# An Immersive Virtual Reality Game for Predicting Risk Taking through the Use of Implicit Measures
## 4 Results
\begin{table}
\begin{tabular}{c c c c c c c c} \hline \hline
**Dimension** & **Subscale** & **Data s.** & \({}^{1}\)**St. Sig.** & **Accuracy** & **Kappa** & \({}^{2}\)**TPR** & \({}^{3}\)**TNR** \\ \hline \multirow{4}{*}{Personality} & Neuroticism & ALL & \(\ast\) & 0.73 (0.14) & 0.45 (0.29) & 0.74 (0.14) & 0.72 (0.24) \\  & Extraversion & ALL & \(\ast\ast\) & 0.75 (0.15) & 0.51 (0.31) & 0.81 (0.18) & 0.71 (0.19) \\  & Openness & ET & \(\ast\ast\) & 0.71 (0.16) & 0.40 (0.34) & 0.78 (0.17) & 0.63 (0.30) \\  & Agreeableness & ALL & - & 0.72 (0.16) & 0.43 (0.32) & 0.82 (0.17) & 0.6 (0.21) \\  & Conscientiousness & ALL & - & 0.71 (0.10) & 0.38 (0.21) & 0.83 (0.12) & 0.54 (0.27) \\ \hline \multirow{4}{*}{Sensation seeking} & Thrill and adventure seeking & ALL & \(\ast\) & 0.73 (0.13) & 0.40 (0.27) & 0.94 (0.13) & 0.43 (0.19) \\  & Experience seeking & ALL & \(\ast\) & 0.73 (0.19) & 0.46 (0.39) & 0.78 (0.17) & 0.68 (0.28) \\  & Dishnibition & ALL & \(\ast\) & 0.72 (0.15) & 0.43 (0.31) & 0.58 (0.32) & 0.86 (0.13) \\  & Boredon susceptibility & VR & \(\ast\ast\) & 0.73 (0.08) & 0.31 (0.24) & 0.30 (0.25) & 0.98 (0.05) \\  & Sensation seeking (overall score) & ALL & - & 0.67 (0.14) & 0.35 (0.28) & 0.69 (0.17) & 0.67 (0.26) \\ \hline \multirow{4}{*}{Impulsivity} & Negative urgency & VR & \(\ast\ast\) & 0.78 (0.14) & 0.55 (0.28) & 0.70 (0.19) & 0.86 (0.16) \\  & Lack of premeditation & ALL & \(\ast\ast\) & 0.75 (0.10) & 0.50 (0.20) & 0.72 (0.25) & 0.79 (0.21) \\ \cline{1-1}  & Lack of perseverance & VR & - & 0.67 (0.17) & 0.33 (0.32) & 0.68 (0.29) & 0.65 (0.23) \\ \cline{1-1}  & Sensation seeking & ALL & - & 0.68 (0.21) & 0.36 (0.42) & 0.68 (0.26) & 0.67 (0.25) \\ \cline{1-1}  & Positive urgency & VR & \(\ast\ast\) & 0.71 (0.16) & 0.34 (0.37) & 0.92 (0.10) & 0.41 (0.31) \\ \hline \hline \end{tabular}  
* \(p<0.05\), \(\ast\ast\)\(p<0.01\) and \(\ast\ast\)\(p<0.001\); \({}^{2}\) true positive rate; \({}^{3}\) true negative rate.  
\end{table} 
Table 4: Results of the models obtained with highest accuracy for every target variable. \begin{table}
\begin{tabular}{c c c c c c c} \hline \hline
**Dimension** & **Target Variable** & **Mean** & \({}^{1}\)**Std** & **Median** & **Number of Highs** & **Number of Lows** & \({}^{2}\)**St. Sig.** \\ \hline \multirow{4}{*}{Personality} & Neuroticism & 20.92 & 7.20 & 21 & 45 & 43 & \(\ast\ast\) \\  & Extraversion & 32.64 & 7.32 & 32.5 & 44 & 44 & \(\ast\ast\) \\  & Openness & 32.28 & 6.65 & 33 & 45 & 43 & \(\ast\ast\) \\  & Agreeableness & 31.35 & 6.12 & 31.5 & 44 & 44 & \(\ast\ast\) \\  & Conscientiousness & 32.60 & 7.57 & 33.5 & 49 & 39 & \(\ast\ast\) \\ \hline \multirow{4}{*}{Sensation seeking} & Thrill and adventure seeking & 6.75 & 2.84 & 8 & 34 & 54 & \(\ast\ast\) \\  & Experience seeking & 3.68 & 1.08 & 4 & 48 & 40 & \(\ast\ast\) \\  & Disinhibition & 4.31 & 2.18 & 4 & 41 & 47 & \(\ast\ast\) \\  & Boredom & 3.89 & 1.87 & 4 & 51 & 37 & \(\ast\ast\) \\  & Susceptibility & 18.63 & 5.59 & 19 & 47 & 41 & \(\ast\ast\) \\  & Session seeking & 9.35 & 2.51 & 9 & 43 & 45 & \(\ast\ast\) \\  & Lack of premeditation & 5.58 & 1.59 & 5.5 & 44 & 44 & \(\ast\ast\) \\ Impulsivity & Lack of perseverance & 6.82 & 230 & 7 & 48 & 40 & \(\ast\ast\) \\  & Sensation seeking & 10.32 & 2.69 & 11 & 45 & 43 & \(\ast\) \\  & Positive urgency & 9.98 & 2.08 & 10 & 52 & 36 & \(\ast\ast\) \\ \hline \hline \end{tabular}  
* \({}^{1}\) Standard deviation. \({}^{2}\) Statistical significance of the feature between high and low groups: \(\ast\ast\)\(p\)-value \(<0.001\).  
\end{table} 
Table 3: Statistical description of each target variable.