ethanporcaro/eric-fulltext-meta huggingface dataset:
The Effects of Using Digital Game Based Learning in Primary Classes with Inclusive Education
Author: Salgarayeva, Gulnaz I.
Date: 2021-00-00
Type: Journal Articles
Subjects: Video Games,Game Based Learning,Elementary School Students,Inclusion,Reading Skills,Reading Instruction,Alphabets,Students with Disabilities,Foreign Countries

This study investigates the effectiveness of digital games designed specifically for the formation of correct reading skills in the learning of the Latin alphabet by learners with special educational needs in primary school. Learners participating in the study (N = 36) were randomly selected from primary school with inclusive education. During an 8-week intervention for the training group in addition to school provided support were used digital game-based learning to teach correct reading the Latin alphabet, and the control group continued receiving only school-provided support. These activities were conducted under the supervision of their parents and teachers, both at school and at home. The results showed that the level of reading skills of learners in the training group, which used digital game, based learning to teach reading in Latin, developed significantly faster compared with the level of learners in the control group. In addition, in comparison with the results of training learners in the school curriculum before the study, during the digital game based learning intervention, it was found that their reading development was significantly faster. During the study, there was an increase in interest of learning learners in the training group, and there was observed no change in the motivation of learners in the control group. However, the increased interest of learners is mainly because parents allow them to extend the time of using digital devices for education. The results of the 8-week study showed that the exercise of letters, sounds, syllables, words with digital game based learning contributes to improving the learning skills of learners, especially those in need of special education. The results of research on the use of digital game based learning in order to respond the needs of learners with special educational needs can be used for further development of learners.
Using Methods and Means of the Augmented Reality Technology When Training Future Teachers of the Digital School
Author: Grinshkun, Aleksandr V.
Date: 2021-00-00
Type: Journal Articles
Subjects: Educational Technology,Technology Uses in Education,Teacher Education Programs,Technological Literacy,Teacher Competencies,Preservice Teacher Education,Computer Simulation,Program Effectiveness,Teaching Methods,Educational Quality,Foreign Countries

The problem which is studied is due to the need to solve the contradiction between the needs of society for the quality of training future teachers of the digital school regarding to formation of skills related to innovative technologies, communicative competences, the ability to work in the information environment and insufficient elaboration of the methodological base for training graduates that satisfies this requirements. The purpose of the study is to theoretically substantiate and experimentally verify the need to apply methods and means of the augmented reality technology when training future teachers of the digital school. The research methodology is the analysis and generalization of scientific works on the problems and prospects of using the augmented reality (AR) technology in the university, formation of the professional competence of the future teacher of the digital school. Mind Mapping 3D, Google Lens, augmented reality browsers, WallaMe service are used as software implementation tools. The experiment is presented using the example of assessing changes in levels of skills that make up the essence of the professional competence of the future teacher of the digital school. Research results. The authors clarified the potential of the augmented reality technology, the advantages and disadvantages in terms of development professional competences of future specialists (training program 44.03.05 Pedagogical education (two training program specializations). The options for using the AR technology to improve the quality of education, formation of digital literacy and development of personal qualities are identified. Specific materials on the use of methods, means of the augmented reality technology are proposed on the example of the discipline &quot;Theory and methods of teaching computer science&quot;. The assessment of the impact of AR services on the quality of mastering fundamental scientific theories by students, the level of solving professionally-oriented tasks is carried out. In the conclusion, findings confirming that the use of methods and means of the augmented reality technology helps to improve the quality of training of future teachers of the digital school are formulated.
A Web-Based Serious Game about Self-Protection for COVID-19 Prevention: Development and Usability Testing
Author: Su, Jun-Ming
Date: 2021-00-00
Type: Journal Articles
Subjects: COVID-19,Pandemics,Educational Games,Health Behavior,Prevention,Program Development,Program Effectiveness,Problem Solving,Usability,College Students,Majors (Students),Gender Differences,Content Validity,Game Based Learning,Student Attitudes,Vignettes,Foreign Countries

The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's content validity and usability. WSG-COVID-19.SP was developed using situated learning theory and diagnostic feedback mechanism. The game includes six situation storylines with 17 learning objectives. It uses a problem-solving approach to foster practices such as wearing masks, washing hands, and social distancing. Portfolio analysis was used to diagnose learning problems and report on the learning process. An overall summary index--the scale-level content validity index (S-CVI)--was used to evaluate content validity. Usability was tested through a website survey from 71 students from one university to gauge their technological acceptance and the game's capability to promote future self-protection behaviors. The S-CVI was 0.81. Usability and acceptability were neither related to the users' college major (whether it is information technology-related) nor to gender. Among the respondents, 84.5% agreed to continue with the self-protection practice as they were motivated by the real-time diagnostic function. The WSG-COVID-19.SP game system has adequate content validity and a high user satisfaction rating.
Attitudes and Practices of Educators towards e-Learning during the COVID-19 Pandemic
Author: Karasneh, Reema
Date: 2021-00-00
Type: Journal Articles
Subjects: COVID-19,Pandemics,Teacher Attitudes,College Faculty,Foreign Countries,Online Courses,School Closing,Internet,Barriers,Family Environment,Technological Literacy,Teacher Characteristics,Access to Computers

Background: The novel coronavirus outbreak is now shifting the way educational institutions operate around the world. This study aims to assess the online learning experience during the pandemic and recognize its perceived barriers according to university professors in Jordan. Methods: This is a questionnaire-based, cross-sectional, and descriptive study. A web-based survey was distributed to all university professors and lecturers in public universities across Jordan. Results: A total of 508 educators responded to this study. Males (67.5%, n=343) dominated the study population compared to females (32.5%, n=165). Educators spent an average of 20.2 ± 15.9 hours/week using the internet for educational purposes during the pandemic. Positive attitudes towards online teaching were seen, as 65.7% reported being prepared for online teaching, while 40.8% were comfortable communicating with students via online platforms. Institutional support for online learning also appears to have increased following the coronavirus outbreak. An overwhelming majority (81.9%, n=416) stated that their universities supported online education during the pandemic, compared to 56.5% (n=287) before. The main recognized barriers for online teaching were poor internet connection (78.3%, n=398), disadvantages in old learning tools (e.g., uploading capacity) (70.9%, n=360), and family atmosphere (69.3%, n=352). Participants also recognized technical (74.0%, n=376) and computer skills (49.2%, n=250) as areas requiring development. Conclusion: Despite the positive attitudes of educators towards online teaching, many barriers need to be overcome before the shift from traditional learning is implemented. Faculty training and inter-departmental communication are warranted for the success of online teaching during the COVID-19 pandemic.
Exploring Students&apos; Acceptance of Google Classroom during the COVID-19 Pandemic by Using the Technology Acceptance Model in West Sumatera Universities
Author: Fauzi, Ahmad
Date: 2021-00-00
Type: Journal Articles
Subjects: Foreign Countries,COVID-19,Pandemics,Educational Technology,School Closing,Online Courses,Electronic Learning,College Students,Student Attitudes,Value Judgment,Intention,Computer Attitudes,Usability

The learning process in West Sumatera, Indonesia, changed into an online-based system due to the COVID-19 pandemic, which involved educators and students using many platforms of e-learning for teaching and learning. Therefore, the purpose of this research is to evaluate the use of e-learning platforms among students at universities in West Sumatera, Indonesia, during the COVID-19 pandemic, particularly widely used Google Classroom. This research employs the Technology Acceptance Model (TAM) by considering relevant external factors related to the pandemic situation and examining their effects on the acceptance of Google Classroom. A questionnaire was distributed from December 11th to December 31st, 2020, to collect data via an online-based survey. Using Cochran's formula with a confidence level of 95%, 383 students were selected as samples, while Structural Equation Modeling (SEM) was applied as a method for data analysis. The result showed that the facility had made the learning process easy for students, which influenced its usefulness. The facility is related to the possession of the required tools and knowledge to utilize the technology, alongside the significant effect on ease of use and usefulness. When adequately provided, the ease and benefit of using Google Classroom are maximally felt when distance learning is ongoing. Consequently, the ease of use positively influenced the benefits of the platform as its features were simple and benefited the students during the learning process. The usefulness of Google Classroom also had a positive influence on attitude towards the platform, and this variable finally determined the intention to use, which was significantly influenced by the perceived usefulness of e-learning. Therefore, this study shows that factors that determine facility, such as the internet, devices used by students, or knowledge to use Google Classroom, are important in online learning during the COVID-19 pandemic.
How Greek Students Experienced Online Education during COVID-19 Pandemic in Order to Adjust to a Post-Lockdown Period
Author: Giannoulas, Angelos
Date: 2021-00-00
Type: Journal Articles
Subjects: Foreign Countries,COVID-19,Pandemics,Online Courses,School Closing,Educational Technology,Electronic Learning,Student Adjustment,College Students,Distance Education,Barriers,Synchronous Communication,Computer Mediated Communication,Stress Variables,Teacher Student Relationship,Student Attitudes

