public void run() {
        PosX = 0;
        repaint();

        try {
            Thread.sleep(2000);
        } catch (Exception e) {
            System.out.println("ScrollGames:" + e);
        }

        if (TextWidth < LabWidth) {
            return;
        }

        try {
            while (Running) {
                PosX -= 1;
                if (PosX < 0 - TextWidth - 20) {
                    PosX = LabWidth;
                }
                repaint();
                Task.sleep(Speed);
            }
        } catch (Exception e) {
            System.out.println("ScrollGames:" + e);
        }

    }