@@ -0,0 +1,109 @@
+package chess.domain.board;
+
+import chess.domain.command.MoveOptions;
+import chess.domain.piece.Color;
+import chess.domain.piece.Piece;
+import chess.domain.player.Player;
+import chess.domain.player.Position;
+
+import java.util.Collection;
+
+public class Board {
+    private final Player white;
+    private final Player black;
+
+    public Board() {
+        this.white = new Player(Color.WHITE);
+        this.black = new Player(Color.BLACK);
+    }
+
+    public void move(final MoveOptions moveOptions, final boolean isWhiteTurn) {
+        Player player = currentPlayer(isWhiteTurn);
+        Player enemy = currentPlayer(!isWhiteTurn);
+        Position source = moveOptions.getSource();
+        Position target = moveOptions.getTarget();
+
+        validate(player, enemy, source, target);
+
+        enemy.removePieceOn(target);
+        movePiece(player, source, target);
+    }
+
+    private Player currentPlayer(final boolean isWhiteTurn) {
+        if (isWhiteTurn) {
+            return white;
+        }
+        return black;
+    }
+
+    private void validate(final Player player, final Player enemy, final Position source, final Position target) {
+        validateSourceOwner(enemy, source);
+        validateSamePosition(source, target);
+        validateTarget(player, target);
+        validateKingMovable(player, enemy, source, target);
+    }
+
+    private void validateSourceOwner(final Player enemy, final Position source) {
+        if (enemy.hasPieceOn(source)) {
+            throw new IllegalArgumentException("자신의 기물만 움직일 수 있습니다.");
+        }
+    }
+
+    private void validateSamePosition(final Position source, final Position target) {
+        if (source.equals(target)) {
+            throw new IllegalArgumentException("출발 위치와 도착 위치가 같을 수 없습니다.");
+        }
+    }
+
+    private void validateTarget(final Player player, final Position target) {
+        if (player.hasPieceOn(target)) {
+            throw new IllegalArgumentException("같은 색상의 기물은 공격할 수 없습니다.");
+        }
+    }
+
+    private void validateKingMovable(final Player player, final Player enemy, final Position source, final Position target) {
+        if (player.hasKingOn(source) && enemy.canAttack(target)) {
+            throw new IllegalArgumentException("킹은 상대방이 공격 가능한 위치로 이동할 수 없습니다.");
+        }
+    }
+
+    private void movePiece(final Player player, final Position source, final Position target) {
+        Collection<Position> paths = player.findPaths(source, target);
+        validatePathsEmpty(paths);
+        player.update(source, target);
+    }
+
+    private void validatePathsEmpty(final Collection<Position> paths) {
+        boolean isWhiteBlocked = paths.stream()
+                .anyMatch(white::hasPieceOn);
+        boolean isBlackBlocked = paths.stream()
+                .anyMatch(black::hasPieceOn);
+
+        if (isWhiteBlocked || isBlackBlocked) {
+            throw new IllegalArgumentException("기물을 통과하여 이동할 수 없습니다.");
+        }
+    }
+
+    public Piece findBy(final Position position) {
+        if (white.hasPieceOn(position)) {
+            return white.findPieceBy(position);
+        }
+
+        return black.findPieceBy(position);
+    }
+
+    public boolean isEmpty(final Position position) {
+        return !white.hasPieceOn(position) && !black.hasPieceOn(position);
+    }
+
+    public Status getStatus() {
+        double whiteScore = white.sumScores();
+        double blackScore = black.sumScores();
+
+        return new Status(whiteScore, blackScore, white.isKingDead(), black.isKingDead());
+    }
+
+    public boolean isEnd() {
+        return white.isKingDead() || black.isKingDead();
+    }
+}

리뷰: 앗.. 페어분 repo에서 pull하고 푸시를 안했었네요 죄송합니다ㅠㅠ
반영하였습니다!