protected void initMeshData() {
		vbo = glGenBuffers();
		ibo = glGenBuffers();
		size = 0;
		if (material == null)
			material = new Material(new Texture("test3.png"), new Vector3f(1, 1,1), 0.4f, 8);

		shader = BasicShader.getInstance();

		shader.bind();
	}