public GameStates(){
		current_state = GameState.TITLE;
		
		level = new Level();
		startMenu = new StartMenu();
		endMenu = new EndMenu();
		
		try{
			clip = Applet.newAudioClip(getClass().getResource("/gameAudio_01.wav"));
			clip.loop();
		} catch(Exception e){
			//Do nothing
			e.printStackTrace();
		}
	}