public boolean toggleBank(boolean open){
        SceneObject bankBooth = SceneEntities.getNearest(Globals.ID_BANK_BOOTH);
        if(open){
            if(!Bank.isOpen()){
                BlackUnicornKiller.status = "Opening bank booth.";
                int x = 0;
                do{
                    x++;
                    bankBooth.interact("Bank");
                    Task.sleep(750,1000);
                    do{
                        Task.sleep(20,30);
                    }while(Players.getLocal().isMoving());
                }while(!Bank.isOpen() && x<=10);
                if(Bank.isOpen()){return true;}
            }
        }else{
            Timer timeCheck = new Timer(5000);
            do{
                Bank.close();
                Task.sleep(125,250);
            }while(Bank.isOpen() && timeCheck.isRunning());
            if(!Bank.isOpen()){return true;}
        }
        return false;
    }