# Developing a Virtual World for an Open-House Event: A Metaverse Approach
## 3 Methods
### Measurements  
In this study, one qualitative and three quantitative surveys were used to gauge the success of the metaverse platform. First, the CII was used to collect attendees' specific feedback through a custom set of questions. The CII set of questionnaires has two parts: quantitative and qualitative questions. A list of 15 quantitative questions is shown in Table 4. A list of five qualitative questions is shown in Table 5. Second, the player experience of need satisfaction [55] (PENS) was employed to assess player experience and intrinsic motivation. PENS evaluates motivation across five dimensions: competence, autonomy, relatedness (from the Self-Determination Theory [56]), presence (a measure of how immersed players are in the game), and immersion (the degree of intuitive control [55]). The PENS is a quantitative metric. Third, the system usability scale [57] (SUS), which is also a quantitative measure, was employed to evaluate the ease of use of the platform. All three questionnaires were assessed on a seven-point Likert scale: 1 (strongly disagree) to 7 (strongly agree). All questionnaires were written in the Thai language with English in parentheses to maintain the originality of the standard questions.  
\begin{table}
\begin{tabular}{c l} \hline
**Question No.** & **Question Text** \\ \hline CII-1 & How well did you receive the curriculum information from a digital poster board with videos in the metaverse? \\ \hline CII-2 & How well did you receive the career path information from a digital poster board with videos in the metaverse? \\ \hline CII-3 & How well did you receive the selected student works from a digital poster board with videos in the metaverse? \\ \hline CII-4 & How well did you receive the curriculum information from a digital poster board in the metaverse? \\ \hline CII-5 & How well did you receive the career path information from a digital poster board in the metaverse? \\ \hline CII-6 & How well did you receive the selected student works from a digital poster board in the metaverse? \\ \hline CII-7 & How well did you receive the curriculum information from an NPC in the metaverse? \\ \hline CII-8 & How well did you receive the career path information from an NPC in the metaverse? \\ \hline CII-9 & How well did you receive the selected student works from an NPC in the metaverse? \\ \hline CII-10 & I had fun during the interaction with the NPC. \\ \hline CII-11 & I had fun with the minigame event and would like to stay longer in the metaverse. \\ \hline CII-12 & I want to collect the score to compete with the others in the metaverse. \\ \hline CII-13 & I want to collect the score to exchange for the giveaway rewards. \\ \hline CII-14 & The existence of live events makes me feel attracted to the activities happening in the metaverse. \\ \hline CII-15 & The existence of voice chat makes me want to chat with the others in the metaverse. \\ \hline \end{tabular}
\end{table}
Table 4: A list of the 15 CII quantitative questions. This questionnaire set was used to collect feedback specifically on the platform features’ ability to convey the intended information (CII).