipping through the swamp at a distance.

MATT: How long does that last? Lasts for a
minute?

LAURA: Invoke Duplicity lasts I think a minute,
yeah.

MATT: You guys cluster together outside of the
swamp alongside the curvature of the lake, keeping

an eye on the side, you continue to travel
forward. The lake slowly begins to, as you guys

are heading northward, along its side it begins to
curve to a northeastern direction, and Febron’s

like, “All right, so this is good. We’re getting
closer to the northern side of the lake, which

"means we’re getting close to where we follow the
pearl blades to the safe house. Good, okay.” At

this point, you look over to the side. Who’s
keeping a watch on this? Okay, both of you guys

roll a perception check, please.

MARISHA: Motherfucker, my perception is balls.

TRAVIS: 15.

MARISHA: Nine.

LAURA: Beau needs to stop looking out for things.

MATT: 15, you said? You do see the shape now
keeping pace with you again, same distance out

there. It’s stalking you, but it’s definitely–
you get the sense, based on the interaction you

had earlier and the distance it’s keeping– it’s
not interested in fighting nine of you. It’s

waiting to pick one of you off and take it
wherever it’s going to take it. It’s smart enough

to know that it’s not going to jump into a fray in
the open space, but it’s definitely waiting to see

what weaker one stays to the back.

ASHLEY: Can we put some of the little ones– Nott.
Bren, get in the middle. Kiri.

SAM: Yep, on my way.

ASHLEY: I’m going to get in the back.

MATT: You guys continue heading in a northeastern
direction until eventually you watch the lake come

to a northern peak and begin to curve back into a
southern area. It looks like the top of the lake

bends to a point northward and then begins to head
southward and level out. At this point, Febron

goes, “All right, good. From here, we head
northward into the swamp. We’re looking for

"daggers with pearl hilts in the trees. Those are
the markers; there’s six of them that lead us

"there.” He’s going to make a perception check. He
looks a bit lost; someone want to help him out

with this?

LAURA: Yeah, I’ll look.

MATT: Make a perception check as well.

LAURA: 12, I think. Yeah.

MATT: It takes you a moment, but you manage to
catch– the third or fourth tree into the

treeline, and you see a gleaming pearl-hilted
dagger that is jammed about five feet off the

ground into one of the thicker pieces of tree bark
on the exterior of one of these trees. It’s this

little mark that looks like someone jammed a
whittling knife into it and left it there, and he

goes, “That’s one, good. Okay, that means we’re
going the right way.”

LIAM: Do you see it? Show me.

LAURA: It’s right here; it’s at eye level with
me.

LIAM: Good.

MATT: Moving up, looking for the next one. Go
ahead and roll.

LAURA: Ooh, that’s better. That’s a 23.

MATT: Both of you go, “There!” at the same time.

MATT and LAURA: Ah! (chuckling)

MATT: “All right, second one.” Moving on, looking
for the third.

LAURA: That was a one for me, I don’t see it.

MATT: This one takes a little longer to find. All
right.

LAURA: But I don’t wander too far from everyone
else because there’s a troll out there, you guys!

MATT: Yeah. You find the third, Febron finds the
fourth.

LAURA: I find that last one.

MATT: Fifth one because he did not find it, but
you locate it.

LAURA: 23!

MATT: Yeah. With that point, he goes, “Okay. I’m
pretty sure we’re almost there.” He points ahead,

and you can see where there’s a cluster of trees.
A new sight catches your attention. The first

thing that hits you is this faint scent of rotting
flesh. It hits your nose a bit and your eyes

sting, water for the moment. As your vision
focuses on the first corpse, a human man propped

up on a spear going up through the side of his
torso and out his left pectoral. His stomach is

bloated and his skin is dull gray and glistening.
His jaw hangs open, his expression this horrible,

ghastly grimace. A few feet from him, stuck to one
of the trees, you see a halfling woman with two

blades jammed through her shoulders, pinning her
up, legs dangling, but one leg is partially torn

off. Her head is mounted down, hair in her face so
you can’t make out any features, and they’re both

placed up there right against this opening to a
small clearing ahead, and this is where Febron

goes, “And that’s what I’m talking about. That’s
the warning. Whoever did this is trying to keep us out.”

LAURA: You haven’t gone past these–

MATT: “Fuck no!”

LAURA: Shh! (quietly) They could be around! Hey
you guys, I could try this thing that I’ve been

wanting to do for a while, which is where I can
talk to somebody that is not alive anymore.

SAM: You can do that?

LAURA: Yeah, the Traveler’s teaching me all about
it and I think I can do it.

MARK: Is the Traveler another wizard?

LAURA: He kind of is, but he’s really powerful,
and he’s super cool.

LIAM: Settle in.

LAURA: He wears this really cool cloak, and he’s
got an amazing voice. Actually, hold on! I pull

out one of my pamphlets. Here, if you want to
learn more, you just let me know.

TRAVIS: Maybe we can get back to talking to the
dead people?

LAURA: Yeah, do you want me to try it?

SAM: That sounds like a great idea.

TALIESIN: Nott, why don’t we check for traps,
too?

SAM: Oh, that’s my job!

MARISHA: How long does it take you to talk to dead
people?

LAURA: It’s instantaneous, but I can talk to them
for about ten minutes or so.

SAM: Anyone who’s dead, or just one dead person?

LAURA: Just one dead person that I cast it on.

SAM: Which body is fresher, Matthew?

MATT: From what you’re looking at, they’re both
about as fresh as the other.

TRAVIS: Which one’s got the better mouth?

LAURA: It doesn’t have to be fresh, it could be
really old.

MATT: They both have their jaws intact. From what
you can tell, the female halfling, you can’t make

out the features of the face because the hair is
in the way and dangling. The other one’s is open.

LAURA: Which one looks friendlier?

MATT: They both look pretty dead!

SAM: Let me check for traps on the smaller one.

MATT: Make an investigation check.

SAM: Oh, a lot. 25.

MATT: No traps, nothing like that. You do notice
there are wounds across the body. Beyond the leg

missing, there are a number of wounds. You can
make a medicine check to try and ascertain what they are.

SAM: Ten.

MATT: Okay. They seem to be a combination of bite
and claw marks. Not super deep slashing, but

definitely a gash across the shoulder, the neck.
There is one large puncture wound about that wide

that’s right around where the sternum is. But
whatever punctured it, one of the edges is torn

out, like something hooked was placed in and then
pulled through, dragging the flesh with it.

SAM: Does her face look like–

MATT: Intact.

SAM: Yeah, we don’t know this person, right?

MATT: No, you do not recognize this person,
lifeless. You do see some rough elements of

tattoos along the neck similar to the banded neck
tattoos of members of The Gentleman’s crew that

you had seen before. Not as thick and dense, but
you can see that there is a pattern to the

acquisition of some of these tattoos for the ones
who run the smuggling line. You’re starting to

ascertain and put that together, but intact.

SAM: Would you like to talk to this one?

LAURA: I mean, sure.

SAM: Well, let me introduce you.

LAURA: Okay.

SAM: This is my friend, Jester.

LAURA: Hi.

SAM: Jester, this is a dead body.

LAURA: I’m nervous; I’ve never done this before.

TALIESIN: This should be good.

LAURA: Okay. I’m going to hold my symbol of the
Traveler.

MARISHA: I’m going to keep a lookout while she
does this.

LAURA: I’m going to be like, okay, I’m going to do
this thing.

SAM: Just be confident.

MATT: Kiri pulls a blade and gets behind Cali and
is like, (like Jester) “I’ve never done this before.”

LAURA: Kiri, be careful.

MATT: (like Jester) “Be careful.”

LAURA: Hey, you dead person, hey. I would like if
you would come to life again a little bit and tell

us some things that we want to know.

(tongue waggling)

(surprised yell)

(screaming)

MATT: You watch as a tiny dagger goes into the tree
next to it and Kiri’s around Cali’s going–

TRAVIS: Easy, Kiri, easy. Settle, settle.

MATT: (cawing, whimpering)

MARK: Yeah, Kiri settle.

MATT: As the chest breathes in, some of the air
escapes some of the wounds, and there’s bits of matter-

MARK: (retching)

MATT: The head settles down and looks right–

MARISHA: Yasha and her gag reflex.

ASHLEY: Oh no, it’s happening again. It feels like
it’s coming up.

MATT: Febron leaps back, he’s like, “Shit!”, and
backs up a little bit. He looks really

uncomfortable with this whole thing. You don’t
think he was prepared for any sort of dead-raising

circumstance. “Is this fucking necromancy?!”

LAURA: Well, kind of!

MATT: He keeps backing away. Now the corpse’s face
of this halfling woman turns towards you.

(inhaling)

LAURA: (tongue waggling) We have to ask it some
questions.

(low monotone) What did this to you?

SAM: I don’t think you have to talk like you’re
dead.

LAURA: Really, are you sure though? Have you ever
talked to a dead person?

SAM: I’ve never done it, you know more about this
than me.

MATT: (whispered voice) “Swamp fishmen
from under the ground.”

LAURA: Beau, are you writing this down?

MARISHA: Swamp fishman from underground.

MARK: That is incredibly specific and really
useful.

(laughter)

LAURA: How many swamp fishmen?

MATT: “Many.”

LAURA: Many, there’re lots of them. There’re lots
of them that attacked.

SAM: Where? When?

LAURA: How long ago did this happen to you?

SAM: How many questions do you get?

LAURA: I get five of them.

MATT: “Weeks. Two, maybe three.”

LAURA: Wow. Two or three weeks ago. Oh! Did
anything that you did to the fishmen seem to hurt

them more than other things?

SAM: (spookily) Ooh.

MATT: “We cut when we could. They bleed, but too
many.”

LAURA: They bleed, but there’s too many bleeds.

MARK: If it bleeds, we can kill them.

MARISHA: So when you cut it, it bleeds. Got it.

SAM: One more question.

LAURA: I get one more question, what should I
ask?

MATT: Kiri comes up and grabs the dagger, wedges
it out of the tree and turns to Cali and goes,

(like Cali) “If it bleeds, we can kill it.” Points
it back to the corpse.

LAURA: Don’t kill it again, okay Kiri? It’s okay.
We have another question.

SAM: Either where this happened or where they were
hiding?

TALIESIN: Where did it happen, inside? Or where
did they come from?

TRAVIS: Underground.

TALIESIN: But did they come from the house, or
from outside the safe house, or inside?

MARK: Could you word it in a way where you ask all
of those in one question, like, “Did you come from

this, this, or this?” maybe, and then we’ll know
where?

SAM: Or, we could ask if there’s a secret entrance
to the safe house.

TALIESIN: What if there isn’t?

SAM: Then we’ve wasted a question.

TALIESIN: That’s fair.

MARK: But we know there’s not a secret entrance.

TRAVIS: Did any of it precede the attack?

LAURA: Or we could ask it what its childhood was
like.

SAM: That would be an interesting story. I’m going
to check behind us and see how far back Fermaw,

what’s his name, Febron?

MATT: Febron?

SAM: How far back has Febron gone?

MATT: He’s 20 feet behind you. He’s keeping a
little back from the whole undead thing.

SAM: Hey, Febron! Don’t go too far. There’s a
troll back there.

MATT: At which point, from behind one of the trees
(growling), the troll reaches out and grabs him by

the torso, pulls him back, and you hear him scream
as the troll grabs him, tucks him under his arm,

(snarling) and begins leaping away from you.

LIAM: Magic Missile!

MATT: Okay, go for it. Make an attack.

ASHLEY: I go running.

MATT: You go running.

SAM: I miss. I got a nine.

MARISHA: Almost made a bet if Febron was going to
make it.

MARK: Acid Splash. Cali’s going to spit a glob of
acid.

MATT: (splashes) All righty.

TALIESIN: Oh no. Wait. Come back.

LIAM: I’m going to cast at 2nd-level.

MARISHA: Yeah. Oh no, man, oh no.

MATT: Let me get the–

ASHLEY: Wait, did we already give him the 100
gold?

SAM: Yes.

ASHLEY: We’re going to give him at the end,
right?

SAM: No, we gave it to him already.

ASHLEY: We gave him half?

TALIESIN: We’re going to loot the corpse anyway.
We know where that money’s going.

MARISHA: He did his job, though. He got us here.

TALIESIN: We’re going to go find it in the tree
later. It’ll be fine.

ASHLEY: If he dies, we can get the money back.

LAURA: Don’t waste all your spells, you’ve got to
fight fish men!

TALIESIN: It’s practically going to be in a safety
deposit box.

MARISHA: Hold this for us.

TRAVIS: He’s fucking huge!

MATT: That is the troll.

TRAVIS: I thought he was humanoid-sized!

LAURA: Oh, he’s huge!

MARISHA: Look, he tucked Febron under his arm.

TRAVIS: Why did you go try to be friends with
that? What are you thinking?

ASHLEY: I didn’t know he was that big!

MATT: This is the opening of the clearing here,
where you guys were talking to the halfling that

was stapled to the tree right there.

LAURA: Just stapled to the tree.

MATT: Essentially, yeah. You guys all spin and
watch this happening. Kiri’s over by the edge of

the tree with you, and Caleb, where were you?

LIAM: Towards the back of the group, never near
the front.

MATT: You would have probably been over here, near
Nott.

TRAVIS: This is north, towards me?

MATT: Technically, this would be north.

LAURA: Technically!

MATT: Yes, that area’s north.

SAM: I fired a shot that missed.

MATT: Yes. What did you roll?

SAM: A nine.

MATT: That did miss.

LIAM: Magic Missile, level two, four darts, total
of 16 force damage.

MATT: Nice.

MARK: Reflex save– Dexterity. Dexterity saving
throw for the Acid Splash.

MATT: The troll spins and goes running with Febron
going (screaming) in its grasp, it starts

lumbering, leaping from tree to tree. Its legs,
while it has this bulbous, swollen midsection,

these thin frog-like legs are giving these fairly
decent leaps from section to section, its other

arm grasping onto the trees as it runs. You can
see this is definitely its home terrain. As these

magic missiles swarm out and slam into its body,
with each impact, that green ichor sprays across

Febron, and it starts to burn into his skin. He’s
(screaming).

TRAVIS: Xenomorph blood.

LAURA: Oh no!

TRAVIS: Is he unconscious? Is he done? Is that
it?

MATT: Febron goes limp–

(cheering and groaning)

MATT: I rolled 2d8. I rolled eight on each of
them. That was the reaction there.

MARK: Dexterity saving throw for the Acid Splash
as well, if you don’t mind.

MATT: Correct. That’s a four.

MARK: Seven.

MATT: Seven points of acid, got it. As it slams,
it begins to burn the back of the skin. You watch

a bit of steam rise off of its shoulder. It
definitely is wounding the creature. This large,

swollen troll is still making a break. I need
everyone to roll initiative now.

LIAM: Don’t fuck me, Matt Mercer.

MARISHA: That’s a natural one.

MATT: 25 to 20?

LAURA: 23.

MARK: 20.

MARISHA: Actually, I’m going to blow my d8. Ooh,
that’s an eight.

TRAVIS: Jester and Cali?

MATT: 20 to 15?

SAM: 18.

TALIESIN: 16.

MATT: Nott and Molly. 15 to ten?

MARISHA: 14.

TRAVIS: 14 as well.

LIAM: Did you speak up yet?

ASHLEY: Nope.

LIAM: Of course you didn’t.

TRAVIS: Oh my god!

MATT: Ten to five?

ASHLEY: Six. Every time!

MATT: Eight?

TALIESIN: It’s magic.

MATT: Ashley, it’s incredible.

ASHLEY: It really is. I have a plus two in this
campaign, also. Good grief.

MATT: Is that everybody? I think so, yeah. Top of
the round, as it’s bounding behind with an

unconscious guide under its arm, Jester, you’re up
first.

LAURA: Okay. I’m going to Toll the Dead because
he’s been injured.

MATT: All righty.

LAURA: I’m going to turn around and be like
(splat).

MATT: What type of damage is it?

LAURA: It is necrotic damage, but he has to roll a
wisdom saving throw.

MATT: Which he does not make, he rolled a 12.

LAURA: So 2d12! I can help search for those in a
second–

SAM: No, I got them.

LAURA: Six whole points!

MATT: Six points of damage. As the energy
coalesces and the bell, (impact) in the range of

this creature, it impacts it and it staggers for a
second, and the pustules on its body emit more of

that poison.

LAURA: He has a loud ringing in his ears, damn
it.

MATT: That finishes your go. Cali, you’re up.

MARK: Okay, so, seeing everything go on, and the
combat erupt, you see her twitch a little bit, and

she snarls a little. I’m going to rush up 30 feet,
move up as much as I can. Get back here, now! I’m

going to Quickened Spell, False Life on myself–
actually, no, I’ll just do it as a normal action,

I won’t Quickened Spell it. I’ll do False Life on
myself and gain some vigor, as a 1st-level spell.

SAM: All words I’ve never heard before.

ASHLEY: Same!

MARK: I gain seven temporary hit points, and then
I’m going to– well, that’s it. Yeah.

MATT: Cool. This strange barrier of arcane energy
forms around Cali’s body, giving this little

essence of vigor, and the body swells a bit. That
finishes your turn. Nott, you’re up.

SAM: I’ll get within 30 feet. Fire a crossbow shot
towards its foot.

MATT: Within 30 feet, you can stop about there.

SAM: That’s good.

MATT: Go for it.

SAM: It hits, probably. 24?

MATT: Yeah, that hits.

SAM: Sneak attack? No.

MATT: Technically, no, because he’s aware that you
were there, and is not currently flanked by any allies.

LAURA: Not flanked by Febron.

SAM: Oh, terrible. Five points.

MATT: Five points of piercing damage. It strikes
and sticks into the back, and more of that green

stuff begins to spray out of the wound where it
hit in the vicinity. It’s creating bursts of this

toxic sludge that’s oozing from its body around it
each time you’re hitting it.

SAM: I’ll shoot again, with bonus action. Ooh,
that’s not as good. 13?

MATT: 13? That does not hit. It manages to hit the
tree that’s near it and sticking into that one, there.

SAM: I’ll use the rest of my movement to duck
behind a tree or something while I scream.

LAURA: I wonder if Febron is going to get covered
in that pus that’s coming out of him.

MATT: There’s quite a bit of it on Febron,
actually.

LIAM: Are we in difficult terrain here?

MATT: Yes, you are.

MARISHA: Green stuff should sponsor us.

MATT: I’d say in this clearing you’re not in
terribly difficult terrain. You’re moving around

okay, it’s not too bad. The further you get into
it this way, it starts getting a little more–

like in the cluster of trees in here, it starts
getting a harder to move in.

LIAM: Although, you’ve got your shoes on, yeah?

LAURA: The ring.

MATT: That ends Nott’s turn. Molly, you’re up.

TALIESIN: I’m going to try and cast Enthrall.

MATT: Okay. That is a 14. What is it, wisdom?

TALIESIN: I don’t know. Yes, I believe it’s a
wisdom–

MATT: 13. Your DC on that is? It’s charisma-based,
right? This is your racial?

TALIESIN: Yeah, it is racial.

MATT: It succeeds, it’s a ten. Unfortunately! That
would have stopped it in its tracks.

TALIESIN: (groaning mumbles)

MARISHA: That was Molly?

TALIESIN: Yep.

MATT: Is that your turn? Do you want to move
closer?

TALIESIN: I’ll move up to that tree.

MATT: Okay, so you move up to there.

TALIESIN: As a bonus, I’ll– no, I’ll hold off.

MATT: Okay, that finishes Molly’s go. Beau and
Fjord, you guys are up.

MARISHA: I think I’m 40 feet within him. If you do
it–

LAURA: You’re 40 feet within him?

MATT: (counting) You do, you get right up into its
body.

MARISHA: Hey, so deep! Okay, I’m going to pop pop.
My two strikes– oh, wait, that’s a die damage.

First two strikes! First one is a 21, second one
is a 16?

MATT: They both hit.

MARISHA: Okay! Damn it, I rolled a one, this
sucks. 12 damage for the first one, seven damage

for the second one.

MATT: Great.

MARISHA: Yeah?

MATT: What else are you doing?

MARISHA: I’m going to use a ki point to do
stunning strike.

MATT: Oh, nice.

MARISHA: Stunning strike!

MATT: All right. 21.

MARISHA: Fuck.

MATT: That is a plus five on its constitution
saving throw. Trolls, man. It resists the stunning strike.

MARISHA: That’s good to know.

MATT: You still have your bonus, though.

MARISHA: I still have my bonus. I’ll just punch
him in the face.

LAURA: Please don’t waste all your stuff on this
guy, because, you know–

MARISHA: Because we might still fight all those
things. Nine damage. No, sorry, ten damage.

MATT: Ten damage. Third strike?

MARISHA: That was it.

MATT: Okay, cool. You rush forward, slamming into
it with your staff and your fists, striking into

its body. With each impact, it takes you a moment
to realize what’s happening, but that spray is

covering your face, and as it does, the venom is
pushing into your flesh and burning upon contact.

MARISHA: You guys, it makes your throat a little
numb!

MATT: You take nine points of poison damage. You
take another nine points of poison damage. You

take 15 points of poison damage. A total of–
sorry, 15, nine and nine, so that’s 34? 34 points

of poison damage.

TRAVIS: 33.

MATT: 33, sorry.

LAURA: Y'all, don’t get close to this guy, because
I don’t want to waste all my–

MATT: Febron, by the way? Fucking dead. You see
now he’s coated in this toxin. The eyes are open

and now pouring out of his mouth is foam at the
edge with his tongue lolling out. Yeah, as it was

fleeing, all the impacts covered him with the same
toxic stuff and sent him straight to his grave.

MARISHA: Guys, our money’s getting away!

LAURA: I think it’s okay because I’m going to have
to use all my fucking spells healing you, Beau!

MARISHA: I’m okay!

LAURA: Why don’t you get back here?

MATT: That ends Beau’s turn. Fjord, what are you
doing?

TRAVIS: Can I move 15 feet towards the troll? I’ll
see the gore and poison splattering all over Beau

and little sizzles coming up and shit, and I’m
like: Eh, Eldritch Blast!

MARISHA: I turn around to you and I go (gasping
and groaning).

TRAVIS: (screams, blasts)

MATT: All right. Two attacks on it.

TRAVIS: Okay. Oh, that’s 26 to hit.

MATT: That hits.

TRAVIS: And 25 to hit.

MATT: Both hit.

TRAVIS: Those were monsters, jeez. 1d10 plus four,
that’s eight points on the first one, and that’s

14 points on the second one.

MATT: Woo, nice! Both parts of its back where they
impact, the flesh tears open, revealing the muscle

beneath, and as it does, more of it sprays.
Beau–

TRAVIS: Oh, shit, right!

MATT: You take five points of poison damage.

MARISHA: Hang on, let me make sure I’m doing my
math right, too. It was 33 points of damage is

what you did before, right?

MATT: Correct.

LAURA: 34.

TRAVIS: 33.

MATT: It was 15 plus 18, so it’s 33.

MARISHA: Okay, and then–

MATT: You just took another 20 points of poison
damage.

MARISHA: I am unconscious.

SAM: What?! Way to go, Mee-ster Fjord.

TRAVIS: Yeah, don’t anybody else hit it.

LAURA: Oh god, please don’t pick up Beau.

MATT: Beau falls onto the ground, arms limp,
covered in this toxic substance. That ends your

turn, Fjord?

TRAVIS: Yeah, I cast Regret.

(laughing)

MARK: I cast Major Regret at 5th-level.

MATT: Okay, so it is now the troll’s turn. The
troll does not regenerate because you did acid

damage to it with your last attack, which prevents
it from regaining any hit points.

MARK: That was not me meta-gaming, chat.

MATT: However, it’s still currently clutching the
body of Febron under its arm. It’s going for a

straight bolt, it looks down and sees Beau
unconscious, uses its action to pick Beau up under

the other arm–

LAURA: No! Goddamn it.

MARK: It doesn’t have to move to do it, does it?

MATT: Nope. Now it’s going to use its full
movement. That’s 30, it is right where the marker

is right there.

LAURA: –without killing Beau, because we can’t
attack it?

SAM: We have to stop it with magic, or nets.

MARISHA: Anyone have a Hold Monster situation?

MATT: Yeah, this is a pickle, guys.

TRAVIS: You didn’t really like that character that
much, did you?

MARISHA: You know!

MATT: That ends the troll’s turn. Caleb, you’re
up.

MARISHA: Haven’t even gotten her backstory yet.

LIAM: I will use my movement first. I want to get
as close as I can, which is 15 feet– or, no, you

said the closer we get?

MATT: Right there is when you start getting to
rough terrain, so that’s as far as you get– which

the troll is not affected by, you’ve noticed that
it’s in its home turf.

LIAM: Yeah, you know, I went through a whole range
of emotions because first I was going to try to

hold it, but then the guy was dead, so I was like
fuck it, I’ll switch to a Fire Bolt, but then he

grabbed Beau, so I am going to use the Glove of
Blasting and cast Scorching Ray on it, because I

can’t reach for anything better.

LAURA: No, but what if it makes it pus its thing
and then it hits Beau and she dies?!

MARK: Every time it gets hit, even by spells.

LAURA: Don’t damage it!

LIAM: Yeah?

TRAVIS: That’s what happened to Febron.

MARISHA: We need like a hold thing–

LIAM: I don’t have that.

TRAVIS: I don’t either. I mean, I got something
that holds, but it damages, too.

MATT: What are you doing, Caleb?

LIAM: I’m going to cast Magic Missile on its
head.

MATT: Magic Missile on its head?

LIAM: Yeah.

MATT: Okay. Go ahead and roll for the damage on
that.

SAM: Beau dies.

LIAM: No, I’m going to cast– fucksticks. I’m
going to cast Haste on Nott. That’s what I do.

MATT: Okay. You are now holding concentration on
Haste. Nott, you feel suddenly the world slows

ever so slightly and you feel this burst of
adrenaline in your body.

LAURA: Do you have a healing potion?

SAM: No.

MATT: That’s your turn.

MARISHA: I do.

MATT: Yasha, you’re up.

ASHLEY: Okay. How close can I get?

MARISHA: Man, I was hoping to stun it, guys, I’m
sorry.

TALIESIN: It was a good plan.

ASHLEY: Fuck, that’s not going to work.

SAM: Caleb?

LIAM: Yeah. Your AC is up, an extra action.

ASHLEY: All right, well, I would like to rage. I’m
going to scream out, in a super intimidating voice.

MATT: Don’t forget, if you rage and don’t attack
or are attacked by the end of your next turn, you

lose your rage.

ASHLEY: Oh shit.

MATT: So if you’re not planning to attack it, or
if there’s not going to be something attacking

you, you’re losing a rage for the day, so keep
that in mind.

MARK: You just need to take damage, like get hit
by something.

MATT: It’s either attack or be attacked, you don’t
have to take damage necessarily.

TALIESIN: The acid will do full damage.

SAM: Pus flew out of it.

MARISHA: I’m sweating.

ASHLEY: Oh my god, you’re amazing.

MARISHA: Sorry, audience.

MATT: So it’s taking damage. So it’s you attacking
or taking damage.

ASHLEY: Okay, fuck. Shit. Okay. Well, I’m not
going to take it back.

LAURA: Can you just grapple it?

ASHLEY: That’s as far as I can go.

MATT: Yeah. Unfortunately, you’re starting to get
through some sludge.

TALIESIN: You can dash and burn your action.

MATT: You can, yeah.

ASHLEY: Yeah, I’ll do that.

MATT: All right.

MARISHA: You guys know where he’s taking me.

LAURA: Potentially.

MATT: That’s as close as you can get right there.

ASHLEY: Am I within ten feet of it?

MATT: You are.

ASHLEY: Okay. Can I use necrotic shroud, then, if
I use that as the action to run?

MATT: You don’t have an action to use it anymore,
unfortunately.

ASHLEY: Okay. Can I just yell at it?

MATT: Yeah. What do you yell? I give you two bonus
actions.

ASHLEY: Super intimidating. Oh, but then I’ve got
to fucking attack something. All right, I’m going

to be super intimidating and say: Drop it!

MATT: Make an intimidation check.

TRAVIS: No!

MARK: No! I said no!

MARISHA: Roll a 20.

LAURA: 20! Oh, so close!

ASHLEY: Okay, that’s intimidation. Intimidation is
minus two.

TRAVIS: How?

ASHLEY: I look so mean because my charisma’s so
low.

MATT: Well, it’s charisma-based, but depending on
the intimidation, you can use your strength

modifier instead.

ASHLEY: 17.

MATT: Okay, with your strength modifier?

TALIESIN: No, without the strength modifier.

TRAVIS: You can use your str–

ASHLEY: Oh I can use my strength!

MATT: It makes sense, and it’s how we did it in
the last campaign, too. It’s one of the rules that

they say you can use for your campaign. Charisma
or strength for your intimidation because it makes

sense for you.

ASHLEY: Oh yes, okay! Okay, okay, okay!

MATT: My favorite Pike line, by the way, in
Pillars Of Eternity.

MARISHA: I was just thinking that as well!

TALIESIN and MARISHA: Okay, okay, okay.

ASHLEY: Okay! 22!

MATT: 22, all right.

MARISHA: I died when I heard that.

MATT: Okay, it turns around and glances at you and
it looks shaken. I’ll say, for the purposes of

this, it’s frightened of you until the end of your
next turn.

ASHLEY: Okay.

LAURA: It’s going to keep running away from you.

MATT: Yeah.

LIAM: It’s all happening like this.

MATT: Does that finish your turn, Yasha?

ASHLEY: Can I like slap myself?

MATT: Unfortunately–

ASHLEY: Does that not work? Shit. Wasted a rage.

MATT: It’s now Kiri’s turn. Kiri holding a
dagger–

MARISHA: Kiri be my savior!

SAM: Aw Kiri.

MATT: She just holds the dagger. That’s Kiri’s
turn.

MARISHA: Yeah, Kiri.

MATT: And shouts, (like Jester) “Fuck!” Jester,
it’s your turn.

LAURA: Can I get within 60 feet of it?

MATT: Yeah, you’re within 60 feet.

LAURA: Awesome! I’m going to cast Healing Word on
Beau.

MATT: Oh shit. Okay.

LAURA: As my bonus action. Healing Word, so you
regain 1d4 plus four hit points.

LIAM: Wow.

LAURA: Seven points!

MATT: So you are conscious.

MARISHA: Oh! I’m conscious!

MARK: Being grappled by a troll, one thing at a
time.

MARISHA: Seven hit points, right?

TRAVIS: Yeah. Modern Literature!

LIAM: Lie down, play dead.

TRAVIS: We don’t know what that is.

MARISHA: I’m going to wake up, see my situation
and go (gasps) and play dead.

MATT: Okay, so when we come to your turn, you
can do that. You come to consciousness, and you’re

like (panting) and your body hurts, there’s all
this stinging from the toxin burning your skin and

flesh. You’re chucked under and you can feel the
claws digging into part of your thigh and side as

you’re being run along by this giant troll
creature. It smells awful; this heavy scent

of rotting citrus and fungus that’s permeating
from its body. That finishes your turn, Jester?

LAURA: That was my bonus.

MATT: That was your bonus, you still have your
action.

LAURA: But I don’t think I can do anything. I
guess I’ll hold an attack, I’ll hold–

MATT: Sacred Flame?

LAURA: Yeah, I’ll hold Sacred Flame until Beau is
dropped and far enough away.

MATT: You got it. Holding there, Cali, you’re up.

MARK: How close can I get to it with the difficult
terrain? Can I get next to Yasha?

MATT: You can get that close right now with the
speed of 30 feet, yeah.

MARK: No, it’s fine. I will get there and she
twitches a little bit. Come on! Quickened Levitate

on Beau. I’m going to try and lift Beau up. If
there’s a tree line above, I’m going to try and

fling her up to the tree line.

MATT: Interesting! For the purposes of this, make
an arcana check and this is going to be your

attempt to break the grapple of the troll.

MARISHA: Come on, Cali!

MATT: Ten. Not very good at arcana.

LAURA: Maybe?

TRAVIS: What?!

MATT: Two! Fucking! You’re a lucky son of a bitch!
It has a plus four on its strength roll.

MARK: So (whoop).

MARISHA: Calianna!

MATT: Ripping from the grip of the troll, Beau
gets lifted into the air, and is now hovering there.

LAURA: Is she far enough away?

MARK: Is there a tree line that I can send her to
so she can grab on?

MATT: Yeah. You can do that.

LAURA: Oh my god.

MARK: Grab on!

TALIESIN: It’s like in Willow with the stick.
Woo!

LAURA: When she is far enough away, I cast Sacred
Flame.

MARK: For my action, I’m going to do another Acid
Splash because that was a bonus because of

quickened.

MATT: Beau is now lifted up into the tree. You’re
just within reach of branches when it comes to

your turn.

SAM: Okay, everything’s fine now.

LIAM: I mean she’s half melted, but…

MATT: I’m going to be honest, you almost killed
her, man. Scorching Ray if those all had hit,

Beau’s dead. I was like, oh fuck.

LIAM: We got to cut that dead weight, man.

MATT: I got real nervous. Magic Missile would have
done the same, too, because it’s a splash per

missile.

MARISHA: I have blackmail material on you,
motherfucker.

MATT: Go for it. Dex save for you. Natural 20, and
then for you dex save as well. That is an eight.

LAURA: Okay, so you get hit with 2d8.

MATT: Yes.

LAURA: Nine points!

MATT: Splashes out. No one is close enough to be
impacted by the effect.

TRAVIS: How’s Febron?

MATT: Febron’s dead. Febron’s like–

TRAVIS: A soggy KFC drumstick.

MATT: Kind of! His arms and legs are dangling
behind as it’s dragging him through. It’s pretty rough.

TALIESIN: Does the radiant damage seem to have a
particular effect?

MATT: Not beyond anything else.

TALIESIN: All right.

LAURA: We should just let him go, huh?

TRAVIS and TALIESIN: Yeah.

MARK: Get out of here!

MATT: Ending Cali’s turn; Nott, you’re up.

SAM: I’m up? Okay, is there anything in melee
range with it? No.

MATT: Currently no.

SAM: I’ll move within 30 feet.

MATT: That’s as close as you can get right there.
That’s not quite within 30 feet.

SAM: That’s as close as I can get?

LIAM: Nott is double speed and has a ring on for
water walking.

MATT: For water walking, right. I’ll say, for that
purpose, it does give you the extra movement

there. So now you’re just within 30 feet.

SAM: I don’t know that we’re letting it go, so I’m
going to cast Tasha’s Hideous Laughter on it.

Throw out a little piece of pastry and I’ll yell
to it: What’s a swamp frog’s favorite drug?

Croak-aine!

(groaning)

SAM: They’re not winners, guys.

MATT: Wisdom save is a 13. What’s your DC?

SAM: It’s a 14.

MATT: 14, it fails! It immediately falls prone,
laughing with the corpse of Febron being flailed

about in the air as it’s spinning. The legs and
arms–

SAM: I’ll use my extra action to attack.

MATT: Well technically, you can only do the bonus
action to attack if you use the attack action.

SAM: This is an extra attack action.

MATT: Oh! Because you’re hasted! That’s right!
Sorry, I was thinking of the bonus action, you’re

correct.

SAM: I rolled a 16 plus seven, 23.

MATT: That hits.

SAM: Because it’s prone do I get advantage or
anything?

LAURA: No, you get disadvantage.

SAM: Oh, natural 20, so it still hits, 23. But do
I get sneak attack? No. Because it’s prone, no.

MATT: No, because you do not have advantage on the
attack, unfortunately.

SAM: Oh, look. it’s a ten to hit.

MATT: Nice.

SAM: I mean ten points of damage.

MATT: It sinks into it.

SAM: I don’t get a bonus action off of that
attack?

MATT: You do because it’s an attack action.

SAM: Okay, I’ll fire again. Natural 20 and a 20,
just a straight 20.

MATT: Okay, that hits. To two? Oh man, that
sucks.

SAM: Another seven points of damage.

MATT: Seven points of damage. That finishes your
turn, Nott, well done. On the ground you’re firing

both of those. They’re sticking inside, these
sprays of poison toxin out of his body as it’s

laughing on the ground. For Tasha’s Hideous
laughter, does it get a chance to break?

SAM: Let me see, at the end of each of its turns
or each time it takes damage, a target can make a

wisdom saving throw.

MATT: Nope, that was a two.

SAM: Target has advantage on that save if it’s
triggered by that damage.

MATT: The second roll was a 16, so it succeeds. It
fell prone, gave you disadvantage on the attacks,

and then got out of your spell. Lesson learned.

SAM: Nice. Right, good to know.

MATT: But it is prone. That finishes your turn,
Nott. Molly.

TALIESIN: Where is the little bird?

MATT: Right here.

TALIESIN: There’s really not much I can do here,
so I’m going to–

TRAVIS: Send it packing, Molly.

TALIESIN: I got nothing I can do.

LAURA: Then get the fuck out of here.

SAM: (Infernal voice) Get the fuck out of here.

TALIESIN: Well, I can do that, I’m going to do one
more attempt to do a Devil’s Tongue.

TRAVIS: What does it sound like?

TALIESIN: (demonic) Scoot, scoot! Scoot!

MATT: It rolled a three minus one, so it succeeds.
It takes what type of psychic damage?

TALIESIN: Oh, wow, holy cow. I’m not used to it
working. 5th-level, so hey, look at that, it

actually has gone up. 2d4 psychic damage. That’s
four points of damage and it has disadvantage on

its next attack roll.

MATT: Interesting, okay, so psychic damage strikes
it and it does not spray the venomous toxin upon

receiving the psychic damage. But it is grabbing
its head, now the laughter has subsided.

TALIESIN: Brain freeze.

MATT: It’s trying to get back to its feet. That
finishes your turn, Molly?

TALIESIN: That’s all I got.

MATT: Beau, you’re up in the trees. Fjord, you’re
on the ground.

MARISHA: Okay.

MATT: You’re levitating.

MARISHA: I am levitating.

LAURA: Can you try and hold on to the branch?

MARISHA: Yeah, can I scootch and perch up on the
branch?

MATT: Sure, you still have the levitation spell on
you, so if you were to leap, you’d just glide.

LIAM: Marry Poppins!

MARISHA: I grip the tree branch with my thighs,
I’m going to force grip it.

MATT: Okay, so you’re on the branch there.

MARISHA: Yeah, side saddle and then I’m going to–
I don’t know why I’m acting like I’m drawing a bow

like I’m a bow user because I’ve never been a bow
user, but my name is Beau. I’m going to take two

shurikens and do that.

TRAVIS: Hadouken!

MARISHA: First attack, don’t fuck me Gil, 15.

MATT: 15 just hits.

MARISHA: Okay.

MATT: When it is prone you have disadvantage, so
roll again to attack. It’s a ranged attack.

MARISHA: Oh wow, that’s 14.

MATT: 14 just misses. It sinks into the swamp mud
next to it.

MARISHA: Bummer, second one, natural 20.

MATT: One more time because this has disadvantage.

MARISHA: 14.

MATT: Okay, so that does hit, roll damage on the
second one.

MARISHA: Which is a d4 we’ve said, correct?

MATT: That is correct.

LIAM: Oh, cocked. Super cocked. More!

MARISHA: Sure, I’ll take that. That’s a ten.

MATT: Ten?

MARISHA: Yeah, damage.

MATT: Four plus–

MARISHA: Four plus six, my attack bonus, right?

MATT: Damage bonus.

MARISHA: My damage bonus. Oh I’m sorry, eight.

MATT: Eight, that’s what I thought. Eight points
of damage. The shuriken sinks into its chest;

another spray of toxin. Nothing in the vicinity to
take the damage, that finish your turn?

MARISHA: I have a bonus, right?

MATT: You do.

MARISHA: But I can’t do a range.

MATT: No, it’s only unarmed. I think that’s your
turn.

TALIESIN: Glug glug.

TRAVIS: Glug glug?

MARISHA: I don’t have a healing potion.

TRAVIS: She doesn’t have a glug glug.

MATT: Fjord, you’re up.

TRAVIS: I’ll move five feet closer towards el
troll, and I’ll say: Get the fuck out of here! And

I’ll Eldritch Blast twice.

MATT: Go for it. Disadvantage on each strike.

TRAVIS: That’s going to miss anyway, and the
second one. They both miss.

MATT: They both go passing right over its body as
it’s trying to get up. It slips for a second, and

what would’ve hit, it ducks out of the way just in
time and both of them arc off, hitting nothing.

TRAVIS: You get your ass out of this forest!

MATT: That finishes your turn. It’s now the
troll’s turn. It gets up, half its movement, and

it’s going to run 15 feet this way and then a full
action run for another 30 feet, and it’s darting

off with the corpse of Febron under its arm. It
has its prize and it’s running off into the swamp.

It’s hurting, but you’re watching its flesh stitch
together a little more and starting to heal up

from some of the wounds.

TRAVIS: Yeah, get the fuck on out! Nobody wants
you here, anyway!

MATT: Is anybody pursuing?

LIAM: Yes, it’s in my range. I will walk 15 feet forward
and cast Fire Bolt from here. It’s a 120-foot range.

MATT: All right, go ahead and roll for that.

LIAM: Oh that’s not the d20, hold on. That’s a
natural one.

MATT: Nope. The Fire Bolt vanishes beyond its
space there. Anybody else with a ranged attack

that wants to try and make it?

SAM: Sure, I’ll take a shot.

MATT: Go for it.

SAM: At disadvantage?

MATT: At this range it is.

SAM: 12.

MATT: 12 misses. It’s starting to hit the mist and
its form is starting to become a little harder to see

and it’s running with such an intense speed.

SAM: I’ve got one more hasted action.

MATT: You do. And a bonus action attack if you
want to.

SAM: Terrible. 14?

MATT: 14? No, just misses.

SAM: Okay, and a bonus attack action. 16.

MATT: Roll damage. It does strike.

SAM: Hey, that’s one!

MARISHA: Kill it!

SAM: Eight points of damage.

MATT: Eight points of damage. It manages to catch
it. It’s still running. Fjord, you’re the only one

with a proper ranged attack here if you want to
try.

TRAVIS: Sure, I’ll do it. I’ll take two more
Eldritch Blasts at it. At disadvantage, right?

That’s a natural one. My bad. 19. 18! That’ll hit,
that’s 25.

MATT: Go ahead and roll damage.

TRAVIS: 1d10. That’s nine plus four. 13 points of
Eldritch Blast.

MARISHA: He’s got our gold!

MATT: It gets blasted. Still going.

TRAVIS: You fucking piece of shit!

MARISHA: How far away is he right now?

MATT: Well, now it takes its next turn to do a
full 60-foot run.

MARISHA: I couldn’t jump one more and try to get
him a little–

LAURA: I don’t think he’s going down with it.

MATT: At this point, the fact that you guys are
having a hard time hitting it and the rate that

it’s healing, you’re starting to think–

MARISHA: Oh, he’s healing?

MATT: Yeah.

TRAVIS: Don’t you dare tell us what we’re starting
to think!

MATT: I’m just saying, you can continue to pursue
if you want to.

MARISHA: No.

LAURA: But we’d be idiots.

MARK: But the implication is: You really don’t.

SAM: We know where he lives!

TRAVIS: Yeah, that’s right. We know where his
hovel is. So lesson learned.

LAURA: Oh, there’s a dead person I’m talking to!

SAM: We have one more question!

LAURA: I turn around and run back to the dead
person.

TRAVIS: Beau is just: You fucking–!

MARISHA: Yeah, I’m doggy-paddling through the
air.

SAM: Will you let our friend down?

MARK: Oh yeah, sorry Ms. Beau!

MARISHA: I slow fall.

TRAVIS: Still one more question.

LIAM: Matt, we’re still in the middle of nowhere
at this point, or we’re–?

MATT: You guys are right at the edge of where
these bodies have been propped up as a warning,

which, from what Febron told you, was placed up
to prevent people from coming towards the safe house.

LIAM: We don’t have our guide anymore. Ask this
one which way to go.

LAURA: Oh, this isn’t the safe house?

SAM: This is the gate of the safe house.

MATT: You’re starting to get close to it, as far
as you know.

LIAM: As far as we know.

MARISHA: If these are the warnings.

SAM: Specific directions.

LAURA: All right. I guess that’s what I’ll ask it,
then, because that’s all I can ask.

MATT: As you approach the head is tracking you the
whole time.

LAURA: Sorry, we got distracted, there was a troll
that came and stole our guide. I think you might

have known him. Anyway, which way is the actual
safe house that we’re trying to get to?

MATT: The head curves off to the right between the
tree that it’s stapled to and the other body

that’s propped up. “100 feet that way.”

LAURA: Oh shit. We totally could have seen it!

SAM: I can see it, it’s right there!

MATT: You don’t see any safe house. You don’t see
anything like that. At that point the head (sighs)

continues back.

LAURA: Well, at least we know it’s 100 feet, so we
can search for it.

TALIESIN: Are there actual knives stuck in–

MATT: Looks to be two shortswords have been jammed
into it.

TALIESIN: Shortswords or daggers?

MATT: Shortswords.

LAURA: Do they have anything in their pockets?

MATT: Make an investigation check.

TALIESIN: Yeah, we’re looting these bodies right
now. That’s nice.

LAURA: Investigation, you say? 14?

MATT: Okay. Rummaging through the pockets and the
various baubles you can find, you find four pieces

of gold, a handful of about 12 silver– this is on
the halfling– a charm, looks like it’s made from

a dried animal foot of some kind, like a dog or a
coyote.

TALIESIN: (hiccups)

MATT: (imitates a hiccup)

LIAM: It’s cursed hiccups.

MATT: And a note that’s keeping track of
locations, but it’s mostly soaked now and the ink

has all run, and you make out bits of words here
and there, but it makes no sense to you.

LAURA: I’m taking it.

SAM: Give me the charm.

LAURA: Are you going to check if it’s magic?

SAM: Yes.

LAURA: Okay.

SAM: I don’t check if it’s magic.

LAURA: I’m going to use Mending on the note. Oh
wait, it doesn’t make the words come back.

Remember, we already figured this part out.

MATT: Yeah, the paper is now dry and a full piece
of paper, but the ink is still as smeared and lost

as it was before.

SAM: Can I look at the words?

MATT: The few words you make out involve a time.
One of them says two hours past the noon sun,

that’s the most you make out of one sentence. Part
of it’s smeared. It’s like Steve Martin in The

Jerk trying to read the love letter. (gibberish)
The other things you can make out are four men

required, and then another one saying something
about Shady– and that’s all you make out.

LAURA: Shady grove. I bet the Shady grove.

SAM: Shadycreek.

LIAM: I’ll say while Jester was doing all that,
Caleb sat down and took out his spellbook and

started ritual casting Detect Magic.

TRAVIS: Yeah, in fact, could we could take a short
rest while Caleb’s doing that since that was a

little gnarlier than we anticipated?

LIAM: Well, maybe after I do that because I’m
tapped.

MARISHA: My body hurts.

LAURA: I’m going to heal you.

MATT: Okay, we’ll take a short rest here and while
we’re doing that we’ll also take a break. Restroom

here. We’ll be back here in just a few minutes.
Thank you for kicking with us. We have our

Wyrmwood giveaway today. We have a fantastic
lacewood deck box. Lacewood, it’s got a really

cool texture. It looks like a chainmail. It’s one
of the cooler-looking woods, in my opinion. This

is going to be a giveaway for one of you lucky
winners in the chat in the US or Canada, excluding

Quebec. Head on over to the Twitch chat to enter
the phrase tonight. Enter only once or you will be

disqualified. However, for tonight, the word is
“bird.” Bird is the word.

MATT, TRAVIS, MARISHA, MARK, TALIESIN, ASHLEY:
(singing) Bird, bird, bird. Bird is the word.

B-b-b-bird, bird, bird.

MATT: We’ll be back in a few minutes, guys. We’ll
see you then. Enjoy the break time, enjoy the

rewatch of our awesome D&D Beyond video. Back here
in a minute.

[drum intro]

♪ You got the perfect warlock, ♪

♪ her weapons and supplies ♪

♪ But you need a place to track your stuff ♪

♪ 'cause you’re so disorganized! ♪

♪ You click open the web page ♪

♪ you heard about on Critical Role ♪

♪ And now you’re ready to kick some butt ♪

♪ in that mineshaft full of gnolls! ♪

♪ It’s D&D! (D&D) ♪

♪ D&D Beyond ♪

♪ Yeah D&D! (D&D) ♪

♪ D&D Beyond ♪

♪ You got your stats, you got your sword ♪

♪ and you’ve got your invisible wand! ♪

♪ It’s D&D! (D&D) ♪

♪ D&D! ♪

♪ D&D Beyond! ♪

MARISHA: Hey, Twitch viewer! Didn’t see you there.
We here at Geek & Sundry appreciate your

viewership and your subscription. But did you know
that if you have an Amazon Prime account, you can

get a free subscription to a single Twitch channel
of your choice? In fact, you might even have an

Amazon Prime account and not even know it. It’s a
proven fact that five out of five Amazon Prime

account users have Amazon Prime because they simply
forgot to cancel their 30-day free trial. So put that

free two-day shipping to use and subscribe to Geek
& Sundry. But remember, you have to re-subscribe

each month to your Twitch channel of choice, which
is kind of irritating. But, you know, it’s

ultimately not our design. So give Geek & Sundry a
sub because, you know, we did shoot this fake PSA.

[break]

MATT: Hello everyone, and welcome back! I just
dropped my note. I’ll pick it up in a second. So

before we get into it, we’re going to announce the
winner of our giveaway! The winner of our

fantastic Wyrmwood giveaway is the_bowmeister.
(surfer voice) The_bowmeister, enjoy your

Wyrmwood! (normal voice) So congratulations, we’ll
get that sent out to you ASAP.

LIAM: That’s very Wildemount, the_bowmeister.

MATT: The_bowmeister? Ja, possibly would be.
Back into the game we go.

MARISHA: Oh, now you got it on Mark!

MATT: Ugh! (blood spraying)

TALIESIN: Roll a d4.

SAM: Just real quick, I wanted to give a quick
shoutout to my brother-in-law, Peter Habib of Mr.

Fantastic Music. They did the track for the
animated thing.

TRAVIS: So good!

ASHLEY: So good! I love it.

SAM: (Scottish accent) I love it!

MATT: Indeed. Bringing us back into the game. You
guys have taken your short rest, healed up a bit,

and recovered from the chaos of the swamp you
managed to trudge through. You’ve lost your guide,

but you’ve survived thus far. The rest of you, at
least. What would you like to do? Oh, you were casting–

LIAM: Scorching Ray on Beau.

MATT: Yes.

MARK: Finish her off.

TRAVIS: Finish her.

MARISHA: I trusted you, motherfucker.

LIAM: I told you everything. You have to die!

MATT: Utilizing Detect Magic, you were saying–

LIAM: Yeah.

MATT: On?

LIAM: Well, it’s like blacklight, so on everything
on what they were looking at.

MATT: Nothing magical within what was found on the
bodies, no.

LIAM: Is Nott glowing in any kind of way that I am
not used to?

MATT: Correct.

TRAVIS: How far does that extend?

LIAM: 30 feet, I believe.

TRAVIS: It occurred to me from what your friend
said that this location might not be entirely

above ground any longer.

LAURA: Mm-hmm. My dead friend? Yeah, I think it
might be hidden or something.

TRAVIS: Yeah. Two hours past, what was it, noon?

MARISHA: Two past noon.

TRAVIS: Maybe it only becomes visible at a certain
time?

MARISHA: Four men required.

LIAM: You, my good friend, would you walk with me
in the direction that the dead person said that

this entrance is in? Before my magic runs out.

MARISHA: Why do you feel the need to call me a
good friend?

LIAM: You’re right. Person that I work with, would
you walk over before my spell runs out so that I

can use it to help the group?

MARISHA: Yeah.

TALIESIN: Why don’t we all head in that direction,
maybe? In a large, well knit group.

TRAVIS: Since there are things that’ll be snagging
bitches when we get separated.

MARK: Is it dark, or is it–?

MATT: No, at this point it’s later afternoon,
maybe. It’s like two or three o'clock.

MARISHA: Maybe like, two past noon?

MATT: Maybe.

LIAM: Caleb knows exactly what time it is. Liam
likes to burn his friends.

SAM: Caleb also likes to burn his friends.

LAURA: Aw.

TALIESIN: (singing) One thing, we’ve got it
coming.

MATT: You left early enough in the day where you
aren’t threatened for dusk for another few hours.

You guys continue on past the tree?

LIAM: Towards the 100-foot mark that the–

SAM: Should we scan for traps?

LAURA: Probably.

MATT: Make an investigation check.

MARK: Caleb’s Detect Magic would probably pick up
traces on my bracelet.

MATT: That’s true.

LIAM: So it glows.

MATT: Outside of the space around you or the
trinkets found within the corpses, nothing. But

you do see the mild glow from the bracelet on
Cali’s arm.

LAURA: Hey Cali, can I ask you a question?

SAM: 19.

MARK: Sure, Jester!

LAURA: On check traps, sorry.

SAM: No, go ahead.

LAURA: This bowl that we’re looking for.

MARK: Yep.

LAURA: You said it was used in rituals.

MARK: I think it is, yeah. It’s more that I know
that it’s part of a set that I know this cult were

looking for and I want to stop them getting it.

SAM: Like a tea set?

LAURA: Were you ever used in rituals with these
bowls?

MARK: Kind of. Not ones involving this bowl. But
other rituals. God, this sounds really horrible to

say. They weren’t nice people. They kill people
and I kind of helped them because I didn’t know

any better. You got to remember, Serissa, the
priestess who raised me, she told me all this

stuff about the Tyrant, about the Queen, and I
thought that that was just what the world was

like, you know, I thought that that was good, and
she told me that these other people were bad, and

thieves, and that they were being killed for
righteous purpose.

LAURA: Who were the bad people?

SAM: What queen?

MARK: The Scaled Tyrant. They call her the Queen.
She’s the Queen of Dragons. Five draconic heads

represent her, and that kind of thing.

SAM: So not a real queen?

MARK: Maybe she’s a real queen, I don’t know. I
just always heard to her referred to as the

Queen.

ASHLEY: She has five heads?

MARK: That’s what the stories say. One for each
color of dragon.

LIAM: Would I know about this?

MATT: Make a religion check.

LAURA: Oh, I know about re– No. I don’t know
anything about religion.

MATT: You can make a religion check if you want to
try and recall information.

LIAM: 13.

MATT: 13. You’ve heard of the Scaled Tyrant. You
don’t know a whole lot of information. But you

know, through your research, that one of the
entities that partook in elements of the Calamity.

LIAM: Obviously not part of the okayed deities of
the Empire.

MATT: No. Not at all. Is definitely considered one
of the betrayer gods in the Calamity, though very

selfish and is considered by many to be the
patron– whether it be the mother of, or the

patron of, chromatic dragons.

MARK: Serissa, the priestess who found me, she was
nice to me, but she would torture and kill people

in her name.

LAURA: What kind of people?

MARK: Merchants, people who had things the cult
wanted and they wanted to take, and they said it

was rightfully theirs. But I’ve learned that it’s
not anymore. And yeah, I helped them do that.

That’s why I want to stop these bowls. I want to
stop them doing this to other people.

LAURA: They are super evil bowls?

MARK: I don’t think so. I think they’re like
magically minor, like a little bit magic, but as

long as they’re not used by the wrong people they
should be fine.

ASHLEY: What do you plan to do with the bowl once
you get it?

MARK: Destroy it if I can. Take it and hide it
somewhere that they can’t find it. They raised me,

and I learned a lot, and I know what they’re
capable of and I feel responsible for the things I

helped them do. So I feel like it’s my
responsibility to stop them.

ASHLEY: How was the bowl used in the ritual?

MARK: It’s not one I was familiar with, but I just
know that it’s part of a set. There’s six of them,

I think. Different things that they all use.

MARISHA: Are you trying to look for all six of
them?

MARK: If I can, but they’re hard to find. The cult
works in shadows, they keep themselves really

secretive. I wasn’t allowed outside of our temple
where I was raised. They gave me everything I

wanted, but I wasn’t allowed outside, so I guess I
can be a bit naive about a few things.

LAURA: I don’t think being stuck inside makes you
naive. I mean, I know some people that were stuck

inside that know lots of things.

MARK: Really? I hope that I can meet them. I feel
like I need to learn a lot more, you know? So many

people treat me– I ask if I can trust them, they
say yes, and then they trick me. Or they use me to

do bad things.

LAURA: That’s not okay.

MARK: I know, right!

LIAM: She’s talking about herself.

TRAVIS: Cali, do you plan to go back to Port
Damali after this if you’re successful?

MARK: Maybe, yeah. I’ll try and get away, I guess.
I’ve got a friend there, a legionnaire. He rescued

me. He’s a dwarf called Grim. I’m sure he’d help
me find a secure place for the artifact. I don’t

know. Yeah. I guess I’ll try and find somewhere to
hide them and keep on trying to stop these guys.

TRAVIS: Absolutely. Well, let’s try our luck.

LIAM: It seems like a very large task for one
person.

MATT: At this point, Nott has completed quite a
thorough sweep of the vicinity as you move

forward. No traps. You do notice, as you head into
this next open clearing, there’s thick patches of

vines and roots that descend into a circular space
that is awash with swamp water and general bog rot

that is floating over the surface, like a moat has
formed naturally around this giant banyan tree

about 30 or 40 feet across from side to side. It
is gargantuan. The roots rise up, and merge at

different places where the tree itself begins to
expand about ten feet up before it reaches out and

curves and carves into the earth before
disappearing beneath the water, the still, awful

swamp water that surrounds it. You also see,
across the front of its trunk in the vicinity, at

least the bits where the sunlight comes through
from the rather choked boughs above that are

shading the area quite heavily, six more bodies
tied to branches and roots with rope and vine.

Their bodies covered with similar wounds as the
ones you inspected before. Some are slumped

against the base of the roots. Some are held up
and vines wrapped around them and they are stapled

at an angle onto the sides of the tree. They’re
all currently placed as a warning to either notify

or fend off anyone who would wander too close.

LAURA: I don’t think the fish people like the safe
house being here.

MARISHA: Maybe they want the safe house for
themselves?

LAURA: Maybe this tree is sacred and it was being
used as a safe house and that’s not okay.

TRAVIS: Certainly not welcome.

TALIESIN: Would have been used as a safe house for
awhile I imagine, though.

LIAM: The tree is not giving off anything, no?

MATT: Nope.

LAURA: Cali, can you make this water around the
tree go away?

MARK: Yeah, actually, I think I should be able to
do something about that. I’ll Shape Water and I

can push it around in a five foot cube, so I can
part it a little bit. Or I can turn it clear as well.

MATT: You can part areas of it, but it’s about 15
feet across, as far as the width of it and it

changes in width depending on which place on the
tree you head. It is, essentially, a waist-deep

area of water. So you could move with it and–

MARK: Can I shallow it and disperse it, so it
still has water, but it shrink it down five feet

so it’s not as deep to walk through?

MATT: You can bring it to just past knee height
within a very localized area to you.

MARK: That’s about the best I can do Jester, I’m
sorry.

LAURA: Oh, no, that’s really impressive.

SAM: I feel like Caleb could have done it.

LAURA: Caleb, can you do that, too?

LIAM: No. I do not know how to do it.

LAURA: He can’t do it, Nott.

SAM: He’s being modest. He could do it.

LIAM: Nott, I have limitations. I can do many
things like you–

SAM: Bren!

LAURA: Should we try to go towards the tree?
Towards all the dead bodies?

TRAVIS: Is the water around the tree in a circle,
like it pans out from around the side?

MATT: Kind of. There’s a big clearing around this
tree. It’s natural for the most part, but it looks

like this area is centered around the tree.

MARISHA: Do I see anything like landmarks or
anything out of place surrounding the tree?

MATT: Make a perception check.

LIAM: Is the water up to our waist now?

MATT: Well no, you haven’t submerged in the water
yet. But it looks about waist high as you lower

the water level.

MARISHA: It’s all right. 14.

MATT: You do glance up and see a band of teal
fabric tied around one of the branches or the

edges of the roots at the top part about ten feet
up that has been weathered and dirtied from just

being there for a long time. A lot of the color
has faded. But you just barely pick out its location.

MARISHA: It’s just one little ribbon?

MATT: It looks like it might have been a bandana
that was wrapped and tied around a root above.

MARISHA: I’m going to see if I can climb the tree
and get to it.

MATT: Okay. So you wade through the water.

TRAVIS: I’ll go with her, just to accompany.

TALIESIN: Nott, do you want to walk on top of the
water for a bit and keep an eye for anything

underneath the surface?

SAM: Well, what if something grabs me from under
the surface?

TALIESIN: Well, what if something grabs you from
the shore? Like a troll.

TRAVIS: Or when, if someone grabs you from the
shore.

SAM: All right, I’ll walk around.

MARK: Is Nott a nickname for Bren?

TALIESIN: Yes.

MARK: That makes a lot more sense because you keep
calling her Nott and I just didn’t get it.

MARISHA: Sometimes we call her Nott Bren. Yeah.

MARK: Okay. I mean, sure.

TALIESIN: We were drunk at the time, it just sort
of happened.

LIAM: She’s as small as a tree knot, you know,
so– cute.

MARK: Oh, well Nott, if I’m allowed to call you
that–

SAM: Sure.

MARK: I can make the water clear so that you can
see if there’s anything that could grab you.

SAM: Oh!

MARISHA: What was that thing you said about
honesty earlier? I can’t remember.

LIAM: You don’t know any of the fact that I almost
killed you, Marisha Ray.

MARISHA: I’m talking about before you almost
killed me when you had that great quote

about honesty earlier.

MATT: Beau, make an athletics check to try and
climb the tree.

LIAM: Yeah, what I was trying to do for us?

TRAVIS: Easiest to remember.

LIAM and LAURA: Yeah.

MARK: My wisdom is eight so I can’t pick up on any
of this.

MATT: Athletics. To climb the tree.

LAURA: Huh? Damn.

MARISHA: Eight.

MATT: It takes a while to even get close, but the
general moisture in the air makes it slick and you

keep slipping down the side.

SAM: What’s up there?

MARISHA: Can I have Fjord give me a boost?

SAM: What’s up there?

MATT: You can try. Roll–

TRAVIS: There’s a teal piece of fabric that’s tied
up on a branch.

MATT: A tiny piece of teal fabric tied–

SAM: How far up?

MATT: Eight to ten feet up.

SAM: I’ll just reach it with my Mage Hand.

MATT: (popping noise) Do you untie it?

SAM: Yeah.

MATT: Okay. You pull it and you bring it down.
It’s an old, starched, weathered bandana.

TALIESIN: Why don’t you try pulling on the branch
that it was tied to?

SAM: All right.

TRAVIS: How deep is the water without the water
being dispersed? Near the base of the tree.

MATT: About three feet.

TALIESIN: The water is now crystal clear, by the
way.

MATT: Oh yeah, so now the water’s clear and you
can see below there’s thick sediment, muck, a few

bones of some wayward creature that long has been
left to rot beneath the water but there’s nothing

living in there aside from toads, tadpoles, other
small slithering natural creatures that call the swamp home.

MARK: I will lower it, now that I’ve seen it’s
clear, and I’ll say: Well, I’m happy to step in

first. You guys were kind enough to bring me, I’m
happy to step through and make sure it’s okay. I’ll start.

MATT: Okay, so you make your way through, catching
up to Beau and Fjord who are at the base of the

tree. You get up to the base of the tree now. The
rest of you guys follow suit?

LAURA: Yes.

MATT: You all cross past the water path. You’re
now at the base of the tree. You, Nott, have the

strange teal faded scarf now in your grasp.

SAM: It’s just a scarf?

MATT: Yeah.

MARISHA: Nothing else has happened?

SAM: You want me to pull on the branch?

TALIESIN: Pull on the branch that it was tied to.

ASHLEY: Yeah, maybe it’ll open something.

SAM: I’ll pull on that branch.

TRAVIS: Oh jeez.

SAM: Vigorously pull on it!

LIAM: Maybe there’s two branches.

MATT: The gif machine.

SAM: Huh?

MATT: The gif machine, Sam Riegel.

SAM: (strained yelling)

MATT: Oh god. The branch itself is pretty sturdy.
The portions of the tree here do not bend very

much and it doesn’t seem to react. The strength of
the Mage Hand isn’t very strong.

LAURA: Are there any knots on the tree? Like
underneath where the ribbon was?

MATT: Make an investigation check.

TALIESIN: What? Where did that even go?

LAURA: It’s right here.

TALIESIN: Oh.

LAURA: 12.

MATT: 12? Yeah. You glance around and as you were
placing your hands against part of it some of it

shifts, it wobbles. Now getting a glance, there’s
a piece of weathered driftwood or separate wood

that has been pressed up and tucked behind some of
the roots to look like it’s part of the tree. But

it’s a little bit of a different texture, a
different type of wood and as you press on it, it

wiggles. You shift it–

TALIESIN: Traps!

LAURA: Check for traps, Nott.

SAM: All right.

MARK: Truly blessed with such wisdom.

SAM: I will check for traps.

MATT: Make an investigation check.

SAM: 16? 16.

MATT: 16. It does not appear to be trapped.

LAURA: I’m going to move it then.

SAM: Great.

MATT: You wiggle it out, pull it free and now you
can see about a four-foot carved hollow in the

tree that leads to a dark, lightless interior.

SAM: You did it!

LAURA: Well, you and Beau and me did it.

SAM: But you did it.

LAURA: Aww.

SAM: With my help.

LAURA: Right.

TRAVIS: Nicely done. Who’s first?

MARISHA: I almost died today, motherfuckers, I
almost died.

TALIESIN: Do you want to throw some light in
here?

SAM: That was Caleb’s fault.

MARISHA: That was Caleb’s fault, exactly, and I
can’t remember the thing he said about honesty and remembering.

LIAM: This is all meta conversation. You guys have
no idea that Liam almost used the wrong spell.

Caleb was on point.

MARK: I can go first and summon some light.

LAURA: You can do light?

MARK: Yeah.

SAM: Yeah, Caleb can do light too; it’s not the
greatest.

TRAVIS: Wait, let’s just hold on. I’ll go in with
darkvision without setting off any lights that

might herald them.

LAURA: What if there’s traps on the inside,
though?

TRAVIS: Then I’ll get hurt.

MARK: Matt, I’ll cast Light still behind these
guys, but it comes out of her draconic eye. She

brushes her hair to the side and she has a yellow
draconic eye on her left side.

MATT: All right. It glows like a torchlight in the
vicinity.

LAURA: Cali, you’re so cool.

MARK: Thanks, Jester! You’re so cute. I love it.

LAURA: Thank you! I love you.

MARK: Aww!

MATT: As you step inside, Fjord, you notice a
fairly well-cleared interior that smells of marsh

water and lamp oil. Glancing about, there are two
hooks on the wall that have been jammed in that

carry the top part of some sort of oil lantern
that has been shattered against the wall. The

glass itself is broken. The metal is bent and you
now can see there’s some soaked lamp oil that has

fallen from those impacts that has hit the ground
on the wall nearby and is offering that additional

smell to the room. The floor is somewhat soggy
with moss and bits of sand and gravel as well as

the occasional heavy root that breaks through the
surface of that soft floor. There are some pieces

of broken wood slats, but besides that, the
chamber appears to be empty.

