public Direction getMove()
	{
		if(isPlayer)
		{
			int curX = this.x();
			int curY = this.y();
			if ((curY > 215 && curY <= 250) && (curX >= 250 && curX <= 325))
			{
				this.position(this.x(), 205);
				lastDirection = Direction.LEFT;
				curDirection = Direction.UP;
			}
			return curDirection;
		}
		else
		{
			if(PacManGame.gameType == 2)
			{
				return curDirection;
			}
			else
			{
				//return curDirection;
				return getAIMove();
			}
		}
	}