first-point/MountAndBlade-Data huggingface dataset:
Mercenary Horseman (Bannerlord)

For the classic version, see Mercenary Horseman. For the With Fire & Sword version, see Mercenary Horseman (With Fire & Sword). Mercenary Horseman Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Scout- or -Taverns Upgrades to... Mercenary Cavalry Upgrade Cost ? denars Ransom Value ? denars Mercenary Horsemen are tier-four mercenary cavalry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenary Horseman (With Fire & Sword)

For the classic version, see Mercenary Horseman. For the Bannerlord version, see Mercenary Horseman (Bannerlord). Mercenary Horseman Troop Information Culture Mercenaries Wages ? thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Horsemen are tavern mercenary cavalry in Mount&Blade: With Fire & Sword. Tactics[] Equivalent to classic Caravan Guards, they are light cavalry with good skill values, no armor, and only armed with sabers - good for skirmishing against musketeers, dragoons, and horse archers. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Horseman - Default Stats and Equipment Attributes Stat Points Level 11 Strength 10 Agility 8 Intelligence 5 Charisma 1 Health 46 Armor Head Fur CapCapSimple Cossack Cap Body Rich KuntushGood KuntushSimple Zupan Hand None Foot Old Cavalry Boots Skills Skill Points Ironflesh 1 Power Strike ? Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics ? Riding 3 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 110 Two Handed Weapons 110 Polearms 110 Archery 0 Firearms 0 Throwing 0 Weapons Melee Saber Ranged None Shield None Mount Steppe Horse Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Musketeer

For other uses, see Musketeer (disambiguation). Mercenary Musketeer Troop Information Culture Mercenaries Wages 4 thalers/week Acquired from... Taverns Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Mercenary Musketeers are tavern mercenary archers in Mount&Blade: With Fire & Sword. Tactics[] Basically levy troops with some training and equipment, they have low armor ratings but decent proficiency in firearms - it is advised, however, to use them to supplement your army rather than raise one mainly made up of Mercenary Musketeers since they will be outmatched by any kind of firearm troops, including Mercenary Marksmen. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Musketeer - Default Stats and Equipment Attributes Stat Points Level 9 Strength 9 Agility 8 Intelligence 4 Charisma 2 Health 51 Armor Head KabassetHat Body Musketeer Camisole Hand None Foot Infantry Boots Skills Skill Points Ironflesh 2 Power Strike 1 Grenade Throwing 0 Power Draw ? Weapon Master 3 Shield ? Athletics 2 Riding ? Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management ? Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management ? Leadership ? Trade ? Proficiencies Weapon Type Points One Handed Weapons 65 Two Handed Weapons 65 Polearms 55 Archery 0 Firearms 115 Throwing 0 Weapons Melee Short BroadswordOld Short BroadswordThrusting Sword Ranged Simple Wheellock MusketBullets Shield None Mount None Trivia[] Their uniforms resemble those of Western European nations, suggesting they might be foreigners from places such as the Holy Roman Empire (modern day Austria and Germany), Spain, or even France. Tavern Mercenary Troops Mercenary Pikeman Mercenary Halberdier Mercenary Marksman Mercenary Musketeer Mercenary Horseman Mercenary Light Cavalryman
Mercenary Scout

Mercenary Scout Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Watchman- or -Taverns Upgrades to... Mercenary Horseman Upgrade Cost 1 Mount? denars Ransom Value ? denars Mercenary Guards are tier-three mercenary cavalry in Mount&Blade II: Bannerlord. Contents 1 Tactics 2 Skills 3 Equipment 4 Gallery Tactics[] Steppe Horses are a good type of mount to use for their upgrade. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Mercenary Swordsman

