@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);
		if(success)
		{
			final CMMsg msg=CMClass.getMsg(mob,null,this,CMMsg.MSG_SPEAK,auto?"":_("^S<S-NAME> scream(s) a mighty WAR CRY!!^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				final Set<MOB> h=properTargets(mob,givenTarget,auto);
				if(h==null) return false;
				for (final Object element : h)
				{
					final MOB target=(MOB)element;
					target.location().show(target,null,CMMsg.MSG_OK_VISUAL,_("<S-NAME> get(s) enraged!"));
					timesTicking=0;
					beneficialAffect(mob,target,asLevel,0);
				}
			}
		}
		else
			beneficialWordsFizzle(mob,null,auto?"":_("<S-NAME> mumble(s) a weak war cry."));

		// return whether it worked
		return success;
	}