Original sentence: Although touted and marketed at the time as a next generation "16-bit" console, the TurboGrafx-16 was based on an 8-bit microprocessor at its core, putting it at disadvantage with its competitors.Most 16-bit systems also supported s-video and RGB output with the purchase of specialized cables), although an expansion module was also released to upgrade these features, and later models integrated the functionality.This three chip architecture allowed for larger sprites, an expanded color palette, and improved sound capabilities above other systems available in the 8-bit console market when it launched, allowing it to dip into 16-bit market competition.Viewed however as somewhat of a hybrid, the system did feature a 16-bit video graphics chip and custom video encoder chip, as well as an FM sound co-processor, heavily assisting its 8-bit CPU
Edited sentence: Although touted and marketed at the time as a next generation "16-bit" console, in actuality the TurboGrafx-16 was a hybrid of sorts.It wasn't until the Sega Saturn (up to 12-players) and Sony PlayStation (up to 8-players) entered the market that anything greater than two or four players was supported by default on a video game console.Most 16-bit systems also supported s-video and even RGB output with the purchase of specialized cables), although an expansion module was also released to upgrade these features, and later models integrated the functionality.The benefit this provided though was that the system was the first to natively and commonly support 5-player gaming.The system featured an 8-bit CPU and a 16-bit video graphics chip as well as a custom video encoder chip.This three chip architecture allowed for larger sprites, an expanded color palette, and improved sound capabilities above other systems available in the 8-bit console market when it launched, and allowed the platform to be somewhat competitive throughout the years of the 16-bit market