## 1 Introduction  
Technology plays a vital role in a human being's life. In the past two decades, advancements in technology and increases in usage have hiked exponentially [1, 2]. This began when the Internet was introduced to the whole world, which interconnects continents to each other. Due to this, communication has become easier and faster. The networking and communication field is still at top priority for research. With one click, a person can search information, communicate to other person via sending messages, calling, etc. [3]. After a lot of research efforts, a drastic change came in the mobile industry after the launching of smartphones. A lot of different companies and industries are doing rigorous research in improving technology and making services easily available for the humans [4, 5]. The lifestyle of people also changed after the introduction of smartphones. People are now dependent on the Internet as everything is available on various applications [6, 7]. The outsourcing companies, e-commerce companies, and online social media have gained a lot of attention. People are exploring more and more over their smartphones, such as paying bills [8], ordering the food [9], play games for entertainment [10], watching videos [11], etc. People, from the young generation to the older generation, are using smartphones, which are easy to understand and learn to use [12, 13]. The big impact seen in the past few yearsis that on online game industry. Online games are more popular day by day [14]. Young people are more attracted to various online mobile games [15], such as PubG [16], WeChat games [17; 18], Temple run [19], Candy Crush [20], etc.  
According to today's scenario, the online mobile game industry and social media industry are in profit [21]. Mobile platforms convince people to connect to other people from other part of the globe. Social networking is not only limited to the talk and chatting but also helps in learning process, as well as inculcates more symmetry to life. Classes conducted by teachers, conferences, and meetings are very easy to attend by sitting at your home [22]. Many applications have been developed, such as the zoom meeting, Google meets, Microsoft teams, Skype, etc. [23]. All of these applications can accommodate hundreds of people at a time [24; 25]. People are now up to date on news related to politics, technology [26], fashion, events, etc.  
The popularity of online mobile games is increasing as the adaptability of technology access by young people is high [27]. A notable number of techniques have been applied to evaluate the behavior patterns. From the past techniques, the technology acceptance model (TAM) is one popular model which gained a lot of attention based on its ease of use and applications. According to researchers, classic TAM and its extended version are applied in many information technology systems. There are a large number of parameters that exist in the TAM model, such as ease of use and usefulness, which directly influence the adaptability of the new information system. Along with basic parameters, there are other parameters present which provide the platform for online games that can judge on a popularity basis. Already, some researchers have explored the area of social media and online gaming and provided analyses. For instance, [PERSON] and [PERSON] focused on parameters which analyze the user's intentions for online games [28]. [PERSON] and [PERSON] suggested a model that works on motivation theory and tried to find out why people are interested in use of social networks [29].  
In our research paper, we will investigate the major factors in the online game industry for gaining the popularity. This can be done by evaluating the factors based on an extended TAM model. A step forward to this, we will further investigate that how these factors give impressions based on machine learning techniques.