first-point/MountAndBlade-Data huggingface dataset:
Swadian Infantry

Swadian Infantry Troop Information Culture Kingdom of Swadia Wages 19-10 denars Acquired from... Swadian Footman Upgrades to... Swadian Sergeant Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Swadian Infantry are veteran Swadian foot-troops. They are capable men, proven in battle, matched only by elite infantry units or a strong cavalry charge. Tactics[] There is generally no wrong way to apply your Swadian Infantry. They are equipped with chain armor and possess finely-honed weapons. Their Heater Shields don't provide the protection of Board Shields, but afford exceptional mobility and protect all vital areas from enemy archers. Unless flanked, even a middling commander should be able to command a line of Swadian Infantry well. They are also quite versatile in terms of weaponry, having a chance to wield pikes to halt rival cavalry, as well as picks and swords to fend off infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Infantry - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Segmented Helmet, Flat Topped Helmet, Helmet with Neckguard Body Mail with Surcoat, Haubergeon Hand ? Foot Mail Chausses, Leather Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Pike, Fighting Pick, Bastard Sword, Sword, Short Sword Ranged ? Shield Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Swadian Man-at-Arms

Swadian Man-at-Arms Troop Information Culture Kingdom of Swadia Wages 36-19 denars Acquired from... Swadian Footman Upgrades to... Swadian Knight Upgrade Cost 120 denars XP for Kill 192 xp Ransom Value 160 denars Swadian Men-at-Arms are mounted troops of Kingdom of Swadia. Tactics[] Swadian Men-at-Arms are well-trained medium cavalry who are great on open fields against infantry. Do not use Men-at-Arms for siege battles as they usually take many losses. Use Nord Huscarls or other high-tier infantry for this role instead. Men-at-Arms are easy to train, and you can use them in battle as they are or wait for them to upgrade to Swadian Knights. They use heavy War Horses, allowing them to blend in with heavier cavalry, but they will often have trouble pursuing other cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Man-at-Arms - Default Stats and Equipment Attributes Stat Points Level 21 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Helmet with Cap, Mail Coif, Flat Topped Helmet, Helmet with Neckguard Body Haubergeon, Mail with Surcoat Hand ? Foot Mail Chausses Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Lance, Fighting Pick, Heavy Bastard Sword, Sword, Short Arming Sword Ranged ? Shield Horseman's Heater Shield Mount War Horse, Hunter Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Swadian Man-at-Arms (multiplayer)

The Swadian Man-at-Arms is the mounted class of the Kingdom of Swadia in Multiplayer games. Perhaps the most feared and iconic class in Mount&Blade, men-at-arms have access to the great lance -- the longest weapon in the game, except for the pike. In addition to good skill with lances, they actually have the highest one-handed weapon proficiency in the game. They have no throwing skill, but their accuracy with thrown weapons doesn't seem too negatively affected by this -- although their rate of throwing isn't good. Stats[] Attributes Stat Points Level 20 Strength 14 Agility 16 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 2 Power Draw 0 Shield 2 Athletics 3 Riding 5 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 130 Two Handed Weapons 110 Polearms 120 Archery 0 Crossbows 0 Throwing 0 Equipment[] The great lance is an interesting tradeoff. Its cost is only slightly higher than a heavy lance, and for a skilled player, it can give a mounted man-at-arms extreme range and power in a charge. However, it is awkward to wield. If a man-at-arms dismounts, he will find a great lance very difficult to use to ward off cavalry charges, while regular or heavy lance is still to some degree usable as an infantry spear. Helmets Helmet Price Arming cap 5 Helmet with cap 110 Helmet with neckguard 142 Flat topped helmet 203 Guard helmet 555 Great helmet 980 Torso Armors Armor Price Red tunic free Leather armor 65 Aketon 297 Mail with surcoat 1544 Coat of plates 3828 Shoes Shoes Price Ankle boots free Leather boots 156 Mail chausses 424 Splinted greaves 682 Plate boots 1416 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Guantlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free Short sword 121 28c Sword 194 Short arming sword 194 Arming sword 328 Bastard sword 249 Heavy bastard sword 341 Lance free Heavy lance 360 Great lance 410 Ranged Weapons Darts 77 War darts 142 Shields Old heater shield free Plain heater shield 74 Heater shield 160 Heavy heater shield 265 Mounts Mount Price Saddle horse 240 Courser 540 Hunter 607 War horse 1224 Charger 1811 Bot Swadian men-at-arms[] Swadian Man-at-Arms (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Helmet with cap Body Mail with surcoat Hand ? Foot Hide boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 4 Athletics 1 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Bastard sword, lance Ranged ? Shield Horseman's heater shield Mount Hunter
Swadian Militia

