first-point/MountAndBlade-Data huggingface dataset:
Asak Bey

Asak Bey Troop Information Culture Crimean Khanate Wages 19 thalers Acquired from... Prisoners or Commander Upgrades to... Asak Bey (veteran) Ransom Value 69 thalers The Asak Bey is a heavy cavalryman of the Crimean Khanate. Armed with a saber and shield, they are a good balance between initial charging attack and versatility. After the first charge, the lance is obsolete and requires the sword for faster attacks. Recruitment[] Requires: Must join the Crimean Khanate Mercenary Captain to be appointed for Fortress/towns Cost: 114 Thaler Days Needed: 4 (Copper) Locations: Kezlev Fortress Azaq-Kale Tactics[] Asak Bey are expensive heavy cavalry, but not as expensive as the Nokhor. They are useful in back up Nokhor and/or Oglan charges directly towards the enemy, or they can flank by themselves and engage enemy marksmen. On their own, they can stand up to any light cavalry, but will fold to heavier or better armed horsemen. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Asak-bey - Default Stats and Equipment Attributes Stat Points Level 16 Strength 9 Agility 9 Intelligence 0 Charisma 0 Health 46 Armor Head Rich Misiurka, Tatar Helmet Body Chain Armor, Simple Behterets Hand None Foot Eastern Boots Skills Skill Points Ironflesh 1 Power Strike 0 Grenade Throwing 0 Power Draw 0 Weapon Master 4 Shield 5 Athletics 0 Riding 4 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 155 Two Handed Weapons 135 Polearms 145 Archery 0 Firearms 0 Throwing 0 Weapons Melee Saber, Tatar Saber Ranged None Shield Simple Shield, Kalkan Shield Mount Courser Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Asak Bey (veteran)

Asak Bey (veteran) Troop Information Culture Crimean Khanate Wages 25 thalers Acquired from... Prisoners or Asak Bey (upgrade) Upgrades to... N/A Ransom Value ? thalers The Asak Bey (veteran) is a heavy cavalryman of the Crimean Khanate, and is the upgraded version of the Asak Bey. Tactics[] Armed with a sword and shield, they usually take two shots to kill. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Asak-bey (veteran) - Default Stats and Equipment Attributes Stat Points Level 21 Strength 10 Agility 10 Intelligence 0 Charisma 0 Health 49 Armor Head Rich Misiurka, Tatar Helmet Body Yushman, Simple Behterets Hand None Foot Eastern Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw 0 Weapon Master 5 Shield 6 Athletics 0 Riding 5 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 0 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 170 Two Handed Weapons 150 Polearms 160 Archery 0 Firearms 0 Throwing 0 Weapons Melee Saber, Tatar Saber Ranged None Shield Steel Shield, Round Shield, Kalkan Shield Mount Courser Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Azap (veteran)

Azap (veteran) Troop Information Culture Crimean Khanate Wages thaler Acquired from... Prisoners or Azap (upgrade) Upgrades to... No Further Upgrades Ransom Value thaler The Azap (veteran) is a light infantryman of the Crimean Khanate. Tactics[] Armed with a fast blade and shield, strong versus pikemen and militia units. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Azap (veteran) - Default Stats and Equipment Attributes Stat Points Level 10 Strength 9 Agility 8 Intelligence 0 Charisma 0 Health 48 Armor Head Turban Body Turkish Attire Hand None Foot Janissary Shoes Skills Skill Points Ironflesh 2 Power Strike 2 Grenade Throwing 0 Power Draw 0 Weapon Master 3 Shield 4 Athletics 0 Riding 1 Shooting from Horseback 0 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 100 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Saber, Yataghan Ranged None Shield Turkish Shield Mount None Wikipedia has an article on this subject at:Azap Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran) National Mercenary Troops Tatar Infantryman Tatar Cavalryman Azap Cebelu Janissary Kalmyk Scottish Musketeer Scottish Pikeman Scottish Swordsman German Infantry Pikeman German Infantry Musketeer
Azaq-kale

