@Override
	public int castingQuality(MOB mob, Physical target)
	{
		if(mob!=null)
		{
			final Room R=mob.location();
			if(R!=null)
			{
				if((R.domainType()&Room.INDOORS)>0)
					return Ability.QUALITY_INDIFFERENT;
				if((R.domainType()==Room.DOMAIN_OUTDOORS_CITY)
				||(R.domainType()==Room.DOMAIN_OUTDOORS_SPACEPORT)
				||(R.domainType()==Room.DOMAIN_OUTDOORS_UNDERWATER)
				||(R.domainType()==Room.DOMAIN_OUTDOORS_AIR)
				||(R.domainType()==Room.DOMAIN_OUTDOORS_WATERSURFACE))
					return Ability.QUALITY_INDIFFERENT;
				if(!mob.isInCombat())
					return Ability.QUALITY_INDIFFERENT;

			}
		}
		return super.castingQuality(mob,target);
	}