# The Effect of Web Augmented Reality on Primary Pupils' Achievement in English
## 1 Introduction  
The internet is initially designed as an independent platform to be a universal system for sharing information and services. Almost all people are familiar with internet technology; whether older or youngsters. Since the Internet dramatically contributes to student study and education. The COVID-19 pandemic has created the most significant disruption to education in modern history. The emergence of the pandemic has required educators and students across all levels of education to adapt quickly to virtual courses via the Internet. The Corona pandemic has accelerated primary school pupils' knowledge of the Internet. Therefore, this knowledge must be improved and invested in adopting e-learning as a parallel method for traditional education. In the last few years, we have witnessed Mobile Augmented Reality (MAR) applications in many areas like education, gaming, and tourism. These applications are fueled and empowered by new technologies like computer vision, machine learning, and the Internet of Things (IoT). However, MAR inherited many limitations for example hardware specifications are costly and heavy, and many MAR applications require further download and installation and lack cross-platform ability [1]. Web Augmented Reality (Web AR) or web-based augmented reality is inherently considered platform independent, no pre-installation is required, easy to apply and easy to access. The most important instrument that civilization uses to communicate with one another, whether orally or in writing, is language. Because it is regarded as the language of science, technology, commerce, trade, and other fields, the English language is one of the most important languages in the entire world [2]. Additionally, it is now a required subject in schools and colleges all around the world so that students can learn about new cultures and ways of feeling, thinking, and doing. [3]. None native students of English do not have the ability to communicate and produce meaningful sentences in English. They often encounter certain difficulties in writing and speaking English. Learning English as a Foreign Language (EFL) is affected by many interrelated factors such as, learning environment, teachers' proficiency, teaching methods, and materials. The focus of E-learning is on learning to generate ideas and learners are encouraged to apply knowledge and make sense of the material covered in class. The teachers have to apply more practical and student-centered approaches for teaching English, especially for learners who face difficulties [4]. The teacher should enable his/her student to use English in social context effectively at various grades of instruction [5]. The Web AR implicitly supports socialization which drives information from the content within a discussion by teacher-student and student-student interaction may enable the students to comprehend English learning well. The current study could hold and focus on students' attention best. Moreover, the material of EFL pupils' textbook, lack the element of entertainment and they lack authenticity. Also, the instructional method adopted by EFL teachers for teaching dialogues or conversations is mostly traditional. By and large, those teachers do not keep pace with modern methods and strategies. Pupils waste their time browsing the web for gaming, social media, and entertainment. The current study aims to introduce a vision that includes, Web AR in school instructional material to keep the teaching methods in line with the tremendous technological progress and invest students' knowledge in this field. The main objective of the current study is to develop a Web AR application to investigate the effect of Web AR on the achievement of 4 th year primary school pupils in English. The pupils at this level focus on moving and interacting [6]. The currently applied classroom techniques may not give those teachers sufficient opportunities to explore a new method for teaching EFL for pupils. The procedure of Web AR application includes two basic steps.