public void setPunching()
	{
		if(currentAction == THROWING || currentAction == KICKING || currentAction == BLOCKING || currentAction == SWINGING || currentAction == STABBING || !punchEnabled)
			return;
		if(currentAction != PUNCHING)
		{
			punching = true;
			checkAttack(level.getEnemies());
			punchEnabled = false;
		}
		else
		{
			punching = false;
			kicking = true;
			checkAttack(level.getEnemies());
			punchEnabled = false;
		}
	}