Note: This article might be outdated. You can help out by reviewing the contents for outdated information, making changes as necessary, once you believe the article is up to date, amend the based on version number.Based On: Warband 1.172Latest Version: 1.174 For the Bannerlord version, see Mercenary Swordsman (Bannerlord). Mercenary Swordsman Troop Information Culture Mercenaries Wages 29-15 denars/week Acquired from... Caravan Guard-or-Bandit-or-Taverns Upgrades to... Hired Blade Upgrade Cost 80 denars XP for Kill 180 experience Ransom Value 150 denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade and Mount&Blade: Warband. Tactics[] Functioning as general heavy infantry, they are strong, easy to pay, great in sieges due to their equipment and high proficiencies, but slow and wield poor shields, making them not great for fighting the Khergit. As heavy infantry, Mercenary Swordsmen should be on the front lines protecting faster light infantry and providing cover against arrows - their shields are generally larger than Hired Blades' but they lack in armor. They always use swords with shields - which means they have a lower average attack - but the protection of their larger shields means that, in the long run, Mercenary Swordsmen will last longer and for more battles. Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Mercenary Swordsman - Default Stats and Equipment Attributes Stat Points Level 20 Strength 7 Agility 5 Intelligence 4 Charisma 4 Health 48 Armor Head Kettle HatFlat Topped HelmetHelmet With NeckguardMail Coif Body HaubergeonMail Hauberk Hand None Foot Mail ChaussesLeather Boots Skills Skill Points Ironflesh 3 Power Strike 3 Power Throw ? Power Draw ? Weapon Master ? Shield 3 Athletics ? Riding 3 Horse Archery ? Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 2 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Crossbows 100 Throwing 100 Weapons Melee Bastard SwordSwordShort Sword Ranged None Shield Heater Shield Mount None Mercenary Troops Sellswords Sword Sisters Farmer Townsman Caravan Master Peasant Woman Refugee Watchman Camp Follower Mercenary Crossbowman Caravan Guard Bandit Camp Defender Mercenary Horseman Mercenary Swordsman Brigand Huntress Mercenary Cavalry Hired Blade Sword Sister
Mercenary Swordsman (Bannerlord)

For the classic version, see Mercenary Swordsman. Mercenary Swordsman Troop Information Culture Mercenaries Wages ? denars/day Acquired from... Mercenary Guard- or -Taverns Upgrades to... Hired Blade Upgrade Cost ? denars Ransom Value ? denars Mercenary Swordsmen are tier-four mercenary infantry in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Mercenary Troops Sellswords Sword Sisters Watchman Mercenary Guard Mercenary Scout Sisterhood Follower Mercenary Swordsman Hired Crossbow Mercenary Horseman Sword Sister Hired Blade Elite Hired Crossbow Mercenary Cavalry Veteran Sword Sister Gallant Sword Sister
Meroc

Meroc Settlement Information Type Village Kingdom Vlandia Fortification Galend Meroc is a village of Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Fish. Meroc is a fishing village overlooking a cove in the Biscan Coast. The villagers sail out into the western ocean in search of mullet and bass near the shore, and tuna and sardines amid the islands to the south. Trivia[] The village is presumed to be the home of the original founder of House dey Meroc. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Mestricaros

Mestricaros Official Information Faction Southern Empire Culture Calradic Empire Leader Archon Oros Fiefs DanusticaLavenia CastleOdrysa Castle Tier ? Wealth ? Mestricaros is a clan of the Southern Empire led by Archon Oros. Members[] Oros (leader) Jathea Debana Honoratus Sanion Settlements[] Towns Danustica Castles Lavenia Castle Odrysa Castle Villages Caira Erebulos Ethemisa Lavenia Odrysa Polisia Tegresos Clans of the Southern Empire Pethros Leonipardes Mestricaros Hongeros Julios Vizartos Avlonos Prienicos Vetranis
Metachia

Metachia Settlement Information Type Village Kingdom Southern Empire Fortification Corenia Castle Metachia is a village in the Southern Empire owned by Archon Baranor of clan Julios. The village is bound to Corenia Castle and known to produce Raw Silk. Description[] Metachia is the lies on the southern shores of Lake Tanaesis in the frontier lands beyond River Tiagys. This imperial colony, established in more peaceful times, is a center for mulberry bushes used in silk production.[1] References[] ↑ Encyclopedia Calradia, entry "Metachia" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Mijayet

