## 5 Conclusions  
With the accelerated development of haptic technologies and their significant impact on enhancing immersion and user experience in VR, video games, and other interactive applications, the demand for integrating haptic feedback into these experiences is steadily growing. On the other hand, throughout years of teaching VR, game development, and interactive systems, we have observed that while students easily achieve immersion through visuals and audio, haptic feedback remains the most challenging aspect due to limited awareness, experience, and the basic support offered by most game engines. This paper presents a custom tool for creating gamepad haptic effects within the Unity engine. The developed tool supports a wide range of use cases, enabling the design of reusable haptic effects through graphical editor, audio conversion, programmatic scripting, and AI-powered guidance. Additionally, the tool allows defining specific areas within the virtual space where different haptic stimuli can be felt, based on the role and activity of the user's avatar in the virtual world. These haptic zones, along with functionalities for synchronizing haptic and audio feedback, contribute to the methodology for developing haptic authoring tools and designing haptic feedback. These elements emphasize the contextual dependence of haptic feedback, encouraging its synchronization with audio and visual stimuli, as well as with space and activities in virtual reality. This synchronization is crucial for achieving multisensory synthesis, which plays an essential role in realism and user engagement. Within the tool, libraries of haptic effect presets are also available, which can be further expanded and combined. The gamepad was selected as a haptic device due to its widespread use, familiarity, standardized design, ease of use, and connectivity across all gaming platforms, with its growing popularity and advancing haptic actuator technology further strengthening its appeal. Three generations of master's students used the tool to complete a project assignment in the field of VR and interactive systems. Informal interviews and discussions were conducted at the beginning and end of the semester, focusing on haptic feedback, its use and significance, and the tools for its implementation. The tool has proven to be highly effective not only in developing virtual and interactive experiences, where it enables the rapid implementation of haptic feedback, but also in meeting the specific needs of educational environments for teaching and learning. It has made it easier for students to see and understand the importance of haptic feedback in VR development and enhancing user experience, while also helping teachers convey various haptic concepts. Through the qualitative informal interview, students expressed positive impressions about working with the tool and stated that they would use this tool again in development. They particularly praised the ability to quickly create more complex haptic effects without programming, but they emphasized that it was useful that there were multiple ways to create haptic effects that could be combined. The ability to live preview the created effects showed obvious positive impact on increasing engagement in laboratory exercises, teamwork, and participation in discussions. Students have shown initiative in applying the tool in developing various interactive experiences in different areas of application, such as entertainment, simulations in construction, mechanical engineering, medicine, etc. The perceived haptic stimuli have proven to be particularly immersive in applications where the virtualized object closely matches the form and shape of the gamepad. This challenges the conventional perception of a gamepad controller as solely an entertainment device, showcasing its broader functionality and usability. As an additional benefit, the tool has sparked student interest in creatingdevelopment tools and engines, as they recognized the importance of such resources in the field.