first-point/MountAndBlade-Data huggingface dataset:
Peasant

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For other articles with similar names, see Peasant (disambiguation). Peasant Troop Information Culture Villages Wages N/A Acquired from... N/A Upgrades to... N/A Upgrade Cost N/A XP for Kill N/A Ransom Value N/A Peasants are villagers who have been personally trained by the player during the Train the Peasants quest to fight off bandits who have been harassing their village. Despite their training, Peasants have the exact same default stats and equipment as a regular Farmer. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Peasant - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Linen Tunic, Tunic with vest Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Cleaver, Knife, Pitch Fork, Sickle, Club Ranged (Possible): Stones Shield ? Mount ?
Plate Armor

Plate Armor Base Value 6553 denars Weight 27.0 Armor 55 Body Armor, 17 Leg Armor Requirement 9 Strength Plate Armor is the strongest armor available for the player. It is made from solid steel plates and intricate joints to provide maximum protection. A Lordly set of Plate Armor will make you effectively immune to lower-tier archers such as Forest Bandits, provided your helmet and boots are also up to the same standard. Note[] This armor is worn by King Harlaus, ruler of the Kingdom of Swadia, making him one of the strongest opponents in the game. It is also worn by Sword Sisters and Swadian Castle/Prison Guards. Lordly Plate Armor is one of the rarest items that can be found in game. Existence of Plate Armor in game is quite anachronistic. First models of the plate armor like the one in the game came into common use after the one piece steel breastplate or cuirass -the body of the armor excluding limb protectings- started to appear after mid-14th century.
Poleaxe

Despite its axe-like appearance, the Poleaxe does not deal additional damage to shields. However this weapon is far from ineffective, being one of the most powerful swung polearms in the game. It is great to use to attack enemies in melee before they are able to touch you, due to its reach, however though it is a slow weapon so you should be prepared to switch to something shorter and faster if a foe closes the gap. Warband Mount&Blade See Also Polearms (List) Two-handed Weapons (List) Melee Weapons (List) Weapons (List)
Politics

"Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! The realms of Calradia, although they represent different cultures, all adhere to the same basic political system: feudalism. Feudalism is based on the relationships between individuals: the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly. This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particularly as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshall, the lord in charge of organizing large-scale campaigns. When one realm in Calradia makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshall's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense. If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies.
Practice Horse

A Practice Horse during a tournament Practice Horses are the horse on which you will be riding if you're mounted during a tournament or training. Practice horses can be ridden by all characters regardless of their riding skill. Despite the fact that riding a horse is usually an advantage, the small amount of space available to maneuver in an arena as well as the poor pathfinding of AI controlled riders makes horse-themed tournaments a poor place for players with lower riding skill. Compounding this is the fact that the practice horse is even less maneuverable than a sumpter horse, the least maneuverable horse normally available. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Practice Horse 10 40 37 14 100 0
Procure Gift

Procure Gift Given by Spouse or Lord Time limit 30 days Refresh rate 7 days Reward Relation +2 Procure Gift is a quest given by your spouse or a lord to help increase your relationship with one of their family members you don't get along well with (e.g. Count Clais can give this quest to improve your relationship with Count Grainwad, if they are generated as brothers at the start of the game). This quest will task you with getting some items and giving them to the quest giver. These items are normally a bolt of velvet and a length of furs. After you give them, they will ask you to talk to the lord to see if he appreciated your gesture. Talking to the lord completes the quest and gives you a slight relationship boost.
Quest Merchant

A Merchant will approach the player after defeating their first enemy when first arriving in Calradia. The player can then assist the merchant in a series of four optional quests involving the merchant's brother and an investigation into the town's corruption. Although these quests can be ignored, they can help new players gain a feeling for the game and will provide a small boost to the starting funds. After rescuing the merchant's brother from a bandit lair, he will reveal that the captain of the town's watch is letting looters and other bandits into the town. If you revisit the tavern of the town you started the game in, the merchant will tell you of the outcome. He would have been forced to leave the town for disturbing the peace. Once you leave the tavern, he disappears from the game. The quest merchant only appears in Mount&Blade: Warband. If you decide not to help the merchant, he will stay in the starting town until you complete his quests. He will also disappear if you become lord of the town which the merchant was in, for example by besieging it. Quests[] Collect Five Men Learn Where the Hostages are Held Attack the Bandit Lair Save Town from Bandits
Reginhard/Interactions