Following an unprecedented situation of confinement due to the COVID-19 pandemic, academic institutions were called to focus on supporting telecommunications technologies. For the first time, Higher Education went completely online. The authors of this research conducted an online voluntary survey where Greek students could answer questions about the distance education, they had experienced during the COVID-19 lockdown, particularly of the synchronous type. The purpose of this research was to investigate the major issues that created impediments to the students, both the technical barriers that made it difficult to communicate, and the teaching/learning challenges raised because of emerging trends. Recognizing the main problems that arose in the educational process during the lockdown period leads to a better communication in the future in the field of distance education. The students were informed about the research by the Student Counseling Center of their universities but also via posts on well-known student content websites. The research results have shown that most students attended synchronous communication online classes (the theoretical and the practical ones) in replacement of their face-to-face lessons. The students pointed out some negative aspects of online education concerning synchronous communication educational practices, but also how their classes were organized and presented. They referred to the main technical difficulties that occurred - on the part of the teacher - preventing a satisfactory communication, as to the practices that stressed them or to the lack of communication between students and teachers they experienced during the lockdown. Nevertheless, despite these problems, most students are interested in continuing online learning in combination with traditional courses in a classroom. Overall, this study provided important, additional information in respect of the students' perceptions towards online education during the first quarantine.
Children&apos;s Participation, Local Policy and the Digital Environment: Visions and Uses among Spanish Municipalities
Author: Novella-Cámara, Ana-María
Date: 2021-00-00
Type: Journal Articles
Subjects: Citizen Participation,Public Policy,Foreign Countries,Children,Internet,Childrens Rights,Public Officials,Social Media

Children's policies at the local level stimulate initiatives in the municipalities to encourage child participation. In this article, we focus on the local political sphere as a space for the promotion of child participation and citizenship through digital mediation. It is in this immediate environment where the rights of children and adolescents are exercised and promoted. The study aims to analyse the contributions perceived by municipal leaders (elected officials and technical figures) of the digital environment and the uses they make of it to promote children's participation in the municipality. This study is part of a national project that includes as collaborating entities the International Association of Educating Cities (IACE) and Child Friendly Cities (CAIUnicef). 279 subjects (191 technical figures and 88 elected officials) from 179 Spanish municipalities associated members of IACE and/or CAI. Data were collected in 2020. Two ad hoc designed questionnaires were applied. Two of the most significant results of the study are: (a) the finding of the variable that establishes differences between those technical figures that mediate children's participation with technological environments and those that do not; (b) the use made of the digital environment as an interactive space for informational purposes. It concludes on the need to rethink the digital environment as a participatory area and increasing the use of technology in support of children's citizenship.
Citizen Participation in Twitter: Anti-Vaccine Controversies in Times of COVID-19
Author: Carrasco-Polaino, Rafael
Date: 2021-00-00
Type: Journal Articles
Subjects: COVID-19,Pandemics,Social Media,Immunization Programs,Disease Control,Critical Thinking,Public Opinion,Network Analysis,Telecommunications,Robotics,Foreign Countries

Twitter has transformed into one of the main platforms for citizen engagement today. However, even though previous studies have focused on opinions about vaccines in general or about specific vaccines, opinions towards COVID-19 vaccines on Twitter have not been researched to date. The objective of this research is, by using social network analysis and language processing tools, to examine the degree to which the opinions and interactions present on Twitter are favorable or unfavorable towards the main COVID-19 vaccines. In addition, the relevance of each of the vaccines is studied, as well as their level of controversy. Likewise, the present study investigates, for the first time, the conversation from different perspectives including the content and also the participants, by analyzing in detail the verified accounts and using tools for the detection of bots. In global terms, the results from verified accounts show a moderate favorability towards the COVID-19 vaccines, the most accepted being those of Oxford-AstraZeneca, Pfizer, Moderna, and Sputnik V. On the other hand, the vaccine that attracts the most attention is the Russian Sputnik V, which is also the most controversial, behind those developed in China. Finally, verified users are shown to be relevant agents in the conversation due to their greater capacity for dissemination and reach, while the presence of bots is practically non-existent.
Countervalues of the Digital Ethos Perceived by Future Trainers
Author: Renés-Arellano, Paula
Date: 2021-00-00
Type: Journal Articles
Subjects: Values,Student Attitudes,Internet,Risk,Preservice Teachers,Age Differences,Gender Differences,Foreign Countries

