@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		if(mob.isInCombat()&&(mob.rangeToTarget()>0))
		{
			mob.tell(_("You are too far away to kick!"));
			return false;
		}
		if(mob.charStats().getBodyPart(Race.BODY_LEG)<=0)
		{
			mob.tell(_("You need legs to do this."));
			return false;
		}

		final MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null) return false;

		// the invoke method for spells receives as
		// parameters the invoker, and the REMAINING
		// command line parameters, divided into words,
		// and added as String objects to a vector.
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		// now see if it worked
		final boolean success=proficiencyCheck(mob,(mob.charStats().getStat(CharStats.STAT_DEXTERITY)-target.charStats().getStat(CharStats.STAT_DEXTERITY))*2,auto);
		if(success)
		{
			// it worked, so build a copy of this ability,
			// and add it to the affects list of the
			// affected MOB.  Then tell everyone else
			// what happened.
			invoker=mob;
			final int topDamage=adjustedLevel(mob,asLevel)+10;
			int damage=CMLib.dice().roll(1,topDamage,0);
			final CMMsg msg=CMClass.getMsg(mob,target,this,CMMsg.MSK_MALICIOUS_MOVE|CMMsg.TYP_JUSTICE|(auto?CMMsg.MASK_ALWAYS:0),null);
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				if(msg.value()>0)
					damage = (int)Math.round(CMath.div(damage,2.0));
				CMLib.combat().postDamage(mob,target,this,damage,CMMsg.MASK_ALWAYS|CMMsg.TYP_JUSTICE,Weapon.TYPE_BASHING,"^F^<FIGHT^><S-NAME> <DAMAGE> <T-NAME> with a ferocious AX KICK!^</FIGHT^>^?");
			}
		}
		else
			return maliciousFizzle(mob,target,_("<S-NAME> fail(s) to ax kick <T-NAMESELF>."));

		// return whether it worked
		return success;
	}