public Player(boolean isHuman, SkillLevel skillLevel, Color color){
		this.isHuman = isHuman;
		this.skillLevel = skillLevel;
		this.color = color;

		if (getSkillLevel() == SkillLevel.BEGINNER || !getHuman()) {
			paddleHeight += Constants.PADDLE_DIFFUCULTY_CHANGE;
		} else if (getSkillLevel() == SkillLevel.EXPERT) {
			paddleHeight -= Constants.PADDLE_DIFFUCULTY_CHANGE;
		}

		if (getSkillLevel() == SkillLevel.BEGINNER) {
			maxTarget = Constants.MAX_BEGINNER_AI_SPEED;
		} else if (getSkillLevel() == SkillLevel.INTERMEDIATE) {
			maxTarget = Constants.MAX_INTERMEDIATE_AI_SPEED;
		} else if (getSkillLevel() == SkillLevel.EXPERT) {
			maxTarget = Constants.MAX_EXPERT_AI_SPEED;
		}
	}