# Development and Evaluation of an Image Processing-Based
## 3 Results
### How Did Students React to the Image Processing-Based Kinesthetic Learning System? In this section, we analyzed the answers the students gave to the questions in the questionnaire form and present them in line with the study's aims. The forms collected from the students were coded as S1, S2, S3,..S38, and the statements revealing the views of the students were quoted in accordance with these codes. At this stage, similar and different parts of the data were noted, and the coding process was carried out. The questions in the interview form formed the categories of the research. The categories identified are the following: \"the contribution of learning English through the kinesthetic learning system to students\", \"students' views on English vocabulary learning activities through the kinesthetic learning system\", \"the use of this application in other courses\", and \"students' views on the differences in kinesthetic learning system application from other educational tools\". The data under these categories were analyzed descriptively. The students were asked what they gained from learning English through the kinesthetic learning system, and their views on this issue were determined. Table 3 shows students' views on learning English through the kinesthetic learning system. Table 4 shows that the students learned faster (28%), learned unknown words permanently (20%), found it fun (12%), and learned by moving (8%). While some students \begin{table}
\begin{tabular}{c c c} \hline \hline
**Category** & **F** & **\%** \\ \hline Faster learning & 14 & 28 \\ \hline Contributed to my learning & 12 & 24 \\ \hline Learning vocabulary items permanently & 10 & 20 \\ \hline Fun & 6 & 12 \\ \hline Did not contribute to my learning & 4 & 8 \\ \hline Learning by moving & 4 & 8 \\ \hline Total & 50 & 100 \\ \hline \hline \end{tabular}
\end{table} 
Table 3: Contributions of the kinesthetic learning system to students’ English learning. Figure 8: Change values of experimental and control groups according to group time. reported the system's contribution to their learning (24%), some students (8%) mentioned that the system did not contribute to their learning. The following include examples of views of students of the system:  
S2: It contributed to me because we play with our whole body, so it is more fun, and I can learn more quickly. S4: It contributed because when we use our whole body, the words stay in mind. S6: It contributed to me because I both learned and had fun. S14: It contributed because the words became more permanent in my mind. S26: It contributed to me. I learn very well when I use visuals and my body. The students were asked whether learning English vocabulary through the kinesthetic learning system was fun or not, and the students' views on this issue were determined. The students' views are summarized in Table 4.  
Table 4 shows that students found the kinesthetic learning system fun (52.72%), learned by using their whole body (12.72%), learned by playing games (12.72%), did not find the activities fun (7.27%), learned unfamiliar words (5.45%), increased their motivation (5.45%), and found the learning environment relaxing (3.63%). The following include examples of views of students of the entertainment level of the system:  
S3: It was a lot of fun because when I am moving, I get excited to learn, and I get excited when I am moving, and that's what makes it fun. S6: I liked it very much because I am moving and it's a lot of fun. S11: It was fun because, let's face it, a textbook lesson is a bit boring. S13: Yes, because you are moving and learning English at the same time. S17: It was fun because we are learning by playing games. S23: I had fun because I was moving inside while doing it. S29: I didn't think it was fun because we have weekly lessons in the books. S33: It was fun because it made me understand the words better. O34: It was fun because the pictures looked like a game to me. Or rather, it was fun because it was a game. O36: It was a lot of fun because having fun and learning with friends is very nice.