# Evaluation of Contextual and Game-Based Training for
## 5 Discussion  
This research explores how effectively Information Security Awareness Training (ISAT) can support users to accurately identify phishing emails. The research evaluated two methods that were discussed as being promising in recent literature, namely game-based training and training based on CBMT. The research was conducted as a simulated experiment that measured how the participants behaved when assessing whether emails were phishing or not, and how accurately they classified email. The statistical analysis shows that participants in the CBMT group had higher scores than users in the game or control group. In terms of behavior, participants in the CBMT group performed better than the game and control group for the manually collected variable. However, the CBMT and game groups were equally strong for the variable computed based on eye-tracking data. In conclusion, both game-based training and CBMT are shown to improve user behavior in relation to phishing while only CBMT can be shown to improve users' ability to accurately classify phishing emails.  
One reason could be that CBMT provides an awareness increasing mechanism in addition to training while game-based training does not. The game-based training is delivered to participants on a regular basis and was mimicked in the experiment by letting the participants take the training prior to arriving for the experiment. CBMT is, by design, presented to users when they are entering a risky situation and that was mimicked by presenting the CBMT training to participants just before starting the experiment. The difference in how the training was delivered could account for the difference in results between the two groups. In fact, the effect of awareness increasing mechanisms have been evaluated in prior research with good results [47; 48]. This research extends those results by suggesting that awareness increasing mechanisms combined with training are likely to have a positive effect on users' ability to accurately identify phishing emails.  
While training was proven to improve participants' ability to identify phishing, it can be noted that less than 10% of the participants were able to identify all emails correctly. Furthermore, less than 50% of the participants evaluated all of the phishing identifiers and even if the participants in the CBMT group received training just before starting the experiment, 35.7% of those participants missed one or more phishing identifiers. Yet, most organizations explicitly or implicitly expect users to correctly identify all phishing emails all the time. The present research shows that even if users are provided with training just before being tasked with identifying phishing, and instructed to actively search for phishing, very few users are able to fulfill the expectations of that security model. The implication of this result is that the security model or the feasibility of using training alone to reach it must be questioned. One could, for instance, question if we should follow a paradigm where users are expected to change according to how computers work. A more useful paradigm could be to modify the way that computers work to match the abilities of the users. A similar viewpoint is presented by [49] who questions why the responsibility for cybersecurity is individualized through the notion of the \"stupid user\". Instead, ref. [49] suggest that user-oriented threats should be managed by security professionals, and managers, at a collective level. Likewise, ref. [50] calls for a more holistic approach to anti-phishing methods.