@Override
    public void onInflictDamage(Creature other, int damage){
        double r = rand.nextDouble();

        if (r < 0.01)
            target.tellNearby("Judo chop!");
        else if (r < 0.05)
            target.tellNearby("Takedown!");
        else if (r < 0.10)
            target.tellNearby("Hiyah!");
        else if (r < 0.15)
            target.tellNearby("Iron Fist!");
        else if (r < 0.20)
            target.tellNearby("Iron Foot!");
        else if (r < 0.25)
            target.tellNearby("Flying armbar!");
        else if (r > 0.66)
            quickAttack(other);
    }