first-point/MountAndBlade-Data huggingface dataset:
Pictish Noble (Toisech)

Pictish Noble (Toisech) Troop Information Culture Picts Wages ? Acquired from... Pictish Warrior (Gaithlennach) Upgrades to... N/A Upgrade Cost ? XP for Kill ? Ransom Value ? The Pictish Noble (Toisech) is a fifth-tier unit of the Pict troop tree. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pictish Noble (Toisech) - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Helm with Mail, Complete Helm, Noble Helm Body Pictish Lorica, Cloaked Pictish Lorica Hand ? Foot Light Ankle Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 7 Power Throw 4 Power Draw 4 Weapon Maintenance ? Weapon Master 9 Athletics 5 Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 5 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 310 Two Handed Weapons 70 Polearms 280 Archery 20 Crossbows 40 Throwing 270 Slings 150 Weapons Melee Heavy Spear, Heavy Long Spear, Long War Spear, Goidelic Long Sword Ranged Horseman Javelins Shield Painted Convex Shield Mount Horse Pictish Troops Peasant Priest Landowner Skirmisher Spearman Axeman Veteran Skirmisher Warrior Standard Bearer Veteran Elite Skirmisher Horseman Noble Champion
Rhodok Horseman

The Rhodok Horseman is the mounted class of the Kingdom of Rhodoks in Multiplayer games. The campaign lore pegs the Rhodoks as an infantry power, and the Rhodok horseman, with below average proficiencies and riding skills (although still high enough to just ride any horse in the game), supports this. Nonetheless, they are capable of typical heavy cavalry functions. Stats[] Attributes Stat Points Level 20 Strength 15 Agility 15 Intelligence 30 Charisma 30 Health 56 Relevant Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw 1 Power Draw 0 Shield 3 Athletics 3 Riding 4 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Equipment[] Helmets Helmet Price Padded coif 6 Footman's helmet 95 Kettle hat 240 Bascinet with nose guard 479 Torso Armors Armor Price Green tunic free Leather armor 65 Padded cloth 297 Ragged outfit 390 Surcoat over mail 1720 Shoes Shoes Price Ankle boots free Leather boots 174 Splinted greaves 853 Plate boots 1770 Gloves Gloves Price Leather gloves 90 Mail mittens 350 Scale gauntlet 710 Gauntlets 1040 Weapons Weapon Price Melee Weapons 27c Sword free 28c Sword 243 Arming sword 410 Morningstar 305 Fighting pick 108 Military pick 280 Soldier's cleaver 193 Military cleaver 263 Shortened military scythe 264 War cleaver 640 Light lance free Lance 270 Heavy lance 360 Ranged Weapons Darts 155 War darts 285 Javelins 300 Shields Horseman's heater shield free Knightly heater shield 390 Mounts Mount Price Saddle horse 240 Courser 600 Hunter 810 War horse 1224 Bot Rhodok Scouts[] The bot version of Rhodok horsemen are known as Rhodok scouts. (more to come later) Rhodok Horseman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Skullcap Body Padded cloth, ragged outfit Hand ? Foot Ankle boots, nomad boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw 3 Power Draw ? Weapon Master ? Shield 1 Athletics ? Riding 5 Horse Archery 2 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Light lance, 27c sword Ranged ? Shield Horseman's heater shield Mount Saddle horse
Rhodok Spearman

