first-point/MountAndBlade-Data huggingface dataset:
Lageta

Lageta Settlement Information Type Town Kingdom Western Empire Villages MontosPrimessos Port No Lageta is a town of the Western Empire initially governed by the archon Crotor of the Dionicos clan. The villages of Montos and Primessos are bound to Lageta. Contents 1 Description 2 Tournaments 3 Economy 4 References Description[] Lageta was infamously acquired by the Empire by an act of treachery. A rogue imperial mercenary murdered the Palaic chieftain who employed him, took the citadel, invited in imperial colonists, then bequeathed the town to the Empire. The Senate disavowed his action but accepted the bequest. The district is now thoroughly Calradicized, but the Battanians to the north remember, and whenever an imperial envoy speaks of the sanctity of treaties and pacts, they just nod to each other and say, "Lageta."[1] Tournaments[] No information is currently known about tournaments. Economy[] The town begins the game with a Smithy, a Silversmith, and a Wool Weavery. References[] ↑ Encyclopedia Calradia, entry "Lageta" Territory of the Western Empire TownsAmitatys Jalmarys Lageta Ortysia Rhotae Zeonica CastlesGarontor Castle Gersegos Castle Hertogea Castle Onica Castle Oristocorys CastleThorios Castle Thractorae Castle Veron Castle VillagesAegosca Alsasos Arpotis Bergum Carphenion Dradios Elvania Elipa GamardanGarontor Gersegos Goleryn Garengolia Hertogea Leblenion Lysia MontosNeocorys Nideon Onica Oristocorys Phasos Primessos Tarcutis Thersenion ThoriosThractorae Vathea Veron Vinela Zeocorys
Lake Rat Recruit

Lake Rat Recruit Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rats Upgrades to... Lake Rat Veteran Upgrade Cost ? denars Ransom Value ? denars Lake Rat Recruits are tier-two infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker
Lake Rat Veteran

Lake Rat Veteran Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rat Recruit Upgrades to... Lake Rat Wrecker Upgrade Cost ? denars Ransom Value ? denars Lake Rat Veterans are tier-three infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker
Lake Rat Wrecker

Lake Rat Wrecker Troop Information Culture Sturgia Wages ? denars/day Acquired from... Lake Rat Veteran Upgrades to... None Upgrade Cost None Ransom Value ? denars Lake Rat Wreckers are tier-four infantry of the Lake Rats. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker
Lake Rats

Lake Rats Current v.1.8.0 beta Official Information Faction Sturgia Leader Randomized Fiefs None Tier ? Wealth ? The Lake Rats are a minor clan of Sturgia. They are dangerous, uncaring barbarian plunderers and raiders that operate on the Sturgian coast and sometimes in Vlandia. Their hideouts are inside hidden sea caves by the coasts from which they "wreck" incoming ships - because of how they operate and their lack of morality, they are universally disliked in Calradia. Contents 1 Overview 2 Official Description 3 Overview 4 Members 5 Troop Tree 6 References Overview[] Like all the minor factions or independent clans at this point in Bannerlord's development, the Lake Rats function simply as mercenaries, in spite of being described as outlaws. In fact, despite their lowly origins, they posses unique infantry that are among the best of among minor factions', with excellent armor and good weapons. If and when the player establishes or takes control of a kingdom, enlisting the Lake Rats would be a smart move if they can afford the expense. Official Description[] The Lake Rats live in the marshes on the shores of the great northern lake, in shacks made out of the timbers of ruined ships. They live by "wrecking" - i.e. luring ships onto shoals with false lighthouses and beacons. Because they're scorned by the rest of Calradia - "all criminals, smell like marsh gas and mud and rotten fish" - they scorn everyone else back. Although mostly Sturgian, their ranks have been swelled by fugitives, debtors, and anyone else who'd rather live by a thieves' code than by the laws of nobles.[1] Overview[] Like all the minor factions or independent clans, the Lake Rats function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Lake Rats would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Lake Rats Troops Lake Rat Recruit Lake Rat Veteran Lake Rat Wrecker References[] ↑ Encyclopedia Calradia, entry "Lake Rats" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Lamesa

