public void die() {
		Smoke s = new Smoke(myDraw, "ExplosionAtlasFolder", 0, myX, myY);
		s.myWidth = 0.3;
		s.myHeight = 0.3;
		GameBattle.sprites.add(s);
		GameBattle.sprites.remove(this);
		GameBattle.myBoats.remove(this);
		mySpeed = 0;
		myX = 0;
		myY = 0;
	}