# Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications
## 3 Top Trending Applications of AR in Cultural Heritage
### Education
Different game genres (such as adventure, strategy, or puzzle games) and different learning objectives aid in distinguishing between the many serious games reviewed in [93]: games that target cultural awareness (e.g., Discover Babylon ([[https://www.sjl.com/story/discover-babylon-the-gaming-life](https://www.sjl.com/story/discover-babylon-the-gaming-life)]([https://www.sjl.com/story/discover-babylon-the-gaming-life](https://www.sjl.com/story/discover-babylon-the-gaming-life)), accessed on 29 September 2022, Roma Nova [[https://www.irit.fr/~[PERSON]/romanova.html](https://www.irit.fr/~[PERSON]/romanova.html)]([https://www.irit.fr/~[PERSON]/romanova.html](https://www.irit.fr/~[PERSON]/romanova.html)), accessed on 29 September 2022)), and Remembering 7 th Street ([http://7 thstreet.org/](http://7 thstreet.org/), accessed on 29 September 2022), games that target historical reconstruction (such as The Battle of Thermopylae [105] or The Playing History (www.playinghistory.eu, accessed on 29 September 2022)), or games intended to raise heritage awareness (such as Time Explorer ([[https://www.seriousgamemarket.com/2010/03/time-explorer-serious-games-at-british.html](https://www.seriousgamemarket.com/2010/03/time-explorer-serious-games-at-british.html)]([https://www.seriousgamemarket.com/2010/03/time-explorer-serious-games-at-british.html](https://www.seriousgamemarket.com/2010/03/time-explorer-serious-games-at-british.html)), accessed on 29 September 2022) or Tate Trumps ([[https://www.tate.org.uk/press/press-releases/tates-new-art-game-mobiles-race-against-time](https://www.tate.org.uk/press/press-releases/tates-new-art-game-mobiles-race-against-time)]([https://www.tate.org.uk/press/press-releases/tates-new-art-game-mobiles-race-against-time](https://www.tate.org.uk/press/press-releases/tates-new-art-game-mobiles-race-against-time)), accessed on 29 September 2022)). A large number (\(n=197\)) of cultural heritage education programs is reviewed in [106] to identify the specific components that influence the potential of AR and VR for facilitating the learning process, making use of the Q-Edtuge scale [107] in the evaluation process. While the use of novel technologies is a trigger for students' motivation in learning [108], it is interesting to assess the impressions of those that usually deliver education. Teachers' views on the usefulness of AR tools in learning, as well as their willingness to continuously learn themselves and to participate in the creation of such tools, are depicted in [109]. Teachers were found to be eager to prepare continuously, participating in seminars and training sessions on new technologies. While the majority of those scrutinized had no experience with 3D modeling, all of them showed interest in learning 3D modeling techniques and would even consider participating in the development of new AR tools for learning. The target group for the learning process in [110] consists of adults, in the context of a literature museum. An AR web application augments a literary museum, together with storytelling techniques, in an attempt to immerse visitors into the virtual universe of [PERSON]'s literary work, proving that even senior citizens can benefit from specially designed AR applications. Art and multimodal technologies intertwine in education or cultural heritage applications [111] which describe, among others, an interactive environment created to mediate non-verbal communication and social collaboration, using complex audio interaction. Collaboration and multimodality are the distinctive features of VR/AR heritage applications that enable proper relations between users and the cultural context [112]. In [44], AR is used to support the visitor experience of the cultural landscape of Matera through a mobile application. During the past decade, AR and VR have touched the educational process in various fields, such as industrial processes [97], museums [100; 108], art [99], history [102; 103; 104], geography [102], and even literature [110].