# The Effects of Musical Experience and Hearing Loss on Solving an Audio-Based Gaming Task
## 4 Results
### Subjective Evaluation
#### 4.2.2 Difficulties  
We asked participants to rate the difficulty from very difficult to very easy using five levels for each game session. In Table 2(d), the ratios of ratings with low difficulty (the three lowest levels) are elicited for each group and mode. For hearing participants _NEX_ and _EXP_, both Mixed and Speech modes were considered easy, while _HI_ found the Speech mode to be hard. _NEX_ and _EXP_ differed in the rating of music stimuli, where _NEX_ even rated the Music mode as harder than the _HI_ group did. _HI_ had similar ratings for the Speech and Music modes, but differed in their rating of the Mixed mode.  
The differences between the participant groups were shown by ANOVA in the modes Speech and Mixed, where all _p_-values were small (\(p\ll 0.01\)). The multiple comparison showed differences between _HI-NEX_ and _HI-EXP_ in both modes. As described above, two groups were formed for the Speech and Mixed modes: one consisting of _HI_ and the other consisting of hearing participants (_NEX_ and _EXP_). Table 3 rows (a)-(c) summarize the results of multiple comparison on the number of performed game sessions, the ratio of achieved game sessions, and the subjective evaluation of difficulties, by each mode.  
\begin{table}
\begin{tabular}{l l l l l l} \hline \hline  & & & **HI–NEX** & **HI– EXP** & **NEX– EXP** \\ \hline \multirow{3}{*}{**(a)**} & \multirow{3}{*}{_Ratio of game sessions_} & Speech & & & \\  & & Music & & & \\  & & Mixed & & & * \\ \hline \multirow{3}{*}{**(b)**} & \multirow{3}{*}{_Ratio of achieved game sessions_} & Speech & ** & ** & \\  & & Music & ** & & ** \\  & & Music & & ** & \\ \hline \multirow{3}{*}{**(c)**} & \multirow{3}{*}{_Difficulty of game_} & Speech & ** & ** & \\  & & Music & & & \\  & & Mixed & & & ** \\ \hline \multirow{3}{*}{**(d)**} & \multirow{3}{*}{_Clicks on sound objects_} & Speech & & & * \\  & & Music & & & \\  & & Mixed & & & \\ \hline \multirow{3}{*}{**(e)**} & \multirow{3}{*}{_Clicks on Play solution_} & Speech & ** & ** & \\  & & Music & ** & & ** \\  & & Mixed & & & ** \\ \hline \multirow{3}{*}{**(f)**} & \multirow{3}{*}{_Clicks on Play the current_} & Speech & & & & \\  & & Music & & & \\ \cline{1-1}  & & Mixed & & & \\ \hline \multirow{3}{*}{**(g)**} & \multirow{3}{*}{_Clicks on “How did I_} & Speech & & & * \\  & _do?” (evaluation)_ & Music & * & & ** \\ \cline{1-1}  & & Mixed & * & & * \\ \hline \multirow{3}{*}{**(h)**} & \multirow{3}{*}{_Game duration_} & Speech & ** & & \\  & & Music & & & \\ \cline{1-1}  & & Mixed & & & ** \\ \hline \multirow{3}{*}{**(i)**} & \multirow{3}{*}{_IOI of clicks_} & Speech & ** & & ** \\ \cline{1-1}  & & Music & & ** & ** \\ \cline{1-1}  & & Mixed & & & ** \\ \hline \hline \end{tabular}
\end{table}
Table 3: Significant differences are shown using asterisks (\(p<0.05\)*, \(p<0.01\)**). The differences between participant groups in (**a**) the ratio of game sessions; (**b**) the ratio of achieved sessions; (**c**) the subjective evaluation of game difficulty; (**d**) clicks on sound objects; (**e**) clicks on “Play Solution”; (**f**) clicks on “Play the current”; (**g**) clicks on “How did I do?”; (**h**) game duration for completing one puzzle; and (i) duration per click for a game session measured as inter-onset intervals (IOI).