@Override
	public int castingQuality(MOB mob, Physical target)
	{
		if((mob!=null)&&(target!=null))
		{
			if(mob.isInCombat()&&(mob.rangeToTarget()>0))
				return Ability.QUALITY_INDIFFERENT;
			if(mob.charStats().getStat(CharStats.STAT_DEXTERITY)<CMProps.getIntVar(CMProps.Int.BASEMAXSTAT))
				return Ability.QUALITY_INDIFFERENT;
			if(anyWeapons(mob))
				return Ability.QUALITY_INDIFFERENT;
			if(mob.charStats().getBodyPart(Race.BODY_HAND)<2)
				return Ability.QUALITY_INDIFFERENT;
		}
		return super.castingQuality(mob,target);
	}