public void advanceGameWithPowerPillReverseOnly(MOVE pacManMove,EnumMap<GHOST,MOVE> ghostMoves)
	{		
		updatePacMan(pacManMove);
		
		if(powerPillWasEaten)
			updateGhostsWithForcedReverse(ghostMoves);
		else
			updateGhostsWithoutReverse(ghostMoves);
		
		updateGame();
	}