public void fireRightGuns() {
		// Takes an ArrayList of CannonBalls and adds as many CannonBalls as guns
		// Returns the ArrayList with the new CannonBalls
		if (myReloadRightProgress == 0) {
			for (Cannon c : myRightGuns) {
				GameBattle.sprites.add(c.fire());
				GameBattle.sprites.add(c.fireSmoke());
				myReloadRightProgress = myReloadTime;
			}
		}
	}