ethanporcaro/eric-fulltext-meta huggingface dataset:
The Derivation of &apos;Verbless&apos; Sentences in Arabic: A Probe-Goal-Agree Approach
Author: Jouini, Kamel
Date: 2019-12-00
Type: Journal Articles
Subjects: Verbs,Semitic Languages,Structural Analysis (Linguistics),Morphemes,Syntax,Guidelines,Foreign Countries,Language Variation,Standard Spoken Usage,Language Research

In this paper, I provide an analysis of 'verbless' sentences in Arabic (mainly, the Standard variety, SA) in light of the claims of the feature-based probe-goal-Agree system of Chomsky (2001, 2004) and such assumptions as held by Biberauer et al. (2010) about probe-goal Agree relations being parameterized according to the feature-structure of functional elements derived in sentence structure. This analysis is essentially different from previous analyses in the literature relating to 'verbless' sentences in Arabic, such as Benmamoun's (2008). In the present analysis, verbal inflection is the product of the valuation of a T-feature of verbs -- i.e., [uT], as the unvalued uninterpretable counterpart of [iT] of tense (T as a node in sentence structure) in the syntax of languages. Using this framework of assumptions, I subsequently extend on Halila's (1992) analysis of the &quot;famma&quot;-construction in Tunisian Arabic. In such constructions, &quot;famma&quot;-raising is the result of the verb-like nature of &quot;famma&quot; as an auxiliary or copula, which ultimately enters a probe-goal-Agree relation with T for tense interpretation at Logical Form (LF) in the syntax.
Do Birds of a Playful Feather Flock Together? Playfulness and Assortative Mating
Author: Chick, Garry
Date: 2020-00-00
Type: Journal Articles
Subjects: Play,Intimacy,Genetics,Individual Characteristics,Undergraduate Students,Personality Traits,Humor,Marriage,Personality Measures

The authors discuss assortative mating, the tendency--important for increased genetic variation--of individuals to mate with the phenotypically similar at rates greater than chance. Influenced by many factors--physical characteristics like height and weight and demographic elements like behavior and attitudes, economic status and education, church attendance and ethnic identity, politics and personality--assortative mating has been considered with regard to having a good sense of humor but never to being playful or being fun loving. Based on a study of 254 undergraduates, the authors examine how these variables correlate with the search for desirable mates by adults and suggest the variables are indeed subject to assortative mating.
Young Children&apos;s Tablet Computer Play
Author: Lundtofte, Thomas Enemark
Date: 2020-00-00
Type: Journal Articles
Subjects: Young Children,Play,Handheld Devices,Technological Literacy,Creativity,Computer Software,Affordances,Personal Autonomy,Design,Cultural Context,Social Values,Parent Participation,Access to Computers

The author reviews the research and scholarly literature about young children's play with tablet computers and identifies four major topics relevant to the subject--digital literacy, learning, transgressive and creative play, and parental involvement. He finds that young children's tablet computer play relies not only on technology, but also on sociocultural conditions. He argues that research should pay greater attention to transgressive play and should in general treat play as an autotelic concept because the nuances of play are as important as its function. He calls attention to the lack of affordances for creativity in apps for young children, explores the need for parental involvement in young children's tablet computer play, and discusses the importance of agency and access in such play.
Drama as Information Medium on Health and Illness: Personal Characteristics as Patients&apos; Attitude Determinants
Author: Olaide, Nasir Taofiq
Date: 2019-12-00
Type: Journal Articles
Subjects: Drama,Information Dissemination,Health Education,Individual Characteristics,Patients,Attitudes,Foreign Countries,Educational Theories,Community Involvement

