# Virtual Reality in Space Technology Education
###### Abstract  
The simplification of space science and technology for students K-12 is a challenging task for educators. Virtual reality and augmented reality are educational techniques that introduce the concept of educational games. Moreover, those techniques have a stunning effect on students. This work presents the utilization of virtual reality models to teach students about the satellite types, satellite subsystems, the satellite assembly and integration process, watching the rocket launch carrying the satellite and observing the satellite in its orbit in virtual space laboratories. A 10-min mission in virtual laboratories will effectively improve the learning outcomes. In addition to the VR feature, a set of activities and short movies  
software. The two most prevalent fields were health and engineering. However, VR is also used in other applications such as geometry, astronomy, interior design and history [16]. VR has gained considerable popularity in education over the last few years [14]. Many instructors have begun to use VR to execute difficult-to-practice jobs because there are not enough resources available or because doing so carries inherent hazards and dangers that can occasionally have catastrophic results. The most significant advantage of VR is that it gives students a chance to practice these skills in a secure environment while simultaneously immersing them deeply enough for it to feel realistic and transferable to the real world and properly reflect nearly any situation [1]. For example, students can walk on Mars or travel through the body through their blood cells [17]. In addition, VR can increase student attention by keeping them engaged with the VR environment [18; 19]. Teenagers sometimes struggle to pay attention in class, especially when the topics discussed seem irrelevant to them. Immersing students in a virtual world such as VR increases their interest in and engagement with their learning [19; 20]. Students can also focus better on teaching materials when wearing VR headsets since they eliminate visual and auditory distractions. By using VR approaches, teachers will have a greater opportunity to interact with students one-on-one and have more useful and beneficial interactions with students [21]. In addition, VR offers students a constructivist learning opportunity, which allows them to create knowledge by engaging in meaningful experiences. These experiences enable students to explore solutions to authentic problems and collaborate with others. Additionally, VR allows students to visualize and manipulate objects easily, enabling them to grasp difficult concepts more easily [22]. Researchers have proved that high-quality VR can improve academic performance and students' soft skills [23]. It has been shown that virtual reality can improve students' perception of space and depth in the 12 to 15 age group [24]. VR's immersive components can also help learners develop empathy for the subjects they experience [25]. Additionally, VR gives the students a clearer visual comprehension and depiction of their tasks, which can help them complete them more accurately, independently and with greater interest [26]. Interactive virtual experiences provide learners with greater exposure time without real-life difficulties, whether computer-generated or built on 360-degree video material. VR lets students learn from their mistakes. It gives low-skill students more training and access to learning materials than classroom time alone [3]. Several studies and reports indicate that most students remembered what they experienced in virtual reality, concluding that this environment is more memorable than traditional teaching techniques [27; 28]. VR has presented a new way to teach astronomy and space technologies [29; 30; 31; 32; 33]. Using VR technology, [PERSON] and [PERSON] introduced the concepts of introductory astronomy. To improve the learning experience, they developed immersive activities for two challenging \"3D\" concepts: lunar phases and stellar parallax [29; 30].