## 3 Results  
The descriptive analysis of parameters during the full game and specific velocity thresholds is presented in Table 2. The percentage distance covered, and duration percentage invested in different velocity thresholds are displayed respectively in Figures 1 and 2. ES for all comparisons between senior and junior (Table 3) show that m-min (\(p<0.001\), large effect size); % duration zone 2 (\(p<0.001\), moderate effect size); distance zone 4 (\(p<0.001\), large effect size); and % distance zone 4 (\(p<0.001\), very large effect size) are significantly higher during the junior competition than in senior games. Nevertheless, % distance zone 1 (\(p<0.001\), large effect size) and % duration zone 1 (\(p<0.001\), large effect size) were largely higher during senior competition.  
\begin{table}
\begin{tabular}{c c} \hline \hline
**Speed Zones** & **Speed** \\ \hline Zone 1 (Standing–Walking) & \(<\)7 Km h\({}^{-1}\) \\ Zone 2 (Jogging) & 7–14 Km h\({}^{-1}\) \\ Zone 3 (Running) & \(>\)14–18 Km h\({}^{-1}\) \\ Zone 4 (High Speed Running) & \(>\)18.0 Km h\({}^{-1}\) \\ \hline \hline \end{tabular} Classification of absolute velocity thresholds based on previous similar study [23].  
\end{table}
Table 1: Absolute velocity thresholds.  
\begin{table}
\begin{tabular}{c c c c c c c} \hline \hline
**Zone** & **Variables** & **N** & **Mean** & **SD** & **CV\%** & **Shapiro-Wilk** \\ \hline \multirow{4}{*}{Full Game} & Total Distance (m) & 117 & 3188.84 & 808.37 & 25\% & \(p=0.055\) \\  & m\(\cdot\)min & 117 & 83.95 & 7.24 & 8\% & \(p=0.181\) \\  & Real Time (min, seg) & 117 & 38.02 & 10.00 & 26\% & \(p=0.036\) \\  & Maximum Velocity (Km h\({}^{-1}\)) & 117 & 24.54 & 1.72 & 7\% & \(p<0.001\) \\ \hline \multirow{4}{*}{\begin{tabular}{c} Zone 1 \\ (0–7.00 Km h\({}^{-1}\)) \\ \end{tabular} } & Distance (m) & 117 & 1364.57 & 376.84 & 27\% & \(p=0.024\) \\  & \% Distance & 117 & 43.51 & 3.84 & 8\% & \(p=0.334\) \\  & \% Duration & 117 & 75.22 & 3.00 & 3\% & \(p=0.359\) \\ \hline \multirow{4}{*}{\begin{tabular}{c} Zone 2 \\ (7.01–14 Km h\({}^{-1}\)) \\ \end{tabular} } & Distance (m) & 117 & 1163.80 & 302.32 & 25\% & \(p=0.173\) \\  & \% Distance & 117 & 36.58 & 3.59 & 9\% & \(p=0.086\) \\  & \% Duration & 117 & 18.43 & 2.48 & 13\% & \(p=0.213\) \\ \hline \multirow{4}{*}{\
\begin{tabular}{c} Zone 3 \\ (14.01–18 Km h\({}^{-1}\)) \\ \end{tabular} } & Distance (m) & 117 & 469.07 & 144.99 & 30\% & \(p=0.096\) \\  & \% Distance & 117 & 14.68 & 2.53 & 17\% & \(p=0.225\) \\  & \% Duration & 117 & 4.77 & 1.04 & 21\% & \(p=0.003\) \\ \hline \multirow{4}{*}{
\begin{tabular}{c} Zone 4 \\ (>18.01 Km h\({}^{-1}\)) \\ \end{tabular} } & Distance (m) & 117 & 165.43 & 73.64 & 44\% & \(p=0.010\) \\  & \% Distance & 117 & 5.23 & 2.16 & 41\% & \(p<0.001\) \\ \cline{1-1}  & \% Duration & 117 & 1.89 & 1.19 & 62\% & \(p<0.001\) \\ \hline \hline \end{tabular} N represent game samples across the 10 players monitored. Abbreviations: CV% = The coefficient of variation in percentage.  
\end{table}
Table 2: Descriptive analysis of all variables.  
Figure 1: Descriptive analysis of percentage distance (% meters) invested in each specific velocity threshold.  
Figure 2: Descriptive analysis of percentage duration (% min) invested in each specific velocity threshold.