Fief Governance (Bannerlord)/Construction

Type Source Details Bonuses Prosperity: 1% of settlement's Prosperity is added to its Construction (e.g. 10000 Prosperity => +100 Construction). Boost +50 for towns (at the cost of 500 denars daily) - up to +60 with Governor's Clockwork (Engineering 250) perk +20 for towns (at the cost of 250 denars daily) +20% with Governor's Spring of Gold (Trade 250) and Relocation (Steward 150) perks each (multiplicatively with Clockwork), i.e. up to +84 for towns and +28 for castles Governor Engineering skill (+25% of Governor's Engineering skill, i.e. 200 Engineering => +50% Bonus) Forced Labor (Steward 200, +1% per 3 prisoners) - additively Carpenters (Engineering 75, +12% for towns) - additively Military Planner (Engineering 75, +25% for castles) - additively Stonecutters (Engineering 150, +30% for fortifications, barracks, aqueducts) - additively Confidence (Two Handed 125, +30% for military-related buildings) - additively Self-made Man (Trade 225, +30% for marketplace, aqueducts, workshops ('kilns')) - additively Construction from Market: +1/4 of the amount of Tools consumed by the town this day (e.g. a town consumes 2 Tools => +0.5 Production) Projects Workshop (+9, building) - up to +11.7 with Contractors (Steward 200) and Master of Planning (Steward 250) Perks or +3 and up to +3.9 witk perks for castles Maluses Culture: -10% Construction (multiplicatively with all other effects) for Battanians (affects both towns and castles) Mixed Loyalty Loyalty effect is multiplicative with other bonuses and can either heavily increase Construction speed or turn it into 0 +(Loyalty - 75)/1.25 if Loyalty > 75 (i.e. up to +20%) -(50 - Loyalty)*4 if Security < 50 (i.e. up to -100%) Castle Charters kingdom policy reduces buildings' Contrustion cost for both towns and castles by 20%. Building Effect Tier Tier Bonus Tier Construction Cost Fortifications (Town)Wall (Castle) Higher walls Garrison Size ++ I +25 0 0 II +50 8000 (T) 2500 (C) III +100 16000 (T) 5000 (C) Garrison Barracks (Town)Barracks (Castle) Garrison Size ++ I +30 2000 (T) 500 (C) II +60 3000 (T) 1000 (C) III +100 4000 (T) 1500 (C) Training Fields (Town/Castle) Garrisoned Units XP ++ (Daily) I +1 2000 (T) 500 (C) II +2 3000 (T) 1000 (C) III +3 4000 (T) 1500 (C) Fairgrounds (Town/Castle) Loyalty ++ (Daily) I +0.5 2000 (T) 500 (C) II +1 3000 (T) 750 (C) III +1.5 4000 (T) 1000 (C) Marketplace (Town)Toll Collector (Castle) Taxes ++ I +5% (T) +10% (C) 2000 (T) 500 (C) II +10% (T) +20% (C) 3000 (T) 750 (C) III +15% (T) +30% (C) 4000 (T) 1000 (C) Granary (Town/Castle) Max Food Capacity ++ I +200 (T) +100 (C) 1000 (T) 500 (C) II +400 (T) +150 (C) 1500 (T) 1000 (C) III +600 (T) +200 (C) 2000 (T) 1500 (C) Orchards (Town)Gardens (Castle) Food Production ++ (Daily) I +6 (T) +3 (C) 2000 (T) 500 (C) II +12 (T) +6 (C) 3000 (T) 750 (C) III +18 (T) +9 (C) 4000 (T) 1000 (C) Militia Grounds (Town/Castle) Militia ++ (Daily) I +0.5 (T) +1 (C) 2000 (T) 500 (C) II +1 (T) +2 (C) 3000 (T) 750 (C) III +1.5 (T) +3 (C) 4000 (T) 1000 (C) Aqueducts (Town) Prosperity ++ (Daily) I +0.3 - 2000 - II +0.6 - 3000 - III +1 - 4000 - Forum (Town) Influence ++ (Daily) I +0.5 - 2000 - II +1 - 3000 - III +1.5 - 4000 - Siege Workshop (Town/Castle) Wall Repair Speed +50% (all tiers) Siege Engine Production Speed ++ I +30% 1000 (T) 500 (C) II +60% 1500 (T) 750 (C) III +100% 2000 (T) 1000 (C) Workshops (Town/Castle) Construction ++ (Daily) I +3 (T) +1 (C) 2000 (T) 500 (C) II +6 (T) +2 (C) 3000 (T) 750 (C) III +9 (T) +3 (C) 4000 (T) 1000 (C) Castellan's Office (Castle) Garrison Wage -- I - -10% - 500 II - -20% - 750 III - -30% - 1000