first-point/MountAndBlade-Data huggingface dataset:
Lord Kastor of Veluca

Lord Kastor of Veluca Official Information Kingdom Kingdom of Rhodoks Monarch King Graveth Title Claimant Personal Details Gender Male Lord Kastor of Veluca is initially the claimant to the throne of the Kingdom of Rhodoks. He believes that he is the rightful king of the Rhodoks, as they have no hereditary ruler. Kings are voted in by a council, which meets in a no-man's land where weapons are forbidden. During the previous vote, Lords Kastor and Graveth were the two candidates. While the council was deciding, Graveth appeared wielding a sword, saying that a Swadian raiding party was on its way and that he would leave the council members to their fate if they did not elect him as king. The council elected Graveth as king of the Rhodoks, and he then saved them. Kastor believes he should be king by default, as Graveth broke the sacred tradition by coming to the field while armed. King Graveth sees the matter differently, saying that the election is a farce where the patricians have no thought for the kingdom and vote for whoever gives the best bribes. Graveth however, had spent years with the army, living on salted fish, sleeping on the steppes, and shedding blood in defense of the Rhodok people. Gallery[] Lord Kastor of Veluca in battle gear Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Lord Paugard

Paugard Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Lord Fiefs Army Camp Religion Christianity (implied) Personal Details Gender Male Lord Paugard is a Swadian noble in Warrider, and the overseer of the Swadian Army Camp. Stats and equipment[] He wears a suit of plate armour and plate boots. Trivia[] His exact noble rank is unknown, he is referred to as a 'Lord' Sir Lagein is his bodyguard. It is unknown if he merely oversees the 'Army Camp' location, or if it's his fief. He shares his appearance with Captain Rucas. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Manor

Manors are a village improvement whose construction is affected by your party's Engineer skill. Manors allow the player's party to rest at the village for free, and pay their troops half wages while doing so. Construction[] Engineer Denars Days 0 8000 83 1 7600 79 2 7200 75 3 6800 71 4 6400 66 5 6000 62 6 5600 58 7 5200 54 8 4800 50 9 4400 46 10 4000 42 11 3600 37 12 3200 33 13 2800 29 14 2400 25
Messenger Post

Messenger Posts are improvements whose construction is affected by your party's Engineer skill. They may be constructed at villages or towns. Alerts the player when there are enemies near the village or town it is constructed in, even if the player is very far away. Construction[] Engineer Denars Days 0 4000 43 1 3800 41 2 3600 39 3 3400 37 4 3200 34 5 3000 32 6 2800 30 7 2600 28 8 2400 26 9 2200 24 10 2000 22 11 1800 19 12 1600 17 13 1400 15 14 1200 13
Mill

Mills are a village improvement whose construction is affected by your party's Engineer skill. The Mill increases the initial prosperity and ideal prosperity of the village by 5%. In effect, it increases the village's prosperity by 5% permanently. The effect will persist after the village is raided. Construction[] Engineer Denars Days 0 6000 63 1 5700 60 2 5400 57 3 5100 54 4 4800 50 5 4500 47 6 4200 44 7 3900 41 8 3600 38 9 3300 35 10 3000 32 11 2700 28 12 2400 25 13 2100 22 14 1800 19
Morningstar

The Morningstar is an unbalanced one/two-handed weapon that can crush through blocks and deal piercing damage, which is effective against heavily armored opponents. This unique combination of traits makes the Morningstar one of the more versatile weapons in the game. It is one of the best weapons the player can get when starting a new game, as it is relatively cheap for its power - its nature makes it handy even when carrying negative modifiers - and can be very useful in sieges against shield-wielding defenders. Warband Mount&Blade See Also One/Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Move cattle herd

Move Cattle Herd Given by Guild Master Time limit 30 days Refresh rate 20 days Reward +3 RelationshipDenars Move Cattle Herd is a quest given by the Guild Masters in towns. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] Guildmaster of (town #1) asked you to move a cattle herd to (town #2). You will earn (amount) denars in return. Walkthrough[] It consists of delivering 80 to 120 cattle to a different town. It has a time limit of 30 days and takes 20 days to become available again. This quest is similar to the Deliver Heads of Cattle quest given by Village Elders and Deliver Heads of Cattle from the Marshall. Transcript[] Quest Briefing[] One of the merchants here is looking for herdsmen to take his cattle to the market at (town). The cattle herd must be at (town) within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you (amount) denars for your trouble. Interested? Aye, I can take the herd to (town). Splendid. You can find the herd right outside of town. After you take the animals to (town), return back to me and I will give you your pay. I am sorry, but no. Well, the job will be available for a few more days I guess. Tell me if you decide to take it. Quest Complete[] Good to see you again (player). I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, (amount) denars.
Nord Footman

