@Override
	public int adjustMovement(int base, MOB mob, Room room)
	{
		if(((room!=null)&&(room.domainType()&Room.INDOORS)==(Room.INDOORS)))
			return base;
		switch(currentWeather)
		{
		case Climate.WEATHER_THUNDERSTORM:
			return base*2;
		case Climate.WEATHER_HAIL:
			return base*2;
		case Climate.WEATHER_DUSTSTORM:
			return base*3;
		case Climate.WEATHER_BLIZZARD:
			return base*4;
		}
		return base;
	}