@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			invoker=mob;
			final CMMsg msg=CMClass.getMsg(mob,null,this,verbalCastCode(mob,null,auto),auto?"":_("^S<S-NAME> call(s) for a loyal steed.^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				final MOB target = determineMonster(mob, mob.phyStats().level()+((getXLEVELLevel(mob)+getX1Level(mob))/2));
				final MOB squabble = checkPack(target, mob);
				target.addNonUninvokableEffect( (Ability) copyOf());
				if(squabble==null)
				{
					if (target.isInCombat()) target.makePeace();
					CMLib.commands().postFollow(target,mob,true);
					invoker=mob;
					if (target.amFollowing() != mob)
						mob.tell(_("@x1 seems unwilling to follow you.",target.name(mob)));
				}
				else
				if(squabble.location()!=null)
				{
					squabble.location().showOthers(squabble,target,CMMsg.MSG_OK_ACTION,_("^F^<FIGHT^><S-NAME> bares its teeth at <T-NAME> and begins to attack!^</FIGHT^>^?"));
					target.setVictim(squabble);
				}
			}
		}
		else
			return beneficialWordsFizzle(mob,null,_("<S-NAME> call(s) for a loyal steed, but choke(s) on the words."));

		// return whether it worked
		return success;
	}