## 4 Results
\begin{table}
\begin{tabular}{c c c c c c} \hline \hline  & \multicolumn{2}{c}{**Cognitive Immsion**} & \multicolumn{2}{c}{**Situational Immsion**} \\ \hline
**Category** & **Analysis** & **Results** & **Category** & **Analysis** & **Results** \\ \hline \multirow{6}{*}{Clear Goals} & \multirow{2}{*}{VA} & \multirow{2}{*}{IVA} & Introduce the significance of & \multirow{2}{*}{SS} & \multirow{2}{*}{View of VR surroundings} \\  & & & & & HS & Trekking-based BGM \\ \cline{3-5}  & & & & & TSc & Experience of unfolding a map \\ \cline{3-5}  & & & & & VS & Feling of vitality during experience \\ \cline{3-5}  & & & & & MS & Movement recognition \\ \cline{3-5}  & & & & & BS & Sense of balance \\ \cline{3-5}  & & & & LS & Understanding and use of language \\ \cline{3-5}  & & & & RS & Problem-solving and deduction \\ \hline \multirow{6}{*}{Logical Process} & \multirow{2}{*}{QA} & \multirow{2}{*}{Support accurate data collection during exploration.} & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } \\ \cline{3-5}  & & & & HS & Sound feedback based on location \\ \cline{3-5}  & & & & MS & Immediate movement feedback \\ \cline{3-5}  & & & & BS & Balance feedback \\ \cline{3-5}  & & & & RS & Problem-solving feedback \\ \hline \multirow{6}{*}{Exploratory Structure} & \multirow{2}{*}{LA} & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{\begin{tabular}{} \end{tabular} } \\ \cline{3-5}  & & & & HS & Sound interaction \\ \cline{3-5}  & & & & MS & Gesture interaction \\ \cline{3-5}  & & & LS & Text interaction \\ \cline{3-5}  & & & RS & Problem-solving during conversation \\ \hline \multirow{6}{*}{Sory Structure} & \multirow{2}{*}{AA} & \multirow{2}{*}{\
\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{
\begin{tabular}{} \end{tabular} } & \multirow{2}{*}{SS} & \multirow{2}{*}{Visual confirmation of content changes} \\ \cline{3-5}  & & & & HS & Manipulation based sound \\ \cline{3-5}  & & & & MS & Manipulation based movement \\ \cline{3-5}  & & & RS & Manipulation based problem-solving \\ \cline{3-5}  & & & & SS & Visual presentation of tasks \\ \cline{3-5}  & & & & HS & Explanations and instructions for tasks \\ \cline{3-5}  & & & & & MS & Physical movement recognition during task completion \\ \cline{3-5}  & & & & BS & Balance during task completion \\ \cline{3-5}  & & & & RS & Problem-solving and deduction during task completion \\ \cline{3-5}  & & & & & completion \\ \hline \multicolumn{5}{c}{Immersion Level (1 point per element)} & \multicolumn{2}{c}{Immersion Level (0.5 points per element)} \\ \hline \hline \end{tabular}
\end{table} 
Table 10: Analysis results for cognitive and situational immersion. Among the situational immersion factors, Physical Engagement had high scores, indicating that users could actively engage with the VR environment to experience a strong sense of realism, which contributes to immersion. The system's effectiveness in recognizing user movements and providing a realistic sense of balance enhanced the immersive experience. Content Manipulation had lower scores, suggesting challenges in the manipulation of content because of nonintuitive controls or a less user-friendly interface. These results identify areas needing improvement to enhance user experience and overall immersion. The Immediate Feedback mechanisms, which included visual, auditory, and movement-based responses, were less effective. The moderate score showed that users did not consistently perceive immediate responses to their actions, indicating that although some feedback elements were effective, others did not adequately reinforce a sense of presence in the virtual environment.