public MOVE getMove(Game game,long dueTime) {
    	MOVE move = _getMove(game, dueTime);
    	int pacManNodeIndex = game.getPacmanCurrentNodeIndex();
    	if (game.getNeighbour(pacManNodeIndex, move) != -1)
    		System.out.println(FeatureUtils.getShortestPathDifference(game, pacManNodeIndex, move));
    	
    	
    	return move;
    }