Original sentence: Samus was one of the first major female protagonists in any video game, and Sakamoto noted that the developers have tried to express her femininity without turning her into a sex object.Samus's Morph Ball ability, in which she collapses into a sphere to travel through tight areas, was conceived by the developers because it required less effort to animate than "a cyborg crawling on all fours", and the producer for Metroid, Gunpei Yokoi, took advantage of this shortcut.The characters were conceived by Makoto Kanō, while Hiroji Kiyotake designed them, including Samus.The original Metroid was designed to fit the style of a cross between the side-scrolling gameplay of the Super Mario games and the exploration and puzzle-solving of the The Legend of Zelda series, with inspiration from science fiction
Edited sentence: Sakamoto noted that during the course of the Metroid series, developers constantly try to express Samus's femininity without turning her into a sex object.Samus was one of the first major female protagonists in a video game.Samus's Morph Ball ability, which allows her to collapse into a sphere to travel through tight areas, was conceived by the developers because it required less effort to animate than "a cyborg crawling on all fours", and the producer for Metroid, Gunpei Yokoi, took advantage of this shortcut.The game's characters were conceived by Makoto Kanō, while Hiroji Kiyotake designed them, including Samus.The style for the original Metroid game was designed to be a cross between the side-scrolling gameplay of the Super Mario games and the exploration and puzzle-solving aspects of the The Legend of Zelda series, with inspiration from science fiction