private void drawPacMan()
    {
    	int pacLoc=game.getPacmanCurrentNodeIndex();
    	
    	MOVE tmpLastPacManMove=game.getPacmanLastMoveMade();
    	
    	if(tmpLastPacManMove!=MOVE.NEUTRAL)
    		lastPacManMove=tmpLastPacManMove;

    	bufferGraphics.drawImage(images.getPacMan(lastPacManMove,time),game.getNodeXCood(pacLoc)*MAG-1,game.getNodeYCood(pacLoc)*MAG+3,null);
    }