@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		final MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null) return false;

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);
		final List<Ability> offensiveAffects=returnOffensiveAffects(target);

		if((success)&&(offensiveAffects.size()>0))
		{
			// it worked, so build a copy of this ability,
			// and add it to the affects list of the
			// affected MOB.  Then tell everyone else
			// what happened.
			final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSG_OK_VISUAL,null);
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				for(int a=offensiveAffects.size()-1;a>=0;a--)
					offensiveAffects.get(a).unInvoke();
				if((!CMLib.flags().stillAffectedBy(target,offensiveAffects,false))&&(target.location()!=null))
					target.location().show(target,null,CMMsg.MSG_OK_VISUAL,_("<S-NAME> feel(s) much better."));
			}
		}

		// return whether it worked
		return success;
	}