In subsequent years, the development of wearable haptic devices, such as glove-based systems, further enhanced the fidelity of haptic simulations. These gloves enabled users to feel virtual objects not just through a single point of contact, like a stylus, but through multiple points, including individual fingers and the palm. Examples include the CyberGrasp (CyberGlove Systems LLC, San Jose, CA, USA), which offered force-feedback and tactile sensations for applications such as surgical training and virtual prototyping [13]. In recent decades, the advancements in computer hardware, software algorithms, sensors, and actuators have led to the development of sophisticated haptic devices that closely mimic real-world touch experiences [8]. Modern haptic devices offer the capability to simulate objects with diverse physical characteristics. For instance, a user can now perceive the friction of a virtual fabric, the stiffness of a spring, the viscosity of a fluid, the pop-through forces of a board, and shapes and spatial locations of objects within a simulated environment [12]. These sensations can now be experienced with remarkable fidelity, due to devices designed to replicate touch-based interactions. Stylus-based interfaces, for instance, allow users to feel virtual textures and forces through a pen-like tool, while glove-shaped devices extend this capability, enabling full-hand interactions where individual fingers and even the palm contribute to the tactile experience. The haptic reproduction technologies have multiple implications across various industries, including healthcare, robotics, education, etc. One of the impactful applications of haptic technology is in the medical field. Surgical simulators equipped with haptic feedback allow trainees to practice complex procedures in a risk-free virtual environment. These systems can replicate the varying stiffness of tissues, the sensation of cutting through different layers, and the resistance of suturing, providing invaluable hands-on experience [14]. Meanwhile, smell is a powerful sense that influences human perception. Smell simulation has become a valuable tool for education, training, and entertainment, where the addition of olfactory stimuli can enhance realism and engagement [15]. Recent advancements in technology have promoted the development of sophisticated smell simulations [16]. These technologies enable users to perceive a wide range of odors, enhancing their sensory immersion in virtual and augmented environments [17]. One notable application of smell simulation is its use in military training in 2006. The article \"Smell of War\" highlights how olfactory cues are integrated into training exercises to prepare soldiers for the battlefield. By recreating specific smells associated with combat environments--such as the odor of burning materials or decaying organic matter--these simulations provide a heightened level of realism that aids in stress inoculation and situational awareness [18]. Another example is the use of smell simulation in healthcare training. In medical simulations, olfactory stimuli can replicate scenarios such as detecting the scent of gangrene, alcohol, or other diagnostic odors. The study \"Smell in Healthcare Training Simulation\" emphasizes how adding smell to training environments enhances the ability of healthcare professionals to diagnose and respond effectively to specific medical conditions, thereby improving patient outcomes [19]. The development of smell-simulation technologies continues to evolve. By integrating olfactory stimuli into immersive environments, smell simulation has the potential to transform diverse fields, from military training to healthcare and beyond. Among the five basic human senses, taste is considered the most challenging to simulate in virtual settings. In the 1960s, [PERSON] introduced the Smell-O-Vision system, which aimed to simulate smell in specially designed movie theaters [20].