first-point/MountAndBlade-Data huggingface dataset:
A Clash of Kings

A Clash of Kings is a mod for Mount&Blade: Warband based on the book series A Song of Ice and Fire by George R.R Martin and its TV adaptation, Game of Thrones. The game takes place during the war of the five kings. The player starts in Westeros but can go to Essos at their choosing after the initial quest. Features[] A completely revamped map based on the continents of Westeros and Essos Redesigned castles, Armour and Characters based on their appearances within the TV series All new Quest lines The Ability to start your own conquest of Westeros and sit on the iron throne! Factions[] The mod features the following factions: Faction Ruler Continent Colour The Stormlands King Renly Baratheon Westeros Yellow The North King Robb Stark Westeros White The Vale Lord Nestor Royce Westeros Blue The Riverlands Lord Edmure Tully Westeros Lilac Dorne Prince Oberyn Martell Westeros Dark Orange Dragonstone King Stannis Baratheon Westeros Light Orange The Westerlands Lord Tywin Lannister Westeros Red The Reach Lord Mace Tyrell Westeros Green The Iron Islands King Balon Greyjoy Westeros Light Grey The Three Sisters Lord Tristen Sunderland Westeros Aqua Braavos Sealord Ferrago Antaryon Essos Hot Pink Pentos Prince Somothes Essos Biege Norvos King Caltos Maje Essos Faded Pink Myr Archon Qoloqo Essos Faint Lilac Tyrosh Archon Haleq Balar Essos Pink Lys Prince Melenai Saskos Essos Yellow Lorath Archon Haleq Balar Essos Light Green Volantis Triarch Malaquo Maegyr Essos Light Blue External links[] Moddb page ACOK wiki
Aethrod

Aethrod Aethrod is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Aethrod is not a noble person. He's changed his name twice, and is blamed for most of the crimes on Vaegir territory. True or not, he claims to never have taken an innocent man's life, and considers himself a patriotic citizen, several times bringing his band of renegades to the assistance of his faction, when it is threatened. In times of peace, however, most lords must be careful when he is in the vicinity due to his daring personality and willingness to challenge a lord. Born and raised in the slums of Reyvadin, he learned how to use a bow at an early age and ran away from home at fourteen. Now at thirty two, his archery skills are near perfect and though he can't ride a horse well, he can hit one at the furthest of distances. Tough as nails and sharp as a hawk, he is a true local legend." Stats[] Aethrod - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 21 Intelligence 12 Charisma 14 Health 59 Armor Head ? Body Lamellar vest Hand ? Foot Splinted greaves Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 7 Weapon Master 4 Shield 2 Athletics 7 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 182 Two Handed Weapons 113 Polearms 112 Archery 159 Crossbows 82 Throwing 115 Weapons Melee Elite scimitar Ranged Nomad bow, barbed arrows (2x) Shield ? Mount ?
After action report

The screen that shows battle casualties. Scrolling up and down reveals yours, allies and enemies' casualties. An After action report (AAR) will show up after a battle has taken place telling you how many and what type of troops, of both sides, were knocked unconscious or killed. After a battle has taken place, and you end up losing all of your troops, you are then taken prisoner, to be released a while later with some items and denars taken, and without your party. Soldiers knocked unconscious can be taken prisoner if you win the battle. Prisoners[] Jarl Olaf has been imprisoned after a fight. If you win a battle against a noble, you have a chance that the lord or king can be taken prisoner, along with the troops (if any) who were knocked unconscious. You can also let the nobles go, netting you honor and probably a relationship bonus (some lords don't like being released). If you chose to keep them, you lose relationship, but later have a chance to ransom the captured noble back to the opposing faction, giving you 1,000-6,000 denars for a vassal and 9,000-18,000 denars for a king. Allies[] If you fought the battle with an ally, after the battle, your ally may or may not speak to you. If they do, and you have a positive relationship with them, they will usually say how they were glad you came and your relationship score with them will be raised. If you have a negative relationship with them, there will likely be no relationship change, and they may insult you or tell you that your help was not needed.
All Blunt Weapons

A Hunting Crossbow that deals blunt damage. All Blunt Weapons is a mod created by fellow Mount & Blade Wiki contributor gateboy6. It is a simple mod that, as the title may suggest, changes all weapons to deal blunt damage. Uses[] The uses of changing all damage to blunt are: Capture every enemy troop as a prisoner. Allied troops will not die. Easier to bypass heavy armor (this is a blessing and a curse as allied armors will also be easier to bypass). Download[] The download can be found here.
Argo Sendnar

Argo Sendnar Argo Sendnar is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Argo Sendnar had quite a diversified life. When he arrived at Calradia, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Calradia was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through Calradia. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods." Stats[] Argo Sendnar - Default Stats and Equipment Attributes Stat Points Level 28 Strength 15 Agility 14 Intelligence 12 Charisma 20 Health 60 Armor Head Fur hat Body Leather jacket Hand Leather gloves Foot Leather boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw ? Power Draw ? Weapon Master 4 Shield 4 Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 101 Two Handed Weapons 35 Polearms 136 Archery 15 Crossbows 17 Throwing 19 Weapons Melee Morningstar, war spear Ranged ? Shield Heavy round shield Mount Courser
Arming Sword/Warband

Arming Sword Arming SwordOne-handedBase value: 410 denarsWeight: 1.5Swing: 29cThrust: 24pSpeed rating: 99Weapon reach: 95Warband Arming Sword Arming SwordOne-handedBase value: 480 denarsWeight: 1.5Swing: 29cThrust: 28pSpeed rating: 99Weapon reach: 100Warband
Army Camp

Army Camp Settlement Information Type Army camp Kingdom Kingdom of Swadia Fortification Praven (possibly) World Map Southwest of Praven Army Camp is a location in Warrider. It is to the south-west of Praven, to the north-west of Suno, and right next to the Forest Bandits' spawn point. The location is hidden on the overhead map. There are three NPCs that can be encountered here: Lord Paugard, the camp's apparent overseer; Sir Lagein, his bodyguard; and Sergeant Rapek. Of these, Sergeant Rapek can task the player with bringing back the troops that are attempting to desert the Swadian army. If the player agrees, bands of deserters will start randomly appearing around the camp, and the player will have to fight them. Capturing and bringing them back to the camp will earn the player denars. Trivia[] Upon attempting to speak to Lord Paugard, Sir Lagein will shout at the player, warning them to not disturb the Lord, but Lord Paugard will dismiss him and will speak to the player. Sergeant Rapek will offer the player to join the Swadian Army. It is unclear why only the Swadians have an army camp. It could be to counterbalance the Vaegir village of Serrepa. It is likewise unclear why the Army Camp is treated as a neutral location, given the NPCs there are clearly sided with the Kingdom of Swadia. Of all Swadian towns, it is located closest to Praven.
Attack the Bandit Lair

Attack the Bandit Lair Given by Quest Merchant Time limit None Refresh rate Never Reward 200 denarsKidnappers' Hideout Loot This is the third quest given by the Quest Merchant. Contents 1 Summary 2 Walkthrough 3 Quest line 4 Transcript Summary[] Find the bandit lair near (village), and free the brother of the Quest Merchant. Walkthrough[] Once you completed the previous quest, this quest will spawn along with the location of the hideout. This is a special version of Destroy Bandit Lair. The quest acts similar to Destroy Bandit Lair as you have to clear the bandits in their lair. The differences is that the enemies are solely Looters type with no special variant of bandits and there is no failure in this quest, allowing many tries if you are defeated. Go to Destroy Bandit Lair for a proper walkthrough. After the battle, the merchant's brother will spawn and approach to you and start a conversation. You will be taken to the loot screen, it is recommended that you take some of the loot to sell in town, earning around 100 denars. The quest will be completed when you take the brother back to the capital. You will be given the next and last quest. If you are knocked unconscious, a message will show saying that the looters celebrate by breaking open a cask of wine, and do not tie you up, allowing you to escape. Quest line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Attack the Bandit Lair/Transcript
Attack the Bandit Lair/Transcript

Quest Briefing (Optional)[] So you've found out where they hid my brother? Splendid work. I flatter myself that I'm a fine judge of character, and you look to be a man who can get things done. Now, go out and save his unworthy hide! Very well, I go now to attack the bandits in their lair, and find your brother. I cannot deal with this matter at this time. Player Defeated[] You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. Quest Aftermath[] Merchant's Brother: "Thank you, sir, for rescuing me from those fiends. Did my brother in (capital) put you onto their track?" Player: "Yes, I told him that I would find you. I advise you return to your family as quickly as you can -- and be careful on the road."
Attributes

An example of Attributes in Mount&Blade. Your character has four major attributes, which affect what you can do in very profound ways. Attributes do two things: they give you some kind of immediate advantage, and they also allow you to increase skills that are dependent on that attribute. Strength and Intelligence also allow better armor or books to be used, respectively. Skills can only be raised to one third of a certain attribute (rounded down). For example, Ironflesh is a Strength based skill, so a character with 14 Strength can only raise their Ironflesh up to level 4, while 15 Strength will allow Ironflesh up to level 5. Furthermore, each attribute carries its own benefits. See the section on Skills for more information. When you create a new character after selecting a background, you will get four points to spend on attributes, and upon each level-up, you will receive one more. These choices cannot be changed once committed, so be sure to spend them wisely! The maximum level for attributes is 63. Attributes Table[] There are four attributes in the game: Name Abbr. Description Regulated Skills Strength STR Every point adds +1 to hit points. (Hidden bonus: increases damage of melee weapons, bows, and thrown weapons). Ironflesh, Power Strike, Power Draw, Power Throw/Grenade Throwing Agility AGI Each point gives you five weapon points and slightly increases foot movement speed on the battlefield. Weapon Master, Shield, Riding, Athletics, Horse Archery/Shooting from Horseback, Looting Intelligence INT Every point to intelligence immediately gives one extra skill point. Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound Treatment, Surgery, First Aid, Engineer, Persuasion. Charisma CHA Each point increases your party size limit by +1. Prisoner Management, Leadership, Trade Attribute Requirements[] Armor either has no attribute requirement or Strength requirements between 6 and 9 (Plate Armor). The Black Armor has a requirement of 10. Heavy helmets such as the Winged Helmet also have a requirement of 10. Melee weapons will require between 7 (Hand Axe) to 14 (Great Hammer) Strength, but certain weapon modifiers can add 1, 2, or 4 to Strength required. Thrown and Bow weapons indirectly require minimum Strength, due to their Skill requirements. Thrown weapons need 0-4 Power Throw before modifiers and Bows 0-4 Power Draw before modifiers. Some Crossbows have strength requirements, those are in the 8-10 Range (10 for the Siege Crossbow). Horses indirectly require Agility, as they require Riding skill. Armored horses require a minimum of 12 Agility (4 Riding). The modifiers Stubborn or Champion also increase skill requirements; +1 and +2 Riding respectively. Books have Intelligence requirements between 7-12. There are no items that require charisma.
Balion

Balion, like Geroia, is a region mentioned as existing outside Calradia. It is stated to exist across the expansive western ocean in Warband, being mentioned as the homeland of Konrad. It is only mentioned in Konrad's biography, where it is implied to be connected to Calradia through a shipping route. It is completely absent from the campaign. Thus, it is unknown if it is considered canon or will be revived in later installments. It may be the in-game equivalent of Britain. Balion is an anagram of "Albion", a name sometimes referring to Britain, as well as being across a western sea just like Britain is across the British Channel and the North Sea from mainland Europe. Also, no British nation has an equivalent in Calradia, as it would have a Western European design, looking much like the Kingdom of Swadia or the Kingdom of Rhodoks.
Barthai Khan

Barthai Khan Official Information Kingdom Khergit Khanate Monarch Barthai Khan Title Monarch Fiefs Khergit CampPossible others Religion Khergit Religion Personal Details Gender Male Spouse Unknown Children UruzugeThree unnamed, deceased sons Barthai Khan is an independent hero in Mount&Blade version 0.202, and the leader of the unjoinable Khergit faction. The protagonist is tasked by one of the two kingdoms to convince Barthai to join their side in the war against the other, but Barthai refuses, claiming that he no longer trusts the kingdom on whose behalf the player came, after they have previously cheated him out of his due payment for helping said kingdom. When the player asks of any way to convince him to change his mind, the Khan tells them about his four children, three of whom, all sons, have died of a mysterious disease, and that his only remaining child, his daughter Uruzuge, is also ill. He then tasks the player to talk to Akhad Thell - whom the Khan considers a healer - about finding a magical artefact that is allegedly supposed to fully heal Uruzuge. Should the player complete this request, the Khan promises to side with the kingdom on whose behalf the player came. Later Barthai hires the player to rescue Uruzuge from a rival Khan - Nuyukh Khan - who had kindapped her. The rival had previously also driven away Barthai's cattle and attacked his camp. Trivia[] The Khan can be found in a hidden location marked as 'khergit_camp' along with his daughter. Nuyukh Khan can be seen as Barthai's pretender as he claims that Akhad Thell promised to make him 'the greatest khan in the east' for kidnapping Uruzuge and bringing her to him.
Board Shield

A board shield inventory icon and the stats on a heavy one. Board Shields are the some of the largest and strongest shields in the Mount&Blade series. The Fur Covered Shield is the only shield with a higher size attribute. Broad and tall, they are based on Roman scuta or medieval pavise shields and offer excellent protection to their users. However, because they are so big and unwieldy, they cannot be used on horseback. They are used by almost all Rhodok troops. Board shields are probably one of the best shields to use during siege battles, because they will soak up any amount of missile fire when attacking and can form an effective mobile barricade when defending. There are four different types of Board Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Other Old Board Shield 280 3.5 4 85x143 89 60 Cannot be used on horseback Plain Board Shield 360 4.0 8 85x143 85 114 Cannot be used on horseback Board Shield 430 4.5 10 85x143 81 210 Cannot be used on horseback Heavy Board Shield 550 5.0 14 85x143 78 370 Cannot be used on horseback
Bodkin Arrows

Bodkin Arrows are one of the most useful arrows for an unmounted archery specialist. Although two less arrows are held in the quiver compared to Khergit Arrows, Bodkin Arrows have a 0.5 weight advantage that allows the player to run away slightly faster. With Fire & Sword Warband Mount&Blade See Also Bow Ammunitions (List) Ammunitions (List) Weapons (List)
Borislav

Borislav Borislav is one of the eleven characters playable in the Custom Battle mode of Mount&Blade: Warband. In-game description[] "Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed." Stats[] Borislav - Default Stats and Equipment Attributes Stat Points Level 18 Strength 12 Agility 15 Intelligence 15 Charisma 9 Health 51 Armor Head Leather warrior cap Body Leather jerkin Hand Leather gloves Foot Ankle boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw 4 Weapon Master 3 Shield ? Athletics 5 Riding 2 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 100 Archery 140 Crossbows 15 Throwing 100 Weapons Melee Shortened spear Ranged Strong bow, 2x barbed arrows Shield ? Mount ?
Boyar Crahask

Boyar Crahask Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Chahask is initially a vassal of the Kingdom of Vaegirs.[] You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Siblings: Lady Tamar Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Crahask - Default Stats and Equipment Attributes Stat Points Level 22 Strength 15 Agility 14 Intelligence 8 Charisma 16 Health 54 Armor Head Vaegir Nobleman Helmet Body Leather Jacket, Vaegir Elite Armor Hand Scale Gauntlets Foot Nomad Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 1 Riding 3 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 2 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 3 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee Nordic War Sword Ranged None Shield Horseman's Kite Shield Mount Saddle Horse Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen
Boyar Doru

Boyar Doru Official Information Kingdom Kingdom of Vaegirs Monarch King Yaroglek Title Vassal Personal Details Gender Male Boyar Doru is initially a vassal of the Kingdom of Vaegirs. You may fight him or have him side with you as you help Prince Valdym the Bastard, the corresponding claimant, overthrow King Yaroglek and gain control of the kingdom. Family[] Spouse: Lady Vayen Children: Boyar Taisa, Lady Joaka Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and Equipment[] Boyar Doru - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Vaegir Nobleman Helmet Body Rich Outfit, Haubergeon Hand Scale Gauntlets Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 5 Riding 7 Horse Archery 0 Looting 0 Trainer 0 Tracking 0 Tactics 6 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 3 Leadership 9 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Bastard Sword Ranged None Shield Heavy Kite Shield Mount Steppe Charger Gallery[] Boyar Doru in battle gear Kingdom of Vaegirs Monarch: Claimant: King Yaroglek Prince Valdym the Bastard Vassals: Boyar Belgaru Boyar Bracha Boyar Crahask Boyar Doru Boyar Druli Boyar Gastya Boyar Harish Boyar Khavel Boyar Kumipa Boyar Marmun Boyar Meriga Boyar Mleza Boyar Naldera Boyar Nelag Boyar Ralcha Boyar Rudin Boyar Taisa Boyar Valishin Boyar Vlan Boyar Vuldrat Ladies: Lady Akilina Lady Drina Lady Erenchina Lady Haris Lady Iarina Lady Joaka Lady Junitha Lady Katia Lady Myntha Lady Nesha Lady Olekseia Lady Pelaeka Lady Seomis Lady Sepana Lady Sihavan Lady Tabath Lady Tamar Lady Tejina Lady Valka Lady Vayen