ethanporcaro/eric-fulltext-meta huggingface dataset:
Academic Staff and Researchers&apos; Use of Electronic Resources in Tanzania: A Comparative Study
Author: Mwantimwa, Kelefa
Date: 2021-00-00
Type: Journal Articles
Subjects: College Faculty,Researchers,Databases,Foreign Countries,Use Studies,Access to Information,Electronic Publishing,Teaching Methods

This study compares e-resources usage by academic staff and researchers across universities in Tanzania. A descriptive cross-sectional design was adopted to administer questionnaire surveys to 170 academic staff and researchers in selected universities. Regarding data analysis, descriptive statistical analysis was done to construct frequencies and percentages alongside Chi-square testing to show differences and establish associations. The study has found a difference in access to and usage of e-resources for supporting teaching and research activities among the universities involved. The findings further indicate that open access resources are significantly used for teaching and research purposes, more so than the subscribed resources. Inability to access full text articles, inadequate searching skills, and slow Internet speed were the main challenges reported to undermine effective access to and use of e-resources. Despite these challenges, the impact of e-resources on teaching and research activities has been confirmed by the study. As a result, the study recommends that librarians closely interact with academic staff and researchers through outreach and marketing programmes to enhance the usage of these resources.
Exploring Free Digital Tools in Education
Author: Mucundanyi, Gaspard
Date: 2021-00-00
Type: Journal Articles
Subjects: Computer Uses in Education,Pedagogical Content Knowledge,Technological Literacy,Integrated Learning Systems,Search Engines,Cooperation,College Instruction

Technology can assist instructional designers and teachers in meeting the needs of learners in traditional classrooms and virtual course environments. During the COVID-19 pandemic, many teachers and instructional designers began looking for resources they could use for hybrid and online course delivery. Many found that the cost of some technology tools was well outside of their financial means to assist them in meeting student learning outcomes. However, some digital tools provide free access for educators and are beneficial to students. In this article, the authors shared five tools they have used in developing and teaching online and traditional technology courses at the college level. They share how they used a learning management system tool, a collaboration tool, a search engine tool, a content creation tool, and a content sharing tool to engage students in their courses. As teachers look for alternatives to use as they move content from classroom teaching to online instruction, this article can help them consider the recommended tools for instruction. Teachers, instructors, and instructional designers may explore the free digital tools in this article and do further research on other digital tools to support student learning in their disciplines.
Reflections on a Pedagogical Shift: A Public Speaking for Social Justice Model
Author: Putman, Angela L.
Date: 2019-00-00
Type: Journal Articles
Subjects: Public Speaking,Speech Instruction,Social Justice,Introductory Courses,Teaching Models

While the basic content of the public speaking course has changed little, the method and manner in which these skills are taught can, and should, reflect the dynamic socio-political contexts in which we live and teach. This reflection essay addresses a struggle to keep the public speaking course relevant, innovative, and practical while also incorporating necessary learning outcomes. As a potential solution, I introduce a Public Speaking for Social Justice Model for the introductory course. The model requires that students thoroughly examine a timely social justice issue; situate themselves and their classmates within the issue while featuring marginalized voices and narratives; seek a critical, well-researched understanding through sustained analysis and interrogation; and offer pragmatic solutions in order to affect change. The paper concludes with appraisals and limitations based on utilization of the model for four years.
Teaching Public Speaking Online--Not a Problem but an Opportunity!
Author: Morreale, Sherwyn
Date: 2019-00-00
Type: Journal Articles
Subjects: Web Based Instruction,Public Speaking,Online Courses,Instructional Design,College Faculty

This reflection essay focuses on the problems inherent in the design and development of an online public speaking course, which in part result from presuming the course must mirror its face-to-face counterpart. Based on our own experiences and background in designing an online public speaking course, we recommend that instructors and administrators of this course solve such problems by employing design strategies that effectively adapt the course content and pedagogy to a digital context. The essay begins with a description of an integrated course design model (Fink, 2005) that proved useful to us for accomplishing this task. Then we discuss how we used the four components of the initial design stage of this model to take advantage of opportunities for teaching public speaking online.
Impact of Social Networks on the Educational Training of the Students in Mexico
Author: Salazar, Gilberto Mejía
Date: 2019-00-00
Type: Journal Articles
Subjects: Social Networks,Social Media,Web 2.0 Technologies,Internet,Computer Use,Technology Uses in Education,Influence of Technology,Student Attitudes,Value Judgment,High School Students,Foreign Countries

