first-point/MountAndBlade-Data huggingface dataset:
Bring wheat to (village)

Bring wheat to (village) Given by Village Elder Time limit 30 days Refresh rate 20 days Reward Relation +5 (accept)Relation +5 (complete) Penalty Relation -5 (fail) Bring wheat is a quest given by Village Elder when the village is in a very poor or poor prosperity. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] The elder of the village of (village) asked you to bring them (amount) packs of grain. Walkthrough[] It consists of delivering 4 to 8 bags of grain to the village. Completing this quest will increase village prosperity by 4 points. You'll have to buy a certain amount of wheat and take it back to the village. Later in the game when you gain the ability to store items in your castles, shops, and household possessions (the inventory which you acquire while having a wife), it can be helpful to stockpile a few bags of grain for quick access to quickly solve this quest. Transcript[] Quest Briefing[] My good sir, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever. Hmmm. How much grain do you need? I think (amount) pack of grain will let us start the planting. Hopefully we can find charitable people to help us with the rest. Then I will go and find you the grain you need. Thank you, sir. We'll be praying for you night and day. I am afraid I don't have time for this. You'll need to find help elsewhere. Yes, sir, of course. I am sorry if I had bothered you with our troubles. I can't be bothered with this. Ask help from someone else. Yes, sir, of course. I am sorry if I had bothered you with our troubles. Quest Complete[] Indeed, I brought you (amount) packs of grain. My good lord. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of (village) will not forget what you have done for us.
Capture enemy lord

Capture Enemy Lord Given by Vassals Time limit 30 days Refresh rate 80 days Reward 2000 Denars, 2500 Exp,Relation +1 (Accept)Relation +4 (Complete) Capture enemy lord is a quest you may receive from a friendly lord. After accepting the quest, you will have to capture and deliver an enemy lord to the quest giver. Once doing so, you are rewarded with denars and increased relationship. Although the quest giver says that he must have the prisoner so he can exchange him for a relative of his, it is not necessary for any of his listed relatives to be prisoners. If you decline the quest, the quest giver will say that he is disappointed, and that he thought you had a little more "fire" in you.
Capture prisoners

Capture prisoners Given by Vassals Time limit 90 days Capture prisoners is a quest given by lords. Summary[] (Lord) has requested you to bring him (amount) (unit) as prisoners. Walkthrough[] The easiest way to capture prisoners is to find any travelling party on the map that contains the required units, and facing them in battle. Tell your party to use blunt weapons only to prevent killing the enemies. Transcript[] A group of my soldiers were captured in a recent skirmish with the enemy. Thankfully we have a mutual agreement of prisoner exchange, and they will release my men, but they want us to give them prisoners if[sic?] equal rank and number. Prisoners I don't currently have. So I nee a good man to find me (amount) (unit) as prisoners, that I may exchange them. You can count on me, sir. Excellent, (player), excellent. I have every confidence in you. I fear I cannot accept such a mission at the moment. Is that so? Well, I suppose you're just not up to the task. I shall have to look for somebody with more mettle.
Chamber block

Chamber blocking is a semi-hidden combat mechanic added in Mount&Blade: Warband. It is the act of blocking an incoming melee attack by meeting it with your own weapon or even your bare fists as you ready, or "chamber", any melee attack. In point of fact, this mechanic is in-place to simulate the act of parrying and attacking with a single combined movement, which is well-documented in historical martial arts manuals and in modern practice. The mechanics are fairly simple. As you prepare your weapon to attack, it can stop other attacks that are being swung or thrust from the same direction. The sole exception is that both overhead and thrust attacks can be blocked by preparing an overhead attack of your own. Even if a weapon is normally unable to block, it can be used to chamber block as long as it can perform an attack to meet its opposite. While considerably more dangerous, couched lances can also be blocked by chambering in the same fashion as fending off a normal thrusting attack. This is the only way to block a couched lance without sacrificing the durability of a shield, or the life of a horse or ally. Another interaction in chamber blocking is against weapons that can crush through blocks. The chambering weapon must be sufficiently heavy to stop the crushing attack, but even a heavy weapon can't stop an attack with enough momentum behind it.
Collect Five Men

Collect Five Men Given by Quest Merchant Time limit None Refresh rate Never Reward None This is the first quest given by the Quest Merchant in the beginning of a new game. Contents 1 Summary 2 Walkthrough 3 Quest Line 4 Transcript Summary[] Quest Merchant wants you to collect at least 5 men from nearby villages. After you collect these men, find and speak with him. He is in the tavern of (capital). Walkthrough[] This quest is simple enough, you have recruit 5 troops from nearby villages, companions are included as well. The party size must be at least 6 men. Once you done collecting the troops, go meet the merchant in the tavern where he will give you the next quest. Quest Line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Collect Five Men/Transcript
Collect debt from lord

Collect debt from lord Given by Vassals Refresh rate 20 days Reward +1 relation (accept)+2 relation (complete) This quest is about getting one lord's debt even with another lord. You have to persuade the lord holding the debt to pay the lord he owes the debt to. You can do this in two ways: Bribe him, usually costs a lot of denars (5000 or more) Take advantage of a past favor (needs decent relations with lord, results in more than -5 relation with lord) If you feel the need to save some money or relation, you can persuade the lord to decrease the amount of denars you need to pay him or decrease how much relation you lose if you use favors. Be careful, because without much persuasion skill, you may end up having to pay the lord more than before, because he "isn't convinced".
Controversy

Controversy is a new feature in Warband. Lords and the player can gain controversy. Oddly, ladies will sometimes have controversy. You gain controversy by: Asking for fiefs Losing a vassal Leaving soldiers behind Joining in or starting arguments with other vassals Betraying someone As Marshall: Any loss, such as having a village raided, caravan destroyed, peasants attacked, a lord losing a battle, a castle captured, or town captured will add to controversy in often large measures. If you face war on multiple fronts or have a large kingdom to defend, you can expect to reach near 100 controversy very quickly. The only solution is to give up being marshall in that case. You lose controversy by: Defeating enemies Conquering territory, particularly towns (which reduces it by 120) Resolving disputes between vassals Over time The more controversy you have, the higher the chance the soldiers will desert you and lower the chance vassals will join you. High controversy will prevent your king or queen from awarding you a fief. Very high controversy for a marshall makes it likely that they will be replaced. Controversy is maxed out at 100.
Count Aolbrug

Aolbrug Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs WerchegSerrepa Religion Christianity (implied) Personal Details Gender Male Count Aolbrug is one of the vassals of the Kingdom of Vaegirs in Warrider. He tells the player about the peasants from his village who've launched a revolt and brutally murdered the knight sent in to quell it. He tasks the player to travel to the village and negotiate with the rebels, promising them amnesty and improvement of life condition, as well as giving them anything else they may want. Once the player returns from the village, the count informs them that in the meantime, some of the other lords sent him reinforcements to crush the rebellion, and that he thus no longer desires to negotiate. It is strongly implied that he had no intention of keeping his promise in the first place. He then tasks the player to accompany the troops back to the village and capture the rebellion's leader, a man named Lerias Welon, and put down any of the rebelling peasants. Once Lerias is captured, the count will take custody of him. Outside of this, he can be interacted with in the same way as the other lords. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Belicha

Belicha Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Uxkhal Religion Christianity (implied) Personal Details Gender Male Count Belicha is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Camechaw

Camechaw Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Halmar Religion Christianity (implied) Personal Details Gender Male Count Camechaw is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Grimar

Grimar Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Tihr Religion Christianity (implied) Personal Details Gender Male Count Grimar is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Haelbrad

Haelbrad Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Curaw Religion Christianity (implied) Personal Details Gender Male Count Haelbrad is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Haxalye

Haxalye Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Praven Religion Christianity (implied) Personal Details Gender Male Count Haxalye is a Swadian noble in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Count Leomir

Leomir Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Khudan Religion Christianity (implied) Personal Details Gender Male Count Leomir is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Rasevas

