first-point/MountAndBlade-Data huggingface dataset:
Dried Meat

Dried Meat Classic/Warband Viking Conquest Games Base value 72 85 85 150 Weight 15.0 15.0 15.0 15.0 Item Quantity 50 50 50 150 Morale Bonus +5 +5 +2 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Dried Meat is a food item that provides a moderate morale bonus. While it doesn't provide as much morale as beef, dried meat never spoils. If the player chooses "poacher" as their background, they will have two pieces of dried meat in their starting inventory. These can either be kept to feed your army, or sold for an initial money boost. In With Fire & Sword, the player starts with 2 pieces of dried meat and 2 pieces of bread. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Dubechnya

Dubechnya Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kiev World Map With Fire & SwordDubechnyaKievTemplate:World Map/With Fire & Sword Dubechnya is a village of the Cossack Hetmanate, subordinate to Kiev. Layout[] Player Elder Fugitive Dubechnya is built on rather flat terrain. It is a Polish/Cossack-style village with eighteen houses. Three fields surround the village, each with a few haystacks on top. There are no other distinctive features. The Village Elder can be found in the middle group of four houses, in front of the brick-roofed house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be way beyond the area surrounded by the houses, on the edge of the field on the right of the player's entrance. Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Dubensk Castle

Dubensk Castle Settlement Information Type Fortress Kingdom Polish Commonwealth Villages Stryi World Map With Fire & SwordDubensk CastleTemplate:World Map/With Fire & Sword Dubensk Castle is a fortress of the Polish Commonwealth, initially ruled by Colonel Alexander Casimir Wolowicz. It has the village Stryi. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is in the furthest left corner of the fortress, once the player passes through the gates. The prison is in the furthest right corner. During a siege, four ladders are placed by the gates — two on each side — at an angle following the structure of the walls. Wikipedia has an article on this subject at:Dubno Castle Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Dunayivtsi

Dunayivtsi Settlement Information Type Village Kingdom Cossack Hetmanate Fortification Kamenets World Map With Fire & SwordDunayivtsiKamenetsTemplate:World Map/With Fire & Sword Dunayivtsi is a village of the Cossack Hetmanate, subordinate to Kamenets. Layout[] Player Elder Fugitive Dunayivtsi is built on a relatively flat surface, but there are some hills in various locations. It is a Polish/Cossack-style village with 24 houses. On a hill there is a chapel. Some houses are grouped by fences and there are several shelters for storage. There are three horses, some stacks of hay and some groups of barrels. The Village Elder can be found in front of the large brick-roofed house in the middle of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand far away from the houses, under a tree directly opposite the player's entrance point. Wikipedia has an article on this subject at:Dunaivtsi Territory of the Cossack Hetmanate TownsChernigov Kiev Sich FortressesBratslav Cherkassy Kamenets Korsun Ladyzhyn Fortress Pereyaslav Poltava VillagesBoguslav Borispol Dubechnya Dunayivtsi Khorol Kobelyaki Kolomak Kozelets KrylivLeschinovka Lisyanka Loyew Lubenets Luga Magdalenovka Maslov Brod PavolochPohrebysche Pologi Potoki Snovsk Zolotonosha
Dyes

Dyes Games Base value 200 Weight 10.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Velvet Dyes are a non-consumable trade good. They are used by a velvet weavery and dyeworks along with Raw Silk to produce Velvet. Dyes can be bought at almost half price at Jelkala and then sold for more than their base price in nearby Veluca. While the distance is greater, dyes can also be purchased at nearly a quarter of their base price in the Sarranid villages around Ahmerrad and Bariyye and sold for an even greater profit. However, the desert in this region is home to Desert Bandits and can be dangerous to traverse. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Dynaburg Fortress

Dynaburg Fortress Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Siegevold World Map With Fire & SwordDynaburg FortressSiegevoldTemplate:World Map/With Fire & Sword Dynaburg Fortress is a fortress of the Kingdom of Sweden, initially ruled by Baron Gustaf Wrangel. It has the village Siegevold. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders As the player passes through the gates, the Lord's Hall and prison are on the leftmost two houses. The Lord's Hall is on the right and the prison is on the left. During a siege, four ladders are placed on the left of the gates. Two are on the main walls, and two are on corner protruding the walls. Wikipedia has an article on this subject at:Dinaburga Castle Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Dzhankoy

