## 4 Result Analysis
### Proposal and Showcase Studies  
In total, 19 (27.14%) studies were classified as Proposal and Showcase studies. Although these studies did not carry out a case study or an experiment, they added value by describing their prototype applications and systems and going over design and development considerations. The Proposal and Showcase studies are showcased in Table 4.  
[PERSON] et al. [89] showcased a pilot system design for achieving effective learning in virtual reality using learning analytics. In follow-up studies, [PERSON] et al. [91; 92] examined the use of learning analytics and classroom management within virtual reality environments. Their proposed system focused on computer science and capitalized on virtual reality to offer immersive and interactive experiences and on learning analytics to assist learners' reflections. In another study, [PERSON] et al. [96] showcased a learning analytics dashboard that can be used within the context of a virtual reality application. Using their proposed system, they aimed to evaluate the efficiency of interactive tasks and other aspects of virtual reality experiences. Their system used xAPI, focused on transferability, and tracked user behaviors. [PERSON] et al. [90] explored how augmented reality-enhanced analytics can be used to measure young learners' engagement. Their proposed system uses various learning \begin{table}
\begin{tabular}{l l l} \hline \hline
**References** & **Title** & **Year** \\ \hline
[79] & Immersive Community Analytics for Wearable Enhanced Learning & 2019 \\
[80] & MAGIS: mobile augmented reality games for instructional support & 2019 \\
[81] & MAGES 3.0: Tying the knot of medical VR & 2020 \\
[82] & Learning analytics: Virtual reality for programming course in higher education & 2020 \\
[83] & Integrating xAPI in AR applications for Positive Behaviour Intervention and Support & 2021 \\
[84] & Towards design guidelines for virtual reality training for the chemical industry & 2021 \\
[85] & Web-Based 3D and 360\({}^{\circ}\) VR Materials for IoT Security Education and Test Supporting & 2021 \\  & Learning Analytics & 2021 \\
[86] & Web-Based 3D and 360\({}^{\circ}\) VR Materials for IoT Security Education Supporting Learning & 2021 \\
[87] & COVID-19—VR Strikes Back: Innovative medical VR training & 2021 \\  & Usage of Visual Analytics to Support Immigration-Related, Personalised Language & 2022 \\  & Training Scenarios & 2022 \\
[89] & Systematic Design for Effective Learning in Virtual Reality & 2022 \\
[90] & Augmented Reality Enhanced Analytics to Measure and Mitigate Disengagement in & 2022 \\  & Teaching Young Children & 2022 \\
[91] & Learning Analytics and Classroom Management in Specialized Environments: & 2023 \\  & Enhancing the VR Classroom for CS Teacher Education & 2023 \\
[92] & Teaching the basics of computer graphics in virtual reality & 2023 \\
[93] & cleAR: an interoperable architecture for multi-user AR-based school curricula & 2023 \\
[94] & Learning analytics in VR: What if we can collect learning logs in VR classroom & 2023 \\  & EduVR: Towards an Evaluation Platform for User Interactions in Personalized Virtual & 2023 \\
[95] & Reality Learning Environments & 2023 \\
[96] & A Learning Analytics Dashboard to Investigate the Influence of Interaction in a VR & 2024 \\  & Learning Application & 2024 \\
[97] & Towards Learning Analytics for Student Evaluation in the Metaversity & 2024 \\ \hline \hline \end{tabular}
\end{table} 
Table 4: Proposal and Showcase studies. analytics components and integrates them into an augmented reality application. Their focus is to evaluate students' disengagement when compared to traditional ways of teaching and learning. [PERSON] et al. [93] presented an architecture for multi-user augmented reality-based school curricula. The study also explored the related literature and carried out a survey to analyze the most suitable design objectives and architecture requirements for their application based on teachers' perspectives.