first-point/MountAndBlade-Data huggingface dataset:
Fen Eingal

fen Eingal Official Information Faction Battania Leader Mormaer Aradwyr Fiefs Druimmor Castle Tier 3 Wealth Average fen Eingal is a clan of Battania led by Mormaer Aradwyr. Members[] Aradwyr (leader) Brighan (pregnant) Carfyd Beathag Taorse Sein Aeric Urdis Settlements[] Castles Druimmor Castle Villages Druimmor Tor Melina Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins
Fen Giall

fen Giall Official Information Faction Battania Leader Mormaer Aeron Fiefs Pen Cannoc Tier 2 Wealth Average fen Giall is a clan of Battania led by Mormaer Aeron. Members[] Aeron (leader) Siaramus Liasin Gawen Abeil Settlements[] Towns Pen Cannoc Villages Durn Fenon Etir Gainseth Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins
Fen Gruffendoc

fen Gruffendoc Ruling Dethroned Official Information Faction Battania Leader High King Caladog Fiefs MarunathRhemtoil CastleUthelaim Castle Tier ? Wealth ? fen Gruffendoc is the ruling clan of Battania led by High King Caladog. Members[] Caladog (leader) Mengus Corein Muinser Rath Beasag Merag Settlements[] Towns Marunath Castles Rhemtoil Castle Uthelaim Castle Villages Ath Cafal Beglomuar Dalmengus Ebereth Rhemtoil Claig Ban Uthelaim Seordas Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins
Fen Morcar

fen Morcar Official Information Faction Battania Leader Mormaer Pryndor Fiefs Llanoc Hen Castle Tier 4 Wealth Average fen Morcar is a clan of Battania led by Mormaer Pryndor. Members[] Pryndor (leader) Branoc Floraidh Beitrin Diarbhain Seonag Luichan Lydd Settlements[] Castles Llanoc Hen Castle Villages Llanoc Hen Cantrec Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins
Fen Penraic

fen Penraic Official Information Faction Battania Leader Mormaer Luichan Fiefs SeononFlintolg Castle Tier 3 Wealth Average fen Penraic is a clan of Battania led by Mormaer Luichan. Members[] Luichan (leader) Fenagan Fiarad Eabyr Una Egan Settlements[] Towns Seonon Castles Flintolg Castle Villages Andurn Bryn Glas Mag Arba Swenryn Flintolg Glintor Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins
Fen Uvain

fen Uvain Official Information Faction Battania Leader Mormaer Melidir Fiefs Car BansethPendraic Castle Tier 4 Wealth Average fen Uvain is a clan of Battania led by Mormaer Melidir. Members[] Melidir (leader) Alcaea Culharn Wythuin Eilidh Tegan Derngil Eidenor Moera Settlements[] Towns Car Banseth Castles Pendraic Castle Villages[] Bog Beth Geunat Nal Lindorn Pendraic Tor Leiad Clans of Battania Major fen Gruffendoc fen Derngil fen Uvain fen Morcarfen Penraic fen Giall fen Eingal fen Caernacht Minor Wolfskins
Fenada

Fenada Settlement Information Type Village Kingdom Nords Fortification TihrSargoth World Map Mount&BladeFenadaTihrTemplate:World Map/Mount&BladeWarbandFenadaSargothTemplate:World Map/Warband Fenada is a village of the Kingdom of Nords. Layout[] Player Elder Fugitive The Village Elder is located almost directly straight forward from where the player enters, however buildings stand in between, so a direct route to him is not possible. He is on a covered porch next to a stool and bench. Fenada is set in an wide valley closely encircled by low hills with a few scattered trees, while farther away are great mountainous peaks and the coast. It has a total of seven structures, one of which is some sort of watch tower overlooking the shore. There are several fields here growing cabbages, grapes, and squash, as well as one mostly-barren field with a few shrubs. There are several animal pens, but no animals inhabit them. There is a large number of pelts, furs, and dried meat within the village, as well as fishing nets next to the coastal tower. Three ships sit moored just offshore, but they lie beyond the edge of the map and cannot be reached. If sent here during a Hunt Down Fugitive quest, the target may be found standing in front of the tower near the coast. Territory of the Kingdom of Nords TownsSargoth Tihr Wercheg CastlesAlburq Castle Chalbek Castle Curin Castle Hrus Castle Jelbegi Castle Knudarr CastleTehlrog Castle VillagesAldelen Ambean Buillin Fearichen Fenada Gisim(M&B) Haen Jayek Jelbegi KulumKwynn Mechin(WB) Odasan Rizi Ruvar Udiniad(M&B) Vayejeg
Fenagan

Lord Fenagan Official Information Kingdom Battania Monarch Caladog Title Nobleman Fiefs Druimmor Castle Clan fen Penraic Personal Details Gender Male Age 24 Fenagan is a nobleman from Battania and a member of the clan fen Penraic. Description[] According to his Personality Traits, he is Honest (Honor 1), Daring (Valor 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation of being decent and kind. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 270 Two Handed 270 Polearm 270 Bow 220 Crossbow 180 Throwing 180 Riding 200 Athletics 100 Tactics 70 Charm 80 Leadership 140 Trade 60 Steward 80
Fencing Stolen Goods in Town

Fencing Stolen Goods in Town is a quest in Bannerlord, given by gang leader notables in Towns. The quest giver has a large amount of illegal goods, but cannot sell them in-town as local merchants will almost certainly take notice. They want to sell the goods to the player at a discount, leaving the player to find markets for them elsewhere when they can. Quick Walkthrough[] Accept the goods from the gang leader (this is also how you accept the quest) You are confronted by a local merchant notable. Hand over the stolen goods. You are reimbursed for the goods, but somewhat less than you paid for them. Quest is failed. Refuse to hand over the goods. Crime rating in this faction is increased by 10. Leave town. Notes[] The profitability of this quest can vary wildly. Usually, the gang leader offers an excellent deal, even considering that the player may need to visit many towns before they can sell all of the goods at great profit, but they can sometimes offer quite bad deals as well (i.e. 16 packs of fur for 5060 denars). This seems to be dependent on the prosperity of the Town the gang leader is in, not the prices that the market is paying elsewhere. The player must look at each offer individually and calculate the profitability based on their experience with trading. Another thing to consider before accepting is that you might profit considerably and gain a huge amount of relation with a single gang leader (fairly worthless, at least in version 1.0.1), but you will also seriously piss off the town merchants. Unless you have good relations with those merchants, it could very well prevent you from accepting quests from them for some time, and those merchants are the ones offering quests like Escort Merchant Caravan and Caravan Ambush, both of which are consistently profitable. If you choose to fail the quest, it is worth noting that you will at least raise your relations with the town's merchants, albeit at the expense of your rating with that gang leader, and at a cost of 1,000 denars or more. The stolen goods themselves will not appear in the player's inventory until they have finally left town. Upon leaving town, the player is subsequently credited for completing the quest. The actual name of the quest as given will feature the name of the town (e.g. "Fencing Stolen Goods in Husn Fulq").
Fenon Etir

Fenon Etir Settlement Information Type Village Kingdom Battania Fortification Pen Cannoc Fenon Etir is a village in Battania owned by Mormaer Aeron of clan fen Giall. The village is bound to Pen Cannoc and known to produce Grapes. Fenon Etir sits on an outrop overlooking the source of the Etir river, a tributary of the Trand. Villagers here raise grapes, producing strong Battanian wines that are highly valued in the Empire and among the Vlandians. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Ferkh

Ferkh Settlement Information Type Village Kingdom Sturgia Fortification Ov Castle Ferkh is a village of Sturgia owned by the boyar Vashorki of the Vezhoving clan. The village is bound to Ov Castle and it is known for the production of Furs. Description[] Ferkh lies at the northern edge of the Ircara Wildlands, a forest northwest of Lake Laconis. It serves as a base for traders venturing deeper into the woods, brave cold, wolves and the sometimes-hostile, sometimes-friendly peoples of the woods in pursuit of fur, the bounty of the northlands.[1] Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Ferkh"
Ferton

