## 3 Results
\begin{table}
\begin{tabular}{c c c c c c c} \hline \hline
**SSGs** & **Area of Game Per** & **Total Distance** & **Max. Heart Rate** & **Mean Heart** & **Player Load** & **Player Load** \\  & **Player (m\({}^{2}\))** & **Covered (m)** & **(ppm)** & **Rate (ppm)** & **(Volume)** & **(Intensity)** \\ \hline SSG1 & 48 & 369.4 \(\pm\) 19.9 & 184.9 \(\pm\) 5.3 & 169.9 \(\pm\) 9.4 & 6.3 \(\pm\) 0.4 & 2.0 \(\pm\) 0.1 \\ SSG2 & 75 & 384.4 \(\pm\) 28.2 & 189.1 \(\pm\) 3.0 & 176.7 \(\pm\) 4.5 & 6.4 \(\pm\) 0.7 & 2.1 \(\pm\) 0.2 \\ SSG3 & 60 & 322.7 \(\pm\) 25.1 & 187.6 \(\pm\) 4.4 & 174.9 \(\pm\) 6.0 & 5.4 \(\pm\) 0.3 & 1.7 \(\pm\) 0.2 \\ SSG4 & 108 & 410.8 \(\pm\) 34.6 & 188.6 \(\pm\) 4.9 & 176.9 \(\pm\) 7.1 & 6.7 \(\pm\) 0.8 & 2.0 \(\pm\) 0.2 \\ SSG5 & 86 & 350.2 \(\pm\) 29.4 & 186.1 \(\pm\) 4.7 & 175.6 \(\pm\) 6.3 & 5.4 \(\pm\) 0.4 & 1.7 \(\pm\) 0.2 \\ F & - & 9.131 & 0.967 & 1.134 & 7.130 & 4.449 \\ P & - & 0.000 ** & 0.440 & 0.359 & 0.000 * & 0.006 * \\ \(\eta_{p}^{2}\) & - & 0.549 & 0.114 & 0.131 & 0.487 & 0.373 \\  & & & & & 2* 3 (0.02); & \\ Tukey HSD & - & 1* 3 (0.04); 2* 3 (0.04); & & 2* 5 (0.02); & 2* 3 (0.04); & 3* 4 (0.04); & 2* 5 (0.04) \\  & & & & & & 4* 5 (0.02) \\ \hline SSG1: 4 vs. 4, 16 \(\times\) 24 m; SSG2: 4 vs. 4, 20 \(\times\) 30 m; SSG3: GK + 4 vs. 4 + GK, 20 \(\times\) 30 m; SSG4: 4 vs. 4, 24 \(\times\) 36 m; SSG: GK + 4 vs. 4 + GK, 24 \(\times\) 36 m. All SSGs with 3 min duration and 3 min rest (ratio 1:1). Bpm represents beats per minute; Player load volume and intensity associated with arbitrary unit (a.u.). ** Significant differences between SSGs (\(p<\) 0.01); * Significant differences between SSGs (\(p<\) 0.05). & \\ \hline \hline \end{tabular}
\end{table} 
Table 2: Variations between internal and external load variables in different areas of game per player. \begin{table}
\begin{tabular}{c c c c c c c} \hline \hline
**SSGs** & \multicolumn{6}{c}{**Relative Heart Rate (\%)**} \\ \hline  & **(50;60)** & **(60;70)** & **(70;80)** & **(80;90)** & **(90;95)** & **(>95)** \\  & **Very Low** & **Low** & **Moderate** & **High** & **Very High** & **Max.** \\ \hline SSG1 & 6.3 \(\pm\) 4.8 & 6.0 \(\pm\) 5.8 & 7.3 \(\pm\) 4.7 & 49.0 \(\pm\) 27.7 & 28.5 \(\pm\) 30.0 & 2.8 \(\pm\) 7.5 \\ SSG2 & 0.8 \(\pm\) 2.1 & 8.4 \(\pm\) 4.8 & 7.6 \(\pm\) 3.1 & 20.8 \(\pm\) 10.7 & 54.1 \(\pm\) 10.7 & 8.3 \(\pm\) 14.2 \\ SSG3 & 1.6 \(\pm\) 3.0 & 6.0 \(\pm\) 2.9 & 10.3 \(\pm\) 6.8 & 34.6 \(\pm\) 18.6 & 39.8 \(\pm\) 19.8 & 7.8 \(\pm\) 13.0 \\ SSG4 & 1.6 \(\pm\) 2.3 & 3.4 \(\pm\) 2.9 & 6.0 \(\pm\) 2.3 & 34.5 \(\pm\) 26.4 & 47.0 \(\pm\) 25.2 & 7.5 \(\pm\) 9.2 \\ SSG5 & 0 & 1.9 \(\pm\) 3.8 & 8.3 \(\pm\) 4.9 & 50.0 \(\pm\) 30.7 & 37.9 \(\pm\) 32.7 & 1.6 \(\pm\) 4.0 \\ \(F\) & 4.738 & 2.370 & 0.734 & 1.637 & 0.968 & 0.590 \\ \(p\) & 0.004 ** & 0.075 & 0.574 & 0.191 & 0.440 & 0.672 \\ \hline SSG1: 4 vs. 4, 16 \(\times\) 24 m; SSG2: 4 vs. 4, 20 \(\times\) 30 m; SSG3: GK + 4 vs. 4 + GK, 20 \(\times\) 30 m; SSG4: 4 vs. 4, 24 \(\times\) 36 m; SSG5: GK + 4 vs. 4 + GK, 24 \(\times\) 36 m. All SSGs with 3 min duration and 3 min rest (ratio 1:1). ** Significant differences between SSGs (\(p<\) 0.01). & \\ \hline \hline \end{tabular}
\end{table} 
Table 3: Heart rate percentage in different forms of SSM-sided games. decreased from SSG2 to SSG5. In moderate, high, and very high HR no linear tendency or significant differences were observed between the different SSGs. Nevertheless, the higher mean values of HR percentage were observed in HR\({}_{80,90}\) and HR\({}_{90,95}\), in all cases above 20%, contrary to very low, low, moderate and HR\({}_{>95}\), where the highest mean value was 10.3%. Table 4 presents the players speed in all the performed SSGs. Several significant differences were observed in speed intervals. In the higher speeds (24-50 km\(\cdot\)h\({}^{-1}\)), small or null mean values of distance covered were observed.