Nord Footman Troop Information Culture Kingdom of Nords Wages 5-3 denars Acquired from... Nord Recruit Upgrades to... Nord Trained Footman Upgrade Cost 40 denars XP for Kill 80 xp Ransom Value 66 denars Nord Footmen are troops of the Kingdom of Nords. They are the second tier of Nord melee units, and fill in a small part of most Nord armies. Nord Footmen are typically hardened villagers clad in fur and leather garb, wielding axes in addition to shields. They carry throwing weapons, similar in the way that their Swadian Militia counterparts may carry crossbows. They guard Nord towns, and you will be assaulted by several Nord Footmen if you fail in an attempt at sneaking into a hostile city or castle. Tactics[] Due to their chance of carrying throwing axes, Nord Footmen are easily the most dangerous second tier infantry unit. A group of these could easily hold off Sea Raiders, and they can be quickly upgraded to the well-armed Nord Trained Footman, who are incredibly dangerous. They are the only Nord unit wielding spears. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Footman - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Leather Cap, Skullcap Body Nomad Vest Hand ? Foot Leather Boots, Nomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 2 Power Draw ? Weapon Master ? Shield 1 Athletics 2 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Crossbows 70 Throwing 70 Weapons Melee Fighting Axe, One Handed Axe, Spear Ranged (Possible): Javelins, Throwing Axes Shield Old Round Shield, Plain Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Nord Huntsman

Nord Huntsman Troop Information Culture Kingdom of Nords Wages 6-3 denars Acquired from... Nord Recruit Upgrades to... Nord Archer Upgrade Cost 40 denars XP for Kill 88 xp Ransom Value 73 denars Nord Huntsmen are troops of the Kingdom of Nords. Arguably the worst archer unit in the game, having even less armor than Nord Recruits. They upgrade straight from Nord Recruits, and are the basic Nordic ranged troops. They are the only ranged troop that can be recruited at the second tier, other than the Rhodok Crossbowman, and are basically Looters with bows who always wear Rawhide Coats. Tactics[] Nord Huntsmen are decent troops at range, but they are risky to use as they have very weak armor and very weak weapons. Because of their light Hunting Bows, they can fire faster than nearly any other archer available, allowing large groups of Nord Huntsmen to unleash a nearly continuous storm of arrows on an enemy. The weakness of their bows, however, means that they only pose a serious threat to lightly armored targets and are little more than an annoyance to anything wearing even the lightest of metal armor and shields. Upgrading these units gives them access to better weapons and armor, which they will need in order to do anything more than bandit hunting. As a low tier troop, Nord Huntsmen will level up fairly quickly. Stats and equipment[] Nord Huntsman - Default Stats and Equipment Attributes Stat Points Level 11 Strength 10 Agility 5 Intelligence 4 Charisma 4 Health 47 Armor Head ? Body Rawhide Coat Hand ? Foot Hide Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics 2 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 70 Crossbows 60 Throwing 60 Weapons Melee Hatchet Ranged Hunting Bow, Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Nord Huscarl (multiplayer)

