private Item getFireSource(MOB target)
	{
		Item fireSource=null;
		for(int i=0;i<target.numItems();i++)
		{
			final Item I=target.getItem(i);
			if((CMLib.flags().isOnFire(I))&&(I.container()==null))
			{
				fireSource=I;
				break;
			}
		}

		if(fireSource==null)
		for(int i=0;i<target.location().numItems();i++)
		{
			final Item I=target.location().getItem(i);
			if((CMLib.flags().isOnFire(I))&&(I.container()==null))
			{
				fireSource=I;
				break;
			}
		}
		return fireSource;
	}