public void makePeace(Room R, MOB mob, MOB target)
	{
		if(R==null) return;
		for(int i=0;i<R.numInhabitants();i++)
		{
			final MOB inhab=R.fetchInhabitant(i);
			if((inhab!=null)&&(inhab.isInCombat()))
			{
				if(inhab.getVictim()==mob)
					inhab.makePeace();
				if(inhab.getVictim()==target)
					inhab.makePeace();
			}
		}
	}