first-point/MountAndBlade-Data huggingface dataset:
Academy

In With Fire & Sword, an Academy can be built in owned towns or fortresses by talking to the Mayor. Primarily, it brings in added revenue to the town and contributes to the overall wealth. It can also be used to train heroes in new skills. Training Heroes[] The player can send heroes to the Academy with towns to increase a set of skills in one of three separate categories: Medicine, Tactics, and Military Training. Each hero can be trained once in each category, and the price for sending the hero to the academy a second and third time increases the cost substantially. Training at academy requires a hero to leave your party for seven days. They return with one additional rank in three or four different skills: Medicine Military Training Tactics Wound Treatment Power Draw Trainer Surgery Weapon Master Tactics First Aid Shield Path-finding Athletics Engineer It is best to train heroes early, before they have leveled up multiple times. This is due to the fact that the cost of training is related to a hero's character level. It is not dependent upon ranks a character already has in a particular skill. For instance, Victor de la Buscador has four ranks in the trainer skill when he joins the part at level 8, while Fatima has zero ranks at level 8. Both will pay 3600 to be trained in Tactics for their first trip to the academy. The chart below shows training costs related to a hero's level. price = level * 450 * max(1, training_count * 5) Hero Level First Training (×1) Second Training (×5) Third Training (×10) 4 1800 thalers 9000 thalers 18,000 thalers 6 2700 thalers 13,500 thalers 27,000 thalers 8 3600 thalers 18,000 thalers 36,000 thalers
Achievements (With Fire & Sword)

This article refers to the achievements you can gain by playing Mount&Blade: With Fire & Sword via Steam. The tasks you have to fulfill to earn these achievements range from defeating enemies with certain weapons, performing caravan trades, through to the starting and completing of the main storyline quests. Achievements[] Image Name Description First Steps Start one of the three main storyline quests: The Black Mace, The Deluge or The False Dmitry Dress Up Customise the equipment of a mercenary unit at the mercenary camp. Let's Take This Outside! Get into a bar fight by speaking with a pub visitor. Na zdorovie! Buy a drink for everyone at a bar by speaking with a tavern keeper. Hunker Down Construct a wagon fort through the camp menu. Wheeler Dealer Earn 3,000 thaler in profit from a single caravan trade by speaking with a town mayor. Trader Make 100,000 thaler through caravan trades by speaking with town mayors. Great Trader Make 1,000,000 thaler through caravan trades by speaking with town mayors. (on Steam progress is not shown - there is a progress bar but it is always stuck at 0 and does not update.) Knock Knock Successfully blow a hole in a castle or town in the siege menu (requires points in the engineering skill). Don't Die Of Dysentery Tend to your army's illnesses 5 times by resting or feeding them. Velvet Commander Have 10 velvets in your inventory. Summer Fest Complete the Summer Fest quest found in several villages during the summer. City Planner Build 3 upgrades in a single castle or town you own. Lock Stock And 3 Smoking Barrels Kill 100 enemies using firearms. Bomberman Kill 50 enemies using grenades. Black Mace Finish the Cossack Hetmanate's main storyline quest The Black Mace. Polish Drama Finish the Polish Commonwealth's main storyline quest The Deluge. Grand Tzar Finish the Muscovite Tsardom's main storyline quest The False Dmitry. Return Of The Horde Join the Crimean Khanate and eliminate all other factions. Swedish Scourge Join the Kingdom of Sweden and eliminate all other factions. Power Shift As any faction, conquer the map and eliminate all other factions.
Ahmed-pasha

This article is a stub. You can help out by expanding it. Ahmed-pasha Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Pasha Fiefs Kafa Personal Details Gender Male Ahmed-pasha is a vassal of the Crimean Khanate. He is the initial owner of Kafa. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Ahmed-pasha - Default Stats and Equipment Attributes Stat Points Level ? Strength ? Agility ? Intelligence ? Charisma ? Health ? Armor Head ? Body ? Hand ? Foot ? Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing ? Power Draw ? Weapon Master ? Shield ? Athletics ? Riding ? Shooting from Horseback ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons ? Two Handed Weapons ? Polearms ? Archery ? Firearms ? Throwing ? Weapons Melee ? Ranged ? Shield ? Mount ? Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Ak-Mechet

Ak-Mechet Settlement Information Type Village Kingdom Crimean Khanate Fortification Kafa World Map With Fire & SwordAk-MechetKafaTemplate:World Map/With Fire & Sword Ak-Mechet is a village initially owned by the Crimean Khanate, subordinate to Kafa. Layout[] Player Elder Fugitive Ak-Mechet is built on a flat surface, with little distinctive features. It is a Tatar-style village with a total of seventeen houses. Beside the central house there is a well. The Village Elder is located under the shelter of the central house. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be standing in front of one of the houses — from the Village Elder's perspective, it is the leftmost house beside the path. Wikipedia has an article on this subject at:Simferopol Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Akkerman

Akkerman Settlement Information Type Town Kingdom Crimean Khanate Villages None World Map With Fire & SwordAkkermanTemplate:World Map/With Fire & Sword Akkerman is a town of the Crimean Khanate. The initial ruler is Baesid-khan. Akkerman has no villages. Contents 1 Layout 2 Trade 2.1 Produces 2.2 Trades With 3 Trivia Layout[] At peace: Accessible area Player Lord's Hall Prison Tavern Merchants In a siege: Accessible area Player Siege Ladders The tavern and all merchants, except for the goods merchant, are on the side of the town that the player enters at first. The goods merchant is on the other side that is accessible through a gate inside the town. The lord's hall is at the far end of the town. The prison is inside a tower of the fortress. During a siege, only half of the town is accessible. Two ladders are placed around the gates, one on each side. Trade[] Produces[] Salt Bread, Cheese Oil Velvet Trades With[] Kiev Kyzykermen Lviv Sich Warsaw Trivia[] Akkerman is one of only two fortifications on the entire map that have no villages, the other being Lviv. During a siege, some buildings disappear from the inaccessible region. Wikipedia has an article on this subject at:Bilhorod-Dnistrovskyi Territory of the Crimean Khanate TownsAkkerman Azaq-kale Bakhchisaray Kyzykermen FortressesIzmail Fortress Kafa Kalanchak Fortress Kezlev Fortress Kilburun FortressKyzyl-yar Fortress Perekop VillagesAk-Mechet Budjak Czaple Dzhankoy Esaq Inkerman Kiliya Nugai Ordash SinelnikovoSivash Tumnek
Ale

Ale Classic/Warband Viking Conquest Games Base value 84 120 280 Weight 30.0 30.0 60.0 Item Quantity 50 Morale Bonus +0 Spoils No Goods Type House Made From... Grain Made Into... N/A Ale is not a food source and is mainly used as a trade good. It does have a use in feasts, where it can be served to noblemen alongside wine. The Productive Enterprise can be used in any town to buy a brewery that produces two barrels of ale per week from one sack of grain (both of which can be bought by the player and possibly gain a higher profit). The initial cost is 2,500 denars and the weekly cost is 50 denars. The average profit is 160 denars and thus has a profit margin of 6.4%. Ale can be cheaply purchased in Praven and sold for high amounts in Khudan. In With Fire & Sword, it is replaced with the consumable beer. In Viking Conquest[] if your party morale is low (generally under 50), an event will trigger in which you will lose one item which will however increase the party morale with 2. Economy[] In general, you can buy it in any town cheap (~130 for up to ~200) and sell it for sometimes double in villages. There are some exceptions where you can make a ~100 profit (e.g. Dorestad, Ribe) from it. Productive Enterprises can make Ale from wheat and barley. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Algirdas

Algirdas Appears in Official Information Culture Lithuanian Religion Catholicism Character Details Hire Cost 250 thalers Likes Ingri Liked by None Dislikes Fedot, Nogai, Retreating Disliked by Ingri, Karlsson and Sarabun Character Background Background NobleMercenary Algirdas is one of the Heroes in With Fire & Sword. He is similar to Alayen of the previous games. Contents 1 Biography 2 Personality 3 Gameplay 4 Dialogue 5 Trivia 6 Stats and equipment Biography[] Algirdas' ancestor was awarded the land near Bryansk for his military service by the end of the 14th century. The family owned the land and served under the Grand Duchy of Lithuania for 3 centuries. Algirdas is named after the Grand Duke of Lithuania who awarded his ancestor. However, their land is always a warzone between the Polish-Lithuanian Commonwealth and the Moscow Tsardom which led the decline of their house estates. The land was recently conquered by Moscow and given to another noble, revoking Algirdas from the land, making him a mercenary. Personality[] Gameplay[] Dialogue[] Main article: Algirdas/Interactions Trivia[] Algirdas is consider the most "hated" hero in With Fire & Sword as 3 companions dislike him and none like him. Algirdas and Fatima are the only heroes that are liked by no one. Stats and equipment[] Algirdas - Default Stats and Equipment Attributes Stat Points Level 4 Strength 7 Agility 8 Intelligence 10 Charisma 10 Health 44 Armor Head ? Body Kuntush Hand ? Foot Old Boots Skills Skill Points Ironflesh 1 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master ? Shield ? Athletics 1 Riding 2 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics 2 Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership 4 Trade ? Proficiencies Weapon Type Points One Handed Weapons 70 Two Handed Weapons 70 Polearms 70 Archery 70 Firearms 70 Throwing 70 Weapons Melee Simple Saber Ranged ? Shield ? Mount Saddle Horse Player's Companions Algirdas Bakhyt Colonel Zagloba Fatima Fedot Ingri Karlsson Mamai NogaiOksana Priest Spasokukotsky Sarabun Tepes Varvara Victor de la Buscador Yelisei
Allenstein Castle

Allenstein Castle Settlement Information Type Fortress Kingdom Kingdom of Sweden Villages Elbing World Map With Fire & SwordAllenstein CastleTemplate:World Map/With Fire & Sword Allenstein Castle is a fortress of the Kingdom of Sweden. Black Reiters and German Pikemen can be hired here as regional mercenaries. It is initially ruled by King Carl Gustaf. It has the village Elbing. Layout[] Accessible area Player Lord's Hall Prison Siege Ladders The Lord's Hall is directly in front of the player's position behind the gates, and the prison is to the left. During a siege, three ladders are placed on the side of the fortress. Trivia[] Allenstein Castle is one of two fortresses that serve as "capitals" where monarchs reside at the start of the game, the other being Pereyaslav of the Cossack Hetmanate, and the remaining three leaders residing in towns. Wikipedia has an article on this subject at:Olsztyn Territory of the Kingdom of Sweden TownsKoenigsberg Reval Riga FortressesAllenstein Castle Dorpat Fortress Dynaburg Fortress Dzvinsk Castle Narva Vyborg VillagesElbing Leal Nidritsa Panevezys Pilve Plunge Salis Siauliai Siegevold Tapiau TormaWeissenstein Wesenberg
Amere (With Fire & Sword)

Amere Settlement Information Type Village Kingdom Polish Commonwealth Fortification Krakov World Map With Fire & SwordAmereKrakovTemplate:World Map/With Fire & Sword Amere is a village of the Polish Commonwealth, subordinate to Krakov. Layout[] Player Elder Fugitive Amere is built on relatively flat terrain. It is a Cossack-style village with seventeen structures. There are a few trees inside the village but there are no distinct features. The Village Elder may be found among the group of houses in the center of the village, in front of the house with the wooden roof. If sent here during a Hunt Down Fugitive quest, the Nervous Man will be hiding behind a large house with a brick roof and an empty horse stable attached to it. Territory of the Polish Commonwealth TownsKrakov Lviv Smolensk Vilna Warsaw FortressesBar Fortress Berestye Fortress Dubensk Castle Kovno Fortress Lida Castle Lodz CastleLublin Minsk Myadzelsk Castle Polotsk Slutsk Zbarazh Fortress VillagesAmere Babice Baranovichi Chenstokhova Dobrush Ilyintsy Krivichi LudinovoMolodechno Nesvizh Ostroleka Ostrovets Ovruch Plotsk Ponyri Radzilow RudnyaSambir Slavuta Snechko Sofronovo Solechniki Staronowice Stryi Trakai VendauVydzy Wadowice Widawa Yartsy Zamoshye
Arena equipment

