private void outputTurnStart(Battle battle) {
		Character c = battle.getCurrentFighter();
		int recoveredMana = battle.getRegeneratedMana();
		//ge.display(c, "It looks like I'm up next.");
		ArrayList<Buff> expiredBuffs = c.getExpiredBuffs();
		for (Buff expired: expiredBuffs) {
			ge.showBuffDeactivation(expired);
		}
		if (recoveredMana != 0) {
			ge.showRecovery(c, c.getMPStat(), recoveredMana);
		}
		ge.showStatUpdate(c);
	}