private void render() {
		
		g.setColor(Color.BLACK);
		g.fillRect(0, 0, WIDTH, HEIGHT);
		g.drawImage(background, 0, 0, WIDTH, HEIGHT, null);
		
		tileMap.draw(g);
		player.draw(g);
		lifes.draw(g);
		score.draw(g);
		for(Ennemi en : ennemis){
			en.draw(g);
		}
		


		for(Item it : items){
			it.draw(g);
		}
		g.setColor(Color.GREEN);
		String tmp ="";
		if(this.remainingTime/60 <10){
			tmp += "0";
		}
		tmp += String.valueOf(this.remainingTime/60) + ":";
		if(this.remainingTime%60 < 10){
			tmp += "0";
		}
		tmp += String.valueOf(this.remainingTime%60);
		g.drawString(tmp, 100, 20);
		
	}