ethanporcaro/eric-fulltext-meta huggingface dataset:
Development and Evaluation of Senior High School Courses on Emerging Technology: A Case Study of a Course on Virtual Reality
Author: Chen, Chi-Tung
Date: 2012-01-00
Type: Journal Articles
Subjects: Foreign Countries,Secondary School Curriculum,Curriculum Development,Courses,Technological Advancement,Computer Simulation,High School Students,Student Attitudes,Computer Attitudes,Instructional Effectiveness,Performance Based Assessment

In Taiwan, the National Science Council has implemented the High Scope Program (HSP) since 2006. The purpose of this study was to analyze the development and effectiveness of senior high school HSP courses on emerging technology. This study used a course on virtual reality as an example, to investigate the influence of emerging technology courses on senior high school students' attitude toward technology. Research results showed that among students in the experimental group, the following constructs: cognition of the importance of technology, performance of technology-related action, and technology career planning, had been significantly enhanced. This study then developed the &quot;Virtual Reality Course Performance Assessment Scale&quot;, and performed cross-evaluation of course teacher and non-course teachers to confirm this scale presenting great content validity, internal consistency validity, and scorer reliability. This scale can provide students and teachers with objective assessment indicators, which can be used to understand the learning effectiveness of students. Lastly, this study discussed the results of this research and external evaluation, as well as provided suggestions for future implementation and modification of the virtual reality course. (Contains 2 figures and 4 tables.)
Do Online Learning Patterns Exhibit Regional and Demographic Differences?
Author: Hsieh, Tsui-Chuan
Date: 2012-01-00
Type: Journal Articles
Subjects: Foreign Countries,Electronic Learning,Internet,Computer Use,Regional Characteristics,Differences,Demography,Behavior

This paper used a multi-level latent class model to evaluate whether online learning patterns exhibit regional differences and demographics. This study discovered that the Internet learning pattern consists of five segments, and the region of Taiwan is divided into two segments and further found that both the user and the regional segments are highly interpretable. The individual segments are dictated by demographic variables, such as age and gender. For instance, younger people were good at employing Internet services; those 21-30 years old adopted e-learning, browsed blogs, and enjoyed the Internet more than others; and females preferred e-learning applications more than males did. On the other hand, the regional segments are dictated by the individual segments. For instance, the service area segment comprised a higher proportion of members who were good at online learning applications. The agricultural area segment made up a higher proportion of members who were traditional users. The findings provide both product or service providers/vendors and curriculum designers with an applicable guideline for developing service strategies for better matches and higher service satisfaction between the curriculum and the users' needs. (Contains 1 figure and 3 tables.)
Effectiveness of Instructional Design Model (Isman - 2011) in Developing the Planning Teaching Skills of Teachers College Students' at King Saud University
Author: Isman, Aytekin
Date: 2012-01-00
Type: Journal Articles
Subjects: Foreign Countries,Instructional Design,Learning Activities,Active Learning,Educational Technology,Preservice Teachers,Preservice Teacher Education,Methods Courses,Pretests Posttests,Teaching Skills,Instructional Effectiveness

The new instructional design model (Isman - 2011) aims at planing, developing, implementing, evaluating, and organizing full learning activities effectively to  ensure competent performance by students. The theoretical foundation of this model comes from behaviorism, cognitivism and constructivism views. And it's based on active learning. During teaching and learning activities, learner is active and uses cognitive learning to construct new knowledge. To construct new knowledge, educational technology materials are used. These materials are connected with goals and objectives. This study examines the effectiveness of the instructional design model (Isman - 2011)  in developing the students teaching skills (Planning Teaching Domain) by redesign &quot;General teaching methods course--curr 233-&quot;, which taught to the sixth level students at teachers' college, King Saud University. The sample of the study consisted of 80 students that enrolled in the second semester 2010/2011, they were divided into two groups of 40 students each, (an experimental group and a control group). The result comes by administered pre- post teaching skills test to find out the model has strong effectiveness in achieving the research aims especially in developing the student teaching skills. (Contains 5 tables.)
Examining Student Opinions on Computer Use Based on the Learning Styles in Mathematics Education
Author: Ozgen, Kemal
Date: 2012-01-00
Type: Journal Articles
Subjects: High School Students,Cognitive Style,Computer Uses in Education,Mathematics Education,Student Attitudes,Opinions,Content Analysis,Statistical Analysis,Interviews,Questionnaires,Foreign Countries

The purpose of this study is to identify the opinions of high school students, who have different learning styles, related to computer use in mathematics education. High school students' opinions on computer use in mathematics education were collected with both qualitative and quantitative approaches in the study conducted with a survey model. For this purpose, 388 high school students were included in the study. A learning style inventory, questionnaire form and interview questions were used as the data collection instruments. Frequency, percentages and chi-square analysis were used in the analysis of quantitative data and content analysis was used in analyzing the qualitative data. The results of the study showed that students with a diverger and accommodator learning styles have more positive opinions regarding computer use in the mathematics education compared to the students with assimilator and converger learning style. (Contains 7 tables.)
Exemplary Science Teachers' Use of Technology
Author: Hakverdi-Can, Meral
Date: 2012-01-00
Type: Journal Articles
Subjects: Computer Uses in Education,Computers,Educational Technology,Science Teachers,Information Retrieval,Science Instruction,Knowledge Base for Teaching,Pedagogical Content Knowledge,Computer Literacy,Decision Making,Middle School Teachers,Secondary School Teachers,Teacher Surveys,Internet,Computer Mediated Communication,Photography,Data Collection,Computer Oriented Programs,Teacher Effectiveness,Measures (Individuals),Comparative Analysis,Questionnaires,High School Students,Middle School Students

The purpose of this study is to examine exemplary science teachers' level of computer use, their knowledge/skills in using specific computer applications for science instruction, their use of computer-related applications/tools during their instruction, how often they required their students to use those applications in or for their science class and factors influencing their decisions in using technology in the classroom. The sample of this study includes middle and high school science teachers who received the Presidential Award for Excellence in Science Teaching Award. Analysis of the survey responses indicated that exemplary science teachers have a variety of knowledge/skills in using computer related applications/tools. The most commonly used computer applications/tools are information retrieval via the Internet, presentation tools, online communication, digital cameras, and data collection probes. Results of the study revealed that students' use of technology in their science classroom is highly correlated with the frequency of their science teachers' use of computer applications/tools. (Contains 1 figure and 10 tables.)
Instructional Approaches on Science Performance, Attitude and Inquiry Ability in a Computer-Supported Collaborative Learning Environment
Author: Chen, Ching-Huei
Date: 2012-01-00
Type: Journal Articles
Subjects: Inquiry,Active Learning,Problem Based Learning,Scientific Attitudes,Science Achievement,Grade 7,Middle School Students,Science Instruction,Web Based Instruction,Climate,Foreign Countries

This study examined the effects of an inquiry-based learning (IBL) approach compared to that of a problem-based learning (PBL) approach on learner performance, attitude toward science and inquiry ability. Ninety-six students from three 7th-grade classes at a public school were randomly assigned to two experimental groups and one control group. All groups received the same web-based curriculum on the scientific topic of the greenhouse effect. These IBL groups, though, were asked to actively participate in the processes of predicting, hypothesizing, and testing, while the PBL groups were instructed to follow a specific problem-solving process. The results revealed that all students performed equally in science performance despite of the treatment groups. In terms of attitude toward science, the findings indicated that students participated in IBL or PBL groups reported more positive attitudes toward learning science and resulted in higher inquiry abilities than those who were in the control group. This study concerns itself with the features of the experimental treatment that may have contributed to these results, the implications of which are also considered. (Contains 2 figures and 2 tables.)
Interacting with Visual Poems through AR-Based Digital Artwork
Author: Lin, Hao-Chiang Koong
Date: 2012-01-00
Type: Journal Articles
Subjects: Art Products,Interactive Video,Films,Poetry,Exhibits,Design,Expertise,Evaluation,Heuristics,Usability,Audiences

In this study, an AR-based digital artwork called "Mind Log" was designed and evaluated. The augmented reality technique was employed to create digital artwork that would present interactive poems. A digital poem was generated via the interplay between a video film and a text-based poem. This artwork was created following a rigorous design flow, including: (1) conceptual formation, (2) prototype design, (3) expert-based evaluation that consisted of both a cognitive walkthrough and a heuristic evaluation, (4) the final artwork design combining a visual poem generator and an AR system, and (5) a series of evaluations from an audience's perspective. The system usability scale evaluation results show that this work achieved positive usability, audiences enjoyed the interaction with the artwork, and most people accepted AR-based digital poems. (Contains 14 figures and 3 tables.)
Relationship between Teachers' ICT Competency, Confidence Level, and Satisfaction toward ICT Training Programmes: A Case Study among Postgraduate Students
Author: Tasir, Zaidatun
Date: 2012-01-00
Type: Journal Articles
Subjects: Case Studies,Information Technology,Computer Literacy,Self Esteem,Satisfaction,Training,Questionnaires,Teachers,Graduate Students,Correlation

There are three main variables that would make the integration of ICT tools as an easy process. Those three variables are teachers' ICT competency, teachers' confidence level in using ICT, and teachers' satisfaction on ICT training programmes. This study investigated the relationships among these three variables and measured the levels of the correlation among them. In order to do that, this study used questionnaire method to collect the needed data from the teachers. The targeted sample was the postgraduate students, who are currently teachers in Malaysian schools, from Faculty of Education in one of the universities located in Johor State. A total of 184 questionnaires have been collected and analyzed. This research finding revealed that Malaysian teachers had a high level of ICT competency (mean = 3.95), confidence level in using ICT (mean = 4.01), and satisfaction towards ICT training programmes (mean = 4.02). The findings also showed that the correlation coefficient between teachers' ICT competency and teachers' confidence level in using ICT was high (r = 0.749). However, both correlation coefficients between teachers' ICT competency (r = 0.496) and teachers' confidence level in using ICT (r = 0.571) with teachers' satisfaction toward ICT training programmes were moderate. (Contains 1 figure and 3 tables.)
Sequential Pattern Analysis: Method and Application in Exploring How Students Develop Concept Maps
Author: Chiu, Chiung-Hui
Date: 2012-01-00
Type: Journal Articles
Subjects: Concept Mapping,Preservice Teachers,Computer Uses in Education,Sequential Approach,Data Analysis,Foreign Countries

Concept mapping is a technique that represents knowledge in graphs. It has been widely adopted in science education and cognitive psychology to aid learning and assessment. To realize the sequential manner in which students develop concept maps, most research relies upon human-dependent, qualitative approaches. This article proposes a method for sequential pattern analysis, inspired by sequential pattern mining algorithms generally applied to commercial forecast and decision supports. The method can be programmed for automatic execution and thus reasonably fast, yielding reproducible results. To validate the proposed method, 187 college students were recruited to create respective concept maps on a computerized concept mapping system. While the concept mapping data was analyzed by the sequential pattern analysis method, it was found that the mapping sequences used by students that created superior concept maps were similar and had a pattern in which propositions were formed in a temporal order from more inclusive to less inclusive. Conversely, no similarity was found in the concept mapping sequences by those who created inferior concept maps. The findings support theoretical expectations about concept mapping and are consistent with qualitative evidence based on student self-reports. (Contains 6 figures and 1 table.)
Serious Game Motivation in an EFL Classroom in Chinese Primary School
Author: Anyaegbu, Ruphina
Date: 2012-01-00
Type: Journal Articles
Subjects: English (Second Language),Second Language Instruction,Educational Games,Computer Uses in Education,Technology Integration,Student Motivation,Learner Engagement,Student Attitudes,Elementary School Students,Parent Attitudes,Teacher Attitudes,Foreign Countries

This paper is a report on the findings of a qualitative PhD pilot research study on the integration of Serious Games specifically Mingoville to motivate the Chinese primary students in an EFL classrooms. It was carried out in two primary schools: the students are both from low and high income families respectively in Jiangsu Province, PR, China. Content analyses techniques were used to analyze the transcript of which the researcher systematically works through each transcript assigning codes using numbers to specific characteristics within the text, the categories emerged from data by reading through each transcript as well as from literature reviews. The findings identified the differences on how Mingoville motivated the students in the two schools. It revealed some mitigating factors that affected the student's full motivation when Mingoville was integrated in their English learning classroom. The findings indicate that teachers and parent's attitude are key factors to consider for a successful game based learning. Lastly, this paper explores the question, how can Serious Games be integrated successfully in ESL classrooms in order to motivate the Chinese primary school students?
The Development of a Web-Based Self-Reflective Learning System for Technological Education
Author: Jou, Min
Date: 2012-01-00
Type: Journal Articles
Subjects: Computer Uses in Education,Reflection,Technology Education,Electronic Learning,Telecommunications,Computer Networks,Skill Development,Learning,Influence of Technology,Satisfaction,Cognitive Ability,Scores,Students

One obstacle to industrial technology education is that the difficulties or problems students encounter during experiments are not easy to detect. Students are often unaware of their flaws, and some will not notify the teacher of these flaws even if they are aware of them. Consequently, many opportunities to rectify these flaws and improve teaching methods are lost, and students who are falling behind are deprived of instant guidance and cannot catch up. Therefore, this paper aims to develop a web-based self-reflective learning system to enhance students' learning of industrial technology. This study applied sensor network technology to develop a web-based self-reflective learning system based on a self-reflective learning approach. The system was integrated into a micro-fabrication technology course for empirical study. Subsequently, the influence of the web-based self-reflective learning system on students' learning performance and technical skills was investigated. Analysis of the data obtained from learning cognition, skill assessment, and learning satisfaction following education indicated that the web-based self-reflective learning system could effectively improve the learning performance of students falling behind, thereby allowing these students to catch up in their cognitive and skill achievements by the end of the semester. (Contains 4 figures and 4 tables.)
The Dynamics of Motivation and Learning Strategy in a Creativity-Supporting Learning Environment in Higher Education
Author: Liu, Eric Zhi-Feng
Date: 2012-01-00
Type: Journal Articles
Subjects: Creativity,Student Motivation,Learning Strategies,Educational Environment,College Students,Self Efficacy,Cognitive Processes,Metacognition,Questionnaires,Interviews,Foreign Countries