TRAVIS: I don’t see anything inside here. Looks
like there was a broken lamp, so careful with fire.

MARK: There’s got to be more here, right? This
can’t be it.

TRAVIS: Yeah. I’ll push in a little bit more.

MATT: Okay. You’re now stepping into the chamber.
The chamber’s about 30 feet wide. It’s just round.

TRAVIS: Looking up?

MATT: You look up. The ceiling’s about 12 feet
tall and there’s some hanging roots that are

dangling from the top. It looks like it’s been
carved away maybe.

MARISHA: Does it feel like it’s bigger on the
inside?

MATT: No. It matches the size. It’s probably about
two feet to three feet of thickness of the actual

tree trunk and the interior’s hollow.

TRAVIS: Do I notice any furniture, articles,
clothing?

MATT: No. Make an investigation check if you want
to.

LAURA: Are there any trap doors on the floor?

TRAVIS: 17.

MATT: Okay. A couple things. Though you don’t have
a sense of color– are you the only one in the

chamber right now?

TRAVIS: I believe Cali.

ASHLEY: I was behind.

TALIESIN: Yeah, we’re in there as well.

MATT: You went in there as well?

MARK: Yeah, to give them light.

MATT: Right. The rest of you guys step into the
chamber and the light comes in. What you failed to

see because it was a change of color becomes
immediately apparent. There are scattered splashes

of blood across areas of the walls inside. They’re
dried, but dried enough to the point where they

haven’t gone completely black and then
disintegrated. So this is relatively recent, weeks

maybe. As you guys are inspecting the space, there
are certain gashes against– it looks like there

was definitely a fight and scuffle. The soft
ground here has signs of turbulent movement as

well as a number of smeared grooves in the ground
that snake and spiral about.

LIAM: Are there any immediate threats in there,
Fjord?

TRAVIS: Not that I can see.

MATT: Fjord, as you’re glancing about answering
this question, you look down on the far north

corner of it and where some of the roots have
gathered and come down, there’s one space where

you don’t see the wall of the tree behind it. As
you move the root out of the way, there is an

actual hole about two and a half feet wide that
descends below the tree.

TRAVIS: Not any danger in the chamber, but it
looks like there’s more to this room.

MARK: Does it look like they were dragging bodies
down there? The blood streaks and stuff.

TRAVIS: Could’ve been.

MARK: Do they lead there?

MARISHA: Yeah, do the tracks lead to the hole?

MATT: There are some spatters of blood and there
are some things that give the sign of being pulled

on as well as pieces and shards of wood, including
bits of porcelain, some object that had shattered

and broken. Looks like whatever may have been
within this chamber at some point, a lot of it’s

been brought down there.

TRAVIS: Nott Bren, you’re up.

SAM: I’ve got to go down there?

TRAVIS: Yep. By yourself.

LAURA: That’s where the fish people live! Are
there fish scales on the ground?

MARK: Do you need light?

MATT: Make an investigation check.

SAM: That would help.

TALIESIN: I’ll help with this one. Smelling the
air for fishy. Oh, doesn’t matter anyway.

LAURA: 17.

MATT: You do manage to pull through. You do see a
small piece of thick scaled hide that was carved

off, probably as part of a scuffle.

LAURA: Fish skin!

MATT: It’s pretty tough.

LAURA: It’s tough.

MATT: It’s salty.

LAURA: It’s kind of salty.

MARISHA: Tuna? Salmon?

LAURA: Smells like fish.

TRAVIS: Brackish flesh?

LAURA: I’m going to put it in my bag.

TRAVIS: Gross.

MARISHA: Before we go down or as these guys go
down, can I take a lap and look at the bodies on

the outside and see if I recognize any of them?

MATT: Recognize any of the bodies?

MARISHA: The six bodies.

LIAM: Outside.

MATT: Okay. Glancing past and taking a look;
there’s nobody that you’ve seen before that is

amongst this crew. They all appear to be darkly
dressed, generally to keep out of sight. You do

see two of the members there that have an
accumulation of neck tattoos. You’ve seen the ones

back in Zadash that were almost full bands of
designs. These individuals have only sections of

it. You start getting the idea that the more
they’ve worked with whatever organization that

work this is, the more completion they’ve had of
certain jobs depending on what the job is, a

certain type of individual acquires tattoos as a
sign of how long they’ve been there and how

successful they’ve been.

MARISHA: That’s cool. Okay. So they all seem like
smugglers?

MATT: At one point possibly.

MARISHA: Can I do a quick round of their pockets?

MATT: Investigation check.

MARISHA: Okay. Just real quick!

MATT: With disadvantage, because it’s quick.

LIAM: –and puts light up in the tree out there
with her.

MATT: What’s that?

LIAM: I’m outside with her and I’m casting Dancing
Lights into the trees so that she can see better.

MATT: Okay.

MARISHA: 13.

MATT: 13. You manage to scrape away about 17 gold
pieces and five silver pieces.

MARISHA: I’ll take that.

MATT: Before, as you pull off of it, you watch as
the lower half of the body sloughs off the torso

and you back away.

MARISHA: Sorry.

MATT: The smell is awful, as a lot of the interior
gas of the bloated corpse escapes into this

terrible sulfurous stench.

SAM: Gross.

MARISHA: Oh god.

LIAM: Please, we have been around death plenty of
times. Caleb throws up quietly into the water.

TALIESIN: Do you go back and forth?

TRAVIS: Well, only one place to go and that’s
down.

SAM: Wait! I’m just going to take a quick minute
to stare into the eternal abyss of the dodecahedron.

TRAVIS: Yeah, sure.

LAURA: I just open up the bag so you can see it.

SAM: Oh my god what is in there?!

LAURA: We don’t let Cali see it. Sorry, Cali.

MATT: Okay. You take a moment to focus and place
your hand on this lightly thrumming device. Your

vision is pulled into this universal space of
stars and gas and distant existences you’ve never

contemplated and there you see before you the
pulsing light of possibility. You reach out a hand

and grasp it and feel it enter your body and
you’ve acquired your fragment of possibility.

MARK: It doesn’t take much to distract Cali. You
just point over there and she’s like–

SAM: I’ll take a swig and go down the hole.

MATT: The hole has chunks of rock and dirt as well
as a very interwoven network of roots coming down

from the tree, so it’s fairly easy to climb down.
There is a little bit of that damp water and

moisture that seeped into the chamber previously
from just being near the swamp. It wasn’t a thick

layer of water, maybe half an inch or so in the
actual portions of the chamber and some of it is

now heading down. As you’re climbing down
carefully through this hole, you can feel it

running down your back and it’s this cold swamp
water. I need you to make an athletics check as

you make your way down this chamber.

SAM: Not great. Just a check?

MATT: Yep. Just add your athletics.

SAM: Seven.

MATT: Seven. Okay. You begin to– (grunts) and you
lose your grip and begin slide down like a slide.

SAM: (whispers) Yes. (screams)

MATT: (impact) You get about maybe 15 or so feet
before the back of the slide leaves you. You have

darkvision, so you see the interior of some sort
of chamber in the ground rocketing towards you–

SAM: I will throw out a feather and cast Feather
Fall.

MATT: Okay. And you gingerly land on your feet. No
damage taken. And no noise made either.

SAM: (breathing heavily)

MATT: Looking around you, you see the inside of a
natural rock chamber. You can hear in the distance

a rummaging sound, some shifting over from around
the corner. It seems like from where you’re

landing the back is around you and then it curves
to the left. You see a faint puddle before you

lose vision and beyond that, you don’t see
anything but you hear (shifting).

SAM: Coming towards me or just moving?

MATT: Just echoing around the side.

SAM: Cool.

MATT: You hear a (monster hissing).

SAM: Oh god.

MATT: Something clatter to the ground. What are
the rest of you guys doing?

TALIESIN: Do we hear the slip and the whoosh?

MATT: I don’t think you heard anything, no.

LAURA: We should send a message to Nott and see
what she sees.

MARK: What, Bren?

MARISHA: Nott Bren, yeah.

LIAM: Yeah, I can do that.

MARK: Bren, are you down there? Hello?

SAM: Are you sending a message?

LIAM: Yeah, I am. I have just joined the group.
How are you doing down there, what do you see?

SAM: I will reply to that message.

LIAM: With you and me, it goes back and forth.

SAM: There’s a creature down here. I don’t want to
make any noise. If you’re going to come down to

join me, use a rope.

LIAM: All right, we can do that. Just stay put,
don’t go rushing in without us.

Is it one or more than one?

SAM: I don’t know. I’ll go rushing in and find
out.

LIAM: That’s the opposite of what I said!

SAM: I’m going to gingerly creep around the
corner.

MATT: Make a stealth check for me, please.

LIAM: It’s hard to resist sneaking in.

LAURA: Let’s climb down.

SAM: 15.

MATT: You slowly make your way around the side.
This chamber appears to be kidney shaped. It

curves around the bend, and as you make your way
around the chamber, at the outskirts of your

darkvision, you begin to make out three shapes.
Humanoid torsos with long fins that extend from

where the elbows are, patchwork leather and bronze
armor pieces, as well as hints of shell jewelry

and bone. You can see one face as you peek around
the edge, and you can see this large, toothy

underbite, with this square jaw where these four
tendrils kind of dangle from the tip of its chin.

A single fin curves over the top of its head. No
nose, but two gleaming eyes that refract. What

little bit of light coming into the chamber from
something out of the visual range is giving off a

faint glow. The lower half of its body is a long
fish tail. It looks like that a nightmare-ish

merman would look like. It sits there clutching
some sort of long harpoon-like pike with a hook on

the end of it.

SAM: Are they waiting, are they talking, what are
they doing?

MATT: They’re talking amongst themselves, and you
hear some sort of tearing sound, you peek around a

little further, and you can see a creature has
been dragged down here. A familiar one. A thick,

leathery-scaled body of a crocodile of some kind.
Not a large one, but a regular sized crocodile has

been dragged down here, and all three of them are
in the process of feasting on its body. They’re

tearing into its flesh, and talking amongst
themselves in a language you don’t understand.

Around the base of them, you see broken crates and
a few odds and ends are

resting on the ground, loosely discarded.

SAM: Any other entrances or exits?

MATT: From what you can see? You’re kind of
peeking around the corner, you cannot see the

opposite end of where this curvature is without
possibly revealing yourself.

LIAM: It has been a while, what would you like us
to do?

SAM: Anywhere else to hide, or something to hide
behind?

MATT: Around that way? Not terribly. There are a
few outcropping walls, and at this point I would

say I could probably give you a visual.

LIAM: Already?

TRAVIS: I like what I’m hearing! Shark fins and
shit?! I’m a happy camper.

SAM: While you’re setting the stage, I’ll message
back up to them.

MARISHA: Oh, what is that, what are they riding?
They’re riding like watery penises.

MATT: Nott, you’re right there, curving around the
side.

SAM: Did I come down right where I am?

MATT: You landed right here and then made your way
around. This is where it drops you into the middle

of the chamber.

SAM: Got it. I’ll radio back up to the top and
say: There are three mermen down here with

dangerous weapons. I am very outnumbered. Please
come quickly, you can reply to this message.

LIAM: Yeah, we’ve established that. Stay put,
don’t move.

SAM: I’ll cast Mage Hand and take a ball bearing
across the way, but not dropping it, just holding

it in place, just in case.

MATT: Okay. So who’s going down?

LIAM: I drop Frumpkin down the shoot.

SAM: Oh Jesus, he’s going to die!

LIAM: No, he’s not.

LAURA: That’s not a long fall for a cat.

TRAVIS: We’re going to find out how far.

MARISHA: Not within like 50 feet.

LIAM: Yes, they can.

MATT: Yeah they can, most of them. Make an
acrobatics check for me.

LAURA: Can we start tying a rope off upstairs and
drop it down?

MATT: Sure.

LIAM: My acrobatics or the cat’s?

MATT: The cat’s acrobatics.

LIAM: Oh great, hold on, I’ve got that pulled up
right here, hold on.

MARISHA: Are you going to land on your feet for
the cat?

LIAM: 16.

MATT: Frumpkin lands.

LAURA: We’ve tied our ropes together and we’re
going to go down.

MATT: Okay.

TRAVIS: Double knot.

MATT: Double knot? All right.

MARISHA: I can go down first and make sure it’s
secure on the other end.

SAM: Sailors’ knot.

MATT: All right. You make your way down the rope.
Eventually you get to the bottom. It does dangle

and the edge of the rope does, basically, end
about a foot or two above where the ground is. So

you just manage to catch the bottom. So put how
many ropes together? Two 50 feet ropes? Oh, so no.

It’s actually coiled at the bottom. Total, it’s
about a 60-foot way down. You manage to make you

way down without an issue.

MARISHA: Yeah, I help anyone else down.

MATT: Okay. So with the rope and everything,
aiding you down here, it’s easy enough for you all

to make your way into this area.

SAM: Oh boy, they have all of us all crammed up in
this little space.

LAURA: What else are we going to do?

TALIESIN: I’m going to point out, we can’t
retreat.

LAURA: Why?

MATT: Kiri’s coming down with you?

SAM: No, wait. We’re not bringing Kiri down, are
we? Are you guys bringing Kiri down?

LIAM: I don’t know.

SAM: Oh my god.

LAURA: We can’t leave Kiri up there. Who knows
what’s up there?

MATT: Are you guys having this conversation?

TALIESIN: No.

LAURA: We had it upstairs. Kiri!

MATT: (chirping)

LAURA: (shushing) Sit in this corner.

MATT: (like Cali) “I killed people.”

LAURA: (shushing) No. Sit in the corner, Kiri,
right here.

MATT: (chirping)

LAURA: Don’t move unless something chases you.

MATT: (like Jester) “Don’t move unless something
chases you.”

LAURA: Right.

MATT: (like Jester) “Right.”

ASHLEY: What if she dies?

MATT: Holds the dagger in front of her.

TALIESIN: She’s upstairs.

LAURA: She’s down here with us.

ASHLEY: She’s down here with us, in the corner?

LAURA: Right.

MATT: Yeah, so Kiri is going to go ahead and duck
into this corner, here.

ASHLEY: She’s better not die.

LIAM: Oh, wait. Kiri is down here with us in the
corner?

LAURA: Yeah.

MATT: All right, what are you guys doing?

LAURA: Let’s kill the fish people.

MARISHA: Okay, we’re going to go. We’re doing
this.

MARK: Do you want me to start this explosively?

LAURA: Yeah!

MARISHA: I mean.

MARK: I mean, I’m asking.

TRAVIS: It is kind of enclosed.

LIAM: Well, I think that’s a great idea, but we
should also send Bren with you, and if you guys

could go simultaneous, like. Maybe if Bren hit one
of them, and then you follow right away.

MARK: Ooh! It might manage the goods that Bren
told us about that are around the corner. Like all

the crates and stuff. I mean, my bowls should be
okay, but are you here for something?

LIAM: Sometimes I’m able to focus just shy of what
I’m trying to target.

MARK: Oh, it’s a pretty tight space around there,
I’m not sure! I could try.

MARISHA: If your bowls are magical, though, they
should survive, right?

MARK: Yeah, I know. They should be fine, but I
mean for you guys, what do you want?

LAURA: What if we all jump out at the same time
and scream and attack at the same time.

TRAVIS: I like that idea.

MARISHA: Yeah, let’s ambush.

LAURA: Like three, two, one.

MARISHA: (quiet yell) Yeah.

LIAM: I still think that these two would be good
to lead that charge.

MARISHA: Give the explosive things–

LAURA: We shouldn’t do explosive because–

MATT: Nott, you’re watching.

SAM: Uh-oh. Something’s happening.

MATT: You hear the splashing of water and out from
the side, another one emerges from this side pool.

It (speaking in Aquan). The other one (speaking in
Aquan). It turns around and splashes back into

this little pool and vanishes below the surface.

SAM: Is there anyway to freeze the water or get
rid of the water?

MARISHA: Yeah, dry up the water!

LIAM: Are they still talking?

MATT: Briefly chatting, but in the process of
eating, more than anything.

MARK: I think I could freeze about five-foot,
that’s the amount I can do.

SAM: There’s a pool in the back there. That’s
where they entered and exited from.

MATT: It’s about ten square feet.

MARK: I can freeze half of it. It’s oddly specific
how much I can freeze.

LIAM: Does anyone want to try to talk to these
things, or are we just (cutting)?

MARK: They look like murderous fish men.

TRAVIS: We’re good to fuck them up, I think.

MARK: We could try!

TRAVIS: No, I don’t think that’s a good idea.

LIAM: I like how that sounds. (like Cali)
Murderous fish men.

MARK: Murderous fish men!

LIAM: I love it.

MARK: Have any of you seen Thor: Ragnarok?

MARISHA: Yeah! I was going to say, you sound like
them, I love it!

TRAVIS: I could blind them.

SAM: Don’t you speak fish?

TRAVIS: What?

SAM: You’re half fish!

MARK: You’re half fish?

TRAVIS: I’m not half fish, I’m half-orc!

SAM: He was born underwater!

TRAVIS: That is actually not true at all. Nott,
not at all.

SAM: What is the other half?

ASHLEY: You’re half-orc, but what’s the other
half?

TRAVIS: Half-human, I’d assume.

MARISHA and ASHLEY: You assume.

LIAM: We’re glossing over it, but we’ve seen you
vomit sea water twice.

TRAVIS: Once.

LAURA: Is this really the moment to talk about
this?

MARK: Jester’s really smart!

ASHLEY: Right now’s the moment.

TRAVIS: Right now?

SAM: Quick, tell us your backstory!

MARISHA: You know how under pressure, you can
discover hidden talent? Maybe if you do this,

you’ll be like: Oh, I never knew this fishman side
of me!

MATT: Everyone make a stealth check.

LAURA: Oh, jeez. We’re losing our ambush, y'all.

SAM: Someone create a distraction! We’ll pop out
and kill it.

ASHLEY: I rolled a six.

MATT: What was the number you rolled?

ASHLEY: It was a four.

MATT: Okay, so that’s six.

TALIESIN: 15. I’ve already activated a sword.

LAURA: Ten.

SAM: 15.

MARK: 14.

LIAM: Drei.

MARISHA: 18.

TRAVIS: 13.

SAM: Okay, average, average.

LAURA: Oh no.

MATT: As they’re all eating, and Nott, you’re
paying attention, one goes, (inquisitive growl,

garbled speech)

SAM: Three, two, one, go!

(yelling)

SAM: I’m going to Mage Hand throw the ball bearing
first, just as a signal to go. On the three-two-one.

LAURA: And then we jump out.

MATT: All right. So you throw the ball bearings,
and then everyone rolls initiative. You lost the

surprise round, unfortunately. You were spending
too much time talking.

ASHLEY: We’re trying to get backstory!

SAM: Half-carp, half-orc. Orcarp. Carporc?
Corpor.

MATT: 25 to 20, anybody?

MARISHA: I’m– wait, 25 to 20? No.

LAURA: Nobody? Nobody, huh?

MATT: 20 to 15.

TRAVIS: 18.

MARISHA: 19.

TALIESIN: 16.

MATT: Okay, so we have Beau, Fjord– what did you
get? 18. And then Molly at 16. 15 to ten?

LIAM: Zehn.

SAM: Ten.

ASHLEY: 13.

SAM: Wow, Ashley!

LIAM: Yasha, and then Nott and Caleb are equal.

MATT: And then, what was it, Caleb and Nott?

LIAM: Caleb and Nott got ten, ten.

MATT: All right. Ten to five?

LAURA: Six.

MARK: Six. Six twins.

MATT: Jester and Cali.

ASHLEY: Wait, does Kiri get a turn?

MATT: No, Kiri’s staying in the back. All right,
that’s everybody. Top of the round, as all three

of them have spun around, apparently aware that
something is lurking in this area of it.

SAM: It still doesn’t see us, right?

LIAM: For six seconds.

MATT: No, but it’s not an ambush round. So. Top of
the round is Beau, you’re up.

MARISHA: Can I hold my turn until Fjord goes?

MATT: You can’t hold your turn. You can hold an
action.

TRAVIS: Do what you’re going to do.

MATT: All the bad stealth checks were–

LIAM: Big three.

ASHLEY: Big six.

LAURA: I got ten.

MATT: Ten, right. Okay, got it.

ASHLEY: We die first.

LIAM: Scheisse.

MARISHA: Can I move into place and then hold my
action until Fjord goes?

MATT: Depending on what your action trigger is,
yeah.

MARISHA: I want to attack after he attacks, after
he casts a spell. Can I move in this corner

as far as I can–

MATT: Over here, next to Nott?

MARISHA: Yeah, I’m going to stealth– yeah.

MATT: Yeah, you can do that.

MARISHA: Stealthing as fuck.

MATT: Okay. And you’re holding your action in case
Fjord attacks something.

MARISHA: I’m going to hold my shurikens.

MATT: Okay. So as you’re pulling back with that,
Fjord?

TRAVIS: I’m going to run around the corner. Give
me that right over here. Yeah, so I can see all

three of them, at least.

MATT: All right. Well, you’re going to be out in
the open. Just so you’re aware. All right. So you

move over here. You can now see all three right
there.

TRAVIS: 'Sup, fish-fucks!

(laughter)

MATT: Yeah, that’s as far as you can move there.
They all turn, (growls). You see some of them

holding what looks to be these large
harpoon-trident things that are hooked on the end

and they have some sort of thick cabling of some
kind attached to the end of it.

TRAVIS: Aren’t y'all pretty? I look. In the space
in between them, I see this ripple start to form,

and I reach out with my hand, and I’ll grasp at
the space and tear a rip in reality, and I’ll cast

Hunger of Hadar, ripping this 20-foot dome on the
ground.

MATT: 20-foot radius? Where do you want to place
it?

TRAVIS: I’ll put it right here, so it’s–
Actually? No, I’ll stick it right here. Yeah,

because it halves it, makes it difficult terrain,
so let’s put it right there. Ish.

MATT: You got it. So you watch suddenly as the
back end of that chamber– well, for those who can

see, which Caleb currently– it’s mostly dark
except for that faint, faint glow around the

corner that you don’t see the source. There’s no
light in here. That light goes out. You are blind

at the moment, because what little bit of light
there is has been consumed by this sphere of

darkness that Fjord has summoned on the opposite
side of the chamber. You watch as reality tears

open in that space, and you see these strange,
black-purple otherworldly tentacles whip out from

the outside of it, and you hear this horrible
slithering sound within the center of that

chamber, with this faint underlying of whispers
and chanting.

LAURA: Oh, shit.

MATT: Does that do immediate damage, or only on
their turn?

TRAVIS: Only if they start in it, or if they end
their turn in it. Two different types of damage.

MATT: Cool, all right. So that ends your turn,
there. Molly, you’re up.

MARISHA: No, it’s me. I get to go first. Can I pop
around the corner?

MATT: Let me see here, real fast, about the Hunger
of Hadar spell.

MARISHA: I have my goggles on, by the by.

MATT: All right. So you cannot see anything. You
have your goggles on–

MARISHA: –but I still can’t see?

TRAVIS: Well, actually, it says the void is filled
with a cacophony of soft whispers. No light,

magical, or otherwise, can illuminate the area of
the 20-foot sphere–

MATT: Correct. But you have Darkvision.

TRAVIS: It’s just within the sphere they’re
blind.

MATT: Correct. So I’ll say you can see where they
are, but it’s a little obscured, so.

MARISHA: Okay, I’m going to pop out. Can I pop
out? Am I able to do that?

MATT: You are. Well no, I’m sorry, you cannot
move. You did your move, so you have to have an

action, so you can only attack that one that you
can see there.

MARISHA: Okay, I will throw two.

MATT: Okay. They’re at disadvantage, because it’s
beyond your 20-foot initial range.

MARISHA: First one? Man. I’ll take that 12,
though, for an 18 to hit?

MATT: That does hit, yeah.

MARISHA: And that’s– sorry. Seven damage on that
one. And then second one… ooh, those are double

fours, which I don’t believe hit.

MATT: Nope. Disappears into the darkness.

MARISHA: And then I’m going to take a ki point and
cast– I almost called it Uncanny Dodge.

MATT: You had to do that on your turn. You’ve only
got an action you were holding. Sorry.

MARISHA: Okay.

LIAM: How high’s the ceiling here?

MATT: It’s about ten, 11 feet. It’s not very
high.

MARISHA: I would have had to have said it earlier,
which I didn’t know.

MATT: All right, that ends Fjord and Beau’s turn.
Molly?

TALIESIN: Where am I? Let’s see. I’m over there?
I’m going to run as far as I can go towards Fjord,

and then I’m going to spend the rest of my action
running across and get into that little alcove.

MATT: This one over here?

TALIESIN: No, the other side of it, I’m so sorry.

LAURA: No, like behind that little–

MATT: Oh, I see. There we go.

TALIESIN: So positioning and ready for things to
come.

MATT: You still have a bonus, if you want to.

TALIESIN: I’ve got nothing for my bonus.

MATT: All right. Did you activate one of your
scimitars?

TALIESIN: One is activated, the other is not.

MATT: Got it, cool. That ends your turn? It is now
their turn. So, top of the round, they’re both in

the space, so they take how much damage?

TRAVIS: They take 2d6–

MATT: 2d6 cold damage.

TRAVIS: Each of them. Do I roll that?

MATT: You do. So roll all at once.

TRAVIS: Five, four. Nine points of damage each.
Cold. (impacts) Tentacle beating!

MATT: (laughs) You hear this strange slamming and
slithering sound and hissing noises on the inside.

All righty, so this one’s going to go ahead and
move just to the edge there.

LAURA: He’s dead, he’s dead! Too late.

LIAM: That’s how it works.

MATT: This guy gets to about there, actually,
before he can move into the water. Right now,

because they don’t have a huge movement on land.

TRAVIS: And they’re in difficult terrain, so it’s
halved.

MATT: Exactly. So those guys are clustered there.
That guy does manage to move–

LAURA: Sweet, then they end their turn!

TRAVIS: Yeah, you just send whatever you’ve got in
the sphere. Trying to keep them in one spot.

MATT: He’s going to continue slithering the rest
of the way. (counting)

I’ll say it gets him to about there.

TRAVIS: At the end of their turns, they must
succeed on a dexterity saving throw–

MATT: Well, it’s not the end of their turn yet.

TRAVIS: Oh, sorry. My fault.

MATT: The two, while still blinded, saw you
emerge. The one over on this end is going to go

ahead and attempt to throw one of its harpoons in
your direction. It’s blinded, so it has

disadvantage on the attack.

MARISHA: Do it!

MATT: With disadvantage, that’s a 16. What’s your
armor class?

TRAVIS: 17.

MATT: Aw, slick! It shoots through and you deflect
it with the shield and watch it spark off. The one

behind it is going to throw as well. Natural one,
yeah. It chucks the harpoon. Both of them land on

the ground, and you hear them scrape as they’re
pulled back to where they are. The one that is

right there in front of you is going to throw
another harpoon. It’s going to throw a harpoon at

you. Still at disadvantage. That is a 20 to hit?

TRAVIS: That hits.

MATT: You suffer, as it jams and pierces into your
abdomen, right past the armor, sticking a couple

inches into your chest. You take 11 points of
piercing damage and I need you to make a strength check.

MARISHA: Don’t get dragged!

TRAVIS: I have to make a constitution saving throw
to keep the spell. Okay, strength save. Nine.

MATT: Natural 20. You get dragged right up into
its space right there. Make a constitution saving

throw to see if you can maintain concentration on
your spell.

TRAVIS: What do I have to make? I forget.

MATT: Make a constitution saving throw.

MARISHA: You have to roll under the spell damage.

TRAVIS: 23.

MATT: So you succeed that one. Now it’s pulled you
in. It’s going to go ahead and make a bite attack

against you, as it pulls you in. Its jaw opens up
to strike you. That is an 18 to hit.

TRAVIS: That hits.

MATT: Because you have 17 armor. You take seven
points of piercing damage as it digs its jaws

right into the front of your chest and shoulder
area, biting down. Make another

constitution saving throw.

LAURA: Oh god!

TRAVIS: Natural 20.

MATT: You maintain concentration of the spell.
Now, all three of them have to make a dexterity

saving throw or receive the damage again. That is
a fail, a fail, and a fail! Two, ten, and a three!

TRAVIS: That is a six and a one, so seven points
of acid damage.

MATT: Nice! That ends their turn. That brings us
to Yasha.

ASHLEY: All right! How close can I get to this
guy?

MATT: 40. You can’t quite get up into his space.
You’re ten feet away.

ASHLEY: Shit.

MATT: You can use an action to dash if you want to
make the rest of the movement, but you won’t have

an action on your turn.

ASHLEY: I won’t have an action.

TALIESIN: Have anything good on a bonus?

ASHLEY: I can do the rage, but then it can go
away.

MATT: If you don’t take damage by the end of your
next turn, then yeah.

ASHLEY: Which is possible.

MATT: Unless you move into the tentacle range.

MARISHA: Tentacle range?

LAURA: That’s what his spell is.

MARISHA: Oh boy. Oh you?

TRAVIS: Yeah, it’s a sphere of darkness with stars
with milky tentacles whipping around.

That’s what it says.

ASHLEY: Can I hold my action?

MATT: You can. You’re going to hold for what?

ASHLEY: If he tries to fight or attack Fjord
again, I could– that’s not going to work. Oh god.

LAURA: Just within range? Until he’s in range?

ASHLEY: Yeah. Until he gets in range.

MATT: Okay. Holding your attack just in case it
comes in range. That ends your turn, Yasha. Nott

and Caleb, you’re up with Jester and Cali on
deck.

LIAM: You want me to go? Yeah, sure. I’m going to
move forward until I can see– no, Frumpkin’s

going to go first. I’m going to pull a Shakäste
and use Frumpkin to help me see in here.

MATT: Okay.

LIAM: I have to ask you, as a DM, can my cat see
in the dark?

MATT: Does your cat have darkvision?

LIAM: I don’t know, it doesn’t say.

LAURA: No, remember? You looked at this before.

LIAM: I don’t remember, but I know that my cats
could see in the dark growing up.

LAURA: But in the book it doesn’t have darkvision.
We did this last–

MATT: No, it does not.

LIAM: I’m going to stumble forward in the dark.
I’m going to say: Beau!

MARISHA: Huh?

LIAM: I cast Enlarge on Beauregard so that she’s
ten and a half feet tall.

MARK: Has it been an hour by the way? My Light
spell still would be going so Caleb might be able

to see the first area.

MATT: The first area, but nothing beyond that
space.

LIAM: If that’s the case, then I wouldn’t go that
far forward. I would stay as far away from danger

as I can that as soon as I see Beauregard, cast
Enlarge.

MATT: You got it. Beau has swollen to an enlarged
state.

MARISHA: I’m so swole!

LIAM: There’s Amazon women singing right now.

MATT: Beau takes up this entire space now.

LAURA: Damn, Beau’s big.

MATT: At a ten-foot ceiling Beau, you suddenly
crouch. You’re now hunched forward with the top of

it grinding against the top of your head and
shoulders.

LIAM: You got to pull a Vega position.

SAM: I’ll fire at the one near good old Fjord. Mr.
Fjord. Aw fuck. 12.

TALIESIN: Does that get advantage?

SAM: Why would I have advantage?

TALIESIN: Aren’t they in combo– wouldn’t that be
sneak attack?

MATT: If he hits, it’s sneak attack. He doesn’t
get advantage, so it misses, unfortunately.

SAM: I’ll shoot again. Slightly better. 14?

MATT: 14 does hit.

SAM: Does this one get sneak attack?

MATT: It does, yes.

SAM: Terrible. Nine. 13 plus I’ll take Fury of the
Small, so that’s 18.

MATT: 18 points of damage. All righty. That ends
your turn?

SAM: Then, can I get all the way to Mollymauk on
my movement?

MATT: Yeah, you can. Right over there.

TALIESIN: Hi!

SAM: Hi! Want some booze?

TALIESIN: After!

MATT: Jester and Cali.

LAURA: Okay. I’m going to run over behind
Frumpkin, in that little alcove. Actually, that’s

a lie. I’m going to go next to Caleb.

MATT: There?

LAURA: Yeah, back a little bit.

MATT: There you go.

LAURA: Even more. Then I am going to cast Invoke
Duplicity. I’m going to Invoke Duplicity! She’s

going to run forward and stand next to Fjord!

MATT: There you go. All righty. That’s your turn,
Jester?

LAURA: Yeah, because that’s my action.

MARK: How far can Cali get into, full movement,
close to–

MATT: About 30, about there.

MARK: About there. So I’ll move there. You watch
as the draconic eye– she brushes the hair out of

the way. She focuses on the one fighting Fjord,
and a sickly green beam will shoot out of the eye,

and I’m going to cast Ray of Sickness.

MATT: All righty.

MARK: This is an attack roll, a spell attack roll.
15?

SAM: (singing) Sicker than a ray of light!

MATT: 15 hits.

MARISHA: Madonna, Ray of Light? Circa 2002? Jesus!

MATT: Six?

MARK: That’s a failure, so it takes nine poison
damage and it’s poisoned until the end of my turn.

MATT: Great. It’s poisoned until the end of your
next turn. As the bolt hits it, the veins all of a

sudden go dark on its torso where it impacts.

MARK: Then as she starts as the combat’s going,
she’s going to be like: Come on, let’s kill these

things. You start seeing a little bit of– becomes
a bit more draconic.

MATT: Ending Cali’s turn. Beau, you’re up.

MARISHA: Oh wait, after Jester?

MATT: Jester went. She Invoked Duplicity.

MARISHA: Oh, I’m sorry. So me.

MATT: Enlarged Beau is crouching down.

MARISHA: Can I get to the doucher?

MATT: You can.

MARISHA: (deep voice) Sorry, my voice is even
deeper now! Sorry.

MATT: This giant foot right next to you, Nott, as
Beau’s large form almost stomps on you.

MARISHA: 'Sup, Nott Bran? First attack. Okay. 16?

MATT: 16, that hits.

MARISHA: Second attack. Not good. 11?

MATT: That misses.

MARISHA: Okay. First attack. All right, ten
damage.

MATT: Ten damage with your staff. As you rush up,
crouching low, you take the staff and jam it down

into it. It looks back at you. It sees you looming
by. As it pulls up its harpoon to try and defend,

you jam the staff into its chest, shove it to the
ground, under the water, and hear a crunch as you

collapse its ribcage with the impact.

MARISHA: Oh, is it dead?!

MATT: It’s taken the brunt of your damage.

TRAVIS: What happens to the harpoon and the cord
sticking out of me?

MATT: The harpoon fell out of the wound. It’s
loose on the ground. There’s a pretty nice

puncture wound through your armor and your body
right there.

TRAVIS: I appreciate it (pained sounds).

MARISHA: You good? Okay. Good. Could I take the
staff, and I pick it up with the fish still on it,

and I’m like: It’s fish kebabs!

SAM: That’s not a thing.

MARISHA: It is today. That’s what’s on the menu.

SAM: This is Paul!

LIAM: 20 feet behind, you hear: This is all I
wanted!

MARISHA: Too many one-liners! Can I do something
creative and take my staff with my fish on it, and

fling it, and try and throw the fish cadaver at
the other fish dudes?

SAM: You’re casting? With bait?

MATT: You sure can. So you take it, and you fling
it into the darkness, and it (flopping).

MARISHA: Oh come on, man. I can’t try to aim to
attack–

MATT: You’ve already used your action to do your
attack.

MARISHA: But I have a bonus action!

MATT: Bonus action’s an unarmed strike, so this is
a flavor, as you throw it into the darkness that

they can’t see. You hear its body–

MARISHA: You said I could use flavor for unarmed
shit.

MATT: You were, but there was nothing to hit
that’s unarmed in your face. You do fling it in

there, and you hear this horrible slurping sound
as whatever–

MARISHA: He told me to be flavorful!

MATT: And you were. And whatever tear in reality
that was opened by Fjord’s patron devours the

corpse. It’s plucked out of the air and sucked
through whatever small rip in reality had opened.

LAURA: Still pretty cool, Beau, still pretty
cool.

MARISHA: So can I take my actual bonus action to
do Patient Defense?

MATT: Sure. All right, that ends your turn. Fjord,
you’re up.

TRAVIS: I’m going to hug this wall if I can, back
up a little bit, and I’m going to hold Eldritch

Blast if I see them emerge from the darkness.

MATT: Okay, that ends your turn.

MARISHA: Did I have any more movement, by the by?

MATT: You did have a little bit more, yeah.

MARISHA: Could I have scooched up a bit?

MATT: You could have, yeah.

MARISHA: Just a scooch.

TRAVIS: I’m scooching!

MARISHA: Excuse me!

MATT: You can scoot all the way up to here, if you
want.

MARISHA: I’ve got very long legs right now.

MATT: You’re squat-moving your way through the
cavern.

MARK: A core stance is very good for your abs.

MATT: Molly, what do you got?

TALIESIN: There ain’t nothing for me to hit, so
I’m going to slightly peek out around the corner,

so that I can keep an eye on things, and I’m going
to hold my attack for anything that comes within range.

MATT: You got it. It’s now their turn. Top of the
turn, they take 2d6 damage, so go ahead and roll that.

TRAVIS: Two, three. Five points of cold damage.

MATT: Got it. You hear (snarling) and (slurping)
sound on the inside of this darkened sphere. This

guy manages to get into the water and poke his way
through, but just barely get his vision out. This

guy’s going to come out as well and encounter Beau
on that element. They’re both still inside.

LAURA: They’re still inside the tentacles?

TALIESIN: Yeah, the circle should be a little
further forward, so yeah they’re just–

MATT: They’re still inside. And another one
arrives here, and can only move there.

ASHLEY: We don’t know that.

TALIESIN: Since he’s going to end his turn there.

MATT: He will, yes. This one here is technically
right in range of Fjord, and is going to unleash

two strikes on you. Its claws and its melee bite.
Actually, I could melee with a harpoon, so it’s

going to attempt to harpoon you and bite you.
Natural 20 on the harpoon, and then for the bite

attack, that’s going to be a 23.

TRAVIS: Yeah, they both.

MATT: The harpoon is going to be 24 points of
piercing damage as it jams right into your chest,

pushing you against the wall. Go ahead and make a
concentration check, if you don’t mind. You have

to beat 12.

TRAVIS: 21.

MATT: It’s going to attempt to bite you in the
face– The bite, it actually hit. That’s going to

be a d8. That’s eight points of piercing damage.

LAURA: What are you at, Fjord?

TRAVIS: I don’t know, I can’t add this fast, my
app’s breaking.

MATT: Where did my dice go? There it is. No, the
Snitch fell away, I need to keep it.

LAURA: It touched the ground, that means it’s
cursed now.

MARISHA: It tried to run.

MATT: It did.

MARISHA: It did want to come home.

MARK: Some treasures abandon their masters.

(laughter)

MATT: All righty, so make a second concentration
check.

TRAVIS: 13.

MATT: 13’s fine, you maintain concentration. The
other one that’s right next to Beau is going to

attempt to also throw its harpoon at you, since it
saw that you were the source of this. They’re

trying to break the spell.

TALIESIN: I’m going to go ahead and cast some
bullshit on that.

MATT: You were holding an attack. You’ll have to
say that—

TALIESIN: This is a reaction. I’m doing a Blood
Maledict. The next two attacks are disadvantage.

MATT: You’re amplifying it?

TALIESIN: Yeah.

MATT: Okay, go for it. So roll the damage, that’s
disadvantage on that.

TALIESIN: One point of damage.

MATT: That’s a 17 to hit. What’s your armor
class?

TRAVIS: 17.

MATT: 17. It still hits the first strike. The
harpoon (crashing) into you. That’s going to be 12

points of piercing damage.

TRAVIS: I go unconscious. I use my Relentless
Endurance to pop back up to one.

MARISHA: Upon seeing Fjord get super daze-y, can I
use my Sentinel feat to crack this guy who just

tried to attack?

MATT: You can. While this is happening, roll a
concentration check.

TRAVIS: 19 plus all that.

MATT: And make a strength check for me, please.

TRAVIS: I’m super strong. Where the fuck is it?

MATT: 19 on its side.

TRAVIS: 14.

MATT: You get dragged 20 feet through the water
into range with it. Beau, you make your Sentinel

Strike on it?

MARISHA: Oh!

MATT: Natural 20, nice. Go ahead and–

MARISHA: That was awesome. Doubling the dice,
that’s eight plus four, which is 12, plus another

dice, that’s two.

MATT: The dice of the enlarged is also doubled,
too.

MARISHA: That’s right. That’s two plus another
four. Sorry, that’s two doubled which is four, so

that’s 16 damage.

MATT: 16 points of damage. Crack!

MARISHA: As he grabs the chain, big Beau steps on
the chain and cracks him right in the face.

MATT: As it gets cracked, you watch as one of the
teeth goes flying from the impact of your giant

elbow hammer into its jaw. Using that momentum, it
looks back, its eyes clenched down on Fjord,

now almost prostrate before it, holding onto the harpoon, and
goes for the face. This is with disadvantage,

though. That’ll save you. It was a 17 and a two.
It goes to bite you, and you manage to pull up

your sword in the way and block it. Its jaws open
and this terrible fishing breath smell cascades

over your face.

TRAVIS: It’s like a dock on a Tuesday morning.

MARISHA: What happens on Monday nights?

MATT: The one on the other end is blind, it hears
all this noise happening, it’s going to make a

wide shot with its harpoon in the direction of
where it’s hearing all this conflict.

LAURA: Hit one of its brothers!

MATT: Disadvantage. 16 and 18, that still hits.
Sorry, Fjord. You take–

TRAVIS: At disadvantage? 16 doesn’t hit.

MATT: No, those are the dice rolls that I was
making. It was a 16 and a 19. So that’s nine

points of piercing damage.

TRAVIS: He’s throwing in the dark in the direction
where two guys, and he’s threading them and

hitting me?

MATT: Yeah. You guys have done it before.

TRAVIS: Fair enough. Unconscious I go.

MARISHA: Fuck!

MATT: And with that, Fjord goes down, and the
spell fades. It closes off. They now have visual.

MARISHA: But that’s all of their turns, right?

MATT: This guy’s going to move.

MARISHA: Except for that motherfucker.

TALIESIN: Wait, didn’t he burn his whole turn just
getting to where he was?

MATT: No, that was his movement. That’s right, so
he wouldn’t move. He went top of the round. Thank

you for the reminder of that. But he used his
action to throw that. So that’s all he has. That

ends their go. Yasha, you’re up.

ASHLEY: Okay, I’m going to move to the guy who’s
been attacking my boy, Fjord.

MATT: This one here? All right. In the water or on
the side?

ASHLEY: On the side.

MATT: You got it.

ASHLEY: I would like to rage.

MATT: Going the full Yasha, angry.

ASHLEY: Divine Fury, all the bits.

MATT: Nott and Caleb, you’re up next.

ASHLEY: Reckless. Okay, that hits. 19.

MATT: 19 hits.

ASHLEY: Okay.

MATT: So the first strike with the Divine, 3d6
plus seven.

ASHLEY: Ooh. 20.

MATT: 20 points of damage on the first strike as
you carve across its torso, it hisses back, still

standing, though.

ASHLEY: Another–

MATT: That’s 2d6 plus five.

ASHLEY: All right, ten. 2d6 plus five?

TALIESIN: What did you roll?

ASHLEY: Wait, six plus what?

MATT: Five.

ASHLEY: 11.

MATT: 11 points of damage? As the first blade
strike carves down its body, it pulls back

hissing, Fjord’s unconscious, sinking underwater
with the harpoon still sticking out of his chest,

as it’s leaning back at an angle as he vanishes
into the dark liquid. As it pulls back, it yanks

the harpoon from his body, and you see his body
slightly lurch up out of the water before sinking

again. It pulls it back to strike at you with it,
and when you pull the blade back, you thrust it

right into its chest, and the light goes out of
its eyes.

TALIESIN: Are you close enough to the bonus
action– Can someone grab Fjord or is that not

happening?

ASHLEY: Can I as a bonus action–

LIAM: That’s an action.

TRAVIS: Don’t worry if I sink.

LAURA: I’ll be able to fix him in a second.

TRAVIS: I have that armor.

MATT: That’s true, you have the armor on. He
starts to sink, and the body buoys itself back to

the top.

MARISHA: Is it like a life vest?

TRAVIS: It’s a life preserver, guys.

MATT: It’s the Mariner’s armor that he had the
enchantment put over.

LAURA: That’s great.

TRAVIS: Throw me a Bud Light.

MATT: All righty, that ends Yasha’s turn. Nott and
Caleb, you guys are up.

LIAM: Caleb is going to walk behind Cali so he’s
got a good view of merman over Fjord. I’m going to

use the Glove of Blasting. First one is a natural
one, so that does not hit. The second one is a

natural 20.

MATT: Against which one?

LIAM: Against the one right over Fjord. So that
is, Scheisse.

SAM: Hey, Marisha.

MARISHA: Yeah?

SAM: Are you in melee with that thing?

MARISHA: Yeah.

SAM: Ah, okay.

LIAM: 12 total, since it was a crit. Is it still
up?

MATT: It is still up. As it bursts into it, the
flames burn across its system, but its body is

damp and slick anyway, so you see the dark black
scorch marks, but nothing more than that.

LIAM: And the third ray is not good, just a ten.

MATT: Ten misses, unfortunately. Hits the ground
behind it, or hits the wall, burns across, and

vanishes across the rock. That finishes your go.
Nott, you’re up.

SAM: I will lean out, and is someone engaged with
this one, where I would get sneak attack?

MATT: Beau is.

SAM: I will attack with a crossbow bolt. 24.

MATT: That hits.

SAM: Okay. Ooh, that’s all terrible.

LAURA: Well, not all terrible.

SAM: 15.

MATT: All righty. As you fire this one, it manages
to pierce right under its throat, and it turns

back towards you and it grabs the harpoon off the
ground. As it pulls it back, the blood’s gouting

out of a major vein or artery in its throat. It
tries to get the strength, and as it does, it

pulls back and gets woozy, throws it, and it lands
maybe two feet from where it grabs it, and with a

horrible gurgle falls to the ground. It begins to
slip and sink into the water.

SAM: Shit. Can I use my bonus action to fire the
other one? Why not?

MATT: Disadvantage on this one, though.

SAM: 15.

MATT: 15 hits.

SAM: That’s six points of damage.

MATT: Nice! That ends Nott’s turn. Are you going
to move?

SAM: No, I will stay there and huddle closer to
Mollymauk. Did you step out?

TALIESIN: I did step out.

SAM: No, I’m huddling away from Mollymauk.

MATT: All right, Cali and Jester.

LAURA: I’m going to send Duplicity me towards
Fjord, and she’s in her illusion going to hug him

and cast Cure Wounds. I will call from a distance
going, “Don’t worry, Fjord, you’ll be okay!” I’ll

cast it at level two.

SAM: Aw, because Oskar?

LAURA: So 11 points.

MATT: You are conscious. (gasping) You look up and
see the faintly illusory image of Jester holding you.

TRAVIS: Thanks, Jester.

MARISHA: And then big me over top of her.

TRAVIS: Oh god!

MARISHA: Hi, Fjord! Good to see you alive.

TRAVIS: What’s wrong with Beau?!

LAURA: Then I’m going to use my bonus action to
cast Spiritual Weapon right over top of the other

fish man in the back there.

ASHLEY: (singing) Lollipop, lollipop.

MATT and ASHLEY: (singing) Oh lolly, lolly, lolly,
lollipop.

MATT: Pop! (singing) Roll that attack roll.

LAURA: 14 plus something, so I think that hits.

MATT: That hits. Its armor class is 13.

LAURA: So that is 1d8 plus four. Force damage, so
eight force damage.

MATT: All righty. That ends Jester’s go. Cali.

MARK: Cali is going to run up past Yasha and you
see she’s like (growls) and shoves Yasha out of

the way. I want to get as close as I possibly can.
Am I within 15 feet there?

MATT: You are.

MARK: Okay. She stops for a moment and you see
this green magic flow around. I’m going to cast

Dragon’s Breath at 3rd-level on myself. Then she
inhales. Acid breath, 15-foot cone over the creature.

MATT: Yeah, 15-foot cone.

MARISHA: I don’t know what you just did, but I am
so into it.

MATT: As the acid sprays out towards it, it covers
the area.

MARK: Dex saving throw.

MATT: Dex saving throw for the merrow as it tries
to avoid it. That is a natural three plus zero.

That’s a failure.

MARK: So that’s 4d6 damage. Oh, I was going to
reroll some of this, but I’m not now. So that’s

going to be 19 acid damage.

MATT: Nice! As you finish spraying it down and all
the flesh on the outside of its body is beginning

to melt away and burn and bubble, it (growls).
It’s pretty scarred from that immediate spray

across the front part of its torso.

MARK: (deep voice) Come on! Come and get me!

MATT: You see the eye gleaming still with the
Light spell. All right, that finishes your turn.

Beau, top of the round, you.

MARISHA: Okay, I’m going to stride forward (large
footsteps).

LIAM: Careful of your head.

TRAVIS: (thuds) Ugh!

MARISHA: Ah, fuck! This is what Travis deals with
all the time. Ow! Through Cali’s acid mist, I’m

going to split the air and cut down and do a big
slap right on its face.

MATT: Okay. All right. As you go for the big
sweep, your staff goes (scraping) (thud).

MARISHA: I get a little bit of–

MATT: Bits of rock and shale is being ground and
falling all around you.

MARISHA: It probably gets stuck a little bit, but
then it gives me a nice little snap.

MATT: Exactly, a little snap at the end. Roll for
the attack.

MARISHA: Okay, I’ll take that. That’s enough. 19.

MATT: That hits. Roll damage.

MARISHA: 20. 19. I don’t know. It’s enough.

LIAM: 19. Add that d4, motherfucker!

MARISHA: Okay, that’s nine plus–

LIAM: Cocked.

MARISHA: Ooh, 13.

MATT: 13 points of damage. That’s the first
strike.

MARISHA: The second one, knowing I’m going to get
stuck on the ceiling, I’m going to paddle back and

come up and crack with the other end.

MATT: Okay. As you spin it this way, it wedges
itself from the floor to the ceiling and you have

to like– boom!

MARISHA: Damn it!

TRAVIS: Mike Myers.

MARISHA: Okay. 15?

MATT: 15 hits.

MARISHA: Plus seven plus– ten total.

MATT: Ten points of damage. Whack! You crack into
it and it hits into its torso. It looks like it’s

bleeding out of its mouth onto its stomach. It
looks really painfully hurt and its eyes are

dashing around each way. It looks like it’s
starting to turn its head towards the area where

it emerged.

MARISHA: I’m going to do flurry of blows.

MATT: Okay, using a ki point.

MARISHA: Flurry of Beaus.

ASHLEY: Flurry of blows.

TRAVIS: Flurry of Beaus.

MARISHA: That’s not great. 12.

MATT: 12 misses.

MARISHA: Second one is even fucking worse. It’s a
two.

MATT: This time, as you try to punch, it manages
to dodge the first one, and the second time you go

to swing, one of the pieces of stone that had
dislodged slightly from when you had impacted it

falls and catches your fist in the middle of the
air. It shatters and causes this cloud of dust to

cross the creature but your hand fucking hurts!

LIAM: Haha, good show!

LAURA: Do you get one more hit?

MATT: That’s it. End of Beau’s turn. Fjord, you’re
up.

TRAVIS: I’ll use half my speed to stand upright.

MATT: Back to there, yeah.

TRAVIS: And I’ll unleash two Eldritch Blasts at
that–

MATT: Go for it.

TRAVIS: That’s a 26.

MATT: That hits.

TRAVIS: And that’s cocked. Reach for the sky! And
an 18.

MATT: Yeah, roll damage.

TRAVIS: Six points of damage on the first one, and
14 points of damage on the second one.

MATT: How do you want to do this? It’s turning
around and slithering away. It’s about to dive

back into the water and probably disappear into a
subterranean tunnel that’s filled.

TRAVIS: I stand up. I get to my feet. I touch the
wound area and I fire it across the way.

MATT: As you release your hand, both bolts arc
outward and slam into it from the back. From the

front perspective, it would look like Guyver, how
he tears the chest and the beams come out, but

instead it’s its internal organs being shoved out
into the wall and there’s two open holes,

Tombstone-style, before it hits the water and
slithers and sinks down into the small tunnel.

LIAM: (twangy singing) I got friends in eldritch
places.

LAURA: Wait, did you say it fell into the hole?

MATT: The impact hit it and began (sucking).

LAURA: Don’t let it go into the hole!

MARK: We’re out of initiative? Or are we–

MATT: We’re out of initiative at this point.

MARK: Okay. I run up and with the clawed hand, she
dives into try and grab this thing out of the pool.

MATT: Sure. Make a dexterity saving throw to see
if you can react quick enough.

MARISHA: Can I assist for advantage?

MATT: Sure. It’s less of a skill check. It’s more
of a reactionary thing, so you wouldn’t be able to

help with it.

MARK: Five.

MATT: Five? Okay, you’re trying to reach it, but
it sunk too low.

MARISHA: I’m going to take my staff and try the
same thing.

MATT: You’re hitting stone and then nothing, just
water below.

MARK: So when Beau’s doing that, she turns around
and snaps at Beau. (rough voice) Get away from my

stuff! That’s my kill! (normal voice) Sorry. I
didn’t mean to yell. Sorry about that.

TALIESIN: Hey, we’re all friends here.

MARK: Yeah, I know. We are.

TALIESIN: I cast Friends.

MARK: Yeah, of course we are. Sorry. Sometimes, I
just get really aggressive sometimes. I’m sorry.

TALIESIN: I know. That was intense. There’s a lot
in that. Are you going to be all right?

MARK: Yeah, I just get really possessive about
certain things sometimes. Dragon blood and all.

Thank you for looking out for me.

TALIESIN: You’re right. You’re going to feel a
little weird in a few minutes. I apologize for

that. It’s a thing. Let’s clear this water and
let’s take a breather. Let’s sit down.

LAURA: Let’s get this guy out of the tunnel in
case somebody comes through the tunnel. I don’t

want anyone to see him right away.

MATT: Do you clear the water?

MARK: Yeah.

MATT: You do and you see that the tunnel curves
below and evens out. It sunk, hit the bottom

sediment, and dragged a little bit and came to
rest about maybe 15 feet below the surface. You

take a moment to dive under, grab it, and whether
through a chain of hands or whatever, because it’s

pretty heavy. It’s a large body, probably weighs
close to 800 pounds. So you guys have to all

together pull it up, and it takes a few moments to
do so. But Jester’s pretty beefy.

LAURA: Me and Yasha basically got it out.

MATT: Between the two of you, you eventually get
it up back into the chamber.

LIAM: Roughly a minute later, I say: So you have
been somewhat charmed by a circus carnie. It’s

going to be okay.

MATT: At which point the Friends spell ends, and
you can feel an influence that was previously

there over your personality.

LIAM: You seemed a little angry. He didn’t mean
anything by it.

MARK: It’s fine. It’s fine. (deep breath)

LIAM: Just trying to keep everything copacetic and
in order.

MARK: I know. Thank you, Mr. Caleb. Thank you. No,
it’s fine. I do understand why. It’s fine. Thank you.

TALIESIN: Thought you needed a minute of clarity.

MARK: It’s fine. People normally react really
worse when I go like that, so it’s fine. You guys

didn’t beat me up. You didn’t try and kill me.
It’s great. You guys are nice. Thank you.

LIAM: I mean, you have a lot of scales on your
face, but look at this one. Look at this one. Look

at this one.

TALIESIN: This one less so.

TRAVIS: We can deal with tempers.

LIAM: That one as well.

MARK: You all look fantastic. She’s so cute as
well. You’re really lucky.

LAURA and SAM: Kiri?

MARISHA: Is she all right?

TALIESIN: I am keeping an eye on these pools,
looking for any movement, by the way.

MATT: Kiri comes around the corner with the
dagger, sees you all standing there (chirping).

LAURA: You did it. You killed them.

MATT: Runs up to the body there and goes (dagger
slice). (like Cali) “I killed people!”

MARK: It’s like Chappie. Chappie be good.

MATT: Stabs the body a few more times.

SAM: That’s enough.

TRAVIS: Somebody help me check these crates.

MARK: Yeah, I’m going to start looking through as
well.

MATT: Okay, who’s helming the investigation? Okay,
an individual has to helm it.

LIAM: I’m going to investigate.

MATT: All right. Caleb, you’re being aided, so make it
with advantage.

LIAM: Yeah, I’ve got a high stat in it.

MARISHA: Hey, Cali.

LIAM: Cocked.

MARK: Yes, Ms. Beau?

MATT: That wasn’t cocked, technically.

LIAM: Well it was on a magnet, so it was stuck to
a magnet.

MATT: Oh, did it? Okay. Metal dice.

LIAM: At advantage? We’ll call the first one,
which was a three on a magnet, and the second roll

was a 17 plus my eight is a 25.

MATT: Okay.

LAURA: It’s a light die. It’s not like a heavy one
that wouldn’t be affected by the magnet.

MARISHA: Oh, it does magnet. It does actually
magnet.

LIAM: I can do this for the future.

TALIESIN: Have you not played with your Gil die
yet?

ASHLEY: Yeah, it totally sticks to it.

LIAM: So 25.

MATT: As you guys are rummaging through with Caleb
helming this section, you’re going through a bunch

of empty crates, partially destroyed crates.
Pushing aside the mostly torn apart corpse of this

crocodile and ignoring that. You manage to find a
number of gold and silver pieces that have been

scattered and lost and fallen into the sand.
Digging through the natural gravel and sand floor

of this chamber, you find that a lot of it has
just been buried. They weren’t interested in gold

pieces. They weren’t interested in money. A lot of
that was left behind and scattered and has

been covered. You take a moment to pull through
and you manage to acquire 185 gold, 210 silver

pieces, and 65 copper pieces.

LAURA: 210 silver, you said?

MATT: Correct.

LIAM: Distribute that equally, however you would
do that.

LAURA: Okay. We’ll do some math.

MATT: You find a bunch of jewelry, necklaces, and
rings that are thrown about and lost.

LAURA: Do you see any diamonds? Do you see 300
gold worth of diamonds?

LIAM: I put a bunch of jewelry into Jester’s
hands.

MATT: Okay. All the jewelry together would come to
about, just for purposes of resale, 250 gold worth

of jewelry. There are no diamonds in there worth
300 gold, sorry. There are four sets of manacles.

ALL: Manacles?

MARISHA: People are going to suspect things of us.
Trading in manacles all the time. These didn’t work!

TALIESIN: The official currency of it. Nice
manacles.

MATT: The manacles are empty, though they are
bloody.

LAURA: You said four sets of manacles?

MATT: Yes, four sets of bloody manacles.

TRAVIS: Do they have any rune-ish markings on them
or anything like that?

MATT: No, these do not. These are plain manacles.

TALIESIN: Are they humanoid sized?

MATT: Roughly, yeah. There are a number of broken
vials of some thick purple liquid, but two of them

are not broken. You rolled really high on your
investigation. So two vials of a thick purple

liquid, roughly about that big. It’s a thick, oily
substance.

LIAM: I’d like to take these for a moment. Or
maybe ten moments.

MATT: Nott, you see one thing, helping Caleb out,
and you pull it out. It looks to be a well-crafted

marble bowl of gold inlay of a curious design. The
edges of the bowl shift into five multiple dragon

heads, equally separated and in each dragon, the
eyes are tiny gemstones. One set’s rubies, one

set’s emeralds, one set’s sapphires, one set’s
diamond.

SAM: I will try to conceal this from Cali.

MATT: All righty, make a sleight of hand check.
Cali, make a perception check.

SAM: I will use my luck point.

(gasping)

MARISHA: You have luck? Oh, it was the–

SAM: 28.

MARK: Eight.

(laughter)

TRAVIS: We treat guests so well!

MARK: That’s what Nott would do. Absolutely what
Nott would do.

MARISHA: You’re so mean.

MARK: She’s just looking through the crates.

MATT: Looking through frantically, you don’t see
anything there.

MARK: I’m sure it was here.

LAURA: Really, people don’t like it when you do
these things, Sam.

SAM: I just have to confer with Caleb.

MARISHA: So, Cali. I started a conversation
earlier.

MARK: Hey, Ms. Beau.

MARISHA: Which might be why you got so distracted.
You seem to have such an affinity for cute things.

Is there a reason why you like cute things? I’m
not saying that not all of us like cute things. We

all love cute things, but you seem to really like
cute things.

MARK: I guess it’s just one of those things
where– and she’s doing this as she’s going

through the crates– I was a kid and I used to ask
for dolls and pets and stuff when I was growing up

and the cult used to give them to me. Serissa used
to give them to me. I don’t know. There’s a lot of

bad stuff in the world and it’s nice to appreciate
nice things sometimes. I like having and finding

cute stuff. Do you not like that?

MARISHA: I just might appreciate some other
things.

MARK: Your outfit’s cute though.

MARISHA: Man, thank you.

MARK: That’s all right. You’re welcome. I was sure
it was here. I traced it. I followed them. I knew

that it was coming through this– Maybe I missed
it. Maybe I’ve messed up.

TALIESIN: How deep is that pool?

MATT: It gets about five or six feet deep.

TALIESIN: I’m going to search the bottom of it.

MATT: Make an investigation check with
disadvantage.

TRAVIS: Are there any weapons that the merrow
dropped? The hook or the spears? Or were they

tridents or anything?

MATT: There’s one of them that was a three-pronged
trident and two that were just long harpoons.

They’re all hooked at the tips and they had this
thick rope cable on the edge that they were using

to pull them back in.

TRAVIS: I pick up one of the tridents. Does it
seem like an average–

MATT: Just a trident.

LIAM: I would propose– I just rolled a 17 on
perception to see if Caleb noticed Nott even do that.

SAM: I’m going to come tell you anyways.

LIAM: Well, but you rolled a 28, so it would be
super hard for anyone at the table to have seen it.

MATT: Yeah, no one noticed. Nobody noticed.

ASHLEY: I’m still keeping watch. I’m watching the
hole.

LAURA: I wanted to look in the pools too.

TALIESIN: Can she give me advantage on that?

MATT: Sure. Usually you got to tell me before you
roll.

TALIESIN: I know. We didn’t want to interrupt the
thing.

MATT: That’s fine.

TALIESIN: It doesn’t matter anyway, it’s eight.

MATT: It’s brackish and thick and you don’t find
much of interest.

TALIESIN: Check that other one too in a moment.

MATT: You do find some bones.

MARK: I can clear the water as well.

MATT: Looking through, you find a number of
discarded humanoid skeletons. Four of them, to be

exact.

TALIESIN: The other one, then.

MARISHA: Maybe it’s in the next room. There’s still
another room.

SAM: There is?

LAURA: They were coming from somewhere. Who knows,
there could be 20 of them on the other side of this.

MARISHA: It’s true. Could be a whole network of
caverns.

SAM: Should we fill in the hole?

TALIESIN: I think we’re going to have to.

MARISHA: Until we find–

SAM: Ooh! We have thunder sticks!

MARISHA: We do have boom boom sticks.

LIAM: Is this the end of our task here?

MATT: Fjord.

LAURA: We’re supposed to secure the safehouse.

MATT: As they’re having this conversation, you
feel this strange crawling sensation in the back

of your head as you’re looking past this pool down
into the darkness below. Even though it’s clear,

you can see the ripples, and there’s something
gently tugging you in that direction, and a

familiar voice creeps in, sourceless, within your
brain, that says, “Learn.”

LAURA: So anyway.

SAM: We just killed Fjord’s family.

LAURA: I feel like we should check and see if
there’s 20 of them on the other side of this thing.

MARISHA: Or like you said, we just destroy the
entrance to where they can’t come through.

TALIESIN: Don’t we have a cat that can become a
fish?

MARISHA: It takes time, and equipment.

TRAVIS: Plus, some of us can swim. We could pop
down real quick and see what’s down there.

LIAM: I’m taking those two purple vials and
walking around the corner over this way to set

them down and start doing my thing, and I’m going
to start pulling out my book.

SAM: I will join him.

TRAVIS: Anyone else feel like going for a swim?

LAURA and TALIESIN: Yes.

MARISHA: I could probably join you for a swim.

MARK: I need to check and make sure it’s not here,
and if there is a room back there I need to make

sure it’s not here.

TALIESIN: We don’t know if there’s going to be air
on the other side of that, though, so we need

people that can–

LAURA: Yeah, one person that can breathe really
well. Fjord, you are familiar with the sea. Can

you hold your breath for a long time?

TRAVIS: Yeah, pretty decent.

LAURA: All right. How about you go–

SAM: Like, forever?

TRAVIS: No.

TALIESIN: As long as you don’t mind dying, sure.

SAM: Do you have gills?

ASHLEY: What if we tie a rope to you?

TRAVIS: Sure, we have an extra 50 feet, we didn’t
really need the rest.

LAURA: Should we take a short rest again? Oh, it’s
another hour.

TALIESIN: We’re going to do this.

LAURA: Oh, you can only do it once a day.

MATT: What, the–

ALL: Short rest.

MATT: No, short rest you can do as many times as
you want, yeah.

MARK: It’s the long rest you can only do once
every day.

LAURA: You’re low on health still, aren’t you?

TRAVIS: Yeah, but I mean, we’re fine. Let’s do
it.

MARISHA: If you want to just swim and back. You’re
going to swim and come back?

TRAVIS: Yeah, I’m going to go down, and if I start
running short on air, I’ll come back up.

TALIESIN: We’ll have a rope tied.

LAURA: I’m going to cast Cure Wounds on you, if
we’re not going to take short rest, if we’re not

going to take a short rest–

TRAVIS: No, you don’t need to do that. There’s no
need, Jester. We’ll take a short rest afterwards.

Just a quick little recon.

ASHLEY: Here. Tie it around.

TRAVIS: I drop the rope and jump in.

SAM: As they’re doing this, I’m going to come up
to Caleb and tap him on the shoulder and say:

Caleb, look what I found! I think this is the bowl
that Cali was talking about.

LIAM: I instantly cast Identify– it takes one
minute– on the two vials and the bowl.

MATT: Make a perception check.

LIAM: I’m over here.

LAURA: On the other side.

MATT: You went all the way around the other side?

MARK: I have a minus one, it’s a 13. She’s pretty
oblivious.

MATT: No, there’s no way.

TALIESIN: We are the worst people.

MARK: As if I didn’t know that coming in.

LIAM: We might be the third from the worst
people.

MARISHA: “As if I didn’t know that coming here.”
That’s the worst thing anyone has said about us.

MARK: I know how The Mighty Nein works.

MATT: The bowl is magical. It is used as a
communion device. When granted with enough blood

and given the proper ritual, it’s used to acquire
auguries, various bits of divination, and

communication across the Divine Gate with whatever
this Scaled Tyrant may be.

LIAM: But it needs a lot of blood?

MATT: It needs enough to fill the bowl.

LAIM: I can tell from my Identify spell that its
purpose is to speak with this thing on the other

side, this deity?

MATT: Some sort of communion, that’s all you can
make out from it.

LIAM: What about the vials?

MATT: The vials are not magically enchanted.

LIAM: That sucks. Nothing to be told, okay. I
don’t want this.

MATT: Hold on, Identify should–

SAM: You don’t want the bowl?

LIAM: No.

SAM: Okay. Do you think it’s bad to give it to
her?

ASHLEY: I’m not there, but–

SAM: Do you think it’s bad to give it to her?