Swadian Militia Troop Information Culture Kingdom of Swadia Wages 4-2 denars Acquired from... Swadian Recruit Upgrades to... Swadian Skirmisher-or-Swadian Footman Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Swadian Militia are the common men of the Kingdom of Swadia who have been drilled and instructed in basic combat.Though classified as infantry, a good deal of them wield Hunting Crossbows, making them surprisingly well armed for their level. Swadian Militia and Swadian Footmen are often seen guarding Swadian towns, keeping watch in the streets. If you fail at sneaking into a hostile Swadian-controlled town, several Militia will show up to detain you. Tactics[] Able commanders should position these men on a hill, behind the main line of infantry, to provide a hail of support fire on advancing opposition. However, one should take care to use these men as they were intended, and to commit them to the melee once the lines clash. Due to their relative lack of armor, Militia are effective only when supported by higher quality troops or when engaging low quality enemies such as the Forest Bandits that prowl the wooded areas of Swadia. Swadian Militia can be used as good cannon fodder or a skirmishing force, in case your proper archer force has been destroyed or if you have an absence of archers. They can also be used as missile soakers, absorbing hostile archer fire with their shields of average quality, and stand in as light infantry to engage in hand-to-hand combat with missile units and other light infantry. Swadian Militia can also be used to bulk up an army and support heavier, better troops such as Swadian Footmen. Militia are also good for tactics like swarming, if you have lot of them. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Militia - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Arming Cap Body Aketon, Red Gambeson Hand ? Foot Ankle Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Spiked Club, Fighting Pick, Boar Spear Ranged (Possible): Hunting Crossbow, Bolts Shield Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Swadian Recruit

Swadian Recruit Troop Information Culture Kingdom of Swadia Wages 1 denar Acquired from... Swadian Villages-or-Forest Bandit Upgrades to... Swadian Militia Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Swadian Recruits are the first-tier troops of Kingdom of Swadia. These units are little more than able-bodied young men hailing from the numerous farming communities dotting the Swadian plains. Tactics[] Swadian Recruits, more often than not, represent the weak link in your battle line. These lads know precious little of the ways of war, and their weapons and gear are usually no better than refitted tools of agriculture such as pitch forks or leather aprons. They draw a tiny salary compared to more able troops, but their mouths are just as hungry, and a commander should be wary of taking too many Recruits on a serious campaign. Also, a large number of these units will severely slow down a party because of their very low Athletics skill. If the player or their companions have high Trainer skill, it may be a good strategy to have many Recruits garrisoned in towns and castles. It works for every faction and obviously depends on what high-tier troops you want to have later. High numbers in a garrison will make sieges less frequent since the AI will focus on a weakly defended position with little regard for quality, and the Recruits' low upkeep cost is advantageous. Should combat effectiveness be required, in the event of a siege for example, having them in the party will make them decent troops in a few days. Of course, they should be at the very bottom of the battle order if you don't want them to get exterminated during a serious fight. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Leather Cap, Felt Hat Body Shirt, Tunic with vest, Leather Apron Hand ? Foot (Possible): Nomad Boots, Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Pickaxe, Club Ranged (Possible): Stones Shield (Possible): Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Swadian Sharpshooter

Swadian Sharpshooter Troop Information Culture Kingdom of Swadia Wages 27-14 denars Acquired from... Swadian Crossbowman Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Swadian Sharpshooters are the elite ranged units of the Kingdom of Swadia. Tactics[] Swadian Sharpshooters suffer a little when compared to Rhodok Sharpshooters as they are not as good in melee or hit points, which renders them weak against open assault. Their melee disadvantage is not because of low combat skills, but because they use large and slow melee weapons, so they respond much slower when the enemy is close. Sharpshooters' crossbows are also weaker compared to the Rhodoks' and their proficiency lower as well. Swadian Sharpshooters do, however, shoot a little faster, which makes them somewhat more independent in a pure fire support role, relying less on quicker shooting archers to suppress enemies. Always protect your Sharpshooters with melee troops. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Sharpshooter - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 10 Intelligence 4 Charisma 4 Health 51 Armor Head Kettle Hat, Helmet with Neckguard Body Haubergeon, Arena Armor Red Hand (Possible): Leather Gloves Foot Leather Boots, Mail Chausses Skills Skill Points Ironflesh 1 Power Strike 1 Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 120 Throwing 100 Weapons Melee Short Sword, Sword, Voulge Ranged Crossbow, Heavy Crossbow, Bolts, Arrows Shield (Possible): Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Swadian Skirmisher

