public MOB victimHere(Room room, MOB mob)
	{
		if(room==null) return null;
		if(mob==null) return null;
		for(int i=0;i<room.numInhabitants();i++)
		{
			final MOB M=room.fetchInhabitant(i);
			if((M!=null)
			&&(M!=mob)
			&&(!CMLib.flags().isEvil(M))
			&&(mob.mayIFight(M))
			&&(M.phyStats().level()<(mob.phyStats().level()+5)))
				return M;
		}
		return null;
	}