LIAM: I don’t know. It is not of any use to us, I
don’t think.

SAM: Okay. Then let’s give it to her.

LIAM: I stick it into my satchel for the time
being.

MATT: Okay. What are you guys doing? You’re
underwater. Fjord, you’re swimming down, going

through the darkness, keeping your way there. It
goes under for about 30 feet, 40 feet. You’re

pulling your way across the ceiling as it levels
out, curves a bit, straightens. Lungs start to

hurt a little bit, but you’re still holding your
breath okay, pulling your way through this

darkness.

LAURA: This makes me feel so uncomfortable.

TALIESIN: I’m not okay with this.

TRAVIS: This is college all over again.

MATT: You pull under, and you’re uncertain as to
where it’ll end, and that brief little peaking

fear in the back of your mind, flashes and
memories of being under the ocean, of the

shipwreck, of looking up and not knowing which
direction was up. That gives you this brief surge

of vertigo. You stop for a second, and a couple
bubbles escape. Go ahead and make a constitution

saving throw.

TRAVIS: 21.

MATT: 21. You push through, continue, swim across,
swim. “Learn.” You come up, and all of a sudden

you can see now, it begins to rise up once more,
and you begin to swim up, pull across the front,

and then suddenly your fingers break water, but
you do so carefully. Take a breath slowly as your

head emerges from the dark water in what is a
large, darkened chamber. Make a perception check

with disadvantage.

TRAVIS: Six.

MATT: You see where this 15, 20-foot pool that
you’ve emerged from opens up into this chamber

that is filled with low water and a number of
divots and pools within. The bars of land are

limited and thin. You see from the peripheral of
your vision, before it ends at that point, roughly

five or six more of these creatures. You see a
very faint glow in the distance, a number of

objects that are piled and shoved into a central
place. You see elements, old pieces of stone

structures that have fallen in. This chamber
inside here had a built or constructed purpose

long ago, and since has crumbled as the earth has
shifted. That’s as much as you can make out.

TRAVIS: I’ll take a big breath, blow it all the
way out. (inhales deeply) Go back under, push back.

MATT: Okay, cool. Making your way through, now you
know the path is there, the confidence because you

know there is air eventually helps you push
through. You make it halfway through–

TRAVIS: What’s the depth like as I’m going
through?

MATT: It’s about 15, 20 feet.

TRAVIS: So I can see the bottom?

MATT: You can see the bottom, yeah.

TRAVIS: That’s not so bad.

MATT: You do manage to come out the other side,
emerge, and take your breath. Now that you’ve been

through it once, and managed to go through it a
little more confidently, you didn’t have to worry

about holding your breath.

LAURA: Oh my god, are you okay?

TRAVIS: Yeah. There’s another room. There’s five
more of them, if I remember.

MARK: Those things?

TRAVIS: Yeah, there’s a whole other cavern.
There’s ruins and objects and all sorts of stuff.

We’re not done with this by a damn sight.

MARISHA: Our job was to secure the safehouse. We
can collapse this and say job done.

TRAVIS: There were so many things. There were
crates and objects.

MARISHA: That changes things.

LAURA: What if the safehouse is that other tunnel?
What if this whole thing is the safehouse?

TRAVIS: Could be underneath it.

LIAM: What if it’s beyond even what Fjord has just
seen? We do not know what we are talking about yet.

TRAVIS: We could guard this entrance and rest up
for a bit, get ourselves together and carry

through. It’s not that far. I think everybody
could make it. I certainly could help somebody if

they’re not a very good swimmer, but–

MARISHA: Maybe run a line. Have the rope in case.

LIAM: You know, we could rest up here on the back
corner of this chamber. I could cast my silver

thread across this pool here on the other side. If
anything comes through, it wakes us up. We’ll be

ready. We get ready for going further and–

TALIESIN: We could even cast the thread and sleep
upstairs.

TRAVIS: We could. I know there are five, but I
think we use this funnel point as a fatal funnel,

right? We make them come through one at a time. We
send some bait, bring them back through, but only

when we’re ready. What do you think?

LAURA: I’m okay with that.

TALIESIN: Sure.

TRAVIS: Cali?

MARK: I want to help you guys, I really do, but if
what I’m looking for is not here, I’ve got to try

and find it. I’ve got to stop these people getting
it. The longer I spend here, if it’s not here, the

better chance they have of finding it, and I can’t
let that happen.

LIAM: What if you spend one more night with us,
here?

MARK: I really want to, Mr. Caleb. Like, you all
seem so nice and you’re the first people I could

even say that I’ve made friends with, but this is
too important.

LAURA: I just can’t believe we didn’t find that
bowl for you.

MARK: Maybe I messed up. Like I said, I’m not very
good in the outside world, and I thought that I

found it here, but– It’s fine.

LIAM: Tell us again. What do you need it for? What
are your intentions with it? Honestly, look me in

the eye. What do you mean to do with this thing
when you find it?

MARK: Mr. Caleb, I want to destroy it.

LIAM: How will you destroy it?

MARK: To be honest with you, I don’t know. I know
I’ll find a way if I have to, but– I just– The

biggest thing I’m afraid of is that the cult and
Serissa, they’ll find somebody like me. They’ll

find somebody descended from an ancient dragon
like I was. Then they can do this all again. I got

away once. I can’t let that happen to someone
else.

LIAM: Yasha, will you come here, please?

ASHLEY: Yeah.

LIAM: I need your help. Mollymauk, will you come
here, please?

TALIESIN: Yeah, sure.

LIAM: Beauregard, Fjord, will you come here,
please?

MARISHA: What?

TRAVIS: Sure.

LIAM: I start to move away from Cali.

LAURA: Why don’t you want me to come here,
please?

LIAM: Would you come back with me, Jester,
please?

LAURA: Whatever.

MARK: (softly) What’s going on?

LIAM: Once there is a defensive wall between me
and Cali, I pull the bowl out of my bag.

MARK: Where did you find that?

LAURA: (gasps) Caleb, you found the bowl! I’m so
proud of you.

LIAM: No.

MATT: (Jester voice) “I’m so proud of you.”

LAURA: Yeah, Kiri’s proud of you, too.

LIAM: No, Kiri. Bren found the bowl. Cali, I would
like to help you, but this thing is… powerful.

MARK: Yes.

LIAM: And I met you ten hours ago?

MARK: Mr. Caleb, all I can tell you is that the
whole reason I came here is to find that, so– Let

me put it this way. You care about these people?
You care about this group?

LIAM: Yeah, I do.

MARK: Then don’t keep that thing. The cult will
find you. I know more about them than you. I can

hide. I can stay away from them.

LIAM: Well, I have a wonderful compromise. You
know, we can all camp down here as I suggested,

you included. In the morning, my good friend
Jester can get to the bottom of your intentions

for good. For real.

MARISHA: Caleb’s still holding the bowl?

MATT: Mm-hmm.

MARISHA: Can I snatch it out of his hand real
quick?

MATT: Go ahead. Make a dexterity check, opposed.

MARISHA: Just a straight dex check?

LIAM: What do I do, dex as well? Oh, it’s gonna be
so good.

MATT: Disadvantage for you because you weren’t
expecting it.

MARISHA: It’s not great.

LIAM: That’s a two, so I think this story is over.
Aw, the second one was an 18. Aw. Three.

MARISHA: Ten.

MATT: The bowl leaves your hand. Now Beau’s
holding it.

MARISHA: I’m playing a game of keep-away.

TRAVIS: Are you natural Beau or big-ass Beau?

MATT: No, it’s faded.

MARISHA: (sing-songy) Caleb.

LIAM: Why would you not want to wait 12 hours to
see if this woman’s intentions are true or not?

LAURA: What difference does it make?

LIAM: What difference does it make?! This bowl–

LAURA: You don’t have it in your hand anymore,
Caleb.

LIAM: This bowl that I am talking about can be
used to speak to one of the most evil entities in

the history of creation, so I think it warrants
another 12 hours of waiting to get to the bottom

of things.

LAURA: I don’t think you should stop someone from
talking to a god if they want to talk to a god.

MARK: I don’t want to talk to her. I want to make
that clear.

ASHLEY: If you want to destroy it, why don’t we
just destroy it right here?

TALIESIN: I don’t think it can be.

MARK: I always thought you’d need something more
impressive to do that, but if we can destroy it

here, then so be it.

LIAM: I think it is going to be a little bit
beyond your capabilities to destroy this bowl,

Yasha.

ASHLEY: No, I don’t mean me.

MARISHA: Caleb, I respect you and all of your
intentions, but your caution does not get to

control other people’s destinies.

LIAM: That bowl is used for communicating with
(nervous laugh) the mother of dragons.

MARK: Are you going to rest now? Are we doing
anything else? Are you resting now, or do you wish

to take this time now?

MARISHA: You had no intentions of wanting this
bowl, or needing this bowl, or caring about this

bowl until Cali came around.

LIAM: Beauregard. You keep the bowl all night so
that Jester can use the spell she used in the past

for truth, and then we ask Cali, and I would love
to hear that Cali’s intentions are true and good.

If they’re not, we’ll find out.

LAURA: I believe you, Cali. I don’t think I need to
cast it on you.

MARK: But you need to trust each other.

TALIESIN: Actually, here’s an insane thing that
occurred to me. Technically speaking, Charm Person

lasts a really long time. I cast Friends.

LIAM: Friends. One minute.

LAURA: Oh! Well, I can cast Charm Person.

MARK: You tried to cast something on your friend,
the guide, right? To make him tell the truth. Do

that on me. I won’t resist it. I promise.

TALIESIN: That’s fair. I’m into that.

LIAM: Yeah, okay. I suggest you tell us the
absolute truth of your intentions with this bowl.

MARK: I don’t want to resist it, so: I intend to
either destroy it, or find somewhere secure that

the Cult of the Caustic Heart, servants of the
Scaled Tyrant, can’t find it, because they knew my

power. They knew that I’m descended from an
ancient black dragon from far away. If they find

another one like me, they could do terrible
things. I promise you, Mr. Caleb, I promise you

that all I want is to right some of the wrongs
that I once did as part of that group. I helped

kill people; I helped torture people. I’ve got to
make this right, and that’s the only way I can do

this. I don’t know much, but I know that the only
person that can take that thing and make sure it’s

not used for ill is me.

TALIESIN: Mr. Caleb.

SAM: (snickers) You have the helm.

TALIESIN: There’s only so many burdens we’re
expected to bear before we’re asking for failure.

MARK: I don’t want you to have to bear this one.

LIAM: I’m glad for you to take it. I’m a little
surprised at the rest of you for me being

cautious, but I’m glad for you to take it.

MARK: Thank you.

TALIESIN: Oh, no. I’m with you.

MARISHA: I grab Caleb, drag him aside, hand Cali
the bowl, drag Caleb over to a private corner, and

I say, look. We all have our fucking trauma. You
understand that? We all have our fucking garbage,

and our dirt, and our shit. But you don’t get to
use your skeletons in your closet, your PTSD, to

be shitty and control other people and what they
want. It does not make you the authority on what’s

right and what’s wrong. Just because you think
that you’re a shitty person, guess what? We’re all

fucking shitty people.

LAURA: Not all of us are shitty.

LIAM: Are we separate or are we not separate?

MATT: She’s not being subtle.

MARISHA: I get feeling like shitty people. I don’t
speak for the rest of these guys, but I get

feeling shitty. But it doesn’t mean that you get
to impress that on other people and make them feel

like shitheads just because you are.

LIAM: Beauregard, what if she had been lying to
us?

MARISHA: Then she fucking lied to us. We take
that, and we learn that as a lesson for later on.

MARK: Ms. Beauregard, if I can.

MARISHA: Yes, Cali?

MARK: I think out of everyone here, from what I’ve
seen, Mr. Caleb is the only one who really

understands how powerful this thing is. Even I
didn’t know as much. I appreciate everything that

you’ve just said and it’s the nicest thing that
anyone’s ever done for me. Please don’t blame him.

He was doing the right thing.

MARISHA: I’m not blaming him. It’s just that this
isn’t the first occurrence of something like this

with him, either.

MARK: I think he’s trying to do the right thing.

MARISHA: I think he is, too.

MARK: Okay.

TALIESIN: (yelling) You were right, Caleb! You’re
just a shitty communicator!

MARISHA: It’s kind of what Molly said.

TALIESIN: (yelling) Yep!

LIAM: I told you exactly what I wanted to do, and
why.

MARISHA: The road to hell is paved with good
intentions.

LIAM: I don’t know what you’re talking about. And
I walk away from her without saying another word.

MARISHA: That’s fair.

MARK: I’m going to look at everybody. I really
wish I could help you with the rest of this, but

I’ve got to get this thing away from you, you
know? People will be after this, as soon as I can.

LAURA: Cali, be careful. There’s trolls out there,
and gators.

MARK: I’ll be careful.

TRAVIS: Cali, I’m just curious. You don’t want to
try and smash it on the ground real fast? Just for

shits and giggles.

MARK: I can try.

TRAVIS: Yeah, I mean, while we’re all here.

TALIESIN: I’ve never played with a magical item
before.

MATT: You throw it on the ground. It rolls off,
untouched.

MARK: I’ll try Acid Splash as well.

MATT: All the acid runs off of it, unscathed.

TRAVIS: Yasha, chuck that shit on the side of the
wall, will you?

ASHLEY: Wait, is it magical?

LAURA: Super-duper.

LIAM: Highly.

ASHLEY: I’m going to try to take out my Magician’s
Judge sword. Because I can try to Dispel Magic.

I’ll try to do it. Might not work.

MATT: Okay. You’re going to strike it as you’re
dispelling it? Is that what you’re doing?

ASHLEY: Yeah.

MATT: Okay. You hold your Magician’s Judge up, you
lift it over your head, and swing it down with all

your might. Go ahead and make the check for the
Dispel Magic on the sword.

ASHLEY: What’s that?

MATT: It’s under the description of the sword on
your app. It’s a d20 plus– Not the attack roll;

it’s under the ability.

ASHLEY: –cast as a 3rd-level and the ability
check bonus for the spell is plus three.

MATT: Yeah, so roll and add three.

ASHLEY: 13?

MATT: 13. As you strike downward, there’s a brief
moment where you see a flash of energy as if the

field is temporarily dissipating whatever magical
connection this object holds. In that brief,

ever-so-subtle instance of time in which this
marble bowl is left in a brief blip in history, it

is exposed to the elements. The blade carves
through and shatters. The glow, (explosion)! For

that instance, there is a brief burst of bright
green, blue, red, white, black energy that

emanates and this low growling rumble. And, with
that, the bowl and whatever enchantment it held is gone.

MARK: You did it.

ASHLEY: Sorry.

MARK: No! Yasha, you destroyed it! That’s exactly
what I wanted to do! I didn’t think it’d be possible!

ASHLEY: I really didn’t either. I just–

TALIESIN: I owe you the biggest drink. Oh my god!

MARK: Ms. Yasha, though, you need to be careful. I
mean, that thing was connected to the Scaled

Tyrant and the cultists. If they find out what you’ve
done, they’ll come after you. But I want you to

know I’ll do whatever I can to stop them.

ASHLEY: Well, hey, (stutters) I just– I didn’t
think that was going to happen so fast, to be

honest.

MARK: I don’t think any of us did.

MATT: It’s interesting. As it shattered and while
you’re having this conversation, there’s this

static electricity around Yasha. Occasionally, as
she brings her hand closer, you watch as these

little bolts of energy are arcing through here. As
it slowly fades, you can see there’s a slight

faint glow of the symbol she holds at her belt
that eventually goes mundane as well.

MARK: Can I rush over and hug Yasha for what she’s
done? I throw my arms around you, draconic claw

piercing in a little bit.

ASHLEY: I keep my arms down, but I give her a
pat.

MARK: Thank you so much. You don’t understand what
this means.

ASHLEY: You’re welcome. I’m glad it was me and not
you so you don’t get in trouble or you’re not

marked or anything.

MARK: I’m sure that the Scaled Tyrant is looking
for me in other ways, but thank you. You guys,

I’ve never had people look after me and help me
like this before. You guys are probably the first

friends I’ve ever had. Where do you guys normally
stay, if I need to come and find you?

TRAVIS: We’re actually traveling all around. I was
going to ask: Where do you go now, since you’ve

achieved your objective?

MARK: I’ll head back to Port Damali. There’s other
artifacts I need to find and destroy, but now I

know that they can be. That’s what I’m going to
focus on.

TRAVIS: We might find our way down to the
Menagerie Coast at some point, and if we do, we’ll

give you a look.

MARK: I’d really like that, please.

Can I write to you if I leave letters? Can
we be pen pals, Jester?

LAURA: Oh my god, I will send all the letters,
Cali!

MARK: Oh, yes, absolutely!

LAURA: That would make me so happy!

MARK: I’m going to write you letters all the
time!

LAURA: I’m going to write you letters back all the
time, okay?

MARK: Hugs.

LAURA: Hugs, hugs, hugs.

ASHLEY: I do have a question. The jewels in the
bowl: are they still there?

LAURA: What jewels?

ASHLEY: In the eyeballs.

MATT: Make an investigation check to search for
where the shards all landed.

MARK: I’m going to start putting some of my stuff
together to get ready to leave, but I’m going to

head over to Nott, because Caleb’s walked off.

ASHLEY: Six.

MARK: Nott– Bren?

SAM: You can just go with Nott.

MARK: Okay. You seem to know Mr. Caleb really
well.

SAM: I do.

MARK: Can you give him something for me?

SAM: Sure.

MARK: I’m going to give Nott the Scroll of
Invisibility that I never used. This is for your

help, for Mr. Caleb’s help, and all of you. It’s
not much, but it’s something.

SAM: This is very nice of you.

MARK: You don’t know what you’ve done for me, so
this is the least I can do. I really do understand

what he did.

SAM: He has– yes.

MARK: Thank you.

SAM: You’re welcome? Thank you. It was lovely to
meet you– and he really does have the best of

intentions.

MARK: I know he does, and I’m sure he’s going to
be a really powerful wizard one day.

SAM: I know he will be.

MARK: I know he will.

SAM: Yes, he will! Why are you saying it like
that? Because he will.

MARK: Because you are!

SAM: Okay!

(laughter)

MARK: I’ll say my goodbyes and come up and shake
Fjord’s hand.

TRAVIS: Strong grip.

MARK: I won’t use the dragon one. Go up to
Mollymauk, shake hands.

TALIESIN: Oh, the dragon one.

ASHLEY: The dragon one.

MARK: Thank you?

ASHLEY: I wouldn’t have skinned you, that was just
a joke in the beginning.

MARK: Oh, good. Don’t do that, please.

ASHLEY: I won’t– (quietly) I would have, but I
just–

MARK: Good luck with clearing this out, but I’ve
got to go.

LAURA: Be careful, okay?

MARK: I will, I promise. We’ll write letters.

LAURA: Yes, of course!

TRAVIS: Remember, follow the daggers on the way
out, they mark your way.

MARK: I will do. Yeah, I’ve got to keep out for
that troll, right?

SAM: We were supposed to get some sort of
bracelet.

MARISHA: Troll, and also really big alligators.

MARK: Well, you got my scroll.

SAM: Over shit!

MARK: I’ll make my way out.

MATT: Okay. Cali climbs the rope, with a brief
glimmer of her feet vanishing into the tunnel

above. You all settle in to rest and decide what
you’re going to do with the rest of this chamber,

if anything. And that’s where we’ll end tonight’s
game.

LIAM: Drama!

MATT: Good drama! It’s fun.

MARISHA: I love you.

TRAVIS: Dram-o-mine!

MATT: Oh man. Good game. Mark, thank you for
coming on!

MARK: No, thank you guys all so much! I’ve said
this to Matt, but I’ve been hearing stories of Vox

Machina since before you guys started streaming
from Matt, and I’ve watched the whole show, so

this was super awesome to get to be here and play
with you guys.

MARISHA: Tell them where to find you on High
Rollers!

MARK: Yeah, so if you’d like to see me GM, I do a
show called High Rollers every Sunday at 5:00pm

UK-time. I think it’s like 9:00am PST? That’s on
twitch.tv/Yogscast. We just finished our first

two-and-a-half-year campaign, but on July 1st,
we’re starting our brand new campaign.

ALL: Wow!

MARK: That’ll be our brand-new thing, so please
come and watch that.

LIAM: God, I can’t believe that’s already been
that long.

MARK: Well, when you guys started, we were
inspired by Crit Role, and we started our show,

and we’ve gotten to the next part of our
adventures.

MARISHA: Yogscast is great, you guys are great,
the cast is great–

MARK: High Rollers is great, I’m not going to talk
about the rest of Yogscast.

MATT: Yeah, High Rollers is great!

MARK: Yeah, you can also see me on the Stream of
Many Eyes. I’m going to be DMing a game for

Ashley, Taliesin, and Sam on Sunday, along with
some other people as well.

ASHLEY: I can’t wait.

MARK: Thank you guys all so much, that was
awesome.

MATT: Thank you for coming.

MARISHA: Yeah, Cali!

MATT: Thank you guys for hanging on! Thank you D&D
Beyond for being amazing. We love you guys so

much. We’ll see you soon, and is it Thursday yet?
Good night.

[music]

MATT: Hello, and welcome, everybody, to tonight’s
episode of Critical Role, where a bunch of us

nerdy-ass voice actors sit around and shout dirty
things at me and play Dungeons and Dragons. Way

too late on that draw. But yes, welcome! First and
foremost, before we jump into tonight’s game, we

have some announcements to get through.

LIAM: Testicle roach!

(dubious noises)

MATT: Before we get into the formal announcements,
first off, those of us who were at the Stream of

Many Eyes this past weekend had a great time. Hope
you guys who tuned in to check out any of it have

looked on YouTube to see the videos. We had some
fun games with some great DMs– I had the

opportunity with the Force Grey game– and we all
got to play with a bunch of other great people in

the community. And Deborah Ann Woll is an amazing
DM. She’s pretty badass. But yeah, anyway, hope

you guys enjoyed it. But, bringing us into our
first announcements tonight, we have our fantastic

returning partner-in-crime for this campaign thus
far: our sponsor, D&D Beyond. Sam.

SAM: D&D Beyond, everyone. Yeah, there’s an
animated thing that, if you haven’t seen, you

should check out, that’s pretty cool. As announced
during the Stream of Many Eyes this past weekend,

new adventures, Waterdeep: Dragon Heist and
Waterdeep: Dungeon of the Mad Mage, are now

available– on Laura’s phone– for preorder on D&D
Beyond.

MATT: Fun note to that, actually, too: the Dragon
Heist adventure, I was one of the story and creative

consultants on for that book.

LIAM: Humble dragon-brag.

MATT: A little bit, every now and then. But I got
to put a little bit of my flavor on there. So many

great people put it together; I was just happy to
be even a part of that.

LAURA: I like how none of us knew that.

(laughter)

MATT: Great friends, guys. It’s really– just
exemplifies the relationship.

LAURA: What’s your name again?

SAM: Check out the D&D Beyond marketplace now to
learn more and order now. And the great thing

about D&D Beyond, guys, is that it simplifies
managing your stats and inventory so you can just

focus on creating. Creating new encounters,
creating new characters, creating new monsters.

And I thought I would inspire our audience by
showing them what kind of– some samples of some

new monsters that they could create. Now, you
could use the same old stats, but maybe you give

them a little new spin or a new flair. And to
help, I made some artistic interpretations of some

of my new monsters. So these are some new monsters
you can create. You guys have all heard of a

bulette? We fought them? Well, this is a
bull-ette. It’s a female bullet! You can tell

‘cause it’s pink!

MARISHA: Did you print out a picture of a bullet?

SAM: Yeah, I printed out a picture of a bullet and
I colored it in pink. And it only fires once, so

it’s a very quick encounter. You’ve heard of a
displacer beast? This is a Despacito beast. It’s

the same thing as a displacer beast, except you
hear “dub-a-dub-a Puerto Rico dub-a-dub-a ay,

bandito” when it goes invisible.

MATT: They don’t actually go invisible, but
continue.

LIAM: Which is a problem, ‘cause it blows the
invisibility.

LAURA: Did your children draw these, or–

SAM: No, I drew these. You guys have heard of an
owlbear. Well, what about putting a little

creative spin on it and making it a bowel-bear? It
has crippling IBS. Oh, there’s more, guys.

TRAVIS: It could also be like a fro-yo factory, I
mean, that’s not–

SAM: Yeah, it has a shit-spray attack. Here’s one
I’m pretty proud of. You guys, there’s a monster

in the Manual called the giant wasp. Well, this is
the giant WASP. But he’s a White Anglo-Saxon

Person. A WASP! You know, a WASP-y guy! He’s a
WASP!

ASHLEY: Is that what the 'P’ stands for?

SAM: Yeah!

MARISHA: I don’t think that’s–

SAM: That’s not true? I don’t know.

MARISHA: I feel like you’re reaching.

SAM: Okay, there’s two more.

LAURA: Oh my god, please stop.

SAM: Okay, there’s two more. This is a bone
dirtdevil. It’s a bone devil that cleans up after

every fight.

LIAM: Did you draw that one, or is it your kid?

SAM: Yeah, I drew that one! Last, but not least,
it’s a Fanta-core!

(laughter)

SAM: It’s just a manticore with Fanta as a head.

TRAVIS: There’s a lot of work going into this. You
can tell. I mean, there are Xeroxed copies.

SAM: You like the bone dirtdevil?

LAURA: I do.

TALIESIN: I want a Fanta-core right now.

MATT: Fanta-core, I’m down with.

TALIESIN: What flavors does the Fanta-core come
in?

MATT: Dangerous and well-branded.

SAM: Guys, there were more that I didn’t even
draw. There was the Lin Manuel Miranda-boleth.

(laughter)

SAM: There was a Nick Frost giant. He always has
Simon Pegg with him.

(laughter)

SAM: Check out more on my website.

MATT: Save those for the next Sam Riegel bundle
you can buy on D&D Beyond six months from now.

LIAM: I’m pretty sure the only monster here is
you.

MATT: Thank you, Sam, and thank you, D&D Beyond.

LAURA: Sorry, D&D Beyond.

MATT: To that note too, as well, I released a couple
small updates to the Blood Hunter that went up on

D&D Beyond as well, as well as on the DMs Guild.
So for those who are playing, check and see if

there’s anything that affects your class. It might
be the case. Minor tweaks, but things that I think

will help improve gameplay and more fun, so. All
right. The standard edition of Vox Machina:

Origins are still for sale, apparently. We’re sold
out of the special editions. Seems to be the case.

But the standard editions are still available. You
can go to critrole.com for information and detail

on that. Or the Geek & Sundry and Alpha online
shops, as where you’ll find it for purchase. Let’s

see. Talks Machina, of course, will be happening
about this episode, tonight, next Tuesday at 7 PM

Pacific Time, with our wonderful host, Brian W.
Foster, and a number of our cast members will be

attending to discuss the insanity that is imminent
to occur this evening. So check that out. Don’t

forget to submit your fanart or gif of the week to
submit@talksmachina.com. And a reminder, through

Twitch Prime, if you have your Amazon Prime
account, you can connect it with your Twitch

account, and once a month you get a free
subscription to a Twitch channel of your choice.

It’s free, and you get to support some of your
favorite creators out there, so go check it out if

you haven’t.

LAURA: For a split-second, you sounded like Kermit
the Frog.

MATT: (Kermit voice) Oh, I’m just trying to make
sure that you get your proper announcements there

for your game. Okay. Let’s play some D&D.

(laughter)

MATT: (Kermit voice) Roll initiative. (normal
voice) All right, so, on that note, I believe it’s

time to dive into tonight’s episode of Critical
Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Hello, and welcome back.

(laughter)

TRAVIS: Oh man, that’s a good one. Winner. That’s
a blue-ribbon echelon.

LIAM: (tearfully) I just thought of it five
seconds ago and I’m so happy.

MATT: Welcome back, everybody.

(laughter)

MATT: So. Where we last left off, the Mighty Nein
have been making their way towards Beleben and the

Labenda Swamp to tackle the first of their two
tasks they had taken from the Gentleman in Zadash.

Traveling along the way, you managed to save and
make friends with a very young kenku named Kiri

who has been accompanying you through your journey
thus far. You managed to find an individual who

could guide you through the swamp, who was
summarily taken and probably eaten by a troll that

was stalking you through the swamp. You found an
ally named Cali, Calianna, who was a

dragon-blooded sorcerer who seemed to have aligned
interests towards the direction you were traveling

to find the safe house that belonged to the
Gentleman that had gone quiet. Upon hearing that

there had been some sort of attack on it, all of
you went through the swamp, forded the dangers,

made your way to the base of the tree, where it
was discovered to be within and below the base of

this large banyan tree on the northern side of the
Labenda Swamp.

LAURA: Is it called a bangin’ tree?

MATT: Banyan. It’s a bangin’ tree. Just want you
to know, of all the trees I’ve seen, it’s pretty

bangin’. After investigating the scene and trying
to pick up details about what had transpired, you

found a number of bodies that had been put up,
left to bloat, and die as a warning for those who

had made their way in. On the inside, it looks
like the interior of the safe house had been

cleaned out and summarily dragged through a
subterranean tunnel. Following this tunnel down

below, you found strange, twisted-looking merfolk
called merrow that seemed to have been living in

these partially submerged tunnels, this system
beneath the swamp. You engaged in battle, killed a

number of them, and upon sifting through some of
the remnants of what was dragged out of the safe

house, you discovered Cali’s quarry, which was a
bowl that could speak to the Scaled Tyrant,

Tiamat. You decided what to do, and after a brief
confrontation, the bowl was handed over to Yasha,

who attempted to sunder it using her Magician’s
Judge, which succeeded: the item was left

shattered into pieces. Cali, with her quest
complete and not wishing to put herself into any

further danger, decided to leave, bidding you all
adieu, and clambered back up through the strange,

dug tunnel that leads to the surface. You guys
were left to think about what the next course of

action was before Fjord made a brief swimming
excursion into one of the far-off tunnels that led

to a larger chamber and a base of operations where
more of these merrow live. From the outskirts of

what you could see, more remnants of what was
taken from the safe house existed further in.

Mighty Nein, you’ve seen Cali clamber off. You
guys have taken down from the heat of the moment.

What do you wish to do?

TRAVIS: We got to rest up, right?

MARISHA: Yeah, I’m a little tired.

LAURA: We should probably sleep.

SAM: But there’s fish men and possibly fish women
right down there that could come out and kill us

in our sleep.

TRAVIS: I think Caleb has a little booby trap for
that, don’t you?

LIAM: Caleb starts silver threading the entrance
that Fjord swam through.

TALIESIN: I say we sleep upstairs.

LAURA: Upstairs?

TALIESIN: Pull the rope up, that way we’ll have
plenty of time if we hear them coming back up.

TRAVIS: Add some distance, yeah.

LAURA and TRAVIS: Okay, okay, okay.

SAM: What if there’s unlimited numbers of them?
What if there’s a whole–

TRAVIS: I only saw, like, five.

SAM: You only saw like five. Did you keep going
down into the tunnels?

TRAVIS: No, but I got pretty fucking sharp eyes,
all right? They call me Eagle-Eye Fjord where I

come from.

LAURA: Did they really?

TRAVIS: (cawing) Crow Fjord, or maybe raven, you
don’t know.

MARISHA: That’s a lot of nicknames.

TRAVIS: It is.

TALIESIN: With the warning system, we’ll have
plenty of time to get away if there’s too many of

them and they’ll have no way up if we pull the
rope up.

LAURA: Well, what will we put in the doorway of
the tree, though?

TRAVIS: I don’t know if we leave the tree.

LAURA: No, are we sleeping in the tree?

TRAVIS: Yeah.

TALIESIN: People will keep watch.

LAURA: Oh, okay.

TALIESIN: That way we’ll have an early warning
before they even manage to crawl their way up.

TRAVIS: And we know where the entrance is.

LIAM: The moment that they exit the pool, we’ll
know and it would wake me up, or you up, or

anybody up.

SAM: We’re just going to gloss over the fact that
Fjord has three bird nicknames?

LAURA: Bird-Eye Fjord I think is what he was
getting at, you know?

TRAVIS: Also very popular.

MATT: Kiri pipes up. (like Jester) “Bird-Eye
Fjord.”

TRAVIS: That’s right, Kiri, Bird-Eye Fjord.

MATT: (like Jester) “Bird-Eye Fjord.”

TRAVIS: It’s sticking.

MATT: (like Fjord) “Sticking.”

SAM: That does not sound good.

MARISHA: Can we call you B.E.F. for short?
Bird-Eye Fjord.

TRAVIS: No. We make our way up the rope into the
bottom of the tree, but the entrance is still open.

MATT: Okay. As you guys are making your way up and
climbing using the roots and the rope and the

interior, you begin to, now that you’re not
focused on what’s below, notice that a lot of the

earth in this particular tunnel– that isn’t too
wide necessarily, it’s about three feet wide in

most places– You can see the claw marks where
it’s been dug out. The softer portion of the

ground where you landed upon emerging from making
your way down, you can see a lot of the earth and chunks of

root that have been carved out. It wasn’t a natural
tunnel or something they discovered; they dug up

into the safe house to retrieve whatever was
inside. Nevertheless, you all make your way up

into the hollow base of the safe house tree. You
guys can set up camp if you’d like to.

TRAVIS: I’ll take first watch, if you want. I can
post up outside and do a little illusion work.

MARISHA: I’ll join you.

LAURA: I’m going to spend a little time with Kiri.
I want to teach you some sayings. How long can you

keep mimicking things?

MATT: (like Jester) “Mimicking things.”

LAURA: I’m going to take that as a long time.

MATT: (like Jester) “Long time.”

LAURA: Okay, good. I’m going to tell you if
someone asks what your name is, you say, “I am Kiri.”

MATT: (like Jester) “I am Kiri.”

LAURA: See, look at this, this is great! Okay, and
then if they go, “Are you nice?” You say, “Yes,

“I’m very sweet.”

MATT: (like Jester) “Yes, I’m very sweet.”

LAURA: If they say something you don’t like, you
say, “Go fuck yourself.”

MATT: (like Jester) “Go fuck yourself.”

LAURA: Yes.

TRAVIS: Oh my god, I can’t believe you said it.

SAM: It’s like a sound board.

TRAVIS: Go fuck yourself.

LAURA: You say, “Fuck yourself.”

MATT: (like Jester) “Go fuck yourself.”

LAURA: Yes, that’s good. Okay, that’s a good
start.

SAM: Wait, if you get really excited, you should
go (air horn blaring).

MATT: (air horn blaring)

LAURA: Oh no, don’t do that, Kiri! Don’t!

LIAM: Frumpkin’s hair gets poofed out and his tail
floofs out and he starts growling at the sound.

MARISHA: Hey, Fjord.

TRAVIS: Yeah?

SAM: Are we going to sleep?

LAURA: I think so.

TRAVIS: About what time is it, anyway? Light still
coming in from the outside of the tree?

MATT: At this point, it’s probably just past dusk.
There’s a little bit of blue cresting into night

time. Light’s coming through the trees, but it
looks like you’re about half an hour out from a

pitch black sky.

TRAVIS: All right.

LIAM: Is it my turn with the dodecahedron?

LAURA: Oh yes! Do you want it?

LIAM: I do.

SAM: For today?

LAURA: But wait for the morning, unless you want
to use it today, and then somebody else will get

it in the morning. Because it only lasts for 24
hours.

LIAM: Did you use it?

SAM: I did not. Oh, I did. We have to save it for
tomorrow.

LIAM: I more want to examine it.

LAURA: Oh, yes, here. Do you want to take it out
of the bag?

LIAM: No. Can I borrow the bag?

LAURA: Here’s the bag.

LIAM: I’m going to spend maybe a half-hour before
bed not trying to use it, but just examine it.

MATT: Okay. Make an arcana check.

LIAM: 15.

MATT: Okay. Assessing its design, paying attention
to its construct and the handles, and the edging

of where the different facets of it are affixed to
this cage-like exterior to it, you really have no

idea what material it’s made from. The faint
magical essence that comes off of it, and with the

training you have had across the various schools
of magic, this seems hard to pin down. You’re not

sure the source of its magic, but it does seem
very old. It seems like it’s been shaped or it’s

been polished from whatever its raw form was at
one point in time.

LIAM: Well, this evening I’m going to use it for
the grand purpose of being my pillow in the bag,

so I’m going to sleep.

MATT: Okay.

LIAM: It’s in the bag.

LAURA: (whispers) I’m putting it back on my
body.

LIAM: Does my head do this?

LAURA: Oh, you were sleeping on it?

MATT: Yeah, using it as a pillow.

LAURA: Just kidding!

MARISHA: Hey, Fjord.

TRAVIS: Yep.

MARISHA: Let me ask you something.

TRAVIS: Shoot.

MARISHA: I think I messed up. I think maybe I
should apologize to Caleb. I’m not very good at

apologizing, though. I was wondering if maybe you
could give me some pointers for apologizing.

TRAVIS: You’re not good at apologizing?

MARISHA: You’re being facetious, aren’t you?

TRAVIS: Yeah, I’m fucking with you. You reckon you
need to apologize?

MARISHA: I probably got a little too aggressive,
probably shouldn’t have grabbed him like that. Got

a little too angry. That’s not necessarily my good
side, you know, don’t like people seeing that.

TRAVIS: You know, a great place to start with
apologies is to mention the stuff you just said.

MARISHA: That I’m not good at apologies?

TRAVIS: No, after that, right.

MARISHA: I got a little too aggressive?

TRAVIS: One.

MARISHA: And I have a bad side.

TRAVIS: Dos.

MARISHA: And I shouldn’t have done it.

TRAVIS: Yeah, that’s a really good apology.

MARISHA: Is that pretty good?

TRAVIS: Yeah. However, right? Be genuine. Don’t be
embarrassed to apologize. It takes a big person to

apologize for something. Little people are the
ones that make mistakes and just let them go.

MARISHA: Oh, like Nott? A little person.

TRAVIS: No, like small on the inside.

MARISHA: Right, like in your soul.

TRAVIS: That’s big of you.

MARISHA: It’s, you know, I want to try, I guess.

TRAVIS: Yeah, I think he deserves that. He’s been
good to us.

MARISHA: Yeah, I think so.

TRAVIS: All right.

MARISHA: Hopefully it goes well.

TRAVIS: I think it will. You can actually leave
the smile out of it this time, just to be clear.

MARISHA: Oh, okay. Not like: I’m sorry!

TRAVIS: No, that’s going to set the tone in a real
weird way. There’s a thing called sarcasm that you

ride a line with sometimes.

MARISHA: Okay, that’s good to know.

MATT: All right, the rest of you find yourselves
to sleep, or is there anything else you wish to do

before the night’s done? Any order of taking
watch, or are you all just resting under the

protection of Caleb’s silver thread?

TRAVIS: No. Beau and I are up first.

LAURA: I’ll do second.

MATT: Okay.

SAM: Second as well.

MATT: We’ll say that was for your first watch.
While you guys are having that conversation, one

of you roll with advantage on your perception
check, or you can both roll separately, your call.

MARISHA: Let’s roll separately. Oof, terrible.

TRAVIS: Yep. Five.

MARISHA: Five.

MATT: Oh, leave him hanging.

LAURA: Her perception is low, you wouldn’t see the
high five.

MATT: That’s true.

MARISHA: Five? Oh five!

MATT: Good in-character moment there.

As you guys are finishing your conversation,
your watch comes to an end without incident.

TRAVIS: With an arrow in our throat? I didn’t
see– (choking)

MATT: You rest so easily with the blood leaking
out. You finish your watch, you wake up Nott and

Jester, and you guys take on your second watch. Do
you want to both make a roll for perception or–

LAURA: Let’s roll separately!

MATT: Okay! Worked out great last time.

LAURA: Yeah.

SAM: That’s a four.

LAURA: Oh no. I think it’s 12 for me.

MATT: Okay.

SAM: High roll!

MATT: While you guys are taking some time, concentrating
on listening out for anything and feeling pretty

solid in your ability to maintain vigil across
this dark, eerie night in the center of this

hollow tree, you don’t hear or see a goddamned
thing. But a little twinkle hits your ears, Caleb.

SAM: Oh shit!

MATT: As suddenly something down below, by
the pool on the opposite end of that kidney-shaped

interior cavern, seems to go off.

LIAM: I’m awake?

MATT: Yes, you come to consciousness.

LIAM: They’re awake?

MATT: They are awake.

LIAM: Ah, fish, Nott.

SAM: No, we’re on watch. We haven’t seen anything,
it’s just a dream.

LIAM: No, down below, in my–

LAURA: In the cavern? In the tunnel?

LIAM: Yeah.

LAURA: What should we do? Should we wake everyone
up?

SAM: We should wake everyone up!

LIAM: Wake up!

MARISHA: Ow!

LAURA: Wake up!

SAM: Fjord! (cawing)

TRAVIS: What, what?

SAM: Don’t wake up Kiri, though. She deserves a
really nice night’s sleep.

LAURA: She really does, let her sleep.

MATT: She’s all curled up in the corner, like
(trilling) with her feathers all poofed up.

SAM: I’m going to give her my blanket.

LIAM: I’m going to send Frumpkin to crawl down and
get a look.

MATT: Okay, roll a stealth check for Frumpkin.

LAURA: Does Frumpkin fall down the tunnel, then?

MATT: Cats can do some pretty crazy shit.

LIAM: It’s fine. Good, four.

MATT: Okay. Frumpkin drops down onto the soft and
makes it around. Focusing on it, you can see that

another merrow has emerged into that chamber and–
nope.

LAURA: We didn’t hide the bodies.

MATT: Goes around and sees the bodies there lying
in the middle of the space. He (growls).

LIAM: Oh, we left the corpses out.

LAURA: Oops.

MATT: He goes and drags him back a little bit,
begins rifling through whatever it might have had,

and looks over right at Frumpkin. Grabs the
trident spear and throws it.

LAURA: Did you snap him out?

LIAM: I don’t know.

MATT: You weren’t close enough to do that, I don’t
think.

LIAM: No? 100 feet.

MATT: 100 feet to snap him back, or is it
shorter than that? Double-check on that real fast.

LAURA: Oh, again, again!

TALIESIN: Kitten kebab.

SAM: I remember saying that we should hide the
corpses and Cali actually said, “Don’t do it,

"there’s no point to it.” So we should blame Cali.

LAURA: I don’t remember Cali saying that.

SAM: That’s what Cali said.

LIAM: I actually have no memory of anything on
range for bamfing in and out, but I will defer to

you because you’re my DM.

MATT: “As an action, you can temporarily dismiss
your familiar.” It doesn’t say range. “You can

"cause it to reappear within 30 feet of you.”
That’s what I forgot. So you can do that. The last

thing you see, briefly, before Frumpkin vanishes,
is this three-pronged trident rocking through the

darkness, with what faint little bit of visibility
that Frumpkin has, not even being able to see much

down there in the darkness before disappearing.

LIAM: Ja, there is one down there right now and
he tried to kill my cat.

LAURA: Should we go down there or should we stay up here?

TRAVIS: Hit the wall against the hole, right?
We’ll take either side of it, either flank.

SAM: Why don’t we just blow up the hole?

TRAVIS: No, because we still want to go down
there.

SAM: Why do we want to go down there? There’s
crazy people down there!

LAURA: Nott, shut up! Because there’s treasure and
stuff.

SAM: You could just say, “Be quiet.”

LAURA: Nott, please be quiet.

SAM: Thank you.

TRAVIS: Molly, I want you to get right on the edge
of the hole and keep an eye down the shaft.

MATT: (chirping) (like Jester) “Go fuck
yourself.”

LAURA: Oh, I love her!

SAM: We woke her up, though, but it was cute.

LAURA: Kiri, (shushing).

LIAM: Am I able to prepare Magic Missile like a
held spell for a fish head popping out of the hole?

MATT: Holding your action, if it comes back
around, the spell is either fizzled or released.

So you can wait for something and then cast the
spell as an action.

LIAM: But I’d lose the slot if I held the–

MATT: If you ended up holding it for a few minutes,
yes, because the idea is that you’re casting the

spell and then holding onto that last piece of the
incantation.

LIAM: I won’t do that, then, but I will watch the
hole.

SAM: Is our rope still dangling down the hole?

MATT: No, you pulled the rope up.

LAURA: I’m going to hold Sacred Flame because it’s
a cantrip.

TALIESIN: I’m going to activate one sword, hold it
behind my back, sit at the edge, and wait to give

a swing. See if anything is going to pop up.

TRAVIS: Let it come all the way up if it does.

SAM: If it comes up, should we grab it?

TRAVIS: Grapple it, fall flat, kill it quietly.

MATT: You guys take a moment in silence.

LAURA: It might be going back and telling its
friends, though, and they’re all going to come back.

MARISHA: You think those guys have strong family
bonds?

LAURA: Probably.

MATT: Two minutes pass. Three minutes pass.

LAURA: Oh no. What if it digs up a hole in another
area, you guys?

MATT: Then you hear this ever-so-faint grinding of
root on scale. This merrow sentinel slides,

slithering like a snake out of the curtain of
roots that currently cover that one portion of the

wall that leads further beneath the safe house.
All of you guys take a surprise round. As soon as

it emerges to go ahead and inspect, it’s like,
“Huh?”

TRAVIS: It came up the tunnel that was already
there?

MATT: Yeah. It emerged and jack-in-the-boxed out
towards you.

LAURA: Dex save of 15.

MATT: That is a four, nope!

LAURA: Ten radiant damage.

MATT: Ten radiant damage. Good to know.

SAM: I fired and missed with a natural one.

MATT: Oh, buddy. (whoosh) Nothing.

TALIESIN: Just a standard attack, or standard and
bonus?

MATT: For the purpose of it all happening at once,
just one attack.

TALIESIN: Two strikes or one strike?

MATT: Two strikes. It’s whatever your attack
action is.

TALIESIN: That’s awful. 11?

MATT: Misses.

TALIESIN: And an eight.

MATT: Both miss. Unfortunately, because you guys
don’t have any light in here, when it emerges,

you’re all swinging in the darkness hoping to hit
it in the direction of where it is.

LIAM: I have no lights up, so I should be at
disadvantage, right?

MATT: You would be, yes.

LIAM: I’m going to roll again. What does that say?

MATT: Is this Magic Missile?

LIAM: No, I had to Fire Bolt so it wouldn’t matter
how long I held it. My lower is a 12.

MATT: That misses.

MARISHA: I rolled a 20 total. That’s 11 damage. My
second attack missed.

MATT: All right.

TRAVIS: I did Eldritch Blast and a 20 and a 24.

MATT: Both hit. Roll damage.

TRAVIS: Ten and a nine. 19 points of Eldritch
Blast.

MATT: All righty.

ASHLEY: I rolled a ten, total.

MATT: On your first attack?

ASHLEY: Second attack. There we go. That’s a 21.

TALIESIN: Someone hit something. Yay.

LAURA: You should really separate out your dice,
Ashley.

ASHLEY: I know it’s making you crazy.

TRAVIS: Monstrous or–?

MATT: They are considered monstrosities, so
consider that for any damage you deal to them with

your sword.

TRAVIS: I will.

MATT: You’re not raging, so you don’t have the
plus two. Nor do you have your–

ASHLEY: Path of Divine.

MATT: Correct, because you’re not raging.

ASHLEY: It’s ten.

MATT: That’s enough. Even with all of your misses,
you watch as it emerges, and then (multiple impacts)

and slumps. Yeah, as you grab it, it
starts sliding back into the tunnel. You grab and

lift him– he’s heavy as shit– and you all
together manage to slip it into and onto the floor.

LIAM: I just watched all that.

TALIESIN: I’m staying on guard in case anything
else comes through.

MATT: Fair enough.

TRAVIS: Yeah, same.

MATT: What little bit of light you have in the
chamber right now is a little faint, radiant glow

from the sword that Molly currently has that is
like candlelight, if anything.

LIAM: I’m going to pull out a rag and do my veiled
lantern thing with Dancing Lights.

LAURA: You should probably put another one of
those things up, Caleb.

LIAM: Put one of what things up?

LAURA: Another alarm!

LIAM: Down there? You want me to go down there?

ASHLEY: Do you want me to go with you?

TRAVIS: Yeah, you and Yasha go.

ASHLEY: Okay, let’s go.

SAM and LAURA: No!

LIAM: I’m going to send Frumpkin down again.

MATT: Frumpkin emerges, you send Frumpkin back
down. Make a stealth check for Frumpkin.

LIAM: Come on, Frumpy. Nine.

TRAVIS: Nein!

MATT: The loudest cat you’ve ever heard. Frumpkin
is the neighborhood cat in heat at this point. He

makes his way down through the tunnel. Make a
perception check with disadvantage for Frumpkin

because he’s now coming around the edge.

LIAM: Someone told me that cats have advantage on
perception. Are they full of shit? You’re my DM.

Would it cancel out, is why I’m asking?

MATT: Would it cancel out? I would ask you to keep
the stats of your cat on you for future reference.

LIAM: I will.

MATT: They have advantage on wisdom perception
checks that rely on smell. I’d say sure.

LIAM: So cancel?

MATT: Yeah, it’ll cancel out, so a straight roll.

LAURA: And it’s a fish. Cats are really perceptive
when it comes to fish.

LIAM: That’s pretty good. Perception, 19.

MATT: Okay. Frumpkin heads on down, keeps an eye
out on that space, does a little pass. No sign of

any other emerging or present merrow.

TALIESIN: Instead of putting another wire down
there, you could leave Frumpkin down there, and he

can alert us if there’s any problem.

TRAVIS: But he’s got to stay awake for it.

LIAM: He could watch, but the alarm is just as
good. It’s automatic, gets me up, Frumpkin can

sleep. After you.

SAM: You’re going down there?

LIAM: Ja.

SAM: By yourselves?

LAURA: With Yasha.

ASHLEY: With me.

SAM: Take good care of him.

ASHLEY: I will.

TALIESIN: If we hear anything, we’re going to
charge down there. They’ll be fine.

SAM: He can’t make it without you.

ASHLEY: I know.

SAM: He will not come back alive.

ASHLEY: I know. I will take care of him as best as
I can. Even better than that, I will take care of

him. I promise you, he will not die.

SAM: He will have no chance of survival. Okay.

MATT: Slowly lowering the rope back down the
tunnel, which one of you is taking point on

climbing down?

ASHLEY: I will go first.

MATT: You make your way down, the rope aiding you
in the process. You get to the bottom, you as

well. I’d like you both to roll stealth checks,
please, as you emerge in the lower cavern.

LIAM: 12.

ASHLEY: 13.

MATT: You two gingerly step your way around the
edge, back to the site you can see of the three

corpses of the merrow there in the center of the
opposite side of the cavern.

LIAM: I have my hand on Yasha’s enormous, rippling
shoulder.

MATT: As you make your way around to the other
pool, you can see the water, disturbed relatively

recently, isn’t perfectly still, but it’s nearing
there. It’s coming to rest. No sign of anything

down there.

ASHLEY: Okay, do your shit.

LIAM: I need about ten minutes. In the dark, I
pull out the thread and I start doing the thing.

ASHLEY: Make it a little faster than ten if you
can.

LIAM: I can’t do that, but I will do that.

MATT: Five minutes go by.

SAM: I’m going to cast Message. Are you still
alive? You can reply to this message.

TALIESIN: Mention that they should clean up the
bodies.

SAM: Oh, yeah. While Yasha’s waiting, she can
clean up the bodies. You can reply to this message.

ASHLEY: I will start to move the bodies.

LAURA and ASHLEY: Stealthily.

LIAM: We’ll say that I said that out loud to her.

ASHLEY: Yes. What did you say?

LIAM: Nott had a wonderful idea for you to pick up
all of the dead things.

MATT: Yasha, you begin to drag the bodies back
into the central pool. They sink.

ASHLEY: Flow in.

MATT: All right. You complete the latter half of it.
Okay. You finish the spell, you sense the arcane,

unseen net of the alarm click in, and it’s prepared
and set to keep watch.

LIAM: Let’s get the shit out of here.

LAURA: (whispering) Run away!

ASHLEY: Let’s go.

MATT: You guys make your way back, climb back up
the rope, and make your way into the interior of

the tree, seemingly without incident.

ASHLEY: Seemingly?

LAURA: I’m going back to sleep, you guys. I need
to get my spells back.

ASHLEY: I’ll take the next watch since I’m awake.

MATT: Yasha takes final watch. Go ahead and roll a
perception check for me.

LIAM: I’m freaked out, so I’m going to stay up
with Yasha.

MATT: Both of you guys make perception checks for
me, please.

LIAM: Perception, 11.

SAM: (singing) Run away, run away!

ASHLEY: 15.

MATT: As you guys complete the third watch for the
evening, you sense the morning come as the

temperature, which previously had gotten quite
chilled, is beginning to rise a bit, though now

you can still see your breath in the air. A faint
bit of bluish light begins to appear at the outer

edges of the driftwood piece that is wedged in the
doorway to make it look flush with the rest of the

exterior bark. You all complete a long rest. You
have your abilities back, your hit points full,

and you are ready to continue.

LIAM: Could I back up one hour and ask Yasha a
quick question?

MATT: Sure.

LIAM: This is a small group for you, you traveled
with the circus.

ASHLEY: Yeah.

LIAM: This is a big group for me.

ASHLEY: It is?

LIAM: Do you have any advice?

ASHLEY: Well, I mean–

LIAM: You seem awkward like me.

ASHLEY: Yeah.

LIAM: But you made it work with a lot of people.

ASHLEY: Well, if someone has a conversation with
me, I will talk to them.

LIAM: I’ve tried that too, and it goes horribly.

ASHLEY: No, I don’t think it goes as bad as you
think.

LIAM: I think it goes pretty bad.

ASHLEY: I mean, yes, sometimes I think it’s been
pretty bad even for me sometimes, watching you.

But that doesn’t mean– there’s always room for
improvement–

LIAM: I’m confused, did you have advice?

ASHLEY: I don’t think I’m good at giving advice,
but just talk to people if they talk to you, and

be nice, you know. Eat with your mouth closed,
wash your hands.

LIAM: I start writing these things down.

TRAVIS: Oh my god.

ASHLEY: Wash your hair when you can, that’s fine.

LIAM: It just rained though. This is the cleanest
I’ve been in weeks.

ASHLEY: (dubious noise) I feel like you’re
still– how do you stay dirty all the time?

LIAM: Most of the time I’m trying to. People
don’t pay attention to beggars so much.

ASHLEY: So you don’t want people to pay attention
to you.

LIAM: Yeah, in general.

ASHLEY: I get that. I feel that way, but I’m hard
to miss. I don’t mean that in a, “Woo, I’m hard to miss.”

LIAM: You’re as big as a giant barn, you are hard
to miss.

ASHLEY: Yeah. Well, I–

LIAM: Do you know what I miss?

ASHLEY: What?

LIAM: Shaving.

ASHLEY: I could shave you right now with my
sword.

TRAVIS: (quietly) Yes!

ASHLEY: I’ve done it before, I like to not have
hair on my arms. This is what I do. I really think

that cleanliness and hygiene is very important.

LIAM: One thing that I have realized today is that
I need to work on my interpersonal skills and

friendship making. So try not to cut up my face,
okay?

ASHLEY: Okay, do you just want a trim? Is there a
certain look you want?

LIAM: No, leave my hair on my head, but I have not
had a clean-shaven face in a long time.

ASHLEY: Do you want it all gone, or you just
want–?

LIAM: No, you can take it all.

ASHLEY: It’s easier to do that.

LIAM: You can crush a person, but I’m not quite
sure how dexterous you are, so I don’t want any

fancy tricks.

ASHLEY: I won’t. I’m going to hold it like this,
and then the blade– this is how I do it. I hold

it, and then I whoosh, you know?

LIAM: Okay.

SAM: This is your five-foot greatsword?

(laughter)

ASHLEY: So sit here.

LIAM: Should I lie on the ground?

ASHLEY: Oh yeah, lie down. I’ve never done it like
that, but yeah, lie down.

LIAM: Have you done this before?

ASHLEY: I have done this before.

LIAM: With that?

ASHLEY: Not with this, something a little
smaller.

LIAM: I lie on the floor.

MATT: Okay. In the early dawn hours of the new
day, as the blue begins to slowly become brighter

in the distance–

LIAM: Wait! This means we are friends.

ASHLEY: Yes.

LIAM: (inhales)

ASHLEY: You don’t have to hold your breath because
it will take a very long time and you’ll pass

out.

LIAM: That might be better.

ASHLEY: You need to relax, breathe in, breathe
out. Okay, I got it. Here we go.

MATT: I would like you to roll a dexterity check,
please. Take advantage because he’s not moving.

LIAM: Four globules of light rise up around you as
you begin to shave.

ASHLEY: 16.

MATT: Maybe it’s the tensile strength of her arm
muscles, but such a large instrument seems

unexpectedly delicate across the features of your
face. It’s not a complete shave, there are areas

that get missed because it’s not a very fine
implement, but for the most part, the stubble gets

closer to your face. There are a few sections that
are unevenly smooth, but it’s an improvement from

where it was before. It’s as good a shave you can
get with a greatsword. Manages to avoid nicking

any major arteries, and as you complete your work,
you’re proud of it, the sweat on your brow– Caleb

has no idea of how it looks other than you
reaching up and touching your chin as it finishes.

The rest of you come to consciousness.

LAURA: Are you killing Caleb?!

ASHLEY: No, I was giving him a shave.

LAURA: Oh. Whoa!

MARISHA: Wow.

SAM: It’s much better.

LAURA: You have a little thing! You have a little
dimple on your chin! That’s the cutest! I didn’t

know.

TRAVIS: So boyish.

MARISHA: Yeah, you almost look innocent.

SAM: It looks good!

LIAM: Caleb’s inner monologue is: I want to
shrivel up and die.

TRAVIS: Nice work, Yasha.

ASHLEY: You know, if anyone else– none of you–

SAM: Or Jester might want a bikini.

LAURA: Maybe soon, yeah.

ASHLEY: Yeah, I mean, I’ve done it before.

TALIESIN: This I can confirm.

LAURA: Should we gear up and head down and kill a
bunch of fish people?

TRAVIS: Indeed.

LAURA: All right.

LIAM: I take a brief moment with the dodecahedron
before handing the bag back to Jester.

LAURA: So you don’t forget.

LIAM: I’ll forget.

TRAVIS: Take the rope, we start lowering it down
there.

LAURA: Stealthily.

SAM: We’re going down there? Again?

TRAVIS: Yep.

LAURA: Yeah, we’re killing everything.

TALIESIN: On the way down, I smack Caleb a bit on
the back and say: Well done, she likes you! And

head down.

LAURA: Should I cast Pass without a Trace on us
and be stealthier?

TRAVIS: I think right before we go under the water
we should.

SAM: Under the water?

TRAVIS: Oh yeah, this is an amphibious assault.

SAM: How many v’s are in that word?

ASHLEY: What did you say?

TRAVIS: Like five.

TALIESIN: Amvivious.

TRAVIS: Amphibious. Yeah, there’s a sea “anenome”
under there as well.

SAM: I don’t do well with water. I don’t think I
can go down there. Why don’t I stay watch?

TRAVIS: Why aren’t you good in water?

SAM: I don’t like water.

TRAVIS: You can hold your breath, right?

SAM: Probably.

LAURA: What if I hold onto you and push you
along?

TALIESIN: Are you going to be all right with Caleb
going without you?

MARISHA: Remember our swimming lesson?

SAM: I don’t like it, though.

TRAVIS: Listen, when we get down there, I’m going
to swim a rope under the water to where we’re

going. It’s going to be like a guide line, so
whoever you ride with can pull on the rope and

you’ll just hang on.

LIAM: It’s a bad idea for you to stay. We would
need you.

MATT: (chirping)

LAURA: Oh Kiri.

MATT: Pulls the knife out. (like Fjord) “It’s an
amphibious assault.”

TRAVIS: Fuck you, Kiri.

SAM: Taking the piss.

LAURA: Where should we leave Kiri for this? We
can’t bring her over with us.

SAM: I’ll stay with Kiri. You guys can go, and I
can stay with Kiri.

ASHLEY: I don’t like that idea.

LAURA: We need you, Nott.

SAM: I’m not good at many things.

LAURA: Yeah you are! You can shoot things. And you
can sneak around.

LIAM: You’re not very good at finding traps, but
everything else you’re quite good at.

ASHLEY: Then what are we going to do with Kiri?

MARISHA: She can’t go with us.

TRAVIS: No, she can’t. We could leave her in here
with you if you want, but if you see trouble

you’re going to have to get in that water and come
across.

SAM: (groans)

TRAVIS: Yep.

SAM: (groans)

TRAVIS: Yep. One or the other.

MATT: (like Jester) “Yes, I’m very sweet.”

SAM: I’ll stay with Kiri, and if there’s trouble,
we’ll see what happens.

LAURA: Kiri, you stay here with Nott, then, okay?

TALIESIN: We’re going to be one down, then.

TRAVIS: All right, I’ll take the other 50-foot
section of rope and I’ll start wading into the

water, and I’ll take a swim back the way I went.

LAURA: Wait, wait! Pass Without a Trace.

TRAVIS: (high-pitched sound)

MATT: All right, so Pass Without a Trace.

LAURA: Yes.

TALIESIN: Is that the sound of Pass Without a
Trace?

TRAVIS: It’s like Aqua Velva.

TALIESIN: Like Ed Wynn getting tickled.

MATT: It’s true.

TALIESIN: Oh my!

MATT: Pass Without a Trace. What’s the range on
that?

LAURA: 30 feet. So it’s not going to to be for a
very long time. But–

TRAVIS: What do you mean?

LAURA: Well it’s only 30 feet in front of– around
me.

MATT: So you may want to go next.

LAURA: You’ll go away– huh?

MATT: You may want to go next then if you want
that to affect other people.

LAURA: Yeah.

TRAVIS: Don’t worry about me. I’m just swimming
over there and coming back. And then we can cast it.

MATT: Okay.

TRAVIS: It’s a guideline.

MATT: You, for the moment, wade into it and
(burbling). You guys watch as Fjord, once again,

disappears beneath the surface of the water. Now
with the confidence of knowing that there is a

breaking point and air ahead, that fear doesn’t
creep up into your brain and you rush for it.

Making your way through, make an athletics check.

TRAVIS: 12.

MATT: 12, okay. You manage to find it through, and
then come up quietly, just–

TRAVIS: Apocalypse Now.

MATT: Yeah, Apocalypse Now and/or The Descent. You
slowly emerge from the water.

LAURA: Ugh, The Descent. Now it makes me want to
swim through that little tunnel even less!

MATT: Yeah!

MARISHA: So Descent-y, you guys!

MATT: Glancing up, your range of darkvision is 30
feet or 60 feet?

TRAVIS: 60 feet.

MATT: 60 feet, okay.

TRAVIS: Where is that? Class features–

MATT: Racial features, it should say.

TRAVIS: Racial traits. Darkvision. 60 feet.

MATT: 60 feet, great. That gives you enough
perspective for now as you come up and look. You

can see this chamber, and you got a brief glance
at it before. Most of it is natural rock, but

there are elements of it that look like it was
once an old bit of mason architecture. You can see

edges where there are actual stones stacked and
placed. Walls that have seemingly been partially

reclaimed through the ages. You can see two large
central pillars where stalagmite and stalactite

met eventually and created a structure in the
center. A large portion of the floor is submerged

in water, and you see different paths and avenues
of it that curve off and vanish. Probably openings

to other tunnels beneath. The pool you’re in right
there, looking up you can see there’s that weird

set of natural stairs that step up in front. You
can see four of these merrow creatures, two of

which are in a conversation off to the left, two
that are currently rummaging through what looks to

be piles of things that have been pulled up and
placed toward the top of the stair. You can hear the

clinking of metal and things falling and tumbling
down the stairs. You see a fifth figure that’s at

the outskirts of your visual range that’s
currently faced away and looking at whatever’s on

the other side of that upward pillar. But nobody
else seems to have noticed you emerging at this

point. You haven’t made any shifting or movement.

TRAVIS: Do they have an eyeline on me if they
were to look over this way? Could they see my head

above the water?

MATT: It’s possible if they were looking carefully
for you. You don’t know how far their darkvision

extends.

TRAVIS: Can I wade forward and look for any stones
or pillars that I might be able to throw the rope

around and tie a knot on?

MATT: Looking around you can see there are small
mounds of various minerals that have long dripped

from the ceiling from condensation and various
water flows that have come through this interior

cavern and built this hard, rocky platform that’s
emerging just outside of where the pool ends. So

you can bring the rope around and affix it to
that. Make a stealth check as you do so, please.

TRAVIS: That’s a two.

SAM: Pass Without a Trace.

LAURA: Well no. He didn’t take it. More than 30
feet away from me, right? He’s more than 30 feet

away from me.

MATT: He is, yes.

LAURA: I should have given him Blessing of the
Trickster. Oh no!

TRAVIS: Yep! That’s amazing.

MATT: That’s a natural one. You lucky son of a
bitch! Through whatever grace your patron has

granted upon you–

TRAVIS: I’m in the water, man.

MATT: The merrow are too distracted with whatever
they are in the process of doing to notice you

slip and hit an elbow, send a pebble falling. You
get low and finish tying it off. They don’t notice.

TRAVIS: Okay, great. I’ll give it a gentle tug. Does
it seem like the structure moves at all?

MATT: No. It seems pretty solid.

TRAVIS: I’ll take a deep breath and I’ll use it to
pull myself chest up towards the surface.

MATT: Easy enough. So after a few moments, Fjord
emerges back where you guys are waiting.

LAURA: Hey, you made it!

TRAVIS: Yeah. Still five of them. I tied it off.
Everybody should be able to pull their way across

no problem. But we got to be ready to rock when we
get in there. They’re a little distracted.

MARISHA: Are we going to try and wait in the water
and ambush as we go?

TRAVIS: Yeah.

MARISHA: Okay.

TRAVIS: Or distract away from us and then go.

MARISHA: Okay.

TRAVIS: Or if we want we could cause a commotion
and have them come through the water at us and use

the hole as a funnel.

MARISHA: As a funnel? Might not be a bad idea.

TRAVIS: Thoughts?

LAURA: That might be smarter, and then you could
fight with us, Nott, for a while at least.

SAM: I mean, I don’t like fighting, but sure.

LAURA: You’re so good at it, Nott!

ASHLEY: Someone’s going to have to go make a
distraction and then make it back.

MARISHA: And I bet those things are pretty good
swimmers.

TALIESIN: Super fast in the water. I bet they’re
really fast in the water.

SAM: We could tie the rope– oh, we can’t tie the
rope to you, because now it’s tied on the other side.

TRAVIS: I’m a very fast swimmer.

MARISHA: But faster than fish?

TRAVIS: I think it’s 60 feet, actually, is my
swimming speed with this damn Mariner’s armor.

Ignore what I said.

LAURA: Your regular swimming speed.

TRAVIS: Regular speed, yeah.

(laughter)

MATT: Your swim speed is half your movement.

TRAVIS: Well then yeah, it’s 30 feet.

MATT: 15 feet.

TRAVIS: Well with it, it’s my normal walking
speed.

MATT: Oh right, with that it is, yes.

SAM: So you’re a fast swimmer.

LAURA: So yeah, that’s pretty good.

TALIESIN: But probably not as fast as they are.

TRAVIS: Nah, could I guesstimate how far it was
from entrance to portal? Where the rope is?

