## 4 Results and Discussion
Obtaining the bonus values makes it possible to directly compare the access times for the two urban centres for each type of creative industry, without this comparison being influenced by subjectivity. The territorial accessibility component assimilated to the new 5 min city concept, which could be implemented territorially within the territorial development strategies of large urban centres [50; 51], is mostly specific to Cluj-Napoca (Figure 4). The sports and games industry, film industry, and recreational industry stand out as creative industries that suggest functionality in Cluj-Napoca for this category of \begin{table}
\begin{tabular}{l c c c c c c c c c} \hline \hline  & & & & & & & & & & \\ \cline{2-10}  & \multicolumn{3}{c}{**Accessibility in Minutes**} & & & & & & & & \\ \cline{2-10}  & \multicolumn{3}{c}{**0–5**} & \multicolumn{3}{c}{**5–15**} & \multicolumn{3}{c}{**15–30**} & \multicolumn{3}{c}{**30–60**} & \multicolumn{3}{c}{**>60**} \\ \cline{2-10}
**Industry** & & & & & & & & & & \\ \cline{2-10}  & \multicolumn{3}{c}{**Scoring**} & & & & & & & \\ \cline{2-10}  & \multicolumn{3}{c}{**0–0.20**} & \multicolumn{3}{c}{**0.20–0.40**} & \multicolumn{3}{c}{**0.40–0.60**} & \multicolumn{3}{c}{**0.60–0.80**} & \multicolumn{3}{c}{**0.80–1**} \\ \cline{2-10}  & \multicolumn{3}{c}{**Cluj**} & \multicolumn{3}{c}{**Pécs**} & \multicolumn{3}{c}{**Cluj**} & \multicolumn{3}{c}{**Pécs**} & \multicolumn{3}{c}{**Cluj**} & \multicolumn{3}{c}{**Pécs**} & \multicolumn{3}{c}{**Cluj**} & \multicolumn{3}{c}{**Pécs**} \\ \hline Ceramic products industry & 0.009 & 0.005 & 0.229 & 0.223 & 0.426 & 0.439 & 0.645 & 0.662 & 0.888 & 0.867 \\ \hline Jewellery industry and repair & 0.014 & 0.008 & 0.230 & 0.226 & 0.429 & 0.440 & 0.645 & 0.674 & 0.880 & 0.849 \\ \hline Arts industry & 0.039 & 0.034 & 0.226 & 0.250 & 0.434 & 0.461 & 0.635 & 0.647 & 0.863 & 0.805 \\ \hline Sports and games industry & 0.027 & 0.009 & 0.231 & 0.235 & 0.428 & 0.451 & 0.641 & 0.683 & 0.871 & 0.819 \\ \hline Printing industry & 0.028 & 0.012 & 0.225 & 0.228 & 0.429 & 0.441 & 0.639 & 0.680 & 0.876 & 0.836 \\ \hline Media industry & 0.048 & 0.033 & 0.227 & 0.243 & 0.433 & 0.455 & 0.632 & 0.661 & 0.857 & 0.805 \\ \hline Film industry & 0.031 & 0.012 & 0.229 & 0.231 & 0.433 & 0.448 & 0.637 & 0.675 & 0.868 & 0.831 \\ \hline Radio and TV industry & 0.006 & 0.004 & 0.225 & 0.221 & 0.427 & 0.446 & 0.643 & 0.669 & 0.896 & 0.856 \\ \hline Engineering industry & 0.053 & 0.053 & 0.225 & 0.249 & 0.428 & 0.452 & 0.630 & 0.643 & 0.861 & 0.800 \\ \hline Research and development industry & 0.031 & 0.026 & 0.225 & 0.241 & 0.434 & 0.449 & 0.639 & 0.671 & 0.868 & 0.811 \\ \hline Recreational industry & 0.039 & 0.012 & 0.225 & 0.235 & 0.428 & 0.447 & 0.638 & 0.677 & 0.868 & 0.826 \\ \hline \hline \end{tabular}
\end{table} 
Table 3: Rating classes/accessibility intervals. accessibility. The largest territorial impact in comparative terms is the recreational industry due to the large number of creative industries identified in Cluj-Napoca in relation to the total area of the city. The small surface areas with 0-5 min accessibility compared to the whole administrative territory show, for each creative industry analysed, that interventions in the territorial planning process are necessary so that the mentioned concept can be implemented territorially. As regards the direct comparison of the two urban centres with the 0-15 min interval (the 15 min interval is specific to the concept city of Pecs), better accessibility specific to the city of Pecs is noticed, as evidenced by the engineering industry and the research and development industry (Figure 4). The large number of creative industries in these areas is responsible for the high functionality of the territory. The city's polycentricity is also reflected in its easy accessibility, with creative industries in every part of the city, marked by the Garden City hub in the south and the Uranium City nodes in the west.