public void setupOpenGL() {
		// Setup an OpenGL context with API version 3.2
		try {
			Display.setDisplayMode(new DisplayMode(width, height));
			Display.setTitle(WINDOW_TITLE);
			Display.create();
		} catch(LWJGLException e) {
			e.printStackTrace();
			System.exit(-1);
		}

		glClearColor(31 / 255.0f, 37 / 255.0f, 63 / 255.0f, 0);

		glViewport(0, 0, width, height);

		glMatrixMode(GL_PROJECTION);
		glLoadIdentity();
		glOrtho(0, width, height, 0, 1, -1);
		glMatrixMode(GL_MODELVIEW);

	}