MATT: From where you are to the– make a survival
check.

TRAVIS: 13.

MATT: 13. Best you could estimate, it’s close to
40 or so feet.

LIAM: How long has he been gone for?

TRAVIS: I’m back.

MATT: He’s back.

LIAM: Oh, you’re in here talking about what was
there.

LAURA: What if we just made a lot of noise in
here?

TALIESIN: I’m of the opinion that the problem with
this bottleneck is we don’t know what they are

doing on the other side. It would be easier to
assess what’s coming and make sure that they

can’t– if we take care of everything there, then
we can assess what’s there and they can’t prepare

or get more together. Have time to–

TRAVIS: So you want to head over there?

TALIESIN: I feel like over there is the way to
go.

TRAVIS: Okay. I see the validity in that
argument.

LAURA: I’ll get in the water.

TRAVIS: Pass Without a Trace first?

LAURA: Well yeah!

TRAVIS: Okay!

TALIESIN: We’ll stay together in a group.

LAURA: How long did you have to hold your breath
for, Fjord?

TRAVIS: I don’t know. About 45, 50 seconds.

LAURA: Easy peasy lemon squeezy. Pass Without a
Trace.

MATT: Coming back on the rope, it’s a lot easier.
Your first dive down took a while to feel your way through.

LIAM: I was distracted. I was thinking about my
books. I don’t want them to get harmed. Your bag

is probably water resistant, yeah?

LAURA: I don’t know, but we can try it. Give me
your books, Caleb. Give me the books.

ASHLEY: Do you want to leave them with Nott?

LIAM: I do want to leave them with Nott. I’m going
to unharness the–

SAM: Can you still cast spells?

LIAM: Yeah.

SAM: Oh, okay.

TALIESIN: I’ll leave my coat here. I’m not
dragging that into the water.

LIAM: If you come after us, would you please hide
them under a stone or something?

SAM: Sure.

TRAVIS: How many books you got there?

LIAM: Two.

TALIESIN: That’s a very nice sling thing. It’d be
a shame if anything happened to it. Are you sure

you’re not coming?

SAM: My duty is to take care of Kiri. Right?

MATT: (chirping)

TRAVIS: Shall we, Pass Without a Trace?

LAURA: I did it already!

TRAVIS: Shit balls ass! Let’s do it.

LAURA: Lasts for an hour, though, so it’s okay.

MATT: Kiri leans into you. “This means we are
friends.”

LAURA: She heard!

MATT: She woke up early.

SAM: Sounds like Caleb. Wow.

ASHLEY: Wait, that was– okay.

MARISHA: She’s going to rattle off some secrets.

TRAVIS: Kiri’s got to die. Thousands of artists
are like (gasping).

LAURA: Who’s first? Are you going back through
first?

TRAVIS: Yeah, I’ll go first.

LAURA: Okay. I’ll go second. People should follow
quickly behind me because you’ve got to stay

within 30 feet of me.

TALIESIN: One quick attack, or do we try and take
them out quietly? I assume– well, we’ll take a

look at what it is.

TRAVIS: Distract and attack.

LAURA: So we’re doing the distract? But then they
know somebody’s there! If we just come out of the

water and attack, we get a sneak attack.

TRAVIS: If they don’t see us.

TALIESIN: If they don’t see us, then we get the
sneak attack. And if they do–

LAURA: Just go for it!

TALIESIN: We’ll see what we see.

TRAVIS: As I go in the water, I’m going to go about
halfway and then stop and tread and make sure that

everybody gets along the rope fine.

MATT: Okay, all right. You’re casting Pass Without
a Trace first? All right. You finish casting the

spell. The shadows, already super dark in here
with almost no light source beyond what Caleb’s

providing, they coalesce around you and the rest
of the members of the team as you all dive into

the pool of water. It’s black.

LAURA: Caleb, Blessing of the Trickster on the way
through.

MATT: To Caleb? Okay. Blessing of the Trickster on
you, that’s advantage on your stealth checks.

I need everybody, including Fjord, to roll a
stealth check, please. Plus ten to your stealth score.

MARISHA: Natural 20!

MATT: They rolled really high.

TALIESIN: 16.

TRAVIS: Thank god for that Pass Without a Trace. 19.

MARISHA: 37.

SAM: Jesus!

LIAM: Yeah, girl! Yeah!

MATT: That’s some Vax numbers right there!

LIAM: Zweiundzwanzig. 22.

LAURA: Oh, 16. Oh, no! 18!

TALIESIN and ASHLEY: 16.

LIAM: Yeah. That’s good, Ashley.

MARISHA: I am one with the water.

MATT: You guys all quickly emerge from the water
below, your eyes focusing. There is no light

source in this chamber. So for those of you– you
have your darkvision on. You guys all have

darkvision, I am pretty sure, except for you,
Caleb. So you’re relying on the rest of them to

give any sort of presence–

LIAM: Listening to their footfalls.

MATT: Yeah, so.

TALIESIN: I am so excited.

LIAM: So pretty!

LAURA: Wow! Where are we?

ASHLEY: Wow wowie wow!

SAM: What is happening? Why is there a remote
control?

LAURA: Oh, he’s putting water effects on it! Shut
up!

SAM: Ooh, it just got blue!

LAURA: Oh my gosh!

MATT: I would need you guys to place yourselves
amongst this pool.

MARISHA: There it goes!

LIAM: Here comes the smoke!

TRAVIS: Oh shit, we got smoke!

LAURA: We’ve never had smoke before!

TALIESIN: I didn’t think I’d enjoy this quite so
soon.

MATT: Kiri and Nott exist on the outskirts.

ASHLEY: This is Dungeons & Dragons!

MATT: As you guys glance up, the first thing you
see is there is one merrow right there who’s

currently talking and discussing with one right
here.

LIAM: This is wrong. This is right.

MATT: Place yourselves where you want to be.

LIAM: That’s still wrong, that’s right.

MATT: There’s one at the base of this, right
there. Up at the top, facing away, is the one that

you had seen at the top of the stairs, Fjord.

TRAVIS: That’s the one that was distracted.

MATT: As you guys all emerge headfirst from the
water, everybody gets a surprise round except for

Yasha and Molly, unfortunately. You two did not
roll high enough to beat the stealth.

TRAVIS: They rolled really high.

MATT: They rolled pretty high. Everyone roll
initiative, but you guys will be out of this round.

LIAM: Don’t fuck me, Colville. You fucked me,
Colville.

TALIESIN: Do we want to try and do a clockwise
attack? Knock them out as we go?

LAURA: Should we try to do a distraction?

MATT: 25 to 20?

ASHLEY: 21.

TRAVIS: Yo, what’s up?

ASHLEY: Might be a first.

MATT: I know. 20 to 15?

TRAVIS: 20 to 15?

LAURA: Oh Jesus.

TRAVIS: Oh fuck. Oh shit.

LAURA: Oh no.

MATT: 15 to ten?

MARISHA: 12.

TRAVIS: What? Oh my god, you guys.

SAM: Oh no. Single digits and 21.

ASHLEY: That’s a first.

MATT: Ten to five?

TALIESIN: Seven.

LAURA: Eight.

LIAM: Sechs.

MATT: Okay, hold on.

TRAVIS: Jester.

TALIESIN: Molly, Caleb.

TRAVIS: Caleb, Molly.

SAM: What about you, Fjord?

TRAVIS: I’m a big fat three.

ALL: Ooh!

LAURA: Oh my lord.

MATT: Nott, you’re not engaging? Just for the sake
of it.

SAM: One.

MATT: Wow, guys.

SAM: I have a plus four to initiative, so I guess
that’s five.

MATT: That’s still better than Fjord.

SAM: My natural one beats yours.

MATT: You all emerge from it. Yasha, you would be
first, but your stealth, you did not surprise the

individuals from this round point. He doesn’t
notice you guys, that’s a seven. Beau, you’re up first.

MARISHA: Wow, okay. Beau’s up first. Are we just
going to go for these guys? We’re not going to do

some sort of distraction?

TRAVIS: We got the surprise round, so it’s fine.
This is the surprise round.

MATT: Now that you’re getting a better view of
this, you can see a low mist is pouring down the

stairs and is filling the space around them.

MARISHA: This is all water, I’m assuming, in the
middle?

MATT: All of this is water, yeah.

TRAVIS: Okay, good. It’s acid.

MARISHA: Can I move? I’m going to go for this
guy.

MATT: (counting) Easy enough. You get right to
him.

MARISHA: Is there a way I can jump across and try
and fight him from over here? Do I have enough?

MATT: You’ll splash in the water. You won’t make
it all the way to the opposite side, or you may,

but he’ll get an attack of opportunity on you as
you dart out of his melee range.

MARISHA: Okay, no. I’m going to try and do some
KGB-level shit. I’m going to do a quick kidney

punch and try and go for the temple.

LIAM: Krav Maga!

SAM: And influence the election.

MATT: Actually, if you wanted to jump across, I
will say because he’s surprised, and he isn’t

aware that you’re there quite yet, if you want to
leap across, make an acrobatics check, if you

still wanted to try and do so. You will land in
the water. You’ll be about waist-high in the

water, if not more.

MARISHA: No, I’ll be good. This is regular
attacks, right?

MATT: Correct.

MARISHA: First attack. That was good. 20?

MATT: 20 hits.

MARISHA: Second attack. That’s garbage, that’s an
eight.

MATT: First one hits.

MARISHA: Eight damage. I’m going to spend a ki and
do Flurry of Blows. Two unarmed strikes. Natural one.

MATT: Nope.

TRAVIS: Man, that thing does not make up its
mind.

MARISHA: No, it does not. 24.

MATT: 24 hits. Roll damage for that fourth
attack.

MARISHA: Four damage. Wait, I rolled the wrong
one. That’s much better. Ten damage. I’m going to

spend another ki point and do Stunning Strike. Jab
to the ribs.

MATT: Natural 17. It resists the stun, I’m sorry.
But it’s doing damage to it. As you slam into it

again, turns around. It looks like it’s surprised
and reeling from the impact of it.

MARISHA: You were supposed to go to sleep.

MATT: Gills flaring angrily towards your face.
Some spittle flies out of its growling mouth. That

finishes your turn, Beau?

MARISHA: Yeah. It’ll be awesome when that Stunning
Strike works.

MATT: Jester, you’re up.

LAURA: I’m going to cast Spiritual Weapon right
next to that one that Beau’s fighting.

MATT: Right here, or this side?

LAURA: No, in between the two of them. Yeah, right
there.

MATT: Floating in the air.

LAURA: At level three.

MATT: Oh snap, all right. Go make your attack
roll.

LAURA: It’s extra big, that’s right. It’s got more
sparkle to it. It’s got more sparkly bits.

TALIESIN: Marshmallow in the center.

LAURA: I’m going to try to attack the one that
Beau is attacking

TALIESIN: Oh my god.

LAURA: That was on 20–

TALIESIN: And then it was like: nope!

LAURA: That is not going to hit.

MATT: Nope, swings wide. However, it has apparated
and is useful in future rounds.

LAURA: He already took some damage, so I’m going
to Toll the Dead on him for my action.

MATT: That is a natural three.

LAURA: He gets hit.

SAM: Tolled.

LAURA, TRAVIS, and MARISHA: He got Tolled.

LAURA: Jesus H. Macy. Seven points of necrotic
damage.

MATT: Seven points of necrotic damage to him, got
it.

SAM: That’s pretty good.

MATT: Not too bad. That finish your turn, Jester?
You’re going to stay where you are?

LAURA: Yes. I’m going to get out of the water, and
I’m going to go stand next to that thing that’s

coming out of the ground. Yeah, that thing.

SAM: The booby-looking thing.

LAURA: Yeah, the booby. The big pile of
poo-looking thing.

MATT: That finishes your go. Caleb, you’re up.

LIAM: Quick question: From the fish guy up at the
top there, if that was the corner of a cube, would

it reach the one down by the lollipop?

MATT: How big is the cube?

LIAM: 40-foot cube, excuse me, sorry. That’s
probably not big enough. That’s too big, right?

It’s too far?

MARISHA: 40 feet’s huge.

MATT: Wait, you mean from you?

LIAM: If I were to hit the fish guy at the top and
make that the corner of a cube and go this way, it

would probably only get two of them, right?

MATT: Possibly.

LIAM: Forget it. I’m going to cast Haste on
Mollymauk.

LAURA: Would I have had enough movement to get
behind the big poo pile?

MATT: You would.

LIAM: I can’t see. It’s dark, I’m blind. It’s the
safer bet, to aid my friend on the next turn.

MATT: For you, Molly. That’s to signify your
Haste. Keep that in mind.

LIAM: You have just been Hasted, and I am going to
move along the wall this way away from the enemies

that I think I can detect.

MATT: You’re still in the water, thrashing, trying
to make your way to the edge. Molly, you’re up,

but you lose this round, because you were not part
of the surprise. You were lagging a little behind,

as Yasha– best way I can do this quickly, because
they’re losing their turn as well. That brings us

to– Nott isn’t even paying attention. Fjord.

TRAVIS: Yep. I’ll make my way towards the two on
the left side, as far as my–

MATT: On the edge there?

TRAVIS: Yeah. Oh damn, that’s as far as I can get,
huh?

MATT: No, you can go into the water if you want to
go further. You want to get up to him?

TRAVIS: Yeah, melee range.

MATT: You can get melee range. You’re in the
water, and you’re swimming in the water, but

because of your armor, it doesn’t reduce your
attacks, so you’re not taking disadvantage on your

attack rolls.

TRAVIS: Nice. I will use Booming Blade in a melee
strike with the Wastehunter falchion against that

fishy fuck.

MATT: Fjord, take your one attack.

TRAVIS: 14.

MATT: 14 hits.

TRAVIS: It does? Oh my god, thank you. 1d8,
because I didn’t say two-handed. That’s 12 points

of damage, plus because it’s a monstrosity?

MATT: It is.

TRAVIS: 12 points of damage plus four. That is a
four. 18 points of damage.

MATT: 18 points of damage on that guy.

TRAVIS: With Booming Blade–

MATT: If he moves at all, on his next turn, he
takes an additional 2d8. Good to know.

TRAVIS: Yes sir. With my bonus action, I will Hex
this guy over here.

MATT: This guy there?

TRAVIS: Yes sir.

MATT: He’s been Hexed. Does that finish your
turn?

TRAVIS: Yes, it does.

MATT: As you pull back, the energy sparks around,
and there’s this weird movement in the water like

it’s thrashing, the booming energy keeping that
one merrow locked in place, as the other one, the

Hex coalesces around its chest and holds it.

TRAVIS: I’ll give him disadvantage on wisdom.

MATT: Wisdom checks, got it. That ends top of the
round. Now Yasha, you can take your turn. The

ambush round is over.

ASHLEY: I’m going to mosey on up over next to
Beau, and I would like to rage.

TRAVIS: Yeah!

LIAM and ASHLEY: (air horn blaring)

LIAM: From the cavern behind us: (muffled air horn
noises)

ASHLEY: I’m going to pull out my blade and–

SAM: Take the stubble off of it?

ASHLEY: Take an attack. Give it a nice shave. That
is 18.

MATT: 18 hits.

SAM: Come on, Yasha! Come on, Yasha, plan ahead!

ASHLEY: Listen, I know, I’m sorry. Where’s the
ones that I really like? There it is. (counting) 19.

MATT: Nice. You rush up next to Beau, cleave down
with the blade. It carves through part of its

torso and it retracts and tries to pull itself
lower in the water to make itself harder to hit.

What are you going to do? You have a second
attack, right?

ASHLEY: Yeah, I have a second attack.

MATT: Go for it.

ASHLEY: That’s not going to hit. Eight.

MATT: Eight misses, unfortunately. Next one
swings, and a miss. Now the merrow all go

together, because you guys left a big old gap of
initiative there.

LAURA: Oh no.

TRAVIS: It’s after Yasha, right?

MATT: Correct. First part, I’m going to say–
Let’s make it fun.

SAM: Yes, let’s.

MATT: This guy here is going to take his trident
and chuck it right towards Beau.

TRAVIS: Are these free tridents, or do they also
have that cord that’s attached to them?

MARISHA: Like the harpoons?

MATT: They have the cords still attached. That’s a
17 to hit.

MARISHA: 17 is my armor class.

MATT: There you go. With that to there, first off,
Beau. As it strikes you in the chest, you take ten

points of piercing damage, and I need you to make
a strength check for me, please.

MARISHA: So good at this. Just a straight check,
or a saving throw?

MATT: A strength check.

MARISHA: 19– sorry, ten. It looked like a 19
upside down.

MATT: It was a 14. You get pulled through right
next to it there, in the middle of the water. As

you fall to the ground, it’s going to attempt to
bite at you. Since you’re in the water, outside of

your terrain, I will give it advantage on the
strike, because you’re now thrashing water and

swimming, and it’s in its own terrain. That’ll be
18 to hit. With the bite on you there, you take an

additional eight points of piercing damage. At
that moment, this one here is going to turn around

onto Fjord, and is going to shift this way and
unleash both bite and claw attack against you,

Fjord. 17 to hit?

TRAVIS: That hits; it’s my armor class.

MATT: For that claw attack, it’s going to be 2d4.
Seven points of piercing damage against you, Fjord.

TRAVIS: Okay.

SAM: Did you guys scan the area for Despacito
beasts?

TRAVIS: Seven points of damage.

MATT: It’s going to pull back after it finishes
clawing into you. It’s going to try and bite down

with its jaws. That’s a 19 to hit.

TRAVIS: That hits.

MATT: You take another seven points of piercing
damage. The one behind there, who sees its friend

digging into Fjord’s torso and body, watches as it
finishes its round of strikes and then

under-handed throws its harpoon towards him.
That’s another 18 to hit.

TRAVIS: That hits.

MATT: With that, you take ten points of piercing
damage. I need you to make a strength check. As it

pierces, you grab it, and it manages to careen
into the side of your hip, and it hits bone. You

feel it grind against the inside with the pain.

TRAVIS: That’s a 17.

MATT: You beat it. Rolled a 15. So you do not get
pulled. It does not give him his follow-up attack.

However, he’s going to move forward to get his
follow-up attack anyway with the rest of his

movement, and is going to attempt to bite you, and
is going to miss. That’s a nine.

TRAVIS: Nein!

MATT: He goes to bite and as you pull the harpoon
out, and turn back your shield you bash the side

of its face and it manages to pull back. It scrapes
across its fish-like face, but no impact or

damage. All right, that’s going to finish his go.
The one that is right next to you, Yasha, is going

to shift around, not leaving combat with you, but
going behind the pillar to give itself some cover

from anybody who’s out in the vicinity. It’s going
to attempt to make two strikes against you.

TRAVIS: I didn’t– I need to make Hex checks.

MATT: Yes, you do.

TRAVIS: Oh shit, how many of them? Three?

MATT: Three.

SAM: Ooh!

TRAVIS: At advantage because War Caster, right?

MATT: Yep.

TRAVIS: Okay.

MATT: Roll higher than a ten.

TRAVIS: What is that, constitution?

MATT: Constitution saving throw.

TRAVIS: Okay. That’s a 15. Did 15 work?

MATT: 15 works.

TRAVIS: Nice. Higher than a ten, sorry. That’s a
natural 19, that’ll do it. And 13– that’s an 18.

All three save.

MATT: All righty, that’s good on your end. For
you, Yasha, you didn’t use Reckless last turn, right?

ASHLEY: No.

MATT: That’s a natural 20 on that first strike
with the claws at you. That is going to be 14

points of piercing damage, reduced to half so you
only take seven because you’re raging. And the

bite attack against you is a natural two plus six.
No, that misses you with an eight. However, that

finishes their round and this guy up here who now
spins around and sees the rest of you come inside

begins shouting out in a language you don’t
understand (snarling). As it’s holding up this

staff that has this almost crystal spike of
natural crystal at the end of it, it begins to

chant something under its breath. And as it spins
its hand in the air, you watch as the ceiling

above you in this chamber begins to grow into this
low cloud that spirals out, encompassing the

entirety of the interior of the chamber.

LAURA: Run away!

MATT: You see little sparks of lightning arcing
through the cloud as it spools above.

MARISHA: Motherfucking druid fish.

MATT: Beau, I need you to make a dexterity saving
throw, since you’re the one closest to it.

MARISHA: Saving throw.

MATT: Correct.

MARISHA: That’s a natural one.

MATT: You suffer 16 points of lightning damage as
you get struck by lightning in the water. Which

you watch as technically now, yeah, if any of you
are in the water when the lightning hits you, you

have disadvantage on your saving throw because you
are in the water. Didn’t matter this time because

you failed anyway, but you watch as the bolt
strikes Beau and she starts thrashing in the water

as the muscles tense. There’s a giant burn mark on
the side of your head.

TRAVIS: Oh shit, you guys! Oh, fuck.

MATT: Looking pretty rough on that one.

MARISHA: I just got fucked up.

MATT: And it’s going to go ahead and spin itself
over to the edge this way, using the one below.

Getting itself between the rest of its merrow
compatriots and you guys. That finishes their

turn; Beau, you’re up.

MARISHA: Ah! Okay, I’m going to take the one who’s
got a trident jabbed into my shoulder. I’m going

to grab the chain and I’m going to yank it towards
me as I deck him in the face twice.

MATT: Go for it.

MARISHA: The first attack–

MATT: If you want to move around to get onto land,
otherwise you’re going to be having a hard time in

the water here attacking them because you’re
constantly swimming.

MARISHA: Can I do that?

MATT: You still have movement, yeah. So you can
move five, ten, 15, 20, 25 there. So you manage to

whip around, get out, up onto land and not end up
with a disadvantage on your attacks.

MARISHA: Okay, the first one is 15?

MATT: 15 does hit, yes.

MARISHA: Woohoo! Okay, second attack; not as good,
12.

MATT: 12 does not hit, unfortunately. But the
first strike, as you pull up, cracks it right in

the jaw. The next one, it manages to bash your arm
out of the way and it deflects off the side– no impact.

MARISHA: Okay, that’s seven damage.

MATT: All righty, the first strike.

MARISHA: And then I am going to take my bonus and
spend a ki point to do Patient Defense.

MATT: Okay, so as you get up on land, you focus
and looking around side-to-side, make sure that

you’re aware of everything around you and get
ready to defend and deflect.

MARISHA: A little in shock. (pants) Ah!

MATT: Okay, that finishes Beau’s turn. Jester,
you’re up.

LAURA: Okay, I’m going to use Spiritual Weapon
that I have up and try to hit that thing.

MATT: Go ahead and roll the attack for that guy.

LAURA: Ooh, that hits, that’s a good one.

MATT: Okay, all right, what was the number?

LAURA: 15 plus my attack.

MATT: 15 is its armor class, so yeah, that’s
fine. Well, 13 actually, so that definitely hits.

LAURA: And then 2d8– seven points of force damage
to him.

MATT: Seven points plus your wisdom modifier.

LAURA: Oh, plus four, so 11!

MATT: There you go. 11 points of damage to him.
All right, how do you want to do this?

(cheering)

LAURA: Oh man, that feels good. I haven’t got that
in a long time! I’m going to use the giant

lollipop and it’s going to raise really high up on
the roof and then slam down onto it as hard as it can!

MATT: Yasha, as you’re engaged with it, both
growling at each other, you watch as suddenly its

body crumples into the stonework.

ASHLEY: I scream out, yeah, Jester!

MATT: It slips into the water and vanishes beneath
the waves.

ASHLEY: I flip it off.

MATT: So that’s your bonus action. You still have
your movement and action.

LAURA: I’m also going to move it closer to the one
next to Beau.

MATT: Right there?

LAURA: Yeah.

MATT: All righty.

LAURA: And then I’m going to cast Cure Wounds at–
Should I do that? Or should I do Toll the Dead on him?

MATT: Cure Wounds is touch, so you have to be
right next to him.

LAURA: Just kidding! I’m going to Toll the Dead on
the one that Beau’s fighting.

MATT: Okay, what’s the range on that?

LAURA: Okay, hold on.

TALIESIN and SAM: That’s a lot of spells.

LAURA: Yeah, well, you know.

MATT: Caleb, you’re up next so be ready.

LIAM: What’s the lighting like in here?

MATT: Right now? None, there is no light.

LAURA: 60 feet.

MATT: 60 feet? All right, yeah, so you can do it
from there if you want.

LAURA: Okay, cool. It’s a wisdom save and he’s
Hexed on wisdom.

MATT: Natural 20.

TRAVIS and LAURA: Disadvantage?

MATT: No, that’s disadvantage on wisdom checks,
not wisdom saving throws. Hex doesn’t affect

saving throws.

TRAVIS: I am sorry. I did not understand that
part.

MATT: Yeah, but, for instance, if you had said
strength checks, then every time it tries to pull

somebody, it would have disadvantage on that.

LAURA: Oh, that would have been better, then, huh?

TRAVIS: The lesson in the lesson.

MATT: But now you know, going forward with Hex.

SAM: If we survive this.

TRAVIS: Well, fuck me sideways.

TALIESIN: I feel your pain.

LAURA: Yay, that’s pretty much all I can do.

MATT: Going to stay where you are?

LAURA: Yeah.

MATT: All right, that finishes Jester’s turn.
Caleb, you’re up.

LIAM: I cannot see anything. I’m going to move
towards the sound of Jester shouting in the dark

and I’m going to raise up the Glove of Blasting
and try to shoot the fish-man that I heard way up

high ahead of me, up the hill. They’ll all be at
disadvantage.

MATT: The one that’s attacking Beau, or the one at
the very top?

LIAM: The one with the staff at the top.

MATT: All right, go for it. Disadvantage on all
the attacks.

TRAVIS: We get like, little strobes from the
lightning. It’s like that opening sequence in Blade.

LIAM: First one’s 15.

MATT: 15 just barely hits.

LIAM: Second one is 14.

MATT: 14 misses.

LIAM: And then that is also 14, so just one of
them hits.

MATT: So, one of them hits. The two other ones
careen off and you watch as they streak out into

the darkness past this merrow, what looks to be a
priest-like entity up there that’s commanding the

storm. Exploding on the rocks behind it, one
hitting this piece of long-lingering temple-like

interior. And one finally strikes it in the chest.
Go ahead and roll damage on that one.

LIAM: That is six points of fire damage.

MATT: It does make a concentration check. Natural
17 plus two. It does succeed in maintaining

concentration.

LIAM: Okay, that’s it.

MATT: That’s your turn. Caleb’s done. Molly,
you’re up.

SAM: Yeah, Hasty.

TALIESIN: Okay, I’m going to run, I’m going to use
my bonus action to activate one of my swords.

MATT: The other one? Or do you still have the one
activated from before?

TALIESIN: Technically, that would have still been
activated, so shit, that’s right. Yeah, I’m going

to use my bonus action to activate the other one,
too. I’m going to see if I can make it to that

little hill over there.

MATT: Which one? Here?

TALIESIN: I’m going to attack the one that’s right
in front of Fjord.

LIAM: Double speed.

MATT: Okay, that will put you right there. So you
rush up to the edge there. You used your bonus

action, you have your two attacks and your hasted
attack.

TALIESIN: Yes, so I’m going to do two attacks plus
a hasted attack. That’s 17. That hits, one does

not, and then my third attack is a 16 that also
hits.

MATT: So two attacks. Go ahead and roll damage on
that.

SAM: Wow!

TALIESIN: That’s eight points of damage.

MATT: Eight points of damage, nice.

TALIESIN: And nine points of damage.

MATT: All righty. You’re using the d6’s for
your–

TALIESIN: I am using the d6’s.

MATT: Cool, so as you rush up, you swing the
scimitars in this blast of speed. Two of them

manage to strike true to its body, cutting out a
piece of it. It’s looking pretty hurt now,

starting to bleed out where the wounds are hit.
But it’s growling in your face as it spins around.

Its fins curl up from the side and you can smell
this awful, swampy, almost sulfurous smell from

its breath in your face. Is that your turn?

TALIESIN: That’s the end of my turn.

SAM and LAURA: Two attacks?

TALIESIN: That was three attacks, one missed.

LAURA: Oh.

MATT: All right, that brings us to Nott, who is
waiting patiently with Kiri.

SAM: I’ll send a Message to Caleb. Are you guys
alive and do you need anything? You can reply to

this message.

LIAM: Fuck, fuck, fuck, fuck, fuck, fuck, fuck,
fuck!

SAM: Uh-oh.

MATT: Is that your turn?

SAM: That’s it.

LAURA: You didn’t move at all?

SAM: I’m going to think about it.

MATT: That brings us to Fjord.

TRAVIS: After getting so fucked up that last
round– the scratch, the bite, and the trident in

the gut– I’ll put both hands on the falchion and
say, Do not see me, and I’ll cast Blink.

MARISHA: (gasps)

MATT: Okay!

ALL: Ooh!

MATT: And Blink is not concentration, correct?

TRAVIS: It is not.

MATT: Yes, all right. So with that, Fjord vanishes
from the battlefield. We’ll use this as a spatial

positioning device of where you were before.

TRAVIS: That’s my turn.

MATT: That ends Fjord’s turn. That brings it to
the top of the round. Yasha, you’re up.

ASHLEY: Okay.

MATT: Fjord vanished. You see two now turning
their eyes towards Mollymauk who’s right there.

There’s one across the way that’s currently
barrelling on Beau and there’s the one at the top

of the stairs right now that looks like it’s
commanding a giant storm.

ASHLEY: I’m going to go over to the one by Beau.

MATT: Over here?

ASHLEY: Yeah.

MATT: So that’s five, ten, 15, 20, 25, 35. You’re
in the water swimming, so your attacks are at

disadvantage right now.

ASHLEY: Okay. All right.

MATT: If you wanted to do Reckless, you could
counteract that, but you’ll be taking–

ASHLEY: Well, I had one natural 20, and then 18
was my lowest.

MATT: Wait, so that was disadvantage?

TALIESIN: She rolled a natural 20 for her other
roll.

MATT: Got you, so the first attack was what?

ASHLEY: 12 plus six.

MATT: That hits. So your first attack hits. Go
ahead and roll damage on that.

ASHLEY: Okay, same as last time. 19 points of
damage.

MATT: 19 points of damage, nice! All right, and
you have your second attack, with disadvantage.

ASHLEY: 15.

MATT: 15 hits. Go ahead and roll damage on that.

TALIESIN: Murder it.

ASHLEY: 15 points of damage.

MATT: This is– you only do five additional damage
on this one. Right? So 15?

ASHLEY: Yeah.

MATT: Damn, nice roll! As you, in the water,
cleave out once with the blade in this giant

splash arc of water from the middle of the pool in
the center, it carves across the side of its back.

(snarling) It turns around towards you right as
you bring the second strike up into its abdomen.

It pushes off the blade and it looks pretty hurt.
It’s bleeding out of its wounds in the middle of

its stomach and its back. That finishes your
turn?

ASHLEY: Do I have a– no, never mind, that’s not a
bonus action. Never mind, sorry. Was going to try

Healing Hands.

MATT: That ends your turn. It’s their turn. So, I
will need you, first off, to make a dexterity

saving throw. As you come up and carve into the
back of it, the one on top hisses and directs its

finger down towards you as a bolt of lightning
arcs out of the–

ASHLEY: Ten.

TALIESIN: Wait, no, it’s a saving throw, right?

MATT: Yeah, saving throw. Plus?

TALIESIN: Oh, it’s a dex saving throw? Never mind,
sorry.

MATT: That does not succeed. You’re in the water,
so it would be disadvantage anyway.

TALIESIN: That makes me sad.

MATT: That is 25 points of lightning damage, which
is not halved on you because the rage doesn’t

affect it. It only affects slashing, piercing, and
bludgeoning. So you’re blasted in the middle of

the water. You sink for a moment as your muscles give
out, your sword almost falls out of your grasp,

and you manage to right yourself as you’re
treading water here. Your feet can’t touch the

bottom of this pool and your eyes go flashing
white for a second, and for an instant, you see

the face of Kord the Stormlord there from the
vision your recently had. Then clarify and shake

it out of your head and carry yourself back into
place. That’s going to finish this guy who’s going

to move around. He can only move ten feet so he
goes five, ten. He’s going to stop right there.

SAM: She got shocked so hard we saw parts of her
dream.

(laughter)

MATT: This guy right here is going to go ahead
towards you, Beau, as you’re right there. He has

disadvantage on the attacks against you, though.
He’s going to go ahead and make its claw attack

against you, with disadvantage. That’s cocked. You
saved yourself from a natural 20 with that one.

It’s a 16, which I believe misses, right?

MARISHA: Misses. Just misses.

MATT: So, as it claws toward you, you, being
prepared for it, dart off to the side. It’s going

to go ahead and take a bite at you.

MARISHA: You have such big hands.

MATT: With disadvantage, another natural 20
averted! However, that does come to a 19, so I

believe that does hit you.

MARISHA: Ah!

TRAVIS: Whoosh. Worcestershire sauce.

MATT: That is 11 points of piercing damage as it
bites down onto the front of your clavicle and face.

MARISHA: I’m unconscious. Again.

MATT: Beau falls to the ground. As she sinks from
its jaw under the rock there, it spins around

towards you, right in your face, its gills flaring
up. That’s going to end its turn. The two over

here, this one’s going to move there and they’re
both going to flank Molly. They are both going to

harpoon you– jam melee at the one on this side.
First attack is going to be an 18 to hit.

TALIESIN: That hits.

MATT: What’s your armor class?

TALIESIN: 17.

MATT: Plus two because of the Haste.

TALIESIN: That is with the plus two. I’m an AC of
15. I am easy target.

MATT: Oh, buddy. That does hit you. So the first
harpoon strike against you– that’s eight plus

four, 12 points of piercing damage. It jams you
into the abdomen from that side. The other strike–

TALIESIN: The other person, I’m casting Curse of
the Eyeless on the second.

MATT: This guy’s finishing his round. He’s
attempting to bite you, that’s going to be a 15.

TALIESIN: That does not hit.

MATT: As he bites down towards you, this time as
you pull the trident out you jam it up and it

throws him off and clips him in the side of the
chin, breaking off one of his teeth. At that

moment, the guy behind you is going to swing in
with his harpoon as well.

TALIESIN: Curse of the Eyeless.

MATT: Okay, reaction to that.

TALIESIN: And I take my three points of damage.

MATT: That’s cocked. So he has a regular strike on
this one, so the attack with the harpoon is going

to be a 21 to hit, unfortunately.

TALIESIN: With disadvantage?

MATT: Well, he had advantage because he had you
flanked, so it just made it a general roll.

TALIESIN: Okay, that hits.

MATT: So that is going to be ten points of
piercing damage as the other harpoon jams you in

the back. As you’re arcing upward, it’s going to
attempt to bite down at you, but its eyes have

gone dark and it’s just biting wild in front,
using the thrashing of your body to guide itself.

That is going to be a natural seven plus six, 13.
Misses. So it bites down, you manage to duck out

of the way and slam the hilt of your scimitar up
into its face and knock it off to the side. That’s

going to end their go. That brings us to Beau. I
need you to make a death saving throw, please.

SAM: Were you saying the Curse of the Islands?

TALIESIN: The Eyeless.

MARISHA: Let’s go cobalt blue. 17.

MATT: That’s one success. Mark it on your tattoo.
Jester, you’re up.

LAURA: Okay. I’m going to use my action to Invoke
Duplicity, and I’m going to make her appear

standing right next to Yasha. But I can’t use my
action to make her doing anything–

MATT: It’s a 30-foot range, right? So it’d be
right there.

LAURA: Okay. And then I’m going to use my bonus
action–

MATT: She’s gliding on the water, tiptoe.

LAURA: Yeah. Healing Word at level two on Beau. I
know that’s lame, but it’s something. Oh that’s

good, that’s 11 points of healing.

MARISHA: (singing) That’s amaze-balls!

MATT: 11 points to Beau. You come back to
consciousness on the ground, your body was just

starting to roll and slip into the water. You
catch one of the rocks and keep yourself from

going back into the drink.

MARISHA: I’m going to try to still play dead.

LAURA: That’s all I can do and my action, and I’m
not going to move.

MATT: Well, your action was to–

LAURA: Invoke Duplicity.

MATT: Right, that’s correct. That finishes your go
there. Caleb, you’re up.

MARISHA: Thanks, Jester!

LIAM: Ja, how far can I get towards this one
over there? Even if it means going in the water.

MATT: Over here? You can get partway into the
water.

LIAM: Will I get within 30 feet of him?

MATT: Possibly?

LIAM: Well, show me how far–

MATT: He’s here. That’s (counting) 30, so most
likely.

LIAM: I’m going to try it. I’m going to wade in.

MATT: (counting) Just outside of 30 for the
range.

LAURA: Attack the one next to Beau. (coos)

(laughter)

LIAM: I was considering it, it’s just not what I
wanted to do. I’m going to cast Dispel Magic on

the storm above me.

ALL: Ooh!

MATT: Looking at that, I believe the level is
level three or lower? It’s a 3rd-level spell. The

storm immediately, with one final crackle, fades
and dissipates above. The cavern above now just

the empty, dark roof it was before, the storm no
longer present.

LIAM: Everybody hears (nervous laughter).

MATT: That ends Caleb’s turn. Molly, you’re up.

TALIESIN: I am yelling: Fjord! I am going to take
a swing at the one that’s looking a little rough.

I believe it’s that one, yeah. Oh my fucking god.
11.

MATT: 11 does not hit. You have three more attacks
with your bonus action, if you want to.

TALIESIN: 24.

MATT: 24 hits. Roll damage on that.

TALIESIN: Nine points of damage.

MATT: Nine points of damage, all righty.

TALIESIN: Still standing?

MATT: Barely.

TALIESIN: I’ll swing again. 23.

MATT: 23 hits.

TALIESIN: Ten points of damage.

MATT: That’ll do it, how do you want to do this?

TALIESIN: I’m literally just a windmill at this
point.

MATT: A whirling dervish of blades as you carve
through. You start biting through with the blades,

carves one part of its chest, part of its arm,
down on its chest, looks up and right

through its face.

TALIESIN: Then spinning around, I go right to face
the other one and I’m going to take my last attack

against it.

MATT: Go for it.

TALIESIN: Nope. I don’t even know why I’m
bothering.

LAURA: It’s okay, stick with the ones that were
good for you. That one and the pink one.

MATT: That finishes Molly’s turn. Nott.

SAM: I hand the books to little Kiri and I say:
Keep these safe.

MATT: (like Jester) “Wrapped around his weenie?”

SAM: Good idea. I’ll take a little bit of fleece
and rip it and cast Silent Image, and make a wall

of stone around Kiri. Just say: Don’t move.

MATT: Okay. You cannot see Kiri, just vanishes
amongst the visuals of the illusion.

SAM: Go over to the water, put my foot in, and
then–

withdraw it, and take a big swig.

(laughter)

MATT: All right, finishing Nott’s turn. Fjord.
Where do you want to emerge?

TRAVIS: I forgot to do the 2d8 of booming damage
on the gentleman behind Molly. So that’s a big

one, and three, so four points of booming damage.

MATT: Well, technically that was the other guy.

TRAVIS: Oh was it?

MATT: Yeah. They shifted around.

TRAVIS: Ah. They do-si-doed?

MATT: They did.

TRAVIS: Fair enough. Can I appear right next to
this gentleman on his reverse? There you go. I

will break my–

MATT: If you’d like to– fucking stay! If you want
to, you can appear up top there and get

a flanking bonus.

TRAVIS: That sounds dandy.

MATT: You can use it against them, they can use it
against you, as long as you are directly across

from an enemy with an ally, you can give yourself
flanking benefit.

TRAVIS: Great. I will break my Hex, and I will use
a Hexblade’s Curse as my bonus action

on that gentleman.

MATT: On this one? Okay. There you go.

TRAVIS: I will make two attacks with the
Wastehunter falchion against him with the

monstrous–

MATT: Go for it.

TRAVIS: Flanking gets– what does it add? Does it
do anything?

MATT: Flanking? It’s advantage on your attacks.

TRAVIS: Okay, so first attack. 15.

MATT: 15 does hit.

TRAVIS: Great. And the second one. Neither of
those are a crit, but that’s a 24 on the second one.

MATT: That hits, roll damage for each.

TRAVIS: (counting) 17. For the Hexblade, four
points of damage, so 21 on the first one.

(counting) 17 on the second.

MATT: How do you want to do this? You fucked that
guy up.

TRAVIS: I’ll shift in right behind him and see
Molly looking around, give him a little wink, and

I’ll take the falchion and take the back of his
head off.

MATT: Molly, it’s pulling back ready to leap at
you, and as it lurches towards you it stops, you

watch as the upper half of its shoulders and head
slip and slough off into the water.

TALIESIN: You fucking arsehole.

TRAVIS: Sorry. I was getting what for, man. Shit.
And I’ll– oh wait. Natural 20. Peace out!

MATT: You vanish out of the space. That’s a hell
of a round. Yasha, you’re up.

ASHLEY: Okay. I’m going to go after this buddy
here. Are we flanking him, technically?

MATT: Right now? No.

LAURA: Technically, because Beau’s on the ground?

MATT: Beau is not threatening. You have to be on
the opposite sides.

ASHLEY: So disadvantage still?

MATT: Yep, because you’re in the water.

ASHLEY: 13.

MATT: 13 just hits.

TALIESIN: Oh god, that looked like a one for a
moment. Sevens are scary. No, it was a seven. I

was just staring at it going: oh no.

ASHLEY: Did I get it, though?

TALIESIN: Yeah you did, you’re right.

LAURA: How much damage do you do? Because you hit
it.

ASHLEY: Oh shit. Sorry.

TRAVIS: I heal 13 points.

MATT: Nice.

ASHLEY: 14 for the first hit.

MATT: It’s hanging on by a thread.

ASHLEY: Okay, that hits. Eight points of damage.

MATT: Yeah, that’ll do it. How do you want to do
this?

ASHLEY: I’m going to take my blade, slit it in its
throat, pull its tongue through and give him a

Xhorhasian necktie!

(cheering)

TRAVIS: That’s that barbarian shit!

MATT: So one-handed wide swing, with the same
motion, you reach up right into the wound, tear it

through, and maintain eye contact as it tumbles
over into the water and disappears beneath the

surface.

TRAVIS: All day. I’m up for that all day. That’s
what I’m here for.

LIAM: That did not sound good.

MATT: That ends your turn? You still have your
movement.

ASHLEY: Beau, what are you at? Oh no, I can’t do
that.

MARISHA: On my back, out of air, I go: That was
awesome!

ASHLEY: All right, could I walk over a little bit
so I can stand on the–

LAURA: Stairs?

ASHLEY: Yeah, so I’m not in the water.

MATT: You’re right next to Beau on the ground. You
got out of the water. All right, ends your turn?

ASHLEY: Yes.

MATT: There’s a sound in the nearby water, as,
emerging from one of the other caverns on the

side, another merrow emerges from that side and
another emerges from this side. The one up top

here that sees everyone closing in is going to
back up into the water, and is going to cast Call

Lightning again. It wants to bring it about. Use
the other level three spell slot. With that, as

the cloud forms up in the sky again, seeing you
step out of the water, you do not have

disadvantage on the saving throw, but I need you
to make another dexterity saving throw.

ASHLEY: 14.

MATT: It is a 13 DC, so you only take half damage.
Which is good, because that would be 24 damage, so

you take 12 points of lightning damage.

ASHLEY: 12, you said?

MATT: Yes, 12 points of lightning damage.

SAM: She’s got, like, 100 more points.

TALIESIN: Nah.

ASHLEY: I’m, as Matt would say, looking rough.

MATT: He’s going to dive into the water. You know
where he disappeared beneath the surface as you

see the water rippling out, but you’re not sure
where he is or how deep he is. These two have

emerged. This one’s going to move through the
water to there, and is going to make a harpoon–

Let’s move over a bit further because it can, to
about there. It’s going to make a harpoon strike

towards you, Yasha, throwing it in your direction.
That’s a 20 to hit.

ASHLEY: Yeah, that hits.

MATT: All right, you take– that’s a bad roll,
eight points of piercing damage reduced to half,

so you take four points of piercing damage. I need
you to make a strength check, so roll a d20 and

add your strength modifier as it’s attempting to
yank and pull you towards him.

TRAVIS: Let him know!

SAM: This is your thing, you are strong!

ASHLEY: Get out of the thing, go away. Okay, okay,
okay. Oh shit.

MATT: You have advantage on your strength checks
because you’re raging.

ASHLEY: Oh, I do! That’s not much better. Ten!

MATT: He pulled a 13, natural nine plus four. You
get yanked. Beau, you watch as Yasha gets yanked

over you as you’re lying on the ground, and it’s
going to attempt to bite you as you’re down in the

water once more. Natural 19. That’s 25 to hit. So
with that, the bite attack, let’s roll damage on

that. That is going to be ten points of piercing
damage, reduced to five, 'cause you’re raging.

ASHLEY: Okay.

MATT: This guy here is going to go ahead and move
up right next to Caleb, rushing out of the water

from underneath with the harpoon in its arms, and
jam it towards your torso. That’s going to be a 15

to hit.

LIAM: Shield.

MATT: All right. You watch as it deflects off of
your body. It’s going to angrily attempt to bite

down on you. That’s a natural 17 plus six.

LIAM: I will use the dodecahedron and roll a 20 on
this side. I got a natural two.

SAM: So you’re rerolling for him.

LIAM: I get to choose, it says it on this paper.
Alternatively, after an attack roll is made

against me, I can expend the fragment to roll an
additional d20 and choose. So two plus whatever.

MATT: As it attempts to bite down towards you,
there’s a brief moment where the bite sinks into

your shoulder, and there’s a brief burst where
time seems to dart back, and you step out of the

way as its bite hits air with no effect.

LIAM: Caleb will remember this.

MATT: All right. That ends their turn. Now it is
Beau.

MARISHA: I’m good. I’m still alive. And I get up.
I go, (slurred) Who’s– who’s next? And I run over–

MATT: It’s half your movement to get up, so you
have 20 movement.

MARISHA: I have 20 movement.

TRAVIS: She healed up drunk.

MATT: Wouldn’t she, though?

TRAVIS: Yes.

MARISHA: Am I able to, if I use Step of the Wind,
am I able to make it around and get to this one

who’s harrassing Caleb?

MATT: You can certainly try.

MARISHA: 'Cause I’d have 20 more movement and then my
speed, which is 40. So I should be able to make it.

MATT: You should. Do you want to try? All right.
So five, ten, 15, and then go ahead and make an

athletics check to make the leap. I’m letting you
see if you can make it across the water without

losing your movement.

SAM: You’re great at jumping over small bodies of
liquid, Marisha.

MARISHA: I am. Yeah, that’s 15.

MATT: 15? Yeah. (counting) You’re just outside of
it to be within melee.

MARISHA: Really? I’ve got extended melee. Come on,
man.

MATT: (counting) Actually, 35, 40, you can do it
with just one if you’re there. So you manage to

spin around, using your bonus action for Step of
the Wind, so you still have your action.

MARISHA: All right, two attacks. Let’s see what
happens. First one: natural 20!

(yelling)

MARISHA: I’m super pissed off! Okay, okay, okay.
Roll high on this one. That’s good. 12 plus

another six. That’s 18.

MATT: 18 points of damage on that one. Damn.
Nice.

MARISHA: I hate fish.

TRAVIS: Hate-fish. They have great sushi there.

MARISHA: And then I’m going to take the end of my
bo, jab it right in its throat, see if I can get

another one.

LIAM: That’s cocked. You’ve got to take the good
with the bad.

MARISHA: Ten.

MATT: Ten misses, however the critical did– as
you run up from the side, you parkour off the

wall, the side of the pillar there, leap, whack!
Slam it with the staff. You see its head get

pushed underwater again. It turns around; its eyes
are adjusting like yours were a moment ago, and as

you go to swing a second time, it does manage to
deflect it with the side of its trident. No impact.

MARISHA: I think that’s all I’ve got.

MATT: All right, that finishes Beau’s turn. Jester,
you’re up. Caleb, you’re on deck.

LAURA: Are any of them looking rough?

MATT: At the moment? This one’s been hurt, this
one has not been, and this one is not visible. It

is beneath the surface of the water.

LAURA: I’m going to have Jester run up to the one
that Beau just hit– yeah, the me. Yeah. And I’m

going to Inflict Wounds on it at level one.

MATT: Okay. So go ahead and roll a melee spell
attack on it. If you want to move here, you can

flank it. All righty. So you’re opposite of Beau,
using that flank maneuver. So don’t forget, you

guys can flank on direct opposites. They can also
flank against you.

TRAVIS: So what is it? What is it?

TALIESIN: I don’t even know why I bother.

TRAVIS: At advantage, too?

MATT: Oh, natural one and a natural four.

LAURA: It’s a touch, though. Yeah, no, it doesn’t
matter. They’re slippery little suckers.

MATT: So as you swing out with your hand, your
foot catches the edge of one of the pebbles, and

you stumble for a second, and your hand goes wide
off to the side, hits some of the stone on the

wall behind you and releases the spell’s impact
against lifeless wall, unfortunately.

MARISHA: Don’t touch attacks avoid AC?

MATT: No, that’s Pathfinder rules.

MARISHA: Aw. Man, that’s old school.

LAURA: For my bonus, I’m going to move my
Spiritual Weapon and try to do the same thing and

hit it.

MATT: That it can do.

LAURA: Can I flank it and get a bonus on–

MATT: No, not technically a creature.

LAURA: Okay, that hits.

MATT: All right, so 2d8 plus four.

TRAVIS: Come on, now!

LAURA: 11.

MATT: 11 points of damage. Crack! The giant
lollipop swings and hits the side of the jaw. It

dislodges for a second, then for a moment it’s
trying to hold the trident with one hand and the

other’s trying to push it back into place.

LAURA: And I say, tastes good, doesn’t it?

MATT: (laughs) Awesome. That finishes your go.
Caleb, you’re up.

LIAM: I’m going to save my higher stuff for the
guy who’s disappeared, so I’m going to Fire Bolt

it right at point-blank range at disadvantage.

MATT: All righty.

LIAM: Ugh.

(laughter)

LIAM: I rolled a two.

MATT: Nope. Nope. You get scared in the moment,
because you’re still thrashing in the water, and

you put the hand up and go (effort sound, fizzle).
You were aiming six feet from it. It goes up like

a firework and hits the roof.

LIAM: I’m going to crouch down into the water and
submerge up to my neck in the hopes that it does

not know where I am and I’m too short to be hit.

TRAVIS: Like the gas range, he’s trying to–

MATT: That ends Caleb’s go. Molly, you’re up.

TALIESIN: Shite.

SAM: You’re super fast. Remember, you’re super
fast.

MATT: You have 60 feet of movement.

LAURA: Help Yasha!

TALIESIN: Yeah, I suppose we’re doing– yeah.

LIAM: Flank that Yasha enemy! (pigeon coos)

TALIESIN: Running to the Yasha creature.

MATT: Are you running through the water or going
to make a leap across?

TALIESIN: I’m going to run through the water.
Speed’s doubled.

MATT: (counting) If you want to flank, you’ll be
in the water, which is disadvantage on your attacks.

TALIESIN: That doesn’t matter, then.

LIAM: Advantage to disadvantage, straight roll.

MATT: It’s a straight roll if you stay there, or a
straight roll if you end up flanking it. Yes.

TALIESIN: Actually, here’s an interesting thing,
is– oh, god, yeah. I don’t want to be in the

water, so I’m going to stay on that little patch
of land so I don’t get–

MATT: So make your four attacks on it, if you
want.

TALIESIN: All right, first two rounds. That’s a 14
and a natural 20.

MATT: Okay, yeah, that’ll do.

TALIESIN: So the natural 20 is double the dice?

MATT: Yep, just roll the dice.

TALIESIN: All right. Eh. That’s nine. And the
other one is 11.

MATT: 11 points of damage. And then your third
strike with your Haste.

TALIESIN: Third and fourth. That’s– one of them
misses, but the other one’s 19, the other one

hits, the other one is ten.

MATT: All right, so that hits on the third strike,
there.

TALIESIN: That’s better. 11 points of damage.

MATT: Ooh. 31 points of damage in one round. As
you’re carving through it rapidly, it is looking

pretty hurt. It’s not on death’s door, but you
singlehandedly carved it pretty hard in one round.

TALIESIN: I’m going to use my bonus action–

MATT: You already used your bonus action.

TALIESIN: Oh, I did, for the attack! Never mind.
Never mind. That’s literally everything I can do.

MATT: All right, that ends Molly’s go. Nott.

SAM: See, Kiri, I think they would have called if
they really needed me. I think no news is good

news, and–

TRAVIS: Just then, a couple bubbles.

SAM: That’s probably a good sign. And the water
looks cold anyway, and you could get hypothermia,

so, you know, I’ve got to protect you, and, yeah.
That’s my turn.

(laughter)

MATT: That’s amazing. Okay, Fjord, you’re up. As
you reapparate within ten feet of where you were–

TRAVIS: Closer to Molly. And I go, boo! Ah, shit.

MARISHA: Party’s left.

TRAVIS: Fuck. And seeing that they’re engaged
elsewhere, I’ll fire my first two Eldritch Blasts

at the one that’s engaged with Molly and Yasha.
Which is 18 to hit.

MATT: Just remembering, why did you drop Hex
again? It was because you cast–

TRAVIS: Hexblade’s Curse.

MATT: All righty. So first strike was 18, that
hits.

TRAVIS: That is 12 points of damage.

MATT: 12 points of damage, nice.

TRAVIS: Is he still up? Then I’ll send the second
one in his direction as well. That’s 22 to hit.

MATT: That works.

TRAVIS: Seven points of damage.

MATT: Seven points of damage, that’ll do it. How
do you want to do this?

(cheering)

TRAVIS: I’ll pop up and be like, fuck, the first
time I do it, son of a bitch. And I’ll go

(magical buzzing and whooshing) and send both
of them over there.

MATT: Both (impacts) on its side. You watch as one
of its arms gets blown off and flings, landing on

the top of the stairs before rolling down a few
steps and coming to rest.

TRAVIS: As Molly looks over, I’m like (blows).

MATT: It slips down into the water. Yasha, you
take one swipe at it for good measure as it sinks

below. All right, and roll your d20 to see whether
you stay or go.

TRAVIS: 13.

ALL: (singing) Should I stay or should I go now?

TRAVIS: It’s important to remember that you
don’t–

(laughter)

TALIESIN: So irritating.

MATT: Yasha, you’re up.

ASHLEY: All right. Can I get out of the water?

MATT: Right now, you’re in the water, so with full
speed, you’re probably not going to get to it

unless you take an action to dash.

ASHLEY: Okay. I’ll hop up back on that, out of the
water there.

MATT: You have 30 feet of movement. There’s the
guy who’s underwater over here somewhere, and

there’s the guy that’s currently assaulted by most
of your team on the other side.

ASHLEY: Okay, so I’ll move closer to where I think
the guy is.

MATT: (counting) There?

ASHLEY: And then I will cast Healing Hands on
myself.

MATT: Okay, so you reach down and touch the
front of your chest–

ASHLEY: Bring me to a whole seven.

MATT: Oh, shit.

MARISHA: You were that bad? Wow.

TALIESIN: Two. Two hit points. That’s two kittens,
man.

MATT: So that ends your turn?

ASHLEY: Yeah, maybe not a good idea to walk over
there.

MATT: Emerging from the water, the water splashes
up as it glances up. On the other side, that one

merrow’s right there, have him surrounded, is
going to make one strike again towards Caleb. That

is a 23 to hit.

LIAM: I’ll take it.

MATT: Okay. That comes to 12 points of piercing
damage. I need you to make a constitution saving throw.

MARISHA: Do I have a reaction? Can I hit it?

MATT: You can, because it’s attacking someone
that’s not you.

MARISHA: Yes, Sentinel shit!

LIAM: Get out of here, status thing.

MARISHA: Terrible, terrible. That’s a ten.

LIAM: What was the damage before, DM?

MATT: 12.

LIAM: Thank you, thank you. My web browser’s going
insane. I can’t. Hold on.

SAM: Refresh.

TRAVIS: I got you. I got it right here.

LIAM: I have no internet right now. I rolled a
six, and I don’t know what my con is because I

have lost–

SAM: It’s in your notebook somewhere. Your
character sheet. You printed it out somewhere, right?

MARISHA: You don’t have a print-out of your
character sheet?

LIAM: Oh, you’re right, I do, after you asked me
nine times.

(laughter)

MATT: I believe your constitution is 14, if I
recall? Which brings a +2 to what you rolled.

TRAVIS: If you got that right, that’s some fucking
Beautiful Mind shit.

MATT: Yeah, 14. Failure. Haste wears off, because
you lose concentration.

TALIESIN: Oh god, does that mean I– oh, shit. I’m
out for a round, aren’t I?

LIAM: Does the exhaustion happen when the spell’s
broken?

MATT: When the spell ends, the target can’t move
or take actions.

MARISHA: Oh, shit.

LAURA: Oh, that’s a shitty side effect.

MATT: And, to follow that up, it’s going to bite
down towards Caleb, seeing that you’re probably

the easiest meat around here, unarmored. That’s a
natural 20. I’m having really good luck.

LAURA: I’m easy meat!

MARISHA: Check the lollipop, it’s so inviting!

ASHLEY: Tasty treat.

MATT: All right, so with a bite attack against
you, that is 14 points of piercing damage to you, Caleb.

LIAM: Okay. Earlier, I’m sorry, because the
internet shit the bed on me, so it was 12 plus 14.

I’m still up.

MATT: Oh my god. Okay. Ending that turn, the other
one standing there emerges, the storm in the sky.

It sees you standing up again and goes (growls).
Sounds like some horrible curse. I need you to

make a dexterity saving throw.

TRAVIS: You know what, it’s okay, because there’s
fucking smoke on our map.

MARISHA: It looks great.

TALIESIN: I’m pleased.

MATT: Thank you, Taliesin. A great gift I’m glad
I’ve been able to use finally.

ASHLEY: 18.

MATT: 18, okay, so half damage. We’ll see what it
rolls.

TRAVIS: Come on, 13 or less.

MATT: That is a nine, a one, and a three. 13
points of damage. Lightning damage. Halved to six.

Not even joking. You can look at the dice.

TRAVIS: I believe you.

MATT: I can’t fucking believe that.

SAM and LAURA: She’s okay.

TRAVIS: Yep, you’re at one.

MATT: You are a fucking warlock, is what that is.
You know that, but–

TRAVIS: (singing) You got the perfect warlock.

(laughter)

MATT: God damn it.

TALIESIN: Holy cow.

MATT: And is going to vanish once more beneath the
surface of the water. You don’t know quite where

it is, that’s where you last saw it disappear.
That brings us to Beau.

MARISHA: It’s me already? Oh, shit. I’m going to
unleash on this guy. Again, crack, crack, see what

happens.

MATT: You have advantage on these because you’re
flanked currently with Jester.

MARISHA: Oh, goodness gracious! Yes! I’m going to
try and use my staff to pole vault me up in the

air and go crack, crack, with two big swoopy
swoops. I’ll take the 13, eight plus six is 13. 14!

MATT: 14 hits him. Armor class of 13.

MARISHA: That’s eight plus another four so that’s
12 damage for the first one. Second one. That

hits, 18.

MATT: 18 hits, roll damage for the second strike.

MARISHA: Five damage.

MATT: Whack, whack! You hit both sides with the
staff. It’s being knocked around, spitting blood

out of its mouth. It’s hurt.

MARISHA: It’s hurt.

SAM: Mildly hurt.

MATT: It’s hurt pretty bad.

MARISHA: I have one more ki point. I can stun it,
or I can do Flurry of Blows and try to kill it.

LAURA: Kill it! Flurry of Blows it!

MARISHA: All right, last ki point. Flurry of
Blows.

MATT: Make two more strikes against it.

MARISHA and TRAVIS: (chanting) Apology, apology!

SAM: Guilt attack!

TRAVIS: “Did I say I was sorry?”

MARISHA: Hey Caleb, we should talk later. I’ll
take that 13, so it’s 20 for the first attack. And

then 12? No. Yes. No, 12.

MATT: 12 does not hit, but one of them does.

MARISHA: Stupid. Seven damage.

MATT: Seven points of damage, how do you want to
do this?

(cheering)

MARISHA: I pole vault up, do the two hits, and
then I want to parkour off of the spiritual weapon

a little bit, Marty McFly on the lollipop, and
then do a flying roundhouse to his face!

MATT: Whack! Right across his face. The impact
throws its head with such a speed down onto the

rocks, right at the bottom of Jester’s feet.
Crack! It slowly slides, gurgling, into the water,

sinking below.

MARISHA: I stand up, throw my hair out of my face,
and that ends my turn.

MATT: Jester, you’re up.

LAURA: Okay, I’m going to cast Cure Wounds. I’m
going to walk up behind Caleb and give him a hug

around the waist and say: you’re okay, my friend.

LIAM: He’s like this in the water.

LAURA: I cast at level two, so that’s 2d8 plus
four. 12 points of healing for you. For my bonus

action, I’m going to have my duplicity self run up
and stand right next to the spot where the fish

wizard comes out.

MATT: Right there?

LAURA: Yeah. She’s going to–

TRAVIS: Look real mean.

MATT: Good to know. Finishing your turn, Jester,
Caleb, you’re up.

LIAM: Am I able to wade onto the land, just behind
Beau there? Yeah, if I go in that direction, can I

get off on dry land?

MATT: You can just barely get onto land if you
want.

LIAM: Okay, I’m going to do that, and as I’m doing
that, I’m pulling out my little clay cat’s paw and

I’m going to hold Maximilian’s Earthen Grasp. As
soon as I hear fish talking in the water, I’m

going to let it go.

MATT: Okay.

LAURA: I’m going to step out of the water, by the
way, for my movement.

MATT: Okay, you step back. That ends your turn,
Caleb, as you’re holding your action. Molly?

TALIESIN: I’m going to (retching), and throw up
for a second, because I got vertigo because I lost

Haste. And that’s my turn.

MATT: Nott?

SAM: I’ll take one more swig, and I’ll jump in the
water.

MATT: With your movement, you get most of the way
across on the rope, but you can bonus action to dash.

SAM: Bonus action dash!

MATT: With that, Nott just barely emerges from the
distant pool of water.

SAM: Where are they?! Let me at them! I’ll save
you all!

MATT: You don’t see any monsters.

SAM: Get this water off me! Ah!

MATT: Nott’s splashing behind you.

SAM: I’ll shake like a dog.

MATT: Perfect. Fjord.

TRAVIS: I’ll reappear and take–

MATT: Whereabouts?

TRAVIS: Ten feet closer to Yasha’s direction, on
land still. I will hold Eldritch Blast until I see

the reappearance of–

MATT: Good to know. Roll your dice.

TRAVIS: To hit for it? Oh. Aww, shitballs.

MARISHA: Oh no.

TRAVIS: 16. Ah ha– (yelps)

MATT: Held actions and Blink can be a really
tricky thing.

TRAVIS: Show your fucking fa– (yelps)

TALIESIN: Can you move while you’re not blinked,
by the way?

TRAVIS: No.

SAM: Can you see into our world?

TRAVIS: I can see and hear and all that stuff.

MATT: It’s like an ethereal– like Frodo with the
ring on.

TRAVIS: Guys? (distressed yelp)

MATT: This is what Ripley used on you guys last
campaign.

TRAVIS: Fuck you, Molly!

MATT: That finishes Fjord’s turn. Yasha, you’re
up.

ASHLEY: Oh my god, okay. I’m going to hold– I’m
going to stay where I’m at. I’ve got nothing to

attack so I’m just going to hold my turn until I,
you know.

MATT: Hold your action in case something shows
up?

ASHLEY: Yeah, in case something shows up in the
water and then I can–

MATT: That ends your turn. That brings us the
merrow shallow priest’s turn. As you’re all

focusing on this element, a small ripple of water
emerges over here as it has swum down below the

water.

LIAM: Cat’s Paw!

MATT: Cat’s Paw. What does it have to roll for it?

LIAM: 16. Strength.

MATT: 16 strength?

LIAM: Yeah.

MATT: Does it get a saving throw, you mean? A
strength saving throw?

LIAM: “On a failed save, the target must make a
strength saving throw.” Versus my 16.

MATT: That is an eight. No.

TRAVIS: Yeah!

(meowing)

MATT: It is currently restrained, right?

LIAM: And it takes 2d6 damage. Bludgeoning
damage.

MATT: Go for it.

LIAM: Five points of bludgeoning damage.

LAURA: That’s a really big cat paw.

LIAM: It’s so big.

MATT: Yeah, it’s gargantuan. All right, how much
damage was that?

LIAM: Six total.

MATT: Six total damage.

LIAM: So a big muddy claw sinks into its tail and
pulls it down in place.

MATT: At which point it’s holding its staff still
and (hissing), spins its arm around. A level two

Thunderwave bursts out in front of it in a 15-foot
cube, hitting both Beau and Caleb. I need you both

to make a constitution saving throw, please.

LIAM: The damage doesn’t do anything to its
spellcasting ability, does it?

MATT: No.

LIAM: Okay. So what do I take?

MATT: A constitution saving throw.

MARISHA: 17 for me.

MATT: That is a success, so you take half damage.

LIAM: I’m not going to make this. Eight.

MATT: Nope. That is 17 points of thunder damage.
You take half of that, so you take eight.

TRAVIS: Oh yeah, just Caleb. She’s still up.

LIAM: Yeah, I’m out.

MATT: You’re still up?

MARISHA: I’m still up.

SAM: Cat’s Paw’s gone.

MATT: Cat’s Paw’s gone. Caleb’s unconscious. Easy
come, easy go. Beau, you are thrown ten feet back

into the wall there as the smoke dissipates from
the Thunderwave. Wham! Into the wall and fall to

one knee. Let’s see. No, that’s all of its
movement. It took all of its movement to get

there, so that’s where it stands. That’s going to
end its turn. Beau.

MARISHA: Okay.

TRAVIS: Turn this man into fish sticks.

MARISHA: (grunts) I’m a little out of– it knocked
the wind out of me.

MATT: Oh, it has to make a constitution saving
throw to see if it maintains the thunderstorm

above. Which it succeeds.

MARISHA: Okay, I’m going to go for this mother.
I’m going to run up towards it, once again parkour

off of that little– yeah, and give a nice flying
Superman punch and then an uppercut.

MATT: Go for it.

MARISHA: First hit. All right, I’ll take that 21.

MATT: You’re technically in the water, so the
attacks are at disadvantage.

MARISHA: Okay. 16.

MATT: 16 still hits.

MARISHA: That’s ten damage.

MATT: Ten damage. Got it.

MARISHA: Second attack. 16 for the first one. 16
again total.

MATT: All right, that hits again. Second attack.

MARISHA: 12 damage.

MATT: 12 damage. Two constitution saving throws.
That’s a success, and a success, so it’s still

maintaining concentration on the lightning storm.

MARISHA: And bonus attack. Not good. Nine to hit.

MATT: It swings wide. It’s laughing under its
hissing breath as you’re punching, and it’s

starting to try and slowly submerge into the
water.

MARISHA: (panting) I’m losing steam. That’s my
turn.

MATT: That brings us to Jester.

LAURA: I’m going to run to the other side of
Beau.

MATT: Right here?

LAURA: Yeah, so I’m flanking it.

MATT: Over here, you mean?

LAURA: Yeah. I wouldn’t be able to hit it from the
land, would I?

