public void work(int direction){
		if(isNetted())return;
		if(board[position].neighbours[direction]!=null 
				&& board[position].neighbours[direction].getTile() instanceof Unit 
				&& board[position].neighbours[direction].getTile().getOwner()==this.owner ){
			
			((Unit)board[position].neighbours[direction].getTile()).hitBonus++;
		}
	}