ethanporcaro/eric-fulltext-meta huggingface dataset:
A Mindful Approach to Teaching Emotional Intelligence to Undergraduate Students Online and in Person
Author: Cotler, Jami L.
Date: 2017-01-00
Type: Journal Articles
Subjects: Undergraduate Students,Emotional Intelligence,Electronic Learning,Teaching Methods,Mixed Methods Research,Blended Learning,Cooperative Learning,Metacognition,Peer Evaluation,Direct Instruction,Interviews,Quasiexperimental Design,Personality Measures,Multiple Regression Analysis

In this paper we examine whether emotional intelligence (EI) can be taught online and, if so, what key variables influence the successful implementation of this online learning model. Using a 3 x 2 factorial quasi-experimental design, this mixed-methods study found that a team-based learning environment using a blended teaching approach, supported by mindfulness instruction to teach these skills, can make learning about emotional intelligence accessible and meaningful to undergraduate students. Using peer emotional intelligence assessment scores as a measure of emotional intelligence growth, the study showed a statistically significant impact on the growth of emotional intelligence skills from using a blended approach including direct instruction in mindfulness techniques. Supporting this finding, students clearly expressed a noticeable growth in their emotional intelligence and in that of their peers in interviews conducted at the end of the study. In light of these findings, we propose the RESET cycle model (Recognizing and regulating Emotions through Social and Emotional Team-based learning supported with mindfulness) as a potential foundation for a program to teach EI skills.
Towards Improved Student Experiences in Service Learning in Information Systems Courses
Author: Petkova, Olga
Date: 2017-01-00
Type: Journal Articles
Subjects: Student Experience,Service Learning,Information Systems,Computer Science Education,Models,Experiential Learning,Taxonomy,Educational Improvement,College Students

The paper explores relevant past research on service-learning in Information Systems courses since 2000. One of the conclusions from this is that most of the publications are not founded on specific theoretical models and are mainly about sharing instructor or student experiences. Then several theoretical frameworks from Education and other disciplines and their relevance for service-learning are analyzed. As a result, several directions for future research towards improvement of service-learning in IS education are proposed.
The Role of Industry Certifications in an AACSB-Accredited Institution
Author: Gomillion, David L.
Date: 2017-01-00
Type: Journal Articles
Subjects: Accreditation (Institutions),Industry,Certification,Information Systems,Business Administration Education,Business Schools,Mixed Methods Research,Graduate Surveys,Relevance (Education),Educational Benefits,Value Judgment,Student Attitudes

Instructors, practitioners, and students have different goals, and as such, different perspectives on industry certifications. University and technical school programs focusing solely on certifications struggle to retain relevance and compete against boot camp certification programs; yet programs without certifications may not be serving the needs of their students as well as they could be. This paper explores possible roles for certification in an Information Systems program at an AACSB-Accredited College of Business. Using mixed-methods to analyze survey results from recent graduates, the role of certifications as a signal of continued learning is supported.
Automatic Evaluation of Practices in Moodle for Self Learning in Engineering
Author: Sánchez, Carles
Date: 2015-00-00
Type: Journal Articles
Subjects: Integrated Learning Systems,Databases,Programming Languages,Comparative Analysis,Surveys,Independent Study,Engineering Education,College Students,Foreign Countries,Evaluation Methods,Science Education,College Faculty

The first years in engineering degree courses are usually made of large groups with a low teacher-student ratio. Overcrowding in classrooms hinders continuous assessment much needed to promote independent learning. Therefore, there is a need to apply some kind of automatic evaluation to facilitate the correction of exercises outside the classroom. We introduce here a first experience using surveys in Moodle 2.0 in order to get an automatic evaluation of practices in our Database course. We report survey valuation of the autonomous learning tool and preliminary statistics assessing correlation to an improvement in the practice exam marks.
Full Flip, Half Flip and No Flip: Evaluation of Flipping an Introductory Programming Course
Author: Fryling, Meg
Date: 2016-09-00
Type: Journal Articles
Subjects: Educational Technology,Technology Uses in Education,Introductory Courses,Programming,Homework,Video Technology,Blended Learning,College Students,Student Attitudes,Learning Activities,Lecture Method,Comparative Analysis,Conventional Instruction,Teaching Methods,Likert Scales,Student Surveys

While some research has suggested that video lectures are just as effective as in-person lectures to convey basic information to students, not everyone agrees that the flipped classroom model is an effective way of educating students. This research explores traditional, semi-flipped and fully-flipped classroom models by comparing three sections of an Introduction to Programming (Java) course that were taught at the same institution in Spring 2015 by three different instructors using three different paradigms. The data and observations collected suggests that incorporating in-class activities improves student satisfaction but a semi-flipped classroom, including in-class activities, some outside-class lecture videos, and some in-class lectures, may generally provide the best overall experience for the students. However, while students may be more satisfied and get more programming practice in a flipped paradigm, overall student performance did not appear to be greatly impacted.
The Case for Inclusion of Competitive Teams in Security Education
Author: Serapiglia, Anthony
Date: 2016-09-00
Type: Journal Articles
Subjects: Competition,Undergraduate Students,Computer Security,Information Security,Computer Simulation,Computer Science Education,Integrated Activities,Consortia,Organizational Effectiveness,Educational Needs,Educational Practices

Through industry news as well as contemporary reporting, the topic of computer security has become omnipresent in our daily lives. Whether the news is about corporate data breaches, international cyber espionage, or personal data compromises and identity theft--EVERYONE has had to deal with digital security in some way. Because of this, one of the fastest growing areas of need in the CIS discipline and workforce is for skilled and knowledgeable security workers, and a gap has formed that has left hundreds of thousands of jobs unfilled possibly compromising overall security even more. While nothing trumps actual experience, it is possible to instill some experience into undergraduate students through simulations and especially cyber-security competitions. Inclusion of a competitive team in a second level security course is shown to increase student satisfaction with the course material, instructor effectiveness, and student perception of preparedness in the field.
Teaching an Old Dog New Tricks: Disaster Recovery in a Small Business Context
Author: Rossmiller, Zach
Date: 2017-03-00
Type: Journal Articles
Subjects: Emergency Programs,Crisis Management,Small Businesses,Planning,Information Systems,Technology,Case Studies,Entrepreneurship,Information Storage,Equipment,Prevention,Laboratory Procedures,Science Activities,Information Security,Computer Security

Many entrepreneurs and small business owners lack disaster recovery plans, which minimize business disruptions caused by failures of critical technical systems. Typically, technology is not the main focus for a small business owner, as most of their time is spent focused on business operations. This case study demonstrates that when a business fails to plan for technological disasters, it can have severe consequences for the business. In this case, an ambitious and experienced entrepreneur opens a large self-storage facility. The technical systems, which support mission critical elements of the business, were compromised by a power surge and subsequent outage as the result of a major electrical storm. Part 1 of the case establishes the context as well as the events that led to the failure of critical business systems. Part 2 details how the business recovers from the disaster and the steps necessary to prevent something similar from happening in the future. At the end of the case, the reader will find discussion questions and suggested lab activities that will help students understand the importance of a disaster recovery plan. In addition, students are encouraged to consider implementing a plan to protect their personal data. This case complements the model curriculum objectives in IS 2010.1 and IS 2010.7.
Edugamifying Media Studies: Student Engagement, Enjoyment, and Interest in Two Multimedia and Social Media Undergraduate Classrooms
Author: Bajko, Robert
Date: 2016-11-00
Type: Journal Articles
Subjects: Undergraduate Students,Multimedia Materials,Social Media,Student Participation,Student Interests,Student Satisfaction,Educational Games,Teaching Methods,Design Requirements,Control Groups,Experimental Groups,Barriers,Program Implementation,Usability,Online Surveys,Delivery Systems,Pretests Posttests,Educational Benefits,Program Content,Intermode Differences,Statistical Analysis,Likert Scales

Gamification is an increasingly acceptable alternative to traditional classroom structures and practices that is based on the notion that games can be engaging to students. Gamification consists of applying game concepts such as challenges, rewards, and leaderboards to educational materials and courses. While gamification in the classroom is not new, there has been little research on comparing the same or similar gamification approach in different types of courses. To understand the impact of gamification on student engagement, enjoyment, and interest, two university-level undergraduate courses--one on multimedia and one on social media--from different teaching departments were similarly gamified and evaluated. Students found gamification to be a positive and engaging aspect of course. Competition, being able to gain experience points, challenges, and quests inspired students to take greater interest in the course, including seeking out additional materials. However, there was a difference in attitudes and expectations among gamers and non-gamers. Departmental rules, conventional thinking by others, and restrictions on content delivery methods acted as deterrents to gamified course development.
The Piranha Solution: Monitoring and Protection of Proprietary System Intangible Assets
Author: Ladwig, Christine
Date: 2017-03-00
Type: Journal Articles
Subjects: Information Systems,Information Security,Management Systems,Knowledge Management,Confidentiality,Intellectual Property,Corporations,Identification,Case Studies

The &quot;Piranha Solution&quot;® is a complex and valuable integrated chemical supply inventory management system protected as a trade secret by its asset holder, the Confluence Corporation. The &quot;Piranha&quot; program is the lifeblood of the corporation's growth and success in the chemical supply industry. A common definition of &quot;trade secret&quot; is &quot;any information you don't want your competitors to have,&quot; and this statement couldn't be truer for the much sought after &quot;Piranha Solution&quot;®. The advantage of a trade secret is the potential to keep unique details of an invention a secret forever, as opposed to alternative protections such as a patent, which require public disclosure. But in order to retain assets as trade secrets, the holding company must take &quot;reasonable steps&quot; to insure the security and secrecy of undisclosed, unique details. These steps for Intellectual property security inevitably include a computer and information system component, especially when the asset is digital, as is the case with the &quot;Piranha Solution&quot;®. In this case, while Confluence Corporation appropriately focuses on, and continuously monitors for, external threats to the &quot;Piranha Solution&quot;®, internal threats that may compromise the system are largely ignored. Failure to take proper precautions to protect their assets, a not uncommon business scenario, will ultimately be disastrous for the company. How to identify and avoid missing these important issues, and what reasonable steps may be taken to protect corporate intangible assets, is the focus of this case study based on actual events known to the authors.
Egyptology in the Service of Learning Chemistry in Industrial Engineering
Author: Giménez, Javier
Date: 2014-00-00
Type: Journal Articles
Subjects: Foreign Countries,History,Science Instruction,Chemistry,Teaching Methods,Engineering Education,Technological Advancement,College Science,Color,Mineralogy

Ancient cultures or civilizations carried out different technological improvements without the knowledge of the scientific processes involved. At the Escola Tècnica Superior d'Enginyeria Industrial de Barcelona (ETSEIB), some courses deal with the technological achievements in the antiquity and, in particular, one course deals with the achievements of the Ancient Egyptians, not only to learn what the Ancient Egyptians knew and made but also to look for scientific solutions to modern problems related with the antiquity. In this sense, this work considers the teaching of the chemical basis involved in one technological development of the ancient Egyptians which is taught in one Elective Course entitled: &quot;Questions of technology and civilization in the Ancient Egypt&quot;. The students use their knowledge on Basic Chemistry as well as on Inorganic and Analytical Chemistry in order to understand the chemistry involved in the technological development carried out at the Bronze Age (3000-1200 BC) and propose solutions to the variation in the color of the hieroglyphs painted in papyri. The experience acquired in the lessons taught in the Elective Course together with the feed-back from the students is used to implement a new optional course in the Bachelor's Degrees in Industrial Engineering, Chemical Engineering and Materials Engineering named &quot;Technological and Scientific Developments in Antiquity: Ancient Egypt and Middle East and North Africa&quot;.
SAPCO: From Good to Great
Author: Alsaif, Saleh
Date: 2017-03-00
Type: Journal Articles
Subjects: Fuels,Chemical Engineering,Manufacturing Industry,Environmental Standards,Hazardous Materials,Risk Management,Safety,Certification,Outsourcing,Transportation,Management Systems,Business Administration,Foreign Countries,Case Method (Teaching Technique)

Saudi Arabian Petrochemical Company (SAPCO), a petrochemicals manufacturer, has decided to make some major internal changes to gain increased market share and continue its success. It has been easy going for some time now, and business has been very good, but in order to take that next step, SAPCO needs to attain the Responsible Care certification. Responsible Care is an environmental focus safety and health initiative focused on reducing negative impacts of all facets of hazardous material manufacturing. Environmental awareness has taken a front seat in the petrochemicals industry, and many of SAPCO's clients are looking to only do business with certified manufacturers. To get certified, SAPCO will need to convince some of its vendors to meet the certification requirements as well. Saudi National Transportation (SNT), a hazardous material transportation company who has a long standing business relationship with SAPCO, is apprehensive to meet the requirements for certification. Let's see what can be done.
A Longitudinal Analysis of the Reid List of First Programming Languages
Author: Siegfried, Robert M.
Date: 2016-11-00
Type: Journal Articles
Subjects: Longitudinal Studies,Programming Languages,Computer Science Education,Information Systems,Check Lists,Trend Analysis,Educational Change,Programming,Geographic Distribution,Academic Degrees,Incidence,College Programs

Throughout the 1990s, Richard Reid of Michigan State University maintained a list showing the first programming language used in introductory programming courses taken by computer science and information systems majors; it was updated for several years afterwards with the most recent update done in 2011. This is a follow-up to that last update of the Reid List. A newer list is shown and compared to the results of four years ago. The changes in popularity of different programming languages are discussed as well as some of the reasons for these changes.
Accentra Pharmaceuticals: Thrashing through ERP Systems
Author: Bradds, Nathan
Date: 2017-03-00
Type: Journal Articles
Subjects: Pharmaceutical Education,Program Implementation,Organizational Change,Manufacturing Industry,Change Strategies,Case Method (Teaching Technique),Business Administration,Management Systems

Implementing and integrating an Enterprise Resource Planning (ERP) system into an organization is an enormous undertaking that requires substantial cash outlays, time commitments, and skilled IT and business personnel. It requires careful and detailed planning, thorough testing and training, and a change management process that creates a supporting culture. In rare circumstances is a company required to implement an ERP twice in two years. This teaching case documents the business process changes and ERP system related events that occurred to a pharmaceutical manufacturing facility when it was involved in an acquisition; and then, a second acquisition in less than a three year time period.
Ding Dong, You've Got Mail! A Lab Activity for Teaching the Internet of Things
Author: Frydenberg, Mark
Date: 2017-03-00
Type: Journal Articles
Subjects: Internet,Educational Technology,Technology Uses in Education,Teaching Methods,Cooperative Learning,Laboratories,Handheld Devices,Electronic Equipment,Networks

Connecting ordinary devices to the Internet is a defining characteristic of the Internet of Things. In this hands-on lab activity, students will connect a wireless doorbell to the Internet using a Raspberry Pi computer. By modifying and running a program on the Raspberry Pi to send an email or text message notifying a recipient that someone is at the door, students will gain an appreciation for how the Internet of Things enables devices to work together to produce new products or solutions. The activity also serves as a brief introduction to interacting with the Linux operating system on a Raspberry Pi computer. Working in groups of 3 or 4, students will demonstrate their understanding by completing a collaborative lab report that summarizes the key takeaways of each step. Little or no programming skills are required. The experience of physically connecting an everyday object to a device online gives an appreciation of the potential for automating tasks using the Internet of Things.
American Guild of Musical Artists: A Case for System Development, Data Modeling, and Analytics
Author: Harris, Ranida
Date: 2017-03-00
Type: Journal Articles
Subjects: Systems Development,Case Method (Teaching Technique),Vignettes,Information Systems,Database Design,Systems Analysis,Design Requirements,Assignments,Artists,Musicians,Teaching Methods,Educational Practices,Database Management Systems

