## 1 Introduction
### Technological Materials: Recent Improvements  
Virtual realities created by modeling archeological objects and structures have been used in supporting archeology and the reconstruction of cultural heritage [5]. At the beginning of this century, however, information technology (IT) could only enable the modeling of structures and archeological objects of cultural heritage in animation form [6; 7] Depending on the technology, computers and software have improved almost daily, with the final product's quality determined especially by the software used to produce a 3D model. Based on this development, computer graphic technology enables the modeling of structural groups and even cities in 3D. Today, 3D computer graphics are intended for designing groups of buildings, such as campuses and industrial complexes; planning cities; designing vehicles; and designing electronics, textiles, foods, and a myriad of other products. The usage of computer-aided visualization is increasing daily, including but not limited to cultural heritage, virtual archaeology, 3D archeology, and museum simulation [8]. Museums are one of the leading institutions where cultural heritage products are stored, preserved, and exhibited. Due to the influence of the opportunities offered by developing technology, museums have started to accommodate their policies to the wishes of visitors with an understanding of contemporary museology. Several opportunities have appeared to disseminate culture and heritage, thanks partly to the widespread use of information and communications technologies [9]. Traditionally, the way to appreciate tangible heritage was to visit museums and other cultural institutions in person. The use of virtual technologies and digital heritage is also relevant to the idea of a virtual museum, even more considering that the Internet offers new ways to spread and distribute information [10]. The virtual museum was originally developed to promote and reference regional museums where the pieces are located and encourage users to visit them. Virtual museums have become more important during the COVID-19 period. This can be seen in the fact that museums increased their online presence by 80% during the lockdown, offering more social media interactions, broadcasts, virtual tours, and online exhibitions, and observed more than a 40% increase in online visits [11]. Even with new adjustments to the virtual museum or interactive website, there was no major change regarding the interest in cultural heritage; people still tend to prefer to visit real-life museums than visual museums [9; 12]. Computer-aided visualization practices have been used for a long time to ensure visitors' interaction with the works exhibited in the museum. The explanation of the objects in the museum is provided through simulations, reconstructions, object restoration, VR, AV, and computer-aided animations. In recent years, the use of VR games in cultural heritage has been growing. VR games have increasingly found their way into museums and exhibitions, highlighting the increasing cultural value associated with games and the institutionalization of game culture [13]. The use of VR technology in museums not only increases multiple learning outcomes but also has a positive effect on the motivation and dynamic engagement of visitors. Particularly, VR and CAV in a real museum are more significant than a web-based museum [9]. [PERSON] and [PERSON] used 3D models and virtual reality to reconstruct the archaeology and cultural heritage in the manison of Casal de Freiria, located in Rome. The manison, which consists of one building complex, is one of the first examples where 3D models are used in gaming engines. Considering technology's daily development, in the upcoming future, more complex and crowded scenes and models can be present in game engines [5]. The Unity game engine was used successfully for Hagia Sophia Church, located in Istanbul. Hagia Sophia was chosen as the sample study area of this study and was digitally restructured to be used in the project [14].