# VR Reading Revolution: Decoding User Intentions Through Task-Technology Fit and Emotional Resonance
## 5 Analytical Discussion  
### Influence of External Variables on Willingness to Use  
This study investigates the influence of external variables within the virtual library community on users' usage intention. The results indicate that perceived privacy and security risks exert a significant negative effect on usage intention, whereas peer recommendation and perceived immersion do not demonstrate a statistically significant impact.  
In this study, we find that privacy and security risks have a significant negative effect on users' willingness to use, which is closely related to the dimensions of \"comparative advantage\" and \"compatibility\" in the theory of diffusion of innovations [76]. In VR digital libraries and virtual book communities, platforms often rely on a large amount of personal behavior and preference data to build immersive experiences. However, in the absence of a transparent data management mechanism, users' concerns about information leakage, identification and other risks will directly inhibit their motivation to adopt the technology. Therefore, developers need to attach great importance to privacy governance design and enhance users' trust in the security of the platform in order to achieve widespread adoption while improving functionality. Meanwhile, technology-task matching degree shows a significant positive effect on the willingness to use, verifying the applicability of TTF theory in immersive knowledge platforms [77]. When VR technology can effectively support users to complete information tasks such as searching, reading, and annotating, the immersion and interactive experience it brings will enhance cognitive efficiency, stimulate interest in use, and thus increase acceptance. This finding has important implications for the development of VR digital libraries: platform construction should not stop at formal innovation, but should integrate interactive technologies around users' reading behaviors in depth, and promote a high degree of compatibility between system functions and users' tasks.  
However, the study also found that peer recommendation and the perception of immersion did not have a significant effect on willingness to use. On the one hand, the VR book community is a highly personalized information space, and users are more likely to make decisions based on personal experiences and professional evaluations rather than the opinions of others. On the other hand, although immersion is an important indicator of VR design, it may constitute an obstacle to use if the operation is cumbersome, the content is insufficiently adapted, or physiological discomfort is triggered. This suggests that \"immersion\" alone is not enough to drive usage, and that system stability, content quality, and ease of interaction are the core considerations affecting users' actual willingness to use [78]. From the perspective of digital library system development, the above findings emphasize two directions: first, we need to build an immersive platform architecture with task fit and data security mechanisms; second, we should avoid excessive preconceptions about the efficacy of immersive technologies, and return to the logic of optimizing functionality based on user value and ease of operation.