protected float getDefaultYield(Grenade.Type type) {
        switch (type) {
            case MOLOTOV:
                return 1;

            case SNARE:
            case STUN:
                return 2;

            case WATER_BALLOON:
                return 3;

            case SPIDER_WEB:
            case EXPLOSIVE:
            case TNT:
                return 4;

            case NUCLEAR:
                return 8;

            case DUD:
            default:
                return 0;
        }
    }