Personality Traits

Personality Traits is a game concept introduced in Mount&Blade II: Bannerlord as part of the singleplayer side of the game. Contents 1 Official Description 2 List of Personality Traits 3 Reputation 4 One Trait Personalities 5 Two Traits Personalities 6 Three Trait Personalities 7 Four Trait Personalities 8 Five Trait Personalities 9 Increase/Decrease Trait Value ratings 9.1 Default consequences 9.2 Siege Aftermath Action 10 Town Quests 10.1 Overpriced Raw Materials 10.2 Gang Leader Needs Weapons 10.3 Help With Brigands 10.4 Gang Needs Recruits 10.5 Rival Gang Moving In 10.6 Artisan Can't Sell Products 10.7 Betting Fraud 10.8 Associate Captured By Bounty Hunter 10.9 Caravan Ambush 10.10 Army Of Poachers 10.11 Snare the wealthy 10.12 Special weapon order 10.13 Escort merchant caravan 11 Village Quests 11.1 Inn And Out 11.2 Needs seeds 11.3 Extortion By Deserters 11.4 Landowner Needs Manual Labourers 11.5 Needs help with brigands 11.6 Village Needs Draught Animals 11.7 Needs Tools 11.8 Wants Daughter Found 11.9 Needs Access To XXXX Commons 11.10 Deliver Herd 11.11 Needs Grain Seeds 11.12 Train Troops 11.13 Bandit Base Near 12 Lord Missions 12.1 Wants Lord Captured 12.2 Revenue Farming Official Description[] Personality traits represent a character's reputation. They affect your relations with everyone in your realm, and possibly even your enemies too. For NPC's, they also represent the character's assumptions about what succeeds in the world: should you rigidly keep your oaths, or is everyone flexible and promises are for fools? Should you plan your every move with a long-term goal in mind, or will people not trust you if you don't show a bit of emotion? The traits are: Valor/Caution, Mercy/Cruelty, Honor/Deviousness, Generosity/Disloyalty, and Calculation/Emotional. Generally the first of these is viewed more favorably than the second, but not always: Generous leaders, loyal to troops, are great for commanding armies, but you might want a judge to be a bit more impartial. NPC's personality traits are fixed, whereas you, the player, will develop your traits by your actions within the game. More information is available as you mouse over them. List of Personality Traits[] There are a lot more Personality traits in the game code, but the following are the only ones which currently can be found on characters: Cerebral (Calculating 2) Calculating (Calculating 1) Impulsive (Calculating -1) Hotheaded (Calculating -2) Munificent (Generosity 2) Generous (Generosity 1) Closefisted (Generosity -1) Tightfisted (Generosity -2) Honorable (Honor 2) Honest (Honor 1) Devious (Honor -1) Deceitful (Honor -2) Compassionate (Mercy 2) Merciful (Mercy 1) Cruel (Mercy -1) Sadistic (Mercy -2) Fearless (Valor 2) Daring (Valor 1) Cautious (Valor -1) Very Cautious (Valor -2) Note: The trait value thresholds for each trait level are -4000 (-2), -1000 (-1), 0 (0), 1000 (1), and 4000 (2). Reputation[] Personality traits can affect the last sentence in the hero's description in the encyclopedia, "They have the reputation of being....". Some combination of traits can override others. One Trait Personalities[] Merciful (Mercy 1) = Kind Calculating (Calculating 1) = Ambitious Cautious (Valor -1) = Conventional Daring (Valor 1) = Daring Honest (Honor 1) = Honourable Generous (Generosity 1) = Generous To Friends No Trait = Thoroughly Conventional Two Traits Personalities[] Honest (Honor 1) + Calculating (Calculating 1) = The Type Who Tries Hard To Be Just and Fair Impulsive (Calculating -1) + Daring (Valor 1) = Brave But Headstrong