private void drawPowerPills()
    {
        int[] powerPillIndices=game.getPowerPillIndices();
          
          bufferGraphics.setColor(Color.white);
          
          for(int i=0;i<powerPillIndices.length;i++)
          	if(game.isPowerPillStillAvailable(i))
          		bufferGraphics.fillOval(game.getNodeXCood(powerPillIndices[i])*MAG+1,game.getNodeYCood(powerPillIndices[i])*MAG+5,8,8);
    }