## 7 IEC in 6G and Open Research Challenges in IEC with 6G Network
### 6G Network Momentum  
Emphasizing the importance of digital society and the role of the Internet have been increasingly discussed since 2014 [2]. Putting the human in the center of technology development and enhancing the service for more use of these technologies is one of the goals of 6G Network including penetration of technologies in all aspects of human life, media, and holographic and increasing networks capabilities. Indeed, our life is increasingly impacted by new technologies and networking services. _Troubled or Active Market:_ drivers of market penetration in networking technologies include Bandwidth capabilities, lower latency and high reliability. On the other hand, high cost of introducing possible network solutions and the ability to replace the hardware with sophisticated software such as software-defined networking (SDN) have become a critical issue in 6G Network. _Current Communication Challenges:_ the purpose of the 6G Network initiative is to define the current network's abilities and opportunities and to reduce next generation challenges by introducing possible solutions for use of and emerging technologies in 2030. The initiative is based on new technologies, new media, new infrastructure and new services. However, there are some consideration must take into consideration including:  
* _Connectivity:_ there is a lack of research to find proper connection among applications and networks such as network reliability, security of delivered data, level of awareness, and capacity. * _Holographic and multi-sense media_: streaming of holographic media has a very large scale of transferring data per second. It is not a limited problem for end-user or bandwidth problem but more about the ability of the network to enable connection without any jitter which may decrease the behavior of interactive applications. * _Accuracy of services time_: Most of the market segments aim to be operationally and mechanically independent, both of which are time-bound functions. Factory automation aims to eliminate wasted time, improve quality, and be cost-effective, relying heavily on every sensor, actuator, electronic physical system, and robot to perform with the pinpoint accuracy of a few milliseconds. * _Coexistence of Heterogeneous of Network Infrastructure_: Networks in general, and not just on the edge, are becoming increasingly more affluent in terms of technology, ownership, and end-user engagement. It is very likely that there is not only one network, but several public Internet networks. As a result, 6G Networks will need more consideration in terms of internet environments (Table 2). 1. _Entertainment_: tele-presence in entertainment refers to the adoption of new technologies such as robotics to experience feeling of being present even the person is in another location. For instance, conducting teleconference video-call in daily meetings where several people carry out their presence to the same location. Furthermore, holo-portation depends on augmented and virtual reality tele-presence in 3D where objects and people interact in 3D teleportation in real time. Additionally, multi-sense, holographic media and gaming have changed the face of entertainment by involving overlaying the physical environment with virtual elements. Holographic 3D-capture technology and its applications for holo-portation and media are completely transforming how we exist as social beings. 2. _Healthcare_: Tele-surgery is about delivering a real-time healthcare service effectively and accuracy to a remote location depending on wireless channel. The use of telemedicine in pre-operative evaluation and diagnosis, post-operative evaluation and follow-up visits became increasingly significant. Patients reported benefits of using telemedicine such as avoiding unnecessary trips to hospitals, saving time and reducing the number of lost work days. 3. _Automotive_: refers to self-propelled vehicles or machines.