Special locations

Special locations are locations in Viking Conquest which are not common to other modules and otherwise are not used (generally) more than once during normal gameplay. Contents 1 Story locations 1.1 Ulf's Farmstead 1.2 The Assembly 1.3 Sven Bull Neck's Hideout 1.4 Aescesdun 1.5 Readingum 1.6 Morrigan's Lair 1.7 Mael Bresail's Farm 1.8 Mael Bresail's Fort 2 Actual special locations 2.1 The Troll's Bridge 2.1.1 Tactics 2.2 Odin's cave 2.3 Boar's Grove 2.4 Roman Fort 2.5 Strange Ruins 2.6 Ancient Stones 2.7 Hadrian's Wall 2.8 Farmland 2.9 Stone's row 2.10 Mystic Circle Story locations[] Ulf's Farmstead[] At some point during the campaign, if you defeat a Berserkr, you will get the Ulm's Laurica. The Assembly[] Sven Bull Neck's Hideout[] Aescesdun[] Located in South Britain, close the Witan Caester, a battle will ensue between your side (depending if you chose Wessex or Northumbria) and enemy. It is believed to be a battle between the concentrated forces of player's+ either the ones of all lords from the Kingdom of West Seaxe vs the ones from Kingdom of Northymbre. Upon winning you will be able to advance to the the final stage, in your attempt to rescue your mother and revenge on Sven Bull-Neck. Readingum[] Another battle will ensue here, an ambush from Sven Bull-Neck's forces vs yours, followed by a mead hall battle shorter battle agains Sven Bull-Neck and some of Sven's men. Morrigan's Lair[] Mael Bresail's Farm[] Mael Bresail's Fort[] Actual special locations[] The Troll's Bridge[] This is special location in Danmark. Here you will find the Troll, a very tall and strong man. If you don't pay the toll that the troll asks, you will have to fight him. If you win, you get the Troll's Axe (powerful weapon but slightly unbalanced due to being 2-handed and due to game context, having no shield is dangerous). If you lose the fight, you lose reputation but you can try again. Tactics[] You should throw javelins toward the Troll's head. Odin's cave[] A special location in Northvegr. You need to fight some bandits inside. If you defeat the bandit leader (/king) you will get the Bandit King Sword. Boar's Grove[] A special location on the Englaland coast (near Dunwic). There you need to fight the Old Hero. If you win, you get the the Scale Laurica and a good sword (though more research needs to be done as some players got a helm and an armor). If in story mode, you can also find Beda here. Roman Fort[] You can enter it if you have gained 20 000 penningas. You will answer some riddles, if answered correctly, you will obtain the Elf's Helm, Elf's Langseax, and Elf's Shield. Strange Ruins[] Located in Englaland. You will have to fight a lot of bandits. As a reward you will receive a good sword called NAD and an armor. Ancient Stones[] Located in Englaland. You can sacrifice one of your prisoners for a random extra attribute point in Strength, Agility, Intelligence, or Charisma. This works only once. Hadrian's Wall[] You will meet the Old Roman. If you bring 8 sacks of grain, Old Roman will allow Caio, Old Roman's son, to join you. Farmland[] Located in Britain. (Not to be confused with Farmsteads). You will be ambushed by bandits, if you win you get the Pictish Laurica. Stone's row[] Located in north Britain. You can sell slaves in this location or choose to attack the slavers (Vikingr, Danish Elite Vikingr and Ship Captain). Mystic Circle[] This is located in Ireland. You will meet a man named Wolf's Heart. Wolf and his men will try to kill you if you give the right answer to the riddle. If you win, you get Scale Armor and a good sword named Draguandil. (Work in progress)