Azaq-kale Settlement Information Type Town Kingdom Crimean Khanate Villages Esaq, Tumnek World Map With Fire & SwordAzaq-kaleEsaqTumnekTemplate:World Map/With Fire & Sword Azaq-kale is a town of the Crimean Khanate, initially ruled by Imad-pasha. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Villages 4 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The accessible areas for the town are the same at peace and during a siege. However, the player starts further from the walls during a siege. Three ladders will be used, two on the left and one on the right. Trade[] Produces[] Hemp Iron, Wine Spice Velvet Trades With[] Cherkassk Riga Villages[] Esaq Tumnek Trivia[] The name Azaq comes from the Turkic word for "foot", compare modern Turkish ayak. The region was so named by the Kipchaks due to its low altitude. The name Azaq was then Russified, giving Azov. In the game, despite it having kale (Turkish word for "castle", borrowing from Arabic) in the name, it is not a fortress. In reality though, there is a fortress in Azov built by the Ottomans, which in Turkish is still called Azak Kalesi. Wikipedia has an article on this subject at:Azov Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Babice

Babice Settlement Information Type Village Kingdom Polish Commonwealth Fortification Krakov World Map With Fire & SwordBabiceKrakovTemplate:World Map/With Fire & Sword Babice is a village of the Polish Commonwealth, subordinate to Krakov. Layout[] Player Elder Fugitive Babice is built on a flat surface. There is a pine tree inside of the village, as well as surrounding it. It is a Polish-style village with fifteen structures. In the middle of the village is a water well. In front of one house there are some logs, and tree trunks are stacked beside another house. The Village Elder can be found by following the path from the entrance to the well, and then going straight ahead to the house with the brick roof. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be in front of a large house with a brick roof on the left of the player's entrance. Wikipedia has an article on this subject at:Babice, Łódź Voivodeship Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Baesid-khan

Baesid-khan Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Baesid-khan is initially a vassal of the Crimean Khanate. He begins the game as the ruler of Akkerman. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Bajrak

Bajrak Troop Information Culture Crimean Khanate Wages 1 thaler Acquired from... Prisoners or Commander or Nomad Upgrades to... Bajrak (veteran) Upgrade Cost 10 Ransom Value 12 thalers The Bajrak is a light horseman of the Crimean Khanate. Like most Crimean Khanate units, they may use a bow, but often employ sabers or lances. Tactics[] The primary advantage of the Bajrak is it can be obtained by recruiting Nomads from Khanate villages and upgrading them. This allows Crimean Commanders to quickly accumulate sizable mounted forces relatively cheaply. Consequently, Bajraks can be be used to simply overrun enemy positions where their horses allow them to keep enemy infantry suppressed. Compared to their infantry counterparts, the Kapikulu, they feature approximately the same skill and Power Draw for the same price rendering the Bajrak a better deal for their mounts. In fortification defense, Bajrak make mediocre archers and poor melee combatants. However in a large firing line they can quickly decimate advancing troops. At longer ranges, their poor archery skill does inhibit accuracy. Kapikulus are slightly better in this role as they have slightly heavier armor. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bajrak - Default Stats and Equipment Attributes Stat Points Level 4 Strength 6 Agility 7 Intelligence 0 Charisma 0 Health 41 Armor Head Nomad Hat, Tatar Cap Body Robe Hand None Foot Old Cavalry Boots, Old Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 1 Weapon Master 0 Shield 2 Athletics 0 Riding 3 Shooting from Horseback 4 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 75 Two Handed Weapons 55 Polearms 65 Archery 55 Firearms 0 Throwing 0 Weapons Melee Simple Tatar Saber, Simple Saber, Cavalry Lance Ranged (Possible): Longbow, Arrows Shield (Possible): Shield Mount Saddle Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Bajrak (veteran)