Generous (Generosity 1) + Daring (Valor 1) = Brave And Generous, A Good Friend To Have Generous (Generosity 1) + Cruel (Mercy -1) = Good Friend But Dangerous Enemy Merciful (Mercy 1) + Cautious (Valor -1) = Kind But Cautious Merciful (Mercy 1) + Calculating (Calculating 1) = Helpful Daring (Valor 1) + Calculating (Calculating 1) = Daring And Ambitious Generous (Generosity 1) + Honest (Honor 1) = Noble and Generous Cautious (Valor -1) + Closefisted (Generosity -1) = Aloof Merciful (Mercy 1) + Generous (Generosity 1) = Considerate Of Others Closefisted (Generosity -1) + Calculating (Calculating 1) = Tight-Fisted Closefisted (Generosity -1) + Honest (Honor 1) = Just And Honest, But Ungrateful Closefisted (Generosity -1) + Devious (Honor -1) = Dishonourable In Every Way Daring (Valor 1) + Merciful (Mercy 1) = Brave But Merciful Honest (Honor 1) + Merciful (Mercy 1) = Decent And Kind Generous (Generosity 1) + Calculating (Calculating 1) = Attentive, Careful To Reward Loyal Followers. Generous (Generosity 1) + Devious (Honor -1) = Clever And Roguish Generous (Generosity 1) + Impulsive (Calculating -1) = Profligate Cruel (Mercy -1) + Calculating (Calculating 1) = Ruthless Calculating (Calculating 1) + Devious (Honor -1) = Cunning Daring (Valor 1) + Honest (Honor 1) = Brave and Honorable Three Trait Personalities[] Closefisted (Generosity -1) + Daring (Valor 1) + Cruel (Mercy -1) = Fierce And Cruel Closefisted (Generosity -1) + Devious (Honor -1) + Cruel (Mercy -1) = Sadistic Generous (Generosity 1) + Honest (Honor 1) + Impulsive (Calculating -1) = Noble And Generous Generous (Generosity 1) + Cautious (Valor -1) + Calculating (Calculating 1) = Decent But Cautious Closefisted (Generosity -1) + Cruel (Mercy -1) + Calculating (Calculating 1) = Icy Devious (Honor -1) + Cautious (Valor -1) + Calculating (Calculating 1)= Untrustworthy Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) = Clever And Roguish Four Trait Personalities[] Generous (Generosity 1) + Honest (Honor 1) + Daring (Valor 1) + Merciful (Mercy 1) = Galant Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Impulsive (Calculating -1) = Passionate And Brave Though Sometimes Without Thinking Things Through. Generous (Generosity 1) + Honest (Honor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Honorable, But Stiff-Necked And Cruel Devious (Honor -1) + Cautious (Valor -1) + Merciful (Mercy 1) + Calculating (Calculating 1) = Devious But Soft-Headed Generous (Generosity 1) + Devious (Honor -1) + Merciful (Mercy 1) + Calculating (Calculating 1) = friendly but manipulative Generous (Generosity 1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Brave But Easily Enraged And Unforgiving Five Trait Personalities[] Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Mad, Bad And Dangerous To Know Generous (Generosity 1) + Devious (Honor -1) + Daring (Valor 1) + Cruel (Mercy -1) + Calculating (Calculating 1) = Loyal To Friends, But Also Cruel And Manipulative Closefisted (Generosity -1) + Honest (Honor 1) + Daring (Valor 1) + Cruel (Mercy -1) + Impulsive (Calculating -1) = Pitiless Increase/Decrease Trait Value ratings[] Default consequences[] Lord Executed Honor Penalty = -1000 Troops Sacrificed Valor Penalty = -30 Village Raided Mercy Penalty = -30 Party Starving Generosity Penalty = has a chance every day of giving - 20 generosity Party Treated Well Generosity Bonus = has a chance every day of giving + 20 generosity Persuasion Defection Calculating Bonus = 20 Winning battles gives you valor based on a relative troop strength comparison between you and your enemy, and