Original sentence: Being a single-player game, AdventureQuest provides no means of in-game interaction between players.DragonFable has a system which allows one to challenge other players, but the characters of the other players are computer-controlled.In the past, players were able to trade items with the approval of a staff member, but this feature was removed because the staff could not handle the backlog of requests.In-game messaging and friends/block lists.Several commonly-requested in-game interaction features, which Artix Entertainment has repeatedly stated will not be implemented, include:.Some high-levelled players find the monsters too easy, boring or tedious, and wish to challenge other players.The forums are an avenue for players to meet and interact with other players, but players must register for a forum account.This has been cited as a reason for its small market share in the online RPG genre
Edited sentence: AdventureQuest is essentially a single-player game, and provides no means of in-game interaction between players.Because of this, some commonly requested in-game interaction features include:.High level players may find monsters to be boring or tedious and wish to challenge other players.Item trading between players was once offered, but was taken away because the staff could only do it manually, and there were too many requests for them to handle by themselves.The AQ staff has said several times that this will not be implemented into AdventureQuest, although an AI-based player versus player system has now been added to DragonFable.This is perhaps one reason to its small share of the Web RPG genre, behind games like Kingdom of Loathing and MapleStory