public Vector getSheaths(MOB mob)
	{
		final Vector sheaths=new Vector();
		if(mob!=null)
		for(int i=0;i<mob.numItems();i++)
		{
			final Item I=mob.getItem(i);
			if((I!=null)
			&&(!I.amWearingAt(Wearable.IN_INVENTORY))
			&&(I instanceof Container)
			&&(((Container)I).capacity()>0)
			&&(((Container)I).containTypes()!=Container.CONTAIN_ANYTHING))
			{
				final List<Item> contents=((Container)I).getContents();
				for(int c=0;c<contents.size();c++)
					if(contents.get(c) instanceof Weapon)
					{
						sheaths.addElement(I);
						break;
					}
			}
		}
		return sheaths;
	}