# Haptic Glove TV Device for People with Visual Impairment
## 1 Introduction
Mainly, most of the content they find available is not accessible for them to fully understand what is happening in a scene. Most of the time, these people can only listen to the characters' dialogues or, if they are lucky enough, have a commentator or storyteller to describe what is happening in the scene. This has been solved partially by adding audio descriptions to the original audiovisual content. However, only a tiny percentage of films and documentaries have it. It is not easily accessible because it is not available on most Digital Terrestrial TV (DTT) but instead in paid audiovisual content. Nonetheless, the audio description does not entirely solve this problem since many details are still lost. In some cases, it is almost impossible to have audio descriptions, such as in sports events, news, live programs, among others [25]. In the TV sports broadcast (whether soccer, football, rugby, basketball, handball, tennis, among others. ), people with an audiovisual impairment only have access to audio. One could say that their eyes are the narrative of the sports reporter or commentator who is describing what is happening at the sports meeting. However, following the narrative, they only manage to perceive a part of the whole amount of details in a match. It would be practically impossible for any narrator to describe all the details of what is happening in a game every time. As a case for this work, we are using soccer, one of the most popular sports globally, as an example. In this case, the main problem that visually impaired people have is not knowing the ball's location within the field unless the narrator says it very explicitly. When talking to these people through personal interviews, it was possible to identify whether it is a problem for them to follow a sporting event on TV since they lose all the matches when they do not have the narrator's voice. It is worth mentioning that understanding what happens in a sports scene is not only present when they attend a sports meeting on television or video stream. They also have it when they listen to a sports narration on the radio and even have it when visually impaired people attend a sports meeting as fans in a live sports scenario. In that regard, this work aims to develop a way to take the information about the ball's location during a sports match and deliver it to people with visual impairments. This will help visually impaired people's digital inclusion, producing an immersive, accessible, and social system that allows them to participate more actively in the programming and have a better interaction with the rest of the audience. Haptic devices are mechanical devices that allow to receive and deliver information by touch. Right now, there is an emerging boom in the construction of haptic devices for many different purposes. Since blind people cannot receive visual information, their audible information is incomplete and deficient. The use of haptic devices to deliver more immersive sensory information could become an ideal complement to produce a more inclusive experience for the visually impaired people who find it difficult to attend a sporting event. Haptic technology can take and present information in many different ways: generating a sensation of high relief, generating vibrations through unique skinsuit fabrics, generating movements through mechanical arms, among others. This work seemed feasible to design and build a haptic glove with motors located in strategic positions. In this way, it will be able to generate vibrations coded to deliver information about the location of, for example, the position of a tennis player on the court or, in this study case, the position of the ball within the soccer field. There are currently various companies in the industry that develop haptic technologies, especially gloves focused on virtual reality, in which they occupy a variety of sensors and actuators. They present several solution kits that include development software [26; 27].