Original sentence: ) This open-ended approach made PanzerBlitz a highly replayable game system, a feature widely emulated by subsequent games.Armor units were represented by vehicle silhouettes rather than standard military symbols, making the game a departure from other operational level games as well as being reminiscent of miniatures games.Combined with bookcase-style packaging, it advanced Avalon Hill's reputation for physical quality.Dunnigan later founded SPI, a competing company noted for its emphasis on highly detailed simulations.Ironically, James F.PanzerBlitz was a vivid expression of Avalon Hill's design philosophy in that playability and design elegance were prized above exactitude.The Designer's Notes showed players how many counters it would take to make up a complete Soviet Tank Corps, though this would require purchasing additional counter sets from Avalon Hill.The basic system was quite simple.The game mechanics were abstract and aimed at giving a realistic "feel" for armored combat rather than a completely accurate simulation (compared to Tobruk, a game hich Avalon Hill sold the rights to after dissatisfaction with its highly technical nature)
Edited sentence: ) This open-ended approach made PanzerBlitz an infinitely replayable game system, and was widely copied by subsequent games.Armor units were represented by vehicle silhouettes rather than standard military symbols.As a result, the game was visually striking and reminiscent of miniatures games.Combined with beautiful bookcase-style packaging (which made it an ornament as well as a game), it advanced Avalon Hill's reputation for superb physical quality.Dunnigan who later founded SPI, a competing company noted for its emphasis on highly detailed simulations.It was free of pedantic detail, which Avalon Hill dismissively called "dirt in the system".PanzerBlitz was a perfect expression of Avalon Hill's design philosophy.Playability and elegance were prized above exactitude.The Designer's Notes even showed players how many counters it would take to make up a complete Soviet Tank Corps, though this would require purchasing additional counter sets from Avalon Hill.The basic system was quite simple and it was up to the players to complicate it with additional rules if they chose.The game mechanics were abstract and aimed at giving a realistic "feel" for armored combat rather than a completely accurate simulation.This masterpiece was designed by James F