## 4 Results
### CN2 Rule Viewer  
CN2 Rule Inducer has a closer accuracy to Random Forest; Table 11 depicts the rules set by CN2 Rule Inducer. Out of 45 rules, only 23 rules were selected based on either Moodle activity or video interactions or both. The reason for selecting CN2 Rule Inducer was because it is easier to interpret for non-expert users of data mining. For this case, it would be easier for a faculty member to determine the probabilities of student interactions within the learning setting systems. The interpretation of the rules set by CN2 Rule inducer is that there is a high probability--92%--that a student will pass the module if the student is available on Moodle when active on campus and he/she played the video at least three times or more. A student is likely to pass the module with a probability of 75% if there is Moodle activity in and outside the campus. A student has a high chance of passing the end-of-semester examination if they engaged in the activities outside the campus on Moodle, played the video more than once and paused the video at least three times or more, with a probability of 94%. A student spending time on Moodle activities on campus has a fair chance of passing the module, with a probability of 83%. The student is likely to pass the module if they use Moodle outside the campus and like a video which they paused either twice or more. A video being paused more than or equal to 10 times and accessing Moodle outside the campus indicates a probability of 67% that the  
Figure 6: Multivariate projection. student will not be successful at the end semester examination. A student playing a video equal to or more than five times and exhibiting activity Moodle outside the campus has a probability of 90% of passing the module. If the student pauses a video more than or equal to four times and has low Moodle activity, they are likely to pass the module with a probability of 83%. If a student likes the video content equal to or more than twice with little Moodle activity outside the campus, they have a chance of 88% of passing the module. A student has a probability of 87% of passing the module if the student has Moodle activity outside the campus and played the video at least twice. Students' CW1 marks are important, as if the student failed the CW1 and played the video equal to or less than twice along with rewinding to capture the concepts, they have a chance of 75% of passing the module. A student playing the video content many times, such as more than or equal to five times, and pausing the video many times has a 91% chance of passing the module. A student who engages in rewinding and listening to the content many times has high chances, at 93%, of passing the module. For video content, a student who pauses the videos many times and moves slowly to gather the concepts has an 80% probability of passing the module, but if the frequency is more than or equal to 13 times, the student has an 83% chance of failing the end-of-semester examination. If a student failed in CW1 and exhibits low activity on Moodle on campus, there are high chances of failure in the module, at 90%. If a student plays the video content at least twice, with a low activity on Moodle outside the campus, and pauses the video much more than seven times, they have high chances of passing the module, at 90%. If a student passed in CW1, plays the video at least twice, exhibits a high activity on Moodle outside campus and likes the video more than once, they have high chances of passing the module at 80%. If a student pauses the video less than four times, exhibits a high activity on Moodle outside campus and plays the video more than twice, they have high chances of passing the module, at 90%. Playing video content more than or equal to five times gives a high probability of 83% that the student will fail in the module. Similarly, if the video is paused more than or equal to seven times, the probability goes to 62%. Playing a video up to four times results in a probability of 71% of a student passing the module.