## 4 Results and Discussion
### Case Study Results
#### 4.1.1 Application of Guidelines to Coco Shapes
The second is a circus for shape activities, and the third consists of fair games for color activities. Guidelines LAT1, LAT2, and LAT3 were considered regarding the teacher, as described below. For LAT1, on the web application, the school director can add a teacher by registering a name and email address (minimum required data) and assigning one or more courses to this teacher. Once the information is entered, the professor receives an email notification, and access is granted to the data on the students in this course. For LAT2, the directors and teachers of the La Fontaine school participated in developing the learning activities for Coco Shapes, considering the educational methodologies and resources (physical and technological) available. For LAT3, the teacher has a dashboard that includes the distribution of students by level, a comparison of results by grade, the average time for each course using Coco Shapes, and the students' performance. With this information, teachers can detect students who may need additional support and dedicate additional time and resources to this group of students. The guidelines LAA1, LAA2, LAA3, LAA8, LAA9, LAA10, LAA11, LAA12, LAA13, and LAA15 were considered when applying to learning activities, as described below. For LAA1, Figure 7 shows an example of the guideline where items 2, 3, and 5 were considered (see Table 1). Based on the needs of the interested parties, the percentage of correct answers and the date on which the user carried out the activities associated with each theme offered by Coco Shapes were chosen. For LAA2, Coco Shapes uses a star-based rating system based on the number of hits and misses the user makes. Gamification with stars was chosen in collaboration with teachers to motivate children and turn learning into a playful  
Figure 7: Data on activities carried out by students. stars act as positive reinforcement. Students associate the achievement with a reward by receiving stars for completing activities, reinforcing the desired behavior. For LAA3, the system records the theme (colors, shapes, or counting), the date, and the time spent on each theme (the last time the student used Coco Shapes), as shown in Figure 7. With this information, teachers can identify topics that are of interest to students or that are complex and use this information as part of their teaching strategy. For LAA8, the teacher's dashboard displays student-level distribution, grade-wise results comparison, average course time on Coco Shapes, and student performance (see Figure 5). It also shows topics, dates, and time spent per topic (see Figure 7). Stakeholders deemed this information sufficient for user feedback, identifying strengths and areas for improvement, and evaluating classrooms' teaching strategies and resources. For LAA9, the learning activities in Coco Shapes include digital content, such as text, audio, images, and 2D animations. In conjunction with the interested parties, the digital content was aligned with the learning activities, since it contributes to the development of skills such as listening and interpreting the English language for the transition students of the La Fontaine school. For LAA10, the digital content that supports the learning activities, scenarios, characters, and narrative flow corresponds to the preferences and cultural diversity of the students. Coco Shapes includes eye-catching and intuitive interfaces for students, stimulating interest and curiosity in the multimedia system. It should be noted that it has been left to future work to address the issue of accessibility guidelines for students with visual or hearing limitations. For LAA11, the teachers decided that, to carry out the figure and color activities, a physical object was required with (i) spaces to insert the geometric figures and (ii) primary and secondary color buttons. In addition, a tablet was used to display the multimedia experience and the counting activities. These elements require the active interaction of students with the contents.