public void move(double targetX, double targetY) {
        if (this.isDodging && this.incomingBullet != null) {
            this.dodgeManeuver(this.incomingBullet);
        } else {
            double rad = Math.atan2((targetY - this.y),(targetX - this.x));
            this.x += Math.cos(rad)*velocity;
            this.y += Math.sin(rad)*velocity;
        }
        this.drawShape();
    }