first-point/MountAndBlade-Data huggingface dataset:
Stavros

Stavros Appears in Custom Battle in Warband Official Information Culture Zendar Character Background Home Zendar Background Mercenary Stavros is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. Stavros is equipped with a Heavy Crossbow. As a sidearm he has a Short Sword and he also has a Board Shield. Contents 1 Lore 2 In-game description 3 Stats 4 Gallery Lore[] Stavros hails from Zendar, a former independent city-state, that was pestered by river pirates. He worked as a town watchman under Constable Hareck. Though the inhabitants of Zendar tried their best to defend the city against the outlaws, it finally fell to a horde of sea raiders who burned the whole city down to the ground. Stavros fled the city with other refugees. After fleeing the city Stavros, for a brief moment, wandered around Calradia doing odd jobs here and there. Eventually he joined a mercenary group, rose in the ranks and became it's leader. During the setting of Warband he is working with manhunters to rid the lands of bandits and other outlaws. In-game description[] “ Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. ” — Mount&Blade Warband Stats[] Stavros - Default Stats and Equipment Attributes Stat Points Level 21 Strength 12 Agility 15 Intelligence 15 Charisma 12 Health 55 Armor Head Nasal helmet Body Padded leather Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 2 Power Draw ? Weapon Master 5 Shield 3 Athletics 5 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 70 Polearms 70 Archery 30 Crossbows 140 Throwing 80 Weapons Melee Short sword Ranged Heavy crossbow, bolts Shield Board shield Mount ? Gallery[] Stavros in the Custom Battle screen
Steppe Charger

Steppe Chargers are a new type of horse introduced in Warband. Although having less hit points and armor than the Swadian Charger and the Sarranian War Horse, they are more durable and more maneuverable than most horses, like Hunters, Steppe Horses, and Coursers. It is also the third most expensive horse next to the Charger and Sarranian War Horse. They're used by Vaegir Knights and Khergit Lancers. It is far easier to use than any other heavy horse thanks to its high maneuver attribute, making it ideal for engaging infantry closely. This horse can be purchased in any of the towns initially owned by the Khergit Khanate or the Kingdom of Vaegirs. As Khergit Lancers can occasionally be found as deserters, Steppe Chargers are one of the two armored horses that can be found as loot without fighting a lord's or a king's war party. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Steppe Charger 40 40 50 28 150 4 1400
Stolen territory

Stolen territory is territory owned by one faction, but another claims as their own. It causes the kings to snarl and bicker over ownership, this is mostly hidden from the player and isn't a huge factor to the gameplay. However, recovering lost territory is the most common reason a kingdom starts a war with another kingdom. For example, Curaw is owned by the Kingdom of Vaegirs but claimed by the Khergit Khanate. The Kingdom of Swadia declared war to regain lost territory. Fortifications are claimed by factions as rightfully theirs if one of these factors apply: they were the prior owners belonged to them at game start Each factor increases the likelihood of war and the likelihood of the fortification being targeted by a military campaign. Sometimes there are border incidents in claimed villages, where local notables say they have been mistreated by their overlords and petition the original or last owners for protection. The petitioned faction considers this a provocation and can declare war because of it. Border Incident Conflict List in Warband[] In Warband, there are prior owner claims at game start: Gamestart Owning Faction Territory Claiming Faction Khergit Khanate Uhhun Castle Sarranid Sultanate Khergit Khanate Unuzdaq Castle Kingdom of Swadia Kingdom of Nords Alburq Castle Kingdom of Vaegirs Kingdom of Rhodoks Ergellon Castle Kingdom of Swadia Kingdom of Swadia Kelredan Castle Kingdom of Nords Kingdom of Vaegirs Curaw Khergit Khanate Sarranid Sultanate Weyyah Castle Kingdom of Rhodoks NOTE: a comment in the source suggests Tilbaut Castle was supposed to be held by the Kingdom of Vaegirs and claimed by the Kingdom of Swadia.
Sumpter Horse

