private void stopAllMunitions() {
		for (EnemyLauncher el : enemyLauncherArr) {
			try {
				if (el.getCurrentMissile() != null) {
					el.getCurrentMissile().join();
				}
				
				el.stopRunning();
				el.interrupt();
				el.join();
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}

		for (LauncherDestructor ld : launcherDestractorArr) {
			try {
				if (ld.getCurrentMissile() != null) {
					ld.getCurrentMissile().join();
				}
				
				ld.stopRunning();
				ld.interrupt();
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}

		for (IronDome ironDome : ironDomeArr) {
			try {
				if (ironDome.getCurrentMissile() != null) {
					ironDome.getCurrentMissile().join();
				}
				
				ironDome.stopRunning();
				ironDome.interrupt();
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
		
		
	}// endAllmunitions