@Override
	public boolean okMessage(final Environmental myHost, final CMMsg msg)
	{
		final MOB invoker=this.invoker;
		final Physical affected=this.affected;
		if((affected==null)||(!(affected instanceof MOB))||(invoker==null))
			return true;

		final MOB mob=(MOB)affected;
		if(invoker.location()!=mob.location())
			unInvoke();
		else
		{
			// preventing distracting player from doin anything else
			if(msg.amISource(invoker)
			&&(CMLib.dice().rollPercentage()>(mob.charStats().getStat(CharStats.STAT_WISDOM)*2))
			&&(msg.targetMinor()==CMMsg.TYP_WEAPONATTACK))
			{
				invoker.location().show(invoker,mob,CMMsg.MSG_NOISYMOVEMENT,_("<S-NAME> distract(s) <T-NAME>."));
				return false;
			}
		}
		return super.okMessage(myHost,msg);
	}