This is a list of interactions with Reginhard. Introduction[] "Ah. Well, if you must know, I shall tell you. Not many people around here will listen to good old Reginhard." "I was born in Dorestad. My life has not exactly been easy, but I was happy until my wife and two children died of a plague two years ago. I had a farm, you know, and I sold it because everything in it reminded me of them. Now I'm a drunk and an idiot and no one wants to be with me... well, until you came along." "'Reginhard the fool,' some call me here. Shit, I shouldn't even be here." "Thank you, my friend! I know I'm rough. Thank God for people like you giving me a chance." "I will earn your respect. You will discover that you can trust me." "Good! Give me a few moments to prepare and I'll be ready to move."
Rescue prisoner

Rescue Prisoner Given by Vassal Time limit 30 Days Reward Relation +1 (Accept)Relation +8 (Complete) This quest is given by a lord. A lord will beseech you to recover one their family members from a prison in an opposing castle or town. Unfortunately, the ransom option does not appear to work in this situation. You can bribe the prison guard 100 denars to be allowed entry to the prison, but this does not help much as the guard keeps the key to the lord's chains (probably designed for the Deliver message to prisoner lord quest). It is necessary to fight the guards (convincing a nearby village with a bribe of up to 300 denars to fake a fire drastically reduces the number of guards). Oddly enough, whatever your method in completing the quest, neither your relationship with the lord of the castle, nor that of the faction he represents will be harmed. However, you will receive a fair relationship boost with the freed prisoner and a significant boost with the quest giver in addition to 1500-2000 denars and 2000-4000 experience points. Sometimes, you may encounter a bug where the prisoner lord becomes hostile to you, which makes it impossible to complete the quest. This can only be fixed by shutting down and reopening the game. Also, be aware that once you have rescued the prisoner, if the lord is defeated again, the quest will be cancelled and you cannot collect your reward.
Resolve Dispute

Resolve Dispute Given by Minister or Spouse Time limit 27-28 days Refresh rate 4-8 days Reward 3 honor, 500 experience, 25 renown Resolve Dispute is a quest you can be given by your minister, your spouse or a lord's spouse in order to persuade two lords to end a conflict between themselves. Depending on who gives you this quest, you have to complete it in different ways. Given by another lord's spouse[] When given by another lord's spouse, they will request furs to make a velvet robe to please said lord. After that, you may speak with the lord and complete the quest. Given by your minister or spouse[] When you are king and/or married, your minister and/or spouse will occasionally inform you (upon asking for their advice to strengthen your kingdom's unity or improving your standing in your realm) about a dispute that is happening between two lords. You are then given the chance to solve this problem by persuading each of them to resolve their dispute. Note: you are given this quest more often when you're a vassal. When talking to one of the two lords, you can agree with him, as to take his side in the argument. This will resolve the dispute and boost your relationship with the lord you agreed with, but the other one may or may not take offense depending on his personality and your relationship with him. If you're a king, this decision will also be viewed as controversial by your other vassals. Alternatively, you won't risk offending either party if you ask both lords to "settle their differences". This is, however, more difficult to achieve, as it also requires a good enough persuasion skill. When successful, this action will give you 3 honor, 500 experience and 25 renown. If you're a king, denying to resolve a dispute after you've accepted to do so will provoke a negative reaction from all vassals who don't have a good relationship with you. If you fail the quest by running out of time, your right to rule will go down by 2.
Reveran

Reveran Settlement Information Type Village Kingdom Rhodoks Fortification Maras Castle World Map WarbandReveranMaras CastleTemplate:World Map/Warband Reveran is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located through the village to the building farthest from where the player enters, next to some barrels. Reveran is set on the side of a steep hill in very uneven terrain with a small stream below and a moderate number of trees. It has a total of seven structures and many pole fences throughout. Two distinct fields can be found growing cabbages, grapes, squash, and some sort of shrubs, though numerous stacks of straw and fences suggest more fields may have already been harvested. There are several oil jugs present here as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player starts, under a tree. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Rhodok Crossbowman

Rhodok Crossbowman Troop Information Culture Kingdom of Rhodoks Wages 5-3 denars Acquired from... Rhodok Tribesman Upgrades to... Rhodok Trained Crossbowman Upgrade Cost 20 denars XP for Kill 80 xp Ransom Value 66 denars Rhodok Crossbowman are troops of the Kingdom of Rhodoks. Other than the Nord Huntsman, these are the only ranged unit that can be acquired at the second tier. They are just village trainees who understand the basics of firing the crossbow, and have been outfitted with simple body armor and a piece of cheap headgear. Tactics[] Rhodok Crossbowmen are tier-two troops that offer the firepower of third tier troops at a very early stage. They are slow to reload, so it is best to keep them away from the front lines of combat and, if possible, to station them on higher ground behind your infantry. Keeping these weak but reliable crossbowmen alive and upgrading them through the ranks into Rhodok Sharpshooters will have its benefits, though the above-average firepower and low upkeep of basic Rhodok Crossbowmen make them an excellent choice for garrison duties before this. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Crossbowman - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Felt Hat, Hood (a) Body Arena Tunic Green Hand ? Foot Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh 2 Power Strike 1 Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 85 Crossbows 85 Throwing 85 Weapons Melee Sword, Falchion, Spiked Staff Ranged Crossbow, Bolts Shield (Possible): Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Rhodok Crossbowman (multiplayer)

