@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		final Set<MOB> h=properTargets(mob,givenTarget,auto);
		if(h==null)
		{
			mob.tell(_("There doesn't appear to be anyone here worth scaring."));
			return false;
		}

		// the invoke method for spells receives as
		// parameters the invoker, and the REMAINING
		// command line parameters, divided into words,
		// and added as String objects to a vector.
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			for (final Object element : h)
			{
				final MOB target=(MOB)element;

				// it worked, so build a copy of this ability,
				// and add it to the affects list of the
				// affected MOB.  Then tell everyone else
				// what happened.
				final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),_("^S<S-NAME> frighten(s) <T-NAMESELF> with <S-HIS-HER> chant.^?"));
				final CMMsg msg2=CMClass.getMsg(mob,target,this,verbalCastMask(mob,target,auto)|CMMsg.TYP_MIND,null);
				if((mob.location().okMessage(mob,msg))&&((mob.location().okMessage(mob,msg2))))
				{
					mob.location().send(mob,msg);
					if(msg.value()<=0)
					{
						mob.location().send(mob,msg2);
						if(msg2.value()<=0)
						{
							invoker=mob;
							CMLib.commands().postFlee(target,"");
						}
					}
				}
			}
		}
		else
			return beneficialWordsFizzle(mob,null,_("<S-NAME> chant(s) in a frightening way, but the magic fades."));


		// return whether it worked
		return success;
	}