Dzhankoy Settlement Information Type Village Kingdom Crimean Khanate Fortification Perekop World Map With Fire & SwordDzhankoyPerekopTemplate:World Map/With Fire & Sword Dzhankoy is a village initially owned by the Crimean Khanate, subordinate to Perekop. Layout[] Player Elder Fugitive Dzhankoy is built across a river, with a bridge connecting the halves. It is a Tatar-style village with eighteen houses: three on one side of the river, and fifteen on the other. The player enters on the side with three houses, and can get to the main part of the village by crossing the bridge. Access to the river is blocked by invisible barriers. In the main part of the village there are some tables with fish scattered over them. The Village Elder can be found standing under the shelter of the largest house in the middle of the main part of the village. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing under the piece of cloth that is hung between two houses. Wikipedia has an article on this subject at:Dzhankoy Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Dzvinsk Castle

Dzvinsk Castle Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Pilve World Map With Fire & SwordDzvinsk CastlePilveTemplate:World Map/With Fire & Sword Dzvinsk Castle is a fortress of the Kingdom of Sweden, ruled by General Gustaf Evertsson Horn. It has the village Pilve. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is on the extreme right, and the prison is on the extreme left, looking from the player's perspective as he/she passes through the gates. During a siege two ladders are placed on the walls, on the left side of the gates, near the "gap" in the wall. Wikipedia has an article on this subject at:Daugavpils Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Elbing

Elbing Settlement Information Type Village Kingdom Sweden Fortification Allenstein Castle World Map With Fire & SwordElbingAllenstein CastleTemplate:World Map/With Fire & Sword Elbing is a village initially owned by the Kingdom of Sweden, subordinate to Allenstein Castle. Layout[] Player Elder Fugitive Elbing is built on mountainous terrain covered with trees. It is a Swedish-style village with five houses and a windmill. There are fenced areas that grow wheat and squash. On the edge of the village there are also remnants of a destroyed castle. In the middle of the village there are haystacks with poles inserted into them; it is unknown what these are for. The Village Elder stands in front of the entrance to the windmill. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing behind the house with the least steep roof. Wikipedia has an article on this subject at:Elbląg Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Elector Frederick William

Frederick William Official Information Kingdom Kingdom of Sweden Monarch King Carl Gustaf Title Vassal Personal Details Gender Male Elector Frederick William is initially a vassal of the Kingdom of Sweden. Frederick William begins the game as the ruler of Koenigsberg. He is based on a real person, Frederick William (1620–1688), who was Elector of Brandenburg and Duke of Prussia. Wikipedia has an article on this subject at:Frederick William, Elector of Brandenburg Kingdom of Sweden Monarch: Claimant: King Carl Gustaf Former Queen Christina Vassals: Alexander Leslie Anders Eriksson Arvid Vittenberg Brahe Wisingborg Carl Lebenhaupt Christopher Bjolke Dirich Wernkenen Fabian Von Wersen Frederick William Gustaf Evertsson Horn Gustaf Wrangel Hans Von Koenigsmark Konrad Marenfeld Lennart Torstenson Magnus De la Gardie Nilson Kagg Orvar von Goya Otto Standbok Robert Douglas Simon Grundel-Hemfet
Enhancement Mod (With Fire & Sword)

Enhancement Mod: Rule Your Own Kingdom is a mod for Mount&Blade: With Fire & Sword. The major element is to have a fuller gameplay experience when having a "rebel" kingdom (with no lord), and the ability to appoint party Heroes as lords of fiefs where they can patrol around just like the nobles of other nations. In addition, there are many other balance fixes, a new faction (Prussia) with troops and a new map. There are hash marks (#) in front of some location names meaning that location is a fort or fortress. Strategy[] Taking land as a noble in a warzone and then declaring your independence after building up troops is a decent way to play. Bugs[] The mod is explicitly untested for the major story line quests (The False Dmitry, The Deluge, The Secret of the Black Mace). External Links[] Download Official Taleworlds Forum Thread
Esaq

Esaq Settlement Information Type Village Kingdom Crimean Khanate Fortification Azaq-kale World Map With Fire & SwordEsaqAzaq-kaleTemplate:World Map/With Fire & Sword Esaq is a village initially owned by the Crimean Khanate, subordinate to Azaq-kale. Layout[] Player Elder Fugitive Esaq is built on a relatively flat surface. It is a Tatar-style village with seventeen houses and a mosque in the middle. The Village Elder stands in front of the third house from the left, from the perspective of the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will hide behind the first house from the right, from the player's entrance. Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Escort Merchant Caravan to (town)

