# Smart Toys in Early Childhood and Primary Education:
## 3 Results  
In Table 2 (see Appendix A that provides full reference details at the same numerical order) we present a synopsis of smart toys under study. As it is shown it provides information over the name of its toy, year of its development, related scientific articles, the technological and educational affordances and the ages addressed to. \begin{table}
\begin{tabular}{c c c c c c c c} \hline \hline \multirow{2}{*}{**No**} & \multirow{2}{*}{**Name of Toy**} & \multirow{2}{*}{**Year**} & \multirow{2}{*}{**Paper/Papers**} & \multirow{2}{*}{**Technological** & \multicolumn{2}{c}{**Educational Affordances**} & \\  & & & & **Affordances**1  & \multicolumn{2}{c}{**Type of**} & \multicolumn{2}{c}{**Learning**} & \multirow{2}{*}{**Age**} \\  & & & & & **Activity**2  & & & & **Objectives**  \\ \hline
1 & LEGO/Logo & 1991 & [PERSON] and Oko, 1991; [PERSON], & SE & OEA\_FG & Problem Solving—Robotics & 8–12 \\  & & & 1993 & & & & \\ \hline
2 & Programmable & & [PERSON], 1994; [PERSON], [PERSON], & & & & \\  & Bicks–Cricket & 1994 & [PERSON], and [PERSON], 1996 & SE & OEA\_FG & Problem Solving—Robotics & – \\ \hline
3 & Rosebud & 1997 & [PERSON] and Cassell, 1997 & TF\_SE & OEA\_FG & Digital storytelling & – \\ \hline
4 & StoryMat & 1999 & [PERSON] and Cassel, 1999 & TF\_SE & OEA\_FG & Digital storytelling & 4–8 \\ \hline
5 & Curlybot & 2000 & [PERSON] et al., 2000 & SE & OEA & Programming & 4–6 \\ \hline
6 & Smart & 2001 & [PERSON], 2001 & SE & OEA\_FG & Various Concepts and Activities & 4–6 \\  & & & & & & & Activities & \\ \hline
7 & Dolltalk & 2002 & [PERSON], 2002 & TF\_SE & FG & Digital storytelling & 4–8 \\ \hline
8 & I/O Brush & 2004 & [PERSON] et al., 2004 & TF & OEA\_FG & Arts Education & 4–6 \\ \hline
10 & Augmented & & & & & & \\  & Knight’s Casle & 2007 & [PERSON], 2007 & AR\_SE & FG & Digital storytelling & – \\ \hline
11 & Siftables & 2007 & [PERSON] et al., 2007 & TF\_SE & OEA\_FG & Various Concepts and Activities & – \\ \hline
12 & TagTimes & 2007 & [PERSON] et al., 2007 & TF\_SE & FG & Various Concepts and Activities & 8–12 \\ \hline
13 & PageRank & 2007 & [PERSON] et al., 2007 & TF & OEA & Digital storytelling & – \\ \hline
14 & ARELS & 2008 & [PERSON], 2008 & AR & OEA & English & – \\ \hline
15 & SMART & 2008 & [PERSON], 2008 & AR & OEA\_FG & Various Concepts and Activities & 7–8 \\ \hline
16 & DigTile & 2009 & [PERSON] et al., 2009 & SE & OEA\_FG & Various Concepts and Activities & 8–12 \\ \hline
17 & Arduino Etoys & 2010 & [PERSON] et al., 2010 & SE & OEA & Physics & – \\ \hline
18 & LilyPad Arduino & 2010 & [PERSON] et al., 2010 & TF & FG & STEM & – \\ \hline
19 & Crafti & 2011 & [PERSON] et al., 2011 & AR & OEA\_FG & Various Concepts and Activities & 6–12 \\ \hline
20 & TinkRBook & 2011 & [PERSON], 2011 & TF & FG & Digital storytelling & 3–6 \\ \hline
21 & Towards Utopia & 2011 & [PERSON] et al., 2011 & TF & OEA & Fine motor skills & 8–12 \\ \hline
22 & i-Cube & 2012 & [PERSON] et al., 2012 & TF & OEA & Interactivity/Spatial Thinking & 4–6 \\ \hline
23 & Tangjocns 3.0 & 2012 & [PERSON] et al., 2012 & TF & OEA & Problem Solving—Robotics & 7–8 \\ \hline
24 & StoryTech & 2013 & [PERSON] et al., 2013; [PERSON], 2020 & AR & FG & Digital storytelling & 3–6 \\ \hline
25 & AIBLE & 2014 & [PERSON] et al., 2014 & AR & OEA & Physics & 8–12 \\ \hline
26 & Sketch-Play-Learn & 2015 & [PERSON], 2015 & AR & OEA & Physics & 8–12 \\ \hline
27 & Tangjense & 2015 & [PERSON] et al., 2015 & TF\_SE & OEA\_FG & Arts Education & 3–6 \\ \hline
28 & TOK & 2015 & [PERSON] et al., 2015 & TF\_SE & FG & Digital storytelling & 4–8 \\ \hline
29 & KIRO robot & 2015 & [PERSON]. [PERSON] et al., 2015 & TF & OEA & STEM & 4–8 \\ \hline
30 & CoIAR mix & 2015 & [PERSON]. [PERSON] et al., 2015 & AR & OEA & Arts Education & 4–6 \\ \hline
31 & Code Bits & 2016 & [PERSON], [PERSON], [PERSON], [PERSON], 2016 & AR\_TF & OEA & Programming & 4–12 \\ \hline
32 & EMT & 2016 & [PERSON], 2016 & AR & OEA\_FG & Various Concepts and Activities & 4–6 \\ \hline \hline \end{tabular}
\end{table} 
Table 2: Classification of Smart Toys.