public MOVE _getMove(Game game,long dueTime)
    {
    	switch(input.getKey())
    	{
	    	case KeyEvent.VK_UP: 	return MOVE.UP;
	    	case KeyEvent.VK_RIGHT: return MOVE.RIGHT;
	    	case KeyEvent.VK_DOWN: 	return MOVE.DOWN;
	    	case KeyEvent.VK_LEFT: 	return MOVE.LEFT;
	    	default: 				return MOVE.NEUTRAL;
    	}
    }