Original sentence: Game designers often use other terms to suit the game's theme, such as "phases", "floors" or "zones".Jumping puzzles in first-person video games have thus been criticized for not being fun.One particularly notorious example of a jumping puzzle is the first Half-Lifes penultimate chapter, "Interloper", which featured multiple moving platforms high in the air with enemies firing at the player from all sides.Stage: A stage is a common term for a level that is viewed and played in a traditional 2D perspective, which is a picture frame-like view of the action similar to that of a proscenium stage.These puzzles can slow the momentum down for players of fast action games
Edited sentence: First stage, second stage, etc.Game designers often use other terms to suit the game's theme, such as "phases", or "floors".Occasionally, a synonym for quest (gaming), in modern-day or futuristic MMOs.Stage: Similar to wave and round, a designation for sequential levels.The verb 'zoning' is used to describe the passage from one zone to another.These puzzles can slow the momentum down for players of fast action games; the first Half-Lifes penultimate chapter, "Interloper", featured multiple moving platforms high in the air with enemies firing at the player from all sides.Zone:Especially in MMOs, an area, map, or dungeon