public int GetCurrentPhase(Player curplayer) {
		if(!curplayer.isHuman()){
			this.ignoreMessages = true;
		}
		else
			this.ignoreMessages = false;
		if (curplayer.getPiecesPlayed() < 9)
			return PLACEMENT_PHASE;

		// See if phase has been set to REMOVAL
		else if (current_phase == REMOVAL_PHASE || current_phase == GAMEOVER_PHASE){
			return current_phase;
		}
		
		// Only other option is movement phase.
		else
			return MOVEMENT_PHASE;
	}