public double calcRisk(Vec2 point)
	{
		double totalRisk = 0;
		
		Vec2 ourBotPos = Utils.robotPos(ourBot);
		
		for (EnemyBullet bullet : bullets)
		{
			double distance = Utils.calcDistance(point, bullet.getCurrPos());
			
			double angleToDest = Utils.calcHeading(ourBotPos, point);
			double angleToBullet = Utils.calcHeading(ourBotPos, bullet.getCurrPos());
			
			double directnessOfApproach = Math.abs(Math.cos(angleToDest - angleToBullet));
			
			totalRisk += (1 + directnessOfApproach) / (distance * distance);
		}
		
		return totalRisk;
	}