For the similarly named village in Bannerlord, see Mijayit. Mijayet Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Ahmerrad World Map WarbandMijayetAhmerradTemplate:World Map/Warband Mijayet is a village of the Sarranid Sultanate. It is economically tied to the town of Ahmerrad and is usually one of the most looted villages. Layout[] Player Elder Fugitive Mijayet is built on a low mound with a shallow valley encircling it and an abundance of palm trees all around. It has a total of six structures. There are four fields here, growing cabbages, grapes, and wheat. A well and shadoof is positioned off to one side of the fields. A horse-driven mill is located near a stable, housing two coursers and a hunter. The Village Elder is standing underneath a shelter on the right side of the fields, next to a wheelbarrow and cart. If sent here during a Hunt Down Fugitive quest, the target may be found behind the fields, under a tree on the right side. Trivia[] Mijayet is the successor of the Bannerlord village Mijayit. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Mijayit

Not to be confused with Mijayet, the same village but from the time of Mount&Blade: Warband. Mijayit Settlement Information Type Village Kingdom Aserai Fortification Sanala Mijayit is a village in the Aserai Sultanate ruled by Sultan Unqid of the Banu Hulyan. The village is bound to Sanala and is known to produce Grain. Two hundred years into the future, in the time Mount&Blade: Warband, the village would still exist as “Mijayet” and be bound to the Sarranid city of Ahmerrad. Description[] Mijayit lies off of the estuary of the Damar River as it reaches the Bahr al-Yeshm sea. The rich silt deposits left by the river make this one of the most fertile regions of the Aserai lands. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Mijayit"
Minor Clan

Minor Clans are lesser clans that appear in Mount&Blade II: Bannerlord. Rebellion[] Most Minor Clans appear as a result of a town rebellion. At any point whenever a Town's Loyalty score is below 25, there is a risk that the town may instigate a rebellion. The fief is lost for the faction currently controlling it, with the town immediately declaring war. Four men are raised to positions of power within the town, effectively becoming new nobles that function in the same way as other noble NPCs. At this point, the town's rebels have become its own faction, gaining their own entry in the Encyclopedia. Should the town not be conquered for the rebellion's duration, the rebellion is a success and the town's rebel faction will be granted official Minor Clan status. This allows the faction to be treated as a Minor Clan in the same manner as the Player faction, and allows them to be recruited into another Kingdom. The new Minor Clan will always be named after the rebels' leader, for example "Darbard's Clan". Their sigil will be randomly generated based upon the Culture of the town and their colors will be the same as the colors of the faction they rebelled from, but inverted. Mercenaries[] Mercenary groups and other minor Factions, like the Skolderbroda or Company of the Golden Boar are technically Minor Clans, however they cannot be permanently recruited to your faction and are instead hired by contract to be payed in denars in return for the Influence they generate through war. The denar to Influence rate is decided upon the signing of the contract. Player Clan[] The Clan of the player character is considered a Minor Clan at the start of the game. Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Mivanjan

Mivanjan Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Mivanjan is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Sheep. Description[] Mivanjan sits at the foot of the Sulun Dag mountains, that mark the eastern border of the Devseg plateau. Villagers, who not long ago still lived a nomadic lifestyle, raise sheep in the foothills. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Mods

