Original sentence: ) and sometimes provide an average score based on those numbers.It's interviews with people in the gaming industry often featured questions about gaming in general rather than about the details of the latest game or game system they were working on.Its content didn't focus on screenshots, walkthroughs, and cheat codes.Most video game magazines rank a game in several different categories (graphics, sound, gameplay, etc.Next Generation had a few editorial sections like The Way Games Ought To Be (originally written every month by game designer Chris Crawford) that would attempt to provide constructive criticism on standard practices in the video game industry.Next Generation's review ranking system, on the other hand, was based on a number of stars (1 through 5), that ranked games based on their merits overall compared to what games were already out there.Notable differences between Next Generation and other current video game magazines:.Unlike its competitors like GamePro and EGM which targeted an adolescent audience, Next Generation focused on a mature, adult readership by focusing more on the industry itself than individual games
Edited sentence: ) in mind and sometimes provide an average score based on those numbers.As a follow-up, the game industry has produced The Escapist to renew the same desire and freshness of NextGen.Because of that, a game that might have terrific gameplay could be penalized because its graphics weren't as good as its contemporaries.It's interviews with people in the gaming industry typically asked more thought provoking questions about gaming rather than just asking details about the latest game or game system they were working on.Its content didn't focus on screenshots, walkthroughs, and cheat codes like GamePro, EGM, or other video game magazines targeted at the adolescent crowd.Its goal was to provide a game magazine from a mature adult perspective.Most video game magazines rank a game with a couple different categories (graphics, sound, gameplay, etc.Next Generation had a few editorial sections like The Way Games Ought To Be (originally written every month by game designer Chris Crawford) that would constructively criticize standard practices in the video game industry.Next Generation's review ranking system was based on a number of stars (1 through 5), typical to some movie critics, that ranked games based on their overall creativity and fun compared to what games were already out there.This could be seen by the differences between Next Generation and other current video game magazines: