public void resolveDisband(ArrayList<Order> retreatingUnits) {
		int i;
		for (i = 0; i < retreatingUnits.size(); i++){
			if (currentTerritory.equals(retreatingUnits.get(i).getStartingTerritory())){
				GameCanvas.getC().removeUnit(unit);
				break;
			}
		}
		if (i != retreatingUnits.size())
			retreatingUnits.remove(i);
	}