Original sentence: As the party journeys through Barovia and the castle, a map informs the DM of each place.Each section of the adventure has a corresponging map.It's a medallion that radiates sunlight, which can destroy vampires.The first card determines the location of the "holy symbol".The locations are chosen by the cards number, and the suit of the card creates modifiers to the party's offense and defense at that location.The number of the card.The second card determines the location of Strahd's tomb.The third card determines where Strahd can always be found.The twelve maps are titled "Lands of Barovia" (map 1), "Walls of Ravenloft" (2), "Main Floor" (3), "Court of the Count" (4), "Rooms of Weeping" (5), "Spires of Ravenloft" (maps 6 through 10), "Larders of Ill Omen" (11), and "Dungeons and Catacombs" (12)
Edited sentence: As the party journeys through Barovia and the castle, 12 maps with corresponding sections in the adventures.Example maps/sections include the Lands of Barovia, the Court of the Count, five maps for each level of the Spires of Ravenloft, and the Dungeons and Catacombs.The "Holy Symbol of Ravenkind" is a medallion that radiates sunlight, which can destroy vampires.The cards also set up die roll modifiers for each location which increase of decrease the party's offensive and defensive capabilities.The first card determines the location of the "Holy Symbol", the second the location of Strahd's Tomb, and the third where "Strahd can always be found"