## 5 Discussion
### Implications  
The present study offers both theoretical and practical implications. From a theoretical standpoint, the study establishes a novel paradigm by recognizing the expansive potential of integrating game-inspired navigational design elements into diverse virtual environments. This study showcases how such elements, particularly exemplified by mini-map-based navigation, transcend the conventional confines of digital domains, profoundly enhancing user experiences within online virtual museums. This involves enhancing the interactivity, visual stimulation, and content accuracy of online museum virtual navigation, thereby fostering amplified user immersion, heightened presence, heightened engagement, augmented spatial cognition, and alleviated directional disorientation. Moreover, this investigation advances fresh perspectives on contemporary guidelines pertaining to virtual museum design, thereby fostering constructive contributions towards the educational and knowledge dissemination facets of online virtual museums. Leveraging the replicable nature of digital content, this research prefers optimized navigational design trajectories applicable to a spectrum of virtual spaces, encompassing VR, AR and MR. The study advocates for a gamified approach entailing the integration of multisensory feedback mechanisms, inclusive of interactive, visual, and informational modalities, alongside the deployment of adaptive narrative frameworks tailored to diverse virtual settings, thereby propelling immersive and presence-amplifying navigational experiences to new heights. Although each virtual environment has its own narrative design methods, essential navigational elements are required for each approach. Our research provides universal design guidelines that can be customized through the integration of environmental and user data. This customization enhances Adaptive Narrative Frameworks (a highly adaptable and responsive narrative technology), ensuring that it meets the varied navigational requirements of different virtual environments. For instance, with mini-maps, while satisfying basic requirements for interactivity, visual guidance, and information content, customizable settings allow for accommodating specific user preferences. Users may add multiple mini-maps, choose highlight colors, and adjust map scaling within the virtual environment. This approach promotes the development of more inclusive products by catering to the individualized needs of a broad user base. The theoretical innovation of this study also encompasses the creation of a novel conceptual model for virtual museum navigation design by integrating game design elements, immersion and presence experiences, and spatial cognition theories. This model explores the supportive role of mini-map design elements, including interactivity, visual guidance, and informational content, in enhancing users' navigational capabilities within virtual environments lacking physical spatial references. Currently, game design elements have not been widely used in non-game virtual environments. By re-evaluating and integrating these elements, the study minimizes conceptual overlap and affirms the independence of interactivity, visual guidance, and information content in research. Findings reveal that the impact on user experience depends not only on current technological innovations but also on how these technologically based designs psychologically engage users. The study highlights the necessity of targeted research in user experience (UX) design aims. The insights derived from this study are poised to inform designers on crafting more engaging and efficient navigational methods for virtual environments, thereby contributing to the expansion of the theoretical base for future research into virtual engagement and cognitive processes. From a practical point of view, this study provides actionable guidance for the design and enhancement of online virtual museums and analogous virtual environments.