# Enhancing User Experience in Virtual Museums: Impact of Finger Vibrotactile Feedback
## 2 Related Work  
The exploration of vibrotactile feedback in virtual reality (VR) spans gaming, education, and virtual museums. This study focuses on integrating frequency selective vibrotactile feedback (FSVF) in virtual museum environments to enhance precision and immersion, building on existing haptic technology and virtual reality interaction design research [5,6].  
Current VR technologies primarily rely on visual and auditory stimuli, with haptic feedback remaining challenging due to the difficulty of simulating realistic tactile sensations compactly and cost-effectively [7]. Emerging research has highlighted the profound influence of haptic feedback in enhancing user experience in virtual environments. Studies have demonstrated the benefits of realistic haptic feedback in medical training, robot-assisted virtual reality, and interactive displays, underscoring the importance of advanced tactile feedback mechanisms [8, 9, 10, 11]. Despite advancements, simulating realistic tactile sensations compactly and cost-effectively remains a challenge. This study addresses this by exploring FSVF to achieve more precise and immersive haptic feedback in virtual museum environments.  
The evolution of haptic technologies has been crucial in advancing VR and augmented reality (AR). Significant advancements include the development of devices (e.g., Hapkit) and advanced material technologies, as well as the introduction of high-fidelity haptic gloves (e.g., HaptX and SenseGlove Nova 2) [12, 13, 14, 15]. These innovations aim to overcome earlier limitations and push the boundaries of haptic feedback in virtual environments, enhancing immersion and user engagement [16]. While there have been significant advancements in haptic technologies, the need for more nuanced tactile feedback mechanisms in virtual interactions is evident. This study contributes to this by examining the effectiveness of FSVF in enhancing user experience.  
Advancements in tactile interaction within virtual environments have explored the integration of multisensory feedback to enhance immersion. Studies have explored hybrid haptic systems, reality skins, and fingertip tactile devices, highlighting the role of tactile feedback in improving navigation, object manipulation, and overall user experience [17, 18, 19, 20, 21]. These developments demonstrate the importance of nuanced tactile feedback in creating realistic and engaging virtual interactions [22].  
The integration of haptic feedback into educational and museum settings will transform audience engagement and learning experiences. Research shows that haptic feedback can enrich art appreciation, enhance visitor experiences, and improve interactive learning [23, 24, 25]. Applications in mobile AR and VR training underscore the potential of haptic feedback in making museum visits more immersive and educational, fostering more profound connections between visitors and exhibits [26, 27, 28]. Previous research has shown the potential benefits of haptic feedback in educational and museum contexts, yet there is a need for more empirical studies demonstrating these effects. This study aims to fill this gap by empirically testing the impact of FSVF on user engagement and learning in virtual museum environments.  
Hand-tracking technologies significantly enhance VR interactions by allowing more natural and intuitive user interfaces. Advances in hand tracking accuracy, gesture sensing, and generative adversarial networks have improved the fidelity of virtual hand interactions, making VR experiences more realistic and engaging [29; 30; 31; 32]. These technologies are crucial for achieving detailed and accurate virtual interactions, contributing to more immersive and satisfactory virtual environments [33].  
Building on these foundations, this study aims to provide novel insights into the application of FSVF in virtual museums, enhancing user performance, efficiency, immersion, and satisfaction. Moreover, the results will provide valuable insights for future advancements in VR and haptic technology.