first-point/MountAndBlade-Data huggingface dataset:
Count Tribidan

Count Tribidan Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count Gut;ansLady Aneth Siblings Lady Reada Count Tribidan is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Count Trimbau

Count Trimbau Appears in Official Information Faction Kingdom of Rhodoks Title Count Culture Rhodoks Character Background Parents Count GharmallLady Anais Siblings Lady Miraeia Count Trimbau is initially a vassal of the Kingdom of Rhodoks. You may fight him or have him side with you as you help Lord Kastor of Veluca, the corresponding claimant, overthrow King Graveth and gain control of the kingdom. Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Kingdom of Rhodoks Monarch: Claimant: King Graveth Lord Kastor of Veluca Vassals: Count Etrosq Count Falsevor Count Fraichin Count Fudreim Count Gerluchs Count Gharmall Count Gutlans Count Kurnias Count Laruqen Count Matheas Count Nealcha Count Raichs Count Reichsin Count Reland Count Rimusk Count Talbar Count Tarchias Count Tellrog Count Tribidan Count Trimbau Ladies: Lady Adelisa Lady Agasia Lady Aliena Lady Anais Lady Aneth Lady Baotheia Lady Brina Lady Calantina Lady Claudora Lady Eleandra Lady Ellian Lady Forbesa Lady Geneiava Lady Gwenael Lady Meraced Lady Miraeia Lady Reada Lady Saraten Lady Timethi Lady Ysueth
Culmarr Castle

Culmarr Castle Settlement Information Type Castles Kingdom Kingdom of Rhodoks Villages IstiniarDirigsene Sieges with... Tower Port No World Map Mount&BladeCulmarr CastleIstiniarTemplate:World Map/Mount&BladeWarbandCulmarr CastleDirigseneTemplate:World Map/Warband Culmarr Castle is a castle belonging to the Kingdom of Rhodoks. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Culmarr Castle lies northwest of Yalen on the northern edge of the Rhodok territory between two small forests. Its village is Istiniar which is to the northwest. Warband[] Culmarr Castle lies northeast of Yalen at the top of a mountain pass. It is on the northern border of the Rhodok territory with the Kingdom of Swadia on the other side of a river separating the two kingdoms. Its village is Dirigsene which is to the southeast within a branching valley at the bottom of the encompassing mountains. Layout[] Player Keep Dungeon Breach There is a windmill on top of a hill near the castle as well as a farmhouse over the river, accessible by a small stone bridge. Siege[] Besieging Culmarr Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Trivia[] The Castle is one of the two oldest castles in the game. Culmarr Castle was in an early Mount&Blade beta as an obtainable castle along with Radoghir Castle. If approached with Artimenner in the party, he explains that the castle was built in the old Imperial style and was the host of a toll-taking count following Rhodok independence. He will also state that Culmarr controls a trade route leading outside of Calradia, despite it being on the side of Calradia surrounded by water. This may be an oversight from the redrawing of the map between Mount&Blade and Warband. In the original game, the castle stands in a mountain pass that leads west of Calradia, although there is still a river without a bridge walling off that edge of the map. Gallery[] Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Curaw

Curaw Settlement Information Type Town Kingdom Kingdom of Vaegirs Villages BazeckShulusUslumBazeckRebache Sieges with... Ladders Port No World Map Mount&BladeCurawBazeckUslumShulusTemplate:World Map/Mount&BladeWarbandCurawBazeckRebacheTemplate:World Map/Warband Curaw is a town located in the snowy plains of the Kingdom of Vaegirs. Its initial lord is Boyar Naldera. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade Curaw lies in the middle of an open area with a small forest to the northwest and mountains separating the Vaegirs from the Khergit Khanate to the south. Its villages are Bazeck, Shulus, and Uslum. Warband The area around Curaw is forested tundra, with a rather large river toward the town from the west, forking into a northern and southern branch right before it. Its villages are Bazeck and Rebache. The Khergit Khanate considers it stolen territory and claims that it's rightfully theirs. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Curaw can be located by heading straight forward after selecting 'Take a walk around the streets'. He is on the player's right as they head towards the keep. Siege[] Besieging Curaw requires the construction of Siege Ladders. Attackers begin very close to the walls while defenders begin above them on the walls and the single ladder leading to it. Tournaments[] Tournaments in Curaw feature the following equipment: Mount&Blade Heavy Sword Lance & Shield Crossbow & Bolts, Sword Bow & Arrows Sword & Shield Horse (not every participant is mounted) Warband Axe & Shield Bow & Arrows, Dagger Javelins & Shield Horse Economy[] Curaw sells Iron and buys Dried Meat. Being on the way to other towns, it is a good stop for the merchant player and nearby villages linked to castles improve the town's production. At the start of a new game, Curaw's Tool production can potentially be set higher, making Iron more expensive and an Ironworks a poor investment. Curaw produces: Bread Smoked Fish Ale Leatherwork Tools Iron Wool Cloth Pottery Oil Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Dark Hunter

"Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it. Dark Hunters were a former type of enemy that could be encountered in early Mount&Blade. They were frequently encountered with the infamous Dark Knights, and could upgrade to them. They rode some of the best horses in the game and wore Leather Jerkins, making them slightly easier to kill than their more heavily-armoured companions. They had a penchant for large axes.
Dark Knight

Dark Knights were formerly a type of enemy you could encounter in an early version of Mount&Blade. They wore the finest armor in Calradia, the Black Armor. Due to their superior equipment, they posed too great a threat, not only to the player, but other lords as well. This contributed to their eventual removal from the game. They were removed from the game between version 0.800 to version 0.894. The Dark Knights can still be found in various mods for the Mount&Blade games. Their armor still exists in the game's files, and you can re-enable it by editing the game. Surprisingly, Dark Knights did not wear black helmets, instead they wore guard helmets. They wore: Black Armor Iron/Mail Greaves Guard Helmet Gauntlets
Dashbigha

Dashbigha Settlement Information Type Village Kingdom KhergitKhergit Fortification NarraTulga World Map Mount&BladeDashbighaNarraTemplate:World Map/Mount&BladeWarbandDashbighaTulgaTemplate:World Map/Warband Dashbigha is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located on a balcony at the top of a very steep staircase which is attached to one of the buildings on the far side of the village from where the player enters. Dashbigha is located in a grassy valley with many trees encircled by barren desert hills. It has a total of six structures, one of which appears to be collapsing or under construction on one corner, as well as a small roofed table next to an oven or kiln. There are two sizable fields on either side of the village dotted with haystacks, one of the buildings is also surrounded with clusters of haystacks. Despite two open barns, there is no sign of any food here. These barns cannot be entered by players. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, behind the building with haystacks around it. Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Derchios Castle

Derchios Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ibiran Tosdhar Sieges with... Ladders Port No World Map Mount&BladeDerchios CastleIbiranTemplate:World Map/Mount&BladeWarbandDerchios CastleTosdharTemplate:World Map/Warband Derchios Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Derchios Castle lies north of Dhirim on top of a steep hill, surrounded by trees. Its village is Ibiran which is to the southwest at the base of the hill. Warband[] Derchios Castle lies north of Dhirim on the slope of the hill upon which Dhirim occupies. To the northwest is the Kingdom of Nords and to the northeast is the Kingdom of Vaegirs. Its village is Tosdhar which is nearby to the west adjacent to a patch of trees. Layout[] Player Keep Dungeon Breach Siege[] Besieging Derchios Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Defending Derchios Castle is relatively easy, provided one has an army with lots of good archers (such as Rhodok Sharpshooters) and a few good heavy infantry units (Nord Huscarls or Swadian Sergeants), though heavy cavalry (Sarranid Mamlukes) would work well too. Have your infantry and cavalry bunch up at the ladder while your archers are positioned on the two battlements on either side of the ladder. Your shield wall should be able to hold the enemy infantry on the ladders, while your archers pick off the troops on the ladders. This strategy is especially effective against armies with poor ranged units (like the Swadians) or with many troops without shields (such as Vaegir units), letting your archers thin out the enemy ranks and your infantry kill those who manage to climb the ladders. Take note however, that this strategy will not work well against the Rhodoks, due to their heavy infantry and good crossbowmen. Gallery[] Courtyard and keep of Derchios Castle.The lord's hall of Derchios Castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Dhirim

Dhirim Settlement Information Type Town Kingdom Swadia Villages UshkuruAzgadYalibeAmereBurglenUshkuruTshibtinYalibe Sieges with... LadderTower Port No World Map Mount&BladeDhirimUshkuruAzgadBalanliNemejaTemplate:World Map/Mount&BladeWarbandDhirimUshkuruBurglenTshibtinYalibeAmereTemplate:World Map/Warband Dhirim is a town of the Kingdom of Swadia. It is initially owned by Lord Mirchaud in classic Mount&Blade and Count Clais in Warband. A centrally located town situated on a bluff at the frontier of Swadia, sharing a border with several rivaling factions. In peacetime, Dhirim is one of the richest towns in Calradia due to its positioning. Caravans from all factions travel to this Swadian merchant hub. In wartime, however, Dhirim is a prime target for attack, being threatened by three other kingdoms, having surrounding villages frequently looted, thus making recruitment difficult. Dhirim must be well garrisoned for the player to keep ownership of this town, as opposing factions will often besiege Dhirim first when wars start. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Dhirim is in the eastern third of Swadia, bordering the Kingdom of Nords to the northwest, the Kingdom of Vaegirs to the northeast, and the Khergit Khanate to the southeast. Its villages are Azgad, Balanli, Nemeja, and Ushkuru. Warband[] Dhirim is in the middle of Calradia, surrounded by the Kingdom of Vaegirs and the Nords to the north, the Khergit Khanate to the east, the Kingdom of Rhodoks to the west, and the Sarranid Sultanate to the south. Its villages are Amere, Burglen, Tshibtin, Ushkuru, and Yalibe. With five each, Dhirim and Shariz are the towns with the most villages. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena
Dhorak Keep

Dhorak Keep Settlement Information Type Castle (Keep) Kingdom Kingdom of Swadia (presumably, Warrider)Outlaws (later versions) Dhorak Keep or Dhorak's Keep was a location in older versions of Mount&Blade, making its first appearance in Warrider (version 0.202) and being removed in version 0.894. Despite it being removed, it's still in the game files and can be activated via editing. In Warrider[] In Warrider the location is hidden by default. As implied from a conversation with Borcha, it is supposed to be a prison. When entering, the scene is a plane surrounded by large hills at the edges that has a very basic building structure - four walls and no roof - in its near right-hand corner, and an npc called Keepmaster Gruham, apparently the local overseer. Outside of possible unplayable quests, there is nothing to be done here. In later versions[] In later versions Dhorak Keep became a castle inhabited by bandits, led by Rolf, the Baron. In some versions the Keep could be attacked. In others, it could be entered to hire bandit troops. After the keep was removed, Rolf was promoted to a potential player companion.
Dhorak Pass

Dhorak Pass Settlement Information Type Mountain pass Kingdom Kingdom of Swadia(geographically) World Map Near Mount Dhorak and Dhorak Keep Dhorak Pass is a location mentioned in old versions of Mount&Blade. While the location is unmarked on the overland map, it does appear physically as a geographical feature. It is the area where quest-related refugee and bandit parties spawn. Trivia[] Given the fact the Pass shares its name with Mount Dhorak (a marked but inaccessible location in Warrider) and Dhorak Keep, one can deduce the Pass is located somewhere in their vicinity. While no longer mentioned in later versions and seeing as how the setting of all the mainline Mount&Blade games is Calradia, it can be assumed that Dhorak Pass still exists in-universe somewhere between the Kingdom of Swadia and the Kingdom of Rhodoks, based on the deactivated location of Dhorak Keep.
Dirigh Aban

Dirigh Aban Settlement Information Type Village Kingdom KhergitKhergit Fortification TulgaIchamur World Map Mount&BladeDirigh AbanTulgaTemplate:World Map/Mount&BladeWarbandDirigh AbanIchamurTemplate:World Map/Warband Dirigh Aban is a village initially owned by the Khergit Khanate. Layout[] Player Elder Fugitive The Village Elder is located just into the village from where the player enters, next to a covered table and cooking pot over a campfire. Dirigh Aban is located in a valley with several thin trees and many steep mountains all around it. It has a total of nine structures, including a watch tower at the summit of a very tall peak and a building half constructed in the side of a cliff. There are two fields growing cabbages and squash, an animal skin on one of the walls may indicate some hunting is done here as well. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the village from where the player enters, next to a closed wooden storage room. Gallery[] Dirigh Aban's watch towerPossible mine entrance Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Dirigsene

Dirigsene Settlement Information Type Village Kingdom Rhodoks Fortification JelkalaCulmarr Castle World Map Mount&BladeDirigseneJelkalaTemplate:World Map/Mount&Blade WarbandDirigseneCulmarr CastleTemplate:World Map/Warband Dirigsene is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, down the main road and on the right side from where the player enters, standing between a wood pile and bench. Dirigsene is located in mountainous terrain spotted with abundant trees and boulders. It has a total of six structures, including a windmill at the top of a steep hill accessible by a winding path. A single field can be found here which is empty except for heaps of straw, and when considering the mill, may be a harvested wheat farm. There is no other evidence of food production within the village. If sent here during a Hunt Down Fugitive quest, the target may be found almost directly forward from where the player starts, standing among some large bushes. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Distar Castle

Distar Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Bulugur Sieges with... Ladders Port No World Map Mount&BladeDistar CastleBulugurTemplate:World Map/Mount&BladeWarbandDistar CastleBulugurTemplate:World Map/Warband Distar Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Its village is Bulugur. Location[] Mount&Blade[] Distar Castle lies north of Narra on the westernmost edge of the Khergit territory bordering the Kingdom of Rhodoks. Its village is nearby to the southeast. Warband[] Distar Castle lies on a ridge north of Tulga. It is the central-most castle in the Khergit territory. Its village is far to the northeast on the opposite side of the ridge it shares with the castle. Layout[] Player Keep Dungeon Breach It is not actually possible to enter the keep from the courtyard, as the way is blocked by spikes. Even if one were to find a way past the spikes, a loading zone for the keep does not exist, making it only accessible through the menu. Siege[] Besieging Distar Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. At the start of the siege you and your troops are quite far away from the ladder, which can become a problem if you need reinforcements once you are inside the castle. Also, being located on a large mountain, troops are vulnerable to archers. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Dramug Castle

Dramug Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages VezinTebandra Sieges with... Ladders Port No World Map Mount&BladeDramug CastleVezinTemplate:World Map/Mount&BladeWarbandDramug CastleTebandraTemplate:World Map/Warband Dramug Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Dramug Castle lies southeast of Reyvadin near a forest and one of the river forks that divide the territory of the Vaegirs. Its village is Vezin which is to the southeast, on the other side of the river. Warband[] Dramug Castle lies southeast of Reyvadin. It is on the border with the Kingdom of Swadia. Its village is Tebandra which is to the east, at the base of a mountain range. Layout[] Player Keep Dungeon Breach Siege[] Besieging Dramug Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. With spikes blocking most of the entrance, it is a key place to hold as it is very easy to defend. Although, on the reverse, it can be hard to siege for those same reasons. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Dranton

Dranton Official Information Faction Neutral Title Champion Character Details Likes Being left alone Dislikes Being bothered Character Background Background Arena fighter Dranton is a tournament fighter who participates in many of the same tournaments as the player. Default Stats[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Dranton - Default Stats and Equipment Attributes Stat Points Level 42 Strength 15 Agility 15 Intelligence 4 Charisma 4 Health Armor Head ? Body Leather Vest Hand ? Foot Hide Boots Skills Skill Points Ironflesh 7 Power Strike 5 Power Throw ? Power Draw 4 Weapon Master ? Shield 3 Athletics 4 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 324 Two Handed Weapons 324 Polearms 324 Archery 324 Crossbows 324 Throwing 324 Weapons Melee ? Ranged ? Shield ? Mount ? Trivia[] In early versions of Mount&Blade, he could be found in Zendar's tavern along with Kradus and Xerina. He would either refuse to talk to the player or would be rude.