Lamesa Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Lamesa is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Desert Horses. Description[] Lamesa sits amid open plains and patches of dry acacia forest on the eastern shores of the Bahr al-Yeshm. Some of the Aserai's most prized horses graze on the grasses of this district.[1] References[] ↑ Encyclopedia Calradia, entry "Lamesa" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Lancer (Multiplayer)

For the single-player version, see Khuzait Lancer. Lancer Basic Armor Improved Troop Information Faction Khuzait Type Cavalry Cost 180 Class Stats Hit Points 100 Armor 30 (basic)39 (improved) Movement Speed 72 Army Size 7 Lancers are a multiplayer cavalry class of the Khuzait. Official Description[] Not all Khuzait employ evasive hit-and-run tactics. Some of the best riders, heavily armored and equipped with lance and mace, specialize in dealing the killing blow to an enemy force after supporting horse archers have worn it down. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Lance Two Handed One Handed Couch Lance Decorated Eastern Shield Shield Eastern Cavalry Mace One Handed Steppe Warhorse Mount Perks Improved Armor Provides +9 armor Heavy Glaive Versatile polearm, not so dependent on horse speed(replaces Eastern Lance)Two Handed One Handed Short Bow Grants bow and arrows(replaces Decorated Eastern Shield)Bow
Landlord Needs Access to the Commons

Landlord Needs Access to the Commons is a quest in Bannerlord, given by notables in Villages. The quest giver has purchased grazing rights on pastures belonging to a nearby village, but the residents there have been refusing to allow the herdsmen access. The player is tasked with escorting their herdsmen to the pastureland and making sure they are safe. Quick Walkthrough[] A party of villagers in the quest giver's employ will leave the village as soon as the player does, bound for the pastures at the destination village. When the herdsmen near the destination, a hostile party of villagers will spawn from the village and attempt to intercept* them. Intercept the hostile villagers Tell them "No one has the right to sell your ancestral lands." (option 1). The quest will fail and the player will lose a modest of amount relation with the quest giver, but gain a small amount of generosity points and a modest relation boost with a notable at the destination village. Tell them "You can take your grievances to your lord, or to whomever sold the land." (option 2). The quest will succeed, awarding the player with a small amount of honor points, a modest sum of denars (caps at 1250) and a large relation boost with the quest giver, but a modest relation loss a notable at the destination village. Allow the hostile party to engage the herdsmen and then defeat the hostile party in battle. It doesn't matter if all of the villagers that came along are incapacitated, the player's party just needs to survive and win. The quest will succeed, awarding the player with a small amount of honor points, a modest sum of denars (caps at 1250) and a large relation boost with the quest giver, but a large relation loss with the landowner at the destination village. Notes[] *The hostile party can spawn quite unexpectedly, so stay very close to the herdsmen as they pass near the destination village. Occasionally, the herdsmen party may cross over the village itself, which can cause the hostile party to spawn and attack them without giving the player a chance to intercept. Bandits and hostile factions can also attack the herdsmen, though due to the distances involved, this is usually not a major risk. This quest is great for new characters, training up new recruits or gathering trait points and is reliably quick, as it doesn't rely much on RNG. The size of the hostile villagers' party is enough to guarantee that the herdsmen will not win the resulting fight (i.e. 30 villagers versus 7 herdsmen), but not large enough to seriously threaten the player's party. If you need the denars, its a reliable source for small to medium-sized parties, along with Kidnapped Daughter and Family Feud. From a purely game perspective, you'll have an overall net gain in relation if you side with the quest giver, along with the money, which you will not receive for siding with the residents. The actual name of the quest as given will feature the name of the destination village (i.e. Landlord Needs Access to Shapeshte Commons).
Landowner Needs Help With Brigands

