# The Influence of Smartphone Games on Students' Self-Concept
## 4 Results and Discussion
### Results and Discussion of Self-Concept Research of Middle-Grade Students in Elementary School
#### 4.2.3 Comprehensive Discussion
This study found that there are significant differences in self-concept among middle-grade students in different grades. Third-grade students were found to be higher than fourth-grade students. Compared to former research, the lower grades are found to be higher than the higher grades. The researcher thinks that it is possible to increase the research results of the lower grades and analyze all six grades of the elementary school together. It may be possible to find the stage at which the self-concept score is the highest. In this research, regarding the relevance of gaming experience and the self-concept, the following is a breakdown of the question items of different gaming experiences, which are described as follows:  
1. Player qualifications  
This study shows that there are no significant differences in the self-concept levels of middle-grade students in elementary school with different player qualifications. Researchers believe that smartphone games are a common form of leisure and entertainment for school children, and it may be difficult to judge the relevance of the length of contact with self-concept. The results of this research are the same as [PERSON]'s research on online games and the self-concept of elementary school students-- there is no significant difference [54]. 2. Play days per week  
This study shows that there are no significant differences in the self-concept of middle-grade students with regard to different play days per week. 3. Weekday play times  
This research shows that there are no significant differences in the self-concept of middle-grade students at different levels of weekday play times. Researchers believe that during school days, except for school hours, most school children's play time is approximately one hour, so it has little effect on self-concept levels. 4. Weekend play times This research shows significant differences in the Intellectual and School Status level of middle-grade students with different weekend play times. Researchers believe that it is a common phenomenon to play smartphone games on holidays; however, the time spent on it should not be too long. [PERSON]'s research shows that users can switch to a relaxed mood in a short period of time and relieve stress by playing casual mobile phone games [52]. Due to the high pressure of schoolwork on weekdays, most of the day is anyway spent on schoolwork, and there is not much time to play. However, with a short time spent on mobile games, students are able to de-stress and can properly use their abilities in other aspects of life. Therefore, in terms of Intellectual and School Status, those with less than 1 h play time had higher scores than those with 1\(\sim\)2 h and more than 4 h. This research result and [PERSON]'s research result show that those who play online games for no more than 2 h on holidays perform better than those who play online games for more than 4 h, and those who have less time are higher than those who have higher time [54]. Can I play smartphone games at home? This study shows that \"can I play smartphone games at home\" had significant differences in the Popularity level of middle-grade students in elementary school. Those who play smartphone games at home had higher scores than those who cannot play smartphone games at home. Researchers believe that because smartphone games have become a common leisure activity for school children, a part of the interaction among students revolves around smartphone games. The ability to play smartphone games at home increases the interaction between schoolchildren and their classmates; it has a positive influence. Therefore, those who \"can play smartphone games at home\" have higher scores at the Popularity level than those who cannot. To summarize, this study shows that elementary school children with different smartphone gaming experiences have significant differences in the Intellectual and School Status and Popularity levels.