Original sentence: However, the game's camera was strongly criticised, as was the game's short duration and focus on cut scenes.The game was lauded upon its release for its impressive visuals, creative use of the analogue Dual Shock 2 controller buttons, fighting techniques grounded in reality, and well-integrated plot
Edited sentence: Cutscenes: After battles, cutscenes takes place continuing the story flow.For example, the chosen character would perform a different style of attack comparing to tapping the triangle button lightly and really pushing it down the whole way to the bottom.It was not commonly used in many games.Long Cutscenes: Another quite significant issue being debated is that the cutscenes is much long than the time spent to play rather than the other way round.Realistic actions: Unlike many fighting games where moves performed by characters are more imaginative and is "obviously" fake (e.Shortage of Gameplay: One of the most significant issue being complained about by many gamers that the game is too short.Street Fighter, Tekken or King of Fighters).Superior graphics: Protentially still ranked high these days when comparing about the graphics.The Bouncer propose in having a more realistically designed fighting techniques.Touch Sensitive system: Probably very few games known to uses the system of touch sensitivity of a button.Uncontrollable camera: Maybe due to the fact that it is early products, the camera during gameplay sometimes becomes difficult and frustrating.With this system you can split 1 single button on the PS2 controller into 2 buttons