public void update(){
		if(Level.score <= 10) speed = 1;
		else if(Level.score > 10 && Level.score <= 20) speed = 2;
		else if(Level.score > 20 && Level.score <= 30) speed = 3;
		
		if(state == 1){
			position.y += speed;
		}
		if(state == 2){
			position.x -= speed;
		}
		if(state == 3){
			position.y -= speed;
		}
		if(state == 4){
			position.x += speed;
		}
		
		collision_Rect = new Rectangle(position.x, position.y, 20, 20);
	}