## 5 Conclusions
This work also contributes to the methodology of teaching students how to create VR/AR and interactive systems in general, as well as the design and implementation of haptic feedback, promoting iterative testing, discussion, and teamwork. Through practical experience with carefully selected examples of existing commercial interactive applications and by working on projects with various haptic devices, students create haptic feedback. They start with more rudimentary forms, designed to confirm the system's receipt of a command, and progress to more sophisticated feedback mechanisms aimed at enhancing the experience and conveying deeper meaning. Across three generations of students, the tool's applicability for educational purposes has been demonstrated, successfully fulfilling the haptic rendering architectural component of VR systems. The preliminary study described in this paper aimed to examine students' initial experience with the tool, gather early feedback to guide future development, and raise their awareness of haptic feedback and its significance in interactive system design. Building on the foundation established by this preliminary evaluation, a long-term study is planned. This study will involve industry professionals, enabling more comprehensive validation and assessment of the tool's usability and contribution to professional use. In the future, the tool is planned to be further improved and adapted for other game development engines, particularly Godot, as it is free, open-source, and shares similarities with Unity, especially in its support for C# scripting. Additionally, future work will involve expanding the tool's support for a broader range of haptic feedback devices and conducting a comparison to determine their abilities and limitations in terms of providing haptic feedback. Given the working principle of the tool and its method of creating haptic effects, it is realistic to expect that this solution can be applied to a variety of haptic devices with minimal adaptation, requiring only adjustments to support device-specific functionalities necessary to initiate vibration reproduction. For instance, the tool is applicable to Meta Quest 2 VR controllers, where the haptic curves assigned to the left and right gamepad motors are mapped to the left and right VR controllers, respectively. Further research in this area is planned, including the use of a haptic glove, which is currently being procured. Support for mobile device vibration, with an in situ preview directly on the device, would allow for efficient creation and testing of haptic feedback for mobile platforms. This approach would aim to achieve more consistent user experiences across applications on mobile devices and other platforms. Such functionality could increase the prevalence of haptic feedback on mobile devices and open up a variety of creative usage scenarios. To further improve the AI Haptic Advisor tool, specialized AI models could be developed to better handle queries specific to the tool's purpose, improving resilience to errors and inadequate inputs from the users of the tool. Additionally, running AI models locally on the tool user's computer could improve reliability, stability, and response speed. Due to its purpose-built nature with full ownership and access to the code, all future corrections, modifications, adaptations, and upgrades can be implemented without restrictions. It is essential to recognize and remember that the foundation of progress lies in education. A professional who understands the importance and contribution of haptic feedback during education will be well-equipped to develop VR applications that offer the best possible user experience. Consequently, users of these systems will expect an even better experience in the next generation of VR applications, thus raising the bar for immersion and user experience across the broader landscape of VR applications and related platforms. Moreover, the fact that the tool is not limited to educational use alone further reinforces this perspective.