# Fuzzy System for the Quality Assessment of Educational Multimedia Edition Design
## 1 Introduction  
Educational multimedia editions as complex information products that integrate text, graphic, audio and video content into a single structure, ensuring interactivity and multichannel information transmission are becoming increasingly popular. The distribution of digital editions not only improves the access to information, but can also increase the demand for physical analogues [1]. Multimedia editions can be considered as an innovativeform of traditional printed media, adapted to modern technologies and the needs of a digital society [2]. As a rule, they preserve the structural organization of a book, expanding its functionality. This contributes to the accessibility of digital educational platforms and the development of educational programs. Data management and sharing have long been tedious tasks that have resulted in delays or loss of information. This information can be related to various important areas, including education. Innovative methods of knowledge representation are an important tool for the development of a modern digital society [3]. A feature of multimedia products is the ability to adapt the content to the individual needs of users thanks to interactive tools, availability on different platforms and the possibility of constant information updating [4]. Such technologies are often used in the field of education [4; 5], science [6], art [7] and business [8] as an effective means of knowledge transfer. It is extremely important that the use of multimedia editions contributes to increasing the efficiency of the educational process due to the adaptability of the material to the needs of knowledge seekers [9; 10]. At the same time, the quality of the educational edition design plays a key role in interaction with users [11; 12; 13]. The lack of a theoretically sound methodology for the quality assessment of the educational multimedia edition design complicates analytical studies aimed at determining the multimedia impact on the quality of learning and ease of material understanding [14; 15]. Inconsistent, chaotic execution of operations aimed at the design of educational multimedia editions and the lack of understanding of the relationships between them leads to the impossibility of predicting the final result, which undoubtedly negatively affects the quality of the resulting product and, accordingly, the quality of the educational process. According to [16], parameters can be dynamic and unpredictable, which complicates the use of deterministic models. Fuzzy logic allows processing these uncertainties, providing more flexible and adaptive management of information resources. Another problem is that developers of multimedia editions often direct their main efforts to technological implementation, neglecting editorial and publishing processes. It is a misconception that only printed editions require editorial processing. High-quality presentation of content, in addition to layout, illustrative, multimedia, font design, also requires consideration of such parameters as the recommended size of the edition format; the edition complexity, which is determined by its type; the edition volume, which directly affects the complexity of proofreading, etc. [17; 18]. The studies [19; 20] indicate the need for implicit (non-verbal) assessment of linguistic variables, the meaning of which is initially presented as a set of verbal descriptions. There is a need to determine the predicted numerical values of parameters that could ensure the proper quality of the educational multimedia edition design. To obtain a specific quantitative quality indicator of the process under study, it is advisable to use methods and tools of fuzzy logic. The basic principles of fuzzy logic are identical to the logic of fuzzy sets, which is characterized by fuzzy, blurred boundaries. It should be noted that the main tool of fuzzy logic is fuzzification [21; 22].