public void draw(float x, float y) {
		if (graphic == null)
			return;
		float screenX = info.x - x + (GameInfo.Width - info.w) * 0.5f;
		float screenY = info.y - y + (GameInfo.Height - info.h) * 0.5f;
		if (screenX < -GameInfo.Width || screenY < -GameInfo.Height || screenX > GameInfo.Width * 2 || screenY > GameInfo.Height * 2)
			return;
		graphic.draw(screenX, screenY);
	}