MATT: (counting) That’s where you are, but you’re
in the water right now. You’re (splashing).

LAURA: Okay, so I would get a straight attack,
right?

MATT: Yes, you would.

LAURA: Okay. I’m going to try to hit it with a
level three Inflict Wounds.

MATT: Go for it. You have disadvantage.

LAURA: Well, a straight because it’s flanked.

MATT: You’re flanking it, so it’s a straight
attack, yes. You pull back (energy crackling).

LAURA: That’s 11.

MATT: (fizzling) You reach up and right as you–
The dice are not with you. I’m so sorry, Laura.

I’m so sorry.

LAURA: No, it’s fine, it’s fine, it’s fine.

SAM: These dice are wrong and bad dice and they
should be put away forever.

MATT: As you reach out with this crackling bolt of
looming necrotic energy, it manages to spin around

and a burst of wind immediately pushes your arm
just off course and it releases harmlessly in the

air. I’m sorry.

LIAM: At least you got an apology when you rolled
shit.

LAURA: Yeah, cool. I’m going to use Spiritual
Weapon at level two and then try to slam it down.

MATT: All right, roll for the attack on it.

LAURA: It’s a level three Spiritual Weapon. It’s a
natural one.

MATT: You cast it at level two earlier though. I’m
so sorry.

LAURA: No, I cast Spiritual Weapon at level
three.

MATT: No, it was level two at the beginning.

LAURA: No, I didn’t. I cast it at level three. I
did.

MARISHA: We all went, “Whoa! Level three!”

TALIESIN: Yeah, there was a “whoa” there. We will
all get yelled at on the internet if we’re wrong.

LAURA: Yes, it’s three. It was level three. It
doesn’t matter. I rolled a one.

MATT: I trust you guys.

ASHLEY: But for next time, when you kill it and
get a How Do You Want To Do This with it. Just in case.

MARISHA: How do you want to sweet tooth this?

LAURA: That’s all I can do.

MATT: Sorry, Jester. That finishes your turn.
Caleb, I need you to make a death saving throw, please.

LIAM: Sure. Let’s do this. That’s a six.

MATT: That’s a failure. First failed save on
Caleb.

MATT: All right. Molly, you have a turn now.

TALIESIN: Yes, I do.

LAURA: Yeah, laugh. Laugh it up. I’m pregnant!

(laughter)

TALIESIN: Is it possible to make a leap across
some of water at the very least to try and get

back to land?

MATT: Make an athletics check.

MARISHA: A woman scorned by her dice.

TRAVIS: I know. I only see that at home.

TALIESIN: That’s a ten?

MATT: No. You go (splashing) (counting) 30.

TALIESIN: I’m going to also then use my action to
dash.

MATT: (counting) 20. You get up there.

TALIESIN: And I’m within range?

MATT: Combat range, yes.

TALIESIN: I’m going to use my bonus action–

MATT: You can only use your bonus action to attack
if you’ve used your action to attack.

TALIESIN: Okay, that’s fine. Wait. Double check,
because I thought that’s just using my off-hand.

MATT: That’s what I’m thinking, but I’ll double
check what the rules are there.

TALIESIN: That’s okay, I’ve got options. Sort of.

MATT: Every now and then you need a reminder,
folks.

SAM: Did Laura go to deliver the baby right now?

TRAVIS: Yeah, just real quick.

MATT: “When you take the Attack action and attack
with a light melee weapon that you’re holding in

“one hand, you can use a bonus action–” If you
don’t attack, you cannot bonus action attack.

TALIESIN: Okay. That’s fine. I’m going to try
something weird, hold on. Since that’s not going

to work, can I take Enthrall? I’m going to take
Enthrall. I’m going to try and use Enthrall.

MATT: Is it an action or a bonus action to use?
Because you’ve used your action this turn.

TALIESIN: Yeah, that’s true. I’m trying to see.

MATT: I believe Enthrall as a spell is an action.

TALIESIN: It might be it. Yeah, it’s an action,
never mind. Vicious Mockery.

MATT: Vicious Mockery, I believe, is also an
action.

TALIESIN: Oh my god, everything is an action. I
have no bonus actions or anything reasonable that

I can do.

MATT: But you’re in melee.

TALIESIN: I’m in melee. That’s fine.

MATT: That ends your turn, Molly. Nott.

SAM: Seeing my friend Caleb down, I’m filled with
a mighty rage and I will draw my crossbow, load my

Burning Bolt, and run at it screaming and
firing.

MATT: (counting) It’s within 20 feet. As you’re
running out of the water, (screaming)

(splashing).

SAM: That’s a 20 to hit?

MATT: That hits. Roll damage with the additional
Burning Bolt.

SAM: (counting) Fury of the Small, 21, plus the
Burning Bolt is another three. 24 total?

MATT: 24 points of damage.

SAM: On the first hit.

MATT: It has to make a constitution saving throw
to see if it maintains. No, it does not. It drops

the lightning.

TALIESIN: That alone.

MARISHA: That will keep Caleb alive.

SAM: Is it still alive?

MATT: Yeah. Next attack.

SAM: Bonus action, shot. 22 to hit?

MATT: That hits. Roll damage.

SAM: It’s just one now. Another eight points.

MATT: The shallow priest is looking hurt.

MARISHA: Shallow priest?

MATT: It’s a merrow shallow priest.

TALIESIN: Very shallow. Really hot Instagram
account, though.

MATT: Does that finish your turn, Nott?

SAM: That’s it.

MATT: Fjord.

TRAVIS: I’ll reappear ten feet closer to Jester.
Yep. And I’ll unleash two Eldritch Blasts.

MATT: Ten feet right there.

TALIESIN and MARISHA: Beach priest.

TRAVIS: That’s not going to hit. That’s a ten.

MATT: Goes wide, strikes a nearby rock.

TRAVIS: And that’s a 14 on the dot.

MATT: 14 misses.

TRAVIS: Oh, it does, that’s right.

MATT: This one has higher armor than the rest. As
you release both bolts, it’s flailing around, hurt

after taking the impact from the bolts. You can see
the burst of flame on its back from the shot it

took from Nott, and as it lurches forward, it
manages to arc out of the way of your bolt. No

impact.

TRAVIS: Oh, roll to see–

MATT: Roll to see if you stick around.

TRAVIS: I disappear. (bamfing noise)

MARISHA: Oh god! You’re cutting out, Fjord, I
can’t–

TRAVIS: You guys are doing good– (bamfing noise).

TALIESIN: Take ten feet to the right. I can’t–

MATT: Lag spikes are rough when you’re on a
raid, guys.

LIAM: This is like those Tatasciore spells. Like
(mimics cutting out).

MATT: Top of the round. Yasha, you’re up.

ASHLEY: I’m going to go around to– Can I flank
him? Behind or somewheres?

LIAM: Front of Molly.

MATT: Right now? No, the space right there where
technically it is– I’ll say you can get up on

there, sure. Using all your movement, you can get
on there. It’s a little wobbly.

ASHLEY: Then, you know, attack.

MATT: No. Hold on, Beau was in the water. This
technically is not a space you can get on. You

would not be able to flank with it. You can get
there if you want to. Because this is in the space.

ASHLEY: It’s not considered flanking?

MATT: No, because you have to be on the exact
opposite. That space is currently occupied by the

stalagmite.

ASHLEY: That’s fine. Okay.

MATT: You’re in the water, so disadvantage on your
attacks.

ASHLEY: Disadvantage. Okay.

LAURA: I didn’t even realize I was sitting here
like—

ASHLEY: 18.

MATT: 18 hits.

MARISHA: It’s like this little dark cloud right
over you.

TRAVIS: Come on, Yasha.

LAURA: Kill it, Yasha.

ASHLEY: I’m going to try.

LIAM: That’s what you do.

ASHLEY: Nine.

LIAM: Yasha.

TRAVIS: Nein!

ASHLEY: 12 for the first hit.

MATT: Nice.

LIAM: Come on, buddy.

ASHLEY: Okay. 20?

MATT: 20 hits. Roll damage for your second
strike.

ASHLEY: 12.

MATT: 12 points of damage. It is so close. It is
hurt so bad. As you slash twice, in the water, you

see these large arcs of stale, stagnant cave water
splashing in the air with this gleaming blade as

Yasha’s tearing into it. The pool around it is
turning dark purple as its blood is seeping in and

it’s looking desperately around for some means of
escape. That end your turn, Yasha?

ASHLEY: Yeah. I don’t think I can’t do anything
else.

MATT: It’s now the shallow priest’s turn.

LAURA: Oh no. Thunderwave.

SAM: Oh no, you’re all grouped together.

MATT: Yeah. That’s what it’s going to do. Level
two Thunderwave.

LIAM: Would Caleb have flown backwards when he was
struck before?

MATT: Hmm?

LIAM: When Caleb was knocked down by Thunderwave
the first time, would he have been thrown

backwards?

MATT: It would have thrown you back into the wall.
There’s nowhere more for you to push this way.

LIAM: Oh, I thought–

SAM: Oh no. Is he within the cube?

TALIESIN: Well, it depends where the cube goes.

MARISHA: Yeah, it’s a direction. It’s not a cube
around you, it’s a– you have to shoot it.

TRAVIS: It’s shallow priest discretion. What will
he do? Look as the DM muddles his choices.

Considers consequences. Plans his retribution.

SAM: Decides to kill Liam forever.

TALIESIN: If he wants to escape, he’s got to knock
us all back.

TRAVIS: As his hair dangles beautifully in front
of his face. Thinks– (singing) I’m in another

dimension!

MARISHA: Doing the Charleston.

MATT: The placement here makes it a little hairy.
It’s going to go ahead and–

SAM: That’s only three squares, right?

MATT: It’s a fifteen-foot cube. In front of you.
And it’s trying to– Yeah, you guys are positioned

in such a way where it–

SAM: It doesn’t have to be in front of you.
It says in any direction.

MATT: Well yeah, but you can’t be part of a cube,
and I’m trying to figure out what would be the

most optimal way for it to use it. I’m going to
say–

TALIESIN: It’s going to be the two of us, I think.
Yeah, that’s my money.

MATT: No, the ones who are hurt the most are Beau
and Yasha and they’ve been the biggest problem for

these guys. It’s not too worried about the other
two. 15-foot cube. Okay. All right, you know what?

It’s going to go ahead and attempt to shift this
way one square, into the space with the Spiritual

Weapon.

TALIESIN: So it gets an attack of opportunity
from–

MATT: From Yasha.

LAURA: And from Jester.

MATT: And from Jester. Both of you guys, make an
attack. With disadvantage for you, Yasha. It’s

risky on its endeavor, but it’s what’s going to
give it an opportunity to try and get out of this

lockdown.

ASHLEY: It hits.

MATT: What’d you roll?

ASHLEY: I rolled a 16 and a 21.

MATT: Okay, 16 hits.

ASHLEY: That’s just a regular attack.

MATT: Yeah, regular attack.

LAURA: I rolled a 15.

MATT: 15 just hits.

TRAVIS: So if you hit with your Sentinel does that
mean its speed is reduced to zero?

MATT: Yep. It can’t move. So with Sentinel, it
does not get a chance to move as you arc towards

it. How much damage did you do?

ASHLEY: Nine.

MATT: Nine.

LAURA: Five.

MATT: Five. How do you two want to do this?

(cheering)

LAURA: I go low, you go high?

ASHLEY: Yeah!

LAURA: All right. I go low with the handaxe.

MATT: Okay. So as you swing with the handaxe and
you swing with the sword as it backs away,

charging the energy of the Thunderwave in its
hands, it tries to slink through the water, the

blade of your handaxe carves into its throat from
this side (painful grunt). At which point the

blade hits from this side (slurp). And like a
terrible scene out of Riki-Oh, because I have not

used that reference in this campaign, the body
gets split in two sides and you watch as it falls

to the ground in three separate pieces, (thuds)
all sinking beneath the water below.

ASHLEY: See ya!

TRAVIS: Wouldn’t want to be ya!

ASHLEY: Oh my god. Can we grab some of the stuff
before he goes into the water?

SAM: You’re looting him before he–

ASHLEY: Yeah, before he sinks down.

LIAM: Should I make another death save?

MATT: Yes you do, Caleb. That’s cocked.

LIAM: That’s an 11.

MATT: Okay.

LAURA: I go– Are we still in initiative order?

MATT: Right now, at this point, there is no
threat.

TRAVIS: Can I Blink back in and go, stop!

MATT: Yes. You drop the spell.

TRAVIS: (panting)

LAURA: I’m going to Cure Wounds Caleb.

MATT: Okay. Go ahead and heal up for that.

LAURA: I’m going to be so pissed off though, about
nothing working. I’m just going to touch him with

my toes.

(laughter)

MATT: The last slab of its flesh that you had
carved from its head and shoulder area you push

into the water, kicking it forward.

LAURA: Oh, that’s good. 12 points of healing.

MATT: So, Caleb, you heal 12 hit points.

LIAM: Thank you. (groans) Ow.

SAM: Not attractive.

TRAVIS: Can I make my way over and up the steps?

TALIESIN: I’ll join you.

MATT: We’ll say as you guys gather to go ahead and
deal with the aftermath of this battle, we’re

going to take a break.

(cheering)

MATT: Because there is time to take a break. We’ll
be back here in just a little bit, guys.

TRAVIS: Good shit, man. Good shit.

MARISHA: Look, there’s condensation on the map.

LAURA: I know, it’s really cool.

MATT: Apologies for the humming of the motor from
earlier. This is the first time trying it out.

Didn’t really need it. It was fine. But yes, so.
We’ll be back here in a few minutes, guys. We’ll

see you in a little bit.

[break]

MATT: Welcome back, everybody! Carefully clapping,
so not to clap too much.

LIAM: No, you got to just do this.

MATT: Hi everyone. Welcome back. Before we jump
into the story, real fast, we wanted to say a quick

hello from a friend of ours who stopped by the
office and tonight’s studio to say hello. Babs

Tarr, the very, extremely talented comic book
artist for many different comic series. Incredibly

talented and is very much a Critter along with us
and stopped in to say hi!

BABS: Thanks for having me, guys!

MATT: Of course, thanks for coming by! Where can
they find you?

BABS: Oh, babsbabsbabs.com or @babsdraws on
Instagram and Twitter. Check it out, guys!

LIAM: Check out her book, Motor Crush!

BABS: Thank you! Yes, Motor Crush Volume 2 just
came out, so check it out.

MARISHA: And your nails are amazing.

MATT: Thank you, Babs.

BABS: Bye, guys!

ASHLEY: She did that and I was like, ooh!

MARISHA: So blue!

MATT: Picking up where we left off. You guys rush
to pull Caleb off the ground. You’re all beaten,

battered–

MARISHA: I’m standing right there, so I’ll get you
up.

LAURA: I’m going to use my Pearl of Power to
regain a 3rd-level spell and then I’m going to use

Prayer of Healing on everyone. So everyone I can
see within my range. So everybody get within 30

feet of me! I’ll do 3d8 of healing for everybody.

SAM: Wow!

LAURA: Seriously? (shouting) Seriously!

TRAVIS: Think of the baby! Stay calm.

LIAM: A one, a one, and a two.

TALIESIN: Oh, wow.

MATT: Laura.

LAURA: (shrieks through gritted teeth) So eight
points of healing, you guys, for that level three spell.

ASHLEY: Okay, but that’s still–

SAM: I didn’t even need it because I wasn’t hurt
at all in the fight.

MARISHA: Can I take your eight points?

TRAVIS: Seven points of healing?

MATT: Eight points of healing.

ASHLEY: I’ll take it.

LAURA: (muffled shrieking)

SAM: The baby can hear all of this.

LAURA: This game’s going to make me go into
labor!

MARISHA: What if it does, you guys?

MATT: No, we need her for as long as we can keep
her.

MARISHA: That’d be so magical.

LAURA: I’m not really mad. I’m fine.

SAM: Roll for dilation.

TRAVIS: Roll low.

MATT: Anyway. Your wounds close up a bit through
the incantation.

LAURA: The smallest amount.

LIAM: You look pretty bad.

MARISHA: You look pretty shitty, too.

LIAM: I’m good.

MARISHA: Your shave is still very nice, though.

LIAM: What’s that stuff up there? I’m going to
start hobbling towards the bottom of the stony steps.

SAM: I’ll help him.

MARISHA: Caleb, do you– yeah, all right.

LAURA: Check for traps, you guys!

SAM: Oh, okay! I can do that. Are there any boxes
or treasure chests?

MATT: You see remnants of crates and broken goods
littered across the rough staircase, now that you

take a moment to inspect it. Make an investigation
check if you want to glance about the space.

SAM: With disadvantage!

MATT: Yes, because you are drunk.

SAM: That’s an eight.

MATT: You find some broken pieces of pottery, it
seems like. Nice, polished on one side, with a

nice glaze.

SAM: I’ll take those.

MATT: You can write down in your inventory "broken
pieces of shiny pottery.” Fjord?

TRAVIS: Can I pick up his big trident that has the
cord attached to it? Is it wrapped around his

wrist, or anything? Is that how he was pulling
people?

MATT: If you look at the trident, it looks like
it’s a very tightly woven rope, but the individual

threads of rope are treated like a leather-type
stat, so it’s a really tight leather cord.

TRAVIS: Is it attached to his person in some way?

MATT: From what you can see, where it was dangling
from there, they’re wrapped in a loose loop around

the side of their armor, and when they throw it,
they catch the end of it and pull it back.

TRAVIS: I’ll take the trident and unhook it from
his armor.

MATT: Okay. It’s about 60 feet of leather cord, if
you want to call it that. Sturdy leather cord.

It’s heavy, so it’s about twice the weight of hemp
rope. It’s stronger, but it’s heavier.

TRAVIS: These guys were big.

MATT: Yeah, they’re pretty strong.

MARISHA: Can I take a short rest while everyone’s
doing this?

MATT: If you guys want to take a short rest, if
you guys are inspecting the rest of the area.

TRAVIS: Yeah, y'all look for shit. I’m going to
meditate for a hot second.

SAM: If you’re going to meditate, maybe go back
and check on the little bird?

TRAVIS: Where did you leave her?

SAM: I think she’s okay, I left her in an
invisible– I made a false rock.

LAURA: I go into the water to look for her.

MATT: Jester, as you come back into the next
chamber, you’re looking around and there’s no sign

of Kiri. You see natural stone, the pool, a piece
of wall to the side, and there’s no sign.

LAURA: Oh no! She’s been taken! Kiri! Kiri!

MATT: (like Jester) “I’m Kiri!” You look around
and you don’t see anything.

LAURA: Kiri? Where are you? Are you invisible?

MATT: (like Jester) “Yes, I’m very sweet!”

LAURA: Oh, Kiri! I’m going to find you. Say
“warmer” or “colder,” and I start walking around

the room. Warmer?

MATT: (like Jester) “Warmer?” You slowly start
making your way towards this weird cylindrical

stone wall that you now realize wasn’t there
before.

LAURA: This is a weird-looking wall.

MATT: You reach through and your hand goes right
into a tuft of feathers. (startled chirping)

LAURA: Kiri!

MATT: Kiri reaches up and grabs your hand, and you
pull her through the illusion. She steps out and

goes, (like Cali) “I killed people!”

LAURA: Good for you! I did too, just barely. It
was a bad day for me, Kiri.

MATT: Kiri points to one of the bodies of the
merrow that you had killed the night before that’s

barely visible out of the water there. It looks
like it has a couple stab wounds to it, and Kiri’s like–

LAURA: Did you go stab a dead person?

MATT: (chirping)

LAURA: We should probably teach you that’s not the
coolest thing to do, I don’t think, but it’s fine

that you did it this time. I’m sure he didn’t feel
it. But probably if we’re in a place where other

people are around, we probably shouldn’t stab
people that are already hurt.

MATT: (like Jester) “Okay, okay, okay.”

LAURA: I mean, no, that’s a lie. Unless they are
attacking you. Don’t stab people that are

dead-dead.

MATT: (like Jester) “Okay, okay, okay.”

LAURA: Okay, okay, okay.

LIAM: I realize something in a panic and I trudge
through the water back towards the entrance and I

pull out the wire and I put it in my hands and I
cast Message and say to Jester: Please, please,

please get my books and put them in your bag,
please?

LAURA: Okay.

MATT: Make an investigation check, Jester.

LAURA: Watch me roll a fucking 20 on this.

TALIESIN: Oh god no.

LAURA: Oh god no. That was cocked, and I just
moved it. Oh good, that’s worse. Four.

MATT: As you spend a moment searching around in
the middle of the dirt with no luck, there’s a

little knock on your shoulder with a pointed
finger. You glance over and Kiri has the book

bundle, the leather strap–

LAURA: Were you holding those the whole time?

MATT: (chirping) Points to the side corner.

LAURA: Put those books in this pink bag, okay? All
right.

TRAVIS: Are there any stairways, or doors, or
gates, or anything that would lead upwards from

this cavern?

MATT: If you want to start inspecting the area: up
the stairs, there’s a platform above where there’s

more of the boxes and crates and there’s piles of
things gathered around some sort of rock

formation, where that mist seems to be emanating
from, which is still loosely drifting off of the

surface of the water.

TRAVIS: Yeah, I’ll take a closer look.

MATT: Okay. Make an investigation check.

TRAVIS: 14.

MATT: 14, okay. You can see scattered bits of gold
and silver and copper that have been lost amongst

the steps here, some of them covered in dirt or
mud and can be cleaned and pulled out of there. As

you ascend the steps, if anybody wants to join
Fjord as well? You go with him as well? You also

see there’s a bunch of silverware thrown around.
Very nice, fine silverware that is, in many cases,

partially packed with more mud, sand, and whatever
grime is here. It looks like everything was

brought here, and largely a number of it has been
discarded or left with no particular purpose. As

you begin to pore through some of it, you see
there’s a crate that’s partially open. There’s a

cache of weapons in there that are bound in
clusters with leather straps around them. Looking

there, there are four well-made longswords, four
well-made shortswords, two battleaxes, and two

halberds that are part of this cache. They’re
resting open on the inside of this open crate.

There’s a locked, dark wood case, about four feet
across and a foot wide, that is currently closed

and latched. There’s also a locked iron box that’s
flat, a foot and a half by a foot and a half. It’s

simple, steel, iron look to it. Then there’s the
stone formation that’s about six to ten foot at

different places. It’s a bit oblong and strange.
It’s not a perfect oval, but it’s made to be this

pool of water, where the mist is rising and
sifting out of it. Around the edges of it, there

are dozens and dozens of metallic objects of
different shapes and configurations and designs.

Make a religion check.

TRAVIS: Natural 19, for 21.

MATT: You recognize a majority of the iconography
here. It looks like one of these bundles– one of

these boxes that was gathered here– was filled
with holy symbols and religious iconography, most

of which appear to be deities that are outlawed by
the Empire. You see symbols and worship idols for

the Archeart. You see some for Avandra, the
Changebringer. You see a number of Moonweaver holy

symbols with the two crescent moons across the
silver cross. You see the hook and the wreath of

the Wildmother, Melora, a number of those
scattered about, some in disrepair, with actual

pieces of dried barley and other grains around it.
You see a number of symbols of Kord, the

Stormlord. You see a handful for the Everlight.
There are a few more dubious symbols as well.

There’s one that looks like a dark, horned crown
that you recognize that is used to invoke

Asmodeus, the Lord of the Hells. You see one that
looks like– you only see a few of these, but it

looks like a series of chains and shackles that
are across a coffin-like box, and you know that,

because you rolled super high, to represent Bane,
the Strife Emperor, who is a deity of conquest.

SAM: Let’s hear it, Liam.

LIAM: (Bane voice) “Your punishment will be more
severe.”

MATT: There it is.

MARISHA: You were waiting for it!

MATT: As well as the clawed hand on a number of
items that resemble Tiamat, the Scaled Tyrant.

TRAVIS: You guys, come up here. There’s a ton of
arms up here. There’s battleaxes and swords, but

there’s all these trinkets and holy symbols.

LIAM: Are you being careful up there?

TRAVIS: Careful?

LIAM: Yeah, you know. Nott could have a look
around, I could have a look around once Jester

returns with my books.

TRAVIS: Yeah, I actually wouldn’t mind if you
check for magic. And Nott, actually, there’s this

four-foot long box if you want to try and open her
up for me.

MATT: Jester, you return. Did you take Kiri with
you?

LAURA: I’ll have her hold on to my belt as we
swim.

SAM: Is it locked?

TRAVIS: I think so. It looks to be latched shut in
some way.

MATT: At this point, you hear a distant sound that
echoes through the wall (fluttering). You spin and

look over and you can see Jester emerging from the
water and a little black bird that is currently

fluttering to try to get the water off the
feathers.

LIAM: I start speed wading back. (stuttering) Are
my books dry?

LAURA: Oh yeah, I put them in my coat. Don’t
worry, they’re fine.

LIAM: But can I see them?

LAURA: Yeah. Just kidding. They’re in the bag.
Don’t worry.

LIAM: Are they dry?

MATT: They’re dry.

LIAM: They’re dry. Okay.

MATT: Nott, what were you looking at?

SAM: There’s a locked box?

TRAVIS: The four-foot long one.

MATT: Yeah, there’s two boxes.

SAM: Two boxes?

TRAVIS: The iron one and the wooden one.

LIAM: I recommend that you allow me to check for
magical problems. Then once we know what’s what,

then you go in. But that takes about ten minutes.

SAM: Okay. Yes. Sounds good to me.

TRAVIS: Yeah, sure. We’re kind of in the middle of
a short rest anyways.

LIAM: So I will pull out my spellbook and I will
use ritual casting to cast Detect Magic.

MATT: Okay. As you focus, there is a– as you look
over, there is a faint magical aura from inside

the pool where the mist is emanating, and the long
wooden box emanates a magical source from the

inside.

TALIESIN: Is the staff that the–

MATT: You’d have to try and retrieve the body. It
sunk into the water.

TALIESIN: We grabbed it before it sank.

MATT: The staffed one? Okay. As you pull the staff
over, the staff does not have any magical

properties. It looked like it was just a focus for
whatever spellcasting it was doing. Make an

investigation check as you were going back to the
body.

LIAM: There’s a glow in the water as well?

MATT: If you want.

LIAM: Well, I’m not doing anything. I’m just
saying.

MATT: You feel a magical presence within the pool.
Not the pool itself, but within. And the mist is

still pouring over the edges of it.

ASHLEY: The pool that’s up at the–

MATT: Yeah, the upper platform.

MARISHA: I like having codenames.

LAURA: Are you looking? Who’s looking?

SAM: I’ll try– Should I try to open the box?

TRAVIS: He’s still doing his magic circle or
whatever.

LIAM: We know that there is something magical in
the pool itself and then you said the long wooden

box is glowing?

MATT: Yes.

LIAM: What kind of magic is coming off of the
wooden box?

MATT: Enchantment.

LIAM: Enchantment.

LAURA: (exaggerated cockney accent) Enchantment!

MATT: (exaggerated cockney accent) Enchantment!
Hi, Yuri.

TALIESIN: I’ll take a look in there. I’ll walk
towards the pool at the very least. I’m going to

pick up any of the Moonweaver pieces.

MATT: Make an investigation check as you pore
through and find as many as you want to.

LIAM: I don’t believe that there is any kind of
protection or magical lock on that. So, yeah, try

to pick the lock from a distance.

LAURA: Ooh, what are all these things, Molly?

TALIESIN: I’m not entirely sure, but they’re very,
very nice.

MATT: Are you glancing through as well?

LAURA: Yeah. I want to find something for the
Traveler.

MATT: Okay. Make an investigation check.

TRAVIS: Is this on the priest? The shallow
priest?

MATT: This is the pile of religious iconography.

LAURA: 11.

MATT: 11. Okay. Because–

TALIESIN: Also 11.

MATT: All right. You find– and there’s a number
of these. You see, probably, in total, well over

100 to 120 various holy symbols, idols, small
representations pressed into metal or clay. These

are all means of worship from a grand scale to a
pauper scale that seem to have been part of what

was moving through this smuggling path.

LAURA: I’m looking for the Traveler’s symbol.

MATT: Which you find two.

(gasps)

MATT: You, who have never met anybody else who has
ever met the Traveler, you look down and find

amongst this pile two holy symbols of different
make. One appears to be almost pure silver. One

looks like it’s a little more of a burnished
bronze or a dull iron that’s very, very heavily

tarnished. But they both have the same door arch
with the road expanding from the center.

LAURA: Whoa! Look!

SAM: What is it? What are they?

LAURA: Oh, I wasn’t talking to you.

SAM: Oh, okay.

LAURA: Look!

TRAVIS: Who are you talking to, Jester?

LAURA: The Traveler! Lookit! You have symbols
here!

TALIESIN: It looks like a door.

LAURA: It is a door. He’s a traveler. He travels.

TALIESIN: His symbol is a door?

LAURA: Yeah.

TRAVIS: Do you feel the Traveler in here?

LAURA: Well, if he is, he was fucking with me
earlier. Are you in here?

MATT: No response.

LAURA: I don’t think so.

MARISHA: Do I see anything from Ioun? I hobble up,
crack my rib back in place.

MATT: Make an investigation check.

MARISHA: Okay.

TRAVIS: It’s actually a little discomforting,
these symbols.

TALIESIN: I would say so.

MARISHA: You said investigation?

MATT: Yep.

MARISHA: Ten.

MATT: You give a solid glance through and it looks
like, no. Ioun, the Knowing Mistress, is one of

the approved religions, and you get the sense that
all the symbols that are here are religions that

are unapproved by the Empire or considered
betrayer gods and are not approved anywhere.

TALIESIN: What do I find for the Moonweaver?

MATT: Oh, plenty of Moonweaver symbols. There’s
probably a good 12 or 13.

TRAVIS: There’s also some very dark deities here.
Asmodeus.

LAURA: Which ones are the bad ones?

TRAVIS: Asmodeus?

MATT: Asmodeus.

TRAVIS: Asmodeus, Bane the Strife Emperor,
Tiamat–

LAURA and MATT: (singing) Asmodeus, Asmodeus!

SAM: I’ll cast Mage Hand from afar and try to
unlock the big box.

MATT: Go ahead and make your– with disadvantage.

SAM: Oh, an 18 and a 19.

MATT: Oh, look at that! Even while drunk, little
Nott’s able to–

LIAM: (sing-song) Do-de-do-de-do!

SAM: (sing-song)
Whoopie-doopie-doopie-doopie-doop, click!

TALIESIN: You did check for traps, right?

LAURA: Doesn’t matter.

SAM: No, I’m opening it! Fuck off, grandpa!

TALIESIN: I’m going to sit back and watch.

LIAM: She’s doing it from 30 feet away. Hopefully
that’s enough.

MATT: The latch spins off, and a blade fires out
from where the lock was, shoots across the room,

and vanishes into the darkness before it scrapes
off some stone in the distance.

LAURA: Good job, Nott!

TALIESIN: Again!

MATT: It appears to be open. There’s a slight gap
now where the lid is now open. You lift it up.

Looking inside, you see this beautiful
jewel-inlaid, curved golden blade of some kind.

With what little bit of light that you guys have at
your disposal now, you can see it shining and it’s

this pure gold color. As you swing it for a
moment, it seems to bend with the movement before

flicking back into place.

LAURA: It’s made of rubber.

MARISHA: It’s the rubber pencil trick.

SAM: Is it a super long blade? Or is it like a
rapier-type thing?

MATT: It would constitute in the vein of a
scimitar.

TALIESIN: That looks very exciting. I’m going to
run over–

SAM: No, I don’t think–

TALIESIN: Yeah, nope, no– I’m pushing aside. I’m
going to try the weight.

MATT: It’s pretty well-balanced. Lighter than you’d
expect. And gold is not a good metal for any sort

of combat. It’s a soft metal and you see the
flexibility seems such but yet it’d probably hit

pretty hard, but you’re a little worried about
using gold for any sort of combat scenario.

LAURA: Maybe it’s ceremonial.

TALIESIN: Perhaps.

ASHLEY: Swing it around.

TALIESIN: I give it a swing.

MATT: Swings pretty solid.

ASHLEY: Want to hit me with it?

LAURA: No, wait! Let Caleb look at it. What if
it’s super-duper cursed, Yasha?

SAM: We’ll melt it down and sell it for raw gold.

TALIESIN: It’s worth more as it is.

LIAM: That looks heavy, so first, you hold that.
Have we found everything? Also, while all that was

going on, I was looking for a jagged cross with
two crescent moons in it.

MATT: Yes, and you managed to find it. You find
probably about 6 or 7 different variations to the

Archeart’s iconography.

MARISHA and TALIESIN: Archeart?

LIAM: Of those 6 or 7 that I saw, I will take the
one that looks the most familiar to me from my

memory.

MATT: You find one that’s pretty similar to the
one that you saw.

LIAM: I’m going to keep that.

MATT: You pocket it.

ASHLEY: I rolled a 13.

MATT: A 13 to–

ASHLEY: To look for a symbol of the Stormlord.

MATT: You find about four of them. Two of them are
medallions and one of them looks like a ceramic

marker that would be hung on a wall. One of them
looks like it was part of a latch on a small chest

and was torn from it. You see bits of rotted wood
on the back of it where it may have been

previously pressed in and bolted against the outside
of a chest.

MARISHA: Can I look around on the walls and on the
doors and, using my criminal background, see if I

see anything that’s Thieves’ Cant or smuggling
operation things?

MATT: Sure. Make an investigation check.

MARISHA: 23.

MATT: Okay. While you guys are having this
conversation, Beau is casing the joint here. There

are no hidden exits. In fact, you get the sense
that all the entrances and exits here are through

the various pools of water. You begin to think,
based on placement, that there’s probably a

network of caverns here, and possibly more merrow
that exist in the vicinity of the lake, of the

Ounterloch beyond here.

TRAVIS: Can you describe what the Bane, the Strife
Emperor, symbol looks like?

MATT: Yes, actually. I can show you an image of
it.

LAURA: You know, there are a lot of shackles
around everywhere, right?

TRAVIS: Here?

TALIESIN: In general.

LAURA: Didn’t we find, like, four manacles? And
there were four dead bodies, too, right in the

other room?

MARISHA: We keep finding dead skeletons.

ASHLEY: And also steal 185 gold, which we did not
disburse.

MATT: That is what you see. It’s like an
upside-down, coffin-like design, with these chains

that cross over.

TRAVIS: It’s just this little handheld thing?

MATT: Yes. It’s roughly a little larger than your
palm.

TRAVIS: Can I toss it into the well?

MATT: Sure. It sinks down and for a moment, it
obscures, but you see this very faint yellowish

color on the bottom. It disappears into the pool.

LAURA: Why would you do that? Are you trying to
bring about this really weird god? Can I reach

in and try to get it out?

MATT: Sure. You reach in and you scour around and
your hand touches and finds the symbol. Next to

it, there’s a polished stone about that big that’s
resting in the silt at the bottom.

LAURA: Ooh. I reach in and grab that.

MATT: Okay. You pull out the stone, and as soon as
the water emerges from it, it’s smooth. It looks

like a cat’s eye. It has a yellowish color to it
and there are striations that refract light around

it. At one end, it looks like there was– an impact
carved a line about three inches across on one side.

LIAM: Clearly that’s what’s glowing at the bottom
to my eyes?

MATT: It has a very faint yellowish glow.

LIAM: What kind of magic, school of magic, is it?

MATT: It’s not a school of arcane magic.

LAURA: What is this? I still grab the other little
symbol.

MATT: Okay, symbol there.

LIAM: I don’t know. I think you should put it–

LAURA: Want to look at it?

LIAM: Yeah, let’s put it down with that sword that
we found, Mollymauk.

MARISHA: Does the groove in it look like it
matches the size of the blade of the sword?

MATT: She sets it down, and rests it there next to
the other symbol, at an angle. It doesn’t look

like it matches the sword. The groove that’s hewn
into it, what at first looked like it was impacted or

wounded by some sort of damage, upon closer look,
it looks intentionally placed or carved in. So you

have this cat’s eye, yellowish sphere with this
three inch-wide, pointed oval line in the front.

LAURA: Looks like it’s an eyeball.

MARISHA: Yeah.

SAM: Could be the end of a sending stone or
something.

TRAVIS: Did any of the shortswords, longswords,
battleaxes– any of those register under Caleb’s

magic sweep or they’re just nicely made?

MATT: They’re just well-made, like freshly made
and were being sent somewhere.

SAM: Should we take them all?

LIAM: Do you want to see something?

LAURA: I hold it up in front of my face.

SAM: Ah, you’re a cyclops! Kill her!

LAURA: Can I see through it?

MATT: You cannot.

LIAM: Come with me, okay?

LAURA: All right.

LIAM: I’m going to lead Jester up to the top where
fish guy was at the beginning with his staff. Set

it down, and–

MATT: That’s where you guys are standing right
now.

LIAM: We’re already up there?

MATT: That’s where you’ve removed from the pool.

LIAM: Yeah, I want to go up where all the little
thingies are.

MATT: Yes.

LIAM: Let’s set it down, just in case. Okay? Then
I pull out my spell book again and– Will you hold

this for me?

LAURA: Of course I will. Thank you very much.

LIAM: Sit down with me. I rifle through the pages
to the right one for Identify and the sword is

down. Okay, I’m going to use this one. You can
see– and I start showing the different glyphs and

I start the ritual.

MATT: Fjord. Something about that orb is very familiar.

SAM: He’s teaching you magic. Listen carefully.

LAURA: I am.

SAM: You’ll learn new spells this way.

LAURA: I’m listening.

SAM: What did he just say?

LAURA: He’s not talking right now.

SAM: Oh, yes. Okay.

LAURA: He’s muttering.

LIAM: So it takes ten minutes to make the spell.

MATT: Okay. So, while you’re doing that.

TALIESIN: Is there one more box we haven’t
opened?

MATT: There is one more metal box that’s not been
opened.

SAM: Should I open it?

TALIESIN: You should check for traps and open it.

SAM: All right. I’ll finger it from afar.

MATT: Make an investigation check.

LAURA: Are we far enough away from it?

MATT: With disadvantage, because you are drunk.

SAM: It’s a one.

MATT: Okay. Seems fine.

SAM: I’ll open it.

TALIESIN: In theory, we’ve moved it aside.

MATT: All right. Disadvantage, to try and open the
lock.

SAM: What is this, thieves’ tools?

MATT: Thieves’ tools. So it’s dexterity plus your
proficiency bonus.

SAM: I’ll never figure this out. Dexterity plus–

LAURA: Proficiency.

SAM: I rolled a ten.

LAURA: So 17.

MATT: 17? That’ll do it. You needed a 16. The iron
box opens. Nothing goes off; no blades, no traps.

On the inside, you see a beautifully smithed sword
handle and hilt made from silver with an

acorn-sized emerald set on each side of the hilt,
right in the center.

TALIESIN: Oh, let’s put that in the pile.

SAM: There’s no blade?

MATT: The blade extends for an inch before it’s
broken off at a jagged angle.

TALIESIN: Let’s put that in the pile, too.

MARISHA: An inch?

MATT: There’s an inch of the blade. It seems to
have broken off at some point.

LAURA: Is it magic?

LIAM: I thought it was just the long box that we
already opened.

SAM: Well, this was a metal box.

MATT: Right. You did not sense any magic from
this.

LAURA: (gasps) Can I use Mending on it?

LIAM: If the box was solid enough, that’s true.

MATT: You attempt to cast Mending on this?

LAURA: On the sword.

MATT: Strangely, it resists it.

TRAVIS: Oh, put that shit in the pile.

LAURA: Yeah. Okay.

MATT: There’s something about it. Even though it
didn’t emanate a magical essence from what he was

requesting, the Mending spell, for some reason, is
unable to grasp the nature of this object to

complete it.

LIAM: I would think there would be enough time
overlap, though, for Detect Magic to still have

one or two minutes left before we get to the end
of Identify. So if that is brought over, do I

notice any sort of glow from–

MATT: No magical essence from it, but as you’re
looking over it, beyond just the beautiful make of

it, you do see runes carved across the hilt and at
the pommel. It looks like at one point it was an

enchanted blade, but was sundered and is missing
the rest.

LIAM: Okay. So I mutter. I pause my chanting and
say: I will take a look at that in a moment. Hold

on. And finish my 11 minutes of ritual casting.

TRAVIS: I’m not going to interrupt, but that
sphere looks very–

LAURA: Like an eyeball.

TRAVIS: Yeah, famili– Do you mind if I– is it
wet?

LIAM: Wait. Is anyone going to interrupt me before
I get to the end of Identify?

SAM: No. Let’s wait in real time. 11 minutes.

LIAM: Yeah?

(laughter)

TALIESIN: Roll initiative.

MARISHA: It doesn’t look like the gash in the orb
is deeper than the length of the blade that’s left,

correct?

MATT: I’m sorry. What was that?

LIAM: Just a bunch of sexual innuendo, Matt.

ASHLEY: But what about the other sword?

MATT: What was your question?

MARISHA: The– god damn it.

SAM: No. He said before that it didn’t look like
the blade made the gash in the eye.

MARISHA: But this was a different blade.

ASHLEY: That was a different blade, though.

MARISHA: There are two blades.

LIAM: Yes. There’s a complete blade that’s magic.

MARISHA: But I’m just wondering if it fits. Never
mind.

MATT: Oh, fits the–

MARISHA: Let him finish the damn spell.

TRAVIS: If it fits the gash in the side of the
sphere.

MARISHA: The sphere. The broken hilt.

MATT: No. The carve in the sphere is about three
inches long. The blade looks like it would’ve been

about two inches wide and it’s broken off at a
jagged side angle.

LIAM: Caleb is furrowing his brow at everybody
arguing about this as he’s 30 seconds away from

ending.

MARISHA: Stop! Con-cen-trate! Con-cen-trate!

LIAM: Lost. Gone.

MARISHA: Yeah, I’ll help Jester look around. Maybe
we see a broken blade somewhere while he finishes that.

LIAM: Jester’s holding my spell book.

LAURA: I know. I pass it over to Nott. Here. I’m
not learning anything.

MARISHA: Jester and I do a quick scan to see if we
can find the broken blade.

MATT: Okay. Investigation check. Either both of
you roll, or one of you roll with advantage. Up to you.

LAURA: Take advantage.

MARISHA: Do you see anything? Take advantage? A
nine and a ten? It’s okay. 15.

MATT: 15. Looking around, you see no sign of any
other half of the blade, broken or not.

TALIESIN: It was in a case, so I suppose it would
be unlikely. Or if it was on its way somewhere,

it was probably on the way to the other end of it.

LAURA: I walk back over to Caleb.

MATT: Okay. Anybody else? Okay.

MARISHA: What do you find out?

MATT: So you finish casting Identify on–

LIAM: On sword and cat’s eye. It’s whatever’s
sitting in my little–

MATT: All right. The sword is not magical, and so
it does not give you any essence as to what

enchantment it is. Looking at the runes, you could
see that there was once held magic–

LIAM: The complete sword?

MATT: Oh, the finished one? Sorry, I
misunderstood. That, yes.

LIAM: All this shit doesn’t exist, so sometimes
it’s hard to tell what we’re talking about.

MATT: I’m sorry.

LAURA: It exists, Liam.

MATT: That, you do have immediate grasp of what it
is capable of.

LIAM: This blade is called Summer’s Dance.

MARISHA: (singing) Ooh, I want to dance with
somebody.

MARISHA, SAM, and LAURA: (singing) I want to feel
the heat with somebody!

LIAM: Mr. Mollymauk?

TALIESIN: Mr. Caleb.

LIAM: I feel like this might be good for you.
There is a kind of magic that I do not even

possess that allows you to vanish from one point
and reappear in another, and this blade will allow

you to do it.

TALIESIN: (maniacal laughter) You’re going to get
yours, oh yes.

LIAM: It is a very fine blade. It is more lethal
than a regular blade and will allow you to poof,

poof, poof.

TALIESIN: I’ll be living the dream.

LIAM: You can all argue over it, but I hand it to
Mollymauk. As well as the cat’s eye.

MATT: Okay, so you begin concentrating another ten
minutes on the cat’s eye.

LIAM: Is it one spell, one item?

MATT: You choose one object to cast on.

LIAM: Okay, next.

MATT: So wait another ten minutes.

TRAVIS: While he’s concentrating on it, can I sit
down next to him and touch it?

MATT: Sure.

SAM: Touch it, meaning his penis.

TRAVIS: Yeah.

LIAM: You’re welcome, internet.

MATT: As Caleb’s concentrating on it, you reach
out and touch the stone. Your body immediately

goes cold.

SAM: Oh! He’s dead, he died.

LIAM: Could have waited 11 minutes, but no.

MATT: Your vision vanishes from your eyes as
darkness fills your world. Your lids itch like

some sand or dirt now scrapes the inside of the
skin, and you rub them with your wrist. Your eyes

open to find yourself somewhere else. The sky is
moonlit and cloudless, the starry night looking

down at you. Your clothes are not your own, nor is
your body. A thick, brown leather overcoat lined

in buckles wraps around your torso while
sun-weathered human skin marks your flesh. You

notice your hands are dirty and thick with
calluses as you clutch the very same yellow,

polished stone in your left hand. Looking down,
you see the body of the individual who was its

previous owner, now still in a pool of crimson
dark. You glance around the place, some

jungle-grown natural landmass by a pond. The smell
of seawater is strong on the wind in the middle of

the night. Flash– in your right hand grasps the
familiar falchion, water dripping from the blade.

A voice booms into your mind: “Potential.” A
sudden, uncontrollable hunger overcomes you as you

instinctually jam the stone into your gut. It
slowly sinks into your human flesh painlessly. As

it’s being pushed into your torso: “Consume.” As
it quickly vanishes within your belly, the hunger

subsides as exhaustion takes over. You fall to
your knees and look within the water, your

reflection familiar, but not your own: Vandrin.
“Reward.” Just as quickly as the vision came, in

the blink of an eye, it’s gone, your reflection
now that of the familiar half-orc, looking into

the pool where the stone was found, but the stone
is gone. The rest of you guys watched, in the

middle of this concentration, while Fjord touched
the stone, grabbed it, and jammed it into his

chest. Before all of you could even react and push
forward, it had already been thrust through his

armor and into his body. You reach over and try
and grab him, and with a strength you’ve never

felt in his body, he lurches towards the pond and
thrusts it fully in, seemingly under some sort of

uncontrolled force, his eyes glazed over and
staring forward. Suddenly, he comes back, and as

you glance around, you feel tension on your body
as all your friends are grabbing onto your body

and pull you away from the pool.

MARISHA: Where’s the orb?

MATT: It’s gone.

SAM: What the fuck was that?! What just
happened?!

TRAVIS: How do I feel?

MATT: Exhausted.

MARISHA: Are you clammy, a little warm?

MATT: You actually take a point of exhaustion.

LAURA: Can I touch his chest and his stomach?

TALIESIN: Yeah, check to see if there’s a scar or
anything.

MATT: There’s no damage to the armor, and as you
pull back some of the leather plates, there’s no

sign of a wound.

TRAVIS: I feel funny. What happened?

LAURA: Caleb, did you Identify it before it went
into him? What was it?

TRAVIS: Into me?

LAURA: You have the thing in you!

ASHLEY: It’s now in your chest.

LIAM: You grabbed the stone before I had a chance
to finish what I was doing. Why did you do that?

TRAVIS: I felt like I’d seen it before. I just
wanted to touch it.

LIAM: Why?

TRAVIS: I don’t know. You ever see something you
felt like you’d seen in a dream before, but you

don’t know why or how?

LIAM: No.

TALIESIN and LAURA: Yes.

TRAVIS: I’m sorry. I felt compelled to– I felt
like there was half a chance I’d touch it and it

wouldn’t be there. I saw things.

MARISHA: Like what?

TRAVIS: People I knew. A man, he’s very dear to
me. I don’t understand it, but he was– I was him,

and he was holding the sphere. The eye.

LIAM: I was him, what does that mean?

ASHLEY: Who was he?

TRAVIS: Again, you ever have that dream where you
look in the water and you see another face looking

back at you, like you’re someone else?

SAM and TALIESIN: Yes.

LAURA and LIAM: No.

TRAVIS: 50/50. You said I put the sphere in my–

LAURA: Yeah, you stuck it into your chest.

TRAVIS: I saw him do– I saw me as him doing the
same thing. He was standing over someone, covered

in blood, and he put the sphere inside of him.

LAURA: Who was he?

TRAVIS: He was my mentor, a captain of mine. A man
named Vandrin.

LAURA: I’ve heard you say his name before.

TRAVIS: Yes. I haven’t seen him in quite some
time. I don’t know what any of this means, but I’m

not a fan of losing track of time like that.

LAURA: Well, what if you’re cursed now? How do we
know you’re going to be okay? You have a weird

thing inside of you!

MARISHA: Yeah, do you feel any heartburn or any
constipation? Because that thing was big, and it’s–

TRAVIS: I bend over and put my hands on my knees,
and–

MATT: You don’t feel any strange spheres in the
inside of your abdomen.

TRAVIS: I don’t feel anything. I do feel pretty
tired, though.

ASHLEY: What happened to Vandrin?

TRAVIS: I’m not exactly sure. He may be dead. He
captained a ship that I worked on for many years

and there was an incident.

SAM: Did the ship sink?

TRAVIS: I believe so. There was an explosion, and
we were in terrible weather. There were waves, we

were being thrown about, and I was knocked
overboard. I never saw what happened to Vandrin,

but when I woke up, I was back on shore and I
didn’t see anything of the ship or him or any of

the other crewmates.

LAURA: Maybe he’s alive and you were seeing
through his eyes right now?

TRAVIS: I would like that. I would like that very
much; he was very good to me when a lot of people

in my life haven’t been, but he was holding the
sphere– how could he be holding it if I was?

LAURA: Maybe there’s more than one?

MARISHA: Maybe if you concentrate on his idea,
maybe you can feel him some way. Or maybe this

thing is like a beacon to him?

SAM: Or maybe he’s cursed and he’s going to turn
evil and kill us all in our sleep?

MARISHA: Maybe you’re cursed.

LIAM: Are you skipping any details?

ASHLEY: Yeah, how did you survive?

[battle music]

LAURA: (gasps) I feel like something’s going to
attack us.

TALIESIN: Roll for initiative.

TRAVIS: (demonic voice) I’ll tell you how I
survived!

MATT: Don’t spoil the surprise, Travis!

MARISHA: It’s a trauma film, no!

LIAM: Are you skipping any details?

TRAVIS: Did I recognize the body that was lying in
blood?

MATT: No. Nobody you’d seen before. All you recall
is seeing the orb and the same sword that you have

in his hand.

TRAVIS: No, no details. I knew this man very well.
He was almost like a father to me, and I never saw

him holding anything like this. Not that I
remember. Do I ever remember seeing anything like

that in his quarters, in his offices, anything?

MATT: No, weirdly.

TRAVIS: It’s unique, I’d remember.

MATT: There’s a strange aspect as you focus really
hard to remember, but the face that you saw in the

water was definitely Vandrin. Maybe a little
younger than you remember him: faintly less gray

to his hair and facial hair.

TRAVIS: I’m not leaving anything out.

ASHLEY: But how did you survive that?

TRAVIS: I’m not entirely sure. I remember getting
thrown overboard, the waves overtaking me. It was

a hell of a fight, and I’m a real good swimmer,
but you’d come up for air one second and your

mouth would be full of salt water the next. I
remember losing track of which way was up. It’s

funny, when you’re underwater and it’s dark, the
only way to tell which way is towards the surface

is by blowing bubbles. I did that as hard as I
could with all the air that was in my lungs and

those bubbles disappeared. I remember it stinging,
filling my chest and the next thing I knew, I was

face-down on the shore.

MARISHA: Sounds a lot like dying.

TRAVIS: Yeah. I’ve heard a lot of tales of men
drowning, being brought back. They say that same

thing. But no one was with me on that shore, I was
alone.

LAURA: Maybe mermaids rescued you.

SAM: Or maybe your father is a sperm whale and
that’s how you survived, because you’re half whale

or fish.

LAURA: Maybe you’re a mermaid and you don’t know.

SAM: I think that that’s likely.

ASHLEY: What kind of ship was it?

TRAVIS: Just a merchant ship. He had many.

LAURA: What was the explosion you talked about?

TRAVIS: There was a bit of sabotage on the ship.

MARISHA: A coup?

TRAVIS: I wish I knew. If I’m lucky, one of these
days I’ll find out.

MARISHA: Well, might be sooner rather than later,
now.

LAURA: Oh man, that’s totally weird.

TALIESIN: I’m going to walk up and take a look at
this pool one more time. I want to taste the

water; is it fresh or salt?

MATT: The water is salt water.

TRAVIS: The pool water?

MATT: The pool water is salt water. All the rest
of the water in this cavern is fresh.

MARISHA: The pool water is salt water?

MATT: Yes.

TALIESIN: It’s sea water.

ASHLEY: Fjord, what if you try jumping in this
water?

MARISHA: I kind of agree with that.

TALIESIN: Why were they bringing religious
iconography to this thing? What were they trying

to do with it?

MARISHA: Well, this is all, from what I can
recognize, deities that are not sanctioned by the

empire.

TRAVIS: But good and evil deities.

MARISHA: I mean, things that are wanted that are
illegal are going to be wanted. It seems like

there was clearly a high demand for some people to
worship who they want to.

TRAVIS: On the edge or around it, right? Not in?

MATT: Yeah, and you get– make an intelligence
check for me.

LIAM: I feel like we’re missing something.

TRAVIS: 16.

MATT: Looking at this, and looking at the way
things are spread about, you get the sense that

something drew the merrow to the safe house. They
took whatever they found in the safe house below,

tore through it, and placed whatever was important
to them in this area.

SAM: They wanted this eye thing.

LAURA: That was the whole reason they attacked
was– what if they attack you now?

TRAVIS: For what?

LAURA and SAM: For having the thing inside of
you!

TRAVIS: But you can’t see it! I don’t have it!

LAURA and SAM: Maybe they can sense it.

LAURA: Yeah!

SAM: We solved it.

LAURA: We solved the mystery.

LIAM: I’m going to cast Dancing Lights and scour
the room. Is there anything we’re missing?

MATT: Make an investigation check.

TRAVIS: How big is the well?

MATT: It’s roughly five to eight feet in
diameter.

ASHLEY: What happens if you look over, do you see
yourself?

TRAVIS: Oh shit, that’s not a bad call. I’ll check
my reflection in the well.

MATT: Okay. You look in the well, the water is
moving in there. It’s you.

TALIESIN: I’m going to push his head underneath
the water.

MATT: (splashing water, sputtering) Salt water,
you start coughing for a minute and come up.

TALIESIN: Anything?

TRAVIS: (coughs once)

LAURA: He’s coughing up salt water again!

SAM: Just like his dreams.

TRAVIS: Try again.

TALIESIN: Tap three times when you’re done. Push
him under.

SAM: Can you breathe? Can you breathe underwater?

TRAVIS: (inhales)

MATT: You are drowning.

TRAVIS: I’m tapping like a motherfucker.

MATT: You pull him out of the pool. He starts
coughing up the water.

TRAVIS: (coughing)

TALIESIN: We’re even for the teleport now.

LAURA: I don’t think he’s a mermaid anymore.

TALIESIN: Of course, it’s possible it hasn’t
actually had an effect on you yet, either.

SAM: Or it can only be on the full moon, or
something.

TALIESIN: That doesn’t make any sense.

SAM: I know mythology.

LAURA: Caleb, can you Detect Magic on Fjord? Can
you sense anything?

LIAM: If you have 11 minutes to spare, yes I can.

SAM: Can I just point out, not to be a jerk–

TALIESIN: Is this about whales?

LIAM: I begin ritual casting Detect Magic.

MATT: As you’re doing that, you do get the sense
that the longer you’re here, in a nexus between

these numerous merrow tunnels, the higher your
chance gets of having more arriving.

LIAM: Oh man, ritual casting.

LAURA: No, let’s get out of here.

TALIESIN: This place is definitely making me
nervous. We should do our best to cut off this

particular flow-through.

MARISHA: Maybe they were gathering a bunch of
these items because they were looking for the

exact one for this one.

TALIESIN: I think they were trying to activate it.
They were trying to please it.

LAURA: Should we gather up all of the things and
put them back up in the tree?

SAM: Can we put them all in the bag?

TRAVIS: Anybody want any of the weapons?
Shortswords, longswords, battleaxes?

TALIESIN: Let’s leave it exactly where they’re
supposed to be so we did our job.

SAM: What do you mean, “where they’re supposed to
be?” They stole it from the smugglers.

TALIESIN: We’re working for the smugglers. We’ll
put it back in the safe house.

LAURA: Okay, we’ll take it all back upstairs.

MATT: You guys gather up as much as you can, take
your way via the rope through the water, Kiri in

tow. You make your way back up, handing things off
up into the tunnel. Eventually, over the next hour

or so, get most of what was down there that you
could back up into the safe house.

LAURA: Are any of the weapons that we found better
than my handaxe?

MATT: I mean, they’re all what they are.

MARISHA: Any dope bos?

LIAM: Just one.

LAURA: You’re Beau. You’re looking for a staff?

MARISHA: Bo staff?

MATT: No quarterstaffs. They all appear to be
steel weapons that are part of this cache. There

is a long polearm– a halberd, there’s two of
them– that does have a shaft of wood, but it’s

designed for the weight of the bladed edge. You
could break it off and make it a quarterstaff if

you really wanted to, but it would be comparable
to what you already have.

MARISHA: No, I have a staff.

SAM: Any shortswords better than my shortsword?

MATT: They’re well-made and fresh.

SAM: I like mine. Do they seem sharper, or
deadlier?

MATT: They’re less worn, but they’re not deadlier,
per se.

TRAVIS: Who’s holding onto the broken-off hilt?

LAURA: I put it in the bag.

TRAVIS: Do you mind if I carry that?

TALIESIN: You know, yeah.

LIAM: Can I take 30 seconds to see if it jogs my
memory since I’m such a history buff?

MATT: Yeah, make a history check.

MARISHA: Can I assist him on that?

MATT: Sure.

MARISHA: You have assistance. Roll with
advantage.

LIAM: Nope. Big 13.

MATT: Doesn’t jog your memory. It looks old. Looks
like it’s been around a while.

MARISHA: Can I try and do it myself and do a ki
point thing?

MATT: Unfortunately, you already aided somebody
with it.

TALIESIN: He wants to do this. See if it does
anything. That’s fair.

LAURA: Don’t try to stick this inside of you too,
though, okay?

TRAVIS: No, I’m not.

SAM: We’re back up on the upper level?

MATT: You guys are back in the safe house now,
yes.

SAM: Should we blow up the tunnel?

TALIESIN: If it’s possible, I would love to cave
this thing in.

MARISHA: Do you have boom sticks still?

SAM: I don’t, but two of us do. Wait, do I?

TRAVIS: We have four sticks.

LAURA: Won’t the sound attract all of the things?
I feel like the sound will attract all of the

merrow people.

MARISHA: As long as we’re not here.

TALIESIN: I don’t think they’re going to come up
once we’re out of here. They’d have to dig through.

SAM: We have two of them among us.

TALIESIN: Mind like a steel trap.

LIAM: I do not have any.

TRAVIS: I just said we have two sticks.

LIAM: I heard that, but who’s got them?

MARISHA: Who’s got the sticks? We’ve got sticks.

LIAM: I also have a propeller beanie, and a bag of
chips, and– I heard you say that. Who has them?

SAM: I think it’s Molly and Fjord.

TALIESIN: I don’t have any.

ASHLEY: I have a tinderbox.

TALIESIN: No, I don’t have any.

MATT: Amongst you, you have two of those. Whoever
has them, you’re fine.

LIAM: We’re pretty sure we have them, guys.

MARISHA: Light the damn sticks of dynamite! Just
do it!

LAURA: Oh man, wait, but– Oh, okay.

MARISHA: What?

LAURA: I wanted to check out those bodies that
were downstairs.

TALIESIN: We did.

LAURA: No, the human skeletons that were down.

SAM: They were probably smugglers that were
keeping the safe house for the Gentleman.

TALIESIN: We did check them.

LAURA: They had manacles on them, though, didn’t
they? That means they were slaves or something.

SAM: Or taken prisoner.

TALIESIN: There’s lots you can do with manacles.

TRAVIS: Okay, all right.

MATT: What are you guys doing?

LAURA: Blowing up a cave, I guess.

TRAVIS: Climbing the rope back up top, to the base
of the tree.

MATT: You guys get up, you all get ready to go.
You gather your things. (lighting dynamite) Watch

it sparking. It disappears, you begin to leave. As
you guys are all walking out of the storehouse,

from behind you, off to the left, there’s a dull
sound, and some dirt and water from the left side

of the tree in the middle of the hot afternoon
(muffled impact). The still water that currently

exists around begins to slowly drain as a part of
the swamp off to the side sinks down about ten

feet or so. The water level drops a solid foot,
but it comes to rest. You’re sure that whatever

structure that remained down there before is now
filled with dirt, sludge, swamp water, and rock.

LIAM: I hope we brought Kiri with us.

MATT: Kiri is with you.

SAM: Oh my god!

TRAVIS: “Why would they do that?!”

ASHLEY: Can I take down the bodies that are on the
trees?

MATT: Okay. Is anybody helping you with that?

LAURA: Yeah, I’ll help.

LIAM: Nope.

ASHLEY: Leave them to rest in peace.

MATT: Jester and Yasha start taking down the
bloated bodies.

LAURA: Why are we doing this?

ASHLEY: So that people know that we took care of
it. So it’s not a danger anymore.

TALIESIN: And to rifle through their pockets, I
imagine.

MATT, SAM and LAURA: We already did.

SAM: We’re the worst people ever.

MATT: What are you doing with the bodies? Are you
leaving them in the swamp to fester?

LAURA: Should we put them in the water or
something?

ASHLEY: Yeah, food. It’s the circle of life.

MATT: (singing) Circle of– You take them and pull
them off-site, and leave them in a pile to become

one with the swamp over time. It’s pretty gross
work.

TALIESIN: You want swamp things? This is how you
get swamp things.

MARISHA: While they bury bodies, I pull Caleb
aside, and say: hey, can I talk to you for five

seconds? Ten, maybe, tops. 15. Okay, it might be
more like 20 seconds. Will you give me 20 seconds?

Over here? No, you know what, it’s fine. I can say
it in front of everybody. I’m sorry. I wanted to

apologize for last night. I got a little
aggressive, a little handsy. I shouldn’t have done

that, I was out of line, and I shouldn’t have
brought up your past shit. Sorry. See, 20 seconds,

that was about right? That was good?

TRAVIS: (whispers) Genuine.

MARISHA: I’m– He’s just staring at me.

LAURA: Caleb! Here’s where you respond to her.

MARISHA: You saw the worst side of me–

LIAM: I give Beauregard a hug, and say: I don’t
know what I’m doing. Just go with it.

MARISHA: I look at Fjord over my shoulder.

LIAM: I look to Yasha.

MARISHA: I hug him back? Do I go like this?

TRAVIS: Not too tight.

ASHLEY: Pat, pat.

SAM: This makes me feel awkward.

LAURA: It’s so uncomfortable.

(applause)

SAM: That was really good, guys!

MATT: (like Nott) “Welcome to the Mighty Nein!”

(laughter)

LIAM: Caleb doesn’t laugh like that at all.
(awkward laughing) That’s not necessary.

SAM: Yes it is, she was really rude to you and–

LIAM: Not. Necessary. Working on it.

TRAVIS: Nice job.

MARISHA: Was it? I don’t know how I feel about
that. Good talk, friend. Seriously though, friend?

LIAM: Ja okay.

MARISHA: Ja? How do you say it?

TRAVIS: (coughing) Quit while you’re ahead.

MARISHA: All right. And I walk away.

TALIESIN: Been a while.

ASHLEY: It was good.

LAURA: Hey Caleb, do you know how to find our way
out of this swamp?

SAM: Find our way out?

LIAM: Of course I do.

LAURA: Yeah, aren’t we done here?

TALIESIN: We’re done, we’re heading out.

SAM: I think we have (cocks crossbow) a troll
to find.

TRAVIS: Drunk-ass fucking Nott, dwelling on old
shit.

LIAM: You made Babs Tarr hide her head in her
laptop, man!

SAM: Or we could just leave.

ASHLEY: I mean, that is 100 gold.

LAURA: Yeah, but he almost killed us like super
easy.

TRAVIS: He bleeds death and stuff. We’d have to
hit him from afar. It might not be worth it.

LIAM: Well, my friends, whatever we do, we are
really fucked up. At least Beauregard and I are

really fucked up.

LAURA: Well, I have a couple of level ones left.
Blam blam!

SAM: Did you just Salt Bae them?

MATT: That is now my new favorite–

LAURA: That’s great! You both heal 12 points!

MARISHA: Oh my goodness! I’m almost up to full
now!

MATT: I think Salt Bae cleric is my new favorite
idea for a character.

ASHLEY: Was that for everyone?

LAURA: No, that was just for them. I’m sorry,
Yasha.

ASHLEY: No, it’s fine.

TALIESIN: That was a great roll.

LIAM: Shit, let’s go find Vecna!

MATT: As you guys gather your things and begin to
trudge southward, back into the Labenda Swamp to

make your way back to the city of Barleben, a bit
wounded, but you’ve succeeded in your first task

for the Gentleman, you begin to make your way
through the reverse guidance of Caleb in the

direction you were traveling. Backward guidance,
we’ll put it that way.

LIAM: Reverse math. We came from that direction
precisely.

MATT: As you’re all taking a moment to look
through, keeping your eyes peeled, weapons drawn,

Fjord, your eyes catch the summoned falchion in
your hand, and there, glittering in the center of

the hilt, where there was none previously, is a
single yellow eye.

And that’s where we’re going to
end tonight’s episode.

(cheering)

SAM: Wait, where was it?

MATT: On the hilt of the blade.

LIAM: Oh, that’s a Final Fantasy VII Materia
rogue.

MATT: That’s Materia slot?

LAURA: His sword keeps getting cooler and cooler.

MARISHA: It does.

MATT: It’s like it’s the basis of his class.

LIAM: Bling it out, man. Bling that shit out.

MATT: All right. We’re going to pick up on that
next Thursday, as you guys return. Oh man, shit’s

getting interesting and weird. Thank you for
hanging with us. Hope you guys enjoyed it as much as

we did. Thank you, Babs, for being awesome and
hanging out with us tonight. That was awesome.

Have a wonderful week, we’ll see you guys next
Thursday, we love you, and is it Thursday yet?

[music]

MATT: Welcome to tonight’s episode of Critical
Role, where a bunch of us nerdy-ass voice actors

sit around and play Dungeons and Dragons.

(cheering)

MATT: Before we get into the chaos of tonight’s
game, we have some announcements to get through.

First, beginning with our fantastic sponsor of
campaign two, up to this point and going forward

for hopefully infinity, D&D Beyond. Sam, if you
want to take it away.

SAM: I will indeed. Guys, D&D Beyond will be
streaming tomorrow, June 15th, live from Origins

Game F– Uh-oh. I’ve forgotten something in my
car. Laura, take over.

LAURA: Ugh, no, what is he doing to me? –from
Origins Game Fair! Check out twitch.tv/DnDBeyond–

N, not &– starting at 12:00 pm Eastern time, to
catch interviews, the monthly D&D Beyon– What?

SAM: Buenos noches, I am the masked vigilante
named Storro. I fight injustice and defend the

innocent in order to send them to the D&D Beyond
Store-o.

TRAVIS: Oh, no.

SAM: Mine is a dangerous cause, filled with scary
monsters, vile beasts, devilish devils. All of

them can be found in the various Monster Manuals
at the D&D Beyond Store-o. Aha! What is this?! It

is a generic tablet device, displaying a handsome
array of content and inventory to streamline your

tabletop gameplay. Why, this can only be the
infamous handiwork of D&D Beyond. With my blade, I

cut down on prep time, I slice my physical book
collection in half, I slay the enemies of book

management? For I am (click click click) Storro!
And I will never stop fighting until our D&D

Beyond contract expires! And then I will stop
fighting! Hyah!

TRAVIS: Who was that masked man?

SAM: Oh boy, guys! What did–

TRAVIS: Did you find what you needed in your car,
Sam?

SAM: Yeah, you know what? It was right here, it
was this thing. Check out twitch.tv/DnDBeyond

starting at 12:00 pm Eastern time to catch
interviews, the monthly D&D Beyond dev update,

Q&A, and a live play session with exclusive
reveals from Dwarven Forge’s upcoming KS6. I don’t

know what that is!

MATT: Their sixth Kickstarter.

LAURA: Oh! You didn’t plan a commercial at all
this time.

SAM: I didn’t plan any commercial today, it was
just–

TRAVIS: There was a guy that– you know what? It’s
not important. Great job.

MATT: Well done, buddy.

MARISHA: It feels like the longest walk yet.

(laughter)

SAM: You know the thing when you find a mask at
home and you’re like, “I can do a bit with this!”

That’s the whole thing.

MATT: Thank you, Sam. And thank you, D&D Beyond.
Storro lives on in our hearts. Hopefully only in

our hearts. A few other updates. One: we have the
standard editions of Vox Machina Origins are still

available at Geek & Sundry and the Alpha online
shops. The special editions are gone. So you can

find details at critrole.com. Talks Machina is our
after-show every Tuesday, and this episode’s

episode will be next Tuesday at 7:00 pm Pacific
time, where a number of members of our cast will

be talking with our fantastic Cabbage Master,
Brian W. Foster, to discuss the events of

tonight’s evening’s episode. We’ll have giveaway
prizes for Gif and Fanart of the Week. Make sure

that you submit them to submit@talksmachina.com.
Currently only U.S and Canada, excluding Quebec,

are eligible to enter and win because of dumb
rules. Also a reminder that Twitch Prime allows

you, if you have your Amazon Prime account, to
attach with your Twitch account to subscribe to a

channel for free on Twitch once a month. If you
can, do so. It’s free. And that is it, and that’s

all; short announcements tonight.

SAM: Wait.

EVERYONE: Wait.

LIAM: Wait, there’s one more. I have a thing. This
is not an announcement. One of the artists in our

community, Jason deBit, who’s been with us since
the very beginning– old-school Critter, has made

great art, he’s made art on his son’s sandwich
bags for years, and he made a lot of Critical Role

art, too. He contacted me a couple of weeks ago
and said something’s coming, be on the lookout for

it. He gave me a vague idea of what it was and
didn’t prepare me for what I’m about to show you

guys. It’s cabbage. So this is another example of
how unbelievable the people in our audience are.

So Jason had an idea in 2016 to take a sketchbook
and mail it around to other artists in the community.

This book and this box, because it’s covered
in notes, I’ll let you guys look later, but this

book has been traveling the planet since 2016.
Instantly started crying looking at this book. The rules,

“When you finish with this book, email Jason,
yadda yadda, if you use a medium that bleeds–

“Decorate it, send it on to the next person.” It’s
been traveling. The very first one, I’ll find

some– Kat Winslade has done art for ages. I
can’t. I just can’t.

MARISHA: Oh! It’s Darragh!

LIAM: Yeah, Mikandii, Ameera, just a couple.
Lloyd. I’m not going to do everyone justice, and

I’m going to take pictures of this. Every single
picture in here. I opened this up for the first

time an hour before the show and was openly
weeping, like Liam O'Brien is wont to do.

Charlotte. There’s one more that I want to find
that I really like. That one’s really good too.

I’ll take pictures of all of them, but I can’t
tell you how much this meant to me and obviously

to all them seeing it for the first time. Thank
you. We have the best audience on planet Earth,

bar none. Legitimately, thank you. Really, really,
thank you. I’m looking at the wrong camera.

Amazing.

TRAVIS: It doesn’t matter, that’s incredible.
Wow.

LIAM: We’ll pass it around. Everyone will see it.
The audience will all see it. Thank you.

MATT: There will be tears at break.

LIAM: (fake crying) Okay, we’d better start the
game!

MATT: Thank you guys so much, oh my god. No, we’re
good. And on that note, let’s bring us into

tonight’s episode of Critical Role.

[click, TV static]

[groovy Critical Role theme]

MATT: Welcome back, everyone. Last we left off,
The Mighty Nein had been traversing northward

towards the Labenda Swamp, to make good on the
first of two jobs they had accepted from The

Gentleman back in Zadash. Upon traveling
northward, you made a young feathered friend by

the name of Kiri, who’s been under your protection
since. You briefly met Cali, who is a

dragon-blooded sorcerer who joined you for a
length of the journey. You managed to discover

where the seemingly cut-off and abandoned safe
house was. Beneath it, discovered what had been

responsible for it going silent, by an underground
tunnel network run by swamp merrow. You engaged

with them, found a strange altar room where they
had amassed everything they had stolen from the

safe house, slaughtered the present shallow priest
and his protectors, took what was necessary and

what was of interest from that pile, including an
interesting orb, made your way back out, closed

the pathway the merrow had to the safe house, thus
establishing its true safety once more, and

completing the job of which you were tasked.
There, you spent an evening resting, and began

heading back out to return from the northern
center of Labenda Swamp towards the town of

Berleben, and to where the next leg of your
journey takes you. Mighty Nein, as you begin

heading southward into the daytime of the thick,
heavy swamp, what would you like to do?

TRAVIS: I forget, are we returning back to report
in between missions, or are we doing a twofer?

LAURA: I can send a message to the Gentleman, so
we don’t have to go back.

SAM: How can you do that? He’s terribly far away.

LAURA: I keep wanting to use this spell that I
have, but I haven’t been able to do it yet.

TRAVIS: What spell’s that?

LAURA: It’s called Sending.

TRAVIS: Sending?

LAURA: Yeah, I can send a message.

LIAM: That is a literal description.

TRAVIS: I guess that would cover it, then.

LAURA: But it’s one of my most powerful spells,
you guys, so if we’re going to fight somebody, I

don’t know if it’s smart.

ASHLEY: Do you send an actual message, or is it a
piece of paper?

LAURA: It’s like a piece of paper of the mind.

ASHLEY: Ooh.

TRAVIS: You lost me a little.

LAURA: Do you want me to do it?

SAM: Shouldn’t we get out of the swamp first? What
if there are scaries around?

TRAVIS: What time is it about, in the sky parts?

MATT: If I recall, you guys had taken a long rest
after your previous battle, so now it’s

mid-morning, I’d say.

TRAVIS: Jester, maybe not just yet. Maybe before
we go to sleep.

LAURA: At the end of the day?

TALIESIN: Well, like so many good things, we can
do it back when we get to the hotel.

LAURA: Okay. Do we want to go find that troll
guy?

ASHLEY: To get that 100 gold back?

MARISHA: I did almost die, which was pretty
awesome.

TRAVIS: And remember, he bleeds damaging liquids.

LAURA: So we stay far away this time.

MARISHA: Do we have any more boom-boom sticks?

SAM: I think we have one. We can go blow up his
house. That seems petty.

TRAVIS: Or something that we would totally do.

MARISHA: He almost killed me and definitely killed
our guide.

SAM: Yeah, we should blow up his house.

TRAVIS: I’m down for that.

MARISHA: Sounds fun.

TRAVIS: Two votes. Three votes. Four, five votes.

LIAM: I defer to the group.

TRAVIS: Are you abstaining?

LIAM: No. Okay, let’s go. I do not have a cat in
this hunt, but whatever you want to do, I will

support.

ASHLEY: Throw it in and see how it goes, and then
we can run if he’s– How do we know if he’s in

there, though?

TALIESIN: You can sneak up, take a look, rob it,
and then throw a stick of dynamite in just

because, if we’re going to be those people. What
happens if he’s actually there?

MARISHA: Wait, what do you mean by “those people”?
Do you know a lot of people who throw dynamite in houses?

TALIESIN: Yeah. I feel like that’s pretty obvious,
at this point.

TRAVIS: I feel like I knew that about you.

TALIESIN: I just like having a game plan.

TRAVIS: Sure. Maybe we have Nott bolt in, right,
everybody else stand back, because you’re super

fast, right?

SAM: Yeah, I guess.

TRAVIS: Very dextrous?

SAM: Sure.

TRAVIS: Yeah, then you run in and toss that
sucker. If he pops out, we light it up from afar.

SAM: So I’m going to be carrying an explosive
device into a troll’s house, solo?

LAURA: No, you just throw it in the door. You
don’t have to walk in.

SAM: Just to play troll’s advocate here, what if
it’s not his house?

LAURA: I know. That’s the thing, right?

SAM: What if we’re blowing up an innocent troll’s
house?

TALIESIN: Then we should rob it first.

LAURA: We’ll send Frumpkin in first.

TALIESIN: There’ll be a body curing, if it is his
house. We’ll know, because there’ll be a body

curing and getting nice and ripe.

LIAM: We also had no qualms about sending a highly
decorated richter to the guillotine, so I don’t

know why we are getting tied up over a troll.

TALIESIN: I feel that as well.

MARISHA: He definitely has 100 gold on him. Just
saying. Possibly so much more.

SAM: Let’s go check it out.

LAURA: It’s on the way back, anyway.

TALIESIN: We’ll give you the dynamite, and if
anything seems like it goes wrong, you can

immediately signal Caleb, and we’ll bring the
cavalry in.

SAM: Okay.

TRAVIS: Caleb, you got that photographic memory.
You remember where those damn daggers are in the trees?

LIAM: I remember the way. This way.

MATT: What is your marching order, if I could
ask?

LIAM: Oh boy. I am right behind whoever’s in the
lead.

MATT: All righty. Who’s in the lead, guys?

TALIESIN and LAURA: Fjord.

ASHLEY: I’ll go behind Caleb.

TALIESIN: I’ll go behind Yasha.

LAURA: I’ll go next to Molly.

MARISHA: I’ll take up the rear.

MATT: All right. Nott?

SAM: 30 feet to the right.

MATT: And Kiri will stay with Jester.

LAURA: Yeah, she can ride on my shoulders again.

MATT: And Frumpkin?

LIAM: Frumpkin is scarfing it on my shoulders.

MATT: Got it. Fjord, does that mean you’re leading
through? Who’s responsible for navigating?

LIAM: I’m a couple steps behind Fjord, saying
“that way” once in a while.

MATT: Make a survival check, please.

TRAVIS: I’m glad that’s you.

TALIESIN: That’s not bad.

LIAM: That is a 15.

MATT: Very good!

MARISHA: You get a gold star, very good!

MATT: You follow the pearl-handled daggers along
the treeline until eventually, you break southward

to the northern side of the Ounterloch. You
continue to follow it southwestward from your

current position, curving around the outside of
the lake. Eventually, you make your way back to

the treeline where you were before. At one point,
there’s a faint shift in the greenery– looks like

a vine maybe has moved– and you, recognizing the
placement of it, manage to stop Fjord from

stepping into it. As you pull him back, you guys
watch as there is now a cluster of vines at the

base of one of these trees, and what looks like
thorns on them, appear to be jagged and in rows–

LAURA: Is it a trap? Or is it organic?

MATT: You don’t know.

LIAM: I’m sorry, DM, could you say that again
because I was busy rubbing it into Travis that

Caleb is stronger than Fjord.

SAM: Vines.

MATT: You saw a patch of vines that were tangled
at the base of one of these trees that you managed

to stop Fjord before stepping into the area.

TALIESIN: Do we recognize these vines and what
kind of plant this is?

MATT: Make a nature check.

TALIESIN: We’ll see how this goes. No.

MARISHA: Can I do a scan and look around?

LAURA: Nott, it could be a trap, come look and see
if it’s a trap.

SAM: Okay, I’m coming.

MARISHA: Can I do a scan and see if I see anybody
responsible for making the vines move?

MATT: Make a perception check.

TRAVIS: Wow.

MARISHA: Yeah, man, it’s pretty bad. Eight. Nope,
ten. Still getting used to my stats.

MATT: You don’t see anybody responsible for that.

SAM: I will visually inspect it for traps.

MATT: All right, make an investigation check.

SAM: Nope!

LIAM: We want the numbers, though.

SAM: Eight.

MATT: Does not appear to be trapped. There are no
other cables or lines, you don’t see any signs of

anything else either holding any tautness to it.
They seem slack.

LAURA: Can I follow the vines along and see where
they’re coming from?

MATT: As you look at them, they’re just centered
there at the base. They either might be coming out

from under the tree or part of a plant network
right there.

TALIESIN: I’ve got a weird idea.

SAM: Let’s walk around them.

TALIESIN: Everybody back up a bit. I’m going to
take a little bit of my jerky, I’m going to wrap

it around a ball bearing, make a little baseball
out of it. I’m going to chuck it right into the

middle of the vines.

MARISHA: What, no! It’s good jerky!

LAURA: Yeah! Do it!

MATT: As soon as you hear Beau’s words, “It’s good
jerky!”, you watch as the vines suddenly wrap

around where it was and begin to coalesce and
twist around it. You watch as they tighten and

tear and hold there.

TALIESIN: I love camping.

LIAM: Feed me!

MATT: Then they begin to slowly shift in your
direction. The vines– (moving noises)

TRAVIS: Back up!

LAURA: Oh, no, it’s one of those things again,
just go around it!

MARISHA: Let’s just run! We’re just going to go.

MATT: It’s not very quick. You watch as this poor
cluster of jagged vines, different than the

man-trap you’d encountered before, slowly circle
around and eventually give up after you guys very

easily make your distance.

LAURA: I throw little bits of moldy pastries at it
because I feel sorry for it.

MARISHA: Aww, feeding the plants.

TRAVIS: And it throws it back.

MATT: Doesn’t seem to have much interest in them,
unfortunately.

LAURA: Well, it’s still really good.

ASHLEY: It’ll get hungry. Maybe later.

MATT: Pressing on, you’re heading back to
Berleben, or are you searching for this hollow you

found before?

LIAM: I was leading everyone back to where this
troll was.

MATT: Make another survival check for me, please.

LIAM: I know exactly the direction of north, and I
remember where we were, that is a nine.

LAURA: You know we’re going to get lost in this
swamp forever.

LIAM: But I have perfect memory.

MATT: You have firm memory of directions. You know
which direction you’re traveling, and you have–

LIAM: But it all looks the same.

MATT: Yeah. You don’t have the ability to suddenly
know where everything is that you’ve been. You

have a good sense of it, and you can guide better
than most, given most circumstances. But you also

have not grown up in a swamp, and after a while,
the pattern recognition begins to fade a bit and

you discover, after you’ve been circling for a bit,
stumbling upon your own footfalls, you’ve lost

about two hours of travel in the middle of the
swamp.

LAURA and ASHLEY: Oh, no!

LIAM: It looks just the way I remembered it
though.

LAURA: Maybe we circled around for two hours the
first time and we just didn’t realize it.

TALIESIN: That’s entirely possible.

MATT: Knowing that, you do take knowledge of the
current source of sunlight above the canopy.

Following that, heading in the western direction
from where you were, eventually you come across

that similar sound: distant chimes.

SAM: What was that?

LAURA: Those were the bone chimes!

SAM: Oh no! That’s scarier than wind chimes.

LAURA: Should we be stealthy?

TRAVIS: Yeah, we should be stealthy.

LAURA: Should I cast Pass Without a Trace on us?

LIAM and SAM: Yes.

SAM: Is that all of us?

LAURA: Yeah. Stay within 30 feet of me, okay?

TRAVIS: Big times are coming, Nott.

SAM: I don’t want to, don’t make me go in there.
It’s a troll house.

LAURA: Nott!

SAM: What?

LAURA: Bless you. Now you have advantage on
stealth checks.

SAM: Okay.

MATT: So are you all staying back?

LAURA: Yeah.

MATT: How far back are you staying?

MARISHA: Should we do a circle, surround the
perimeter, just in case?

LAURA: Let’s do a semicircle around where the door
is.

MATT: Here, this will make it easy to establish
the scenario.

SAM: He’s got a map.

TALIESIN: We remember what not to do, right, which
is–

SAM: No, what?

LAURA: Don’t attack him up close. Don’t let him
get close to us.

TRAVIS: Yeah guys, distance is key.

MATT: There is the hollow, with the central tree
there.

TRAVIS: And we’re coming from?

MATT: You guys are coming this direction, so north
would be that direction. You guys are heading this

way. Where would you guys like to be placed?

SAM: Semicircle right there?

LAURA: Yeah.

LIAM: I would like to be on the absolute side of
the semicircle, please.

LAURA: Is this rough terrain, is this swampy or is
this normal ground?

MATT: It’s normal ground where it’s green and then
rough terrain where it’s water.

LAURA: Okay. Oh, that’s– Oh no.

MATT: Kiri has her dagger out and is currently–

LAURA: Oh no! Kiri, stay behind this tree next to
me.

MATT: There?

LAURA: No, behind it. Yeah.

MARISHA: Hiding in that tree.

ASHLEY: I feel a little exposed.

SAM: Nott’s over there.

MATT: There you go. As you’re preparing yourself,
Kiri looks over to you with a big smile with the

dagger out and goes (as Jester), “I don’t know if
it’s smart.”

SAM: Kiri, I don’t either. Give me the boomstick.

LAURA: Who has the boomstick?

TRAVIS: You do now.

SAM: I have the boomstick.

LAURA: Okay, be stealthy. You have advantage.

SAM: What am I doing? I’m going to see if this is
the troll’s place.

LAURA: You’re going to see if the troll is
inside–

TALIESIN: You’re going to take everything that you
can grab in there.

ASHLEY: Frumpkin’s not going in?

TRAVIS: It’s an unnecessary step. Just blow that
thing up, man!

LAURA: What if the troll’s not in there, though?

TRAVIS: Then you blow it up anyway!

LAURA: Then we can go steal stuff.

MARISHA: Do we go steal stuff and bounce?

TALIESIN: And then blow it up and run.

ASHLEY: Yeah.

LAURA: So find out if he’s in there.

SAM: All right.

MARISHA: Wait, is Frumpkin dead? Not to be
insensitive.

LIAM: You just touched his tail.

MARISHA: Oh, hey buddy. Sorry.

LAURA: Maybe he should go in there.

MARISHA: Yeah, maybe we send Frumpkin first.

SAM: But Frumpkin’s not as– I mean, yes, that
would be great. But Frumpkin’s not as stealthy as

I am.

TRAVIS: If you want, I can go.

LIAM: You cast Pass without a Trace on all of us.

LAURA: Yeah.

SAM: I’m okay.

TALIESIN: But it’s only up to 30 feet away from
her.

LAURA: That’s true.

SAM: I have advantage, though.

LAURA: Okay, go in there, Nott. Do it.

SAM: I’m going to run up, stealthily.

MATT: Roll your stealth with advantage, Nott, as
you come up along the side.

LIAM: Plus ten.

SAM and MATT: It’s not plus ten.

LIAM: I thought that–

LAURA: It has to be within 30 feet.

SAM: 22.

MATT: All right.

LAURA: So Caleb, you’ve got plus ten right now.

MATT: As quietly as you can, you turn around the
corner, walk this little swampy land bridge,

dipping down to about your waist in swamp water,
but in a very slow, steady path, begin to emerge,

your foot finding the roots at the base of this
large, now hollowed tree. You turn around the

corner–

SAM: I’m wearing my Ring of Waterwalking, by the
way.

MATT: That’s true, you do actually. So you (tip
tap) across it. The softest ninja run you’ve ever

seen. You can almost hear Dance of the Sugar Plum
Fairies as you go. Glancing inside, you do see

currently in the process of chewing something. You
hear a crunching sound, and then a slurping sound,

and then some subtle (eating noises).

TRAVIS: Smoke that for me!

SAM: I will stealthily back away so there’s no way
he can see me. To the side, and I will–

LAURA: Wait, can we all hold our attacks for as
soon as the troll comes out of the tree?

MATT: Do you want to hold actions when it comes to
it?

ASHLEY: Yeah.

MARISHA: Sure.

TRAVIS: I’ll hold Eldritch Blast until he’s
visible.

LIAM: I will hold Fire Bolt.

MARISHA: I’ll hold a throwing star.

MATT: Essentially it would be a surprise round, so
you wouldn’t have to worry about holding necessarily.

LAURA: Okay.

MATT: He doesn’t seem to know you’re there.

SAM: Am I able to light the boom-boom stick?

MATT: Do you have flint and steel in your
equipment?

SAM: I’m looking.

(laughter)

TRAVIS: Did we send him out there without
matches?

ASHLEY: Great idea.

SAM: I have thieves’ tools? And I have acid.

LAURA: Well, sneak back here!

LIAM: I pull out the wire and say, “What are you
doing? Throw it in!”

SAM: I don’t have a match!

LIAM: Oh. I could light it from here if you just
toss it down and dive.

SAM: What?

ASHLEY: I have… I probably can’t hear you guys.

MARISHA: Like, you throw a Fireball and make it
go?

SAM: I’m going to come back!

MARISHA: Oh my God!

MATT: Nott scoots back around the corner. As you
guys are all waiting patiently,

TRAVIS: How’s it look?

SAM: It’s definitely the troll. I just need
someone to light this for me. Or give me a match.

Or something, or light something on fire.

LAURA: Just use your thing! Don’t you have, like,
Burning Hands or something?

LIAM: It’s hard to control.

LAURA: Just light a finger on fire and just touch
the thing.

ASHLEY: I have a tinderbox.

SAM: Oh, great! Great!

TRAVIS: But is it a long wick?

MARISHA and LAURA: Yeah.

MATT: It’s about that long.

TRAVIS: Oh, geez!

MATT: Make an intelligence check, actually.

LAURA: You could run and do it.

SAM: Intelligence? Eight plus something.

LAURA: Oh, that’s good.

SAM: Intelligence check. 11?

MATT: 11? You have some understanding of basic
alchemy; you know probably the way this is treated

it won’t burn super fast. You’re not sure. You
could have anywhere between 24 to six seconds once lit.

TRAVIS: This is such a drunk Fourth of July problem.

TALIESIN: You have full running speed, though.

TRAVIS: Jester!

LAURA: What?

TRAVIS: Go with him!

LAURA: Why?

TRAVIS: You’ve got Pass Without Trace, just go
with him!

LAURA: Why do you want me to die?

MARISHA: It’ll look really cool when you’re
running away from it, though, when it’s exploding.

LAURA: You’re right, it will! Okay, I’m gonna
follow 30 feet behind Nott as we’re going up.

(laughter)

SAM: Okay, I’m going to cast Mage Hand to hold the
dynamite.

TRAVIS: Okay, good.

SAM: Okay, so Mage Hand is holding the dynamite.
Go ahead and light it, Yasha.

MATT: Wait, so where are you, then?

SAM: I am near Yasha.

MATT: Okay, so you move over.

TALIESIN: I’m going to get behind that tree and
activate my swords.

LAURA: I’m going to get within 30 feet of Nott.

MATT: Both swords ignited.

TALIESIN: Oh, dear.

LAURA: And I’m within 30 feet of Nott.

MATT: So you move over here with Yasha, then?

LAURA: Sure, I guess?

MATT: Okay, there’s now this floating piece of
dynamite just kind of gliding over the swamp. You

hear the insects buzzing and various dragonflies
making their way through. So you have it now floating

in front of you, Yasha.

ASHLEY: Okay, I’ll light it.

MATT: It’s going!

SAM: Okay! I’m going to move toward the thing and
make Mage Hand go in front of me all the way into

the hole.

MATT: Okay. You get right around this corner. Make
another stealth check as you’ve now dilly-dallied

around for a bit.

LAURA: Oh, that’s good, you still have advantage.

SAM: Okay. 25.

MATT: Okay.

MARISHA: And you’re within 30 feet, right?

LAURA: Oh! And plus ten!

SAM: 35!

MATT: No idea you’re there. But there is a faint
(hissing) sound and from the inside you see the

shifting movement of the large hulking troll beast
on the inside of the hollow kind of pause for a

second in the middle of chewing.

SAM: The mage hand is going in!

MATT: Silence.

LAURA: But I–

SAM: What did you do?

(massive explosion)

MATT: If I could get a pair of scissors, please.

SAM: What? You’re going to cut your beautiful
work?

MATT: Well yeah, you blew it apart!

(laughter, cheering)

MATT: Thank you kindly.

TRAVIS: Look, it’s got roots and all sorts of
beautiful things.

LIAM: “If I could get a pair of scissors,
please?”

SAM: Should we start bringing cherry bombs?

LAURA: Attack, attack, attack!

MATT: Okay, so first off–

MARISHA: That was the coolest!

MATT: Disadvantage on its dexterity saving throw;
fails. Go ahead and roll 2d6 for me please.

SAM: Me? Okay.

LAURA: That’s only 2d6 of damage? Oh no!

SAM: Double ones.

(laughter)

LIAM: Ooh, that’s some stale dynamite.

TALIESIN: That was a bottle rocket.

MATT: A concussive blast blows apart the hollow.
You see pieces of shrapnel go flying in every

direction. The only one who is not currently
protected is you, Nott. I need you to make a

dexterity saving throw, please.

SAM: On my own blast?

MATT: Well, not from the blast. This is from the
shrapnel of the tree hollow that has exploded

outwards in all directions.

TRAVIS: I’m unprotected.

MATT: You’re far enough away where I don’t think
it would get to you.

SAM: 11.

MATT: That’s okay. You take half damage.

LAURA: If you take so much more–

MATT: You take three points of bludgeoning damage
from pieces of wood flying in your direction. The

troll is, however, knocked prone.

(cheering)

TALIESIN: He’s harder to hit from a distance, at
the moment.

MATT: From a distance, yeah. However, I need
everyone to roll initiative.

SAM: We did this to ourselves.

LIAM: Yes! Natural 20!

MATT: He’s aware that you guys are there now.

MARISHA: You think?

MATT: We’ll say, for the purposes of this, I’ll give
you each one action to do something.

LAURA: Okay.

SAM: Not me, I did my action.

LIAM: I like that the blast didn’t knock him down.
He was just so scared to death. He went, “Ah!”

MATT: 25 to 20?

LIAM: 21.

SAM: 20.

MATT: A natural 20 on his– Sorry, Caleb was?

LIAM: 21.

MATT: And Nott, was it?

SAM: 20. Where’s that music, Matt?

TRAVIS: I just want to know yours first
all the time.

ASHLEY: What?

TRAVIS: I want to know what you rolled.

ASHLEY: Mine is like, two!

MATT: 20 to 15?

TALIESIN: 19.

TRAVIS: Oh, man.

MATT: 15 to ten?

MARISHA: 14.

TRAVIS: There you go, come on.

ASHLEY: 12. Moving on up!

MATT: Ten to five?

LAURA: Seven.

MATT: What you got, Fjord?

TRAVIS: Fjord got a four.

SAM: A fjour.

MARISHA: A fjour by Fjord.

MATT: I think this is a surprise round. The troll
cannot act this turn. We’ll just let it go that

way, because he’d be going up with you, Caleb, on
the same turn. He’s on the ground, dazed and

stunned. What are you doing?

LIAM: A Firebolt goes from my hand. That is a
natural 20.

TRAVIS: Yeah, come on now!

LIAM: With my Vax die, we will use this one. That
is a three– 11. Doubled is 22.

MATT: 22 points of fire damage. Nice. The bolt
impacts, the flame curls across his now currently

black, blasted chest and back area. The flames, as
you noticed in a previous battle, has prevented

its regeneration.

LIAM: I didn’t actually even want to come here.
Ah!

ASHLEY: He can regenerate?

LAURA: He can’t; he’s burned.

MARISHA: They do normally, though.

TRAVIS: Fire!

MATT: From the battles you’ve had and from
watching the previous strike, you now notice the

impact, and as the time progresses over the next
round, the wounds are not knitting themselves back

together. So, that finishes your turn. Are you
going to move?

LIAM: No. I’ll stay where I am.

MATT: Finishing Caleb’s go. Nott, you’re up.

SAM: Okay, I’ll shoot my crossbow and miss, with a
nine.

MATT: You have disadvantage because he’s currently
prone.

SAM: Disadvantage? I already missed.

MATT: I just wanted to see if you rolled lower.

SAM: Still nine.

MATT: Good to know. First shot misses.

SAM: Oh, I get another one?

MATT: I’m letting you guys have a full surprise
round, because technically he’s dazed.

SAM: Oh, that’s no good. 13?

MATT: 13 does not hit.

LAURA: Oh no!

MATT: It manages to ricochet off of the outer
parts of its hide. Even though it’s burnt and

scarred, it’s still thick. You watch as the bolt
reflects off it. Molly, you’re up and then Beau.

TALIESIN: I’m going to come out from behind my
tree right there, just a little bit so I can see

him. I’m going to try and Enthrall him, because I
don’t have any good stuff that I can do from a

distance.

LAURA and TALIESIN: (singing) From a distance!

MATT: Spell DC on that is charisma-based, so it’s
a ten, correct?

TALIESIN: Is it charisma-based? That’s right.

MATT: All of your racial abilities are
charisma-based.

TALIESIN: Because it says wisdom I get so–

MATT: That is a 12, so it does not succeed.

TALIESIN: It does not succeed?

MATT: No, sorry, I mean–

TALIESIN: It does succeed.

MATT: Meaning your ability does not succeed.
That’s your action. You still have 25 feet of

movement if you want do anything.

TALIESIN: I’m actually going to sort of stand out
in the– I’m going to move a couple feet out–

there. And just start yelling at him: Hey– hey
you fucker, you got– We got more than that! Where

we– Come on! Bring it! I don’t know what I’m
doing! Too much caffeine!

MATT: Perfect.

TRAVIS: The wires crossed!

TALIESIN: That all happened in there. That all
happened.

MATT: That finishes Molly’s turn. Beau, you’re
up.

TALIESIN: Good thing nobody in the world saw
that.

MARISHA: I’m going to move up my speed pretty far,
because I think I have to be within 20 feet for

these darts.

MATT: Keeping on the green, you can get about
there, and he is within 20 feet of you.

LAURA: Can you not get within close range of him
again?

MARISHA: I’m not!

TRAVIS: You are just inching up.

MARISHA: I have throwing darts that only go 20
feet, and I’m a melee fighter, man!

TRAVIS: He stole you last time. You should have
PTSD from this.

MARISHA: Have you met Beau?

TRAVIS: You’re right.

MATT: You have disadvantage on the attacks,
because he’s prone.

MARISHA: Oh right, okay. First attack. 19.

MATT: 19 hits!

MARISHA: On the first one. We celebrated too soon.
A natural 20 and a seven! So 14.

MATT: 14 misses, unfortunately, but the first
strike does hit.

LIAM: Get up there and grapple him, and I’ll send
projectiles.

MARISHA: That sucks. Four damage.

MATT: Four points of damage to the troll.

MARISHA: I’m going to spend a ki point–

MATT: As you throw it, you watch as it splinters
off of its body and there is a splash of poisonous

toxin.

MARISHA: Like a rock in his face!

TRAVIS: Yep, like a pebble.

MARISHA: Like a pebble! I’m going to use a ki
point to do Patient Defense.

MATT: All right, you go into your defensive
stance, preparing for any sort of assault towards

you. Yasha, you’re up.

MARISHA: Did I go my full speed?

MATT: No, you didn’t.

MARISHA: Can I move back a little?

MATT: If you want to, yeah.

MARISHA: One more, that’s good.

MATT: All right, there you go. Yasha.

ASHLEY: I don’t want to move close to it. May I
hold my action until it gets–

LAURA: This is a surprise attack, though.

ASHLEY: I know it’s a surprise attack, I just
don’t have any ranged weapons or anything. I can

go up and hit him.

MATT: It’s up to you. If you don’t move, you don’t
get to move later until your next turn. So if

you’re going to move, do it now, and then hold
your action for whatever trigger you want.

ASHLEY: Okay, let me move around by Beau.

MATT: Over here?

ASHLEY: Yeah, next to Beau.

MATT: And you’re holding an attack?

ASHLEY: I’m holding an attack.

MATT: Okay, you are readying an attack, for what?
What’s the trigger? Comes within range? Got it.

Okay, that finishes Yasha’s turn. Jester, you’re
up.

LAURA: That’s me! I’m going to cast Spiritual
Weapon right above it!

MATT: Right above it!

LAURA: And it’s going to hit him!

MATT: All right, roll for your attack.

LAURA: It’s not at disadvantage, because it’s
melee, right?

MATT: Correct. Technically it’s at advantage,
because it is prone. I imagine it’s considered a

melee attack.

TALIESIN and LAURA: Ooh!

LAURA: 19 plus something, so that definitely
hits.

MATT: That definitely hits, roll damage on that.

LAURA: That’s 1d8, because I did it wrong before.
That’s five plus seven.

MATT: 12 points of damage as the lollipop (whack)
slams down onto its body. It rears back. This

awkward, sickly looking creature being bashed by
beautiful, glistening, divine lollipop. It’s a

unique visual.

LAURA: Eat it, troll! Then I am going to use my
bonus action to ring a spiritual bell and Toll the Dead!

MATT: You mean you used your bonus action for the
Spirit, and your action for the–

LAURA: Yes, that’s what I mean! He’s got to make a
wisdom save of 15.

MATT: Wisdom or constitution? Wisdom, all right.
That is a four.

LAURA: Yeah! So that’s 2d12!

MATT: Yeah it is!

TRAVIS: Rock it!

LAURA: Ooh! 14!

MARISHA: Making up for last week!

MATT: Apparently. All righty, that ends Jester’s
go.

LAURA: I’m going to stay right there.

MATT: All righty, Fjord, you’re up.

TRAVIS: I’ll move forward ten feet, and, with my
bonus action, cast Hex on him for strength checks.

MATT: All righty, strength checks are denied onto
him for disadvantage.

TRAVIS: Denied, and I’ll launch two Eldritch
Blasts in his direction.

MATT: Go for it, both at disadvantage.

TRAVIS: That’s a ten on the first; that’s going to
miss.

MATT: Misses over top.

TRAVIS: And 19 to hit.

MATT: That does hit, roll damage.

TRAVIS: Seven! Seven points of damage! Wait, and a
d6.

MATT: A d6 from your Hex, don’t forget that.

TRAVIS: Another four, total of ten.

MATT: 11, technically.

ASHLEY: Is he looking rough?

LAURA: He’s looking pretty rough.

MATT: No, he’s all right. I mean, he looks hurt.
Top of the round, Caleb and the troll going at the

same time. Because you are going at the same time
with the enemy, roll a dexterity check. Roll a

d20, add your dexterity modifier.

LIAM: It’s pretty high, I reckon. Nope, that is a
seven.

MATT: He’s going before you. Gets up in its space,
that’s half his movement.

LAURA: Ooh, he’s so ugly!

MATT: (counting) 15.

MARISHA: Ha ha ha!

LAURA: Don’t laugh yet.

MATT: It’s going to use an action to dash forward
in front of you.

SAM AND LAURA: Oh no!

LAURA: Run away.

TRAVIS: Oh, we can’t fucking hit him.

LAURA: We can’t attack him until you guys move.

MATT: You know what? He’s not. He’s going to stay
there, and instead he’s going to go ahead and use

his venom spray. It lumbers forward, it’s
darkened, with angry, blasted soot and flame

scars, it rumbles toward you, its strange bulbous
midsection wobbling as it steps through the swamp

towards you. It looks like an even more swollen
Meg Mucklebones from Legend. Reaches up with its

claw and tears a giant wound across its chest. As
it does, dark green venomous liquid sprays out in

a 15-foot cube in front of it, hitting both of
you. I need you both to make a constitution saving

throw, please. It takes seven points of damage
from its own claw.

TRAVIS: We had to have 100 gold, didn’t we?

MARISHA: Does my Patient Defense do anything
here?

LAURA: This is not about the gold, Fjord!

MARISHA: 16.

LAURA: This is a reckoning!

ASHLEY: Just a straight roll, yeah? 11.

MATT: Okay, you just make it. The DC was 16.

TRAVIS: Hah. You’re like, I made it.

ASHLEY: I made it. You’re telling me there’s a
chance.

MATT: That is exactly what you needed. 18 points
of poison damage to you, Yasha, and you are

poisoned for one minute.

SAM and LAURA: Oh no.

MATT: You take nine points of poison damage, Beau,
and you are not poisoned.

TALIESIN: But you can save against that, right?
Every turn?

MATT: Yep. At the end of each turn, you can repeat
the saving throw to try and get rid of the poison,

so that’s going to end its turn. Next, Caleb.

LIAM: Yeah, okay, so I’m going to keep it simple.
I will move as close as I can, probably getting

close to Mollymauk.

MATT: Right there?

LIAM: Ja. I will hit him with some Magic M– No.
Is he within splashing range of you all? Did you

just get hit?

TRAVIS: No, not with blood spray.

LIAM: I’ll hit him with Magic Missile.

MATT: What level?

LIAM: The basic level.

MATT: Three missiles. 3d4 plus three, go ahead and
roll that up. Nott, you’re up next.

LIAM: Three, four, eight. 11 total.

MATT: Finishing that, Caleb, your turn’s over.
Nott, what are you doing?

SAM: I will fire once. Am I at disadvantage or
anything?

MATT: Nope.

SAM: Oh, I still missed. 11.

MATT: That does miss, unfortunately.

TALIESIN: Are we seeing sprays when he gets hit by
these things, by the way?

MATT: Each Magic Missile, the spray is still
jumping off of its body in these very

proximity-based sprays of terrible toxin. So yeah,
it’s still happening.

SAM: Can I scoot back behind that tree to the
west?

MATT: Are you only making the one attack?

SAM: I’ll make another one when I get over there.

MATT: Over here?

SAM: Can I go farther around? Just as far around
as I can– yeah.

MATT: As you’re rushing past.

SAM: That one hits. 19 plus something. This
is not a sneak attack, though.

MATT: Correct.

SAM: Well, poo. Six points of damage.

MATT: Six points of damage to it. As the bolt
sticks in the back, you watch as one of its

bulbous pustules sprays venom behind it, impacting
nothing in its proximity.

LAURA: How far does it look like the pustules
spray?

MATT: Between five and ten feet, you’re not
entirely certain from your visible standpoint,

because you’re kneeling behind a tree with partial
cover. That finishes Nott’s turn. Molly, you’re

up. Then Beau, you’re on deck.

TALIESIN: How far can I move in one?

MATT: 30 feet.

TALIESIN: Okay, I’m going to head in the direction
of this creature. I’m going to stay about–

Actually, let’s try something ridiculous. You took
a lot of damage from that spray, right?

MARISHA: Nine. Not as much as Yasha.

TALIESIN: This’ll be fun. Let’s run up to it, see
how close I can get.

MATT: In order to make it with your distance,
you’re going to have to leap across that bit of

open swamp water.

TALIESIN: I’m going to try to leap at that just
north of me to see if I can get over here, then.

By that spiritual weapon. If I can leap there.

MATT: That’ll be the rest of your movement. You’ll
be right there and that’ll be the end of your

movement.

TALIESIN: That’s fine. At least it’ll hopefully
give everybody some flanking.

MATT: Okay, make an athletics check.

TALIESIN: That’s a four.

MATT: (counting) You trip and fall down to your
knees in the water. 20, 25, and that’s about as

far as you can move on this turn.

TALIESIN: That’s as far as I can move?

MATT: You can use an action to dash if you want.

TALIESIN: I’m going to hold my action in case he
comes within fighting distance.

MATT: Okay, you’re holding your attack?

TALIESIN: Yeah, I’m holding my attack.

MATT: Got it.

TALIESIN: Can I do anything with my bonus? I can’t
do anything with my bonus.

MATT: Okay. Does that end your turn?

TALIESIN: Yeah, I think that ends my turn.

MATT: Beau, you’re up.

MARISHA: I look at Yasha. Yeah?

ASHLEY: Yeah.

MARISHA: I pull out my oil flask and I undo it and
I douse him with oil, power-of-Christ-compels-you style.

MATT: Your first attempt to spray it, it
dissipates in front of you.

LAURA: Throw it at him!

MATT: You can’t throw it 15 feet to land on his
body. You have to throw the actual– All right.

Roll a d20 plus your dexterity modifier.

LAURA: It’s 15 feet away.

MARISHA: Eight.

LAURA: Oh no!

MATT: It sees it coming towards it and
(whooshing) past its head, and you hear it

(shattering) somewhere in the distance. You glance
past it, and there’s a pile of skulls and bones

that were previously charred from the impact that
currently now are doused in oil.

MARISHA: That didn’t go as planned. Sorry.

ASHLEY: Do you want to move?

MARISHA: Yeah, I’m going to step back.

TRAVIS: Run. (singing) Sail away, sail away, sail
away.

MATT: How much, full movement?

LAURA: As far as you can. Get as far as you can!

MARISHA: Yeah, a little bit more. I’m going to go
behind that tree there. Yep, that’s fine.

MATT: All right. That ends Beau’s turn. End of
Beau. Yasha, you’re up.

ASHLEY: Okay. I know we can’t go up and slash, and
that’s all I can do, but can I–

MATT: You can.

TALIESIN: You’re just going to take damage.

ASHLEY: I can’t do it. I’ll just take damage. I’m
already low.

TALIESIN: We healed up. We got a long rest.

ASHLEY: Yeah. I know. I’m already nervous. Could I
take a torch and throw it at him?

MATT: Sure, I’ll let you do that. Yeah.

MARISHA: Maybe there’s some oil flecks on him.

MATT: You, who are still holding your tinder box
from lighting the dynamite earlier, pull out your

pack, pull out a torch, and it begins to burn.
Roll a d20; add your dexterity modifier.

LAURA: Roll better than Beau!

MARISHA: Do better than me!

ASHLEY: Oh no. Seven.

MARISHA: Damn it!

SAM: Does it at least land where the oil landed?

MATT: It does! You see behind, a pile of freshly
dampened, oil-covered skulls burns like a nice

little bonfire behind him.

ASHLEY: Is he looking at it?

MATT: It looks at it, and looks back at you about
as incredulously as a troll can, like–

ASHLEY: I’m going to go back as far as I can.

MATT: I should have actually rolled at disadvantage
on that, but it would have been the same.

MARISHA: We still would have sucked.

ASHLEY: Still would have been shit.

TALIESIN: There is a tiny burning fire there now.

ASHLEY: I roll for a save on the poison?

MATT: You do, at the end of your turn. Make a
constitution saving throw.

MARISHA: That would have been really cool in
theory.

TALIESIN: It would have been.

ASHLEY: 17.

MATT: You manage to shrug off the poison.

ASHLEY: Good call.

MATT: Good. All right, that ends Yasha’s turn.
Jester, you’re up.

LAURA: From out of the flames comes the spiritual
weapon from behind and it’s going to come up and

spank him on the butt.

MARISHA: Heavy metal lollipop.

ASHLEY: Come on, lollipop.

LAURA: 14.

MATT: 14 just misses. It strikes across its
shoulder but glances off and slams into the wet,

sickening swamp floor with a (sucking) sound. It
has to pull itself out by wedging back and forth.

LAURA: Aw man. I pop out from behind the tree and
say, “I was aiming for your butt.” And then I’m

going to cast Guiding Bolt at level three.

MATT: Oh shit. All right. Roll your attack.

LAURA: Damn it, fuck, mother bitch. No, it
doesn’t hit.

TALIESIN: There’s a lot of threes in this game
right now.

MATT: You watch as behind, (booming).

SAM: Oh no! It’s got a mate!

MATT: A tree blasts back from the Guiding Bolt,
slamming into already rotted roots, needed that

one final nudge, and the tree behind uproots
itself and falls.

LAURA: Did you guys see how powerful that was?
Super powerful. I’m going to run away. I’m going

to turn around and run the other direction. Yep,
right there.

MATT: All right. That ends Jester’s turn. Fjord,
you’re up.

TRAVIS: I’m going to move over here. Five, ten,
15.

SAM: You’re going closer?

TRAVIS: Yeah. I’m going to cast Witch Bolt at it.

MATT: Go for it. Level one? What level you have
to.

TRAVIS: Yeah, whatever it is. 3d12. I have to roll
to hit first. 16?

MATT: 16 does hit.

TRAVIS: Hi, d12. I missed you. (counting) 18
points. Lightning damage.

MATT: Plus a d6 because it has Hex on it.

TRAVIS: Thank you for the reminder. Two. Solid 20
points.

MATT: 20 points of damage. I’m putting this on
there for Witch Bolt, so if you wanted to use your

action again, you can continue to hit it every
turn for a d12 automatically. Now you see, as

Fjord steps around the corner and releases this
arcing bolt of purplish-black energy, this

lightning arcs off and slams into the troll. The
energy continues to swirl around it. It tries to

stop it and grasp for it to no effect. There’s
this strange thread of faintly visible energy

between it and Fjord right now. There’s some sort
of connection between the two of them. All right,

that ends your turn, Fjord?

TRAVIS: It does.

MATT: The troll’s going to go first because it
rolled higher than Caleb. Immediately, it turns–

LAURA: No!

MATT: No. It’s real angry at him because it just
got Hexed, Blasted, and then Bolted. It’s going to

bypass the shiny swords right there.

TALIESIN: Does it get close enough for me to take
a swing?

MATT: It does.

TALIESIN: Swing, swing. I just get two attacks,
right?

MATT: You were holding your action, so you get two
attacks, yeah.

TALIESIN: Actually, I’m going to use the good
sword. It doesn’t matter. That’s awful, and that’s

pretty good. That’s 11, that misses, and 19, that
hits.

MATT: That does hit.

TALIESIN: That’s 1d6 plus 1d4. 2d6 now, that’s
right. That’s not bad. That’s ten points of

damage.

MATT: Ten points of damage, as you strike it with
one blade and miss with another. Immediately, as

you strike across it with your blade, the venom
splashes into your face. You suffer 13 points of

poison damage, and then it moves out of your
combat range. You can still take your reaction if

you wanted to.

TALIESIN: I will take my reaction. 13 points of
damage?

MATT: Yep.

TALIESIN: That’s fine. This is what I’m good for.
I’m taking it.

ASHLEY: 100 gold!

TALIESIN: 100 gold. Natural 20.

(cheering)

TALIESIN: New die.

LAURA and TALIESIN: It’s a pretty gold die.

TALIESIN: Does the fact that I’m using what effect
I have–

MATT: It does not appear to be undead. So it’s 2d6
plus, and then double whatever you roll.

TALIESIN: So it’s 4d6 plus a little.

MATT: Yeah, if you wanted to do it that way.

TALIESIN: Ooh. That pretty much does the same
thing. (counting) 21 points of damage.

MATT: As you carve past, with a third, final swing
towards it, you cut through a portion of muscle

and tendon on its arm there, which immediately
slips, dull to one side, unmoving. The spray

splashes back in your face for only five points of
poison damage.

And it’s coming into you. As soon as that
arm goes limp, the muscle reconnects and the arm

comes back with strength, angrily. It’s going to
swing. It’s going to take a bite and two claw

attacks against you.

TALIESIN: He’s also going to, of course, Curse of
the Eyeless.

MATT: You can’t. You already used your reaction to
attack him.

TALIESIN: Oh, that was my reaction. Never mind.

MATT: Sorry, buddy.

TALIESIN: That’s all right.

MATT: For its bite attack against you, its jaws
open, Fjord. That is going to be a 26.

TRAVIS: That hits.

MATT: You take ten points of piercing damage, plus
six points of poison damage, and you are poisoned

until the start of its next turn, as the venom
courses through your veins. Its teeth and giant

tusks dug into the front of your shoulder and
chest. The pain is strong, but it’s holding you

fast. From there, like a clawed wolverine, it
begins to rake at your chest with its claws on

each side. The first one’s going to be a 16 to
hit.

TRAVIS: That misses.

MATT: Right, because you have your shield out. The
shield blocks one of the claws. The other one

attempts to reach behind it to get to your body.
That’s going to be a 19.

TRAVIS: That hits.

MATT: With the other claw strike–

LAURA: Is he grappled?

MATT: No. He is not. That is nine plus four. 13
points of slashing damage.

TRAVIS: (high-pitched yelp) I mean, (deeper
grunt).

MATT: And another three points of poison damage.

TRAVIS: Jeez Louise.

MATT: That’s going to end its turn.

LAURA and MARISHA: Run away!

MATT: Caleb, you’re up.

LIAM: Oh, this thing is way closer than I was
prepared for. I take a little bit of molasses and

rub it on my hands and say: slow down. You boys
have got this? Good. And I start to back away,

casting Slow as I go. I will loop around by our
cleric. He has to beat a wisdom save against 16.

MATT: Wisdom save? That is a 14 minus one. 13,
no.

SAM: What does that do to it?

LAURA: It slows him, I think!

MATT: Half movement, he can only make a single
attack on its turn.

LIAM: He can do an attack or a bonus, but not
both.

MATT: I need you to make two concentration checks,
by the way. Your Hex would be gone, technically.

Which is my fault. Hex is gone, and make
constitution saving throws to see if you’re

maintaining your Witch Bolt.

TRAVIS: That’s an 11. That one saves. They both
save.

MATT: All righty. Good on you.

TRAVIS: I think it was four. You can add four hit
points, I think was the last Hex damage.

LIAM: It was a cube, but Caleb, knowing that, would
put the troll in the corner and send the rest of

it in that direction.

MATT: I assumed as much. Okay.

LIAM: Can’t use reactions.

MATT: Correct.

LAURA: Oh, good.

MATT: All right. Caleb, that finish your turn?

LIAM: Ja.

MATT: Nott, you’re up.

SAM: Is it in melee with good old Fjord?

MATT: It is.

SAM: Oh, thank god. I mean, not for you. I’ll run
up within 30 feet.

MATT: All righty, you move (counting) 30, there
you go.

SAM: And fire! Ooh, good, it’s a lot!
20-something.

MATT: That hits. Roll damage. It’s hurt real bad
now.

SAM: Okay, so that’s 13 plus four is 17.

MATT: 17 points of damage. And splash! Fjord, you
take nine points of poison damage right into your

face as the bolt slashes through.

TRAVIS: My eyes!

SAM: I forgot about that.

TRAVIS: Let it stop you not, my friend! Nott?
Nott.

SAM: Wait, do let it stop me, or don’t?

TRAVIS: No, keep hitting it!

MATT: It’s holding on, barely. It’s right there,
angrily making a last stand.

SAM: I’ll cock again and fire again! And it’s
even more! 20-something to hit.

MATT: Okay, roll damage.

SAM: Only six points.

MATT: Six points, still alive. Fjord, you take
another 13 points of poison damage.

TRAVIS: I do?! Hit it again! (spraying)

MARISHA: Oh no!

SAM: I killed something!

LAURA: Wait, nobody hit it because Fjord’s going
to take serious damage!

TRAVIS: Just hit it!

MATT: It’s standing, heavily breathing like
(panting).

LAURA: You’ll keep taking damage.

TRAVIS: Oh no, I use my Relentless Endurance to
(singing).

MATT: You do!

ALL: (singing)

MATT: You’re about to go– (straining). The orc
comes to. The blood of the half-orc kicks in, and

you stand there angrily in its face.

LIAM: Fjord Madeline Kahns back to life.

(laughter)

MATT: All righty, that finishes Nott’s turn.
Molly, you’re up.

TALIESIN: Nobody else hit it!

MARISHA: Fjord, run!

TRAVIS: Just hit it!

TALIESIN: I’m going to walk up, and I’m going to
flank it so I get advantage.

MATT: You’re up to your waist in swamp water,
looking up at it.

TALIESIN: I’m going to take a hit. That’s 20.

MATT: 20, that hits.

TALIESIN: That’s nine points of damage.

MATT: How do you want to do this?

TALIESIN: I want to get the new sword, push, let
it bend, and pop into it.

MATT: As you stab through its body, it tries to
spin and you watch this strange tensing of its

abdominal muscles and its weird bulbous stomach
suddenly bursts out in front of you, Fjord.

TRAVIS: I’m down.

MATT: Yeah, you take ten points of poison damage.

TRAVIS: Ah! It was so cool!

MATT: It looked almost like Molly killed them
both.

TRAVIS: (sizzling)

MARISHA: Two birds, Molly. I like it.

LAURA: Good one, Molly!

MATT: Fjord is currently unconscious on the
ground, guys. What are you doing?

LAURA: And he’s poisoned, too, isn’t he?

MATT: As far as you know. You don’t know.

TALIESIN: I’ve got a bonus action. I’m going to
give him an auto-cure, just in case.

MATT: Okay, so roll a constitution saving throw to
resist it.

TALIESIN: The snake tattoo on my hand, the eye on
the back of my hand bursts, and blood comes

pouring out of it. I take two points of damage.

TRAVIS: That is 20.

MATT: 20.

MATT: Oh, did you amplify?

TALIESIN: I didn’t need the amplify. Oh, actually
that’s right, I don’t have to take damage for

that, never mind.

MATT: So you watch as, where the snake is, the
blood bursts and the green venom that’s currently

coursing through the wounds in Fjord’s unconscious
body suddenly (sucking noise) siphons out, hovers

in the air for a moment, as Mollymauk is holding
his hand. And then the poison drops to the ground

and disseminates into the swamp.

LAURA: What?

ASHLEY: What? That is so cool!

TALIESIN: I’ve never done that before. That–

MATT: What are you guys doing?

LAURA: Wait, are you awake then, Fjord?

MATT: Fjord is still unconscious. The poison’s
gone but he’s–

SAM: Wait, what happened? Oh, he was just
unpoisoned.

LAURA: I’ll walk up to Fjord. And I’ll cast Cure
Wounds at level one.

SAM: Whenever you cure anyone, it feels like a
bother.

MARISHA: I know, it’s so begrudgingly.

LAURA: I’ll tap his head and be like: Wake up
already.

TALIESIN: Just to be sure, I’m going to dig around
and make sure this is true death on this thing and

it’s not going to start regenerating or anything.
Does it look like it’s regenerating at all?

LAURA: Six points.

TRAVIS: Thank you.

MATT: Make a perception check.

SAM: I’ll start looking for the gold.

ASHLEY: We could just cut off its head.

MARISHA: I join Nott in looking for the gold.

MATT: You guys begin to make your way over to
the–

TALIESIN: 12.

SAM: The skulls. I’m faster.

(laughter)

MARISHA: I’m pretty fucking fast. I’m pretty damn
fast.

LAURA: Kiri, come out!

MATT: Kiri begins to run around, joining over here
in the swamp area.

TALIESIN: Don’t poke it.

LAURA: Don’t stab the corpse this time, it’s
poisonous.

MATT: (like Jester) “It’s poisonous.”

You’re looking down at it and watching
as parts of the wounds are still tethering

together.

TALIESIN: Okay, let’s like, I’m going to gently–

MATT: It hasn’t come back to your turn yet,
unfortunately. Its turn’s before that. You watch

as it suddenly comes up from the ground, pulling
itself from the swamp, now conscious once more.

SAM: (high-pitched scream)

TRAVIS: Please don’t.

ASHLEY: Come. On!

MATT: And it’s going to take another heavy swing
towards Fjord. With advantage, because you’re prone.

MARISHA: The fuck?

SAM: Did you already Cure Wounds?

LAURA: I did.

MATT: That’s going to be 20 to hit.

TRAVIS: Thanks, Jester. (death rattle)

MATT: That’s going to be seven points of piercing
damage, and two points of poison.

TRAVIS: He’s out.

MATT: Fjord falls unconscious once more.

TRAVIS: (death rattle)

LIAM: Just like Blink.

TRAVIS: I’m back, I’m back.

(laughter)

SAM: Oh no!

MARISHA: Time is weird for Fjord.

TALIESIN: I feel like I should have had a– Oh
well, that’s fine.

MATT: Well, it comes back around to the next
turn.

TALIESIN: Ah. Six seconds can go quick.

MATT: As soon as it comes back, it heals ten hit
points back up. So it came to consciousness. Just

enough movement to get up from prone, knock Fjord
down. It’s going to make another swipe at Fjord.

LIAM: Can it do that if it’s Slowed?

MATT: No, it can’t!

MARISHA: Is it still Slowed?

LAURA: Oh, thank god.

MATT: It’s still Slowed, yeah.

TRAVIS: Oh, my god.

MATT: Oh man.

MARISHA: You just saved Fjord.

TRAVIS: That was two death saving throws right
there.

MARISHA: Yeah, it was.

MATT: And it had a third attack.

MARISHA: It had another one?

LIAM: But it doesn’t anymore.

MATT: But it doesn’t anymore.

ASHLEY: Yes!

(laughter)

TRAVIS: It’s like walking on the edge of a cliff
in the middle of the night. And you didn’t know

how far the drop was, and you’re just toeing the
edge. No idea what was on the other side.

LAURA: Oh my god.

MATT: All right. Fjord is unconscious. Brings us
back, Caleb, it is now your turn.

LIAM: Oh, is it? Oh goodness, this is–

MATT: As everyone’s rushed around, it’s got back
up, and just (slamming noise) Fjord’s unconscious

again.

LAURA: Do you have Thunder Wave or anything that
can push it back?

LIAM: DM, in everything that I’ve seen, when fire
has been used on this creature, did it splurt?

MATT: It seemed to.

LIAM: It seemed to splurt when I used fire.

MATT: Any sort of damage seemed to cause it to
splurt.

LAURA: Still do it.

SAM: Fire also did bad things to it and it didn’t
regenerate. `

TALIESIN: No! Fjord.

LIAM: I know, but Fjord is right under it.

TRAVIS: Just do it. Just do it.

LAURA: Just save your attack–

MARISHA: If it’s at its turn, and now we’re back
at the round so it’s going to have another turn

immediately?

LAURA: No.

MATT: No. That was its turn it just took. So now
we’re going back to the initiative order again.

LAURA: We all have our actions, so hold your
attack ‘cause I’ll pull Fjord away.

TALIESIN: So now we have our full turn and it
can’t react, so hold the– I can move, I’ll be

fine. We all get a full turn before anything
happens.

LIAM: So Caleb shouts out, should I burn this
thing now?

TALIESIN: Wait one second!

LAURA: Wait until I can pull him away!

LIAM: All right, I’ll hold on a moment.

MATT: Real fast, hold on, I’m just checking Slow.

LAURA: Ahh! No!

SAM: This has suddenly become the most complicated
fight we’ve ever had!

MATT: It gets to make a wisdom saving throw to see
if it can avoid Slow. No, it rolled a three.

LIAM: (funny voice) Ah, sorry buddy.

MATT: So, Caleb, what are you doing?

LIAM: I just yell, should I burn it? And Jester
yelled, “Wait.”

LAURA: Wait, wait, wait!

MARISHA: Hold!

LIAM: I’m going to hold the Glove of Blasting.

MATT: Okay, what are you doing?

LIAM: I’m going to burn it the moment Fjord
is in the clear.

MATT: Okay, so you’re holding until Fjord is clear
from his body. Got it. Okay, that brings us to

Nott. Nott, what are you doing? You turn around
and watch as the troll’s now back up and slammed

its claw into Fjord’s now, once again, unconscious
body.

TALIESIN: Hold until we’re clear!

SAM: Okay. Ahh! (scared, nervous noises) I want to
so bad! Am I within 30 feet?

MATT: Currently? You can very easily get within 30
feet.

SAM: I’ll get within 30 feet and then hold my
action to shoot.

MATT: You step around the flaming pile of skulls
right there. And turn and get another bolt and–

you’re holding?

SAM: I’m holding the attack until it looks like
it’s safe to do so.

MATT: Okay, holding the attack until Fjord’s safe?

SAM: Until Fjord’s gone.

MATT: You got it. All right, Molly, your turn.

TALIESIN: I obviously can’t hit it so–

MATT: You can.

TALIESIN: I mean–

SAM: You’ve got your…

TALIESIN: I’m going to get his attention, peace
out. I’m going to Misty Step.

SAM: Ooh.

TRAVIS: Yeah, dude.

MATT: Where do you want to go?

TALIESIN: I can go 30 feet.

LAURA: 30 feet?

TALIESIN: Yep, yep.

LAURA: Go get the shinies before Nott.

TALIESIN: I’m going to head to the shinies. I’m
going to Misty Step next to– yeah, there we are.

MATT: Right behind the fire.

SAM: Maybe I’ll just go back and hit it!

LAURA: You won’t.

TALIESIN: I just need visual and just… no,
there’s nothing I can do.

MATT: All right, that finishes Molly’s turn. Beau,
you’re up.

MARISHA: Are the two of you going to try and drag?
Or do you want to try and attack and Yasha and I

can drag?

LAURA: Whatever.

MATT: Figure it out guys, it’s your turn.

MARISHA: All right, I’m going to run up, since I
know me and Yasha are together. I’m going to cast

Step of the Wind, to give myself double movement,
or use a ki point.

MATT: 25, 30. You don’t even have to, to get to
it.

MARISHA: I’m trying to get to Fjord.

MATT: Oh, to get to Fjord, sorry. 40, 50, that’s
60.

MARISHA: Well, I would have gone a straight way,
but yeah.

LAURA: Now you have used all your movement and you
can’t pull him away.

MARISHA: Step of the Wind, I have double
movement.

MATT: (counting) 40. So you have, that’s your–

MARISHA: Okay. And I’m going to grab onto him and
I’m going to turn to Yasha and I’m going to say,

Help me, and I’m going to pull when she gets up to
it.

MATT: Okay, so you spend an action just to hold
onto him. You currently have him grappled.

MARISHA: I’m going to pull when she gets up. I’m
going to help her pull him out.

MATT: Okay, got it. Yasha?

ASHLEY: So I’m going to move forward, grab the
other side, that she doesn’t have, and pull him.

MATT: All right. So you move over, action, and
you’re going to pull him away. All righty, you are

not in melee range so you manage to pull him back
here. Fjord, you get–

TALIESIN: He has no reaction.

MATT: I know he doesn’t. So you pull him back.
Fjord is now right there.

ASHLEY: How far back can I pull him?

MARISHA: I want to assist her, though. Can we get
him further if I assist? That was the whole point

of me doing that.

MATT: Hmm. It gets a little wonky with action, but
I’ll let you do it.

MARISHA: Okay.

MATT: With the speed you have left, you guys can
pull him about there.

MARISHA: If not, if she can handle him, then.

MATT: Well, it’s half speed through the swamp, and
then it’s half speed dragging somebody. So it’s a

slow shift because you’re moving through the muck
and dragging him out of this thick swamp. So

that’s as far as you can get.

MARISHA: Okay.

MATT: It does not get any reaction though, because
it’s currently still affected by the Slow spell

and it looks like right now Fjord is in a position
where he is outside of the splash radius. Which

would trigger Caleb and Nott.

LIAM: Scorching Ray.

SAM: Oh. Firing.

MATT: You fire, and you are using the Scorching
Ray from the glove.

LIAM: Yeah. First is a 20, second is an 18, and
the third is a 20.

MATT: All hit.

LIAM: They all hit.

SAM: 22 to hit for me. But it’s not a sneak
attack?

MATT: Roll damage. No. There’s nobody in range of
it right now.

LAURA: Oh.

SAM: (disgustedly) Five points.

MATT: Five points of damage. It’s still conscious.

MARISHA: Kill him, kill him.

LAURA: Five points, if you get more than five
points he’s dead.

LIAM: I did. A total of 27.

LAURA: Yeah!

MATT: How do you want to do this?

LIAM: There is– I am with these people! And I am
going to burn his head off.

SAM: (laughs)

ASHLEY: Here we go.

MATT: As you turn, the glove sparking as you
release these three blasts, one strikes his chest

and ignites, his arm begins to burn black. This
one hits the other shoulder and you watch as the

torso begins to ignite. The third one finally hits
right in the jaw and you see the shadowed line of

its face, eyes and mouth open before (fire
crackling). Incinerated to ash. I need you to go

ahead and make a wisdom saving throw please.

MARISHA: Oh shit, Caleb.

LIAM: (high-pitched) Oh shit. Oh shit.

Fünf.

MATT: Caleb’s arms kind of just fall slack, and he
slumps to his knees, staring at the now-flaming

corpse of the troll as it slumps into the ground
and begins to burn, half-submerged in swamp water,

half of it now just this burning mass of ash and
flesh.

LAURA: Whoa.

MATT: So.

LAURA: That was really graphic!

SAM: Oh, he’s still down.

LAURA: Oh, are you dead or something?

TALIESIN: Oh yeah, we’ve got to wake him up now!
Cause he’s almost dead.

LAURA: Ugh. I go over and I use another–

MATT: Go ahead and make a death saving throw.

LAURA: –healing spell.

TRAVIS: 19.

MATT: Yeah, you’re fine, all right. It’s fine. I
just like making him roll.

LAURA: Yay! I do Cure Wounds on him again. Stop
doing this!

TRAVIS: Ugh. I feel like this is a rough day.

LAURA: Ooh. 11 points this time.

TRAVIS: 11 points? I sit back up against the tree
and sit there in the water, britches in the water,

just not caring.

MARISHA: Beau gets up, seeing Caleb a little bit
messed up, and I’m going to go up to him and I’m

going to grab him and be like: let’s take a walk.

MATT: You pull him away. He’s not present,
currently.

MARISHA: That’s fine. I’m walking with him a
little bit, slowly.

LAURA: I’m going to take my axe and I’m going to
try to cut out his heart. Just in case. Very

slowly, so it doesn’t splatter.

MATT: You have to wait a moment, because currently
the body is being engulfed. Eventually the flames

die down to the point where you can carve into its
body, but most of its flesh is burned. It’s

definitely dead. Make a medicine check.

LAURA: Okay. 12.

MATT: You manage to eventually hack away, get to
where the troll heart would be, and carve it out

without damaging it beyond any interest in this
piece. It’s a deep forest green, looks like it has

half-formed additional ventricles that never fully
completed. It’s pretty disgusting, and you go to

touch it, and your fingers–

LAURA: I don’t want to touch it. I’m going to use
my fabric and try to get it out, like a cloth or

something.

MATT: Okay. You pull it out. It is corroding the
cloth slowly.

LAURA: Ah! Does anybody have anything glass or
metal?

TALIESIN: Yes.

LAURA: Put it in there!

TALIESIN: No, I’m not going to do that.

LAURA: Why? It squirted poison!

MATT: It’s that big. It’s about basketball size.

LAURA: We can keep it!

TALIESIN: What are you going to do with that? You
don’t want that.

LAURA: I’m going to sit on the ground. I’m going
to look through my stuff, see if I have anything

that can hold it.

TALIESIN: I’m going to go through the skulls. Do
you want to join me going through the skulls right now?

SAM: I was going to go to Caleb’s aid, but seeing
Beau walk away with him, I nod and go back to

looking through the skulls for gold.

TALIESIN: Let’s not crowd the boy.

MATT: Okay. Both of you guys make investigation
checks as you’re looking through the rest of that.

Yasha, what are you doing?

ASHLEY: I’m going to start walking over towards
where the skulls are.

SAM: 20 for me.

