public void setTilePixelaw(Sprite sprite, int x, int y){
		int xa, ya;
		for(int hrzt = 0; hrzt < sprite.SIZE; hrzt++){
			for(int vtc = 0; vtc < sprite.SIZE; vtc++){
				xa =  (hrzt + x);
				ya =  (vtc + y);
				if(xa + ya * width<1164960 && xa + ya * width > -1){
					rGameScreen.tilePixels[xa + ya * width] =
							sprite.pixels[hrzt + vtc * sprite.SIZE];
				}else{
					break;
				}
			}
		}
	}