public Place findQuietPlace() {
		int quietPlaceX = 0;
		int quietPlaceY = 0;

		for (int x = 0; x < heatMapSize; x++) {
			for (int y = 0; y < heatMapSize; y++) {
				if (heatMap[x][y] < heatMap[quietPlaceX][quietPlaceY]) {
					quietPlaceX = x;
					quietPlaceY = y;
				}
			}
		}

		return new Place(quietPlaceX * resolution, quietPlaceY * resolution);
	}