The Nord Huscarl is the melee infantry class of the Kingdom of Nords in Multiplayer games. Nord Huscarls have a daunting proficiencies and skills and a deadly arsenal, with very durable shields the fiercest thrown weapons in the hands of the fiercest throwers in the game. However, they are somewhat vulnerable against mounted lancers, with relatively short war spears being their longest weapons, and the bludgeoning damage of their long axes' thrusts often failing to stun horses. They also are unable to equip the top-tier elite armor that is worn by most other factions' infantry. Stats[] Attributes Stat Points Level 24 Strength 17 Agility 15 Intelligence 30 Charisma 30 Health 60 Relevant Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw 4 Power Draw 0 Shield 3 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 135 Polearms 100 Archery 40 Crossbows 60 Throwing 140 Equipment[] (more on Nord huscarl equipment to come) Helmets Helmet Price Nordic leather helmet 70 Nordic footman helmet 150 Nordic fighter helmet 240 Nordic huscarl helmet 390 Nordic warlord helmet 880 Torso Armors Armor Price Blue tunic Free Leather jerkin 321 Mail shirt 1040 Mail hauberk 1320 Banded armor 2710 Shoes Shoes Price Leather boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons 28c Nordic sword free Nordic short sword 162 29c Nordic sword 276 Nordic short war sword 280 Nordic war sword 394 One-handed axe free 34c One handed battle axe 142 One handed war axe 190 36c One handed battle axe 230 37c One handed battle axe 550 Two handed axe 90 Two handed war axe 152 Great axe 316 Long axe 390 Long war axe 510 Great long axe 660 Spear 85 War spear 140 Ranged Weapons Light throwing axes 360 Throwing axes 490 Heavy throwing axes 620 Shields Old round shield free Plain round shield 65 Round shield 105 Heavy round shield 210 Huscarl's round shield 430 Nord huscarls have no mounts. Bot Nord Footmen[] The bot equivalent to the PC Nord Huscarl is referred to as a Nord footman. (more to come later) Nord Huscarl (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Nordic fighter helmet, Nordic helmet Body Mail hauberk Hand Leather gloves Foot Leather boots, splinted leather greaves Skills Skill Points Ironflesh 3 Power Strike 5 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 5 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 130 Polearms 130 Archery 130 Crossbows 130 Throwing 130 Weapons Melee 29c Nordic sword, 36c one handed battle axe, two handed axe Ranged (Possible): Throwing axes Shield Heavy round shield Mount ?
Nord Trained Footman

Nord Trained Footman Troop Information Culture Kingdom of Nords Wages 10-5 denars Acquired from... Nord Footman Upgrades to... Nord Warrior Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Nord Trained Footmen are tier three melee troops of the Kingdom of Nords. The best armored unit of the third tier, on pair with the fourth tier infantry of other factions. They are trained fighters making up the majority of Nord jarls' retinues and garrisons. They are tougher than regular peasant soldiers, like basic Footmen and Recruits, but are inferior to the seasoned Nord Warriors and Huscarls. Unlike most Nordic infantry, they do not carry throwing weapons. Tactics[] Due to their lack of throwing weapons, it is best to use these as a backup to your archers in front of your soldiers who don't have ranged weapons. Trained Footmen are capable of fighting off any infantry of their tier. They have large, strong shields to deflect arrow fire and decent axes to break through others' shields. They are best used as "anti-shield" infantry, as they are very capable of breaking shields and the person wielding them in several shots. Possibly their best trait is their overall skill. They are a quick jump from the Nord Footman, who have relatively weak armor. The Trained Footman has some mid-to-high-tier armor that can shrug off some mid-tier weapons, but heavy weaponry and crackshot archers may still pose a threat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Trained Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Skullcap, Nasal Helmet, Nordic Footman Helmet Body Byrnie, Studded Leather Coat Hand ? Foot Leather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 2 Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee One Handed Axe, One Handed War Axe, One Handed Battle Axe Ranged ? Shield Plain Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Nord Veteran

Nord Veteran Troop Information Culture Kingdom of Nords Wages 27-14 denars Acquired from... Nord Warrior Upgrades to... Nord Huscarl Upgrade Cost 120 denars XP for Kill 230 xp Ransom Value 192 denars Nord Veterans are troops of the Kingdom of Nords. Veterans are hardy warriors who have seen numerous battles and have slain a good deal of enemies. The Nord Veteran is only one step below the top Nord melee troop, the Nord Huscarl. Veterans have great defensive abilities, though players used to using the more elite Nord Huscarls may feel they are lacking in offensive ability. While they do not have the same powerful weapons as Huscarls, Nord Veterans will always have a shield and can form a much more consistent, if slightly weaker, shield wall. Tactics[] A Veteran (below) and three warriors (above). Note the Veteran's mace, a rarity among Nordic troops. Since Nord Huscarls take a long time to train, you'll end up having a good amount of these troops before you get some Huscarls. They are still heavy infantry though, and still have a chance to get throwing weapons. Some players may choose to keep these Veterans until they get enough money to pay for Huscarls, but it's strongly recommended you upgrade them whenever you can. They do have blunt weapons however, making them good at knocking out the opponent rather than killing them. This way, you can sell captured enemies as prisoners at a later date. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Veteran - Default Stats and Equipment Attributes Stat Points Level 24 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Nordic Helmet, Nordic Fighter Helmet Body Mail Hauberk, Mail Shirt Hand (Possible): Leather Gloves Foot Splinted Leather Greaves, Leather Boots Skills Skill Points Ironflesh 5 Power Strike 5 Power Throw 4 Power Draw ? Weapon Master ? Shield 4 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 145 Two Handed Weapons 145 Polearms 145 Archery 145 Crossbows 145 Throwing 145 Weapons Melee Nordic Sword, Nordic Short Sword, One Handed Battle Axe, Spiked Mace Ranged (Possible): Javelins, Throwing Axes Shield Heavy Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Nordic Sword/Warband