The Sumpter Horse is one of the worst Horses in the game and the cheapest horse available. Unless you just started the game, or you want to give a cheap mount to one of your companions, you won't want to use this horse in battle. The only combat advantage this horse has is that it is slightly less fragile than a Saddle Horse, but this is only a minor advantage. At level one riding skill, a Sumpter Horse is just barely fast enough to allow for the use of a couched lance if the slope of the terrain is in its favour. The best use of this horse is stacking them in your inventory to improve Party Speed. Note that the party speed is base value + mean value of average unit speed, so stacking them may decrease party speed in some cases. This will most likely be the cheapest horse that can be bought in any of the towns across Calradia. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sumpter Horse 14 37 39 9 100 1 134
Sverre

Sverre Sverre is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that Calradia was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band." Stats[] Sverre - Default Stats and Equipment Attributes Stat Points Level 21 Strength 15 Agility 15 Intelligence 12 Charisma 12 Health 60 Armor Head Nordic fighter helmet Body Byrnie Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw 4 Power Draw 2 Weapon Master 5 Shield 4 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 130 Polearms 110 Archery 80 Crossbows 15 Throwing 110 Weapons Melee Long axe, Nordic sword (28c) Ranged Light throwing axes Shield Heavy round shield Mount ?
Swadian Crossbowman (multiplayer)

The Swadian Crossbowman is the ranged class of the Kingdom of Swadia in Multiplayer games. With melee proficiencies greater than the typical archer (except Nord archers, with whom they are tied) and good armor, they supplement their crossbow abilities with some survivability in close combat. They should avoid dueling with archers at range in the open, as the archers' rapid arrow shots will interrupt reloading while quickly sapping the crossbowman's health. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 53 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 0 Shield 5 Athletics 4 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 60 Crossbows 180 Throwing 90 Equipment[] Swadian crossbowmen face some tough choices. The most conservative option is the sword, shield, crossbow, and bolts, leaving the crossbowman capable at both ranged and melee combat. For a prolonged fight, the extra ammunition of a crossbow, two bags of bolts, and a secondary shortsword (hopefully replaced by something better looted from a fallen melee soldier, like a greatsword or spear) might be good. Some player prefer to take several crossbows -- loaded opportunistically, and discharged in rapid succession, most likely combined with minimal armor so that a crossbowman so equipped can run away quickly. Such a crossbowman might take two crossbows, bolts, and a sword, or even three crossbows and a single bag of bolts -- a risky playing style, but potentially fun (although skirmish-based fighting style can make you unpopular with other players). Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Torso Armors Armor Price Red shirt free Leather armor 65 Aketon 297 Haubergeon 863 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Gloves Gloves Price Leather glovees 90 Weapons Weapon Price Melee Weapons Short sword free 27c Sword 130 28c Sword 194 Ranged Weapons Crossbow free Heavy crossbow 349 Siege crossbow 683 Bolts free Steel bolts 210 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Swadian crossbowmen have no mounts. Bot Swadian Crossbowmen[] Swadian Crossbowman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Footman's helmet Body Leather armor, leather jerkin Hand ? Foot Ankle boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 6 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 0 Crossbows 100 Throwing 0 Weapons Melee Sword (type 1) Ranged Crossbow, bolts Shield Plain heater shield Mount ?
Sword/Warband

Sword SwordOne-handedBase value: 163 denarsWeight: 1.5Swing: 27cThrust: 22pSpeed rating: 99Weapon reach: 95Warband Sword SwordOne-handedBase value: 243 denarsWeight: 1.5Swing: 28cThrust: 23pSpeed rating: 99Weapon reach: 95Warband
Syndicating