TALIESIN: Ten.

MATT: Unfortunately, the concussive blast of the
dynamite shattered most of the bones and any

materials that were in here, so what would’ve at one
time been fairly easy to scavenge what remains,

you gather from the patches of now dried and
destroyed swamp ground that much of it has been

scattered all across. You do manage to find some
coins between the two of you– mostly you, Nott–

and it takes some digging. You’re basically having
to pan for gold here. You’re going in the muck and

having to sift through your fingers and pour your
water out a bit, take it into the water. You

manage to find roughly 26 gold pieces, ten silver
pieces, and let’s say about 50 copper pieces.

MARISHA: Quarter of what we came back for, but
sure!

LAURA: Does his body have a pouch on him at all?
Can I search the body?

MATT: The body of the troll? Make another
investigation check.

MARISHA: Where’s Febron’s nasty body?

SAM: Yeah, any other items that weren’t
destroyed?

LAURA: 13.

MATT: There’s basic hides wrapped around the
midsection. There is a small pouch. You go inside

and pull through and immediately your hands hit
something that feels very cold and somewhat slimy.

Looking inside, looks like there are slivers of
muscle. Fresh muscle that had been torn off of

some sort of a body laid in there. The smell is a
little bit putrid. It may have been in there

pickling for a while.

LAURA: Hey, Nott, I found some pickled muscle for
you.

SAM: What kind of species?

LAURA: The slimy kind.

MATT: You can make a medicine check to try and
identify it.

LAURA: Man, my medicine checks are sucking. Ten.

MATT: Ten. Probably human.

LAURA: It’s probably human.

SAM: I’ll take that.

MATT: Caleb, you shake out of it.

LAURA: I’m going to take the hide he had covering
his junk, and wrap it around the heart, because

obviously it can take being splattered by venom.

MATT: Yeah, okay. That it does. In revealing the
partially singed troll dong, you also manage to

properly wrap the heart for its own use.

TRAVIS: Us and troll dongs, man!

MATT: Each campaign. It’s a through line, guys!

SAM: Can we keep the dong?

LAURA: I don’t want the dong.

TALIESIN: There’s no sense repeating.

MATT: So, Fjord, what are you doing?

TRAVIS: I’m sitting there, watching Caleb and
Yasha walk off and feeling sorry for myself.

MATT: Okay. Caleb, you manage to snap out of it,
and come back to reality.

MARISHA: I hand him one skin and I say: Here, this
one’s water. This one’s booze. Take the water and

I pour it out on one of my sashes and dab off his
forehead a little bit. You all right?

LIAM: Ja.

MARISHA: Cool. Cool, cool, cool.

TRAVIS: Y'all mind if we take a short rest or
something?

MARISHA: Yeah, let’s do that. There’s a campfire
over there that Yasha and I made with the oil and

the torch that we threw. It’s already done. Let’s
go sit by that.

LAURA: Sit by the skulls!

MATT: It’s a pile of bone and skull shards that is
still burning and will be burning for a while from

the oils.

LAURA: It’s cozy over here.

MARISHA: Can I get my oil flask back too?

MATT: No. That flask shattered on impact, sorry.
You guys take a short rest.

SAM: I’ll give out all the gold.

LAURA: Whoa, you pass out the 26 gold?

SAM: Yeah, so we all get three. We all get three
gold pieces. I’m keeping the extras.

MATT: The downside of throwing dynamite into the
reward pile.

TRAVIS: I heal 39 points. I only have one hit dice
left.

MATT: You guys finish your short rest. You’re
feeling a little more collected. What do you wish

to do?

LAURA: I guess we should go home, huh? I mean,
back to the town.

TALIESIN: Especially since we’re now a 100
gold richer.

MATT: You look around and see Kiri sitting there
with the knife and is stabbing the troll body.

LAURA: Don’t stab the troll, it’s poisonous! It
will hurt you.

MATT: It’s not splashing venom, it looks like.

TALIESIN: I guess get it out of your system then,
that’s fine.

TRAVIS: 26 and ten silver.

TALIESIN: Are you done yet?

MATT: (like Caleb) “This means we are friends.”

LAURA: I think we’re a bad influence on her.

SAM: I don’t think so. Kiri, would you like some
human jerky?

LAURA and TRAVIS: No, don’t! No!

SAM: What? I thought birds might like that.

LAURA: No. Don’t eat human, Kiri. Don’t stab
humans and don’t eat humans, okay?

MATT: (like Jester) “Don’t stab humans. Don’t eat
humans. Okay?”

TALIESIN: Unless you’re really out of anything to
eat. Then I suppose, you know, desperate times.

LAURA: Do what you have to.

TRAVIS: Well, I’m glad we did that. Shall we
continue on our way?

LAURA: Are you okay, Fjord? You died twice.

TRAVIS: Yeah, I just meant to–

SAM: Well, three times, because the first time he
snapped back up himself.

LAURA: Oh that’s true, three whole times!

TRAVIS: Yeah, that didn’t go the way I planned. My
strategy went to shit.

SAM: Do you still have the crazy eye thing in your
stomach?

TRAVIS: In my stomach?

LAURA: I poke his stomach. Does it feel like
there’s a hard thing in there?

MATT: No, it seems classic Fjord stomach.

TRAVIS: Just these abs, babe.

(laughter)

LAURA: Can’t feel anything past the steel.

TRAVIS: You feel all six of them. Eight of them.

MATT: Nine?

TRAVIS: Nine. That is a– what do you call it when
you have– oh shit, hernia.

(laughter)

SAM: All right, I guess we’ll keep going.

LAURA: Yeah, we should probably do that.

SAM: Oh wait, did they ever come back from their
little walk?

MARISHA: Yeah, I imagine we wandered back.

TRAVIS: Yeah, you shook it off.

LIAM: Shook it off.

MARISHA: He’s great.

SAM: How are you, Caleb?

LIAM: Good. Good.

SAM: You faded away there for a second. Are you
okay?

ASHLEY: Yeah, what happened? You good? Okay.

LAURA: He gets weird when he kills people when he
burns them. He did it before.

SAM: I think anyone would, really.

LAURA: I don’t know if Kiri would. She’d probably
be cool with it.

LIAM: But Fjord is still here, so there is the
important thing. Let’s focus on the good things in

our lives.

TRAVIS: Yeah, thank you, Caleb. Appreciate that.

ASHLEY: You took care of the problem.

MARISHA: Yeah. I feel like those two aren’t
mutually exclusive or anything, but yeah.

LAURA: Let’s start walking!

MARISHA: All right.

TALIESIN: It’s just getting awkward.

MATT: All right. You guys continue making your way
back towards Berleben. You made most of the

journey and by the time the sky begins to subtly
grow dark with the threat of dusk imminent in the

next hour or so, you guys begin to make visual on
the lantern lights in the outskirts of the

northern side of the city. Within a short time.
before it gets too dark in the swamp, you manage

to make your way inside Berleben proper.

LAURA: We did it!

MATT: You’re still in the Puddles.

MARISHA: Is there another inn, other than that
bougie, terrible, underground situation?

TALIESIN: Did you just say bougie? Ugh. God, never
mind, I don’t like you again.

MARISHA: That was pretty bougie.

LAURA: Yeah, we were in the bad part of town. We
can go to the nice part of town.

LIAM: What is this word, “bougie?”

MARISHA: When you want to try and seem fancy, but
it’s a little ostentatious.

LIAM: Is that in Common? Is that a Common word?

TALIESIN: It’s a word that people use when they
want to sound ostentatious about how ostentatious

something is.

MARISHA: Yeah, it’s short for bourgeois, which is
super ostentatious.

LIAM: The Zemnian word for that is like seven
syllables long.

MARISHA: That’s ostentatious.

LAURA: I’m going to cast Sending.

SAM: Oh, you’re going to send a message. What’s
the message? Completed first half of mission?

LAURA: Yeah, yeah, yeah.

SAM: Send money.

TALIESIN: It’s collect when we get back.

LAURA: I’m going to cast Sending and send a
message to The Gentleman.

MARISHA: Safe house cleared?

MATT: Okay. He cannot respond though, right?

SAM: You can reply to this message.

MATT: Oh, can answer in a like manner
immediately.

LAURA: I’m going to say: Hey, Mr. Gentleman. We
found your safe house. We cleared it out of a

bunch of fish people. Don’t worry, everything’s
fine now, okay. We also found a troll in the

swamp, we killed that too, and we also found some
crocodiles. Please respond to this. If you need

anything let us know, okay?

TALIESIN: And his agent is dead. His person out
here is dead.

LAURA: And your agent out here, the guy with the
no teeth, is dead.

MATT: Seeing as how the spell’s limit is 25
words–

(laughter)

MATT: There’s a moment where you hear in your mind
a familiar voice of The Gentleman going, “I think

"I catch your gist. Well done. Keep trucking?” You
hear the confused rise at the end.

LAURA: He interrupted me while I was telling him
what we did.

SAM: Yeah, there was still more to say.

LAURA: Yeah, there was so much more, but I think
he got the idea. We’ll get the bonus.

MARISHA: Jester’s that person who keeps trying to
record the voicemail and gets cut off. Aw,

re-record, one more time!

TALIESIN: Or trying to send an email. “How does
this work?” All caps.

MATT: As you guys are having this conversation
near one of the lanterns, you see a cloaked figure

that’s sitting on a bench suddenly stand up and
face you, and begin to walk towards you.

MARISHA: Wait, we’re in the tavern?

MATT: You’re walking through the Puddles.

SAM: Scatter, scatter!

TRAVIS: No.

SAM: Take to the sewers!

MATT: The figure approaches. Somebody in the tech
sneezed, I think.

MARISHA: Can I pull and grab my staff a little
bit?

TALIESIN: Just ruin everything, there we are.

MATT: I know.

TRAVIS: All I could see is somebody go (fart
sound).

MATT: The figure approaches and pulls the hood
back, and you see a scruffy chin, the unkempt

hair, a dirtier, but excited, Horris Thrym.

MARISHA: Oh my god, Horris! Oh, he’s not dead!

MATT: He goes, “Well, word of a motley group of
strangers spreads in whispers, and I knew it had

"to be you based on the description. My friends,
you’ve come this way. This place is miserable. Oh,

"do not think that I don’t appreciate what you’ve
done for me, please.”

TRAVIS: No, you’re right on the nose. It’s pretty
miserable.

MARISHA: Yeah, this place sucks.

MATT: “As rough as this journey was, I’d rather be
here than in prison. What word of Zadash has come?

"Is Dolan all right?”

MARISHA: He’s fine. He was sitting pretty next to
the other diplomats of the town.

LAURA: Yeah, he seemed like he was doing pretty
good when we saw him.

TALIESIN: Except, of course, that they’re making
ready for war.

MATT: “I’ve heard whispers of that as well.”

MARISHA: Did you see that crazy army ride by?
There was a lot of horses. A lot.

MATT: “I’ve been here for over a week, so no. But
I’m sure there was. How long should I stay? What

"is the current atmosphere there?”

LIAM: That is a big question mark at the moment.

SAM: It’s chaotic.

MATT: “Is it safe to return or should I hang low a
little longer?”

LAURA: You know what, it might be, because I think
they decided to charge other people with the

crimes and stuff.

TRAVIS: The gates were pretty heavily watched,
though.

LAURA: Were they still, though? Are they?

TRAVIS: At war?

LAURA: I don’t remember.

LIAM: Perhaps wait until you receive word from
him.

MATT: “Okay, I’ll remain in this quaint city.”

LIAM: Well, he has a better eye on the situation
than we do. He’s right in the thick of it now.

MATT: “That’s true, I’ll be patient. Thank you all
so much. I really appreciate it.”

LAURA: Horris, do you have a lot of diamonds on
you? Maybe some that are worth 300 gold?

TALIESIN: So thirsty.

MATT: “No, I don’t. But if I do, I’ll let you
know. ”

LAURA: I’m on the lookout, okay.

MATT: “I genuinely wish to make this up to you at
some point. If it is diamonds you require I’ll

"begin looking.”

SAM: Do you know anywhere in town where they might
have that many diamonds?

MATT: He stops and looks around the city and goes,
“I don’t know if this is the place. Call me crazy, but–”

LIAM: Is there anything of use or value here? At
all?

MATT: “Fish, swamp fungus, herbs.”

LAURA: Poisonous troll hearts!

SAM: You have it? Ah!

MATT: He steps back.

TALIESIN: Where would we sell such a thing like
this?

MATT: He starts thinking for a second, then goes
“Maybe there,” and points to what is another two

story building that had been burned and left to
rot that now appears to be a hollow structure

that is overgrown with greenery and plants.

TALIESIN: Is that an apothecary? Do you have an
apothecary here?

MATT: “It seems to be from what I’ve noticed in
passing.”

TALIESIN: My god I miss shopping! I’m going to
give him three gold for his trouble. You’re

brilliant! And I’m heading in that direction.

MATT: “Thank you. Thank you all. If you see Dolan,
tell him please, come get me.”

TRAVIS: No fear, we won’t be too much longer.
We’re going to head back to Zadash after we take

care of some other business. And we’ll be sure to
check in. Word will find its way to you soon.

MATT: “Thank you.”

MARISHA: Where are you staying right now?

MATT: “I’m over at The Drowned Nest.”

MARISHA and TRAVIS: The Drowned Nest.

MARISHA: How are rooms there? Are they underground
and filled with water and mold?

MATT: “No, they’re better than that place.” And he
points to The Keystone Pub where you guys stayed

the night.

TRAVIS: Who would stay there right? I mean–

MATT: “Not to my standards.”

TALIESIN: It’s quaint and rustic, shut up.

MARISHA: The Drowned Nest? Do they have a tavern
at The Drowned Nest?

MATT: “I’m sure you could acquire a drink. Trust
me, most of the folks here have to.”

TRAVIS: Do you feel safe here? I noticed your hood
was up when you approached us.

MATT: “Just precautions. Not a lot of business
happens here that you won’t get mingled in unless

"you were looking. So I just stay put.”

TRAVIS: We’ll send word. It was good to see you.

MATT: “You as well. If you pass by The Drowned
Nest, hopefully we could have a drink.” And he

makes his way up towards the central part of the
town, the Midway Docks.

LAURA: Man, I’m glad he’s alive. I thought he was
one of the dead bodies we found at the safe house.

MARISHA: Me too.

TRAVIS: Where the hell did Molly go?

LAURA: He went in the apothecary! And I take off
running.

MATT: You approach and there is a sign that’s
hanging from a chain, from two iron hooks that are

long rusted, this dull brown-red color. It reads
across the front The Fungal Fount.

TALIESIN: What kind of font is it written in?

TRAVIS: Papyrus.

MATT: Never enter if it’s Papyrus.

TRAVIS: No business back there!

MATT: So you approach. The door is closed,
currently.

TALIESIN: I go to knock.

MATT: “Sorry, we’re closed.”

TALIESIN: You’re not buying today?

MATT: “We’re closed, it’s sundown, and I’m
shutting up.”

TALIESIN: Already? What time do you open
tomorrow?

MATT: “Sunrise.”

TALIESIN: Are you sure you don’t want to perhaps
buy a fresh troll heart?

MATT: (pause) “What?”

LAURA: I have a troll heart. It’s full of poison.

TALIESIN: Very wet!

MATT: Make a persuasion check.

SAM: We got a real wet troll heart.

LAURA: Do I roll with advantage because Molly is
helping?

MATT: You are helping. I’ll give you advantage on
this roll. That was a roller coaster right there.

TALIESIN: Not a bad die there.

LIAM: You two just became that Muppet meme that
was made.

LAURA: 22!

MATT: There’s a moment and you hear (multiple
locks clicking). The door opens and on the inside

you see a wild-looking, gaunt dwarf. He has a chin
beard with green moss growing on each side of it.

His clothes look a little moist and his forehead
glistens with sweat, and he peers through, his

eyes popped out. “You said you have a troll heart?
Come in.” Opens the door and lets you both inside.

Closes the door behind. (lock clicking) “I’m sort
of curious as to how you came across this troll

"heart. Did you kill the troll?”

LAURA: We killed a troll.

TALIESIN: We found a troll and we killed it.

MATT: “That’s amazing. I’m very impressed. Um,
ah–”

LAURA: Do you want to see it?

MATT: “I would like to, very much. Place it on
this counter please. On the leather, which you carried.”

LAURA: I open the leather and place it down.
(squishy noise)

MATT: He reaches over and grabs metal tongs and
starts pushing–

LAURA: Hey!

MATT: “I’m inspecting it.”

TALIESIN: Let him prod. It’s fine.

MATT: Takes a moment to look around. “I can see
there’s some very fascinating applications that

"could come from this.”

LAURA: There are a lot of aortas and chambers and
stuff.

MATT: “It is quite exquisite. I would be happy to
buy this off of you. Do you have an asking price

"or would you like me to make an offer?”

TALIESIN: Or could we also talk about trade
possibly if you have some interesting stuff.

LAURA: Probably you could buy it and also give us
some stuff.

TALIESIN: If you’ve got stuff to trade. You seem
like a clever fellow, I’m sure you got something

around here that’s interesting and unique.

MATT: Without breaking eye contact, he starts
rummaging behind this small wooden table that acts

as his counter. Which has a bunch of planters and
potted weird-looking swamp fungus and plants that

are grown together and entwined. One of them, you
lean close and a little spore goes off, and you

back away carefully. You hear the clinking of
glass and he pulls up two small jars, opens and

says, “I could spend the night preparing, perhaps,
for some medicinal potions. ”

LAURA: Really strong ones?

MATT: “Strongest you’ll find this side of the
Labenda.”

LAURA: Is that regular? Or stronger than that?

MATT: “I don’t know, I have to brew it to find
out. It’s not a perfect art form! You are impatient.”

TALIESIN: We’ll see what you put together, and
we’ll definitely talk about what this is worth in

the morning. And if you have anything unusual that
you put together, if you have a signature blend of

any kind, I’m always interested in people who are
excited to experiment.

MATT: “Unusual?”

TALIESIN: Yes!

LAURA: But I’m more interested in the healing
potions.

TALIESIN: That too.

MATT: “Right. The morning then.”

TALIESIN: We’ll see you bright and early.

LAURA: Take the troll– what’s your name by the
way?

MATT: “Smithe. Smithe Durban. Pleasure to meet
you.”

LAURA: Smithe Durban.

TALIESIN: Do you think it would be better to leave
this here, so he can contain it?

LAURA: No!

TALIESIN: I mean we killed a troll, it’s not like
we can’t kill him if it goes wrong.

LAURA: Nope! I’m taking it with me.

LIAM: Vex is back.

SAM: Smithe Durban is, knows, or has a gimp.

(laughter)

TRAVIS: 100% for sure.

TALIESIN: Why must you sully everything good and
pure in this world, Sam?

LIAM: There is a halfling wrapped in parchment
paper underneath the shop.

TALIESIN: This is where all those manacles have
been coming from! Oh no!

MATT: They haven’t invented the zipper yet, so
it’s laced.

TALIESIN: Perfect, we’ll be back in the morning.
Let’s go take a rest.

MATT: “Very well. Goodnight, sleep well. Return
please.” Closes the door. (multiple locks clicking)

LAURA: What a nice guy.

TALIESIN: I really liked him.

LAURA: I did. I liked him a lot.

MATT: So what are you guys doing for the evening?

MARISHA: Let’s go check out The Drowned Nest,
shall we? There is a better place than the

Keystone Pub. We head to The Drowned Nest.

MATT: You head to the Midway Docks. Following the
outskirts of the Drydocks, which are a number of

these wooden docks that head out into various
edges of the swamp, where there are small boats

that are currently roped off and being watched by
the crownsguard that come across with torches,

make sure that nothing gets stolen or anyone is
doing anything untoward over in the area. Asking

around, you eventually find your way to a
relatively simple-looking building. Single story,

but it stretches quite a bit and you can see a
number of windows that are faintly glowing with

candlelight. On the inside, it does appear to be
a simple inn, with a small bar in the far corner.

It’s better than the Keystone Pub, but only
incrementally. Entering inside, it’s relatively

quiet. Looks to be one person who is drinking
alone on the far end, and you see across the way a

female human in her middle age, a warm smile with
a cracked face who glances up from a small book

that she is thumbing through and goes, “Good
evening folks. Can I help you?”

TRAVIS: Yes, you can. We’re weary travelers in need
of respite and perhaps some drinks.

MATT: “Well, I can provide both. My name is Uma
Cole. Pleasure to meet you.”

TRAVIS: Uma. (kiss)

Matt: “Oh! Well–”

TRAVIS: Was that a dirty hand?

MATT: “Oh no, I keep quite clean.”

TRAVIS: I was asking out of character, but okay.
Did you give me the dirty hand, ma'am?

MATT: I was trying to process what that was
referring to. “Oh, you stop.” No, the hand was clean.

TRAVIS: Okay.

MATT: “We do have about four rooms available for
rent, if y'all are willing to stay for the evening.

"Our selection of liquors and beers are not
extremely versatile, but welcome to provide as needed.”

TRAVIS: That sounds absolutely fantastic.

TALIESIN: Whatever you think that we shouldn’t
leave town without trying.

MATT: “Very well. That will be five silver per
room for the night’s stay.”

MARISHA: We’ll take them all.

MATT: “All four rooms? That will be two gold
pieces, please.”

TRAVIS: I got it.

TALIESIN: You got it?

LAURA: Thanks, Fjord.

TRAVIS: No problem. Thanks for making sure I was
okay back there.

MATT: “What a gentleman.”

LAURA: I saved his life multiple times today.

MATT: “Well, good for you.”

TALIESIN: To be fair, he’s saved our lives dozens of
times.

MARISHA: He’s very dapper. He touches the hearts
of all of us. Where would we be without Fjord?

TALIESIN: All gone. All dead.

LAURA: Yeah. I mean he’s not that cool or
anything! I mean you probably wouldn’t be

interested in him at all.

MATT: “Course not, I’m sorry.”

LIAM: Are you interested in him?

MATT: “Here’re your keys.” Strangely surrounded by
a group of strangers, now accosting her with

various degrees of insinuation. “Drinks-wise, we
prefer more hard liquors, or more of an ale beer?”

MARISHA, LIAM, and ASHLEY: Hard.

TALIESIN: Any surprise you have.

MATT: “Well, only a couple of surprises at my
disposal, but–”

LAURA: Do you have any ginger ale, or fresh milk?

MATT: She pulls up this dark green bottle, and
uncaps it. “It’s beer, but its practically ginger

"ale. Not very alcoholic.” She hands it over to
you.

TALIESIN: You can’t drink in real life and you
still won’t drink on graph paper.

MATT: A round of liquor for all of you guys will
run you about three silver pieces. It’s not very

expensive.

TRAVIS: I’ll do that as well. It’s exactly what I
have.

ASHLEY: What book are you reading?

MATT: “Oh, nothing.” And she tucks it under. “Just
keeping my mind busy. Anyway, welcome to stay if

"you like. We don’t have food available here. You
may have to go over to the Keystone Pub for that.

"But we do offer finer sleeping arrangements.”

TRAVIS: Is it a busy night? Any new travelers,
anyone that caught your eye coming in before us?

MATT: “Not to the degree that you have, no.”

TRAVIS: Well, I’m flattered.

MARISHA: Well, I’m going to go get a drink.

TALIESIN: I’ve got cards, I’m going to play and
I’m going to drink. And we’ve got to discuss

what’s happening tomorrow.

TRAVIS: True. We’ll find our way over to a table.

MARISHA: Yeah, I’ll go get a table. Does someone
want to tuck Kiri in?

MATT: Kiri at this point is leaning up on the
counter towards the woman. And goes (like Jester)

“Don’t eat humans, okay.” The woman goes, “Aw!”

LAURA: She’s the sweetest, isn’t she? She’s
wearing a mask, she’s not really a bird! And I

take her.

MATT: Make a deception check.

LAURA: Oh! That’s surprising, 20.

MATT: She goes, “Children and their costumes.”

SAM: Yes, I know, right?

(laughter)

MATT: She grabs her book and starts reading from
behind the counter.

TALIESIN: Can I see the cover when she grabs the
book?

MATT: Actually, it’s just plain leather.

LAURA: (whispers) It’s Tusk Love. That’s
definitely Tusk Love.

MATT: So what are you guys doing?

TRAVIS: We head over to a table in the corner to
discuss.

MATT: You got your drinks. They’re functional at
best. This isn’t a bad establishment, but it’s a

plain establishment. But it works. It’s you guys
and one other patron, who currently seems to be

deep in their cups, making it on their own. They
are out of earshot; you have your own table.

TRAVIS: Well, we seem to be doing fairly well. How
do we feel about setting out in the morning to–

SAM: Shadycreek?

TRAVIS: Yeah, Shadycreek Run.

TALIESIN: Yeah, I’m ready.

TRAVIS: Ophelia Mardun.

LAURA: Sounds good.

SAM: Was there anyone else here that we were
supposed to see, or anything else we were supposed

to do?

LIAM: No, we are on a bit of a time crunch.

SAM: We have to stop by this fungus place to get
some potions.

TALIESIN: We’ll do that on the way out as soon as
we put the cart together.

LAURA: It opens at sunrise so we should be good.

TALIESIN: We’ve done what we needed. This is a one
troll town, I think. Not a great time to be had here.

TRAVIS: Yeah, we can catch up on some rest. We got
to get the carriage, right? Get the horses back.

LAURA: Yeah, they’re at the docks or something.

TRAVIS: That means I got to go over to the– Where
did we stay before?

MARISHA: The Keystone Pub.

TRAVIS: I’ve got to get it from that guy.

LAURA: He dropped them off at the place–

SAM: The central stables.

MARISHA: We paid way too much money to have him
store our horses.

TRAVIS: Yeah, but we don’t know where the stables
are.

LAURA: The central stables, we have to ask where
they are. We don’t have to go back to the other

pub. Don’t worry, Fjord.

TALIESIN: They may not give them to us unless he’s
there.

SAM: Hey, Yasha.

MARISHA: I have validation, it’s okay.

SAM: Yasha, I saw you asking about that book the
lady had.

ASHLEY: Yes.

SAM: Do you want me to get it for you?

ASHLEY: Yes. I would love that.

SAM: All right.

TALIESIN: I missed this.

SAM: Maybe place an order or get her attention so
I can go snag it real quick.

ASHLEY: Okay, would you like me to try to–

SAM: I don’t know.

ASHLEY: Okay.

SAM: I’ll cast Mage Hand.

TALIESIN: Oh, why not? Another round, please! And
I’ll put a gold for everyone down.

MATT: Okay, she goes, “Oh, of course, I’ll go
ahead and get that for you.” She closes the book

and puts it beneath the counter and runs off and
grabs the bottle that she had previously poured

and shakes it. It’s fairly empty, so she grabs
another and then heads over to your table and

begins to uncork and fill the drinks.

SAM: As she’s filling, I’ll Mage Hand back and try
to grab the book.

MATT: Okay, you do not see where it is. You still
have to have visual.

SAM: Okay, I’ll walk over there, then.

MATT: Make a stealth check.

SAM: That’s not great. 14.

ASHLEY: You could just be looking.

MATT: Okay, she walks and is pouring drinks and
looks over her shoulder in your direction, and is

still pouring, but is looking at you.

LAURA: Kids, huh? They’re always wandering off.

MATT: “Apparently.”

SAM: Goo goo ga ga. Do I see where the book is
now?

MATT: You do see it from your perspective, but she
is watching you.

TRAVIS: Uma, has anyone ever told you that you
have eyes like the sea?

MATT: Make a persuasion check.

SAM: (imitating guitar)

TRAVIS: Shit, nine. Come on, that’s my jam!

ASHLEY: Yes, Uma, they are like a sky blue.

MATT: She finishes pouring the drinks, caps it up,
and goes, “Well, I appreciate the flattery, I

"really do. Have a wonderful night.” Then walks
back towards where she was sitting, but as she

does so, her eyes are locked on you, Nott. Goes
back to her stool.

SAM: Damn it! Fjord, what was that? What was that?
That’s not how you talk to a woman!

TRAVIS: I’m not real practiced, I’m sorry.

SAM: “Your eyes are like the sea?” We’re in a
landlocked part of the place here. She doesn’t

even know what that means.

TRAVIS: I should’ve said like the swamp, right?
Your eyes are like stagnant water, green and– no?

Green and yellow in places.

LIAM: I walk directly up to the bar.

LAURA: They look like a troll took a shit in them.

MATT: “Can I help you?”

LIAM: Yeah, I’m good on drinks. I was just curious
what it is that you’re reading.

MATT: Roll a persuasion check.

LIAM: For a question? Okay.

LAURA: She doesn’t like us very much.

MARISHA: Yeah, she hates us.

MATT: She’s had a bad series of minutes with you
guys.

LIAM: Just a nine.

MATT: “I’m reading a fine story.”

LIAM: Is it fiction?

MATT: “It is.”

LIAM: I am so starved for a good book. We’ve been
in the wild for a while. I don’t suppose there’s–

I doubt it, but is there any place to find
literature here?

MATT: “I had to order this from Zadash,
unfortunately.”

LIAM: That sounds terrible. How long does it take
for it to get here?

MATT: “Well, the order goes out there, and pay
upon delivery. It took me the better part of a

"month to get here.”

LIAM: I commiserate for your thirst for fiction. I
struggle with it myself. How far in are you? Are

you almost finished with it?

MATT: “I’m about three chapters in. It’s just
starting to get interesting.”

LIAM: Is it a page turner?

MATT: “Yes.”

LIAM: Okay, I’m obviously just a little bit
jealous, but I don’t want to take you away from

your reading time.

MATT: Make a perception check.

LIAM: Nine.

MATT: There’s a little bit of text just barely
visible at this proximity to the cover of the

book, but you can’t make it out in this low
light.

LAURA: Does it look like a T, with a U, with an S,
with a K. With an L–

MATT: She takes it and closes it and puts it
beneath the counter. “Is there anything else I can

"help you with, sweetie?”

LIAM: No, that’s fine, enjoy. I give her a wink
and I go back to the table.

ASHLEY: This is going to drive me crazy.

SAM: Let’s fucking kill her and take the book,
take everything in the place!

MARISHA: We have been wanting to buy a bar.

TRAVIS: Yeah, but you know what they say, it’s
location, location, location.

MARISHA: Yeah, this town sucks.

TRAVIS: Yeah, it’s really not that good.

ASHLEY: I’m going to go up to the bar.

MATT: She’s just pulled the book out and looks up
and goes, “Hi.”

ASHLEY: Hello. Here’s the thing. You’ve made this
very intriguing, this book that you’re reading,

and I can’t leave here without knowing what it is.

MATT: Make an intimidation check.

MARISHA: Were you being intimidating?

TRAVIS: The brachial artery flexes in her bicep.

ASHLEY: My intimidation is minus two but we said
we can use–

MATT: Well, it depends on how you’re being
intimidating. Are you going to physically threaten

her to show the book?

ASHLEY: No, no.

MATT: Then it’s charisma-based.

LAURA: You got this, Yasha!

MATT: This is subtle.

TALIESIN: No.

ASHLEY: That would be a zero. Because I rolled a
two, and my charisma is minus two.

MATT: She goes, “I apologize, but–” (southern
drawl) I apologize.

ALL: (southern drawl) I apologize.

MATT: “But your behavior, paid customer or not,
has been lackluster, and I would appreciate if I

"could have my privacy.”

ASHLEY: I will give you privacy, I just don’t
understand why we can’t know what you’re reading.

MATT: “Why are you so interested in what I’m
reading?”

ASHLEY: Because it looks like it’s very good! I
will go sit down, fine. I miss reading. I miss it

a lot.

LAURA: I have a book you can read, Yasha.

ASHLEY: I want to know what she’s reading.

SAM: Jester and Molly, you have not tried yet.

MATT: Dungeons and Dragons.

LIAM: We plan a heist for tonight. We wait until
she’s asleep.

TRAVIS: In the morning, we’ll send her for the
horses and the carriage, and perhaps it’s time we

turn in. I pound mine. Molly, are we bunking up?

TALIESIN: I’m finishing this and I’ll be right
up.

MATT: All right. You guys finish up your
respective drinks.

TALIESIN: I go last.

LAURA: I feel like we only need three rooms.

SAM: It’s just an extra couple gold.

TALIESIN: I leave two gold on the counter before I
leave. For you no matter what, but if you tell me

what it is, I promise I won’t tell the rest of
them. I just want to lord it over them.

MATT: She palms the two gold. She goes, “It’s
called Feathered Leather.”

TALIESIN: Enjoy your evening. Cheers. And I head
upstairs.

MATT: She pockets the gold happily.

LIAM: It’s about Vax.

(laughter)

MATT: Some bard somewhere in the past has penned a
story about a dark knight in leather and feathers.

MARISHA: I’ve seen that Tumblr post.

TALIESIN: For the record, I tell none of you.

MATT: You guys manage to get your evening’s rest.
You gather your things, and the next morning–

LAURA: Wait, before I go to sleep, I want to use
my Pearl of Power and regain a 3rd-level spell,

and I want to cast Sending on my Mama. And I’m
going to say: Hi, Mom! I got a new spell. I want

to say thank you for the package you sent me. I
know that it was really hard for you to do that

and I love you so much and I hope everything’s
okay with you, and I got your letter and the ink

and I think it’s so–

MATT: As you’re talking, you hear, in your mind,
this gasp. “Jester, I don’t know how, but it’s so

"good to hear from you. Did you get my package?”

LAURA: Oh no, can I respond to it? Oh no!

MATT: She pauses. “Well, wherever you are, I love
you, and I hope you are well, If–” and it cuts off.

ALL: (groaning)

MARISHA: Maybe next time if you write down the
words, so you can know which are the most

important words.

LAURA: Okay, I need to tell her I got her package.

MATT: I wasn’t counting the words, but I think
that gets the gist of it. Probably somewhere in

there. I’m sure I’ll get 14 tweets going like,
“That was only 22 words.” It’s fine.

TALIESIN: Three of those tweets will be from me.

MATT: I know. Oh, I know, Taliesin. That’s why I’m
nipping this in the bud. Yeah.

TRAVIS: Before we turn in turn in, it’s just Molly and I
in our room, right?

Can I confide in you for something?

TALIESIN: Oh yes, please.

TRAVIS: I’m a little unnerved about this sword.
Would you stay and watch for a second?

TALIESIN: This seems like a bad idea. Sure.

TRAVIS: All right. I’ll summon the Wastehunter
Falchion.

MATT: As it emerges from your grasp, you can see
there’s the slight splash of sea water across the

wall. There you can see, in the center of the
pommel– previously was just the well-crafted hilt

to the blade– you see a single, yellow, lidless
eye on each side.

TALIESIN: Does it look like anything? Does it
remind me of a mystic symbol of any kind?

MATT: Make an arcana check.

TALIESIN: Just an arcana check. Let’s see what
happens. Natural 20.

LAURA: Whoa!

TALIESIN: I’m back, baby.

MATT: There’s no religious symbology here. In
thinking through, there’s nothing that gives you

the essence that there’s any sort of belief system
locked into this that you’re aware of. Looking at

it, one: it immediately reminds you of whatever it
is he jammed into his stomach, and two: the image

of it, and the sea-based theme of these experiences
that Fjord has been having, leads you to believe

that this is something very old, and something
that resides probably beyond land and possibly

beyond the sea. That’s as much as I can give you.
Which is more than you should’ve gotten, but you

rolled a 20.

TRAVIS: Does the iris move at all, or is it
static?

MATT: Currently it’s just static.

TALIESIN: What happened to you on that boat?

TRAVIS: Um.

TALIESIN: Something might have followed you.

TRAVIS: Nothing like this. I’ve never seen
anything like this eye before. Only in that dream,

where Vander was holding it, pushing it into his
chest, but this is smaller. This sword just seems

to take in things.

TALIESIN: You’re going to forgive me for this
later. I cast Friends.

MATT: Okay. For the next minute, you have
advantage on your charisma checks.

TRAVIS: I forget what Friends does.

MATT: It doesn’t do anything to you, it just gives
him advantage on charisma checks.

TRAVIS: Oh okay. Oh nice.

TALIESIN: Actually, I’m so sorry, not Friends,
it’s Charm Person.

MATT: You’re doing Charm Person?

TALIESIN: I’m so sorry, it’s Charm Person.

MATT: Make a wisdom saving throw.

TALIESIN: Thank you.

TRAVIS: Why did I ask? That’s an 18.

MATT: He resists it. You feel your mind begin to
cool with subtle arcane influence and you shrug it off.

TALIESIN: There’s something in you that you either
don’t want to talk about or don’t remember

properly, I think.

TRAVIS: Well, you could’ve just asked.

TALIESIN: No, I don’t think I could’ve.

TRAVIS: If anything, it’s the latter.

TALIESIN: I know.

TRAVIS: There’s not a lot I remember about being
in the ocean.

TALIESIN: Which is why I didn’t ask.

TRAVIS: Right.

TALIESIN: I trust that you’ll tell me everything
you know, but I’m not sure you even know

everything you know.

TRAVIS: Maybe, but that’s why I asked you to stay
in the room. I’m not entirely sure I trust this thing.

TALIESIN: I don’t think it matters where the sword
is at all.

TRAVIS: Maybe. Can I try and focus on the sword? I
close my eyes, put both hands on the hilt, and

just concentrate on it real hard?

(laughter)

MATT: Sword of Sea Eye, give me sight beyond
sight. Go ahead and make an intelligence check.

Just a straight roll with your intelligence
modifier.

TRAVIS: Oh. That’s a ten.

MATT: Ten. You grab it and you focus, and you
focus, and much like an element of the dreams

you’ve had and the spells that you pull from
whatever this agreement you’ve made with this

entity may have been, you can feel that thread
connection from you to something beyond your

hemisphere. It’s like that sensation of someone
looking at you, and you just know someone’s

looking at you, and you turn to look and there’s
nobody’s there? It’s like that, all the time,

right now. But, you can’t read more than that.

TALIESIN: Perhaps, I think, may I?

TRAVIS: Don’t take any offense, but no. I make it
disappear.

TALIESIN: Something from the deep is in that. I
don’t know. It reminds me of something.

TRAVIS: Yeah. Me too. I’m just not sure what.
Please, I only confided in you because I feel like

the strange is your ballpark.

TALIESIN: I’ll keep an eye, and no matter what,
keeping each other safe, it’s what we do. It’s

what you do when you got a group of people.

TRAVIS: Agreed.

TALIESIN: We’ll keep you safe.

TRAVIS: I appreciate it, Molly. I’ll turn in.

TALIESIN: I’ll probably be up for an hour, then
I’ll turn in.

MATT: Okay. As we go to rest for the evening,
let’s go ahead and make this our break! So, we’ll

come back here in just a few minutes to pick up
the story for the next leg of your journey. In the

meantime, guys, enjoy these next few minutes.
Enjoy the videos and chaos in between. We’ll see

you here shortly.

[break]

MATT: Welcome back, everybody. Let’s go ahead and
dive back in. As you all come to consciousness the

following morning, a much more comfortable sleep
than that you had at the Keystone Pub, you

gather your things. Upstairs, there are a few more
patrons in the process of waking up since there is

not a meal provided for sleeping here. They are
just getting out the grogginess, having some

coffee, some of them having some hair of the dog,
and they all go about their business. What do you

want to do with your day?

LAURA: We have to go to that shop, Molly.

TALIESIN: Let’s go to the shop, everybody. Anybody
wants to go shopping can go shopping. Anybody else

wants to wrangle up the cart?

ASHLEY: Yeah, I’ll go with you guys.

TRAVIS: I’ll tell Uma to go collect the cart and
horses from the–

LAURA: You have to pay her to do it too.

TRAVIS: Yeah, I’ll pay her.

MATT: Okay. She goes, “To pick up your money at
the stables, you say, on the docks, how can I

"assure them that I’m allowed to do so if I did not
check them in?”

MARISHA: It is what you said!

TALIESIN: We need a valet ticket.

MARISHA: We do need a valet ticket. Did we get a
valet ticket?

SAM: I don’t think that we did.

LAURA: I write a valet ticket really fast. Here
you go! That’s–

MATT: You forge it?

LAURA: Yep.

MATT: You have a forgery kit?

LAURA: I do.

TRAVIS: We’re not going to forge–

TALIESIN: As much as I’m kind of into this–

MARISHA: Look, if we don’t have one, you have to
pay full price if you lose it.

TRAVIS: Or we just kill them. I’ll go down and
get it myself.

LAURA: But you might have to go–

TRAVIS: And then I’ll kill them.

ASHLEY: You know what? I’m going to go with Fjord
to get the cart.

TALIESIN: Why don’t you all meet us at the– get
the cart and you’ll meet us at the apothecary.

ASHLEY: Okay. Just in case you need backup. If we
need to kill them, we can.

TRAVIS: Yeah.

MATT: All right. You guys go ahead and head off. You
gather the cart, easy enough to do. You gather

your supplies, they’re all good to go. You guys
are heading towards the Fungal Fount?

LAURA: We are!

SAM: Get a lot of healing potions! Oh, are we all
going?

MARISHA: Yeah, the rest of us.

LIAM: No, I want to go for a walk on the edge of
town for something.

MARISHA: Hey, will you take Kiri with you?

LIAM: Yeah, of course.

MARISHA: All right.

SAM: You want me to come as well?

LIAM: Yeah, of course!

SAM: Get a lot of healing potions!

LAURA: I’m going to!

SAM: Okay.

TALIESIN: Meet us at the apothecary.

MATT: Kiri pipes up. She says, (as Jester) “Get
into trouble.”

LIAM: No, we are not going to get in trouble.

MATT: (as Jester) “Get into trouble.”

LIAM: Nein!

MATT: (cooing)

LIAM: Nein.

MARISHA: Oh my god, that’s so cute.

LIAM: Be good. Just going on a stroll, ja? We’re
not going to kill anything, you’re not going to,

you know. Just taking a walk.

MATT: (as Caleb) “You know. Okay!”

LIAM: You are pretty cute. Come on.

MATT: Turns to Nott as you guys walk off.
(whispers) “Wrapped around his weenie!”

(laughter)

MATT: You continue making your way to the edge
of the swamp. The two of you–

MARISHA: She’s our new brand mascot.

MATT: You guys make your way to the Fungal Fount.
The doorway is partially ajar. It is open.

MARISHA: As we walk there, I, to the rest of these
four, three, say– no! You’re not there. To these

two, say, all right, guys. Real talk. What are we
going to do with Kiri?

TALIESIN: I’ve been thinking about that.

MARISHA: We can’t keep her with us.

LAURA: Why not?

MARISHA: She’s going to die.

TALIESIN: In front of you.

MARISHA: Bloody. Horribly. Brutally.

LAURA: Oh, man.

MARISHA: You’re going to be real sad about it. So
we got to let her go.

LAURA: We can’t just let her go!

MARISHA: No, we can’t let her go. But I’m saying
we have to let her go from our group. Somewhere safe.

LAURA: What if I try to get a hold of her parents
or something?

MARISHA: Can you do that? Do you need to know who
her parents are?

TRAVIS: Aren’t they dead?

MARISHA: No, they got separated. But we don’t know
yet.

TALIESIN: But we have a map and maybe she can show
us on the map where she thinks she needs to go?

LAURA: We can’t just– what are we going to do?
Just send her on her way by herself?

TALIESIN: No! I didn’t say that. I said if we know
which direction she needs to head, we can figure

out possibly if we can get her there.

LAURA: Okay.

MARISHA: I think we need to get her out of this
swamp, because this place is terrible. And I

wouldn’t want to live here.

TALIESIN: No one should live here.

MARISHA: I’m not going to subject a poor little
child bird to that.

TALIESIN: She does drink a lot and occasionally
seem interested in eating human flesh. I’m not

entirely– well, that’s a subject for another
day.

MARISHA: You’re right! She could grow up and run
this town.

LAURA: She could be like her own Gentleman.

MARISHA: Oh my god, she’s her own mob boss.

LAURA: (gasps) I hope so.

MARISHA: I like that. I have high hopes for her.
Yeah.

LAURA: Maybe I can talk to her and have her write
down exactly what her parents look like or

something and I can try to send a message to them?

MARISHA: Okay. I think that’d be good. We’ll start
there. Put a pin in this for now.

TRAVIS: Just draw some birds.

LAURA: They’re birds.

TALIESIN: Birds. You know, there’s a bird in a
bonnet and another one smoking a pipe. That’s all

I really– (coos) Just think about that. Yeah.

MATT: You guys make your way into the Fungal Fount,
and there you see, waiting anxiously, there’s the

sallow dwarf sitting in a small chair in the
corner going, “Ah, so, where is the heart? Did you

"bring it?”

LAURA: Right here.

MATT: “Right, okay. So I’ve been working on
something for you based on what you requested and

"I have these.” He puts these two vials on the
table. One of them is a healing potion, larger

than the basic kind. The other is a sky blue
color, and as he sets it on the table, as soon as it

impacts, there’s a flash and you see some sparkles
kind of going (energy crackling) through it before

it settles. And he goes, “I’m going to be honest,
not entirely certain the extent of what this is.

"It protects you from something. I know the basis
of it is insulation.”

LAURA: What’s the gold stuff in there?

MATT: “I do not see what you mean.”

LAURA: What’s the stuff that swirled around when
you put it on the table?

MATT: He taps it again and (energy crackling). It
looks like a spark.

LAURA: What is that?

MATT: “I don’t know. But I bet it’s interesting.”

TALIESIN: If we knew the name of everything we put
down our gullet, there would be no fun, ever, any

time. I’m very excited.

SAM: It’s riboflavin.

LAURA: What else?

MATT: “I will trade these and put a topper of 50
gold pieces.”

TALIESIN: I’m all right with this.

LAURA: I think that sounds like a pretty cool
deal.

TALIESIN: I’m into it, yeah.

MARISHA: I’ll throw in for it. I’ll throw in 25
gold.

LAURA: Wait, no. Beau, no. He’s paying us.

MARISHA: Oh, I mean–

TRAVIS: Holy shit.

MARISHA: I’m pulling a Grog.

MATT: You’re totally pulling a Grog!

MARISHA: I thought you said it was going to cost
an extra 50 on top. I’m sorry. Yeah, give us that

money.

MATT: “All right. If you don’t mind–”

MARISHA: Deal!

MATT: He grabs the leather and carefully moves it
off the table and puts it in a small chest, closes

it. Goes and counts out 50 gold pieces, shoves it
your way and goes, “Thank you for your patronage.”

TALIESIN: So if we were to take that 50 and
possibly spend it on something in this shop, is

there anything that we should take a look at?

MATT: “Depends on what you’re looking for. I have
various balms and salves to help with headaches,

"wounds that are festering. Some that help with
helping your manhood come to light, some that help

"you with sleeping if you’re having insomnia–”

MARISHA: What’s the manhood thing?

TRAVIS and SAM: Oh, boy.

LAURA: They help you– sometimes guys have
problems with the (tongue click) and then there’s

potions that can help with that.

MARISHA: Ah.

LAURA: My mom said.

TALIESIN: I’m curious about the sleeping thing you
have, and again, anything you’re particularly

proud of.

LAURA: I’m going to look around the store.

TALIESIN: I’m always excited for a surprise.

MATT: Essentially, over about five minutes of him
showing you around, they’re mostly general herbal

remedies for day to day ailing elements. It looks
like all the special stuff that he had at his

disposal went into those potions. Everything else
has been general helping, like melatonin. Things

that help you a little bit.

TALIESIN: I’ll take some sleep aids and whatever
helps you sleep. Some sleepy tea or whatever.

Anything like that.

MATT: “All right. That’s five silver for ten
doses.”

SAM: (whispering) Get the manhood thing.

TALIESIN: You buy your own issue. Whatever you’ve
got a problem with, you can buy it yourself. This

is not where my coin is going. And anything that
smells nice, just whatever.

MATT: “There are some lavender oils I would
recommend to you. Here it is. I hope you like it.

"It’s quite nice.” He rubs some on his wrist.
“Yes.”

TALIESIN: How much for the whole deal?

MATT: “For the oils and your sleeping, I’ll put it
around– I’ll say seven silver pieces.”

TALIESIN: Can you do change? One gold?

MATT: “I can.” He gives you three silver back.

TALIESIN: Thank you.

(whispering and giggling)

MARISHA: We’re having our own story over here.

TALIESIN: I’m aware. I’m ignoring it.

MATT: You guys finish up there.

TALIESIN: I’m fine. I’m going to put it in my
additional notes right now.

MATT: Okay. You guys are heading off to the edge
of the swamp with Kiri.

LIAM: This is so silly. I’m looking for a good
stone.

SAM: What kind of a stone? A big stone? A skipping
stone?

LIAM: No. Something with a little bit of heft to
it.

SAM: Do you need it for a spell?

LIAM: Not exactly. I don’t really have anything
specific. I guess I’ll know it when I see it.

Something about yea big. You know, my father used
to tell me that if a stone had a ring around it

all the way, it was lucky.

SAM: If a stone had a ring around it?

LIAM: Yeah, like a natural formation, a
coloration, right? It doesn’t matter, though. I

start looking for a stone.

SAM: Kiri, help us look for a stone.

LIAM: A good one.

SAM: I’ll look with him.

MATT: (chirping) Make an investigation check, one
of you with advantage, if you’re aiding the other.

LIAM: I will make the check with your help, if
that’s okay.

MATT: Sure.

LIAM: Okay. That is a 13.

MARISHA: With advantage.

LIAM: Oh. That is a 14.

MATT: All right. What particularly are you looking
for?

LIAM: A stone about as large as a malformed
baseball, I suppose.

MATT: Okay. It takes you upwards of ten minutes,
not very long, until you find one that’s roughly

that size. It’s not perfectly spherical. It’s got
its imperfections, but it’s pretty smooth.

LIAM: Is there a ring around it?

MATT: I’ll say there’s a very faint ring around
it, sure.

LIAM: That’s a lucky rock.

SAM: What will you use it for?

LIAM: I’m not sure, exactly. I have some ideas.

MARISHA: Murdering people in their sleep.

SAM: You know, Caleb, I never told you this
before, but when we met that dragon lady– Carrie?

Kaylie? Kali?

LIAM: Cali.

SAM: Cali? That’s a lot of K’s. She gave me this
scroll of Invisibility. I’ve been hanging onto it,

but I didn’t know if you wanted to look at it and
maybe learn from it, or something?

LIAM: I mean, does an armored bear shit in the
woods? Oh yeah, I want to see it! Let me see it.

SAM: Here, here, yes. I didn’t want the others to
see it, just in case.

LIAM: Ooh, that’s a good one. Ja.

SAM: Do you want it? Can you learn that now?

LIAM: I mean, I could use it right now, but that
seems detrimental. If I had proper funding and

materials, but maybe later. I’m going to keep it
safe, for the moment.

SAM: Great. Also, I’m so sorry that I got you in
trouble with Beau for the whole bowl incident. I

didn’t realize that she was going to freak out on
you like that.

LIAM: Neither did I, but we’re figuring it out.

SAM: You took a walk with her. Was that okay? Was
it awkward?

LIAM: Ja, that was fine. She’s probably a good
egg.

SAM: I think so, too. In her weird, sort of stoic
way, she seems to care about you.

LIAM: Yeah, she’s a prickly pear, but she’s not a
bad person.

SAM: Do you think she was dropped on her head or
something? She’s very sort of, you know–

(grunting). You know what I mean? (grunting)

LIAM: I think you and I are a little “Eh,” in our
own particular way.

SAM: Yeah. Yeah, that’s true.

LIAM: I mean, she’s abrasive, but that has its
uses. Right tool for the right job. Right Kiri?

MATT: (as Jester) “Go fuck yourself!”

(laughter)

LIAM: Kiri knows what I’m talking about.

MATT: (chirping)

LIAM: You’re good? You’re still good?

SAM: I’m very good. Yes.

LIAM: Things are looking up, I think.

SAM: Things are looking up and, you know, earlier
you said that I could come talk to you whenever I

want, and thank you for that. That makes me feel
very good. Yeza was his name. The halfling man.

Before. That’s all. I just wanted to say his name
out loud. It’s been a while.

LIAM: That’s a good name. Names are important.

SAM: Yeah. But you got your rock!

LIAM: Got my rock.

SAM: All right. Let’s rock out.

LIAM: Kiri, come on.

LAURA: Before we leave, or as we’re leaving the
store, I want to say: Molly, stay inside for a

little bit, okay? And keep talking to the guy,
okay? For just a minute.

TALIESIN: All right.

LAURA: I’m going to use my paint, and I’m going to
change the sign to “The Fungal Fart.”

(laughter)

MATT: All righty. Make a sleight of hand check, if
you don’t mind. I’ll give you advantage if you

manage to succeed on a deception check.

TALIESIN: All right. What are you going to do with
that heart anyway?

MATT: “Well, I have many possible uses. I could
extract all sorts of–”

TALIESIN: That’s a seven.

MATT: So just make a roll.

LAURA: Ooh. 20!

MATT: With a quick flourish, you complete a fairly
accurate recreation of the font utilized, in its

glorious Papyrus, without him noticing from behind
the door. With that, you go and complete your

conversation. The rest of you meet up just as you
hear the clomping of horse hooves. All of you

gather in the center of the Puddles. The clomping
is this splashing as there’s still two inches of

water in this section of Berleben. (wet clomping)

MARISHA: Ugh. I think I’m getting athlete’s foot
from all the moisture in my shoes from this place.

LAURA: I can heal that.

MARISHA: Really? It’s so itchy.

TRAVIS: Yeah, it’s called “jungle rot.”

MARISHA: Ugh. Really?

LAURA: Hey, you’ve got our stuff!

TRAVIS: Whose stuff?

TALIESIN: Is everything relatively all right on
the cart? Doesn’t look like it’s been–

MATT: You guys take a moment to look through.
Everything’s intact.

ASHLEY: We had to kill them all, but we got it.

TRAVIS: Yeah. Yasha was surprisingly effective.

LAURA: That’s not surprising.

TALIESIN: I trust you. It’s the only way to be
sure.

MATT: Kiri comes up. (like Caleb) “She’s probably
a good egg.”

MARISHA: What does that mean?

SAM: She could’ve learned that from anyone. Anyone
with a mildly Zemnian accent.

MATT: (like Nott) “Yeza was his name. The halfling
man. From before.”

(laughter)

SAM: Shut up! Shut up, Kiri!

MATT: (like Nott) “Shut up! Shut up, Kiri! Shut
up!”

LAURA: Yeza?

MATT: (like Nott) “Yeza.”

LAURA: Was he the halfling guy?

TRAVIS: Did you say “Yeza,” Kiri?

MATT: (like Nott) “Yeza was his name. The halfling
man. From before.”

LIAM: The gimp we were joking about under the
floor of that place.

LAURA: Aw.

SAM: Aw what?! Don’t look at– I’m turning green!

MATT: All right. You guys gather your things, get
back onto your cart and your horses, and head

southward, exiting Berleben, leaving this swamp
town behind, hopefully for good. Making your way

back onto the road. Which direction are you going?
You have a map.

MARISHA: Where’s the map?

SAM: Northeast.

TRAVIS: Northeast to Shadycreek Run.

LAURA: While everyone’s figuring it out–

SAM: Wait, we have to go around Hupperdook.

LAURA: Hupperdook!

MATT: You guys heading to Hupperdook on the way?

MARISHA: Or we can go through Hupperdook.

SAM: There’s a ridge line there, right? There’s
mountains?

MATT: Those are high mountains.

SAM: Silberquel Ridge?

MATT: The Silberquel Ridge is a very high series
of mountains.

SAM: We would have to have to go around it–

LAURA: So we’d pass by Hupperdook.

MATT: There are roads, or there is cutting through
the open fields and nature. That’s your choice to

make. Looking at the map here.

TALIESIN: We have some weights to put down.

SAM: So we have to go around these mountains. We
can either go to the east past Hupperdook. Because

we’re going to Nogvurot, right, up there?

MATT: You guys are heading this direction. As far
as you know, Shadycreek, which is over here in the

corner–

SAM and LIAM: Shittycreek.

TALIESIN: But there seems to be the crossroads up
there. There seems to be a path through the

forest–

SAM: We could go around Hupperdook way, or we
could go Rexxentrum way.

TALIESIN: I think we go Rexxentrum, just because
there’s an army marching that direction.

LAURA: But Rexxentrum is the capital.

LIAM: That place is very busy.

LAURA: We should probably stay clear and go to
Hupperdook.

SAM: You’ve been up there, haven’t you, Caleb?

LIAM: Yeah, but there’s a war brewing, and that
place is the center of it all.

SAM: But you might know some folks who could help
us.

ASHLEY: That man Trent Ikithon or whatever is in
Rexxentrum.

LAURA: That Trent guy?

ASHLEY: Yeah, that Trent guy.

MARISHA: Wait, is in where? Rexxentrum?

ASHLEY: Yeah, don’t you remember? When we talked
to him he said if we wanted to meet up with him to

talk more, he was in Rexxentrum.

LIAM: I thought we were on a timetable to get
these things done for the Gentleman.

TRAVIS: And we’re trying to be sly. We want to
avoid eyes.

LAURA: Tell you what, we’ll go Hupperdook on the way
up, and then we can do Rexxentrum on the way back.

MARISHA: I’m just going to say, I’ve heard some
pretty crazy stories through the grapevine about

what goes on in Hupperdook.

SAM: What goes on in Hupperdook?

TALIESIN: I don’t believe you’ve ever heard a
crazy story about anything happening anywhere.

MARISHA: Are you challenging me?

TALIESIN: I’m challenging you for details.

MARISHA: So, all right. City’s got a lot of
gnomes, and they’re filled with industry, and they

work all the time. But at night, they party.

LAURA: Gnome parties.

MARISHA: Work hard, party hard. It’s what that
city’s all about.

LAURA: And they live in mushroom houses.

MARISHA: I don’t know about the mushroom houses
thing, but I’ve heard some crazy– they have

ragers every night.

ASHLEY: I’ve heard gnome parties are the craziest
kind.

SAM: Are you making this up?

MARISHA: No. Not at all.

LAURA: Insight check!

MATT: Make an insight check, both of you.

SAM: 18.

LAURA: 13.

MATT: As far as she’s aware, she’s telling the
truth.

LAURA: That’s amazing.

MARISHA: I’m just saying, I’ve had some shady
friends.

LIAM: Ain’t no party like a Hupperdook party.

MARISHA: I’ve had some shady friends.

TRAVIS: Hupperdook it is.

SAM: Let’s “dook” it up.

MARISHA: I think they have one of the highest
imports and exports for illicit substances. I

don’t know. That’s just what I’ve heard.

SAM: Okay, let’s go.

TRAVIS: Let’s get it started.

MATT: You guys are making your way along the
Rillway Road eastward from Berleben, heading from

here along Rillway. Heading past north of
Felderwin, hitting the Felderwin Tillage, and then

there’s a crossroads that leads to the northern
Gravelway Path.

SAM: We’re going that far–

MATT: If you’re following the roads. If you guys
are cutting away from the roads and going through

the rough open fields, that can be done.

LAURA: We have a carriage, let’s stay on the
roads.

MATT: Via road, it’s about 110 miles to the
crosswo– crossroads, and then 120 miles along the

Gravelway Path.

MARISHA: To hewe? To the cwosswoads?

MATT: It’s about a week’s worth of travel to get
to Hupperdook from where you are.

MARISHA: What’s in the cwosswoads?

MATT: You’ll find out when you get there. You
haven’t traveled there before.

MARISHA: Is it a village? We don’t know.

SAM: I’ve been there, haven’t I?

MATT: You may have been there, actually. The
crossroads, from what your experience is, folks

who are making long travels stop there and might set up
shop for a day or two to sell or trade whatever

wares they have before they continue on the rest
of their journey. And people from Felderwin and

the Felderwin Tillage head up there sometimes to
set up shop if there are people that are traveling through.

LAURA: Like a flea market town.

MATT: Kind of. It’s less a town, it’s maybe a
handful of anywhere from four to 20 tents

depending on what time of year it is.

LAURA: It’s an outlet, outside of town.

MATT: It’s a fantasy outlet.

SAM: Cabazon!

MARISHA: Yes!

LAURA: I bet I can get 300 gold worth of diamonds
for way less.

SAM: We need that! And our money exchange.

LAURA: Which, by the way, I want to talk to you
guys. Here’s the thing; this spell that I have

takes diamonds, in order to bring you back to
life. I don’t have enough gold to buy all these

diamonds for everybody, so–

LIAM: So you’re asking if we would like to pool
our resources for a handful of these diamonds for

a perilous situation?

LAURA: Well, yeah. Or if you want to be selfish
about it, you can buy your own diamonds and then

I’ll use those for you.

TRAVIS: How big do these diamonds have to be, like
little suckers?

LAURA: Doesn’t matter, it’s just 300 gold worth of
diamonds, but they’re going to be gone if you die.

TRAVIS: That’s a significant diamond.

MARISHA: How do you know which diamonds are our
diamonds?

LAURA: You keep your diamonds on you.

MARISHA: But don’t you need them for the spell? Do
we have a specific diamond pocket that, if we go

down, you go in our diamond pocket?

LAURA: Yeah!

SAM: She’s got to hold all the diamonds.

LAURA: No! You have your own diamond pocket and
then when I save you, it’ll be like–

SAM: We’re each going to have a pocket of 300
gold–

LIAM: I would rather you, as an accomplished
healer, knew where the diamonds were on your

person and got them lickety-split rather than you
looking through my 32 pockets to find the

diamonds.

LAURA: Sounds good to me.

LIAM: But yeah, I agree with you that we should
pool our resources, that is a good idea.

MARISHA: And whenever we steal jewelry off of
people, maybe we keep it instead of selling it.

LAURA: We just pop out the diamonds! We can still
keep ruby jewelry and emerald jewelry–

SAM: I will look for diamonds.

ASHLEY: That’s all you need is diamonds?

LAURA: Just diamonds.

MARISHA: Do you have any spells that use rubies or
emeralds? What about you, Caleb?

LIAM: This is a little diamond I use for that one
thing I do.

MARISHA: But this doesn’t go away?

LIAM: No, this one I spin it and surround it with
arcane energy, and no, it does not go away.

LAURA: What’s that about? How come he gets to keep
his?

SAM: Are you talking to the Traveler right now?

LIAM: It’s a very studied practice; I spent years
learning how to do it.

SAM: He’s extremely smart.

TALIESIN: What’s the Traveler doing up there?

LAURA: Well, maybe he can fly, I don’t know!
Sometimes he’s invisible, could it be he’s flying

next to me? I don’t know!

LIAM: Could you let her keep the diamonds?

LAURA: Could we maybe keep the diamonds?

MARISHA: Could you teach her how to do the spinny
thing?

TALIESIN: Could someone keep their eyes on the
road as we’re moving forward?

SAM: Let’s go!

MARISHA: The Traveler is my co-pilot, it’s okay.
He’s leading the way.

LIAM: Traveler take the wheel.

MARISHA and TRAVIS: (singing) Traveler take the
wheel!

MATT: Oh my god, guys.

LAURA: While we’re going, I need to sit next to
Kiri, and I’m going to pull out my sketchbook, and

I’m going to ask her to write down everything she
can think of about her mom and dad, and draw a

little picture of them, because I’m going to try
to do Sending for her mom and dad.

MATT: Okay. She draws the best she can. Her
drawings are rudimentary, but functional. You see

two blackbird parents in somewhat geometric
clothing.

LAURA: That’s about how I pictured them.

MARISHA: It’s American Gothic, but as birds.

MATT: Basically. Best you can tell from what she
writes down and communicates with you via the

book, they were traveling from the east, heading
west.

LAURA: So they were going the opposite direction
that we are.

MATT: They are, yeah.

LAURA: That sucks.

MATT: You guys make your way out of Labenda Swamp,
heading southward across the bridge past the river

that breaks from the Ounterloch heading south.

LIAM: Just a minor thing. While we’re traveling,
I’m going to use my minor alchemy to turn a ring

of the wood in the cart– I’m sitting criss-cross
applesauce– and I make a ring of copper in the

bottom of the wagon and place this stone in it. I
place both hands on the side of the stone and I’m

trying to channel my knowledge and ability into
it. I’m futzing with it, that’s it.

LAURA: I take a little paintbrush and I draw a
smiley face on the rock.

LIAM: I slap her hand.

MATT: Because this is a longer journey, I’m not
going to drag us through every single stage of it.

But there are some elements that can happen during
this journey.

TALIESIN: You have died of dysentery.

MATT: Yes, exactly.

MARISHA: Did we ever find anything out about the
Sending thing? How did that go? That’s what I want to

know about first.

MATT: Unfortunately, given the lack of details,
lack of information–

SAM: The fact that they can’t speak.

TALIESIN: At some point, we want to pull out the
map and show it to Kiri and see if she can point

to anything on the map.

LAURA: They’re not dead!

TRAVIS: We’re going to get this fucking bird
killed, y'all. I’m just saying.

MARISHA: This bird’s going to die.

MATT: The Sending spell isn’t able to connect with
anybody, unfortunately, but you tried. First day

of travel comes to a close; you reach the river.
Actually, you don’t quite reach the river, you

almost do. First night’s rest happens. For
expediency, who wants to make the perception check

for the evening’s rest?

TRAVIS: I’ll do it.

LIAM: I will also do it.

MATT: Both individually?

LIAM: I will do it individually.

MATT: Both of you guys roll.

LAURA: I like how this is like Final Fantasy
traveling.

TRAVIS: 16.

LIAM: Ooh, I got a five.

MATT: That’s better. For the evening’s rest–
taking your breaks, keeping watch throughout the

night– no incident. At one moment, there is a
shifting of movement in the distance. Fjord, you

go and check, and there is a family of foxes that
are making their way through the field southward

away as it gets colder. They’re starting to move
southward, and you spook them off to get away from

the traps.

TRAVIS: Scat!

MATT: The next morning, you guys get yourselves
back up into the cart and continue on further. You

pass beyond the river and start making your way
towards the crossroads before your second day

comes to completion. Who’s going to keep watch the
next evening? All right, make the roll, guys.

TALIESIN: Do you want advantage?

LAURA: Let’s roll individual ones.

TALIESIN: Individually. 20.

LAURA: Oh, 17.

MATT: Keeping watch throughout the evening,
thankfully, no issues happen. You manage to keep

watch, evening goes without issue. Your rest is
fine, and you continue onto your third day of

travel. Along the way, you do finally reach the
crossroads here. As you come upon the area, you

see where the road diverges. It continues in a
southward curve and then a road that very starkly

turns left and heads in a northeastern direction.
There are a series of wooden signs up, and you do

see three tents of varying sizes. There is a blue
and white striped tent, a white tent, and a faded

green one. A couple of carts are stopped off to
the side, and some folks are looking in there. It

looks like a very small merchant setup there, but
if you were to inquire, you could see what’s

available.

LIAM: Wait a second. I send Frumpkin skittering
off in that direction. As he’s leaving, I say,

“Rub against some ankles. And listen.”

MARISHA: Who are you talking to? Are you talking
to me?

SAM: I think he’s talking to the cat.

MARISHA: Okay.

LAURA: That would be funny.

MARISHA: That would be weird if I walked up to you
and said, “Did you want me to rub his ankles?”

SAM: No, sometimes when he stares at you and
doesn’t say anything, he is talking to you,

though. So that’s a fair question.

MARISHA: No, I’ve noticed that.

TALIESIN: Have you ever actually tried rubbing his
ankles when he says that?

