public Point getTileCollision(Sprite sprite,
        float newX, float newY)
    {
        float fromX = Math.min(sprite.getX(), newX);
        float fromY = Math.min(sprite.getY(), newY);
        float toX = Math.max(sprite.getX(), newX);
        float toY = Math.max(sprite.getY(), newY);

        // get the tile locations
        int fromTileX = TileMapRenderer.pixelsToTiles(fromX);
        int fromTileY = TileMapRenderer.pixelsToTiles(fromY);
        int toTileX = TileMapRenderer.pixelsToTiles(
            toX + sprite.getWidth() - 1);
        int toTileY = TileMapRenderer.pixelsToTiles(
            toY + sprite.getHeight() - 1);

        // check each tile for a collision
        for (int x=fromTileX; x<=toTileX; x++) {
            for (int y=fromTileY; y<=toTileY; y++) {
                if (x < 0 || x >= map.getWidth() ||
                    map.getTile(x, y) != null)
                {
                    // collision found, return the tile
                	if (sprite instanceof Projectile) {
                		Projectile missle = (Projectile) sprite;
                		missle.setState(Creature.STATE_DYING);
                	}
                	if (sprite instanceof SmallLaser) {
                		SmallLaser laser = (SmallLaser) sprite;
                		laser.setState(Creature.STATE_DYING);
                	}
                    pointCache.setLocation(x, y);
                    return pointCache;
                }
            }
        }

        // no collision found
        return null;
    }