Running a module. Mods, or Modules are installable content packages for the Mount&Blade series of games. Mods can consist of minor changes or additions to the game, to an all out reworking of the Native module (the default game itself). They can be downloaded from various websites, many of which specialize in just that. These mods usually follow certain themes, decided upon by their creators. Mods are ultimately limited only to their creators’ imagination and knowledge of how the game is put together. Contents 1 Ease of Use 2 Mod Themes 3 Modding Tools 4 See Also Ease of Use[] One of the aspects of the Mount&Blade series is the ability to easily install modules into the game. The creators of Mount&Blade embraced the idea and designed a module editing script, accessible by enabling "edit mode" from the splash screen and hitting ctrl-e in game. Mod Themes[] There are Star Wars mods, post-nuclear war mods, civil war, and western mods, just to name a few. Googling, "Mount & Blade mods" will literally bring up hundreds of mods available for download, and TaleWorlds gives detailed instruction, tools, and forums for insight in developing your own modules for Mount&Blade. Modding Tools[] There exist no official modding tools for Mount&Blade currently, however, the developers have stated that such tools will be provided and freely usable to make mods for Mount&Blade II: Bannerlord. Unofficial modding tools have been made by the modding community. For information on how to start modding, visit Bannerlord Documentation . See Also[] List of mods
Monchug Urkhunait

This article is a stub. You can help out by expanding it. Monchug Urkhunait Official Information Kingdom Khuzait Title Khan Fiefs Makeb Clan Urkhunait Personal Details Gender Male Age 38 Spouse Anat Children BortuChaghanAlijinBolat Monchug Urkhunait is the Khan of the Khuzait and the leader of the Urkhunait. He is the owner of Makeb, the husband of Anat, and the father of Bortu, Chaghan, Alijin, and Bolat. Official Description[] “ The current khan of the Khuzait is Monchug. With the Empire in a state of disarray, he dreams of surpassing his ancestor Urkhun and conquering even deeper into the settled lands. Some of the clans have been decimated by the Urkhunait's wars, however, and feel their sacrifice have not been properly rewarded. They yearn for a khan who is less interested in glory, and more interested in justice. ” Quotes[] “ Yes. The Emperor Neretzes had offered to hire our warriors as mercenaries. I saw nothing wrong with that. The Empire was an old bear. Well-fed, slow-moving. It wanted to keep what it had. The Sturgians were, and are, hungry wolves. Like us. Sometimes wolves hunt in packs, and sometimes they don't. Sometimes one wolf wants the lion to kill his rival. Most of those who went were Khergit. They are a young clan. Their lineage is not like ours. They were always looking to prove themselves. Anyway, at the battle, their noyan, Solun, was slain alongside most of the males of his house. What can I say? A thirst for glory is dangerous, both to the thirsty one and those around him. Clans rise, clans fall. My duty is to all the Khuzait. Look at it this way. Were it not for her husband's death, Lady Mesui would never have inherited the leadership of the Khergit. Death creates opportunity. The survivors of a great battle make a great show of mourning, but inside they rejoice. ” — on the Battle of Pendraic Khuzait Monarch: Claimant: Monchug Khan Unknown Vassals:
Montos

Montos Settlement Information Type Village Kingdom Western Empire Montos is a village of the Western Empire owned by Crotor of the Dionicos. The village is bound to Lageta and is known to produce Hardwood. Montos sits at the base of the Cursion escarpment, near the Battanian frontier. The foresters here keep a watchful eye on their neighbors, always looking for raiding parties coming westward from the valley of the Miron river to their east. Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Morcon

Morcon Official Information Kingdom Vlandia Monarch King Derthert Title Nobleman Clan dey Meroc Personal Details Gender Male Siblings ErdurandAlaryElys Morcon is a nobleman of Vlandia and a member of House dey Meroc. He is the son of King Derthert and Philenora, and the brother of Alary, Elys, and Erdurand. He has a reputation of being just and honest, but unforgiving.
Morenia

Morenia Settlement Information Type Village Kingdom Southern Empire Fortification Morenia Castle Morenia is a village in the Southern Calradic Empire owned Abalytos of the Prienicos clan. The village is bound to Morenia Castle and is known to produce Clay. Description[] Morenia sits overlooking the Sethys River, on a low pass leading over the hills to the Lycarea Valley. Villagers collect clay from the riverbanks for the kilns of the imperial southlands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Morenia"