The following research work aims to publicize the use and importance that the student gives to social networks during their school education. Likewise, the work was carried out using the simple random sampling type, and it is known that the size of the universe to be studied is made up of 200 students, belonging to the Preparatory Academic Unit 14, of the city of Tepic, Nayarit, Mexico. So, the formula for finite and known populations was applied, determining a sample size of 131 students. It should be noted that, for the collection of information, a survey structured by 8 closed-type variables was used. For the statistical process the Statistical Package for the Social Sciences --SPSS- version 19 program was used, where the variables were processed in frequency tables, and finally the information is presented with their respective graphs. Thus, social networks have greater influence within the social and educational interaction of students, being these as support tools, contributing significant changes within the classrooms and contributing to knowledge and ease of learning.
Mapping the Presence of Indira Gandhi National Open University in the Northeast Region of India
Author: Pant, Hema
Date: 2019-00-00
Type: Journal Articles
Subjects: Open Universities,Foreign Countries,Geographic Regions,Developing Nations,Educational Development,Educational Needs,Academic Aspiration,Access to Education,Networks,Intervention,Outreach Programs,Distance Education,Higher Education,Enrollment Trends,Disadvantaged

The North East Region of the country is unique due to its socio-cultural features, geopolitical factors, and abundant untapped natural resources. However, despite being endowed with such uniqueness, the region remains underdeveloped, backward and alienated from the mainland. Since its inception, Indira Gandhi National Open University registered its presence in the North East Region with the establishment of a Regional Centre in Shillong (Meghalaya) in 1988, Ever since, IGNOU strives to foster educational development of the region through its academic offerings. As on date nine Regional Centres have been established in the eight states of the NER, catering to the educational needs and aspirations of the deprived segments of the population. Learner support is provided through a network of around 200 active learner support centers under the nine Regional Centres. The paper presents an overview of IGNOU's interventions to extend its outreach in the NER, beginning with the North-East Project to the current activities through the dedicated unit, Educational Development of North East Region Unit, under Regional Services Division of the University. The paper also discusses the policy measures adopted and implemented to further strengthen the efforts for expansion of higher education as per mandate of IGNOU and Government of India. The prospects, possibilities through the use ICTs and digitalization initiatives for enhancing outreach in the region are also discussed.
&quot;Keep It Sacred!&quot;: Indigenous Youth-Led Filmmaking to Advance Critical Race Media Literacy
Author: Stanton, Christine Rogers
Date: 2020-00-00
Type: Journal Articles
Subjects: Race,Critical Theory,Teaching Methods,Films,Dialogs (Language),Informal Education,Indigenous Knowledge,Culturally Relevant Education,Student Centered Learning,Learning Motivation,Action Research,Participatory Research,Information Technology,American Indians,Story Telling,Case Studies,Rural Areas

Due to the influence of digital media, today's educators encounter unique challenges--and possibilities--surrounding efforts to advance civic dialogue and critical literacy. This case study, which focuses on two projects with rural Indigenous communities, describes student-led research and filmmaking as teaching pedagogy and research methodology within formal and informal educational spaces. Findings demonstrate the potential for Indigenous counter-narratives to support place conscious and culturally revitalizing media education; increased learner motivation through student-centered pedagogy, anti-colonial education, and civic engagement; and expanded intercultural dialogue and intergenerational understanding. The study offers implications for educators, researchers, and community partners.
Much Bigger than a Hamburger: Disrupting Problematic Picturebook Depictions of the Civil Rights Movement
Author: Rodríguez, Noreen Naseem
Date: 2020-00-00
Type: Journal Articles
Subjects: Civil Rights,Content Analysis,Critical Theory,Race,Childrens Literature,Media Literacy,Picture Books,Awards,Violence,Activism,Comparative Analysis,Diversity

While more diverse children's literature about youth activism is available than ever before, popular picturebooks often perpetuate problematic tropes about the Civil Rights Movement. In this article, we conduct a critical content analysis of the award-winning picturebook &quot;The Youngest Marcher&quot; and contrast the book's content to a critical race counterstory of the Movement focused on the collective struggle for justice in the face of racial violence. We argue for the need to engage students in critical race media literacy and offer ways to nuance the limited narratives often found in children's literature.
Museum-Based Distance Learning Programs: Current Practices and Future Research Opportunities
Author: Ennes, Megan
Date: 2021-05-00
Type: Journal Articles
Subjects: Museums,Distance Education,Videoconferencing,Teaching Methods,Educational Practices,COVID-19,Pandemics,Social Media,Educational Quality,Best Practices,Instructional Design,Faculty Development,Surveys,Nonschool Educational Programs

