## 1 Introduction
This can make the experience of exploring a virtual museum more engaging, mimicking the exploration of a physical space where one's movements and decisions influence what one sees and learns. The integration of these technologies into museum exhibitions--whether virtual replicas of existing museums or entirely new, interactive museum experiences designed for the metaverse--opens numerous possibilities. For traditional museums, it offers a way to extend the reach of their collections, making them accessible to a global audience unable to visit in person. It also allows for the creation of enhanced or augmented experiences that can add value even for those who can visit the physical space, offering layers of interaction and exploration that go beyond what is possible in the real world. Thus, the deployment of advanced technologies forms the backbone of new museum concepts. These technologies facilitate the creation of virtual spaces unrestrained by physical limitations, allowing for the dynamic updating, expansion, and complete transformation of exhibitions with ease. Such flexibility makes these virtual spaces not only educational but also highly engaging, utilizing the metaverse's unique capabilities to craft immersive and interactive narratives that captivate visitors in ways traditional museums cannot. However, the emphasis in developing these virtual museum experiences should not be solely on the technology itself but rather on the conditions and content. The design of museum experiences is inherently complex and demands a diverse set of skills encompassing scientific, engineering, artistic, graphic, pedagogical, psychological, technical, and educational expertise. The goal is to forge a new and impactful medium for cultural transmission that merges real and virtual elements to enhance the sense of presence within the narrative. Looking ahead, the principal challenge in museum studies and digital technology is to transition the focus of research towards understanding perception from both a content and technical perspective. This shift aims to minimize cognitive errors and optimize user comfort and satisfaction, ultimately enriching the visitor's experience in digital applications. By addressing these challenges, museums can better harness the potential of digital environments to offer enriching, educational, and enjoyable experiences. The primary objective is to develop an exhibition space in the metaverse employing multilayer animations and shading technologies to enhance interactions among visitors. This study conducts an empirical investigation into the use of multilayer animations and sophisticated shader technologies within metaverse platforms. The authors of this work achieved dynamic material responses to changes in lighting and complex asset interactions that go beyond basic linear animations. By examining the interplay of these visual elements, the research illuminates their impact on user engagement, immersion, and overall experience. Furthermore, this work transcends theoretical discussions and extends its findings to practical applications. Cultural and educational institutions can derive preliminary practical insights from the results presented in this study. Lastly, this research highlights the transformative potential of these technological approaches. Beyond mere aesthetics,multilayer animations and advanced shaders facilitate social interaction and enhance educational experiences. This paper's structure is outlined as follows: the proposed application is developed in Section 2. Subsequently, Section 3 provides insights into the interface's usability and additional aspects. Finally, the paper concludes with a discussion and concluding remarks presented in Sections 4 and 5.