Edited sentence: Although Fifth Edition contained no new cards, several already-existing cards were reprinted in the basic set for the first time, thus making a new impact on tournament play.Although still the basis of powerful decks, the loss of support cards like Hypnotic Specter helped keep its power in check somewhat.But the ability to disrupt the way an aggressive opponent plays the first few turns of the game has proven it a useful tool for blue control players time and time again.Fifth Edition filled the void by reprinting Ice Age's Karplusan Forest, Adarkar Wastes, Sulfurous Springs, Brushland, and Underground River, which can produce two different colors of mana but damage their controller when used that way.Force Spike: An overlooked card from Legends, Force Spike did not appear powerful at first.Ice Age "painlands": With the removal of the original "dual lands" (lands which could produce mana of two colors with essentially no drawbacks), Fourth Edition printed no such lands to assist multi-color decks.Mark Rosewater, a chief Magic designer for many of the future sets, has said that even though it was acknowledged that Necropotence was a powerful, if not too powerful, card it did change and affect the environment in a way that made it interesting and fun.Necropotence: This Ice Age card had dominated tournaments in 1996, and so many players were surprised to see it return.They have reappeared in three of the subsequent four editions of the base set.They include: