ATEE Spring Conference 2024 – May 29ᵗʰ - June 1ˢᵗ, Bergamo Using Mixed reality applications for learning Math Mosè Colangelo & Sara Bagossi Università degli studi di Torino - Department of Mathematics Function Virtuality Function Virtuality is a Mixed Reality (MR) prototype designed as a dynamic learning environment , operational in both virtual and augmented reality. It has been designed to facilitate the exploration and understanding of two-variable mathemat ical functions through immersive visual representatio ns of surfaces. This tool enables users to interact di rectly with the virtual environment using hand ge stures, eliminating the need for traditional controllers. Such a prototype has been developed within the European Project TransEET - Transforming Education with Emerging Technologies. e A preview of Function Virtuality can be seen by scanning this QR code: Main design features Visualization The prototype offers a robust feature for visualizing mathematical functions, allowing users to input their ow n formulas or choose from a selection of pre-existi ng examples. It supports both parametric and explicit forms of function eequations, providing flexibility in displaying a variety o f mathematical expressions. Users can adjust parameters and domain ranges of the functions using real-time sliders and interactive dots , allowing them to observe the impact of these changes on the surfaces. Interaction Function Virtuality includes interactive print docks, where users can "print" surfaces and manipulate them within the virtual space. These manipulations include scaling, rotating, and repositioning the surfaces. e Music mode A music mode feature is integrated into the prototype, where the visualization of functions dynamically respond s to music frequencies and harmonies. Artificial Intelligence (AI) Users can generate specific surfaces within the virtual space using natural language voice commands. The artificial intelligence interprets these commands and creates the desired surfaces in real-time, simplifying the exploration of complex mathematical functions. e Research objectives Various studies on the use of Mixed Reality in Mathematics Education have demonstrated that this emerging technology can boost student engagement and interest, as well as enhance visualization and spatial abilities (Bulut & Borromeo Ferri, 2023; Lei et al., 2018).s This prototype has been developed to explore the potentialities of mixed reality for eenhancing the understanding and visualization of mathematical functions. The primary objectives include: Investigating how immersive environments can support the understanding of complex mathematical concepts; Assessing the effectiveness of interactive and dynamic visualizations in facilitating learning; Exploring the integration of AI and natural language processing to simplify user interaction with mathematical tools. References Bulut, M., & Borromeo Ferri, R. (2023). A systematic literature review on augmented reality in Mathematics Education. European Journal of Science and Mathematics Education, 556–572. https://doi.org/10.30935/scimath/13124 Colangelo, M., Ghersi, A. & Soldano, C. (2024). Function Virtuality: a prototype of a learning environment on two variable functions. Workshop presented at CIEAEM 75 Restricted Meeting 22-24 April 2024. Torino, Italy. Lei, X., Zhang, A., Wang, B., & Rau, P.-L. P. (2018). Can Virtual Reality help children learn mathematics better? The application of VR headset in children’s discipline education. In P.-L. P. Rau (Ed.), Cross-Cultural Design. Applications in Cultural Heritage, Creativit y and Social Development. Springer International Publishing. https://doi.org/10.1007/978-3-319-92252-25 Trigueros, M., Orozco-Santiago, J., & Martinez-Planell, R. (2023). Learning two-variable functions using 3D dynamic geometry. Fourth conference of the International Network for Didactic Research in University Mathematics, Leibniz Universität Hannover. Acknowledgements This stu