protected void spriteForDirection(Direction d) {
		if (getAnimationMode() != "death" && getAnimationMode() != "default" ) {
			if (d == Direction.UP) {
				setAnimationMode("chomp-left");
				angle = 90;
			} else if (d == Direction.DOWN) {
				setAnimationMode("chomp");
				angle = 90;
			} else if (d == Direction.LEFT) {
				angle = 0;
				setAnimationMode("chomp-left");
			} else if (d == Direction.RIGHT) {
				setAnimationMode("chomp");
				angle = 0;
			}
		}
	}