public void stopWork(){
		if(isNetted())return;
		for(int i=5;i!=1;i=(i+1)%6){
			if(isGoodNeighbour(i) && board[position].neighbours[(i+rotation)%6].getTile() instanceof Unit && board[position].neighbours[(i+rotation)%6].getTile().getOwner()==owner){
				((Unit)board[position].neighbours[(i+rotation)%6].getTile()).hitBonus--;
				((Unit)board[position].neighbours[(i+rotation)%6].getTile()).initiativeBonus--;
			}
		}
	}