The study examined the contributions of drama as a means of disseminating information such as age, gender and educational level that are germane to patients' attitude to health and illness. The subjects were ninety five patients of General Hospital, Ijebu-Igbo, Ogun State. They responded to the Patient-Medical Personnel Drama Scale (PMPDS) and the Attitude Towards Health and Illness Scale (ATHIS). Step-wise multiple regression analysis was used for data analysis and the results revealed that drama, as a means of communication made the most significant contribution while educational level came up in step two. &quot;Age&quot; and &quot;gender&quot; did not make any noticeable contribution. The findings indicate that more attention should be paid to improve Patient-Medical Personnel Drama.
Unearthing New Dimensions of Black &quot;Womanism&quot;: Poetic Resistance and the Journey from Absence to Self-Representation
Author: Ben Zid, Mounir
Date: 2019-12-00
Type: Journal Articles
Subjects: African Americans,Females,Feminism,Disproportionate Representation,Stereotypes,Racial Discrimination,Gender Discrimination,Activism,Mothers,Identification (Psychology)

Significant headway has been made in investigating white feminist monolithic strategies and exploring how black females have suffered from patriarchal ideology and stereotyping, and how they were placed in an inferior position and treated as slaves and sexual machines. In research conducted on women of color, however, little attention is paid to black females' new vision of black &quot;womanism&quot; and its means of struggle. With this in mind, the aim of this study is twofold. First, the goal is to elucidate why black women were victims of white prejudice, despotism, and patriarchal practices. Second, we wish to demonstrate how black females set themselves free from racial ideology and Western hegemony by opting for poetic resistance to achieve hypervisibility, seek their own spirituality, worship their black female deities, restore the joy of their motherhood, and assert their identity. The findings yielded by this research provide support for the key argument that black &quot;womanism&quot; and poetic resistance are the means of self-representation and liberation from Eurocentric, dehumanizing, and exclusionary ideology to repossess one's erased self.
Using Lean Launchpad to Build an Innovation Ecosystem at a Historically Black University
Author: Smith, Tori Rhoulac
Date: 2020-00-00
Type: Journal Articles
Subjects: Management Systems,Innovation,Black Colleges,Diversity,Disproportionate Representation,Technology,Engineering Education,Undergraduate Students,Program Implementation,Entrepreneurship,African American Students,Partnerships in Education

The lack of racial diversity in the technology industry has been widely acknowledged, especially since 2014 when many Silicon Valley companies, like Google, Facebook, and Intel, released racial diversity data. Howard University faculty involved in tech entrepreneurship noticed the racial disparity first-hand as entrepreneurs themselves and as participants in entrepreneurship events and conferences. They set out to build an innovation ecosystem at Howard, a historically Black University, in order to address this gap and prepare more traditionally underrepresented engineering professionals for careers in the current and future technology innovation sector. This paper explores the building of an innovation ecosystem at Howard University and addresses how it started, what it entails, outcomes that have been observed thus far, and next steps.
Beyond the Use of Code Mixing by Social Media Influencers in Instagram
Author: Sutrisno, Bejo
Date: 2019-12-00
Type: Journal Articles
Subjects: Social Media,Code Switching (Language),Role Models,Reputation,Photography,Computer Mediated Communication,Foreign Countries,English (Second Language),Second Language Learning

The purpose of this study is to analyse code-mixing used by social media influencers in Instagram. The method of this research is qualitative method and observation is uded to find the posts of influencers where they use code-mixing. Questioning to the influencers about the reasons they often use code-mixing through Instagram direct message or email are also done. The writer decided that the two familiar influencers from public figures are the main samples of this research. The result from this research is that the influencers use code mixing because they want Indonesian people to develop themselves by mastering English language and they want to give example to people, especially their followers that English can be fun and everyone can practice English. Being habit is also one of the reasons that they like to use code mixing. The Influencers use code-mixing in instagram in certain time, such as lunch time and after office hours, because those are the active time for them and their followers online in Instagram. It is evident that the use of code-mixing by the influencers arouse the followers interested and motivated to sharpen their English language and it could be as one of the parts in practicing the followers' English through social media. It then becomes one of the way to learn more a foreign language through social media.
Full Court Press as a Come-from-Behind Strategy to Win the Innovation and Entrepreneurship Game: A Case Study at the University of Pittsburgh
Author: Clark, William W.
Date: 2020-00-00
Type: Journal Articles
Subjects: Universities,Entrepreneurship,Innovation,Sustainability,Engineering Education,College Students,College Faculty,Program Descriptions,Educational Objectives,Educational Environment,Skill Development,Careers,Education Work Relationship,Creativity,Extracurricular Activities,Laboratories,Information Technology,Strategic Planning,Educational Policy

This paper reflects on the process followed in the Swanson School of Engineering at the University of Pittsburgh to cultivate an innovative and entrepreneurial culture among students and faculty. As a member of the first cohort of the Pathways program, a strategic process was initiated to unlock the innovation capabilities of students and to feed the demand that early activities suggested existed for more entrepreneurial-focused courses and programs. The plan focused on four inter-related areas of development: people, policies, places, and programs. This paper describes steps undertaken for each key area, as well as why it is believed that each of these areas is necessary for a healthy and sustainable innovation and entrepreneurship culture. Quantified measures of results in each area are presented to describe progress and performance. The near-term mission of the program is to develop a culture in which students learn to create, cultivate, and launch impactful ideas, but the long-term goal is for students to carry those skills with them to realize impactful careers of innovation and entrepreneurship.
The Resourceful Academic-Entrepreneur: How to Build Entrepreneurial Potential with Limited Budget
Author: Sánchez-López, Alizabeth M.
Date: 2020-00-00
Type: Journal Articles
Subjects: Budgeting,Universities,College Role,Interdisciplinary Approach,Teacher Student Relationship,Program Development,Experiential Learning,Self Efficacy,Engineering Education,Positive Attitudes,College Freshmen,College Faculty,Innovation,Entrepreneurship,Global Approach,Power Technology

Universities have always been acknowledged as important drivers of economic development. Traditionally Institutions of Higher Education (IHEs) contributed indirectly by disseminating knowledge and providing educated personnel to industries. A shift in the primary missions of universities encourages universities to take a more active role in economic development. Creating entrepreneurial capacity through Innovation and Entrepreneurship (I&amp;E) education, and the commercialization of knowledge generated by IHEs is one of the new proposed roles. Although universities recognize the value of I&amp;E, many are working under conditions of financial distress. The article attempts to answer the following question: how to stimulate innovation and entrepreneurship when resources are scarce? The paper uses as evidence the initiatives adopted by a Pathways to Innovation Team. The strategic objective of the team was to develop I&amp;E mindsets by (1) increasing I&amp;E awareness, (2) creating spaces for interdisciplinary interaction and (3) fostering collaboration between faculty and students across disciplines. The article highlights: (1) the theoretical foundations to build entrepreneurial potential (I&amp;E mindsets) in IHEs, (2) how the Pathways to Innovation Program provided the foundations to draw a map by examining the existing infrastructure, (3) the initiatives placed to stimulate entrepreneurial potential, (4) the assessment strategies to evaluate the initiatives, (5) and strategies to overcome key challenges and move forward.
Exploration of Propensity for Using Acrolect in Code-Switching among the Youths of Bangladesh: A Psychological Study of Bilingualism
Author: Neloy, Md. Nahid Hasan
Date: 2019-12-00
Type: Journal Articles
Subjects: Code Switching (Language),Second Language Learning,English (Second Language),Indo European Languages,Language Usage,Professional Personnel,Bilingualism,Foreign Countries,Second Language Instruction,Language Variation,Universities,Role,Correlation,Teacher Attitudes,Student Attitudes,College Faculty,College Students

This paper aims to uncover the phenomenon of Code-switching and the motivation behind the propensity of using acrolect in code-switching among the youths of Bangladesh. In comparison to the past, switching code has become an ecumenical term of Bilingualism in this world. Countries like Bangladesh where English has been taught or used as a foreign language, people often switch the code from Bengali to English or English to Bengali. The tendency of switching code is seen mostly in the youths and young professionals in Bangladesh. Moreover, it is seen the inclination of preferring acrolect while switching the code. The paper analyzes how the youths and young professionals can safely adapt code-switching and make a positive impression on it. The study consists of both qualitative and quantitative approaches. To analyze the nature and factors of code-switching, the paper takes help from different sources and some surveys and questionnaires are completed for empirical data collection. To answer the questions, it is compared to the answers of some students and teachers from Hajee Mohammad Danesh Science &amp; Technology University, Dinajpur and other reputed universities in Bangladesh as well. The paper will trace the role of switching code and its consequences on Bangladeshi youngsters. And the findings can be used in Sociolinguistic ground to expand the nature and scope of codeswitching. The result shows an unleashing effect of code-switching and the positive and negative attitude towards code-switching. The results answer how acrolect dominates over a speaker while switching the code and it also answers regarding the correlation between proximity to code-switching and psychology of the youths.
Aggies Invent: How an Intensive Design Experience Teaches an Entrepreneurial Mindset
Author: Boehm, Rodney
Date: 2020-00-00
Type: Journal Articles
Subjects: Engineering Education,Entrepreneurship,Design,Extracurricular Activities,State Universities,Experiential Learning,Innovation,Interdisciplinary Approach,Program Length,School Business Relationship,Teamwork,Self Evaluation (Individuals),Skill Development,College Students,Program Implementation

Entrepreneurial skills are being sought by companies as they consider college graduates, particularly engineers, for future employment. Technical skills have become the baseline while the ability to apply these skills in a business environment has become a key differentiator in the value of employees in corporate environments. To address this need some universities have incorporated entrepreneurial skill development in curricular and extra-curricular offerings. This paper chronicles how Texas A&amp;M University has developed an extra-curricular program which focuses on experiential learning to develop an entrepreneurial mindset in students whilst following the engineering design process. Appropriately named: &quot;Aggies Invent.&quot;
Case Study: Maker Space Management by Minions
Author: Roberts, Dustyn
Date: 2020-00-00
Type: Journal Articles
Subjects: Undergraduate Students,Engineering Education,Design,Shared Resources and Services,Student Centered Learning,Student Projects,Case Studies

The Design Studio is an academic makerspace, housed in the Mechanical Engineering Department at University of Delaware, that was co-developed through a multi-year, grassroots effort by the department and its undergraduate study body. It originated in 2012 in a small, under-utilized study room and evolved in stages into its present form as a 5,500 square foot, all-access makerspace, with designated areas for digital manufacture, electronics, carpentry, metal working, wet lab, and mechanical testing. The bulk of the expansions, room renovations, and major equipment purchases were completed on a modest budget ($160k total), drawn primarily from alumni donations and departmental funds. Undergraduate students (the Minions) have been integral to the design, construction, maintenance, and daily operation of the Design Studio since its inception in 2012 to the present. The Minions have grown into a small army of undergraduate assistants, and they rather independently manage safety, inventory, and day-to-day operations under the supervision of two faculty co-directors. The Design Studio is now utilized by nearly 80% of the core courses within the department for labs, design projects, and demos. The space is also the de facto study and collaboration space for the majority of our undergraduate population as well as the home of many of our student organizations. The Design Studio itself is a student-centered design project, and as such, it is inherently a work-in-progress. Therefore, the purpose of this case study is not to prescribe our particular pathway for creating and maintaining an academic makerspace. Rather, we present this case study in the hopes that other institutions with similar design constraints -- whether they be space, funding, or staffing -- actively engage their own student body (Minions) in creating a makerspace that works in their community.
Re-Designing the Senior Design Classroom Experience with Game-Based Learning
Author: Walker, Erica
Date: 2020-00-00
Type: Journal Articles
Subjects: Game Based Learning,Educational Change,Active Learning,21st Century Skills,Class Activities,Teaching Methods,Instructional Design,Engineering Education,College Seniors,Capstone Experiences

