Quests (Bannerlord)

Quests in Mount&Blade II: Bannerlord can provide a range of rewards, including renown, morale, character trait points, denars, and increases to relations with NPCs. Bannerlord features a much greater variety of quests compared to previous titles and quests can come from many different kinds of notables. In addition, the outcomes of quests in Bannerlord can go multiple ways and it is more complex than merely succeeding or failing. The outcome of a particular quest could improve the growth of a village or make the difference between war and peace between two kingdoms. Note that none of the main narrative quests will be applicable if you are playing the Sandbox game mode. A feature unique to Bannerlord is that most non-narrative quests can instead be assigned to one of your companions. The practicality of using a companion in your stead can vary wildly; If the player can accomplish the task with very little risk, it might not make sense to even consider using a companion. On the other hand, quests like Inn and Out can be handled much more conveniently and reliably with a companion with a high level in the appropriate skills. Sometimes the NPC skill level determines how long the task will take, other times it will determine the chance of success. Additionally, some quests can utilize one of several NPC skills, whichever one is highest (i.e. One Handed or Two Handed or Polearm). Finally, assigning a companion to a quest also requires some number of troops to accompany them. If it is a combat quest, there is some risk that one or more of these troops will die in the process. There is also a price per troop, dependent on their tier, so assigning your best troops to a task may actually be unprofitable and many quest types do not depend on the quality of those troops for success. Changes to Personality scores can be found in: Personality Traits. Most quests require player character to have at least -10 relation with the quest giver and not be at war with quest giver's faction to take the quest. Bonus relation for completing the quest is usually +5 (-5 for failing it). Contents 1 Main Narrative Quests 2 Towns 3 Villages 4 Nobility 5 Gallery Main Narrative Quests[] Investigate 'Neretzes' Folly' Assemble the Dragon Banner Establish Your Clan Create an Imperial Faction Support an Imperial Faction Create a Non-Imperial Faction Support a Non-Imperial Faction Unify the Empire Weaken the Empire Arzagos' Conspiracy Istiana's Conspiracy Towns[] The Town Center contains artisans and merchants trying to increase their wealth and protect their interests. Gang Leader notables also lurk here, competing with each other for territory and protection rackets. The Keep can host nobles, but also contains the Dungeon where lords or ladies may be held hostage. Access to the Keep is dependent on the player clan's renown and their criminal rating, but they can always bribe their way in if necessary. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army of Poachers MerchantSecurity < 6015+ Units 20 Companion with Bow/Crossbow/Throwing 150+ 12+28*DM Units 3+5*DM Days 500+3000*DM Gold800+1000*DM Skill XP Prosperity +0.2 Security -1 Loyalty -0.2 15 Victory: Prosperity +50 Deal: Security -5, Prosperity +50 Failure: Security -5, Prosperity -30 Artisans Can't Sell their Products in Town Artisan 18 Companion with Charm/Trade 120+ 3+6*DM Units 3+5*DM Days 500+1500*DM Gold400+1700*DM Skill XP Prosperity -0.2 30 Success: Prosperity +20 Failure: Prosperity -20 Betting Fraud Gang LeaderSecurity < 50 - - Varies - 45 Success: Security -20 Counter Offer: Security +15 Failure: Security +10 Caravan Ambush Merchant / Artisan30+ Units 20 Companion with Tactics/Roguery 120+ 22+30*DM Units 3+5*DM Days 1000+3000*DM Gold600+800*DM Skill XP(Scouting and 1h/2h/Polearm) Prosperity -0.3 Security -1 20 - Escort Merchant Caravan (2+4*DM Settlements) MerchantSecurity < 5020+ Units 30 Companion with Riding/Scouting 120+ 10+16*DM Units 6+10*DM Days 250+1000*DM Gold (Daily)800+1000*DM