###### Abstract  
The metaverse is emerging as a next-generation internet paradigm that will enhance human interaction and connectivity. Digital twinning, a fundamental strategy used in the metaverse, allows for the virtualization of real-world items, people, actions, and settings. A virtual world called the metaverse is built on a variety of technologies. Wireless communication is an important part of these technologies. In particular, wireless 6G communication can be essential for the growth of the metaverse. In line with the goal of achieving higher rates in the next-generation wireless network for the metaverse, in this paper, a novel conceptualization of intelligent reflecting surface (IRS)-assisted multiple-input single output-based wireless communication in physical world environments is proposed. More specifically, this paper proposes that in the physical world, the IRS-assisted communication between a communication network and users can be reflected in the metaverse through the virtual world (such as digital avatars and the virtual environment). In the simulations, the bit-error rate and spectral efficiency of the receiver terminal were performed and calculated in the metaverse engine for future consideration. metaverse; wireless communication; intelligent reflecting surface; spectral efficiency; bit-error rate +
Footnote †: journal: Communications  
M.A.S.A.Aziz, [PERSON], [PERSON]-[PERSON], [PERSON]-[PERSON], H.-[PERSON]. for overall, multimodal data interpretation from the circumstances and human bodies as well as very precise instrument management. The communication architecture, which is comprised of multiple heterogeneous wireless or wired communications (such as satellite communications, cellular communications, and communications from unmanned aerial vehicles), provides networking. Additionally, the computation and storage structures supported by cloud-edge-end computing make significant computation and storage capacities available [4]. For example, a virtual world must generate high-quality images for each avatar at a minimal frame rate of 30 frames per second [5], creating enormous processing requirements and delay limitations (e.g., within 1/30 th of a second at most). * Virtual world: As with ISO/IEC 23005 and IEEE 2888 regulations, the digital world can be constituted of several linked-dispersed virtual worlds (also known as sub-metaverses) [6]. Each sub-metaverse can provide users--portrayed as digital avatars--with particular ranges of virtual surroundings and services (such as gaming, social dating, online museums, and online concerts). * Metaverse engine: Through the use of interactive AI, digital twin, and blockchain technologies, the metaverse engine [7] creates, updates, and maintains the virtual environment, utilizing extensive data from the real world as input. In particular, with the aid of XR and human-computer interactions (especially brain-computer interfaces), people situated in real environments are now able to immersively control their digital avatars in the metaverse by using their sensations and bodies for a variety of group and social activities, including vehicle racing, dating, and virtual goods trading. Because of these avatar-based digital manufacturing activities, the metaverse enables the development of the virtual economy. In addition, a 3D virtual environment where virtual characters may communicate with one another is known as the metaverse. These characters may be avatars of actual people or virtual versions of actual people. The main concept of the metaverse is summarized according to Figure 1b, as follows:  
1. Avatar: An avatar is often thought of as a computer icon that symbolizes a player's character in a video game. But it is much more than that. The idea of an avatar and a digital twin is comparable in the metaverse. It is a computerized representation of a person. The movements and gestures of humans are mirrored by avatars in the metaverse [8]. 2.