Escort Merchant Caravan Given by Guild Master Time limit None Refresh rate ? days Reward Denars (varies), Relation +1, Renown +2, Experience (varies) Escort merchant caravan is a quest that can be given by the Guild Masters in towns. In With Fire & Sword, it is given by mayors. Contents 1 Briefing 2 Walkthrough 3 Transcript 3.1 Quest Briefing 3.2 Meeting Caravan 3.3 Quest Completed Briefing[] Escort the merchant caravan to the town of (town). Walkthrough[] It consists of accompanying a caravan to a specified town. The caravan will follow you, but may be slower and can be left behind if you don't wait for them to catch up. This quest is fairly straightforward and easy to accomplish, but can take a long time depending on the distance, and the reward is somewhat meager. This quest has an indefinite time limit, which "ends" upon being completed or the caravan being defeated. Transcript[] Quest Briefing[] I am going to send a caravan of goods to (town). However with all those bandits and deserters on the roads. I don't want to send them out without an escort. If you can lead that caravan to (town) in (amount) days, you will earn (amount) denars. Of course your party needs to be at least (amount) strong to offer them any protection. Alright. I will escort the caravan. Excellent. I am counting on you then. Good luck. Sorry. I can't do that right now. Well the job will be available for few more days I guess. Tell me if you decide to take it. Meeting Caravan[] Caravan Master; "Greetings. You must be our escort, right?" Player: "Yes. My name is (player). I will lead you to (town)." Caravan Master: "Well, It is good to know we won't travel alone. What do you want us to do now? You follow my lead. I'll take you through a safe route. You stay here for a while. I'll go ahead and check the road. Quest Completed[] Well, we have almost reached (town). We can cover the rest of the way ourselves. Here's your pay... (amount) denars. Thanks for escorting us. Good luck.
Estate Cavalryman (veteran)

Estate Cavalryman (veteran) Troop Information Culture Muscovite Tsardom Wages ? thalers/week Acquired from... Gentry Cavalryman Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Estate Cavalrymen (veterans) are veteran heavy horse archers of the Muscovite Tsardom. Contents 1 Tactics 2 Stats and Equipment 3 Gallery 4 Trivia Tactics[] Essentially ranged but lower-stats and less armored Noble Guards, their role in battle is that of a heavily armed horse archer, comparable to veteran Kalmyk. Armed with bows, clad in brigandine armor, wearing spiked helmets, and riding heavy horses, Estate Cavalrymen do less ranged damage than dragoons but are far better in close combat. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Estate Cavalryman (veteran) - Default Stats and Equipment Attributes Stat Points Level 20 Strength 12 Agility 8 Intelligence 0 Charisma 0 Health 53 Armor Head ConeIron CapMisiurka Body BehteretsKuyak Hand None Foot Good Cavalry Boots Skills Skill Points Ironflesh 3 Power Strike 2 Grenade Throwing 0 Power Draw 3 Weapon Master 5 Shield 0 Athletics 0 Riding 5 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 175 Two Handed Weapons 155 Polearms 165 Archery 110 Firearms 0 Throwing 0 Weapons Melee SovnyaGood ChekanGood CrowbillSaber Ranged Tatar BowBowBarbed Arrows Shield None Mount CourserHunterSaddle Horse Gallery[] In-game stats and equipmentEstate Cavalryman on watchEstate Cavalryman in battle Trivia[] Historicaly, a wealthy landed cavalryman was duty-bound to equip a certain number of armed serfs for battle. Wikipedia has an article on this subject at:Landed Army Troops of the Muscovites Village Recruits Staff Militiaman Garrison Militia Lance Militiaman (veteran) Posad Marksman (veteran) Regular Infantry Staff Militiaman Marksman (veteran) Marksman Spearman (veteran) Guard Infantry New Order Marksman (veteran) New Order Spearman (veteran) Regular Cavalry Armed Serf (veteran) Heavy Cavalry Moscow Reiter (veteran) Gentry Cavalryman (veteran) Personal Guard Cavalry Noble Guard (veteran) Camp Mercenaries(southwest of Moscow) Muscovite Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Muscovite Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Cherkassk Izum Fortress) Village Cossack (veteran) National Mercenaries Kalmyk (veteran) German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Unrecruitable Tsar Bodyguard
Experience

