first-point/MountAndBlade-Data huggingface dataset:
Sarranid Infantry

Sarranid Infantry Troop Information Culture Sarranid Sultanate Wages 19-10 denars Acquired from... Sarranid Veteran Footman Upgrades to... Sarranid Guard Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Sarranid Infantry are melee specialists for the Sarranid Sultanate. They have a chance of carrying throwing weapons. Tactics[] Sarranid Infantry should make up a good bulk of a Sarranid commander's army, as they are more than capable on the battlefield. Although they are quite weak compared to other fourth-tier infantry, Sarranid Infantry are good at taking down bandits and sometimes weak mounted units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Infantry - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Sarranid Mail Coif Body Sarranid Mail Shirt Hand ? Foot Plated Boots, Sarranid Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 75 Crossbows 75 Throwing 110 Weapons Melee Iron Battle Axe, Sarranid Arming Sword, Spiked Mace, Spear Ranged (Possible): Jarids Shield Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Mamluke (multiplayer)

The Sarranid Mamluke is the mounted class of the Sarranid Sultanate in Multiplayer games. The mamluke is somewhat unique in not having access to typical hunters or coursers, instead favoring fairly fast, extremely maneuverable desert or Sarranid horses. With enough money, the mamluke can also ride a Sarranian war horse, an armored steed which is every inch the equal of the charger prized by Swadian men at arms. With no athletics skill, Mamlukes are not agile fighters on foot. Stats[] Attributes Stat Points Level 19 Strength 15 Agility 14 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 2 Power Throw 2 Power Draw 0 Shield 3 Athletics 0 Riding 5 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 90 Crossbows 60 Throwing 110 Equipment[] Helmets Helmet Price Turban 28 Desert turban 38 Horseman helmet 180 Sarranid mail coif 430 Sarranid veiled helmet 810 Torso Armors Armor Price Worn robe free Skirmisher armor 74 Archer's padded vest 260 Cavalry robe 990 Sarranid mail shirt 1400 Mamluke mail 2900 Sarranid elite armor 3828 Shoes Shoes Price Sarranid leather boots free Plated boots 280 Sarranid mail boots 920 Gloves Gloves Price Leather gloves 45 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Iron mace (one handed) 45 Iron battle axe 250 Iron war axe 360 Sarranid sword free Sarranid arming sword 218 Sarranid cavalry sword 310 Sarranid guard sword 420 Sarranid battle axe 350 Lance free Heavy lance 360 Ranged Weapons Javelins 255 Jarids 476 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Saddle horse 240 Desert horse 550 Sarranid horse 700 Sarranian war horse 1811 Bot Sarranid Horsemen[] The bot equivalent of the Sarranid mamluke is referred to as a Sarranid horseman. Sarranid Mamluke (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Horseman helmet Body Sarranid mail shirt Hand ? Foot Plated boots, Sarranid leather boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Elite scimitar, lance, Sarranid arming sword, winged mace Ranged ? Shield Round cavalry shield Mount Courser, hunter
Sarranid Master Archer

Sarranid Master Archer Troop Information Culture Sarranid Sultanate Wages 27-14 denars Acquired from... Sarranid Archer Upgrades to... N/A Upgrade Cost N/A XP for Kill 230 xp Ransom Value 192 denars Sarranid Master Archers are the top-tier ranged specialists for the Sarranid Sultanate. They are some of the most durable archers in Calradia. This durability, along with their exceptional fire rate, make them some of the best archers for close range fire support. Tactics[] Sarranid Master Archers are capable of decimating unshielded troops, and are generally regarded as some of the best archers in Calradia. This status is rivaled only by Vaegir Marksmen, who have very similar stats and melee weapons, however Marksmen do have inferior armor. Marksmen outdo them at long range, but since the Vaegir archers use War Bows, they fire much slower. Master Archers are very effective in a defensive siege; their substantially heavier armor compared to Marksmen lets them take multiple additional hits when compared to a Vaegir Marksman, taking two siege crossbow headshots, or up to four body shots, to kill. This, combined with their ability to repeatedly stagger exposed crossbowmen with their high fire rate, can make them a surprisingly effective counter to traditionally powerful archers like Rhodok Sharpshooters. As with any other ranged troops, one should try to keep them out of close combat as most high-tier melee infantry would bring them down with relative ease. Although Master Archers can hold their own against weaker enemies, or if they have outnumbered an enemy of equal or greater strength. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Master Archer - Default Stats and Equipment Attributes Stat Points Level 24 Strength 14 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head Sarranid Mail Coif Body Sarranid Guard Armor Hand ? Foot Plated Boots, Sarranid Leather Boots Skills Skill Points Ironflesh 3 Power Strike ? Power Throw 4 Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 130 Crossbows 100 Throwing 130 Weapons Melee Sarranid Arming Sword, Spiked Mace Ranged Strong Bow, Nomad Bow, Barbed Arrows Shield ? Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Recruit

