Question: So I want to render SVG from python code having target resolution WxH (having SVG text as str, like this that I generate dynamically): <svg width="200" height="200" viewBox="0 0 220 220" xmlns="http://www.w3.org/2000/svg"> <filter id="displacementFilter"> <feTurbulence type="turbulence" baseFrequency="0.05" numOctaves="2" result="turbulence"/> <feDisplacementMap in2="turbulence" in="SourceGraphic" scale="50" xChannelSelector="R" yChannelSelector="G"/> </filter> <circle cx="100" cy="100" r="100" style="filter: url(#displacementFilter)"/> </svg>  into a png image. How to do such a thing in Python?

Answer: there are multiple solutions available for converting svgs to pngs in python, but not all of them will work for your particular use case since you're working with svg filters.     solution filter works? alpha channel? call directly from python?     cairosvg some* yes yes   svglib no no yes   inkscape yes yes via subprocess   wand yes yes yes     * from cairosvg documentation:  Only feOffset, feBlend and feFlood filters are supported.   note: i've added a solid white background to all the sample images to make them easier to see on a dark background, the originals did have transparent backgrounds unless stated in the table above  cairosvg  import cairosvg # read svg file -> write png file cairosvg.svg2png(url=input_svg_path, write_to=output_png_path, output_width=width, output_height=height) # read svg file -> png data png_data = cairosvg.svg2png(url=input_svg_path, output_width=width, output_height=height) # svg string -> write png file cairosvg.svg2png(bytestring=svg_str.encode(), write_to=output_png_path, output_width=width, output_height=height) # svg string -> png data png_data = cairosvg.svg2png(bytestring=svg_str.encode(), output_width=width, output_height=height)   svglib  from svglib.svglib import svg2rlg from reportlab.graphics import renderPM # read svg -> write png renderPM.drawToFile(svg2rlg(input_svg_path), output_png_path, fmt='PNG')   inkscape  to read a file as input, put the path to the file as the last argument. to use a string as input, add the --pipe argument and pass the string to stdin. to write to a file as output, add the argument --export-filename=+path to output file. to get the output contents directly without writing to a file, use --export-filename=- and it will be sent to stdout instead. full documentation for CLI options here import subprocess inkscape = ... # path to inkscape executable # read svg file -> write png file subprocess.run([inkscape, '--export-type=png', f'--export-filename={output_png_path}', f'--export-width={width}', f'--export-height={height}', input_svg_path]) # read svg file -> png data result = subprocess.run([inkscape, '--export-type=png', '--export-filename=-', f'--export-width={width}', f'--export-height={height}', input_svg_path], capture_output=True) # (result.stdout will have the png data) # svg string -> write png file subprocess.run([inkscape, '--export-type=png', f'--export-filename={output_png_path}', f'--export-width={width}', f'--export-height={height}', '--pipe'], input=svg_str.encode()) # svg string -> png data result = subprocess.run([inkscape, '--export-type=png', '--export-filename=-', f'--export-width={width}', f'--export-height={height}', '--pipe'], input=svg_str.encode(), capture_output=True) # (result.stdout will have the png data)   wand  from wand.image import Image from wand.Color import Color with Color('#00000000') as bgcolor,\ # to read input from a file: Image(filename=input_svg_path, width=width, height=height, background=bgcolor) as img: # or, to use input from a string: Image(blob=svg_str.encode(), format='svg', width=width, height=height, background=bgcolor) as img: # to save output to a file: with img.convert('png') as output_img: output_img.save(filename=output_png_path) # or, to get the output data in a variable: png_data = img.make_blob(format='png')