Syndicating in Warband means corrupting groups of nobles for your interest. This can have many benefits, such as messing up the kingdom's unity, convincing lords to join your side and turn against their king, or forcing someone to be rejected and exiled from the kingdom, meaning that he joins another. But it can be problematic if the lords who joined you have rivalries, and you must do your best to prevent it and keep your subjects loyal to you. In order to obtain a Syndicate Lord, you must gain their favor (most often through completing tasks for them), and subsequently causing them to doubt their current liege. This is quite difficult without a high Charisma and Persuasion level. A high Right to rule helps, as does being a kind and just king, for example rewarding Vassals for their efforts, protecting and strengthening villages/castles/towns, and refraining from needlessly provoking enemies. Most importantly it takes time, most lords require large amounts of work in order to be turned traitor, so just pick a handful of lords you would like to have and work at sowing the seeds of corruption. An excellent way to do this is to never take lords you have captured prisoner. You gain several relationship points each time you free one, although certain lords (sadistic and quarrelsome/bad-tempered lords) will take freedom as an insult and you will lose relation the next time you meet up with them. A final, and sometimes dramatic, benefit to this technique is when a lord comes over to your side he brings all his properties with him. If you have chosen well and he controls castles and towns this can include a sizable portion of an enemy faction's holdings.
Tactics

This article is a disambiguation page for Tactics The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Tactics may refer to: The Tactics skill. Strategy and tactics — concerning troops and combat. Player tactics — tricks and tips to gain an advantage. Hero tactics — how to efficiently manage companions. Hints — provided by the game on loading screens.
Tebandra

Tebandra Settlement Information Type Village Kingdom Vaegir Fortification Dramug Castle World Map Mount&BladeTebandraTemplate:World Map/Mount&BladeWarbandTebandraDramug CastleTemplate:World Map/Warband Tebandra is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the right side of the village from where the player enters, standing next to a bench on a covered porch. Tebandra is built in a valley with slopes rising on all sides with moderate tree coverage. It has a total of eight structures. There are a few fields here, though nothing is growing, they are instead full of haystacks. There are many carts and extra wagon wheels, a large number of wooden barrels, and a pile of tables and benches found here which may indicate a focus on carpentry in this village. If sent here during a Hunt Down Fugitive quest, the target may be found quite close to the Village Elder on the right side of the village from where the player enters, standing next to a ladder. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Towan Blystra

This article is a stub. You can help out by expanding it. Towan Blystra Settlement Information Type Castle Kingdom Kingdom of Cornubia Villages Tref Towan Port No Towan Blystra is a castle of the Kingdom of Cornubia. It has the village Tref Towan. Trivia[] Towan Blystra is based on the modern day town of Newquay, Cornwall. There is a public house in Newquay with the name The Towan Blystra. In game, Towan Blystra is more inland than its real life counterpart, which is a coastal town. Wikipedia has an article on this subject at:Newquay Territory of the Kingdom of Cornubia TownsBosvenegh CastlesTowan Blystra Din Tagell VillagesTref Towan Tref Tagell Tref Bosvenegh East Tref Bosvenegh West
Track Down Bandits

Track Down Bandits Given by Guild Master Time limit 60 days Track Down Bandits is a quest given by a town. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Encountering Bandits 3.2 Quest Complete Summary[] Track down the (bandits) who attacked travellers near (town), then report back to the town. Walkthrough[] Transcript[] We have heard that about a week ago, some travallers on the road from (village) were attacked by (bandits). We would like you to track these (bandits) down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while... Aye, I'll do it. Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road. I'm afraid I can't take the job at the moment. Encountering Bandits[] Bandit: "This must be your unlucky day, mate. We've just about the worst people you could run into, in these parts." Player: "Heh. For me, you are nothing more than walking money bags. A merchant in (town) offered me good money for your heads. Bandit: "A bounty hunter! Kill him! Kill him now!" Quest Complete[] Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward: 1000 denars. I is well earned, and we are most grateful.
Train troops

Train Troops Given by Vassals Time limit 120 days Refresh rate 15 days Reward Relation +1 (accept)Relation +3 (complete) This is a quest given by a lord of a friendly faction that is not marshall. You must be level 6+, have 100+ renown and have enough space in your party. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete 3.3 Quest Failure Summary[] (Lord) asked you to raise (amount) (unit) and bring them to him. Walkthrough[] It consists of training five to eight tier 1 troops provided by the lord until they reach the target type he requests, then giving them back. The troops you give to the lord do not have to be the same men he gave to you, you can even finish the quest immediately if you already have the troops he needs in your party. Target troops are of tier 1+(Player_Level+random(20 to 40))/10 or last tier. Note that if you are of a sufficiently high level, the quest given by Nord vassals is significantly more difficult to complete as they will always require Nord Huscarls who are one tier higher than any other factions' top tier. On failure, you will incur a debt of 100 denars with the lord, as you had been paid in advance. It has a time limit of 120 days and takes 15 days to become available again. Transcript[] Quest Briefing[] Lord: "No lord should have to admit this, (player), but I was inspecting my soldiers the other day and there are men here who don't know which end of a sword to hold. They're good enough lads, but I am afraid that they are not quite ready for a battle just yet. Your re a warrior of renown, (player). Will you train some troops for me? I would be grateful to you." Player: "How many men do you need?" Lord: "If you can (amount) (unit) and bring them to me, that will probably be enough. Of course, sir. Give me (amount) fresh recruits and I'll train them to be (unit). You've taken a weight off my shoulders, (player). I shall tell my sergeants to sent you the recruits and attach them to your command. Also, I'll advance you some money to help with expenses. Here, this purse should do it. Thank you for your help. I am too busy these days to train anyone. Oh, of course. I had expected as much. Well, good luck to you then. Quest Complete[] Player: "Indeed, I have raised (amount) (unit). You can take them." Lord: "These men may well turn the tide in my plans, (player). I am confident you've trained them well. My thanks and my compliments to you." Player: "Well, the lads are at your command now, sir. I am sure you will take good care of them." Quest Failure[] Very well. I am sure that you gave it your best effort.
Troop stats

Every troop has a set of stats in the troops.txt file. These define the troop's level, starting stats and skills. However, the actual stats of troops do not match the file, as the game uses a different method of determining those stats. At the beginning of a new game, the game engine takes the starting stats of the troop, then randomly adds more stats until it runs out, and then uses this stat set for the rest of that game. This randomizing effect, in tandem with the slightly less randomized equipment that troops can receive, allows for variety of the troops in-game. At the same time, it could upset balance by its random nature, if a troop is particularly blessed with good stat placement or cursed with poor stat placement. This makes it important to look at the game's unique stats to ensure that desired troops are not gimped. Attributes[] The formula that it uses to determine the total attribute points (at least for factional troops) appears to be Troop Level + 20. So a Level 21 Swadian Man-at-Arms has a total of 41 Attribute points. These stats are not distributed equally, so the troop could theoretically receive most of its points in less useful attributes like Intelligence and Charisma. Skills[] The method by which skills are distributed is less coherent, as there is far less consistency among the troops skill sets. All that can really be said is that the skills will always be at least as high as reported in the troops.txt file, and that these troops do not have the same restrictions the player and companions have, and are thus able to have higher skills than their stats would normally allow. Proficiencies[] Weapon Proficiencies appear to be completely static, and match the file.
Tulbuk's Pass

Tulbuk's Pass is a Custom Battle map in Mount&Blade: Warband. Description[] The map is a pass between some hills on one side and cliffs on the other, with a path in-between them. Trivia[] In single-player mode, there are a similarly named castle (Tulbuk Castle) and village (Tulbuk) but it is unclear where Tulbuk's Pass is supposed to be located since the terrain on the overland map does not seem to correspond to what the Pass implies. It is possible the Pass is located along the mountain ridge, connecting the two locations in-universe, but there is no way to know for certain. It is possible all three places are named after an individual known as Tulbuk.
Two Handed Sabre/Warband

Two Handed Sabre Two Handed SabreTwo-handedBase value: 523 denarsWeight: 2.8Swing: 40cSpeed rating: 96Weapon reach: 120Requires strength: 10Warband Two Handed Sabre Two Handed SabreTwo-handedBase value: 920 denarsWeight: 2.8Swing: 44cSpeed rating: 96Weapon reach: 120Requires strength: 10Warband