public GameAreaDraw(GameArea TDArea, GridLayout grid) {
		super(grid);
		this.TDArea = TDArea;
		this.setSize(600, 600);
		this.setPreferredSize(new Dimension(600, 600));
		this.setVisible(true);
		getImages();
		
		areaArray = TDArea.getArea();
		for (int i = 0; i < areaArray.length; i++) {
			for (int j = 0; j < areaArray[0].length; j++) {
                JPanel cell = new JPanel();
                this.add(cell);
			}
		}
	}