Rhodok Spearman Troop Information Culture Kingdom of Rhodoks Wages 4-2 denars Acquired from... Rhodok Tribesman Upgrades to... Rhodok Trained Spearman Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Rhodok Spearmen are troops of the Kingdom of Rhodoks. They wield spears and falchions. These low-ranking soldiers will guard towns alongside Trained Spearmen. Several Rhodok Spearmen will attack you if your pilgrim disguise fails when sneaking into a hostile Rhodok castle or town. These units have been significantly improved in between original game and Warband. Originally they were armed with spears and shields only, making them highly resistant to missiles but nearly useless in close combat. That way, they were nearly useless, almost impossible to upgrade unit with no real place in combat. Adding them a Falchion was one of the best improvements made in Warband. Tactics[] Rhodok Spearmen could be the best melee defense against enemy cavalry if you know how to move them, but showing Rhodok Spearmen the best place to stand and fight might be difficult. You can settle them in a line in front of your army to wear off enemy cavalry, but there is a problem with this tactical play, as the Rhodok Spearman will charge their polearms and swords to attack the cavalry when the swords of the enemy are already on their way toward your men's heads. The use of the "Hold this position" or "Stand ground" orders are not enough. However, it is quite possible to strike cavalry with polearm-wielding troops by setting up a phalanx. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Spearman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Felt Hat, Hood (a) Body Leather Armor, Arena Tunic Green Hand ? Foot Wrapping Boots, Nomad Boots Skills Skill Points Ironflesh 2 Power Strike 2 Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics 1 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Spear, Pike, Falchion Ranged ? Shield (Possible): Old Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Rhodok Veteran Crossbowman

Rhodok Veteran Crossbowman Troop Information Culture Kingdom of Rhodoks Wages 19-10 denars Acquired from... Rhodok Trained Crossbowman Upgrades to... Rhodok Sharpshooter Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Rhodok Veteran Crossbowmen are troops of the Kingdom of Rhodoks. These men are well-trained in the art of the crossbow, and have been outfitted with padded cloth armor. Tactics[] They are skilled with the crossbow but not as much as their higher-ups, the Rhodok Sharpshooters. Although Veterans aren't as skilled or powerful as their next tier, be warned as they can take your highest tier infantry or cavalry out of the fight in one shot nonetheless. Veteran Crossbowmen lack proper head protection, still only wearing the hats of common townsmen. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Veteran Crossbowman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Leather Cap, Felt Hat Body Padded Cloth Hand ? Foot Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 120 Throwing 100 Weapons Melee Sword, Short Sword, Fighting Pick, Spiked Staff Ranged Heavy Crossbow, Bolts Shield Plain Board Shield, Board Shield Mount ? Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Rhodok Veteran Spearman

Rhodok Veteran Spearman Troop Information Culture Kingdom of Rhodoks Wages 18-9 denars Acquired from... Rhodok Trained Spearman Upgrades to... Rhodok Sergeant Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Rhodok Veteran Spearmen are veteran infantry of the Kingdom of Rhodoks. Although coded to always spawn with a Board Shield, they never use them, nor can a shield even be seen on their backs. Rhodok castle guards look like Veteran Spearmen. These units have been significantly altered in between original game and Warband. Originally they were armed with swords and shields mostly, being the first Rhodok infantry unit to have anything but a spear. They were the first Rhodok infantry competent in close combat, but died quite easily due to lack of a helmet (they wore Byrnie or Ragged Outfit with Leather Cap - a curious combination!). That way, they were surprisingly hard to upgrade. Adding them decent helmets but taking away their swords and shields in Warband was an interesting change, making them more resistant in melee but more specialized and weaker to missiles at the same time. Tactics[] The primary purpose of Veteran Spearmen is to keep enemies away from your missile troops, and they are armed with a variety of polearms optimized for anti-cavalry work. Their main disadvantage is their lack of shields, leaving them vulnerable against archers. They boast a noticeably larger amount of hit points than other infantry of the same rank to compensate for their inability to use a shield. Rhodok Veteran Spearman can be used when setting up a phalanx. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rhodok Veteran Spearman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 52 Armor Head Kettle Hat, Mail Coif Body Mail with Tunic Hand (Possible): Leather Gloves Foot Leather Boots, Splinted Leather Greaves Skills Skill Points Ironflesh 5 Power Strike 4 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics 3 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 115 Polearms 130 Archery 115 Crossbows 115 Throwing 115 Weapons Melee Ashwood Pike, Glaive Ranged ? Shield Board Shield* Mount ? * Shield is unusable due to both weapons having the (No shield) trait. Troops of the Rhodoks Looter Mountain Bandit Tribesman Spearman Crossbowman Trained Spearman Trained Crossbowman Veteran Spearman Veteran Crossbowman Sergeant Sharpshooter
Sarranid Archer

Sarranid Archer Troop Information Culture Sarranid Sultanate Wages 18-9 denars Acquired from... Sarranid Skirmisher Upgrades to... Sarranid Master Archer Upgrade Cost 80 denars XP for Kill 168 xp Ransom Value 140 denars Sarranid Archers are ranged specialists for the Sarranid Sultanate. Tactics[] These units are armed with Nomad Bows and Arrows for their ranged attacks, but also carry Sarranid Swords as sidearms if they are forced into close combat. Since these Archers are only lightly-armed and armored, they should be kept out of close combat as this would result in high casualties if fighting anything stronger than light infantry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head (Possible): Sarranid Keffiyeh Helmet, Sarranid Warrior Cap, Turban, Desert Turban Body Archer's Padded Vest Hand ? Foot Sarranid Leather Boots Skills Skill Points Ironflesh 2 Power Strike ? Power Throw 3 Power Draw 3 Weapon Master ? Shield ? Athletics 4 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 100 Crossbows 90 Throwing 100 Weapons Melee Sarranid Sword Ranged Nomad Bow, Arrows Shield ? Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Footman

Sarranid Footman Troop Information Culture Sarranid Sultanate Wages 4-2 denars Acquired from... Sarranid Recruit Upgrades to... Sarranid Veteran Footman- or -Sarranid Skirmisher Upgrade Cost 20 denars XP for Kill 72 xp Ransom Value 60 denars Sarranid Footmen are the second-tier troops of the Sarranid Sultanate. Tactics[] They are incredibly weak troops, even by the standards of fresh recruits. A complete lack of Power Strike, as well as the relative weakness of their weapons, prevents them from posing much more of a threat than Looters. It is advised that a commander's time spent with their Footmen should be at a Training Field. Their cheap cost allows them to be used as cannon fodder of sorts. Gathered in large enough numbers, their Bamboo Spears can stop cavalry charges, though actually killing the horsemen is another matter entirely. Sarranid Footmen are only efficient in big groups; you can only win in terms of quantity instead of quality. The huge problem with them is that they are not only generally weak in melee fights, despite being infantry, but also the fact that tier 2 infantry of other factions will always dominate over them with a possible exception of the Khergit Skirmisher. This leaves only two choices of tactics: Win by quantity, but at a great loss each battle. Go to Training Fields and train them. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Footman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible): Desert Turban, Turban Body Skirmisher Armor Hand ? Foot Sarranid Shoes, Sarranid Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics 2 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 2 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 75 Crossbows 75 Throwing 75 Weapons Melee Bamboo Spear, Sarranid Sword Ranged ? Shield Old Kite Shield Mount ? Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer
Sarranid Footman (multiplayer)

The Sarranid Footman is the melee infantry class of the Sarranid Sultanate in Multiplayer games. Although it lacks long, powerful polearms like the hafted blade, great long bardiche, glaive, or great long axe, it nonetheless has a versatile set of weapons that can enable it to face any foe competently. Stats[] Attributes Stat Points Level 19 Strength 14 Agility 15 Intelligence 30 Charisma 30 Health 57 Relevant Skills Skill Points Ironflesh 4 Power Strike 4 Power Throw 3 Power Draw 5 Shield 2 Athletics 6 Riding 1 Horse Archery 0 Proficiencies Weapon type Points One Handed Weapons 110 Two Handed Weapons 100 Polearms 130 Archery 30 Crossbows 50 Throwing 120 Equipment[] The Sarranid footman has an arsenal that, while hardly deficient at higher levels, performs best at low-to-mid levels of wealth. The simple bamboo spear is one of the finest weapons in the game for its cost, providing great defense against cavalry and, when wielded two-handed, often being adequate to thwart foes with big polearms like bardiches. Sarranid leather armor is a wonderful deal in terms of protection, weight, and cost. Sarranid swords are not exceptional, but they can get the job done -- their one-handed axes can be devastating. Helmets Helmet Price Sarranid felt hat 6 Turban 28 Desert Turban 38 Sarranid warrior cap 90 Horseman helmet 180 Sarranid mail coif 430 Sarrinid veiled helmet 810 Torso Armors Armor Price Worn robe free Skirmisher armor 74 Archer's padded vest 260 Sarranid leather armor 650 Sarranid guard armor 1200 Sarranid elite armor 3828 Shoes Shoes Price Sarranid leather boots free Plated boots 280 Sarranid mail boots 920 Gloves Gloves Price Leather gloves 90 Mail mitttens 350 Scale gauntlets 710 Weapons Weapon Price Melee Weapons Iron mace (one-handed) 45 Iron battle axe 250 Iron war axe 360 Sarranid sword free Sarranid arming sword 218 Sarranid guard sword 420 Sarranid war axe 280 Sarranid battle axe 350 Iron mace (two-handed) 470 Bamboo spear free Spear 85 Ranged Weapons Javelins 255 Jarids 470 Shields Old kite shield free Plain kite shield 70 Kite shield 156 Heavy kite shield 320 Sarranid footmen have no mounts. Bot Sarranid Infantry[] The bot equivalent of Sarranid footmen are referred to as Sarranid infantry. Sarranid Footman (multiplayer) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Horseman helmet Body Sarranid mail shirt Hand ? Foot Plated boots, Sarranid leather boots, splinted leather greaves Skills Skill Points Ironflesh 2 Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 125 Two Handed Weapons 105 Polearms 115 Archery ? Crossbows ? Throwing ? Weapons Melee Sarranid arming sword, spear, spiked mace Ranged ? Shield Kite shield Mount ?
Sarranid Horseman

Sarranid Horseman Troop Information Culture Sarranid Sultanate Wages 33-17 denars Acquired from... Sarranid Veteran Footman Upgrades to... Sarranid Mamluke Upgrade Cost 80 denars XP for Kill 180 xp Ransom Value 150 denars Sarranid Horsemen are the basic cavalry of the Sarranid Sultanate. Tactics[] They are considerably faster than Sarranid Mamlukes, but also far weaker. One should not use Horsemen in a joint charge with heavy cavalry, since Horsemen tend to outrun their allies and can find themselves out of position, often costing unnecessary lives. Being the troop with best balance between armor and speed for their tier, they could be considered the most agile tier 4 cavalry. The reason for this is that Swadian Men-at-Arms are much slower than Sarranid Horseman due to lack of Coursers. Khergit Lancers are sometimes equipped with Coursers, but can also receive armored Steppe Horses still making them slower on average than Sarranid Horsemen. Sarranid Horsemen are best at fighting enemy armies that have large numbers of archers. Sarranid horseman can easily rush archers down in little time. They are best combined with any sort of infantry that can provoke enemy archers onto themselves, allowing Sarranid Horseman to make efficient flanking attacks to wipe out the enemies. Because of their fast movement on the battlefield, Sarranid Horsemen may also do well in flanking light infantry and finishing off routed enemy troops. The idea of flanking attack: Picture 1: Sarranid Veteran Footmen provoke Sea Raiders. Picture 2: Sarranid Horsemen attack from the other side leaving the enemy no chance. This tactic is best used on the plain battlefields without mountains, so that Sarranid Horsemen can easily maneuver around enemies when making flank attacks. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Sarranid Horseman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 46 Armor Head Horseman Helmet Body Sarranid Mail Shirt Hand (Possible): Leather Gloves Foot Plated Boots, Sarranid Leather Boots Skills Skill Points Ironflesh 2 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 2 Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Crossbows 0 Throwing 0 Weapons Melee Lance, Sarranid Arming Sword, Elite Scimitar, Winged Mace Ranged ? Shield Round Cavalry Shield Mount Desert Horse, Courser, Hunter Troops of the Sarranids Desert Bandit Recruit Footman Veteran Footman Skirmisher Infantry Horseman Archer Guard Mamluke Master Archer