Ferton Settlement Information Type Village Kingdom Vlandia Fortification Hongard Castle Ferton is a village in Vlandia owned by the baron, Vartin of House dey Jelind. The village is bound to Hongard Castle and is known to produce Olives. Ferton near a curve of the meandering Trand river, not far from a pass leading seaward over the Biscan Hills. The villagers grow olives on the warm, dry landward side of the hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Fiann (Multiplayer)

For the single-player version, see Battanian Fian. Fiann Basic Armor Improved Troop Information Faction Battania Type Ranged Cost 170 Class Stats Hit Points 100 Armor 33 (basic)42 (improved) Movement Speed 72 Army Size 9 Fiann are a multiplayer ranged class of Battania. Official Description[] Landless younger sons of Battanian nobles frequently join fighting companies, known as Fianna, seeking out adventure wherever they can find it. Many live in the woods and hunt with the famed Battanian longbow, but they can also don armor and fight in tight ranks if necessary. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Long Bow Bow Highland Twohanded Sword Two Handed Perks Additional Arrows Grants a bigger quiver for your arrows Yeow Long Bow More powerful bow, takes longer to draw(replaces Long Bow)Bow Improved Armor Provides +9 armor
Fiarad

Lord Fiarad Official Information Kingdom Battania Monarch Caladog Title Nobleman Clan fen Penraic Personal Details Gender Male Age 33 Fiarad is a nobleman from Battania and a member of the clan fen Penraic. Description[] According to his Personality Traits, he is Closefisted (Generosity -1) and Honest (Honor 1). He has the reputation of being just and honest, but ungrateful. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 180 Polearm 180 Bow 150 Crossbow 120 Throwing 120 Riding 140 Athletics 120 Tactics 70 Charm 60 Leadership 140 Trade 60 Steward 80
Fief Governance (Bannerlord)/Hearths

Type Source Details Mixed Base +0.6 for villages with Hearths < 300 +0.4 for villages with 300 <= Hearths < 600 +0.2 for villages with Hearths >= 600 -1 for raided villages (it fully suppresses all growth bonuses) Bound Town's Projects Irrigation (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Bound Town's Governor's Perks(up to +60% additively) Energetic (Athletic 175, +20%) Aid Corps: (Steward 150, +20%) Bush Doctor (Medicine 150, +20%) Culture -20% for Empire culture To sum it up, a non-Empire village with a good Governor who has all 5 perks can progress at the speed of 0.2+1.3+0.3+0.3+0.3=+2.4 Hearth per day even after reaching 600 Hearth. Doing the following quests can give additional 1-time bonuses to Hearth: Deliver the Herd to Town (+50), Village Needs Draught Animals (+30-80 but is only given by low-Hearth villages), Village Needs Tools (+20-50 but is only given by low-Hearth villages). A single raid can lower a village's Hearth by a few hundred points followed by several weaks of "Raided" state during which it doesn't grow and instead deteriorates further. Whenever a "Villagers of X" party gets defeated, the next time a village decides to send a party it has to form a new one at the cost of Hearth: -(Villagers+1)/2 Hearth, i.e. for a party of 29 villagers it's -15 Hearth. Village Production[] Base daily village production rates: Grain Village: +50 Grain, +0.8 Hog, +0.4 Sheep, +0.2 Cow Horse Villages: an assortment of horses depending on culture (from +0.05 per day for high-tier ones to +2.5 per day for low-tier ones) Cattle Village: +2 Cow, +4 Butter, +4 Cheese Sheep Village: +4 Sheep, +6 Wool, +2 Butter, +2 Cheese Hog Village: +8 Hog, +2 Butter, +2 Cheese Fish Village: +28 Fish Hardwood Village: +18 Hardwood Flax Village: +18 Flax Salt Village: +15 Salt Olives Village: +12 Olives Grape Village: +11 Grape Clay Village: +10 Clay Iron Village: +10 Iron Dates Village: +8 Dates Silk Village: +8 Silk Silver Village: +3 Silver Fur Village: +1.4 Fur All non-grain villages also produce 3 units of grain per day. A village with Hearth >= 600 is considered highly prosperous (Tier 2), a village with 200 <= Hearth < 600 is considered moderately prosperous (Tier 1), a village with Hearth < 200 is poor (Tier 0). Base production multiplier is (HearthTier+1)/2, therefore Tier 0 villages produce half of goods, Tier 1 villages produce normal amount of goods and Tier 2 villages produce 1.5x amount of goods daily. Production is further boosted by the perks of a Governor of the settlement the village is bound to: Breeder (Riding 75): +5% for all goods Steady (Athletics 200): +10% for all trade goods (i.e. all except animals) Granary Accountant (Trade 200): +20% production of grain, olives, fish, dates Tradeyard Foreman (Trade 200): +20% production of clay, iron, cotton, silver Perfect Health (Medicine 175): +10% for animals Khuzait culture also boosts production of horses, cows and sheep by +25%.
Fief Governance (Bannerlord)/Loyalty