Swadian Skirmisher Troop Information Culture Kingdom of Swadia Wages 10-5 denars Acquired from... Swadian Militia Upgrades to... Swadian Crossbowman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Swadian Skirmishers are the first specialized ranged fighter for the Kingdom of Swadia. They are similar in appearance and ability to their lower Militia counterparts, but have a definite chance of a crossbow and generally better armor and weapons. Tactics[] A wise commander will keep these men behind the main line of infantry once the melee begins, on a hill if at all possible. Swadian Skirmishers tend to suppress the enemy with barrages of decent crossbow bolts. Normally, when put in melee combat they are just as good as the Militia, except with the guarantee that they will have a crossbow. However, Skirmishers are not as powerful as Rhodok Crossbowmen and could be a waste of Swadian Recruits instead of upgrading them to Swadian Knights, arguably the strongest cavalry units in the game. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Arming Cap Body Red Gambeson, Aketon Hand ? Foot Ankle Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Club, Voulge Ranged Light Crossbow, Hunting Crossbow, Bolts Shield (Possible): Old Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Talk to the Zamoshye Elder/Transcript

Player: "May your days be long, father. Tell me -- what is happening around here?" Zamoshye Village Elder/Mikhay: "Why, hello there... Mikhay's my name. We are Rusyn, but we live under the Polish gentry. We have head say that the Russian Tsar wants to regain our lands, and has set out to make war with the Polish king. He leads his host to Smolensk. Word has also come that the Cossack Colonel Zolotarenko stands nearby with his army, calling all free men to the Zaporozhian Host, to fight under his banner." Player: "And do you have some work for me? Something that will give me a chance to swing my saber, win myself some glory -- and fill my purse! It's a little too empty at the moment..." Mikhay: "Aye, there is always work for a daring soul such as yourself. Believe it or not, the colonels of the gentry just sit in wait for the Muscovites, huddling in their towns, fearing to stick their nose out of the gates. Meanwhile, bandits roam the roads, giving travelers and merchants no peace... We cannot even travel to the bazaar, for fear of being overtaken! And to matters worse, the blasted warlord of Smolensk taxes us so heavily that we have nothing for ourselves, and will soon be reduced to starvation... Find and wipe out the bandits Persuade the Smolensk warlord to lower the taxes Bring in some goods.
Tansugai Noyan

Tansugai Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Tansugai Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Parents: Belir Noyan, Lady Ravin Siblings: Lady Ruha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Tansugai Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Cavalry Helmet Body Ragged Outfit, Khergit Lamellar Vest Hand ? Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 4 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 240 Two Handed Weapons 240 Polearms 240 Archery 240 Crossbows 240 Throwing 240 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Throwing Axe

Throwing Axes are a one of the thrown weapons available in the Mount&Blade series. They come in three different sizes: Light, "Regular", and Heavy. Heavy Throwing Axes are one of the ranged weapons carried by Nord Huscarls. The Huscarls carry five at a time and can take down unsuspecting enemies and even horses in a single hit. In multiplayer, throwing axes are among the most disruptive projectiles when thrown into groups of melee combatants thanks to the characteristic loud whoosh they make as they pass as well as their reputation for dealing heavy damage to anyone they hit. On the other hand, throwing axes have an unusually tall hitbox when compared to other projectiles but also the highest melee damage when compared to the best swords. So they can be used to shoot at the last moment, when the enemy has already prepared to strike, and then immediately switch to melee - the third hit is never required. A notable weakness of throwing axes is in dealing with fleeing enemies, particularly cavalry, as their low projectile speed coupled with the speed of their target can result in unimpressive damage against lightly armored foes and at worst completely nonexistent damage to moderately or heavily armored enemies. Stats[] Weapon Stack Amount Power Throw Throw Damage Swing Attack Speed Missile Speed Weight Price Modifiers Light Throwing Axes 4 2 35(cut) 26(cut) 99 18 5.0 360 Large BagBalancedBent Throwing Axes 4 3 39(cut) 29(cut) 98 18 5.0 490 Large BagBalancedBent Heavy Throwing Axes 4 4 44(cut) 32(cut) 97 18 5.0 620 Large BagBalancedBent