public void setSwinging()
	{
		if(currentAction == THROWING || currentAction == KICKING || currentAction == BLOCKING || currentAction == PUNCHING || !punchEnabled)
			return;
		if(currentAction != SWINGING && currentAction != STABBING && currentAction != KICKING)
		{
			swinging = true;
			checkAttack(level.getEnemies());
			punchEnabled = false;
		}
		else if(currentAction == SWINGING)
		{
			swinging = false;
			stabbing = true;
			checkAttack(level.getEnemies());
			punchEnabled = false;
		}
		else
		{
			stabbing = false;
			kicking = true;
			checkAttack(level.getEnemies());
			punchEnabled = false;
		}
	}