first-point/MountAndBlade-Data huggingface dataset:
Rhodok Trained Crossbowman

Rhodok Trained Crossbowman Troop Information Culture Kingdom of Rhodoks Wages 11-6 denars Acquired from... Rhodok Crossbowman Upgrades to... Rhodok Veteran Crossbowman Upgrade Cost 40 denars XP for Kill 124 xp Ransom Value 104 denars Rhodok Trained Crossbowmen are third-tier ranged troops of the Kingdom of Rhodoks. The only significant difference from Rhodok Crossbowmen is that they always have shields and hoods. Tactics[] They wear mostly the same equipment as normal Rhodok Crossbowmen, the difference being their predecessors have more lower-end gear they can potentially spawn with, but the higher-end gear is the same. Most of their stats are slightly higher, though oddly, their Ironflesh is one point lower, giving them 2 fewer health points. Unlike normal Rhodok Crossbowmen, this unit is guaranteed a shield, which can provide an advantage if they ever need to engage in melee combat. It can also be used to defend against enemy archers until they come close enough to be in crossbow range. Trained Crossbowmen also have 20 more points in their Crossbows proficiency over their predecessors, which gives them superior accuracy at longer ranges, most useful while defending during a siege. Due to crossbows' power and ease of use, as well as the fairly low cost of keeping third-tier foot troops in a garrison, Rhodok Trained Crossbowmen can be stationed as a defense in massive numbers while still being potent enough to defend the walls. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Trained Crossbowman - Default Stats and Equipment Attributes Stat Points Level 15 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Hood (a) Body Leather Armor, Arena Tunic Green Hand ? Foot Nomad Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 105 Throwing 90 Weapons Melee Sword, Short Sword, Spiked Staff Ranged Crossbow, Bolts Shield Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Rhodok Trained Spearman

Rhodok Trained Spearman Troop Information Culture Kingdom of Rhodoks Wages 10-5 denars Acquired from... Rhodok Spearman Upgrades to... Rhodok Veteran Spearman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Rhodok Trained Spearmen are melee troops of the Kingdom of Rhodoks. These units have been significantly improved in between original game and Warband. Originally they were armed with one-handed spears and shields only, making them highly resistant to missiles but nearly useless in close combat. That way, they were nearly useless, almost impossible to upgrade unit with no real place in combat. Adding them a two-handed Pike and a helmet was one of the best improvements made in Warband. Tactics[] Rhodok Trained Spearmen are best used against mounted units, due to the pikes and spears they carry. Compared to the Rhodok Spearmen, they are only slightly more skilled. They do carry better armor and a guaranteed shield, but their lack of a short reach weapon means they are not that strong against infantry. They can be made more efficient by setting up a phalanx. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Trained Spearman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head (Possible): Footman's Helmet, Padded Coif Body Padded Cloth, Ragged Outfit Hand ? Foot Nomad Boots, Leather Boots Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 115 Archery 105 Crossbows 105 Throwing 105 Weapons Melee Pike, War Spear Ranged ? Shield Plain Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Rhodok Tribesman

Rhodok Tribesman Troop Information Culture Kingdom of Rhodoks Wages 1 denar Acquired from... Rhodok Villages- or -Mountain Bandits Upgrades to... Rhodok Spearman- or -Rhodok Crossbowman Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Rhodok Tribesmen are the basic unit recruited from Rhodok villages. The worst armed recruit in the game, having only a pitchfork and a shield for defense, nearly powerless in battle. They are lightly armed and armoured, but tend to carry shields. They can also be upgraded from Mountain Bandits. Tactics[] It is important to protect newly recruited Rhodok Tribesman with other, stronger units as they are very easily killed, especially when facing high-tier infantry. However, their long reaching weapons can keep lightly armed bandits at range and their large shields can protect from ranged attacks. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Tribesman - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 45 Armor Head (Possible): Head Wrapping, Straw Hat Body Shirt, Tunic with vest Hand ? Foot Wrapping Boots, Nomad Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 55 Two Handed Weapons 55 Polearms 55 Archery 55 Crossbows 55 Throwing 55 Weapons Melee Pitch Fork Ranged ? Shield (Possible): Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Rodrigo de Braganca

