# The Integration of AI and Metaverse in Education: A Systematic Literature Review
## 1 Introduction
### Metaverse and Education  
The utilization of the metaverse in education has attracted significant attention from researchers, especially given the constraints of traditional 2D teaching methods, as highlighted during the COVID-19 pandemic [11]. The key advantage of the metaverse from the perspective of educators is its capacity to enhance learning by providing immersive, interactive, and collaborative experiences. Immersive experiences will allow learners to explore complex concepts in a hands-on manner, enhancing their understanding [12]. Moreover, interactive elements, such as 3D models and simulations, will make learning more enjoyable, effective, and participatory. These interactive elements will allow for the exploration of real-world scenarios in multiple disciplines. In addition, teachers will be able to improve their skills using augmented reality (AR) tools in metaverse environments, thereby making training more realistic and engaging [13]. The metaverse offers numerous benefits for education. It provides wide-reaching access to knowledge, allowing students from various parts of the world to interact and learn from each other through avatars in a virtual space. Students can engage in experiential learning, exploring and practicing complex, authentic tasks that may be unattainable in the physical world. The metaverse fosters interaction and collaboration with individuals beyond their usual reach and personalizes education to address individual learner needs [6]. Moreover, the metaverse can lead to the creation of virtual universities, which provide highly active and collaborative environments for learning. This can enhance the educational experience by offering more interactive and engaging platforms compared to traditional online learning tools. The potential for creating virtual environments where students can engage in activities such as orientations, campus tours, and even interships further underscores the versatility and utility of the metaverse in education [14].  
The Acceleration Studies Foundation (ASF) categorizes metaverse environments into four distinct types for the purpose of education, namely, augmented reality, lifelogging, mirror worlds, and virtual worlds [2; 14]. Each category differs in terms of how the digital technologies interact with physical and virtual spaces. Hence, each version of the metaverse has unique potential to transform educational experiences, catering to different aspects of interaction, personalization, and immersion. Augmented reality describes technology that overlays virtual objects or information over the physical world. It can enhance learning by providing interactive, context-sensitive educational content. Using smart devices, lifelogging involves tracking and recording personal data, including activities, emotions, or behaviors. In education, this can provide personalized feedback and insights into students' learning patterns. Mirror worlds create a virtual representation of the real world, considered to be reality's digital twin. The digital twin replicates real-world spaces but adds educational functionality, such as virtual laboratories or digital classrooms. These virtual worlds are entirely simulated environments in which users can interact using avatars.