private Value interpretRoll(int flippedInt){
		flippedInt++;
		switch (flippedInt){
			case 1 : return Value.ONE;
			case 2: return Value.TWO;
			case 3: return Value.THREE;
			case 4: return Value.FOUR;
			case 5: return Value.FIVE;
			case 6: return Value.SIX;
			default : return Value.ERROR;
		}
	}