public EnumMap<GHOST,MOVE> getMove(Game game,long timeDue)
	{
		myMoves.clear();
		
		int targetNode=game.getPacmanCurrentNodeIndex();
		
		if(game.doesGhostRequireAction(GHOST.BLINKY))
			myMoves.put(GHOST.BLINKY,
					game.getApproximateNextMoveTowardsTarget(game.getGhostCurrentNodeIndex(GHOST.BLINKY),targetNode,game.getGhostLastMoveMade(GHOST.BLINKY),DM.PATH));
		
		if(game.doesGhostRequireAction(GHOST.INKY))
			myMoves.put(GHOST.INKY,
					game.getApproximateNextMoveTowardsTarget(game.getGhostCurrentNodeIndex(GHOST.INKY),targetNode,game.getGhostLastMoveMade(GHOST.INKY),DM.MANHATTAN));
		
		if(game.doesGhostRequireAction(GHOST.PINKY))
			myMoves.put(GHOST.PINKY,
					game.getApproximateNextMoveTowardsTarget(game.getGhostCurrentNodeIndex(GHOST.PINKY),targetNode,game.getGhostLastMoveMade(GHOST.PINKY),DM.EUCLID));
		
		if(game.doesGhostRequireAction(GHOST.SUE))
			myMoves.put(GHOST.SUE,moves[rnd.nextInt(moves.length)]);
		
		return myMoves;
	}