## 5 Key Organizations Advancing Virtual Reality in Healthcare and Rehabilitation  
In our exploration of VR associations within the healthcare and rehabilitation sector, _XR4 REHAB_[132] and the _International Society for Virtual Rehabilitation (ISVR)_[133] emerge as leading organizations dedicated to advancing VR specifically in the fields of rehabilitation and physiotherapy. _XR4 REHAB_ focuses on optimizing rehabilitation protocols for patients and their therapists. Researchers and clinical personnel at _XR4 REHAB_ work together to create VR interventions that offer patients challenging experiences designed to improve rehabilitation protocols, speed up recovery, encourage adherence to treatment, and facilitate reintegration into daily life. Their goal is to stimulate the development of VR-based rehabilitation tools by uniting relevant stakeholders and facilitating knowledge exchange. Similarly, _ISVR_ has a mission to encourage research, education, advocacy, and enhanced collaboration among researchers, clinicians, industry, and policymakers within the fields of virtual rehabilitation and tele-rehabilitation. _ISVR_ aims to achieve its goals through scientific meetings, tutorials, publications, web postings, awards, sponsored pilot research, and various information exchange opportunities.  
Other associations are also engaged in healthcare and therapeutic VR applications. _The American Medical Extended Reality Association_'s (_AMXRA_) [134] mission is to advance the science and practice of medical XR through advancing care delivery, scientific investigation, innovation, education, advocacy, and community. Similarly, the _International Industry Society in Advanced Rehabilitation Technology (IISART)_[135] is dedicated to advancing and promoting modern healthcare technology in rehabilitation for the benefit of patients and society. _IISART_ represents the interests of developers, manufacturers, and marketers of medical devices and equipment, as well as healthcare providers in the fields of robotics, virtual rehabilitation, and therapeutic electrical stimulation. Additionally, the _International Virtual Reality and Healthcare Association (IVRHA)_[136] is a member-driven organization comprising entities throughout the healthcare ecosystem, including technology companies, teaching hospitals, universities, healthcare providers, and insurance companies. _IVRHA_'s mission is to facilitate and support the growth of VR in healthcare as this emerging platform impacts practitioners and patients alike.  
Other organizations include healthcare within their scope but maintain a broader focus. _EuroXR Association_[137] is an umbrella organization that brings together individuals, national chapters, associations, large companies, small-to-medium enterprises, research institutions, universities, and laboratories, all with a strong interest in XR. The _XR Association (XRA)_[138] advocates for XR's responsible development and adoption, representing the global XR ecosystem, from hardware manufacturers to enterprise solution providers. The _VR/AR Association (VRARA)_[139] facilitates collaboration between XR providers and end-users, supporting growth and innovation across various sectors, including healthcare, as seen through their events.  
_VR for Health_[140] stands out as a unique content platform rather than a traditional association. This platform is dedicated to raising awareness about wellness and therapeutic VR applications, providing educational resources, curated videos, and articles that make it a valuable resource for patients and healthcare providers. Similarly, _the Virtual Reality Society (VRS)_[141] is a source of VR information, from comprehensive material for beginners, to interesting and deep discussions of VR's problems, implications and applications. Additionally, _Virtual Reality Marketing (VRM)_[142] functions as a platform connecting brands with skilled XR creators.