# A Systematic Review on Virtual Reality Technology for Ancient Ceramic Restoration
## 3 Results
### Paper Selection
#### 3.1.3 The Interaction Function of Ancient Ceramics Restoration with VR Technology  
For the category of interaction, participants/users involved in ceramic restoration could communicate interactively but not at the receptive and passive ends with the help of VR technologies, including two kinds of situations: The first is the interaction between cooperated participants. The second is the interaction between the participant and the computer programming. The subsequent discussion on the participation of VR technology in the conservation and development of ceramic culture aims to explore feasible paths and methods for the conservation, inheritance, and development of ancient ceramic culture worldwide.  
[PERSON] believed that virtual restoration technology should be widely applied to the education field and not only among research institutes; however, the main organizations for ancient ceramic restoration and preservation are the museums and institutes established at the national level [4]. Moreover, both virtual and physical conservation strategies should be promoted for cultural communication. In this regard, [PERSON] et al. proposed that the algorithm for reducing reconstruction mistakes and retaining ceramic features is the foundation for further research on virtual displays and virtual education environments [31]. Aligning with this, [PERSON] established a VR display system with interactive mode after accomplishing the virtual restoration of Shouzhou kiln ceramic relics, presenting a virtual ceramic exhibition with friendly interaction and roaming functions [49]. This research uses VR technology for ceramic firing process simulation, providing users with a real-time experience without entering the kiln.  
[PERSON] et al. established a framework for a virtual e-learning platform to solve the actual problems during ancient ceramic restoration [50]. It has been difficult to make a breakthrough in the conservation and preservation of ancient ceramics preservation due to historical and social reasons. The virtual simulation framework was designed based on a case study of cultural relics' virtual restoration platforms. The process setting of virtual restoration relies on experts from the restoration field and the research of 3D virtual engines [17]. This research hypothesized that integrating E-learning patterns and VR technology could broaden the limited methods of original ceramic restoration from the interaction perspective.  
[PERSON] and [PERSON] proposed a self-developed porcelain cleaning system with Unity 3D [51]. This VR e-learning system allows participants to study the simulated porcelain restoration process and review related professional knowledge in four modules, including the theory knowledge module, practical test module, knowledge quiz module and evaluation feedback module. The statistics of the digital model database of marine porcelain for the theory knowledge module were collected from the Underwater Cultural Heritage Protection Center of the State Administration of Cultural Heritage. Participants can be well immersed in this VR system to achieve a sense of situational integration, which paves a foundation for the subsequent practical operation [51]. This kind of 3D data can be summarized in the grand Level-2 according to [41] and can be used for educational purposes.  
[PERSON] et al. proposed a new research paradigm with a transdisciplinary approach to heritage studies. They produced a unique \"knowledge space\" on cultural heritage, networked with archaeologists, computer scientists, and digital media researchers. After accomplishing this 3D Colonial Philadelphia Project founded by the National Science Foundation, they presented a convergent cultural space within interdisciplinary cooperation and contributed to heritage research. In this Project, participants from computational researchers and digital media practitioners engaged in developing computer vision technologies, which contributes to the promotion of notions like \"community\" and \"heritage\" [42].