## 6 Conclusions and Remarks  
A perspective regarding the potential consolidation of actions of normal social life in a digital world emerged from a survey of the website of the Meta company, while other companies only loosely discussed the metaverse (Apple, IBM) or positioned themselves differently (Microsoft, Siemens) in relation to it. After searching the literature for works surveying opinions about question Q, few documents were found; most of the works found in the literature were focused on legal, ethical, and privacy aspects. These topics are often discussed as potential negative consequences of metaverse.  
It is remarkable that most of the papers did not consider whether society in itself \"wants\" the metaverse (the authors of [15], mentioned in Section 1, touched on a similar topic in the field of mass media), also given that the vision of a \"social\" metaverse is not just related to entertainment and ICT services but also as a proposed new type of social life in the future. A curious aspect is represented by the fact that the technology push, typically used by the big tech companies, probably influences our point of view, so we tend to accept devices or paradigms coming from them, without questioning their suitability in our lives. This could be also an ethical component of the scenario. Therefore, in this paper, a preliminary analysis for the design of a Likert scale to assess the predilection of the public for a \"social\" metaverse has been outlined with the intent of bringing this topic to the foreground.  
The presented work has limitations; the process is not complete yet, as the context could change in the future in relation to advances in the realization of \"social\" metaverse and in relation to behavior of other companies; the concepts and the tags summarizing views on the metaverse in this work have been outlined striving for an \"objective\" way, aware that it is intrinsically a subjective process (at least partially) and that some concepts could have been worded differently.  
What has been designed is a draft concept underlying what should, in the future, be a questionnaire. The outcomes in the present work aim to contribute toward filling the gap in the topic of opinions about a \"social\" metaverse, by providing information that could be considered for further development, validation, and the application of the actual questionnaire.  
\begin{table}
\begin{tabular}{c c c c} \hline \hline
**Age Range (Years)** & \multicolumn{2}{c}{**Facebook Users \%**} & \multicolumn{2}{c}{**Instagram Users \%**} \\  & **Male** & **Female** & \\ \hline
13–17 & 2.7 & 2.1 & 8 \\
**18–24** & **12.6** & **8.0** & **30.8** \\
**25–34** & **17.6** & **12.3** & **30.3** \\
**35–44** & **10.9** & **8.5** & **15.7** \\
45–54 & 6.1 & 5.5 & 8.4 \\
55–64 & 3.5 & 3.8 & 4.3 \\ \(>\)65 & 2.6 & 3 & 2.6 \\ \hline \hline \end{tabular}
\end{table}
Table 2: The percentages of users of Facebook and Instagram by age in January 2023. Source: [65,66]. In the left column, age range is shown. In the two center columns, percentages of Facebook users are shown. In the right column, percentages of Instagram users are shown. The values that are suitable for consideration are in bold underlined characters.  
Funding: This research received no external funding.  
**Data Availability Statement:** The original contributions presented in the study are included in the article; further inquiries can be directed to the corresponding author.  
**Acknowledgments:** Author would like to acknowledge his colleague [PERSON] for her effective contribution in managing the contents of the present paper.  
**Conflicts of Interest:** The authors declare no conflicts of interest.