###### Abstract
This physical condition could lead to more serious physical health problems such as back pain, eye strain, and carpal tunnel syndrome [17]. Digital addiction could also trigger negative emotions such as anger, sadness, and fear [18]. Moreover, digital addiction can also significantly affect social connectedness [19]. Considering the above impacts on wellbeing, considerable efforts are needed to combat digital addiction. It is significant to have a comprehensive understanding of contributing factors to digital addiction to determine the appropriate intervention strategy. Factors that contribute to the development of internet addiction include personal factors, family/school factors, perceived Internet characteristics, and environmental variables [20]. Another study mentions socio-cultural, psychological predispositions, and specific attributes of the Internet as contributing factors to excessive engagement in Internet activities [21]. Some researchers argue that the design of an internet-based technology or application plays a significant role in creating addiction in the digital experience [22; 23; 24; 25]. Such technologies are considered to be purposively designed to make users feel compelled to use them. Several design principles that are employed to induce a compulsive effect include the encouragement of a repetitive behavior through the use of a reward system to maximize the time the user spends with the product or service [22; 23; 24]. Those previous studies show that IT has a negative role in digital addiction development. However, despite its negative role, IT has a potential role to overcome addiction problems. Because all types of addiction share specific characteristics, the common intervention strategies for digital addiction intervention are based on therapeutic and pharmacological strategies that are commonly used to treat other types of addiction, i.e., substance use disorders, obsessive-compulsive disorder, and impulse control disorders [26]. On the other hand, significant technological advancement, including the advancement of smart technologies, has been used to give a solution to digital addiction problems. For instance, a recent review study suggests that virtual reality provides benefits for assessing and treating substance use disorders and behavioral addictions [27]. Virtual reality therapy has proved to be effective in reducing the severity of gaming disorder, showing effects similar to cognitive behavioral therapy [28]. Moreover, a recent study suggests that the integration between the virtual reality that capable to obtain \"digital biomarkers\" data and artificial intelligence (AI) using machine learning techniques allows the optimization of individual psychological treatment strategy [29]. However, little is known about the extent of \(\Pi\) use in the field of digital addiction up to this date. A previous review study on e-health intervention for problematic internet use conducted in 2016 only found a small number of studies (three studies) that satisfied the selection criteria [30]. That result reflects the relative youth of the research on IT utilization in digital addiction up to 2016. We found another review study conducted in 2018 that overviews the use of technologies in the field of substance use disorders [31]. However, to the best of the authors' knowledge, no review research work has investigated the extent of IT use in the digital addiction field from 2016 until this day. Therefore, the present study aims to determine the state of play and the trend of IT utilization in digital addiction research. The state of play of IT utilization describes the extent of IT use in giving solutions to digital addiction problems up to this date. The trend of IT utilization will be observed by examining the changes in what and how IT is used for addressing digital addiction. This paper also explores possible future research directions regarding the use of IT in addressing the problems associated with digital addiction.