## 3 Results
Figure 1: The total amount of energy expenditure (kcal) for 15 min of each experimental condition. AVG: active video game; \({}^{a}\)\(p\)\(\leq\) 0.01: significantly different from rest condition; \({}^{b}\)\(p\)\(<\) 0.05: significantly different from Fruit Ninja AVG; \({}^{c}\)\(p\)\(<\) 0.05: significantly different from Just Dance AVG; \({}^{d}\)\(p\)\(<\) 0.05: significantly different from the Shape Up Muscle AVG; \({}^{e}\)\(p\)\(<\) 0.05: significantly different from the Shape Up Cardio AVG. \({}^{f}\)\(p\)\(<\) 0.05: significantly different from the Fighter Within AVG. The findings show that the Shape Up Cardio and Fighter Within AVGs (141.23 \(\pm\) 10.9 and 146.30 \(\pm\) 22.6, respectively) induce significantly higher EE (kcal) than other AVGs (Fruit Ninja = 83.00 \(\pm\) 15.5; Just Dance = 111.47 \(\pm\) 17.7; Shape Up Muscle = 109.44 \(\pm\) 12.3) (\(p<\) 0.05) (Figure 1). As seen in Figure 2, VO\({}_{2}\) consumption and HR significantly increased above the rest condition. The results determine that the RPE scores of Shape Up Muscle, Shape Up Cardio, and Fighter Within AVGs are significantly higher than the RPE scores of Fruit Ninja and Just Dance AVGs (\(p<\) 0.05) (Table 2). On the other hand, the highest enjoyment score was determined for the Fighter Within AVG (31.92 \(\pm\) 2.27), which was significantly different from the Shape Up Muscle and Shape Up Cardio AVGs (27.00 \(\pm\) 3.76 and 28.17 \(\pm\) 3.09, respectively) (\(p<\) 0.05) (Table 2). One of the objectives of the study was \begin{table}
\begin{tabular}{c c c c c c c c c} \hline \hline
**Variables** & \begin{tabular}{c} **Fruit Ninja** \\ **AVG** \\ \end{tabular} & \begin{tabular}{c} **Just Dance** \\ **AVG** \\ \end{tabular} & \begin{tabular}{c} **Shape Up** \\ **Muscle AVG** \\ \end{tabular} & \begin{tabular}{c} **Shape Up** \\ **Cardio AVG** \\ \end{tabular} & \begin{tabular}{c} **Fighter Within** \\ **AVG** \\ \end{tabular} & \begin{tabular}{c} **\(p\)** \\ **Value** \\ \end{tabular} & \
\begin{tabular}{c} **F** \\ **Value** \\ \end{tabular} &
\begin{tabular}{c} **\(\mathbf{\eta_{p}}\)2** \\ \end{tabular} \\ \hline RPE scores & 10.33 \(\pm\) 2.57 \({}^{t\pi\pi}\) & 10.42 \(\pm\) 2.31 \({}^{t\pi}\) & 14.67 \(\pm\) 1.23 \({}^{t\pi}\) & 13.92 \(\pm\) 1.88 \({}^{t\pi}\) & 13.75 \(\pm\) 1.48 \({}^{t\pi}\) & \textless{}0.001 & 17.28 & 0.61 \\ Enjoyment scores & 28.83 \(\pm\) 4.87 & 28.50 \(\pm\) 4.42 & 27.00 \(\pm\) 3.76 \({}^{\pi}\) & 28.17 \(\pm\) 3.09 \({}^{\pi}\) & 31.92 \(\pm\) 2.27 \({}^{t\pi}\) & \textless{}0.05 & 3.35 & 0.23 \\ \hline \hline \end{tabular}
\end{table} 
Table 2: The mean \(\pm\) SD values of perceptual responses of participants for different conditions. Figure 2: Percentage changes of VO\({}_{2}\) and HR according to resting values. AVG: active video game; VO\({}_{2}\): oxygen consumption; HR: heart rate; \({}^{\text{a}}\)\(p\leq\) 0.01: significantly different from rest condition; \({}^{\text{b}}\)\(p<\) 0.05: significantly different from Fruit Ninja AVG; \({}^{\text{c}}\)\(p<\) 0.05: significantly different from Just Dance AVG; \({}^{\text{d}}\)\(p<\) 0.05: significantly different from the Shape Up Muscle AVG; \({}^{\text{e}}\)\(p<\) 0.05: significantly different from the Significantly different from the Shape Up Cardio AVG. \({}^{\text{f}}\)\(p<\) 0.05: significantly different from the Fighter Within AVG. to investigate the correlation between RPE and enjoyment score within each AVG. When examining the correlation between RPE and enjoyment, no significant correlation was observed between RPE and enjoyment scores of AVGs (\(p>0.05\)).