Original sentence: A major reason of the popularity of NERO over many smaller LARPs is the expansive "chapter" system.In 1998 after several years of hard work by NPCs, Monster Camp and Plot Committees, Ford Ivey sold NERO International to Joseph Valenti.The first gatherings that would later become NERO were held by Ford Ivey in rural Massachusetts, under the name "Weekend in the Woods" in 1986 after seeing some European LARP's.Thus, dedicated players can travel to other chapters besides the one they normally play at to play more often, play in a chapter with a style of play that suits them, or to play when it is more convenient for them.Under Joseph Valentis administration, NERO International has concentrated largely on standardization of rules (earlier, chapters were allowed great discretion on changing the standard rules), as well as unification of the in-game setting
Edited sentence: A large portion of the popularity of NERO over many smaller LARPs is the expansive "chapter" system.In 1998 after several years of hard work by NPCs, Monster Camp and Plot Committees, Ford Ivey sold out NERO International to Joseph Valenti.The first gatherings that would later become NERO were held by Ford Ivey in rural Massachusetts in 1986 after seeing some European LARP's, under the name "Weekend in the Woods".Thus, dedicated players can travel to other chapters besides the one they normally play at to play more often, or to play when it is more convenient for them.Under Joseph Valentis administration, NERO International has concentrated largely on standardization of rules (earlier, chapters were allowed great discretion on local rules), as well as unification of the in-game setting