Museums play an important role in out-of-school learning. Many museums have begun offering distance learning programs to increase their reach and the accessibility of their collections. These programs serve a wide range of audiences from pre-kindergarten to lifelong learners. This descriptive study examined the current practices in museum-based distance learning programs. Additional data was collected once museums began closing due to COVID-19 and transitioning to distance learning programs. The study found that museums offering programs before COVID-19 predominately offered school-based programs via teleconferencing software. Museums transitioning to distance learning programs following closures due to COVID-19 mainly utilized social media platforms to offer a wide range of programming for the general public. Additional information was gathered regarding how the programs were developed and who facilitated them. Museums are still determining how to respond to COVID-19 closures. This study described the current landscape and potential opportunities for research related to museum-based distance learning programs. These areas for research include establishing best practices, defining high-quality programs, opportunities to engage in instructional design, and professional development for the museum staff facilitating these programs.
Racism and Sexism in Superhero Movies: Critical Race Media Literacy in the Korean High School Classroom
Author: Cho, Hyesun
Date: 2020-00-00
Type: Journal Articles
Subjects: Foreign Countries,Racial Bias,Gender Bias,Critical Literacy,Media Literacy,Films,High School Students,High School Teachers,English (Second Language),Second Language Instruction,Females,Private Schools,Ethnic Stereotypes,Asians

Past research on critical race media literacy (CRML) in multicultural education has primarily focused on identifying ways of fostering critical awareness of racism in the U.S. educational context. This study aims to present a situated account of a CRML pedagogy in the Korean high school classroom where students critique the racial and gender discrimination perpetuated in films. Using qualitative research data, such as teacher interviews and student presentation videos, the current study depicts ways in which Korean female high school students raise critical awareness of racism and sexism with the help of an English-speaking native teacher.
Parents&apos; Perceptions of Their Children&apos;s Experiences with Distance Learning during the COVID-19 Pandemic
Author: Hamaidi, Diala A.
Date: 2021-05-00
Type: Journal Articles
Subjects: COVID-19,Pandemics,Parent Attitudes,Distance Education,School Closing,Elementary School Students,Secondary School Students,Instructional Program Divisions,Teacher Characteristics,Gender Differences,Institutional Characteristics,Foreign Countries,Educational Technology,Technology Uses in Education,Technological Literacy,Computer Mediated Communication,Program Effectiveness

This study aimed to investigate the perceptions of primary and secondary students' parents in Jordan toward the distance learning process implemented in light of the coronavirus disease (COVID-19) pandemic. To achieve the study objectives, the researchers used the descriptive survey method to collect and analyze data and interpret the results. After developing the study instrument (questionnaire) and ensuring its validity and reliability, it was distributed to a selected sample, consisting of 470 parents, by random cluster method during the second semester of the 2019-2020 academic year. The study results show that primary and secondary students' parents were moderately satisfied with the distance learning process implemented in light of the COVID-19 pandemic. In addition, the results reveal statistically significant differences in the parents' perceptions attributed to the variables of the child's grade, in favor of grades 5-7; teacher's gender, in favor of female teachers; and school type, in favor of private schools.
A Case Study of Undergraduate and Graduate Student Research in STEM Education
Author: Birney, Lauren B.
Date: 2021-00-00
Type: Journal Articles
Subjects: Undergraduate Students,Graduate Students,Student Research,College Faculty,Mentors,Teacher Student Relationship,Foreign Students,STEM Education,Research Skills,Scholarship,Learner Engagement,Career Pathways

Student research in STEM education is an important learning component for both undergraduate and graduate students. It is not sufficient for students to learn passively in lecture-based classrooms without engaging and immersing themselves in the educational process through real-world research learning. Experiential learning for STEM students can involve conducting research, alongside and through the guidance of their professors, early in a student's undergraduate or graduate program. The authors consider such experiences to be the hallmark of a high-quality STEM education and something every student, undergraduate and graduate, should have during the course of their programs. The purpose of this case study is to document the faculty authors' experiences in student-faculty research and provide guidance and recommendations for best practices based upon the authors' experience, data, and literature findings. Moreover, the study presents the experience of the faculty authors' international student researchers in STEM with focus on two student researchers, one undergraduate and one graduate, who are international STEM. The students served as co-authors on this project. Findings from this case study indicate that students were highly engaged in the research process and found these skills valuable preparation for further study and career. Moreover, the students expressed enthusiasm and engagement for the research process.
A Study of the Effect of Contrasting Colors on Improving the Memorization of English Vocabulary
Author: Chen, Rain
Date: 2021-00-00
Type: Journal Articles
Subjects: Color,Visual Perception,Vocabulary Development,English (Second Language),Second Language Learning,Memorization,Performance Factors,Young Adults,Foreign Countries

This study was to investigate if three attributes of color, have a positive effect on improving the memorization of English vocabulary. Experimental design was adopted in the study, and there were 126 adults participating in the experiment. Among the participants, 26.2% were males and 73.8% were females, and the average age was 21 years old. In the experiment, participants were tested on memorizing English vocabulary under the influence of three color attributes. The results indicated that there were significant differences among different combinations of color attributes regarding the memorization of English vocabulary, and in the combinations, contrast of hue outperformed two other color attributes. In terms of subjective preference, contrast of value was participants' favorite on the average.
Impacts of Serious Games on Middle School Students&apos; Science Achievement and Attitudes towards Science
Author: Toprak Yallihep, Emine Sena
Date: 2021-00-00
Type: Journal Articles
Subjects: Game Based Learning,Middle School Students,Science Achievement,Student Attitudes,Scientific Attitudes,Grade 5,Video Games,Foreign Countries

Developing students' attitudes toward science is an important issue because societies need individuals who can contribute to scientific and technological developments. That's why using various and different instructional tools in science education may have an impact on students' attitudes towards science positively. Within this respect, the goal of the study is to investigate the effects of serious games on primary school students' (fifth-grade) science achievement related to the topic of light and sound, and attitudes towards science. A quasiexperimental research design was used in the study. Fifth-grade students from two different classes were the participants in the current study. The data was gathered by the science achievement test and the attitude scale. The findings revealed that whereas students in the experimental group, who were taught by serious games, developed their attitudes towards science significantly positive, their counterparts did not. There was no significant effect of serious game on students? achievement. This result showed that serious games as a different instructional tool may have crucial impacts on primary students' attitudes toward science.
Principles and Best Practices of Designing Digital Game-Based Learning Environments
Author: Kucher, Tetyana
Date: 2021-00-00
Type: Journal Articles
Subjects: Educational Principles,Best Practices,Instructional Effectiveness,Game Based Learning,Computer Games,Educational Games,Design,Interaction,Learner Engagement,Student Motivation,Problem Solving,Discovery Processes,Feedback (Response),Educational Research

Playing games holds an important role in learning and development. While designing and using digital game-based learning (DGML) environments becomes more appealing to educators, there is a disconnect between the goals that educators try to achieve and the design strategies they utilize to achieve their goals. The inclusion of game elements alone is insufficient to improve students' learning, and it does not solve educational problems that DGBL environments are aimed to solve. The current state of research on the design of DGBL environments calls for an updated review of the best practices in recent years for developing DGBL environments, which prompted this literature review. It draws from successful examples of educators implementing learning games in classes, and it highlights five key principles that facilitate the effectiveness of DGBL: (1) interactivity, (2) immersiveness, (3) adaptive problem solving, (4) feedback, and (5) freedom of exploration. Practical examples are used to illustrate the effective implementation of these principles in DGBL environments and to underscore the significance of each component.
Understanding Children&apos;s Problem-Solving Strategies in Solving Game-Based Logic Problems
Author: Akcaoglu, Mete
Date: 2021-00-00
Type: Journal Articles
Subjects: Children,Grade 5,Elementary School Students,Game Based Learning,Video Games,Puzzles,Problem Solving,Logical Thinking,Hypothesis Testing,Troubleshooting

Problem solving is an essential skill for students to be successful in life and careers. Students need to use efficient strategies to solve problems effectively. In this basic interpretive qualitative study, we aimed to (a) explore children's problem-solving strategies in a game-based tool (i.e., puzzles), and (b) investigate the troubleshooting strategies they employed while solving the puzzles. We recorded students' puzzle-solving efforts, and using an observation analysis approach, noted important moments, patterns in puzzle-solving, troubleshooting methods, and other noteworthy events. Our analysis showed that while solving computer-based puzzles, students demonstrated the use of three approaches: varying-one-thing-at-a-time (VOTAT), building all-at-once or change-all (CA), and a mixed approach. CA was the approach used most often, followed by VOTAT, and then the mixed approach. Of the two troubleshooting approaches, starting the sequence over was the preferred method. Others opted to search for the faulty tile in the sequence. We discuss how these findings can inform practice and provide some insights as to the usefulness of the game-based tool, Lightbot.