public void attack(Combatant pEnemy) {
		int attackRoll = Dice.rollD20();
		int attackTotal = attackRoll + baseAttack + calcAttackModifiers();
		if (attackTotal >= pEnemy.getDefense()) {
			int dam = rollDamage();
			pEnemy.takeDamage(dam, attackRoll > 20);
			if (attackTotal >= pEnemy.getDefense() + CRITBY) {
				pEnemy.saveVsMassiveDamage(dam);
			}
		}
		
	}