first-point/MountAndBlade-Data huggingface dataset:
Mercenary Crossbowman

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Mercenary Crossbowman Troop Information Culture Mercenaries Wages 26-14 denars/week Acquired from... Watchman- or -Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 140 denars Mercenary Crossbowmen are tier-three mercenary archers in Mount&Blade and Warband. Tactics[] They are closest in appearance and capability to Swadian Crossbowmen but require higher wages, making them less alluring. Mercenary Crossbowmen can provide a useful replacement for lost troops in the short term but should not be relied on due to their average abilities. However, though not as adept as Rhodok Veteran Crossbowmen or Rhodok Sharpshooters/Swadian Sharpshooters, Mercenary Crossbowmen can still inflict relatively consistent casualties on tiers-two-and-three troops if they are protected from melee combat by infantry lines. As with all crossbowmen, it is advised you keep them on a hill with a screen of shielded melee troops to prevent devastating cavalry charges as well as to soak up hostile projectile fire - Mercenary Crossbowmen fare poorly in close combat against all but the weakest melee troops. Do note that they are the only fully-upgraded tier-three troops in the game, making them quite superior to same-tier ranged equivalents but with the downside of stagnating at mid-level. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Crossbowman - Default Stats and Equipment Attributes Stat Points Level 19 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head (Possible) Footman's Helmet(Possible) Leather Cap(Possible) Padded Coif Body Leather JerkinAketon Hand None Foot Nomad BootsWrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield 1 Athletics 5 Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 130 Throwing 90 Weapons Melee Boar SpearSwordFighting PickSpiked Club Ranged CrossbowBolts Shield (Possible) Old Board Shield(Possible) Plain Round Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mine and Blade

Mine and Blade character. Mine and Blade is a mod for Minecraft which is based on Mount&Blade. It allows you to hold two weapons at once, command allies, and many other Mount&Blade-related actions. The weapons in the mod are no more than variations of the current tools already in the game. These include elongated shovels of any tier (See right) and variants of axes. Armours are also more diverse, but are more to do with texture changes than armour stats. Mods[] A dual wielding Mine and Blade guy. There are many in the mod series such as: BattleGear BattleGear 2 Dual Wield Commander
Mount&Blade

Mount&Blade Developer(s) TaleWorlds Publisher(s) Paradox Interactive Version 1.011 Platform(s) PC Release date(s) TR April 18, 2007(Alpha)NA September 16, 2008EU September 19, 2008 Genre(s) Action RPG Mode(s) Singleplayer Mount&Blade is a medieval single-player action role-playing game for Windows developed by the Turkish company TaleWorlds, and published by Paradox Interactive. Its retail version was released on September 16, 2008 in North America, and three days later in Europe. The game originated as an independent project of Armağan Yavuz, founder of TaleWorlds, and his wife, İpek Yavuz.[1] Prior to its retail release, beta versions of the game were published on the developer's website.[2] Mount&Blade is an action oriented role-playing game with emphasis on mounted combat. Unlike most other titles of the genre, the game contains no fantasy elements. It does not restrict the player to a certain storyline, but instead presents a sandbox medieval realm named Calradia, in which the player is given the ability to either join one of the five available battling factions, assume the role of an outlaw, or take a neutral side. Contents 1 Mods 2 Trial version 3 Gallery 4 Notes and references Mods[] Mount&Blade was designed with modding in mind, with even the normal game being a module. As a result, many mods providing new opportunities, settings, characters, dialogue, objects, etc. were constructed by the fans. Trial version[] All Mount&Blade games can also be downloaded as a "try before you buy" trial version from TaleWorlds' website for free. The trial version allows you to play the single-player game until you reach level 7 at which time it automatically saves your character and quits. After purchasing and entering a serial key, the limit will be unlocked and you may resume playing with the same character. You will not need to download the game again. Gallery[] Cover art renderBeta logo Notes and references[] ↑ ↑
Mount&Blade: Warband/Bugs

1.143[] Unable to talk to prisoners in the Vyincourd Castle and Chalbek Castle prisons. Fix - Enter edit mode and delete the two spr_barrier_8m objects that are blocking interaction with the other side of the bars. Optionally, for realism, add, resize and place a barrier_2m for each vertical baIf If the player kicks the bandits from the village or raids their base after passing lvl 63 using cheats, they will face endless bandits Player kingdoms vassals are saying "My lady "to the male lords If the player rejects a companion 2 times, companion will say " Well i understand what you mean, i take my word back i hope you are satisfied" and player cannot take her or his in army until next time
Mount&Blade versions

Version Released Events Dazubo Project Unreleased (But available) The predecessor to Warrider and Armagan's first project. Warrider v0.202 Released to beta testers The first release. Included Undead and Ghouls. Warrider v0.240 Released to beta testers Storyline removed. Some improvements. Lost version Mount&Blade v0.601 April 2nd, 2005 First Known Public Release. Lost Version. Renamed to "Mount&Blade". Mount&Blade v0.623 May 7th, 2005 Lost Version. Mount&Blade v0.632 June 6th, 2005 Available for Download Mount&Blade v0.701 October 13, 2005 Minor changes since version 6 series. Lost Version. Mount&Blade v0.703 October 24, 2005 Lost Version. Mount&Blade v0.704 November 24, 2005 Available for download Mount&Blade v0.711 December 12, 2005 Available for download Mount&Blade v0.808 Face editor is improved. Mount&Blade v0.890 Dark Knights possibly added in 890. Mount&Blade v0.894 New HUD. Dark Knights, Dhorak Keep, Four Ways Inn removed from map. Ragdolls added. Mount&Blade v0.950 Zendar removed. Mount&Blade v1.011 Latest release. See also[] Link for old downloads
Mount Dhorak

Mount Dhorak Settlement Information Type Mountain Kingdom Kingdom of Swadia(geographically) World Map Southwest of Clunmarr Keep Mount Dhorak is a geographical feature and a location on the overland map, appearing primarily in Warrider and very early versions of Mount&Blade. Lore[] Mount Dhorak was the place where Akhad Thell, and later Ecatha, were supposed to sacrifice the Khergit princess Uruzuge to the dark deities in order to restore the undead King Harlaus and make him immortal. Technical[] While the location is quest-related, it is actually inaccessible as it uses the 'rock' type terrain, which cannot be walked on. The actual quest takes place in a nearby location called "sacrifice ground". Trivia[] Being a geographical feature, it is technically present in every mainline game, as they are all set in Calradia. It is likely that the mountain is the namesake of Dhorak Pass and Dhorak Keep.
Narra

Narra Settlement Information Type Town Kingdom Khergit Khanate Villages Ada KulunDashbighaKedelkeZagush Sieges with... Ladders Port No World Map Mount&BladeNarraAda KulunDashbighaTemplate:World Map/Mount&BladeWarbandNarraKedelkeZagushTemplate:World Map/Warband Narra is a town of the Khergit Khanate. Its initial lord is Belir Noyan. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ada Kulun and Dashbigha. Warband[] Its villages are Kedelke and Zagush. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Narra can be located by turning right 45 degrees after selecting 'Take a walk around the streets' and heading up onto the balcony he is located on. Siege[] Besieging Narra require construction of Ladders. It is highly recommended in Warband to capture Narra as early as possible when starting a new kingdom for a couple of reasons: Narra's wall setup makes it easy to avoid enemy arrows and position skirmishers to fire upward at the defenders. Khergit troops tend to be easier to besiege and defend than the other factions. Narra's position in the world map makes it a major hub for caravans, making it one of the richest towns, even during times of war. A lord controlling Narra can collect up a large amount from tariffs and rent. Sometimes in excess of 10,000 denars. Tournaments[] If you take part in a Tournament in Narra, you can be given any of the following sets of equipment: Bow & arrows Javelin & shield Two handed sword Sword & shield Lance & shield All participants are on horses. Economy[] Narra will buy Salt and sell Pottery at a good price. Narra produces: Ale Bread Oil Pottery Tools Wool Cloth Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Nelag Castle

Nelag Castle Settlement Information Type Castle Kingdom Vaegir Villages HanunHanun Sieges with... Ladders Port No World Map Mount&BladeNelag CastleHanunTemplate:World Map/Mount&BladeWarbandNelag CastleHanunTemplate:World Map/Warband Nelag Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Hanun. Contents 1 Location 1.1 Mount&Blade 1.2 Warband 2 Layout 2.1 Siege 3 Trivia 4 Gallery Location[] Mount&Blade[] Nelag Castle lies southeast of Khudan, near the edge of Calradia. It is the easternmost castle on the map. Its village is nearby to the northwest. Warband[] Nelag Castle lies southeast of Khudan. It is on the top of a mountain pass on the border with the Khergit Khanate, rather distant from the heart of Vaegir territory. Its village is to the northeast at the base of the mountain pass. Layout[] Player Keep Dungeon Breach Siege[] Besieging Nelag Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Trivia[] This castle shares its name with Boyar Nelag, its initial owner. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Nemeja

Nemeja Settlement Information Type Village Kingdom Swadia Fortification DhirimHaringoth Castle World Map Mount&BladeNemejaDhirimTemplate:World Map/Mount&BladeWarbandNemejaHaringoth CastleTemplate:World Map/Warband Nemeja is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing near a campfire. Nemeja is built on a relatively flat area in mountainous terrain with a forested area on the hill behind it. It has a total of eight structures, one of which is a windmill separate from the rest of the village at the top of a hill. There is one field here growing cabbages and squash, and there is a water well in the center of the village. Although there are no fields growing wheat for the mill, there are a large number of sacks stored alongside some barrels in a covered storage area. There is a strange pen here with wooden spikes pointing outward around it which may serve as an animal pen with spikes to discourage thieves or some kind of arena. Either way, the scene is grisly, with blood soaked ground around a butcher knife below an animal pelt and shackles hanging on the wall. Long chains also connect to the side of one of the buildings with no apparent purpose other than to add to the dangerous atmosphere. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the windmill at the top of the hill. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Nomar

Nomar Settlement Information Type Village Kingdom Swadia Fortification DhirimUxkhal World Map Mount&BladeNomarDhirimTemplate:World Map/Mount&BladeWarbandNomarUxkhalTemplate:World Map/Warband Nomar is a village initially owned by the Kingdom of Swadia. Layout[] Player Elder Fugitive The Village Elder is standing in front of a building on the left side of the village from where the player starts, next to a campfire and wooden table and stools. Nomar is built in a narrow valley in very rough terrain with moderate tree cover. It has a total of eight structures. There are three fields here growing apple trees, grapes, and squash. A basket next to the vineyard is full of picked grape bunches and the apple trees have visible apples on them and on the ground. There are also a number of sacks stacked around the village, though there is no evidence of what they might contain and none of the food growing here is the type that would be stored in a sack. If sent here during a Hunt Down Fugitive quest, the target may be found at the top of the hill on the right side of the village from where the player starts, hiding between the two buildings here. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Nord Veteran Archer

Nord Veteran Archer Troop Information Culture Kingdom of Nords Wages 18-9 denars Acquired from... Nord Archer Upgrades to... None Upgrade Cost None XP for Kill 168 xp Ransom Value 140 denars Nord Veteran Archers are the top-tier archer unit for the Kingdom of Nords. They are much cheaper than other top-tier archers, but suffer from a slower firing speed. Statistically, they are actually only fourth tier units with above average skill, proficiency, and equipment, making them more disposable than most. In classic Mount&Blade, these archers (as with all Nordic archer units) were weak both in melee and in ranged combat, making them nearly useless in game, with their infantry counterparts being more useful in every way. They have been significantly upgraded in Warband by replacing their Padded Leather armor with a Mail Shirt instead, making them the best armored archer of their level in the game. Tactics[] Nord Veteran Archers are a flexible troop. They are equipped with Mail Shirts which make them sustainable in melee combat for a short time, but don't expect them to replace regular infantry. They also have good melee stats for taking down enemies up close, but it is best to keep them away from heavy infantry and cavalry alike. Their archery skill is good, despite the fact that they shoot slowly. They share the highest Athletics skill of any soldier in the game with Nord Huscarls, making them incredibly agile and fast-moving both in and out of battle. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Nord Veteran Archer - Default Stats and Equipment Attributes Stat Points Level 19 Strength 12 Agility 5 Intelligence 4 Charisma 4 Health 55 Armor Head (Possible): Nordic Leather Helmet, Nordic Leather Helmet (veteran) Body Mail Shirt, Byrnie Hand ? Foot Leather Boots Skills Skill Points Ironflesh 4 Power Strike 3 Power Throw ? Power Draw 5 Weapon Master ? Shield ? Athletics 7 Riding ? Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 95 Polearms 95 Archery 120 Crossbows 95 Throwing 95 Weapons Melee Nordic Sword, Fighting Axe, Two Handed Axe Ranged Long Bow, Bodkin Arrows Shield ? Mount ? Troops of the Nords Sea Raider Recruit Footman Huntsman Trained Footman Archer Warrior Veteran Archer Veteran Huscarl
Nordic Sword/Mount&Blade

Nordic Sword Nordic SwordOne-handedBase value: 147 denarsWeight: 1.5Swing: 28cThrust: 20pSpeed rating: 99Weapon reach: 94Mount&Blade Nordic Sword Nordic SwordOne-handedBase value: 276 denarsWeight: 1.5Swing: 29cThrust: 21pSpeed rating: 99Weapon reach: 95Mount&Blade Nordic Sword Nordic SwordOne-handedBase value: 394 denarsWeight: 1.5Swing: 30cThrust: 21pSpeed rating: 99Weapon reach: 95Mount&Blade
Nuyukh Khan

Nuyukh Khan Official Information Kingdom Khergits Monarch Himself Title Khan Fiefs Unknown Clan Nuyukh's clan Religion Khergit Religion Personal Details Gender Male Nuyukh was a character in Mount&Blade version .202, aka Warrider. He appears as a minor antagonist during the main questline. Barthai Khan referred to him as a 'rabid dog', and accused him of stealing his cattle, attacking his camp, and finally, kidnapping Uruzuge. Indeed, Nuyukh kidnapped Uruzuge, and later, when the player character caught up to him, explained that he did so on Akhad Thell's behalf, because the latter promised to make him 'the Great Khan in the East'. He regarded the player as an annoyance, but held Akhad Thell in high regard because of his magics. Refusing to surrender Uruzuge to the player, he chose to fight for her, and died in battle. With his last breath he called out to his ancestors, saying that the Black Wolf was coming to take him to them.
One Handed Battle Axe/Mount&Blade

One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 102 denarsWeight: 1.5Swing: 34cSpeed rating: 97Weapon reach: 69Requires strength: 9Bonus against shieldsMount&Blade One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 171 denarsWeight: 1.75Swing: 36cSpeed rating: 96Weapon reach: 70Requires strength: 9Bonus against shieldsMount&Blade One Handed Battle Axe One Handed Battle AxeOne-handedBase value: 294 denarsWeight: 2.0Swing: 38cSpeed rating: 95Weapon reach: 72Requires strength: 9Bonus against shieldsMount&Blade
One Handed War Axe/Mount&Blade

One Handed War Axe One Handed War AxeOne-handedBase value: 87 denarsWeight: 1.5Swing: 32cSpeed rating: 100Weapon reach: 60Requires strength: 9Bonus against shieldsMount&Blade One Handed War Axe One Handed War AxeOne-handedBase value: 137 denarsWeight: 1.5Swing: 34cSpeed rating: 98Weapon reach: 61Requires strength: 9Bonus against shieldsMount&Blade
Pagundur

Pagundur Settlement Information Type Village Kingdom Rhodoks Fortification Maras CastleErgellon Castle World Map Mount&BladePugundurMaras CastleTemplate:World Map/Mount&BladeWarbandPugundurErgellon CastleTemplate:World Map/Warband Pagundur is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is across the river and to the right from where the player enters, standing next to a campfire. Pagundur is built alongside a stream on relatively flat land spotted with moderate tree cover. It has a total of five structures, as wells as a bridge, stone walls, and even defensive log spikes. There are four fields here, three are growing squash, cabbages, wheat, grapes, and apple trees, while the fourth field has water troughs and is likely for horses. Inside three sheds can be found stores of dried and raw beef, fish, honey, fruit baskets, butter, iron, and furs. There is also an outdoor oven which may be used to bake bread, but none can be seen. If sent here during a Hunt Down Fugitive quest, the target may be found behind the largest building on the far left side of the villages from where the player enters, near a wooden fence overlooking the stream. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Peshmi

Peshmi Settlement Information Type Village Kingdom KhergitKhergit Fortification Asugan CastleHalmar World Map Mount&BladePeshmiAsugan CastleTemplate:World Map/Mount&BladeWarbandPeshmiHalmarTemplate:World Map/Warband Peshmi is a village initially owned by the Khergit Khanate. Due to its position on the border between two kingdoms, it is often raided by enemy lords, keeping its prosperity low. Layout[] Player Elder Fugitive The Village Elder is located straight ahead and slightly left of where the player enters, next to a low bench and two wagon wheels. Peshmi is located in an area with many low hills and some scattered trees. It has a total of seven structures and some stone walls along one side of the village. One of the buildings is significantly smaller than the rest, it is low enough that one can jump onto the roof from the ground. There are several fields growing Cabbages, Grapes, Wheat, and Squash. A table found in the village also has a cooked Chicken laid out, indicating this town has access to a wide variety of food. If sent here during a Hunt Down Fugitive quest, the target may be found on the left side from where the player enters, next to a woodpile behind the smallest building in the village. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush