Original sentence: Many of the series' detractors have criticized this control scheme, claiming that it is confusing and unsuitable for a third-person game.The camera angles are used to convey an ominous, cinematic feel, claimed by the developers to have been impossible to achieve with standard 3D technology of the period.Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a horror B-movie
Edited sentence: Fans, however, defend it, arguing that a conventional third-person control scheme would be limited and unwieldy when used in conjunction with the prerendered camera angles prevalent in the majority of the series' titles in addition that faster, more "actiony" controls are not needed given the game's slow pacing.Many of the series' detractors have criticized this control scheme, claiming that it is confusing and unsuitable for a third-person action game.The player can mix herbs for up to six usable combinations.These often imaginative camera angles are used to convey an ominous, cinematic feel to the player, claimed by the developers to have been impossible to achieve with standard 3D technology of the period.Unlike subsequent Resident Evil games, the first game had a live-action opening and endings in the style of a B-grade horror movie