@Override
	public int castingQuality(MOB mob, Physical target)
	{
		if(mob!=null)
		{
			if(!(target instanceof MOB))
				return Ability.QUALITY_INDIFFERENT;
			if(mob.isInCombat())
				return Ability.QUALITY_INDIFFERENT;
			if(CMLib.flags().isSitting(mob))
				return Ability.QUALITY_INDIFFERENT;
			if((!CMLib.flags().isBoundOrHeld(target))&&(!CMLib.flags().isSleeping(target)))
				return Ability.QUALITY_INDIFFERENT;
		}
		return super.castingQuality(mob,target);
	}