first-point/MountAndBlade-Data huggingface dataset:
Talk to the Zamoshye Elder

Talk to the Zamoshye Elder Given by Jaques de Clermont Time limit None Reward +1 Relation (Faction) This is the first quest given when starting Mount & Blade: With Fire and Sword. Contents 1 Summary 2 Walkthrough 3 Quest Line 4 Transcript Summary[] Jaques de Clermont advised to visit Zamoshye. It would seem that the local elder is seeking brave men to run various errands. Walkthrough[] The quest is simple enough, you start your game near Zamoshye. So you can travel there easily and talk to the elder for more quests. You will be given 3 options on which quest to choose. It is highly recommended that you recruit the villagers to start a party on the way. Quest Line[] Talk to the Zamoshye Elder Zamoshye Bandits Peasant Taxes Bring Goods to Zamoshye Transcript[] Main article: Talk to the Zamoshye Elder/Transcript
Tapiau

Tapiau Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Koenigsberg World Map With Fire & SwordTapiauKoenigsbergTemplate:World Map/With Fire & Sword Tapiau is a village initially owned by the Kingdom of Sweden, subordinate to Koenigsberg. Layout[] Player Elder Fugitive Tapiau is built in a valley in a mountainous terrain. It is a Swedish-style village with five houses. The player starts on a path that leads to the village. On the left side of the path is a wheat field. The path leads the player to the center of the village, where there is a boulder and a tree. To the left of the tree is a fenced area with two houses, and between them are four rows of grapevines. Access to the grapevines are blocked by invisible barriers. Near one of the aforementioned houses are also six baskets of apples. Going forward from the tree in the center of the village, also on the left side there is another house with a pile of wood next to it, enclosed by invisible barriers. Behind this house is a water well, and a storage shed containing two stacks of furs, three barrels of beer, and several sacks of unknown product. Beside this is an oven with seven loaves of bread next to it. On the right side of the village (from the perspective of the player's entrance) are two houses joined together, next to which is a field that grows cabbages, grapes and squash. This field is surrounded on three sides, but is accessible from the player's starting point. Behind these houses is another field with cabbages and squash, as well as another oven with fourteen loaves of bread. Access to these is blocked by invisible barriers. If one continues to go forward, one will reach a slope; going up that will access a windmill. The Village Elder will stand in front of the cabbage, grape and squash field. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand behind the house on the left furthest away from the player's entrance, in front of the oven. Wikipedia has an article on this subject at:Gvardeysk Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Tarusa

Tarusa Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Ryazan World Map With Fire & SwordTarusaRyazanTemplate:World Map/With Fire & Sword Tarusa is a village of the Muscovite Tsardom, subordinate to Ryazan. Layout[] Player Elder Fugitive Tarusa is built in a smooth area on uneven terrain. It is a Russian-style village with twelve houses. In the center of the village there is a water well, and there are tables and chairs scattered across the village. The Village Elder can be found in a fenced area, in front of the largest house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide under a tree in a high area outside the boundary defined by the houses. Wikipedia has an article on this subject at:Tarusa Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Tatar Cavalryman

Tatar Cavalryman Troop Information Culture Mercenaries Wages 6 thalers/week Acquired from... Mercenary Commander Upgrades to... Tatar Cavalryman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Tatar Cavalrymen are national mercenary horse archers of the Cossack Hetmanate. They can only be hired if the player has at least a neutral relationship with the Crimean Khanate. Tactics[] Essentially what Bajrak are to the Crimeans, they are armed with bows and sabers, wear plain clothes, and have slightly better proficiencies than Tatar Infantrymen - unlike them, Tatar Cavalrymen replace shields with horses - but, just like them, they are only strong against militia-type troops. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Cavalryman - Default Stats and Equipment Attributes Stat Points Level 8 Strength 7 Agility 9 Intelligence 1 Charisma 5 Health 46 Armor Head Nomad Cap Body Robe Hand None Foot Old Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 4 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 75 Polearms 75 Archery 85 Firearms 0 Throwing 0 Weapons Melee Simple Tatar Saber Ranged LongbowTatar Arrows Shield None Mount Steppe Horse Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran)
Tatar Cavalryman (veteran)

Tatar Cavalryman (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Tatar Cavalryman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Tatar Cavalrymen (veterans) are veteran national mercenary horse archers of the Cossack Hetmanate. Tactics[] Essentially what veteran Bajrak are to the Crimeans, they are armed with bows and sabers, wear plain clothes, and have slightly better proficiencies than veteran Tatar Infantrymen - unlike them, veteran Tatar Cavalrymen replace shields with horses - but, just like them, they are only strong against militia-type troops. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Cavalryman (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Firearms 0 Throwing 0 Weapons Melee ? Ranged ? Shield None Mount ? Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran)
Tatar Infantryman

Tatar Infantryman Troop Information Culture Mercenaries Wages 3 thalers/week Acquired from... Mercenary Commander Upgrades to... Tatar Infantryman (veteran) Upgrade Cost ? thalers XP for Kill ? experience Ransom Value ? thalers Tatar Infantrymen are national mercenary archers of the Cossack Hetmanate. They can only be hired if the player has at least a neutral relationship with the Crimean Khanate. Tactics[] Essentially slightly better Kapikulu, they are armed with bows and sabers, wear plain clothes, and carry shields but, even though they have decent Athletics and medium proficiencies, they are only strong against militia-type troops. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Infantryman - Default Stats and Equipment Attributes Stat Points Level 6 Strength 6 Agility 8 Intelligence 4 Charisma 3 Health 42 Armor Head Nomad Cap Body Simple Robe Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 1 Weapon Master ? Shield 3 Athletics 3 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Firearms 0 Throwing 0 Weapons Melee Simple Tatar SaberSimple Saber Ranged LongbowTatar ArrowsArrows Shield Simple Shield Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran)
Tatar Infantryman (veteran)

Tatar Infantryman (veteran) Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Tatar Infantryman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Tatar Infantrymen (veterans) are veteran national mercenary archers of the Cossack Hetmanate. Tactics[] Essentially slightly better veteran Kapikulu, they are armed with bows and sabers, wear plain clothes, and carry shields but, even though they have decent Athletics and medium proficiencies, they are only strong against militia-type troops. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tatar Infantryman (veteran) - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand None Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Firearms 0 Throwing 0 Weapons Melee ? Ranged ? Shield ? Mount None Troops of the Cossacks Village Recruits Countryman Garrison Militia Poor Cossack (veteran) Poor Cossack Pikeman (veteran) Regular Infantry Countryman Netyag (veteran) Zaporozhian Infantryman (veteran) Guard Infantry Serduk (veteran) Regular Cavalry Djura (veteran) Heavy Cavalry Watchman (veteran) Pike Watchman (veteran) Personal Guard Cavalry Zaporozhian Cavalryman (veteran) Camp Mercenaries(between Cherkassy and Sich) Cossack Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Cossack Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries(only if at peace with Crimean Khanate) Tatar Infantryman (veteran) Tatar Cavalryman (veteran)
Taxes

Taxes may be collected every week from the populace of your fiefs. In Mount&Blade, taxes accumulate so you don't have to visit every week. Warband improved on tax collection by removing the need to visit at all, as you automatically receive taxes along with your weekly payments. Contents 1 Base income 2 Variables 3 Tax inefficiency 3.1 Strategy Base income[] Towns earn the most base taxes, villages and castles earn less. Fief type Base income / Towns 2400 1000 3600 Castles 1200 250 2200 Villages 1200 500 1700 Variables[] The prosperity of each fief also affects the amount of taxes they produce. You can raise the prosperity of a town by making sure that its caravans reach their destinations, and by completing quests from its Guild Master. For villages, stop them from being raided, kill bandits if they do invade, build improvements, and complete quests given by the Village Elders. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods. The import items will no longer be available until caravans have returned them, which can take a rather long time. Tax inefficiency[] Affects only rents and tariffs of all the player's fiefs. Tax inefficiency depends on how many fiefs you personally own, and the campaign AI setting. You can hold certain amount of fiefs before tax inefficiency kicks in, and each fief increases inefficiency by a percent. Campaign AI Threshold / Inefficiency gain / Good 2/5% 2/10% Average 4/4% 4/8% Poor 6/3% 6/6% Note: In Warband and Viking Conquest, each town counts as 2 fiefs. The maximum efficiency loss on any difficulty is 65%. In Viking Conquest you can reduce tax inefficiency by owning a kingdom and hiring tax enforcement from advisor for 3000 a week. Strategy[] As a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with Productive Enterprises), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. However, gaining towns often requires besieging them yourself and having high renown if you do not own your own kingdom. Alternatively, if you plan to capture the entire map or a large part of it, you may consider to keep all fiefs for yourself. since the minimum tax efficiency is 35%, the more fiefs you have, the more that 35% represents in actual taxes, and at some point, those taxes will be more than you can get from 2 to 6 fiefs at maximum efficiency. You will need about 3 times as many fiefs that you could manage at 100% efficiency to get the same tax revenue, any fiefs that you get after that are pure 35% profit per fief compared to the 100% efficiency strategy. The only reason, in that case, to have lords, is so that they can help 'police' your territory. If you give a lord only a single village, they will still be able to raise and support a 250-man army. This is very cheap and very helpful. Figure out a unit type that is cheap, but all have good/decent armor, and put 70-100 per fort and 150-200 per town to keep the guard cost low. They are only there to hold out long enough for you to help them fight off a siege.
Tepes

Tepes Appears in Official Information Culture Romanian Character Details Hire Cost 200 thalers Likes Bakhyt Liked by Victor De La Buscador Dislikes Priest Spasokukotsky, Oksana, Kill local merchant, Bring Back Runaway Serfs, robbing or raiding villages, failing quests, using the collected money of Collect debt from lord Disliked by Karlsson, Varvara Tepes is one of the Heroes in With Fire & Sword. According to his story, he is a descendant of Vlad the Impaler. Dialogue[] Main article: Tepes/Interactions Stats and equipment[] Tepes - Default Stats and Equipment Attributes Stat Points Level 3 Strength 8 Agility 8 Intelligence 10 Charisma 6 Health 45 Armor Head ? Body Village Dress Hand Infantry Gloves Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding 2 Shooting from Horseback 0 Looting ? Trainer 2 Tracking ? Tactics ? Path-finding ? Spotting 1 Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer 2 Persuasion ? Prisoner Management ? Leadership 3 Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Firearms 60 Throwing 60 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Trivia[] His name is properly written Țepeș, pronounced more like "Tsepesh". It comes from the Romanian word țeapă "spike, thorn". Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Thaler

Thaler (invariable plural) are the currency used in Mount&Blade: With Fire & Sword. They are large silver coins that were traded throughout Europe for several hundred years from at least the 15th century. "Thaler" is also the etymologic origin of the modern dollar and Slovenian tolar. The term "thaler" used in With Fire & Sword is simply cosmetic, it is still referred to as denar in the game's code, and indeed, apart from the name, it is equivalent in every form to denar in other Mount&Blade games, as well as pening in Viking Conquest. Wikipedia has an article on this subject at:Thaler
The Red Wars

The Red Wars is a mod for Mount&Blade: Warband 1.172. Its current version is 1.90. Contents 1 Summary 2 Factions 3 Features 4 Links Summary [] In the year 1923, war erupts across Calradia and Balion once more, bringing life to a new age of mechanization, revolution and nationalism, and a fourth era of technology that will forever shape the face of warfare. Factions[] Swazi Reich United Federation of The Vaegirs People's Republic of The Khergit Republic of The Nords Rhodokian Nationalist Workers Union Sarranid Islamic Confederation Kingdom of Helvetia Confederate States of Balion New Albion Republica Socialista de San Gevera Features[] Calradia in the 20th century. Four additional factions. Firearms including pistols, assault rifles, sniper rifles, and machine guns. Explosives such as stick grenades. Trains, pay a fee to transport your army from one town to another. Links[] ModDB
Thrusting Sword/With Fire & Sword

The Thrusting Sword can be used effectively with a shield. Thrusting Sword Thrusting SwordOne-handedBase value: 200 thalersWeight: 1.0Thrust: 19pSpeed rating: 96Weapon reach: 100With Fire & Sword Thrusting Sword Thrusting SwordOne-handedBase value: 300 thalersWeight: 0.75Thrust: 21pSpeed rating: 97Weapon reach: 100With Fire & Sword Thrusting Sword Thrusting SwordOne-handedBase value: 370 thalersWeight: 0.75Thrust: 23pSpeed rating: 99Weapon reach: 100With Fire & Sword
Tools

Tools Classic/Warband Viking Conquest Games Base value 410 Weight 50.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Trade Made From... Iron Made Into... N/A Tools are a type of trade good that are generally quite valuable to buy and sell, however they are heavy and may affect party speed. Tools can be made from iron if an ironworks is constructed. It will produce two tools from two units of iron per week (the player may buy the iron themselves). You can buy one in game. It has an initial cost of 3,500 denars and upkeep costs 60 denars per week. the average profit is 232 denars per week with a return of 6.6%. Most villages do not sell tools, so a town like Dhirim is the best place to buy this item. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Torma

Torma Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Vyborg World Map With Fire & SwordTormaVyborgTemplate:World Map/With Fire & Sword Torma is a village initially owned by the Kingdom of Sweden. It is subordinate to Vyborg, despite the distance between the two places. Layout[] Player Elder Fugitive Torma is built between a mountain and a river. It is a Swedish-style village with eight houses. The player starts between the river and a fence and needs to cross a bridge to get to the main part of the village. There are fields that grow cabbages, wheat and squash, and on the walls of some houses one can see hanging beef and garlic, suggesting that Dried Meat is produced here. There is also a fishing house complete with nets and a bowl of Smoked Fish. The Village Elder can be found at the highest point of the village, under the hanging cloth. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide beside the fishing house. Wikipedia has an article on this subject at:Torma, Estonia Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg