ethanporcaro/eric-fulltext-meta huggingface dataset:
Impact of CL4STEM Project Mobile Communities of Practice on Science and Mathematics Teachers&apos; Capacity Building towards Piloting Curated Subject-Specific OERs in Nigerian Secondary Schools
Author: Mustapha, M. T.
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: STEM Education,Secondary School Teachers,Communities of Practice,Capacity Building,Educational Innovation,Pedagogical Content Knowledge,Thinking Skills,Inclusion,Equal Education,Science Teachers,Foreign Countries,Knowledge Level,Faculty Development,Program Effectiveness,Educational Technology,Technology Uses in Education,Telecommunications,Handheld Devices

Connected Learning for STEM (CL4STEM) is an innovative project aimed at teacher capacity building in science, technology, engineering, and mathematics involving communities of practice as its component to developing teachers' ability to adopt an innovative approach to science instruction and to implement a novel curriculum. Hence, this study investigated the impact of CL4STEM project mobile communities of practice on science and mathematics teachers' capacity towards piloting curated subject-specific OERs in Nigerian secondary schools and to enhancing subject matter knowledge, pedagogical knowledge and practice for achieving Higher-Order Thinking, Equity and Inclusion (HOTIE) in their classroom. The study adopted a survey research design involving documentary content analysis and a one-group pre-test-post-test design to collect qualitative and quantitative secondary data to achieve the objectives of the research. The population of the study involves all science; biology, chemistry, and physics teachers in senior secondary schools in selected states in Northern Nigeria. Purposive sampling was used to select one newly qualified biology, chemistry, physics and mathematics teacher per subject area from twenty sample schools in the population, thus a sample size of 80 science and mathematics teachers, 20 each per subject but less due to attrition. Content analysis of the science teachers' participation in telegram social network communications was used to obtain qualitative data on their CoP practices. While the Pre-test and Post-test on the teachers' subject matter and pedagogical content knowledge was the instrument for quantitative data collection. The instruments were validated by science and mathematics education experts. Four research objectives and four corresponding research questions guided the study. Descriptive narrative, descriptive content analysis and descriptive statistics were used to analyze the data on teachers' participation in the online telegram platform to provide answers to research questions. The study revealed that online CoP has creditably impacted on teachers' subject matter and pedagogical content knowledge. The implications for continuous teacher professional development policy and teacher education curriculum in Nigeria were highlighted. [For the full proceedings, see ED630948.]
Learning &quot;BIPA&quot; through Folktales: Need Analysis of Foreign Students in Indonesia
Author: Junaidi, Febi
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Teaching Methods,Folk Culture,Indonesian,Needs Assessment,Second Language Learning,Second Language Instruction,Foreign Students,Learning Processes,Student Attitudes,Instructional Innovation,Language Teachers,Cultural Awareness,Program Descriptions

The existence of the Indonesian language is currently improving. It can be seen from many foreigners interested in learning the Indonesian language for foreigners or &quot;BIPA.&quot; Besides, the Indonesian Ministry of Education and Culture also sent the teachers of &quot;BIPA&quot; to go abroad, making more foreigners know the Indonesian language, especially students. This study aimed to determine foreign learners' needs in learning the Indonesian language. The present research employed a qualitative approach. The data were obtained through distributing offline questionnaire, online questionnaire, and doing interviews. The findings indicated that foreign people hoped they could use the Indonesian language dominantly in the &quot;BIPA&quot; learning, find variations of methods and resources, access innovative media engaging various folktales, and meet many new classmates from different countries. Some informants also assumed that the Indonesian language was unique and easy to learn by using folktales. They were interested in learning through folktales. The implication of this study was that &quot;BIPA&quot; teachers could use folktales as lesson materials for their students. [For the full proceedings, see ED630948.]
Examining the Effect of Collective Teacher Efficacy on Organizational Commitment
Author: Yurt, Eyüp
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Foreign Countries,Public Schools,Teachers,Self Efficacy,Organizational Climate,Work Environment,Group Behavior,Beliefs,Relationship,Elementary Secondary Education,Preschool Education

This study examined the relationship between collective teacher efficacy and organizational commitment. The research was carried out following the correlational research design. The study group of the research consists of 320 teachers working in public schools in Bursa central districts. Demographic information form, collective teacher self-efficacy scale, and organizational commitment scale were used as data collection tools. Pearson correlation coefficient was calculated to examine the relationship between collective teacher efficacy and organizational component. Teaching is low and positively correlated with the affective continuance and normative commitment. Discipline is low and moderately positively correlated with affective, continuance, and normative commitment. Structural equation model analysis was conducted to examine the predictive effect of collective teacher efficacy on organizational commitment. Collective teacher efficacy affects organizational commitment positively. Collective efficacy has a remarkable impact on teachers' organizational commitment. It has been observed that when teachers' belief in collective efficacy develops, their emotional, attendance, and normative commitment to the schools and institutions they work for may increase. It is considered necessary that school administrators make plans to increase collective teacher efficacy. [For the full proceedings, see ED630948.]
Extracting Keywords from Images Using Deep Learning for the Visually Challenged
Author: Jaboob, Said
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Information Retrieval,Visual Aids,Visual Impairments,Assistive Technology,Foreign Countries,Cognitive Ability,Memory

Assistive technologies can in many ways facilitate the normal day-to-day lives of the disabled. As part of the ongoing research on assistive technologies at UTAS, Oman, that deals with augmenting and finding multimodal aspects of applications for the disabled, this paper aspires to investigate the role of deep learning in the field of image interpretation. Images are one of the most important mediums of conveying information among humans. Visually impaired persons especially with low cognitive abilities face insurmountable difficulties in understanding cues through images. This challenge is met by filtering words from image captions to facilitate understanding of the key notion conveyed by an image. This work utilizes the image captioning technique using deep learning frameworks such as convolution neural networks (CNN) and recurrent neural networks (RNN) to generate captions. These captions are fed to Rake, an NLP library that identifies keywords in the caption. The entire process is automated and uses transfer learning techniques for caption generation from images. This process is then further integrated with our main project, Finger Movement Multimodal Assistive System (FMAS) thereby incorporating text cues for interpreting images for the visually impaired. [For the full proceedings, see ED630948.]
Modern Teaching Methods Adapted to University Education
Author: Andrei, Mihaela
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Teaching Methods,Learning Processes,Teacher Student Relationship,Educational Objectives,Lesson Plans,Critical Thinking,Thinking Skills,Online Courses,Active Learning,Student Centered Learning,Higher Education,Engineering Education,Student Attitudes,Undergraduate Students,Comparative Analysis,Foreign Countries

The didactic strategy is given by the set of methods and techniques by which the cooperation between the teacher and students, between students and teacher, between students and students is achieved to obtain the anticipated results. For a positive result of the didactic approach, there must be a good didactic strategy capable of leading to the achievement of the proposed objectives and competencies. Didactic methods and procedures take the main place because they contribute to stimulating the student's thinking and feelings and lead him to develop learning techniques capable of increasing his chances of success in the profession for which he is preparing. In the didactic process, a multitude of methods are used, either traditional or modern. The multitude of methods forces the selection of the appropriate ones for the types of lessons, the proposed objectives and competences, the established learning methods. The category of traditional methods cannot be abandoned, nor can only modern methods be used. Each of these has their role in the learning paradigm that cannot be ignored but, on the contrary, considered. Following the pandemic, communication and teamwork problems appeared in student lives. In the present work, some modern methods adapted to university education are presented. [For the full proceedings, see ED630948.]
High School Students&apos; Attitude toward the Implementation of English Curriculum in Indonesia
Author: Syahidah, Ismi
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: High School Students,Student Attitudes,English (Second Language),Second Language Learning,Second Language Instruction,Curriculum Implementation,Language Attitudes,Foreign Countries,Positive Attitudes,Cognitive Ability,Teacher Student Relationship,Learning Readiness

The enactment of the latest English curriculum in Indonesia, namely K2013 has been implemented over six years. Thus, determining student' attitude is needed to mind map their involvement in learning English. This study aimed at investigating high school students' attitude toward the implementation of the 2013 English curriculum. The research used qualitative research, specifically survey design with a total number of the sample was 30 second grade of secondary students in one school in Palembang, South Sumatera as the participant. The open-ended questionnaire was used for collecting the data which consist of twelve questions about students' cognitive skills in learning English, preparation, and also behavior elements. All those were analyzed by using narrative analysis. The result depicted high school students demonstrating a positive attitude in cognitive skills; they prepared, showed readiness in learning and responding to teachers, yet interactive activities were requested by them and also delivered material clearly. This research is expected to empower teachers in cultivating interactive activities as well as strengthening the learning objectives. [For the full proceedings, see ED630948.]
Investigation of University Students&apos; Awareness of Digital Game Addiction
Author: Hebebci, Mustafa Tevfik
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Computer Games,Addictive Behavior,Student Attitudes,Physical Health,Mental Health,Gender Differences,At Risk Persons,Information Technology,Identification,College Students,Handheld Devices,Telecommunications,Computers,Majors (Students)

Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend most of their time playing digital games. However, playing digital games for uncontrolled and excessive periods causes some physical and mental negative effects on both children and adults over a long period of time. In the long run, such excessive use turns into an important problem, such as digital game addiction. Digital game addiction, which is considered a behavioral addiction, is defined as a situation in which digital games cause various changes and deteriorations in daily life as a result of the inability to control the desire of individuals to play digital games. In this context, it is crucial to identify and increase the awareness of young people who spend more time with digital games and are at risk of digital game addiction. In this research, the awareness of university students about digital game addictions was examined. The research sample consists of university students studying at various education levels. Descriptive statistics, independent samples t-tests, and chi-square tests were used in the analysis of the study, which was designed with the survey model, one of the quantitative research methods. As a result of the research, it was found out that digital games are generally used for entertainment and spending time purposes, women have a higher level of awareness than men, and there is a significant relationship between gender and the device where digital games are played. The obtained findings were compared with the studies in the literature. In line with the results, some suggestions were presented. [For the full proceedings, see ED630948.]
Learning Biochemical Biomolecule&apos;s Structure and Nomenclature by Using Words Games
Author: Centelles, Josep J.
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Educational Games,Naming,Biochemistry,Science Instruction,Molecular Biology,Chemistry,Undergraduate Students,Vocabulary Development,Morphemes,Teaching Methods,Foreign Countries,Romance Languages,Alphabets,Definitions

Games are fully accepted by students, as they stimulate memory, activate reasoning capacities in brain, improve the knowledge and keep out the stress. Our innovation teaching group is interested in using games for teaching Biochemistry of the Chemistry degree. Most of the individual games found in Internet are classified in numerical games (sudoku, calculation games, a grid to paint black squares depending on the file and column numbers, …) and word games (anagrams, crossword puzzles, word search puzzles, connecting dots, mazes, labyrinths, matching two sets, amidakuji, logic games, or knight's tour games). Biochemistry books often contain glossaries and word index, and usually students must learn many difficult words, including biomolecules. In Chemical degree, it is important that students also know the structure of these biomolecules. In this work, we present some examples of chained-words games. Some of these games can be difficult to prepare, as most of the biomolecules end in -ose (most carbohydrates), -ase (most enzymes), whereas not many biomolecules begin with e-. Thus, domino games can be a good option to learn two aspects of biomolecules: structure and nomenclature. Dominoes tiles contain two zones (one with a structure of a molecule, and the other with the name of another molecule). Student must fit the structure of one molecule with its name, thus learning both structure and name. Depending on the dominoes, this game can be played individually or in groups of students. The game was very appreciated by all our students. [For the full proceedings, see ED630948.]
Mapping Fuzzy Logic in Learning Environments
Author: Talan, Tarik
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Databases,Research Reports,Foreign Countries,Universities,Authors,Periodicals,Bibliometrics,Teaching Methods,Logical Thinking,Information Technology,Artificial Intelligence,Computer Software,Engineering Education,Data Analysis,Natural Language Processing,Higher Education

With the rapid development of science and technology in recent years, the application areas of fuzzy logic have also gained speed. Fuzzy logic is a frequently preferred approach in the educational process, and it can be said that scientific publications on this topic have recently gained momentum in the literature. In this context, the present study aims to shed light on the research forms of fuzzy logic approach in education. The Web of Science (WoS) database was used for data collection. The search reached 374 scientific publications on the topic after various exclusion procedures. The obtained data were visualized using the mapping technique. As a result of the research, it was found that the number of publications on this topic has generally increased from past to present. The analysis revealed that the most influential countries reporting on this topic are the United States, China, and Taiwan. In addition, National Cheng Kung University, Gazi University, Cornell University, and Marmara University have published the most publications. The authors with the most publications on the fuzzy logic approach are Reyna V.F., Castillo, O. and Huang, Y.M. The analysis of the journals showed that Computer Applications in Engineering Education and International Journal of Electrical Engineering Education are the journals that contribute the most to this topic. The concepts that appeared in the clusters of co-occurrences analysis are fuzzy logic, higher education, e-learning, data mining, matlab and education. [For the full proceedings, see ED630948.]
Exploring the Role of Received Peer Feedback for Students&apos; Learning Outcomes in Online Higher Education
Author: Taghizadeh Kerman, Nafiseh
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Feedback (Response),Peer Evaluation,Essays,Persuasive Discourse,Writing Evaluation,Higher Education,Online Courses,Undergraduate Students,Revision (Written Composition),Writing Improvement,Learning Management Systems,Scores,Comparative Analysis,Writing Instruction,Teacher Student Relationship

In this article, we aim to explore the differences in the received peer feedback among successful, less successful, and unsuccessful students in higher education. This exploratory study was conducted in online settings and in the context of argumentative essay writing. In total, 135 undergraduate students participated in an online module and they completed three tasks in three consecutive weeks. In the first week, they wrote an argumentative essay. In the second week, students provided two sets of feedback on their peers' argumentative essays based on the given criteria. In the third week, students were requested to revise their argumentative essay based on the received feedback. Students' success was defined based on their improvements from the original essay to the revised essay. The results showed that unsuccessful and less successful students received more affective and descriptive feedback from their peers compared to successful students. The findings of this study provide practical implications on how peer feedback approaches should be implemented to help students write better argumentative essays in online learning environments. [For the full proceedings, see ED630948.]
Learning through Arduino Projects: Does Gender Matter?
Author: Kurelovic, Elena Krelja
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Gender Differences,Learning Processes,Undergraduate Students,Information Science Education,Introductory Courses,Student Projects,Teamwork,Computer Software,Active Learning,Cooperative Learning,Sex Stereotypes,Foreign Countries,Mentors,Peer Teaching

The focus of this paper is on using the Arduino as an educational tool and encouraging equal participation of women in the ICT filed. The purpose is to contribute to the understanding of gender differences in working and learning on Arduino projects. The target population consists of first-year undergraduate students of Informatics where male students outnumber female students. Consequently, the sample consists of 44 students, 75% male and 25% female. The Arduino platform was used in an introductory course in information science. During 15 hours of computer lab lessons, students had to make five Arduino projects working in teams, supervised by a teacher and a peer-mentor. Learning through Arduino projects contributes to a better understanding of interactions between hardware, software and real-world systems, which is of fundamental importance for future ICT specialists. Based on the conducted research, statistically significant differences between gender were confirmed in student self-assessment of work on Arduino projects considering teamwork, learning and use of Arduino. Female students are more likely to be more frustrated with the work on Arduino projects, work with Arduino hardware, consider their involvement in teamwork less important, and share less of their knowledge within the team. However, through peer and active learning, working on Arduino projects supervised by the teacher, all the students acquired useful knowledge, got a deeper understanding of the course topics and improved their problem-solving skills. [For the full proceedings, see ED630948.]
Lower Secondary Students Using Mathematical Modeling for Managing Water Consumption: The Case of Asma
Author: Rafiepour, Abolfazl
Date: 2022-00-00
Type: Speeches/Meeting Papers
Subjects: Secondary School Students,Mathematical Models,Water Quality,Learning Activities,Problem Solving,Class Activities,Video Technology,Behavior Change,Water,Wastes,Conservation (Concept),Grade 8,Foreign Countries

The main purpose of the current study is modifying students' daily drinking water and managing waste water through modelling activities as context and modelling cycle as tool. In this study, 12 students (13-14 years old) from the lower secondary school were participated. These students were participated in two sessions (60 minutes) each week for three months. Three modelling activities had been designed for this study. These modelling activities were related to the amount of water consumption. Classroom activities were video recorded and used as data in this study. In some cases, interviews conducted and used as complementary data. Tension which happened during the implementation of these two activities analyzed with activity system as a theoretical framework. The results of this study show that students were able to manage and modify their daily water consumption through doing modelling activities. Results of this study also show that power of mathematics could help students to solve their real-world problems and help them to have better life. [For the full proceedings, see ED630948.]