protected boolean rollChance()
	{
		switch(this.phyStats().level())
		{
			case GOLD_RING_OPAL:
				if(Math.random()>.15)
					return false;
				return true;
			case GOLD_RING_SAPPHIRE:
				if(Math.random()>.15)
					return false;
				return true;
			case MITHRIL_RING:
				if(Math.random()>.05)
					return false;
				return true;
			default:
				return true;

		}
	}