public static void createRemainingChambers()
	{
		while(toBuildList.size() > 0)
		{
			Chamber newChamber = new Chamber();
			
			if(RANDOM.nextInt(MONSTER_ODDS) > 0)
			{
				monsters.add(new Monster());
				newChamber = new Chamber(toBuildList.get(0), createWalls(toBuildList.get(0)), monsters.size() - 1);
			}
			else
			{
				newChamber = new Chamber(toBuildList.get(0), createWalls(toBuildList.get(0)), NONE);
			}
			map.put(toBuildList.get(0), newChamber);
			toBuildList.remove(0);
		}
	}