private void _checkLevelState()
	{
		//put a cap on the total time a game can be played for
		if(totalTime+1>MAX_TIME)
		{
			gameOver=true;
			score+=pacman.numberOfLivesRemaining*AWARD_LIFE_LEFT;
		}
		//if all pills have been eaten or the time is up...
		else if((pills.isEmpty() && powerPills.isEmpty()) || currentLevelTime>=LEVEL_LIMIT)
			_newLevelReset();
	}