Original sentence: In 1986, Japanese game developer Konami created two versions of The Goonies for the MSX (The Goonies) in Japan and Europe, and Family Computer (The Goonies)  in Japan.The screens were largely inspired by actual sets and puzzles seen in the film.This game features eight screens in which a player had to use two members of the Goonies group to solve puzzles and reach an exit to advance to the next stage
Edited sentence: In 1985 the game concept of Datasoft's Goonies is unique in that the two on-screen characters' (Goonie kids) running and jumping action is controlled only via the four joystick directions whereas the C64's single fire button serves only for choosing the respective Goonie kid to be controlled at a time.In 1986, Japanese game developer Konami created two versions of The Goonies for the MSX (The Goonies) in Japan and Europe, and Family Computer (The Goonies) in Japan.Inspite of the very crude three-colour-design The Goonies, in it's own terms, happend to have an elegant and pleasing desing and animation style which evidently was also used for Datasoft's Bruce Lee (1984).The game features eight screens in which a player has to use two members of the Goonies group to solve puzzles and reach an exit to advance to the next stage.The screen puzzles were largely inspired by actual sets and puzzles seen in the film.Their tasks involve pushing switches, shoving obstacles or stepping stones around, climbing, and other things.To make both kids escape each level their actions and positions have to be coordinated and well timed as there are also time variant enemies and obstacles involved