public boolean isOverlap(Player obj1, Chair obj2, boolean checking) {
    	Rectangle newBoundPlayer = new Rectangle(obj1.positionX, obj1.positionY, 20, 20);
    	Rectangle newBoundChair = new Rectangle(obj2.positionX, obj2.positionY, 20, 20);
    	boolean overlap = false;
        overlap = newBoundPlayer.intersects(newBoundChair);
        if (overlap && !checking ) {
            isTouchingChair = true;
            node.iWantChair(Integer.parseInt(obj2.index));
        }
        return overlap;
    }