Game design

Prompt:
"Act as a Lead System Designer. I want to design a [System Name, e.g., Weapon Resonance System].
​Inputs: > - Genre: [e.g., Action RPG]
​Player Goal: [e.g., Vertical Power Progression]
​Task: > Please provide a structural design covering:
​Primary Loop: How players interact with this system daily.
​System Constraints: Resource sinks and fountains.
​Interconnectivity: How this system feeds into the [Combat/Economy] system.
​Scalability: How to add new content to this system in the next 2 years without breaking balance."