first-point/MountAndBlade-Data huggingface dataset:
Riga

Riga Settlement Information Type Town Kingdom Kingdom of Sweden Villages Salis, Panevezys, Siauliai World Map With Fire & SwordRigaSalisPanevezysSiauliaiTemplate:World Map/With Fire & Sword Riga is a town of the Kingdom of Sweden, initially ruled by Governor-General Magnus De la Gardie. It has the villages Salis, Panevezys and Siauliai. The hero Priest Spasokukotsky was a priest under the bishop of Riga before his defrocking and excommunication. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders During peacetime, there is no boundary to the accessible area outside of the town, but inside the town there are invisible barriers. During a siege, three ladders are placed to the right of the gates, around a corner in the walls. Trade[] Consumes[] Produces[] Smoked Fish Wool Cloth Oil Pottery Trivia[] Riga is currently the capital and largest city in Latvia. Wikipedia has an article on this subject at:Riga Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Robber

Robber Troop Information Culture Bandits Wages 30 peningas/week Acquired from... Footpad Upgrades to... Highwayman Upgrade Cost 368 peningas XP for Kill ? experience Ransom Value ? peningas Robbers are tier-three bandit infantry in Viking Conquest. They can be found in raiding parties on land or at sea. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Robber - Default Stats and Equipment Attributes Stat Points Level 23 Strength 18 Agility 8 Intelligence 12 Charisma 12 Health 67 Armor Head ? Body Tattered Common GambesonCrude Gambeson Hand None Foot Tattered Ankle Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 7 Power Strike 5 Power Throw 2 Power Draw 1 Weapon Maintenance 0 Weapon Master 7 Athletics 2 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 110 Polearms 190 Archery 20 Crossbows 20 Throwing 155 Slings 140 Weapons Melee Bent Heavy SpearSeax Ranged None Shield Crude Round Shield Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Rondartschier

Rondartschier The Rondartschier is a character playable in the Custom Battle mode of Mount&Blade: With Fire & Sword. In-game description[] From the second half of the 16th century to the beginning of the 17th, the obsolete free lances were replaced by a new type of troop -- the Rondartschiere. They wore a cuirass and carried a sword and a small round shield. A highly disciplined corps, the Rondartschiere were effective in melee, against both infantry and light cavalry. On the other hand, the Rondartschiere would scarcely be able to stand against musketeers or heavy cavalry. Gradually, this type of infantry declined, due to the rapid development of firearms and the overall shift from close- to long-range combat. Pikemen, however, remained active, and in certain countries were employed into the beginning of the 19th century. Stats[] Rondartschier - Default Stats and Equipment Attributes Stat Points Level 20 Strength 13 Agility 9 Intelligence 0 Charisma 0 Health Armor Head Cabasset Body Pikeman Uniform Hand Foot Shoes with Stockings Skills Skill Points Ironflesh 10 Power Strike 1 Grenade Throwing 0 Power Draw 0 Weapon Master 3 Shield 6 Athletics 2 Riding 0 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 150 Two Handed Weapons 150 Polearms 150 Archery 150 Firearms 150 Throwing 150 Weapons Melee Old Short Broadsword Ranged Shield Buckler Mount This article is a stub. You can help out by expanding it. With Fire & Sword Custom Battle Troops Reiter Hussar Boyar Cuirassier Mounted Archer Musketeer Netyag Swordsman Rondartschier Pikeman Halberdier
Rudnya

Rudnya Settlement Information Type Village Kingdom Polish Commonwealth Fortification Smolensk World Map With Fire & SwordRudnyaSmolenskTemplate:World Map/With Fire & Sword Rudnya is a village of the Polish Commonwealth, subordinate to Smolensk. Layout[] Player Elder Fugitive Rudnya is built on flat terrain, as a Polish/Cossack-style village with seventeen houses and a church. There are two stables, each having two horses. The Village Elder can be found standing in front of the largest straw-roofed house, which is the first house on the right from the player's entrance. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding in front of a small brick-roofed house on the right, nearest to the player's entrance. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Ruffian

Ruffian Troop Information Culture Bandits Wages 13 peningas/week Acquired from... Slave- or -Prisoners Upgrades to... Bandit- or -Footpad Upgrade Cost 192 peningas XP for Kill ? experience Ransom Value ? peningas Ruffians are tier-one bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Ruffian - Default Stats and Equipment Attributes Stat Points Level 12 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 59 Armor Head Phrygian Body Tattered Simple Tunic Hand None Foot Tattered Leather Shoes Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 4 Power Strike 3 Power Throw 3 Power Draw 3 Weapon Maintenance 0 Weapon Master 5 Athletics 5 Riding 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 105 Two Handed Weapons 100 Polearms 70 Archery 20 Crossbows 20 Throwing 115 Slings 110 Weapons Melee Staff Ranged Fustibalus Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Ryazan

Ryazan Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Tarusa World Map With Fire & SwordRyazanTarusaTemplate:World Map/With Fire & Sword Ryazan is a fortress of the Muscovite Tsardom, ruled by Warlord Afanasiy Ordin-Naschokin. It has the village Tarusa. It is the home of the hero Yelisei. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders Most of the fortress is accessible. The Lord's Hall can be found by going directly forward after passing the gates, on the second floor of a two-floored house. The prison is on the right side near the walls. During a siege, two ladders are placed to the right of the gates. Wikipedia has an article on this subject at:Ryazan Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Rzhev Fortress

Rzhev Fortress Settlement Information Type Fortress Kingdom Muscovite Tsardom Villages Staritsa World Map With Fire & SwordRzhev FortressStaritsaTemplate:World Map/With Fire & Sword Rzhev Fortress is a fortress of the Muscovite Tsardom, initially ruled by Prince Yakov Cherkassky. It has the village Staritsa. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The fortress has few structures, and the Lord's Hall is directly on the left of the player as he/she passes through the gates. The prison is in a closed space attached to the stairs on the opposite end of the fortress. During a siege, the player spawns on the opposite end of the fortress and uses one of two ladders to attack the fortress from behind or from the side. Strangely, a third unused ladder can always be seen on the ground near the player's spawn point. Wikipedia has an article on this subject at:Rzhev Territory of the Muscovite Tsardom TownsCherkassk Moscow Pskov FortressesBryansk Fortress Izum Fortress Kursk Novgorod Ryazan Rzhev Fortress Tula Tver' VillagesKlin Lgov Loknya Lyubotin Oboyan Pokrovskoye Redkino Slantsy Staritsa TarusaValuiki Yefremovo
Saber Briquet

The Saber Briquet is a melee weapon in Napoleonic Wars. It is a short, slightly curved sword with a golden handle, and is carried by most infantry units, including flag-bearers, musicians, and engineers. Trivia[] The real-life saber briquet was introduced around 1780, however, soldiers found that in close quarters, bayonets or the stocks of their muskets were better suited for combat, and the order was given to abandon the saber briquet in 1807. Some regiments continued to carry them until 1815, though.
Saber/With Fire & Sword

Saber SaberOne-handedBase value: 1100 thalersWeight: 1.25Swing: 25cSpeed rating: 96Weapon reach: 95Requires strength: 7With Fire & Sword Saber SaberOne-handedBase value: 950 thalersWeight: 1.25Swing: 24cSpeed rating: 95Weapon reach: 95Requires strength: 7With Fire & Sword Saber SaberOne-handedBase value: 650 thalersWeight: 1.25Swing: 22cSpeed rating: 94Weapon reach: 95Requires strength: 7With Fire & Sword
Salis

Salis Settlement Information Type Village Kingdom Kingdom of Sweden Fortification Riga World Map With Fire & SwordSalisRigaTemplate:World Map/With Fire & Sword Salis is a village owned by the Kingdom of Sweden, subordinate to Riga. Layout[] Player Elder Fugitive Salis is built on a flat surface within uneven terrain, as a Swedish-style village with six houses. Near the player's entrance, on the left side, is a graveyard with twelve graves, and an isolated doorframe, which could be the entrance to the graveyard. On the right side is a wheat field. There are stacks of barrels around the village, and curiously, the residents of this village have placed empty baskets onto roofs of the houses. The Village Elder can be found standing by the isolated doorframe. If sent here during a Hunt Down Fugitive quest, the Nervous Man can be found behind a group of bushes sandwiched between two houses. Wikipedia has an article on this subject at:Salacgrīva Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Sambir

Sambir Settlement Information Type Village Kingdom Polish Commonwealth Fortification Krakov World Map With Fire & SwordSambirKrakovTemplate:World Map/With Fire & Sword Sambir is a village of the Polish Commonwealth, subordinate to Krakov. Layout[] Player Elder Fugitive Sambir is built on relatively flat terrain, as a Polish/Cossack-style village with fifteen houses, and a church in the middle. Looking from the player's entry, on the other side of the church is a water well. There are two empty stables, each next to a pair of houses. The Village Elder can be found standing in front of a large brick-roofed house with an empty stable nearby. If sent here during a Hunt Down Fugitive quest, the Nervous Man will stand in front of a large plank-roofed house close to the player's entrance. Wikipedia has an article on this subject at:Sambir Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Sarabun

