# VR Reading Revolution: Decoding User Intentions Through Task-Technology Fit and Emotional Resonance
## 1 Introduction  
Virtual reality (VR) technology, as a disruptive innovation, is changing people's way of life and information acquisition at an unprecedented rate [1]. In recent years, with the continuous improvement of hardware performance and breakthroughs in interaction technology, VR devices have gradually evolved from a pure immersion experience to a highly interactive and content-rich integrated platform, which is widely used in a variety of fields such as healthcare, education, entertainment, etc., and has greatly boosted the consumption of digital content and the innovation of user experience [2, 3]. According to IDC and other authoritative organizations, the global active VR device users exceeded 60 million in 2023, and it is expected that by 2027, the global VR/AR market size willexceed USD 100 billion, with a compound annual growth rate of more than 30%, showing strong growth momentum and broad application prospects [4; 5; 6]. Reading, as the most basic way for human beings to acquire knowledge and information, is also undergoing a profound transformation of digitization and virtualization [7; 8; 9; 10]. Although e-books and tablet reading devices have been popularized for many years, traditional digital reading still faces bottlenecks such as limited interactive experience and insufficient immersion. Digital libraries and virtual reading communities based on VR technology have emerged, aiming to provide users with a more immersive and interactive new reading experience [11; 12]. For example, users can not only freely browse and borrow books in the virtual environment, but can also break through space limitations, and interact and share knowledge in real time with global bibliophies, which greatly enriches the social dimension of reading and the function of cultural dissemination [13; 14; 15]. In addition, the outbreak of COVID-19 and the continued impact of the post-epidemic era have accelerated the digital transformation, prompting online learning and virtual socialization to become the norm, which has further spawned the rapid development of virtual reading platforms [16; 17; 18]. Against this backdrop, it has become particularly urgent and important to understand users' behavioral motivations and their emotional experiences in VR reading environments, especially regarding how technological adaptation and emotional resonance interact with each other in order to influence users' intentions to use them. Although most of the existing studies focus on hardware innovations and educational applications of VR technology, there is a lack of literature that systematically explores the psychological and behavioral mechanisms behind users' intention to use [19; 20]. Especially in the emerging field of virtual reading communities, the role of emotional factors such as emotional resonance and sense of belonging has not yet received sufficient attention and in-depth analysis, which restricts the optimization and sustainable development of user experience on digital reading platforms. In view of this, this study builds a multivariate structural equation model based on three-dimensional perception theory, and is committed to (1) exploring the influence mechanism of external factors such as technology adaptation on the intention to use VR reading; (2) analyzing the mediating roles of emotional resonance and sense of belonging in virtual reading communities; (3) revealing the interactive influence paths of technological and affective factors as well as their behavioral driving mechanisms; and (4) providing theoretical support and practical guidance for the design and operation of digital libraries and virtual reading communities. This will provide theoretical support and practical guidance for the design and operation of digital libraries and virtual reading communities.