Rasevas Official Information Kingdom Kingdom of Vaegirs Monarch Prince Kurzak Title Count Fiefs Tulga Religion Christianity (implied) Personal Details Gender Male Count Rasevas is one of the vassals of the Kingdom of Vaegirs in Warrider. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Vaegirs (Warrider) Monarch: Claimant: Prince Kurzak King Harlaus Vassals: Count Aolbrug Count Camechaw Count Haelbrad Count Leomir Count Mira Count Rasevas
Count Rhudolg

Rhudolg Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Count Fiefs Veluca Religion Christianity (implied) Personal Details Gender Male Count Rhudolg is a Swadian noble in Warrider. He gives the player a quest to escort Captain Rucas - King Larec's envoy - to the rebel village of Serrepa. Where they are supposed to convince the peasants to swear fealty to the Kingdom of Swadia, so as to further weaken the Kingdom of Vaegirs. Once the two return from their assignment, he informs them that the King changed his mind, and was no longer interested in helping the rebelling peasants. According to him, rebelling peasants are a more dangerous enemy than any kingdom, and that he would have sent his own troops to support the Vaegir punishing parties, had it not been considered treason. Stats and equipment[] The count wears a leather jacket and nomad boots. Trivia[] All the counts share the same appearance and gear. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Dabarah

Dabarah is an out-of-Calradia location. Description[] Almost nothing is known about Dabarah. It's sole mention comes from Nizar, who recalls the song of Antaran, son of Ashdab, who rose from obscurity to become king of Dabarah. It is unknown if Dabarah is a real or a fictional location, however. Trivia[] Nizar's cultural and geographical background is unknown. It is possible that the song of Antaran belongs to his home culture. It is likewise possible that Dabarah may be his homeland.
Darsu the Healer

Darsu Official Information Faction Neutral Monarch King Larec (possibly) Title Healer Darsu the Healer is a minor character appearing in Warrider. Darsu, as his name implies, is a healer. The player is tasked by Overseer Drahu to seek him out and bring him to Kaga so he could help find a cure to the Ghoul Curse. When the player finds him, he is held captive by a group of ghouls who were planning to eat him. After being saved, Darsu admits that his medical knowledge doesn't go beyond healing herbs, but still agrees to try to find a cure for the ghouls. He then travels to Kaga where he is presumably found from then on. Trivia[] Darsu appears during a questline related to ghouls. Due to Warrider's unfinished state, the questline cannot be played, and all information was taken from the game's conversation.txt file.
Deal with Looters

Deal with Looters Given by Guild Master Time limit 20 days Reward 40 denars per band500 denars (upon completion)500 ExpRelation +51 Renown Deal with Looters is a quest given by a Town. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Kill Band of Looters 3.3 Quest Complete Briefing[] The Guildmaster of (town) has asked you to deal with looters in the surrounding countryside. Walkthrough[] Transcript[] Quest Briefing[] Well, you look able enough. I think I might have something you can do. We've had some fighting near the town lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work? Aye, I'll do it. Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards. I don't care what you do with them. I'll pay you a bounty of 40 denars on every band of looters you destroy, until all the looters are dealt with. I'm afraid I can't take the job at the moment. Well the job will be available for few more days I guess. Tell me if you decide to take it. Kill Band of Looters[] Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is 40 denars for every band, so that makes (no. of bands x 40) in total. Here is your money, as promised. Quest Complete[] And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for sometime now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, (player). Please accept this silver as a token of my gratitude. Thank you, and farewell.
Deal with Night Bandits

This article is a stub. You can help out by expanding it. Deal with Night Bandits Given by Guild Master Time limit 4 days Reward 150 denars200 experience+1 relationship Deal with Night Bandits is a quest given from town guild masters. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Success Briefing[] The Guildmaster of (town) has asked you to deal with a group of bandits terrorising [sic] the streets of (town). They only come out at night, and only attack lone travellers [sic] on the streets. Walkthrough[] You will be asked to deal with the "night bandits". Simply wait until midnight and then travel to the town's/village's centre or market and you will receive a message about stumbling onto some villainous characters, then you simply kill them, usually 5-7 bandits and then talk to the guild master/elder to finish the quest. Transcript[] Quest Briefing[] Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a [sic] one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task?" Killing bandits? Why, certainly! (Accept) That takes a weight off my shoulders, (player). You can expect a fine reward if you come back successful. Just don't get yourself killed, eh? My apologies, I'm not interested. (Decline) Quest Success[] Guild Master: Very nice work, (player), you made short work of those lawless curs. Thankk you kindly for all your help, and please accept this bounty of 150 denars. (Player): It was my pleasure, sir.
Deliver Heads of Cattle

