@Override
	public Cube[][][] generate() {
		Cube[][][] world = new Cube[Constants.WORLD_SIZE][Constants.CHUNK_HEIGHT][Constants.WORLD_SIZE];

		
		Cube blue = CubeGetter.instance.getCube("UC_blue");
		Cube air = CubeGetter.instance.getCube("UC_air");
		
		for (int i = 0; i < world.length; i++) {
			for (int j = 0; j < world.length; j++) {
				for (int k = 0; k < world.length; k++) {
					if (i != 0 && i < world.length && j != 0 && j < world.length && k != 0 && k < world.length) {
						world[i][j][k] = blue;
					} else {
						world[i][j][k] = air;
					}
				}
			}
		}

		return world;
	}