Sarranid Recruit Troop Information Culture Sarranid Sultanate Wages 1 denar Acquired from... Sarranid villages- or -Desert Bandit Upgrades to... Sarranid Footman Upgrade Cost 10 denars XP for Kill 38 xp Ransom Value 32 denars Sarranid Recruits are the first-tier troops of the Sarranid Sultanate. They are common folk which are recruited from the villages of the Sultanate, or they can be promoted from Desert Bandits. Tactics[] Sarranid Recruits lack any decent skills or equipment but, with hardening, these desert dwellers can advance through the ranks. They are very cheap and therefore excellent for making meat shields. If your intentions do not involve letting them get slaughtered, there is little place for recruits on the battlefield. The best place for them to fight will be at a Training Field, where they can advance to Sarranid Footmen, resulting in somewhat better melee fighters. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Recruit - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Sarranid Felt Hat, Turban Body Worn Robe Hand ? Foot Sarranid Shoes Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Scythe, Hatchet, Pickaxe, Club Ranged (Possible): Stones Shield (Possible): Old Heater Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Skirmisher

Sarranid Skirmisher Troop Information Culture Sarranid Sultanate Wages 10-5 denars Acquired from... Sarranid Footman Upgrades to... Sarranid Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Sarranid Skirmishers are the weakest ranged troops available to the Sarranid Sultanate. Tactics[] Armed with several Jarids, they can cause quite a bit of damage when hitting their target, but they will also run out of ammunition relatively quickly. In close combat, Skirmishers fight with Sarranid Swords or Spiked Clubs and sometimes even have Plain Cavalry Shields for protection. However, since these units are only lightly armored, they are best kept out of close combat. As their ranged weapons are very limited in quantity but also incredibly powerful, an effective strategy is to order your Skirmishers to hold their fire and allow the enemy to get as close as possible to your main line of troops. The enemy would then lower their shields for melee, at which point your Skirmishers may be told to to fire at will, dealing massive damage to the opposing units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Skirmisher - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Turban, Desert Turban, Sarranid Warrior Cap Body Skirmisher Armor Hand ? Foot Sarranid Shoes Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 2 Power Draw ? Weapon Master ? Shield ? Athletics 3 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Sarranid Sword, Spiked Club Ranged Jarids Shield (Possible): Plain Cavalry Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Veteran Footman

Sarranid Veteran Footman Troop Information Culture Sarranid Sultanate Wages 10-5 denars Acquired from... Sarranid Footman Upgrades to... Sarranid Infantry- or -Sarranid Horseman Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Sarranid Veteran Footmen are melee specialists for the Sarranid Sultanate and can be found in the armies of most Sarranid lords. They upgrade into either Sarranid Infantry or Sarranid Horsemen. Tactics[] Sarranid Veteran Footmen always have Sarranid Leather Armor that gives them 32 body defense. There is a chance that a Sarranid Veteran Footman will carry throwing weapons, making them more threatening than most third-tier melee troops of other factions. Owing to their lack of appreciable Power Strike and below average melee weapon proficiency, one will often find that their Footmen do not stack up well against their peers in other factions once their initial volley of Jarids has been spent. When fighting against these troops, it's best to charge them with cavalry. Footmen have weak shields, so troops with axes can be effective, such as those from the Kingdom of Nords. Like most Sarranids, if you choose to use them, they generally don't have great armor. But in swarms, they become less vulnerable to charges, and flanking the enemy with the famous Sarranid cavalry makes the charges less destructive. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Veteran Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Sarranid Warrior Cap Body Sarranid Leather Armor Hand ? Foot Sarranid Leather Boots Skills Skill Points Ironflesh 1 Power Strike 2 Power Throw 2 Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 85 Two Handed Weapons 85 Polearms 85 Archery 75 Crossbows 75 Throwing 100 Weapons Melee Bamboo Spear, Sarranid Sword, Sarranid Arming Sword, Spiked Mace Ranged (Possible): Jarids Shield Plain Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Saxon Horseman (Ridda)