This article presents a case scenario that may be used in system analysis and design, database management, and business analytics classes. The case document includes realistic, detailed information on the operations at the American Guild of Musical Artists (AGMA). Examples of assignments for each class and suggested reading are presented. In each assignment, students should learn relevant concepts and skills before applying them to create the deliverables. The core application in the case is a membership accounting system (a variation of an accounts receivable system) with several custom features that require innovative reflection by the student analysts. Instructor's materials are available.
Taking the High Road: Privacy in the Age of Drones
Author: Hamilton, Lucas
Date: 2017-03-00
Type: Journal Articles
Subjects: Privacy,Legal Problems,Ethics,Technology Planning,Management Information Systems,Video Technology,Production Techniques,Conflict of Interest,Aviation Technology,Air Transportation,Photography,Case Method (Teaching Technique)

This case examines the technological, ethical and legal issues surrounding the use of drones in business. Mary McKay, a recent Management Information Systems (MIS) graduate sets up a professional photography and videography business. She gains a leg up on the competition with drone-mounted cameras and live video streaming through the free streaming app, Periscope. While Mary's star rises, Carl Davis, Mary's friend from college, gets fired from the local television station for invading the privacy of one of his stories' subjects. Struggling to make it as a news blogger, Carl hires Mary and her drones to help him report on a scandal in local government. Before Mary knows it, she's watching an illicit affair unfold through the lens of her drone. Mary must ultimately decide if she's willing to broadcast the private scene to Carl's followers.
Using a Multimedia Final Project in an IT Ethics Course
Author: Howard, Elizabeth V.
Date: 2016-11-00
Type: Journal Articles
Subjects: Ethics,Multimedia Materials,Information Technology,Student Projects,Delivery Systems,Intermode Differences,Creativity,Student Satisfaction,Instructional Effectiveness,Teaching Methods,Learner Engagement,Ethical Instruction,Group Activities,College Students

In previous semesters of our IT Ethics course, students created traditional final projects where they presented some topic in IT Ethics that we did not cover during the course. Students were free to choose how they would present their information with most groups choosing a traditional presentation where some members of the group were clearly improvising on the day of the presentation. There were a few groups, however, who would embrace the challenge for creativity and create movie trailers, mock trial scenes, or short skits. We wondered if students would feel more engaged in the course material if their final project required the creativity of a multimedia project.
The Relative Efficacy of Video and Text Tutorials in Online Computing Education
Author: Lang, Guido
Date: 2016-09-00
Type: Journal Articles
Subjects: Tutorial Programs,Online Courses,Multimedia Materials,Multimedia Instruction,Layout (Publications),Intermode Differences,Delivery Systems,Student Attitudes,Academic Achievement,Undergraduate Students,Information Systems,Computer Science Education,Student Surveys,Pretests Posttests,Instructional Effectiveness,Teaching Methods,Achievement Gains,Multivariate Analysis,Statistical Analysis

This study tests the effects of tutorial format (i.e. video vs. text) on student attitudes and performance in online computing education. A one-factor within-subjects experiment was conducted in an undergraduate Computer Information Systems course. Subjects were randomly assigned to complete two Excel exercises online: one with a video tutorial and one with a text tutorial. The instructions in the video tutorial and the text tutorial for the same exercise were identical--differing only in their presentation format. Following each tutorial, subjects completed a short test and a survey. Results suggest that tutorial format does not cause significant differences in student performance, time spent on tutorial, time spent on test, perceived time spent, perceived difficulty, perceived helpfulness, enjoyment, motivation, or likelihood to recommend the tutorial. Given this finding, educators and instructional designers are best advised to minimize the effort and cost involved in creating and implementing tutorials.