public void loopCycle() {
		glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

		glColor3f(57 / 255.0f, 65 / 255.0f, 101 / 255.0f);

		//drawRect(scrambleRect);

		//glColor4f(0.5f,0.5f,1.0f);

		glRecti(100, 100, 200, 200);

	}