# Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback
## 3 Methodology
### Results  
The findings from the paired-sample \(t\)-tests comparing the glove haptics, no haptics, and controller haptics performances in a virtual museum environment are presented. The objective is to evaluate the impact of FSVF on user accuracy, efficiency, experience, and preference during object manipulation tasks. To investigate user accuracy, we compared the glove haptics setting with no haptics and controller haptics. The data revealed significant differences in their performances are shown in Table 1. The mean number of correctly placed objects for the glove haptics setting (M = 17.4, SD = 5.103) was significantly higher than for the no haptics setting (M = 13.27, SD = 4.025); t (29) = 3.792, \(p\) = 0.001, indicating strong statistical significance. Similarly, the glove haptics setting values were significantly higher than those for the controller haptics setting (M = 11.27, SD = 3.129); t (29) = 6.164, \(p\) = 0.000. These findings highlight the advantage of glove haptics in facilitating more precise object placement. Additionally, we examined the number of incorrectly placed objects to assess error reduction. The mean number of incorrectly placed objects was significantly lower for the glove haptics setting (M = 10.5, SD = 5.185) compared to the no haptics setting (M = 20.27, SD = 7.201); t (29) = \(-\)7.520, \(p\) = 0.000. Similarly, the values for the glove haptics setting were significantly lower than those for the controller haptics setting (M = 14.77, SD = 2.763); t (29) = \(-\)4.243, \(p\) = 0.000. These results further support the superiority of glove haptics in reducing errors during object manipulation tasks. Efficiency in object-manipulation tasks was assessed by measuring the task duration shown in Table 2. The mean task duration for the glove haptics setting (M = 76.2 s, \begin{table}
\begin{tabular}{c c c c c} \hline \hline \multirow{2}{*}{**Division**} & \multicolumn{4}{c}{**Descriptive Statistics**} & \multirow{2}{*}{**t (_p_)**} \\ \cline{2-2} \cline{4-5}  & **N** & **Mean (M)** & **Standard Deviation (SD)** & \\ \hline Glove haptics correctly placed & 30 & 17.4 & 5.103 & 3.792 (0.001) *** \\ No haptics correctly placed & 30 & 13.27 & 4.025 & 3.792 (0.001) *** \\ \hline Glove haptics correctly placed & 30 & 17.4 & 5.103 & 6.164 (0.000) *** \\ Controller haptics correctly placed & 30 & 11.27 & 3.129 & 6.164 (0.000) *** \\ \hline Glove haptics incorrectly placed & 30 & 10.5 & 5.185 & \multirow{2}{*}{\(-\)7.520 (0.000) ***} \\ No haptics incorrectly placed & 30 & 20.27 & 7.201 & \\ \hline Glove haptics incorrectly placed & 30 & 10.5 & 5.185 & \multirow{2}{*}{\(-\)4.243 (0.000) ***} \\ Controller haptics incorrectly placed & 30 & 14.77 & 2.763 & \\ \hline \hline \end{tabular}  
*** \(p\) \(<\) 0.001.  
\end{table} 
Table 1: Performance accuracy—correct and incorrect placements. SD = 28.95585) was significantly lower than that for the no haptic setting (M = 111.5667 s, SD = 66.24442); t (29) = 2.793, \(p\) = 0.009. Similarly, the glove haptics setting values were significantly lower than those for the controller haptics setting (M = 116.2 s, SD = 74.08588); t (29) = 2.707, \(p\) = 0.011. These results indicate that the feedback in the glove haptics setting improves efficiency in object-manipulation tasks compared to those in the no haptics and controller haptics settings. User experience, encompassing immersion, presence, and satisfaction, was evaluated through mean satisfaction scores shown in Table 3. The mean satisfaction score for the glove haptics setting (M = 5.9288, SD = 0.84303) was significantly higher than that for the no haptics setting (M = 5.7412, SD = 0.84030); t (29) = 3.100, \(p\) = 0.004. Similarly, the value for the glove haptics setting was significantly higher than that for the controller haptics setting (M = 5.4833, SD = 0.97573); t (29) = 2.822, \(p\) = 0.009. These results suggest that the glove haptic feedback significantly enhances user satisfaction, immersion, and presence.