Original sentence: Being unable to see enemies, often until it is too late, the player is forced to either run or hope they are facing in the correct direction for attack.Gameplay elements that create the unique atmosphere in the game are the dense fog/pitch black settings, limiting visibility to about a ten foot radius about the character
Edited sentence: At least one reviewer has noted that the radio tends to serve the opposite of its intended purpose, frightening the player even more rather than helping them prepare to face a monster.Being unable to see them, often until it is too late, the player is forced to either run or hope they are facing in the correct direction for attack.Gameplay elements that create the unique atmosphere in the game are the dense fog/pitch black settings, limiting visibility to about a ten foot radius about the character, coupled with the use of a radio that emits loud static and strange noises whenever a monster comes close to the main character.This creates a general feeling of anxiety, paranoia and apprehension in the player