@Override
	public void unInvoke()
	{
		if(canBeUninvoked())
		{
			if((affected!=null)&&(affected instanceof MOB))
			{
				final MOB mob=(MOB)affected;
				if((buildingI!=null)&&(!aborted))
				{
					if(messedUp)
						commonEmote(mob,"<S-NAME> mess(es) up crafting the Holy Avenger.");
					else
						mob.location().addItem(buildingI,ItemPossessor.Expire.Player_Drop);
				}
				buildingI=null;
			}
		}
		super.unInvoke();
	}