first-point/MountAndBlade-Data huggingface dataset:
Seymen (veteran)

Seymen (veteran) Troop Information Culture Crimean Khanate Wages 10 thalers Acquired from... Prisoners or Seymen (upgrade) Upgrades to... N/A Ransom Value ? thalers The Seymen (veteran) is the upgraded version of the Seymen, an infantry marksman of the Crimean Khanate. They are armed with a musket. Tactics[] Like the Janissary, Seymen work best in firing lines and may benefit from mixing in archers to provide suppressing fire. They should be accompanied by others, as a cavalry charge (as with any other unit without a spear) could be an expensive loss of decent soldiers. They wear decent armour and helmets, and are therefore formidable foes. They are good shooters, but lack in closer range. They are most effective in a firing line with archers to add suppressing fire. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Seymen (veteran) - Default Stats and Equipment Attributes Stat Points Level 14 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 48 Armor Head Misiurka Body Chain Armor Hand None Foot Old Boots Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 0 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 115 Two Handed Weapons 95 Polearms 105 Archery 0 Firearms 85 Throwing 0 Weapons Melee Good Yataghan, Saber Ranged Wheellock Musket, Heavy Bullets Shield None Mount None Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Shag

Shag Games Base value 400 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... N/A Made Into... N/A Shag is a good exclusive to With Fire & Sword. Based on the Summer Feast quests given by Village Elders, it is assumed that the item presented in game is fine-cut tobacco (known as shag). Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Shields (With Fire & Sword)

For Mount&Blade Shields, see Shields. Shields in With Fire & Sword are rare among the majority of troops when compared with other games in the series. There are also fewer shields available for the player than in Mount&Blade and Warband. While the graphics were greatly enhanced, shields often share the same appearance or name while displaying different statistics. However, it is important to note that, unlike in the base game, the archers and mounted bowmen in With Fire & Sword can wield their shield on their arm while shooting with their bows. This does slightly obstruct the player's field of view when aiming in first person. Many items present in other releases of Mount&Blade can still be found in the game files. List of Shields[] The following table contains all shields available in With Fire & Sword. Click [Expand] to see the whole table. Tables can be sorted by clicking on one of the boxes on the top row. Shield Durability Weight Resistance Size Base Value Other Good Steel Shield 800 5.5 20 70 4000 - Steel Shield 700 5.5 15 70 3500 - Simple Shield 600 2.75 4 70 1800 - Kalkan Shield 500 2.5 3 70 1300 - Tatar Shield 400 2.25 2 70 700 - Solid Shield 325 2 2 70 460 - Shield 250 2 1 70 220 - Turkish Shield 450 2 4 59x69 1400 - Turkish Shield 375 2 4 59x69 1200 - Buckler 550 6.5 30 70 5000 - Hand-crafted Shield 1000 5.5 35 72 20000 Purchased from town weapon masters Flimsy Shield 125 2 0 70 100 - Shield 200 2.25 0 70 250 - Thick Shield 300 2.75 1 70 450 - Iron Shield 400 5.5 8 70 700 - Steel Shield 500 5.5 10 70 900 - Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Shirin-bey

Shirin-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Shirin-bey is initially a vassal of the Crimean Khanate. He begins the game as ruler of Kyzyl-yar Fortress. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Siauliai

Siauliai Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Riga World Map With Fire & SwordSiauliaiRigaTemplate:World Map/With Fire & Sword Siauliai is a village initially owned by the Kingdom of Sweden, subordinate to Riga. Layout[] Player Elder Fugitive Siauliai is built in a hilly area, as a Swedish-style village with three groups of connected houses. To the left of the player's entrance is a field of grapes, squash and cabbages. In the center of the village there is an empty stable, as well as a frame with hooks on it, but it is unknown what this is used for. In front of the house nearby, there is a water trough, and on top of it a single throwing knife is placed. Beside this house is a shed that stores furs and wool. There are two areas surrounded by brick walls, and invisible barriers are placed above the walls, the height of which is out of reach by the player, so these intentions are unknown. In the backyard of another house is an oven and nine loaves of bread. The Village Elder can be found standing under the shelter of a house to the right of the player's entrance, next to a barrel. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand behind the area enclosed by brick wall. Wikipedia has an article on this subject at:Šiauliai Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Sich

Sich Settlement Information Type Town Kingdom Cossack Hetmanate Villages Magdalenovka, Pologi, Kobelyaki World Map With Fire & SwordSichMagdalenovkaPologiKobelyakiTemplate:World Map/With Fire & Sword Sich is a town of the Cossack Hetmanate, initially ruled by Army Chief Pavlo Gomon. It has the villages Kobelyaki, Magdalenovka and Pologi. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The Lord's Hall is in a circular walled area, which can be accessed through the center of the town after passing through the gates.. The tavern is identifiable by the barrels outside it. During a siege, five ladders are placed outside the circular walled area. Trade[] Produces[] Dyes, Pottery Leatherwork, Wool Cloth Velvet Trades With[] Akkerman Bakhchisaray Cherkassk Kiev Lviv Trivia[] The word "Sich" (січ, Ukrainian: січь sich) was often used by Cossacks for various settlements. The word describes the process of cutting down trees to build a camp. It comes from the Slavic word *sěťi "to cut", compare Russian сечь sech and Ukrainian сікти sikty. Therefore, the term does not refer to a single place. The Zaporozhian Sich was centered around different locations throughout its history, but in the period of With Fire & Sword, it was located in Khortytsia, the largest island in the Dnieper. Wikipedia has an article on this subject at:Khortytsia Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Siegevold

Siegevold Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Dynaburg Fortress World Map With Fire & SwordSiegevoldDynaburg FortressTemplate:World Map/With Fire & Sword Siegevold is a village initially owned by the Kingdom of Sweden, subordinate to Dynaburg Fortress. Layout[] Player Elder Fugitive Siegevold is built in a mountainous area across a waterway. It is a Swedish-style village with eight houses. The player starts on a path coming down from a hill, and must cross a bridge across the waterway to reach the village. Once at the village, the player sees a grape field with invisible barriers around it. The path then splits into two. To the left is a squash field and another cabbage field, each near a house. To the right are two houses with baskets next to them. The Village Elder can be found standing in front of the first house if the player takes the path on the right. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide behind the house near the cabbage field. Wikipedia has an article on this subject at:Sigulda Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Simple Saber/With Fire & Sword

Simple Saber Simple SaberOne-handedBase value: 525 thalersWeight: 1.25Swing: 24cSpeed rating: 94Weapon reach: 95Requires strength: 7With Fire & Sword Simple Saber Simple SaberOne-handedBase value: 420 thalersWeight: 1.25Swing: 22cSpeed rating: 93Weapon reach: 95Requires strength: 7With Fire & Sword Simple Saber Simple SaberOne-handedBase value: 330 thalersWeight: 1.25Swing: 20cSpeed rating: 92Weapon reach: 95Requires strength: 7With Fire & Sword
Sinelnikovo

Sinelnikovo Settlement Information Type Village Kingdom Crimean Khanate Fortification Kyzyl-yar Fortress World Map With Fire & SwordSinelnikovoKyzyl-yar FortressTemplate:World Map/With Fire & Sword Sinelnikovo is a village initially owned by the Crimean Khanate, subordinate to Kyzyl-yar Fortress. Layout[] Player Elder Fugitive Sinelnikovo is a Polish/Cossack-style village with fourteen houses, built on flat terrain. Ahead of the player's entrance is a water well. There are three stables, but only two of them are used — they shelter three horses. There are two cabbage fields — one close to the player's entrance, and one far away from it. The Village Elder stands in front of the large brick-roofed house, facing the water well. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found inside the cabbage field on the far end of the village. Wikipedia has an article on this subject at:Synelnykove Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Sivash

Sivash Settlement Information Type Village Kingdom Crimean Khanate Fortification Bakhchisaray World Map With Fire & SwordSivashBakhchisarayTemplate:World Map/With Fire & Sword Sivash is a village initially owned by the Crimean Khanate, subordinate to Bakhchisaray. Layout[] Player Elder Fugitive Sivash is built on a flat surface, as a Tatar-style village with fifteen houses packed tightly together. There is one horse under a stable. The Village Elder can be found standing in front of the largest house in the center. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide among the houses on the left side of the player's entrance. Wikipedia has an article on this subject at:Syvash, Kherson Oblast Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Slantsy

Slantsy Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Novgorod World Map With Fire & SwordSlantsyNovgorodTemplate:World Map/With Fire & Sword Slantsy is a village of the Muscovite Tsardom. It is subordinate to Novgorod. Layout[] Player Elder Fugitive Slantsy is built on a flat surface, along a curved path. It is a Russian-style village with eleven houses and a chapel. Four houses and a chapel are on the left side of the path from the perspective of the player's entrance, and six houses are on the right side of the path. Between the first and second houses on the left, the path is branched for access to an additional house. The Village Elder can be found in front of the house furthest from the player's entrance on the left side of the path. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing in front of the house where the path is branched. Wikipedia has an article on this subject at:Slantsy, Leningrad Oblast Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Slave Crusher

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Crusher Troop Information Culture Manhunters Wages 38-20 denars Acquired from... Slave Hunter Upgrades to... Slaver Chief Upgrade Cost 120 denars XP for Kill 204 xp Ransom Value 170 denars Slave Crushers are fourth-tier bounty hunter units, acquired from Slave Hunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Crushers are medium cavalry units with better equipment than Slave Hunters. They are best used in their own command unit, as they are excellent for capturing enemies such as those needed for quests from lords. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Crusher - Default Stats and Equipment Attributes Stat Points Level 22 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Bascinet with Aventail, Bascinet with Nose Guard Body Mail Hauberk Hand (Possible): Mail Mittens Foot Mail Chausses, Splinted Leather Greaves Skills Skill Points Ironflesh ? Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 5 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 110 Crossbows 110 Throwing 110 Weapons Melee Sledgehammer, Spiked Mace Ranged ? Shield Heavy Round Shield Mount Hunter Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Driver

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Driver Troop Information Culture Manhunters Wages 17-9 denars Acquired from... Manhunter Upgrades to... Slave Hunter Upgrade Cost 40 denars XP for Kill 114 xp Ransom Value 96 denars Slave Drivers are second-tier bounty hunter units, acquired by upgrading Manhunters. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Drivers are light cavalrymen, so they are fast-moving and lack heavy protection. They do not have any ranged weapons, giving them somewhat of a disadvantage against other light cavalry that typically do, such as Desert or Steppe Bandits as well as Khergit troops. They will begin to get higher quality armor after upgrading to Slave Hunters in the next tier. Interestingly, the Spiked Staff they wield has a piercing thrusting attack, which can be fatal, although Slave Drivers will generally not use it and can be expected to accidentally kill fewer than 10% of their victims. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level 14 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 42 Armor Head Segmented Hemet Body Tribal Warrior Outfit Hand (Possible): Leather Gloves Foot Leather Boots, Khergit Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 80 Crossbows 80 Throwing 80 Weapons Melee Spiked Staff Ranged ? Shield (Possible): Nordic Shield Mount Steppe Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Driver (Viking Conquest)

Slave Driver Troop Information Culture Manhunters Wages ? peningas/week Acquired from... Prisoners Upgrades to... Slave Hunter Upgrade Cost ? peningas XP for Kill ? experience Ransom Value ? peningas Slave Drivers are tier-one manhunter archers in Viking Conquest. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Driver - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Sea-King ? Navigation ? Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Maintenance ? Weapon Master ? Athletics ? Riding ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Crossbows ? Throwing ? Slings ? Weapons Melee ? Ranged ? Shield ? Mount None Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Slave Hunter

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 Slave Hunter Troop Information Culture Manhunters Wages 26-14 denars Acquired from... Slave Driver Upgrades to... Slave Crusher Upgrade Cost 80 denars XP for Kill 156 xp Ransom Value 130 denars Slave Hunters are third-tier bounty hunter units, acquired by upgrading Slave Drivers. They are mounted and use blunt weapons to capture their prey. Tactics[] Slave Hunters are medium cavalry units, so they can fare better against stronger enemy units than their predecessors. They also start gaining the chance to carry two-handed weapons at this rank. The Courser they ride is the fastest horse, which can be more dangerous than useful if the Slave Hunters are too fast and rush into the enemy forces without any support. Either put them into a new troop type and order them to hold back, or ensure that you have enough other fast-moving troops so the Slave Hunters aren't on their own. Unlike Sword Sisters, who also mount fast coursers, Slave Hunters don't have the same benefit of heavy plate armor or any chance to carry ranged weapons. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Slave Hunter - Default Stats and Equipment Attributes Stat Points Level 18 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head Kettle Hat Body Mail Shirt Hand (Possible): Leather Gloves Foot Leather Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Crossbows 90 Throwing 90 Weapons Melee Flanged Mace, Maul Ranged ? Shield Round Shield Mount Courser Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief