public void DoFallDown()
    {

	player.jump();	
	for (int i = 0; i < boundingboxes.size(); i++) {
		Object o = boundingboxes.get(i);
		BoundingBox bo = (BoundingBox)o;
		if (collisionforfall(player.getx(),player.gety(),player.getw(),player.geth(),bo.getx(),bo.gety(),bo.getw(),bo.geth())) {
			return;
		}
	}
	player.fall();
    }