@Override
	public void eUpdate(GameContainer gc, EGame eg, int arg2) {
		if (state == START_GAME){
			state = NORM;
			eg.enterState(1);
		}
		
		if (gc.getInput().isMousePressed(Input.MOUSE_LEFT_BUTTON)) {
			for (Button b : buttons) {
				int mx = Mouse.getX();
				int my = Math.abs(Mouse.getY() - gc.getHeight());
				if (b.isMouseOver(mx, my))
					b.update();
			}
		}
	}