first-point/MountAndBlade-Data huggingface dataset:
Khergit Horseman

Khergit Horseman Troop Information Culture Khergit Khanate Wages 18 denars17-9 denars Acquired from... Khergit Skirmisher Upgrades to... Khergit Horse Archer -or-Khergit Lancer Upgrade Cost 20 denars40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horsemen are troops of the Khergit Khanate. The name Khergit Horseman is somewhat redundant, since nearly all Khergit troops are mounted. Tactics[] Khergit Horsemen are rather competent at ranged mounted combat. Their bow and quiver, augmented with 4 Power Draw and 3 Horse Archery, makes them useful at harassment. They also upgrade pretty fast into either a Khergit Lancer or a Khergit Horse Archer, both of which are useful on the battlefield. Since Horsemen don't have any Power Strike but have lots of Power Draw, it may be best for them to hold position with your Horse Archers on top of a hill, or simply out of the way, on level terrain, to rain arrows down on the enemy while your Lancers charge through their lines. They are also suited to siege defense, as they shoot at a decent pace, with above average firepower. In Warband, they have a very high chance of riding Hunters as well as wielding Light Lances along with their standard Nomad Bow and Arrows. As a result, Khergit Horsemen are a very useful general purpose cavalry unit. They are cheaper than the first cavalry available to any other faction thanks to their lower troop tier, and they are usable as skirmishers as long as they remain under the player's direct command. Horsemen are arguably more useful than their upgraded counterparts, as they do not suffer as badly from ammunition limitations like either normal or elite Horse Archers, nor are they as prone to getting surrounded and killed as Courser mounted Lancers. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horseman - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Steppe Cap (leather a), Steppe Cap (leather b), Spiked Helmet, Nomad Cap Body Nomad Robe, Nomad Vest Hand ? Foot Khergit Leather Boots, Hide Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 2 Power Draw 4 Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Light Lance, Sabre, Spear Ranged Nomad Bow, Arrows Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse, Hunter Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Khergit Skirmisher

Khergit Skirmisher Troop Information Culture Khergit Khanate Wages 10 denars9-5 denars Acquired from... Khergit Tribesman Upgrades to... Khergit Horseman Upgrade Cost 10 denars20 denars XP for Kill 80 xp Ransom Value 66 denars Khergit Skirmishers are troops of the Khergit Khanate. Tactics[] Khergit Skirmishers upgrade from Tribesmen, and are second-tier cavalry. They have bows and some horse archery skill, but their armor and horses are not very good at all. Due to their lack of lances, these units are less useful than the otherwise similar Steppe Bandits, but can be upgraded very quickly. The best tactic for Khergit Skirmishers is to not rely on them too much. Even though they have horses, they aren't very useful except against light infantry. However, you can very easily amass them, and a lot of cavalry is always devastating against infantry, such as bandits. They upgrade easily, and it's highly recommended you upgrade them as soon as possible. After upgrading them into Khergit Horsemen, all horsemen have a bow and arrows. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Skirmisher - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Steppe Cap, Nomad Cap, Steppe Cap (leather a) Body Khergit Armor, Steppe Armor, Leather Vest Hand ? Foot Nomad Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw 1 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 3 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 80 Crossbows 60 Throwing 80 Weapons Melee Nomad Sabre, Flanged Mace, Spear Ranged Nomad Bow, Arrows, Javelins Shield (Possible): Plain Cavalry Shield Mount Steppe Horse, Saddle Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer
Kramuk Noyan

Kramuk Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Lord Kramuk is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Spouse: Lady Zenur Children: Dundush Noyan, Lady Arjis Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Kramuk Noyan - Default Stats and Equipment Attributes Stat Points Level 30 Strength 18 Agility 17 Intelligence 12 Charisma 20 Health 61 Armor Head Khergit Cavalry Helmet Body Nomad Vest, Lamellar Armor Hand Lamellar Gauntlets Foot Woolen Hose, Splinted Greaves Skills Skill Points Ironflesh 4 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 3 Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 4 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 6 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Great Bardiche Ranged ? Shield Elite Cavalry Shield Mount Courser Gallery[] Kramuk Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Mamluke Mail

Mamluke Mail Base Value 2,900 Weight 24 Armor 48 Body Armor, 16 Leg Armor Requirement 8 Strength Mamluke Mail is one of stronger armors in the game, coming in just after Brigandine. Mamluke Mail is obtainable by winning a battle where the enemy has Sarranid Mamluke units or from Armor Merchants. The chances of the Mamluke Mail appearing in your loot box is very little, meaning you would have to kill a large number of Sarranid Mamlukes for a good chance of getting some. Sultan Hakim is one notable wearer of Mamluke Mail. Surprisingly, most Emirs prefer the weaker cavalry robes and shirts over mail than the mail used by their highest tier troops.
Napoleonic Wars

Napoleonic Wars is a multiplayer-only downloadable content (DLC) expansion pack for Mount&Blade: Warband featuring the last years of the Napoleonic Wars. It features historical battles from the Napoleonic era of up to 250 players with over 220 unique units, such as the invasion of Russia and the battle of Waterloo in one of the five available factions. Napoleonic Wars was released April 19th, 2012, and was developed by Flying Squirrel Entertainment. Features[] Accurate early 19th century weapons, uniforms and environments. Massive multiplayer battles with up to 200 players. Five nations with more than 220 unique units to choose from. A wide range of artillery pieces ranging from field cannons to mortars, capable of firing cannonballs, canister or explosive shells, all fully controllable by players. Destructible environments. Players can use a range of artillery and explosives to destroy various buildings, bridges and other structures. Finely crafted game balance ensuring player skill is the hero of the battlefield, not the gun or the sword. Construct barricades, dig trenches, and rig explosives with the multi-purpose Engineer class. Special musician units with drums, fifes, bagpipes or trumpets; able to play historically accurate tunes. All recorded and played by award winning musicians. More than 40 classical background music tracks. Events such as line battles with several regiments going head to head. External Links[] TaleWorlds Flying Squirrel Entertainment Media[] Napoleonic Wars Announcement trailer
Nasugei Noyan

Nasugei Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Nasugei Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. You may fight him or have him side with you as you help Dustum Khan, the claimant and Sanjar's brother, gain control of the Khanate. Family[] Siblings: Lady Mechet Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Nasugei Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Khergit Guard Helmet Body Nomad Vest, Lamellar Armor Hand Leather Gloves Foot Hide Boots, Mail Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 190 Two Handed Weapons 190 Polearms 190 Archery 190 Crossbows 190 Throwing 190 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Nord Archer

Nord Archer Troop Information Culture Kingdom of Nords Wages 11-6 denars Acquired from... Nord Huntsman Upgrades to... Nord Veteran Archer Upgrade Cost 40 denars XP for Kill 124 xp Ransom Value 104 denars Nord Archers are troops of the Kingdom of Nords. They are the main ranged unit after the Nord Huntsman, and are effective at medium to long range. These troops carry axes and can be easily killed by adequately armed horsemen and infantry. Their equipment is similar to that of Forest Bandits, and some Archers will look exactly like them. Tactics[] Nord Archers are probably the most heavily-armored archers for their tier, making them useful in battles. These units are equipped with Short Bows and, when upgraded, great armor. They also don't take long to train or find, allowing easy collection of a large mass of archers for a party or castle garrison. Since Nord Archers have bows rather than crossbows, they can fire projectiles at a fast rate. In big numbers, Nord Archers can easily overwhelm the enemy units that are approaching towards them, so building up the line of Nord Archers is very good strategy against enemies that have bigger armies and could easily demolish you in melee fight. The best combination with Nord Archers will be a prepared line of infantry that will be ready to jump in to fight as soon as enemies will get too close. It is also a good idea to have small, but strong heavy cavalry that will be able to juke around enemies while archers will be able to shoot enemies down. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Archer - Default Stats and Equipment Attributes Stat Points Level 15 Strength 11 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head (Possible): Nasal Helmet, Nordic Leather Helmet, Leather Cap Body Padded Leather, Leather Jerkin Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw ? Power Draw 3 Weapon Master ? Shield ? Athletics 5 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 95 Crossbows 80 Throwing 80 Weapons Melee Axe Ranged Short Bow, Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Nord Scout

The Nord Scout is the mounted class of the Kingdom of Nords in Multiplayer games. With uniformly mediocre proficiencies, a minimal selection of mounts, and no free lance, nor any heavy lances even for money, the Nord Scout does nothing to refute the campaign lore that the power of Nords lies with their infantry. Nonetheless, as scouts, they have a speedy riding skill (surprisingly superior to that of more equestrian factions like the Sarranids, Swadians, and Vaegirs, tying with the Khergit Lancer), they do have some potential, with free javelins and some horse archery skill making them good skirmishers (if other players will tolerate it). Stats[] Attributes Stat Points Level 19 Strength 16 Agility 15 Intelligence 30 Charisma 30 Health 55 Relevant Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw 0 Shield 1 Athletics 3 Riding 6 Horse Archery 3 Proficiencies Weapon type Points One Handed Weapons 105 Two Handed Weapons 105 Polearms 105 Archery 105 Crossbows 105 Throwing 105 Equipment[] Helmets Helmet Price +14 Nordic leather helmet 40 +20 Nordic leather helmet 70 Nordic footman helmet 150 Nordic fighter helmet 240 Nordic huscarl's helmet 390 Torso Armors Armor Price Blue tunic free Leather jerkin 321 Mail shirt 1040 Mail hauberk 1320 Shoes Shoes Price Leather boots free Splinted leather greaves 310 Mail chausses 530 Mail boots 1250 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons 28c Nordic sword free 29c Nordic sword 276 Nordic war sword 394 Two handed axe 90 Two handed war axe 152 Shortened voulge 228 Spear free War spear 140 Light lance 180 Lance 270 Ranged Weapons Javelins free Darts 155 War darts 285 Throwing spear 525 Light throwing axes 360 Throwing axes 490 Shields Plain cavalry shield free Round cavalry shield 195 Elite cavalry shield 370 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 Bot Nord Scouts[] (More to come on bot Nord scouts later.) Nord Scout - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head 14 Nordic Leather Helmet, Skullcap Body Leather jerkin Hand ? Foot Leather boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Nordic sword (type 1), spear, two handed axe Ranged Javelins Shield Old cavalry shield Mount Saddle horse
Nord Warrior

