public EnumMap<GHOST,MOVE> getMove(Game game,long timeDue)
	{	
		moves.clear();
		
		for(GHOST ghostType : GHOST.values())
			if(game.doesGhostRequireAction(ghostType))
				moves.put(ghostType,allMoves[rnd.nextInt(allMoves.length)]);
		
		return moves;
	}