@Override
	public void recursiveDropMOB(MOB mob,
								 Room room,
								 Item thisContainer,
								 boolean bodyFlag)
	{
		// caller is responsible for recovering any env
		// stat changes!

		if(CMLib.flags().isHidden(thisContainer))
			thisContainer.basePhyStats().setDisposition(thisContainer.basePhyStats().disposition()&((int)PhyStats.ALLMASK-PhyStats.IS_HIDDEN));
		mob.delItem(thisContainer);
		thisContainer.unWear();
		if(!bodyFlag) bodyFlag=(thisContainer instanceof DeadBody);
		if(bodyFlag)
		{
			room.addItem(thisContainer);
			thisContainer.setExpirationDate(0);
		}
		else
			room.addItem(thisContainer,ItemPossessor.Expire.Player_Drop);
		thisContainer.recoverPhyStats();
		boolean nothingDone=true;
		do
		{
			nothingDone=true;
			for(int i=0;i<mob.numItems();i++)
			{
				final Item thisItem=mob.getItem(i);
				if((thisItem!=null)&&(thisItem.container()==thisContainer))
				{
					recursiveDropMOB(mob,room,thisItem,bodyFlag);
					nothingDone=false;
					break;
				}
			}
		}while(!nothingDone);
	}