###### Abstract  
This paper proposes an innovative methodology for enhancing museum accessibility and inclusivity for visitors with specific learning disorders (SLDs) using audio-visual interfaces based on patented technology. The approach involves analyzing user preferences and dyslexic students' self-assessments through two questionnaires. This study gathered 126 responses from both SLD-certified individuals and those without intellectual disabilities for the first questionnaire and over 1300 responses exclusively from SLD-certified individuals for the second. Results suggest practical solutions such as new visual effects, gamification methods, and user-friendly informational materials linked to an AI system. These findings serve as guidelines for developing technology to improve museum accessibility, particularly for individuals with SLDs. learning disorders; museum; immersive reality; audio-visual technologies +
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For example, the \"Museo Facile\" project seeks to create and implement communication and multimedia material based on the principles of clarity, readability, graphic consistency, and accessibility by merging classic tools and contemporary technology (3D objects, QR Codes, etc.). In order to support the integration and active engagement of various audiences in museums, tactile panels and Italian Sign Language videos were integrated into the apparatus with the aim of encouraging an accessible and direct approach to collections for visitors with visual and auditory difficulties [5]. Visitors can scan the codes using their smartphones to access videos, photos, and other multimedia resources. One of the most recent technologies used in museums is virtual reality. Visitors can wear virtual reality (VR) headsets to access a hyper-realistic 360-degree experience of the museum exhibits. This technology is particularly beneficial for people with physical disabilities, who may not be able to access some parts of the museum due to mobility issues. For example, The Haihunhou Relics Museum of the Han Dynasty in Nanchang exhibits historical sites and priceless cultural artifacts in an undamaged manner. By using virtual reality technology to present cultural artifacts, the museum is able to fully play up its educational value and historical responsibility [6]. In the same context, another relevant implementation is represented by the virtual and interactive exhibition called \"Ancient Afrasiayab\", which features artifacts from the Afrasiab Museum in Samarkand (Uzbekistan), a city situated along the Silk Road. Visitors may interact with digital 3D items put in the application's artificial virtual 3D environment and move around in it. It displays a variety of artifacts as 3D models that are arranged in digital spaces that represent an exhibition hall or a chamber from the era in which the artifacts were created [7]. For people with intellectual disabilities, it can help them understand the complexity of historical events through visualization. In fact, VR offers significant advantages for individuals with intellectual disabilities (IDs); it provides a safe environment for learning and practicing skills essential for independent living, overcoming real-world limitations. VR facilitates skill acquisition without fear of consequences, offers personalized scaffolding, and aids in generalizing skills across different contexts. Additionally, it enables the conveyance of abstract concepts without language, enhancing cognition and social skill development [8]. Among immersive technologies, augmented reality (AR) is also reaching popularity. This technology permits to superimpose digital information onto real-world objects. Visitors can use their head-mounted displays, smartphones, or tablets to access additional information about exhibits. For example, the usability and learning efficacy of three AR-based assistance systems for tours in medical specimen museums were assessed at the museum of the University of Yamanashi, Faculty of Medicine. The first one involved the use of AR markers.