@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		MOB target=mob;
		if((auto)&&(givenTarget!=null)&&(givenTarget instanceof MOB))
			target=(MOB)givenTarget;

		if(target.fetchEffect(this.ID())!=null)
		{
			mob.tell(target,null,null,_("<S-NAME> <S-IS-ARE> already berzerk."));
			return false;
		}

		if((!auto)&&(!mob.isInCombat()))
		{
			mob.tell(_("You aren't in combat!"));
			return false;
		}

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_QUIETMOVEMENT,_("<T-NAME> get(s) a wild look in <T-HIS-HER> eyes!"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				hpAdjustment=(int)Math.round(CMath.div(target.maxState().getHitPoints(),5.0));
				beneficialAffect(mob,target,asLevel,0);
				target.curState().setHitPoints(target.curState().getHitPoints()+hpAdjustment);
				target.recoverMaxState();
			}
		}
		else
			beneficialVisualFizzle(mob,null,_("<S-NAME> huff(s) and grunt(s), but can't get angry."));
		return success;
	}