Historically, classroom content delivery has relied on lecture, but recently there has been a call for educators to use active learning to promote student engagement and a deeper understanding of the material (Bonwell and Eison 1991; Erickson 1984; Cross 1987; Prince 2004; Bodnar and Clark 2014). According to Prince (2004) active learning is any method that promotes engagement with the material through activities and requires students to think about what they are doing. This mixed methods study used Game-Based Learning as an active learning methodology to embed 21st Century Skills and epistemic frames into the domain content of a Bioengineering Senior Design Course. The control section was taught primarily with seventy-five minute lectures and the intervention section used a flipped classroom approach where in-class time focused on games and activities. The intervention was developed using Game-Based Learning (GBL) as the pedagogy within the Cognitive Apprenticeship framework. The framework is based on the traditional model of apprenticeship where students learn how to replicate the thought processes of an industry professional and then apply those techniques to their own project (Collins and Kapur 2014; Pieters and de Bruijn 1992; Mitterer and John 2006; Stalmeijer 2015). The quantitative data indicated that students from both sections of the course learned acceptable levels of domain content. However, qualitative data which included student reflections and semi-structured interviews did indicate that students in the intervention section developed a better understanding of 21st Century Skills. This led us to the conclusion that Game-Based Learning within the Cognitive Apprenticeship model can be used as a valuable classroom tool for delivering curriculum in senior design courses.
The Preservation of Albanian Tongue (&quot;Shqip&quot;) since the Beginning
Author: Lolja, Saimir A.
Date: 2019-12-00
Type: Journal Articles
Subjects: Indo European Languages,Language Maintenance,Human Body,Articulation (Speech),Speech Communication,Phrase Structure,Diachronic Linguistics,Language Usage,Language Variation,Figurative Language,Written Language,Foreign Countries

In the beginning, humans had a tongue (&quot;gjuhën,&quot; &quot;Shqip&quot;). Then, they could or couldn't let go of the tongue (&quot;len…gjuhën,&quot; Shqip). Albanian natural tongue (Shqip) implies the use of the tongue in the mouth for articulating (&quot;shqiptoj,&quot; Shqip) words. The eternity of Shqip (Speech) is in its words that are wordy clauses, phrases, parts of or short sentences. The Speech (&quot;Shqip&quot;) and other lan…guages (&quot;len…gjuhët,&quot; &quot;Shqip&quot;) carry these kinds of wordy clauses to prove the permanency of Shqip.The Speech (&quot;Shqip&quot;) had local and schooled forms in distant antiquity. Therefore, various types of writing appear now. Since the schooled style was in general use and carried later in the papers and books of lan…guages (&quot;len…gjuhëve,&quot; &quot;Shqip&quot;), it has been preserved unchanged. Its pieces, no matter how small are, every time get easily read and quickly understood using contemporary Shqip. The Speech (&quot;Shqip&quot;) was the first stratum in the Euro-Mediterranean area. It was the Speech (&quot;Shqip&quot;) of Nephilims (&quot;Nëfillimëve&quot;). The &quot;Shqip&quot; of today can be used to read and understand both words in other idioms and ancient writings.
The New Venture Design Experience: How UPRM Made Business and Engineering Students Collaborate in Entrepreneurial Projects by Pairing Existing Courses
Author: Zapata-Ramos, Mari Luz
Date: 2020-00-00
Type: Journal Articles
Subjects: Design,Entrepreneurship,Teaching Methods,Engineering Education,Capstone Experiences,Consumer Science,Student Projects,Active Learning,Computer Software,Innovation,Interdisciplinary Approach,Course Descriptions,Business Administration Education,Decision Making,Competition,Problem Solving,Cooperative Learning,Program Descriptions,Outcomes of Education,Undergraduate Students

Students are attracted to innovation and entrepreneurship. However, it is challenging for them to take courses in I&amp;E due to their already busy curriculums. This paper describes the &quot;New Venture Design Experience,&quot; a one-year interdisciplinary program that pairs core and elective courses between the colleges of Engineering and Business Administration. The program aims to provide the time and resources for students to venture into their own entrepreneurial projects during a one year period, within the classroom setting. Students will first take either Design Thinking, a course that teaches human-centered design with a project-based learning approach; or Consumer Behavior, a course that teaches students about the different factors that influence consumer behavior and the decision process. Each team has members in both courses, which continue working together throughout the year. In the second semester, team members work on their ventures through the Product Design, Capstone, or Technology-Based Entrepreneurship courses. By the end of the program, they will have developed a working prototype, created a crowdfunding pitch, and submitted to an entrepreneurial competition. This leads teams to start impacting society in a positive manner by providing solutions to real-life problems.