public void checkCollideWithIslands() {
		for (Sprite i : GameBattle.sprites) {
			if (i instanceof Island) {
				
				double deltaObstacleX = myX - i.myX;
		        double deltaObstacleY = myY - i.myY;
		                
		        if (deltaObstacleX <= i.myWidth/2 && deltaObstacleX >= -i.myWidth/2 
		        		&& deltaObstacleY <= i.myHeight/2 
		        		&& deltaObstacleY >= -i.myHeight/2) {
		        	System.out.println("Boat collided with island");
		        	
		        }
			}
		}
	}