@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if(!(affected instanceof MOB))
		{
			super.unInvoke();
			return;
		}
		final MOB mob=(MOB)affected;

		super.unInvoke();

		if(canBeUninvoked())
			if((mob.location()!=null)&&(!mob.amDead()))
				mob.location().show(mob,null,CMMsg.MSG_OK_VISUAL,_("<S-YOUPOSS> tremor sense fades."));
		for(int r=0;r<rooms.size();r++)
		{
			final Room R=rooms.elementAt(r);
			final Ability A=R.fetchEffect(ID());
			if((A!=null)&&(A.invoker()==mob))
				A.unInvoke();
		}
	}