# Education Mobility as a Service: A Study of the Features of a Novel Mobility Platform
## 3 Features of New Technologies
Interactivity also includes communication (synchronous and asynchronous) between all participants in the education process. 3. Possibility to integrate new technology tools--information and communication technologies can be freely combined by the teacher depending on the availability and quality of the teaching infrastructure. There are several options for linking new technology tools, such as learning platforms with applications or programs. 4. Feedback and evaluation tools--many of the available (and accessible) tools (open source) have built-in testing and evaluation tools. Undoubtedly, student's answers to the questions asked during the course (control questions) are an interactive element and allow them to solve some problems during the learning process. It is also an element that maintains learning motivation because the transition from prolonged reading to answering questions, i.e., independent thinking, stimulates mental activity and the willingness to study materials further. The possibility of receiving feedback is beneficial when checking students' knowledge, especially when conducting and reviewing tests for large groups of people seems to be a time-consuming task requiring the help of other people. An additional advantage of such tools is the possibility of electronically archiving test results and surveys. 5. Attractive content presentation is essential for maintaining learning motivation and content visualization. Exciting graphics, a clear layout of the content (including its hierarchy--hiding side threads under slogans, titles, or icons), intuitive use of the course can strengthen a positive attitude to this type of educational activity. Particularly, in 3D platforms, serious games, 3D infrastructure such as CAVEs (cave automatic virtual environments) engages users through attractive content presentation. 6. Repeatability of tasks allows learners to shape habits and consolidate the desired behavior. Positive and negative stimuli in the form of feedback can consolidate and strengthen attitudes related to the correct response. 7. \"Painless\" learning--in a virtual environment, it is possible to participate in activities or show dangerous situations from the real world, such as chemical experiments. Science and technology constantly evolve, so the reflected images become ever more realistic. The additional possibility of immersion in the learning environment (for example, software-generated and displayed images) makes training conditions as natural as possible. 8. Ability to stimulate the senses--the use of pictures, videos, and interactive elements is essential in retaining or reproducing information. Sensory stimulation can significantly affect the level of learning motivation. 9. Learning through play is an element that diversifies education by engaging students and arousing their interest through various forms, methods, and teaching techniques. Examples of this are multiple games, puzzles, quizzes, humorous elements, which, when adequately applied to the content of the course, can significantly motivate learners to gain knowledge and skills. 10. Increased number of students--information and communication technologies provide teaching materials in the same form to all students; unlike traditional teaching conditions, their number may not be limited by physical constraints. However, it should be mentioned here that in some cases, for example, using a videoconference system implies a lower number of participants, preferably up to 10 people. It is mainly a matter of the nature of classes and the software's capabilities. In pilot studies, in a group of 26 educators carried out in 2015 [41], the highest grades were given to the following categories: access to resources, interactivity, integration of various tools, feedback and evaluation, attractive form of presentation (content), the possibility of repeating a task, cooperation over the content on the web. It can be seen that the pragmatic approach is dominant, focused on the use of tools that will be available to both the students and the teachers.