## 2 Review Methodology
### Key Points of Analysis
\begin{table}
\begin{tabular}{c c c c c c c c c} \hline
**Number of** & **Mean** & **Participant** & **Participant** & **Type of** & **ASD/Neuro** & **Control Group’s** & **Citation** \\
**Participants** & **Age** & **Age Min** & **Age Max** & **Affective Disorder** & & & \\ \hline
41 & 47.5 & 35 & 60 & Bipolar Disorder & Neurotypical & Treatment as usual & [42] \\
27 & 14.5 & 13 & 16 & Public Speaking Anxiety (PSA) & Neurotypical & NA & [43] \\
49 & 18 & 18 & 18 & Recurring depression & Neurotypical & Regular antidepressant drug & [44] \\
71 & 31 & 19 & 43 & PTSD & Neurophysical & NA & [45] \\
100 & 34 & 24 & 44 & Spider Phoia & Neurotypical & One session treatment & [46] \\
30 & 23.5 & 14 & 33 & Dental Phoia & Neurotypical & Informational Pamphtic condition & [47] \\
1 & 15 & 15 & Anxiety & Neurophysical & NA & [48] \\
43 & 10 & 8 & 12 & Anxiety & Neurophysical & Standard therapy & [49] \\
47 & 71 & 64 & 78 & Depression and Fear of Falling & Neutypical & NA & [50] \\
30 & 47.5 & 37 & 58 & Anxiety and depression & Neurotypical & Usual therapy & [51] \\
24 & 46 & 23 & 69 & Anxiety and depression & Both & Same, just the 2 nd & [52] \\  & & & & & & & \\  & & & & & & & \\
33 & 25.5 & 15 & 36 & Anxiety & Neutypical & Same, just control group & [53] \\  & & & & & & & does not have disturbrophia & \\
180 & 41.5 & 18 & 65 & Accrophobia & Neurophysical & Same, just that the 2 nd & \\  & & & & & & & \\  & & & & & & & \\
174 & 9.5 & 7 & 12 & Anxiety & Neuotypical & Coping Cat & [53] \\
22 & 68 & 62 & 74 & Late life depression & Neurotypical & Problem solving Therapy & [56] \\
16 & 72 & 60 & 84 & Fear of Falling & Neuotypical & Usual therapy & [57] \\
63 & 41.5 & 18 & 65 & Anxiety & Neuotypical & Same, just that the & [58] \\  & & & & & & & \\
15 & 16 & 14 & 18 & Depression & Neurotypical & & \\
72 & 69 & 65 & 73 & Depression & Neuotypical & A different game was given. & [60] \\
19 & 78.5 & 63 & 94 & Subsyndromal depression & Neuotypical & NA & [61] \\
8 & 10 & 8 & 12 & Anxiety & ASD & NA & [62] \\
3 & 8 & 6 & 10 & Anxiety & ASD & NA & [63] \\
109 & 12 & 8 & 16 & Anxiety & ASD & Another puzzle game & [64] \\
40 & 11.5 & 8 & 15 & Dental Anxiety & ASD & NA & [65] \\
9 & 10 & 7 & 13 & Anxiety & \(\epsilon\) Phoia/ fear & ASD & NA & [66] \\
3 & 8 & 6 & 10 & Anxiety & ASD & NA & [67] \\
8 & 37.5 & 18 & 57 & Phobia & ASD & NA & [68] \\ \hline \end{tabular}
\end{table} 
Table 3: _Cont._  
\begin{table}
\begin{tabular}{p{113.8 pt} p{113.8 pt} p{113.8 pt} p{113.8 pt} p{113.8 pt} p{113.8 pt}} \hline \hline
**Intervention** & **Evaluation Technique** & **Outcome** & **Experimental Methodology** & **Data Collection Technique** & **Citation** \\ \hline Administered AKL-T03 through a videogame. & Analysis of Covariance (ANCOVA) & Significant improvement in sustained attention and in cognitive functioning. & Double-blind randomized controlled trial & Realtime with remote servers and some post-game questionnaires & [98] \\ \hline Music-based casual video game. & Depression anxiety and stress scale (DASS-21), Positive and Negative Affect Scale (PSES), Emotion Regulation Questionnaire (ERQ) & The depression, anxiety, and stress symptoms were significantly reduced in the experimental group participants after 4 weeks of music-based video game training compared with the control group. & Randomized controlled trial & Realtime through the game, pre- and some post-game questionnaires & [33] \\ \hline Social VR game & Clinical Global Impressions Scale (CG), Children’s Global Assessment Scale (CG-GAS), Children Behavior Checking and Social Phobia and Anxiety Inventory for Children-Parent Version (SPAC-PV) & Decreased anxiety and improved social skill in social encounters. & Randomized controlled trial & Observation, pre- and some post-game questionnaires & [34] \\ \hline An adventure, third-person neurofeedback game. & Spence Children’s Anxiety Measure, Heart Rate & All measures of anxiety significantly decreased.