## 5 Analysis of Results  
The analysis of the first survey on the use of 3D sketching tools reveals significant insights regarding students' perceptions when using 3D sketching tools in virtual and augmented reality environments:  
* Interest and Ease of Use: 66.7% of the students demonstrated significant interest in using these tools in the future. Furthermore, 85.7% highlighted the ease of use and the integration of drawing functions as positive aspects.
* Safety and Comfort: Participants felt safe and comfortable while using the system, with 81% reporting a sense of security and 71.4% not finding the experience irritating or stressful.
* Learning Curve: The majority did not find the initial learning process either mentally or physically demanding. Specifically, 81% did not perceive the initial learning phase as complex or mentally taxing, and 47.6% did not consider that they required extensive technical assistance.
* Comparison with Traditional Methods: Although 57.1% believed that VR tools enhance the conceptual design process compared to manual sketching, a significant  
Figure 7: Results of the Survey on Beliefs about the Virtual Tour.  
portion remained indifferent, suggesting areas for improvement in the perception of these tools.
* Overall Satisfaction: Overall satisfaction with the use of these tools was high, with 85.7% of the students finding the experience satisfactory for the intended purpose.  
These results reflect a positive acceptance of 3D sketching and VR tools, emphasizing aspects such as ease of use, safety, and the ability to enhance the conceptual design experience. The proposed experience appears to have a significant impact on student learning and motivation, demonstrating its potential as an innovative resource in design education.  
The responses to the second survey regarding perceptions during the virtual tour--where the designed products could be visualized and experienced--reflect a predominantly positive acceptance of virtual reality as a tool for exploring and analyzing architectural designs:  
* Comprehensive Understanding and Detailed Analysis: Virtual reality was recognized as a tool that facilitates a comprehensive understanding of both the exterior and interior design. This is evidenced by the high percentage (85.7%) of participants who positively valued this capability. Additionally, 81% emphasized that it allowed them to perceive specific aspects such as shapes, colors, and materials, while 90.5% highlighted its usefulness in analyzing interior design.
* Visual Impact and Comparison with Traditional Methods: 71.4% of the participants positively rated virtual reality's ability to convey the visual impact of the design in a realistic setting, and 85.7% preferred it over analysis through traditional sketches and drawings.
* Educational Tool: Virtual reality was widely recognized as a highly promising didactic tool in architectural design education (85.7%), also allowing for a clear understanding of the design prior to construction (100%).
* Accessibility and Prior Experience: Despite the fact that most participants had little to no previous experience with virtual reality technology (66.7%), this did not negatively affect their ability to interact with the tool, suggesting that this technology can be easily introduced in educational contexts.  
The immersive virtual reality experience provided students with a unique and enriching perspective on both their own designs and those of their peers. The results highlight the significant potential of this technology in architectural design education and its ability to enhance the understanding of spaces prior to construction. Moreover, the high acceptance demonstrated by the participants supports the possibility of broader integration of this tool into educational programs.