public GameServer(JTextArea log) {
        this.log = log;
        try {
            this.socket = new DatagramSocket(7171);
            log.append("Server Started " + socket.getLocalAddress() + ":" + socket.getLocalPort() + "\n");
            socket.setReceiveBufferSize(512 * 1000);
            connectPlayers = new ArrayList<>();
            checkPlayers = new ArrayList<>();
            verifyClient.start();
        } catch (SocketException e) {
        }
    }