Help Landowner with Brigands is a quest in Bannerlord, given often by village notables, but occasionally merchant notables in Towns. The quest giver is attempting to address the plague of bandits in the region by 'encouraging' them to move elsewhere. Thus he would like the player to eliminate a specified number of bandit parties. Quick Walkthrough[] Seek out bandit parties within the radius of the quest area and remove them. Neutralize parties until you have removed the requested number of them. Notes[] The region in which the bandit parties count towards the quest progress is very large, a circle roughly comparable in radius to the average distance between Towns. Generally, this quest appears when a plentiful number of bandit parties are in the area. Occasionally however, these parties have been largely defeated or dispersed already. Generally, you can help spawn more bandit parties by leaving the quest area and then returning. Any Bandit Hideout within the aforementioned radius is also fair game. You can combine this quest with other hideout-centric quests to make quite the tidy profit. The number of parties within the hideout can be seen as little square icons that look like civilian parties (pitchfork blazon on a tan field) and each of them will count as a separate party towards the quest progress as long as the player successfully clears out the hideout. Bandit parties will count towards the total if they have a blue quest objective marker next to their name on the world map. Any party with this marker will behave in a neutral manner, neither chasing nor fleeing from the player's party. All other parties on the world map will treat them as neutral in-kind. You can use this to your advantage by herding bandit parties into the radius - at which point the quest objective marker will appear next to them - and then chasing them down while they are wandering aimlessly. The size of the bandit party is irrelevant; It will always count as one party for the sake of quest progress. The game will count a party towards the total quest progress as long as they surrender, join the player's party or are defeated in battle. The number of parties which the player must neutralize is dependent on the player's current progress in the game (clan tier, experience level, etc.) It appears to cap at eight parties. The payout for these quests is fairly modest (about 250 denars per party), given the potential time investment, but can be a decent bonus when combined with other quests, including Caravan Ambush, Escort Merchant Caravan, Army of Poachers, Gang Needs Recruits, Landowner Needs Manual Laborers and Gang Leader's Associates Captured by Bounty Hunters.
Landowner Needs Manual Laborers

Landowner Needs Manual Laborers is a quest in Bannerlord, given by village landowner notables. The quest giver needs bandit prisoners to put to work in their mines as manual laborers, which is legal in all major Calradian nations. This quest can be found in any village in Calradia. The quest giver will ask the player to provide a certain number of bandit prisoners and in return they will pay several times the normal ransom rate (i.e. via the Tavern District of any Town). Quick Walkthrough[] Engage and take prisoners from bandit parties by any means the player can contrive (including those spawned by other quests). Return to village landowner notable and use the appropriate dialogue option to transfer prisoners from the player's party to theirs. Choose a dialogue option: Say farewell and leave without ending the quest. (If the player has delivered sufficient prisoners) 'Settle up', receiving payment for the prisoners already delivered and resolving the quest immediately. Notes[] The player can always deliver more prisoners than the quest giver asked for; In any case, there is a maximum number which the landowner will accept and providing that amount will end the quest immediately. The quest giver exclaims that their business has been saved by the player's actions, increasing their relation with them and paying the bounty for all prisoners. If the player allows the quest to time out - and they have at least brought the minimum requested -, they will simply be paid out for the prisoners already delivered and increase their relation with the quest giver. Of course, if the player desperately needs the money or is moving on to a different area, they can end quest at any time after they have delivered the minimum number of prisoners. The emphasis is on bandit prisoners as they will neither accept currently employed bandit units , nor will they accept soldier prisoners, nor any other sort of unit that is held prisoner, but is also not one of the 'bandit' unit types. Completing this quest deducts points from the player's Mercy rating. Providing prisoners to the landowner also does not increase the player's Roguery skill, unlike ransoming prisoners to brokers in Towns.
Languages

Languages found throughout the world of Calradia in the Mount&Blade franchise. Contents 1 Battanian 2 Calradic 2.1 Pre-Calradic 3 Nahasi 3.1 Kannic 4 Darshi 5 Palaic 6 Vakken Battanian[] According to the Bannerlord in-game encyclopedia, the Battanian language has slowly gone extinct. It is said that the village of Cantrec is one of the places where the last speakers of the native Battanian tongue reside. Calradic[] Calradic is the common language of all Calradia although foreign-born companions seem to know it, either having learned it within or outside Calradia. Calradic was the language of the Calradic Empire, whose imposition of it upon their conquests caused the loss of many native languages. Pre-Calradic[] The Pre-Calradic language is mentioned several times within the in-game encyclopedia descriptions of villages as "Pre-Calradia" or "Archaic Calradic" - many names of imperial and Vlandian towns and villages have names stemming from Pre-Calradic. Nahasi[] The various dialects of the original peoples of the Nahasa desert formed the Nahasi language used by the Aserai. Kannic[] The Kannic tongue is an all-but-extinct language related to Nahasi, used by the Kannic people centuries before the Calradic Empire. The language was originally spoken near Razih and in their colonies, such as Quyaz. The language would go extinct as Nahasi-speaking peoples took possession of Kannic cities. Darshi[] Darshi is the language of the Khuzait and other steppe nomads beyond the Calradic Empire's eastern border. The in-game encyclopedia states the village of Corenia is the easternmost imperial settlement where Calradic is spoken and only Darshi is used beyond it. Palaic[] The native language of the Palaic people from before the tribe's submission to the Calradic Empire. There are few spearkers of this ancient language left by Bannerlord's starting year of 1084, with Arzagos being one of the few living ones. Vakken[] The native language of the original inhabitants of northern Calradia before the arrival of Nordic fur traders. The Vakken speakers were foresters and trappers in the snow-covered lands where they formed a tribal society and their language is still thought to be spoken by the Forest People.
Lanthas

