public static void equipmentScreen(Player player) {
        // Prompt user for action
        String[] actionOptions = {"Weapon", "Chest Armor", "Helmet", "Amulet"};
        int action = JOptionPane.showOptionDialog(null, "What equipment would you like to view?",
                                                  "Equipment Menu",
                                                  0,
                                                  JOptionPane.QUESTION_MESSAGE,
                                                  null,
                                                  actionOptions,
                                                  "Weapon");

        switch(action) {
            case 0: // Weapon
                String equippedWeaponString = "Equipped: " + player.equippedWeapon.weaponName + "\n";
                equippedWeaponString += "Damage: " + player.equippedWeapon.minDamage + "-" +
                        player.equippedWeapon.maxDamage + "\n";
                if(player.equippedWeapon instanceof Sword) {
                    equippedWeaponString += "+Strength: " + ((Sword) player.equippedWeapon).strength +"\n";
                    equippedWeaponString += "+Crit Damage: " + ((Sword) player.equippedWeapon).critDamage +"\n";
                }
                else if(player.equippedWeapon instanceof Bow) {
                    equippedWeaponString += "+Dexterity: " + ((Bow) player.equippedWeapon).dexterity +"\n";
                    equippedWeaponString += "+Crit chance: " + ((Bow) player.equippedWeapon).critChance +"\n";
                }
                else if(player.equippedWeapon instanceof Staff) {
                    equippedWeaponString += "+Intelligence: " + ((Staff) player.equippedWeapon).intelligence +"\n";
                }

                JOptionPane.showMessageDialog(null, equippedWeaponString);

                break;
            case 1: // Chest Armor
                break;
            case 2: // Helmet
                break;
            case 3: // Amulet
                break;
        }

    }