public void keyslam() {
        if (activeblock == null || state != GameState.PLAYING) {
            return;
        }

        laststep = System.currentTimeMillis();

        //This will game over pretty damn fast!
        if (activeblock.array == null) {
            newblock();
        }

        while (true) {
            activeblock.y++;

            if (!copy()) {
                donecurrent();
                return;
            }
        }
    }