## 5 Conclusions  
### Concluding Remarks  
In this research, a comprehensive literature review reveals a rising trend of applying interactive technology to performing arts. While interactive technology has found  
\begin{table}
\begin{tabular}{l l l l l l l l l l l l} \hline \hline  & **Question** & **Min.** & **Max.** & **Value** & **Mean** & **S.D.** & **Strongly** & **Agree (5)** & **Average** & **Disagree** & **Strongly** & **Agree or** \\  & & **Value** & **Value** & & & & **Agree (5)** & **(4)** & **(3)** & **(2)** & **Disagree** & **Disagree (1)** & **Above** \\ \hline \multirow{4}{*}{T13} & The audio-visual & & & & & & & & & & & & \\  & effect of multimedia & & & & & & & & & & & \\  & divern my attraction & 1 & 5 & 3.70 & 1.05 & 26.4\% & 33.9\% & 23.5\% & 15\% & 0\% & 60.3\% \\  & to the performer’s & & & & & & & & & & & \\  & physical expressions. & & & & & & & & & & & \\ \hline \multirow{4}{*}{T11} & The audio-visual & & & & & & & & & & & & \\  & effect of multimedia & & & & & & & & & & & \\  & is stronger than that & 1 & 5 & 3.66 & 1.02 & 25.7\% & 28.5\% & 32.3\% & 12.3\% & 0.9\% & 54.2\% \\ \cline{1-1}  & of pure physical & & & & & & & & & & & \\  & performances. & & & & & & & & & & & \\ \hline \multirow{4}{*}{T11} & I do not let the way & & & & & & & & & & & \\  & by which multimedia & & & & & & & & & & \\  & technology is used & & & & & & & & & & \\  & affect my evaluation & & & & & & & & & & \\  & of the show & & & & & & & & & & \\ \hline \hline \end{tabular}
\end{table}
Table 24: Analysis of the responses to the questions from the dimension of “technology acceptance”.  
increased use in magic performances, there is a notable gap in the research, particularly concerning the integration of virtual user interfaces with magic. This study addresses this gap by introducing the concept of interactive projection for magic performances, aiming to showcase the novelty and entertainment value of incorporating virtual user interfaces into magic shows.  
The research methodology employed in this study centers around \"work design and implementation\" and employs \"public display\", \"expert interview\", and \"questionnaire survey\" as tools for effectiveness evaluation. The literature review identifies four primary virtual-to-real transformation forms and six major digital magic effects within the realm of digital magic. By leveraging these findings, this study tried to design performance processes that integrate traditional magic props with digital media, fostering creativity and innovation. At first, design principles for creating the virtual user interface were derived, which emphasize enhancing the overall visual technological appeal of the performance and creating a dazzling dynamic interaction effect through interactive projection. Subsequently, a new magic performance system, called \"FUI Magic\", has been developed, and a magic show titled \"Fantasy Doves\" was presented to an invited audience in a public exhibition. Feedback and suggestions from both the audience and experts were collected through expert interviews and a questionnaire survey. The data collected were subjected to statistical evaluations to derive meaningful insights and draw conclusions about the effectiveness of the proposed magic system.  
Briefly, the following major conclusions can be drawn from the results of this study.  
1. Digital multimedia magic is a fresh and innovative approach, and the incorporation of virtual user interfaces into magic performances through interactive projection proves to be effective.
2. The incorporation of virtual user interfaces in magic performances proves to be highly effective in capturing viewers' attention and achieving compelling entertainment effects.
3. Incorporating visual design into virtual user interfaces significantly contributes to elevating the overall technological ambiance of the performance, offering viewers a novel and captivating visual experience.