# NursingXR: Advancing Nursing Education Through Virtual Reality-Based Training
## 5 Results and Discussion
### Qualitative Analysis  
For the novice group, some patterns were observed, albeit not in depth. Many novice participants expressed that NursingXR was useful and fun. Phrases such as \"fun experience\", \"good idea\", and \"useful and fun to use\" were prevalent. This supports the platform's potential to engage learners and facilitate skill acquisition (RQ1, RQ5). Novices provided very minimal criticisms in a specific way, except for one mention of difficulty with tasks like \"picking up an alcohol swab\". The lack of detailed negative feedback could suggest either a limited ability to critically evaluate the platform or general contentment with its functionality (Table 5). The feedback from novices was often brief and repetitive (e.g., \"good\", \"no\"), suggesting that their engagement with the feedback process might have been surface-level, reflective of a lack of familiarity with evaluating such platforms, or indicating general contentment with its design (RQ2, RQ3).  
\begin{table}
\begin{tabular}{l l l} \hline \hline
**Category** & **Novices (_n = 25_)** & **Experts (_n = 53_)** \\ \hline \multirow{2}{*}{Positive Feedback} & \"Useful and fun\", “Good idea”, “Real”. & “Amazing”, “Breakthrough in education”. \\  & & \multirow{2}{*}{Minimal (e.g., “difficult to pick up swab”).} & \multirow{2}{*}{Detailed (usability and motion sickness).} \\  & & \\ Focus on Learning & Emphasis on fun and general utility. & Suggestions for refinement to align with IRL. \\ \multirow{2}{*}{Thematic Issues} & \multirow{2}{*}{Simplistic responses, limited critique.} & \multirow{2}{*}{Nunacced, detailed improvement suggestions.} \\  & & \\ \end{tabular}
\end{table}
Table 5: Qualitative and thematic analysis from user study.  
Figure 9: A frequency chart for responses from Experts related to didactic capacity of NursingXR.  
As for the expert group, more nuanced feedback was provided (Table 5). Usability challenges were identified, including difficulty selecting menu items, issues with motion sickness, and the need for clearer instructional guidance. While experts acknowledged the platform's educational value, they also highlighted refinements needed for widespread adoption (RQ3, RQ4). They also commented on specific interaction mechanisms, such as difficulty with grip mechanics or aligning objects, and suggested enhancements for tactile feedback and functionality. Notably, several experts emphasized the platform's potential to \"transform nursing education\" but stressed that improvements in interaction precision and feedback mechanisms were necessary (RQ5).  
Given the above, some of the themes identified include the following:  
1. Positive reception by both groups for the platforms' engageability and potential usefulness, with novices expressing more unqualified enthusiasm.
2. Usability challenges identified by experts and one novice related to controls, navigation, and motion sickness.
3. Educational potential recognized by both groups highlighting the platform's ability to enhance nursing education, though experts were more cautious about its current readiness to replace traditional methods. It is worth noting that the intent is for NursingXR to supplement and not replace traditional teaching methods.