Lanthas Settlement Information Type Village Kingdom Southern Empire Fortification Onira Lanthas is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Sheep. Description[] Lanthas in the broad plains south of Lake Tanaesis. This is good sheep country, but in a land scoured by imperial fugitives, wild Eleftheroi riders and steppe nomads, the villagers here have learned to watch their flocks closely.[1] References[] ↑ Encyclopedia Calradia, entry "Lanthas" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Larechia

Larechia was a location mentioned in early versions of Mount&Blade - specifically v0.202, also known as Warrider. Background[] In the early versions of Mount&Blade, Larechia was a location mentioned by Marnid during his backstory dialogue. He claimed to have been headed there to trade before his caravan got ambushed by the Khergit and then betrayed by its own guards. In later versions, his destination was changed to Sargoth. No other mentions of Larechia, nor any other information on it are known. Trivia[] It is possible that 'Larechia' was an in-universe, albeit colloquial, name for the Kingdom of Swadia, seeing as King Larec ruled it in older versions. This seems to be confirmed by the fact that, between v0.202 and v0.860, Marnid's destination was changed to "Harlausia", with King Harlaus replacing King Larec as Swadia's ruler.
Larnac

Larnac Settlement Information Type Village Kingdom Vlandia Fortification Pravend Larnac is a village in Vlandia owned by the baron, Aldric of House dey Tihr. The village is bound to Pravend and is known to produce Grain. Larnac sits on gentle hills on the lower Trand valley. Villagers plant rye, barley and wheat for sale to the hungry urban population of nearby Pravend. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Lartusys

Lartusys Settlement Information Type Village Kingdom Southern Empire Fortification Onira Lartusys is a village in the Southern Empire owned by Empress Rhagaea of clan Pethros. The village is bound to Onira and known to produce Flax. Description[] Lartusys lies near the southern end of Lake Tanaesis. The village sits near a deposit of salt, and salt springs occasionally bubble to the surface, feeding the legend that this was once a gateway to a haunted underground sea.[1] References[] ↑ Encyclopedia Calradia, entry "Lartusys" Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea
Lavenia

Lavenia Settlement Information Type Village Kingdom Southern Empire Fortification Lavenia Castle Lavenia is a village in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The village is bound to Lavenia Castle and is known to produce Fish. Description[] Lavenia is a fishing village on the northeastern shores of the Perassic Sea. The nearby castle guards one of the main passages over the network of lakes and salt lagoons known as the Calsea, one of the gateways to Aserai lands. [1] Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea ↑ Encyclopedia Calradia, entry "Lavenia"
Lavenia Castle

Lavenia Castle Settlement Information Type Castle Kingdom Southern Empire Villages Ethemisa, Lavenia Lavenia Castle is a castle in the Southern Calradic Empire owned by Oros of the Mestricaros clan. The villages of Ethemisa and Lavenia are bound to the castle. Territory of the Southern Empire TownsDanustica Lycaron Onira Phycaon Poros Syronea Vostrum CastlesChanopsis Castle Corenia Castle Jogurys Castle Lavenia CastleMelion Castle Morenia Castle Odrysa Castle Sestadeim Castle Villages Alision Amycon Atphynia Avalyps Caira Canoros Canterion Chanopsis Corenia Erebulos Ethemisa Eunalica Gorcorys Jogurys Lanthas Lartusys Lavenia Melion Metachia Morenia Odrysa Parasemnos Polisia Popsia Psotai Sagolina Sagora Saldannis Sestadaim Spotia Tegresos Tevea Vargonis Zestea