Original sentence: #declare the_angle = 0;.#declare the_angle = the_angle + 45;.#include "colors.#version 3.6;.#while (the_angle <= 360).<-0.5, -0.5, -0.5>.<0, 0, 0>.<0.5, 0.5, 0.5>.It demonstrates use of the camera, lights, a simple box shape and the transforming effects of scaling, rotation and translation.The following is an example of the scene description lanaguage used by POV-Ray to describe a scene to render.The following script fragment shows the use of variable declaration, assignment, comparison and the while loop construct:.agate 0.25.assumed_gamma 1.0.color Red.color rgb <0.25, 0.25, 0.25>.color rgb <0.25,0.25,0.25>.color rgb <1, 1, 1>.direction	1.5*z.location	<0.0, 0.5, -4.0>.look_at		<0.0, 0.0,  0.0>.right		x*image_width/image_height.rotate <45,46,47>.rotate the_angle.scale 1/2.specular 0.6.translate <-5, 5, -5>.translate <6, -6, -6>