# End-Users' Augmented Reality Utilization for Architectural Design Review
## 3 Research Methodology
### Questionnaire and Measurement
\begin{table}
\begin{tabular}{c c} \hline \hline
**Category** & **Item** \\ \hline Physical Comfort & The design review task using the system was physically demanding in a 2D screen, \\  & and VR and AR environment \\ \hline Mental Comfort & The design review task using the system was mentally demanding in a 2D screen, \\  & and VR and AR environment \\ \hline \multirow{3}{*}{Perceived Usefulness} & Using the system improved my design review performance \\ \cline{2-3}  & Using the system for design review increased my productivity \\ \cline{2-3}  & I found the system to be useful for design review \\ \cline{2-3}  & Using the system enhanced my effectiveness in design review \\ \hline \multirow{3}{*}{Perceived Case of Use} & Learning to perform the design review in the system was easy \\ \cline{2-3}  & Interacting with the system did not require a lot of mental effort \\ \cline{2-3}  & It would be easy for me to become skillful at using the system for design review \\ \cline{2-3}  & I found it easy to get the system to do what I wanted it to do \\ \hline \multirow{3}{*}{User Satisfaction} & I am completely satisfied with using a 2D screen, and a VR and AR system for design review \\ \cline{2-3}  & I feel very confident using a 2D screen, and a VR and AR system for design review \\ \cline{2-3}  & I believe using a 2D screen, and a VR and AR system will increase the quality of the \\ \cline{2-3}  & construction industry \\ \hline Behavioral Intention & Assuming I have access to the system, I intend to use it \\ \hline \hline \end{tabular}
\end{table} 
Table 2: Questionnaire categories and items for user acceptability. \begin{table}
\begin{tabular}{c c} \hline \hline
**Category** & **Definition (and Items)** \\ \hline \multirow{3}{*}{Attractiveness} & Overall impression of the product. Is it attractive, enjoyable, or pleasing? \\  & (Six items: annoying/enjoyable; good/bad; unilkable/pleasing; unpleasant/pleasant; \\  & attractive/unattractive; friendly/unfriendly) \\ \hline \multirow{3}{*}{Persppicuity} & Is it easy to become familiar with the product? \\  & Is it easy to understand how to use the product?(Four items: not understandable/understandable, \\  & easy to learn/difficult to learn; complicated/easy; clear/confusing) \\ \hline \multirow{3}{*}{Efficiency} & Can users solve tasks without unnecessary effort? \\  & Is interaction efficient and fast?(Four items: fast/slow; inefficient/efficient; impractical/practical; \\  & organized/cluttered) \\ \hline \multirow{3}{*}{Dependability} & Does the user feel in control of the interaction? \\  & (Four items: unpredictable/predictable; obstructive/supportive; secure/not secure; meets \\  & expectations/does not meet expectations) \\ \hline \multirow{3}{*}{Stimulation} & Is it exciting and motivating to use? \\  & (Four items: valuable/inferior; boring/exciting; not interesting/interesting; \\  & motivating/demotivating) \\ \hline \multirow{3}{*}{Novelty} & Novelty: Is the product innovative and creative? Does the product capture the interest of users? \\  & (Four items: creative/dull; inventive/conventional; usual/cutting-edge; conservative/innovative) \\ \cline{1-1} \cline{2-3}  & (Four items: creative/dull; inventive/conventional; usual/cutting-edge; conservative/innovative) \\ \hline \hline \end{tabular}
\end{table} 
Table 3: Questionnaire categories and definitions (and items) for user experience.