private void updateDeckComboBoxes() {
        humanComboBox.removeAllItems();
        computerComboBox.removeAllItems();

        if (Constant.GameType.Sealed.equals(Constant.Runtime.GameType[0])) {
            humanComboBox.addItem("New Sealed");
            computerComboBox.addItem("New Sealed");

            for (Deck allDeck : allDecks) {
                if (allDeck.getDeckType().equals(Constant.GameType.Sealed)) {
                    if (allDeck.getMetadata("PlayerType").equals("Human"))
                        humanComboBox.addItem(allDeck.getName());
                    else if (allDeck.getMetadata("PlayerType").equals("AI"))
                        computerComboBox.addItem(allDeck.getName());
                }
            }//for
        } else if (Constant.GameType.Constructed.equals(Constant.Runtime.GameType[0])) {
            humanComboBox.addItem("Generate Deck");
            computerComboBox.addItem("Generate Deck");

            humanComboBox.addItem("Random");
            computerComboBox.addItem("Random");

            for (Deck allDeck : allDecks) {
                if (allDeck.getDeckType().equals(Constant.GameType.Constructed)) {
                    humanComboBox.addItem(allDeck.getName());
                    computerComboBox.addItem(allDeck.getName());
                }
            }//for
        }
        //not sure if the code below is useful or not
        //this will select the deck that you previously used

        //if(Constant.Runtime.HumanDeck[0] != null)
        //  humanComboBox.setSelectedItem(Constant.Runtime.HumanDeck[0].getName());

    }/*updateComboBoxes()*/