public Place findMostCrowdedPlace() {
		int mostCrowdedPlaceX = 0;
		int mostCrowdedPlaceY = 0;

		for (int x = 0; x < heatMapSize; x++) {
			for (int y = 0; y < heatMapSize; y++) {
				if (heatMap[x][y] > heatMap[mostCrowdedPlaceX][mostCrowdedPlaceY]) {
					mostCrowdedPlaceX = x;
					mostCrowdedPlaceY = y;
				}
			}
		}

		return new Place(mostCrowdedPlaceX * resolution, mostCrowdedPlaceY * resolution);
	}