Proceedings of the 2017 ASCUE Summer Conference (50th, Myrtle Beach, South Carolina, June 11-15, 2017)
Author: Association Supporting Computer Users in Education (ASCUE)
Date: 2017-06-00
Type: Collected Works - Proceedings
Subjects: Computer Assisted Instruction,Computer Uses in Education,Computer Software,Conferences (Gatherings),Professional Associations,Small Colleges,Teaching Methods,College Faculty,Online Courses,Educational Improvement,Student Attitudes,Computer Games,Computer Science Education,Knowledge Management,Pilot Projects,Standards,Futures (of Society),Educational Trends,Business Administration,Higher Education,Ethics,Computer Simulation,Undergraduate Students,Handheld Devices,Learner Engagement,Synchronous Communication,Computer Mediated Communication,Access to Education,Video Technology,Interdisciplinary Approach,Information Security,Academic Achievement,Audience Response Systems,Cooperative Learning

The Association Supporting Computer Users in Education (ASCUE) is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. Begun in 1968 as the College and University Eleven-Thirty Users' Group (CUETUG), with an initial membership requirement of sharing at least one piece of software each year with other members, ASCUE has a strong tradition of bringing its members together to pool their resources to help each other. ASCUE continues the tradition of sharing through its national conference held every year in June, its conference proceedings, and its newsletter. ASCUE proudly affirms this tradition in its motto: &quot;Our Second Quarter Century of Resource Sharing.&quot; ASCUE initiated a refereed track for paper submissions to the conference in 2008. In fact, at the 2008 business meeting, the membership approved three different presentation tracks: refereed with 3 blind reviews for each paper, session with paper where the author submits a paper but it is not reviewed, and session without paper where no paper is submitted and only the abstract is included in the proceedings. To reflect this division, the proceedings is divided into three sections. The first section, up to page 76, will contain the approved refereed papers, the second section, from 77 to 107, will hold the papers from the sessions with paper, and the last section will list the abstracts for the other sessions. The following are provided: (1) Improving the Development and Implementation of Online Courses: A Student's Perspective, (Damien D. Benson, Seth E. Jenny); (2) Transitioning to the Polytechnic: The Game Development Aspect, (Dmitri A Gusev, Dewey A Swanson); (3) Big Data and Knowledge Management: A Possible Course to Combine them Together (Sam Hijazi); (4) A Pilot Study on Concurrent Learning/Teaching Model (CLTM) for Online and In-Class Informatics Students (Feng Liu, Colleen Stapleton, Jacqueline Stephen); (5) Upholding Accessibility Standards When Selecting Tech Tools (Kimarie W. Whetstone); (6) ASCUE 2067: How We Will Attend Posthumously (Ron Fulbright); (7) Perspectives on the Past, Present, and Future in Computer-Related Areas as They Impact Academia, Business, and Other Areas (Robin M Snyder); (8) Polytechnic: Taking the Plunge (Dewey Swanson, Dmitri A. Gusev); (9) Academic Integrity in the Online Classroom (Jacob Bane); (10) Google Classrooms and Digital Notebooks (Terrie Bethea-Hampton); (11) Integrating Virtual Reality Goggles into Daily Lessons (Terrie Bethea-Hampton); (12) ACTC--Taking Tech to the Streets (Christopher Boggs, Chrisha Spears); (13) The Impact of Personal Media Devices On Undergraduate College Student Engagement in the Classroom (Michele Capaccio); (14) Almost Like Being There: Using Synchronous Meetings in Online Computing Courses (Randolph Cullum); (15) Evaluation of a College Course Textbook and Adaptive Online Learning Supplement about Personal and Community Health (Stephen Firsing); (16) The Potential Benefits and Pitfalls of a Professor Going Paperless (Holly Gould); (17) Making an Online Course Accessible for all Students (Jessica Hall); (18) Adobe Creative Cloud in the Classrooms (Karen Harris-Sweetman); (19) Effective Strategies for Promoting You Tube Channels (Seth Jenny, Fred Jenny); (20) Developing a Self-Paced Orientation for Online Faculty (Sali Kaceli); (21) An Introduction to &quot;Deep Learning&quot; (Steve Knode); (22) Uniting Interdisciplinary Groups through 3D Printing (Mary Lou Malone, Mike Donley); (23) The Textbook You Already Have (Derek Malone); (24) Deploying Microsoft DirectAccess (Matt Manous, Hollis Townsend); (25) Exploring the Possibility of Using AWS (Amazon Web Services) for HPC (High Performance Computing) or as an Alternative to High-end Client Workstation Computers (Tom Marcais); (26) Maintaining Sanity with Security (Tom Marcais, Andy Briggs); (27) Window PowerShell--Scripting Microsoft Updates (John Raynor); (28) Creating Flex Classrooms: 101 Fails, and How to Avoid Them (Kurt Shirkey); (29) Student Success in the Online Learning Environment (Jacqeline, Stephen); (30) Curating and Contextualizing Literature (Krista Stonerock); (31) Cisco Spark- Extending the Classroom Beyond the College (Hollis Townsend); (32) Free Gamified Learner Response Systems (Mathew Tyler); and (33) Groupthink: Strategies to Engage Student Collaboration (Tori Waskiewicz). A presenters index is included. Individual papers provide references.