public void spawnMob() {
		
		Mob mob = new Mob(level, x+(rand.nextBoolean() ? Map.tileSize : -1*Map.tileSize), y+(rand.nextBoolean() ? Map.tileSize : -1*Map.tileSize), diff);
		if(rand.nextDouble() < 0.9)
			mob = new Exploder(level, x+(rand.nextBoolean() ? Map.tileSize : -1*Map.tileSize), y+(rand.nextBoolean() ? Map.tileSize : -1*Map.tileSize), diff);
		
		Mob badGuyPoint = mob;
		badGuyPoint.xto = badGuyPoint.x;
		badGuyPoint.yto = badGuyPoint.y;
		if(badGuyPoint.canMoveX() && badGuyPoint.canMoveY()) {
			level.entities.add(badGuyPoint);
		}
	}