@Override
    public void keyPressed(int key, char c) {
        switch (key) {
            case Input.KEY_X:
                theGame.rotateLeft();
                break;
            case Input.KEY_UP:
            case Input.KEY_C:
                theGame.rotateRight();
                break;
            case Input.KEY_RIGHT:
                theGame.right();
                break;
            case Input.KEY_LEFT:
                theGame.left();
                break;
            case Input.KEY_SPACE:
            case Input.KEY_DOWN:
            case Input.KEY_LSHIFT:
                theGame.drop();
                break;
        }
    }