The digital ethosphere, as a cultural environment of digital interactions, provides spaces for social and citizen participation where certain values and counter-values are promoted that determine the users' construction of their personal and cultural identity. The lack of studies that analyze the counter-values immersed in digital interactions and spaces has led to the development of this study, which seeks to analyze the students' perception of the presence of counter-values on the Internet by examining the social sphere (with classmates, friends or family), the type and the way in which they are transmitted, as well as the associated risks (information or communication) and the resources or applications available. A mixed methodological approach study was designed through an ad-hoc questionnaire that was answered by 305 students from education and teacher training faculties. The results indicated that the majority of students identify the presence of counter-values when using the Internet, highlighting manipulation and violence, followed by lack of respect, inequality, and dishonesty, as well as the risks associated with information and communication, emphasizing the implicit presence of counter-values in the social networks logics and discourses. The conclusions provide evidence on the need to include values education in critical media education, reinforcing the preparation of future teachers who can teach how to deconstruct and eradicate counter-values in the digital sphere.
Data-Informed Educational Decision Making to Improve Teaching and Learning Outcomes of EFL
Author: Aburizaizah, Saeed Jameel
Date: 2021-00-00
Type: Journal Articles
Subjects: Data Use,Decision Making,Progress Monitoring,Learning Analytics,Computer Interfaces,College Students,English (Second Language),Second Language Learning,Second Language Instruction,Gender Differences,Integrated Learning Systems,Foreign Countries,Student Improvement

For many justifications, the collection, analysis, and use of educational data are central to the evaluation and improvement of students' progress and learning outcomes. The use of data in educational evaluation and decision making are expected to span all layers--from the institution, teachers, students, and classroom levels, providing a longitudinal record of each student's performance over time. Such records/data can play a crucial role by giving students, teachers, parents, and stakeholders a scalable and efficient platform that track performance and lead to informed valid enhancement decisions. This paper provides a description of a proposed tracking system. Developed by an English Language institute. It has multiple key features and processes that can monitor the progress of students from day 1 till completing their study. It is a comprehensive integration of student data management and a monitoring system. Such data makes it possible to see if students are achieving their academic goals and administrator could see, as soon as possible, if a student is not progressing. The system is also useful in helping the institute to plan their educational activities every semester and improve data communication between administrator, teachers, and students.
Developing a Parenting Program for Young Couples
Author: Hidayah, Nurul
Date: 2021-08-00
Type: Journal Articles
Subjects: Parent Education,Parenting Skills,Program Development,Program Effectiveness,Young Adults,Preschool Children,Marriage,Learning Modules,Parent Background,Foreign Countries

In support of developing a parenting program for young couples, this study conducted to determine whether and how significantly the module was affects parenting practice among young couples in a small groups. Data were collected through experimental research. The subjects of this research were young couples with requirements as follows: have children whose age is maximum five years old, graduated from high schools, able to communicate fluently, and are willing to attend all interventions and are not joining any similar training. The subjects were 26 parents who are domiciled in the Province of the Special Region of Yogyakarta, Indonesia and recruited through social media. The data analysis technique was a paired sample t-test. The result indicated -6.299 value t and value p=0.000 or (p&lt;0.01). It showed a significant development of parenting comprehension before and after training (mean pretest is about 62.13 and mean post-test is about 78.26). This parenting program module needs to be tested in the wider population to form into final results.
How Does Educational Technology Answer Challenges? Empirical Theoretical Studies and Public Perspectives
Author: Thaariq, Zahid Zufar At
Date: 2021-08-00
Type: Journal Articles
Subjects: Educational Technology,Public Opinion,Influence of Technology

Educational technology is part of a scientific that is mostly engaged in education. Actually, this scientific has significant benefits, especially in the field of education. However, many people do not understand the role of educational technology in education. This can be seen from the diverse perspectives of society on educational technology. When it is associated with educational technology science, there are many views of the community that are very opposite to the scientific clusters of educational technology taught from lectures. So, the purpose of this study was to find out the various perspectives of society regarding educational technology itself. This paper is presented with the addition of theoretical educational technology clumps. This research employed a descriptive qualitative approach. This study used indirect interviews, which means giving unstructured questions but still focusing on what will be researched. The subjects in this study were six participants who were people outside the educational technology scientific clump. In addition, the author also conducted a literature review which was taken from six articles from three different journals. The results of this study reveal a diverse picture of views on educational technology. All participants argue that educational technology has a significant role, but in terms of the dominant conception they still do not understand it like other scientific. From the results it can be a separate challenge for educational technology. It can be used as an alternative reference in improving the quality of educational technology, either through formal education or other forms.