## 3 Results
### Case Study: Results from the Interaction with the Videogame  
The design of the test started with 30 participants, who were evaluated under normal working-hour conditions. Twenty-seven patients completed all evaluations; the rest, three participants, were excluded due to incomplete data. Table 1 shows the sociodemographic characteristics of the participants. The age of patients covered a broad range from 24 to 77 years (median: 55 years). Due to the size of the sample, we described the main outcomes as proportions. Figure 4: EEG used to collect data on real emotions. Figure 5: Gazepoint Analysis, eye tracker recording user game vision. Table 2 shows the main results of the clinical tests. According to the Cohen Test, the users of the application had a low level of stress at 66.7%. The application of the VARK questionnaire showed that most of the users of the video game were mainly visual and kinesthetic (29.6% each). Furthermore, 70% showed good mobility, 88.8% showed good personal care, and 86% perceived a good state of health, according to the EQ-5D scale. Finally, the results of the Barthel test indicated that 70.4% were completely independent and only 29.6% reported low dependence. After checking the normality of the data using the del EQ-5D test with the Kolmogorov-Smirnov method, it was clear that most of the parameters did not follow a normal distribu \begin{table}
\begin{tabular}{c c c} \hline \hline
**Characteristics** & & \\ \hline Age, mean (SD) & & 53.85 (12.38) \\ \hline Age group, \(n\) (\%) & Under 55 & 9 (33.3\%) \\ \cline{2-3}  & Over 55 & 18 (66.7\%) \\ \hline \multirow{2}{*}{Genre, \(n\) (\%)} & Male & 5 (18.5\%) \\ \cline{2-3}  & Female & 22 (81.5\%) \\ \hline \multirow{4}{*}{Civil status, \(n\) (\%)} & Single & 2 (7.4\%) \\ \cline{2-3}  & Married & 17 (63.0\%) \\ \cline{2-3}  & Divorced & 4 (14.8\%) \\ \cline{2-3}  & Free union & 2 (7.4\%) \\ \cline{2-3}  & Widow & 2 (7.4\%) \\ \hline \hline \end{tabular}
\end{table} 
Table 1: Sociodemographic characteristics. \begin{table}
\begin{tabular}{c c c} \hline \hline
**Clinical Test** & **Scale/Dimension** & **Proportion (\(n\))** \\ \hline \multirow{4}{*}{Cohen} & Scores ranging from 0 to 13 (low stress) & 66.7\% (18) \\ \cline{2-3}  & Scores ranging from 14 to 26 (moderate stress) & 25.9\% (7) \\ \cline{2-3}  & Scores ranging from 27 to 40 (high perceived stress) & 7.4\% (2) \\ \hline \multirow{4}{*}{VARK} & Visual & 29.6\% (8) \\ \cline{2-3}  & Auditive & 18.5\% (5) \\ \cline{2-3}  & Readers & 22.3\% (6) \\ \cline{2-3}  & Kinesthetic & 29.6\% (8) \\ \hline
**Clinical Test** & **Scale/Dimension** & **\%Without Affection (\(n\))** \\ \hline \multirow{4}{*}{EQ-5D Test} & Mobility & 70.3\% (19) \\ \cline{2-3}  & Personal Care & 88.8\% (24) \\ \cline{2-3}  & Daily activities & 85.1\% (23) \\ \cline{2-3}  & Pain/ discomfort & 40.1\% (11) \\ \cline{2-3}  & Anxiety/depression & 66.7\% (18) \\ \cline{2-3}  & Perceived health status & 86.2\% (23) \\ \hline \multirow{4}{*}{Barthel test} & \textless{}20 Full dependence & 0.0\% (0) \\ \cline{1-1} \cline{2-3}  & 20-35 High dependence & 0.0\% (0) \\ \cline{1-1} \cline{2-3}  & 40–55 Moderate dependence & 0.0\% (0) \\ \cline{1-1} \cline{2-3}  & \(\geq\)60 Low dependence & 29.6\% (8) \\ \cline{1-1} \cline{2-3}  & 100 Independent & 70.4\% (19) \\ \hline \hline \end{tabular}
\end{table} 
Table 2: Results from the clinical tests. tion. In order to recognize whether young or older people had differences between EQ-5D activities, samples were divided into two groups by age according to the group median (<55; \(\geq\)55). Although differences in base conditions between groups would be expected, no significant differences were found when using the U-Mann Whitney test. All patients completed the health goal of performing 30 min of physical activity with a Monday-Friday frequency during 4 months of follow-up. All of them completed the usability tests designed for this purpose.