public void actionPerformed(ActionEvent event)
			  { 
				  if (status == STATUS_NEW_GAME || status == STATUS_RESULT_DETERMINED)
					  return;
				  if(theBoard.CheckDotEmpty(x, y)  && !(theBoard.LockedStatus()) 
						  && status == STATUS_PLAYING)
				  {
					  theBoard.DotMove(Board.CHAR_HUMAN,x, y);
					  JButton buttona = (JButton) event.getSource();
					  buttona.setText("X");
					  CheckWinStatus();
					  if(status == STATUS_PLAYING)
					  {
						  ComputerMove();
						  CheckWinStatus();
					  }
				  }
				  else
					  textField.setText("INVALID MOVE!");
					  
			  }