@Override
	public void unInvoke()
	{
		// undo the affects of this spell
		if(!(affected instanceof MOB))
			return;
		final MOB mob=(MOB)affected;

		super.unInvoke();

		if(canBeUninvoked())
		{
			if((!mob.amDead())&&(CMLib.flags().isInTheGame(mob,false)))
			{
				if(mob==invoker)
				{
					if(mob.location()!=null)
						mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,_("<S-NAME> release(s) <S-HIS-HER> grapple."));
					else
						mob.tell(_("You release your grapple."));
				}
				else
				{
					if(mob.location()!=null)
						mob.location().show(mob,null,CMMsg.MSG_OK_ACTION,_("<S-NAME> <S-IS-ARE> released from the grapple"));
					else
						mob.tell(_("You are released from the grapple."));
				}
				CMLib.commands().postStand(mob,true);
			}
		}
	}