first-point/MountAndBlade-Data huggingface dataset:
Fief Governance (Bannerlord)/Security

The maximum is 100. Type Source Details Bonuses Garrison(up to +XX) The largest effect on Security of a town is provided by its garrisoned troops and depends on troops' strength. A unit's strength equals to ((2+tier)*(10+tier))/50. Mounted troops get 20% bonus on top of that. 1/100 of garrisoned units' total strength is converted into Security bonus. Authority (Leadership 75) and Stand United (One Handed 175) increase this bonus by 20% and 30% respectively (multiplicatively). Relief Force (Riding 125) increases bonus from cavalry by 20%. Mounted Archery (Bow 100, +20%), Renowned Marksmen (Crossbow 100, +30%) and Ranger's Swiftness (Bow 250, +20%) increase bonus from ranged units (multiplicatively). As a result of all these multiplications, horse archers can potentially provide over 2 times bigger bonus to Security than infantry of the same tier (5 Imperial Legionaries => +0,16 Security, 5 Imperial Bucellariii => +0,39 Security) despite having the same upkeep by default. Moreover, Cavalry Tactics (Riding 225) can decrease mounted units' upkeep by 50%, while the best discount that infantry units can get is -20% from Standard Bearer (Polearm 175). Other Governor's Perks(up to +4.5 total) To be Blunt (One Handed 50, +0,5) Skewer (Polearm 150, +1) Focus (Throwing 150, +1) Gens d'armes (Tactics 250, +1) Know-How (Roguery 75, +1) Kingdom Policies(up to +3 total) Serfdom (+1 for towns) Bailiffs (+1) Magistrates (+1) Issues Bounty Hunters (+1) Fencing Stolen Goods (+1) Gang Leader Needs Weapons (+1) Gang Leader Needs Special Weapons (+0.5) Presence (Leadership 125 perk, Party Leader only): +5 while waiting in settlements (works on any walled fief, owned or not) Maluses Prosperity: -X where X is 0,05% of town's Prosperity but no more than 5 Nearby Hideout: -2 if there is a bandit hideout in the vicinity (40 distance units) Looted Villages: -2 if at least 1 bound village is looted, not cumulative in case of multiple looted villages Under Siege: -3 as long as the settlement is under siege Kingdom Policies Trial by Jury (-0.2) Issues The Spy Among Us (-2) Poachers (-1) Caravan Ambush (-1) Help with Brigands (-1) Bandit Base near Village/Town (-1) Extortion by Deserters (-1) Family Feud (-1) Landowner Needs Access to the Commons (-1) Train The Troops (-1) Conquest of Town (-1) Rival Gang (-0.5) Snare the Wealthy (-0,5) Lord Needs Garrison Troops at Castle (-0,5). Mixed Security Drift: -(Security-50)/15 i.e. from -3.33 at max Security to +3.33 at 0 Security Other ways to get Security as 1-time bonus: Clearing a Hideout within 100-unit radius from a fief adds +6 to its Security. Doing the following quests: Betting Fraud (+10-15 for CounterOffer or Failure), Merchant Needs Help With Brigands (+5), Extortion by Deserters (+10), Family Feud (+10), Landowner Needs Help With Brigands (+5), Landowner wants his Daughter Found (+10), Conquest of Town (+10). Having 75+ Security results in a 5% daily chance of boosting relations between clan's leader and merchants & artisans. Having less than 50 Security has a chance to decrease it.
Fief Governance (Bannerlord)/Taxes

Type Source Details Mixed Prosperity STEP 1. 35% of settlement's Prosperity is converted into taxes daily (e.g. 10000 Prosperity => 3500 Taxes). STEP 2. The following Kingdom Policies reduce taxes for both towns and castles (usually additively with each other, but multiplicatively with the base sum of taxes): Council of the Commons: -5% (multiplicatively) Magistrates: -5% Bailiffs: -5% Tribunes of the People: -5% Cantons: -10% STEP 3. The following Governor's Perks increase this sum (additively with each other, but multiplicatively with penalties from kingdom policies): Quick Draw (Bow 250, +5%) Logistician (Steward 125, +10%) Desert Born (Scouting 75, +2.5%, towns only) Price of Loyalty (Steward 275, +0.5% for each Steward skill point after 200, towns only) STEP 3. Culture: Khuzait culture decreases taxes from towns by 20% (multiplicatively with other penalties but additevely with bonuses from perks). STEP 3. Security (multiplicatively with policy penalties but additevely with bonuses from perks and Khuzait culture penalty) +(Security - 75)/5 if Security > 75 (i.e. up to +5%) -(50 - Security)/5 if Security < 50 (i.e. up to -10%) STEP 3. Loyalty (multiplicatively with policy penalties but additevely with bonuses from perks, Security and Khuzait culture penalty) +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*2 if Loyalty < 50 (i.e. up to -100%) STEP 3. Projects (multiplicatively with policy penalties but additevely with bonuses from perks, Security, Loyalty and Khuzait culture penalty) Marketplace (+15%, building, towns) - up to +19.5% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks Toll Collector (+30%, building, castles) - up to +39% with Contractors (Steward 200) and Master of Planning (Steward 250) Perks A practical illustration: 1. A town has 11429 Prosperity, so it generates 4000 Taxes. 2.1. All policies are active. Council of the Commons reduces this sum (4000) by 5% (200 gold) so 4000 becomes 3800. 2.2. The remaining policies reduce the remaing sum (3800) by 5 + 5 + 5 + 10 = 25% (950 gold), so 3800 becomes 2850. 3.1. Governor has all the perks and together they boost the taxes (2850) by 5 + 10 + 2.5 + 47.5 = 65%. 3.2. Khuzait culture additively reduces those 65% by 20 so +65% turns into +45%. 3.3. Maximum (100) Security grants additive +5% bonus so +45% turns into +50%. 3.4. Maximum (100) Loyalty grants additive +20% bonus so +50% turns into +70%. 3.5. Marketplace with both perks grants additive +19.5% bonus so +70% turns into +89.5%. And as such the final sum of taxes is 2850 * 1.895 = ~5400.
Fisnar

Fisnar Settlement Information Type Village Kingdom Khuzait Fortification Baltakhand Fisnar is a village of the Khuzait owned by Mesui Begum of the Khergit. The village is bound to Baltakhand and known to produce Sheep. Description[] Fisnar sits alongside the Zakhan, a tributary of the Karakaz river. Though this valley is snowbound for much of the year, the spring grasses nonetheless sustain sizeable herds of sheep, the thick wool of which protects them from this land's icy winds. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Flame

Flame Troop Information Culture Calradic Empire Wages ? denars/day Acquired from... Spark Upgrades to... Blaze Upgrade Cost ? denars Ransom Value ? denars Flames are tier-three infantry of the Embers of the Flame. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Embers of the Flame Troops Spark Flame Blaze
Flax Bundle

Flax Bundle Games Base value 150 150 280 Weight 40.0 Item Quantity N/A Morale Bonus +0 Spoils No Goods Type Raw material Made From... N/A Made Into... Linen Flax Bundles are a trade good used in Mount&Blade: Warband as a raw material for a linen weavery to produce linen. Flax can be cheaply purchased in Sargoth and sold for high amounts in Durquba. A much faster, but less profitable endeavor, is to buy flax from Praven and sell it to Suno. If you own a linen weavery you can buy flax and give it to your master weaver to cut down on the weekly cost of the business. In With Fire and Sword, flax bundles can be bought for under 100 thalers at villages and sold at fortresses for upwards of 300 thalers. Goods Foods Barley Beef Beer Bread Boar Meat Butter Cabbages Cheese ChickenDried Meat Flour Fruit Grain Grapes Honey Olives Pork SausagesSmoked Fish Vegetables Trade Ale Amber Date Fruit Dyes Flax Bundle Furs Hemp Hides IronJewellery Leatherwork Linen Mead Oil Pottery Powder Raw Silk SaltShag Silver Soapstone Spice Stone Tar Timber Tools Velvet VodkaWalrus Ivory Wine Wool Wool Cloth
Flintolg

