public void initGuns() {
		
		// Create the guns on the right side of the boat
		for (int i = 0; i < myNumGuns; i++) {
			double deltaY = (myHeight - 2 * myCannonDeadZone) / 2;
			if (myNumGuns > 1) {
				deltaY = (myHeight - 2 * myCannonDeadZone) / (myNumGuns - 1);
			}
			
			double y = (myHeight - 2 * myCannonDeadZone) / 2 - i * deltaY;
			
			Cannon cannon = new Cannon(myDraw, -90, 0.05, y, this);

			myRightGuns.add(cannon);
		}

		// Create the guns on the left side of the boat
		for (int i = 0; i < myNumGuns; i++) {
			double deltaY = (myHeight - 2 * myCannonDeadZone) / 2;
			if (myNumGuns > 1) {
				deltaY = (myHeight - 2 * myCannonDeadZone) / (myNumGuns - 1);
			}
			
			double y = (myHeight - 2 * myCannonDeadZone) / 2 - i * deltaY;
			
			Cannon cannon = new Cannon(myDraw, 90, -0.05, y, this);

			myLeftGuns.add(cannon);
		}
	}