Original sentence: Acclaim announced that a sequel, tentatively titled Turok: Dinosaur Hunter 2, was to be released later in 1997 before the game had been released.Acclaim stock rallied before the game's release.Endangering the game's sales was its high price ($79.99) and "mature" rating (recommendation for ages 17 and up), which suggested lower sales as parents would not buy the game for their children.Originally slated for a holiday 1996 release, the game was delayed to 1997 in order to keep the quality high, and according to Nintendo, to "add more depth to the gameplay.Production of Dinosaur Hunter commenced in 1995.Turok became Acclaim's best hope of a turnaround, as there were only ten N64 games on the market, and Turok was the only shooter.Valiant Comics revived the series and published the first issue of their Turok series in 1993, selling 1.75 million copies
Edited sentence: Acclaim heavily marketed Turok on the covers of video-gaming magazines and in television commercials for the N64.Acclaim stock increased in anticipation before the game's release, up $0.62 to $5.94.Development of Turok commenced in 1995, and was Acclaim's first.Due to cash flow issues, much of the money planned for marketing Turok was contingent on strong sales of Magic: The Gathering: BattleMage.Endangering Turoks sales was its high price—$79.99 in the US and £70 in the UK.Originally slated for a September 30 1996 release in North America, the game was delayed to 1997 in order to keep the quality high and, according to Nintendo, "add more depth to the gameplay.Responding to positive pre-orders and advance sales of Turok, Acclaim announced on January 2 1997 that a sequel, tentatively titled Turok: Dinosaur Hunter 2, would be released in late 1997.Turok, Acclaim's first N64 title, became the company's best hope of a turnaround, as there were only ten N64 games on the market, and Turok was the only shooter.Valiant Comics revived the series and published the first issue of their Turok series in 1993.—and "mature" rating (recommendation for ages 17 and up), which suggested lower sales as parents would not buy the game for their children