Edited sentence: Although this was argued in KoTOR and Neverwinter Nights, the most obvious example is Jade Empire.Before Jade Empire was released, numerous interviews stated that the system would be complex and reflect the phiolosphy of closed fist open palm, and not just obvious good and evil side quests.For example, murder the young girl or save her life.It is, however, important to note that Bioware has recieved an infamous reputation for misrepresenting the morality systems in their games.This turned out to be misrepresented and the choices were just as obvious as in previous games