your party's contribution to the battle (this seems to be bugged, with valor being impossible to obtain outside of the character creation section). Siege Aftermath Action[] Mercy points change: Devastate Town = -50 Devastate Castle= -30 Show Mercy Town = 20 Show Mercy Castle = 10 Town Quests[] Purchase Stolen Goods Buy the goods, then give to merchant: +150 Calculating and relation increase to every notable in Town Buy the goods, then refuse to give them back +100 Calculating Take the goods by force, then refuse to give them back +100 Calculating Take the goods by force, then give to merchant +100 Honor and relation increase to every notable in Town Overpriced Raw Materials[] Complete: +100 Honor and respect by the people Gang Leader Needs Weapons[] Complete: No Trait Change Help With Brigands[] Complete: No trait change Fail: No trait change Gang Needs Recruits[] Complete: 30 honour Rival Gang Moving In[] Betray Quest Giver: -100 Honour Stay True To Quest Giver: +50 Honour Artisan Can't Sell Products[] Deliver the Goods: +50 Honour Give Goods Back: -50 Honour Betting Fraud[] Fail: No Trait Change Complete: No trait change Accept Counteroffer: No trait change Associate Captured By Bounty Hunter[] Complete: +100 Honour Fail: -10 Honor Caravan Ambush[] Attack The Bandits Before: No Trait Change Attack When Caravan Is Attacked: No trait change Fail To Intervene: No trait change Army Of Poachers[] Kill Them: +50 Honour Discuss With Them: +10 Honour, +50 Mercy Let Them Go: -50 Honour, +20 Mercy Snare the wealthy[] Rob the caravan: -100 Honor, +50 Calculating Save the caravan: +100 Honor Rob the caravan and keep ALL the loot: -200 Honor , +100 Calculating Special weapon order[] Complete: +30 Honor Fail: Escort merchant caravan[] Complete: +50 honor Fail: -20 honor Village Quests[] Family Feud Defend The Guy And Kill Body Guard: No Trait Change Let them kill the guy: -50 honor Inn And Out[] Complete: No trait change Needs seeds[] Complete: +70 Mercy, +50 Generosity Extortion By Deserters[] Complete: 1: Take Whole payment: +20 Honour 2: Take Half Payment: +40 Honour 3: Reject Payment: +60 Honour Fail: Landowner Needs Manual Labourers[] This mission has 2 variations, one where another notable from the village speaks with you, and one where this does not happen. 1 Variation Notable able approaches Share Winnings With Village: +30 Honour Break The Deal: +20 Mercy, +20 Generosity, -10 Honour Ignore The Notable: -20 Mercy, +30 Honour 2 Variation: Deliver Prisoners: +30 Honour, -20 Mercy Needs help with brigands[] Complete: No Trait Change Village Needs Draught Animals[] There are 2 variations of this quest. One where they ask to pay less and one where they don't ask. 1 Variation: Agree To Pay Less= +30 Mercy, +30 Honour Agree To Agreed Amount: -20 Mercy, +30 Honour 2 Variation: Complete: +30 Honour Needs Tools[] Complete: +30 Honour Wants Daughter Found[] Believe Daughter: No Trait Change Convince Daughter: No Trait Change Needs Access To XXXX Commons[] Attack Headsman, Kill Them: +30 Honour, -20 Mercy Agree With Peasants: -50 Honour, +20 Mercy Deliver Herd[] Keep Herd: -30 Honour Give Herd:+30 Honour Needs Grain Seeds[] Complete: +70 Mercy, +50 Generosity Train Troops[] Complete 20 Alive: +50 Honour Complete 19 Alive: +30 Honor Complete 10 Alive: Fail: Bandit Base Near[] Complete: +50 Honour Fail: Lord Missions[] Wants Lord Captured[] Complete: Fail: Revenue Farming[] 1 All Villages Paid Enough: +30 Honour 2 All Villages 50/50 Discussion: +30 Honour 3 All Villages Reject The Villagers: +30 Honour, - Relation With Village