first-point/MountAndBlade-Data huggingface dataset:
Bandit (With Fire & Sword)

For the classic version, see Bandit (classic). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages ? thalers/week Acquired from... Looter Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Bandits are tier-two bandit infantry in Mount&Blade: With Fire & Sword. Tactics[] Compared to Warband, they are an upgrade from Looters and more common in With Fire & Sword, as they can be found on the overland map in addition to the specified quests. They are somewhat more dangerous than Warband bandits due to the fact they can carry handmade firearms. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 7 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap(Possible) Village Cap(Possible) Hat Body KuntushBroadcloth DressSvitkaCaftan Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Firearms 90 Throwing 90 Weapons Melee Lumberman AxeSimple LanceCarpenter Axe Ranged (Possible) Handmade Firearm(Possible) Light Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Bandit (classic)

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the With Fire & Sword version, see Bandit (With Fire & Sword). For the Viking Conquest version, see Bandit (Viking Conquest). Bandit Troop Information Culture Bandits Wages 4 denars/week Acquired from... Prisoners Upgrades to... Brigand- or -Mercenary Swordsman Upgrade Cost 20 denars XP for Kill 80 experience Ransom Value 66 denars Bandits are bandit infantry in Mount&Blade: Warband. Tactics[] They are a special type of outlaw only encountered during quests, such as Ransom Girl from Bandits and Hunt Down Troublesome Bandits, or when ambushed at night in a town, village, or castle. If captured and recruited, they can be upgraded to Brigands or Mercenary Swordsmen. Alternatively, they can be sold to a Ransom Broker for 66 denars each. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 10 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 44 Armor Head (Possible) Leather Cap Body Rawhide CoatLeather JerkinNomad Armor Hand None Foot (Possible) Nomad Boots(Possible) Wrapping Boots Skills Skill Points Ironflesh ? Power Strike ? Power Throw ? Power Draw 1 Weapon Master ? Shield ? Athletics ? Riding 1 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 60 Two Handed Weapons 60 Polearms 60 Archery 60 Crossbows 60 Throwing 60 Weapons Melee Spiked MaceNordic SwordFalchion Ranged (Possible) Short Bow(Possible) Arrows Shield (Possible) Nordic Shield Mount (Possible) Saddle Horse Gallery[] Bandits in party screenAbout to fight Bandits during a quest Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Banner

Banners are flags that represent specific Vassals or Monarchs. The owners themselves will fly their banner on the world map, but it will also be flown over their towns and castles. During character creation, if you choose to be the child of an impoverished noble, you will be given the option to carry a banner from the start of the game - otherwise, you don't receive a banner until you have become a vassal or monarch. In multiplayer you will be able to choose a banner right from character creation. You will also have the option to refrain from choosing a banner and use the faction's banner instead. Your own banner will also be planted in the ground during battles at your side of the battlefield right next to your inventory chest. This makes finding your chest if you need to swap equipment or reload arrows much easier. Your emblem will also be displayed on most shields and Heraldic Mail, whether you are wearing it or any of your troops. Since most banners are already in use, if you choose one that is, its original owner will receive a red and black 2 × 2 {\displaystyle 2 \times 2} checkered banner instead, which is not available to the player. However, if you do not choose a banner, this "default" banner will be seen in battles above your party's troops. Once you decide to choose a banner, your party will be labeled with your new banner, while the "default" banner will still be used by friendly forces that do not belong to any named character (e.g. Foragers or Caravan Guards). There are a few banners that are not already in use, however. If you use the cheatmenu to change your banner again, your old design does not return to its former owner, rather there will be multiple lords with the same checkered banner. Contents 1 Designs 1.1 Warband 1.2 With Fire & Sword 1.3 Viking Conquest Designs[] Warband[] Warband added a new faction with new vassals, and so expanded the number of options to choose from. The following displays all banners as seen in Warband, altogether there are 128 flags to choose from. The fifth banner on the top row is the only banner that is not used by another Lord, King or ClaimantThe last three banners on the bottom row are duplicates, allowing the player to share the same banner as the lords or claimant that already use themAll Warband banners in one simple imageBanners of the faction leaders With Fire & Sword[] In keeping with the historical nature of With Fire & Sword, many of the banners are based on flags and standards from history, such as the flag of Sweden, the banner bearing the knight and eagle of the Polish-Lithuanian Commonwealth, and the rifleman icon of the Cossack Hetmanate. Unlike in Warband, players have no option of starting the game as a noble, so they cannot carry a banner until becoming the vassal of a nation.
Bar Fortress