Nord Warrior Troop Information Culture Kingdom of Nords Wages 18-9 denars Acquired from... Nord Trained Footman Upgrades to... Nord Veteran Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Nord Warriors are troops of the Kingdom of Nords, upgraded from Trained Footmen. Tactics[] These units are equipped well enough to match - or take out - most other troops of their tier in other kingdoms. Most carry throwing weapons, which can be useful in softening up or even occasionally one-hit killing enemy troops before rushing into battle. Trained Warriors are quite capable of holding their own in toe-to-toe melee battles and can block enemy arrows with their shield, making them decent defensively. They are no match for heavy cavalry, though, and will be cut down easily if they are not protected by other troops. Trained Warriors are useful in protecting your archers from melee troops. Elite cavalry charges are a useful counter tactic against them, therefore it would be wise to pair them up with higher tier Nord troops such as Huscarls, or Rhodok Spearmen and Swadian Sergeants. With the re-introduction of throwing weapons among your ranks, you will quickly find the additional firepower, as well as hand-to-hand skill, very useful against any infantry. The Trained Warriors' missile skill is matched by Sarranid Infantry and their hand-to-hand skill is matched by dismounted Swadian Knights, but no soldier matches both, making them some of the most efficient infantry for their pay. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Warrior - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 50 Armor Head Nordic Footman Helmet, Nordic Fighter Helmet Body Mail Shirt, Studded Leather Coat Hand ? Foot Hunter Boots, Leather Boots Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 3 Power Draw ? Weapon Master ? Shield 3 Athletics 4 Riding 2 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 115 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Nordic Sword, One Handed War Axe, One Handed Battle Axe Ranged (Possible): Javelins Shield Round Shield Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Old Captain

Old Captain Troop Information Culture Mercenary Wages 86 - 102 Acquired from... Mead Halls Upgrades to... N/A Old Captain is a troop type that can be recruited from Mead Halls, in Viking Conquest. Usually, you can just recruit one for ~ 1000 penningas. Not to be confused with Old Sea Captain, an NPC found in ports, from which you can recruit Sailors. Old Captain - Default Stats and Equipment Attributes Stat Points Level 31 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 75 Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 10 Power Strike 7 Power Throw 2 Power Draw 1 Weapon Maintenance 10 Weapon Master 10 Athletics 0 Riding 7 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 6 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 380 Two Handed Weapons 380 Polearms 380 Archery 380 Crossbows 380 Throwing 380 Slings 380 Weapons Melee ? Ranged ? Shield ? Mount Yes Mercenary Troops Male Female Mead Hall Hof MonkSlaveFarmerTownsmanWatchmanHornmanSpearmanVeteranCaravan Master RefugeePeasant WomanCamp WomanCamp FollowerSoldier's WifeCamp Defender Old CaptainSvear WarriorFrank HorsemanAquitanian SkirmisherFinn ArcherOld Sea CaptainFisherSailor BerserkrUlfhedinnStorylineCantabrian WarriorAsturian VeteranGallaecian Comes's Guard
Pictish Horseman (Marcach)

Pictish Horseman (Marcach) Troop Information Culture Picts Wages 42 Acquired from... Pictish Veteran Skirmisher (Saigteoir) Upgrades to... N/A The Pictish Horseman (Marcach) is a fourth-tier unit of the Pict troop tree in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Horseman (Marcach) - Default Stats and Equipment Attributes Stat Points Level 26 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 65 Armor Head (Possible): Pictish Hood, Helm with Leather, Old Complete Helm, Helm with Mail Body Cloaked Pictish Tunic, Pictish Tunic, Pictish Light Armor, Pictish Naked, Pictish Cloak Hand ? Foot Rawhide Shoes, Light Ankle Boots, Leather Shoes, Cheap Shoes Skills Skill Points Sea-King ? Navigation ? Ironflesh 6 Power Strike 4 Power Throw 6 Power Draw 6 Weapon Maintenance ? Weapon Master 5 Athletics 6 Riding 8 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 205 Two Handed Weapons 70 Polearms 140 Archery 20 Crossbows 40 Throwing 215 Slings 120 Weapons Melee Heavy Long Spear, Long War Spear, Hunting Knife Ranged Horseman Javelins Shield H Shield Mount Pony, Horse Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion