first-point/MountAndBlade-Data huggingface dataset:
Luga

Luga Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordLugaKievTemplate:World Map/With Fire & Sword Luga is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Luga is a Polish/Cossack-style village with fourteen houses. In the center of the village is a water well. The Village Elder stands in front of a large straw-roofed house on the right, closest to the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of a small straw-roofed house on the opposite end of the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Lviv

Lviv Settlement Information Type Town Kingdom Polish Commonwealth Villages None World Map With Fire & SwordLvivTemplate:World Map/With Fire & Sword Lviv is a town of the Polish Commonwealth, initially ruled by Hetman Stefan Czarniecki. It has no villages. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Gallery 4 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders During a siege, the accessible area will be much wider. There will be three ladders placed on the right of the gates. Trade[] Consumes[] Produces[] Flour Leatherwork Powder Wool Cloth Gallery[] View inside Lviv Trivia[] Lviv is one of only two fortifications on the entire map that has no villages, the other being Akkerman. The modern spelling in English, Lviv, is a romanization of Ukrainian Львів. In Polish the city is called Lwów, and in Russian Львов L'vov. Wikipedia has an article on this subject at:Lviv This article is a stub. You can help out by expanding it. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Lyubotin

Lyubotin Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Izum Fortress World Map With Fire & SwordLyubotinIzum FortressTemplate:World Map/With Fire & Sword Lyubotin is a village of the Muscovite Tsardom, subordinate to Izum Fortress. Layout[] Player Elder Fugitive Lyubotin is a Tatar-style village with fourteen houses. There is a body of water next to the village. Unlike bodies of water in many other villages, access to the water in this village is possible. The largest house in the center has a fireplace attached to it. The Village Elder stands in front of the largest house in the center. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand under the shelter of a house on the left on the opposite side of the village, looking from the player's entrance. Wikipedia has an article on this subject at:Liubotyn Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Magdalenovka

Magdalenovka Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Sich World Map With Fire & SwordMagdalenovkaSichTemplate:World Map/With Fire & Sword Magdalenovka is a village of the Cossack Hetmanate, subordinate to Sich. Layout[] Player Elder Fugitive Magdalenovka is built on a flat surface, as a Polish/Cossack-style village with seventeen houses, formed in a shape similar to two loops. In the middle of the loop closest to the player's entrance is a water well. Near the house on the right closest to the player's entrance, there is a stable with two horses. One can also find barrels, piles of wood, and stacks of straw scattered across the village. The Village Elder stands facing the player's entrance, in front of a large brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand directly opposite the player's entrance on the other side of the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Mamai

Mamai Appears in Official Information Culture Cossack Character Details Hire Cost 300 thalers Likes Varvara Liked by Bakhyt Dislikes Fedot, Yelisei, Retreating, Failing Quests*, using the collected money of Collect debt from lord*(*Bugged, the actions have a positive effect) Disliked by Colonel Zagloba, Priest Spasokukotsky Mamai is a hero only available in the Cossack storyline quest The Secret of the Black Mace. Dialogue[] Main article: Mamai/Interactions Stats and equipment[] Mamai - Default Stats and Equipment Attributes Stat Points Level 10 Strength 10 Agility 10 Intelligence 14 Charisma 12 Health 49 Armor Head Cossack Cap Body Cossack Zupan Hand ? Foot Cossack Boots Skills Skill Points Ironflesh 2 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master 4 Shield ? Athletics 3 Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 135 Two Handed Weapons 135 Polearms 135 Archery 135 Firearms 135 Throwing 135 Weapons Melee Simple Cossack Saber, Cavalry Lance Ranged ? Shield ? Mount Saddle Horse Trivia[] As Mamai's story indicates, he is connected with the Cossack Mamay, a Ukrainian hero of popular folklore and legend. The Cossack Mamay is often depicted carrying a stringed instrument called a kobza. Wikipedia has an article on this subject at:Cossack Mamay Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Manhunters

For the specific troops, see Manhunter. Manhunters are law enforcers that hunt down the looters, deserters, and other bandits that roam throughout Calradia. They are generally average fighters with blunt weapons - that they use to knock out bandits - and they wear relatively light armor while riding horses. They usually are victorious against Looters but are almost always defeated by Sea Raiders. Since they can't be recruited from anywhere, Manhunters can only be hired by freeing them from captivity. They can also be upgraded and rank up, becoming stronger and gaining sturdier armor, better weapons, and improved horses. They will never upgrade themselves, as Manhunters units belong to the "manhunter" faction while Slave Drivers and the remainder of the troop tree all belong to the "slaver" faction, requiring the player's control to enable them to switch factions. Manhunters aren't pledged to any kingdom and therefore don't fight in any wars except against bandits. The color of their units is quite similar to but a little lighter than bandits'. It is possible to increase relations with all manhunters by helping them kill bandits - providing they are about to lose - though relations with manhunters seems to have no impact on anything. If you talk to the manhunters, they will ask if you have seen any bandits recently. Regardless of what your answer is, they will continue traveling in the same direction as before. It is very handy to keep a few of these units in your party. While the majority of your forces will pick off most of the enemies, your horse-riding manhunters (who use blunt weapons) will be able to knock some unconscious, netting you a few prisoners. They handle themselves fairly well at higher levels. A new Manhunter party will be created at a randomly chosen town every 5.7 hours if less than 4 manhunter parties exist on the overland map. This means only four manhunter parties can exist at any time, though they replenish relatively quickly when wiped out and can reach that max in just under one day. Manhunter Upgrade Tree Manhunter Slave Driver Slave Hunter Slave Crusher Slaver Chief Manhunter Upgrade Tree Marksman of the Secret Department Manhunter Upgrade Tree Young Warrior Slave Driver Slave Hunter Veteran Slave Hunter Slaver Chief Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Mansur-bey

Mansur-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Mansur-bey is initially a vassal of the Crimean Khanate. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Map time

Night sky over Calradia. Map Time refers to the gameplay mechanics of the passage of world time. It is signified by a view of the map and a progression through the day-night cycle. Map time occurs when you're resting in camp or a tavern, waiting in a siege, training villagers or simply traveling on the map. It can also happen when you pass time manually, usually by holding the spacebar. Moving or waiting normally causes 1 hour in-game to pass every 4 seconds in reality, with a whole day lasting just over one and a half minutes (1:36). While quick waiting (Ctrl+Spacebar) or attending an event, a whole day passes in only 10 seconds, or 2.4 game hours per real second. Day cycle[] Each day passed in-game affects your score when you retire from adventuring (1 Day passed = -1 score). Every day, the prosperity of nearby villages and towns will be announced. There are ten named stages of each day, though the game still recognizes the day as being 24 hours long, and many events within the game record the passage of time by hours rather than days, such as a week being 168 hours rather than 7 days. Four of the segments are longer than the others to fill in for the division of 24 into 10. Once a game is saved, the menu to load saved games shows the exact in-game time that the game was saved. The ten stages of the day are: Stage Length Time Notes Midnight 2 hours 23:00 - 00:59 Pay wages at 23:00 Date changes at 00:00Training experience at 00:00 Late NightDeep Night 3 hours 01:00 - 03:59 Dawn 2 hours 04:00 - 05:59 Sun rises at 04:00 Early Morning 2 hours 06:00 - 07:59 Morning 3 hours 08:00 - 10:59 Pay wages at 08:00 Noon 2 hours 11:00 - 12:59 Afternoon 3 hours 13:00 - 15:59 Pay wages at 15:59 Late AfternoonSunset 2 hours 16:00 - 17:59 Dusk 2 hours 18:00 - 19:59 Pay wages at 19:30 Evening 3 hours 20:00 - 22:59 Sun sets at 20:00 Daytime[] During the day, the party will move at full speed and have full spotting range. Arenas will be open in towns. The Nervous Man can only be found in villages during the daylight hours. Nighttime[] Your party will get a -40% speed penalty and half the spotting range. Tracking will be less effective as well. Your party morale will be decreased when battling. There will be fewer caravans and moving villagers, perhaps none. Attempting to visit a tavern or speak with merchants in a city may result in a bandit ambush. Random villages will have bandits that will ambush you when you arrive and attempt to do anything at that village. Resting in a city or castle (other than one you are lord or monarch of) will require payment of the fee. This fee will be incurred repeatedly if the player stops and starts resting again (despite having already paid for the night).
Marketplace

An armor merchant. Notice the discontinued Black Helm and Boots on display. Marketplaces can be found in all Towns, as well as Fortresses in With Fire & Sword. You can either visit the marketplace through the menu when you enter the town, or choose to walk around the streets where you may personally visit each merchant. There are five options you can perform through the menu: Assess the local prices. This allows your character (If your Trade skill is 1 or above) to listen around the town and see if you can sell or buy items at reasonable prices. This option is necessary for characters that make profit on trading. Trade with the Arms Merchant. This brings up a screen with weapons and shields that are for sale. Trade with the Armor Merchant. This brings up a screen with armors that are for sale. Trade with the Horse Merchant. This brings up a screen with horses that are for sale. Trade with the Goods Merchant. This brings up a screen with goods (goods are either trade goods, or foods) that are for sale. Your relation with the town can have a small effect on purchase prices. For every 3 relation, you will receive a bonus price reduction of .5% up to a maximum of 16.5% with 99 relation. Money[] Every 24 hours (168 hours in Viking Conquest), the game checks to see how much money the merchants have available. Each one has a set target they should have, and if their current wealth falls below this target, they will be given a random increase every day until they surpass the target. Merchant Target Wealth Increase Amount Arms 900 1000 1000 ? 200-400 250-500 250-500 ? Armor 1500 1500 1500 ? 500-1000 500-1000 500-1000 ? Horse 600 600 1000 600 200-400 250-500 250-500 1000-4000 Goods 900 1000 1000 1500 200-400 250-500 250-500 1000-4000
Marksman Cap

The Marksman Cap is a common headgear worn by soldiers of the Muscovite Tsardom. It is a kind of Fur Hat and comes in several varieties. "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one! This article is a stub. You can help out by expanding it. Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Marksman Spearman

Marksman Spearman Troop Information Culture Muscovite Tsardom Wages 3 thalers Acquired from... Prisoners or Commander Upgrades to... Marksman Spearman (veteran) Upgrade Cost ? thalers XP for Kill ? Ransom Value ? thalers Marksman Spearman is the Russian version of Pikeman. There is also another version of Marksman Spearman — the New Order Spearman. Tactics[] Marksman Spearman has significantly better armor than Polish Pikeman of the same level, although at the cost of a shorter pike. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman Spearman - Default Stats and Equipment Attributes Stat Points Level 6 Strength 9 Agility 7 Intelligence 0 Charisma 0 Health 54 Armor Head Marksman Cap Body Marksman Uniform Hand None Foot Old Boots Skills Skill Points Ironflesh 5 Power Strike 2 Grenade Throwing 0 Power Draw 0 Weapon Master 1 Shield 0 Athletics 5 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 95 Polearms 105 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Lance Ranged None Shield None Mount None Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Marksman Spearman (veteran)

Marksman Spearman (veteran) Troop Information Culture Muscovite Tsardom Acquired from... Marksman Spearman Upgrades to... N/A Marksman Spearman (veteran) is a light pikeman of Muscovite Tsardom. Tactics[] This veteran troop has virtually the same equipment as ordinary Marksman Spearman except for a slightly longer pike. Nevertheless, it has significantly better armor than the Polish Pikeman. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman Spearman - Default Stats and Equipment Attributes Stat Points Level 10 Strength 10 Agility 8 Intelligence 0 Charisma 0 Health 57 Armor Head Marksman Cap Body Marksman Uniform Hand None Foot Old Boots Skills Skill Points Ironflesh 6 Power Strike 3 Grenade Throwing 0 Power Draw 0 Weapon Master 2 Shield 0 Athletics 5 Riding 1 Shooting from Horseback 0 WARNING Found Horse Archery and Shooting from Horseback, use only one of them. Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 130 Two Handed Weapons 110 Polearms 120 Archery 0 Firearms 0 Throwing 0 Weapons Melee Lance Ranged None Shield None Mount None Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Marksman (veteran)

Marksman (veteran) Troop Information Culture Muscovite Tsardom Acquired from... Marksman Upgrades to... N/A Marksman (veteran) is a regular musketeer of the Muscovite Tsardom. Tactics[] The Marksman has significantly better armor and melee weapon (pole-axe) than the Polish Zolnier of the same level, but at the cost of a weaker musket. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman (veteran) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 10 Agility 7 Intelligence 0 Charisma 0 Health 53 Armor Head Marksman Cap Body Marksman Uniform Hand None Foot Old Boots Skills Skill Points Ironflesh 4 Power Strike 0 Grenade Throwing 0 Power Draw 0 Weapon Master 2 Shield 0 Athletics 3 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 0 Firearms 105 Throwing 0 Weapons Melee Pole-axe Ranged Simple Wheellock Musket, Bullets Shield None Mount None Wikipedia has an article on this subject at:Streltsy Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard