public void stopWork(){
		if(isNetted())return;
		for(int i=5;i!=2;i=(i+1)%6){
			if(isGoodNeighbour((i+rotation)%6) && board[position].neighbours[(i+rotation)%6].getTile() instanceof Unit && board[position].neighbours[(i+rotation)%6].getTile().getOwner()==owner){
				((Unit)board[position].neighbours[(i+rotation)%6].getTile()).hitBonus--;
			}
		}
	}