MARISHA: Can he still hear us, or can he only hear
the cat?

SAM: He only can hear the cat, but he can feel
you, so poke him if you feel–

MARISHA: Okay. What if I poke his ankles?

SAM: That would be weird.

MATT: Frumpkin listens about, and there are folks
asking and trying to haggle prices. You get the

sense that one of them, as Frumpkin looks up, has
a small selection of fruits, some looking more

tropical, probably further south-sourced, brighter
oranges and yellow in color, some with vibrant

green leaves.

LAURA: Pineapple!

SAM: Durian!

MATT: The white tent goes by, has more of a
general goods feel. There are tools, repair kits

for travel. You see some bolts, two crossbows in
the back wall, all sorts of general tools. It

looks to be a general store and some basic means
to defend oneself when on the road.

LIAM: Any books?

MATT: Make a perception check.

LIAM: Any books, 13?

MATT: No books. The green one appears to be mainly
furs and leathers, some that are tanning on the

outside, as well as bone jewelry made of teeth and
bone of hunted animals.

MARISHA: That’s cool. You guys know tents.

SAM: We also need some warm clothes. Winter’s
coming.

TALIESIN: Some tents would be a great idea.

LIAM: To justify all of this, he’s been muttering
everything he sees. Bones, bone necklaces,

pineapples.

MARISHA: I want a bone necklace, but do you guys
recognize any of these tent colors?

SAM: I recognize the color green and white.

TALIESIN: I generally don’t actually care about
the theme of any city that I’m in because I’ve

never bothered to learn. Does any of this look
familiar before? Do I recognize any of these

people?

MATT: If you start walking and glancing through?
No. They’re all various travelers. No one has

crossed your path before, nobody of significance
to your previous experience, no.

MARISHA: I want some bone jewelry! I walk off that
way.

TALIESIN: I think we’re going to need some general
goods. I’ve got some ideas of some stuff we could

use on the road.

MARISHA: Yeah, you mentioned the tent thing.
That’s not a bad idea.

TALIESIN: We should have some tents.

MATT: You head to the green tent, those who are
going, to the one that has the bone jewelry. There

is a human woman there, dark, weathered skin,
leather and fur over her shoulders. She’s

currently talking with somebody, and as you
approach, “Terribly sorry. If you’re looking for

"furs, bones, or leathers, look around. Feel free
to ask. I will tell you what we are selling for.”

MARISHA: Do you have any bracelets? A goblin took
my jade one.

MATT: “That’s unfortunate, but we do.” She turns
around and there’s a few strips of leather that

are rough on the edges but functional. One of them
has a fur inlay, so it feels comfortable on the

wrist. “I’ve made these myself.”

MARISHA: Fjord, does this look like a little much?
This feels like it doesn’t go with my outfit.

TRAVIS: Are they thick or thin bones?

MARISHA: Yeah, does it feel out of place?

MATT: These are leather.

MARISHA: Oh, it’s just leather?

MATT: The wristband that she has is leather, yeah.

LAURA: If you got a thicker cloak, it would look
real good with it.

MATT: Are you looking for bone in particular?

MARISHA: Yeah.

MATT: There is bone jewelry. There’s a bone choker
that’s a series of finger bones that are lined end

to end that goes around the neck, there’s one that
can go on the wrist, looks like there’s a necklace

that has a bunch of various canine teeth– not
necessarily from a canine, but sharp teeth from

some sort of creature.

MARISHA: Where do these bones come from?

MATT: “Oh, most of these were taken from various
wolves, dire in nature.”

MARISHA: Volves?

MATT: “Wolves.”

MARISHA: Wolves, wolves.

MATT: “These are from the Zemni Fields, near
Icehaven is where I hail. It’s a very

hunter-trapper community up there. I bring the
goods to sell this far south.”

TRAVIS: Very impressive.

LIAM: Frumpkin comes around a corner and Caleb
sees that the entire party has left him in the

cart, snaps out of it and scrabbles out, and
starts hustling over that way.

LAURA: Do you buy stuff as well, or do you only
sell stuff?

MATT: “Mainly meant only to sell, but if you have
something worth buying, do present, please. I’m

"curious.”

LAURA: I’ve got a gator skin.

MATT: She takes it. By the way, the gator skin is
not tanned. It’s not cured. It is fucking nasty.

As you pull it out of your haversack, it’s
dripping with congealed blood. Flies immediately

start gathering and she’s like, “Ugh.”

LAURA: Super fresh!

MATT: “I can tell. Not interested, sorry.”

LAURA: We should probably tan this. I leave the
tent.

MARISHA: I buy the bone bracelet, throw her money,
and say: thanks! And walk off.

MATT: Okay, you didn’t ask how much it was.

MARISHA: No.

MATT: The bone bracelet runs you two gold. It’s
not that expensive.

MARISHA: Here.

SAM: I disguise myself as a gnome, go in, and buy
warm clothes.

MATT: Okay. For the set of warm clothes, which is
heavy leathers and fur that you can throw over, a

leather cloak as well that you can bundle up in,
and it straps over and buckles multiple times

across the way. For you, it runs past your legs,
almost, so you’d have to trim it up a bit, but

that one will run you three gold pieces.

SAM: Okay, done.

TALIESIN: I want to hit the general store.

MATT: As you approach the white tent, you see a
female halfling there who is wearing a leather

apron that has some tools tucked in there. There’s
nobody currently at the station, so as you

approach, she looks out to you. She has frizzy
brown hair with some gray ones that are starting

to sprout from the outside that’s pulled back and
held in this giant poof of a ponytail. She looks

out toward you and points and goes, “Oh, hello!
Looking to buy something?”

TALIESIN: Actually, I am. How fascinating that you
caught me right in the moment where I’m ready to

spend money.

MATT: “Oh, great. What are you looking for?”

TALIESIN: Well, I’ve got a couple problems.

MATT: “Problems? I have, possibly, some
solutions.”

TALIESIN: I’ve got a cart that keeps breaking down
on me.

MATT: “That’s a problem.”

TALIESIN: If you’ve got a kit for something like
that. Also, I was thinking about maybe putting

some canvas on top of it, giving it a little bit
of safety from the elements. I think I’m going to

need at least four tents. I’ve recently come into
a bunch of new companions and they really didn’t

have what’s necessary to make our way through
these wonderful, wonderful roads.

MATT: “Tents, tents I can do. Two gold per tent.
We have five ready. If you need four, throwing

those all together if you’re buying a tent–”

TALIESIN: Four’ll do it.

MARISHA: How big are they? Are they four-person
sleepers?

MATT: They’re two-person tents each.

TALIESIN: Actually, I’ll get five tents.

MATT: “Five two-person tents. You’re buying me
out. That’s ten gold, my friend.”

TALIESIN: That’s perfect.

MATT: Passes them over. They’re all rolled up and
ready to go. “As far as repair kits go, these are

"a little pricier. If you’re looking specifically
for cart repairs, one kit I can sell to you for,

"say, 25 gold pieces. That contains all that you’d
require for any on-the-road going: wheel repairs,

"your axle, equipment for keeping your horses
attached to your cart.”

TALIESIN: You wouldn’t happen to have any raw
canvas I could use to possibly put a bit of a pup tent?

MATT: “Raw canvas I can do, but beyond that, the
rest of it’s up to you.”

TALIESIN: I’ll take the repair kit.

MATT: “25 gold for that.”

TALIESIN: And however much basic supplies to put
this together, and I’ll figure out how handy I am

on the road.

MATT: “All right. Rolled canvas here, I’ve got
about 20 square feet of rolled canvas. Will that do?”

TALIESIN: Will that do?

MATT: Will it do?

TALIESIN: Hmm. I’m used to yards.

MARISHA: 20 square foot is pretty big.

TALIESIN: If nothing goes wrong, it should work.
Is it waxed and reasonable?

MATT: “Reasonable. It’s weather-resistant.”

TALIESIN: All right, we’ll just have to make a
little–

MARISHA: A little bubble?

LAURA: Are we trying to do a covered wagon?

TALIESIN: We’re trying to do a covered wagon.

MATT: “For the treated canvas, if you’re taking
the whole bolt, that’s going to be five gold.”

TALIESIN: So we’re at 30 gold now.

MATT: “30 gold, and with the tents, that puts it
at 40 gold.”

TALIESIN: 40 gold. All right, we’ve got the tents,
we’ve got the canvas, and then just a little bit

of lumber to put this whole thing together and
that ought to do it.

MATT: “Define ‘little bit of lumber.’ For the
structure?”

TALIESIN: Yeah, covered wagon-worth.

MATT: “I don’t have much in the way of lumber. I
have a few–”

TALIESIN: Do you have bamboo? Whatever you have.

MATT: There’s no bamboo. There are wood slats, but
no super-long pieces that could be curved over.

TALIESIN: All right, at the very least we can fake
something for now. That’s fair. What’s my total

right now?

MATT: “40 gold.”

TALIESIN: I could do 35.

MATT: Make a persuasion check.

TALIESIN: That’s a nine! That’s nice.

MATT: “The days grow colder, friend.
Unfortunately, I’ve got to make ends meet.”

TALIESIN: Can’t argue. 40 gold.

MATT: “40 gold. Fantastic, thank you.”

MARISHA: I toss Percy ten gold to reimburse him a
little bit.

LIAM: Oh, you did it again! That’s not Percy.

TALIESIN: Two! I got two. One more and I get a
free sandwich. Is that 40 total?

MATT: 40 total.

MARISHA: Was it Percy the time before too?

TRAVIS: Stop saying it, stop saying the name.

LAURA: No, keep saying it, maybe he’ll start
rolling better.

LIAM: He’s got his head shoved up the ass of a
clock right now, leave him be.

TALIESIN: That was a savage burn. Ugh.

MATT: Anything else you guys need?

LAURA: I’m heading back to the cart, spreading out
the leather hides, and making them dry out.

LIAM: Yeah, what is Fjord doing right now?

MATT: What is Fjord doing right now?

TRAVIS: He’s fucking bored out of his fucking
shopping mind.

(laughter)

LIAM: I see that.

TRAVIS: He’s holding an invisible phone, scrolling
social media.

MATT: Checking Tinderbox?

TRAVIS: Any sweet half-orc around here?

LIAM: You look bored out of your mind.

TRAVIS: Yeah, I’m not much of a shopper.

LIAM: Same, same. Me either. So far, so good,
though, right?

TRAVIS: Yeah, it’s been without incident, which is
what we want.

LIAM: I mean the lot of it. We’ve been together
for weeks, now.

TRAVIS: Oh. Yeah.

LIAM: There’s been some friction, but we’re still
here.

TRAVIS: Yeah. Nothing we can’t overcome.
Everything’s got its little bumps and growing

pains, and I think we’ve had ours. You and Beau
seemed to make up nice.

LIAM: Oh, hell, that was nothing to when you held
a blade to my throat. But we’re making it work.

TRAVIS: Indeed we are.

LIAM: You’re a good guy, I think.

TRAVIS: Yeah, I think so too.

LIAM: What does he look like when I say that?

MATT: What do you look like when–

TRAVIS: He smiles at you.

LIAM: No, I know what your face looks like. What
does it mean? Double rainbow, what does it mean?

TRAVIS: It’s a pleasant smile.

LIAM: Okay.

SAM: Caleb, Caleb! They have rambutan, they have
lychee, they have jackfruit, they have all sorts

of different fruits.

TRAVIS: What did you just say?

SAM: They have all kinds!

TRAVIS: What’s a lychee?

SAM: It’s a white little– it’s got a big seed,
it’s white, it’s sort of citrus-y, it’s really

good. You can put it in liquor.

LIAM: I am from the north. We have Brot,
tomatoes, and cheese and that’s it.

SAM: They may have tomatillo, I don’t know.

LIAM: What?

SAM: It’s really exotic stuff.

LIAM: Well, you teach me. Good talk. Okay, show me
what you’re talking about.

SAM: Come, come. Do I recognize anyone in any of
these tents?

MATT: No. You do not.

LIAM: That’s a dirty picture!

LAURA: No it’s not, it’s a ballerina.

LIAM: No, that’s a dirty picture.

MATT: Anything else you guys wish to do? Or do you
move on? Okay. With your supplies gathered, you

load up back into your cart, and now shifting over
to where you see the signs. The directions show:

NW - Rillway Road to Berleben/Labenda Swamp, NE -
Gravelway Path to Hupperdook/Silberquel Ridge, and

then S - Rillway Road to Felderwin/Alfield.

MARISHA: We want the Hupperdook one.

TRAVIS: NE, Hupperdook.

MATT: Making the left turn onto that road, heading
northeast, you begin to make your way towards the

Silberquel Ridge.

TRAVIS: I guess we’re going slower than that.

LAURA: Wait! Should I have asked if Kiri was cold?
Do you get cold, Kiri?

MATT: Kiri’s sitting there on the edge, eyes
half-closed, and her feathers all puffed up. She

looks over towards you, (coos).

LAURA: Do you get cold? Yes? Or No?

MATT: (like Jester) “Yes?”

LAURA: You get cold. Oh, I run back in and try to
get some warm clothes for Kiri.

MATT: Okay, easy enough. It costs you three silver
to get the proper thick fur material to give her

enough to keep warm.

LAURA: Something really pretty though.

MATT: Eh, beggars can’t be choosers in this
circumstance, but you get something functional.

LAURA: Okay.

LIAM: Burlap, it’s all burlap.

TALIESIN: Or really itchy wool.

MATT: Continuing northward, as the sky gets subtly
darker and darker, preparing for what is the

coming dusk, you see ahead a caravan of carts
heading southward along the road that’s going to

intersect with your path.

MARISHA: What? What’s ahead?

MATT: A caravan of four carts, heading your
direction, heading southward and going to cross

your path.

LAURA: Can we see?

MATT: Make a perception check.

LAURA: That was impressive. 15.

MATT: Okay. Glancing ahead, there’s still enough
light for you to make out details. They appear to

be mostly human from what you can tell. Looking
behind there looks to be a group of dwarf family

members all gathered. They appear to be families.

LAURA: Do they look like fancy wagons?

MATT: They don’t. They look like wagons. And as
they begin to approach, they turn and give you a

wide berth like they’re about to make room to
travel past you guys.

SAM: It could be a diamond shipment.

LAURA: Maybe we should ask.

TRAVIS: Howdy! What news from the road up ahead?

MATT: The gentleman at the front puts a hand up
and the carts slow down a little bit. “Nothing,

"just passing through.”

TRAVIS: No dangers? Clear roads?

MATT: “Roads are clear so far.”

LIAM: What do the faces of the people who aren’t
talking look like?

MATT: Make a perception check.

LIAM: 17.

MATT: 17. There are men, women, children. Mostly
human. Three of the carts, one of them is a dwarf

family. They all look somewhat nervous. General
looking out, quieting the kids.

LAURA: Have you been to Hupperdook?

MATT: “We rode past, didn’t stop.”

LAURA: Did you see the mushroom houses?

MATT: “No.”

LAURA: Damn it.

MARISHA: Did you party any? Quick rager after the
kids were asleep?

MATT: “No. I’m sorry, we must be going.”

SAM: There was no blazing drum and bass?

MATT: The horses pick up their pace a bit more.

SAM: I don’t believe you.

TRAVIS: What do the kids do as they move on?

MATT: The kids just kind of watch quietly as they
begin to pass.

TRAVIS: I didn’t like his demeanor.

LAURA: No. (shouts) Where are you going? Are you
safe?

SAM: (laughs) We are the worst people.

MATT: He looks back and says, “We’re heading
south.”

SAM: (shouts) What are you reading? What are you
reading?

(laughter)

MATT: “We’re just passing through. Heading
south.”

LAURA: I look at one of the kids. (whispers) Are
you safe? Are you good? Are you safe?

MATT: The kid kind of recoils from this
blue-skinned, horned tiefling all of a sudden

engaging him from across the way. The kid just
kind of freezes in place.

LAURA: I don’t know. I feel like they would’ve
said if they were in danger or something.

MARISHA: Trafficking kids?

LAURA: Yeah. I’m afraid it’s like… I don’t know,
I just feel like somebody’s not safe there.

SAM: All right, I’ll cast Message on one of the
kids.

LAURA: Okay. Okay.

MATT: Okay.

SAM: I’ll say, if you’re being kidnapped, you can
respond to this message and tell me.

MATT: There’s a pause, and the kid that you’re
aiming at goes… Like big smile on the face.

Looks over and sees you and kind of… “No, we’re
just getting away… from our home.”

SAM: That was like a real connection!

LAURA: Ask what’s happening at their home!

SAM: Okay. I’ll cast it again. Where’s home? You
can respond to this message!

MATT: “Nogvurot.”

LAURA: Nogvurot. Oh, that’s where the people have
been getting stolen from! People are getting

stolen, remember?

MARISHA: Wait. Yeah, Nogvurot is right where we’re
going. We’re going past Shady… Shadycreek.

SAM: There’s been a string of kidnappings there in
town.

MATT: Well, this is where you’re going, and
Nogvurot is this way.

LAURA: Oh, okay, so we can sort of avoid–

MATT: You can go straight, or you can arc– it’ll
take more time.

MARISHA: But they’re next-doorsies.

LAURA: We should avoid Nogvurot right now.

MATT: You can hit it on the way back. It’s up to
you.

MARISHA: Yeah. On the way back. On the way back.

LAURA: After we’ve already taken care of the stuff
so we get paid. Do we know how much time we have

left before our time is up with the Gentleman’s
timeline?

MATT: Uh, with the days of travel… I’d have to
go do the math again, and I’m sure that the

Internet knows and has been keeping track–

TALIESIN: I think we’re probably fine.

MATT: I’ll check in with CritRoleStats to make
sure–

LIAM: And Caleb will tell the group.

MATT: But since you’ve left, just estimating right
now, I’d say it’s been about a little over a week

as of now.

LAURA: And we have a month.

MATT: You have a month.

TALIESIN: We’re killing it.

LAURA: Okay. This is going to be the hard stuff
now.

SAM: Let’s continue on.

TALIESIN: We’re basically gods.

LIAM: Caleb is futzing again with the rock and
just sort of massaging the four days of stubble

that he has grown back, and his facial hair comes
in as fast as Liam’s does so it’s already pretty thick.

MATT: All right. You pass the caravan and they
continue southward. Eventually it gets dark, if

you guys want to stop and make a rest for the
evening, you can. So, as you set off and set up

camp, who’s keeping watch this evening?

TALIESIN: We’ve got tents!

ASHLEY: I’ll keep watch.

MATT: All right. And you do have new tents, which
is much more comfortable than the open air,

bundled up with your blanket in the cold night.
And as you travel further north, you know, it’s

going to get colder, especially with the winter
looming and the autumn coming to a close.

SAM: One of us bought warm clothes.

(laughter)

MATT: All right, who’s keeping watch?

TRAVIS and SAM: Yasha and Beau.

MATT: All right, go ahead and make a roll, guys.
Or one of you with advantage. Your choice.

SAM: Beau’s just looking at Yasha.

MARISHA: Her bad. Did you see anything?

ASHLEY: 15.

MATT: 15? Okay.

MARISHA: Because I don’t see anything.

(laughter)

LIAM: Except for your eyes.

SAM: They’re like the ocean.

LAURA: Her eyes are like the sea.

MARISHA: Your eyes are like the swamp. Super
muddy.

LIAM: Your eyes are like blue crayons.

MARISHA: One’s like the swamp, one’s like the
sky.

ASHLEY: Yeah…

LAURA: (laughs)

ASHLEY: Yeah. I mean, one’s like more purpley, but
I guess that’s sky, or swamp?

MARISHA: Yeah. It’s very like, very diverse
biodomes in your eyes.

LIAM: Ooh.

TALIESIN: (whispers) How?

ASHLEY: Yeah…

MATT: Not biome. Biodome.

MARISHA: (laughs) Biodomes, you know?

ASHLEY: Like a… I think that’s a film?

MARISHA: You know, like– Yeah. Waterworld.

TRAVIS: Pauly Shore movie.

MARISHA: Let’s go.

LIAM: We’re off the rails. We’re off the rails.

MARISHA: Yeah.

MATT: All right. The evening passes without issue,
actually. Keeping a watch–

TRAVIS: You call that “without issue?”

MATT: Well–

MARISHA: It’s natural. It’s in my blood.

MATT: Touche.

LIAM: You’re so cool, how do you fucking eat
gravel so hard? Oh, man.

MARISHA: It’s in my blood, man. It’s all a ruse.

MATT: So. You wake up the next morning. You get
the sense that, being the vigilant beast that you

are, if anybody wanted to come close to inspect,
immediately saw Yasha and went, “Nope!” You

continue on the next day of travel. Heading
upward. Northeast, further and further. You can

begin to see the edge of the Silberquel Ridge, the
mountain range that, when you were approaching the

Labenda Swamp, began to rise and kind of loomed
over the swamp, and then began to slowly get more

distant. As you traveled southward the crossroads
begins to come further into view again. The

mountain range moving closer, more massive, kind
of peeking over, this large– it’s very, very

steep edges to the base of this mountain range.
You get the sense that passage over or through is

very specific. Or at least nowhere in visible
sight. As you guys begin to crest into dusk for

this next, fourth evening of travel, who’s keeping
watch?

SAM: Me and Caleb.

MATT: All right. You guys go ahead and roll
perception checks, please.

SAM: Six.

LIAM: 13.

MATT: 13. All right. As you guys are just setting
up, Caleb, you’re looking out past as everyone

else is getting ready to bed for the night, and
you look over and you can see what looks like a

shape off in the grass. Looks like a– like a big
mound, but it’s hard to tell from this distance,

but there’s something in the grass.

LIAM: There’s something deadly out there that
wants to murder us all in our sleep.

SAM: Well, it could just be an animal or
something, right?

LIAM: Yeah, it could be. Do you want to wake
everybody up, or–

SAM: Not yet, let’s find out what it is.

LIAM: Well, I can’t see shit!

SAM: I’ll go look. You stay here and be ready to
wake.

LIAM: Okay, well, hold on a second. Just wear my
cat as a scarf. And she digs– dammit, my cat was

a girl, but– never mind. He digs his claws into
Nott’s neck and hangs in.

SAM: I’ll flank around and try to see if I can see
what this thing is.

LIAM: And Caleb sits between Fjord and Beau and
loses his sight and vision and listens.

MATT: All right. So make a stealth check, please.

SAM: One.

TRAVIS: (laughs)

SAM: Plus ten, but it was a natural one.

MATT: Still a natural one.

LIAM: Fuck a duck!

(laughter)

SAM: Get out of my eyeline! Get out of my eyeline,
Wil Wheaton!

(laughter)

LIAM: It’s a 30-foot radius!

SAM: You have sunglasses or anything I could
wear?

(laughter)

MATT: As you begin to slowly approach, make a
perception check, please.

SAM: That’s a 12.

LIAM: Do I get to make a perception check through
Frumpkin’s ears?

MATT: Sure.

LIAM: Yass!

SAM: Queen.

LIAM: It’s a two!

(laughter)

MATT: All right. You hear nothing. You glance
around the corner, and just beyond the grass, you

can see an overturned cart.

SAM: Not ours.

MATT: Not yours. Another cart. It’s just on its
side. It looks like it has a cover over the top of

it. But it’s not–

SAM: But that’s not where we saw movement?

LIAM: No, we just saw a hump, right?

MATT: You saw the shape. And the shape, as you
approach, looks to be an overturned wagon, roughly

about 100 feet off the road.

SAM: Okay. I will cast Silent Image, and I will
make it look like there’s just a curious human

walking over there. (bad American accent) Hi, I’m
an American man!

(laughter)

LIAM: I pull out a wire and say, You’re onto this,
right? This is a possible ambush, ja?

SAM: It seems like– yeah? So, Chent goes over
there and checks it out.

TRAVIS: Chent?

TALIESIN: When have you ever met a Chent?

SAM: You know, good old Chent.

MARISHA: I already hate him.

MATT: Walks over there. Make a perception check.

TRAVIS: He got a sweater around his neck and
mid-thigh khaki shorts?

MATT: 13?

MARISHA: Crocs? Is he wearing Crocs?

MATT: Nothing.

SAM: Abercrombie and Fitch top.

(laughter)

LIAM: Tell your man to check the cart.

SAM: Yeah, he’s over there investigating. Nothing?
Okay. I will withdraw him if nothing has

happened.

MATT: Okay.

SAM: I didn’t– I take out my wire– I didn’t see
anything move. I think it might just be a cart.

LIAM: Probably but give it a moment.

SAM: Okay. I’ll wait.

LIAM: Tell him to do the Running Man.

SAM: He’s not a good dancer; he’s a white guy.

(laughter)

LIAM: Ja I can relate, but just do it.

TRAVIS: White man’s overbite, white man’s
overbite– there it is!

TALIESIN: Can’t handle.

MATT: Make a perception check.

SAM: Okay. 15 now.

MATT: 15. You see a brief– a split-second of
movement. And you look and you see a crossbow bolt

hit the edge of the cart–

SAM: Near where Chent was?

MATT: Near where he was standing. Who is still
dancing.

SAM: Oh, shit. No direction? Can I tell from its
impact from whence it came?

MATT: Not from this distance, no.

SAM: Okay. (panicked breathing) Crossbow attack!
Crossbow attack! Wake up everyone! I’ll take them

out single-handed!

LIAM: No, no, no, switch to the Cabbage Patch! And
I start punching Fjord and Beau in the shoulders.

MARISHA: (groans)

LIAM: Shh! Quiet! Be quiet!

SAM: I’m going to keep flanking around in the
shadows, trying to stay out of trouble. Crossbow

at the ready.

LIAM: I start quietly handing over everybody’s
mouth, “Wake up, there’s an ambush!” I’m scared of

Yasha but I do it anyway. “Wake up, there’s an
ambush!”

MATT: As all of you come to consciousness, you
glance over and you can see the dark shape, once

Caleb points out the direction where it was. And
as you’re coming around the side, Nott… because

you did not roll a very good stealth–

SAM: No, no, not at all.

TRAVIS: You went forward and did not retreat?

SAM: I was trying to flank around.

MATT: You suffer six points of piercing damage as
a crossbow bolt catches you in the thigh.

SAM: (groans) I will reduce that to three.

MATT: All right. You glance over to the side and
you can see what looks to be a humanoid shape that

darts down into the grass and begins shifting
around the other side of the cart.

LIAM: Caleb will, at this point, once everyone is
awake– Yasha was the last one– go back in

to see what is going on. Oh, shit. (stammering)
Nott’s being attacked. Let’s go! And I jump out of

the cart.

SAM: Did I see where the creature went?

MATT: Yeah. It ran down through the grass–
actually, make a perception check, just as you’re

trying to peer through the darkness here.

SAM: Six.

MATT: Yeah, you have no idea. They vanished into
the grass and moved what you assume to be around

the cart.

LIAM: I am doing my best Vax impression and making
my way through the grass.

MATT: All right. The rest of you following?

TRAVIS: Yes.

MATT: All right. You guys are all–

ASHLEY: I start walking towards the–

MATT: Not carefully, just straight-on run in that
space?

MARISHA: No! Spread and flank? Spread and flank?

LIAM: Still stealthing.

MATT: You’re still stealthing?

LIAM: I’m trying!

MATT: I’d like all of you guys to make a stealth
check, please. As you try and carefully approach.

At the slow pace at which you are approaching, at
that many feet away–

LAURA: Natural 20!

MATT: Nice!

TALIESIN: Natural one!

ASHLEY: 16.

MATT: Natural one?

LIAM: 14.

MARISHA: 14.

TRAVIS: Four.

MATT: Four. Okay, Fjord and Molly lumbering across
the field. In the meantime, two other figures

jump up from aside the cart, and both take
crossbow shots at you. That’s going to be a 16?

SAM: Armor class is 16.

MATT: Just hits. And the other one is– that’s a
12. That doesn’t hit.

SAM: Okay.

MATT: So this one… you’re going to take four
points of piercing damage.

SAM: I already used my, whatever, reaction, so
I’ll take the full four.

MATT: Okay. They both kind of duck down behind,
using the cart to put a buffer between you and them.

SAM: So now I kind of know where they are.

MATT: You know where they are, yes.

SAM: But they’re hiding.

MATT: Correct.

TRAVIS: Hiding in the grass. Caleb, light 'em up.

MATT: You guys are rushing in that direction. You
can see, you see two figures dart up and then Nott

kind of like (grunt). Nott is very visible in
the field.

SAM: Can I use my action to message them saying,
“There’s two or three figures behind the cart!”

and then I’ll hide?

LIAM: And Caleb heard Fjord say that and just went
(fwoof) and there’s four globes floating above us.

LAURA: I’m going to Invoke Duplicity.

MATT: Okay, you Invoke Duplicity. As Jester’s
stealthing below through the field, two Jesters

suddenly appear where once there was one.

LAURA: And I’m going to send her out next to
Molly.

MATT: All right. Molly and Fjord, you guys rush
forward as the little globes of light all of a

sudden light the area up a bit, like it has a very
faint lantern light in the vicinity.

MARISHA: I’m going to move on the opposite side of
where Nott is and do like a quick runaround and

try and flank.

MATT: Okay. Fjord?

TRAVIS: Yep, just swinging wide. On Beau’s side.

MATT: All right. As you guys rush around, Yasha,
what are you doing?

ASHLEY: Yeah, I’m swinging wide. Go around.

MATT: Okay, you guys swing wide around. At this
point, you see the figures, five of them, all pop

up, two of them in the field off to the side that
you weren’t paying attention, dart up, and the

three from behind go ahead and the three are going
to take shots at Nott as well in the center.

That’s 21. That’s an 18. And 17. So that’s six
points of piercing damage, six points of piercing

damage, and seven points of piercing damage.
Nott’s just being pummeled by bolts, and as Fjord

and Molly start rushing up, a fifth one off to the
side goes ahead and makes a shot towards Molly.

That’s going to be a 19 to hit.

TALIESIN: Oh yeah, that hits.

MATT: You take seven points of piercing damage,
and the other one goes and aims towards Molly and

goes, “Wait. Oh God! Stop, stop, stop! Stop your
fighting!” You see the other dark figures look.

Their heads swing over in that direction. What are
you guys doing?

MARISHA: Taking out the closest guy that’s to me.

MATT: Okay, the one that’s closest to you is the
one that shot Molly. He popped out of the grass as

you were pulling around the side.

MARISHA: The one who’s yelling?

MATT: No, the other one. The one that’s shouting
is on the opposite end.

LIAM: They’re really spread out? How spread out?

MATT: I’d say if you’re looking at where the cart
is, there’s two on the sides here that were in the

grass, and there’s three that are directly behind
the cart.

LIAM: Roughly how far apart are those two?

MATT: They’re about 60 feet apart.

LIAM: Okay, I’m going to hold Slow for one side of
the group if I decide they’re a threat, if they

sound like a threat.

MATT: Well, you have to release it next round or
the spell’s lost.

LIAM: Yeah, that’s fine.

MATT: Okay. You prepare, you’re readying Slow.

TRAVIS: Do we see any visual of the face of
whoever is yelling that?

MATT: There’s very little light except for a
little bit of light that’s coming from the sky.

The globes are like a lantern light, but it’s the
middle of the night, so you can see the shapes.

They’re not able to hide at the moment, but you
don’t see any features or details as you’re

rushing up. Make a perception check.

SAM: Do they see that Chent is now doing the
Sprinkler?

MATT: They are aware.

TRAVIS: 14.

MATT: You do notice that all of them have thick
green cloth masks that cover the front of their

faces, bandit-style, that cover most of the
features.

MARISHA: I’m cracking the one on the head.

MATT: Go for it. As you rush up, go for it.

MARISHA: Does he see me? I’m trying to do this
stealthily.

MATT: He just finished firing.

MARISHA: Okay, while his attention is diverted,
I’m going to come up behind and try and do a

crack. Go to sleep, go to sleep.

MATT: Okay, go for it.

MARISHA: Do I have advantage on this or anything?

MATT: The first attack you do, because he turns
and sees you at the last minute as you approach.

MARISHA: 16.

MATT: 16 hits.

MARISHA: Okay. That’s 12 damage, and I’m going to
do stunning blow.

MATT: All right. Stunning Strike?

MARISHA: Stunning Strike. Is that a ki thing?

MATT: Yeah, it spends a ki to do it. Yeah, he does
not succeed. He rolled a natural eight. He’s

(groaning) kidney punch right to the side.

MARISHA: I’m going to cover his mouth and lay him
down in the grass, and do another blow to his

temple to try and knock him out.

SAM: And kill him.

MARISHA: Nope, just knock him unconscious. Do I
roll?

MATT: Roll with advantage, because he’s stunned
currently.

MARISHA: Natural 20! Thanks, Gil.

MATT: You (whack) and his eyes roll back.

MARISHA: (shushing) Lay him down in the grass.

TRAVIS: Quickly, declare yourselves.

TALIESIN: Whoa, whoa, whoa, whoa!

MATT: The one guy stands up– the guy who yelled
out– and goes, “We are so sorry! We are so sorry!

"We didn’t know it was you folks! Our most sincere
apologies.” The other guy is like, “What the fuck

"are you talking about?” He’s like, “You don’t
understand. These are the ones that–”

TALIESIN: How’s new management working out?

MATT: “These are the ones that ashed Trevor!” The
guys put up their hands. “Oh shit. We’re so

"sorry!” They drop their crossbows.

LIAM: Caleb lets Slow fizzle.

MATT: “We didn’t mean nothing. We’re so sorry.”

SAM: I’m going to fire one crossbow bolt at that
guy.

MATT: Go for it.

SAM: Oh, it’s only a 13.

MATT: It’s leather armor. It hits. They’re not
very strong.

SAM: Eight points of damage.

MATT: He goes, “Oh! Come on!”

SAM: It doesn’t feel good, does it?

TALIESIN: Now, now. Is that apology accepted at
this point?

LAURA: Do you guys have healing potions, because
you just sent a lot of arrows at Nott. I mean at

this– I mean–

TRAVIS: You said her name. It’s all right.

MATT: “We don’t have much. We’re so sorry.
Seriously, this is a huge misunderstanding.”

TALIESIN: I’m going to put this out here, that we
just received an apology. This sort of behavior

should be rewarded.

LAURA: You know the drill.

MATT: “Thank you. Thank you!”

LAURA: Take off your pants and walk away.

MATT: Make a persuasion check.

LIAM: Also leave one gift for us before you go.
Because you’re living.

LAURA: I rolled a one. No pants for me.

MATT: Aw. No.

TALIESIN: We appreciate the courtesy.

MATT: He pulls the mask down. “Take the cart. Take
it. That’s yours. We’ll just–” The other one’s

like, “What the fuck are you doing, mate?” He’s
like, “Trust me!”

LIAM: Ja, we have a cart. We’re good. Is there
anything in the cart that is more interesting?

MATT: “Whatever’s in it, it’s all yours.”

LIAM: Back away from that cart, please.

MATT: “Right, that we do. Guys, gentlemen, back
away.”

TALIESIN: It’s rough out here; they should take
their crossbows.

LIAM: I am not taking their clothes, but I am
interested to see what they are carrying.

TALIESIN: That is very fair, let’s take a look.

TRAVIS: Is that your cart, or did it belong to
someone before you?

MATT: “It belonged to someone. They’re alive. We
didn’t kill them, but we took their stuff and we

"sent them on their way.”

LIAM: Are you bullshitting us?

MATT: “No!”

LIAM: Are you bullshitting me now?

MATT: “No!”

LIAM: I’m looking in his cart.

MATT: Okay, make an investigation check.

MARISHA: As I’m laying in the grass with the guy
who I knocked unconscious, I’m going to pat down

his body.

MATT: Make an investigation check.

LIAM: That’s a 15.

MARISHA: Natural 20 again! That’s two 20s in a
row! Counter Wil Wheaton!

MATT: First off, glancing inside and looking
through and rummaging and pulling, most of the

cart stuff is gone. It has some simple grain bags
and things that were placed deliberately to look

like it had a lot, and they shoved all of it
towards the exits of the two sides of the cover,

but the interior of it is mostly empty. You see
two blankets. That’s about it.

LIAM: How’s this working out for you?

MATT: “Obviously not very well right now.”

LIAM: Are you better or worse than when you
started?

MATT: “Look, this is embarrassing enough as it is.
It’s hard enough to make ends meet. We’re doing

"what we need to to survive. We’re happy to give
you this. We’ll walk away, and pretend this never

"happened.”

TALIESIN: I feel bad, I’ve got to admit. No, I
have to deal with this. I’m going to walk to my

cart. I’m going to pull out that armor that I got
at the orc’s place. I’m handing it to the kid.

MATT: “What? I don’t understand.”

TALIESIN: You’re going to get shot at again. It’s
breaking my heart.

TRAVIS: You really can’t find a safer line of
work?

LIAM: Yeah, head to the cities. Work on a dock.
Learn from your mistakes. What the fuck are you doing?

TRAVIS: What are you doing with your lives?

MATT: He grabs the armor and tucks it in. “Thank
you.”

TALIESIN: Thank you for recognizing and for being
gracious about our previous deal. I appreciate

someone who stands up and holds to their word.
That’s really nice, and that should be rewarded in

this world.

LIAM: Three strikes and you’re out. This is two.

MATT: “Right, no. Yeah.”

LAURA: They said they wouldn’t be bandits anymore,
but they are bandits.

TALIESIN: Well, I wasn’t really holding them to
that one.

LIAM: That’s fine. The next time, we are going to
turn you into grease puddles, so maybe find

yourselves a job in a store, or a dock, or a
restaurant, even.

LAURA: Yeah, don’t go working for criminals!
That’s stupid!

LIAM: At least be good at it if you’re going to do
that.

TRAVIS: I think they’re freelance, Jester. They
work for themselves.

LAURA: Oh. Then if you’re going to do bad things,
at least work for somebody who’s rich and doing

bad things! Don’t just steal from people on the
road, that’s stupid!

MATT: Two of the guys go like, “Yeah, no, she’s
got a point.” “I know!”

LIAM: I walk up to this guy, and I take the stone
out of my pocket and I place it against his

forehead, and I mutter a few words under my
breath. And now I know where you are at all times,

and I will know if you are still doing this kind
of work, and I will come and I will kill you.

MATT: Make a deception check with advantage.

LIAM: Natural 20.

MARISHA: Over here is our safe haven from that.

MATT: He’s nodding. You can see the sweat on his
brow, and you can’t help but notice the darkening

spot in his nether regions. “Of course, no
worries, sir, I promise, no worries. We’ll go and

"we’ll slop pigs. We’ll do what it takes, anything
but this. Right, boys?” They’re like, “The fuck?

"You pissed yourself.”

TALIESIN: Respect management.

MATT: “Yeah.” They pick up their crossbows and
tuck them under their arms. “Good night. Safe travels.”

LAURA: Only steal from grumpy people!

TALIESIN: So true.

MATT: “Good night.” The guy next to you, as you’re
patting him down, two things. One, you manage to

get about seven silver from him. That’s all the
money he has on him at the moment.

MARISHA: (singing) Hey, big spender!

MATT: You find a hard spot on the side of his
stomach that he should probably get checked out.

TALIESIN: Oh god, why?

MATT: Because he doesn’t have anything else, but
she rolled a 20 investigation check! I didn’t know

what else!

LIAM: Oh my god!

LAURA: You’re going to steal his money and he’s
got medical problems.

LIAM: No, he’s a warlock.

MARISHA: As they all leave, Beau peeks her head
out of the grass and goes: I knocked one

unconscious, and I don’t know what to do with him
now. I could’ve let him go, but I didn’t want to

say anything in front of everybody because I
started feeling bad once you guys felt bad.

LAURA: Do I have to heal him now?

TRAVIS: You’re probably doing him a favor, all
right? He’ll wake up in the morning. No one will

be here. He’ll start his life, it’ll be a new
chapter. It’ll be fine.

LIAM: No, they’re going to leave him. We’ve got
one more of your– This one, take him!

MATT: At this point, there’s a sound behind you, a
(huffing). You see Kiri running with her knife,

going, (like Cali) “I kill people!”

LAURA: Don’t kill this corpse! Don’t stab this
corpse!

TALIESIN: It’s not technically a corpse yet.

LAURA: I know, but she’ll think it is.

SAM: Maybe they can take Kiri.

LAURA: No way!

SAM: I don’t know, we need to get rid of Kiri!

LAURA: That’s so terrible!

TRAVIS: Give her a life of adventure and imminent
death.

MARISHA: I take this guy’s green mask, and his
pants, and I give his pants to Jester.

MATT: There you go. Write that down in your
equipment.

LAURA: I got pants!

MATT: Bandit pants!

LAURA: I’m going to add it because I think I
already have some bandit pants.

MATT: There you go. He starts to come to
consciousness.

MARISHA: Oh no! (thud) Oh, fuck! Sorry, it was a
reflex!

TRAVIS: Lay him in the grass.

MATT: His friends have all run off northward.

MARISHA: Your friend is– They’re bad friends.

TRAVIS: He gets a fresh start in the morning.
It’ll be fine.

TALIESIN: He’ll only find better people.

MARISHA: Okay. I try to lay him down gently.

MATT: He’s drooling down himself.

MARISHA: I turn him on his side.

TRAVIS: Does he have any coin on him at all?

MARISHA: I already took seven silver. These guys
sucked.

TRAVIS: Here, I put two gold in his pocket.

LIAM: Judging by the map, how far are we from any
town?

MATT: You guys are about here.

LIAM: Oh, this guy’s going to die.

MATT: Yeah, you’re about 24 miles away from the
crossroads.

LIAM: How far away are his friends?

MATT: You don’t see them at the moment.

LAURA: He knows where their hideout is, he’s
fine.

LIAM: I’m going to pull my wire out, and Message
the one who I intimidated and say: you left one

behind, he’s here.

MATT: What’s the range on that?

LIAM: It’s 120 feet, I think. I’m going to check
it out. It’s 5,000 feet.

LAURA: He’ll be fine, he’s a bandit.

LIAM: I just talked into a wire, you don’t know.
It’s fine.

TALIESIN: That went well.

MARISHA: Hey, Jester. What if we take him and we
pose him, and we put a drawing around him just in

case anybody else finds him, and maybe they think
there’s something wrong with this guy? A sign? I

don’t know.

LIAM: The good news is, we’re in the middle of the
wilderness and no one is going to find him.

MARISHA: I was trying to be jovial, I’m sorry. I
shouldn’t have tried that.

LAURA: What if we put some flowers in his hair, so
when he wakes up, he looks really pretty?

MARISHA: That’s good. Let’s do that.

TALIESIN: There’s nothing better than waking up in
the morning with no pants and flowers in your hair.

LIAM: I have a dagger, and I’m going to shove it
in his belt so he’s not totally alone. He’s

pantsless, but with a dagger, correct?

MATT: Pantsless with a crossbow, and a simple
shortsword that’s tucked off to his side.

LIAM: Oh, I didn’t see that. I take my dagger
back. He’s fine, he’s got a blade.

MATT: His hair is filled with flowers, he’s on his
side, flopping away from the sky. The cart’s there

if there’s anything you need to grab from it.

TALIESIN: I add a drop of lavender oil and I think
we’re done.

MATT: There you go.

SAM: Was there anything in the cart? No, right?

LAURA: There’s blankets. We can take the
blankets.

MATT: There’s a couple blankets, there’s grain,
and it has a cover on it.

TALIESIN: And this is why you buy the lavender
oil.

LAURA: Molly, they have a covered wagon!

TALIESIN: So we can remove it and attach it to
ours?

LAURA: Or we can take theirs and leave ours.

TALIESIN: Is theirs better than ours?

MATT: The cart is comparable, probably a little
more weathered than the one you guys have.

LIAM: This is so dumb. What color is it?

MATT: It’s a basic canvas. It’s a tan.

LIAM: It is Oregon Trail.

TALIESIN: It’s all about the dysentery.

MATT: It’s a tan, light brown.

MARISHA: It’s a Florida convertible.

MATT: Yeah.

TALIESIN: The Volvo of wagons.

MATT: Essentially. Ironic that you went looking to
build that and it was already in the possible

path. All right. So you guys pull that off.

ASHLEY: Take the blankets.

MATT: Take the blankets. Make your way back to
your cart. Finish up your evening’s rest, and at

morning light, continue your way northward along
the road. All righty.

TALIESIN: (clopping sounds)

TRAVIS: That’s some tiny-ass hooves.

MATT: For the sake of brevity, since we’re getting
towards the end of the evening–

LAURA: We should take the grain for our horses.

SAM: Horses eat grass.

LIAM: Let’s count the grains.

TRAVIS: Oh my god! Let’s travel north, for fuck’s
sake!

MATT: The next two days go on without issue.
Passing a few travelers heading southward,

crossing your way, until eventually, the
Silberquel Ridge grows more and more prominent in

your line of sight. Following the path, the fields
that surround the north road begin to give way to

tall grass and trade for scrub land and rocks, the
once-vanishing shape of the Silberquel Ridge

mountains growing bigger and bigger, the numerous
columns of mingling black-and-white smoke you can

now see spill from the eastern side of the
mountain, diffusing as they rise. As you travel

even closer, you can make out the two-tiered
layout of a city built into the mountain. One

large region encircles the very base of the
mountain, ahundred or more dark workshops and

towers, billowing smoke from chimneys and stacks
visible. A number of large constructions dot the

open spaces between these towers, some oversized
cannons or others like mobile siege towers. One

resembles a wheeled, multi-tiered cart with
numerous, wicked-looking bolt-throwers attached.

As you begin to head in this direction, you can
also see that this lower area, this industrial

field of various engines of warfare that are in
the process of being constructed, some in their

skeletal phase of being built. To the base of the
mountain above that, you can see two winding

switchback roads as well as one very steep
staircase that ascends to a second level, about a

hundred or more feet above the first. Here you see
a massive outcropping of leveled rock that holds

the other half of the city. There along the ridge
of the mountain shelf lies hundreds of buildings

and arches, occasionally dappled with an
autumn-colored tree. Behind this city mass, you

see a shimmering waterfall that cascades from out
of the center of the mountain, about 1000 feet up,

that glimmers like silver-white light and the
little bit of sun that’s coming through the

clouds. You’ve reached the outskirts of
Hupperdook.

LAURA: This is not how I pictured it.

TALIESIN: I like it.

MARISHA: I told you it’s a city of industry.

TALIESIN: I like a good waterfall.

SAM: Where are the EDM gnomes?

MARISHA: Well, that happens at nightfall.

LAURA: Is it mostly gnomes that live in the city?

MARISHA: I think mostly gnomes, but I’m pretty
sure there are other people. I don’t know. I’ve

never been here. I’ve only heard stories.

LAURA: Does it look like the buildings are teeny?

MATT: From best you can tell from this
perspective, make a perception check.

LAURA: 13.

MATT: It’s hard to tell. The buildings that are in
the outside of the upper ridge look to be varying

sizes. They don’t appear to be super tiny, by any
means. You do see from this perspective, as you’re

heading down to the base of the mountain, you’re
at the top of the hill, and this last leg as you

start pushing in towards Hupperdook, at the base
of where the waterfall is hitting, behind that

row, you can see what look to be numerous towers,
thin and tall, like these weird needles of

buildings that kind of cluster around the base of
the waterfall. That’s as much as you can make out

at this distance.

LIAM: On a scale of one to ten, one being like a
shit-ass swamp town and ten being like Rexxentrum,

what does the civilization of this city look
like?

MATT: The technology, as you get closer and closer
and begin seeing these fields of construction, the

industry is pretty prominent. It’s the most you’ve
ever seen. As far as the beauty of a living,

civilized town, five or six, maybe?

LIAM: But not podunk?

MATT: It’s not podunk, by any means.

LIAM: It’s builded?

MATT: Yeah. It’s well-built. It seems
comfortable.

The base area around the mountain as you
begin to approach– and you can see now where the

clouds and bits of steam are mingling and rising
up, mixing into the sky above you– the colors here

are fairly drab: browns, grays, dark graphite
metals. And immediately, you can see the ground

itself.

SAM: (coughs) That’s good water.

MATT: You can see the ground itself as you step in
the area has a faint layer of soot where some of

the burned materials that are pressed up into the
air have come down to settle onto the ground

surrounding it. What do you wish to do?

MARISHA: What time of day is it?

MATT: It’s mid-afternoon.

LAURA: (quietly) We should be going to the city.

MARISHA: (quietly) I think so.

LAURA: I guess we’ll ride into the city.

TALIESIN: I’d like sleep somewhere comfortable.

MATT: Following the path, there is a large
metallic archway that rises into a pointed

entrance where, as you enter, you can see, in the
metal carved in various rivets, “HUPPER,” “DOOK”

on the other side. There, you see two townsguards
standing there, both human, standing guard. And as

you approach, one of them steps forward. “Welcome.
What is your business?”

TRAVIS: Looking for lodging for the evening. We’ve
been on the road for some time.

MATT: “Understood. You would probably want to go
ahead and head up the mountain for that. Down here

"is all industry.”

TRAVIS: All industry? Where would we be looking
for further up the mountain?

MATT: He points out, “This is the Iron Lot and the
Assembly Yard. You’re going to want to head up to

"the Idleworks Shelf to find lodging.”

TALIESIN: Idleworks Shelf.

MATT: “Idleworks Shelf, yes.”

TRAVIS: Any recommendations? Favorite spots?

MATT: “The most prominent and most lively would
probably be the Blushing Tankard tavern.”

MARISHA: I do like alliteracy.

LAURA: Blushing Tankard tavern.

TRAVIS: I-i-illiteracy?

MARISHA: Alliteracy.

LAURA: Alliteration.

LIAM: Illiteracy.

TRAVIS: Not often you find people a fan of
illiteracy, but–

MARISHA: I like unlearnt folks.

TRAVIS: Well, we appreciate it. We’ll head on up.

MATT: He steps back to his post, and just keeps an
eye as you guys enter in the midsection. At this

point, you begin to hear the actual industry here.
There’s this faint buzzing and clicking sound as

you see some of these large wheels that are
affixed to the outside of these large towers are

grinding. You can see platforms rising up with the
gears turning. And on them, you can see numerous

gnomes, male and female, in the process of what
looks to be building materials lifted onto higher

levels. You could see some of these war machines
that are being developed and designed here,

mid-construction. You get the sense that with the
call of war, they’re probably put into high gear

in developing whatever siege weapons they can
possibly muster in the short time frame. And the

furnaces are going well.

MARISHA: And when you say “war machines,” how do
you mean?

MATT: From what you can see, from the distance,
you can see they have some larger-wheeled

platforms that have bolt-throwers, which are
large– imagine a crossbow but on a massive

scale. The giant metallic spear that gets flung
from it at a really, really powerful speed. You

see three or four affixed to a single platform.
You’re not sure what animal would be able to pull

that. You also see siege towers, 30 feet tall,
wheeled, with a number of ladders and platforms

inside that are used to clamor up against
fortresses. You see one that looks almost like a

giant battering ram that is in the process of
being constructed. The interior metal rod is

currently resting on the ground next to it and
they’re building an outer frame. Looking past, on

the far end– on the northern end, you can see a
huge cannon, maybe about 15 feet across and about

three to four feet wide in the middle. That one is
on a platform. The wheels are currently resting in

the side and they’re in the process of finishing
the construction of the device. Make a perception check.

SAM: Yes!

MARISHA: 14.

MATT: Okay. Just beyond that, on the northern
side, as you guys are riding past, and you kind of

get as much height as you can, beyond these towers
and what was referred to earlier as the Assembly

Yard, which is the area where all these war
machines are being built, you can see a roped

section that is just pock-marked craters and
scarred ground, what you assume to be some sort of

a testing ground for whatever they’ve been working
on over the numerous decades or more they’ve been

here. You’re not sure– actually, roll a history
check, because I’m curious to see how much you

know about this.

MARISHA: (sing-songy) Don’t fuck me, Gil.

SAM: Yes!

LIAM: He did it.

MARISHA: Fucked me pretty hard. That’s three. Can
I use my mystical erudition to get an advantage

on history checks?

MATT: I’ll allow it this time, but usually, you
have to decide that before you make the roll. It’s

not a lucky feat, so.

MARISHA: Deciding it now.

MATT: But going forward–

MARISHA and LIAM: Not much better.

MARISHA: At all. Nine.

MATT: Okay. You haven’t learned that much about
the history of Hupperdook. You know it’s been here

for a while.

MARISHA: This scarred pot-marked line?

MATT: This city. It’s been here for quite some
time, so while you’re not sure of how long that

field has been there, you get the sense that this
isn’t a recent testing ground. It probably has

been their general testing ground for any
technology they’re developing.

MARISHA: Okay. So it’s not new. Okay.

MATT: Glancing about, you see more crownsguard
attire, though now you’re starting to get to more

gnomish crownsguard who are established there. And
on their backs, as opposed to spears or shields at

the ready, you see similar weapons to what some of
the army moving eastward were carrying. You see

long metal rods affixed with a wooden buttress at
the end. These strange firearms that have been

carefully relegated to certain individuals here
are a little more in use here.

SAM: Are there any platform shoes, glowsticks, or
pacifiers?

MATT: Make a perception check.

SAM: All right. 13.

MATT: Not yet.

ASHLEY: Are there any flowers that are even
visible at this area?

MATT: Make a perception check.

TALIESIN: Pink hearts, yellow moons.

ASHLEY: Perception check?

MATT: Purple horseshoes–

TALIESIN: Blue diamonds?

MATT: Red balloons.

ASHLEY: 18.

MATT: As you guys are clopping along, you look
down and most of the land here is fairly barren.

The outskirts of this, whether it be just the
heavy amount of smoke and soot that’s put out by

the industry, there isn’t a lot of grass. What is
here is pretty harsh scrubland. You glance down,

though, and one of the small bushes does have a
very unique-looking white bud. They haven’t opened

yet, but they’re beautiful amongst this stark
ground. And you could reach down, if you wanted to.

ASHLEY: I reach down and I take it and put it in
my book.

MATT: You grab, pluck a couple of them and put
them in your book. Okay.

TALIESIN: There’ll probably be something siding
closer to the waterfall, maybe.

ASHLEY: Yeah. I’ll get more.

TRAVIS: Are the guards still within earshot?

MATT: The ones you talked to earlier? No. You
moved on from them, but there are other

crownsguard in the area. You can hear the heavy
sounds of metal clanging and the occasional sparks

in the distance of some sort of welding process being
done on some of the distant towers. You can see,

on the opposite side of the southern side, dozens
and dozens of dark metallic warehouses and

buildings that are junctured by hallways. There
are small compounds that are focused on whatever

their specific businesses are in these designated,
delegated areas. It’s weirdly almost drab and

dystopian in a visual perspective. When you come
to the base of the mountain here, where you see

that large, very steep staircase you were looking
at, there are the switchback pathways up there.

But as you approach, you hear this (thud). And
looking up, you can see these chains, these big,

heavy, dark chains that are shifting. And as it
does, you can see this platform begin to lower

from the city above, heading in your direction. In
front of you, at the base of the mountain, you can

see there are a few other individuals that are
sitting there, waiting patiently. You can see this

platform eventually comes down, seems to be one of
many means to make your way to the second part of

the city.

SAM: Will our whole cart fit on it?

MATT: It’s a lift.

LAURA: Hold the elevator.

TALIESIN: Does that seems safe to you?

SAM: Do we have to pay for it?

LAURA: It will be fun.

MATT: All right. As you approach, you see there
are four crownsguard, one dwarven, three gnomish,

that are there waiting it. You see the few figures
that were waiting patiently. They appear to be

well-dressed, human, one half-elf, wearing what
looks to be reds and gold velvets. They look

to be relatively well-off, standing definitely out
of place in this rather dark space. They step onto

the lift, and as you approach, the guards put
their hands out. “I’m sorry, who are you?”

LAURA: We are guests here.

TALIESIN: Looking for lodgings for the night.

MATT: “Lodgings? Well, you’ll have to take the
path upward. This is designated for guests of

"Hupperdook.”

LAURA: That’s what we are. We’re guests of
Hupperdook.

MATT: “Guests of whom?”

LAURA: Hupperdook.

TRAVIS: Guests of Ophelia Mardun.

LAURA: Yes. That one.

MATT: Make a deception check.

TRAVIS: 16.

MATT: “I’m sorry, I don’t recognize the name.
You’ll have to take the path.”

TRAVIS: That’s not our fault. She’s very
important. I would hate to keep us out of her good

graces. I feel like the pull she has in this city
should be more than enough to allow us to use the lift.

MATT: “I guarantee you, sir, I’ve never heard the
name before in my life. But there is always the path.”

TRAVIS: Well, you’ll know her name after today. I
guarantee you that. I hope you enjoy this post.

For the rest of your evening.

MATT: “Of course.” He takes a small pistol out
from his side and aims it in the air and it fires

with a puff of smoke, and the chains begin to
lift.

LAURA: Oh, man. Come on, I really want to be on
it! Come on, man. Let us get on, man.

TALIESIN: I don’t need that ride.

SAM: What the hell was that thing he shot in the
sky?

LAURA: It was a firecracker, that’s all.

MATT: As you guys are frustratingly fuming over
that not-quite-as-positive experience, a voice

from around behind you goes, “Well, now. You look
like you’re not from around here. Is that true?”

You turn and glance behind you and you can see,
through a surly grin and a curly mop of

brownish-red hair, a female gnome in her young
adult years wearing simple clothes, some leather

gloves. She has dangling around her neck a set of
eye protectors. She’s rubbing a little bit of soot

from her chin. “So. You couldn’t take the lift.”

LAURA: Well, we could have, if this guy, he would
have listened to us, because we are really

important people.

MATT: “Are you?”

TRAVIS: No, we’re not.

MATT: “See, that’s going to get you far here.
Honesty.”

MARISHA: Self-deprecation? Oh, honesty.

MATT: “Well, probably both, depending on the time
of day. So, who are you, if I might ask?”

LAURA: We’re the Mighty Nein.

TALIESIN: Travelers passing through to somewhere
else.

MATT: “So you’re not from around here? I like
that. What brings you to Hupperdook?”

LAURA: We thought the name was funny.

SAM: That is accurate.

MATT: Her brow furrows and a smile curls even
wider across her face. “You’re not wrong. You’re

"not wrong. Well, I happen to be a local looking
for a way to kick off some boredom. Mind me

"showing you around?”

TRAVIS: I don’t know. What’s your name?

MATT: “My name? Rissa. Pleasure to meet you,
Mr.–?”

TRAVIS: Fjord.

MATT: “Fjord. Mayhaps we be getting in some
trouble, too.”

MARISHA: I hear you people like to get in trouble
here at Hupperdook.

LIAM: Especially at night.

MATT: “We got about two hours.”

MARISHA: That’s like 4:00. Wow. Amazing.

MATT: Well, at this time, it’ll probably be about
dusk.

MARISHA: That’s like 8:00. Crazy.

TALIESIN: We need to find a place to store our
stuff and hopefully find an inn for the night, first.

MATT: “There’s a few inns to pick from. I can take
you around. Here, I’ll lead you up the walkway.

"Follow me.”

SAM: She’s nice. Why? Let’s kill her.

MARISHA: Do we have this tourism look to us?

SAM: For sure we do.

LAURA: We might as well be wearing fanny packs.
All of us.

MARISHA: We should get some fanny packs.

LAURA: Like an amazing fanny haversack?

MARISHA: Oh my god. You don’t know what’s in
there. Keep pulling stuff out.

MATT: You guys begin to make your way up the
switchback path, up the mountainside towards the

upper edge of the shelf. Along that way, your new
friend, Rissa, jumps up into the cart with you.

She says, “I get the sense you don’t know much
about us here.”

MARISHA: How much?

MATT: “Oh, no charge. Or buy me a round, or five,
and we’ll call it even.”

MARISHA: What do you want?

LAURA: I’m going to keep an eye on her, because I
think she’s going to try to steal some of our stuff.

MATT: Okay. “That’s all I ask. Maybe help me fuck
with a friend or two.”

MARISHA: What?

TRAVIS: Just say yes.

SAM: She’s just like us.

TRAVIS: We’re visitors here.

MARISHA: She just asked to fuck with a friend.
Yes?

LAURA: Beau, you make really bad first
impressions, too. She’s basically you.

MARISHA: That’s true.

MATT: She looks to Beau and is like, “Yeah.”

MARISHA: I nod back. Hmm, yeah.

MATT: “Anyway, don’t worry. I know the place is a
bit droll, but once the sun’s down, it gets

"interesting.”

LIAM: During all of that yammering on the way up,
I look over at Yasha and sigh out.

ASHLEY: Yeah. A little crazy?

LIAM: That’s it.

LAURA: Are you saying you are crazy? I mean, you
did that in front of everybody. Are we having an

agreement?

LIAM: (whispering) I am crazy.

LAURA: Oh. I can see that about you.

MATT: “Anyway, things are a bit busy around here.
They’re busy most of the time. General workday

"here is about ten to 12 hours. No weekends, no
breaks like the rest of you lazy and lackadaisical folk.”

TALIESIN: Private contractors.

MATT: “Fair enough. Give you a quick tour of the
place, should give us right about time to get some drinks.”

TALIESIN: Drinks is a great idea.

MATT: As you make your way up the mountain, making
small chatter, eventually you come to the

outskirts of the Idleworks Shelf. Here,
encompassing the outer ring of this elevated shelf

of the Silberquel Ridge, is a lively district of
taverns, inns, merchants, open pavilions that are

currently empty. It looks like the place is pretty
much perpetually decorated for some sort of an

event or a festival, but it’s in disuse at the
moment. It is empty. Everyone you see in the

street, there’s nobody taking a walk. Everyone is
rushing from one place to another or shouting

commands. There’s a general air of busyness and
intent in each person you see. As you guys

leisurely stroll through, every now and then you
get this side-eye of– and they continue on past.

A majority of the people here are gnomish.
Probably 80 percent of the people you see in the

immediate vicinity at any point in time are of
gnomish heritage, only offset by the occasional

dwarf and some human, half-elf. That’s as much as
you’ve seen in your path here so far.

LIAM: Do we, as a much taller United Colors of
Benetton pack, draw a lot of attention as we walk through?

MATT: I mean, you do as you do. You are a very
colorful ensemble whenever you enter any sort of

new establishment.

TALIESIN: Have we seen another tiefling since
hitting the city?

MATT: Not yet, no, but to be fair, most of the
streets are empty unless it’s people going from

business to business. It’s an interesting feel.
It’s almost like the town is a ghost town, where

it’s dead outside of those that are in the process
of making errands or doing runs.

LAURA: Is it sooty up here too?

MATT: A little bit, but not as bad as below. At
this point, your friend, Rissa, is pointing out in

different directions and goes, “All right, then
that’s over that way. This is the center of

"Hupperdook culture here on the Shelf, where most
of the folks come to unwind. Beyond that you can

"see what’s called the Silver Falls, pointing over
there. That’s the core of where most of the

"residents live, sleep, make their families,
amongst the small towers you can see.” And from

this point you can now see those strange,
finger-like protrusions that were guarded around

the waterfall are very condensed, thin, and tall
metallic towers that have balconies and little

windows.

MARISHA: Oh my god, it’s a condo. It’s a condo
complex.

MATT: They’re three stories, maybe four stories at
most. A lot of them look like they’re off-kilter.

It looks not safe, though they probably are. It’s
a very unique living situation you haven’t

encountered with any other people in the Empire
and beyond. Glancing up, you can see there

are a few folks that are out there in the process
of laying some rugs out and hanging them over the

side. One woman up there is throwing some seeds to
some birds that float by and start eating off the

edge there.

LIAM: Rissa, you mentioned culture. Are there any
libraries here in Hupperdook?

MATT: “I’m sure there is. Not anything I’ve
bothered with, though. Not much of a reader. My

"father, well, he might know, but you don’t want to
talk to him.”

MARISHA: Where do the best parties happen?

MATT: “Just wait. Be patient. Be patient.”

LAURA: Do you live on a high floor or a low
floor?

MATT: “I choose to live on a low floor.”

LAURA: Less stairs.

MATT: “Yeah. Gets warmer up top, anyway. Don’t
want that.”

LIAM: The walk-ups are tough.

MATT: “You’re telling me. Want my quads to be
ready in case I need to go into a sprint. Run for

"my life. You know.”

LAURA: Do you build the machines down there?

MATT: “I used to. Occasionally.”

LIAM: What do you do now?

MATT: “I supervise.”

MARISHA: Supervise what?

MATT: “You’re being a bit nosy here, not going to
lie. I know we just met, and I’m helping showing

"you around, but–”

MARISHA: You offered, though.

MATT: “I offered to tell you about the city, not
about myself.”

MARISHA: Okay.

LIAM: Well, we are a traveling group of hired guns
who can get shit done. We are a varied group of

people. Some of us learn and some of us are good
at smashing skulls. We would do any kind of work

if it were presented to us. That’s who we are.
We’re a motley group of assholes.

MATT: “I think you’ll fit in quite well around
here.”

MARISHA: Did you get fired?

TRAVIS: Oh. My. God.

MARISHA: What? I just want to know.

LIAM: I was trying to defuse–

MARISHA: Yeah, you gave her information, so maybe
she’ll give us some. Did you get fired?

Suspended?

MATT: “I haven’t found a vocation that fits my
personality. Tried some things. Wasn’t my thing.”

MARISHA: Undecided major. I like it.

SAM: Where should we stay tonight?

MATT: “Well, there’s a few different places. Are
you looking for a quiet spot to sleep or are you

"looking for a wild place to not sleep?”

SAM: Beau is looking for a wild place to not
sleep.

MATT: “Blushing Tankard it is.”

SAM: Gushing Tankard.

ALL: Blushing Tankard.

MATT: At this point, the oranges and reds of
sundown have taken the sky and you hear this pop sound.

SAM: What was that?

TALIESIN: Wait for it.

MATT: You look up and you can see splashes of
light in the sky above you. Faint fireworks start

going off.

MARISHA: What?

SAM: Are the Dodgers playing?

MATT: You start hearing shouts. Voices echoing
from the city, from the towers, from behind you,

along the Shelf. All these steam whistles start
going off down below, echoing from below. The

streets suddenly come to life as people begin to
rush out of buildings, taking off their aprons,

taking off their gloves, setting off whatever
their work attire is and rushing off to home to

unwind. There is a rush of energy, and you begin
to realize Beau wasn’t kidding.

LAURA: This is a party town!

MARISHA: This city’s awesome!

MATT: They work hard, and at night, they play
hard.

TALIESIN: You’ve brought us to Florida.

MATT: And that’s where we’re going to finish
tonight’s episode.

(cheering)

LIAM: Steampunk Burning Man!

MARISHA: (singing) Orlando! Orlando!

SAM: Fourth Street in Austin.

MATT: Oh, Fourth Street. I love Fourth Street.
We’ll pick up this next week. We may or may not

have Ashley, depending on if Skype is available.

SAM: Wait, what?

ASHLEY: But the following week I’ll be here.

MATT: Nevertheless, thank you guys so much.

SAM: Thank you, Wil Wheaton, for not ruining our
lives.

MATT: Yeah, Wil’s been off-set trying to curse my
dice. Apparently, I deflected it to the party.

Happy about that. Thank you guys for joining us
tonight.

SAM: Ready Player One was good, everything else
bad.

(laughter)

MATT: Anyway, we’ll see you guys next week. Have a
wonderful weekend and the following week from

there. We love you, and is it Thursday yet? Good
night.

[music]