Flintolg Settlement Information Type Village Kingdom Battania Fortification Flintolg Castle Flintolg is a village within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The village is bound to Flintolg Castle and it is known to produce Hardwood. Flintolg sits on a high crest on the eastern side of the Uchalion massif. The soil is poor but the woods grow thick here, making this the source of much of the timber used in the Battanian lands. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Flintolg Castle

Flintolg Castle Settlement Information Type Castle Kingdom Battania Villages Flintolg, Glintor Flintolg Castle is a castle within the lands of Battania owned by the chieftain Luichan of Clan fen Penraic. The villages of Flintolg and Glintor are bound to the castle. Territory of Battania TownsCar Banseth Dunglanys Marunath Pen Cannoc Seonon CastlesAb Comer Castle Aster Castle Druimmor Castle Flintolg Castle Llanoc Hen CastlePendraic Castle Rhemtoil Castle Uthelaim Castle VillagesAb Comer Andurn Aster Ath Cafal Beglomuar Bog Beth Bryn Glas Cantrec Claig BanDalmengus Diantogmail Druimmor Durn Ebereth Fenon Etir Flintolg Gainseth Geunat NalGlenlithrig Glintor Imlagh Inveth Lindorn Llanoc Hen Mag Arba Morihig PendraicRhemtoil Seordas Swenryn Tor Leiad Tor Melina Uthelaim
Floraidh

Lady Floraidh Official Information Kingdom Battania Monarch High King Caladog Title Noblewoman Clan fen Morcar Personal Details Gender Female Age 22 Parents Pryndor Siblings BeitrinDiarbhainBranoc Floraidh is a noblewoman of Battania and a member of clan fen Morcar. She is the daughter of Pryndor, and the sister of Beitrin, Diarbhain and Branoc. She is one of the few noblewomen in the game to start with no high level weapons skills but a high Tactics skill. Description[] According to her Personality Traits, she is Daring (Valor 1) and Cruel (Mercy -1). She has the reputation for being fierce and cruel. As with all noblemen and women, her Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value Riding 100 Tactics 30 Charm 100 Leadership 60 Trade 20 Steward 40
Forest Bandit Boss

Forest Bandit Boss Troop Information Culture Bandits Wages ? denars/day Acquired from... Prisoners Upgrades to... None Upgrade Cost None Ransom Value ? denars Forest Bandit Bosses are tier-five Forest Bandit archers in Mount&Blade II: Bannerlord. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss
Forest Bandit (Bannerlord)

For the classic version, see Forest Bandit (classic). Forest Bandit Troop Information Culture Bandits Wages ? denars/day Acquired from... Freebooter Upgrades to... Battanian Fian( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Forest Bandits are tier-four Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 120 Two Handed 80 Polearm 80 Bow 150 Crossbow 0 Throwing 80 Riding 0 Athletics 110 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons One Handed Bearded AxeWoodland LongbowBarbed Arrows Shield ? Head Armor Wolf Head Shoulder Armor Wolf Shoulder Body Armor Rough Fur Over Chain Hand Armor Woven Leather Braces Foot Armor Woodland Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Wolf Head 16 - - - 1.3 Wolf Shoulder - 6 2 - 1.8 Rough Fur Over Chain - 16 8 10 14 Woven Leather Braces - - 6 - 0.8 Woodland Boots - - - 6 1 Total 16 22 16 16 18.9 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name One Handed Bearded Axe Type 1H Weapon Class 1H Axe Swing Speed 94 Swing Damage 73 Thrust Speed - Thrust Damage - Length ? Handling ? Weight 1.03 Ranged Name Woodland Longbow Type Bow Speed 88 Damage 76 (pierce) Accuracy 94 Missile Speed 82 Weight 0.1 Missile Name Barbed Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss
Forest People

Forest People Current v.1.8.0 beta Official Information Faction Sturgia Culture Vakken Leader Randomized Fiefs None Tier ? Wealth ? The Forest People are a minor clan of Sturgia. They are a semi-nomadic clan that practices swidden agriculture in the depths of the woods, burning clear, unclaimed forest parcels to farm away from the prying eyes of nobles and landlords.[1] Contents 1 Official Description 2 Members 3 Troop Tree 4 Trivia 5 References Official Description[] The tribes known as the Forest People practice slash-and-burn farming in the deep woods, outside the grasp of the Sturgian boyars. They burn down tracts of trees, grow crops on the virgin soil fertilized by ash for a few years until the land is exhausted, and move on. It is an inefficient use of land but a very efficient use of labor, suitable for a numerically small population in a large area. Also, because the plots are hard to measure and tax, it's a very good strategy for people who don't care to be governed.[2] Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Forest People Troops Recruit Forester Expert Forester Veteran Forester Trivia[] Their culture is listed as Vakken and separate from Sturgia, indicating their traditional lands are being encroached on by both Sturgian outsiders and Nordic foreigners - this is even alluded to with their non-blue banner, which implies they are ancestral native Calradians in the same way Battanians are, plus the fact both of these factions bear green banners. The Forest People are based on Finnic tribes.[1] They were previously called the "Sons of the Forest". References[] ↑ 1.0 1.1 Dev Blog 14/12/17 ↑ Encyclopedia Calradia, entry "Forest People" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda
Forim

Lord Forim Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Kostoroving Personal Details Gender Male Age 29 Parents Rolan Forim is a nobleman of Sturgia and a member of clan Kostoroving. He is the son of Rolan. Description[] According to his Personality Traits, he is Generous (Generosity 1), Merciful (Mercy 1) and Impulsive (Calculating -1). He has the reputation for being kind and considerate - though some might say soft-hearted. As with all noblemen and women, his Armor, Weapons, Perks, Friends, Enemies, and Attribute Points are all randomized at the beginning of the game. Skills[] Skill Value One Handed 180 Two Handed 160 Polearm 190 Bow 130 Crossbow 80 Throwing 150 Riding 190 Athletics 110 Tactics 40 Charm 60 Leadership 80 Trade 60 Steward 80
Forin

Forin Settlement Information Type Village Kingdom Sturgia Fortification Mazhadan Castle Forin is a village in Sturgia owned by Grand Prince Raganvad of clan Gundaroving. The village is bound to Mazhadan Castle and known to produce Grain. Contents 1 Official Description 2 Trivia Official Description[] “ Forin sits among rye and barley fields next to the Galcha river, on the edge of the Ircara wilds. The village thrives on the grain it sells to the woodland fur-trapping communities. ” Trivia[] According to the settlements.xml game file, Forin's name "probably derives from a tribe". Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan
Freebooter

Freebooter Troop Information Culture Bandits Wages ? denars/day Acquired from... Bushwacker Upgrades to... Forest Bandit- or -Battanian Falxman( Veteran's Respect) Upgrade Cost ? denars Ransom Value ? denars Freebooters are tier-three Forest Bandit archers in Mount&Blade II: Bannerlord. Contents 1 Skills 2 Equipment 3 Armor Ratings 4 Weapon Ratings 5 Gallery Skills[] (v1.5.7 beta) One Handed 70 Two Handed 70 Polearm 30 Bow 70 Crossbow 0 Throwing 40 Riding 0 Athletics 50 Equipment[] Troops may spawn with these items in battle. (v1.5.7 beta) Weapons Narrow SwordRanger BowBarbed Arrows Shield ? Head Armor Highland Hood Shoulder Armor Highland Cloak Body Armor Rugged Gambeson Hand Armor Guarded Armwraps Foot Armor Ragged Boots Mount N/A Mount Harness N/A Armor Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Armor Head Body Arm Leg Weight Highland Hood 8 - - - 0.5 Highland Cloak - 2 - - 4 Rugged Gambeson - 14 3 7 0.9 Guarded Armwraps - - 7 - 0.4 Ragged Boots - - - 5 0.8 Total 8 16 10 12 17.3 Weapon Ratings[] Note: These items are taken from the in-game encyclopedia. Troops may spawn with visibly different equipment that may affect their in-game ratings. (v1.5.7 beta) Melee Name Narrow Sword Type 1H Weapon Class 1H Sword Swing Speed 88 Swing Damage 70 Thrust Speed 90 Thrust Damage 40 Length ? Handling ? Weight 1.52 Ranged Name Bow Type Bow Speed 86 Damage 55 (pierce) Accuracy 83 Missile Speed 65 Weight 0.4 Missile Name Arrows Type Arrows Accuracy 100 Damage 1 (pierce) Stack Amount 20 Weight 0.05 Gallery[] Front viewBack viewTroop icon Forest Bandit Troops Bushwacker Freebooter Forest Bandit Boss
Fregian

Fregian Settlement Information Type Village Kingdom Vlandia Fortification Ocs Hall Fregian is a village in Vlandia owned by the baron, Belgir of the House dey Fortes. The village is bound to Ocs Hall and is known to produce Flax. Fregian sits on the flatlands north of Pravend, where the warmth of the Vlandian south begins to give way to the chills of the north. Villagers plant flax here amid the bogs and pastures. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Friese

The Frisians are a Christian culture in Viking Conquest. During the storyline campaign, the player begins in the Kingdom of Friese and starts slightly northeast or northwest of the tutorial village of Doccinga. Contents 1 History 2 Factions 3 Troops 4 Trivia History[] Prior to the game's events, Friese was a Frankish territory. The Danes later freed the disgruntled Frisians but gave the monarchy to a Danish puppet king, Hrorek Hemmingsson. This once again sparked the rebellious fury of the Frisians. Factions[] There is only one Frisian kingdom: Friese. When the Woden Ric is sunk, you wash up near Doccinga and will meet with Thonkrik, the village elder. Once he sends you on the quest to Kennemer, the Jarl quests begin. Once on To Kill a King you have a choice: help the Jarl and kill the Konungr or rush to the coast and help Doccinga defend against Sven Bull-Neck. Banner Name Color Ruler Claimant Capital Kingdom of Friese #ff0088 Konungr Hrorek Hemmingsson - Dorestad Troops[] Frisian Troops Frisian Warrior Horseman Veteran Trivia[] Even though Friese is a puppet state of the Kingdom of Danmark, they still go to war against Northhymbre, another puppet state. Most of the Frisians are Christians, although their rulers are mostly pagan. There is a monastery named Willibrod in the north of Friese. Wikipedia has an article on this subject at:Frisian Kingdom Factions Classic/Warband Factions Khergits Nords Rhodoks Sarranids Swadians Vaegirs With Fire & Sword Nations Cossacks Crimeans Muscovites Poles Swedes Napoleonic Wars Nations Austria France Prussia Rheinbund Russia United Kingdom Viking Conquest Factions Cultures Angles Britons Frisians Gaels Norse Picts Saxons Kingdoms Aileach Alban Alt Clut Brycheiniog Connachta Cornubia Danmark East Engle FrieseGlywyssing Gwynedd Laigin Laithlind Mide Mierce Mumain Northhymbre NorthvegrOsraige Uladh West Seaxe Bannerlord Factions Major Aserai Battania Khuzait Sturgia Vlandia Calradic Empire (Northern Southern Western) Minor Beni Zilal Ghilman Jawwal Wolfskins KarakhergitForest People Lake Rats Skolderbroda Brotherhood of the Woods Company of the Golden BoarEleftheroi Embers of the Flame Hidden Hand Legion of the Betrayed
Furbec

Furbec Settlement Information Type Village Kingdom Vlandia Fortification Galend Furbec is a village in Vlandia owned by King Derthert of House dey Meroc. The village is bound to Galend and is known to produce Grapes. Furbec sits on a shelf overlooking the rocky Biscan coast of central Vlandia. The climate is warm most of the year, and grapes do well on the slopes of the Biscan hills. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin