private void normalTurn(){
		guiController.refreshPlayerInfo();
		List<Tile> tiles = new ArrayList<Tile>();
		int tilesCount = mainWindowController.getPlayerTileCount(getActivePlayer());
		for(int i = tilesCount; i<3; i++){
			if(players.get(activePlayer).getArmySet().getSize()!=0)tiles.add(players.get(activePlayer).getTile());
			else {
				break;
			}
		}
		if(players.get(activePlayer).getArmySet().getSize()==0 || endingTurn!=0) endingTurn++;
		if(tiles.size() > 0){
			guiController.giveTiles(getActivePlayer(), tiles);
		}
	}