@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		final Set<MOB> h=CMLib.combat().properTargets(this,mob,auto);
		if(h==null)
		{
			mob.tell(_("There doesn't appear to be anyone here worth shocking."));
			return false;
		}

		final Room location = mob.location();

		if(!roomWet(location))
		{
				mob.tell(_("It's too dry to invoke this chant."));
				return false;
		}

		// the invoke method for spells receives as
		// parameters the invoker, and the REMAINING
		// command line parameters, divided into words,
		// and added as String objects to a vector.
		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			if(mob.location().show(mob,null,this,verbalCastCode(mob,null,auto),_("^S<S-NAME> chant(s) and electrical sparks dance across <S-HIS-HER> skin.^?")))
				for (final Object element : h)
				{
					final MOB target=(MOB)element;

					// it worked, so build a copy of this ability,
					// and add it to the affects list of the
					// affected MOB.  Then tell everyone else
					// what happened.
					final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastMask(mob,target,auto)|CMMsg.TYP_ELECTRIC,_("<T-NAME> is stunned."));
					if(mob.location().okMessage(mob,msg))
					{
						mob.location().send(mob,msg);
						if(msg.value()<=0)
							maliciousAffect(mob,target,asLevel,3+super.getXLEVELLevel(mob)+(2*super.getX1Level(mob)),-1);
					}
				}
		}
		else
			return maliciousFizzle(mob,null,_("<S-NAME> sees tiny sparks dance across <S-HIS-HER> skin, but nothing more happens."));
		// return whether it worked
		return success;
	}