first-point/MountAndBlade-Data huggingface dataset:
Puppeteer

Puppeteer Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Hidden Hand Upgrades to... None Upgrade Cost None Ransom Value ? denars Puppeteers are tier-four infantry of the Hidden Hand. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may sHand with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Hidden Hand Troops Hidden Pawn Hidden Hand Puppeteer
Qablab

Qablab Settlement Information Type Village Kingdom Aserai Fortification Razih Qablab is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Razih and is known to produce Salt. Description[] Qablab sits near a broad bay on the southern coast of the Perassic Sea. The low-lying coastline is well-suited to the construction of salt pans.[1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Qablab"
Qasira

Qasira Settlement Information Type Town Kingdom Aserai Villages Ezbet NahulAbghan Port Yes Qasira is a town of the Aserai ruled by Emir Talas of the Banu Atij. The villages of Ezbet Nahul and Abghan are bound to the town. Contents 1 Official Description 2 Trivia Official Description[] “ The legendary Queen Eshora, it is said, punished the jinn who were harassing her people by imprisoning them in one of the caves above Qasira, carving the mystical eight-pointed star into the rock to seal them in. She sentenced them to haul water from the depths of the earth, feeding the springs that gush forth from the rocks and which for centuries have irrigated the date gardens of Qasira and its surrounding villages. ” Trivia[] "Qasira" (قصيرة) means "short" in Arabic. There is a village in Saudi Arabia near Medina that's named "Qasira". Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Qidnar

Qidnar Settlement Information Type Village Kingdom Aserai Fortification Medeni Castle Qidnar is a village in the Aserai Sultanate ruled by the emir Adram of the Banu Sarran. The village is bound to Medeni Castle and is known to produce Grain. Description[] Qidnar lies in the floodplain of the Damar River, the most densely populated part of the Aserai lands, where it slices through the Jarjara Escarpment. Farmers here grow grain in the rich silt brought by the river's annual flooding. [1] Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm ↑ Encyclopedia Calradia, entry "Qidnar"
Quests

This article is a disambiguation page for Quests The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Quests are missions received during an average session of gameplay, which add flavor to the storyline. The following pages list quests divided by game. Quests (classic) — Mount&Blade and Mount&Blade: Warband quests. Quests (With Fire & Sword) — Mount&Blade: With Fire & Sword quests. Quests (Viking Conquest) - Viking Conquest quests. Quests (Bannerlord) — Mount&Blade II: Bannerlord quests.
Quyaz

Quyaz Settlement Information Type Town Kingdom Aserai Villages TashebaBaqHiblet Port No Quyaz is a town of the Aserai owned by Sultan Unqid of the Banu Hulyan. The villages of Tasheba, Baq, and Hiblet are bound to the town. Description[] Quyaz was once a mercantile republic that dominated the trade between the western ocean and the Perassic Sea, speaking the now all-but-extinct Kannic tongue, a relative of the Nahasi language. But imperial hegemony slowly snuffed out its trade, and the ruler was taken over by mercenaries from the Nahasi tribes. It came intermittently under imperial subjugation but today is a prized holding of the Banu Hulyan, a leading clan of the Aserai Sultanate.[1] References[] ↑ Encyclopedia Calradia, entry "Quyaz" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Rabble (Multiplayer)

Rabble Basic Armor Improved Troop Information Faction Khuzait Type Infantry Cost 100 Class Stats Hit Points 100 Armor 6 Movement Speed 77 Army Size 22 Rabble are a multiplayer infantry class of the Khuzait. Official Description[] Many towns and villages who are not formally part of the Khuzait tribal confederation are required to provide troops for the Khan's armies. Called Rabble by others, these generally poorly armed and trained people can hope to hold their own until the Khanate's elite cavalry comes to their relief. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Eastern Infantry Club One Handed Perks Eastern Short Spear Good against cavalry and for melee supportTwo Handed One Handed Throwing Stones Dealing blunt damage, great at harassing en masseThrown Curved Round Shield Makes blocking easier, effective against ranged unitsShield
Radakmed

Radakmed Settlement Information Type Village Kingdom Sturgia Fortification Sibir Radakmed is a village of Sturgia owned by the knyaz Fafen of the Isyaroving clan. The village is bound to Sibir and is known for the production of Cows. Description[] Radakmed sits in a basin amid the Chertyg Mountains. Villagers here grow flax in the marshy valley floor.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Radakmed"
Raganvad Gundaroving

