public static final MapleDisease getLinkedDisease(final MonsterStatus skill) {
        switch (skill) {
            case STUN:
            case SHADOW_WEB:
                return MapleDisease.STUN;
            case POISON:
            case VENOMOUS_WEAPON:
                return MapleDisease.POISON;
            case SEAL:
            case MAGIC_CRASH:
                return MapleDisease.SEAL;
            case FREEZE:
                return MapleDisease.FREEZE;
            case DARKNESS:
                return MapleDisease.DARKNESS;
            case SPEED:
                return MapleDisease.SLOW;
        }
        return null;
    }