private void _initGhosts()
	{
		ghosts=new EnumMap<GHOST, Ghost>(GHOST.class);
					
		for(GHOST ghostType : GHOST.values())
			ghosts.put(ghostType,new Ghost(ghostType,currentMaze.lairNodeIndex,0,
					(int)(ghostType.initialLairTime*(Math.pow(LAIR_REDUCTION,levelCount%LEVEL_RESET_REDUCTION))),MOVE.NEUTRAL));
	}