public void startAnimation() {
		animation = true;
		aTimer = 0f;
		aTop = false;
		aLeft = false;
		aFront = false;
		
		for( int i = 0; i < PewPew.GRID; i++ ) {
			for( int j = 0; j < PewPew.GRID; j++ ) {
				for( int k = 0; k < PewPew.GRID; k++ ) {
					pe[i][j][k] = new ParticleEmitter("Emitter",  com.jme3.effect.ParticleMesh.Type.Triangle, 30);
				}
			}
		}
		
		/*
		topbomb = new Geometry[PewPew.GRID][PewPew.GRID];
		leftbomb = new Geometry[PewPew.GRID][PewPew.GRID];
		frontbomb = new Geometry[PewPew.GRID][PewPew.GRID];
		
		Material mat = makeUnshaded( 0xFFFFFF );
		
		for( int i = 0; i < PewPew.GRID; i++ ) {
			for( int j = 0; j < PewPew.GRID; j++ ) {
				Sphere sphere = new Sphere( 10, 10, 0.4f, true, false );
				topbomb[i][j] = new Geometry( "sphere", sphere );
				topbomb[i][j].setMaterial( mat );
				
				sphere = new Sphere( 10, 10, 0.4f, true, false );
				leftbomb[i][j] = new Geometry( "sphere", sphere );
				leftbomb[i][j].setMaterial( mat );
				
				sphere = new Sphere( 10, 10, 0.4f, true, false );
				frontbomb[i][j] = new Geometry( "sphere", sphere );
				frontbomb[i][j].setMaterial( mat );
			}
		}
		
		*/
	}