first-point/MountAndBlade-Data huggingface dataset:
Oglan (veteran)

Oglan (veteran) Troop Information Culture Crimean Khanate Wages 7 thalers Acquired from... Prisoners or Oglan (Upgrade) Upgrades to... N/A Ransom Value ? thalers The Oglan (veteran), the upgraded version of the Oglan, is a light cavalryman of the Crimean Khanate. They are armed with a lance and shield. Tactics[] Oglans are extremely lightly armored and not particularly hardy. Oglans are probably best employed in hit and run lance attacks and should avoid getting stuck in melee. Using them to support and follow up heavy cavalry, like the Asak Bey, is a good strategy. They forego nearly all armour in exchange for huge attack in the form of a couched lance. Very few Crimean Khanate troops use lances due to their horses. They are meant for tight turns in the hilly steppes, not straight charges. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Oglan (veteran) - Default Stats and Equipment Attributes Stat Points Level 11 Strength 8 Agility 9 Intelligence 0 Charisma 0 Health 45 Armor Head Misiurka, Simple Misiurka Body Quilted Robe Hand None Foot Cavalry Boots, Old Boots Skills Skill Points Ironflesh 1 Power Strike 0 Grenade Throwing 0 Power Draw 0 Weapon Master 3 Shield 5 Athletics 0 Riding 6 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Cavalry Lance Ranged None Shield Solid Shield, Tatar Shield Mount Steppe Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Oksana

Oksana Appears in Official Information Culture Cossacks Character Details Hire Cost 300 thalers Likes Colonel Zagloba Liked by Ingri, Nogai Dislikes Karlsson, Victor De La Buscador, Kill local merchant, Bring back runaway serfs, robbing or raiding villages, failing quests, using the collected money of Collect debt from lord Disliked by Fatima, Fedot, Tepes Oksana is one of the Heroes in With Fire & Sword. She is similar to Katrin of the previous games. Contents 1 Biography 2 Personality 3 Relationships 4 Dialogue 5 Stats and equipment Biography[] Personality[] Relationships[] Dialogue[] Main article: Oksana/Interactions Stats and equipment[] Oksana - Default Stats and Equipment Attributes Stat Points Level 5 Strength 7 Agility 7 Intelligence 12 Charisma 12 Health 42 Armor Head ? Body Female Dress Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 1 Shooting from Horseback 0 Looting 1 Trainer ? Tracking ? Tactics ? Path-finding 2 Spotting ? Inventory Management ? Wound Treatment 2 Surgery 1 First Aid 1 Engineer ? Persuasion ? Prisoner Management ? Leadership 2 Trade ? Proficiencies Weapon Type Points One Handed Weapons 40 Two Handed Weapons 40 Polearms 40 Archery 40 Firearms 40 Throwing 40 Weapons Melee Carpenter Axe Ranged ? Shield ? Mount Sumpter Horse Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Olives

Olives Games Base value 100 Weight 40.0 Item Quantity 10 Morale Bonus +1 Spoils No Goods Type Raw material Made From... N/A Made Into... Oil Olives are a food good in Warband and With Fire & Sword. They are used by an oil press to produce oil in Warband. Since olives' morale bonus and quantity is so low, their benefit in making the much more profitable oil is generally their best use. As this feature was removed in With Fire & Sword, olives became much less useful. This item's low food value means it will quickly lose that value once eaten. For this reason, unless a short trade route is found, olives should not be relied on for trading. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Ordash

Ordash Settlement Information Type Village Kingdom Crimean Khanate Fortification Kyzykermen World Map With Fire & SwordOrdashTemplate:World Map/With Fire & Sword Ordash is a village initially owned by the Crimean Khanate. It is subordinate to Kyzykermen. Layout[] Player Elder Fugitive Ordash is built on a flat surface, along a straight path. It is a Tatar-style village with nineteen houses — eighteen small, one large — in addition to a mosque. Ten houses and the mosque are on the left side of the path, from the player's entrance, and eight houses and the large house are on the right side. The Village Elder stands in front of the large house, facing towards the path. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing beside a house on the left side of the path, close to the player's entrance. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Ostroleka

Ostroleka Settlement Information Type Village Kingdom Polish Commonwealth Fortification Warsaw World Map With Fire & SwordOstrolekaWarsawTemplate:World Map/With Fire & Sword Ostroleka is a village of the Polish Commonwealth, subordinate to Warsaw. Layout[] Player Elder Fugitive Ostroleka is built in a hilly area, as a Swedish-style village with five houses, if all structures connected are counted as one house each. There are fenced areas that grow cabbage and squash, but access to these is blocked by invisible barriers. On the far end of the village from the player's entrance, one house is surrounded by a three-way wall, and located inside is an empty stable. The Village Elder can be found standing in front of the house in the middle of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be located inside the structure of the three-way wall. Wikipedia has an article on this subject at:Ostrołęka Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Ostrovets

Ostrovets Settlement Information Type Village Kingdom Polish Commonwealth Fortification Lida Castle World Map With Fire & SwordOstrovetsVilnaTemplate:World Map/With Fire & Sword Ostrovets is a village of the Polish Commonwealth, subordinate to Lida Castle. Layout[] Player Elder Fugitive Ostrovets is built in the mountains with five Swedish-style houses. In the middle of the village there is a bonfire. There are fenced areas growing cabbages and grapes. Under a shelter one can find baskets of apples. There are two ovens, one in the open and another under a shelter. Beside both of them one can find several loaves of bread. Following a path beyond the village one reaches a low point, where a water well is located. Continuing on that path, there is a shed, where one can find a ladder, some garlic, and a barrel of beer. The Village Elder can be found standing beside the bonfire. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide behind the shed by following the aforementioned path. Wikipedia has an article on this subject at:Astravyets Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Ovruch

Ovruch Settlement Information Type Village Kingdom Polish Commonwealth Fortification Vilna World Map With Fire & SwordOvruchTemplate:World Map/With Fire & Sword Ovruch is a village of the Polish Commonwealth, subordinate to Vilna. Layout[] Player Elder Fugitive Ovruch is built on a flat surface with thirteen Polish/Cossack-style houses. There are six plantation fields: one for cabbages, two for yellow flowers, and three that do not grow anything but have haystacks on top. The village has four horses sheltered by two stables: three horses under one stable and one under another. The Village Elder can be found standing in front of the plank-roofed house in the center of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found standing in front of the stable with three horses. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Panevezys

Panevezys Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Riga World Map With Fire & SwordPanevezysRigaTemplate:World Map/With Fire & Sword Panevezys is a village initially owned by the Kingdom of Sweden, subordinate to Riga. Layout[] Player Elder Fugitive Panevezys is set in a low area in a mountain range. It is a Swedish-style village with seven houses, all placed at various heights. The Village Elder stands under a shelter on a high position to the right of the player's entrance. Due to its location relative to other houses, the player must go up the hill directly forward and make a U-turn to reach him. If sent here during a Hunt Down Fugitive quest, the Nervous Man, known for his ability to hide, strangely chooses to stand directly next to the Village Elder in this village. Wikipedia has an article on this subject at:Panevėžys Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Party

The party screen. Note the weekly cost, morale display, party composition, prisoners and hero abilities. Your party is one of the most important aspects of the game. It is built up from hired troops recruited from villages, taverns, or even prisoners. Heroes are important members of your party because they cannot die in battle (only wounded). There are sixteen heroes in the game you can hire from taverns. It may be necessary to level up your Persuasion so you can handle inner party disputes, as not all heroes will like each other. Contents 1 Morale 1.1 Morale Modifiers 2 Size 2.1 Size Modifiers 3 Wages 4 See also Morale[] Morale influences your moving speed and when it becomes low your troops will start deserting. You can increase your morale by winning battles or tournaments, having a variety of food, completing quests, razing villages and raising your leadership skill. You can lose morale from starvation, losing battles, and failing quests. Morale of nation-based troops is also greatly negatively affected if you are waging a war against their home nation. Also, fighting more than 1 or 2 times a day will lower morale. Morale Modifiers[] Base morale: your base morale will always be 50. Party size: the more troops you have in your party, the higher the morale penalty will be. When removing party members, this penalty will decrease by 1 each, but a temporary 1 point penalty will be incurred to Recent Events. This means you are left with no immediate net change. Leadership: morale bonus provided by your Leadership skill. Food variety: every type of food has a morale bonus in its description. Recent events: any events like winning tournaments, battles, or completing quests will give a morale bonus. Size[] Party size represents how many troops you can take with you. Party size is affected by your renown, charisma, and leadership skill. Size Modifiers[] The player's maximum party size is calculated differently than NPCs. In With Fire & Sword, the campaign difficulty setting influences how your party size is calculated. Player's Party Modifier (Poor) (Avg) (Good) Base size 10 30 30 20 10 Leadership 5 5 10 7 5 Renown 1/25 1/25 1/15 1/20 1/25 Charisma 1 1 1 1 1 NPC lords receive the following bonuses. Other randomly generated AI parties, such as bandits, are selected from a specific range. Viking Conquest applies the same NPC party bonus rule to the player, in addition to your hero's leadership skill. NPC's Party Modifier Base size 10 10 10 Leadership 5 5 5 Renown 1/25 1/25 1/25 King 100 100 100 Marshall 0 20 0 Castles 0 20 0 Wages[] Wages will be paid to your troops every 168 hours, which is seven days. If you don't have enough money to pay your troops' wages, your party will lose morale, and you will incur a debt. Wages are primarily based on your troops' level, as well as several other calculations and discounts based on your leadership skill. Your troops are paid every Friday, which means that you can garrison your army just before Friday afternoon to only pay them half wages. See also[] Party Speed Party skills Morale
Pavoloch

Pavoloch Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordPavolochKievTemplate:World Map/With Fire & Sword Pavoloch is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Pavoloch is a Polish/Cossack-style village with twelve houses. There are three horses distributed across two stables, but no other distinctive features. The Village Elder can be found in a large fenced area in front of the large plank-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand under a tree outside of the village, but will be close to the Village Elder's position. Wikipedia has an article on this subject at:Pavoloch Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Peasant Taxes

Peasant Taxes Given by Mikhay Time limit None Reward 100 thalers+6 Relation (Village)+1 Relation (Faction)+200 Exp Peasant Taxes is one of the quests you can choose from in Zamoshye at the start of a campaign. Contents 1 Summary 2 Walkthrough 3 Quest Line 4 Transcript 4.1 Briefing 4.2 Meeting the Warlord 4.3 Quest Complete Summary[] Zamoshye Village Elder asked you to persuade Warlord Fyodor Obukhovich to lower taxes. Walkthrough[] It is recommended you do this task first or second because it is one of the easiest quests to do. Once initiated, head to Smolensk to meet with the warlord. You will have to convince the warlord to lower the taxes either by paying the village debts of 200 thaler or convince the warlord using the persuasion skill. It is easier for you to pay the Warlord instead of persuasion since persuasion skill is not high enough when you start the game unless you invest your skill in persuasion. Quest Line[] Talk to the Zamoshye Elder Zamoshye Bandits Peasant Taxes Bring Goods to Zamoshye Transcript[] Briefing[] There is one more thing... The warlord of Smolensk has set the taxes so high that we cannot bear it! Our very survival is at stake! We thought of sending humble messengers to him, but we are too frightened... And the roads are far too perilous. Come to our aid, good man. Talk to the warlord, and beg him to lower our taxes. Agree Player: "I could speak to him on your behalf, surely... But I arrived not long ago in these lands. I know no one, and no one can stand by my word but I alone. To persuade the warlord would be no easy task..." Refuse Player: "I am but a passer-by in these lands... It is no business of mine to petition the rule on behalf of his serfs. You shall have to find another to run this errand for you." Mikaly: "Well, I have my answer then. But know this -- one cannot live by the saber alone... You would be wise to master the art of speech as well. Otherwise you will not be worth the soil you stand upon." Meeting the Warlord[] Player: "I have business to discuss with you, warlord... You tax Zamoshye so heavily that the local villagers would soon all flee or starve. You would be wise to ease their burden. Warlord: "Why would you care, sir? You well know that we are at war. By tomorrow, enemy marksman may arrive here and drive the loyal servants of the Polish king straight out of Smolensk. We must swiftly gather all the money as we can... to better reinforce the town walls. Pay the taxes of the village (200 thaler). Heh... In more peaceful times I would refuse... But war has a way of eroding one's principles. Here, then, give me the money and go tell the villagers that they are free of their tax debt for the past year. Very well, here is your money. All right, this amount is enough. Perhaps I could still persuade you? Attempt to persuade the warlord Leave Quest Complete[] Player: "I spoke to the warlord. Your tax debts are forgiven. You may rejoice! Mikaly: "I bow low before you, my good man. You have saved us from ahungry death, Here , take this as a reqrd for all your help.
Perekop

Perekop Settlement Information Type Fortress Kingdom Crimean Khanate Villages Dzhankoy World Map With Fire & SwordPerekopDzhankoyTemplate:World Map/With Fire & Sword Perekop is a fortress of the Crimean Khanate located at the neck of the Crimean Peninsula. It is initially ruled by Mirza Enikey. Its village is Dzhankoy. The hero Nogai once made his home on the steppes near Perekop. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders After the player passes through the gates, the Lord's Hall is behind another wall directly opposite the player. The prison is in front of the door to the Lord's Hall. During a siege, two ladders are placed, one on either side of the gates. Wikipedia has an article on this subject at:Perekop Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Pereyaslav

Pereyaslav Settlement Information Type Fortress Kingdom Cossack Hetmanate Villages Leschinovka World Map With Fire & SwordPereyaslavTemplate:World Map/With Fire & Sword Pereyaslav is a fortress of the Cossack Hetmanate. It is initially ruled by Hetman Bogdan Hmelnitski. It has the village Leschinovka. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The fortress has a multitude of houses, and more resembles a town. The Lord's Hall is at the end of the accessible area. The prison is close to the player as he passes through the gates. During a siege, four ladders are used: two are placed on either side of the gates. Trivia[] Pereyaslav is one of two fortresses that serve as "capitals" where monarchs reside at the start of the game, the other being Allenstein Castle of the Kingdom of Sweden, and the remaining three leaders residing in towns. Wikipedia has an article on this subject at:Pereiaslav Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Pike Militiaman (veteran)

Pike Militiaman (veteran) Troop Information Culture Muscovite Tsardom Wages 4 thalers Acquired from... Prisoners, Lance Militiaman or Commander Upgrades to... N/A XP for Kill ? Ransom Value ? thalers Pike Militiaman (veteran) are the Muscovite Tsardom militia pikemen armed with lances and pikes. They are the upgraded versions of Lance Militiamen. They have exactly the same equipment, only somewhat better skills. Tactics[] Militia Pikemen are much weaker then the simple Pikemen. They are acquired from Scythe Wielders or Town Militiamen. Militia Pikemen are very cheap, but not efficient fighters, so they shouldn't be used too often. Letting them attack is not very effective, because they can be killed by a single bullet and it's not hard for the enemies to fight them in melee. As with other pikemen, they are best used protecting Musketeers against the enemies' cavalry. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Pike Militiaman (veteran) - Default Stats and Equipment Attributes Stat Points Level 7 Strength 9 Agility 7 Intelligence 0 Charisma 0 Health 54 Armor Head Cap Body Marksman Caftan Hand None Foot Bast Shoes Skills Skill Points Ironflesh 5 Power Strike 2 Grenade Throwing 0 Power Draw 0 Weapon Master 0 Shield 0 Athletics 4 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 95 Two Handed Weapons 75 Polearms 85 Archery 0 Firearms 0 Throwing 0 Weapons Melee Simple Lance Ranged None Shield None Mount None Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard