# A Fusion Framework for Confusion Analysis in Learning Based on EEG Signals
## 2 Related Work  
Confusion in learning refers to feeling perplexed or uncertain while absorbing knowledge or solving problems. Given its shared attributes with emotions, it is a nascent study area, primarily exploring confusion's classification as an emotion or affective state. Confusion is deemed a cognitive emotion, indicating a state of cognitive imbalance [9; 16]. Individuals are encouraged to introspect and deliberate upon the material to redress this imbalance and facilitate progress, enabling a more profound comprehension. Consequently, when confused, individuals tend to activate profound cognitive processes to pursue enhanced learning outcomes. The investigation into confusion within the learning context remains in its preliminary stages. Using EEG to recognize human emotions during various activities, including learning, is an area currently being explored. Recent research has focused on using electroencephalography to study cognitive states and emotions for educational purposes. These studies focus on attention or engagement [17; 18], cognitive load, and some basic emotions such as happiness and fear. For example, researchers [19] used an EEG-based brain-computer interface (BCI) to record EEG in the FP1 region to track changes in attention. By utilizing visual and auditory cues, such as rhythmic hand raising, adaptive proxy robots can help students shift their attention when their attention falls below a preset threshold. The research results indicate that this BCI can improve learning performance. Most traditional EEG-based classification methods rely on two steps: feature extraction and classification, and emotion classification is no exception. Many researchers have focused on exploring effective EEG features for classification, and the advancement of machine learning methods and technologies has significantly contributed to the development of these traditional methods. There have been attempts using the Common Spatial Pattern (CSP) algorithm [20], such as the FBCSP algorithm [21], which filters signals through filter banks, computes CSP energy features for each signal output through time filters, and then selects and classifies these features. Despite enhancements to the original CSP method, these techniques solely focus on analyzing the CSP energy dimension, disregarding the incorporation of temporal contextual information. [PERSON] et al. [11] proposed Principal Component Analysis (PCA), extracting feature vectors of specific sizes from minimally preprocessed EEG signals, followed by training a classifier based on Linear Discriminant Analysis (LDA). [PERSON] et al. [22] explored the discriminative power of many statistical and mathematical features, and their experiments on three datasets showed that multi-valued features like wavelet coefficients and the theta frequency band performed better. [PERSON] et al. [23] investigated the pivotal frequency bands and channels of multi-channel EEG data in emotion recognition. [PERSON] [24] and [PERSON] et al. [25] demonstrated through experiments that cortical oscillatory activity associated with memory operations primarily exists in the theta (4-7 Hz), alpha (8-13 Hz), and beta (13-30 Hz) frequency bands. The studies above utilize traditional machine learning classifiers to explore critical frequency bands and channels; nevertheless, traditional machine learning classifiers do not demonstrate any performance advantages. In addition, separately optimizing feature extraction and classifier could potentially result in suboptimal global optimization. Compared to traditional methods, end-to-end deep networks eliminate the need for manual feature extraction. For most EEG applications, it has been observed that shallow models yield good results, while deep models might lead to performance degradation [12; 13]. Especially for classification based on CNNs, despite the shallow architectures of CNNs with few parameters, they have been widely utilized: DeepConvNet [12], EEGNet [26], ResNet [27], and other variants [28].