Skill XP Prosperity -0.4 30 Success: Prosperity +10 Failure: Prosperity -20 Fencing Stolen Goods in Town Gang LeaderSecurity > 70HideoutNot Settl. Owner 20 Companion with 1h/2h/Polearm/Roguery/Tactics 120+ 10 Units 7+10*DM Days (Varies) Gold1000+1250*DM Skill XP Security +1 15 - Gang Leader Needs Weapons Gang LeaderLoyalty < 60Not Settl. Owner 25 Companion with Trade/Crafting 120+ 2+4*DM Units 7+8*DM Days (Varies) Gold800+900*DM Skill XP Security +1 15 Success: Security -30 Gang Leader Needs Special Weapons Gang LeaderSmithing 30+ 30 - 200+500*DM Gold per dagger+ bonus for high quality Security +0.5 30 - Gang Leader's Associates Captured by Bounty Hunters Gang LeaderHideout 30 Companion with Scouting/Riding 120+ 10 Units 4+6*DM Days 3000 Gold750+1000*DM Skill XP Security +1 15 Success: Security +5 Failure: Security -5 Gang Needs Recruits Gang Leader 30 Companion with Leadership/Roguery 120+ 11+9*DM Units 6+7*DM Days 2000+100*Recruits Gold500+700*DM Skill XP - 30 - Merchant Needs Help With Brigands MerchantHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Overpriced Raw Materials in Town (Cow/Sheep/Leather/ Wool/Iron/Hardwood) ArtisanOverpriced Items 30 Companion with Roguery/Trade 120+ 4+6*DM Units 3+5*DM Days (Varies) Gold600+1700*DM Skill XP Prosperity -0.4 30 Success: Prosperity +30 Counter Offer: Prosperity -30 Failure: Prosperity -20 Timed Out: Prosperity -50 Rival Gang Moving In MerchantSecurity < 605+ Units 8 Companion with 1h/2h/Polearm 150+or Roguery 120+ 4+6*DM Units 3+5*DM Days 600+1700*DM Gold750+1000*DM Skill XP Security -0.5 15 Failure: Security -10 Snare the Wealthy Gang LeaderSecurity < 50Not Settl. Owner 10 Companion with Tactics/Roguery 120+ 10+16*DM Units 2+4*DM Days 1000+3000*DM Gold800+1000*DM Skill XP Loyalty -0.1 Security -0.5 30 - DM = Difficulty Multiplier (from 0.1 to 1.0, it scales with player's renown, # of fiefs, clan strength, party strength, # of companions, supporters and caravans), Dur - Duration Villages[] Villages contain landowner and headmen notables concerned with the growth and health of their village, as well as their personal fortunes. Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Bandit Base near Village/Town HeadmanSecurity < 50Hideout 30 Companion with 1h/2h/Polearm 120+ 10 Units 4+6*DM Days 3000 Gold1000+1250*DM Skill XP Prosperity -0.2 Security -1 15 Success: Prosperity +10 Failure: Security -5, Prosperity -10 The Art of The Trade Landowner 30 Companion with Riding/Trade 120+ 2+4*DM Units 3+5*DM Days (Varies) Gold900+800*DM Skill XP Hearth -0.1 30 - Deliver the Herd to Town (Horses/ Cattle/Pigs/Sheep) Headman /LandownerSecurity < 60 30 Companion with Riding/Scouting 120+ 6+14*DM Units 5+5*DM Days 300+HerdSize*Value*0.75 Gold500+700*DM Skill XP Prosperity -0.2 30 Success: Hearth +50, Target Town's Prosperity +50 Extortion by Deserters HeadmanSecurity < 5020+ Units 12 Companion with Bow/Crossbow/Throwing/Engineering 120+ 21+25*DM Units 3+5*DM Days 800+4200*DM Gold800+1000*DM Skill XP Prosperity -1 Security -1 Loyalty -0.5 15 Success: Security +10, Prosperity +100 Failure: Security -10, Prosperity -50 Family Feud Landowner 20 Companion with Athletics/Charm 120+ 3+5*DM Units 3+7*DM Days 350+1500*DM Gold500+700*DM Skill XP(1h/2h/Polearm) Security -1 30 Success: Security +10 Failure: Security -5, Prosperity -5 Inn and Out Headman /Landowner2k+ Gold 14 Companion with Tactics/Charm 120+ 1+3*DM Units 1+3*DM Days 1000 Gold500+1000*DM Skill XP Hearth -0.1 30 Success: Loyalty +5 Failure: Loyalty -5 Landowner Needs Access to the Commons (Wheat) LandownerSecurity < 7010+ Units 6 Companion with 1h/2h/Polearm 150+ 3+4*DM Units 2+4*DM Days 250+1000*DM Gold700+900*DM Skill XP Security -1 15 - Landowner Needs Help With Brigands LandownerHideout5+ Units 20 Companion with Tactics/Scouting 120+ 8+11*DM Units 5+7*DM Days 400+1500*DM Gold600+800*DM Skill XP Prosperity -0.2 Security -1 15 Success: Security +5, Prosperity +5 Failure: Prosperity -10 Landowner Needs Manual Laborers (Clay/Salt/Iron/Silver) (6+30*DM Bandits) Landowner 20 Companion with Athletics/Leadership 120+ 8+12*DM Units 5+5*DM Days 5x Ransom Price500+700*DM Skill XP Hearth -0.3 30 - Landowner wants his Daughter Found Landowner36+ y.o.3+ Bound Vill. 19 Companion with Scouting/Charm 120+ 2+4*DM Units 4+5*DM Days 500+1200*DM Gold500+1000*DM Skill XP(1h/2h/Polearm) - 30 Success: Security +10 Failure: Security -5, Prosperity -5 Train The Troops (Horse Village) HeadmanRoom in Party 60 Companion with Steward/Leadership 120+ 8+19*DM Units 9+10*DM Days 2000+4000*DM Gold500+700*DM Skill XP Security -1 30 - Village Needs Draught Animals (Clay/Salt/Hardwood/ Iron/Silver Village) (Cow/Mule/Sump. H.) HeadmanHearth < 300 30 Companion with Riding/Trade 120+ 3+3*DM Units 3+5*DM Days 500+Animals*Value Goldor XXX of Meat500+700*DM Skill XP Hearth -0.2 30 Success (Meat): Hearth +30 W/O Discount: Hearth +50 W/ Discount: Hearth +80 Failure: Hearth -30 Village Needs Grain Seeds (Wheat Village) (12+180*DM Grain) HeadmanDeficient Grain 18 Companion with Trade/Medicine 120+ 3+6*DM Units 2+6*DM Days 0 Gold500+700*DM Skill XP Prosperity -0.2 Loyalty -0.5 30 Success: Prosperity +50 Failure: Prosperity -10 Village Needs Tools (Non-Animal Village) HeadmanHearth < 200 30 Companion with Smithing/Engin. 120+ 2+4*DM Units 4+5*DM Days (Varies) Gold500+700*DM Skill XP Hearth -0.2 Success: Hearth +20-50 Failure: Hearth -30 Nobility[] Nobles provide some of the more eclectic and interesting quests, although they are typically more difficult or controversial and often require the player to meet a minimum renown requirement. For some quests, nobles may also refuse the player if they are not part of the same faction, either as a mercenary or a noble themselves. Unresolved issues, as long as they exist, slowly drain quest giver's Clan Influence (usually -0.1-0.3 per day). Quest Conditions Time Limit Alternative Solution Requirements Reward Settlement Effects Duration Consequences Army Needs Supplies (1/4 Army Size Grain, 1/40 Wine&Livestock) LordArmy LeaderSame Faction - Items*Base_Value Gold 15 Capture a Lord Clan LeaderNot Daring&Merciful&HonestClan Tier 2+, 50+ Units 300 - 5000/10000 Gold 20 Company of Trouble Lord (Not Player's Clan)Clan Tier 1+ - (Varies) Gold 25 Conquest of Town Faction LeaderNot Mercenary, Same Faction 60 - 20000 Gold (or 1/4 of it if you didn't conquer the fief personally) Security -1 Loyalty -1 60 Quest giver clan's settlements: Success: Loyalty +10, Security +10 (or +2 if you didn't conquer the fief personally) Failure: Loyalty -10, Security -10 Lady's Knight Out Lady (Not Player's Clan)Not Merciful, Not Clan LeaderSecurity < 50 30 - 750 Gold Loyalty -0.2 30 Lieutenant's Revolt LordNot Faction Leader50+ Units, Not Faction Leader, Same Faction 100 Companion with Leadership/Scouting 120+ 26+34*DM Units 7+13*DM Days (Varies) Gold800+1000*DM Skill XP Clan Influence -1 20 Lord Needs Garrison Troops at Castle (3+18*DM Units) Clan LeaderGarrison < 120(C)/150(T)Not Faction Leader Companion with Leadership/Steward 120+ 5+8*DM Units 3+4*DM Days 1500+RecrCost*1.5 Gold800+900*DM Skill XP Security -0.5 30 Lord Needs Horses/Camels (1+12*DM Mounts) Clan LeaderNot Faction Leader 20 Companion with Riding/Trade 120+ 3+6*DM Units 2+4*DM Days 500+MountsValue*1.5 Gold500+700*DM Skill XP 20 Raid an Enemy LordNot Merciful, Not ImpulsiveSame Faction - 15000+3000*ExtraVillages Gold 60 Scout an Enemy Faction LeaderClan Tier 2+, Scouting 30+, Same Faction - 0 Gold 15 Prodigal Son of Clan LordNot MercifulClan Tier 1+ 24 Companion with Roguery/Charm 120+ 1+3*DM Units 7+7*DM Days 1200+3000*DM Gold700+900*DM Skill XP 50 Revenue Farming Clan LeaderNot Merciful40+ Units 20 - (Varies) Gold 20 The Spy Among Us Lord (Not Player's Clan) Companion with Roguery/Charm 150+ 1+4*DM Units 3+3*DM Days 500+3000*DM Gold600+800*DM Skill XP Security -2 Loyalty -0.5 16 Success: Prosperity +5 Failure: Loyalty -10, Security -10 Gallery[] Example of a narrative quest ("Investigate 'Neretzes' Folly'")Example of a nobility quest ("Oros wants Anat captured")