# Enhancing Recognition of Human-Object Interaction from Visual Data Using Egocentric Wearable Camera
## 4 Experimental Results and Analysis
### Analysis of ODIR
#### 4.3.2 ODIR: Analysis of Interaction Recognition
\begin{table}
\begin{tabular}{l l c c c c c} \hline \hline
**Object** & **Interaction** & **TP** & **FN** & **FP** & **TN** & **F1** \\ \hline
**Bottle** & Pick and place & 41 & 12 & 21 & 110 & 0.72 \\  & Pick and place (with water) & 11 & 7 & 7 & 157 & 0.61 \\  & Pour all the water into a mug & 12 & 24 & 16 & 130 & 0.37 \\  & Put it in the drawer & 13 & 15 & 16 & 138 & 0.45 \\  & Reposition the bottle & 18 & 7 & 4 & 153 & 0.75 \\  & Take it out of the drawer & 11 & 8 & 9 & 154 & 0.58 \\ \hline
**Bowl** & Pick and place & 67 & 12 & 11 & 103 & 0.86 \\  & Pick and place (with ball) & 7 & 1 & 1 & 184 & 0.83 \\  & Put it in the drawer & 37 & 7 & 9 & 141 & 0.83 \\  & Put the ball in the bowl & 8 & 2 & 2 & 181 & 0.77 \\  & Take it out of the drawer & 21 & 8 & 9 & 155 & 0.71 \\  & Take the ball out of the bowl & 14 & 5 & 3 & 171 & 0.76 \\ \hline
**Bucket** & Pick and place & 50 & 16 & 13 & 77 & 0.77 \\  & Pour water into another bucket & 77 & 13 & 16 & 50 & 0.84 \\ \hline
**Chair** & Pick and place to a new position & 31 & 25 & 29 & 31 & 0.54 \\  & Pick and place to the original position & 31 & 29 & 25 & 31 & 0.54 \\ \hline
**Kettle** & Pick and place & 84 & 3 & 4 & 79 & 0.96 \\  & Pour water into a mug & 79 & 4 & 3 & 84 & 0.95 \\ \hline
**Knife** & Cut apple & 41 & 6 & 7 & 110 & 0.86 \\  & Pick and place & 79 & 5 & 8 & 74 & 0.93 \\  & Put it in the drawer & 11 & 8 & 6 & 139 & 0.62 \\  & Take it out of the drawer & 8 & 5 & 3 & 148 & 0.64 \\ \hline
**Lamp** & Pick and place & 50 & 5 & 6 & 98 & 0.90 \\  & Turn and fold & 54 & 1 & 2 & 103 & 0.97 \\  & Turn on and turn off & 42 & 6 & 4 & 107 & 0.89 \\ \hline
**Laptop** & Open and close the display & 81 & 7 & 6 & 47 & 0.92 \\  & Pick and place & 47 & 6 & 7 & 81 & 0.87 \\ \hline
**Mug** & Fill with water by a kettle & 6 & 5 & 3 & 206 & 0.60 \\  & Pick and place & 76 & 19 & 29 & 96 & 0.76 \\  & Pick and place (with water) & 9 & 4 & 5 & 203 & 0.67 \\  & Pour water into another mug & 19 & 7 & 4 & 190 & 0.75 \\  & Put it in the drawer & 16 & 20 & 12 & 172 & 0.50 \\  & Take it out of the drawer & 30 & 6 & 8 & 176 & 0.82 \\ \hline
**Pliers** & Clamp something & 30 & 3 & 7 & 114 & 0.85 \\  & Pick and place & 49 & 4 & 9 & 92 & 0.88 \\  & Put it in the drawer & 12 & 14 & 8 & 120 & 0.52 \\  & Take it out of the drawer & 27 & 13 & 10 & 104 & 0.70 \\ \hline
**Safe** & Open and close the door & 44 & 16 & 13 & 72 & 0.75 \\  & Put something in it & 42 & 20 & 24 & 60 & 0.66 \\  & Take something out of it & 12 & 10 & 10 & 112 & 0.54 \\ \hline
**Scissor** & Cut something & 115 & 6 & 8 & 36 & 0.95 \\  & Pick and place & 36 & 8 & 6 & 115 & 0.83 \\ \hline
**Stapler** & Bind the paper & 71 & 8 & 10 & 54 & 0.89 \\  & Pick and place & 54 & 10 & 8 & 71 & 0.85 \\ \hline
**Storage furniture** & Open and close the door & 41 & 10 & 8 & 95 & 0.81 \\  & Open and close the drawer & 36 & 6 & 6 & 107 & 0.85 \\  & Put the drink in the door & 24 & 7 & 11 & 114 & 0.73 \\  & Put the drink in the drawer & 22 & 8 & 6 & 118 & 0.76 \\ \hline \hline \end{tabular}
\end{table} 
Table 4: ODIR numerical results for interaction classification.