public void keyReleased(int k)
	{
		if(k == KeyEvent.VK_LEFT) setLeft(false);
		if(k == KeyEvent.VK_RIGHT) setRight(false);
		if(k == KeyEvent.VK_UP) setUp(false);
		if(k == KeyEvent.VK_DOWN) setDown(false);
		if(k == KeyEvent.VK_W) setJumping(false);
		if(k == KeyEvent.VK_E)
		{
			setBlocking(false);
			tryingToBlock = false;
		}
		if(k == KeyEvent.VK_R) punchEnabled = true;
		if(k == KeyEvent.VK_F) throwEnabled = true;
		
		if(k == -1)
		{
			setLeft(false);
			setRight(false);
			setUp(false);
			setDown(false);
			setJumping(false);
			setBlocking(false);
		}
	}