Arena Equipment is temporarily provided to the player when fighting in Arenas, whether as a Melee Fight or Tournament. Players are restricted from using their usual gear, with the exception of their boots, and are provided specific arena equipment to use for the duration of each fight. Exactly what equipment you are supplied with is determined by the town you are in. After that, it is randomized. The class of weapon you are given is not influenced by your proficiencies. This means that if you intend to fight in a lot of tournaments, you need to familiarize yourself with all weapon classes rather than just the one you most prefer. Some skill investment is also advised since both the bow and javelins are quite weak without them. Nevertheless, you can always pick up weapons and shields from a fallen enemy or companion. Some equipment sets never change: Lances come with a horse and shield Bows come with a dagger Crossbows come with a sword Those who start with an axe, sword, or javelins will always get a shield Depending on the town and your luck, you may be supplied with a horse during tournament matches. If you were not granted a horse, or lost yours, you may still mount any empty horse within the arena. When not mounted, horses will become invulnerable within tournament arenas. Contents 1 Equipment 1.1 Horse 1.2 Armor 1.3 Melee 1.4 Ranged Equipment[] Horse[] Horse Armor Speed Maneuver Charge Hit Points Factions Practice Horse 10 40 37 14 100 KhergitsRhodoksSarranidsSwadiansVaegirs Armor[] Armor Weight Head Armor Body Armor Leg Armor Factions Arena Helmet 1.3 +26 - - Rhodoks Arena Turban 1.3 +26 - - Sarranids Steppe Helmet 1.3 +20 - - KhergitsVaegirs Tourney Helm 1.3 +20 - - Swadians Arena Armor 16.0 - +29 +13 NordsSwadiansVaegirs Arena Tunic 2.0 - +16 +6 KhergitsRhodoksSarranids Practice Boots 1.0 - - +10 All Shield Durability Weight Resistance Size Speed Factions Shield 360 2.0 1 119 100 All Melee[] Weapon Weight Swing Thrust Speed Reach Factions Practice Axe 2.0 24b - 95 75 NordsSwadiansVaegirs Practice Dagger 0.5 16b 14b 110 47 KhergitsSarranidsVaegirs Heavy Practice Sword 6.3 30b 24b 94 128 KhergitsNordsRhodoksSarranidsSwadians Practice Lance 4.3 - 15b 58 240 KhergitsRhodoksSarranidsSwadiansVaegirs Practice Sword 1.5 22b 20b 103 90 KhergitsNordsRhodoksSarranidsSwadians Practice Staff 2.5 18b 18b 103 118 Melee Only Ranged[] Weapon Weight Ranged Accuracy Speed Missile Speed Factions Practice Bow 1.5 21b 99 90 40 KhergitsSarranidsVaegirs Practice Crossbow 3.0 32b 99 42 68 Rhodoks Projectile Quantity Weight Ranged Swing Thrust Speed Missile Speed Factions Practice Arrows 80 1.5 +0 - - - - KhergitsSarranidsVaegirs Practice Bolts 49 2.3 +0 - - - - Rhodoks Practice Javelins 50 5.0 27b 12b 14b 91 28 KhergitsSarranidsVaegirs Equipment Melee weapons — One-handed weapons (WF&S) Two-handed weaponsTwo-handed/One-handed weapons Polearms (WF&S) Polearm/Two-handed weapons Ranged weapons — Bows (WF&S) Crossbows Thrown weapons Firearms (WF&S) Armor — Body Armor (WF&S) Helmets (WF&S) Gloves (WF&S)Boots (WF&S) Shields (WF&S) Other — Horses Arena Equipment
Argun-bey

Argun-bey Official Information Kingdom Crimean Khanate Monarch Khan Islam Giray Title Vassal Personal Details Gender Male Argun-bey is initially a vassal of the Crimean Khanate. He begins the game as ruler of Kilburun Fortress. This article is a stub. You can help out by expanding it. Crimean Khanate Monarch: Claimant: Khan Islam Giray Mehmed Giray Vassals: Ahmed-pasha Argun-bey Baesid-khan Baryn-bey Bukryn-bey Imad-pasha Mansur-bey Mirza Agish Mirza Appak Mirza Argyn Mirza Davletshi Mirza Divey Mirza Enikey Mirza Karach Mirza Yanmamed Mirza Yelchy Sedjet-bey Shirin-bey Uzyn-bey Yashlav-bey
Armet

The hand-crafted Armet is superior to it's marketplace variant but a lot more costly. Found in the marketplace with a lot smaller price tag. The Armet is the most expensive and protective headgear available in Mount&Blade: With Fire & Sword. It costs 81000 thalers (45000 if the player is lord of the town) from armorers and can also be purchased in the marketplace with a base head armour rating of 55 with a potential for prefix modifiers. It is also considerably cheaper when bought through the marketplace (under 20000 thalers). The veteran Swedish Reiter wears this helmet. It is usually worn with Black Armor to give the highest armor rating possible. See also[] Hand-Crafted Helmets Black Armor (With Fire & Sword)
Armor-clad Zupan

Armor-clad Zupan is a light armor worn in Eastern Europe. It consists of a leather vest with vertical strips of chain-mail sewn on it, worn over a long coat. It is commonly worn by high-tier Cossack troops. This article is a stub. You can help out by expanding it. "Give us images or taste steel" This article does not have any images.Please help the M&B Wiki by uploading one!
Armored Cossack (veteran)

Armored Cossack (veteran) Troop Information Culture Polish Commonwealth Wages 16 thalers Acquired from... Prisoners or Armored Cossack (Upgrade) Upgrades to... N/A Ransom Value ? thalers The Armored Cossack (veteran) is a cavalryman of the Polish Commonwealth. Tactics[] In battle, this troop is similar to the previous Armored Cossack, but with higher stats. Use them as you would use the normal unit; either as a harassing horse archer or as a line-breaking charger. Stats and equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Armored Cossack (veteran) - Default Stats and Equipment Attributes Stat Points Level 21 Strength 11 Agility 10 Intelligence 0 Charisma 0 Health 52 Armor Head Misiurka Body Chain Armor Hand ? Foot Cavalry Boots Skills Skill Points Ironflesh 3 Power Strike 1 Grenade Throwing 0 Power Draw 3 Weapon Master 5 Shield 5 Athletics ? Riding 5 Shooting from Horseback 5 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 165 Two Handed Weapons 145 Polearms 155 Archery 105 Firearms 0 Throwing 0 Weapons Melee Saber, Good Chekan, Good Crowbill, Cavalry Lance, Koncerz Ranged Tatar Bow, Bow, Barbed Arrows Shield Tatar Shield Mount Hunter Troops of the Poles Village Recruits Scythe Wielder Garrison Militia Polish Militia Pikeman (veteran) Musket Militiaman (veteran) Regular Infantry Scythe Wielder Polish Pikeman (veteran) Zolnier (veteran) Guard Infantry German Infantry Pikeman (veteran) German Infantry Musketeer (veteran) Regular Cavalry Polish Dragoon (veteran) Volunteer (veteran) Heavy Cavalry Polish Reiter (veteran) Armored Cossack (veteran) Personal Guard Cavalry Winged Hussar (veteran) Camp Mercenaries(directly south of Krakov) Polish Mercenary Infantryman (recruit) (experienced) (veteran) (elite) Polish Mercenary Rifleman (recruit) (experienced) (veteran) (elite) Polish Mercenary Cavalryman (recruit) (experienced) (veteran) (elite) Regional Mercenaries(Warsaw Polotsk Kovno Fortress) Lithuanian Musketeer (veteran) Lithuanian Tatar (veteran) Regional Mercenaries(Lviv Krakov Minsk Slutsk) Town Cossack (veteran) Rank Cossack (veteran) National Mercenaries Scottish Swordsman (veteran) Scottish Pikeman (veteran) Scottish Musketeer (veteran) Prisoners Lisowczyk (veteran)
Army Chief Pavlo Gomon

Pavlo Gomon Official Information Kingdom Cossack Hetmanate Monarch Hetman Bogdan Hmelnitski Title Vassal Personal Details Gender Male Army Chief Pavlo Gomon is initially a vassal of the Cossack Hetmanate. At the start of the game Pavlo Gomon controls the town of Sich with average prosperity. Trivia[] The term "Army Chief" is used here to translate the Cossack term Kish otaman (Russian: Кошевой атаман Koshevoy ataman, Ukrainian: Кошовий отаман Koshovyy otaman, Polish: Ataman koszowy). The kish or kosh (Ukrainian: кіш, Russian: кош, Polish: kosz) was the central government of the Zaporozhian Host, under which jurisdiction were administrative, military and financial affairs. Otaman or ataman (Ukrainian: отаман, Russian: атаман, Polish: ataman) was a title for various Cossack leaders, comparable to the Polish hetman. In the game, Pavlo Gomon is referred to as Kosh Ataman during the quest "To the Sich with a Prisoner". This article is a stub. You can help out by expanding it. Cossack Hetmanate Monarch: Claimant: Hetman Bogdan Hmelnitski Ivan Barabash Vassals: Anton Zhdanovich Bogdan Popovich Filon Jalaliy Fyodor Loboda Ivan Bogun Ivan Fedorenko Ivan Hmara Ivan Sirko Ivan Vygovsky Lavrin Sinonos Les' Gritsenko Lukyan Mozyra Maksim Nesterenko Martyn Pushkarenko Matviy Gladkiy Pavlo Gomon Petro Doroshenko Prokop Shumeiko Timofiy Nosach Vasil Zolotarenko