public void updateHUD() {
		if (myHealth < 0) {
			myHealth = 0;
		}
		//myDraw.filledRectangle(myX, myY + 0.1, myHealth * 0.001, 0.0075);
		myDraw.picture(myX, myY+0.1, "resources/healthbar.png", myHealth * 0.002, 0.05);
		
		myDraw.setPenColor(new Color(0, 255, 0, 100));
		Cannon rightCannon = myRightGuns.get(0);
		
		// Draws the reload indicators
		double cannonAngleInRadians = (rightCannon.myAngle + 90) * Math.PI / 180.;
		myDraw.filledCircle(rightCannon.myX + rightCannon.myWidth * 2 * Math.cos(cannonAngleInRadians), 
				rightCannon.myY + rightCannon.myHeight * 2 * Math.sin(cannonAngleInRadians), 
				myReloadRightProgress * 0.001);
		
		Cannon leftCannon = myLeftGuns.get(0);
		double leftCannonAngleInRadians = (leftCannon.myAngle + 90) * Math.PI / 180.;
		myDraw.filledCircle(leftCannon.myX + leftCannon.myWidth * 2 * Math.cos(leftCannonAngleInRadians), 
				leftCannon.myY + leftCannon.myHeight * 2 * Math.sin(leftCannonAngleInRadians), 
				myReloadLeftProgress * 0.001);
		
	}