Original sentence: ESTsoft has implemented a game feature in which the more 'break-time' a person takes away from the game (being logged out), the more EXP (Experience) they will gain when killing a monster/completing a quest, sometimes up to two times the default value.The rate at which I person can level is varied, depending on the player and amount of time invested in it, but considering that the average person needs one year to level their Character on most given free MMORPGs , Cabal requires about half of the time
Edited sentence: ESTsoft has implemented a game feature in which the more 'break-time' a person takes away from the game (being logged out), the more EXP (Experience) they will gain when killing a monster/completing a quest, sometimes upto two times the default value.It has an intuitive and user friendly system which removes entry barriers for both first-time gamers and late-starters, which has been an issue for many for sometime now in many of the games of it's Genre.Lastly, people who play MMORPG's, tend to overdo it.The rate at which I person can level is varied, depending on the player and amount of time invested in it, but considering that the average person needs one year to level their Character on most given free MMORPG's, Cabal requires about half of the time