Bajrak (veteran) Troop Information Culture Crimean Khanate Wages 5 thalers Acquired from... Prisoners or Bajrak (upgrade) Upgrades to... N/A Ransom Value ? thalers The Bajrak (veteran) is a light horseman of the Crimean Khanate. Like most Crimean Khanate units, they may use a bow, but often employ sabers or lances. Tactics[] The primary advantage of the Bajrak is it can be obtained by recruiting Nomads from Khanate villages and upgrading them. This allows Crimean Commanders to quickly accumulate sizable mounted forces relatively cheaply. Consequently, Bajraks can be be used to simply overrun enemy positions where their horses allow them to keep enemy infantry suppressed. Compared to their infantry counterparts, the Kapikulu, they feature approximately the same skill and Power Draw for the same price rendering the Bajrak a better deal for their mounts. In fortification defense, Bajrak make mediocre archers and poor melee combatants. However in a large firing line they can quickly decimate advancing troops. At longer ranges, their poor archery skill does inhibit accuracy. Kapikulus are slightly better in this role as they have slightly heavier armor. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bajrak (veteran) - Default Stats and Equipment Attributes Stat Points Level 7 Strength 7 Agility 8 Intelligence 0 Charisma 0 Health 42 Armor Head Tatar Cap, Nomad Hat Body Robe Hand None Foot Old Boots, Old Cavalry Boots Skills Skill Points Ironflesh 0 Power Strike 0 Grenade Throwing 0 Power Draw 2 Weapon Master 0 Shield 3 Athletics 0 Riding 5 Shooting from Horseback 5 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 2 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 90 Two Handed Weapons 70 Polearms 80 Archery 70 Firearms 0 Throwing 0 Weapons Melee Simple Tatar Saber, Simple Saber, Cavalry Lance Ranged (Possible): Longbow, Arrows Shield (Possible): Shield Mount Saddle Horse Troops of the Crimeans Village Recruits Nomad Garrison Militia Bajrak (veteran) Kapikulu (veteran) Regular Troops Nomad Oglan (veteran) Jasaq (veteran) Guard Infantry Seymen (veteran) Heavy Cavalry Asak Bey (veteran) Mirza Chambul (veteran) Personal Guard Cavalry Nokhor (veteran) Camp Mercenaries(northwest of Ak-Mechet) Tatar Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Tatar Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Kezlev Fortress Izum Fortress) Nogai (veteran) Regional Mercenaries(Azaq-kale Kilburun Fortress) Circassian (veteran) Ottoman Mercenaries Azap (veteran) Janissary (veteran) Cebelu (veteran)
Bakhchisaray

Bakhchisaray Settlement Information Type Town Kingdom Crimean Khanate Villages Sivash World Map With Fire & SwordBakhchisarayTemplate:World Map/With Fire & Sword Bakhchisaray is a town of the Crimean Khanate, initially ruled by Khan Islam Giray. It has the village Sivash. The hero Bakhyt was once an aide to the Khan's executioner in Bakhchisaray. Contents 1 Layout 2 Trade 2.1 Consumes 2.2 Produces Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The accessible area is the same if the town is at peace or in a siege. The Lord's Hall is directly opposite the town's gates. On the street there are three merchants and the tavern. The weapon smith is on the edge of the accessible area. During a siege, two ladders are placed on the walls, one on either side of the gates. Trade[] Consumes[] Dried Meat Produces[] Linen Pottery Wikipedia has an article on this subject at:Bakhchysarai Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Bakhyt

Bakhyt Appears in Official Information Culture Crimean Tatar Religion Islam Character Details Hire Cost 300 thalers Likes Mamai Liked by Colonel Zagloba, Tepes Dislikes Fatima, Varvara, Hunger, Not Paid, Heavy Casualties Disliked by Fedot Character Background Home Azaq-kale Background ExecutionerButcher Bakhyt is one of the Heroes in With Fire & Sword. He strongly resembles Warband's Rolf. Contents 1 Biography 2 Personality 3 Relationships 4 Dialogue 5 Stats and equipment Biography[] Bakhyt was born in Azaq-kale. He was the Khan's personal executioner in Bakhchisaray and kill the Khan's personal enemies. After killing the old vizer, the new vizer was replaced and decided to fire Bakhyt as he believes his services are not needed. Bakhyt soon work in a slaughterhouse but earn very little, he also harassed by his victims' family for his job. He soon found by the player and hire to be part of the player's party. He ask for 300 thalers to replace his axe's handle which been worn off. Personality[] Relationships[] Fatima - Mamai - Varvara - Dialogue[] Main article: Bakhyt/Interactions Stats and equipment[] Bakhyt - Default Stats and Equipment Attributes Stat Points Level 7 Strength 11 Agility 5 Intelligence 6 Charisma 5 Health 46 Armor Head ? Body Robe Hand ? Foot Village Boots Skills Skill Points Ironflesh ? Power Strike 4 Grenade Throwing 0 Power Draw ? Weapon Master 1 Shield ? Athletics ? Riding ? Shooting from Horseback 0 Looting 3 Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 4 Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 50 Two Handed Weapons 118 Polearms 50 Archery 50 Firearms 50 Throwing 50 Weapons Melee Lumberman Axe Ranged ? Shield ? Mount ? Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Bandit Leader

Bandit Leader Troop Information Wages 84 - 97 Acquired from... Enlisting raid party, prisoner recruitment Upgrades to... N/A Bandit Leaders are bandit troops in Viking Conquest that can be found in raiding parties on land. You can instruct Bandit Leaders to perform a specific raiding mission if you have more then 50 prisoners (then they will become Masterless Men). Stats and Equipment[] Bandit Leader - Default Stats and Equipment Attributes Stat Points Level 29 Strength 20 Agility 8 Intelligence 12 Charisma 12 Health 73 Armor Head Complete Halm Body Common Halsberg Hand Leather Gloves Foot Quality Wrapping Boots Skills Skill Points Sea-King ? Navigation ? Ironflesh 9 Power Strike 6 Power Throw 2 Power Draw 1 Weapon Maintenance ? Weapon Master 9 Athletics ? Riding 6 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 6 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 275 Two Handed Weapons 140 Polearms 210 Archery 20 Crossbows 0 Throwing 225 Slings 170 Weapons Melee Broadseax, Rich Sword, Ulfberth Sword, False Ulfberth Sword Ranged Throwing Spears Shield Rawhide Shield, Svear Shield, Round Shield, NorthMathr Shield Mount ? Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Bandit (Viking Conquest)

For the classic version, see Bandit (classic). For the With Fire & Sword version, see Bandit (With Fire & Sword). Bandit Troop Information Culture Bandits Wages 24 peningas/week Acquired from... Ruffian Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? peningas Bandits are tier-two bandit archers in Viking Conquest. They can be found in raiding parties on land. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Bandit - Default Stats and Equipment Attributes Stat Points Level 18 Strength 16 Agility 8 Intelligence 12 Charisma 12 Health 63 Armor Head None Body Simple Tunic Hand None Foot Tattered Quality Wrapping Boots Skills Skill Points Sea-King 0 Navigation 0 Ironflesh 6 Power Strike 2 Power Throw 4 Power Draw 4 Weapon Maintenance 0 Weapon Master 3 Athletics 5 Riding 3 Looting 0 Trainer 0 Tracking 0 Tactics 0 Path-finding 0 Spotting 0 Inventory Management 4 Wound Treatment 0 Surgery 0 First Aid 0 Engineer 0 Persuasion 0 Leadership 0 Trade 0 Proficiencies Weapon Type Points One Handed Weapons 120 Two Handed Weapons 90 Polearms 70 Archery 20 Crossbows 20 Throwing 140 Slings 140 Weapons Melee Hunting KnifeClub Ranged Sling Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr