public Projectile_App(final int _ID, final Actor _source, final int _r, final Sprite _target) {
		super(_ID, _source, _r, _target);

		if (_source.GetOwner() == ObjectOwner.Player) {
			if (_source.GetType() == ActorType.Paper) spriteGraphic = theBitmaps.proj_paper_player;
			else if (_source.GetType() == ActorType.Rock) spriteGraphic = theBitmaps.proj_rock_player;
			else if (_source.GetType() == ActorType.Scissors) spriteGraphic = theBitmaps.proj_scissor_player;
		} else if (_source.GetOwner() == ObjectOwner.Enemy) {
			if (_source.GetType() == ActorType.Paper) spriteGraphic = theBitmaps.proj_paper_enemy;
			else if (_source.GetType() == ActorType.Rock) spriteGraphic = theBitmaps.proj_rock_enemy;
			else if (_source.GetType() == ActorType.Scissors) spriteGraphic = theBitmaps.proj_scissor_enemy;
		}
	}