public SplashGameState(String splashFilename, MidiPlayer midi, SoundManager soundManager) {
        exitSplash = new GameAction("exitSplash",
             GameAction.DETECT_INITAL_PRESS_ONLY);
        exitGame = new GameAction("exitSplash",
        	 GameAction.DETECT_INITAL_PRESS_ONLY);
        
        this.splashFilename = splashFilename;
        this.midiPlayer = midi;
        this.soundManager = soundManager;
        Pause.newState = !Pause.newState;
        
    }