public void loadResources(ResourceManager resManager) {

        resourceManager = (TileGameResourceManager)resManager;

        resourceManager.loadResources();

        renderer.setBackground(
            resourceManager.loadImage("background.png"));

        // load first map
        map = resourceManager.loadNextMap();
        Pause.level++;

        // load sounds
        prizeSound = resourceManager.loadSound("sounds/prize.wav");
        explosionSound = resourceManager.loadSound("sounds/explosion5.wav");
        selectSound = resourceManager.loadSound("sounds/select.wav");
        music = resourceManager.loadSequence("sounds/terminat.mid");
    }