Original sentence: The story was shaped by lead designer Tony Evans and written by Obsidian designer Annie Carlson, who had worked on previous games in the Neverwinter Nights series as well as an early version of the script for Alpha Protocol, Obsidian's spy action-RPG.The team leads decided to create an adventure that they considered more in line with the roots of Dungeons & Dragons by departing from the more serious, epic stories presented in Neverwinter Nights 2 and Mask of the Betrayer.Writer/designer Annie Carlson addressed the difficulties with the story in an interview, detailing the game's short production schedule, team input, and unique demands of an open-world title:
Edited sentence: Evans decided to create an adventure that he considered more in line with the roots of Dungeons & Dragons by departing from the more serious, epic stories presented in Neverwinter Nights 2 and Mask of the Betrayer.The story was written by Obsidian lead designer Tony Evans, who had worked on previous games in the Neverwinter Nights series