@Override
	public void refreshMonstersCycle() {
		if(monsterList.size()==0) return;
		int turn = -1;
		for(Monster monster : monsterList) {
			turn = random.nextInt(4);
			int i = 0;
			while(i<4) {
				if(checkWay(monster.getPosition(), arr[turn%4])) {
					switch(arr[turn]){
						case UP:
							monster.getPosition().y--;
							break;
						case RIGHT:
							monster.getPosition().x++;
							break;
						case DOWN:
							monster.getPosition().y++;
							break;
						case LEFT:
							monster.getPosition().x--;
							break;
						default :
							break;
					}
					break;
				}
				else {
					turn++;
					i++;
				}
			}
		}
		
	}