first-point/MountAndBlade-Data huggingface dataset:
Ryibelet Castle

Ryibelet Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ryibelet Sieges with... Tower Port No World Map Mount&BladeRyibelet CastleRyibeletTemplate:World Map/Mount&BladeWarbandRyibelet CastleRyibeletTemplate:World Map/Warband Ryibelet Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Its village is Ryibelet. Location[] Mount&Blade[] Ryibelet Castle lies west of Suno at the border of Swadia and Kingdom of Rhodoks. Its village is quite close to the east. Warband[] Ryibelet Castle lies northeast of Suno. It is on the border divided from the Kingdom of Nords by a mountain range. Its village is nearby to the southeast. Layout[] Player Keep Dungeon Breach Siege[] Besieging Ryibelet Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Sacrificial Ground

Sacrifice Ground Settlement Information Type Sacrificial ground Kingdom Kingdom of Swadia (geographically)Undead King Harlaus' domain Fortification Clunmarr Keep World Map At the outskirts of Mount Dhorak The Sacrificial Ground, or rather Sacrifice Ground is a location featured in version 0.202 of Mount&Blade — Warrider. Overview[] According to the game-files, the sacrifice ground is located at the outskirts of Mount Dhorak. Akhad Thell was planning to kidnap the Khergit princess Uruzuge, and bring her there during the eclipse so she could be sacrificed to dark deities in order to charge the Hand of Tsannuh. With it, he planned to make the undead King Harlaus immortal, so the latter could rule the world with justice and wisdom for all eternity. After Thell's plan was thwarted by the player, Uruzuge was still taken there by King Harlaus, who recruited Ecatha, the necromancer to conduct the sacrifice. The player then came to this location to fight Harlaus and save Uruzuge, thus marking the finale of the undead questline. Trivia[] Because Warrider was never finished, the undead questline is not accessible by normal means.
Salt Mine

Salt Mine Settlement Information Type MineGoods shop (salt)Slave traderTroop merchant (peasants) Kingdom Neutral The Salt Mine was a neutral location found in older versions of Mount&Blade. It was first added in Warrider (version 0.202), and removed in version 0.894. It can still be found in the game files of even the latest version of Warband, and can be activated via editing. The mine makes a comeback in Viking Conquest and several mods. Overview[] In the core Mount&Blade games, the Salt Mine was a place where the player could either buy salt and ask about places where it was best to sell or buy certain goods; hire low-level troops such as peasants (in some versions); or could sell off their prisoners (a feature present since Warrider). The location had two NPCs - Barezan and Galeas - who offered the aforementioned services. In Viking Conquest, the Salt Mine can be of use to a player for several reasons. For one, they can earn an "honest" living by mining salt. The overseer will give the player a pickaxe that they can use to mine the salt, and are granted payment upon mining enough. The player is also able to purchase salt from the mine directly instead of searching for it in towns. Additionally, the player can sell prisoners to the overseer, though earning only 15 penings regardless of the prisoners' normal value.
Saren

Saren Settlement Information Type Village Kingdom Rhodoks Fortification Grunwalder CastleAlmerra Castle World Map Mount&BladeSarenGrunwalder CastleTemplate:World Map/Mount&Blade WarbandSarenAlmerra CastleTemplate:World Map/Warband Saren is one of the villages initially owned by the Kingdom of Rhodoks. It tends to get looted by Kingdom of Swadia and Khergit Khanate, meaning that it will quickly be impoverished early game. Layout[] Player Elder Fugitive The Village Elder is located straight down the from where the player enters, standing beside a campfire. Saren is set in the middle of very uneven land filled with hills and rocks as well as some scattered trees. It has a total of eight structures, two of which seem to be collapsing. The village does not appear very tidy, in addition to the poor condition of the houses themselves, there are wheels and empty baskets tossed upon the roofs. There is no evidence of any fields or other food sources here, and none of the many baskets throughout the village contain anything. To the left of the player's initial position, at the top of a hill, is a small graveyard. If sent here during a Hunt Down Fugitive quest, the target may be found on the opposite side of the village from where the player enters, standing next to a tall tree. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Sarimish

Sarimish Settlement Information Type Village Kingdom Rhodoks Fortification Almerra CastleVeluca World Map Mount&BladeSarimishAlmerra CastleTemplate:World Map/Mount&BladeWarbandSarimishVelucaTemplate:World Map/Warband Sarimish is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is almost directly forward from where the player enters, standing next to a wooden table with pottery on it. Sarimish is located in hilly terrain with trees spotted all around. It has a total of six structures, as well as some stone border walls. There are two fields here, both are growing squash and cabbages, while one of them is also growing grapes. Within storage sheds can be seen fruit baskets, beef, honey, ale barrels, furs, and leatherwork, while an outdoor oven has baked bread next to it. There is a small walled pen with a covering and pile of hay which may be for holding horses. There is a very large amount of cut wood here which may indicate woodcutting as a business, although the number of wagons, spare wheels, and other wood products could point to carpentry. If sent here during a Hunt Down Fugitive quest, the target may be found underneath a thatch awning on the other side of a building encircled by a stone wall, standing in front of a wood pile next to a wagon. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
School

Schools are a village improvement whose construction is affected by your party's Engineer skill. Schools increase player relationship with the village by 1 every month. There is a bug in classic Mount&Blade where School bonuses are applied to all villages you own, whether they have a School or not. Schools do work properly in Warband. Construction[] Engineer Denars Days 0 9000 93 1 8550 88 2 8100 84 3 7650 79 4 7200 74 5 6750 70 6 6300 65 7 5850 60 8 5400 56 9 4950 51 10 4500 47 11 4050 42 12 3600 37 13 3150 33 14 2700 28
Scythe

The Scythe is a humble weapon that packs a surprisingly large amount of power in each swing. In classic Mount&Blade and Warband, the Scythe is wielded so the back of the blade is the leading edge of each swing. With Fire & Sword Warband Mount&Blade See Also Polearms (List) One-handed Weapons (List) Melee Weapons (List) Weapons (List)
Seneschal

Seneschal Official Information Monarch Varied Title Seneschal Seneschals are a removed feature from Mount&Blade. They were to appear in towns and castles. Code can still be found from the game's files. Overview[] They were able to tell the player the location of named lords and ladies. Compared to the lords and ladies though, the seneschals had a set location, each town and castle having their own seneschal. Also during a removed quest (deliver supply to center under siege), the player needed to transport supplies from a random town or castle to a town or castle that was under siege. The supplies would be given to the player by the seneschal at the starting location and they were to be delivered to the seneschal of the town or castle under siege.
Senuzgda Castle

Senuzgda Castle Settlement Information Type Castle Kingdom Kingdom of Swadia Villages Ehlerdah Emirin Sieges with... Ladders Port No World Map Mount&BladeSenuzgda CastleEhlerdahTemplate:World Map/Mount&BladeWarbandSenuzgda CastleEmirinTemplate:World Map/Warband Senuzgda Castle is a castle belonging to the Kingdom of Swadia. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Senuzgda Castle lies northwest of Praven in the middle of the large forest in central Calradia. Its village is Ehlerdah which is to the northwest, set on the path over the mountains that divide Swadia. Warband[] Senuzgda Castle lies southwest of Dhirim at the edge of a cliff. Its village is Emirin which is to the northeast, next to Dhirim. Layout[] Player Keep Dungeon Breach Siege[] Besieging Senuzgda Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] The hall of Senuzgda Castle.Courtyard and keep of Senuzgda castle. Territory of the Kingdom of Swadia TownsDhirim Praven Suno Uxkhal CastlesDerchios Castle Haringoth Castle Kelredan Castle Reindi Castle Rindyar CastleRyibelet Castle Senuzgda Castle Tevarin Castle Tilbaut Castle(WB) Vyincourd Castle VillagesAmere Azgad Balanli Burglen Chide Elberl Ehlerdah Emirin Gisim(WB) Ibiran IyindahNemeja Nomar Rduna Ruluns Ryibelet Tadsamesh(WB) Tahlberl Tosdhar TshibtinUshkuru Veidar(WB) Yalibe Yaragar
Serindiar

Serindiar Settlement Information Type Village Kingdom Rhodoks Fortification JelkalaGrunwalder Castle World Map Mount&BladeSerindiarJelkalaTemplate:World Map/Mount&Blade WarbandSerindiarGrunwalder CastleTemplate:World Map/Warband Serindiar is one of the villages initially owned by the Kingdom of Rhodoks. Layout[] Player Elder Fugitive The Village Elder is located in front of the building on the opposite side of the village from where the player enters, next to a stool under an awning. Serindiar is set next to a shallow pond and stream surrounded by tall trees. It has a total of seven structures as well as a dock and bridged dam. There are three fields, two of which are already harvested, while the other is growing squash. Although no actual fish can be found in the village, the presence of numerous nets and two decrepit boats seems to imply that the pool is a significant food source, and likely a man-made one due to the dam. If sent here during a Hunt Down Fugitive quest, the target may be found beside a building across the pond directly to the player's left from the entry point, standing before a row of nets. Territory of the Kingdom of Rhodoks TownsJelkala Veluca Yalen CastlesAlmerra Castle Culmarr Castle Ergellon Castle Etrosq Castle Grunwalder CastleIbdeles Castle Jamiche Castle Maras Castle VillagesBuvran Chaeza Chelez Dirigsene Dumar Emer Epeshe Fedner Glunmar Ibdeles IlviaIstiniar Jamiche Pagundur Reveran Ruldi Saren Sarimish Serindiar Veidar(M&B)
Shulus

Shulus Settlement Information Type Village Kingdom Vaegir Fortification CurawKhudan World Map Mount&BladeShulusCurawTemplate:World Map/Mount&BladeWarbandShulusKhudanTemplate:World Map/Warband Shulus is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the right side of the from where the player enters, standing directly in front of the right-most building, next to some steps. Shulus is located in a very uneven region with hills and valleys all around it, as well as a few scattered trees. It has a total of eight structures within the village. There are four snow-covered fields with stacks which are probably straw left over from harvesting crops. If sent here during a Hunt Down Fugitive quest, the target may be found behind the building the Village Elder is in front of, standing next a brazier. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Slezkh

Slezkh Settlement Information Type Village Kingdom Vaegir Fortification Slezkh CastleSlezkh Castle World Map Mount&BladeSlezkhSlezkh CastleTemplate:World Map/Mount&BladeWarbandSlezkhSlezkh CastleTemplate:World Map/Warband Slezkh is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located on the far side of the village from where the player starts, standing near to three stools. Slezkh is set in a long valley with steep mountains on either side and tall pine trees all throughout. It has a total of six structures. There are signs of fields here, but nothing is visible as everything is covered under snow. If sent here during a Hunt Down Fugitive quest, the target may be found on the far left side of the village from where the player enters, standing next to a woodpile. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Slezkh Castle

Slezkh Castle Settlement Information Type Castle Kingdom Kingdom of Vaegirs Villages SlezkhSlezkh Sieges with... Ladders Port No World Map Mount&BladeSlezkh CastleSlezkhTemplate:World Map/Mount&BladeWarbandSlezkh CastleSlezkhTemplate:World Map/Warband Slezkh Castle is a castle belonging to the Kingdom of Vaegirs. It is featured in both Mount&Blade and Warband. Its village is Slezkh. Location[] Mount&Blade[] Slezkh Castle lies southeast of Rivacheg in a narrow pass between a river and mountain, overlooking a bridge. Its village is to the south within a small patch of trees. Warband[] Slezkh Castle lies northeast of Curaw. It overlooks a bridge crossing the major river in the middle of Vaegir territory. Its village is to the southwest at the edge of a small forest. Layout[] Player Keep Dungeon Breach Siege[] Besieging Slezkh Castle requires the construction of Siege Ladders, needing up to 9 hours of preparation with 0 Engineer. Gallery[] Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Solid and Shade

Solid and Shade is a popular Mount&Blade version 1.011 horror mod. The mod is very gory. Don't let the weak stomached or kids play this. Features[] Undead Zendar Underworld New NPCs New backgrounds for players Dismember Corpses Rob graves Horror-themed music Permanent death for the player Link[] Solid and Shade at the M&B Repository Hint And More Information[] Do not talk to the Blood Fountain if you have the Infinity Stone if you fear for your life! -Zendar is included in the mod, but it's renamed to Old Zendar. And no one is there except The Blood Fountain, Rasputin and The Raven. No one is in Zendar, If you go there, there will only be a pile of human skeletons and the 3 mentioned charactes (Rasputin, The Blood Fountain and The Raven) According to The Blood Fountain the reason of the human corpses is because they chose the Life option rather than the Death option. According to Ramun he said he escaped with his life, which may mean the reason of human corpses was a much more gruesome reason
Spiked Club/Mount&Blade

Spiked Club Spiked ClubOne-handedBase value: 83 denarsWeight: 3.0Swing: 21pSpeed rating: 97Weapon reach: 97Mount&Blade Spiked Club Spiked ClubOne-handedBase value: 45 denarsWeight: 1.5Swing: 19pSpeed rating: 99Weapon reach: 62Mount&Blade
Spiked Mace/Mount&Blade

Spiked Mace Spiked MaceOne-handedBase value: 180 denarsWeight: 3.5Swing: 22bSpeed rating: 95Weapon reach: 90Mount&Blade Spiked Mace Spiked MaceOne-handedBase value: 152 denarsWeight: 2.5Swing: 23bSpeed rating: 98Weapon reach: 62Mount&Blade
Steel Shield

The design difference between the and Steel Shields, respectively. Steel Shields are very durable shields that can be used on horseback, but they are heavy and lack size (although this can be overcome with a high Shield skill). Steel Shields have the highest standard durability and good resistance without Modifiers, making them very powerful shields, arguably, one of the best available depending on your specific needs. Stats[] Steel Shield Durability Weight Resistance Size Speed Base Value 700 4.0 16 79 61 697
Steppe Horse

The Steppe Horse is the most maneuverable horse in the original Mount&Blade, only surpassed in Warband by the Sarranid Horse. Despite the high maneuver rating, the armor and hit points aren't particularly high and might make this choice less attractive. It is a fair choice for new players, as this horse is slightly hardier than a Saddle Horse as well as cheaper, while still being fast enough to couch a lance. The possibility to acquire it for free from the ever common Steppe Bandits also make it an early alternative to the Sumpter Horse. Steppe horses share the same speed as most of the heavier horses and can help new players get accustomed to riding at the slower speed of more heavily armored mounts while being maneuverable enough to turn away from any charges that look like they won't succeed. Steppe horses can be found in any of the towns owned by the Kingdom of Vaegirs or Khergit Khanate at the start of the game. Stats[] Horse Armor Speed Maneuver Charge Hit Points Riding Base Value Steppe Horse 10 40 51 8 120 2 192
Stulgar

Stulgar Appears in Mount & Blade Official Information Culture Swadian (possibly) Religion Calradic religionDevil worship (allegedly) Character Details Connections Halmar Character Background Home Praven (possibly) Stulgar was a quest related npc added in Mount&Blade version 0.600, or possibly even earlier. Description[] Nothing is known about Stulgar. His alleged friend Jevna hired the player to delivered a parcel to him in Praven. When spoken to, he apologized for the trouble the player had gone through delivering the package, paid for the delivery, and bid them farewell, saying that the player is best not knowing anything more. Trivia[] The parcel that the player delivered to Stulgar contained some leaves. It is never explained what they were for.
Sumbuja

Sumbuja Settlement Information Type Village Kingdom Vaegir Fortification ReyvadinRadoghir Castle World Map Mount&BladeSumbujaReyvadinTemplate:World Map/Mount&BladeWarbandSumbujaRadoghir CastleTemplate:World Map/Warband Sumbuja is a village initially owned by the Kingdom of Vaegirs. Layout[] Player Elder Fugitive The Village Elder is located in the middle of the village, standing aside some tables under a roof. Sumbuja is built next to a large hill with the path to the village encircling it and trees positioned decoratively along it, in addition to moderate natural foliage. It has a total of five structures. There are some fields here growing Wheat, Cabbages, and squash. Bread and a basket of marrows may also be found. A notable feature is a sizable, but mostly empty pit surrounded on most sides by fences. If sent here during a Hunt Down Fugitive quest, the target may be found on the far side of the pit from where the player enters. Territory of the Kingdom of Vaegirs TownsCuraw Khudan Reyvadin Rivacheg CastlesBulugha Castle Dramug Castle Ismirala Castle Jeirbe Castle Nelag Castle Radoghir CastleSlezkh Castle Tilbaut Castle (M&B) Yruma Castle VillagesAyyike Bazeck Bhulaban (M&B) Fisdnar Hanun Ismirala Karindi Mazen Mechin (M&B)Rebache Shapeshte Shulus Slezkh Sumbuja Tadsamesh (M&B) Tebandra Tismirr (WB)Udiniad (WB) Ulburban Uslum Vezin
Sungetche Castle

Sungetche Castle Settlement Information Type Castle Kingdom Khergit Khanate Villages Tismirr Bhulaban Sieges with... Tower Port No World Map Mount&BladeSungetche CastleTismirrTemplate:World Map/Mount&BladeWarbandSungetche CastleBhulabanTemplate:World Map/Warband Sungetche Castle is a castle belonging to the Khergit Khanate. It is featured in both Mount&Blade and Warband. Location[] Mount&Blade[] Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khergit Khanate and the Kingdom of Vaegirs. Its village is Tismirr which lies at the base of the mountain pass to the northeast. Warband[] As with Mount&Blade, Sungetche Castle lies north of Ichamur at the top of a mountain pass between the Khanate and the Kingdom of Vaegirs. Its village is Bhulaban which lies at the base of the mountain pass to the north. Layout[] Player Keep Dungeon Breach Siege[] Besieging Sungetche Castle requires the construction of a Siege Tower, needing up to 90 hours of preparation with 0 Engineer. Gallery[] Territory of the Khergit Khanate TownsHalmar Ichamur Narra Tulga CastlesAsugan Castle Distar Castle Malayurg Castle Sungetche Castle Tulbuk Castle Uhhun Castle Unuzdaq Castle VillagesAda Kulun Amashke Bhulaban(WB) Bulugur Dashbigha Dirigh Aban Dugan Dusturil Kedelke Peshmi Tash Kulun Tismirr(M&B) Tulbuk Uhhun Zagush
Suno

Suno Settlement Information Type Town Kingdom Kingdom of Swadia Villages RulunsElberlYalibeIyindahRuluns Sieges with... Ladders Port No World Map Mount&BladeSunoRulunsElberlYalibeTemplate:World Map/Mount&BladeWarbandSunoRulunsIyindahTemplate:World Map/Warband Suno is a town of the Kingdom of Swadia. Its initial lord is Count Klargus. Contents 1 Territory 1.1 Mount&Blade 1.2 Warband 2 Layout 3 Siege 4 Tournaments 5 Economy Territory[] Mount&Blade[] Its villages are Ruluns, Elberl, and Yalibe. Warband[] Its villages are Ruluns and Iyindah. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master in Suno is located up the stairs to the castle, and around the corner to the right when 'Take a walk around the streets' is selected. Another method of finding him quickly is to go to the castle and leave via the door instead of the tab key, at which point he is directly in front of the player. Suno is one of two towns (Dhirim is the other) that does not have a door to the arena accessible from the streets. If the player enters the arena, and then uses the exit in the arena to reach the streets, the player will find themselves out of bounds, embedded within the buildings of the city. Unlike Dhirim, there is nowhere to explore while out of bounds, as the building is surrounded by normally-accessible streets. Siege[] Besieging Suno requires the construction of ladders. Tournaments[] If you take part in a Tournament in Suno, you can be given any of the following sets of equipment: Sword & Shield Axe & Shield Lance & Shield Heavy Sword Not all participants are on horses. Economy[]
Sword/Mount&Blade

Sword SwordOne-handedBase value: 163 denarsWeight: 1.5Swing: 27cThrust: 22pSpeed rating: 99Weapon reach: 95Mount&Blade Sword SwordOne-handedBase value: 243 denarsWeight: 1.5Swing: 28cThrust: 23pSpeed rating: 99Weapon reach: 95Mount&Blade