Original sentence: As with the original game and the first expansion, Knights of the Nine, The Shivering Isles is an example of open-ended or sandbox-style gameplay: the main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with NPCs, and develops a character according to their taste.Enemies increase in difficulty as player strengthen their skills, scaling the game's challenge to the player's strength.Knights of the Nine changes none of the basic gameplay of Oblivion; the basic design, maneuvers, and interfaces remain unchanged.Once the game is updated the player can access the extra content at any time with any character, regardless of your progress in the rest of the game.Players begin Oblivion by defining their character; deciding on its skill set, specialization, physical features, and race.The player gains experience points through the practice of specific skills: gaining archery experience by practicing archery, for example
Edited sentence: As with the original game and the first expansion, Knights of the Nine, The Shivering Isles is an example of open-ended or sandbox-style gameplay.Enemies increase in difficulty as players strengthen their skills, scaling the game's challenge to the players' strength.Once the game is updated the player can access the extra content at any time with any character, regardless of their progress in the rest of the game.Players begin Oblivion by defining their character, deciding on its skill set, specialization, physical features, and race.Shivering Isles changes none of the basic gameplay of Oblivion; the basic design, maneuvers, and interfaces remain unchanged.The main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts with non-player characters, and develops a character according to their taste.The player gains experience points through the practice of specific skills, such as gaining archery experience by practicing archery