# An Analytic Transform Kernel Derivation Method for Video Codecs
## 3 Experimental Results and Analysis
\begin{table}
\begin{tabular}{c c c c c c c c c c} \hline \hline \multicolumn{2}{c}{**Test Sequences**} & \multicolumn{3}{c}{**AI (All Intra)**} & \multicolumn{3}{c}{**RA (Random Access)**} & \multicolumn{3}{c}{**LDB (Low Delay B)**} \\  & **Y** & **U** & **V** & **Y** & **U** & **V** & **Y** & **U** & **V** \\ \hline \multirow{4}{*}{Class A1 (4K)} & _Tango2_ & \(-0.01\) & \(-0.31\) & \(0.08\) & \(0.04\) & \(0.14\) & \(0.01\) & - & - & - \\  & _FoodMarket4_ & \(0.01\) & \(-0.01\) & \(0.04\) & \(0.00\) & \(0.11\) & \(0.17\) & - & - & - \\  & _Campfire_ & \(-0.01\) & \(0.08\) & \(-0.10\) & \(0.00\) & \(-0.04\) & \(0.01\) & - & - & - \\  & _CatRobot1_ & \(-0.01\) & \(-0.01\) & \(0.01\) & \(-0.04\) & \(0.10\) & \(0.17\) & - & - & - \\ Class A2 (4K) & _DaylightRoad2_ & \(0.00\) & \(-0.10\) & \(0.02\) & \(-0.04\) & \(0.19\) & \(0.07\) & - & - & - \\  & _ParkRunning3_ & \(0.01\) & \(0.00\) & \(-0.03\) & \(-0.03\) & \(-0.06\) & \(0.01\) & - & - & - \\  & _MarketPlace_ & \(0.02\) & \(-0.13\) & \(0.00\) & \(-0.02\) & \(0.28\) & \(-0.13\) & \(0.05\) & \(-0.04\) & \(-0.35\) \\  & _RitualDance_ & \(0.00\) & \(0.07\) & \(0.10\) & \(-0.01\) & \(-0.02\) & \(0.00\) & \(0.03\) & \(-0.11\) & \(-0.27\) \\ Class B (1080p) & _Cactus_ & \(0.01\) & \(0.01\) & \(0.05\) & \(-0.03\) & \(-0.04\) & \(0.14\) & \(-0.10\) & \(-0.45\) & \(-0.06\) \\  & _BasketDrive_ & \(-0.01\) & \(-0.02\) & \(0.07\) & \(0.05\) & \(-0.01\) & \(-0.14\) & \(0.01\) & \(-0.16\) & \(-0.13\) \\  & _BQTerrace_ & \(0.00\) & \(0.15\) & \(0.09\) & \(0.01\) & \(0.69\) & \(0.17\) & \(-0.05\) & \(-0.68\) & \(-1.28\) \\  & _BasketballDrill_ & \(0.01\) & \(-0.18\) & \(-0.12\) & \(-0.01\) & \(0.13\) & \(0.15\) & \(0.04\) & \(0.55\) & \(0.10\) \\  & _BQMall_ & \(-0.01\) & \(0.15\) & \(-0.06\) & \(-0.02\) & \(-0.12\) & \(0.18\) & \(0.16\) & \(0.61\) & \(0.11\) \\ Class C (WVGA) & _PartyScene_ & \(0.00\) & \(-0.04\) & \(-0.10\) & \(0.02\) & \(0.18\) & \(-0.18\) & \(0.04\) & \(-0.22\) & \(-0.08\) \\  & _RaceHorses_ & \(0.01\) & \(-0.09\) & \(0.00\) & \(0.00\) & \(-0.15\) & \(0.24\) & \(-0.01\) & \(-0.10\) & \(0.28\) \\  & _BasketballPass_ & \(0.01\) & \(-0.17\) & \(-0.08\) & \(-0.03\) & \(-0.09\) & \(-0.17\) & \(-0.09\) & \(0.36\) & \(-0.43\) \\ Class D (WQVGA) & _BQSquare_ & \(0.00\) & \(0.23\) & \(0.28\) & \(-0.07\) & \(-0.95\) & \(-0.24\) & \(-0.02\) & \(0.55\) & \(0.59\) \\  & _BleavingBubbles_ & \(0.00\) & \(-0.03\) & \(0.03\) & \(-0.01\) & \(0.01\) & \(0.30\) & \(0.00\) & \(-0.43\) & \(-0.83\) \\  & _RaceHorses_ & \(0.00\) & \(-0.03\) & \(0.18\) & \(0.08\) & \(0.23\) & \(-0.47\) & \(-0.02\) & \(-0.16\) & \(-0.17\) \\  & _FourPeople_ & \(0.00\) & \(-0.05\) & \(-0.01\) & - & - & - & \(0.17\) & \(-0.77\) & \(-0.30\) \\ Class E (720p) & _Johnny_ & \(-0.02\) & \(0.18\) & \(-0.07\) & - & - & - & \(-0.22\) & \(2.81\) & \(-0.22\) \\  & _KristenAndSara_ & \(0.02\) & \(-0.02\) & \(0.08\) & - & - & - & \(0.00\) & \(-0.43\) & \(-1.00\) \\ Overall & **0.00** & \(\mathbf{-0.02}\) & **0.00** & \(\mathbf{-0.01}\) & **0.09** & **0.06** & **0.01** & **0.08** & \(\mathbf{-0.27}\) \\  & & & & Unit: \% & & & & & & \\ \hline \hline \end{tabular}
\end{table} 
Table 2: Simulation results.