Bar Fortress Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Ilyintsy World Map With Fire & SwordBar FortressStryiTemplate:World Map/With Fire & Sword Bar Fortress is a fortress of the Polish Commonwealth, initially ruled by Colonel Jan Zenowicz. It has the village Ilyintsy. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is directly opposite the player's entrance inside the fortress. The prison is the first house on the left. During a siege, four ladders are placed on both sides of the gate: two on the left and two on the right. Wikipedia has an article on this subject at:Bar, Vinnytsia Oblast This article is a stub. You can help out by expanding it. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Baranovichi

Baranovichi Settlement Information Type Village Kingdom Polish Commonwealth Fortification Lublin World Map With Fire & SwordBaranovichiTemplate:World Map/With Fire & Sword Baranovichi is a village of the Polish Commonwealth, subordinate to Lublin. Layout[] Player Elder Fugitive Baranovichi is built on flat terrain, surrounded by trees. It is a Polish-style village with a total of fifteen structures. There is a lone tree in the middle of the village, otherwise nothing is distinctive about this village. The Village Elder stands in front of the large house with a straw roof to the right of the player's entrance, beside the table. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing in front of the house with the brick roof directly opposite the player's entrance, beside the table. Wikipedia has an article on this subject at:Baranavichy Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Baron Gustaf Wrangel

Gustaf Wrangel Official Information Kingdom Kingdom of Sweden Monarch King Carl Gustaf Title Vassal Personal Details Gender Male Baron Gustaf Wrangel is initially a vassal of the Kingdom of Sweden. He begins the game as the ruler of Dynaburg Fortress. He is based on a real Swedish military commander and statesmen, Carl Gustaf Wrangel, who was known to be good friends with King Carl Gustaf. Wrangel lived from 1613 - 1676. Wikipedia has an article on this subject at:Carl Gustaf Wrangel Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet
Baryn-bey

This article is a stub. You can help out by expanding it. Baryn-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Bey Fiefs Kyzykermen Personal Details Gender Male Baryn-bey is a vassal of the Crimean Khanate. He is the initial owner of Kyzykermen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Baryn-bey - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Firearms ? Throwing ? Weapons Melee ? Ranged ? Shield ? Mount ? Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Battle Serf (veteran)

Battle Serf Troop Information Culture Muscovite Tsardom Acquired from... Armed Serf Upgrades to... N/A Battle Serf is an upgrade of the Armed Serf. Having better equipment and horses, they look almost like Gentry Cavalry, but their inferior skills separate a serf from a gentleman. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Battle Serf (veteran) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 10 Agility 7 Intelligence 0 Charisma 0 Health 49 Armor Head Cap, Paper Cap, Iron Cap Body Tegilai Hand None Foot Bast Shoes, Village Boots Skills Skill Points Ironflesh 2 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 0 Athletics 0 Riding 3 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 90 Polearms 100 Archery 75 Firearms 0 Throwing 0 Weapons Melee Simple Saber, Sovnya Ranged Longbow, Arrows Shield None Mount Saddle Horse Gallery[] Battle Serf stats and equipment Wikipedia has an article on this subject at:Kholop Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Beef

Beef Classic/Warband Viking Conquest Games Base value 103 80 80 120 Weight 20.0 Item Quantity 70 50 50 150 Morale Bonus +7 +7 +2 +7 Spoils Yes Goods Type Food Made From... Cattle Made Into... N/A Beef is a food item that provides a good morale bonus, but it is one of the foods that spoils over time. This makes beef useful only when your army can consume it quickly, or in emergencies when there is nothing else to eat. Beef is normally for sale in the marketplace, 1-3 units at a time. It is also available when slaughtering cattle acquired by raiding villages, or by trading with the Village Elder. If cattle are received for free and profits are desired, herd the cows toward a town and kill some until your inventory is full. Then go into town, sell all the meat, and repeat this process until all cattle are dead. Spoilage[] Beef will go through several stages over the course of five days before it becomes completely rotten: Beef Fresh Beef Day-old Beef Two Days-old Beef Smelling Beef Rotten Beef Despite the degradation of the food, the morale bonus remains constant until the beef is fully rotten, at which point it is no longer edible and provides no bonus. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Beer

Beer Games Base value 120 Weight 30.0 Item Quantity 50 Morale Bonus +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Beer is a good exclusive to Mount&Blade: With Fire & Sword. Unlike the ale or wine of the previous games, which are consumable with no morale boost, beer does provide a bonus that makes it more akin to standard food items. Beer and wine provide the highest morale bonus of all foods in With Fire & Sword. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Berestye Fortress

Berestye Fortress Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Solechniki World Map With Fire & SwordBerestye FortressTemplate:World Map/With Fire & Sword Berestye Fortress is a fortress of the Polish Commonwealth. It is initially ruled by Colonel Jerzy Halecki. It has the village Solechniki. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is directly opposite the player's entrance behind the gates. The prison is the first house on the left. During a siege there will be a total of three ladders placed on either side of the gates: one on the left and two on the right. The player will start slightly to the right of the path leading to the gates. Trivia[] The modern name of this place is Brest. In Belarusian it is written Брэст, in Russian Брест, in Polish Brześć, in Lithuanian Brasta, but in Ukrainian it is still Берестя Berestia. It was also named "Lithuanian Brest" (Polish: Brześć Litewski, Russian: Брест-Литовск Brest-Litovsk) to contrast with Brześć Kujawski in Poland. Wikipedia has an article on this subject at:Brest, Belarus Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Black Armor

Black Armor Base Value 9,496 Weight 28 Armor 57 Body Armor, 18 Leg Armor Requirement 10 Strength Black Armor is the strongest body armor in the game, but it's not normally obtainable by the player without editing or using cheats. It also seems to have a somewhat buggy behavior in which the neckline does not always line up with the head. This is most likely a result of it never being completely finished due to being cut from the game. Black Armor was used by the early Dark Knights before they were removed from the game. Their possession of this extremely high quality armor was one of the reasons they were so difficult to defeat. The only Black Armor piece weaker than other armor pieces of the same type is the helm, which is outmatched by the Full Helm, Great Helmet, and the Winged Great Helmet. Additionally, a Black Armor piece for hands simply doesn't exist, leaving Gauntlets uncontested. Black Armor reappears in With Fire & Sword as 17th century style armor.
Black Armor (With Fire & Sword)

Reinforced Black Armor is worth 76000 with Trading skill 0 Black Armor is available in Mount&Blade: With Fire & Sword. It can either be crafted from an Armor-Master in a town or fortress or bought from an armor marketplace from towns or fortresses of the Kingdom of Sweden or the Polish Commonwealth. Black Armor is the strongest armor in the game. Base Black Armor found in the marketplace has ratings of 60 upper body and 32 leg, whereas crafted armor has 58 upper body and 36 leg. Armor found in the marketplace also has the potential for having prefix modifiers which could make the armor much stronger than crafted. Base Black Armor purchased in the marketplace also has the potential of being considerably cheaper than crafted depending on the player's relationship with the town and the party's trade rating. It is usually paired with an Armet (the strongest head armor in-game). This results in a greatly appealing hero. It costs a hefty 108,000 thaler from an armorer (60,000 if the player is lord of the town) and is very heavy, so it's only practical late-game, with plenty of athletic skill. See also[] Hand-Crafted Armors Armet
Black Mace

For the quest, see The Secret of the Black Mace. The Black Mace is a unique item available in Mount&Blade: With Fire & Sword, found only during the Cossack main story quest The Secret of the Black Mace. During the quest, in order to obtain the Black Mace, the player will need to install claimant Janusz Radziwill as ruler of the Polish Commonwealth, though once Radziwill takes the throne, the player will then need to kill him. The Black Mace is a unique weapon and only one can be found in the game - if lost, it is gone for good. Gameplay[] The Black Mace deals enough damage to generally knock enemies out in one hit, even if they have good armor. Having Hand-crafted Black Armor and the Black Mace makes a character almost invincible when fighting infantry. Its weapon reach is only 60 but it can still be used effectively on horseback. It is especially useful during siege battles. Gallery[] Player holding the black mace 3rd Person.Player holding the black mace 1st Person.