public void newGame() {
        midiPlayer.setPaused(false);
        midiPlayer.play(music, true);
        Player player = (Player)map.getPlayer();
		player.setState(Creature.STATE_DEAD);
        Pause.gameOver = false;
        Pause.newGame = !Pause.newGame;
        Pause.pause = false;
        Pause.lives = 3;
        Pause.level = 0;
        Pause.kills = 0;
        Pause.totalKills = 0;
	}