Nordic Sword Nordic SwordOne-handedBase value: 147 denarsWeight: 1.5Swing: 28cThrust: 20pSpeed rating: 99Weapon reach: 94Warband Nordic Sword Nordic SwordOne-handedBase value: 276 denarsWeight: 1.5Swing: 29cThrust: 21pSpeed rating: 99Weapon reach: 95Warband
One Handed Battle Axe/Warband

One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 142 denarsWeight: 1.5Swing: 34cSpeed rating: 98Weapon reach: 73Requires strength: 9Bonus against shieldsWarband One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 230 denarsWeight: 1.8Swing: 36cSpeed rating: 98Weapon reach: 72Requires strength: 9Bonus against shieldsWarband One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 550 denarsWeight: 2.0Swing: 37cSpeed rating: 98Weapon reach: 76Requires strength: 9Bonus against shieldsWarband
Overseer Drahu

Drahu Official Information Faction Neutral Monarch Unknown, possibly King Larec Title Overseer Fiefs Kaga Overseer Drahu is a character appearing in Warrider. Drahu can be found in Kaga, a hidden location. He is involved in a questline related to Ghouls that cannot be initiated because of Warrider's unfinished state. Based on the game's dialogue string files, he is supposed to task the player with finding a healer that would be able to cure the Ghoul Curse. Trivia[] Overseer Drahu's kingdom is never stated nor mentioned, but given the fact that Kaga is located on the Swadian side of the map, it can be assumed that he is a Swadian subject.
Party speed

Current speed seen on the map party window. Party speed is how fast a party moves on the map. It is affected by many factors, including morale, the party's highest Pathfinding skill, the amount of units in a party which are mounted, prisoners, the terrain, day/night cycle, inventory items (e.g., iron) and weather. Some troops are marked as mounted in this calculation even though they fight on foot, such as Hired Blades. Morale is one of the simplest factors in the equation, as it can be increased through the Leadership skill, food variety, a smaller party size, and positive recent events such as winning battles. If you need a quick boost to your speed to escape an enemy or catch a prime target, releasing prisoners or disbanding troops will make the biggest difference in the least amount of time. Traveling at night, through forests, and in bad weather will slow your party down. A longer route can sometimes be faster if it avoids a forest. Contents 1 Weight 1.1 Horses 2 Terrain 3 References Weight[] Weight accumulated from inventory items, particularly trade goods, can significantly slow your party down. It is generally recommended not to go hunting bandits while carrying a heavy load of trade goods. Beside the slower party speed, inventory items limit the amount of gear you can salvage and then sell. Horses[] Some of the encumbering effects of trade goods can be counteracted by having spare horses in your inventory, where notionally they'll carry the trade goods for you. weapons and armor do not count towards party speed, only trade goods. The speed penalty for larger party sizes is also unaffected by extra horses in the inventory. The type of horse is irrelevant, a cheap Sumpter Horse is just as good as the more expensive varieties. However, horses themselves also slow you down, so filling your inventory with horses will result in a negative effect. The ideal number of horses varies by total weight being carried; the more weight, the more horses. The speed improvement tends to increase rapidly at low numbers and significantly slows down toward the peak, so it is not necessary to get as close as possible to the ideal number of horses. Here are a few examples of how many horses is the best amount depending on inventory weight:[1] Weight Horses <10 1 150 3 300 5 500 9 1000 13 Terrain[] The type of terrain parties travel over will influence their speed. Hilly or forested terrain will prevent parties from travelling at their maximum rate. References[] ↑ Sicnarf map speed tests