Overflow glitch after level 62. Experience is the variable that depicts a character's knowledge of combat and the land of Calradia. You and your troops can gain experience by fighting battles, completing quests, or training. When defeating an enemy in battle, the amount of experience received depends on the level of the enemy. Higher-tier enemies are higher level, and thus give more experience than lower ones. Note that lords and monarchs are often on very high levels and give even more experience. Upon reaching a certain amount of Experience, you level up. Every time you level up, you gain a skill point and an attribute point that you can use to upgrade your character (or heroes, if they are the ones who level up). The required experience for any heroes or the player character to gain a level is displayed on the character's individual skills screen. Rather than automatically levelling up, standard troops will remain in their current form even after earning enough experience to gain a level. Troops that can be promoted gain a + symbol next to their name. This is free in the original Mount&Blade, but in Warband and With Fire & Sword, you have to pay a few denars/thalers. Higher-tier troops also have higher wages than lower-tier ones. The maximum level is 62 due to an overflow glitch that occurs at 63. However, the amount of experience needed per level escalates rapidly after level 59, which makes achieving this level without cheating extremely difficult. The troop experience formula is different from heroes: it uses the exp requirement from troop level + 3, then multiplies it by 0.6% and adds a flat 30. The result is then doubled for bandit troops. The best way to level up in Warband is to fight. Be at the forefront of every battle. Experience table[] Level Experience Difference 1 0 0 2 600 600 3 1,360 760 4 2,296 936 5 3,426 1,130 6 4,768 1,342 7 6,345 1,577 8 8,179 1,834 9 10,297 2,118 10 13,010 2,713 11 16,161 3,151 12 19,806 3,645 13 24,007 4,201 14 28,832 4,825 15 34,362 5,530 16 40,682 6,320 17 47,892 7,210 18 56,103 8,211 19 65,441 9,338 20 77,233 11,792 21 90,809 13,576 Level Experience Difference 22 106,425 15,616 23 124,371 17,946 24 144,981 20,610 25 168,636 23,655 26 195,769 27,133 27 226,879 31,110 28 262,533 35,654 29 303,381 40,848 30 350,164 46,783 31 412,091 61,927 32 484,440 72,349 33 568,947 84,507 34 667,638 98,691 35 782,877 115,239 36 917,424 134,547 37 1,074,494 157,070 38 1,257,843 183,349 39 1,471,851 214,008 40 1,721,626 249,775 41 2,070,551 348,925 42 2,489,361 418,810 Level Experience Difference 43 2,992,033 502,672 44 3,595,340 603,307 45 4,319,408 724,068 46 5,188,389 868,981 47 6,231,267 1,042,878 48 7,482,821 1,251,554 49 8,984,785 1,501,964 50 11,236,531 2,251,746 51 14,051,314 2,814,783 52 17,569,892 3,518,578 53 21,968,216 4,398,324 54 27,466,220 5,498,004 55 34,338,824 6,872,604 56 42,929,680 8,590,856 57 53,668,348 10,738,668 58 67,091,784 13,423,436 59 83,871,184 16,779,400 60 160,204,608 76,333,424 61 320,304,608 160,100,000 62 644,046,016 323,741,408 63 N/A
Fatima

Fatima Portrait Full Body Appears in Official Information Culture Crimean Khanate Religion Islam Character Details Found in Taverns Hire Cost 300 thalers Likes Karlsson Liked by None Dislikes NogaiOksanaRetreating Disliked by BakhytNogai Character Background Home Kafa Background Bodyguard (formerly) Gender Female Fatima is a companion in Mount&Blade: With Fire & Sword. Contents 1 Biography 2 Personality 3 Dialogue 4 Stats and Equipment 5 Trivia Biography[] Fatima was born in Kafa and was taken away from her parents at the age of 14. She was trained as a bodyguard and skilled in the blade and throwing weapons. At age 18, she was assigned as the Sultan's wife's bodyguard but earned the jealously of the eunuchs, who soon killed the wife. She was soon sold into slavery back to her hometown but she killed the slavers and managed to escape. She is now offering her services as a bodyguard and is hired by the player if met. She wishes to start her own business - possibly as a slaver - in her hometown. Personality[] Despite the difficult past that she experienced in life, she remains cold, ruthless, and even straightforward to the people she talks to. She never speaks too much unless necessary and is quite brutal to people who underestimate her strength, which often results in death for those who mess with her. She is quick on her feet and doesn't display any form of doubt or second thoughts, as she always deals with things by using violence. Despite the death and destruction she may cause to those who offend her, she is very loyal and values risking her life to protect the ones she must look after, like her master. She can display a bit of admiration for people who fought well in battle, using the right praises and rewards to show respect for their skill. Dialogue[] Main article: Fatima/Interactions Stats and Equipment[] Fatima - Default Stats and Equipment Attributes Stat Points Level 8 Strength 8 Agility 11 Intelligence 9 Charisma 9 Health 43 Armor Head None Body Female Dress Hand None Foot Janissary Shoes Skills Skill Points Ironflesh ? Power Strike 1 Grenade Throwing 4 Power Draw ? Weapon Master ? Shield 3 Athletics 4 Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 90 Polearms 90 Archery 90 Firearms 90 Throwing 90 Weapons Melee Simple Yataghan Ranged Throwing Daggers Shield Shield Mount None Trivia[] Because grenades are the only throwing weapon normally available, hiring Fatima - who carries Throwing Daggers - is the only way to get another type. The player may appropriate her daggers so as to cheaply increase their Grenade Throwing skill without using expensive grenades. Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei