public void run() {
		// Initialize OpenGL (Display)
		this.setupOpenGL();

		this.setupQuad();

		while(!Display.isCloseRequested()) {
			// Do a single loop (logic/render)
			this.loopCycle();

			// Force a maximum FPS of about 60
			Display.sync(60);
			// Let the CPU synchronize with the GPU if GPU is tagging behind
			Display.update();
		}

		// Destroy OpenGL (Display)
		this.destroyOpenGL();
	}