public void doge() {
		if (player.getX() == this.getX()) {
			if (!this.move(GameDir.LEFT) && !this.move(GameDir.RIGHT)) { 
				if (player.getY() > this.getY()) {
					this.move(GameDir.UP);
				} else {
					this.move(GameDir.DOWN);
				}
			}
		} else if (player.getY() == this.getY()) {
			if (!this.move(GameDir.UP) && !this.move(GameDir.DOWN)) {
				if (player.getX() > this.getX()) {
					this.move(GameDir.LEFT);
				} else {
					this.move(GameDir.RIGHT);
				}
			}
		}
	}