RobDavenport/framesmith: Engine-agnostic fighting game character authoring tool: JSON-on-disk project format, frame/state editing, export adapters, plus an MCP server (SvelteKit + Tauri + Rust).
Language: Rust
Topics: animation, character-editor, fgc, fighting-game, framedata, game-development, game-tools, gltf, mcp-server, modelcontextprotocol, rust, svelte, sveltekit, tauri, typescript, wasm, webassembly
Category: ai-context-format