# Validation of the Player Personality and Dynamics Scale
## 3 Results
\begin{table}
\begin{tabular}{l c c c c c} \hline \hline
**Item Description** & **F1** & **F2** & **F3** & **F4** & **F5** \\ \hline \multicolumn{6}{c}{F1: Toxic Profile} \\ \hline
18. People often tell me to calm down when playing with me & 0.716 & \(-\)0.005 & \(-\)0.138 & 0.114 & 0.166 \\
27. I often end up damaging my peripherals (mouse, keyboard, controller, etc.) due to frustration with certain games27 & 0.712 & 0.068 & \(-\)0.171 & 0.001 & 0.138 \\
28. I have been banned or penalized in a game for inappropriate & 0.703 & 0.001 & 0.266 & \(-\)0.174 & \(-\)0.057 \\ behavior in the chat & 16. My family or people around me have complained that I yell & 0.674 & \(-\)0.081 & 0.238 & 0.005 & 0.007 \\ while playing & 04. I have been banned or penalized in a game for leaving & 0.598 & 0.111 & \(-\)0.019 & \(-\)0.025 & \(-\)0.034 \\ a match & & & & & & \\ \hline \multicolumn{6}{c}{F2: Joker Profile} \\ \hline
06. I usually design characters in the most ridiculous way possible & \(-\)0.01 & 0.706 & \(-\)0.046 & \(-\)0.021 & 0.113 \\
32. I give ridiculous nicknames to my avatars or characters & & & & & \\
09. I usually enjoy playing pranks on other players & 0.252 & 0.467 & 0.275 & \(-\)0.071 & 0.014 \\
03. I tend to not take video games seriously & \(-\)0.14 & 0.44 & \(-\)0.267 & 0.053 & \(-\)0.1 \\ \hline \multicolumn{6}{c}{F3: Tryhard Profile} \\ \hline
29. I pay attention to how polished the game mechanics and dynamics are (hitboxes, damage areas, collisions, particles, etc.) & \(-\)0.03 & \(-\)0.078 & 0.758 & 0.026 & 0.156 \\
05. When I play, I do it on the hardest difficulty available & \(-\)0.019 & 0.043 & 0.534 & \(-\)0.165 & 0.163 \\
19. I tend to notice and take advantage of bugs, glitches, and exploits (programming flaws) & 0.201 & 0.088 & 0.513 & 0.089 & \(-\)0.03 \\
33. I usually enjoy interacting with other players & 0 & 0.174 & 0.5 & 0.05 & 0.055 \\
02. I value games that allow me to customize everything & \(-\)0.06 & 0.004 & 0.436 & 0.24 & \(-\)0.08 \\ possible: clothing, physical appearance, weapons, etc. & & & & & \\ \hline \multicolumn{6}{c}{F4: Aesthetic Profile} \\ \hline
20. When choosing a game, I consider the aesthetic and narrative aspects (storyline) to be important & 0 & \(-\)0.042 & 0.347 & 0.68 & \(-\)0.06 \\ \hline
21. I usually prioritize the aesthetics and narrative of a character over being stronger or easier to use & 0.021 & 0.12 & \(-\)0.024 & 0.624 & 0.193 \\
17. In games where I can choose a character, I tend to pick the one with the most appealing lore or backstory & \(-\)0.03 & 0 & 0.369 & 0.489 & 0.036 \\ \hline \multicolumn{6}{c}{F5: Coacher Profile} \\ \hline
37. I usually study the matches of friends or teammates to help them improve & \(-\)0.041 & 0.005 & \(-\)0.001 & \(-\)0.016 & 0.801 \\
39. I spend time extracting gameplay statistics to get better (my scores, times, damage, builds, etc.) & 0 & 0.009 & 0.122 & \(-\)0.051 & 0.774 \\
35. Ianalyze matches after playing & 0.099 & \(-\)0.049 & 0.019 & 0.046 & 0.739 \\
22. I’ve tried beating a game with no hits (without taking a single hit) or speedrunning it & 0.097 & 0.248 & \(-\)0.016 & 0.024 & 0.442 \\ \hline \hline \end{tabular}
\end{table} 
Table 2: Factor structure of the Player Personality and Dynamics Scale. (F1: Factor 1, F2: Factor 2, F3: Factor 3, F4: Factor 4, and F5: Factor 5). The **Toxic Profile** comprises the following items: \"People often tell me to calm down when playing with me,\" \"I often end up damaging my peripherals (mouse, keyboard, controller, etc.) due to frustration with certain games,\" \"I have been banned or penalized in a game for inappropriate behavior in the chat,\" \"My family or those around me have complained that I yell while playing,\" and \"I have been banned or penalized in a game for leaving a match.\" This factor is defined by high emotional reactivity and disruptive behavior during gameplay.