@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		final int dirCode=Directions.getDirectionCode(CMParms.combine(commands,0));
		if(!preInvoke(mob,commands,givenTarget,auto,asLevel,0,0.0))
			return false;

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		boolean success=proficiencyCheck(mob,0,auto);
		final CMMsg msg=CMClass.getMsg(mob,null,this,CMMsg.MSG_NOISYMOVEMENT,null);
		final Room R=mob.location();
		if((R!=null)
		&&(R.okMessage(mob,msg)))
		{
			R.send(mob,msg);
			success=proficiencyCheck(mob,0,auto);
			if(!success)
				R.show(mob,null,this,CMMsg.MSG_NOISYMOVEMENT,_("<S-NAME> struggle(s) against the water, making no progress."));
			else
			{
				if(mob.fetchEffect(ID())==null)
					mob.addEffect(this);
				mob.recoverPhyStats();

				CMLib.tracking().walk(mob,dirCode,false,false);
			}
			mob.delEffect(this);
			mob.recoverPhyStats();
			if(mob.location()!=R)
				mob.location().show(mob,null,this,CMMsg.MSG_NOISYMOVEMENT,null);
		}
		return success;
	}