## 3 Market Research: Current State of Immersive Technologies in Industrial Design
### Available Resources of Immersive Tools for Industrial Design
#### 3.2.2 Analysis of Software for Immersive Design
\begin{table}
\begin{tabular}{c c c c c c c} \hline \hline
**Software** & \begin{tabular}{c} **Primary** \\ **Category**1 ** & **Requires PC** & \begin{tabular}{c} **Recommended** \\ **Hardware** \\ \end{tabular} & \
\begin{tabular}{c} **CAD** \\ **Compatibility**2 ** & **Collaboration** &
\begin{tabular}{c} **Learning** \\ **Curve**3 ** \\ \end{tabular} \\ \hline Adobe Substance & (1) & ✓ & Meta Quest, & & \\ Modeler & (1) & ✓ & Reverb G2 & & \\ Autodesk Alias & (2) & ✓ & HTC Vive Pro 2, & & \\ Create VR & & & Valve Index & & \\ Autodesk Create & (1) & ✓ & Vive Pro, Index, & & \\ VR (Maya) & (1) & ✓ & Reverb & & \\ Gravity Sketch & (1) (3) (5) & X & Meta Quest 2/3, & & \\  & & & Vive XR Elite & & \\ Mindesk & (2) (5) & ✓ & Vario XR-3, Reverb & & \\  & & & G2, Vive Pro & & \\ ShapesXR & (3) (5) & X & Meta Quest 2/3, & & \\  & & & Pico 4 & & \\ Tilt & (1) & X & Meta Quest 2/3, & & \\ Brush/OpenBrush & & & Pico Neo 3 & & \\ Tvori & (4) & ✓ & PC VR & & \\ Unity & (4) (5) & ✓ & Varjo XR, Quest & & \\  & & & Pro, Vive XR Elite & & \\ Unreal Engine & (4) (5) & ✓ & Varjo XR, Reverb, & & \\  & & & Vive XR Elite & & \\ Vector Suite & (1) (5) & ✓ & Vive Pro, Reverb & & \\  & & G2, Index & & & \\ \hline \hline \end{tabular}
\end{table} 
Table 5: Comparative analysis of immersive software for industrial design applications. ate user experience scenarios. 'Mindesk' [72], beyond its primary function of CAD and BIM model design and review, is also aimed at supporting collaboration and decision-making. It includes synchronous multi-user presence and hybrid collaboration between desktop and VR, making it a suitable tool for co-design processes. Finally, 'Gravity Sketch' [68] also presents an effective option for real-time collaboration. Spatial communication is particularly intuitive through the 'LandingPad Collab' application, which enables the creation of virtual rooms and facilitates the invitation and management of participants. Interactive simulation and animation in this type of software provide dynamic representations of product behaviour, functionality, and user experience. They are particularly useful for early-stage design validation, visual iteration, and narrative communication in collaborative contexts. Platforms such as 'Unity' [90] and 'Unreal Engine' [91], in addition to supporting the import of CAD models, enable interactive behaviour programming and simulation of realistic usage environments. 'Unity', with its integrated physics engine and 'Mecanim' animation system, is notable for its accessibility, large user community and versatility across-platforms. 'Unreal Engine', which incorporates the Chaos Physics Engine and the advanced 'Animation Blueprints' and 'Sequencer' systems, is distinguished by its high-fidelity graphics and cinematic tools. Although these are not direct design tools and were initially developed as video game engines, their ability to validate interactions, test configurations, or produce dynamic presentations makes them powerful complements. These platforms require more advanced technical knowledge, but are essential in user-centred design (UX) processes and functional simulation [92; 93]. Some immersive software solutions include augmented visualisation features through AR and MR (Figure 2). These are particularly useful for validating the placement of a product within the intended environment or for exploring design alternatives directly in the field. 'Gravity Sketch' supports 'passthrough' functionality (visualisation of the physical environment through cameras integrated into the headset), on devices such as 'Meta Quest', enabling full-scale model review in real-world scenarios. 'Mindesk' enables accurate immersive real-time interaction in mixed contexts, while 'Vector Suite' facilitates ergonomic evaluations and product reviews from a spatial perspective. Although these functionalities remain under development, they represent progress towards more dynamic and context-sensitive hybrid design environments.