Related Literature [1] Maria Roussou and Akrivi Katifori. 2018. Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives. Multimodal Technol. Interact. 2, 2 (June 2018), 32. DOI:https://doi.org/10.3390/MTI2020032 [2] Akrivi Katifori, Maria Roussou, Irene Kaklopoulou, Katerina Servi. 2019. Mobile interactive storytelling in the Athens Ancient Agora: exploring the right balance between the Site and the App, XVII. Culture and Computer Science, May 23-24, 2019, Konzerthaus Berlin. [3] Akrivi Katifori, Sara Perry, Maria Vayanou, Angeliki Antoniou, Ioannis-Panagiotis Ioannidis, Sierra McKinney, Angeliki Chrysanthi, and Yannis Ioannidis. 2020. “Let Them Talk!”: Exploring Guided Group Interaction in Digital Storytelling Experiences. J. Comput. Cult. Herit. 13, 3 (August 2020), 1–30. DOI:https://doi.org/10.1145/3382773 Conclusion The approaches followed within the three projects, αlthough they differ from one to another, because of variations in archaeologists’ needs, the scope of the experience, and the site’s characteristics, all of them draw inspiration from the monuments, the historical events, and the people to deliver pertinent information as effortlessly as possible. The aim is to engage the user emotionally with the people who lived in ancient Eleusis, Arta and Epidaurus, to understand their needs, desires, habits, and different perspectives, and to transform his or her connection to the history and the archaeological site from the level of simple knowledge into a deeper, multilevel, and rich experience. A multi-layered experience through space and time in the archaeological sites of Arta In Voeska, a multi-layered experience has been adopted that runs through space and time. Considering the uniqueness of Arta and the fact that it has three charming historical faces, a flexible core idea was chosen, which finds application in different periods and offers the ability to link objects to spaces. The focus of the idea is a scribe, who undertakes to write a series of letters, which are ordered by his clients. The Epistles cover all time periods and involve a wide range of people: men, women, aristocrats, peasants, craftsmen, artists, kings. The persons who send and receive the letters could be fictitious or real or both. The main advantage of this idea is that it can include a variety of themes, so as to create a "mosaic" in which each piece is independent, but all together create a broader and timeless image of Arta, while touring the city. Moreover, it effortlessly links fiction to specific objects and sites, and in fact, each Epistle can link more than one object to more than one site. Utilizing the main components of fiction, the selected approach activates historical empathy. A linear digital storytelling experience connecting the past with the present of the underwater antiquities of Epidaurus In Periplous, α journey aboard a boat with transparent bottom is accompanied by an automated guided tour, where the digital experience complements the physical one in real time as the visitors float above the underwater antiquities of Epidaurus. The boat follows predetermined routes and stops mid-sea while providing descriptions and narrations. Α linear approach for the digital storytelling experience is adopted, connecting the past with the present. Within this context, visitors will be able to discover ‘hidden’ information in a series of points of interest, called "Snapshots”, including pre- recorded narrations or conversations connected to the archeological findings and representing everyday life in the ancient times. The participants in the dialogues are either ‘ancient people’ who lived in Epidaurus, as represented through fictional dialogues, or the real archaeologists, who have undertaken the excavation and the conservation of the specific archeological site. An interactive digital storytelling experience in ancient Eleusis In myEleusis, an interactive digital experience unfolds through