Project: titanium
Issue TIMOB-8809: BlackBerry: Implement UI.2DMatrix
The 2D Matrix is an object for holding values for an affine transformation matrix. A 2D matrix is used to rotate, scale, translate, or skew the objects in a two-dimensional space. A 2D affine transformation can be represented by a 3 by 3 matrix: a	b	0 c	d	0 tx	ty	1 The third column is constant (0,0,1). In iOS, this maps to CGAffineTransform, but is rather primitive in 2D and 3D graphics. If using OpenGL, consider http://stackoverflow.com/questions/6971898/2d-matrix-to-3d-matrix
Story points: 17