## 1 Introduction
E-learning platforms like Moodle and Canvas support inclusivity [8] through features such as adaptive learning paths, accessibility tools, and integration with assistive technologies, including screen readers, speech-to-text software, and adaptive keyboards [8]. Similarly, gamified tools like Kahoot! and Quizlet enhance engagement by catering to diverse cognitive styles with interactive quizzes and rewards [9]. However, despite these advancements, such tools lack the immersive and multisensory capabilities inherent to XR technologies. By integrating XR with generative AI, our proposed framework addresses these limitations by offering real-time customization and adaptability, thus filling critical gaps in existing approaches. The framework extends the scope of inclusivity by providing personalized, interactive, and immersive learning environments that better support the diverse needs of learners, including those with disabilities. Compared to traditional approaches, XR technologies combine immersive environments with real-time adaptability, offering highly personalized and engaging learning experiences that promote inclusion through collaborative, gamified, and multisensory settings [9]. However, challenges such as high costs, limited accessibility, and the need for teacher training constrain XR's integration into mainstream education, whereas traditional tools like e-learning platforms and gamified systems remain more affordable and user-friendly [10]. The use of extended reality (XR) technologies and generative artificial intelligence (AI) can provide opportunities for development and learning for people with special educational needs. Recent studies have highlighted the efficacy of XR technologies in compensating for specific shortcomings experienced by individuals with special educational needs. The immersive nature of these technologies proves instrumental in addressing cognitive deficits, attention disorders, and sensory processing challenges. [PERSON] et al. [11] illustrate the progress made in using VR-based interventions to enhance sustained attention, particularly among children with attention-deficit/hyperactivity disorder (ADHD). These interventions not only showcased improvements in attentional vigilance measures but also heralded a new frontier in cognitive function enhancement. In this article, we will explore the current state of inclusive education, delve into the various XR technologies, and examine their potential in addressing the challenges faced by traditional educational methods. Through case studies and real-world examples, we will illustrate the transformative impact of XR in creating more inclusive and effective learning environments. We will also discuss the technological and pedagogical considerations for implementing XR in schools, the challenges and limitations of these technologies, and the prospects of XR in education. The structure of the paper is as follows. The Introduction outlines the motivation for integrating XR technologies and generative AI in inclusive education, emphasizing their potential to address challenges faced by students with special needs. The _Related Work_ section reviews existing approaches, identifying gaps that the proposed framework addresses. The XR Technologies and Inclusive Education section explores the benefits, applications, and challenges of XR in supporting inclusion. The Immersive Environment Architecture section presents the proposed architecture that uses extended reality (XR) technologies and generative artificial intelligence (AI) to create an adaptive, inclusive educational platform tailored to children with special needs. The Methodology and Metrics section details the evaluation approach and criteria for assessing effectiveness. The Discussion highlights the framework's innovations and compares it to existing solutions, while the Conclusions summarize the findings and propose recommendations for advancing XR adoption in inclusive education.