The maximum is 100. Type Source Details Bonuses Governor's Perks(up to +4.5 total) Discipline (Bow 150, +1) Well Strapped (Riding 50, +0.5) Durable (Athletics 175, +1) Heroic Leader (Leadership 75, +1) Physician of People (Medicine 200, +1) Projects(up to +6.15 total) Fairgrounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Festivals and Games (+3, continuous project) - up to +4.2 with Contractors (Steward 200), Master of Planning (Steward 250) and Public Speaker (Charm 225) Perks Parade (Charm 225 perk, any party member): +5 while waiting in the settlement (works on clan-owned settlements only; works for governor, works for any heroes waiting in the settlement, works for heroes left in the settlement via "+" button) - cumulative, i.e. adds up for all heroes who have it. Kingdom Policies(up to +5 total) Forgiveness of Debts (+2) Tribunes of the People (+1) Imperial Towns (+1 for ruler clan's towns) Trial by Jury (+0,5) Citizenship (+0,5 for towns of the same culture) Maluses Owner's Culture: -3 if the clan that owns the settlements is of different culture Kingdom Policies Debasement of the Currency (-1) Citizenship (-0,5 for towns of different culture) Grazing Rights (-0,5) Imperial Towns (-0,3 for non-ruler clan's towns) Hunting Rights (-0,2) Starving: -1 if the settlement is starving, another -1 if it has been starving for the last 14 days (i.e. up to +2 total) Issues Snare the Wealthy (-0.1) Army of Poachers (-0,2) Lady's Knight Out (-0,2) Extortion by Deserters (-0,5) Village Needs Grain Seeds (-0,5) The Spy Among Us (-0,5) Conquest of Town (-1) Mixed Governor's Culture +1 if the governor is of the same culture -1 if the governor is of different culture Security +(Security - 50)/50 if Security > 50 (i.e. up to +1) -(50 - Security)/25 if Security < 50 (i.e. up to -2) Notable Relations: +0.5 for every town notable who is a Supporter of fief owner's clan. -0.5 for every notable who is a Supporter of a clan that fief owner is at war with. Loyalty Drift: -(Loyalty-50)/10 i.e. from -5 at max Loyalty to +5 at 0 Loyalty Other ways to get Loyalty as 1-time bonus: Clearing a Hideout next to your settlement while having Effort For The People (Charm 150) perk: +1. Doing the following quests: Inn and Out (+5), Conquest of Town (+10). Having less than 25 Loyalty results in a daily 25% chance for rebellion. Supporters are notables who have 50+ relations with you and chose to became your Supporter (small random chance), they can be found on Clan => Supporters tab.
Fief Governance (Bannerlord)/Militia

Type Source Details Bonuses Base: +2 Militia is the base spawn rate Prosperity: +Prosperity/1000 Militia spawn rate for walled fiefs Hearths: +Hearths/400 Militia spawn rate for villages Governor's Perks(up to +7-9 total) Swift Strike (One Handed 50, +1) Keep at Bay (Polearm 50, +1) Drills (Polearm 200, +1) Merry Men (Bow 100, +1) Long Shots (Crossbow 200, +1) Throwing Competitions (Throwing 175, +1) Seven Veterans (Steward 50, +1) Arms Dealer (Roguery 225, +2 when under siege) Projects(up to +5.85 total) Militia Grounds (+1,5, building) - up to +1.95 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks ...or +3 and up to +3.9 with perks in case of castles Train Militia (+3, continuous project) - up to +3.9 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies(up to +2 total) Cantons (+1) Citizenship (+1 for towns of the same culture) Culture: +1 for Battanian culture Weapons from Market: In theory, whenever the town buys items from the market that have a "BonusToMilitia" property, their number*0.2 should be converted into Militia and tagged as "Weapons From Market" bonus but whether this is actually implemented requires more research. Maluses Retirement: 2.5% of current militia retire every day (i.e. -2.5 for 100 militia or -25 for 1000 militia) Kingdom Policies Serfdom (-1 for towns) Citizenship (-1 for towns of different culture) Ranged and melee militia spawn with 50/50 chance. Governor with Citizen Militia (Leadership 150) Perk allows for elite militia to spawn with 20% chance. Without the perk, it's 0%. Militia requires no upkeep and has no effect on town's food consumption or any other characteristics (Loyalty, Security, etc.). Its one and only benefit is being "free garrison".
Fief Governance (Bannerlord)/Prosperity

Type Source Details Bonuses Surplus Food: +10% of positive Food's Expected Change is added as Prosperity bonus as long as the the fief's FoodStock is full.Foodstock Max Size = 100 (if Town) or 250 (if Castle) + Granary + GovernorPerksSo e.g. if current Food's Expected Change is +50, the bonus to Prosperity is +5. Goods From Market: 10% of the total amount of certain 'BonusToProsperity' type of goods bought/consumed by the town is converted into Prosperity bonus. Those goods include Pack Mounts, regular Mounts (not Noble or War Mounts) and Fur. Governor's Perks Pristine Streets (Medicine 150, +1) Apprenticeship (Engineering 200, +1% per building, i.e. up to +12%) Clean Infrastructure (Medicine 200, +1 for Aqueducts and Granary each, i.e. up to +2) Trickle Down (Trade 275, +2 while builing a project) Projects(up to +2.6 total) Aqueducts (+1, building) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Housing (+1, continuous project) - up to +1.3 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Kingdom Policies Imperial Towns (+1 for ruler clan's towns) Issues Army of Poachers (+0,2) Maluses Kingdom Policies Crown Duty (-1) War Tax (-1) Road Tolls (-0,2) Food Shortage: -FoodMalus/2 if the settlement is starving (e.g. if Food's Expected Change is -60, it will cause -30 Prosperity malus). Also some of Prosperity bonuses are suppressed if Food's Expected Change is negative (even if the settlement is not starving yet). Issues Merchant Needs Help With Brigands (-0,2) Artisans Can't Sell their Products in Town (-0,2) Bandit Base near Village/Town (-0.2) Deliver the Herd to Town (-0.2) Landowner Needs Help With Brigands (-0,2) Village Needs Grain Seeds (-0,2) Caravan Ambush (-0,3) Escort Merchant Caravan (-0,4) Overpriced Raw Materials in Town (-0.4) Extortion by Deserters (-1) Mixed Housing Costs (Towns Only) +6 if Prosperity < 250 +5 if 250 <= Prosperity < 500 +4 if 500 <= Prosperity < 750 +3 if 750 <= Prosperity < 1000 +2 if 1000 <= Prosperity < 1250 +1 if 1250 <= Prosperity < 1500 -1 if 6000 < Prosperity <= 9000 -2 if 9000 < Prosperity <= 12000 -3 if 12000 < Prosperity <= 15000 -4 if 15000 < Prosperity <= 18000 -5 if 18000 < Prosperity <= 21000 -6 if 21000 < Prosperity Loyalty +0.5 if settlement's Loyalty > 75 -1 if settlement's Loyalty < 25 Other ways to get Prosperity as 1-time bonus: Doing the following quests: Army of Poachers (+50), Artisans Can't Sell their Products in Town (+20), Escort Merchant Caravan (+10), Merchant Needs Help With Brigands (+5), Overpriced Raw Materials in Town (+30), Bandit Base near Village/Town (+10), Deliver the Herd to Town (+50), Extortion by Deserters (+100), The Spy Among Us (+5).