Saxon Horseman (Ridda) Troop Information Culture Saxons Wages ? Acquired from... Saxon Spearman (Cniht) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Saxon Horseman (Ridda) is a fourth-tier unit of the Saxon troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Saxon Horseman (Ridda) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 69 Armor Head (Possible): Elite Anglo Saxon Helm, Saxon Helm, Old Complete Helm Body Saxon Tunic, Padded Saxon Tunic, Saxon Gambeson, Saxon Long Gambeson Hand ? Foot Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 8 Power Strike 5 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 8 Athletics 5 Riding 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 230 Two Handed Weapons 150 Polearms 215 Archery 50 Crossbows 30 Throwing 200 Slings 130 Weapons Melee Long War Spear, Broadseax Ranged Skirmish Javelins Shield Rawhide Round Shield Mount Pony Saxon Troops Peasant Priest Freeholder Bowman Spearman Companion Warrior Horseman Veteran Standard Bearer Noble Bodyguard
Scythe/Warband

The Scythe is a farming tool, but the speed and cutting damage it offers is actually reasonable for poorer spearmen who want something long and quick. It can be thrusted to stop cavalry in their tracks as well. Scythe ScythePolearmBase value: 43 denarsWeight: 2.0Swing: 30cThrust: 14pSpeed rating: 97Weapon reach: 182
Sebula Noyan

Sebula Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Sebula Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Qutala Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Sebula Noyan - Default Stats and Equipment Attributes Stat Points Level 41 Strength 20 Agility 20 Intelligence 15 Charisma 25 Health 67 Armor Head Khergit Guard Helmet Body Khergit Lamellar Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Hide Boots, Mail Chausses Skills Skill Points Ironflesh 6 Power Strike 7 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 5 Riding 7 Horse Archery ? Looting ? Trainer 6 Tracking ? Tactics 6 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 3 Leadership 9 Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Crossbows 250 Throwing 250 Weapons Melee Heavy Sabre, Two Handed Sabre Ranged ? Shield Elite Cavalry Shield Mount Steppe Charger Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Swadian Crossbowman

Swadian Crossbowman Troop Information Culture Kingdom of Swadia Wages 18-9 denars Acquired from... Swadian Skirmisher Upgrades to... Swadian Sharpshooter Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Swadian Crossbowmen are Swadian soldiers who make use of the crossbow. They wield either Light Crossbows or Crossbows, using them with standard Bolts. Tactics[] While being relatively unskilled skirmishers, they are used to harass and taunt enemies into charging before they are ready. Crossbowmen are intended to isolate and eliminate sections of infantry with a hail of deadly bolts, capable of punching even through full Plate Armor. Given a clear lane of fire, crossbowmen will destroy advancing infantry, even those with shields. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Crossbowman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Helmet with Cap, Segmented Helmet Body Leather Jerkin, Red Gambeson Hand ? Foot Leather Boots, Ankle Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 100 Throwing 90 Weapons Melee Fighting Pick, Sword, Voulge Ranged Crossbow, Light Crossbow, Bolts Shield (Possible): Plain Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter
Swadian Footman

Swadian Footman Troop Information Culture Kingdom of Swadia Wages 10-5 denars Acquired from... Swadian Militia Upgrades to... Swadian Infantry-or-Swadian Man-at-Arms Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Swadian Footmen are the first trained melee units in the Swadian army. They are commonly stationed as guards and watchmen in Swadian towns. Their armor has been significantly upgraded in Warband: from Padded Leather to Mail with Tunic, making them on par with Nord Trained Footmen. Tactics[] Despite being far less reliable than their higher-tier counterparts, Swadian Footmen are a good choice for making up the backbone of an early army. Due to their low wage, they can be trained and kept in mass while maintaining financial stability. Because of their mediocre weapons and armor however, they will be easily cut through by mid to high-tier enemies. If facing a cavalry charge, it would be wise to group your Footmen close together and take up a defensive formation to reduce losses and ideally, to swarm the cavalrymen. Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Swadian Footman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Mail Coif, Helmet with Cap Body Mail with Tunic Hand ? Foot Ankle Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 85 Polearms 95 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Spear, Fighting Pick, Short Sword, Sword Ranged ? Shield Plain Heater Shield Mount ? Troops of Swadia Looter Forest Bandit Recruit Militia Footman Skirmisher Infantry Man-at-Arms Crossbowman Sergeant Knight Sharpshooter