Diplomacy

Diplomacy is a popular mod for Mount&Blade: Warband. It is intended to add many new features to enhance the native gameplay experience. The last update to the mod by its original creator was in 2012, which means attempting to load a save from the current native version (1.174 as of November 2022) will result in a crash. Thankfully, someone updated the mod to work with recent saves, and to also add some new features. The updated version of the mod can be found in the Steam Workshop, with a Dropbox link also available for a manual install if preferred. Contents 1 Features 1.1 As vassal 1.2 As king 1.3 Misc/Technical 2 External links Features[] As vassal[] Persuasion attempts to convince your king to start a war. Appoint a chamberlain, who will decrease tax inefficiency by 10% and give you the ability to set tax rates. This gives you a possibility to influence center relation and prosperity. In addition he will take care of paying wages and collecting income as well as giving you the ability to secure your money. Let your companions pick items from the chamberlain item pool (autoloot). Appoint a constable who recruits and trains troops and provides information about garrisons and troops of lords. Send patrols to important locations. Appoint a chancellor who sends gifts to lords, settlements or ladies and messengers to lords. Village and town riots may occur if the people hate you and have to pay high tax rates. Counter them or negotiate with the leader. Let your spouse buy some food. Pay staff salary. Troops will start running away if you go into debts. Return fiefs to your king, he won't like this, though. Move your residence (via spouse). Negotiate Mid-siege surrender/walk-out terms if defending your own keeps and towns. Affiliate to families. Send scouts to settlements. Pay to avoid defeat. Have your spouse join your party (beware that, if your spouse is female, they will be EXTREMELY weak and require a lot of grinding) As king[] Threaten other kingdoms with war and try to squeeze money out of them. If a faction sues for peace you will have the option to set terms. Possiblity to send a gift to another faction (fief or money). Send a spy to another kingdom. Form an alliance, conclude a defensive pact, sign a trade agreement or conclude a non-aggression treaty with another faction. Change the domestic policy of your kingdom. Choose between Centralization/Decentralization, Aristocracy/Plutocracy, Serfdom/Free subjects, Quality/Quantity which affects trade income, vassals armies size, AI army strength, relation between king and vassals as well as tax inefficiency. When asking for a truce you will get the option to pay and/or give fiefs to conclude a truce. If another faction recognizes you as king you will have the option to ask for help against your enemy and in certain circumstances support the decision by paying money. Choose your faction culture so all your lords will recruit the same type of troops. Exchange or release your (own) prisoners. Distribute spoils of war after you conquered a town or castle. Send emissaries to persuade lords to join your kingdom. Most of the As a Vassal features Misc/Technical[] Mod works with native save games. Battle continuation and free death cam. Amount of recruits available in villages will depend on honour, renown, being owner, being king, domestic policies. Horses will become slower if they are wounded. New visual presentation of faction relations. External links[] Steam Workshop (updated version compatible with current native saves) Mount&Blade Repository (archived link) Forum topic Youtube video guide on Diplomacy mod kingship and court options Diplomacy Mod FAQ