The purpose of the study was to model the processes involved in the development of creativity and discuss how motivation and teaching strategies figure into a creativity-supportive learning environment. The subjects included 28 college students enrolled in an Introduction to Instructional Media course. A questionnaire and interviews were used for the collection of data. Over the course of the semester, the students were tasked with making a &quot;creative multimedia video website&quot;. The results of the study reveal that the motivation of students in areas such as task value and self-efficacy were enhanced by this exercise. Moreover, this study developed effective strategies for the promotion of creativity and the enhancement of high-level meta-cognitive processes. (Contains 4 tables and 1 figure.)
The Effects of Using Learning Objects in Two Different Settings
Author: Cakiroglu, Unal
Date: 2012-01-00
Type: Journal Articles
Subjects: Resource Units,Web Based Instruction,Class Activities,Extracurricular Activities,Comparative Analysis,Secondary School Mathematics,Grade 9,Pretests Posttests,Quasiexperimental Design,Academic Achievement,High School Students,Instructional Effectiveness,Foreign Countries

The study compared the effects of Learning Objects (LOs) within different applications; in classroom and in extracurricular activities. So in this study, firstly a Learning Object Repository (LOR) has been designed in parallel with 9th grade school mathematics curriculum. One of the two treatment groups was named as &quot;classroom group&quot; (n = 24) used LOs with the guidance of the teacher during lessons in a computer lab, another group named as &quot;project group&quot; (n = 26) used LOs at home with the aim of preparing projects and assignments. Students in both groups used LOs during 11 weeks. A pre-test and post-test quasi-experimental design was used. Test results are compared in different learning domains (sets, numbers, relations and functions). In addition the interviews with the teacher and the observations inside the class were taken into account for revealing the reasons about the change on academic achievements. The results of the study about students' academic achievements showed that; LOs use in classroom activities were more effective than LOs use in extracurricular activities if sets, numbers, relations, functions and operations domains are considered together. Nevertheless this study supported the idea of &quot;LOs can be used in both in classroom activities and in extracurricular activities&quot;. (Contains 1 figure and 9 tables.)
Turkish and English Language Teacher Candidates' Perceived Computer Self-Efficacy and Attitudes toward Computer
Author: Adalier, Ahmet
Date: 2012-01-00
Type: Journal Articles
Subjects: Self Efficacy,Computer Attitudes,Preservice Teachers,Student Characteristics,Age Differences,Gender Differences,Departments,Language Proficiency,Socioeconomic Status,Language Teachers,Turkish,English Teachers,Foreign Countries

The aim of this study is to reveal the relation between the Turkish and English language teacher candidates' social demographic characteristics and their perceived computer self-efficacy and attitudes toward computer. The population of the study consists of the teacher candidates in the Turkish and English language departments at the universities in Cyprus. The sample consists of 136 teacher candidates who were selected according to convenience sampling in Faculty of Education at Cyprus International University. In this study, the &quot;Perceived Computer Self-Efficacy&quot; scale developed by Askar and Umay and the &quot;Attitude Toward Computer&quot; scale developed by Askar and Orcan were used for collecting data. Considering the purposes of the study percentage documentation average, t-test, ANOVA, Mann-Whitney U, Kruskal Wallis, Scheffe and Pearson Product-Moment Correlation test were used in data analysis. The statistical significance level was accepted as 0.05 in the study. The result of this study shows that there is a significant difference in teacher candidates' department, age, English proficiency level and socioeconomic level according to the perceived computer self-efficacy whilst according to the attitudes toward computer there is only a significant difference in the English proficiency level. Also, it was determined that there is a medium level positive statistical difference between perceived computer self-efficacy and attitudes toward computer. (Contains 8 tables.)
When a Classroom Is Not Just a Classroom: Building Digital Playgrounds in the Classroom
Author: Chen, Gwo-Dong
Date: 2012-01-00
Type: Journal Articles
Subjects: Computer Uses in Education,Electronic Learning,Educational Games,Computer Simulation,Simulated Environment,Experiential Learning,Learning Theories

In the context of classroom, it is possible to create a playground with digital technology beneficial for learning in spite of rising enthusiasm in incorporating educational games in classroom. This paper is an essay to describe a learning playground called Digital Learning Playground (DLP). It is essentially an application of digital technology to build a Mixed Reality environment with game-based-learning-like ingredient for classroom context. A learning theory that could be used to describe the learning process is that of experiential learning by Kolb. Meanwhile, Total Scenario Response (TSR) can be used for its learning design. Although the experiment was applied in the context of learning English, it may open a possibility to extend for the purpose of learning other subjects, such as Math. (Contains 3 figures and 1 table.)