Sarabun Appears in Official Information Culture Cossacks Character Details Hire Cost 600 thalers Likes Yelisei Liked by Fedot Dislikes Algirdas, Varvara, Kill local merchant, Bring back runaway serfs, robbing or raiding villages Disliked by Ingri, Victor De La Buscador Sarabun is one of the Heroes in With Fire & Sword. Because he specializes in medicine, he is similar to Jeremus of the previous games. Dialogue[] Main article: Sarabun/Interactions Stats and equipment[] Sarabun - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 7 Intelligence 14 Charisma 8 Health 42 Armor Head ? Body Pilgrim Disguise Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment 3 Surgery 3 First Aid 4 Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 50 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Bludgeon Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Sausages

Sausages Classic/Warband Viking Conquest Games Base value 60 85 85 35 Weight 10.0 Item Quantity 40 40 40 120 Morale Bonus +5 +5 +4 +5 Spoils No Goods Type Food Made From... N/A Made Into... N/A Sausages are a food item that provides a moderate morale bonus. In With Fire & Sword, sausages provide the highest morale of any solid food, beaten only by beer and wine. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Scottish Broadsword/With Fire & Sword

The Scottish Broadsword is a unique basket-hilted sword, a popular type of backsword or broadsword during the Renaissance, made especially popular by the mercenaries which wielded it and traveled Europe. Funnily enough, this sword is not Scottish at all -- in fact, it is an Italian Schiavona, but those too were popular among the kinds of troops you would expect in With Fire & Sword. Scottish Broadsword Scottish BroadswordOne-handedBase value: 3000 thalersWeight: 1.75Swing: 32cThrust: 20pSpeed rating: 94Weapon reach: 105Requires strength: 10With Fire & Sword
Scythe Wielder

Scythe Wielder Troop Information Culture Polish Commonwealth Wages 1 thaler Acquired from... Prisoners or Commander Upgrades to... Militia Pikeman, Musket Militiaman Upgrade Cost 10 thalers Scythe Wielders are Polish Commonwealth conscripts armed with scythes. Tactics[] With their poor melee weaponry, virtually non-existent training, and near complete lack of armor, they are militia not to be relied upon heavily. They should be upgraded to Musket Militiamen or Militia Pikemen as soon as possible. As they are very cheap, they can be recruited en masse and used as cannon fodder, distracting enemy troops so that far superior allied forces can destroy them. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Scythe Wielder - Default Stats and Equipment Attributes Stat Points Level 3 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health 42 Armor Head Cap Body Kuntush Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 50 Polearms 60 Archery 10 Firearms 20 Throwing 0 Weapons Melee Scythe Ranged ? Shield ? Mount ? Wikipedia has an article on this subject at:Kosynierzy Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Secrets and oddities

Man? Lady? Both? A spy found in With Fire & Sword This is a list of several odd and hidden things in the Mount&Blade games. The Strange set, a suit of Samurai armor and swords. The village of Glunmar has an odd collection of items. There is a skeleton in Bulugha Castle. When undergoing a certain quest from King Carl in With Fire & Sword, you will be asked to collect data from a spy in a nearby town. When the spy was located, he (she) looked like the picture. This may be the spy's disguise or may be a little joke implemented by the developers. When besieged, the towns of Durquba and Ahmerrad have a destructible door besides the usual ladder. The player can break through them to get behind the enemies. Dhirim and Suno do not have a door to the arena accessible from the streets. If one goes into the arena from the menu and then leaves through the door, they will be out of bounds. There is nowhere to go in Suno, but Dhirim allows the player to explore the entire map. Reyvadin has a gap in the invisible walls that are supposed to block the player from exploring beyond the intended area, allowing one to get out of bounds and explore the entire map. During the Main Quest Rescue Your Family, when the main character talks to Radagos in the hideout, they will say the iconic bandit quote, "Less Talking More Raiding!" from Warband. In the code of With Fire & Sword, the nations are referred to by the names of the five factions from the original Mount&Blade. Removed Features[] Some concepts existed at one time, but were later removed from the game. Remnants of these may still exist. The Dark Knight bandits. The Undead and Ghouls. The town of Zendar.
Sedjet-bey

Sedjet-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Sedjet-bey is initially a vassal of the Crimean Khanate. He begins the game as the ruler of Inkerman. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Serf

This article is a disambiguation page for Serf The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Serf may refer to: A Mount & Blade Wiki Achievement Bring Back Runaway Serfs Armed Serf Battle Serf (veteran) Briton Serf (Aillt) Irish Serf (Senchleithe)