Nord Recruit

Nord Recruit Troop Information Culture Kingdom of Nords Wages 2-1 denars Acquired from... Villages, Sea Raiders Upgrades to... Nord Footman-or-Nord Huntsman Upgrade Cost 20 denars XP for Kill 50 xp Ransom Value 42 denars Nord Recruits are first-tier troops of the Kingdom of Nords. They are the best armed recruit units in the game, having real weapons instead of clubs, stones and farming equipment. Nord Recruits can be recruited from the villages belonging to the Kingdom of Nords for 10 denars per Recruit. The number of Recruits offered, although somewhat random, is based on your relation with the village. Nord Recruits carry both one-handed or two-handed axes, and sometimes flimsy shields. While Nord Recruits are fairly inferior, they can eventually be upgraded to become one of the top infantry units in the game, the Nord Huscarl. Tactics[] Since Nord Recruits start weak, having them gain experience through your Trainer skill and by fighting Looters or weaker bandits has proven to be effective and is suggested. Sea Raiders will tear right through them, so don't train your Recruits on these stronger bandits even though, in some cases, the two units are closely matched. Nord Recruits have no ranged weapons. They upgrade straight to either an archer (Nord Huntsman) or better infantry (Nord Footman) with no other choices of upgrades, similar to troops of the Kingdom of Rhodoks. Nord villages are relatively few. This means that a player who prefers Nords will have to plan well in advance of battles, constantly recruiting and training their men, while building support in the villages to coax every precious volunteer from them. At the same time, you can't go rushing off into battle because your men are harder to muster and train, and you'll need every one of them alive. Once you do amass a sizable force of Nord Recruits, you may wish to either order them to stand their ground and risk them being slaughtered by higher tier enemy troops, or send them en masse charging against the enemy. The former of the two is the more risky tactic, as there is a considerably high chance that most or all of the Recruits will be slaughtered if not supported by friendly archers or higher tier infantry. The latter of the two is only slightly less risky, as the same risk of most of your recruits being slaughtered is still present. If you soften up the enemy with archer fire and mix in higher tier infantry with the charge, you can lower the risk of your Recruits being wiped out by a significant force. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Recruit - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head ? Body Blue Tunic, Tunic with vest Hand ? Foot Hide Boots, Nomad Boots Skills Skill Points Ironflesh ? Power Strike 1 Power Throw 1 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Crossbows 50 Throwing 50 Weapons Melee Axe, Hatchet, Spear Ranged ? Shield (Possible): Old Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl