private void randomAxes() {
		Random random = new Random();
		int axesNum = random.nextInt(10) + 2;
		for (int i = 0; i < axesNum; i++) {
			int levelOfWear = random.nextInt(60);
			int price = 0;
			int wearSpeed = 0;
			
			String[] axTypes = {"zelazna", "zlota", "tytanowa"};
			int axTypesIndex = random.nextInt(axTypes.length);
			switch (axTypesIndex) {
			case 0: {
				price = 10;
				wearSpeed = 2;
				break;
			}
			case 1: {
				price = 30;
				wearSpeed = 5;
				break;
			}
			case 2: {
				price = 60;
				wearSpeed = 7;
				break;
			}
			}			
			
			Ax ax = new Ax("siekiera" + (i+1) + this.getId(), axTypes[axTypesIndex], price, wearSpeed, this.getId());
			ax.setLevelOfWear(levelOfWear);
			this.items.add(ax);
		}
	}