first-point/MountAndBlade-Data huggingface dataset:
Marksman of the Secret Department

Marksman of the Secret Department Troop Information Culture Manhunters Wages 3-4 thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Marksmen of the Secret Department are manhunter infantry in With Fire & Sword. Tactics[] Although their name implies they are ranged troops, it is possible for them to be mounted, not wielding guns at all, or both. Fedot claims to have killed a clerk of the Secret Department who became strongly attracted to his wife. Marksmen of the Secret Department cannot be attacked - if tried, they will ask the player if they have seen any bandits - a yes or no answer is the only action available. If you manage to recruit them by rescuing as prisoners from an enemy party, they cost 3 to 4 thalers a week. One can typically find small parties of Marksmen of the Secret Department roaming the lands of the Muscovite Tsardom, especially around Moscow or Tver'. Direct upgrades to their capture-only function can be done by customizing Cossack and Muscovite Mercenary Cavalrymen to be equipped with only blunt weapons - the Muscovite ones have an advantage in heavier armor options and the ability to use a shield, though. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Marksman of the Secret Department - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Fur Cap Body Rich KuntushGood Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 0 Two Handed Weapons 0 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Carpenter AxeBludgeon Ranged (Possible) Simple Wheellock Carbine(Possible) Matchlock Musket(Possible) Bullets Shield None Mount (Possible) Sumpter Horse Manhunter Troops ManhunterSlave DriverSlave HunterSlave CrusherSlaver Chief Marksman of the Secret Department Young Warrior Slave DriverSlave HunterVeteran Slave HunterSlaver Chief
Maslov Brod

Maslov Brod Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordMaslov BrodTemplate:World Map/With Fire & Sword Maslov Brod is a village of the Cossack Hetmanate, subordinate to Kiev. As part of a special mission from a Polish lord, the player may be asked to raid this village. Layout[] Player Elder Fugitive Maslov Brod is built on flat terrain, as a Polish/Cossack-style village with fifteen houses and a chapel in the middle of the village. Near the center of the village, in front of the chapel, is a water well. The houses are scattered apart; there is an isolated house with a cabbage field, two other isolated houses, a fenced group of three houses a distance away from the main area of the village, another group of three houses some distance from the center of the village — here barrels are stored, while the other houses are mostly close together. The Village Elder can be found by going to the center of the village, and then turning right to the fenced group of three houses — he will stand in front of the large straw-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding under a tree near the group of three houses furthest away from the village. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Mehmed Giray

Mehmed Giray Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Claimant Personal Details Gender Male Mehmed Giray is a claimant to the Crimean Khanate throne. He is based on a real person who was a khan of the Crimean Khanate in 1641–1644 and 1654–1656. He is part of the Polish storyline quest The Deluge. Dialogue[] I am Mehmed, of the Crimean Girays. I am the elder son of Khan Selyamet. Until recently, the Khan's palace in Bakhchisaray was my rightful dwelling, but the Sultan of the Porte to whom all Giray swear allegiance considered me unfit for my duties, and put my younger brother, Islam, in my place! My being deposed was a terrible injustice! Islam Giray knows nothing of stately affairs, and rather than supporting the Polish Commonwealth, he aims for a union with the Cossacks. Only together with the Polish king can we hold back the dragon of Moscow in its onslaught south... I seek trusted allies. If the Crimean Mirzas would take my side, then the Sultan would have no choice but to appoint me Khan once more. Reporting back to Khan Islam Giray[] I see you have spoken to the loser Mehmed? Yea, a Khan he was, yet after the coward gave up our lands on the Caucasus to the Tsar of Moscow, and took the Cossacks' side, the glorious Sultan, may his rule last for ages, restored justice and handed me the reins of government. I doubt his return would gladden the Mirzas. Thus my advice would be to forget of his existence. The only man longing to meet him is my new executioner. Trivia[] His real name was actually Mehmed IV Giray. He was a supporter of the Polish-Lithuanian Commonwealth. Wikipedia has an article on this subject at:Mehmed IV Giray Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Mercenary

For the troop tree, see Mercenaries. The player may choose to become a Mercenary for a faction. The function is similar, but not equal to vassalage. To become a mercenary, you need to make a mercenary contract with one of the factions. This will allow you to fight their enemies and participate in sieges, but you will not receive any fiefs like you would if you were a vassal. You may also be expected to recruit more troops into your party. To make a contract you must ask a vassal of the faction that you want to join if they have a task. There is quite a high chance that he will ask you to become a mercenary if that faction is at war, which you can then accept. Mercenary contracts last for 30 days in Warband, and can be renewed for another 30 days. The contract can be renewed indefinitely. In With Fire & Sword, the initial contract is 90 days, though renewing it will still be for 30 days. Mercenaries will be paid a random amount every week. Being a mercenary is a good way to lead-up to becoming a vassal as it allows you to build relations with lords and get renown by participating in faction battles. It also allows you to burn villages and raid caravans, but have your negative relations removed in the peace deal as opposed to being viewed as a bandit. General strategies for being a mercenary rely on the fact that you are not tied to a faction. It is better to hold your men back in battles in order to gain free renown and loot as well as avoiding confronting AI vassals. Raiding is the main staple of a mercenary and it is a great alternative to trading for the early-mid game to build up your enterprises that will finance your later campaigns as a lord or eventually even a ruler of your own kingdom.
Mercenary Halberdier

Mercenary Halberdier Troop Information Culture Mercenaries Wages 5 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value 25 thalers Mercenary Halberdiers are tavern mercenary infantry in Mount&Blade: With Fire & Sword. Tactics[] Found in large numbers in caravans along with nation-specific militia troops, they are the With Fire & Sword equivalent of Mercenary Swordsmen from Mount&Blade and Warband. The easiest way to recruit them without having to spend money in taverns - 47 thalers each - would be to recruit them from prisoners of enemy armies, especially those who have recently attacked a caravan. Best suited to fighting in large numbers in wagon forts, towns, or fortresses, Halberdiers' massive, powerful polearms - deadly against both infantrymen and light cavalrymen in close quarters - and decent stats make them reliable at stopping cavalry charges in groups of 10 or more. Able to win against small groups of looters, bandits, brigands, rebels, and militia troops - unless supported by more veteran units, however, Halberdiers die very easily against regular infantry and heavy cavalry. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Halberdier - Default Stats and Equipment Attributes Stat Points Level 9 Strength 13 Agility 12 Intelligence 1 Charisma 3 Health 52 Armor Head Simple Morion Body Village Dress Hand Infantry Gloves Foot Boots with Stockings Skills Skill Points Ironflesh 2 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics 2 Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Halberd Ranged None Shield None Mount None Trivia[] Halberdiers were once prominent in Western European armies since the 15th century as professional frontline infantry soldiers, especially during the Thirty Years War, when pike and shot tactics were in its heyday - by the second half of the 17th century, however, professional armies began to drop the halberd for the longer pike, with only sergeants wielding it as a ceremonial weapon. Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Light Cavalryman

This article is a stub. You can help out by expanding it. Mercenary Light Cavalryman Troop Information Culture Mercenaries Wages 11 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Light Cavalrymen are tavern mercenary horse archers in Mount&Blade: With Fire & Sword. Tactics[] Armed with pistol and rapier, these standard mid-17th-century European light cavalry troops are best used employing Reiter tactics of the time: quickly advance to enemy lines, fire pistol volleys, then charge into melee - wearing all clothing and no armor, however, it is best to avoid keeping Mercenary Light Cavalrymen in prolonged hand-to-hand combat by ordering them to withdraw after some time, gather back together, reload their pistols, advance, repeat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Light Cavalryman - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Firearms ? Throwing ? Weapons Melee ? Ranged ? Shield None Mount ? Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Marksman

For other uses, see Marksman (disambiguation). Mercenary Marksman Troop Information Culture Mercenaries Wages 4 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Marksmen are tavern mercenary archers in Mount&Blade: With Fire & Sword. Tactics[] Light musketeers on par with Zolnier and with good skills. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Marksman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 9 Agility 9 Intelligence 3 Charisma 5 Health 52 Armor Head Fur CapCapSimple Cossack Cap Body KuntushSimple Zupan Hand None Foot Old Boots Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 3 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 80 Two Handed Weapons 80 Polearms 80 Archery 0 Firearms 105 Throwing 0 Weapons Melee Simple Saber Ranged Wheellock MusketGood Matchlock MusketBullets Shield None Mount None Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Pikeman

For other uses, see Pikeman. Mercenary Pikeman Troop Information Culture Mercenaries Wages 3 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Pikemen are tavern mercenary infantry in Mount&Blade: With Fire & Sword. Tactics[] Armored pikemen with medium skills, they can fill in gaps in the pike line or otherwise serve as armored infantry for nations that lack it - being tavern mercenaries, however, their lack of skill and morale when compared to native troops can be problematic. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Pikeman - Default Stats and Equipment Attributes Stat Points Level 9 Strength 9 Agility 6 Intelligence ? Charisma ? Health 47 Armor Head KabassetCavalry HatHat Body Mercenary Pikeman Uniform Hand Infantry Gloves Foot Infantry Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 2 Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee PikeSimple PikeOld Pike Ranged None Shield None Mount None Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Militia Musketeer

Militia Musketeer Troop Information Culture Kingdom of Sweden Wages 2 thalers Acquired from... Town Militiaman, Prisoners or Commander Upgrades to... Militia Musketeer (veteran) Upgrade Cost 10 thalers Not to be confused with the Polish Musket Militiaman. Militia Musketeers are Kingdom of Sweden's infantry marksmen conscripts. They are the Swedish equivalent of a Polish Musket Militiaman. Tactics[] These Militia Musketeers wield basic Matchlock Muskets with a low fire rate and moderate damage. Useful only in large firing lines, they fire inaccurately with their basic training. They are also poor melee combatants as they use only Old Short Broadsword and Old Sword and typically wear basic Village Dress attire. Veteran versions of Militia Musketeers are slightly more accurate and have slightly better melee training. They are still, however, comparatively weak to other, more professional gunpowder troops. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Militia Musketeer - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 7 Intelligence 0 Charisma 0 Health 42 Armor Head Hat Body Village Dress Hand ? Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 40 Polearms 50 Archery 0 Firearms 65 Throwing 0 Weapons Melee Old Short Broadsword, Old Sword Ranged Matchlock Musket, Bullets Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)
Militia Musketeer (veteran)

Militia Musketeer (veteran) Troop Information Culture Kingdom of Sweden Wages 5 thalers Acquired from... Militia Musketeer, Prisoners or Commander Upgrades to... None Upgrade Cost ? thalers XP for Kill ? Ransom Value ? thalers Militia Musketeers (veteran) are Kingdom of Sweden infantry marksmen conscripts. A Swedish equivalent of a Polish Musket Militiaman. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Militia Musketeer (veteran) - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 8 Intelligence 0 Charisma 0 Health 43 Armor Head Hat Body Village Dress Hand ? Foot Shoes with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 55 Polearms 65 Archery 0 Firearms 80 Throwing 0 Weapons Melee Old Short Broadsword, Old Sword Ranged Matchlock Musket, Bullets Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)
Minsk

Minsk Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Molodechno World Map With Fire & SwordMinskMolodechnoTemplate:World Map/With Fire & Sword Minsk is a fortress of the Polish Commonwealth, initially ruled by Colonel Michal Wolodyjowski. It has one village: Molodechno. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The number of houses in Minsk make it look more like a town than a fortress. Far beyond the accessible area there is a river, and beyond the river there are more houses. However, the accessible area stops at the Lord's Hall and prison, both facing each other at the far end. The Lord's Hall is on the left from the perspective of the player as he/she passes through the gates, and the prison is on the right. During a siege, four ladders are used, two on each side of the gates. Wikipedia has an article on this subject at:Minsk Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Mirza Agish

Mirza Agish Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Mirza Agish is initially a vassal of the Crimean Khanate. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Mirza Appak

Mirza Appak Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Mirza Appak is initially a vassal of the Crimean Khanate. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey