private void initTileLocations() {
		tileLocations = new int[40][2];
		int tileGrowth = 55;
		int cornerGrowth = 70;
		int startingX = 620;
		int startingY = 620;
		for (int i = 0; i < 40; i++) {
			int changeAmount = 0;
			tileLocations[i][0] = startingX;
			tileLocations[i][1] = startingY;
			if ((i + 1) % 10 == 0 || i % 10 == 0)
				changeAmount = cornerGrowth;
			else
				changeAmount = tileGrowth;
			if (0 <= i && i < 10) {
				startingX = startingX - changeAmount;
			} else if (10 <= i && i < 20) {
				startingY = startingY - changeAmount;
			} else if (20 <= i && i < 30) {
				startingX = startingX + changeAmount;
			} else {
				startingY = startingY + changeAmount;
			}
		}

	}