## 3 Methods
### Pre-Investigation
#### 3.1.3 Findings  
* Attitudes towards Storytelling In the interviews, 11 participants expressed interest in using the story co-creation platform, noting its potential to boost creativity and enhance the social and VR experience through collaboration. 10 participants favored genres like time travel, mystery, and adventure, citing their appeal due to visual stimulation, imaginative plots, and interactive elements.
* User Feedback 10 participants had limited experience with interactive systems combining social games and story co-creation but were open to future exploration. They believed these systems could enhance creative freedom and narrative possibilities. Participants also noted that social interaction and collaboration could improve communication, enrich the game's atmosphere, and boost the creative experience. However, 11 participants valued the final quality of their work more than the creative process itself. While 8 participants saw co-creation as a way to generate more ideas, 5 participants worried that it might lead to divergent thinking and inefficient story creation.
* Satisfaction with This Type of Platform  
8 participants expressed high satisfaction with the interactive platform, and 10 participants believed that Co-Relay meets their needs for interactive creation. The participants also indicated a willingness to invite friends and family to participate. Some respondents highlighted their anticipation for diverse contexts, engaging gameplay, real-time feedback, and collaborative mechanisms, noting that these features would enhance the overall creative flow and enjoyment.
* Intentions towards This Interaction  
11 participants were eager to engage in user testing and anticipated enhanced creativity and collaboration with a sophisticated, immersive platform. 10 participants wanted greater flexibility in creative space, more engaging collaboration tools, and richer sensory experiences. Additionally, 10 users sought personalized features, such as \"customizable character skills\" and \"self-defined story frameworks and scenes\", to better align with their preferences.
* Discussion of Pre-investigation This pre-study provided key insights into users' attitudes and expectations, shaping the design of the subsequent system to meet their needs and ensure a high-quality experience. Interviews revealed users' interest in a Co-Relay system that supports interactive,  
\begin{table}
\begin{tabular}{c c} \hline \multicolumn{2}{c}{**Descriptive Information**} \\ \hline Age & 18–35 \\ \hline Gender & 6 Males, 6 Females \\ \hline Years of Education & 9–25 years (M = 9.22, SD = 4.12) \\ \hline Occupation & Students, Creative Professionals, IT/Technology Professionals, Educators/Academics, Freelancers/Consultants \\ \hline Years of experience using virtual reality (VR) & 4–30 years (M = 5.20, SD = 3.67) \\ \hline Years of Interaction Platform Experience & 1–5 years (M = 3.01, SD = 2.53) \\ \hline Familiarity with Story Creation & 4 (Novice, \textless{}2 years), 4 (Intermediate, 2–5 years), 4 (Advanced, \textgreater{}5 years) \\ \hline Familiarity with Online Co-creation Platforms & 4 (Novice, \textless{}2 years), 4 (Intermediate, 2–5 years), 4 (Advanced, \textgreater{}5 years) \\ \hline \end{tabular}
\end{table}
Table 1: Demographic Information Collected in the Interview Survey.  
immersive, and gamified story co-creation. Participants preferred an environment that facilitates seamless collaboration while allowing creative autonomy. They also sought dynamic feedback mechanisms for enhanced engagement, indicating a need for real-time interaction and adaptive story progression. Additionally, users valued personalization options, such as customizable characters and storylines, to better align with individual creative processes. This feedback highlights the need to balance game-like elements with effective storytelling tools for a satisfying and productive experience.