@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			invoker=mob;
			final CMMsg msg=CMClass.getMsg(mob,null,this,verbalCastCode(mob,mob,auto),auto?"":_("^S<S-NAME> incant(s), feeling <S-HIS-HER> body split in two.^?"));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				final MOB myMonster = determineMonster(mob);
				Behavior B=CMClass.getBehavior("CombatAbilities");
				myMonster.addBehavior(B);
				B.startBehavior(myMonster);
				if(CMLib.dice().rollPercentage()<50)
				{
					if(CMLib.flags().isGood(mob))
					{
						B=CMClass.getBehavior("MobileGoodGuardian");
						myMonster.addBehavior(B);
						B.startBehavior(myMonster);
						myMonster.copyFactions(mob);
					}
					else
					if(CMLib.flags().isEvil(mob))
					{
						B=CMClass.getBehavior("MobileAggressive");
						myMonster.addBehavior(B);
						B.startBehavior(myMonster);
						myMonster.copyFactions(mob);
					}
					else
					{
						B=CMClass.getBehavior("Mobile");
						myMonster.addBehavior(B);
						B.startBehavior(myMonster);
						B=CMClass.getBehavior("Guard");
						myMonster.addBehavior(B);
						B.startBehavior(myMonster);
						myMonster.copyFactions(mob);
					}
					myMonster.setVictim(mob);
				}
				else
				{
					B=CMClass.getBehavior("Mobile");
					myMonster.addBehavior(B);
					B.startBehavior(myMonster);
					myMonster.setVictim(mob.getVictim());
					CMLib.commands().postFollow(myMonster,mob,true);
					if(myMonster.amFollowing()!=mob)
						mob.tell(_("@x1 seems unwilling to follow you.",myMonster.name()));
				}
				invoker=mob;
				beneficialAffect(mob,myMonster,asLevel,0);
			}
		}
		else
			return beneficialWordsFizzle(mob,null,_("<S-NAME> attempt(s) to clone <S-HIM-HERSELF>, but fails."));

		// return whether it worked
		return success;
	}