first-point/MountAndBlade-Data huggingface dataset:
Shariz

Shariz Settlement Information Type Town Kingdom Sarranid Sultanate Villages Ayn AssuadiDhibbainQalyutRushdighTilimsal Sieges with... Ladders World Map WarbandSharizAyn AssuadiDhibbainQalyutRushdighTilimsalTemplate:World Map/Warband Shariz is the capital city of the Sarranid Sultanate. Its initial lord is Sultan Hakim. Shariz is the same settlement as the Vlandian town of Charas, as seen 173 years earlier in Mount&Blade II: Bannerlord. Contents 1 Territory 2 Layout 3 Siege 4 Tournaments 5 Economy 6 Trivia Territory[] Its villages are Ayn Assuadi, Dhibbain, Qalyut, Rushdigh, and Tilimsal. Layout[] Accessible area Player Guild Master Keep Dungeon Tavern Merchants Arena The Guild Master for Shariz is located by selecting 'Take a walk around the streets'. The player can then either turn around and go left past the tavern, or go forward and up the stairs, turn right and then jump over the wall, falling down to him. Easily the most irritating Guild Master to find. A useful way to approach him is by simply exiting Shariz and re-entering, then immediately selecting 'Take a walk around the streets'. You will then be mounted on your horse. Enter through the gates, and take a sharp right turn and you will find him standing there. Siege[] Besieging Shariz requires the construction of ladders. Tournaments[] If you take part in a Tournament in Shariz, you will be given the standard equipment and one of the random equipment sets. Standard equipment: Horse, Arena Tunic, Arena Turban Random equipment sets: 4/13 - Lance & Shield 3/13 - Sword & Shield 3/13 - Heavy Sword 3/13 - Javelins & Shield Economy[] Shariz produces: Bread Smoked Fish Leatherwork Tools Wool Cloth Pottery Oil Spice Shariz buys Wine for between 270 and 300 denars. It sells Salt cheaply. Trivia[] Shariz and Dhirim are often the two richest cities in Warband due to the amount of villages within their control. In Mount&Blade II: Bannerlord, the Encyclopedia article of the Aserai village of Tubilis mentions that the Gulf of Charas is called the Gulf of Shariz in Aserai. This reinforces the theory that the towns of Charas and Shariz are indeed the same settlement in different periods of time. Charas was originally known as Charasea, the first capital of the Calradic Empire. Thus, the town has a rich history of being controlled by several different cultures featuring different architecture. Despite the current Sarranid culture and architecture, the town has previously featured Vlandian architecture and possibly even Imperial before then. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Sharpshooter (Multiplayer)

For the single-player version, see Vlandian Sharpshooter. Sharpshooter Basic Armor Improved Troop Information Faction Vlandia Type Ranged Cost 160 Class Stats Hit Points 100 Armor 24 (basic)33 (improved) Movement Speed 72 Army Size 9 Sharpshooters are a multiplayer ranged class of Vlandia. Official Description[] The picturesque pastoral heaven that is southern Vlandia has a tradition of training the best Arbelists in all of Calradia. They are highly sought after as mercenaries or trainers for other arbalists throughout all of Vlandia. These folks know their business very well and they are ready for everything, be it an incoming Knight on the charge or a longbowman shooting from behind battlements. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Crossbow Crossbow Pavise Shield Shield Western Arming Sword One Handed Perks Improved Armor Provides +9 armor Western Bastard Longsword Heavy sword, can be wielded with one or two hands(replaces Western Arming Sword)Two Handed One Handed Arbalest Slower but more powerful(replaces Crossbow)Crossbow
Shibal Zumr

For the same village from the time of Mount&Blade II: Bannerlord, see Shibal Zumr (Bannerlord). Shibal Zumr Settlement Information Type Village Kingdom Sarranid Sultanate Fortification Teramma Castle World Map WarbandShibal ZumrTeramma CastleTemplate:World Map/Warband Shibal Zumr is a village of the Sarranid Sultanate. Layout[] Player Elder Fugitive The Village Elder is located in front of the tent to the right from where the player enters, standing between a campfire and some stools. Shibal Zumr is built on a ridge beside a narrow valley that seems to be a dried riverbed, with a few palm trees close to the village. It has a total of seven structures as well as a tent. There is a date palm farm here with irrigation ditches and three wells with shadoofs to supply the water. Tufts of wheat also appear to randomly be growing alongside the palms. Next to the farm is a horse-driven mill with a Saddle Horse. If sent here during a Hunt Down Fugitive quest, the target may be found next to a building on the opposite side of the village from where the player enters, near the origin of the dried riverbed. Territory of the Sarranid Sultanate TownsAhmerrad Bariyye Durquba Shariz CastlesBardaq Castle Caraf Castle Durrin Castle Jameyyed Castle Samarra Castle Sharwa CastleTeramma Castle Weyyah Castle VillagesAab Ayn Assuadi Dhibbain Fishara Habba Hawaha Iqbayl Mawiti MazighMijayet Mit Nun Qalyut Rushdigh Sekhtem Shibal Zumr Tamnuh Tazjunat TilimsalUnriya Uzgha
Shibal Zumr Castle

Shibal Zumr Castle Settlement Information Type Castle Kingdom Aserai Villages Shibal ZumrLamesa Shibal Zumr Castle is a castle of the Aserai owned by Emir Tais of the Banu Qild. The villages of Shibal Zumr and Lamesa are bound to the castle. Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Shibal Zumr (Bannerlord)

For the village in Warband, see Shibal Zumr. Shibal Zumr Settlement Information Type Village Kingdom Aserai Fortification Shibal Zumr Castle Shibal Zumr is a village of the Aserai owned by Emir Tais of the Banu Qild. The village is bound to Shibal Zumr Castle and known to produce Grain. Description[] Shibal Zumr sits on the Nahr al-Kals, the river of lime. Here the waters are pure and the soil is fertile, and grain is grown. But a short distance to the south, the land becomes barren and alkaline, and only the hardiest crops survive.[1] Trivia[] This and a Sarranid village from Mount&Blade: Warband share names but are nowhere near the same in-game locations. References[] ↑ Encyclopedia Calradia, entry "Shibal Zumr" Territory of the Aserai TownsAskar Hubyar Husn Fulq Iyakis Qasira Quyaz Razih Sanala CastlesAin Baliq Castle Barihal Castle Jamayeh Castle Medeni Castle Sahel CastleShibal Zumr Castle Tamnuh Castle Tubilis Castle Uqba Castle VillagesAbba Abghan Abu Khih Ain Baliq Asmait Baq Barihal Bir Seif Bunqaz Deir Hawa Doqa Ezbet Nahul Fanab Hamoshawat Hiblet Hoqqa HunabJahasim Jamayeh Kafr Hatif Kuqa Lamesa Liwas Mabwaz Mahloul Medeni Mijayit Mussum Nahlan Qablab Qidnar Sahel Shibal Zumr Tamnuh Tasheba Tubilis Uqba Wadar Waltas Zalm
Sibir

Sibir Settlement Information Type Town Kingdom Sturgia Villages Alebat, Radakmed, Kvol Sieges with... Battering Ram, Ladders, and Towers Port No Sibir is a town within the Principality of Sturgia ruled by Knyaz Fafen of the Isyaroving clan. Description[] Sibir was founded in a dark valley amid the Chertyg Mountains by Nordic traders, who wished a base to buy furs from the local Vakken-speaking foresters. As the Sturgian tribes became principalities, and elected chieftains evolved into boyars who demanded taxes and labor as their due, this region became a magnet for Sturgians who had little taste for deference. Today, the ambitious Isyaroving family governs this region, but they must always balance their hunger for wealth and men to fight their wars with their subjects' reluctance to provide it.[1] Territory[] The villages of Alebat, Radakmed, and Kvol are all bound to Sibir. During autumn and winter, Sibir's countryside is covered in snow. Trivia[] It can be assumed the name Sibir was inspired by the real world Siberia. Territory of Sturgia TownsBalgard Omor Revyl Sibir Tyal Varcheg Varnovapol CastlesMazhadan Castle Kranirog Castle Nevyansk Castle Ov Castle Takor CastleUrikskala Castle Ustokol Castle Vladiv Castle VillagesAlebat Alov Borchovagorka Bukits Chornobas Dnin Dvorusta Ferkh ForinGlavstrom Ismilkorg Karbur Kargrev Korsyas Kranirog Kvol Mazhadan MarabrotNevyansk Omkany Ov Radakmed Rodobas Safna Skorin Takor Urikskala UstokolVisibrot Vladiv Yangutum Zhemyan ↑ Encyclopedia Calradia, entry "Sibir"
Sichanis

Sichanis Official Information Kingdom Southern Empire Monarch Empress Rhagaea Title Archon Fiefs Phycaon Clan Vizartos Personal Details Gender Male Age 28 Spouse Constalia Sichanis is an Archon of the Southern Empire and the leader of clan Vizartos. He is the owner of Phycaon and the husband of Constalia. Description[] According to his Personality Traits, Sichanis is Calculating (Calculating 1) and Cruel (Mercy -1). He is reputed to be ruthless. Skills[] Skill Value One Handed 150 Two Handed 150 Polearm 150 Bow 125 Crossbow 100 Throwing 100 Riding 120 Athletics 100 Tactics 120 Charm 120 Leadership 120 Trade 60 Steward 80 Tactics[] Sichanis' stats are very well rounded, making him a multi-role noble.
Siege Mode

Siege Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a returning game mode from its predecessor Mount&Blade: Warband with improved features, such as new siege equipment and added objectives. Description[] Experience the brutality of medieval sieges as either a defending or attacking force in this large-scale PvP game mode. Use an array of siege engines to drive back the enemy forces or to gain a foothold within the bailey as you attempt to defend or capture the castle keep. Players: 60 vs 60. Average Playtime: 20 minutes. Rounds: Best of 1. Round Time: 30 minutes. Objectives: Attackers hold the keep flag for 90 seconds before morale or time runs out. Capturing flags will increase morale. Defenders defend the castle until enemy morale runs out. Troops: Spawn with better troops by using gold depending on the success at the siege.
Sieges

Sieges are an important aspect of every Mount&Blade game. The most common way for a faction to gain control of a fief is by besieging it (defections are the only alternative). Since the game is designed so that no faction will ever conquer all of Calradia without the player's intervention, players are expected to participate in many sieges during a game. As a prerequisite, you will need to have a few men to besiege a fief - you are not even given the option if you don't have troops in your company at least equal to the number of the garrison. While a fortification is under siege, some of the usual entry options will be unavailable. Contents 1 Equipment 2 Assault 2.1 Defense 2.2 Attacking the Walls 2.3 Streets 2.4 Keep 3 Strategy 3.1 Attacking 3.2 Defending 4 With Fire & Sword 5 After the Siege 6 Bannerlord 7 See Also Equipment[] No special equipment is required for laying siege. However, to assault a fortification requires construction of ladders or siege towers. The siege equipment constructed is unique to the fortification and takes time based on your Engineer skill to build. If you do not want to assault it directly, you will have to wait until the residents surrender, usually from starvation (30 days in a castle and 100 days in a town). If sufficiently outnumbered, defenders may surrender immediately. Additionally, even waiting for a fortification's food to run out does not necessarily mean they will surrender, and, as this option takes a long time, it is not recommended. The following table indicates time required to build siege equipment based on your Engineer skill. If a companion has a higher Engineer skill than you, it will go by their level, plus a bonus to their skill based on your current level. Engineer Siege Ladders Siege Tower 0 9 Hours 90 Hours 1 8 Hours 84 Hours 2 8 Hours 78 Hours 3 7 Hours 72 Hours 4 6 Hours 66 Hours 5 6 Hours 60 Hours 6 5 Hours 54 Hours 7 4 Hours 48 Hours 8 4 Hours 42 Hours 9 3 Hours 36 Hours 10 2 Hours 30 Hours 11 2 Hours 24 Hours 12 1 Hour 18 Hours 13 0 Hours * 12 Hours 14 0 Hours * 6 Hours Levels 11-14 are only attainable through party skill bonuses. * Although levels 13 and 14 claim "0 Hours" to build ladders, building them will take "less than an hour". Assault[] Depending on the number of troops involved, battles during an assault on towns or castles could take place in between one and four theaters. In rare cases, these battles may be repeated. Defense[] This is where the defenders inside the castle sally out to meet your assault. Often, they will appear close to you and may keep coming if the castle has a large garrison. This theater typically happens when the defenders greatly outnumber the attackers; it may be omitted if the town or castle has few defenders, or you may have to fight it several times if the garrison is large enough. Attacking the Walls[]
Silvind

Silvind Official Information Kingdom Vlandia Monarch King Derthert Title Noblewoman Clan dey Arromanc Personal Details Gender Female Siblings ThomundLasand Silvind is a noblewoman of Vlandia and a member of House dey Arromanc. She is the daughter of Baroness Calatild and Unthery and the sister of Thomund and Lasand. She has a reputation of being cruel but daring.
Simir

This article is a stub. You can help out by expanding it. Simir Official Information Kingdom Sturgia Monarch Grand Prince Raganvad Title Nobleman Clan Gundaroving Personal Details Gender Male Siblings MimirValla Simir is a nobleman of Sturgia and a member of clan Gundaroving. He is the son of Grand Prince Raganvad and Asta and the brother of Mimir and Valla.
Simira

Simira Settlement Information Type Village Kingdom Khuzait Fortification Simira Castle Simira is a village of the Khuzait owned by Kanujan Beg of the Koltit. The village is bound to Simira Castle and known to produce Cows. Description[] Simira sits near the east of the Devseg plateau, as it begins to descend into the great grass sea of the east. Villagers here raise cattle bred to withstand both cold winters and hot summers. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Simira Castle

Simira Castle Settlement Information Type Castle Kingdom Khuzait Villages SimiraKohi Ajik Simira Castle is a castle of the Khuzait owned by Kanujan Beg of the Koltit. The villages of Simira and Kohi Ajik are bound to the castle. Territory of the Khuzait TownsAkkalat Baltakhand Chaikand Makeb Odokh Ortongard CastlesAkiser Castle Dinar Castle Erzenur Castle Hakkun Castle Kaysar CastleKhimli Castle Simira Castle Tepes Castle Usek Castle VillagesAkiser Asalig Danara Dinar Erzenur Esme Fisnar Gereden Hakkun Hanekhy IspantarKamshar Karahalli Karahan Karakalat Kaysar Khimli Kiraz Kohi Ajik Kuruluk MazenMivanjan Nutyuk Okhutan Omrotok Pabastan Payam Ransam Shapeshte Simira TepesTismil Ulaan Urunjan Usek
Sirindac

Sirindac Settlement Information Type Village Kingdom Vlandia Fortification Tirby Castle Sirindac is a village in Vlandia owned by the baron, Ospir of the House dey Gunric. The village is bound to Tirby Castle and known to produce Flax. Sirindac lies beneath the high ridges of the Ebor peninsula, somewhat sheltered from the bitter winds blowing out of the northwest. Migrants come here from across the Vlandian lands to prospect for silver in the mountain streams. Territory of Vlandia TownsCharas Galend Jaculan Ocs Hall Ostican Pravend Rovalt Sargot CastlesCaleus Castle Drapand Castle Hongard Castle Ormanfard Castle Talivel CastleTirby Castle Usanc Castle Verecsand Castle VillagesAlantas Alorstan Arromanc Caleus Calioc Cananc Chornad Deriat Drapand EtirburgFerton Fregian Furbec Halisvust Hongard Horsger Larnac Mareiven Marin Meroc MotNogrent Oritan Ormanfard Palisont Remental Rodetan Rulund Savinth SirindacTalivel Tirby Usanc Valanby Verecsand Vesin
Skirmish Mode

Skirmish Mode is a game mode within the Multiplayer section of Mount&Blade II: Bannerlord. It is a new game mode, previously unseen in the game's predecessors. Additionally, it features the new Class System. Description[] Work alongside your teammates in this fast-paced, tactical PvP game mode. Manage your gold wisely to buy classes and respawns while attempting to break the enemy team's morale or destroy their forces completely. Players: 6 vs 6. Average Playtime: 20 minutes. Rounds: Best of 5. Round Time: 5 minutes. Objectives: Kill all enemies or deplete the enemy team's morale or have the most morale when the round expires. Troops: Choose your desired troop at the start of the round and for the further respawns by using gold.
Skirmisher

This article is a disambiguation page for Skirmisher The following is a list of links to pages that might share the same title. Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article. Skirmisher may refer to: Khergit Skirmisher Swadian Skirmisher Vaegir Skirmisher Sarranid Skirmisher Briton Skirmisher (Cipryswr) Irish Skirmisher (Fer Midboth) Irish Veteran Skirmisher (Ceithernach) Irish Elite Skirmisher (Fianaige) Pictish Skirmisher (Fuidir) Pictish Veteran Skirmisher (Saigteoir) Pictish Elite Skirmisher (Cruithnen) Aquitanian Skirmisher Battanian Skirmisher Battanian Veteran Skirmisher Battanian Mounted Skirmisher Skirmisher (Multiplayer)
Skirmisher (Multiplayer)

Skirmisher Troop Information Faction Aserai Type Ranged Cost 110 Class Stats Hit Points 100 Armor 2 Movement Speed 75 Army Size 16 Skirmishers are a multiplayer ranged class of the Aserai. Official Description[] In the Aserai tribes, throwing javelins in a sport that every child enjoys. The best of these children grow to become the agile Skirmishers. Aside from their large shields, they are very lightly armored so they can move around quickly on the battlefield to flank their enemies and deal tremendous damage from their backs. Armory[] A class' basic equipment can be swapped or upgraded by choosing a perk. Basic Javelins Thrown One Handed Desert Oval Shield Shield Flyssa One Handed Perks Southern Spear Perfect against cavalry and for melee supportTwo Handed One Handed Additional Javelins Increases the amount of javelins in your quiver Jereeds Stronger javelins(replaces Javelins)Thrown One Handed
Skolder Recruit

Skolder Recruit Troop Information Culture Nordic Wages 3 denars/day Acquired from... Skolderbroda Upgrades to... Skolder Warrior Broda Upgrade Cost 25 denars Ransom Value ? denars Skolder Recruits are tier-two infantry of the Skolderbroda. Skills[] (v1.5.9 beta) One Handed 40 Two Handed 20 Polearm 40 Bow 15 Crossbow 5 Throwing 40 Riding 15 Athletics 20 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Northern Short Simple SpearGallogaich AxeHighland Throwing Axes Shield Northern Cavalry Kite Shield Head Armor Sea Raider Goggled Helmet Shoulder Armor ? Body Armor Stitched Leather Vest Hand Armor ? Foot Armor Woodland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda
Skolder Veteran Broda

Skolder Veteran Broda Troop Information Culture Nordic Wages ? denars/day Acquired from... Skolder Warrior Broda Upgrades to... None Upgrade Cost None Ransom Value ? denars Skolder Veteran Brodas are tier-four infantry of the Skolderbroda. Skills[] (v1.x.x) One Handed ? Two Handed ? Polearm ? Bow ? Crossbow ? Throwing ? Riding ? Athletics ? Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons ? Shield ? Head Armor ? Shoulder Armor ? Body Armor ? Hand Armor ? Foot Armor ? Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda
Skolder Warrior Broda

Skolder Warrior Broda Troop Information Culture Nordic Wages 5 denars/day Acquired from... Skolder Recruit Upgrades to... Skolder Veteran Broda Upgrade Cost 50 denars Ransom Value ? denars Skolder Warrior Brodas are tier-three infantry of the Skolderbroda. Skills[] (v1.6.1 beta) One Handed 70 Two Handed 40 Polearm 70 Bow 30 Crossbow 10 Throwing 70 Riding 30 Athletics 40 Equipment[] Troops may spawn with these items in battle. (v1.x.x) Weapons Broad Leaf Shaped SpearCommoner AxeRaider Throwing Axes Shield Large Round Shield Head Armor Plumed Closed Warlord Helmet Shoulder Armor Rough Bearskin Body Armor Huscarl's Decorated Mail Shirt Hand Armor Buttoned Leather Bracers Foot Armor Woodland Leg Wrappings Mount N/A Mount Harness N/A Gallery[] Front viewBack viewTroop icon Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda
Skolderbroda

Skolderbroda Official Information Faction Sturgia Culture Nordic Leader Randomized Fiefs None Tier ? Wealth ? The Skolderbroda are a minor clan of Sturgia. They are a foreign mercenary brotherhood from Nordland. Contents 1 Official Description 2 Overview 3 Members 4 Troop Tree 5 Trivia 6 References Official Description[] The Skolderbroda, or Shield Brothers, are a mercenary company for those who take fighting and training very seriously. They are primarily Nordic but do allow recruits from other cultures, as long as an already-serving Shield Brother will vouch for them. Their rules are almost monastic: no women in their encampments and no amusements, and no Brother is allowed to spend the night outside without permission. In combat, they fight with spear and axe in the Nordic style and are valued by all the noble houses of the north.[1] Overview[] Like all the minor factions or independent clans, the Skolderbroda function as mercenaries. They posses unique infantry that are among the best minor factions troops, with excellent armor and good weapons. If and when the player founds their own kingdom or takes over another faction's, enlisting the Skolderbroda would be a smart move if they can afford the expense. Members[] Their leader and membership are randomly generated at the beginning of each game. Troop Tree[] Skolderbroda Troops Skolder Recruit Skolder Warrior Broda Skolder Veteran Broda Trivia[] Their culture is listed as Nordic and separate from Sturgia, referencing the Kingdom of Nords eventually founded sometime during the 173-year gap between Mount&Blade II: Bannerlord and its prequel Warband. The Skolderbroda are based on the Jomsvikings of the Baltic. They were called "Skolderbrotva" during development. References[] ↑ Encyclopedia Calradia, entry "Skolderbroda" Clans of Sturgia Major Gundaroving Kuloving Vagiroving Ormidoving TogarovingIsyaroving Vezhoving Ubroving Kostoroving Minor Forest People Lake Rats Skolderbroda