public Item getRequiredFire(MOB mob)
	{
		Item fire=null;
		for(int i=0;i<mob.location().numItems();i++)
		{
			final Item I2=mob.location().getItem(i);
			if((I2!=null)&&(I2.container()==null)&&(CMLib.flags().isOnFire(I2)))
			{
				fire=I2;
				break;
			}
		}
		if((fire==null)||(!mob.location().isContent(fire)))
		{
			mob.tell(_("A fire will need to be built first."));
			return null;
		}
		return fire;
	}