@Override
	public boolean invoke(MOB mob, Vector commands, Physical givenTarget, boolean auto, int asLevel)
	{
		final MOB target=this.getTarget(mob,commands,givenTarget);
		if(target==null) return false;

		if(!super.invoke(mob,commands,givenTarget,auto,asLevel))
			return false;

		final boolean success=proficiencyCheck(mob,0,auto);

		if(success)
		{
			// it worked, so build a copy of this ability,
			// and add it to the affects list of the
			// affected MOB.  Then tell everyone else
			// what happened.
			final CMMsg msg=CMClass.getMsg(mob,target,this,verbalCastCode(mob,target,auto),_(auto?"<T-NAME> become(s) clothed in holiness.":"^S<S-NAME> "+prayForWord(mob)+" to clothe <T-NAMESELF> in holiness.^?")+CMLib.protocol().msp("bless.wav",10));
			if(mob.location().okMessage(mob,msg))
			{
				mob.location().send(mob,msg);
				Item I=Prayer_Bless.getSomething(target,true);
				final HashSet<Item> alreadyDone=new HashSet<Item>();
				while((I!=null)&&(!alreadyDone.contains(I)))
				{
					alreadyDone.add(I);
					final CMMsg msg2=CMClass.getMsg(target,I,null,CMMsg.MASK_ALWAYS|CMMsg.MSG_DROP,_("<S-NAME> release(s) <T-NAME>."));
					target.location().send(target,msg2);
					Prayer_Bless.endLowerCurses(I,CMLib.ableMapper().lowestQualifyingLevel(ID()));
					I.recoverPhyStats();
					I=Prayer_Bless.getSomething(target,true);
				}
				Prayer_Bless.endAllOtherBlessings(mob,target,CMLib.ableMapper().lowestQualifyingLevel(ID()));
				Prayer_Bless.endLowerCurses(target,CMLib.ableMapper().lowestQualifyingLevel(ID()));
				beneficialAffect(mob,target,asLevel,0);
				target.recoverPhyStats();
			}
		}
		else
			return beneficialWordsFizzle(mob,target,_("<S-NAME> @x1 for holiness, but nothing happens.",prayWord(mob)));


		// return whether it worked
		return success;
	}