ethanporcaro/eric-fulltext-meta huggingface dataset:
COVID-19 School Closure-Related Changes to the Professional Life of a K-12 Teacher
Author: Kaden, Ute
Date: 2020-00-00
Type: Journal Articles
Subjects: Disease Control,Public Health,Disease Incidence,Crisis Management,School Closing,Elementary Secondary Education,Educational Change,Secondary School Teachers,Faculty Workload,Electronic Learning,Online Courses,Equal Education,Teaching Experience,Instructional Effectiveness,Teacher Attitudes,Rural Schools,Teacher Student Relationship,Computer Mediated Communication,COVID-19,Pandemics

The COVID-19 pandemic forced K-12 school closures in spring 2020 to protect the well-being of society. The unplanned and unprecedented disruption to education changed the work of many teachers suddenly, and in many aspects. This case study examines the COVID-19 school closure-related changes to the professional life of a secondary school teacher in rural Alaska (United States), who had to teach his students online. A descriptive and explanatory single case study methodology was used to describe subsequent impacts on instructional practices and workload. Qualitative and quantitative data sources include participant observations, semi-structured interviews, artifacts (e.g., lesson plans, schedules, online time), and open-ended conversations. The results of this study demonstrate an increase and change in workload for the teacher and that online education can support learning for many students but needs to be carefully designed and individualized to not deepen inequality and social divides. The forced move to online learning may have been the catalyst to create a new, more effective hybrid model of educating students in the future. Not one single model for online learning will provide equitable educational opportunities for all and virtual learning cannot be seen as a cheap fix for the ongoing financial crisis in funding education.
Are Confucius Institutes Building Blocks or Stumbling Blocks for Foreign Students in China: An Empirical Study of 190 Countries (1999-2015)
Author: Chen, Dongyang
Date: 2020-06-00
Type: Journal Articles
Subjects: Confucianism,Institutes (Training Programs),Foreign Students,Scholarships,Foreign Countries,Correlation,Income,Cultural Differences,Student Recruitment,Enrollment Trends,Educational Trends,Trend Analysis,Models,College Students,Barriers,Student Characteristics,Economic Factors

Purpose: This study investigates the impact of Confucius Institutes on China's international education initiatives. First, it examines whether the establishment of Confucius Institutes has a gravitational effect on the scale of foreign students coming to China. Second, it discerns whether there are any association between the establishment of Confucius Institutes and the attributes of foreign students based on the type of program they select. Third, it identifies whether there are any differences in the impact of Confucius Institutes based on constraints such as the number of foreign students, income levels, cultural distance, and geographical endowment. Design/Approach/Methods: Based on the trade gravity model and the push-pull theory, we estimated a two-way fixed-effects model using panel data of all source countries from 1999 to 2015. Findings: Results show that Confucius Institutes have helped China attract more foreign students on Chinese government scholarships, with each Institute increasing such enrolment by 1.3%. However, Confucius Institutes have resulted in a drop in the total number of foreign students studying in China, especially nondegree students. This substitution effect means that the Institutes actually help China improve the composition of its foreign students. Further heterogeneity analysis shows that the substitution effect is primarily driven by the main source countries. Accordingly, this study suggests that China should establish more Confucius Institutes in Africa and Eastern Europe to maximize the catalyzing effect of Confucius Institutes. Originality/Value: In contrast to previous studies on foreign scholarship in China, this study examines all 190 source countries from 1999 to 2015. This comprehensive study also explores the heterogeneous effects of foreign students on trade across economic, cultural, and geographical domains.
Analysis of Yoga as an Inclusive Sport in Educational Contexts
Author: Moreno Molina, David
Date: 2020-00-00
Type: Journal Articles
Subjects: Physical Activities,Health Activities,Inclusion,Preservice Teachers,Foreign Countries,Quality of Life,Stress Management,Test Validity,Correlation,Teacher Education,Attitude Measures,Student Attitudes,Teacher Attitudes,Elementary School Teachers,Academic Achievement,Social Development,Student Development

Yoga is a growing sport in our current society, but we know little about it; what repercussions it has, what benefits its practice brings, repercussions in the educational environment, etc. Therefore, the objective of the article was to analyze if it is possible to design a scale of perception that relates yoga, teacher training, sport, benefits of yoga, and inclusive sport. The objective was to analyze and demonstrate the relationship between variables determining how the academic performance of the students can be improved, since the practice of yoga influences on diverse areas that cause changes at brain level in the students, and it can lead to better attentiveness, memory, etc. For this, a descriptive, explanatory, and correlational research project has been carried out with a quantitative methodology. The analysis sample was made up of 1575 subjects, distributed as follows: 1191 students of the Degree in Primary Education of the University of Jaén (from first to fourth course) and 384 teachers corresponding to different public centers of the province of Jaén. In order to investigate the objective, an operational table was created to construct the Likert scale. The original scale consisted of 20 items reporting an alpha of 0.826, we achieved a reduction of four items, with a higher reliability (0.846), divided into five different dimensions. Likewise, construct validity was checked from a factorial analysis (KM0 = 0.787, Bartlett 0.000). The results of the research have been satisfactory, given that when analyzing the variables proposed in the initial objective, a high degree of correlation has been obtained between them, which supposes, applying it to the educational scope, a great incentive to carry it out in the educational centers, and, therefore, to improve the academic, personal, and social performance of the student.
Are Physical Experiences with the Balance Model Beneficial for Students&apos; Algebraic Reasoning? An Evaluation of Two Learning Environments for Linear Equations
Author: Otten, Mara
Date: 2020-00-00
Type: Journal Articles
Subjects: Mathematics Instruction,Teaching Methods,Algebra,Mathematical Logic,Problem Solving,Elementary School Students,Grade 5,Equations (Mathematics),Pictorial Stimuli,Models,Foreign Countries,Manipulative Materials,Instructional Effectiveness

The balance model is often used for teaching linear equation solving. Little research has investigated the influence of various representations of this model on students' learning outcomes. In this quasi-experimental study, we examined the effects of two learning environments with balance models on primary school students' reasoning related to solving linear equations. The sample comprised 212 fifth-graders. Students' algebraic reasoning was measured four times over the school year; students received lessons in between two of these measurements. Students in Intervention Condition 1 were taught linear equation solving in a learning environment with only pictorial representations of the balance model, while students in Intervention Condition 2 were taught in a learning environment with both physical and pictorial representations of the balance model, which allowed students to manipulate the model. Multi-group latent variable growth curve modelling revealed a significant improvement in algebraic reasoning after students' participation in either of the two intervention conditions, but no significant differences were found between intervention conditions. The findings suggest that the representation of the balance model did not differentially affect students' reasoning. However, analyzing students' reasoning qualitatively revealed that students who worked with the physical balance model more often used representations of the model or advanced algebraic strategies, suggesting that different representations of the balance model might play a different role in individual learning processes.
Traditional Dietary Habits and Interprovincial Migration in College Choice: Evidence from Ningxia in China
Author: Kang, Le
Date: 2020-06-00
Type: Journal Articles
Subjects: Eating Habits,College Choice,Migration Patterns,College Admission,Decision Making,College Entrance Examinations,Comparative Analysis,Educational Opportunities,Correlation,High School Graduates,Minority Group Students,Proximity,School Location,Human Capital,Foreign Countries,Scores,Student Characteristics,Geographic Regions

Purpose: Every September, millions of students--elite human resources--enter higher education in China. This large-scale college-induced migration has substantial impacts on China's national and local labor markets. This study examines the migration pattern in college choice and admission among the Hui students in China. In doing so, we extend the existing interprovincial migration model by identifying and measuring the role of traditional dietary habits in college migration decisions. Design/Approach/Methods: This study uses college entrance examination (Gaokao) admission data for 10 high school graduation cohorts from 2001 to 2010 in the Ningxia Hui Autonomous Region. These data are used to study the interprovincial migration of the Hui students following their college entrance examination. Ordinary least squares and logit regressions are used to control for other confounding factors, while the method of instrumental variables and placebo group comparison were used to rule out other explanations. Findings: Results demonstrate that traditional dietary habits produce geographic inequalities in terms of college opportunities for Hui and other minority group students. First, after controlling for variables such as college entrance examination scores and personal characteristics, results show that the Hui students are more likely to choose an institution closer to their hometown and preferred institutions located in Ningxia and the northwestern provinces rather than the Yangtze/Pearl River Delta regions and coastal provinces. Second, this migration pattern is shaped by the dietary habits of the Hui. Third, the Hui students were more likely to choose institutions in underdeveloped areas, resulting in corresponding welfare losses. Originality/Value: This study supplements classic college choice literature by documenting a special impact factor of geography previously overlooked by researchers, demonstrating the need to examine the underlying mechanisms of proximity and its significance in college choice. Moreover, the provision of dietary information may have important policy impacts for improved college choice, as well as for human capital investment and poverty alleviation measures in Northwest China.
Collaboration by Design: Development of a Video Game for Energy Literacy
Author: Radtke, Rebekah
Date: 2020-00-00
Type: Journal Articles
Subjects: Video Games,Energy Education,STEM Education,Outreach Programs,Design,Elementary School Students,College School Cooperation,Sustainable Development,Interdisciplinary Approach,State Universities,Game Based Learning,Graphic Arts,Computer Interfaces,Undergraduate Students,Disadvantaged Youth,Educational Cooperation,Scientific Literacy

University students, faculty, and staff from science, engineering, education, entrepreneurship, and design (SEE(E)D) backgrounds developed a video game to leverage outreach efforts promoting sustainability, science, technology, engineering, and mathematics ((S)STEM) to underserved students. This was accomplished by transforming a board game--previously developed and used to teach elementary students about complex and often misunderstood energy and sustainability issues--through a collaborative design process. The process of taking a tangible board game into the digital realm required significant design and pedagogical adaptations to maintain student learning outcomes and content delivery. Scientists, educators, and designers strengthened the graphical and pedagogical aspects of the game collaboratively to ultimately expand and deepen the energy literacy of elementary school students. This design case seeks to elucidate the multidisciplinary collaborative design process used by SEE(E)D faculty and researchers as well as students to redesign a board game into a didactic video game that is easier to both deploy and disseminate for the benefit of K-12 students and teachers.
Venues for Analytical Reasoning Problems: How Children Produce Deductive Reasoning
Author: Carreira, Susana
Date: 2020-00-00
Type: Journal Articles
Subjects: Logical Thinking,Thinking Skills,Problem Solving,Mathematical Logic,Competition,Grade 5,Grade 6,Word Problems (Mathematics),Foreign Countries,Internet,Teaching Methods,Mathematics Instruction,Middle School Students

The research on deductive reasoning in mathematics education has been predominantly associated with the study of proof; consequently, there is a lack of studies on logical reasoning per se, especially with young children. Analytical reasoning problems are adequate tasks to engage the solver in deductive reasoning, as they require rule checking and option elimination, for which chains of inferences based on premises and rules are accomplished. Focusing on the solutions of children aged 10-12 to an analytical reasoning problem proposed in two separate settings--a web-based problem-solving competition and mathematics classes--this study aims to find out what forms of deductive reasoning they undertake and how they express that reasoning. This was done through a qualitative content analysis encompassing 384 solutions by children participating in a beyond-school competition and 102 solutions given by students in their mathematics classes. The results showed that four different types of deductive reasoning models were produced in the two venues. Moreover, several representational resources were found in the children's solutions. Overall, it may be concluded that moderately complex analytical reasoning tasks can be taken into regular mathematics classes to support and nurture young children's diverse deductive reasoning models.
Designing a Digital Roleplaying Game to Foster Awareness of Hidden Disabilities
Author: da Silva, Rafael Leonardo
Date: 2020-00-00
Type: Journal Articles
Subjects: Role Playing,Consciousness Raising,Disabilities,Game Based Learning,Video Games,Design,Measurement Techniques

On Fighting Shadows (OFS) is a two-dimensional roleplaying game that tells the story of Marvin, a young adult that experiences hidden disabilities, focusing on hydrocephalus and its possible mental health implications, such as anxiety and depression. Developed with the goal of being both informational and engaging, OFS aims to increase awareness and foster discussions not only about hidden disabilities as medical conditions, but also as phenomena that are experienced in society. The objective of this design case is to describe the development process, including the design dilemmas, of the prototype of OFS, as well as to discuss future directions of this project. Both in the prototype design phase and in usability testing, the tension between learning and entertainment was observed, aligning with reflections from previous studies (Prestopnik, 2016). Playing OFS was also observed to engage users in experiencing symptoms of hydrocephalus and understanding the character's feelings. Possible directions to improve the experience for different user profiles involve adaptation of game conditions for players that would like to prioritize educational information over fun, and vice-versa.
Designing Analog Games That Engage Girls with Computer Science Concepts
Author: Gee, Elisabeth
Date: 2020-00-00
Type: Journal Articles
Subjects: Games,Design,Females,Learner Engagement,Computer Science Education,Middle School Students,Situated Learning,Thinking Skills,Story Telling,Concept Formation,Informal Education,Disproportionate Representation,Game Based Learning,After School Programs,Early Adolescents,Socioeconomic Background

This design case describes the development of three analog games intended to introduce middle school-age girls to core computer science (CS) concepts. We describe the learning objectives, game mechanics, and narrative elements of each game, and some key problems and decisions that we confronted during the design process. Our design process was guided by two key goals and assumptions: (a) the games should help players develop a &quot;situated&quot; understanding of CS concepts through engaging them in computational thinking (CT) practices associated with each concept, and (b) game mechanics and story elements should be meaningfully integrated with and supportive of the games' learning objectives. We discuss several challenges that we encountered in the design process, both in identifying CT practices that lent themselves to game mechanics, and in finding ways to embed mechanics into stories in a meaningful way. Data from gameplay sessions suggests that, on the whole, girls found the games engaging and improved their understanding of CS concepts. However, we conclude that we were only partially successful in achieving our design goals. Testing the facilitator guides with a broader set of users and integrating the facilitator role into gameplay and story are potential goals for future work.
Didactic Visualization of Routing Problems
Author: Gansterer, Margaretha
Date: 2020-00-00
Type: Journal Articles
Subjects: Operations Research,Instructional Materials,College Instruction,Classification,Visual Aids,Administrator Education,Video Technology,Puzzles,Educational Games,Computer Oriented Programs,Electronic Learning,Undergraduate Students,Graduate Students,Behavioral Objectives

The Traveling Salesman and Vehicle Routing Problems are integral parts of bachelor and master programs related to Operations Research/Management Science. This is due to their relevance in both practical applications and research. For students, it is essential to gain a deep understanding of the problems' inherent complexity. For this, several tools are available online. A systematic classification of both the Traveling Salesman Problem (TSP) and Vehicle Routing Problem (VRP) teaching material is provided and discussed. This classification takes target groups as well as learning objectives into account. Recommended choices depending on the teaching context are provided. A special focus lies on interactive visualizations, which seem to be most useful for supporting students in their solution-oriented competencies. We observe that didactic visualization tools for vehicle routing are scarce. This is surprising since, in practice, this problem is prevalent.
Sport and Its Relationship with Oncology in Future Primary Education Teachers
Author: Melero García, Lucía
Date: 2020-00-00
Type: Journal Articles
Subjects: Athletics,Cancer,Oncology,Correlation,Preservice Teachers,Elementary School Teachers,Foreign Countries,Physical Education,Exercise,Exercise Physiology,Knowledge Level,Test Construction,Test Validity

This essay is aimed at analyzing the existing relationships between oncological problems and sport in future primary education teachers. This relationship was validated and confirmed by realizing a factorial analysis using an ad hoc-created Likert scale. To come up to certain conclusions, a non-experimental, descriptive, explanatory and correlational investigation process was carried out. The instrument used to collect the data have been made through Likert scale, which was validated in contents and with an excellent Cronbach's alpha (0.952). The validity of construct was made with factorial analysis exploratory (KMO (0.722), Bartlett (0.000), determinant (3.266E-23)). Three different samples have been taken from 900 students (years 2017-2018-2019), being 896 subjects for research. Those persons were students from the fourth year of primary education degree at University of Jaen. The Kruskal-Wallis test allows us to keep the null hypothesis and make the P of Pearson. As a conclusion, we emphasize that there is a relationship between oncological problems and sport and future primary teachers should be informed about this relationship, as well as the importance of cancer and bones tumors and their relationship with sport, the media used to train in oncological problems may be less important.
Development, Implementation, and Assessment of a Creative Additive Manufacturing Design Assignment: Interpreting Improvements in Student Performance
Author: Chekurov, Sergei
Date: 2020-00-00
Type: Journal Articles
Subjects: Undergraduate Students,Engineering Education,Manufacturing,Computer Peripherals,Printing,Creativity,Assignments,Design,Student Evaluation,Interrater Reliability,Curriculum Development,Learning Processes

The purpose of this article is to present a design for additive manufacturing assignment focused on creativity rather than functionality and to analyze its results (N = 70) acquired during five years. The assignment teaches the unique advantages of additive manufacturing to engineering students and encourages learning from failure to achieve designs that are possible to manufacture. The students of the course assignment were in their fourth year of studies and pursued master's degrees in mechanical engineering. The article presents the design for additive manufacturing course assignment in enough detail for it to be applied by educators in the sphere of additive manufacturing. The result assessment is performed with a numerical method and a jury method. The statistical significance of the correlation of the numerical approach with the jury approach is evaluated. The study conducts a multi-point creativity assessment on a large sample of parts created by students acquired over five years with the support of 10 jury members. This assessment process gives insight on how creativity in design for additive manufacturing can be quantified and can be readily applied by educators. The data of the jury evaluation are verified with an interrater reliability evaluation. Our results indicate that conducting the course assignment for multiple years increases the quality of the student work. The improvement of the results is theorized to be partly due to students gaining inspiration from an increasing number of high-quality parts from previous years of the assignment. The numerical method of result assessment can be used for evaluation when resources are scarce; however, the jury method should be used if possible.