public Skill create (String skillType) {
        
        switch (skillType) {
            case "Haste":
                return new EnemyMagicSkill(300,myEng, skillType);
            case "Armour":
                return new EnemyMagicSkill(500,myEng, skillType);
            case "Heal":
                return new EnemyMagicSkill(500,myEng, skillType);
            case "Light":
                return new TowerMagicSkill(100,myEng,skillType);
            case "Poison":
                return new OneTimeSkill(100,myEng,skillType);
            default:
                return null;
        }
    }