Deliver Cattle Given by Village Elder Time limit 30 days Refresh rate 20 days Reward Relation +3 (accept)Relation +5 (complete)Relation -3 (fail) For the quest given by a marshall, see Deliver Heads of Cattle (Marshall). This is a quest given by the Village Elder in villages that have less than 50 heads of cattle. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Completed Briefing[] The elder of the village of (village) asked you to bring them (amount) heads of cattle. Walkthrough[] It consists of delivering 5 to 10 heads of cattle to the village. Completing this quest will increase village prosperity by 4 points. It has a time limit of 30 days and takes 20 days to appear again. This quest is similar to the move cattle herd quest given by Guild Masters and deliver cattle from the Marshall. Transcript[] Quest Briefing[] Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again. How many animals do you need? I think (amount) heads will suffice for a small herd. Then I will bring you the cattle you need. Thank you, sir. We'll be praying for you night and day. I am afraid I don't have time for this. You'll need to find help elsewhere. Yes, sir, of course. I am sorry if I had bothered you with our troubles. I don't have time for this. Ask help from someone else. Yes, sir, of course. I am sorry if I had bothered you with our troubles. Quest Completed[] My good sir. Our village is grateful for your help. Thanks to the (amount) heads of cattle you have brought, we can now raise our own herd.
Deliver Heads of Cattle (Marshall)

Bring Cattle Given by Marshall Time limit ? days Refresh rate ? days Reward +1 Relationship (accept)+2 Relationship (complete) Bring Cattle is one of the possible quests your marshall may give you while the army is on a campaign. It consists of acquiring cattle through any means and bringing them back to the marshall's forces. This quest is similar to the Deliver Heads of Cattle quest given by Village Elders and Move cattle herd from Guild Masters.
Deliver Message to (character)

Deliver Message Given by Vassals Time limit 30 days Refresh rate 10 days Reward Relation +1 (Quest Accepted)30 denarsRelation +1 (Both Lords, Quest Completed) This quest is given by any lord. It is ideal for anyone who can travel fast, and wishes to increase relationships with lords. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Given 3.2 Quest Complete 3.3 Quest Failure Briefing[] (Character #1) asked you to take a message to (Character #2). (Character #2) was believed to be at (initial location) when were given this quest. Walkthrough[] The quest giver will ask you to deliver a letter to someone, specifying their name, kingdom, and current location. The letter may be delivered to lords of different factions, and the target may no longer be at the location you are pointed toward if you don't get there quickly enough. You may accept the quest, politely decline, or rudely decline. Being rude will result in a loss of 4 relation. You will receive 30 denars and an increase in relationship points with both the sender and receiver of the letter once delivered. Transcript[] Quest Given[] I need to send a letter to (Character #2) who should be currently at (initial location). If you will be heading towards there, would you deliver it to him? The letter needs to be in his hands in 30 days. Certainly, I intend to pass by (initial location) and it would be no trouble. I doubt I'll be seeing (Lord #2) anytime soon, sir. You'd best send it with someone else. (Decline) Ah, all right then. Well, I am sure I will find someone else. I am no errand boy, sir. Hire a courier for your trivialities. Hm, is this how you respond to a polite request for a small favour? A poor show, (player). I didn't know you would take offense Then you shall know better from now on. Forgive my temper, sir. I'll deliver your letter. Quest Complete[] Player: "I bring a message from (Character #1)." Character #2: "Oh? Let me see that... Well, well, well! It was good of you to bring me this, (player). Take my seal as proof that I've received it, and give my regards to (Character #1) when you see him again." Quest Failure[] You failed? Well. You disappoint me. That is a most unwise thing to do.