# GBUO: \"The Good, the Bad, and the Ugly\" Optimizer
## 2 \"The Good, the Bad, and the Ugly\" Optimizer (GBUO)
[CrossRef]
* [PERSON] et al. (2016) [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] A new rooted tree optimization algorithm for economic dispatch with valve-point effect. _Intl. J. Electr. Power Energy Syst._**2016**, _79_, 298-311. [CrossRef]
* [PERSON] and [PERSON] (2017) [PERSON] [PERSON]; [PERSON] [PERSON] Weighted Superposition Attraction (WSA): A swarm intelligence algorithm for optimization problems-Part 1: Unconstrained optimization. _Appl. Soft Comput._**2017**, _56_, 520-540. [CrossRef]
* [PERSON] and [PERSON] (2017) [PERSON]; [PERSON] Plant intelligence based metaheuristic optimization algorithms. _Artif. Intell. Rev._**2017**, _47_, 417-462. [CrossRef]
* [PERSON] and [PERSON] (2017) [PERSON]; [PERSON] [PERSON] A metaheuristic algorithm based on chemotherapy science: CSA. _J. Optim._**2017**, _2017_, 3082024. [CrossRef]
* [PERSON] et al. (2018) [PERSON]; [PERSON]; [PERSON] Tree Growth Algorithm (TGA): A novel approach for solving optimization problems. _Eng. Appl. Artif. Intell._**2018**, _72_, 393-414. [CrossRef]
* [PERSON] (1983) [PERSON]; [PERSON]; [PERSON] A heuristic algorithm and simulation approach to relative location of facilities. _Optim. Simulated Annealing_**1983**, _220_, 671-680. * [PERSON] (1973) [PERSON] _Generalized Inverse of Matrices and Its Applications_; Taylor & Francis Group: Abingdon, UK, 1973. * [PERSON] et al. (2012) [PERSON] [PERSON]; [PERSON]; [PERSON]; [PERSON] Water cycle algorithm-A novel metaheuristic optimization method for solving constrained engineering optimization problems. _Comput. Struct._**2012**, _110_, 151-166. [CrossRef]* [PERSON] and [PERSON] (2016) [PERSON]; [PERSON] [PERSON] Water evaporation optimization: A novel physically inspired optimization algorithm. _Comput. Struct._**2016**, _167_, 69-85. [CrossRef]
* [PERSON] and [PERSON] (2016) [PERSON]; [PERSON] Galactic Swarm Optimization: A new global optimization metaheuristic inspired by galactic motion. _Appl. Soft Comput._**2016**, _38_, 771-787. [CrossRef]
* [PERSON] et al. (2017) [PERSON]; [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON] Spring search algorithm: A new meta-heuristic optimization algorithm inspired by Hooke's law. In Proceedings of the 2017 IEEE 4 th International Conference on Knowledge-Based Engineering and Innovation (KBEI), Tehran, Iran, 22 December 2017; pp. 210-214. * [PERSON] et al. (2017) [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] Collective decision optimization algorithm: A new heuristic optimization method. _Neurocomputing_**2017**, _221_, 123-137. [CrossRef]
* [PERSON] and [PERSON] (2018) [PERSON]; [PERSON] A very optimistic method of minimization (VOMMI) for unconstrained problems. _Inf. Sci._**2018**, _454_, 255-274. [CrossRef]
* [PERSON] and [PERSON] (2020) [PERSON]; [PERSON] Momentum search algorithm: A new meta-heuristic optimization algorithm inspired by momentum conservation law. _SN Appl. Sci._**2020**, \(2\), 1-15. [CrossRef]
* [PERSON] et al. (2019) [PERSON]; [PERSON]; [PERSON] [PERSON] DGO: Dice Game Optimizer. _Gazi Univ. J. Sci._**2019**, _32_. [CrossRef]
* [PERSON] et al. (2019) [PERSON]; [PERSON] [PERSON]; [PERSON]; [PERSON]; [PERSON] [PERSON] OSA: Orientation search algorithm. _Int. J. Ind. Electron. Control Optim._**2019**, \(2\), 99-112. * [PERSON] et al. (2020) [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] [PERSON] HOGO: Hide Objects Game Optimization. _Int. J. Intell. Eng. Syst._**2020**, _13_, 216-225. * [PERSON] et al. (2020) [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON]; [PERSON] Football game based optimization: An application to solve energy commitment problem. _Int. J. Intell. Eng. Syst._**2020**, _13_, 514-523. [CrossRef]
* [PERSON] et al. (2020) [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] Darts game optimizer: A new optimization technique based on darts game. _Int. J. Intell. Eng. Syst._**2020**, _13_, 286-294. [CrossRef]
* [PERSON] et al. (2020) [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] [PERSON] Shell game optimization: A novel game-based algorithm. _Int. J. Intell.