private void playSoundFX(int ability)
	{
		// If the game is muted, don't play the sound
		if (!sound)
			return;
		switch (ability)
		{
		case 0: voidSphereFX.play();
				break;
		case 1: healFX.play();
				break;
		case 2: laserFX.play();
				break;
		case 3: blinkFX.play();
				break;
		case 4: shieldFX.play();
				break;
		case 5: stormFX.play();
				break;
		case 6: scapeGoatFX.play();
				break;
		case 7: nukeFX.play();
				break;
		}
	}