Original sentence: Afterwards, Nomura worked on several other miscellaneous projects such as Ehrgeiz and Parasite Eve II for the Playstation.He continued on to design characters for Squaresoft's first Playstation 2 venture, (The Bouncer), before returning to character designing for the Final Fantasy series with Final Fantasy X, Final Fantasy X-2, and Final Fantasy XI.More recently, he has acted as the director, concept artist, and character designer for Kingdom Hearts and Kingdom Hearts II.Tetsuya Nomura did not gain recognition until 1997, when Squaresoft asked him to be the character designer for their new opus, Final Fantasy VII.The following year, Nomura worked on another game that acheived commercial success--Final Fantasy VIII--where he acted as the lead character designer and the battle visual director.The game was a commercial success
Edited sentence: As you all know, it was a total success.Being almost five years in the shadow, Tetsuya Nomura didn't know recognition.He was given not only the job of character designer but also of battle visual director.His most recent works go to Kingdom Hearts (director, concept design, character design), Final Fantasy XI (character design) and Final Fantasy X-2 (character design).It's only later in 1997 that Square asked him to become character designer for their new opus Final Fantasy VII.Square then asked him to work on several other projects (Ehrgeiz, Parasite Eve II) and decided to choose him to be character designer for their first game on PlayStation 2 (The Bouncer) and then for their first Final Fantasy on PS2 too, which is Final Fantasy X.The following year was another complete success for him with Final Fantasy VIII; he deeply impressed his superiors with his super-real characters