public ChatClient () {
		client = new Client();
		client.start();

		// For consistency, the classes to be sent over the network are
		// registered by the same method for both the client and server.
		Network.register(client);

		client.addListener(new Listener() {
			public void connected (Connection connection) {
				RegisterName registerName = new RegisterName();
				registerName.name = "meow";
				client.sendTCP(registerName);
			}

			public void received (Connection connection, Object object) {
				if (object instanceof UpdateNames) {
					UpdateNames updateNames = (UpdateNames)object;
					chatFrame.setNames(updateNames.names);
					return;
				}

				if (object instanceof ChatMessage) {
					ChatMessage chatMessage = (ChatMessage)object;
					chatFrame.addMessage(chatMessage.text);
					return;
				}
			}

			public void disconnected (Connection connection) {
				EventQueue.invokeLater(new Runnable() {
					public void run () {
						// Closing the frame calls the close listener which will stop the client's update thread.
						chatFrame.dispose();
					}
				});
			}
		});

		// Request the host from the user.
		String input = (String)JOptionPane.showInputDialog(null, "Host:", "Connect to chat server", JOptionPane.QUESTION_MESSAGE,
			null, null, "localhost");
		if (input == null || input.trim().length() == 0) System.exit(1);
		final String host = input.trim();

		// Request the user's name.
		input = (String)JOptionPane.showInputDialog(null, "Name:", "Connect to chat server", JOptionPane.QUESTION_MESSAGE, null,
			null, "Test");
		if (input == null || input.trim().length() == 0) System.exit(1);
		final String name = input.trim();

		// All the ugly Swing stuff is hidden in ChatFrame so it doesn't clutter the KryoNet example code.
		chatFrame = new ChatFrame(host);
		// This listener is called when the send button is clicked.
		chatFrame.setSendListener(new Runnable() {
			public void run () {
				ChatMessage chatMessage = new ChatMessage();
				chatMessage.text = chatFrame.getSendText();
				client.sendTCP(chatMessage);
			}
		});
		// This listener is called when the chat window is closed.
		chatFrame.setCloseListener(new Runnable() {
			public void run () {
				client.stop();
			}
		});
		chatFrame.setVisible(true);

		// We'll do the connect on a new thread so the ChatFrame can show a progress bar.
		// Connecting to localhost is usually so fast you won't see the progress bar.
		new Thread("Connect") {
			public void run () {
				try {
					client.connect(5000, host, Network.port);
					// Server communication after connection can go here, or in Listener#connected().
				} catch (IOException ex) {
					ex.printStackTrace();
					System.exit(1);
				}
			}
		}.start();
	}