Implementation of e-learning at Insan Amanah Elementary School of Malang (2014)

INDONESIA:\n\nPenelitian ini menggunakan tipe penelitian deskriptif kualitatif. Sumber data dalam penelitian ini dalam bentuk script wawancara, dokumentasi foto, teks sumber dan rekaman suara. Televisi dan video game adalah favorit di kalangan anak-anak. Mereka bisa menghabiskan waktu berjam-jam hanya untuk menonton kartun dan bermain video game. Ketika mereka diberitahu untuk belajar dengan orang tua mereka, selalu mengalihkan perhatian untuk menonton televisi dan bermain video game.\n\nPeristiwa semacam itu sudah dapat ditemui dalam berbagai macam anak-anak di Indonesia. Anak-anak lebih suka menonton televisi dan bermain video game lebih lama daripada belajar dan mengerjakan PR. Kemudian peneliti menemukan ada sebuah sekolah bahwa siswa yang bercita-cita untuk memiliki karakter Islam. Salah satu program untuk mengatasi siswa terlalu lama di depan televisi dan komputer untuk memainkan permainan ini adalah untuk membuat aplikasi yang diinstal pada situs web. Nama website ini Insan Amanah Sekolah Dasar Malang.\n\nPeneliti membahas tentang penerapan e -learning dalam fokus Insan Amanah Sekolah Dasar Malang: ( 1 ) Apa pentingnya e-learning di Insan Amanah Malang ? ( 2 ) Bagaimana penerapan e -learning di Insan Amanah Elementary School Malang. ( 3 ) Bagaimana pengaruh e -learning di Insan Amanah Elementary School Malang.\n\nDari hasil penelitian, data dapat diperoleh sebagai berikut: ( 1 ) E -learning merupakan upaya untuk menekan siswa Insan Amanah Sekolah Dasar yang malas belajar ( 2 ) Membantu guru di kelas ( 3 ) Memudahkan guru untuk mengevaluasi hasil belajar siswa ( 4 ) E - learning dapat digunakan di mana saja selama ada gadget dan koneksi internet.Menganalisa alat yang digunakan untuk analizing adalah laporan wawancara yang telah melakukan di Insan Amanah Sekolah Dasar, e -learning memberikan efek dan motivasi untuk belajar. Mahasiswa senang menggunakan e -learning di Insan Amanah Sekolah Dasar.\n\nENGLISH:\n\nThis study used a qualitative descriptive research type. Sources of data in this study in the form of an interview script, photo documentation, source text and sound recordings. Television and video games are a favorite among children. They can spend long hours just to watch cartoons and play video games. When they are told to learn with their parents, always switch attention to watching television and playing video games.\n\nSuch an event can already be encountered in a wide variety of children’s in Indonesia. Children become more like watching television and playing video games longer than studying and doing homework. Then researchers discovered there a school that the students who aspire to have an Islamic character. One of the programs to address students too long in front of the television and computer to play the game is to create applications that are installed on the website. The website name is Insan Amanah Elementary School Malang.\n\nThe researchers discuss about the implementation of e-learning in Insan Amanah Elementary School Malang focus: (1) What is the importance of elearning in Insan Amanah Malang? (2) How is the implementation of e-learning in Insan Amanah Elementary School Malang. (3) How is the effect of e-learning in Insan Amanah Elementary School Malang.\n\nFrom the research, the data can be obtained as follows : ( 1 ) E -learning is an effort to suppress Insan Amanah Elementary School students who are lazy to learn ( 2 ) Assist the teacher in the classroom ( 3 ) Make it easy for teachers to evaluate student learning outcomes ( 4 ) E - learning can be used anywhere as long as there gadgets and internet connection. Analize tool that use to analizing is interview report that have been doing at Insan Amanah Elementary School, e-learning give effect and motivation to study. Student happy to use e-learning at Insan Amanah Elementary School.