# A Survey of Game Theoretic Approaches to Modelling Decision-Making in Information Warfare Scenarios
## 1 Introduction
### Survey Methodology  
In this paper, the identification of existing literature related to game theory and information warfare topics was based on a keyword search. We began our search by entering relevant keywords to common search engines such as Google Scholar. Initially, we entered two main keywords which are most relevant to this study: \"game theory\" and \"information warfare\". To specifically find studies that fall under a particular information warfare category, we entered \"game theory\" as an input to the search engine and the name of a particular information warfare category. For example \"game theory\" and \"economic warfare\", \"game theory\" and \"psychological warfare\", and so on. To further expand our search, we took other relevant keywords from the definition of each information warfare category. These include the types of operation and actors involved in the game. For example, we considered \"game theory\", \"espionage\", and \"nation\" as combined keywords when we searched about intelligent-based warfare and considered \"game theory\", \"radio jamming\", and \"government\" when we searched studies that fall under electronic warfare. Other subtopics such as \"cyber-warfare\", \"cyber-crimes\", \"cyber-bullying\", and other related cyber-events were also taken into account as relevant keywords.  
In this study, we relied predominantly on sources published in well-established, academic databases such as IEEE Xplore, ACM Digital library, Elsevier, and Springer [18]. As information  
\begin{table}
\begin{tabular}{l l l l l l l} \hline \hline  & & \multicolumn{6}{c}{**Information Warfare**} \\ \cline{2-7}
**Year of Publication** & \multirow{2}{*}{**Reference**} & **Cyber** & **Network** & **Information** & **Wireless** & **Sensor** \\  & & **Security** & **Security** & **Security** & **Network** & **Security** \\ \hline
2008 & [10] & & & & & yes & \\
2008 & [11] & & & & yes & & \\
2009 & [12] & & yes & & & yes & \\
2010 & [4] & yes & & & & \\
2010 & [3] & & yes & & & \\
2011 & [13] & & yes & & yes & \\  
warfare covers diverse domains including the military, economic, politics, engineering and computer science, we also identified the literature from journals in a range of disciplines.  
To ensure that only relevant and high quality publications were considered, we evaluated the source that we found according to several aspects. These aspects are the reputation of the authors (including their affiliations and the organization they work for), the citation frequencies, the academic database in which the paper/book is published, as well as the date of publication. In addition, we also consider publications which come from military documents/reports that we think are relevant to improving our understanding of these topics.  
The remainder of this paper is organised as follows: Section 2 of this paper presents a survey of information warfare literature as a foundation for identifying and discussing such games. Section 3 provides a brief overview of game theory and discusses relevant concepts. Section 4 identifies games that model different types of information warfare operations. We conclude in Section 5 with a discussion of research findings, challenges, and future work in the application of game theory to analysis of information warfare scenarios.