## 3 Results and Discussion  
### Exercise-Induced Fatigue and Cognitive Performance  
For the evaluation of cognitive performance pre- and post-exercise, the authors used mostly specific assessment approaches [36; 37; 39; 40; 41]. Reactive motor skill tasks (RMST) engage the motor and sensory components of specific performance [36; 37]. Passing ability after intermittent running exercise (i.e., modified Yo-Yo IE 1 task-30 min) deteriorates in Australian rules football players (RMST handball task accuracy = \(-\)11 \(\pm\) 12%; RMST performance index = \(-\)16 \(\pm\) 14% p/t *, d = 0.79) [36]. Different results occurred after intermittent specific exercise in soccer players (i.e., Loughborough Intermittent Shuttle Task-45 min). Specific fatigue inducement resulted in lower RMST passing time (\(-\)2.7 \(\pm\) 1.2% *); however, a higher performance index occurred (5.1 \(\pm\) 3.6% p/t *). Passing accuracy remained stable (3.6 \(\pm\) 3.3%) [37]. It is suggested that the specificity of fatigue-inducing tasks had a positive impact on cognitive performance in sport-specific skill assessment. The passing ability of field hockey players was assessed by a passing skill test, which also included a decision-making component [39]. In comparison to values measured after the 1 st set of repeated sprint ability tasks (RSA), the passing accuracy of field hockey players did not alter significantly after the 2 nd, 3 rd, 4 th, and 5 th set (\(-\)6.3 \(\pm\) 16.9%, \(-\)4.2 \(\pm\) 16.9%, 6.0 \(\pm\) 12.6%, 7.5 \(\pm\) 16.9%). Despite these findings, significant differences were found only between the 2 nd and 5 th (13.8 \(\pm\) 14.6% *) as well as the 3 rd and 5 th set (11.7 \(\pm\) 14.6% *). These results indicated that field hockey players were able to cope with the increasing loading volume of high-intensity exercise and maintain or even overpass their baseline values. Compared to intermittent endurance run in a previous study [36], cognitive performance decline was not present after repeated sprint effort [39]. As the importance of accurate passing in team sports is undeniable, findings suggest the consistency of this ability even in fatigued conditions. However, some studies that examined the passing ability of soccer players found alterations in the total time of test execution rather than in the accuracy of passing [37; 41; 44]. Hypothetically, different acute changes in the cognitive aspect of passing ability could be present in distinct team sports. Reactive agility time in players of Australian rules football as well as in soccer players rose significantly after intermittent endurance tasks (5.7 \(\pm\) 3.0% *; 1.1 \(\pm\) 4.9% *) [36; 37]. Total RMST time was higher after non-specific task in Australian rules football players (6.0 \(\pm\) 3.0% *) [36]. Specific fatigue inducement did not cause a significant alteration of reactive agility in soccer players (0.6 \(\pm\) 0.9%) [37]. Further research in different team sports would be beneficial to provide an interesting insight into a possible reactive agility performance alteration caused by fatigue inducement. [PERSON] and [PERSON] [38] evaluated cognitive functions learning, detection, attention, and executive functions after specific cricket batting simulation. Prolonged batting affected a task that required decision-making but not simple tasks. Maze task performance improved in processing speed with large effect (19.3 \(\pm\) 20.6% *; d = 0.93). Changes in the accuracy of the maze task (26.8 \(\pm\) 45.4%; d = 0.58) and the accuracy of the one-back attention task (\(-\)7.9 \(\pm\) 14.2%; d = 0.61) were not significant. Despite this, the potential impairment of working memory and attention cannot be proven because of a non-significant difference observed. Visual attention and vigilance did not decrease and no effect was shown in the accuracy of the detection and identification task. After the prolonged specific intermittent task, the higher-order cognitive functions (decision-making and executive functions) deteriorated only in the maze task.