// -------------------------------------------------- // Global Constants. // -------------------------------------------------- // Store PI as global constant. var MATH_PI = Math.PI; // Force mobile testing mode to see how it would behave. var FORCE_MOBILE_FOR_TESTING = false; // Top area where we draw waveforms and strings, aspect ratio limits // so for ultra wide or ultra narrow it doesn't get too spread out or scrunched. var TOP_ASPECT_RATIO_MAX = 1.6; var TOP_ASPECT_RATIO_MIN = 0.4; // Pass this in url e.g. ?sound=triangle var SOUND = getQueryVariable("sound") == null ? "sine" : getQueryVariable("sound").toLowerCase(); // -------------------------------------------------- // Global variables // -------------------------------------------------- // the Web Audio "context" object var context = null; // width of the movie var width, height; // initialize timer variable and frame counter var t0, t1; // first time running resize funciton? var needToInitializeCanvas = true; var canvasElement, ctx, startButtonElement; // mobile check var isMobile; var mobileOS; // Margins for the overall movie var leftMargin, rightMargin, topMargin, bottomMargin; // Aspect ratio of the window - e.g. 1.0 = square, 2.0 = 2:1 horizontal, 0.5 = 1:2 vertical. var aspectRatio; // Is user pressing var isMousePressing = false; // Used to keep track of active touches. var currentTouches = new Array; // Link to main current controller object var m; // Link to Tone.context audioContext var audioContext = Tone.context; //-------------------------// // Touch Functions //-------------------------// // Finds the array index of a touch in the currentTouches array. var findCurrentTouchIndex = function (id) { for (var i=0; i < currentTouches.length; i++) { if (currentTouches[i].id === id) { return i; } } // Touch not found! Return -1. return -1; }; // Creates a new touch in the currentTouches array and draws the starting // point on the canvas. var touchStarted = function (e) { var touches = e.changedTouches; for (var i=0; i < touches.length; i++) { var touch = touches[i]; currentTouches.push({ id: touch.identifier, pageX: touch.pageX, pageY: touch.pageY, }); } }; // Draws a line on the canvas between the previous touch location and // the new location. var touchMoved = function (e) { var touches = e.changedTouches; // New code for (var i=0; i < touches.length; i++) { var touch = touches[i]; var currentTouchIndex = findCurrentTouchIndex(touch.identifier); if (currentTouchIndex >= 0) { var currentTouch = currentTouches[currentTouchIndex]; // Update the touch record. currentTouch.pageX = touch.pageX; currentTouch.pageY = touch.pageY; // Store the record. currentTouches.splice(currentTouchIndex, 1, currentTouch); } else { console.log('Touch was not found!'); } } }; // Draws a line to the final touch position on the canvas and then // removes the touh from the currentTouches array. var touchEnded = function (e) { var touches = e.changedTouches; // New code for (var i=0; i < touches.length; i++) { var touch = touches[i]; var currentTouchIndex = findCurrentTouchIndex(touch.identifier); // Harmonics mode if (MODE == 0) { // Strings mode } else if (MODE == 1) { var g; // find the grabber we should destroy for (var i = 0; i < m.arrGrabbers.length; i++) { g = m.arrGrabbers[i]; if (g.touchId == touch.identifier) { // let go of threads if it's holding any g.dropAll(); m.destroyGrabber(g); } } } // Now remove the touch itself if (currentTouchIndex >= 0) { var currentTouch = currentTouches[currentTouchIndex]; // Remove the record. currentTouches.splice(currentTouchIndex, 1); } else { console.log('Touch was not found!'); } } }; // Removes cancelled touches from the currentTouches array. var touchCancelled = function (e) { var touches = e.changedTouches; for (var i=0; i < touches.length; i++) { var currentTouchIndex = findCurrentTouchIndex(touches[i].identifier); // Harmonics mode if (mode == 0) { // Strings mode } else if (mode == 1) { var g; // find the grabber we should destroy for (var i = 0; i < m.arrGrabbers.length; i++) { g = m.arrGrabbers[i]; if (g.touchId == touch.identifier) { m.destroyGrabber(g); } } // Wind mode } else if (mode == 2) { // Bars mode } else { } // Now remove the touch object if (currentTouchIndex >= 0) { // Remove the touch record. currentTouches.splice(currentTouchIndex, 1); } else { console.log('Touch was not found!'); } } }; // ---------------------------------------------- // Mouse Functions // ---------------------------------------------- var xMouse, yMouse; var mouseDown = function(e) { m.mouseDown(e); isMousePressing = true; xMouse = e.clientX; yMouse = e.clientY; } var mouseMove = function(e) { xMouse = e.clientX; yMouse = e.clientY; }; var mouseUp = function(e) { m.mouseUp(e); isMousePressing = false; }; // ---------------------------------------------- // Initialize // ---------------------------------------------- window.addEventListener('load', function() { // create canvases canvasElement = document.getElementById("canvas0"); startButtonElement = document.getElementById("startButtonImage"); ctx = canvasElement.getContext("2d"); // Create Web Audio Context, future proofed for future browsers contextClass = (window.AudioContext || window.webkitAudioContext || window.mozAudioContext || window.oAudioContext || window.msAudioContext); if (contextClass) { context = new contextClass(); } else { // Web Audio API not available. Ask user to use a supported browser. } // initialize mouse position -- *** might need to look at this later, // as it initializes to the top left corner, the initial mouse down moment // might be seen as a giant jump xMouse = 0; yMouse = 0; // create main object m = new HarmonicController(); // run the resize function now rsize(); // start now begin(); }); /** * ------------------------------------------------ * Update loop run via requestAnimationFrame. * ------------------------------------------------ */ var render = function() { t1 = context.currentTime; timeDelta = t1-t0; // clear the draw area ctx.clearRect(0, 0, width, height); // ThreadController object update m.upd(); // increment for the next loop t0 = t1; // next frame requestAnimFrame(render); }; /** * ------------------------------------------------ * Begin dots' warmup before the song begins. * ------------------------------------------------ */ var begin = function() { rsize(); m.begin(); // Set up an event listener for new touches. canvasElement.addEventListener('touchstart', function(e) { e.preventDefault(); touchStarted(event); }); // Set up an event listener for when a touch ends. canvasElement.addEventListener('touchend', function(e) { e.preventDefault(); touchEnded(e); }); // Set up an event listener for when a touch leaves the canvas. canvasElement.addEventListener('touchleave', function(e) { e.preventDefault(); touchEnded(e); }); // Set up an event listener for when the touch instrument is moved. canvasElement.addEventListener('touchmove', function(e) { e.preventDefault(); touchMoved(e); }); // Set up an event listener to catch cancelled touches. canvasElement.addEventListener('touchcancel', function(e) { e.preventDefault(); touchCancelled(e); }); // Mouse events canvasElement.addEventListener('mousedown', function(e) { e.preventDefault(); mouseDown(e); }); // Mouse events canvasElement.addEventListener('mousemove', function(e) { e.preventDefault(); mouseMove(e); }); // Mouse events canvasElement.addEventListener('mouseup', function(e) { e.preventDefault(); mouseUp(e); }); // start the drawing loop. requestAnimFrame(render); }; // shim layer with setTimeout fallback window.requestAnimFrame = (function(){ return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function( callback ){ window.setTimeout(callback, 1000 / 60); // it's not using this, it's just the fallback. }; })(); var finishedFile = function(bufferPm) { bufferLoader.finishedFile(bufferPm); }; // ------------------------------------------------------ // Universal functions. // ------------------------------------------------------ // convert color - rgba format function getColor(color) { var r = Math.round(color[0]); var g = Math.round(color[1]); var b = Math.round(color[2]); var a = (color[3]); return 'rgba('+r+','+g+','+b+','+a+')'; } // convert color - rgba format, but ignore alpha, set to custom alpha function getColorMinusAlpha(color, alp) { var r = Math.round(color[0]); var g = Math.round(color[1]); var b = Math.round(color[2]); var a = alp; return 'rgba('+r+','+g+','+b+','+a+')'; } // linear extrapolate function lerp(a, b, t) { return a + (b-a)*t; } function lerpColor(a, b, t) { var c1 = lerp(a[0], b[0], t); var c2 = lerp(a[1], b[1], t); var c3 = lerp(a[2], b[2], t); var c4 = lerp(a[3], b[3], t); return [c1, c2, c3, c4]; } // limit to range function lim(n, n0, n1) { if (n < n0) { return n0; } else if (n >= n1) { return n1; } else { return n; } } // normalize var norm = function(a,a0,a1) { return (a-a0)/(a1-a0); } // return the sign of a number. -1 if negative, 1 if it's zero or positive. function sign(n) { if (n < 0) return -1; else return 1; } // function: lim // desc: Returns intersection of segement AB and segment EF as Point // Returns null if there is no intersection // params: Takes four Points, returns a Point object //--------------------------------------------------------------- var lineIntersect = function(A,B,E,F) { var ip, a1, a2, b1, b2, c1, c2; // calculate a1 = B.y-A.y; a2 = F.y-E.y; b1 = A.x-B.x; b2 = E.x-F.x; c1 = B.x*A.y - A.x*B.y; c2 = F.x*E.y - E.x*F.y; // det var det=a1*b2 - a2*b1; // if lines are parallel if (det == 0) { return null; } // find point of intersection var xip = (b1*c2 - b2*c1)/det; var yip = (a2*c1 - a1*c2)/det; // now check if that point is actually on both line segments using distance if (Math.pow(xip - B.x, 2) + Math.pow(yip - B.y, 2) > Math.pow(A.x - B.x, 2) + Math.pow(A.y - B.y, 2)) { return null; } if (Math.pow(xip - A.x, 2) + Math.pow(yip - A.y, 2) > Math.pow(A.x - B.x, 2) + Math.pow(A.y - B.y, 2)) { return null; } if (Math.pow(xip - F.x, 2) + Math.pow(yip - F.y, 2) > Math.pow(E.x - F.x, 2) + Math.pow(E.y - F.y, 2)) { return null; } if (Math.pow(xip - E.x, 2) + Math.pow(yip - E.y, 2) > Math.pow(E.x - F.x, 2) + Math.pow(E.y - F.y, 2)) { return null; } // else it's on both segments, return it return new Point(xip, yip); } // ------------------------------------------------ // class: Point // description: // ------------------------------------------------ var Point = function(px,py) { this.x = px; this.y = py; } // When window is resized function rsize(e) { var lastWidth = width; var lastHeight = height; width = window.innerWidth; height = window.innerHeight; // Aspect ratio of the window - e.g. 1.0 = square, 2.0 = 2:1 horizontal, 0.5 = 1:2 vertical. aspectRatio = width/height; // set margins based on that leftMargin = rightMargin = height * 0.07; topMargin = bottomMargin = height * 0.07; // did it not change? var isSameSize = (lastWidth == width) && (lastHeight == height); // center point xCenter = Math.round(width * 0.5); yCenter = Math.round(height / 2); // make the canvas objects match window size if ((canvasElement != null) && (!isSameSize || needToInitializeCanvas)) { if (needToInitializeCanvas) needToInitializeCanvas = false; canvasElement.width = window.innerWidth; canvasElement.height = window.innerHeight; // set line style (for some reason it needed to be done here...) ctx.lineCap = 'round'; } // Move the start button to upper right startButtonElement.style.left = (width - 40) + "px"; startButtonElement.style.top = "10px"; m.updateSizeAndPosition(); } function getQueryVariable(variable) { var query = window.location.search.substring(1); var vars = query.split('&'); for (var i = 0; i < vars.length; i++) { var pair = vars[i].split('='); if (decodeURIComponent(pair[0]) == variable) { return decodeURIComponent(pair[1]); } } } window.addEventListener('resize', rsize, false); // this function resumes the audio context in case it's in a suspended state function startAudio(){ if (audioContext.state !== 'running'){ audioContext.resume() } } // this checks if the context is already running and removes the button if it is var interval = setInterval(function(){ if (audioContext.state === 'running'){ clearInterval(interval); document.querySelector('#startbutton').remove() } }, 100);