## 1 Introduction  
In 1992, UNESCO included cultural landscapes in its list of intangible cultural heritage, defining them as the product of interactions between humans and their environment within a particular geographic region [1]. Cultural landscapes' induction into the World Heritage list has opened up fresh avenues for the interpretation of local values and culture. However, on the one hand, due to natural changes and human activities, cultural landscapes have unavoidably experienced erosion and devastation [2]. On the other hand, people have put forward new requirements for the heritage of global cultural landscapes, science education, and seminars and exchanges. How to better preserve, inherit and disseminate cultural landscape heritage is an important historical mission [3]. In this situation, combining information visualization technology with traditional cultural heritage display and protection, the cultural landscape heritage is represented in a more vivid and interactive way through a series of technical means. These can include high-resolution digital image acquisition, data processing, three-dimensional modeling, virtual reality, and the intersection of multidisciplinary knowledge such as sociology, human geography, historical geography, and architecture. The reproduction of cultural landscape scenes can reproduce the cultural connotation conveyed by the cultural landscape, which is of great significance to the development of the city and the inheritance of culture. With the rapid development of science and technology, a large number of information technology tools have been applied to the collection, processing, and expression of cultural heritage landscape data, providing strong theoretical and technical support for modeling and its application research [4; 5]. The digitization of cultural heritage landscapes contains three main areas of research, namely, digital modeling, 3D digital representation, and human-computer interaction. Digital modeling refers to the process of digitizing cultural heritage landscapes. The main techniques include 3D scanning [6; 7], photogrammetry [8; 9; 10; 11] and traditional geometric modeling, and image-based modeling [12; 13; 14], etc. 3D digital representation [15] is an intelligent display of cultural heritage landscape combining reality and imagination, and it is a key part of the digital cultural heritage display and interactive system. Virtual reality and augmented reality are often used for the digital representation of cultural heritage [16; 17]. Facing the demand for 3D display of cultural heritage, scholars combine text, audio, video, and story retrieval to carry out the digitization of cultural heritage landscapes. Due to the special characteristics of information about cultural heritage, human-computer interaction is a crucial issue in virtual experiences. It is crucial in virtual experiences of cultural heritage. Relevant research has realized human-computer interaction [18] through narrative and immersive experiences in the form of multimedia museums [19; 20] and 360\({}^{\circ}\) video [21]. The development of digital cultural heritage in depth and breadth offers more possibilities for digitizing cultural heritage landscapes on a technical level. However, at the same time, it is also very important to analyze and understand the elements, themes, and styles of the cultural heritage landscape. There are few papers on how to scientifically select and determine the theme content of urban cultural landscape recreation, and how to show the historical and cultural connotation of the city through cultural heritage landscape digitization. Therefore, this study attempts to propose a method to improve this situation. Scene theory was proposed by the New Chicago School led by [PERSON] and [PERSON], who emphasized the concept of \"scene\" to explain the cultural content in space, and to analyze and find the cultural style of a place.