Raganvad Gundaroving Official Information Kingdom Sturgia Title Grand Prince Fiefs BalgardVarchegMazhadan CastleNevyansk Castle Clan Gundaroving Personal Details Gender Male Age 37 Spouse Asta Children SimirMimirValla Raganvad Gundaroving is the Grand Prince of Sturgia and the leader of clan Gundaroving. He is the owner of Balgard, Varcheg, Mazhadan Castle, and Nevyansk Castle, the husband of Asta, and the father of Simir, Mimir, and Valla. Background[] In year 1077, then-Prince Raganvad marched with his father, Grand Prince Vadinslav, alongside the Battanians and Vlandians to confront the Calradic Empire at the Pendraic. In the battle that followed, Vadinslav was killed as the Sturgians fought the main imperial force and overwhelmed their camp. However, Raganvad did not participate in the frontline, having been ordered by his father to stay back. Upon receiving word of his father's death, Raganvad claimed the Empire's Dragon Banner as his father's trophy and thus his inheritance, but Olek the Old refused, breaking the banner's staff and throwing it at his Prince. Raganvad was further enraged by what he perceived as cowardice from High King Caladog fen Gruffendoc for ambushing the imperials instead of fighting them directly. Official Description[] “ The current Grand Prince of Sturgia is Raganvad. Harsh and uncompromising, he believes that it is the right of the prince to command the boyars in all things, not just in making war. For the time being they obey him, not least for his ability to call on the kinsmen of his mother, a Nordic princess with ties to the fearsome Skolderbroda mercenary company. ” Quotes[] “ Yes. The day my father died, thanks to Battanian treachery. When they pledged to support us in the battle, we believed they would stand with us in the shield wall, like men. But of course this is not the Battanian way. They sprung some woodland trickery up in the hills, killed off Neretzes' vanguard, and no doubt spent the rest of the battle whooping and boasting and chopping the heads off of men who were already dead. It was Sturgians who met Neretzes' guard face-to-face. My father ordered me to stay back as he led them into battle, but he was at their head. He forced them back, then they broke and ran for the shelter of their camp. We went and attacked their ramparts, and broke them, but my father was hit by an imperial mace at the moment of his triumph and died. I will never forget when a messenger ran to tell me that my father was dead. But I knew I must swallow my grief, because now I was king. I rode down into the ruins of the imperial camp to take their banner as a trophy, my inheritance won by my father and passed down to me. Oh, some of the boyars were insubordinate. But I have since showed them that I am master. ” — on the Battle of Pendraic Sturgia Monarch: Claimant: Grand Prince Raganvad Unknown Vassals:
Raid an Enemy

Raid an Enemy is a quest in Bannerlord, given by monarch notables. The monarch is trying to press the kingdom they are at war with and put them off their game. In pursuit of that goal, they would ask that the player take their party and raid a number of villages in order to distract the enemy's armies and steal away the initiative. The quest giver is offering an extra bounty for any additional villages raided above and beyond the requirement. Quick Walkthrough[] Travel to any village owned by the enemy kingdom. Raid the settlement, dealing with any counterattack from the militia and remain in-place until the village is razed. Repeat as many times as required. Raid additional times to earn an extra bounty per village. Return to the monarch when ready to turn in. Notes[] This quest can only be accepted if you are allied with the monarch's faction either by being under mercenary contract or a sworn vassal. In order for a village to count as 'raided' you must keep raiding it until the bar is full and it is razed. If you are forced to flee before an enemy counter-attack, you can return later to continue pillaging (it will retain some or all of the progress, depending on how long it takes you to return). Raiding villages is an activity considered reprehensible to the merciful. Many lords will pre-judge your character if you raid enough to decrease your mercy trait far enough to become 'cruel' or worse and your relation with them will be negatively impacted. Raiding also ruins your relationship with all of the village notables involved, as well as whomever claims lordship over the village. Any companions currently in your party who have the Merciful trait will warn you against raiding villages and will ultimately leave your service if you ignore them too many times. You can avoid this by not bringing them along. The value of this quest is largely dependent on how much you value being 'Merciful' or 'Benevolent'. If you don't care about the consequences, it is a great way to not only earn some denars (literally 10000 denars as a baseline and 3000 per extra village) and relation with your monarch, but also to very quickly derail your enemy's war effort. If you have a fast, strong party and hit the right villages at the right time, the enemy's armies will indeed waste weeks chasing you around while you deftly dance away from their clutches. That said, there's no guarantee that the armies of your own faction will make the best use of this distraction. Be careful not to raid just any village. If a large number of enemy parties are nearby, they are usually smart enough to wait for reinforcements until they can attack you with a substantial numerical superiority. Look for villages on the periphery, far from the front so that the enemy actually has to travel a significant distance to respond. And if you raid several villages in succession, the enemy can and will send many, many parties to harass and hunt your party down.
Raider

Raider Troop Information Culture Bandits Wages 8 denars/day Acquired from... Marauder Upgrades to... Khuzait Kheshig( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Raiders are tier-four Steppe Bandit horse archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 110 Two Handed 50 Polearm 100 Bow 100 Crossbow 0 Throwing 60 Riding 100 Athletics 60 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Ridged SabreFine Steel Leaf SpearSteppe Recurve BowArrows Shield ? Head Armor Plumed Nomad Helmet Shoulder Armor Eastern Studded Shoulders Body Armor Eastern Stitched Leather Coat Hand Armor Guarded Padded Vambraces Foot Armor Eastern Leather Boots Mount ? Mount Harness ? Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (1.5.7 beta) Armor Head Body Arm Leg Weight Plumed Nomad Helmet 32 - - - 1.1 Eastern Studded Shoulders - 17 4 - 2.3 Eastern Stitched Leather Coat - 20 6 10 13.9 Guarded Padded Vambraces - - 9 - 0.6 Eastern Leather Boots - - - 6 1.1 Total 32 37 19 16 19 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Ridged Sabre Fine Steel Leaf Spear Type 1H Weapon Polearm Class 1H Sword 1H Polearm Swing Speed 90 - Swing Damage 76 - Thrust Speed 90 84 Thrust Damage 38 37 Length ? ? Handling ? ? Weight 1.53 2.01 Ranged Name Steppe Recurve Bow Type Bow Speed 89 Damage 62 (pierce) Accuracy 94 Missile Speed 78 Weight 0.3 Missile Name Arrows Type Arrows Accuracy 100 Damage 0 (pierce) Stack Amount 27 Weight 0.043 Gallery[] Front viewBack viewTroop icon Steppe Bandit Troops Steppe Bandit Marauder Raider Boss
Raider (Multiplayer)

For the single-player version, see Sturgian Horse Raider. Raider Basic Armor Improved Troop Information Faction Sturgia Type Cavalry Cost 130 Class Stats Hit Points 100 Armor 19 Movement Speed 72 Army Size 9 Raiders are a multiplayer cavalry class of Sturgia. Official Description[] A handful of the wealthier inhabitants of the Sturgian frontiers own their own horses, and many have learned the riding skills of the nearby horse tribes. They are much valued by boyars as scouts and screeners for the main force. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Northern Long Spear Two Handed One Handed Northern Cavalry Axe One Handed Trotter Mount Perks Javelins Short throwing spears, can also be used in meleeThrown One Handed Viking Round Shield Makes blocking easier, effective against ranged unitsShield Tyal Horse Tougher and deals more charge damage(replaces Trotter)Mount
Ranger (Multiplayer)

Ranger Troop Information Faction Battania Type Ranged Cost 120 Class Stats Hit Points 100 Armor 8 (basic)17 (improved) Movement Speed 73 Army Size 14 Rangers are a multiplayer ranged class of Battania. Official Description[] The best hunters of the Battanians join their tribal levy as archers. They usually skirmish ahead of the main force, running away from more heavily armed enemy troops. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Short Bow Bow Highland Shortsword One Handed Perks Hunting Longbow More powerful but slower bow(replaces Short Bow)Bow Highland Twohanded Woodcutter's Axe 2H axe, very effective in melee(replaces Highland Shortsword)Two Handed Improved Armor Provides +9 armor
Ransam

Ransam Settlement Information Type Village Kingdom Khuzait Fortification Ortongard Ransam is a village of the Khuzait owned by Tulag Beg of the Arkit. The village is bound to Ortongard and known to produce Horses. Description[] Ransam is in the southeastern plains of the Devseg plateau. Villagers, who not long ago still lived a nomadic lifestyle, specialize in the rearing of horses. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Razih

Razih Settlement Information Type Town Kingdom Aserai Villages MussumQablabDoqa Port Yes Razih is a town of the Aserai owned by Emir Adram of the Banu Sarran. The villages of Mussum, Qablab, and Doqa are bound to the town. Description[] Razih is said to be the base from which Kannic explorers set forth to colonize the shores of the Perassic Sea in the centuries before the coming of the Empire, the prows of their ships decorated with the intertwined vine leaves of the Kannic goddess of wealth, wine, love, and war. Today, the Kannic tongue has been replaced by Nahasi dialects and their religion is all but forgotten, but the symbol lives on, said to protect those who risk all for the sake of gain or glory.[1] References[] ↑ Encyclopedia Calradia, entry "Razih" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Rebel

For the classic version, see Deserters. For the Bannerlord version, see Deserter (Bannerlord). Rebel Troop Information Culture Bandits Wages ? thalers/week Acquired from... Prisoners Upgrades to... None Upgrade Cost None XP for Kill ? experience Ransom Value ? thalers Rebels are bandit archers in Mount&Blade: With Fire & Sword. Tactics[] A short step up from Looters and Bandits yet similar of quality, they are somewhat dangerous to new players. They spawn in groups of 3-60. Rebels wear little armor and wield poor weapons, thus an experienced, well-equipped player can easily do away with them. What armor they do wear is very light - making them vulnerable to missiles and melee attacks - yet their weapons may include handmade firearms, making them dangerous in large numbers to any rookie or veteran player. They nonetheless pose no significant threat and can be cut down very easily with a large, well-equipped party. Rebels attack head on and, if their numbers are large enough, en masse. The "marksmen" carrying handmade firearms shoot from a distance while their "infantry", armed with axes or lances, charge. If the marksmen are hit with melee attacks, they'll do the same with short carpenter axes. You can circle them and shoot at them, for they are never mounted. Rebels also love to use numbers to their advantage, and will swarm straggling troops - make sure this doesn't happen to you if you're just starting out on the game! Stats and Equipment[] Note: Troops have a set of default stats; at the beginning of a new game, these stats are randomly adjusted for each type of troop. The following is the default set for this troop as seen within the game code and may not reflect the specific stats you will see during actual gameplay. For more information, see troop stats. Rebel - Default Stats and Equipment Attributes Stat Points Level 6 Strength 7 Agility 6 Intelligence 4 Charisma 4 Health ? Armor Head (Possible) Cap Body Kuntush Hand None Foot Village Boots Skills Skill Points Ironflesh ? Power Strike ? Grenade Throwing 0 Power Draw 2 Weapon Master ? Shield ? Athletics ? Riding 1 Shooting from Horseback 0 Looting ? Trainer ? Tracking ? Tactics ? Path-finding ? Spotting ? Inventory Management 2 Wound Treatment ? Surgery ? First Aid ? Engineer ? Persuasion ? Prisoner Management 1 Leadership 1 Trade 1 Proficiencies Weapon Type Points One Handed Weapons 100 Two Handed Weapons 100 Polearms 100 Archery 100 Firearms 100 Throwing 100 Weapons Melee BludgeonCarpenter Axe Ranged Handmade FirearmLight Bullets Shield None Mount None Bandit Troops LooterForest BanditMountain BanditSteppe BanditSea RaiderDeserters BanditBrigandDesert BanditTaiga Bandit LooterBanditBrigandRebelTatar Raider RuffianBandit FootpadBrigand RobberReaver HighwaymanBandit LeaderVikingrDanish Elite VikingrNorthmathr VikingrSvear Elite Vikingr
Recruit Eleftheroi

Recruit Eleftheroi Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Eleftheroi Upgrades to... Expert Eleftheroi Upgrade Cost ? denars Ransom Value ? denars Recruit Eleftheroi are tier-two cavalry of the Eleftheroi. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount ? Mount Harness ? Gallery[] Front viewBack viewTroop icon Eleftheroi Troops Recruit Eleftheroi Expert Eleftheroi Veteran Eleftheroi
Recruit Forester

Recruit Forester Troop Information Culture Vakken Wages 1 denar/day Acquired from... Forest People Upgrades to... Veteran Forester Upgrade Cost 40 denars Ransom Value ? denars Recruit Foresters are tier-two archers of the Forest People. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest People Troops Recruit Forester Expert Forester Veteran Forester