@Override
	public int castingQuality(MOB mob, Physical target)
	{
		if(mob!=null)
		{
			final Room R=mob.location();
			if(R!=null)
			{
				if((R.domainType()!=Room.DOMAIN_INDOORS_CAVE)
				&&(R.domainType()!=Room.DOMAIN_INDOORS_STONE)
				&&(R.domainType()!=Room.DOMAIN_OUTDOORS_MOUNTAINS)
				&&(R.domainType()!=Room.DOMAIN_OUTDOORS_ROCKS))
					return Ability.QUALITY_INDIFFERENT;
			}
		}
		return super.castingQuality(mob,target);
	}