Original sentence: Either that or developers still have not taken advantage of the console technology.Specifications state that the PSP is capable of rendering 33 million flat-shaded polygons per second, with a 664 million pixel per second fill rate (This number may not be entirely true because the PSP has an evident low-polygon count on their games when lighting and effects are ignored usurping the 3-million polycount of the Dreamcast in curved elements and close up camera angles.The real experience is that the Japanese version of a game cannot be played together with another user using the Western version of the same game
Edited sentence: However, users have found that the Japanese version of a game cannot be played together with another user using the Western version of the same game.Specifications state that the PSP is capable of rendering 33 million flat-shaded polygons per second, with a 664 million pixel per second fill rate.This number may not be entirely true because the PSP has an evident low-polygon count on their games when lighting and effects are ignored usurping the 3-million polycount of the Dreamcast in curved elements and close up camera angles