# Smart Toys in Early Childhood and Primary Education:
## 3 Results
In Figure 2 it is shown the distribution of smart toys per year. As it is notable there is an increasing number of smart toys developed over the last five years and especially in 2015, 2016 and 2018, whereas only a small number (8/52) is recorded in the first 15 years. \begin{table}
\begin{tabular}{c c c c c c c c} \hline \hline \multirow{2}{*}{**No**} & \multirow{2}{*}{**Name of Toy**} & \multirow{2}{*}{**Year**} & \multirow{2}{*}{**Paper/Papers**} & \multirow{2}{*}{**Technological**} & \multicolumn{3}{c}{**Educational Affordances**} \\ \cline{5-8}  & & & & **Type of** & **Learning** & **Age** \\  & & & & & **Activity** & **2** & **Objectives** & \\ \hline
33 & Teddy bear & 2016 & [PERSON], 2016 & SE & FG & Collaboration/Emotional Thinking & 3–6 \\ \hline
34 & Helios & 2016 & Fleck and Hacket, 2016 & AR\_TF & OEA & Physics & 8–12 \\ \hline
35 & Hokit & 2016 & Fleck and Hacket, 2016 & AR\_TF & OEA & Physics & 8–12 \\ \hline
36 & [PERSON] & 2016 & Fleck and Hacket, 2016 & AR\_TF & OEA & Biology & 8–12 \\ \hline
37 & TanProRobot 2.0 & 2016 & [PERSON] et al., 2016 & TF & OEA & Programming & 4–12 \\ \hline
38 & MagicBuns & 2016 & [PERSON] et al., 2016 & TF & OEA & Interactivity/Spatial Thinking & 4–6 \\ \hline
39 & Furtucuche & 2017 & [PERSON] et al., 2017 & IOT & OEA & Programming & 7–8 \\ \hline
40 & Anki’s Cosmo rebat & 2018 & [PERSON] et al., 2018 & TF\_SE & OEA & Computational Thinking & 4–12 \\ \hline
41 & The bracelet & 2018 & [PERSON] et al., 2018 & IoT\_TF & OEA\_FG & STEM & – \\ \hline
42 & 3D Figurine & 2018 & [PERSON] et al., 2018 & IoT\_TF & OEA\_FG & STEM & – \\ \hline
43 & Interactive board game & 2018 & [PERSON] et al., 2018 & TF & OEA\_FG & Fine motor skills & 7–8 \\ \hline
44 & CognToys Dino & 2018 & Ihamaki and Heljakka, 2018 & IoT & FG & Various Concepts and Activities & 4–6 \\ \hline \multirow{4}{*}{45} & Wonder & \multirow{4}{*}{2018} & [PERSON]’s Dash and Dash & \multirow{4}{*}{2018} & Ihamaki and Heljakka, 2018 & IoT\_TF & FG & Problem Solving—Robotics & 4–6 \\  & Dash and Dash & \multirow{4}{*}{2018} & Robot & \multirow{4}{*}{2018} & Ihamaki and Heljakka, 2018 & IoT\_TF & FG & Interactivity/Spatial Thinking & 4–6 \\ \hline
46 & Fisher-Fore’s Smart Toy bear & 2018 & Ihamaki and Heljakka, 2018 & IoT\_TF & FG & Thinking & 3–6 \\ \hline
47 & FineAgR & 2019 & [PERSON] et al., 2019 & AR & OEA & Symbolic thinking & 3–6 \\ \hline
48 & Osmo Genius KIT Tangram & 2019 & [PERSON], 2019 & TF & OEA\_FG & Fine motor skills & 6–12 \\ \hline
49 & Tamagotchi & 2019 & Berriman and Mascheroni, 2019 & TF\_SE & FG & Collaboration/Emotional Thinking & \\ \hline
50 & CRISPR KIT & 2020 & [PERSON] et al., 2020 & TF & OEA\_FG & Biology & 4–8 \\ \hline
51 & mBolt Arduino & 2020 & [PERSON] et al., 2020 & TF & OEA & Computational Thinking & 4–6 \\ \hline
52 & Hello Barbie & 2020 & Metrala, 2020 & TF\_SE & FG & Symbolic thinking & \\ \hline \multicolumn{7}{l}{\({}^{1}\) Technological affordances (a1) Tangible Features: (TF); (a2) Augmented Reality Features: (AR); (a3) Internet of Things Features: (IoT); (a4) Sensor equipped Features: (SE); \({}^{2}\) Educational affordances—Type of activity: (b1) Organised educational activity (OEA); (b2) Free Game (FG).} \\ \end{tabular}
\end{table} 
Table 2: _Cont._  
Figure 2: Number of toys per year. According to the data under study, smart toys seem to cover a significant wide range of age distribution which refers from 3 to 12 years old (Figure 3). Especially for 13 of 52 smart toys, no data is mentioned regarding the target age group, though their developers suggest them for children in primary education. Another significant number of smart toys (16/52), as presented in Figure 3, is addressed to the age groups of 3-6 and 4-6, whereas only 10 of the total are targeting older children like 8-12 years old. Finally, we can see that 13/25 smart toys present a small distribution in different age groups distributed from 4 to 12 years old. The following two units describing in more detail the technological and educational affordances of smart toys.