Khergit Horse Archer

Khergit Horse Archer Troop Information Culture Khergit Khanate Wages 17-9 denars Acquired from... Khergit Horseman Upgrades to... Khergit Veteran Horse Archer Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Khergit Horse Archers are troops of the Khergit Khanate. They are between Khergit Horsemen and Khergit Veteran Horse Archers in their troop line. Their upgrade path is a bit unusual, as they actually have the same level, lower Ironflesh and power Draw skills, and weaker horses than Horsemen. To compensate, they wield stronger bows (and javelins) and have more ranged proficiency. Tactics[] Regular Horse Archers use pretty much the same tactics as Khergit Veteran Horse Archers, but you need to be careful since they don't have as much armor. Don't tell them to charge, because their melee weapons aren't very powerful and their horses die easily. They also don't have much Ironflesh or Power Strike. It would be best just to have your Horse Archers hold position on top of a hill, where they can use their amazing accuracy and bows effectively, just until they become more suited to running around the battlefield. You may also use them for garrisons, since they are accurate, powerful, and easy to replace. Despite being no more than augmented Horsemen, they do have their advantages. They spawn with bows that allow famous tactics like the Cantabrian circle to be put into use. A horse archer is the most evasive of all units, meaning it is possible for a small group to beat many more. In comparison, footmen and melee cavalry are likely to be flinging themselves into the depths of combat, whereas the horse archer can survive for as long as their commander keeps them away from others and allows them to pepper enemy positions with high accuracy. When used in combat alongside Khergit Lancers, like any other ranged unit, they can take advantage of the distraction provided in order to stick a well-placed arrow or javelin into the backs of otherwise shielded targets. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Khergit Horse Archer - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible): Steppe Cap (leather b), Nomad Cap (b) Body Tribal Warrior Outfit, Nomad Robe Hand ? Foot Khergit Leather Boots Skills Skill Points Ironflesh 1 Power Strike ? Power Throw 3 Power Draw 3 Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery 4 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 110 Crossbows 80 Throwing 110 Weapons Melee Sabre, Flanged Mace, Spear Ranged Khergit Bow, Arrows, Bodkin Arrows, Javelins Shield (Possible): Plain Cavalry Shield, Round Cavalry Shield Mount Steppe Horse Troops of the Khergits Steppe Bandit Tribesman Skirmisher Horseman Horse Archer Lancer Veteran Horse Archer