Rodrigo de Braganca Rodrigo de Braganca is one of the eleven characters playable in Warband's Custom Battle mode. In-game description[] "There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods -— and worries." Stats[] Rodrigo de Braganca - Default Stats and Equipment Attributes Stat Points Level 15 Strength 9 Agility 15 Intelligence 12 Charisma 12 Health 50 Armor Head Felt hat Body Fur coat Hand Leather gloves Foot Light leather boots Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master 3 Shield 3 Athletics 5 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 109 Two Handed Weapons 33 Polearms 132 Archery 15 Crossbows 32 Throwing 100 Weapons Melee Iron staff, long hafted knobbed mace Ranged Throwing daggers Shield Wooden shield Mount ? Trivia[] de Braganca might come from Bragança, a real-life city located in Portugal.
Round Shield

Round Shields are a type of shield that offer high durability. Round Shields are best suited to infantry that intend to engage in close-quarters combat. Since they are not as tall as other kinds of shields, they are not as effective at protecting the lower body against projectiles, such as would be encountered in large numbers during Sieges. The lack of height may also be a concern to mounted units that frequently take hits to their lower body. Round shields are also mounted higher on the arm, blocking more of their wielder's sight in first person view than some other shields. When round shields are worn on their users back, they are better at covering the back of the head than most other shields. There are seven different types of Round Shields, which may also receive Modifiers. Stats[] Shield Durability Weight Resistance Size Speed Base Value Hide Covered Round Shield 260 2.0 3 79 100 40 Leather Covered Round Shield 310 2.5 8 79 96 80 Old Round Shield 195 2.5 4 100 93 26 Plain Round Shield 260 3.0 8 100 90 65 Round Shield 310 3.5 12 100 87 105 Heavy Round Shield 350 4.0 15 100 84 210 Huscarl's Round Shield 410 4.5 19 100 81 430
Saddle Horse

The Saddle Horse will likely be your starting horse. While the stats are quite low, they are balanced overall, so this horse is worth its cheap price, at least at the beginning of the game. New players should be careful with this horse as even Looters will be able to seriously damage it. Choosing the adulthood path of Squire, Troubadour, Student, Peddler, or Smith during character creation will give you one of these as your starting horse. As Squire, Troubadour, or Student, it will come with the Swaybacked modifier. As the second-fastest horse available without modifiers, a saddle horse can make for an effective mount to any aspiring horse archer that wishes to avoid their foes until they run out of ammunition. The alternate Saddle Horse with the Heavy modifier. The Saddle Horse is unique in that good modifiers (Heavy, Spirited) change the breed of horse. This is not a different type of horse, Saddle Horses merely come in two designs dependent on their modifiers. It can be found in any town for a relatively low price. There is a minor bug when a saddle horse with a positive modifier is reared up, causing one of its front legs to curl around itself. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Saddle Horse 8 45 44 10 100 1 240 Saddle Horse 8 45 44 10 100 1 240
Sarranian War Horse

A Sarranian War Horse Sarranian War Horses are a new type of horse introduced in Warband. The Sarranid Mamluke is the only unit that rides this new war horse. Its stats are identical to the Charger, making them tied as the heaviest horses available and making their mounted Mamlukes further armored and resistant to being dismounted like their Swadian Knight counterparts. This horse can only be acquired in the desert towns initially ruled by the Sarranid Sultanate. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sarranian War Horse 58 40 44 32 165 4 1811
Sarranid Horse

A Sarranid Horse. Sarranid Horses are a new type of horse introduced in Warband. Sarranid Horses have similar stats to Steppe Horses, with double the charge. They also have more maneuver and speed, taking over the top spot for maneuverability in Mount&Blade: Warband. Like the other high maneuverability horses, the Sarranid Horse can be surprisingly effective in crowded environments, such as forest battles or within the castle walls during multiplayer sieges. Like the Desert Horse, Sarranid Horses have a slimmer build than other comparable horses, letting them slip through narrower spaces than other horses while reducing their impact on the charge. This horse can be purchased in the towns owned by the Sarranid Sultanate. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Sarranid Horse 10 43 54 16 120 3 700
Save Town from Bandits

Save Town from Bandits Given by Quest Merchant Time limit None Refresh rate Never Reward 100-200 denars This is the fourth and final quest given by the Quest Merchant. Contents 1 Summary 2 Walkthrough 3 Quest line 4 Transcript Summary[] Save (capital) from bandits Walkthrough[] You will be offered this quest with the promise of 100 denars after you have completed Attack the Bandit Lair. As soon as you accept the quest, you will be placed in the town's streets along with a large number of lightly armed civilians and a few town guards. At the merchant's signal, everyone will go on the offensive against scattered Looters. After all of the enemies have been defeated, you will return to the merchant's house to review the battle. Depending on how well you did will vary the reward. If you contributed little, you will get only the 100 denars initially promised. If you did quite well, you can receive a doubled reward of 200 denars instead and even some positive reputation with the town (+1 for each looter killed by you over 3). Once you've been paid, the merchant goes to see the king. You can meet up with the merchant one last time in the tavern, unfortunately, the events do not go over well and the merchant has been exiled. He will disappear from the game when you leave the tavern. Quest line[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits Transcript[] Main article: Save Town from Bandits/Transcript
Scout

Scout is a quest given by the Marshall. Contents 1 Summary 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Quest Complete Summary[] The marshal claims that he does not have information about enemy territory to continue with the war, and asks the player to scout 3 locations. Walkthrough[] The quest is simple enough to do as you need to go near the locations the marshal gave you. A message will appear after each location is scouted, and also when the whole quest is completed. It is best to write down the locations on paper in case you quit the game during the middle of the quest, as in that case the places that have already been scouted will not give any prompts when reloading. Transcript[] Quest Briefing[] (player), I need a volunteer to scout the area. We're sorely lacking on information, and I simply must have a better picture of the situation before we can proceed. I want you to go to (3 locations) and report back whatever you find. You've found your volunteer, sir Good man! Simply pass near the (3 locations) and check out what's there. Make a note of anything you find and return to me as soon as possible. I fear I must decline. Quest Complete[] You make a good scout, (player). My runner just brought me your reports of the mission to (3 locations). Well done.
Shogun

This article is a stub. You can help out by expanding it. Shogun is a mod for Warband. This mod is about the Sengoku Period in Japan (one of the biggest civil wars in Japan). Features[] As of Shogun Mod for Warband Version 1.143 (Unknown if it works for v1.158) New weapons like Katana, Wakizashi, Yari (spear), Yumi (bows), new arrows, No-Dachi (long swords), Otsuchi (warhammer), Kanabo (club), Kama/Ono (axe), new fire weapons and many more. New armors with the choice to have heraldric flags on them or not (same price). New ground textures Map of Japan to replace Calradia New map icons a lot of new scripts (e.g. Ninja Script - if there is a situation, when one clan hate you, the leader of that clan will send ninja after you, and when you resting there is a big chance to be attacked by ninja) ~70 new horses with new textures Seppuku (suicide) cut-scene 36 cities, 59 castles and 120 villages, everything with original Japanese names 13 samurai clans with real samurai leaders and lords with real Japanese names. Includes clan of Ainu People on the north; Hokkaido Island Includes fire arrows New buildings with new textures New music, sounds and interface Gallery[] Shogun helmetsShogun wallpaperMount & Blade Warband - Shogun Trailer Cinematic HD
Short Bow/Warband

Short Bow Short BowBase value: 58 denarsWeight: 1.0Damage: 18pAccuracy: 99Speed rating: 97Requires Power Draw: 1Warband The short bow is the easyest bow to get, because of if a bandit have a bow, normaly is a short bow. Is a good weapon when you start a new game, because is better then hunting bow, and if you defeat bandits you can get these bow. fighting against bandits with a bow is easy if they are not heavy units, like Sea Riders. These item if userful for horse archery. when you are Veteran, is a very bad weapon, and is better to dont fight with it to real soldiers.
Shot difficulty

Shot difficulty is a factor in use of Ranged Weapons which determines how much experience is earned towards Proficiencies. The difficulty value is determined by range, height, cover (such as a hill), and movement (such as a running horse). The highest difficulty is 14.4 and the lowest is 1.0. The difficulty is decreased by Horse Archery and Power Draw, which both enable you to do harder shots. Head shots deal much more damage to the target you hit, and increase your shot difficulty even at minimal distance. Therefore, at high enough proficiency and skill levels, head shots almost guarantee that any target will be dead with one shot. Generally, crossbows get lower scores than bows, for they are easier to shoot. Target density has no effect on shot difficulty. When shooting at a large and compact group of soldiers from a long distance, it is possible to easily get "difficult" shots, allowing for quick ranged weapon leveling.
Siege Crossbow

The Siege Crossbow is the strongest crossbow in the game. Thanks to the incredible speed at which the bolt is propelled, it is able to penetrate many of the weaker shields available even at fairly long range. This high projectile speed also allows it to shoot much farther than any other ranged weapon, except the Flintlock Pistol. Warband Mount&Blade See Also Crossbows (List) Ranged Weapons (List) Weapons (List)
Sir Lagein

Lagein Official Information Kingdom Kingdom of Swadia Monarch King Larec Title Sir Fiefs Unknown Religion Christianity (implied) Personal Details Gender Male Sir Lagein is a minor character in Warrider. Stats and equipment[] He wears a coat of plates, plate boots, and a bascinet helmet. He is armed with a long sword and carries a battle shield. Trivia[] His noble rank is unknown, it is most likely that he is merely a knight. He is the bodyguard of Lord Paugard and can be found at his side at the Army Camp location. It is unknown if he holds any fiefs. He is not much different from the castle guards that can be found in towns, but unlike them, he has an actual name. Kingdom of Swadia (Warrider) Monarch: Claimant: King Larec King Harlaus Vassals: Duke Taugard Count Nourbis Count Haxalye Count Grimar Count Belicha Count Rhudolg Lord Paugard Sir Lagein
Spiked Club/Warband

Spiked Club Spiked ClubOne-handedBase value: 83 denarsWeight: 3.0Swing: 21pSpeed rating: 97Weapon reach: 70Warband Spiked Club Spiked ClubOne-handedBase value: 45 denarsWeight: 1.5Swing: 19pSpeed rating: 99Weapon reach: 70Warband
Spiked Mace/Warband

Spiked Mace Spiked MaceOne-handedBase value: 152 denarsWeight: 2.8Swing: 23bSpeed rating: 98Weapon reach: 70Warband Spiked Mace Spiked MaceOne-handedBase value: 180 denarsWeight: 3.5Swing: 28bSpeed rating: 98Weapon reach: 70Warband
Standard Bearer (Samhladh)

Standard Bearer (Samhladh) Troop Information Culture Picts Wages ? Acquired from... Pictish Spearman (Octhigern) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Standard Bearer (Samhladh) is a fourth-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Standard Bearer (Samhladh) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Pictish Lorica, Cloaked Pictish Lorica Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 225 Two Handed Weapons 240 Polearms 210 Archery 20 Crossbows 40 Throwing 195 Slings 150 Weapons Melee Army Standard Ranged ? Shield ? Mount ? * Carries Battle Trophy Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion