first-point/MountAndBlade-Data huggingface dataset:
Town Militiaman

Town Militiaman Troop Information Culture Kingdom of Sweden Wages 1 thaler Acquired from... Prisoners, Commander or Village Upgrades to... Militia Pikeman or Militia Musketeer Upgrade Cost 10 thalers XP for Kill ? Ransom Value ? thalers Town Militiamen are recruits for the Kingdom of Sweden. They can be later upgraded to a Militia Pikeman or Militia Musketeer. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Town Militiaman - Default Stats and Equipment Attributes Stat Points Level 3 Strength 7 Agility 5 Intelligence 0 Charisma 0 Health 42 Armor Head Hat Body Village Dress Hand ? Foot Boots with Stockings Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 40 Polearms 50 Archery 10 Firearms 20 Throwing 0 Weapons Melee Simple Lance Ranged ? Shield ? Mount ? Troops of the Swedes Village Recruits Town Militiaman Garrison Militia Swedish Militia Pikeman (veteran) Militia Musketeer (veteran) Regular Infantry Town Militiaman Swedish Pikeman (veteran) Musketeer (veteran) Guard Infantry Swordsman (veteran) Lifeguard (veteran) Regular Cavalry Swedish Dragoon (veteran) Heavy Cavalry Cuirassier (veteran) Cuirassier Spearman (veteran) Personal Guard Cavalry Swedish Reiter (veteran) Camp Mercenaries(between Siegevold and Weissenstein) European Mercenary Infantryman (recruit) (experienced) (veteran) (elite) European Mercenary Rifleman (recruit) (experienced) (veteran) (elite) European Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Koenigsberg Riga) Finnish Harquebusier (veteran) Regional Mercenaries(Narva Allenstein Castle) German Pikeman (veteran) Reiter (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran)
Training Field

A Training Field. Training Fields are small neutrally-owned tutorial areas on the map where you can go to learn or hone basic combat skills. You can use the Training Fields to earn minor experience bonuses and increase Weapon Proficiencies without the risk of capture. Early on this might be useful and if you're a capable player you can get better results because the experience your party gains is based on your performance during a specific training session. For example, you can train horse combat by going around a track which is lined with destructible targets. Hitting only some of the targets means only some party members will get a little bit of experience, but hitting all targets will net you a nice experience bonus for your whole party. One on one Sparring is a fairly simple way to get experience for your squad, presumably fighting more and higher skilled members of your party gives bigger experience gains. When using a training field, sparring will give the most exp. to melee infantry units, less to melee cavalry, and very little or none to ranged units. Sparring against melee units will give the best exp. gain to all melee units. Ranged weapon practice gives good exp. to all ranged troops (but never melee units). Hitting every target during ranged weapon practice gives a major exp. boost, so hitting all 10 targets at 10 yards will give more exp. than hitting 9 targets at 20 yards, and so on. Horseback training gives a good amount of exp. to all cavalry units - however, trying to hit one of the targets with a melee weapon is very hard, because the targets are very small and so it's hard to angle your lance or sword to hit them properly, so if you are skilled in archery or throwing, then that gives much better results, as the training gives exp. to all cavalry regardless of weapon choice, more depending on how many targets you hit. With Fire & Sword[] In With Fire & Sword, while the Training Field has been removed, its on-map model is reused for Mercenary Camps. See that article for details.
Trakai

Trakai Settlement Information Type Village Kingdom Polish Commonwealth Fortification Vilna World Map With Fire & SwordTrakaiVilnaTemplate:World Map/With Fire & Sword Trakai is a village of the Polish Commonwealth, subordinate to Vilna. Trakai is involved in the Muscovite main quest The False Dmitry. Layout[] Player Elder Fugitive Trakai is built in a hilly area. It is a Swedish-style village with six houses. The player starts at a lower altitude than the entire village. In the village there is a squash field and another field growing an unknown plant. The Village Elder can be found directly facing the player's entrance, in front of the house's steps. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide behind the same house, inside the plantation field. Wikipedia has an article on this subject at:Trakai Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Tsar Bodyguard

Tsar Bodyguard Troop Information Culture Muscovite Tsardom Wages 25 thalers/week Acquired from... Unrecruitable Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Tsar Bodyguards are infantry of the Muscovite Tsardom. They cannot be recruited in-game, only through hacking or modding. Tactics[] Armed with poleaxes and wearing Good Boots, a unique Hat, and a unique Rynda Caftan, only two of them are found in-game, acting as gatekeepers in the Moscow lord's hall - strictly speaking, Tsar Bodyguards serve Tsar Alexei Mikhailovich personally and will only spawn if he himself owns the town. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Tsar Bodyguard - Default Stats and Equipment Attributes Stat Points Level 25 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head Hat Body Rynda Caftan Hand None Foot Good Boots Skills Skill Points Ironflesh 10 Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield 5 Athletics 5 Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 250 Two Handed Weapons 250 Polearms 250 Archery 250 Firearms 250 Throwing 250 Weapons Melee Poleaxe Ranged None Shield None Mount None Gallery[] Tsar Bodyguards guarding the lord's hall gate in Moscow Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Tula

Tula Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Pokrovskoye World Map With Fire & SwordTulaPokrovskoyeTemplate:World Map/With Fire & Sword Tula is a fortress of the Muscovite Tsardom. It is initially ruled by Prince Semyon Prozorovsky. It has the village Pokrovskoye. The hero Fedot identifies Tula as his home before he was forced into exile. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is the largest building in the fortress. The prison is a small house but can be identified by the prison guard. During a siege, two ladders will be placed on the right of the gates. Wikipedia has an article on this subject at:Tula, Russia Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Tumnek

Tumnek Settlement Information Type Village Kingdom Crimean Khanate Fortification Azaq-kale World Map With Fire & SwordTumnekAzaq-kaleTemplate:World Map/With Fire & Sword Tumnek is a village initially owned by the Crimean Khanate, subordinate to Azaq-kale. Layout[] Player Elder Fugitive Tumnek is built by a river, as a Tatar-style village with twenty houses. The player starts on the other side of the river and must cross a bridge to arrive at the village. On the side of the village there is a fishing bridge, but access to water is blocked by invisible barriers. The Village Elder stands in front of the entrance of the largest house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing by the house nearest to the fishing bridge. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Tutorial (With Fire & Sword)

The tutorial plays when starting With Fire & Sword. It is mainly a tutorial and an introduction for the world of With Fire & Sword. Plot[] The player wanders through a Cossack village and stumble across a battlefield between Jaques de Clermont and his cuirassiers and brigands. The player aid the cuirassiers and defeat the brigands. After the battle, the player and Jaques talk about the lands and Jaques guide the player to a nearby village for quests. Walkthrough[] The whole quest is mainly a tutorial, so if you are a beginner of the game, listen carefully. If you are familiar with Mount&Blade, just don't listen and push forward, just destroy the fence and kill some bad guys. Alternatively, you can skip the whole tutorial by pressing [Tab]. For the gun lock situation, if you have problem aiming, just go near to the lock and shoot or use your sword to slash. You also don't have to kill all the enemies by yourself since your allies will kill them easily. But you can earn experience points if you join in. Transcript[] Main article: Tutorial (With Fire & Sword)/Transcript
Tver'

Tver' Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Redkino World Map With Fire & SwordTverRedkinoTemplate:World Map/With Fire & Sword Tver' is a fortress of the Muscovite Tsardom, initially ruled by Prince Ivan Sontsov-Zasekin. It has the village Redkino. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Both the Lord's Hall and prison are relatively close to the player's spawn point past the gates. During a siege, two ladders are placed on the left side of the gates. Wikipedia has an article on this subject at:Tver Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Two-handed One-handed weapons

Two-handed/One-handed weapons can be used either in both hands or in one hand with a shield. Depending on how they are used, they have the advantages and disadvantages of both weapon types. To switch between one and two-handed modes, the player's shield must be equipped/unequipped. Using one of these weapons allows the choice between less damage/speed and more defense or more damage/speed and less defense. Note that any two/one-handed weapon is faster and deals more damage when used with both hands. On horseback, all melee weapons - except the Hafted Blade - are held with one hand only. Either one-handed or two-handed proficiencies, however, will increase depending on whether the player is holding their hybrid weapon alone (2H) or with a shield (1H). Using them on horseback has the unique advantage of being able to use overhead attacks even while in two-handed mode - something that is usually impossible for weapons from the two-handed proficiency. The stats below apply when using them two-handed - when using them one-handed, speed and damage are reduced by 15%. List of Two-handed/One-handed Weapons[] ▼ Show/Hide Two-handed/One-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Bastard Sword 9 98 101 35(cut) 26(pierce) 2.0 294 MasterworkTemperedBalancedChippedRusty Heavy Bastard Sword 9 96 105 37(cut) 27(pierce) 2.3 526 MasterworkTemperedBalancedChippedRusty Morningstar 13 95 85 38(pierce) - 4.5 305 HeavyChippedRusty Can crush through blocksUnbalanced Spiked Staff 9 95 117 24b 20(pierce) 2.5 200 HeavyChippedRusty Strange Sword 9 108 95 32(cut) 18(pierce) 2.0 679 - Part of the strange set ▲ Show/Hide Two-handed/One-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Two-handed weapons

Two-handed weapons include large axes, swords, and hammers. They can deal more damage per hit and have longer reach than their one-handed counterparts but are generally slower and cannot be used with a shield. Two-handed weapons can be used to block most melee attacks but not projectiles. While on horseback, a 23.5% penalty to damage and speed is applied to these weapons. List of Two-handed Weapons[] ▼ Show/Hide Two-handed weapons ▼ Weapon STR Speed Reach Swing Thrust Weight Price Modifiers Other Axe 8 91 108 32(cut) - 4.0 65 HeavyChippedRusty Bonus against shields Two Handed Axe 10 96 90 38(cut) - 4.5 90 HeavyChippedRusty Bonus against shields Battle Axe 9 88 108 41(cut) - 5.0 240 HeavyChippedRusty Bonus against shields Sarranid Battle Axe 10 89 95 49(cut) - 3.0 350 HeavyChippedRusty Bonus against shieldsUnbalanced Two Handed War Axe 10 96 92 44(cut) - 4.5 152 HeavyChippedRusty Bonus against shields War Axe 10 86 110 43(cut) - 5.0 264 HeavyChippedRusty Bonus against shields Sarranid War Axe 10 90 90 46(cut) - 2.5 280 HeavyChippedRusty Bonus against shieldsUnbalanced Great Axe 10 94 96 47(cut) - 4.5 316 HeavyChippedRusty Bonus against shieldsUnbalanced Maul 11 83 79 36(blunt) - 6.0 97 HeavyChippedRusty Can crush through blocksUnbalanced Sledgehammer 12 81 82 39(blunt) - 7.0 101 HeavyChippedRusty Can crush through blocksUnbalanced Great Hammer 14 79 75 45(blunt) - 9.0 290 HeavyChippedRusty Can crush through blocksUnbalanced Iron Mace - 90 95 35(blunt) 22(blunt) 4.5 470 HeavyChippedRusty Can crush through blocksUnbalanced Shortened Military Scythe 10 90 112 45(cut) - 3.0 264 MasterworkTemperedBalancedChippedRusty Voulge 8 87 119 35(cut) - 4.5 129 HeavyChippedRusty Bonus against shields Shortened Voulge 10 92 100 45(cut) - 4.5 228 HeavyChippedRusty Bonus against shields Bardiche 10 91 102 47(cut) - 4.8 291 HeavyChippedRusty Bonus against shieldsUnbalanced Great Bardiche 10 89 116 50(cut) - 5.0 617 HeavyChippedRusty Bonus against shieldsUnbalanced Sword of War 11 94 130 40(cut) 31(pierce) 3.0 524 MasterworkTemperedBalancedChippedRusty Two Handed Sword 10 97 110 40(cut) 28(pierce) 2.8 670 MasterworkTemperedBalancedChippedRusty Great Sword 10 95 125 39(cut) 31(pierce) 2.8 423 MasterworkTemperedBalancedChippedRusty Great Sword 10 96 120 42(cut) 29(pierce) 2.8 1123 MasterworkTemperedBalancedChippedRusty Strange Great Sword 11 92 125 38(cut) - 3.5 920 - Part of the strange set Two Handed Sabre 10 96 120 40(cut) - 2.8 523 MasterworkTemperedBalancedChippedRusty Two Handed Sabre 10 96 120 44(cut) - 2.8 920 MasterworkTemperedBalancedChippedRusty War Cleaver 10 93 120 45(cut) - 2.8 640 MasterworkTemperedBalancedChippedRusty ▲ Show/Hide Two-handed weapons ▲ Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Urumuda Noyan

Urumuda Noyan Official Information Kingdom Khergit Khanate Monarch Sanjar Khan Title Vassal Personal Details Gender Male Urumuda Noyan is initially a vassal in the Khergit Khanate under the rule of Sanjar Khan. He is the most lightly armored lord in the game, wearing the same clothes in battle as he does when resting in his keep. You may fight him or have him side with you if you help Dustum Khan, the claimant of Khergit Khanate and Sanjar's brother, to gain control of the Khanate. His banner resembles the flag of the Crimean Tatar people. The Crimean Khanate later appeared in With Fire & Sword. Family[] Spouse: Lady Yasreen Children: Akadan Noyan, Lady Nadha Note: Certain aspects of most NPCs are randomly generated at the beginning of every new game; these include all family lines (other than the parents and siblings of younger NPCs or spouse and children of older NPCs), personalities, and initial fief ownership. Stats and equipment[] Urumuda Noyan - Default Stats and Equipment Attributes Stat Points Level 26 Strength 16 Agility 16 Intelligence 10 Charisma 18 Health 57 Armor Head Skullcap, Khergit Guard Helmet Body Leather Vest Hand Lamellar Gauntlets Foot Leather Boots, Hide Boots Skills Skill Points Ironflesh 3 Power Strike 4 Power Throw ? Power Draw 4 Weapon Master ? Shield ? Athletics 2 Riding 4 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics 3 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 2 Leadership 5 Trade ? Proficiencies Weapon Type Points One Handed Weapons 160 Two Handed Weapons 160 Polearms 160 Archery 160 Crossbows 160 Throwing 160 Weapons Melee Sabre Ranged ? Shield Round Cavalry Shield Mount Courser Gallery[] Urumuda Noyan in battle gear Khergit Khanate Monarch: Claimant: Sanjar Khan Dustum Khan Vassals: Akadan Noyan Alagur Noyan Asugan Noyan Belir Noyan Brula Noyan Chaurka Noyan Dundush Noyan Hugu Noyan Imirza Noyan Karaban Noyan Kramuk Noyan Nasugei Noyan Sebula Noyan Tansugai Noyan Tirida Noyan Tonju Noyan Tulug Noyan Ulusamai Noyan Urubay Noyan Urumuda Noyan Ladies: Lady Arjis Lady Atjahan Lady Ayasu Lady Borge Lady Chedina Lady Dulua Lady Hindal Lady Kefra Lady Mahraz Lady Mechet Lady Nadha Lady Nirvaz Lady Qutala Lady Ravin Lady Ruha Lady Selik Lady Thalatha Lady Tuan Lady Yasreen Lady Zenur
Uzyn-bey

Uzyn-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Uzyn-bey is initially a vassal of the Crimean Khanate. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Valuiki

Valuiki Settlement Information Type Village Kingdom Muscovite Tsardom Fortification Izum Fortress World Map With Fire & SwordValuikiIzum FortressTemplate:World Map/With Fire & Sword Valuiki is a village of the Muscovite Tsardom, subordinate to Izum Fortress. Layout[] Player Elder Fugitive Valuiki is built across a river, as a Russian-style village with ten houses. Access to the water is blocked by invisible barriers. The Village Elder can be found by starting from the player's entrance, crossing the river and turning right on the first house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be found by turning left once the path across the river splits, and he will be behind the house on the right. Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Varvara

Varvara Appears in Official Information Culture Russian Character Details Hire Cost 200 thalers Likes Victor De La Buscador Liked by Mamai Dislikes Ingri, Tepes, Kill local merchant, Bring back runaway serfs, robbing or raiding villages Disliked by Bakhyt, Sarabun Character Background Home Novgorod Background Housewife Varvara is one of the Heroes in With Fire & Sword. She is comparable to Deshavi in terms of the backstory similarity and Katrin in Attribute Similarity. Dialogue[] Main article: Varvara/Interactions Stats and equipment[] Varvara - Default Stats and Equipment Attributes Stat Points Level 4 Strength 8 Agility 7 Intelligence 8 Charisma 10 Health 47 Armor Head ? Body Female Dress Hand ? Foot Village Boots Skills Skill Points Ironflesh 2 Power Strike 3 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting 1 Inventory Management 2 Wound Treatment 2 Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade 1 Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Bludgeon Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei