Original sentence: The levels were designed so that to represent actual bases, mines, facilities and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant etc.Unlike many other Doom-based games, Dark Forces attempted a realistic approach: The missions followed a certain storyline, sometimes interrupted by videos to progress the tale
Edited sentence: Another difference was that the levels were not designed only for the shake of challenge, complexity and gameplay, but also realism.They were designed so that to represent actual bases, mines, facilities and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant etc.Unlike other Doom-based games, Dark Forces was the first of them that attempted a more realistic approach: The missions followed a certain storyline, sometimes interrupted by videos to progress the tale