providing a basic form of immersion [2]. However, with the evolution of visual technology, we now utilize high-resolution head-mounted displays that offer increased pixel density, richer colors, and a higher number of frames per second [3]. These enhancements have significantly improved the realism and fluidity of virtual environments, enabling the recreation of a wide array of scenarios with unprecedented detail. The ability to recreate the world through visual channels has been greatly developed, thanks in large part to sophisticated software platforms like Unity and Unreal Engine [4]. These tools have evolved to facilitate the creation of complex animations and dynamic environments, allowing developers to design intricate VR scenarios. They support M3D modeling, physics simulations, and real-time rendering, which are essential for crafting immersive visual experiences. The democratization of these development tools has expanded the possibilities of what can be achieved in VR, from detailed human anatomy visualizations to expansive virtual worlds in gaming and education. Moreover, innovations such as retina-based displays are pushing the boundaries of visual replication [5]. These cutting-edge technologies project images directly onto the user's retina, potentially offering even higher resolutions and reducing eye strain compared to traditional screens. This method aims to create a seamless visual experience that closely mimics natural sight, further enhancing immersion and realism in VR applications. The recreation of auditory channels in virtual environments began even earlier than visual replication, starting with basic recording and playback machines. Initially, visual and sound elements were created separately, requiring manual synchronization to ensure that they aligned correctly within the virtual experience. This process was often time-consuming. However, technological advancements have led to the automatic integration of visual and auditory channels. Current systems employ algorithms and artificial intelligence to analyze visual content and automatically generate corresponding music and sound effects that match the on-screen display [6]. This auto-generation of audio content ensures that soundscapes are contextually relevant and synchronized with visual events, enhancing the overall immersive experience. The synergy between advanced visual displays and intelligent audio integration has revolutionized the way we experience virtual reality [7]. Users are now enveloped in environments that not only look incredibly realistic but also sound authentic, creating a multisensory experience that was previously unattainable [7]. The progress in visual and auditory replication has transformed VR into a powerful medium that offers immersive, realistic experiences, blurring the lines between the virtual and real worlds. Haptic simulation has rapidly evolved over recent decades, bridging the gap between the physical and digital worlds through touching (tactile) sensation. Historically, the accurate reproduction of haptic sensations faced significant challenges. Early attempts were limited by computational power, sensor precision, and actuator responsiveness, making it difficult to create convincing tactile experiences [8]. Thus, applications of haptic technologies were constrained to simplistic interactions [9]. The evolution of haptic simulation can be traced back to the 1960s, when the first force-feedback devices were developed [10]. These early systems, though rudimentary, laid the groundwork for modern haptic interfaces. In the 1990s, the advent of high-performance computing facilitated the creation of real-time haptic feedback systems [11], such as the Phantom device (3D Systems Inc., Rock Hill, SC, USA), which allowed users to feel and manipulate virtual objects using a stylus-like tool [12]. This was a significant milestone, as it introduced the concept of \"virtual touch\" to mainstream applications.