@Override
	public void eUpdate(GameContainer gc, EGame eg, int arg2) {
		if (state == RETURN_TO_START){
			state = NORM;
			eg.enterState(0);
		}	
		int mx = Mouse.getX();
		int my = Math.abs(Mouse.getY() - gc.getHeight());
		if (gc.getInput().isMousePressed(Input.MOUSE_LEFT_BUTTON) && exitButton.isMouseOver(mx, my))
			exitButton.update();
	}