public static void main(String[] args) {
		// default values
		int portNumber = 1500;
		String serverAddress = "localhost";
		String userName = "Anonymous";

		// depending of the number of arguments provided we fall through
		switch(args.length) {
			// > javac Client username portNumber serverAddr
			case 3:
				serverAddress = args[2];
			// > javac Client username portNumber
			case 2:
				try {
					portNumber = Integer.parseInt(args[1]);
				}
				catch(Exception e) {
					System.out.println("Invalid port number.");
					System.out.println("Usage is: > java Client [username] [portNumber] [serverAddress]");
					return;
				}
			// > javac Client username
			case 1: 
				userName = args[0];
			// > java Client
			case 0:
				break;
			// invalid number of arguments
			default:
				System.out.println("Usage is: > java Client [username] [portNumber] {serverAddress]");
			return;
		}
		// create the Client object
		Client client = new Client(serverAddress, portNumber, userName);
		// test if we can start the connection to the Server
		// if it failed nothing we can do
		if(!client.start())
			return;
		
		// wait for messages from user
		Scanner scan = new Scanner(System.in);
		// loop forever for message from the user
		while(true) {
			System.out.print("> ");
			// read message from user
			String msg = scan.nextLine();
			// logout if message is LOGOUT
			if(msg.equalsIgnoreCase("LOGOUT")) {
				client.sendMessage(new GameMessage(GameMessage.MessageType.LOGOUT, ""));
				// break to do the disconnect
				break;
			}
			// message WhoIsIn
			else if(msg.equalsIgnoreCase("WHOISIN")) {
				client.sendMessage(new GameMessage(GameMessage.MessageType.SCORES, ""));				
			}
			else {				// default to ordinary message
				client.sendMessage(new GameMessage(GameMessage.MessageType.MESSAGE, msg));
			}
		}
		// done disconnect
		client.disconnect();	
	}