# Model for Semi-Automatic Serious Games Generation
## 5 Evaluation and Discussion
### Qualitative Evaluation
#### 5.3.2 Results
\begin{table}
\begin{tabular}{c c c c c c c} \hline \hline
**Heuristic** & **Description** & **Totally Agree** & **Agree** & **Neither Agree** & **Disagree** & **Strongly Disagree** \\ \hline \multirow{5}{*}{Gameplay} & Does the game provide clear goals for the user? & 41\% & 53\% & 5\% & 0\% & 0\% \\ \cline{2-7}  & Does the player see the progress in the game? & 20\% & 52\% & 16\% & 12\% & 0\% \\ \cline{2-7}  & Does the player feel in control of the game? & 33\% & 49\% & 12\% & 4\% & 1\% \\ \cline{2-7}  & Are the challenge, strategy, and pace balanced? & 31\% & 51\% & 9\% & 9\% & 0\% \\ \cline{2-7}  & Was the first-time experience encouraging? & 23\% & 48\% & 20\% & 7\% & 3\% \\ \hline \multirow{5}{*}{Mechanics} & Are the game mechanics consistent throughout the game? & 32\% & 60\% & 7\% & 1\% & 0\% \\ \cline{2-7}  & Are the controls easy to learn? & 60\% & 35\% & 4\% & 1\% & 0\% \\ \cline{2-7}  & Does the navigation system support the ease & & & & & \\ \cline{2-7}  & of gameplay? & 31\% & 55\% & 8\% & 7\% & 0\% \\ \cline{2-7}  & Is it easy to explore the playfield? & 33\% & 56\% & 9\% & 1\% & 0\% \\ \hline \multirow{5}{*}{Game Story} & Is the game story meaningful? & 15\% & 52\% & 25\% & 7\% & 1\% \\ \cline{2-7}  & Are there repetitive or boring tasks? & 8\% & 32\% & 43\% & 16\% & 1\% \\ \cline{2-7}  & Does the player have the opportunity to express & & & & & \\ \cline{2-7}  & him/herself? & 7\% & 29\% & 45\% & 13\% & 5\% \\ \cline{2-7}  & Does the player relate to the characters? & 4\% & 48\% & 25\% & 17\% & 5\% \\ \cline{2-7}  & Did the gameplay make sense with the story? & 12\% & 52\% & 27\% & 7\% & 3\% \\ \hline \multirow{5}{*}{Usability} & Is the user interface consistent throughout the game? & 27\% & 61\% & 11\% & 1\% & 0\% \\ \cline{2-7}  & Is the user interface similar to other games the user & & & & & \\ \cline{2-7}  & has experienced? & 39\% & 49\% & 9\% & 3\% & 0\% \\ \cline{2-7}  & Is the feedback to the user from the game adequate? & 41\% & 55\% & 4\% & 0\% & 0\% \\ \cline{2-7}  & Is all information that the user needs displayed clearly & & & & & \\ \cline{2-7}  & when the user needs it? & 37\% & 49\% & 8\% & 5\% & 0\% \\ \hline \multirow{5}{*}{Us the screen layout efficient?} & Is the screen layout efficient? & 29\% & 52\% & 13\% & 4\% & 1\% \\ \cline{2-7}  & Is the screen layout visually appealing? & 25\% & 53\% & 16\% & 5\% & 0\% \\ \cline{2-7}  & Does the visual appearance support the playing of & & & & & \\ \cline{2-7}  & the game? & 28\% & 61\% & 7\% & 3\% & 1\% \\ \cline{2-7}  & Do the audio effects support the playing of the game? & 28\% & 55\% & 16\% & 1\% & 0\% \\ \hline \hline \end{tabular}
\end{table} 
Table 1: Table of questions for the SG. learning process. Mechanics are the underlying rules and systems that govern the game's behavior. Well-designed mechanics can help to create a sense of immersion and engagement for the players, which is crucial for a SG. Gameplay refers to the overall experience of playing the game and includes elements such as pacing, challenge, and progression. A well-designed game can provide a balance of challenge and enjoyment for the players, which will keep them engaged and motivated. The story of the game is also important, as it can help to create a sense of immersion and engagement for the players and also help to convey the message or learning objectives of the game. Overall, evaluating the usability, mechanics, gameplay, and story of a SG is crucial to ensuring that the game is effective in delivering its intended message and achieving its intended learning objectives. It also helps to improve the player's overall engagement and motivation to play and learn.