@Override
	public GUIEvent updateMouse(PointerEvent event) {
				
		if(event.getState()==KeyState.MOVE){
			
			int mx = event.getX();
			int my = event.getY();
			
			snakeProtocol.requestMouseMove(mx, my);
			//System.out.println(Me.getInstance().getName()+" Send move event");
		}
		
		if(snakeProtocol.getStatus()==GameStatus.LOADING){
			//snakeProtocol.setStatus(GameStatus.LOADING);
			Logger.log("Snake Game Loading");
			returnApplication = new SnakePlayScreen(w, h, snakeProtocol);			
		}
		
				
		return GUIEvent.NONE;
	}