public void getKeyInputs() {
		//Initialize keyPresses based on player
		myForward = getPress(KeyEvent.VK_UP, KeyEvent.VK_W); // Up Arrow and W
		myBack = getPress(KeyEvent.VK_DOWN, KeyEvent.VK_S); // Down Arrow and S
		myLeft = getPress(KeyEvent.VK_LEFT, KeyEvent.VK_A); // Left Arrow and A
		myRight = getPress(KeyEvent.VK_RIGHT, KeyEvent.VK_D); // Right Array and D
		myRightFire = getPress(KeyEvent.VK_M, KeyEvent.VK_Z); // M and Z
		myLeftFire = getPress(KeyEvent.VK_N, KeyEvent.VK_SHIFT); // N and Shift
	}