public void keyReleased(int key, char c) {
        switch(key) {
            case Input.KEY_DOWN:
                if (selectedItem == PLAY) {
                    selectedItem = CONTINUE;
                } else if (selectedItem == CONTINUE) {
                    selectedItem = HIGHSCORES;
                }
                break;
            case Input.KEY_UP:
                if (selectedItem == CONTINUE) {
                    selectedItem = PLAY;
                } else if (selectedItem == HIGHSCORES) {
                    selectedItem = CONTINUE;
                }
                break;
            case Input.KEY_ENTER:
                if (selectedItem == PLAY) {
                    game.enterState(GameScreen.ID, new FadeOutTransition(Color.black), new FadeInTransition(Color.black));
                } else if (selectedItem == CONTINUE) {
                    game.enterState(ContinueMenu.ID);
                }
                break;
        }
    }