# The Usage of Virtual and Augmented Reality in Underwater Archeology
## 5 Use of Augmented and Virtual Reality in Underwater Archeology--Example Solutions
### MeDryDive Project
but projects were only selected if they were either pioneering or included all the functions that allow a given reconstruction to be considered a full VR or AR, along with interactive functions typical of these applications. \begin{table}
\begin{tabular}{c c c c c c c c} \hline \hline
**No** & **Project** & **Archeological** & **Depth** & **Years of** & **Application VR/AR** & **Aim of Application** & **Sources** \\ \hline
1 & Virtual Nau & Pepper & 9 & 1996–2000 & 3D modeling of the wreck and virtual reconstruction of the ship’s interior & CAVE environment allowing for scientific research & [15, 111] \\ \hline
2 & VENUS & Pianosa & 35 & 2006–2009 & Modeling of archaeological sites and artifacts & Interactive application available via websites; underwater vehicle & [15, 34, 112] \\ \hline
3 & Re-discovering & Vrouw Maria & 41 & 2009–2012 & VR system based on motion sensors & Interactive museum stand & [14, 106] \\ \hline
4 & VR CAVE & Mazotos & 44 & 2012–2014 & 3D visualizations with elements of a VR system & An interactive research station, visualizations of artifacts & [13, 113] \\ \hline
5 & ARROWS & Cala Minnola & 25–30 & 2012–2015 & VR application that collects data and enables its visualization & An interactive station for research and education & [114, 116] \\ \hline
6 & ARROWS & Rummu, Estonia & Lack of data & 2012–2015 & VR application that collects data and enables its visualization & An interactive station and education & [114, 116] \\ \hline
7 & VISAS & Punta Scifo & 7 & 2014–2016 & VR application and underwater AR system for navigation & Interactive station and information provided during & [9] \\ \hline
8 & VISAS & Cala Minnola & 25–30 & 2014–2016 & VR application and underwater AR system for navigation & Interactive station and information provided during & [118] \\ \hline
9 & Melckmeyt & Melckmeyt & 12 & 2016–2018 & Visualization with interactive elements & Enrichment of the museum exhibition & [26] \\ \hline
10 & Mercury wreck & Mercurio & 17 & 2016–2017 & VR application, a reconstruction of an archaeological site & Museum stand, providing data about a wreck that is inaccessible to divers & [100] \\ \hline
11 & iMARECULTURE & Xlendi wreck & 110 & 2016–2020 & Reconstruction of the site in its current state, visualization of the past, VR application & Increasing user involvement in raising cultural awareness—an educational game & [37, 121] \\ \hline \hline \end{tabular}
\end{table} 
Table 2: A list of the most important virtual applications in the field of underwater archeology. AR and VR solutions for underwater archeology currently use the best available practices at a global level, but are still implemented in a few places, while their \"sharing\" between different cultural centers should be possible. This is particularly important for popularizing the topic of preserving underwater cultural heritage. VR and AR solutions provide new opportunities, including the dissemination of the results of archaeological work [33], including the possibility of a simple \"exchange\" of this type of application between cultural units. For now, however, this opportunity is not widely taken. The aspects that are highlighted as prospective for VR and AR applications are their personalization and design aimed at the needs of a specific group of recipients [130; 131]. Currently, VR applications related to underwater archeology are not personalized. Perhaps this trend will appear in the future. AR applications are partially personalized or dedicated to a specific group of users. The first archaeological applications that have been personalized to a given person's tourist interests are already appearing, but for now, they concern \"land\" archeology [79; 131]. An example of an application related to underwater archeology dedicated to the specific needs of users is the use of underwater tablets navigating around a specific underwater archaeological site [87].