###### Abstract
[34] found that VR-based training enhances motivation in educational settings by providing an engaging, exploratory environment that increases learning competency and participation. Their study highlights that the immersive aspects of VR reduce cognitive fatigue and improve focus, leading to higher retention rates and long-term engagement. The sense of autonomy and control provided by VR further enhances adherence, as users can explore and interact with virtual environments at their own pace, fostering self-directed engagement [35]. Moreover, VR's ability to deliver immediate and meaningful feedback strengthens self-efficacy, a key factor in sustained participation and adherence to training regimens [36]. These findings collectively suggest that VR's unique ability to blend cognitive stimulation, emotional engagement, and reward-driven reinforcement makes it an ideal medium for increasing motivation and improving long-term adherence in both training and therapeutic interventions. Evidence suggests that longer VR training sessions lead to greater cognitive and motor improvements compared to shorter interventions. [PERSON] et al. [37] found that an extended VR-based cognitive-motor training program resulted in greater improvements in reaction time, motor coordination, and executive function than shorter training programs. Similarly, [PERSON] [38] demonstrated that extended reality (XR) training strengthens cognitive flexibility and decision-making over prolonged exposure, with effects that are significantly more pronounced in longer-duration training groups. This aligns with studies showing that cognitive training in VR induces lasting neural changes, including synaptic plasticity and increased functional connectivity between motor and cognitive regions [39]. During initial training phases, individuals often experience rapid but shallow improvements as they acclimate to new tasks and environments. However, these gains can plateau if the training duration is insufficient, limiting the reinforcement of newly formed neural connections [40]. Extended VR training allows participants to move beyond basic skill acquisition into phases of refinement and automatization, where cognitive and motor skills become deeply ingrained and resistant to decay [41]. [PERSON] et al. [42] found that VR-based cognitive training combined with locomotor tasks led to more sustained cognitive and motor improvements when training durations were extended, highlighting the need for prolonged exposure to maximize skill retention. Moreover, VR training's immersive and interactive nature is particularly conducive to sustained cognitive engagement and long-term learning. By continuously engaging multiple cognitive systems, VR fosters deeper cognitive processing and adaptation, both of which are crucial for esports athletes who must perform complex tasks under pressure. Extended exposure to these environments enables more profound neural adaptation, reinforcing pathways involved in executive control, working memory, and motor coordination. [PERSON] et al. [43] demonstrated that motor-cognitive training is significantly more effective when maintained over a longer period as it allows for better integration of the cognitive and motor functions essential for competitive performance. Furthermore, VR's adaptability ensures that training remains optimally challenging, preventing skill plateauing and promoting continuous improvement [44]. [PERSON] et al. [45] highlight that longer VR-based cognitive neurorehabilitation programs lead to more stable improvements in executive function and reaction time, compared to shorter training interventions. Consequently, a longer VR training period is expected to yield more pronounced and durable cognitive improvements in key esports-related functions, such as eye-hand coordination [46]. While considerable research has examined cognitive functions in professional esports athletes and the role of VR in neurorehabilitation, the potential combination of VR training for amateur e-athletes remains largely unexplored.