The Rhodok Crossbowman is the ranged class of the Kingdom of Rhodoks in Multiplayer games. The Rhodok Crossbowman has the weakest torso armor of any multiplayer class in the game, but its combination of accurate crossbow shots, solid melee weapon selection and board shields, and melee weapon proficiencies approaching the level of a dedicated melee class nonetheless give them advantages. They should not attempt to duel against archers at range unless they have cover -- the rapid shots of an archer will render them incapable of successfully reloading, while rapidly sapping their health. Stats[] Attributes Stat Points Level 20 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 0 Power Draw 0 Shield 2 Athletics 4 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 60 Crossbows 180 Throwing 90 Equipment[] Crossbows present a tradeoff of speed and damage -- the standard crossbow being quickest to reload, and the siege crossbow doing the most damage. The other dilemma is two-hander and extra bolts vs. one-hander and board shield for melee backup. If you find yourself rarely getting off more than 30 crossbow shots before dying anyway, then a board shield could add to your life span. The spiked staff provides a good level of reach, and can be used one or two-handed. The hammers provide an excellent surprise to anyone approaching you with a 1-handed weapon and shield -- as many people do when approaching ranged classes. Helmets Helmet Price Padded coif 6 Leather cap 8 Footman's helmet 95 Kettle hat 240 Torso Armors Armor Price Tunic with green cape Free Leather armor 65 Padded cloth 297 Shoes Shoes Price Ankle boots free Leather boots 174 Splinted greaves 853 Gloves Gloves Price Leather gloves 90 Weapons Weapon Price Melee Weapons Short sword 152 27c Sword 163 28c Sword 243 Maul 97 Sledgehammer 101 Fighting pick free Spiked staff 200 Military pick 280 Ranged Weapons Crossbow free Heavy crossbow 349 Siege crossbow 683 Bolts free Steel bolts 210 Shields Old board shield free Plain board shield 114 Board shield 210 Heavy board shield 370 Rhodok crossbowmen have no mounts. Bot Rhodok Crossbowmen[] Rhodok Crossbowman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Leather cap Body Padded leather Hand ? Foot Nomad boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 5 Athletics 6 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 120 Throwing 0 Weapons Melee Fighting pick, maul, spiked staff Ranged Heavy crossbow, bolts Shield Board shield Mount ?
Rhodok Sharpshooter

Rhodok Sharpshooter Troop Information Culture Kingdom of Rhodoks Wages 29-15 denars Acquired from... Rhodok Veteran Crossbowman Upgrades to... N/A Upgrade Cost N/A XP for Kill 244 xp Ransom Value 204 denars Rhodok Sharpshooters are Rhodok crossbowmen who have highly polished skills, and are the strongest crossbow-wielding troop in the game. They are armed with a fearsome Siege Crossbow and Steel Bolt combination, which can take down any enemy with any armor in one or two hits. They also always carry a Board Shield. This equipment setup allows for some very powerful strategies. Rhodok sharpshooters are the troops that can shoot to more distance, and are good on sieges too. Tactics[] If you tell them to hold fire, they will use their shield and melee weapon, as opposed to telling them to pull out blunt weapons, which causes half of them to use their fists due to carrying a Pick or Sword rather than a Hammer. If you tell them to fire at will, they will pull out their crossbows. You can unleash a nice, unison volley of bolts at prime range upon your opponents, and due to their board shields, enemy fire will not damage any of your Sharpshooters. Be careful when besieging castles, as the defenders will never run out of ammunition. It may be more effective to use Vaegir Marksmen for repeated siege assaults due to their higher rate of fire and consequently higher damage in a short period of time, allowing your archers to run out of arrows, retreat, and attack again. While being great crossbowmen, Sharpshooters are also great at self-defense. In fact, their skills are on par with veteran infantry of the other kingdoms. Their Ironflesh and Power Strike skills are impressively high. Do keep in mind, however, that their Mail with Tunic armor is mediocre at best. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Sharpshooter - Default Stats and Equipment Attributes Stat Points Level 25 Strength 14 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head Kettle Hat, Mail Coif Body Mail with Tunic Hand ? Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 6 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 100 Crossbows 140 Throwing 100 Weapons Melee Sword, Military Pick, Military Hammer Ranged Siege Crossbow, Steel Bolts Shield Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter