## Abbreviations
[CrossRef] [PubMed]
* [PERSON] et al. (2018) [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON] A Serious Mobile Game with Visual Feedback for Training Sibulant Consonants. _Lect. Notes Comput. Sci._**2018**, _10714 LNCS_, 430-450. [CrossRef]
* [PERSON] et al. (2021) [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON]; [PERSON] [PERSON]; [PERSON]; [PERSON] [PERSON] A Longitudinal Evaluation of Tablet-Based Child Speech Therapy with Apraxia World. _ACM Trans. Access. Comput._**2021**, _14_, 1-26. [CrossRef]
* [PERSON] et al. (2018) [PERSON] [PERSON]; [PERSON]; [PERSON] [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] [PERSON] Spokeit: Building a Mobile Speech Therapy Experience. In Proceedings of the 2018, MobileHCI 2018--Beyond Mobile: The Next 20 Years--20 th International Conference on Human-Computer Interaction with Mobile Devices and Services, Conference Proceedings, Barcelona, Spain, 3-6 September 2018. [CrossRef]
* [PERSON] et al. (2016) [PERSON]; [PERSON]; [PERSON]; [PERSON] [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; et al. GOLIAH: A Gaming Platform for Home-Based Intervention in Autism--Principles and Design. _Front. Psychiatry_**2016**, \(7\), 70. [CrossRef] [PubMed]
* [PERSON] et al. (2014) [PERSON]; [PERSON]; [PERSON]; [PERSON] Children's Engagement during Digital Game-Based Learning of Reading: The Effects of Time, Rewards, and Challenge. _Comput. Educ._**2014**, _71_, 237-246. [CrossRef]
* [PERSON] et al. (2018) [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] Giok the Alien: An AR-based Integrated System for the Empowerment of Problem-Solving, Pragmatic, and Social Skills in Pre-School Children. _Sensors_**2018**, _18_, 2368. [CrossRef]
* [PERSON] et al. (2018) [PERSON]; [PERSON]; [PERSON]; [PERSON] [PERSON]; [PERSON] Creating a Software Product Line of Mini-Games to Support Language Therapy. _Commun. Comput. Inf. Sci._**2018**, _885_, 418-431. [CrossRef]
* [PERSON] et al. (2012) [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] [PERSON]; [PERSON] Using Tangible User Interfaces in Computer-Based Training Systems for Low-Functioning Autistic Children. _Pers. Ubiquitous Comput._**2012**, _16_, 143-155. [CrossRef]
* [PERSON] et al. (2020) [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] Towards Developing an IoT Based Gaming Application for Improving Cognitive Skills of Autistic Kids. _Commun. Comput. Inf. Sci._**2020**, _1178 CCIS_, 411-423. [CrossRef]
* [PERSON] (2016) [PERSON] Association of the Type of Toy Used during Play with the Quantity and Quality of Parent-Infant Communication. _JAMA Pediatr._**2016**, _170_, 132-137. [CrossRef]
* [PERSON] et al. (2019) [PERSON]; [PERSON]; [PERSON]; [PERSON]; [PERSON] Using Physical Objects with Young Children in 'Face-to-Face' and Telehealth Speech and Language Therapy. _Disabil. Rehabil._**2019**, _41_, 1664-1675. [CrossRef] [PubMed]* [PERSON] et al. (2019) [PERSON]; [PERSON]; [PERSON]; [PERSON] Smart Objects for Speech Therapies at Home. _Lect. Notes Comput. Sci._**2019**, _11749 LNCS_, 672-675. [CrossRef]
* [PERSON] and [PERSON] (2019) [PERSON]; [PERSON] [PERSON]; [PERSON] End-User Development in Speech Therapies: A Scenario in the Smart Home Domain. _Lect. Notes Comput. Sci._**2019**, _11553 LNCS_, 158-165. [CrossRef]
* [PERSON] et al. (2017) [PERSON]; [PERSON]; [PERSON] Therapeutic Serious Game Design Guidelines for Stimulating Cognitive Abilities of Children with Speech and Language Delay. _J. Inf. Commun. Technol._**2017**, _16_, 284-312. * [PERSON] et al. (2018) [PERSON]; [PERSON]; [PERSON]; [PERSON] User-Centred App Design for Speech Sound Disorders Interventions with Tablet Computers. _Inters. Access Inf. Soc._**2018**, _17_, 821-832. [CrossRef]
* [PERSON] et al. (2020) [PERSON]; [PERSON]; [PERSON]; [PERSON] Active Video Games and Low-Cost Virtual Reality: An Ideal Therapeutic Modality for Children with Physical Disabilities during a Global Pandemic. _Front.