# Gamitest: A Game-like Online Student Assessment System +
## 4 Results  
### Evaluation Setting and Procedure  
To have the presented online assessment tool evaluated by students, a survey questionnaire was constructed, which included seven evaluation questions (see Table 2), six UI-related questions (designed to identify potential flaws with, e.g., the layout of visual controls, the color scheme, and the UI component sizing), one open-ended question allowing students to provide feedback for any aspect they considered worth improvement; and additional demographic and context-defining questions. The evaluation questions were prepared by the authors to assess students' preference for the game-like test over classic test forms considering four aspects important for educational gamification analysis (engagement, fun, stress, and ease) and their willingness to use it in three different assessment cases (for self-testing, during classes, and in the final course examination).  
\begin{table}
\begin{tabular}{l l} \hline \hline
**No.** & **Question** \\ \hline  & _General Evaluation [5-point Likert scale: 1—strongly disagra, 5—strongly agrel]_ \\ \hline
1 & I felt more engaged than if I had written a classic test (on paper or in Moodle) \\ \hline
2 & It was more fun than a classic test (on paper or in Moodle) \\ \hline
3 & It was less stressful than a classic test (on paper or in Moodle) \\ \hline
4 & It seemed easier to me than the classic test (on paper or in Moodle) \\ \hline
5 & I would like to be able to independently test my knowledge of the subject in such a form \\ \hline
6 & I would like to write tests during classes in such a form \\ \hline
7 & I would like to write an exam/final credit test in such a form \\ \hline  & _UI Evaluation [5-point ordinal scale: 1—the lowest, 5—the highest]_ \\ \hline
8 & How do you assess the tool’s: User Interface layout \\ \hline
9 & How do you assess the tool’s: Color scheme \\ \hline
10 & How do you assess the tool’s: Font size \\ \hline
11 & How do you assess the tool’s: icon size \\ \hline
12 & How do you assess the tool’s: Image size \\ \hline
13 & How do you assess the tool’s: Intuitiveness \\ \hline \hline \end{tabular}
\end{table}
Table 2: Evaluation survey questions.  
Figure 7: Editing an exemplary test question.  
The survey was translated to the language of instruction (Polish) and implemented in Microsoft Forms. The message displayed on the test summary page included information about the survey and the link to start it; thus, the students who decided to respond did so immediately after their test completion. The survey participation was anonymous and voluntary. The survey was performed in April 2024 on students attending two courses, namely, computer programming (four groups) and software testing (two groups), at the University of Szczecin in Szczecin, Poland. All students in each group were first asked to take a test containing questions on their respective course subjects. Note that every student could take part in the assessment only once--the reasons were twofold: we considered the single exposure to Gamitest sufficient for the students to answer the survey questions, and we have not prepared enough questions to ensure the replayability of successive test attempts. Nonetheless, we are aware that this did not allow the full benefits of learning by failure to materialize as would be the case if multiple test attempts were allowed.  
Altogether, the responses of 77 students were collected, including 56 males and 21 females.